criterion "Istechies" "classname" "npc_dota_hero_techies" weight 5 required criterion "IsEnemytechies" "targetclassname" "npc_dota_hero_techies" weight 5 required criterion "IsAllytechies" "nearby_ally" "npc_dota_hero_techies" weight 5 required criterion "IsTechiesSetMine" "abilityname" "techies_land_mines" weight 5 required criterion "IsTechiesStickyBomb" "abilityname" "techies_sticky_bomb" weight 5 required criterion "IsTechiesZap" "abilityname" "techies_reactive_tazer" weight 5 required criterion "IsTechiesStasisTrap" "abilityname" "techies_stasis_trap" weight 5 required criterion "IsTechiesRemoteMineSet" "abilityname" "techies_remote_mines" weight 5 required criterion "IsTechiesRemoteMineDet" "abilityname" "techies_focused_detonate" weight 5 required criterion "IsTechiesArcanaTaunt" "istechiesminitaunt" "yes" weight 5 required criterion "IsTechiesSuicideSuccess" "suicide_kills" ">=1" weight 5 required criterion "IsTechiesSuicideFizzle" "suicide_kills" "0" weight 5 required criterion "IsTechiesRespawnSuicide" "respawnFromSuicide" ">=1" weight 5 required criterion "IsTechiesRespawnDeath" "respawnFromSuicide" "0" weight 5 required criterion "IsTechiesTauntSwingAround" "taunt_type" "swing_around" weight 5 required criterion "IsTechiesLoadoutSpawn" "special_spawn" "techies_loadout_spawn" weight 5 required criterion "IsTechSpeakTrioHigh" "randomnum" ">=46" weight 5 required criterion "IsTechSpeakTrioLow" "randomnum" ">=6,<=45" weight 5 required criterion "IsTechSpeakTrioBarrel" "randomnum" "<=5" weight 5 required criterion "IsTechSpeakDuoHigh" "randomnum" ">=46" weight 5 required criterion "IsTechSpeakDuoLow" "randomnum" "<=45" weight 5 required criterion "IsTechSpeakDuoLowRMine01" "randomnum" "<=1" weight 5 required Response techies_Spawn { scene "scenes/techies/techies_tech_spawn_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_06.vcd" nodelay noscene } Rule techies_Spawn_Rule { criteria Spawn Istechies response techies_Spawn } Response techies_CustomIsGameStart { scene "scenes/techies/techies_tech_begin_01.vcd" nodelay noscene } Rule techies_CustomIsGameStart_Rule { criteria Custom Istechies IsGameStart response techies_CustomIsGameStart } Response techies_CustomIsTechiesArcanaTaunt { scene "scenes/techies/techies_tech_move_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_45.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_46.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_48.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_50.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_54.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_25.vcd" nodelay noscene } Rule techies_CustomIsTechiesArcanaTaunt_Rule { criteria Custom Istechies IsTechiesArcanaTaunt response techies_CustomIsTechiesArcanaTaunt } Response techies_CustomIsTechiesLoadoutSpawn { scene "scenes/techies/techies_tech_spawn_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_spawn_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_cast_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_cast_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_cast_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_01.vcd" nodelay noscene } Rule techies_CustomIsTechiesLoadoutSpawn_Rule { criteria Custom Istechies IsTechiesLoadoutSpawn response techies_CustomIsTechiesLoadoutSpawn } Response techies_KillIsFirstBlood { scene "scenes/techies/techies_tech_firstblood_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_firstblood_02.vcd" nodelay noscene } Rule techies_KillIsFirstBlood_Rule { criteria Kill Istechies IsFirstBlood response techies_KillIsFirstBlood } Response techies_KillIsFirstBloodChance_10% { scene "scenes/techies/techies_tech_firstblood_03.vcd" nodelay noscene } Rule techies_KillIsFirstBloodChance_10%_Rule { criteria Kill Istechies IsFirstBlood Chance_10% response techies_KillIsFirstBloodChance_10% } Response techies_KillIsTechiesSetMineChance_25% { scene "scenes/techies/techies_tech_mineblowsup_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_mineblowsup_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_minekill_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_minekill_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_minekill_03.vcd" nodelay noscene } Rule techies_KillIsTechiesSetMineChance_25%_Rule { criteria Kill Istechies IsTechiesSetMine Chance_25% response techies_KillIsTechiesSetMineChance_25% } Response techies_KillIsTechiesZapChance_75% { scene "scenes/techies/techies_tech_trapgoesoff_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_trapgoesoff_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_trapgoesoff_07.