criterion "Isantimage" "classname" "npc_dota_hero_antimage" weight 5 required criterion "IsEnemyantimage" "targetclassname" "npc_dota_hero_antimage" weight 5 required criterion "IsAllyantimage" "nearby_ally" "npc_dota_hero_antimage" weight 5 required criterion "IsManaVoid" "abilityname" "antimage_mana_void" weight 5 required criterion "IsCounterSpell" "abilityname" "antimage_counterspell" weight 5 required criterion "IsAntimageTauntMagicEndsHere" "taunt_type" "magic_ends_here" weight 5 required criterion "IsAntimageLoadoutSpawn" "special_spawn" "antimage_loadout_spawn" weight 5 required criterion "IsPersonaWei" "customresponse" "am_pers_wei" weight 5 required criterion "IsNotWei" "customresponse" "!=am_pers_wei" weight 5 required criterion "IsWeiLoadoutSpawn" "special_spawn" "wei_loadout_spawn" weight 5 required criterion "IsWeiDebutSpawn_01" "special_spawn" "wei_debut_meditation_01" weight 5 required criterion "IsWeiDebutSpawn_02" "special_spawn" "wei_debut_meditation_02" weight 5 required criterion "IsWeiDebutSpawn_03" "special_spawn" "wei_debut_meditation_03" weight 5 required criterion "IsWeiDebutSpawn_04" "special_spawn" "wei_debut_meditation_04" weight 5 required criterion "IsWeiDebutSpawn_05" "special_spawn" "wei_debut_meditation_05" weight 5 required criterion "IsWeiDebutSpawn_06" "special_spawn" "wei_debut_meditation_06_03" weight 5 required criterion "IsWeiDebutSpawn_07" "special_spawn" "wei_debut_meditation_07" weight 5 required criterion "IsWeiDebutSpawn_08" "special_spawn" "wei_debut_meditation_08" weight 5 required criterion "IsWeiDebutSpawn_09" "special_spawn" "wei_debut_meditation_09_02" weight 5 required criterion "IsWeiDebutSpawn_10" "special_spawn" "wei_debut_meditation_10" weight 5 required criterion "IsWeiDebutSpawn_11" "special_spawn" "wei_debut_meditation_11" weight 5 required criterion "IsWeiDebutSpawn_12" "special_spawn" "wei_debut_meditation_12" weight 5 required criterion "IsWeiDebutSpawn_13" "special_spawn" "wei_debut_meditation_13_02" weight 5 required criterion "IsWeiMono1" "line_count" "0" weight 5 required criterion "IsWeiMono2" "line_count" "1" weight 5 required criterion "IsWeiMono3" "line_count" "2" weight 5 required criterion "IsWeiMono4" "line_count" "3" weight 5 required criterion "IsWeiMono5" "line_count" "4" weight 5 required criterion "IsWeiMono6" "line_count" "5" weight 5 required criterion "IsWeiMono7" "line_count" "6" weight 5 required criterion "IsWeiMono8" "line_count" "7" weight 5 required criterion "IsWeiMono9" "line_count" "8" weight 5 required criterion "IsWeiMono10" "line_count" "9" weight 5 required criterion "IsWeiMono11" "line_count" "10" weight 5 required criterion "IsWeiMonoGroup1" "line_group" "0" weight 5 required criterion "IsWeiMonoGroup2" "line_group" "1" weight 5 required criterion "IsWeiMonoGroup3" "line_group" "2" weight 5 required criterion "IsWeiMonoGroup4" "line_group" "3" weight 5 required criterion "IsWeiMonoGroup5" "line_group" "4" weight 5 required criterion "IsWeiMonoGroup6" "line_group" "5" weight 5 required criterion "IsWeiMonoGroup7" "line_group" "6" weight 5 required criterion "IsWeiMonoDone" "line_count" ">=6" weight 5 required Response antimage_SpawnIsNotWei { scene "scenes/antimage/antimage_anti_spawn_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_04.vcd" nodelay noscene } Rule antimage_SpawnIsNotWei_Rule { criteria Spawn Isantimage IsNotWei response antimage_SpawnIsNotWei } Response antimage_SpawnIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_spawn_01_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_10_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_14_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_17_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_18_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_19_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_20_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_03_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_08_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_04_alt.vcd" nodelay noscene } Rule antimage_SpawnIsPersonaWei_Rule { criteria Spawn Isantimage IsPersonaWei response antimage_SpawnIsPersonaWei } Response antimage_MoveIsNotWei { scene "scenes/antimage/antimage_anti_move_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_10.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_11.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_12.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_13.vcd" nodelay noscene } Rule antimage_MoveIsNotWei_Rule { criteria Move Isantimage IsNotWei response antimage_MoveIsNotWei } Response antimage_MoveIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_leave_meditation_awake_01_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_05.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_move_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_18.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_19.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_20.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_21.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_23.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_24.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_25.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_26.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_27.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_yes_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_yes_01_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_yes_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_yes_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_yes_04.vcd" nodelay noscene } Rule antimage_MoveIsPersonaWei_Rule { criteria Move Isantimage IsPersonaWei response antimage_MoveIsPersonaWei } Response antimage_MoveIsPersonaWeiIsSpeechPain { scene "scenes/antimage/antimage_amp_wei_move_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_07_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_move_pain_11.vcd" nodelay noscene } Rule antimage_MoveIsPersonaWeiIsSpeechPain_Rule { criteria Move Isantimage IsPersonaWei IsSpeechPain response antimage_MoveIsPersonaWeiIsSpeechPain } Response antimage_MoveIsPersonaWeiChance_3% { scene "scenes/antimage/antimage_amp_wei_wheel_all_06.vcd" nodelay noscene speakonce } Rule antimage_MoveIsPersonaWeiChance_3%_Rule { criteria Move Isantimage IsPersonaWei Chance_3% response antimage_MoveIsPersonaWeiChance_3% } Response antimage_AttackIsNotWei { scene "scenes/antimage/antimage_anti_attack_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_10.vcd" nodelay noscene } Rule antimage_AttackIsNotWei_Rule { criteria Attack Isantimage IsNotWei response antimage_AttackIsNotWei } Response antimage_AttackIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_attack_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_17.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_attack_19.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_20.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_21.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_22.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_23.vcd" nodelay noscene } Rule antimage_AttackIsPersonaWei_Rule { criteria Attack Isantimage IsPersonaWei response antimage_AttackIsPersonaWei } Response antimage_AttackIsPersonaWeiChance_15% { scene "scenes/antimage/antimage_amp_wei_attack_18_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_attack_24.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_attack_24_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_attack_small_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_18.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_19.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_small_20.vcd" nodelay noscene } Rule antimage_AttackIsPersonaWeiChance_15%_Rule { criteria Attack Isantimage IsPersonaWei Chance_15% response antimage_AttackIsPersonaWeiChance_15% } Response antimage_AttackIsPersonaWeiIsSpeechPain { scene "scenes/antimage/antimage_amp_wei_attack_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_attack_pain_10.vcd" nodelay noscene } Rule antimage_AttackIsPersonaWeiIsSpeechPain_Rule { criteria Attack Isantimage IsPersonaWei IsSpeechPain response antimage_AttackIsPersonaWeiIsSpeechPain } Response antimage_CustomIsNotWeiIsGameStart { scene "scenes/antimage/antimage_anti_attack_03.vcd" nodelay noscene } Rule antimage_CustomIsNotWeiIsGameStart_Rule { criteria Custom Isantimage IsNotWei IsGameStart response antimage_CustomIsNotWeiIsGameStart } Response antimage_CustomIsNotWeiIsAntimageLoadoutSpawn { scene "scenes/antimage/antimage_anti_spawn_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_spawn_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_move_11.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_attack_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_level_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_magicuser_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_cast_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_03.vcd" nodelay noscene } Rule antimage_CustomIsNotWeiIsAntimageLoadoutSpawn_Rule { criteria Custom Isantimage IsNotWei IsAntimageLoadoutSpawn response antimage_CustomIsNotWeiIsAntimageLoadoutSpawn } Response antimage_CustomIsPersonaWeiIsGameStart { scene "scenes/antimage/antimage_amp_wei_battlebegins_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_battlebegins_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_battlebegins_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_battlebegins_04.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsGameStart_Rule { criteria Custom Isantimage IsPersonaWei IsGameStart response antimage_CustomIsPersonaWeiIsGameStart } Response antimage_CustomIsPersonaWeiIsGameStartChance_5% { scene "scenes/antimage/antimage_amp_wei_battlebegins_05.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsGameStartChance_5%_Rule { criteria Custom Isantimage IsPersonaWei IsGameStart Chance_5% response antimage_CustomIsPersonaWeiIsGameStartChance_5% } Response antimage_CustomIsPersonaWeiIsWeiLoadoutSpawn { scene "scenes/antimage/antimage_amp_wei_spawn_01_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_14_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_19_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_spawn_20_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_hero_intro_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_11.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiLoadoutSpawn_Rule { criteria Custom Isantimage IsPersonaWei IsWeiLoadoutSpawn response antimage_CustomIsPersonaWeiIsWeiLoadoutSpawn } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_01 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_01.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_01_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_01 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_01 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_02 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_02.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_02_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_02 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_02 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_03 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_03.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_03_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_03 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_03 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_04 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_04.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_04_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_04 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_04 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_05 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_05.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_05_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_05 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_05 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_06 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_06_03.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_06_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_06 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_06 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_07 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_07.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_07_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_07 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_07 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_08 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_08.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_08_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_08 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_08 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_09 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_09_02.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_09_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_09 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_09 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_10 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_10.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_10_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_10 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_10 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_11 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_11.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_11_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_11 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_11 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_12 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_12.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_12_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_12 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_12 } Response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_13 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_13_02.vcd" nodelay noscene } Rule antimage_CustomIsPersonaWeiIsWeiDebutSpawn_13_Rule { criteria Custom Isantimage IsPersonaWei IsWeiDebutSpawn_13 response antimage_CustomIsPersonaWeiIsWeiDebutSpawn_13 } Response antimage_CastOrderIsNotWei { scene "scenes/antimage/antimage_anti_cast_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_cast_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_cast_03.vcd" nodelay noscene } Rule antimage_CastOrderIsNotWei_Rule { criteria CastOrder Isantimage IsNotWei response antimage_CastOrderIsNotWei } Response antimage_CastOrderIsPersonaWeiMidGameOnward { scene "scenes/antimage/antimage_amp_wei_cast_01.vcd" nodelay noscene respeakdelay 120 } Rule antimage_CastOrderIsPersonaWeiMidGameOnward_Rule { criteria CastOrder Isantimage IsPersonaWei MidGameOnward response antimage_CastOrderIsPersonaWeiMidGameOnward } Response antimage_CastOrderIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_cast_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_cast_04.vcd" nodelay noscene respeakdelay 120 } Rule antimage_CastOrderIsPersonaWei_Rule { criteria CastOrder Isantimage IsPersonaWei response antimage_CastOrderIsPersonaWei } Response antimage_CastOrderIsPersonaWeiIsSpeechPain { scene "scenes/antimage/antimage_amp_wei_cast_pain_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_cast_pain_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_cast_pain_04.vcd" nodelay noscene respeakdelay 120 } Rule antimage_CastOrderIsPersonaWeiIsSpeechPain_Rule { criteria CastOrder Isantimage IsPersonaWei IsSpeechPain response antimage_CastOrderIsPersonaWeiIsSpeechPain } Response antimage_KillIsNotWei { scene "scenes/antimage/antimage_anti_ability_manavoid_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_ability_manavoid_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_10.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_11.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_12.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_kill_13.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_09.vcd" nodelay noscene } Rule antimage_KillIsNotWei_Rule { criteria Kill Isantimage IsNotWei response antimage_KillIsNotWei } Response antimage_KillIsNotWeiIsManaVoidIsDoubleKill { scene "scenes/antimage/antimage_anti_ability_multi_01.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsManaVoidIsDoubleKill_Rule { criteria Kill Isantimage IsNotWei IsManaVoid IsDoubleKill response antimage_KillIsNotWeiIsManaVoidIsDoubleKill } Response antimage_KillIsNotWeiIsManaVoidIsTripleKill { scene "scenes/antimage/antimage_anti_ability_multi_02.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsManaVoidIsTripleKill_Rule { criteria Kill Isantimage IsNotWei IsManaVoid IsTripleKill response antimage_KillIsNotWeiIsManaVoidIsTripleKill } Response antimage_KillIsNotWeiIsManaVoidIsQuadKill { scene "scenes/antimage/antimage_anti_ability_multi_03.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsManaVoidIsQuadKill_Rule { criteria Kill Isantimage IsNotWei IsManaVoid IsQuadKill response antimage_KillIsNotWeiIsManaVoidIsQuadKill } Response antimage_KillIsNotWeiIsEnemyUndyingChance_25% { scene "scenes/antimage/antimage_anti_kill_09.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyUndyingChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyUndying Chance_25% response antimage_KillIsNotWeiIsEnemyUndyingChance_25% } Response antimage_KillIsNotWeiIsEnemyNecrolyteChance_25% { scene "scenes/antimage/antimage_anti_magicuser_01.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyNecrolyte Chance_25% response antimage_KillIsNotWeiIsEnemyNecrolyteChance_25% } Response antimage_KillIsNotWeiIsEnemyWarlockChance_25% { scene "scenes/antimage/antimage_anti_magicuser_02.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyWarlockChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyWarlock Chance_25% response antimage_KillIsNotWeiIsEnemyWarlockChance_25% } Response antimage_KillIsNotWeiIsEnemyBaneChance_25% { scene "scenes/antimage/antimage_anti_magicuser_04.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyBaneChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyBane Chance_25% response antimage_KillIsNotWeiIsEnemyBaneChance_25% } Response antimage_KillIsNotWeiIsEnemyLichChance_25% { scene "scenes/antimage/antimage_anti_magicuser_05.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyLichChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyLich Chance_25% response antimage_KillIsNotWeiIsEnemyLichChance_25% } Response antimage_KillIsNotWeiIsEnemyZuusChance_25% { scene "scenes/antimage/antimage_anti_magicuser_06.