criterion "Issnapfire" "classname" "npc_dota_hero_snapfire" weight 5 required criterion "IsEnemysnapfire" "targetclassname" "npc_dota_hero_snapfire" weight 5 required criterion "IsAllysnapfire" "nearby_ally" "npc_dota_hero_snapfire" weight 5 required criterion "IsSnapShotty" "abilityname" "snapfire_scatterblast" weight 5 required criterion "IsSnapCookie" "abilityname" "snapfire_firesnap_cookie" weight 5 required criterion "IsFeedMorty" "cookie_target" "0" weight 5 required criterion "IsFeedAlly" "cookie_target" "1" weight 5 required criterion "IsFeedCreep" "cookie_target" "2" weight 5 required criterion "IsHopNone" "cookie_hop_landing" "0" weight 5 required criterion "IsHopHeroes" "cookie_hop_landing" "1" weight 5 required criterion "IsHopCreeps" "cookie_hop_landing" "2" weight 5 required criterion "IsSnapShredder" "abilityname" "snapfire_lil_shredder" weight 5 required criterion "IsSnapFireBlob" "abilityname" "snapfire_mortimer_kisses" weight 5 required criterion "IsSnapMono1" "line_count" "0" weight 5 required criterion "IsSnapMono2" "line_count" "1" weight 5 required criterion "IsSnapMono3" "line_count" "2" weight 5 required criterion "IsSnapMono4" "line_count" "3" weight 5 required criterion "IsSnapMono5" "line_count" "4" weight 5 required criterion "IsSnapMono6" "line_count" "5" weight 5 required criterion "IsSnapMono7" "line_count" "6" weight 5 required criterion "IsSnapMono8" "line_count" "7" weight 5 required criterion "IsSnapMono9" "line_count" "8" weight 5 required criterion "IsSnapMono10" "line_count" "9" weight 5 required criterion "IsSnapMono11" "line_count" "10" weight 5 required criterion "IsSnapMonoGroup1" "line_group" "0" weight 5 required criterion "IsSnapMonoGroup2" "line_group" "1" weight 5 required criterion "IsSnapMonoGroup3" "line_group" "2" weight 5 required criterion "IsSnapMonoGroup4" "line_group" "3" weight 5 required criterion "IsSnapMonoGroup5" "line_group" "4" weight 5 required criterion "IsSnapMonoGroup6" "line_group" "5" weight 5 required criterion "IsSnapMonoGroup7" "line_group" "6" weight 5 required criterion "IsSnapMonoDone" "line_count" ">=11" weight 5 required criterion "IsSnapLoadoutSpawn" "special_spawn" "snapfire_loadout_spawn" weight 5 required criterion "IsSnapDebutSpawn" "special_spawn" "snapfire_debut_spawn" weight 5 required criterion "IsSnapDebutSpawn2" "special_spawn" "snapfire_debut_spawn2" weight 5 required Response snapfire_Spawn { scene "scenes/snapfire/snapfire_snapfire_spawn_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_08_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_24.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_25.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_26.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_09_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_01.vcd" nodelay noscene } Rule snapfire_Spawn_Rule { criteria Spawn Issnapfire response snapfire_Spawn } Response snapfire_Respawn { scene "scenes/snapfire/snapfire_snapfire_spawn_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_hero_intro_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability_stop_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_respawn_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_curse_07.vcd" nodelay noscene } Rule snapfire_Respawn_Rule { criteria Respawn Issnapfire response snapfire_Respawn } Response snapfire_RespawnChance_5% { scene "scenes/snapfire/snapfire_snapfire_wheel_all_15.vcd" nodelay noscene } Rule snapfire_RespawnChance_5%_Rule { criteria Respawn Issnapfire Chance_5% response snapfire_RespawnChance_5% } Response snapfire_CustomIsGameStart { scene "scenes/snapfire/snapfire_snapfire_battlebegins_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_battlebegins_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_battlebegins_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_battlebegins_04.vcd" nodelay noscene } Rule snapfire_CustomIsGameStart_Rule { criteria Custom Issnapfire IsGameStart response snapfire_CustomIsGameStart } Response snapfire_CustomIsGameStartChance_5% { scene "scenes/snapfire/snapfire_snapfire_battlebegins_05.vcd" nodelay noscene } Rule snapfire_CustomIsGameStartChance_5%_Rule { criteria Custom Issnapfire IsGameStart Chance_5% response snapfire_CustomIsGameStartChance_5% } Response snapfire_CustomIsGameStartChance_1% { scene "scenes/snapfire/snapfire_snapfire_battlebegins_06.vcd" nodelay noscene } Rule snapfire_CustomIsGameStartChance_1%_Rule { criteria Custom Issnapfire IsGameStart Chance_1% response snapfire_CustomIsGameStartChance_1% } Response snapfire_CustomIsFeedMortyChance_25% { scene "scenes/snapfire/snapfire_snapfire_ability2_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_09.vcd" nodelay noscene } Rule snapfire_CustomIsFeedMortyChance_25%_Rule { criteria Custom Issnapfire IsFeedMorty Chance_25% response snapfire_CustomIsFeedMortyChance_25% } Response snapfire_CustomIsFeedMorty { scene "scenes/snapfire/snapfire_snapfire_ability2_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_10_02.vcd" nodelay noscene } Rule snapfire_CustomIsFeedMorty_Rule { criteria Custom Issnapfire IsFeedMorty response snapfire_CustomIsFeedMorty } Response snapfire_CustomIsFeedAlly { scene "scenes/snapfire/snapfire_snapfire_ability2_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_26.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_27.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_28.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_29.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_30.vcd" nodelay noscene } Rule snapfire_CustomIsFeedAlly_Rule { criteria Custom Issnapfire IsFeedAlly response snapfire_CustomIsFeedAlly } Response snapfire_CustomIsFeedAllyChance_5% { scene "scenes/snapfire/snapfire_snapfire_ability2_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability2_14.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_15.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_16.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_17.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_18.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_19.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_20.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_21.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_22.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_23.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_24.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability2_25.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_wheel_all_06.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CustomIsFeedAllyChance_5%_Rule { criteria Custom Issnapfire IsFeedAlly Chance_5% response snapfire_CustomIsFeedAllyChance_5% } Response snapfire_CustomIsFeedCreep { scene "scenes/snapfire/snapfire_snapfire_ability2_26.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_27.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_28.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_03.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CustomIsFeedCreep_Rule { criteria Custom Issnapfire IsFeedCreep response snapfire_CustomIsFeedCreep } Response snapfire_CustomIsFeedCreepChance_10% { scene "scenes/snapfire/snapfire_snapfire_ability2_29.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CustomIsFeedCreepChance_10%_Rule { criteria Custom Issnapfire IsFeedCreep Chance_10% response snapfire_CustomIsFeedCreepChance_10% } Response snapfire_CustomIsHopHeroesChance_30% { scene "scenes/snapfire/snapfire_snapfire_ability2_31.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_32.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_33.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_34.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_35.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_36.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_37.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CustomIsHopHeroesChance_30%_Rule { criteria Custom Issnapfire IsHopHeroes Chance_30% response snapfire_CustomIsHopHeroesChance_30% } Response snapfire_CustomIsHopNoneChance_20% { scene "scenes/snapfire/snapfire_snapfire_ability2_38.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_40.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_41.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_42.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_43.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_ability2_44.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CustomIsHopNoneChance_20%_Rule { criteria Custom Issnapfire IsHopNone Chance_20% response snapfire_CustomIsHopNoneChance_20% } Response snapfire_CustomIsHopNoneChance_1% { scene "scenes/snapfire/snapfire_snapfire_ability2_39.vcd" nodelay noscene speakonce } Rule snapfire_CustomIsHopNoneChance_1%_Rule { criteria Custom Issnapfire IsHopNone Chance_1% response snapfire_CustomIsHopNoneChance_1% } Response snapfire_CustomIsSnapLoadoutSpawn { scene "scenes/snapfire/snapfire_snapfire_spawn_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_spawn_24.vcd" nodelay noscene } Rule snapfire_CustomIsSnapLoadoutSpawn_Rule { criteria Custom Issnapfire IsSnapLoadoutSpawn response snapfire_CustomIsSnapLoadoutSpawn } Response snapfire_CustomIsSnapDebutSpawn { scene "scenes/snapfire/snapfire_snapfire_spawn_26.vcd" nodelay noscene } Rule snapfire_CustomIsSnapDebutSpawn_Rule { criteria Custom Issnapfire IsSnapDebutSpawn response snapfire_CustomIsSnapDebutSpawn } Response snapfire_CustomIsSnapDebutSpawn2 { scene "scenes/snapfire/snapfire_snapfire_spawn_02.vcd" nodelay noscene } Rule snapfire_CustomIsSnapDebutSpawn2_Rule { criteria Custom Issnapfire IsSnapDebutSpawn2 response snapfire_CustomIsSnapDebutSpawn2 } Response snapfire_KillIsFirstBlood { scene "scenes/snapfire/snapfire_snapfire_firstblood_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_firstblood_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_firstblood_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_firstblood_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_firstblood_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_firstblood_06.vcd" nodelay noscene } Rule snapfire_KillIsFirstBlood_Rule { criteria Kill Issnapfire IsFirstBlood response snapfire_KillIsFirstBlood } Response snapfire_KillIsSnapShredder { scene "scenes/snapfire/snapfire_snapfire_ability3_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_20_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_23_03.vcd" nodelay noscene } Rule snapfire_KillIsSnapShredder_Rule { criteria Kill Issnapfire IsSnapShredder response snapfire_KillIsSnapShredder } Response snapfire_KillIsSnapFireBlob { scene "scenes/snapfire/snapfire_snapfire_ability4_11.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ability4_14.vcd" nodelay noscene speakonce } Rule snapfire_KillIsSnapFireBlob_Rule { criteria Kill Issnapfire IsSnapFireBlob response snapfire_KillIsSnapFireBlob } Response snapfire_Kill { scene "scenes/snapfire/snapfire_snapfire_kill_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_24.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_25.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_26.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_27.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_kill_28.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_01_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_02_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_04.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_05.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_06.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_07.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_08.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_09.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_laugh_10.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_wheel_all_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_wheel_all_16.vcd" nodelay noscene } Rule snapfire_Kill_Rule { criteria Kill Issnapfire response snapfire_Kill } Response snapfire_KillIsEnemyAbaddonChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_02.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Issnapfire IsEnemyAbaddon Chance_25% response snapfire_KillIsEnemyAbaddonChance_25% } Response snapfire_KillIsEnemyAlchemistChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_04.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Issnapfire IsEnemyAlchemist Chance_25% response snapfire_KillIsEnemyAlchemistChance_25% } Response snapfire_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_06.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyAncient_Apparition EarlyMidGame Chance_25% response snapfire_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response snapfire_KillIsEnemyAncient_ApparitionChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_07.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Issnapfire IsEnemyAncient_Apparition Chance_25% response snapfire_KillIsEnemyAncient_ApparitionChance_25% } Response snapfire_KillIsEnemyAntimageChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_08.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_09.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Issnapfire IsEnemyAntimage Chance_25% response snapfire_KillIsEnemyAntimageChance_25% } Response snapfire_KillIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_10.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyArc_Warden EarlyMidGame Chance_25% response snapfire_KillIsEnemyArc_WardenEarlyMidGameChance_25% } Response snapfire_KillIsEnemyArc_WardenChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_11.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Issnapfire IsEnemyArc_Warden Chance_25% response snapfire_KillIsEnemyArc_WardenChance_25% } Response snapfire_KillIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_12.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyAxe EarlyMidGame Chance_25% response snapfire_KillIsEnemyAxeEarlyMidGameChance_25% } Response snapfire_KillIsEnemyAxeChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_13.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAxeChance_25%_Rule { criteria Kill Issnapfire IsEnemyAxe Chance_25% response snapfire_KillIsEnemyAxeChance_25% } Response snapfire_KillIsEnemyBaneChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_14.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_15.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBaneChance_25%_Rule { criteria Kill Issnapfire IsEnemyBane Chance_25% response snapfire_KillIsEnemyBaneChance_25% } Response snapfire_KillIsEnemyBatriderChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_16.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_17.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Issnapfire IsEnemyBatrider Chance_25% response snapfire_KillIsEnemyBatriderChance_25% } Response snapfire_KillIsEnemyBeastmasterChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_18.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_19.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Issnapfire IsEnemyBeastmaster Chance_25% response snapfire_KillIsEnemyBeastmasterChance_25% } Response snapfire_KillIsEnemyBloodseekerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_20.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_21.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Issnapfire IsEnemyBloodseeker Chance_25% response snapfire_KillIsEnemyBloodseekerChance_25% } Response snapfire_KillIsEnemyBounty_HunterChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_22.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_23.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Issnapfire IsEnemyBounty_Hunter Chance_25% response snapfire_KillIsEnemyBounty_HunterChance_25% } Response snapfire_KillIsEnemyBrewmasterEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_24.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBrewmasterEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyBrewmaster EarlyMidGame Chance_25% response snapfire_KillIsEnemyBrewmasterEarlyMidGameChance_25% } Response snapfire_KillIsEnemyBrewmasterChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_25.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Issnapfire IsEnemyBrewmaster Chance_25% response snapfire_KillIsEnemyBrewmasterChance_25% } Response snapfire_KillIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_26.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyBristleback EarlyMidGame Chance_25% response snapfire_KillIsEnemyBristlebackEarlyMidGameChance_25% } Response snapfire_KillIsEnemyBristlebackChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_27.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBristlebackChance_25%_Rule { criteria Kill Issnapfire IsEnemyBristleback Chance_25% response snapfire_KillIsEnemyBristlebackChance_25% } Response snapfire_KillIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_28.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyBroodmother EarlyMidGame Chance_25% response snapfire_KillIsEnemyBroodmotherEarlyMidGameChance_25% } Response snapfire_KillIsEnemyBroodmotherChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_29.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyBroodmotherChance_25%_Rule { criteria Kill Issnapfire IsEnemyBroodmother Chance_25% response snapfire_KillIsEnemyBroodmotherChance_25% } Response snapfire_KillIsEnemyCentaurChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_30.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_31.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Issnapfire IsEnemyCentaur Chance_25% response snapfire_KillIsEnemyCentaurChance_25% } Response snapfire_KillIsEnemyChaos_KnightChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_32.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_33.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Issnapfire IsEnemyChaos_Knight Chance_25% response snapfire_KillIsEnemyChaos_KnightChance_25% } Response snapfire_KillIsEnemyChenChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_34.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_35.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyChenChance_25%_Rule { criteria Kill Issnapfire IsEnemyChen Chance_25% response snapfire_KillIsEnemyChenChance_25% } Response snapfire_KillIsEnemyClinkzChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_36.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_37.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyClinkzChance_25%_Rule { criteria Kill Issnapfire IsEnemyClinkz Chance_25% response snapfire_KillIsEnemyClinkzChance_25% } Response snapfire_KillIsEnemyRattletrapChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_38.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Issnapfire IsEnemyRattletrap Chance_25% response snapfire_KillIsEnemyRattletrapChance_25% } Response snapfire_KillIsEnemyRattletrapEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_39.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_40.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRattletrapEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyRattletrap EarlyMidGame Chance_25% response snapfire_KillIsEnemyRattletrapEarlyMidGameChance_25% } Response snapfire_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_41.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_42.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Issnapfire IsEnemyCrystalMaiden Chance_25% response snapfire_KillIsEnemyCrystalMaidenChance_25% } Response snapfire_KillIsEnemyDark_SeerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_43.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDark_SeerChance_25%_Rule { criteria Kill Issnapfire IsEnemyDark_Seer Chance_25% response snapfire_KillIsEnemyDark_SeerChance_25% } Response snapfire_KillIsEnemyDark_SeerEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_44.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDark_SeerEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyDark_Seer EarlyMidGame Chance_25% response snapfire_KillIsEnemyDark_SeerEarlyMidGameChance_25% } Response snapfire_KillIsEnemyDark_WillowChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_45.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_46.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDark_WillowChance_25%_Rule { criteria Kill Issnapfire IsEnemyDark_Willow Chance_25% response snapfire_KillIsEnemyDark_WillowChance_25% } Response snapfire_KillIsEnemyDazzleEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_47.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDazzleEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyDazzle EarlyMidGame Chance_25% response snapfire_KillIsEnemyDazzleEarlyMidGameChance_25% } Response snapfire_KillIsEnemyDazzleChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_48.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Issnapfire IsEnemyDazzle Chance_25% response snapfire_KillIsEnemyDazzleChance_25% } Response snapfire_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_49.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_50.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Issnapfire IsEnemyDeath_Prophet Chance_25% response snapfire_KillIsEnemyDeath_ProphetChance_25% } Response snapfire_KillIsEnemyDisruptorEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_51.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDisruptorEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyDisruptor EarlyMidGame Chance_25% response snapfire_KillIsEnemyDisruptorEarlyMidGameChance_25% } Response snapfire_KillIsEnemyDisruptorChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_52.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDisruptorChance_25%_Rule { criteria Kill Issnapfire IsEnemyDisruptor Chance_25% response snapfire_KillIsEnemyDisruptorChance_25% } Response snapfire_KillIsEnemyDoom_BringerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_53.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_54.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Issnapfire IsEnemyDoom_Bringer Chance_25% response snapfire_KillIsEnemyDoom_BringerChance_25% } Response snapfire_KillIsEnemyDragon_KnightChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_55.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_56.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Issnapfire IsEnemyDragon_Knight Chance_25% response snapfire_KillIsEnemyDragon_KnightChance_25% } Response snapfire_KillIsEnemyDrowRangerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_57.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_58.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Issnapfire IsEnemyDrowRanger Chance_25% response snapfire_KillIsEnemyDrowRangerChance_25% } Response snapfire_KillIsEnemyEarth_SpiritEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_59.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEarth_SpiritEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyEarth_Spirit EarlyMidGame Chance_25% response snapfire_KillIsEnemyEarth_SpiritEarlyMidGameChance_25% } Response snapfire_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_60.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Issnapfire IsEnemyEarth_Spirit Chance_25% response snapfire_KillIsEnemyEarth_SpiritChance_25% } Response snapfire_KillIsEnemyEarthshakerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_61.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_62.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Issnapfire IsEnemyEarthshaker Chance_25% response snapfire_KillIsEnemyEarthshakerChance_25% } Response snapfire_KillIsEnemyElder_TitanChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_63.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_64.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Issnapfire IsEnemyElder_Titan Chance_25% response snapfire_KillIsEnemyElder_TitanChance_25% } Response snapfire_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_65.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_66.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Issnapfire IsEnemyEmber_Spirit Chance_25% response snapfire_KillIsEnemyEmber_SpiritChance_25% } Response snapfire_KillIsEnemyEnchantressChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_67.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_68.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Issnapfire IsEnemyEnchantress Chance_25% response snapfire_KillIsEnemyEnchantressChance_25% } Response snapfire_KillIsEnemyEnigmaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_69.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_70.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Issnapfire IsEnemyEnigma Chance_25% response snapfire_KillIsEnemyEnigmaChance_25% } Response snapfire_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_71.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_72.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Issnapfire IsEnemyFaceless_Void Chance_25% response snapfire_KillIsEnemyFaceless_VoidChance_25% } Response snapfire_KillIsEnemyGrimstrokeChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_73.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_74.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Issnapfire IsEnemyGrimstroke Chance_25% response snapfire_KillIsEnemyGrimstrokeChance_25% } Response snapfire_KillIsEnemyGyrocopterChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_75.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_76.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_77.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Issnapfire IsEnemyGyrocopter Chance_25% response snapfire_KillIsEnemyGyrocopterChance_25% } Response snapfire_KillIsEnemyHuskarChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_78.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_79.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Issnapfire IsEnemyHuskar Chance_25% response snapfire_KillIsEnemyHuskarChance_25% } Response snapfire_KillIsEnemyWispChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_80.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_81.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWispChance_25%_Rule { criteria Kill Issnapfire IsEnemyWisp Chance_25% response snapfire_KillIsEnemyWispChance_25% } Response snapfire_KillIsEnemyInvokerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_82.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Issnapfire IsEnemyInvoker Chance_25% response snapfire_KillIsEnemyInvokerChance_25% } Response snapfire_KillIsEnemyInvokerEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_83.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyInvokerEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyInvoker EarlyMidGame Chance_25% response snapfire_KillIsEnemyInvokerEarlyMidGameChance_25% } Response snapfire_KillIsEnemyJakiroChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_84.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_85.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyJakiroChance_25%_Rule { criteria Kill Issnapfire IsEnemyJakiro Chance_25% response snapfire_KillIsEnemyJakiroChance_25% } Response snapfire_KillIsEnemyJuggernautEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_86.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyJuggernautEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyJuggernaut EarlyMidGame Chance_25% response snapfire_KillIsEnemyJuggernautEarlyMidGameChance_25% } Response snapfire_KillIsEnemyJuggernautChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_87.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyJuggernautChance_25%_Rule { criteria Kill Issnapfire IsEnemyJuggernaut Chance_25% response snapfire_KillIsEnemyJuggernautChance_25% } Response snapfire_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_88.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_89.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Issnapfire IsEnemyKeeper_of_the_Light Chance_25% response snapfire_KillIsEnemyKeeper_of_the_LightChance_25% } Response snapfire_KillIsEnemyKunkkaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_90.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Issnapfire IsEnemyKunkka Chance_25% response snapfire_KillIsEnemyKunkkaChance_25% } Response snapfire_KillIsEnemyKunkkaEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_91.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyKunkkaEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyKunkka EarlyMidGame Chance_25% response snapfire_KillIsEnemyKunkkaEarlyMidGameChance_25% } Response snapfire_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_92.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_93.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Issnapfire IsEnemyLegion_Commander Chance_25% response snapfire_KillIsEnemyLegion_CommanderChance_25% } Response snapfire_KillIsEnemyLeshracChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_94.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_95.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLeshracChance_25%_Rule { criteria Kill Issnapfire IsEnemyLeshrac Chance_25% response snapfire_KillIsEnemyLeshracChance_25% } Response snapfire_KillIsEnemyLichChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_96.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_97.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLichChance_25%_Rule { criteria Kill Issnapfire IsEnemyLich Chance_25% response snapfire_KillIsEnemyLichChance_25% } Response snapfire_KillIsEnemyLife_StealerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_98.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_99.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLife_StealerChance_25%_Rule { criteria Kill Issnapfire IsEnemyLife_Stealer Chance_25% response snapfire_KillIsEnemyLife_StealerChance_25% } Response snapfire_KillIsEnemyLinaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_100.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_101.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLinaChance_25%_Rule { criteria Kill Issnapfire IsEnemyLina Chance_25% response snapfire_KillIsEnemyLinaChance_25% } Response snapfire_KillIsEnemyLionChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_102.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLionChance_25%_Rule { criteria Kill Issnapfire IsEnemyLion Chance_25% response snapfire_KillIsEnemyLionChance_25% } Response snapfire_KillIsEnemyLionEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_103.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLionEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyLion EarlyMidGame Chance_25% response snapfire_KillIsEnemyLionEarlyMidGameChance_25% } Response snapfire_KillIsEnemyLone_DruidChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_104.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_105.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLone_DruidChance_25%_Rule { criteria Kill Issnapfire IsEnemyLone_Druid Chance_25% response snapfire_KillIsEnemyLone_DruidChance_25% } Response snapfire_KillIsEnemyLunaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_106.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_107.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLunaChance_25%_Rule { criteria Kill Issnapfire IsEnemyLuna Chance_25% response snapfire_KillIsEnemyLunaChance_25% } Response snapfire_KillIsEnemyLycanEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_108.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLycanEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyLycan EarlyMidGame Chance_25% response snapfire_KillIsEnemyLycanEarlyMidGameChance_25% } Response snapfire_KillIsEnemyLycanChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_109.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyLycanChance_25%_Rule { criteria Kill Issnapfire IsEnemyLycan Chance_25% response snapfire_KillIsEnemyLycanChance_25% } Response snapfire_KillIsEnemyMagnataurChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_110.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_111.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMagnataurChance_25%_Rule { criteria Kill Issnapfire IsEnemyMagnataur Chance_25% response snapfire_KillIsEnemyMagnataurChance_25% } Response snapfire_KillIsEnemyMarsChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_112.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_113.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMarsChance_25%_Rule { criteria Kill Issnapfire IsEnemyMars Chance_25% response snapfire_KillIsEnemyMarsChance_25% } Response snapfire_KillIsEnemyMedusaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_114.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_115.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Issnapfire IsEnemyMedusa Chance_25% response snapfire_KillIsEnemyMedusaChance_25% } Response snapfire_KillIsEnemyMeepoEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_116.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMeepoEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyMeepo EarlyMidGame Chance_25% response snapfire_KillIsEnemyMeepoEarlyMidGameChance_25% } Response snapfire_KillIsEnemyMeepoChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_117.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMeepoChance_25%_Rule { criteria Kill Issnapfire IsEnemyMeepo Chance_25% response snapfire_KillIsEnemyMeepoChance_25% } Response snapfire_KillIsEnemyMiranaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_118.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_119.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Issnapfire IsEnemyMirana Chance_25% response snapfire_KillIsEnemyMiranaChance_25% } Response snapfire_KillIsEnemyMonkey_KingChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_120.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_121.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Issnapfire IsEnemyMonkey_King Chance_25% response snapfire_KillIsEnemyMonkey_KingChance_25% } Response snapfire_KillIsEnemyMorphlingChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_122.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_123.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Issnapfire IsEnemyMorphling Chance_25% response snapfire_KillIsEnemyMorphlingChance_25% } Response snapfire_KillIsEnemyNaga_SirenChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_124.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_125.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Issnapfire IsEnemyNaga_Siren Chance_25% response snapfire_KillIsEnemyNaga_SirenChance_25% } Response snapfire_KillIsEnemyFurionChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_126.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_127.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyFurionChance_25%_Rule { criteria Kill Issnapfire IsEnemyFurion Chance_25% response snapfire_KillIsEnemyFurionChance_25% } Response snapfire_KillIsEnemyNecrolyteChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_128.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_129.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Issnapfire IsEnemyNecrolyte Chance_25% response snapfire_KillIsEnemyNecrolyteChance_25% } Response snapfire_KillIsEnemyNight_StalkerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_130.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_131.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Issnapfire IsEnemyNight_Stalker Chance_25% response snapfire_KillIsEnemyNight_StalkerChance_25% } Response snapfire_KillIsEnemyNyx_AssassinChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_132.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_133.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Issnapfire IsEnemyNyx_Assassin Chance_25% response snapfire_KillIsEnemyNyx_AssassinChance_25% } Response snapfire_KillIsEnemyOgre_MagiChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_134.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_135.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Issnapfire IsEnemyOgre_Magi Chance_25% response snapfire_KillIsEnemyOgre_MagiChance_25% } Response snapfire_KillIsEnemyOmniknightChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_136.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_137.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Issnapfire IsEnemyOmniknight Chance_25% response snapfire_KillIsEnemyOmniknightChance_25% } Response snapfire_KillIsEnemyOracleChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_138.