criterion "Islone_druid" "classname" "npc_dota_hero_lone_druid" weight 5 required criterion "IsEnemylone_druid" "targetclassname" "npc_dota_hero_lone_druid" weight 5 required criterion "IsAllylone_druid" "nearby_ally" "npc_dota_hero_lone_druid" weight 5 required criterion "IsBearForm" "trueform" "1" weight 5 required criterion "IsLoneDruidSummonBear" "abilityname" "lone_druid_spirit_bear" weight 5 required criterion "IsLoneDruidBearReturn" "abilityname" "lone_druid_spirit_bear_return" weight 5 required criterion "IsLoneDruidTransformToBear" "abilityname" "lone_druid_true_form" weight 5 required criterion "IsLoneDruidTransformToHuman" "abilityname" "lone_druid_true_form_druid" weight 5 required criterion "IsLoneDruidBattleCry" "abilityname" "lone_druid_true_form_battle_cry" weight 5 required criterion "IsLoneDruidLoadoutSpawn" "special_spawn" "lone_druid_loadout_spawn" weight 5 required criterion "IsSpiritBear1" "creaturename" "npc_dota_lone_druid_bear1" weight 5 required criterion "IsSpiritBear2" "creaturename" "npc_dota_lone_druid_bear2" weight 5 required criterion "IsSpiritBear3" "creaturename" "npc_dota_lone_druid_bear3" weight 5 required criterion "IsSpiritBear4" "creaturename" "npc_dota_lone_druid_bear4" weight 5 required Response lone_druid_Spawn { scene "scenes/lone_druid/lone_druid_lone_druid_spawn_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_05.vcd" nodelay noscene } Rule lone_druid_Spawn_Rule { criteria Spawn Islone_druid response lone_druid_Spawn } Response lone_druid_SpawnChance_5% { scene "scenes/lone_druid/lone_druid_lone_druid_spawn_06.vcd" nodelay noscene } Rule lone_druid_SpawnChance_5%_Rule { criteria Spawn Islone_druid Chance_5% response lone_druid_SpawnChance_5% } Response lone_druid_CustomIsGameStart { scene "scenes/lone_druid/lone_druid_lone_druid_battlebegins_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_battlebegins_02.vcd" nodelay noscene } Rule lone_druid_CustomIsGameStart_Rule { criteria Custom Islone_druid IsGameStart response lone_druid_CustomIsGameStart } Response lone_druid_CustomIsLoneDruidLoadoutSpawn { scene "scenes/lone_druid/lone_druid_lone_druid_spawn_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_spawn_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_cast_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_ability_spiritbear_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_win_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_cast_03.vcd" nodelay noscene } Rule lone_druid_CustomIsLoneDruidLoadoutSpawn_Rule { criteria Custom Islone_druid IsLoneDruidLoadoutSpawn response lone_druid_CustomIsLoneDruidLoadoutSpawn } Response lone_druid_KillIsFirstBlood { scene "scenes/lone_druid/lone_druid_lone_druid_firstblood_01.vcd" nodelay noscene } Rule lone_druid_KillIsFirstBlood_Rule { criteria Kill Islone_druid IsFirstBlood response lone_druid_KillIsFirstBlood } Response lone_druid_Kill { scene "scenes/lone_druid/lone_druid_lone_druid_kill_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_kill_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_06.vcd" nodelay noscene } Rule lone_druid_Kill_Rule { criteria Kill Islone_druid response lone_druid_Kill } Response lone_druid_KillIsEnemyUrsaChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_05.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyUrsaChance_35%_Rule { criteria Kill Islone_druid IsEnemyUrsa Chance_35% response lone_druid_KillIsEnemyUrsaChance_35% } Response lone_druid_KillIsEnemyShadowShamanChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_07.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyShadowShamanChance_35%_Rule { criteria Kill Islone_druid IsEnemyShadowShaman Chance_35% response lone_druid_KillIsEnemyShadowShamanChance_35% } Response lone_druid_KillIsEnemyWitchDoctorChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_08.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyWitchDoctorChance_35%_Rule { criteria Kill Islone_druid IsEnemyWitchDoctor Chance_35% response lone_druid_KillIsEnemyWitchDoctorChance_35% } Response lone_druid_KillIsEnemyEnchantressChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_09.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyEnchantressChance_35%_Rule { criteria Kill Islone_druid IsEnemyEnchantress Chance_35% response lone_druid_KillIsEnemyEnchantressChance_35% } Response lone_druid_KillIsEnemyTinkerChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_10.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyTinkerChance_35%_Rule { criteria Kill Islone_druid IsEnemyTinker Chance_35% response lone_druid_KillIsEnemyTinkerChance_35% } Response lone_druid_KillIsEnemyDragon_KnightChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_11.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyDragon_KnightChance_35%_Rule { criteria Kill Islone_druid IsEnemyDragon_Knight Chance_35% response lone_druid_KillIsEnemyDragon_KnightChance_35% } Response lone_druid_KillIsEnemyDeath_ProphetChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_12.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyDeath_ProphetChance_35%_Rule { criteria Kill Islone_druid IsEnemyDeath_Prophet Chance_35% response lone_druid_KillIsEnemyDeath_ProphetChance_35% } Response lone_druid_KillIsEnemyDazzleChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_13.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyDazzleChance_35%_Rule { criteria Kill Islone_druid IsEnemyDazzle Chance_35% response lone_druid_KillIsEnemyDazzleChance_35% } Response lone_druid_KillIsEnemyInvokerChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_16.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyInvokerChance_35%_Rule { criteria Kill Islone_druid IsEnemyInvoker Chance_35% response lone_druid_KillIsEnemyInvokerChance_35% } Response lone_druid_KillIsEnemyFurionChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_18.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_19.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyFurionChance_35%_Rule { criteria Kill Islone_druid IsEnemyFurion Chance_35% response lone_druid_KillIsEnemyFurionChance_35% } Response lone_druid_KillIsEnemyLycanChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_20.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_22.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_23.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_25.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rival_26.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyLycanChance_35%_Rule { criteria Kill Islone_druid IsEnemyLycan Chance_35% response lone_druid_KillIsEnemyLycanChance_35% } Response lone_druid_KillIsEnemyTidehunterChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_27.vcd" nodelay noscene } Rule lone_druid_KillIsEnemyTidehunterChance_35%_Rule { criteria Kill Islone_druid IsEnemyTidehunter Chance_35% response lone_druid_KillIsEnemyTidehunterChance_35% } Response lone_druid_KillIsEnemySlardarChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_rival_28.vcd" nodelay noscene } Rule lone_druid_KillIsEnemySlardarChance_35%_Rule { criteria Kill Islone_druid IsEnemySlardar Chance_35% response lone_druid_KillIsEnemySlardarChance_35% } Response lone_druid_KillIsFirstBloodIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_firstblood_01.vcd" nodelay noscene } Rule lone_druid_KillIsFirstBloodIsBearForm_Rule { criteria Kill Islone_druid IsFirstBlood IsBearForm response lone_druid_KillIsFirstBloodIsBearForm } Response lone_druid_KillIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_kill_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_06.vcd" nodelay noscene } Rule lone_druid_KillIsBearForm_Rule { criteria Kill Islone_druid IsBearForm response lone_druid_KillIsBearForm } Response lone_druid_KillIsBearFormIsEnemyUrsaChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_05.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyUrsaChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyUrsa Chance_35% response lone_druid_KillIsBearFormIsEnemyUrsaChance_35% } Response lone_druid_KillIsBearFormIsEnemyShadowShamanChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_07.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyShadowShamanChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyShadowShaman Chance_35% response lone_druid_KillIsBearFormIsEnemyShadowShamanChance_35% } Response lone_druid_KillIsBearFormIsEnemyWitchDoctorChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_08.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyWitchDoctorChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyWitchDoctor Chance_35% response lone_druid_KillIsBearFormIsEnemyWitchDoctorChance_35% } Response lone_druid_KillIsBearFormIsEnemyEnchantressChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_09.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyEnchantressChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyEnchantress Chance_35% response lone_druid_KillIsBearFormIsEnemyEnchantressChance_35% } Response lone_druid_KillIsBearFormIsEnemyTinkerChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_10.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyTinkerChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyTinker Chance_35% response lone_druid_KillIsBearFormIsEnemyTinkerChance_35% } Response lone_druid_KillIsBearFormIsEnemyDragon_KnightChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_11.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyDragon_KnightChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyDragon_Knight Chance_35% response lone_druid_KillIsBearFormIsEnemyDragon_KnightChance_35% } Response lone_druid_KillIsBearFormIsEnemyDeath_ProphetChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_12.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyDeath_ProphetChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyDeath_Prophet Chance_35% response lone_druid_KillIsBearFormIsEnemyDeath_ProphetChance_35% } Response lone_druid_KillIsBearFormIsEnemyDazzleChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_13.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyDazzleChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyDazzle Chance_35% response lone_druid_KillIsBearFormIsEnemyDazzleChance_35% } Response lone_druid_KillIsBearFormIsEnemyInvokerChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_16.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyInvokerChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyInvoker Chance_35% response lone_druid_KillIsBearFormIsEnemyInvokerChance_35% } Response lone_druid_KillIsBearFormIsEnemyFurionChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_18.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_19.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyFurionChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyFurion Chance_35% response lone_druid_KillIsBearFormIsEnemyFurionChance_35% } Response lone_druid_KillIsBearFormIsEnemyLycanChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_20.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_22.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_23.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_25.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_26.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyLycanChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyLycan Chance_35% response lone_druid_KillIsBearFormIsEnemyLycanChance_35% } Response lone_druid_KillIsBearFormIsEnemyTidehunterChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_27.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemyTidehunterChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemyTidehunter Chance_35% response lone_druid_KillIsBearFormIsEnemyTidehunterChance_35% } Response lone_druid_KillIsBearFormIsEnemySlardarChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_28.vcd" nodelay noscene } Rule lone_druid_KillIsBearFormIsEnemySlardarChance_35%_Rule { criteria Kill Islone_druid IsBearForm IsEnemySlardar Chance_35% response lone_druid_KillIsBearFormIsEnemySlardarChance_35% } Response lone_druid_Move { scene "scenes/lone_druid/lone_druid_lone_druid_move_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_16.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_18.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_19.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_20.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_22.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_23.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_25.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_26.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_27.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_move_28.vcd" nodelay noscene } Rule lone_druid_Move_Rule { criteria Move Islone_druid response lone_druid_Move } Response lone_druid_MoveIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_16.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_18.