criterion "Isspectre" "classname" "npc_dota_hero_spectre" weight 5 required criterion "IsEnemyspectre" "targetclassname" "npc_dota_hero_spectre" weight 5 required criterion "IsAllyspectre" "nearby_ally" "npc_dota_hero_spectre" weight 5 required criterion "IsSpecArcana" "customresponse" "spec_arc_low" weight 5 required criterion "IsFocused" "spectre_voice" "focused" weight 5 required criterion "IsScattered" "spectre_voice" "scattered" weight 5 required criterion "IsNotArcana" "customresponse" "!=spec_arc_low" weight 5 required criterion "IsNotCompendium" "customresponse" "!=compendium2014" weight 5 required criterion "IsSpectreSpecDagger" "abilityname" "spectre_spectral_dagger" weight 5 required criterion "IsSpectreHaunt" "abilityname" "spectre_haunt" weight 5 required criterion "IsSpectreReality" "abilityname" "spectre_reality" weight 5 required criterion "IsSpectreRealitySuccess" "realityreplace" "1" weight 5 required criterion "IsSpectreCompendium" "customresponse" "compendium2014" weight 5 required criterion "IsSpectreCompendiumLoadoutSpawn" "special_spawn" "spectre_compendium_loadout_spawn" weight 5 required criterion "IsSpectreLoadoutSpawn" "special_spawn" "spectre_loadout_spawn" weight 5 required criterion "IsSpectreArcLoadoutSpawn" "special_spawn" "spectre_arc_loadout_spawn" weight 5 required criterion "IsSpectreMono1" "line_count" "0" weight 5 required criterion "IsSpectreMono2" "line_count" "1" weight 5 required criterion "IsSpectreMono3" "line_count" "2" weight 5 required criterion "IsSpectreMono4" "line_count" "3" weight 5 required criterion "IsSpectreMono5" "line_count" "4" weight 5 required criterion "IsSpectreMono6" "line_count" "5" weight 5 required criterion "IsSpectreMono7" "line_count" "6" weight 5 required criterion "IsSpectreMonoGroup1" "line_group" "0" weight 5 required criterion "IsSpectreMonoGroup2" "line_group" "1" weight 5 required criterion "IsSpectreMonoDone" "line_count" ">=7" weight 5 required Response spectre_SpawnIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_04.vcd" nodelay noscene } Rule spectre_SpawnIsNotArcanaIsNotCompendium_Rule { criteria Spawn Isspectre IsNotArcana IsNotCompendium response spectre_SpawnIsNotArcanaIsNotCompendium } Response spectre_SpawnIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_05.vcd" nodelay noscene } Rule spectre_SpawnIsSpectreCompendium_Rule { criteria Spawn Isspectre IsSpectreCompendium response spectre_SpawnIsSpectreCompendium } Response spectre_SpawnIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_debut_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_debut_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spawn_10.vcd" nodelay noscene } Rule spectre_SpawnIsSpecArcanaIsScattered_Rule { criteria Spawn Isspectre IsSpecArcana IsScattered response spectre_SpawnIsSpecArcanaIsScattered } Response spectre_SpawnIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_debut_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_10.vcd" nodelay noscene } Rule spectre_SpawnIsSpecArcanaIsFocused_Rule { criteria Spawn Isspectre IsSpecArcana IsFocused response spectre_SpawnIsSpecArcanaIsFocused } Response spectre_KillIsNotArcanaIsNotCompendiumIsFirstBlood { scene "scenes/spectre/spectre_spec_firstblood_01.vcd" nodelay noscene } Rule spectre_KillIsNotArcanaIsNotCompendiumIsFirstBlood_Rule { criteria Kill Isspectre IsNotArcana IsNotCompendium IsFirstBlood response spectre_KillIsNotArcanaIsNotCompendiumIsFirstBlood } Response spectre_KillIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_kill_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_kill_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_13.vcd" nodelay noscene } Rule spectre_KillIsNotArcanaIsNotCompendium_Rule { criteria Kill Isspectre IsNotArcana IsNotCompendium response spectre_KillIsNotArcanaIsNotCompendium } Response spectre_KillIsSpectreCompendiumIsFirstBlood { scene "scenes/spectre/spectre_spec_redux_firstblood_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_firstblood_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_firstblood_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_firstblood_04.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsFirstBlood_Rule { criteria Kill Isspectre IsSpectreCompendium IsFirstBlood response spectre_KillIsSpectreCompendiumIsFirstBlood } Response spectre_KillIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_kill_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_kill_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_10.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendium_Rule { criteria Kill Isspectre IsSpectreCompendium response spectre_KillIsSpectreCompendium } Response spectre_KillIsSpectreCompendiumIsEnemySandKingChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_01.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemySandKingChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemySandKing Chance_25% response spectre_KillIsSpectreCompendiumIsEnemySandKingChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyFurionChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_02.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyFurionChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyFurion Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyFurionChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyMagnataurChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_03.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyMagnataurChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyMagnataur Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyMagnataurChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyUndyingChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_04.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyUndyingChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyUndying Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyUndyingChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyChenChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyChenChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyChen Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyChenChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyTreantChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_06.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyTreantChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyTreant Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyTreantChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyLife_StealerChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_07.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyLife_Stealer Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyLife_StealerChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyAlchemistChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyAlchemistChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyAlchemist Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyAlchemistChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyChaos_KnightChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyChaos_KnightChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyChaos_Knight Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyChaos_KnightChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyAbaddonChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyAbaddonChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyAbaddon Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyAbaddonChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyMiranaChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyMiranaChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyMirana Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyMiranaChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyLunaChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyLunaChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyLuna Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyLunaChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyGyrocopterChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyGyrocopterChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyGyrocopter Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyGyrocopterChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyKeeper_of_the_LightChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyKeeper_of_the_LightChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyKeeper_of_the_Light Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyKeeper_of_the_LightChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyDisruptorChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyDisruptorChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyDisruptor Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyDisruptorChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyBatriderChance_15% { scene "scenes/spectre/spectre_spec_redux_rival_08.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyBatriderChance_15%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyBatrider Chance_15% response spectre_KillIsSpectreCompendiumIsEnemyBatriderChance_15% } Response spectre_KillIsSpectreCompendiumIsEnemyDoom_BringerChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_10.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyDoom_BringerChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyDoom_Bringer Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyDoom_BringerChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyNevermoreChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_10.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyNevermoreChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyNevermore Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyNevermoreChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyTerrorbladeChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_10.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyTerrorbladeChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyTerrorblade Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyTerrorbladeChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyShadow_DemonChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_10.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyShadow_DemonChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyShadow_Demon Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyShadow_DemonChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyStormSpiritChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_13.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyStormSpiritChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyStormSpirit Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyStormSpiritChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyEarth_SpiritChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_13.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyEarth_SpiritChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyEarth_Spirit Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyEarth_SpiritChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyEmber_SpiritChance_20% { scene "scenes/spectre/spectre_spec_redux_rival_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_13.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyEmber_SpiritChance_20%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyEmber_Spirit Chance_20% response spectre_KillIsSpectreCompendiumIsEnemyEmber_SpiritChance_20% } Response spectre_KillIsSpectreCompendiumIsEnemyBaneChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_15.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyBaneChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyBane Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyBaneChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyOracleChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_16.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyOracleChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyOracle Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyOracleChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyArc_WardenChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_18.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyArc_Warden Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyArc_WardenChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyWinter_WyvernChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_19.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyWinter_Wyvern Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyWinter_WyvernChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyDrowRangerChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_20.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyDrowRanger Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyDrowRangerChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyCrystalMaidenChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_20.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyCrystalMaiden Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyCrystalMaidenChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyJakiroChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_20.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyJakiroChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyJakiro Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyJakiroChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyLichChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_20.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyLichChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyLich Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyLichChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemyAncient_ApparitionChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_20.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemyAncient_Apparition Chance_25% response spectre_KillIsSpectreCompendiumIsEnemyAncient_ApparitionChance_25% } Response spectre_KillIsSpectreCompendiumIsEnemySpirit_BreakerChance_25% { scene "scenes/spectre/spectre_spec_redux_rival_21.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rival_22.vcd" nodelay noscene } Rule spectre_KillIsSpectreCompendiumIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isspectre IsSpectreCompendium IsEnemySpirit_Breaker Chance_25% response spectre_KillIsSpectreCompendiumIsEnemySpirit_BreakerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_LancerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_death_03_02.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_rival_147.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPhantom_Lancer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_LancerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsFirstBlood { scene "scenes/spectre/spectre_spectre_wwa_firstblood_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_firstblood_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_firstblood_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_firstblood_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_firstblood_05.vcd" nodelay noscene } Rule spectre_KillIsSpecArcanaIsScatteredIsFirstBlood_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsFirstBlood response spectre_KillIsSpecArcanaIsScatteredIsFirstBlood } Response spectre_KillIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_kill_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_07_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_kill_18.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_deny_03.vcd" nodelay noscene } Rule spectre_KillIsSpecArcanaIsScattered_Rule { criteria Kill Isspectre IsSpecArcana IsScattered response spectre_KillIsSpecArcanaIsScattered } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAbaddonChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_001.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAbaddonChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAbaddon Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAbaddonChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAlchemistChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_003.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAlchemistChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAlchemist Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAlchemistChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAncient_ApparitionChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_005.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAncient_Apparition Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAncient_ApparitionChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAntimageChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_007.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAntimageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAntimage Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAntimageChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyArc_WardenChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_009.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyArc_Warden Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyArc_WardenChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAxeChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_011.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAxeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAxe Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAxeChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBaneChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_013.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBaneChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBane Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBaneChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBatriderChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_015.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBatriderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBatrider Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBatriderChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBeastmasterChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_017.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBeastmaster Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBeastmasterChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBloodseekerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_019.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBloodseeker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBloodseekerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBounty_HunterChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_021.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBounty_Hunter Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBounty_HunterChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBrewmasterChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_023.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBrewmaster Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBrewmasterChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBristlebackChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_025.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBristlebackChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBristleback Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBristlebackChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyBroodmotherChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_027.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyBroodmother Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyBroodmotherChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyCentaurChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_029.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyCentaurChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyCentaur Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyCentaurChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyChaos_KnightChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_031.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyChaos_Knight Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyChaos_KnightChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyChenChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_033.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyChenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyChen Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyChenChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyClinkzChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_035.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyClinkzChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyClinkz Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyClinkzChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyRattletrapChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_037.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyRattletrapChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyRattletrap Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyRattletrapChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyCrystalMaidenChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_039.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyCrystalMaiden Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyCrystalMaidenChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_SeerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_041.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDark_Seer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_SeerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_WillowChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_043.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDark_Willow Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDark_WillowChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDawnbreakerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_045.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDawnbreaker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDawnbreakerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDazzleChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_047.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDazzleChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDazzle Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDazzleChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDeath_ProphetChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_049.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDeath_Prophet Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDeath_ProphetChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDisruptorChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_051.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDisruptorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDisruptor Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDisruptorChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDoom_BringerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_053.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDoom_Bringer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDoom_BringerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDragon_KnightChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_055.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDragon_Knight Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDragon_KnightChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyDrowRangerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_057.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyDrowRanger Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyDrowRangerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyEarth_SpiritChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_059.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyEarth_Spirit Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyEarth_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyEarthshakerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_061.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyEarthshaker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyEarthshakerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyElder_TitanChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_063.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyElder_Titan Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyElder_TitanChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyEmber_SpiritChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_065.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyEmber_Spirit Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyEmber_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyEnchantressChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_067.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyEnchantressChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyEnchantress Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyEnchantressChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyEnigmaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_069.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyEnigmaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyEnigma Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyEnigmaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyFaceless_VoidChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_071.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyFaceless_Void Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyFaceless_VoidChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyGrimstrokeChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_073.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyGrimstroke Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyGrimstrokeChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyGyrocopterChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_075.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyGyrocopter Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyGyrocopterChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyHoodwinkChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_077.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyHoodwinkChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyHoodwink Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyHoodwinkChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyHuskarChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_079.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyHuskarChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyHuskar Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyHuskarChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWispChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_081.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWispChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWisp Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWispChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyInvokerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_083.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyInvokerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyInvoker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyInvokerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyJakiroChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_085.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyJakiroChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyJakiro Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyJakiroChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyJuggernautChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_087.