criterion "Isskeleton_king" "classname" "npc_dota_hero_skeleton_king" weight 5 required criterion "IsEnemyskeleton_king" "targetclassname" "npc_dota_hero_skeleton_king" weight 5 required criterion "IsAllyskeleton_king" "nearby_ally" "npc_dota_hero_skeleton_king" weight 5 required criterion "IsHellfireBlast" "abilityname" "skeleton_king_hellfire_blast" weight 5 required criterion "IsReincarnation" "abilityname" "skeleton_king_reincarnation" weight 5 required criterion "IsNoFriendliesNearby" "reincarnating_nearby_friendlies" "0" weight 5 required criterion "IsEnoughEnemiesNearby" "reincarnating_nearby_enemies" ">=3" weight 5 required criterion "IsWraithBalling" "refresher" "1" weight 5 required criterion "IsWraithKingLoadoutSpawn" "special_spawn" "wraith_king_loadout_spawn" weight 5 required criterion "IsWKskelLoadoutSpawn" "special_spawn" "skeleton_king_loadout_spawn" weight 5 required criterion "IsWKskelDebutSpawn" "special_spawn" "skeleton_king_debut_spawn" weight 5 required criterion "IsWKskelLArcanaToast" "special_spawn" "skeleton_king_arcana_toast" weight 5 required criterion "IsWKskel" "customresponse" "wraith_arc_skel" weight 5 required criterion "IsNotWKskel" "customresponse" "!=wraith_arc_skel" weight 5 required criterion "IsMortalStrike" "abilityname" "skeleton_king_vampiric_aura" weight 5 required criterion "IsCrewSmall" "mortal_strike_stack_count" "<5" weight 5 required criterion "IsCrewThree" "mortal_strike_stack_count" "3" weight 5 required criterion "IsCrewLarge" "mortal_strike_stack_count" ">=8" weight 5 required criterion "IsCapture" "abilityname" "ability_capture" weight 5 required criterion "IsOutpost" "targetclassname" "npc_dota_watch_tower" weight 5 required criterion "IsSkelMono1" "line_count" "0" weight 5 required criterion "IsSkelMono2" "line_count" "1" weight 5 required criterion "IsSkelMono3" "line_count" "2" weight 5 required criterion "IsSkelMono4" "line_count" "3" weight 5 required criterion "IsSkelMono5" "line_count" "4" weight 5 required criterion "IsSkelMono6" "line_count" "5" weight 5 required criterion "IsSkelMono7" "line_count" "6" weight 5 required criterion "IsSkelMono8" "line_count" "7" weight 5 required criterion "IsSkelMonoGroup1" "line_group" "0" weight 5 required criterion "IsSkelMonoGroup2" "line_group" "1" weight 5 required criterion "IsSkelMonoGroup3" "line_group" "2" weight 5 required criterion "IsSkelMonoGroup4" "line_group" "3" weight 5 required criterion "IsSkelMonoGroup5" "line_group" "4" weight 5 required criterion "IsSkelMonoDone" "line_count" ">=2" weight 5 required criterion "IsArcThrone" "taunt_type" "wk_throne" weight 5 required criterion "IsBaseThrone" "taunt_type" "wk_throne" weight 5 required Response skeleton_king_Spawn { scene "scenes/skeleton_king/skeleton_king_wraith_spawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_04.vcd" nodelay noscene } Rule skeleton_king_Spawn_Rule { criteria Spawn Isskeleton_king response skeleton_king_Spawn } Response skeleton_king_SpawnIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graves_empty_04.vcd" nodelay noscene } Rule skeleton_king_SpawnIsWKskel_Rule { criteria Spawn Isskeleton_king IsWKskel response skeleton_king_SpawnIsWKskel } Response skeleton_king_CustomIsGameStart { scene "scenes/skeleton_king/skeleton_king_wraith_battlebegins_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_battlebegins_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_battlebegins_03.vcd" nodelay noscene } Rule skeleton_king_CustomIsGameStart_Rule { criteria Custom Isskeleton_king IsGameStart response skeleton_king_CustomIsGameStart } Response skeleton_king_CustomIsGameStartChance_3% { scene "scenes/skeleton_king/skeleton_king_wraith_ally_01.vcd" nodelay noscene } Rule skeleton_king_CustomIsGameStartChance_3%_Rule { criteria Custom Isskeleton_king IsGameStart Chance_3% response skeleton_king_CustomIsGameStartChance_3% } Response skeleton_king_CustomIsWraithKingLoadoutSpawn { scene "scenes/skeleton_king/skeleton_king_wraith_spawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_spawn_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_battlebegins_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_13.vcd" nodelay noscene } Rule skeleton_king_CustomIsWraithKingLoadoutSpawn_Rule { criteria Custom Isskeleton_king IsWraithKingLoadoutSpawn response skeleton_king_CustomIsWraithKingLoadoutSpawn } Response skeleton_king_CustomIsWKskelIsGameStart { scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_04.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelIsGameStart_Rule { criteria Custom Isskeleton_king IsWKskel IsGameStart response skeleton_king_CustomIsWKskelIsGameStart } Response skeleton_king_CustomIsWKskelIsGameStartChance_3% { scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_05.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelIsGameStartChance_3%_Rule { criteria Custom Isskeleton_king IsWKskel IsGameStart Chance_3% response skeleton_king_CustomIsWKskelIsGameStartChance_3% } Response skeleton_king_CustomIsWKskelIsMortalStrikeChance_75% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_18.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelIsMortalStrikeChance_75%_Rule { criteria Custom Isskeleton_king IsWKskel IsMortalStrike Chance_75% response skeleton_king_CustomIsWKskelIsMortalStrikeChance_75% } Response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewSmallChance_50% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_16.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewSmallChance_50%_Rule { criteria Custom Isskeleton_king IsWKskel IsMortalStrike IsCrewSmall Chance_50% response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewSmallChance_50% } Response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewThreeChance_3% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_15.vcd" nodelay noscene respeakdelay 333 } Rule skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewThreeChance_3%_Rule { criteria Custom Isskeleton_king IsWKskel IsMortalStrike IsCrewThree Chance_3% response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewThreeChance_3% } Response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewLargeChance_50% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_21.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewLargeChance_50%_Rule { criteria Custom Isskeleton_king IsWKskel IsMortalStrike IsCrewLarge Chance_50% response skeleton_king_CustomIsWKskelIsMortalStrikeIsCrewLargeChance_50% } Response skeleton_king_CustomIsWKskelLoadoutSpawn { scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_battlebegins_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_06.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelLoadoutSpawn_Rule { criteria Custom Isskeleton_king IsWKskelLoadoutSpawn response skeleton_king_CustomIsWKskelLoadoutSpawn } Response skeleton_king_CustomIsWKskelDebutSpawn { scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_04.vcd" nodelay noscene } Rule skeleton_king_CustomIsWKskelDebutSpawn_Rule { criteria Custom Isskeleton_king IsWKskelDebutSpawn response skeleton_king_CustomIsWKskelDebutSpawn } Response skeleton_king_CustomIsWKskelLArcanaToastChance_20% { scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_03.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_04_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_05.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_06.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_07.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_08.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_09_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_10.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_11.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_12.vcd" nodelay noscene speakonce } Rule skeleton_king_CustomIsWKskelLArcanaToastChance_20%_Rule { criteria Custom Isskeleton_king IsWKskelLArcanaToast Chance_20% response skeleton_king_CustomIsWKskelLArcanaToastChance_20% } Response skeleton_king_KillIsFirstBlood { scene "scenes/skeleton_king/skeleton_king_wraith_firstblood_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_firstblood_02.vcd" nodelay noscene } Rule skeleton_king_KillIsFirstBlood_Rule { criteria Kill Isskeleton_king IsFirstBlood response skeleton_king_KillIsFirstBlood } Response skeleton_king_KillIsHellfireBlastChance_15% { scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_01.vcd" nodelay noscene } Rule skeleton_king_KillIsHellfireBlastChance_15%_Rule { criteria Kill Isskeleton_king IsHellfireBlast Chance_15% response skeleton_king_KillIsHellfireBlastChance_15% } Response skeleton_king_Kill { scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_kill_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_09.vcd" nodelay noscene } Rule skeleton_king_Kill_Rule { criteria Kill Isskeleton_king response skeleton_king_Kill } Response skeleton_king_KillIsEnemySandKingChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_01.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemySandKingChance_25%_Rule { criteria Kill Isskeleton_king IsEnemySandKing Chance_25% response skeleton_king_KillIsEnemySandKingChance_25% } Response skeleton_king_KillIsEnemyQueenofPainChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rival_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rival_04.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyQueenofPain Chance_25% response skeleton_king_KillIsEnemyQueenofPainChance_25% } Response skeleton_king_KillIsEnemyUndyingChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_05.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyUndying Chance_25% response skeleton_king_KillIsEnemyUndyingChance_25% } Response skeleton_king_KillIsEnemyWarlockChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_06.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyWarlock Chance_25% response skeleton_king_KillIsEnemyWarlockChance_25% } Response skeleton_king_KillIsEnemyWeaverChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_07.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyWeaver Chance_25% response skeleton_king_KillIsEnemyWeaverChance_25% } Response skeleton_king_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_08.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyDeath_Prophet Chance_25% response skeleton_king_KillIsEnemyDeath_ProphetChance_25% } Response skeleton_king_KillIsEnemyShadowShamanChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_09.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyShadowShaman Chance_25% response skeleton_king_KillIsEnemyShadowShamanChance_25% } Response skeleton_king_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_10.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyEmber_Spirit Chance_25% response skeleton_king_KillIsEnemyEmber_SpiritChance_25% } Response skeleton_king_KillIsEnemyPhoenixChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_11.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyPhoenix Chance_25% response skeleton_king_KillIsEnemyPhoenixChance_25% } Response skeleton_king_KillIsEnemyDoom_bringerChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_12.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyDoom_bringerChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyDoom_bringer Chance_25% response skeleton_king_KillIsEnemyDoom_bringerChance_25% } Response skeleton_king_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rival_15.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyAbyssal_Underlord Chance_25% response skeleton_king_KillIsEnemyAbyssal_UnderlordChance_25% } Response skeleton_king_KillIsEnemyArc_WardenChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_14.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyArc_Warden Chance_25% response skeleton_king_KillIsEnemyArc_WardenChance_25% } Response skeleton_king_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_16.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyTroll_Warlord Chance_25% response skeleton_king_KillIsEnemyTroll_WarlordChance_25% } Response skeleton_king_KillIsEnemyAbaddonChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_17.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyAbaddon Chance_25% response skeleton_king_KillIsEnemyAbaddonChance_25% } Response skeleton_king_KillIsEnemyDragon_KnightChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_18.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyDragon_Knight Chance_25% response skeleton_king_KillIsEnemyDragon_KnightChance_25% } Response skeleton_king_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_19.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyLegion_Commander Chance_25% response skeleton_king_KillIsEnemyLegion_CommanderChance_25% } Response skeleton_king_KillIsEnemyElder_TitanChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_20.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyElder_Titan Chance_25% response skeleton_king_KillIsEnemyElder_TitanChance_25% } Response skeleton_king_KillIsEnemySkywrath_MageChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_21.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isskeleton_king IsEnemySkywrath_Mage Chance_25% response skeleton_king_KillIsEnemySkywrath_MageChance_25% } Response skeleton_king_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_22.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyEarth_Spirit Chance_25% response skeleton_king_KillIsEnemyEarth_SpiritChance_25% } Response skeleton_king_KillIsEnemyOracleChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_23.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyOracleChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyOracle Chance_25% response skeleton_king_KillIsEnemyOracleChance_25% } Response skeleton_king_KillIsEnemyTerrorbladeChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_24.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyTerrorblade Chance_25% response skeleton_king_KillIsEnemyTerrorbladeChance_25% } Response skeleton_king_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_25.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyWinter_Wyvern Chance_25% response skeleton_king_KillIsEnemyWinter_WyvernChance_25% } Response skeleton_king_KillIsEnemyTechiesChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_rival_26.vcd" nodelay noscene } Rule skeleton_king_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Isskeleton_king IsEnemyTechies Chance_25% response skeleton_king_KillIsEnemyTechiesChance_25% } Response skeleton_king_KillIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_taunt_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_27.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_no_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_09.vcd" nodelay noscene } Rule skeleton_king_KillIsWKskel_Rule { criteria Kill Isskeleton_king IsWKskel response skeleton_king_KillIsWKskel } Response skeleton_king_KillIsWKskelIsFirstBlood { scene "scenes/skeleton_king/skeleton_king_skel_arc_firstblood_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_firstblood_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_firstblood_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_firstblood_04.vcd" nodelay noscene } Rule skeleton_king_KillIsWKskelIsFirstBlood_Rule { criteria Kill Isskeleton_king IsWKskel IsFirstBlood response skeleton_king_KillIsWKskelIsFirstBlood } Response skeleton_king_KillIsWKskelIsHellfireBlastChance_15% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_08.vcd" nodelay noscene } Rule skeleton_king_KillIsWKskelIsHellfireBlastChance_15%_Rule { criteria Kill Isskeleton_king IsWKskel IsHellfireBlast Chance_15% response skeleton_king_KillIsWKskelIsHellfireBlastChance_15% } Response skeleton_king_KillIsWKskelIsEnemySandKingChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_08.vcd" nodelay noscene } Rule skeleton_king_KillIsWKskelIsEnemySandKingChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySandKing Chance_25% response skeleton_king_KillIsWKskelIsEnemySandKingChance_25% } Response skeleton_king_KillIsWKskelIsEnemyQueenofPainChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_95.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyQueenofPain Chance_25% response skeleton_king_KillIsWKskelIsEnemyQueenofPainChance_25% } Response skeleton_king_KillIsWKskelIsEnemyUndyingChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_129.