criterion "Iswinter_wyvern" "classname" "npc_dota_hero_winter_wyvern" weight 5 required criterion "IsEnemywinter_wyvern" "targetclassname" "npc_dota_hero_winter_wyvern" weight 5 required criterion "IsAllywinter_wyvern" "nearby_ally" "npc_dota_hero_winter_wyvern" weight 5 required criterion "IsWWArcticBurn" "abilityname" "winter_wyvern_arctic_burn" weight 5 required criterion "IsWWSplinterBlast" "abilityname" "winter_wyvern_splinter_blast" weight 5 required criterion "IsWWColdEmbrace" "abilityname" "winter_wyvern_cold_embrace" weight 5 required criterion "IsWWWintersCurse" "abilityname" "winter_wyvern_winters_curse" weight 5 required criterion "IsWWIsFlying" "isflying" "1" weight 5 required criterion "IsWWLoadoutSpawn" "special_spawn" "winter_wyvern_loadout_spawn" weight 5 required criterion "IsWWTauntCoolSmoke" "taunt_type" "cool_smoke" weight 5 required Response winter_wyvern_Spawn { scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_07.vcd" nodelay noscene } Rule winter_wyvern_Spawn_Rule { criteria Spawn Iswinter_wyvern response winter_wyvern_Spawn } Response winter_wyvern_CustomIsGameStart { scene "scenes/winter_wyvern/winter_wyvern_winwyv_battlebegins_01.vcd" nodelay noscene } Rule winter_wyvern_CustomIsGameStart_Rule { criteria Custom Iswinter_wyvern IsGameStart response winter_wyvern_CustomIsGameStart } Response winter_wyvern_CustomIsWWLoadoutSpawn { scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_spawn_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_cast_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_03.vcd" nodelay noscene } Rule winter_wyvern_CustomIsWWLoadoutSpawn_Rule { criteria Custom Iswinter_wyvern IsWWLoadoutSpawn response winter_wyvern_CustomIsWWLoadoutSpawn } Response winter_wyvern_KillIsFirstBlood { scene "scenes/winter_wyvern/winter_wyvern_winwyv_firstblood_01.vcd" nodelay noscene } Rule winter_wyvern_KillIsFirstBlood_Rule { criteria Kill Iswinter_wyvern IsFirstBlood response winter_wyvern_KillIsFirstBlood } Response winter_wyvern_Kill { scene "scenes/winter_wyvern/winter_wyvern_winwyv_cast_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_13.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_kill_14.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_10.vcd" nodelay noscene } Rule winter_wyvern_Kill_Rule { criteria Kill Iswinter_wyvern response winter_wyvern_Kill } Response winter_wyvern_KillIsWWWintersCurseChance_15% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_14.vcd" nodelay noscene } Rule winter_wyvern_KillIsWWWintersCurseChance_15%_Rule { criteria Kill Iswinter_wyvern IsWWWintersCurse Chance_15% response winter_wyvern_KillIsWWWintersCurseChance_15% } Response winter_wyvern_KillIsEnemyAbaddonChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_02.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyAbaddon Chance_25% response winter_wyvern_KillIsEnemyAbaddonChance_25% } Response winter_wyvern_KillIsEnemyLichChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_04.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyLichChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyLich Chance_25% response winter_wyvern_KillIsEnemyLichChance_25% } Response winter_wyvern_KillIsEnemyDragon_KnightChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_06.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyDragon_Knight Chance_25% response winter_wyvern_KillIsEnemyDragon_KnightChance_25% } Response winter_wyvern_KillIsEnemyViperChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_07.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyViperChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyViper Chance_25% response winter_wyvern_KillIsEnemyViperChance_25% } Response winter_wyvern_KillIsEnemyBatriderChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_08.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyBatrider Chance_25% response winter_wyvern_KillIsEnemyBatriderChance_25% } Response winter_wyvern_KillIsEnemyGyrocopterChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_09.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyGyrocopter Chance_25% response winter_wyvern_KillIsEnemyGyrocopterChance_25% } Response winter_wyvern_KillIsEnemyJakiroChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_10.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyJakiroChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyJakiro Chance_25% response winter_wyvern_KillIsEnemyJakiroChance_25% } Response winter_wyvern_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_11.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyCrystalMaiden Chance_25% response winter_wyvern_KillIsEnemyCrystalMaidenChance_25% } Response winter_wyvern_KillIsEnemyWispChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_12.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyWispChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyWisp Chance_25% response winter_wyvern_KillIsEnemyWispChance_25% } Response winter_wyvern_KillIsEnemyLinaChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_13.