criterion "Istroll_warlord" "classname" "npc_dota_hero_troll_warlord" weight 5 required criterion "IsEnemytroll_warlord" "targetclassname" "npc_dota_hero_troll_warlord" weight 5 required criterion "IsAllytroll_warlord" "nearby_ally" "npc_dota_hero_troll_warlord" weight 5 required criterion "IsTrollBerserker" "abilityname" "troll_warlord_berserkers_rage" weight 5 required criterion "IsTrollAxesRanged" "abilityname" "troll_warlord_whirling_axes_ranged" weight 5 required criterion "IsTrollAxesMelee" "abilityname" "troll_warlord_whirling_axes_melee" weight 5 required criterion "IsTrollFervor" "abilityname" "troll_warlord_fervor" weight 5 required criterion "IsTrollTrance" "abilityname" "troll_warlord_battle_trance" weight 5 required criterion "IsTrollTauntGroove" "taunt_type" "groove_gesture" weight 5 required criterion "IsTrollLoadoutSpawn" "special_spawn" "troll_warlord_loadout_spawn" weight 5 required Response troll_warlord_Spawn { scene "scenes/troll_warlord/troll_warlord_troll_spawn_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_06.vcd" nodelay noscene } Rule troll_warlord_Spawn_Rule { criteria Spawn Istroll_warlord response troll_warlord_Spawn } Response troll_warlord_CustomIsGameStart { scene "scenes/troll_warlord/troll_warlord_troll_begin_01.vcd" nodelay noscene } Rule troll_warlord_CustomIsGameStart_Rule { criteria Custom Istroll_warlord IsGameStart response troll_warlord_CustomIsGameStart } Response troll_warlord_CustomIsTrollLoadoutSpawn { scene "scenes/troll_warlord/troll_warlord_troll_spawn_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_spawn_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_cast_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_beserker_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_fervor_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_09.vcd" nodelay noscene } Rule troll_warlord_CustomIsTrollLoadoutSpawn_Rule { criteria Custom Istroll_warlord IsTrollLoadoutSpawn response troll_warlord_CustomIsTrollLoadoutSpawn } Response troll_warlord_KillIsFirstBlood { scene "scenes/troll_warlord/troll_warlord_troll_firstblood_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_firstblood_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_firstblood_03.vcd" nodelay noscene } Rule troll_warlord_KillIsFirstBlood_Rule { criteria Kill Istroll_warlord IsFirstBlood response troll_warlord_KillIsFirstBlood } Response troll_warlord_Kill { scene "scenes/troll_warlord/troll_warlord_troll_kill_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_13.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_14.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_kill_15.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_07.vcd" nodelay noscene } Rule troll_warlord_Kill_Rule { criteria Kill Istroll_warlord response troll_warlord_Kill } Response troll_warlord_KillIsEnemyTinyChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_01.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyTinyChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyTiny Chance_25% response troll_warlord_KillIsEnemyTinyChance_25% } Response troll_warlord_KillIsEnemyTreantChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_02.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyTreantChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyTreant Chance_25% response troll_warlord_KillIsEnemyTreantChance_25% } Response troll_warlord_KillIsEnemyNecrolyteChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_03.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyNecrolyte Chance_25% response troll_warlord_KillIsEnemyNecrolyteChance_25% } Response troll_warlord_KillIsEnemyWeaverChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_04.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyWeaver Chance_25% response troll_warlord_KillIsEnemyWeaverChance_25% } Response troll_warlord_KillIsEnemyMorphlingChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_05.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyMorphling Chance_25% response troll_warlord_KillIsEnemyMorphlingChance_25% } Response troll_warlord_KillIsEnemyHuskarChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_24.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyHuskar Chance_25% response troll_warlord_KillIsEnemyHuskarChance_25% } Response troll_warlord_KillIsEnemyDazzleChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_08.