criterion "Isjuggernaut" "classname" "npc_dota_hero_juggernaut" weight 5 required criterion "IsEnemyjuggernaut" "targetclassname" "npc_dota_hero_juggernaut" weight 5 required criterion "IsAllyjuggernaut" "nearby_ally" "npc_dota_hero_juggernaut" weight 5 required criterion "IsBladeFury" "abilityname" "juggernaut_blade_fury" weight 5 required criterion "IsOmniSlashing" "omnislashing" "1.0" weight 5 required criterion "IsPerfectOmniSlash" "lonetarget" "1.0" weight 5 required criterion "IsFailOmniSlash" "damageratio" "<=0.40" weight 5 required criterion "IsJuggernautLoadoutSpawn" "special_spawn" "juggernaut_loadout_spawn" weight 5 required criterion "IsJuggernautTauntSharpBlade" "taunt_type" "sharp_blade" weight 5 required criterion "IsJuggernautArcanaSpawn" "special_spawn" "juggernaut_arcana_spawn" weight 5 required criterion "IsJuggernautArcanaLoadoutSpawn" "special_spawn" "juggernaut_arcana_loadout_spawn" weight 5 required criterion "IsJugDragMask" "customresponse" "jgarc_dragon" weight 5 required criterion "IsLegacyCall" "customresponse" "legacycall" weight 5 required Response juggernaut_Spawn { scene "scenes/juggernaut/juggernaut_jug_spawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_08.vcd" nodelay noscene } Rule juggernaut_Spawn_Rule { criteria Spawn Isjuggernaut response juggernaut_Spawn } Response juggernaut_SpawnIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_08.vcd" nodelay noscene } Rule juggernaut_SpawnIsJugDragMask_Rule { criteria Spawn Isjuggernaut IsJugDragMask response juggernaut_SpawnIsJugDragMask } Response juggernaut_SpawnIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_spawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_09.vcd" nodelay noscene } Rule juggernaut_SpawnIsLegacyCall_Rule { criteria Spawn Isjuggernaut IsLegacyCall response juggernaut_SpawnIsLegacyCall } Response juggernaut_Move { scene "scenes/juggernaut/juggernaut_jug_move_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_acknow_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_acknow_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_acknow_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_acknow_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_acknow_05.vcd" nodelay noscene } Rule juggernaut_Move_Rule { criteria Move Isjuggernaut response juggernaut_Move } Response juggernaut_MoveIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_move_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_acknow_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_acknow_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_acknow_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_acknow_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_acknow_05.vcd" nodelay noscene } Rule juggernaut_MoveIsJugDragMask_Rule { criteria Move Isjuggernaut IsJugDragMask response juggernaut_MoveIsJugDragMask } Response juggernaut_MoveIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_move_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_19.vcd" nodelay noscene } Rule juggernaut_MoveIsLegacyCall_Rule { criteria Move Isjuggernaut IsLegacyCall response juggernaut_MoveIsLegacyCall } Response juggernaut_MoveIsLegacyCallIsSpeechPain { scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_move_pain_18.vcd" nodelay noscene } Rule juggernaut_MoveIsLegacyCallIsSpeechPain_Rule { criteria Move Isjuggernaut IsLegacyCall IsSpeechPain response juggernaut_MoveIsLegacyCallIsSpeechPain } Response juggernaut_Attack { scene "scenes/juggernaut/juggernaut_jug_attack_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_13.vcd" nodelay noscene } Rule juggernaut_Attack_Rule { criteria Attack Isjuggernaut response juggernaut_Attack } Response juggernaut_AttackIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_13.vcd" nodelay noscene } Rule juggernaut_AttackIsJugDragMask_Rule { criteria Attack Isjuggernaut IsJugDragMask response juggernaut_AttackIsJugDragMask } Response juggernaut_AttackIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_attack_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_attack_13.vcd" nodelay noscene } Rule juggernaut_AttackIsLegacyCall_Rule { criteria Attack Isjuggernaut IsLegacyCall response juggernaut_AttackIsLegacyCall } Response juggernaut_CastOrder { scene "scenes/juggernaut/juggernaut_jug_cast_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_cast_02.vcd" nodelay noscene } Rule juggernaut_CastOrder_Rule { criteria CastOrder Isjuggernaut response juggernaut_CastOrder } Response juggernaut_CastOrderIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_cast_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_cast_02.vcd" nodelay noscene } Rule juggernaut_CastOrderIsJugDragMask_Rule { criteria CastOrder Isjuggernaut IsJugDragMask response juggernaut_CastOrderIsJugDragMask } Response juggernaut_CastOrderIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_cast_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_cast_02.vcd" nodelay noscene } Rule juggernaut_CastOrderIsLegacyCall_Rule { criteria CastOrder Isjuggernaut IsLegacyCall response juggernaut_CastOrderIsLegacyCall } Response juggernaut_CustomIsGameStart { scene "scenes/juggernaut/juggernaut_jug_cast_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_battlebegins_01.vcd" nodelay noscene } Rule juggernaut_CustomIsGameStart_Rule { criteria Custom Isjuggernaut IsGameStart response juggernaut_CustomIsGameStart } Response juggernaut_CustomIsTeleporting { scene "scenes/juggernaut/juggernaut_jug_ability_stunteleport_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_stunteleport_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_stunteleport_03.vcd" nodelay noscene } Rule juggernaut_CustomIsTeleporting_Rule { criteria Custom Isjuggernaut IsTeleporting response juggernaut_CustomIsTeleporting } Response juggernaut_CustomIsOmniSlashing { scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_20.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_21.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_22.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_23.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_24.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_25.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_26.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_27.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_28.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_29.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_30.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_31.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_32.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_33.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_34.vcd" nodelay noscene } Rule juggernaut_CustomIsOmniSlashing_Rule { criteria Custom Isjuggernaut IsOmniSlashing response juggernaut_CustomIsOmniSlashing } Response juggernaut_CustomIsFailOmniSlash { scene "scenes/juggernaut/juggernaut_jug_ability_waste_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_waste_02.vcd" nodelay noscene } Rule juggernaut_CustomIsFailOmniSlash_Rule { criteria Custom Isjuggernaut IsFailOmniSlash response juggernaut_CustomIsFailOmniSlash } Response juggernaut_CustomIsJuggernautLoadoutSpawn { scene "scenes/juggernaut/juggernaut_jug_spawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_spawn_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_move_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_attack_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_02.vcd" nodelay noscene } Rule juggernaut_CustomIsJuggernautLoadoutSpawn_Rule { criteria Custom Isjuggernaut IsJuggernautLoadoutSpawn response juggernaut_CustomIsJuggernautLoadoutSpawn } Response juggernaut_CustomIsJugDragMaskIsGameStart { scene "scenes/juggernaut/juggernaut_jugsc_arc_cast_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_battlebegins_01.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsGameStart_Rule { criteria Custom Isjuggernaut IsJugDragMask IsGameStart response juggernaut_CustomIsJugDragMaskIsGameStart } Response juggernaut_CustomIsJugDragMaskIsTeleporting { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_stunteleport_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_stunteleport_03.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsTeleporting_Rule { criteria Custom Isjuggernaut IsJugDragMask IsTeleporting response juggernaut_CustomIsJugDragMaskIsTeleporting } Response juggernaut_CustomIsJugDragMaskIsTeleportingChance_5% { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_stunteleport_02.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsTeleportingChance_5%_Rule { criteria Custom Isjuggernaut IsJugDragMask IsTeleporting Chance_5% response juggernaut_CustomIsJugDragMaskIsTeleportingChance_5% } Response juggernaut_CustomIsJugDragMaskIsOmniSlashing { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_20.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_21.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_22.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_23.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_24.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_25.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_26.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_27.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_28.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_29.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_30.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_31.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_32.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_33.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_34.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsOmniSlashing_Rule { criteria Custom Isjuggernaut IsJugDragMask IsOmniSlashing response juggernaut_CustomIsJugDragMaskIsOmniSlashing } Response juggernaut_CustomIsJugDragMaskIsFailOmniSlash { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_waste_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_waste_02.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsFailOmniSlash_Rule { criteria Custom Isjuggernaut IsJugDragMask IsFailOmniSlash response juggernaut_CustomIsJugDragMaskIsFailOmniSlash } Response juggernaut_CustomIsJugDragMaskIsJuggernautArcanaSpawn { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_09.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsJuggernautArcanaSpawn_Rule { criteria Custom Isjuggernaut IsJugDragMask IsJuggernautArcanaSpawn response juggernaut_CustomIsJugDragMaskIsJuggernautArcanaSpawn } Response juggernaut_CustomIsJugDragMaskIsJuggernautArcanaLoadoutSpawn { scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_spawn_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_move_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_attack_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_02.vcd" nodelay noscene } Rule juggernaut_CustomIsJugDragMaskIsJuggernautArcanaLoadoutSpawn_Rule { criteria Custom Isjuggernaut IsJugDragMask IsJuggernautArcanaLoadoutSpawn response juggernaut_CustomIsJugDragMaskIsJuggernautArcanaLoadoutSpawn } Response juggernaut_CustomIsLegacyCallIsGameStart { scene "scenes/juggernaut/juggernaut_jug_arc_cast_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_spawn_08.vcd" nodelay noscene } Rule juggernaut_CustomIsLegacyCallIsGameStart_Rule { criteria Custom Isjuggernaut IsLegacyCall IsGameStart response juggernaut_CustomIsLegacyCallIsGameStart } Response juggernaut_CustomIsLegacyCallIsTeleporting { scene "scenes/juggernaut/juggernaut_jug_arc_ability_stunteleport_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_stunteleport_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_stunteleport_03.vcd" nodelay noscene } Rule juggernaut_CustomIsLegacyCallIsTeleporting_Rule { criteria Custom Isjuggernaut IsLegacyCall IsTeleporting response juggernaut_CustomIsLegacyCallIsTeleporting } Response juggernaut_CustomIsLegacyCallIsOmniSlashing { scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_20.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_21.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_22.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_23.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_24.