criterion "Istiny" "classname" "npc_dota_hero_tiny" weight 5 required criterion "IsEnemytiny" "targetclassname" "npc_dota_hero_tiny" weight 5 required criterion "IsAllytiny" "nearby_ally" "npc_dota_hero_tiny" weight 5 required criterion "IsGrow" "abilityname" "tiny_grow" weight 5 required criterion "IsToss" "abilityname" "tiny_toss" weight 5 required criterion "IsTinyLoadoutSpawn" "special_spawn" "tiny_loadout_spawn" weight 5 required criterion "IsTinyRollingStone" "taunt_type" "rolling_stone" weight 5 required criterion "IsPresGrow1" "tiny_prestige_level_1" "1" weight 5 required criterion "IsPresGrow2" "tiny_prestige_level_2" "1" weight 5 required criterion "IsPresGrow3" "tiny_prestige_level_3" "1" weight 5 required Response tiny_Spawn { scene "scenes/tiny/tiny_tiny_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_09.vcd" nodelay noscene } Rule tiny_Spawn_Rule { criteria Spawn Istiny response tiny_Spawn } Response tiny_SpawnIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_09.vcd" nodelay noscene } Rule tiny_SpawnIsPresGrow1_Rule { criteria Spawn Istiny IsPresGrow1 response tiny_SpawnIsPresGrow1 } Response tiny_SpawnIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_09.vcd" nodelay noscene } Rule tiny_SpawnIsPresGrow2_Rule { criteria Spawn Istiny IsPresGrow2 response tiny_SpawnIsPresGrow2 } Response tiny_SpawnIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_09.vcd" nodelay noscene } Rule tiny_SpawnIsPresGrow3_Rule { criteria Spawn Istiny IsPresGrow3 response tiny_SpawnIsPresGrow3 } Response tiny_Move { scene "scenes/tiny/tiny_tiny_move_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_14.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_15.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_16.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_13.vcd" nodelay noscene } Rule tiny_Move_Rule { criteria Move Istiny response tiny_Move } Response tiny_MoveIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_move_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_14.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_15.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_16.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_13.vcd" nodelay noscene } Rule tiny_MoveIsPresGrow1_Rule { criteria Move Istiny IsPresGrow1 response tiny_MoveIsPresGrow1 } Response tiny_MoveIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_move_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_14.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_15.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_16.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_13.vcd" nodelay noscene } Rule tiny_MoveIsPresGrow2_Rule { criteria Move Istiny IsPresGrow2 response tiny_MoveIsPresGrow2 } Response tiny_MoveIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_move_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_14.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_15.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_16.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_13.vcd" nodelay noscene } Rule tiny_MoveIsPresGrow3_Rule { criteria Move Istiny IsPresGrow3 response tiny_MoveIsPresGrow3 } Response tiny_Attack { scene "scenes/tiny/tiny_tiny_attack_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_12.vcd" nodelay noscene } Rule tiny_Attack_Rule { criteria Attack Istiny response tiny_Attack } Response tiny_AttackIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_attack_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_12.vcd" nodelay noscene } Rule tiny_AttackIsPresGrow1_Rule { criteria Attack Istiny IsPresGrow1 response tiny_AttackIsPresGrow1 } Response tiny_AttackIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_attack_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_12.vcd" nodelay noscene } Rule tiny_AttackIsPresGrow2_Rule { criteria Attack Istiny IsPresGrow2 response tiny_AttackIsPresGrow2 } Response tiny_AttackIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_attack_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_12.vcd" nodelay noscene } Rule tiny_AttackIsPresGrow3_Rule { criteria Attack Istiny IsPresGrow3 response tiny_AttackIsPresGrow3 } Response tiny_CustomIsGameStart { scene "scenes/tiny/tiny_tiny_cast_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_battlebegins_01.vcd" nodelay noscene } Rule tiny_CustomIsGameStart_Rule { criteria Custom Istiny IsGameStart response tiny_CustomIsGameStart } Response tiny_CustomIsTossChance_75% { scene "scenes/tiny/tiny_tiny_ability_toss_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_toss_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_toss_12.vcd" nodelay noscene } Rule tiny_CustomIsTossChance_75%_Rule { criteria Custom Istiny IsToss Chance_75% response tiny_CustomIsTossChance_75% } Response tiny_CustomIsTossChance_5% { scene "scenes/tiny/tiny_tiny_ability_toss_03.vcd" nodelay noscene } Rule tiny_CustomIsTossChance_5%_Rule { criteria Custom Istiny IsToss Chance_5% response tiny_CustomIsTossChance_5% } Response tiny_CustomIsTinyLoadoutSpawn { scene "scenes/tiny/tiny_tiny_spawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_spawn_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_attack_13.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_cast_01.vcd" nodelay noscene } Rule tiny_CustomIsTinyLoadoutSpawn_Rule { criteria Custom Istiny IsTinyLoadoutSpawn response tiny_CustomIsTinyLoadoutSpawn } Response tiny_CustomIsPresGrow1IsGameStart { scene "scenes/tiny/tiny_tiny_pres_t1_cast_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_battlebegins_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow1IsGameStart_Rule { criteria Custom Istiny IsPresGrow1 IsGameStart response tiny_CustomIsPresGrow1IsGameStart } Response tiny_CustomIsPresGrow1IsTossChance_75% { scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_12.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow1IsTossChance_75%_Rule { criteria Custom Istiny IsPresGrow1 IsToss Chance_75% response tiny_CustomIsPresGrow1IsTossChance_75% } Response tiny_CustomIsPresGrow1IsTossChance_5% { scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_03.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow1IsTossChance_5%_Rule { criteria Custom Istiny IsPresGrow1 IsToss Chance_5% response tiny_CustomIsPresGrow1IsTossChance_5% } Response tiny_CustomIsPresGrow1IsTinyLoadoutSpawn { scene "scenes/tiny/tiny_tiny_pres_t1_spawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_spawn_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_attack_13.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_cast_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow1IsTinyLoadoutSpawn_Rule { criteria Custom Istiny IsPresGrow1 IsTinyLoadoutSpawn response tiny_CustomIsPresGrow1IsTinyLoadoutSpawn } Response tiny_CustomIsPresGrow2IsGameStart { scene "scenes/tiny/tiny_tiny_pres_t2_cast_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_battlebegins_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow2IsGameStart_Rule { criteria Custom Istiny IsPresGrow2 IsGameStart response tiny_CustomIsPresGrow2IsGameStart } Response tiny_CustomIsPresGrow2IsTossChance_75% { scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_12.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow2IsTossChance_75%_Rule { criteria Custom Istiny IsPresGrow2 IsToss Chance_75% response tiny_CustomIsPresGrow2IsTossChance_75% } Response tiny_CustomIsPresGrow2IsTossChance_5% { scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_03.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow2IsTossChance_5%_Rule { criteria Custom Istiny IsPresGrow2 IsToss Chance_5% response tiny_CustomIsPresGrow2IsTossChance_5% } Response tiny_CustomIsPresGrow2IsTinyLoadoutSpawn { scene "scenes/tiny/tiny_tiny_pres_t2_spawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_spawn_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_attack_13.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_cast_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow2IsTinyLoadoutSpawn_Rule { criteria Custom Istiny IsPresGrow2 IsTinyLoadoutSpawn response tiny_CustomIsPresGrow2IsTinyLoadoutSpawn } Response tiny_CustomIsPresGrow3IsGameStart { scene "scenes/tiny/tiny_tiny_pres_t3_cast_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_battlebegins_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow3IsGameStart_Rule { criteria Custom Istiny IsPresGrow3 IsGameStart response tiny_CustomIsPresGrow3IsGameStart } Response tiny_CustomIsPresGrow3IsTossChance_75% { scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_12.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow3IsTossChance_75%_Rule { criteria Custom Istiny IsPresGrow3 IsToss Chance_75% response tiny_CustomIsPresGrow3IsTossChance_75% } Response tiny_CustomIsPresGrow3IsTossChance_5% { scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_03.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow3IsTossChance_5%_Rule { criteria Custom Istiny IsPresGrow3 IsToss Chance_5% response tiny_CustomIsPresGrow3IsTossChance_5% } Response tiny_CustomIsPresGrow3IsTinyLoadoutSpawn { scene "scenes/tiny/tiny_tiny_pres_t3_spawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_spawn_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_12.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_attack_13.