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyDazzle Chance_25% response troll_warlord_KillIsEnemyDazzleChance_25% } Response troll_warlord_KillIsEnemyShadowShamanChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_11.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyShadowShaman Chance_25% response troll_warlord_KillIsEnemyShadowShamanChance_25% } Response troll_warlord_KillIsEnemyTinkerChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_13.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyTinkerChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyTinker Chance_25% response troll_warlord_KillIsEnemyTinkerChance_25% } Response troll_warlord_KillIsEnemyAlchemistChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_14.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_15.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_16.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyAlchemist Chance_25% response troll_warlord_KillIsEnemyAlchemistChance_25% } Response troll_warlord_KillIsEnemySniperChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_17.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemySniperChance_25%_Rule { criteria Kill Istroll_warlord IsEnemySniper Chance_25% response troll_warlord_KillIsEnemySniperChance_25% } Response troll_warlord_KillIsEnemyGyrocopterChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_18.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_19.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyGyrocopter Chance_25% response troll_warlord_KillIsEnemyGyrocopterChance_25% } Response troll_warlord_KillIsEnemyRattletrapChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_20.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_21.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyRattletrap Chance_25% response troll_warlord_KillIsEnemyRattletrapChance_25% } Response troll_warlord_KillIsEnemyEnchantressChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_22.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_23.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyEnchantress Chance_25% response troll_warlord_KillIsEnemyEnchantressChance_25% } Response troll_warlord_KillIsEnemyAxeChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_rival_25.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rival_26.vcd" nodelay noscene } Rule troll_warlord_KillIsEnemyAxeChance_25%_Rule { criteria Kill Istroll_warlord IsEnemyAxe Chance_25% response troll_warlord_KillIsEnemyAxeChance_25% } Response troll_warlord_KillChance_1% { scene "scenes/troll_warlord/troll_warlord_troll_rival_27.vcd" nodelay noscene } Rule troll_warlord_KillChance_1%_Rule { criteria Kill Istroll_warlord Chance_1% response troll_warlord_KillChance_1% } Response troll_warlord_Move { scene "scenes/troll_warlord/troll_warlord_troll_move_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_13.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_14.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_move_15.vcd" nodelay noscene } Rule troll_warlord_Move_Rule { criteria Move Istroll_warlord response troll_warlord_Move } Response troll_warlord_Attack { scene "scenes/troll_warlord/troll_warlord_troll_attack_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_13.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_attack_14.vcd" nodelay noscene } Rule troll_warlord_Attack_Rule { criteria Attack Istroll_warlord response troll_warlord_Attack } Response troll_warlord_AttackChance_5% { scene "scenes/troll_warlord/troll_warlord_troll_attack_15.vcd" nodelay noscene speakonce } Rule troll_warlord_AttackChance_5%_Rule { criteria Attack Istroll_warlord Chance_5% response troll_warlord_AttackChance_5% } Response troll_warlord_CastOrder { scene "scenes/troll_warlord/troll_warlord_troll_cast_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_cast_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_cast_03.vcd" nodelay noscene } Rule troll_warlord_CastOrder_Rule { criteria CastOrder Istroll_warlord response troll_warlord_CastOrder } Response troll_warlord_LearnIsTrollTranceChance_5% { scene "scenes/troll_warlord/troll_warlord_troll_battletrance_04.vcd" nodelay noscene speakonce } Rule troll_warlord_LearnIsTrollTranceChance_5%_Rule { criteria Learn Istroll_warlord IsTrollTrance Chance_5% response troll_warlord_LearnIsTrollTranceChance_5% } Response troll_warlord_LearnIsTrollFervorChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_fervor_01.