criterion "Ishuskar" "classname" "npc_dota_hero_huskar" weight 5 required criterion "IsEnemyhuskar" "targetclassname" "npc_dota_hero_huskar" weight 5 required criterion "IsAllyhuskar" "nearby_ally" "npc_dota_hero_huskar" weight 5 required criterion "IsHuskarInnerFire" "abilityname" "huskar_inner_fire" weight 5 required criterion "IsHuskarBurningSpear" "abilityname" "huskar_burning_spear" weight 5 required criterion "IsHuskarLoadoutSpawn" "special_spawn" "huskar_loadout_spawn" weight 5 required Response huskar_Spawn { scene "scenes/huskar/huskar_husk_spawn_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_05.vcd" nodelay noscene } Rule huskar_Spawn_Rule { criteria Spawn Ishuskar response huskar_Spawn } Response huskar_CustomIsGameStart { scene "scenes/huskar/huskar_husk_battlebegins_01.vcd" nodelay noscene } Rule huskar_CustomIsGameStart_Rule { criteria Custom Ishuskar IsGameStart response huskar_CustomIsGameStart } Response huskar_CustomIsHuskarLoadoutSpawn { scene "scenes/huskar/huskar_husk_spawn_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_spawn_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_11.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_12.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rare_01.vcd" nodelay noscene } Rule huskar_CustomIsHuskarLoadoutSpawn_Rule { criteria Custom Ishuskar IsHuskarLoadoutSpawn response huskar_CustomIsHuskarLoadoutSpawn } Response huskar_KillIsFirstBlood { scene "scenes/huskar/huskar_husk_firstblood_01.vcd" nodelay noscene } Rule huskar_KillIsFirstBlood_Rule { criteria Kill Ishuskar IsFirstBlood response huskar_KillIsFirstBlood } Response huskar_Kill { scene "scenes/huskar/huskar_husk_ability_brnspear_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brnspear_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brnspear_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_lifebrk_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_lifebrk_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_lifebrk_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_lifebrk_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_lifebrk_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_11.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_12.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_13.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_kill_14.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_10.vcd" nodelay noscene } Rule huskar_Kill_Rule { criteria Kill Ishuskar response huskar_Kill } Response huskar_KillIsEnemyDazzleChance_25% { scene "scenes/huskar/huskar_husk_rival_02.vcd" nodelay noscene } Rule huskar_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Ishuskar IsEnemyDazzle Chance_25% response huskar_KillIsEnemyDazzleChance_25% } Response huskar_KillIsEnemyWitchDoctorChance_20% { scene "scenes/huskar/huskar_husk_rival_03.vcd" nodelay noscene } Rule huskar_KillIsEnemyWitchDoctorChance_20%_Rule { criteria Kill Ishuskar IsEnemyWitchDoctor Chance_20% response huskar_KillIsEnemyWitchDoctorChance_20% } Response huskar_KillIsEnemyAntimageChance_20% { scene "scenes/huskar/huskar_husk_rival_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rival_05.vcd" nodelay noscene } Rule huskar_KillIsEnemyAntimageChance_20%_Rule { criteria Kill Ishuskar IsEnemyAntimage Chance_20% response huskar_KillIsEnemyAntimageChance_20% } Response huskar_KillIsEnemyBloodseekerChance_20% { scene "scenes/huskar/huskar_husk_rival_08.vcd" nodelay noscene } Rule huskar_KillIsEnemyBloodseekerChance_20%_Rule { criteria Kill Ishuskar IsEnemyBloodseeker Chance_20% response huskar_KillIsEnemyBloodseekerChance_20% } Response huskar_KillIsEnemyTidehunterChance_20% { scene "scenes/huskar/huskar_husk_rival_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rival_11.vcd" nodelay noscene } Rule huskar_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Ishuskar IsEnemyTidehunter Chance_20% response huskar_KillIsEnemyTidehunterChance_20% } Response huskar_KillIsEnemyPudgeChance_20% { scene "scenes/huskar/huskar_husk_rival_12.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rival_13.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rival_14.vcd" nodelay noscene } Rule huskar_KillIsEnemyPudgeChance_20%_Rule { criteria Kill Ishuskar IsEnemyPudge Chance_20% response huskar_KillIsEnemyPudgeChance_20% } Response huskar_KillIsEnemyAxeChance_20% { scene "scenes/huskar/huskar_husk_rival_15.vcd" nodelay noscene } Rule huskar_KillIsEnemyAxeChance_20%_Rule { criteria Kill Ishuskar IsEnemyAxe Chance_20% response huskar_KillIsEnemyAxeChance_20% } Response huskar_Move { scene "scenes/huskar/huskar_husk_move_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_11.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_12.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_13.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_14.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_15.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_16.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_move_17.vcd" nodelay noscene } Rule huskar_Move_Rule { criteria Move Ishuskar response huskar_Move } Response huskar_Attack { scene "scenes/huskar/huskar_husk_attack_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_attack_11.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brnspear_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brnspear_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brskrblood_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_ability_brskrblood_02.vcd" nodelay noscene } Rule huskar_Attack_Rule { criteria Attack Ishuskar response huskar_Attack } Response huskar_CastOrder { scene "scenes/huskar/huskar_husk_cast_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_cast_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_cast_03.vcd" nodelay noscene } Rule huskar_CastOrder_Rule { criteria CastOrder Ishuskar response huskar_CastOrder } Response huskar_CastExecuteIsHuskarBurningSpearChance_5% { scene "scenes/huskar/huskar_husk_ability_brnspear_01.vcd" nodelay noscene } Rule huskar_CastExecuteIsHuskarBurningSpearChance_5%_Rule { criteria CastExecute Ishuskar IsHuskarBurningSpear Chance_5% response huskar_CastExecuteIsHuskarBurningSpearChance_5% } Response huskar_CastExecuteIsHuskarInnerFireChance_50% { scene "scenes/huskar/huskar_husk_ability_brnspear_02.vcd" nodelay noscene respeakdelay 240 } Rule huskar_CastExecuteIsHuskarInnerFireChance_50%_Rule { criteria CastExecute Ishuskar IsHuskarInnerFire Chance_50% response huskar_CastExecuteIsHuskarInnerFireChance_50% } Response huskar_CastExecuteIsHuskarInnerFire { scene "scenes/huskar/huskar_husk_anger_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_anger_02.vcd" nodelay noscene speakonce scene "scenes/huskar/huskar_husk_anger_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_anger_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_anger_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_anger_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_anger_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_05.vcd" nodelay noscene } Rule huskar_CastExecuteIsHuskarInnerFire_Rule { criteria CastExecute Ishuskar IsHuskarInnerFire response huskar_CastExecuteIsHuskarInnerFire } Response huskar_ItemDropIsUltraRareDrop { scene "scenes/huskar/huskar_husk_ability_lifebrk_05.vcd" nodelay noscene } Rule huskar_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Ishuskar IsUltraRareDrop response huskar_ItemDropIsUltraRareDrop } Response huskar_ItemDropIsRareDrop { scene "scenes/huskar/huskar_husk_happy_02.vcd" nodelay noscene } Rule huskar_ItemDropIsRareDrop_Rule { criteria ItemDrop Ishuskar IsRareDrop response huskar_ItemDropIsRareDrop } Response huskar_ItemDropIsCommonDrop { scene "scenes/huskar/huskar_husk_happy_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_happy_04.vcd" nodelay noscene } Rule huskar_ItemDropIsCommonDrop_Rule { criteria ItemDrop Ishuskar IsCommonDrop response huskar_ItemDropIsCommonDrop } Response huskar_Select { scene "scenes/huskar/huskar_husk_ability_lifebrk_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rare_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rare_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_rare_03.vcd" nodelay noscene } Rule huskar_Select_Rule { criteria Select Ishuskar response huskar_Select } Response huskar_LevelUp { scene "scenes/huskar/huskar_husk_level_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_level_11.vcd" nodelay noscene } Rule huskar_LevelUp_Rule { criteria LevelUp Ishuskar response huskar_LevelUp } Response huskar_DeathIsEnemyDazzleChance_50% { scene "scenes/huskar/huskar_husk_rival_01.vcd" nodelay noscene } Rule huskar_DeathIsEnemyDazzleChance_50%_Rule { criteria Death Ishuskar IsEnemyDazzle Chance_50% response huskar_DeathIsEnemyDazzleChance_50% } Response huskar_DeathIsEnemyBloodseekerChance_20% { scene "scenes/huskar/huskar_husk_rival_09.vcd" nodelay noscene } Rule huskar_DeathIsEnemyBloodseekerChance_20%_Rule { criteria Death Ishuskar IsEnemyBloodseeker Chance_20% response huskar_DeathIsEnemyBloodseekerChance_20% } Response huskar_Death { scene "scenes/huskar/huskar_husk_death_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_10.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_11.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_12.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_13.