// Proto WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_357Handgun" "viewmodel" "models/weapons/v_357.mdl" "playermodel" "models/weapons/w_357.mdl" "anim_prefix" "python" "bucket" "1" "bucket_position" "4" "bucket_360" "0" "bucket_position_360" "1" "clip_size" "-1" "primary_ammo" "ammo_proto1" "secondary_ammo" "None" "weight" "7" "item_flags" "0" "ITEM_FLAG_SELECTONEMPTY" "1" "ITEM_FLAG_NOAUTOSWITCHEMPTY" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "Weapon_Pistol.Empty" "single_shot" "Weapon_357.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "e" } "weapon_s" { "font" "WeaponIconsSelected" "character" "e" } "ammo" { "font" "WeaponIcons" "character" "q" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }