criterion "Ismedusa" "classname" "npc_dota_hero_medusa" weight 5 required criterion "IsEnemymedusa" "targetclassname" "npc_dota_hero_medusa" weight 5 required criterion "IsAllymedusa" "nearby_ally" "npc_dota_hero_medusa" weight 5 required criterion "IsMedSplitShot" "abilityname" "medusa_split_shot" weight 5 required criterion "IsMedMysticSnake" "abilityname" "medusa_mystic_snake" weight 5 required criterion "IsMedManaShield" "abilityname" "medusa_mana_shield" weight 5 required criterion "IsMedStoneGaze" "abilityname" "medusa_stone_gaze" weight 5 required criterion "IsMedLoadoutSpawn" "special_spawn" "medusa_loadout_spawn" weight 5 required Response medusa_Spawn { scene "scenes/medusa/medusa_medus_spawn_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_05.vcd" nodelay noscene } Rule medusa_Spawn_Rule { criteria Spawn Ismedusa response medusa_Spawn } Response medusa_CustomIsGameStart { scene "scenes/medusa/medusa_medus_begin_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_begin_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_begin_03.vcd" nodelay noscene } Rule medusa_CustomIsGameStart_Rule { criteria Custom Ismedusa IsGameStart response medusa_CustomIsGameStart } Response medusa_CustomIsMedLoadoutSpawn { scene "scenes/medusa/medusa_medus_spawn_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_spawn_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_begin_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_04.vcd" nodelay noscene } Rule medusa_CustomIsMedLoadoutSpawn_Rule { criteria Custom Ismedusa IsMedLoadoutSpawn response medusa_CustomIsMedLoadoutSpawn } Response medusa_KillIsFirstBlood { scene "scenes/medusa/medusa_medus_firstblood_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_firstblood_02.vcd" nodelay noscene } Rule medusa_KillIsFirstBlood_Rule { criteria Kill Ismedusa IsFirstBlood response medusa_KillIsFirstBlood } Response medusa_KillChance_1% { scene "scenes/medusa/medusa_medus_move_24.vcd" nodelay noscene } Rule medusa_KillChance_1%_Rule { criteria Kill Ismedusa Chance_1% response medusa_KillChance_1% } Response medusa_Kill { scene "scenes/medusa/medusa_medus_stonegaze_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_stonegaze_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_stonegaze_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_stonegaze_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_kill_15.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_10.vcd" nodelay noscene } Rule medusa_Kill_Rule { criteria Kill Ismedusa response medusa_Kill } Response medusa_KillIsEnemyLionChance_50% { scene "scenes/medusa/medusa_medus_rival_01.vcd" nodelay noscene } Rule medusa_KillIsEnemyLionChance_50%_Rule { criteria Kill Ismedusa IsEnemyLion Chance_50% response medusa_KillIsEnemyLionChance_50% } Response medusa_KillIsEnemyTinyChance_50% { scene "scenes/medusa/medusa_medus_rival_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_04.vcd" nodelay noscene } Rule medusa_KillIsEnemyTinyChance_50%_Rule { criteria Kill Ismedusa IsEnemyTiny Chance_50% response medusa_KillIsEnemyTinyChance_50% } Response medusa_KillIsEnemyNaga_SirenChance_50% { scene "scenes/medusa/medusa_medus_rival_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_08.vcd" nodelay noscene } Rule medusa_KillIsEnemyNaga_SirenChance_50%_Rule { criteria Kill Ismedusa IsEnemyNaga_Siren Chance_50% response medusa_KillIsEnemyNaga_SirenChance_50% } Response medusa_KillIsEnemyOgre_MagiChance_50% { scene "scenes/medusa/medusa_medus_rival_09.vcd" nodelay noscene } Rule medusa_KillIsEnemyOgre_MagiChance_50%_Rule { criteria Kill Ismedusa IsEnemyOgre_Magi Chance_50% response medusa_KillIsEnemyOgre_MagiChance_50% } Response medusa_KillIsEnemyGyrocopterChance_50% { scene "scenes/medusa/medusa_medus_rival_10.vcd" nodelay noscene } Rule medusa_KillIsEnemyGyrocopterChance_50%_Rule { criteria Kill Ismedusa IsEnemyGyrocopter Chance_50% response medusa_KillIsEnemyGyrocopterChance_50% } Response medusa_KillIsEnemyFurionChance_50% { scene "scenes/medusa/medusa_medus_rival_11.vcd" nodelay noscene } Rule medusa_KillIsEnemyFurionChance_50%_Rule { criteria Kill Ismedusa IsEnemyFurion Chance_50% response medusa_KillIsEnemyFurionChance_50% } Response medusa_KillIsEnemySlardarChance_50% { scene "scenes/medusa/medusa_medus_rival_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_13.vcd" nodelay noscene } Rule medusa_KillIsEnemySlardarChance_50%_Rule { criteria Kill Ismedusa IsEnemySlardar Chance_50% response medusa_KillIsEnemySlardarChance_50% } Response