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyLinaChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyLina Chance_25% response winter_wyvern_KillIsEnemyLinaChance_25% } Response winter_wyvern_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_16.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyOutworld_Destroyer Chance_25% response winter_wyvern_KillIsEnemyOutworld_DestroyerChance_25% } Response winter_wyvern_KillIsEnemyBounty_HunterChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_17.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyBounty_Hunter Chance_25% response winter_wyvern_KillIsEnemyBounty_HunterChance_25% } Response winter_wyvern_KillIsEnemyNight_StalkerChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_18.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyNight_Stalker Chance_25% response winter_wyvern_KillIsEnemyNight_StalkerChance_25% } Response winter_wyvern_KillIsEnemyDrowRangerChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_19.vcd" nodelay noscene } Rule winter_wyvern_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Iswinter_wyvern IsEnemyDrowRanger Chance_25% response winter_wyvern_KillIsEnemyDrowRangerChance_25% } Response winter_wyvern_Move { scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_13.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_14.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_15.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_16.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_17.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_18.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_20.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_21.vcd" nodelay noscene } Rule winter_wyvern_Move_Rule { criteria Move Iswinter_wyvern response winter_wyvern_Move } Response winter_wyvern_MoveIsWWIsFlyingChance_5% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_move_09.vcd" nodelay noscene } Rule winter_wyvern_MoveIsWWIsFlyingChance_5%_Rule { criteria Move Iswinter_wyvern IsWWIsFlying Chance_5% response winter_wyvern_MoveIsWWIsFlyingChance_5% } Response winter_wyvern_Attack { scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_12.vcd" nodelay noscene } Rule winter_wyvern_Attack_Rule { criteria Attack Iswinter_wyvern response winter_wyvern_Attack } Response winter_wyvern_AttackIsWWIsFlyingChance_50% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_cast_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_articburn_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_articburn_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_articburn_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_articburn_04.vcd" nodelay noscene } Rule winter_wyvern_AttackIsWWIsFlyingChance_50%_Rule { criteria Attack Iswinter_wyvern IsWWIsFlying Chance_50% response winter_wyvern_AttackIsWWIsFlyingChance_50% } Response winter_wyvern_Select { scene "scenes/winter_wyvern/winter_wyvern_winwyv_cast_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rare_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rare_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rare_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rare_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_rare_05.vcd" nodelay noscene } Rule winter_wyvern_Select_Rule { criteria Select Iswinter_wyvern response winter_wyvern_Select } Response winter_wyvern_CastExecuteIsWWColdEmbraceChance_50% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_coldembrace_05.vcd" nodelay noscene } Rule winter_wyvern_CastExecuteIsWWColdEmbraceChance_50%_Rule { criteria CastExecute Iswinter_wyvern IsWWColdEmbrace Chance_50% response winter_wyvern_CastExecuteIsWWColdEmbraceChance_50% } Response winter_wyvern_CastExecuteIsWWWintersCurseChance_75% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_12.vcd" nodelay noscene } Rule winter_wyvern_CastExecuteIsWWWintersCurseChance_75%_Rule { criteria CastExecute Iswinter_wyvern IsWWWintersCurse Chance_75% response winter_wyvern_CastExecuteIsWWWintersCurseChance_75% } Response winter_wyvern_CastExecuteIsWWWintersCurseChance_5% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_winterscurse_13.vcd" nodelay noscene } Rule winter_wyvern_CastExecuteIsWWWintersCurseChance_5%_Rule { criteria CastExecute Iswinter_wyvern IsWWWintersCurse Chance_5% response winter_wyvern_CastExecuteIsWWWintersCurseChance_5% } Response winter_wyvern_LevelUp { scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_levelup_11.vcd" nodelay noscene } Rule winter_wyvern_LevelUp_Rule { criteria LevelUp Iswinter_wyvern response winter_wyvern_LevelUp } Response winter_wyvern_AllyNearEarlyGameIsAllyAncient_Apparition { scene "scenes/winter_wyvern/winter_wyvern_winwyv_rival_01.