criterion "Isdeath_prophet" "classname" "npc_dota_hero_death_prophet" weight 5 required criterion "IsEnemydeath_prophet" "targetclassname" "npc_dota_hero_death_prophet" weight 5 required criterion "IsAllydeath_prophet" "nearby_ally" "npc_dota_hero_death_prophet" weight 5 required criterion "IsDeathProphetSilence" "abilityname" "death_prophet_silence" weight 5 required criterion "IsDeathProphetExorcism" "abilityname" "death_prophet_exorcism" weight 5 required criterion "IsDeathProphetExorcismEnd" "exorcismend" "1" weight 5 required criterion "IsDeathProphetLoadoutSpawn" "special_spawn" "death_prophet_loadout_spawn" weight 5 required Response death_prophet_Spawn { scene "scenes/death_prophet/death_prophet_dpro_spawn_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_06.vcd" nodelay noscene } Rule death_prophet_Spawn_Rule { criteria Spawn Isdeath_prophet response death_prophet_Spawn } Response death_prophet_CustomIsGameStart { scene "scenes/death_prophet/death_prophet_dpro_begin_01.vcd" nodelay noscene } Rule death_prophet_CustomIsGameStart_Rule { criteria Custom Isdeath_prophet IsGameStart response death_prophet_CustomIsGameStart } Response death_prophet_CustomIsDeathProphetExorcismEnd { scene "scenes/death_prophet/death_prophet_dpro_exorcism_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_exorcism_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_exorcism_15.vcd" nodelay noscene } Rule death_prophet_CustomIsDeathProphetExorcismEnd_Rule { criteria Custom Isdeath_prophet IsDeathProphetExorcismEnd response death_prophet_CustomIsDeathProphetExorcismEnd } Response death_prophet_CustomIsDeathProphetLoadoutSpawn { scene "scenes/death_prophet/death_prophet_dpro_spawn_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_spawn_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_cast_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_06.vcd" nodelay noscene } Rule death_prophet_CustomIsDeathProphetLoadoutSpawn_Rule { criteria Custom Isdeath_prophet IsDeathProphetLoadoutSpawn response death_prophet_CustomIsDeathProphetLoadoutSpawn } Response death_prophet_Move { scene "scenes/death_prophet/death_prophet_dpro_move_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_15.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_16.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_move_17.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_exorcism_09.vcd" nodelay noscene } Rule death_prophet_Move_Rule { criteria Move Isdeath_prophet response death_prophet_Move } Response death_prophet_Attack { scene "scenes/death_prophet/death_prophet_dpro_attack_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_attack_12.vcd" nodelay noscene } Rule death_prophet_Attack_Rule { criteria Attack Isdeath_prophet response death_prophet_Attack } Response death_prophet_CastOrder { scene "scenes/death_prophet/death_prophet_dpro_cast_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_cast_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_cast_03.vcd" nodelay noscene } Rule death_prophet_CastOrder_Rule { criteria CastOrder Isdeath_prophet response death_prophet_CastOrder } Response death_prophet_CastExecuteIsDeathProphetSilenceChance_75% { scene "scenes/death_prophet/death_prophet_dpro_silence_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_silence_11.vcd" nodelay noscene } Rule death_prophet_CastExecuteIsDeathProphetSilenceChance_75%_Rule { criteria CastExecute Isdeath_prophet IsDeathProphetSilence Chance_75% response death_prophet_CastExecuteIsDeathProphetSilenceChance_75% } Response death_prophet_CastExecuteIsDeathProphetExorcism { scene "scenes/death_prophet/death_prophet_dpro_exorcism_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_exorcism_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_exorcism_03.vcd" nodelay noscene } Rule death_prophet_CastExecuteIsDeathProphetExorcism_Rule { criteria CastExecute Isdeath_prophet IsDeathProphetExorcism response death_prophet_CastExecuteIsDeathProphetExorcism } Response death_prophet_PowerupIsPowerupBounty { scene "scenes/death_prophet/death_prophet_dpro_exorcism_07.vcd" nodelay noscene respeakdelay 300 } Rule death_prophet_PowerupIsPowerupBounty_Rule { criteria Powerup Isdeath_prophet IsPowerupBounty response death_prophet_PowerupIsPowerupBounty } Response death_prophet_PowerupIsPowerupHaste { scene "scenes/death_prophet/death_prophet_dpro_haste_01.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupHaste_Rule { criteria Powerup Isdeath_prophet IsPowerupHaste response death_prophet_PowerupIsPowerupHaste } Response death_prophet_PowerupIsPowerupHasteChance_25% { scene "scenes/death_prophet/death_prophet_dpro_haste_02.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isdeath_prophet IsPowerupHaste Chance_25% response death_prophet_PowerupIsPowerupHasteChance_25% } Response death_prophet_PowerupIsPowerupDoubleDamage { scene "scenes/death_prophet/death_prophet_dpro_doubledam_01.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isdeath_prophet IsPowerupDoubleDamage response death_prophet_PowerupIsPowerupDoubleDamage } Response death_prophet_PowerupIsPowerupArcane { scene "scenes/death_prophet/death_prophet_dpro_doubledam_02.vcd" nodelay noscene respeakdelay 300 } Rule death_prophet_PowerupIsPowerupArcane_Rule { criteria Powerup Isdeath_prophet IsPowerupArcane response death_prophet_PowerupIsPowerupArcane } Response death_prophet_PowerupIsPowerupRegeneration { scene "scenes/death_prophet/death_prophet_dpro_regen_01.