criterion "Isdawnbreaker" "classname" "npc_dota_hero_dawnbreaker" weight 5 required criterion "IsEnemydawnbreaker" "targetclassname" "npc_dota_hero_dawnbreaker" weight 5 required criterion "IsAllydawnbreaker" "nearby_ally" "npc_dota_hero_dawnbreaker" weight 5 required criterion "IsValoraHammer" "abilityname" "dawnbreaker_fire_wreath" weight 5 required criterion "IsHammerThrow" "abilityname" "dawnbreaker_celestial_hammer" weight 5 required criterion "IsHammerCall" "abilityname" "dawnbreaker_converge" weight 5 required criterion "IsValoraFury" "abilityname" "dawnbreaker_solar_guardian" weight 5 required criterion "IsValoraTeleport" "abilityname" "item_tpscroll" weight 5 required criterion "IsValoraLoadoutSpawn" "special_spawn" "valora_loadout_spawn" weight 5 required criterion "IsHammerSmash" "crit_on_combo" "1" weight 5 required criterion "IsFuryLanding" "solar_guardian_end" "1" weight 5 required criterion "IsFuryCalm" "solar_guardian_end" "0" weight 5 required criterion "IsPunchKill" "no_hammer_kill" "1" weight 5 required criterion "IsValoraMono1" "line_count" "0" weight 5 required criterion "IsValoraMono2" "line_count" "1" weight 5 required criterion "IsValoraMono3" "line_count" "2" weight 5 required criterion "IsValoraMono4" "line_count" "3" weight 5 required criterion "IsValoraMono5" "line_count" "4" weight 5 required criterion "IsValoraMono6" "line_count" "5" weight 5 required criterion "IsValoraMono7" "line_count" "6" weight 5 required criterion "IsValoraMono8" "line_count" "7" weight 5 required criterion "IsValoraMono9" "line_count" "8" weight 5 required criterion "IsValoraMono10" "line_count" "9" weight 5 required criterion "IsValoraMono11" "line_count" "10" weight 5 required criterion "IsValoraMono12" "line_count" "11" weight 5 required criterion "IsValoraMono13" "line_count" "12" weight 5 required criterion "IsValoraMonoGroup1" "line_group" "0" weight 5 required criterion "IsValoraMonoGroup2" "line_group" "1" weight 5 required criterion "IsValoraMonoGroup3" "line_group" "2" weight 5 required criterion "IsValoraMonoGroup4" "line_group" "3" weight 5 required criterion "IsValoraMonoGroup5" "line_group" "4" weight 5 required criterion "IsValoraMonoGroup6" "line_group" "5" weight 5 required criterion "IsValoraMonoGroup7" "line_group" "6" weight 5 required criterion "IsValoraMonoGroup8" "line_group" "7" weight 5 required criterion "IsValoraMonoDone" "line_count" ">=13" weight 5 required Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_06.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_07.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono6 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup1 { scene "scenes/dawnbreaker/dawnbreaker_valora_purpose_08.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup1_Rule { criteria Select Isdawnbreaker IsValoraMono7 IsValoraMonoGroup1 response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup1 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup4 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup4_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup4 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup4 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup4 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup4_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup4 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup4 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup4 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup4_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup4 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup4 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup4 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup4_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup4 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup4 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup2 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup2_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup2 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup2 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup2 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_06.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup2_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup2 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup2 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup2 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_07.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup2_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup2 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup2 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup2 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_08.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup2_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup2 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup2 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup2 { scene "scenes/dawnbreaker/dawnbreaker_valora_darkness_09.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup2_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup2 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup2 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup3 { scene "scenes/dawnbreaker/dawnbreaker_valora_test_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup3_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup3 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup3 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup3 { scene "scenes/dawnbreaker/dawnbreaker_valora_test_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup3_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup3 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup3 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup3 { scene "scenes/dawnbreaker/dawnbreaker_valora_test_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup3_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup3 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup3 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup3 { scene "scenes/dawnbreaker/dawnbreaker_valora_test_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup3_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup3 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup3 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_06.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono6 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup5 { scene "scenes/dawnbreaker/dawnbreaker_valora_here_07.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup5_Rule { criteria Select Isdawnbreaker IsValoraMono7 IsValoraMonoGroup5 response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup5 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_06.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono6 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_07.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono7 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono8IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_08.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono8IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono8 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono8IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono9IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_09.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono9IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono9 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono9IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono10IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_10.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono10IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono10 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono10IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono11IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_11.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono11IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono11 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono11IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono12IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_12.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono12IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono12 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono12IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono13IsValoraMonoGroup6 { scene "scenes/dawnbreaker/dawnbreaker_valora_awakening_13.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono13IsValoraMonoGroup6_Rule { criteria Select Isdawnbreaker IsValoraMono13 IsValoraMonoGroup6 response dawnbreaker_SelectIsValoraMono13IsValoraMonoGroup6 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup8 { scene "scenes/dawnbreaker/dawnbreaker_valora_children_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup8_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup8 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup8 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup8 { scene "scenes/dawnbreaker/dawnbreaker_valora_children_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup8_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup8 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup8 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup8 { scene "scenes/dawnbreaker/dawnbreaker_valora_children_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup8_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup8 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup8 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup8 { scene "scenes/dawnbreaker/dawnbreaker_valora_children_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup8_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup8 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup8 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup8 { scene "scenes/dawnbreaker/dawnbreaker_valora_children_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup8_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup8 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup8 } Response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_01.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono1 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono1IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_02.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono2 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono2IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_03.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono3 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono3IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_04.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono4 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono4IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_05.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono5 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono5IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_06.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono6 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono6IsValoraMonoGroup7 } Response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup7 { scene "scenes/dawnbreaker/dawnbreaker_valora_firstdays_07.vcd" nodelay noscene } Rule dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup7_Rule { criteria Select Isdawnbreaker IsValoraMono7 IsValoraMonoGroup7 response dawnbreaker_SelectIsValoraMono7IsValoraMonoGroup7 } Response dawnbreaker_Spawn { scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_01_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_20.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_21.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_22.