criterion "Isskywrath_mage" "classname" "npc_dota_hero_skywrath_mage" weight 5 required criterion "IsEnemyskywrath_mage" "targetclassname" "npc_dota_hero_skywrath_mage" weight 5 required criterion "IsAllyskywrath_mage" "nearby_ally" "npc_dota_hero_skywrath_mage" weight 5 required criterion "IsSkyArcaneBolt" "abilityname" "skywrath_mage_arcane_bolt" weight 5 required criterion "IsSkyConcShot" "abilityname" "skywrath_mage_concussive_shot" weight 5 required criterion "IsSkyAncientSeal" "abilityname" "skywrath_mage_ancient_seal" weight 5 required criterion "IsSkyerMysticFlare" "abilityname" "skywrath_mage_mystic_flare" weight 5 required criterion "IsSkyLoadoutSpawn" "special_spawn" "skywrath_mage_loadout_spawn" weight 5 required Response skywrath_mage_Spawn { scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_04.vcd" nodelay noscene } Rule skywrath_mage_Spawn_Rule { criteria Spawn Isskywrath_mage response skywrath_mage_Spawn } Response skywrath_mage_CustomIsGameStart { scene "scenes/skywrath_mage/skywrath_mage_drag_begin_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_begin_02.vcd" nodelay noscene } Rule skywrath_mage_CustomIsGameStart_Rule { criteria Custom Isskywrath_mage IsGameStart response skywrath_mage_CustomIsGameStart } Response skywrath_mage_CustomIsSkyLoadoutSpawn { scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_spawn_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_11.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_cast_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_ancient_seal_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_02.vcd" nodelay noscene } Rule skywrath_mage_CustomIsSkyLoadoutSpawn_Rule { criteria Custom Isskywrath_mage IsSkyLoadoutSpawn response skywrath_mage_CustomIsSkyLoadoutSpawn } Response skywrath_mage_KillIsFirstBloodChance_10% { scene "scenes/skywrath_mage/skywrath_mage_drag_firstblood_01.vcd" nodelay noscene } Rule skywrath_mage_KillIsFirstBloodChance_10%_Rule { criteria Kill Isskywrath_mage IsFirstBlood Chance_10% response skywrath_mage_KillIsFirstBloodChance_10% } Response skywrath_mage_Kill { scene "scenes/skywrath_mage/skywrath_mage_drag_kill_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_11.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_12.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_07.vcd" nodelay noscene } Rule skywrath_mage_Kill_Rule { criteria Kill Isskywrath_mage response skywrath_mage_Kill } Response skywrath_mage_KillIsFirstBlood { scene "scenes/skywrath_mage/skywrath_mage_drag_kill_02.vcd" nodelay noscene } Rule skywrath_mage_KillIsFirstBlood_Rule { criteria Kill Isskywrath_mage IsFirstBlood response skywrath_mage_KillIsFirstBlood } Response skywrath_mage_KillChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_kill_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_kill_10.vcd" nodelay noscene } Rule skywrath_mage_KillChance_5%_Rule { criteria Kill Isskywrath_mage Chance_5% response skywrath_mage_KillChance_5% } Response skywrath_mage_KillIsEnemyVengefulSpiritChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_rival_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_rival_04.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyVengefulSpirit Chance_25% response skywrath_mage_KillIsEnemyVengefulSpiritChance_25% } Response skywrath_mage_KillIsEnemyRubickChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_05.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyRubickChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyRubick Chance_25% response skywrath_mage_KillIsEnemyRubickChance_25% } Response skywrath_mage_KillIsEnemyInvokerChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_06.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyInvoker Chance_25% response skywrath_mage_KillIsEnemyInvokerChance_25% } Response skywrath_mage_KillIsEnemyWarlockChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_rival_08.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyWarlock Chance_25% response skywrath_mage_KillIsEnemyWarlockChance_25% } Response skywrath_mage_KillIsEnemyBatriderChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_09.