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_14.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_death_15.vcd" nodelay noscene } Rule huskar_Death_Rule { criteria Death Ishuskar response huskar_Death } Response huskar_DeathIsReincarnating { scene "scenes/huskar/huskar_husk_fastres_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_fastres_02.vcd" nodelay noscene } Rule huskar_DeathIsReincarnating_Rule { criteria Death Ishuskar IsReincarnating response huskar_DeathIsReincarnating } Response huskar_LastHit { scene "scenes/huskar/huskar_husk_lasthit_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lasthit_10.vcd" nodelay noscene } Rule huskar_LastHit_Rule { criteria LastHit Ishuskar response huskar_LastHit } Response huskar_Respawn { scene "scenes/huskar/huskar_husk_respawn_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_respawn_10.vcd" nodelay noscene } Rule huskar_Respawn_Rule { criteria Respawn Ishuskar response huskar_Respawn } Response huskar_PurchaseIsExpensiveItem { scene "scenes/huskar/huskar_husk_purch_01.vcd" nodelay noscene speakonce scene "scenes/huskar/huskar_husk_purch_02.vcd" nodelay noscene speakonce scene "scenes/huskar/huskar_husk_purch_03.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsExpensiveItem_Rule { criteria Purchase Ishuskar IsExpensiveItem response huskar_PurchaseIsExpensiveItem } Response huskar_PurchaseIsBlinkDagger { scene "scenes/huskar/huskar_husk_blink_01.vcd" nodelay noscene speakonce scene "scenes/huskar/huskar_husk_blink_02.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsBlinkDagger_Rule { criteria Purchase Ishuskar IsBlinkDagger response huskar_PurchaseIsBlinkDagger } Response huskar_PurchaseIsUltimateScepter { scene "scenes/huskar/huskar_husk_scepter_01.vcd" nodelay noscene speakonce scene "scenes/huskar/huskar_husk_scepter_02.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsUltimateScepter_Rule { criteria Purchase Ishuskar IsUltimateScepter response huskar_PurchaseIsUltimateScepter } Response huskar_PurchaseIsDivineRapier { scene "scenes/huskar/huskar_husk_item_01.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsDivineRapier_Rule { criteria Purchase Ishuskar IsDivineRapier response huskar_PurchaseIsDivineRapier } Response huskar_PurchaseIsHeart { scene "scenes/huskar/huskar_husk_item_02.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsHeart_Rule { criteria Purchase Ishuskar IsHeart response huskar_PurchaseIsHeart } Response huskar_PurchaseIsVanguard { scene "scenes/huskar/huskar_husk_item_03.vcd" nodelay noscene speakonce } Rule huskar_PurchaseIsVanguard_Rule { criteria Purchase Ishuskar IsVanguard response huskar_PurchaseIsVanguard } Response huskar_Bottling { scene "scenes/huskar/huskar_husk_bottle_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_bottle_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_bottle_03.vcd" nodelay noscene } Rule huskar_Bottling_Rule { criteria Bottling Ishuskar response huskar_Bottling } Response huskar_Deny { scene "scenes/huskar/huskar_husk_deny_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_deny_09.vcd" nodelay noscene } Rule huskar_Deny_Rule { criteria Deny Ishuskar response huskar_Deny } Response huskar_Defeat { scene "scenes/huskar/huskar_husk_lose_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lose_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lose_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_lose_04.vcd" nodelay noscene } Rule huskar_Defeat_Rule { criteria Defeat Ishuskar response huskar_Defeat } Response huskar_Victory { scene "scenes/huskar/huskar_husk_win_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_win_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_win_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_win_04.vcd" nodelay noscene } Rule huskar_Victory_Rule { criteria Victory Ishuskar response huskar_Victory } Response huskar_Immortality { scene "scenes/huskar/huskar_husk_immort_01.vcd" nodelay noscene } Rule huskar_Immortality_Rule { criteria Immortality Ishuskar response huskar_Immortality } Response huskar_PowerupIsPowerupHaste { scene "scenes/huskar/huskar_husk_haste_01.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupHaste_Rule { criteria Powerup Ishuskar IsPowerupHaste response huskar_PowerupIsPowerupHaste } Response huskar_PowerupIsPowerupHasteChance_25% { scene "scenes/huskar/huskar_husk_haste_02.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Ishuskar IsPowerupHaste Chance_25% response huskar_PowerupIsPowerupHasteChance_25% } Response huskar_PowerupIsPowerupDoubleDamage { scene "scenes/huskar/huskar_husk_doubdam_01.