criterion "Isnight_stalker" "classname" "npc_dota_hero_night_stalker" weight 5 required criterion "IsEnemynight_stalker" "targetclassname" "npc_dota_hero_night_stalker" weight 5 required criterion "IsAllynight_stalker" "nearby_ally" "npc_dota_hero_night_stalker" weight 5 required criterion "IsNighstalkerVoid" "abilityname" "night_stalker_void" weight 5 required criterion "IsCripplingFear" "abilityname" "night_stalker_crippling_fear" weight 5 required criterion "IsDarkNightTime" "isdaytime" "0" weight 5 required criterion "IsDarkDayTime" "isdaytime" "1" weight 5 required criterion "IsNightstalkerLoadoutSpawn" "special_spawn" "night_stalker_loadout_spawn" weight 5 required Response night_stalker_Spawn { scene "scenes/night_stalker/night_stalker_nstalk_spawn_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_05.vcd" nodelay noscene } Rule night_stalker_Spawn_Rule { criteria Spawn Isnight_stalker response night_stalker_Spawn } Response night_stalker_CustomIsGameStartIsDarkDayTime { scene "scenes/night_stalker/night_stalker_nstalk_battlebegins_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_battlebegins_02.vcd" nodelay noscene } Rule night_stalker_CustomIsGameStartIsDarkDayTime_Rule { criteria Custom Isnight_stalker IsGameStart IsDarkDayTime response night_stalker_CustomIsGameStartIsDarkDayTime } Response night_stalker_CustomIsDarkNightTimeChance_75% { scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_06.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkNightTimeChance_75%_Rule { criteria Custom Isnight_stalker IsDarkNightTime Chance_75% response night_stalker_CustomIsDarkNightTimeChance_75% } Response night_stalker_CustomIsDarkNightTimeChance_15% { scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_03.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkNightTimeChance_15%_Rule { criteria Custom Isnight_stalker IsDarkNightTime Chance_15% response night_stalker_CustomIsDarkNightTimeChance_15% } Response night_stalker_CustomIsDarkNightTimeChance_5% { scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_07.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkNightTimeChance_5%_Rule { criteria Custom Isnight_stalker IsDarkNightTime Chance_5% response night_stalker_CustomIsDarkNightTimeChance_5% } Response night_stalker_CustomIsDarkDayTime { scene "scenes/night_stalker/night_stalker_nstalk_dayrise_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_dayrise_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_dayrise_03.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkDayTime_Rule { criteria Custom Isnight_stalker IsDarkDayTime response night_stalker_CustomIsDarkDayTime } Response night_stalker_CustomIsDarkDayTimeChance_5% { scene "scenes/night_stalker/night_stalker_nstalk_dayrise_04.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkDayTimeChance_5%_Rule { criteria Custom Isnight_stalker IsDarkDayTime Chance_5% response night_stalker_CustomIsDarkDayTimeChance_5% } Response night_stalker_CustomIsDarkDayTimeChance_15% { scene "scenes/night_stalker/night_stalker_nstalk_dayrise_05.vcd" nodelay noscene } Rule night_stalker_CustomIsDarkDayTimeChance_15%_Rule { criteria Custom Isnight_stalker IsDarkDayTime Chance_15% response night_stalker_CustomIsDarkDayTimeChance_15% } Response night_stalker_CustomIsNightstalkerLoadoutSpawn { scene "scenes/night_stalker/night_stalker_nstalk_spawn_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_spawn_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_battlebegins_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_cast_01.vcd" nodelay noscene } Rule night_stalker_CustomIsNightstalkerLoadoutSpawn_Rule { criteria Custom Isnight_stalker IsNightstalkerLoadoutSpawn response night_stalker_CustomIsNightstalkerLoadoutSpawn } Response night_stalker_Move { scene "scenes/night_stalker/night_stalker_nstalk_move_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_10.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_11.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_12.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_13.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_14.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_happy_01.vcd" nodelay noscene } Rule night_stalker_Move_Rule { criteria Move Isnight_stalker response night_stalker_Move } Response night_stalker_MoveChance_5% { scene "scenes/night_stalker/night_stalker_nstalk_move_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_move_08.vcd" nodelay noscene } Rule night_stalker_MoveChance_5%_Rule { criteria Move Isnight_stalker Chance_5% response night_stalker_MoveChance_5% } Response night_stalker_Attack { scene "scenes/night_stalker/night_stalker_nstalk_attack_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_10.