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_19.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_20.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_22.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_23.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_25.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_26.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_27.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_move_28.vcd" nodelay noscene } Rule lone_druid_MoveIsBearForm_Rule { criteria Move Islone_druid IsBearForm response lone_druid_MoveIsBearForm } Response lone_druid_Attack { scene "scenes/lone_druid/lone_druid_lone_druid_attack_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_attack_13.vcd" nodelay noscene } Rule lone_druid_Attack_Rule { criteria Attack Islone_druid response lone_druid_Attack } Response lone_druid_AttackIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_attack_13.vcd" nodelay noscene } Rule lone_druid_AttackIsBearForm_Rule { criteria Attack Islone_druid IsBearForm response lone_druid_AttackIsBearForm } Response lone_druid_CastOrder { scene "scenes/lone_druid/lone_druid_lone_druid_cast_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_cast_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_cast_03.vcd" nodelay noscene } Rule lone_druid_CastOrder_Rule { criteria CastOrder Islone_druid response lone_druid_CastOrder } Response lone_druid_CastOrderIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_cast_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_cast_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_cast_03.vcd" nodelay noscene } Rule lone_druid_CastOrderIsBearForm_Rule { criteria CastOrder Islone_druid IsBearForm response lone_druid_CastOrderIsBearForm } Response lone_druid_CastExecuteIsLoneDruidSummonBear { scene "scenes/lone_druid/lone_druid_lone_druid_ability_spiritbear_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_ability_spiritbear_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_ability_spiritbear_03.vcd" nodelay noscene } Rule lone_druid_CastExecuteIsLoneDruidSummonBear_Rule { criteria CastExecute Islone_druid IsLoneDruidSummonBear response lone_druid_CastExecuteIsLoneDruidSummonBear } Response lone_druid_CastExecuteIsBearFormIsLoneDruidSummonBear { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_ability_spiritbear_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_ability_spiritbear_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_ability_spiritbear_03.vcd" nodelay noscene } Rule lone_druid_CastExecuteIsBearFormIsLoneDruidSummonBear_Rule { criteria CastExecute Islone_druid IsBearForm IsLoneDruidSummonBear response lone_druid_CastExecuteIsBearFormIsLoneDruidSummonBear } Response lone_druid_LevelUp { scene "scenes/lone_druid/lone_druid_lone_druid_level_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_level_13.vcd" nodelay noscene } Rule lone_druid_LevelUp_Rule { criteria LevelUp Islone_druid response lone_druid_LevelUp } Response lone_druid_LevelUpIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_level_13.vcd" nodelay noscene } Rule lone_druid_LevelUpIsBearForm_Rule { criteria LevelUp Islone_druid IsBearForm response lone_druid_LevelUpIsBearForm } Response lone_druid_AllyNearIsAllyFurionEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_29.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyFurionEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyFurion EarlyGame response lone_druid_AllyNearIsAllyFurionEarlyGame } Response lone_druid_AllyNearIsAllyUrsaEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_30.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyUrsaEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyUrsa EarlyGame response lone_druid_AllyNearIsAllyUrsaEarlyGame } Response lone_druid_AllyNearIsAllyEnchantressEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_31.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyEnchantressEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyEnchantress EarlyGame response lone_druid_AllyNearIsAllyEnchantressEarlyGame } Response lone_druid_AllyNearIsAllyPuckEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_32.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyPuckEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyPuck EarlyGame response lone_druid_AllyNearIsAllyPuckEarlyGame } Response lone_druid_AllyNearIsAllyDragon_KnightEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_33.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyDragon_KnightEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyDragon_Knight EarlyGame response lone_druid_AllyNearIsAllyDragon_KnightEarlyGame } Response lone_druid_AllyNearIsAllyLycanEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_34.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyLycanEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyLycan EarlyGame response lone_druid_AllyNearIsAllyLycanEarlyGame } Response lone_druid_AllyNearIsAllyChenEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_rival_35.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsAllyChenEarlyGame_Rule { criteria AllyNear Islone_druid IsAllyChen EarlyGame response lone_druid_AllyNearIsAllyChenEarlyGame } Response lone_druid_AllyNearIsBearFormChance_25%IsAllyDragon_KnightEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_33.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsBearFormChance_25%IsAllyDragon_KnightEarlyGame_Rule { criteria AllyNear Islone_druid IsBearForm Chance_25% IsAllyDragon_Knight EarlyGame response lone_druid_AllyNearIsBearFormChance_25%IsAllyDragon_KnightEarlyGame } Response lone_druid_AllyNearIsBearFormChance_25%IsAllyLycanEarlyGame { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rival_34.vcd" nodelay noscene speakonce } Rule lone_druid_AllyNearIsBearFormChance_25%IsAllyLycanEarlyGame_Rule { criteria AllyNear Islone_druid IsBearForm Chance_25% IsAllyLycan EarlyGame response lone_druid_AllyNearIsBearFormChance_25%IsAllyLycanEarlyGame } Response lone_druid_LastHit { scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_09.vcd" nodelay noscene } Rule lone_druid_LastHit_Rule { criteria LastHit Islone_druid response lone_druid_LastHit } Response lone_druid_LastHitIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_09.vcd" nodelay noscene } Rule lone_druid_LastHitIsBearForm_Rule { criteria LastHit Islone_druid IsBearForm response lone_druid_LastHitIsBearForm } Response lone_druid_Death { scene "scenes/lone_druid/lone_druid_lone_druid_death_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_25.vcd" nodelay noscene } Rule lone_druid_Death_Rule { criteria Death Islone_druid response lone_druid_Death } Response lone_druid_DeathIsEnemyLycanChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_death_16.