"patch" { "DOTA_Patch_7_06d_undying" "基礎護甲提升 1 點。" "DOTA_Patch_7_06e_bristleback" "基礎普攻傷害降低 4。" "DOTA_Patch_7_06e_rattletrap" "基礎普攻傷害降低 3。" "DOTA_Patch_7_06e_phantom_lancer" "每級敏捷屬性成長從 2.6 升至 2.8。" "DOTA_Patch_7_07b_item_mask_of_madness" "扣甲效力從 6 升至 7。" "DOTA_Patch_7_07b_antimage_3" "「咒法護盾」效力從 26/34/42/50% 降至 20/30/40/50%。" "DOTA_Patch_7_07b_templar_assassin_talent" "10 級左天賦從「+200 生命」改為「+250 生命」。" "DOTA_Patch_7_07b_vengefulspirit" "基礎普攻傷害降低 3。" "DOTA_Patch_7_07c_huskar" "基礎移速降低 5。" "DOTA_Patch_7_07c_night_stalker" "「黑暗時間」的建築物和守衛視野限制從 675 改為 800。" "DOTA_Patch_7_07c_omniknight" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_07c_spirit_breaker" "「神行太保」對自己和隊友的效力不再相同。" "DOTA_Patch_7_07c_spirit_breaker_2" "「神行太保」對自己的效力從 6/10/14/18% 升至 8/12/16/20%。" "DOTA_Patch_7_07c_spirit_breaker_3" "「神行太保」對隊友的效力從 6/10/14/18% 降至 4/6/8/10%。" "DOTA_Patch_7_07c_tusk" "每級力量屬性成長從 2.6 升至 3.0。" "DOTA_Patch_7_07c_winter_wyvern" "基礎普攻傷害降低 3。" "DOTA_Patch_7_07d_chen" "基礎普攻傷害提升 5。" "DOTA_Patch_7_07d_chen_2" "基礎移速從 300 提升至 310。" "DOTA_Patch_7_08_General" "偵察守衛和崗哨守衛現在固定需要 2 次攻擊來擊殺。" "DOTA_Patch_7_08_General_2" "一塔的護甲靈氣效力從 1 點提升至 2 點。" "DOTA_Patch_7_08_General_3" "獎賞神符:供給的經驗基礎值從 25 降低至 0。" "DOTA_Patch_7_08_General_4" "獎賞神符:供給金錢的每分鐘成長幅度從 2 提升至 4。" "DOTA_Patch_7_08_General_6" "全選模式:每輪挑選時限從 30 秒縮短為 25 秒。" "DOTA_Patch_7_08_item_bfury" "被動功能「壓制」普攻對蔓生單位增傷幅度從 60% 下降至 50%。" "DOTA_Patch_7_08_item_bfury_2" "被動功能「壓制」不再能由幻象單位運用。" "DOTA_Patch_7_08_item_blink" "冷卻從 12 秒延長至 14 秒。" "DOTA_Patch_7_08_item_enchanted_mango" "消耗芒果的補魔量從 150 提升至 175。" "DOTA_Patch_7_08_item_hurricane_pike_2" "冷卻從 18 秒延長至 23 秒。" "DOTA_Patch_7_08_item_meteor_hammer" "冷卻從 40 秒縮短至 28 秒。" "DOTA_Patch_7_08_enchantress" "基礎普攻傷害降低 3。" "DOTA_Patch_7_08_jakiro" "普攻收手時間從 0.5 秒降至 0.3 秒。" "DOTA_Patch_7_08_lina" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_08_lycan" "基礎護甲降低 1 點。" "DOTA_Patch_7_08_tinker" "基礎移速從 305 降至 290。" "DOTA_Patch_7_09_General" "信使價格從 200 降至 50" "DOTA_Patch_7_09_General_2" "起始金錢由 625 降至 600
" "DOTA_Patch_7_09_General_3" "木靈藥改為 3 個一組,售價 90 金
" "DOTA_Patch_7_09_General_4" "開局財智神符從給予拾取者 100 金錢改為全隊每人 40 金錢 " "DOTA_Patch_7_09_General_4_info" "財智神符的外觀現稍有不同" "DOTA_Patch_7_09_General_5" "
" "DOTA_Patch_7_09_General_6" "擊殺野怪營地現給予堆疊的英雄 15% 金錢獎勵。野怪被敵人或推疊者擊殺則沒有獎勵 " "DOTA_Patch_7_09_General_6_info" "現有新的堆疊成功音效。堆疊野怪將提供帶有堆疊者的英雄圖示的增幅" "DOTA_Patch_7_09_General_7" "
" "DOTA_Patch_7_09_General_8" "中路一塔現較靠近河道" "DOTA_Patch_7_09_General_9" "移除聖輝叢林中的一棵樹木 " "DOTA_Patch_7_09_General_9_info" "位於藍色水晶右上方" "DOTA_Patch_7_09_General_10" "
" "DOTA_Patch_7_09_General_11" "遠程線兵的攻擊探取距離由 800 降至 600" "DOTA_Patch_7_10_General" "暗黑柳仙加入隊長模式。" "DOTA_Patch_7_10_General_2" "
" "DOTA_Patch_7_10_General_3" "獎賞神符:供給的金錢基礎值從 50 提升至 60。" "DOTA_Patch_7_10_General_4" "獎賞神符:不再供給任何經驗值。在此之前,獎賞神符會提供基礎值(開局時)為 0、每分鐘成長值為 7 的經驗。" "DOTA_Patch_7_10_General_5" "道具「知識之書」供給的經驗量基礎值從 500 提升為 700。" "DOTA_Patch_7_10_General_6" "
" "DOTA_Patch_7_10_General_7" "近戰線兵的擊殺金錢獎勵降低 1。" "DOTA_Patch_7_10_General_8" "
" "DOTA_Patch_7_10_General_10" "每日的額外津貼英雄數目從 10 位提升至 12 位。" "DOTA_Patch_7_10_item_aeon_disk" "冷卻從 100 秒縮短至 90 秒。" "DOTA_Patch_7_10_item_aeon_disk_2" "
" "DOTA_Patch_7_10_item_power_treads_2" "
" "DOTA_Patch_7_10_item_courier" "飛行信使移速從 450 升至 460。" "DOTA_Patch_7_10_item_courier_2" "
" "DOTA_Patch_7_10_item_monkey_king_bar_2" "
" "DOTA_Patch_7_10_dazzle" "基礎移速從 305 升至 310。" "DOTA_Patch_7_10_doom_bringer" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_10_lycan" "基礎普攻傷害降低 3。" "DOTA_Patch_7_10_magnataur" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_10_monkey_king" "基礎普攻傷害提升 2" "DOTA_Patch_7_10_monkey_king_2" "修正以「七十二變」變成首個獎賞神符時粒子特效有誤的問題。" "DOTA_Patch_7_10_oracle" "轉向速率從 0.5 改善至 0.7。" "DOTA_Patch_7_10_oracle_2" "每級智力屬性成長從 2.9 點提升至 3.2 點。" "DOTA_Patch_7_11_General" "此版本的變動將注重在金錢和買活的運作方式。" "DOTA_Patch_7_11_General_2" "
" "DOTA_Patch_7_11_General_3" "買活耗費從『 100 + ( 等級 * 等級 * 1.5 ) + ( 時間 + 0.25 ) 』改為『 100 + 資產淨值 / 13 』。" "DOTA_Patch_7_11_General_4" "買活不再降低金錢收入。" "DOTA_Patch_7_11_General_5" "
" "DOTA_Patch_7_11_General_6" "範圍金錢現在對落後方來說將不再隨著雙方的整體資產淨值差距浮動,而是只隨著死亡英雄的個人資產淨值作浮動。在此之前,發育有限的輔助會隨著同隊核心的逐漸發育而連帶給出越來越高的擊殺金錢獎勵。" "DOTA_Patch_7_11_General_7" "
" "DOTA_Patch_7_11_General_8_info" "這將填入下方算式中考慮淨值的部分。

例如:若擊殺者只有一名的話,則算式中的『 ( 資產淨值早先因素 * 90 + 淨值因素 * 0.03375 ) 』將被取代。

此算式也同樣只對落後方有效。" "DOTA_Patch_7_11_General_9" "
" "DOTA_Patch_7_11_General_10" "基於亡者資產淨值排行的比率從 1.2/1.1/1.0/0.9/0.8 改為 1.2/1.05/0.9/0.75/0.6。" "DOTA_Patch_7_11_General_11" "
" "DOTA_Patch_7_11_General_13" "
" "DOTA_Patch_7_11_General_21" "
" "DOTA_Patch_7_12_General" "穿心劍客加入隊長模式。" "DOTA_Patch_7_12_General_2" "疊野額外金錢量從 15% 提升至 20%。" "DOTA_Patch_7_12_item_clarity" "每秒回魔從 3.2 降低至 3.0。" "DOTA_Patch_7_12_item_clarity_2" "
" "DOTA_Patch_7_12_item_heart" "提供的力量屬性從 40 點提升至 45 點。" "DOTA_Patch_7_12_item_heart_2" "
" "DOTA_Patch_7_12_item_moon_shard" "提供的攻速從 120 提升至 130。" "DOTA_Patch_7_12_item_moon_shard_2" "
" "DOTA_Patch_7_12_item_nullifier" "主動功能「廢止」投射物行進速度從 1200 降低至 900。" "DOTA_Patch_7_12_item_nullifier_2" "
" "DOTA_Patch_7_12_item_refresher" "提供的每秒魔力恢復從 3 提升至 5。" "DOTA_Patch_7_12_item_refresher_2" "
" "DOTA_Patch_7_12_item_satanic" "主動功能「不潔狂暴」持續時間從 4.5 秒延長至 5 秒。" "DOTA_Patch_7_12_item_satanic_2" "
" "DOTA_Patch_7_12_item_silver_edge" "主動功能「暗影步」造成的破勢效果持續時間從 5 秒縮短至 4 秒。" "DOTA_Patch_7_12_item_silver_edge_2" "冷卻從 24 秒縮短至 22 秒。" "DOTA_Patch_7_12_item_silver_edge_3" "
" "DOTA_Patch_7_12_item_basher" "被動功能「碎顱重擊」暈眩時間從 1.4 秒延長至 1.5 秒。" "DOTA_Patch_7_12_item_abyssal_blade" "被動功能「深淵重擊」暈眩時間從 1.4 秒延長至 1.5 秒。" "DOTA_Patch_7_12_item_abyssal_blade_2" "
" "DOTA_Patch_7_12_item_spirit_vessel" "主動功能「精神釋放」每秒傷害基於最大生命的幅度從 3% 提升至 4.5%,傷害類型從純粹改為魔法。" "DOTA_Patch_7_12_item_spirit_vessel_2" "
" "DOTA_Patch_7_12_crystal_maiden" "基礎普攻傷害提升 3。" "DOTA_Patch_7_12_ember_spirit" "基礎護甲提升 1 點。" "DOTA_Patch_7_12_wisp" "基礎普攻傷害降低 4。" "DOTA_Patch_7_12_leshrac" "基礎移速從 325 提升至 330。" "DOTA_Patch_7_12_lich" "「犧牲」魔力轉換率從 30/50/70/90 升至 55/70/85/100。" "DOTA_Patch_7_12_mirana" "基礎普攻傷害從 39-50 改為 43-48。" "DOTA_Patch_7_12_omniknight" "「驅逐」魔耗從 50 升至 85。" "DOTA_Patch_7_12_sand_king" "基礎移速從 295 降低至 290。" "DOTA_Patch_7_12_slark" "基礎生命恢復從 1.5 提升至 2.75。" "DOTA_Patch_7_12_slark_2" "轉向速率從 0.5 加快為 0.6。" "DOTA_Patch_7_12_spirit_breaker" "「神行太保」作用結束後不再降低移速。" "DOTA_Patch_7_12_spirit_breaker_2" "「神行太保」冷卻從 12 秒升至 20 秒。" "DOTA_Patch_7_12_templar_assassin" "基礎移速從 300 提升至 310。" "DOTA_Patch_7_12_tiny" "基礎生命恢復從 2.5 降低至 1.5。" "DOTA_Patch_7_12_treant" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_12_undying" "「墓碑」殭屍「嗜殺狂熱 」觸發門檻從 50% 放寬至 75%。" "DOTA_Patch_7_12_warlock" "「混亂之祭」火巨人普攻傷害從 75/100/125 提升至 75/125/175。" "DOTA_Patch_7_12_windrunner" "修正「集中火力」攻擊期間的移動遲緩問題。" "DOTA_Patch_7_12_winter_wyvern" "基礎智力屬性提升 1 點。" "DOTA_Patch_7_12_zuus" "基礎普攻距離從 350 提升至 380。" "DOTA_Patch_7_12_zuus_2" "基礎普攻傷害提升 5。" "DOTA_Patch_7_13_General" "不朽之守護現已追加一說明欄表示如何發音。" "DOTA_Patch_7_13_General_2" "
" "DOTA_Patch_7_13_General_3" "一塔團隊金錢量從 120 降低至 100。" "DOTA_Patch_7_13_General_4" "二塔團隊金錢量從 200 降低至 120。" "DOTA_Patch_7_13_General_5" "三塔團隊金錢量從 200 降低至 140。" "DOTA_Patch_7_13_General_6" "四塔團隊金錢量從 200 降低至 160。" "DOTA_Patch_7_13_General_7" "遠程兵營團隊金錢量從 150 降低至 100。" "DOTA_Patch_7_13_General_8" "緩衝建築金錢量從 125 降低至 75。" "DOTA_Patch_7_13_General_9" "
" "DOTA_Patch_7_13_General_10" "遠程線兵平均金錢量從 57 降低至 54。" "DOTA_Patch_7_13_General_11" "
" "DOTA_Patch_7_13_General_12" "防禦浮雕持續時間從 5 秒延長至 6 秒。" "DOTA_Patch_7_13_General_13" "近戰兵營血量從 1500 提升至 1800。" "DOTA_Patch_7_13_General_14" "
" "DOTA_Patch_7_13_General_15" "療壇血量從 1500 提升至 1750。" "DOTA_Patch_7_13_General_16" "療壇每秒生命恢復從 0 提升至 5。" "DOTA_Patch_7_13_General_17" "
" "DOTA_Patch_7_13_General_18" "調整 12~25 級之間的重生時間曲線,現將更偏向後期:" "DOTA_Patch_7_13_General_18_info" "從 48/52/54/56/58/60/70/74/76/78/82/86/90/100 改為 44/46/48/50/52/54/65/70/75/80/85/90/95/100" "DOTA_Patch_7_13_General_19" "
" "DOTA_Patch_7_13_General_20" "主要屬性不再提供獨特加成,現已對全屬性者都有效。" "DOTA_Patch_7_13_General_21" "主要屬性為力量者不再從力量屬性獲得狀態抗性。" "DOTA_Patch_7_13_General_22" "重新平衡力/敏/智的加成內容:" "DOTA_Patch_7_13_General_23" "主要屬性現在另等量傷害外,已改為使對應屬性的加成量提升 25%。" "DOTA_Patch_7_13_General_24" "
" "DOTA_Patch_7_13_General_30" "
" "DOTA_Patch_7_13_General_36" "
" "DOTA_Patch_7_13_General_37" "
" "DOTA_Patch_7_13_General_44" "
" "DOTA_Patch_7_13_General_50" "
" "DOTA_Patch_7_13_General_51" "
" "DOTA_Patch_7_13_General_57" "
" "DOTA_Patch_7_13b_General" "所有力量英雄基礎移速降低 5。" "DOTA_Patch_7_13b_General_2" "
" "DOTA_Patch_7_13b_General_3" "所有力量英雄護甲降低 1 點(除了末日使者、艾歐、狼人、鳳凰、伐木機、小小)。" "DOTA_Patch_7_13b_General_4" "
