criterion "Isarc_warden" "classname" "npc_dota_hero_arc_warden" weight 5 required criterion "IsEnemyarc_warden" "targetclassname" "npc_dota_hero_arc_warden" weight 5 required criterion "IsAllyarc_warden" "nearby_ally" "npc_dota_hero_arc_warden" weight 5 required criterion "IsArcWardenFlux" "abilityname" "arc_warden_flux" weight 5 required criterion "IsArcWardenMagField" "abilityname" "arc_warden_magnetic_field" weight 5 required criterion "IsArcWardenSparkWraith" "abilityname" "arc_warden_spark_wraith" weight 5 required criterion "IsArcWardenTempDouble" "abilityname" "arc_warden_tempest_double" weight 5 required criterion "IsArcWardenLoadoutSpawn" "special_spawn" "arc_warden_loadout_spawn" weight 5 required Response arc_warden_Spawn { scene "scenes/arc_warden/arc_warden_arcwar_spawn_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_05.vcd" nodelay noscene } Rule arc_warden_Spawn_Rule { criteria Spawn Isarc_warden response arc_warden_Spawn } Response arc_warden_CustomIsGameStart { scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_04.vcd" nodelay noscene } Rule arc_warden_CustomIsGameStart_Rule { criteria Custom Isarc_warden IsGameStart response arc_warden_CustomIsGameStart } Response arc_warden_CustomIsArcWardenLoadoutSpawn { scene "scenes/arc_warden/arc_warden_arcwar_spawn_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_spawn_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_battlebegins_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_04.vcd" nodelay noscene } Rule arc_warden_CustomIsArcWardenLoadoutSpawn_Rule { criteria Custom Isarc_warden IsArcWardenLoadoutSpawn response arc_warden_CustomIsArcWardenLoadoutSpawn } Response arc_warden_KillIsFirstBlood { scene "scenes/arc_warden/arc_warden_arcwar_firstblood_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_firstblood_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_firstblood_05.vcd" nodelay noscene } Rule arc_warden_KillIsFirstBlood_Rule { criteria Kill Isarc_warden IsFirstBlood response arc_warden_KillIsFirstBlood } Response arc_warden_KillIsArcWardenFluxChance_5% { scene "scenes/arc_warden/arc_warden_arcwar_flux_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_08.vcd" nodelay noscene } Rule arc_warden_KillIsArcWardenFluxChance_5%_Rule { criteria Kill Isarc_warden IsArcWardenFlux Chance_5% response arc_warden_KillIsArcWardenFluxChance_5% } Response arc_warden_Kill { scene "scenes/arc_warden/arc_warden_arcwar_kill_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_17.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_24.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_kill_25.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_06.vcd" nodelay noscene } Rule arc_warden_Kill_Rule { criteria Kill Isarc_warden response arc_warden_Kill } Response arc_warden_KillIsEnemyAntimageChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_01.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Isarc_warden IsEnemyAntimage Chance_25% response arc_warden_KillIsEnemyAntimageChance_25% } Response arc_warden_KillIsEnemySilencerChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_02.vcd" nodelay noscene } Rule arc_warden_KillIsEnemySilencerChance_25%_Rule { criteria Kill Isarc_warden IsEnemySilencer Chance_25% response arc_warden_KillIsEnemySilencerChance_25% } Response arc_warden_KillIsEnemyElder_TitanChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_03.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isarc_warden IsEnemyElder_Titan Chance_25% response arc_warden_KillIsEnemyElder_TitanChance_25% } Response arc_warden_KillIsEnemyTroll_WarlordChance_5% { scene "scenes/arc_warden/arc_warden_arcwar_rival_04.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyTroll_WarlordChance_5%_Rule { criteria Kill Isarc_warden IsEnemyTroll_Warlord Chance_5% response arc_warden_KillIsEnemyTroll_WarlordChance_5% } Response arc_warden_KillIsEnemyTroll_WarlordChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_rival_05.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyTroll_WarlordChance_20%_Rule { criteria Kill Isarc_warden IsEnemyTroll_Warlord Chance_20% response arc_warden_KillIsEnemyTroll_WarlordChance_20% } Response arc_warden_KillIsEnemyPhoenixChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_06.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Isarc_warden IsEnemyPhoenix Chance_25% response arc_warden_KillIsEnemyPhoenixChance_25% } Response arc_warden_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_07.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isarc_warden IsEnemyKeeper_of_the_Light Chance_25% response arc_warden_KillIsEnemyKeeper_of_the_LightChance_25% } Response arc_warden_KillIsEnemyWispChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_08.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyWispChance_25%_Rule { criteria Kill Isarc_warden IsEnemyWisp Chance_25% response arc_warden_KillIsEnemyWispChance_25% } Response arc_warden_KillIsEnemyEnigmaChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_rival_09.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyEnigmaChance_20%_Rule { criteria Kill Isarc_warden IsEnemyEnigma Chance_20% response arc_warden_KillIsEnemyEnigmaChance_20% } Response arc_warden_KillIsEnemyChaos_KnightChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_10.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isarc_warden IsEnemyChaos_Knight Chance_25% response arc_warden_KillIsEnemyChaos_KnightChance_25% } Response arc_warden_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_11.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isarc_warden IsEnemyFaceless_Void Chance_25% response arc_warden_KillIsEnemyFaceless_VoidChance_25% } Response arc_warden_KillIsEnemySvenChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_12.vcd" nodelay noscene } Rule arc_warden_KillIsEnemySvenChance_25%_Rule { criteria Kill Isarc_warden IsEnemySven Chance_25% response arc_warden_KillIsEnemySvenChance_25% } Response arc_warden_KillIsEnemyOutworld_DestroyerChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_13.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isarc_warden IsEnemyOutworld_Destroyer Chance_25% response arc_warden_KillIsEnemyOutworld_DestroyerChance_25% } Response arc_warden_KillIsEnemyLinaChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_rival_14.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyLinaChance_20%_Rule { criteria Kill Isarc_warden IsEnemyLina Chance_20% response arc_warden_KillIsEnemyLinaChance_20% } Response arc_warden_KillIsEnemyEmber_SpiritChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_rival_14.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyEmber_SpiritChance_20%_Rule { criteria Kill Isarc_warden IsEnemyEmber_Spirit Chance_20% response arc_warden_KillIsEnemyEmber_SpiritChance_20% } Response arc_warden_KillIsEnemyRazorChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_rival_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_rival_17.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyRazorChance_25%_Rule { criteria Kill Isarc_warden IsEnemyRazor Chance_25% response arc_warden_KillIsEnemyRazorChance_25% } Response arc_warden_KillIsEnemyInvokerChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_18.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_rival_19.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Isarc_warden IsEnemyInvoker Chance_25% response arc_warden_KillIsEnemyInvokerChance_25% } Response arc_warden_KillIsEnemyLycanChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_rival_20.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_rival_21.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyLycanChance_25%_Rule { criteria Kill Isarc_warden IsEnemyLycan Chance_25% response arc_warden_KillIsEnemyLycanChance_25% } Response arc_warden_KillIsEnemyEnigmaChance_5% { scene "scenes/arc_warden/arc_warden_arcwar_rival_22.vcd" nodelay noscene } Rule arc_warden_KillIsEnemyEnigmaChance_5%_Rule { criteria Kill Isarc_warden IsEnemyEnigma Chance_5% response arc_warden_KillIsEnemyEnigmaChance_5% } Response arc_warden_Move { scene "scenes/arc_warden/arc_warden_arcwar_move_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_17.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_18.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_19.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_20.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_21.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_22.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_23.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_24.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_25.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_26.