criterion "Issven" "classname" "npc_dota_hero_sven" weight 5 required criterion "IsEnemysven" "targetclassname" "npc_dota_hero_sven" weight 5 required criterion "IsAllysven" "nearby_ally" "npc_dota_hero_sven" weight 5 required criterion "IsStormBolt" "abilityname" "sven_storm_bolt" weight 5 required criterion "IsWarcry" "abilityname" "sven_warcry" weight 5 required criterion "IsGodsStrength" "abilityname" "sven_gods_strength" weight 5 required criterion "IsSvenLoadoutSpawn" "special_spawn" "sven_loadout_spawn" weight 5 required Response sven_Spawn { scene "scenes/sven/sven_sven_spawn_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_07.vcd" nodelay noscene } Rule sven_Spawn_Rule { criteria Spawn Issven response sven_Spawn } Response sven_CustomIsGameStart { scene "scenes/sven/sven_sven_battlebegins_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_battlebegins_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_25.vcd" nodelay noscene } Rule sven_CustomIsGameStart_Rule { criteria Custom Issven IsGameStart response sven_CustomIsGameStart } Response sven_CustomIsInterruptedTeleport { scene "scenes/sven/sven_sven_ability_teleport_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_teleport_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_teleport_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_teleport_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_27.vcd" nodelay noscene } Rule sven_CustomIsInterruptedTeleport_Rule { criteria Custom Issven IsInterruptedTeleport response sven_CustomIsInterruptedTeleport } Response sven_CustomIsSvenLoadoutSpawn { scene "scenes/sven/sven_sven_spawn_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_spawn_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_battlebegins_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_09.vcd" nodelay noscene } Rule sven_CustomIsSvenLoadoutSpawn_Rule { criteria Custom Issven IsSvenLoadoutSpawn response sven_CustomIsSvenLoadoutSpawn } Response sven_KillIsFirstBlood { scene "scenes/sven/sven_sven_firstblood_01.vcd" nodelay noscene } Rule sven_KillIsFirstBlood_Rule { criteria Kill Issven IsFirstBlood response sven_KillIsFirstBlood } Response sven_Kill { scene "scenes/sven/sven_sven_kill_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_kill_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_11.vcd" nodelay noscene } Rule sven_Kill_Rule { criteria Kill Issven response sven_Kill } Response sven_KillIsEnemyOmniknightChance_15% { scene "scenes/sven/sven_sven_rivals_general_02.vcd" nodelay noscene } Rule sven_KillIsEnemyOmniknightChance_15%_Rule { criteria Kill Issven IsEnemyOmniknight Chance_15% response sven_KillIsEnemyOmniknightChance_15% } Response sven_KillIsEnemyDragon_KnightChance_15% { scene "scenes/sven/sven_sven_rivals_general_02.vcd" nodelay noscene } Rule sven_KillIsEnemyDragon_KnightChance_15%_Rule { criteria Kill Issven IsEnemyDragon_Knight Chance_15% response sven_KillIsEnemyDragon_KnightChance_15% } Response sven_KillIsEnemyChaos_KnightChance_15% { scene "scenes/sven/sven_sven_rivals_general_02.vcd" nodelay noscene } Rule sven_KillIsEnemyChaos_KnightChance_15%_Rule { criteria Kill Issven IsEnemyChaos_Knight Chance_15% response sven_KillIsEnemyChaos_KnightChance_15% } Response sven_KillIsEnemyOmniknightChance_5% { scene "scenes/sven/sven_sven_rivals_general_03.vcd" nodelay noscene } Rule sven_KillIsEnemyOmniknightChance_5%_Rule { criteria Kill Issven IsEnemyOmniknight Chance_5% response sven_KillIsEnemyOmniknightChance_5% } Response sven_KillIsEnemyDragon_KnightChance_5% { scene "scenes/sven/sven_sven_rivals_general_03.vcd" nodelay noscene } Rule sven_KillIsEnemyDragon_KnightChance_5%_Rule { criteria Kill Issven IsEnemyDragon_Knight Chance_5% response sven_KillIsEnemyDragon_KnightChance_5% } Response sven_KillIsEnemyChaos_KnightChance_5% { scene "scenes/sven/sven_sven_rivals_general_03.vcd" nodelay noscene } Rule sven_KillIsEnemyChaos_KnightChance_5%_Rule { criteria Kill Issven IsEnemyChaos_Knight Chance_5% response sven_KillIsEnemyChaos_KnightChance_5% } Response sven_KillIsEnemyChenChance_25% { scene "scenes/sven/sven_sven_rivals_omni_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_21.vcd" nodelay noscene } Rule sven_KillIsEnemyChenChance_25%_Rule { criteria Kill Issven IsEnemyChen Chance_25% response sven_KillIsEnemyChenChance_25% } Response sven_KillIsEnemyChaos_KnightChance_25% { scene "scenes/sven/sven_sven_rivals_chaos_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_20.vcd" nodelay noscene } Rule sven_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Issven IsEnemyChaos_Knight Chance_25% response sven_KillIsEnemyChaos_KnightChance_25% } Response sven_KillIsEnemyDragon_KnightChance_25% { scene "scenes/sven/sven_sven_rivals_dragon_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_19.vcd" nodelay noscene } Rule sven_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Issven IsEnemyDragon_Knight Chance_25% response sven_KillIsEnemyDragon_KnightChance_25% } Response sven_KillIsEnemyStormSpiritChance_25% { scene "scenes/sven/sven_sven_rival_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_04.vcd" nodelay noscene } Rule sven_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Issven IsEnemyStormSpirit Chance_25% response sven_KillIsEnemyStormSpiritChance_25% } Response sven_KillIsEnemyZuusChance_25% { scene "scenes/sven/sven_sven_rival_05.vcd" nodelay noscene } Rule sven_KillIsEnemyZuusChance_25%_Rule { criteria Kill Issven IsEnemyZuus Chance_25% response sven_KillIsEnemyZuusChance_25% } Response sven_KillIsEnemyEnchantressChance_25% { scene "scenes/sven/sven_sven_rival_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_08.vcd" nodelay noscene } Rule sven_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Issven IsEnemyEnchantress Chance_25% response sven_KillIsEnemyEnchantressChance_25% } Response sven_KillIsEnemyViperChance_25% { scene "scenes/sven/sven_sven_rival_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_11.vcd" nodelay noscene } Rule sven_KillIsEnemyViperChance_25%_Rule { criteria Kill Issven IsEnemyViper Chance_25% response sven_KillIsEnemyViperChance_25% } Response sven_KillIsEnemyVenomancerChance_25% { scene "scenes/sven/sven_sven_rival_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_13.vcd" nodelay noscene } Rule sven_KillIsEnemyVenomancerChance_25%_Rule { criteria Kill Issven IsEnemyVenomancer Chance_25% response sven_KillIsEnemyVenomancerChance_25% } Response sven_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/sven/sven_sven_rival_14.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_15.vcd" nodelay noscene } Rule sven_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Issven IsEnemyCrystalMaiden Chance_25% response sven_KillIsEnemyCrystalMaidenChance_25% } Response sven_KillIsEnemyOmniknightChance_25% { scene "scenes/sven/sven_sven_rival_16.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_17.vcd" nodelay noscene scene "scenes/sven/sven_sven_rival_18.vcd" nodelay noscene } Rule sven_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Issven IsEnemyOmniknight Chance_25% response sven_KillIsEnemyOmniknightChance_25% } Response sven_KillIsEnemyRikiChance_25% { scene "scenes/sven/sven_sven_rival_22.vcd" nodelay noscene } Rule sven_KillIsEnemyRikiChance_25%_Rule { criteria Kill Issven IsEnemyRiki Chance_25% response sven_KillIsEnemyRikiChance_25% } Response sven_KillIsEnemyWeaverChance_25% { scene "scenes/sven/sven_sven_rival_23.vcd" nodelay noscene } Rule sven_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Issven IsEnemyWeaver Chance_25% response sven_KillIsEnemyWeaverChance_25% } Response sven_KillIsEnemyBounty_HunterChance_25% { scene "scenes/sven/sven_sven_rival_24.vcd" nodelay noscene } Rule sven_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Issven IsEnemyBounty_Hunter Chance_25% response sven_KillIsEnemyBounty_HunterChance_25% } Response sven_KillIsEnemyJuggernautChance_25% { scene "scenes/sven/sven_sven_rival_25.vcd" nodelay noscene } Rule sven_KillIsEnemyJuggernautChance_25%_Rule { criteria Kill Issven IsEnemyJuggernaut Chance_25% response sven_KillIsEnemyJuggernautChance_25% } Response sven_KillIsEnemyFurionIsStormBoltChance_15% { scene "scenes/sven/sven_sven_rival_26.vcd" nodelay noscene } Rule sven_KillIsEnemyFurionIsStormBoltChance_15%_Rule { criteria Kill Issven IsEnemyFurion IsStormBolt Chance_15% response sven_KillIsEnemyFurionIsStormBoltChance_15% } Response sven_Move { scene "scenes/sven/sven_sven_move_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_13.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_14.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_15.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_16.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_17.