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_23_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_24.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_29.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_home_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_home_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_03_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_05_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_07_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_09_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_02_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_05.vcd" nodelay noscene } Rule dawnbreaker_Spawn_Rule { criteria Spawn Isdawnbreaker response dawnbreaker_Spawn } Response dawnbreaker_Respawn { scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_03_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_respawn_13.vcd" nodelay noscene } Rule dawnbreaker_Respawn_Rule { criteria Respawn Isdawnbreaker response dawnbreaker_Respawn } Response dawnbreaker_CustomIsGameStart { scene "scenes/dawnbreaker/dawnbreaker_valora_battlebegins_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_battlebegins_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_battlebegins_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_battlebegins_04.vcd" nodelay noscene } Rule dawnbreaker_CustomIsGameStart_Rule { criteria Custom Isdawnbreaker IsGameStart response dawnbreaker_CustomIsGameStart } Response dawnbreaker_CustomIsPunchKill { scene "scenes/dawnbreaker/dawnbreaker_valora_punch_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_02.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_03.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_05.vcd" nodelay noscene speakonce } Rule dawnbreaker_CustomIsPunchKill_Rule { criteria Custom Isdawnbreaker IsPunchKill response dawnbreaker_CustomIsPunchKill } Response dawnbreaker_CustomIsHammerSmash { scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_09.vcd" nodelay noscene } Rule dawnbreaker_CustomIsHammerSmash_Rule { criteria Custom Isdawnbreaker IsHammerSmash response dawnbreaker_CustomIsHammerSmash } Response dawnbreaker_CustomIsHammerSmashChance_3% { scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_bigcrit_04.vcd" nodelay noscene speakonce } Rule dawnbreaker_CustomIsHammerSmashChance_3%_Rule { criteria Custom Isdawnbreaker IsHammerSmash Chance_3% response dawnbreaker_CustomIsHammerSmashChance_3% } Response dawnbreaker_CustomIsFuryLanding { scene "scenes/dawnbreaker/dawnbreaker_valora_fury_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_20.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_21.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_22.vcd" nodelay noscene } Rule dawnbreaker_CustomIsFuryLanding_Rule { criteria Custom Isdawnbreaker IsFuryLanding response dawnbreaker_CustomIsFuryLanding } Response dawnbreaker_CustomIsFuryCalm { scene "scenes/dawnbreaker/dawnbreaker_valora_fury_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_08.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_fury_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fury_14.vcd" nodelay noscene } Rule dawnbreaker_CustomIsFuryCalm_Rule { criteria Custom Isdawnbreaker IsFuryCalm response dawnbreaker_CustomIsFuryCalm } Response dawnbreaker_CustomIsValoraLoadoutSpawn { scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_after_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_21.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_23.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_spawn_24.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_intro_05.vcd" nodelay noscene } Rule dawnbreaker_CustomIsValoraLoadoutSpawn_Rule { criteria Custom Isdawnbreaker IsValoraLoadoutSpawn response dawnbreaker_CustomIsValoraLoadoutSpawn } Response dawnbreaker_KillIsFirstBlood { scene "scenes/dawnbreaker/dawnbreaker_valora_firstblood_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_firstblood_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_firstblood_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_firstblood_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_firstblood_05.vcd" nodelay noscene } Rule dawnbreaker_KillIsFirstBlood_Rule { criteria Kill Isdawnbreaker IsFirstBlood response dawnbreaker_KillIsFirstBlood } Response dawnbreaker_Kill { scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_kill_07.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_kill_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_kill_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_deny_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_all_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_yes_04.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_03_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_05_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_06_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_08_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_12.vcd" nodelay noscene } Rule dawnbreaker_Kill_Rule { criteria Kill Isdawnbreaker response dawnbreaker_Kill } Response dawnbreaker_KillIsEnemyLegion_Commander { scene "scenes/dawnbreaker/dawnbreaker_valora_win_01_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyLegion_Commander_Rule { criteria Kill Isdawnbreaker IsEnemyLegion_Commander response dawnbreaker_KillIsEnemyLegion_Commander } Response dawnbreaker_KillIsEnemyAbaddonChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_001.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyAbaddon Chance_25% response dawnbreaker_KillIsEnemyAbaddonChance_25% } Response dawnbreaker_KillIsEnemyAlchemistChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_003.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyAlchemist Chance_25% response dawnbreaker_KillIsEnemyAlchemistChance_25% } Response dawnbreaker_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_005.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyAncient_Apparition EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyAntimageChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_007.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyAntimage Chance_25% response dawnbreaker_KillIsEnemyAntimageChance_25% } Response dawnbreaker_KillIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_009.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyArc_Warden EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyArc_WardenEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyArc_WardenChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_010.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyArc_Warden Chance_25% response dawnbreaker_KillIsEnemyArc_WardenChance_25% } Response dawnbreaker_KillIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_011.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyAxe EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyAxeEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyBaneChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_013.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBaneChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBane Chance_25% response dawnbreaker_KillIsEnemyBaneChance_25% } Response dawnbreaker_KillIsEnemyBatriderChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_015.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBatrider Chance_25% response dawnbreaker_KillIsEnemyBatriderChance_25% } Response dawnbreaker_KillIsEnemyBeastmasterChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_017.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBeastmaster Chance_25% response dawnbreaker_KillIsEnemyBeastmasterChance_25% } Response dawnbreaker_KillIsEnemyBloodseekerChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_019.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBloodseeker Chance_25% response dawnbreaker_KillIsEnemyBloodseekerChance_25% } Response dawnbreaker_KillIsEnemyBounty_HunterChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_021.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBounty_Hunter Chance_25% response dawnbreaker_KillIsEnemyBounty_HunterChance_25% } Response dawnbreaker_KillIsEnemyBrewmasterEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_023.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBrewmasterEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBrewmaster EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyBrewmasterEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_025.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBristleback EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyBristlebackEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_027.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyBroodmother EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyBroodmotherEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyCentaurChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_029.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyCentaur Chance_25% response dawnbreaker_KillIsEnemyCentaurChance_25% } Response dawnbreaker_KillIsEnemyChaos_KnightChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_031.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_rival_032.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyChaos_Knight Chance_25% response dawnbreaker_KillIsEnemyChaos_KnightChance_25% } Response dawnbreaker_KillIsEnemyElder_TitanChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_061.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyElder_Titan Chance_25% response dawnbreaker_KillIsEnemyElder_TitanChance_25% } Response dawnbreaker_KillIsEnemyEnigmaChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_067.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyEnigma Chance_25% response dawnbreaker_KillIsEnemyEnigmaChance_25% } Response dawnbreaker_KillIsEnemyWispChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_079.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_rival_080.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_rival_081.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_rival_082.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyWispChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyWisp Chance_25% response dawnbreaker_KillIsEnemyWispChance_25% } Response dawnbreaker_KillIsEnemyInvokerChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_083.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyInvoker Chance_25% response dawnbreaker_KillIsEnemyInvokerChance_25% } Response dawnbreaker_KillIsEnemyInvokerEarlyMidGameChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_084.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyInvokerEarlyMidGameChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyInvoker EarlyMidGame Chance_25% response dawnbreaker_KillIsEnemyInvokerEarlyMidGameChance_25% } Response dawnbreaker_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_089.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_rival_090.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyKeeper_of_the_Light Chance_25% response dawnbreaker_KillIsEnemyKeeper_of_the_LightChance_25% } Response dawnbreaker_KillIsEnemyLunaChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_107.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyLunaChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyLuna Chance_25% response dawnbreaker_KillIsEnemyLunaChance_25% } Response dawnbreaker_KillIsEnemyMarsChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_113.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyMarsChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyMars Chance_25% response dawnbreaker_KillIsEnemyMarsChance_25% } Response dawnbreaker_KillIsEnemyMiranaChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_119.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyMirana Chance_25% response dawnbreaker_KillIsEnemyMiranaChance_25% } Response dawnbreaker_KillIsEnemyMonkey_KingChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_121.