criterion "Ismagnataur" "classname" "npc_dota_hero_magnataur" weight 5 required criterion "IsEnemymagnataur" "targetclassname" "npc_dota_hero_magnataur" weight 5 required criterion "IsAllymagnataur" "nearby_ally" "npc_dota_hero_magnataur" weight 5 required criterion "MagShockwave" "abilityname" "magnataur_shockwave" weight 5 required criterion "MagEmpower" "abilityname" "magnataur_empower" weight 5 required criterion "MagSkewer" "abilityname" "magnataur_skewer" weight 5 required criterion "MagPolarity" "abilityname" "magnataur_reverse_polarity" weight 5 required criterion "IsMagLoadoutSpawn" "special_spawn" "mag_loadout_spawn" weight 5 required criterion "MagnusTauntMagPower" "taunt_type" "mag_power_gesture" weight 5 required Response magnataur_Spawn { scene "scenes/magnataur/magnataur_magn_spawn_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_06.vcd" nodelay noscene } Rule magnataur_Spawn_Rule { criteria Spawn Ismagnataur response magnataur_Spawn } Response magnataur_CustomIsGameStart { scene "scenes/magnataur/magnataur_magn_begin_01.vcd" nodelay noscene } Rule magnataur_CustomIsGameStart_Rule { criteria Custom Ismagnataur IsGameStart response magnataur_CustomIsGameStart } Response magnataur_CustomIsMagLoadoutSpawn { scene "scenes/magnataur/magnataur_magn_spawn_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_spawn_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_14.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_08.vcd" nodelay noscene } Rule magnataur_CustomIsMagLoadoutSpawn_Rule { criteria Custom Ismagnataur IsMagLoadoutSpawn response magnataur_CustomIsMagLoadoutSpawn } Response magnataur_KillIsFirstBlood { scene "scenes/magnataur/magnataur_magn_firstblood_01.vcd" nodelay noscene } Rule magnataur_KillIsFirstBlood_Rule { criteria Kill Ismagnataur IsFirstBlood response magnataur_KillIsFirstBlood } Response magnataur_KillMagSkewerChance_25% { scene "scenes/magnataur/magnataur_magn_skewer_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_skewer_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_skewer_11.vcd" nodelay noscene } Rule magnataur_KillMagSkewerChance_25%_Rule { criteria Kill Ismagnataur MagSkewer Chance_25% response magnataur_KillMagSkewerChance_25% } Response magnataur_Kill { scene "scenes/magnataur/magnataur_magn_kill_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_14.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_kill_15.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_08.vcd" nodelay noscene } Rule magnataur_Kill_Rule { criteria Kill Ismagnataur response magnataur_Kill } Response magnataur_KillIsEnemyEnchantressChance_35% { scene "scenes/magnataur/magnataur_magn_rival_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_05.vcd" nodelay noscene } Rule magnataur_KillIsEnemyEnchantressChance_35%_Rule { criteria Kill Ismagnataur IsEnemyEnchantress Chance_35% response magnataur_KillIsEnemyEnchantressChance_35% } Response magnataur_KillIsEnemyLinaChance_35% { scene "scenes/magnataur/magnataur_magn_rival_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_07.vcd" nodelay noscene } Rule magnataur_KillIsEnemyLinaChance_35%_Rule { criteria Kill Ismagnataur IsEnemyLina Chance_35% response magnataur_KillIsEnemyLinaChance_35% } Response magnataur_KillIsEnemyCrystalMaidenChance_35% { scene "scenes/magnataur/magnataur_magn_rival_08.vcd" nodelay noscene } Rule magnataur_KillIsEnemyCrystalMaidenChance_35%_Rule { criteria Kill Ismagnataur IsEnemyCrystalMaiden Chance_35% response magnataur_KillIsEnemyCrystalMaidenChance_35% } Response magnataur_KillIsEnemyDrowRangerChance_35% { scene "scenes/magnataur/magnataur_magn_rival_09.vcd" nodelay noscene } Rule magnataur_KillIsEnemyDrowRangerChance_35%_Rule { criteria Kill Ismagnataur IsEnemyDrowRanger Chance_35% response magnataur_KillIsEnemyDrowRangerChance_35% } Response magnataur_KillIsEnemyVengefulSpiritChance_35% { scene "scenes/magnataur/magnataur_magn_rival_10.vcd" nodelay noscene } Rule magnataur_KillIsEnemyVengefulSpiritChance_35%_Rule { criteria Kill Ismagnataur IsEnemyVengefulSpirit Chance_35% response magnataur_KillIsEnemyVengefulSpiritChance_35% } Response magnataur_KillIsEnemyMiranaChance_35% { scene "scenes/magnataur/magnataur_magn_rival_11.vcd" nodelay noscene } Rule