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_trapgoesoff_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_trapgoesoff_10.vcd" nodelay noscene } Rule techies_KillIsTechiesZapChance_75%_Rule { criteria Kill Istechies IsTechiesZap Chance_75% response techies_KillIsTechiesZapChance_75% } Response techies_KillIsTechiesSetMineChance_15% { scene "scenes/techies/techies_tech_focuseddetonate_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_detonatekill_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_detonatekill_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_detonatekill_03.vcd" nodelay noscene } Rule techies_KillIsTechiesSetMineChance_15%_Rule { criteria Kill Istechies IsTechiesSetMine Chance_15% response techies_KillIsTechiesSetMineChance_15% } Response techies_KillIsTechiesSetMineChance_5% { scene "scenes/techies/techies_tech_focuseddetonate_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_focuseddetonate_18.vcd" nodelay noscene } Rule techies_KillIsTechiesSetMineChance_5%_Rule { criteria Kill Istechies IsTechiesSetMine Chance_5% response techies_KillIsTechiesSetMineChance_5% } Response techies_Kill { scene "scenes/techies/techies_tech_levelup_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_23.vcd" nodelay noscene } Rule techies_Kill_Rule { criteria Kill Istechies response techies_Kill } Response techies_KillChance_5% { scene "scenes/techies/techies_tech_kill_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_16.vcd" nodelay noscene } Rule techies_KillChance_5%_Rule { criteria Kill Istechies Chance_5% response techies_KillChance_5% } Response techies_KillIsEnemyAlchemistChance_20% { scene "scenes/techies/techies_tech_rival_02.vcd" nodelay noscene } Rule techies_KillIsEnemyAlchemistChance_20%_Rule { criteria Kill Istechies IsEnemyAlchemist Chance_20% response techies_KillIsEnemyAlchemistChance_20% } Response techies_KillIsEnemyGyrocopterChance_20% { scene "scenes/techies/techies_tech_rival_03.vcd" nodelay noscene } Rule techies_KillIsEnemyGyrocopterChance_20%_Rule { criteria Kill Istechies IsEnemyGyrocopter Chance_20% response techies_KillIsEnemyGyrocopterChance_20% } Response techies_KillIsEnemyTinkerChance_20% { scene "scenes/techies/techies_tech_rival_04.vcd" nodelay noscene } Rule techies_KillIsEnemyTinkerChance_20%_Rule { criteria Kill Istechies IsEnemyTinker Chance_20% response techies_KillIsEnemyTinkerChance_20% } Response techies_KillIsEnemyOgre_MagiChance_20% { scene "scenes/techies/techies_tech_rival_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_rival_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_rival_08.vcd" nodelay noscene } Rule techies_KillIsEnemyOgre_MagiChance_20%_Rule { criteria Kill Istechies IsEnemyOgre_Magi Chance_20% response techies_KillIsEnemyOgre_MagiChance_20% } Response techies_KillIsEnemyAbyssal_UnderlordChance_20% { scene "scenes/techies/techies_tech_rival_10.vcd" nodelay noscene } Rule techies_KillIsEnemyAbyssal_UnderlordChance_20%_Rule { criteria Kill Istechies IsEnemyAbyssal_Underlord Chance_20% response techies_KillIsEnemyAbyssal_UnderlordChance_20% } Response techies_KillIsEnemyDoom_BringerChance_3% { scene "scenes/techies/techies_tech_rival_11.vcd" nodelay noscene } Rule techies_KillIsEnemyDoom_BringerChance_3%_Rule { criteria Kill Istechies IsEnemyDoom_Bringer Chance_3% response techies_KillIsEnemyDoom_BringerChance_3% } Response techies_KillIsEnemyWispChance_20% { scene "scenes/techies/techies_tech_rival_13.vcd" nodelay noscene } Rule techies_KillIsEnemyWispChance_20%_Rule { criteria Kill Istechies IsEnemyWisp Chance_20% response techies_KillIsEnemyWispChance_20% } Response techies_MoveIsTechSpeakTrioLow { scene "scenes/techies/techies_tech_move_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_40.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_45.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_46.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_47.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_48.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_49.vcd" nodelay noscene } Rule techies_MoveIsTechSpeakTrioLow_Rule { criteria Move Istechies IsTechSpeakTrioLow response techies_MoveIsTechSpeakTrioLow } Response techies_MoveIsTechSpeakTrioHigh { scene "scenes/techies/techies_tech_move_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_27.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_36.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_37.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_38.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_39.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_42.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_50.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_51.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_52.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_53.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_54.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_60.vcd" nodelay noscene } Rule techies_MoveIsTechSpeakTrioHigh_Rule { criteria Move Istechies IsTechSpeakTrioHigh response techies_MoveIsTechSpeakTrioHigh } Response techies_MoveIsTechSpeakTrioBarrel { scene "scenes/techies/techies_tech_move_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_30.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_move_32.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_33.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_34.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_43.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_44.