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_cast_01.vcd" nodelay noscene } Rule tiny_CustomIsPresGrow3IsTinyLoadoutSpawn_Rule { criteria Custom Istiny IsPresGrow3 IsTinyLoadoutSpawn response tiny_CustomIsPresGrow3IsTinyLoadoutSpawn } Response tiny_CastOrder { scene "scenes/tiny/tiny_tiny_cast_02.vcd" nodelay noscene } Rule tiny_CastOrder_Rule { criteria CastOrder Istiny response tiny_CastOrder } Response tiny_CastOrderIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_cast_02.vcd" nodelay noscene } Rule tiny_CastOrderIsPresGrow1_Rule { criteria CastOrder Istiny IsPresGrow1 response tiny_CastOrderIsPresGrow1 } Response tiny_CastOrderIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_cast_02.vcd" nodelay noscene } Rule tiny_CastOrderIsPresGrow2_Rule { criteria CastOrder Istiny IsPresGrow2 response tiny_CastOrderIsPresGrow2 } Response tiny_CastOrderIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_cast_02.vcd" nodelay noscene } Rule tiny_CastOrderIsPresGrow3_Rule { criteria CastOrder Istiny IsPresGrow3 response tiny_CastOrderIsPresGrow3 } Response tiny_KillIsTossChance_25% { scene "scenes/tiny/tiny_tiny_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_toss_06.vcd" nodelay noscene } Rule tiny_KillIsTossChance_25%_Rule { criteria Kill Istiny IsToss Chance_25% response tiny_KillIsTossChance_25% } Response tiny_Kill { scene "scenes/tiny/tiny_tiny_kill_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_kill_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_08.vcd" nodelay noscene } Rule tiny_Kill_Rule { criteria Kill Istiny response tiny_Kill } Response tiny_KillIsEnemyLife_stealerChance_25% { scene "scenes/tiny/tiny_tiny_rival_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_rival_02.vcd" nodelay noscene } Rule tiny_KillIsEnemyLife_stealerChance_25%_Rule { criteria Kill Istiny IsEnemyLife_stealer Chance_25% response tiny_KillIsEnemyLife_stealerChance_25% } Response tiny_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/tiny/tiny_tiny_rival_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_rival_04.vcd" nodelay noscene } Rule tiny_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Istiny IsEnemyOutworld_Destroyer Chance_25% response tiny_KillIsEnemyOutworld_DestroyerChance_25% } Response tiny_KillIsEnemyEnchantressChance_25% { scene "scenes/tiny/tiny_tiny_rival_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_rival_06.vcd" nodelay noscene } Rule tiny_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Istiny IsEnemyEnchantress Chance_25% response tiny_KillIsEnemyEnchantressChance_25% } Response tiny_KillIsEnemyMiranaChance_25% { scene "scenes/tiny/tiny_tiny_rival_07.vcd" nodelay noscene } Rule tiny_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Istiny IsEnemyMirana Chance_25% response tiny_KillIsEnemyMiranaChance_25% } Response tiny_KillIsEnemyHuskarChance_25% { scene "scenes/tiny/tiny_tiny_rival_08.vcd" nodelay noscene } Rule tiny_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Istiny IsEnemyHuskar Chance_25% response tiny_KillIsEnemyHuskarChance_25% } Response tiny_KillIsEnemyKunkkaChance_25% { scene "scenes/tiny/tiny_tiny_rival_09.vcd" nodelay noscene } Rule tiny_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Istiny IsEnemyKunkka Chance_25% response tiny_KillIsEnemyKunkkaChance_25% } Response tiny_KillIsEnemySniperChance_25% { scene "scenes/tiny/tiny_tiny_rival_10.vcd" nodelay noscene } Rule tiny_KillIsEnemySniperChance_25%_Rule { criteria Kill Istiny IsEnemySniper Chance_25% response tiny_KillIsEnemySniperChance_25% } Response tiny_KillIsEnemySilencerChance_25% { scene "scenes/tiny/tiny_tiny_rival_11.vcd" nodelay noscene } Rule tiny_KillIsEnemySilencerChance_25%_Rule { criteria Kill Istiny IsEnemySilencer Chance_25% response tiny_KillIsEnemySilencerChance_25% } Response tiny_KillIsEnemyMedusaChance_25% { scene "scenes/tiny/tiny_tiny_rival_12.vcd" nodelay noscene } Rule tiny_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Istiny IsEnemyMedusa Chance_25% response tiny_KillIsEnemyMedusaChance_25% } Response tiny_KillIsEnemyRattletrapChance_25% { scene "scenes/tiny/tiny_tiny_rival_13.vcd" nodelay noscene } Rule tiny_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Istiny IsEnemyRattletrap Chance_25% response tiny_KillIsEnemyRattletrapChance_25% } Response tiny_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/tiny/tiny_tiny_rival_14.vcd" nodelay noscene } Rule tiny_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Istiny IsEnemyAncient_Apparition Chance_25% response tiny_KillIsEnemyAncient_ApparitionChance_25% } Response tiny_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/tiny/tiny_tiny_rival_15.vcd" nodelay noscene } Rule tiny_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Istiny IsEnemyFaceless_Void Chance_25% response tiny_KillIsEnemyFaceless_VoidChance_25% } Response tiny_KillIsFirstBlood { scene "scenes/tiny/tiny_tiny_firstblood_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_firstblood_02.vcd" nodelay noscene } Rule tiny_KillIsFirstBlood_Rule { criteria Kill Istiny IsFirstBlood response tiny_KillIsFirstBlood } Response tiny_KillIsPresGrow1IsTossChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsTossChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsToss Chance_25% response tiny_KillIsPresGrow1IsTossChance_25% } Response tiny_KillIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_kill_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_kill_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1_Rule { criteria Kill Istiny IsPresGrow1 response tiny_KillIsPresGrow1 } Response tiny_KillIsPresGrow1IsEnemyLife_stealerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_rival_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyLife_stealerChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyLife_stealer Chance_25% response tiny_KillIsPresGrow1IsEnemyLife_stealerChance_25% } Response tiny_KillIsPresGrow1IsEnemyOutworld_DestroyerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_rival_04.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyOutworld_Destroyer Chance_25% response tiny_KillIsPresGrow1IsEnemyOutworld_DestroyerChance_25% } Response tiny_KillIsPresGrow1IsEnemyEnchantressChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_rival_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyEnchantressChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyEnchantress Chance_25% response tiny_KillIsPresGrow1IsEnemyEnchantressChance_25% } Response tiny_KillIsPresGrow1IsEnemyMiranaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_07.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyMiranaChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyMirana Chance_25% response tiny_KillIsPresGrow1IsEnemyMiranaChance_25% } Response tiny_KillIsPresGrow1IsEnemyHuskarChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyHuskarChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyHuskar Chance_25% response tiny_KillIsPresGrow1IsEnemyHuskarChance_25% } Response tiny_KillIsPresGrow1IsEnemyKunkkaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_09.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyKunkkaChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyKunkka Chance_25% response tiny_KillIsPresGrow1IsEnemyKunkkaChance_25% } Response tiny_KillIsPresGrow1IsEnemySniperChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_10.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemySniperChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemySniper Chance_25% response tiny_KillIsPresGrow1IsEnemySniperChance_25% } Response tiny_KillIsPresGrow1IsEnemySilencerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_11.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemySilencerChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemySilencer Chance_25% response tiny_KillIsPresGrow1IsEnemySilencerChance_25% } Response tiny_KillIsPresGrow1IsEnemyMedusaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_12.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyMedusaChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyMedusa Chance_25% response tiny_KillIsPresGrow1IsEnemyMedusaChance_25% } Response tiny_KillIsPresGrow1IsEnemyRattletrapChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_13.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyRattletrapChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyRattletrap Chance_25% response tiny_KillIsPresGrow1IsEnemyRattletrapChance_25% } Response tiny_KillIsPresGrow1IsEnemyAncient_ApparitionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_14.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyAncient_Apparition Chance_25% response tiny_KillIsPresGrow1IsEnemyAncient_ApparitionChance_25% } Response tiny_KillIsPresGrow1IsEnemyFaceless_VoidChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_rival_15.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Istiny IsPresGrow1 IsEnemyFaceless_Void Chance_25% response tiny_KillIsPresGrow1IsEnemyFaceless_VoidChance_25% } Response tiny_KillIsPresGrow1IsFirstBlood { scene "scenes/tiny/tiny_tiny_pres_t1_firstblood_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_firstblood_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow1IsFirstBlood_Rule { criteria Kill Istiny IsPresGrow1 IsFirstBlood response tiny_KillIsPresGrow1IsFirstBlood } Response tiny_KillIsPresGrow2IsTossChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsTossChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsToss Chance_25% response tiny_KillIsPresGrow2IsTossChance_25% } Response tiny_KillIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_kill_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_kill_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2_Rule { criteria Kill Istiny IsPresGrow2 response tiny_KillIsPresGrow2 } Response tiny_KillIsPresGrow2IsEnemyLife_stealerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_rival_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyLife_stealerChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyLife_stealer Chance_25% response tiny_KillIsPresGrow2IsEnemyLife_stealerChance_25% } Response tiny_KillIsPresGrow2IsEnemyOutworld_DestroyerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_rival_04.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyOutworld_Destroyer Chance_25% response tiny_KillIsPresGrow2IsEnemyOutworld_DestroyerChance_25% } Response tiny_KillIsPresGrow2IsEnemyEnchantressChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_rival_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyEnchantressChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyEnchantress Chance_25% response tiny_KillIsPresGrow2IsEnemyEnchantressChance_25% } Response tiny_KillIsPresGrow2IsEnemyMiranaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_07.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyMiranaChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyMirana Chance_25% response tiny_KillIsPresGrow2IsEnemyMiranaChance_25% } Response tiny_KillIsPresGrow2IsEnemyHuskarChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyHuskarChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyHuskar Chance_25% response tiny_KillIsPresGrow2IsEnemyHuskarChance_25% } Response tiny_KillIsPresGrow2IsEnemyKunkkaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_09.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyKunkkaChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyKunkka Chance_25% response tiny_KillIsPresGrow2IsEnemyKunkkaChance_25% } Response tiny_KillIsPresGrow2IsEnemySniperChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_10.