criterion "Isfaceless_void" "classname" "npc_dota_hero_faceless_void" weight 5 required criterion "IsEnemyfaceless_void" "targetclassname" "npc_dota_hero_faceless_void" weight 5 required criterion "IsAllyfaceless_void" "nearby_ally" "npc_dota_hero_faceless_void" weight 5 required criterion "IsTimeWalk" "abilityname" "faceless_void_time_walk" weight 5 required criterion "IsGoodChrono" "chronotargets" ">=3" weight 5 required criterion "IsBadChrono" "chronotargets" "0" weight 5 required criterion "IsFaceless_Void_LoadoutSpawn" "special_spawn" "faceless_void_loadout_spawn" weight 5 required criterion "IsReverseTimeWalk" "abilityname" "faceless_void_time_walk_reverse" weight 5 required criterion "IsTimeDilation" "abilityname" "faceless_void_time_dilation" weight 5 required criterion "IsFacelessTeleport" "abilityname" "item_tpscroll" weight 5 required criterion "IsAllyHelp" "num_killed_by_allies" ">=1" weight 5 required criterion "IsVoidChronoKill" "num_killed_by_faceless" ">=1" weight 5 required criterion "IsVoidGoodKill" "num_killed_by_faceless" ">=2" weight 5 required criterion "IsVoidBigKill" "num_killed_by_faceless" ">=3" weight 5 required criterion "IsNoEscape" "num_survived" "0" weight 5 required criterion "IsSomeEscape" "num_survived" ">=1" weight 5 required criterion "IsAllyNoKill" "num_killed_by_allies" "0" weight 5 required criterion "IsVoidNoKill" "num_killed_by_faceless" "0" weight 5 required criterion "IsNotClasz" "customresponse" "!=fv_arcana_vo" weight 5 required criterion "IsVoidClasz" "customresponse" "fv_arcana_vo" weight 5 required criterion "IsVoidClaszLoadoutSpawn" "special_spawn" "faceless_void_arcana_loadout_spawn" weight 5 required criterion "IsFVoidMono1" "line_count" "0" weight 5 required criterion "IsFVoidMono2" "line_count" "1" weight 5 required criterion "IsFVoidMono3" "line_count" "2" weight 5 required criterion "IsFVoidMono4" "line_count" "3" weight 5 required criterion "IsFVoidMono5" "line_count" "4" weight 5 required criterion "IsFVoidMono6" "line_count" "5" weight 5 required criterion "IsFVoidMono7" "line_count" "6" weight 5 required criterion "IsFVoidMono8" "line_count" "7" weight 5 required criterion "IsFVoidMono9" "line_count" "8" weight 5 required criterion "IsFVoidMono10" "line_count" "9" weight 5 required criterion "IsFVoidMono11" "line_count" "10" weight 5 required criterion "IsFVoidMono12" "line_count" "11" weight 5 required criterion "IsFVoidMono13" "line_count" "12" weight 5 required criterion "IsFVoidMonoGroup1" "line_group" "0" weight 5 required criterion "IsFVoidMonoGroup2" "line_group" "1" weight 5 required criterion "IsFVoidMonoGroup3" "line_group" "2" weight 5 required criterion "IsFVoidMonoGroup4" "line_group" "3" weight 5 required criterion "IsFVoidMonoGroup5" "line_group" "4" weight 5 required criterion "IsFVoidMonoDone" "line_count" ">=7" weight 5 required Response faceless_void_SpawnIsNotClasz { scene "scenes/faceless_void/faceless_void_face_spawn_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_04.vcd" nodelay noscene } Rule faceless_void_SpawnIsNotClasz_Rule { criteria Spawn Isfaceless_void IsNotClasz response faceless_void_SpawnIsNotClasz } Response faceless_void_SpawnIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_spawn_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_13.vcd" nodelay noscene } Rule faceless_void_SpawnIsVoidClasz_Rule { criteria Spawn Isfaceless_void IsVoidClasz response faceless_void_SpawnIsVoidClasz } Response faceless_void_MoveIsNotClasz { scene "scenes/faceless_void/faceless_void_face_move_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_11.vcd" nodelay noscene } Rule faceless_void_MoveIsNotClasz_Rule { criteria Move Isfaceless_void IsNotClasz response faceless_void_MoveIsNotClasz } Response faceless_void_MoveIsNotClaszChance_5% { scene "scenes/faceless_void/faceless_void_face_move_12.vcd" nodelay noscene } Rule faceless_void_MoveIsNotClaszChance_5%_Rule { criteria Move Isfaceless_void IsNotClasz Chance_5% response faceless_void_MoveIsNotClaszChance_5% } Response faceless_void_MoveIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_move_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_01_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_06.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_move_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_17.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_18.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_19.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_20.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_21.vcd" nodelay noscene } Rule faceless_void_MoveIsVoidClasz_Rule { criteria Move Isfaceless_void IsVoidClasz response faceless_void_MoveIsVoidClasz } Response faceless_void_MoveIsVoidClaszChance_5% { scene "scenes/faceless_void/faceless_void_fv_arc_move_12.vcd" nodelay noscene } Rule faceless_void_MoveIsVoidClaszChance_5%_Rule { criteria Move Isfaceless_void IsVoidClasz Chance_5% response faceless_void_MoveIsVoidClaszChance_5% } Response faceless_void_MoveIsVoidClaszIsSpeechPain { scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_move_pain_10.vcd" nodelay noscene } Rule faceless_void_MoveIsVoidClaszIsSpeechPain_Rule { criteria Move Isfaceless_void IsVoidClasz IsSpeechPain response faceless_void_MoveIsVoidClaszIsSpeechPain } Response faceless_void_AttackIsNotClasz { scene "scenes/faceless_void/faceless_void_face_attack_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_13.vcd" nodelay noscene } Rule faceless_void_AttackIsNotClasz_Rule { criteria Attack Isfaceless_void IsNotClasz response faceless_void_AttackIsNotClasz } Response faceless_void_AttackIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_attack_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_05.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_17.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_18.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_19.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_20.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_06_a.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_11_a.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_11_b.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_12_b.vcd" nodelay noscene speakonce } Rule faceless_void_AttackIsVoidClasz_Rule { criteria Attack Isfaceless_void IsVoidClasz response faceless_void_AttackIsVoidClasz } Response faceless_void_AttackIsVoidClaszIsSpeechPain { scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_05.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_06.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_small_07.vcd" nodelay noscene speakonce } Rule faceless_void_AttackIsVoidClaszIsSpeechPain_Rule { criteria Attack Isfaceless_void IsVoidClasz IsSpeechPain response faceless_void_AttackIsVoidClaszIsSpeechPain } Response faceless_void_CastOrderIsNotClasz { scene "scenes/faceless_void/faceless_void_face_cast_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_cast_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_cast_04.vcd" nodelay noscene } Rule faceless_void_CastOrderIsNotClasz_Rule { criteria CastOrder Isfaceless_void IsNotClasz response faceless_void_CastOrderIsNotClasz } Response faceless_void_CastOrderIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_cast_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_06.vcd" nodelay noscene } Rule faceless_void_CastOrderIsVoidClasz_Rule { criteria CastOrder Isfaceless_void IsVoidClasz response faceless_void_CastOrderIsVoidClasz } Response faceless_void_CastOrderIsVoidClaszIsSpeechPain { scene "scenes/faceless_void/faceless_void_fv_arc_cast_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_cast_pain_04.vcd" nodelay noscene } Rule faceless_void_CastOrderIsVoidClaszIsSpeechPain_Rule { criteria CastOrder Isfaceless_void IsVoidClasz IsSpeechPain response faceless_void_CastOrderIsVoidClaszIsSpeechPain } Response faceless_void_CustomIsNotClaszIsGameStart { scene "scenes/faceless_void/faceless_void_face_cast_03.vcd" nodelay noscene } Rule faceless_void_CustomIsNotClaszIsGameStart_Rule { criteria Custom Isfaceless_void IsNotClasz IsGameStart response faceless_void_CustomIsNotClaszIsGameStart } Response faceless_void_CustomIsNotClaszIsGoodChrono { scene "scenes/faceless_void/faceless_void_face_ability_timewalk_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_timewalk_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_06.vcd" nodelay noscene } Rule faceless_void_CustomIsNotClaszIsGoodChrono_Rule { criteria Custom Isfaceless_void IsNotClasz IsGoodChrono response faceless_void_CustomIsNotClaszIsGoodChrono } Response faceless_void_CustomIsNotClaszIsBadChrono { scene "scenes/faceless_void/faceless_void_face_ability_chronos_failure_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_failure_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_failure_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_chronos_failure_09.vcd" nodelay noscene } Rule faceless_void_CustomIsNotClaszIsBadChrono_Rule { criteria Custom Isfaceless_void IsNotClasz IsBadChrono response faceless_void_CustomIsNotClaszIsBadChrono } Response faceless_void_CustomIsFaceless_Void_LoadoutSpawn { scene "scenes/faceless_void/faceless_void_face_spawn_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_spawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_cast_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_attack_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_move_12.vcd" nodelay noscene } Rule faceless_void_CustomIsFaceless_Void_LoadoutSpawn_Rule { criteria Custom Isfaceless_void IsFaceless_Void_LoadoutSpawn response faceless_void_CustomIsFaceless_Void_LoadoutSpawn } Response faceless_void_CustomIsVoidClaszIsGoodChronoChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_13_a.vcd" nodelay noscene respeakdelay 300 } Rule faceless_void_CustomIsVoidClaszIsGoodChronoChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsGoodChrono Chance_75% response faceless_void_CustomIsVoidClaszIsGoodChronoChance_75% } Response faceless_void_CustomIsVoidClaszIsBadChronoChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_chronos_failure_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_anger_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_anger_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_anger_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_anger_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_anger_11.vcd" nodelay noscene speakonce } Rule faceless_void_CustomIsVoidClaszIsBadChronoChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsBadChrono Chance_75% response faceless_void_CustomIsVoidClaszIsBadChronoChance_75% } Response faceless_void_CustomIsVoidClaszIsGameStart { scene "scenes/faceless_void/faceless_void_fv_arc_cast_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_01_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_02_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_03_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_05_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_06_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_01.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszIsGameStart_Rule { criteria Custom Isfaceless_void IsVoidClasz IsGameStart response faceless_void_CustomIsVoidClaszIsGameStart } Response faceless_void_CustomIsVoidClaszIsAllyHelpIsVoidNoKillChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_assist_10.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszIsAllyHelpIsVoidNoKillChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsAllyHelp IsVoidNoKill Chance_75% response faceless_void_CustomIsVoidClaszIsAllyHelpIsVoidNoKillChance_75% } Response faceless_void_CustomIsVoidClaszIsVoidChronoKillIsSomeEscapeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_kill_07.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszIsVoidChronoKillIsSomeEscapeChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsVoidChronoKill IsSomeEscape Chance_75% response faceless_void_CustomIsVoidClaszIsVoidChronoKillIsSomeEscapeChance_75% } Response faceless_void_CustomIsVoidClaszIsAllyNoKillIsVoidNoKillIsSomeEscapeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_escape_no_kill_10.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszIsAllyNoKillIsVoidNoKillIsSomeEscapeChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsAllyNoKill IsVoidNoKill IsSomeEscape Chance_75% response faceless_void_CustomIsVoidClaszIsAllyNoKillIsVoidNoKillIsSomeEscapeChance_75% } Response faceless_void_CustomIsVoidClaszIsVoidChronoKillIsNoEscapeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_kill_12.vcd" nodelay noscene speakonce } Rule faceless_void_CustomIsVoidClaszIsVoidChronoKillIsNoEscapeChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsVoidChronoKill IsNoEscape Chance_75% response faceless_void_CustomIsVoidClaszIsVoidChronoKillIsNoEscapeChance_75% } Response faceless_void_CustomIsVoidClaszIsVoidGoodKillChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_multi_kill_07.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszIsVoidGoodKillChance_75%_Rule { criteria Custom Isfaceless_void IsVoidClasz IsVoidGoodKill Chance_75% response faceless_void_CustomIsVoidClaszIsVoidGoodKillChance_75% } Response faceless_void_CustomIsVoidBigKillIsAllyNoKillIsNoEscapeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_chronos_special_10.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidBigKillIsAllyNoKillIsNoEscapeChance_75%_Rule { criteria Custom Isfaceless_void IsVoidBigKill IsAllyNoKill IsNoEscape Chance_75% response faceless_void_CustomIsVoidBigKillIsAllyNoKillIsNoEscapeChance_75% } Response faceless_void_CustomIsVoidClaszLoadoutSpawn { scene "scenes/faceless_void/faceless_void_fv_arc_spawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_spawn_13.vcd" nodelay noscene } Rule faceless_void_CustomIsVoidClaszLoadoutSpawn_Rule { criteria Custom Isfaceless_void IsVoidClaszLoadoutSpawn response faceless_void_CustomIsVoidClaszLoadoutSpawn } Response faceless_void_CastExecuteIsNotClaszIsTimeWalkChance_50% { scene "scenes/faceless_void/faceless_void_face_ability_timewalk_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_timewalk_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_timewalk_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_ability_timewalk_06.vcd" nodelay noscene } Rule faceless_void_CastExecuteIsNotClaszIsTimeWalkChance_50%_Rule { criteria CastExecute Isfaceless_void IsNotClasz IsTimeWalk Chance_50% response faceless_void_CastExecuteIsNotClaszIsTimeWalkChance_50% } Response faceless_void_CastExecuteIsVoidClaszIsReverseTimeWalkChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_reverse_timewalk_15.vcd" nodelay noscene } Rule faceless_void_CastExecuteIsVoidClaszIsReverseTimeWalkChance_50%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsReverseTimeWalk Chance_50% response faceless_void_CastExecuteIsVoidClaszIsReverseTimeWalkChance_50% } Response faceless_void_CastExecuteIsVoidClaszIsTimeDilationChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_04_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_time_dilation_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_05_a.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_07_a.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_08_b.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_09_a.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_10_a.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_10_b.vcd" nodelay noscene speakonce } Rule faceless_void_CastExecuteIsVoidClaszIsTimeDilationChance_50%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsTimeDilation Chance_50% response faceless_void_CastExecuteIsVoidClaszIsTimeDilationChance_50% } Response faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_04_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_ability_timewalk_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_04_a.vcd" nodelay noscene } Rule faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_50%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsTimeWalk Chance_50% response faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_50% } Response faceless_void_CastExecuteIsVoidClaszChance_1% { scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_05.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_big_06.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_05.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_06.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_attack_emote_07.vcd" nodelay noscene speakonce } Rule faceless_void_CastExecuteIsVoidClaszChance_1%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz Chance_1% response faceless_void_CastExecuteIsVoidClaszChance_1% } Response faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_5% { scene "scenes/faceless_void/faceless_void_fv_arc_debut_effort_short_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_effort_short_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_effort_short_03.vcd" nodelay noscene speakonce } Rule faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_5%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsTimeWalk Chance_5% response faceless_void_CastExecuteIsVoidClaszIsTimeWalkChance_5% } Response faceless_void_CastExecuteIsVoidClaszIsCaptureIsOutpost { scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_03_a.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_outpost_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_outpost_02.vcd" nodelay noscene speakonce } Rule faceless_void_CastExecuteIsVoidClaszIsCaptureIsOutpost_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsCapture IsOutpost response faceless_void_CastExecuteIsVoidClaszIsCaptureIsOutpost } Response faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_teleport_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_teleport_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_teleport_03.vcd" nodelay noscene } Rule faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportChance_50%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsFacelessTeleport Chance_50% response faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportChance_50% } Response faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportIsSpeechPainChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_teleport_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_teleport_pain_02.vcd" nodelay noscene } Rule faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportIsSpeechPainChance_50%_Rule { criteria CastExecute Isfaceless_void IsVoidClasz IsFacelessTeleport IsSpeechPain Chance_50% response faceless_void_CastExecuteIsVoidClaszIsFacelessTeleportIsSpeechPainChance_50% } Response faceless_void_LevelUpIsNotClasz { scene "scenes/faceless_void/faceless_void_face_level_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_level_08.vcd" nodelay noscene } Rule faceless_void_LevelUpIsNotClasz_Rule { criteria LevelUp Isfaceless_void IsNotClasz response faceless_void_LevelUpIsNotClasz } Response faceless_void_LevelUpIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_level_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_level_16.vcd" nodelay noscene } Rule faceless_void_LevelUpIsVoidClasz_Rule { criteria LevelUp Isfaceless_void IsVoidClasz response faceless_void_LevelUpIsVoidClasz } Response faceless_void_KillIsNotClasz { scene "scenes/faceless_void/faceless_void_face_kill_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_kill_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_10.vcd" nodelay noscene } Rule faceless_void_KillIsNotClasz_Rule { criteria Kill Isfaceless_void IsNotClasz response faceless_void_KillIsNotClasz } Response faceless_void_KillIsNotClaszIsFirstBlood { scene "scenes/faceless_void/faceless_void_face_firstblood_01.vcd" nodelay noscene } Rule faceless_void_KillIsNotClaszIsFirstBlood_Rule { criteria Kill Isfaceless_void IsNotClasz IsFirstBlood response faceless_void_KillIsNotClaszIsFirstBlood } Response faceless_void_KillIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_01_a.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_02_a.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_kill_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_15.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_kill_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_17.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_18.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_19.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_20.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_kill_22.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_kill_23.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_kill_24.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_laugh_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_02.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClasz_Rule { criteria Kill Isfaceless_void IsVoidClasz response faceless_void_KillIsVoidClasz } Response faceless_void_KillIsVoidClaszChance_10% { scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_07_b.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_pair_13_b.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_04.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_05.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_06.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_08.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_09.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_10.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_11.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_12.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_deny_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_deny_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_deny_03.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_wheel_laugh_03.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszChance_10%_Rule { criteria Kill Isfaceless_void IsVoidClasz Chance_10% response faceless_void_KillIsVoidClaszChance_10% } Response faceless_void_KillIsVoidClaszChance_3% { scene "scenes/faceless_void/faceless_void_fv_arc_debut_short_laugh_into_chrono_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_short_laugh_into_chrono_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_debut_short_laugh_into_chrono_03.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszChance_3%_Rule { criteria Kill Isfaceless_void IsVoidClasz Chance_3% response faceless_void_KillIsVoidClaszChance_3% } Response faceless_void_KillIsVoidClaszIsFirstBlood { scene "scenes/faceless_void/faceless_void_fv_arc_firstblood_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_firstblood_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_firstblood_03.vcd" nodelay noscene } Rule faceless_void_KillIsVoidClaszIsFirstBlood_Rule { criteria Kill Isfaceless_void IsVoidClasz IsFirstBlood response faceless_void_KillIsVoidClaszIsFirstBlood } Response faceless_void_KillIsVoidClaszIsEnemyAbaddonChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_001.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAbaddonChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAbaddon Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAbaddonChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyAlchemistChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_003.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAlchemistChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAlchemist Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAlchemistChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyAncient_ApparitionChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_005.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAncient_Apparition Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAncient_ApparitionChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyAntimageChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_007.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAntimageChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAntimage Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAntimageChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyArc_WardenChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_009.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyArc_Warden Chance_25% response faceless_void_KillIsVoidClaszIsEnemyArc_WardenChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyAxeChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_011.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAxeChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAxe Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAxeChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBaneChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_013.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBaneChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBane Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBaneChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBatriderChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_015.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBatriderChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBatrider Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBatriderChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBeastmasterChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_017.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBeastmaster Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBeastmasterChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBloodseekerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_019.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBloodseeker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBloodseekerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBounty_HunterChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_021.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBounty_Hunter Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBounty_HunterChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBrewmasterChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_023.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBrewmaster Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBrewmasterChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBristlebackChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_025.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBristlebackChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBristleback Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBristlebackChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyBroodmotherChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_027.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyBroodmother Chance_25% response faceless_void_KillIsVoidClaszIsEnemyBroodmotherChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyCentaurChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_029.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyCentaurChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyCentaur Chance_25% response faceless_void_KillIsVoidClaszIsEnemyCentaurChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyChaos_KnightChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_031.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyChaos_Knight Chance_25% response faceless_void_KillIsVoidClaszIsEnemyChaos_KnightChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyChenChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_033.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyChenChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyChen Chance_25% response faceless_void_KillIsVoidClaszIsEnemyChenChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyClinkzChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_035.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyClinkzChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyClinkz Chance_25% response faceless_void_KillIsVoidClaszIsEnemyClinkzChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyRattletrapChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_037.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_038.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyRattletrapChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyRattletrap Chance_25% response faceless_void_KillIsVoidClaszIsEnemyRattletrapChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyCrystalMaidenChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_039.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyCrystalMaiden Chance_25% response faceless_void_KillIsVoidClaszIsEnemyCrystalMaidenChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDark_WillowChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_043.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_044.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDark_Willow Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDark_WillowChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDawnbreakerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_045.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDawnbreaker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDawnbreakerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDazzleChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_048.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDazzleChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDazzle Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDazzleChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDeath_ProphetChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_049.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDeath_Prophet Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDeath_ProphetChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDisruptorChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_051.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDisruptorChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDisruptor Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDisruptorChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDoom_BringerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_053.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDoom_Bringer Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDoom_BringerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDragon_KnightChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_055.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDragon_Knight Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDragon_KnightChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyDrowRangerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_057.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyDrowRanger Chance_25% response faceless_void_KillIsVoidClaszIsEnemyDrowRangerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyEarth_SpiritChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_059.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyEarth_Spirit Chance_25% response faceless_void_KillIsVoidClaszIsEnemyEarth_SpiritChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyEarthshakerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_061.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyEarthshaker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyEarthshakerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyElder_TitanChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_063.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyElder_Titan Chance_25% response faceless_void_KillIsVoidClaszIsEnemyElder_TitanChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyEmber_SpiritChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_065.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyEmber_Spirit Chance_25% response faceless_void_KillIsVoidClaszIsEnemyEmber_SpiritChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyEnchantressChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_067.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyEnchantressChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyEnchantress Chance_25% response faceless_void_KillIsVoidClaszIsEnemyEnchantressChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyEnigmaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_069.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyEnigmaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyEnigma Chance_25% response faceless_void_KillIsVoidClaszIsEnemyEnigmaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyGrimstrokeChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_073.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyGrimstroke Chance_25% response faceless_void_KillIsVoidClaszIsEnemyGrimstrokeChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyGyrocopterChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_075.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_076.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyGyrocopter Chance_25% response faceless_void_KillIsVoidClaszIsEnemyGyrocopterChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyHoodwinkChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_077.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_078.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyHoodwinkChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyHoodwink Chance_25% response faceless_void_KillIsVoidClaszIsEnemyHoodwinkChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyHuskarChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_079.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyHuskarChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyHuskar Chance_25% response faceless_void_KillIsVoidClaszIsEnemyHuskarChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWispChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_081.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWispChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWisp Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWispChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyInvokerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_083.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyInvokerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyInvoker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyInvokerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyJakiroChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_085.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyJakiroChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyJakiro Chance_25% response faceless_void_KillIsVoidClaszIsEnemyJakiroChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_089.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyKeeper_of_the_Light Chance_25% response faceless_void_KillIsVoidClaszIsEnemyKeeper_of_the_LightChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyKunkkaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_091.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyKunkkaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyKunkka Chance_25% response faceless_void_KillIsVoidClaszIsEnemyKunkkaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLegion_CommanderChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_093.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLegion_Commander Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLegion_CommanderChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLeshracChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_095.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLeshracChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLeshrac Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLeshracChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLichChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_097.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLichChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLich Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLichChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLinaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_101.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLinaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLina Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLinaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLionChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_103.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLionChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLion Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLionChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLone_DruidChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_105.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLone_Druid Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLone_DruidChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLunaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_107.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLunaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLuna Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLunaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyLycanChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_109.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyLycanChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyLycan Chance_25% response faceless_void_KillIsVoidClaszIsEnemyLycanChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMagnataurChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_111.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMagnataurChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMagnataur Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMagnataurChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMarciChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_113.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMarciChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMarci Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMarciChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMarsChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_115.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMarsChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMars Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMarsChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMedusaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_117.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMedusaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMedusa Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMedusaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMeepoChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_119.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMeepoChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMeepo Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMeepoChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMiranaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_121.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMiranaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMirana Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMiranaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMonkey_KingChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_123.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_124.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMonkey_King Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMonkey_KingChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyMorphlingChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_125.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyMorphlingChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyMorphling Chance_25% response faceless_void_KillIsVoidClaszIsEnemyMorphlingChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyNaga_SirenChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_127.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyNaga_Siren Chance_25% response faceless_void_KillIsVoidClaszIsEnemyNaga_SirenChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyFurionChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_129.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyFurionChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyFurion Chance_25% response faceless_void_KillIsVoidClaszIsEnemyFurionChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyNecrolyteChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_131.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyNecrolyte Chance_25% response faceless_void_KillIsVoidClaszIsEnemyNecrolyteChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyNight_StalkerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_133.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyNight_Stalker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyNight_StalkerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyNyx_AssassinChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_135.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyNyx_Assassin Chance_25% response faceless_void_KillIsVoidClaszIsEnemyNyx_AssassinChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyOgre_MagiChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_137.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyOgre_Magi Chance_25% response faceless_void_KillIsVoidClaszIsEnemyOgre_MagiChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyOmniknightChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_139.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyOmniknightChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyOmniknight Chance_25% response faceless_void_KillIsVoidClaszIsEnemyOmniknightChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyOracleChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_141.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_142.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyOracleChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyOracle Chance_25% response faceless_void_KillIsVoidClaszIsEnemyOracleChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyOutworld_DestroyerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_143.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyOutworld_Destroyer Chance_25% response faceless_void_KillIsVoidClaszIsEnemyOutworld_DestroyerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPangolinChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_145.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPangolinChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPangolin Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPangolinChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPhantom_AssassinChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_147.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPhantom_Assassin Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPhantom_AssassinChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPhantom_LancerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_149.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPhantom_Lancer Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPhantom_LancerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPhoenixChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_151.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPhoenixChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPhoenix Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPhoenixChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPrimal_BeastChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_153.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPrimal_BeastChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPrimal_Beast Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPrimal_BeastChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPuckChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_155.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_156.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPuckChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPuck Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPuckChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPudgeChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_157.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPudgeChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPudge Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPudgeChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyPugnaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_159.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyPugnaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyPugna Chance_25% response faceless_void_KillIsVoidClaszIsEnemyPugnaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyQueenofPainChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_161.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyQueenofPain Chance_25% response faceless_void_KillIsVoidClaszIsEnemyQueenofPainChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyRazorChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_163.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_164.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyRazorChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyRazor Chance_25% response faceless_void_KillIsVoidClaszIsEnemyRazorChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyRikiChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_165.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyRikiChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyRiki Chance_25% response faceless_void_KillIsVoidClaszIsEnemyRikiChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyRubickChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_167.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyRubickChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyRubick Chance_25% response faceless_void_KillIsVoidClaszIsEnemyRubickChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySandkingChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_169.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySandkingChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySandking Chance_25% response faceless_void_KillIsVoidClaszIsEnemySandkingChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyShadow_DemonChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_171.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyShadow_Demon Chance_25% response faceless_void_KillIsVoidClaszIsEnemyShadow_DemonChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyNevermoreChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_173.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyNevermoreChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyNevermore Chance_25% response faceless_void_KillIsVoidClaszIsEnemyNevermoreChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyShadowShamanChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_175.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyShadowShaman Chance_25% response faceless_void_KillIsVoidClaszIsEnemyShadowShamanChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySilencerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_177.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySilencerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySilencer Chance_25% response faceless_void_KillIsVoidClaszIsEnemySilencerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySkywrath_MageChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_179.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySkywrath_Mage Chance_25% response faceless_void_KillIsVoidClaszIsEnemySkywrath_MageChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySlardarChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_181.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySlardarChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySlardar Chance_25% response faceless_void_KillIsVoidClaszIsEnemySlardarChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySlarkChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_183.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySlarkChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySlark Chance_25% response faceless_void_KillIsVoidClaszIsEnemySlarkChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySnapfireChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_185.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySnapfireChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySnapfire Chance_25% response faceless_void_KillIsVoidClaszIsEnemySnapfireChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySniperChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_187.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySniperChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySniper Chance_25% response faceless_void_KillIsVoidClaszIsEnemySniperChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySpectreChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_189.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySpectreChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySpectre Chance_25% response faceless_void_KillIsVoidClaszIsEnemySpectreChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySpirit_BreakerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_191.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySpirit_Breaker Chance_25% response faceless_void_KillIsVoidClaszIsEnemySpirit_BreakerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyStormSpiritChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_193.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyStormSpirit Chance_25% response faceless_void_KillIsVoidClaszIsEnemyStormSpiritChance_25% } Response faceless_void_KillIsVoidClaszIsEnemySvenChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_195.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemySvenChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemySven Chance_25% response faceless_void_KillIsVoidClaszIsEnemySvenChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTechiesChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_197.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTechiesChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTechies Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTechiesChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTemplar_AssassinChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_199.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTemplar_Assassin Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTemplar_AssassinChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTerrorbladeChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_201.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTerrorblade Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTerrorbladeChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTidehunterChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_203.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTidehunterChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTidehunter Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTidehunterChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyShredderChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_205.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyShredderChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyShredder Chance_25% response faceless_void_KillIsVoidClaszIsEnemyShredderChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTinkerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_207.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTinkerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTinker Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTinkerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTinyChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_209.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTinyChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTiny Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTinyChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTreantChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_211.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTreantChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTreant Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTreantChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTroll_WarlordChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_213.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTroll_Warlord Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTroll_WarlordChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyTuskChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_215.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyTuskChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyTusk Chance_25% response faceless_void_KillIsVoidClaszIsEnemyTuskChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_217.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyAbyssal_Underlord Chance_25% response faceless_void_KillIsVoidClaszIsEnemyAbyssal_UnderlordChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyUndyingChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_219.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyUndyingChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyUndying Chance_25% response faceless_void_KillIsVoidClaszIsEnemyUndyingChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyUrsaChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_221.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyUrsaChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyUrsa Chance_25% response faceless_void_KillIsVoidClaszIsEnemyUrsaChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyVengefulSpiritChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_223.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyVengefulSpirit Chance_25% response faceless_void_KillIsVoidClaszIsEnemyVengefulSpiritChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyVenomancerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_225.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyVenomancerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyVenomancer Chance_25% response faceless_void_KillIsVoidClaszIsEnemyVenomancerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyViperChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_227.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyViperChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyViper Chance_25% response faceless_void_KillIsVoidClaszIsEnemyViperChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyVisageChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_229.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyVisageChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyVisage Chance_25% response faceless_void_KillIsVoidClaszIsEnemyVisageChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyVoid_SpiritChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_231.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_rival_232.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyVoid_Spirit Chance_25% response faceless_void_KillIsVoidClaszIsEnemyVoid_SpiritChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWarlockChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_233.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWarlockChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWarlock Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWarlockChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWeaverChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_235.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWeaverChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWeaver Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWeaverChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWindrunnerChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_237.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWindrunner Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWindrunnerChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWinter_WyvernChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_239.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWinter_Wyvern Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWinter_WyvernChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyWitchDoctorChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_241.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyWitchDoctor Chance_25% response faceless_void_KillIsVoidClaszIsEnemyWitchDoctorChance_25% } Response faceless_void_KillIsVoidClaszIsEnemyZuusChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_rival_245.vcd" nodelay noscene speakonce } Rule faceless_void_KillIsVoidClaszIsEnemyZuusChance_25%_Rule { criteria Kill Isfaceless_void IsVoidClasz IsEnemyZuus Chance_25% response faceless_void_KillIsVoidClaszIsEnemyZuusChance_25% } Response faceless_void_LastHitIsNotClasz { scene "scenes/faceless_void/faceless_void_face_lasthit_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lasthit_10.vcd" nodelay noscene } Rule faceless_void_LastHitIsNotClasz_Rule { criteria LastHit Isfaceless_void IsNotClasz response faceless_void_LastHitIsNotClasz } Response faceless_void_LastHitIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_17.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_18.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_19.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_20.vcd" nodelay noscene speakonce } Rule faceless_void_LastHitIsVoidClasz_Rule { criteria LastHit Isfaceless_void IsVoidClasz response faceless_void_LastHitIsVoidClasz } Response faceless_void_LastHitIsVoidClaszIsSpeechPain { scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_09.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_lasthit_pain_10.vcd" nodelay noscene } Rule faceless_void_LastHitIsVoidClaszIsSpeechPain_Rule { criteria LastHit Isfaceless_void IsVoidClasz IsSpeechPain response faceless_void_LastHitIsVoidClaszIsSpeechPain } Response faceless_void_DeathIsNotClasz { scene "scenes/faceless_void/faceless_void_face_death_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_death_12.vcd" nodelay noscene } Rule faceless_void_DeathIsNotClasz_Rule { criteria Death Isfaceless_void IsNotClasz response faceless_void_DeathIsNotClasz } Response faceless_void_DeathIsNotClaszIsReincarnating { scene "scenes/faceless_void/faceless_void_face_laugh_07.vcd" nodelay noscene } Rule faceless_void_DeathIsNotClaszIsReincarnating_Rule { criteria Death Isfaceless_void IsNotClasz IsReincarnating response faceless_void_DeathIsNotClaszIsReincarnating } Response faceless_void_DeathIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_attack_pain_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_19.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_death_20.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_01.vcd" nodelay noscene speakonce } Rule faceless_void_DeathIsVoidClasz_Rule { criteria Death Isfaceless_void IsVoidClasz response faceless_void_DeathIsVoidClasz } Response faceless_void_DeathIsVoidClaszIsReincarnating { scene "scenes/faceless_void/faceless_void_fv_arc_laugh_07.vcd" nodelay noscene } Rule faceless_void_DeathIsVoidClaszIsReincarnating_Rule { criteria Death Isfaceless_void IsVoidClasz IsReincarnating response faceless_void_DeathIsVoidClaszIsReincarnating } Response faceless_void_RespawnIsNotClasz { scene "scenes/faceless_void/faceless_void_face_respawn_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_respawn_11.vcd" nodelay noscene } Rule faceless_void_RespawnIsNotClasz_Rule { criteria Respawn Isfaceless_void IsNotClasz response faceless_void_RespawnIsNotClasz } Response faceless_void_RespawnIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_respawn_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_respawn_17.vcd" nodelay noscene } Rule faceless_void_RespawnIsVoidClasz_Rule { criteria Respawn Isfaceless_void IsVoidClasz response faceless_void_RespawnIsVoidClasz } Response faceless_void_RespawnIsVoidClaszChance_1% { scene "scenes/faceless_void/faceless_void_fv_arc_wheel_all_13.vcd" nodelay noscene speakonce } Rule faceless_void_RespawnIsVoidClaszChance_1%_Rule { criteria Respawn Isfaceless_void IsVoidClasz Chance_1% response faceless_void_RespawnIsVoidClaszChance_1% } Response faceless_void_SelectIsNotClasz { scene "scenes/faceless_void/faceless_void_face_rare_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_rare_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_rare_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_rare_04.vcd" nodelay noscene } Rule faceless_void_SelectIsNotClasz_Rule { criteria Select Isfaceless_void IsNotClasz response faceless_void_SelectIsNotClasz } Response faceless_void_SelectIsVoidClaszIsFVoidMonoDoneIsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_lgcy_rare_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lgcy_rare_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lgcy_rare_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMonoDoneIsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMonoDone IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMonoDoneIsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_01.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono1 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_02.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono2 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono3 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_04.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono4 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_05.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono5 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_06.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono6 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_07.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono7 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono8IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_08.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono8IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono8 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono8IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono9IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_09.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono9IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono9 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono9IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono10IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_10.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono10IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono10 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono10IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono11IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_11.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono11IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono11 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono11IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono12IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_12.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono12IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono12 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono12IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono13IsFVoidMonoGroup1 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_a_13.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono13IsFVoidMonoGroup1_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono13 IsFVoidMonoGroup1 response faceless_void_SelectIsVoidClaszIsFVoidMono13IsFVoidMonoGroup1 } Response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_01.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono1 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_02.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono2 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono3 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_04.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono4 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_05.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono5 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_06.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono6 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup2 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_b_07.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup2_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono7 IsFVoidMonoGroup2 response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup2 } Response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup3 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_c_01.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup3_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono1 IsFVoidMonoGroup3 response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup3 } Response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup3 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_c_02.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup3_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono2 IsFVoidMonoGroup3 response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup3 } Response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup3 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_c_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup3_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono3 IsFVoidMonoGroup3 response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup3 } Response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup3 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_c_04.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup3_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono4 IsFVoidMonoGroup3 response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup3 } Response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup3 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_c_05.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup3_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono5 IsFVoidMonoGroup3 response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup3 } Response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup4 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_d_01.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup4_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono1 IsFVoidMonoGroup4 response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup4 } Response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup4 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_d_02.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup4_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono2 IsFVoidMonoGroup4 response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup4 } Response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup4 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_d_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup4_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono3 IsFVoidMonoGroup4 response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup4 } Response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup4 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_d_04.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup4_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono4 IsFVoidMonoGroup4 response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup4 } Response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup4 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_d_05.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup4_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono5 IsFVoidMonoGroup4 response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup4 } Response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_01.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono1 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono1IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_02.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono2 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono2IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_03.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono3 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono3IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_04.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono4 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono4IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_05.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono5 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono5IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_06.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono6 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono6IsFVoidMonoGroup5 } Response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup5 { scene "scenes/faceless_void/faceless_void_fv_arc_mono_e_07.vcd" nodelay noscene } Rule faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup5_Rule { criteria Select Isfaceless_void IsVoidClasz IsFVoidMono7 IsFVoidMonoGroup5 response faceless_void_SelectIsVoidClaszIsFVoidMono7IsFVoidMonoGroup5 } Response faceless_void_PurchaseIsNotClaszIsExpensiveItem { scene "scenes/faceless_void/faceless_void_face_purch_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_purch_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_purch_03.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsNotClaszIsExpensiveItem_Rule { criteria Purchase Isfaceless_void IsNotClasz IsExpensiveItem response faceless_void_PurchaseIsNotClaszIsExpensiveItem } Response faceless_void_PurchaseIsNotClaszIsBlinkDagger { scene "scenes/faceless_void/faceless_void_face_blink_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_blink_02.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsNotClaszIsBlinkDagger_Rule { criteria Purchase Isfaceless_void IsNotClasz IsBlinkDagger response faceless_void_PurchaseIsNotClaszIsBlinkDagger } Response faceless_void_PurchaseIsNotClaszIsUltimateScepter { scene "scenes/faceless_void/faceless_void_face_scepter_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_scepter_02.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsNotClaszIsUltimateScepter_Rule { criteria Purchase Isfaceless_void IsNotClasz IsUltimateScepter response faceless_void_PurchaseIsNotClaszIsUltimateScepter } Response faceless_void_PurchaseIsNotClaszIsMaskOfMadness { scene "scenes/faceless_void/faceless_void_face_maskmad_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_maskmad_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_face_maskmad_03.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsNotClaszIsMaskOfMadness_Rule { criteria Purchase Isfaceless_void IsNotClasz IsMaskOfMadness response faceless_void_PurchaseIsNotClaszIsMaskOfMadness } Response faceless_void_PurchaseIsVoidClaszIsBlinkDagger { scene "scenes/faceless_void/faceless_void_fv_arc_blink_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_blink_02.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBlinkDagger_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBlinkDagger response faceless_void_PurchaseIsVoidClaszIsBlinkDagger } Response faceless_void_PurchaseIsVoidClaszIsAeonDiskChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_002.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsAeonDiskChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsAeonDisk Chance_75% response faceless_void_PurchaseIsVoidClaszIsAeonDiskChance_75% } Response faceless_void_PurchaseIsVoidClaszIsAetherLensChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_003.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsAetherLensChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsAetherLens Chance_75% response faceless_void_PurchaseIsVoidClaszIsAetherLensChance_75% } Response faceless_void_PurchaseIsVoidClaszIsArcaneBootsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_004.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsArcaneBootsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsArcaneBoots Chance_75% response faceless_void_PurchaseIsVoidClaszIsArcaneBootsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsArmletChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_005.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsArmletChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsArmlet Chance_75% response faceless_void_PurchaseIsVoidClaszIsArmletChance_75% } Response faceless_void_PurchaseIsVoidClaszIsAssaultCuirassChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_006.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsAssaultCuirassChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsAssaultCuirass Chance_75% response faceless_void_PurchaseIsVoidClaszIsAssaultCuirassChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBasherChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_007.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBasherChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBasher Chance_75% response faceless_void_PurchaseIsVoidClaszIsBasherChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBattleFuryChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_008.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBattleFuryChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBattleFury Chance_75% response faceless_void_PurchaseIsVoidClaszIsBattleFuryChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBlackKingBarChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_009.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBlackKingBarChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBlackKingBar Chance_75% response faceless_void_PurchaseIsVoidClaszIsBlackKingBarChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBladeMailChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_010.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBladeMailChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBladeMail Chance_75% response faceless_void_PurchaseIsVoidClaszIsBladeMailChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBloodStoneChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_011.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBloodStoneChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBloodStone Chance_75% response faceless_void_PurchaseIsVoidClaszIsBloodStoneChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBloodthornChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_012.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBloodthornChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBloodthorn Chance_75% response faceless_void_PurchaseIsVoidClaszIsBloodthornChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBootsOfTravelChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_013.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBootsOfTravelChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBootsOfTravel Chance_75% response faceless_void_PurchaseIsVoidClaszIsBootsOfTravelChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBranchChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_014.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBranchChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBranch Chance_75% response faceless_void_PurchaseIsVoidClaszIsBranchChance_75% } Response faceless_void_PurchaseIsVoidClaszIsButterflyChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_015.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsButterflyChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsButterfly Chance_75% response faceless_void_PurchaseIsVoidClaszIsButterflyChance_75% } Response faceless_void_PurchaseIsVoidClaszIsClarityChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_016.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsClarityChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsClarity Chance_75% response faceless_void_PurchaseIsVoidClaszIsClarityChance_75% } Response faceless_void_PurchaseIsVoidClaszIsCourierChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_017.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsCourierChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsCourier Chance_75% response faceless_void_PurchaseIsVoidClaszIsCourierChance_75% } Response faceless_void_PurchaseIsVoidClaszIsCourierFlyingChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_018.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsCourierFlyingChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsCourierFlying Chance_75% response faceless_void_PurchaseIsVoidClaszIsCourierFlyingChance_75% } Response faceless_void_PurchaseIsVoidClaszIsCrystalysChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_019.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsCrystalysChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsCrystalys Chance_75% response faceless_void_PurchaseIsVoidClaszIsCrystalysChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDaedalusChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_020.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDaedalusChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDaedalus Chance_75% response faceless_void_PurchaseIsVoidClaszIsDaedalusChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDagonChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_021.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDagonChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDagon Chance_75% response faceless_void_PurchaseIsVoidClaszIsDagonChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDesolatorChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_022.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDesolatorChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDesolator Chance_75% response faceless_void_PurchaseIsVoidClaszIsDesolatorChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDiffusalChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_023.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDiffusalChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDiffusal Chance_75% response faceless_void_PurchaseIsVoidClaszIsDiffusalChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDivineRapierChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_024.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDivineRapierChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDivineRapier Chance_75% response faceless_void_PurchaseIsVoidClaszIsDivineRapierChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDragonLanceChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_025.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDragonLanceChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDragonLance Chance_75% response faceless_void_PurchaseIsVoidClaszIsDragonLanceChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDrumsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_026.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDrumsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDrums Chance_75% response faceless_void_PurchaseIsVoidClaszIsDrumsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsDustChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_027.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsDustChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsDust Chance_75% response faceless_void_PurchaseIsVoidClaszIsDustChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEchoSabreChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_028.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEchoSabreChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEchoSabre Chance_75% response faceless_void_PurchaseIsVoidClaszIsEchoSabreChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEmptyBottleChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_029.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEmptyBottleChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEmptyBottle Chance_75% response faceless_void_PurchaseIsVoidClaszIsEmptyBottleChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEtherealChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_030.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEtherealChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEthereal Chance_75% response faceless_void_PurchaseIsVoidClaszIsEtherealChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEulScepterChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_031.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEulScepterChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEulScepter Chance_75% response faceless_void_PurchaseIsVoidClaszIsEulScepterChance_75% } Response faceless_void_PurchaseIsVoidClaszIsFaerieFireChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_032.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsFaerieFireChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsFaerieFire Chance_75% response faceless_void_PurchaseIsVoidClaszIsFaerieFireChance_75% } Response faceless_void_PurchaseIsVoidClaszIsForceStaffChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_033.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsForceStaffChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsForceStaff Chance_75% response faceless_void_PurchaseIsVoidClaszIsForceStaffChance_75% } Response faceless_void_PurchaseIsVoidClaszIsGemChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_034.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsGemChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsGem Chance_75% response faceless_void_PurchaseIsVoidClaszIsGemChance_75% } Response faceless_void_PurchaseIsVoidClaszIsGhostScepterChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_035.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsGhostScepterChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsGhostScepter Chance_75% response faceless_void_PurchaseIsVoidClaszIsGhostScepterChance_75% } Response faceless_void_PurchaseIsVoidClaszIsGlimmerCapeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_036.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsGlimmerCapeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsGlimmerCape Chance_75% response faceless_void_PurchaseIsVoidClaszIsGlimmerCapeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHandOfMidasChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_037.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHandOfMidasChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHandOfMidas Chance_75% response faceless_void_PurchaseIsVoidClaszIsHandOfMidasChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHealingSalveChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_038.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHealingSalveChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHealingSalve Chance_75% response faceless_void_PurchaseIsVoidClaszIsHealingSalveChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHeartChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_039.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHeartChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHeart Chance_75% response faceless_void_PurchaseIsVoidClaszIsHeartChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHeavensChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_040.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHeavensChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHeavens Chance_75% response faceless_void_PurchaseIsVoidClaszIsHeavensChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHelmOftheDominatorChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_041.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHelmOftheDominatorChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHelmOftheDominator Chance_75% response faceless_void_PurchaseIsVoidClaszIsHelmOftheDominatorChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHolyLocketChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_042.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHolyLocketChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHolyLocket Chance_75% response faceless_void_PurchaseIsVoidClaszIsHolyLocketChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHoodOfDefianceChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_043.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHoodOfDefianceChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHoodOfDefiance Chance_75% response faceless_void_PurchaseIsVoidClaszIsHoodOfDefianceChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHurricanePikeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_044.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHurricanePikeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHurricanePike Chance_75% response faceless_void_PurchaseIsVoidClaszIsHurricanePikeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsInvisSwordChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_045.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsInvisSwordChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsInvisSword Chance_75% response faceless_void_PurchaseIsVoidClaszIsInvisSwordChance_75% } Response faceless_void_PurchaseIsVoidClaszIsKayaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_046.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsKayaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsKaya Chance_75% response faceless_void_PurchaseIsVoidClaszIsKayaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsKayaAndSangeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_047.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsKayaAndSangeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsKayaAndSange Chance_75% response faceless_void_PurchaseIsVoidClaszIsKayaAndSangeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsLotusOrbChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_048.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsLotusOrbChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsLotusOrb Chance_75% response faceless_void_PurchaseIsVoidClaszIsLotusOrbChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMaelstromChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_049.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMaelstromChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMaelstrom Chance_75% response faceless_void_PurchaseIsVoidClaszIsMaelstromChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMagicStickChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_050.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMagicStickChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMagicStick Chance_75% response faceless_void_PurchaseIsVoidClaszIsMagicStickChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMantaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_051.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMantaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsManta Chance_75% response faceless_void_PurchaseIsVoidClaszIsMantaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMaskOfMadnessChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_052.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMaskOfMadnessChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMaskOfMadness Chance_75% response faceless_void_PurchaseIsVoidClaszIsMaskOfMadnessChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMedallionChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_053.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMedallionChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMedallion Chance_75% response faceless_void_PurchaseIsVoidClaszIsMedallionChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMekansmChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_054.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMekansmChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMekansm Chance_75% response faceless_void_PurchaseIsVoidClaszIsMekansmChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMeteorHammerChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_055.