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_139.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyOracleChance_25%_Rule { criteria Kill Issnapfire IsEnemyOracle Chance_25% response snapfire_KillIsEnemyOracleChance_25% } Response snapfire_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_140.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyOutworld_Destroyer EarlyMidGame Chance_25% response snapfire_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25% } Response snapfire_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_141.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Issnapfire IsEnemyOutworld_Destroyer Chance_25% response snapfire_KillIsEnemyOutworld_DestroyerChance_25% } Response snapfire_KillIsEnemyPangolinChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_142.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_143.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPangolinChance_25%_Rule { criteria Kill Issnapfire IsEnemyPangolin Chance_25% response snapfire_KillIsEnemyPangolinChance_25% } Response snapfire_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_144.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_145.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Issnapfire IsEnemyPhantom_Assassin Chance_25% response snapfire_KillIsEnemyPhantom_AssassinChance_25% } Response snapfire_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_146.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_147.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Issnapfire IsEnemyPhantom_Lancer Chance_25% response snapfire_KillIsEnemyPhantom_LancerChance_25% } Response snapfire_KillIsEnemyPhoenixChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_148.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_149.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Issnapfire IsEnemyPhoenix Chance_25% response snapfire_KillIsEnemyPhoenixChance_25% } Response snapfire_KillIsEnemyPuckChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_150.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_151.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPuckChance_25%_Rule { criteria Kill Issnapfire IsEnemyPuck Chance_25% response snapfire_KillIsEnemyPuckChance_25% } Response snapfire_KillIsEnemyPudgeChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_152.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Issnapfire IsEnemyPudge Chance_25% response snapfire_KillIsEnemyPudgeChance_25% } Response snapfire_KillIsEnemyPudgeEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_153.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPudgeEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyPudge EarlyMidGame Chance_25% response snapfire_KillIsEnemyPudgeEarlyMidGameChance_25% } Response snapfire_KillIsEnemyPugnaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_154.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_155.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPugnaChance_25%_Rule { criteria Kill Issnapfire IsEnemyPugna Chance_25% response snapfire_KillIsEnemyPugnaChance_25% } Response snapfire_KillIsEnemyQueenofPainChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_156.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_157.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyQueenofPainChance_25%_Rule { criteria Kill Issnapfire IsEnemyQueenofPain Chance_25% response snapfire_KillIsEnemyQueenofPainChance_25% } Response snapfire_KillIsEnemyRazorChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_158.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_159.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRazorChance_25%_Rule { criteria Kill Issnapfire IsEnemyRazor Chance_25% response snapfire_KillIsEnemyRazorChance_25% } Response snapfire_KillIsEnemyRikiEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_160.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRikiEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyRiki EarlyMidGame Chance_25% response snapfire_KillIsEnemyRikiEarlyMidGameChance_25% } Response snapfire_KillIsEnemyRikiChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_161.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRikiChance_25%_Rule { criteria Kill Issnapfire IsEnemyRiki Chance_25% response snapfire_KillIsEnemyRikiChance_25% } Response snapfire_KillIsEnemyRubickChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_162.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_163.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyRubickChance_25%_Rule { criteria Kill Issnapfire IsEnemyRubick Chance_25% response snapfire_KillIsEnemyRubickChance_25% } Response snapfire_KillIsEnemySandkingChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_164.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_165.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySandkingChance_25%_Rule { criteria Kill Issnapfire IsEnemySandking Chance_25% response snapfire_KillIsEnemySandkingChance_25% } Response snapfire_KillIsEnemyShadow_DemonChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_166.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_167.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Issnapfire IsEnemyShadow_Demon Chance_25% response snapfire_KillIsEnemyShadow_DemonChance_25% } Response snapfire_KillIsEnemyNevermoreChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_168.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_169.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Issnapfire IsEnemyNevermore Chance_25% response snapfire_KillIsEnemyNevermoreChance_25% } Response snapfire_KillIsEnemyShadowShamanChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_170.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_171.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Issnapfire IsEnemyShadowShaman Chance_25% response snapfire_KillIsEnemyShadowShamanChance_25% } Response snapfire_KillIsEnemySilencerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_172.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_173.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySilencerChance_25%_Rule { criteria Kill Issnapfire IsEnemySilencer Chance_25% response snapfire_KillIsEnemySilencerChance_25% } Response snapfire_KillIsEnemySkywrath_MageChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_174.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_175.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Issnapfire IsEnemySkywrath_Mage Chance_25% response snapfire_KillIsEnemySkywrath_MageChance_25% } Response snapfire_KillIsEnemySlardarChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_176.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_177.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySlardarChance_25%_Rule { criteria Kill Issnapfire IsEnemySlardar Chance_25% response snapfire_KillIsEnemySlardarChance_25% } Response snapfire_KillIsEnemySlarkChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_178.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_179.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySlarkChance_25%_Rule { criteria Kill Issnapfire IsEnemySlark Chance_25% response snapfire_KillIsEnemySlarkChance_25% } Response snapfire_KillIsEnemySnapfireChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_180.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_181.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySnapfireChance_25%_Rule { criteria Kill Issnapfire IsEnemySnapfire Chance_25% response snapfire_KillIsEnemySnapfireChance_25% } Response snapfire_KillIsEnemySniperChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_182.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_183.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySniperChance_25%_Rule { criteria Kill Issnapfire IsEnemySniper Chance_25% response snapfire_KillIsEnemySniperChance_25% } Response snapfire_KillIsEnemySpectreChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_186.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_187.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySpectreChance_25%_Rule { criteria Kill Issnapfire IsEnemySpectre Chance_25% response snapfire_KillIsEnemySpectreChance_25% } Response snapfire_KillIsEnemySpirit_BreakerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_188.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_189.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Issnapfire IsEnemySpirit_Breaker Chance_25% response snapfire_KillIsEnemySpirit_BreakerChance_25% } Response snapfire_KillIsEnemyStormSpiritChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_190.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_191.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Issnapfire IsEnemyStormSpirit Chance_25% response snapfire_KillIsEnemyStormSpiritChance_25% } Response snapfire_KillIsEnemySvenChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_192.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_193.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySvenChance_25%_Rule { criteria Kill Issnapfire IsEnemySven Chance_25% response snapfire_KillIsEnemySvenChance_25% } Response snapfire_KillIsEnemyTechiesChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_194.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_195.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Issnapfire IsEnemyTechies Chance_25% response snapfire_KillIsEnemyTechiesChance_25% } Response snapfire_KillIsEnemyTemplar_AssassinChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_196.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_197.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Issnapfire IsEnemyTemplar_Assassin Chance_25% response snapfire_KillIsEnemyTemplar_AssassinChance_25% } Response snapfire_KillIsEnemyTerrorbladeChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_198.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_199.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Issnapfire IsEnemyTerrorblade Chance_25% response snapfire_KillIsEnemyTerrorbladeChance_25% } Response snapfire_KillIsEnemyTidehunterChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_200.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_201.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Issnapfire IsEnemyTidehunter Chance_25% response snapfire_KillIsEnemyTidehunterChance_25% } Response snapfire_KillIsEnemyShredderChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_202_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_203.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_204.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyShredderChance_25%_Rule { criteria Kill Issnapfire IsEnemyShredder Chance_25% response snapfire_KillIsEnemyShredderChance_25% } Response snapfire_KillIsEnemyTinkerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_205.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTinkerChance_25%_Rule { criteria Kill Issnapfire IsEnemyTinker Chance_25% response snapfire_KillIsEnemyTinkerChance_25% } Response snapfire_KillIsEnemyTinkerEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_206.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTinkerEarlyMidGameChance_25%_Rule { criteria Kill Issnapfire IsEnemyTinker EarlyMidGame Chance_25% response snapfire_KillIsEnemyTinkerEarlyMidGameChance_25% } Response snapfire_KillIsEnemyTinyChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_207.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_208.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTinyChance_25%_Rule { criteria Kill Issnapfire IsEnemyTiny Chance_25% response snapfire_KillIsEnemyTinyChance_25% } Response snapfire_KillIsEnemyTreantChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_209.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_210.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTreantChance_25%_Rule { criteria Kill Issnapfire IsEnemyTreant Chance_25% response snapfire_KillIsEnemyTreantChance_25% } Response snapfire_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_211.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_212.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Issnapfire IsEnemyTroll_Warlord Chance_25% response snapfire_KillIsEnemyTroll_WarlordChance_25% } Response snapfire_KillIsEnemyTuskChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_213.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_214.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyTuskChance_25%_Rule { criteria Kill Issnapfire IsEnemyTusk Chance_25% response snapfire_KillIsEnemyTuskChance_25% } Response snapfire_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_215.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_216.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Issnapfire IsEnemyAbyssal_Underlord Chance_25% response snapfire_KillIsEnemyAbyssal_UnderlordChance_25% } Response snapfire_KillIsEnemyUndyingChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_217.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_218.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Issnapfire IsEnemyUndying Chance_25% response snapfire_KillIsEnemyUndyingChance_25% } Response snapfire_KillIsEnemyUrsaChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_219.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_220.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyUrsaChance_25%_Rule { criteria Kill Issnapfire IsEnemyUrsa Chance_25% response snapfire_KillIsEnemyUrsaChance_25% } Response snapfire_KillIsEnemyVengefulSpiritChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_221.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_222.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Issnapfire IsEnemyVengefulSpirit Chance_25% response snapfire_KillIsEnemyVengefulSpiritChance_25% } Response snapfire_KillIsEnemyVenomancerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_223.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_224.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyVenomancerChance_25%_Rule { criteria Kill Issnapfire IsEnemyVenomancer Chance_25% response snapfire_KillIsEnemyVenomancerChance_25% } Response snapfire_KillIsEnemyViperChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_225.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_226.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyViperChance_25%_Rule { criteria Kill Issnapfire IsEnemyViper Chance_25% response snapfire_KillIsEnemyViperChance_25% } Response snapfire_KillIsEnemyVisageChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_227.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_228.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyVisageChance_25%_Rule { criteria Kill Issnapfire IsEnemyVisage Chance_25% response snapfire_KillIsEnemyVisageChance_25% } Response snapfire_KillIsEnemyVoid_SpiritChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_229.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_230.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Issnapfire IsEnemyVoid_Spirit Chance_25% response snapfire_KillIsEnemyVoid_SpiritChance_25% } Response snapfire_KillIsEnemyWarlockChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_231.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_232.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Issnapfire IsEnemyWarlock Chance_25% response snapfire_KillIsEnemyWarlockChance_25% } Response snapfire_KillIsEnemyWeaverChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_233.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_234.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Issnapfire IsEnemyWeaver Chance_25% response snapfire_KillIsEnemyWeaverChance_25% } Response snapfire_KillIsEnemyWindrunnerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_235.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_236.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWindrunnerChance_25%_Rule { criteria Kill Issnapfire IsEnemyWindrunner Chance_25% response snapfire_KillIsEnemyWindrunnerChance_25% } Response snapfire_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_237.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_238.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Issnapfire IsEnemyWinter_Wyvern Chance_25% response snapfire_KillIsEnemyWinter_WyvernChance_25% } Response snapfire_KillIsEnemyWitchDoctorChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_239.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_240.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Issnapfire IsEnemyWitchDoctor Chance_25% response snapfire_KillIsEnemyWitchDoctorChance_25% } Response snapfire_KillIsEnemySkeleton_KingChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_241.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_242.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Issnapfire IsEnemySkeleton_King Chance_25% response snapfire_KillIsEnemySkeleton_KingChance_25% } Response snapfire_KillIsEnemyZuusChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_243.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_244.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyZuusChance_25%_Rule { criteria Kill Issnapfire IsEnemyZuus Chance_25% response snapfire_KillIsEnemyZuusChance_25% } Response snapfire_KillIsEnemyDawnbreakerChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_300.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Issnapfire IsEnemyDawnbreaker Chance_25% response snapfire_KillIsEnemyDawnbreakerChance_25% } Response snapfire_KillIsEnemyPrimal_BeastChance_30% { scene "scenes/snapfire/snapfire_snapfire_rival_302.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyPrimal_BeastChance_30%_Rule { criteria Kill Issnapfire IsEnemyPrimal_Beast Chance_30% response snapfire_KillIsEnemyPrimal_BeastChance_30% } Response snapfire_KillIsEnemyHoodwinkChance_45% { scene "scenes/snapfire/snapfire_snapfire_rival_304.vcd" nodelay noscene speakonce } Rule snapfire_KillIsEnemyHoodwinkChance_45%_Rule { criteria Kill Issnapfire IsEnemyHoodwink Chance_45% response snapfire_KillIsEnemyHoodwinkChance_45% } Response snapfire_Move { scene "scenes/snapfire/snapfire_snapfire_move_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_05.