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemySniperChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemySniper Chance_25% response tiny_KillIsPresGrow2IsEnemySniperChance_25% } Response tiny_KillIsPresGrow2IsEnemySilencerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_11.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemySilencerChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemySilencer Chance_25% response tiny_KillIsPresGrow2IsEnemySilencerChance_25% } Response tiny_KillIsPresGrow2IsEnemyMedusaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_12.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyMedusaChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyMedusa Chance_25% response tiny_KillIsPresGrow2IsEnemyMedusaChance_25% } Response tiny_KillIsPresGrow2IsEnemyRattletrapChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_13.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyRattletrapChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyRattletrap Chance_25% response tiny_KillIsPresGrow2IsEnemyRattletrapChance_25% } Response tiny_KillIsPresGrow2IsEnemyAncient_ApparitionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_14.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyAncient_Apparition Chance_25% response tiny_KillIsPresGrow2IsEnemyAncient_ApparitionChance_25% } Response tiny_KillIsPresGrow2IsEnemyFaceless_VoidChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_rival_15.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Istiny IsPresGrow2 IsEnemyFaceless_Void Chance_25% response tiny_KillIsPresGrow2IsEnemyFaceless_VoidChance_25% } Response tiny_KillIsPresGrow2IsFirstBlood { scene "scenes/tiny/tiny_tiny_pres_t2_firstblood_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_firstblood_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow2IsFirstBlood_Rule { criteria Kill Istiny IsPresGrow2 IsFirstBlood response tiny_KillIsPresGrow2IsFirstBlood } Response tiny_KillIsPresGrow3IsTossChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsTossChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsToss Chance_25% response tiny_KillIsPresGrow3IsTossChance_25% } Response tiny_KillIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_kill_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_kill_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3_Rule { criteria Kill Istiny IsPresGrow3 response tiny_KillIsPresGrow3 } Response tiny_KillIsPresGrow3IsEnemyLife_stealerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_rival_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyLife_stealerChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyLife_stealer Chance_25% response tiny_KillIsPresGrow3IsEnemyLife_stealerChance_25% } Response tiny_KillIsPresGrow3IsEnemyOutworld_DestroyerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_rival_04.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyOutworld_Destroyer Chance_25% response tiny_KillIsPresGrow3IsEnemyOutworld_DestroyerChance_25% } Response tiny_KillIsPresGrow3IsEnemyEnchantressChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_rival_06.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyEnchantressChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyEnchantress Chance_25% response tiny_KillIsPresGrow3IsEnemyEnchantressChance_25% } Response tiny_KillIsPresGrow3IsEnemyMiranaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_07.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyMiranaChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyMirana Chance_25% response tiny_KillIsPresGrow3IsEnemyMiranaChance_25% } Response tiny_KillIsPresGrow3IsEnemyHuskarChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_08.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyHuskarChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyHuskar Chance_25% response tiny_KillIsPresGrow3IsEnemyHuskarChance_25% } Response tiny_KillIsPresGrow3IsEnemyKunkkaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_09.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyKunkkaChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyKunkka Chance_25% response tiny_KillIsPresGrow3IsEnemyKunkkaChance_25% } Response tiny_KillIsPresGrow3IsEnemySniperChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_10.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemySniperChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemySniper Chance_25% response tiny_KillIsPresGrow3IsEnemySniperChance_25% } Response tiny_KillIsPresGrow3IsEnemySilencerChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_11.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemySilencerChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemySilencer Chance_25% response tiny_KillIsPresGrow3IsEnemySilencerChance_25% } Response tiny_KillIsPresGrow3IsEnemyMedusaChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_12.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyMedusaChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyMedusa Chance_25% response tiny_KillIsPresGrow3IsEnemyMedusaChance_25% } Response tiny_KillIsPresGrow3IsEnemyRattletrapChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_13.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyRattletrapChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyRattletrap Chance_25% response tiny_KillIsPresGrow3IsEnemyRattletrapChance_25% } Response tiny_KillIsPresGrow3IsEnemyAncient_ApparitionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_14.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyAncient_Apparition Chance_25% response tiny_KillIsPresGrow3IsEnemyAncient_ApparitionChance_25% } Response tiny_KillIsPresGrow3IsEnemyFaceless_VoidChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_rival_15.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Istiny IsPresGrow3 IsEnemyFaceless_Void Chance_25% response tiny_KillIsPresGrow3IsEnemyFaceless_VoidChance_25% } Response tiny_KillIsPresGrow3IsFirstBlood { scene "scenes/tiny/tiny_tiny_pres_t3_firstblood_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_firstblood_02.vcd" nodelay noscene } Rule tiny_KillIsPresGrow3IsFirstBlood_Rule { criteria Kill Istiny IsPresGrow3 IsFirstBlood response tiny_KillIsPresGrow3IsFirstBlood } Response tiny_LevelUp { scene "scenes/tiny/tiny_tiny_ability_toss_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_grow_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_grow_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_grow_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_level_08.vcd" nodelay noscene } Rule tiny_LevelUp_Rule { criteria LevelUp Istiny response tiny_LevelUp } Response tiny_LevelUpIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_grow_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_grow_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_grow_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_level_08.vcd" nodelay noscene } Rule tiny_LevelUpIsPresGrow1_Rule { criteria LevelUp Istiny IsPresGrow1 response tiny_LevelUpIsPresGrow1 } Response tiny_LevelUpIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_grow_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_grow_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_grow_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_level_08.vcd" nodelay noscene } Rule tiny_LevelUpIsPresGrow2_Rule { criteria LevelUp Istiny IsPresGrow2 response tiny_LevelUpIsPresGrow2 } Response tiny_LevelUpIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_grow_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_grow_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_grow_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_level_08.vcd" nodelay noscene } Rule tiny_LevelUpIsPresGrow3_Rule { criteria LevelUp Istiny IsPresGrow3 response tiny_LevelUpIsPresGrow3 } Response tiny_LearnIsGrowChance_5% { scene "scenes/tiny/tiny_tiny_ability_grow_04.vcd" nodelay noscene speakonce } Rule tiny_LearnIsGrowChance_5%_Rule { criteria Learn Istiny IsGrow Chance_5% response tiny_LearnIsGrowChance_5% } Response tiny_LearnIsPresGrow1IsGrowChance_5% { scene "scenes/tiny/tiny_tiny_pres_t1_ability_grow_04.vcd" nodelay noscene speakonce } Rule tiny_LearnIsPresGrow1IsGrowChance_5%_Rule { criteria Learn Istiny IsPresGrow1 IsGrow Chance_5% response tiny_LearnIsPresGrow1IsGrowChance_5% } Response tiny_LearnIsPresGrow2IsGrowChance_5% { scene "scenes/tiny/tiny_tiny_pres_t2_ability_grow_04.vcd" nodelay noscene speakonce } Rule tiny_LearnIsPresGrow2IsGrowChance_5%_Rule { criteria Learn Istiny IsPresGrow2 IsGrow Chance_5% response tiny_LearnIsPresGrow2IsGrowChance_5% } Response tiny_LearnIsPresGrow3IsGrowChance_5% { scene "scenes/tiny/tiny_tiny_pres_t3_ability_grow_04.vcd" nodelay noscene speakonce } Rule tiny_LearnIsPresGrow3IsGrowChance_5%_Rule { criteria Learn Istiny IsPresGrow3 IsGrow Chance_5% response tiny_LearnIsPresGrow3IsGrowChance_5% } Response tiny_Death { scene "scenes/tiny/tiny_tiny_death_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_death_11.vcd" nodelay noscene } Rule tiny_Death_Rule { criteria Death Istiny response tiny_Death } Response tiny_DeathIsReincarnating { scene "scenes/tiny/tiny_tiny_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_fastres_01.vcd" nodelay noscene } Rule tiny_DeathIsReincarnating_Rule { criteria Death Istiny IsReincarnating response tiny_DeathIsReincarnating } Response tiny_DeathIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_death_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_death_11.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow1_Rule { criteria Death Istiny IsPresGrow1 response tiny_DeathIsPresGrow1 } Response tiny_DeathIsPresGrow1IsReincarnating { scene "scenes/tiny/tiny_tiny_pres_t1_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_fastres_01.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow1IsReincarnating_Rule { criteria Death Istiny IsPresGrow1 IsReincarnating response tiny_DeathIsPresGrow1IsReincarnating } Response tiny_DeathIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_death_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_death_11.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow2_Rule { criteria Death Istiny IsPresGrow2 response tiny_DeathIsPresGrow2 } Response tiny_DeathIsPresGrow2IsReincarnating { scene "scenes/tiny/tiny_tiny_pres_t2_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_fastres_01.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow2IsReincarnating_Rule { criteria Death Istiny IsPresGrow2 IsReincarnating response tiny_DeathIsPresGrow2IsReincarnating } Response tiny_DeathIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_death_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_09.