criterion "Isannouncer_dlc_stanleyparable" "classname" "npc_dota_hero_announcer_dlc_stanleyparable" weight 5 required criterion "IsEnemyannouncer_dlc_stanleyparable" "targetclassname" "npc_dota_hero_announcer_dlc_stanleyparable" weight 5 required criterion "IsAllyannouncer_dlc_stanleyparable" "nearby_ally" "npc_dota_hero_announcer_dlc_stanleyparable" weight 5 required criterion "IsAnnouncerRespawn" "concept" "TLK_DOTA_RESPAWN" weight 5 required criterion "IsAnnouncerVoice_StanleyParable" "announcer_voice" "npc_dota_hero_announcer_dlc_stanleyparable" weight 5 required Response announcer_dlc_stanleyparable_CustomIsPickYourIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPickYourIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPickYour IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPickYourIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPickYourChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_yr_07.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPickYourChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPickYour Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPickYourChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 2 } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsPickDireChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 2 } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsPickRadiantChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_dire.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_dire_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsPickDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_dire_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsPickDire Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickDireChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_rad.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_rad_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsPickRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_rad_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsPickRadiant Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsPickRadiantChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBanYourIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_yr_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_yr_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBanYourIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBanYour IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBanYourIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBanYourChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_yr_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_yr_04.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBanYourChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBanYour Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBanYourChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsBanDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsBanDire Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_RadiantIsBanDireChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsBanRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_enm_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsBanRadiant Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_DireIsBanRadiantChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_dire.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanDireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsBanDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ban_rad.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPlayerTeam_Spectator IsBanRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPlayerTeam_SpectatorIsBanRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsSelectHeroIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_choose_hero.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsSelectHeroIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsSelectHero IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsSelectHeroIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsSelectHeroChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsSelectHeroChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsSelectHero Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsSelectHeroChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsSelectHeroChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_team_complete_06.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsSelectHeroChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsSelectHero Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsSelectHeroChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIs10SecToPickIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_10_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_10_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIs10SecToPickIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable Is10SecToPick IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIs10SecToPickIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIs5SecToPickIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_5_1.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_5_2.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIs5SecToPickIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable Is5SecToPick IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIs5SecToPickIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTenSecondsRemainingIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_10_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_10_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTenSecondsRemainingIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTenSecondsRemaining IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTenSecondsRemainingIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFiveSecondsRemainingIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_5_1.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_pick_5_2.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsFiveSecondsRemainingIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFiveSecondsRemaining IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFiveSecondsRemainingIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsReserveTimeIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_time_reserve_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsReserveTimeIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsReserveTime IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsReserveTimeIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsReserveTimeChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_time_reserve_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_time_reserve_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_time_reserve_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_time_reserve_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsReserveTimeChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsReserveTime Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsReserveTimeChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPrepStartIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 2 } Rule announcer_dlc_stanleyparable_CustomIsPrepStartIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPrepStart IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPrepStartIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPrepStartChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_11.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_12.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_13.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_14.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_15.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_16.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_17.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_18.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_19.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_20.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_21.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_22.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPrepStartChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPrepStart Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPrepStartChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_RadiantChance_2%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_23.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_RadiantChance_2%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPrepStart IsPlayerTeam_Radiant Chance_2% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_RadiantChance_2%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_DireChance_2%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_24.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_DireChance_2%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsPrepStart IsPlayerTeam_Dire Chance_2% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsPrepStartIsPlayerTeam_DireChance_2%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStarting30IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStarting30IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStarting30 IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStarting30IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_RadiantChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_10.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_RadiantChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStarting30 IsPlayerTeam_Radiant Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_RadiantChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_DireChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_30_10.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_DireChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStarting30 IsPlayerTeam_Dire Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStarting30IsPlayerTeam_DireChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStarting10IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_10_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_10_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_10_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStarting10IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStarting10 IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStarting10IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStarting10Chance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_10_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_count_battle_10_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStarting10Chance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStarting10 Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStarting10Chance_15%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStartIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_10.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_11.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStartIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStart IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStartIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGameStartChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGameStartChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGameStart Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGameStartChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_top_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_top_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsGoodAttacked IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_mid_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_mid_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsGoodAttacked IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_bot_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_rad_bot_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsGoodAttacked IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_top_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_top_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsBadAttacked IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_mid_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_mid_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsBadAttacked IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_bot_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_dire_bot_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsBadAttacked IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_02.vcd" nodelay noscene respeakdelay 7 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_02.