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsEnemyZuusChance_25%_Rule { criteria Kill Isantimage IsNotWei IsEnemyZuus Chance_25% response antimage_KillIsNotWeiIsEnemyZuusChance_25% } Response antimage_KillIsNotWeiIsFirstBlood { scene "scenes/antimage/antimage_anti_firstblood_01.vcd" nodelay noscene } Rule antimage_KillIsNotWeiIsFirstBlood_Rule { criteria Kill Isantimage IsNotWei IsFirstBlood response antimage_KillIsNotWeiIsFirstBlood } Response antimage_KillIsPersonaWeiIsFirstBlood { scene "scenes/antimage/antimage_amp_wei_firstblood_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_02_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_03_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_07_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_firstblood_08.vcd" nodelay noscene } Rule antimage_KillIsPersonaWeiIsFirstBlood_Rule { criteria Kill Isantimage IsPersonaWei IsFirstBlood response antimage_KillIsPersonaWeiIsFirstBlood } Response antimage_KillIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_kill_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_18.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_19.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_20.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_kill_21.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_rival_08_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_08_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_deny_01_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_deny_02_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_07.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_all_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_all_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_all_13.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_15.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_16.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_wheel_all_17.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_laugh_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_laugh_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_laugh_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_laugh_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_laugh_04.vcd" nodelay noscene } Rule antimage_KillIsPersonaWei_Rule { criteria Kill Isantimage IsPersonaWei response antimage_KillIsPersonaWei } Response antimage_KillIsPersonaWeiIsEnemyAbaddonChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_02.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyAbaddonChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyAbaddon Chance_25% response antimage_KillIsPersonaWeiIsEnemyAbaddonChance_25% } Response antimage_KillIsPersonaWeiIsEnemyAlchemistChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_04.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyAlchemistChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyAlchemist Chance_25% response antimage_KillIsPersonaWeiIsEnemyAlchemistChance_25% } Response antimage_KillIsPersonaWeiIsEnemyAncient_ApparitionChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_05.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_06.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyAncient_ApparitionChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyAncient_Apparition Chance_25% response antimage_KillIsPersonaWeiIsEnemyAncient_ApparitionChance_25% } Response antimage_KillIsPersonaWeiIsEnemyArc_WardenChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_09.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_10.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyArc_WardenChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyArc_Warden Chance_25% response antimage_KillIsPersonaWeiIsEnemyArc_WardenChance_25% } Response antimage_KillIsPersonaWeiIsEnemyAxeChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_11_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_12.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyAxeChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyAxe Chance_25% response antimage_KillIsPersonaWeiIsEnemyAxeChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBaneChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_13.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_14.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBaneChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBane Chance_25% response antimage_KillIsPersonaWeiIsEnemyBaneChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBatriderChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_15.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_16.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBatriderChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBatrider Chance_25% response antimage_KillIsPersonaWeiIsEnemyBatriderChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBeastmasterChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_17.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_18.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBeastmaster Chance_25% response antimage_KillIsPersonaWeiIsEnemyBeastmasterChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBloodseekerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_19.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_20.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBloodseeker Chance_25% response antimage_KillIsPersonaWeiIsEnemyBloodseekerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBounty_HunterChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_21.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_22.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBounty_Hunter Chance_25% response antimage_KillIsPersonaWeiIsEnemyBounty_HunterChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBrewmasterChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_23.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_24.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBrewmaster Chance_25% response antimage_KillIsPersonaWeiIsEnemyBrewmasterChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBristlebackChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_25.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_26.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBristlebackChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBristleback Chance_25% response antimage_KillIsPersonaWeiIsEnemyBristlebackChance_25% } Response antimage_KillIsPersonaWeiIsEnemyBroodmotherChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_27.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_28.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyBroodmotherChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyBroodmother Chance_25% response antimage_KillIsPersonaWeiIsEnemyBroodmotherChance_25% } Response antimage_KillIsPersonaWeiIsEnemyCentaurChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_29.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_30.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyCentaurChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyCentaur Chance_25% response antimage_KillIsPersonaWeiIsEnemyCentaurChance_25% } Response antimage_KillIsPersonaWeiIsEnemyChaos_KnightChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_31.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_32.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyChaos_Knight Chance_25% response antimage_KillIsPersonaWeiIsEnemyChaos_KnightChance_25% } Response antimage_KillIsPersonaWeiIsEnemyChenChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_33.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_34.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyChenChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyChen Chance_25% response antimage_KillIsPersonaWeiIsEnemyChenChance_25% } Response antimage_KillIsPersonaWeiIsEnemyClinkzChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_35.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_36.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyClinkzChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyClinkz Chance_25% response antimage_KillIsPersonaWeiIsEnemyClinkzChance_25% } Response antimage_KillIsPersonaWeiIsEnemyRattletrapChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_37.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_38.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyRattletrapChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyRattletrap Chance_25% response antimage_KillIsPersonaWeiIsEnemyRattletrapChance_25% } Response antimage_KillIsPersonaWeiIsEnemyCrystalMaidenChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_39_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_40.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyCrystalMaiden Chance_25% response antimage_KillIsPersonaWeiIsEnemyCrystalMaidenChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDark_SeerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_41.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_42.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDark_Seer Chance_25% response antimage_KillIsPersonaWeiIsEnemyDark_SeerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDark_WillowChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_43.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_44.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDark_Willow Chance_25% response antimage_KillIsPersonaWeiIsEnemyDark_WillowChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDazzleChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_45.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_46.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDazzleChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDazzle Chance_25% response antimage_KillIsPersonaWeiIsEnemyDazzleChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDeath_ProphetChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_47.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_48.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDeath_Prophet Chance_25% response antimage_KillIsPersonaWeiIsEnemyDeath_ProphetChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDisruptorChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_49.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_50.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDisruptorChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDisruptor Chance_25% response antimage_KillIsPersonaWeiIsEnemyDisruptorChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDoom_BringerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_51.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_52.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDoom_Bringer Chance_25% response antimage_KillIsPersonaWeiIsEnemyDoom_BringerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyShadow_DemonChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_51_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_163.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyShadow_Demon Chance_25% response antimage_KillIsPersonaWeiIsEnemyShadow_DemonChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDragon_KnightChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_53.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_54.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDragon_Knight Chance_25% response antimage_KillIsPersonaWeiIsEnemyDragon_KnightChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDrowRangerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_55.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_56.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDrowRanger Chance_25% response antimage_KillIsPersonaWeiIsEnemyDrowRangerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyEarth_SpiritChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_57.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_58.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyEarth_Spirit Chance_25% response antimage_KillIsPersonaWeiIsEnemyEarth_SpiritChance_25% } Response antimage_KillIsPersonaWeiIsEnemyEmber_SpiritChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_63.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyEmber_Spirit Chance_25% response antimage_KillIsPersonaWeiIsEnemyEmber_SpiritChance_25% } Response antimage_KillIsPersonaWeiIsEnemyEarthshakerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_59.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_60.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyEarthshaker Chance_25% response antimage_KillIsPersonaWeiIsEnemyEarthshakerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyElder_TitanChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_61.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyElder_Titan Chance_25% response antimage_KillIsPersonaWeiIsEnemyElder_TitanChance_25% } Response antimage_KillIsPersonaWeiIsEnemyEnchantressChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_65.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_66.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyEnchantressChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyEnchantress Chance_25% response antimage_KillIsPersonaWeiIsEnemyEnchantressChance_25% } Response antimage_KillIsPersonaWeiIsEnemyEnigmaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_67.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_68.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyEnigmaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyEnigma Chance_25% response antimage_KillIsPersonaWeiIsEnemyEnigmaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyFaceless_VoidChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_69.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_70.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyFaceless_Void Chance_25% response antimage_KillIsPersonaWeiIsEnemyFaceless_VoidChance_25% } Response antimage_KillIsPersonaWeiIsEnemyGrimstrokeChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_71.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_72.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyGrimstroke Chance_25% response antimage_KillIsPersonaWeiIsEnemyGrimstrokeChance_25% } Response antimage_KillIsPersonaWeiIsEnemyGyrocopterChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_73.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_74.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyGyrocopter Chance_25% response antimage_KillIsPersonaWeiIsEnemyGyrocopterChance_25% } Response antimage_KillIsPersonaWeiIsEnemyHuskarChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_75.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_76.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyHuskarChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyHuskar Chance_25% response antimage_KillIsPersonaWeiIsEnemyHuskarChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWispChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_77.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWispChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWisp Chance_25% response antimage_KillIsPersonaWeiIsEnemyWispChance_25% } Response antimage_KillIsPersonaWeiIsEnemyInvokerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_79.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyInvokerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyInvoker Chance_25% response antimage_KillIsPersonaWeiIsEnemyInvokerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyJakiroChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_81.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyJakiroChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyJakiro Chance_25% response antimage_KillIsPersonaWeiIsEnemyJakiroChance_25% } Response antimage_KillIsPersonaWeiIsEnemyJuggernautChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_83_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_84.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyJuggernautChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyJuggernaut Chance_25% response antimage_KillIsPersonaWeiIsEnemyJuggernautChance_25% } Response antimage_KillIsPersonaWeiIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_85.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyKeeper_of_the_Light Chance_25% response antimage_KillIsPersonaWeiIsEnemyKeeper_of_the_LightChance_25% } Response antimage_KillIsPersonaWeiIsEnemyKunkkaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_87.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_88.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyKunkkaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyKunkka Chance_25% response antimage_KillIsPersonaWeiIsEnemyKunkkaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLegion_CommanderChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_89.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_90.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLegion_Commander Chance_25% response antimage_KillIsPersonaWeiIsEnemyLegion_CommanderChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLeshracChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_91.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLeshracChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLeshrac Chance_25% response antimage_KillIsPersonaWeiIsEnemyLeshracChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLichChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_93.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_94.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLichChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLich Chance_25% response antimage_KillIsPersonaWeiIsEnemyLichChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLife_StealerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_95.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLife_Stealer Chance_25% response antimage_KillIsPersonaWeiIsEnemyLife_StealerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLinaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_97.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_98.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLinaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLina Chance_25% response antimage_KillIsPersonaWeiIsEnemyLinaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLionChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_99.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_100.