// Barney nags for episodic criterion "IsWaitForPlayerToLeave" "concept" "LeaveBarneyRoom" "required" criterion "IsAPC05" "concept" "BarneyPlayerAPCKill05" "required" //============================================================================================================ // Nags to get player to leave Barney's raid room in c17_02 //============================================================================================================ response "Response_LeaveBarneyRoom" { scene "scenes/episode_1/ba_c17_02_leavenag_01.vcd" } rule Rule_LeaveBarneyRoom { criteria IsWaitForPlayerToLeave response Response_LeaveBarneyRoom } //============================================================================================================ // Nags to stop player from thinking citizens will come with them until apcs are gone. //============================================================================================================ response "BarneyAPCNag" { sequential norepeat scene "scenes/episode_1/c17/ba_killapc03.vcd" scene "scenes/episode_1/c17/ba_killapc02.vcd" scene "scenes/episode_1/c17/ba_killapc01.vcd" } rule BarneyAPCNag { criteria IsAPC05 response BarneyAPCNag }