// Decal definitions, format is // decalname weight // where weight is used to randomly selected a decal to apply from within the group "Impact.Concrete" { "materials/decals/concrete1.vmat" "1" "materials/decals/concrete2.vmat" "1" "materials/decals/concrete3.vmat" "1" "materials/decals/concrete4.vmat" "1" "materials/decals/concrete5.vmat" "1" } "Impact.Tile" { "materials/decals/tile1.vmat" "2" "materials/decals/tile2.vmat" "1" "materials/decals/tile3.vmat" "1" "materials/decals/tile4.vmat" "1" "materials/decals/tile5.vmat" "2" //"materials/decals/tile6.vmat" "1" } "Impact.Dirt" { "materials/decals/dirt/dirt1.vmat" "1" "materials/decals/dirt/dirt2.vmat" "1" "materials/decals/dirt/dirt3.vmat" "1" "materials/decals/dirt/dirt4.vmat" "1" } "Impact.Upholstery" { "materials/decals/upholstery/upholstery1.vmat" "1" "materials/decals/upholstery/upholstery2.vmat" "1" } "Impact.Xen" { "materials/decals/xen/xen1.vmat" "1" // "materials/decals/upholstery/upholstery2.vmat" "1" } "Impact.Carpet" { // "materials/decals/carpet/carpet1.vmat" "1" "materials/decals/upholstery/upholstery1.vmat" "1" "materials/decals/upholstery/upholstery2.vmat" "1" } "Impact.Rubber" { "materials/decals/rubber/rubber1.vmat" "1" "materials/decals/rubber/rubber2.vmat" "1" //"materials/decals/rubber/rubber3.vmat" "1" //"materials/decals/rubber/rubber4.vmat" "1" } "Impact.Cardboard" { "materials/decals/cardboard/cardboard1.vmat" "1" "materials/decals/cardboard/cardboard2.vmat" "1" } "Impact.Asphalt" { "materials/decals/asphalt/asphalt1.vmat" "1" "materials/decals/asphalt/asphalt2.vmat" "1" "materials/decals/asphalt/asphalt3.vmat" "1" "materials/decals/asphalt/asphalt4.vmat" "1" } "Impact.Vent" { "materials/decals/metal/metal1_thin.vmat" "1" "materials/decals/metal/metal2_thin.vmat" "1" "materials/decals/metal/metal3_thin.vmat" "1" "materials/decals/metal/metal4_thin.vmat" "1" } "Impact.Computer" { "materials/decals/rubber/rubber1.vmat" "1" "materials/decals/rubber/rubber2.vmat" "1" //"decals/computer/computer1_subrect" "1" //"decals/computer/computer2_subrect" "1" //"decals/computer/computer3_subrect" "1" //"decals/computer/computer4_subrect" "1" } "Impact.Paper" { "materials/decals/paper/paper1.vmat" "1" } "Impact.Plastic" { "materials/decals/rubber/rubber1.vmat" "1" "materials/decals/rubber/rubber2.vmat" "1" //"materials/decals/rubber/rubber3.vmat" "1" //"materials/decals/rubber/rubber4.vmat" "1" } "Impact.Metal" { "materials/decals/metal/metal1.vmat" "1" "materials/decals/metal/metal2.vmat" "1" "materials/decals/metal/metal3.vmat" "1" // "materials/decals/metal/metal4.vmat" "1" } "Impact.Metal_Grazing" { "materials/decals/metal/metal1_grazing.vmat" "1" "materials/decals/metal/metal1_flipped_grazing.vmat" "1" "materials/decals/metal/metal2_grazing.vmat" "1" } "Impact.Wood" { "materials/decals/wood1.vmat" "1" "materials/decals/wood2.vmat" "1" "materials/decals/wood3.vmat" "1" "materials/decals/wood4.vmat" "1" } "Impact.Glass" { "materials/decals/glass/glass1_safety.vmat" "1" "materials/decals/glass/glass2_safety.vmat" "1" } "Impact.Flesh" { "materials/decals/flesh/flesh1.vmat" "1" "materials/decals/flesh/flesh2.vmat" "1" } // Antlion/headcrab flesh impact "Impact.FleshYellow" { "materials/decals/flesh/flesh1_yellow.vmat" "1" "materials/decals/flesh/flesh2_yellow.vmat" "1" } // Antlion spitter flesh impact "Impact.FleshGreen" { "materials/decals/flesh/flesh1_green.vmat" "1" "materials/decals/flesh/flesh2_green.vmat" "1" } // Sand does not have model versions of the decals. "Impact.Sand" { "materials/decals/sand/sand1.vmat" "1" "materials/decals/sand/sand2.vmat" "1" } // Grass does not have model versions of the decals. "Impact.Grass" { "materials/decals/grass/grass1.vmat" "1" } // Leaves does not have model versions of the