// Alyx Gun WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_AlyxGun" "viewmodel" "models/weapons/W_Alyx_Gun.mdl" "playermodel" "models/weapons/W_Alyx_Gun.mdl" //FIXME: "anim_prefix" "alyxgun" "bucket" "1" "bucket_position" "4" "clip_size" "30" "clip2_size" "-1" "default_clip" "30" "default_clip2" "-1" "primary_ammo" "AlyxGun" "weight" "2" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "reload" "Weapon_Alyx_Gun.Reload" "reload_npc" "Weapon_Alyx_Gun.NPC_Reload" "empty" "Weapon_Alyx_Gun.Empty" "single_shot" "Weapon_Alyx_Gun.Single" "single_shot_npc" "Weapon_Alyx_Gun.NPC_Single" "special1" "Weapon_Alyx_Gun.Special1" "special2" "Weapon_Alyx_Gun.Special2" "burst" "Weapon_Alyx_Gun.Burst" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "ammo" { "font" "WeaponIconsSmall" "character" "p" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }