criterion "Islina" "classname" "npc_dota_hero_lina" weight 5 required criterion "IsEnemylina" "targetclassname" "npc_dota_hero_lina" weight 5 required criterion "IsAllylina" "nearby_ally" "npc_dota_hero_lina" weight 5 required criterion "IsLightStrikeKill" "abilityname" "lina_light_strike_array" weight 5 required criterion "IsLinaLoadoutSpawn" "special_spawn" "lina_loadout_spawn" weight 5 required criterion "IsLinaTauntGetBurned" "taunt_type" "get_burned" weight 5 required Response lina_Spawn { scene "scenes/lina/lina_lina_spawn_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_09.vcd" nodelay noscene } Rule lina_Spawn_Rule { criteria Spawn Islina response lina_Spawn } Response lina_CustomIsGameStart { scene "scenes/lina/lina_lina_spawn_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_battlebegins_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_cast_01.vcd" nodelay noscene } Rule lina_CustomIsGameStart_Rule { criteria Custom Islina IsGameStart response lina_CustomIsGameStart } Response lina_CustomIsLinaLoadoutSpawn { scene "scenes/lina/lina_lina_spawn_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_spawn_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_09.vcd" nodelay noscene } Rule lina_CustomIsLinaLoadoutSpawn_Rule { criteria Custom Islina IsLinaLoadoutSpawn response lina_CustomIsLinaLoadoutSpawn } Response lina_KillIsFirstBlood { scene "scenes/lina/lina_lina_firstblood_01.vcd" nodelay noscene } Rule lina_KillIsFirstBlood_Rule { criteria Kill Islina IsFirstBlood response lina_KillIsFirstBlood } Response lina_KillIsLightStrikeKillChance_25% { scene "scenes/lina/lina_lina_ability_lightstrike_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_ability_lightstrike_05.vcd" nodelay noscene } Rule lina_KillIsLightStrikeKillChance_25%_Rule { criteria Kill Islina IsLightStrikeKill Chance_25% response lina_KillIsLightStrikeKillChance_25% } Response lina_Kill { scene "scenes/lina/lina_lina_kill_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_12.vcd" nodelay noscene scene "scenes/lina/lina_lina_kill_13.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_09.vcd" nodelay noscene } Rule lina_Kill_Rule { criteria Kill Islina response lina_Kill } Response lina_KillIsEnemyPudgeChance_20% { scene "scenes/lina/lina_lina_killspecial_01.vcd" nodelay noscene } Rule lina_KillIsEnemyPudgeChance_20%_Rule { criteria Kill Islina IsEnemyPudge Chance_20% response lina_KillIsEnemyPudgeChance_20% } Response lina_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/lina/lina_lina_cm_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_10.vcd" nodelay noscene } Rule lina_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Islina IsEnemyCrystalMaiden Chance_25% response lina_KillIsEnemyCrystalMaidenChance_25% } Response lina_KillIsEnemyCrystalMaiden { scene "scenes/lina/lina_lina_cm_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_12.vcd" nodelay noscene } Rule lina_KillIsEnemyCrystalMaiden_Rule { criteria Kill Islina IsEnemyCrystalMaiden response lina_KillIsEnemyCrystalMaiden } Response lina_KillIsEnemyTreantChance_20% { scene "scenes/lina/lina_lina_rival_01.vcd" nodelay noscene } Rule lina_KillIsEnemyTreantChance_20%_Rule { criteria Kill Islina IsEnemyTreant Chance_20% response lina_KillIsEnemyTreantChance_20% } Response lina_KillIsEnemyDragon_KnightChance_20% { scene "scenes/lina/lina_lina_rival_02.vcd" nodelay noscene } Rule lina_KillIsEnemyDragon_KnightChance_20%_Rule { criteria Kill Islina IsEnemyDragon_Knight Chance_20% response lina_KillIsEnemyDragon_KnightChance_20% } Response lina_KillIsEnemySvenChance_20% { scene "scenes/lina/lina_lina_rival_03.vcd" nodelay noscene } Rule lina_KillIsEnemySvenChance_20%_Rule { criteria Kill Islina IsEnemySven Chance_20% response lina_KillIsEnemySvenChance_20% } Response lina_KillIsEnemyJakiroChance_20% { scene "scenes/lina/lina_lina_rival_04.vcd" nodelay noscene } Rule lina_KillIsEnemyJakiroChance_20%_Rule { criteria Kill Islina IsEnemyJakiro Chance_20% response lina_KillIsEnemyJakiroChance_20% } Response lina_KillIsEnemyMorphlingChance_20% { scene "scenes/lina/lina_lina_rival_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_09.vcd" nodelay noscene } Rule lina_KillIsEnemyMorphlingChance_20%_Rule { criteria Kill Islina IsEnemyMorphling Chance_20% response lina_KillIsEnemyMorphlingChance_20% } Response lina_KillIsEnemyLichChance_20% { scene "scenes/lina/lina_lina_rival_10.vcd" nodelay noscene } Rule lina_KillIsEnemyLichChance_20%_Rule { criteria Kill Islina IsEnemyLich Chance_20% response lina_KillIsEnemyLichChance_20% } Response lina_KillIsEnemyWarlockChance_20% { scene "scenes/lina/lina_lina_rival_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_12.vcd" nodelay noscene } Rule lina_KillIsEnemyWarlockChance_20%_Rule { criteria Kill Islina IsEnemyWarlock Chance_20% response lina_KillIsEnemyWarlockChance_20% } Response lina_KillIsEnemyDrowRangerChance_20% { scene "scenes/lina/lina_lina_rival_13.vcd" nodelay noscene } Rule lina_KillIsEnemyDrowRangerChance_20%_Rule { criteria Kill Islina IsEnemyDrowRanger Chance_20% response lina_KillIsEnemyDrowRangerChance_20% } Response lina_KillIsEnemyTidehunterChance_20% { scene "scenes/lina/lina_lina_rival_14.vcd" nodelay noscene } Rule lina_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Islina IsEnemyTidehunter Chance_20% response lina_KillIsEnemyTidehunterChance_20% } Response lina_KillIsEnemyLionChance_20% { scene "scenes/lina/lina_lina_rival_15.vcd" nodelay noscene } Rule lina_KillIsEnemyLionChance_20%_Rule { criteria Kill Islina IsEnemyLion Chance_20% response lina_KillIsEnemyLionChance_20% } Response lina_KillIsEnemyDoom_bringerChance_20% { scene "scenes/lina/lina_lina_rival_16.vcd" nodelay noscene } Rule lina_KillIsEnemyDoom_bringerChance_20%_Rule { criteria Kill Islina IsEnemyDoom_bringer Chance_20% response lina_KillIsEnemyDoom_bringerChance_20% } Response lina_KillIsEnemykeeper_of_the_lightChance_20% { scene "scenes/lina/lina_lina_rival_17.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_18.vcd" nodelay noscene } Rule lina_KillIsEnemykeeper_of_the_lightChance_20%_Rule { criteria Kill Islina IsEnemykeeper_of_the_light Chance_20% response lina_KillIsEnemykeeper_of_the_lightChance_20% } Response lina_KillIsEnemyBatriderChance_20% { scene "scenes/lina/lina_lina_rival_19.vcd" nodelay noscene scene "scenes/lina/lina_lina_rival_20.vcd" nodelay noscene } Rule lina_KillIsEnemyBatriderChance_20%_Rule { criteria Kill Islina IsEnemyBatrider Chance_20% response lina_KillIsEnemyBatriderChance_20% } Response lina_Move { scene "scenes/lina/lina_lina_move_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_10.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_move_12.vcd" nodelay noscene } Rule lina_Move_Rule { criteria Move Islina response lina_Move } Response lina_Attack { scene "scenes/lina/lina_lina_attack_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_attack_10.vcd" nodelay noscene } Rule lina_Attack_Rule { criteria Attack Islina response lina_Attack } Response lina_AttackIsEnemyCrystalMaidenChance_25% { scene "scenes/lina/lina_lina_cm_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_09.vcd" nodelay noscene } Rule lina_AttackIsEnemyCrystalMaidenChance_25%_Rule { criteria Attack Islina IsEnemyCrystalMaiden Chance_25% response lina_AttackIsEnemyCrystalMaidenChance_25% } Response lina_CastOrder { scene "scenes/lina/lina_lina_cast_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_cast_03.vcd" nodelay noscene } Rule lina_CastOrder_Rule { criteria CastOrder Islina response lina_CastOrder } Response lina_LevelUp { scene "scenes/lina/lina_lina_level_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_level_07.vcd" nodelay noscene } Rule lina_LevelUp_Rule { criteria LevelUp Islina response lina_LevelUp } Response lina_DeathIsEnemyCrystalMaiden { scene "scenes/lina/lina_lina_cm_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_14.vcd" nodelay noscene scene "scenes/lina/lina_lina_cm_15.vcd" nodelay noscene } Rule lina_DeathIsEnemyCrystalMaiden_Rule { criteria Death Islina IsEnemyCrystalMaiden response lina_DeathIsEnemyCrystalMaiden } Response lina_Death { scene "scenes/lina/lina_lina_death_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_10.