criterion "Ismeepo" "classname" "npc_dota_hero_meepo" weight 5 required criterion "IsEnemymeepo" "targetclassname" "npc_dota_hero_meepo" weight 5 required criterion "IsAllymeepo" "nearby_ally" "npc_dota_hero_meepo" weight 5 required criterion "MeepoEarthbind" "abilityname" "meepo_earthbind" weight 5 required criterion "MeepoPoof" "abilityname" "meepo_poof" weight 5 required criterion "MeepoDivided" "abilityname" "meepo_divided_we_stand" weight 5 required criterion "Level1" "abilitylevel" "1" weight 5 required criterion "Level2" "abilitylevel" "2" weight 5 required criterion "Level3" "abilitylevel" "3" weight 5 required criterion "Level4" "abilitylevel" "4" weight 5 required criterion "IsMeepoPrime" "meepo_slot" "0" weight 5 required criterion "IsMeepoClone1" "meepo_slot" "1" weight 5 required criterion "IsMeepoClone2" "meepo_slot" "2" weight 5 required criterion "IsMeepoClone3" "meepo_slot" "3" weight 5 required criterion "IsMeepoClone4" "meepo_slot" "4" weight 5 required criterion "IsMeepoClone5" "meepo_slot" "5" weight 5 required criterion "SingularMeepo" "meepo_count" "1" weight 5 required criterion "FullMeepo" "meepo_count" "5" weight 5 required criterion "IsMeepoLoadoutSpawn" "special_spawn" "meepo_loadout_spawn" weight 5 required Response meepo_Spawn { scene "scenes/meepo/meepo_meepo_spawn_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_05.vcd" nodelay noscene } Rule meepo_Spawn_Rule { criteria Spawn Ismeepo response meepo_Spawn } Response meepo_CustomIsGameStartIsMeepoPrime { scene "scenes/meepo/meepo_meepo_begin_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_begin_02.vcd" nodelay noscene } Rule meepo_CustomIsGameStartIsMeepoPrime_Rule { criteria Custom Ismeepo IsGameStart IsMeepoPrime response meepo_CustomIsGameStartIsMeepoPrime } Response meepo_CustomIsMeepoLoadoutSpawn { scene "scenes/meepo/meepo_meepo_spawn_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_spawn_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_16.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_28.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_37.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_cast_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_15.vcd" nodelay noscene } Rule meepo_CustomIsMeepoLoadoutSpawn_Rule { criteria Custom Ismeepo IsMeepoLoadoutSpawn response meepo_CustomIsMeepoLoadoutSpawn } Response meepo_KillIsFirstBlood { scene "scenes/meepo/meepo_meepo_firstblood_01.vcd" nodelay noscene } Rule meepo_KillIsFirstBlood_Rule { criteria Kill Ismeepo IsFirstBlood response meepo_KillIsFirstBlood } Response meepo_Kill { scene "scenes/meepo/meepo_meepo_move_16.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_14.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_15.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_16.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_17.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_18.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_19.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_20.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_21.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_22.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_23.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_kill_24.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_08.vcd" nodelay noscene } Rule meepo_Kill_Rule { criteria Kill Ismeepo response meepo_Kill } Response meepo_KillIsEnemyTinyChance_25% { scene "scenes/meepo/meepo_meepo_rival_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rival_02.vcd" nodelay noscene } Rule meepo_KillIsEnemyTinyChance_25%_Rule { criteria Kill Ismeepo IsEnemyTiny Chance_25% response meepo_KillIsEnemyTinyChance_25% } Response meepo_KillIsEnemyEarthshakerChance_25% { scene "scenes/meepo/meepo_meepo_rival_03.vcd" nodelay noscene } Rule meepo_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Ismeepo IsEnemyEarthshaker Chance_25% response meepo_KillIsEnemyEarthshakerChance_25% } Response meepo_KillIsEnemyPudgeChance_25% { scene "scenes/meepo/meepo_meepo_rival_04.vcd" nodelay noscene } Rule meepo_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Ismeepo IsEnemyPudge Chance_25% response meepo_KillIsEnemyPudgeChance_25% } Response