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_11.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_12.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_attack_13.vcd" nodelay noscene } Rule night_stalker_Attack_Rule { criteria Attack Isnight_stalker response night_stalker_Attack } Response night_stalker_CastOrder { scene "scenes/night_stalker/night_stalker_nstalk_cast_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_cast_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_cast_03.vcd" nodelay noscene } Rule night_stalker_CastOrder_Rule { criteria CastOrder Isnight_stalker response night_stalker_CastOrder } Response night_stalker_CastExecuteIsNighstalkerVoidChance_25% { scene "scenes/night_stalker/night_stalker_nstalk_ability_void_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_void_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_void_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_void_04.vcd" nodelay noscene } Rule night_stalker_CastExecuteIsNighstalkerVoidChance_25%_Rule { criteria CastExecute Isnight_stalker IsNighstalkerVoid Chance_25% response night_stalker_CastExecuteIsNighstalkerVoidChance_25% } Response night_stalker_CastExecuteIsCripplingFearChance_75% { scene "scenes/night_stalker/night_stalker_nstalk_ability_cripfear_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_cripfear_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_ability_cripfear_03.vcd" nodelay noscene } Rule night_stalker_CastExecuteIsCripplingFearChance_75%_Rule { criteria CastExecute Isnight_stalker IsCripplingFear Chance_75% response night_stalker_CastExecuteIsCripplingFearChance_75% } Response night_stalker_CastExecuteIsNighstalkerVoidChance_5% { scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_08.vcd" nodelay noscene } Rule night_stalker_CastExecuteIsNighstalkerVoidChance_5%_Rule { criteria CastExecute Isnight_stalker IsNighstalkerVoid Chance_5% response night_stalker_CastExecuteIsNighstalkerVoidChance_5% } Response night_stalker_LevelUp { scene "scenes/night_stalker/night_stalker_nstalk_ability_dark_10.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_level_06.vcd" nodelay noscene } Rule night_stalker_LevelUp_Rule { criteria LevelUp Isnight_stalker response night_stalker_LevelUp } Response night_stalker_Kill { scene "scenes/night_stalker/night_stalker_nstalk_kill_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_10.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_11.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_12.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_kill_13.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_10.vcd" nodelay noscene } Rule night_stalker_Kill_Rule { criteria Kill Isnight_stalker response night_stalker_Kill } Response night_stalker_KillIsEnemySlarkChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_01.vcd" nodelay noscene } Rule night_stalker_KillIsEnemySlarkChance_20%_Rule { criteria Kill Isnight_stalker IsEnemySlark Chance_20% response night_stalker_KillIsEnemySlarkChance_20% } Response night_stalker_KillIsSkeleton_KingChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_02.vcd" nodelay noscene } Rule night_stalker_KillIsSkeleton_KingChance_20%_Rule { criteria Kill Isnight_stalker IsSkeleton_King Chance_20% response night_stalker_KillIsSkeleton_KingChance_20% } Response night_stalker_KillIsPugnaChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_02.vcd" nodelay noscene } Rule night_stalker_KillIsPugnaChance_20%_Rule { criteria Kill Isnight_stalker IsPugna Chance_20% response night_stalker_KillIsPugnaChance_20% } Response night_stalker_KillIsUndyingChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_02.vcd" nodelay noscene } Rule night_stalker_KillIsUndyingChance_20%_Rule { criteria Kill Isnight_stalker IsUndying Chance_20% response night_stalker_KillIsUndyingChance_20% } Response night_stalker_KillIsLycanChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_killspecial_04.vcd" nodelay noscene } Rule night_stalker_KillIsLycanChance_20%_Rule { criteria Kill Isnight_stalker IsLycan Chance_20% response night_stalker_KillIsLycanChance_20% } Response night_stalker_KillIsEnemyMiranaChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_05.vcd" nodelay