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLionChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLion Chance_25% response antimage_KillIsPersonaWeiIsEnemyLionChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLone_DruidChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_101.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLone_Druid Chance_25% response antimage_KillIsPersonaWeiIsEnemyLone_DruidChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLunaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_103.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_104.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLunaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLuna Chance_25% response antimage_KillIsPersonaWeiIsEnemyLunaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyLycanChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_105.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_106.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyLycanChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyLycan Chance_25% response antimage_KillIsPersonaWeiIsEnemyLycanChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMagnataurChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_107.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMagnataurChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMagnataur Chance_25% response antimage_KillIsPersonaWeiIsEnemyMagnataurChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMarsChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_109.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMarsChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMars Chance_25% response antimage_KillIsPersonaWeiIsEnemyMarsChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMedusaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_111.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMedusaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMedusa Chance_25% response antimage_KillIsPersonaWeiIsEnemyMedusaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMeepoChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_113.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_114_02.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMeepoChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMeepo Chance_25% response antimage_KillIsPersonaWeiIsEnemyMeepoChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMiranaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_115.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMiranaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMirana Chance_25% response antimage_KillIsPersonaWeiIsEnemyMiranaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMonkey_KingChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_117.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_118.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMonkey_King Chance_25% response antimage_KillIsPersonaWeiIsEnemyMonkey_KingChance_25% } Response antimage_KillIsPersonaWeiIsEnemyMorphlingChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_119.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyMorphlingChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyMorphling Chance_25% response antimage_KillIsPersonaWeiIsEnemyMorphlingChance_25% } Response antimage_KillIsPersonaWeiIsEnemyNaga_SirenChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_121.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyNaga_Siren Chance_25% response antimage_KillIsPersonaWeiIsEnemyNaga_SirenChance_25% } Response antimage_KillIsPersonaWeiIsEnemyFurionChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_123.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyFurionChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyFurion Chance_25% response antimage_KillIsPersonaWeiIsEnemyFurionChance_25% } Response antimage_KillIsPersonaWeiIsEnemyNecrolyteChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_125.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyNecrolyte Chance_25% response antimage_KillIsPersonaWeiIsEnemyNecrolyteChance_25% } Response antimage_KillIsPersonaWeiIsEnemyNight_StalkerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_127.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyNight_Stalker Chance_25% response antimage_KillIsPersonaWeiIsEnemyNight_StalkerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyNyx_AssassinChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_129.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyNyx_Assassin Chance_25% response antimage_KillIsPersonaWeiIsEnemyNyx_AssassinChance_25% } Response antimage_KillIsPersonaWeiIsEnemyOgre_MagiChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_131.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyOgre_Magi Chance_25% response antimage_KillIsPersonaWeiIsEnemyOgre_MagiChance_25% } Response antimage_KillIsPersonaWeiIsEnemyOmniknightChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_133.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyOmniknightChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyOmniknight Chance_25% response antimage_KillIsPersonaWeiIsEnemyOmniknightChance_25% } Response antimage_KillIsPersonaWeiIsEnemyOracleChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_135.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyOracleChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyOracle Chance_25% response antimage_KillIsPersonaWeiIsEnemyOracleChance_25% } Response antimage_KillIsPersonaWeiIsEnemyOutworld_DestroyerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_137.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyOutworld_DestroyerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyOutworld_Destroyer Chance_25% response antimage_KillIsPersonaWeiIsEnemyOutworld_DestroyerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPangolinChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_139.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPangolinChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPangolin Chance_25% response antimage_KillIsPersonaWeiIsEnemyPangolinChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPhantom_AssassinChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_141.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPhantom_Assassin Chance_25% response antimage_KillIsPersonaWeiIsEnemyPhantom_AssassinChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPhantom_LancerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_143.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPhantom_Lancer Chance_25% response antimage_KillIsPersonaWeiIsEnemyPhantom_LancerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPhoenixChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_145.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPhoenixChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPhoenix Chance_25% response antimage_KillIsPersonaWeiIsEnemyPhoenixChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPuckChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_147.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPuckChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPuck Chance_25% response antimage_KillIsPersonaWeiIsEnemyPuckChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPudgeChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_149.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPudgeChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPudge Chance_25% response antimage_KillIsPersonaWeiIsEnemyPudgeChance_25% } Response antimage_KillIsPersonaWeiIsEnemyPugnaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_151.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPugnaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPugna Chance_25% response antimage_KillIsPersonaWeiIsEnemyPugnaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyQueenofPainChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_153.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_154.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyQueenofPain Chance_25% response antimage_KillIsPersonaWeiIsEnemyQueenofPainChance_25% } Response antimage_KillIsPersonaWeiIsEnemyRazorChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_155.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyRazorChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyRazor Chance_25% response antimage_KillIsPersonaWeiIsEnemyRazorChance_25% } Response antimage_KillIsPersonaWeiIsEnemyRikiChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_157.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_158.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyRikiChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyRiki Chance_25% response antimage_KillIsPersonaWeiIsEnemyRikiChance_25% } Response antimage_KillIsPersonaWeiIsEnemyRubickChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_159.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_160.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyRubickChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyRubick Chance_25% response antimage_KillIsPersonaWeiIsEnemyRubickChance_25% } Response antimage_KillIsPersonaWeiIsEnemySandkingChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_161.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySandkingChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySandking Chance_25% response antimage_KillIsPersonaWeiIsEnemySandkingChance_25% } Response antimage_KillIsPersonaWeiIsEnemyNevermoreChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_165.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_166.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyNevermoreChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyNevermore Chance_25% response antimage_KillIsPersonaWeiIsEnemyNevermoreChance_25% } Response antimage_KillIsPersonaWeiIsEnemyShadowShamanChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_167.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyShadowShaman Chance_25% response antimage_KillIsPersonaWeiIsEnemyShadowShamanChance_25% } Response antimage_KillIsPersonaWeiIsEnemySilencerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_169.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_170.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySilencerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySilencer Chance_25% response antimage_KillIsPersonaWeiIsEnemySilencerChance_25% } Response antimage_KillIsPersonaWeiIsEnemySkywrath_MageChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_171_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_172.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySkywrath_Mage Chance_25% response antimage_KillIsPersonaWeiIsEnemySkywrath_MageChance_25% } Response antimage_KillIsPersonaWeiIsEnemySlardarChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_173.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySlardarChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySlardar Chance_25% response antimage_KillIsPersonaWeiIsEnemySlardarChance_25% } Response antimage_KillIsPersonaWeiIsEnemySlarkChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_175.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySlarkChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySlark Chance_25% response antimage_KillIsPersonaWeiIsEnemySlarkChance_25% } Response antimage_KillIsPersonaWeiIsEnemySnapfireChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_177.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_178_02.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySnapfireChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySnapfire Chance_25% response antimage_KillIsPersonaWeiIsEnemySnapfireChance_25% } Response antimage_KillIsPersonaWeiIsEnemySniperChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_179.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_180.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySniperChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySniper Chance_25% response antimage_KillIsPersonaWeiIsEnemySniperChance_25% } Response antimage_KillIsPersonaWeiIsEnemySpectreChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_181.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySpectreChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySpectre Chance_25% response antimage_KillIsPersonaWeiIsEnemySpectreChance_25% } Response antimage_KillIsPersonaWeiIsEnemySpirit_BreakerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_183.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySpirit_Breaker Chance_25% response antimage_KillIsPersonaWeiIsEnemySpirit_BreakerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyStormSpiritChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_185.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_186.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyStormSpirit Chance_25% response antimage_KillIsPersonaWeiIsEnemyStormSpiritChance_25% } Response antimage_KillIsPersonaWeiIsEnemySvenChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_187.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_188.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySvenChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySven Chance_25% response antimage_KillIsPersonaWeiIsEnemySvenChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTechiesChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_189.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_190.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTechiesChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTechies Chance_25% response antimage_KillIsPersonaWeiIsEnemyTechiesChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTemplar_AssassinChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_191.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_192.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTemplar_Assassin Chance_25% response antimage_KillIsPersonaWeiIsEnemyTemplar_AssassinChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTerrorbladeChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_193.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_194.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTerrorblade Chance_25% response antimage_KillIsPersonaWeiIsEnemyTerrorbladeChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTidehunterChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_195.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_196.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTidehunterChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTidehunter Chance_25% response antimage_KillIsPersonaWeiIsEnemyTidehunterChance_25% } Response antimage_KillIsPersonaWeiIsEnemyShredderChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_197.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_198.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyShredderChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyShredder Chance_25% response antimage_KillIsPersonaWeiIsEnemyShredderChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTinkerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_199.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_200.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTinkerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTinker Chance_25% response antimage_KillIsPersonaWeiIsEnemyTinkerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTinyChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_201.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTinyChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTiny Chance_25% response antimage_KillIsPersonaWeiIsEnemyTinyChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTreantChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_203.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTreantChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTreant Chance_25% response antimage_KillIsPersonaWeiIsEnemyTreantChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTroll_WarlordChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_205.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTroll_Warlord Chance_25% response antimage_KillIsPersonaWeiIsEnemyTroll_WarlordChance_25% } Response antimage_KillIsPersonaWeiIsEnemyTuskChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_207.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyTuskChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyTusk Chance_25% response antimage_KillIsPersonaWeiIsEnemyTuskChance_25% } Response antimage_KillIsPersonaWeiIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_209.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyAbyssal_Underlord Chance_25% response antimage_KillIsPersonaWeiIsEnemyAbyssal_UnderlordChance_25% } Response antimage_KillIsPersonaWeiIsEnemyUndyingChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_211.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_212.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyUndyingChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyUndying Chance_25% response antimage_KillIsPersonaWeiIsEnemyUndyingChance_25% } Response antimage_KillIsPersonaWeiIsEnemyUrsaChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_213.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyUrsaChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyUrsa Chance_25% response antimage_KillIsPersonaWeiIsEnemyUrsaChance_25% } Response antimage_KillIsPersonaWeiIsEnemyVengefulSpiritChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_215.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyVengefulSpirit Chance_25% response antimage_KillIsPersonaWeiIsEnemyVengefulSpiritChance_25% } Response antimage_KillIsPersonaWeiIsEnemyVenomancerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_217.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyVenomancerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyVenomancer Chance_25% response antimage_KillIsPersonaWeiIsEnemyVenomancerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyViperChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_219.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyViperChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyViper Chance_25% response antimage_KillIsPersonaWeiIsEnemyViperChance_25% } Response antimage_KillIsPersonaWeiIsEnemyVisageChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_221.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyVisageChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyVisage Chance_25% response antimage_KillIsPersonaWeiIsEnemyVisageChance_25% } Response antimage_KillIsPersonaWeiIsEnemyVoid_SpiritChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_223.