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_10.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_death_11.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow3_Rule { criteria Death Istiny IsPresGrow3 response tiny_DeathIsPresGrow3 } Response tiny_DeathIsPresGrow3IsReincarnating { scene "scenes/tiny/tiny_tiny_pres_t3_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_fastres_01.vcd" nodelay noscene } Rule tiny_DeathIsPresGrow3IsReincarnating_Rule { criteria Death Istiny IsPresGrow3 IsReincarnating response tiny_DeathIsPresGrow3IsReincarnating } Response tiny_Respawn { scene "scenes/tiny/tiny_tiny_respawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_respawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_respawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_respawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_respawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_respawn_10.vcd" nodelay noscene } Rule tiny_Respawn_Rule { criteria Respawn Istiny response tiny_Respawn } Response tiny_RespawnIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_respawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_respawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_respawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_respawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_respawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_respawn_10.vcd" nodelay noscene } Rule tiny_RespawnIsPresGrow1_Rule { criteria Respawn Istiny IsPresGrow1 response tiny_RespawnIsPresGrow1 } Response tiny_RespawnIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_respawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_respawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_respawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_respawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_respawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_respawn_10.vcd" nodelay noscene } Rule tiny_RespawnIsPresGrow2_Rule { criteria Respawn Istiny IsPresGrow2 response tiny_RespawnIsPresGrow2 } Response tiny_RespawnIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_respawn_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_respawn_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_respawn_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_respawn_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_respawn_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_respawn_10.vcd" nodelay noscene } Rule tiny_RespawnIsPresGrow3_Rule { criteria Respawn Istiny IsPresGrow3 response tiny_RespawnIsPresGrow3 } Response tiny_Select { scene "scenes/tiny/tiny_tiny_rare_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_rare_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_rare_04.vcd" nodelay noscene } Rule tiny_Select_Rule { criteria Select Istiny response tiny_Select } Response tiny_SelectIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_rare_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_rare_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_rare_04.vcd" nodelay noscene } Rule tiny_SelectIsPresGrow1_Rule { criteria Select Istiny IsPresGrow1 response tiny_SelectIsPresGrow1 } Response tiny_SelectIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_rare_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_rare_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_rare_04.vcd" nodelay noscene } Rule tiny_SelectIsPresGrow2_Rule { criteria Select Istiny IsPresGrow2 response tiny_SelectIsPresGrow2 } Response tiny_SelectIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_rare_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_rare_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_rare_04.vcd" nodelay noscene } Rule tiny_SelectIsPresGrow3_Rule { criteria Select Istiny IsPresGrow3 response tiny_SelectIsPresGrow3 } Response tiny_PurchaseIsExpensiveItem { scene "scenes/tiny/tiny_tiny_purch_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_purch_02.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_purch_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_purch_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsExpensiveItem_Rule { criteria Purchase Istiny IsExpensiveItem response tiny_PurchaseIsExpensiveItem } Response tiny_PurchaseIsBlinkDagger { scene "scenes/tiny/tiny_tiny_blink_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_blink_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_blink_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_blink_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsBlinkDagger_Rule { criteria Purchase Istiny IsBlinkDagger response tiny_PurchaseIsBlinkDagger } Response tiny_PurchaseIsUltimateScepter { scene "scenes/tiny/tiny_tiny_scepter_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_scepter_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsUltimateScepter_Rule { criteria Purchase Istiny IsUltimateScepter response tiny_PurchaseIsUltimateScepter } Response tiny_PurchaseIsAssaultCuirass { scene "scenes/tiny/tiny_tiny_item_01.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsAssaultCuirass_Rule { criteria Purchase Istiny IsAssaultCuirass response tiny_PurchaseIsAssaultCuirass } Response tiny_PurchaseIsShiva { scene "scenes/tiny/tiny_tiny_item_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsShiva_Rule { criteria Purchase Istiny IsShiva response tiny_PurchaseIsShiva } Response tiny_PurchaseIsForceStaff { scene "scenes/tiny/tiny_tiny_item_03.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsForceStaff_Rule { criteria Purchase Istiny IsForceStaff response tiny_PurchaseIsForceStaff } Response tiny_PurchaseIsMjollnir { scene "scenes/tiny/tiny_tiny_item_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsMjollnir_Rule { criteria Purchase Istiny IsMjollnir response tiny_PurchaseIsMjollnir } Response tiny_PurchaseIsHeart { scene "scenes/tiny/tiny_tiny_item_05.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsHeart_Rule { criteria Purchase Istiny IsHeart response tiny_PurchaseIsHeart } Response tiny_PurchaseIsPresGrow1IsExpensiveItem { scene "scenes/tiny/tiny_tiny_pres_t1_purch_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t1_purch_02.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t1_purch_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t1_purch_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsExpensiveItem_Rule { criteria Purchase Istiny IsPresGrow1 IsExpensiveItem response tiny_PurchaseIsPresGrow1IsExpensiveItem } Response tiny_PurchaseIsPresGrow1IsBlinkDagger { scene "scenes/tiny/tiny_tiny_pres_t1_blink_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_blink_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_blink_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t1_blink_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsBlinkDagger_Rule { criteria Purchase Istiny IsPresGrow1 IsBlinkDagger response tiny_PurchaseIsPresGrow1IsBlinkDagger } Response tiny_PurchaseIsPresGrow1IsUltimateScepter { scene "scenes/tiny/tiny_tiny_pres_t1_scepter_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t1_scepter_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsUltimateScepter_Rule { criteria Purchase Istiny IsPresGrow1 IsUltimateScepter response tiny_PurchaseIsPresGrow1IsUltimateScepter } Response tiny_PurchaseIsPresGrow1IsAssaultCuirass { scene "scenes/tiny/tiny_tiny_pres_t1_item_01.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsAssaultCuirass_Rule { criteria Purchase Istiny IsPresGrow1 IsAssaultCuirass response tiny_PurchaseIsPresGrow1IsAssaultCuirass } Response tiny_PurchaseIsPresGrow1IsShiva { scene "scenes/tiny/tiny_tiny_pres_t1_item_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsShiva_Rule { criteria Purchase Istiny IsPresGrow1 IsShiva response tiny_PurchaseIsPresGrow1IsShiva } Response tiny_PurchaseIsPresGrow1IsForceStaff { scene "scenes/tiny/tiny_tiny_pres_t1_item_03.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsForceStaff_Rule { criteria Purchase Istiny IsPresGrow1 IsForceStaff response tiny_PurchaseIsPresGrow1IsForceStaff } Response tiny_PurchaseIsPresGrow1IsMjollnir { scene "scenes/tiny/tiny_tiny_pres_t1_item_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsMjollnir_Rule { criteria Purchase Istiny IsPresGrow1 IsMjollnir response tiny_PurchaseIsPresGrow1IsMjollnir } Response tiny_PurchaseIsPresGrow1IsHeart { scene "scenes/tiny/tiny_tiny_pres_t1_item_05.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow1IsHeart_Rule { criteria Purchase Istiny IsPresGrow1 IsHeart response tiny_PurchaseIsPresGrow1IsHeart } Response tiny_PurchaseIsPresGrow2IsExpensiveItem { scene "scenes/tiny/tiny_tiny_pres_t2_purch_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t2_purch_02.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t2_purch_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t2_purch_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsExpensiveItem_Rule { criteria Purchase Istiny IsPresGrow2 IsExpensiveItem response tiny_PurchaseIsPresGrow2IsExpensiveItem } Response tiny_PurchaseIsPresGrow2IsBlinkDagger { scene "scenes/tiny/tiny_tiny_pres_t2_blink_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_blink_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_blink_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t2_blink_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsBlinkDagger_Rule { criteria Purchase Istiny IsPresGrow2 IsBlinkDagger response tiny_PurchaseIsPresGrow2IsBlinkDagger } Response tiny_PurchaseIsPresGrow2IsUltimateScepter { scene "scenes/tiny/tiny_tiny_pres_t2_scepter_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t2_scepter_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsUltimateScepter_Rule { criteria Purchase Istiny IsPresGrow2 IsUltimateScepter response tiny_PurchaseIsPresGrow2IsUltimateScepter } Response tiny_PurchaseIsPresGrow2IsAssaultCuirass { scene "scenes/tiny/tiny_tiny_pres_t2_item_01.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsAssaultCuirass_Rule { criteria Purchase Istiny IsPresGrow2 IsAssaultCuirass response tiny_PurchaseIsPresGrow2IsAssaultCuirass } Response tiny_PurchaseIsPresGrow2IsShiva { scene "scenes/tiny/tiny_tiny_pres_t2_item_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsShiva_Rule { criteria Purchase Istiny IsPresGrow2 IsShiva response tiny_PurchaseIsPresGrow2IsShiva } Response tiny_PurchaseIsPresGrow2IsForceStaff { scene "scenes/tiny/tiny_tiny_pres_t2_item_03.