" "DOTA_Patch_7_13b_General_5" "所有智力英雄基礎力量屬性提升 2 點(除了歿境毀滅者、修補匠、災禍元素)。" "DOTA_Patch_7_13b_General_6" "
" "DOTA_Patch_7_13b_General_8" "
" "DOTA_Patch_7_14_General" "爆破技工隊加入隊長模式。" "DOTA_Patch_7_14_General_2" "
" "DOTA_Patch_7_14_General_3" "現在側線的首波線兵在遇到敵兵前都無法吸引注意力。" "DOTA_Patch_7_14_item_basher" "組件中的「標槍」已由「秘銀錘」取代。提供 25 傷害和 10 力量屬性。" "DOTA_Patch_7_14_item_basher_2" "被動功能「碎顱重擊」不再穿透迴避屬性。" "DOTA_Patch_7_14_item_abyssal_blade" "現會提供 25 傷害。" "DOTA_Patch_7_14_item_abyssal_blade_2" "被動功能「深淵重擊」不再穿透迴避屬性。" "DOTA_Patch_7_14_item_monkey_king_bar" "組件現為「惡魔刀鋒」、「鐵頭棒」、「標槍」。提供 52 傷害和 10 攻速。" "DOTA_Patch_7_14_item_monkey_king_bar_2" "被動功能「微幅重擊」從造成 60 純粹傷害改為造成 100 魔法傷害。" "DOTA_Patch_7_14_item_maelstrom" "組件中的「疾速手套」和「漩渦設計圖」已由「標槍」取代。" "DOTA_Patch_7_14_item_maelstrom_2" "不再提供 25 攻速。" "DOTA_Patch_7_14_item_maelstrom_3" "被動功能「連鎖閃電」傷害從 120 提升至 170。" "DOTA_Patch_7_14_item_maelstrom_4" "被動功能「連鎖閃電」不再可迴避。" "DOTA_Patch_7_14_item_mjollnir" "被動功能「連鎖閃電」不再可迴避。" "DOTA_Patch_7_14_item_mjollnir_2" "被動功能「連鎖閃電」傷害從 150 提升至 170。" "DOTA_Patch_7_14_item_mjollnir_3" "提供的攻速從 80 降低至 75。" "DOTA_Patch_7_14_item_mjollnir_4" "
" "DOTA_Patch_7_14_item_bfury" "組件現包括一個要價 300 金的設計圖。" "DOTA_Patch_7_14_item_bfury_2" "
" "DOTA_Patch_7_14_item_blink" "冷卻從 14 秒延長至 15 秒。" "DOTA_Patch_7_14_item_blink_2" "
" "DOTA_Patch_7_14_item_travel_boots" "優先選取建築類單位作為傳送目標的判定距離從 700 提升至 900。" "DOTA_Patch_7_14_item_travel_boots_2" "
" "DOTA_Patch_7_14_item_dagon" "主動功能「能量衝擊」魔耗從 180 重新配置為 120/140/180/200。" "DOTA_Patch_7_14_item_dagon_2" "
" "DOTA_Patch_7_14_item_force_staff" "組件中的「生命指環」已由「恢復戒指」取代。" "DOTA_Patch_7_14_item_force_staff_2" "提供的生命恢復從 5 降低至 2。" "DOTA_Patch_7_14_item_force_staff_3" "主動功能「原力」魔耗從 25 提升至 100。" "DOTA_Patch_7_14_item_hurricane_pike" "提供的生命恢復從 5.5 降低至 2。" "DOTA_Patch_7_14_item_hurricane_pike_2" "主動功能「颶風驅力」魔耗從 25 提升至 100。" "DOTA_Patch_7_14_item_hurricane_pike_3" "
" "DOTA_Patch_7_14_item_helm_of_the_dominator" "提供的生命恢復從 8 降低至 7。" "DOTA_Patch_7_14_item_helm_of_the_dominator_2" "不再提供 5 攻速。" "DOTA_Patch_7_14_item_helm_of_the_dominator_3" "支配單位的擊殺金錢獎勵從 125 提升至 200。" "DOTA_Patch_7_14_item_helm_of_the_dominator_4" "
" "DOTA_Patch_7_14_item_sphere" "提供的全屬性從 15 降低至 13。" "DOTA_Patch_7_14_item_sphere_2" "
" "DOTA_Patch_7_14_item_magic_wand" "組件中的「神奇芒果」已由一張要價 150 金的設計圖取代。" "DOTA_Patch_7_14_item_magic_wand_2" "提供內容從全屬性 +2、生命恢復 +1.5 改為全屬性 +3。" "DOTA_Patch_7_14_item_magic_wand_3" "主動功能「充能」上限從 17 次改為 20 次。" "DOTA_Patch_7_14_item_magic_wand_4" "
" "DOTA_Patch_7_14_item_enchanted_mango" "價格從 100 金調降為 70 金。" "DOTA_Patch_7_14_item_enchanted_mango_2" "提供的生命恢復從 1 降低至 0.7。" "DOTA_Patch_7_14_item_enchanted_mango_3" "食用補魔量從 175 降低至 125。" "DOTA_Patch_7_14_item_enchanted_mango_4" "每日津貼英雄所津貼的芒果從 1 顆改為 2 顆。" "DOTA_Patch_7_14_item_enchanted_mango_5" "
" "DOTA_Patch_7_14_item_necronomicon" "召喚物在場時間從 50 秒延長至 60 秒。" "DOTA_Patch_7_14_item_necronomicon_2" "
" "DOTA_Patch_7_14_item_phase_boots" "主動功能「相位移動」現會一併使基礎轉向速率改善至 1.0(最高值,可被其他效果降低)。" "DOTA_Patch_7_14_item_phase_boots_2" "主動功能「相位移動」持續時間從 2.5 秒延長至 3 秒。" "DOTA_Patch_7_14_item_phase_boots_3" "主動功能「相位移動」為近戰/遠程裝備者產生的移速提升效力從 24/20% 降低至 20/16%。" "DOTA_Patch_7_14_item_phase_boots_4" "
" "DOTA_Patch_7_14_item_ward_observer" "提供給擊殺者的金錢獎勵及經驗獎勵從固定在 100 及 100 改為 100+2/每分鐘及 50+4/每分鐘。" "DOTA_Patch_7_14_item_ward_observer_2" "
" "DOTA_Patch_7_14_item_sange" "設計圖價格從 500 金調漲為 700 金。" "DOTA_Patch_7_14_item_sange_2" "被動功能「次級殘廢」已由效力更高的「嚴重殘廢」取代。" "DOTA_Patch_7_14_item_heavens_halberd" "被動功能「次級殘廢」已由效力更高的「嚴重殘廢」取代。" "DOTA_Patch_7_14_item_yasha" "設計圖價格從 500 金調漲為 700 金。" "DOTA_Patch_7_14_item_manta" "設計圖價格從 900 金調降為 500 金。" "DOTA_Patch_7_14_item_manta_2" "
" "DOTA_Patch_7_14_arc_warden_talent" "15 級左天賦從「原能擾流持續時間 +3 秒」改為「原能擾流施放距離 +400」。" "DOTA_Patch_7_14_axe" "基礎移速從 285 提升至 290。" "DOTA_Patch_7_14_batrider" "基礎力量屬性提升 3 點。" "DOTA_Patch_7_14_crystal_maiden" "基礎護甲提升 1 點。" "DOTA_Patch_7_14_dark_willow_talent" "25 級左天賦從「恐懾持續時間 +1 秒」改為「恐懾持續時間 +1.5 秒」。" "DOTA_Patch_7_14_death_prophet" "基礎生命恢復從 2 降低至 1.5。" "DOTA_Patch_7_14_earthshaker" "基礎傷害從 24~34 提升至 27~37。" "DOTA_Patch_7_14_wisp_talent" "10 級右天賦從「幽光之魂最大擴散距離 +400」改為「獲得經驗 +25%」。" "DOTA_Patch_7_14_wisp_talent_2" "25 級右天賦從「閃電之鏈會暈眩」改為「守衛降臨冷卻 -60 秒」。" "DOTA_Patch_7_14_lich_talent" "20 級左天賦從「每分鐘金錢 +120」改為「每分鐘金錢 +180」。" "DOTA_Patch_7_14_morphling_talent" "10 級左天賦從「波濤形體最大距離 +300」改為「波濤形體最大距離 +350」。" "DOTA_Patch_7_14_morphling_talent_2" "25 級左天賦從「適形攻擊分裂 2 次」從「適形攻擊分裂 3 次」。" "DOTA_Patch_7_14_omniknight" "基礎護甲降低 1 點。" "DOTA_Patch_7_14_pangolier_talent" "10 級右天賦從「+2 每秒魔力恢復」改為「+1.5 每秒魔力恢復」。" "DOTA_Patch_7_14_pudge" "基礎普攻傷害從 27~33 提升至 34~40。" "DOTA_Patch_7_14_pugna" "基礎護甲提升 1 點。" "DOTA_Patch_7_14_pugna_talent" "15 級左天賦從「幽冥守衛生命 +2」改為「幽冥守衛生命 +3」" "DOTA_Patch_7_14_puck_talent" "20 級右天賦從「新月之痕冷卻 -5 秒」改為「新月之痕冷卻 -8 秒」。" "DOTA_Patch_7_14_shadow_demon" "每級力量屬性成長從 2.75 提升至 3.25。" "DOTA_Patch_7_14_nevermore_talent" "10 級右天賦從「技能增強 +10%」改為「技能增強 +8%」。" "DOTA_Patch_7_14_nevermore_talent_2" "15 級左天賦從「+40 移速」改為「+35 移速」。" "DOTA_Patch_7_14_shadow_shaman" "修正「蒼穹震擊」的施效距離未確實隨著施放距離加成提升。" "DOTA_Patch_7_14_silencer_talent" "15 級右天賦從「每分鐘金錢 +90」改為「每分鐘金錢 +120」。" "DOTA_Patch_7_14_slark" "基礎生命恢復從 2.75 提升至 3.25。" "DOTA_Patch_7_14_spirit_breaker" "「幽冥一擊」所觸發的巨力重擊現將造成兩倍的擊退距離。" "DOTA_Patch_7_14_storm_spirit_talent" "15 級左天賦從「+300 生命」改為「+400 生命」。" "DOTA_Patch_7_14_sven" "「巨劍揮斬」波及距離從 570 提升至 625(同狂戰斧)。" "DOTA_Patch_7_14_sven_2" "「巨劍揮斬」波及末端範圍從 300 擴大至 330(同狂戰斧)。" "DOTA_Patch_7_14_terrorblade" "基礎生命恢復從 3 降低至 1.5。" "DOTA_Patch_7_14_undying_talent" "15 級左天賦從「腐朽竊取時間 +30 秒」改為「腐朽竊取時間 +50 秒」。" "DOTA_Patch_7_14_undying_talent_2" "20 級左天賦從「墓碑生命 +4」改為「墓碑生命 +6」。" "DOTA_Patch_7_14_ursa" "基礎護甲提升 2 點。" "DOTA_Patch_7_14_weaver" "基礎生命恢復從 1.5 提升至 2.5。" "DOTA_Patch_7_14_skeleton_king_talent" "10 級右天賦從「冥火爆擊每秒傷害 +40」改為「冥火爆擊緩速時間 +1.5 秒」。" "DOTA_Patch_7_14_zuus_talent" "15 級左天賦從「靜電力場傷害 +1%」改為「靜電力場傷害 +1.5%」。" "DOTA_Patch_7_15_General" "獎賞神符現在改為每 5 分鐘出生一次。" "DOTA_Patch_7_15_General_2" "獎賞神符現會發放『40 + 3/分鐘』金錢給拾取方全員。" "DOTA_Patch_7_15_General_3" "獎賞神符現會填滿魔瓶。" "DOTA_Patch_7_15_General_4" "道具「魔瓶」的生命/魔力恢復量從 80/40 提升至100/50;速率從 32/16 提升至 40/20。" "DOTA_Patch_7_15_General_5" "
" "DOTA_Patch_7_15_General_6" "近戰線兵的擊殺金錢獎勵基礎值降低 2。" "DOTA_Patch_7_15_General_7" "遠程線兵的擊殺金錢獎勵基礎值降低 1。" "DOTA_Patch_7_15_General_8" "遠程線兵的擊殺金錢獎勵成長值從 1 提升至 3。" "DOTA_Patch_7_15_General_8_info" "以上三個變動將使得全體線兵在一場持續 40 分鐘的戰局少含有 2052 金錢。" "DOTA_Patch_7_15_General_9" "近戰兵營團隊金錢量從 225 降低至 175。" "DOTA_Patch_7_15_General_10" "地面信使金錢量從 175 降低至 125;飛行信使依舊為 175。" "DOTA_Patch_7_15_General_11" "被反補的防禦塔不再發放金錢;各階防禦塔先前在被反補時會發放 50/60/70/80 金錢。" "DOTA_Patch_7_15_General_12" "
" "DOTA_Patch_7_15_General_13" "所有敏捷英雄基礎力量屬性提升 1 點。" "DOTA_Patch_7_15_General_14" "所有智力英雄基礎智力屬性降低 2 點(除了災禍元素),基礎傷害調升以維持相同水準。" "DOTA_Patch_7_15_General_15" "
" "DOTA_Patch_7_15_General_16" "堆疊野怪營地額外金錢量從 20% 提升至 25%。" "DOTA_Patch_7_15_General_17" "遺跡的每秒生命恢復從 8 提升至 12。" "DOTA_Patch_7_15_General_18" "道具「偵察守衛」的補貨時間從 150 秒縮短至 135 秒。" "DOTA_Patch_7_15_General_19" "道具「偵察守衛」價格從 80 金調降為 75 金。" "DOTA_Patch_7_15_General_20" "道具「神奇芒果」提供的每秒生命恢復從 0.7 降低至 0.6。" "DOTA_Patch_7_15_General_21" "
" "DOTA_Patch_7_15_General_22" "羅煞「猛擊」傷害每次成長幅度從 8 提升至 10。" "DOTA_Patch_7_15_General_23" "羅煞基礎普攻傷害從 65 提升至 75。" "DOTA_Patch_7_15_General_24" "羅煞基礎生命從 5500 提升至 6000。" "DOTA_Patch_7_15_General_25" "
" "DOTA_Patch_7_15_General_26" "移除魔魘方中路右下方靠近河道邊緣的一棵樹木。" "DOTA_Patch_7_15_General_27" "稍微調整強化神符的位置。" "DOTA_Patch_7_15_General_28" "縮小一些魔魘方野怪營地出生區塊大小。" "DOTA_Patch_7_15_General_29" "移除聖輝方下路獎賞神符右方的一棵樹木。" "DOTA_Patch_7_15_General_30" "魔魘方下路一塔的位置已稍微下挪。" "DOTA_Patch_7_15_General_31" "魔魘方下路獎賞神符位置已稍微右挪。" "DOTA_Patch_7_15_General_32" "魔魘方下路療壇位置已稍微下挪。" "DOTA_Patch_7_15_General_33" "魔魘方上路一塔位置已稍微右挪。" "DOTA_Patch_7_15_General_34" "稍微調整魔魘方中路一塔左方的視野及該地的樹木布局。" "DOTA_Patch_7_15_General_35" "每波線兵中的遠程線兵現會固定出生在近戰線兵後方。" "DOTA_Patch_7_15_General_36" "
" "DOTA_Patch_7_15_General_37" "隊長模式每回時間從 30 秒延長至 35 秒。" "DOTA_Patch_7_15_General_38" "隊長模式第二個禁用階段順序從『後/先/後/先』改為『先/後/先/後』。" "DOTA_Patch_7_16_General" "  這版將聚焦在為準備國際錦標賽進行一些調整。兩週一次的更新節奏還將持續幾次,較大型的會在下一場甲級錦標賽前後、以及國際錦標賽資格賽前後釋出。在那之後的新賽季中,我們預計遊戲將在新賽季的前半部採用較慢的更新節奏。" "DOTA_Patch_7_16_General_2" "
" "DOTA_Patch_7_16_General_3" "獎賞神符金錢量從『40 + 3/分鐘』降低至『40 + 2/分鐘』。" "DOTA_Patch_7_16_General_4" "
" "DOTA_Patch_7_16_General_5" "調降下列移速天賦:" "DOTA_Patch_7_16_General_24" "
" "DOTA_Patch_7_16_General_26" "
" "DOTA_Patch_7_16_General_27" "近戰兵營血量從 1800 提升至 2000。" "DOTA_Patch_7_16_General_28" "
