criterion "Istusk" "classname" "npc_dota_hero_tusk" weight 5 required criterion "IsEnemytusk" "targetclassname" "npc_dota_hero_tusk" weight 5 required criterion "IsAllytusk" "nearby_ally" "npc_dota_hero_tusk" weight 5 required criterion "IsTuskIceShards" "abilityname" "tusk_ice_shards" weight 5 required criterion "IsTuskSnowball" "abilityname" "tusk_snowball" weight 5 required criterion "IsTuskSnowballLaunch" "abilityname" "tusk_launch_snowball" weight 5 required criterion "IsTuskTagTeam" "abilityname" "tusk_tag_team" weight 5 required criterion "IsTuskWalrusPunch" "abilityname" "tusk_walrus_punch" weight 5 required criterion "IsTuskWalrusPunchLevel" "skill6_level" ">0" weight 5 required criterion "IsTuskPunch" "punch_hero" "yes" weight 5 required criterion "IsTuskPunchFail" "punch_fail" "yes" weight 5 required criterion "IsTuskLoadoutSpawn" "special_spawn" "tusk_loadout_spawn" weight 5 required criterion "IsTuskFightMeTI8Taunt" "taunt_type" "fight_me" weight 5 required Response tusk_Spawn { scene "scenes/tusk/tusk_tusk_spawn_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_08.vcd" nodelay noscene } Rule tusk_Spawn_Rule { criteria Spawn Istusk response tusk_Spawn } Response tusk_CustomIsGameStart { scene "scenes/tusk/tusk_tusk_battlebegins_01.vcd" nodelay noscene } Rule tusk_CustomIsGameStart_Rule { criteria Custom Istusk IsGameStart response tusk_CustomIsGameStart } Response tusk_CustomIsTuskLoadoutSpawn { scene "scenes/tusk/tusk_tusk_spawn_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_battlebegins_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_09.vcd" nodelay noscene } Rule tusk_CustomIsTuskLoadoutSpawn_Rule { criteria Custom Istusk IsTuskLoadoutSpawn response tusk_CustomIsTuskLoadoutSpawn } Response tusk_KillIsFirstBlood { scene "scenes/tusk/tusk_tusk_firstblood_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_firstblood_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_firstblood_03.vcd" nodelay noscene } Rule tusk_KillIsFirstBlood_Rule { criteria Kill Istusk IsFirstBlood response tusk_KillIsFirstBlood } Response tusk_KillIsTuskIceShardsChance_15% { scene "scenes/tusk/tusk_tusk_iceshards_04.vcd" nodelay noscene } Rule tusk_KillIsTuskIceShardsChance_15%_Rule { criteria Kill Istusk IsTuskIceShards Chance_15% response tusk_KillIsTuskIceShardsChance_15% } Response tusk_KillIsTuskSnowballChance_25% { scene "scenes/tusk/tusk_tusk_snowball_11.vcd" nodelay noscene Weapondelay 2 scene "scenes/tusk/tusk_tusk_snowball_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_16.vcd" nodelay noscene } Rule tusk_KillIsTuskSnowballChance_25%_Rule { criteria Kill Istusk IsTuskSnowball Chance_25% response tusk_KillIsTuskSnowballChance_25% } Response tusk_Kill { scene "scenes/tusk/tusk_tusk_kill_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_20.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_21.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_22.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_23.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_26.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_10.vcd" nodelay noscene } Rule tusk_Kill_Rule { criteria Kill Istusk response tusk_Kill } Response tusk_KillIsTuskSnowball { scene "scenes/tusk/tusk_tusk_kill_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_18.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_kill_19.vcd" nodelay noscene } Rule tusk_KillIsTuskSnowball_Rule { criteria Kill Istusk IsTuskSnowball response tusk_KillIsTuskSnowball } Response tusk_KillIsEnemyTidehunterChance_15% { scene "scenes/tusk/tusk_tusk_rival_01.vcd" nodelay noscene } Rule tusk_KillIsEnemyTidehunterChance_15%_Rule { criteria Kill Istusk IsEnemyTidehunter Chance_15% response tusk_KillIsEnemyTidehunterChance_15% } Response tusk_KillIsEnemyNaga_SirenChance_15% { scene "scenes/tusk/tusk_tusk_rival_01.vcd" nodelay noscene } Rule tusk_KillIsEnemyNaga_SirenChance_15%_Rule { criteria Kill Istusk IsEnemyNaga_Siren Chance_15% response tusk_KillIsEnemyNaga_SirenChance_15% } Response tusk_KillIsEnemySlardarChance_15% { scene "scenes/tusk/tusk_tusk_rival_01.vcd" nodelay noscene } Rule tusk_KillIsEnemySlardarChance_15%_Rule { criteria Kill Istusk IsEnemySlardar Chance_15% response tusk_KillIsEnemySlardarChance_15% } Response tusk_KillIsEnemySlarkChance_15% { scene "scenes/tusk/tusk_tusk_rival_01.vcd" nodelay noscene } Rule tusk_KillIsEnemySlarkChance_15%_Rule { criteria Kill Istusk IsEnemySlark Chance_15% response tusk_KillIsEnemySlarkChance_15% } Response tusk_KillIsEnemyDoom_BringerChance_25% { scene "scenes/tusk/tusk_tusk_rival_02.vcd" nodelay noscene } Rule tusk_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Istusk IsEnemyDoom_Bringer Chance_25% response tusk_KillIsEnemyDoom_BringerChance_25% } Response tusk_KillIsEnemyLichChance_25% { scene "scenes/tusk/tusk_tusk_rival_03.vcd" nodelay noscene } Rule tusk_KillIsEnemyLichChance_25%_Rule { criteria Kill Istusk IsEnemyLich Chance_25% response tusk_KillIsEnemyLichChance_25% } Response tusk_KillIsEnemyBrewmasterChance_25% { scene "scenes/tusk/tusk_tusk_rival_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_05.vcd" nodelay noscene } Rule tusk_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Istusk IsEnemyBrewmaster Chance_25% response tusk_KillIsEnemyBrewmasterChance_25% } Response tusk_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/tusk/tusk_tusk_rival_06.vcd" nodelay noscene } Rule tusk_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Istusk IsEnemyWinter_Wyvern Chance_25% response tusk_KillIsEnemyWinter_WyvernChance_25% } Response tusk_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/tusk/tusk_tusk_rival_07.vcd" nodelay noscene } Rule tusk_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Istusk IsEnemyAncient_Apparition Chance_25% response tusk_KillIsEnemyAncient_ApparitionChance_25% } Response tusk_KillIsEnemyMeepoChance_15% { scene "scenes/tusk/tusk_tusk_rival_08.vcd" nodelay noscene } Rule tusk_KillIsEnemyMeepoChance_15%_Rule { criteria Kill Istusk IsEnemyMeepo Chance_15% response tusk_KillIsEnemyMeepoChance_15% } Response tusk_KillIsEnemyPhantom_LancerChance_15% { scene "scenes/tusk/tusk_tusk_rival_08.vcd" nodelay noscene } Rule tusk_KillIsEnemyPhantom_LancerChance_15%_Rule { criteria Kill Istusk IsEnemyPhantom_Lancer Chance_15% response tusk_KillIsEnemyPhantom_LancerChance_15% } Response tusk_KillIsEnemyPudgeChance_25% { scene "scenes/tusk/tusk_tusk_rival_09.vcd" nodelay noscene } Rule tusk_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Istusk IsEnemyPudge Chance_25% response tusk_KillIsEnemyPudgeChance_25% } Response tusk_KillIsEnemyBaneChance_25% { scene "scenes/tusk/tusk_tusk_rival_10.vcd" nodelay noscene } Rule tusk_KillIsEnemyBaneChance_25%_Rule { criteria Kill Istusk IsEnemyBane Chance_25% response tusk_KillIsEnemyBaneChance_25% } Response tusk_KillIsEnemyCentaurChance_25% { scene "scenes/tusk/tusk_tusk_rival_11.vcd" nodelay noscene } Rule tusk_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Istusk IsEnemyCentaur Chance_25% response tusk_KillIsEnemyCentaurChance_25% } Response tusk_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/tusk/tusk_tusk_rival_12.vcd" nodelay noscene } Rule tusk_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Istusk IsEnemyTroll_Warlord Chance_25% response tusk_KillIsEnemyTroll_WarlordChance_25% } Response tusk_KillIsEnemyCrystalMaiden { scene "scenes/tusk/tusk_tusk_rival_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_18.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_19.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rival_20.vcd" nodelay noscene } Rule tusk_KillIsEnemyCrystalMaiden_Rule { criteria Kill Istusk IsEnemyCrystalMaiden response tusk_KillIsEnemyCrystalMaiden } Response tusk_KillIsEnemyBristlebackChance_25% { scene "scenes/tusk/tusk_tusk_rival_21.vcd" nodelay noscene } Rule tusk_KillIsEnemyBristlebackChance_25%_Rule { criteria Kill Istusk IsEnemyBristleback Chance_25% response tusk_KillIsEnemyBristlebackChance_25% } Response tusk_Move { scene "scenes/tusk/tusk_tusk_move_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_18.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_19.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_20.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_21.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_22.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_23.