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyAncient_Apparition_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyAncient_Apparition response winter_wyvern_AllyNearEarlyGameIsAllyAncient_Apparition } Response winter_wyvern_AllyNearEarlyGameIsAllySkywrath_Mage { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_01.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllySkywrath_Mage_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllySkywrath_Mage response winter_wyvern_AllyNearEarlyGameIsAllySkywrath_Mage } Response winter_wyvern_AllyNearEarlyGameIsAllyElder_TitanChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_02.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyElder_TitanChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyElder_Titan Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyElder_TitanChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyPhoenixChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyPhoenixChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyPhoenix Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyPhoenixChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyDoom_BringerChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyDoom_BringerChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyDoom_Bringer Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyDoom_BringerChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyEmber_SpiritChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyEmber_SpiritChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyEmber_Spirit Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyEmber_SpiritChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyNevermoreChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyNevermoreChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyNevermore Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyNevermoreChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyClinkzChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyClinkzChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyClinkz Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyClinkzChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyLinaChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyLinaChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyLina Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyLinaChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyJakiroChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyJakiroChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyJakiro Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyJakiroChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyBatriderChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyBatriderChance_10%_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyBatrider Chance_10% response winter_wyvern_AllyNearEarlyGameIsAllyBatriderChance_10% } Response winter_wyvern_AllyNearEarlyGameIsAllyAbaddon { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_04.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyAbaddon_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyAbaddon response winter_wyvern_AllyNearEarlyGameIsAllyAbaddon } Response winter_wyvern_AllyNearEarlyGameIsAllyLegion_Commander { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_05.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyLegion_Commander_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyLegion_Commander response winter_wyvern_AllyNearEarlyGameIsAllyLegion_Commander } Response winter_wyvern_AllyNearEarlyGameIsAllyTusk { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_06.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyTusk_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyTusk response winter_wyvern_AllyNearEarlyGameIsAllyTusk } Response winter_wyvern_AllyNearEarlyGameIsAllyPhoenix { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_07.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyPhoenix_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyPhoenix response winter_wyvern_AllyNearEarlyGameIsAllyPhoenix } Response winter_wyvern_AllyNearEarlyGameIsAllyTechies { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_08.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyTechies_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyTechies response winter_wyvern_AllyNearEarlyGameIsAllyTechies } Response winter_wyvern_AllyNearEarlyGameIsAllyTerrorblade { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_09.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyTerrorblade_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyTerrorblade response winter_wyvern_AllyNearEarlyGameIsAllyTerrorblade } Response winter_wyvern_AllyNearEarlyGameIsAllyArc_Warden { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_10.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyArc_Warden_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyArc_Warden response winter_wyvern_AllyNearEarlyGameIsAllyArc_Warden } Response winter_wyvern_AllyNearEarlyGameIsAllyEmber_Spirit { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_11.