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_top_06.vcd" nodelay noscene respeakdelay 60 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsTopLane Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsTopLaneChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_02.vcd" nodelay noscene respeakdelay 7 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_02.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_mid_06.vcd" nodelay noscene respeakdelay 60 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsMidLane Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsMidLaneChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_02.vcd" nodelay noscene respeakdelay 7 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_01.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_02.vcd" nodelay noscene respeakdelay 7 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_attack_yr_bot_06.vcd" nodelay noscene respeakdelay 60 } Rule announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerAttacked IsNotSpectator IsBotLane Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerAttackedIsNotSpectatorIsBotLaneChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_top_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsTopLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_mid_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsMidLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_rad_bot_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsBotLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_top_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsTopLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_mid_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsMidLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_dire_bot_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsBotLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsTopLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_top_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsTopLane IsNotDeny Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsMidLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_mid_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsMidLane IsNotDeny Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsBotLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsBotLane IsNotDeny Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_yr_bot_07.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsBotLane IsNotDeny Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsNotDenyChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsTopLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_top_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsTopLane IsNotDeny Chance_40% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsMidLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_mid_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsMidLane IsNotDeny Chance_40% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsBotLane IsNotDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_fall_enm_bot_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsBotLane IsNotDeny Chance_40% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsNotDenyChance_40%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_top_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_top_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_top_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsTopLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_mid_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_mid_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_mid_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsMidLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_bot_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_bot_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_yr_bot_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsTowerKilled IsBotLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_top_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_top_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_top_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsTopLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_mid_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_mid_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_mid_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsMidLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_bot_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_bot_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_enm_bot_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsBotLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyTowerKilledIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_rad_top.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsTopLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_rad_mid.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsMidLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_rad_bot.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodTowerKilled IsSpectator IsBotLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_dire_top.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsTopLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsTopLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_dire_mid.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsMidLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsMidLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_twr_deny_dire_bot.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadTowerKilled IsSpectator IsBotLane IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadTowerKilledIsSpectatorIsBotLaneIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_top_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_top_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_top_03.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsTopLane Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsTopLaneChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_mid_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_mid_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_mid_03.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsMidLane Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_bot_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_bot_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_yr_bot_03.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsNotSpectator IsBotLane Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsNotSpectatorIsBotLaneChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_rad_top.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsGoodAttacked IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_rad_mid.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsGoodAttacked IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_rad_bot.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsGoodAttacked IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsGoodAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_dire_top.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsBadAttacked IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_dire_mid.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsBadAttacked IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_attack_dire_bot.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksAttacked IsBadAttacked IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksAttackedIsBadAttackedIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_top_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_top_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_top_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_top_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsTopLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_mid_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_mid_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_mid_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_mid_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsMidLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_bot_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_bot_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_bot_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_yr_bot_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBarracksKilled IsBotLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_top_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_top_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_top_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_top_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsTopLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsTopLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_mid_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_mid_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_mid_03.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsMidLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_mid_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsMidLane Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsMidLaneChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_bot_01.vcd" nodelay noscene respeakdelay 10 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_bot_02.vcd" nodelay noscene respeakdelay 10 } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_bot_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_enm_bot_04.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyBarracksKilled IsBotLane Chance_35% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyBarracksKilledIsBotLaneChance_35%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_rad_top.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodBarracksKilled IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_rad_mid.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodBarracksKilled IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_rad_bot.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodBarracksKilled IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_dire_top.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadBarracksKilled IsSpectator IsTopLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsTopLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_dire_mid.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadBarracksKilled IsSpectator IsMidLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsMidLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_rax_fall_dire_bot.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadBarracksKilled IsSpectator IsBotLane IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadBarracksKilledIsSpectatorIsBotLaneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_01.vcd" nodelay noscene respeakdelay 6 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_02.vcd" nodelay noscene respeakdelay 6 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_03.vcd" nodelay noscene respeakdelay 6 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_04.vcd" nodelay noscene respeakdelay 6 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_05.vcd" nodelay noscene respeakdelay 6 } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsNotSpectator IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorChance_30%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_01.vcd" nodelay noscene respeakdelay 6 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_08.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_09.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_10.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_11.