criterion "Isdoom_bringer" "classname" "npc_dota_hero_doom_bringer" weight 5 required criterion "IsEnemydoom_bringer" "targetclassname" "npc_dota_hero_doom_bringer" weight 5 required criterion "IsAllydoom_bringer" "nearby_ally" "npc_dota_hero_doom_bringer" weight 5 required criterion "IsAbilityDoom" "abilityname" "doom_bringer_doom" weight 5 required criterion "IsAbilityScorchedEarth" "abilityname" "doom_bringer_scorched_earth" weight 5 required criterion "IsAbilityLvlDeath" "abilityname" "doom_bringer_lvl_death" weight 5 required criterion "IsAbilityInfernalBlade" "abilityname" "doom_bringer_infernal_blade" weight 5 required criterion "IsDoomLoadoutSpawn" "special_spawn" "doom_loadout_spawn" weight 5 required Response doom_bringer_Spawn { scene "scenes/doom_bringer/doom_bringer_doom_spawn_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_spawn_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_spawn_04.vcd" nodelay noscene } Rule doom_bringer_Spawn_Rule { criteria Spawn Isdoom_bringer response doom_bringer_Spawn } Response doom_bringer_CustomIsGameStart { scene "scenes/doom_bringer/doom_bringer_doom_battlebegins_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_battlebegins_02.vcd" nodelay noscene } Rule doom_bringer_CustomIsGameStart_Rule { criteria Custom Isdoom_bringer IsGameStart response doom_bringer_CustomIsGameStart } Response doom_bringer_CustomIsDoomLoadoutSpawn { scene "scenes/doom_bringer/doom_bringer_doom_spawn_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_spawn_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_spawn_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_battlebegins_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_battlebegins_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_11.vcd" nodelay noscene } Rule doom_bringer_CustomIsDoomLoadoutSpawn_Rule { criteria Custom Isdoom_bringer IsDoomLoadoutSpawn response doom_bringer_CustomIsDoomLoadoutSpawn } Response doom_bringer_Move { scene "scenes/doom_bringer/doom_bringer_doom_move_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_11.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_move_12.vcd" nodelay noscene } Rule doom_bringer_Move_Rule { criteria Move Isdoom_bringer response doom_bringer_Move } Response doom_bringer_Attack { scene "scenes/doom_bringer/doom_bringer_doom_attack_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_attack_10.vcd" nodelay noscene } Rule doom_bringer_Attack_Rule { criteria Attack Isdoom_bringer response doom_bringer_Attack } Response doom_bringer_CastOrder { scene "scenes/doom_bringer/doom_bringer_doom_cast_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_cast_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_cast_03.vcd" nodelay noscene } Rule doom_bringer_CastOrder_Rule { criteria CastOrder Isdoom_bringer response doom_bringer_CastOrder } Response doom_bringer_Select { scene "scenes/doom_bringer/doom_bringer_doom_ability_devour_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rare_01.vcd" nodelay noscene } Rule doom_bringer_Select_Rule { criteria Select Isdoom_bringer response doom_bringer_Select } Response doom_bringer_ItemDropIsRareDrop { scene "scenes/doom_bringer/doom_bringer_doom_ability_devour_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_happy_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_08.vcd" nodelay noscene } Rule doom_bringer_ItemDropIsRareDrop_Rule { criteria ItemDrop Isdoom_bringer IsRareDrop response doom_bringer_ItemDropIsRareDrop } Response doom_bringer_ItemDropIsCommonDrop { scene "scenes/doom_bringer/doom_bringer_doom_happy_01.vcd" nodelay noscene } Rule doom_bringer_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isdoom_bringer IsCommonDrop response doom_bringer_ItemDropIsCommonDrop } Response doom_bringer_ItemDropIsUltraRareDrop { scene "scenes/doom_bringer/doom_bringer_doom_laugh_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_09.vcd" nodelay noscene } Rule doom_bringer_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isdoom_bringer IsUltraRareDrop response doom_bringer_ItemDropIsUltraRareDrop } Response doom_bringer_CastExecuteIsAbilityScorchedEarthChance_75% { scene "scenes/doom_bringer/doom_bringer_doom_ability_scorched_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_scorched_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_scorched_03.vcd" nodelay