// DSP Effects // 0 : "Normal (off)" // 1 : "Generic" // 2 : "Metal Small" // 3 : "Metal Medium" // 4 : "Metal Large" // 5 : "Tunnel Small" // 6 : "Tunnel Medium" // 7 : "Tunnel Large" // 8 : "Chamber Small" // 9 : "Chamber Medium" // 10: "Chamber Large" // 11: "Bright Small" // 12: "Bright Medium" // 13: "Bright Large" // 14: "Water 1" // 15: "Water 2" // 16: "Water 3" // 17: "Concrete Small" // 18: "Concrete Medium" // 19: "Concrete Large" // 20: "Big 1" // 21: "Big 2" // 22: "Big 3" // 23: "Cavern Small" // 24: "Cavern Medium" // 25: "Cavern Large" // 26: "Weirdo 1" // 27: "Weirdo 2" // 28: "Weirdo 3" // ATTN_NONE 0.0f // ATTN_NORM 0.8f 75dB // ATTN_IDLE 2.0f 60dB // ATTN_STATIC 1.25f 66dB // ATTN_RICOCHET 1.5f 65dB // ATTN_GUNFIRE 0.27f 140dB // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // General soundscapes // This soundscape enables automatic dsp "automatic" { "dsp" "1" "dsp_volume" "1.0" } // This soundscape enables automatic dsp at 50% mix - good if you have // a lot of dialog that must be understood at any distance "automatic_dialog" { "dsp" "1" "dsp_volume" "0.5" } // ******************************************************************************* // ***************** E3_Techdemo_01 - 06 ***************** // e3_techdemo_01 "e3_techdemo_gmanspeaking" { "dsp" "10" } "e3_Techdemo_02" { "dsp" "20" // physics room "playlooping" { "volume" "0.1" "pitch" "100" "attenuation" "0" "wave" "sounds/ambient/machines/courtyard_mach_loop.vsnd" } } "e3_Techdemo_03" { "dsp" "1" } "e3_Techdemo_05" { "dsp" "10" // dripping cave ambient "playlooping" { "volume" "0.23" "pitch" "100" "attenuation" "0" "wave" "sounds/ambient/water/corridor_water.vsnd" } } "e3_Techdemo_06" { "dsp" "20" // lake "playlooping" { "volume" "0.5" "pitch" "100" "attenuation" "0" "wave" "sounds/ambient/water/lake_water.vsnd" } } "e3_end" { "dsp" "0" } // ***************** E3_Techdemo_01 - 06 ***************** // ******************************************************************************* // ****************** SOUNDSCAPE TEST *************************************** // No DSP, no ambients "Nothing" { "dsp" "0" } "GenericIndoor" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "100" "wave" "sounds/ambient/atmosphere/indoor2.vsnd" } } "GenericOutdoor" { "dsp" "19" "playlooping" { "volume" "0.25" "wave" "sounds/ambient/atmosphere/indoor2.vsnd" } "playlooping" { "volume" "0.15" "wave" "sounds/ambient/atmosphere/outdoor2.vsnd" "pitch" "100" "position" "0" } "playsoundscape" { "name" "d2_depot_cellblock_medium" "volume" "0.75" "position" "2" } "playsoundscape" { "name" "d2_depot_cellblock_medium" "volume" "0.75" "position" "2" } } "cabin" { "dsp" "17" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "sounds/test/temp/soundscape_test/cabin_ambience.vsnd" } // *** TEST TV ******** "playsoundscape" { "name" "test_tvset" "volume" "1" "position" "0" } // ** Tower sticking out of wall "playlooping" { "volume" "0.6" "wave" "sounds/test/temp/soundscape_test/cabin_wall.vsnd" "pitch" "100" "attenuation" "2" "position" "1" } // Random Sounds for Wall "playrandom" { // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval ) // every 0.5 to 2 seconds "time" "1,4" // at a volume of 0.25 to 0.25 "volume" "0.5,0.8" // at a pitch of 90 to 100 "pitch" "80,120" // play one of these .wav files randomly each time "rndwave" { "wave" "sounds/test/temp/soundscape_test/wall1.vsnd" "wave" "sounds/test/temp/soundscape_test/wall2.vsnd" "wave" "sounds/test/temp/soundscape_test/wall3.vsnd" "wave" "sounds/test/temp/soundscape_test/wall4.vsnd" } // omit position for ambient sounds "position" "1" // only required if "position" is present "attenuation" "2" } } "cabin_outdoor" { "dsp" "20" "playlooping" { "volume" "1" "pitch" "100" "wave" "sounds/test/temp/soundscape_test/outdoor.vsnd" } "playrandom" { // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval ) // every 0.5 to 2 seconds "time" "0.1, 0.1" // at a volume of 0.25 to 0.25 "volume" "0.5,1" // at a pitch of 90 to 100 "pitch" "50,120" // play one of these .wav files randomly each time "rndwave" { "wave" "sounds/test/temp/soundscape_test/music_snippet1.vsnd" "wave" "sounds/test/temp/soundscape_test/music_snippet2.