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyMonkey_King Chance_25% response dawnbreaker_KillIsEnemyMonkey_KingChance_25% } Response dawnbreaker_KillIsEnemyMorphlingChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_123.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyMorphling Chance_25% response dawnbreaker_KillIsEnemyMorphlingChance_25% } Response dawnbreaker_KillIsEnemyNecrolyteChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_129.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyNecrolyte Chance_25% response dawnbreaker_KillIsEnemyNecrolyteChance_25% } Response dawnbreaker_KillIsEnemyNight_StalkerChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_131.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyNight_Stalker Chance_25% response dawnbreaker_KillIsEnemyNight_StalkerChance_25% } Response dawnbreaker_KillIsEnemyOgre_MagiChance_25% { scene "scenes/dawnbreaker/dawnbreaker_valora_rival_135.vcd" nodelay noscene speakonce } Rule dawnbreaker_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isdawnbreaker IsEnemyOgre_Magi Chance_25% response dawnbreaker_KillIsEnemyOgre_MagiChance_25% } Response dawnbreaker_Move { scene "scenes/dawnbreaker/dawnbreaker_valora_move_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_16_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_20_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_21_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_22.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_22_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_23_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_24.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_25.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_27.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_28.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_29.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_30.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_31.vcd" nodelay noscene } Rule dawnbreaker_Move_Rule { criteria Move Isdawnbreaker response dawnbreaker_Move } Response dawnbreaker_MoveChance_15% { scene "scenes/dawnbreaker/dawnbreaker_valora_move_10.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_move_19.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_move_26.vcd" nodelay noscene speakonce } Rule dawnbreaker_MoveChance_15%_Rule { criteria Move Isdawnbreaker Chance_15% response dawnbreaker_MoveChance_15% } Response dawnbreaker_MoveIsSpeechPain { scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_move_pain_10.vcd" nodelay noscene } Rule dawnbreaker_MoveIsSpeechPain_Rule { criteria Move Isdawnbreaker IsSpeechPain response dawnbreaker_MoveIsSpeechPain } Response dawnbreaker_Attack { scene "scenes/dawnbreaker/dawnbreaker_valora_attack_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_03.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_attack_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_20.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_21_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_22.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_23.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_07.vcd" nodelay noscene } Rule dawnbreaker_Attack_Rule { criteria Attack Isdawnbreaker response dawnbreaker_Attack } Response dawnbreaker_AttackIsSpeechPain { scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_07_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_pain_08.vcd" nodelay noscene } Rule dawnbreaker_AttackIsSpeechPain_Rule { criteria Attack Isdawnbreaker IsSpeechPain response dawnbreaker_AttackIsSpeechPain } Response dawnbreaker_CastOrder { scene "scenes/dawnbreaker/dawnbreaker_valora_cast_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_cast_03_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_cast_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_cast_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_01_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_emote_05.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_CastOrder_Rule { criteria CastOrder Isdawnbreaker response dawnbreaker_CastOrder } Response dawnbreaker_CastOrderIsSpeechPainMidGameOnward { scene "scenes/dawnbreaker/dawnbreaker_valora_cast_pain_01.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_CastOrderIsSpeechPainMidGameOnward_Rule { criteria CastOrder Isdawnbreaker IsSpeechPain MidGameOnward response dawnbreaker_CastOrderIsSpeechPainMidGameOnward } Response dawnbreaker_CastOrderIsSpeechPain { scene "scenes/dawnbreaker/dawnbreaker_valora_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_cast_pain_03.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_CastOrderIsSpeechPain_Rule { criteria CastOrder Isdawnbreaker IsSpeechPain response dawnbreaker_CastOrderIsSpeechPain } Response dawnbreaker_CastExecuteIsHammerThrow { scene "scenes/dawnbreaker/dawnbreaker_valora_punch_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_punch_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_throw_10.vcd" nodelay noscene } Rule dawnbreaker_CastExecuteIsHammerThrow_Rule { criteria CastExecute Isdawnbreaker IsHammerThrow response dawnbreaker_CastExecuteIsHammerThrow } Response dawnbreaker_CastExecuteIsValoraHammer { scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_hammer_12.vcd" nodelay noscene } Rule dawnbreaker_CastExecuteIsValoraHammer_Rule { criteria CastExecute Isdawnbreaker IsValoraHammer response dawnbreaker_CastExecuteIsValoraHammer } Response dawnbreaker_CastExecuteIsHammerCall { scene "scenes/dawnbreaker/dawnbreaker_valora_call_01.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_02.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_03.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_04.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_05.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_06.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_06_02.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_07.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_07_02.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_08.vcd" nodelay noscene respeakdelay 90 scene "scenes/dawnbreaker/dawnbreaker_valora_call_18.vcd" nodelay noscene speakonce } Rule dawnbreaker_CastExecuteIsHammerCall_Rule { criteria CastExecute Isdawnbreaker IsHammerCall response dawnbreaker_CastExecuteIsHammerCall } Response dawnbreaker_CastExecuteIsCaptureIsOutpost { scene "scenes/dawnbreaker/dawnbreaker_valora_outpost_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_outpost_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_outpost_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_outpost_04.vcd" nodelay noscene } Rule dawnbreaker_CastExecuteIsCaptureIsOutpost_Rule { criteria CastExecute Isdawnbreaker IsCapture IsOutpost response dawnbreaker_CastExecuteIsCaptureIsOutpost } Response dawnbreaker_CastExecuteIsSpeechPainIsValoraTeleportChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_teleport_pain_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_teleport_pain_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_CastExecuteIsSpeechPainIsValoraTeleportChance_75%_Rule { criteria CastExecute Isdawnbreaker IsSpeechPain IsValoraTeleport Chance_75% response dawnbreaker_CastExecuteIsSpeechPainIsValoraTeleportChance_75% } Response dawnbreaker_CastExecuteIsValoraTeleportChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_teleport_01.vcd" nodelay noscene speakonce } Rule dawnbreaker_CastExecuteIsValoraTeleportChance_75%_Rule { criteria CastExecute Isdawnbreaker IsValoraTeleport Chance_75% response dawnbreaker_CastExecuteIsValoraTeleportChance_75% } Response dawnbreaker_CastExecuteIsValoraHammerChance_10% { scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_01_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_02_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_03_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_04_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_05_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_attack_big_10.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_CastExecuteIsValoraHammerChance_10%_Rule { criteria CastExecute Isdawnbreaker IsValoraHammer Chance_10% response dawnbreaker_CastExecuteIsValoraHammerChance_10% } Response dawnbreaker_LevelUp { scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_18.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_19.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_levelup_20.vcd" nodelay noscene } Rule dawnbreaker_LevelUp_Rule { criteria LevelUp Isdawnbreaker response dawnbreaker_LevelUp } Response dawnbreaker_Death { scene "scenes/dawnbreaker/dawnbreaker_valora_death_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_death_17.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_04.vcd" nodelay noscene } Rule dawnbreaker_Death_Rule { criteria Death Isdawnbreaker response dawnbreaker_Death } Response dawnbreaker_DeathIsReincarnating { scene "scenes/dawnbreaker/dawnbreaker_valora_fastres_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_fastres_02.vcd" nodelay noscene } Rule dawnbreaker_DeathIsReincarnating_Rule { criteria Death Isdawnbreaker IsReincarnating response dawnbreaker_DeathIsReincarnating } Response dawnbreaker_LastHit { scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_04_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_15.vcd" nodelay noscene } Rule dawnbreaker_LastHit_Rule { criteria LastHit Isdawnbreaker response dawnbreaker_LastHit } Response dawnbreaker_LastHitIsSpeechPain { scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lasthit_pain_08.vcd" nodelay noscene } Rule dawnbreaker_LastHitIsSpeechPain_Rule { criteria LastHit Isdawnbreaker IsSpeechPain response dawnbreaker_LastHitIsSpeechPain } Response dawnbreaker_Deny { scene "scenes/dawnbreaker/dawnbreaker_valora_deny_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_08_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_16.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_03_02.vcd" nodelay noscene } Rule dawnbreaker_Deny_Rule { criteria Deny Isdawnbreaker response dawnbreaker_Deny } Response dawnbreaker_DenyChance_3% { scene "scenes/dawnbreaker/dawnbreaker_valora_deny_06.vcd" nodelay noscene speakonce } Rule dawnbreaker_DenyChance_3%_Rule { criteria Deny Isdawnbreaker Chance_3% response dawnbreaker_DenyChance_3% } Response dawnbreaker_DenyIsSpeechPain { scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_04_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_deny_pain_07_02.vcd" nodelay noscene } Rule dawnbreaker_DenyIsSpeechPain_Rule { criteria Deny Isdawnbreaker IsSpeechPain response dawnbreaker_DenyIsSpeechPain } Response dawnbreaker_PurchaseIsExpensiveItemChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_purch_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_purch_02.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_purch_03.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_purch_04.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsExpensiveItemChance_75%_Rule { criteria Purchase Isdawnbreaker IsExpensiveItem Chance_75% response dawnbreaker_PurchaseIsExpensiveItemChance_75% } Response dawnbreaker_PurchaseIsUltimateScepter { scene "scenes/dawnbreaker/dawnbreaker_valora_scepter_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_scepter_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsUltimateScepter_Rule { criteria Purchase Isdawnbreaker IsUltimateScepter response dawnbreaker_PurchaseIsUltimateScepter } Response dawnbreaker_PurchaseIsBlinkDagger { scene "scenes/dawnbreaker/dawnbreaker_valora_blink_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_blink_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBlinkDagger_Rule { criteria Purchase Isdawnbreaker IsBlinkDagger response dawnbreaker_PurchaseIsBlinkDagger } Response dawnbreaker_PurchaseIsAbyssalBladeChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_001.