meepo_KillIsEnemyRubickChance_25% { scene "scenes/meepo/meepo_meepo_rival_05.vcd" nodelay noscene } Rule meepo_KillIsEnemyRubickChance_25%_Rule { criteria Kill Ismeepo IsEnemyRubick Chance_25% response meepo_KillIsEnemyRubickChance_25% } Response meepo_KillIsEnemyWindrunnerChance_15% { scene "scenes/meepo/meepo_meepo_rival_06.vcd" nodelay noscene } Rule meepo_KillIsEnemyWindrunnerChance_15%_Rule { criteria Kill Ismeepo IsEnemyWindrunner Chance_15% response meepo_KillIsEnemyWindrunnerChance_15% } Response meepo_KillIsEnemyLinaChance_15% { scene "scenes/meepo/meepo_meepo_rival_06.vcd" nodelay noscene } Rule meepo_KillIsEnemyLinaChance_15%_Rule { criteria Kill Ismeepo IsEnemyLina Chance_15% response meepo_KillIsEnemyLinaChance_15% } Response meepo_KillIsEnemyEnchantressChance_15% { scene "scenes/meepo/meepo_meepo_rival_06.vcd" nodelay noscene } Rule meepo_KillIsEnemyEnchantressChance_15%_Rule { criteria Kill Ismeepo IsEnemyEnchantress Chance_15% response meepo_KillIsEnemyEnchantressChance_15% } Response meepo_KillIsEnemySlardarChance_15% { scene "scenes/meepo/meepo_meepo_rival_07.vcd" nodelay noscene } Rule meepo_KillIsEnemySlardarChance_15%_Rule { criteria Kill Ismeepo IsEnemySlardar Chance_15% response meepo_KillIsEnemySlardarChance_15% } Response meepo_KillIsEnemyNaga_SirenChance_15% { scene "scenes/meepo/meepo_meepo_rival_07.vcd" nodelay noscene } Rule meepo_KillIsEnemyNaga_SirenChance_15%_Rule { criteria Kill Ismeepo IsEnemyNaga_Siren Chance_15% response meepo_KillIsEnemyNaga_SirenChance_15% } Response meepo_KillIsEnemyTidehunterChance_15% { scene "scenes/meepo/meepo_meepo_rival_07.vcd" nodelay noscene } Rule meepo_KillIsEnemyTidehunterChance_15%_Rule { criteria Kill Ismeepo IsEnemyTidehunter Chance_15% response meepo_KillIsEnemyTidehunterChance_15% } Response meepo_KillIsEnemySlarkChance_25% { scene "scenes/meepo/meepo_meepo_rival_07.vcd" nodelay noscene } Rule meepo_KillIsEnemySlarkChance_25%_Rule { criteria Kill Ismeepo IsEnemySlark Chance_25% response meepo_KillIsEnemySlarkChance_25% } Response meepo_KillIsEnemyTidehunterChance_25% { scene "scenes/meepo/meepo_meepo_rival_08.vcd" nodelay noscene } Rule meepo_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Ismeepo IsEnemyTidehunter Chance_25% response meepo_KillIsEnemyTidehunterChance_25% } Response meepo_KillIsEnemySandkingChance_25% { scene "scenes/meepo/meepo_meepo_rival_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rival_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rival_11.vcd" nodelay noscene } Rule meepo_KillIsEnemySandkingChance_25%_Rule { criteria Kill Ismeepo IsEnemySandking Chance_25% response meepo_KillIsEnemySandkingChance_25% } Response meepo_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/meepo/meepo_meepo_rival_12.vcd" nodelay noscene } Rule meepo_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Ismeepo IsEnemyPhantom_Lancer Chance_25% response meepo_KillIsEnemyPhantom_LancerChance_25% } Response meepo_KillIsEnemyBrewmasterChance_25% { scene "scenes/meepo/meepo_meepo_rival_13.vcd" nodelay noscene } Rule meepo_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Ismeepo IsEnemyBrewmaster Chance_25% response meepo_KillIsEnemyBrewmasterChance_25% } Response meepo_KillIsEnemyNaga_SirenChance_25% { scene "scenes/meepo/meepo_meepo_rival_14.vcd" nodelay noscene } Rule meepo_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Ismeepo IsEnemyNaga_Siren Chance_25% response meepo_KillIsEnemyNaga_SirenChance_25% } Response meepo_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/meepo/meepo_meepo_rival_15.vcd" nodelay noscene } Rule meepo_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Ismeepo IsEnemyOutworld_Destroyer Chance_25% response meepo_KillIsEnemyOutworld_DestroyerChance_25% } Response meepo_KillIsEnemyAntimageChance_25% { scene "scenes/meepo/meepo_meepo_rival_16.