// Citizen package. Not really a weapon, just needs to be a visible model for citizens to open. WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_SMG1" "viewmodel" "models/weapons/w_suitcase_passenger.mdl" "playermodel" "models/weapons/w_suitcase_passenger.mdl" "anim_prefix" "smg2" "bucket" "5" "bucket_position" "17" "clip_size" "-1" "clip2_size" "-1" "default_clip" "-1" "default_clip2" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "b" } "weapon_s" { "font" "WeaponIconsSelected" "character" "b" } "weapon_small" { "font" "WeaponIconsSmall" "character" "b" } "ammo" { "font" "WeaponIconsSmall" "character" "s" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }