criterion "Isbounty_hunter" "classname" "npc_dota_hero_bounty_hunter" weight 5 required criterion "IsEnemybounty_hunter" "targetclassname" "npc_dota_hero_bounty_hunter" weight 5 required criterion "IsAllybounty_hunter" "nearby_ally" "npc_dota_hero_bounty_hunter" weight 5 required criterion "IsAbilityShurikenToss" "abilityname" "bounty_hunter_shuriken_toss" weight 5 required criterion "IsAbilityJinada" "abilityname" "bounty_hunter_jinada" weight 5 required criterion "IsAbilityWindWalk" "abilityname" "bounty_hunter_wind_walk" weight 5 required criterion "IsAbilityTrack" "abilityname" "bounty_hunter_track" weight 5 required criterion "IsBountyHunterLoadoutSpawn" "special_spawn" "bounty_hunter_loadout_spawn" weight 5 required Response bounty_hunter_Spawn { scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_04.vcd" nodelay noscene } Rule bounty_hunter_Spawn_Rule { criteria Spawn Isbounty_hunter response bounty_hunter_Spawn } Response bounty_hunter_CustomIsGameStart { scene "scenes/bounty_hunter/bounty_hunter_bount_battlebegins_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_track_01.vcd" nodelay noscene } Rule bounty_hunter_CustomIsGameStart_Rule { criteria Custom Isbounty_hunter IsGameStart response bounty_hunter_CustomIsGameStart } Response bounty_hunter_CustomIsBountyHunterLoadoutSpawn { scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_spawn_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_battlebegins_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_win_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_blink_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_track_02.vcd" nodelay noscene } Rule bounty_hunter_CustomIsBountyHunterLoadoutSpawn_Rule { criteria Custom Isbounty_hunter IsBountyHunterLoadoutSpawn response bounty_hunter_CustomIsBountyHunterLoadoutSpawn } Response bounty_hunter_KillIsFirstBlood { scene "scenes/bounty_hunter/bounty_hunter_bount_firstblood_01.vcd" nodelay noscene } Rule bounty_hunter_KillIsFirstBlood_Rule { criteria Kill Isbounty_hunter IsFirstBlood response bounty_hunter_KillIsFirstBlood } Response bounty_hunter_Kill { scene "scenes/bounty_hunter/bounty_hunter_bount_ability_jinada_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_jinada_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_track_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_11.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_12.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_13.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_14.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_15.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_16.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_17.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_19.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_20.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_10.vcd" nodelay noscene } Rule bounty_hunter_Kill_Rule { criteria Kill Isbounty_hunter response bounty_hunter_Kill } Response bounty_hunter_KillChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_kill_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_kill_18.vcd" nodelay noscene } Rule bounty_hunter_KillChance_2%_Rule { criteria Kill Isbounty_hunter Chance_2% response bounty_hunter_KillChance_2% } Response bounty_hunter_KillIsEnemyHuskarChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_02.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyHuskarChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyHuskar Chance_20% response bounty_hunter_KillIsEnemyHuskarChance_20% } Response bounty_hunter_KillIsEnemyQueenofPainChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_03.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyQueenofPainChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyQueenofPain Chance_20% response bounty_hunter_KillIsEnemyQueenofPainChance_20% } Response bounty_hunter_KillIsEnemySniperChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_04.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemySniperChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemySniper Chance_20% response bounty_hunter_KillIsEnemySniperChance_20% } Response bounty_hunter_KillIsEnemyZuusChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_05.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyZuusChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyZuus Chance_20% response bounty_hunter_KillIsEnemyZuusChance_20% } Response bounty_hunter_KillIsEnemySkeleton_KingChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_07.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemySkeleton_KingChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemySkeleton_King Chance_20% response bounty_hunter_KillIsEnemySkeleton_KingChance_20% } Response bounty_hunter_KillIsEnemyVengefulSpiritChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_08.