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_fervor_03.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_fervor_05.vcd" nodelay noscene speakonce } Rule troll_warlord_LearnIsTrollFervorChance_25%_Rule { criteria Learn Istroll_warlord IsTrollFervor Chance_25% response troll_warlord_LearnIsTrollFervorChance_25% } Response troll_warlord_CastExecuteIsTrollBerserkerChance_20% { scene "scenes/troll_warlord/troll_warlord_troll_battletrance_06.vcd" nodelay noscene weapondelay 20 scene "scenes/troll_warlord/troll_warlord_troll_beserker_03.vcd" nodelay noscene weapondelay 20 } Rule troll_warlord_CastExecuteIsTrollBerserkerChance_20%_Rule { criteria CastExecute Istroll_warlord IsTrollBerserker Chance_20% response troll_warlord_CastExecuteIsTrollBerserkerChance_20% } Response troll_warlord_CastExecuteIsTrollAxesMeleeChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_04.vcd" nodelay noscene } Rule troll_warlord_CastExecuteIsTrollAxesMeleeChance_25%_Rule { criteria CastExecute Istroll_warlord IsTrollAxesMelee Chance_25% response troll_warlord_CastExecuteIsTrollAxesMeleeChance_25% } Response troll_warlord_CastExecuteIsTrollAxesRangedChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_03.vcd" nodelay noscene } Rule troll_warlord_CastExecuteIsTrollAxesRangedChance_25%_Rule { criteria CastExecute Istroll_warlord IsTrollAxesRanged Chance_25% response troll_warlord_CastExecuteIsTrollAxesRangedChance_25% } Response troll_warlord_CastExecuteIsTrollAxesRangedChance_1% { scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_05.vcd" nodelay noscene } Rule troll_warlord_CastExecuteIsTrollAxesRangedChance_1%_Rule { criteria CastExecute Istroll_warlord IsTrollAxesRanged Chance_1% response troll_warlord_CastExecuteIsTrollAxesRangedChance_1% } Response troll_warlord_CastExecuteIsTrollAxesMeleeChance_1% { scene "scenes/troll_warlord/troll_warlord_troll_whirlingaxes_05.vcd" nodelay noscene } Rule troll_warlord_CastExecuteIsTrollAxesMeleeChance_1%_Rule { criteria CastExecute Istroll_warlord IsTrollAxesMelee Chance_1% response troll_warlord_CastExecuteIsTrollAxesMeleeChance_1% } Response troll_warlord_LevelUp { scene "scenes/troll_warlord/troll_warlord_troll_fervor_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_fervor_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_fervor_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_levelup_09.vcd" nodelay noscene } Rule troll_warlord_LevelUp_Rule { criteria LevelUp Istroll_warlord response troll_warlord_LevelUp } Response troll_warlord_DefeatChance_10% { scene "scenes/troll_warlord/troll_warlord_troll_failure_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_08.vcd" nodelay noscene } Rule troll_warlord_DefeatChance_10%_Rule { criteria Defeat Istroll_warlord Chance_10% response troll_warlord_DefeatChance_10% } Response troll_warlord_Defeat { scene "scenes/troll_warlord/troll_warlord_troll_lose_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_10.vcd" nodelay noscene } Rule troll_warlord_Defeat_Rule { criteria Defeat Istroll_warlord response troll_warlord_Defeat } Response troll_warlord_AllyNearEarlyGameChance_15% { scene "scenes/troll_warlord/troll_warlord_troll_ally_01.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_10.vcd" nodelay noscene speakonce } Rule troll_warlord_AllyNearEarlyGameChance_15%_Rule { criteria AllyNear Istroll_warlord EarlyGame Chance_15% response troll_warlord_AllyNearEarlyGameChance_15% } Response troll_warlord_AllyNearEarlyGameChance_10% { scene "scenes/troll_warlord/troll_warlord_troll_ally_02.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_05.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_09.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_12.vcd" nodelay noscene speakonce } Rule troll_warlord_AllyNearEarlyGameChance_10%_Rule { criteria AllyNear Istroll_warlord EarlyGame Chance_10% response troll_warlord_AllyNearEarlyGameChance_10% } Response troll_warlord_AllyNearEarlyGameChance_20% { scene "scenes/troll_warlord/troll_warlord_troll_ally_03.vcd" nodelay noscene speakonce } Rule troll_warlord_AllyNearEarlyGameChance_20%_Rule { criteria AllyNear Istroll_warlord EarlyGame Chance_20% response troll_warlord_AllyNearEarlyGameChance_20% } Response troll_warlord_AllyNearEarlyGameChance_5% { scene "scenes/troll_warlord/troll_warlord_troll_ally_04.