" "DOTA_Patch_7_16_General_29" "羅煞普攻傷害每次成長幅度從 2.5 提升至 4。" "DOTA_Patch_7_16_General_30" "
" "DOTA_Patch_7_16_item_blades_of_attack" "價格從 420 金調漲為 430 金。" "DOTA_Patch_7_16_item_bottle" "修正獎賞神符無法於滿瓶時儲存。" "DOTA_Patch_7_16_item_enchanted_mango" "提供的生命恢復從 0.6 降低至 0.5。" "DOTA_Patch_7_16_item_hand_of_midas" "冷卻從 100 秒縮短至 95 秒。" "DOTA_Patch_7_16_item_moon_shard" "提供的攻速從 130 提升至 140。" "DOTA_Patch_7_16_item_nullifier" "主動功能「廢止」投射物行進速度從 900 降低至 750。" "DOTA_Patch_7_16_item_rod_of_atos" "設計圖價格從 1100 金調降為 1000 金。" "DOTA_Patch_7_16_item_ward_sentry" "在場時間從 4 分鐘延長至 6 分鐘。" "DOTA_Patch_7_16_item_shadow_amulet" "價格從 1300 金調漲為 1400 金。" "DOTA_Patch_7_16_item_silver_edge" "設計圖價格從 700 金調降為 600 金。" "DOTA_Patch_7_16_item_basher" "設計圖價格從 1150 金調降為 1000 金。" "DOTA_Patch_7_16_item_vladmir" "被動功能「弗拉迪米爾靈氣」提供的魔力恢復從 0.65 提升至 1.0。" "DOTA_Patch_7_16_antimage" "基礎攻擊間隔從 1.45 秒處加快至 1.4 秒處。" "DOTA_Patch_7_16_arc_warden" "基礎普攻傷害提升 2。" "DOTA_Patch_7_16_bloodseeker_talent" "10 級左天賦從「+4 護甲」改為「+8 護甲」。" "DOTA_Patch_7_16_bloodseeker_talent_2" "20 級右天賦從「割裂傷害 +14%」改為「割裂傷害 +18%」。" "DOTA_Patch_7_16_bristleback_talent" "25 級左天賦「每層戰意傷害加成 +20」改為「每層戰意傷害加成 +30」。" "DOTA_Patch_7_16_centaur" "基礎普攻傷害提升 4。" "DOTA_Patch_7_16_chaos_knight" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_16_clinkz" "智力屬性從『16 + 1.55/每級』提升至『18 + 1.7/每級』。" "DOTA_Patch_7_16_crystal_maiden" "基礎普攻傷害提升 2。" "DOTA_Patch_7_16_dazzle" "每級力量屬性成長從 2.15 升至 2.3。" "DOTA_Patch_7_16_death_prophet" "基礎移速從 310 降低至 305。" "DOTA_Patch_7_16_death_prophet_talent" "10 級右天賦從「+50 傷害」改為「+40 傷害」。" "DOTA_Patch_7_16_dragon_knight" "基礎移速從 285 降低至 280。" "DOTA_Patch_7_16_drow_ranger" "基礎普攻傷害提升 4。" "DOTA_Patch_7_16_earthshaker" "基礎護甲從 0 點提升至 1 點。" "DOTA_Patch_7_16_enchantress" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_16_gyrocopter_talent" "10 級右天賦從「+25 傷害」改為「+20 傷害」。" "DOTA_Patch_7_16_huskar" "「活血術」魔耗從 170 降至 140/150/160/170。" "DOTA_Patch_7_16_huskar_2" "「活血術」生命恢復基值從 10 提升至 12。" "DOTA_Patch_7_16_wisp" "基礎移速從 290 降低至 280。" "DOTA_Patch_7_16_wisp_talent" "15 級左天賦從「幽光之魂英雄傷害 +90」改為「幽光之魂英雄傷害 +75」。" "DOTA_Patch_7_16_wisp_talent_2" "20 級左天賦從「閃電之鏈同步攻擊」改為「+20 每秒生命恢復」。" "DOTA_Patch_7_16_wisp_talent_3" "25 級左天賦從「+50 每秒生命恢復」改為「閃電之鏈同步攻擊」。" "DOTA_Patch_7_16_kunkka_talent" "25 級左天賦從「潮汐使者波及傷害 +50%」改為「潮汐使者冷卻 -1.5 秒」。" "DOTA_Patch_7_16_leshrac" "基礎智力屬性降低 2 點(基礎普攻傷害不變)。" "DOTA_Patch_7_16_lycan" "每級智力屬性成長從 1.55 降至 1.4。" "DOTA_Patch_7_16_necrolyte" "基礎攻擊時間點從 0.54 秒處改善至 0.4 秒處。" "DOTA_Patch_7_16_necrolyte_2" "基礎普攻傷害提升 2。" "DOTA_Patch_7_16_night_stalker" "「黑暗時間」不再將敵人視野設於一固定值。" "DOTA_Patch_7_16_night_stalker_2" "「黑暗時間」現將令敵方單位和敵方守衛的視野減損 25%(不影響建築)。" "DOTA_Patch_7_16_ogre_magi_talent" "10 級右天賦從「每分鐘金錢 +60」改為「每分鐘金錢 +90」。" "DOTA_Patch_7_16_pangolier_talent" "15 級左天賦從「+30 攻速」改為「隆隆滾雷持續時間 +2 秒」。" "DOTA_Patch_7_16_pangolier_talent_2" "20 級右天賦從「華麗衝刺傷害 +30」改為「華麗衝刺傷害 +40」。" "DOTA_Patch_7_16_pangolier_talent_3" "25 級左天賦從「隆隆滾雷冷卻 -16 秒」改為「隆隆滾雷冷卻 -35 秒」。" "DOTA_Patch_7_16_queenofpain_talent" "25 級左天賦從「法術抵擋(20 秒冷卻)」改為「法術抵擋(15 秒冷卻)」。" "DOTA_Patch_7_16_riki" "基礎生命恢復從 1.5 提升至 3.0。" "DOTA_Patch_7_16_nevermore_talent" "20 級右天賦從「+20% 迴避率」改為「每個靈魂提升傷害 +2」。" "DOTA_Patch_7_16_nevermore_talent_2" "25 級右天賦從「每個靈魂提升傷害 +3」改為「暗王降臨扣甲 +5」。" "DOTA_Patch_7_16_sniper" "夜間視野從 1100 提升至 1400。" "DOTA_Patch_7_16_spirit_breaker" "基礎生命恢復從 1 提升至 1.5。" "DOTA_Patch_7_16_sven_talent" "20 級左天賦從「風暴之錘冷卻 -5 秒」改為「風暴之錘冷卻 -6 秒」。" "DOTA_Patch_7_16_sven_talent_2" "25 級左天賦從「風暴之錘暈眩時間 +0.75 秒」改為「風暴之錘暈眩時間 +1.25 秒」。" "DOTA_Patch_7_16_ursa_talent" "15 級左天賦從「震撼大地冷卻 -1 秒」改為「怒火狂擊重置時間 +25 秒」。" "DOTA_Patch_7_16_ursa_talent_2" "20 級左天賦從「怒火狂擊重置時間 +25 秒」改為「怒火狂擊每層傷害 +12」。" "DOTA_Patch_7_16_ursa_talent_3" "25 級左天賦從「怒火狂擊每層傷害 +14」改為「激怒帶給自身 80% 狀態抗性」。" "DOTA_Patch_7_16_zuus" "基礎普攻傷害提升 5。" "DOTA_Patch_7_16_zuus_2" "每級力量屬性成長從 2.6 降至 2.3。" "DOTA_Patch_7_17_item_cyclone" "提供的移速從 40 降至 30。" "DOTA_Patch_7_17_item_moon_shard" "提供的/增幅的夜間視野加成從 300/150 升至 400/200。" "DOTA_Patch_7_17_item_refresher" "設計圖價格從 1800 金調降為 1700 金。" "DOTA_Patch_7_17_item_talisman_of_evasion" "提供的迴避率從 20% 降至 15%。" "DOTA_Patch_7_17_item_talisman_of_evasion_2" "價格從 1450 金調降為 1400 金。" "DOTA_Patch_7_17_item_solar_crest" "提供的迴避率從 20% 降至 15%(主動功能部分仍是 20%)。" "DOTA_Patch_7_17_antimage" "基礎普攻傷害提升 2。" "DOTA_Patch_7_17_bane" "基礎普攻傷害降低 2。" "DOTA_Patch_7_17_beastmaster" "基礎護甲降低 2 點。" "DOTA_Patch_7_17_rattletrap" "基礎普攻傷害降低 4。" "DOTA_Patch_7_17_huskar_talent_2" "25 級右天賦從「攻擊距離 +125」改為「攻擊距離 +150」。" "DOTA_Patch_7_17_magnataur" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_17_pangolier" "修正「隆隆滾雷」對酒仙的元素分身和遠古野怪這類單位無效(依舊不影響羅煞)。" "DOTA_Patch_7_17_riki_2" "基礎普攻傷害提升 4。" "DOTA_Patch_7_17_sand_king" "基礎普攻傷害降低 3。" "DOTA_Patch_7_17_shadow_shaman" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_17_terrorblade" "每級敏捷屬性成長從 3.2 升至 3.7。" "DOTA_Patch_7_17_tiny" "基礎移速從 280 升至 285。" "DOTA_Patch_7_17_winter_wyvern" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_18_item_aeon_disk" "冷卻從 90 秒升至 115 秒。" "DOTA_Patch_7_18_item_echo_sabre" "提供的力量屬性從 10 升至 12。" "DOTA_Patch_7_18_item_echo_sabre_3" "被動功能「回音打擊」緩速持續時間從 0.7 秒升至 0.8 秒。" "DOTA_Patch_7_18_item_hand_of_midas" "冷卻從 95 秒降至 90 秒。" "DOTA_Patch_7_18_abaddon" "基礎移速從 305 升至 310。" "DOTA_Patch_7_18_centaur" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_18_death_prophet" "基礎護甲降低 1 點。" "DOTA_Patch_7_18_doom_bringer" "基礎移速從 285 降至 280。" "DOTA_Patch_7_18_earthshaker_2" "基礎移速從 305 升至 310。" "DOTA_Patch_7_18_earth_spirit" "每級力量屬性成長從 3.2 升至 3.5。" "DOTA_Patch_7_18_enchantress" "基礎普攻距離從 550 升至 575。" "DOTA_Patch_7_18_lich" "「犧牲」不再消耗 25 魔力。" "DOTA_Patch_7_18_lich_2" "「霜凍護甲」產生的護甲加成從 3/5/7/9 升至 4/6/8/10。" "DOTA_Patch_7_18_lycan" "基礎護甲降低 2 點。" "DOTA_Patch_7_18_lycan_2" "基礎普攻傷害降低 3。" "DOTA_Patch_7_18_meepo" "基礎護甲提升 2 點。" "DOTA_Patch_7_18_furion" "每級敏捷屬性成長從 1.9 升至 2.4。" "DOTA_Patch_7_18_night_stalker" "基礎移速從 290 降至 285。" "DOTA_Patch_7_18_oracle" "每級智力屬性成長從 3.2 升至 3.5。" "DOTA_Patch_7_18_phantom_lancer" "基礎力量屬性降低 3 點。" "DOTA_Patch_7_18_riki" "基礎普攻傷害提升 3。" "DOTA_Patch_7_18_terrorblade" "每級敏捷屬性成長從 3.7 升至 4.2。" "DOTA_Patch_7_18_tiny" "每級力量屬性成長從 3.3 升至 3.6。" "DOTA_Patch_7_18_weaver" "每級敏捷屬性成長從 2.8 升至 3.1。" "DOTA_Patch_7_19_General" "每日津貼英雄所津貼的芒果從 1 顆改為 2 顆。" "DOTA_Patch_7_19_centaur" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_19_drow_ranger" "基礎力量屬性降低 1 點。" "DOTA_Patch_7_19_obsidian_destroyer" "「精華靈氣」魔力加成從 125/200/275/350 升至 150/250/350/450。" "DOTA_Patch_7_19_phantom_lancer" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_19_pugna" "基礎普攻傷害降低 2。" "DOTA_Patch_7_19_shadow_shaman" "基礎護甲提升 1 點。" "DOTA_Patch_7_19_sven" "基礎普攻傷害提升 2。" "DOTA_Patch_7_19_weaver" "基礎移速從 280 降低至 275。" "DOTA_Patch_7_19b_General_2" "
" "DOTA_Patch_7_19b_General_4" "
" "DOTA_Patch_7_19b_General_5" "「防禦浮雕」現在將於戰局時間前三分鐘處於冷卻狀態。" "DOTA_Patch_7_19b_item_stout_shield" "為近戰英雄抵擋的傷害從 18 升至 20。" "DOTA_Patch_7_19b_item_ring_of_aquila" "提供的傷害從 10 降至 7。" "DOTA_Patch_7_19b_item_mekansm" "治療量從 250 升至 275。" "DOTA_Patch_7_19b_item_guardian_greaves" "治療量從 250 升至 275。" "DOTA_Patch_7_19b_item_urn_of_shadows" "每秒治療量從 35 降至 30。" "DOTA_Patch_7_19b_item_spirit_vessel" "每秒治療量從 35 降至 30。" "DOTA_Patch_7_19b_item_spirit_vessel_2" "提供的移速從 30 降至 20。" "DOTA_Patch_7_19b_item_sheepstick" "魔耗從 100 升至 250。" "DOTA_Patch_7_19b_item_phase_boots" "主動功能「相位移動」為遠程裝備者產生的移速加成效力從 16% 降至 13%。" "DOTA_Patch_7_19b_item_phase_boots_2" "瞬間轉身現在只對近戰裝備者有效。" "DOTA_Patch_7_19b_broodmother" "基礎敏捷屬性降低 3 點。" "DOTA_Patch_7_19b_clinkz" "基礎力量屬性降低 2 點。" "DOTA_Patch_7_19b_drow_ranger" "基礎敏捷屬性從 26 點降至 19 點(基礎普攻傷害不變)。" "DOTA_Patch_7_19b_drow_ranger_2" "每級敏捷屬性成長從 1.9 升至 2.2。" "DOTA_Patch_7_19b_drow_ranger_3" "基礎攻擊時間點從 0.7 秒處改善至 0.65 秒處。" "DOTA_Patch_7_19b_enchantress" "基礎移速降低 15。" "DOTA_Patch_7_19b_gyrocopter" "基礎敏捷屬性降低 5 點(基礎普攻傷害和護甲不變)。" "DOTA_Patch_7_19b_huskar" "基礎普攻傷害從 42~51 降至 40~45。" "DOTA_Patch_7_19b_huskar_talent" "10 級右天賦從「+175 生命」改為「+225 生命」。" "DOTA_Patch_7_19b_wisp_talent" "10 級右天賦從「獲得經驗 +25%」改為「獲得經驗 +20%」。" "DOTA_Patch_7_19b_mirana_talent" "15 級左天賦從「飛躍攻速加成 +100」改為「飛躍攻速加成 +80」。" "DOTA_Patch_7_19b_furion" "基礎普攻傷害降低 3。" "DOTA_Patch_7_19b_necrolyte" "敏捷屬性從『15 + 1.2/每級』改為『12 + 1.3/每級』。" "DOTA_Patch_7_19b_necrolyte_2" "基礎移速降低 5。" "DOTA_Patch_7_19b_phantom_lancer_talent" "25 級右天賦從「隨行幻影冷卻 - 7 秒」改為「隨行幻影冷卻 -6 秒」。" "DOTA_Patch_7_19c_item_blade_mail" "冷卻從 20 秒升至 25 秒。" "DOTA_Patch_7_19c_item_blade_mail_2" "提供的護甲從 6 點降至 5 點。" "DOTA_Patch_7_19c_clinkz" "基礎力量屬性降低 2 點。" "DOTA_Patch_7_19c_clinkz_talent" "20 級左天賦從「+20 每秒生命恢復」改為「+16 每秒生命恢復」。" "DOTA_Patch_7_19c_clinkz_talent_2" "25 級右天賦從「掃射持續時間 +4 