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_move_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_14.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_move_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_24.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_25.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_27.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_28.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_29.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_30.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_move_31.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_32.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_33.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_34.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_35.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_36.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_37.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_38.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_39.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_40.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_42.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_43.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_44.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_45.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_47.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_48.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_49.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_50.vcd" nodelay noscene } Rule snapfire_Move_Rule { criteria Move Issnapfire response snapfire_Move } Response snapfire_MoveChance_15% { scene "scenes/snapfire/snapfire_snapfire_move_26.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_move_41.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_move_46.vcd" nodelay noscene speakonce } Rule snapfire_MoveChance_15%_Rule { criteria Move Issnapfire Chance_15% response snapfire_MoveChance_15% } Response snapfire_MoveIsSpeechPain { scene "scenes/snapfire/snapfire_snapfire_move_pain_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_14.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_move_pain_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_24.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_27.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_28.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_29.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_30.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_move_pain_31.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_32.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_33.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_34.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_35.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_36.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_37.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_38.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_39.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_40.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_42.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_43.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_44.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_45.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_47.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_48.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_49.vcd" nodelay noscene } Rule snapfire_MoveIsSpeechPain_Rule { criteria Move Issnapfire IsSpeechPain response snapfire_MoveIsSpeechPain } Response snapfire_MoveIsSpeechPainChance_40% { scene "scenes/snapfire/snapfire_snapfire_move_pain_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_18.vcd" nodelay noscene } Rule snapfire_MoveIsSpeechPainChance_40%_Rule { criteria Move Issnapfire IsSpeechPain Chance_40% response snapfire_MoveIsSpeechPainChance_40% } Response snapfire_MoveIsSpeechPainChance_10% { scene "scenes/snapfire/snapfire_snapfire_move_pain_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_26.vcd" nodelay noscene speakonce } Rule snapfire_MoveIsSpeechPainChance_10%_Rule { criteria Move Issnapfire IsSpeechPain Chance_10% response snapfire_MoveIsSpeechPainChance_10% } Response snapfire_MoveIsSpeechPainChance_20% { scene "scenes/snapfire/snapfire_snapfire_move_pain_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_move_pain_19.vcd" nodelay noscene } Rule snapfire_MoveIsSpeechPainChance_20%_Rule { criteria Move Issnapfire IsSpeechPain Chance_20% response snapfire_MoveIsSpeechPainChance_20% } Response snapfire_MoveIsSpeechPainChance_30% { scene "scenes/snapfire/snapfire_snapfire_move_pain_25.vcd" nodelay noscene } Rule snapfire_MoveIsSpeechPainChance_30%_Rule { criteria Move Issnapfire IsSpeechPain Chance_30% response snapfire_MoveIsSpeechPainChance_30% } Response snapfire_LastHitChance_15% { scene "scenes/snapfire/snapfire_snapfire_move_11.vcd" nodelay noscene speakonce } Rule snapfire_LastHitChance_15%_Rule { criteria LastHit Issnapfire Chance_15% response snapfire_LastHitChance_15% } Response snapfire_LastHit { scene "scenes/snapfire/snapfire_snapfire_lasthit_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_20.vcd" nodelay noscene } Rule snapfire_LastHit_Rule { criteria LastHit Issnapfire response snapfire_LastHit } Response snapfire_LastHitIsSpeechPain { scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lasthit_pain_20.vcd" nodelay noscene } Rule snapfire_LastHitIsSpeechPain_Rule { criteria LastHit Issnapfire IsSpeechPain response snapfire_LastHitIsSpeechPain } Response snapfire_Attack { scene "scenes/snapfire/snapfire_snapfire_attack_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_12_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_25.vcd" nodelay noscene } Rule snapfire_Attack_Rule { criteria Attack Issnapfire response snapfire_Attack } Response snapfire_AttackChance_15% { scene "scenes/snapfire/snapfire_snapfire_attack_17.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_attack_18.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_attack_24.vcd" nodelay noscene speakonce } Rule snapfire_AttackChance_15%_Rule { criteria Attack Issnapfire Chance_15% response snapfire_AttackChance_15% } Response snapfire_AttackIsSpeechPain { scene "scenes/snapfire/snapfire_snapfire_attack_pain_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_24.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_attack_pain_25.vcd" nodelay noscene } Rule snapfire_AttackIsSpeechPain_Rule { criteria Attack Issnapfire IsSpeechPain response snapfire_AttackIsSpeechPain } Response snapfire_CastOrderMidGameOnward { scene "scenes/snapfire/snapfire_snapfire_cast_01.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CastOrderMidGameOnward_Rule { criteria CastOrder Issnapfire MidGameOnward response snapfire_CastOrderMidGameOnward } Response snapfire_CastOrder { scene "scenes/snapfire/snapfire_snapfire_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_cast_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_cast_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_attack_emote_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_attack_emote_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_attack_emote_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_attack_emote_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_attack_emote_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_wheel_deny_01.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CastOrder_Rule { criteria CastOrder Issnapfire response snapfire_CastOrder } Response snapfire_CastOrderIsSpeechPainMidGameOnward { scene "scenes/snapfire/snapfire_snapfire_cast_pain_01.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CastOrderIsSpeechPainMidGameOnward_Rule { criteria CastOrder Issnapfire IsSpeechPain MidGameOnward response snapfire_CastOrderIsSpeechPainMidGameOnward } Response snapfire_CastOrderIsSpeechPain { scene "scenes/snapfire/snapfire_snapfire_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_cast_pain_04.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_CastOrderIsSpeechPain_Rule { criteria CastOrder Issnapfire IsSpeechPain response snapfire_CastOrderIsSpeechPain } Response snapfire_CastExecuteIsSnapShotty { scene "scenes/snapfire/snapfire_snapfire_ability1_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability1_18.vcd" nodelay noscene } Rule snapfire_CastExecuteIsSnapShotty_Rule { criteria CastExecute Issnapfire IsSnapShotty response snapfire_CastExecuteIsSnapShotty } Response snapfire_CastExecuteIsSnapShredder { scene "scenes/snapfire/snapfire_snapfire_ability3_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_01_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_01_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_02_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_03_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_07_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_20_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_20_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_20_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_21_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_21_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_22_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_22_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability3_23_02.vcd" nodelay noscene } Rule snapfire_CastExecuteIsSnapShredder_Rule { criteria CastExecute Issnapfire IsSnapShredder response snapfire_CastExecuteIsSnapShredder } Response snapfire_CastExecuteIsSnapFireBlob { scene "scenes/snapfire/snapfire_snapfire_ability4_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_23.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_ability4_24.vcd" nodelay noscene } Rule snapfire_CastExecuteIsSnapFireBlob_Rule { criteria CastExecute Issnapfire IsSnapFireBlob response snapfire_CastExecuteIsSnapFireBlob } Response snapfire_LevelUp { scene "scenes/snapfire/snapfire_snapfire_levelup_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_10.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_levelup_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_levelup_12.vcd" nodelay noscene } Rule snapfire_LevelUp_Rule { criteria LevelUp Issnapfire response snapfire_LevelUp } Response snapfire_Death { scene "scenes/snapfire/snapfire_snapfire_death_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_death_20.vcd" nodelay noscene } Rule snapfire_Death_Rule { criteria Death Issnapfire response snapfire_Death } Response snapfire_DeathIsReincarnating { scene "scenes/snapfire/snapfire_snapfire_fastres_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_fastres_02.vcd" nodelay noscene } Rule snapfire_DeathIsReincarnating_Rule { criteria Death Issnapfire IsReincarnating response snapfire_DeathIsReincarnating } Response snapfire_Deny { scene "scenes/snapfire/snapfire_snapfire_deny_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_02_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_deny_07_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_deny_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_21.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_deny_22.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_deny_23.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_Deny_Rule { criteria Deny Issnapfire response snapfire_Deny } Response snapfire_DenyIsSpeechPain { scene "scenes/snapfire/snapfire_snapfire_deny_pain_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_16.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_17.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_18.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_19.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_20.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_21.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_22.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_deny_pain_23.vcd" nodelay noscene } Rule snapfire_DenyIsSpeechPain_Rule { criteria Deny Issnapfire IsSpeechPain response snapfire_DenyIsSpeechPain } Response snapfire_PurchaseIsExpensiveItemChance_75% { scene "scenes/snapfire/snapfire_snapfire_purch_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_purch_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_purch_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_purch_04.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_purch_05.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsExpensiveItemChance_75%_Rule { criteria Purchase Issnapfire IsExpensiveItem Chance_75% response snapfire_PurchaseIsExpensiveItemChance_75% } Response snapfire_PurchaseIsUltimateScepter { scene "scenes/snapfire/snapfire_snapfire_scepter_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_scepter_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_scepter_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_105.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsUltimateScepter_Rule { criteria Purchase Issnapfire IsUltimateScepter response snapfire_PurchaseIsUltimateScepter } Response snapfire_PurchaseIsBlinkDagger { scene "scenes/snapfire/snapfire_snapfire_blink_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_blink_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_blink_03.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBlinkDagger_Rule { criteria Purchase Issnapfire IsBlinkDagger response snapfire_PurchaseIsBlinkDagger } Response snapfire_PurchaseIsAbyssalBlade { scene "scenes/snapfire/snapfire_snapfire_item_01.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsAbyssalBlade_Rule { criteria Purchase Issnapfire IsAbyssalBlade response snapfire_PurchaseIsAbyssalBlade } Response snapfire_PurchaseIsAeonDisk { scene "scenes/snapfire/snapfire_snapfire_item_02_02.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsAeonDisk_Rule { criteria Purchase Issnapfire IsAeonDisk response snapfire_PurchaseIsAeonDisk } Response snapfire_PurchaseIsAetherLens { scene "scenes/snapfire/snapfire_snapfire_item_03_02.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsAetherLens_Rule { criteria Purchase Issnapfire IsAetherLens response snapfire_PurchaseIsAetherLens } Response snapfire_PurchaseIsArcaneBoots { scene "scenes/snapfire/snapfire_snapfire_item_04.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsArcaneBoots_Rule { criteria Purchase Issnapfire IsArcaneBoots response snapfire_PurchaseIsArcaneBoots } Response snapfire_PurchaseIsArmlet { scene "scenes/snapfire/snapfire_snapfire_item_05.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsArmlet_Rule { criteria Purchase Issnapfire IsArmlet response snapfire_PurchaseIsArmlet } Response snapfire_PurchaseIsAssaultCuirass { scene "scenes/snapfire/snapfire_snapfire_item_06.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsAssaultCuirass_Rule { criteria Purchase Issnapfire IsAssaultCuirass response snapfire_PurchaseIsAssaultCuirass } Response snapfire_PurchaseIsBasher { scene "scenes/snapfire/snapfire_snapfire_item_07.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBasher_Rule { criteria Purchase Issnapfire IsBasher response snapfire_PurchaseIsBasher } Response snapfire_PurchaseIsBattleFury { scene "scenes/snapfire/snapfire_snapfire_item_08.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBattleFury_Rule { criteria Purchase Issnapfire IsBattleFury response snapfire_PurchaseIsBattleFury } Response snapfire_PurchaseIsBlackKingBar { scene "scenes/snapfire/snapfire_snapfire_item_09.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBlackKingBar_Rule { criteria Purchase Issnapfire IsBlackKingBar response snapfire_PurchaseIsBlackKingBar } Response snapfire_PurchaseIsBladeMail { scene "scenes/snapfire/snapfire_snapfire_item_10.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBladeMail_Rule { criteria Purchase Issnapfire IsBladeMail response snapfire_PurchaseIsBladeMail } Response snapfire_PurchaseIsBloodStone { scene "scenes/snapfire/snapfire_snapfire_item_12.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBloodStone_Rule { criteria Purchase Issnapfire IsBloodStone response snapfire_PurchaseIsBloodStone } Response snapfire_PurchaseIsBloodthorn { scene "scenes/snapfire/snapfire_snapfire_item_13.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBloodthorn_Rule { criteria Purchase Issnapfire IsBloodthorn response snapfire_PurchaseIsBloodthorn } Response snapfire_PurchaseIsBootsOfTravel { scene "scenes/snapfire/snapfire_snapfire_item_14.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBootsOfTravel_Rule { criteria Purchase Issnapfire IsBootsOfTravel response snapfire_PurchaseIsBootsOfTravel } Response snapfire_PurchaseIsBranch { scene "scenes/snapfire/snapfire_snapfire_item_15.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsBranch_Rule { criteria Purchase Issnapfire IsBranch response snapfire_PurchaseIsBranch } Response snapfire_PurchaseIsButterfly { scene "scenes/snapfire/snapfire_snapfire_item_16.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsButterfly_Rule { criteria Purchase Issnapfire IsButterfly response snapfire_PurchaseIsButterfly } Response snapfire_PurchaseIsClarity { scene "scenes/snapfire/snapfire_snapfire_item_17.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsClarity_Rule { criteria Purchase Issnapfire IsClarity response snapfire_PurchaseIsClarity } Response snapfire_PurchaseIsCrystalys { scene "scenes/snapfire/snapfire_snapfire_item_18.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsCrystalys_Rule { criteria Purchase Issnapfire IsCrystalys response snapfire_PurchaseIsCrystalys } Response snapfire_PurchaseIsDaedalus { scene "scenes/snapfire/snapfire_snapfire_item_19.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDaedalus_Rule { criteria Purchase Issnapfire IsDaedalus response snapfire_PurchaseIsDaedalus } Response snapfire_PurchaseIsDagon { scene "scenes/snapfire/snapfire_snapfire_item_20.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDagon_Rule { criteria Purchase Issnapfire IsDagon response snapfire_PurchaseIsDagon } Response snapfire_PurchaseIsDemonEdge { scene "scenes/snapfire/snapfire_snapfire_item_21.