medusa_KillIsEnemyShadowShamanChance_50% { scene "scenes/medusa/medusa_medus_rival_14.vcd" nodelay noscene } Rule medusa_KillIsEnemyShadowShamanChance_50%_Rule { criteria Kill Ismedusa IsEnemyShadowShaman Chance_50% response medusa_KillIsEnemyShadowShamanChance_50% } Response medusa_KillIsEnemyVisageChance_50% { scene "scenes/medusa/medusa_medus_rival_15.vcd" nodelay noscene } Rule medusa_KillIsEnemyVisageChance_50%_Rule { criteria Kill Ismedusa IsEnemyVisage Chance_50% response medusa_KillIsEnemyVisageChance_50% } Response medusa_KillIsEnemyJakiroChance_50% { scene "scenes/medusa/medusa_medus_rival_16.vcd" nodelay noscene } Rule medusa_KillIsEnemyJakiroChance_50%_Rule { criteria Kill Ismedusa IsEnemyJakiro Chance_50% response medusa_KillIsEnemyJakiroChance_50% } Response medusa_KillIsEnemyAncient_ApparitionChance_50% { scene "scenes/medusa/medusa_medus_rival_17.vcd" nodelay noscene } Rule medusa_KillIsEnemyAncient_ApparitionChance_50%_Rule { criteria Kill Ismedusa IsEnemyAncient_Apparition Chance_50% response medusa_KillIsEnemyAncient_ApparitionChance_50% } Response medusa_KillIsEnemyFaceless_VoidChance_50% { scene "scenes/medusa/medusa_medus_rival_18.vcd" nodelay noscene } Rule medusa_KillIsEnemyFaceless_VoidChance_50%_Rule { criteria Kill Ismedusa IsEnemyFaceless_Void Chance_50% response medusa_KillIsEnemyFaceless_VoidChance_50% } Response medusa_KillIsEnemyZuusChance_50% { scene "scenes/medusa/medusa_medus_rival_19.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_20.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_21.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rival_22.vcd" nodelay noscene } Rule medusa_KillIsEnemyZuusChance_50%_Rule { criteria Kill Ismedusa IsEnemyZuus Chance_50% response medusa_KillIsEnemyZuusChance_50% } Response medusa_KillIsEnemyPhoenixChance_50% { scene "scenes/medusa/medusa_medus_rival_23.vcd" nodelay noscene } Rule medusa_KillIsEnemyPhoenixChance_50%_Rule { criteria Kill Ismedusa IsEnemyPhoenix Chance_50% response medusa_KillIsEnemyPhoenixChance_50% } Response medusa_KillIsEnemyLichChance_50% { scene "scenes/medusa/medusa_medus_rival_24.vcd" nodelay noscene } Rule medusa_KillIsEnemyLichChance_50%_Rule { criteria Kill Ismedusa IsEnemyLich Chance_50% response medusa_KillIsEnemyLichChance_50% } Response medusa_Move { scene "scenes/medusa/medusa_medus_move_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_15.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_16.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_17.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_18.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_19.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_20.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_21.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_22.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_move_23.vcd" nodelay noscene } Rule medusa_Move_Rule { criteria Move Ismedusa response medusa_Move } Response medusa_Attack { scene "scenes/medusa/medusa_medus_attack_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_attack_14.vcd" nodelay noscene } Rule medusa_Attack_Rule { criteria Attack Ismedusa response medusa_Attack } Response medusa_CastOrder { scene "scenes/medusa/medusa_medus_cast_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_cast_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_cast_03.vcd" nodelay noscene } Rule medusa_CastOrder_Rule { criteria CastOrder Ismedusa response medusa_CastOrder } Response medusa_CastExecuteIsMedManaShieldChance_20% { scene "scenes/medusa/medusa_medus_manashield_02.vcd" nodelay noscene weapondelay 20 scene "scenes/medusa/medusa_medus_manashield_03.vcd" nodelay noscene weapondelay 20 scene "scenes/medusa/medusa_medus_manashield_04.vcd" nodelay noscene weapondelay 20 scene "scenes/medusa/medusa_medus_manashield_06.vcd" nodelay noscene weapondelay 20 } Rule medusa_CastExecuteIsMedManaShieldChance_20%_Rule { criteria CastExecute Ismedusa IsMedManaShield Chance_20% response medusa_CastExecuteIsMedManaShieldChance_20% } Response medusa_CastExecuteIsMedMysticSnakeChance_75% { scene "scenes/medusa/medusa_medus_mysticsnake_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_mysticsnake_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_mysticsnake_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_mysticsnake_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_mysticsnake_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_mysticsnake_07.vcd" nodelay noscene } Rule medusa_CastExecuteIsMedMysticSnakeChance_75%_Rule { criteria CastExecute Ismedusa IsMedMysticSnake Chance_75% response medusa_CastExecuteIsMedMysticSnakeChance_75% } Response medusa_LevelUp { scene "scenes/medusa/medusa_medus_levelup_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_levelup_10.vcd" nodelay noscene } Rule medusa_LevelUp_Rule { criteria LevelUp Ismedusa response medusa_LevelUp } Response medusa_AllyNearIsAllyTinyEarlyGame { scene "scenes/medusa/medusa_medus_ally_01.