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsAbyssalBladeChance_75%_Rule { criteria Purchase Isdawnbreaker IsAbyssalBlade Chance_75% response dawnbreaker_PurchaseIsAbyssalBladeChance_75% } Response dawnbreaker_PurchaseIsAeonDiskChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_002.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsAeonDiskChance_75%_Rule { criteria Purchase Isdawnbreaker IsAeonDisk Chance_75% response dawnbreaker_PurchaseIsAeonDiskChance_75% } Response dawnbreaker_PurchaseIsAetherLensChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_003.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsAetherLensChance_75%_Rule { criteria Purchase Isdawnbreaker IsAetherLens Chance_75% response dawnbreaker_PurchaseIsAetherLensChance_75% } Response dawnbreaker_PurchaseIsArcaneBootsChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_004.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsArcaneBootsChance_75%_Rule { criteria Purchase Isdawnbreaker IsArcaneBoots Chance_75% response dawnbreaker_PurchaseIsArcaneBootsChance_75% } Response dawnbreaker_PurchaseIsArmletChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_005.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsArmletChance_75%_Rule { criteria Purchase Isdawnbreaker IsArmlet Chance_75% response dawnbreaker_PurchaseIsArmletChance_75% } Response dawnbreaker_PurchaseIsAssaultCuirassChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_006.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsAssaultCuirassChance_75%_Rule { criteria Purchase Isdawnbreaker IsAssaultCuirass Chance_75% response dawnbreaker_PurchaseIsAssaultCuirassChance_75% } Response dawnbreaker_PurchaseIsBasherChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_007.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBasherChance_75%_Rule { criteria Purchase Isdawnbreaker IsBasher Chance_75% response dawnbreaker_PurchaseIsBasherChance_75% } Response dawnbreaker_PurchaseIsBattleFuryChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_008.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBattleFuryChance_75%_Rule { criteria Purchase Isdawnbreaker IsBattleFury Chance_75% response dawnbreaker_PurchaseIsBattleFuryChance_75% } Response dawnbreaker_PurchaseIsBlackKingBarChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_009.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBlackKingBarChance_75%_Rule { criteria Purchase Isdawnbreaker IsBlackKingBar Chance_75% response dawnbreaker_PurchaseIsBlackKingBarChance_75% } Response dawnbreaker_PurchaseIsBladeMailChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_010.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBladeMailChance_75%_Rule { criteria Purchase Isdawnbreaker IsBladeMail Chance_75% response dawnbreaker_PurchaseIsBladeMailChance_75% } Response dawnbreaker_PurchaseIsBloodStoneChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_011.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBloodStoneChance_75%_Rule { criteria Purchase Isdawnbreaker IsBloodStone Chance_75% response dawnbreaker_PurchaseIsBloodStoneChance_75% } Response dawnbreaker_PurchaseIsBloodthornChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_012.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBloodthornChance_75%_Rule { criteria Purchase Isdawnbreaker IsBloodthorn Chance_75% response dawnbreaker_PurchaseIsBloodthornChance_75% } Response dawnbreaker_PurchaseIsBootsOfTravelChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_013.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsBootsOfTravelChance_75%_Rule { criteria Purchase Isdawnbreaker IsBootsOfTravel Chance_75% response dawnbreaker_PurchaseIsBootsOfTravelChance_75% } Response dawnbreaker_PurchaseIsButterflyChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_015.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsButterflyChance_75%_Rule { criteria Purchase Isdawnbreaker IsButterfly Chance_75% response dawnbreaker_PurchaseIsButterflyChance_75% } Response dawnbreaker_PurchaseIsClarityChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_016.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsClarityChance_75%_Rule { criteria Purchase Isdawnbreaker IsClarity Chance_75% response dawnbreaker_PurchaseIsClarityChance_75% } Response dawnbreaker_PurchaseIsCrystalysChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_022.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsCrystalysChance_75%_Rule { criteria Purchase Isdawnbreaker IsCrystalys Chance_75% response dawnbreaker_PurchaseIsCrystalysChance_75% } Response dawnbreaker_PurchaseIsDaedalusChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_023.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsDaedalusChance_75%_Rule { criteria Purchase Isdawnbreaker IsDaedalus Chance_75% response dawnbreaker_PurchaseIsDaedalusChance_75% } Response dawnbreaker_PurchaseIsDagonChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_024.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsDagonChance_75%_Rule { criteria Purchase Isdawnbreaker IsDagon Chance_75% response dawnbreaker_PurchaseIsDagonChance_75% } Response dawnbreaker_PurchaseIsDesolatorChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_026.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsDesolatorChance_75%_Rule { criteria Purchase Isdawnbreaker IsDesolator Chance_75% response dawnbreaker_PurchaseIsDesolatorChance_75% } Response dawnbreaker_PurchaseIsDiffusalChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_027.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsDiffusalChance_75%_Rule { criteria Purchase Isdawnbreaker IsDiffusal Chance_75% response dawnbreaker_PurchaseIsDiffusalChance_75% } Response dawnbreaker_PurchaseIsDivineRapierChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_028.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsDivineRapierChance_75%_Rule { criteria Purchase Isdawnbreaker IsDivineRapier Chance_75% response dawnbreaker_PurchaseIsDivineRapierChance_75% } Response dawnbreaker_PurchaseIsEchoSabreChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_033.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsEchoSabreChance_75%_Rule { criteria Purchase Isdawnbreaker IsEchoSabre Chance_75% response dawnbreaker_PurchaseIsEchoSabreChance_75% } Response dawnbreaker_PurchaseIsEtherealChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_036.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsEtherealChance_75%_Rule { criteria Purchase Isdawnbreaker IsEthereal Chance_75% response dawnbreaker_PurchaseIsEtherealChance_75% } Response dawnbreaker_PurchaseIsEulScepterChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_037.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsEulScepterChance_75%_Rule { criteria Purchase Isdawnbreaker IsEulScepter Chance_75% response dawnbreaker_PurchaseIsEulScepterChance_75% } Response dawnbreaker_PurchaseIsGemChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_040.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsGemChance_75%_Rule { criteria Purchase Isdawnbreaker IsGem Chance_75% response dawnbreaker_PurchaseIsGemChance_75% } Response dawnbreaker_PurchaseIsHandOfMidasChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_043.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsHandOfMidasChance_75%_Rule { criteria Purchase Isdawnbreaker IsHandOfMidas Chance_75% response dawnbreaker_PurchaseIsHandOfMidasChance_75% } Response dawnbreaker_PurchaseIsHealingSalveChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_044.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsHealingSalveChance_75%_Rule { criteria Purchase Isdawnbreaker IsHealingSalve Chance_75% response dawnbreaker_PurchaseIsHealingSalveChance_75% } Response dawnbreaker_PurchaseIsHeartChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_045.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsHeartChance_75%_Rule { criteria Purchase Isdawnbreaker IsHeart Chance_75% response dawnbreaker_PurchaseIsHeartChance_75% } Response dawnbreaker_PurchaseIsHeavensChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_046.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsHeavensChance_75%_Rule { criteria Purchase Isdawnbreaker IsHeavens Chance_75% response dawnbreaker_PurchaseIsHeavensChance_75% } Response dawnbreaker_PurchaseIsHurricanePikeChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_050.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsHurricanePikeChance_75%_Rule { criteria Purchase Isdawnbreaker IsHurricanePike Chance_75% response dawnbreaker_PurchaseIsHurricanePikeChance_75% } Response dawnbreaker_PurchaseIsInvisSwordChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_053.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsInvisSwordChance_75%_Rule { criteria Purchase Isdawnbreaker IsInvisSword Chance_75% response dawnbreaker_PurchaseIsInvisSwordChance_75% } Response dawnbreaker_PurchaseIsMaskOfMadnessChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_061.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsMaskOfMadnessChance_75%_Rule { criteria Purchase Isdawnbreaker IsMaskOfMadness Chance_75% response dawnbreaker_PurchaseIsMaskOfMadnessChance_75% } Response dawnbreaker_PurchaseIsMjollnirChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_065.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsMjollnirChance_75%_Rule { criteria Purchase Isdawnbreaker IsMjollnir Chance_75% response dawnbreaker_PurchaseIsMjollnirChance_75% } Response dawnbreaker_PurchaseIsObserverWardChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_071.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsObserverWardChance_75%_Rule { criteria Purchase Isdawnbreaker IsObserverWard Chance_75% response dawnbreaker_PurchaseIsObserverWardChance_75% } Response dawnbreaker_PurchaseIsOrchidChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_074.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsOrchidChance_75%_Rule { criteria Purchase Isdawnbreaker IsOrchid Chance_75% response dawnbreaker_PurchaseIsOrchidChance_75% } Response dawnbreaker_PurchaseIsPerseveranceChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_075.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsPerseveranceChance_75%_Rule { criteria Purchase Isdawnbreaker IsPerseverance Chance_75% response dawnbreaker_PurchaseIsPerseveranceChance_75% } Response dawnbreaker_PurchaseIsPhaseBootsChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_076.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsPhaseBootsChance_75%_Rule { criteria Purchase Isdawnbreaker IsPhaseBoots Chance_75% response dawnbreaker_PurchaseIsPhaseBootsChance_75% } Response dawnbreaker_PurchaseIsPowerTreadsChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_078.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsPowerTreadsChance_75%_Rule { criteria Purchase Isdawnbreaker IsPowerTreads Chance_75% response dawnbreaker_PurchaseIsPowerTreadsChance_75% } Response dawnbreaker_PurchaseIsRadianceChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_080.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsRadianceChance_75%_Rule { criteria Purchase Isdawnbreaker IsRadiance Chance_75% response dawnbreaker_PurchaseIsRadianceChance_75% } Response dawnbreaker_PurchaseIsRefresherChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_081.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsRefresherChance_75%_Rule { criteria Purchase Isdawnbreaker IsRefresher Chance_75% response dawnbreaker_PurchaseIsRefresherChance_75% } Response dawnbreaker_PurchaseIsRodofAtosChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_082.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsRodofAtosChance_75%_Rule { criteria Purchase Isdawnbreaker IsRodofAtos Chance_75% response dawnbreaker_PurchaseIsRodofAtosChance_75% } Response dawnbreaker_PurchaseIsSangeAndYashaChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_084.