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_130.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyUndyingChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyUndying Chance_25% response skeleton_king_KillIsWKskelIsEnemyUndyingChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWarlockChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_139.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWarlockChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWarlock Chance_25% response skeleton_king_KillIsWKskelIsEnemyWarlockChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWeaverChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_140.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWeaverChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWeaver Chance_25% response skeleton_king_KillIsWKskelIsEnemyWeaverChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDeath_ProphetChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_32.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDeath_Prophet Chance_25% response skeleton_king_KillIsWKskelIsEnemyDeath_ProphetChance_25% } Response skeleton_king_KillIsWKskelIsEnemyShadowShamanChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_103.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyShadowShaman Chance_25% response skeleton_king_KillIsWKskelIsEnemyShadowShamanChance_25% } Response skeleton_king_KillIsWKskelIsEnemyEmber_SpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_40.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyEmber_Spirit Chance_25% response skeleton_king_KillIsWKskelIsEnemyEmber_SpiritChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPhoenixChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_91.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPhoenixChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPhoenix Chance_25% response skeleton_king_KillIsWKskelIsEnemyPhoenixChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDoom_bringerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_12.vcd" nodelay noscene } Rule skeleton_king_KillIsWKskelIsEnemyDoom_bringerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDoom_bringer Chance_25% response skeleton_king_KillIsWKskelIsEnemyDoom_bringerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_128.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAbyssal_Underlord Chance_25% response skeleton_king_KillIsWKskelIsEnemyAbyssal_UnderlordChance_25% } Response skeleton_king_KillIsWKskelIsEnemyArc_WardenChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_09.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_10.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyArc_Warden Chance_25% response skeleton_king_KillIsWKskelIsEnemyArc_WardenChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTroll_WarlordChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_125.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTroll_Warlord Chance_25% response skeleton_king_KillIsWKskelIsEnemyTroll_WarlordChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAbaddonChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_02.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAbaddonChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAbaddon Chance_25% response skeleton_king_KillIsWKskelIsEnemyAbaddonChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDragon_KnightChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_35.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDragon_Knight Chance_25% response skeleton_king_KillIsWKskelIsEnemyDragon_KnightChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLegion_CommanderChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_54.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLegion_Commander Chance_25% response skeleton_king_KillIsWKskelIsEnemyLegion_CommanderChance_25% } Response skeleton_king_KillIsWKskelIsEnemyElder_TitanChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_39.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyElder_Titan Chance_25% response skeleton_king_KillIsWKskelIsEnemyElder_TitanChance_25% } Response skeleton_king_KillIsWKskelIsEnemySkywrath_MageChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_105.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySkywrath_Mage Chance_25% response skeleton_king_KillIsWKskelIsEnemySkywrath_MageChance_25% } Response skeleton_king_KillIsWKskelIsEnemyEarth_SpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_37.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyEarth_Spirit Chance_25% response skeleton_king_KillIsWKskelIsEnemyEarth_SpiritChance_25% } Response skeleton_king_KillIsWKskelIsEnemyOracleChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_85.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyOracleChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyOracle Chance_25% response skeleton_king_KillIsWKskelIsEnemyOracleChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTerrorbladeChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_119.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTerrorblade Chance_25% response skeleton_king_KillIsWKskelIsEnemyTerrorbladeChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWinter_WyvernChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_142.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWinter_Wyvern Chance_25% response skeleton_king_KillIsWKskelIsEnemyWinter_WyvernChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTechiesChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_lvo_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_115.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_116.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTechiesChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTechies Chance_25% response skeleton_king_KillIsWKskelIsEnemyTechiesChance_25% } Response skeleton_king_KillIsWKskelIsEnemyNyx_AssassinChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_80.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyNyx_Assassin Chance_25% response skeleton_king_KillIsWKskelIsEnemyNyx_AssassinChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMorphlingChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_74.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_75.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMorphlingChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMorphling Chance_25% response skeleton_king_KillIsWKskelIsEnemyMorphlingChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPugnaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_94.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPugnaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPugna Chance_25% response skeleton_king_KillIsWKskelIsEnemyPugnaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyClinkzChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_kill_lvo_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_25.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_26.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyClinkzChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyClinkz Chance_25% response skeleton_king_KillIsWKskelIsEnemyClinkzChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAlchemistChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_03.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_04.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAlchemistChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAlchemist Chance_25% response skeleton_king_KillIsWKskelIsEnemyAlchemistChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAncient_ApparitionChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_05.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_06.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAncient_Apparition Chance_25% response skeleton_king_KillIsWKskelIsEnemyAncient_ApparitionChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAntimageChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_07.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_08.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAntimageChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAntimage Chance_25% response skeleton_king_KillIsWKskelIsEnemyAntimageChance_25% } Response skeleton_king_KillIsWKskelIsEnemyAxeChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_11.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyAxeChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyAxe Chance_25% response skeleton_king_KillIsWKskelIsEnemyAxeChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBaneChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_12.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBaneChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBane Chance_25% response skeleton_king_KillIsWKskelIsEnemyBaneChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBatriderChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_13.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBatriderChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBatrider Chance_25% response skeleton_king_KillIsWKskelIsEnemyBatriderChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBeastmasterChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_14.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBeastmaster Chance_25% response skeleton_king_KillIsWKskelIsEnemyBeastmasterChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBloodseekerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_15.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBloodseeker Chance_25% response skeleton_king_KillIsWKskelIsEnemyBloodseekerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBounty_HunterChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_16.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_17.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBounty_Hunter Chance_25% response skeleton_king_KillIsWKskelIsEnemyBounty_HunterChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBrewmasterChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_18.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBrewmaster Chance_25% response skeleton_king_KillIsWKskelIsEnemyBrewmasterChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBristlebackChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_19.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBristlebackChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBristleback Chance_25% response skeleton_king_KillIsWKskelIsEnemyBristlebackChance_25% } Response skeleton_king_KillIsWKskelIsEnemyBroodmotherChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_20.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyBroodmother Chance_25% response skeleton_king_KillIsWKskelIsEnemyBroodmotherChance_25% } Response skeleton_king_KillIsWKskelIsEnemyCentaurChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_21.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyCentaurChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyCentaur Chance_25% response skeleton_king_KillIsWKskelIsEnemyCentaurChance_25% } Response skeleton_king_KillIsWKskelIsEnemyChaos_KnightChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_22.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyChaos_Knight Chance_25% response skeleton_king_KillIsWKskelIsEnemyChaos_KnightChance_25% } Response skeleton_king_KillIsWKskelIsEnemyChenChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_23.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_24.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyChenChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyChen Chance_25% response skeleton_king_KillIsWKskelIsEnemyChenChance_25% } Response skeleton_king_KillIsWKskelIsEnemyRattletrapChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_27.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyRattletrapChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyRattletrap Chance_25% response skeleton_king_KillIsWKskelIsEnemyRattletrapChance_25% } Response skeleton_king_KillIsWKskelIsEnemyCrystalMaidenChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_28.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyCrystalMaiden Chance_25% response skeleton_king_KillIsWKskelIsEnemyCrystalMaidenChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDark_SeerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_29_02.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDark_Seer Chance_25% response skeleton_king_KillIsWKskelIsEnemyDark_SeerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDark_WillowChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_30.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDark_Willow Chance_25% response skeleton_king_KillIsWKskelIsEnemyDark_WillowChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDazzleChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_31.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDazzleChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDazzle Chance_25% response skeleton_king_KillIsWKskelIsEnemyDazzleChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDisruptorChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_33.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDisruptorChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDisruptor Chance_25% response skeleton_king_KillIsWKskelIsEnemyDisruptorChance_25% } Response skeleton_king_KillIsWKskelIsEnemyDrowRangerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_36.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyDrowRanger Chance_25% response skeleton_king_KillIsWKskelIsEnemyDrowRangerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyEarthshakerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_38.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyEarthshaker Chance_25% response skeleton_king_KillIsWKskelIsEnemyEarthshakerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyEnchantressChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_41.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyEnchantressChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyEnchantress Chance_25% response skeleton_king_KillIsWKskelIsEnemyEnchantressChance_25% } Response skeleton_king_KillIsWKskelIsEnemyEnigmaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_42.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyEnigmaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyEnigma Chance_25% response skeleton_king_KillIsWKskelIsEnemyEnigmaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyFaceless_VoidChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_43.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyFaceless_Void Chance_25% response skeleton_king_KillIsWKskelIsEnemyFaceless_VoidChance_25% } Response skeleton_king_KillIsWKskelIsEnemyGrimstrokeChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_44.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyGrimstroke Chance_25% response skeleton_king_KillIsWKskelIsEnemyGrimstrokeChance_25% } Response skeleton_king_KillIsWKskelIsEnemyGyrocopterChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_45.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyGyrocopter Chance_25% response skeleton_king_KillIsWKskelIsEnemyGyrocopterChance_25% } Response skeleton_king_KillIsWKskelIsEnemyHuskarChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_46.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyHuskarChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyHuskar Chance_25% response skeleton_king_KillIsWKskelIsEnemyHuskarChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWispChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_47.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWispChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWisp Chance_25% response skeleton_king_KillIsWKskelIsEnemyWispChance_25% } Response skeleton_king_KillIsWKskelIsEnemyInvokerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_48.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_49.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyInvokerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyInvoker Chance_25% response skeleton_king_KillIsWKskelIsEnemyInvokerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyJakiroChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_50.