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyJuggernautChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyJuggernaut Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyJuggernautChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_089.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyKeeper_of_the_Light Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyKeeper_of_the_LightChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyKunkkaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_091.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyKunkkaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyKunkka Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyKunkkaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLegion_CommanderChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_093.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLegion_Commander Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLegion_CommanderChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLeshracChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_095.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLeshracChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLeshrac Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLeshracChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLichChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_097.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLichChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLich Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLichChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLife_StealerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_099.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLife_Stealer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLife_StealerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLinaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_101.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLinaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLina Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLinaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLionChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_103.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLion Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLionChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLone_DruidChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_105.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLone_Druid Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLone_DruidChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLunaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_107.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLunaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLuna Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLunaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyLycanChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_109.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyLycanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyLycan Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyLycanChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMagnataurChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_111.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMagnataurChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMagnataur Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMagnataurChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMarsChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_113.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMarsChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMars Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMarsChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMedusaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_115.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMedusaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMedusa Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMedusaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMeepoChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_117.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMeepoChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMeepo Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMeepoChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMiranaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_119.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMiranaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMirana Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMiranaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMonkey_KingChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_121.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMonkey_King Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMonkey_KingChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMorphlingChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_123.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMorphlingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMorphling Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMorphlingChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyNaga_SirenChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_125.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyNaga_Siren Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyNaga_SirenChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyFurionChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_127.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyFurionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyFurion Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyFurionChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyNecrolyteChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_129.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyNecrolyte Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyNecrolyteChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyNight_StalkerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_131.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyNight_Stalker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyNight_StalkerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyNyx_AssassinChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_133.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyNyx_Assassin Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyNyx_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyOgre_MagiChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_135.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyOgre_Magi Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyOgre_MagiChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyOmniknightChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_137.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyOmniknightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyOmniknight Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyOmniknightChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyOracleChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_139.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyOracleChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyOracle Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyOracleChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyOutworld_DestroyerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_141.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyOutworld_Destroyer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyOutworld_DestroyerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPangolinChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_143.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPangolinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPangolin Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPangolinChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_AssassinChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_145.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPhantom_Assassin Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhantom_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhoenixChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_149.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPhoenixChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPhoenix Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPhoenixChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPuckChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_151.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPuckChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPuck Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPuckChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPudgeChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_153.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPudgeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPudge Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPudgeChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyPugnaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_155.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyPugnaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyPugna Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyPugnaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyQueenofPainChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_157.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyQueenofPain Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyQueenofPainChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyRazorChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_159.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyRazorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyRazor Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyRazorChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyRikiChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_161.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyRikiChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyRiki Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyRikiChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyRubickChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_163.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyRubickChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyRubick Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyRubickChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySandkingChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_165.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySandkingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySandking Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySandkingChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyShadow_DemonChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_167.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyShadow_Demon Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyShadow_DemonChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyNevermoreChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_169.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyNevermoreChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyNevermore Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyNevermoreChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyShadowShamanChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_171.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyShadowShaman Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyShadowShamanChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySilencerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_173.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySilencerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySilencer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySilencerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySkywrath_MageChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_175.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySkywrath_Mage Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySkywrath_MageChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySlardarChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_177.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySlardarChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySlardar Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySlardarChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySlarkChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_179.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySlarkChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySlark Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySlarkChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySnapfireChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_181.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySnapfireChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySnapfire Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySnapfireChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySniperChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_183.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySniperChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySniper Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySniperChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySpirit_BreakerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_185.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySpirit_Breaker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySpirit_BreakerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyStormSpiritChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_187.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyStormSpirit Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyStormSpiritChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySvenChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_189.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySvenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySven Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySvenChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTechiesChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_191.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTechiesChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTechies Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTechiesChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTemplar_AssassinChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_193.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTemplar_Assassin Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTemplar_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTerrorbladeChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_195.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTerrorblade Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTerrorbladeChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTidehunterChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_197.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTidehunterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTidehunter Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTidehunterChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyShredderChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_199.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyShredderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyShredder Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyShredderChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTinkerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_201.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTinkerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTinker Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTinkerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTinyChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_203.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTinyChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTiny Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTinyChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTreantChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_205.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTreantChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTreant Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTreantChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTroll_WarlordChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_207.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTroll_Warlord Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTroll_WarlordChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyTuskChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_209.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyTuskChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyTusk Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyTuskChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_211.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyAbyssal_Underlord Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyAbyssal_UnderlordChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyUndyingChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_213.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyUndyingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyUndying Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyUndyingChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyUrsaChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_215.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyUrsaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyUrsa Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyUrsaChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyVengefulSpiritChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_217.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyVengefulSpirit Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyVengefulSpiritChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyVenomancerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_219.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyVenomancerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyVenomancer Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyVenomancerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyViperChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_221.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyViperChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyViper Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyViperChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyVisageChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_223.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyVisageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyVisage Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyVisageChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyVoid_SpiritChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_225.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_rival_226.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyVoid_Spirit Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyVoid_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWarlockChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_227.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWarlockChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWarlock Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWarlockChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWeaverChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_229.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWeaverChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWeaver Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWeaverChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWindrunnerChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_231.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWindrunner Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWindrunnerChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWinter_WyvernChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_233.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWinter_Wyvern Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWinter_WyvernChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyWitchDoctorChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_235.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyWitchDoctor Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyWitchDoctorChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemySkeleton_KingChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_237.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemySkeleton_King Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemySkeleton_KingChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyZuusChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_239.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyZuusChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyZuus Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyZuusChance_25% } Response spectre_KillIsSpecArcanaIsScatteredIsEnemyMarciChance_25% { scene "scenes/spectre/spectre_spectre_wwa_rival_300.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsScatteredIsEnemyMarciChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsScattered IsEnemyMarci Chance_25% response spectre_KillIsSpecArcanaIsScatteredIsEnemyMarciChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_LancerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_death_03_02.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_rival_147.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPhantom_Lancer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_LancerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsFirstBlood { scene "scenes/spectre/spectre_fs_spectre_wwa_firstblood_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_firstblood_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_firstblood_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_firstblood_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_firstblood_05.vcd" nodelay noscene } Rule spectre_KillIsSpecArcanaIsFocusedIsFirstBlood_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsFirstBlood response spectre_KillIsSpecArcanaIsFocusedIsFirstBlood } Response spectre_KillIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_kill_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_07_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_16.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_17.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_kill_18.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_deny_03.vcd" nodelay noscene } Rule spectre_KillIsSpecArcanaIsFocused_Rule { criteria Kill Isspectre IsSpecArcana IsFocused response spectre_KillIsSpecArcanaIsFocused } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAbaddonChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_001.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAbaddonChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAbaddon Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAbaddonChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAlchemistChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_003.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAlchemistChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAlchemist Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAlchemistChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAncient_ApparitionChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_005.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAncient_Apparition Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAncient_ApparitionChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAntimageChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_007.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAntimageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAntimage Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAntimageChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyArc_WardenChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_009.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyArc_Warden Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyArc_WardenChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAxeChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_011.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAxeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAxe Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAxeChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBaneChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_013.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBaneChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBane Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBaneChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBatriderChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_015.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBatriderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBatrider Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBatriderChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBeastmasterChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_017.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBeastmaster Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBeastmasterChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBloodseekerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_019.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBloodseeker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBloodseekerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBounty_HunterChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_021.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBounty_Hunter Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBounty_HunterChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBrewmasterChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_023.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBrewmaster Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBrewmasterChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBristlebackChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_025.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBristlebackChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBristleback Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBristlebackChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyBroodmotherChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_027.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyBroodmother Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyBroodmotherChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyCentaurChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_029.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyCentaurChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyCentaur Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyCentaurChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyChaos_KnightChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_031.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyChaos_Knight Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyChaos_KnightChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyChenChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_033.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyChenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyChen Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyChenChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyClinkzChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_035.