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyVengefulSpiritChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyVengefulSpirit Chance_20% response bounty_hunter_KillIsEnemyVengefulSpiritChance_20% } Response bounty_hunter_KillIsEnemyDrowRangerChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_09.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyDrowRangerChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyDrowRanger Chance_20% response bounty_hunter_KillIsEnemyDrowRangerChance_20% } Response bounty_hunter_KillIsEnemySpectreChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_10.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemySpectreChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemySpectre Chance_20% response bounty_hunter_KillIsEnemySpectreChance_20% } Response bounty_hunter_KillIsEnemyAlchemistChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_11.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyAlchemistChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyAlchemist Chance_20% response bounty_hunter_KillIsEnemyAlchemistChance_20% } Response bounty_hunter_KillIsEnemyPhantom_AssassinChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_12.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyPhantom_AssassinChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyPhantom_Assassin Chance_20% response bounty_hunter_KillIsEnemyPhantom_AssassinChance_20% } Response bounty_hunter_KillIsEnemyNyx_AssassinChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_13.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyNyx_AssassinChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyNyx_Assassin Chance_20% response bounty_hunter_KillIsEnemyNyx_AssassinChance_20% } Response bounty_hunter_KillIsEnemyMeepoChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_14.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyMeepoChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyMeepo Chance_20% response bounty_hunter_KillIsEnemyMeepoChance_20% } Response bounty_hunter_KillIsEnemyPhantom_LancerChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_15.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyPhantom_LancerChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyPhantom_Lancer Chance_20% response bounty_hunter_KillIsEnemyPhantom_LancerChance_20% } Response bounty_hunter_KillIsEnemyRikiChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_16.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_rival_17.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_rival_18.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_rival_23.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyRikiChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyRiki Chance_20% response bounty_hunter_KillIsEnemyRikiChance_20% } Response bounty_hunter_KillIsEnemyMiranaChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_19.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyMiranaChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyMirana Chance_20% response bounty_hunter_KillIsEnemyMiranaChance_20% } Response bounty_hunter_KillIsEnemyTidehunterChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_20.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyTidehunter Chance_20% response bounty_hunter_KillIsEnemyTidehunterChance_20% } Response bounty_hunter_KillIsEnemyBroodmotherChance_20% { scene "scenes/bounty_hunter/bounty_hunter_bount_rival_22.vcd" nodelay noscene } Rule bounty_hunter_KillIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isbounty_hunter IsEnemyBroodmother Chance_20% response bounty_hunter_KillIsEnemyBroodmotherChance_20% } Response bounty_hunter_Move { scene "scenes/bounty_hunter/bounty_hunter_bount_move_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_12.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_13.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_14.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_15.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_16.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_17.vcd" nodelay noscene } Rule bounty_hunter_Move_Rule { criteria Move Isbounty_hunter response bounty_hunter_Move } Response bounty_hunter_MoveChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_move_11.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_18.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_move_19.vcd" nodelay noscene } Rule bounty_hunter_MoveChance_2%_Rule { criteria Move Isbounty_hunter Chance_2% response bounty_hunter_MoveChance_2% } Response bounty_hunter_Attack { scene "scenes/bounty_hunter/bounty_hunter_bount_attack_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_11.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_12.