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_18.vcd" nodelay noscene } Rule lone_druid_DeathIsEnemyLycanChance_25%_Rule { criteria Death Islone_druid IsEnemyLycan Chance_25% response lone_druid_DeathIsEnemyLycanChance_25% } Response lone_druid_DeathIsEnemyFurionChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_death_19.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_20.vcd" nodelay noscene } Rule lone_druid_DeathIsEnemyFurionChance_35%_Rule { criteria Death Islone_druid IsEnemyFurion Chance_35% response lone_druid_DeathIsEnemyFurionChance_35% } Response lone_druid_DeathIsReincarnating { scene "scenes/lone_druid/lone_druid_lone_druid_fastres_01.vcd" nodelay noscene } Rule lone_druid_DeathIsReincarnating_Rule { criteria Death Islone_druid IsReincarnating response lone_druid_DeathIsReincarnating } Response lone_druid_DeathIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_14.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_15.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_24.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_25.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_29.vcd" nodelay noscene } Rule lone_druid_DeathIsBearForm_Rule { criteria Death Islone_druid IsBearForm response lone_druid_DeathIsBearForm } Response lone_druid_DeathIsBearFormIsEnemyLycanChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_16.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_17.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_18.vcd" nodelay noscene } Rule lone_druid_DeathIsBearFormIsEnemyLycanChance_25%_Rule { criteria Death Islone_druid IsBearForm IsEnemyLycan Chance_25% response lone_druid_DeathIsBearFormIsEnemyLycanChance_25% } Response lone_druid_DeathIsBearFormIsEnemyFurionChance_35% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_19.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_20.vcd" nodelay noscene } Rule lone_druid_DeathIsBearFormIsEnemyFurionChance_35%_Rule { criteria Death Islone_druid IsBearForm IsEnemyFurion Chance_35% response lone_druid_DeathIsBearFormIsEnemyFurionChance_35% } Response lone_druid_DeathIsReincarnatingIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_fastres_01.vcd" nodelay noscene } Rule lone_druid_DeathIsReincarnatingIsBearForm_Rule { criteria Death Islone_druid IsReincarnating IsBearForm response lone_druid_DeathIsReincarnatingIsBearForm } Response lone_druid_PetDeathIsSpiritBear1 { scene "scenes/lone_druid/lone_druid_lone_druid_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear1_Rule { criteria PetDeath Islone_druid IsSpiritBear1 response lone_druid_PetDeathIsSpiritBear1 } Response lone_druid_PetDeathIsSpiritBear2 { scene "scenes/lone_druid/lone_druid_lone_druid_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear2_Rule { criteria PetDeath Islone_druid IsSpiritBear2 response lone_druid_PetDeathIsSpiritBear2 } Response lone_druid_PetDeathIsSpiritBear3 { scene "scenes/lone_druid/lone_druid_lone_druid_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear3_Rule { criteria PetDeath Islone_druid IsSpiritBear3 response lone_druid_PetDeathIsSpiritBear3 } Response lone_druid_PetDeathIsSpiritBear4 { scene "scenes/lone_druid/lone_druid_lone_druid_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear4_Rule { criteria PetDeath Islone_druid IsSpiritBear4 response lone_druid_PetDeathIsSpiritBear4 } Response lone_druid_PetDeathIsSpiritBear1IsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear1IsBearForm_Rule { criteria PetDeath Islone_druid IsSpiritBear1 IsBearForm response lone_druid_PetDeathIsSpiritBear1IsBearForm } Response lone_druid_PetDeathIsSpiritBear2IsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear2IsBearForm_Rule { criteria PetDeath Islone_druid IsSpiritBear2 IsBearForm response lone_druid_PetDeathIsSpiritBear2IsBearForm } Response lone_druid_PetDeathIsSpiritBear3IsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear3IsBearForm_Rule { criteria PetDeath Islone_druid IsSpiritBear3 IsBearForm response lone_druid_PetDeathIsSpiritBear3IsBearForm } Response lone_druid_PetDeathIsSpiritBear4IsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_21.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_death_22.vcd" nodelay noscene } Rule lone_druid_PetDeathIsSpiritBear4IsBearForm_Rule { criteria PetDeath Islone_druid IsSpiritBear4 IsBearForm response lone_druid_PetDeathIsSpiritBear4IsBearForm } Response lone_druid_Respawn { scene "scenes/lone_druid/lone_druid_lone_druid_respawn_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_respawn_10.vcd" nodelay noscene } Rule lone_druid_Respawn_Rule { criteria Respawn Islone_druid response lone_druid_Respawn } Response lone_druid_Select { scene "scenes/lone_druid/lone_druid_lone_druid_rare_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rare_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_rare_03.vcd" nodelay noscene } Rule lone_druid_Select_Rule { criteria Select Islone_druid response lone_druid_Select } Response lone_druid_SelectIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rare_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rare_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_rare_03.vcd" nodelay noscene } Rule lone_druid_SelectIsBearForm_Rule { criteria Select Islone_druid IsBearForm response lone_druid_SelectIsBearForm } Response lone_druid_PurchaseIsExpensiveItem { scene "scenes/lone_druid/lone_druid_lone_druid_purch_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_purch_02.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_purch_03.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_purch_04.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_purch_05.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsExpensiveItem_Rule { criteria Purchase Islone_druid IsExpensiveItem response lone_druid_PurchaseIsExpensiveItem } Response lone_druid_PurchaseIsBlinkDagger { scene "scenes/lone_druid/lone_druid_lone_druid_blink_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_blink_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBlinkDagger_Rule { criteria Purchase Islone_druid IsBlinkDagger response lone_druid_PurchaseIsBlinkDagger } Response lone_druid_PurchaseIsUltimateScepter { scene "scenes/lone_druid/lone_druid_lone_druid_scepter_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_scepter_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsUltimateScepter_Rule { criteria Purchase Islone_druid IsUltimateScepter response lone_druid_PurchaseIsUltimateScepter } Response lone_druid_PurchaseIsRadiance { scene "scenes/lone_druid/lone_druid_lone_druid_item_01.