秒」改為「掃射持續時間 +3 秒」。" "DOTA_Patch_7_19c_dark_willow" "「荊棘迷宮」總傷害從 140/180/220/260 降至 125/150/175/200。" "DOTA_Patch_7_19c_enchantress" "力量屬性從『19 + 1.3/每級』改為『16 + 1.5/每級』。" "DOTA_Patch_7_19c_enchantress_2" "基礎移速從 325 降至 320。" "DOTA_Patch_7_19c_enchantress_3" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_19c_earthshaker" "神杖升級的跳躍現會被纏繞效果封鎖。" "DOTA_Patch_7_19c_phantom_lancer" "每級敏捷屬性成長從 2.8 降至 2.6。" "DOTA_Patch_7_19c_phoenix_talent" "15 級右天賦從「烈火精靈每秒傷害 +50」改為「烈火精靈每秒傷害 +40」。" "DOTA_Patch_7_19c_spectre_talent" "10 級左天賦從「荒蕪傷害 +15」改為「全屬性 +4」。" "DOTA_Patch_7_19c_spectre_talent_2" "15 級右天賦從「+8 全屬性」改為「荒蕪傷害 +15」。" "DOTA_Patch_7_19c_spectre_talent_3" "25 級左天賦從「彌散效力 +8%」改為「彌散效力 +6%」。" "DOTA_Patch_7_19c_vengefulspirit" "基礎移速降低 5。" "DOTA_Patch_7_19c_weaver" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_19c_weaver_talent" "10 級右天賦從「普攻具破魔效果 +20」改為「+7 力量屬性」。" "DOTA_Patch_7_19c_weaver_talent_2" "15 級右天賦從「+12 力量屬性」改為「普攻具破魔效果 +20」。" "DOTA_Patch_7_19c_zuus" "每級力量屬性成長從 2.3 降至 2.1。" "DOTA_Patch_7_19c_zuus_talent" "25 級左天賦從「弧形閃電傷害 +170」改為「弧形閃電傷害 +155」。" "DOTA_Patch_7_19d_earthshaker" "基礎護甲降低 1 點。" "DOTA_Patch_7_19d_grimstroke" "「鬼纏」糾纏時間從 4/4/5/5 秒改為 5 秒。" "DOTA_Patch_7_19d_grimstroke_2" "「鬼纏」每秒傷害從 12/18/24/30 改為 6/14/22/30。" "DOTA_Patch_7_19d_necrolyte_talent" "10 級右天賦從「+40 傷害」改為「+30 傷害」。" "DOTA_Patch_7_19d_necrolyte_talent_2" "20 級左天賦從「+80 攻速」改為「+70 攻速」。" "DOTA_Patch_7_19d_riki_talent" "20 級左天賦從「閃躍突襲施放距離 +900」改為「閃躍突襲施放距離 +700」。" "DOTA_Patch_7_19d_riki_talent_2" "25 級右天賦從「暗殺絕招範圍 +400」改為「暗殺絕招範圍 +300」。" "DOTA_Patch_7_19d_terrorblade_talent" "15 級右天賦從「+300 生命」改為「+250 生命」。" "DOTA_Patch_7_20_item_phase_boots" "重製道具功能和組件。" "DOTA_Patch_7_20_item_power_treads" "重製道具組件和提供內容。" "DOTA_Patch_7_20_item_tranquil_boots" "攻擊小兵將不會破除效果。" "DOTA_Patch_7_20_item_sange" "提供效果從「殘廢」改為 +12% 狀態抗性。" "DOTA_Patch_7_20_item_sange_2" "設計圖價格從 700 金調降為 650 金。" "DOTA_Patch_7_20_item_heavens_halberd" "提供效果從「殘廢」改為 +14% 狀態抗性。" "DOTA_Patch_7_20_item_sange_and_yasha" "提供效果從「殘廢」改為 +16% 狀態抗性。" "DOTA_Patch_7_20_item_yasha" "設計圖價格從 700 金調降為 650 金。" "DOTA_Patch_7_20_item_kaya" "設計圖價格從 500 金調漲為 650 金。" "DOTA_Patch_7_20_item_solar_crest" "重製道具組件和提供內容。" "DOTA_Patch_7_20_item_bracer" "現提供 6% 魔抗。" "DOTA_Patch_7_20_item_wraith_band" "現提供 +8 攻速。" "DOTA_Patch_7_20_item_null_talisman" "現提供 3% 技能增強。" "DOTA_Patch_7_20_item_hurricane_pike" "組件中的「怨靈繫帶」已由一張要價 450 金的設計圖取代。" "DOTA_Patch_7_20_item_dagon" "重製道具組件。" "DOTA_Patch_7_20_item_veil_of_discord" "重製道具組件。" "DOTA_Patch_7_20_item_ancient_janggo" "重製道具組件。" "DOTA_Patch_7_20_item_rod_of_atos" "重製道具組件。" "DOTA_Patch_7_20_item_ring_of_basilius" "提供的每秒魔力恢復從 0.5 升至 0.65。" "DOTA_Patch_7_20_item_bloodstone" "不再有「自盡」主動功能。" "DOTA_Patch_7_20_item_bloodstone_2" "不再減免重生時間。" "DOTA_Patch_7_20_item_bloodstone_3" "現會被動地使魔力恢復加倍。" "DOTA_Patch_7_20_item_bloodstone_4" "能量機制現在改為初始具備 12 點、附近有英雄死亡時增加 1 點、裝備者死亡時損失 3 點。" "DOTA_Patch_7_20_item_bloodstone_5" "每點能量現改為提供 0.25 每秒魔力及生命恢復。" "DOTA_Patch_7_20_item_bloodstone_6" "新增主動功能,將自身目前 60% 的魔力轉換成生命恢復。" "DOTA_Patch_7_20_item_aeon_disk" "提供的生命從 250 升至 300。" "DOTA_Patch_7_20_item_aeon_disk_2" "提供的魔力從 250 升至 300。" "DOTA_Patch_7_20_item_aeon_disk_3" "不再提供被動的狀態抗性。" "DOTA_Patch_7_20_item_aeon_disk_4" "於為時 2 秒的增幅作用時間中提供 50% 狀態抗性。" "DOTA_Patch_7_20_item_satanic" "被動提供 30% 狀態抗性。" "DOTA_Patch_7_20_item_satanic_2" "提供的傷害從 50 降至 25。" "DOTA_Patch_7_20_item_heart" "現將提供 50% 生命恢復增強。" "DOTA_Patch_7_20_item_heart_2" "脫離戰鬥後的生命恢復效力從 7% 降至 5%。" "DOTA_Patch_7_20_item_heart_3" "提供的生命從 500 降至 400。" "DOTA_Patch_7_20_item_heart_4" "重製道具組件。" "DOTA_Patch_7_20_item_spirit_vessel" "不再增強生命恢復,也不再提供基於目前生命百分比的生命恢復。" "DOTA_Patch_7_20_item_spirit_vessel_2" "對敵人的每秒傷害從 20 升至 25。" "DOTA_Patch_7_20_item_headdress" "設計圖價格從 300 金降至 175 金。" "DOTA_Patch_7_20_item_mekansm" "設計圖價格從 900 金升至 950 金。" "DOTA_Patch_7_20_item_arcane_boots" "補魔效力從 135 升至 160。" "DOTA_Patch_7_20_item_guardian_greaves" "補血效力從 275 升至 300。" "DOTA_Patch_7_20_item_guardian_greaves_2" "補魔效力從 160 升至 200。" "DOTA_Patch_7_20_item_pipe" "現因其組件而提供全屬性 +2。" "DOTA_Patch_7_20_item_basher" "設計圖價格從 1000 金調降為 900 金。" "DOTA_Patch_7_20_item_butterfly" "不再有主動功能。" "DOTA_Patch_7_20_item_lesser_crit" "提供的傷害從 30 升至 38。" "DOTA_Patch_7_20_item_desolator" "扣甲效力從 6 升至 7。" "DOTA_Patch_7_20_item_force_staff" "可覆蓋斯拉克的「突襲」造成的效果。" "DOTA_Patch_7_20_item_hand_of_midas" "提供的攻速從 30 升至 40。" "DOTA_Patch_7_20_item_ward_sentry" "範圍從 850 升至 1000。" "DOTA_Patch_7_20_item_gem" "掉出後,可為上次持有的隊伍提供周圍 300 單位的一般和真實視野。" "DOTA_Patch_7_20_item_lifesteal" "不再提供 10 傷害。" "DOTA_Patch_7_20_item_lifesteal_2" "價格從 1100 金降至 900 金 。" "DOTA_Patch_7_20_item_mask_of_madness" "提供的傷害從 20 降至 10。" "DOTA_Patch_7_20_abaddon" "基礎移速從 310 升至 325。" "DOTA_Patch_7_20_abaddon_2" "基礎敏捷屬性提升 6 點。" "DOTA_Patch_7_20_abaddon_talent" "25 級左天賦從「地獄詛咒緩速 +25%」改為「迷霧纏繞有 375 施效範圍」。" "DOTA_Patch_7_20_antimage" "移除神杖升級。" "DOTA_Patch_7_20_antimage_2" "「咒法護盾」已由「反咒法護盾」取代。" "DOTA_Patch_7_20_arc_warden_talent" "15 級右天賦從「+350 生命」改為「+300 生命」。" "DOTA_Patch_7_20_bane_talent" "15 級右天賦從「虛弱會一併竊取傷害」改為「虛弱會一併竊取攻速」。" "DOTA_Patch_7_20_bane_talent_2" "20 級右天賦從「虛弱扣傷 +100」改為「虛弱攻速減緩效力 +100」。" "DOTA_Patch_7_20_beastmaster" "「野性呼喚」重製。" "DOTA_Patch_7_20_beastmaster_talent" "25 級左天賦從「偵查鷹召喚數量 +2」改為「偵查鷹召喚冷卻 -15 秒」。" "DOTA_Patch_7_20_bloodseeker_talent" "20 級右天賦從「割裂傷害 +18%」改為「割裂傷害施放距離 +600」。" "DOTA_Patch_7_20_bounty_hunter" "力量屬性從『18 + 2.1/每級』改為『20 + 2.5/每級』。" "DOTA_Patch_7_20_bounty_hunter_talent" "20 級左天賦從「忍技暴傷 +125%」改為「忍技偷錢 +90」。" "DOTA_Patch_7_20_brewmaster" "每級智力屬性成長從 1.3 升至 1.6。" "DOTA_Patch_7_20_brewmaster_2" "基礎移速從 295 升至 305。" "DOTA_Patch_7_20_brewmaster_3" "「震地擊」魔耗從 90/105/130/150 降至 90/100/110/120。" "DOTA_Patch_7_20_brewmaster_4" "「醉酒雲霧」已由「酒渣佳釀」取代。" "DOTA_Patch_7_20_brewmaster_5" "25 級左天賦從「醉拳觸發機率 +15%」改為「醉拳暴擊傷害 +200%」。" "DOTA_Patch_7_20_broodmother" "小蜘蛛/幼蜘蛛魔抗從 50% 降至 40%。" "DOTA_Patch_7_20_centaur" "每級力量屬性成長從 4.3 降至 4.0。" "DOTA_Patch_7_20_centaur_2" "反擊(英語)被重新命名,中文維持不變" "DOTA_Patch_7_20_centaur_talent" "10 級左天賦從「+10% 魔抗」改為「+20 移速」。" "DOTA_Patch_7_20_centaur_talent_2" "15 級左天賦從「反擊額外傷害 +15%」改為「雙面刃力量屬性轉換比率 +50%」。" "DOTA_Patch_7_20_centaur_talent_3" "15 級右天賦從「+75 傷害」改為「+30 基礎傷害」。" "DOTA_Patch_7_20_centaur_talent_4" "20 級右天賦從「雙面刃傷害 +300」改為「反攻傷害加成 +50」。" "DOTA_Patch_7_20_chaos_knight_talent" "25 級右天賦從「實相裂痕扣甲 +7」改為「混沌一擊冷卻 -2 秒」。" "DOTA_Patch_7_20_chen" "「忠誠考驗」已由「神賜恩典」取代。" "DOTA_Patch_7_20_chen_talent" "15 級左天賦從「忠誠考驗冷卻 -10 秒」改為「神賜恩典冷卻 -10 秒」。" "DOTA_Patch_7_20_crystal_maiden" "基礎普攻傷害提升 2。" "DOTA_Patch_7_20_dazzle" "「編織」已由「晦氣」取代。" "DOTA_Patch_7_20_dazzle_talent" "25 級左天賦從「編織每秒護甲增減 +0.5」改為「晦氣扣甲 +0.5」。" "DOTA_Patch_7_20_dazzle_talent_2" "25 級右天賦從「暗影波冷卻 -4 秒」改為「劇毒之蝕緩速效力 +40%」。" "DOTA_Patch_7_20_death_prophet" "基礎移速從 305 升至 310。" "DOTA_Patch_7_20_doom_bringer" "基礎普攻距離從 150 升至 175。" "DOTA_Patch_7_20_doom_bringer_talent" "10 級右天賦從「焦土每秒傷害/恢復 +10」改為「焦土每秒傷害 +20」。" "DOTA_Patch_7_20_drow_ranger_talent" "20 級右天賦從「射手天賦敏捷 +20」改為「+25% 迴避率」。" "DOTA_Patch_7_20_drow_ranger_talent_2" "25 級右天賦從「精準靈氣傷害提升效力 +20%」改為」「精準靈氣攻速提升效力 +25%」。" "DOTA_Patch_7_20_earth_spirit" "每級力量屬性成長從 3.5 升至 3.8。" "DOTA_Patch_7_20_earth_spirit_talent" "25 級左天賦從「巨礫碎擊暈眩時間 +1 秒」改為「巨礫翻滾暈眩時間 +0.75 秒」。" "DOTA_Patch_7_20_elder_titan_talent" "25 級左天賦從「+100% 生命吸取」改為「星體之魂增幅帶來技能免疫狀態」。" "DOTA_Patch_7_20_enigma" "基礎移速從 300 降至 290。" "DOTA_Patch_7_20_faceless_void_talent" "15 級右天賦從「時間鎖定傷害 +100」改為「時間鎖定傷害 +70」。" "DOTA_Patch_7_20_grimstroke" "加入隊長模式。" "DOTA_Patch_7_20_grimstroke_talent" "20 級左天賦從「鬼魂消滅所需攻擊次數 +2」改為「鬼魂消滅所需攻擊次數 +1」。" "DOTA_Patch_7_20_huskar" "「活血術」已由「怒火」取代。" "DOTA_Patch_7_20_huskar_talent" "15 級左天賦從「+15% 生命吸取」改為「+20% 生命吸取」。" "DOTA_Patch_7_20_huskar_talent_2" "15 級右天賦從「沸血之矛每秒傷害 +10」改為「沸血之矛每秒傷害 +15」。" "DOTA_Patch_7_20_huskar_talent_3" "20 級右天賦從「+15 力量屬性」改為「+20 力量屬性」。" "DOTA_Patch_7_20_huskar_talent_4" "25 級右天賦從「普攻距離 +150」改為「普攻距離 +175」。" "DOTA_Patch_7_20_juggernaut" "基礎敏捷屬性提升 10 點(基礎普攻傷害不變)。" "DOTA_Patch_7_20_juggernaut_2" "變更「超究武神霸斬」的斬擊方式。" "DOTA_Patch_7_20_juggernaut_talent" "25 級左天賦從「超究武神霸斬斬擊次數 +5」改為「超究武神霸斬持續時間 +1 秒」。" "DOTA_Patch_7_20_keeper_of_the_light" "移除「魔力流失」和「靈魂形態」這兩項技能。" "DOTA_Patch_7_20_keeper_of_the_light_2" "「輝煌」現經神杖升級後,僅增加在白天施加治療效果的作用。" "DOTA_Patch_7_20_keeper_of_the_light_talent" "25 級右天賦從「魔力流失暈眩時間 +2 秒」改為「光團閃爍次數 +2」。" "DOTA_Patch_7_20_legion_commander" "「決鬥」現會於獲勝時為自己自動施加一次「發憤圖強」。" "DOTA_Patch_7_20_lich" "智力屬性從『16 + 3.3/每級』改為『20 + 3.6/每級』。" "DOTA_Patch_7_20_lich_2" "「寒霜爆發」魔耗從 125/150/170/190 降至 105/130/155/180。" "DOTA_Patch_7_20_lich_3" "「犧牲」已由「寒心凝視」取代。" "DOTA_Patch_7_20_lich_4" "「霜凍護甲」已由「霜凍魔盾」取代。" "DOTA_Patch_7_20_lich_talent" "20 