decals. "Impact.Leaves" { "materials/decals/grass/grass1.vmat" "1" } "Impact.Drywall" { "materials/decals/drywall/drywall1.vmat" "1" "materials/decals/drywall/drywall2.vmat" "1" "materials/decals/drywall/drywall3.vmat" "1" "materials/decals/drywall/drywall4.vmat" "1" } "Impact.Plaster" { "materials/decals/plaster/plaster1.vmat" "1" "materials/decals/plaster/plaster2.vmat" "1" //"materials/decals/plaster/plaster3.vmat" "1" //"materials/decals/plaster/plaster4.vmat" "1" } "Impact.Rock" { "materials/decals/concrete1.vmat" "1" "materials/decals/concrete2.vmat" "1" "materials/decals/concrete3.vmat" "1" "materials/decals/concrete4.vmat" "1" } "Impact.Brick" { "materials/decals/brick/brick1.vmat" "1" "materials/decals/brick/brick2.vmat" "1" "materials/decals/brick/brick3.vmat" "1" } "Impact.BrickRed" { "materials/decals/brick/brick1_red.vmat" "1" "materials/decals/brick/brick2_red.vmat" "1" "materials/decals/brick/brick3_red.vmat" "1" } "MolotovScorch" { "materials/decals/invalid_decal.vmat" "1" //"decals/MolotovScorch" "1" } "Scorch" { "materials/decals/scorch1.vmat" "1" // "decals/scorch1_subrect" "1" // "decals/scorch2_subrect" "1" } "Blood" { "materials/particle/fluids/blood_decals/fluid_spray_b_decals_1_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_2_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_3_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_4_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_5_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_6_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_7_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_8_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_9_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_10_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_11_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_12_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_13_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_14_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_15_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_16_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_17_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_18_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_19_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_20_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_21_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_22_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_23_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_24_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_25_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_26_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_27_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_28_22.vmat" "1" "materials/particle/fluids/blood_decals/fluid_spray_b_decals_29_22.vmat" "1" } "BloodDead" { "materials/decals/blood1.vmat" "1" "materials/decals/blood2.vmat" "1" "materials/decals/blood3.vmat" "1" "materials/decals/blood4.vmat" "1" "materials/decals/blood5.vmat" "1" "materials/decals/blood6.vmat" "1" "materials/decals/blood7.vmat" "1" "materials/decals/blood8.vmat" "1" } // Antlion/headcrab blood "YellowBlood" { "materials/decals/yblood1.vmat" "1" "materials/decals/yblood2.vmat" "1" "materials/decals/yblood3.vmat" "1" "materials/decals/yblood4.vmat" "1" } // Antlion spitter blood "GreenBlood" { "materials/decals/gblood1.vmat" "1" "materials/decals/gblood2.vmat" "1" "materials/decals/gblood3.vmat" "1" "materials/decals/gblood4.vmat" "1" "materials/decals/gblood5.vmat" "1" "materials/decals/gblood6.vmat" "1" } "Models" { // Model specific decal precache. // "decals/bigshot1model" "1" // "decals/bigshot2model" "1" // "decals/bigshot3model" "1" // "decals/bigshot4model" "1" // "decals/bigshot5model" "1" // "decals/bproof1model" "1" // "decals/break1model" "1" // "decals/break2model" "1" // "decals/break3model" "1" // "decals/extinguish1model" "1" // "decals/extinguish2model" "1" // "decals/scorch1model" "1" // "decals/scorch2model" "1" // "decals/scorchfademodel" "1" // "decals/smscorch1model" "1" // "decals/smscorch2model" "1" // "decals/smscorch3model" "1" }