criterion "Isnyx_assassin" "classname" "npc_dota_hero_nyx_assassin" weight 5 required criterion "IsEnemynyx_assassin" "targetclassname" "npc_dota_hero_nyx_assassin" weight 5 required criterion "IsAllynyx_assassin" "nearby_ally" "npc_dota_hero_nyx_assassin" weight 5 required criterion "IsNyxSpikedCarapace" "abilityname" "nyx_assassin_spiked_carapace" weight 5 required criterion "IsNyxVendetta" "abilityname" "nyx_assassin_vendetta" weight 5 required criterion "IsNyxBurrow" "abilityname" "nyx_assassin_burrow" weight 5 required criterion "IsNyxUnborrow" "abilityname" "nyx_assassin_unburrow" weight 5 required criterion "IsNyxLoadoutSpawn" "special_spawn" "nyx_loadout_spawn" weight 5 required Response nyx_assassin_Spawn { scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_05.vcd" nodelay noscene } Rule nyx_assassin_Spawn_Rule { criteria Spawn Isnyx_assassin response nyx_assassin_Spawn } Response nyx_assassin_CustomIsGameStart { scene "scenes/nyx_assassin/nyx_assassin_nyx_begin_01.vcd" nodelay noscene } Rule nyx_assassin_CustomIsGameStart_Rule { criteria Custom Isnyx_assassin IsGameStart response nyx_assassin_CustomIsGameStart } Response nyx_assassin_CustomIsNyxLoadoutSpawn { scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spawn_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_begin_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nyx_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_16.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_burn_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_14.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_10.vcd" nodelay noscene } Rule nyx_assassin_CustomIsNyxLoadoutSpawn_Rule { criteria Custom Isnyx_assassin IsNyxLoadoutSpawn response nyx_assassin_CustomIsNyxLoadoutSpawn } Response nyx_assassin_KillIsFirstBlood { scene "scenes/nyx_assassin/nyx_assassin_nyx_firstblood_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_firstblood_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_firstblood_03.vcd" nodelay noscene } Rule nyx_assassin_KillIsFirstBlood_Rule { criteria Kill Isnyx_assassin IsFirstBlood response nyx_assassin_KillIsFirstBlood } Response nyx_assassin_Kill { scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_13.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_14.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_15.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_16.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_kill_17.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_25.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nyx_06.vcd" nodelay noscene } Rule nyx_assassin_Kill_Rule { criteria Kill Isnyx_assassin response nyx_assassin_Kill } Response nyx_assassin_KillIsEnemyJakiroChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_02.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyJakiroChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyJakiro Chance_20% response nyx_assassin_KillIsEnemyJakiroChance_20% } Response nyx_assassin_KillIsEnemyLycanChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_03.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyLycanChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyLycan Chance_20% response nyx_assassin_KillIsEnemyLycanChance_20% } Response nyx_assassin_KillIsEnemyLone_DruidChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_04.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyLone_DruidChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyLone_Druid Chance_20% response nyx_assassin_KillIsEnemyLone_DruidChance_20% } Response nyx_assassin_KillIsEnemyWeaverChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_06.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyWeaverChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyWeaver Chance_20% response nyx_assassin_KillIsEnemyWeaverChance_20% } Response nyx_assassin_KillIsEnemyBroodmotherChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_07.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyBroodmother Chance_20% response nyx_assassin_KillIsEnemyBroodmotherChance_20% } Response nyx_assassin_KillIsEnemyBounty_HunterChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_08.