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet3.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet4.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet5.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet6.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet7.vsnd" //"wave" "sounds/test/temp/soundscape_test/music_snippet8.vsnd" } } } "test_tvset" { "dsp" "1" "playlooping" { "volume" "0.15" "pitch" "100" "wave" "sounds/test/temp/soundscape_test/tv_music.vsnd" "position" "0" "attenuation" "2" } "playrandom" { "time" "0.1, 0.3" "volume" "0.1,0.15" "pitch" "95,105" "attenuation" "2" "position" "0" "rndwave" { "wave" "sounds/test/temp/soundscape_test/music_snippet1.vsnd" "wave" "sounds/test/temp/soundscape_test/music_snippet2.vsnd" "wave" "sounds/test/temp/soundscape_test/music_snippet3.vsnd" } } } "test_funny_noises" { "dsp" "20" "playlooping" { "volume" "1" "pitch" "100" "wave" "sounds/test/temp/soundscape_test/outdoor.vsnd" } "playrandom" { // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval ) // every 0.5 to 2 seconds "time" "0.1, 0.8" // at a volume of 0.25 to 0.25 "volume" "0.5, 1.0" // at a pitch of 90 to 100 "pitch" "50, 120" // play one of these .wav files randomly each time "rndwave" { "wave" "sounds/items/ammo_pickup.vsnd" "wave" "sounds/items/battery_pickup.vsnd" "wave" "sounds/items/medshot4.vsnd" } } } "smalltown_sounds" { "dsp" "20" "playlooping" { "volume" "1" "pitch" "100" "wave" "sounds/test/temp/soundscape_test/outdoor.vsnd" } "playsoundscape" { "name" "smalltown.util_train_horn" "volume" "1.0" } "playrandom" { // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval ) // every 0.5 to 2 seconds "time" "15, 25 " // at a volume of 0.25 to 0.25 "volume" "0.5, 1.0" // at a pitch of 90 to 100 "pitch" "100, 105" // play one of these .wav files randomly each time "rndwave" { "wave" "sounds/npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.vsnd" "wave" "sounds/npc/overwatch/cityvoice/f_unrestprocedure1_spkr.vsnd" "wave" "sounds/npc/overwatch/cityvoice/f_protectionresponse_4_spkr.vsnd" "wave" "sounds/npc/overwatch/cityvoice/f_protectionresponse_5_spkr.vsnd" "wave" "sounds/npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.vsnd" "wave" "sounds/npc/overwatch/cityvoice/f_trainstation_assemble_spkr.vsnd" "wave" "sounds/ambient/levels/streetwar/apc_distant3.vsnd" "wave" "sounds/ambient/machines/heli_pass_distant1.vsnd" "wave" "sounds/ambient/levels/streetwar/apc_distant3.vsnd" "wave" "sounds/ambient/levels/streetwar/heli_distant1.vsnd" "wave" "sounds/ambient/levels/streetwar/marching_distant1.vsnd" "wave" "sounds/ambient/machines/truck_pass_distant1.vsnd" "wave" "sounds/ambient/levels/streetwar/strider_distant3.vsnd" "wave" "sounds/ambient/alarms/manhack_alert_pass1.vsnd" "wave" "sounds/ambient/wind/wind_med1.vsnd" "wave" "sounds/ambient/machines/heli_pass_distant1.vsnd" "wave" "sounds/npc/metropolice/vo/firstwarningmove.vsnd" "wave" "sounds/npc/metropolice/vo/movealong.vsnd" "wave" "sounds/npc/metropolice/vo/dontmove.vsnd" } } } "smalltown.util_train_horn" { "playrandom" { "time" "60, 120" "volume" "0.25, 0.5" "pitch" "100, 105" // play one of these .wav files randomly each time "rndwave" { "wave" "sounds/ambient/alarms/train_horn_distant1.vsnd" "wave" "sounds/ambient/alarms/razortrain_horn1.vsnd" } } } //////////////////////////////// Utility soundscapes //////////////////////// "streetwar.util_combine_atmosphere" { "playrandom" { "time" "2.0,2.0" "volume" "0.15,0.25" "pitch" "80,125" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" "wave" "ambient/atmosphere/cave_hit3.wav" "wave" "ambient/atmosphere/cave_hit4.wav" "wave" "ambient/atmosphere/cave_hit5.wav" "wave" "ambient/atmosphere/cave_hit6.wav" "wave" "ambient/atmosphere/city_skybeam1.wav" "wave" "ambient/atmosphere/city_skypass1.wav" "wave" "ambient/atmosphere/city_truckpass1.wav" } } } "streetwar.util_rubble" { "playrandom" { "time" "3,15" "volume" "0.2,0.5" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/creak5.