// ******************************************************************************* // ***************** ravenholm ***************** // don't play directly - these 2 are referenced by other soundscapes "d1_town.ScaredPeopleInside" { "playrandom" { "time" "60, 300" "volume" "0.18,0.35" "pitch" "95,115" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/creatures/town_scared_sob1.vsnd" "wave" "sounds/ambient/creatures/town_scared_breathing1.vsnd" "wave" "sounds/ambient/creatures/town_scared_breathing2.vsnd" } } } "d1_town.ScaredPeopleOutside" { "playrandom" { "time" "60, 300" "volume" "0.18,0.35" "pitch" "95,115" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/creatures/town_child_scream1.vsnd" "wave" "sounds/ambient/creatures/town_muffled_cry1.vsnd" "wave" "sounds/ambient/creatures/town_scared_sob2.vsnd" } } } // first 2 maps "d1_town.Start" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_town.ScaredPeopleOutside" "volume" "1.0" } "playlooping" { "volume" "0.55" "wave" "sounds/ambient/atmosphere/tone_alley.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "7, 16" "volume" "0.4,0.7" "pitch" "95,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/wind/wind_moan1.vsnd" "wave" "sounds/ambient/wind/wind_moan2.vsnd" "wave" "sounds/ambient/wind/wind_snippet1.vsnd" "wave" "sounds/ambient/wind/wind_snippet2.vsnd" "wave" "sounds/ambient/wind/wind_moan4.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit1.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit5.vsnd" "wave" "sounds/ambient/creatures/town_zombie_call1.vsnd" "wave" "sounds/ambient/creatures/town_moan1.vsnd" } } } // in the streets "d1_town.Street" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "0.55" "wave" "sounds/ambient/atmosphere/town_ambience.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "6,12" "volume" "0.35,0.65" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/wind/wind_moan1.vsnd" "wave" "sounds/ambient/wind/wind_moan2.vsnd" "wave" "sounds/ambient/wind/wind_snippet1.vsnd" "wave" "sounds/ambient/wind/wind_snippet3.vsnd" "wave" "sounds/ambient/wind/wind_moan4.vsnd" "wave" "sounds/ambient/materials/shutter7.vsnd" "wave" "sounds/ambient/materials/shutter8.vsnd" "wave" "sounds/ambient/materials/metal4.vsnd" "wave" "sounds/ambient/materials/metal5.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit5.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit6.vsnd" } } } // room with corpses, buzzing flies "d1_town.CorpseRoom" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_town.ScaredPeopleOutside" "volume" "0.5" } "playrandom" { "time" "1,14" "volume" "0.4,0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/creatures/flies1.vsnd" "wave" "sounds/ambient/creatures/flies2.vsnd" "wave" "sounds/ambient/creatures/flies3.vsnd" "wave" "sounds/ambient/creatures/flies4.vsnd" "wave" "sounds/ambient/creatures/flies5.vsnd" } } "playrandom" { "time" "20,40" "volume" "0.2,0.4" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/creatures/rats1.vsnd" "wave" "sounds/ambient/creatures/rats2.vsnd" "wave" "sounds/ambient/creatures/rats3.vsnd" "wave" "sounds/ambient/creatures/rats4.vsnd" } } } // in wooden buildings "d1_town.WoodBuilding" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_town.ScaredPeopleInside" "volume" "0.7" } "playrandom" { "time" "9,16" "volume" "0.35,0.6" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/wood_creak1.vsnd" "wave" "sounds/ambient/materials/wood_creak2.vsnd" "wave" "sounds/ambient/materials/wood_creak3.vsnd" "wave" "sounds/ambient/materials/wood_creak4.vsnd" "wave" "sounds/ambient/materials/wood_creak5.vsnd" "wave" "sounds/ambient/materials/wood_creak6.vsnd" "wave" "sounds/ambient/materials/shutter7.vsnd" "wave" "sounds/ambient/materials/shutter8.vsnd" } } "playrandom" { "time" "20,40" "volume" "0.25,0.35" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/creatures/rats1.vsnd" "wave" "sounds/ambient/creatures/rats2.vsnd" "wave" "sounds/ambient/creatures/rats3.vsnd" "wave" "sounds/ambient/creatures/rats4.vsnd" "wave" "sounds/ambient/creatures/flies1.vsnd" "wave" "sounds/ambient/creatures/flies4.vsnd" } } } // in concrete buildings "d1_town.ConcreteBuilding" { "dsp" "1" "dsp_volume" "1.0" } // on rooftops, above streets "d1_town.Rooftop" { "dsp" "1" "dsp_volume" "0.7" "playlooping" { "volume" "0.6" "wave" "sounds/ambient/atmosphere/town_ambience.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "7,14" "volume" "0.4,0.65" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/wind/wind_snippet1.vsnd" "wave" "sounds/ambient/wind/wind_snippet2.vsnd" "wave" "sounds/ambient/wind/wind_snippet3.vsnd" "wave" "sounds/ambient/wind/wind_snippet4.vsnd" "wave" "sounds/ambient/wind/wind_snippet5.vsnd" "wave" "sounds/ambient/materials/shutter7.vsnd" "wave" "sounds/ambient/materials/shutter8.vsnd" "wave" "sounds/ambient/materials/metal_rattle3.vsnd" "wave" "sounds/ambient/materials/metal9.