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyBatrider Chance_25% response skywrath_mage_KillIsEnemyBatriderChance_25% } Response skywrath_mage_KillIsEnemyViperChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_10.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyViperChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyViper Chance_25% response skywrath_mage_KillIsEnemyViperChance_25% } Response skywrath_mage_KillIsEnemyDragon_KnightChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_11.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyDragon_Knight Chance_25% response skywrath_mage_KillIsEnemyDragon_KnightChance_25% } Response skywrath_mage_KillIsEnemyPugnaChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_12.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_rival_13.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_rival_14.vcd" nodelay noscene } Rule skywrath_mage_KillIsEnemyPugnaChance_25%_Rule { criteria Kill Isskywrath_mage IsEnemyPugna Chance_25% response skywrath_mage_KillIsEnemyPugnaChance_25% } Response skywrath_mage_Move { scene "scenes/skywrath_mage/skywrath_mage_drag_move_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_10.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_11.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_12.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_13.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_14.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_15.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_16.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_17.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_18.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_19.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_20.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_21.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_move_22.vcd" nodelay noscene } Rule skywrath_mage_Move_Rule { criteria Move Isskywrath_mage response skywrath_mage_Move } Response skywrath_mage_Attack { scene "scenes/skywrath_mage/skywrath_mage_drag_attack_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_10.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_11.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_12.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_13.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_attack_14.vcd" nodelay noscene } Rule skywrath_mage_Attack_Rule { criteria Attack Isskywrath_mage response skywrath_mage_Attack } Response skywrath_mage_CastOrder { scene "scenes/skywrath_mage/skywrath_mage_drag_cast_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_cast_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_cast_03.vcd" nodelay noscene } Rule skywrath_mage_CastOrder_Rule { criteria CastOrder Isskywrath_mage response skywrath_mage_CastOrder } Response skywrath_mage_CastExecuteIsSkyAncientSealChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_ancient_seal_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_ancient_seal_03.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyAncientSealChance_25%_Rule { criteria CastExecute Isskywrath_mage IsSkyAncientSeal Chance_25% response skywrath_mage_CastExecuteIsSkyAncientSealChance_25% } Response skywrath_mage_CastExecuteIsSkyAncientSealChance_15% { scene "scenes/skywrath_mage/skywrath_mage_drag_ancient_seal_02.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyAncientSealChance_15%_Rule { criteria CastExecute Isskywrath_mage IsSkyAncientSeal Chance_15% response skywrath_mage_CastExecuteIsSkyAncientSealChance_15% } Response skywrath_mage_CastExecuteIsSkyArcaneBoltChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_arcanebolt_01.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyArcaneBoltChance_5%_Rule { criteria CastExecute Isskywrath_mage IsSkyArcaneBolt Chance_5% response skywrath_mage_CastExecuteIsSkyArcaneBoltChance_5% } Response skywrath_mage_CastExecuteIsSkyArcaneBoltChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_arcanebolt_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_arcanebolt_03.