級左天賦從「每分鐘金錢 +180」改為「霜凍魔盾持續時間 +2 秒」。" "DOTA_Patch_7_20_lich_talent_2" "20 級右天賦從「施放距離 +175」改為「施放距離 +150」。" "DOTA_Patch_7_20_lich_talent_3" "25 級右天賦從「霜凍護甲提供 +30 每秒生命恢復」改為「霜凍魔盾提供 +60 每秒生命恢復」。" "DOTA_Patch_7_20_life_stealer_talent" "25 級右天賦從「盛宴效力 +2%」(針對目前生命)改為「盛宴效力 +1%」(針對最大生命)。" "DOTA_Patch_7_20_lone_druid" "基礎移速從 320 升至 340。" "DOTA_Patch_7_20_lone_druid_2" "靈熊的基礎移速從 320/330/340/350 升至 340/350/360/370。" "DOTA_Patch_7_20_lone_druid_3" "靈熊的普攻收手時間從 0.67 秒降至 0.4 秒。" "DOTA_Patch_7_20_lone_druid_4" "靈熊的基礎普攻傷害從 35/45/55/65 升至 35/50/65/80。" "DOTA_Patch_7_20_lone_druid_5" "靈熊現將在「召喚靈熊」技能等級 1 時多一招新技能「護衛」。" "DOTA_Patch_7_20_lone_druid_6" "「狂猛」已由「靈魂連繫」取代。" "DOTA_Patch_7_20_luna_talent" "15 級左天賦從「月之祝福傷害加成 +24」改為「月之祝福屬性加成 +14」。" "DOTA_Patch_7_20_lycan_talent" "25 級右天賦從「嚎叫英雄血量加成 +600」改為「變形暴擊率 +40%」。" "DOTA_Patch_7_20_meepo" "基礎移速從 310 升至 320。" "DOTA_Patch_7_20_meepo_2" "「闢地鑿擊」已由「洗劫」取代。" "DOTA_Patch_7_20_meepo_3" "分身從範圍來源吸取的經驗現改為一般的 50%。" "DOTA_Patch_7_20_meepo_talent" "10 級左天賦從「+20 傷害」改為「+15 傷害」。" "DOTA_Patch_7_20_furion" "樹精的經驗獎勵從 30 降至 20。" "DOTA_Patch_7_20_furion_2" "樹精的金錢獎勵從 21 降至 16。" "DOTA_Patch_7_20_necrolyte" "基礎普攻距離從 550 降至 500。" "DOTA_Patch_7_20_night_stalker" "「黑暗時間」已由「黑暗飛升」取代。" "DOTA_Patch_7_20_night_stalker_2" "25 級左天賦從「傷殘恐懼冷卻 -8 秒」改為「黑暗飛升冷卻 -40 秒」。" "DOTA_Patch_7_20_ogre_magi" "「火焰爆轟」冷卻從 12 秒重新配置為 12/11/10/9 秒。" "DOTA_Patch_7_20_omniknight" "「驅逐」已由「天恩」取代。" "DOTA_Patch_7_20_omniknight_talent" "25 級左天賦從「驅逐持續時間 +3 秒」改為「天恩冷卻 -8 秒」。" "DOTA_Patch_7_20_obsidian_destroyer" "「精華靈氣」已由「均勢」取代。" "DOTA_Patch_7_20_obsidian_destroyer_talent" "15 級左天賦從「精華靈氣觸發機率+15%」改為「+6 護甲」。" "DOTA_Patch_7_20_pangolier" "「穿心劍法」已由「幸運一擊」取代。" "DOTA_Patch_7_20_phantom_lancer" "「靈魂之矛」緩速效力從 10/20/30/40% 降至 10/18/26/34%。" "DOTA_Patch_7_20_puck_talent" "15 級左天賦從「+50 傷害」改為「+90 傷害」。" "DOTA_Patch_7_20_puck_talent_2" "15 級右天賦從「技能增強 +8%」改為「技能增強 +15%」。" "DOTA_Patch_7_20_razor_talent" "25 級左天賦從「不穩定電流冷卻 -3 秒」改為「不穩定電流傷害 +200」。" "DOTA_Patch_7_20_rubick" "基礎普攻傷害提升 3。" "DOTA_Patch_7_20_rubick_2" "敏捷屬性從『14 + 1.6/每級』改為『19 + 2.1/每級』。" "DOTA_Patch_7_20_rubick_3" "每級智力屬性成長從 2.4 升至 2.7。" "DOTA_Patch_7_20_rubick_4" "「失效力場」已由「奧術至尊」取代。" "DOTA_Patch_7_20_rubick_talent" "15 級右天賦從「施放距離 +100」改為「施放距離 +125」。" "DOTA_Patch_7_20_rubick_talent_2" "20 級右天賦從「失效力場魔抗增減 +5%」改為「弱化能流冷卻 -5 秒」。" "DOTA_Patch_7_20_rubick_talent_3" "25 級左天賦從「竊得技能有 +75% 技能增強」改為「竊得技能有 +50% 技能增強」。" "DOTA_Patch_7_20_nevermore" "基礎護甲提升 1 點。" "DOTA_Patch_7_20_slardar" "基礎護甲提升 1 點。" "DOTA_Patch_7_20_slardar_talent" "15 級左天賦從「深海重擊傷害 +100」改為「深海重擊傷害 +75」。" "DOTA_Patch_7_20_slardar_talent_2" "25 級右天賦從「深海重擊觸發機率 +15%」改為「魚人碎擊暈眩時間 +1.5 秒」。" "DOTA_Patch_7_20_slark" "轉向速率從 0.6 改善至 0.7。" "DOTA_Patch_7_20_slark_2" "斯拉克可從帶著「能量轉移」滅幅時死亡的敵人竊取 1 點敏捷屬性。" "DOTA_Patch_7_20_spirit_breaker" "修正「暗影衝刺」未將移動速度計入撞擊傷害的問題。" "DOTA_Patch_7_20_spirit_breaker_2" "「神行太保」已由「強行」取代。" "DOTA_Patch_7_20_spirit_breaker_talent" "20 級右天賦從「巨力重擊傷害 +30%」改為「巨力重擊傷害 +15%」。" "DOTA_Patch_7_20_spirit_breaker_talent_2" "20 級左天賦從「暗影衝刺速度 +400」改為「強行冷卻 -7 秒」。" "DOTA_Patch_7_20_techies" "基礎移速從 270 升至 315。" "DOTA_Patch_7_20_techies_2" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_20_templar_assassin_talent" "20 級右天賦從「偏折帶來驅散效果」改為「隱匿產生驅散效果」。" "DOTA_Patch_7_20_templar_assassin_talent_2" "25 級右天賦從「藉靈能之刃波及傷害造成遏止效果」改為「隱匿攻擊造成 1.5 秒重擊」。" "DOTA_Patch_7_20_terrorblade_talent" "20 級左天賦從「倒影冷卻 -10 秒」改為「倒影冷卻 -8 秒」。" "DOTA_Patch_7_20_tidehunter_talent" "10 級左天賦從「巨浪傷害 +80」改為「巨浪傷害 +100」。" "DOTA_Patch_7_20_shredder_talent" "25 級右天賦從「死亡迴旋降屬性效力 +8%」改為「死亡迴旋降屬性效力 +12%」。" "DOTA_Patch_7_20_tiny_talent" "10 級右天賦從「+20% 魔抗」改為「+20 移速」。" "DOTA_Patch_7_20_tiny_talent_2" "25 級右天賦從「山崩冷卻 -12 秒」改為「山崩冷卻 -9 秒」。" "DOTA_Patch_7_20_troll_warlord" "基礎普攻傷害從 38~56 升至 44~56。" "DOTA_Patch_7_20_troll_warlord_2" "碎顱錘和深淵之刃不再為受限道具。" "DOTA_Patch_7_20_troll_warlord_3" "修正「熱血戰魂」於普攻落空時疊加層數的問題。" "DOTA_Patch_7_20_troll_warlord_talent" "25 級左天賦從「戰鬥專注產生驅散效果」改為「戰鬥專注產生強力驅散效果」。" "DOTA_Patch_7_20_undying" "基礎移速從 305 降至 295。" "DOTA_Patch_7_20_ursa" "修正「超級力量」未於普攻被迴避時消耗攻擊次數的問題。" "DOTA_Patch_7_20_vengefulspirit" "「移形換位」施放距離從 700/950/1200 重新配置為 700/850/1000。" "DOTA_Patch_7_20_vengefulspirit_2" "「移形換位」現在可儲備 2 次使用次數,每 90/80/70 秒補充一次。" "DOTA_Patch_7_20_venomancer_talent" "15 級右天賦從「施放距離 +200」改為「烈毒瘴氣擊中英雄時生出 2 個瘟疫守衛」。" "DOTA_Patch_7_20_venomancer_talent_2" "20 級左天賦從「烈毒瘴氣擊中英雄時生出 2 個瘟疫守衛」改為「+15% 技能生命吸取」。" "DOTA_Patch_7_20_skeleton_king" "骷髏戰士的血量從 350 降至 250。" "DOTA_Patch_7_20_skeleton_king_2" "骷髏戰士現將於首次死亡的 3 秒後重生。" "DOTA_Patch_7_20b_item_wraith_band" "提供的攻速從 8 降至 7。" "DOTA_Patch_7_20b_meepo" "每級敏捷屬性成長從 2.2 降至 1.4。" "DOTA_Patch_7_20b_meepo_talent" "10 級左天賦從「+15 傷害」改為「+10 傷害」。" "DOTA_Patch_7_20b_meepo_talent_2" "15 級右天賦從「+10% 生命吸取」改為「+15% 迴避率」。" "DOTA_Patch_7_20b_meepo_talent_3" "20 級左天賦從「+15% 迴避率」改為「+10% 生命吸取」。" "DOTA_Patch_7_20b_meepo_talent_4" "25 級右天賦從「+600 生命」改為「+400 生命」。" "DOTA_Patch_7_20b_luna_talent" "15 級左天賦從「月之祝福屬性加成 +14」改為「+30 移速」。" "DOTA_Patch_7_20b_slark" "現僅能藉由親自擊殺竊取敏捷屬性。" "DOTA_Patch_7_20b_slark_talent" "20 級左天賦從「突襲束縛時間 +3 秒」改為「突襲束縛時間 +2 秒」。" "DOTA_Patch_7_20b_sand_king" "「沙塵暴」冷卻從 34/28/22/16 秒升至 40/32/24/16 秒。" "DOTA_Patch_7_20b_sand_king_2" "「沙塵暴」魔耗從 60/50/40/30 重新配置為 60。" "DOTA_Patch_7_20b_abyssal_underlord" "每級智力屬性成長從 2.6 降至 2.3。" "DOTA_Patch_7_20b_drow_ranger" "基礎敏捷屬性提升 4 點。" "DOTA_Patch_7_20b_obsidian_destroyer" "基礎智力屬性從 24 點升至 28 點。" "DOTA_Patch_7_20b_ember_spirit" "修正促使多名「殘炎」無法確實造成傷害的程式錯誤。" "DOTA_Patch_7_20b_medusa" "敏捷屬性從『20 + 2.5/每級』改為『22 + 3.4/每級』。" "DOTA_Patch_7_20b_medusa_talent" "15 級左天賦從「秘術異蛇竊魔效力 +20%」改為「秘術異蛇竊魔效力 +35%」。" "DOTA_Patch_7_20c_item_wraith_band" "提供的攻速從 7 降至 6。" "DOTA_Patch_7_20c_item_wraith_band_2" "設計圖價格從 210 金調漲為 220 金。" "DOTA_Patch_7_20c_item_bracer" "設計圖價格從 210 金調漲為 220 金。" "DOTA_Patch_7_20c_item_null_talisman" "設計圖價格從 210 金調漲為 220 金。" "DOTA_Patch_7_20c_item_sange" "設計圖價格從 650 金調降為 600 金。" "DOTA_Patch_7_20c_item_yasha" "設計圖價格從 650 金調降為 600 金。" "DOTA_Patch_7_20c_item_kaya" "設計圖價格從 650 金調降為 600 金。" "DOTA_Patch_7_20c_item_bloodstone" "初始能量從 12 點升至 14 點。" "DOTA_Patch_7_20c_item_bloodstone_2" "每點能量提供的生命/魔力恢復從 0.25 升至 0.3。" "DOTA_Patch_7_20c_bounty_hunter" "每級敏捷屬性成長從 3.0 降至 2.7。" "DOTA_Patch_7_20c_brewmaster_talent" "25 級左天賦從「醉拳暴傷 +200%」改為「醉拳暴傷 +175%」。" "DOTA_Patch_7_20c_clinkz" "基礎普攻距離從 640 升至 650。" "DOTA_Patch_7_20c_clinkz_talent" "20 級右天賦從「普攻距離 +100」改為「普攻距離 +125」。" "DOTA_Patch_7_20c_death_prophet" "基礎移速從 310 升至 315。" "DOTA_Patch_7_20c_death_prophet_talent" "10 級左天賦從「+12% 魔抗」改為「+15% 魔抗」。" "DOTA_Patch_7_20c_death_prophet_talent_2" "20 級左天賦從「地穴蟲群冷卻 -2 秒」改為「地穴蟲群冷卻 -3 秒」。" "DOTA_Patch_7_20c_ember_spirit_talent" "10 級左天賦從「炙炎之盾厚度 +200」改為「炙炎之盾厚度 +250」。" "DOTA_Patch_7_20c_ember_spirit_talent_2" "15 級右天賦從「炙炎之盾每秒傷害 +50」改為「炙炎之盾每秒傷害 +60」。" "DOTA_Patch_7_20c_enchantress" "基礎護甲提升 2 點。" "DOTA_Patch_7_20c_gyrocopter" "每級力量屬性成長從 2.1 升至 2.3。" "DOTA_Patch_7_20c_lina" "基礎護甲提升 1 點。" "DOTA_Patch_7_20c_lone_druid" "基礎護甲降低 2 點。" "DOTA_Patch_7_20c_lone_druid_2" "敏捷屬性從『24 + 2.7/每級』改為『20 + 2.4/每級』。" "DOTA_Patch_7_20c_lone_druid_talent" "10 級左天賦從「普攻距離 +175」改為「普攻距離 +150」。" "DOTA_Patch_7_20c_lone_druid_talent_2" "20 級左天賦從「靈魂連繫攻速加成 +40」改為「靈熊基礎攻擊間隔 -0.2 秒」。" "DOTA_Patch_7_20c_luna" "每級敏捷屬性成長從 3.0 降至 3.1。" "DOTA_Patch_7_20c_luna_talent" "10 級右天賦從「+20 攻速」改為「+15 攻速」。" "DOTA_Patch_7_20c_luna_talent_2" "20 級右天賦從「+10 全屬性」改為「+8 全屬性」。" "DOTA_Patch_7_20c_meepo_talent" "15 級左天賦從「倏忽傷害 +40」改為「倏忽傷害 +30」。" "DOTA_Patch_7_20c_furion" "基礎護甲提升 1 點。" "DOTA_Patch_7_20c_furion_2" "每級敏捷屬性成長從 2.4 升至 2.8。" "DOTA_Patch_7_20c_naga_siren_talent" "15 級右天賦從「+15 敏捷屬性」改為「+12 敏捷屬性」。" "DOTA_Patch_7_20c_obsidian_destroyer" "每級智力屬性成長從 2.7 升至 3.0。" "DOTA_Patch_7_20c_obsidian_destroyer_2" "基礎護甲提升 1 點。" "DOTA_Patch_7_20c_phantom_assassin_talent" "15 級右天賦從「護甲腐蝕 +4」改為「護甲腐蝕 +3」。" "DOTA_Patch_7_20c_puck" "每級智力屬性成長從 2.4 升至 2.7。" "DOTA_Patch_7_20c_sand_king" "基礎普攻傷害降低 2。" "DOTA_Patch_7_20c_sand_king_2" "每級力量屬性成長從 2.9 降至 2.8。" "DOTA_Patch_7_20c_sand_king_3" "每級敏捷屬性成長從 2.1 降至 1.8。" "DOTA_Patch_7_20c_storm_spirit" "每級智力屬性成長從 3 升至 3.2。" "DOTA_Patch_7_20c_slardar_talent" "20 級右天賦從「+50 攻速」改為「+30% 生命吸取」。" "DOTA_Patch_7_20c_slark" "斯拉克可在有敵人於 300 單位內帶著滅幅死亡時竊取敏捷屬性,而非僅限擊殺時。" "DOTA_Patch_7_20c_slark_talent" "10 級左天賦從「+8 敏捷屬性」改為「+6 敏捷屬性」。" "DOTA_Patch_7_20c_slark_talent_2" "20 級左天賦從「突襲束縛時間 +2 秒」改為「突襲束縛時間 +1.5 秒」。" "DOTA_Patch_7_20c_slark_talent_3" "25 級左天賦從「能量轉移持續時間 +120 秒」改為「能量轉移持續時間 +100 秒」。" "DOTA_Patch_7_20c_shredder" "每級力量屬性成長從 2.1 升至 2.4。" "DOTA_Patch_7_20c_tusk" "每級力量屬性成長從 3 升至 3.4。" "DOTA_Patch_7_20c_undying_talent" "20 級左天賦從「墓碑生命 +6」改為「墓碑生命 +5」。" "DOTA_Patch_7_20c_undying_talent_2" "25 級右天賦從「獲得重生能力(冷卻 200 秒)」改為「獲得重生能力(冷卻 250 秒)」。" "DOTA_Patch_7_20c_ursa_talent" "15 級右天賦從「+16 敏捷屬性」改為「+14 敏捷屬性」。" "DOTA_Patch_7_20c_venomancer" "基礎敏捷屬性提升 4 點。" "DOTA_Patch_7_20c_venomancer_talent" "15 級左天賦從「毒刺移速減緩 +6%」改為「毒刺移速減緩 +8%」。" "DOTA_Patch_7_20c_visage" "每級力量屬性成長從 3.2 降至 3.0。" "DOTA_Patch_7_20c_visage_talent" "20 級左天賦從「傭獸移速 +80」改為「傭獸移速 +60」。 " "DOTA_Patch_7_20d_General" "基礎移速低於 300 的近戰英雄皆已在此方面提升 5。" "DOTA_Patch_7_20d_item_tranquil_boots" "提供的移速從 28% 降至 24%。" "DOTA_Patch_7_20d_item_power_treads" "提供的屬性從 12 升至 14。" "DOTA_Patch_7_20d_item_phase_boots" "物品技能現已改回主動,不再為被動。" "DOTA_Patch_7_20d_item_mask_of_madness" "移速加成效力從 12% 改為定值 25。" "DOTA_Patch_7_20d_item_yasha" "提供的移速從 8% 改為定值 25。" "DOTA_Patch_7_20d_item_manta" "提供的移速從 8% 改為定值 25。" "DOTA_Patch_7_20d_item_sange_and_yasha" "提供的移速從 12% 改為定值 35。" "DOTA_Patch_7_20d_item_yasha_and_kaya" "提供的移速從 12% 改為定值 35。" "DOTA_Patch_7_20d_item_wraith_band" "設計圖價格從 220 金調漲為 240 金。" "DOTA_Patch_7_20d_item_bracer" "設計圖價格從 220 金調漲為 240 金。" "DOTA_Patch_7_20d_item_null_talisman" "設計圖價格從 220 金調漲為 240 金。" "DOTA_Patch_7_20d_axe_talent" "15 級右天賦從「+4 每秒魔力恢復」改為「+3 每秒魔力恢復」。" "DOTA_Patch_7_20d_brewmaster_talent" "10 級右天賦從「+30 傷害」改為「+20 傷害」。" "DOTA_Patch_7_20d_dazzle" "每級智力屬性成長從 3.4 降至 3.2。" "DOTA_Patch_7_20d_elder_titan_talent" "25 級左天賦從「星體之魂增幅帶來技能免疫狀態」改為「回音重踏甦醒承傷門檻 +600」。" "DOTA_Patch_7_20d_ember_spirit" "基礎護甲提升 1 點。" "DOTA_Patch_7_20d_faceless_void_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。" "DOTA_Patch_7_20d_grimstroke" "「魂結」冷卻從 80/65/50 秒升至 90/70/50 秒。" "DOTA_Patch_7_20d_juggernaut_talent" "15 級左天賦從「+25 攻速」改為「+20 攻速」。" "DOTA_Patch_7_20d_lich" "基礎移速從 315 降至 310。" "DOTA_Patch_7_20d_magnataur_talent" "15 級右天賦從「+15 力量屬性」改為「+12 力量屬性」。" "DOTA_Patch_7_20d_magnataur_talent_2" "20 級右天賦從「+12 護甲」改為「+10 護甲」。" "DOTA_Patch_7_20d_furion" "每級敏捷屬性成長從 2.8 升至 3.3。" "DOTA_Patch_7_20d_sand_king" "「掘地穿刺」暈眩時間從 1.9/2/2.1/2.2 秒降至 1.6/1.8/2/2.2 秒。" "DOTA_Patch_7_20d_sand_king_talent" "15 級右天賦從「沙塵暴每秒傷害 +50」改為「沙塵暴每秒傷害 +40」。" "DOTA_Patch_7_20d_slark" "「突襲」拘束活動範圍從 350 升至 400。" "DOTA_Patch_7_20d_slark_talent" "25 級左天賦從「能量轉移持續時間 +100 秒」改為「能量轉移持續時間 +80 秒」。" "DOTA_Patch_7_20e_item_wraith_band" "提供的敏捷屬性從 +8 降至 +6(售價降低 25 金)。" "DOTA_Patch_7_20e_item_bracer" "提供的力量屬性從 +8 降至 +6(售價降低 25)。" "DOTA_Patch_7_20e_item_null_talisman" "提供的智力屬性從 +8 降至 +6(售價降低 25)。" "DOTA_Patch_7_20e_item_power_treads" "提供的傷害從 16 降至 12。" "DOTA_Patch_7_20e_beastmaster_talent" "25 級右天賦從「野性之心攻速 +40」改為「野性之心攻速 +30」。" "DOTA_Patch_7_20e_bristleback" "每級力量屬性成長從 2.2 升至 2.5。" "DOTA_Patch_7_20e_ember_spirit" "力量屬性從 20 + 2.4 升至 21 + 2.6。" "DOTA_Patch_7_20e_gyrocopter" "每級敏捷屬性成長從 2.8 升至 3.1。" "DOTA_Patch_7_20e_huskar_talent" "10 級左天賦從「+20 傷害」改為「+15 傷害」。" "DOTA_Patch_7_20e_life_stealer" "每級敏捷屬性成長從 1.9 升至 2.4。" "DOTA_Patch_7_20e_lina" "基礎護甲提升 1 點。" "DOTA_Patch_7_20e_lone_druid" "基礎移速從 340 降至 330。" "DOTA_Patch_7_20e_lone_druid_2" "靈熊移速從 340/350/360/370 升至 340/355/370/385。" "DOTA_Patch_7_20e_lone_druid_talent" "10 級左天賦從「普攻距離 +150」改為「普攻距離 +125」。" "DOTA_Patch_7_20e_lone_druid_talent_2" "20 級左天賦從「靈熊基礎攻擊間隔 -0.2 秒」改為「靈熊基礎攻擊間隔 -0.3 秒」。" "DOTA_Patch_7_20e_puck" "基礎護甲提升 1 點。" "DOTA_Patch_7_20e_queenofpain" "敏捷屬性從『18 + 2/每級』改為『22 + 2.2/每級』。" "DOTA_Patch_7_20e_riki" "基礎普攻傷害提升 3。" "DOTA_Patch_7_20e_nevermore" "基礎護甲提升 1 點。" "DOTA_Patch_7_20e_slark_talent" "20 級左天賦從「突襲束縛時間 +1.5 秒」改為「突襲束縛時間 +1.25 秒」。" "DOTA_Patch_7_20e_storm_spirit" "基礎普攻傷害提升 2。" "DOTA_Patch_7_20e_sven" "基礎移速從 290 升至 295。" "DOTA_Patch_7_20e_undying_talent" "10 級左天賦從「+10 每秒生命恢復」改為「+8 每秒生命恢復」。" "DOTA_Patch_7_20e_ursa" "基礎移速從 305 升至 315。" "DOTA_Patch_7_21_General" "近戰小兵平均金錢獎勵降低 3。" "DOTA_Patch_7_21_General_2" "遠程小兵金錢獎勵每次成長幅度從 3 升至 6。" "DOTA_Patch_7_21_General_3" "
" "DOTA_Patch_7_21_General_4" "主叢林區的遠古野怪營地改為大型野怪營地。" "DOTA_Patch_7_21_General_5" "
" "DOTA_Patch_7_21_General_6" "英雄無法再從其主要屬性獲得 25% 的額外加成(物品及英雄本身的屬性皆受影響)。" "DOTA_Patch_7_21_General_7" "所有英雄的主要屬性成長幅度提升 15%。" "DOTA_Patch_7_21_General_8" "每點力量屬性提供生命從 18 升至 20。" "DOTA_Patch_7_21_General_9" "
" "DOTA_Patch_7_21_General_10" "7 至 12 級的經驗門檻從 640/660/680/800/820/840 改為 720/750/780/810/840/870(差異為 +80/90/100/10/20/30)。" "DOTA_Patch_7_21_General_11" "
" "DOTA_Patch_7_21_General_16" "
" "DOTA_Patch_7_21_General_17" "二塔護甲從 14 點升至 15 點。" "DOTA_Patch_7_21_General_18" "三塔護甲從 14 點升至 16 點。" "DOTA_Patch_7_21_General_19" "近戰兵營護甲從 13 點升至 15 點。" "DOTA_Patch_7_21_General_20" "
" "DOTA_Patch_7_21_General_21" "二/三/四塔的塔防守護額外護甲從 3 升至 4。" "DOTA_Patch_7_21_item_courier" "飛行信使的移速從 460 升至 470。" "DOTA_Patch_7_21_item_aeon_disk" "被動功能作用時的狀態抗性從 50% 升至 75%。" "DOTA_Patch_7_21_item_aeon_disk_2" "設計圖價格從 1350 金降至 1250 金。" "DOTA_Patch_7_21_item_bfury" "對非英雄單位的額外傷害從百分比改為與壓制之刃相同的固定數值。" "DOTA_Patch_7_21_item_bloodstone" "「血之契約」效力從目前魔力的 60% 改為 30% 最大魔力。" "DOTA_Patch_7_21_item_bloodthorn" "冷卻從 18 秒降至 15 秒。" "DOTA_Patch_7_21_item_travel_boots" "2 級提供的移速從 32% 升至 35%。" "DOTA_Patch_7_21_item_buckler" "主動功能作用時在英雄上的持續時間從 25 秒降至 15 秒,此變動也將影響梅肯斯姆。" "DOTA_Patch_7_21_item_crimson_guard" "設計圖價格從 600 金升至 750 金。" "DOTA_Patch_7_21_item_ancient_janggo" "被動功能從 6% 的移速靈氣改為僅提供裝備者 20 移速。" "DOTA_Patch_7_21_item_ethereal_blade" "對敵人的減幅持續時間從 3 秒升至 4 秒;與對友軍施放時一致。" "DOTA_Patch_7_21_item_cyclone" "提供的移速從 6% 改為固定提升 20。" "DOTA_Patch_7_21_item_holy_locket" "組件中的「虛無寶石」已由「能量之球」取代,並提供 325 魔力。" "DOTA_Patch_7_21_item_branches" "施放距離從 200 升至 400。" "DOTA_Patch_7_21_item_manta" "提供的移速從 25 降至 20。" "DOTA_Patch_7_21_item_mask_of_madness" "「生命吸取」效力從 15% 升至 20%。" "DOTA_Patch_7_21_item_mekansm" "現以施放冷卻限制疊加次數(與守護者護脛和緋紅戰甲的疊加機制相同)。" "DOTA_Patch_7_21_item_meteor_hammer" "目標半徑從 300 升至 315。" "DOTA_Patch_7_21_item_necronomicon" "「遺願」傷害從 550/675/800 升至 600/700/800。" "DOTA_Patch_7_21_item_nullifier" "減幅持續時間從 5 秒升至 6 秒。" "DOTA_Patch_7_21_item_phase_boots" "組件中的「疾速手套」已由「攻擊之爪」取代。" "DOTA_Patch_7_21_item_phase_boots_2" "護甲加成從 5 提升至 6" "DOTA_Patch_7_21_item_phase_boots_3" "提供的 20 攻速已改為對近戰/遠程裝備者提供 18/12 傷害。" "DOTA_Patch_7_21_item_phase_boots_4" "為近戰裝備者提供的移速提升效力從 20% 升至 22%。" "DOTA_Patch_7_21_item_power_treads" "組件中的「攻擊之爪」已由「疾速手套」取代。" "DOTA_Patch_7_21_item_power_treads_2" "提供的屬性從 14 降至 10。" "DOTA_Patch_7_21_item_power_treads_3" "提供的 12 傷害已改為 20 攻速。" "DOTA_Patch_7_21_item_sange_and_yasha" "提供的移速從 35 降至 30。" "DOTA_Patch_7_21_item_solar_crest" "提供的移速從 6% 改為固定提升 20。" "DOTA_Patch_7_21_item_spirit_vessel" "以目前生命為基礎產生的的傷害從 4.5% 升至 5%。" "DOTA_Patch_7_21_item_spirit_vessel_2" "提供的移速從 6% 改為固定提升 20。" "DOTA_Patch_7_21_item_tranquil_boots" "完好狀態下提供的移速從 24% 升至 26%。" "DOTA_Patch_7_21_item_tranquil_boots_2" "破損狀態下提供的移速從 20% 降至 18%。" "DOTA_Patch_7_21_item_vladmir" "不再需要組件中的「恢復頭飾」,也不再提供生命恢復和屬性。" "DOTA_Patch_7_21_item_vladmir_2" "組件現包括一個要價 525 金的設計圖。" "DOTA_Patch_7_21_item_wind_lace" "提供的移速從 6% 改為固定提升 20。" "DOTA_Patch_7_21_item_yasha" "提供的移速從 25 降至 20。" "DOTA_Patch_7_21_item_yasha_and_kaya" "提供的移速從 35 降至 30。" "DOTA_Patch_7_21_alchemist" "基礎移速提升 10。" "DOTA_Patch_7_21_alchemist_2" "基礎敏捷屬性從 16 點升至 22 點。" "DOTA_Patch_7_21_alchemist_talent" "10 級左天賦從「不穩定配方冷卻 -8 秒」改為「不穩定配方冷卻 -7 秒」。" "DOTA_Patch_7_21_alchemist_talent_2" "20 級左天賦「不穩定配方傷害 +400」從提升基礎傷害改為提升最大傷害。" "DOTA_Patch_7_21_ancient_apparition_talent" "25 級右天賦從「縛足之霜有 900 施效範圍」改為「縛足之霜有 700 施效範圍」。" "DOTA_Patch_7_21_ancient_apparition_talent_2" "25 級左天賦從「冰晶爆轟瞬殺門檻 +4%」改為「冰晶爆轟瞬殺門檻 +5%」。" "DOTA_Patch_7_21_antimage" "修正「反咒法護盾」護盾開啟期間提供雙倍魔抗的問題。" "DOTA_Patch_7_21_arc_warden_talent" "10 級左天賦從「+25 攻速」改為「+30 攻速」。" "DOTA_Patch_7_21_bane_talent" "10 級右天賦從「+6 護甲」改為「+7 護甲」。" "DOTA_Patch_7_21_beastmaster" "偵查鷹血量從 300/450/600/750 降至 150/200/250/300。" "DOTA_Patch_7_21_beastmaster_talent" "15 級左天賦從「箭豬普攻傷害 +40」改為「野性之斧每把傷害 +65」。" "DOTA_Patch_7_21_beastmaster_talent_2" "20 級右天賦從「野性之斧每把傷害 +80」改為「箭豬普攻傷害 +50」。" "DOTA_Patch_7_21_beastmaster_talent_3" "25 級左天賦從「偵查鷹召喚冷卻 -15 秒」改為「偵查鷹召喚冷卻 -20 秒」。" "DOTA_Patch_7_21_beastmaster_talent_4" "25 級右天賦從「野性之心攻速 +30」改為「野性之心攻速 +25」。" "DOTA_Patch_7_21_bloodseeker" "基礎移速提升 5。" "DOTA_Patch_7_21_brewmaster_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。" "DOTA_Patch_7_21_broodmother_talent" "10 級右天賦從「孵化蜘蛛傷害 +75」改為「孵化蜘蛛傷害 +125」。" "DOTA_Patch_7_21_broodmother_talent_2" "15 級左天賦從「獲得經驗 +35%」改為「+15 敏捷屬性」。" "DOTA_Patch_7_21_broodmother_talent_3" "20 級右天賦從「小/幼蜘蛛傷害 +20」改為「小/幼蜘蛛傷害 +30」。" "DOTA_Patch_7_21_broodmother_talent_4" "25 級左天賦從「小/幼蜘蛛血量 +350」改為「小/幼蜘蛛血量 +450」。" "DOTA_Patch_7_21_chen_talent" "15 級左天賦從「神賜恩典冷卻 -10 秒」改為「神賜恩典冷卻 -7 秒」。" "DOTA_Patch_7_21_chen_talent_2" "25 