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_move_27.vcd" nodelay noscene } Rule arc_warden_Move_Rule { criteria Move Isarc_warden response arc_warden_Move } Response arc_warden_Attack { scene "scenes/arc_warden/arc_warden_arcwar_attack_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_attack_17.vcd" nodelay noscene } Rule arc_warden_Attack_Rule { criteria Attack Isarc_warden response arc_warden_Attack } Response arc_warden_CastOrder { scene "scenes/arc_warden/arc_warden_arcwar_cast_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_cast_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_cast_03.vcd" nodelay noscene } Rule arc_warden_CastOrder_Rule { criteria CastOrder Isarc_warden response arc_warden_CastOrder } Response arc_warden_CastExecuteIsArcWardenFluxChance_50% { scene "scenes/arc_warden/arc_warden_arcwar_flux_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_flux_12.vcd" nodelay noscene } Rule arc_warden_CastExecuteIsArcWardenFluxChance_50%_Rule { criteria CastExecute Isarc_warden IsArcWardenFlux Chance_50% response arc_warden_CastExecuteIsArcWardenFluxChance_50% } Response arc_warden_CastExecuteIsArcWardenMagFieldChance_75% { scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_magnetic_field_08.vcd" nodelay noscene } Rule arc_warden_CastExecuteIsArcWardenMagFieldChance_75%_Rule { criteria CastExecute Isarc_warden IsArcWardenMagField Chance_75% response arc_warden_CastExecuteIsArcWardenMagFieldChance_75% } Response arc_warden_CastExecuteIsArcWardenSparkWraithChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_06.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_07.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_08.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_09.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_10.vcd" nodelay noscene respeakdelay 60 scene "scenes/arc_warden/arc_warden_arcwar_spark_wraith_11.vcd" nodelay noscene respeakdelay 60 } Rule arc_warden_CastExecuteIsArcWardenSparkWraithChance_25%_Rule { criteria CastExecute Isarc_warden IsArcWardenSparkWraith Chance_25% response arc_warden_CastExecuteIsArcWardenSparkWraithChance_25% } Response arc_warden_CastExecuteIsArcWardenTempDoubleChance_75% { scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_tempest_double_06.vcd" nodelay noscene } Rule arc_warden_CastExecuteIsArcWardenTempDoubleChance_75%_Rule { criteria CastExecute Isarc_warden IsArcWardenTempDouble Chance_75% response arc_warden_CastExecuteIsArcWardenTempDoubleChance_75% } Response arc_warden_LevelUp { scene "scenes/arc_warden/arc_warden_arcwar_levelup_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_20.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_levelup_21.vcd" nodelay noscene } Rule arc_warden_LevelUp_Rule { criteria LevelUp Isarc_warden response arc_warden_LevelUp } Response arc_warden_AllyNearIsAllyElder_Titan { scene "scenes/arc_warden/arc_warden_arcwar_ally_01.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyElder_Titan_Rule { criteria AllyNear Isarc_warden IsAllyElder_Titan response arc_warden_AllyNearIsAllyElder_Titan } Response arc_warden_AllyNearIsAllyEnigmaChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_ally_02.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyEnigmaChance_20%_Rule { criteria AllyNear Isarc_warden IsAllyEnigma Chance_20% response arc_warden_AllyNearIsAllyEnigmaChance_20% } Response arc_warden_AllyNearIsAllyWispChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_ally_02.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyWispChance_20%_Rule { criteria AllyNear Isarc_warden IsAllyWisp Chance_20% response arc_warden_AllyNearIsAllyWispChance_20% } Response arc_warden_AllyNearIsAllyKeeper_of_the_LightChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_ally_02.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyKeeper_of_the_LightChance_20%_Rule { criteria AllyNear Isarc_warden IsAllyKeeper_of_the_Light Chance_20% response arc_warden_AllyNearIsAllyKeeper_of_the_LightChance_20% } Response arc_warden_AllyNearIsAllyChaos_KnightChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_ally_02.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyChaos_KnightChance_20%_Rule { criteria AllyNear Isarc_warden IsAllyChaos_Knight Chance_20% response arc_warden_AllyNearIsAllyChaos_KnightChance_20% } Response arc_warden_AllyNearIsAllyPhoenix { scene "scenes/arc_warden/arc_warden_arcwar_ally_03.