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsRadiance_Rule { criteria Purchase Islone_druid IsRadiance response lone_druid_PurchaseIsRadiance } Response lone_druid_PurchaseIsSheepstick { scene "scenes/lone_druid/lone_druid_lone_druid_item_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsSheepstick_Rule { criteria Purchase Islone_druid IsSheepstick response lone_druid_PurchaseIsSheepstick } Response lone_druid_PurchaseIsAssaultCuirass { scene "scenes/lone_druid/lone_druid_lone_druid_item_03.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsAssaultCuirass_Rule { criteria Purchase Islone_druid IsAssaultCuirass response lone_druid_PurchaseIsAssaultCuirass } Response lone_druid_PurchaseIsDaedalus { scene "scenes/lone_druid/lone_druid_lone_druid_item_05.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsDaedalus_Rule { criteria Purchase Islone_druid IsDaedalus response lone_druid_PurchaseIsDaedalus } Response lone_druid_PurchaseIsHeart { scene "scenes/lone_druid/lone_druid_lone_druid_item_06.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsHeart_Rule { criteria Purchase Islone_druid IsHeart response lone_druid_PurchaseIsHeart } Response lone_druid_PurchaseIsHandOfMidas { scene "scenes/lone_druid/lone_druid_lone_druid_item_08.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsHandOfMidas_Rule { criteria Purchase Islone_druid IsHandOfMidas response lone_druid_PurchaseIsHandOfMidas } Response lone_druid_PurchaseIsHyperstone { scene "scenes/lone_druid/lone_druid_lone_druid_item_09.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsHyperstone_Rule { criteria Purchase Islone_druid IsHyperstone response lone_druid_PurchaseIsHyperstone } Response lone_druid_PurchaseIsBlackKingBar { scene "scenes/lone_druid/lone_druid_lone_druid_item_10.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBlackKingBar_Rule { criteria Purchase Islone_druid IsBlackKingBar response lone_druid_PurchaseIsBlackKingBar } Response lone_druid_PurchaseIsMaskOfMadness { scene "scenes/lone_druid/lone_druid_lone_druid_item_12.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsMaskOfMadness_Rule { criteria Purchase Islone_druid IsMaskOfMadness response lone_druid_PurchaseIsMaskOfMadness } Response lone_druid_PurchaseIsBearFormIsExpensiveItem { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_purch_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_purch_02.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_purch_03.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_purch_04.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_purch_05.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsExpensiveItem_Rule { criteria Purchase Islone_druid IsBearForm IsExpensiveItem response lone_druid_PurchaseIsBearFormIsExpensiveItem } Response lone_druid_PurchaseIsBearFormIsBlinkDagger { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_blink_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_blink_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsBlinkDagger_Rule { criteria Purchase Islone_druid IsBearForm IsBlinkDagger response lone_druid_PurchaseIsBearFormIsBlinkDagger } Response lone_druid_PurchaseIsBearFormIsUltimateScepter { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_scepter_01.vcd" nodelay noscene speakonce scene "scenes/lone_druid/lone_druid_lone_druid_bearform_scepter_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsUltimateScepter_Rule { criteria Purchase Islone_druid IsBearForm IsUltimateScepter response lone_druid_PurchaseIsBearFormIsUltimateScepter } Response lone_druid_PurchaseIsBearFormIsRadiance { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_01.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsRadiance_Rule { criteria Purchase Islone_druid IsBearForm IsRadiance response lone_druid_PurchaseIsBearFormIsRadiance } Response lone_druid_PurchaseIsBearFormIsSheepstick { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_02.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsSheepstick_Rule { criteria Purchase Islone_druid IsBearForm IsSheepstick response lone_druid_PurchaseIsBearFormIsSheepstick } Response lone_druid_PurchaseIsBearFormIsAssaultCuirass { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_04.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsAssaultCuirass_Rule { criteria Purchase Islone_druid IsBearForm IsAssaultCuirass response lone_druid_PurchaseIsBearFormIsAssaultCuirass } Response lone_druid_PurchaseIsBearFormIsDaedalus { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_05.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsDaedalus_Rule { criteria Purchase Islone_druid IsBearForm IsDaedalus response lone_druid_PurchaseIsBearFormIsDaedalus } Response lone_druid_PurchaseIsBearFormIsHeart { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_06.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsHeart_Rule { criteria Purchase Islone_druid IsBearForm IsHeart response lone_druid_PurchaseIsBearFormIsHeart } Response lone_druid_PurchaseIsBearFormIsHandOfMidas { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_07.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsHandOfMidas_Rule { criteria Purchase Islone_druid IsBearForm IsHandOfMidas response lone_druid_PurchaseIsBearFormIsHandOfMidas } Response lone_druid_PurchaseIsBearFormIsHyperstone { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_09.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsHyperstone_Rule { criteria Purchase Islone_druid IsBearForm IsHyperstone response lone_druid_PurchaseIsBearFormIsHyperstone } Response lone_druid_PurchaseIsBearFormIsBlackKingBar { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_11.