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyClinkzChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyClinkz Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyClinkzChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyRattletrapChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_037.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyRattletrapChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyRattletrap Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyRattletrapChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyCrystalMaidenChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_039.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyCrystalMaiden Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyCrystalMaidenChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_SeerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_041.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDark_Seer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_SeerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_WillowChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_043.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDark_Willow Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDark_WillowChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDawnbreakerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_045.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDawnbreaker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDawnbreakerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDazzleChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_047.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDazzleChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDazzle Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDazzleChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDeath_ProphetChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_049.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDeath_Prophet Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDeath_ProphetChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDisruptorChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_051.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDisruptorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDisruptor Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDisruptorChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDoom_BringerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_053.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDoom_Bringer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDoom_BringerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDragon_KnightChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_055.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDragon_Knight Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDragon_KnightChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyDrowRangerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_057.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyDrowRanger Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyDrowRangerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyEarth_SpiritChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_059.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyEarth_Spirit Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyEarth_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyEarthshakerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_061.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyEarthshaker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyEarthshakerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyElder_TitanChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_063.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyElder_Titan Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyElder_TitanChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyEmber_SpiritChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_065.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyEmber_Spirit Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyEmber_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyEnchantressChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_067.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyEnchantressChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyEnchantress Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyEnchantressChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyEnigmaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_069.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyEnigmaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyEnigma Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyEnigmaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyFaceless_VoidChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_071.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyFaceless_Void Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyFaceless_VoidChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyGrimstrokeChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_073.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyGrimstroke Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyGrimstrokeChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyGyrocopterChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_075.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyGyrocopter Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyGyrocopterChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyHoodwinkChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_077.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyHoodwinkChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyHoodwink Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyHoodwinkChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyHuskarChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_079.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyHuskarChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyHuskar Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyHuskarChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWispChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_081.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWispChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWisp Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWispChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyInvokerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_083.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyInvokerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyInvoker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyInvokerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyJakiroChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_085.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyJakiroChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyJakiro Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyJakiroChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyJuggernautChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_087.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyJuggernautChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyJuggernaut Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyJuggernautChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_089.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyKeeper_of_the_Light Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyKeeper_of_the_LightChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyKunkkaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_091.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyKunkkaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyKunkka Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyKunkkaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLegion_CommanderChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_093.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLegion_Commander Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLegion_CommanderChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLeshracChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_095.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLeshracChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLeshrac Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLeshracChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLichChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_097.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLichChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLich Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLichChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLife_StealerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_099.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLife_Stealer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLife_StealerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLinaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_101.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLinaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLina Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLinaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLionChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_103.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLion Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLionChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLone_DruidChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_105.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLone_Druid Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLone_DruidChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLunaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_107.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLunaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLuna Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLunaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyLycanChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_109.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyLycanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyLycan Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyLycanChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMagnataurChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_111.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMagnataurChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMagnataur Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMagnataurChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMarsChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_113.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMarsChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMars Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMarsChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMedusaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_115.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMedusaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMedusa Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMedusaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMeepoChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_117.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMeepoChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMeepo Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMeepoChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMiranaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_119.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMiranaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMirana Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMiranaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMonkey_KingChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_121.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMonkey_King Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMonkey_KingChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMorphlingChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_123.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMorphlingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMorphling Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMorphlingChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyNaga_SirenChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_125.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyNaga_Siren Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyNaga_SirenChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyFurionChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_127.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyFurionChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyFurion Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyFurionChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyNecrolyteChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_129.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyNecrolyte Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyNecrolyteChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyNight_StalkerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_131.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyNight_Stalker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyNight_StalkerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyNyx_AssassinChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_133.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyNyx_Assassin Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyNyx_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyOgre_MagiChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_135.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyOgre_Magi Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyOgre_MagiChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyOmniknightChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_137.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyOmniknightChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyOmniknight Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyOmniknightChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyOracleChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_139.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyOracleChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyOracle Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyOracleChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyOutworld_DestroyerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_141.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyOutworld_Destroyer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyOutworld_DestroyerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPangolinChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_143.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPangolinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPangolin Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPangolinChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_AssassinChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_145.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPhantom_Assassin Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhantom_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhoenixChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_149.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPhoenixChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPhoenix Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPhoenixChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPuckChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_151.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPuckChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPuck Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPuckChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPudgeChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_153.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPudgeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPudge Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPudgeChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyPugnaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_155.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyPugnaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyPugna Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyPugnaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyQueenofPainChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_157.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyQueenofPain Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyQueenofPainChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyRazorChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_159.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyRazorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyRazor Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyRazorChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyRikiChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_161.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyRikiChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyRiki Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyRikiChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyRubickChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_163.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyRubickChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyRubick Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyRubickChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySandkingChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_165.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySandkingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySandking Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySandkingChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyShadow_DemonChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_167.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyShadow_Demon Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyShadow_DemonChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyNevermoreChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_169.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyNevermoreChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyNevermore Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyNevermoreChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyShadowShamanChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_171.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyShadowShaman Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyShadowShamanChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySilencerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_173.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySilencerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySilencer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySilencerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySkywrath_MageChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_175.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySkywrath_Mage Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySkywrath_MageChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySlardarChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_177.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySlardarChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySlardar Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySlardarChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySlarkChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_179.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySlarkChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySlark Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySlarkChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySnapfireChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_181.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySnapfireChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySnapfire Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySnapfireChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySniperChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_183.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySniperChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySniper Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySniperChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySpirit_BreakerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_185.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySpirit_Breaker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySpirit_BreakerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyStormSpiritChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_187.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyStormSpirit Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyStormSpiritChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySvenChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_189.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySvenChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySven Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySvenChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTechiesChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_191.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTechiesChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTechies Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTechiesChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTemplar_AssassinChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_193.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTemplar_Assassin Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTemplar_AssassinChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTerrorbladeChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_195.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTerrorblade Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTerrorbladeChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTidehunterChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_197.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTidehunterChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTidehunter Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTidehunterChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyShredderChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_199.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyShredderChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyShredder Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyShredderChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTinkerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_201.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTinkerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTinker Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTinkerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTinyChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_203.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTinyChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTiny Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTinyChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTreantChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_205.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTreantChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTreant Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTreantChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTroll_WarlordChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_207.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTroll_Warlord Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTroll_WarlordChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyTuskChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_209.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyTuskChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyTusk Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyTuskChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_211.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyAbyssal_Underlord Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyAbyssal_UnderlordChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyUndyingChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_213.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyUndyingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyUndying Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyUndyingChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyUrsaChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_215.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyUrsaChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyUrsa Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyUrsaChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyVengefulSpiritChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_217.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyVengefulSpirit Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyVengefulSpiritChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyVenomancerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_219.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyVenomancerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyVenomancer Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyVenomancerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyViperChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_221.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyViperChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyViper Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyViperChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyVisageChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_223.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyVisageChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyVisage Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyVisageChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyVoid_SpiritChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_225.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_rival_226.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyVoid_Spirit Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyVoid_SpiritChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWarlockChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_227.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWarlockChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWarlock Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWarlockChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWeaverChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_229.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWeaverChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWeaver Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWeaverChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWindrunnerChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_231.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWindrunner Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWindrunnerChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWinter_WyvernChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_233.