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_56.vcd" nodelay noscene } Rule techies_MoveIsTechSpeakTrioBarrel_Rule { criteria Move Istechies IsTechSpeakTrioBarrel response techies_MoveIsTechSpeakTrioBarrel } Response techies_AttackIsTechSpeakDuoLow { scene "scenes/techies/techies_tech_attack_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_23.vcd" nodelay noscene } Rule techies_AttackIsTechSpeakDuoLow_Rule { criteria Attack Istechies IsTechSpeakDuoLow response techies_AttackIsTechSpeakDuoLow } Response techies_AttackIsTechSpeakDuoHigh { scene "scenes/techies/techies_tech_attack_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_25.vcd" nodelay noscene } Rule techies_AttackIsTechSpeakDuoHigh_Rule { criteria Attack Istechies IsTechSpeakDuoHigh response techies_AttackIsTechSpeakDuoHigh } Response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoHigh { scene "scenes/techies/techies_tech_cast_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_cast_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_25.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_29.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_35.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_36.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_37.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_39.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_41.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_42.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_43.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_44.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_52.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_29.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoHigh_Rule { criteria CastExecute Istechies IsTechiesSetMine IsTechSpeakDuoHigh response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoHigh } Response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLow { scene "scenes/techies/techies_tech_setmine_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_30.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_32.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_33.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_34.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_38.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_45.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_46.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_47.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_48.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_50.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_51.vcd" nodelay noscene scene "scenes/techies/techies_tech_setmine_54.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_30.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLow_Rule { criteria CastExecute Istechies IsTechiesSetMine IsTechSpeakDuoLow response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLow } Response techies_CastExecuteIsTechiesZapChance_75% { scene "scenes/techies/techies_tech_settrap_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_settrap_11.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesZapChance_75%_Rule { criteria CastExecute Istechies IsTechiesZap Chance_75% response techies_CastExecuteIsTechiesZapChance_75% } Response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLowRMine01 { scene "scenes/techies/techies_tech_remotemines_01.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLowRMine01_Rule { criteria CastExecute Istechies IsTechiesSetMine IsTechSpeakDuoLowRMine01 response techies_CastExecuteIsTechiesSetMineIsTechSpeakDuoLowRMine01 } Response techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoLow { scene "scenes/techies/techies_tech_remotemines_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_25.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_27.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoLow_Rule { criteria CastExecute Istechies IsTechiesStickyBomb IsTechSpeakDuoLow response techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoLow } Response techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoHigh { scene "scenes/techies/techies_tech_remotemines_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_remotemines_16.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoHigh_Rule { criteria CastExecute Istechies IsTechiesStickyBomb IsTechSpeakDuoHigh response techies_CastExecuteIsTechiesStickyBombIsTechSpeakDuoHigh } Response techies_CastExecuteIsTechiesZapChance_5% { scene "scenes/techies/techies_tech_focuseddetonate_02.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesZapChance_5%_Rule { criteria CastExecute Istechies IsTechiesZap Chance_5% response techies_CastExecuteIsTechiesZapChance_5% } Response techies_CastExecuteIsTechiesZapChance_1% { scene "scenes/techies/techies_tech_pain_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_25.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_27.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_29.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_30.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_31.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_32.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_33.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_34.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_35.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_36.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_37.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_38.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_39.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_40.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_41.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_42.