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMeteorHammerChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMeteorHammer Chance_75% response faceless_void_PurchaseIsVoidClaszIsMeteorHammerChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMjollnirChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_056.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMjollnirChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMjollnir Chance_75% response faceless_void_PurchaseIsVoidClaszIsMjollnirChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMonkeyKingBarChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_057.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMonkeyKingBarChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMonkeyKingBar Chance_75% response faceless_void_PurchaseIsVoidClaszIsMonkeyKingBarChance_75% } Response faceless_void_PurchaseIsVoidClaszIsNecronomiconChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_058.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsNecronomiconChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsNecronomicon Chance_75% response faceless_void_PurchaseIsVoidClaszIsNecronomiconChance_75% } Response faceless_void_PurchaseIsVoidClaszIsNullifierChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_059.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsNullifierChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsNullifier Chance_75% response faceless_void_PurchaseIsVoidClaszIsNullifierChance_75% } Response faceless_void_PurchaseIsVoidClaszIsObserverWardChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_060.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsObserverWardChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsObserverWard Chance_75% response faceless_void_PurchaseIsVoidClaszIsObserverWardChance_75% } Response faceless_void_PurchaseIsVoidClaszIsOctarineCoreChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_061.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsOctarineCoreChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsOctarineCore Chance_75% response faceless_void_PurchaseIsVoidClaszIsOctarineCoreChance_75% } Response faceless_void_PurchaseIsVoidClaszIsOrchidChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_062.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsOrchidChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsOrchid Chance_75% response faceless_void_PurchaseIsVoidClaszIsOrchidChance_75% } Response faceless_void_PurchaseIsVoidClaszIsPhaseBootsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_063.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsPhaseBootsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsPhaseBoots Chance_75% response faceless_void_PurchaseIsVoidClaszIsPhaseBootsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsPipeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_064.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsPipeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsPipe Chance_75% response faceless_void_PurchaseIsVoidClaszIsPipeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsPowerTreadsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_065.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsPowerTreadsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsPowerTreads Chance_75% response faceless_void_PurchaseIsVoidClaszIsPowerTreadsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsRadianceChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_066.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsRadianceChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsRadiance Chance_75% response faceless_void_PurchaseIsVoidClaszIsRadianceChance_75% } Response faceless_void_PurchaseIsVoidClaszIsRefresherChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_067.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsRefresherChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsRefresher Chance_75% response faceless_void_PurchaseIsVoidClaszIsRefresherChance_75% } Response faceless_void_PurchaseIsVoidClaszIsRodofAtosChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_068.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsRodofAtosChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsRodofAtos Chance_75% response faceless_void_PurchaseIsVoidClaszIsRodofAtosChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSangeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_069.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSangeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSange Chance_75% response faceless_void_PurchaseIsVoidClaszIsSangeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSangeAndYashaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_070.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_item_071.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSangeAndYashaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSangeAndYasha Chance_75% response faceless_void_PurchaseIsVoidClaszIsSangeAndYashaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSatanicChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_072.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSatanicChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSatanic Chance_75% response faceless_void_PurchaseIsVoidClaszIsSatanicChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSentryWardChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_073.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSentryWardChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSentryWard Chance_75% response faceless_void_PurchaseIsVoidClaszIsSentryWardChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSheepStickChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_074.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSheepStickChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSheepStick Chance_75% response faceless_void_PurchaseIsVoidClaszIsSheepStickChance_75% } Response faceless_void_PurchaseIsVoidClaszIsShivaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_075.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsShivaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsShiva Chance_75% response faceless_void_PurchaseIsVoidClaszIsShivaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSilverEdgeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_076.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSilverEdgeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSilverEdge Chance_75% response faceless_void_PurchaseIsVoidClaszIsSilverEdgeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSkadiChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_077.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSkadiChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSkadi Chance_75% response faceless_void_PurchaseIsVoidClaszIsSkadiChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSmokeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_078.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSmokeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSmoke Chance_75% response faceless_void_PurchaseIsVoidClaszIsSmokeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSolarCrestChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_079.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSolarCrestChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSolarCrest Chance_75% response faceless_void_PurchaseIsVoidClaszIsSolarCrestChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSoulRingChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_080.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSoulRingChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSoulRing Chance_75% response faceless_void_PurchaseIsVoidClaszIsSoulRingChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSphereChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_081.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSphereChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSphere Chance_75% response faceless_void_PurchaseIsVoidClaszIsSphereChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSpiritVesselChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_082.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSpiritVesselChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSpiritVessel Chance_75% response faceless_void_PurchaseIsVoidClaszIsSpiritVesselChance_75% } Response faceless_void_PurchaseIsVoidClaszIsTangoChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_083.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsTangoChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsTango Chance_75% response faceless_void_PurchaseIsVoidClaszIsTangoChance_75% } Response faceless_void_PurchaseIsVoidClaszIsTomeofKnowledgeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_084.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_item_085.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_item_086.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsTomeofKnowledge Chance_75% response faceless_void_PurchaseIsVoidClaszIsTomeofKnowledgeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsTPScrollChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_087.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsTPScrollChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsTPScroll Chance_75% response faceless_void_PurchaseIsVoidClaszIsTPScrollChance_75% } Response faceless_void_PurchaseIsVoidClaszIsUltimateScepterChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_088.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsUltimateScepterChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsUltimateScepter Chance_75% response faceless_void_PurchaseIsVoidClaszIsUltimateScepterChance_75% } Response faceless_void_PurchaseIsVoidClaszIsUrnOfShadowsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_089.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsUrnOfShadowsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsUrnOfShadows Chance_75% response faceless_void_PurchaseIsVoidClaszIsUrnOfShadowsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsVanguardChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_090.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsVanguardChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsVanguard Chance_75% response faceless_void_PurchaseIsVoidClaszIsVanguardChance_75% } Response faceless_void_PurchaseIsVoidClaszIsVeilofDiscordChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_091.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsVeilofDiscordChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsVeilofDiscord Chance_75% response faceless_void_PurchaseIsVoidClaszIsVeilofDiscordChance_75% } Response faceless_void_PurchaseIsVoidClaszIsVladmirsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_092.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsVladmirsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsVladmirs Chance_75% response faceless_void_PurchaseIsVoidClaszIsVladmirsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsYashaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_093.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsYashaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsYasha Chance_75% response faceless_void_PurchaseIsVoidClaszIsYashaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsYashaAndKayaChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_094.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsYashaAndKayaChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsYashaAndKaya Chance_75% response faceless_void_PurchaseIsVoidClaszIsYashaAndKayaChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEnchantedMangoChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_095.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEnchantedMangoChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEnchantedMango Chance_75% response faceless_void_PurchaseIsVoidClaszIsEnchantedMangoChance_75% } Response faceless_void_PurchaseIsVoidClaszIsTranquilBootsChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_096.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsTranquilBootsChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsTranquilBoots Chance_75% response faceless_void_PurchaseIsVoidClaszIsTranquilBootsChance_75% } Response faceless_void_PurchaseIsVoidClaszIsFalconBladeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_097.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsFalconBladeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsFalconBlade Chance_75% response faceless_void_PurchaseIsVoidClaszIsFalconBladeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsOrbOfCorrosionChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_098.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsOrbOfCorrosionChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsOrbOfCorrosion Chance_75% response faceless_void_PurchaseIsVoidClaszIsOrbOfCorrosionChance_75% } Response faceless_void_PurchaseIsVoidClaszIsHelmOfOverlordChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_099.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsHelmOfOverlordChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsHelmOfOverlord Chance_75% response faceless_void_PurchaseIsVoidClaszIsHelmOfOverlordChance_75% } Response faceless_void_PurchaseIsVoidClaszIsWitchBladeChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_100.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsWitchBladeChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsWitchBlade Chance_75% response faceless_void_PurchaseIsVoidClaszIsWitchBladeChance_75% } Response faceless_void_PurchaseIsVoidClaszIsGleipnirChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_101.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsGleipnirChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsGleipnir Chance_75% response faceless_void_PurchaseIsVoidClaszIsGleipnirChance_75% } Response faceless_void_PurchaseIsVoidClaszIsWindWakerChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_102.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsWindWakerChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsWindWaker Chance_75% response faceless_void_PurchaseIsVoidClaszIsWindWakerChance_75% } Response faceless_void_PurchaseIsVoidClaszIsEternalShroudChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_103.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsEternalShroudChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsEternalShroud Chance_75% response faceless_void_PurchaseIsVoidClaszIsEternalShroudChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMageSlayerChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_104.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMageSlayerChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMageSlayer Chance_75% response faceless_void_PurchaseIsVoidClaszIsMageSlayerChance_75% } Response faceless_void_PurchaseIsVoidClaszIsArcaneBlinkChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_105.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsArcaneBlinkChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsArcaneBlink Chance_75% response faceless_void_PurchaseIsVoidClaszIsArcaneBlinkChance_75% } Response faceless_void_PurchaseIsVoidClaszIsOverwhelmingBlinkChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_106.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsOverwhelmingBlinkChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsOverwhelmingBlink Chance_75% response faceless_void_PurchaseIsVoidClaszIsOverwhelmingBlinkChance_75% } Response faceless_void_PurchaseIsVoidClaszIsSwiftBlinkChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_107.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsSwiftBlinkChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsSwiftBlink Chance_75% response faceless_void_PurchaseIsVoidClaszIsSwiftBlinkChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBootsofBearingChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_108.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBootsofBearingChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBootsofBearing Chance_75% response faceless_void_PurchaseIsVoidClaszIsBootsofBearingChance_75% } Response faceless_void_PurchaseIsVoidClaszIsWraithPactChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_109.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsWraithPactChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsWraithPact Chance_75% response faceless_void_PurchaseIsVoidClaszIsWraithPactChance_75% } Response faceless_void_PurchaseIsVoidClaszIsRevenantsBroochChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_110.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsRevenantsBroochChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsRevenantsBrooch Chance_75% response faceless_void_PurchaseIsVoidClaszIsRevenantsBroochChance_75% } Response faceless_void_PurchaseIsVoidClaszIsAghShardChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_111.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsAghShardChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsAghShard Chance_75% response faceless_void_PurchaseIsVoidClaszIsAghShardChance_75% } Response faceless_void_PurchaseIsVoidClaszIsBlinkDaggerChance_75% { scene "scenes/faceless_void/faceless_void_fv_arc_item_112.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsBlinkDaggerChance_75%_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsBlinkDagger Chance_75% response faceless_void_PurchaseIsVoidClaszIsBlinkDaggerChance_75% } Response faceless_void_PurchaseIsVoidClaszIsMaskOfMadness { scene "scenes/faceless_void/faceless_void_fv_arc_maskmad_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_maskmad_02.