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyJakiroChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyJakiro Chance_25% response skeleton_king_KillIsWKskelIsEnemyJakiroChance_25% } Response skeleton_king_KillIsWKskelIsEnemyJuggernautChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_51.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyJuggernautChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyJuggernaut Chance_25% response skeleton_king_KillIsWKskelIsEnemyJuggernautChance_25% } Response skeleton_king_KillIsWKskelIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_52.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyKeeper_of_the_Light Chance_25% response skeleton_king_KillIsWKskelIsEnemyKeeper_of_the_LightChance_25% } Response skeleton_king_KillIsWKskelIsEnemyKunkkaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_53.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyKunkkaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyKunkka Chance_25% response skeleton_king_KillIsWKskelIsEnemyKunkkaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLeshracChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_55.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLeshracChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLeshrac Chance_25% response skeleton_king_KillIsWKskelIsEnemyLeshracChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLichChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_56.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLichChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLich Chance_25% response skeleton_king_KillIsWKskelIsEnemyLichChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLife_StealerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_57.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLife_Stealer Chance_25% response skeleton_king_KillIsWKskelIsEnemyLife_StealerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLinaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_58.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLinaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLina Chance_25% response skeleton_king_KillIsWKskelIsEnemyLinaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLionChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_59.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLionChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLion Chance_25% response skeleton_king_KillIsWKskelIsEnemyLionChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLone_DruidChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_60.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLone_Druid Chance_25% response skeleton_king_KillIsWKskelIsEnemyLone_DruidChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLunaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_61.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_62.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLunaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLuna Chance_25% response skeleton_king_KillIsWKskelIsEnemyLunaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyLycanChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_63.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_64.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyLycanChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyLycan Chance_25% response skeleton_king_KillIsWKskelIsEnemyLycanChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMagnataurChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_65.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_66.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMagnataurChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMagnataur Chance_25% response skeleton_king_KillIsWKskelIsEnemyMagnataurChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMarsChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_67.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMarsChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMars Chance_25% response skeleton_king_KillIsWKskelIsEnemyMarsChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMedusaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_68.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMedusaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMedusa Chance_25% response skeleton_king_KillIsWKskelIsEnemyMedusaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMeepoChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_69.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMeepoChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMeepo Chance_25% response skeleton_king_KillIsWKskelIsEnemyMeepoChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMiranaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_70.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_71.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMiranaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMirana Chance_25% response skeleton_king_KillIsWKskelIsEnemyMiranaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyMonkey_KingChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_72.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_73.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyMonkey_King Chance_25% response skeleton_king_KillIsWKskelIsEnemyMonkey_KingChance_25% } Response skeleton_king_KillIsWKskelIsEnemyNaga_SirenChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_76.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyNaga_Siren Chance_25% response skeleton_king_KillIsWKskelIsEnemyNaga_SirenChance_25% } Response skeleton_king_KillIsWKskelIsEnemyFurionChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_77.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyFurionChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyFurion Chance_25% response skeleton_king_KillIsWKskelIsEnemyFurionChance_25% } Response skeleton_king_KillIsWKskelIsEnemyNecrolyteChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_78.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyNecrolyte Chance_25% response skeleton_king_KillIsWKskelIsEnemyNecrolyteChance_25% } Response skeleton_king_KillIsWKskelIsEnemyNight_StalkerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_79.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyNight_Stalker Chance_25% response skeleton_king_KillIsWKskelIsEnemyNight_StalkerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyOgre_MagiChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_81.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyOgre_Magi Chance_25% response skeleton_king_KillIsWKskelIsEnemyOgre_MagiChance_25% } Response skeleton_king_KillIsWKskelIsEnemyOmniknightChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_82.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_83.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyOmniknightChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyOmniknight Chance_25% response skeleton_king_KillIsWKskelIsEnemyOmniknightChance_25% } Response skeleton_king_KillIsWKskelIsEnemyOutworld_DestroyerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_86.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyOutworld_Destroyer Chance_25% response skeleton_king_KillIsWKskelIsEnemyOutworld_DestroyerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPangolinChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_87.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPangolinChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPangolin Chance_25% response skeleton_king_KillIsWKskelIsEnemyPangolinChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPhantom_AssassinChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_88.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPhantom_Assassin Chance_25% response skeleton_king_KillIsWKskelIsEnemyPhantom_AssassinChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPhantom_LancerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_89.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_90.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPhantom_Lancer Chance_25% response skeleton_king_KillIsWKskelIsEnemyPhantom_LancerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPuckChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_92.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPuckChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPuck Chance_25% response skeleton_king_KillIsWKskelIsEnemyPuckChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPudgeChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_93.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPudgeChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPudge Chance_25% response skeleton_king_KillIsWKskelIsEnemyPudgeChance_25% } Response skeleton_king_KillIsWKskelIsEnemyRazorChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_96.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyRazorChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyRazor Chance_25% response skeleton_king_KillIsWKskelIsEnemyRazorChance_25% } Response skeleton_king_KillIsWKskelIsEnemyRikiChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_97.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyRikiChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyRiki Chance_25% response skeleton_king_KillIsWKskelIsEnemyRikiChance_25% } Response skeleton_king_KillIsWKskelIsEnemyRubickChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_98.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyRubickChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyRubick Chance_25% response skeleton_king_KillIsWKskelIsEnemyRubickChance_25% } Response skeleton_king_KillIsWKskelIsEnemyShadow_DemonChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_101.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyShadow_Demon Chance_25% response skeleton_king_KillIsWKskelIsEnemyShadow_DemonChance_25% } Response skeleton_king_KillIsWKskelIsEnemyNevermoreChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_102.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyNevermoreChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyNevermore Chance_25% response skeleton_king_KillIsWKskelIsEnemyNevermoreChance_25% } Response skeleton_king_KillIsWKskelIsEnemySilencerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_104.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySilencerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySilencer Chance_25% response skeleton_king_KillIsWKskelIsEnemySilencerChance_25% } Response skeleton_king_KillIsWKskelIsEnemySlardarChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_106.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySlardarChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySlardar Chance_25% response skeleton_king_KillIsWKskelIsEnemySlardarChance_25% } Response skeleton_king_KillIsWKskelIsEnemySlarkChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_107.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySlarkChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySlark Chance_25% response skeleton_king_KillIsWKskelIsEnemySlarkChance_25% } Response skeleton_king_KillIsWKskelIsEnemySnapfireChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_108.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_109.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySnapfireChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySnapfire Chance_25% response skeleton_king_KillIsWKskelIsEnemySnapfireChance_25% } Response skeleton_king_KillIsWKskelIsEnemySniperChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_110.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySniperChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySniper Chance_25% response skeleton_king_KillIsWKskelIsEnemySniperChance_25% } Response skeleton_king_KillIsWKskelIsEnemySpectreChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_111.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySpectreChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySpectre Chance_25% response skeleton_king_KillIsWKskelIsEnemySpectreChance_25% } Response skeleton_king_KillIsWKskelIsEnemySpirit_BreakerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_112.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySpirit_Breaker Chance_25% response skeleton_king_KillIsWKskelIsEnemySpirit_BreakerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyStormSpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_113.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyStormSpirit Chance_25% response skeleton_king_KillIsWKskelIsEnemyStormSpiritChance_25% } Response skeleton_king_KillIsWKskelIsEnemySvenChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_114.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemySvenChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemySven Chance_25% response skeleton_king_KillIsWKskelIsEnemySvenChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTemplar_AssassinChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_117.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_118.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTemplar_Assassin Chance_25% response skeleton_king_KillIsWKskelIsEnemyTemplar_AssassinChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTidehunterChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_120.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTidehunterChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTidehunter Chance_25% response skeleton_king_KillIsWKskelIsEnemyTidehunterChance_25% } Response skeleton_king_KillIsWKskelIsEnemyShredderChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_121.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyShredderChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyShredder Chance_25% response skeleton_king_KillIsWKskelIsEnemyShredderChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTinkerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_122.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTinkerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTinker Chance_25% response skeleton_king_KillIsWKskelIsEnemyTinkerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTinyChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_123.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTinyChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTiny Chance_25% response skeleton_king_KillIsWKskelIsEnemyTinyChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTreantChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_124.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTreantChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTreant Chance_25% response skeleton_king_KillIsWKskelIsEnemyTreantChance_25% } Response skeleton_king_KillIsWKskelIsEnemyTuskChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_126.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_127.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyTuskChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyTusk Chance_25% response skeleton_king_KillIsWKskelIsEnemyTuskChance_25% } Response skeleton_king_KillIsWKskelIsEnemyUrsaChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_131.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyUrsaChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyUrsa Chance_25% response skeleton_king_KillIsWKskelIsEnemyUrsaChance_25% } Response skeleton_king_KillIsWKskelIsEnemyVengefulSpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_132.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyVengefulSpirit Chance_25% response skeleton_king_KillIsWKskelIsEnemyVengefulSpiritChance_25% } Response skeleton_king_KillIsWKskelIsEnemyVenomancerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_133.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyVenomancerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyVenomancer Chance_25% response skeleton_king_KillIsWKskelIsEnemyVenomancerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyViperChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_134.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyViperChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyViper Chance_25% response skeleton_king_KillIsWKskelIsEnemyViperChance_25% } Response skeleton_king_KillIsWKskelIsEnemyVisageChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_135.