noscene } Rule doom_bringer_CastExecuteIsAbilityScorchedEarthChance_75%_Rule { criteria CastExecute Isdoom_bringer IsAbilityScorchedEarth Chance_75% response doom_bringer_CastExecuteIsAbilityScorchedEarthChance_75% } Response doom_bringer_CastExecuteIsAbilityScorchedEarthChance_15% { scene "scenes/doom_bringer/doom_bringer_doom_ability_lvldeath_01.vcd" nodelay noscene } Rule doom_bringer_CastExecuteIsAbilityScorchedEarthChance_15%_Rule { criteria CastExecute Isdoom_bringer IsAbilityScorchedEarth Chance_15% response doom_bringer_CastExecuteIsAbilityScorchedEarthChance_15% } Response doom_bringer_CastExecuteIsAbilityDoom { scene "scenes/doom_bringer/doom_bringer_doom_ability_doom_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_doom_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_doom_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_doom_05.vcd" nodelay noscene } Rule doom_bringer_CastExecuteIsAbilityDoom_Rule { criteria CastExecute Isdoom_bringer IsAbilityDoom response doom_bringer_CastExecuteIsAbilityDoom } Response doom_bringer_KillIsAbilityInfernalBladeChance_50% { scene "scenes/doom_bringer/doom_bringer_doom_ability_lvldeath_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_ability_lvldeath_05.vcd" nodelay noscene } Rule doom_bringer_KillIsAbilityInfernalBladeChance_50%_Rule { criteria Kill Isdoom_bringer IsAbilityInfernalBlade Chance_50% response doom_bringer_KillIsAbilityInfernalBladeChance_50% } Response doom_bringer_Kill { scene "scenes/doom_bringer/doom_bringer_doom_ability_doom_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_kill_11.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_03.vcd" nodelay noscene } Rule doom_bringer_Kill_Rule { criteria Kill Isdoom_bringer response doom_bringer_Kill } Response doom_bringer_KillIsEnemyLichChance_35% { scene "scenes/doom_bringer/doom_bringer_doom_rival_01.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyLichChance_35%_Rule { criteria Kill Isdoom_bringer IsEnemyLich Chance_35% response doom_bringer_KillIsEnemyLichChance_35% } Response doom_bringer_KillIsEnemyChenChance_35% { scene "scenes/doom_bringer/doom_bringer_doom_rival_02.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyChenChance_35%_Rule { criteria Kill Isdoom_bringer IsEnemyChen Chance_35% response doom_bringer_KillIsEnemyChenChance_35% } Response doom_bringer_KillIsEnemyOmniknightChance_35% { scene "scenes/doom_bringer/doom_bringer_doom_rival_03.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyOmniknightChance_35%_Rule { criteria Kill Isdoom_bringer IsEnemyOmniknight Chance_35% response doom_bringer_KillIsEnemyOmniknightChance_35% } Response doom_bringer_KillIsEnemyStormSpiritChance_35% { scene "scenes/doom_bringer/doom_bringer_doom_rival_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_08.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyStormSpiritChance_35%_Rule { criteria Kill Isdoom_bringer IsEnemyStormSpirit Chance_35% response doom_bringer_KillIsEnemyStormSpiritChance_35% } Response doom_bringer_KillIsEnemyShadow_DemonChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_rival_11.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_12.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isdoom_bringer IsEnemyShadow_Demon Chance_25% response doom_bringer_KillIsEnemyShadow_DemonChance_25% } Response doom_bringer_KillIsEnemyNevermoreChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_rival_13.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_14.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Isdoom_bringer IsEnemyNevermore Chance_25% response doom_bringer_KillIsEnemyNevermoreChance_25% } Response doom_bringer_KillIsEnemyTerrorbladeChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_rival_14.vcd" nodelay noscene } Rule doom_bringer_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isdoom_bringer IsEnemyTerrorblade Chance_25% response doom_bringer_KillIsEnemyTerrorbladeChance_25% } Response doom_bringer_KillIsFirstBlood { scene "scenes/doom_bringer/doom_bringer_doom_firstblood_01.vcd" nodelay noscene } Rule doom_bringer_KillIsFirstBlood_Rule { criteria Kill Isdoom_bringer IsFirstBlood response doom_bringer_KillIsFirstBlood } Response doom_bringer_LevelUp { scene "scenes/doom_bringer/doom_bringer_doom_level_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_level_08.vcd" nodelay