"LightRigs" { "Default" { Exposure { MinEV -6 MaxEV 6 } Sun { Pos "300 0 0" // Position doesn't matter for the sun but it determines the location for the axis indicator when rotating the light rig Dir "1 0.2 1" Color "255 255 255" Brightness 1.0 Shadows 1 AxisScale 2 LightSourceRadius 0.5 ShadowCascadeDistance0 200.0 ShadowCascadeDistance1 1000.0 } PointLight { RelativePositioning 1 Brightness 0.5 Pos "0 200 0" // Position is only used in conjunction with lookat to compute light direction LookAt "0 0 0" Distance 2 // Because of RelativePositioning this determines the distance of the light source to the center of the bounding sphere. // The light will be two bounding sphere distances away. Radius 10000 } PointLight { RelativePositioning 1 Brightness 0.5 Pos "0 0 200" LookAt "0 0 0" Distance 2 Radius 10000 } "VMap" { "map" "maps/release/editor/toolscene_default.vmap" } } "Headlight" { Exposure { MinEV -6 MaxEV 6 } Sun { ParentToCamera 1 Pos "0 0 0" Dir "-1 0 0" Color "255 255 255" Brightness 1 Shadows 0 Radius 500 } "VMap" { "map" "maps/release/editor/toolscene_default.vmap" } } "Basic Dark" { "VMap" { "map" "maps/release/editor/toolscene_lighting_dark.vmap" } } "Basic Sunny" { "VMap" { "map" "maps/release/editor/toolscene_lighting_basic_sunny.vmap" } } "Basic Overcast" { "VMap" { "map" "maps/release/editor/toolscene_lighting_basic_overcast.vmap" } } "Basic Sunset" { "VMap" { "map" "maps/release/editor/toolscene_lighting_basic_sunset.vmap" } } "Basic Interior" { "VMap" { "map" "maps/release/editor/toolscene_lighting_basic_interior.vmap" } } "Basic Interior Studio" { "VMap" { "map" "maps/release/editor/toolscene_lighting_studio.vmap" } } "Basic Interior Factory" { "VMap" { "map" "maps/release/editor/toolscene_lighting_basic_interior_factory.vmap" } } "Street Scene Sunny" { "VMap" { "map" "maps/release/editor/toolscene_lighting_street_sunny.vmap" "particle_trace_against_map" "1" } } "Street Scene Overcast" { "VMap" { "map" "maps/release/editor/toolscene_lighting_street_overcast.vmap" "particle_trace_against_map" "1" } } "Street Scene Sunset" { "VMap" { "map" "maps/release/editor/toolscene_lighting_street_morning.vmap" "particle_trace_against_map" "1" } } "Street Scene Night" { "VMap" { "map" "maps/release/editor/toolscene_lighting_street_night.vmap" "particle_trace_against_map" "1" } } "Underground pit" { "VMap" { "map" "maps/release/editor/toolscene_lighting_interior_dark_pit.vmap" "particle_trace_against_map" "1" } } "Subway 1 (Heavy Scene)" { "VMap" { "map" "maps/release/editor/toolscene_lighting_subway.vmap" "particle_trace_against_map" "1" } } "Subway 2 (Heavy Scene)" { "VMap" { "map" "maps/release/editor/toolscene_lighting_subway_2.vmap" "particle_trace_against_map" "1" } } }