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyPhoenix_Rule { criteria AllyNear Isarc_warden IsAllyPhoenix response arc_warden_AllyNearIsAllyPhoenix } Response arc_warden_AllyNearIsAllyFaceless_Void { scene "scenes/arc_warden/arc_warden_arcwar_ally_04.vcd" nodelay noscene speakonce } Rule arc_warden_AllyNearIsAllyFaceless_Void_Rule { criteria AllyNear Isarc_warden IsAllyFaceless_Void response arc_warden_AllyNearIsAllyFaceless_Void } Response arc_warden_LastHit { scene "scenes/arc_warden/arc_warden_arcwar_lasthit_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lasthit_09.vcd" nodelay noscene } Rule arc_warden_LastHit_Rule { criteria LastHit Isarc_warden response arc_warden_LastHit } Response arc_warden_Death { scene "scenes/arc_warden/arc_warden_arcwar_death_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_death_13.vcd" nodelay noscene } Rule arc_warden_Death_Rule { criteria Death Isarc_warden response arc_warden_Death } Response arc_warden_DeathIsReincarnating { scene "scenes/arc_warden/arc_warden_arcwar_fastres_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_fastres_02.vcd" nodelay noscene } Rule arc_warden_DeathIsReincarnating_Rule { criteria Death Isarc_warden IsReincarnating response arc_warden_DeathIsReincarnating } Response arc_warden_Respawn { scene "scenes/arc_warden/arc_warden_arcwar_respawn_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_respawn_09.vcd" nodelay noscene } Rule arc_warden_Respawn_Rule { criteria Respawn Isarc_warden response arc_warden_Respawn } Response arc_warden_PurchaseIsExpensiveItem { scene "scenes/arc_warden/arc_warden_arcwar_items_01.vcd" nodelay noscene speakonce scene "scenes/arc_warden/arc_warden_arcwar_items_02.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsExpensiveItem_Rule { criteria Purchase Isarc_warden IsExpensiveItem response arc_warden_PurchaseIsExpensiveItem } Response arc_warden_PurchaseIsUltimateScepter { scene "scenes/arc_warden/arc_warden_arcwar_scepter_01.vcd" nodelay noscene speakonce scene "scenes/arc_warden/arc_warden_arcwar_scepter_02.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsUltimateScepter_Rule { criteria Purchase Isarc_warden IsUltimateScepter response arc_warden_PurchaseIsUltimateScepter } Response arc_warden_PurchaseIsBlinkDagger { scene "scenes/arc_warden/arc_warden_arcwar_blink_01.vcd" nodelay noscene speakonce scene "scenes/arc_warden/arc_warden_arcwar_blink_02.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsBlinkDagger_Rule { criteria Purchase Isarc_warden IsBlinkDagger response arc_warden_PurchaseIsBlinkDagger } Response arc_warden_PurchaseIsSheepStick { scene "scenes/arc_warden/arc_warden_arcwar_items_05.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSheepStick_Rule { criteria Purchase Isarc_warden IsSheepStick response arc_warden_PurchaseIsSheepStick } Response arc_warden_PurchaseIsDesolator { scene "scenes/arc_warden/arc_warden_arcwar_items_06.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDesolator_Rule { criteria Purchase Isarc_warden IsDesolator response arc_warden_PurchaseIsDesolator } Response arc_warden_PurchaseIsEthereal { scene "scenes/arc_warden/arc_warden_arcwar_items_07.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsEthereal_Rule { criteria Purchase Isarc_warden IsEthereal response arc_warden_PurchaseIsEthereal } Response arc_warden_PurchaseIsHandOfMidas { scene "scenes/arc_warden/arc_warden_arcwar_items_08.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsHandOfMidas_Rule { criteria Purchase Isarc_warden IsHandOfMidas response arc_warden_PurchaseIsHandOfMidas } Response arc_warden_PurchaseIsOrchid { scene "scenes/arc_warden/arc_warden_arcwar_items_09.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsOrchid_Rule { criteria Purchase Isarc_warden IsOrchid response arc_warden_PurchaseIsOrchid } Response arc_warden_PurchaseIsShiva { scene "scenes/arc_warden/arc_warden_arcwar_items_10.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsShiva_Rule { criteria Purchase Isarc_warden IsShiva response arc_warden_PurchaseIsShiva } Response arc_warden_PurchaseIsBlackKingBar { scene "scenes/arc_warden/arc_warden_arcwar_items_11.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsBlackKingBar_Rule { criteria Purchase Isarc_warden IsBlackKingBar response arc_warden_PurchaseIsBlackKingBar } Response arc_warden_PurchaseIsBootsOfTravel { scene "scenes/arc_warden/arc_warden_arcwar_items_12.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsBootsOfTravel_Rule { criteria Purchase Isarc_warden IsBootsOfTravel response arc_warden_PurchaseIsBootsOfTravel } Response arc_warden_PurchaseIsDivineRapier { scene "scenes/arc_warden/arc_warden_arcwar_items_13.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDivineRapier_Rule { criteria Purchase Isarc_warden IsDivineRapier response arc_warden_PurchaseIsDivineRapier } Response arc_warden_PurchaseIsDaedalus { scene "scenes/arc_warden/arc_warden_arcwar_items_14.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDaedalus_Rule { criteria Purchase Isarc_warden IsDaedalus response arc_warden_PurchaseIsDaedalus } Response arc_warden_PurchaseIsDrums { scene "scenes/arc_warden/arc_warden_arcwar_items_15.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDrums_Rule { criteria Purchase Isarc_warden IsDrums response arc_warden_PurchaseIsDrums } Response arc_warden_PurchaseIsSphere { scene "scenes/arc_warden/arc_warden_arcwar_items_16.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSphere_Rule { criteria Purchase Isarc_warden IsSphere response arc_warden_PurchaseIsSphere } Response arc_warden_PurchaseIsRefresher { scene "scenes/arc_warden/arc_warden_arcwar_items_17.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsRefresher_Rule { criteria Purchase Isarc_warden IsRefresher response arc_warden_PurchaseIsRefresher } Response arc_warden_PurchaseIsRodofAtos { scene "scenes/arc_warden/arc_warden_arcwar_items_18.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsRodofAtos_Rule { criteria Purchase Isarc_warden IsRodofAtos response arc_warden_PurchaseIsRodofAtos } Response arc_warden_PurchaseIsEulScepter { scene "scenes/arc_warden/arc_warden_arcwar_items_19.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsEulScepter_Rule { criteria Purchase Isarc_warden IsEulScepter response arc_warden_PurchaseIsEulScepter } Response arc_warden_PurchaseIsInvisSword { scene "scenes/arc_warden/arc_warden_arcwar_items_20.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsInvisSword_Rule { criteria Purchase Isarc_warden IsInvisSword response arc_warden_PurchaseIsInvisSword } Response arc_warden_PurchaseIsButterfly { scene "scenes/arc_warden/arc_warden_arcwar_items_21.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsButterfly_Rule { criteria Purchase Isarc_warden IsButterfly response arc_warden_PurchaseIsButterfly } Response arc_warden_PurchaseIsDiffusal { scene "scenes/arc_warden/arc_warden_arcwar_items_22.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDiffusal_Rule { criteria Purchase Isarc_warden IsDiffusal response arc_warden_PurchaseIsDiffusal } Response arc_warden_PurchaseIsSkadi { scene "scenes/arc_warden/arc_warden_arcwar_items_23.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSkadi_Rule { criteria Purchase Isarc_warden IsSkadi response arc_warden_PurchaseIsSkadi } Response arc_warden_PurchaseIsForceStaff { scene "scenes/arc_warden/arc_warden_arcwar_items_24.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsForceStaff_Rule { criteria Purchase Isarc_warden IsForceStaff response arc_warden_PurchaseIsForceStaff } Response arc_warden_PurchaseIsHeart { scene "scenes/arc_warden/arc_warden_arcwar_items_25.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsHeart_Rule { criteria Purchase Isarc_warden IsHeart response arc_warden_PurchaseIsHeart } Response arc_warden_PurchaseIsHelmOftheDominator { scene "scenes/arc_warden/arc_warden_arcwar_items_26.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsHelmOftheDominator_Rule { criteria Purchase Isarc_warden IsHelmOftheDominator response arc_warden_PurchaseIsHelmOftheDominator } Response arc_warden_PurchaseIsMaskOfMadness { scene "scenes/arc_warden/arc_warden_arcwar_items_27.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsMaskOfMadness_Rule { criteria Purchase Isarc_warden IsMaskOfMadness response arc_warden_PurchaseIsMaskOfMadness } Response arc_warden_PurchaseIsMekansm { scene "scenes/arc_warden/arc_warden_arcwar_items_28.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsMekansm_Rule { criteria Purchase Isarc_warden IsMekansm response arc_warden_PurchaseIsMekansm } Response arc_warden_PurchaseIsVeilofDiscord { scene "scenes/arc_warden/arc_warden_arcwar_items_29.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsVeilofDiscord_Rule { criteria Purchase Isarc_warden IsVeilofDiscord response arc_warden_PurchaseIsVeilofDiscord } Response arc_warden_PurchaseIsYasha { scene "scenes/arc_warden/arc_warden_arcwar_items_30.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsYasha_Rule { criteria Purchase Isarc_warden IsYasha response arc_warden_PurchaseIsYasha } Response arc_warden_PurchaseIsSangeAndYasha { scene "scenes/arc_warden/arc_warden_arcwar_items_31.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isarc_warden IsSangeAndYasha response arc_warden_PurchaseIsSangeAndYasha } Response arc_warden_PurchaseIsManta { scene "scenes/arc_warden/arc_warden_arcwar_items_32.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsManta_Rule { criteria Purchase Isarc_warden IsManta response arc_warden_PurchaseIsManta } Response arc_warden_PurchaseIsMantaChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_items_33.