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_18.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_19.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_20.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_21.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_22.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_24.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_26.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_27.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_28.vcd" nodelay noscene scene "scenes/sven/sven_sven_move_29.vcd" nodelay noscene scene "scenes/sven/sven_sven_acknow_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_acknow_11.vcd" nodelay noscene } Rule sven_Move_Rule { criteria Move Issven response sven_Move } Response sven_Attack { scene "scenes/sven/sven_sven_attack_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_attack_12.vcd" nodelay noscene } Rule sven_Attack_Rule { criteria Attack Issven response sven_Attack } Response sven_CastOrder { scene "scenes/sven/sven_sven_cast_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_cast_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_cast_03.vcd" nodelay noscene } Rule sven_CastOrder_Rule { criteria CastOrder Issven response sven_CastOrder } Response sven_CastExecuteIsStormBolt { scene "scenes/sven/sven_sven_ability_stormbolt_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_stormbolt_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_09.vcd" nodelay noscene } Rule sven_CastExecuteIsStormBolt_Rule { criteria CastExecute Issven IsStormBolt response sven_CastExecuteIsStormBolt } Response sven_CastExecuteIsWarcry { scene "scenes/sven/sven_sven_ability_warcry_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_warcry_04.vcd" nodelay noscene } Rule sven_CastExecuteIsWarcry_Rule { criteria CastExecute Issven IsWarcry response sven_CastExecuteIsWarcry } Response sven_CastExecuteIsGodsStrength { scene "scenes/sven/sven_sven_ability_godstrength_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_ability_godstrength_02.vcd" nodelay noscene } Rule sven_CastExecuteIsGodsStrength_Rule { criteria CastExecute Issven IsGodsStrength response sven_CastExecuteIsGodsStrength } Response sven_LevelUp { scene "scenes/sven/sven_sven_level_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_level_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_level_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_level_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_level_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_level_06.vcd" nodelay noscene } Rule sven_LevelUp_Rule { criteria LevelUp Issven response sven_LevelUp } Response sven_AllyNearIsAllyLone_DruidEarlyGame { scene "scenes/sven/sven_sven_rivals_general_04.vcd" nodelay noscene speakonce } Rule sven_AllyNearIsAllyLone_DruidEarlyGame_Rule { criteria AllyNear Issven IsAllyLone_Druid EarlyGame response sven_AllyNearIsAllyLone_DruidEarlyGame } Response sven_AllyNearIsAllyOmniknightEarlyGame { scene "scenes/sven/sven_sven_rivals_general_05.vcd" nodelay noscene speakonce } Rule sven_AllyNearIsAllyOmniknightEarlyGame_Rule { criteria AllyNear Issven IsAllyOmniknight EarlyGame response sven_AllyNearIsAllyOmniknightEarlyGame } Response sven_AllyNearIsAllyChenEarlyGame { scene "scenes/sven/sven_sven_rivals_general_07.vcd" nodelay noscene speakonce } Rule sven_AllyNearIsAllyChenEarlyGame_Rule { criteria AllyNear Issven IsAllyChen EarlyGame response sven_AllyNearIsAllyChenEarlyGame } Response sven_Death { scene "scenes/sven/sven_sven_death_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_13.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_14.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_15.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_16.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_17.