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyEmber_Spirit_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyEmber_Spirit response winter_wyvern_AllyNearEarlyGameIsAllyEmber_Spirit } Response winter_wyvern_AllyNearEarlyGameIsAllyDisruptor { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_12.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyDisruptor_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyDisruptor response winter_wyvern_AllyNearEarlyGameIsAllyDisruptor } Response winter_wyvern_AllyNearEarlyGameIsAllyCrystalMaiden { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_13.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_14.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyCrystalMaiden_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyCrystalMaiden response winter_wyvern_AllyNearEarlyGameIsAllyCrystalMaiden } Response winter_wyvern_AllyNearEarlyGameIsAllyLina { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_15.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyLina_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyLina response winter_wyvern_AllyNearEarlyGameIsAllyLina } Response winter_wyvern_AllyNearEarlyGameIsAllyWisp { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_17.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyWisp_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyWisp response winter_wyvern_AllyNearEarlyGameIsAllyWisp } Response winter_wyvern_AllyNearEarlyGameIsAllyDark_Seer { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_18.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyDark_Seer_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyDark_Seer response winter_wyvern_AllyNearEarlyGameIsAllyDark_Seer } Response winter_wyvern_AllyNearEarlyGameIsAllyAxe { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_19.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_20.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyAxe_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyAxe response winter_wyvern_AllyNearEarlyGameIsAllyAxe } Response winter_wyvern_AllyNearEarlyGameIsAllyStormSpirit { scene "scenes/winter_wyvern/winter_wyvern_winwyv_ally_21.vcd" nodelay noscene speakonce } Rule winter_wyvern_AllyNearEarlyGameIsAllyStormSpirit_Rule { criteria AllyNear Iswinter_wyvern EarlyGame IsAllyStormSpirit response winter_wyvern_AllyNearEarlyGameIsAllyStormSpirit } Response winter_wyvern_LastHit { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_13.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_14.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_15.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_16.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_17.vcd" nodelay noscene } Rule winter_wyvern_LastHit_Rule { criteria LastHit Iswinter_wyvern response winter_wyvern_LastHit } Response winter_wyvern_Death { scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_13.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_15.vcd" nodelay noscene } Rule winter_wyvern_Death_Rule { criteria Death Iswinter_wyvern response winter_wyvern_Death } Response winter_wyvern_DeathChance_3% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_death_14.vcd" nodelay noscene } Rule winter_wyvern_DeathChance_3%_Rule { criteria Death Iswinter_wyvern Chance_3% response winter_wyvern_DeathChance_3% } Response winter_wyvern_DeathIsReincarnating { scene "scenes/winter_wyvern/winter_wyvern_winwyv_fastres_01.vcd" nodelay noscene } Rule winter_wyvern_DeathIsReincarnating_Rule { criteria Death Iswinter_wyvern IsReincarnating response winter_wyvern_DeathIsReincarnating } Response winter_wyvern_Respawn { scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_12.vcd" nodelay noscene } Rule winter_wyvern_Respawn_Rule { criteria Respawn Iswinter_wyvern response winter_wyvern_Respawn } Response winter_wyvern_Victory { scene "scenes/winter_wyvern/winter_wyvern_winwyv_respawn_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_win_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_win_02.vcd" nodelay noscene } Rule winter_wyvern_Victory_Rule { criteria Victory Iswinter_wyvern response winter_wyvern_Victory } Response winter_wyvern_VictoryChance_10% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_win_03.vcd" nodelay noscene } Rule winter_wyvern_VictoryChance_10%_Rule { criteria Victory Iswinter_wyvern Chance_10% response winter_wyvern_VictoryChance_10% } Response winter_wyvern_PurchaseIsExpensiveItem { scene "scenes/winter_wyvern/winter_wyvern_winwyv_purch_01.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_purch_02.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_purch_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsExpensiveItem_Rule { criteria Purchase Iswinter_wyvern IsExpensiveItem response winter_wyvern_PurchaseIsExpensiveItem } Response winter_wyvern_PurchaseIsUltimateScepter { scene "scenes/winter_wyvern/winter_wyvern_winwyv_scepter_01.