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyBounty_HunterChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyBounty_Hunter Chance_20% response nyx_assassin_KillIsEnemyBounty_HunterChance_20% } Response nyx_assassin_KillIsEnemyRattletrapChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_10.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyRattletrapChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyRattletrap Chance_20% response nyx_assassin_KillIsEnemyRattletrapChance_20% } Response nyx_assassin_KillIsEnemyAlchemistChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_11.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyAlchemistChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyAlchemist Chance_20% response nyx_assassin_KillIsEnemyAlchemistChance_20% } Response nyx_assassin_KillIsEnemyDragon_KnightChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_12.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyDragon_KnightChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyDragon_Knight Chance_20% response nyx_assassin_KillIsEnemyDragon_KnightChance_20% } Response nyx_assassin_KillIsEnemyRikiChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_13.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyRikiChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyRiki Chance_20% response nyx_assassin_KillIsEnemyRikiChance_20% } Response nyx_assassin_KillIsEnemyWarlockChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_14.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_21.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_22.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyWarlockChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyWarlock Chance_20% response nyx_assassin_KillIsEnemyWarlockChance_20% } Response nyx_assassin_KillIsEnemyPudgeChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_15.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyPudgeChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyPudge Chance_20% response nyx_assassin_KillIsEnemyPudgeChance_20% } Response nyx_assassin_KillIsEnemyUndyingChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_16.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_26.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyUndyingChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyUndying Chance_20% response nyx_assassin_KillIsEnemyUndyingChance_20% } Response nyx_assassin_KillIsEnemyClinkzChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_17.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_18.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_19.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyClinkzChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyClinkz Chance_20% response nyx_assassin_KillIsEnemyClinkzChance_20% } Response nyx_assassin_KillIsEnemyTinkerChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_20.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyTinkerChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyTinker Chance_20% response nyx_assassin_KillIsEnemyTinkerChance_20% } Response nyx_assassin_KillChance_1% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_23.vcd" nodelay noscene } Rule nyx_assassin_KillChance_1%_Rule { criteria Kill Isnyx_assassin Chance_1% response nyx_assassin_KillChance_1% } Response nyx_assassin_KillIsEnemyAbaddonChance_20% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_27.vcd" nodelay noscene } Rule nyx_assassin_KillIsEnemyAbaddonChance_20%_Rule { criteria Kill Isnyx_assassin IsEnemyAbaddon Chance_20% response nyx_assassin_KillIsEnemyAbaddonChance_20% } Response nyx_assassin_Move { scene "scenes/nyx_assassin/nyx_assassin_nyx_move_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_13.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_14.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_15.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_move_16.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nyx_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nyx_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nyx_08.vcd" nodelay noscene } Rule nyx_assassin_Move_Rule { criteria Move Isnyx_assassin response nyx_assassin_Move } Response nyx_assassin_Attack { scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_13.