級左天賦從「上帝之手治療 +400」改為「上帝之手治療 +350」。" "DOTA_Patch_7_21_chen_talent_3" "25 級右天賦從「神聖信念招降上限 +4」改為「神聖信念招降上限 +5」。" "DOTA_Patch_7_21_clinkz_talent" "15 級右天賦從「+20% 迴避率」改為「+15 力量屬性」。" "DOTA_Patch_7_21_rattletrap_talent" "20 級右天賦從「+20% 魔抗」改為「火箭照明彈提供真實視野」。" "DOTA_Patch_7_21_rattletrap_talent_2" "25 級右天賦從「火箭照明彈提供真實視野」改為「+50% 魔抗」。" "DOTA_Patch_7_21_death_prophet" "基礎普攻傷害提升 3。" "DOTA_Patch_7_21_disruptor" "基礎護甲提升 1 點。" "DOTA_Patch_7_21_dragon_knight" "基礎移速提升 10。" "DOTA_Patch_7_21_dragon_knight_talent" "20 級左天賦從「龍族血統效力翻倍」改為「+25 力量屬性」。" "DOTA_Patch_7_21_dragon_knight_talent_2" "25 級右天賦從「+40 力量屬性」改為「龍族血統效力翻倍」。" "DOTA_Patch_7_21_drow_ranger_talent" "15 級右天賦從「+25 攻速」改為「+10 敏捷屬性」。" "DOTA_Patch_7_21_earth_spirit_talent" "15 級左天賦從「巨礫翻滾傷害 +200」改為「巨礫翻滾傷害 +150」。" "DOTA_Patch_7_21_elder_titan_talent" "10 級右天賦從「+25 移速」改為「+20 移速」。" "DOTA_Patch_7_21_ember_spirit" "基礎普攻傷害提升 3。" "DOTA_Patch_7_21_faceless_void_talent" "10 級左天賦從「+8 力量屬性」改為「+10 力量屬性」。" "DOTA_Patch_7_21_faceless_void_talent_2" "15 級左天賦從「+300 生命」改為「時間漫遊冷卻 -1 秒」。" "DOTA_Patch_7_21_gyrocopter" "基礎力量屬性從 19 點升至 22 點。" "DOTA_Patch_7_21_huskar" "基礎攻擊時間點從 0.4 秒處改善至 0.3 秒處。" "DOTA_Patch_7_21_huskar_talent" "15 級右天賦從「沸血之矛每秒傷害 +15」改為「沸血之矛每秒傷害 +10」。" "DOTA_Patch_7_21_invoker" "基礎普攻傷害提升 3。" "DOTA_Patch_7_21_invoker_talent" "10 級右天賦從「龍捲風滯空持續時間 +1.25 秒」改為「幽靈漫步冷卻 -30 秒」。" "DOTA_Patch_7_21_wisp" "暫時從隊長模式中移除。" "DOTA_Patch_7_21_wisp_talent" "25 級右天賦從「守衛降臨冷卻 -60 秒」改為「守衛降臨冷卻 - 30 秒」。" "DOTA_Patch_7_21_jakiro_talent" "10 級右天賦從「獲得經驗 +30%」改為「普攻距離 +300」。" "DOTA_Patch_7_21_jakiro_talent_2" "15 級右天賦從「普攻距離 +300」改為「獲得經驗 +40%」。" "DOTA_Patch_7_21_juggernaut" "基礎護甲降低 1 點" "DOTA_Patch_7_21_juggernaut_talent" "15 級右天賦從「旋風斬持續時間 +1 秒」改為「旋風斬時移速 +50」。" "DOTA_Patch_7_21_keeper_of_the_light_talent" "10 級右天賦從「+8% 技能生命吸取」改為「獲得經驗 +30%」。" "DOTA_Patch_7_21_keeper_of_the_light_talent_2" "15 級右天賦從「獲得經驗 +30%」改為「光團生命 +1」。" "DOTA_Patch_7_21_kunkka_talent" "25 級左天賦從「潮汐使者冷卻 -1.5 秒」改為「潮汐使者波及傷害 +60%」。" "DOTA_Patch_7_21_legion_commander" "基礎移速提升 15" "DOTA_Patch_7_21_legion_commander_talent" "20 級右天賦從「+40 移速」改為「+35 移速」。" "DOTA_Patch_7_21_legion_commander_talent_2" "25 級左天賦從「發憤圖強冷卻 -10 秒」改為「發憤圖強有 350 施效範圍」。" "DOTA_Patch_7_21_leshrac_talent" "25 級右天賦從「惡魔赦令爆炸次數 +50」改為「惡魔赦令爆炸次數 +40」。" "DOTA_Patch_7_21_lich_talent" "25 級左天賦從「普攻會造成 40% 攻移雙緩」改為「普攻會造成 50% 攻移雙緩」。" "DOTA_Patch_7_21_life_stealer" "基礎移速提升 15" "DOTA_Patch_7_21_life_stealer_2" "基礎護甲提升 2 點" "DOTA_Patch_7_21_life_stealer_talent" "15 級左天賦從「+30 移速」改為「+25 移速」。" "DOTA_Patch_7_21_lina" "基礎普攻傷害提升 3" "DOTA_Patch_7_21_lion_talent" "10 級右天賦從「施放距離 +75」改為「施放距離 +100」。" "DOTA_Patch_7_21_lion_talent_2" "15 級左天賦從「每分鐘金錢 +120」改為「每分鐘金錢 +150」。" "DOTA_Patch_7_21_lone_druid_talent" "20 級左天賦從「靈熊基礎攻擊間隔 -0.3 秒」改為「纏繞之爪零冷卻」。" "DOTA_Patch_7_21_lone_druid_talent_2" "25 級右天賦從「纏繞之爪零冷卻」改為「靈熊基礎攻擊間隔 -0.5 秒」。" "DOTA_Patch_7_21_luna_talent" "10 級左天賦從「施放距離 +200」改為「施放距離 +300」。" "DOTA_Patch_7_21_lycan" "基礎移速提升 15" "DOTA_Patch_7_21_medusa" "修正「秘術異蛇」彈向具有技能免疫的敵人的問題。" "DOTA_Patch_7_21_medusa_talent" "10 級右天賦從「+20 傷害」改為「+15 傷害」。" "DOTA_Patch_7_21_medusa_talent_2" "15 級左天賦從「秘術異蛇竊魔效力 +35%」改為「秘術異蛇竊魔效力 +30%」。" "DOTA_Patch_7_21_medusa_talent_3" "20 級右天賦從「+700 魔力」改為「秘術異蛇冷卻 -4 秒」。" "DOTA_Patch_7_21_medusa_talent_4" "25 級右天賦從「分裂箭矢目標數 +7」改為「+1000 魔力」。" "DOTA_Patch_7_21_meepo" "基礎移速提升 10" "DOTA_Patch_7_21_monkey_king" "基礎移速提升 5" "DOTA_Patch_7_21_morphling" "每級力量屬性成長從 2.3 升至 2.6" "DOTA_Patch_7_21_morphling_talent" "15 級右天賦從「變體持續時間 +15 秒」改為「變體持續時間 +20 秒」。" "DOTA_Patch_7_21_naga_siren" "基礎移速提升 5" "DOTA_Patch_7_21_naga_siren_talent" "20 級右天賦從「天羅地網冷卻 -5 秒」改為「天羅地網冷卻 -7 秒」。" "DOTA_Patch_7_21_furion" "「萌芽」的樹木現會為木靈藥使用者提供雙倍療效(同鐵樹枝幹種出的快樂小樹)。" "DOTA_Patch_7_21_furion_talent" "20 級左天賦從「萌芽冷卻 -4 秒」改為「+25% 冷卻減免」。" "DOTA_Patch_7_21_necrolyte_talent" "15 級右天賦從「死靈護罩緩速效力 +20%」改為「死靈護罩緩速效力 +30%」。" "DOTA_Patch_7_21_night_stalker" "移除神杖升級。" "DOTA_Patch_7_21_night_stalker_talent" "15 級左天賦從「施放距離 +150」改為「+15% 生命吸取」。" "DOTA_Patch_7_21_nyx_assassin" "基礎移速提升 5" "DOTA_Patch_7_21_nyx_assassin_2" "每級力量屬性成長從 2.3 升至 2.5" "DOTA_Patch_7_21_nyx_assassin_talent" "10 級左天賦從「每分鐘金錢 +60」改為「每分鐘金錢 +90」。" "DOTA_Patch_7_21_nyx_assassin_talent_2" "10 級右天賦從「技能增強 +6%」改為「技能增強 +8%」。" "DOTA_Patch_7_21_obsidian_destroyer_talent" "15 級右天賦從「+30 移速」改為「+25 移速」。" "DOTA_Patch_7_21_pangolier" "基礎普攻傷害提升 4" "DOTA_Patch_7_21_pangolier_talent" "10 級左天賦從「+20 移速」改為「華麗衝刺刺擊距離 +300」。" "DOTA_Patch_7_21_phantom_assassin" "15 級左右天賦改為「普攻帶有 25% 波及傷害」和「+15% 生命吸取」。" "DOTA_Patch_7_21_phantom_assassin_2" "20 級左右天賦改為「朦朧迴避率 +20%」和「護甲腐蝕 +4」。" "DOTA_Patch_7_21_phantom_assassin_3" "25 級左右天賦改為「恩賜解脫觸發機率 +5%」和「窒息之刃多 2 把」。" "DOTA_Patch_7_21_phantom_lancer_talent" "10 級右天賦從「+10% 迴避率」改為「+15% 迴避率」。" "DOTA_Patch_7_21_phantom_lancer_talent_2" "20 級左天賦從「並列幻影數量上限 +4」改為「並列幻影數量上限 +5」。" "DOTA_Patch_7_21_phoenix" "「烈日炙烤」的向前位移效果現受纏繞效果影響。" "DOTA_Patch_7_21_pudge" "基礎普攻傷害提升 6" "DOTA_Patch_7_21_razor" "普攻收手時間從 0.7 秒降至 0.4 秒。" "DOTA_Patch_7_21_razor_talent" "10 級右天賦從「+200 生命」改為「+225 生命」。" "DOTA_Patch_7_21_riki" "基礎普攻傷害提升 4" "DOTA_Patch_7_21_riki_2" "基礎移速提升 5" "DOTA_Patch_7_21_riki_talent" "20 級右天賦從「背刺敏捷係數 +0.2」改為「背刺敏捷係數 +0.3」。" "DOTA_Patch_7_21_rubick_talent" "15 級左天賦從「弱化能流對英雄扣傷 +45」改為「弱化能流對英雄扣傷 +60」。" "DOTA_Patch_7_21_shadow_shaman_talent" "20 級右天賦從「枷鎖持續時間 +3 秒」改為「枷鎖持續時間 +2.5 秒」。" "DOTA_Patch_7_21_silencer_talent" "10 級右天賦從「+5 護甲」改為「+6 護甲」。" "DOTA_Patch_7_21_slardar_talent" "25 級右天賦從「魚人碎擊暈眩時間 +1.5 秒」改為「魚人碎擊暈眩時間 +1.25 秒」。" "DOTA_Patch_7_21_sniper_talent" "15 級左天賦從「破片榴彈每秒傷害 +35」改為「破片榴彈緩速效力 +15%」。" "DOTA_Patch_7_21_spectre" "每級力量屬性成長從 2.3 升至 2.5" "DOTA_Patch_7_21_spectre_talent" "20 級左天賦從「幽鬼之刃移速增減 +20%」改為「幽鬼之刃移速增減 +18%」。" "DOTA_Patch_7_21_storm_spirit_talent" "10 級右天賦從「+20 傷害」改為「超載傷害 +30」。" "DOTA_Patch_7_21_sven" "基礎移速提升 15" "DOTA_Patch_7_21_templar_assassin" "修正「隱匿」的額外傷害誤受技能增強影響。" "DOTA_Patch_7_21_templar_assassin_talent" "10 級左天賦從「靈能陷阱放置上限 +3」改為「+15% 迴避率」。" "DOTA_Patch_7_21_templar_assassin_talent_2" "15 級右天賦從「+7 護甲」改為「+25 移速」。" "DOTA_Patch_7_21_terrorblade" "力量屬性從『16 + 1.7/每級』改為『15 + 1.5/每級』。" "DOTA_Patch_7_21_shredder_talent" "20 級左天賦從「+10% 冷卻減免」改為「+15% 冷卻減免」。" "DOTA_Patch_7_21_tiny_talent" "15 級左天賦從「山崩傷害 +125」改為「山崩傷害 +100」。" "DOTA_Patch_7_21_tiny_talent_2" "15 級右天賦從「+350 生命」改為「+400 生命」。" "DOTA_Patch_7_21_treant" "神杖升級現將一併使「瘋狂生長」具有傷害,而非僅使晴森之眼樹木有傷害。" "DOTA_Patch_7_21_treant_talent" "20 級左天賦從「寄生種子每次傷害/治療 +40」改為「寄生種子每次傷害/治療 +50」。" "DOTA_Patch_7_21_troll_warlord_talent" "15 級左天賦從「旋風飛斧傷害 +75」改為「旋風飛斧傷害 +90」" "DOTA_Patch_7_21_troll_warlord_talent_2" "20 級右天賦從「+20% 迴避率」改為「+25% 迴避率」。" "DOTA_Patch_7_21_abyssal_underlord" "基礎移速提升 5" "DOTA_Patch_7_21_undying_talent" "15 級右天賦從「死亡時召喚出一座墓碑」改為「墓碑殭屍傷害 +30」。" "DOTA_Patch_7_21_undying_talent_2" "20 級右天賦從「墓碑殭屍傷害 +30」改為「死亡時召喚出一座墓碑」。" "DOTA_Patch_7_21_ursa" "基礎移速提升 15" "DOTA_Patch_7_21_vengefulspirit_talent" "20 級右天賦從「魔法靈彈冷卻 -5 秒」改為「魔法靈彈冷卻 -6 秒」。" "DOTA_Patch_7_21_venomancer" "每級力量屬性成長從 1.9 升至 2.1" "DOTA_Patch_7_21_visage_talent" "10 級右天賦從「施放距離 +125」改為「施放距離 +100」。" "DOTA_Patch_7_21_visage_talent_2" "20 級左天賦從「傭獸移速 +60」改為「傭獸移速 +50」。" "DOTA_Patch_7_21_visage_talent_3" "20 級右天賦從「每點靈魂能量傷害 +15」改為「每點靈魂能量傷害 +20」。" "DOTA_Patch_7_21_warlock" "基礎力量屬性提升 2 點" "DOTA_Patch_7_21_warlock_2" "「混亂之祭」火巨人普攻收手時間從 0.74 秒降至 0.57 秒。" "DOTA_Patch_7_21_weaver_talent" "10 級右天賦從「+7 力量屬性」改為「縮地傷害 +75」。" "DOTA_Patch_7_21_weaver_talent_2" "15 級左天賦從「縮地傷害 +75」改為「+14 力量屬性」。" "DOTA_Patch_7_21_windrunner_talent" "15 級左天賦從「普攻距離 +100」改為「普攻距離 +125」。" "DOTA_Patch_7_21_windrunner_talent_2" "15 級右天賦從「蓄力射擊傷害 +100」改為「蓄力射擊傷害 +125」。" "DOTA_Patch_7_21_witch_doctor_talent" "10 級左天賦從「+5 護甲」改為「+6 護甲」。" "DOTA_Patch_7_21_skeleton_king" "基礎移速提升 15" "DOTA_Patch_7_21_zuus" "「靜電力場」現不再有施效距離,將直接影響受到宙斯技能影響的敵人。" "DOTA_Patch_7_21b_General" "敵方從被反補單位獲得的經驗從 25% 升至 30%。" "DOTA_Patch_7_21b_item_hand_of_midas" "金錢獎勵從 200 降至 180。" "DOTA_Patch_7_21b_antimage" "基礎敏捷屬性提升 2 點。" "DOTA_Patch_7_21b_bane" "每級力量屬性成長從 2.4 升至 2.6。" "DOTA_Patch_7_21b_bane_2" "每級敏捷屬性成長從 2.4 升至 2.6。" "DOTA_Patch_7_21b_bane_3" "每級智力屬性成長從 2.8 降至 2.6。" "DOTA_Patch_7_21b_dark_seer" "基礎護甲降低 2 點。" "DOTA_Patch_7_21b_dark_seer_2" "每級敏捷屬性成長從 1.2 升至 1.8。" "DOTA_Patch_7_21b_wisp_talent" "15 級左天賦從「閃電之鏈賦予神杖升級」改為「+8 每秒生命恢復」。" "DOTA_Patch_7_21b_wisp_talent_2" "20 級左天賦從「+16 每秒生命恢復」改為「閃電之鏈賦予神杖升級」。" "DOTA_Patch_7_21b_leshrac" "每級敏捷屬性成長從 1.7 升至 2.3。" "DOTA_Patch_7_21b_lich" "基礎移速從 305 降至 295。" "DOTA_Patch_7_21b_life_stealer" "每級力量屬性成長從 3.6 降至 3.2。" "DOTA_Patch_7_21b_lina" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_21b_lycan" "基礎護甲提升 1 