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyArcaneBoltChance_25%_Rule { criteria CastExecute Isskywrath_mage IsSkyArcaneBolt Chance_25% response skywrath_mage_CastExecuteIsSkyArcaneBoltChance_25% } Response skywrath_mage_CastExecuteIsSkyConcShotChance_75% { scene "scenes/skywrath_mage/skywrath_mage_drag_concussive_shot_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_concussive_shot_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_concussive_shot_03.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyConcShotChance_75%_Rule { criteria CastExecute Isskywrath_mage IsSkyConcShot Chance_75% response skywrath_mage_CastExecuteIsSkyConcShotChance_75% } Response skywrath_mage_CastExecuteIsSkyerMysticFlareChance_75% { scene "scenes/skywrath_mage/skywrath_mage_drag_mystic_flare_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_mystic_flare_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_mystic_flare_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_mystic_flare_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_mystic_flare_05.vcd" nodelay noscene } Rule skywrath_mage_CastExecuteIsSkyerMysticFlareChance_75%_Rule { criteria CastExecute Isskywrath_mage IsSkyerMysticFlare Chance_75% response skywrath_mage_CastExecuteIsSkyerMysticFlareChance_75% } Response skywrath_mage_LevelUp { scene "scenes/skywrath_mage/skywrath_mage_drag_arcanebolt_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_levelup_10.vcd" nodelay noscene } Rule skywrath_mage_LevelUp_Rule { criteria LevelUp Isskywrath_mage response skywrath_mage_LevelUp } Response skywrath_mage_DeathIsEnemyVengefulSpiritChance_35% { scene "scenes/skywrath_mage/skywrath_mage_drag_rival_02.vcd" nodelay noscene } Rule skywrath_mage_DeathIsEnemyVengefulSpiritChance_35%_Rule { criteria Death Isskywrath_mage IsEnemyVengefulSpirit Chance_35% response skywrath_mage_DeathIsEnemyVengefulSpiritChance_35% } Response skywrath_mage_Death { scene "scenes/skywrath_mage/skywrath_mage_drag_death_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_death_11.vcd" nodelay noscene } Rule skywrath_mage_Death_Rule { criteria Death Isskywrath_mage response skywrath_mage_Death } Response skywrath_mage_DeathChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_death_10.vcd" nodelay noscene } Rule skywrath_mage_DeathChance_5%_Rule { criteria Death Isskywrath_mage Chance_5% response skywrath_mage_DeathChance_5% } Response skywrath_mage_DeathIsReincarnating { scene "scenes/skywrath_mage/skywrath_mage_drag_fastres_01.vcd" nodelay noscene } Rule skywrath_mage_DeathIsReincarnating_Rule { criteria Death Isskywrath_mage IsReincarnating response skywrath_mage_DeathIsReincarnating } Response skywrath_mage_AllyNearIsAllyVengefulSpiritEarlyGame { scene "scenes/skywrath_mage/skywrath_mage_drag_ally_01.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_02.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_03.vcd" nodelay noscene speakonce } Rule skywrath_mage_AllyNearIsAllyVengefulSpiritEarlyGame_Rule { criteria AllyNear Isskywrath_mage IsAllyVengefulSpirit EarlyGame response skywrath_mage_AllyNearIsAllyVengefulSpiritEarlyGame } Response skywrath_mage_AllyNearIsAllyInvokerEarlyGame { scene "scenes/skywrath_mage/skywrath_mage_drag_ally_04.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_05.vcd" nodelay noscene speakonce } Rule skywrath_mage_AllyNearIsAllyInvokerEarlyGame_Rule { criteria AllyNear Isskywrath_mage IsAllyInvoker EarlyGame response skywrath_mage_AllyNearIsAllyInvokerEarlyGame } Response skywrath_mage_AllyNearIsAllyRubickEarlyGame { scene "scenes/skywrath_mage/skywrath_mage_drag_ally_06.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_07.vcd" nodelay noscene speakonce } Rule skywrath_mage_AllyNearIsAllyRubickEarlyGame_Rule { criteria AllyNear Isskywrath_mage IsAllyRubick EarlyGame response skywrath_mage_AllyNearIsAllyRubickEarlyGame } Response skywrath_mage_AllyNearIsAllyWarlockEarlyGame { scene "scenes/skywrath_mage/skywrath_mage_drag_ally_08.