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_14.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_15.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_attack_16.vcd" nodelay noscene } Rule nyx_assassin_Attack_Rule { criteria Attack Isnyx_assassin response nyx_assassin_Attack } Response nyx_assassin_CastOrder { scene "scenes/nyx_assassin/nyx_assassin_nyx_cast_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_cast_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_cast_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_cast_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_cast_05.vcd" nodelay noscene } Rule nyx_assassin_CastOrder_Rule { criteria CastOrder Isnyx_assassin response nyx_assassin_CastOrder } Response nyx_assassin_CastExecuteIsNyxBurrowChance_50% { scene "scenes/nyx_assassin/nyx_assassin_nyx_impale_02.vcd" nodelay noscene respeakdelay 30 scene "scenes/nyx_assassin/nyx_assassin_nyx_impale_04.vcd" nodelay noscene respeakdelay 30 scene "scenes/nyx_assassin/nyx_assassin_nyx_chitter_01.vcd" nodelay noscene respeakdelay 30 scene "scenes/nyx_assassin/nyx_assassin_nyx_chitter_03.vcd" nodelay noscene respeakdelay 30 scene "scenes/nyx_assassin/nyx_assassin_nyx_chitter_04.vcd" nodelay noscene respeakdelay 30 } Rule nyx_assassin_CastExecuteIsNyxBurrowChance_50%_Rule { criteria CastExecute Isnyx_assassin IsNyxBurrow Chance_50% response nyx_assassin_CastExecuteIsNyxBurrowChance_50% } Response nyx_assassin_CastExecuteIsNyxSpikedCarapaceChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_spikedcarapace_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_spikedcarapace_05.vcd" nodelay noscene } Rule nyx_assassin_CastExecuteIsNyxSpikedCarapaceChance_25%_Rule { criteria CastExecute Isnyx_assassin IsNyxSpikedCarapace Chance_25% response nyx_assassin_CastExecuteIsNyxSpikedCarapaceChance_25% } Response nyx_assassin_CastExecuteIsNyxVendettaChance_30% { scene "scenes/nyx_assassin/nyx_assassin_nyx_vendetta_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_vendetta_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_vendetta_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_vendetta_09.vcd" nodelay noscene } Rule nyx_assassin_CastExecuteIsNyxVendettaChance_30%_Rule { criteria CastExecute Isnyx_assassin IsNyxVendetta Chance_30% response nyx_assassin_CastExecuteIsNyxVendettaChance_30% } Response nyx_assassin_Deny { scene "scenes/nyx_assassin/nyx_assassin_nyx_spikedcarapace_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_vendetta_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_13.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_deny_15.vcd" nodelay noscene } Rule nyx_assassin_Deny_Rule { criteria Deny Isnyx_assassin response nyx_assassin_Deny } Response nyx_assassin_LevelUp { scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_levelup_11.vcd" nodelay noscene } Rule nyx_assassin_LevelUp_Rule { criteria LevelUp Isnyx_assassin response nyx_assassin_LevelUp } Response nyx_assassin_DeathIsEnemyBroodmotherChance_35% { scene "scenes/nyx_assassin/nyx_assassin_nyx_rival_24.vcd" nodelay noscene } Rule nyx_assassin_DeathIsEnemyBroodmotherChance_35%_Rule { criteria Death Isnyx_assassin IsEnemyBroodmother Chance_35% response nyx_assassin_DeathIsEnemyBroodmotherChance_35% } Response nyx_assassin_Death { scene "scenes/nyx_assassin/nyx_assassin_nyx_death_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_13.