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Ishuskar IsPowerupDoubleDamage response huskar_PowerupIsPowerupDoubleDamage } Response huskar_PowerupIsPowerupBounty { scene "scenes/huskar/huskar_husk_lasthit_08.vcd" nodelay noscene respeakdelay 300 } Rule huskar_PowerupIsPowerupBounty_Rule { criteria Powerup Ishuskar IsPowerupBounty response huskar_PowerupIsPowerupBounty } Response huskar_PowerupIsPowerupArcane { scene "scenes/huskar/huskar_husk_healthup_03.vcd" nodelay noscene respeakdelay 300 } Rule huskar_PowerupIsPowerupArcane_Rule { criteria Powerup Ishuskar IsPowerupArcane response huskar_PowerupIsPowerupArcane } Response huskar_PowerupIsPowerupRegeneration { scene "scenes/huskar/huskar_husk_regen_01.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupRegeneration_Rule { criteria Powerup Ishuskar IsPowerupRegeneration response huskar_PowerupIsPowerupRegeneration } Response huskar_PowerupIsPowerupIllusion { scene "scenes/huskar/huskar_husk_illus_01.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupIllusion_Rule { criteria Powerup Ishuskar IsPowerupIllusion response huskar_PowerupIsPowerupIllusion } Response huskar_PowerupIsPowerupInvisibility { scene "scenes/huskar/huskar_husk_invis_01.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupInvisibility_Rule { criteria Powerup Ishuskar IsPowerupInvisibility response huskar_PowerupIsPowerupInvisibility } Response huskar_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/huskar/huskar_husk_invis_02.vcd" nodelay noscene } Rule huskar_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Ishuskar IsPowerupInvisibility Chance_25% response huskar_PowerupIsPowerupInvisibilityChance_25% } Response huskar_CooldownLittleNag { scene "scenes/huskar/huskar_husk_notyet_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_03.vcd" nodelay noscene } Rule huskar_CooldownLittleNag_Rule { criteria Cooldown Ishuskar LittleNag response huskar_CooldownLittleNag } Response huskar_CooldownMediumNag { scene "scenes/huskar/huskar_husk_notyet_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_06.vcd" nodelay noscene } Rule huskar_CooldownMediumNag_Rule { criteria Cooldown Ishuskar MediumNag response huskar_CooldownMediumNag } Response huskar_CooldownSuperNag { scene "scenes/huskar/huskar_husk_notyet_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_notyet_09.vcd" nodelay noscene } Rule huskar_CooldownSuperNag_Rule { criteria Cooldown Ishuskar SuperNag response huskar_CooldownSuperNag } Response huskar_NoManaLittleNag { scene "scenes/huskar/huskar_husk_nomana_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_03.vcd" nodelay noscene } Rule huskar_NoManaLittleNag_Rule { criteria NoMana Ishuskar LittleNag response huskar_NoManaLittleNag } Response huskar_NoManaMediumNag { scene "scenes/huskar/huskar_husk_nomana_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_06.vcd" nodelay noscene } Rule huskar_NoManaMediumNag_Rule { criteria NoMana Ishuskar MediumNag response huskar_NoManaMediumNag } Response huskar_NoManaSuperNag { scene "scenes/huskar/huskar_husk_nomana_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_nomana_09.vcd" nodelay noscene } Rule huskar_NoManaSuperNag_Rule { criteria NoMana Ishuskar SuperNag response huskar_NoManaSuperNag } Response huskar_Thanks { scene "scenes/huskar/huskar_husk_thanks_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_thanks_02.vcd" nodelay noscene } Rule huskar_Thanks_Rule { criteria Thanks Ishuskar response huskar_Thanks } Response huskar_PainChance_25% { scene "scenes/huskar/huskar_husk_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule huskar_PainChance_25%_Rule { criteria Pain Ishuskar Chance_25% response huskar_PainChance_25% } Response huskar_Pain { scene "scenes/huskar/huskar_husk_pain_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_pain_09.vcd" nodelay noscene } Rule huskar_Pain_Rule { criteria Pain Ishuskar response huskar_Pain } Response huskar_InTheBag { scene "scenes/huskar/huskar_husk_inthebag_01.vcd" nodelay noscene } Rule huskar_InTheBag_Rule { criteria InTheBag Ishuskar response huskar_InTheBag } Response huskar_EmoteIsEmoteLaugh { scene "scenes/huskar/huskar_husk_laugh_01.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_02.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_03.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_04.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_05.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_06.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_07.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_08.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_09.vcd" nodelay noscene scene "scenes/huskar/huskar_husk_laugh_10.vcd" nodelay noscene } Rule huskar_EmoteIsEmoteLaugh_Rule { criteria Emote Ishuskar IsEmoteLaugh response huskar_EmoteIsEmoteLaugh }