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_18.vcd" nodelay noscene scene "scenes/sven/sven_sven_death_19.vcd" nodelay noscene } Rule sven_Death_Rule { criteria Death Issven response sven_Death } Response sven_DeathIsReincarnating { scene "scenes/sven/sven_sven_fastres_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_immort_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_immort_05.vcd" nodelay noscene } Rule sven_DeathIsReincarnating_Rule { criteria Death Issven IsReincarnating response sven_DeathIsReincarnating } Response sven_Respawn { scene "scenes/sven/sven_sven_respawn_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_13.vcd" nodelay noscene scene "scenes/sven/sven_sven_respawn_14.vcd" nodelay noscene } Rule sven_Respawn_Rule { criteria Respawn Issven response sven_Respawn } Response sven_LastHit { scene "scenes/sven/sven_sven_lasthit_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_lasthit_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_lasthit_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_lasthit_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_lasthit_07.vcd" nodelay noscene } Rule sven_LastHit_Rule { criteria LastHit Issven response sven_LastHit } Response sven_Deny { scene "scenes/sven/sven_sven_deny_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_deny_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_09.vcd" nodelay noscene } Rule sven_Deny_Rule { criteria Deny Issven response sven_Deny } Response sven_Select { scene "scenes/sven/sven_sven_rare_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_rare_10.vcd" nodelay noscene } Rule sven_Select_Rule { criteria Select Issven response sven_Select } Response sven_PurchaseIsExpensiveItem { scene "scenes/sven/sven_sven_purch_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_purch_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_purch_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_purch_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_purch_05.vcd" nodelay noscene } Rule sven_PurchaseIsExpensiveItem_Rule { criteria Purchase Issven IsExpensiveItem response sven_PurchaseIsExpensiveItem } Response sven_PurchaseIsUltimateScepter { scene "scenes/sven/sven_sven_scepter_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_scepter_02.vcd" nodelay noscene } Rule sven_PurchaseIsUltimateScepter_Rule { criteria Purchase Issven IsUltimateScepter response sven_PurchaseIsUltimateScepter } Response sven_PurchaseIsBlinkDagger { scene "scenes/sven/sven_sven_blink_01.vcd" nodelay noscene speakonce scene "scenes/sven/sven_sven_blink_02.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsBlinkDagger_Rule { criteria Purchase Issven IsBlinkDagger response sven_PurchaseIsBlinkDagger } Response sven_PurchaseIsBlackKingBar { scene "scenes/sven/sven_sven_item_01.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsBlackKingBar_Rule { criteria Purchase Issven IsBlackKingBar response sven_PurchaseIsBlackKingBar } Response sven_PurchaseIsArmlet { scene "scenes/sven/sven_sven_item_02.vcd" nodelay noscene speakonce scene "scenes/sven/sven_sven_item_03.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsArmlet_Rule { criteria Purchase Issven IsArmlet response sven_PurchaseIsArmlet } Response sven_PurchaseIsArmletChance_5% { scene "scenes/sven/sven_sven_item_04.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsArmletChance_5%_Rule { criteria Purchase Issven IsArmlet Chance_5% response sven_PurchaseIsArmletChance_5% } Response sven_PurchaseIsDaedalus { scene "scenes/sven/sven_sven_item_05.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsDaedalus_Rule { criteria Purchase Issven IsDaedalus response sven_PurchaseIsDaedalus } Response sven_PurchaseIsHeart { scene "scenes/sven/sven_sven_item_06.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsHeart_Rule { criteria Purchase Issven IsHeart response sven_PurchaseIsHeart } Response sven_PurchaseIsAssaultCuirass { scene "scenes/sven/sven_sven_item_07.vcd" nodelay noscene speakonce } Rule sven_PurchaseIsAssaultCuirass_Rule { criteria Purchase Issven IsAssaultCuirass response sven_PurchaseIsAssaultCuirass } Response sven_Bottling { scene "scenes/sven/sven_sven_bottle_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_bottle_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_bottle_03.vcd" nodelay noscene } Rule sven_Bottling_Rule { criteria Bottling Issven response sven_Bottling } Response sven_MissingIsLaneTop { scene "scenes/sven/sven_sven_missing_lane_01.vcd" nodelay noscene } Rule sven_MissingIsLaneTop_Rule { criteria Missing Issven IsLaneTop response sven_MissingIsLaneTop } Response sven_MissingIsLaneMid { scene "scenes/sven/sven_sven_missing_lane_02.vcd" nodelay noscene } Rule sven_MissingIsLaneMid_Rule { criteria Missing Issven IsLaneMid response sven_MissingIsLaneMid } Response sven_MissingIsLaneBot { scene "scenes/sven/sven_sven_missing_lane_03.vcd" nodelay noscene } Rule sven_MissingIsLaneBot_Rule { criteria Missing Issven IsLaneBot response sven_MissingIsLaneBot } Response sven_Immortality { scene "scenes/sven/sven_sven_immort_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_immort_03.vcd" nodelay noscene } Rule sven_Immortality_Rule { criteria Immortality Issven response sven_Immortality } Response sven_ImmortalityChance_25% { scene "scenes/sven/sven_sven_immort_02.vcd" nodelay noscene } Rule sven_ImmortalityChance_25%_Rule { criteria Immortality Issven Chance_25% response sven_ImmortalityChance_25% } Response sven_PowerupIsPowerupHaste { scene "scenes/sven/sven_sven_haste_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_haste_03.vcd" nodelay noscene } Rule sven_PowerupIsPowerupHaste_Rule { criteria Powerup Issven IsPowerupHaste response sven_PowerupIsPowerupHaste } Response sven_PowerupIsPowerupHasteChance_25% { scene "scenes/sven/sven_sven_haste_02.vcd" nodelay noscene } Rule sven_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Issven IsPowerupHaste Chance_25% response sven_PowerupIsPowerupHasteChance_25% } Response sven_PowerupIsPowerupBounty { scene "scenes/sven/sven_sven_lasthit_05.vcd" nodelay noscene respeakdelay 300 } Rule sven_PowerupIsPowerupBounty_Rule { criteria Powerup Issven IsPowerupBounty response sven_PowerupIsPowerupBounty } Response sven_PowerupIsPowerupDoubleDamage { scene "scenes/sven/sven_sven_doubdam_01.vcd" nodelay noscene } Rule sven_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Issven IsPowerupDoubleDamage response sven_PowerupIsPowerupDoubleDamage } Response sven_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/sven/sven_sven_doubdam_02.vcd" nodelay noscene } Rule sven_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Issven IsPowerupDoubleDamage Chance_25% response sven_PowerupIsPowerupDoubleDamageChance_25% } Response sven_PowerupIsPowerupRegeneration { scene "scenes/sven/sven_sven_regen_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_regen_03.vcd" nodelay noscene } Rule sven_PowerupIsPowerupRegeneration_Rule { criteria Powerup Issven IsPowerupRegeneration response sven_PowerupIsPowerupRegeneration } Response sven_PowerupIsPowerupIllusion { scene "scenes/sven/sven_sven_illus_01.vcd" nodelay noscene } Rule sven_PowerupIsPowerupIllusion_Rule { criteria Powerup Issven IsPowerupIllusion response sven_PowerupIsPowerupIllusion } Response sven_PowerupIsPowerupIllusionChance_25% { scene "scenes/sven/sven_sven_illus_02.vcd" nodelay noscene } Rule sven_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Issven IsPowerupIllusion Chance_25% response sven_PowerupIsPowerupIllusionChance_25% } Response sven_PowerupIsPowerupInvisibility { scene "scenes/sven/sven_sven_invis_01.vcd" nodelay noscene } Rule sven_PowerupIsPowerupInvisibility_Rule { criteria Powerup Issven IsPowerupInvisibility response sven_PowerupIsPowerupInvisibility } Response sven_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/sven/sven_sven_invis_02.vcd" nodelay noscene } Rule sven_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Issven IsPowerupInvisibility Chance_5% response sven_PowerupIsPowerupInvisibilityChance_5% } Response sven_PowerupIsPowerupArcane { scene "scenes/sven/sven_sven_purch_02.vcd" nodelay noscene respeakdelay 300 } Rule sven_PowerupIsPowerupArcane_Rule { criteria Powerup Issven IsPowerupArcane response sven_PowerupIsPowerupArcane } Response sven_Thanks { scene "scenes/sven/sven_sven_thanks_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_thanks_02.vcd" nodelay noscene } Rule sven_Thanks_Rule { criteria Thanks Issven response sven_Thanks } Response sven_InTheBag { scene "scenes/sven/sven_sven_inthebag_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_inthebag_02.vcd" nodelay noscene } Rule sven_InTheBag_Rule { criteria InTheBag Issven response sven_InTheBag } Response sven_PainChance_25% { scene "scenes/sven/sven_sven_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule sven_PainChance_25%_Rule { criteria Pain Issven Chance_25% response sven_PainChance_25% } Response sven_Pain { scene "scenes/sven/sven_sven_pain_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_pain_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_pain_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_pain_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_pain_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_pain_06.vcd" nodelay