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDemonEdge_Rule { criteria Purchase Issnapfire IsDemonEdge response snapfire_PurchaseIsDemonEdge } Response snapfire_PurchaseIsDesolator { scene "scenes/snapfire/snapfire_snapfire_item_22.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDesolator_Rule { criteria Purchase Issnapfire IsDesolator response snapfire_PurchaseIsDesolator } Response snapfire_PurchaseIsDiffusal { scene "scenes/snapfire/snapfire_snapfire_item_23.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDiffusal_Rule { criteria Purchase Issnapfire IsDiffusal response snapfire_PurchaseIsDiffusal } Response snapfire_PurchaseIsDivineRapier { scene "scenes/snapfire/snapfire_snapfire_item_24.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDivineRapier_Rule { criteria Purchase Issnapfire IsDivineRapier response snapfire_PurchaseIsDivineRapier } Response snapfire_PurchaseIsDragonLance { scene "scenes/snapfire/snapfire_snapfire_item_25.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_26.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_27.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDragonLance_Rule { criteria Purchase Issnapfire IsDragonLance response snapfire_PurchaseIsDragonLance } Response snapfire_PurchaseIsDrums { scene "scenes/snapfire/snapfire_snapfire_item_28.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDrums_Rule { criteria Purchase Issnapfire IsDrums response snapfire_PurchaseIsDrums } Response snapfire_PurchaseIsDust { scene "scenes/snapfire/snapfire_snapfire_item_29.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsDust_Rule { criteria Purchase Issnapfire IsDust response snapfire_PurchaseIsDust } Response snapfire_PurchaseIsEaglesong { scene "scenes/snapfire/snapfire_snapfire_item_30.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsEaglesong_Rule { criteria Purchase Issnapfire IsEaglesong response snapfire_PurchaseIsEaglesong } Response snapfire_PurchaseIsEchoSabre { scene "scenes/snapfire/snapfire_snapfire_item_31.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsEchoSabre_Rule { criteria Purchase Issnapfire IsEchoSabre response snapfire_PurchaseIsEchoSabre } Response snapfire_PurchaseIsEmptyBottle { scene "scenes/snapfire/snapfire_snapfire_item_32.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsEmptyBottle_Rule { criteria Purchase Issnapfire IsEmptyBottle response snapfire_PurchaseIsEmptyBottle } Response snapfire_PurchaseIsEthereal { scene "scenes/snapfire/snapfire_snapfire_item_33.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsEthereal_Rule { criteria Purchase Issnapfire IsEthereal response snapfire_PurchaseIsEthereal } Response snapfire_PurchaseIsEulScepter { scene "scenes/snapfire/snapfire_snapfire_item_34.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsEulScepter_Rule { criteria Purchase Issnapfire IsEulScepter response snapfire_PurchaseIsEulScepter } Response snapfire_PurchaseIsForceStaff { scene "scenes/snapfire/snapfire_snapfire_item_35.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsForceStaff_Rule { criteria Purchase Issnapfire IsForceStaff response snapfire_PurchaseIsForceStaff } Response snapfire_PurchaseIsGem { scene "scenes/snapfire/snapfire_snapfire_item_36.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsGem_Rule { criteria Purchase Issnapfire IsGem response snapfire_PurchaseIsGem } Response snapfire_PurchaseIsGhostScepter { scene "scenes/snapfire/snapfire_snapfire_item_37.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsGhostScepter_Rule { criteria Purchase Issnapfire IsGhostScepter response snapfire_PurchaseIsGhostScepter } Response snapfire_PurchaseIsGlimmerCape { scene "scenes/snapfire/snapfire_snapfire_item_38.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_39.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_40.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_41.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsGlimmerCape_Rule { criteria Purchase Issnapfire IsGlimmerCape response snapfire_PurchaseIsGlimmerCape } Response snapfire_PurchaseIsHandOfMidas { scene "scenes/snapfire/snapfire_snapfire_item_42.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHandOfMidas_Rule { criteria Purchase Issnapfire IsHandOfMidas response snapfire_PurchaseIsHandOfMidas } Response snapfire_PurchaseIsHeart { scene "scenes/snapfire/snapfire_snapfire_item_43.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_44.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHeart_Rule { criteria Purchase Issnapfire IsHeart response snapfire_PurchaseIsHeart } Response snapfire_PurchaseIsHeavens { scene "scenes/snapfire/snapfire_snapfire_item_45.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_46.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_47.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHeavens_Rule { criteria Purchase Issnapfire IsHeavens response snapfire_PurchaseIsHeavens } Response snapfire_PurchaseIsHelmOftheDominator { scene "scenes/snapfire/snapfire_snapfire_item_48.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_49.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHelmOftheDominator_Rule { criteria Purchase Issnapfire IsHelmOftheDominator response snapfire_PurchaseIsHelmOftheDominator } Response snapfire_PurchaseIsHoodOfDefiance { scene "scenes/snapfire/snapfire_snapfire_item_50.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHoodOfDefiance_Rule { criteria Purchase Issnapfire IsHoodOfDefiance response snapfire_PurchaseIsHoodOfDefiance } Response snapfire_PurchaseIsHurricanePike { scene "scenes/snapfire/snapfire_snapfire_item_51.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_52.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHurricanePike_Rule { criteria Purchase Issnapfire IsHurricanePike response snapfire_PurchaseIsHurricanePike } Response snapfire_PurchaseIsHyperstone { scene "scenes/snapfire/snapfire_snapfire_item_53.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsHyperstone_Rule { criteria Purchase Issnapfire IsHyperstone response snapfire_PurchaseIsHyperstone } Response snapfire_PurchaseIsInvisSword { scene "scenes/snapfire/snapfire_snapfire_item_54.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsInvisSword_Rule { criteria Purchase Issnapfire IsInvisSword response snapfire_PurchaseIsInvisSword } Response snapfire_PurchaseIsKaya { scene "scenes/snapfire/snapfire_snapfire_item_55.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsKaya_Rule { criteria Purchase Issnapfire IsKaya response snapfire_PurchaseIsKaya } Response snapfire_PurchaseIsKayaAndSange { scene "scenes/snapfire/snapfire_snapfire_item_56.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsKayaAndSange_Rule { criteria Purchase Issnapfire IsKayaAndSange response snapfire_PurchaseIsKayaAndSange } Response snapfire_PurchaseIsLotusOrb { scene "scenes/snapfire/snapfire_snapfire_item_57.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsLotusOrb_Rule { criteria Purchase Issnapfire IsLotusOrb response snapfire_PurchaseIsLotusOrb } Response snapfire_PurchaseIsMaelstrom { scene "scenes/snapfire/snapfire_snapfire_item_58.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_59.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_60.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMaelstrom_Rule { criteria Purchase Issnapfire IsMaelstrom response snapfire_PurchaseIsMaelstrom } Response snapfire_PurchaseIsManta { scene "scenes/snapfire/snapfire_snapfire_item_61.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsManta_Rule { criteria Purchase Issnapfire IsManta response snapfire_PurchaseIsManta } Response snapfire_PurchaseIsMaskOfMadness { scene "scenes/snapfire/snapfire_snapfire_item_62.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMaskOfMadness_Rule { criteria Purchase Issnapfire IsMaskOfMadness response snapfire_PurchaseIsMaskOfMadness } Response snapfire_PurchaseIsMedallion { scene "scenes/snapfire/snapfire_snapfire_item_63.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMedallion_Rule { criteria Purchase Issnapfire IsMedallion response snapfire_PurchaseIsMedallion } Response snapfire_PurchaseIsMekansm { scene "scenes/snapfire/snapfire_snapfire_item_64.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMekansm_Rule { criteria Purchase Issnapfire IsMekansm response snapfire_PurchaseIsMekansm } Response snapfire_PurchaseIsMeteorHammer { scene "scenes/snapfire/snapfire_snapfire_item_65.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMeteorHammer_Rule { criteria Purchase Issnapfire IsMeteorHammer response snapfire_PurchaseIsMeteorHammer } Response snapfire_PurchaseIsMjollnir { scene "scenes/snapfire/snapfire_snapfire_item_66.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_67.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_68.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMjollnir_Rule { criteria Purchase Issnapfire IsMjollnir response snapfire_PurchaseIsMjollnir } Response snapfire_PurchaseIsMonkeyKingBar { scene "scenes/snapfire/snapfire_snapfire_item_69.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Issnapfire IsMonkeyKingBar response snapfire_PurchaseIsMonkeyKingBar } Response snapfire_PurchaseIsMysticStaff { scene "scenes/snapfire/snapfire_snapfire_item_70.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsMysticStaff_Rule { criteria Purchase Issnapfire IsMysticStaff response snapfire_PurchaseIsMysticStaff } Response snapfire_PurchaseIsNecronomicon { scene "scenes/snapfire/snapfire_snapfire_item_71.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsNecronomicon_Rule { criteria Purchase Issnapfire IsNecronomicon response snapfire_PurchaseIsNecronomicon } Response snapfire_PurchaseIsNullTalisman { scene "scenes/snapfire/snapfire_snapfire_item_72.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsNullTalisman_Rule { criteria Purchase Issnapfire IsNullTalisman response snapfire_PurchaseIsNullTalisman } Response snapfire_PurchaseIsNullifier { scene "scenes/snapfire/snapfire_snapfire_item_73.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsNullifier_Rule { criteria Purchase Issnapfire IsNullifier response snapfire_PurchaseIsNullifier } Response snapfire_PurchaseIsObserverWard { scene "scenes/snapfire/snapfire_snapfire_item_74.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsObserverWard_Rule { criteria Purchase Issnapfire IsObserverWard response snapfire_PurchaseIsObserverWard } Response snapfire_PurchaseIsOctarineCore { scene "scenes/snapfire/snapfire_snapfire_item_75.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsOctarineCore_Rule { criteria Purchase Issnapfire IsOctarineCore response snapfire_PurchaseIsOctarineCore } Response snapfire_PurchaseIsOrbOfVenom { scene "scenes/snapfire/snapfire_snapfire_item_76.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsOrbOfVenom_Rule { criteria Purchase Issnapfire IsOrbOfVenom response snapfire_PurchaseIsOrbOfVenom } Response snapfire_PurchaseIsOrchid { scene "scenes/snapfire/snapfire_snapfire_item_77.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsOrchid_Rule { criteria Purchase Issnapfire IsOrchid response snapfire_PurchaseIsOrchid } Response snapfire_PurchaseIsPerseverance { scene "scenes/snapfire/snapfire_snapfire_item_78.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsPerseverance_Rule { criteria Purchase Issnapfire IsPerseverance response snapfire_PurchaseIsPerseverance } Response snapfire_PurchaseIsPhaseBoots { scene "scenes/snapfire/snapfire_snapfire_item_79.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsPhaseBoots_Rule { criteria Purchase Issnapfire IsPhaseBoots response snapfire_PurchaseIsPhaseBoots } Response snapfire_PurchaseIsPipe { scene "scenes/snapfire/snapfire_snapfire_item_80.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsPipe_Rule { criteria Purchase Issnapfire IsPipe response snapfire_PurchaseIsPipe } Response snapfire_PurchaseIsPowerTreads { scene "scenes/snapfire/snapfire_snapfire_item_81.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsPowerTreads_Rule { criteria Purchase Issnapfire IsPowerTreads response snapfire_PurchaseIsPowerTreads } Response snapfire_PurchaseIsRadiance { scene "scenes/snapfire/snapfire_snapfire_item_82.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsRadiance_Rule { criteria Purchase Issnapfire IsRadiance response snapfire_PurchaseIsRadiance } Response snapfire_PurchaseIsRefresher { scene "scenes/snapfire/snapfire_snapfire_item_83.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsRefresher_Rule { criteria Purchase Issnapfire IsRefresher response snapfire_PurchaseIsRefresher } Response snapfire_PurchaseIsRingofAquila { scene "scenes/snapfire/snapfire_snapfire_item_84.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsRingofAquila_Rule { criteria Purchase Issnapfire IsRingofAquila response snapfire_PurchaseIsRingofAquila } Response snapfire_PurchaseIsRodofAtos { scene "scenes/snapfire/snapfire_snapfire_item_85.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_86.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_87.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsRodofAtos_Rule { criteria Purchase Issnapfire IsRodofAtos response snapfire_PurchaseIsRodofAtos } Response snapfire_PurchaseIsSange { scene "scenes/snapfire/snapfire_snapfire_item_88.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSange_Rule { criteria Purchase Issnapfire IsSange response snapfire_PurchaseIsSange } Response snapfire_PurchaseIsSangeAndYasha { scene "scenes/snapfire/snapfire_snapfire_item_89.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSangeAndYasha_Rule { criteria Purchase Issnapfire IsSangeAndYasha response snapfire_PurchaseIsSangeAndYasha } Response snapfire_PurchaseIsSatanic { scene "scenes/snapfire/snapfire_snapfire_item_90.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSatanic_Rule { criteria Purchase Issnapfire IsSatanic response snapfire_PurchaseIsSatanic } Response snapfire_PurchaseIsSentryWard { scene "scenes/snapfire/snapfire_snapfire_item_91.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSentryWard_Rule { criteria Purchase Issnapfire IsSentryWard response snapfire_PurchaseIsSentryWard } Response snapfire_PurchaseIsSheepStick { scene "scenes/snapfire/snapfire_snapfire_item_92.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSheepStick_Rule { criteria Purchase Issnapfire IsSheepStick response snapfire_PurchaseIsSheepStick } Response snapfire_PurchaseIsShiva { scene "scenes/snapfire/snapfire_snapfire_item_93.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsShiva_Rule { criteria Purchase Issnapfire IsShiva response snapfire_PurchaseIsShiva } Response snapfire_PurchaseIsSilverEdge { scene "scenes/snapfire/snapfire_snapfire_item_94.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSilverEdge_Rule { criteria Purchase Issnapfire IsSilverEdge response snapfire_PurchaseIsSilverEdge } Response snapfire_PurchaseIsSkadi { scene "scenes/snapfire/snapfire_snapfire_item_95.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSkadi_Rule { criteria Purchase Issnapfire IsSkadi response snapfire_PurchaseIsSkadi } Response snapfire_PurchaseIsSmoke { scene "scenes/snapfire/snapfire_snapfire_item_96.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_97.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSmoke_Rule { criteria Purchase Issnapfire IsSmoke response snapfire_PurchaseIsSmoke } Response snapfire_PurchaseIsSolarCrest { scene "scenes/snapfire/snapfire_snapfire_item_98.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSolarCrest_Rule { criteria Purchase Issnapfire IsSolarCrest response snapfire_PurchaseIsSolarCrest } Response snapfire_PurchaseIsSoulRing { scene "scenes/snapfire/snapfire_snapfire_item_99.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSoulRing_Rule { criteria Purchase Issnapfire IsSoulRing response snapfire_PurchaseIsSoulRing } Response snapfire_PurchaseIsSphere { scene "scenes/snapfire/snapfire_snapfire_item_100.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSphere_Rule { criteria Purchase Issnapfire IsSphere response snapfire_PurchaseIsSphere } Response snapfire_PurchaseIsSpiritVessel { scene "scenes/snapfire/snapfire_snapfire_item_101.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsSpiritVessel_Rule { criteria Purchase Issnapfire IsSpiritVessel response snapfire_PurchaseIsSpiritVessel } Response snapfire_PurchaseIsTango { scene "scenes/snapfire/snapfire_snapfire_item_102.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsTango_Rule { criteria Purchase Issnapfire IsTango response snapfire_PurchaseIsTango } Response snapfire_PurchaseIsTomeofKnowledge { scene "scenes/snapfire/snapfire_snapfire_item_103.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsTomeofKnowledge_Rule { criteria Purchase Issnapfire IsTomeofKnowledge response snapfire_PurchaseIsTomeofKnowledge } Response snapfire_PurchaseIsTPScroll { scene "scenes/snapfire/snapfire_snapfire_item_104.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsTPScroll_Rule { criteria Purchase Issnapfire IsTPScroll response snapfire_PurchaseIsTPScroll } Response snapfire_PurchaseIsUrnOfShadows { scene "scenes/snapfire/snapfire_snapfire_item_106.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsUrnOfShadows_Rule { criteria Purchase Issnapfire IsUrnOfShadows response snapfire_PurchaseIsUrnOfShadows } Response snapfire_PurchaseIsVanguard { scene "scenes/snapfire/snapfire_snapfire_item_107.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_108.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_item_109.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsVanguard_Rule { criteria Purchase Issnapfire IsVanguard response snapfire_PurchaseIsVanguard } Response snapfire_PurchaseIsVeilofDiscord { scene "scenes/snapfire/snapfire_snapfire_item_110.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsVeilofDiscord_Rule { criteria Purchase Issnapfire IsVeilofDiscord response snapfire_PurchaseIsVeilofDiscord } Response snapfire_PurchaseIsVladmirs { scene "scenes/snapfire/snapfire_snapfire_item_111.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsVladmirs_Rule { criteria Purchase Issnapfire IsVladmirs response snapfire_PurchaseIsVladmirs } Response snapfire_PurchaseIsYasha { scene "scenes/snapfire/snapfire_snapfire_item_112.