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_24.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_move_25.vcd" nodelay noscene } Rule tusk_Move_Rule { criteria Move Istusk response tusk_Move } Response tusk_MoveChance_1% { scene "scenes/tusk/tusk_tusk_move_26.vcd" nodelay noscene speakonce } Rule tusk_MoveChance_1%_Rule { criteria Move Istusk Chance_1% response tusk_MoveChance_1% } Response tusk_Attack { scene "scenes/tusk/tusk_tusk_attack_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_14.vcd" nodelay noscene } Rule tusk_Attack_Rule { criteria Attack Istusk response tusk_Attack } Response tusk_CastOrder { scene "scenes/tusk/tusk_tusk_cast_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_cast_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_cast_03.vcd" nodelay noscene } Rule tusk_CastOrder_Rule { criteria CastOrder Istusk response tusk_CastOrder } Response tusk_CastExecuteIsTuskIceShardsChance_75% { scene "scenes/tusk/tusk_tusk_iceshards_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_iceshards_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_iceshards_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_iceshards_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_iceshards_06.vcd" nodelay noscene } Rule tusk_CastExecuteIsTuskIceShardsChance_75%_Rule { criteria CastExecute Istusk IsTuskIceShards Chance_75% response tusk_CastExecuteIsTuskIceShardsChance_75% } Response tusk_CastExecuteIsTuskSnowballChance_75% { scene "scenes/tusk/tusk_tusk_snowball_01.vcd" nodelay noscene Weapondelay 2 scene "scenes/tusk/tusk_tusk_snowball_02.vcd" nodelay noscene Weapondelay 2 scene "scenes/tusk/tusk_tusk_snowball_04.vcd" nodelay noscene Weapondelay 2 scene "scenes/tusk/tusk_tusk_snowball_05.vcd" nodelay noscene Weapondelay 2 scene "scenes/tusk/tusk_tusk_snowball_09.vcd" nodelay noscene Weapondelay 2 } Rule tusk_CastExecuteIsTuskSnowballChance_75%_Rule { criteria CastExecute Istusk IsTuskSnowball Chance_75% response tusk_CastExecuteIsTuskSnowballChance_75% } Response tusk_CastExecuteIsTuskSnowballLaunchChance_25% { scene "scenes/tusk/tusk_tusk_snowball_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_snowball_10.vcd" nodelay noscene } Rule tusk_CastExecuteIsTuskSnowballLaunchChance_25%_Rule { criteria CastExecute Istusk IsTuskSnowballLaunch Chance_25% response tusk_CastExecuteIsTuskSnowballLaunchChance_25% } Response tusk_CastExecuteIsTuskTagTeam { scene "scenes/tusk/tusk_tusk_frozensigil_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_frozensigil_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_frozensigil_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_frozensigil_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_frozensigil_05.vcd" nodelay noscene } Rule tusk_CastExecuteIsTuskTagTeam_Rule { criteria CastExecute Istusk IsTuskTagTeam response tusk_CastExecuteIsTuskTagTeam } Response tusk_CastExecuteIsTuskWalrusPunch { scene "scenes/tusk/tusk_tusk_superpunch_attack_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_18.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_19.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_20.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_21.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_22.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_23.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_24.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_25.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_26.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_27.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_28.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_29.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_30.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_31.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_32.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_33.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_34.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_35.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_36.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_37.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_38.