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyVisageChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyVisage Chance_25% response skeleton_king_KillIsWKskelIsEnemyVisageChance_25% } Response skeleton_king_KillIsWKskelIsEnemyVoid_SpiritChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_136.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_137.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_138.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyVoid_Spirit Chance_25% response skeleton_king_KillIsWKskelIsEnemyVoid_SpiritChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWindrunnerChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_141.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWindrunner Chance_25% response skeleton_king_KillIsWKskelIsEnemyWindrunnerChance_25% } Response skeleton_king_KillIsWKskelIsEnemyWitchDoctorChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_143.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyWitchDoctor Chance_25% response skeleton_king_KillIsWKskelIsEnemyWitchDoctorChance_25% } Response skeleton_king_KillIsWKskelIsEnemyZuusChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_144.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_145.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyZuusChance_25%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyZuus Chance_25% response skeleton_king_KillIsWKskelIsEnemyZuusChance_25% } Response skeleton_king_KillIsWKskelIsEnemyPrimal_BeastChance_35% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_302.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyPrimal_BeastChance_35%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyPrimal_Beast Chance_35% response skeleton_king_KillIsWKskelIsEnemyPrimal_BeastChance_35% } Response skeleton_king_KillIsWKskelIsEnemyHoodwinkChance_35% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_304.vcd" nodelay noscene speakonce } Rule skeleton_king_KillIsWKskelIsEnemyHoodwinkChance_35%_Rule { criteria Kill Isskeleton_king IsWKskel IsEnemyHoodwink Chance_35% response skeleton_king_KillIsWKskelIsEnemyHoodwinkChance_35% } Response skeleton_king_Move { scene "scenes/skeleton_king/skeleton_king_wraith_move_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_move_22.vcd" nodelay noscene } Rule skeleton_king_Move_Rule { criteria Move Isskeleton_king response skeleton_king_Move } Response skeleton_king_MoveChance_1% { scene "scenes/skeleton_king/skeleton_king_wraith_move_09.vcd" nodelay noscene speakonce } Rule skeleton_king_MoveChance_1%_Rule { criteria Move Isskeleton_king Chance_1% response skeleton_king_MoveChance_1% } Response skeleton_king_MoveIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_move_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_27.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_28.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_29.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_30.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_move_31.vcd" nodelay noscene } Rule skeleton_king_MoveIsWKskel_Rule { criteria Move Isskeleton_king IsWKskel response skeleton_king_MoveIsWKskel } Response skeleton_king_MoveIsWKskelChance_1% { scene "scenes/skeleton_king/skeleton_king_skel_arc_move_09.vcd" nodelay noscene speakonce } Rule skeleton_king_MoveIsWKskelChance_1%_Rule { criteria Move Isskeleton_king IsWKskel Chance_1% response skeleton_king_MoveIsWKskelChance_1% } Response skeleton_king_MoveIsWKskelChance_15% { scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_06.vcd" nodelay noscene respeakdelay 300 } Rule skeleton_king_MoveIsWKskelChance_15%_Rule { criteria Move Isskeleton_king IsWKskel Chance_15% response skeleton_king_MoveIsWKskelChance_15% } Response skeleton_king_Attack { scene "scenes/skeleton_king/skeleton_king_wraith_attack_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_attack_15.vcd" nodelay noscene } Rule skeleton_king_Attack_Rule { criteria Attack Isskeleton_king response skeleton_king_Attack } Response skeleton_king_AttackIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_04.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_08.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_13.vcd" nodelay noscene } Rule skeleton_king_AttackIsWKskel_Rule { criteria Attack Isskeleton_king IsWKskel response skeleton_king_AttackIsWKskel } Response skeleton_king_AttackIsWKskelIsSpeechPainIsWraithBallingChance_35% { scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_19.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_20.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_21.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_22.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_23.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_24.vcd" nodelay noscene respeakdelay 240 scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_25.vcd" nodelay noscene respeakdelay 240 } Rule skeleton_king_AttackIsWKskelIsSpeechPainIsWraithBallingChance_35%_Rule { criteria Attack Isskeleton_king IsWKskel IsSpeechPain IsWraithBalling Chance_35% response skeleton_king_AttackIsWKskelIsSpeechPainIsWraithBallingChance_35% } Response skeleton_king_AttackIsWKskelChance_5% { scene "scenes/skeleton_king/skeleton_king_skel_arc_anger_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_anger_05.vcd" nodelay noscene speakonce } Rule skeleton_king_AttackIsWKskelChance_5%_Rule { criteria Attack Isskeleton_king IsWKskel Chance_5% response skeleton_king_AttackIsWKskelChance_5% } Response skeleton_king_CastOrder { scene "scenes/skeleton_king/skeleton_king_wraith_cast_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_cast_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_cast_03.vcd" nodelay noscene } Rule skeleton_king_CastOrder_Rule { criteria CastOrder Isskeleton_king response skeleton_king_CastOrder } Response skeleton_king_CastOrderIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_cast_06.vcd" nodelay noscene } Rule skeleton_king_CastOrderIsWKskel_Rule { criteria CastOrder Isskeleton_king IsWKskel response skeleton_king_CastOrderIsWKskel } Response skeleton_king_CastExecuteIsHellfireBlastChance_5% { scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_04.vcd" nodelay noscene } Rule skeleton_king_CastExecuteIsHellfireBlastChance_5%_Rule { criteria CastExecute Isskeleton_king IsHellfireBlast Chance_5% response skeleton_king_CastExecuteIsHellfireBlastChance_5% } Response skeleton_king_CastExecuteIsHellfireBlastChance_75% { scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_hellfire_07.vcd" nodelay noscene } Rule skeleton_king_CastExecuteIsHellfireBlastChance_75%_Rule { criteria CastExecute Isskeleton_king IsHellfireBlast Chance_75% response skeleton_king_CastExecuteIsHellfireBlastChance_75% } Response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_5% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_04.vcd" nodelay noscene } Rule skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_5%_Rule { criteria CastExecute Isskeleton_king IsWKskel IsHellfireBlast Chance_5% response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_5% } Response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_75% { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_hellfire_07.vcd" nodelay noscene } Rule skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_75%_Rule { criteria CastExecute Isskeleton_king IsWKskel IsHellfireBlast Chance_75% response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_75% } Response skeleton_king_CastExecuteIsWKskelIsCaptureIsOutpost { scene "scenes/skeleton_king/skeleton_king_skel_arc_outpost_capture_01.vcd" nodelay noscene respeakdelay 360 scene "scenes/skeleton_king/skeleton_king_skel_arc_outpost_capture_02.vcd" nodelay noscene respeakdelay 360 scene "scenes/skeleton_king/skeleton_king_skel_arc_outpost_capture_03.vcd" nodelay noscene respeakdelay 360 } Rule skeleton_king_CastExecuteIsWKskelIsCaptureIsOutpost_Rule { criteria CastExecute Isskeleton_king IsWKskel IsCapture IsOutpost response skeleton_king_CastExecuteIsWKskelIsCaptureIsOutpost } Response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_15% { scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_11.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_14.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_attack_emote_15.vcd" nodelay noscene speakonce } Rule skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_15%_Rule { criteria CastExecute Isskeleton_king IsWKskel IsHellfireBlast Chance_15% response skeleton_king_CastExecuteIsWKskelIsHellfireBlastChance_15% } Response skeleton_king_Respawn { scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn1_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn1_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn1_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn1_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn1_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_respawn_11.vcd" nodelay noscene } Rule skeleton_king_Respawn_Rule { criteria Respawn Isskeleton_king response skeleton_king_Respawn } Response skeleton_king_RespawnIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_respawn_21.vcd" nodelay noscene } Rule skeleton_king_RespawnIsWKskel_Rule { criteria Respawn Isskeleton_king IsWKskel response skeleton_king_RespawnIsWKskel } Response skeleton_king_DeathIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby { scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn2_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn2_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn2_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_incarn2_05.vcd" nodelay noscene } Rule skeleton_king_DeathIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby_Rule { criteria Death Isskeleton_king IsReincarnating IsNoFriendliesNearby IsEnoughEnemiesNearby response skeleton_king_DeathIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby } Response skeleton_king_Death { scene "scenes/skeleton_king/skeleton_king_wraith_death_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_27.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_28.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_29.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_30.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_31.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_36.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_37.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_38.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_39.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_40.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_long_17.vcd" nodelay noscene } Rule skeleton_king_Death_Rule { criteria Death Isskeleton_king response skeleton_king_Death } Response skeleton_king_DeathIsReincarnating { scene "scenes/skeleton_king/skeleton_king_wraith_death_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_32.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_33.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_34.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_death_35.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_fastres_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_fastres_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_fastres_03.vcd" nodelay noscene } Rule skeleton_king_DeathIsReincarnating_Rule { criteria Death Isskeleton_king IsReincarnating response skeleton_king_DeathIsReincarnating } Response skeleton_king_DeathIsWKskelIsReincarnating { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn1_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_41.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_42.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_43.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_44.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_45.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_46.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_47.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_48.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_49.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_50.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_56.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_57.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_60.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_61.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_fastres_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_fastres_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_fastres_03.vcd" nodelay noscene } Rule skeleton_king_DeathIsWKskelIsReincarnating_Rule { criteria Death Isskeleton_king IsWKskel IsReincarnating response skeleton_king_DeathIsWKskelIsReincarnating } Response skeleton_king_DeathIsWKskelIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_incarn2_08.vcd" nodelay noscene } Rule skeleton_king_DeathIsWKskelIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby_Rule { criteria Death Isskeleton_king IsWKskel IsReincarnating IsNoFriendliesNearby IsEnoughEnemiesNearby response skeleton_king_DeathIsWKskelIsReincarnatingIsNoFriendliesNearbyIsEnoughEnemiesNearby } Response skeleton_king_DeathIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_death_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_27.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_28.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_29.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_30.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_31.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_36.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_37.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_38.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_39.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_40.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_51.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_52.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_53.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_54.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_55.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_58.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_59.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_no_03.vcd" nodelay noscene } Rule skeleton_king_DeathIsWKskel_Rule { criteria Death Isskeleton_king IsWKskel response skeleton_king_DeathIsWKskel } Response skeleton_king_LastHit { scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_ability_mortalstrike_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_14.vcd" nodelay noscene } Rule skeleton_king_LastHit_Rule { criteria LastHit Isskeleton_king response skeleton_king_LastHit } Response skeleton_king_LastHitIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_ability_mortalstrike_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_04_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_19.vcd" nodelay noscene } Rule skeleton_king_LastHitIsWKskel_Rule { criteria LastHit Isskeleton_king IsWKskel response skeleton_king_LastHitIsWKskel } Response skeleton_king_LastHitIsWKskelChance_15% { scene "scenes/skeleton_king/skeleton_king_skel_arc_yes_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_yes_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_07.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_08.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_happy_09.vcd" nodelay noscene respeakdelay 300 } Rule skeleton_king_LastHitIsWKskelChance_15%_Rule { criteria LastHit Isskeleton_king IsWKskel Chance_15% response skeleton_king_LastHitIsWKskelChance_15% } Response skeleton_king_LevelUp { scene "scenes/skeleton_king/skeleton_king_wraith_level_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_level_14.vcd" nodelay noscene } Rule skeleton_king_LevelUp_Rule { criteria LevelUp Isskeleton_king response skeleton_king_LevelUp } Response skeleton_king_LevelUpIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_level_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_level_22.vcd" nodelay noscene } Rule skeleton_king_LevelUpIsWKskel_Rule { criteria LevelUp Isskeleton_king IsWKskel response skeleton_king_LevelUpIsWKskel } Response skeleton_king_AllyNearIsAllyPudgeEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_02.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyPudgeEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyPudge EarlyGame response skeleton_king_AllyNearIsAllyPudgeEarlyGame } Response skeleton_king_AllyNearIsAllyDeath_ProphetEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_03.