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } } "streetwar.util_sirens" { "playrandom" { "time" "5,15" "volume" "0.2,0.8" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/heli_pass1.wav" "wave" "ambient/machines/aircraft_distant_flyby1.wav" "wave" "ambient/machines/aircraft_distant_flyby3.wav" "wave" "ambient/alarms/apc_alarm_pass1.wav" "wave" "ambient/alarms/manhack_alert_pass1.wav" "wave" "ambient/alarms/scanner_alert_pass1.wav" } } } "streetwar.util_light_sirens" { "playrandom" { "time" "15,60" "volume" "0.2,0.8" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/heli_pass1.wav" "wave" "ambient/machines/aircraft_distant_flyby1.wav" "wave" "ambient/machines/aircraft_distant_flyby3.wav" "wave" "ambient/alarms/apc_alarm_pass1.wav" "wave" "ambient/alarms/manhack_alert_pass1.wav" "wave" "ambient/alarms/scanner_alert_pass1.wav" } } } "streetwar.util_zombie_infested" { "playrandom" { "time" "3,15" "volume" "0.4,0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/flies4.wav" "wave" "ambient/creatures/flies5.wav" } } "playrandom" { "time" "20,40" "volume" "0.2,0.4" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/creatures/rats4.wav" } } "playrandom" { "time" "15, 60" "volume" "0.1,0.3" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/creatures/town_moan1.wav" //"wave" "ambient/creatures/town_zombie_call1.wav" "wave" "ambient/creatures/town_scared_breathing1.wav" } } } "streetwar.util_light_combat_atmosphere" { "playrandom" { "time" "10,40" "volume" "0.15,0.45" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/apc_distant1.wav" "wave" "ambient/levels/streetwar/apc_distant2.wav" "wave" "ambient/levels/streetwar/apc_distant3.wav" "wave" "ambient/levels/streetwar/gunship_distant1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/heli_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant1.wav" "wave" "ambient/levels/streetwar/strider_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" } } "playrandom" { "time" "60,300" "volume" "0.15,0.2" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/city_riot1.wav" "wave" "ambient/levels/streetwar/city_riot2.wav" "wave" "ambient/levels/streetwar/city_scream3.wav" } } "playsoundscape" { "name" "streetwar.util_light_sirens" "volume" "0.8" } } "streetwar.util_heavy_combat_atmosphere" { "playrandom" { "time" "3,15" "volume" "0.35,0.75" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/apc_distant1.wav" "wave" "ambient/levels/streetwar/apc_distant2.wav" "wave" "ambient/levels/streetwar/apc_distant3.wav" "wave" "ambient/levels/streetwar/gunship_distant1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/heli_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/marching_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant1.wav" "wave" "ambient/levels/streetwar/strider_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" } } "playrandom" { "time" "60,300" "volume" "0.1,0.25" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/city_riot1.wav" "wave" "ambient/levels/streetwar/city_riot2.wav" "wave" "ambient/levels/streetwar/city_scream3.wav" } } "playsoundscape" { "name" "streetwar.util_sirens" "volume" "0.8" } } // distant explosions, heard from underground "streetwar.util_muffled_light_combat" { "playrandom" { "time" "3,30" "volume" "0.12,0.25" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" "wave" "ambient/atmosphere/thunder1.wav" "wave" "ambient/atmosphere/thunder2.wav" "wave" "ambient/atmosphere/thunder3.wav" "wave" "ambient/atmosphere/thunder4.wav" } } } "streetwar.util_light_combat" { "playrandom" { "time" "2,35" "volume" "0.2,0.35" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" } } "playrandom" { "time" "5,30" "volume" "0.2,0.45" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle11.