{ collision_properties = [ { name = "default" description = "Default collision" collision_group = "default" interact_as = [] interact_with = [] interact_exclude = [] }, { name = "default_block_sound" description = "Default collision, but occlude sound, block soundscape selection, etc" collision_group = "ConditionallySolid" interact_as = [ "blocksound", "CONTENTS_SOLID" ] interact_with = [] interact_exclude = [] }, { name = "solid_no_block_los" description = "Default collision, but do not block line of sight" collision_group = "ConditionallySolid" interact_as = [ "CONTENTS_SOLID_NO_BLOCK_LOS" ] interact_with = [] interact_exclude = [] }, { name = "window" description = "Solid but does not block light or LOS" collision_group = "ConditionallySolid" interact_as = [ "window" ] interact_with = [] interact_exclude = [] }, { name = "grating" description = "Solid to everything but bullets" collision_group = "ConditionallySolid" interact_as = [ "passbullets" ] interact_with = [] interact_exclude = [] }, { name = "vr_hand" description = "The player's hand in VR" collision_group = "ConditionallySolid" interact_as = [] interact_with = [] interact_exclude = [] }, { name = "clip" description = "Solid to Player and NPCs, but not physics props" collision_group = "ConditionallySolid" interact_as = [ "playerclip", "npcclip" ] interact_with = [] interact_exclude = [] }, { name = "npc_clip" description = "Solid to NPCs but not players or physics props" collision_group = "ConditionallySolid" interact_as = [ "npcclip" ] interact_with = [] interact_exclude = [] }, { name = "default_no_npc" description = "Default collision, except ignored by NPC movement" collision_group = "default" interact_as = [] interact_with = [] interact_exclude = [ "npc" ] }, { name = "default_no_npc_no_player_continuous" description = "Default collision, except ignored by NPC movement and by VR player continuous movement" collision_group = "default" interact_as = [] interact_with = [] interact_exclude = [ "npc", "vr_player_continuous" ] }, { name = "default_no_npc_no_player_movement" description = "Default collision, except ignored by NPC movement and by VR player movement" collision_group = "default" interact_as = [] interact_with = [] interact_exclude = [ "npc", "vr_player_movement" ] }, { name = "breakable_window" description = "Solid but does not block light, LOS, or weapon LOS" collision_group = "breakable_glass" interact_as = [ "window" ] interact_with = [] interact_exclude = [] }, ] }