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_06.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_07.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_08.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_ally_11.vcd" nodelay noscene speakonce } Rule troll_warlord_AllyNearEarlyGameChance_5%_Rule { criteria AllyNear Istroll_warlord EarlyGame Chance_5% response troll_warlord_AllyNearEarlyGameChance_5% } Response troll_warlord_LastHit { scene "scenes/troll_warlord/troll_warlord_troll_lasthit_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lasthit_09.vcd" nodelay noscene } Rule troll_warlord_LastHit_Rule { criteria LastHit Istroll_warlord response troll_warlord_LastHit } Response troll_warlord_Death { scene "scenes/troll_warlord/troll_warlord_troll_death_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_13.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_14.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_15.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_death_17.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_lose_03.vcd" nodelay noscene } Rule troll_warlord_Death_Rule { criteria Death Istroll_warlord response troll_warlord_Death } Response troll_warlord_DeathIsReincarnating { scene "scenes/troll_warlord/troll_warlord_troll_fastres_01.vcd" nodelay noscene } Rule troll_warlord_DeathIsReincarnating_Rule { criteria Death Istroll_warlord IsReincarnating response troll_warlord_DeathIsReincarnating } Response troll_warlord_DeathChance_3% { scene "scenes/troll_warlord/troll_warlord_troll_lose_05.vcd" nodelay noscene } Rule troll_warlord_DeathChance_3%_Rule { criteria Death Istroll_warlord Chance_3% response troll_warlord_DeathChance_3% } Response troll_warlord_Respawn { scene "scenes/troll_warlord/troll_warlord_troll_respawn_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_respawn_10.vcd" nodelay noscene } Rule troll_warlord_Respawn_Rule { criteria Respawn Istroll_warlord response troll_warlord_Respawn } Response troll_warlord_Select { scene "scenes/troll_warlord/troll_warlord_troll_rare_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rare_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_rare_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_unknown_09.vcd" nodelay noscene } Rule troll_warlord_Select_Rule { criteria Select Istroll_warlord response troll_warlord_Select } Response troll_warlord_PurchaseIsExpensiveItem { scene "scenes/troll_warlord/troll_warlord_troll_purch_01.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_purch_02.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_purch_03.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_shop_11.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsExpensiveItem_Rule { criteria Purchase Istroll_warlord IsExpensiveItem response troll_warlord_PurchaseIsExpensiveItem } Response troll_warlord_PurchaseIsUltimateScepter { scene "scenes/troll_warlord/troll_warlord_troll_scepter_01.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_scepter_02.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsUltimateScepter_Rule { criteria Purchase Istroll_warlord IsUltimateScepter response troll_warlord_PurchaseIsUltimateScepter } Response troll_warlord_PurchaseIsBlinkDagger { scene "scenes/troll_warlord/troll_warlord_troll_blink_01.vcd" nodelay noscene speakonce scene "scenes/troll_warlord/troll_warlord_troll_blink_02.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsBlinkDagger_Rule { criteria Purchase Istroll_warlord IsBlinkDagger response troll_warlord_PurchaseIsBlinkDagger } Response troll_warlord_PurchaseIsBlackKingBar { scene "scenes/troll_warlord/troll_warlord_troll_items_01.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsBlackKingBar_Rule { criteria Purchase Istroll_warlord IsBlackKingBar response troll_warlord_PurchaseIsBlackKingBar } Response troll_warlord_PurchaseIsMaskOfMadness { scene "scenes/troll_warlord/troll_warlord_troll_items_02.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsMaskOfMadness_Rule { criteria Purchase Istroll_warlord IsMaskOfMadness response troll_warlord_PurchaseIsMaskOfMadness } Response troll_warlord_PurchaseIsMonkeyKingBar { scene "scenes/troll_warlord/troll_warlord_troll_items_03.