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyVoid_Spirit Chance_25% response antimage_KillIsPersonaWeiIsEnemyVoid_SpiritChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWarlockChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_225.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_226.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWarlockChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWarlock Chance_25% response antimage_KillIsPersonaWeiIsEnemyWarlockChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWeaverChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_227.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWeaverChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWeaver Chance_25% response antimage_KillIsPersonaWeiIsEnemyWeaverChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWindrunnerChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_229.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWindrunner Chance_25% response antimage_KillIsPersonaWeiIsEnemyWindrunnerChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWinter_WyvernChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_231_03.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWinter_Wyvern Chance_25% response antimage_KillIsPersonaWeiIsEnemyWinter_WyvernChance_25% } Response antimage_KillIsPersonaWeiIsEnemyWitchDoctorChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_233.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyWitchDoctor Chance_25% response antimage_KillIsPersonaWeiIsEnemyWitchDoctorChance_25% } Response antimage_KillIsPersonaWeiIsEnemySkeleton_KingChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_235.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_236.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemySkeleton_King Chance_25% response antimage_KillIsPersonaWeiIsEnemySkeleton_KingChance_25% } Response antimage_KillIsPersonaWeiIsEnemyZuusChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_237.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_rival_238.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyZuusChance_25%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyZuus Chance_25% response antimage_KillIsPersonaWeiIsEnemyZuusChance_25% } Response antimage_KillIsPersonaWeiIsEnemyDawnbreakerChance_35% { scene "scenes/antimage/antimage_amp_wei_rival_300.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyDawnbreakerChance_35%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyDawnbreaker Chance_35% response antimage_KillIsPersonaWeiIsEnemyDawnbreakerChance_35% } Response antimage_KillIsPersonaWeiIsEnemyPrimal_BeastChance_35% { scene "scenes/antimage/antimage_amp_wei_rival_302.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyPrimal_BeastChance_35%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyPrimal_Beast Chance_35% response antimage_KillIsPersonaWeiIsEnemyPrimal_BeastChance_35% } Response antimage_KillIsPersonaWeiIsEnemyHoodwinkChance_35% { scene "scenes/antimage/antimage_amp_wei_rival_304.vcd" nodelay noscene speakonce } Rule antimage_KillIsPersonaWeiIsEnemyHoodwinkChance_35%_Rule { criteria Kill Isantimage IsPersonaWei IsEnemyHoodwink Chance_35% response antimage_KillIsPersonaWeiIsEnemyHoodwinkChance_35% } Response antimage_LevelUpIsNotWei { scene "scenes/antimage/antimage_anti_level_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_level_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_level_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_level_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_level_05.vcd" nodelay noscene } Rule antimage_LevelUpIsNotWei_Rule { criteria LevelUp Isantimage IsNotWei response antimage_LevelUpIsNotWei } Response antimage_LevelUpIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_levelup_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_07_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_10.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_levelup_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_levelup_15.vcd" nodelay noscene } Rule antimage_LevelUpIsPersonaWei_Rule { criteria LevelUp Isantimage IsPersonaWei response antimage_LevelUpIsPersonaWei } Response antimage_ItemDropIsNotWeiIsUltraRareDrop { scene "scenes/antimage/antimage_anti_level_07.vcd" nodelay noscene } Rule antimage_ItemDropIsNotWeiIsUltraRareDrop_Rule { criteria ItemDrop Isantimage IsNotWei IsUltraRareDrop response antimage_ItemDropIsNotWeiIsUltraRareDrop } Response antimage_ItemDropIsNotWeiIsRareDrop { scene "scenes/antimage/antimage_anti_happy_01.vcd" nodelay noscene } Rule antimage_ItemDropIsNotWeiIsRareDrop_Rule { criteria ItemDrop Isantimage IsNotWei IsRareDrop response antimage_ItemDropIsNotWeiIsRareDrop } Response antimage_ItemDropIsNotWeiIsCommonDrop { scene "scenes/antimage/antimage_anti_happy_02.vcd" nodelay noscene } Rule antimage_ItemDropIsNotWeiIsCommonDrop_Rule { criteria ItemDrop Isantimage IsNotWei IsCommonDrop response antimage_ItemDropIsNotWeiIsCommonDrop } Response antimage_ItemDropIsPersonaWeiIsCommonDrop { scene "scenes/antimage/antimage_amp_wei_drop_common_01.vcd" nodelay noscene } Rule antimage_ItemDropIsPersonaWeiIsCommonDrop_Rule { criteria ItemDrop Isantimage IsPersonaWei IsCommonDrop response antimage_ItemDropIsPersonaWeiIsCommonDrop } Response antimage_ItemDropIsPersonaWeiIsRareDrop { scene "scenes/antimage/antimage_amp_wei_drop_medium_01.vcd" nodelay noscene } Rule antimage_ItemDropIsPersonaWeiIsRareDrop_Rule { criteria ItemDrop Isantimage IsPersonaWei IsRareDrop response antimage_ItemDropIsPersonaWeiIsRareDrop } Response antimage_ItemDropIsPersonaWeiIsUltraRareDrop { scene "scenes/antimage/antimage_amp_wei_drop_rare_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_drop_rare_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_drop_rare_03.vcd" nodelay noscene } Rule antimage_ItemDropIsPersonaWeiIsUltraRareDrop_Rule { criteria ItemDrop Isantimage IsPersonaWei IsUltraRareDrop response antimage_ItemDropIsPersonaWeiIsUltraRareDrop } Response antimage_LastHitIsNotWei { scene "scenes/antimage/antimage_anti_lasthit_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lasthit_10.vcd" nodelay noscene } Rule antimage_LastHitIsNotWei_Rule { criteria LastHit Isantimage IsNotWei response antimage_LastHitIsNotWei } Response antimage_LastHitIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_lasthit_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_18.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_19.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_20.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_21.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_22.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_23.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_happy_09.vcd" nodelay noscene } Rule antimage_LastHitIsPersonaWei_Rule { criteria LastHit Isantimage IsPersonaWei response antimage_LastHitIsPersonaWei } Response antimage_LastHitIsPersonaWeiIsSpeechPain { scene "scenes/antimage/antimage_amp_wei_lasthit_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lasthit_pain_10.vcd" nodelay noscene } Rule antimage_LastHitIsPersonaWeiIsSpeechPain_Rule { criteria LastHit Isantimage IsPersonaWei IsSpeechPain response antimage_LastHitIsPersonaWeiIsSpeechPain } Response antimage_LastHitIsPersonaWeiMidGameOnward { scene "scenes/antimage/antimage_amp_wei_wheel_all_05.vcd" nodelay noscene speakonce } Rule antimage_LastHitIsPersonaWeiMidGameOnward_Rule { criteria LastHit Isantimage IsPersonaWei MidGameOnward response antimage_LastHitIsPersonaWeiMidGameOnward } Response antimage_DeathIsNotWei { scene "scenes/antimage/antimage_anti_death_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_10.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_11.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_12.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_13.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_death_14.vcd" nodelay noscene } Rule antimage_DeathIsNotWei_Rule { criteria Death Isantimage IsNotWei response antimage_DeathIsNotWei } Response antimage_DeathIsNotWeiIsReincarnating { scene "scenes/antimage/antimage_anti_laugh_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_05.vcd" nodelay noscene } Rule antimage_DeathIsNotWeiIsReincarnating_Rule { criteria Death Isantimage IsNotWei IsReincarnating response antimage_DeathIsNotWeiIsReincarnating } Response antimage_DeathIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_death_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_01_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_03_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_death_18.vcd" nodelay noscene } Rule antimage_DeathIsPersonaWei_Rule { criteria Death Isantimage IsPersonaWei response antimage_DeathIsPersonaWei } Response antimage_DeathIsPersonaWeiIsReincarnating { scene "scenes/antimage/antimage_amp_wei_fastres_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_fastres_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_fastres_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_fastres_04.vcd" nodelay noscene } Rule antimage_DeathIsPersonaWeiIsReincarnating_Rule { criteria Death Isantimage IsPersonaWei IsReincarnating response antimage_DeathIsPersonaWeiIsReincarnating } Response antimage_RespawnIsNotWei { scene "scenes/antimage/antimage_anti_respawn_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_respawn_10.vcd" nodelay noscene } Rule antimage_RespawnIsNotWei_Rule { criteria Respawn Isantimage IsNotWei response antimage_RespawnIsNotWei } Response antimage_RespawnIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_respawn_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_13_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_14_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_respawn_15.vcd" nodelay noscene } Rule antimage_RespawnIsPersonaWei_Rule { criteria Respawn Isantimage IsPersonaWei response antimage_RespawnIsPersonaWei } Response antimage_SelectIsNotWei { scene "scenes/antimage/antimage_anti_rare_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_rare_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_rare_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_rare_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_rare_05.vcd" nodelay noscene } Rule antimage_SelectIsNotWei_Rule { criteria Select Isantimage IsNotWei response antimage_SelectIsNotWei } Response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_01_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono1 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono2 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_03_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono3 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_04_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono4 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_05_05.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono5 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_06_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono6 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup1 { scene "scenes/antimage/antimage_amp_wei_mono_01_07_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup1_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono7 IsWeiMonoGroup1 response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup1 } Response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_01_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono1 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_02_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono2 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_03_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono3 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_04_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono4 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_05_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono5 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_mono_02_06_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono6 IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMonoDoneIsWeiMonoGroup5 { scene "scenes/antimage/antimage_amp_wei_enter_meditation_01.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMonoDoneIsWeiMonoGroup5_Rule { criteria Select Isantimage IsPersonaWei IsWeiMonoDone IsWeiMonoGroup5 response antimage_SelectIsPersonaWeiIsWeiMonoDoneIsWeiMonoGroup5 } Response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_01.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono1 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono2 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono3 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_04_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono4 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_05.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono5 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_06_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono6 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_07.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono7 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_08.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono8 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono9IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_09.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono9IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono9 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono9IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono10IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_10.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono10IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono10 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono10IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono11IsWeiMonoGroup3 { scene "scenes/antimage/antimage_amp_wei_found_11.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono11IsWeiMonoGroup3_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono11 IsWeiMonoGroup3 response antimage_SelectIsPersonaWeiIsWeiMono11IsWeiMonoGroup3 } Response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_01_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono1 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono2 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_03.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono3 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_04.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono4 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_05.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono5 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup4 { scene "scenes/antimage/antimage_amp_wei_eager_06_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup4_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono6 IsWeiMonoGroup4 response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup4 } Response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_01_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono1 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono1IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono2 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono2IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_03_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono3 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono3IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_04_02.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono4 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono4IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_05.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono5 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono5IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_06.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono6 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono6IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_07.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono7 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono7IsWeiMonoGroup2 } Response antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup2 { scene "scenes/antimage/antimage_amp_wei_family_08.vcd" nodelay noscene } Rule antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup2_Rule { criteria Select Isantimage IsPersonaWei IsWeiMono8 IsWeiMonoGroup2 response antimage_SelectIsPersonaWeiIsWeiMono8IsWeiMonoGroup2 } Response antimage_PurchaseIsNotWeiIsExpensiveItem { scene "scenes/antimage/antimage_anti_purch_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_purch_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_purch_03.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsNotWeiIsExpensiveItem_Rule { criteria Purchase Isantimage IsNotWei IsExpensiveItem response antimage_PurchaseIsNotWeiIsExpensiveItem } Response antimage_PurchaseIsNotWeiIsBlinkDagger { scene "scenes/antimage/antimage_anti_blink_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_blink_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_blink_03.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsNotWeiIsBlinkDagger_Rule { criteria Purchase Isantimage IsNotWei IsBlinkDagger response antimage_PurchaseIsNotWeiIsBlinkDagger } Response antimage_PurchaseIsNotWeiIsUltimateScepter { scene "scenes/antimage/antimage_anti_scepter_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_scepter_02.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsNotWeiIsUltimateScepter_Rule { criteria Purchase Isantimage IsNotWei IsUltimateScepter response antimage_PurchaseIsNotWeiIsUltimateScepter } Response antimage_PurchaseIsNotWeiIsManta { scene "scenes/antimage/antimage_anti_manta_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_manta_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_manta_03.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsNotWeiIsManta_Rule { criteria Purchase Isantimage IsNotWei IsManta response antimage_PurchaseIsNotWeiIsManta } Response antimage_PurchaseIsNotWeiIsDivineRapier { scene "scenes/antimage/antimage_anti_rapier_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_anti_rapier_02.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsNotWeiIsDivineRapier_Rule { criteria Purchase Isantimage IsNotWei IsDivineRapier response antimage_PurchaseIsNotWeiIsDivineRapier } Response antimage_PurchaseIsPersonaWeiIsExpensiveItemChance_75% { scene "scenes/antimage/antimage_amp_wei_purch_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_purch_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_purch_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_purch_04.