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyDeath_ProphetEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyDeath_Prophet EarlyGame response skeleton_king_AllyNearIsAllyDeath_ProphetEarlyGame } Response skeleton_king_AllyNearIsAllySandKingEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_04.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllySandKingEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllySandKing EarlyGame response skeleton_king_AllyNearIsAllySandKingEarlyGame } Response skeleton_king_AllyNearIsAllyQueenofPainEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_05.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyQueenofPainEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyQueenofPain EarlyGame response skeleton_king_AllyNearIsAllyQueenofPainEarlyGame } Response skeleton_king_AllyNearIsAllyUndyingEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_06.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyUndyingEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyUndying EarlyGame response skeleton_king_AllyNearIsAllyUndyingEarlyGame } Response skeleton_king_AllyNearIsAllyLife_stealerEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_07.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyLife_stealerEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyLife_stealer EarlyGame response skeleton_king_AllyNearIsAllyLife_stealerEarlyGame } Response skeleton_king_AllyNearIsAllyWindrunnerEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_08.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyWindrunnerEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyWindrunner EarlyGame response skeleton_king_AllyNearIsAllyWindrunnerEarlyGame } Response skeleton_king_AllyNearIsAllyEarth_SpiritEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_09.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyEarth_SpiritEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyEarth_Spirit EarlyGame response skeleton_king_AllyNearIsAllyEarth_SpiritEarlyGame } Response skeleton_king_AllyNearIsAllyPhoenixEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_10.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyPhoenixEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyPhoenix EarlyGame response skeleton_king_AllyNearIsAllyPhoenixEarlyGame } Response skeleton_king_AllyNearIsAllyTerrorbladeEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_11.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyTerrorbladeEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyTerrorblade EarlyGame response skeleton_king_AllyNearIsAllyTerrorbladeEarlyGame } Response skeleton_king_AllyNearIsAllyOracleEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_12.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyOracleEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyOracle EarlyGame response skeleton_king_AllyNearIsAllyOracleEarlyGame } Response skeleton_king_AllyNearIsAllyAbyssal_UnderlordEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_13.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyAbyssal_UnderlordEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyAbyssal_Underlord EarlyGame response skeleton_king_AllyNearIsAllyAbyssal_UnderlordEarlyGame } Response skeleton_king_AllyNearIsAllyChaos_KnightEarlyGame { scene "scenes/skeleton_king/skeleton_king_wraith_ally_14.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsAllyChaos_KnightEarlyGame_Rule { criteria AllyNear Isskeleton_king IsAllyChaos_Knight EarlyGame response skeleton_king_AllyNearIsAllyChaos_KnightEarlyGame } Response skeleton_king_AllyNearIsWKskelIsAllyQueenofPainEarlyGame { scene "scenes/skeleton_king/skeleton_king_skel_arc_ally_lvo_01.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsWKskelIsAllyQueenofPainEarlyGame_Rule { criteria AllyNear Isskeleton_king IsWKskel IsAllyQueenofPain EarlyGame response skeleton_king_AllyNearIsWKskelIsAllyQueenofPainEarlyGame } Response skeleton_king_AllyNearIsWKskelIsAllyEarth_SpiritEarlyGame { scene "scenes/skeleton_king/skeleton_king_skel_arc_ally_lvo_02.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsWKskelIsAllyEarth_SpiritEarlyGame_Rule { criteria AllyNear Isskeleton_king IsWKskel IsAllyEarth_Spirit EarlyGame response skeleton_king_AllyNearIsWKskelIsAllyEarth_SpiritEarlyGame } Response skeleton_king_AllyNearIsWKskelIsAllyPhoenixEarlyGame { scene "scenes/skeleton_king/skeleton_king_skel_arc_ally_lvo_03.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsWKskelIsAllyPhoenixEarlyGame_Rule { criteria AllyNear Isskeleton_king IsWKskel IsAllyPhoenix EarlyGame response skeleton_king_AllyNearIsWKskelIsAllyPhoenixEarlyGame } Response skeleton_king_AllyNearIsWKskelIsAllyOracleEarlyGame { scene "scenes/skeleton_king/skeleton_king_skel_arc_ally_lvo_04.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsWKskelIsAllyOracleEarlyGame_Rule { criteria AllyNear Isskeleton_king IsWKskel IsAllyOracle EarlyGame response skeleton_king_AllyNearIsWKskelIsAllyOracleEarlyGame } Response skeleton_king_AllyNearIsWKskelIsAllyChaos_KnightEarlyGame { scene "scenes/skeleton_king/skeleton_king_skel_arc_ally_lvo_05.vcd" nodelay noscene speakonce } Rule skeleton_king_AllyNearIsWKskelIsAllyChaos_KnightEarlyGame_Rule { criteria AllyNear Isskeleton_king IsWKskel IsAllyChaos_Knight EarlyGame response skeleton_king_AllyNearIsWKskelIsAllyChaos_KnightEarlyGame } Response skeleton_king_Deny { scene "scenes/skeleton_king/skeleton_king_wraith_deny_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_27.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_28.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_29.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_deny_30.vcd" nodelay noscene } Rule skeleton_king_Deny_Rule { criteria Deny Isskeleton_king response skeleton_king_Deny } Response skeleton_king_DenyIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_01_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_04_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_13.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_14.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_15.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_16.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_16_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_17.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_18.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_19.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_20.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_21.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_22.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_23.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_24.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_25.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_26.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_28.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_29.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_31.vcd" nodelay noscene } Rule skeleton_king_DenyIsWKskel_Rule { criteria Deny Isskeleton_king IsWKskel response skeleton_king_DenyIsWKskel } Response skeleton_king_SelectIsNotWKskel { scene "scenes/skeleton_king/skeleton_king_wraith_rare_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_rare_08.vcd" nodelay noscene } Rule skeleton_king_SelectIsNotWKskel_Rule { criteria Select Isskeleton_king IsNotWKskel response skeleton_king_SelectIsNotWKskel } Response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_01.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono1 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_02.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono2 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_03.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono3 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_04.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono4 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_05.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono5 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono6IsSkelMonoGroup1 { scene "scenes/skeleton_king/skeleton_king_skel_arc_empire_06.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono6IsSkelMonoGroup1_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono6 IsSkelMonoGroup1 response skeleton_king_SelectIsWKskelIsSkelMono6IsSkelMonoGroup1 } Response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup3 { scene "scenes/skeleton_king/skeleton_king_skel_arc_hopeless_01.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup3_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono1 IsSkelMonoGroup3 response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup3 } Response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup3 { scene "scenes/skeleton_king/skeleton_king_skel_arc_hopeless_02.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup3_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono2 IsSkelMonoGroup3 response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup3 } Response skeleton_king_SelectIsWKskelIsSkelMonoGroup3IsSkelMonoDone { scene "scenes/skeleton_king/skeleton_king_skel_arc_hopeless_03.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMonoGroup3IsSkelMonoDone_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMonoGroup3 IsSkelMonoDone response skeleton_king_SelectIsWKskelIsSkelMonoGroup3IsSkelMonoDone } Response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup2 { scene "scenes/skeleton_king/skeleton_king_skel_arc_mem_01.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup2_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono1 IsSkelMonoGroup2 response skeleton_king_SelectIsWKskelIsSkelMono1IsSkelMonoGroup2 } Response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup2 { scene "scenes/skeleton_king/skeleton_king_skel_arc_mem_02.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup2_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono2 IsSkelMonoGroup2 response skeleton_king_SelectIsWKskelIsSkelMono2IsSkelMonoGroup2 } Response skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup2 { scene "scenes/skeleton_king/skeleton_king_skel_arc_mem_03.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup2_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono3 IsSkelMonoGroup2 response skeleton_king_SelectIsWKskelIsSkelMono3IsSkelMonoGroup2 } Response skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup2 { scene "scenes/skeleton_king/skeleton_king_skel_arc_mem_04.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup2_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono4 IsSkelMonoGroup2 response skeleton_king_SelectIsWKskelIsSkelMono4IsSkelMonoGroup2 } Response skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup2 { scene "scenes/skeleton_king/skeleton_king_skel_arc_mem_05.vcd" nodelay noscene } Rule skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup2_Rule { criteria Select Isskeleton_king IsWKskel IsSkelMono5 IsSkelMonoGroup2 response skeleton_king_SelectIsWKskelIsSkelMono5IsSkelMonoGroup2 } Response skeleton_king_PurchaseIsExpensiveItem { scene "scenes/skeleton_king/skeleton_king_wraith_purch_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_wraith_purch_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_wraith_purch_03.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsExpensiveItem_Rule { criteria Purchase Isskeleton_king IsExpensiveItem response skeleton_king_PurchaseIsExpensiveItem } Response skeleton_king_PurchaseIsUltimateScepter { scene "scenes/skeleton_king/skeleton_king_wraith_scepter_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_wraith_scepter_02.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsUltimateScepter_Rule { criteria Purchase Isskeleton_king IsUltimateScepter response skeleton_king_PurchaseIsUltimateScepter } Response skeleton_king_PurchaseIsBlinkDagger { scene "scenes/skeleton_king/skeleton_king_wraith_blink_01.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsBlinkDagger_Rule { criteria Purchase Isskeleton_king IsBlinkDagger response skeleton_king_PurchaseIsBlinkDagger } Response skeleton_king_PurchaseIsBlinkDaggerChance_3% { scene "scenes/skeleton_king/skeleton_king_wraith_blink_02.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsBlinkDaggerChance_3%_Rule { criteria Purchase Isskeleton_king IsBlinkDagger Chance_3% response skeleton_king_PurchaseIsBlinkDaggerChance_3% } Response skeleton_king_PurchaseIsArmlet { scene "scenes/skeleton_king/skeleton_king_wraith_items_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_wraith_items_03.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsArmlet_Rule { criteria Purchase Isskeleton_king IsArmlet response skeleton_king_PurchaseIsArmlet } Response skeleton_king_PurchaseIsArmletChance_1% { scene "scenes/skeleton_king/skeleton_king_wraith_items_02.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsArmletChance_1%_Rule { criteria Purchase Isskeleton_king IsArmlet Chance_1% response skeleton_king_PurchaseIsArmletChance_1% } Response skeleton_king_PurchaseIsBlackKingBar { scene "scenes/skeleton_king/skeleton_king_wraith_items_04.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_wraith_items_05.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsBlackKingBar_Rule { criteria Purchase Isskeleton_king IsBlackKingBar response skeleton_king_PurchaseIsBlackKingBar } Response skeleton_king_PurchaseIsVladmirs { scene "scenes/skeleton_king/skeleton_king_wraith_items_06.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsVladmirs_Rule { criteria Purchase Isskeleton_king IsVladmirs response skeleton_king_PurchaseIsVladmirs } Response skeleton_king_PurchaseIsAssaultCuirass { scene "scenes/skeleton_king/skeleton_king_wraith_items_07.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isskeleton_king IsAssaultCuirass response skeleton_king_PurchaseIsAssaultCuirass } Response skeleton_king_PurchaseIsBattleFury { scene "scenes/skeleton_king/skeleton_king_wraith_items_08.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsBattleFury_Rule { criteria Purchase Isskeleton_king IsBattleFury response skeleton_king_PurchaseIsBattleFury } Response skeleton_king_PurchaseIsHeart { scene "scenes/skeleton_king/skeleton_king_wraith_items_09.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsHeart_Rule { criteria Purchase Isskeleton_king IsHeart response skeleton_king_PurchaseIsHeart } Response skeleton_king_PurchaseIsSatanic { scene "scenes/skeleton_king/skeleton_king_wraith_items_10.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsSatanic_Rule { criteria Purchase Isskeleton_king IsSatanic response skeleton_king_PurchaseIsSatanic } Response skeleton_king_PurchaseIsRadiance { scene "scenes/skeleton_king/skeleton_king_wraith_items_11.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsRadiance_Rule { criteria Purchase Isskeleton_king IsRadiance response skeleton_king_PurchaseIsRadiance } Response skeleton_king_PurchaseIsDivineRapier { scene "scenes/skeleton_king/skeleton_king_wraith_items_12.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsDivineRapier_Rule { criteria Purchase Isskeleton_king IsDivineRapier response skeleton_king_PurchaseIsDivineRapier } Response skeleton_king_PurchaseIsRefresher { scene "scenes/skeleton_king/skeleton_king_wraith_items_13.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsRefresher_Rule { criteria Purchase Isskeleton_king IsRefresher response skeleton_king_PurchaseIsRefresher } Response skeleton_king_PurchaseIsHeavens { scene "scenes/skeleton_king/skeleton_king_wraith_items_14.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsHeavens_Rule { criteria Purchase Isskeleton_king IsHeavens response skeleton_king_PurchaseIsHeavens } Response skeleton_king_PurchaseIsDesolator { scene "scenes/skeleton_king/skeleton_king_wraith_items_15.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsDesolator_Rule { criteria Purchase Isskeleton_king IsDesolator response skeleton_king_PurchaseIsDesolator } Response skeleton_king_PurchaseIsForceStaff { scene "scenes/skeleton_king/skeleton_king_wraith_items_16.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsForceStaff_Rule { criteria Purchase Isskeleton_king IsForceStaff response skeleton_king_PurchaseIsForceStaff } Response skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_10% { scene "scenes/skeleton_king/skeleton_king_wraith_items_17.