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_43.vcd" nodelay noscene } Rule techies_CastExecuteIsTechiesZapChance_1%_Rule { criteria CastExecute Istechies IsTechiesZap Chance_1% response techies_CastExecuteIsTechiesZapChance_1% } Response techies_DeathIsTechiesSuicideSuccess { scene "scenes/techies/techies_tech_suicidesquad_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_12.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideSuccess_Rule { criteria Death Istechies IsTechiesSuicideSuccess response techies_DeathIsTechiesSuicideSuccess } Response techies_DeathIsTechiesSuicideFizzle { scene "scenes/techies/techies_tech_suicidesquad_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_suicidesquad_13.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideFizzle_Rule { criteria Death Istechies IsTechiesSuicideFizzle response techies_DeathIsTechiesSuicideFizzle } Response techies_DeathIsTechiesSuicideFizzleChance_15% { scene "scenes/techies/techies_tech_suicidesquad_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_failure_01.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideFizzleChance_15%_Rule { criteria Death Istechies IsTechiesSuicideFizzle Chance_15% response techies_DeathIsTechiesSuicideFizzleChance_15% } Response techies_DeathIsTechiesSuicideSuccessChance_15% { scene "scenes/techies/techies_tech_focuseddetonate_14.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideSuccessChance_15%_Rule { criteria Death Istechies IsTechiesSuicideSuccess Chance_15% response techies_DeathIsTechiesSuicideSuccessChance_15% } Response techies_Death { scene "scenes/techies/techies_tech_death_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_death_18.vcd" nodelay noscene } Rule techies_Death_Rule { criteria Death Istechies response techies_Death } Response techies_DeathIsReincarnating { scene "scenes/techies/techies_tech_fastres_01.vcd" nodelay noscene } Rule techies_DeathIsReincarnating_Rule { criteria Death Istechies IsReincarnating response techies_DeathIsReincarnating } Response techies_DeathIsTechiesSuicideSuccessIsReincarnating { scene "scenes/techies/techies_tech_fastressuicide_01.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideSuccessIsReincarnating_Rule { criteria Death Istechies IsTechiesSuicideSuccess IsReincarnating response techies_DeathIsTechiesSuicideSuccessIsReincarnating } Response techies_DeathIsTechiesSuicideFizzleIsReincarnating { scene "scenes/techies/techies_tech_fastressuicide_01.vcd" nodelay noscene } Rule techies_DeathIsTechiesSuicideFizzleIsReincarnating_Rule { criteria Death Istechies IsTechiesSuicideFizzle IsReincarnating response techies_DeathIsTechiesSuicideFizzleIsReincarnating } Response techies_LevelUp { scene "scenes/techies/techies_tech_levelup_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_21.vcd" nodelay noscene } Rule techies_LevelUp_Rule { criteria LevelUp Istechies response techies_LevelUp } Response techies_LevelUpChance_5% { scene "scenes/techies/techies_tech_levelup_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_levelup_24.vcd" nodelay noscene } Rule techies_LevelUpChance_5%_Rule { criteria LevelUp Istechies Chance_5% response techies_LevelUpChance_5% } Response techies_AllyNearEarlyGameIsAllyAlchemist { scene "scenes/techies/techies_tech_ally_02.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyAlchemist_Rule { criteria AllyNear Istechies EarlyGame IsAllyAlchemist response techies_AllyNearEarlyGameIsAllyAlchemist } Response techies_AllyNearEarlyGameIsAllyOgre_Magi { scene "scenes/techies/techies_tech_ally_03.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyOgre_Magi_Rule { criteria AllyNear Istechies EarlyGame IsAllyOgre_Magi response techies_AllyNearEarlyGameIsAllyOgre_Magi } Response techies_AllyNearEarlyGameIsAllyJakiro { scene "scenes/techies/techies_tech_ally_04.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyJakiro_Rule { criteria AllyNear Istechies EarlyGame IsAllyJakiro response techies_AllyNearEarlyGameIsAllyJakiro } Response techies_AllyNearEarlyGameIsAllyPudge { scene "scenes/techies/techies_tech_ally_06.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyPudge_Rule { criteria AllyNear Istechies EarlyGame IsAllyPudge response techies_AllyNearEarlyGameIsAllyPudge } Response techies_AllyNearEarlyGameIsAllyTiny { scene "scenes/techies/techies_tech_ally_07.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyTiny_Rule { criteria AllyNear Istechies EarlyGame IsAllyTiny response techies_AllyNearEarlyGameIsAllyTiny } Response techies_AllyNearEarlyGameIsAllyDark_Seer { scene "scenes/techies/techies_tech_ally_08.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyDark_Seer_Rule { criteria AllyNear Istechies EarlyGame IsAllyDark_Seer response techies_AllyNearEarlyGameIsAllyDark_Seer } Response techies_AllyNearEarlyGameIsAllyTinkerChance_3% { scene "scenes/techies/techies_tech_ally_09.vcd" nodelay noscene speakonce } Rule techies_AllyNearEarlyGameIsAllyTinkerChance_3%_Rule { criteria AllyNear Istechies EarlyGame IsAllyTinker Chance_3% response techies_AllyNearEarlyGameIsAllyTinkerChance_3% } Response techies_LastHit { scene "scenes/techies/techies_tech_lasthit_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_lasthit_21.vcd" nodelay noscene } Rule techies_LastHit_Rule { criteria LastHit Istechies response techies_LastHit } Response techies_LastHitChance_5% { scene "scenes/techies/techies_tech_lasthit_10.vcd" nodelay noscene } Rule