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_13.vcd" nodelay noscene } Rule bounty_hunter_Attack_Rule { criteria Attack Isbounty_hunter response bounty_hunter_Attack } Response bounty_hunter_AttackChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_attack_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_attack_14.vcd" nodelay noscene } Rule bounty_hunter_AttackChance_2%_Rule { criteria Attack Isbounty_hunter Chance_2% response bounty_hunter_AttackChance_2% } Response bounty_hunter_CastOrder { scene "scenes/bounty_hunter/bounty_hunter_bount_cast_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_cast_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_cast_03.vcd" nodelay noscene } Rule bounty_hunter_CastOrder_Rule { criteria CastOrder Isbounty_hunter response bounty_hunter_CastOrder } Response bounty_hunter_CastExecuteIsAbilityShurikenTossChance_25% { scene "scenes/bounty_hunter/bounty_hunter_bount_ability_shur_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_shur_03.vcd" nodelay noscene } Rule bounty_hunter_CastExecuteIsAbilityShurikenTossChance_25%_Rule { criteria CastExecute Isbounty_hunter IsAbilityShurikenToss Chance_25% response bounty_hunter_CastExecuteIsAbilityShurikenTossChance_25% } Response bounty_hunter_CastExecuteIsAbilityWindWalkChance_75% { scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_windwalk_08.vcd" nodelay noscene } Rule bounty_hunter_CastExecuteIsAbilityWindWalkChance_75%_Rule { criteria CastExecute Isbounty_hunter IsAbilityWindWalk Chance_75% response bounty_hunter_CastExecuteIsAbilityWindWalkChance_75% } Response bounty_hunter_CastExecuteIsAbilityTrackChance_10% { scene "scenes/bounty_hunter/bounty_hunter_bount_ability_track_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_ability_track_03.vcd" nodelay noscene } Rule bounty_hunter_CastExecuteIsAbilityTrackChance_10%_Rule { criteria CastExecute Isbounty_hunter IsAbilityTrack Chance_10% response bounty_hunter_CastExecuteIsAbilityTrackChance_10% } Response bounty_hunter_AllyNearIsAllyMiranaEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_01.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyMiranaEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllyMirana EarlyGame response bounty_hunter_AllyNearIsAllyMiranaEarlyGame } Response bounty_hunter_AllyNearIsAllyDrowRangerEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_02.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyDrowRangerEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllyDrowRanger EarlyGame response bounty_hunter_AllyNearIsAllyDrowRangerEarlyGame } Response bounty_hunter_AllyNearIsAllyTidehunterEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_03.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyTidehunterEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllyTidehunter EarlyGame response bounty_hunter_AllyNearIsAllyTidehunterEarlyGame } Response bounty_hunter_AllyNearIsAllyRikiEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_04.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_ally_05.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyRikiEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllyRiki EarlyGame response bounty_hunter_AllyNearIsAllyRikiEarlyGame } Response bounty_hunter_AllyNearIsAllySniperEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_06.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllySniperEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllySniper EarlyGame response bounty_hunter_AllyNearIsAllySniperEarlyGame } Response bounty_hunter_AllyNearIsAllyTemplar_Assassin { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_07.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyTemplar_Assassin_Rule { criteria AllyNear Isbounty_hunter IsAllyTemplar_Assassin response bounty_hunter_AllyNearIsAllyTemplar_Assassin } Response bounty_hunter_AllyNearIsAllyNyx_AssassinEarlyGame { scene "scenes/bounty_hunter/bounty_hunter_bount_ally_08.vcd" nodelay noscene speakonce } Rule bounty_hunter_AllyNearIsAllyNyx_AssassinEarlyGame_Rule { criteria AllyNear Isbounty_hunter IsAllyNyx_Assassin EarlyGame response bounty_hunter_AllyNearIsAllyNyx_AssassinEarlyGame } Response bounty_hunter_LevelUp { scene "scenes/bounty_hunter/bounty_hunter_bount_level_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_level_11.vcd" nodelay noscene } Rule bounty_hunter_LevelUp_Rule { criteria LevelUp Isbounty_hunter response bounty_hunter_LevelUp } Response bounty_hunter_LevelUpChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_level_03.vcd" nodelay noscene } Rule bounty_hunter_LevelUpChance_2%_Rule { criteria LevelUp Isbounty_hunter Chance_2% response bounty_hunter_LevelUpChance_2% } Response bounty_hunter_Death { scene "scenes/bounty_hunter/bounty_hunter_bount_death_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_death_10.vcd" nodelay