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isdeath_prophet IsPowerupRegeneration response death_prophet_PowerupIsPowerupRegeneration } Response death_prophet_PowerupIsPowerupRegenerationChance_25% { scene "scenes/death_prophet/death_prophet_dpro_regen_02.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isdeath_prophet IsPowerupRegeneration Chance_25% response death_prophet_PowerupIsPowerupRegenerationChance_25% } Response death_prophet_PowerupIsPowerupIllusion { scene "scenes/death_prophet/death_prophet_dpro_illus_01.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupIllusion_Rule { criteria Powerup Isdeath_prophet IsPowerupIllusion response death_prophet_PowerupIsPowerupIllusion } Response death_prophet_PowerupIsPowerupInvisibility { scene "scenes/death_prophet/death_prophet_dpro_invis_01.vcd" nodelay noscene } Rule death_prophet_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isdeath_prophet IsPowerupInvisibility response death_prophet_PowerupIsPowerupInvisibility } Response death_prophet_ItemDropIsUltraRareDrop { scene "scenes/death_prophet/death_prophet_dpro_exorcism_10.vcd" nodelay noscene } Rule death_prophet_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isdeath_prophet IsUltraRareDrop response death_prophet_ItemDropIsUltraRareDrop } Response death_prophet_ItemDropIsRareDrop { scene "scenes/death_prophet/death_prophet_dpro_exorcism_11.vcd" nodelay noscene } Rule death_prophet_ItemDropIsRareDrop_Rule { criteria ItemDrop Isdeath_prophet IsRareDrop response death_prophet_ItemDropIsRareDrop } Response death_prophet_ItemDropIsCommonDrop { scene "scenes/death_prophet/death_prophet_dpro_happy_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_happy_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_011.vcd" nodelay noscene } Rule death_prophet_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isdeath_prophet IsCommonDrop response death_prophet_ItemDropIsCommonDrop } Response death_prophet_LevelUp { scene "scenes/death_prophet/death_prophet_dpro_levelup_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_15.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_16.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_17.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_levelup_18.vcd" nodelay noscene } Rule death_prophet_LevelUp_Rule { criteria LevelUp Isdeath_prophet response death_prophet_LevelUp } Response death_prophet_Kill { scene "scenes/death_prophet/death_prophet_dpro_kill_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_15.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_16.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_17.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_18.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_19.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_20.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_21.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_22.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_23.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_24.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_25.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_kill_26.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_010.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_012.vcd" nodelay noscene } Rule death_prophet_Kill_Rule { criteria Kill Isdeath_prophet response death_prophet_Kill } Response death_prophet_KillIsEnemyDazzleChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_rival_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_rival_03.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyDazzleChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyDazzle Chance_25% response death_prophet_KillIsEnemyDazzleChance_25% } Response death_prophet_KillIsEnemyUndyingChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_rival_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_rival_06.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyUndying Chance_25% response death_prophet_KillIsEnemyUndyingChance_25% } Response death_prophet_KillIsEnemyFurionChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_rival_08.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyFurionChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyFurion Chance_25% response death_prophet_KillIsEnemyFurionChance_25% } Response death_prophet_KillIsEnemyLichChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_11.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyLichChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyLich Chance_25% response death_prophet_KillIsEnemyLichChance_25% } Response death_prophet_KillIsEnemyShadowShamanChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_13.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyShadowShaman Chance_25% response death_prophet_KillIsEnemyShadowShamanChance_25% } Response death_prophet_KillIsEnemyWarlockChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_14.