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWinter_Wyvern Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWinter_WyvernChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyWitchDoctorChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_235.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyWitchDoctor Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyWitchDoctorChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemySkeleton_KingChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_237.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemySkeleton_King Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemySkeleton_KingChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyZuusChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_239.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyZuusChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyZuus Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyZuusChance_25% } Response spectre_KillIsSpecArcanaIsFocusedIsEnemyMarciChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_rival_300.vcd" nodelay noscene speakonce } Rule spectre_KillIsSpecArcanaIsFocusedIsEnemyMarciChance_25%_Rule { criteria Kill Isspectre IsSpecArcana IsFocused IsEnemyMarci Chance_25% response spectre_KillIsSpecArcanaIsFocusedIsEnemyMarciChance_25% } Response spectre_MoveIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_move_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_move_07.vcd" nodelay noscene } Rule spectre_MoveIsNotArcanaIsNotCompendium_Rule { criteria Move Isspectre IsNotArcana IsNotCompendium response spectre_MoveIsNotArcanaIsNotCompendium } Response spectre_MoveIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_move_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_move_17.vcd" nodelay noscene } Rule spectre_MoveIsSpectreCompendium_Rule { criteria Move Isspectre IsSpectreCompendium response spectre_MoveIsSpectreCompendium } Response spectre_MoveIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_move_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_18.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_19.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_20.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_21.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_22.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_22_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_move_23.vcd" nodelay noscene } Rule spectre_MoveIsSpecArcanaIsScattered_Rule { criteria Move Isspectre IsSpecArcana IsScattered response spectre_MoveIsSpecArcanaIsScattered } Response spectre_MoveIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_move_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_16.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_17.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_18.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_19.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_20.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_21.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_22.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_22_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_move_23.vcd" nodelay noscene } Rule spectre_MoveIsSpecArcanaIsFocused_Rule { criteria Move Isspectre IsSpecArcana IsFocused response spectre_MoveIsSpecArcanaIsFocused } Response spectre_AttackIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_attack_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_attack_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_attack_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_attack_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_attack_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_ability_haunt_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_ability_haunt_03.vcd" nodelay noscene } Rule spectre_AttackIsNotArcanaIsNotCompendium_Rule { criteria Attack Isspectre IsNotArcana IsNotCompendium response spectre_AttackIsNotArcanaIsNotCompendium } Response spectre_AttackIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_attack_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_attack_11.vcd" nodelay noscene } Rule spectre_AttackIsSpectreCompendium_Rule { criteria Attack Isspectre IsSpectreCompendium response spectre_AttackIsSpectreCompendium } Response spectre_AttackIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_attack_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_attack_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_01.vcd" nodelay noscene } Rule spectre_AttackIsSpecArcanaIsScattered_Rule { criteria Attack Isspectre IsSpecArcana IsScattered response spectre_AttackIsSpecArcanaIsScattered } Response spectre_AttackIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_attack_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_attack_16.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_01.vcd" nodelay noscene } Rule spectre_AttackIsSpecArcanaIsFocused_Rule { criteria Attack Isspectre IsSpecArcana IsFocused response spectre_AttackIsSpecArcanaIsFocused } Response spectre_CustomIsNotArcanaIsNotCompendiumIsGameStart { scene "scenes/spectre/spectre_spec_cast_01.vcd" nodelay noscene } Rule spectre_CustomIsNotArcanaIsNotCompendiumIsGameStart_Rule { criteria Custom Isspectre IsNotArcana IsNotCompendium IsGameStart response spectre_CustomIsNotArcanaIsNotCompendiumIsGameStart } Response spectre_CustomIsSpectreLoadoutSpawn { scene "scenes/spectre/spectre_spec_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_cast_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_cast_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_attack_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_02.vcd" nodelay noscene } Rule spectre_CustomIsSpectreLoadoutSpawn_Rule { criteria Custom Isspectre IsSpectreLoadoutSpawn response spectre_CustomIsSpectreLoadoutSpawn } Response spectre_CustomIsSpectreCompendiumIsGameStart { scene "scenes/spectre/spectre_spec_redux_begin_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_begin_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_begin_03.vcd" nodelay noscene } Rule spectre_CustomIsSpectreCompendiumIsGameStart_Rule { criteria Custom Isspectre IsSpectreCompendium IsGameStart response spectre_CustomIsSpectreCompendiumIsGameStart } Response spectre_CustomIsSpectreCompendiumIsSpectreRealitySuccessChance_75% { scene "scenes/spectre/spectre_spec_redux_reality_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_reality_08.vcd" nodelay noscene } Rule spectre_CustomIsSpectreCompendiumIsSpectreRealitySuccessChance_75%_Rule { criteria Custom Isspectre IsSpectreCompendium IsSpectreRealitySuccess Chance_75% response spectre_CustomIsSpectreCompendiumIsSpectreRealitySuccessChance_75% } Response spectre_CustomIsSpectreCompendiumIsSpectreCompendiumLoadoutSpawn { scene "scenes/spectre/spectre_spec_redux_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_begin_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_begin_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_06.vcd" nodelay noscene } Rule spectre_CustomIsSpectreCompendiumIsSpectreCompendiumLoadoutSpawn_Rule { criteria Custom Isspectre IsSpectreCompendium IsSpectreCompendiumLoadoutSpawn response spectre_CustomIsSpectreCompendiumIsSpectreCompendiumLoadoutSpawn } Response spectre_CustomIsSpecArcanaIsScatteredIsGameStart { scene "scenes/spectre/spectre_spectre_wwa_begin_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_begin_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_begin_03.vcd" nodelay noscene } Rule spectre_CustomIsSpecArcanaIsScatteredIsGameStart_Rule { criteria Custom Isspectre IsSpecArcana IsScattered IsGameStart response spectre_CustomIsSpecArcanaIsScatteredIsGameStart } Response spectre_CustomIsSpecArcanaIsScatteredIsSpectreRealitySuccessChance_75% { scene "scenes/spectre/spectre_spectre_wwa_reality_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_reality_08.vcd" nodelay noscene } Rule spectre_CustomIsSpecArcanaIsScatteredIsSpectreRealitySuccessChance_75%_Rule { criteria Custom Isspectre IsSpecArcana IsScattered IsSpectreRealitySuccess Chance_75% response spectre_CustomIsSpecArcanaIsScatteredIsSpectreRealitySuccessChance_75% } Response spectre_CustomIsSpecArcanaIsFocusedIsGameStart { scene "scenes/spectre/spectre_fs_spectre_wwa_begin_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_begin_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_begin_03.vcd" nodelay noscene } Rule spectre_CustomIsSpecArcanaIsFocusedIsGameStart_Rule { criteria Custom Isspectre IsSpecArcana IsFocused IsGameStart response spectre_CustomIsSpecArcanaIsFocusedIsGameStart } Response spectre_CustomIsSpecArcanaIsFocusedIsSpectreRealitySuccessChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_reality_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_reality_08.vcd" nodelay noscene } Rule spectre_CustomIsSpecArcanaIsFocusedIsSpectreRealitySuccessChance_75%_Rule { criteria Custom Isspectre IsSpecArcana IsFocused IsSpectreRealitySuccess Chance_75% response spectre_CustomIsSpecArcanaIsFocusedIsSpectreRealitySuccessChance_75% } Response spectre_CustomIsSpectreArcLoadoutSpawn { scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spawn_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_debut_09.vcd" nodelay noscene } Rule spectre_CustomIsSpectreArcLoadoutSpawn_Rule { criteria Custom Isspectre IsSpectreArcLoadoutSpawn response spectre_CustomIsSpectreArcLoadoutSpawn } Response spectre_CastOrderIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_cast_02.vcd" nodelay noscene } Rule spectre_CastOrderIsNotArcanaIsNotCompendium_Rule { criteria CastOrder Isspectre IsNotArcana IsNotCompendium response spectre_CastOrderIsNotArcanaIsNotCompendium } Response spectre_CastOrderIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_cast_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_cast_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_cast_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_cast_04.vcd" nodelay noscene } Rule spectre_CastOrderIsSpectreCompendium_Rule { criteria CastOrder Isspectre IsSpectreCompendium response spectre_CastOrderIsSpectreCompendium } Response spectre_CastOrderIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_cast_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_cast_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_cast_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_cast_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_cast_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_cast_06.vcd" nodelay noscene } Rule spectre_CastOrderIsSpecArcanaIsScattered_Rule { criteria CastOrder Isspectre IsSpecArcana IsScattered response spectre_CastOrderIsSpecArcanaIsScattered } Response spectre_CastOrderIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_cast_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_cast_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_cast_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_cast_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_cast_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_cast_06.vcd" nodelay noscene } Rule spectre_CastOrderIsSpecArcanaIsFocused_Rule { criteria CastOrder Isspectre IsSpecArcana IsFocused response spectre_CastOrderIsSpecArcanaIsFocused } Response spectre_LevelUpIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_level_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_level_07.vcd" nodelay noscene } Rule spectre_LevelUpIsNotArcanaIsNotCompendium_Rule { criteria LevelUp Isspectre IsNotArcana IsNotCompendium response spectre_LevelUpIsNotArcanaIsNotCompendium } Response spectre_LevelUpIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_levelup_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_18.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_19.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_levelup_20.vcd" nodelay noscene } Rule spectre_LevelUpIsSpectreCompendium_Rule { criteria LevelUp Isspectre IsSpectreCompendium response spectre_LevelUpIsSpectreCompendium } Response spectre_LevelUpIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_levelup_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_levelup_14.vcd" nodelay noscene } Rule spectre_LevelUpIsSpecArcanaIsScattered_Rule { criteria LevelUp Isspectre IsSpecArcana IsScattered response spectre_LevelUpIsSpecArcanaIsScattered } Response spectre_LevelUpIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_levelup_14.vcd" nodelay noscene } Rule spectre_LevelUpIsSpecArcanaIsFocused_Rule { criteria LevelUp Isspectre IsSpecArcana IsFocused response spectre_LevelUpIsSpecArcanaIsFocused } Response spectre_LastHitIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_lasthit_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lasthit_12.vcd" nodelay noscene } Rule spectre_LastHitIsNotArcanaIsNotCompendium_Rule { criteria LastHit Isspectre IsNotArcana IsNotCompendium response spectre_LastHitIsNotArcanaIsNotCompendium } Response spectre_LastHitIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_lasthit_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lasthit_13.vcd" nodelay noscene } Rule spectre_LastHitIsSpectreCompendium_Rule { criteria LastHit Isspectre IsSpectreCompendium response spectre_LastHitIsSpectreCompendium } Response spectre_LastHitIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_lasthit_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lasthit_16.vcd" nodelay noscene } Rule spectre_LastHitIsSpecArcanaIsScattered_Rule { criteria LastHit Isspectre IsSpecArcana IsScattered response spectre_LastHitIsSpecArcanaIsScattered } Response spectre_LastHitIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lasthit_16.vcd" nodelay noscene } Rule spectre_LastHitIsSpecArcanaIsFocused_Rule { criteria LastHit Isspectre IsSpecArcana IsFocused response spectre_LastHitIsSpecArcanaIsFocused } Response spectre_DeathIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_death_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_death_07.vcd" nodelay noscene } Rule spectre_DeathIsNotArcanaIsNotCompendium_Rule { criteria Death Isspectre IsNotArcana IsNotCompendium response spectre_DeathIsNotArcanaIsNotCompendium } Response spectre_DeathIsNotArcanaIsNotCompendiumIsReincarnating { scene "scenes/spectre/spectre_spec_fastres_01.vcd" nodelay noscene } Rule spectre_DeathIsNotArcanaIsNotCompendiumIsReincarnating_Rule { criteria Death Isspectre IsNotArcana IsNotCompendium IsReincarnating response spectre_DeathIsNotArcanaIsNotCompendiumIsReincarnating } Response spectre_DeathIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_death_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_death_15.vcd" nodelay noscene } Rule spectre_DeathIsSpectreCompendium_Rule { criteria Death Isspectre IsSpectreCompendium response spectre_DeathIsSpectreCompendium } Response spectre_DeathIsSpectreCompendiumIsReincarnating { scene "scenes/spectre/spectre_spec_redux_fastres_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_fastres_02.vcd" nodelay noscene } Rule spectre_DeathIsSpectreCompendiumIsReincarnating_Rule { criteria Death Isspectre IsSpectreCompendium IsReincarnating response spectre_DeathIsSpectreCompendiumIsReincarnating } Response spectre_DeathIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_death_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_death_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_no_03.vcd" nodelay noscene speakonce } Rule spectre_DeathIsSpecArcanaIsScattered_Rule { criteria Death Isspectre IsSpecArcana IsScattered response spectre_DeathIsSpecArcanaIsScattered } Response spectre_DeathIsSpecArcanaIsScatteredIsReincarnating { scene "scenes/spectre/spectre_spectre_wwa_fastres_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_fastres_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_fastres_03.vcd" nodelay noscene } Rule spectre_DeathIsSpecArcanaIsScatteredIsReincarnating_Rule { criteria Death Isspectre IsSpecArcana IsScattered IsReincarnating response spectre_DeathIsSpecArcanaIsScatteredIsReincarnating } Response spectre_DeathIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_death_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_16.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_death_17.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_no_03.vcd" nodelay noscene } Rule spectre_DeathIsSpecArcanaIsFocused_Rule { criteria Death Isspectre IsSpecArcana IsFocused response spectre_DeathIsSpecArcanaIsFocused } Response spectre_DeathIsSpecArcanaIsFocusedIsReincarnating { scene "scenes/spectre/spectre_fs_spectre_wwa_fastres_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_fastres_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_fastres_03.vcd" nodelay noscene } Rule spectre_DeathIsSpecArcanaIsFocusedIsReincarnating_Rule { criteria Death Isspectre IsSpecArcana IsFocused IsReincarnating response spectre_DeathIsSpecArcanaIsFocusedIsReincarnating } Response spectre_RespawnIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_respawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_respawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_respawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_respawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_respawn_05.vcd" nodelay noscene } Rule spectre_RespawnIsNotArcanaIsNotCompendium_Rule { criteria Respawn Isspectre IsNotArcana IsNotCompendium response spectre_RespawnIsNotArcanaIsNotCompendium } Response spectre_RespawnIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_respawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_respawn_11.vcd" nodelay noscene } Rule spectre_RespawnIsSpectreCompendium_Rule { criteria Respawn Isspectre IsSpectreCompendium response spectre_RespawnIsSpectreCompendium } Response spectre_RespawnIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_respawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_respawn_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_all_05.vcd" nodelay noscene } Rule spectre_RespawnIsSpecArcanaIsScattered_Rule { criteria Respawn Isspectre IsSpecArcana IsScattered response spectre_RespawnIsSpecArcanaIsScattered } Response spectre_RespawnIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_respawn_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_all_05.vcd" nodelay noscene } Rule spectre_RespawnIsSpecArcanaIsFocused_Rule { criteria Respawn Isspectre IsSpecArcana IsFocused response spectre_RespawnIsSpecArcanaIsFocused } Response spectre_SelectIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_rare_01.vcd" nodelay noscene } Rule spectre_SelectIsNotArcanaIsNotCompendium_Rule { criteria Select Isspectre IsNotArcana IsNotCompendium response spectre_SelectIsNotArcanaIsNotCompendium } Response spectre_SelectIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_rare_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rare_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_rare_03.vcd" nodelay noscene } Rule spectre_SelectIsSpectreCompendium_Rule { criteria Select Isspectre IsSpectreCompendium response spectre_SelectIsSpectreCompendium } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_01.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono1 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_02.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono2 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_03.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono3 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_04.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono4 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_05.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono5 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_06.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono6 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_spectre_wwa_manifestation_07.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono7 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_01.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono1 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono1IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_02.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono2 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono2IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_03.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono3 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono3IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_04.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono4 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono4IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_05.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono5 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono5IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_06.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono6 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono6IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_spectre_wwa_spectre_07.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMono7 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMono7IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMonoGroup2IsSpectreMonoDone { scene "scenes/spectre/spectre_spectre_wwa_spectre_08.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsScatteredIsSpectreMonoGroup2IsSpectreMonoDone_Rule { criteria Select Isspectre IsSpecArcana IsScattered IsSpectreMonoGroup2 IsSpectreMonoDone response spectre_SelectIsSpecArcanaIsScatteredIsSpectreMonoGroup2IsSpectreMonoDone } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_01.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono1 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_02.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono2 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_03.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono3 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_04.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono4 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_05.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono5 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_06.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono6 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup1 { scene "scenes/spectre/spectre_fs_spectre_wwa_manifestation_07.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup1_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono7 IsSpectreMonoGroup1 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup1 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_01.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono1 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono1IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_02.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono2 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono2IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_03.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono3 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono3IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_04.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono4 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono4IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_05.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono5 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono5IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_06.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono6 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono6IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup2 { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_07.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup2_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMono7 IsSpectreMonoGroup2 response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMono7IsSpectreMonoGroup2 } Response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMonoGroup2IsSpectreMonoDone { scene "scenes/spectre/spectre_fs_spectre_wwa_spectre_08.vcd" nodelay noscene } Rule spectre_SelectIsSpecArcanaIsFocusedIsSpectreMonoGroup2IsSpectreMonoDone_Rule { criteria Select Isspectre IsSpecArcana IsFocused IsSpectreMonoGroup2 IsSpectreMonoDone response spectre_SelectIsSpecArcanaIsFocusedIsSpectreMonoGroup2IsSpectreMonoDone } Response spectre_PurchaseIsNotArcanaIsNotCompendiumIsExpensiveItem { scene "scenes/spectre/spectre_spec_purch_01.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsNotArcanaIsNotCompendiumIsExpensiveItem_Rule { criteria Purchase Isspectre IsNotArcana IsNotCompendium IsExpensiveItem response spectre_PurchaseIsNotArcanaIsNotCompendiumIsExpensiveItem } Response spectre_PurchaseIsNotArcanaIsNotCompendiumIsBlinkDagger { scene "scenes/spectre/spectre_spec_blink_01.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsNotArcanaIsNotCompendiumIsBlinkDagger_Rule { criteria Purchase Isspectre IsNotArcana IsNotCompendium IsBlinkDagger response spectre_PurchaseIsNotArcanaIsNotCompendiumIsBlinkDagger } Response spectre_PurchaseIsNotArcanaIsNotCompendiumIsUltimateScepter { scene "scenes/spectre/spectre_spec_scepter_01.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsNotArcanaIsNotCompendiumIsUltimateScepter_Rule { criteria Purchase Isspectre IsNotArcana IsNotCompendium IsUltimateScepter response spectre_PurchaseIsNotArcanaIsNotCompendiumIsUltimateScepter } Response spectre_PurchaseIsSpectreCompendiumIsExpensiveItem { scene "scenes/spectre/spectre_spec_redux_purch_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_purch_02.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_purch_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_purch_04.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_purch_05.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsExpensiveItem_Rule { criteria Purchase Isspectre IsSpectreCompendium IsExpensiveItem response spectre_PurchaseIsSpectreCompendiumIsExpensiveItem } Response spectre_PurchaseIsSpectreCompendiumIsUltimateScepter { scene "scenes/spectre/spectre_spec_redux_scepter_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_scepter_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_scepter_04.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsUltimateScepter_Rule { criteria Purchase Isspectre IsSpectreCompendium IsUltimateScepter response spectre_PurchaseIsSpectreCompendiumIsUltimateScepter } Response spectre_PurchaseIsSpectreCompendiumIsUltimateScepterChance_1% { scene "scenes/spectre/spectre_spec_redux_scepter_02.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsUltimateScepterChance_1%_Rule { criteria Purchase Isspectre IsSpectreCompendium IsUltimateScepter Chance_1% response spectre_PurchaseIsSpectreCompendiumIsUltimateScepterChance_1% } Response spectre_PurchaseIsSpectreCompendiumIsBlinkDagger { scene "scenes/spectre/spectre_spec_redux_blink_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spec_redux_blink_02.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsBlinkDagger_Rule { criteria Purchase Isspectre IsSpectreCompendium IsBlinkDagger response spectre_PurchaseIsSpectreCompendiumIsBlinkDagger } Response spectre_PurchaseIsSpectreCompendiumIsAbyssalBlade { scene "scenes/spectre/spectre_spec_redux_items_01.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsAbyssalBlade_Rule { criteria Purchase Isspectre IsSpectreCompendium IsAbyssalBlade response spectre_PurchaseIsSpectreCompendiumIsAbyssalBlade } Response spectre_PurchaseIsSpectreCompendiumIsAssaultCuirass { scene "scenes/spectre/spectre_spec_redux_items_02.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsAssaultCuirass_Rule { criteria Purchase Isspectre IsSpectreCompendium IsAssaultCuirass response spectre_PurchaseIsSpectreCompendiumIsAssaultCuirass } Response spectre_PurchaseIsSpectreCompendiumIsBlackKingBar { scene "scenes/spectre/spectre_spec_redux_items_03.