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_39.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_40.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_41.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_42.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_43.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_44.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_45.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_46.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_47.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_48.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_49.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_50.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_51.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_52.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_53.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_54.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_55.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_56.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_57.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_58.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_59.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_60.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_61.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_62.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_64.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_65.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_66.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_67.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_68.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_69.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_70.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_71.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_72.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_73.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_74.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_75.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_76.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_77.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_78.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_79.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_80.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_superpunch_attack_83.vcd" nodelay noscene } Rule tusk_CastExecuteIsTuskWalrusPunch_Rule { criteria CastExecute Istusk IsTuskWalrusPunch response tusk_CastExecuteIsTuskWalrusPunch } Response tusk_LevelUp { scene "scenes/tusk/tusk_tusk_levelup_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_levelup_16.vcd" nodelay noscene } Rule tusk_LevelUp_Rule { criteria LevelUp Istusk response tusk_LevelUp } Response tusk_AllyNearIsAllyCrystalMaidenEarlyGame { scene "scenes/tusk/tusk_tusk_ally_01.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyCrystalMaidenEarlyGame_Rule { criteria AllyNear Istusk IsAllyCrystalMaiden EarlyGame response tusk_AllyNearIsAllyCrystalMaidenEarlyGame } Response tusk_AllyNearIsAllyBrewmasterEarlyGame { scene "scenes/tusk/tusk_tusk_ally_02.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyBrewmasterEarlyGame_Rule { criteria AllyNear Istusk IsAllyBrewmaster EarlyGame response tusk_AllyNearIsAllyBrewmasterEarlyGame } Response tusk_AllyNearIsAllyOgre_MagiEarlyGame { scene "scenes/tusk/tusk_tusk_ally_03.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyOgre_MagiEarlyGame_Rule { criteria AllyNear Istusk IsAllyOgre_Magi EarlyGame response tusk_AllyNearIsAllyOgre_MagiEarlyGame } Response tusk_AllyNearIsAllyLichEarlyGame { scene "scenes/tusk/tusk_tusk_ally_04.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyLichEarlyGame_Rule { criteria AllyNear Istusk IsAllyLich EarlyGame response tusk_AllyNearIsAllyLichEarlyGame } Response tusk_AllyNearIsAllyAncient_ApparitionEarlyGame { scene "scenes/tusk/tusk_tusk_ally_05.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyAncient_ApparitionEarlyGame_Rule { criteria AllyNear Istusk IsAllyAncient_Apparition EarlyGame response tusk_AllyNearIsAllyAncient_ApparitionEarlyGame } Response tusk_AllyNearIsAllyWinter_WyvernEarlyGame { scene "scenes/tusk/tusk_tusk_ally_06.