criterion "Isbroodmother" "classname" "npc_dota_hero_broodmother" weight 5 required criterion "IsEnemybroodmother" "targetclassname" "npc_dota_hero_broodmother" weight 5 required criterion "IsAllybroodmother" "nearby_ally" "npc_dota_hero_broodmother" weight 5 required criterion "IsBroodmotherSpiderling" "beastname" "spiderling" weight 5 required criterion "IsBroodmotherWeb" "abilityname" "broodmother_spin_web" weight 5 required criterion "IsItemSheepstick" "abilityname" "item_sheepstick" weight 5 required criterion "IsBroodmotherLoadoutSpawn" "special_spawn" "broodmother_loadout_spawn" weight 5 required criterion "IsBroodTauntSpiderShuffle" "taunt_type" "broodmother_spin" weight 5 required Response broodmother_Spawn { scene "scenes/broodmother/broodmother_broo_spawn_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_05.vcd" nodelay noscene } Rule broodmother_Spawn_Rule { criteria Spawn Isbroodmother response broodmother_Spawn } Response broodmother_CustomIsGameStart { scene "scenes/broodmother/broodmother_broo_battlebegins_01.vcd" nodelay noscene } Rule broodmother_CustomIsGameStart_Rule { criteria Custom Isbroodmother IsGameStart response broodmother_CustomIsGameStart } Response broodmother_CustomIsBroodmotherLoadoutSpawn { scene "scenes/broodmother/broodmother_broo_spawn_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_spawn_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_battlebegins_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_03.vcd" nodelay noscene } Rule broodmother_CustomIsBroodmotherLoadoutSpawn_Rule { criteria Custom Isbroodmother IsBroodmotherLoadoutSpawn response broodmother_CustomIsBroodmotherLoadoutSpawn } Response broodmother_KillIsFirstBlood { scene "scenes/broodmother/broodmother_broo_firstblood_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_firstblood_02.vcd" nodelay noscene } Rule broodmother_KillIsFirstBlood_Rule { criteria Kill Isbroodmother IsFirstBlood response broodmother_KillIsFirstBlood } Response broodmother_Kill { scene "scenes/broodmother/broodmother_broo_ability_incap_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_incap_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_incap_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_12.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_13.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_14.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_15.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_16.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_17.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_kill_18.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_10.vcd" nodelay noscene } Rule broodmother_Kill_Rule { criteria Kill Isbroodmother response broodmother_Kill } Response broodmother_KillIsEnemyWeaverChance_35% { scene "scenes/broodmother/broodmother_broo_rival_01.vcd" nodelay noscene } Rule broodmother_KillIsEnemyWeaverChance_35%_Rule { criteria Kill Isbroodmother IsEnemyWeaver Chance_35% response broodmother_KillIsEnemyWeaverChance_35% } Response broodmother_KillIsEnemyNyx_AssassinChance_35% { scene "scenes/broodmother/broodmother_broo_rival_02.vcd" nodelay noscene } Rule broodmother_KillIsEnemyNyx_AssassinChance_35%_Rule { criteria Kill Isbroodmother IsEnemyNyx_Assassin Chance_35% response broodmother_KillIsEnemyNyx_AssassinChance_35% } Response broodmother_KillIsEnemySandKingChance_35% { scene "scenes/broodmother/broodmother_broo_rival_03.vcd" nodelay noscene } Rule broodmother_KillIsEnemySandKingChance_35%_Rule { criteria Kill Isbroodmother IsEnemySandKing Chance_35% response broodmother_KillIsEnemySandKingChance_35% } Response broodmother_KillIsEnemySlardarChance_35% { scene "scenes/broodmother/broodmother_broo_rival_04.vcd" nodelay noscene } Rule broodmother_KillIsEnemySlardarChance_35%_Rule { criteria Kill Isbroodmother IsEnemySlardar Chance_35% response broodmother_KillIsEnemySlardarChance_35% } Response broodmother_KillIsEnemyNight_StalkerChance_35% { scene "scenes/broodmother/broodmother_broo_rival_05.vcd" nodelay noscene } Rule broodmother_KillIsEnemyNight_StalkerChance_35%_Rule { criteria Kill Isbroodmother IsEnemyNight_Stalker Chance_35% response broodmother_KillIsEnemyNight_StalkerChance_35% } Response broodmother_KillIsEnemyBounty_HunterChance_35% { scene "scenes/broodmother/broodmother_broo_rival_06.vcd" nodelay