techies_LastHitChance_5%_Rule { criteria LastHit Istechies Chance_5% response techies_LastHitChance_5% } Response techies_RespawnIsTechiesRespawnDeath { scene "scenes/techies/techies_tech_respawn_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_12.vcd" nodelay noscene } Rule techies_RespawnIsTechiesRespawnDeath_Rule { criteria Respawn Istechies IsTechiesRespawnDeath response techies_RespawnIsTechiesRespawnDeath } Response techies_RespawnIsTechiesRespawnSuicideChance_75% { scene "scenes/techies/techies_tech_respawn_ssa_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_ssa_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_ssa_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_ssa_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_respawn_01.vcd" nodelay noscene } Rule techies_RespawnIsTechiesRespawnSuicideChance_75%_Rule { criteria Respawn Istechies IsTechiesRespawnSuicide Chance_75% response techies_RespawnIsTechiesRespawnSuicideChance_75% } Response techies_PurchaseIsExpensiveItem { scene "scenes/techies/techies_tech_purch_01.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_purch_02.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_purch_03.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsExpensiveItem_Rule { criteria Purchase Istechies IsExpensiveItem response techies_PurchaseIsExpensiveItem } Response techies_PurchaseIsUltimateScepter { scene "scenes/techies/techies_tech_scepter_01.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_scepter_02.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_scepter_03.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsUltimateScepter_Rule { criteria Purchase Istechies IsUltimateScepter response techies_PurchaseIsUltimateScepter } Response techies_PurchaseIsBlinkDagger { scene "scenes/techies/techies_tech_blink_01.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_blink_02.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_blink_03.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_blink_04.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsBlinkDagger_Rule { criteria Purchase Istechies IsBlinkDagger response techies_PurchaseIsBlinkDagger } Response techies_PurchaseIsNecronomiconChance_20% { scene "scenes/techies/techies_tech_items_01.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsNecronomiconChance_20%_Rule { criteria Purchase Istechies IsNecronomicon Chance_20% response techies_PurchaseIsNecronomiconChance_20% } Response techies_PurchaseIsInvisSwordChance_20% { scene "scenes/techies/techies_tech_items_02.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsInvisSwordChance_20%_Rule { criteria Purchase Istechies IsInvisSword Chance_20% response techies_PurchaseIsInvisSwordChance_20% } Response techies_PurchaseIsMantaChance_20% { scene "scenes/techies/techies_tech_items_03.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsMantaChance_20%_Rule { criteria Purchase Istechies IsManta Chance_20% response techies_PurchaseIsMantaChance_20% } Response techies_PurchaseIsBootsOfTravelChance_20% { scene "scenes/techies/techies_tech_items_04.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_items_05.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsBootsOfTravelChance_20%_Rule { criteria Purchase Istechies IsBootsOfTravel Chance_20% response techies_PurchaseIsBootsOfTravelChance_20% } Response techies_PurchaseIsEulScepter { scene "scenes/techies/techies_tech_items_06.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsEulScepter_Rule { criteria Purchase Istechies IsEulScepter response techies_PurchaseIsEulScepter } Response techies_PurchaseIsSheepStick { scene "scenes/techies/techies_tech_items_07.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsSheepStick_Rule { criteria Purchase Istechies IsSheepStick response techies_PurchaseIsSheepStick } Response techies_PurchaseIsForceStaff { scene "scenes/techies/techies_tech_items_08.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsForceStaff_Rule { criteria Purchase Istechies IsForceStaff response techies_PurchaseIsForceStaff } Response techies_PurchaseIsBloodStone { scene "scenes/techies/techies_tech_items_09.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsBloodStone_Rule { criteria Purchase Istechies IsBloodStone response techies_PurchaseIsBloodStone } Response techies_PurchaseIsOrchid { scene "scenes/techies/techies_tech_items_10.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsOrchid_Rule { criteria Purchase Istechies IsOrchid response techies_PurchaseIsOrchid } Response techies_PurchaseIsSphere { scene "scenes/techies/techies_tech_items_11.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsSphere_Rule { criteria Purchase Istechies IsSphere response techies_PurchaseIsSphere } Response techies_PurchaseIsShiva { scene "scenes/techies/techies_tech_items_12.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsShiva_Rule { criteria Purchase Istechies IsShiva response techies_PurchaseIsShiva } Response techies_PurchaseIsClaymoreChance_15% { scene "scenes/techies/techies_tech_items_15.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsClaymoreChance_15%_Rule { criteria Purchase Istechies IsClaymore Chance_15% response techies_PurchaseIsClaymoreChance_15% } Response techies_PurchaseIsNecronomicon { scene "scenes/techies/techies_tech_items_16.