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_10%_Rule { criteria Purchase Isskeleton_king IsDivineRapier IsWraithBalling Chance_10% response skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_10% } Response skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_5% { scene "scenes/skeleton_king/skeleton_king_wraith_items_18.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_5%_Rule { criteria Purchase Isskeleton_king IsDivineRapier IsWraithBalling Chance_5% response skeleton_king_PurchaseIsDivineRapierIsWraithBallingChance_5% } Response skeleton_king_PurchaseIsWKskelIsExpensiveItem { scene "scenes/skeleton_king/skeleton_king_skel_arc_purch_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_purch_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_purch_03.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_purch_04.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsExpensiveItem_Rule { criteria Purchase Isskeleton_king IsWKskel IsExpensiveItem response skeleton_king_PurchaseIsWKskelIsExpensiveItem } Response skeleton_king_PurchaseIsWKskelIsUltimateScepter { scene "scenes/skeleton_king/skeleton_king_skel_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_scepter_02.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_81.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsUltimateScepter_Rule { criteria Purchase Isskeleton_king IsWKskel IsUltimateScepter response skeleton_king_PurchaseIsWKskelIsUltimateScepter } Response skeleton_king_PurchaseIsWKskelIsBlinkDagger { scene "scenes/skeleton_king/skeleton_king_skel_arc_blink_01.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBlinkDagger_Rule { criteria Purchase Isskeleton_king IsWKskel IsBlinkDagger response skeleton_king_PurchaseIsWKskelIsBlinkDagger } Response skeleton_king_PurchaseIsWKskelIsBlinkDaggerChance_10% { scene "scenes/skeleton_king/skeleton_king_skel_arc_blink_02.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBlinkDaggerChance_10%_Rule { criteria Purchase Isskeleton_king IsWKskel IsBlinkDagger Chance_10% response skeleton_king_PurchaseIsWKskelIsBlinkDaggerChance_10% } Response skeleton_king_PurchaseIsWKskelIsArmlet { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_01.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_02.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsArmlet_Rule { criteria Purchase Isskeleton_king IsWKskel IsArmlet response skeleton_king_PurchaseIsWKskelIsArmlet } Response skeleton_king_PurchaseIsWKskelIsBlackKingBar { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_03.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_04.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBlackKingBar_Rule { criteria Purchase Isskeleton_king IsWKskel IsBlackKingBar response skeleton_king_PurchaseIsWKskelIsBlackKingBar } Response skeleton_king_PurchaseIsWKskelIsVladmirs { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_05.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsVladmirs_Rule { criteria Purchase Isskeleton_king IsWKskel IsVladmirs response skeleton_king_PurchaseIsWKskelIsVladmirs } Response skeleton_king_PurchaseIsWKskelIsAssaultCuirass { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_06.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsAssaultCuirass_Rule { criteria Purchase Isskeleton_king IsWKskel IsAssaultCuirass response skeleton_king_PurchaseIsWKskelIsAssaultCuirass } Response skeleton_king_PurchaseIsWKskelIsBattleFury { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_07.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBattleFury_Rule { criteria Purchase Isskeleton_king IsWKskel IsBattleFury response skeleton_king_PurchaseIsWKskelIsBattleFury } Response skeleton_king_PurchaseIsWKskelIsHeart { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_08.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsHeart_Rule { criteria Purchase Isskeleton_king IsWKskel IsHeart response skeleton_king_PurchaseIsWKskelIsHeart } Response skeleton_king_PurchaseIsWKskelIsSatanic { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_09.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSatanic_Rule { criteria Purchase Isskeleton_king IsWKskel IsSatanic response skeleton_king_PurchaseIsWKskelIsSatanic } Response skeleton_king_PurchaseIsWKskelIsRadiance { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_10.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_66.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsRadiance_Rule { criteria Purchase Isskeleton_king IsWKskel IsRadiance response skeleton_king_PurchaseIsWKskelIsRadiance } Response skeleton_king_PurchaseIsWKskelIsDivineRapier { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_11.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDivineRapier_Rule { criteria Purchase Isskeleton_king IsWKskel IsDivineRapier response skeleton_king_PurchaseIsWKskelIsDivineRapier } Response skeleton_king_PurchaseIsWKskelIsRefresher { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_12.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsRefresher_Rule { criteria Purchase Isskeleton_king IsWKskel IsRefresher response skeleton_king_PurchaseIsWKskelIsRefresher } Response skeleton_king_PurchaseIsWKskelIsHeavens { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_13.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsHeavens_Rule { criteria Purchase Isskeleton_king IsWKskel IsHeavens response skeleton_king_PurchaseIsWKskelIsHeavens } Response skeleton_king_PurchaseIsWKskelIsDesolator { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_14.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_32.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDesolator_Rule { criteria Purchase Isskeleton_king IsWKskel IsDesolator response skeleton_king_PurchaseIsWKskelIsDesolator } Response skeleton_king_PurchaseIsWKskelIsForceStaff { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_15.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsForceStaff_Rule { criteria Purchase Isskeleton_king IsWKskel IsForceStaff response skeleton_king_PurchaseIsWKskelIsForceStaff } Response skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_10% { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_16.vcd" nodelay noscene speakonce scene "scenes/skeleton_king/skeleton_king_skel_arc_items_17.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_10%_Rule { criteria Purchase Isskeleton_king IsWKskel IsDivineRapier IsWraithBalling Chance_10% response skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_10% } Response skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_5% { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_18.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_5%_Rule { criteria Purchase Isskeleton_king IsWKskel IsDivineRapier IsWraithBalling Chance_5% response skeleton_king_PurchaseIsWKskelIsDivineRapierIsWraithBallingChance_5% } Response skeleton_king_PurchaseIsWKskelIsAbyssalBlade { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_19.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsAbyssalBlade_Rule { criteria Purchase Isskeleton_king IsWKskel IsAbyssalBlade response skeleton_king_PurchaseIsWKskelIsAbyssalBlade } Response skeleton_king_PurchaseIsWKskelIsAeonDisk { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_20.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsAeonDisk_Rule { criteria Purchase Isskeleton_king IsWKskel IsAeonDisk response skeleton_king_PurchaseIsWKskelIsAeonDisk } Response skeleton_king_PurchaseIsWKskelIsAetherLens { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_21.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsAetherLens_Rule { criteria Purchase Isskeleton_king IsWKskel IsAetherLens response skeleton_king_PurchaseIsWKskelIsAetherLens } Response skeleton_king_PurchaseIsWKskelIsBasher { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_22.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBasher_Rule { criteria Purchase Isskeleton_king IsWKskel IsBasher response skeleton_king_PurchaseIsWKskelIsBasher } Response skeleton_king_PurchaseIsWKskelIsBladeMail { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_23.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBladeMail_Rule { criteria Purchase Isskeleton_king IsWKskel IsBladeMail response skeleton_king_PurchaseIsWKskelIsBladeMail } Response skeleton_king_PurchaseIsWKskelIsBloodStone { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_24.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBloodStone_Rule { criteria Purchase Isskeleton_king IsWKskel IsBloodStone response skeleton_king_PurchaseIsWKskelIsBloodStone } Response skeleton_king_PurchaseIsWKskelIsBloodthorn { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_25.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBloodthorn_Rule { criteria Purchase Isskeleton_king IsWKskel IsBloodthorn response skeleton_king_PurchaseIsWKskelIsBloodthorn } Response skeleton_king_PurchaseIsWKskelIsBootsOfTravel { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_26.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsBootsOfTravel_Rule { criteria Purchase Isskeleton_king IsWKskel IsBootsOfTravel response skeleton_king_PurchaseIsWKskelIsBootsOfTravel } Response skeleton_king_PurchaseIsWKskelIsClarity { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_27.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsClarity_Rule { criteria Purchase Isskeleton_king IsWKskel IsClarity response skeleton_king_PurchaseIsWKskelIsClarity } Response skeleton_king_PurchaseIsWKskelIsCrystalys { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_28.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsCrystalys_Rule { criteria Purchase Isskeleton_king IsWKskel IsCrystalys response skeleton_king_PurchaseIsWKskelIsCrystalys } Response skeleton_king_PurchaseIsWKskelIsDaedalus { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_29.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDaedalus_Rule { criteria Purchase Isskeleton_king IsWKskel IsDaedalus response skeleton_king_PurchaseIsWKskelIsDaedalus } Response skeleton_king_PurchaseIsWKskelIsDagon { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_30.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDagon_Rule { criteria Purchase Isskeleton_king IsWKskel IsDagon response skeleton_king_PurchaseIsWKskelIsDagon } Response skeleton_king_PurchaseIsWKskelIsDemonEdge { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_31.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDemonEdge_Rule { criteria Purchase Isskeleton_king IsWKskel IsDemonEdge response skeleton_king_PurchaseIsWKskelIsDemonEdge } Response skeleton_king_PurchaseIsWKskelIsDiffusal { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_33.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDiffusal_Rule { criteria Purchase Isskeleton_king IsWKskel IsDiffusal response skeleton_king_PurchaseIsWKskelIsDiffusal } Response skeleton_king_PurchaseIsWKskelIsDrums { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_34.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDrums_Rule { criteria Purchase Isskeleton_king IsWKskel IsDrums response skeleton_king_PurchaseIsWKskelIsDrums } Response skeleton_king_PurchaseIsWKskelIsDust { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_35.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsDust_Rule { criteria Purchase Isskeleton_king IsWKskel IsDust response skeleton_king_PurchaseIsWKskelIsDust } Response skeleton_king_PurchaseIsWKskelIsEaglesong { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_36.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsEaglesong_Rule { criteria Purchase Isskeleton_king IsWKskel IsEaglesong response skeleton_king_PurchaseIsWKskelIsEaglesong } Response skeleton_king_PurchaseIsWKskelIsEchoSabre { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_37.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsEchoSabre_Rule { criteria Purchase Isskeleton_king IsWKskel IsEchoSabre response skeleton_king_PurchaseIsWKskelIsEchoSabre } Response skeleton_king_PurchaseIsWKskelIsEmptyBottle { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_38.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsEmptyBottle_Rule { criteria Purchase Isskeleton_king IsWKskel IsEmptyBottle response skeleton_king_PurchaseIsWKskelIsEmptyBottle } Response skeleton_king_PurchaseIsWKskelIsEthereal { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_39.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsEthereal_Rule { criteria Purchase Isskeleton_king IsWKskel IsEthereal response skeleton_king_PurchaseIsWKskelIsEthereal } Response skeleton_king_PurchaseIsWKskelIsEulScepter { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_40.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsEulScepter_Rule { criteria Purchase Isskeleton_king IsWKskel IsEulScepter response skeleton_king_PurchaseIsWKskelIsEulScepter } Response skeleton_king_PurchaseIsWKskelIsGem { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_41.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsGem_Rule { criteria Purchase Isskeleton_king IsWKskel IsGem response skeleton_king_PurchaseIsWKskelIsGem } Response skeleton_king_PurchaseIsWKskelIsGhostScepter { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_42.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsGhostScepter_Rule { criteria Purchase Isskeleton_king IsWKskel IsGhostScepter response skeleton_king_PurchaseIsWKskelIsGhostScepter } Response skeleton_king_PurchaseIsWKskelIsGlimmerCape { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_43.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsGlimmerCape_Rule { criteria Purchase Isskeleton_king IsWKskel IsGlimmerCape response skeleton_king_PurchaseIsWKskelIsGlimmerCape } Response skeleton_king_PurchaseIsWKskelIsHandOfMidas { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_44.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsHandOfMidas_Rule { criteria Purchase Isskeleton_king IsWKskel IsHandOfMidas response skeleton_king_PurchaseIsWKskelIsHandOfMidas } Response skeleton_king_PurchaseIsWKskelIsHelmOftheDominator { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_45.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsHelmOftheDominator_Rule { criteria Purchase Isskeleton_king IsWKskel IsHelmOftheDominator response skeleton_king_PurchaseIsWKskelIsHelmOftheDominator } Response skeleton_king_PurchaseIsWKskelIsHoodOfDefiance { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_46.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsHoodOfDefiance_Rule { criteria Purchase Isskeleton_king IsWKskel IsHoodOfDefiance response skeleton_king_PurchaseIsWKskelIsHoodOfDefiance } Response skeleton_king_PurchaseIsWKskelIsInvisSword { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_47.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsInvisSword_Rule { criteria Purchase Isskeleton_king IsWKskel IsInvisSword response skeleton_king_PurchaseIsWKskelIsInvisSword } Response skeleton_king_PurchaseIsWKskelIsKaya { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_48.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsKaya_Rule { criteria Purchase Isskeleton_king IsWKskel IsKaya response skeleton_king_PurchaseIsWKskelIsKaya } Response skeleton_king_PurchaseIsWKskelIsKayaAndSange { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_49.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsKayaAndSange_Rule { criteria Purchase Isskeleton_king IsWKskel IsKayaAndSange response skeleton_king_PurchaseIsWKskelIsKayaAndSange } Response skeleton_king_PurchaseIsWKskelIsLotusOrb { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_50.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsLotusOrb_Rule { criteria Purchase Isskeleton_king IsWKskel IsLotusOrb response skeleton_king_PurchaseIsWKskelIsLotusOrb } Response skeleton_king_PurchaseIsWKskelIsMaelstrom { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_51.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMaelstrom_Rule { criteria Purchase Isskeleton_king IsWKskel IsMaelstrom response skeleton_king_PurchaseIsWKskelIsMaelstrom } Response skeleton_king_PurchaseIsWKskelIsManta { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_52.