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_02.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyTinyEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyTiny EarlyGame response medusa_AllyNearIsAllyTinyEarlyGame } Response medusa_AllyNearIsAllyOutworld_DestroyerEarlyGame { scene "scenes/medusa/medusa_medus_ally_03.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_04.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyOutworld_DestroyerEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyOutworld_Destroyer EarlyGame response medusa_AllyNearIsAllyOutworld_DestroyerEarlyGame } Response medusa_AllyNearIsAllyVisageEarlyGame { scene "scenes/medusa/medusa_medus_ally_05.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_06.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_07.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyVisageEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyVisage EarlyGame response medusa_AllyNearIsAllyVisageEarlyGame } Response medusa_AllyNearIsAllyViperEarlyGame { scene "scenes/medusa/medusa_medus_ally_08.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyViperEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyViper EarlyGame response medusa_AllyNearIsAllyViperEarlyGame } Response medusa_AllyNearIsAllyVenomancerEarlyGame { scene "scenes/medusa/medusa_medus_ally_09.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_10.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyVenomancerEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyVenomancer EarlyGame response medusa_AllyNearIsAllyVenomancerEarlyGame } Response medusa_AllyNearIsAllyZuusEarlyGame { scene "scenes/medusa/medusa_medus_ally_11.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_12.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_13.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_ally_14.vcd" nodelay noscene speakonce } Rule medusa_AllyNearIsAllyZuusEarlyGame_Rule { criteria AllyNear Ismedusa IsAllyZuus EarlyGame response medusa_AllyNearIsAllyZuusEarlyGame } Response medusa_LastHit { scene "scenes/medusa/medusa_medus_lasthit_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lasthit_10.vcd" nodelay noscene } Rule medusa_LastHit_Rule { criteria LastHit Ismedusa response medusa_LastHit } Response medusa_Death { scene "scenes/medusa/medusa_medus_death_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_15.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_16.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_17.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_death_18.vcd" nodelay noscene } Rule medusa_Death_Rule { criteria Death Ismedusa response medusa_Death } Response medusa_DeathIsReincarnating { scene "scenes/medusa/medusa_medus_fastres_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_fastres_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_fastres_03.vcd" nodelay noscene } Rule medusa_DeathIsReincarnating_Rule { criteria Death Ismedusa IsReincarnating response medusa_DeathIsReincarnating } Response medusa_Respawn { scene "scenes/medusa/medusa_medus_respawn_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_respawn_10.vcd" nodelay noscene } Rule medusa_Respawn_Rule { criteria Respawn Ismedusa response medusa_Respawn } Response medusa_Select { scene "scenes/medusa/medusa_medus_rare_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_rare_07.vcd" nodelay noscene } Rule medusa_Select_Rule { criteria Select Ismedusa response medusa_Select } Response medusa_PurchaseIsExpensiveItem { scene "scenes/medusa/medusa_medus_purch_01.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_purch_02.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_purch_03.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_purch_04.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_items_14.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_items_15.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_items_16.