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsBlackKingBar_Rule { criteria Purchase Isspectre IsSpectreCompendium IsBlackKingBar response spectre_PurchaseIsSpectreCompendiumIsBlackKingBar } Response spectre_PurchaseIsSpectreCompendiumIsBladeMail { scene "scenes/spectre/spectre_spec_redux_items_04.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsBladeMail_Rule { criteria Purchase Isspectre IsSpectreCompendium IsBladeMail response spectre_PurchaseIsSpectreCompendiumIsBladeMail } Response spectre_PurchaseIsSpectreCompendiumIsButterfly { scene "scenes/spectre/spectre_spec_redux_items_05.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsButterfly_Rule { criteria Purchase Isspectre IsSpectreCompendium IsButterfly response spectre_PurchaseIsSpectreCompendiumIsButterfly } Response spectre_PurchaseIsSpectreCompendiumIsDaedalus { scene "scenes/spectre/spectre_spec_redux_items_06.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsDaedalus_Rule { criteria Purchase Isspectre IsSpectreCompendium IsDaedalus response spectre_PurchaseIsSpectreCompendiumIsDaedalus } Response spectre_PurchaseIsSpectreCompendiumIsDiffusal { scene "scenes/spectre/spectre_spec_redux_items_07.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsDiffusal_Rule { criteria Purchase Isspectre IsSpectreCompendium IsDiffusal response spectre_PurchaseIsSpectreCompendiumIsDiffusal } Response spectre_PurchaseIsSpectreCompendiumIsSkadiChance_1% { scene "scenes/spectre/spectre_spec_redux_items_08.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsSkadiChance_1%_Rule { criteria Purchase Isspectre IsSpectreCompendium IsSkadi Chance_1% response spectre_PurchaseIsSpectreCompendiumIsSkadiChance_1% } Response spectre_PurchaseIsSpectreCompendiumIsHeart { scene "scenes/spectre/spectre_spec_redux_items_09.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsHeart_Rule { criteria Purchase Isspectre IsSpectreCompendium IsHeart response spectre_PurchaseIsSpectreCompendiumIsHeart } Response spectre_PurchaseIsSpectreCompendiumIsHeavens { scene "scenes/spectre/spectre_spec_redux_items_10.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsHeavens_Rule { criteria Purchase Isspectre IsSpectreCompendium IsHeavens response spectre_PurchaseIsSpectreCompendiumIsHeavens } Response spectre_PurchaseIsSpectreCompendiumIsManta { scene "scenes/spectre/spectre_spec_redux_items_11.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsManta_Rule { criteria Purchase Isspectre IsSpectreCompendium IsManta response spectre_PurchaseIsSpectreCompendiumIsManta } Response spectre_PurchaseIsSpectreCompendiumIsRadiance { scene "scenes/spectre/spectre_spec_redux_items_13.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsRadiance_Rule { criteria Purchase Isspectre IsSpectreCompendium IsRadiance response spectre_PurchaseIsSpectreCompendiumIsRadiance } Response spectre_PurchaseIsSpectreCompendiumIsRefresher { scene "scenes/spectre/spectre_spec_redux_items_14.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsRefresher_Rule { criteria Purchase Isspectre IsSpectreCompendium IsRefresher response spectre_PurchaseIsSpectreCompendiumIsRefresher } Response spectre_PurchaseIsSpectreCompendiumIsSangeAndYasha { scene "scenes/spectre/spectre_spec_redux_items_15.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsSangeAndYasha_Rule { criteria Purchase Isspectre IsSpectreCompendium IsSangeAndYasha response spectre_PurchaseIsSpectreCompendiumIsSangeAndYasha } Response spectre_PurchaseIsSpectreCompendiumIsSatanic { scene "scenes/spectre/spectre_spec_redux_items_16.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsSatanic_Rule { criteria Purchase Isspectre IsSpectreCompendium IsSatanic response spectre_PurchaseIsSpectreCompendiumIsSatanic } Response spectre_PurchaseIsSpectreCompendiumIsBasher { scene "scenes/spectre/spectre_spec_redux_items_17.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsBasher_Rule { criteria Purchase Isspectre IsSpectreCompendium IsBasher response spectre_PurchaseIsSpectreCompendiumIsBasher } Response spectre_PurchaseIsSpectreCompendiumIsVanguard { scene "scenes/spectre/spectre_spec_redux_items_18.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsVanguard_Rule { criteria Purchase Isspectre IsSpectreCompendium IsVanguard response spectre_PurchaseIsSpectreCompendiumIsVanguard } Response spectre_PurchaseIsSpectreCompendiumIsYasha { scene "scenes/spectre/spectre_spec_redux_items_19.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsYasha_Rule { criteria Purchase Isspectre IsSpectreCompendium IsYasha response spectre_PurchaseIsSpectreCompendiumIsYasha } Response spectre_PurchaseIsSpectreCompendiumIsSkadi { scene "scenes/spectre/spectre_spec_redux_items_20.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpectreCompendiumIsSkadi_Rule { criteria Purchase Isspectre IsSpectreCompendium IsSkadi response spectre_PurchaseIsSpectreCompendiumIsSkadi } Response spectre_PurchaseIsSpecArcanaIsScatteredIsAbyssalBladeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_001.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsAbyssalBladeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsAbyssalBlade Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsAbyssalBladeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsAeonDiskChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_002.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsAeonDiskChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsAeonDisk Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsAeonDiskChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsAetherLensChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_003.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsAetherLensChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsAetherLens Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsAetherLensChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsArcaneBootsChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_004.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsArcaneBootsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsArcaneBoots Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsArcaneBootsChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsArmletChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_005.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsArmletChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsArmlet Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsArmletChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsAssaultCuirassChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_006.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsAssaultCuirassChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsAssaultCuirass Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsAssaultCuirassChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBasherChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_007.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBasherChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBasher Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBasherChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBattleFuryChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_008.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBattleFuryChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBattleFury Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBattleFuryChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBlackKingBarChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_009.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBlackKingBarChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBlackKingBar Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBlackKingBarChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBladeMailChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_010.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBladeMailChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBladeMail Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBladeMailChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBlinkDaggerChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_011.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBlinkDaggerChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBlinkDagger Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBlinkDaggerChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBloodStoneChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_012.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBloodStoneChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBloodStone Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBloodStoneChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBloodthornChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_013.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBloodthornChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBloodthorn Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBloodthornChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsBootsOfTravelChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_014.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsBootsOfTravelChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsBootsOfTravel Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsBootsOfTravelChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsButterflyChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_015.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsButterflyChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsButterfly Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsButterflyChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsClarityChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_016.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsClarityChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsClarity Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsClarityChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsCrystalysChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_017.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsCrystalysChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsCrystalys Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsCrystalysChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDaedalusChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_018.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDaedalusChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDaedalus Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDaedalusChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDagonChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_019.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDagonChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDagon Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDagonChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDemonEdgeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_020.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDemonEdgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDemonEdge Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDemonEdgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDesolatorChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_021.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDesolatorChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDesolator Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDesolatorChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDiffusalChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_022.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDiffusalChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDiffusal Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDiffusalChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDivineRapierChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_023.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDivineRapierChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDivineRapier Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDivineRapierChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDrumsChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_024.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDrumsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDrums Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDrumsChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsDustChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_025.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsDustChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsDust Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsDustChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsEchoSabreChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_026.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsEchoSabreChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsEchoSabre Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsEchoSabreChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsEmptyBottleChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_027.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsEmptyBottleChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsEmptyBottle Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsEmptyBottleChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsEtherealChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_028.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsEtherealChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsEthereal Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsEtherealChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsEulScepterChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_029.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsEulScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsEulScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsEulScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsForceStaffChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_030.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsForceStaffChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsForceStaff Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsForceStaffChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsGemChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_031.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsGemChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsGem Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsGemChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsGhostScepterChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_032.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsGhostScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsGhostScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsGhostScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsGleipnirChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_033.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsGleipnirChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsGleipnir Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsGleipnirChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsGlimmerCapeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_034.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsGlimmerCapeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsGlimmerCape Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsGlimmerCapeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsHandOfMidasChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_035.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsHandOfMidasChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsHandOfMidas Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsHandOfMidasChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsHeartChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_036.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsHeartChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsHeart Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsHeartChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsHeavensChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_037.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsHeavensChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsHeavens Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsHeavensChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsHelmOftheDominatorChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_038.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsHelmOftheDominator Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsHelmOftheDominatorChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsHoodOfDefianceChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_039.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsHoodOfDefianceChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsHoodOfDefiance Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsHoodOfDefianceChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsInvisSwordChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_040.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsInvisSwordChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsInvisSword Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsInvisSwordChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsKayaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_041.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsKayaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsKaya Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsKayaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsKayaAndSangeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_042.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsKayaAndSangeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsKayaAndSange Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsKayaAndSangeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsLotusOrbChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_043.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsLotusOrbChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsLotusOrb Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsLotusOrbChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMaelstromChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_044.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMaelstromChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMaelstrom Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMaelstromChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMantaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_045.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMantaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsManta Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMantaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMaskOfMadnessChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_046.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMaskOfMadnessChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMaskOfMadness Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMaskOfMadnessChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMedallionChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_047.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMedallionChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMedallion Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMedallionChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMekansmChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_048.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMekansmChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMekansm Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMekansmChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMeteorHammerChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_049.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMeteorHammerChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMeteorHammer Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMeteorHammerChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMjollnirChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_050.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMjollnirChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMjollnir Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMjollnirChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsMonkeyKingBarChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_051.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsMonkeyKingBarChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsMonkeyKingBar Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsMonkeyKingBarChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsNecronomiconChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_052.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsNecronomiconChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsNecronomicon Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsNecronomiconChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsNullifierChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_053.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsNullifierChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsNullifier Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsNullifierChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsObserverWardChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_054.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsObserverWardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsObserverWard Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsObserverWardChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsOctarineCoreChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_055.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsOctarineCoreChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsOctarineCore Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsOctarineCoreChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsOrbOfVenomChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_056.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsOrbOfVenomChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsOrbOfVenom Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsOrbOfVenomChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsOrchidChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_057.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsOrchidChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsOrchid Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsOrchidChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsPhaseBootsChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_058.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsPhaseBootsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsPhaseBoots Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsPhaseBootsChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsPipeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_059.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsPipeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsPipe Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsPipeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsQuellingBladeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_060.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsQuellingBladeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsQuellingBlade Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsQuellingBladeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsRadianceChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_061.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsRadianceChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsRadiance Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsRadianceChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsRefresherChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_062.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsRefresherChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsRefresher Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsRefresherChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsRodofAtosChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_063.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsRodofAtosChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsRodofAtos Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsRodofAtosChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSangeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_064.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSangeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSange Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSangeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSangeAndYashaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_065.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSangeAndYashaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSangeAndYasha Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSangeAndYashaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSatanicChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_066.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSatanicChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSatanic Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSatanicChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSentryWardChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_067.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSentryWardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSentryWard Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSentryWardChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSheepStickChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_068.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSheepStickChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSheepStick Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSheepStickChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsShivaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_069.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsShivaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsShiva Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsShivaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSilverEdgeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_070.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSilverEdgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSilverEdge Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSilverEdgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSkadiChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_071.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSkadiChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSkadi Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSkadiChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSmokeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_072.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSmokeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSmoke Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSmokeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSolarCrestChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_073.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSolarCrestChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSolarCrest Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSolarCrestChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSoulRingChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_074.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSoulRingChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSoulRing Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSoulRingChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSphereChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_075.