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_09.vcd" nodelay noscene speakonce } Rule skywrath_mage_AllyNearIsAllyWarlockEarlyGame_Rule { criteria AllyNear Isskywrath_mage IsAllyWarlock EarlyGame response skywrath_mage_AllyNearIsAllyWarlockEarlyGame } Response skywrath_mage_AllyNearIsAllyPugnaEarlyGame { scene "scenes/skywrath_mage/skywrath_mage_drag_ally_10.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_ally_11.vcd" nodelay noscene speakonce } Rule skywrath_mage_AllyNearIsAllyPugnaEarlyGame_Rule { criteria AllyNear Isskywrath_mage IsAllyPugna EarlyGame response skywrath_mage_AllyNearIsAllyPugnaEarlyGame } Response skywrath_mage_LastHit { scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_10.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_11.vcd" nodelay noscene } Rule skywrath_mage_LastHit_Rule { criteria LastHit Isskywrath_mage response skywrath_mage_LastHit } Response skywrath_mage_Respawn { scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_10.vcd" nodelay noscene } Rule skywrath_mage_Respawn_Rule { criteria Respawn Isskywrath_mage response skywrath_mage_Respawn } Response skywrath_mage_RespawnChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_06.vcd" nodelay noscene } Rule skywrath_mage_RespawnChance_5%_Rule { criteria Respawn Isskywrath_mage Chance_5% response skywrath_mage_RespawnChance_5% } Response skywrath_mage_PurchaseIsExpensiveItem { scene "scenes/skywrath_mage/skywrath_mage_drag_purch_01.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_purch_02.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_purch_03.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsExpensiveItem_Rule { criteria Purchase Isskywrath_mage IsExpensiveItem response skywrath_mage_PurchaseIsExpensiveItem } Response skywrath_mage_PurchaseIsUltimateScepter { scene "scenes/skywrath_mage/skywrath_mage_drag_scepter_01.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_scepter_02.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsUltimateScepter_Rule { criteria Purchase Isskywrath_mage IsUltimateScepter response skywrath_mage_PurchaseIsUltimateScepter } Response skywrath_mage_PurchaseIsBlinkDagger { scene "scenes/skywrath_mage/skywrath_mage_drag_blink_01.vcd" nodelay noscene speakonce scene "scenes/skywrath_mage/skywrath_mage_drag_blink_02.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsBlinkDagger_Rule { criteria Purchase Isskywrath_mage IsBlinkDagger response skywrath_mage_PurchaseIsBlinkDagger } Response skywrath_mage_PurchaseIsBlinkDaggerChance_3% { scene "scenes/skywrath_mage/skywrath_mage_drag_blink_03.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsBlinkDaggerChance_3%_Rule { criteria Purchase Isskywrath_mage IsBlinkDagger Chance_3% response skywrath_mage_PurchaseIsBlinkDaggerChance_3% } Response skywrath_mage_PurchaseIsEulScepter { scene "scenes/skywrath_mage/skywrath_mage_drag_items_01.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsEulScepter_Rule { criteria Purchase Isskywrath_mage IsEulScepter response skywrath_mage_PurchaseIsEulScepter } Response skywrath_mage_PurchaseIsBloodstone { scene "scenes/skywrath_mage/skywrath_mage_drag_items_02.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsBloodstone_Rule { criteria Purchase Isskywrath_mage IsBloodstone response skywrath_mage_PurchaseIsBloodstone } Response skywrath_mage_PurchaseIsSheepstick { scene "scenes/skywrath_mage/skywrath_mage_drag_items_03.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsSheepstick_Rule { criteria Purchase Isskywrath_mage IsSheepstick response skywrath_mage_PurchaseIsSheepstick } Response skywrath_mage_PurchaseIsGhostScepter { scene "scenes/skywrath_mage/skywrath_mage_drag_items_04.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsGhostScepter_Rule { criteria Purchase Isskywrath_mage IsGhostScepter response skywrath_mage_PurchaseIsGhostScepter } Response skywrath_mage_PurchaseIsEthereal { scene "scenes/skywrath_mage/skywrath_mage_drag_items_05.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsEthereal_Rule { criteria Purchase Isskywrath_mage IsEthereal response skywrath_mage_PurchaseIsEthereal } Response skywrath_mage_PurchaseIsShiva { scene "scenes/skywrath_mage/skywrath_mage_drag_items_06.