noscene } Rule broodmother_KillIsEnemyBounty_HunterChance_35%_Rule { criteria Kill Isbroodmother IsEnemyBounty_Hunter Chance_35% response broodmother_KillIsEnemyBounty_HunterChance_35% } Response broodmother_KillIsEnemyEarthShakerChance_35% { scene "scenes/broodmother/broodmother_broo_rival_07.vcd" nodelay noscene } Rule broodmother_KillIsEnemyEarthShakerChance_35%_Rule { criteria Kill Isbroodmother IsEnemyEarthShaker Chance_35% response broodmother_KillIsEnemyEarthShakerChance_35% } Response broodmother_KillIsEnemyKunkkaChance_35% { scene "scenes/broodmother/broodmother_broo_rival_08.vcd" nodelay noscene } Rule broodmother_KillIsEnemyKunkkaChance_35%_Rule { criteria Kill Isbroodmother IsEnemyKunkka Chance_35% response broodmother_KillIsEnemyKunkkaChance_35% } Response broodmother_KillIsEnemyEnigmaChance_35% { scene "scenes/broodmother/broodmother_broo_rival_09.vcd" nodelay noscene } Rule broodmother_KillIsEnemyEnigmaChance_35%_Rule { criteria Kill Isbroodmother IsEnemyEnigma Chance_35% response broodmother_KillIsEnemyEnigmaChance_35% } Response broodmother_Move { scene "scenes/broodmother/broodmother_broo_move_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_12.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_13.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_14.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_15.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_move_16.vcd" nodelay noscene } Rule broodmother_Move_Rule { criteria Move Isbroodmother response broodmother_Move } Response broodmother_MoveIsBroodmotherIsBroodmotherSpiderling { scene "scenes/broodmother/broodmother_broo_ability_spawn_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_09.vcd" nodelay noscene } Rule broodmother_MoveIsBroodmotherIsBroodmotherSpiderling_Rule { criteria Move Isbroodmother IsBroodmother IsBroodmotherSpiderling response broodmother_MoveIsBroodmotherIsBroodmotherSpiderling } Response broodmother_Attack { scene "scenes/broodmother/broodmother_broo_attack_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_12.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_attack_13.vcd" nodelay noscene } Rule broodmother_Attack_Rule { criteria Attack Isbroodmother response broodmother_Attack } Response broodmother_AttackIsBroodmotherIsBroodmotherSpiderling { scene "scenes/broodmother/broodmother_broo_ability_spawn_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_12.vcd" nodelay noscene } Rule broodmother_AttackIsBroodmotherIsBroodmotherSpiderling_Rule { criteria Attack Isbroodmother IsBroodmother IsBroodmotherSpiderling response broodmother_AttackIsBroodmotherIsBroodmotherSpiderling } Response broodmother_CastOrder { scene "scenes/broodmother/broodmother_broo_cast_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_cast_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_cast_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_cast_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spawn_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_06.vcd" nodelay noscene } Rule broodmother_CastOrder_Rule { criteria CastOrder Isbroodmother response broodmother_CastOrder } Response broodmother_ItemDropIsUltraRareDrop { scene "scenes/broodmother/broodmother_broo_ability_spawn_06.vcd" nodelay noscene } Rule broodmother_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isbroodmother IsUltraRareDrop response broodmother_ItemDropIsUltraRareDrop } Response broodmother_ItemDropIsRareDrop { scene "scenes/broodmother/broodmother_broo_happy_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_happy_07.vcd" nodelay noscene } Rule broodmother_ItemDropIsRareDrop_Rule { criteria ItemDrop Isbroodmother IsRareDrop response broodmother_ItemDropIsRareDrop } Response broodmother_ItemDropIsCommonDrop { scene "scenes/broodmother/broodmother_broo_happy_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_happy_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_happy_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_happy_08.vcd" nodelay noscene } Rule broodmother_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isbroodmother IsCommonDrop response broodmother_ItemDropIsCommonDrop } Response broodmother_CastExecuteIsBroodmotherWebChance_75% { scene "scenes/broodmother/broodmother_broo_ability_spin_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spin_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spin_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spin_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spin_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_spin_06.vcd" nodelay noscene } Rule broodmother_CastExecuteIsBroodmotherWebChance_75%_Rule { criteria CastExecute Isbroodmother IsBroodmotherWeb Chance_75% response broodmother_CastExecuteIsBroodmotherWebChance_75% } Response broodmother_CastExecuteIsItemSheepstick { scene "scenes/broodmother/broodmother_broo_rare_02.vcd" nodelay noscene } Rule broodmother_CastExecuteIsItemSheepstick_Rule { criteria CastExecute Isbroodmother IsItemSheepstick response broodmother_CastExecuteIsItemSheepstick } Response broodmother_LevelUp { scene "scenes/broodmother/broodmother_broo_level_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_12.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_level_13.vcd" nodelay noscene } Rule broodmother_LevelUp_Rule { criteria LevelUp Isbroodmother response broodmother_LevelUp } Response broodmother_LastHit { scene "scenes/broodmother/broodmother_broo_lasthit_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_12.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lasthit_13.vcd" nodelay noscene } Rule broodmother_LastHit_Rule { criteria LastHit Isbroodmother response broodmother_LastHit } Response broodmother_Death { scene "scenes/broodmother/broodmother_broo_death_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_death_10.vcd" nodelay noscene } Rule broodmother_Death_Rule { criteria Death Isbroodmother response broodmother_Death } Response broodmother_DeathIsReincarnating { scene "scenes/broodmother/broodmother_broo_fastres_01.vcd" nodelay noscene } Rule broodmother_DeathIsReincarnating_Rule { criteria Death Isbroodmother IsReincarnating response broodmother_DeathIsReincarnating } Response broodmother_Respawn { scene "scenes/broodmother/broodmother_broo_respawn_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_respawn_09.vcd" nodelay noscene } Rule broodmother_Respawn_Rule { criteria Respawn Isbroodmother response broodmother_Respawn } Response broodmother_PurchaseIsExpensiveItem { scene "scenes/broodmother/broodmother_broo_purch_01.vcd" nodelay noscene speakonce scene "scenes/broodmother/broodmother_broo_purch_02.vcd" nodelay noscene speakonce scene "scenes/broodmother/broodmother_broo_purch_03.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsExpensiveItem_Rule { criteria Purchase Isbroodmother IsExpensiveItem response broodmother_PurchaseIsExpensiveItem } Response broodmother_PurchaseIsBlinkDagger { scene "scenes/broodmother/broodmother_broo_blink_01.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsBlinkDagger_Rule { criteria Purchase Isbroodmother IsBlinkDagger response broodmother_PurchaseIsBlinkDagger } Response broodmother_PurchaseIsUltimateScepter { scene "scenes/broodmother/broodmother_broo_scepter_01.vcd" nodelay noscene speakonce scene "scenes/broodmother/broodmother_broo_scepter_02.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsUltimateScepter_Rule { criteria Purchase Isbroodmother IsUltimateScepter response broodmother_PurchaseIsUltimateScepter } Response broodmother_PurchaseIsVladmirs { scene "scenes/broodmother/broodmother_broo_item_01.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsVladmirs_Rule { criteria Purchase Isbroodmother IsVladmirs response broodmother_PurchaseIsVladmirs } Response broodmother_PurchaseIsBlackKingBar { scene "scenes/broodmother/broodmother_broo_item_02.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsBlackKingBar_Rule { criteria Purchase Isbroodmother IsBlackKingBar response broodmother_PurchaseIsBlackKingBar } Response broodmother_PurchaseIsButterfly { scene "scenes/broodmother/broodmother_broo_item_03.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsButterfly_Rule { criteria Purchase Isbroodmother IsButterfly response broodmother_PurchaseIsButterfly } Response broodmother_PurchaseIsMonkeyKingBar { scene "scenes/broodmother/broodmother_broo_item_04.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isbroodmother IsMonkeyKingBar response broodmother_PurchaseIsMonkeyKingBar } Response broodmother_PurchaseIsHeart { scene "scenes/broodmother/broodmother_broo_item_05.