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Istroll_warlord IsMonkeyKingBar response troll_warlord_PurchaseIsMonkeyKingBar } Response troll_warlord_PurchaseIsSatanic { scene "scenes/troll_warlord/troll_warlord_troll_items_04.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsSatanic_Rule { criteria Purchase Istroll_warlord IsSatanic response troll_warlord_PurchaseIsSatanic } Response troll_warlord_PurchaseIsButterfly { scene "scenes/troll_warlord/troll_warlord_troll_items_05.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsButterfly_Rule { criteria Purchase Istroll_warlord IsButterfly response troll_warlord_PurchaseIsButterfly } Response troll_warlord_PurchaseIsAssaultCuirass { scene "scenes/troll_warlord/troll_warlord_troll_items_06.vcd" nodelay noscene speakonce } Rule troll_warlord_PurchaseIsAssaultCuirass_Rule { criteria Purchase Istroll_warlord IsAssaultCuirass response troll_warlord_PurchaseIsAssaultCuirass } Response troll_warlord_Bottling { scene "scenes/troll_warlord/troll_warlord_troll_bottle_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_bottle_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_bottle_03.vcd" nodelay noscene } Rule troll_warlord_Bottling_Rule { criteria Bottling Istroll_warlord response troll_warlord_Bottling } Response troll_warlord_Deny { scene "scenes/troll_warlord/troll_warlord_troll_deny_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_12.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_13.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_14.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_15.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_16.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_deny_17.vcd" nodelay noscene } Rule troll_warlord_Deny_Rule { criteria Deny Istroll_warlord response troll_warlord_Deny } Response troll_warlord_MissingIsLaneTop { scene "scenes/troll_warlord/troll_warlord_troll_lanemissing_01.vcd" nodelay noscene } Rule troll_warlord_MissingIsLaneTop_Rule { criteria Missing Istroll_warlord IsLaneTop response troll_warlord_MissingIsLaneTop } Response troll_warlord_MissingIsLaneMid { scene "scenes/troll_warlord/troll_warlord_troll_lanemissing_02.vcd" nodelay noscene } Rule troll_warlord_MissingIsLaneMid_Rule { criteria Missing Istroll_warlord IsLaneMid response troll_warlord_MissingIsLaneMid } Response troll_warlord_MissingIsLaneBot { scene "scenes/troll_warlord/troll_warlord_troll_lanemissing_03.vcd" nodelay noscene } Rule troll_warlord_MissingIsLaneBot_Rule { criteria Missing Istroll_warlord IsLaneBot response troll_warlord_MissingIsLaneBot } Response troll_warlord_Immortality { scene "scenes/troll_warlord/troll_warlord_troll_immort_01.vcd" nodelay noscene } Rule troll_warlord_Immortality_Rule { criteria Immortality Istroll_warlord response troll_warlord_Immortality } Response troll_warlord_ImmortalityChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_immort_02.vcd" nodelay noscene } Rule troll_warlord_ImmortalityChance_25%_Rule { criteria Immortality Istroll_warlord Chance_25% response troll_warlord_ImmortalityChance_25% } Response troll_warlord_PowerupIsPowerupBounty { scene "scenes/troll_warlord/troll_warlord_troll_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule troll_warlord_PowerupIsPowerupBounty_Rule { criteria Powerup Istroll_warlord IsPowerupBounty response troll_warlord_PowerupIsPowerupBounty } Response troll_warlord_PowerupIsPowerupArcane { scene "scenes/troll_warlord/troll_warlord_troll_laugh_03.vcd" nodelay noscene respeakdelay 300 } Rule troll_warlord_PowerupIsPowerupArcane_Rule { criteria Powerup Istroll_warlord IsPowerupArcane response troll_warlord_PowerupIsPowerupArcane } Response troll_warlord_PowerupIsPowerupHaste { scene "scenes/troll_warlord/troll_warlord_troll_haste_01.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupHaste_Rule { criteria Powerup Istroll_warlord IsPowerupHaste response troll_warlord_PowerupIsPowerupHaste } Response troll_warlord_PowerupIsPowerupHasteChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_haste_02.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Istroll_warlord IsPowerupHaste Chance_25% response troll_warlord_PowerupIsPowerupHasteChance_25% } Response troll_warlord_PowerupIsPowerupDoubleDamage { scene "scenes/troll_warlord/troll_warlord_troll_doubdam_01.