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsForceStaff_Rule { criteria Purchase Istiny IsPresGrow2 IsForceStaff response tiny_PurchaseIsPresGrow2IsForceStaff } Response tiny_PurchaseIsPresGrow2IsMjollnir { scene "scenes/tiny/tiny_tiny_pres_t2_item_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsMjollnir_Rule { criteria Purchase Istiny IsPresGrow2 IsMjollnir response tiny_PurchaseIsPresGrow2IsMjollnir } Response tiny_PurchaseIsPresGrow2IsHeart { scene "scenes/tiny/tiny_tiny_pres_t2_item_05.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow2IsHeart_Rule { criteria Purchase Istiny IsPresGrow2 IsHeart response tiny_PurchaseIsPresGrow2IsHeart } Response tiny_PurchaseIsPresGrow3IsExpensiveItem { scene "scenes/tiny/tiny_tiny_pres_t3_purch_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t3_purch_02.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t3_purch_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t3_purch_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsExpensiveItem_Rule { criteria Purchase Istiny IsPresGrow3 IsExpensiveItem response tiny_PurchaseIsPresGrow3IsExpensiveItem } Response tiny_PurchaseIsPresGrow3IsBlinkDagger { scene "scenes/tiny/tiny_tiny_pres_t3_blink_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_blink_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_blink_03.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t3_blink_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsBlinkDagger_Rule { criteria Purchase Istiny IsPresGrow3 IsBlinkDagger response tiny_PurchaseIsPresGrow3IsBlinkDagger } Response tiny_PurchaseIsPresGrow3IsUltimateScepter { scene "scenes/tiny/tiny_tiny_pres_t3_scepter_01.vcd" nodelay noscene speakonce scene "scenes/tiny/tiny_tiny_pres_t3_scepter_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsUltimateScepter_Rule { criteria Purchase Istiny IsPresGrow3 IsUltimateScepter response tiny_PurchaseIsPresGrow3IsUltimateScepter } Response tiny_PurchaseIsPresGrow3IsAssaultCuirass { scene "scenes/tiny/tiny_tiny_pres_t3_item_01.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsAssaultCuirass_Rule { criteria Purchase Istiny IsPresGrow3 IsAssaultCuirass response tiny_PurchaseIsPresGrow3IsAssaultCuirass } Response tiny_PurchaseIsPresGrow3IsShiva { scene "scenes/tiny/tiny_tiny_pres_t3_item_02.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsShiva_Rule { criteria Purchase Istiny IsPresGrow3 IsShiva response tiny_PurchaseIsPresGrow3IsShiva } Response tiny_PurchaseIsPresGrow3IsForceStaff { scene "scenes/tiny/tiny_tiny_pres_t3_item_03.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsForceStaff_Rule { criteria Purchase Istiny IsPresGrow3 IsForceStaff response tiny_PurchaseIsPresGrow3IsForceStaff } Response tiny_PurchaseIsPresGrow3IsMjollnir { scene "scenes/tiny/tiny_tiny_pres_t3_item_04.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsMjollnir_Rule { criteria Purchase Istiny IsPresGrow3 IsMjollnir response tiny_PurchaseIsPresGrow3IsMjollnir } Response tiny_PurchaseIsPresGrow3IsHeart { scene "scenes/tiny/tiny_tiny_pres_t3_item_05.vcd" nodelay noscene speakonce } Rule tiny_PurchaseIsPresGrow3IsHeart_Rule { criteria Purchase Istiny IsPresGrow3 IsHeart response tiny_PurchaseIsPresGrow3IsHeart } Response tiny_Immortality { scene "scenes/tiny/tiny_tiny_immort_01.vcd" nodelay noscene } Rule tiny_Immortality_Rule { criteria Immortality Istiny response tiny_Immortality } Response tiny_ImmortalityIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_immort_01.vcd" nodelay noscene } Rule tiny_ImmortalityIsPresGrow1_Rule { criteria Immortality Istiny IsPresGrow1 response tiny_ImmortalityIsPresGrow1 } Response tiny_ImmortalityIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_immort_01.vcd" nodelay noscene } Rule tiny_ImmortalityIsPresGrow2_Rule { criteria Immortality Istiny IsPresGrow2 response tiny_ImmortalityIsPresGrow2 } Response tiny_ImmortalityIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_immort_01.vcd" nodelay noscene } Rule tiny_ImmortalityIsPresGrow3_Rule { criteria Immortality Istiny IsPresGrow3 response tiny_ImmortalityIsPresGrow3 } Response tiny_MissingIsLaneTop { scene "scenes/tiny/tiny_tiny_missing_lane_01.vcd" nodelay noscene } Rule tiny_MissingIsLaneTop_Rule { criteria Missing Istiny IsLaneTop response tiny_MissingIsLaneTop } Response tiny_MissingIsLaneMid { scene "scenes/tiny/tiny_tiny_missing_lane_02.vcd" nodelay noscene } Rule tiny_MissingIsLaneMid_Rule { criteria Missing Istiny IsLaneMid response tiny_MissingIsLaneMid } Response tiny_MissingIsLaneBot { scene "scenes/tiny/tiny_tiny_missing_lane_03.vcd" nodelay noscene } Rule tiny_MissingIsLaneBot_Rule { criteria Missing Istiny IsLaneBot response tiny_MissingIsLaneBot } Response tiny_MissingIsPresGrow1IsLaneTop { scene "scenes/tiny/tiny_tiny_pres_t1_missing_lane_01.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow1IsLaneTop_Rule { criteria Missing Istiny IsPresGrow1 IsLaneTop response tiny_MissingIsPresGrow1IsLaneTop } Response tiny_MissingIsPresGrow1IsLaneMid { scene "scenes/tiny/tiny_tiny_pres_t1_missing_lane_02.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow1IsLaneMid_Rule { criteria Missing Istiny IsPresGrow1 IsLaneMid response tiny_MissingIsPresGrow1IsLaneMid } Response tiny_MissingIsPresGrow1IsLaneBot { scene "scenes/tiny/tiny_tiny_pres_t1_missing_lane_03.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow1IsLaneBot_Rule { criteria Missing Istiny IsPresGrow1 IsLaneBot response tiny_MissingIsPresGrow1IsLaneBot } Response tiny_MissingIsPresGrow2IsLaneTop { scene "scenes/tiny/tiny_tiny_pres_t2_missing_lane_01.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow2IsLaneTop_Rule { criteria Missing Istiny IsPresGrow2 IsLaneTop response tiny_MissingIsPresGrow2IsLaneTop } Response tiny_MissingIsPresGrow2IsLaneMid { scene "scenes/tiny/tiny_tiny_pres_t2_missing_lane_02.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow2IsLaneMid_Rule { criteria Missing Istiny IsPresGrow2 IsLaneMid response tiny_MissingIsPresGrow2IsLaneMid } Response tiny_MissingIsPresGrow2IsLaneBot { scene "scenes/tiny/tiny_tiny_pres_t2_missing_lane_03.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow2IsLaneBot_Rule { criteria Missing Istiny IsPresGrow2 IsLaneBot response tiny_MissingIsPresGrow2IsLaneBot } Response tiny_MissingIsPresGrow3IsLaneTop { scene "scenes/tiny/tiny_tiny_pres_t3_missing_lane_01.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow3IsLaneTop_Rule { criteria Missing Istiny IsPresGrow3 IsLaneTop response tiny_MissingIsPresGrow3IsLaneTop } Response tiny_MissingIsPresGrow3IsLaneMid { scene "scenes/tiny/tiny_tiny_pres_t3_missing_lane_02.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow3IsLaneMid_Rule { criteria Missing Istiny IsPresGrow3 IsLaneMid response tiny_MissingIsPresGrow3IsLaneMid } Response tiny_MissingIsPresGrow3IsLaneBot { scene "scenes/tiny/tiny_tiny_pres_t3_missing_lane_03.vcd" nodelay noscene } Rule tiny_MissingIsPresGrow3IsLaneBot_Rule { criteria Missing Istiny IsPresGrow3 IsLaneBot response tiny_MissingIsPresGrow3IsLaneBot } Response tiny_Deny { scene "scenes/tiny/tiny_tiny_deny_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_deny_10.vcd" nodelay noscene } Rule tiny_Deny_Rule { criteria Deny Istiny response tiny_Deny } Response tiny_DenyIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_deny_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_deny_10.vcd" nodelay noscene } Rule tiny_DenyIsPresGrow1_Rule { criteria Deny Istiny IsPresGrow1 response tiny_DenyIsPresGrow1 } Response tiny_DenyIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_deny_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_deny_10.vcd" nodelay noscene } Rule tiny_DenyIsPresGrow2_Rule { criteria Deny Istiny IsPresGrow2 response tiny_DenyIsPresGrow2 } Response tiny_DenyIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_deny_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_08.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_deny_10.vcd" nodelay noscene } Rule tiny_DenyIsPresGrow3_Rule { criteria Deny Istiny IsPresGrow3 response tiny_DenyIsPresGrow3 } Response tiny_LastHit { scene "scenes/tiny/tiny_tiny_lasthit_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lasthit_07.vcd" nodelay noscene } Rule tiny_LastHit_Rule { criteria LastHit Istiny response tiny_LastHit } Response tiny_LastHitIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_07.vcd" nodelay noscene } Rule tiny_LastHitIsPresGrow1_Rule { criteria LastHit Istiny IsPresGrow1 response tiny_LastHitIsPresGrow1 } Response tiny_LastHitIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_07.vcd" nodelay noscene } Rule tiny_LastHitIsPresGrow2_Rule { criteria LastHit Istiny IsPresGrow2 response tiny_LastHitIsPresGrow2 } Response tiny_LastHitIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_07.vcd" nodelay noscene } Rule tiny_LastHitIsPresGrow3_Rule { criteria LastHit Istiny IsPresGrow3 response tiny_LastHitIsPresGrow3 } Response tiny_Defeat { scene "scenes/tiny/tiny_tiny_lose_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lose_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_lose_03.vcd" nodelay noscene } Rule tiny_Defeat_Rule { criteria Defeat Istiny response tiny_Defeat } Response tiny_DefeatIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_lose_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lose_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_lose_03.vcd" nodelay noscene } Rule tiny_DefeatIsPresGrow1_Rule { criteria Defeat Istiny IsPresGrow1 response tiny_DefeatIsPresGrow1 } Response tiny_DefeatIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_lose_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lose_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_lose_03.vcd" nodelay noscene } Rule tiny_DefeatIsPresGrow2_Rule { criteria Defeat Istiny IsPresGrow2 response tiny_DefeatIsPresGrow2 } Response tiny_DefeatIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_lose_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lose_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_lose_03.vcd" nodelay noscene } Rule tiny_DefeatIsPresGrow3_Rule { criteria Defeat Istiny IsPresGrow3 response tiny_DefeatIsPresGrow3 } Response tiny_Victory { scene "scenes/tiny/tiny_tiny_win_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_win_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_win_03.vcd" nodelay noscene } Rule tiny_Victory_Rule { criteria Victory