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_purch_05.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsExpensiveItemChance_75%_Rule { criteria Purchase Isantimage IsPersonaWei IsExpensiveItem Chance_75% response antimage_PurchaseIsPersonaWeiIsExpensiveItemChance_75% } Response antimage_PurchaseIsPersonaWeiIsUltimateScepter { scene "scenes/antimage/antimage_amp_wei_scepter_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_scepter_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_scepter_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_item_79.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsUltimateScepter_Rule { criteria Purchase Isantimage IsPersonaWei IsUltimateScepter response antimage_PurchaseIsPersonaWeiIsUltimateScepter } Response antimage_PurchaseIsPersonaWeiIsBlinkDagger { scene "scenes/antimage/antimage_amp_wei_blink_01.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_blink_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_blink_03.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_item_11.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBlinkDagger_Rule { criteria Purchase Isantimage IsPersonaWei IsBlinkDagger response antimage_PurchaseIsPersonaWeiIsBlinkDagger } Response antimage_PurchaseIsPersonaWeiIsAbyssalBlade { scene "scenes/antimage/antimage_amp_wei_item_01.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsAbyssalBlade_Rule { criteria Purchase Isantimage IsPersonaWei IsAbyssalBlade response antimage_PurchaseIsPersonaWeiIsAbyssalBlade } Response antimage_PurchaseIsPersonaWeiIsAeonDisk { scene "scenes/antimage/antimage_amp_wei_item_02_02.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsAeonDisk_Rule { criteria Purchase Isantimage IsPersonaWei IsAeonDisk response antimage_PurchaseIsPersonaWeiIsAeonDisk } Response antimage_PurchaseIsPersonaWeiIsAetherLens { scene "scenes/antimage/antimage_amp_wei_item_03.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsAetherLens_Rule { criteria Purchase Isantimage IsPersonaWei IsAetherLens response antimage_PurchaseIsPersonaWeiIsAetherLens } Response antimage_PurchaseIsPersonaWeiIsArcaneBoots { scene "scenes/antimage/antimage_amp_wei_item_04.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsArcaneBoots_Rule { criteria Purchase Isantimage IsPersonaWei IsArcaneBoots response antimage_PurchaseIsPersonaWeiIsArcaneBoots } Response antimage_PurchaseIsPersonaWeiIsArmlet { scene "scenes/antimage/antimage_amp_wei_item_05.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsArmlet_Rule { criteria Purchase Isantimage IsPersonaWei IsArmlet response antimage_PurchaseIsPersonaWeiIsArmlet } Response antimage_PurchaseIsPersonaWeiIsAssaultCuirass { scene "scenes/antimage/antimage_amp_wei_item_06.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsAssaultCuirass_Rule { criteria Purchase Isantimage IsPersonaWei IsAssaultCuirass response antimage_PurchaseIsPersonaWeiIsAssaultCuirass } Response antimage_PurchaseIsPersonaWeiIsBasher { scene "scenes/antimage/antimage_amp_wei_item_07.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBasher_Rule { criteria Purchase Isantimage IsPersonaWei IsBasher response antimage_PurchaseIsPersonaWeiIsBasher } Response antimage_PurchaseIsPersonaWeiIsBattleFury { scene "scenes/antimage/antimage_amp_wei_item_08.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBattleFury_Rule { criteria Purchase Isantimage IsPersonaWei IsBattleFury response antimage_PurchaseIsPersonaWeiIsBattleFury } Response antimage_PurchaseIsPersonaWeiIsBlackKingBar { scene "scenes/antimage/antimage_amp_wei_item_09.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBlackKingBar_Rule { criteria Purchase Isantimage IsPersonaWei IsBlackKingBar response antimage_PurchaseIsPersonaWeiIsBlackKingBar } Response antimage_PurchaseIsPersonaWeiIsBladeMail { scene "scenes/antimage/antimage_amp_wei_item_10.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBladeMail_Rule { criteria Purchase Isantimage IsPersonaWei IsBladeMail response antimage_PurchaseIsPersonaWeiIsBladeMail } Response antimage_PurchaseIsPersonaWeiIsBloodStone { scene "scenes/antimage/antimage_amp_wei_item_12.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBloodStone_Rule { criteria Purchase Isantimage IsPersonaWei IsBloodStone response antimage_PurchaseIsPersonaWeiIsBloodStone } Response antimage_PurchaseIsPersonaWeiIsBloodthorn { scene "scenes/antimage/antimage_amp_wei_item_13.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBloodthorn_Rule { criteria Purchase Isantimage IsPersonaWei IsBloodthorn response antimage_PurchaseIsPersonaWeiIsBloodthorn } Response antimage_PurchaseIsPersonaWeiIsBootsOfTravel { scene "scenes/antimage/antimage_amp_wei_item_14.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBootsOfTravel_Rule { criteria Purchase Isantimage IsPersonaWei IsBootsOfTravel response antimage_PurchaseIsPersonaWeiIsBootsOfTravel } Response antimage_PurchaseIsPersonaWeiIsBranch { scene "scenes/antimage/antimage_amp_wei_item_15.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsBranch_Rule { criteria Purchase Isantimage IsPersonaWei IsBranch response antimage_PurchaseIsPersonaWeiIsBranch } Response antimage_PurchaseIsPersonaWeiIsButterfly { scene "scenes/antimage/antimage_amp_wei_item_16.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsButterfly_Rule { criteria Purchase Isantimage IsPersonaWei IsButterfly response antimage_PurchaseIsPersonaWeiIsButterfly } Response antimage_PurchaseIsPersonaWeiIsClarity { scene "scenes/antimage/antimage_amp_wei_item_17.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsClarity_Rule { criteria Purchase Isantimage IsPersonaWei IsClarity response antimage_PurchaseIsPersonaWeiIsClarity } Response antimage_PurchaseIsPersonaWeiIsCrystalys { scene "scenes/antimage/antimage_amp_wei_item_18.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsCrystalys_Rule { criteria Purchase Isantimage IsPersonaWei IsCrystalys response antimage_PurchaseIsPersonaWeiIsCrystalys } Response antimage_PurchaseIsPersonaWeiIsDaedalus { scene "scenes/antimage/antimage_amp_wei_item_19.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDaedalus_Rule { criteria Purchase Isantimage IsPersonaWei IsDaedalus response antimage_PurchaseIsPersonaWeiIsDaedalus } Response antimage_PurchaseIsPersonaWeiIsDagon { scene "scenes/antimage/antimage_amp_wei_item_20.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDagon_Rule { criteria Purchase Isantimage IsPersonaWei IsDagon response antimage_PurchaseIsPersonaWeiIsDagon } Response antimage_PurchaseIsPersonaWeiIsDemonEdge { scene "scenes/antimage/antimage_amp_wei_item_21.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDemonEdge_Rule { criteria Purchase Isantimage IsPersonaWei IsDemonEdge response antimage_PurchaseIsPersonaWeiIsDemonEdge } Response antimage_PurchaseIsPersonaWeiIsDesolator { scene "scenes/antimage/antimage_amp_wei_item_22.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDesolator_Rule { criteria Purchase Isantimage IsPersonaWei IsDesolator response antimage_PurchaseIsPersonaWeiIsDesolator } Response antimage_PurchaseIsPersonaWeiIsDiffusal { scene "scenes/antimage/antimage_amp_wei_item_23.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDiffusal_Rule { criteria Purchase Isantimage IsPersonaWei IsDiffusal response antimage_PurchaseIsPersonaWeiIsDiffusal } Response antimage_PurchaseIsPersonaWeiIsDivineRapier { scene "scenes/antimage/antimage_amp_wei_item_24.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDivineRapier_Rule { criteria Purchase Isantimage IsPersonaWei IsDivineRapier response antimage_PurchaseIsPersonaWeiIsDivineRapier } Response antimage_PurchaseIsPersonaWeiIsDragonLance { scene "scenes/antimage/antimage_amp_wei_item_25.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDragonLance_Rule { criteria Purchase Isantimage IsPersonaWei IsDragonLance response antimage_PurchaseIsPersonaWeiIsDragonLance } Response antimage_PurchaseIsPersonaWeiIsDrums { scene "scenes/antimage/antimage_amp_wei_item_26.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDrums_Rule { criteria Purchase Isantimage IsPersonaWei IsDrums response antimage_PurchaseIsPersonaWeiIsDrums } Response antimage_PurchaseIsPersonaWeiIsDust { scene "scenes/antimage/antimage_amp_wei_item_27.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsDust_Rule { criteria Purchase Isantimage IsPersonaWei IsDust response antimage_PurchaseIsPersonaWeiIsDust } Response antimage_PurchaseIsPersonaWeiIsEchoSabre { scene "scenes/antimage/antimage_amp_wei_item_28.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsEchoSabre_Rule { criteria Purchase Isantimage IsPersonaWei IsEchoSabre response antimage_PurchaseIsPersonaWeiIsEchoSabre } Response antimage_PurchaseIsPersonaWeiIsEmptyBottle { scene "scenes/antimage/antimage_amp_wei_item_29.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsEmptyBottle_Rule { criteria Purchase Isantimage IsPersonaWei IsEmptyBottle response antimage_PurchaseIsPersonaWeiIsEmptyBottle } Response antimage_PurchaseIsPersonaWeiIsEthereal { scene "scenes/antimage/antimage_amp_wei_item_30.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsEthereal_Rule { criteria Purchase Isantimage IsPersonaWei IsEthereal response antimage_PurchaseIsPersonaWeiIsEthereal } Response antimage_PurchaseIsPersonaWeiIsEulScepter { scene "scenes/antimage/antimage_amp_wei_item_31.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsEulScepter_Rule { criteria Purchase Isantimage IsPersonaWei IsEulScepter response antimage_PurchaseIsPersonaWeiIsEulScepter } Response antimage_PurchaseIsPersonaWeiIsForceStaff { scene "scenes/antimage/antimage_amp_wei_item_32.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsForceStaff_Rule { criteria Purchase Isantimage IsPersonaWei IsForceStaff response antimage_PurchaseIsPersonaWeiIsForceStaff } Response antimage_PurchaseIsPersonaWeiIsGem { scene "scenes/antimage/antimage_amp_wei_item_33.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsGem_Rule { criteria Purchase Isantimage IsPersonaWei IsGem response antimage_PurchaseIsPersonaWeiIsGem } Response antimage_PurchaseIsPersonaWeiIsGhostScepter { scene "scenes/antimage/antimage_amp_wei_item_34.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsGhostScepter_Rule { criteria Purchase Isantimage IsPersonaWei IsGhostScepter response antimage_PurchaseIsPersonaWeiIsGhostScepter } Response antimage_PurchaseIsPersonaWeiIsGlimmerCape { scene "scenes/antimage/antimage_amp_wei_item_35.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsGlimmerCape_Rule { criteria Purchase Isantimage IsPersonaWei IsGlimmerCape response antimage_PurchaseIsPersonaWeiIsGlimmerCape } Response antimage_PurchaseIsPersonaWeiIsHandOfMidas { scene "scenes/antimage/antimage_amp_wei_item_36.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_item_37.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHandOfMidas_Rule { criteria Purchase Isantimage IsPersonaWei IsHandOfMidas response antimage_PurchaseIsPersonaWeiIsHandOfMidas } Response antimage_PurchaseIsPersonaWeiIsHeart { scene "scenes/antimage/antimage_amp_wei_item_38.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHeart_Rule { criteria Purchase Isantimage IsPersonaWei IsHeart response antimage_PurchaseIsPersonaWeiIsHeart } Response antimage_PurchaseIsPersonaWeiIsHeavens { scene "scenes/antimage/antimage_amp_wei_item_39.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHeavens_Rule { criteria Purchase Isantimage IsPersonaWei IsHeavens response antimage_PurchaseIsPersonaWeiIsHeavens } Response antimage_PurchaseIsPersonaWeiIsHelmOftheDominator { scene "scenes/antimage/antimage_amp_wei_item_40.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHelmOftheDominator_Rule { criteria Purchase Isantimage IsPersonaWei IsHelmOftheDominator response antimage_PurchaseIsPersonaWeiIsHelmOftheDominator } Response antimage_PurchaseIsPersonaWeiIsHoodOfDefiance { scene "scenes/antimage/antimage_amp_wei_item_41.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHoodOfDefiance_Rule { criteria Purchase Isantimage IsPersonaWei IsHoodOfDefiance response antimage_PurchaseIsPersonaWeiIsHoodOfDefiance } Response antimage_PurchaseIsPersonaWeiIsHurricanePike { scene "scenes/antimage/antimage_amp_wei_item_42.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsHurricanePike_Rule { criteria Purchase Isantimage IsPersonaWei IsHurricanePike response antimage_PurchaseIsPersonaWeiIsHurricanePike } Response antimage_PurchaseIsPersonaWeiIsInvisSword { scene "scenes/antimage/antimage_amp_wei_item_43.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsInvisSword_Rule { criteria Purchase Isantimage IsPersonaWei IsInvisSword response antimage_PurchaseIsPersonaWeiIsInvisSword } Response antimage_PurchaseIsPersonaWeiIsKaya { scene "scenes/antimage/antimage_amp_wei_item_44.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsKaya_Rule { criteria Purchase Isantimage IsPersonaWei IsKaya response antimage_PurchaseIsPersonaWeiIsKaya } Response antimage_PurchaseIsPersonaWeiIsKayaAndSange { scene "scenes/antimage/antimage_amp_wei_item_45.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsKayaAndSange_Rule { criteria Purchase Isantimage IsPersonaWei IsKayaAndSange response antimage_PurchaseIsPersonaWeiIsKayaAndSange } Response antimage_PurchaseIsPersonaWeiIsLotusOrb { scene "scenes/antimage/antimage_amp_wei_item_46.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsLotusOrb_Rule { criteria Purchase Isantimage IsPersonaWei IsLotusOrb response antimage_PurchaseIsPersonaWeiIsLotusOrb } Response antimage_PurchaseIsPersonaWeiIsMaelstrom { scene "scenes/antimage/antimage_amp_wei_item_47.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMaelstrom_Rule { criteria Purchase Isantimage IsPersonaWei IsMaelstrom response antimage_PurchaseIsPersonaWeiIsMaelstrom } Response antimage_PurchaseIsPersonaWeiIsMagicStick { scene "scenes/antimage/antimage_amp_wei_item_48.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMagicStick_Rule { criteria Purchase Isantimage IsPersonaWei IsMagicStick response antimage_PurchaseIsPersonaWeiIsMagicStick } Response antimage_PurchaseIsPersonaWeiIsManta { scene "scenes/antimage/antimage_amp_wei_item_49.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsManta_Rule { criteria Purchase Isantimage IsPersonaWei IsManta response antimage_PurchaseIsPersonaWeiIsManta } Response antimage_PurchaseIsPersonaWeiIsMaskOfMadness { scene "scenes/antimage/antimage_amp_wei_item_50.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMaskOfMadness_Rule { criteria Purchase Isantimage IsPersonaWei IsMaskOfMadness response antimage_PurchaseIsPersonaWeiIsMaskOfMadness } Response antimage_PurchaseIsPersonaWeiIsMedallion { scene "scenes/antimage/antimage_amp_wei_item_51.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMedallion_Rule { criteria Purchase Isantimage IsPersonaWei IsMedallion response antimage_PurchaseIsPersonaWeiIsMedallion } Response antimage_PurchaseIsPersonaWeiIsMekansm { scene "scenes/antimage/antimage_amp_wei_item_52.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMekansm_Rule { criteria Purchase Isantimage IsPersonaWei IsMekansm response antimage_PurchaseIsPersonaWeiIsMekansm } Response antimage_PurchaseIsPersonaWeiIsMeteorHammer { scene "scenes/antimage/antimage_amp_wei_item_53.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMeteorHammer_Rule { criteria Purchase Isantimage IsPersonaWei IsMeteorHammer response antimage_PurchaseIsPersonaWeiIsMeteorHammer } Response antimage_PurchaseIsPersonaWeiIsMjollnir { scene "scenes/antimage/antimage_amp_wei_item_54.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMjollnir_Rule { criteria Purchase Isantimage IsPersonaWei IsMjollnir response antimage_PurchaseIsPersonaWeiIsMjollnir } Response antimage_PurchaseIsPersonaWeiIsMonkeyKingBar { scene "scenes/antimage/antimage_amp_wei_item_55.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsMonkeyKingBar_Rule { criteria Purchase Isantimage IsPersonaWei IsMonkeyKingBar response antimage_PurchaseIsPersonaWeiIsMonkeyKingBar } Response antimage_PurchaseIsPersonaWeiIsNecronomicon { scene "scenes/antimage/antimage_amp_wei_item_56.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsNecronomicon_Rule { criteria Purchase Isantimage IsPersonaWei IsNecronomicon response antimage_PurchaseIsPersonaWeiIsNecronomicon } Response antimage_PurchaseIsPersonaWeiIsNullifier { scene "scenes/antimage/antimage_amp_wei_item_57.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsNullifier_Rule { criteria Purchase Isantimage IsPersonaWei IsNullifier response antimage_PurchaseIsPersonaWeiIsNullifier } Response antimage_PurchaseIsPersonaWeiIsObserverWard { scene "scenes/antimage/antimage_amp_wei_item_58.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsObserverWard_Rule { criteria Purchase Isantimage IsPersonaWei IsObserverWard response antimage_PurchaseIsPersonaWeiIsObserverWard } Response antimage_PurchaseIsPersonaWeiIsOctarineCore { scene "scenes/antimage/antimage_amp_wei_item_59.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsOctarineCore_Rule { criteria Purchase Isantimage IsPersonaWei IsOctarineCore response antimage_PurchaseIsPersonaWeiIsOctarineCore } Response antimage_PurchaseIsPersonaWeiIsOrchid { scene "scenes/antimage/antimage_amp_wei_item_60.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsOrchid_Rule { criteria Purchase Isantimage IsPersonaWei IsOrchid response antimage_PurchaseIsPersonaWeiIsOrchid } Response antimage_PurchaseIsPersonaWeiIsPipe { scene "scenes/antimage/antimage_amp_wei_item_61.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsPipe_Rule { criteria Purchase Isantimage IsPersonaWei IsPipe response antimage_PurchaseIsPersonaWeiIsPipe } Response antimage_PurchaseIsPersonaWeiIsRadiance { scene "scenes/antimage/antimage_amp_wei_item_62.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsRadiance_Rule { criteria Purchase Isantimage IsPersonaWei IsRadiance response antimage_PurchaseIsPersonaWeiIsRadiance } Response antimage_PurchaseIsPersonaWeiIsRefresher { scene "scenes/antimage/antimage_amp_wei_item_63.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsRefresher_Rule { criteria Purchase Isantimage IsPersonaWei IsRefresher response antimage_PurchaseIsPersonaWeiIsRefresher } Response antimage_PurchaseIsPersonaWeiIsRodofAtos { scene "scenes/antimage/antimage_amp_wei_item_64.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsRodofAtos_Rule { criteria Purchase Isantimage IsPersonaWei IsRodofAtos response antimage_PurchaseIsPersonaWeiIsRodofAtos } Response antimage_PurchaseIsPersonaWeiIsSange { scene "scenes/antimage/antimage_amp_wei_item_65.