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rival_17.vcd" nodelay noscene } Rule meepo_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Ismeepo IsEnemyAntimage Chance_25% response meepo_KillIsEnemyAntimageChance_25% } Response meepo_KillIsEnemyPangolinChance_30% { scene "scenes/meepo/meepo_meepo_rival_pango_01.vcd" nodelay noscene speakonce } Rule meepo_KillIsEnemyPangolinChance_30%_Rule { criteria Kill Ismeepo IsEnemyPangolin Chance_30% response meepo_KillIsEnemyPangolinChance_30% } Response meepo_KillIsEnemyDark_WillowChance_30% { scene "scenes/meepo/meepo_meepo_rival_dark_willow_01.vcd" nodelay noscene speakonce } Rule meepo_KillIsEnemyDark_WillowChance_30%_Rule { criteria Kill Ismeepo IsEnemyDark_Willow Chance_30% response meepo_KillIsEnemyDark_WillowChance_30% } Response meepo_KillIsEnemyMonkey_KingChance_30% { scene "scenes/meepo/meepo_meepo_rival_monkey_king_01.vcd" nodelay noscene speakonce } Rule meepo_KillIsEnemyMonkey_KingChance_30%_Rule { criteria Kill Ismeepo IsEnemyMonkey_King Chance_30% response meepo_KillIsEnemyMonkey_KingChance_30% } Response meepo_KillIsEnemyGrimstrokeChance_30% { scene "scenes/meepo/meepo_meepo_rival_grimstroke_01.vcd" nodelay noscene speakonce } Rule meepo_KillIsEnemyGrimstrokeChance_30%_Rule { criteria Kill Ismeepo IsEnemyGrimstroke Chance_30% response meepo_KillIsEnemyGrimstrokeChance_30% } Response meepo_KillIsEnemyMarsChance_30% { scene "scenes/meepo/meepo_meepo_rival_mars_01.vcd" nodelay noscene speakonce } Rule meepo_KillIsEnemyMarsChance_30%_Rule { criteria Kill Ismeepo IsEnemyMars Chance_30% response meepo_KillIsEnemyMarsChance_30% } Response meepo_Move { scene "scenes/meepo/meepo_meepo_move_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_14.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_move_15.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_17.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_18.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_19.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_move_20.vcd" nodelay noscene } Rule meepo_Move_Rule { criteria Move Ismeepo response meepo_Move } Response meepo_Attack { scene "scenes/meepo/meepo_meepo_attack_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_attack_14.vcd" nodelay noscene } Rule meepo_Attack_Rule { criteria Attack Ismeepo response meepo_Attack } Response meepo_CastOrder { scene "scenes/meepo/meepo_meepo_cast_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_cast_02.vcd" nodelay noscene } Rule meepo_CastOrder_Rule { criteria CastOrder Ismeepo response meepo_CastOrder } Response meepo_CastExecuteMeepoEarthbindChance_75% { scene "scenes/meepo/meepo_meepo_earthbind_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_earthbind_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_earthbind_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_earthbind_04.vcd" nodelay noscene } Rule meepo_CastExecuteMeepoEarthbindChance_75%_Rule { criteria CastExecute Ismeepo MeepoEarthbind Chance_75% response meepo_CastExecuteMeepoEarthbindChance_75% } Response meepo_CastExecuteMeepoPoofChance_75% { scene "scenes/meepo/meepo_meepo_poof_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_poof_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_poof_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_poof_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_poof_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_poof_06.vcd" nodelay noscene } Rule meepo_CastExecuteMeepoPoofChance_75%_Rule { criteria CastExecute Ismeepo MeepoPoof Chance_75% response meepo_CastExecuteMeepoPoofChance_75% } Response meepo_LearnMeepoDivided { scene "scenes/meepo/meepo_meepo_divided_01.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_02.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_03.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_04.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_05.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_06.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_07.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_08.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_09.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_10.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_11.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_12.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_13.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_14.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_15.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_16.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_17.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_18.