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsBlackKingBar_Rule { criteria Purchase Islone_druid IsBearForm IsBlackKingBar response lone_druid_PurchaseIsBearFormIsBlackKingBar } Response lone_druid_PurchaseIsBearFormIsMaskOfMadness { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_item_12.vcd" nodelay noscene speakonce } Rule lone_druid_PurchaseIsBearFormIsMaskOfMadness_Rule { criteria Purchase Islone_druid IsBearForm IsMaskOfMadness response lone_druid_PurchaseIsBearFormIsMaskOfMadness } Response lone_druid_PowerupIsPowerupBounty { scene "scenes/lone_druid/lone_druid_lone_druid_lasthit_06.vcd" nodelay noscene respeakdelay 300 } Rule lone_druid_PowerupIsPowerupBounty_Rule { criteria Powerup Islone_druid IsPowerupBounty response lone_druid_PowerupIsPowerupBounty } Response lone_druid_PowerupIsPowerupHaste { scene "scenes/lone_druid/lone_druid_lone_druid_haste_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupHaste_Rule { criteria Powerup Islone_druid IsPowerupHaste response lone_druid_PowerupIsPowerupHaste } Response lone_druid_PowerupIsPowerupHasteChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_haste_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Islone_druid IsPowerupHaste Chance_25% response lone_druid_PowerupIsPowerupHasteChance_25% } Response lone_druid_PowerupIsPowerupDoubleDamage { scene "scenes/lone_druid/lone_druid_lone_druid_doubdam_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Islone_druid IsPowerupDoubleDamage response lone_druid_PowerupIsPowerupDoubleDamage } Response lone_druid_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_doubdam_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Islone_druid IsPowerupDoubleDamage Chance_25% response lone_druid_PowerupIsPowerupDoubleDamageChance_25% } Response lone_druid_PowerupIsPowerupRegeneration { scene "scenes/lone_druid/lone_druid_lone_druid_regen_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupRegeneration_Rule { criteria Powerup Islone_druid IsPowerupRegeneration response lone_druid_PowerupIsPowerupRegeneration } Response lone_druid_PowerupIsPowerupRegenerationChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_regen_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Islone_druid IsPowerupRegeneration Chance_25% response lone_druid_PowerupIsPowerupRegenerationChance_25% } Response lone_druid_PowerupIsPowerupIllusion { scene "scenes/lone_druid/lone_druid_lone_druid_illus_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupIllusion_Rule { criteria Powerup Islone_druid IsPowerupIllusion response lone_druid_PowerupIsPowerupIllusion } Response lone_druid_PowerupIsPowerupIllusionChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_illus_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Islone_druid IsPowerupIllusion Chance_25% response lone_druid_PowerupIsPowerupIllusionChance_25% } Response lone_druid_PowerupIsPowerupInvisibility { scene "scenes/lone_druid/lone_druid_lone_druid_invis_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupInvisibility_Rule { criteria Powerup Islone_druid IsPowerupInvisibility response lone_druid_PowerupIsPowerupInvisibility } Response lone_druid_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_invis_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Islone_druid IsPowerupInvisibility Chance_25% response lone_druid_PowerupIsPowerupInvisibilityChance_25% } Response lone_druid_PowerupIsPowerupArcane { scene "scenes/lone_druid/lone_druid_lone_druid_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule lone_druid_PowerupIsPowerupArcane_Rule { criteria Powerup Islone_druid IsPowerupArcane response lone_druid_PowerupIsPowerupArcane } Response lone_druid_PowerupIsBearFormIsPowerupHaste { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_haste_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupHaste_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupHaste response lone_druid_PowerupIsBearFormIsPowerupHaste } Response lone_druid_PowerupIsBearFormIsPowerupHasteChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_haste_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupHasteChance_25%_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupHaste Chance_25% response lone_druid_PowerupIsBearFormIsPowerupHasteChance_25% } Response lone_druid_PowerupIsBearFormIsPowerupDoubleDamage { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_doubdam_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupDoubleDamage_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupDoubleDamage response lone_druid_PowerupIsBearFormIsPowerupDoubleDamage } Response lone_druid_PowerupIsBearFormIsPowerupDoubleDamageChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_doubdam_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupDoubleDamage Chance_25% response lone_druid_PowerupIsBearFormIsPowerupDoubleDamageChance_25% } Response lone_druid_PowerupIsBearFormIsPowerupRegeneration { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_regen_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupRegeneration_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupRegeneration response lone_druid_PowerupIsBearFormIsPowerupRegeneration } Response lone_druid_PowerupIsBearFormIsPowerupRegenerationChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_regen_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupRegenerationChance_25%_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupRegeneration Chance_25% response lone_druid_PowerupIsBearFormIsPowerupRegenerationChance_25% } Response lone_druid_PowerupIsBearFormIsPowerupIllusion { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_illus_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupIllusion_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupIllusion response lone_druid_PowerupIsBearFormIsPowerupIllusion } Response lone_druid_PowerupIsBearFormIsPowerupIllusionChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_illus_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupIllusionChance_25%_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupIllusion Chance_25% response lone_druid_PowerupIsBearFormIsPowerupIllusionChance_25% } Response lone_druid_PowerupIsBearFormIsPowerupInvisibility { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_invis_01.