criterion "Isbloodseeker" "classname" "npc_dota_hero_bloodseeker" weight 5 required criterion "IsEnemybloodseeker" "targetclassname" "npc_dota_hero_bloodseeker" weight 5 required criterion "IsAllybloodseeker" "nearby_ally" "npc_dota_hero_bloodseeker" weight 5 required criterion "IsBloodThirst" "bloodthirst" "1" weight 5 required criterion "IsRupture" "abilityname" "bloodseeker_rupture" weight 5 required criterion "IsBloodseekerLoadoutSpawn" "special_spawn" "bloodseeker_loadout_spawn" weight 5 required Response bloodseeker_Spawn { scene "scenes/bloodseeker/bloodseeker_blod_spawn_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_08.vcd" nodelay noscene } Rule bloodseeker_Spawn_Rule { criteria Spawn Isbloodseeker response bloodseeker_Spawn } Response bloodseeker_CustomIsGameStart { scene "scenes/bloodseeker/bloodseeker_blod_spawn_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_begin_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_begin_02.vcd" nodelay noscene } Rule bloodseeker_CustomIsGameStart_Rule { criteria Custom Isbloodseeker IsGameStart response bloodseeker_CustomIsGameStart } Response bloodseeker_CustomIsBloodThirst { scene "scenes/bloodseeker/bloodseeker_blod_move_04.vcd" nodelay noscene respeakdelay 25 scene "scenes/bloodseeker/bloodseeker_blod_ability_thirst_01.vcd" nodelay noscene respeakdelay 25 scene "scenes/bloodseeker/bloodseeker_blod_ability_thirst_02.vcd" nodelay noscene respeakdelay 25 scene "scenes/bloodseeker/bloodseeker_blod_ability_thirst_03.vcd" nodelay noscene respeakdelay 25 } Rule bloodseeker_CustomIsBloodThirst_Rule { criteria Custom Isbloodseeker IsBloodThirst response bloodseeker_CustomIsBloodThirst } Response bloodseeker_CustomIsBloodseekerLoadoutSpawn { scene "scenes/bloodseeker/bloodseeker_blod_spawn_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_spawn_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_04.vcd" nodelay noscene } Rule bloodseeker_CustomIsBloodseekerLoadoutSpawn_Rule { criteria Custom Isbloodseeker IsBloodseekerLoadoutSpawn response bloodseeker_CustomIsBloodseekerLoadoutSpawn } Response bloodseeker_Move { scene "scenes/bloodseeker/bloodseeker_blod_move_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_10.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_11.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_12.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_move_13.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_acknow_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_acknow_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_acknow_03.vcd" nodelay noscene } Rule bloodseeker_Move_Rule { criteria Move Isbloodseeker response bloodseeker_Move } Response bloodseeker_Attack { scene "scenes/bloodseeker/bloodseeker_blod_attack_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_09.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_attack_10.vcd" nodelay noscene } Rule bloodseeker_Attack_Rule { criteria Attack Isbloodseeker response bloodseeker_Attack } Response bloodseeker_CastOrder { scene "scenes/bloodseeker/bloodseeker_blod_cast_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_cast_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_cast_03.vcd" nodelay noscene } Rule bloodseeker_CastOrder_Rule { criteria CastOrder Isbloodseeker response bloodseeker_CastOrder } Response bloodseeker_Kill { scene "scenes/bloodseeker/bloodseeker_blod_ability_blodbath_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_09.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_10.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_11.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_kill_12.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_09.vcd" nodelay noscene } Rule bloodseeker_Kill_Rule { criteria Kill Isbloodseeker response bloodseeker_Kill } Response bloodseeker_KillIsRuptureChance_25% { scene "scenes/bloodseeker/bloodseeker_blod_ability_rupture_04.vcd" nodelay noscene speakonce } Rule bloodseeker_KillIsRuptureChance_25%_Rule { criteria Kill Isbloodseeker IsRupture Chance_25% response bloodseeker_KillIsRuptureChance_25% } Response bloodseeker_KillIsEnemyMorphlingChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_killmorph_01.