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsShiva_Rule { criteria Purchase Isskywrath_mage IsShiva response skywrath_mage_PurchaseIsShiva } Response skywrath_mage_PurchaseIsSphere { scene "scenes/skywrath_mage/skywrath_mage_drag_items_07.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsSphere_Rule { criteria Purchase Isskywrath_mage IsSphere response skywrath_mage_PurchaseIsSphere } Response skywrath_mage_PurchaseIsForceStaff { scene "scenes/skywrath_mage/skywrath_mage_drag_items_08.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsForceStaff_Rule { criteria Purchase Isskywrath_mage IsForceStaff response skywrath_mage_PurchaseIsForceStaff } Response skywrath_mage_PurchaseIsRodofAtos { scene "scenes/skywrath_mage/skywrath_mage_drag_items_09.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsRodofAtos_Rule { criteria Purchase Isskywrath_mage IsRodofAtos response skywrath_mage_PurchaseIsRodofAtos } Response skywrath_mage_PurchaseIsDagon { scene "scenes/skywrath_mage/skywrath_mage_drag_items_10.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsDagon_Rule { criteria Purchase Isskywrath_mage IsDagon response skywrath_mage_PurchaseIsDagon } Response skywrath_mage_PurchaseIsDrums { scene "scenes/skywrath_mage/skywrath_mage_drag_items_11.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsDrums_Rule { criteria Purchase Isskywrath_mage IsDrums response skywrath_mage_PurchaseIsDrums } Response skywrath_mage_PurchaseIsVeilofDiscord { scene "scenes/skywrath_mage/skywrath_mage_drag_items_12.vcd" nodelay noscene speakonce } Rule skywrath_mage_PurchaseIsVeilofDiscord_Rule { criteria Purchase Isskywrath_mage IsVeilofDiscord response skywrath_mage_PurchaseIsVeilofDiscord } Response skywrath_mage_Bottling { scene "scenes/skywrath_mage/skywrath_mage_drag_bottle_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_bottle_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_bottle_03.vcd" nodelay noscene } Rule skywrath_mage_Bottling_Rule { criteria Bottling Isskywrath_mage response skywrath_mage_Bottling } Response skywrath_mage_Deny { scene "scenes/skywrath_mage/skywrath_mage_drag_deny_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_09.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_10.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_11.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_12.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_13.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_14.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_15.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_deny_16.vcd" nodelay noscene } Rule skywrath_mage_Deny_Rule { criteria Deny Isskywrath_mage response skywrath_mage_Deny } Response skywrath_mage_MissingIsLaneTop { scene "scenes/skywrath_mage/skywrath_mage_drag_lanemissing_01.vcd" nodelay noscene } Rule skywrath_mage_MissingIsLaneTop_Rule { criteria Missing Isskywrath_mage IsLaneTop response skywrath_mage_MissingIsLaneTop } Response skywrath_mage_MissingIsLaneMid { scene "scenes/skywrath_mage/skywrath_mage_drag_lanemissing_02.vcd" nodelay noscene } Rule skywrath_mage_MissingIsLaneMid_Rule { criteria Missing Isskywrath_mage IsLaneMid response skywrath_mage_MissingIsLaneMid } Response skywrath_mage_MissingIsLaneBot { scene "scenes/skywrath_mage/skywrath_mage_drag_lanemissing_03.vcd" nodelay noscene } Rule skywrath_mage_MissingIsLaneBot_Rule { criteria Missing Isskywrath_mage IsLaneBot response skywrath_mage_MissingIsLaneBot } Response skywrath_mage_ItemDropIsCommonDrop { scene "scenes/skywrath_mage/skywrath_mage_drag_itemcommon_01.vcd" nodelay noscene } Rule skywrath_mage_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isskywrath_mage IsCommonDrop response skywrath_mage_ItemDropIsCommonDrop } Response skywrath_mage_ItemDropIsRareDrop { scene "scenes/skywrath_mage/skywrath_mage_drag_itemmoderate_01.vcd" nodelay noscene } Rule skywrath_mage_ItemDropIsRareDrop_Rule { criteria ItemDrop Isskywrath_mage IsRareDrop response skywrath_mage_ItemDropIsRareDrop } Response skywrath_mage_ItemDropIsUltraRareDrop { scene "scenes/skywrath_mage/skywrath_mage_drag_itemrare_01.vcd" nodelay noscene } Rule skywrath_mage_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isskywrath_mage