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_death_12.vcd" nodelay noscene } Rule lina_Death_Rule { criteria Death Islina response lina_Death } Response lina_DeathIsReincarnating { scene "scenes/lina/lina_lina_fastres_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_10.vcd" nodelay noscene } Rule lina_DeathIsReincarnating_Rule { criteria Death Islina IsReincarnating response lina_DeathIsReincarnating } Response lina_AllyNearIsAllyCrystalMaidenEarlyGame { scene "scenes/lina/lina_lina_cm_13.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_ally_05.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_ally_06.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_ally_07.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyCrystalMaidenEarlyGame_Rule { criteria AllyNear Islina IsAllyCrystalMaiden EarlyGame response lina_AllyNearIsAllyCrystalMaidenEarlyGame } Response lina_AllyNearIsAllyClinkzEarlyGame { scene "scenes/lina/lina_lina_ally_01.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyClinkzEarlyGame_Rule { criteria AllyNear Islina IsAllyClinkz EarlyGame response lina_AllyNearIsAllyClinkzEarlyGame } Response lina_AllyNearIsAllyJakiroEarlyGame { scene "scenes/lina/lina_lina_ally_02.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyJakiroEarlyGame_Rule { criteria AllyNear Islina IsAllyJakiro EarlyGame response lina_AllyNearIsAllyJakiroEarlyGame } Response lina_AllyNearIsAllyBatriderEarlyGame { scene "scenes/lina/lina_lina_ally_03.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyBatriderEarlyGame_Rule { criteria AllyNear Islina IsAllyBatrider EarlyGame response lina_AllyNearIsAllyBatriderEarlyGame } Response lina_AllyNearIsAllyLionEarlyGame { scene "scenes/lina/lina_lina_ally_04.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyLionEarlyGame_Rule { criteria AllyNear Islina IsAllyLion EarlyGame response lina_AllyNearIsAllyLionEarlyGame } Response lina_AllyNearIsAllyTreantEarlyGame { scene "scenes/lina/lina_lina_ally_08.vcd" nodelay noscene speakonce } Rule lina_AllyNearIsAllyTreantEarlyGame_Rule { criteria AllyNear Islina IsAllyTreant EarlyGame response lina_AllyNearIsAllyTreantEarlyGame } Response lina_Respawn { scene "scenes/lina/lina_lina_respawn_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_10.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_respawn_12.vcd" nodelay noscene } Rule lina_Respawn_Rule { criteria Respawn Islina response lina_Respawn } Response lina_LastHit { scene "scenes/lina/lina_lina_lasthit_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_lasthit_08.vcd" nodelay noscene } Rule lina_LastHit_Rule { criteria LastHit Islina response lina_LastHit } Response lina_Deny { scene "scenes/lina/lina_lina_deny_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_10.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_11.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_12.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_13.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_14.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_15.