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_death_18.vcd" nodelay noscene } Rule nyx_assassin_Death_Rule { criteria Death Isnyx_assassin response nyx_assassin_Death } Response nyx_assassin_DeathIsEnemyJakiroChance_50% { scene "scenes/nyx_assassin/nyx_assassin_nyx_death_14.vcd" nodelay noscene } Rule nyx_assassin_DeathIsEnemyJakiroChance_50%_Rule { criteria Death Isnyx_assassin IsEnemyJakiro Chance_50% response nyx_assassin_DeathIsEnemyJakiroChance_50% } Response nyx_assassin_DeathIsEnemyAlchemistChance_35% { scene "scenes/nyx_assassin/nyx_assassin_nyx_death_15.vcd" nodelay noscene } Rule nyx_assassin_DeathIsEnemyAlchemistChance_35%_Rule { criteria Death Isnyx_assassin IsEnemyAlchemist Chance_35% response nyx_assassin_DeathIsEnemyAlchemistChance_35% } Response nyx_assassin_DeathIsEnemyWarlockChance_35% { scene "scenes/nyx_assassin/nyx_assassin_nyx_death_16.vcd" nodelay noscene } Rule nyx_assassin_DeathIsEnemyWarlockChance_35%_Rule { criteria Death Isnyx_assassin IsEnemyWarlock Chance_35% response nyx_assassin_DeathIsEnemyWarlockChance_35% } Response nyx_assassin_DeathIsEnemySlardarChance_35% { scene "scenes/nyx_assassin/nyx_assassin_nyx_death_17.vcd" nodelay noscene } Rule nyx_assassin_DeathIsEnemySlardarChance_35%_Rule { criteria Death Isnyx_assassin IsEnemySlardar Chance_35% response nyx_assassin_DeathIsEnemySlardarChance_35% } Response nyx_assassin_DeathIsReincarnating { scene "scenes/nyx_assassin/nyx_assassin_nyx_fastres_01.vcd" nodelay noscene } Rule nyx_assassin_DeathIsReincarnating_Rule { criteria Death Isnyx_assassin IsReincarnating response nyx_assassin_DeathIsReincarnating } Response nyx_assassin_AllyNearIsAllyBroodmotherEarlyGame { scene "scenes/nyx_assassin/nyx_assassin_nyx_ally_01.vcd" nodelay noscene speakonce } Rule nyx_assassin_AllyNearIsAllyBroodmotherEarlyGame_Rule { criteria AllyNear Isnyx_assassin IsAllyBroodmother EarlyGame response nyx_assassin_AllyNearIsAllyBroodmotherEarlyGame } Response nyx_assassin_AllyNearIsAllyWeaverEarlyGame { scene "scenes/nyx_assassin/nyx_assassin_nyx_ally_02.vcd" nodelay noscene speakonce } Rule nyx_assassin_AllyNearIsAllyWeaverEarlyGame_Rule { criteria AllyNear Isnyx_assassin IsAllyWeaver EarlyGame response nyx_assassin_AllyNearIsAllyWeaverEarlyGame } Response nyx_assassin_AllyNearIsAllySandkingEarlyGame { scene "scenes/nyx_assassin/nyx_assassin_nyx_ally_03.vcd" nodelay noscene speakonce } Rule nyx_assassin_AllyNearIsAllySandkingEarlyGame_Rule { criteria AllyNear Isnyx_assassin IsAllySandking EarlyGame response nyx_assassin_AllyNearIsAllySandkingEarlyGame } Response nyx_assassin_AllyNearIsAllyEarthshakerEarlyGame { scene "scenes/nyx_assassin/nyx_assassin_nyx_ally_04.vcd" nodelay noscene speakonce } Rule nyx_assassin_AllyNearIsAllyEarthshakerEarlyGame_Rule { criteria AllyNear Isnyx_assassin IsAllyEarthshaker EarlyGame response nyx_assassin_AllyNearIsAllyEarthshakerEarlyGame } Response nyx_assassin_AllyNearIsAllyLionEarlyGame { scene "scenes/nyx_assassin/nyx_assassin_nyx_ally_06.vcd" nodelay noscene speakonce } Rule nyx_assassin_AllyNearIsAllyLionEarlyGame_Rule { criteria AllyNear Isnyx_assassin IsAllyLion EarlyGame response nyx_assassin_AllyNearIsAllyLionEarlyGame } Response nyx_assassin_LastHit { scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_10.vcd" nodelay noscene } Rule nyx_assassin_LastHit_Rule { criteria LastHit Isnyx_assassin response nyx_assassin_LastHit } Response nyx_assassin_Respawn { scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_09.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_10.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_11.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_12.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_respawn_13.vcd" nodelay noscene } Rule nyx_assassin_Respawn_Rule { criteria Respawn Isnyx_assassin response nyx_assassin_Respawn } Response nyx_assassin_Select { scene "scenes/nyx_assassin/nyx_assassin_nyx_rare_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rare_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rare_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rare_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_rare_05.vcd" nodelay noscene } Rule nyx_assassin_Select_Rule { criteria Select Isnyx_assassin response nyx_assassin_Select } Response nyx_assassin_PowerupIsPowerupBounty { scene "scenes/nyx_assassin/nyx_assassin_nyx_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule nyx_assassin_PowerupIsPowerupBounty_Rule { criteria Powerup Isnyx_assassin IsPowerupBounty response nyx_assassin_PowerupIsPowerupBounty } Response nyx_assassin_PowerupIsPowerupHaste { scene "scenes/nyx_assassin/nyx_assassin_nyx_haste_01.