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyMorphlingChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyMorphling Chance_20% response bloodseeker_KillIsEnemyMorphlingChance_20% } Response bloodseeker_KillIsFirstBlood { scene "scenes/bloodseeker/bloodseeker_blod_first_01.vcd" nodelay noscene } Rule bloodseeker_KillIsFirstBlood_Rule { criteria Kill Isbloodseeker IsFirstBlood response bloodseeker_KillIsFirstBlood } Response bloodseeker_KillIsEnemyLife_StealerChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_01.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyLife_StealerChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyLife_Stealer Chance_20% response bloodseeker_KillIsEnemyLife_StealerChance_20% } Response bloodseeker_KillIsEnemyTidehunterChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_03.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyTidehunter Chance_20% response bloodseeker_KillIsEnemyTidehunterChance_20% } Response bloodseeker_KillIsEnemyBrewmasterChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_17.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyBrewmasterChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyBrewmaster Chance_20% response bloodseeker_KillIsEnemyBrewmasterChance_20% } Response bloodseeker_KillIsEnemyInvokerChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_09.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyInvokerChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyInvoker Chance_20% response bloodseeker_KillIsEnemyInvokerChance_20% } Response bloodseeker_KillIsEnemyEnchantressChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_10.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyEnchantressChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyEnchantress Chance_20% response bloodseeker_KillIsEnemyEnchantressChance_20% } Response bloodseeker_KillIsEnemyOmniknightChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_11.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyOmniknightChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyOmniknight Chance_20% response bloodseeker_KillIsEnemyOmniknightChance_20% } Response bloodseeker_KillIsEnemyChenChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_12.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyChenChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyChen Chance_20% response bloodseeker_KillIsEnemyChenChance_20% } Response bloodseeker_KillIsEnemyWispChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_13.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rival_14.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyWispChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyWisp Chance_20% response bloodseeker_KillIsEnemyWispChance_20% } Response bloodseeker_KillIsEnemyOutworld_DestroyerChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_15.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyOutworld_DestroyerChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyOutworld_Destroyer Chance_20% response bloodseeker_KillIsEnemyOutworld_DestroyerChance_20% } Response bloodseeker_KillIsEnemyUndyingChance_20% { scene "scenes/bloodseeker/bloodseeker_blod_rival_16.vcd" nodelay noscene } Rule bloodseeker_KillIsEnemyUndyingChance_20%_Rule { criteria Kill Isbloodseeker IsEnemyUndying Chance_20% response bloodseeker_KillIsEnemyUndyingChance_20% } Response bloodseeker_Death { scene "scenes/bloodseeker/bloodseeker_blod_death_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_09.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_10.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_11.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_12.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_death_13.vcd" nodelay noscene } Rule bloodseeker_Death_Rule { criteria Death Isbloodseeker response bloodseeker_Death } Response bloodseeker_DeathIsReincarnating { scene "scenes/bloodseeker/bloodseeker_blod_fastres_01.vcd" nodelay noscene } Rule bloodseeker_DeathIsReincarnating_Rule { criteria Death Isbloodseeker IsReincarnating response bloodseeker_DeathIsReincarnating } Response bloodseeker_Respawn { scene "scenes/bloodseeker/bloodseeker_blod_respawn_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_09.