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsMantaChance_20%_Rule { criteria Purchase Isarc_warden IsManta Chance_20% response arc_warden_PurchaseIsMantaChance_20% } Response arc_warden_PurchaseIsObserverWardChance_5% { scene "scenes/arc_warden/arc_warden_arcwar_items_34.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsObserverWardChance_5%_Rule { criteria Purchase Isarc_warden IsObserverWard Chance_5% response arc_warden_PurchaseIsObserverWardChance_5% } Response arc_warden_PurchaseIsLotusOrb { scene "scenes/arc_warden/arc_warden_arcwar_items_35.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsLotusOrb_Rule { criteria Purchase Isarc_warden IsLotusOrb response arc_warden_PurchaseIsLotusOrb } Response arc_warden_PurchaseIsSilverEdge { scene "scenes/arc_warden/arc_warden_arcwar_items_36.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSilverEdge_Rule { criteria Purchase Isarc_warden IsSilverEdge response arc_warden_PurchaseIsSilverEdge } Response arc_warden_PurchaseIsGlimmerCape { scene "scenes/arc_warden/arc_warden_arcwar_items_37.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsGlimmerCape_Rule { criteria Purchase Isarc_warden IsGlimmerCape response arc_warden_PurchaseIsGlimmerCape } Response arc_warden_PurchaseIsSolarCrest { scene "scenes/arc_warden/arc_warden_arcwar_items_38.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsSolarCrest_Rule { criteria Purchase Isarc_warden IsSolarCrest response arc_warden_PurchaseIsSolarCrest } Response arc_warden_PurchaseIsNecronomicon { scene "scenes/arc_warden/arc_warden_arcwar_items_39.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsNecronomicon_Rule { criteria Purchase Isarc_warden IsNecronomicon response arc_warden_PurchaseIsNecronomicon } Response arc_warden_PurchaseIsDagon { scene "scenes/arc_warden/arc_warden_arcwar_items_40.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsDagon_Rule { criteria Purchase Isarc_warden IsDagon response arc_warden_PurchaseIsDagon } Response arc_warden_PurchaseIsMjollnir { scene "scenes/arc_warden/arc_warden_arcwar_items_41.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsMjollnir_Rule { criteria Purchase Isarc_warden IsMjollnir response arc_warden_PurchaseIsMjollnir } Response arc_warden_PurchaseIsMjollnirChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_items_42.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsMjollnirChance_20%_Rule { criteria Purchase Isarc_warden IsMjollnir Chance_20% response arc_warden_PurchaseIsMjollnirChance_20% } Response arc_warden_PurchaseIsAssaultCuirass { scene "scenes/arc_warden/arc_warden_arcwar_items_43.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isarc_warden IsAssaultCuirass response arc_warden_PurchaseIsAssaultCuirass } Response arc_warden_PurchaseIsButterflyChance_20% { scene "scenes/arc_warden/arc_warden_arcwar_items_44.vcd" nodelay noscene speakonce } Rule arc_warden_PurchaseIsButterflyChance_20%_Rule { criteria Purchase Isarc_warden IsButterfly Chance_20% response arc_warden_PurchaseIsButterflyChance_20% } Response arc_warden_Bottling { scene "scenes/arc_warden/arc_warden_arcwar_bottle_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_bottle_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_bottle_03.vcd" nodelay noscene } Rule arc_warden_Bottling_Rule { criteria Bottling Isarc_warden response arc_warden_Bottling } Response arc_warden_Deny { scene "scenes/arc_warden/arc_warden_arcwar_deny_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_17.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_18.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_19.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_deny_20.vcd" nodelay noscene } Rule arc_warden_Deny_Rule { criteria Deny Isarc_warden response arc_warden_Deny } Response arc_warden_MissingIsLaneTop { scene "scenes/arc_warden/arc_warden_arcwar_lanemissing_01.vcd" nodelay noscene } Rule arc_warden_MissingIsLaneTop_Rule { criteria Missing Isarc_warden IsLaneTop response arc_warden_MissingIsLaneTop } Response arc_warden_MissingIsLaneMid { scene "scenes/arc_warden/arc_warden_arcwar_lanemissing_02.vcd" nodelay noscene } Rule arc_warden_MissingIsLaneMid_Rule { criteria Missing Isarc_warden IsLaneMid response arc_warden_MissingIsLaneMid } Response arc_warden_MissingIsLaneBot { scene "scenes/arc_warden/arc_warden_arcwar_lanemissing_03.vcd" nodelay noscene } Rule arc_warden_MissingIsLaneBot_Rule { criteria Missing Isarc_warden IsLaneBot response arc_warden_MissingIsLaneBot } Response arc_warden_ItemDropIsCommonDrop { scene "scenes/arc_warden/arc_warden_arcwar_itemdrop_common_01.vcd" nodelay noscene } Rule