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_19.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_20.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_28.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_divided_29.vcd" nodelay noscene speakonce } Rule meepo_LearnMeepoDivided_Rule { criteria Learn Ismeepo MeepoDivided response meepo_LearnMeepoDivided } Response meepo_LevelUp { scene "scenes/meepo/meepo_meepo_levelup_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_15.vcd" nodelay noscene } Rule meepo_LevelUp_Rule { criteria LevelUp Ismeepo response meepo_LevelUp } Response meepo_LevelUpChance_5% { scene "scenes/meepo/meepo_meepo_levelup_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_levelup_14.vcd" nodelay noscene } Rule meepo_LevelUpChance_5%_Rule { criteria LevelUp Ismeepo Chance_5% response meepo_LevelUpChance_5% } Response meepo_AllyNearEarlyGameIsAllyTreant { scene "scenes/meepo/meepo_meepo_ally_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllyTreant_Rule { criteria AllyNear Ismeepo EarlyGame IsAllyTreant response meepo_AllyNearEarlyGameIsAllyTreant } Response meepo_AllyNearEarlyGameIsAllyEarthshaker { scene "scenes/meepo/meepo_meepo_ally_02.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllyEarthshaker_Rule { criteria AllyNear Ismeepo EarlyGame IsAllyEarthshaker response meepo_AllyNearEarlyGameIsAllyEarthshaker } Response meepo_AllyNearEarlyGameIsAllyOutworld_Destroyer { scene "scenes/meepo/meepo_meepo_ally_03.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllyOutworld_Destroyer_Rule { criteria AllyNear Ismeepo EarlyGame IsAllyOutworld_Destroyer response meepo_AllyNearEarlyGameIsAllyOutworld_Destroyer } Response meepo_AllyNearEarlyGameIsAllyBounty_Hunter { scene "scenes/meepo/meepo_meepo_ally_05.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllyBounty_Hunter_Rule { criteria AllyNear Ismeepo EarlyGame IsAllyBounty_Hunter response meepo_AllyNearEarlyGameIsAllyBounty_Hunter } Response meepo_AllyNearEarlyGameIsAllyRubick { scene "scenes/meepo/meepo_meepo_ally_06.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_ally_07.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllyRubick_Rule { criteria AllyNear Ismeepo EarlyGame IsAllyRubick response meepo_AllyNearEarlyGameIsAllyRubick } Response meepo_AllyNearEarlyGameIsAllySandKing { scene "scenes/meepo/meepo_meepo_ally_08.vcd" nodelay noscene speakonce } Rule meepo_AllyNearEarlyGameIsAllySandKing_Rule { criteria AllyNear Ismeepo EarlyGame IsAllySandKing response meepo_AllyNearEarlyGameIsAllySandKing } Response meepo_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/meepo/meepo_meepo_ally_pango_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Ismeepo IsAllyPangolin Earlygame Chance_30% response meepo_AllyNearIsAllyPangolinEarlygameChance_30% } Response meepo_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/meepo/meepo_meepo_ally_dark_willow_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Ismeepo IsAllyDark_Willow Earlygame Chance_30% response meepo_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response meepo_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/meepo/meepo_meepo_ally_monkey_king_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Ismeepo IsAllyMonkey_King Earlygame Chance_30% response meepo_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response meepo_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/meepo/meepo_meepo_ally_grimstroke_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Ismeepo IsAllyGrimstroke Earlygame Chance_30% response meepo_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response meepo_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/meepo/meepo_meepo_ally_mars_01.vcd" nodelay noscene speakonce } Rule meepo_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Ismeepo IsAllyMars Earlygame Chance_30% response meepo_AllyNearIsAllyMarsEarlygameChance_30% } Response meepo_LastHit { scene "scenes/meepo/meepo_meepo_lasthit_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lasthit_10.vcd" nodelay noscene } Rule meepo_LastHit_Rule { criteria LastHit Ismeepo response meepo_LastHit } Response meepo_DeathIsMeepoPrime { scene "scenes/meepo/meepo_meepo_death_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_death_14.vcd" nodelay