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_10.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_respawn_11.vcd" nodelay noscene } Rule bloodseeker_Respawn_Rule { criteria Respawn Isbloodseeker response bloodseeker_Respawn } Response bloodseeker_Select { scene "scenes/bloodseeker/bloodseeker_blod_rare_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rare_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rare_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_rare_04.vcd" nodelay noscene } Rule bloodseeker_Select_Rule { criteria Select Isbloodseeker response bloodseeker_Select } Response bloodseeker_PurchaseIsExpensiveItem { scene "scenes/bloodseeker/bloodseeker_blod_purch_01.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_purch_02.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_purch_03.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsExpensiveItem_Rule { criteria Purchase Isbloodseeker IsExpensiveItem response bloodseeker_PurchaseIsExpensiveItem } Response bloodseeker_PurchaseIsBloodStone { scene "scenes/bloodseeker/bloodseeker_blod_purch_04.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsBloodStone_Rule { criteria Purchase Isbloodseeker IsBloodStone response bloodseeker_PurchaseIsBloodStone } Response bloodseeker_PurchaseIsUltimateScepter { scene "scenes/bloodseeker/bloodseeker_blod_purch_scepter_01.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_sceptor_01.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_sceptor_02.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsUltimateScepter_Rule { criteria Purchase Isbloodseeker IsUltimateScepter response bloodseeker_PurchaseIsUltimateScepter } Response bloodseeker_PurchaseIsBlinkDagger { scene "scenes/bloodseeker/bloodseeker_blod_blink_02.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_blink_03.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsBlinkDagger_Rule { criteria Purchase Isbloodseeker IsBlinkDagger response bloodseeker_PurchaseIsBlinkDagger } Response bloodseeker_PurchaseIsRadiance { scene "scenes/bloodseeker/bloodseeker_blod_items_01.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsRadiance_Rule { criteria Purchase Isbloodseeker IsRadiance response bloodseeker_PurchaseIsRadiance } Response bloodseeker_PurchaseIsButterfly { scene "scenes/bloodseeker/bloodseeker_blod_items_02.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_items_03.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsButterfly_Rule { criteria Purchase Isbloodseeker IsButterfly response bloodseeker_PurchaseIsButterfly } Response bloodseeker_PurchaseIsDesolator { scene "scenes/bloodseeker/bloodseeker_blod_items_04.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsDesolator_Rule { criteria Purchase Isbloodseeker IsDesolator response bloodseeker_PurchaseIsDesolator } Response bloodseeker_PurchaseIsSatanic { scene "scenes/bloodseeker/bloodseeker_blod_items_05.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsSatanic_Rule { criteria Purchase Isbloodseeker IsSatanic response bloodseeker_PurchaseIsSatanic } Response bloodseeker_PurchaseIsSphere { scene "scenes/bloodseeker/bloodseeker_blod_items_06.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsSphere_Rule { criteria Purchase Isbloodseeker IsSphere response bloodseeker_PurchaseIsSphere } Response bloodseeker_PurchaseIsBlackKingBar { scene "scenes/bloodseeker/bloodseeker_blod_items_07.vcd" nodelay noscene speakonce scene "scenes/bloodseeker/bloodseeker_blod_items_13.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsBlackKingBar_Rule { criteria Purchase Isbloodseeker IsBlackKingBar response bloodseeker_PurchaseIsBlackKingBar } Response bloodseeker_PurchaseIsDaedalus { scene "scenes/bloodseeker/bloodseeker_blod_items_08.