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_25.vcd" nodelay noscene } Rule juggernaut_CustomIsLegacyCallIsOmniSlashing_Rule { criteria Custom Isjuggernaut IsLegacyCall IsOmniSlashing response juggernaut_CustomIsLegacyCallIsOmniSlashing } Response juggernaut_CustomIsLegacyCallIsFailOmniSlash { scene "scenes/juggernaut/juggernaut_jug_arc_ability_waste_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_waste_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_abil_omnifail_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_abil_omnifail_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_abil_omnifail_03.vcd" nodelay noscene } Rule juggernaut_CustomIsLegacyCallIsFailOmniSlash_Rule { criteria Custom Isjuggernaut IsLegacyCall IsFailOmniSlash response juggernaut_CustomIsLegacyCallIsFailOmniSlash } Response juggernaut_CustomIsLegacyCallIsJuggernautArcanaSpawn { scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_09.vcd" nodelay noscene } Rule juggernaut_CustomIsLegacyCallIsJuggernautArcanaSpawn_Rule { criteria Custom Isjuggernaut IsLegacyCall IsJuggernautArcanaSpawn response juggernaut_CustomIsLegacyCallIsJuggernautArcanaSpawn } Response juggernaut_CastExecuteIsBladeFury { scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_ability_bladefury_18.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsBladeFury_Rule { criteria CastExecute Isjuggernaut IsBladeFury response juggernaut_CastExecuteIsBladeFury } Response juggernaut_CastExecuteIsPerfectOmniSlash { scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_ability_omnislash_03.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsPerfectOmniSlash_Rule { criteria CastExecute Isjuggernaut IsPerfectOmniSlash response juggernaut_CastExecuteIsPerfectOmniSlash } Response juggernaut_CastExecuteIsJugDragMaskIsBladeFury { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_18.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsJugDragMaskIsBladeFury_Rule { criteria CastExecute Isjuggernaut IsJugDragMask IsBladeFury response juggernaut_CastExecuteIsJugDragMaskIsBladeFury } Response juggernaut_CastExecuteIsJugDragMaskIsPerfectOmniSlash { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_omnislash_03.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsJugDragMaskIsPerfectOmniSlash_Rule { criteria CastExecute Isjuggernaut IsJugDragMask IsPerfectOmniSlash response juggernaut_CastExecuteIsJugDragMaskIsPerfectOmniSlash } Response juggernaut_CastExecuteIsLegacyCallIsBladeFury { scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_09.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsLegacyCallIsBladeFury_Rule { criteria CastExecute Isjuggernaut IsLegacyCall IsBladeFury response juggernaut_CastExecuteIsLegacyCallIsBladeFury } Response juggernaut_CastExecuteIsLegacyCallIsPerfectOmniSlash { scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_ability_omnislash_03.vcd" nodelay noscene } Rule juggernaut_CastExecuteIsLegacyCallIsPerfectOmniSlash_Rule { criteria CastExecute Isjuggernaut IsLegacyCall IsPerfectOmniSlash response juggernaut_CastExecuteIsLegacyCallIsPerfectOmniSlash } Response juggernaut_KillIsBladeFuryChance_5% { scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_07.vcd" nodelay noscene } Rule juggernaut_KillIsBladeFuryChance_5%_Rule { criteria Kill Isjuggernaut IsBladeFury Chance_5% response juggernaut_KillIsBladeFuryChance_5% } Response juggernaut_Kill { scene "scenes/juggernaut/juggernaut_jug_kill_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_kill_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_09.vcd" nodelay noscene } Rule juggernaut_Kill_Rule { criteria Kill Isjuggernaut response juggernaut_Kill } Response juggernaut_KillIsEnemyLichChance_5% { scene "scenes/juggernaut/juggernaut_jug_rare_17.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyLichChance_5%_Rule { criteria Kill Isjuggernaut IsEnemyLich Chance_5% response juggernaut_KillIsEnemyLichChance_5% } Response juggernaut_KillIsEnemySvenChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_rival_02.vcd" nodelay noscene } Rule juggernaut_KillIsEnemySvenChance_20%_Rule { criteria Kill Isjuggernaut IsEnemySven Chance_20% response juggernaut_KillIsEnemySvenChance_20% } Response juggernaut_KillIsEnemyFaceless_VoidChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_03.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyFaceless_VoidChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyFaceless_Void Chance_20% response juggernaut_KillIsEnemyFaceless_VoidChance_20% } Response juggernaut_KillIsEnemyRikiChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_04.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyRikiChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyRiki Chance_20% response juggernaut_KillIsEnemyRikiChance_20% } Response juggernaut_KillIsEnemyStormSpiritChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_rival_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_rival_07.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyStormSpiritChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyStormSpirit Chance_20% response juggernaut_KillIsEnemyStormSpiritChance_20% } Response juggernaut_KillIsEnemyTinyChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_09.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyTinyChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyTiny Chance_20% response juggernaut_KillIsEnemyTinyChance_20% } Response juggernaut_KillIsEnemyBroodmotherChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_10.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyBroodmother Chance_20% response juggernaut_KillIsEnemyBroodmotherChance_20% } Response juggernaut_KillIsEnemySandkingChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_rival_12.vcd" nodelay noscene } Rule juggernaut_KillIsEnemySandkingChance_20%_Rule { criteria Kill Isjuggernaut IsEnemySandking Chance_20% response juggernaut_KillIsEnemySandkingChance_20% } Response juggernaut_KillIsEnemyDragon_KnightChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_13.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyDragon_KnightChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyDragon_Knight Chance_20% response juggernaut_KillIsEnemyDragon_KnightChance_20% } Response juggernaut_KillIsEnemyWitchDoctorChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_14.vcd" nodelay noscene } Rule juggernaut_KillIsEnemyWitchDoctorChance_20%_Rule { criteria Kill Isjuggernaut IsEnemyWitchDoctor Chance_20% response juggernaut_KillIsEnemyWitchDoctorChance_20% } Response juggernaut_KillIsEnemySkeleton_KingChance_20% { scene "scenes/juggernaut/juggernaut_jugg_rival_15.vcd" nodelay noscene } Rule juggernaut_KillIsEnemySkeleton_KingChance_20%_Rule { criteria Kill Isjuggernaut IsEnemySkeleton_King Chance_20% response juggernaut_KillIsEnemySkeleton_KingChance_20% } Response juggernaut_KillIsFirstBlood { scene "scenes/juggernaut/juggernaut_jugg_firstblood_01.vcd" nodelay noscene } Rule juggernaut_KillIsFirstBlood_Rule { criteria Kill Isjuggernaut IsFirstBlood response juggernaut_KillIsFirstBlood } Response juggernaut_KillIsJugDragMaskIsBladeFuryChance_5% { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_07.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsBladeFuryChance_5%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsBladeFury Chance_5% response juggernaut_KillIsJugDragMaskIsBladeFuryChance_5% } Response juggernaut_KillIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_kill_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_09.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMask_Rule { criteria Kill Isjuggernaut IsJugDragMask response juggernaut_KillIsJugDragMask } Response juggernaut_KillIsJugDragMaskIsEnemyLichChance_5% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_17.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyLichChance_5%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyLich Chance_5% response juggernaut_KillIsJugDragMaskIsEnemyLichChance_5% } Response juggernaut_KillIsJugDragMaskIsEnemySvenChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_02.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemySvenChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemySven Chance_20% response juggernaut_KillIsJugDragMaskIsEnemySvenChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyFaceless_VoidChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_03.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyFaceless_VoidChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyFaceless_Void Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyFaceless_VoidChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyRikiChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_04.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyRikiChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyRiki Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyRikiChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyStormSpiritChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_07.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyStormSpiritChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyStormSpirit Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyStormSpiritChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyTinyChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_09.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyTinyChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyTiny Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyTinyChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyBroodmotherChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_10.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyBroodmother Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyBroodmotherChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemySandkingChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_12.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemySandkingChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemySandking Chance_20% response juggernaut_KillIsJugDragMaskIsEnemySandkingChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyDragon_KnightChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_13.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyDragon_KnightChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyDragon_Knight Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyDragon_KnightChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemyWitchDoctorChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_14.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemyWitchDoctorChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemyWitchDoctor Chance_20% response juggernaut_KillIsJugDragMaskIsEnemyWitchDoctorChance_20% } Response juggernaut_KillIsJugDragMaskIsEnemySkeleton_KingChance_20% { scene "scenes/juggernaut/juggernaut_jugsc_arc_rival_15.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsEnemySkeleton_KingChance_20%_Rule { criteria Kill Isjuggernaut IsJugDragMask IsEnemySkeleton_King Chance_20% response juggernaut_KillIsJugDragMaskIsEnemySkeleton_KingChance_20% } Response juggernaut_KillIsJugDragMaskIsFirstBlood { scene "scenes/juggernaut/juggernaut_jugsc_arc_firstblood_01.vcd" nodelay noscene } Rule juggernaut_KillIsJugDragMaskIsFirstBlood_Rule { criteria Kill Isjuggernaut IsJugDragMask IsFirstBlood response juggernaut_KillIsJugDragMaskIsFirstBlood } Response juggernaut_KillIsLegacyCallIsBladeFuryChance_5% { scene "scenes/juggernaut/juggernaut_jug_arc_ability_bladefury_07.vcd" nodelay noscene } Rule juggernaut_KillIsLegacyCallIsBladeFuryChance_5%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsBladeFury Chance_5% response juggernaut_KillIsLegacyCallIsBladeFuryChance_5% } Response juggernaut_KillIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_kill_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_kill_12.vcd" nodelay noscene } Rule juggernaut_KillIsLegacyCall_Rule { criteria Kill Isjuggernaut IsLegacyCall response juggernaut_KillIsLegacyCall } Response juggernaut_KillIsLegacyCallIsFirstBlood { scene "scenes/juggernaut/juggernaut_jug_arc_firstblood_01.vcd" nodelay noscene } Rule juggernaut_KillIsLegacyCallIsFirstBlood_Rule { criteria Kill Isjuggernaut IsLegacyCall IsFirstBlood response juggernaut_KillIsLegacyCallIsFirstBlood } Response juggernaut_KillIsLegacyCallIsEnemySvenChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_02.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemySvenChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemySven Chance_25% response juggernaut_KillIsLegacyCallIsEnemySvenChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTinyChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_03.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_04.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTinyChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTiny Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTinyChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyDragon_KnightChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_05.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_06.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyDragon_Knight Chance_25% response juggernaut_KillIsLegacyCallIsEnemyDragon_KnightChance_25% } Response juggernaut_KillIsLegacyCallIsEnemySkeleton_KingChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_07.