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsExpensiveItem_Rule { criteria Purchase Ismedusa IsExpensiveItem response medusa_PurchaseIsExpensiveItem } Response medusa_PurchaseIsUltimateScepter { scene "scenes/medusa/medusa_medus_scepter_01.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_scepter_02.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsUltimateScepter_Rule { criteria Purchase Ismedusa IsUltimateScepter response medusa_PurchaseIsUltimateScepter } Response medusa_PurchaseIsBlinkDagger { scene "scenes/medusa/medusa_medus_blink_01.vcd" nodelay noscene speakonce scene "scenes/medusa/medusa_medus_blink_02.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsBlinkDagger_Rule { criteria Purchase Ismedusa IsBlinkDagger response medusa_PurchaseIsBlinkDagger } Response medusa_PurchaseIsSkadi { scene "scenes/medusa/medusa_medus_items_01.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsSkadi_Rule { criteria Purchase Ismedusa IsSkadi response medusa_PurchaseIsSkadi } Response medusa_PurchaseIsButterfly { scene "scenes/medusa/medusa_medus_items_02.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsButterfly_Rule { criteria Purchase Ismedusa IsButterfly response medusa_PurchaseIsButterfly } Response medusa_PurchaseIsSphere { scene "scenes/medusa/medusa_medus_items_03.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsSphere_Rule { criteria Purchase Ismedusa IsSphere response medusa_PurchaseIsSphere } Response medusa_PurchaseIsMjollnir { scene "scenes/medusa/medusa_medus_items_04.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsMjollnir_Rule { criteria Purchase Ismedusa IsMjollnir response medusa_PurchaseIsMjollnir } Response medusa_PurchaseIsBlackKingBar { scene "scenes/medusa/medusa_medus_items_05.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsBlackKingBar_Rule { criteria Purchase Ismedusa IsBlackKingBar response medusa_PurchaseIsBlackKingBar } Response medusa_PurchaseIsRadiance { scene "scenes/medusa/medusa_medus_items_06.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsRadiance_Rule { criteria Purchase Ismedusa IsRadiance response medusa_PurchaseIsRadiance } Response medusa_PurchaseIsHeart { scene "scenes/medusa/medusa_medus_items_07.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsHeart_Rule { criteria Purchase Ismedusa IsHeart response medusa_PurchaseIsHeart } Response medusa_PurchaseIsMaelstrom { scene "scenes/medusa/medusa_medus_items_08.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsMaelstrom_Rule { criteria Purchase Ismedusa IsMaelstrom response medusa_PurchaseIsMaelstrom } Response medusa_PurchaseIsAssaultCuirass { scene "scenes/medusa/medusa_medus_items_09.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ismedusa IsAssaultCuirass response medusa_PurchaseIsAssaultCuirass } Response medusa_PurchaseIsDaedalus { scene "scenes/medusa/medusa_medus_items_10.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsDaedalus_Rule { criteria Purchase Ismedusa IsDaedalus response medusa_PurchaseIsDaedalus } Response medusa_PurchaseIsManta { scene "scenes/medusa/medusa_medus_items_11.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsManta_Rule { criteria Purchase Ismedusa IsManta response medusa_PurchaseIsManta } Response medusa_PurchaseIsSheepstick { scene "scenes/medusa/medusa_medus_items_12.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsSheepstick_Rule { criteria Purchase Ismedusa IsSheepstick response medusa_PurchaseIsSheepstick } Response medusa_PurchaseIsDivineRapier { scene "scenes/medusa/medusa_medus_items_13.vcd" nodelay noscene speakonce } Rule medusa_PurchaseIsDivineRapier_Rule { criteria Purchase Ismedusa IsDivineRapier response medusa_PurchaseIsDivineRapier } Response medusa_Bottling { scene "scenes/medusa/medusa_medus_bottle_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_bottle_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_bottle_03.vcd" nodelay noscene } Rule medusa_Bottling_Rule { criteria Bottling Ismedusa response medusa_Bottling } Response medusa_Deny { scene "scenes/medusa/medusa_medus_deny_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_15.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_16.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_17.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_18.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_19.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_20.