noscene } Rule doom_bringer_LevelUp_Rule { criteria LevelUp Isdoom_bringer response doom_bringer_LevelUp } Response doom_bringer_DeathIsEnemyLichChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_rival_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_rival_10.vcd" nodelay noscene } Rule doom_bringer_DeathIsEnemyLichChance_25%_Rule { criteria Death Isdoom_bringer IsEnemyLich Chance_25% response doom_bringer_DeathIsEnemyLichChance_25% } Response doom_bringer_Death { scene "scenes/doom_bringer/doom_bringer_doom_death_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_death_11.vcd" nodelay noscene } Rule doom_bringer_Death_Rule { criteria Death Isdoom_bringer response doom_bringer_Death } Response doom_bringer_DeathIsReincarnating { scene "scenes/doom_bringer/doom_bringer_doom_fastres_01.vcd" nodelay noscene } Rule doom_bringer_DeathIsReincarnating_Rule { criteria Death Isdoom_bringer IsReincarnating response doom_bringer_DeathIsReincarnating } Response doom_bringer_AllyNearIsAllyShadow_DemonEarlyGame { scene "scenes/doom_bringer/doom_bringer_doom_ally_01.vcd" nodelay noscene speakonce } Rule doom_bringer_AllyNearIsAllyShadow_DemonEarlyGame_Rule { criteria AllyNear Isdoom_bringer IsAllyShadow_Demon EarlyGame response doom_bringer_AllyNearIsAllyShadow_DemonEarlyGame } Response doom_bringer_AllyNearIsAllyNevermoreEarlyGame { scene "scenes/doom_bringer/doom_bringer_doom_ally_02.vcd" nodelay noscene speakonce } Rule doom_bringer_AllyNearIsAllyNevermoreEarlyGame_Rule { criteria AllyNear Isdoom_bringer IsAllyNevermore EarlyGame response doom_bringer_AllyNearIsAllyNevermoreEarlyGame } Response doom_bringer_LastHit { scene "scenes/doom_bringer/doom_bringer_doom_lasthit_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lasthit_11.vcd" nodelay noscene } Rule doom_bringer_LastHit_Rule { criteria LastHit Isdoom_bringer response doom_bringer_LastHit } Response doom_bringer_Respawn { scene "scenes/doom_bringer/doom_bringer_doom_respawn_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_10.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_11.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_respawn_12.vcd" nodelay noscene } Rule doom_bringer_Respawn_Rule { criteria Respawn Isdoom_bringer response doom_bringer_Respawn } Response doom_bringer_PurchaseIsExpensiveItem { scene "scenes/doom_bringer/doom_bringer_doom_purch_01.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_purch_02.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_purch_03.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsExpensiveItem_Rule { criteria Purchase Isdoom_bringer IsExpensiveItem response doom_bringer_PurchaseIsExpensiveItem } Response doom_bringer_PurchaseIsBlinkDagger { scene "scenes/doom_bringer/doom_bringer_doom_blink_01.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_blink_02.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsBlinkDagger_Rule { criteria Purchase Isdoom_bringer IsBlinkDagger response doom_bringer_PurchaseIsBlinkDagger } Response doom_bringer_PurchaseIsUltimateScepter { scene "scenes/doom_bringer/doom_bringer_doom_scepter_01.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_scepter_02.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsUltimateScepter_Rule { criteria Purchase Isdoom_bringer IsUltimateScepter response doom_bringer_PurchaseIsUltimateScepter } Response doom_bringer_PurchaseIsRadiance { scene "scenes/doom_bringer/doom_bringer_doom_radiance_01.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_radiance_02.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsRadiance_Rule { criteria Purchase Isdoom_bringer IsRadiance response doom_bringer_PurchaseIsRadiance } Response doom_bringer_PurchaseIsBootsOfTravel { scene "scenes/doom_bringer/doom_bringer_doom_bootstrav_02.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsBootsOfTravel_Rule { criteria Purchase Isdoom_bringer IsBootsOfTravel response doom_bringer_PurchaseIsBootsOfTravel } Response doom_bringer_PurchaseIsAssaultCuirass { scene "scenes/doom_bringer/doom_bringer_doom_assaultcuirass_01.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isdoom_bringer IsAssaultCuirass response doom_bringer_PurchaseIsAssaultCuirass } Response doom_bringer_PurchaseIsHeart { scene "scenes/doom_bringer/doom_bringer_doom_heartoftarrasque_01.