noscene } Rule meepo_DeathIsMeepoPrime_Rule { criteria Death Ismeepo IsMeepoPrime response meepo_DeathIsMeepoPrime } Response meepo_DeathIsReincarnating { scene "scenes/meepo/meepo_meepo_fastres_01.vcd" nodelay noscene } Rule meepo_DeathIsReincarnating_Rule { criteria Death Ismeepo IsReincarnating response meepo_DeathIsReincarnating } Response meepo_RespawnIsMeepoPrime { scene "scenes/meepo/meepo_meepo_respawn_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_respawn_11.vcd" nodelay noscene } Rule meepo_RespawnIsMeepoPrime_Rule { criteria Respawn Ismeepo IsMeepoPrime response meepo_RespawnIsMeepoPrime } Response meepo_PurchaseIsExpensiveItem { scene "scenes/meepo/meepo_meepo_purch_01.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_purch_02.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_purch_03.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_purch_05.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsExpensiveItem_Rule { criteria Purchase Ismeepo IsExpensiveItem response meepo_PurchaseIsExpensiveItem } Response meepo_PurchaseIsExpensiveItemChance_5% { scene "scenes/meepo/meepo_meepo_purch_04.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsExpensiveItemChance_5%_Rule { criteria Purchase Ismeepo IsExpensiveItem Chance_5% response meepo_PurchaseIsExpensiveItemChance_5% } Response meepo_PurchaseIsBlinkDagger { scene "scenes/meepo/meepo_meepo_blink_01.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_blink_02.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsBlinkDagger_Rule { criteria Purchase Ismeepo IsBlinkDagger response meepo_PurchaseIsBlinkDagger } Response meepo_PurchaseIsUltimateScepter { scene "scenes/meepo/meepo_meepo_scepter_01.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_scepter_02.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_scepter_03.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_scepter_04.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_scepter_05.vcd" nodelay noscene speakonce scene "scenes/meepo/meepo_meepo_scepter_06.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsUltimateScepter_Rule { criteria Purchase Ismeepo IsUltimateScepter response meepo_PurchaseIsUltimateScepter } Response meepo_PurchaseIsPipe { scene "scenes/meepo/meepo_meepo_items_01.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsPipe_Rule { criteria Purchase Ismeepo IsPipe response meepo_PurchaseIsPipe } Response meepo_PurchaseIsMekansm { scene "scenes/meepo/meepo_meepo_items_02.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsMekansm_Rule { criteria Purchase Ismeepo IsMekansm response meepo_PurchaseIsMekansm } Response meepo_PurchaseIsVladmirs { scene "scenes/meepo/meepo_meepo_items_03.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsVladmirs_Rule { criteria Purchase Ismeepo IsVladmirs response meepo_PurchaseIsVladmirs } Response meepo_PurchaseIsAssaultCuirass { scene "scenes/meepo/meepo_meepo_items_04.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ismeepo IsAssaultCuirass response meepo_PurchaseIsAssaultCuirass } Response meepo_PurchaseIsSheepStick { scene "scenes/meepo/meepo_meepo_items_05.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsSheepStick_Rule { criteria Purchase Ismeepo IsSheepStick response meepo_PurchaseIsSheepStick } Response meepo_PurchaseIsDrums { scene "scenes/meepo/meepo_meepo_items_06.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsDrums_Rule { criteria Purchase Ismeepo IsDrums response meepo_PurchaseIsDrums } Response meepo_PurchaseIsHeart { scene "scenes/meepo/meepo_meepo_items_07.vcd" nodelay noscene speakonce } Rule meepo_PurchaseIsHeart_Rule { criteria Purchase Ismeepo IsHeart response meepo_PurchaseIsHeart } Response meepo_Bottling { scene "scenes/meepo/meepo_meepo_bottle_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_bottle_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_bottle_03.vcd" nodelay noscene } Rule meepo_Bottling_Rule { criteria Bottling Ismeepo response meepo_Bottling } Response meepo_MissingIsLaneTop { scene "scenes/meepo/meepo_meepo_lane_missing_01.vcd" nodelay noscene } Rule meepo_MissingIsLaneTop_Rule { criteria Missing Ismeepo IsLaneTop response meepo_MissingIsLaneTop } Response meepo_MissingIsLaneMid { scene "scenes/meepo/meepo_meepo_lane_missing_02.vcd" nodelay noscene } Rule meepo_MissingIsLaneMid_Rule { criteria Missing Ismeepo IsLaneMid response meepo_MissingIsLaneMid } Response meepo_MissingIsLaneBot { scene "scenes/meepo/meepo_meepo_lane_missing_03.vcd" nodelay noscene } Rule meepo_MissingIsLaneBot_Rule { criteria Missing Ismeepo IsLaneBot response meepo_MissingIsLaneBot } Response meepo_Deny { scene "scenes/meepo/meepo_meepo_deny_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_10.