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSange_Rule { criteria Purchase Isantimage IsPersonaWei IsSange response antimage_PurchaseIsPersonaWeiIsSange } Response antimage_PurchaseIsPersonaWeiIsSangeAndYasha { scene "scenes/antimage/antimage_amp_wei_item_66.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSangeAndYasha_Rule { criteria Purchase Isantimage IsPersonaWei IsSangeAndYasha response antimage_PurchaseIsPersonaWeiIsSangeAndYasha } Response antimage_PurchaseIsPersonaWeiIsSatanic { scene "scenes/antimage/antimage_amp_wei_item_67.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSatanic_Rule { criteria Purchase Isantimage IsPersonaWei IsSatanic response antimage_PurchaseIsPersonaWeiIsSatanic } Response antimage_PurchaseIsPersonaWeiIsSentryWard { scene "scenes/antimage/antimage_amp_wei_item_68.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSentryWard_Rule { criteria Purchase Isantimage IsPersonaWei IsSentryWard response antimage_PurchaseIsPersonaWeiIsSentryWard } Response antimage_PurchaseIsPersonaWeiIsSheepStick { scene "scenes/antimage/antimage_amp_wei_item_69.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSheepStick_Rule { criteria Purchase Isantimage IsPersonaWei IsSheepStick response antimage_PurchaseIsPersonaWeiIsSheepStick } Response antimage_PurchaseIsPersonaWeiIsShiva { scene "scenes/antimage/antimage_amp_wei_item_70.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsShiva_Rule { criteria Purchase Isantimage IsPersonaWei IsShiva response antimage_PurchaseIsPersonaWeiIsShiva } Response antimage_PurchaseIsPersonaWeiIsSilverEdge { scene "scenes/antimage/antimage_amp_wei_item_71.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSilverEdge_Rule { criteria Purchase Isantimage IsPersonaWei IsSilverEdge response antimage_PurchaseIsPersonaWeiIsSilverEdge } Response antimage_PurchaseIsPersonaWeiIsSkadi { scene "scenes/antimage/antimage_amp_wei_item_72.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSkadi_Rule { criteria Purchase Isantimage IsPersonaWei IsSkadi response antimage_PurchaseIsPersonaWeiIsSkadi } Response antimage_PurchaseIsPersonaWeiIsSmoke { scene "scenes/antimage/antimage_amp_wei_item_73.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSmoke_Rule { criteria Purchase Isantimage IsPersonaWei IsSmoke response antimage_PurchaseIsPersonaWeiIsSmoke } Response antimage_PurchaseIsPersonaWeiIsSolarCrest { scene "scenes/antimage/antimage_amp_wei_item_74.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSolarCrest_Rule { criteria Purchase Isantimage IsPersonaWei IsSolarCrest response antimage_PurchaseIsPersonaWeiIsSolarCrest } Response antimage_PurchaseIsPersonaWeiIsSphere { scene "scenes/antimage/antimage_amp_wei_item_75.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSphere_Rule { criteria Purchase Isantimage IsPersonaWei IsSphere response antimage_PurchaseIsPersonaWeiIsSphere } Response antimage_PurchaseIsPersonaWeiIsSpiritVessel { scene "scenes/antimage/antimage_amp_wei_item_76.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsSpiritVessel_Rule { criteria Purchase Isantimage IsPersonaWei IsSpiritVessel response antimage_PurchaseIsPersonaWeiIsSpiritVessel } Response antimage_PurchaseIsPersonaWeiIsTomeofKnowledge { scene "scenes/antimage/antimage_amp_wei_item_77.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsTomeofKnowledge_Rule { criteria Purchase Isantimage IsPersonaWei IsTomeofKnowledge response antimage_PurchaseIsPersonaWeiIsTomeofKnowledge } Response antimage_PurchaseIsPersonaWeiIsTPScroll { scene "scenes/antimage/antimage_amp_wei_item_78.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsTPScroll_Rule { criteria Purchase Isantimage IsPersonaWei IsTPScroll response antimage_PurchaseIsPersonaWeiIsTPScroll } Response antimage_PurchaseIsPersonaWeiIsUrnOfShadows { scene "scenes/antimage/antimage_amp_wei_item_80.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsUrnOfShadows_Rule { criteria Purchase Isantimage IsPersonaWei IsUrnOfShadows response antimage_PurchaseIsPersonaWeiIsUrnOfShadows } Response antimage_PurchaseIsPersonaWeiIsVanguard { scene "scenes/antimage/antimage_amp_wei_item_81.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsVanguard_Rule { criteria Purchase Isantimage IsPersonaWei IsVanguard response antimage_PurchaseIsPersonaWeiIsVanguard } Response antimage_PurchaseIsPersonaWeiIsVeilofDiscord { scene "scenes/antimage/antimage_amp_wei_item_82.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsVeilofDiscord_Rule { criteria Purchase Isantimage IsPersonaWei IsVeilofDiscord response antimage_PurchaseIsPersonaWeiIsVeilofDiscord } Response antimage_PurchaseIsPersonaWeiIsVladmirs { scene "scenes/antimage/antimage_amp_wei_item_83.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsVladmirs_Rule { criteria Purchase Isantimage IsPersonaWei IsVladmirs response antimage_PurchaseIsPersonaWeiIsVladmirs } Response antimage_PurchaseIsPersonaWeiIsYasha { scene "scenes/antimage/antimage_amp_wei_item_84.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsYasha_Rule { criteria Purchase Isantimage IsPersonaWei IsYasha response antimage_PurchaseIsPersonaWeiIsYasha } Response antimage_PurchaseIsPersonaWeiIsYashaAndKaya { scene "scenes/antimage/antimage_amp_wei_item_85.vcd" nodelay noscene speakonce } Rule antimage_PurchaseIsPersonaWeiIsYashaAndKaya_Rule { criteria Purchase Isantimage IsPersonaWei IsYashaAndKaya response antimage_PurchaseIsPersonaWeiIsYashaAndKaya } Response antimage_BottlingIsNotWei { scene "scenes/antimage/antimage_anti_bottle_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_bottle_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_bottle_03.vcd" nodelay noscene } Rule antimage_BottlingIsNotWei_Rule { criteria Bottling Isantimage IsNotWei response antimage_BottlingIsNotWei } Response antimage_BottlingIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_bottle_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_bottle_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_bottle_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_bottle_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_bottle_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_bottle_06.vcd" nodelay noscene } Rule antimage_BottlingIsPersonaWei_Rule { criteria Bottling Isantimage IsPersonaWei response antimage_BottlingIsPersonaWei } Response antimage_DenyIsNotWei { scene "scenes/antimage/antimage_anti_deny_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_09.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_10.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_11.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_12.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_13.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_deny_14.vcd" nodelay noscene } Rule antimage_DenyIsNotWei_Rule { criteria Deny Isantimage IsNotWei response antimage_DenyIsNotWei } Response antimage_DenyIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_deny_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/antimage/antimage_amp_wei_deny_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_10_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_14.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_15.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_16.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_17.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_18.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_no_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_no_01_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_no_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_no_03.vcd" nodelay noscene } Rule antimage_DenyIsPersonaWei_Rule { criteria Deny Isantimage IsPersonaWei response antimage_DenyIsPersonaWei } Response antimage_DenyIsPersonaWeiIsSpeechPain { scene "scenes/antimage/antimage_amp_wei_deny_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_deny_pain_10.vcd" nodelay noscene } Rule antimage_DenyIsPersonaWeiIsSpeechPain_Rule { criteria Deny Isantimage IsPersonaWei IsSpeechPain response antimage_DenyIsPersonaWeiIsSpeechPain } Response antimage_DefeatIsNotWei { scene "scenes/antimage/antimage_anti_lose_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lose_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_lose_03.vcd" nodelay noscene } Rule antimage_DefeatIsNotWei_Rule { criteria Defeat Isantimage IsNotWei response antimage_DefeatIsNotWei } Response antimage_DefeatIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_lose_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_05_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_lose_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_deny_03_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_all_01.vcd" nodelay noscene } Rule antimage_DefeatIsPersonaWei_Rule { criteria Defeat Isantimage IsPersonaWei response antimage_DefeatIsPersonaWei } Response antimage_VictoryIsNotWei { scene "scenes/antimage/antimage_anti_win_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_win_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_win_03.vcd" nodelay noscene } Rule antimage_VictoryIsNotWei_Rule { criteria Victory Isantimage IsNotWei response antimage_VictoryIsNotWei } Response antimage_VictoryIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_win_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_win_08.vcd" nodelay noscene } Rule antimage_VictoryIsPersonaWei_Rule { criteria Victory Isantimage IsPersonaWei response antimage_VictoryIsPersonaWei } Response antimage_ImmortalityIsNotWei { scene "scenes/antimage/antimage_anti_immort_01.vcd" nodelay noscene } Rule antimage_ImmortalityIsNotWei_Rule { criteria Immortality Isantimage IsNotWei response antimage_ImmortalityIsNotWei } Response antimage_ImmortalityIsNotWeiChance_25% { scene "scenes/antimage/antimage_anti_immort_02.vcd" nodelay noscene } Rule antimage_ImmortalityIsNotWeiChance_25%_Rule { criteria Immortality Isantimage IsNotWei Chance_25% response antimage_ImmortalityIsNotWeiChance_25% } Response antimage_ImmortalityIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_immort_01_02.vcd" nodelay noscene } Rule antimage_ImmortalityIsPersonaWei_Rule { criteria Immortality Isantimage IsPersonaWei response antimage_ImmortalityIsPersonaWei } Response antimage_ImmortalityIsPersonaWeiChance_25% { scene "scenes/antimage/antimage_amp_wei_immort_02_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_immort_03_02.vcd" nodelay noscene speakonce } Rule antimage_ImmortalityIsPersonaWeiChance_25%_Rule { criteria Immortality Isantimage IsPersonaWei Chance_25% response antimage_ImmortalityIsPersonaWeiChance_25% } Response antimage_PowerupIsNotWeiIsPowerupBounty { scene "scenes/antimage/antimage_anti_deny_09.vcd" nodelay noscene respeakdelay 300 } Rule antimage_PowerupIsNotWeiIsPowerupBounty_Rule { criteria Powerup Isantimage IsNotWei IsPowerupBounty response antimage_PowerupIsNotWeiIsPowerupBounty } Response antimage_PowerupIsNotWeiIsPowerupArcaneChance_5% { scene "scenes/antimage/antimage_anti_ability_failure_01.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsNotWeiIsPowerupArcaneChance_5%_Rule { criteria Powerup Isantimage IsNotWei IsPowerupArcane Chance_5% response antimage_PowerupIsNotWeiIsPowerupArcaneChance_5% } Response antimage_PowerupIsNotWeiIsPowerupArcaneChance_25% { scene "scenes/antimage/antimage_anti_ability_failure_02.vcd" nodelay noscene respeakdelay 300 } Rule antimage_PowerupIsNotWeiIsPowerupArcaneChance_25%_Rule { criteria Powerup Isantimage IsNotWei IsPowerupArcane Chance_25% response antimage_PowerupIsNotWeiIsPowerupArcaneChance_25% } Response antimage_PowerupIsNotWeiIsPowerupArcane { scene "scenes/antimage/antimage_anti_anger_04.vcd" nodelay noscene respeakdelay 300 } Rule antimage_PowerupIsNotWeiIsPowerupArcane_Rule { criteria Powerup Isantimage IsNotWei IsPowerupArcane response antimage_PowerupIsNotWeiIsPowerupArcane } Response antimage_PowerupIsNotWeiIsPowerupHaste { scene "scenes/antimage/antimage_anti_haste_01.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupHaste_Rule { criteria Powerup Isantimage IsNotWei IsPowerupHaste response antimage_PowerupIsNotWeiIsPowerupHaste } Response antimage_PowerupIsNotWeiIsPowerupDoubleDamage { scene "scenes/antimage/antimage_anti_doubdam_01.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupDoubleDamage_Rule { criteria Powerup Isantimage IsNotWei IsPowerupDoubleDamage response antimage_PowerupIsNotWeiIsPowerupDoubleDamage } Response antimage_PowerupIsNotWeiIsPowerupDoubleDamageChance_25% { scene "scenes/antimage/antimage_anti_doubdam_02.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isantimage IsNotWei IsPowerupDoubleDamage Chance_25% response antimage_PowerupIsNotWeiIsPowerupDoubleDamageChance_25% } Response antimage_PowerupIsNotWeiIsPowerupRegeneration { scene "scenes/antimage/antimage_anti_regen_01.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupRegeneration_Rule { criteria Powerup Isantimage IsNotWei IsPowerupRegeneration response antimage_PowerupIsNotWeiIsPowerupRegeneration } Response antimage_PowerupIsNotWeiIsPowerupRegenerationChance_25% { scene "scenes/antimage/antimage_anti_regen_02.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isantimage IsNotWei IsPowerupRegeneration Chance_25% response antimage_PowerupIsNotWeiIsPowerupRegenerationChance_25% } Response antimage_PowerupIsNotWeiIsPowerupIllusion { scene "scenes/antimage/antimage_anti_illus_01.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupIllusion_Rule { criteria Powerup Isantimage IsNotWei IsPowerupIllusion response antimage_PowerupIsNotWeiIsPowerupIllusion } Response antimage_PowerupIsNotWeiIsPowerupInvisibility { scene "scenes/antimage/antimage_anti_invis_01.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupInvisibility_Rule { criteria Powerup Isantimage IsNotWei IsPowerupInvisibility response antimage_PowerupIsNotWeiIsPowerupInvisibility } Response antimage_PowerupIsNotWeiIsPowerupInvisibilityChance_25% { scene "scenes/antimage/antimage_anti_invis_02.vcd" nodelay noscene } Rule antimage_PowerupIsNotWeiIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isantimage IsNotWei IsPowerupInvisibility Chance_25% response antimage_PowerupIsNotWeiIsPowerupInvisibilityChance_25% } Response antimage_PowerupIsPersonaWeiIsPowerupHaste { scene "scenes/antimage/antimage_amp_wei_haste_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_haste_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_haste_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupHaste_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupHaste response antimage_PowerupIsPersonaWeiIsPowerupHaste } Response antimage_PowerupIsPersonaWeiIsPowerupDoubleDamage { scene "scenes/antimage/antimage_amp_wei_doubledam_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_doubledam_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_doubledam_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupDoubleDamage_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupDoubleDamage response antimage_PowerupIsPersonaWeiIsPowerupDoubleDamage } Response antimage_PowerupIsPersonaWeiIsPowerupRegeneration { scene "scenes/antimage/antimage_amp_wei_regen_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_regen_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_regen_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupRegeneration_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupRegeneration response antimage_PowerupIsPersonaWeiIsPowerupRegeneration } Response antimage_PowerupIsPersonaWeiIsPowerupIllusion { scene "scenes/antimage/antimage_amp_wei_illus_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_illus_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_illus_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupIllusion_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupIllusion response antimage_PowerupIsPersonaWeiIsPowerupIllusion } Response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_50% { scene "scenes/antimage/antimage_amp_wei_bounty_01.vcd" nodelay noscene } Rule antimage_PowerupIsPersonaWeiIsPowerupBountyChance_50%_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupBounty Chance_50% response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_50% } Response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_40% { scene "scenes/antimage/antimage_amp_wei_bounty_02.