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsDaedalus_Rule { criteria Purchase Isbloodseeker IsDaedalus response bloodseeker_PurchaseIsDaedalus } Response bloodseeker_PurchaseIsMonkeyKingBar { scene "scenes/bloodseeker/bloodseeker_blod_items_09.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isbloodseeker IsMonkeyKingBar response bloodseeker_PurchaseIsMonkeyKingBar } Response bloodseeker_PurchaseIsSangeandYasha { scene "scenes/bloodseeker/bloodseeker_blod_items_10.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsSangeandYasha_Rule { criteria Purchase Isbloodseeker IsSangeandYasha response bloodseeker_PurchaseIsSangeandYasha } Response bloodseeker_PurchaseIsAssaultCuirass { scene "scenes/bloodseeker/bloodseeker_blod_items_11.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isbloodseeker IsAssaultCuirass response bloodseeker_PurchaseIsAssaultCuirass } Response bloodseeker_PurchaseIsHeart { scene "scenes/bloodseeker/bloodseeker_blod_items_12.vcd" nodelay noscene speakonce } Rule bloodseeker_PurchaseIsHeart_Rule { criteria Purchase Isbloodseeker IsHeart response bloodseeker_PurchaseIsHeart } Response bloodseeker_Immortality { scene "scenes/bloodseeker/bloodseeker_blod_immort_02.vcd" nodelay noscene } Rule bloodseeker_Immortality_Rule { criteria Immortality Isbloodseeker response bloodseeker_Immortality } Response bloodseeker_ImmortalityChance_25% { scene "scenes/bloodseeker/bloodseeker_blod_immort_03.vcd" nodelay noscene } Rule bloodseeker_ImmortalityChance_25%_Rule { criteria Immortality Isbloodseeker Chance_25% response bloodseeker_ImmortalityChance_25% } Response bloodseeker_Deny { scene "scenes/bloodseeker/bloodseeker_blod_deny_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_09.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_deny_10.vcd" nodelay noscene } Rule bloodseeker_Deny_Rule { criteria Deny Isbloodseeker response bloodseeker_Deny } Response bloodseeker_LastHit { scene "scenes/bloodseeker/bloodseeker_blod_lasthit_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lasthit_09.vcd" nodelay noscene } Rule bloodseeker_LastHit_Rule { criteria LastHit Isbloodseeker response bloodseeker_LastHit } Response bloodseeker_Defeat { scene "scenes/bloodseeker/bloodseeker_blod_lose_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lose_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_lose_04.vcd" nodelay noscene } Rule bloodseeker_Defeat_Rule { criteria Defeat Isbloodseeker response bloodseeker_Defeat } Response bloodseeker_Victory { scene "scenes/bloodseeker/bloodseeker_blod_win_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_win_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_win_03.vcd" nodelay noscene } Rule bloodseeker_Victory_Rule { criteria Victory Isbloodseeker response bloodseeker_Victory } Response bloodseeker_Bottling { scene "scenes/bloodseeker/bloodseeker_blod_bottle_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_bottle_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_bottle_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_bottle_04.vcd" nodelay noscene } Rule bloodseeker_Bottling_Rule { criteria Bottling Isbloodseeker response bloodseeker_Bottling } Response bloodseeker_PowerupIsPowerupHaste { scene "scenes/bloodseeker/bloodseeker_blod_haste_01.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupHaste_Rule { criteria Powerup Isbloodseeker IsPowerupHaste response bloodseeker_PowerupIsPowerupHaste } Response bloodseeker_PowerupIsPowerupHasteChance_25% { scene "scenes/bloodseeker/bloodseeker_blod_haste_02.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isbloodseeker IsPowerupHaste Chance_25% response bloodseeker_PowerupIsPowerupHasteChance_25% } Response bloodseeker_PowerupIsPowerupHasteChance_5% { scene "scenes/bloodseeker/bloodseeker_blod_haste_03.