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_11.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_12.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_13.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_14.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_15.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_17.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_18.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_19.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_20.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_deny_21.vcd" nodelay noscene } Rule meepo_Deny_Rule { criteria Deny Ismeepo response meepo_Deny } Response meepo_DenyChance_5% { scene "scenes/meepo/meepo_meepo_deny_16.vcd" nodelay noscene } Rule meepo_DenyChance_5%_Rule { criteria Deny Ismeepo Chance_5% response meepo_DenyChance_5% } Response meepo_Defeat { scene "scenes/meepo/meepo_meepo_lose_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lose_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lose_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lose_04.vcd" nodelay noscene } Rule meepo_Defeat_Rule { criteria Defeat Ismeepo response meepo_Defeat } Response meepo_DefeatChance_5% { scene "scenes/meepo/meepo_meepo_lose_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_lose_06.vcd" nodelay noscene } Rule meepo_DefeatChance_5%_Rule { criteria Defeat Ismeepo Chance_5% response meepo_DefeatChance_5% } Response meepo_Victory { scene "scenes/meepo/meepo_meepo_win_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_win_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_win_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_win_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_win_05.vcd" nodelay noscene } Rule meepo_Victory_Rule { criteria Victory Ismeepo response meepo_Victory } Response meepo_Immortality { scene "scenes/meepo/meepo_meepo_immort_01.vcd" nodelay noscene } Rule meepo_Immortality_Rule { criteria Immortality Ismeepo response meepo_Immortality } Response meepo_ImmortalityChance_25% { scene "scenes/meepo/meepo_meepo_immort_03.vcd" nodelay noscene } Rule meepo_ImmortalityChance_25%_Rule { criteria Immortality Ismeepo Chance_25% response meepo_ImmortalityChance_25% } Response meepo_PowerupIsPowerupBounty { scene "scenes/meepo/meepo_meepo_levelup_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/meepo/meepo_meepo_bounty_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_bounty_01_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_bounty_02.vcd" nodelay noscene respeakdelay 300 } Rule meepo_PowerupIsPowerupBounty_Rule { criteria Powerup Ismeepo IsPowerupBounty response meepo_PowerupIsPowerupBounty } Response meepo_PowerupIsPowerupHaste { scene "scenes/meepo/meepo_meepo_haste_01.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupHaste_Rule { criteria Powerup Ismeepo IsPowerupHaste response meepo_PowerupIsPowerupHaste } Response meepo_PowerupIsPowerupHasteChance_25% { scene "scenes/meepo/meepo_meepo_haste_02.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Ismeepo IsPowerupHaste Chance_25% response meepo_PowerupIsPowerupHasteChance_25% } Response meepo_PowerupIsPowerupDoubleDamage { scene "scenes/meepo/meepo_meepo_doubdam_01.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ismeepo IsPowerupDoubleDamage response meepo_PowerupIsPowerupDoubleDamage } Response meepo_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/meepo/meepo_meepo_doubdam_02.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Ismeepo IsPowerupDoubleDamage Chance_25% response meepo_PowerupIsPowerupDoubleDamageChance_25% } Response meepo_PowerupIsPowerupRegeneration { scene "scenes/meepo/meepo_meepo_regen_01.