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_12.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_13.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_14.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_15.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_16.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorChance_30%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsNotSpectator Chance_30% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorChance_30%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsPlayerTeam_RadiantChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_yr_17.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsPlayerTeam_RadiantChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsNotSpectator IsPlayerTeam_Radiant Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsNotSpectatorIsPlayerTeam_RadiantChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_01.vcd" nodelay noscene respeakdelay 8 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_02.vcd" nodelay noscene respeakdelay 8 } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsGoodAttacked IsSpectator IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_01.vcd" nodelay noscene respeakdelay 8 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_rad_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsGoodAttacked IsSpectator Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsGoodAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_01.vcd" nodelay noscene respeakdelay 8 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_02.vcd" nodelay noscene respeakdelay 8 } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsBadAttacked IsSpectator IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_01.vcd" nodelay noscene respeakdelay 8 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_anc_attack_dire_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsFortAttacked IsBadAttacked IsSpectator Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsFortAttackedIsBadAttackedIsSpectatorChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMegaCreepsIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsMegaCreepsIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMegaCreeps IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMegaCreepsIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_you_07.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMegaCreeps Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyMegaCreeps IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_enm_06.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsEnemyMegaCreeps Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsEnemyMegaCreepsChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_dire_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_dire_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadMegaCreeps IsSpectator IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_rad_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_rad_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_mega_now_rad_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodMegaCreeps IsSpectator IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodMegaCreepsIsSpectatorIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsRoshanKilledBadIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_dire_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsRoshanKilledBadIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsRoshanKilledBad IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsRoshanKilledBadIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsRoshanKilledGoodIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_roshan_fallen_rad_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsRoshanKilledGoodIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsRoshanKilledGood IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsRoshanKilledGoodIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomGlyphUsedBadIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedBad IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedBadChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomGlyphUsedBadChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedBad Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedBadChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_06.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedBad IsPlayerTeam_Radiant Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_07.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedBad IsPlayerTeam_Dire Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedBadIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedGood IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedGoodChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomGlyphUsedGoodChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedGood Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedGoodChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedGood IsPlayerTeam_Dire Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_DireChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_dire_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_fort_rad_02.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable GlyphUsedGood IsPlayerTeam_Radiant Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomGlyphUsedGoodIsPlayerTeam_RadiantChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomCourierLostBadIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_08.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_09.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_10.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_11.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_12.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_dire_13.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomCourierLostBadIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable CourierLostBad IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomCourierLostBadIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomCourierLostGoodIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_08.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_09.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_10.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_11.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_12.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_cour_kill_rad_13.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomCourierLostGoodIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable CourierLostGood IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomCourierLostGoodIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Dire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Dire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Dire Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Dire Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_DireChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Radiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Radiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_NEGATIVE foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Radiant Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_01.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 25 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Radiant Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsPlayerTeam_RadiantChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsBadVictory Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 25 } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_03.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsGoodVictory Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAnnounceDisconnectChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_disconnect_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_disconnect_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_disconnect_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_disconnect_04.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsAnnounceDisconnectChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAnnounceDisconnect Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAnnounceDisconnectChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAnnounceReconnectChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_reconnect_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_reconnect_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_reconnect_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_reconnect_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_reconnect_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsAnnounceReconnectChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAnnounceReconnect Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAnnounceReconnectChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAnnounceUnpauseChance_75%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_unpause_08.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsAnnounceUnpauseChance_75%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAnnounceUnpause Chance_75% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAnnounceUnpauseChance_75%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAnnounceQuitChance_75%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_player_quit_07.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_CustomIsAnnounceQuitChance_75%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAnnounceQuit Chance_75% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAnnounceQuitChance_75%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_07.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_08.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_idle_09.vcd" nodelay noscene speakonce then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAnnounceIdle MidGameOnward Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAnnounceIdleMidGameOnwardChance_15%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllPickIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_pick.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_pick_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsAllPickIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllPick IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllPickIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllRandomIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_random.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_random_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsAllRandomIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllRandom IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllRandomIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_captains_draft.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_capt_draft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsCaptainsDraft IsDraftBegin IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsCaptainsDraftIsDraftBeginIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_capt_mode_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsCaptainsMode IsDraftBegin IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsRandomDraftIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_random_draft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsRandomDraftIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsRandomDraft IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsRandomDraftIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsSingleDraftIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_single_draft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsSingleDraftIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsSingleDraft IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsSingleDraftIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_least_played_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_least_played_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_generic_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsLeastPlayedIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLeastPlayed IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAbilityDraftIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_ability_draft_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsAbilityDraftIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAbilityDraft IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAbilityDraftIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsDeathMatchIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_death_match.