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupHaste_Rule { criteria Powerup Isnyx_assassin IsPowerupHaste response nyx_assassin_PowerupIsPowerupHaste } Response nyx_assassin_PowerupIsPowerupHasteChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_haste_02.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isnyx_assassin IsPowerupHaste Chance_25% response nyx_assassin_PowerupIsPowerupHasteChance_25% } Response nyx_assassin_PowerupIsPowerupDoubleDamage { scene "scenes/nyx_assassin/nyx_assassin_nyx_doubdam_01.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isnyx_assassin IsPowerupDoubleDamage response nyx_assassin_PowerupIsPowerupDoubleDamage } Response nyx_assassin_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_doubdam_02.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isnyx_assassin IsPowerupDoubleDamage Chance_25% response nyx_assassin_PowerupIsPowerupDoubleDamageChance_25% } Response nyx_assassin_PowerupIsPowerupDoubleDamageChance_5% { scene "scenes/nyx_assassin/nyx_assassin_nyx_doubdam_03.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupDoubleDamageChance_5%_Rule { criteria Powerup Isnyx_assassin IsPowerupDoubleDamage Chance_5% response nyx_assassin_PowerupIsPowerupDoubleDamageChance_5% } Response nyx_assassin_PowerupIsPowerupRegeneration { scene "scenes/nyx_assassin/nyx_assassin_nyx_regen_01.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isnyx_assassin IsPowerupRegeneration response nyx_assassin_PowerupIsPowerupRegeneration } Response nyx_assassin_PowerupIsPowerupRegenerationChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_regen_02.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isnyx_assassin IsPowerupRegeneration Chance_25% response nyx_assassin_PowerupIsPowerupRegenerationChance_25% } Response nyx_assassin_PowerupIsPowerupIllusion { scene "scenes/nyx_assassin/nyx_assassin_nyx_illus_01.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupIllusion_Rule { criteria Powerup Isnyx_assassin IsPowerupIllusion response nyx_assassin_PowerupIsPowerupIllusion } Response nyx_assassin_PowerupIsPowerupIllusionChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_illus_02.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isnyx_assassin IsPowerupIllusion Chance_25% response nyx_assassin_PowerupIsPowerupIllusionChance_25% } Response nyx_assassin_PowerupIsPowerupInvisibility { scene "scenes/nyx_assassin/nyx_assassin_nyx_invis_01.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isnyx_assassin IsPowerupInvisibility response nyx_assassin_PowerupIsPowerupInvisibility } Response nyx_assassin_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/nyx_assassin/nyx_assassin_nyx_invis_02.vcd" nodelay noscene } Rule nyx_assassin_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isnyx_assassin IsPowerupInvisibility Chance_25% response nyx_assassin_PowerupIsPowerupInvisibilityChance_25% } Response nyx_assassin_PowerupIsPowerupArcane { scene "scenes/nyx_assassin/nyx_assassin_nyx_happy_03.vcd" nodelay noscene respeakdelay 300 } Rule nyx_assassin_PowerupIsPowerupArcane_Rule { criteria Powerup Isnyx_assassin IsPowerupArcane response nyx_assassin_PowerupIsPowerupArcane } Response nyx_assassin_PurchaseIsExpensiveItem { scene "scenes/nyx_assassin/nyx_assassin_nyx_purch_01.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_purch_02.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_purch_03.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_items_11.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsExpensiveItem_Rule { criteria Purchase Isnyx_assassin IsExpensiveItem response nyx_assassin_PurchaseIsExpensiveItem } Response nyx_assassin_PurchaseIsUltimateScepter { scene "scenes/nyx_assassin/nyx_assassin_nyx_scepter_01.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_scepter_02.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsUltimateScepter_Rule { criteria Purchase Isnyx_assassin IsUltimateScepter response nyx_assassin_PurchaseIsUltimateScepter } Response nyx_assassin_PurchaseIsBlinkDagger { scene "scenes/nyx_assassin/nyx_assassin_nyx_blink_01.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_blink_02.