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsMaskOfMadness_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsMaskOfMadness response faceless_void_PurchaseIsVoidClaszIsMaskOfMadness } Response faceless_void_PurchaseIsVoidClaszIsExpensiveItem { scene "scenes/faceless_void/faceless_void_fv_arc_purch_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_purch_02.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_purch_03.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsExpensiveItem_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsExpensiveItem response faceless_void_PurchaseIsVoidClaszIsExpensiveItem } Response faceless_void_PurchaseIsVoidClaszIsUltimateScepter { scene "scenes/faceless_void/faceless_void_fv_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_scepter_02.vcd" nodelay noscene speakonce } Rule faceless_void_PurchaseIsVoidClaszIsUltimateScepter_Rule { criteria Purchase Isfaceless_void IsVoidClasz IsUltimateScepter response faceless_void_PurchaseIsVoidClaszIsUltimateScepter } Response faceless_void_BottlingIsNotClasz { scene "scenes/faceless_void/faceless_void_face_bottle_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_bottle_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_bottle_03.vcd" nodelay noscene } Rule faceless_void_BottlingIsNotClasz_Rule { criteria Bottling Isfaceless_void IsNotClasz response faceless_void_BottlingIsNotClasz } Response faceless_void_BottlingIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_bottle_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_bottle_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_bottle_03.vcd" nodelay noscene } Rule faceless_void_BottlingIsVoidClasz_Rule { criteria Bottling Isfaceless_void IsVoidClasz response faceless_void_BottlingIsVoidClasz } Response faceless_void_DenyIsNotClasz { scene "scenes/faceless_void/faceless_void_face_deny_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_12.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_deny_13.vcd" nodelay noscene } Rule faceless_void_DenyIsNotClasz_Rule { criteria Deny Isfaceless_void IsNotClasz response faceless_void_DenyIsNotClasz } Response faceless_void_DenyIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_deny_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_02_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_05_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_13.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_14.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_15.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_16.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_17.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_18.vcd" nodelay noscene } Rule faceless_void_DenyIsVoidClasz_Rule { criteria Deny Isfaceless_void IsVoidClasz response faceless_void_DenyIsVoidClasz } Response faceless_void_DenyIsVoidClaszIsSpeechPain { scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_05.vcd" nodelay noscene } Rule faceless_void_DenyIsVoidClaszIsSpeechPain_Rule { criteria Deny Isfaceless_void IsVoidClasz IsSpeechPain response faceless_void_DenyIsVoidClaszIsSpeechPain } Response faceless_void_DenyIsVoidClaszIsSpeechPainChance_1% { scene "scenes/faceless_void/faceless_void_fv_arc_deny_pain_06.vcd" nodelay noscene } Rule faceless_void_DenyIsVoidClaszIsSpeechPainChance_1%_Rule { criteria Deny Isfaceless_void IsVoidClasz IsSpeechPain Chance_1% response faceless_void_DenyIsVoidClaszIsSpeechPainChance_1% } Response faceless_void_DefeatIsNotClasz { scene "scenes/faceless_void/faceless_void_face_lose_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lose_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_lose_03.vcd" nodelay noscene } Rule faceless_void_DefeatIsNotClasz_Rule { criteria Defeat Isfaceless_void IsNotClasz response faceless_void_DefeatIsNotClasz } Response faceless_void_DefeatIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_lose_01_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_lose_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_no_final_01.vcd" nodelay noscene } Rule faceless_void_DefeatIsVoidClasz_Rule { criteria Defeat Isfaceless_void IsVoidClasz response faceless_void_DefeatIsVoidClasz } Response faceless_void_VictoryIsNotClasz { scene "scenes/faceless_void/faceless_void_face_win_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_win_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_win_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_win_04.vcd" nodelay noscene } Rule faceless_void_VictoryIsNotClasz_Rule { criteria Victory Isfaceless_void IsNotClasz response faceless_void_VictoryIsNotClasz } Response faceless_void_VictoryIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_win_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_win_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_win_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_win_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_win_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_win_06.vcd" nodelay noscene } Rule faceless_void_VictoryIsVoidClasz_Rule { criteria Victory Isfaceless_void IsVoidClasz response faceless_void_VictoryIsVoidClasz } Response faceless_void_ImmortalityIsNotClasz { scene "scenes/faceless_void/faceless_void_face_immort_01.vcd" nodelay noscene } Rule faceless_void_ImmortalityIsNotClasz_Rule { criteria Immortality Isfaceless_void IsNotClasz response faceless_void_ImmortalityIsNotClasz } Response faceless_void_ImmortalityIsNotClaszChance_25% { scene "scenes/faceless_void/faceless_void_face_immort_02.vcd" nodelay noscene } Rule faceless_void_ImmortalityIsNotClaszChance_25%_Rule { criteria Immortality Isfaceless_void IsNotClasz Chance_25% response faceless_void_ImmortalityIsNotClaszChance_25% } Response faceless_void_ImmortalityIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_immort_01.vcd" nodelay noscene } Rule faceless_void_ImmortalityIsVoidClasz_Rule { criteria Immortality Isfaceless_void IsVoidClasz response faceless_void_ImmortalityIsVoidClasz } Response faceless_void_ImmortalityIsVoidClaszChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_immort_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_immort_03.vcd" nodelay noscene } Rule faceless_void_ImmortalityIsVoidClaszChance_25%_Rule { criteria Immortality Isfaceless_void IsVoidClasz Chance_25% response faceless_void_ImmortalityIsVoidClaszChance_25% } Response faceless_void_PowerupIsNotClaszIsPowerupHaste { scene "scenes/faceless_void/faceless_void_face_haste_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupHaste_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupHaste response faceless_void_PowerupIsNotClaszIsPowerupHaste } Response faceless_void_PowerupIsNotClaszIsPowerupHasteChance_25% { scene "scenes/faceless_void/faceless_void_face_haste_02.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupHasteChance_25%_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupHaste Chance_25% response faceless_void_PowerupIsNotClaszIsPowerupHasteChance_25% } Response faceless_void_PowerupIsNotClaszIsPowerupDoubleDamage { scene "scenes/faceless_void/faceless_void_face_doubdam_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupDoubleDamage_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupDoubleDamage response faceless_void_PowerupIsNotClaszIsPowerupDoubleDamage } Response faceless_void_PowerupIsNotClaszIsPowerupDoubleDamageChance_25% { scene "scenes/faceless_void/faceless_void_face_doubdam_02.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupDoubleDamage Chance_25% response faceless_void_PowerupIsNotClaszIsPowerupDoubleDamageChance_25% } Response faceless_void_PowerupIsNotClaszIsPowerupRegeneration { scene "scenes/faceless_void/faceless_void_face_regen_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupRegeneration_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupRegeneration response faceless_void_PowerupIsNotClaszIsPowerupRegeneration } Response faceless_void_PowerupIsNotClaszIsPowerupRegenerationChance_25% { scene "scenes/faceless_void/faceless_void_face_regen_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_regen_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupRegeneration Chance_25% response faceless_void_PowerupIsNotClaszIsPowerupRegenerationChance_25% } Response faceless_void_PowerupIsNotClaszIsPowerupBounty { scene "scenes/faceless_void/faceless_void_face_lasthit_08.vcd" nodelay noscene respeakdelay 300 } Rule faceless_void_PowerupIsNotClaszIsPowerupBounty_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupBounty response faceless_void_PowerupIsNotClaszIsPowerupBounty } Response faceless_void_PowerupIsNotClaszIsPowerupArcane { scene "scenes/faceless_void/faceless_void_face_lasthit_03.vcd" nodelay noscene respeakdelay 300 } Rule faceless_void_PowerupIsNotClaszIsPowerupArcane_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupArcane response faceless_void_PowerupIsNotClaszIsPowerupArcane } Response faceless_void_PowerupIsNotClaszIsPowerupIllusion { scene "scenes/faceless_void/faceless_void_face_illus_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupIllusion_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupIllusion response faceless_void_PowerupIsNotClaszIsPowerupIllusion } Response faceless_void_PowerupIsNotClaszIsPowerupIllusionChance_25% { scene "scenes/faceless_void/faceless_void_face_illus_02.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupIllusionChance_25%_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupIllusion Chance_25% response faceless_void_PowerupIsNotClaszIsPowerupIllusionChance_25% } Response faceless_void_PowerupIsNotClaszIsPowerupInvisibility { scene "scenes/faceless_void/faceless_void_face_invis_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupInvisibility_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupInvisibility response faceless_void_PowerupIsNotClaszIsPowerupInvisibility } Response faceless_void_PowerupIsNotClaszIsPowerupInvisibilityChance_25% { scene "scenes/faceless_void/faceless_void_face_invis_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_invis_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsNotClaszIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isfaceless_void IsNotClasz IsPowerupInvisibility Chance_25% response faceless_void_PowerupIsNotClaszIsPowerupInvisibilityChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupArcane { scene "scenes/faceless_void/faceless_void_fv_arc_arcane_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_arcane_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_arcane_03.vcd" nodelay noscene speakonce } Rule faceless_void_PowerupIsVoidClaszIsPowerupArcane_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupArcane response faceless_void_PowerupIsVoidClaszIsPowerupArcane } Response faceless_void_PowerupIsVoidClaszIsPowerupBounty { scene "scenes/faceless_void/faceless_void_fv_arc_bounty_01.vcd" nodelay noscene respeakdelay 300 scene "scenes/faceless_void/faceless_void_fv_arc_bounty_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/faceless_void/faceless_void_fv_arc_bounty_03.vcd" nodelay noscene respeakdelay 300 } Rule faceless_void_PowerupIsVoidClaszIsPowerupBounty_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupBounty response faceless_void_PowerupIsVoidClaszIsPowerupBounty } Response faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamage { scene "scenes/faceless_void/faceless_void_fv_arc_doubdam_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamage_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupDoubleDamage response faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamage } Response faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamageChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_doubdam_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_doubdam_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupDoubleDamage Chance_25% response faceless_void_PowerupIsVoidClaszIsPowerupDoubleDamageChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupHaste { scene "scenes/faceless_void/faceless_void_fv_arc_haste_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupHaste_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupHaste response faceless_void_PowerupIsVoidClaszIsPowerupHaste } Response faceless_void_PowerupIsVoidClaszIsPowerupHasteChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_haste_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_haste_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupHasteChance_25%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupHaste Chance_25% response faceless_void_PowerupIsVoidClaszIsPowerupHasteChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupIllusion { scene "scenes/faceless_void/faceless_void_fv_arc_illus_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupIllusion_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupIllusion response faceless_void_PowerupIsVoidClaszIsPowerupIllusion } Response faceless_void_PowerupIsVoidClaszIsPowerupIllusionChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_illus_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_illus_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupIllusionChance_25%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupIllusion Chance_25% response faceless_void_PowerupIsVoidClaszIsPowerupIllusionChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupInvisibility { scene "scenes/faceless_void/faceless_void_fv_arc_invis_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupInvisibility_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupInvisibility response faceless_void_PowerupIsVoidClaszIsPowerupInvisibility } Response faceless_void_PowerupIsVoidClaszIsPowerupInvisibilityChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_invis_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_invis_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_invis_04.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupInvisibility Chance_25% response faceless_void_PowerupIsVoidClaszIsPowerupInvisibilityChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupRegeneration { scene "scenes/faceless_void/faceless_void_fv_arc_regen_01.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupRegeneration_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupRegeneration response faceless_void_PowerupIsVoidClaszIsPowerupRegeneration } Response faceless_void_PowerupIsVoidClaszIsPowerupRegenerationChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_regen_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_regen_03.vcd" nodelay noscene } Rule faceless_void_PowerupIsVoidClaszIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupRegeneration Chance_25% response faceless_void_PowerupIsVoidClaszIsPowerupRegenerationChance_25% } Response faceless_void_PowerupIsVoidClaszIsPowerupWaterChance_50% { scene "scenes/faceless_void/faceless_void_fv_arc_water_01.vcd" nodelay noscene respeakdelay 120 } Rule faceless_void_PowerupIsVoidClaszIsPowerupWaterChance_50%_Rule { criteria Powerup Isfaceless_void IsVoidClasz IsPowerupWater Chance_50% response faceless_void_PowerupIsVoidClaszIsPowerupWaterChance_50% } Response faceless_void_CooldownIsNotClaszLittleNag { scene "scenes/faceless_void/faceless_void_face_notyet_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_03.vcd" nodelay noscene } Rule faceless_void_CooldownIsNotClaszLittleNag_Rule { criteria Cooldown Isfaceless_void IsNotClasz LittleNag response faceless_void_CooldownIsNotClaszLittleNag } Response faceless_void_CooldownIsNotClaszMediumNag { scene "scenes/faceless_void/faceless_void_face_notyet_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_06.vcd" nodelay noscene } Rule faceless_void_CooldownIsNotClaszMediumNag_Rule { criteria Cooldown Isfaceless_void IsNotClasz MediumNag response faceless_void_CooldownIsNotClaszMediumNag } Response faceless_void_CooldownIsNotClaszSuperNag { scene "scenes/faceless_void/faceless_void_face_notyet_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_notyet_09.vcd" nodelay noscene } Rule faceless_void_CooldownIsNotClaszSuperNag_Rule { criteria Cooldown Isfaceless_void IsNotClasz SuperNag response faceless_void_CooldownIsNotClaszSuperNag } Response faceless_void_CooldownIsVoidClaszLittleNag { scene "scenes/faceless_void/faceless_void_fv_arc_notyet_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_03.vcd" nodelay noscene } Rule faceless_void_CooldownIsVoidClaszLittleNag_Rule { criteria Cooldown Isfaceless_void IsVoidClasz LittleNag response faceless_void_CooldownIsVoidClaszLittleNag } Response faceless_void_CooldownIsVoidClaszMediumNag { scene "scenes/faceless_void/faceless_void_fv_arc_notyet_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_06.vcd" nodelay noscene } Rule faceless_void_CooldownIsVoidClaszMediumNag_Rule { criteria Cooldown Isfaceless_void IsVoidClasz MediumNag response faceless_void_CooldownIsVoidClaszMediumNag } Response faceless_void_CooldownIsVoidClaszSuperNag { scene "scenes/faceless_void/faceless_void_fv_arc_notyet_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_notyet_09.vcd" nodelay noscene } Rule faceless_void_CooldownIsVoidClaszSuperNag_Rule { criteria Cooldown Isfaceless_void IsVoidClasz SuperNag response faceless_void_CooldownIsVoidClaszSuperNag } Response faceless_void_NoManaIsNotClaszLittleNag { scene "scenes/faceless_void/faceless_void_face_nomana_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_03.vcd" nodelay noscene } Rule faceless_void_NoManaIsNotClaszLittleNag_Rule { criteria NoMana Isfaceless_void IsNotClasz LittleNag response faceless_void_NoManaIsNotClaszLittleNag } Response faceless_void_NoManaIsNotClaszMediumNag { scene "scenes/faceless_void/faceless_void_face_nomana_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_06.vcd" nodelay noscene } Rule faceless_void_NoManaIsNotClaszMediumNag_Rule { criteria NoMana Isfaceless_void IsNotClasz MediumNag response faceless_void_NoManaIsNotClaszMediumNag } Response faceless_void_NoManaIsNotClaszSuperNag { scene "scenes/faceless_void/faceless_void_face_nomana_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_nomana_09.vcd" nodelay noscene } Rule faceless_void_NoManaIsNotClaszSuperNag_Rule { criteria NoMana Isfaceless_void IsNotClasz SuperNag response faceless_void_NoManaIsNotClaszSuperNag } Response faceless_void_NoManaIsVoidClaszLittleNag { scene "scenes/faceless_void/faceless_void_fv_arc_nomana_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_03.vcd" nodelay noscene } Rule faceless_void_NoManaIsVoidClaszLittleNag_Rule { criteria NoMana Isfaceless_void IsVoidClasz LittleNag response faceless_void_NoManaIsVoidClaszLittleNag } Response faceless_void_NoManaIsVoidClaszMediumNag { scene "scenes/faceless_void/faceless_void_fv_arc_nomana_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_06.vcd" nodelay noscene } Rule faceless_void_NoManaIsVoidClaszMediumNag_Rule { criteria NoMana Isfaceless_void IsVoidClasz MediumNag response faceless_void_NoManaIsVoidClaszMediumNag } Response faceless_void_NoManaIsVoidClaszSuperNag { scene "scenes/faceless_void/faceless_void_fv_arc_nomana_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_nomana_09.vcd" nodelay noscene } Rule faceless_void_NoManaIsVoidClaszSuperNag_Rule { criteria NoMana Isfaceless_void IsVoidClasz SuperNag response faceless_void_NoManaIsVoidClaszSuperNag } Response faceless_void_ThanksIsNotClasz { scene "scenes/faceless_void/faceless_void_face_thanks_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_thanks_02.vcd" nodelay noscene } Rule faceless_void_ThanksIsNotClasz_Rule { criteria Thanks Isfaceless_void IsNotClasz response faceless_void_ThanksIsNotClasz } Response faceless_void_ThanksIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_thanks_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_thanks_02.vcd" nodelay noscene } Rule faceless_void_ThanksIsVoidClasz_Rule { criteria Thanks Isfaceless_void IsVoidClasz response faceless_void_ThanksIsVoidClasz } Response faceless_void_ThanksIsVoidClaszChance_10% { scene "scenes/faceless_void/faceless_void_fv_arc_wheel_thanks_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_wheel_thanks_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_wheel_thanks_03.vcd" nodelay noscene } Rule faceless_void_ThanksIsVoidClaszChance_10%_Rule { criteria Thanks Isfaceless_void IsVoidClasz Chance_10% response faceless_void_ThanksIsVoidClaszChance_10% } Response faceless_void_PainIsNotClaszChance_25% { scene "scenes/faceless_void/faceless_void_face_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule faceless_void_PainIsNotClaszChance_25%_Rule { criteria Pain Isfaceless_void IsNotClasz Chance_25% response faceless_void_PainIsNotClaszChance_25% } Response faceless_void_PainIsNotClasz { scene "scenes/faceless_void/faceless_void_face_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_10.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_11.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_pain_12.vcd" nodelay noscene } Rule faceless_void_PainIsNotClasz_Rule { criteria Pain Isfaceless_void IsNotClasz response faceless_void_PainIsNotClasz } Response faceless_void_PainIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_pain_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_pain_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_pain_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_pain_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_pain_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_pain_08.vcd" nodelay noscene } Rule faceless_void_PainIsVoidClasz_Rule { criteria Pain Isfaceless_void IsVoidClasz response faceless_void_PainIsVoidClasz } Response faceless_void_PainIsVoidClaszChance_25% { scene "scenes/faceless_void/faceless_void_fv_arc_underattack_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_underattack_02.vcd" nodelay noscene } Rule faceless_void_PainIsVoidClaszChance_25%_Rule { criteria Pain Isfaceless_void IsVoidClasz Chance_25% response faceless_void_PainIsVoidClaszChance_25% } Response faceless_void_InTheBagIsNotClasz { scene "scenes/faceless_void/faceless_void_face_inthebag_01.vcd" nodelay noscene } Rule faceless_void_InTheBagIsNotClasz_Rule { criteria InTheBag Isfaceless_void IsNotClasz response faceless_void_InTheBagIsNotClasz } Response faceless_void_InTheBagIsVoidClasz { scene "scenes/faceless_void/faceless_void_fv_arc_inthebag_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_inthebag_02.vcd" nodelay noscene } Rule faceless_void_InTheBagIsVoidClasz_Rule { criteria InTheBag Isfaceless_void IsVoidClasz response faceless_void_InTheBagIsVoidClasz } Response faceless_void_ItemDropIsNotClaszIsCommonDrop { scene "scenes/faceless_void/faceless_void_face_happy_01.vcd" nodelay noscene } Rule faceless_void_ItemDropIsNotClaszIsCommonDrop_Rule { criteria ItemDrop Isfaceless_void IsNotClasz IsCommonDrop response faceless_void_ItemDropIsNotClaszIsCommonDrop } Response faceless_void_ItemDropIsNotClaszIsRareDrop { scene "scenes/faceless_void/faceless_void_face_happy_02.vcd" nodelay noscene } Rule faceless_void_ItemDropIsNotClaszIsRareDrop_Rule { criteria ItemDrop Isfaceless_void IsNotClasz IsRareDrop response faceless_void_ItemDropIsNotClaszIsRareDrop } Response faceless_void_ItemDropIsNotClaszIsUltraRareDrop { scene "scenes/faceless_void/faceless_void_face_happy_03.vcd" nodelay noscene } Rule faceless_void_ItemDropIsNotClaszIsUltraRareDrop_Rule { criteria ItemDrop Isfaceless_void IsNotClasz IsUltraRareDrop response faceless_void_ItemDropIsNotClaszIsUltraRareDrop } Response faceless_void_ItemDropIsVoidClaszIsRareDrop { scene "scenes/faceless_void/faceless_void_fv_arc_happy_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_happy_12.vcd" nodelay noscene } Rule faceless_void_ItemDropIsVoidClaszIsRareDrop_Rule { criteria ItemDrop Isfaceless_void IsVoidClasz IsRareDrop response faceless_void_ItemDropIsVoidClaszIsRareDrop } Response faceless_void_ItemDropIsVoidClaszIsUltraRareDrop { scene "scenes/faceless_void/faceless_void_fv_arc_happy_04.vcd" nodelay noscene } Rule faceless_void_ItemDropIsVoidClaszIsUltraRareDrop_Rule { criteria ItemDrop Isfaceless_void IsVoidClasz IsUltraRareDrop response faceless_void_ItemDropIsVoidClaszIsUltraRareDrop } Response faceless_void_ItemDropIsVoidClaszIsCommonDrop { scene "scenes/faceless_void/faceless_void_fv_arc_happy_07.vcd" nodelay noscene } Rule faceless_void_ItemDropIsVoidClaszIsCommonDrop_Rule { criteria ItemDrop Isfaceless_void IsVoidClasz IsCommonDrop response faceless_void_ItemDropIsVoidClaszIsCommonDrop } Response faceless_void_EmoteIsNotClaszIsEmoteLaugh { scene "scenes/faceless_void/faceless_void_face_laugh_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_02.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_05.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_06.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_09.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_face_laugh_10.vcd" nodelay noscene } Rule faceless_void_EmoteIsNotClaszIsEmoteLaugh_Rule { criteria Emote Isfaceless_void IsNotClasz IsEmoteLaugh response faceless_void_EmoteIsNotClaszIsEmoteLaugh } Response faceless_void_EmoteIsVoidClaszIsEmoteLaugh { scene "scenes/faceless_void/faceless_void_fv_arc_laugh_01.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_03.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_04.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_07.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_08.vcd" nodelay noscene scene "scenes/faceless_void/faceless_void_fv_arc_laugh_09.vcd" nodelay noscene } Rule faceless_void_EmoteIsVoidClaszIsEmoteLaugh_Rule { criteria Emote Isfaceless_void IsVoidClasz IsEmoteLaugh response faceless_void_EmoteIsVoidClaszIsEmoteLaugh } Response faceless_void_AllyNearIsVoidClaszIsAllyAbaddonEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_001.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAbaddon Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAbaddonEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyAlchemistEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_003.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAlchemist Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAlchemistEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_005.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAncient_Apparition Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAncient_ApparitionEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyAntimageEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_007.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAntimage Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAntimageEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyArc_WardenEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_009.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyArc_Warden Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyArc_WardenEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyAxeEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_011.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAxe Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAxeEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBaneEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_013.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBane Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBaneEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBatriderEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_015.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBatrider Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBatriderEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBeastmasterEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_017.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBeastmaster Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBeastmasterEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBloodseekerEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_019.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBloodseeker Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBloodseekerEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_021.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBounty_Hunter Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBounty_HunterEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBrewmasterEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_023.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBrewmaster Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBrewmasterEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBristlebackEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_025.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBristleback Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBristlebackEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyBroodmotherEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_027.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyBroodmother Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyBroodmotherEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyCentaurEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_029.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyCentaur Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyCentaurEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_031.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyChaos_Knight Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyChaos_KnightEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyChenEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_033.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyChen Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyChenEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyDark_SeerEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_041.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyDark_Seer Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyDark_SeerEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyDark_WillowEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_043.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyDark_Willow Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyDark_WillowEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyDawnbreakerEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_045.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_ally_046.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyDawnbreakerEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyDawnbreaker Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyDawnbreakerEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyEnigmaEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_069.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyEnigma Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyEnigmaEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyHoodwinkEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_077.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyHoodwinkEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyHoodwink Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyHoodwinkEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyWispEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_081.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyWisp Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyWispEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_123.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyMonkey_King Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyMonkey_KingEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_143.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyOutworld_Destroyer Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyOutworld_DestroyerEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyPhoenixEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_151.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyPhoenix Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyPhoenixEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyPuckEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_155.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyPuck Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyPuckEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyQueenofPainEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_161.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyQueenofPain Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyQueenofPainEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyRazorEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_163.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyRazor Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyRazorEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyRubickEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_167.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyRubick Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyRubickEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_171.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyShadow_Demon Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyShadow_DemonEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_217.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyAbyssal_Underlord Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyAbyssal_UnderlordEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyUndyingEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_219.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyUndying Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyUndyingEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_223.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyVengefulSpirit Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyVengefulSpiritEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyVisageEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_229.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyVisage Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyVisageEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_231.vcd" nodelay noscene speakonce scene "scenes/faceless_void/faceless_void_fv_arc_ally_232.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyVoid_Spirit Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyVoid_SpiritEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyWeaverEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_235.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyWeaver Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyWeaverEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_239.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyWinter_Wyvern Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyWinter_WyvernEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_243.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllySkeleton_King Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllySkeleton_KingEarlygameChance_30% } Response faceless_void_AllyNearIsVoidClaszIsAllyZuusEarlygameChance_30% { scene "scenes/faceless_void/faceless_void_fv_arc_ally_245.vcd" nodelay noscene speakonce } Rule faceless_void_AllyNearIsVoidClaszIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Isfaceless_void IsVoidClasz IsAllyZuus Earlygame Chance_30% response faceless_void_AllyNearIsVoidClaszIsAllyZuusEarlygameChance_30% }