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsHeart_Rule { criteria Purchase Isdoom_bringer IsHeart response doom_bringer_PurchaseIsHeart } Response doom_bringer_PurchaseIsRefresher { scene "scenes/doom_bringer/doom_bringer_doom_refresherorb_01.vcd" nodelay noscene speakonce scene "scenes/doom_bringer/doom_bringer_doom_refresherorb_02.vcd" nodelay noscene speakonce } Rule doom_bringer_PurchaseIsRefresher_Rule { criteria Purchase Isdoom_bringer IsRefresher response doom_bringer_PurchaseIsRefresher } Response doom_bringer_Bottling { scene "scenes/doom_bringer/doom_bringer_doom_bottle_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_bottle_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_bottle_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_bottle_04.vcd" nodelay noscene } Rule doom_bringer_Bottling_Rule { criteria Bottling Isdoom_bringer response doom_bringer_Bottling } Response doom_bringer_Deny { scene "scenes/doom_bringer/doom_bringer_doom_deny_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_deny_08.vcd" nodelay noscene } Rule doom_bringer_Deny_Rule { criteria Deny Isdoom_bringer response doom_bringer_Deny } Response doom_bringer_Defeat { scene "scenes/doom_bringer/doom_bringer_doom_lose_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lose_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lose_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_lose_04.vcd" nodelay noscene } Rule doom_bringer_Defeat_Rule { criteria Defeat Isdoom_bringer response doom_bringer_Defeat } Response doom_bringer_Victory { scene "scenes/doom_bringer/doom_bringer_doom_win_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_win_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_win_03.vcd" nodelay noscene } Rule doom_bringer_Victory_Rule { criteria Victory Isdoom_bringer response doom_bringer_Victory } Response doom_bringer_Immortality { scene "scenes/doom_bringer/doom_bringer_doom_immort_01.vcd" nodelay noscene } Rule doom_bringer_Immortality_Rule { criteria Immortality Isdoom_bringer response doom_bringer_Immortality } Response doom_bringer_ImmortalityChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_immort_02.vcd" nodelay noscene } Rule doom_bringer_ImmortalityChance_25%_Rule { criteria Immortality Isdoom_bringer Chance_25% response doom_bringer_ImmortalityChance_25% } Response doom_bringer_PowerupIsPowerupHaste { scene "scenes/doom_bringer/doom_bringer_doom_haste_01.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupHaste_Rule { criteria Powerup Isdoom_bringer IsPowerupHaste response doom_bringer_PowerupIsPowerupHaste } Response doom_bringer_PowerupIsPowerupDoubleDamage { scene "scenes/doom_bringer/doom_bringer_doom_doubdam_01.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isdoom_bringer IsPowerupDoubleDamage response doom_bringer_PowerupIsPowerupDoubleDamage } Response doom_bringer_PowerupIsPowerupRegeneration { scene "scenes/doom_bringer/doom_bringer_doom_regen_01.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isdoom_bringer IsPowerupRegeneration response doom_bringer_PowerupIsPowerupRegeneration } Response doom_bringer_PowerupIsPowerupRegenerationChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_regen_02.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isdoom_bringer IsPowerupRegeneration Chance_25% response doom_bringer_PowerupIsPowerupRegenerationChance_25% } Response doom_bringer_PowerupIsPowerupIllusion { scene "scenes/doom_bringer/doom_bringer_doom_illus_01.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupIllusion_Rule { criteria Powerup Isdoom_bringer IsPowerupIllusion response doom_bringer_PowerupIsPowerupIllusion } Response doom_bringer_PowerupIsPowerupIllusionChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_illus_02.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isdoom_bringer IsPowerupIllusion Chance_25% response doom_bringer_PowerupIsPowerupIllusionChance_25% } Response doom_bringer_PowerupIsPowerupBounty { scene "scenes/doom_bringer/doom_bringer_doom_lasthit_03.vcd" nodelay noscene respeakdelay 300 } Rule doom_bringer_PowerupIsPowerupBounty_Rule { criteria Powerup Isdoom_bringer IsPowerupBounty response doom_bringer_PowerupIsPowerupBounty } Response doom_bringer_PowerupIsPowerupArcane { scene "scenes/doom_bringer/doom_bringer_doom_happy_01.vcd" nodelay noscene respeakdelay 300 } Rule doom_bringer_PowerupIsPowerupArcane_Rule { criteria Powerup Isdoom_bringer IsPowerupArcane response doom_bringer_PowerupIsPowerupArcane } Response doom_bringer_PowerupIsPowerupInvisibility { scene "scenes/doom_bringer/doom_bringer_doom_invis_01.