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_08.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemySkeleton_King Chance_25% response juggernaut_KillIsLegacyCallIsEnemySkeleton_KingChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyHuskarChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_09.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_10.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyHuskarChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyHuskar Chance_25% response juggernaut_KillIsLegacyCallIsEnemyHuskarChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyBristlebackChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_11.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_12.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyBristlebackChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyBristleback Chance_25% response juggernaut_KillIsLegacyCallIsEnemyBristlebackChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTuskChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_13.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_14.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTuskChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTusk Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTuskChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLegion_CommanderChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_15.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_16.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLegion_Commander Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLegion_CommanderChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyAxeChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_17.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_18.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyAxeChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyAxe Chance_25% response juggernaut_KillIsLegacyCallIsEnemyAxeChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyPudgeChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_19.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_20.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyPudgeChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyPudge Chance_25% response juggernaut_KillIsLegacyCallIsEnemyPudgeChance_25% } Response juggernaut_KillIsLegacyCallIsEnemySlardarChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_21.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_22.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemySlardarChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemySlardar Chance_25% response juggernaut_KillIsLegacyCallIsEnemySlardarChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLife_StealerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_23.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_24.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLife_Stealer Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLife_StealerChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyNight_StalkerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_25.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_26.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyNight_Stalker Chance_25% response juggernaut_KillIsLegacyCallIsEnemyNight_StalkerChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyWispChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_27.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_28.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyWispChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyWisp Chance_25% response juggernaut_KillIsLegacyCallIsEnemyWispChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLycanChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_29.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_30.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLycanChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLycan Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLycanChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyAntimageChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_31.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_32.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyAntimageChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyAntimage Chance_25% response juggernaut_KillIsLegacyCallIsEnemyAntimageChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyPhantom_LancerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_33.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_34.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyPhantom_Lancer Chance_25% response juggernaut_KillIsLegacyCallIsEnemyPhantom_LancerChance_25% } Response juggernaut_KillIsLegacyCallIsEnemySniperChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_35.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_36.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemySniperChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemySniper Chance_25% response juggernaut_KillIsLegacyCallIsEnemySniperChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTemplar_AssassinChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_37.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_38.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTemplar_Assassin Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTemplar_AssassinChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLunaChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_39.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_40.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLunaChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLuna Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLunaChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyBounty_HunterChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_41.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_42.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyBounty_Hunter Chance_25% response juggernaut_KillIsLegacyCallIsEnemyBounty_HunterChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLone_DruidChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_43.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_44.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLone_Druid Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLone_DruidChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTroll_WarlordChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_45.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_46.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTroll_Warlord Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTroll_WarlordChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyEmber_SpiritChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_47.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyEmber_Spirit Chance_25% response juggernaut_KillIsLegacyCallIsEnemyEmber_SpiritChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyMonkey_KingChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_49.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_50.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyMonkey_King Chance_25% response juggernaut_KillIsLegacyCallIsEnemyMonkey_KingChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyPhantom_AssassinChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_51.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_52.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyPhantom_Assassin Chance_25% response juggernaut_KillIsLegacyCallIsEnemyPhantom_AssassinChance_25% } Response juggernaut_KillIsLegacyCallIsEnemySlarkChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_53.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_54.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemySlarkChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemySlark Chance_25% response juggernaut_KillIsLegacyCallIsEnemySlarkChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyMedusaChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_55.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_56.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyMedusaChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyMedusa Chance_25% response juggernaut_KillIsLegacyCallIsEnemyMedusaChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyCrystalMaidenChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_57.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_58.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyCrystalMaiden Chance_25% response juggernaut_KillIsLegacyCallIsEnemyCrystalMaidenChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyLinaChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_59.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_60.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyLinaChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyLina Chance_25% response juggernaut_KillIsLegacyCallIsEnemyLinaChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTinkerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_61.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_62.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTinkerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTinker Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTinkerChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyOgre_MagiChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_63.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_64.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyOgre_Magi Chance_25% response juggernaut_KillIsLegacyCallIsEnemyOgre_MagiChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyRubickChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_65.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_66.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyRubickChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyRubick Chance_25% response juggernaut_KillIsLegacyCallIsEnemyRubickChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyWarlockChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_67.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_68.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyWarlockChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyWarlock Chance_25% response juggernaut_KillIsLegacyCallIsEnemyWarlockChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyInvokerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_69.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_70.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyInvokerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyInvoker Chance_25% response juggernaut_KillIsLegacyCallIsEnemyInvokerChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyWinter_WyvernChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_71.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_72.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyWinter_Wyvern Chance_25% response juggernaut_KillIsLegacyCallIsEnemyWinter_WyvernChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTechiesChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_73.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTechiesChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTechies Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTechiesChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyTidehunterChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_75.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_76.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyTidehunterChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyTidehunter Chance_25% response juggernaut_KillIsLegacyCallIsEnemyTidehunterChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyNaga_SirenChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_77.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_78.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyNaga_Siren Chance_25% response juggernaut_KillIsLegacyCallIsEnemyNaga_SirenChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyPuckChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_80.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyPuckChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyPuck Chance_25% response juggernaut_KillIsLegacyCallIsEnemyPuckChance_25% } Response juggernaut_KillIsLegacyCallIsEnemyDark_SeerChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_81.