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyWinter_WyvernEarlyGame_Rule { criteria AllyNear Istusk IsAllyWinter_Wyvern EarlyGame response tusk_AllyNearIsAllyWinter_WyvernEarlyGame } Response tusk_AllyNearIsAllyStormSpiritEarlyGame { scene "scenes/tusk/tusk_tusk_ally_07.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyStormSpiritEarlyGame_Rule { criteria AllyNear Istusk IsAllyStormSpirit EarlyGame response tusk_AllyNearIsAllyStormSpiritEarlyGame } Response tusk_AllyNearIsAllyMagnataurEarlyGame { scene "scenes/tusk/tusk_tusk_ally_08.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyMagnataurEarlyGame_Rule { criteria AllyNear Istusk IsAllyMagnataur EarlyGame response tusk_AllyNearIsAllyMagnataurEarlyGame } Response tusk_AllyNearIsAllySlardarEarlyGame { scene "scenes/tusk/tusk_tusk_ally_09.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllySlardarEarlyGame_Rule { criteria AllyNear Istusk IsAllySlardar EarlyGame response tusk_AllyNearIsAllySlardarEarlyGame } Response tusk_AllyNearIsAllyCentaurEarlyGame { scene "scenes/tusk/tusk_tusk_ally_10.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyCentaurEarlyGame_Rule { criteria AllyNear Istusk IsAllyCentaur EarlyGame response tusk_AllyNearIsAllyCentaurEarlyGame } Response tusk_AllyNearIsAllyBristlebackEarlyGame { scene "scenes/tusk/tusk_tusk_ally_11.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyBristlebackEarlyGame_Rule { criteria AllyNear Istusk IsAllyBristleback EarlyGame response tusk_AllyNearIsAllyBristlebackEarlyGame } Response tusk_AllyNearIsAllyLegion_CommanderEarlyGame { scene "scenes/tusk/tusk_tusk_ally_11.vcd" nodelay noscene speakonce } Rule tusk_AllyNearIsAllyLegion_CommanderEarlyGame_Rule { criteria AllyNear Istusk IsAllyLegion_Commander EarlyGame response tusk_AllyNearIsAllyLegion_CommanderEarlyGame } Response tusk_Death { scene "scenes/tusk/tusk_tusk_death_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_19.vcd" nodelay noscene } Rule tusk_Death_Rule { criteria Death Istusk response tusk_Death } Response tusk_DeathIsEnemyCrystalMaiden { scene "scenes/tusk/tusk_tusk_death_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_death_18.vcd" nodelay noscene } Rule tusk_DeathIsEnemyCrystalMaiden_Rule { criteria Death Istusk IsEnemyCrystalMaiden response tusk_DeathIsEnemyCrystalMaiden } Response tusk_DeathIsReincarnating { scene "scenes/tusk/tusk_tusk_fastres_01.vcd" nodelay noscene } Rule tusk_DeathIsReincarnating_Rule { criteria Death Istusk IsReincarnating response tusk_DeathIsReincarnating } Response tusk_Respawn { scene "scenes/tusk/tusk_tusk_respawn_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_respawn_12.vcd" nodelay noscene } Rule tusk_Respawn_Rule { criteria Respawn Istusk response tusk_Respawn } Response tusk_LastHit { scene "scenes/tusk/tusk_tusk_lasthit_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lasthit_13.vcd" nodelay noscene } Rule tusk_LastHit_Rule { criteria LastHit Istusk response tusk_LastHit } Response tusk_Deny { scene "scenes/tusk/tusk_tusk_deny_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_14.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_15.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_16.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_17.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_18.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_19.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_20.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_deny_21.vcd" nodelay noscene } Rule tusk_Deny_Rule { criteria Deny Istusk response tusk_Deny } Response tusk_Select { scene "scenes/tusk/tusk_tusk_rare_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rare_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_rare_04.vcd" nodelay noscene } Rule tusk_Select_Rule { criteria Select Istusk response tusk_Select } Response tusk_PurchaseIsExpensiveItem { scene "scenes/tusk/tusk_tusk_purch_01.vcd" nodelay noscene speakonce scene "scenes/tusk/tusk_tusk_purch_02.vcd" nodelay noscene speakonce scene "scenes/tusk/tusk_tusk_purch_03.vcd" nodelay noscene speakonce scene "scenes/tusk/tusk_tusk_purch_05.