IsUltraRareDrop response skywrath_mage_ItemDropIsUltraRareDrop } Response skywrath_mage_Immortality { scene "scenes/skywrath_mage/skywrath_mage_drag_immort_01.vcd" nodelay noscene } Rule skywrath_mage_Immortality_Rule { criteria Immortality Isskywrath_mage response skywrath_mage_Immortality } Response skywrath_mage_ImmortalityChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_immort_02.vcd" nodelay noscene } Rule skywrath_mage_ImmortalityChance_25%_Rule { criteria Immortality Isskywrath_mage Chance_25% response skywrath_mage_ImmortalityChance_25% } Response skywrath_mage_PowerupIsPowerupBounty { scene "scenes/skywrath_mage/skywrath_mage_drag_lasthit_11.vcd" nodelay noscene respeakdelay 300 } Rule skywrath_mage_PowerupIsPowerupBounty_Rule { criteria Powerup Isskywrath_mage IsPowerupBounty response skywrath_mage_PowerupIsPowerupBounty } Response skywrath_mage_PowerupIsPowerupHaste { scene "scenes/skywrath_mage/skywrath_mage_drag_haste_01.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupHaste_Rule { criteria Powerup Isskywrath_mage IsPowerupHaste response skywrath_mage_PowerupIsPowerupHaste } Response skywrath_mage_PowerupIsPowerupHasteChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_haste_02.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupHasteChance_5%_Rule { criteria Powerup Isskywrath_mage IsPowerupHaste Chance_5% response skywrath_mage_PowerupIsPowerupHasteChance_5% } Response skywrath_mage_PowerupIsPowerupDoubleDamage { scene "scenes/skywrath_mage/skywrath_mage_drag_doubdam_01.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isskywrath_mage IsPowerupDoubleDamage response skywrath_mage_PowerupIsPowerupDoubleDamage } Response skywrath_mage_PowerupIsPowerupDoubleDamageChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_doubdam_02.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isskywrath_mage IsPowerupDoubleDamage Chance_5% response skywrath_mage_PowerupIsPowerupDoubleDamageChance_5% } Response skywrath_mage_PowerupIsPowerupRegeneration { scene "scenes/skywrath_mage/skywrath_mage_drag_regen_01.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isskywrath_mage IsPowerupRegeneration response skywrath_mage_PowerupIsPowerupRegeneration } Response skywrath_mage_PowerupIsPowerupRegenerationChance_5% { scene "scenes/skywrath_mage/skywrath_mage_drag_regen_02.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupRegenerationChance_5%_Rule { criteria Powerup Isskywrath_mage IsPowerupRegeneration Chance_5% response skywrath_mage_PowerupIsPowerupRegenerationChance_5% } Response skywrath_mage_PowerupIsPowerupIllusion { scene "scenes/skywrath_mage/skywrath_mage_drag_illus_01.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupIllusion_Rule { criteria Powerup Isskywrath_mage IsPowerupIllusion response skywrath_mage_PowerupIsPowerupIllusion } Response skywrath_mage_PowerupIsPowerupIllusionChance_15% { scene "scenes/skywrath_mage/skywrath_mage_drag_illus_02.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupIllusionChance_15%_Rule { criteria Powerup Isskywrath_mage IsPowerupIllusion Chance_15% response skywrath_mage_PowerupIsPowerupIllusionChance_15% } Response skywrath_mage_PowerupIsPowerupInvisibility { scene "scenes/skywrath_mage/skywrath_mage_drag_invis_01.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isskywrath_mage IsPowerupInvisibility response skywrath_mage_PowerupIsPowerupInvisibility } Response skywrath_mage_PowerupIsPowerupInvisibilityChance_15% { scene "scenes/skywrath_mage/skywrath_mage_drag_invis_02.vcd" nodelay noscene } Rule skywrath_mage_PowerupIsPowerupInvisibilityChance_15%_Rule { criteria Powerup Isskywrath_mage IsPowerupInvisibility Chance_15% response skywrath_mage_PowerupIsPowerupInvisibilityChance_15% } Response skywrath_mage_PowerupIsPowerupArcane { scene "scenes/skywrath_mage/skywrath_mage_drag_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule skywrath_mage_PowerupIsPowerupArcane_Rule { criteria Powerup Isskywrath_mage IsPowerupArcane response skywrath_mage_PowerupIsPowerupArcane } Response skywrath_mage_CooldownLittleNag { scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_07.vcd" nodelay noscene } Rule skywrath_mage_CooldownLittleNag_Rule { criteria Cooldown Isskywrath_mage LittleNag response skywrath_mage_CooldownLittleNag } Response skywrath_mage_CooldownMediumNag { scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_08.vcd" nodelay noscene } Rule skywrath_mage_CooldownMediumNag_Rule { criteria Cooldown Isskywrath_mage MediumNag response skywrath_mage_CooldownMediumNag } Response skywrath_mage_CooldownSuperNag { scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_notyet_09.vcd" nodelay noscene } Rule skywrath_mage_CooldownSuperNag_Rule { criteria Cooldown Isskywrath_mage SuperNag response skywrath_mage_CooldownSuperNag } Response skywrath_mage_NoManaLittleNag { scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_07.vcd" nodelay noscene } Rule skywrath_mage_NoManaLittleNag_Rule { criteria NoMana Isskywrath_mage LittleNag response skywrath_mage_NoManaLittleNag } Response skywrath_mage_NoManaMediumNag { scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_08.vcd" nodelay noscene } Rule skywrath_mage_NoManaMediumNag_Rule { criteria NoMana Isskywrath_mage MediumNag response skywrath_mage_NoManaMediumNag } Response skywrath_mage_NoManaSuperNag { scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_nomana_09.vcd" nodelay noscene } Rule skywrath_mage_NoManaSuperNag_Rule { criteria NoMana Isskywrath_mage SuperNag response skywrath_mage_NoManaSuperNag } Response skywrath_mage_Thanks { scene "scenes/skywrath_mage/skywrath_mage_drag_thanks_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_thanks_02.vcd" nodelay noscene } Rule skywrath_mage_Thanks_Rule { criteria Thanks Isskywrath_mage response skywrath_mage_Thanks } Response skywrath_mage_PainChance_25% { scene "scenes/skywrath_mage/skywrath_mage_drag_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule skywrath_mage_PainChance_25%_Rule { criteria Pain Isskywrath_mage Chance_25% response skywrath_mage_PainChance_25% } Response skywrath_mage_Pain { scene "scenes/skywrath_mage/skywrath_mage_drag_pain_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_04.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_06.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_07.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_08.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_pain_09.vcd" nodelay noscene } Rule skywrath_mage_Pain_Rule { criteria Pain Isskywrath_mage response skywrath_mage_Pain } Response skywrath_mage_InTheBag { scene "scenes/skywrath_mage/skywrath_mage_drag_inthebag_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_inthebag_02.vcd" nodelay noscene } Rule skywrath_mage_InTheBag_Rule { criteria InTheBag Isskywrath_mage response skywrath_mage_InTheBag } Response skywrath_mage_Defeat { scene "scenes/skywrath_mage/skywrath_mage_drag_lose_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lose_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_lose_03.vcd" nodelay noscene } Rule skywrath_mage_Defeat_Rule { criteria Defeat Isskywrath_mage response skywrath_mage_Defeat } Response skywrath_mage_Victory { scene "scenes/skywrath_mage/skywrath_mage_drag_win_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_win_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_win_03.vcd" nodelay noscene } Rule skywrath_mage_Victory_Rule { criteria Victory Isskywrath_mage response skywrath_mage_Victory } Response skywrath_mage_EmoteIsEmoteLaugh { scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_01.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_03.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_05.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_laugh_07.vcd" nodelay noscene } Rule skywrath_mage_EmoteIsEmoteLaugh_Rule { criteria Emote Isskywrath_mage IsEmoteLaugh response skywrath_mage_EmoteIsEmoteLaugh } Response skywrath_mage_Select { scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_begin_02.vcd" nodelay noscene scene "scenes/skywrath_mage/skywrath_mage_drag_respawn_10.vcd" nodelay noscene } Rule skywrath_mage_Select_Rule { criteria Select Isskywrath_mage response skywrath_mage_Select }