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_death_match_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsDeathMatchIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsDeathMatch IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsDeathMatchIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_reverse_cm_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsReverseCaptainsMode IsDraftBegin IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsReverseCaptainsModeIsDraftBeginIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMidOnlyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_mid_only.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_mid_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsMidOnlyIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMidOnly IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMidOnlyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_limited_heroes_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLimitedHeroes IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsCustomModeIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_generic_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsCustomModeIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsCustomMode IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsCustomModeIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsOneVsOneIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_generic_01.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_CustomIsOneVsOneIsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsOneVsOne IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsOneVsOneIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllPickChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_06.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_08.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_12.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_13.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_14.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_15.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_16.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_17.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_20.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_21.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsAllPickChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllPick Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllPickChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllPickChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_07.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_19.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsAllPickChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllPick Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllPickChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllPickIsMorningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_10.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsAllPickIsMorningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllPick IsMorning Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllPickIsMorningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsAllPickIsEveningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_11.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsAllPickIsEveningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsAllPick IsEvening Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsAllPickIsEveningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMidOnlyChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_06.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_08.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_12.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_13.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_14.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_15.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_16.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_17.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_20.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_21.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsMidOnlyChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMidOnly Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMidOnlyChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMidOnlyChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_07.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_19.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsMidOnlyChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMidOnly Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMidOnlyChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMidOnlyIsMorningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_10.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsMidOnlyIsMorningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMidOnly IsMorning Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMidOnlyIsMorningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsMidOnlyIsEveningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_11.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsMidOnlyIsEveningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsMidOnly IsEvening Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsMidOnlyIsEveningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_06.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_08.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_12.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_13.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_14.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_15.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_16.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_17.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_20.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_21.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLeastPlayed Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_07.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_19.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLeastPlayed Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLeastPlayedChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsMorningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_10.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLeastPlayedIsMorningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLeastPlayed IsMorning Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsMorningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsEveningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_11.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLeastPlayedIsEveningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLeastPlayed IsEvening Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLeastPlayedIsEveningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_02.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_03.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_04.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_05.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_06.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_08.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_12.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_13.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_14.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_15.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_16.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_17.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_20.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_21.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLimitedHeroes Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_1%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_07.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_19.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_1%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLimitedHeroes Chance_1% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLimitedHeroesChance_1%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsMorningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_10.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsMorningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLimitedHeroes IsMorning Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsMorningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsEveningChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_welcome_11.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 1 } Rule announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsEveningChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Custom Isannouncer_dlc_stanleyparable IsLimitedHeroes IsEvening Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_CustomIsLimitedHeroesIsEveningChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_RadiantIsPickDireChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_00.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_RadiantIsPickDireChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_RadiantIsPickDireChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_DireIsPickRadiantChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_00.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_DireIsPickRadiantChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsPlayerTeam_DireIsPickRadiantChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsPrepStartChance_20%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_prepare_10.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsPrepStartChance_20%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsPrepStart Chance_20% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsPrepStartChance_20%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_12.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_13.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_14.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_15.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_16.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_17.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsGameStart IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsNotSpectatorChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_18.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsNotSpectatorChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsGameStart IsNotSpectator Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsNotSpectatorChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsSpectatorChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_battle_begin_19.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsSpectatorChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsGameStart IsSpectator Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsGameStartIsSpectatorChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsEnemyTowerKilledIsDenyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ally_neg_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsEnemyTowerKilledIsDenyIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsEnemyTowerKilled IsDeny IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsEnemyTowerKilledIsDenyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsSpectatorIsDenyChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_ally_neg_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsSpectatorIsDenyChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsSpectator IsDeny Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsSpectatorIsDenyChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_08.