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ismeepo IsPowerupRegeneration response meepo_PowerupIsPowerupRegeneration } Response meepo_PowerupIsPowerupRegenerationChance_25% { scene "scenes/meepo/meepo_meepo_regen_02.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Ismeepo IsPowerupRegeneration Chance_25% response meepo_PowerupIsPowerupRegenerationChance_25% } Response meepo_PowerupIsPowerupIllusion { scene "scenes/meepo/meepo_meepo_illus_01.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupIllusion_Rule { criteria Powerup Ismeepo IsPowerupIllusion response meepo_PowerupIsPowerupIllusion } Response meepo_PowerupIsPowerupIllusionChance_25% { scene "scenes/meepo/meepo_meepo_illus_02.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Ismeepo IsPowerupIllusion Chance_25% response meepo_PowerupIsPowerupIllusionChance_25% } Response meepo_PowerupIsPowerupInvisibility { scene "scenes/meepo/meepo_meepo_invis_01.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ismeepo IsPowerupInvisibility response meepo_PowerupIsPowerupInvisibility } Response meepo_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/meepo/meepo_meepo_invis_02.vcd" nodelay noscene } Rule meepo_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Ismeepo IsPowerupInvisibility Chance_25% response meepo_PowerupIsPowerupInvisibilityChance_25% } Response meepo_PowerupIsPowerupArcane { scene "scenes/meepo/meepo_meepo_drop_rare_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/meepo/meepo_meepo_arcane_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_arcane_02.vcd" nodelay noscene speakonce } Rule meepo_PowerupIsPowerupArcane_Rule { criteria Powerup Ismeepo IsPowerupArcane response meepo_PowerupIsPowerupArcane } Response meepo_ItemDropIsCommonDrop { scene "scenes/meepo/meepo_meepo_drop_common.vcd" nodelay noscene } Rule meepo_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ismeepo IsCommonDrop response meepo_ItemDropIsCommonDrop } Response meepo_ItemDropIsRareDrop { scene "scenes/meepo/meepo_meepo_drop_medium.vcd" nodelay noscene } Rule meepo_ItemDropIsRareDrop_Rule { criteria ItemDrop Ismeepo IsRareDrop response meepo_ItemDropIsRareDrop } Response meepo_ItemDropIsUltraRareDrop { scene "scenes/meepo/meepo_meepo_drop_rare_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_drop_rare_02.vcd" nodelay noscene } Rule meepo_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ismeepo IsUltraRareDrop response meepo_ItemDropIsUltraRareDrop } Response meepo_CooldownLittleNag { scene "scenes/meepo/meepo_meepo_notyet_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_07.vcd" nodelay noscene } Rule meepo_CooldownLittleNag_Rule { criteria Cooldown Ismeepo LittleNag response meepo_CooldownLittleNag } Response meepo_CooldownMediumNag { scene "scenes/meepo/meepo_meepo_notyet_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_08.vcd" nodelay noscene } Rule meepo_CooldownMediumNag_Rule { criteria Cooldown Ismeepo MediumNag response meepo_CooldownMediumNag } Response meepo_CooldownSuperNag { scene "scenes/meepo/meepo_meepo_notyet_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_notyet_09.vcd" nodelay noscene } Rule meepo_CooldownSuperNag_Rule { criteria Cooldown Ismeepo SuperNag response meepo_CooldownSuperNag } Response meepo_NoManaLittleNag { scene "scenes/meepo/meepo_meepo_nomana_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_07.vcd" nodelay noscene } Rule meepo_NoManaLittleNag_Rule { criteria NoMana Ismeepo LittleNag response meepo_NoManaLittleNag } Response meepo_NoManaMediumNag { scene "scenes/meepo/meepo_meepo_nomana_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_08.vcd" nodelay noscene } Rule meepo_NoManaMediumNag_Rule { criteria NoMana Ismeepo MediumNag response meepo_NoManaMediumNag } Response meepo_NoManaSuperNag { scene "scenes/meepo/meepo_meepo_nomana_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_nomana_09.vcd" nodelay noscene } Rule meepo_NoManaSuperNag_Rule { criteria NoMana Ismeepo SuperNag response meepo_NoManaSuperNag } Response meepo_Thanks { scene "scenes/meepo/meepo_meepo_thanks_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_thanks_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_thanks_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_thanks_04.vcd" nodelay noscene } Rule