Istiny response tiny_Victory } Response tiny_VictoryIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_win_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_win_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_win_03.vcd" nodelay noscene } Rule tiny_VictoryIsPresGrow1_Rule { criteria Victory Istiny IsPresGrow1 response tiny_VictoryIsPresGrow1 } Response tiny_VictoryIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_win_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_win_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_win_03.vcd" nodelay noscene } Rule tiny_VictoryIsPresGrow2_Rule { criteria Victory Istiny IsPresGrow2 response tiny_VictoryIsPresGrow2 } Response tiny_VictoryIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_win_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_win_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_win_03.vcd" nodelay noscene } Rule tiny_VictoryIsPresGrow3_Rule { criteria Victory Istiny IsPresGrow3 response tiny_VictoryIsPresGrow3 } Response tiny_Bottling { scene "scenes/tiny/tiny_tiny_bottle_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_bottle_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_bottle_03.vcd" nodelay noscene } Rule tiny_Bottling_Rule { criteria Bottling Istiny response tiny_Bottling } Response tiny_BottlingIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_bottle_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_bottle_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_bottle_03.vcd" nodelay noscene } Rule tiny_BottlingIsPresGrow1_Rule { criteria Bottling Istiny IsPresGrow1 response tiny_BottlingIsPresGrow1 } Response tiny_BottlingIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_bottle_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_bottle_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_bottle_03.vcd" nodelay noscene } Rule tiny_BottlingIsPresGrow2_Rule { criteria Bottling Istiny IsPresGrow2 response tiny_BottlingIsPresGrow2 } Response tiny_BottlingIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_bottle_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_bottle_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_bottle_03.vcd" nodelay noscene } Rule tiny_BottlingIsPresGrow3_Rule { criteria Bottling Istiny IsPresGrow3 response tiny_BottlingIsPresGrow3 } Response tiny_PowerupIsPowerupHaste { scene "scenes/tiny/tiny_tiny_haste_01.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupHaste_Rule { criteria Powerup Istiny IsPowerupHaste response tiny_PowerupIsPowerupHaste } Response tiny_PowerupIsPowerupHasteChance_25% { scene "scenes/tiny/tiny_tiny_haste_02.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Istiny IsPowerupHaste Chance_25% response tiny_PowerupIsPowerupHasteChance_25% } Response tiny_PowerupIsPowerupDoubleDamage { scene "scenes/tiny/tiny_tiny_doubdam_01.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Istiny IsPowerupDoubleDamage response tiny_PowerupIsPowerupDoubleDamage } Response tiny_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/tiny/tiny_tiny_doubdam_02.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istiny IsPowerupDoubleDamage Chance_25% response tiny_PowerupIsPowerupDoubleDamageChance_25% } Response tiny_PowerupIsPowerupBounty { scene "scenes/tiny/tiny_tiny_purch_04.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPowerupBounty_Rule { criteria Powerup Istiny IsPowerupBounty response tiny_PowerupIsPowerupBounty } Response tiny_PowerupIsPowerupBountyChance_30% { scene "scenes/tiny/tiny_tiny_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPowerupBountyChance_30%_Rule { criteria Powerup Istiny IsPowerupBounty Chance_30% response tiny_PowerupIsPowerupBountyChance_30% } Response tiny_PowerupIsPowerupRegeneration { scene "scenes/tiny/tiny_tiny_regen_01.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupRegeneration_Rule { criteria Powerup Istiny IsPowerupRegeneration response tiny_PowerupIsPowerupRegeneration } Response tiny_PowerupIsPowerupIllusion { scene "scenes/tiny/tiny_tiny_illus_01.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupIllusion_Rule { criteria Powerup Istiny IsPowerupIllusion response tiny_PowerupIsPowerupIllusion } Response tiny_PowerupIsPowerupIllusionChance_25% { scene "scenes/tiny/tiny_tiny_illus_02.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Istiny IsPowerupIllusion Chance_25% response tiny_PowerupIsPowerupIllusionChance_25% } Response tiny_PowerupIsPowerupInvisibility { scene "scenes/tiny/tiny_tiny_invis_01.vcd" nodelay noscene } Rule tiny_PowerupIsPowerupInvisibility_Rule { criteria Powerup Istiny IsPowerupInvisibility response tiny_PowerupIsPowerupInvisibility } Response tiny_PowerupIsPowerupArcane { scene "scenes/tiny/tiny_tiny_ability_toss_13.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPowerupArcane_Rule { criteria Powerup Istiny IsPowerupArcane response tiny_PowerupIsPowerupArcane } Response tiny_PowerupIsPresGrow1IsPowerupHaste { scene "scenes/tiny/tiny_tiny_pres_t1_haste_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupHaste_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupHaste response tiny_PowerupIsPresGrow1IsPowerupHaste } Response tiny_PowerupIsPresGrow1IsPowerupHasteChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_haste_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupHasteChance_25%_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupHaste Chance_25% response tiny_PowerupIsPresGrow1IsPowerupHasteChance_25% } Response tiny_PowerupIsPresGrow1IsPowerupDoubleDamage { scene "scenes/tiny/tiny_tiny_pres_t1_doubdam_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupDoubleDamage_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupDoubleDamage response tiny_PowerupIsPresGrow1IsPowerupDoubleDamage } Response tiny_PowerupIsPresGrow1IsPowerupDoubleDamageChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_doubdam_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupDoubleDamage Chance_25% response tiny_PowerupIsPresGrow1IsPowerupDoubleDamageChance_25% } Response tiny_PowerupIsPresGrow1IsPowerupBounty { scene "scenes/tiny/tiny_tiny_pres_t1_purch_04.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow1IsPowerupBounty_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupBounty response tiny_PowerupIsPresGrow1IsPowerupBounty } Response tiny_PowerupIsPresGrow1IsPowerupBountyChance_30% { scene "scenes/tiny/tiny_tiny_pres_t1_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow1IsPowerupBountyChance_30%_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupBounty Chance_30% response tiny_PowerupIsPresGrow1IsPowerupBountyChance_30% } Response tiny_PowerupIsPresGrow1IsPowerupRegeneration { scene "scenes/tiny/tiny_tiny_pres_t1_regen_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupRegeneration_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupRegeneration response tiny_PowerupIsPresGrow1IsPowerupRegeneration } Response tiny_PowerupIsPresGrow1IsPowerupIllusion { scene "scenes/tiny/tiny_tiny_pres_t1_illus_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupIllusion_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupIllusion response tiny_PowerupIsPresGrow1IsPowerupIllusion } Response tiny_PowerupIsPresGrow1IsPowerupIllusionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_illus_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupIllusionChance_25%_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupIllusion Chance_25% response tiny_PowerupIsPresGrow1IsPowerupIllusionChance_25% } Response tiny_PowerupIsPresGrow1IsPowerupInvisibility { scene "scenes/tiny/tiny_tiny_pres_t1_invis_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow1IsPowerupInvisibility_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupInvisibility response tiny_PowerupIsPresGrow1IsPowerupInvisibility } Response tiny_PowerupIsPresGrow1IsPowerupArcane { scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_13.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow1IsPowerupArcane_Rule { criteria Powerup Istiny IsPresGrow1 IsPowerupArcane response tiny_PowerupIsPresGrow1IsPowerupArcane } Response tiny_PowerupIsPresGrow2IsPowerupHaste { scene "scenes/tiny/tiny_tiny_pres_t2_haste_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupHaste_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupHaste response tiny_PowerupIsPresGrow2IsPowerupHaste } Response tiny_PowerupIsPresGrow2IsPowerupHasteChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_haste_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupHasteChance_25%_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupHaste Chance_25% response tiny_PowerupIsPresGrow2IsPowerupHasteChance_25% } Response tiny_PowerupIsPresGrow2IsPowerupDoubleDamage { scene "scenes/tiny/tiny_tiny_pres_t2_doubdam_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupDoubleDamage_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupDoubleDamage response tiny_PowerupIsPresGrow2IsPowerupDoubleDamage } Response tiny_PowerupIsPresGrow2IsPowerupDoubleDamageChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_doubdam_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupDoubleDamage Chance_25% response tiny_PowerupIsPresGrow2IsPowerupDoubleDamageChance_25% } Response tiny_PowerupIsPresGrow2IsPowerupBounty { scene "scenes/tiny/tiny_tiny_pres_t2_purch_04.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow2IsPowerupBounty_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupBounty response tiny_PowerupIsPresGrow2IsPowerupBounty } Response tiny_PowerupIsPresGrow2IsPowerupBountyChance_30% { scene "scenes/tiny/tiny_tiny_pres_t2_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow2IsPowerupBountyChance_30%_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupBounty Chance_30% response tiny_PowerupIsPresGrow2IsPowerupBountyChance_30% } Response tiny_PowerupIsPresGrow2IsPowerupRegeneration { scene "scenes/tiny/tiny_tiny_pres_t2_regen_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupRegeneration_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupRegeneration response tiny_PowerupIsPresGrow2IsPowerupRegeneration } Response tiny_PowerupIsPresGrow2IsPowerupIllusion { scene "scenes/tiny/tiny_tiny_pres_t2_illus_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupIllusion_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupIllusion response tiny_PowerupIsPresGrow2IsPowerupIllusion } Response tiny_PowerupIsPresGrow2IsPowerupIllusionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_illus_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupIllusionChance_25%_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupIllusion Chance_25% response tiny_PowerupIsPresGrow2IsPowerupIllusionChance_25% } Response tiny_PowerupIsPresGrow2IsPowerupInvisibility { scene "scenes/tiny/tiny_tiny_pres_t2_invis_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow2IsPowerupInvisibility_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupInvisibility response tiny_PowerupIsPresGrow2IsPowerupInvisibility } Response tiny_PowerupIsPresGrow2IsPowerupArcane { scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_13.