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSphereChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSphere Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSphereChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsSpiritVesselChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_076.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsSpiritVesselChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsSpiritVessel Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsSpiritVesselChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsTomeofKnowledgeChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_077.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsTomeofKnowledge Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsTomeofKnowledgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_078.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsUltimateScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsUrnOfShadowsChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_079.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsUrnOfShadowsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsUrnOfShadows Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsUrnOfShadowsChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsVanguardChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_080.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsVanguardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsVanguard Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsVanguardChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsVeilofDiscordChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_081.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsVeilofDiscordChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsVeilofDiscord Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsVeilofDiscordChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsVladmirsChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_082.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsVladmirsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsVladmirs Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsVladmirsChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsYashaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_083.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsYashaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsYasha Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsYashaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsYashaAndKayaChance_75% { scene "scenes/spectre/spectre_spectre_wwa_item_084.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsYashaAndKayaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsYashaAndKaya Chance_75% response spectre_PurchaseIsSpecArcanaIsScatteredIsYashaAndKayaChance_75% } Response spectre_PurchaseIsSpecArcanaIsScatteredIsExpensiveItem { scene "scenes/spectre/spectre_spectre_wwa_purch_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_purch_02.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_purch_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_purch_04.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_purch_05.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_purch_06.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsExpensiveItem_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsExpensiveItem response spectre_PurchaseIsSpecArcanaIsScatteredIsExpensiveItem } Response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepter { scene "scenes/spectre/spectre_spectre_wwa_scepter_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_scepter_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_spectre_wwa_scepter_04.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepter_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsUltimateScepter response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepter } Response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_1% { scene "scenes/spectre/spectre_spectre_wwa_scepter_02.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_1%_Rule { criteria Purchase Isspectre IsSpecArcana IsScattered IsUltimateScepter Chance_1% response spectre_PurchaseIsSpecArcanaIsScatteredIsUltimateScepterChance_1% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsAbyssalBladeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_001.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsAbyssalBladeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsAbyssalBlade Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsAbyssalBladeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsAeonDiskChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_002.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsAeonDiskChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsAeonDisk Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsAeonDiskChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsAetherLensChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_003.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsAetherLensChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsAetherLens Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsAetherLensChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsArcaneBootsChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_004.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsArcaneBootsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsArcaneBoots Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsArcaneBootsChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsArmletChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_005.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsArmletChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsArmlet Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsArmletChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsAssaultCuirassChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_006.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsAssaultCuirassChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsAssaultCuirass Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsAssaultCuirassChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBasherChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_007.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBasherChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBasher Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBasherChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBattleFuryChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_008.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBattleFuryChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBattleFury Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBattleFuryChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBlackKingBarChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_009.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBlackKingBarChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBlackKingBar Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBlackKingBarChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBladeMailChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_010.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBladeMailChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBladeMail Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBladeMailChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBlinkDaggerChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_011.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBlinkDaggerChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBlinkDagger Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBlinkDaggerChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBloodStoneChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_012.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBloodStoneChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBloodStone Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBloodStoneChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBloodthornChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_013.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBloodthornChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBloodthorn Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBloodthornChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsBootsOfTravelChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_014.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsBootsOfTravelChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsBootsOfTravel Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsBootsOfTravelChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsButterflyChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_015.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsButterflyChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsButterfly Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsButterflyChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsClarityChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_016.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsClarityChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsClarity Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsClarityChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsCrystalysChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_017.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsCrystalysChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsCrystalys Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsCrystalysChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDaedalusChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_018.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDaedalusChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDaedalus Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDaedalusChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDagonChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_019.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDagonChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDagon Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDagonChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDemonEdgeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_020.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDemonEdgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDemonEdge Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDemonEdgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDesolatorChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_021.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDesolatorChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDesolator Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDesolatorChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDiffusalChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_022.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDiffusalChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDiffusal Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDiffusalChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDivineRapierChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_023.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDivineRapierChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDivineRapier Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDivineRapierChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDrumsChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_024.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDrumsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDrums Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDrumsChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsDustChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_025.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsDustChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsDust Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsDustChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsEchoSabreChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_026.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsEchoSabreChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsEchoSabre Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsEchoSabreChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsEmptyBottleChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_027.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsEmptyBottleChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsEmptyBottle Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsEmptyBottleChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsEtherealChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_028.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsEtherealChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsEthereal Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsEtherealChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsEulScepterChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_029.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsEulScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsEulScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsEulScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsForceStaffChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_030.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsForceStaffChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsForceStaff Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsForceStaffChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsGemChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_031.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsGemChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsGem Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsGemChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsGhostScepterChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_032.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsGhostScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsGhostScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsGhostScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsGleipnirChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_033.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsGleipnirChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsGleipnir Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsGleipnirChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsGlimmerCapeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_034.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsGlimmerCapeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsGlimmerCape Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsGlimmerCapeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsHandOfMidasChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_035.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsHandOfMidasChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsHandOfMidas Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsHandOfMidasChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsHeartChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_036.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsHeartChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsHeart Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsHeartChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsHeavensChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_037.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsHeavensChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsHeavens Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsHeavensChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsHelmOftheDominatorChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_038.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsHelmOftheDominator Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsHelmOftheDominatorChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsHoodOfDefianceChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_039.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsHoodOfDefianceChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsHoodOfDefiance Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsHoodOfDefianceChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsInvisSwordChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_040.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsInvisSwordChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsInvisSword Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsInvisSwordChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsKayaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_041.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsKayaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsKaya Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsKayaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsKayaAndSangeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_042.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsKayaAndSangeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsKayaAndSange Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsKayaAndSangeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsLotusOrbChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_043.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsLotusOrbChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsLotusOrb Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsLotusOrbChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMaelstromChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_044.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMaelstromChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMaelstrom Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMaelstromChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMantaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_045.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMantaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsManta Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMantaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMaskOfMadnessChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_046.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMaskOfMadnessChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMaskOfMadness Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMaskOfMadnessChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMedallionChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_047.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMedallionChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMedallion Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMedallionChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMekansmChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_048.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMekansmChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMekansm Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMekansmChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMeteorHammerChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_049.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMeteorHammerChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMeteorHammer Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMeteorHammerChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMjollnirChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_050.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMjollnirChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMjollnir Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMjollnirChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsMonkeyKingBarChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_051.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsMonkeyKingBarChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsMonkeyKingBar Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsMonkeyKingBarChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsNecronomiconChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_052.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsNecronomiconChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsNecronomicon Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsNecronomiconChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsNullifierChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_053.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsNullifierChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsNullifier Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsNullifierChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsObserverWardChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_054.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsObserverWardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsObserverWard Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsObserverWardChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsOctarineCoreChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_055.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsOctarineCoreChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsOctarineCore Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsOctarineCoreChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsOrbOfVenomChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_056.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsOrbOfVenomChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsOrbOfVenom Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsOrbOfVenomChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsOrchidChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_057.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsOrchidChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsOrchid Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsOrchidChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsPhaseBootsChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_058.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsPhaseBootsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsPhaseBoots Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsPhaseBootsChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsPipeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_059.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsPipeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsPipe Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsPipeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsQuellingBladeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_060.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsQuellingBladeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsQuellingBlade Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsQuellingBladeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsRadianceChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_061.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsRadianceChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsRadiance Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsRadianceChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsRefresherChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_062.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsRefresherChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsRefresher Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsRefresherChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsRodofAtosChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_063.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsRodofAtosChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsRodofAtos Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsRodofAtosChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSangeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_064.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSangeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSange Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSangeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSangeAndYashaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_065.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSangeAndYashaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSangeAndYasha Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSangeAndYashaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSatanicChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_066.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSatanicChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSatanic Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSatanicChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSentryWardChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_067.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSentryWardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSentryWard Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSentryWardChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSheepStickChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_068.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSheepStickChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSheepStick Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSheepStickChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsShivaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_069.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsShivaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsShiva Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsShivaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSilverEdgeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_070.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSilverEdgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSilverEdge Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSilverEdgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSkadiChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_071.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSkadiChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSkadi Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSkadiChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSmokeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_072.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSmokeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSmoke Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSmokeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSolarCrestChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_073.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSolarCrestChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSolarCrest Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSolarCrestChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSoulRingChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_074.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSoulRingChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSoulRing Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSoulRingChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSphereChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_075.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSphereChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSphere Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSphereChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsSpiritVesselChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_076.