meepo_Thanks_Rule { criteria Thanks Ismeepo response meepo_Thanks } Response meepo_PainSingularMeepoChance_25% { scene "scenes/meepo/meepo_meepo_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainSingularMeepoChance_25%_Rule { criteria Pain Ismeepo SingularMeepo Chance_25% response meepo_PainSingularMeepoChance_25% } Response meepo_PainIsMeepoPrimeChance_20% { scene "scenes/meepo/meepo_meepo_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainIsMeepoPrimeChance_20%_Rule { criteria Pain Ismeepo IsMeepoPrime Chance_20% response meepo_PainIsMeepoPrimeChance_20% } Response meepo_PainIsMeepoClone1Chance_20% { scene "scenes/meepo/meepo_meepo_underattack_04.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainIsMeepoClone1Chance_20%_Rule { criteria Pain Ismeepo IsMeepoClone1 Chance_20% response meepo_PainIsMeepoClone1Chance_20% } Response meepo_PainIsMeepoClone2Chance_20% { scene "scenes/meepo/meepo_meepo_underattack_05.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainIsMeepoClone2Chance_20%_Rule { criteria Pain Ismeepo IsMeepoClone2 Chance_20% response meepo_PainIsMeepoClone2Chance_20% } Response meepo_PainIsMeepoClone3Chance_20% { scene "scenes/meepo/meepo_meepo_underattack_06.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainIsMeepoClone3Chance_20%_Rule { criteria Pain Ismeepo IsMeepoClone3 Chance_20% response meepo_PainIsMeepoClone3Chance_20% } Response meepo_PainIsMeepoClone4Chance_20% { scene "scenes/meepo/meepo_meepo_underattack_07.vcd" nodelay noscene respeakdelay 120 } Rule meepo_PainIsMeepoClone4Chance_20%_Rule { criteria Pain Ismeepo IsMeepoClone4 Chance_20% response meepo_PainIsMeepoClone4Chance_20% } Response meepo_PainIsMeepoPrime { scene "scenes/meepo/meepo_meepo_pain_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_08.vcd" nodelay noscene } Rule meepo_PainIsMeepoPrime_Rule { criteria Pain Ismeepo IsMeepoPrime response meepo_PainIsMeepoPrime } Response meepo_PainIsMeepoClone1 { scene "scenes/meepo/meepo_meepo_pain_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_08.vcd" nodelay noscene } Rule meepo_PainIsMeepoClone1_Rule { criteria Pain Ismeepo IsMeepoClone1 response meepo_PainIsMeepoClone1 } Response meepo_PainIsMeepoClone2 { scene "scenes/meepo/meepo_meepo_pain_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_08.vcd" nodelay noscene } Rule meepo_PainIsMeepoClone2_Rule { criteria Pain Ismeepo IsMeepoClone2 response meepo_PainIsMeepoClone2 } Response meepo_PainIsMeepoClone3 { scene "scenes/meepo/meepo_meepo_pain_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_08.vcd" nodelay noscene } Rule meepo_PainIsMeepoClone3_Rule { criteria Pain Ismeepo IsMeepoClone3 response meepo_PainIsMeepoClone3 } Response meepo_PainIsMeepoClone4 { scene "scenes/meepo/meepo_meepo_pain_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_pain_08.vcd" nodelay noscene } Rule meepo_PainIsMeepoClone4_Rule { criteria Pain Ismeepo IsMeepoClone4 response meepo_PainIsMeepoClone4 } Response meepo_InTheBag { scene "scenes/meepo/meepo_meepo_inthebag_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_inthebag_02.vcd" nodelay noscene } Rule meepo_InTheBag_Rule { criteria InTheBag Ismeepo response meepo_InTheBag } Response meepo_Select { scene "scenes/meepo/meepo_meepo_rare_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rare_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rare_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_rare_04.vcd" nodelay noscene } Rule meepo_Select_Rule { criteria Select Ismeepo response meepo_Select } Response meepo_EmoteIsEmoteLaugh { scene "scenes/meepo/meepo_meepo_laugh_01.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_02.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_03.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_04.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_05.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_06.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_07.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_08.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_09.vcd" nodelay noscene scene "scenes/meepo/meepo_meepo_laugh_10.vcd" nodelay noscene } Rule meepo_EmoteIsEmoteLaugh_Rule { criteria Emote Ismeepo IsEmoteLaugh response meepo_EmoteIsEmoteLaugh }