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsExpensiveItem_Rule { criteria Purchase Istusk IsExpensiveItem response tusk_PurchaseIsExpensiveItem } Response tusk_PurchaseIsUltimateScepter { scene "scenes/tusk/tusk_tusk_scepter_01.vcd" nodelay noscene speakonce scene "scenes/tusk/tusk_tusk_scepter_02.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsUltimateScepter_Rule { criteria Purchase Istusk IsUltimateScepter response tusk_PurchaseIsUltimateScepter } Response tusk_PurchaseIsBlinkDagger { scene "scenes/tusk/tusk_tusk_blink_01.vcd" nodelay noscene speakonce scene "scenes/tusk/tusk_tusk_blink_02.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsBlinkDagger_Rule { criteria Purchase Istusk IsBlinkDagger response tusk_PurchaseIsBlinkDagger } Response tusk_PurchaseIsShiva { scene "scenes/tusk/tusk_tusk_items_01.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsShiva_Rule { criteria Purchase Istusk IsShiva response tusk_PurchaseIsShiva } Response tusk_PurchaseIsAssaultCuirass { scene "scenes/tusk/tusk_tusk_items_02.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsAssaultCuirass_Rule { criteria Purchase Istusk IsAssaultCuirass response tusk_PurchaseIsAssaultCuirass } Response tusk_PurchaseIsMonkeyKingBar { scene "scenes/tusk/tusk_tusk_items_03.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Istusk IsMonkeyKingBar response tusk_PurchaseIsMonkeyKingBar } Response tusk_PurchaseIsBattleFury { scene "scenes/tusk/tusk_tusk_items_04.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsBattleFury_Rule { criteria Purchase Istusk IsBattleFury response tusk_PurchaseIsBattleFury } Response tusk_PurchaseIsHeart { scene "scenes/tusk/tusk_tusk_items_05.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsHeart_Rule { criteria Purchase Istusk IsHeart response tusk_PurchaseIsHeart } Response tusk_PurchaseIsUrnOfShadows { scene "scenes/tusk/tusk_tusk_items_06.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsUrnOfShadows_Rule { criteria Purchase Istusk IsUrnOfShadows response tusk_PurchaseIsUrnOfShadows } Response tusk_PurchaseIsDrums { scene "scenes/tusk/tusk_tusk_items_07.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsDrums_Rule { criteria Purchase Istusk IsDrums response tusk_PurchaseIsDrums } Response tusk_PurchaseIsSangeAndYasha { scene "scenes/tusk/tusk_tusk_items_08.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsSangeAndYasha_Rule { criteria Purchase Istusk IsSangeAndYasha response tusk_PurchaseIsSangeAndYasha } Response tusk_PurchaseIsBlackKingBar { scene "scenes/tusk/tusk_tusk_items_09.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsBlackKingBar_Rule { criteria Purchase Istusk IsBlackKingBar response tusk_PurchaseIsBlackKingBar } Response tusk_PurchaseIsBladeMail { scene "scenes/tusk/tusk_tusk_items_10.vcd" nodelay noscene speakonce } Rule tusk_PurchaseIsBladeMail_Rule { criteria Purchase Istusk IsBladeMail response tusk_PurchaseIsBladeMail } Response tusk_Bottling { scene "scenes/tusk/tusk_tusk_bottle_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_bottle_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_bottle_03.vcd" nodelay noscene } Rule tusk_Bottling_Rule { criteria Bottling Istusk response tusk_Bottling } Response tusk_Immortality { scene "scenes/tusk/tusk_tusk_immort_01.vcd" nodelay noscene } Rule tusk_Immortality_Rule { criteria Immortality Istusk response tusk_Immortality } Response tusk_ImmortalityChance_25% { scene "scenes/tusk/tusk_tusk_immort_02.vcd" nodelay noscene } Rule tusk_ImmortalityChance_25%_Rule { criteria Immortality Istusk Chance_25% response tusk_ImmortalityChance_25% } Response tusk_PowerupIsPowerupBounty { scene "scenes/tusk/tusk_tusk_move_17.vcd" nodelay noscene respeakdelay 300 } Rule tusk_PowerupIsPowerupBounty_Rule { criteria Powerup Istusk IsPowerupBounty response tusk_PowerupIsPowerupBounty } Response tusk_PowerupIsPowerupHaste { scene "scenes/tusk/tusk_tusk_haste_01.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupHaste_Rule { criteria Powerup Istusk IsPowerupHaste response tusk_PowerupIsPowerupHaste } Response tusk_PowerupIsPowerupHasteChance_25% { scene "scenes/tusk/tusk_tusk_haste_02.