// Soundscapes for ep2 outland //-------------------------------- FOREST ---------------------------------------- //-------------------- utility soundscapes ------------------------- "ep2_forest.util_windgusts" { "playrandom" { "volume" "0.2,0.6" "time" "10.0, 30.0" "pitch" "90,130" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } } "ep2_forest.util_shoreline" { "playrandom" { "volume" "0.15,0.35" "pitch" "120" "time" "3.0, 4.0" "rndwave" { "wave" "ambient/levels/canals/shore1.wav" "wave" "ambient/levels/canals/shore2.wav" "wave" "ambient/levels/canals/shore3.wav" "wave" "ambient/levels/canals/shore4.wav" } } } "ep2_forest.util_small_river" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "120" "soundlevel" "SNDLVL_90dB" "position" "0" "wave" "ambient/water/water_run1.wav" } "playlooping" { "volume" "0.2" "pitch" "130" "soundlevel" "SNDLVL_90dB" "position" "1" "wave" "ambient/water/water_run1.wav" } } "ep2_forest.util_birds" { "playrandom" { "time" "7,25" "volume" "0.25,0.45" "pitch" "90,115" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/forest/dist_birds1.wav" "wave" "ambient/levels/forest/dist_birds2.wav" "wave" "ambient/levels/forest/dist_birds3.wav" "wave" "ambient/levels/forest/dist_birds4.wav" "wave" "ambient/levels/forest/dist_birds5.wav" "wave" "ambient/levels/forest/dist_birds6.wav" } } } "ep2_forest.util_critters" { "playrandom" { "time" "7, 16" "volume" "0.2,0.4" "pitch" "95,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/forest/peckr1.wav" "wave" "ambient/levels/forest/peckr2.wav" "wave" "ambient/levels/forest/buzz1.wav" "wave" "ambient/levels/forest/buzz2.wav" "wave" "ambient/levels/forest/buzz3.wav" "wave" "ambient/levels/forest/buzz4.wav" "wave" "ambient/levels/forest/chicka1.wav" "wave" "ambient/levels/forest/chicka2.wav" "wave" "ambient/levels/forest/chicka3.wav" "wave" "ambient/levels/forest/chirp1.wav" "wave" "ambient/levels/forest/chirp2.wav" "wave" "ambient/levels/forest/chirp3.wav" "wave" "ambient/levels/forest/crik1.wav" "wave" "ambient/levels/forest/crik2.wav" "wave" "ambient/levels/forest/crik3.wav" "wave" "ambient/levels/forest/flit1.wav" "wave" "ambient/levels/forest/squeek1.wav" "wave" "ambient/levels/forest/squeek2.wav" "wave" "ambient/levels/forest/squeek3.wav" } } } //------------------------------------------------------------------- "ep2_forest.frogpond" { "playlooping" { "volume" "0.2" "wave" "ambient/levels/forest/frogs_loop1.wav" "pitch" "100" } "playsoundscape" { "name" "ep2_forest.util_birds" "volume" "1.0" } "playsoundscape" { "name" "ep2_forest.util_critters" "volume" "1.0" } "playsoundscape" { "name" "ep2_forest.util_shoreline" "volume" "0.5" } } "ep2_forest.small_river" { "dsp" "1" "playsoundscape" { "name" "ep2_forest.util_birds" "volume" "1.4" } "playsoundscape" { "name" "ep2_forest.util_critters" "volume" "1.4" } "playsoundscape" { "name" "ep2_forest.util_small_river" "volume" "0.7" } } "ep2_forest.light_forest" { "dsp" "1" "playsoundscape" { "name" "ep2_forest.util_birds" "volume" "1.0" } "playsoundscape" { "name" "ep2_forest.util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "ep2_forest.util_critters" "volume" "0.8" } } //-------------------------------- TRAINCRASH ---------------------------------------- // play at start, in wrecked train area, position 0 is water, position 1 is bridge "ep2_traincrash.intro" { // wind, rocks, water, creaking "playsoundscape" { "name" "ep2_forest.util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "coast.util_crumblycliff" "volume" "1.0" } "playsoundscape" { "positionoverride" "0" "name" "ep2_forest.util_small_river" "volume" "0.4" } "playsoundscape" { "positionoverride" "0" "name" "ep2_forest.util_shoreline" "volume" "0.3" } "playrandom" { "time" "5,15" "volume" "0.35,0.55" "pitch" "70,90" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/shipgroan1.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" } } } // play at vista of citadel, position 0 is citadel, position 1 is bridge "ep2_traincrash.vista_pre_bridgecrash" { // wind, creaking, citadel critical "playsoundscape" { "name" "coast.util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "ep1.citadel_critical_outside" "volume" "1.0" "positionoverride" "0" } "playrandom" { "time" "3,8" "volume" "0.35,0.45" "pitch" "70,90" "soundlevel" "SNDLVL_120dB" "position" "1" "rndwave" { "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/shipgroan1.