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Dire Chance_30% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_08.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Radiant Chance_30% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsBadVictory Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsBadVictoryChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_06.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsGoodVictory Chance_50% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsGoodVictoryChance_50%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsAnnounceIdleMidGameOnwardIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_shrimp_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_shrimp_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_shrimp_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_shrimp_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_shrimp_05.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsAnnounceIdleMidGameOnwardIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsAnnounceIdle MidGameOnward IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsAnnounceIdleMidGameOnwardIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsAnnouncerRespawnIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_10.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_11.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_12.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_13.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_advice_14.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsAnnouncerRespawnIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsAnnouncerRespawn IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsAnnouncerRespawnIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsAllPickIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_all_pick.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsAllPickIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsAllPick IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsAllPickIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsMidOnlyIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_mid_only.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsMidOnlyIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsMidOnly IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsMidOnlyIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsLeastPlayedIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_other_mode.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_generic_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_least_played_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsLeastPlayedIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsLeastPlayed IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsLeastPlayedIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_limited_heroes_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_type_generic_01.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Generic Isannouncer_dlc_stanleyparable IsLimitedHeroes IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_GenericIsLimitedHeroesIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_04.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Negative Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_02.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_04.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Negative Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_NegativeIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_NegativeIsGoodVictoryIsPlayerTeam_DireChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_10.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_06.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_NegativeIsGoodVictoryIsPlayerTeam_DireChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Negative Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Dire Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_NegativeIsGoodVictoryIsPlayerTeam_DireChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_NegativeIsBadVictoryIsPlayerTeam_RadiantChance_25%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_01.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_03.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_defeat_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_NegativeIsBadVictoryIsPlayerTeam_RadiantChance_25%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Negative Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Radiant Chance_25% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_NegativeIsBadVictoryIsPlayerTeam_RadiantChance_25%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Positive Isannouncer_dlc_stanleyparable IsPlayerTeam_Radiant IsPickDire IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_RadiantIsPickDireIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_pick_enm_follow_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Positive Isannouncer_dlc_stanleyparable IsPlayerTeam_Dire IsPickRadiant IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_PositiveIsPlayerTeam_DireIsPickRadiantIsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_PositiveIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_06.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_PositiveIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Positive Isannouncer_dlc_stanleyparable IsBadVictory IsPlayerTeam_Dire Chance_30% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_PositiveIsBadVictoryIsPlayerTeam_DireChance_30%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_PositiveIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_04.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_05.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_07.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_08.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_dire_09.vcd" nodelay noscene scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_victory_rad_06.vcd" nodelay noscene } Rule announcer_dlc_stanleyparable_Followup_PositiveIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Positive Isannouncer_dlc_stanleyparable IsGoodVictory IsPlayerTeam_Radiant Chance_30% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_PositiveIsGoodVictoryIsPlayerTeam_RadiantChance_30%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_Followup_PositiveIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_07_resp.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_Followup_PositiveIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Followup_Positive Isannouncer_dlc_stanleyparable IsAnnouncerRespawn Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_Followup_PositiveIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_RespawnIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_05.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_06.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_07.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_POSITIVE foo:0 2 speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_08.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_respawn_09.vcd" nodelay noscene then self TLK_DOTA_FOLLOWUP_GENERIC foo:0 0.5 speakonce } Rule announcer_dlc_stanleyparable_RespawnIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Respawn Isannouncer_dlc_stanleyparable IsAnnouncerRespawn Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_RespawnIsAnnouncerRespawnChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameChance_3%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_03.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_04.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_05.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameChance_3%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame Chance_3% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameChance_3%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsCourierChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_courier_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_courier_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_courier_03.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsCourierChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsCourier Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsCourierChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsSentryWardChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_wards_01.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_wards_02.vcd" nodelay noscene speakonce scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_wards_03.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsSentryWardChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsSentryWard Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsSentryWardChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsTangoChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_tango.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsTangoChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsTango Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsTangoChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsDesolatorChance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_desolator.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsDesolatorChance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsDesolator Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsDesolatorChance_15%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsHoodOfDefianceChance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_defiance.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsHoodOfDefianceChance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsHoodOfDefiance Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsHoodOfDefianceChance_15%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsRingofAquilaChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_aquila.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsRingofAquilaChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsRingofAquila Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsRingofAquilaChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsSlippersOfAgilityChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_slipper.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsSlippersOfAgilityChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsSlippersOfAgility Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsSlippersOfAgilityChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsUrnOfShadowsChance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_urn.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsUrnOfShadowsChance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsUrnOfShadows Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsUrnOfShadowsChance_15%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsSmokeChance_10%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_smoke.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsSmokeChance_10%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsSmoke Chance_10% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsSmokeChance_10%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsClarityChance_5%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_clarity.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsClarityChance_5%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsClarity Chance_5% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsClarityChance_5%IsAnnouncerVoice_StanleyParable } Response announcer_dlc_stanleyparable_PurchaseDuringGameIsDivineRapierChance_15%IsAnnouncerVoice_StanleyParable { scene "scenes/announcer_dlc_stanleyparable/announcer_dlc_stanleyparable_announcer_purchase_divinerapier_02.vcd" nodelay noscene speakonce } Rule announcer_dlc_stanleyparable_PurchaseDuringGameIsDivineRapierChance_15%IsAnnouncerVoice_StanleyParable_Rule { criteria Purchase Isannouncer_dlc_stanleyparable DuringGame IsDivineRapier Chance_15% IsAnnouncerVoice_StanleyParable response announcer_dlc_stanleyparable_PurchaseDuringGameIsDivineRapierChance_15%IsAnnouncerVoice_StanleyParable }