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_deny_21.vcd" nodelay noscene } Rule medusa_Deny_Rule { criteria Deny Ismedusa response medusa_Deny } Response medusa_MissingIsLaneTop { scene "scenes/medusa/medusa_medus_lanemissing_01.vcd" nodelay noscene } Rule medusa_MissingIsLaneTop_Rule { criteria Missing Ismedusa IsLaneTop response medusa_MissingIsLaneTop } Response medusa_MissingIsLaneMid { scene "scenes/medusa/medusa_medus_lanemissing_02.vcd" nodelay noscene } Rule medusa_MissingIsLaneMid_Rule { criteria Missing Ismedusa IsLaneMid response medusa_MissingIsLaneMid } Response medusa_MissingIsLaneBot { scene "scenes/medusa/medusa_medus_lanemissing_03.vcd" nodelay noscene } Rule medusa_MissingIsLaneBot_Rule { criteria Missing Ismedusa IsLaneBot response medusa_MissingIsLaneBot } Response medusa_ItemDropIsCommonDrop { scene "scenes/medusa/medusa_medus_itemcommon_01.vcd" nodelay noscene } Rule medusa_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ismedusa IsCommonDrop response medusa_ItemDropIsCommonDrop } Response medusa_ItemDropIsRareDrop { scene "scenes/medusa/medusa_medus_itemmoderate_01.vcd" nodelay noscene } Rule medusa_ItemDropIsRareDrop_Rule { criteria ItemDrop Ismedusa IsRareDrop response medusa_ItemDropIsRareDrop } Response medusa_ItemDropIsUltraRareDrop { scene "scenes/medusa/medusa_medus_itemrare_01.vcd" nodelay noscene } Rule medusa_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ismedusa IsUltraRareDrop response medusa_ItemDropIsUltraRareDrop } Response medusa_Immortality { scene "scenes/medusa/medusa_medus_immort_01.vcd" nodelay noscene } Rule medusa_Immortality_Rule { criteria Immortality Ismedusa response medusa_Immortality } Response medusa_ImmortalityChance_25% { scene "scenes/medusa/medusa_medus_immort_02.vcd" nodelay noscene } Rule medusa_ImmortalityChance_25%_Rule { criteria Immortality Ismedusa Chance_25% response medusa_ImmortalityChance_25% } Response medusa_PowerupIsPowerupHaste { scene "scenes/medusa/medusa_medus_haste_01.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupHaste_Rule { criteria Powerup Ismedusa IsPowerupHaste response medusa_PowerupIsPowerupHaste } Response medusa_PowerupIsPowerupHasteChance_25% { scene "scenes/medusa/medusa_medus_haste_02.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Ismedusa IsPowerupHaste Chance_25% response medusa_PowerupIsPowerupHasteChance_25% } Response medusa_PowerupIsPowerupBounty { scene "scenes/medusa/medusa_medus_purch_01.vcd" nodelay noscene respeakdelay 300 } Rule medusa_PowerupIsPowerupBounty_Rule { criteria Powerup Ismedusa IsPowerupBounty response medusa_PowerupIsPowerupBounty } Response medusa_PowerupIsPowerupArcane { scene "scenes/medusa/medusa_medus_items_15.vcd" nodelay noscene respeakdelay 300 } Rule medusa_PowerupIsPowerupArcane_Rule { criteria Powerup Ismedusa IsPowerupArcane response medusa_PowerupIsPowerupArcane } Response medusa_PowerupIsPowerupDoubleDamage { scene "scenes/medusa/medusa_medus_doubdam_01.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ismedusa IsPowerupDoubleDamage response medusa_PowerupIsPowerupDoubleDamage } Response medusa_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/medusa/medusa_medus_doubdam_02.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Ismedusa IsPowerupDoubleDamage Chance_25% response medusa_PowerupIsPowerupDoubleDamageChance_25% } Response medusa_PowerupIsPowerupRegeneration { scene "scenes/medusa/medusa_medus_regen_01.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ismedusa IsPowerupRegeneration response medusa_PowerupIsPowerupRegeneration } Response medusa_PowerupIsPowerupRegenerationChance_25% { scene "scenes/medusa/medusa_medus_regen_02.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Ismedusa IsPowerupRegeneration Chance_25% response medusa_PowerupIsPowerupRegenerationChance_25% } Response medusa_PowerupIsPowerupIllusion { scene "scenes/medusa/medusa_medus_illus_01.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupIllusion_Rule { criteria Powerup Ismedusa IsPowerupIllusion response medusa_PowerupIsPowerupIllusion } Response medusa_PowerupIsPowerupIllusionChance_5% { scene "scenes/medusa/medusa_medus_illus_02.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Ismedusa IsPowerupIllusion Chance_5% response medusa_PowerupIsPowerupIllusionChance_5% } Response medusa_PowerupIsPowerupIllusionChance_25% { scene "scenes/medusa/medusa_medus_illus_03.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Ismedusa IsPowerupIllusion Chance_25% response medusa_PowerupIsPowerupIllusionChance_25% } Response medusa_PowerupIsPowerupInvisibility { scene "scenes/medusa/medusa_medus_invis_01.