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsYasha_Rule { criteria Purchase Issnapfire IsYasha response snapfire_PurchaseIsYasha } Response snapfire_PurchaseIsYashaAndKaya { scene "scenes/snapfire/snapfire_snapfire_item_113.vcd" nodelay noscene speakonce } Rule snapfire_PurchaseIsYashaAndKaya_Rule { criteria Purchase Issnapfire IsYashaAndKaya response snapfire_PurchaseIsYashaAndKaya } Response snapfire_MissingIsLaneTop { scene "scenes/snapfire/snapfire_snapfire_missing_lane_01.vcd" nodelay noscene } Rule snapfire_MissingIsLaneTop_Rule { criteria Missing Issnapfire IsLaneTop response snapfire_MissingIsLaneTop } Response snapfire_MissingIsLaneMid { scene "scenes/snapfire/snapfire_snapfire_missing_lane_02.vcd" nodelay noscene } Rule snapfire_MissingIsLaneMid_Rule { criteria Missing Issnapfire IsLaneMid response snapfire_MissingIsLaneMid } Response snapfire_MissingIsLaneBot { scene "scenes/snapfire/snapfire_snapfire_missing_lane_03.vcd" nodelay noscene } Rule snapfire_MissingIsLaneBot_Rule { criteria Missing Issnapfire IsLaneBot response snapfire_MissingIsLaneBot } Response snapfire_Bottling { scene "scenes/snapfire/snapfire_snapfire_bottle_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bottle_08.vcd" nodelay noscene } Rule snapfire_Bottling_Rule { criteria Bottling Issnapfire response snapfire_Bottling } Response snapfire_ItemDropIsCommonDrop { scene "scenes/snapfire/snapfire_snapfire_drop_common_01.vcd" nodelay noscene } Rule snapfire_ItemDropIsCommonDrop_Rule { criteria ItemDrop Issnapfire IsCommonDrop response snapfire_ItemDropIsCommonDrop } Response snapfire_ItemDropIsRareDrop { scene "scenes/snapfire/snapfire_snapfire_drop_medium_01.vcd" nodelay noscene } Rule snapfire_ItemDropIsRareDrop_Rule { criteria ItemDrop Issnapfire IsRareDrop response snapfire_ItemDropIsRareDrop } Response snapfire_ItemDropIsUltraRareDrop { scene "scenes/snapfire/snapfire_snapfire_drop_rare_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_drop_rare_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_drop_rare_03.vcd" nodelay noscene } Rule snapfire_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Issnapfire IsUltraRareDrop response snapfire_ItemDropIsUltraRareDrop } Response snapfire_Immortality { scene "scenes/snapfire/snapfire_snapfire_immort_01.vcd" nodelay noscene } Rule snapfire_Immortality_Rule { criteria Immortality Issnapfire response snapfire_Immortality } Response snapfire_ImmortalityChance_25% { scene "scenes/snapfire/snapfire_snapfire_immort_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_immort_03.vcd" nodelay noscene speakonce } Rule snapfire_ImmortalityChance_25%_Rule { criteria Immortality Issnapfire Chance_25% response snapfire_ImmortalityChance_25% } Response snapfire_ImmortalityChance_50% { scene "scenes/snapfire/snapfire_snapfire_immort_04.vcd" nodelay noscene speakonce } Rule snapfire_ImmortalityChance_50%_Rule { criteria Immortality Issnapfire Chance_50% response snapfire_ImmortalityChance_50% } Response snapfire_PowerupIsPowerupHaste { scene "scenes/snapfire/snapfire_snapfire_haste_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_haste_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_haste_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupHaste_Rule { criteria Powerup Issnapfire IsPowerupHaste response snapfire_PowerupIsPowerupHaste } Response snapfire_PowerupIsPowerupDoubleDamage { scene "scenes/snapfire/snapfire_snapfire_doubledam_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_doubledam_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_doubledam_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Issnapfire IsPowerupDoubleDamage response snapfire_PowerupIsPowerupDoubleDamage } Response snapfire_PowerupIsPowerupRegeneration { scene "scenes/snapfire/snapfire_snapfire_regen_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_regen_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_regen_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_regen_04.vcd" nodelay noscene } Rule snapfire_PowerupIsPowerupRegeneration_Rule { criteria Powerup Issnapfire IsPowerupRegeneration response snapfire_PowerupIsPowerupRegeneration } Response snapfire_PowerupIsPowerupIllusion { scene "scenes/snapfire/snapfire_snapfire_illus_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_illus_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_illus_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupIllusion_Rule { criteria Powerup Issnapfire IsPowerupIllusion response snapfire_PowerupIsPowerupIllusion } Response snapfire_PowerupIsPowerupIllusionChance_5% { scene "scenes/snapfire/snapfire_snapfire_illus_04.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Issnapfire IsPowerupIllusion Chance_5% response snapfire_PowerupIsPowerupIllusionChance_5% } Response snapfire_PowerupIsPowerupBountyChance_50% { scene "scenes/snapfire/snapfire_snapfire_bounty_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_bounty_01_02.vcd" nodelay noscene } Rule snapfire_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Issnapfire IsPowerupBounty Chance_50% response snapfire_PowerupIsPowerupBountyChance_50% } Response snapfire_PowerupIsPowerupBountyChance_40% { scene "scenes/snapfire/snapfire_snapfire_bounty_02.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Issnapfire IsPowerupBounty Chance_40% response snapfire_PowerupIsPowerupBountyChance_40% } Response snapfire_PowerupIsPowerupBountyChance_15% { scene "scenes/snapfire/snapfire_snapfire_bounty_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Issnapfire IsPowerupBounty Chance_15% response snapfire_PowerupIsPowerupBountyChance_15% } Response snapfire_PowerupIsPowerupInvisibility { scene "scenes/snapfire/snapfire_snapfire_invis_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_invis_02.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_invis_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupInvisibility_Rule { criteria Powerup Issnapfire IsPowerupInvisibility response snapfire_PowerupIsPowerupInvisibility } Response snapfire_PowerupIsPowerupArcane { scene "scenes/snapfire/snapfire_snapfire_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_arcane_03.vcd" nodelay noscene speakonce } Rule snapfire_PowerupIsPowerupArcane_Rule { criteria Powerup Issnapfire IsPowerupArcane response snapfire_PowerupIsPowerupArcane } Response snapfire_Thanks { scene "scenes/snapfire/snapfire_snapfire_thanks_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_thanks_02.vcd" nodelay noscene } Rule snapfire_Thanks_Rule { criteria Thanks Issnapfire response snapfire_Thanks } Response snapfire_ThanksChance_40% { scene "scenes/snapfire/snapfire_snapfire_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/snapfire/snapfire_snapfire_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule snapfire_ThanksChance_40%_Rule { criteria Thanks Issnapfire Chance_40% response snapfire_ThanksChance_40% } Response snapfire_PainChance_35% { scene "scenes/snapfire/snapfire_snapfire_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_PainChance_35%_Rule { criteria Pain Issnapfire Chance_35% response snapfire_PainChance_35% } Response snapfire_PainChance_5% { scene "scenes/snapfire/snapfire_snapfire_underattack_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/snapfire/snapfire_snapfire_underattack_04.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_PainChance_5%_Rule { criteria Pain Issnapfire Chance_5% response snapfire_PainChance_5% } Response snapfire_PainChance_15% { scene "scenes/snapfire/snapfire_snapfire_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule snapfire_PainChance_15%_Rule { criteria Pain Issnapfire Chance_15% response snapfire_PainChance_15% } Response snapfire_Pain { scene "scenes/snapfire/snapfire_snapfire_pain_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_pain_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_anger_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_anger_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_anger_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_anger_10.vcd" nodelay noscene } Rule snapfire_Pain_Rule { criteria Pain Issnapfire response snapfire_Pain } Response snapfire_InTheBag { scene "scenes/snapfire/snapfire_snapfire_inthebag_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_inthebag_02.vcd" nodelay noscene } Rule snapfire_InTheBag_Rule { criteria InTheBag Issnapfire response snapfire_InTheBag } Response snapfire_InTheBagChance_15% { scene "scenes/snapfire/snapfire_snapfire_inthebag_03.vcd" nodelay noscene } Rule snapfire_InTheBagChance_15%_Rule { criteria InTheBag Issnapfire Chance_15% response snapfire_InTheBagChance_15% } Response snapfire_Defeat { scene "scenes/snapfire/snapfire_snapfire_lose_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_lose_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_no_04.vcd" nodelay noscene } Rule snapfire_Defeat_Rule { criteria Defeat Issnapfire response snapfire_Defeat } Response snapfire_VictoryEarlyMidGame { scene "scenes/snapfire/snapfire_snapfire_win_01.vcd" nodelay noscene } Rule snapfire_VictoryEarlyMidGame_Rule { criteria Victory Issnapfire EarlyMidGame response snapfire_VictoryEarlyMidGame } Response snapfire_Victory { scene "scenes/snapfire/snapfire_snapfire_win_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_win_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_yes_05.vcd" nodelay noscene } Rule snapfire_Victory_Rule { criteria Victory Issnapfire response snapfire_Victory } Response snapfire_CooldownLittleNag { scene "scenes/snapfire/snapfire_snapfire_notyet_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_13.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_16.vcd" nodelay noscene } Rule snapfire_CooldownLittleNag_Rule { criteria Cooldown Issnapfire LittleNag response snapfire_CooldownLittleNag } Response snapfire_CooldownMediumNag { scene "scenes/snapfire/snapfire_snapfire_notyet_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_14.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_17.vcd" nodelay noscene } Rule snapfire_CooldownMediumNag_Rule { criteria Cooldown Issnapfire MediumNag response snapfire_CooldownMediumNag } Response snapfire_CooldownSuperNag { scene "scenes/snapfire/snapfire_snapfire_notyet_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_15.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_notyet_18.vcd" nodelay noscene } Rule snapfire_CooldownSuperNag_Rule { criteria Cooldown Issnapfire SuperNag response snapfire_CooldownSuperNag } Response snapfire_NoManaLittleNag { scene "scenes/snapfire/snapfire_snapfire_nomana_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_07.vcd" nodelay noscene } Rule snapfire_NoManaLittleNag_Rule { criteria NoMana Issnapfire LittleNag response snapfire_NoManaLittleNag } Response snapfire_NoManaMediumNag { scene "scenes/snapfire/snapfire_snapfire_nomana_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_08.vcd" nodelay noscene } Rule snapfire_NoManaMediumNag_Rule { criteria NoMana Issnapfire MediumNag response snapfire_NoManaMediumNag } Response snapfire_NoManaSuperNag { scene "scenes/snapfire/snapfire_snapfire_nomana_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_09.vcd" nodelay noscene } Rule snapfire_NoManaSuperNag_Rule { criteria NoMana Issnapfire SuperNag response snapfire_NoManaSuperNag } Response snapfire_NoManaLittleNagChance_20% { scene "scenes/snapfire/snapfire_snapfire_nomana_10.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_13.vcd" nodelay noscene } Rule snapfire_NoManaLittleNagChance_20%_Rule { criteria NoMana Issnapfire LittleNag Chance_20% response snapfire_NoManaLittleNagChance_20% } Response snapfire_NoManaMediumNagChance_20% { scene "scenes/snapfire/snapfire_snapfire_nomana_11.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_14.vcd" nodelay noscene } Rule snapfire_NoManaMediumNagChance_20%_Rule { criteria NoMana Issnapfire MediumNag Chance_20% response snapfire_NoManaMediumNagChance_20% } Response snapfire_NoManaSuperNagChance_20% { scene "scenes/snapfire/snapfire_snapfire_nomana_12.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_nomana_15.vcd" nodelay noscene } Rule snapfire_NoManaSuperNagChance_20%_Rule { criteria NoMana Issnapfire SuperNag Chance_20% response snapfire_NoManaSuperNagChance_20% } Response snapfire_Taunt { scene "scenes/snapfire/snapfire_snapfire_taunt_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_taunt_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_taunt_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_taunt_04.vcd" nodelay noscene } Rule snapfire_Taunt_Rule { criteria Taunt Issnapfire response snapfire_Taunt } Response snapfire_EmoteIsEmoteLaugh { scene "scenes/snapfire/snapfire_snapfire_laugh_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_01_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_02_02.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_03.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_04.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_05.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_06.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_07.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_08.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_09.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_laugh_10.vcd" nodelay noscene } Rule snapfire_EmoteIsEmoteLaugh_Rule { criteria Emote Issnapfire IsEmoteLaugh response snapfire_EmoteIsEmoteLaugh } Response snapfire_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_05.vcd" nodelay noscene speakonce } Rule snapfire_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25%_Rule { criteria EnemyNear Issnapfire IsEnemyAlchemist EarlyMidGame Chance_25% response snapfire_EnemyNearIsEnemyAlchemistEarlyMidGameChance_25% } Response snapfire_EnemyNearIsEnemySniperChance_25% { scene "scenes/snapfire/snapfire_snapfire_rival_184.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_rival_185.vcd" nodelay noscene speakonce } Rule snapfire_EnemyNearIsEnemySniperChance_25%_Rule { criteria EnemyNear Issnapfire IsEnemySniper Chance_25% response snapfire_EnemyNearIsEnemySniperChance_25% } Response snapfire_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_01.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_02.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAbaddon Earlygame Chance_30% response snapfire_AllyNearIsAllyAbaddonEarlygameChance_30% } Response snapfire_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_03.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_04.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_05.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_06.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAlchemist Earlygame Chance_30% response snapfire_AllyNearIsAllyAlchemistEarlygameChance_30% } Response snapfire_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_07.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAncient_Apparition Earlygame Chance_30% response snapfire_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response snapfire_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_08.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_09.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAntimage Earlygame Chance_30% response snapfire_AllyNearIsAllyAntimageEarlygameChance_30% } Response snapfire_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_10.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_11.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyArc_Warden Earlygame Chance_30% response snapfire_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response snapfire_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_12.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_13.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAxe Earlygame Chance_30% response snapfire_AllyNearIsAllyAxeEarlygameChance_30% } Response snapfire_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_14.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_15.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBane Earlygame Chance_30% response snapfire_AllyNearIsAllyBaneEarlygameChance_30% } Response snapfire_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_16.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_17.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBatrider Earlygame Chance_30% response snapfire_AllyNearIsAllyBatriderEarlygameChance_30% } Response snapfire_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_18.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_19.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBeastmaster Earlygame Chance_30% response snapfire_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response snapfire_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_20.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_21.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBloodseeker Earlygame Chance_30% response snapfire_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response snapfire_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_22.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_23.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBounty_Hunter Earlygame Chance_30% response snapfire_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response snapfire_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_24.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_25.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBrewmaster Earlygame Chance_30% response snapfire_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response snapfire_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_26.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_27.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBristleback Earlygame Chance_30% response snapfire_AllyNearIsAllyBristlebackEarlygameChance_30% } Response snapfire_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_28.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_29.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyBroodmother Earlygame Chance_30% response snapfire_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response snapfire_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_30.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyCentaur Earlygame Chance_30% response snapfire_AllyNearIsAllyCentaurEarlygameChance_30% } Response snapfire_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_32.