// strider footsteps are heard practically everywhere in map "NPC_Strider.FootstepEverywhere" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "100" "rndwave" { "wave" "^npc/strider/strider_step1.wav" "wave" "^npc/strider/strider_step2.wav" "wave" "^npc/strider/strider_step3.wav" "wave" "^npc/strider/strider_step4.wav" "wave" "^npc/strider/strider_step5.wav" "wave" "^npc/strider/strider_step6.wav" } } "NPC_Strider.StriderWakeup" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "100" "wave" "npc/strider/striderx_alert2.wav" } "NPC_Strider.StriderBusterExplode" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "100" "wave" "weapons/strider_buster/Strider_Buster_detonate.wav" }