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_rival_82.vcd" nodelay noscene speakonce } Rule juggernaut_KillIsLegacyCallIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isjuggernaut IsLegacyCall IsEnemyDark_Seer Chance_25% response juggernaut_KillIsLegacyCallIsEnemyDark_SeerChance_25% } Response juggernaut_Death { scene "scenes/juggernaut/juggernaut_jug_death_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_death_12.vcd" nodelay noscene } Rule juggernaut_Death_Rule { criteria Death Isjuggernaut response juggernaut_Death } Response juggernaut_DeathIsReincarnating { scene "scenes/juggernaut/juggernaut_jug_laugh_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_fastres_01.vcd" nodelay noscene } Rule juggernaut_DeathIsReincarnating_Rule { criteria Death Isjuggernaut IsReincarnating response juggernaut_DeathIsReincarnating } Response juggernaut_DeathIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_death_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_death_12.vcd" nodelay noscene } Rule juggernaut_DeathIsJugDragMask_Rule { criteria Death Isjuggernaut IsJugDragMask response juggernaut_DeathIsJugDragMask } Response juggernaut_DeathIsJugDragMaskIsReincarnating { scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_fastres_01.vcd" nodelay noscene } Rule juggernaut_DeathIsJugDragMaskIsReincarnating_Rule { criteria Death Isjuggernaut IsJugDragMask IsReincarnating response juggernaut_DeathIsJugDragMaskIsReincarnating } Response juggernaut_DeathIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_death_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_death_12.vcd" nodelay noscene } Rule juggernaut_DeathIsLegacyCall_Rule { criteria Death Isjuggernaut IsLegacyCall response juggernaut_DeathIsLegacyCall } Response juggernaut_DeathIsLegacyCallIsReincarnating { scene "scenes/juggernaut/juggernaut_jug_arc_laugh_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_fastres_01.vcd" nodelay noscene } Rule juggernaut_DeathIsLegacyCallIsReincarnating_Rule { criteria Death Isjuggernaut IsLegacyCall IsReincarnating response juggernaut_DeathIsLegacyCallIsReincarnating } Response juggernaut_Respawn { scene "scenes/juggernaut/juggernaut_jug_respawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_respawn_07.vcd" nodelay noscene } Rule juggernaut_Respawn_Rule { criteria Respawn Isjuggernaut response juggernaut_Respawn } Response juggernaut_RespawnIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_respawn_07.vcd" nodelay noscene } Rule juggernaut_RespawnIsJugDragMask_Rule { criteria Respawn Isjuggernaut IsJugDragMask response juggernaut_RespawnIsJugDragMask } Response juggernaut_RespawnIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_respawn_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_respawn_07.vcd" nodelay noscene } Rule juggernaut_RespawnIsLegacyCall_Rule { criteria Respawn Isjuggernaut IsLegacyCall response juggernaut_RespawnIsLegacyCall } Response juggernaut_Select { scene "scenes/juggernaut/juggernaut_jug_rare_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_rare_09.vcd" nodelay noscene } Rule juggernaut_Select_Rule { criteria Select Isjuggernaut response juggernaut_Select } Response juggernaut_SelectIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_09.vcd" nodelay noscene } Rule juggernaut_SelectIsJugDragMask_Rule { criteria Select Isjuggernaut IsJugDragMask response juggernaut_SelectIsJugDragMask } Response juggernaut_SelectIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_rare_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_rare_17.vcd" nodelay noscene } Rule juggernaut_SelectIsLegacyCall_Rule { criteria Select Isjuggernaut IsLegacyCall response juggernaut_SelectIsLegacyCall } Response juggernaut_PurchaseIsExpensiveItem { scene "scenes/juggernaut/juggernaut_jug_purch_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_purch_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_purch_03.vcd" nodelay noscene } Rule juggernaut_PurchaseIsExpensiveItem_Rule { criteria Purchase Isjuggernaut IsExpensiveItem response juggernaut_PurchaseIsExpensiveItem } Response juggernaut_PurchaseIsBattleFury { scene "scenes/juggernaut/juggernaut_jug_ability_bladefury_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_item_01.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsBattleFury_Rule { criteria Purchase Isjuggernaut IsBattleFury response juggernaut_PurchaseIsBattleFury } Response juggernaut_PurchaseIsButterfly { scene "scenes/juggernaut/juggernaut_jugg_item_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsButterfly_Rule { criteria Purchase Isjuggernaut IsButterfly response juggernaut_PurchaseIsButterfly } Response juggernaut_PurchaseIsSatanic { scene "scenes/juggernaut/juggernaut_jugg_item_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsSatanic_Rule { criteria Purchase Isjuggernaut IsSatanic response juggernaut_PurchaseIsSatanic } Response juggernaut_PurchaseIsVladmirs { scene "scenes/juggernaut/juggernaut_jugg_item_04.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsVladmirs_Rule { criteria Purchase Isjuggernaut IsVladmirs response juggernaut_PurchaseIsVladmirs } Response juggernaut_PurchaseIsBlinkDagger { scene "scenes/juggernaut/juggernaut_jugg_blink_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jugg_blink_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsBlinkDagger_Rule { criteria Purchase Isjuggernaut IsBlinkDagger response juggernaut_PurchaseIsBlinkDagger } Response juggernaut_PurchaseIsUltimateScepter { scene "scenes/juggernaut/juggernaut_jugg_scepter_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jugg_scepter_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsUltimateScepter_Rule { criteria Purchase Isjuggernaut IsUltimateScepter response juggernaut_PurchaseIsUltimateScepter } Response juggernaut_PurchaseIsJugDragMaskIsExpensiveItem { scene "scenes/juggernaut/juggernaut_jugsc_arc_purch_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_purch_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_purch_03.vcd" nodelay noscene } Rule juggernaut_PurchaseIsJugDragMaskIsExpensiveItem_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsExpensiveItem response juggernaut_PurchaseIsJugDragMaskIsExpensiveItem } Response juggernaut_PurchaseIsJugDragMaskIsBattleFury { scene "scenes/juggernaut/juggernaut_jugsc_arc_ability_bladefury_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_item_01.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsBattleFury_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsBattleFury response juggernaut_PurchaseIsJugDragMaskIsBattleFury } Response juggernaut_PurchaseIsJugDragMaskIsButterfly { scene "scenes/juggernaut/juggernaut_jugsc_arc_item_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsButterfly_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsButterfly response juggernaut_PurchaseIsJugDragMaskIsButterfly } Response juggernaut_PurchaseIsJugDragMaskIsSatanic { scene "scenes/juggernaut/juggernaut_jugsc_arc_item_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsSatanic_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsSatanic response juggernaut_PurchaseIsJugDragMaskIsSatanic } Response juggernaut_PurchaseIsJugDragMaskIsVladmirs { scene "scenes/juggernaut/juggernaut_jugsc_arc_item_04.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsVladmirs_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsVladmirs response juggernaut_PurchaseIsJugDragMaskIsVladmirs } Response juggernaut_PurchaseIsJugDragMaskIsBlinkDagger { scene "scenes/juggernaut/juggernaut_jugsc_arc_blink_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jugsc_arc_blink_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsBlinkDagger_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsBlinkDagger response juggernaut_PurchaseIsJugDragMaskIsBlinkDagger } Response juggernaut_PurchaseIsJugDragMaskIsUltimateScepter { scene "scenes/juggernaut/juggernaut_jugsc_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jugsc_arc_scepter_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsJugDragMaskIsUltimateScepter_Rule { criteria Purchase Isjuggernaut IsJugDragMask IsUltimateScepter response juggernaut_PurchaseIsJugDragMaskIsUltimateScepter } Response juggernaut_PurchaseIsLegacyCallIsExpensiveItem { scene "scenes/juggernaut/juggernaut_jug_arc_purch_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_purch_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_purch_03.vcd" nodelay noscene } Rule juggernaut_PurchaseIsLegacyCallIsExpensiveItem_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsExpensiveItem response juggernaut_PurchaseIsLegacyCallIsExpensiveItem } Response juggernaut_PurchaseIsLegacyCallIsEmptyBottleChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_bottle_03.vcd" nodelay noscene } Rule juggernaut_PurchaseIsLegacyCallIsEmptyBottleChance_25%_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsEmptyBottle Chance_25% response juggernaut_PurchaseIsLegacyCallIsEmptyBottleChance_25% } Response juggernaut_PurchaseIsLegacyCallIsBattleFury { scene "scenes/juggernaut/juggernaut_jug_arc_item_01.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsBattleFury_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsBattleFury response juggernaut_PurchaseIsLegacyCallIsBattleFury } Response juggernaut_PurchaseIsLegacyCallIsButterfly { scene "scenes/juggernaut/juggernaut_jug_arc_item_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsButterfly_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsButterfly response juggernaut_PurchaseIsLegacyCallIsButterfly } Response juggernaut_PurchaseIsLegacyCallIsSatanic { scene "scenes/juggernaut/juggernaut_jug_arc_item_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsSatanic_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsSatanic response juggernaut_PurchaseIsLegacyCallIsSatanic } Response juggernaut_PurchaseIsLegacyCallIsVladmirs { scene "scenes/juggernaut/juggernaut_jug_arc_item_04.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsVladmirs_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsVladmirs response juggernaut_PurchaseIsLegacyCallIsVladmirs } Response juggernaut_PurchaseIsLegacyCallIsManta { scene "scenes/juggernaut/juggernaut_jug_arc_item_05.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsManta_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsManta response juggernaut_PurchaseIsLegacyCallIsManta } Response juggernaut_PurchaseIsLegacyCallIsHelmOftheDominator { scene "scenes/juggernaut/juggernaut_jug_arc_item_06.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsHelmOftheDominator_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsHelmOftheDominator response juggernaut_PurchaseIsLegacyCallIsHelmOftheDominator } Response juggernaut_PurchaseIsLegacyCallIsDiffusal { scene "scenes/juggernaut/juggernaut_jug_arc_item_07.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsDiffusal_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsDiffusal response juggernaut_PurchaseIsLegacyCallIsDiffusal } Response juggernaut_PurchaseIsLegacyCallIsMjollnir { scene "scenes/juggernaut/juggernaut_jug_arc_item_08.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsMjollnir_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsMjollnir response juggernaut_PurchaseIsLegacyCallIsMjollnir } Response juggernaut_PurchaseIsLegacyCallIsSkadi { scene "scenes/juggernaut/juggernaut_jug_arc_item_09.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsSkadi_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsSkadi response juggernaut_PurchaseIsLegacyCallIsSkadi } Response juggernaut_PurchaseIsLegacyCallIsAbyssalBlade { scene "scenes/juggernaut/juggernaut_jug_arc_item_10.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsAbyssalBlade_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsAbyssalBlade response juggernaut_PurchaseIsLegacyCallIsAbyssalBlade } Response juggernaut_PurchaseIsLegacyCallIsBasher { scene "scenes/juggernaut/juggernaut_jug_arc_item_11.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsBasher_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsBasher response juggernaut_PurchaseIsLegacyCallIsBasher } Response juggernaut_PurchaseIsLegacyCallIsSangeAndYasha { scene "scenes/juggernaut/juggernaut_jug_arc_item_12.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsSangeAndYasha_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsSangeAndYasha response juggernaut_PurchaseIsLegacyCallIsSangeAndYasha } Response juggernaut_PurchaseIsLegacyCallIsBattleFuryChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_item_13.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsBattleFuryChance_25%_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsBattleFury Chance_25% response juggernaut_PurchaseIsLegacyCallIsBattleFuryChance_25% } Response juggernaut_PurchaseIsLegacyCallIsBlinkDagger { scene "scenes/juggernaut/juggernaut_jug_arc_blink_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_blink_02.