arc_warden_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isarc_warden IsCommonDrop response arc_warden_ItemDropIsCommonDrop } Response arc_warden_ItemDropIsRareDrop { scene "scenes/arc_warden/arc_warden_arcwar_itemdrop_moderate_01.vcd" nodelay noscene } Rule arc_warden_ItemDropIsRareDrop_Rule { criteria ItemDrop Isarc_warden IsRareDrop response arc_warden_ItemDropIsRareDrop } Response arc_warden_ItemDropIsUltraRareDrop { scene "scenes/arc_warden/arc_warden_arcwar_itemdrop_rare_01.vcd" nodelay noscene } Rule arc_warden_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isarc_warden IsUltraRareDrop response arc_warden_ItemDropIsUltraRareDrop } Response arc_warden_Immortality { scene "scenes/arc_warden/arc_warden_arcwar_immort_01.vcd" nodelay noscene } Rule arc_warden_Immortality_Rule { criteria Immortality Isarc_warden response arc_warden_Immortality } Response arc_warden_ImmortalityChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_immort_02.vcd" nodelay noscene } Rule arc_warden_ImmortalityChance_25%_Rule { criteria Immortality Isarc_warden Chance_25% response arc_warden_ImmortalityChance_25% } Response arc_warden_PowerupIsPowerupBounty { scene "scenes/arc_warden/arc_warden_arcwar_bounty_01.vcd" nodelay noscene respeakdelay 300 } Rule arc_warden_PowerupIsPowerupBounty_Rule { criteria Powerup Isarc_warden IsPowerupBounty response arc_warden_PowerupIsPowerupBounty } Response arc_warden_PowerupIsPowerupArcaneChance_75% { scene "scenes/arc_warden/arc_warden_arcwar_deny_03.vcd" nodelay noscene respeakdelay 300 } Rule arc_warden_PowerupIsPowerupArcaneChance_75%_Rule { criteria Powerup Isarc_warden IsPowerupArcane Chance_75% response arc_warden_PowerupIsPowerupArcaneChance_75% } Response arc_warden_PowerupIsPowerupHaste { scene "scenes/arc_warden/arc_warden_arcwar_haste_01.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupHaste_Rule { criteria Powerup Isarc_warden IsPowerupHaste response arc_warden_PowerupIsPowerupHaste } Response arc_warden_PowerupIsPowerupHasteChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_haste_02.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isarc_warden IsPowerupHaste Chance_25% response arc_warden_PowerupIsPowerupHasteChance_25% } Response arc_warden_PowerupIsPowerupDoubleDamage { scene "scenes/arc_warden/arc_warden_arcwar_doubledamage_01.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isarc_warden IsPowerupDoubleDamage response arc_warden_PowerupIsPowerupDoubleDamage } Response arc_warden_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_doubledamage_02.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isarc_warden IsPowerupDoubleDamage Chance_25% response arc_warden_PowerupIsPowerupDoubleDamageChance_25% } Response arc_warden_PowerupIsPowerupRegeneration { scene "scenes/arc_warden/arc_warden_arcwar_regen_01.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isarc_warden IsPowerupRegeneration response arc_warden_PowerupIsPowerupRegeneration } Response arc_warden_PowerupIsPowerupRegenerationChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_regen_02.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isarc_warden IsPowerupRegeneration Chance_25% response arc_warden_PowerupIsPowerupRegenerationChance_25% } Response arc_warden_PowerupIsPowerupIllusion { scene "scenes/arc_warden/arc_warden_arcwar_illus_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_illus_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_illus_03.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupIllusion_Rule { criteria Powerup Isarc_warden IsPowerupIllusion response arc_warden_PowerupIsPowerupIllusion } Response arc_warden_PowerupIsPowerupInvisibility { scene "scenes/arc_warden/arc_warden_arcwar_invis_01.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isarc_warden IsPowerupInvisibility response arc_warden_PowerupIsPowerupInvisibility } Response arc_warden_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_invis_02.vcd" nodelay noscene } Rule arc_warden_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isarc_warden IsPowerupInvisibility Chance_25% response arc_warden_PowerupIsPowerupInvisibilityChance_25% } Response arc_warden_CooldownLittleNag { scene "scenes/arc_warden/arc_warden_arcwar_notyet_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_07.vcd" nodelay noscene } Rule arc_warden_CooldownLittleNag_Rule { criteria Cooldown Isarc_warden LittleNag response arc_warden_CooldownLittleNag } Response arc_warden_CooldownMediumNag { scene "scenes/arc_warden/arc_warden_arcwar_notyet_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_08.vcd" nodelay