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" } } } // play at vista, after bridge falls, position 0 is citadel "ep2_traincrash.vista_post_bridgecrash" { // wind, creaking, citadel critical "playsoundscape" { "name" "coast.util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "ep1.citadel_critical_outside" "volume" "1.0" "positionoverride" "0" } } //---------------------------------- CAVES ---------------------------------------- //---------------------------------- utility -------------------------------------- "ep2_caves.util_flies" { "playrandom" { "time" "0.5,4" "volume" "0.4,0.7" "pitch" "80,120" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/flies4.wav" "wave" "ambient/creatures/flies5.wav" } } } "ep2_caves.util_dist_grubs" { "playrandom" { "time" "5,25" "volume" "0.3,0.5" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/caves/dist_grub1.wav" "wave" "ambient/levels/caves/dist_grub2.wav" "wave" "ambient/levels/caves/dist_grub3.wav" "wave" "ambient/levels/caves/dist_grub4.wav" "wave" "ambient/levels/caves/dist_grub5.wav" } } } "ep2_caves.util_dist_growls" { "playrandom" { "time" "15,60" "volume" "0.3,0.5" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/caves/dist_growl1.wav" "wave" "ambient/levels/caves/dist_growl2.wav" "wave" "ambient/levels/caves/dist_growl3.wav" "wave" "ambient/levels/caves/dist_growl4.wav" } } } "ep2_caves.util_dist_rumbles" { "playrandom" { "time" "15,60" "volume" "0.3,0.5" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/caves/rumble1.wav" "wave" "ambient/levels/caves/rumble2.wav" "wave" "ambient/levels/caves/rumble3.wav" "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" } } } "ep2_caves.util_tunnel" { "dsp" "1" "playsoundscape" { "name" "ep2_caves.util_dist_growls" "volume" "0.3" } "playsoundscape" { "name" "ep2_caves.util_dist_grubs" "volume" "0.5" } "playsoundscape" { "name" "ep2_caves.util_dist_rumbles" "volume" "0.8" } } "ep2_caves.util_drips" { "playrandom" { "volume" "0.25,0.55" "pitch" "100" "time" "0.5, 4.5" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/canals/drip1.wav" "wave" "ambient/levels/canals/drip2.wav" "wave" "ambient/levels/canals/drip3.wav" "wave" "ambient/levels/canals/drip4.wav" "wave" "ambient/water/rain_drip1.wav" "wave" "ambient/water/rain_drip2.wav" "wave" "ambient/water/rain_drip3.wav" "wave" "ambient/water/rain_drip4.wav" } } "playrandom" { "volume" "0.25,0.55" "pitch" "90,120" "time" "0.5, 4.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } } //------------------------------------------------------------------------ "ep2_caves.main_cavern" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/caves/cave_howl_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "0.8" } // support Metal Creak "playrandom" { "time" "8, 15" "volume" "0.35, 0.65" "pitch" "80,95" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } } "ep2_caves.dropoff" { "dsp" "1" "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/caves/cave_howl_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "0.25" } } "ep2_caves.quiet_tunnel" { "dsp" "1" "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/levels/caves/cave_scree_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "0.25" } } "ep2_caves.cricket_tunnel" { "dsp" "1" "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/levels/caves/cave_crickets_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "0.25" } } "ep2_caves.nests_tunnel" { "dsp" "1" "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/caves/cave_heen_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "1.0" } } "ep2_caves.large_tunnel" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/caves/cave_scree_loop2.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "1.0" } } "ep2_caves.large_grub_cavern" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/caves/cave_scree_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "1.0" } "playsoundscape" { "name" "ep2_caves.util_flies" "volume" "1.0" } } "ep2_caves.watery_cavern" { "dsp" "1" "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/levels/caves/cave_howl_loop1.wav" } "playsoundscape" { "name" "ep2_caves.util_drips" "volume" "1.0" } "playsoundscape" { "name" "ep2_caves.util_tunnel" "volume" "1.0" } }