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsBlinkDagger_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsBlinkDagger response juggernaut_PurchaseIsLegacyCallIsBlinkDagger } Response juggernaut_PurchaseIsLegacyCallIsUltimateScepter { scene "scenes/juggernaut/juggernaut_jug_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_scepter_02.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_scepter_03.vcd" nodelay noscene speakonce } Rule juggernaut_PurchaseIsLegacyCallIsUltimateScepter_Rule { criteria Purchase Isjuggernaut IsLegacyCall IsUltimateScepter response juggernaut_PurchaseIsLegacyCallIsUltimateScepter } Response juggernaut_Immortality { scene "scenes/juggernaut/juggernaut_jug_immort_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_immort_03.vcd" nodelay noscene } Rule juggernaut_Immortality_Rule { criteria Immortality Isjuggernaut response juggernaut_Immortality } Response juggernaut_ImmortalityChance_25% { scene "scenes/juggernaut/juggernaut_jug_immort_02.vcd" nodelay noscene } Rule juggernaut_ImmortalityChance_25%_Rule { criteria Immortality Isjuggernaut Chance_25% response juggernaut_ImmortalityChance_25% } Response juggernaut_ImmortalityIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_immort_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_immort_03.vcd" nodelay noscene } Rule juggernaut_ImmortalityIsJugDragMask_Rule { criteria Immortality Isjuggernaut IsJugDragMask response juggernaut_ImmortalityIsJugDragMask } Response juggernaut_ImmortalityIsJugDragMaskChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_immort_02.vcd" nodelay noscene } Rule juggernaut_ImmortalityIsJugDragMaskChance_25%_Rule { criteria Immortality Isjuggernaut IsJugDragMask Chance_25% response juggernaut_ImmortalityIsJugDragMaskChance_25% } Response juggernaut_ImmortalityIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_immort_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_immort_03.vcd" nodelay noscene } Rule juggernaut_ImmortalityIsLegacyCall_Rule { criteria Immortality Isjuggernaut IsLegacyCall response juggernaut_ImmortalityIsLegacyCall } Response juggernaut_ImmortalityIsLegacyCallChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_immort_02.vcd" nodelay noscene } Rule juggernaut_ImmortalityIsLegacyCallChance_25%_Rule { criteria Immortality Isjuggernaut IsLegacyCall Chance_25% response juggernaut_ImmortalityIsLegacyCallChance_25% } Response juggernaut_MissingIsLaneTop { scene "scenes/juggernaut/juggernaut_jugg_missing_lane_01.vcd" nodelay noscene } Rule juggernaut_MissingIsLaneTop_Rule { criteria Missing Isjuggernaut IsLaneTop response juggernaut_MissingIsLaneTop } Response juggernaut_MissingIsLaneMid { scene "scenes/juggernaut/juggernaut_jugg_missing_lane_02.vcd" nodelay noscene } Rule juggernaut_MissingIsLaneMid_Rule { criteria Missing Isjuggernaut IsLaneMid response juggernaut_MissingIsLaneMid } Response juggernaut_MissingIsLaneBot { scene "scenes/juggernaut/juggernaut_jugg_missing_lane_03.vcd" nodelay noscene } Rule juggernaut_MissingIsLaneBot_Rule { criteria Missing Isjuggernaut IsLaneBot response juggernaut_MissingIsLaneBot } Response juggernaut_MissingIsJugDragMaskIsLaneTop { scene "scenes/juggernaut/juggernaut_jugsc_arc_missing_lane_01.vcd" nodelay noscene } Rule juggernaut_MissingIsJugDragMaskIsLaneTop_Rule { criteria Missing Isjuggernaut IsJugDragMask IsLaneTop response juggernaut_MissingIsJugDragMaskIsLaneTop } Response juggernaut_MissingIsJugDragMaskIsLaneMid { scene "scenes/juggernaut/juggernaut_jugsc_arc_missing_lane_02.vcd" nodelay noscene } Rule juggernaut_MissingIsJugDragMaskIsLaneMid_Rule { criteria Missing Isjuggernaut IsJugDragMask IsLaneMid response juggernaut_MissingIsJugDragMaskIsLaneMid } Response juggernaut_MissingIsJugDragMaskIsLaneBot { scene "scenes/juggernaut/juggernaut_jugsc_arc_missing_lane_03.vcd" nodelay noscene } Rule juggernaut_MissingIsJugDragMaskIsLaneBot_Rule { criteria Missing Isjuggernaut IsJugDragMask IsLaneBot response juggernaut_MissingIsJugDragMaskIsLaneBot } Response juggernaut_MissingIsLegacyCallIsLaneTop { scene "scenes/juggernaut/juggernaut_jug_arc_missing_lane_01.vcd" nodelay noscene } Rule juggernaut_MissingIsLegacyCallIsLaneTop_Rule { criteria Missing Isjuggernaut IsLegacyCall IsLaneTop response juggernaut_MissingIsLegacyCallIsLaneTop } Response juggernaut_MissingIsLegacyCallIsLaneMid { scene "scenes/juggernaut/juggernaut_jug_arc_missing_lane_02.vcd" nodelay noscene } Rule juggernaut_MissingIsLegacyCallIsLaneMid_Rule { criteria Missing Isjuggernaut IsLegacyCall IsLaneMid response juggernaut_MissingIsLegacyCallIsLaneMid } Response juggernaut_MissingIsLegacyCallIsLaneBot { scene "scenes/juggernaut/juggernaut_jug_arc_missing_lane_03.vcd" nodelay noscene } Rule juggernaut_MissingIsLegacyCallIsLaneBot_Rule { criteria Missing Isjuggernaut IsLegacyCall IsLaneBot response juggernaut_MissingIsLegacyCallIsLaneBot } Response juggernaut_Deny { scene "scenes/juggernaut/juggernaut_jug_deny_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_deny_07.vcd" nodelay noscene } Rule juggernaut_Deny_Rule { criteria Deny Isjuggernaut response juggernaut_Deny } Response juggernaut_DenyIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_deny_07.vcd" nodelay noscene } Rule juggernaut_DenyIsJugDragMask_Rule { criteria Deny Isjuggernaut IsJugDragMask response juggernaut_DenyIsJugDragMask } Response juggernaut_DenyIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_deny_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_deny_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_acknow_14.vcd" nodelay noscene } Rule juggernaut_DenyIsLegacyCall_Rule { criteria Deny Isjuggernaut IsLegacyCall response juggernaut_DenyIsLegacyCall } Response juggernaut_LastHit { scene "scenes/juggernaut/juggernaut_jug_lasthit_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lasthit_12.vcd" nodelay noscene } Rule juggernaut_LastHit_Rule { criteria LastHit Isjuggernaut response juggernaut_LastHit } Response juggernaut_LastHitIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_12.vcd" nodelay noscene } Rule juggernaut_LastHitIsJugDragMask_Rule { criteria LastHit Isjuggernaut IsJugDragMask response juggernaut_LastHitIsJugDragMask } Response juggernaut_LastHitIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lasthit_12.vcd" nodelay noscene } Rule juggernaut_LastHitIsLegacyCall_Rule { criteria LastHit Isjuggernaut IsLegacyCall response juggernaut_LastHitIsLegacyCall } Response juggernaut_Defeat { scene "scenes/juggernaut/juggernaut_jug_lose_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lose_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lose_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_lose_04.vcd" nodelay noscene } Rule juggernaut_Defeat_Rule { criteria Defeat Isjuggernaut response juggernaut_Defeat } Response juggernaut_DefeatIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_lose_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lose_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lose_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_lose_04.vcd" nodelay noscene } Rule juggernaut_DefeatIsJugDragMask_Rule { criteria Defeat Isjuggernaut IsJugDragMask response juggernaut_DefeatIsJugDragMask } Response juggernaut_DefeatIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_lose_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lose_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lose_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_lose_04.vcd" nodelay noscene } Rule juggernaut_DefeatIsLegacyCall_Rule { criteria Defeat Isjuggernaut IsLegacyCall response juggernaut_DefeatIsLegacyCall } Response juggernaut_Victory { scene "scenes/juggernaut/juggernaut_jug_win_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_win_03.vcd" nodelay noscene } Rule juggernaut_Victory_Rule { criteria Victory Isjuggernaut response juggernaut_Victory } Response juggernaut_VictoryIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_win_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_win_03.vcd" nodelay noscene } Rule juggernaut_VictoryIsJugDragMask_Rule { criteria Victory Isjuggernaut IsJugDragMask response juggernaut_VictoryIsJugDragMask } Response juggernaut_VictoryIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_win_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_win_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_win_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_win_04.vcd" nodelay noscene } Rule juggernaut_VictoryIsLegacyCall_Rule { criteria Victory Isjuggernaut IsLegacyCall response juggernaut_VictoryIsLegacyCall } Response juggernaut_Bottling { scene "scenes/juggernaut/juggernaut_jug_bottle_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_bottle_02.vcd" nodelay noscene } Rule juggernaut_Bottling_Rule { criteria Bottling Isjuggernaut response juggernaut_Bottling } Response juggernaut_BottlingChance_25% { scene "scenes/juggernaut/juggernaut_jug_bottle_03.vcd" nodelay noscene } Rule juggernaut_BottlingChance_25%_Rule { criteria Bottling Isjuggernaut Chance_25% response juggernaut_BottlingChance_25% } Response juggernaut_BottlingChance_5% { scene "scenes/juggernaut/juggernaut_jug_bottle_04.vcd" nodelay noscene } Rule juggernaut_BottlingChance_5%_Rule { criteria Bottling Isjuggernaut Chance_5% response juggernaut_BottlingChance_5% } Response juggernaut_BottlingIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_bottle_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_bottle_02.vcd" nodelay noscene } Rule juggernaut_BottlingIsJugDragMask_Rule { criteria Bottling Isjuggernaut IsJugDragMask response juggernaut_BottlingIsJugDragMask } Response juggernaut_BottlingIsJugDragMaskChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_bottle_03.vcd" nodelay noscene } Rule juggernaut_BottlingIsJugDragMaskChance_25%_Rule { criteria Bottling Isjuggernaut IsJugDragMask Chance_25% response juggernaut_BottlingIsJugDragMaskChance_25% } Response juggernaut_BottlingIsJugDragMaskChance_5% { scene "scenes/juggernaut/juggernaut_jugsc_arc_bottle_04.vcd" nodelay noscene } Rule juggernaut_BottlingIsJugDragMaskChance_5%_Rule { criteria Bottling Isjuggernaut IsJugDragMask Chance_5% response juggernaut_BottlingIsJugDragMaskChance_5% } Response juggernaut_BottlingIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_bottle_02.vcd" nodelay noscene } Rule juggernaut_BottlingIsLegacyCall_Rule { criteria Bottling Isjuggernaut IsLegacyCall response juggernaut_BottlingIsLegacyCall } Response juggernaut_BottlingIsLegacyCallChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_bottle_04.vcd" nodelay noscene } Rule juggernaut_BottlingIsLegacyCallChance_25%_Rule { criteria Bottling Isjuggernaut IsLegacyCall Chance_25% response juggernaut_BottlingIsLegacyCallChance_25% } Response juggernaut_PowerupIsPowerupHaste { scene "scenes/juggernaut/juggernaut_jug_haste_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupHaste_Rule { criteria Powerup Isjuggernaut IsPowerupHaste response juggernaut_PowerupIsPowerupHaste } Response juggernaut_PowerupIsPowerupHasteChance_25% { scene "scenes/juggernaut/juggernaut_jug_haste_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isjuggernaut IsPowerupHaste Chance_25% response juggernaut_PowerupIsPowerupHasteChance_25% } Response juggernaut_PowerupIsPowerupDoubleDamage { scene "scenes/juggernaut/juggernaut_jug_doubdam_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isjuggernaut IsPowerupDoubleDamage response juggernaut_PowerupIsPowerupDoubleDamage } Response juggernaut_PowerupIsPowerupRegeneration { scene "scenes/juggernaut/juggernaut_jug_regen_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isjuggernaut IsPowerupRegeneration response juggernaut_PowerupIsPowerupRegeneration } Response juggernaut_PowerupIsPowerupRegenerationChance_25% { scene "scenes/juggernaut/juggernaut_jug_regen_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isjuggernaut IsPowerupRegeneration Chance_25% response juggernaut_PowerupIsPowerupRegenerationChance_25% } Response juggernaut_PowerupIsPowerupBounty { scene "scenes/juggernaut/juggernaut_jug_lasthit_05.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsPowerupBounty_Rule { criteria Powerup Isjuggernaut IsPowerupBounty response juggernaut_PowerupIsPowerupBounty } Response juggernaut_PowerupIsPowerupIllusion { scene "scenes/juggernaut/juggernaut_jug_illus_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupIllusion_Rule { criteria Powerup Isjuggernaut IsPowerupIllusion response juggernaut_PowerupIsPowerupIllusion } Response juggernaut_PowerupIsPowerupIllusionChance_25% { scene "scenes/juggernaut/juggernaut_jug_illus_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_illus_03.