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_item_085.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSangeAndYashaChance_75%_Rule { criteria Purchase Isdawnbreaker IsSangeAndYasha Chance_75% response dawnbreaker_PurchaseIsSangeAndYashaChance_75% } Response dawnbreaker_PurchaseIsSatanicChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_086.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSatanicChance_75%_Rule { criteria Purchase Isdawnbreaker IsSatanic Chance_75% response dawnbreaker_PurchaseIsSatanicChance_75% } Response dawnbreaker_PurchaseIsSentryWardChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_087.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSentryWardChance_75%_Rule { criteria Purchase Isdawnbreaker IsSentryWard Chance_75% response dawnbreaker_PurchaseIsSentryWardChance_75% } Response dawnbreaker_PurchaseIsSheepStickChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_088.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSheepStickChance_75%_Rule { criteria Purchase Isdawnbreaker IsSheepStick Chance_75% response dawnbreaker_PurchaseIsSheepStickChance_75% } Response dawnbreaker_PurchaseIsShivaChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_089.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsShivaChance_75%_Rule { criteria Purchase Isdawnbreaker IsShiva Chance_75% response dawnbreaker_PurchaseIsShivaChance_75% } Response dawnbreaker_PurchaseIsSilverEdgeChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_090.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSilverEdgeChance_75%_Rule { criteria Purchase Isdawnbreaker IsSilverEdge Chance_75% response dawnbreaker_PurchaseIsSilverEdgeChance_75% } Response dawnbreaker_PurchaseIsSkadiChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_091.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSkadiChance_75%_Rule { criteria Purchase Isdawnbreaker IsSkadi Chance_75% response dawnbreaker_PurchaseIsSkadiChance_75% } Response dawnbreaker_PurchaseIsSolarCrestChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_093.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSolarCrestChance_75%_Rule { criteria Purchase Isdawnbreaker IsSolarCrest Chance_75% response dawnbreaker_PurchaseIsSolarCrestChance_75% } Response dawnbreaker_PurchaseIsSphereChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_095.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsSphereChance_75%_Rule { criteria Purchase Isdawnbreaker IsSphere Chance_75% response dawnbreaker_PurchaseIsSphereChance_75% } Response dawnbreaker_PurchaseIsTangoChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_097.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsTangoChance_75%_Rule { criteria Purchase Isdawnbreaker IsTango Chance_75% response dawnbreaker_PurchaseIsTangoChance_75% } Response dawnbreaker_PurchaseIsTomeofKnowledgeChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_098.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_item_098_01.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_item_098_09.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsTomeofKnowledgeChance_75%_Rule { criteria Purchase Isdawnbreaker IsTomeofKnowledge Chance_75% response dawnbreaker_PurchaseIsTomeofKnowledgeChance_75% } Response dawnbreaker_PurchaseIsTPScrollChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_099.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsTPScrollChance_75%_Rule { criteria Purchase Isdawnbreaker IsTPScroll Chance_75% response dawnbreaker_PurchaseIsTPScrollChance_75% } Response dawnbreaker_PurchaseIsUltimateScepterChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_100.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsUltimateScepterChance_75%_Rule { criteria Purchase Isdawnbreaker IsUltimateScepter Chance_75% response dawnbreaker_PurchaseIsUltimateScepterChance_75% } Response dawnbreaker_PurchaseIsVanguardChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_102.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsVanguardChance_75%_Rule { criteria Purchase Isdawnbreaker IsVanguard Chance_75% response dawnbreaker_PurchaseIsVanguardChance_75% } Response dawnbreaker_PurchaseIsVeilofDiscordChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_103.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsVeilofDiscordChance_75%_Rule { criteria Purchase Isdawnbreaker IsVeilofDiscord Chance_75% response dawnbreaker_PurchaseIsVeilofDiscordChance_75% } Response dawnbreaker_PurchaseIsEnchantedMangoChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_109.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsEnchantedMangoChance_75%_Rule { criteria Purchase Isdawnbreaker IsEnchantedMango Chance_75% response dawnbreaker_PurchaseIsEnchantedMangoChance_75% } Response dawnbreaker_PurchaseIsTranquilBootsChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_110.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsTranquilBootsChance_75%_Rule { criteria Purchase Isdawnbreaker IsTranquilBoots Chance_75% response dawnbreaker_PurchaseIsTranquilBootsChance_75% } Response dawnbreaker_PurchaseIsGleipnirChance_75% { scene "scenes/dawnbreaker/dawnbreaker_valora_item_111.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_item_112.vcd" nodelay noscene speakonce } Rule dawnbreaker_PurchaseIsGleipnirChance_75%_Rule { criteria Purchase Isdawnbreaker IsGleipnir Chance_75% response dawnbreaker_PurchaseIsGleipnirChance_75% } Response dawnbreaker_MissingIsLaneTop { scene "scenes/dawnbreaker/dawnbreaker_valora_missing_lane_01.vcd" nodelay noscene } Rule dawnbreaker_MissingIsLaneTop_Rule { criteria Missing Isdawnbreaker IsLaneTop response dawnbreaker_MissingIsLaneTop } Response dawnbreaker_MissingIsLaneMid { scene "scenes/dawnbreaker/dawnbreaker_valora_missing_lane_02.vcd" nodelay noscene } Rule dawnbreaker_MissingIsLaneMid_Rule { criteria Missing Isdawnbreaker IsLaneMid response dawnbreaker_MissingIsLaneMid } Response dawnbreaker_MissingIsLaneBot { scene "scenes/dawnbreaker/dawnbreaker_valora_missing_lane_03.vcd" nodelay noscene } Rule dawnbreaker_MissingIsLaneBot_Rule { criteria Missing Isdawnbreaker IsLaneBot response dawnbreaker_MissingIsLaneBot } Response dawnbreaker_Bottling { scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bottle_06.vcd" nodelay noscene } Rule dawnbreaker_Bottling_Rule { criteria Bottling Isdawnbreaker response dawnbreaker_Bottling } Response dawnbreaker_ItemDropIsCommonDrop { scene "scenes/dawnbreaker/dawnbreaker_valora_drop_common_01.vcd" nodelay noscene } Rule dawnbreaker_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isdawnbreaker IsCommonDrop response dawnbreaker_ItemDropIsCommonDrop } Response dawnbreaker_ItemDropIsRareDrop { scene "scenes/dawnbreaker/dawnbreaker_valora_drop_medium_01.vcd" nodelay noscene } Rule dawnbreaker_ItemDropIsRareDrop_Rule { criteria ItemDrop Isdawnbreaker IsRareDrop response dawnbreaker_ItemDropIsRareDrop } Response dawnbreaker_ItemDropIsUltraRareDrop { scene "scenes/dawnbreaker/dawnbreaker_valora_drop_rare_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_drop_rare_02.vcd" nodelay noscene } Rule dawnbreaker_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isdawnbreaker IsUltraRareDrop response dawnbreaker_ItemDropIsUltraRareDrop } Response dawnbreaker_Immortality { scene "scenes/dawnbreaker/dawnbreaker_valora_immort_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_immort_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_Immortality_Rule { criteria Immortality Isdawnbreaker response dawnbreaker_Immortality } Response dawnbreaker_PowerupIsPowerupHaste { scene "scenes/dawnbreaker/dawnbreaker_valora_haste_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_haste_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_haste_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupHaste_Rule { criteria Powerup Isdawnbreaker IsPowerupHaste response dawnbreaker_PowerupIsPowerupHaste } Response dawnbreaker_PowerupIsPowerupDoubleDamage { scene "scenes/dawnbreaker/dawnbreaker_valora_doubledam_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_doubledam_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_doubledam_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isdawnbreaker IsPowerupDoubleDamage response dawnbreaker_PowerupIsPowerupDoubleDamage } Response dawnbreaker_PowerupIsPowerupRegeneration { scene "scenes/dawnbreaker/dawnbreaker_valora_regen_01_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_regen_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_regen_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isdawnbreaker IsPowerupRegeneration response dawnbreaker_PowerupIsPowerupRegeneration } Response dawnbreaker_PowerupIsPowerupIllusion { scene "scenes/dawnbreaker/dawnbreaker_valora_illus_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_illus_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_illus_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupIllusion_Rule { criteria Powerup Isdawnbreaker IsPowerupIllusion response dawnbreaker_PowerupIsPowerupIllusion } Response dawnbreaker_PowerupIsPowerupBountyChance_50% { scene "scenes/dawnbreaker/dawnbreaker_valora_bounty_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_bounty_01_02.vcd" nodelay noscene } Rule dawnbreaker_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Isdawnbreaker IsPowerupBounty Chance_50% response dawnbreaker_PowerupIsPowerupBountyChance_50% } Response dawnbreaker_PowerupIsPowerupBountyChance_40% { scene "scenes/dawnbreaker/dawnbreaker_valora_bounty_02.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Isdawnbreaker IsPowerupBounty Chance_40% response dawnbreaker_PowerupIsPowerupBountyChance_40% } Response dawnbreaker_PowerupIsPowerupBountyChance_15% { scene "scenes/dawnbreaker/dawnbreaker_valora_bounty_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Isdawnbreaker IsPowerupBounty Chance_15% response dawnbreaker_PowerupIsPowerupBountyChance_15% } Response dawnbreaker_PowerupIsPowerupInvisibility { scene "scenes/dawnbreaker/dawnbreaker_valora_invis_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_invis_02.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_invis_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isdawnbreaker IsPowerupInvisibility response dawnbreaker_PowerupIsPowerupInvisibility } Response dawnbreaker_PowerupIsPowerupArcane { scene "scenes/dawnbreaker/dawnbreaker_valora_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/dawnbreaker/dawnbreaker_valora_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/dawnbreaker/dawnbreaker_valora_arcane_03.vcd" nodelay noscene speakonce } Rule dawnbreaker_PowerupIsPowerupArcane_Rule { criteria Powerup Isdawnbreaker IsPowerupArcane response dawnbreaker_PowerupIsPowerupArcane } Response dawnbreaker_Thanks { scene "scenes/dawnbreaker/dawnbreaker_valora_thanks_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_thanks_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_thanks_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_wheel_thanks_02.vcd" nodelay noscene } Rule dawnbreaker_Thanks_Rule { criteria Thanks Isdawnbreaker response dawnbreaker_Thanks } Response dawnbreaker_ThanksChance_40% { scene "scenes/dawnbreaker/dawnbreaker_valora_thanks_03.vcd" nodelay noscene respeakdelay 240 } Rule dawnbreaker_ThanksChance_40%_Rule { criteria Thanks Isdawnbreaker Chance_40% response dawnbreaker_ThanksChance_40% } Response dawnbreaker_PainChance_35% { scene "scenes/dawnbreaker/dawnbreaker_valora_underattack_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/dawnbreaker/dawnbreaker_valora_underattack_01_02.