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsSpiritVesselChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsSpiritVessel Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsSpiritVesselChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsTomeofKnowledgeChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_077.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsTomeofKnowledge Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsTomeofKnowledgeChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_078.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsUltimateScepter Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsUrnOfShadowsChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_079.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsUrnOfShadowsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsUrnOfShadows Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsUrnOfShadowsChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsVanguardChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_080.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsVanguardChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsVanguard Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsVanguardChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsVeilofDiscordChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_081.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsVeilofDiscordChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsVeilofDiscord Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsVeilofDiscordChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsVladmirsChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_082.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsVladmirsChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsVladmirs Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsVladmirsChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsYashaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_083.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsYashaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsYasha Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsYashaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsYashaAndKayaChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_item_084.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsYashaAndKayaChance_75%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsYashaAndKaya Chance_75% response spectre_PurchaseIsSpecArcanaIsFocusedIsYashaAndKayaChance_75% } Response spectre_PurchaseIsSpecArcanaIsFocusedIsExpensiveItem { scene "scenes/spectre/spectre_fs_spectre_wwa_purch_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_purch_02.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_purch_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_purch_04.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_purch_05.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_purch_06.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsExpensiveItem_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsExpensiveItem response spectre_PurchaseIsSpecArcanaIsFocusedIsExpensiveItem } Response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepter { scene "scenes/spectre/spectre_fs_spectre_wwa_scepter_01.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_scepter_03.vcd" nodelay noscene speakonce scene "scenes/spectre/spectre_fs_spectre_wwa_scepter_04.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepter_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsUltimateScepter response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepter } Response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_1% { scene "scenes/spectre/spectre_fs_spectre_wwa_scepter_02.vcd" nodelay noscene speakonce } Rule spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_1%_Rule { criteria Purchase Isspectre IsSpecArcana IsFocused IsUltimateScepter Chance_1% response spectre_PurchaseIsSpecArcanaIsFocusedIsUltimateScepterChance_1% } Response spectre_BottlingIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_bottle_01.vcd" nodelay noscene } Rule spectre_BottlingIsNotArcanaIsNotCompendium_Rule { criteria Bottling Isspectre IsNotArcana IsNotCompendium response spectre_BottlingIsNotArcanaIsNotCompendium } Response spectre_BottlingIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_bottle_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_bottle_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_bottle_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_bottle_04.vcd" nodelay noscene } Rule spectre_BottlingIsSpectreCompendium_Rule { criteria Bottling Isspectre IsSpectreCompendium response spectre_BottlingIsSpectreCompendium } Response spectre_BottlingIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_bottle_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_bottle_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_bottle_03.vcd" nodelay noscene } Rule spectre_BottlingIsSpecArcanaIsScattered_Rule { criteria Bottling Isspectre IsSpecArcana IsScattered response spectre_BottlingIsSpecArcanaIsScattered } Response spectre_BottlingIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_bottle_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_bottle_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_bottle_03.vcd" nodelay noscene } Rule spectre_BottlingIsSpecArcanaIsFocused_Rule { criteria Bottling Isspectre IsSpecArcana IsFocused response spectre_BottlingIsSpecArcanaIsFocused } Response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneTop { scene "scenes/spectre/spectre_spec_missing_lane_01.vcd" nodelay noscene } Rule spectre_MissingIsNotArcanaIsNotCompendiumIsLaneTop_Rule { criteria Missing Isspectre IsNotArcana IsNotCompendium IsLaneTop response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneTop } Response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneMid { scene "scenes/spectre/spectre_spec_missing_lane_02.vcd" nodelay noscene } Rule spectre_MissingIsNotArcanaIsNotCompendiumIsLaneMid_Rule { criteria Missing Isspectre IsNotArcana IsNotCompendium IsLaneMid response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneMid } Response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneBot { scene "scenes/spectre/spectre_spec_missing_lane_03.vcd" nodelay noscene } Rule spectre_MissingIsNotArcanaIsNotCompendiumIsLaneBot_Rule { criteria Missing Isspectre IsNotArcana IsNotCompendium IsLaneBot response spectre_MissingIsNotArcanaIsNotCompendiumIsLaneBot } Response spectre_MissingIsSpectreCompendiumIsLaneTop { scene "scenes/spectre/spectre_spec_redux_lanemissing_01.vcd" nodelay noscene } Rule spectre_MissingIsSpectreCompendiumIsLaneTop_Rule { criteria Missing Isspectre IsSpectreCompendium IsLaneTop response spectre_MissingIsSpectreCompendiumIsLaneTop } Response spectre_MissingIsSpectreCompendiumIsLaneMid { scene "scenes/spectre/spectre_spec_redux_lanemissing_02.vcd" nodelay noscene } Rule spectre_MissingIsSpectreCompendiumIsLaneMid_Rule { criteria Missing Isspectre IsSpectreCompendium IsLaneMid response spectre_MissingIsSpectreCompendiumIsLaneMid } Response spectre_MissingIsSpectreCompendiumIsLaneBot { scene "scenes/spectre/spectre_spec_redux_lanemissing_03.vcd" nodelay noscene } Rule spectre_MissingIsSpectreCompendiumIsLaneBot_Rule { criteria Missing Isspectre IsSpectreCompendium IsLaneBot response spectre_MissingIsSpectreCompendiumIsLaneBot } Response spectre_MissingIsSpecArcanaIsScatteredIsLaneTop { scene "scenes/spectre/spectre_spectre_wwa_lanemissing_01.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsScatteredIsLaneTop_Rule { criteria Missing Isspectre IsSpecArcana IsScattered IsLaneTop response spectre_MissingIsSpecArcanaIsScatteredIsLaneTop } Response spectre_MissingIsSpecArcanaIsScatteredIsLaneMid { scene "scenes/spectre/spectre_spectre_wwa_lanemissing_02.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsScatteredIsLaneMid_Rule { criteria Missing Isspectre IsSpecArcana IsScattered IsLaneMid response spectre_MissingIsSpecArcanaIsScatteredIsLaneMid } Response spectre_MissingIsSpecArcanaIsScatteredIsLaneBot { scene "scenes/spectre/spectre_spectre_wwa_lanemissing_03.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsScatteredIsLaneBot_Rule { criteria Missing Isspectre IsSpecArcana IsScattered IsLaneBot response spectre_MissingIsSpecArcanaIsScatteredIsLaneBot } Response spectre_MissingIsSpecArcanaIsFocusedIsLaneTop { scene "scenes/spectre/spectre_fs_spectre_wwa_lanemissing_01.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsFocusedIsLaneTop_Rule { criteria Missing Isspectre IsSpecArcana IsFocused IsLaneTop response spectre_MissingIsSpecArcanaIsFocusedIsLaneTop } Response spectre_MissingIsSpecArcanaIsFocusedIsLaneMid { scene "scenes/spectre/spectre_fs_spectre_wwa_lanemissing_02.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsFocusedIsLaneMid_Rule { criteria Missing Isspectre IsSpecArcana IsFocused IsLaneMid response spectre_MissingIsSpecArcanaIsFocusedIsLaneMid } Response spectre_MissingIsSpecArcanaIsFocusedIsLaneBot { scene "scenes/spectre/spectre_fs_spectre_wwa_lanemissing_03.vcd" nodelay noscene } Rule spectre_MissingIsSpecArcanaIsFocusedIsLaneBot_Rule { criteria Missing Isspectre IsSpecArcana IsFocused IsLaneBot response spectre_MissingIsSpecArcanaIsFocusedIsLaneBot } Response spectre_DenyIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_deny_08.vcd" nodelay noscene } Rule spectre_DenyIsNotArcanaIsNotCompendium_Rule { criteria Deny Isspectre IsNotArcana IsNotCompendium response spectre_DenyIsNotArcanaIsNotCompendium } Response spectre_DenyIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_18.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_deny_19.vcd" nodelay noscene } Rule spectre_DenyIsSpectreCompendium_Rule { criteria Deny Isspectre IsSpectreCompendium response spectre_DenyIsSpectreCompendium } Response spectre_DenyIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_03_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_14.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_15.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_16.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_17.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_deny_18.vcd" nodelay noscene } Rule spectre_DenyIsSpecArcanaIsScattered_Rule { criteria Deny Isspectre IsSpecArcana IsScattered response spectre_DenyIsSpecArcanaIsScattered } Response spectre_DenyIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_deny_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_03_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_14.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_15.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_16.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_17.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_deny_18.vcd" nodelay noscene } Rule spectre_DenyIsSpecArcanaIsFocused_Rule { criteria Deny Isspectre IsSpecArcana IsFocused response spectre_DenyIsSpecArcanaIsFocused } Response spectre_DefeatIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_lose_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_lose_02.vcd" nodelay noscene } Rule spectre_DefeatIsNotArcanaIsNotCompendium_Rule { criteria Defeat Isspectre IsNotArcana IsNotCompendium response spectre_DefeatIsNotArcanaIsNotCompendium } Response spectre_DefeatIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_lose_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lose_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lose_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_lose_05.vcd" nodelay noscene } Rule spectre_DefeatIsSpectreCompendium_Rule { criteria Defeat Isspectre IsSpectreCompendium response spectre_DefeatIsSpectreCompendium } Response spectre_DefeatIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_lose_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lose_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lose_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lose_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lose_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_lose_06.vcd" nodelay noscene } Rule spectre_DefeatIsSpecArcanaIsScattered_Rule { criteria Defeat Isspectre IsSpecArcana IsScattered response spectre_DefeatIsSpecArcanaIsScattered } Response spectre_DefeatIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_lose_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lose_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lose_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lose_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lose_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_lose_06.vcd" nodelay noscene } Rule spectre_DefeatIsSpecArcanaIsFocused_Rule { criteria Defeat Isspectre IsSpecArcana IsFocused response spectre_DefeatIsSpecArcanaIsFocused } Response spectre_VictoryIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_win_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_win_02.vcd" nodelay noscene } Rule spectre_VictoryIsNotArcanaIsNotCompendium_Rule { criteria Victory Isspectre IsNotArcana IsNotCompendium response spectre_VictoryIsNotArcanaIsNotCompendium } Response spectre_VictoryIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_win_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_win_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_win_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_win_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_win_05.vcd" nodelay noscene } Rule spectre_VictoryIsSpectreCompendium_Rule { criteria Victory Isspectre IsSpectreCompendium response spectre_VictoryIsSpectreCompendium } Response spectre_VictoryIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_win_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_win_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_win_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_win_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_win_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_win_06.vcd" nodelay noscene } Rule spectre_VictoryIsSpecArcanaIsScattered_Rule { criteria Victory Isspectre IsSpecArcana IsScattered response spectre_VictoryIsSpecArcanaIsScattered } Response spectre_VictoryIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_win_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_win_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_win_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_win_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_win_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_win_06.vcd" nodelay noscene } Rule spectre_VictoryIsSpecArcanaIsFocused_Rule { criteria Victory Isspectre IsSpecArcana IsFocused response spectre_VictoryIsSpecArcanaIsFocused } Response spectre_ImmortalityIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_immort_01.vcd" nodelay noscene } Rule spectre_ImmortalityIsNotArcanaIsNotCompendium_Rule { criteria Immortality Isspectre IsNotArcana IsNotCompendium response spectre_ImmortalityIsNotArcanaIsNotCompendium } Response spectre_ImmortalityIsNotArcanaIsNotCompendiumChance_25% { scene "scenes/spectre/spectre_spec_immort_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsNotArcanaIsNotCompendiumChance_25%_Rule { criteria Immortality Isspectre IsNotArcana IsNotCompendium Chance_25% response spectre_ImmortalityIsNotArcanaIsNotCompendiumChance_25% } Response spectre_ImmortalityIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_immort_01.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpectreCompendium_Rule { criteria Immortality Isspectre IsSpectreCompendium response spectre_ImmortalityIsSpectreCompendium } Response spectre_ImmortalityIsSpectreCompendiumChance_25% { scene "scenes/spectre/spectre_spec_redux_immort_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpectreCompendiumChance_25%_Rule { criteria Immortality Isspectre IsSpectreCompendium Chance_25% response spectre_ImmortalityIsSpectreCompendiumChance_25% } Response spectre_ImmortalityIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_immort_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_immort_01_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpecArcanaIsScattered_Rule { criteria Immortality Isspectre IsSpecArcana IsScattered response spectre_ImmortalityIsSpecArcanaIsScattered } Response spectre_ImmortalityIsSpecArcanaIsScatteredChance_25% { scene "scenes/spectre/spectre_spectre_wwa_immort_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpecArcanaIsScatteredChance_25%_Rule { criteria Immortality Isspectre IsSpecArcana IsScattered Chance_25% response spectre_ImmortalityIsSpecArcanaIsScatteredChance_25% } Response spectre_ImmortalityIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_immort_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_immort_01_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpecArcanaIsFocused_Rule { criteria Immortality Isspectre IsSpecArcana IsFocused response spectre_ImmortalityIsSpecArcanaIsFocused } Response spectre_ImmortalityIsSpecArcanaIsFocusedChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_immort_02.vcd" nodelay noscene } Rule spectre_ImmortalityIsSpecArcanaIsFocusedChance_25%_Rule { criteria Immortality Isspectre IsSpecArcana IsFocused Chance_25% response spectre_ImmortalityIsSpecArcanaIsFocusedChance_25% } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupBounty { scene "scenes/spectre/spectre_spec_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupBounty_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupBounty response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupBounty } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupHaste { scene "scenes/spectre/spectre_spec_haste_01.vcd" nodelay noscene } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupHaste_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupHaste response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupHaste } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupDoubleDamage { scene "scenes/spectre/spectre_spec_doubdam_01.vcd" nodelay noscene } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupDoubleDamage_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupDoubleDamage response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupDoubleDamage } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupRegeneration { scene "scenes/spectre/spectre_spec_regen_01.vcd" nodelay noscene } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupRegeneration_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupRegeneration response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupRegeneration } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupIllusion { scene "scenes/spectre/spectre_spec_illus_01.vcd" nodelay noscene } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupIllusion_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupIllusion response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupIllusion } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupInvisibility { scene "scenes/spectre/spectre_spec_invis_01.vcd" nodelay noscene } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupInvisibility_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupInvisibility response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupInvisibility } Response spectre_PowerupIsSpectreCompendiumIsPowerupBounty { scene "scenes/spectre/spectre_spec_redux_bounty_01.vcd" nodelay noscene respeakdelay 300 } Rule spectre_PowerupIsSpectreCompendiumIsPowerupBounty_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupBounty response spectre_PowerupIsSpectreCompendiumIsPowerupBounty } Response spectre_PowerupIsSpectreCompendiumIsPowerupHaste { scene "scenes/spectre/spectre_spec_redux_haste_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupHaste_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupHaste response spectre_PowerupIsSpectreCompendiumIsPowerupHaste } Response spectre_PowerupIsSpectreCompendiumIsPowerupHasteChance_5% { scene "scenes/spectre/spectre_spec_redux_haste_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupHasteChance_5%_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupHaste Chance_5% response spectre_PowerupIsSpectreCompendiumIsPowerupHasteChance_5% } Response spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamage { scene "scenes/spectre/spectre_spec_redux_doubdam_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamage_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupDoubleDamage response spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamage } Response spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamageChance_5% { scene "scenes/spectre/spectre_spec_redux_doubdam_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupDoubleDamage Chance_5% response spectre_PowerupIsSpectreCompendiumIsPowerupDoubleDamageChance_5% } Response spectre_PowerupIsSpectreCompendiumIsPowerupRegeneration { scene "scenes/spectre/spectre_spec_redux_regen_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupRegeneration_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupRegeneration response spectre_PowerupIsSpectreCompendiumIsPowerupRegeneration } Response spectre_PowerupIsSpectreCompendiumIsPowerupRegenerationChance_5% { scene "scenes/spectre/spectre_spec_redux_regen_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupRegeneration Chance_5% response spectre_PowerupIsSpectreCompendiumIsPowerupRegenerationChance_5% } Response spectre_PowerupIsSpectreCompendiumIsPowerupIllusion { scene "scenes/spectre/spectre_spec_redux_illus_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_illus_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_illus_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_illus_05.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupIllusion_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupIllusion response spectre_PowerupIsSpectreCompendiumIsPowerupIllusion } Response spectre_PowerupIsSpectreCompendiumIsPowerupInvisibility { scene "scenes/spectre/spectre_spec_redux_invis_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupInvisibility_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupInvisibility response spectre_PowerupIsSpectreCompendiumIsPowerupInvisibility } Response spectre_PowerupIsSpectreCompendiumIsPowerupInvisibilityChance_15% { scene "scenes/spectre/spectre_spec_redux_invis_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpectreCompendiumIsPowerupInvisibilityChance_15%_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupInvisibility Chance_15% response spectre_PowerupIsSpectreCompendiumIsPowerupInvisibilityChance_15% } Response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupArcane { scene "scenes/spectre/spectre_spec_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupArcane_Rule { criteria Powerup Isspectre IsNotArcana IsNotCompendium IsPowerupArcane response spectre_PowerupIsNotArcanaIsNotCompendiumIsPowerupArcane } Response spectre_PowerupIsSpectreCompendiumIsPowerupArcane { scene "scenes/spectre/spectre_spec_redux_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule spectre_PowerupIsSpectreCompendiumIsPowerupArcane_Rule { criteria Powerup Isspectre IsSpectreCompendium IsPowerupArcane response spectre_PowerupIsSpectreCompendiumIsPowerupArcane } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupArcane { scene "scenes/spectre/spectre_spectre_wwa_arcane_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_arcane_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_arcane_02_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupArcane_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupArcane response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupArcane } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupBounty { scene "scenes/spectre/spectre_spectre_wwa_bounty_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_bounty_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupBounty_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupBounty response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupBounty } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamage { scene "scenes/spectre/spectre_spectre_wwa_doubdam_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamage_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupDoubleDamage response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamage } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamageChance_5% { scene "scenes/spectre/spectre_spectre_wwa_doubdam_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupDoubleDamage Chance_5% response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupDoubleDamageChance_5% } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHaste { scene "scenes/spectre/spectre_spectre_wwa_haste_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHaste_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupHaste response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHaste } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHasteChance_5% { scene "scenes/spectre/spectre_spectre_wwa_haste_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHasteChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupHaste Chance_5% response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupHasteChance_5% } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupIllusion { scene "scenes/spectre/spectre_spectre_wwa_illus_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_illus_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_illus_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_illus_05.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupIllusion_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupIllusion response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupIllusion } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibility { scene "scenes/spectre/spectre_spectre_wwa_invis_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibility_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupInvisibility response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibility } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibilityChance_15% { scene "scenes/spectre/spectre_spectre_wwa_invis_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibilityChance_15%_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupInvisibility Chance_15% response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupInvisibilityChance_15% } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegeneration { scene "scenes/spectre/spectre_spectre_wwa_regen_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegeneration_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupRegeneration response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegeneration } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegenerationChance_5% { scene "scenes/spectre/spectre_spectre_wwa_regen_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupRegeneration Chance_5% response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupRegenerationChance_5% } Response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupWater { scene "scenes/spectre/spectre_spectre_wwa_water_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_water_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsScatteredIsPowerupWater_Rule { criteria Powerup Isspectre IsSpecArcana IsScattered IsPowerupWater response spectre_PowerupIsSpecArcanaIsScatteredIsPowerupWater } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupArcane { scene "scenes/spectre/spectre_fs_spectre_wwa_arcane_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_arcane_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_arcane_02_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupArcane_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupArcane response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupArcane } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupBounty { scene "scenes/spectre/spectre_fs_spectre_wwa_bounty_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_bounty_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupBounty_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupBounty response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupBounty } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamage { scene "scenes/spectre/spectre_fs_spectre_wwa_doubdam_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamage_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupDoubleDamage response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamage } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamageChance_5% { scene "scenes/spectre/spectre_fs_spectre_wwa_doubdam_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupDoubleDamage Chance_5% response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupDoubleDamageChance_5% } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHaste { scene "scenes/spectre/spectre_fs_spectre_wwa_haste_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHaste_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupHaste response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHaste } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHasteChance_5% { scene "scenes/spectre/spectre_fs_spectre_wwa_haste_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHasteChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupHaste Chance_5% response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupHasteChance_5% } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupIllusion { scene "scenes/spectre/spectre_fs_spectre_wwa_illus_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_illus_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_illus_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_illus_05.