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isjuggernaut IsPowerupIllusion Chance_25% response juggernaut_PowerupIsPowerupIllusionChance_25% } Response juggernaut_PowerupIsPowerupInvisibility { scene "scenes/juggernaut/juggernaut_jug_invis_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isjuggernaut IsPowerupInvisibility response juggernaut_PowerupIsPowerupInvisibility } Response juggernaut_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/juggernaut/juggernaut_jug_invis_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isjuggernaut IsPowerupInvisibility Chance_25% response juggernaut_PowerupIsPowerupInvisibilityChance_25% } Response juggernaut_PowerupIsPowerupArcane { scene "scenes/juggernaut/juggernaut_jugg_set_complete_06.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsPowerupArcane_Rule { criteria Powerup Isjuggernaut IsPowerupArcane response juggernaut_PowerupIsPowerupArcane } Response juggernaut_PowerupIsJugDragMaskIsPowerupHaste { scene "scenes/juggernaut/juggernaut_jugsc_arc_haste_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupHaste_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupHaste response juggernaut_PowerupIsJugDragMaskIsPowerupHaste } Response juggernaut_PowerupIsJugDragMaskIsPowerupHasteChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_haste_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupHasteChance_25%_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupHaste Chance_25% response juggernaut_PowerupIsJugDragMaskIsPowerupHasteChance_25% } Response juggernaut_PowerupIsJugDragMaskIsPowerupDoubleDamage { scene "scenes/juggernaut/juggernaut_jugsc_arc_doubdam_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupDoubleDamage_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupDoubleDamage response juggernaut_PowerupIsJugDragMaskIsPowerupDoubleDamage } Response juggernaut_PowerupIsJugDragMaskIsPowerupRegeneration { scene "scenes/juggernaut/juggernaut_jugsc_arc_regen_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupRegeneration_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupRegeneration response juggernaut_PowerupIsJugDragMaskIsPowerupRegeneration } Response juggernaut_PowerupIsJugDragMaskIsPowerupRegenerationChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_regen_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupRegeneration Chance_25% response juggernaut_PowerupIsJugDragMaskIsPowerupRegenerationChance_25% } Response juggernaut_PowerupIsJugDragMaskIsPowerupBounty { scene "scenes/juggernaut/juggernaut_jugsc_arc_lasthit_05.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsJugDragMaskIsPowerupBounty_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupBounty response juggernaut_PowerupIsJugDragMaskIsPowerupBounty } Response juggernaut_PowerupIsJugDragMaskIsPowerupIllusion { scene "scenes/juggernaut/juggernaut_jugsc_arc_illus_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupIllusion_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupIllusion response juggernaut_PowerupIsJugDragMaskIsPowerupIllusion } Response juggernaut_PowerupIsJugDragMaskIsPowerupIllusionChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_illus_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_illus_03.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupIllusionChance_25%_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupIllusion Chance_25% response juggernaut_PowerupIsJugDragMaskIsPowerupIllusionChance_25% } Response juggernaut_PowerupIsJugDragMaskIsPowerupInvisibility { scene "scenes/juggernaut/juggernaut_jugsc_arc_invis_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupInvisibility_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupInvisibility response juggernaut_PowerupIsJugDragMaskIsPowerupInvisibility } Response juggernaut_PowerupIsJugDragMaskIsPowerupInvisibilityChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_invis_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsJugDragMaskIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupInvisibility Chance_25% response juggernaut_PowerupIsJugDragMaskIsPowerupInvisibilityChance_25% } Response juggernaut_PowerupIsJugDragMaskIsPowerupArcane { scene "scenes/juggernaut/juggernaut_jugsc_arc_set_complete_06.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsJugDragMaskIsPowerupArcane_Rule { criteria Powerup Isjuggernaut IsJugDragMask IsPowerupArcane response juggernaut_PowerupIsJugDragMaskIsPowerupArcane } Response juggernaut_PowerupIsLegacyCallIsPowerupHaste { scene "scenes/juggernaut/juggernaut_jug_arc_haste_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupHaste_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupHaste response juggernaut_PowerupIsLegacyCallIsPowerupHaste } Response juggernaut_PowerupIsLegacyCallIsPowerupHasteChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_haste_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_haste_03.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupHasteChance_25%_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupHaste Chance_25% response juggernaut_PowerupIsLegacyCallIsPowerupHasteChance_25% } Response juggernaut_PowerupIsLegacyCallIsPowerupDoubleDamage { scene "scenes/juggernaut/juggernaut_jug_arc_doubdam_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_doubdam_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupDoubleDamage_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupDoubleDamage response juggernaut_PowerupIsLegacyCallIsPowerupDoubleDamage } Response juggernaut_PowerupIsLegacyCallIsPowerupRegeneration { scene "scenes/juggernaut/juggernaut_jug_arc_regen_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupRegeneration_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupRegeneration response juggernaut_PowerupIsLegacyCallIsPowerupRegeneration } Response juggernaut_PowerupIsLegacyCallIsPowerupRegenerationChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_regen_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupRegeneration Chance_25% response juggernaut_PowerupIsLegacyCallIsPowerupRegenerationChance_25% } Response juggernaut_PowerupIsLegacyCallIsPowerupBountyChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_bounty_04.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsLegacyCallIsPowerupBountyChance_25%_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupBounty Chance_25% response juggernaut_PowerupIsLegacyCallIsPowerupBountyChance_25% } Response juggernaut_PowerupIsLegacyCallIsPowerupIllusion { scene "scenes/juggernaut/juggernaut_jug_arc_illus_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupIllusion_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupIllusion response juggernaut_PowerupIsLegacyCallIsPowerupIllusion } Response juggernaut_PowerupIsLegacyCallIsPowerupIllusionChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_illus_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_illus_03.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupIllusionChance_25%_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupIllusion Chance_25% response juggernaut_PowerupIsLegacyCallIsPowerupIllusionChance_25% } Response juggernaut_PowerupIsLegacyCallIsPowerupInvisibility { scene "scenes/juggernaut/juggernaut_jug_arc_invis_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupInvisibility_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupInvisibility response juggernaut_PowerupIsLegacyCallIsPowerupInvisibility } Response juggernaut_PowerupIsLegacyCallIsPowerupInvisibilityChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_invis_02.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupInvisibility Chance_25% response juggernaut_PowerupIsLegacyCallIsPowerupInvisibilityChance_25% } Response juggernaut_PowerupIsLegacyCallIsPowerupArcane { scene "scenes/juggernaut/juggernaut_jug_arc_set_complete_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/juggernaut/juggernaut_jug_arc_arcane_01.vcd" nodelay noscene respeakdelay 300 } Rule juggernaut_PowerupIsLegacyCallIsPowerupArcane_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupArcane response juggernaut_PowerupIsLegacyCallIsPowerupArcane } Response juggernaut_PowerupIsLegacyCallIsPowerupBounty { scene "scenes/juggernaut/juggernaut_jug_arc_bounty_01.vcd" nodelay noscene } Rule juggernaut_PowerupIsLegacyCallIsPowerupBounty_Rule { criteria Powerup Isjuggernaut IsLegacyCall IsPowerupBounty response juggernaut_PowerupIsLegacyCallIsPowerupBounty } Response juggernaut_LevelUp { scene "scenes/juggernaut/juggernaut_jug_level_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_level_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_level_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_level_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_level_06.vcd" nodelay noscene } Rule juggernaut_LevelUp_Rule { criteria LevelUp Isjuggernaut response juggernaut_LevelUp } Response juggernaut_LevelUpIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_level_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_level_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_level_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_level_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_level_06.vcd" nodelay noscene } Rule juggernaut_LevelUpIsJugDragMask_Rule { criteria LevelUp Isjuggernaut IsJugDragMask response juggernaut_LevelUpIsJugDragMask } Response juggernaut_LevelUpIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_level_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_level_09.vcd" nodelay noscene } Rule juggernaut_LevelUpIsLegacyCall_Rule { criteria LevelUp Isjuggernaut IsLegacyCall response juggernaut_LevelUpIsLegacyCall } Response juggernaut_LevelUpIsLegacyCallIsLevel_25 { scene "scenes/juggernaut/juggernaut_jug_arc_level_08.vcd" nodelay noscene speakonce } Rule juggernaut_LevelUpIsLegacyCallIsLevel_25_Rule { criteria LevelUp Isjuggernaut IsLegacyCall IsLevel_25 response juggernaut_LevelUpIsLegacyCallIsLevel_25 } Response juggernaut_Pain { scene "scenes/juggernaut/juggernaut_jug_pain_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_pain_10.vcd" nodelay noscene } Rule juggernaut_Pain_Rule { criteria Pain Isjuggernaut response juggernaut_Pain } Response juggernaut_PainChance_25% { scene "scenes/juggernaut/juggernaut_jugg_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule juggernaut_PainChance_25%_Rule { criteria Pain Isjuggernaut Chance_25% response juggernaut_PainChance_25% } Response juggernaut_PainIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_pain_10.vcd" nodelay noscene } Rule juggernaut_PainIsJugDragMask_Rule { criteria Pain Isjuggernaut IsJugDragMask response juggernaut_PainIsJugDragMask } Response juggernaut_PainIsJugDragMaskChance_25% { scene "scenes/juggernaut/juggernaut_jugsc_arc_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule juggernaut_PainIsJugDragMaskChance_25%_Rule { criteria Pain Isjuggernaut IsJugDragMask Chance_25% response juggernaut_PainIsJugDragMaskChance_25% } Response juggernaut_PainIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_pain_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_09.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_10.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_11.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_12.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_13.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_14.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_15.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_16.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_17.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_18.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_19.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_20.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_21.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_22.