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Istusk IsPowerupHaste Chance_25% response tusk_PowerupIsPowerupHasteChance_25% } Response tusk_PowerupIsPowerupDoubleDamage { scene "scenes/tusk/tusk_tusk_doubdam_01.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Istusk IsPowerupDoubleDamage response tusk_PowerupIsPowerupDoubleDamage } Response tusk_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/tusk/tusk_tusk_doubdam_02.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istusk IsPowerupDoubleDamage Chance_25% response tusk_PowerupIsPowerupDoubleDamageChance_25% } Response tusk_PowerupIsPowerupRegeneration { scene "scenes/tusk/tusk_tusk_regen_01.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupRegeneration_Rule { criteria Powerup Istusk IsPowerupRegeneration response tusk_PowerupIsPowerupRegeneration } Response tusk_PowerupIsPowerupRegenerationChance_25% { scene "scenes/tusk/tusk_tusk_regen_02.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Istusk IsPowerupRegeneration Chance_25% response tusk_PowerupIsPowerupRegenerationChance_25% } Response tusk_PowerupIsPowerupRegenerationChance_5% { scene "scenes/tusk/tusk_tusk_regen_03.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupRegenerationChance_5%_Rule { criteria Powerup Istusk IsPowerupRegeneration Chance_5% response tusk_PowerupIsPowerupRegenerationChance_5% } Response tusk_PowerupIsPowerupIllusion { scene "scenes/tusk/tusk_tusk_illus_01.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupIllusion_Rule { criteria Powerup Istusk IsPowerupIllusion response tusk_PowerupIsPowerupIllusion } Response tusk_PowerupIsPowerupIllusionChance_25% { scene "scenes/tusk/tusk_tusk_illus_02.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Istusk IsPowerupIllusion Chance_25% response tusk_PowerupIsPowerupIllusionChance_25% } Response tusk_PowerupIsPowerupInvisibility { scene "scenes/tusk/tusk_tusk_invis_01.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupInvisibility_Rule { criteria Powerup Istusk IsPowerupInvisibility response tusk_PowerupIsPowerupInvisibility } Response tusk_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/tusk/tusk_tusk_invis_02.vcd" nodelay noscene } Rule tusk_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Istusk IsPowerupInvisibility Chance_25% response tusk_PowerupIsPowerupInvisibilityChance_25% } Response tusk_PowerupIsPowerupArcane { scene "scenes/tusk/tusk_tusk_superpunch_attack_82.vcd" nodelay noscene respeakdelay 300 } Rule tusk_PowerupIsPowerupArcane_Rule { criteria Powerup Istusk IsPowerupArcane response tusk_PowerupIsPowerupArcane } Response tusk_Thanks { scene "scenes/tusk/tusk_tusk_thanks_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_thanks_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_thanks_03.vcd" nodelay noscene } Rule tusk_Thanks_Rule { criteria Thanks Istusk response tusk_Thanks } Response tusk_PainChance_25% { scene "scenes/tusk/tusk_tusk_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule tusk_PainChance_25%_Rule { criteria Pain Istusk Chance_25% response tusk_PainChance_25% } Response tusk_Pain { scene "scenes/tusk/tusk_tusk_pain_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_10.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_12.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_pain_13.vcd" nodelay noscene } Rule tusk_Pain_Rule { criteria Pain Istusk response tusk_Pain } Response tusk_InTheBagChance_15% { scene "scenes/tusk/tusk_tusk_inthebag_01.vcd" nodelay noscene } Rule tusk_InTheBagChance_15%_Rule { criteria InTheBag Istusk Chance_15% response tusk_InTheBagChance_15% } Response tusk_InTheBag { scene "scenes/tusk/tusk_tusk_inthebag_02.vcd" nodelay noscene } Rule tusk_InTheBag_Rule { criteria InTheBag Istusk response tusk_InTheBag } Response tusk_MissingIsLaneTop { scene "scenes/tusk/tusk_tusk_lane_missing_01.vcd" nodelay noscene } Rule tusk_MissingIsLaneTop_Rule { criteria Missing Istusk IsLaneTop response tusk_MissingIsLaneTop } Response tusk_MissingIsLaneMid { scene "scenes/tusk/tusk_tusk_lane_missing_02.vcd" nodelay noscene } Rule tusk_MissingIsLaneMid_Rule { criteria Missing Istusk IsLaneMid response tusk_MissingIsLaneMid } Response tusk_MissingIsLaneBot { scene "scenes/tusk/tusk_tusk_lane_missing_03.vcd" nodelay noscene } Rule tusk_MissingIsLaneBot_Rule { criteria Missing Istusk IsLaneBot response tusk_MissingIsLaneBot } Response tusk_ItemDropIsCommonDrop { scene "scenes/tusk/tusk_tusk_drop_common_01.vcd" nodelay noscene } Rule tusk_ItemDropIsCommonDrop_Rule { criteria ItemDrop Istusk IsCommonDrop response tusk_ItemDropIsCommonDrop } Response tusk_ItemDropIsRareDrop { scene "scenes/tusk/tusk_tusk_drop_medium_01.vcd" nodelay noscene } Rule tusk_ItemDropIsRareDrop_Rule { criteria ItemDrop Istusk IsRareDrop response tusk_ItemDropIsRareDrop } Response tusk_ItemDropIsUltraRareDrop { scene "scenes/tusk/tusk_tusk_drop_rare_01.vcd" nodelay noscene } Rule tusk_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Istusk IsUltraRareDrop response tusk_ItemDropIsUltraRareDrop } Response tusk_CooldownLittleNag { scene "scenes/tusk/tusk_tusk_notyet_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_07.vcd" nodelay noscene } Rule tusk_CooldownLittleNag_Rule { criteria Cooldown Istusk LittleNag response tusk_CooldownLittleNag } Response tusk_CooldownMediumNag { scene "scenes/tusk/tusk_tusk_notyet_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_08.vcd" nodelay noscene } Rule tusk_CooldownMediumNag_Rule { criteria Cooldown Istusk MediumNag response tusk_CooldownMediumNag } Response tusk_CooldownSuperNag { scene "scenes/tusk/tusk_tusk_notyet_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_notyet_09.vcd" nodelay noscene } Rule tusk_CooldownSuperNag_Rule { criteria Cooldown Istusk SuperNag response tusk_CooldownSuperNag } Response tusk_NoManaLittleNag { scene "scenes/tusk/tusk_tusk_nomana_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_07.vcd" nodelay noscene } Rule tusk_NoManaLittleNag_Rule { criteria NoMana Istusk LittleNag response tusk_NoManaLittleNag } Response tusk_NoManaMediumNag { scene "scenes/tusk/tusk_tusk_nomana_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_08.vcd" nodelay noscene } Rule tusk_NoManaMediumNag_Rule { criteria NoMana Istusk MediumNag response tusk_NoManaMediumNag } Response tusk_NoManaSuperNag { scene "scenes/tusk/tusk_tusk_nomana_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_nomana_09.vcd" nodelay noscene } Rule tusk_NoManaSuperNag_Rule { criteria NoMana Istusk SuperNag response tusk_NoManaSuperNag } Response tusk_Defeat { scene "scenes/tusk/tusk_tusk_lose_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lose_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lose_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_lose_04.vcd" nodelay noscene } Rule tusk_Defeat_Rule { criteria Defeat Istusk response tusk_Defeat } Response tusk_Victory { scene "scenes/tusk/tusk_tusk_win_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_win_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_win_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_win_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_win_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_win_06.vcd" nodelay noscene } Rule tusk_Victory_Rule { criteria Victory Istusk response tusk_Victory } Response tusk_EmoteIsEmoteLaugh { scene "scenes/tusk/tusk_tusk_laugh_01.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_02.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_04.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_06.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_07.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_08.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_09.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_laugh_10.vcd" nodelay noscene } Rule tusk_EmoteIsEmoteLaugh_Rule { criteria Emote Istusk IsEmoteLaugh response tusk_EmoteIsEmoteLaugh } Response tusk_TauntIsTuskFightMeTI8Taunt { scene "scenes/tusk/tusk_tusk_attack_03.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_05.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_11.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_attack_13.vcd" nodelay noscene scene "scenes/tusk/tusk_tusk_spawn_05.vcd" nodelay noscene } Rule tusk_TauntIsTuskFightMeTI8Taunt_Rule { criteria Taunt Istusk IsTuskFightMeTI8Taunt response tusk_TauntIsTuskFightMeTI8Taunt }