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupBountyChance_40%_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupBounty Chance_40% response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_40% } Response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_15% { scene "scenes/antimage/antimage_amp_wei_bounty_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupBountyChance_15%_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupBounty Chance_15% response antimage_PowerupIsPersonaWeiIsPowerupBountyChance_15% } Response antimage_PowerupIsPersonaWeiIsPowerupInvisibility { scene "scenes/antimage/antimage_amp_wei_invis_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_invis_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_invis_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupInvisibility_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupInvisibility response antimage_PowerupIsPersonaWeiIsPowerupInvisibility } Response antimage_PowerupIsPersonaWeiIsPowerupArcane { scene "scenes/antimage/antimage_amp_wei_arcane_01.vcd" nodelay noscene respeakdelay 240 scene "scenes/antimage/antimage_amp_wei_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/antimage/antimage_amp_wei_arcane_03.vcd" nodelay noscene speakonce } Rule antimage_PowerupIsPersonaWeiIsPowerupArcane_Rule { criteria Powerup Isantimage IsPersonaWei IsPowerupArcane response antimage_PowerupIsPersonaWeiIsPowerupArcane } Response antimage_CooldownIsNotWeiLittleNag { scene "scenes/antimage/antimage_anti_notyet_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_03.vcd" nodelay noscene } Rule antimage_CooldownIsNotWeiLittleNag_Rule { criteria Cooldown Isantimage IsNotWei LittleNag response antimage_CooldownIsNotWeiLittleNag } Response antimage_CooldownIsNotWeiMediumNag { scene "scenes/antimage/antimage_anti_notyet_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_06.vcd" nodelay noscene } Rule antimage_CooldownIsNotWeiMediumNag_Rule { criteria Cooldown Isantimage IsNotWei MediumNag response antimage_CooldownIsNotWeiMediumNag } Response antimage_CooldownIsNotWeiSuperNag { scene "scenes/antimage/antimage_anti_notyet_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_notyet_09.vcd" nodelay noscene } Rule antimage_CooldownIsNotWeiSuperNag_Rule { criteria Cooldown Isantimage IsNotWei SuperNag response antimage_CooldownIsNotWeiSuperNag } Response antimage_CooldownIsPersonaWeiLittleNag { scene "scenes/antimage/antimage_amp_wei_notyet_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_10.vcd" nodelay noscene } Rule antimage_CooldownIsPersonaWeiLittleNag_Rule { criteria Cooldown Isantimage IsPersonaWei LittleNag response antimage_CooldownIsPersonaWeiLittleNag } Response antimage_CooldownIsPersonaWeiMediumNag { scene "scenes/antimage/antimage_amp_wei_notyet_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_11.vcd" nodelay noscene } Rule antimage_CooldownIsPersonaWeiMediumNag_Rule { criteria Cooldown Isantimage IsPersonaWei MediumNag response antimage_CooldownIsPersonaWeiMediumNag } Response antimage_CooldownIsPersonaWeiSuperNag { scene "scenes/antimage/antimage_amp_wei_notyet_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_notyet_12.vcd" nodelay noscene } Rule antimage_CooldownIsPersonaWeiSuperNag_Rule { criteria Cooldown Isantimage IsPersonaWei SuperNag response antimage_CooldownIsPersonaWeiSuperNag } Response antimage_NoManaIsNotWeiLittleNag { scene "scenes/antimage/antimage_anti_nomana_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_03.vcd" nodelay noscene } Rule antimage_NoManaIsNotWeiLittleNag_Rule { criteria NoMana Isantimage IsNotWei LittleNag response antimage_NoManaIsNotWeiLittleNag } Response antimage_NoManaIsNotWeiMediumNag { scene "scenes/antimage/antimage_anti_nomana_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_06.vcd" nodelay noscene } Rule antimage_NoManaIsNotWeiMediumNag_Rule { criteria NoMana Isantimage IsNotWei MediumNag response antimage_NoManaIsNotWeiMediumNag } Response antimage_NoManaIsNotWeiSuperNag { scene "scenes/antimage/antimage_anti_nomana_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_nomana_09.vcd" nodelay noscene } Rule antimage_NoManaIsNotWeiSuperNag_Rule { criteria NoMana Isantimage IsNotWei SuperNag response antimage_NoManaIsNotWeiSuperNag } Response antimage_NoManaIsPersonaWeiLittleNag { scene "scenes/antimage/antimage_amp_wei_nomana_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_04_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_10.vcd" nodelay noscene } Rule antimage_NoManaIsPersonaWeiLittleNag_Rule { criteria NoMana Isantimage IsPersonaWei LittleNag response antimage_NoManaIsPersonaWeiLittleNag } Response antimage_NoManaIsPersonaWeiMediumNag { scene "scenes/antimage/antimage_amp_wei_nomana_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_05_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_11.vcd" nodelay noscene } Rule antimage_NoManaIsPersonaWeiMediumNag_Rule { criteria NoMana Isantimage IsPersonaWei MediumNag response antimage_NoManaIsPersonaWeiMediumNag } Response antimage_NoManaIsPersonaWeiSuperNag { scene "scenes/antimage/antimage_amp_wei_nomana_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_06_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_nomana_12.vcd" nodelay noscene } Rule antimage_NoManaIsPersonaWeiSuperNag_Rule { criteria NoMana Isantimage IsPersonaWei SuperNag response antimage_NoManaIsPersonaWeiSuperNag } Response antimage_ThanksIsNotWei { scene "scenes/antimage/antimage_anti_thanks_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_thanks_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_thanks_03.vcd" nodelay noscene } Rule antimage_ThanksIsNotWei_Rule { criteria Thanks Isantimage IsNotWei response antimage_ThanksIsNotWei } Response antimage_ThanksIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_thanks_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_thanks_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_thanks_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_wheel_thanks_02.vcd" nodelay noscene } Rule antimage_ThanksIsPersonaWei_Rule { criteria Thanks Isantimage IsPersonaWei response antimage_ThanksIsPersonaWei } Response antimage_ThanksIsPersonaWeiChance_40% { scene "scenes/antimage/antimage_amp_wei_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/antimage/antimage_amp_wei_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule antimage_ThanksIsPersonaWeiChance_40%_Rule { criteria Thanks Isantimage IsPersonaWei Chance_40% response antimage_ThanksIsPersonaWeiChance_40% } Response antimage_PainIsNotWeiChance_25% { scene "scenes/antimage/antimage_anti_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule antimage_PainIsNotWeiChance_25%_Rule { criteria Pain Isantimage IsNotWei Chance_25% response antimage_PainIsNotWeiChance_25% } Response antimage_PainIsNotWei { scene "scenes/antimage/antimage_anti_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_pain_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_pain_06.vcd" nodelay noscene } Rule antimage_PainIsNotWei_Rule { criteria Pain Isantimage IsNotWei response antimage_PainIsNotWei } Response antimage_PainIsPersonaWeiChance_35% { scene "scenes/antimage/antimage_amp_wei_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule antimage_PainIsPersonaWeiChance_35%_Rule { criteria Pain Isantimage IsPersonaWei Chance_35% response antimage_PainIsPersonaWeiChance_35% } Response antimage_PainIsPersonaWeiChance_5% { scene "scenes/antimage/antimage_amp_wei_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule antimage_PainIsPersonaWeiChance_5%_Rule { criteria Pain Isantimage IsPersonaWei Chance_5% response antimage_PainIsPersonaWeiChance_5% } Response antimage_PainIsPersonaWeiChance_75% { scene "scenes/antimage/antimage_amp_wei_pain_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_09.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_10.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_11.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_12.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_pain_13.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_anger_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_anger_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_anger_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_anger_10.vcd" nodelay noscene } Rule antimage_PainIsPersonaWeiChance_75%_Rule { criteria Pain Isantimage IsPersonaWei Chance_75% response antimage_PainIsPersonaWeiChance_75% } Response antimage_InTheBagIsNotWei { scene "scenes/antimage/antimage_anti_inthebag_01.vcd" nodelay noscene } Rule antimage_InTheBagIsNotWei_Rule { criteria InTheBag Isantimage IsNotWei response antimage_InTheBagIsNotWei } Response antimage_InTheBagIsPersonaWeiChance_5% { scene "scenes/antimage/antimage_amp_wei_inthebag_01_02.vcd" nodelay noscene } Rule antimage_InTheBagIsPersonaWeiChance_5%_Rule { criteria InTheBag Isantimage IsPersonaWei Chance_5% response antimage_InTheBagIsPersonaWeiChance_5% } Response antimage_InTheBagIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_inthebag_02_02.vcd" nodelay noscene } Rule antimage_InTheBagIsPersonaWei_Rule { criteria InTheBag Isantimage IsPersonaWei response antimage_InTheBagIsPersonaWei } Response antimage_InTheBagIsPersonaWeiChance_15% { scene "scenes/antimage/antimage_amp_wei_inthebag_03.vcd" nodelay noscene } Rule antimage_InTheBagIsPersonaWeiChance_15%_Rule { criteria InTheBag Isantimage IsPersonaWei Chance_15% response antimage_InTheBagIsPersonaWeiChance_15% } Response antimage_EmoteIsNotWeiIsEmoteLaugh { scene "scenes/antimage/antimage_anti_laugh_01.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_02.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_03.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_04.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_05.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_06.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_07.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_08.vcd" nodelay noscene scene "scenes/antimage/antimage_anti_laugh_09.vcd" nodelay noscene } Rule antimage_EmoteIsNotWeiIsEmoteLaugh_Rule { criteria Emote Isantimage IsNotWei IsEmoteLaugh response antimage_EmoteIsNotWeiIsEmoteLaugh } Response antimage_EmoteIsPersonaWeiIsEmoteLaugh { scene "scenes/antimage/antimage_amp_wei_laugh_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_05.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_06.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_07.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_08.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_laugh_09.vcd" nodelay noscene } Rule antimage_EmoteIsPersonaWeiIsEmoteLaugh_Rule { criteria Emote Isantimage IsPersonaWei IsEmoteLaugh response antimage_EmoteIsPersonaWeiIsEmoteLaugh } Response antimage_TauntIsNotWeiIsAntimageTauntMagicEndsHere { scene "scenes/antimage/antimage_anti_spawn_04.vcd" nodelay noscene } Rule antimage_TauntIsNotWeiIsAntimageTauntMagicEndsHere_Rule { criteria Taunt Isantimage IsNotWei IsAntimageTauntMagicEndsHere response antimage_TauntIsNotWeiIsAntimageTauntMagicEndsHere } Response antimage_TauntIsPersonaWei { scene "scenes/antimage/antimage_amp_wei_taunt_01.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_taunt_02.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_taunt_03.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_taunt_04.vcd" nodelay noscene scene "scenes/antimage/antimage_amp_wei_taunt_05.vcd" nodelay noscene } Rule antimage_TauntIsPersonaWei_Rule { criteria Taunt Isantimage IsPersonaWei response antimage_TauntIsPersonaWei } Response antimage_CastExecuteIsPersonaWeiIsCounterSpellChance_60% { scene "scenes/antimage/antimage_amp_wei_ability1_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability1_12.vcd" nodelay noscene respeakdelay 120 } Rule antimage_CastExecuteIsPersonaWeiIsCounterSpellChance_60%_Rule { criteria CastExecute Isantimage IsPersonaWei IsCounterSpell Chance_60% response antimage_CastExecuteIsPersonaWeiIsCounterSpellChance_60% } Response antimage_CastExecuteIsPersonaWeiIsManaVoidChance_60% { scene "scenes/antimage/antimage_amp_wei_ability2_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_02_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_03_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/antimage/antimage_amp_wei_ability2_12.vcd" nodelay noscene respeakdelay 120 } Rule antimage_CastExecuteIsPersonaWeiIsManaVoidChance_60%_Rule { criteria CastExecute Isantimage IsPersonaWei IsManaVoid Chance_60% response antimage_CastExecuteIsPersonaWeiIsManaVoidChance_60% } Response antimage_MissingIsPersonaWeiIsLaneTop { scene "scenes/antimage/antimage_amp_wei_missing_lane_01.vcd" nodelay noscene } Rule antimage_MissingIsPersonaWeiIsLaneTop_Rule { criteria Missing Isantimage IsPersonaWei IsLaneTop response antimage_MissingIsPersonaWeiIsLaneTop } Response antimage_MissingIsPersonaWeiIsLaneMid { scene "scenes/antimage/antimage_amp_wei_missing_lane_02.vcd" nodelay noscene } Rule antimage_MissingIsPersonaWeiIsLaneMid_Rule { criteria Missing Isantimage IsPersonaWei IsLaneMid response antimage_MissingIsPersonaWeiIsLaneMid } Response antimage_MissingIsPersonaWeiIsLaneBot { scene "scenes/antimage/antimage_amp_wei_missing_lane_03.vcd" nodelay noscene } Rule antimage_MissingIsPersonaWeiIsLaneBot_Rule { criteria Missing Isantimage IsPersonaWei IsLaneBot response antimage_MissingIsPersonaWeiIsLaneBot } Response antimage_EnemyNearIsPersonaWeiIsEnemyInvokerEarlyMidGameChance_25% { scene "scenes/antimage/antimage_amp_wei_rival_80.vcd" nodelay noscene speakonce } Rule antimage_EnemyNearIsPersonaWeiIsEnemyInvokerEarlyMidGameChance_25%_Rule { criteria EnemyNear Isantimage IsPersonaWei IsEnemyInvoker EarlyMidGame Chance_25% response antimage_EnemyNearIsPersonaWeiIsEnemyInvokerEarlyMidGameChance_25% } Response antimage_AllyNearIsPersonaWeiIsAllyAbaddonEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_01.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyAbaddonEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyAbaddon EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyAbaddonEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyAlchemistEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_03.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyAlchemistEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyAlchemist EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyAlchemistEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyAncient_ApparitionEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_05.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyAncient_ApparitionEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyAncient_Apparition EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyAncient_ApparitionEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyAntimageEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_07.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_08.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyAntimageEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyAntimage EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyAntimageEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyArc_WardenEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_09.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_10.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyArc_WardenEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyArc_Warden EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyArc_WardenEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyAxeEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_11.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_12.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyAxeEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyAxe EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyAxeEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyBatriderEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_15.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_16.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyBatriderEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyBatrider EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyBatriderEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyBloodseekerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_19_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_20.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyBloodseekerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyBloodseeker EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyBloodseekerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyBounty_HunterEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_21.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_22.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyBounty_HunterEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyBounty_Hunter EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyBounty_HunterEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyCentaurEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_29.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_30.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyCentaurEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyCentaur EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyCentaurEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyChenEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_33.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_34.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyChenEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyChen EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyChenEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyClinkzEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_35.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_36.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyClinkzEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyClinkz EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyClinkzEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyRattletrapEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_37.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_38.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyRattletrapEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyRattletrap EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyRattletrapEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyCrystalMaidenEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_39.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_40.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyCrystalMaidenEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyCrystalMaiden EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyCrystalMaidenEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDark_SeerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_41.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_42.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDark_SeerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDark_Seer EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDark_SeerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDark_WillowEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_43.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_44.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDark_WillowEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDark_Willow EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDark_WillowEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDeath_ProphetEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_47.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDeath_ProphetEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDeath_Prophet EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDeath_ProphetEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDisruptorEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_49.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDisruptorEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDisruptor EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDisruptorEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDragon_KnightEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_53.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDragon_KnightEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDragon_Knight EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDragon_KnightEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDrowRangerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_55.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_56.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDrowRangerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDrowRanger EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDrowRangerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyEarthshakerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_59.