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupHasteChance_5%_Rule { criteria Powerup Isbloodseeker IsPowerupHaste Chance_5% response bloodseeker_PowerupIsPowerupHasteChance_5% } Response bloodseeker_PowerupIsPowerupBounty { scene "scenes/bloodseeker/bloodseeker_blod_lasthit_07.vcd" nodelay noscene respeakdelay 300 } Rule bloodseeker_PowerupIsPowerupBounty_Rule { criteria Powerup Isbloodseeker IsPowerupBounty response bloodseeker_PowerupIsPowerupBounty } Response bloodseeker_PowerupIsPowerupArcane { scene "scenes/bloodseeker/bloodseeker_blod_laugh_04.vcd" nodelay noscene respeakdelay 300 scene "scenes/bloodseeker/bloodseeker_blod_lasthit_01.vcd" nodelay noscene speakonce } Rule bloodseeker_PowerupIsPowerupArcane_Rule { criteria Powerup Isbloodseeker IsPowerupArcane response bloodseeker_PowerupIsPowerupArcane } Response bloodseeker_PowerupIsPowerupDoubleDamage { scene "scenes/bloodseeker/bloodseeker_blod_doubdam_01.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isbloodseeker IsPowerupDoubleDamage response bloodseeker_PowerupIsPowerupDoubleDamage } Response bloodseeker_PowerupIsPowerupRegeneration { scene "scenes/bloodseeker/bloodseeker_blod_regen_01.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isbloodseeker IsPowerupRegeneration response bloodseeker_PowerupIsPowerupRegeneration } Response bloodseeker_PowerupIsPowerupIllusion { scene "scenes/bloodseeker/bloodseeker_blod_illus_01.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupIllusion_Rule { criteria Powerup Isbloodseeker IsPowerupIllusion response bloodseeker_PowerupIsPowerupIllusion } Response bloodseeker_PowerupIsPowerupInvisibility { scene "scenes/bloodseeker/bloodseeker_blod_invis_01.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isbloodseeker IsPowerupInvisibility response bloodseeker_PowerupIsPowerupInvisibility } Response bloodseeker_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/bloodseeker/bloodseeker_blod_invis_03.vcd" nodelay noscene } Rule bloodseeker_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isbloodseeker IsPowerupInvisibility Chance_25% response bloodseeker_PowerupIsPowerupInvisibilityChance_25% } Response bloodseeker_LevelUp { scene "scenes/bloodseeker/bloodseeker_blod_level_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_level_07.vcd" nodelay noscene } Rule bloodseeker_LevelUp_Rule { criteria LevelUp Isbloodseeker response bloodseeker_LevelUp } Response bloodseeker_Pain { scene "scenes/bloodseeker/bloodseeker_blod_pain_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_pain_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_pain_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_pain_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_pain_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_pain_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_underattack_01.vcd" nodelay noscene } Rule bloodseeker_Pain_Rule { criteria Pain Isbloodseeker response bloodseeker_Pain } Response bloodseeker_CooldownLittleNag { scene "scenes/bloodseeker/bloodseeker_blod_notyet_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_03.vcd" nodelay noscene } Rule bloodseeker_CooldownLittleNag_Rule { criteria Cooldown Isbloodseeker LittleNag response bloodseeker_CooldownLittleNag } Response bloodseeker_CooldownMediumNag { scene "scenes/bloodseeker/bloodseeker_blod_notyet_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_06.vcd" nodelay noscene } Rule bloodseeker_CooldownMediumNag_Rule { criteria Cooldown Isbloodseeker MediumNag response bloodseeker_CooldownMediumNag } Response bloodseeker_CooldownSuperNag { scene "scenes/bloodseeker/bloodseeker_blod_notyet_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_notyet_09.vcd" nodelay noscene } Rule bloodseeker_CooldownSuperNag_Rule { criteria Cooldown Isbloodseeker SuperNag response bloodseeker_CooldownSuperNag } Response bloodseeker_NoManaLittleNag { scene "scenes/bloodseeker/bloodseeker_blod_nomana_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_03.vcd" nodelay noscene } Rule bloodseeker_NoManaLittleNag_Rule { criteria NoMana Isbloodseeker LittleNag response bloodseeker_NoManaLittleNag } Response bloodseeker_NoManaMediumNag { scene "scenes/bloodseeker/bloodseeker_blod_nomana_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_06.vcd" nodelay noscene } Rule bloodseeker_NoManaMediumNag_Rule { criteria NoMana Isbloodseeker MediumNag response bloodseeker_NoManaMediumNag } Response bloodseeker_NoManaSuperNag { scene "scenes/bloodseeker/bloodseeker_blod_nomana_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_nomana_09.vcd" nodelay noscene } Rule bloodseeker_NoManaSuperNag_Rule { criteria NoMana Isbloodseeker SuperNag response bloodseeker_NoManaSuperNag } Response bloodseeker_InTheBag { scene "scenes/bloodseeker/bloodseeker_blod_inthebag_01.vcd" nodelay noscene } Rule bloodseeker_InTheBag_Rule { criteria InTheBag Isbloodseeker response bloodseeker_InTheBag } Response bloodseeker_EmoteIsEmoteLaugh { scene "scenes/bloodseeker/bloodseeker_blod_laugh_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_02.