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" "wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "streetwar.util_medium_combat" { "playrandom" { "time" "1,15" "volume" "0.25,0.5" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" "wave" "ambient/levels/prison/inside_battle5.wav" "wave" "ambient/levels/prison/inside_battle6.wav" "wave" "ambient/levels/prison/inside_battle7.wav" "wave" "ambient/levels/prison/inside_battle8.wav" "wave" "ambient/levels/prison/inside_battle9.wav" } } "playrandom" { "time" "3,15" "volume" "0.25,0.5" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle11.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" //"wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "streetwar.util_heavy_combat" { "playrandom" { "time" "1,4" "volume" "0.45,0.95" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle1.wav" "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/streetwar/city_battle11.wav" } } "playrandom" { "time" "1,4" "volume" "0.3,0.8" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/streetwar/city_battle12.wav" //"wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" "wave" "ambient/levels/prison/inside_battle1.wav" "wave" "ambient/levels/prison/inside_battle2.wav" "wave" "ambient/levels/prison/inside_battle3.wav" "wave" "ambient/levels/prison/inside_battle4.wav" "wave" "ambient/levels/prison/inside_battle5.wav" "wave" "ambient/levels/prison/inside_battle6.wav" "wave" "ambient/levels/prison/inside_battle7.wav" "wave" "ambient/levels/prison/inside_battle8.wav" "wave" "ambient/levels/prison/inside_battle9.wav" } } } "streetwar.util_drips" { "playrandom" { "volume" "0.1,0.3" "pitch" "100" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/drip1.wav" "wave" "ambient/levels/canals/drip2.wav" "wave" "ambient/levels/canals/drip3.wav" "wave" "ambient/levels/canals/drip4.wav" "wave" "ambient/water/rain_drip1.wav" "wave" "ambient/water/rain_drip2.wav" "wave" "ambient/water/rain_drip3.wav" "wave" "ambient/water/rain_drip4.wav" } } } "streetwar.util_fardrips" { "playrandom" { "volume" "0.1,0.3" "pitch" "90,120" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } } "streetwar.general_indoor_light_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.2" } "playlooping" { "volume" "0.06" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat" "volume" "0.5" } } "streetwar.general_indoor_medium_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_rubble" "volume" "0.5" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playlooping" { "volume" "0.06" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.2" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "0.5" } } "streetwar.general_indoor_heavy_combat" { "dsp" "1" // inside "playsoundscape" { "name" "streetwar.util_rubble" "volume" "1.0" } "playlooping" { "volume" "0.05" "wave" "ambient/atmosphere/pipe1.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } "playsoundscape" { "name" "streetwar.util_heavy_combat_atmosphere" "volume" "0.25" } "playsoundscape" { "name" "streetwar.util_heavy_combat" "volume" "0.4" } } "streetwar.general_outdoor_light_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.8" } "playlooping" { "volume" "0.07" "wave" "ambient/atmosphere/city_tone.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_light_combat" "volume" "1.0" } } "streetwar.general_outdoor_medium_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_light_combat_atmosphere" "volume" "0.8" } "playlooping" { "volume" "0.15" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_medium_combat" "volume" "1.0" } } "streetwar.general_outdoor_heavy_combat" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_heavy_combat_atmosphere" "volume" "0.85" } "playlooping" { "volume" "0.15" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.util_heavy_combat" "volume" "1.0" } } "streetwar.rooftop_heavy_combat" { "dsp" "1" "playrandom" { "volume" "0.4,0.6" "pitch" "100" "time" "5.0, 12.0" "pitch" "90,130" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playlooping" { "volume" "0.15" "wave" "ambient/alarms/city_siren_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "streetwar.general_outdoor_heavy_combat" "volume" "0.88" } }