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyEarthshakerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyEarthshaker EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyEarthshakerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyElder_TitanEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_61.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyElder_TitanEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyElder_Titan EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyElder_TitanEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyEnchantressEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_65.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_66.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyEnchantressEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyEnchantress EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyEnchantressEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyFaceless_VoidEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_69.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_70.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyFaceless_VoidEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyFaceless_Void EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyFaceless_VoidEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyGyrocopterEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_73.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_74.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyGyrocopterEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyGyrocopter EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyGyrocopterEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyWispEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_77.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyWispEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyWisp EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyWispEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyInvokerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_79_02.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_80.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyInvokerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyInvoker EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyInvokerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyJakiroEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_81.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyJakiroEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyJakiro EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyJakiroEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyJuggernautEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_83.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_84.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyJuggernautEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyJuggernaut EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyJuggernautEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyKunkkaEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_87.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_88.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyKunkkaEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyKunkka EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyKunkkaEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLegion_CommanderEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_89.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_90.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLegion_CommanderEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLegion_Commander EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLegion_CommanderEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLeshracEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_91.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLeshracEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLeshrac EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLeshracEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLichEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_93.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_94_02.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLichEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLich EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLichEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLionEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_99.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_100.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLionEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLion EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLionEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLunaEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_103.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_104.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLunaEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLuna EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLunaEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyLycanEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_105_03.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyLycanEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyLycan EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyLycanEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyMedusaEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_111.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyMedusaEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyMedusa EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyMedusaEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyMeepoEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_113.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_114.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyMeepoEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyMeepo EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyMeepoEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyMiranaEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_115.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyMiranaEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyMirana EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyMiranaEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyNaga_SirenEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_121.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_122.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyNaga_SirenEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyNaga_Siren EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyNaga_SirenEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyOgre_MagiEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_131.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyOgre_MagiEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyOgre_Magi EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyOgre_MagiEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyOracleEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_135.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyOracleEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyOracle EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyOracleEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPangolinEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_139.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_140.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPangolinEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPangolin EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPangolinEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPhantom_AssassinEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_141.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPhantom_AssassinEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPhantom_Assassin EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPhantom_AssassinEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPhantom_LancerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_143.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_144.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPhantom_LancerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPhantom_Lancer EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPhantom_LancerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPudgeEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_149.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPudgeEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPudge EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPudgeEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPugnaEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_151.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_152.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPugnaEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPugna EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPugnaEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyQueenofPainEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_153.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyQueenofPainEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyQueenofPain EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyQueenofPainEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyRazorEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_155.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyRazorEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyRazor EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyRazorEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyRikiEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_157.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_158.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyRikiEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyRiki EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyRikiEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyRubickEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_159.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_160.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyRubickEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyRubick EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyRubickEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySilencerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_169.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_170.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySilencerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySilencer EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySilencerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySlarkEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_175.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_176.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySlarkEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySlark EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySlarkEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySnapfireEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_177.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_178.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySnapfireEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySnapfire EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySnapfireEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySniperEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_179.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_180.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySniperEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySniper EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySniperEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySpectreEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_181.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySpectreEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySpectre EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySpectreEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyStormSpiritEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_185.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyStormSpiritEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyStormSpirit EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyStormSpiritEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySvenEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_187.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_188.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySvenEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySven EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySvenEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyTemplar_AssassinEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_191.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyTemplar_AssassinEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyTemplar_Assassin EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyTemplar_AssassinEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyShredderEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_197.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_198.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyShredderEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyShredder EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyShredderEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyTinkerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_199.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyTinkerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyTinker EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyTinkerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyVengefulSpiritEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_215.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyVengefulSpiritEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyVengefulSpirit EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyVengefulSpiritEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyViperEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_219.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_220.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyViperEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyViper EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyViperEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyVisageEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_221.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyVisageEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyVisage EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyVisageEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyVoid_SpiritEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_223.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_224.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyVoid_SpiritEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyVoid_Spirit EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyVoid_SpiritEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyWarlockEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_225_04.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_226.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyWarlockEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyWarlock EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyWarlockEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyWeaverEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_227.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_228.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyWeaverEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyWeaver EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyWeaverEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyWindrunnerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_229.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_230.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyWindrunnerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyWindrunner EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyWindrunnerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyWinter_WyvernEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_231.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_232.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyWinter_WyvernEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyWinter_Wyvern EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyWinter_WyvernEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllySkeleton_KingEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_235.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_236.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllySkeleton_KingEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllySkeleton_King EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllySkeleton_KingEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyZuusEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_237.vcd" nodelay noscene speakonce scene "scenes/antimage/antimage_amp_wei_ally_238.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyZuusEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyZuus EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyZuusEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyDawnbreakerEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_300.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyDawnbreakerEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyDawnbreaker EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyDawnbreakerEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyPrimal_BeastEarlyGameChance_30% { scene "scenes/antimage/antimage_amp_wei_ally_302.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyPrimal_BeastEarlyGameChance_30%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyPrimal_Beast EarlyGame Chance_30% response antimage_AllyNearIsPersonaWeiIsAllyPrimal_BeastEarlyGameChance_30% } Response antimage_AllyNearIsPersonaWeiIsAllyHoodwinkEarlyGameChance_35% { scene "scenes/antimage/antimage_amp_wei_ally_304.vcd" nodelay noscene speakonce } Rule antimage_AllyNearIsPersonaWeiIsAllyHoodwinkEarlyGameChance_35%_Rule { criteria AllyNear Isantimage IsPersonaWei IsAllyHoodwink EarlyGame Chance_35% response antimage_AllyNearIsPersonaWeiIsAllyHoodwinkEarlyGameChance_35% }