// VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "NPC_Advisor.pushback" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "90,110" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" "*npc/advisor/Advisor_blast1.wav" "wave" "*npc/advisor/Advisor_blast5.wav" "wave" "*npc/advisor/Advisor_blast6.wav" "wave" "*npc/advisor/Advisor_blast7.wav" } } "NPC_Advisor.shieldblock" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "90,110" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" "*npc/advisor/Advisor_blast1.wav" "wave" "*npc/advisor/Advisor_blast6.wav" } } "NPC_Advisor.ObjectChargeUp" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "ambient\levels\citadel\zapper_warmup1.wav" "wave" "ambient\levels\citadel\zapper_warmup4.wav" } } "NPC_Advisor.Shieldup" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "95, 105" "soundlevel" "SNDLVL_150DB" "wave" "npc/roller/mine/combine_mine_deploy1.wav" } "NPC_Advisor.Shielddown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150db" "volume" "0.900000" "pitch" "PITCH_NORM" "wave" "ambient/levels/citadel/stalk_PowerOff_On_17_10.wav" } "NPC_Advisor.Scream" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150db" "volume" "0.900000" "pitch" "PITCH_NORM" "wave" "*npc/advisor/Advisor_scream.wav" } "NPC_Advisor.Pain" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_100db" "volume" "0.900000" "pitch" "PITCH_NORM" "wave" "*npc/combine_gunship/gunship_pain.wav" }