noscene } Rule sven_Pain_Rule { criteria Pain Issven response sven_Pain } Response sven_CooldownLittleNag { scene "scenes/sven/sven_sven_notyet_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_12.vcd" nodelay noscene } Rule sven_CooldownLittleNag_Rule { criteria Cooldown Issven LittleNag response sven_CooldownLittleNag } Response sven_CooldownMediumNag { scene "scenes/sven/sven_sven_notyet_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_11.vcd" nodelay noscene } Rule sven_CooldownMediumNag_Rule { criteria Cooldown Issven MediumNag response sven_CooldownMediumNag } Response sven_CooldownSuperNag { scene "scenes/sven/sven_sven_notyet_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_notyet_09.vcd" nodelay noscene } Rule sven_CooldownSuperNag_Rule { criteria Cooldown Issven SuperNag response sven_CooldownSuperNag } Response sven_CooldownSuperNagChance_1% { scene "scenes/sven/sven_sven_notyet_13.vcd" nodelay noscene } Rule sven_CooldownSuperNagChance_1%_Rule { criteria Cooldown Issven SuperNag Chance_1% response sven_CooldownSuperNagChance_1% } Response sven_NoManaMediumNag { scene "scenes/sven/sven_sven_nomana_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_10.vcd" nodelay noscene } Rule sven_NoManaMediumNag_Rule { criteria NoMana Issven MediumNag response sven_NoManaMediumNag } Response sven_NoManaSuperNag { scene "scenes/sven/sven_sven_nomana_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_06.vcd" nodelay noscene } Rule sven_NoManaSuperNag_Rule { criteria NoMana Issven SuperNag response sven_NoManaSuperNag } Response sven_NoManaLittleNag { scene "scenes/sven/sven_sven_nomana_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_nomana_09.vcd" nodelay noscene } Rule sven_NoManaLittleNag_Rule { criteria NoMana Issven LittleNag response sven_NoManaLittleNag } Response sven_Defeat { scene "scenes/sven/sven_sven_lose_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_lose_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_lose_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_lose_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_lose_05.vcd" nodelay noscene } Rule sven_Defeat_Rule { criteria Defeat Issven response sven_Defeat } Response sven_Victory { scene "scenes/sven/sven_sven_win_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_win_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_win_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_win_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_win_05.vcd" nodelay noscene } Rule sven_Victory_Rule { criteria Victory Issven response sven_Victory } Response sven_ItemDropIsCommonDrop { scene "scenes/sven/sven_sven_happy_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_05.vcd" nodelay noscene } Rule sven_ItemDropIsCommonDrop_Rule { criteria ItemDrop Issven IsCommonDrop response sven_ItemDropIsCommonDrop } Response sven_ItemDropIsUltraRareDrop { scene "scenes/sven/sven_sven_happy_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_12.vcd" nodelay noscene } Rule sven_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Issven IsUltraRareDrop response sven_ItemDropIsUltraRareDrop } Response sven_ItemDropIsRareDrop { scene "scenes/sven/sven_sven_happy_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_04.vcd" nodelay noscene } Rule sven_ItemDropIsRareDrop_Rule { criteria ItemDrop Issven IsRareDrop response sven_ItemDropIsRareDrop } Response sven_EmoteIsEmoteLaugh { scene "scenes/sven/sven_sven_laugh_01.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_02.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_03.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_04.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_05.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_06.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_07.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_08.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_09.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_10.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_11.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_12.vcd" nodelay noscene scene "scenes/sven/sven_sven_laugh_13.vcd" nodelay noscene } Rule sven_EmoteIsEmoteLaugh_Rule { criteria Emote Issven IsEmoteLaugh response sven_EmoteIsEmoteLaugh }