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsNecronomicon_Rule { criteria Purchase Istechies IsNecronomicon response techies_PurchaseIsNecronomicon } Response techies_PurchaseIsInvisSword { scene "scenes/techies/techies_tech_items_17.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsInvisSword_Rule { criteria Purchase Istechies IsInvisSword response techies_PurchaseIsInvisSword } Response techies_PurchaseIsManta { scene "scenes/techies/techies_tech_items_18.vcd" nodelay noscene speakonce } Rule techies_PurchaseIsManta_Rule { criteria Purchase Istechies IsManta response techies_PurchaseIsManta } Response techies_Bottling { scene "scenes/techies/techies_tech_bottle_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_bottle_02.vcd" nodelay noscene } Rule techies_Bottling_Rule { criteria Bottling Istechies response techies_Bottling } Response techies_Deny { scene "scenes/techies/techies_tech_deny_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_deny_22.vcd" nodelay noscene } Rule techies_Deny_Rule { criteria Deny Istechies response techies_Deny } Response techies_MissingIsLaneTop { scene "scenes/techies/techies_tech_lanemissing_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_lanemissing_04.vcd" nodelay noscene } Rule techies_MissingIsLaneTop_Rule { criteria Missing Istechies IsLaneTop response techies_MissingIsLaneTop } Response techies_MissingIsLaneMid { scene "scenes/techies/techies_tech_lanemissing_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_lanemissing_05.vcd" nodelay noscene } Rule techies_MissingIsLaneMid_Rule { criteria Missing Istechies IsLaneMid response techies_MissingIsLaneMid } Response techies_MissingIsLaneBot { scene "scenes/techies/techies_tech_lanemissing_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_lanemissing_06.vcd" nodelay noscene } Rule techies_MissingIsLaneBot_Rule { criteria Missing Istechies IsLaneBot response techies_MissingIsLaneBot } Response techies_ItemDropIsCommonDrop { scene "scenes/techies/techies_tech_itemcommon_01.vcd" nodelay noscene } Rule techies_ItemDropIsCommonDrop_Rule { criteria ItemDrop Istechies IsCommonDrop response techies_ItemDropIsCommonDrop } Response techies_ItemDropIsRareDropChance_10% { scene "scenes/techies/techies_tech_itemmoderate_01.vcd" nodelay noscene } Rule techies_ItemDropIsRareDropChance_10%_Rule { criteria ItemDrop Istechies IsRareDrop Chance_10% response techies_ItemDropIsRareDropChance_10% } Response techies_ItemDropIsRareDrop { scene "scenes/techies/techies_tech_itemmoderate_02.vcd" nodelay noscene } Rule techies_ItemDropIsRareDrop_Rule { criteria ItemDrop Istechies IsRareDrop response techies_ItemDropIsRareDrop } Response techies_ItemDropIsUltraRareDrop { scene "scenes/techies/techies_tech_itemrare_01.vcd" nodelay noscene } Rule techies_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Istechies IsUltraRareDrop response techies_ItemDropIsUltraRareDrop } Response techies_Immortality { scene "scenes/techies/techies_tech_immort_01.vcd" nodelay noscene } Rule techies_Immortality_Rule { criteria Immortality Istechies response techies_Immortality } Response techies_ImmortalityChance_25% { scene "scenes/techies/techies_tech_immort_03.vcd" nodelay noscene } Rule techies_ImmortalityChance_25%_Rule { criteria Immortality Istechies Chance_25% response techies_ImmortalityChance_25% } Response techies_PowerupIsPowerupArcane { scene "scenes/techies/techies_tech_itemmoderate_02.vcd" nodelay noscene respeakdelay 300 } Rule techies_PowerupIsPowerupArcane_Rule { criteria Powerup Istechies IsPowerupArcane response techies_PowerupIsPowerupArcane } Response techies_PowerupIsPowerupBounty { scene "scenes/techies/techies_tech_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule techies_PowerupIsPowerupBounty_Rule { criteria Powerup Istechies IsPowerupBounty response techies_PowerupIsPowerupBounty } Response techies_PowerupIsPowerupHasteChance_25% { scene "scenes/techies/techies_tech_haste_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_haste_02.vcd" nodelay noscene } Rule techies_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Istechies IsPowerupHaste Chance_25% response techies_PowerupIsPowerupHasteChance_25% } Response techies_PowerupIsPowerupHaste { scene "scenes/techies/techies_tech_haste_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_haste_04.vcd" nodelay noscene } Rule techies_PowerupIsPowerupHaste_Rule { criteria Powerup Istechies IsPowerupHaste response techies_PowerupIsPowerupHaste } Response techies_PowerupIsPowerupDoubleDamage { scene "scenes/techies/techies_tech_doubdam_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_doubdam_03.vcd" nodelay noscene } Rule techies_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Istechies IsPowerupDoubleDamage response techies_PowerupIsPowerupDoubleDamage } Response techies_PowerupIsPowerupDoubleDamageChance_5% { scene "scenes/techies/techies_tech_doubdam_04.vcd" nodelay noscene } Rule techies_PowerupIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Istechies IsPowerupDoubleDamage Chance_5% response techies_PowerupIsPowerupDoubleDamageChance_5% } Response techies_PowerupIsPowerupRegeneration { scene "scenes/techies/techies_tech_regen_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_regen_03.vcd" nodelay noscene } Rule techies_PowerupIsPowerupRegeneration_Rule { criteria Powerup Istechies IsPowerupRegeneration