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow2IsPowerupArcane_Rule { criteria Powerup Istiny IsPresGrow2 IsPowerupArcane response tiny_PowerupIsPresGrow2IsPowerupArcane } Response tiny_PowerupIsPresGrow3IsPowerupHaste { scene "scenes/tiny/tiny_tiny_pres_t3_haste_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupHaste_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupHaste response tiny_PowerupIsPresGrow3IsPowerupHaste } Response tiny_PowerupIsPresGrow3IsPowerupHasteChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_haste_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupHasteChance_25%_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupHaste Chance_25% response tiny_PowerupIsPresGrow3IsPowerupHasteChance_25% } Response tiny_PowerupIsPresGrow3IsPowerupDoubleDamage { scene "scenes/tiny/tiny_tiny_pres_t3_doubdam_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupDoubleDamage_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupDoubleDamage response tiny_PowerupIsPresGrow3IsPowerupDoubleDamage } Response tiny_PowerupIsPresGrow3IsPowerupDoubleDamageChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_doubdam_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupDoubleDamage Chance_25% response tiny_PowerupIsPresGrow3IsPowerupDoubleDamageChance_25% } Response tiny_PowerupIsPresGrow3IsPowerupBounty { scene "scenes/tiny/tiny_tiny_pres_t3_purch_04.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow3IsPowerupBounty_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupBounty response tiny_PowerupIsPresGrow3IsPowerupBounty } Response tiny_PowerupIsPresGrow3IsPowerupBountyChance_30% { scene "scenes/tiny/tiny_tiny_pres_t3_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow3IsPowerupBountyChance_30%_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupBounty Chance_30% response tiny_PowerupIsPresGrow3IsPowerupBountyChance_30% } Response tiny_PowerupIsPresGrow3IsPowerupRegeneration { scene "scenes/tiny/tiny_tiny_pres_t3_regen_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupRegeneration_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupRegeneration response tiny_PowerupIsPresGrow3IsPowerupRegeneration } Response tiny_PowerupIsPresGrow3IsPowerupIllusion { scene "scenes/tiny/tiny_tiny_pres_t3_illus_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupIllusion_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupIllusion response tiny_PowerupIsPresGrow3IsPowerupIllusion } Response tiny_PowerupIsPresGrow3IsPowerupIllusionChance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_illus_02.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupIllusionChance_25%_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupIllusion Chance_25% response tiny_PowerupIsPresGrow3IsPowerupIllusionChance_25% } Response tiny_PowerupIsPresGrow3IsPowerupInvisibility { scene "scenes/tiny/tiny_tiny_pres_t3_invis_01.vcd" nodelay noscene } Rule tiny_PowerupIsPresGrow3IsPowerupInvisibility_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupInvisibility response tiny_PowerupIsPresGrow3IsPowerupInvisibility } Response tiny_PowerupIsPresGrow3IsPowerupArcane { scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_13.vcd" nodelay noscene respeakdelay 300 } Rule tiny_PowerupIsPresGrow3IsPowerupArcane_Rule { criteria Powerup Istiny IsPresGrow3 IsPowerupArcane response tiny_PowerupIsPresGrow3IsPowerupArcane } Response tiny_Pain { scene "scenes/tiny/tiny_tiny_pain_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pain_08.vcd" nodelay noscene } Rule tiny_Pain_Rule { criteria Pain Istiny response tiny_Pain } Response tiny_PainChance_25% { scene "scenes/tiny/tiny_tiny_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule tiny_PainChance_25%_Rule { criteria Pain Istiny Chance_25% response tiny_PainChance_25% } Response tiny_PainIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_pain_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_pain_08.vcd" nodelay noscene } Rule tiny_PainIsPresGrow1_Rule { criteria Pain Istiny IsPresGrow1 response tiny_PainIsPresGrow1 } Response tiny_PainIsPresGrow1Chance_25% { scene "scenes/tiny/tiny_tiny_pres_t1_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule tiny_PainIsPresGrow1Chance_25%_Rule { criteria Pain Istiny IsPresGrow1 Chance_25% response tiny_PainIsPresGrow1Chance_25% } Response tiny_PainIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_pain_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_pain_08.vcd" nodelay noscene } Rule tiny_PainIsPresGrow2_Rule { criteria Pain Istiny IsPresGrow2 response tiny_PainIsPresGrow2 } Response tiny_PainIsPresGrow2Chance_25% { scene "scenes/tiny/tiny_tiny_pres_t2_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule tiny_PainIsPresGrow2Chance_25%_Rule { criteria Pain Istiny IsPresGrow2 Chance_25% response tiny_PainIsPresGrow2Chance_25% } Response tiny_PainIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_pain_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_pain_08.vcd" nodelay noscene } Rule tiny_PainIsPresGrow3_Rule { criteria Pain Istiny IsPresGrow3 response tiny_PainIsPresGrow3 } Response tiny_PainIsPresGrow3Chance_25% { scene "scenes/tiny/tiny_tiny_pres_t3_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule tiny_PainIsPresGrow3Chance_25%_Rule { criteria Pain Istiny IsPresGrow3 Chance_25% response tiny_PainIsPresGrow3Chance_25% } Response tiny_CooldownLittleNag { scene "scenes/tiny/tiny_tiny_notyet_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_07.vcd" nodelay noscene } Rule tiny_CooldownLittleNag_Rule { criteria Cooldown Istiny LittleNag response tiny_CooldownLittleNag } Response tiny_CooldownMediumNag { scene "scenes/tiny/tiny_tiny_notyet_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_08.vcd" nodelay noscene } Rule tiny_CooldownMediumNag_Rule { criteria Cooldown Istiny MediumNag response tiny_CooldownMediumNag } Response tiny_CooldownSuperNag { scene "scenes/tiny/tiny_tiny_notyet_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_notyet_09.vcd" nodelay noscene } Rule tiny_CooldownSuperNag_Rule { criteria Cooldown Istiny SuperNag response tiny_CooldownSuperNag } Response tiny_CooldownIsPresGrow1LittleNag { scene "scenes/tiny/tiny_tiny_pres_t1_notyet_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_07.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow1LittleNag_Rule { criteria Cooldown Istiny IsPresGrow1 LittleNag response tiny_CooldownIsPresGrow1LittleNag } Response tiny_CooldownIsPresGrow1MediumNag { scene "scenes/tiny/tiny_tiny_pres_t1_notyet_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_08.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow1MediumNag_Rule { criteria Cooldown Istiny IsPresGrow1 MediumNag response tiny_CooldownIsPresGrow1MediumNag } Response tiny_CooldownIsPresGrow1SuperNag { scene "scenes/tiny/tiny_tiny_pres_t1_notyet_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_notyet_09.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow1SuperNag_Rule { criteria Cooldown Istiny IsPresGrow1 SuperNag response tiny_CooldownIsPresGrow1SuperNag } Response tiny_CooldownIsPresGrow2LittleNag { scene "scenes/tiny/tiny_tiny_pres_t2_notyet_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_07.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow2LittleNag_Rule { criteria Cooldown Istiny IsPresGrow2 LittleNag response tiny_CooldownIsPresGrow2LittleNag } Response tiny_CooldownIsPresGrow2MediumNag { scene "scenes/tiny/tiny_tiny_pres_t2_notyet_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_08.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow2MediumNag_Rule { criteria Cooldown Istiny IsPresGrow2 MediumNag response tiny_CooldownIsPresGrow2MediumNag } Response tiny_CooldownIsPresGrow2SuperNag { scene "scenes/tiny/tiny_tiny_pres_t2_notyet_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_notyet_09.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow2SuperNag_Rule { criteria Cooldown Istiny IsPresGrow2 SuperNag response tiny_CooldownIsPresGrow2SuperNag } Response tiny_CooldownIsPresGrow3LittleNag { scene "scenes/tiny/tiny_tiny_pres_t3_notyet_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_07.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow3LittleNag_Rule { criteria Cooldown Istiny IsPresGrow3 LittleNag response tiny_CooldownIsPresGrow3LittleNag } Response tiny_CooldownIsPresGrow3MediumNag { scene "scenes/tiny/tiny_tiny_pres_t3_notyet_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_08.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow3MediumNag_Rule { criteria Cooldown Istiny IsPresGrow3 MediumNag response tiny_CooldownIsPresGrow3MediumNag } Response tiny_CooldownIsPresGrow3SuperNag { scene "scenes/tiny/tiny_tiny_pres_t3_notyet_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_notyet_09.vcd" nodelay noscene } Rule tiny_CooldownIsPresGrow3SuperNag_Rule { criteria Cooldown Istiny IsPresGrow3 SuperNag response tiny_CooldownIsPresGrow3SuperNag } Response tiny_NoManaLittleNag { scene "scenes/tiny/tiny_tiny_nomana_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_07.vcd" nodelay noscene } Rule tiny_NoManaLittleNag_Rule { criteria NoMana Istiny LittleNag response tiny_NoManaLittleNag } Response tiny_NoManaMediumNag { scene "scenes/tiny/tiny_tiny_nomana_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_08.vcd" nodelay noscene } Rule tiny_NoManaMediumNag_Rule { criteria NoMana Istiny MediumNag response tiny_NoManaMediumNag } Response tiny_NoManaSuperNag { scene "scenes/tiny/tiny_tiny_nomana_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_nomana_09.vcd" nodelay noscene } Rule tiny_NoManaSuperNag_Rule { criteria NoMana Istiny SuperNag response tiny_NoManaSuperNag } Response tiny_NoManaIsPresGrow1LittleNag { scene "scenes/tiny/tiny_tiny_pres_t1_nomana_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_07.