noscene } Rule bounty_hunter_Death_Rule { criteria Death Isbounty_hunter response bounty_hunter_Death } Response bounty_hunter_DeathChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_death_11.vcd" nodelay noscene } Rule bounty_hunter_DeathChance_2%_Rule { criteria Death Isbounty_hunter Chance_2% response bounty_hunter_DeathChance_2% } Response bounty_hunter_DeathIsReincarnating { scene "scenes/bounty_hunter/bounty_hunter_bount_fastres_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_fastres_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_fastres_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_fastres_04.vcd" nodelay noscene } Rule bounty_hunter_DeathIsReincarnating_Rule { criteria Death Isbounty_hunter IsReincarnating response bounty_hunter_DeathIsReincarnating } Response bounty_hunter_Respawn { scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_11.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_12.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_respawn_13.vcd" nodelay noscene } Rule bounty_hunter_Respawn_Rule { criteria Respawn Isbounty_hunter response bounty_hunter_Respawn } Response bounty_hunter_LastHit { scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_10.vcd" nodelay noscene } Rule bounty_hunter_LastHit_Rule { criteria LastHit Isbounty_hunter response bounty_hunter_LastHit } Response bounty_hunter_LastHitChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_04.vcd" nodelay noscene } Rule bounty_hunter_LastHitChance_2%_Rule { criteria LastHit Isbounty_hunter Chance_2% response bounty_hunter_LastHitChance_2% } Response bounty_hunter_Deny { scene "scenes/bounty_hunter/bounty_hunter_bount_deny_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_10.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_11.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_12.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_deny_13.vcd" nodelay noscene } Rule bounty_hunter_Deny_Rule { criteria Deny Isbounty_hunter response bounty_hunter_Deny } Response bounty_hunter_DenyChance_2% { scene "scenes/bounty_hunter/bounty_hunter_bount_deny_07.vcd" nodelay noscene } Rule bounty_hunter_DenyChance_2%_Rule { criteria Deny Isbounty_hunter Chance_2% response bounty_hunter_DenyChance_2% } Response bounty_hunter_Select { scene "scenes/bounty_hunter/bounty_hunter_bount_move_06.vcd" nodelay noscene } Rule bounty_hunter_Select_Rule { criteria Select Isbounty_hunter response bounty_hunter_Select } Response bounty_hunter_PurchaseIsExpensiveItem { scene "scenes/bounty_hunter/bounty_hunter_bount_purch_01.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_purch_02.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_purch_03.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsExpensiveItem_Rule { criteria Purchase Isbounty_hunter IsExpensiveItem response bounty_hunter_PurchaseIsExpensiveItem } Response bounty_hunter_PurchaseIsBlinkDagger { scene "scenes/bounty_hunter/bounty_hunter_bount_blink_01.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_blink_02.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_blink_03.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsBlinkDagger_Rule { criteria Purchase Isbounty_hunter IsBlinkDagger response bounty_hunter_PurchaseIsBlinkDagger } Response bounty_hunter_PurchaseIsUltimateScepter { scene "scenes/bounty_hunter/bounty_hunter_bount_scepter_01.vcd" nodelay noscene speakonce scene "scenes/bounty_hunter/bounty_hunter_bount_scepter_02.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsUltimateScepter_Rule { criteria Purchase Isbounty_hunter IsUltimateScepter response bounty_hunter_PurchaseIsUltimateScepter } Response bounty_hunter_PurchaseIsBlackKingBar { scene "scenes/bounty_hunter/bounty_hunter_bount_item_01.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsBlackKingBar_Rule { criteria Purchase Isbounty_hunter IsBlackKingBar response bounty_hunter_PurchaseIsBlackKingBar } Response bounty_hunter_PurchaseIsSangeAndYasha { scene "scenes/bounty_hunter/bounty_hunter_bount_item_02.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isbounty_hunter IsSangeAndYasha response bounty_hunter_PurchaseIsSangeAndYasha } Response bounty_hunter_PurchaseIsButterfly { scene "scenes/bounty_hunter/bounty_hunter_bount_item_03.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsButterfly_Rule { criteria Purchase Isbounty_hunter IsButterfly response bounty_hunter_PurchaseIsButterfly } Response bounty_hunter_PurchaseIsMonkeyKingBar { scene "scenes/bounty_hunter/bounty_hunter_bount_item_04.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isbounty_hunter IsMonkeyKingBar response bounty_hunter_PurchaseIsMonkeyKingBar } Response bounty_hunter_PurchaseIsDesolator { scene "scenes/bounty_hunter/bounty_hunter_bount_item_05.