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_PainChance_35%_Rule { criteria Pain Isdawnbreaker Chance_35% response dawnbreaker_PainChance_35% } Response dawnbreaker_PainChance_5% { scene "scenes/dawnbreaker/dawnbreaker_valora_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_PainChance_5%_Rule { criteria Pain Isdawnbreaker Chance_5% response dawnbreaker_PainChance_5% } Response dawnbreaker_PainChance_15% { scene "scenes/dawnbreaker/dawnbreaker_valora_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule dawnbreaker_PainChance_15%_Rule { criteria Pain Isdawnbreaker Chance_15% response dawnbreaker_PainChance_15% } Response dawnbreaker_Pain { scene "scenes/dawnbreaker/dawnbreaker_valora_pain_01_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_03_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_05_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_06_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_08_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_09_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_pain_10_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_anger_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_anger_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_anger_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_anger_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_anger_10.vcd" nodelay noscene } Rule dawnbreaker_Pain_Rule { criteria Pain Isdawnbreaker response dawnbreaker_Pain } Response dawnbreaker_InTheBag { scene "scenes/dawnbreaker/dawnbreaker_valora_inthebag_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_inthebag_02.vcd" nodelay noscene } Rule dawnbreaker_InTheBag_Rule { criteria InTheBag Isdawnbreaker response dawnbreaker_InTheBag } Response dawnbreaker_Defeat { scene "scenes/dawnbreaker/dawnbreaker_valora_lose_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lose_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lose_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lose_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lose_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_lose_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_no_04_02.vcd" nodelay noscene } Rule dawnbreaker_Defeat_Rule { criteria Defeat Isdawnbreaker response dawnbreaker_Defeat } Response dawnbreaker_Victory { scene "scenes/dawnbreaker/dawnbreaker_valora_win_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_win_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_yes_04_02.vcd" nodelay noscene } Rule dawnbreaker_Victory_Rule { criteria Victory Isdawnbreaker response dawnbreaker_Victory } Response dawnbreaker_CooldownLittleNag { scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_13.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_16.vcd" nodelay noscene } Rule dawnbreaker_CooldownLittleNag_Rule { criteria Cooldown Isdawnbreaker LittleNag response dawnbreaker_CooldownLittleNag } Response dawnbreaker_CooldownMediumNag { scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_14.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_17.vcd" nodelay noscene } Rule dawnbreaker_CooldownMediumNag_Rule { criteria Cooldown Isdawnbreaker MediumNag response dawnbreaker_CooldownMediumNag } Response dawnbreaker_CooldownSuperNag { scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_09_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_15.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_notyet_18.vcd" nodelay noscene } Rule dawnbreaker_CooldownSuperNag_Rule { criteria Cooldown Isdawnbreaker SuperNag response dawnbreaker_CooldownSuperNag } Response dawnbreaker_NoManaLittleNag { scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_13.vcd" nodelay noscene } Rule dawnbreaker_NoManaLittleNag_Rule { criteria NoMana Isdawnbreaker LittleNag response dawnbreaker_NoManaLittleNag } Response dawnbreaker_NoManaMediumNag { scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_14.vcd" nodelay noscene } Rule dawnbreaker_NoManaMediumNag_Rule { criteria NoMana Isdawnbreaker MediumNag response dawnbreaker_NoManaMediumNag } Response dawnbreaker_NoManaSuperNag { scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_12.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_nomana_15.vcd" nodelay noscene } Rule dawnbreaker_NoManaSuperNag_Rule { criteria NoMana Isdawnbreaker SuperNag response dawnbreaker_NoManaSuperNag } Response dawnbreaker_Taunt { scene "scenes/dawnbreaker/dawnbreaker_valora_taunt_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_taunt_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_taunt_03.vcd" nodelay noscene } Rule dawnbreaker_Taunt_Rule { criteria Taunt Isdawnbreaker response dawnbreaker_Taunt } Response dawnbreaker_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_001.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAbaddon Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAbaddonEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_003.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAlchemist Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAlchemistEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_005.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAncient_Apparition Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_007.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAntimage Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAntimageEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_009.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyArc_Warden Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_011.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAxe Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAxeEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_013.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBane Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBaneEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBatriderEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_015.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBatrider Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBatriderEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBeastmasterEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_017.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBeastmaster Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBeastmasterEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_019.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBloodseeker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBounty_HunterEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_021.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBounty_HunterEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBounty_Hunter Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBounty_HunterEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_023.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBrewmaster Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBristlebackEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_025.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBristlebackEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBristleback Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBristlebackEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyBroodmotherEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_027.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyBroodmotherEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyBroodmother Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyBroodmotherEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyCentaurEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_029.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyCentaurEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyCentaur Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyCentaurEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_031.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_032.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyChaos_Knight Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyChenEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_034.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyChenEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyChen Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyChenEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_035.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyClinkz Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyClinkzEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyRattletrapEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_037.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyRattletrapEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyRattletrap Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyRattletrapEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_039.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyCrystalMaiden Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyCrystalMaidenEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_041.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDark_Seer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_043.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDark_Willow Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDazzleEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_045.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDazzleEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDazzle Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDazzleEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDeath_ProphetEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_047.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDeath_ProphetEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDeath_Prophet Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDeath_ProphetEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDisruptorEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_049.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDisruptorEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDisruptor Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDisruptorEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDoom_BringerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_051.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDoom_BringerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDoom_Bringer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDoom_BringerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDragon_KnightEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_053.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDragon_KnightEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDragon_Knight Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDragon_KnightEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyDrowRangerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_055.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyDrowRanger Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyDrowRangerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_057.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyEarth_Spirit Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_059.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyEarthshaker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_061.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyElder_Titan Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_063.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyEmber_Spirit Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyEnchantressEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_065.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyEnchantress Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyEnchantressEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_067.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyEnigma Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyEnigmaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_069.