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyWarlock Chance_25% response death_prophet_KillIsEnemyWarlockChance_25% } Response death_prophet_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/death_prophet/death_prophet_dpro_rival_16.vcd" nodelay noscene } Rule death_prophet_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isdeath_prophet IsEnemyPhantom_Assassin Chance_25% response death_prophet_KillIsEnemyPhantom_AssassinChance_25% } Response death_prophet_KillIsFirstBlood { scene "scenes/death_prophet/death_prophet_dpro_first_01.vcd" nodelay noscene } Rule death_prophet_KillIsFirstBlood_Rule { criteria Kill Isdeath_prophet IsFirstBlood response death_prophet_KillIsFirstBlood } Response death_prophet_LastHit { scene "scenes/death_prophet/death_prophet_dpro_lasthit_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_lasthit_08.vcd" nodelay noscene } Rule death_prophet_LastHit_Rule { criteria LastHit Isdeath_prophet response death_prophet_LastHit } Response death_prophet_Death { scene "scenes/death_prophet/death_prophet_dpro_death_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_death_13.vcd" nodelay noscene } Rule death_prophet_Death_Rule { criteria Death Isdeath_prophet response death_prophet_Death } Response death_prophet_DeathIsReincarnating { scene "scenes/death_prophet/death_prophet_dpro_fastres_01.vcd" nodelay noscene } Rule death_prophet_DeathIsReincarnating_Rule { criteria Death Isdeath_prophet IsReincarnating response death_prophet_DeathIsReincarnating } Response death_prophet_Respawn { scene "scenes/death_prophet/death_prophet_dpro_respawn_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_14.vcd" nodelay noscene } Rule death_prophet_Respawn_Rule { criteria Respawn Isdeath_prophet response death_prophet_Respawn } Response death_prophet_PurchaseIsExpensiveItem { scene "scenes/death_prophet/death_prophet_dpro_purch_01.vcd" nodelay noscene speakonce scene "scenes/death_prophet/death_prophet_dpro_purch_02.vcd" nodelay noscene speakonce scene "scenes/death_prophet/death_prophet_dpro_purch_03.vcd" nodelay noscene speakonce scene "scenes/death_prophet/death_prophet_dpro_scepter_03.vcd" nodelay noscene } Rule death_prophet_PurchaseIsExpensiveItem_Rule { criteria Purchase Isdeath_prophet IsExpensiveItem response death_prophet_PurchaseIsExpensiveItem } Response death_prophet_PurchaseIsUltimateScepter { scene "scenes/death_prophet/death_prophet_dpro_scepter_01.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsUltimateScepter_Rule { criteria Purchase Isdeath_prophet IsUltimateScepter response death_prophet_PurchaseIsUltimateScepter } Response death_prophet_PurchaseIsGhostScepter { scene "scenes/death_prophet/death_prophet_dpro_scepter_02.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsGhostScepter_Rule { criteria Purchase Isdeath_prophet IsGhostScepter response death_prophet_PurchaseIsGhostScepter } Response death_prophet_PurchaseIsBlinkDagger { scene "scenes/death_prophet/death_prophet_dpro_blink_01.vcd" nodelay noscene speakonce scene "scenes/death_prophet/death_prophet_dpro_blink_02.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsBlinkDagger_Rule { criteria Purchase Isdeath_prophet IsBlinkDagger response death_prophet_PurchaseIsBlinkDagger } Response death_prophet_PurchaseIsBloodStone { scene "scenes/death_prophet/death_prophet_dpro_items_01.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsBloodStone_Rule { criteria Purchase Isdeath_prophet IsBloodStone response death_prophet_PurchaseIsBloodStone } Response death_prophet_PurchaseIsShiva { scene "scenes/death_prophet/death_prophet_dpro_items_05.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsShiva_Rule { criteria Purchase Isdeath_prophet IsShiva response death_prophet_PurchaseIsShiva } Response death_prophet_PurchaseIsSheepStick { scene "scenes/death_prophet/death_prophet_dpro_items_06.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsSheepStick_Rule { criteria Purchase Isdeath_prophet IsSheepStick response death_prophet_PurchaseIsSheepStick } Response death_prophet_PurchaseIsHeart { scene "scenes/death_prophet/death_prophet_dpro_items_07.vcd" nodelay noscene speakonce scene "scenes/death_prophet/death_prophet_dpro_items_08.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsHeart_Rule { criteria Purchase Isdeath_prophet IsHeart response death_prophet_PurchaseIsHeart } Response death_prophet_PurchaseIsVanguard { scene "scenes/death_prophet/death_prophet_dpro_items_09.vcd" nodelay noscene speakonce } Rule death_prophet_PurchaseIsVanguard_Rule { criteria Purchase Isdeath_prophet IsVanguard response death_prophet_PurchaseIsVanguard } Response death_prophet_Bottling { scene "scenes/death_prophet/death_prophet_dpro_bottle_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_bottle_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_bottle_03.vcd" nodelay noscene } Rule death_prophet_Bottling_Rule { criteria Bottling Isdeath_prophet response death_prophet_Bottling } Response death_prophet_MissingIsLaneTop { scene "scenes/death_prophet/death_prophet_dpro_lane_missing_01.vcd" nodelay noscene } Rule death_prophet_MissingIsLaneTop_Rule { criteria Missing Isdeath_prophet IsLaneTop response death_prophet_MissingIsLaneTop } Response death_prophet_MissingIsLaneMid { scene "scenes/death_prophet/death_prophet_dpro_lane_missing_02.vcd" nodelay noscene } Rule death_prophet_MissingIsLaneMid_Rule { criteria Missing Isdeath_prophet IsLaneMid response death_prophet_MissingIsLaneMid } Response death_prophet_MissingIsLaneBot { scene "scenes/death_prophet/death_prophet_dpro_lane_missing_03.vcd" nodelay noscene } Rule death_prophet_MissingIsLaneBot_Rule { criteria Missing Isdeath_prophet IsLaneBot response death_prophet_MissingIsLaneBot } Response death_prophet_Deny { scene "scenes/death_prophet/death_prophet_dpro_deny_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_15.