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsManta_Rule { criteria Purchase Isskeleton_king IsWKskel IsManta response skeleton_king_PurchaseIsWKskelIsManta } Response skeleton_king_PurchaseIsWKskelIsMaskOfMadness { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_53.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMaskOfMadness_Rule { criteria Purchase Isskeleton_king IsWKskel IsMaskOfMadness response skeleton_king_PurchaseIsWKskelIsMaskOfMadness } Response skeleton_king_PurchaseIsWKskelIsMedallion { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_54.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMedallion_Rule { criteria Purchase Isskeleton_king IsWKskel IsMedallion response skeleton_king_PurchaseIsWKskelIsMedallion } Response skeleton_king_PurchaseIsWKskelIsMekansm { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_55.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMekansm_Rule { criteria Purchase Isskeleton_king IsWKskel IsMekansm response skeleton_king_PurchaseIsWKskelIsMekansm } Response skeleton_king_PurchaseIsWKskelIsMeteorHammer { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_56.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMeteorHammer_Rule { criteria Purchase Isskeleton_king IsWKskel IsMeteorHammer response skeleton_king_PurchaseIsWKskelIsMeteorHammer } Response skeleton_king_PurchaseIsWKskelIsMjollnir { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_57.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMjollnir_Rule { criteria Purchase Isskeleton_king IsWKskel IsMjollnir response skeleton_king_PurchaseIsWKskelIsMjollnir } Response skeleton_king_PurchaseIsWKskelIsMonkeyKingBar { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_58.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMonkeyKingBar_Rule { criteria Purchase Isskeleton_king IsWKskel IsMonkeyKingBar response skeleton_king_PurchaseIsWKskelIsMonkeyKingBar } Response skeleton_king_PurchaseIsWKskelIsMysticStaff { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_59.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsMysticStaff_Rule { criteria Purchase Isskeleton_king IsWKskel IsMysticStaff response skeleton_king_PurchaseIsWKskelIsMysticStaff } Response skeleton_king_PurchaseIsWKskelIsNecronomicon { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_60.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsNecronomicon_Rule { criteria Purchase Isskeleton_king IsWKskel IsNecronomicon response skeleton_king_PurchaseIsWKskelIsNecronomicon } Response skeleton_king_PurchaseIsWKskelIsNullifier { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_61.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsNullifier_Rule { criteria Purchase Isskeleton_king IsWKskel IsNullifier response skeleton_king_PurchaseIsWKskelIsNullifier } Response skeleton_king_PurchaseIsWKskelIsObserverWard { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_62.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsObserverWard_Rule { criteria Purchase Isskeleton_king IsWKskel IsObserverWard response skeleton_king_PurchaseIsWKskelIsObserverWard } Response skeleton_king_PurchaseIsWKskelIsOctarineCore { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_63.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsOctarineCore_Rule { criteria Purchase Isskeleton_king IsWKskel IsOctarineCore response skeleton_king_PurchaseIsWKskelIsOctarineCore } Response skeleton_king_PurchaseIsWKskelIsOrchid { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_64.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsOrchid_Rule { criteria Purchase Isskeleton_king IsWKskel IsOrchid response skeleton_king_PurchaseIsWKskelIsOrchid } Response skeleton_king_PurchaseIsWKskelIsPipe { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_65.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsPipe_Rule { criteria Purchase Isskeleton_king IsWKskel IsPipe response skeleton_king_PurchaseIsWKskelIsPipe } Response skeleton_king_PurchaseIsWKskelIsRodofAtos { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_67.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsRodofAtos_Rule { criteria Purchase Isskeleton_king IsWKskel IsRodofAtos response skeleton_king_PurchaseIsWKskelIsRodofAtos } Response skeleton_king_PurchaseIsWKskelIsSange { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_68.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSange_Rule { criteria Purchase Isskeleton_king IsWKskel IsSange response skeleton_king_PurchaseIsWKskelIsSange } Response skeleton_king_PurchaseIsWKskelIsSangeAndYasha { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_69.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSangeAndYasha_Rule { criteria Purchase Isskeleton_king IsWKskel IsSangeAndYasha response skeleton_king_PurchaseIsWKskelIsSangeAndYasha } Response skeleton_king_PurchaseIsWKskelIsSentryWard { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_70.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSentryWard_Rule { criteria Purchase Isskeleton_king IsWKskel IsSentryWard response skeleton_king_PurchaseIsWKskelIsSentryWard } Response skeleton_king_PurchaseIsWKskelIsSheepStick { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_71.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSheepStick_Rule { criteria Purchase Isskeleton_king IsWKskel IsSheepStick response skeleton_king_PurchaseIsWKskelIsSheepStick } Response skeleton_king_PurchaseIsWKskelIsShiva { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_72.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsShiva_Rule { criteria Purchase Isskeleton_king IsWKskel IsShiva response skeleton_king_PurchaseIsWKskelIsShiva } Response skeleton_king_PurchaseIsWKskelIsSilverEdge { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_73.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSilverEdge_Rule { criteria Purchase Isskeleton_king IsWKskel IsSilverEdge response skeleton_king_PurchaseIsWKskelIsSilverEdge } Response skeleton_king_PurchaseIsWKskelIsSkadi { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_74.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSkadi_Rule { criteria Purchase Isskeleton_king IsWKskel IsSkadi response skeleton_king_PurchaseIsWKskelIsSkadi } Response skeleton_king_PurchaseIsWKskelIsSmoke { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_75.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSmoke_Rule { criteria Purchase Isskeleton_king IsWKskel IsSmoke response skeleton_king_PurchaseIsWKskelIsSmoke } Response skeleton_king_PurchaseIsWKskelIsSolarCrest { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_76.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSolarCrest_Rule { criteria Purchase Isskeleton_king IsWKskel IsSolarCrest response skeleton_king_PurchaseIsWKskelIsSolarCrest } Response skeleton_king_PurchaseIsWKskelIsSoulRing { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_77.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSoulRing_Rule { criteria Purchase Isskeleton_king IsWKskel IsSoulRing response skeleton_king_PurchaseIsWKskelIsSoulRing } Response skeleton_king_PurchaseIsWKskelIsSphere { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_78.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSphere_Rule { criteria Purchase Isskeleton_king IsWKskel IsSphere response skeleton_king_PurchaseIsWKskelIsSphere } Response skeleton_king_PurchaseIsWKskelIsSpiritVessel { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_79.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsSpiritVessel_Rule { criteria Purchase Isskeleton_king IsWKskel IsSpiritVessel response skeleton_king_PurchaseIsWKskelIsSpiritVessel } Response skeleton_king_PurchaseIsWKskelIsTomeofKnowledge { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_80.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsTomeofKnowledge_Rule { criteria Purchase Isskeleton_king IsWKskel IsTomeofKnowledge response skeleton_king_PurchaseIsWKskelIsTomeofKnowledge } Response skeleton_king_PurchaseIsWKskelIsUrnOfShadows { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_82.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsUrnOfShadows_Rule { criteria Purchase Isskeleton_king IsWKskel IsUrnOfShadows response skeleton_king_PurchaseIsWKskelIsUrnOfShadows } Response skeleton_king_PurchaseIsWKskelIsVanguard { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_83.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsVanguard_Rule { criteria Purchase Isskeleton_king IsWKskel IsVanguard response skeleton_king_PurchaseIsWKskelIsVanguard } Response skeleton_king_PurchaseIsWKskelIsVeilofDiscord { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_84.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsVeilofDiscord_Rule { criteria Purchase Isskeleton_king IsWKskel IsVeilofDiscord response skeleton_king_PurchaseIsWKskelIsVeilofDiscord } Response skeleton_king_PurchaseIsWKskelIsYasha { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_85.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsYasha_Rule { criteria Purchase Isskeleton_king IsWKskel IsYasha response skeleton_king_PurchaseIsWKskelIsYasha } Response skeleton_king_PurchaseIsWKskelIsYashaAndKaya { scene "scenes/skeleton_king/skeleton_king_skel_arc_items_86.vcd" nodelay noscene speakonce } Rule skeleton_king_PurchaseIsWKskelIsYashaAndKaya_Rule { criteria Purchase Isskeleton_king IsWKskel IsYashaAndKaya response skeleton_king_PurchaseIsWKskelIsYashaAndKaya } Response skeleton_king_Bottling { scene "scenes/skeleton_king/skeleton_king_wraith_bottle_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_bottle_02.vcd" nodelay noscene } Rule skeleton_king_Bottling_Rule { criteria Bottling Isskeleton_king response skeleton_king_Bottling } Response skeleton_king_BottlingIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_bottle_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_bottle_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_future_rune_01.vcd" nodelay noscene } Rule skeleton_king_BottlingIsWKskel_Rule { criteria Bottling Isskeleton_king IsWKskel response skeleton_king_BottlingIsWKskel } Response skeleton_king_Immortality { scene "scenes/skeleton_king/skeleton_king_wraith_immort_01.vcd" nodelay noscene } Rule skeleton_king_Immortality_Rule { criteria Immortality Isskeleton_king response skeleton_king_Immortality } Response skeleton_king_ImmortalityChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_immort_02.vcd" nodelay noscene } Rule skeleton_king_ImmortalityChance_25%_Rule { criteria Immortality Isskeleton_king Chance_25% response skeleton_king_ImmortalityChance_25% } Response skeleton_king_ImmortalityIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_immort_01.vcd" nodelay noscene } Rule skeleton_king_ImmortalityIsWKskel_Rule { criteria Immortality Isskeleton_king IsWKskel response skeleton_king_ImmortalityIsWKskel } Response skeleton_king_ImmortalityIsWKskelChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_immort_02.vcd" nodelay noscene } Rule skeleton_king_ImmortalityIsWKskelChance_25%_Rule { criteria Immortality Isskeleton_king IsWKskel Chance_25% response skeleton_king_ImmortalityIsWKskelChance_25% } Response skeleton_king_PowerupIsPowerupHaste { scene "scenes/skeleton_king/skeleton_king_wraith_haste_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupHaste_Rule { criteria Powerup Isskeleton_king IsPowerupHaste response skeleton_king_PowerupIsPowerupHaste } Response skeleton_king_PowerupIsPowerupHasteChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_haste_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isskeleton_king IsPowerupHaste Chance_25% response skeleton_king_PowerupIsPowerupHasteChance_25% } Response skeleton_king_PowerupIsPowerupDoubleDamage { scene "scenes/skeleton_king/skeleton_king_wraith_doubdam_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isskeleton_king IsPowerupDoubleDamage response skeleton_king_PowerupIsPowerupDoubleDamage } Response skeleton_king_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_doubdam_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isskeleton_king IsPowerupDoubleDamage Chance_25% response skeleton_king_PowerupIsPowerupDoubleDamageChance_25% } Response skeleton_king_PowerupIsPowerupBounty { scene "scenes/skeleton_king/skeleton_king_wraith_lasthit_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_wraith_deny_12.vcd" nodelay noscene respeakdelay 300 } Rule skeleton_king_PowerupIsPowerupBounty_Rule { criteria Powerup Isskeleton_king IsPowerupBounty response skeleton_king_PowerupIsPowerupBounty } Response skeleton_king_PowerupIsPowerupArcane { scene "scenes/skeleton_king/skeleton_king_wraith_death_long_23.vcd" nodelay noscene respeakdelay 300 } Rule skeleton_king_PowerupIsPowerupArcane_Rule { criteria Powerup Isskeleton_king IsPowerupArcane response skeleton_king_PowerupIsPowerupArcane } Response skeleton_king_PowerupIsPowerupRegeneration { scene "scenes/skeleton_king/skeleton_king_wraith_regen_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isskeleton_king IsPowerupRegeneration response skeleton_king_PowerupIsPowerupRegeneration } Response skeleton_king_PowerupIsPowerupRegenerationChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_regen_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isskeleton_king IsPowerupRegeneration Chance_25% response skeleton_king_PowerupIsPowerupRegenerationChance_25% } Response skeleton_king_PowerupIsPowerupIllusion { scene "scenes/skeleton_king/skeleton_king_wraith_illus_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupIllusion_Rule { criteria Powerup Isskeleton_king IsPowerupIllusion response skeleton_king_PowerupIsPowerupIllusion } Response skeleton_king_PowerupIsPowerupIllusionChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_illus_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isskeleton_king IsPowerupIllusion Chance_25% response skeleton_king_PowerupIsPowerupIllusionChance_25% } Response skeleton_king_PowerupIsPowerupInvisibility { scene "scenes/skeleton_king/skeleton_king_wraith_invis_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isskeleton_king IsPowerupInvisibility response skeleton_king_PowerupIsPowerupInvisibility } Response skeleton_king_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_invis_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isskeleton_king IsPowerupInvisibility Chance_25% response skeleton_king_PowerupIsPowerupInvisibilityChance_25% } Response skeleton_king_PowerupIsWKskelIsPowerupHaste { scene "scenes/skeleton_king/skeleton_king_skel_arc_haste_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupHaste_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupHaste response skeleton_king_PowerupIsWKskelIsPowerupHaste } Response skeleton_king_PowerupIsWKskelIsPowerupHasteChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_haste_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupHasteChance_25%_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupHaste Chance_25% response skeleton_king_PowerupIsWKskelIsPowerupHasteChance_25% } Response skeleton_king_PowerupIsWKskelIsPowerupDoubleDamage { scene "scenes/skeleton_king/skeleton_king_skel_arc_doubdam_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupDoubleDamage_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupDoubleDamage response skeleton_king_PowerupIsWKskelIsPowerupDoubleDamage } Response skeleton_king_PowerupIsWKskelIsPowerupDoubleDamageChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_doubdam_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupDoubleDamage Chance_25% response skeleton_king_PowerupIsWKskelIsPowerupDoubleDamageChance_25% } Response skeleton_king_PowerupIsWKskelIsPowerupBounty { scene "scenes/skeleton_king/skeleton_king_skel_arc_lasthit_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_deny_12.