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_16.vcd" nodelay noscene scene "scenes/lina/lina_lina_deny_17.vcd" nodelay noscene } Rule lina_Deny_Rule { criteria Deny Islina response lina_Deny } Response lina_Select { scene "scenes/lina/lina_lina_rare_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_rare_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_rare_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_rare_04.vcd" nodelay noscene } Rule lina_Select_Rule { criteria Select Islina response lina_Select } Response lina_PurchaseIsExpensiveItem { scene "scenes/lina/lina_lina_purch_01.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_purch_02.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_purch_03.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsExpensiveItem_Rule { criteria Purchase Islina IsExpensiveItem response lina_PurchaseIsExpensiveItem } Response lina_PurchaseIsBloodStone { scene "scenes/lina/lina_lina_purch_04.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsBloodStone_Rule { criteria Purchase Islina IsBloodStone response lina_PurchaseIsBloodStone } Response lina_PurchaseIsUltimateScepter { scene "scenes/lina/lina_lina_purch_05.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_scepter_01.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_scepter_02.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsUltimateScepter_Rule { criteria Purchase Islina IsUltimateScepter response lina_PurchaseIsUltimateScepter } Response lina_PurchaseIsBlinkDagger { scene "scenes/lina/lina_lina_blink_01.vcd" nodelay noscene speakonce scene "scenes/lina/lina_lina_blink_02.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsBlinkDagger_Rule { criteria Purchase Islina IsBlinkDagger response lina_PurchaseIsBlinkDagger } Response lina_PurchaseIsSheepStick { scene "scenes/lina/lina_lina_item_01.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsSheepStick_Rule { criteria Purchase Islina IsSheepStick response lina_PurchaseIsSheepStick } Response lina_PurchaseIsSphere { scene "scenes/lina/lina_lina_item_02.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsSphere_Rule { criteria Purchase Islina IsSphere response lina_PurchaseIsSphere } Response lina_PurchaseIsDagon { scene "scenes/lina/lina_lina_item_03.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsDagon_Rule { criteria Purchase Islina IsDagon response lina_PurchaseIsDagon } Response lina_PurchaseIsEulScepter { scene "scenes/lina/lina_lina_item_04.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsEulScepter_Rule { criteria Purchase Islina IsEulScepter response lina_PurchaseIsEulScepter } Response lina_PurchaseIsOrchid { scene "scenes/lina/lina_lina_item_05.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsOrchid_Rule { criteria Purchase Islina IsOrchid response lina_PurchaseIsOrchid } Response lina_PurchaseIsShiva { scene "scenes/lina/lina_lina_item_06.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsShiva_Rule { criteria Purchase Islina IsShiva response lina_PurchaseIsShiva } Response lina_PurchaseIsForceStaff { scene "scenes/lina/lina_lina_item_07.vcd" nodelay noscene speakonce } Rule lina_PurchaseIsForceStaff_Rule { criteria Purchase Islina IsForceStaff response lina_PurchaseIsForceStaff } Response lina_MissingIsLaneTop { scene "scenes/lina/lina_lina_missing_lane_01.vcd" nodelay noscene } Rule lina_MissingIsLaneTop_Rule { criteria Missing Islina IsLaneTop response lina_MissingIsLaneTop } Response lina_MissingIsLaneMid { scene "scenes/lina/lina_lina_missing_lane_02.vcd" nodelay noscene } Rule lina_MissingIsLaneMid_Rule { criteria Missing Islina IsLaneMid response lina_MissingIsLaneMid } Response lina_MissingIsLaneBot { scene "scenes/lina/lina_lina_missing_lane_03.vcd" nodelay noscene } Rule lina_MissingIsLaneBot_Rule { criteria Missing Islina IsLaneBot response lina_MissingIsLaneBot } Response lina_Bottling { scene "scenes/lina/lina_lina_bottle_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_bottle_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_bottle_03.vcd" nodelay noscene } Rule lina_Bottling_Rule { criteria Bottling Islina response lina_Bottling } Response lina_ItemDropIsCommonDrop { scene "scenes/lina/lina_lina_drop_common_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_happy_01.vcd" nodelay noscene } Rule lina_ItemDropIsCommonDrop_Rule { criteria ItemDrop Islina IsCommonDrop response lina_ItemDropIsCommonDrop } Response lina_ItemDropIsRareDrop { scene "scenes/lina/lina_lina_drop_medium_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_happy_03.vcd" nodelay noscene } Rule lina_ItemDropIsRareDrop_Rule { criteria ItemDrop Islina IsRareDrop response lina_ItemDropIsRareDrop } Response lina_ItemDropIsUltraRareDrop { scene "scenes/lina/lina_lina_drop_rare_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_happy_02.vcd" nodelay noscene } Rule lina_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Islina IsUltraRareDrop response lina_ItemDropIsUltraRareDrop } Response lina_Immortality { scene "scenes/lina/lina_lina_immort_01.vcd" nodelay noscene } Rule lina_Immortality_Rule { criteria Immortality Islina response lina_Immortality } Response lina_ImmortalityChance_25% { scene "scenes/lina/lina_lina_immort_02.vcd" nodelay noscene } Rule lina_ImmortalityChance_25%_Rule { criteria Immortality Islina Chance_25% response lina_ImmortalityChance_25% } Response lina_PowerupIsPowerupHaste { scene "scenes/lina/lina_lina_haste_01.vcd" nodelay noscene } Rule lina_PowerupIsPowerupHaste_Rule { criteria Powerup Islina IsPowerupHaste response lina_PowerupIsPowerupHaste } Response lina_PowerupIsPowerupHasteChance_25% { scene "scenes/lina/lina_lina_haste_02.vcd" nodelay noscene } Rule lina_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Islina IsPowerupHaste Chance_25% response lina_PowerupIsPowerupHasteChance_25% } Response lina_PowerupIsPowerupDoubleDamage { scene "scenes/lina/lina_lina_doubdam_01.vcd" nodelay noscene } Rule lina_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Islina IsPowerupDoubleDamage response lina_PowerupIsPowerupDoubleDamage } Response lina_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/lina/lina_lina_doubdam_02.vcd" nodelay noscene } Rule lina_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Islina IsPowerupDoubleDamage Chance_25% response lina_PowerupIsPowerupDoubleDamageChance_25% } Response lina_PowerupIsPowerupRegeneration { scene "scenes/lina/lina_lina_regen_01.vcd" nodelay noscene } Rule lina_PowerupIsPowerupRegeneration_Rule { criteria Powerup Islina IsPowerupRegeneration response lina_PowerupIsPowerupRegeneration } Response lina_PowerupIsPowerupIllusion { scene "scenes/lina/lina_lina_illus_01.vcd" nodelay noscene } Rule lina_PowerupIsPowerupIllusion_Rule { criteria Powerup Islina IsPowerupIllusion response lina_PowerupIsPowerupIllusion } Response lina_PowerupIsPowerupIllusionChance_25% { scene "scenes/lina/lina_lina_illus_02.vcd" nodelay noscene } Rule lina_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Islina IsPowerupIllusion Chance_25% response lina_PowerupIsPowerupIllusionChance_25% } Response lina_PowerupIsPowerupBounty { scene "scenes/lina/lina_lina_lasthit_03.vcd" nodelay noscene respeakdelay 300 } Rule lina_PowerupIsPowerupBounty_Rule { criteria Powerup Islina IsPowerupBounty response lina_PowerupIsPowerupBounty } Response lina_PowerupIsPowerupInvisibility { scene "scenes/lina/lina_lina_invis_01.vcd" nodelay noscene } Rule lina_PowerupIsPowerupInvisibility_Rule { criteria Powerup Islina IsPowerupInvisibility response lina_PowerupIsPowerupInvisibility } Response lina_PowerupIsPowerupArcane { scene "scenes/lina/lina_lina_drop_medium_01.vcd" nodelay noscene respeakdelay 300 } Rule lina_PowerupIsPowerupArcane_Rule { criteria Powerup Islina IsPowerupArcane response lina_PowerupIsPowerupArcane } Response lina_Thanks { scene "scenes/lina/lina_lina_thanks_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_thanks_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_thanks_03.vcd" nodelay