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_scepter_02.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsUltimateScepter_Rule { criteria Purchase Iswinter_wyvern IsUltimateScepter response winter_wyvern_PurchaseIsUltimateScepter } Response winter_wyvern_PurchaseIsBlinkDagger { scene "scenes/winter_wyvern/winter_wyvern_winwyv_blink_01.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_blink_02.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsBlinkDagger_Rule { criteria Purchase Iswinter_wyvern IsBlinkDagger response winter_wyvern_PurchaseIsBlinkDagger } Response winter_wyvern_PurchaseIsUrnOfShadows { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_01.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsUrnOfShadows_Rule { criteria Purchase Iswinter_wyvern IsUrnOfShadows response winter_wyvern_PurchaseIsUrnOfShadows } Response winter_wyvern_PurchaseIsInvisSword { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_02.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsInvisSword_Rule { criteria Purchase Iswinter_wyvern IsInvisSword response winter_wyvern_PurchaseIsInvisSword } Response winter_wyvern_PurchaseIsSheepStick { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_03.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsSheepStick_Rule { criteria Purchase Iswinter_wyvern IsSheepStick response winter_wyvern_PurchaseIsSheepStick } Response winter_wyvern_PurchaseIsEulScepter { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_04.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsEulScepter_Rule { criteria Purchase Iswinter_wyvern IsEulScepter response winter_wyvern_PurchaseIsEulScepter } Response winter_wyvern_PurchaseIsOrchid { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_05.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsOrchid_Rule { criteria Purchase Iswinter_wyvern IsOrchid response winter_wyvern_PurchaseIsOrchid } Response winter_wyvern_PurchaseIsShiva { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_06.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsShiva_Rule { criteria Purchase Iswinter_wyvern IsShiva response winter_wyvern_PurchaseIsShiva } Response winter_wyvern_PurchaseIsMekansm { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_07.vcd" nodelay noscene speakonce scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_17.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsMekansm_Rule { criteria Purchase Iswinter_wyvern IsMekansm response winter_wyvern_PurchaseIsMekansm } Response winter_wyvern_PurchaseIsPipe { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_08.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsPipe_Rule { criteria Purchase Iswinter_wyvern IsPipe response winter_wyvern_PurchaseIsPipe } Response winter_wyvern_PurchaseIsPipeChance_5% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_10.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsPipeChance_5%_Rule { criteria Purchase Iswinter_wyvern IsPipe Chance_5% response winter_wyvern_PurchaseIsPipeChance_5% } Response winter_wyvern_PurchaseIsRefresher { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_11.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsRefresher_Rule { criteria Purchase Iswinter_wyvern IsRefresher response winter_wyvern_PurchaseIsRefresher } Response winter_wyvern_PurchaseIsForceStaff { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_12.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsForceStaff_Rule { criteria Purchase Iswinter_wyvern IsForceStaff response winter_wyvern_PurchaseIsForceStaff } Response winter_wyvern_PurchaseIsSkadi { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_13.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsSkadi_Rule { criteria Purchase Iswinter_wyvern IsSkadi response winter_wyvern_PurchaseIsSkadi } Response winter_wyvern_PurchaseIsDivineRapier { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_14.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsDivineRapier_Rule { criteria Purchase Iswinter_wyvern IsDivineRapier response winter_wyvern_PurchaseIsDivineRapier } Response winter_wyvern_PurchaseIsDaedalus { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_15.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsDaedalus_Rule { criteria Purchase Iswinter_wyvern IsDaedalus response winter_wyvern_PurchaseIsDaedalus } Response winter_wyvern_PurchaseIsMjollnir { scene "scenes/winter_wyvern/winter_wyvern_winwyv_items_16.vcd" nodelay noscene speakonce } Rule winter_wyvern_PurchaseIsMjollnir_Rule { criteria Purchase Iswinter_wyvern IsMjollnir response winter_wyvern_PurchaseIsMjollnir } Response winter_wyvern_Bottling { scene "scenes/winter_wyvern/winter_wyvern_winwyv_bottle_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_bottle_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_bottle_03.vcd" nodelay noscene } Rule winter_wyvern_Bottling_Rule { criteria Bottling Iswinter_wyvern response winter_wyvern_Bottling } Response winter_wyvern_Deny { scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_13.