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ismedusa IsPowerupInvisibility response medusa_PowerupIsPowerupInvisibility } Response medusa_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/medusa/medusa_medus_invis_02.vcd" nodelay noscene } Rule medusa_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Ismedusa IsPowerupInvisibility Chance_25% response medusa_PowerupIsPowerupInvisibilityChance_25% } Response medusa_CooldownLittleNag { scene "scenes/medusa/medusa_medus_notyet_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_07.vcd" nodelay noscene } Rule medusa_CooldownLittleNag_Rule { criteria Cooldown Ismedusa LittleNag response medusa_CooldownLittleNag } Response medusa_CooldownMediumNag { scene "scenes/medusa/medusa_medus_notyet_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_08.vcd" nodelay noscene } Rule medusa_CooldownMediumNag_Rule { criteria Cooldown Ismedusa MediumNag response medusa_CooldownMediumNag } Response medusa_CooldownSuperNag { scene "scenes/medusa/medusa_medus_notyet_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_notyet_09.vcd" nodelay noscene } Rule medusa_CooldownSuperNag_Rule { criteria Cooldown Ismedusa SuperNag response medusa_CooldownSuperNag } Response medusa_NoManaLittleNag { scene "scenes/medusa/medusa_medus_nomana_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_07.vcd" nodelay noscene } Rule medusa_NoManaLittleNag_Rule { criteria NoMana Ismedusa LittleNag response medusa_NoManaLittleNag } Response medusa_NoManaMediumNag { scene "scenes/medusa/medusa_medus_nomana_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_08.vcd" nodelay noscene } Rule medusa_NoManaMediumNag_Rule { criteria NoMana Ismedusa MediumNag response medusa_NoManaMediumNag } Response medusa_NoManaSuperNag { scene "scenes/medusa/medusa_medus_nomana_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_nomana_09.vcd" nodelay noscene } Rule medusa_NoManaSuperNag_Rule { criteria NoMana Ismedusa SuperNag response medusa_NoManaSuperNag } Response medusa_Thanks { scene "scenes/medusa/medusa_medus_thanks_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_thanks_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_thanks_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_thanks_04.vcd" nodelay noscene } Rule medusa_Thanks_Rule { criteria Thanks Ismedusa response medusa_Thanks } Response medusa_PainChance_25% { scene "scenes/medusa/medusa_medus_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule medusa_PainChance_25%_Rule { criteria Pain Ismedusa Chance_25% response medusa_PainChance_25% } Response medusa_Pain { scene "scenes/medusa/medusa_medus_pain_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_10.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_11.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_12.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_13.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_14.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_pain_15.vcd" nodelay noscene } Rule medusa_Pain_Rule { criteria Pain Ismedusa response medusa_Pain } Response medusa_InTheBag { scene "scenes/medusa/medusa_medus_inthebag_01.vcd" nodelay noscene } Rule medusa_InTheBag_Rule { criteria InTheBag Ismedusa response medusa_InTheBag } Response medusa_Defeat { scene "scenes/medusa/medusa_medus_lose_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_lose_07.vcd" nodelay noscene } Rule medusa_Defeat_Rule { criteria Defeat Ismedusa response medusa_Defeat } Response medusa_Victory { scene "scenes/medusa/medusa_medus_win_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_win_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_win_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_win_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_win_05.vcd" nodelay noscene } Rule medusa_Victory_Rule { criteria Victory Ismedusa response medusa_Victory } Response medusa_EmoteIsEmoteLaugh { scene "scenes/medusa/medusa_medus_laugh_01.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_02.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_03.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_04.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_05.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_06.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_07.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_08.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_09.vcd" nodelay noscene scene "scenes/medusa/medusa_medus_laugh_10.vcd" nodelay noscene } Rule medusa_EmoteIsEmoteLaugh_Rule { criteria Emote Ismedusa IsEmoteLaugh response medusa_EmoteIsEmoteLaugh }