noscene } Rule night_stalker_KillIsEnemyMiranaChance_20%_Rule { criteria Kill Isnight_stalker IsEnemyMirana Chance_20% response night_stalker_KillIsEnemyMiranaChance_20% } Response night_stalker_KillIsEnemyLunaChance_20% { scene "scenes/night_stalker/night_stalker_nstalk_killspecial_06.vcd" nodelay noscene } Rule night_stalker_KillIsEnemyLunaChance_20%_Rule { criteria Kill Isnight_stalker IsEnemyLuna Chance_20% response night_stalker_KillIsEnemyLunaChance_20% } Response night_stalker_KillIsFirstBlood { scene "scenes/night_stalker/night_stalker_nstalk_firstblood_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_firstblood_02.vcd" nodelay noscene } Rule night_stalker_KillIsFirstBlood_Rule { criteria Kill Isnight_stalker IsFirstBlood response night_stalker_KillIsFirstBlood } Response night_stalker_LastHit { scene "scenes/night_stalker/night_stalker_nstalk_lasthit_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lasthit_08.vcd" nodelay noscene } Rule night_stalker_LastHit_Rule { criteria LastHit Isnight_stalker response night_stalker_LastHit } Response night_stalker_Death { scene "scenes/night_stalker/night_stalker_nstalk_death_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_10.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_death_11.vcd" nodelay noscene } Rule night_stalker_Death_Rule { criteria Death Isnight_stalker response night_stalker_Death } Response night_stalker_DeathIsReincarnating { scene "scenes/night_stalker/night_stalker_nstalk_fastres_01.vcd" nodelay noscene } Rule night_stalker_DeathIsReincarnating_Rule { criteria Death Isnight_stalker IsReincarnating response night_stalker_DeathIsReincarnating } Response night_stalker_Respawn { scene "scenes/night_stalker/night_stalker_nstalk_respawn_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_respawn_09.vcd" nodelay noscene } Rule night_stalker_Respawn_Rule { criteria Respawn Isnight_stalker response night_stalker_Respawn } Response night_stalker_Select { scene "scenes/night_stalker/night_stalker_nstalk_rare_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_rare_02.vcd" nodelay noscene } Rule night_stalker_Select_Rule { criteria Select Isnight_stalker response night_stalker_Select } Response night_stalker_PurchaseIsExpensiveItem { scene "scenes/night_stalker/night_stalker_nstalk_purch_01.vcd" nodelay noscene speakonce scene "scenes/night_stalker/night_stalker_nstalk_purch_02.vcd" nodelay noscene speakonce scene "scenes/night_stalker/night_stalker_nstalk_purch_03.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsExpensiveItem_Rule { criteria Purchase Isnight_stalker IsExpensiveItem response night_stalker_PurchaseIsExpensiveItem } Response night_stalker_PurchaseIsBlinkDagger { scene "scenes/night_stalker/night_stalker_nstalk_blink_01.vcd" nodelay noscene speakonce scene "scenes/night_stalker/night_stalker_nstalk_blink_02.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsBlinkDagger_Rule { criteria Purchase Isnight_stalker IsBlinkDagger response night_stalker_PurchaseIsBlinkDagger } Response night_stalker_PurchaseIsUltimateScepter { scene "scenes/night_stalker/night_stalker_nstalk_scepter_01.vcd" nodelay noscene speakonce scene "scenes/night_stalker/night_stalker_nstalk_scepter_02.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsUltimateScepter_Rule { criteria Purchase Isnight_stalker IsUltimateScepter response night_stalker_PurchaseIsUltimateScepter } Response night_stalker_PurchaseIsCraniumBasher { scene "scenes/night_stalker/night_stalker_nstalk_cranbash_01.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsCraniumBasher_Rule { criteria Purchase Isnight_stalker IsCraniumBasher response night_stalker_PurchaseIsCraniumBasher } Response night_stalker_PurchaseIsSange { scene "scenes/night_stalker/night_stalker_nstalk_sange_01.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsSange_Rule { criteria Purchase Isnight_stalker IsSange response night_stalker_PurchaseIsSange } Response night_stalker_PurchaseIsYasha { scene "scenes/night_stalker/night_stalker_nstalk_yasha_01.