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupIllusion_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupIllusion response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupIllusion } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibility { scene "scenes/spectre/spectre_fs_spectre_wwa_invis_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibility_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupInvisibility response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibility } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibilityChance_15% { scene "scenes/spectre/spectre_fs_spectre_wwa_invis_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibilityChance_15%_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupInvisibility Chance_15% response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupInvisibilityChance_15% } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegeneration { scene "scenes/spectre/spectre_fs_spectre_wwa_regen_01.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegeneration_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupRegeneration response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegeneration } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegenerationChance_5% { scene "scenes/spectre/spectre_fs_spectre_wwa_regen_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupRegeneration Chance_5% response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupRegenerationChance_5% } Response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupWater { scene "scenes/spectre/spectre_fs_spectre_wwa_water_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_water_02.vcd" nodelay noscene } Rule spectre_PowerupIsSpecArcanaIsFocusedIsPowerupWater_Rule { criteria Powerup Isspectre IsSpecArcana IsFocused IsPowerupWater response spectre_PowerupIsSpecArcanaIsFocusedIsPowerupWater } Response spectre_CooldownIsNotArcanaIsNotCompendiumLittleNag { scene "scenes/spectre/spectre_spec_notyet_01.vcd" nodelay noscene } Rule spectre_CooldownIsNotArcanaIsNotCompendiumLittleNag_Rule { criteria Cooldown Isspectre IsNotArcana IsNotCompendium LittleNag response spectre_CooldownIsNotArcanaIsNotCompendiumLittleNag } Response spectre_CooldownIsNotArcanaIsNotCompendiumMediumNag { scene "scenes/spectre/spectre_spec_notyet_02.vcd" nodelay noscene } Rule spectre_CooldownIsNotArcanaIsNotCompendiumMediumNag_Rule { criteria Cooldown Isspectre IsNotArcana IsNotCompendium MediumNag response spectre_CooldownIsNotArcanaIsNotCompendiumMediumNag } Response spectre_CooldownIsNotArcanaIsNotCompendiumSuperNag { scene "scenes/spectre/spectre_spec_notyet_03.vcd" nodelay noscene } Rule spectre_CooldownIsNotArcanaIsNotCompendiumSuperNag_Rule { criteria Cooldown Isspectre IsNotArcana IsNotCompendium SuperNag response spectre_CooldownIsNotArcanaIsNotCompendiumSuperNag } Response spectre_CooldownIsSpectreCompendiumLittleNag { scene "scenes/spectre/spectre_spec_redux_notyet_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_07.vcd" nodelay noscene } Rule spectre_CooldownIsSpectreCompendiumLittleNag_Rule { criteria Cooldown Isspectre IsSpectreCompendium LittleNag response spectre_CooldownIsSpectreCompendiumLittleNag } Response spectre_CooldownIsSpectreCompendiumMediumNag { scene "scenes/spectre/spectre_spec_redux_notyet_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_08.vcd" nodelay noscene } Rule spectre_CooldownIsSpectreCompendiumMediumNag_Rule { criteria Cooldown Isspectre IsSpectreCompendium MediumNag response spectre_CooldownIsSpectreCompendiumMediumNag } Response spectre_CooldownIsSpectreCompendiumSuperNag { scene "scenes/spectre/spectre_spec_redux_notyet_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_notyet_09.vcd" nodelay noscene } Rule spectre_CooldownIsSpectreCompendiumSuperNag_Rule { criteria Cooldown Isspectre IsSpectreCompendium SuperNag response spectre_CooldownIsSpectreCompendiumSuperNag } Response spectre_CooldownIsSpecArcanaIsScatteredLittleNag { scene "scenes/spectre/spectre_spectre_wwa_notyet_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_10.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsScatteredLittleNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsScattered LittleNag response spectre_CooldownIsSpecArcanaIsScatteredLittleNag } Response spectre_CooldownIsSpecArcanaIsScatteredMediumNag { scene "scenes/spectre/spectre_spectre_wwa_notyet_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_11.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsScatteredMediumNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsScattered MediumNag response spectre_CooldownIsSpecArcanaIsScatteredMediumNag } Response spectre_CooldownIsSpecArcanaIsScatteredSuperNag { scene "scenes/spectre/spectre_spectre_wwa_notyet_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_notyet_12.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsScatteredSuperNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsScattered SuperNag response spectre_CooldownIsSpecArcanaIsScatteredSuperNag } Response spectre_CooldownIsSpecArcanaIsFocusedLittleNag { scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_10.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsFocusedLittleNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsFocused LittleNag response spectre_CooldownIsSpecArcanaIsFocusedLittleNag } Response spectre_CooldownIsSpecArcanaIsFocusedMediumNag { scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_11.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsFocusedMediumNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsFocused MediumNag response spectre_CooldownIsSpecArcanaIsFocusedMediumNag } Response spectre_CooldownIsSpecArcanaIsFocusedSuperNag { scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_notyet_12.vcd" nodelay noscene } Rule spectre_CooldownIsSpecArcanaIsFocusedSuperNag_Rule { criteria Cooldown Isspectre IsSpecArcana IsFocused SuperNag response spectre_CooldownIsSpecArcanaIsFocusedSuperNag } Response spectre_NoManaIsNotArcanaIsNotCompendiumLittleNag { scene "scenes/spectre/spectre_spec_nomana_01.vcd" nodelay noscene } Rule spectre_NoManaIsNotArcanaIsNotCompendiumLittleNag_Rule { criteria NoMana Isspectre IsNotArcana IsNotCompendium LittleNag response spectre_NoManaIsNotArcanaIsNotCompendiumLittleNag } Response spectre_NoManaIsNotArcanaIsNotCompendiumMediumNag { scene "scenes/spectre/spectre_spec_nomana_02.vcd" nodelay noscene } Rule spectre_NoManaIsNotArcanaIsNotCompendiumMediumNag_Rule { criteria NoMana Isspectre IsNotArcana IsNotCompendium MediumNag response spectre_NoManaIsNotArcanaIsNotCompendiumMediumNag } Response spectre_NoManaIsNotArcanaIsNotCompendiumSuperNag { scene "scenes/spectre/spectre_spec_nomana_03.vcd" nodelay noscene } Rule spectre_NoManaIsNotArcanaIsNotCompendiumSuperNag_Rule { criteria NoMana Isspectre IsNotArcana IsNotCompendium SuperNag response spectre_NoManaIsNotArcanaIsNotCompendiumSuperNag } Response spectre_NoManaIsSpectreCompendiumLittleNag { scene "scenes/spectre/spectre_spec_redux_nomana_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_07.vcd" nodelay noscene } Rule spectre_NoManaIsSpectreCompendiumLittleNag_Rule { criteria NoMana Isspectre IsSpectreCompendium LittleNag response spectre_NoManaIsSpectreCompendiumLittleNag } Response spectre_NoManaIsSpectreCompendiumMediumNag { scene "scenes/spectre/spectre_spec_redux_nomana_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_08.vcd" nodelay noscene } Rule spectre_NoManaIsSpectreCompendiumMediumNag_Rule { criteria NoMana Isspectre IsSpectreCompendium MediumNag response spectre_NoManaIsSpectreCompendiumMediumNag } Response spectre_NoManaIsSpectreCompendiumSuperNag { scene "scenes/spectre/spectre_spec_redux_nomana_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_nomana_09.vcd" nodelay noscene } Rule spectre_NoManaIsSpectreCompendiumSuperNag_Rule { criteria NoMana Isspectre IsSpectreCompendium SuperNag response spectre_NoManaIsSpectreCompendiumSuperNag } Response spectre_NoManaIsSpecArcanaIsScatteredLittleNag { scene "scenes/spectre/spectre_spectre_wwa_nomana_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_10.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsScatteredLittleNag_Rule { criteria NoMana Isspectre IsSpecArcana IsScattered LittleNag response spectre_NoManaIsSpecArcanaIsScatteredLittleNag } Response spectre_NoManaIsSpecArcanaIsScatteredMediumNag { scene "scenes/spectre/spectre_spectre_wwa_nomana_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_11.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsScatteredMediumNag_Rule { criteria NoMana Isspectre IsSpecArcana IsScattered MediumNag response spectre_NoManaIsSpecArcanaIsScatteredMediumNag } Response spectre_NoManaIsSpecArcanaIsScatteredSuperNag { scene "scenes/spectre/spectre_spectre_wwa_nomana_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_nomana_12.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsScatteredSuperNag_Rule { criteria NoMana Isspectre IsSpecArcana IsScattered SuperNag response spectre_NoManaIsSpecArcanaIsScatteredSuperNag } Response spectre_NoManaIsSpecArcanaIsFocusedLittleNag { scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_10.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsFocusedLittleNag_Rule { criteria NoMana Isspectre IsSpecArcana IsFocused LittleNag response spectre_NoManaIsSpecArcanaIsFocusedLittleNag } Response spectre_NoManaIsSpecArcanaIsFocusedMediumNag { scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_11.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsFocusedMediumNag_Rule { criteria NoMana Isspectre IsSpecArcana IsFocused MediumNag response spectre_NoManaIsSpecArcanaIsFocusedMediumNag } Response spectre_NoManaIsSpecArcanaIsFocusedSuperNag { scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_nomana_12.vcd" nodelay noscene } Rule spectre_NoManaIsSpecArcanaIsFocusedSuperNag_Rule { criteria NoMana Isspectre IsSpecArcana IsFocused SuperNag response spectre_NoManaIsSpecArcanaIsFocusedSuperNag } Response spectre_ThanksIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_thanks_02.vcd" nodelay noscene } Rule spectre_ThanksIsNotArcanaIsNotCompendium_Rule { criteria Thanks Isspectre IsNotArcana IsNotCompendium response spectre_ThanksIsNotArcanaIsNotCompendium } Response spectre_ThanksIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_thanks_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_thanks_03.vcd" nodelay noscene } Rule spectre_ThanksIsSpectreCompendium_Rule { criteria Thanks Isspectre IsSpectreCompendium response spectre_ThanksIsSpectreCompendium } Response spectre_ThanksIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_thanks_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_thanks_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_wheel_thanks_02.vcd" nodelay noscene } Rule spectre_ThanksIsSpecArcanaIsScattered_Rule { criteria Thanks Isspectre IsSpecArcana IsScattered response spectre_ThanksIsSpecArcanaIsScattered } Response spectre_ThanksIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_thanks_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_thanks_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_thanks_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_wheel_thanks_02.vcd" nodelay noscene } Rule spectre_ThanksIsSpecArcanaIsFocused_Rule { criteria Thanks Isspectre IsSpecArcana IsFocused response spectre_ThanksIsSpecArcanaIsFocused } Response spectre_PainIsNotArcanaIsNotCompendiumChance_25% { scene "scenes/spectre/spectre_spec_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule spectre_PainIsNotArcanaIsNotCompendiumChance_25%_Rule { criteria Pain Isspectre IsNotArcana IsNotCompendium Chance_25% response spectre_PainIsNotArcanaIsNotCompendiumChance_25% } Response spectre_PainIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_pain_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_pain_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_pain_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_pain_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_pain_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_pain_07.vcd" nodelay noscene } Rule spectre_PainIsNotArcanaIsNotCompendium_Rule { criteria Pain Isspectre IsNotArcana IsNotCompendium response spectre_PainIsNotArcanaIsNotCompendium } Response spectre_PainIsSpectreCompendiumChance_25% { scene "scenes/spectre/spectre_spec_redux_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule spectre_PainIsSpectreCompendiumChance_25%_Rule { criteria Pain Isspectre IsSpectreCompendium Chance_25% response spectre_PainIsSpectreCompendiumChance_25% } Response spectre_PainIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_pain_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_pain_12.vcd" nodelay noscene } Rule spectre_PainIsSpectreCompendium_Rule { criteria Pain Isspectre IsSpectreCompendium response spectre_PainIsSpectreCompendium } Response spectre_PainIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_pain_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_pain_11.vcd" nodelay noscene } Rule spectre_PainIsSpecArcanaIsScattered_Rule { criteria Pain Isspectre IsSpecArcana IsScattered response spectre_PainIsSpecArcanaIsScattered } Response spectre_PainIsSpecArcanaIsScatteredChance_25% { scene "scenes/spectre/spectre_spectre_wwa_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule spectre_PainIsSpecArcanaIsScatteredChance_25%_Rule { criteria Pain Isspectre IsSpecArcana IsScattered Chance_25% response spectre_PainIsSpecArcanaIsScatteredChance_25% } Response spectre_PainIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_pain_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_pain_11.vcd" nodelay noscene } Rule spectre_PainIsSpecArcanaIsFocused_Rule { criteria Pain Isspectre IsSpecArcana IsFocused response spectre_PainIsSpecArcanaIsFocused } Response spectre_PainIsSpecArcanaIsFocusedChance_25% { scene "scenes/spectre/spectre_fs_spectre_wwa_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule spectre_PainIsSpecArcanaIsFocusedChance_25%_Rule { criteria Pain Isspectre IsSpecArcana IsFocused Chance_25% response spectre_PainIsSpecArcanaIsFocusedChance_25% } Response spectre_InTheBagIsNotArcanaIsNotCompendium { scene "scenes/spectre/spectre_spec_inthebag_01.vcd" nodelay noscene } Rule spectre_InTheBagIsNotArcanaIsNotCompendium_Rule { criteria InTheBag Isspectre IsNotArcana IsNotCompendium response spectre_InTheBagIsNotArcanaIsNotCompendium } Response spectre_InTheBagIsSpectreCompendium { scene "scenes/spectre/spectre_spec_redux_intehbag_01.vcd" nodelay noscene } Rule spectre_InTheBagIsSpectreCompendium_Rule { criteria InTheBag Isspectre IsSpectreCompendium response spectre_InTheBagIsSpectreCompendium } Response spectre_InTheBagIsSpecArcanaIsScattered { scene "scenes/spectre/spectre_spectre_wwa_intehbag_01.vcd" nodelay noscene } Rule spectre_InTheBagIsSpecArcanaIsScattered_Rule { criteria InTheBag Isspectre IsSpecArcana IsScattered response spectre_InTheBagIsSpecArcanaIsScattered } Response spectre_InTheBagIsSpecArcanaIsFocused { scene "scenes/spectre/spectre_fs_spectre_wwa_intehbag_01.vcd" nodelay noscene } Rule spectre_InTheBagIsSpecArcanaIsFocused_Rule { criteria InTheBag Isspectre IsSpecArcana IsFocused response spectre_InTheBagIsSpecArcanaIsFocused } Response spectre_ItemDropIsNotArcanaIsNotCompendiumIsCommonDrop { scene "scenes/spectre/spectre_spec_happy_01.vcd" nodelay noscene } Rule spectre_ItemDropIsNotArcanaIsNotCompendiumIsCommonDrop_Rule { criteria ItemDrop Isspectre IsNotArcana IsNotCompendium IsCommonDrop response spectre_ItemDropIsNotArcanaIsNotCompendiumIsCommonDrop } Response spectre_ItemDropIsNotArcanaIsNotCompendiumIsRareDrop { scene "scenes/spectre/spectre_spec_happy_02.vcd" nodelay noscene } Rule spectre_ItemDropIsNotArcanaIsNotCompendiumIsRareDrop_Rule { criteria ItemDrop Isspectre IsNotArcana IsNotCompendium IsRareDrop response spectre_ItemDropIsNotArcanaIsNotCompendiumIsRareDrop } Response spectre_ItemDropIsNotArcanaIsNotCompendiumIsUltraRareDrop { scene "scenes/spectre/spectre_spec_happy_03.vcd" nodelay noscene } Rule spectre_ItemDropIsNotArcanaIsNotCompendiumIsUltraRareDrop_Rule { criteria ItemDrop Isspectre IsNotArcana IsNotCompendium IsUltraRareDrop response spectre_ItemDropIsNotArcanaIsNotCompendiumIsUltraRareDrop } Response spectre_ItemDropIsSpectreCompendiumIsCommonDrop { scene "scenes/spectre/spectre_spec_redux_itemdrop_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_itemdrop_02.vcd" nodelay noscene } Rule spectre_ItemDropIsSpectreCompendiumIsCommonDrop_Rule { criteria ItemDrop Isspectre IsSpectreCompendium IsCommonDrop response spectre_ItemDropIsSpectreCompendiumIsCommonDrop } Response spectre_ItemDropIsSpectreCompendiumIsRareDrop { scene "scenes/spectre/spectre_spec_redux_itemdrop_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_itemdrop_04.vcd" nodelay noscene } Rule spectre_ItemDropIsSpectreCompendiumIsRareDrop_Rule { criteria ItemDrop Isspectre IsSpectreCompendium IsRareDrop response spectre_ItemDropIsSpectreCompendiumIsRareDrop } Response spectre_ItemDropIsSpectreCompendiumIsUltraRareDrop { scene "scenes/spectre/spectre_spec_redux_itemdrop_05.vcd" nodelay noscene } Rule spectre_ItemDropIsSpectreCompendiumIsUltraRareDrop_Rule { criteria ItemDrop Isspectre IsSpectreCompendium IsUltraRareDrop response spectre_ItemDropIsSpectreCompendiumIsUltraRareDrop } Response spectre_ItemDropIsSpecArcanaIsScatteredIsCommonDrop { scene "scenes/spectre/spectre_spectre_wwa_itemdrop_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_itemdrop_02.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsScatteredIsCommonDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsScattered IsCommonDrop response spectre_ItemDropIsSpecArcanaIsScatteredIsCommonDrop } Response spectre_ItemDropIsSpecArcanaIsScatteredIsRareDrop { scene "scenes/spectre/spectre_spectre_wwa_itemdrop_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_itemdrop_04.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsScatteredIsRareDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsScattered IsRareDrop response spectre_ItemDropIsSpecArcanaIsScatteredIsRareDrop } Response spectre_ItemDropIsSpecArcanaIsScatteredIsUltraRareDrop { scene "scenes/spectre/spectre_spectre_wwa_itemdrop_05.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsScatteredIsUltraRareDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsScattered IsUltraRareDrop response spectre_ItemDropIsSpecArcanaIsScatteredIsUltraRareDrop } Response spectre_ItemDropIsSpecArcanaIsFocusedIsCommonDrop { scene "scenes/spectre/spectre_fs_spectre_wwa_itemdrop_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_itemdrop_02.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsFocusedIsCommonDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsFocused IsCommonDrop response spectre_ItemDropIsSpecArcanaIsFocusedIsCommonDrop } Response spectre_ItemDropIsSpecArcanaIsFocusedIsRareDrop { scene "scenes/spectre/spectre_fs_spectre_wwa_itemdrop_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_itemdrop_04.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsFocusedIsRareDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsFocused IsRareDrop response spectre_ItemDropIsSpecArcanaIsFocusedIsRareDrop } Response spectre_ItemDropIsSpecArcanaIsFocusedIsUltraRareDrop { scene "scenes/spectre/spectre_fs_spectre_wwa_itemdrop_05.vcd" nodelay noscene } Rule spectre_ItemDropIsSpecArcanaIsFocusedIsUltraRareDrop_Rule { criteria ItemDrop Isspectre IsSpecArcana IsFocused IsUltraRareDrop response spectre_ItemDropIsSpecArcanaIsFocusedIsUltraRareDrop } Response spectre_EmoteIsNotArcanaIsNotCompendiumIsEmoteLaugh { scene "scenes/spectre/spectre_spec_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_laugh_13.vcd" nodelay noscene } Rule spectre_EmoteIsNotArcanaIsNotCompendiumIsEmoteLaugh_Rule { criteria Emote Isspectre IsNotArcana IsNotCompendium IsEmoteLaugh response spectre_EmoteIsNotArcanaIsNotCompendiumIsEmoteLaugh } Response spectre_EmoteIsSpectreCompendiumIsEmoteLaugh { scene "scenes/spectre/spectre_spec_redux_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_laugh_10.vcd" nodelay noscene } Rule spectre_EmoteIsSpectreCompendiumIsEmoteLaugh_Rule { criteria Emote Isspectre IsSpectreCompendium IsEmoteLaugh response spectre_EmoteIsSpectreCompendiumIsEmoteLaugh } Response spectre_EmoteIsSpecArcanaIsScatteredIsEmoteLaugh { scene "scenes/spectre/spectre_spectre_wwa_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_13.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_laugh_14.vcd" nodelay noscene } Rule spectre_EmoteIsSpecArcanaIsScatteredIsEmoteLaugh_Rule { criteria Emote Isspectre IsSpecArcana IsScattered IsEmoteLaugh response spectre_EmoteIsSpecArcanaIsScatteredIsEmoteLaugh } Response spectre_EmoteIsSpecArcanaIsFocusedIsEmoteLaugh { scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_11.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_12.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_13.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_laugh_14.vcd" nodelay noscene } Rule spectre_EmoteIsSpecArcanaIsFocusedIsEmoteLaugh_Rule { criteria Emote Isspectre IsSpecArcana IsFocused IsEmoteLaugh response spectre_EmoteIsSpecArcanaIsFocusedIsEmoteLaugh } Response spectre_CastExecuteIsSpectreCompendiumIsSpectreSpecDaggerChance_75% { scene "scenes/spectre/spectre_spec_redux_spectraldagger_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_spectraldagger_07.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpectreCompendiumIsSpectreSpecDaggerChance_75%_Rule { criteria CastExecute Isspectre IsSpectreCompendium IsSpectreSpecDagger Chance_75% response spectre_CastExecuteIsSpectreCompendiumIsSpectreSpecDaggerChance_75% } Response spectre_CastExecuteIsSpectreCompendiumIsSpectreHauntChance_50% { scene "scenes/spectre/spectre_spec_redux_haunt_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spec_redux_haunt_09.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpectreCompendiumIsSpectreHauntChance_50%_Rule { criteria CastExecute Isspectre IsSpectreCompendium IsSpectreHaunt Chance_50% response spectre_CastExecuteIsSpectreCompendiumIsSpectreHauntChance_50% } Response spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreHauntChance_50% { scene "scenes/spectre/spectre_spectre_wwa_haunt_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_07.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_08.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_09.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_10.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_haunt_11.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreHauntChance_50%_Rule { criteria CastExecute Isspectre IsSpecArcana IsScattered IsSpectreHaunt Chance_50% response spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreHauntChance_50% } Response spectre_CastExecuteIsSpecArcanaIsScatteredIsCaptureIsOutpost { scene "scenes/spectre/spectre_spectre_wwa_outpost_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_outpost_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_outpost_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_outpost_04.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsScatteredIsCaptureIsOutpost_Rule { criteria CastExecute Isspectre IsSpecArcana IsScattered IsCapture IsOutpost response spectre_CastExecuteIsSpecArcanaIsScatteredIsCaptureIsOutpost } Response spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreSpecDaggerChance_75% { scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_01.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_02.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_03.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_04.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_05.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_06.vcd" nodelay noscene scene "scenes/spectre/spectre_spectre_wwa_spectraldagger_07.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreSpecDaggerChance_75%_Rule { criteria CastExecute Isspectre IsSpecArcana IsScattered IsSpectreSpecDagger Chance_75% response spectre_CastExecuteIsSpecArcanaIsScatteredIsSpectreSpecDaggerChance_75% } Response spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreHauntChance_50% { scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_07.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_08.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_09.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_10.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_haunt_11.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreHauntChance_50%_Rule { criteria CastExecute Isspectre IsSpecArcana IsFocused IsSpectreHaunt Chance_50% response spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreHauntChance_50% } Response spectre_CastExecuteIsSpecArcanaIsFocusedIsCaptureIsOutpost { scene "scenes/spectre/spectre_fs_spectre_wwa_outpost_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_outpost_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_outpost_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_outpost_04.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsFocusedIsCaptureIsOutpost_Rule { criteria CastExecute Isspectre IsSpecArcana IsFocused IsCapture IsOutpost response spectre_CastExecuteIsSpecArcanaIsFocusedIsCaptureIsOutpost } Response spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreSpecDaggerChance_75% { scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_01.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_02.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_03.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_04.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_05.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_06.vcd" nodelay noscene scene "scenes/spectre/spectre_fs_spectre_wwa_spectraldagger_07.vcd" nodelay noscene } Rule spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreSpecDaggerChance_75%_Rule { criteria CastExecute Isspectre IsSpecArcana IsFocused IsSpectreSpecDagger Chance_75% response spectre_CastExecuteIsSpecArcanaIsFocusedIsSpectreSpecDaggerChance_75% }