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyChaos_Knight Earlygame Chance_30% response snapfire_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response snapfire_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_34.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyChen Earlygame Chance_30% response snapfire_AllyNearIsAllyChenEarlygameChance_30% } Response snapfire_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_36.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyClinkz Earlygame Chance_30% response snapfire_AllyNearIsAllyClinkzEarlygameChance_30% } Response snapfire_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_38.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_39.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyRattletrap Earlygame Chance_30% response snapfire_AllyNearIsAllyRattletrapEarlygameChance_30% } Response snapfire_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_40.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_41.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_42.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyCrystalMaiden Earlygame Chance_30% response snapfire_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response snapfire_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_43.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_44.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDark_Seer Earlygame Chance_30% response snapfire_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response snapfire_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_45.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_46.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDark_Willow Earlygame Chance_30% response snapfire_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response snapfire_AllyNearIsAllyDazzleEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_47.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDazzle Earlygame Chance_30% response snapfire_AllyNearIsAllyDazzleEarlygameChance_30% } Response snapfire_AllyNearIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_49.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDeath_Prophet Earlygame Chance_30% response snapfire_AllyNearIsAllyDeath_ProphetEarlygameChance_30% } Response snapfire_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_51.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDisruptor Earlygame Chance_30% response snapfire_AllyNearIsAllyDisruptorEarlygameChance_30% } Response snapfire_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_53.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_54.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDoom_Bringer Earlygame Chance_30% response snapfire_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response snapfire_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_56.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDragon_Knight Earlygame Chance_30% response snapfire_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response snapfire_AllyNearIsAllyDrowRangerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_57.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyDrowRanger Earlygame Chance_30% response snapfire_AllyNearIsAllyDrowRangerEarlygameChance_30% } Response snapfire_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_59.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyEarth_Spirit Earlygame Chance_30% response snapfire_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response snapfire_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_61.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyEarthshaker Earlygame Chance_30% response snapfire_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response snapfire_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_63.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyElder_Titan Earlygame Chance_30% response snapfire_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response snapfire_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_65.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyEmber_Spirit Earlygame Chance_30% response snapfire_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response snapfire_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_67.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyEnchantress Earlygame Chance_30% response snapfire_AllyNearIsAllyEnchantressEarlygameChance_30% } Response snapfire_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_69.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyEnigma Earlygame Chance_30% response snapfire_AllyNearIsAllyEnigmaEarlygameChance_30% } Response snapfire_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_71.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_72.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyFaceless_Void Earlygame Chance_30% response snapfire_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response snapfire_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_73.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_74.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyGrimstroke Earlygame Chance_30% response snapfire_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response snapfire_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_75.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_76.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyGyrocopter Earlygame Chance_30% response snapfire_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response snapfire_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_77.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyHuskar Earlygame Chance_30% response snapfire_AllyNearIsAllyHuskarEarlygameChance_30% } Response snapfire_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_79.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWisp Earlygame Chance_30% response snapfire_AllyNearIsAllyWispEarlygameChance_30% } Response snapfire_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_81.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyInvoker Earlygame Chance_30% response snapfire_AllyNearIsAllyInvokerEarlygameChance_30% } Response snapfire_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_83.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_84.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyJakiro Earlygame Chance_30% response snapfire_AllyNearIsAllyJakiroEarlygameChance_30% } Response snapfire_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_85.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyJuggernaut Earlygame Chance_30% response snapfire_AllyNearIsAllyJuggernautEarlygameChance_30% } Response snapfire_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_87.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_88.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyKeeper_of_the_Light Earlygame Chance_30% response snapfire_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response snapfire_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_89.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_90.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyKunkka Earlygame Chance_30% response snapfire_AllyNearIsAllyKunkkaEarlygameChance_30% } Response snapfire_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_91.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLegion_Commander Earlygame Chance_30% response snapfire_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response snapfire_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_93.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLeshrac Earlygame Chance_30% response snapfire_AllyNearIsAllyLeshracEarlygameChance_30% } Response snapfire_AllyNearIsAllyLichEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_95.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_96.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLich Earlygame Chance_30% response snapfire_AllyNearIsAllyLichEarlygameChance_30% } Response snapfire_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_97.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_98.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLife_Stealer Earlygame Chance_30% response snapfire_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response snapfire_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_99.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_100.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_101.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLina Earlygame Chance_30% response snapfire_AllyNearIsAllyLinaEarlygameChance_30% } Response snapfire_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_102.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLion Earlygame Chance_30% response snapfire_AllyNearIsAllyLionEarlygameChance_30% } Response snapfire_AllyNearIsAllyLone_DruidEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_104.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLone_Druid Earlygame Chance_30% response snapfire_AllyNearIsAllyLone_DruidEarlygameChance_30% } Response snapfire_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_106.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_107.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLuna Earlygame Chance_30% response snapfire_AllyNearIsAllyLunaEarlygameChance_30% } Response snapfire_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_108.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyLycan Earlygame Chance_30% response snapfire_AllyNearIsAllyLycanEarlygameChance_30% } Response snapfire_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_110.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMagnataur Earlygame Chance_30% response snapfire_AllyNearIsAllyMagnataurEarlygameChance_30% } Response snapfire_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_112.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_113.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMars Earlygame Chance_30% response snapfire_AllyNearIsAllyMarsEarlygameChance_30% } Response snapfire_AllyNearIsAllyMedusaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_114.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_115.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMedusa Earlygame Chance_30% response snapfire_AllyNearIsAllyMedusaEarlygameChance_30% } Response snapfire_AllyNearIsAllyMeepoEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_116.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMeepo Earlygame Chance_30% response snapfire_AllyNearIsAllyMeepoEarlygameChance_30% } Response snapfire_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_118.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_119.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMirana Earlygame Chance_30% response snapfire_AllyNearIsAllyMiranaEarlygameChance_30% } Response snapfire_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_120.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMonkey_King Earlygame Chance_30% response snapfire_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response snapfire_AllyNearIsAllyMorphlingEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_122.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyMorphling Earlygame Chance_30% response snapfire_AllyNearIsAllyMorphlingEarlygameChance_30% } Response snapfire_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_124.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_132.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyNaga_Siren Earlygame Chance_30% response snapfire_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response snapfire_AllyNearIsAllyFurionEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_126.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyFurion Earlygame Chance_30% response snapfire_AllyNearIsAllyFurionEarlygameChance_30% } Response snapfire_AllyNearIsAllyNecrolyteEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_128.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyNecrolyte Earlygame Chance_30% response snapfire_AllyNearIsAllyNecrolyteEarlygameChance_30% } Response snapfire_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_130.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyNight_Stalker Earlygame Chance_30% response snapfire_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response snapfire_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_134.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyOgre_Magi Earlygame Chance_30% response snapfire_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response snapfire_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_136.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_137.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyOmniknight Earlygame Chance_30% response snapfire_AllyNearIsAllyOmniknightEarlygameChance_30% } Response snapfire_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_138.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyOracle Earlygame Chance_30% response snapfire_AllyNearIsAllyOracleEarlygameChance_30% } Response snapfire_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_140.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_141.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyOutworld_Destroyer Earlygame Chance_30% response snapfire_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% } Response snapfire_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_142.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_143.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPangolin Earlygame Chance_30% response snapfire_AllyNearIsAllyPangolinEarlygameChance_30% } Response snapfire_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_144.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPhantom_Assassin Earlygame Chance_30% response snapfire_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response snapfire_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_146.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPhantom_Lancer Earlygame Chance_30% response snapfire_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response snapfire_AllyNearIsAllyPhoenixEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_148.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPhoenix Earlygame Chance_30% response snapfire_AllyNearIsAllyPhoenixEarlygameChance_30% } Response snapfire_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_150.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPuck Earlygame Chance_30% response snapfire_AllyNearIsAllyPuckEarlygameChance_30% } Response snapfire_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_152.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPudge Earlygame Chance_30% response snapfire_AllyNearIsAllyPudgeEarlygameChance_30% } Response snapfire_AllyNearIsAllyPugnaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_154.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPugna Earlygame Chance_30% response snapfire_AllyNearIsAllyPugnaEarlygameChance_30% } Response snapfire_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_156.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_157.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyQueenofPain Earlygame Chance_30% response snapfire_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response snapfire_AllyNearIsAllyRazorEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_158.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyRazor Earlygame Chance_30% response snapfire_AllyNearIsAllyRazorEarlygameChance_30% } Response snapfire_AllyNearIsAllyRikiEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_160.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyRiki Earlygame Chance_30% response snapfire_AllyNearIsAllyRikiEarlygameChance_30% } Response snapfire_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_162.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyRubick Earlygame Chance_30% response snapfire_AllyNearIsAllyRubickEarlygameChance_30% } Response snapfire_AllyNearIsAllySandkingEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_164.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySandking Earlygame Chance_30% response snapfire_AllyNearIsAllySandkingEarlygameChance_30% } Response snapfire_AllyNearIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_166.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyShadow_Demon Earlygame Chance_30% response snapfire_AllyNearIsAllyShadow_DemonEarlygameChance_30% } Response snapfire_AllyNearIsAllyNevermoreEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_168.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyNevermore Earlygame Chance_30% response snapfire_AllyNearIsAllyNevermoreEarlygameChance_30% } Response snapfire_AllyNearIsAllyShadowShamanEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_170.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyShadowShaman Earlygame Chance_30% response snapfire_AllyNearIsAllyShadowShamanEarlygameChance_30% } Response snapfire_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_172.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySilencer Earlygame Chance_30% response snapfire_AllyNearIsAllySilencerEarlygameChance_30% } Response snapfire_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_174.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySkywrath_Mage Earlygame Chance_30% response snapfire_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response snapfire_AllyNearIsAllySlardarEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_176.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySlardar Earlygame Chance_30% response snapfire_AllyNearIsAllySlardarEarlygameChance_30% } Response snapfire_AllyNearIsAllySlarkEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_178.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySlark Earlygame Chance_30% response snapfire_AllyNearIsAllySlarkEarlygameChance_30% } Response snapfire_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_180.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_181.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_182.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_183.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_184.