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Istroll_warlord IsPowerupDoubleDamage response troll_warlord_PowerupIsPowerupDoubleDamage } Response troll_warlord_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_doubdam_02.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istroll_warlord IsPowerupDoubleDamage Chance_25% response troll_warlord_PowerupIsPowerupDoubleDamageChance_25% } Response troll_warlord_PowerupIsPowerupRegeneration { scene "scenes/troll_warlord/troll_warlord_troll_regen_01.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupRegeneration_Rule { criteria Powerup Istroll_warlord IsPowerupRegeneration response troll_warlord_PowerupIsPowerupRegeneration } Response troll_warlord_PowerupIsPowerupRegenerationChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_regen_02.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Istroll_warlord IsPowerupRegeneration Chance_25% response troll_warlord_PowerupIsPowerupRegenerationChance_25% } Response troll_warlord_PowerupIsPowerupIllusion { scene "scenes/troll_warlord/troll_warlord_troll_illus_01.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupIllusion_Rule { criteria Powerup Istroll_warlord IsPowerupIllusion response troll_warlord_PowerupIsPowerupIllusion } Response troll_warlord_PowerupIsPowerupIllusionChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_illus_02.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Istroll_warlord IsPowerupIllusion Chance_25% response troll_warlord_PowerupIsPowerupIllusionChance_25% } Response troll_warlord_PowerupIsPowerupInvisibility { scene "scenes/troll_warlord/troll_warlord_troll_invis_01.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupInvisibility_Rule { criteria Powerup Istroll_warlord IsPowerupInvisibility response troll_warlord_PowerupIsPowerupInvisibility } Response troll_warlord_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/troll_warlord/troll_warlord_troll_invis_02.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Istroll_warlord IsPowerupInvisibility Chance_5% response troll_warlord_PowerupIsPowerupInvisibilityChance_5% } Response troll_warlord_PowerupIsPowerupInvisibilityChance_20% { scene "scenes/troll_warlord/troll_warlord_troll_invis_03.vcd" nodelay noscene } Rule troll_warlord_PowerupIsPowerupInvisibilityChance_20%_Rule { criteria Powerup Istroll_warlord IsPowerupInvisibility Chance_20% response troll_warlord_PowerupIsPowerupInvisibilityChance_20% } Response troll_warlord_CooldownLittleNag { scene "scenes/troll_warlord/troll_warlord_troll_notyet_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_09.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_13.vcd" nodelay noscene } Rule troll_warlord_CooldownLittleNag_Rule { criteria Cooldown Istroll_warlord LittleNag response troll_warlord_CooldownLittleNag } Response troll_warlord_CooldownMediumNag { scene "scenes/troll_warlord/troll_warlord_troll_notyet_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_10.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_14.vcd" nodelay noscene } Rule troll_warlord_CooldownMediumNag_Rule { criteria Cooldown Istroll_warlord MediumNag response troll_warlord_CooldownMediumNag } Response troll_warlord_CooldownSuperNag { scene "scenes/troll_warlord/troll_warlord_troll_notyet_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_11.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_notyet_15.vcd" nodelay noscene } Rule troll_warlord_CooldownSuperNag_Rule { criteria Cooldown Istroll_warlord SuperNag response troll_warlord_CooldownSuperNag } Response troll_warlord_NoManaSuperNag { scene "scenes/troll_warlord/troll_warlord_troll_notyet_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_09.vcd" nodelay noscene } Rule troll_warlord_NoManaSuperNag_Rule { criteria NoMana Istroll_warlord SuperNag response troll_warlord_NoManaSuperNag } Response troll_warlord_NoManaLittleNag { scene "scenes/troll_warlord/troll_warlord_troll_nomana_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_07.vcd" nodelay noscene } Rule troll_warlord_NoManaLittleNag_Rule { criteria NoMana Istroll_warlord LittleNag response troll_warlord_NoManaLittleNag } Response troll_warlord_NoManaMediumNag { scene "scenes/troll_warlord/troll_warlord_troll_nomana_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_nomana_08.vcd" nodelay noscene } Rule troll_warlord_NoManaMediumNag_Rule { criteria NoMana