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isdoom_bringer IsPowerupInvisibility response doom_bringer_PowerupIsPowerupInvisibility } Response doom_bringer_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_invis_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_invis_03.vcd" nodelay noscene } Rule doom_bringer_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isdoom_bringer IsPowerupInvisibility Chance_25% response doom_bringer_PowerupIsPowerupInvisibilityChance_25% } Response doom_bringer_CooldownLittleNag { scene "scenes/doom_bringer/doom_bringer_doom_notyet_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_03.vcd" nodelay noscene } Rule doom_bringer_CooldownLittleNag_Rule { criteria Cooldown Isdoom_bringer LittleNag response doom_bringer_CooldownLittleNag } Response doom_bringer_CooldownMediumNag { scene "scenes/doom_bringer/doom_bringer_doom_notyet_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_06.vcd" nodelay noscene } Rule doom_bringer_CooldownMediumNag_Rule { criteria Cooldown Isdoom_bringer MediumNag response doom_bringer_CooldownMediumNag } Response doom_bringer_CooldownSuperNag { scene "scenes/doom_bringer/doom_bringer_doom_notyet_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_notyet_09.vcd" nodelay noscene } Rule doom_bringer_CooldownSuperNag_Rule { criteria Cooldown Isdoom_bringer SuperNag response doom_bringer_CooldownSuperNag } Response doom_bringer_NoManaLittleNag { scene "scenes/doom_bringer/doom_bringer_doom_nomana_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_03.vcd" nodelay noscene } Rule doom_bringer_NoManaLittleNag_Rule { criteria NoMana Isdoom_bringer LittleNag response doom_bringer_NoManaLittleNag } Response doom_bringer_NoManaMediumNag { scene "scenes/doom_bringer/doom_bringer_doom_nomana_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_06.vcd" nodelay noscene } Rule doom_bringer_NoManaMediumNag_Rule { criteria NoMana Isdoom_bringer MediumNag response doom_bringer_NoManaMediumNag } Response doom_bringer_NoManaSuperNag { scene "scenes/doom_bringer/doom_bringer_doom_nomana_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_nomana_09.vcd" nodelay noscene } Rule doom_bringer_NoManaSuperNag_Rule { criteria NoMana Isdoom_bringer SuperNag response doom_bringer_NoManaSuperNag } Response doom_bringer_Thanks { scene "scenes/doom_bringer/doom_bringer_doom_thanks_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_thanks_02.vcd" nodelay noscene } Rule doom_bringer_Thanks_Rule { criteria Thanks Isdoom_bringer response doom_bringer_Thanks } Response doom_bringer_PainChance_25% { scene "scenes/doom_bringer/doom_bringer_doom_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule doom_bringer_PainChance_25%_Rule { criteria Pain Isdoom_bringer Chance_25% response doom_bringer_PainChance_25% } Response doom_bringer_Pain { scene "scenes/doom_bringer/doom_bringer_doom_pain_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_pain_09.vcd" nodelay noscene } Rule doom_bringer_Pain_Rule { criteria Pain Isdoom_bringer response doom_bringer_Pain } Response doom_bringer_InTheBag { scene "scenes/doom_bringer/doom_bringer_doom_inthebag_01.vcd" nodelay noscene } Rule doom_bringer_InTheBag_Rule { criteria InTheBag Isdoom_bringer response doom_bringer_InTheBag } Response doom_bringer_EmoteIsEmoteLaugh { scene "scenes/doom_bringer/doom_bringer_doom_laugh_01.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_02.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_03.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_04.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_05.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_06.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_07.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_08.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_09.vcd" nodelay noscene scene "scenes/doom_bringer/doom_bringer_doom_laugh_10.vcd" nodelay noscene } Rule doom_bringer_EmoteIsEmoteLaugh_Rule { criteria Emote Isdoom_bringer IsEmoteLaugh response doom_bringer_EmoteIsEmoteLaugh }