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_16.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_17.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_18.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_19.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_deny_20.vcd" nodelay noscene } Rule death_prophet_Deny_Rule { criteria Deny Isdeath_prophet response death_prophet_Deny } Response death_prophet_Immortality { scene "scenes/death_prophet/death_prophet_dpro_immort_01.vcd" nodelay noscene } Rule death_prophet_Immortality_Rule { criteria Immortality Isdeath_prophet response death_prophet_Immortality } Response death_prophet_Cooldown { scene "scenes/death_prophet/death_prophet_dpro_notyet_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_notyet_09.vcd" nodelay noscene } Rule death_prophet_Cooldown_Rule { criteria Cooldown Isdeath_prophet response death_prophet_Cooldown } Response death_prophet_NoMana { scene "scenes/death_prophet/death_prophet_dpro_nomana_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_nomana_09.vcd" nodelay noscene } Rule death_prophet_NoMana_Rule { criteria NoMana Isdeath_prophet response death_prophet_NoMana } Response death_prophet_Thanks { scene "scenes/death_prophet/death_prophet_dpro_thanks_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_thanks_02.vcd" nodelay noscene } Rule death_prophet_Thanks_Rule { criteria Thanks Isdeath_prophet response death_prophet_Thanks } Response death_prophet_PainChance_25% { scene "scenes/death_prophet/death_prophet_dpro_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule death_prophet_PainChance_25%_Rule { criteria Pain Isdeath_prophet Chance_25% response death_prophet_PainChance_25% } Response death_prophet_Pain { scene "scenes/death_prophet/death_prophet_dpro_pain_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_10.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_11.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_12.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_13.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_14.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_15.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_17.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_18.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_19.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_20.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_21.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_22.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_23.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_25.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_26.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_27.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_28.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_29.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_30.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_31.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_32.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_pain_33.vcd" nodelay noscene } Rule death_prophet_Pain_Rule { criteria Pain Isdeath_prophet response death_prophet_Pain } Response death_prophet_InTheBag { scene "scenes/death_prophet/death_prophet_dpro_inthebag_01.vcd" nodelay noscene } Rule death_prophet_InTheBag_Rule { criteria InTheBag Isdeath_prophet response death_prophet_InTheBag } Response death_prophet_Defeat { scene "scenes/death_prophet/death_prophet_dpro_defeat_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_defeat_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_defeat_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_defeat_04.vcd" nodelay noscene } Rule death_prophet_Defeat_Rule { criteria Defeat Isdeath_prophet response death_prophet_Defeat } Response death_prophet_Victory { scene "scenes/death_prophet/death_prophet_dpro_win_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_win_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_win_03.vcd" nodelay noscene } Rule death_prophet_Victory_Rule { criteria Victory Isdeath_prophet response death_prophet_Victory } Response death_prophet_EmoteIsEmoteLaugh { scene "scenes/death_prophet/death_prophet_dpro_laugh_01.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_03.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_04.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_06.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_07.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_08.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_09.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_010.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_011.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_laugh_012.vcd" nodelay noscene } Rule death_prophet_EmoteIsEmoteLaugh_Rule { criteria Emote Isdeath_prophet IsEmoteLaugh response death_prophet_EmoteIsEmoteLaugh } Response death_prophet_Select { scene "scenes/death_prophet/death_prophet_dpro_spawn_02.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_respawn_05.vcd" nodelay noscene scene "scenes/death_prophet/death_prophet_dpro_invis_02.vcd" nodelay noscene } Rule death_prophet_Select_Rule { criteria Select Isdeath_prophet response death_prophet_Select }