magnataur_KillIsEnemyMiranaChance_35%_Rule { criteria Kill Ismagnataur IsEnemyMirana Chance_35% response magnataur_KillIsEnemyMiranaChance_35% } Response magnataur_KillIsEnemySvenChance_35% { scene "scenes/magnataur/magnataur_magn_rival_13.vcd" nodelay noscene } Rule magnataur_KillIsEnemySvenChance_35%_Rule { criteria Kill Ismagnataur IsEnemySven Chance_35% response magnataur_KillIsEnemySvenChance_35% } Response magnataur_KillIsEnemyEarthshakerChance_35% { scene "scenes/magnataur/magnataur_magn_rival_14.vcd" nodelay noscene } Rule magnataur_KillIsEnemyEarthshakerChance_35%_Rule { criteria Kill Ismagnataur IsEnemyEarthshaker Chance_35% response magnataur_KillIsEnemyEarthshakerChance_35% } Response magnataur_KillIsEnemyBeastmasterChance_35% { scene "scenes/magnataur/magnataur_magn_rival_15.vcd" nodelay noscene } Rule magnataur_KillIsEnemyBeastmasterChance_35%_Rule { criteria Kill Ismagnataur IsEnemyBeastmaster Chance_35% response magnataur_KillIsEnemyBeastmasterChance_35% } Response magnataur_KillIsEnemyTidehunterChance_35% { scene "scenes/magnataur/magnataur_magn_rival_16.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_20.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rival_21.vcd" nodelay noscene } Rule magnataur_KillIsEnemyTidehunterChance_35%_Rule { criteria Kill Ismagnataur IsEnemyTidehunter Chance_35% response magnataur_KillIsEnemyTidehunterChance_35% } Response magnataur_KillIsEnemyTreantChance_35% { scene "scenes/magnataur/magnataur_magn_rival_17.vcd" nodelay noscene } Rule magnataur_KillIsEnemyTreantChance_35%_Rule { criteria Kill Ismagnataur IsEnemyTreant Chance_35% response magnataur_KillIsEnemyTreantChance_35% } Response magnataur_KillIsEnemyBroodmotherChance_35% { scene "scenes/magnataur/magnataur_magn_rival_18.vcd" nodelay noscene } Rule magnataur_KillIsEnemyBroodmotherChance_35%_Rule { criteria Kill Ismagnataur IsEnemyBroodmother Chance_35% response magnataur_KillIsEnemyBroodmotherChance_35% } Response magnataur_KillIsEnemySlardarChance_35% { scene "scenes/magnataur/magnataur_magn_rival_19.vcd" nodelay noscene } Rule magnataur_KillIsEnemySlardarChance_35%_Rule { criteria Kill Ismagnataur IsEnemySlardar Chance_35% response magnataur_KillIsEnemySlardarChance_35% } Response magnataur_KillIsEnemySlarkChance_35% { scene "scenes/magnataur/magnataur_magn_rival_22.vcd" nodelay noscene } Rule magnataur_KillIsEnemySlarkChance_35%_Rule { criteria Kill Ismagnataur IsEnemySlark Chance_35% response magnataur_KillIsEnemySlarkChance_35% } Response magnataur_Move { scene "scenes/magnataur/magnataur_magn_move_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_14.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_15.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_16.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_17.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_move_18.vcd" nodelay noscene } Rule magnataur_Move_Rule { criteria Move Ismagnataur response magnataur_Move } Response magnataur_Attack { scene "scenes/magnataur/magnataur_magn_attack_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_14.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_attack_15.vcd" nodelay noscene } Rule magnataur_Attack_Rule { criteria Attack Ismagnataur response magnataur_Attack } Response magnataur_CastOrder { scene "scenes/magnataur/magnataur_magn_cast_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_cast_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_cast_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_cast_04.vcd" nodelay noscene } Rule magnataur_CastOrder_Rule { criteria CastOrder Ismagnataur response magnataur_CastOrder } Response magnataur_CastExecuteMagEmpowerChance_15%IsEnemyMagnataur { scene "scenes/magnataur/magnataur_magn_empower_02.vcd" nodelay noscene } Rule magnataur_CastExecuteMagEmpowerChance_15%IsEnemyMagnataur_Rule { criteria CastExecute Ismagnataur MagEmpower Chance_15% IsEnemyMagnataur response magnataur_CastExecuteMagEmpowerChance_15%IsEnemyMagnataur } Response magnataur_CastExecuteMagEmpowerChance_25% { scene "scenes/magnataur/magnataur_magn_empower_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_empower_04.vcd" nodelay noscene } Rule magnataur_CastExecuteMagEmpowerChance_25%_Rule { criteria CastExecute Ismagnataur MagEmpower