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyFaceless_Void Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_071.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyGrimstroke Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyGyrocopterEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_073.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyGyrocopterEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyGyrocopter Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyGyrocopterEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyHoodwinkEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_075.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_076.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyHoodwinkEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyHoodwink Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyHoodwinkEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyHuskarEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_077.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyHuskarEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyHuskar Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyHuskarEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_079.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_080.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_081.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWisp Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWispEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_082.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyInvoker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyInvokerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyJakiroEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_084.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyJakiroEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyJakiro Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyJakiroEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyJuggernautEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_086.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyJuggernautEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyJuggernaut Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyJuggernautEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_088.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_089.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_090.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyKeeper_of_the_Light Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyKunkkaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_091.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyKunkka Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyKunkkaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLegion_CommanderEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_093.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLegion_CommanderEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLegion_Commander Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLegion_CommanderEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_095.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLeshrac Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLeshracEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLichEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_097.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLichEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLich Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLichEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLife_StealerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_099.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLife_StealerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLife_Stealer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLife_StealerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLinaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_101.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLinaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLina Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLinaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_103.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLion Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLionEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLone_DruidEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_105.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLone_DruidEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLone_Druid Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLone_DruidEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_107.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLuna Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLunaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyLycanEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_109.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyLycanEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyLycan Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyLycanEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMagnataurEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_111.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMagnataurEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMagnataur Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMagnataurEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_113.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_114.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_115.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMars Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMarsEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMeepoEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_117.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMeepoEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMeepo Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMeepoEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_119.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMirana Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMiranaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_121.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_122.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMonkey_King Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyMorphlingEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_123.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_124.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyMorphlingEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyMorphling Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyMorphlingEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_125.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyNaga_Siren Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyNaga_SirenEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyFurionEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_127.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyFurionEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyFurion Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyFurionEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyNecrolyteEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_129.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyNecrolyteEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyNecrolyte Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyNecrolyteEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_131.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyNight_Stalker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_133.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyNyx_Assassin Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyNyx_AssassinEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_135.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyOgre_Magi Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyOgre_MagiEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyOmniknightEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_137.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_138.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyOmniknight Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyOmniknightEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_139.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyOracle Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyOracleEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_141.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyOutworld_Destroyer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_143.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPangolin Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPangolinEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_145.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPhantom_Assassin Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPhantom_LancerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_147.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPhantom_LancerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPhantom_Lancer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPhantom_LancerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPhoenixEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_149.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_150.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_151.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_152.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPhoenixEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPhoenix Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPhoenixEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_153.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPuck Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPuckEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPudgeEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_155.vcd" nodelay noscene speakonce scene "scenes/dawnbreaker/dawnbreaker_valora_ally_156.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPudgeEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPudge Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPudgeEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPugnaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_157.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPugnaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPugna Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyPugnaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyQueenofPainEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_159.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyQueenofPain Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyQueenofPainEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyRazorEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_161.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyRazorEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyRazor Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyRazorEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyRikiEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_163.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyRikiEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyRiki Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyRikiEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyRubickEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_165.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyRubickEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyRubick Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyRubickEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySandkingEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_167.