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_14.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_15.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_16.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_17.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_18.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_19.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_20.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_21.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_deny_22.vcd" nodelay noscene } Rule winter_wyvern_Deny_Rule { criteria Deny Iswinter_wyvern response winter_wyvern_Deny } Response winter_wyvern_MissingIsLaneTop { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_02.vcd" nodelay noscene } Rule winter_wyvern_MissingIsLaneTop_Rule { criteria Missing Iswinter_wyvern IsLaneTop response winter_wyvern_MissingIsLaneTop } Response winter_wyvern_MissingIsLaneMid { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_04.vcd" nodelay noscene } Rule winter_wyvern_MissingIsLaneMid_Rule { criteria Missing Iswinter_wyvern IsLaneMid response winter_wyvern_MissingIsLaneMid } Response winter_wyvern_MissingIsLaneBot { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lanemissing_06.vcd" nodelay noscene } Rule winter_wyvern_MissingIsLaneBot_Rule { criteria Missing Iswinter_wyvern IsLaneBot response winter_wyvern_MissingIsLaneBot } Response winter_wyvern_ItemDropIsCommonDrop { scene "scenes/winter_wyvern/winter_wyvern_winwyv_itemcommon_01.vcd" nodelay noscene } Rule winter_wyvern_ItemDropIsCommonDrop_Rule { criteria ItemDrop Iswinter_wyvern IsCommonDrop response winter_wyvern_ItemDropIsCommonDrop } Response winter_wyvern_ItemDropIsRareDrop { scene "scenes/winter_wyvern/winter_wyvern_winwyv_itemmoderate_01.vcd" nodelay noscene } Rule winter_wyvern_ItemDropIsRareDrop_Rule { criteria ItemDrop Iswinter_wyvern IsRareDrop response winter_wyvern_ItemDropIsRareDrop } Response winter_wyvern_ItemDropIsUltraRareDrop { scene "scenes/winter_wyvern/winter_wyvern_winwyv_itemrare_01.vcd" nodelay noscene } Rule winter_wyvern_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Iswinter_wyvern IsUltraRareDrop response winter_wyvern_ItemDropIsUltraRareDrop } Response winter_wyvern_Immortality { scene "scenes/winter_wyvern/winter_wyvern_winwyv_immort_01.vcd" nodelay noscene } Rule winter_wyvern_Immortality_Rule { criteria Immortality Iswinter_wyvern response winter_wyvern_Immortality } Response winter_wyvern_ImmortalityChance_5% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_immort_02.vcd" nodelay noscene } Rule winter_wyvern_ImmortalityChance_5%_Rule { criteria Immortality Iswinter_wyvern Chance_5% response winter_wyvern_ImmortalityChance_5% } Response winter_wyvern_PowerupIsPowerupHaste { scene "scenes/winter_wyvern/winter_wyvern_winwyv_haste_01.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupHaste_Rule { criteria Powerup Iswinter_wyvern IsPowerupHaste response winter_wyvern_PowerupIsPowerupHaste } Response winter_wyvern_PowerupIsPowerupHasteChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_haste_02.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Iswinter_wyvern IsPowerupHaste Chance_25% response winter_wyvern_PowerupIsPowerupHasteChance_25% } Response winter_wyvern_PowerupIsPowerupDoubleDamage { scene "scenes/winter_wyvern/winter_wyvern_winwyv_doubdam_01.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Iswinter_wyvern IsPowerupDoubleDamage response winter_wyvern_PowerupIsPowerupDoubleDamage } Response winter_wyvern_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_doubdam_02.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Iswinter_wyvern IsPowerupDoubleDamage Chance_25% response winter_wyvern_PowerupIsPowerupDoubleDamageChance_25% } Response winter_wyvern_PowerupIsPowerupBounty { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lasthit_10.vcd" nodelay noscene respeakdelay 300 } Rule winter_wyvern_PowerupIsPowerupBounty_Rule { criteria Powerup Iswinter_wyvern IsPowerupBounty response winter_wyvern_PowerupIsPowerupBounty } Response winter_wyvern_PowerupIsPowerupRegeneration { scene "scenes/winter_wyvern/winter_wyvern_winwyv_regen_01.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupRegeneration_Rule { criteria Powerup Iswinter_wyvern IsPowerupRegeneration response winter_wyvern_PowerupIsPowerupRegeneration } Response winter_wyvern_PowerupIsPowerupRegenerationChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_regen_02.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Iswinter_wyvern IsPowerupRegeneration Chance_25% response winter_wyvern_PowerupIsPowerupRegenerationChance_25% } Response winter_wyvern_PowerupIsPowerupIllusion { scene "scenes/winter_wyvern/winter_wyvern_winwyv_illus_01.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupIllusion_Rule { criteria Powerup Iswinter_wyvern IsPowerupIllusion response winter_wyvern_PowerupIsPowerupIllusion } Response winter_wyvern_PowerupIsPowerupInvisibility { scene "scenes/winter_wyvern/winter_wyvern_winwyv_invis_01.