Chance_25% response magnataur_CastExecuteMagEmpowerChance_25% } Response magnataur_CastExecuteMagPolarityChance_15% { scene "scenes/magnataur/magnataur_magn_polarity_06.vcd" nodelay noscene } Rule magnataur_CastExecuteMagPolarityChance_15%_Rule { criteria CastExecute Ismagnataur MagPolarity Chance_15% response magnataur_CastExecuteMagPolarityChance_15% } Response magnataur_CastExecuteMagPolarityChance_25% { scene "scenes/magnataur/magnataur_magn_polarity_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_polarity_10.vcd" nodelay noscene } Rule magnataur_CastExecuteMagPolarityChance_25%_Rule { criteria CastExecute Ismagnataur MagPolarity Chance_25% response magnataur_CastExecuteMagPolarityChance_25% } Response magnataur_CastExecuteMagShockwaveChance_75% { scene "scenes/magnataur/magnataur_magn_shockwave_01.vcd" nodelay noscene } Rule magnataur_CastExecuteMagShockwaveChance_75%_Rule { criteria CastExecute Ismagnataur MagShockwave Chance_75% response magnataur_CastExecuteMagShockwaveChance_75% } Response magnataur_CastExecuteMagShockwaveChance_15% { scene "scenes/magnataur/magnataur_magn_shockwave_03.vcd" nodelay noscene } Rule magnataur_CastExecuteMagShockwaveChance_15%_Rule { criteria CastExecute Ismagnataur MagShockwave Chance_15% response magnataur_CastExecuteMagShockwaveChance_15% } Response magnataur_CastExecuteMagShockwaveChance_50% { scene "scenes/magnataur/magnataur_magn_shockwave_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_shockwave_05.vcd" nodelay noscene } Rule magnataur_CastExecuteMagShockwaveChance_50%_Rule { criteria CastExecute Ismagnataur MagShockwave Chance_50% response magnataur_CastExecuteMagShockwaveChance_50% } Response magnataur_CastExecuteMagSkewerChance_25% { scene "scenes/magnataur/magnataur_magn_skewer_03.vcd" nodelay noscene } Rule magnataur_CastExecuteMagSkewerChance_25%_Rule { criteria CastExecute Ismagnataur MagSkewer Chance_25% response magnataur_CastExecuteMagSkewerChance_25% } Response magnataur_LevelUp { scene "scenes/magnataur/magnataur_magn_levelup_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_levelup_14.vcd" nodelay noscene } Rule magnataur_LevelUp_Rule { criteria LevelUp Ismagnataur response magnataur_LevelUp } Response magnataur_AllyNearIsAllySpirit_BreakerEarlyGame { scene "scenes/magnataur/magnataur_magn_ally_01.vcd" nodelay noscene speakonce } Rule magnataur_AllyNearIsAllySpirit_BreakerEarlyGame_Rule { criteria AllyNear Ismagnataur IsAllySpirit_Breaker EarlyGame response magnataur_AllyNearIsAllySpirit_BreakerEarlyGame } Response magnataur_AllyNearIsAllyQueenofPainEarlyGame { scene "scenes/magnataur/magnataur_magn_ally_02.vcd" nodelay noscene speakonce } Rule magnataur_AllyNearIsAllyQueenofPainEarlyGame_Rule { criteria AllyNear Ismagnataur IsAllyQueenofPain EarlyGame response magnataur_AllyNearIsAllyQueenofPainEarlyGame } Response magnataur_AllyNearIsAllyDeath_ProphetEarlyGame { scene "scenes/magnataur/magnataur_magn_ally_03.vcd" nodelay noscene speakonce } Rule magnataur_AllyNearIsAllyDeath_ProphetEarlyGame_Rule { criteria AllyNear Ismagnataur IsAllyDeath_Prophet EarlyGame response magnataur_AllyNearIsAllyDeath_ProphetEarlyGame } Response magnataur_AllyNearIsAllyLeshracEarlyGame { scene "scenes/magnataur/magnataur_magn_ally_04.vcd" nodelay noscene speakonce } Rule magnataur_AllyNearIsAllyLeshracEarlyGame_Rule { criteria AllyNear Ismagnataur IsAllyLeshrac EarlyGame response magnataur_AllyNearIsAllyLeshracEarlyGame } Response magnataur_LastHit { scene "scenes/magnataur/magnataur_magn_lasthit_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lasthit_10.vcd" nodelay noscene } Rule magnataur_LastHit_Rule { criteria LastHit Ismagnataur response magnataur_LastHit } Response magnataur_Death { scene "scenes/magnataur/magnataur_magn_death_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_death_14.vcd" nodelay noscene } Rule magnataur_Death_Rule { criteria Death Ismagnataur response magnataur_Death } Response magnataur_DeathIsReincarnating { scene "scenes/magnataur/magnataur_magn_fastres_01.vcd" nodelay noscene } Rule magnataur_DeathIsReincarnating_Rule { criteria Death Ismagnataur IsReincarnating response magnataur_DeathIsReincarnating } Response magnataur_Respawn { scene "scenes/magnataur/magnataur_magn_respawn_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_respawn_12.vcd" nodelay