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_03.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_04.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_05.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_06.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_07.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_08.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_laugh_09.vcd" nodelay noscene } Rule bloodseeker_EmoteIsEmoteLaugh_Rule { criteria Emote Isbloodseeker IsEmoteLaugh response bloodseeker_EmoteIsEmoteLaugh } Response bloodseeker_AllyNearIsAllyBatriderEarlyGame { scene "scenes/bloodseeker/bloodseeker_blod_ally_01.vcd" nodelay noscene speakonce } Rule bloodseeker_AllyNearIsAllyBatriderEarlyGame_Rule { criteria AllyNear Isbloodseeker IsAllyBatrider EarlyGame response bloodseeker_AllyNearIsAllyBatriderEarlyGame } Response bloodseeker_AllyNearIsAllyPudgeEarlyGame { scene "scenes/bloodseeker/bloodseeker_blod_ally_02.vcd" nodelay noscene speakonce } Rule bloodseeker_AllyNearIsAllyPudgeEarlyGame_Rule { criteria AllyNear Isbloodseeker IsAllyPudge EarlyGame response bloodseeker_AllyNearIsAllyPudgeEarlyGame } Response bloodseeker_AllyNearIsAllyLunaEarlyGame { scene "scenes/bloodseeker/bloodseeker_blod_ally_03.vcd" nodelay noscene speakonce } Rule bloodseeker_AllyNearIsAllyLunaEarlyGame_Rule { criteria AllyNear Isbloodseeker IsAllyLuna EarlyGame response bloodseeker_AllyNearIsAllyLunaEarlyGame } Response bloodseeker_AllyNearIsAllyDark_SeerEarlyGame { scene "scenes/bloodseeker/bloodseeker_blod_ally_05.vcd" nodelay noscene speakonce } Rule bloodseeker_AllyNearIsAllyDark_SeerEarlyGame_Rule { criteria AllyNear Isbloodseeker IsAllyDark_Seer EarlyGame response bloodseeker_AllyNearIsAllyDark_SeerEarlyGame } Response bloodseeker_ItemDropIsCommonDrop { scene "scenes/bloodseeker/bloodseeker_blod_drop_common_01.vcd" nodelay noscene } Rule bloodseeker_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isbloodseeker IsCommonDrop response bloodseeker_ItemDropIsCommonDrop } Response bloodseeker_ItemDropIsRareDrop { scene "scenes/bloodseeker/bloodseeker_blod_drop_medium_01.vcd" nodelay noscene } Rule bloodseeker_ItemDropIsRareDrop_Rule { criteria ItemDrop Isbloodseeker IsRareDrop response bloodseeker_ItemDropIsRareDrop } Response bloodseeker_ItemDropIsUltraRareDrop { scene "scenes/bloodseeker/bloodseeker_blod_drop_rare_01.vcd" nodelay noscene } Rule bloodseeker_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isbloodseeker IsUltraRareDrop response bloodseeker_ItemDropIsUltraRareDrop } Response bloodseeker_MissingIsLaneTop { scene "scenes/bloodseeker/bloodseeker_blod_missing_lane_01.vcd" nodelay noscene } Rule bloodseeker_MissingIsLaneTop_Rule { criteria Missing Isbloodseeker IsLaneTop response bloodseeker_MissingIsLaneTop } Response bloodseeker_MissingIsLaneMid { scene "scenes/bloodseeker/bloodseeker_blod_missing_lane_02.vcd" nodelay noscene } Rule bloodseeker_MissingIsLaneMid_Rule { criteria Missing Isbloodseeker IsLaneMid response bloodseeker_MissingIsLaneMid } Response bloodseeker_MissingIsLaneBot { scene "scenes/bloodseeker/bloodseeker_blod_missing_lane_03.vcd" nodelay noscene } Rule bloodseeker_MissingIsLaneBot_Rule { criteria Missing Isbloodseeker IsLaneBot response bloodseeker_MissingIsLaneBot } Response bloodseeker_Thanks { scene "scenes/bloodseeker/bloodseeker_blod_thanks_01.vcd" nodelay noscene scene "scenes/bloodseeker/bloodseeker_blod_thanks_02.vcd" nodelay noscene } Rule bloodseeker_Thanks_Rule { criteria Thanks Isbloodseeker response bloodseeker_Thanks }