response techies_PowerupIsPowerupRegeneration } Response techies_PowerupIsPowerupRegenerationChance_25% { scene "scenes/techies/techies_tech_regen_02.vcd" nodelay noscene } Rule techies_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Istechies IsPowerupRegeneration Chance_25% response techies_PowerupIsPowerupRegenerationChance_25% } Response techies_PowerupIsPowerupIllusion { scene "scenes/techies/techies_tech_illus_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_illus_04.vcd" nodelay noscene } Rule techies_PowerupIsPowerupIllusion_Rule { criteria Powerup Istechies IsPowerupIllusion response techies_PowerupIsPowerupIllusion } Response techies_PowerupIsPowerupIllusionChance_5% { scene "scenes/techies/techies_tech_illus_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_illus_03.vcd" nodelay noscene } Rule techies_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Istechies IsPowerupIllusion Chance_5% response techies_PowerupIsPowerupIllusionChance_5% } Response techies_PowerupIsPowerupInvisibility { scene "scenes/techies/techies_tech_invis_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_invis_04.vcd" nodelay noscene } Rule techies_PowerupIsPowerupInvisibility_Rule { criteria Powerup Istechies IsPowerupInvisibility response techies_PowerupIsPowerupInvisibility } Response techies_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/techies/techies_tech_invis_02.vcd" nodelay noscene } Rule techies_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Istechies IsPowerupInvisibility Chance_25% response techies_PowerupIsPowerupInvisibilityChance_25% } Response techies_CooldownLittleNag { scene "scenes/techies/techies_tech_notyet_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_16.vcd" nodelay noscene } Rule techies_CooldownLittleNag_Rule { criteria Cooldown Istechies LittleNag response techies_CooldownLittleNag } Response techies_CooldownMediumNag { scene "scenes/techies/techies_tech_notyet_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_17.vcd" nodelay noscene } Rule techies_CooldownMediumNag_Rule { criteria Cooldown Istechies MediumNag response techies_CooldownMediumNag } Response techies_CooldownSuperNag { scene "scenes/techies/techies_tech_notyet_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_notyet_18.vcd" nodelay noscene } Rule techies_CooldownSuperNag_Rule { criteria Cooldown Istechies SuperNag response techies_CooldownSuperNag } Response techies_NoManaLittleNag { scene "scenes/techies/techies_tech_nomana_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_16.vcd" nodelay noscene } Rule techies_NoManaLittleNag_Rule { criteria NoMana Istechies LittleNag response techies_NoManaLittleNag } Response techies_NoManaMediumNag { scene "scenes/techies/techies_tech_nomana_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_11.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_17.vcd" nodelay noscene } Rule techies_NoManaMediumNag_Rule { criteria NoMana Istechies MediumNag response techies_NoManaMediumNag } Response techies_NoManaSuperNag { scene "scenes/techies/techies_tech_nomana_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_nomana_18.vcd" nodelay noscene } Rule techies_NoManaSuperNag_Rule { criteria NoMana Istechies SuperNag response techies_NoManaSuperNag } Response techies_Thanks { scene "scenes/techies/techies_tech_thanks_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_09.vcd" nodelay noscene } Rule techies_Thanks_Rule { criteria Thanks Istechies response techies_Thanks } Response techies_ThanksChance_5% { scene "scenes/techies/techies_tech_thanks_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_thanks_10.vcd" nodelay noscene } Rule techies_ThanksChance_5%_Rule { criteria Thanks Istechies Chance_5% response techies_ThanksChance_5% } Response techies_PainChance_15% { scene "scenes/techies/techies_tech_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/techies/techies_tech_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule techies_PainChance_15%_Rule { criteria Pain Istechies Chance_15% response techies_PainChance_15% } Response techies_PainIsTechSpeakTrioLow { scene "scenes/techies/techies_tech_pain_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_09.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_10.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_11.vcd" nodelay noscene } Rule techies_PainIsTechSpeakTrioLow_Rule { criteria Pain Istechies IsTechSpeakTrioLow response techies_PainIsTechSpeakTrioLow } Response techies_PainIsTechSpeakTrioHigh { scene "scenes/techies/techies_tech_pain_12.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_15.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_18.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_20.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_23.vcd" nodelay noscene } Rule techies_PainIsTechSpeakTrioHigh_Rule { criteria Pain Istechies IsTechSpeakTrioHigh response techies_PainIsTechSpeakTrioHigh } Response techies_PainIsTechSpeakTrioBarrel { scene "scenes/techies/techies_tech_pain_25.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_27.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_29.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_30.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_31.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_32.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_33.