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupInvisibility_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupInvisibility response lone_druid_PowerupIsBearFormIsPowerupInvisibility } Response lone_druid_PowerupIsBearFormIsPowerupInvisibilityChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_invis_02.vcd" nodelay noscene } Rule lone_druid_PowerupIsBearFormIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupInvisibility Chance_25% response lone_druid_PowerupIsBearFormIsPowerupInvisibilityChance_25% } Response lone_druid_PowerupIsBearFormIsPowerupBounty { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lasthit_06.vcd" nodelay noscene respeakdelay 300 } Rule lone_druid_PowerupIsBearFormIsPowerupBounty_Rule { criteria Powerup Islone_druid IsBearForm IsPowerupBounty response lone_druid_PowerupIsBearFormIsPowerupBounty } Response lone_druid_PowerupIsPowerupArcaneIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule lone_druid_PowerupIsPowerupArcaneIsBearForm_Rule { criteria Powerup Islone_druid IsPowerupArcane IsBearForm response lone_druid_PowerupIsPowerupArcaneIsBearForm } Response lone_druid_Bottling { scene "scenes/lone_druid/lone_druid_lone_druid_bottle_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bottle_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bottle_03.vcd" nodelay noscene } Rule lone_druid_Bottling_Rule { criteria Bottling Islone_druid response lone_druid_Bottling } Response lone_druid_BottlingIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_bottle_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_bottle_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_bottle_03.vcd" nodelay noscene } Rule lone_druid_BottlingIsBearForm_Rule { criteria Bottling Islone_druid IsBearForm response lone_druid_BottlingIsBearForm } Response lone_druid_Deny { scene "scenes/lone_druid/lone_druid_lone_druid_deny_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_deny_12.vcd" nodelay noscene } Rule lone_druid_Deny_Rule { criteria Deny Islone_druid response lone_druid_Deny } Response lone_druid_DenyIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_deny_12.vcd" nodelay noscene } Rule lone_druid_DenyIsBearForm_Rule { criteria Deny Islone_druid IsBearForm response lone_druid_DenyIsBearForm } Response lone_druid_Defeat { scene "scenes/lone_druid/lone_druid_lone_druid_lose_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lose_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_lose_03.vcd" nodelay noscene } Rule lone_druid_Defeat_Rule { criteria Defeat Islone_druid response lone_druid_Defeat } Response lone_druid_DefeatIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lose_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lose_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_lose_03.vcd" nodelay noscene } Rule lone_druid_DefeatIsBearForm_Rule { criteria Defeat Islone_druid IsBearForm response lone_druid_DefeatIsBearForm } Response lone_druid_Victory { scene "scenes/lone_druid/lone_druid_lone_druid_win_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_win_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_win_03.vcd" nodelay noscene } Rule lone_druid_Victory_Rule { criteria Victory Islone_druid response lone_druid_Victory } Response lone_druid_VictoryIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_win_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_win_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_win_03.vcd" nodelay noscene } Rule lone_druid_VictoryIsBearForm_Rule { criteria Victory Islone_druid IsBearForm response lone_druid_VictoryIsBearForm } Response lone_druid_MissingIsLaneTop { scene "scenes/lone_druid/lone_druid_lone_druid_missing_lane_01.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneTop_Rule { criteria Missing Islone_druid IsLaneTop response lone_druid_MissingIsLaneTop } Response lone_druid_MissingIsLaneMid { scene "scenes/lone_druid/lone_druid_lone_druid_missing_lane_03.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneMid_Rule { criteria Missing Islone_druid IsLaneMid response lone_druid_MissingIsLaneMid } Response lone_druid_MissingIsLaneBot { scene "scenes/lone_druid/lone_druid_lone_druid_missing_lane_05.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneBot_Rule { criteria Missing Islone_druid IsLaneBot response lone_druid_MissingIsLaneBot } Response lone_druid_MissingIsLaneTopIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_missing_lane_01.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneTopIsBearForm_Rule { criteria Missing Islone_druid IsLaneTop IsBearForm response lone_druid_MissingIsLaneTopIsBearForm } Response lone_druid_MissingIsLaneMidIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_missing_lane_03.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneMidIsBearForm_Rule { criteria Missing Islone_druid IsLaneMid IsBearForm response lone_druid_MissingIsLaneMidIsBearForm } Response lone_druid_MissingIsLaneBotIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_missing_lane_05.vcd" nodelay noscene } Rule lone_druid_MissingIsLaneBotIsBearForm_Rule { criteria Missing Islone_druid IsLaneBot IsBearForm response lone_druid_MissingIsLaneBotIsBearForm } Response lone_druid_Immortality { scene "scenes/lone_druid/lone_druid_lone_druid_immort_01.vcd" nodelay noscene } Rule lone_druid_Immortality_Rule { criteria Immortality Islone_druid response lone_druid_Immortality } Response lone_druid_ImmortalityIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_immort_01.vcd" nodelay noscene } Rule lone_druid_ImmortalityIsBearForm_Rule { criteria Immortality Islone_druid IsBearForm response lone_druid_ImmortalityIsBearForm } Response lone_druid_ImmortalityIsBearFormChance_25% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_immort_02.vcd" nodelay noscene } Rule lone_druid_ImmortalityIsBearFormChance_25%_Rule { criteria Immortality Islone_druid IsBearForm Chance_25% response lone_druid_ImmortalityIsBearFormChance_25% } Response lone_druid_CooldownLittleNag { scene "scenes/lone_druid/lone_druid_lone_druid_notyet_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_07.vcd" nodelay noscene } Rule lone_druid_CooldownLittleNag_Rule { criteria Cooldown Islone_druid LittleNag response lone_druid_CooldownLittleNag } Response lone_druid_CooldownMediumNag { scene "scenes/lone_druid/lone_druid_lone_druid_notyet_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_08.vcd" nodelay noscene } Rule lone_druid_CooldownMediumNag_Rule { criteria Cooldown Islone_druid MediumNag response lone_druid_CooldownMediumNag } Response lone_druid_CooldownSuperNag { scene "scenes/lone_druid/lone_druid_lone_druid_notyet_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_notyet_09.vcd" nodelay noscene } Rule lone_druid_CooldownSuperNag_Rule { criteria Cooldown Islone_druid SuperNag response lone_druid_CooldownSuperNag } Response lone_druid_CooldownIsBearFormLittleNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_07.vcd" nodelay noscene } Rule lone_druid_CooldownIsBearFormLittleNag_Rule { criteria Cooldown Islone_druid IsBearForm LittleNag response lone_druid_CooldownIsBearFormLittleNag } Response lone_druid_CooldownIsBearFormMediumNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_08.vcd" nodelay