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySniper Earlygame Chance_30% response snapfire_AllyNearIsAllySniperEarlygameChance_30% } Response snapfire_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_185.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySpectre Earlygame Chance_30% response snapfire_AllyNearIsAllySpectreEarlygameChance_30% } Response snapfire_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_187.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_188.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySpirit_Breaker Earlygame Chance_30% response snapfire_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response snapfire_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_189.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyStormSpirit Earlygame Chance_30% response snapfire_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response snapfire_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_191.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySven Earlygame Chance_30% response snapfire_AllyNearIsAllySvenEarlygameChance_30% } Response snapfire_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_193.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_194.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTechies Earlygame Chance_30% response snapfire_AllyNearIsAllyTechiesEarlygameChance_30% } Response snapfire_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_195.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTemplar_Assassin Earlygame Chance_30% response snapfire_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% } Response snapfire_AllyNearIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_197.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTerrorblade Earlygame Chance_30% response snapfire_AllyNearIsAllyTerrorbladeEarlygameChance_30% } Response snapfire_AllyNearIsAllyTidehunterEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_199.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTidehunter Earlygame Chance_30% response snapfire_AllyNearIsAllyTidehunterEarlygameChance_30% } Response snapfire_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_201.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_202.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_203.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_203_02.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyShredder Earlygame Chance_30% response snapfire_AllyNearIsAllyShredderEarlygameChance_30% } Response snapfire_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_204.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_205.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTinker Earlygame Chance_30% response snapfire_AllyNearIsAllyTinkerEarlygameChance_30% } Response snapfire_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_206.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTiny Earlygame Chance_30% response snapfire_AllyNearIsAllyTinyEarlygameChance_30% } Response snapfire_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_208.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_209.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTreant Earlygame Chance_30% response snapfire_AllyNearIsAllyTreantEarlygameChance_30% } Response snapfire_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_210.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTroll_Warlord Earlygame Chance_30% response snapfire_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response snapfire_AllyNearIsAllyTuskEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_212.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyTusk Earlygame Chance_30% response snapfire_AllyNearIsAllyTuskEarlygameChance_30% } Response snapfire_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_214.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyAbyssal_Underlord Earlygame Chance_30% response snapfire_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% } Response snapfire_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_216.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyUndying Earlygame Chance_30% response snapfire_AllyNearIsAllyUndyingEarlygameChance_30% } Response snapfire_AllyNearIsAllyUrsaEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_218.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyUrsa Earlygame Chance_30% response snapfire_AllyNearIsAllyUrsaEarlygameChance_30% } Response snapfire_AllyNearIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_220.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyVengefulSpirit Earlygame Chance_30% response snapfire_AllyNearIsAllyVengefulSpiritEarlygameChance_30% } Response snapfire_AllyNearIsAllyVenomancerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_222.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_223.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyVenomancer Earlygame Chance_30% response snapfire_AllyNearIsAllyVenomancerEarlygameChance_30% } Response snapfire_AllyNearIsAllyViperEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_224.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyViper Earlygame Chance_30% response snapfire_AllyNearIsAllyViperEarlygameChance_30% } Response snapfire_AllyNearIsAllyVisageEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_226.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyVisage Earlygame Chance_30% response snapfire_AllyNearIsAllyVisageEarlygameChance_30% } Response snapfire_AllyNearIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_228.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_229.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyVoid_Spirit Earlygame Chance_30% response snapfire_AllyNearIsAllyVoid_SpiritEarlygameChance_30% } Response snapfire_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_230.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_231.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWarlock Earlygame Chance_30% response snapfire_AllyNearIsAllyWarlockEarlygameChance_30% } Response snapfire_AllyNearIsAllyWeaverEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_232.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWeaver Earlygame Chance_30% response snapfire_AllyNearIsAllyWeaverEarlygameChance_30% } Response snapfire_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_234.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWindrunner Earlygame Chance_30% response snapfire_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response snapfire_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_236.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWinter_Wyvern Earlygame Chance_30% response snapfire_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response snapfire_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_238.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyWitchDoctor Earlygame Chance_30% response snapfire_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response snapfire_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_240.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllySkeleton_King Earlygame Chance_30% response snapfire_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response snapfire_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_242.vcd" nodelay noscene speakonce scene "scenes/snapfire/snapfire_snapfire_ally_243.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyZuus Earlygame Chance_30% response snapfire_AllyNearIsAllyZuusEarlygameChance_30% } Response snapfire_AllyNearIsAllyPrimal_BeastChance_30% { scene "scenes/snapfire/snapfire_snapfire_ally_302.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyPrimal_BeastChance_30%_Rule { criteria AllyNear Issnapfire IsAllyPrimal_Beast Chance_30% response snapfire_AllyNearIsAllyPrimal_BeastChance_30% } Response snapfire_AllyNearIsAllyHoodwinkEarlyGameChance_30% { scene "scenes/snapfire/snapfire_snapfire_wheel_deny_02.vcd" nodelay noscene speakonce } Rule snapfire_AllyNearIsAllyHoodwinkEarlyGameChance_30%_Rule { criteria AllyNear Issnapfire IsAllyHoodwink EarlyGame Chance_30% response snapfire_AllyNearIsAllyHoodwinkEarlyGameChance_30% } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono1IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono2IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono3IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono4IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono5IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono6IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono7IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_07.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono7IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono7 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono7IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono8IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_08.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono8IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono8 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono8IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono9IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_09.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono9IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono9 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono9IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono10IsSnapMonoGroup1 { scene "scenes/snapfire/snapfire_snapfire_leaving_10.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono10IsSnapMonoGroup1_Rule { criteria Select Issnapfire IsSnapMono10 IsSnapMonoGroup1 response snapfire_SelectIsSnapMono10IsSnapMonoGroup1 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono1IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono2IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono3IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono4IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono5IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono6IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono7IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_07.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono7IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono7 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono7IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono8IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_08.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono8IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono8 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono8IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono9IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_09.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono9IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono9 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono9IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono10IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_10.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono10IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono10 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono10IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono11IsSnapMonoGroup2 { scene "scenes/snapfire/snapfire_snapfire_outlands_11.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono11IsSnapMonoGroup2_Rule { criteria Select Issnapfire IsSnapMono11 IsSnapMonoGroup2 response snapfire_SelectIsSnapMono11IsSnapMonoGroup2 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup3 { scene "scenes/snapfire/snapfire_snapfire_road_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup3_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup3 response snapfire_SelectIsSnapMono1IsSnapMonoGroup3 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup3 { scene "scenes/snapfire/snapfire_snapfire_road_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup3_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup3 response snapfire_SelectIsSnapMono2IsSnapMonoGroup3 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup3 { scene "scenes/snapfire/snapfire_snapfire_road_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup3_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup3 response snapfire_SelectIsSnapMono3IsSnapMonoGroup3 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup3 { scene "scenes/snapfire/snapfire_snapfire_road_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup3_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup3 response snapfire_SelectIsSnapMono4IsSnapMonoGroup3 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono1IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono2IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono3IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono4IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono5IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono6IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono7IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_07.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono7IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono7 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono7IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono8IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_08.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono8IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono8 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono8IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono9IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_09.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono9IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono9 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono9IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono10IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_10.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono10IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono10 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono10IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono11IsSnapMonoGroup4 { scene "scenes/snapfire/snapfire_snapfire_mortimer_11.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono11IsSnapMonoGroup4_Rule { criteria Select Issnapfire IsSnapMono11 IsSnapMonoGroup4 response snapfire_SelectIsSnapMono11IsSnapMonoGroup4 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono1IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono2IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono3IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono4IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono5IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono6IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono7IsSnapMonoGroup5 { scene "scenes/snapfire/snapfire_snapfire_smithing_07.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono7IsSnapMonoGroup5_Rule { criteria Select Issnapfire IsSnapMono7 IsSnapMonoGroup5 response snapfire_SelectIsSnapMono7IsSnapMonoGroup5 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono1IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono2IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono3IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono4IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono5IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup6 { scene "scenes/snapfire/snapfire_snapfire_baking_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup6_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup6 response snapfire_SelectIsSnapMono6IsSnapMonoGroup6 } Response snapfire_SelectIsSnapMono1IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_01.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono1IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono1 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono1IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono2IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono2IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono2 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono2IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono3IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_03.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono3IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono3 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono3IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono4IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_04.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono4IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono4 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono4IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono5IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_05.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono5IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono5 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono5IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono6IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_06.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono6IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono6 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono6IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono7IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_07.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono7IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono7 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono7IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMono8IsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_home_08.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMono8IsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMono8 IsSnapMonoGroup7 response snapfire_SelectIsSnapMono8IsSnapMonoGroup7 } Response snapfire_SelectIsSnapMonoDoneIsSnapMonoGroup7 { scene "scenes/snapfire/snapfire_snapfire_rare_01.vcd" nodelay noscene scene "scenes/snapfire/snapfire_snapfire_rare_02.vcd" nodelay noscene } Rule snapfire_SelectIsSnapMonoDoneIsSnapMonoGroup7_Rule { criteria Select Issnapfire IsSnapMonoDone IsSnapMonoGroup7 response snapfire_SelectIsSnapMonoDoneIsSnapMonoGroup7 }