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsDesolator_Rule { criteria Purchase Isbounty_hunter IsDesolator response bounty_hunter_PurchaseIsDesolator } Response bounty_hunter_PurchaseIsVladmirs { scene "scenes/bounty_hunter/bounty_hunter_bount_item_06.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsVladmirs_Rule { criteria Purchase Isbounty_hunter IsVladmirs response bounty_hunter_PurchaseIsVladmirs } Response bounty_hunter_PurchaseIsDemonEdge { scene "scenes/bounty_hunter/bounty_hunter_bount_item_07.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsDemonEdge_Rule { criteria Purchase Isbounty_hunter IsDemonEdge response bounty_hunter_PurchaseIsDemonEdge } Response bounty_hunter_PurchaseIsDivineRapier { scene "scenes/bounty_hunter/bounty_hunter_bount_item_08.vcd" nodelay noscene speakonce } Rule bounty_hunter_PurchaseIsDivineRapier_Rule { criteria Purchase Isbounty_hunter IsDivineRapier response bounty_hunter_PurchaseIsDivineRapier } Response bounty_hunter_Bottling { scene "scenes/bounty_hunter/bounty_hunter_bount_bottle_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_bottle_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_bottle_03.vcd" nodelay noscene } Rule bounty_hunter_Bottling_Rule { criteria Bottling Isbounty_hunter response bounty_hunter_Bottling } Response bounty_hunter_Immortality { scene "scenes/bounty_hunter/bounty_hunter_bount_immort_01.vcd" nodelay noscene } Rule bounty_hunter_Immortality_Rule { criteria Immortality Isbounty_hunter response bounty_hunter_Immortality } Response bounty_hunter_PowerupIsPowerupHaste { scene "scenes/bounty_hunter/bounty_hunter_bount_haste_01.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupHaste_Rule { criteria Powerup Isbounty_hunter IsPowerupHaste response bounty_hunter_PowerupIsPowerupHaste } Response bounty_hunter_PowerupIsPowerupBounty { scene "scenes/bounty_hunter/bounty_hunter_bount_level_08.vcd" nodelay noscene respeakdelay 300 } Rule bounty_hunter_PowerupIsPowerupBounty_Rule { criteria Powerup Isbounty_hunter IsPowerupBounty response bounty_hunter_PowerupIsPowerupBounty } Response bounty_hunter_PowerupIsPowerupArcane { scene "scenes/bounty_hunter/bounty_hunter_bount_lasthit_10.vcd" nodelay noscene respeakdelay 300 } Rule bounty_hunter_PowerupIsPowerupArcane_Rule { criteria Powerup Isbounty_hunter IsPowerupArcane response bounty_hunter_PowerupIsPowerupArcane } Response bounty_hunter_PowerupIsPowerupDoubleDamage { scene "scenes/bounty_hunter/bounty_hunter_bount_doubdam_01.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isbounty_hunter IsPowerupDoubleDamage response bounty_hunter_PowerupIsPowerupDoubleDamage } Response bounty_hunter_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/bounty_hunter/bounty_hunter_bount_doubdam_03.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isbounty_hunter IsPowerupDoubleDamage Chance_25% response bounty_hunter_PowerupIsPowerupDoubleDamageChance_25% } Response bounty_hunter_PowerupIsPowerupRegeneration { scene "scenes/bounty_hunter/bounty_hunter_bount_regen_01.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isbounty_hunter IsPowerupRegeneration response bounty_hunter_PowerupIsPowerupRegeneration } Response bounty_hunter_PowerupIsPowerupRegenerationChance_25% { scene "scenes/bounty_hunter/bounty_hunter_bount_regen_02.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isbounty_hunter IsPowerupRegeneration Chance_25% response bounty_hunter_PowerupIsPowerupRegenerationChance_25% } Response bounty_hunter_PowerupIsPowerupIllusion { scene "scenes/bounty_hunter/bounty_hunter_bount_illus_01.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupIllusion_Rule { criteria Powerup Isbounty_hunter IsPowerupIllusion response bounty_hunter_PowerupIsPowerupIllusion } Response bounty_hunter_PowerupIsPowerupIllusionChance_5% { scene "scenes/bounty_hunter/bounty_hunter_bount_illus_03.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupIllusionChance_5%_Rule { criteria Powerup Isbounty_hunter IsPowerupIllusion Chance_5% response bounty_hunter_PowerupIsPowerupIllusionChance_5% } Response bounty_hunter_PowerupIsPowerupInvisibility { scene "scenes/bounty_hunter/bounty_hunter_bount_invis_01.