noscene } Rule lina_Thanks_Rule { criteria Thanks Islina response lina_Thanks } Response lina_PainChance_25% { scene "scenes/lina/lina_lina_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule lina_PainChance_25%_Rule { criteria Pain Islina Chance_25% response lina_PainChance_25% } Response lina_Pain { scene "scenes/lina/lina_lina_pain_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_pain_08.vcd" nodelay noscene } Rule lina_Pain_Rule { criteria Pain Islina response lina_Pain } Response lina_InTheBag { scene "scenes/lina/lina_lina_inthebag_01.vcd" nodelay noscene } Rule lina_InTheBag_Rule { criteria InTheBag Islina response lina_InTheBag } Response lina_CooldownLittleNag { scene "scenes/lina/lina_lina_notyet_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_03.vcd" nodelay noscene } Rule lina_CooldownLittleNag_Rule { criteria Cooldown Islina LittleNag response lina_CooldownLittleNag } Response lina_CooldownMediumNag { scene "scenes/lina/lina_lina_notyet_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_06.vcd" nodelay noscene } Rule lina_CooldownMediumNag_Rule { criteria Cooldown Islina MediumNag response lina_CooldownMediumNag } Response lina_CooldownSuperNag { scene "scenes/lina/lina_lina_notyet_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_notyet_09.vcd" nodelay noscene } Rule lina_CooldownSuperNag_Rule { criteria Cooldown Islina SuperNag response lina_CooldownSuperNag } Response lina_NoManaLittleNag { scene "scenes/lina/lina_lina_nomana_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_03.vcd" nodelay noscene } Rule lina_NoManaLittleNag_Rule { criteria NoMana Islina LittleNag response lina_NoManaLittleNag } Response lina_NoManaMediumNag { scene "scenes/lina/lina_lina_nomana_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_06.vcd" nodelay noscene } Rule lina_NoManaMediumNag_Rule { criteria NoMana Islina MediumNag response lina_NoManaMediumNag } Response lina_NoManaSuperNag { scene "scenes/lina/lina_lina_nomana_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_nomana_09.vcd" nodelay noscene } Rule lina_NoManaSuperNag_Rule { criteria NoMana Islina SuperNag response lina_NoManaSuperNag } Response lina_Defeat { scene "scenes/lina/lina_lina_lose_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_lose_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_lose_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_lose_04.vcd" nodelay noscene } Rule lina_Defeat_Rule { criteria Defeat Islina response lina_Defeat } Response lina_Victory { scene "scenes/lina/lina_lina_win_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_win_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_win_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_win_04.vcd" nodelay noscene } Rule lina_Victory_Rule { criteria Victory Islina response lina_Victory } Response lina_EmoteIsEmoteLaugh { scene "scenes/lina/lina_lina_laugh_01.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_02.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_03.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_04.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_05.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_06.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_07.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_08.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_09.vcd" nodelay noscene scene "scenes/lina/lina_lina_laugh_10.vcd" nodelay noscene } Rule lina_EmoteIsEmoteLaugh_Rule { criteria Emote Islina IsEmoteLaugh response lina_EmoteIsEmoteLaugh } Response lina_TauntIsLinaTauntGetBurned { scene "scenes/lina/lina_lina_rare_02.vcd" nodelay noscene } Rule lina_TauntIsLinaTauntGetBurned_Rule { criteria Taunt Islina IsLinaTauntGetBurned response lina_TauntIsLinaTauntGetBurned }