noscene } Rule magnataur_Respawn_Rule { criteria Respawn Ismagnataur response magnataur_Respawn } Response magnataur_Select { scene "scenes/magnataur/magnataur_magn_rare_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rare_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rare_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_rare_05.vcd" nodelay noscene } Rule magnataur_Select_Rule { criteria Select Ismagnataur response magnataur_Select } Response magnataur_PurchaseIsExpensiveItem { scene "scenes/magnataur/magnataur_magn_purch_01.vcd" nodelay noscene speakonce scene "scenes/magnataur/magnataur_magn_purch_02.vcd" nodelay noscene speakonce scene "scenes/magnataur/magnataur_magn_purch_03.vcd" nodelay noscene speakonce scene "scenes/magnataur/magnataur_magn_purch_04.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsExpensiveItem_Rule { criteria Purchase Ismagnataur IsExpensiveItem response magnataur_PurchaseIsExpensiveItem } Response magnataur_PurchaseIsUltimateScepter { scene "scenes/magnataur/magnataur_magn_scepter_01.vcd" nodelay noscene speakonce scene "scenes/magnataur/magnataur_magn_scepter_02.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsUltimateScepter_Rule { criteria Purchase Ismagnataur IsUltimateScepter response magnataur_PurchaseIsUltimateScepter } Response magnataur_PurchaseIsBlinkDagger { scene "scenes/magnataur/magnataur_magn_blink_01.vcd" nodelay noscene speakonce scene "scenes/magnataur/magnataur_magn_blink_02.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsBlinkDagger_Rule { criteria Purchase Ismagnataur IsBlinkDagger response magnataur_PurchaseIsBlinkDagger } Response magnataur_PurchaseIsDaedalus { scene "scenes/magnataur/magnataur_magn_items_01.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsDaedalus_Rule { criteria Purchase Ismagnataur IsDaedalus response magnataur_PurchaseIsDaedalus } Response magnataur_PurchaseIsMaskofMadness { scene "scenes/magnataur/magnataur_magn_items_02.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsMaskofMadness_Rule { criteria Purchase Ismagnataur IsMaskofMadness response magnataur_PurchaseIsMaskofMadness } Response magnataur_PurchaseIsHeart { scene "scenes/magnataur/magnataur_magn_items_03.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsHeart_Rule { criteria Purchase Ismagnataur IsHeart response magnataur_PurchaseIsHeart } Response magnataur_PurchaseIsAssaultCuirass { scene "scenes/magnataur/magnataur_magn_items_04.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsAssaultCuirass_Rule { criteria Purchase Ismagnataur IsAssaultCuirass response magnataur_PurchaseIsAssaultCuirass } Response magnataur_PurchaseIsDesolator { scene "scenes/magnataur/magnataur_magn_items_05.vcd" nodelay noscene speakonce } Rule magnataur_PurchaseIsDesolator_Rule { criteria Purchase Ismagnataur IsDesolator response magnataur_PurchaseIsDesolator } Response magnataur_Bottling { scene "scenes/magnataur/magnataur_magn_bottle_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_bottle_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_bottle_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_bottle_04.vcd" nodelay noscene } Rule magnataur_Bottling_Rule { criteria Bottling Ismagnataur response magnataur_Bottling } Response magnataur_Deny { scene "scenes/magnataur/magnataur_magn_deny_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_09.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_10.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_11.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_12.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_13.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_14.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_15.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_16.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_17.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_18.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_19.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_20.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_21.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_22.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_23.