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsYasha_Rule { criteria Purchase Isnight_stalker IsYasha response night_stalker_PurchaseIsYasha } Response night_stalker_PurchaseIsSangeAndYasha { scene "scenes/night_stalker/night_stalker_nstalk_sangenyasha_01.vcd" nodelay noscene speakonce scene "scenes/night_stalker/night_stalker_nstalk_sangenyasha_02.vcd" nodelay noscene speakonce } Rule night_stalker_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isnight_stalker IsSangeAndYasha response night_stalker_PurchaseIsSangeAndYasha } Response night_stalker_Bottling { scene "scenes/night_stalker/night_stalker_nstalk_bottle_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_bottle_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_bottle_03.vcd" nodelay noscene } Rule night_stalker_Bottling_Rule { criteria Bottling Isnight_stalker response night_stalker_Bottling } Response night_stalker_Deny { scene "scenes/night_stalker/night_stalker_nstalk_deny_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_deny_09.vcd" nodelay noscene } Rule night_stalker_Deny_Rule { criteria Deny Isnight_stalker response night_stalker_Deny } Response night_stalker_Defeat { scene "scenes/night_stalker/night_stalker_nstalk_lose_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lose_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_lose_03.vcd" nodelay noscene } Rule night_stalker_Defeat_Rule { criteria Defeat Isnight_stalker response night_stalker_Defeat } Response night_stalker_Victory { scene "scenes/night_stalker/night_stalker_nstalk_win_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_win_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_win_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_win_04.vcd" nodelay noscene } Rule night_stalker_Victory_Rule { criteria Victory Isnight_stalker response night_stalker_Victory } Response night_stalker_Immortality { scene "scenes/night_stalker/night_stalker_nstalk_immort_01.vcd" nodelay noscene } Rule night_stalker_Immortality_Rule { criteria Immortality Isnight_stalker response night_stalker_Immortality } Response night_stalker_ImmortalityChance_25% { scene "scenes/night_stalker/night_stalker_nstalk_immort_02.vcd" nodelay noscene } Rule night_stalker_ImmortalityChance_25%_Rule { criteria Immortality Isnight_stalker Chance_25% response night_stalker_ImmortalityChance_25% } Response night_stalker_PowerupIsPowerupHaste { scene "scenes/night_stalker/night_stalker_nstalk_haste_01.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupHaste_Rule { criteria Powerup Isnight_stalker IsPowerupHaste response night_stalker_PowerupIsPowerupHaste } Response night_stalker_PowerupIsPowerupDoubleDamage { scene "scenes/night_stalker/night_stalker_nstalk_doubdam_01.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isnight_stalker IsPowerupDoubleDamage response night_stalker_PowerupIsPowerupDoubleDamage } Response night_stalker_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/night_stalker/night_stalker_nstalk_doubdam_03.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isnight_stalker IsPowerupDoubleDamage Chance_25% response night_stalker_PowerupIsPowerupDoubleDamageChance_25% } Response night_stalker_PowerupIsPowerupRegeneration { scene "scenes/night_stalker/night_stalker_nstalk_regen_01.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isnight_stalker IsPowerupRegeneration response night_stalker_PowerupIsPowerupRegeneration } Response night_stalker_PowerupIsPowerupBounty { scene "scenes/night_stalker/night_stalker_nstalk_lasthit_04.vcd" nodelay noscene respeakdelay 300 } Rule night_stalker_PowerupIsPowerupBounty_Rule { criteria Powerup Isnight_stalker IsPowerupBounty response night_stalker_PowerupIsPowerupBounty } Response night_stalker_PowerupIsPowerupIllusion { scene "scenes/night_stalker/night_stalker_nstalk_illus_01.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupIllusion_Rule { criteria Powerup Isnight_stalker IsPowerupIllusion response night_stalker_PowerupIsPowerupIllusion } Response night_stalker_PowerupIsPowerupIllusionChance_25% { scene "scenes/night_stalker/night_stalker_nstalk_illus_02.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isnight_stalker IsPowerupIllusion Chance_25% response night_stalker_PowerupIsPowerupIllusionChance_25% } Response night_stalker_PowerupIsPowerupInvisibility { scene "scenes/night_stalker/night_stalker_nstalk_invis_01.vcd" nodelay noscene } Rule night_stalker_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isnight_stalker IsPowerupInvisibility response night_stalker_PowerupIsPowerupInvisibility } Response night_stalker_PowerupIsPowerupArcane { scene "scenes/night_stalker/night_stalker_nstalk_purch_03.vcd" nodelay noscene respeakdelay 300 } Rule night_stalker_PowerupIsPowerupArcane_Rule { criteria Powerup Isnight_stalker IsPowerupArcane response night_stalker_PowerupIsPowerupArcane } Response night_stalker_CooldownLittleNag { scene "scenes/night_stalker/night_stalker_nstalk_notyet_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_03.vcd" nodelay noscene } Rule night_stalker_CooldownLittleNag_Rule { criteria Cooldown Isnight_stalker LittleNag response night_stalker_CooldownLittleNag } Response night_stalker_CooldownMediumNag { scene "scenes/night_stalker/night_stalker_nstalk_notyet_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_06.vcd" nodelay noscene } Rule night_stalker_CooldownMediumNag_Rule { criteria Cooldown Isnight_stalker MediumNag response night_stalker_CooldownMediumNag } Response night_stalker_CooldownSuperNag { scene "scenes/night_stalker/night_stalker_nstalk_notyet_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_notyet_09.vcd" nodelay noscene } Rule night_stalker_CooldownSuperNag_Rule { criteria Cooldown Isnight_stalker SuperNag response night_stalker_CooldownSuperNag } Response night_stalker_NoManaLittleNag { scene "scenes/night_stalker/night_stalker_nstalk_nomana_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_03.vcd" nodelay noscene } Rule night_stalker_NoManaLittleNag_Rule { criteria NoMana Isnight_stalker LittleNag response night_stalker_NoManaLittleNag } Response night_stalker_NoManaMediumNag { scene "scenes/night_stalker/night_stalker_nstalk_nomana_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_06.vcd" nodelay noscene } Rule night_stalker_NoManaMediumNag_Rule { criteria NoMana Isnight_stalker MediumNag response night_stalker_NoManaMediumNag } Response night_stalker_NoManaSuperNag { scene "scenes/night_stalker/night_stalker_nstalk_nomana_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_nomana_09.vcd" nodelay noscene } Rule night_stalker_NoManaSuperNag_Rule { criteria NoMana Isnight_stalker SuperNag response night_stalker_NoManaSuperNag } Response night_stalker_Thanks { scene "scenes/night_stalker/night_stalker_nstalk_thanks_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_thanks_02.vcd" nodelay noscene } Rule night_stalker_Thanks_Rule { criteria Thanks Isnight_stalker response night_stalker_Thanks } Response night_stalker_PainChance_25% { scene "scenes/night_stalker/night_stalker_nstalk_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule night_stalker_PainChance_25%_Rule { criteria Pain Isnight_stalker Chance_25% response night_stalker_PainChance_25% } Response night_stalker_Pain { scene "scenes/night_stalker/night_stalker_nstalk_pain_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_pain_10.vcd" nodelay noscene } Rule night_stalker_Pain_Rule { criteria Pain Isnight_stalker response night_stalker_Pain } Response night_stalker_InTheBag { scene "scenes/night_stalker/night_stalker_nstalk_inthebag_01.vcd" nodelay noscene } Rule night_stalker_InTheBag_Rule { criteria InTheBag Isnight_stalker response night_stalker_InTheBag } Response night_stalker_ItemDropIsCommonDrop { scene "scenes/night_stalker/night_stalker_nstalk_happy_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_happy_03.vcd" nodelay noscene } Rule night_stalker_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isnight_stalker IsCommonDrop response night_stalker_ItemDropIsCommonDrop } Response night_stalker_ItemDropIsUltraRareDrop { scene "scenes/night_stalker/night_stalker_nstalk_laugh_05.vcd" nodelay noscene } Rule night_stalker_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isnight_stalker IsUltraRareDrop response night_stalker_ItemDropIsUltraRareDrop } Response night_stalker_ItemDropIsRareDrop { scene "scenes/night_stalker/night_stalker_nstalk_laugh_06.vcd" nodelay noscene } Rule night_stalker_ItemDropIsRareDrop_Rule { criteria ItemDrop Isnight_stalker IsRareDrop response night_stalker_ItemDropIsRareDrop } Response night_stalker_EmoteIsEmoteLaugh { scene "scenes/night_stalker/night_stalker_nstalk_laugh_01.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_02.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_03.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_04.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_05.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_06.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_07.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_08.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_09.vcd" nodelay noscene scene "scenes/night_stalker/night_stalker_nstalk_laugh_10.vcd" nodelay noscene } Rule night_stalker_EmoteIsEmoteLaugh_Rule { criteria Emote Isnight_stalker IsEmoteLaugh response night_stalker_EmoteIsEmoteLaugh }