noscene } Rule arc_warden_CooldownMediumNag_Rule { criteria Cooldown Isarc_warden MediumNag response arc_warden_CooldownMediumNag } Response arc_warden_CooldownSuperNag { scene "scenes/arc_warden/arc_warden_arcwar_notyet_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_notyet_09.vcd" nodelay noscene } Rule arc_warden_CooldownSuperNag_Rule { criteria Cooldown Isarc_warden SuperNag response arc_warden_CooldownSuperNag } Response arc_warden_NoManaLittleNag { scene "scenes/arc_warden/arc_warden_arcwar_nomana_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_07.vcd" nodelay noscene } Rule arc_warden_NoManaLittleNag_Rule { criteria NoMana Isarc_warden LittleNag response arc_warden_NoManaLittleNag } Response arc_warden_NoManaMediumNag { scene "scenes/arc_warden/arc_warden_arcwar_nomana_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_08.vcd" nodelay noscene } Rule arc_warden_NoManaMediumNag_Rule { criteria NoMana Isarc_warden MediumNag response arc_warden_NoManaMediumNag } Response arc_warden_NoManaSuperNag { scene "scenes/arc_warden/arc_warden_arcwar_nomana_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_nomana_09.vcd" nodelay noscene } Rule arc_warden_NoManaSuperNag_Rule { criteria NoMana Isarc_warden SuperNag response arc_warden_NoManaSuperNag } Response arc_warden_Thanks { scene "scenes/arc_warden/arc_warden_arcwar_thanks_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_thanks_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_thanks_03.vcd" nodelay noscene } Rule arc_warden_Thanks_Rule { criteria Thanks Isarc_warden response arc_warden_Thanks } Response arc_warden_PainChance_25% { scene "scenes/arc_warden/arc_warden_arcwar_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule arc_warden_PainChance_25%_Rule { criteria Pain Isarc_warden Chance_25% response arc_warden_PainChance_25% } Response arc_warden_Pain { scene "scenes/arc_warden/arc_warden_arcwar_pain_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_06.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_07.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_08.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_09.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_10.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_11.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_12.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_13.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_14.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_15.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_16.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_17.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_18.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_19.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_20.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_21.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_pain_22.vcd" nodelay noscene } Rule arc_warden_Pain_Rule { criteria Pain Isarc_warden response arc_warden_Pain } Response arc_warden_InTheBag { scene "scenes/arc_warden/arc_warden_arcwar_inthebag_01.vcd" nodelay noscene } Rule arc_warden_InTheBag_Rule { criteria InTheBag Isarc_warden response arc_warden_InTheBag } Response arc_warden_Defeat { scene "scenes/arc_warden/arc_warden_arcwar_lose_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lose_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_lose_03.vcd" nodelay noscene } Rule arc_warden_Defeat_Rule { criteria Defeat Isarc_warden response arc_warden_Defeat } Response arc_warden_Victory { scene "scenes/arc_warden/arc_warden_arcwar_win_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_win_02.vcd" nodelay noscene } Rule arc_warden_Victory_Rule { criteria Victory Isarc_warden response arc_warden_Victory } Response arc_warden_EmoteIsEmoteLaugh { scene "scenes/arc_warden/arc_warden_arcwar_laugh_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_02.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_03.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_04.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_05.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_laugh_06.vcd" nodelay noscene } Rule arc_warden_EmoteIsEmoteLaugh_Rule { criteria Emote Isarc_warden IsEmoteLaugh response arc_warden_EmoteIsEmoteLaugh } Response arc_warden_Select { scene "scenes/arc_warden/arc_warden_arcwar_rare_01.vcd" nodelay noscene scene "scenes/arc_warden/arc_warden_arcwar_rare_02.vcd" nodelay noscene } Rule arc_warden_Select_Rule { criteria Select Isarc_warden response arc_warden_Select }