// override hl2 combine ball sounds with these entries "NPC_CombineBall_Episodic.Explosion" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_110dB" "wave" "weapons/physcannon/energy_sing_explosion2.wav" } "NPC_CombineBall_Episodic.WhizFlyby" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "weapons/physcannon/energy_sing_flyby1.wav" "wave" "weapons/physcannon/energy_sing_flyby2.wav" } } "NPC_CombineBall_Episodic.Impact" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_90DB" "rndwave" { "wave" "weapons/physcannon/energy_bounce1.wav" "wave" "weapons/physcannon/energy_bounce2.wav" } } "NPC_CombineBall_Episodic.HoldingInPhysCannon" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "95, 105" "soundlevel" "SNDLVL_90dB" "wave" "weapons/physcannon/energy_sing_loop4.wav" }