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupInvisibility_Rule { criteria Powerup Iswinter_wyvern IsPowerupInvisibility response winter_wyvern_PowerupIsPowerupInvisibility } Response winter_wyvern_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_invis_02.vcd" nodelay noscene } Rule winter_wyvern_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Iswinter_wyvern IsPowerupInvisibility Chance_25% response winter_wyvern_PowerupIsPowerupInvisibilityChance_25% } Response winter_wyvern_PowerupIsPowerupArcane { scene "scenes/winter_wyvern/winter_wyvern_winwyv_purch_03.vcd" nodelay noscene respeakdelay 300 } Rule winter_wyvern_PowerupIsPowerupArcane_Rule { criteria Powerup Iswinter_wyvern IsPowerupArcane response winter_wyvern_PowerupIsPowerupArcane } Response winter_wyvern_CooldownLittleNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_07.vcd" nodelay noscene } Rule winter_wyvern_CooldownLittleNag_Rule { criteria Cooldown Iswinter_wyvern LittleNag response winter_wyvern_CooldownLittleNag } Response winter_wyvern_CooldownSuperNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_09.vcd" nodelay noscene } Rule winter_wyvern_CooldownSuperNag_Rule { criteria Cooldown Iswinter_wyvern SuperNag response winter_wyvern_CooldownSuperNag } Response winter_wyvern_CooldownMediumNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_notyet_08.vcd" nodelay noscene } Rule winter_wyvern_CooldownMediumNag_Rule { criteria Cooldown Iswinter_wyvern MediumNag response winter_wyvern_CooldownMediumNag } Response winter_wyvern_NoManaLittleNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_07.vcd" nodelay noscene } Rule winter_wyvern_NoManaLittleNag_Rule { criteria NoMana Iswinter_wyvern LittleNag response winter_wyvern_NoManaLittleNag } Response winter_wyvern_NoManaMediumNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_08.vcd" nodelay noscene } Rule winter_wyvern_NoManaMediumNag_Rule { criteria NoMana Iswinter_wyvern MediumNag response winter_wyvern_NoManaMediumNag } Response winter_wyvern_NoManaSuperNag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_nomana_09.vcd" nodelay noscene } Rule winter_wyvern_NoManaSuperNag_Rule { criteria NoMana Iswinter_wyvern SuperNag response winter_wyvern_NoManaSuperNag } Response winter_wyvern_Thanks { scene "scenes/winter_wyvern/winter_wyvern_winwyv_thanks_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_thanks_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_thanks_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_thanks_04.vcd" nodelay noscene } Rule winter_wyvern_Thanks_Rule { criteria Thanks Iswinter_wyvern response winter_wyvern_Thanks } Response winter_wyvern_PainChance_25% { scene "scenes/winter_wyvern/winter_wyvern_winwyv_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule winter_wyvern_PainChance_25%_Rule { criteria Pain Iswinter_wyvern Chance_25% response winter_wyvern_PainChance_25% } Response winter_wyvern_Pain { scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_05.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_10.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_11.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_12.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_pain_13.vcd" nodelay noscene } Rule winter_wyvern_Pain_Rule { criteria Pain Iswinter_wyvern response winter_wyvern_Pain } Response winter_wyvern_InTheBag { scene "scenes/winter_wyvern/winter_wyvern_winwyv_inthebag_01.vcd" nodelay noscene } Rule winter_wyvern_InTheBag_Rule { criteria InTheBag Iswinter_wyvern response winter_wyvern_InTheBag } Response winter_wyvern_Defeat { scene "scenes/winter_wyvern/winter_wyvern_winwyv_lose_01.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lose_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_lose_03.vcd" nodelay noscene } Rule winter_wyvern_Defeat_Rule { criteria Defeat Iswinter_wyvern response winter_wyvern_Defeat } Response winter_wyvern_EmoteIsEmoteLaugh { scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_02.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_03.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_04.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_06.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_07.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_08.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_09.vcd" nodelay noscene scene "scenes/winter_wyvern/winter_wyvern_winwyv_laugh_10.vcd" nodelay noscene } Rule winter_wyvern_EmoteIsEmoteLaugh_Rule { criteria Emote Iswinter_wyvern IsEmoteLaugh response winter_wyvern_EmoteIsEmoteLaugh } Response winter_wyvern_TauntIsWWTauntCoolSmoke { scene "scenes/winter_wyvern/winter_wyvern_winwyv_attack_09.vcd" nodelay noscene } Rule winter_wyvern_TauntIsWWTauntCoolSmoke_Rule { criteria Taunt Iswinter_wyvern IsWWTauntCoolSmoke response winter_wyvern_TauntIsWWTauntCoolSmoke }