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsBlinkDagger_Rule { criteria Purchase Isnyx_assassin IsBlinkDagger response nyx_assassin_PurchaseIsBlinkDagger } Response nyx_assassin_PurchaseIsAssaultCuirass { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_01.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isnyx_assassin IsAssaultCuirass response nyx_assassin_PurchaseIsAssaultCuirass } Response nyx_assassin_PurchaseIsRingofAquila { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_02.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsRingofAquila_Rule { criteria Purchase Isnyx_assassin IsRingofAquila response nyx_assassin_PurchaseIsRingofAquila } Response nyx_assassin_PurchaseIsUrnOfShadows { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_03.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsUrnOfShadows_Rule { criteria Purchase Isnyx_assassin IsUrnOfShadows response nyx_assassin_PurchaseIsUrnOfShadows } Response nyx_assassin_PurchaseIsEthereal { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_04.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsEthereal_Rule { criteria Purchase Isnyx_assassin IsEthereal response nyx_assassin_PurchaseIsEthereal } Response nyx_assassin_PurchaseIsDiffusal { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_05.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsDiffusal_Rule { criteria Purchase Isnyx_assassin IsDiffusal response nyx_assassin_PurchaseIsDiffusal } Response nyx_assassin_PurchaseIsOrchid { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_06.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsOrchid_Rule { criteria Purchase Isnyx_assassin IsOrchid response nyx_assassin_PurchaseIsOrchid } Response nyx_assassin_PurchaseIsNecronomicon { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_07.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_items_10.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsNecronomicon_Rule { criteria Purchase Isnyx_assassin IsNecronomicon response nyx_assassin_PurchaseIsNecronomicon } Response nyx_assassin_PurchaseIsBladeMail { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_08.vcd" nodelay noscene speakonce scene "scenes/nyx_assassin/nyx_assassin_nyx_items_12.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsBladeMail_Rule { criteria Purchase Isnyx_assassin IsBladeMail response nyx_assassin_PurchaseIsBladeMail } Response nyx_assassin_PurchaseIsDagon { scene "scenes/nyx_assassin/nyx_assassin_nyx_items_09.vcd" nodelay noscene speakonce } Rule nyx_assassin_PurchaseIsDagon_Rule { criteria Purchase Isnyx_assassin IsDagon response nyx_assassin_PurchaseIsDagon } Response nyx_assassin_Bottling { scene "scenes/nyx_assassin/nyx_assassin_nyx_bottle_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_bottle_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_bottle_03.vcd" nodelay noscene } Rule nyx_assassin_Bottling_Rule { criteria Bottling Isnyx_assassin response nyx_assassin_Bottling } Response nyx_assassin_MissingIsLaneTop { scene "scenes/nyx_assassin/nyx_assassin_nyx_lanemissing_01.vcd" nodelay noscene } Rule nyx_assassin_MissingIsLaneTop_Rule { criteria Missing Isnyx_assassin IsLaneTop response nyx_assassin_MissingIsLaneTop } Response nyx_assassin_MissingIsLaneBot { scene "scenes/nyx_assassin/nyx_assassin_nyx_lanemissing_04.vcd" nodelay noscene } Rule nyx_assassin_MissingIsLaneBot_Rule { criteria Missing Isnyx_assassin IsLaneBot response nyx_assassin_MissingIsLaneBot } Response nyx_assassin_MissingIsLaneMid { scene "scenes/nyx_assassin/nyx_assassin_nyx_lanemissing_06.vcd" nodelay noscene } Rule nyx_assassin_MissingIsLaneMid_Rule { criteria Missing Isnyx_assassin IsLaneMid response nyx_assassin_MissingIsLaneMid } Response nyx_assassin_ItemDropIsCommonDrop { scene "scenes/nyx_assassin/nyx_assassin_nyx_itemcommon_01.vcd" nodelay noscene } Rule nyx_assassin_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isnyx_assassin IsCommonDrop response nyx_assassin_ItemDropIsCommonDrop } Response nyx_assassin_ItemDropIsRareDrop { scene "scenes/nyx_assassin/nyx_assassin_nyx_itemmoderate_01.vcd" nodelay noscene } Rule nyx_assassin_ItemDropIsRareDrop_Rule { criteria ItemDrop Isnyx_assassin IsRareDrop response nyx_assassin_ItemDropIsRareDrop } Response nyx_assassin_ItemDropIsUltraRareDrop { scene "scenes/nyx_assassin/nyx_assassin_nyx_itemrare_01.vcd" nodelay noscene } Rule nyx_assassin_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isnyx_assassin IsUltraRareDrop response nyx_assassin_ItemDropIsUltraRareDrop } Response nyx_assassin_Immortality { scene "scenes/nyx_assassin/nyx_assassin_nyx_immort_01.vcd" nodelay noscene } Rule nyx_assassin_Immortality_Rule { criteria Immortality Isnyx_assassin response nyx_assassin_Immortality } Response nyx_assassin_CooldownLittleNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_07.vcd" nodelay noscene } Rule nyx_assassin_CooldownLittleNag_Rule { criteria Cooldown Isnyx_assassin LittleNag response nyx_assassin_CooldownLittleNag } Response nyx_assassin_CooldownMediumNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_08.vcd" nodelay noscene } Rule nyx_assassin_CooldownMediumNag_Rule { criteria Cooldown Isnyx_assassin MediumNag response nyx_assassin_CooldownMediumNag } Response nyx_assassin_CooldownSuperNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_notyet_09.vcd" nodelay noscene } Rule nyx_assassin_CooldownSuperNag_Rule { criteria Cooldown Isnyx_assassin SuperNag response nyx_assassin_CooldownSuperNag } Response nyx_assassin_NoManaLittleNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_07.vcd" nodelay noscene } Rule nyx_assassin_NoManaLittleNag_Rule { criteria NoMana Isnyx_assassin LittleNag response nyx_assassin_NoManaLittleNag } Response nyx_assassin_NoManaMediumNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_08.vcd" nodelay noscene } Rule nyx_assassin_NoManaMediumNag_Rule { criteria NoMana Isnyx_assassin MediumNag response nyx_assassin_NoManaMediumNag } Response nyx_assassin_NoManaSuperNag { scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_nomana_09.vcd" nodelay noscene } Rule nyx_assassin_NoManaSuperNag_Rule { criteria NoMana Isnyx_assassin SuperNag response nyx_assassin_NoManaSuperNag } Response nyx_assassin_Thanks { scene "scenes/nyx_assassin/nyx_assassin_nyx_thanks_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_thanks_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_thanks_03.vcd" nodelay noscene } Rule nyx_assassin_Thanks_Rule { criteria Thanks Isnyx_assassin response nyx_assassin_Thanks } Response nyx_assassin_Pain { scene "scenes/nyx_assassin/nyx_assassin_nyx_underattack_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_07.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_08.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_pain_09.vcd" nodelay noscene } Rule nyx_assassin_Pain_Rule { criteria Pain Isnyx_assassin response nyx_assassin_Pain } Response nyx_assassin_InTheBag { scene "scenes/nyx_assassin/nyx_assassin_nyx_inthebag_01.vcd" nodelay noscene } Rule nyx_assassin_InTheBag_Rule { criteria InTheBag Isnyx_assassin response nyx_assassin_InTheBag } Response nyx_assassin_Defeat { scene "scenes/nyx_assassin/nyx_assassin_nyx_lose_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lose_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lose_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_lose_04.vcd" nodelay noscene } Rule nyx_assassin_Defeat_Rule { criteria Defeat Isnyx_assassin response nyx_assassin_Defeat } Response nyx_assassin_Victory { scene "scenes/nyx_assassin/nyx_assassin_nyx_win_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_win_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_win_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_win_04.vcd" nodelay noscene } Rule nyx_assassin_Victory_Rule { criteria Victory Isnyx_assassin response nyx_assassin_Victory } Response nyx_assassin_EmoteIsEmoteLaugh { scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_01.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_02.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_03.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_04.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_05.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_06.vcd" nodelay noscene scene "scenes/nyx_assassin/nyx_assassin_nyx_laugh_07.vcd" nodelay noscene } Rule nyx_assassin_EmoteIsEmoteLaugh_Rule { criteria Emote Isnyx_assassin IsEmoteLaugh response nyx_assassin_EmoteIsEmoteLaugh }