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsHeart_Rule { criteria Purchase Isbroodmother IsHeart response broodmother_PurchaseIsHeart } Response broodmother_PurchaseIsRadiance { scene "scenes/broodmother/broodmother_broo_item_06.vcd" nodelay noscene speakonce } Rule broodmother_PurchaseIsRadiance_Rule { criteria Purchase Isbroodmother IsRadiance response broodmother_PurchaseIsRadiance } Response broodmother_Bottling { scene "scenes/broodmother/broodmother_broo_bottle_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_bottle_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_bottle_03.vcd" nodelay noscene } Rule broodmother_Bottling_Rule { criteria Bottling Isbroodmother response broodmother_Bottling } Response broodmother_Deny { scene "scenes/broodmother/broodmother_broo_deny_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_10.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_11.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_deny_12.vcd" nodelay noscene } Rule broodmother_Deny_Rule { criteria Deny Isbroodmother response broodmother_Deny } Response broodmother_Defeat { scene "scenes/broodmother/broodmother_broo_lose_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lose_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_lose_03.vcd" nodelay noscene } Rule broodmother_Defeat_Rule { criteria Defeat Isbroodmother response broodmother_Defeat } Response broodmother_Victory { scene "scenes/broodmother/broodmother_broo_win_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_win_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_win_03.vcd" nodelay noscene } Rule broodmother_Victory_Rule { criteria Victory Isbroodmother response broodmother_Victory } Response broodmother_Immortality { scene "scenes/broodmother/broodmother_broo_immort_01.vcd" nodelay noscene } Rule broodmother_Immortality_Rule { criteria Immortality Isbroodmother response broodmother_Immortality } Response broodmother_ImmortalityChance_25% { scene "scenes/broodmother/broodmother_broo_immort_02.vcd" nodelay noscene } Rule broodmother_ImmortalityChance_25%_Rule { criteria Immortality Isbroodmother Chance_25% response broodmother_ImmortalityChance_25% } Response broodmother_PowerupIsPowerupBounty { scene "scenes/broodmother/broodmother_broo_deny_11.vcd" nodelay noscene respeakdelay 300 } Rule broodmother_PowerupIsPowerupBounty_Rule { criteria Powerup Isbroodmother IsPowerupBounty response broodmother_PowerupIsPowerupBounty } Response broodmother_PowerupIsPowerupArcane { scene "scenes/broodmother/broodmother_broo_ability_spawn_06.vcd" nodelay noscene respeakdelay 300 } Rule broodmother_PowerupIsPowerupArcane_Rule { criteria Powerup Isbroodmother IsPowerupArcane response broodmother_PowerupIsPowerupArcane } Response broodmother_PowerupIsPowerupHaste { scene "scenes/broodmother/broodmother_broo_haste_01.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupHaste_Rule { criteria Powerup Isbroodmother IsPowerupHaste response broodmother_PowerupIsPowerupHaste } Response broodmother_PowerupIsPowerupDoubleDamage { scene "scenes/broodmother/broodmother_broo_doubdam_01.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isbroodmother IsPowerupDoubleDamage response broodmother_PowerupIsPowerupDoubleDamage } Response broodmother_PowerupIsPowerupRegeneration { scene "scenes/broodmother/broodmother_broo_regen_01.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isbroodmother IsPowerupRegeneration response broodmother_PowerupIsPowerupRegeneration } Response broodmother_PowerupIsPowerupIllusion { scene "scenes/broodmother/broodmother_broo_illus_01.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupIllusion_Rule { criteria Powerup Isbroodmother IsPowerupIllusion response broodmother_PowerupIsPowerupIllusion } Response broodmother_PowerupIsPowerupIllusionChance_25% { scene "scenes/broodmother/broodmother_broo_illus_02.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isbroodmother IsPowerupIllusion Chance_25% response broodmother_PowerupIsPowerupIllusionChance_25% } Response broodmother_PowerupIsPowerupInvisibility { scene "scenes/broodmother/broodmother_broo_invis_01.