// weapon_pistol.txt "Weapon_Alyx_Shotgun.Cock" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "98, 102" "wave" "weapons/alyx_gun/alyx_shotgun_cock1.wav" } "Weapon_Alyx_Gun.Reload" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "pitch" "200" "wave" "weapons/pistol/pistol_reload1.wav" } "Weapon_Alyx_Gun.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "pitch" "200" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Alyx_Gun.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Alyx_Gun.Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "rndwave" { "wave" "weapons/alyx_gun/alyx_gun_fire3.wav" "wave" "weapons/alyx_gun/alyx_gun_fire4.wav" // "wave" "weapons/alyx_gun/alyx_gun_fire5.wav" // "wave" "weapons/alyx_gun/alyx_gun_fire6.wav" } } "Weapon_Alyx_Gun.NPC_Single" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "rndwave" { // "wave" "weapons/alyx_gun/alyx_gun_fire1.wav" // "wave" "weapons/alyx_gun/alyx_gun_fire2.wav" // "wave" "weapons/alyx_gun/alyx_gun_fire3.wav" // "wave" "weapons/alyx_gun/alyx_gun_fire4.wav" "wave" "^weapons/alyx_gun/alyx_gun_fire5.wav" "wave" "^weapons/alyx_gun/alyx_gun_fire6.wav" } } "Weapon_Alyx_Gun.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_single.wav" } "Weapon_Alyx_Gun.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_Alyx_Gun.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fireburst1.wav" } "Weapon_PhysCannon.SuperCharge" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_100dB" "wave" "weapons/physcannon/superphys_chargeup.wav" } "weapon_functank.CombineCannon.Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" // FIXME: Temp! "wave" "npc/env_headcrabcanister/launch.wav" } "RagdollBoogie.Zap" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "rndwave" { "wave" "weapons/stunstick/spark1.wav" "wave" "weapons/stunstick/spark2.wav" "wave" "weapons/stunstick/spark3.wav" } }