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow1LittleNag_Rule { criteria NoMana Istiny IsPresGrow1 LittleNag response tiny_NoManaIsPresGrow1LittleNag } Response tiny_NoManaIsPresGrow1MediumNag { scene "scenes/tiny/tiny_tiny_pres_t1_nomana_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_08.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow1MediumNag_Rule { criteria NoMana Istiny IsPresGrow1 MediumNag response tiny_NoManaIsPresGrow1MediumNag } Response tiny_NoManaIsPresGrow1SuperNag { scene "scenes/tiny/tiny_tiny_pres_t1_nomana_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_nomana_09.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow1SuperNag_Rule { criteria NoMana Istiny IsPresGrow1 SuperNag response tiny_NoManaIsPresGrow1SuperNag } Response tiny_NoManaIsPresGrow2LittleNag { scene "scenes/tiny/tiny_tiny_pres_t2_nomana_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_07.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow2LittleNag_Rule { criteria NoMana Istiny IsPresGrow2 LittleNag response tiny_NoManaIsPresGrow2LittleNag } Response tiny_NoManaIsPresGrow2MediumNag { scene "scenes/tiny/tiny_tiny_pres_t2_nomana_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_08.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow2MediumNag_Rule { criteria NoMana Istiny IsPresGrow2 MediumNag response tiny_NoManaIsPresGrow2MediumNag } Response tiny_NoManaIsPresGrow2SuperNag { scene "scenes/tiny/tiny_tiny_pres_t2_nomana_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_nomana_09.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow2SuperNag_Rule { criteria NoMana Istiny IsPresGrow2 SuperNag response tiny_NoManaIsPresGrow2SuperNag } Response tiny_NoManaIsPresGrow3LittleNag { scene "scenes/tiny/tiny_tiny_pres_t3_nomana_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_07.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow3LittleNag_Rule { criteria NoMana Istiny IsPresGrow3 LittleNag response tiny_NoManaIsPresGrow3LittleNag } Response tiny_NoManaIsPresGrow3MediumNag { scene "scenes/tiny/tiny_tiny_pres_t3_nomana_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_08.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow3MediumNag_Rule { criteria NoMana Istiny IsPresGrow3 MediumNag response tiny_NoManaIsPresGrow3MediumNag } Response tiny_NoManaIsPresGrow3SuperNag { scene "scenes/tiny/tiny_tiny_pres_t3_nomana_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_nomana_09.vcd" nodelay noscene } Rule tiny_NoManaIsPresGrow3SuperNag_Rule { criteria NoMana Istiny IsPresGrow3 SuperNag response tiny_NoManaIsPresGrow3SuperNag } Response tiny_ItemDropIsCommonDrop { scene "scenes/tiny/tiny_tiny_happy_01.vcd" nodelay noscene } Rule tiny_ItemDropIsCommonDrop_Rule { criteria ItemDrop Istiny IsCommonDrop response tiny_ItemDropIsCommonDrop } Response tiny_ItemDropIsRareDrop { scene "scenes/tiny/tiny_tiny_happy_02.vcd" nodelay noscene } Rule tiny_ItemDropIsRareDrop_Rule { criteria ItemDrop Istiny IsRareDrop response tiny_ItemDropIsRareDrop } Response tiny_ItemDropIsUltraRareDrop { scene "scenes/tiny/tiny_tiny_happy_03.vcd" nodelay noscene } Rule tiny_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Istiny IsUltraRareDrop response tiny_ItemDropIsUltraRareDrop } Response tiny_ItemDropIsPresGrow1IsCommonDrop { scene "scenes/tiny/tiny_tiny_pres_t1_happy_01.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow1IsCommonDrop_Rule { criteria ItemDrop Istiny IsPresGrow1 IsCommonDrop response tiny_ItemDropIsPresGrow1IsCommonDrop } Response tiny_ItemDropIsPresGrow1IsRareDrop { scene "scenes/tiny/tiny_tiny_pres_t1_happy_02.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow1IsRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow1 IsRareDrop response tiny_ItemDropIsPresGrow1IsRareDrop } Response tiny_ItemDropIsPresGrow1IsUltraRareDrop { scene "scenes/tiny/tiny_tiny_pres_t1_happy_03.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow1IsUltraRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow1 IsUltraRareDrop response tiny_ItemDropIsPresGrow1IsUltraRareDrop } Response tiny_ItemDropIsPresGrow2IsCommonDrop { scene "scenes/tiny/tiny_tiny_pres_t2_happy_01.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow2IsCommonDrop_Rule { criteria ItemDrop Istiny IsPresGrow2 IsCommonDrop response tiny_ItemDropIsPresGrow2IsCommonDrop } Response tiny_ItemDropIsPresGrow2IsRareDrop { scene "scenes/tiny/tiny_tiny_pres_t2_happy_02.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow2IsRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow2 IsRareDrop response tiny_ItemDropIsPresGrow2IsRareDrop } Response tiny_ItemDropIsPresGrow2IsUltraRareDrop { scene "scenes/tiny/tiny_tiny_pres_t2_happy_03.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow2IsUltraRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow2 IsUltraRareDrop response tiny_ItemDropIsPresGrow2IsUltraRareDrop } Response tiny_ItemDropIsPresGrow3IsCommonDrop { scene "scenes/tiny/tiny_tiny_pres_t3_happy_01.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow3IsCommonDrop_Rule { criteria ItemDrop Istiny IsPresGrow3 IsCommonDrop response tiny_ItemDropIsPresGrow3IsCommonDrop } Response tiny_ItemDropIsPresGrow3IsRareDrop { scene "scenes/tiny/tiny_tiny_pres_t3_happy_02.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow3IsRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow3 IsRareDrop response tiny_ItemDropIsPresGrow3IsRareDrop } Response tiny_ItemDropIsPresGrow3IsUltraRareDrop { scene "scenes/tiny/tiny_tiny_pres_t3_happy_03.vcd" nodelay noscene } Rule tiny_ItemDropIsPresGrow3IsUltraRareDrop_Rule { criteria ItemDrop Istiny IsPresGrow3 IsUltraRareDrop response tiny_ItemDropIsPresGrow3IsUltraRareDrop } Response tiny_InTheBag { scene "scenes/tiny/tiny_tiny_inthebag_01.vcd" nodelay noscene } Rule tiny_InTheBag_Rule { criteria InTheBag Istiny response tiny_InTheBag } Response tiny_InTheBagIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_inthebag_01.vcd" nodelay noscene } Rule tiny_InTheBagIsPresGrow1_Rule { criteria InTheBag Istiny IsPresGrow1 response tiny_InTheBagIsPresGrow1 } Response tiny_InTheBagIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_inthebag_01.vcd" nodelay noscene } Rule tiny_InTheBagIsPresGrow2_Rule { criteria InTheBag Istiny IsPresGrow2 response tiny_InTheBagIsPresGrow2 } Response tiny_InTheBagIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_inthebag_01.vcd" nodelay noscene } Rule tiny_InTheBagIsPresGrow3_Rule { criteria InTheBag Istiny IsPresGrow3 response tiny_InTheBagIsPresGrow3 } Response tiny_Thanks { scene "scenes/tiny/tiny_tiny_thanks_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_thanks_02.vcd" nodelay noscene } Rule tiny_Thanks_Rule { criteria Thanks Istiny response tiny_Thanks } Response tiny_ThanksIsPresGrow1 { scene "scenes/tiny/tiny_tiny_pres_t1_thanks_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_thanks_02.vcd" nodelay noscene } Rule tiny_ThanksIsPresGrow1_Rule { criteria Thanks Istiny IsPresGrow1 response tiny_ThanksIsPresGrow1 } Response tiny_ThanksIsPresGrow2 { scene "scenes/tiny/tiny_tiny_pres_t2_thanks_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_thanks_02.vcd" nodelay noscene } Rule tiny_ThanksIsPresGrow2_Rule { criteria Thanks Istiny IsPresGrow2 response tiny_ThanksIsPresGrow2 } Response tiny_ThanksIsPresGrow3 { scene "scenes/tiny/tiny_tiny_pres_t3_thanks_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_thanks_02.vcd" nodelay noscene } Rule tiny_ThanksIsPresGrow3_Rule { criteria Thanks Istiny IsPresGrow3 response tiny_ThanksIsPresGrow3 } Response tiny_EmoteIsEmoteLaugh { scene "scenes/tiny/tiny_tiny_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_08.vcd" nodelay noscene } Rule tiny_EmoteIsEmoteLaugh_Rule { criteria Emote Istiny IsEmoteLaugh response tiny_EmoteIsEmoteLaugh } Response tiny_EmoteIsPresGrow1IsEmoteLaugh { scene "scenes/tiny/tiny_tiny_pres_t1_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_08.vcd" nodelay noscene } Rule tiny_EmoteIsPresGrow1IsEmoteLaugh_Rule { criteria Emote Istiny IsPresGrow1 IsEmoteLaugh response tiny_EmoteIsPresGrow1IsEmoteLaugh } Response tiny_EmoteIsPresGrow2IsEmoteLaugh { scene "scenes/tiny/tiny_tiny_pres_t2_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_08.vcd" nodelay noscene } Rule tiny_EmoteIsPresGrow2IsEmoteLaugh_Rule { criteria Emote Istiny IsPresGrow2 IsEmoteLaugh response tiny_EmoteIsPresGrow2IsEmoteLaugh } Response tiny_EmoteIsPresGrow3IsEmoteLaugh { scene "scenes/tiny/tiny_tiny_pres_t3_laugh_01.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_02.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_05.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_06.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_08.vcd" nodelay noscene } Rule tiny_EmoteIsPresGrow3IsEmoteLaugh_Rule { criteria Emote Istiny IsPresGrow3 IsEmoteLaugh response tiny_EmoteIsPresGrow3IsEmoteLaugh } Response tiny_TauntIsTinyRollingStone { scene "scenes/tiny/tiny_tiny_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_happy_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_laugh_04.vcd" nodelay noscene } Rule tiny_TauntIsTinyRollingStone_Rule { criteria Taunt Istiny IsTinyRollingStone response tiny_TauntIsTinyRollingStone } Response tiny_TauntIsPresGrow1IsTinyRollingStone { scene "scenes/tiny/tiny_tiny_pres_t1_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_happy_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t1_laugh_04.vcd" nodelay noscene } Rule tiny_TauntIsPresGrow1IsTinyRollingStone_Rule { criteria Taunt Istiny IsPresGrow1 IsTinyRollingStone response tiny_TauntIsPresGrow1IsTinyRollingStone } Response tiny_TauntIsPresGrow2IsTinyRollingStone { scene "scenes/tiny/tiny_tiny_pres_t2_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_happy_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t2_laugh_04.vcd" nodelay noscene } Rule tiny_TauntIsPresGrow2IsTinyRollingStone_Rule { criteria Taunt Istiny IsPresGrow2 IsTinyRollingStone response tiny_TauntIsPresGrow2IsTinyRollingStone } Response tiny_TauntIsPresGrow3IsTinyRollingStone { scene "scenes/tiny/tiny_tiny_pres_t3_move_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_07.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_ability_toss_04.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_move_11.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_happy_03.vcd" nodelay noscene scene "scenes/tiny/tiny_tiny_pres_t3_laugh_04.vcd" nodelay noscene } Rule tiny_TauntIsPresGrow3IsTinyRollingStone_Rule { criteria Taunt Istiny IsPresGrow3 IsTinyRollingStone response tiny_TauntIsPresGrow3IsTinyRollingStone }