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_34.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_35.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_36.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_37.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_38.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_39.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_40.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_41.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_42.vcd" nodelay noscene scene "scenes/techies/techies_tech_pain_43.vcd" nodelay noscene } Rule techies_PainIsTechSpeakTrioBarrel_Rule { criteria Pain Istechies IsTechSpeakTrioBarrel response techies_PainIsTechSpeakTrioBarrel } Response techies_InTheBag { scene "scenes/techies/techies_tech_inthebag_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_inthebag_02.vcd" nodelay noscene } Rule techies_InTheBag_Rule { criteria InTheBag Istechies response techies_InTheBag } Response techies_Defeat { scene "scenes/techies/techies_tech_lose_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_lose_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_lose_05.vcd" nodelay noscene scene "scenes/techies/techies_tech_lose_07.vcd" nodelay noscene scene "scenes/techies/techies_tech_lose_10.vcd" nodelay noscene } Rule techies_Defeat_Rule { criteria Defeat Istechies response techies_Defeat } Response techies_DefeatChance_2% { scene "scenes/techies/techies_tech_lose_03.vcd" nodelay noscene } Rule techies_DefeatChance_2%_Rule { criteria Defeat Istechies Chance_2% response techies_DefeatChance_2% } Response techies_DefeatChance_5% { scene "scenes/techies/techies_tech_lose_06.vcd" nodelay noscene scene "scenes/techies/techies_tech_lose_08.vcd" nodelay noscene scene "scenes/techies/techies_tech_anger_27.vcd" nodelay noscene } Rule techies_DefeatChance_5%_Rule { criteria Defeat Istechies Chance_5% response techies_DefeatChance_5% } Response techies_Victory { scene "scenes/techies/techies_tech_win_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_win_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_win_03.vcd" nodelay noscene scene "scenes/techies/techies_tech_win_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_win_05.vcd" nodelay noscene } Rule techies_Victory_Rule { criteria Victory Istechies response techies_Victory } Response techies_VictoryChance_5% { scene "scenes/techies/techies_tech_win_06.vcd" nodelay noscene } Rule techies_VictoryChance_5%_Rule { criteria Victory Istechies Chance_5% response techies_VictoryChance_5% } Response techies_Select { scene "scenes/techies/techies_tech_rare_01.vcd" nodelay noscene scene "scenes/techies/techies_tech_rare_02.vcd" nodelay noscene scene "scenes/techies/techies_tech_rare_04.vcd" nodelay noscene scene "scenes/techies/techies_tech_rare_05.vcd" nodelay noscene } Rule techies_Select_Rule { criteria Select Istechies response techies_Select } Response techies_EmoteIsEmoteLaughIsTechSpeakTrioLow { scene "scenes/techies/techies_tech_move_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_45.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_46.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_47.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_48.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_13.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_14.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_22.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_23.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_22.vcd" nodelay noscene } Rule techies_EmoteIsEmoteLaughIsTechSpeakTrioLow_Rule { criteria Emote Istechies IsEmoteLaugh IsTechSpeakTrioLow response techies_EmoteIsEmoteLaughIsTechSpeakTrioLow } Response techies_EmoteIsEmoteLaughIsTechSpeakTrioHigh { scene "scenes/techies/techies_tech_move_26.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_28.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_51.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_52.vcd" nodelay noscene scene "scenes/techies/techies_tech_move_53.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_16.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_24.vcd" nodelay noscene scene "scenes/techies/techies_tech_attack_25.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_17.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_19.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_21.vcd" nodelay noscene scene "scenes/techies/techies_tech_kill_23.vcd" nodelay noscene } Rule techies_EmoteIsEmoteLaughIsTechSpeakTrioHigh_Rule { criteria Emote Istechies IsEmoteLaugh IsTechSpeakTrioHigh response techies_EmoteIsEmoteLaughIsTechSpeakTrioHigh } Response techies_EmoteIsEmoteLaughIsTechSpeakTrioBarrel { scene "scenes/techies/techies_tech_move_30.vcd" nodelay noscene speakonce scene "scenes/techies/techies_tech_move_33.vcd" nodelay noscene } Rule techies_EmoteIsEmoteLaughIsTechSpeakTrioBarrel_Rule { criteria Emote Istechies IsEmoteLaugh IsTechSpeakTrioBarrel response techies_EmoteIsEmoteLaughIsTechSpeakTrioBarrel } Response techies_TauntIsTechiesTauntSwingAround { scene "scenes/techies/techies_tech_move_39.vcd" nodelay noscene } Rule techies_TauntIsTechiesTauntSwingAround_Rule { criteria Taunt Istechies IsTechiesTauntSwingAround response techies_TauntIsTechiesTauntSwingAround }