Istroll_warlord MediumNag response troll_warlord_NoManaMediumNag } Response troll_warlord_Thanks { scene "scenes/troll_warlord/troll_warlord_troll_thanks_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_thanks_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_thanks_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_thanks_04.vcd" nodelay noscene } Rule troll_warlord_Thanks_Rule { criteria Thanks Istroll_warlord response troll_warlord_Thanks } Response troll_warlord_VictoryChance_5% { scene "scenes/troll_warlord/troll_warlord_troll_thanks_05.vcd" nodelay noscene } Rule troll_warlord_VictoryChance_5%_Rule { criteria Victory Istroll_warlord Chance_5% response troll_warlord_VictoryChance_5% } Response troll_warlord_Victory { scene "scenes/troll_warlord/troll_warlord_troll_lose_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_win_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_win_02.vcd" nodelay noscene } Rule troll_warlord_Victory_Rule { criteria Victory Istroll_warlord response troll_warlord_Victory } Response troll_warlord_VictoryChance_10% { scene "scenes/troll_warlord/troll_warlord_troll_win_03.vcd" nodelay noscene } Rule troll_warlord_VictoryChance_10%_Rule { criteria Victory Istroll_warlord Chance_10% response troll_warlord_VictoryChance_10% } Response troll_warlord_PainChance_25% { scene "scenes/troll_warlord/troll_warlord_troll_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule troll_warlord_PainChance_25%_Rule { criteria Pain Istroll_warlord Chance_25% response troll_warlord_PainChance_25% } Response troll_warlord_PainChance_1% { scene "scenes/troll_warlord/troll_warlord_troll_underattack_03.vcd" nodelay noscene speakonce } Rule troll_warlord_PainChance_1%_Rule { criteria Pain Istroll_warlord Chance_1% response troll_warlord_PainChance_1% } Response troll_warlord_Pain { scene "scenes/troll_warlord/troll_warlord_troll_pain_01.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_07.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_08.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_pain_09.vcd" nodelay noscene } Rule troll_warlord_Pain_Rule { criteria Pain Istroll_warlord response troll_warlord_Pain } Response troll_warlord_EmoteIsEmoteLaughChance_1% { scene "scenes/troll_warlord/troll_warlord_troll_unknown_04.vcd" nodelay noscene } Rule troll_warlord_EmoteIsEmoteLaughChance_1%_Rule { criteria Emote Istroll_warlord IsEmoteLaugh Chance_1% response troll_warlord_EmoteIsEmoteLaughChance_1% } Response troll_warlord_EmoteIsEmoteLaugh { scene "scenes/troll_warlord/troll_warlord_troll_laugh_02.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_03.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_05.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_07.vcd" nodelay noscene } Rule troll_warlord_EmoteIsEmoteLaugh_Rule { criteria Emote Istroll_warlord IsEmoteLaugh response troll_warlord_EmoteIsEmoteLaugh } Response troll_warlord_InTheBag { scene "scenes/troll_warlord/troll_warlord_troll_inthebag_01.vcd" nodelay noscene } Rule troll_warlord_InTheBag_Rule { criteria InTheBag Istroll_warlord response troll_warlord_InTheBag } Response troll_warlord_ItemDropIsCommonDrop { scene "scenes/troll_warlord/troll_warlord_troll_drop_common_01.vcd" nodelay noscene } Rule troll_warlord_ItemDropIsCommonDrop_Rule { criteria ItemDrop Istroll_warlord IsCommonDrop response troll_warlord_ItemDropIsCommonDrop } Response troll_warlord_ItemDropIsRareDrop { scene "scenes/troll_warlord/troll_warlord_troll_drop_med_01.vcd" nodelay noscene } Rule troll_warlord_ItemDropIsRareDrop_Rule { criteria ItemDrop Istroll_warlord IsRareDrop response troll_warlord_ItemDropIsRareDrop } Response troll_warlord_ItemDropIsUltraRareDrop { scene "scenes/troll_warlord/troll_warlord_troll_drop_rare_01.vcd" nodelay noscene } Rule troll_warlord_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Istroll_warlord IsUltraRareDrop response troll_warlord_ItemDropIsUltraRareDrop } Response troll_warlord_TauntIsTrollTauntGroove { scene "scenes/troll_warlord/troll_warlord_troll_laugh_04.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_06.vcd" nodelay noscene scene "scenes/troll_warlord/troll_warlord_troll_laugh_07.vcd" nodelay noscene } Rule troll_warlord_TauntIsTrollTauntGroove_Rule { criteria Taunt Istroll_warlord IsTrollTauntGroove response troll_warlord_TauntIsTrollTauntGroove }