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_pain_23.vcd" nodelay noscene } Rule juggernaut_PainIsLegacyCall_Rule { criteria Pain Isjuggernaut IsLegacyCall response juggernaut_PainIsLegacyCall } Response juggernaut_PainIsLegacyCallChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule juggernaut_PainIsLegacyCallChance_25%_Rule { criteria Pain Isjuggernaut IsLegacyCall Chance_25% response juggernaut_PainIsLegacyCallChance_25% } Response juggernaut_CooldownLittleNag { scene "scenes/juggernaut/juggernaut_jug_notyet_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_03.vcd" nodelay noscene } Rule juggernaut_CooldownLittleNag_Rule { criteria Cooldown Isjuggernaut LittleNag response juggernaut_CooldownLittleNag } Response juggernaut_CooldownMediumNag { scene "scenes/juggernaut/juggernaut_jug_notyet_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_06.vcd" nodelay noscene } Rule juggernaut_CooldownMediumNag_Rule { criteria Cooldown Isjuggernaut MediumNag response juggernaut_CooldownMediumNag } Response juggernaut_CooldownSuperNag { scene "scenes/juggernaut/juggernaut_jug_notyet_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_notyet_09.vcd" nodelay noscene } Rule juggernaut_CooldownSuperNag_Rule { criteria Cooldown Isjuggernaut SuperNag response juggernaut_CooldownSuperNag } Response juggernaut_CooldownIsJugDragMaskLittleNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_03.vcd" nodelay noscene } Rule juggernaut_CooldownIsJugDragMaskLittleNag_Rule { criteria Cooldown Isjuggernaut IsJugDragMask LittleNag response juggernaut_CooldownIsJugDragMaskLittleNag } Response juggernaut_CooldownIsJugDragMaskMediumNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_06.vcd" nodelay noscene } Rule juggernaut_CooldownIsJugDragMaskMediumNag_Rule { criteria Cooldown Isjuggernaut IsJugDragMask MediumNag response juggernaut_CooldownIsJugDragMaskMediumNag } Response juggernaut_CooldownIsJugDragMaskSuperNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_notyet_09.vcd" nodelay noscene } Rule juggernaut_CooldownIsJugDragMaskSuperNag_Rule { criteria Cooldown Isjuggernaut IsJugDragMask SuperNag response juggernaut_CooldownIsJugDragMaskSuperNag } Response juggernaut_CooldownIsLegacyCallLittleNag { scene "scenes/juggernaut/juggernaut_jug_arc_notyet_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_03.vcd" nodelay noscene } Rule juggernaut_CooldownIsLegacyCallLittleNag_Rule { criteria Cooldown Isjuggernaut IsLegacyCall LittleNag response juggernaut_CooldownIsLegacyCallLittleNag } Response juggernaut_CooldownIsLegacyCallMediumNag { scene "scenes/juggernaut/juggernaut_jug_arc_notyet_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_06.vcd" nodelay noscene } Rule juggernaut_CooldownIsLegacyCallMediumNag_Rule { criteria Cooldown Isjuggernaut IsLegacyCall MediumNag response juggernaut_CooldownIsLegacyCallMediumNag } Response juggernaut_CooldownIsLegacyCallSuperNag { scene "scenes/juggernaut/juggernaut_jug_arc_notyet_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_notyet_09.vcd" nodelay noscene } Rule juggernaut_CooldownIsLegacyCallSuperNag_Rule { criteria Cooldown Isjuggernaut IsLegacyCall SuperNag response juggernaut_CooldownIsLegacyCallSuperNag } Response juggernaut_NoManaLittleNag { scene "scenes/juggernaut/juggernaut_jug_nomana_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_03.vcd" nodelay noscene } Rule juggernaut_NoManaLittleNag_Rule { criteria NoMana Isjuggernaut LittleNag response juggernaut_NoManaLittleNag } Response juggernaut_NoManaMediumNag { scene "scenes/juggernaut/juggernaut_jug_nomana_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_06.vcd" nodelay noscene } Rule juggernaut_NoManaMediumNag_Rule { criteria NoMana Isjuggernaut MediumNag response juggernaut_NoManaMediumNag } Response juggernaut_NoManaSuperNag { scene "scenes/juggernaut/juggernaut_jug_nomana_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_nomana_09.vcd" nodelay noscene } Rule juggernaut_NoManaSuperNag_Rule { criteria NoMana Isjuggernaut SuperNag response juggernaut_NoManaSuperNag } Response juggernaut_NoManaIsJugDragMaskLittleNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_03.vcd" nodelay noscene } Rule juggernaut_NoManaIsJugDragMaskLittleNag_Rule { criteria NoMana Isjuggernaut IsJugDragMask LittleNag response juggernaut_NoManaIsJugDragMaskLittleNag } Response juggernaut_NoManaIsJugDragMaskMediumNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_06.vcd" nodelay noscene } Rule juggernaut_NoManaIsJugDragMaskMediumNag_Rule { criteria NoMana Isjuggernaut IsJugDragMask MediumNag response juggernaut_NoManaIsJugDragMaskMediumNag } Response juggernaut_NoManaIsJugDragMaskSuperNag { scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_nomana_09.vcd" nodelay noscene } Rule juggernaut_NoManaIsJugDragMaskSuperNag_Rule { criteria NoMana Isjuggernaut IsJugDragMask SuperNag response juggernaut_NoManaIsJugDragMaskSuperNag } Response juggernaut_NoManaIsLegacyCallLittleNag { scene "scenes/juggernaut/juggernaut_jug_arc_nomana_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_03.vcd" nodelay noscene } Rule juggernaut_NoManaIsLegacyCallLittleNag_Rule { criteria NoMana Isjuggernaut IsLegacyCall LittleNag response juggernaut_NoManaIsLegacyCallLittleNag } Response juggernaut_NoManaIsLegacyCallMediumNag { scene "scenes/juggernaut/juggernaut_jug_arc_nomana_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_06.vcd" nodelay noscene } Rule juggernaut_NoManaIsLegacyCallMediumNag_Rule { criteria NoMana Isjuggernaut IsLegacyCall MediumNag response juggernaut_NoManaIsLegacyCallMediumNag } Response juggernaut_NoManaIsLegacyCallSuperNag { scene "scenes/juggernaut/juggernaut_jug_arc_nomana_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_nomana_09.vcd" nodelay noscene } Rule juggernaut_NoManaIsLegacyCallSuperNag_Rule { criteria NoMana Isjuggernaut IsLegacyCall SuperNag response juggernaut_NoManaIsLegacyCallSuperNag } Response juggernaut_ItemDropIsCommonDrop { scene "scenes/juggernaut/juggernaut_jug_happy_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_drop_common.vcd" nodelay noscene } Rule juggernaut_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isjuggernaut IsCommonDrop response juggernaut_ItemDropIsCommonDrop } Response juggernaut_ItemDropIsRareDrop { scene "scenes/juggernaut/juggernaut_jug_happy_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_drop_medium.vcd" nodelay noscene } Rule juggernaut_ItemDropIsRareDrop_Rule { criteria ItemDrop Isjuggernaut IsRareDrop response juggernaut_ItemDropIsRareDrop } Response juggernaut_ItemDropIsUltraRareDrop { scene "scenes/juggernaut/juggernaut_jugg_drop_rare.vcd" nodelay noscene } Rule juggernaut_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isjuggernaut IsUltraRareDrop response juggernaut_ItemDropIsUltraRareDrop } Response juggernaut_ItemDropIsJugDragMaskIsCommonDrop { scene "scenes/juggernaut/juggernaut_jugsc_arc_happy_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_drop_common.vcd" nodelay noscene } Rule juggernaut_ItemDropIsJugDragMaskIsCommonDrop_Rule { criteria ItemDrop Isjuggernaut IsJugDragMask IsCommonDrop response juggernaut_ItemDropIsJugDragMaskIsCommonDrop } Response juggernaut_ItemDropIsJugDragMaskIsRareDrop { scene "scenes/juggernaut/juggernaut_jugsc_arc_happy_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_08.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_drop_medium.vcd" nodelay noscene } Rule juggernaut_ItemDropIsJugDragMaskIsRareDrop_Rule { criteria ItemDrop Isjuggernaut IsJugDragMask IsRareDrop response juggernaut_ItemDropIsJugDragMaskIsRareDrop } Response juggernaut_ItemDropIsJugDragMaskIsUltraRareDrop { scene "scenes/juggernaut/juggernaut_jugsc_arc_drop_rare.vcd" nodelay noscene } Rule juggernaut_ItemDropIsJugDragMaskIsUltraRareDrop_Rule { criteria ItemDrop Isjuggernaut IsJugDragMask IsUltraRareDrop response juggernaut_ItemDropIsJugDragMaskIsUltraRareDrop } Response juggernaut_ItemDropIsLegacyCallIsCommonDrop { scene "scenes/juggernaut/juggernaut_jug_arc_happy_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_drop_common.vcd" nodelay noscene } Rule juggernaut_ItemDropIsLegacyCallIsCommonDrop_Rule { criteria ItemDrop Isjuggernaut IsLegacyCall IsCommonDrop response juggernaut_ItemDropIsLegacyCallIsCommonDrop } Response juggernaut_ItemDropIsLegacyCallIsRareDrop { scene "scenes/juggernaut/juggernaut_jug_arc_happy_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_happy_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_drop_medium.vcd" nodelay noscene } Rule juggernaut_ItemDropIsLegacyCallIsRareDrop_Rule { criteria ItemDrop Isjuggernaut IsLegacyCall IsRareDrop response juggernaut_ItemDropIsLegacyCallIsRareDrop } Response juggernaut_ItemDropIsLegacyCallIsUltraRareDrop { scene "scenes/juggernaut/juggernaut_jug_arc_drop_rare.vcd" nodelay noscene } Rule juggernaut_ItemDropIsLegacyCallIsUltraRareDrop_Rule { criteria ItemDrop Isjuggernaut IsLegacyCall IsUltraRareDrop response juggernaut_ItemDropIsLegacyCallIsUltraRareDrop } Response juggernaut_InTheBag { scene "scenes/juggernaut/juggernaut_jug_inthebag_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_inthebag_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_inthebag_03.vcd" nodelay noscene } Rule juggernaut_InTheBag_Rule { criteria InTheBag Isjuggernaut response juggernaut_InTheBag } Response juggernaut_InTheBagIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_inthebag_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_inthebag_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_inthebag_03.vcd" nodelay noscene } Rule juggernaut_InTheBagIsJugDragMask_Rule { criteria InTheBag Isjuggernaut IsJugDragMask response juggernaut_InTheBagIsJugDragMask } Response juggernaut_InTheBagIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_inthebag_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_inthebag_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_inthebag_03.vcd" nodelay noscene } Rule juggernaut_InTheBagIsLegacyCall_Rule { criteria InTheBag Isjuggernaut IsLegacyCall response juggernaut_InTheBagIsLegacyCall } Response juggernaut_Thanks { scene "scenes/juggernaut/juggernaut_jugg_thanks_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_thanks_02.vcd" nodelay noscene } Rule juggernaut_Thanks_Rule { criteria Thanks Isjuggernaut response juggernaut_Thanks } Response juggernaut_ThanksIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_thanks_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_thanks_02.vcd" nodelay noscene } Rule juggernaut_ThanksIsJugDragMask_Rule { criteria Thanks Isjuggernaut IsJugDragMask response juggernaut_ThanksIsJugDragMask } Response juggernaut_ThanksIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_thanks_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_thanks_02.vcd" nodelay noscene } Rule juggernaut_ThanksIsLegacyCall_Rule { criteria Thanks Isjuggernaut IsLegacyCall response juggernaut_ThanksIsLegacyCall } Response juggernaut_Taunt { scene "scenes/juggernaut/juggernaut_jugg_taunt_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugg_taunt_08.vcd" nodelay noscene } Rule juggernaut_Taunt_Rule { criteria Taunt Isjuggernaut response juggernaut_Taunt } Response juggernaut_TauntIsJuggernautTauntSharpBlade { scene "scenes/juggernaut/juggernaut_jug_rare_02.vcd" nodelay noscene } Rule juggernaut_TauntIsJuggernautTauntSharpBlade_Rule { criteria Taunt Isjuggernaut IsJuggernautTauntSharpBlade response juggernaut_TauntIsJuggernautTauntSharpBlade } Response juggernaut_TauntIsJugDragMask { scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_taunt_08.vcd" nodelay noscene } Rule juggernaut_TauntIsJugDragMask_Rule { criteria Taunt Isjuggernaut IsJugDragMask response juggernaut_TauntIsJugDragMask } Response juggernaut_TauntIsJugDragMaskIsJuggernautTauntSharpBlade { scene "scenes/juggernaut/juggernaut_jugsc_arc_rare_02.vcd" nodelay noscene } Rule juggernaut_TauntIsJugDragMaskIsJuggernautTauntSharpBlade_Rule { criteria Taunt Isjuggernaut IsJugDragMask IsJuggernautTauntSharpBlade response juggernaut_TauntIsJugDragMaskIsJuggernautTauntSharpBlade } Response juggernaut_TauntIsLegacyCallIsJuggernautTauntSharpBlade { scene "scenes/juggernaut/juggernaut_jug_arc_rare_10.vcd" nodelay noscene } Rule juggernaut_TauntIsLegacyCallIsJuggernautTauntSharpBlade_Rule { criteria Taunt Isjuggernaut IsLegacyCall IsJuggernautTauntSharpBlade response juggernaut_TauntIsLegacyCallIsJuggernautTauntSharpBlade } Response juggernaut_TauntIsLegacyCall { scene "scenes/juggernaut/juggernaut_jug_arc_taunt_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_taunt_08.vcd" nodelay noscene } Rule juggernaut_TauntIsLegacyCall_Rule { criteria Taunt Isjuggernaut IsLegacyCall response juggernaut_TauntIsLegacyCall } Response juggernaut_EmoteIsEmoteLaugh { scene "scenes/juggernaut/juggernaut_jug_laugh_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_laugh_08.vcd" nodelay noscene } Rule juggernaut_EmoteIsEmoteLaugh_Rule { criteria Emote Isjuggernaut IsEmoteLaugh response juggernaut_EmoteIsEmoteLaugh } Response juggernaut_EmoteIsJugDragMaskIsEmoteLaugh { scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_07.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jugsc_arc_laugh_08.vcd" nodelay noscene } Rule juggernaut_EmoteIsJugDragMaskIsEmoteLaugh_Rule { criteria Emote Isjuggernaut IsJugDragMask IsEmoteLaugh response juggernaut_EmoteIsJugDragMaskIsEmoteLaugh } Response juggernaut_EmoteIsLegacyCallIsEmoteLaugh { scene "scenes/juggernaut/juggernaut_jug_arc_laugh_01.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_02.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_03.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_04.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_05.