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isbroodmother IsPowerupInvisibility response broodmother_PowerupIsPowerupInvisibility } Response broodmother_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/broodmother/broodmother_broo_invis_02.vcd" nodelay noscene } Rule broodmother_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Isbroodmother IsPowerupInvisibility Chance_5% response broodmother_PowerupIsPowerupInvisibilityChance_5% } Response broodmother_CooldownLittleNag { scene "scenes/broodmother/broodmother_broo_notyet_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_03.vcd" nodelay noscene } Rule broodmother_CooldownLittleNag_Rule { criteria Cooldown Isbroodmother LittleNag response broodmother_CooldownLittleNag } Response broodmother_CooldownMediumNag { scene "scenes/broodmother/broodmother_broo_notyet_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_06.vcd" nodelay noscene } Rule broodmother_CooldownMediumNag_Rule { criteria Cooldown Isbroodmother MediumNag response broodmother_CooldownMediumNag } Response broodmother_CooldownSuperNag { scene "scenes/broodmother/broodmother_broo_notyet_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_notyet_09.vcd" nodelay noscene } Rule broodmother_CooldownSuperNag_Rule { criteria Cooldown Isbroodmother SuperNag response broodmother_CooldownSuperNag } Response broodmother_NoManaLittleNag { scene "scenes/broodmother/broodmother_broo_nomana_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_03.vcd" nodelay noscene } Rule broodmother_NoManaLittleNag_Rule { criteria NoMana Isbroodmother LittleNag response broodmother_NoManaLittleNag } Response broodmother_NoManaMediumNag { scene "scenes/broodmother/broodmother_broo_nomana_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_06.vcd" nodelay noscene } Rule broodmother_NoManaMediumNag_Rule { criteria NoMana Isbroodmother MediumNag response broodmother_NoManaMediumNag } Response broodmother_NoManaSuperNag { scene "scenes/broodmother/broodmother_broo_nomana_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_nomana_09.vcd" nodelay noscene } Rule broodmother_NoManaSuperNag_Rule { criteria NoMana Isbroodmother SuperNag response broodmother_NoManaSuperNag } Response broodmother_Thanks { scene "scenes/broodmother/broodmother_broo_thanks_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_thanks_02.vcd" nodelay noscene } Rule broodmother_Thanks_Rule { criteria Thanks Isbroodmother response broodmother_Thanks } Response broodmother_PainChance_25% { scene "scenes/broodmother/broodmother_broo_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule broodmother_PainChance_25%_Rule { criteria Pain Isbroodmother Chance_25% response broodmother_PainChance_25% } Response broodmother_Pain { scene "scenes/broodmother/broodmother_broo_pain_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_pain_09.vcd" nodelay noscene } Rule broodmother_Pain_Rule { criteria Pain Isbroodmother response broodmother_Pain } Response broodmother_InTheBag { scene "scenes/broodmother/broodmother_broo_inthebag_01.vcd" nodelay noscene } Rule broodmother_InTheBag_Rule { criteria InTheBag Isbroodmother response broodmother_InTheBag } Response broodmother_EmoteIsEmoteLaugh { scene "scenes/broodmother/broodmother_broo_laugh_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_02.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_03.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_04.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_05.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_07.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_08.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_09.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_laugh_10.vcd" nodelay noscene } Rule broodmother_EmoteIsEmoteLaugh_Rule { criteria Emote Isbroodmother IsEmoteLaugh response broodmother_EmoteIsEmoteLaugh } Response broodmother_Select { scene "scenes/broodmother/broodmother_broo_respawn_06.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_rare_01.vcd" nodelay noscene scene "scenes/broodmother/broodmother_broo_ability_hunger_01.vcd" nodelay noscene } Rule broodmother_Select_Rule { criteria Select Isbroodmother response broodmother_Select } Response broodmother_TauntIsBroodTauntSpiderShuffle { scene "scenes/broodmother/broodmother_broo_laugh_02.vcd" nodelay noscene } Rule broodmother_TauntIsBroodTauntSpiderShuffle_Rule { criteria Taunt Isbroodmother IsBroodTauntSpiderShuffle response broodmother_TauntIsBroodTauntSpiderShuffle }