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySandkingEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySandking Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySandkingEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyShadow_DemonEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_169.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyShadow_DemonEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyShadow_Demon Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyShadow_DemonEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyNevermoreEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_171.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyNevermoreEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyNevermore Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyNevermoreEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyShadowShamanEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_173.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyShadowShamanEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyShadowShaman Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyShadowShamanEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySilencerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_175.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySilencerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySilencer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySilencerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_177.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySkywrath_Mage Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySlardarEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_179.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySlardarEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySlardar Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySlardarEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySlarkEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_181.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySlarkEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySlark Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySlarkEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySnapfireEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_183.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySnapfire Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySnapfireEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySniperEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_185.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySniper Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySniperEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_187.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySpectre Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySpectreEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySpirit_BreakerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_189.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySpirit_BreakerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySpirit_Breaker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySpirit_BreakerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_191.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyStormSpirit Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySvenEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_193.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySven Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySvenEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTechiesEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_195.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTechies Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTechiesEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_197.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTemplar_Assassin Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTerrorbladeEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_199.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTerrorbladeEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTerrorblade Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTerrorbladeEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTidehunterEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_201.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTidehunterEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTidehunter Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTidehunterEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyShredderEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_203.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyShredder Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyShredderEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTinkerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_205.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTinkerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTinker Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTinkerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTinyEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_207.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTinyEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTiny Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTinyEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTreantEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_209.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTreant Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTreantEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTroll_WarlordEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_211.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTroll_WarlordEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTroll_Warlord Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTroll_WarlordEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyTuskEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_213.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyTusk Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyTuskEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_215.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyAbyssal_Underlord Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyAbyssal_UnderlordEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_217.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyUndying Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyUndyingEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyUrsaEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_219.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyUrsa Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyUrsaEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyVengefulSpiritEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_221.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyVengefulSpiritEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyVengefulSpirit Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyVengefulSpiritEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyVenomancerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_223.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyVenomancerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyVenomancer Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyVenomancerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyViperEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_225.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyViperEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyViper Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyViperEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyVisageEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_227.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyVisageEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyVisage Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyVisageEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyVoid_SpiritEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_229.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyVoid_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyVoid_Spirit Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyVoid_SpiritEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWarlockEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_231.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWarlock Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWarlockEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWeaverEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_233.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWeaverEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWeaver Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWeaverEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWindrunnerEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_235.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWindrunnerEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWindrunner Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWindrunnerEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWinter_WyvernEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_237.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWinter_WyvernEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWinter_Wyvern Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWinter_WyvernEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_239.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyWitchDoctor Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyWitchDoctorEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllySkeleton_KingEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_241.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllySkeleton_KingEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllySkeleton_King Earlygame Chance_30% response dawnbreaker_AllyNearIsAllySkeleton_KingEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_243.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyZuus Earlygame Chance_30% response dawnbreaker_AllyNearIsAllyZuusEarlygameChance_30% } Response dawnbreaker_AllyNearIsAllyPrimal_BeastChance_30% { scene "scenes/dawnbreaker/dawnbreaker_valora_ally_302.vcd" nodelay noscene speakonce } Rule dawnbreaker_AllyNearIsAllyPrimal_BeastChance_30%_Rule { criteria AllyNear Isdawnbreaker IsAllyPrimal_Beast Chance_30% response dawnbreaker_AllyNearIsAllyPrimal_BeastChance_30% } Response dawnbreaker_EmoteIsEmoteLaugh { scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_01.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_01_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_02_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_03.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_03_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_04.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_04_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_05.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_05_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_06.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_06_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_07.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_07_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_08.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_08_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_09.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_09_02.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_10.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_11.vcd" nodelay noscene scene "scenes/dawnbreaker/dawnbreaker_valora_laugh_12.vcd" nodelay noscene } Rule dawnbreaker_EmoteIsEmoteLaugh_Rule { criteria Emote Isdawnbreaker IsEmoteLaugh response dawnbreaker_EmoteIsEmoteLaugh }