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_06.vcd" nodelay noscene scene "scenes/juggernaut/juggernaut_jug_arc_laugh_07.vcd" nodelay noscene } Rule juggernaut_EmoteIsLegacyCallIsEmoteLaugh_Rule { criteria Emote Isjuggernaut IsLegacyCall IsEmoteLaugh response juggernaut_EmoteIsLegacyCallIsEmoteLaugh } Response juggernaut_AllyNearIsLegacyCallIsAllySvenEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_01.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_02.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllySven Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllySvenEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTinyEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_03.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTiny Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTinyEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_05.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_06.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyDragon_Knight Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyDragon_KnightEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_07.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_08.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllySkeleton_King Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllySkeleton_KingEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyHuskarEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_09.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_10.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyHuskar Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyHuskarEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyBristlebackEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_11.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_12.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyBristleback Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyBristlebackEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTuskEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_13.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_14.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTusk Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTuskEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_15.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_16.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLegion_Commander Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLegion_CommanderEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyAxeEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_17.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_18.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyAxe Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyAxeEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyPudgeEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_19.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_20.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyPudge Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyPudgeEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllySlardarEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_21.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_22.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllySlardar Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllySlardarEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLife_StealerEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_23.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_24.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLife_Stealer Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLife_StealerEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_25.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_26.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyNight_Stalker Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyNight_StalkerEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyWispEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_27.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_28.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyWisp Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyWispEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLycanEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_29.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_30.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLycan Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLycanEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyAntimageEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_31.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_32.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyAntimage Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyAntimageEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_33.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_34.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyPhantom_Lancer Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyPhantom_LancerEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllySniperEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_35.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_36.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllySniper Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllySniperEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_37.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_38.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTemplar_Assassin Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTemplar_AssassinEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLunaEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_39.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_40.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLuna Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLunaEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_41.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_42.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyBounty_Hunter Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyBounty_HunterEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLone_DruidEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_43.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_44.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLone_Druid Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLone_DruidEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_45.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_46.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTroll_Warlord Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTroll_WarlordEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_47.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyEmber_Spirit Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyEmber_SpiritEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_49.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_50.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyMonkey_King Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyMonkey_KingEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_51.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_52.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyPhantom_Assassin Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyPhantom_AssassinEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllySlarkEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_53.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_54.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllySlark Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllySlarkEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyMedusaEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_55.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_56.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyMedusaEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyMedusa Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyMedusaEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_57.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_58.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyCrystalMaiden Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyCrystalMaidenEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyLinaEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_59.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_60.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyLina Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyLinaEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTinkerEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_61.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_62.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTinker Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTinkerEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_63.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_64.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_81.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyOgre_Magi Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyOgre_MagiEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyRubickEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_65.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_66.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyRubick Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyRubickEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyWarlockEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_67.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_68.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyWarlock Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyWarlockEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyInvokerEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_69.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_70.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyInvoker Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyInvokerEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_71.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyWinter_Wyvern Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyWinter_WyvernEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyTechiesEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_73.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_74.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyTechies Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyTechiesEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyEnchantressEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_75.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_76.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyEnchantress Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyEnchantressEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyEnigmaEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_77.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_78.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyEnigma Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyEnigmaEarlygameChance_30% } Response juggernaut_AllyNearIsLegacyCallIsAllyShadowShamanEarlygameChance_30% { scene "scenes/juggernaut/juggernaut_jug_arc_ally_79.vcd" nodelay noscene speakonce scene "scenes/juggernaut/juggernaut_jug_arc_ally_80.vcd" nodelay noscene speakonce } Rule juggernaut_AllyNearIsLegacyCallIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Isjuggernaut IsLegacyCall IsAllyShadowShaman Earlygame Chance_30% response juggernaut_AllyNearIsLegacyCallIsAllyShadowShamanEarlygameChance_30% } Response juggernaut_EnemyNearIsLegacyCallIsEnemyEmber_SpiritEarlyMidGameChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_48.vcd" nodelay noscene speakonce } Rule juggernaut_EnemyNearIsLegacyCallIsEnemyEmber_SpiritEarlyMidGameChance_25%_Rule { criteria EnemyNear Isjuggernaut IsLegacyCall IsEnemyEmber_Spirit EarlyMidGame Chance_25% response juggernaut_EnemyNearIsLegacyCallIsEnemyEmber_SpiritEarlyMidGameChance_25% } Response juggernaut_EnemyNearIsLegacyCallIsEnemyTechiesEarlyMidGameChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_74.vcd" nodelay noscene speakonce } Rule juggernaut_EnemyNearIsLegacyCallIsEnemyTechiesEarlyMidGameChance_25%_Rule { criteria EnemyNear Isjuggernaut IsLegacyCall IsEnemyTechies EarlyMidGame Chance_25% response juggernaut_EnemyNearIsLegacyCallIsEnemyTechiesEarlyMidGameChance_25% } Response juggernaut_EnemyNearIsLegacyCallIsEnemyPuckEarlyMidGameChance_25% { scene "scenes/juggernaut/juggernaut_jug_arc_rival_79.vcd" nodelay noscene speakonce } Rule juggernaut_EnemyNearIsLegacyCallIsEnemyPuckEarlyMidGameChance_25%_Rule { criteria EnemyNear Isjuggernaut IsLegacyCall IsEnemyPuck EarlyMidGame Chance_25% response juggernaut_EnemyNearIsLegacyCallIsEnemyPuckEarlyMidGameChance_25% }