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit5.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit6.vsnd" } } } // above and in mineshaft "d1_town.MineshaftDown" { "dsp" "1" "playlooping" { "volume" "0.35" "wave" "sounds/ambient/atmosphere/hole_amb3.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "3, 8" "volume" "0.35,0.6" "pitch" "70,80" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/wood_creak1.vsnd" "wave" "sounds/ambient/materials/wood_creak2.vsnd" "wave" "sounds/ambient/materials/wood_creak3.vsnd" "wave" "sounds/ambient/materials/wood_creak4.vsnd" "wave" "sounds/ambient/materials/wood_creak5.vsnd" "wave" "sounds/ambient/materials/wood_creak6.vsnd" } } "playrandom" { "time" "8, 14" "volume" "0.4, 0.7" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/rock1.vsnd" "wave" "sounds/ambient/materials/rock2.vsnd" "wave" "sounds/ambient/materials/rock3.vsnd" "wave" "sounds/ambient/materials/rock4.vsnd" "wave" "sounds/ambient/materials/rock5.vsnd" } "attenuation" "0" } "playrandom" { "time" "10, 14" "volume" "0.35, 0.55" "pitch" "70, 120" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/atmosphere/hole_hit1.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit2.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit3.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit4.vsnd" "wave" "sounds/ambient/atmosphere/hole_hit5.vsnd" } "attenuation" "0" } } // swim cave + shaft "d1_town.WaterCave" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "sounds/ambient/atmosphere/hole_amb3.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "0.5, 1.5" "volume" "0.25, 0.35" "pitch" "96,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/water/drip1.vsnd" "wave" "sounds/ambient/water/drip2.vsnd" "wave" "sounds/ambient/water/drip3.vsnd" "wave" "sounds/ambient/water/drip4.vsnd" } } "playrandom" { "time" "12, 20" "volume" "0.45,0.6" "pitch" "70,80" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/wood_creak1.vsnd" "wave" "sounds/ambient/materials/wood_creak2.vsnd" "wave" "sounds/ambient/materials/wood_creak3.vsnd" "wave" "sounds/ambient/materials/wood_creak4.vsnd" "wave" "sounds/ambient/materials/wood_creak5.vsnd" "wave" "sounds/ambient/materials/wood_creak6.vsnd" } } } // In headcrab cave "d1_town.HeadcrabCave" { "dsp" "1" "playlooping" { "volume" "0.25" "wave" "sounds/ambient/atmosphere/hole_amb3.vsnd" "pitch" "100" "attenuation" "0" } "playrandom" { "time" "10, 16" "volume" "0.1,0.3" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/atmosphere/cave_hit1.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit2.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit3.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit4.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit5.vsnd" "wave" "sounds/ambient/atmosphere/cave_hit6.vsnd" } } // support Metal Creak "playrandom" { "time" "5, 6" "volume" "0.35, 0.65" "pitch" "98,102" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/metal_stress1.vsnd" "wave" "sounds/ambient/materials/metal_stress2.vsnd" "wave" "sounds/ambient/materials/metal_stress3.vsnd" "wave" "sounds/ambient/materials/metal_stress4.vsnd" "wave" "sounds/ambient/materials/metal_stress5.vsnd" } } "playrandom" { "time" "2, 6" "volume" "0.15, 0.3" "pitch" "96,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/water/drip1.vsnd" "wave" "sounds/ambient/water/drip2.vsnd" "wave" "sounds/ambient/water/drip3.vsnd" "wave" "sounds/ambient/water/drip4.vsnd" "wave" "sounds/ambient/water/distant_drip1.vsnd" "wave" "sounds/ambient/water/distant_drip2.vsnd" "wave" "sounds/ambient/water/distant_drip3.vsnd" "wave" "sounds/ambient/water/distant_drip4.vsnd" } } "playrandom" { "time" "5, 7" "volume" "0.45, 0.55" "pitch" "98,102" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/rock1.vsnd" "wave" "sounds/ambient/materials/rock2.vsnd" "wave" "sounds/ambient/materials/rock3.vsnd" "wave" "sounds/ambient/materials/rock4.vsnd" "wave" "sounds/ambient/materials/rock5.vsnd" } } } // exit tunnel from headcrab cave "d1_town.CaveTunnel" { "dsp" "1" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "sounds/ambient/atmosphere/ambience_base.vsnd" } "playrandom" { "time" "10, 16" "volume" "0.45, 0.55" "pitch" "98,102" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "sounds/ambient/materials/rock1.vsnd" "wave" "sounds/ambient/materials/rock2.vsnd" "wave" "sounds/ambient/materials/rock3.vsnd" "wave" "sounds/ambient/materials/rock4.vsnd" "wave" "sounds/ambient/materials/rock5.vsnd" } } }