noscene } Rule lone_druid_CooldownIsBearFormMediumNag_Rule { criteria Cooldown Islone_druid IsBearForm MediumNag response lone_druid_CooldownIsBearFormMediumNag } Response lone_druid_CooldownIsBearFormSuperNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_notyet_09.vcd" nodelay noscene } Rule lone_druid_CooldownIsBearFormSuperNag_Rule { criteria Cooldown Islone_druid IsBearForm SuperNag response lone_druid_CooldownIsBearFormSuperNag } Response lone_druid_NoManaLittleNag { scene "scenes/lone_druid/lone_druid_lone_druid_nomana_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_07.vcd" nodelay noscene } Rule lone_druid_NoManaLittleNag_Rule { criteria NoMana Islone_druid LittleNag response lone_druid_NoManaLittleNag } Response lone_druid_NoManaMediumNag { scene "scenes/lone_druid/lone_druid_lone_druid_nomana_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_08.vcd" nodelay noscene } Rule lone_druid_NoManaMediumNag_Rule { criteria NoMana Islone_druid MediumNag response lone_druid_NoManaMediumNag } Response lone_druid_NoManaSuperNag { scene "scenes/lone_druid/lone_druid_lone_druid_nomana_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_nomana_09.vcd" nodelay noscene } Rule lone_druid_NoManaSuperNag_Rule { criteria NoMana Islone_druid SuperNag response lone_druid_NoManaSuperNag } Response lone_druid_NoManaIsBearFormLittleNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_07.vcd" nodelay noscene } Rule lone_druid_NoManaIsBearFormLittleNag_Rule { criteria NoMana Islone_druid IsBearForm LittleNag response lone_druid_NoManaIsBearFormLittleNag } Response lone_druid_NoManaIsBearFormMediumNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_08.vcd" nodelay noscene } Rule lone_druid_NoManaIsBearFormMediumNag_Rule { criteria NoMana Islone_druid IsBearForm MediumNag response lone_druid_NoManaIsBearFormMediumNag } Response lone_druid_NoManaIsBearFormSuperNag { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_nomana_09.vcd" nodelay noscene } Rule lone_druid_NoManaIsBearFormSuperNag_Rule { criteria NoMana Islone_druid IsBearForm SuperNag response lone_druid_NoManaIsBearFormSuperNag } Response lone_druid_Thanks { scene "scenes/lone_druid/lone_druid_lone_druid_thanks_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_thanks_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_thanks_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_thanks_04.vcd" nodelay noscene } Rule lone_druid_Thanks_Rule { criteria Thanks Islone_druid response lone_druid_Thanks } Response lone_druid_ThanksIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_thanks_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_thanks_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_thanks_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_thanks_04.vcd" nodelay noscene } Rule lone_druid_ThanksIsBearForm_Rule { criteria Thanks Islone_druid IsBearForm response lone_druid_ThanksIsBearForm } Response lone_druid_PainChance_20% { scene "scenes/lone_druid/lone_druid_lone_druid_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule lone_druid_PainChance_20%_Rule { criteria Pain Islone_druid Chance_20% response lone_druid_PainChance_20% } Response lone_druid_Pain { scene "scenes/lone_druid/lone_druid_lone_druid_pain_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_pain_14.vcd" nodelay noscene } Rule lone_druid_Pain_Rule { criteria Pain Islone_druid response lone_druid_Pain } Response lone_druid_PainIsBearFormChance_20% { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule lone_druid_PainIsBearFormChance_20%_Rule { criteria Pain Islone_druid IsBearForm Chance_20% response lone_druid_PainIsBearFormChance_20% } Response lone_druid_PainIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_06.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_07.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_08.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_10.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_11.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_12.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_13.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_pain_14.vcd" nodelay noscene } Rule lone_druid_PainIsBearForm_Rule { criteria Pain Islone_druid IsBearForm response lone_druid_PainIsBearForm } Response lone_druid_InTheBag { scene "scenes/lone_druid/lone_druid_lone_druid_inthebag_01.vcd" nodelay noscene } Rule lone_druid_InTheBag_Rule { criteria InTheBag Islone_druid response lone_druid_InTheBag } Response lone_druid_InTheBagIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_inthebag_01.vcd" nodelay noscene } Rule lone_druid_InTheBagIsBearForm_Rule { criteria InTheBag Islone_druid IsBearForm response lone_druid_InTheBagIsBearForm } Response lone_druid_ItemDropIsRareDrop { scene "scenes/lone_druid/lone_druid_lone_druid_happy_02.vcd" nodelay noscene } Rule lone_druid_ItemDropIsRareDrop_Rule { criteria ItemDrop Islone_druid IsRareDrop response lone_druid_ItemDropIsRareDrop } Response lone_druid_ItemDropIsUltrarareDrop { scene "scenes/lone_druid/lone_druid_lone_druid_happy_04.vcd" nodelay noscene } Rule lone_druid_ItemDropIsUltrarareDrop_Rule { criteria ItemDrop Islone_druid IsUltrarareDrop response lone_druid_ItemDropIsUltrarareDrop } Response lone_druid_ItemDropIsCommonDrop { scene "scenes/lone_druid/lone_druid_lone_druid_happy_09.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_happy_10.vcd" nodelay noscene } Rule lone_druid_ItemDropIsCommonDrop_Rule { criteria ItemDrop Islone_druid IsCommonDrop response lone_druid_ItemDropIsCommonDrop } Response lone_druid_EmoteIsEmoteLaugh { scene "scenes/lone_druid/lone_druid_lone_druid_laugh_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_laugh_06.vcd" nodelay noscene } Rule lone_druid_EmoteIsEmoteLaugh_Rule { criteria Emote Islone_druid IsEmoteLaugh response lone_druid_EmoteIsEmoteLaugh } Response lone_druid_EmoteIsEmoteLaughIsBearForm { scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_01.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_02.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_03.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_04.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_05.vcd" nodelay noscene scene "scenes/lone_druid/lone_druid_lone_druid_bearform_laugh_06.vcd" nodelay noscene } Rule lone_druid_EmoteIsEmoteLaughIsBearForm_Rule { criteria Emote Islone_druid IsEmoteLaugh IsBearForm response lone_druid_EmoteIsEmoteLaughIsBearForm }