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_bounty_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_bounty_01_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_bounty_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupBounty_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupBounty response skeleton_king_PowerupIsWKskelIsPowerupBounty } Response skeleton_king_PowerupIsWKskelIsPowerupArcane { scene "scenes/skeleton_king/skeleton_king_skel_arc_death_long_23.vcd" nodelay noscene respeakdelay 300 scene "scenes/skeleton_king/skeleton_king_skel_arc_arcane_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_arcane_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupArcane_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupArcane response skeleton_king_PowerupIsWKskelIsPowerupArcane } Response skeleton_king_PowerupIsWKskelIsPowerupRegeneration { scene "scenes/skeleton_king/skeleton_king_skel_arc_regen_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupRegeneration_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupRegeneration response skeleton_king_PowerupIsWKskelIsPowerupRegeneration } Response skeleton_king_PowerupIsWKskelIsPowerupRegenerationChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_regen_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupRegeneration Chance_25% response skeleton_king_PowerupIsWKskelIsPowerupRegenerationChance_25% } Response skeleton_king_PowerupIsWKskelIsPowerupIllusion { scene "scenes/skeleton_king/skeleton_king_skel_arc_illus_01.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupIllusion_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupIllusion response skeleton_king_PowerupIsWKskelIsPowerupIllusion } Response skeleton_king_PowerupIsWKskelIsPowerupIllusionChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_illus_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_illus_03.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupIllusionChance_25%_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupIllusion Chance_25% response skeleton_king_PowerupIsWKskelIsPowerupIllusionChance_25% } Response skeleton_king_PowerupIsWKskelIsPowerupInvisibility { scene "scenes/skeleton_king/skeleton_king_skel_arc_invis_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_invis_03.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupInvisibility_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupInvisibility response skeleton_king_PowerupIsWKskelIsPowerupInvisibility } Response skeleton_king_PowerupIsWKskelIsPowerupInvisibilityChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_invis_02.vcd" nodelay noscene } Rule skeleton_king_PowerupIsWKskelIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isskeleton_king IsWKskel IsPowerupInvisibility Chance_25% response skeleton_king_PowerupIsWKskelIsPowerupInvisibilityChance_25% } Response skeleton_king_Thanks { scene "scenes/skeleton_king/skeleton_king_wraith_thanks_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_thanks_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_thanks_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_thanks_04.vcd" nodelay noscene } Rule skeleton_king_Thanks_Rule { criteria Thanks Isskeleton_king response skeleton_king_Thanks } Response skeleton_king_ThanksIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_thanks_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_thanks_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_thanks_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_thanks_04.vcd" nodelay noscene } Rule skeleton_king_ThanksIsWKskel_Rule { criteria Thanks Isskeleton_king IsWKskel response skeleton_king_ThanksIsWKskel } Response skeleton_king_PainChance_25% { scene "scenes/skeleton_king/skeleton_king_wraith_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule skeleton_king_PainChance_25%_Rule { criteria Pain Isskeleton_king Chance_25% response skeleton_king_PainChance_25% } Response skeleton_king_Pain { scene "scenes/skeleton_king/skeleton_king_wraith_pain_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_pain_11.vcd" nodelay noscene } Rule skeleton_king_Pain_Rule { criteria Pain Isskeleton_king response skeleton_king_Pain } Response skeleton_king_PainIsWKskelChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/skeleton_king/skeleton_king_skel_arc_underattack_01_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/skeleton_king/skeleton_king_skel_arc_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule skeleton_king_PainIsWKskelChance_25%_Rule { criteria Pain Isskeleton_king IsWKskel Chance_25% response skeleton_king_PainIsWKskelChance_25% } Response skeleton_king_PainIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_10.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_11.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_12.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_pain_13.vcd" nodelay noscene } Rule skeleton_king_PainIsWKskel_Rule { criteria Pain Isskeleton_king IsWKskel response skeleton_king_PainIsWKskel } Response skeleton_king_InTheBag { scene "scenes/skeleton_king/skeleton_king_wraith_inthebag_01.vcd" nodelay noscene } Rule skeleton_king_InTheBag_Rule { criteria InTheBag Isskeleton_king response skeleton_king_InTheBag } Response skeleton_king_InTheBagIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_inthebag_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_inthebag_02.vcd" nodelay noscene } Rule skeleton_king_InTheBagIsWKskel_Rule { criteria InTheBag Isskeleton_king IsWKskel response skeleton_king_InTheBagIsWKskel } Response skeleton_king_MissingIsLaneTop { scene "scenes/skeleton_king/skeleton_king_wraith_lanemissing_01.vcd" nodelay noscene } Rule skeleton_king_MissingIsLaneTop_Rule { criteria Missing Isskeleton_king IsLaneTop response skeleton_king_MissingIsLaneTop } Response skeleton_king_MissingIsLaneMid { scene "scenes/skeleton_king/skeleton_king_wraith_lanemissing_02.vcd" nodelay noscene } Rule skeleton_king_MissingIsLaneMid_Rule { criteria Missing Isskeleton_king IsLaneMid response skeleton_king_MissingIsLaneMid } Response skeleton_king_MissingIsLaneBot { scene "scenes/skeleton_king/skeleton_king_wraith_lanemissing_03.vcd" nodelay noscene } Rule skeleton_king_MissingIsLaneBot_Rule { criteria Missing Isskeleton_king IsLaneBot response skeleton_king_MissingIsLaneBot } Response skeleton_king_MissingIsWKskelIsLaneTop { scene "scenes/skeleton_king/skeleton_king_skel_arc_lanemissing_01.vcd" nodelay noscene } Rule skeleton_king_MissingIsWKskelIsLaneTop_Rule { criteria Missing Isskeleton_king IsWKskel IsLaneTop response skeleton_king_MissingIsWKskelIsLaneTop } Response skeleton_king_MissingIsWKskelIsLaneMid { scene "scenes/skeleton_king/skeleton_king_skel_arc_lanemissing_02.vcd" nodelay noscene } Rule skeleton_king_MissingIsWKskelIsLaneMid_Rule { criteria Missing Isskeleton_king IsWKskel IsLaneMid response skeleton_king_MissingIsWKskelIsLaneMid } Response skeleton_king_MissingIsWKskelIsLaneBot { scene "scenes/skeleton_king/skeleton_king_skel_arc_lanemissing_03.vcd" nodelay noscene } Rule skeleton_king_MissingIsWKskelIsLaneBot_Rule { criteria Missing Isskeleton_king IsWKskel IsLaneBot response skeleton_king_MissingIsWKskelIsLaneBot } Response skeleton_king_ItemDropIsCommonDrop { scene "scenes/skeleton_king/skeleton_king_wraith_item_common_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isskeleton_king IsCommonDrop response skeleton_king_ItemDropIsCommonDrop } Response skeleton_king_ItemDropIsRareDrop { scene "scenes/skeleton_king/skeleton_king_wraith_item_moderate_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsRareDrop_Rule { criteria ItemDrop Isskeleton_king IsRareDrop response skeleton_king_ItemDropIsRareDrop } Response skeleton_king_ItemDropIsUltraRareDrop { scene "scenes/skeleton_king/skeleton_king_wraith_item_rare_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isskeleton_king IsUltraRareDrop response skeleton_king_ItemDropIsUltraRareDrop } Response skeleton_king_ItemDropIsWKskelIsCommonDrop { scene "scenes/skeleton_king/skeleton_king_skel_arc_item_common_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsWKskelIsCommonDrop_Rule { criteria ItemDrop Isskeleton_king IsWKskel IsCommonDrop response skeleton_king_ItemDropIsWKskelIsCommonDrop } Response skeleton_king_ItemDropIsWKskelIsRareDrop { scene "scenes/skeleton_king/skeleton_king_skel_arc_item_moderate_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsWKskelIsRareDrop_Rule { criteria ItemDrop Isskeleton_king IsWKskel IsRareDrop response skeleton_king_ItemDropIsWKskelIsRareDrop } Response skeleton_king_ItemDropIsWKskelIsUltraRareDrop { scene "scenes/skeleton_king/skeleton_king_skel_arc_item_rare_01.vcd" nodelay noscene } Rule skeleton_king_ItemDropIsWKskelIsUltraRareDrop_Rule { criteria ItemDrop Isskeleton_king IsWKskel IsUltraRareDrop response skeleton_king_ItemDropIsWKskelIsUltraRareDrop } Response skeleton_king_CooldownLittleNag { scene "scenes/skeleton_king/skeleton_king_wraith_notyet_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_07.vcd" nodelay noscene } Rule skeleton_king_CooldownLittleNag_Rule { criteria Cooldown Isskeleton_king LittleNag response skeleton_king_CooldownLittleNag } Response skeleton_king_CooldownMediumNag { scene "scenes/skeleton_king/skeleton_king_wraith_notyet_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_08.vcd" nodelay noscene } Rule skeleton_king_CooldownMediumNag_Rule { criteria Cooldown Isskeleton_king MediumNag response skeleton_king_CooldownMediumNag } Response skeleton_king_CooldownSuperNag { scene "scenes/skeleton_king/skeleton_king_wraith_notyet_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_notyet_09.vcd" nodelay noscene } Rule skeleton_king_CooldownSuperNag_Rule { criteria Cooldown Isskeleton_king SuperNag response skeleton_king_CooldownSuperNag } Response skeleton_king_CooldownIsWKskelLittleNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_07.vcd" nodelay noscene } Rule skeleton_king_CooldownIsWKskelLittleNag_Rule { criteria Cooldown Isskeleton_king IsWKskel LittleNag response skeleton_king_CooldownIsWKskelLittleNag } Response skeleton_king_CooldownIsWKskelMediumNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_08.vcd" nodelay noscene } Rule skeleton_king_CooldownIsWKskelMediumNag_Rule { criteria Cooldown Isskeleton_king IsWKskel MediumNag response skeleton_king_CooldownIsWKskelMediumNag } Response skeleton_king_CooldownIsWKskelSuperNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_notyet_09.vcd" nodelay noscene } Rule skeleton_king_CooldownIsWKskelSuperNag_Rule { criteria Cooldown Isskeleton_king IsWKskel SuperNag response skeleton_king_CooldownIsWKskelSuperNag } Response skeleton_king_NoManaLittleNag { scene "scenes/skeleton_king/skeleton_king_wraith_nomana_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_07.vcd" nodelay noscene } Rule skeleton_king_NoManaLittleNag_Rule { criteria NoMana Isskeleton_king LittleNag response skeleton_king_NoManaLittleNag } Response skeleton_king_NoManaMediumNag { scene "scenes/skeleton_king/skeleton_king_wraith_nomana_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_08.vcd" nodelay noscene } Rule skeleton_king_NoManaMediumNag_Rule { criteria NoMana Isskeleton_king MediumNag response skeleton_king_NoManaMediumNag } Response skeleton_king_NoManaSuperNag { scene "scenes/skeleton_king/skeleton_king_wraith_nomana_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_nomana_09.vcd" nodelay noscene } Rule skeleton_king_NoManaSuperNag_Rule { criteria NoMana Isskeleton_king SuperNag response skeleton_king_NoManaSuperNag } Response skeleton_king_NoManaIsWKskelLittleNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_07.vcd" nodelay noscene } Rule skeleton_king_NoManaIsWKskelLittleNag_Rule { criteria NoMana Isskeleton_king IsWKskel LittleNag response skeleton_king_NoManaIsWKskelLittleNag } Response skeleton_king_NoManaIsWKskelMediumNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_08.vcd" nodelay noscene } Rule skeleton_king_NoManaIsWKskelMediumNag_Rule { criteria NoMana Isskeleton_king IsWKskel MediumNag response skeleton_king_NoManaIsWKskelMediumNag } Response skeleton_king_NoManaIsWKskelSuperNag { scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_nomana_09.vcd" nodelay noscene } Rule skeleton_king_NoManaIsWKskelSuperNag_Rule { criteria NoMana Isskeleton_king IsWKskel SuperNag response skeleton_king_NoManaIsWKskelSuperNag } Response skeleton_king_Defeat { scene "scenes/skeleton_king/skeleton_king_wraith_lose_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lose_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_lose_03.vcd" nodelay noscene } Rule skeleton_king_Defeat_Rule { criteria Defeat Isskeleton_king response skeleton_king_Defeat } Response skeleton_king_DefeatIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_no_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_lose_06.vcd" nodelay noscene } Rule skeleton_king_DefeatIsWKskel_Rule { criteria Defeat Isskeleton_king IsWKskel response skeleton_king_DefeatIsWKskel } Response skeleton_king_Victory { scene "scenes/skeleton_king/skeleton_king_wraith_win_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_win_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_win_03.vcd" nodelay noscene } Rule skeleton_king_Victory_Rule { criteria Victory Isskeleton_king response skeleton_king_Victory } Response skeleton_king_VictoryIsWKskel { scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_complete_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_yes_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_05_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_win_06.vcd" nodelay noscene } Rule skeleton_king_VictoryIsWKskel_Rule { criteria Victory Isskeleton_king IsWKskel response skeleton_king_VictoryIsWKskel } Response skeleton_king_EmoteIsEmoteLaugh { scene "scenes/skeleton_king/skeleton_king_wraith_laugh_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_09.vcd" nodelay noscene } Rule skeleton_king_EmoteIsEmoteLaugh_Rule { criteria Emote Isskeleton_king IsEmoteLaugh response skeleton_king_EmoteIsEmoteLaugh } Response skeleton_king_EmoteIsWKskelIsEmoteLaugh { scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_01.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_02.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_04.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_05.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_06.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_07.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_08.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_09.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_skel_arc_laugh_10.vcd" nodelay noscene } Rule skeleton_king_EmoteIsWKskelIsEmoteLaugh_Rule { criteria Emote Isskeleton_king IsWKskel IsEmoteLaugh response skeleton_king_EmoteIsWKskelIsEmoteLaugh } Response skeleton_king_EnemyNearIsWKskelChance_40% { scene "scenes/skeleton_king/skeleton_king_skel_arc_taunt_01.vcd" nodelay noscene speakonce } Rule skeleton_king_EnemyNearIsWKskelChance_40%_Rule { criteria EnemyNear Isskeleton_king IsWKskel Chance_40% response skeleton_king_EnemyNearIsWKskelChance_40% } Response skeleton_king_EnemyNearIsWKskelIsEnemyOracleEarlyMidGameChance_25% { scene "scenes/skeleton_king/skeleton_king_skel_arc_rival_84.vcd" nodelay noscene speakonce } Rule skeleton_king_EnemyNearIsWKskelIsEnemyOracleEarlyMidGameChance_25%_Rule { criteria EnemyNear Isskeleton_king IsWKskel IsEnemyOracle EarlyMidGame Chance_25% response skeleton_king_EnemyNearIsWKskelIsEnemyOracleEarlyMidGameChance_25% } Response skeleton_king_TauntIsWKskelIsArcThrone { scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_02.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_03.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_05.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_07.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_spawn_11.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_intro_11.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_graveyard_06.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_skull_01.vcd" nodelay noscene respeakdelay 90 } Rule skeleton_king_TauntIsWKskelIsArcThrone_Rule { criteria Taunt Isskeleton_king IsWKskel IsArcThrone response skeleton_king_TauntIsWKskelIsArcThrone } Response skeleton_king_TauntIsWKskelIsArcThroneChance_3% { scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_06.vcd" nodelay noscene respeakdelay 90 scene "scenes/skeleton_king/skeleton_king_skel_arc_swipe_07.vcd" nodelay noscene respeakdelay 90 } Rule skeleton_king_TauntIsWKskelIsArcThroneChance_3%_Rule { criteria Taunt Isskeleton_king IsWKskel IsArcThrone Chance_3% response skeleton_king_TauntIsWKskelIsArcThroneChance_3% } Response skeleton_king_TauntIsNotWKSkelIsBaseThrone { scene "scenes/skeleton_king/skeleton_king_wraith_laugh_03.vcd" nodelay noscene scene "scenes/skeleton_king/skeleton_king_wraith_laugh_04.vcd" nodelay noscene } Rule skeleton_king_TauntIsNotWKSkelIsBaseThrone_Rule { criteria Taunt Isskeleton_king IsNotWKSkel IsBaseThrone response skeleton_king_TauntIsNotWKSkelIsBaseThrone }