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isbounty_hunter IsPowerupInvisibility response bounty_hunter_PowerupIsPowerupInvisibility } Response bounty_hunter_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/bounty_hunter/bounty_hunter_bount_invis_02.vcd" nodelay noscene } Rule bounty_hunter_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isbounty_hunter IsPowerupInvisibility Chance_25% response bounty_hunter_PowerupIsPowerupInvisibilityChance_25% } Response bounty_hunter_Thanks { scene "scenes/bounty_hunter/bounty_hunter_bount_thanks_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_thanks_02.vcd" nodelay noscene } Rule bounty_hunter_Thanks_Rule { criteria Thanks Isbounty_hunter response bounty_hunter_Thanks } Response bounty_hunter_PainChance_25% { scene "scenes/bounty_hunter/bounty_hunter_bount_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule bounty_hunter_PainChance_25%_Rule { criteria Pain Isbounty_hunter Chance_25% response bounty_hunter_PainChance_25% } Response bounty_hunter_Pain { scene "scenes/bounty_hunter/bounty_hunter_bount_pain_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_pain_10.vcd" nodelay noscene } Rule bounty_hunter_Pain_Rule { criteria Pain Isbounty_hunter response bounty_hunter_Pain } Response bounty_hunter_InTheBag { scene "scenes/bounty_hunter/bounty_hunter_bount_inthebag_01.vcd" nodelay noscene } Rule bounty_hunter_InTheBag_Rule { criteria InTheBag Isbounty_hunter response bounty_hunter_InTheBag } Response bounty_hunter_CooldownLittleNag { scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_03.vcd" nodelay noscene } Rule bounty_hunter_CooldownLittleNag_Rule { criteria Cooldown Isbounty_hunter LittleNag response bounty_hunter_CooldownLittleNag } Response bounty_hunter_CooldownMediumNag { scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_06.vcd" nodelay noscene } Rule bounty_hunter_CooldownMediumNag_Rule { criteria Cooldown Isbounty_hunter MediumNag response bounty_hunter_CooldownMediumNag } Response bounty_hunter_CooldownSuperNag { scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_notyet_09.vcd" nodelay noscene } Rule bounty_hunter_CooldownSuperNag_Rule { criteria Cooldown Isbounty_hunter SuperNag response bounty_hunter_CooldownSuperNag } Response bounty_hunter_NoManaLittleNag { scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_03.vcd" nodelay noscene } Rule bounty_hunter_NoManaLittleNag_Rule { criteria NoMana Isbounty_hunter LittleNag response bounty_hunter_NoManaLittleNag } Response bounty_hunter_NoManaMediumNag { scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_06.vcd" nodelay noscene } Rule bounty_hunter_NoManaMediumNag_Rule { criteria NoMana Isbounty_hunter MediumNag response bounty_hunter_NoManaMediumNag } Response bounty_hunter_NoManaSuperNag { scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_nomana_09.vcd" nodelay noscene } Rule bounty_hunter_NoManaSuperNag_Rule { criteria NoMana Isbounty_hunter SuperNag response bounty_hunter_NoManaSuperNag } Response bounty_hunter_Defeat { scene "scenes/bounty_hunter/bounty_hunter_bount_lose_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lose_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_lose_03.vcd" nodelay noscene } Rule bounty_hunter_Defeat_Rule { criteria Defeat Isbounty_hunter response bounty_hunter_Defeat } Response bounty_hunter_Victory { scene "scenes/bounty_hunter/bounty_hunter_bount_win_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_win_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_win_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_win_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_win_05.vcd" nodelay noscene } Rule bounty_hunter_Victory_Rule { criteria Victory Isbounty_hunter response bounty_hunter_Victory } Response bounty_hunter_ItemDropIsCommonDrop { scene "scenes/bounty_hunter/bounty_hunter_bount_happy_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_happy_02.vcd" nodelay noscene } Rule bounty_hunter_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isbounty_hunter IsCommonDrop response bounty_hunter_ItemDropIsCommonDrop } Response bounty_hunter_ItemDropIsRareDrop { scene "scenes/bounty_hunter/bounty_hunter_bount_happy_03.vcd" nodelay noscene } Rule bounty_hunter_ItemDropIsRareDrop_Rule { criteria ItemDrop Isbounty_hunter IsRareDrop response bounty_hunter_ItemDropIsRareDrop } Response bounty_hunter_ItemDropIsUltraRareDrop { scene "scenes/bounty_hunter/bounty_hunter_bount_happy_04.vcd" nodelay noscene } Rule bounty_hunter_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isbounty_hunter IsUltraRareDrop response bounty_hunter_ItemDropIsUltraRareDrop } Response bounty_hunter_EmoteIsEmoteLaugh { scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_01.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_02.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_03.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_04.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_05.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_06.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_07.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_08.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_09.vcd" nodelay noscene scene "scenes/bounty_hunter/bounty_hunter_bount_laugh_10.vcd" nodelay noscene } Rule bounty_hunter_EmoteIsEmoteLaugh_Rule { criteria Emote Isbounty_hunter IsEmoteLaugh response bounty_hunter_EmoteIsEmoteLaugh }