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_deny_24.vcd" nodelay noscene } Rule magnataur_Deny_Rule { criteria Deny Ismagnataur response magnataur_Deny } Response magnataur_MissingIsLaneTop { scene "scenes/magnataur/magnataur_magn_lane_missing_01.vcd" nodelay noscene } Rule magnataur_MissingIsLaneTop_Rule { criteria Missing Ismagnataur IsLaneTop response magnataur_MissingIsLaneTop } Response magnataur_MissingIsLaneMid { scene "scenes/magnataur/magnataur_magn_lane_missing_02.vcd" nodelay noscene } Rule magnataur_MissingIsLaneMid_Rule { criteria Missing Ismagnataur IsLaneMid response magnataur_MissingIsLaneMid } Response magnataur_MissingIsLaneBot { scene "scenes/magnataur/magnataur_magn_lane_missing_03.vcd" nodelay noscene } Rule magnataur_MissingIsLaneBot_Rule { criteria Missing Ismagnataur IsLaneBot response magnataur_MissingIsLaneBot } Response magnataur_ItemDropIsCommonDrop { scene "scenes/magnataur/magnataur_magn_item_common_01.vcd" nodelay noscene } Rule magnataur_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ismagnataur IsCommonDrop response magnataur_ItemDropIsCommonDrop } Response magnataur_ItemDropIsRareDrop { scene "scenes/magnataur/magnataur_magn_item_moderate_01.vcd" nodelay noscene } Rule magnataur_ItemDropIsRareDrop_Rule { criteria ItemDrop Ismagnataur IsRareDrop response magnataur_ItemDropIsRareDrop } Response magnataur_ItemDropIsUltraRareDrop { scene "scenes/magnataur/magnataur_magn_item_rare_01.vcd" nodelay noscene } Rule magnataur_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ismagnataur IsUltraRareDrop response magnataur_ItemDropIsUltraRareDrop } Response magnataur_Immortality { scene "scenes/magnataur/magnataur_magn_immort_01.vcd" nodelay noscene } Rule magnataur_Immortality_Rule { criteria Immortality Ismagnataur response magnataur_Immortality } Response magnataur_PowerupIsPowerupHaste { scene "scenes/magnataur/magnataur_magn_haste_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_haste_02.vcd" nodelay noscene } Rule magnataur_PowerupIsPowerupHaste_Rule { criteria Powerup Ismagnataur IsPowerupHaste response magnataur_PowerupIsPowerupHaste } Response magnataur_PowerupIsPowerupDoubleDamage { scene "scenes/magnataur/magnataur_magn_doubdam_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_doubdam_02.vcd" nodelay noscene } Rule magnataur_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ismagnataur IsPowerupDoubleDamage response magnataur_PowerupIsPowerupDoubleDamage } Response magnataur_PowerupIsPowerupRegeneration { scene "scenes/magnataur/magnataur_magn_regen_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_regen_02.vcd" nodelay noscene } Rule magnataur_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ismagnataur IsPowerupRegeneration response magnataur_PowerupIsPowerupRegeneration } Response magnataur_PowerupIsPowerupBounty { scene "scenes/magnataur/magnataur_magn_item_moderate_01.vcd" nodelay noscene respeakdelay 300 } Rule magnataur_PowerupIsPowerupBounty_Rule { criteria Powerup Ismagnataur IsPowerupBounty response magnataur_PowerupIsPowerupBounty } Response magnataur_PowerupIsPowerupArcane { scene "scenes/magnataur/magnataur_magn_purch_04.vcd" nodelay noscene respeakdelay 300 } Rule magnataur_PowerupIsPowerupArcane_Rule { criteria Powerup Ismagnataur IsPowerupArcane response magnataur_PowerupIsPowerupArcane } Response magnataur_PowerupIsPowerupIllusion { scene "scenes/magnataur/magnataur_magn_illus_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_illus_02.vcd" nodelay noscene } Rule magnataur_PowerupIsPowerupIllusion_Rule { criteria Powerup Ismagnataur IsPowerupIllusion response magnataur_PowerupIsPowerupIllusion } Response magnataur_PowerupIsPowerupInvisibility { scene "scenes/magnataur/magnataur_magn_invis_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_invis_02.vcd" nodelay noscene } Rule magnataur_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ismagnataur IsPowerupInvisibility response magnataur_PowerupIsPowerupInvisibility } Response magnataur_CooldownLittleNag { scene "scenes/magnataur/magnataur_magn_notyet_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_07.vcd" nodelay noscene } Rule magnataur_CooldownLittleNag_Rule { criteria Cooldown Ismagnataur LittleNag response magnataur_CooldownLittleNag } Response magnataur_CooldownMediumNag { scene "scenes/magnataur/magnataur_magn_notyet_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_08.vcd" nodelay noscene } Rule magnataur_CooldownMediumNag_Rule { criteria Cooldown Ismagnataur MediumNag response magnataur_CooldownMediumNag } Response magnataur_CooldownSuperNag { scene "scenes/magnataur/magnataur_magn_notyet_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_notyet_09.vcd" nodelay noscene } Rule magnataur_CooldownSuperNag_Rule { criteria Cooldown Ismagnataur SuperNag response magnataur_CooldownSuperNag } Response magnataur_NoManaLittleNag { scene "scenes/magnataur/magnataur_magn_nomana_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_07.vcd" nodelay noscene } Rule magnataur_NoManaLittleNag_Rule { criteria NoMana Ismagnataur LittleNag response magnataur_NoManaLittleNag } Response magnataur_NoManaMediumNag { scene "scenes/magnataur/magnataur_magn_nomana_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_08.vcd" nodelay noscene } Rule magnataur_NoManaMediumNag_Rule { criteria NoMana Ismagnataur MediumNag response magnataur_NoManaMediumNag } Response magnataur_NoManaSuperNag { scene "scenes/magnataur/magnataur_magn_nomana_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_nomana_09.vcd" nodelay noscene } Rule magnataur_NoManaSuperNag_Rule { criteria NoMana Ismagnataur SuperNag response magnataur_NoManaSuperNag } Response magnataur_Thanks { scene "scenes/magnataur/magnataur_magn_thanks_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_thanks_02.vcd" nodelay noscene } Rule magnataur_Thanks_Rule { criteria Thanks Ismagnataur response magnataur_Thanks } Response magnataur_PainChance_25% { scene "scenes/magnataur/magnataur_magn_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule magnataur_PainChance_25%_Rule { criteria Pain Ismagnataur Chance_25% response magnataur_PainChance_25% } Response magnataur_Pain { scene "scenes/magnataur/magnataur_magn_pain_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_08.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_pain_09.vcd" nodelay noscene } Rule magnataur_Pain_Rule { criteria Pain Ismagnataur response magnataur_Pain } Response magnataur_InTheBag { scene "scenes/magnataur/magnataur_magn_inthebag_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_inthebag_02.vcd" nodelay noscene } Rule magnataur_InTheBag_Rule { criteria InTheBag Ismagnataur response magnataur_InTheBag } Response magnataur_Defeat { scene "scenes/magnataur/magnataur_magn_lose_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lose_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lose_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lose_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lose_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_lose_06.vcd" nodelay noscene } Rule magnataur_Defeat_Rule { criteria Defeat Ismagnataur response magnataur_Defeat } Response magnataur_Victory { scene "scenes/magnataur/magnataur_magn_win_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_win_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_win_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_win_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_win_06.vcd" nodelay noscene } Rule magnataur_Victory_Rule { criteria Victory Ismagnataur response magnataur_Victory } Response magnataur_EmoteIsEmoteLaugh { scene "scenes/magnataur/magnataur_magn_laugh_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_02.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_04.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_05.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_06.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_07.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_laugh_08.vcd" nodelay noscene } Rule magnataur_EmoteIsEmoteLaugh_Rule { criteria Emote Ismagnataur IsEmoteLaugh response magnataur_EmoteIsEmoteLaugh } Response magnataur_TauntMagnusTauntMagPower { scene "scenes/magnataur/magnataur_magn_happy_01.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_happy_03.vcd" nodelay noscene scene "scenes/magnataur/magnataur_magn_happy_05.vcd" nodelay noscene } Rule magnataur_TauntMagnusTauntMagPower_Rule { criteria Taunt Ismagnataur MagnusTauntMagPower response magnataur_TauntMagnusTauntMagPower }