TextureNamesAndIndices { // First string is the name you type into the "Light Cookie" field in hammer for the light entity // Second string is the index of texture slice. So, content/materials/effects/lightcookies_z003.tga is index 3. flashlight 0 dirt1 2 dirt2 3 blank 4 muzzleflash 5 ring 6 box 7 box_soft 8 combinecleanup 9 electrical 10 }