點。" "DOTA_Patch_7_21b_magnataur" "每級力量屬性成長從 3.7 降至 3.5。" "DOTA_Patch_7_21b_night_stalker" "每級力量屬性成長從 3.6 降至 3.2。" "DOTA_Patch_7_21b_riki" "基礎生命恢復提升 1.5。" "DOTA_Patch_7_21b_nevermore" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_21b_nevermore_2" "每級智力屬性成長從 2.0 升至 2.2。" "DOTA_Patch_7_21b_slark" "基礎護甲提升 1 點。" "DOTA_Patch_7_21b_sniper" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_21b_sniper_talent" "15 級左天賦從「破片榴彈緩速效力 +15%」改為「破片榴彈緩速效力 +20%」。" "DOTA_Patch_7_21b_spectre" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_21b_spectre_talent" "10 級左天賦從「+4 全屬性」改為「+5 全屬性」。" "DOTA_Patch_7_21b_shredder" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_21b_ursa" "基礎護甲降低 2 點。" "DOTA_Patch_7_21b_visage" "力量屬性從『24 + 3.0/每級』改為『2.2 + 2.8/每級』。" "DOTA_Patch_7_21b_warlock" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_21c_General" "敵方從被反補單位獲得的經驗從 30% 升至 35%。" "DOTA_Patch_7_21c_item_hand_of_midas" "金錢獎勵從 180 金降至 160 金。" "DOTA_Patch_7_21c_item_ancient_janggo" "設計圖價格從 500 金升至 600 金。" "DOTA_Patch_7_21c_ancient_apparition" "每級智力屬性成長從 3 升至 3.4。" "DOTA_Patch_7_21c_bounty_hunter" "每級敏捷屬性成長從 3.1 降至 2.6。" "DOTA_Patch_7_21c_broodmother" "每級敏捷屬性成長從 2.5 升至 2.8。" "DOTA_Patch_7_21c_broodmother_talent" "15 級左天賦從「+15 敏捷」改為「+20 敏捷」。" "DOTA_Patch_7_21c_death_prophet_talent" "15 級左天賦從「施放距離 +150」改為「施放距離 +175」。" "DOTA_Patch_7_21c_life_stealer" "每級力量屬性成長從 3.2 降至 2.9。" "DOTA_Patch_7_21c_lina_talent" "20 級左天賦從「熾魂每層效力 +25/2%」改為「熾魂每層效力 +30/2%」。" "DOTA_Patch_7_21c_lina_talent_2" "20 級右天賦從「技能增強 +12%」改為「技能增強 +14%」。" "DOTA_Patch_7_21c_lycan" "每級力量屬性成長從 3.8 降至 3.4。" "DOTA_Patch_7_21c_medusa" "每級智力屬性成長從 2.1 升至 2.6。" "DOTA_Patch_7_21c_meepo" "敏捷屬性從『23 + 1.6/每級』改為『24 + 1.8/每級』。" "DOTA_Patch_7_21c_meepo_2" "每級力量屬性成長從 1.6 升至 1.8。" "DOTA_Patch_7_21c_mirana" "智力屬性從『17 + 1.7/每級』改為『19 + 1.9/每級』。" "DOTA_Patch_7_21c_morphling" "每級力量屬性成長從 2.6 升至 3.0。" "DOTA_Patch_7_21c_phantom_assassin" "每級敏捷屬性成長從 3.7 降至 3.4。" "DOTA_Patch_7_21c_queenofpain" "基礎智力屬性提升 3 點(基礎普攻傷害不變)。" "DOTA_Patch_7_21c_riki" "基礎移速提升 5。" "DOTA_Patch_7_21c_sand_king" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_21c_nevermore" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_21c_spirit_breaker" "基礎生命恢復提升 0.75。" "DOTA_Patch_7_21c_sven" "每級力量屬性成長從 3.5 降至 3.2。" "DOTA_Patch_7_21c_templar_assassin" "每級敏捷屬性成長從 2.6 升至 2.8。" "DOTA_Patch_7_21c_tidehunter" "每級力量屬性成長從 3.8 降至 3.5。" "DOTA_Patch_7_21c_troll_warlord_talent" "20 級左天賦從「+50 傷害」改為「+40 傷害」。" "DOTA_Patch_7_21c_ursa" "基礎移速降低 5。" "DOTA_Patch_7_21c_viper" "每級敏捷屬性成長從 3.3 降至 2.8。" "DOTA_Patch_7_21d_General" "魔魘方的大型野怪營地現更容易進行拉野。" "DOTA_Patch_7_21d_item_aeon_disk" "設計圖價格從 1250 金降至 1100 金" "DOTA_Patch_7_21d_item_guardian_greaves" "設計圖價格從 1700 金升至 1800 金" "DOTA_Patch_7_21d_item_rod_of_atos" "冷卻從 16 秒升至 18 秒。" "DOTA_Patch_7_21d_item_rod_of_atos_2" "施放距離從 1150 降至 1000。" "DOTA_Patch_7_21d_item_solar_crest" "對目標造成的攻速提升/減緩幅度從 70 升至 80。" "DOTA_Patch_7_21d_arc_warden" "每級敏捷屬性成長從 2.1 升至 2.4。" "DOTA_Patch_7_21d_axe" "每級力量屬性成長從 3.2 升至 3.4。" "DOTA_Patch_7_21d_broodmother" "基礎普攻傷害提升 3。" "DOTA_Patch_7_21d_centaur_talent" "20 級右天賦從「反擊傷害 +50」改為「反擊傷害 +70」。" "DOTA_Patch_7_21d_dragon_knight_talent" "10 級左天賦從「火焰龍息降傷效力 +20%」改為「火焰龍息降傷效力 +25%」。" "DOTA_Patch_7_21d_dragon_knight_talent_2" "15 級左天賦從「+300 生命」改為「+350 生命」。" "DOTA_Patch_7_21d_dragon_knight_talent_3" "20 級右天賦從「每分鐘金錢 +150」改為「每分鐘金錢 +180」。" "DOTA_Patch_7_21d_dragon_knight_talent_4" "25 級左天賦從「神龍擺尾暈眩時間 +1.75」改為「神龍擺尾暈眩時間 +2」。" "DOTA_Patch_7_21d_drow_ranger" "每級敏捷屬性成長從 2.5 升至 2.8。" "DOTA_Patch_7_21d_drow_ranger_2" "基礎敏捷屬性提升 6 點(基礎普攻傷害不變)。" "DOTA_Patch_7_21d_earthshaker" "基礎護甲提升 2 點。" "DOTA_Patch_7_21d_enchantress" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_21d_enchantress_2" "基礎智力屬性從 17 點升至 19 點。" "DOTA_Patch_7_21d_gyrocopter" "基礎普攻傷害提升 3。" "DOTA_Patch_7_21d_gyrocopter_talent" "10 級左天賦從「+200 生命」改為「+250 生命」。" "DOTA_Patch_7_21d_lina" "敏捷屬性從『16 + 1.5/每級』改為『23 + 1.8/每級』。" "DOTA_Patch_7_21d_mars" "每級力量屬性成長從 3.6 降至 3.2。" "DOTA_Patch_7_21d_mars_talent" "20 級左天賦從「戰神之矛暈眩時間 +1.5 秒」改為「戰神之矛暈眩時間 +1 秒」。" "DOTA_Patch_7_21d_omniknight" "基礎護甲提升 1 點。" "DOTA_Patch_7_21d_puck_talent" "10 級左天賦從「+5 護甲」改為「施放距離 +125」。" "DOTA_Patch_7_21d_puck_talent_2" "10 級右天賦從「+10 智力屬性」改為「+5 全屬性」。" "DOTA_Patch_7_21d_queenofpain" "基礎護甲提升 1 點。" "DOTA_Patch_7_21d_shadow_shaman" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_21d_storm_spirit" "智力屬性從『22 + 3.7/每級』改為『23 + 3.9/每級』。" "DOTA_Patch_7_21d_templar_assassin" "每級敏捷屬性成長從 2.8 升至 3.2。" "DOTA_Patch_7_21d_ursa" "基礎護甲降低 1 點。" "DOTA_Patch_7_21d_viper" "每級敏捷屬性成長從 2.8 降至 2.5。" "DOTA_Patch_7_21d_windrunner" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_21d_zuus" "智力屬性從『20 + 3.1/每級』改為『21 + 3.3/每級』。" "DOTA_Patch_7_22_General_6" "
" "DOTA_Patch_7_22_General_9" "
" "DOTA_Patch_7_22_General_12" "
" "DOTA_Patch_7_22_General_16" "遠程小兵經驗量現將隨著每次成長提升 8;指的是每 7:30 發生一次的數值成長。" "DOTA_Patch_7_22_General_17" "
" "DOTA_Patch_7_22_General_18" "攻城小兵基礎攻擊間隔從 2.7 升至 3。" "DOTA_Patch_7_22_General_19" "攻城小兵的增派時間點從 30 分鐘處調慢至 35 分鐘處。" "DOTA_Patch_7_22_General_20" "攻城小兵不再可被支配、魅惑、或轉化。" "DOTA_Patch_7_22_General_21" "
" "DOTA_Patch_7_22_General_25" "現在防禦浮雕作用時,二三四塔的攻擊將帶有分裂效果,能額外攻擊兩名目標,並會優先選擇距離最近的單位。" "DOTA_Patch_7_22_General_26" "
" "DOTA_Patch_7_22_General_33" "
" "DOTA_Patch_7_22_General_35" "吸血效果現可藉由敵方的幻象單位生效(效力計於幻象單位的傷害輸入率之前)。" "DOTA_Patch_7_22_General_36" "
" "DOTA_Patch_7_22_General_38" "
" "DOTA_Patch_7_22_General_39" "羅煞:基礎護甲提升 2 點。" "DOTA_Patch_7_22_General_43" "
" "DOTA_Patch_7_22_General_46" "
" "DOTA_Patch_7_22_General_57" "
" "DOTA_Patch_7_22_item_skadi" "被動功能「寒冰攻擊」緩速持續時間從對近戰/遠程裝備者為 5/2.5 秒改為 3/3 秒。" "DOTA_Patch_7_22_item_bloodstone" "修正多個血精石可疊加魔力恢復率。" "DOTA_Patch_7_22_abaddon" "攻速基值從 100 升至 115。" "DOTA_Patch_7_22_arc_warden_3" "新增神杖升級,賦予新技能「製符」:在面前生成一個隨機神符,可是獎賞神符和各種強化神符。" "DOTA_Patch_7_22_axe" "基礎普攻傷害提升 3。" "DOTA_Patch_7_22_axe_2" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_bristleback" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_broodmother" "攻速基值從 100 升至 125。" "DOTA_Patch_7_22_centaur" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_rattletrap" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_crystal_maiden_2" "攻速基值從 100 升至 115。" "DOTA_Patch_7_22_death_prophet" "新增神杖升級,每當有敵人受到自己的技能影響(地穴蟲群的攻擊、沉默魔法的減幅、勾魂虹吸的鎖定)或被攻擊時,會驅使一個惡靈,造成兩倍的傷害,接著返回身邊治療與傷害同等的生命。惡靈會造成 100% 移速減緩效果,持續 0.3 秒。" "DOTA_Patch_7_22_disruptor_talent" "15 級左天賦「動能力場冷卻 -3 秒」改為「動能力場冷卻 -4 秒」。" "DOTA_Patch_7_22_doom_bringer_talent" "25 級左天賦從「+130% 波及傷害」改為「+175% 波及傷害」。" "DOTA_Patch_7_22_dragon_knight" "新增神杖升級,將終極技能提升一等級,使目前的「真龍形態」新增第四形態「黑龍」。黑龍有額外 50% 的腐蝕龍息、濺燒龍息及緩速效力。普攻距離提升至 600,並增加 30% 的魔法抗性。" "DOTA_Patch_7_22_elder_titan" "重製神杖升級,「回音重踏」現在使英雄在持續施放期間進入技能免疫狀態,每擊中一名英雄,狀態便額外延長 2 秒。" "DOTA_Patch_7_22_ember_spirit" "新增神杖升級,使「殘炎」施放距離升至 3 倍、行進速度升至 2 倍、數量上限從 3 升至 5。使「爆炎」不耗魔。" "DOTA_Patch_7_22_faceless_void" "每級力量屬性成長從 2.1 升至 2.4。" "DOTA_Patch_7_22_faceless_void_talent" "10 級左天賦從「+10 力量屬性」改為「+12 力量屬性」。" "DOTA_Patch_7_22_faceless_void_talent_2" "15 級左天賦從「時間漫遊冷卻 -1 秒」改為「時間漫遊冷卻 -1.5 秒」。" "DOTA_Patch_7_22_faceless_void_talent_3" "20 級右天賦從「+40 攻速」改為「+45 攻速」。" "DOTA_Patch_7_22_gyrocopter" "基礎攻速從 100 升至 125。" "DOTA_Patch_7_22_huskar" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_invoker" "基礎普攻傷害提升 3。" "DOTA_Patch_7_22_legion_commander" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_luna" "基礎普攻傷害提升 4。" "DOTA_Patch_7_22_lycan" "新增神杖升級,使每三波兵中會有一波有兩隻靈狼。這些靈狼的移速與線兵相同,不受你控制,且被視為是你的單位。" "DOTA_Patch_7_22_mars_2" "基礎普攻傷害降低 4。" "DOTA_Patch_7_22_mars_3" "基礎護甲降低 1 點。" "DOTA_Patch_7_22_medusa" "每級敏捷屬性成長從 3.9 降至 3.6。" "DOTA_Patch_7_22_meepo" "基礎普攻傷害提升 2。" "DOTA_Patch_7_22_mirana_2" "攻速基值從 100 升至 115。" "DOTA_Patch_7_22_morphling_2" "新增神杖升級,令「變體」一併為自己帶來 35% 冷卻減免、50% 魔耗減免、和 600 施放距離加成。" "DOTA_Patch_7_22_furion" "基礎普攻傷害降低 2。" "DOTA_Patch_7_22_oracle" "基礎攻擊間隔從 1.4 秒放慢至 1.7 秒。" "DOTA_Patch_7_22_pangolier" "新增神杖升級,令「遁甲衝撞」在施放時會連帶施放一個同時向前後左右四個方向刺擊兩次的「華麗衝刺」。" "DOTA_Patch_7_22_phantom_lancer_2" "每級敏捷屬性成長從 3 升至 3.2。" "DOTA_Patch_7_22_pudge" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22_pugna_2" "每級敏捷屬性成長從 1 升至 1.3。" "DOTA_Patch_7_22_riki" "基礎普攻傷害提升 3。" "DOTA_Patch_7_22_rubick" "敏捷屬性從『19 + 2.1/每級』改為『23 + 2.5/每級』。" "DOTA_Patch_7_22_silencer" "攻速基值從 100 升至 115。" "DOTA_Patch_7_22_nevermore" "現有 0.3 基礎回魔" "DOTA_Patch_7_22_nevermore_3" "每級敏捷屬性成長從 3.3 升至 3.5。" "DOTA_Patch_7_22_slark" "基礎攻速從 100 升至 120。" "DOTA_Patch_7_22_spectre" "新增神杖升級,賦予新技能「鬼影步」:對單一目標施放鬼影重重。冷卻為 70 秒,魔力消耗為 180。" "DOTA_Patch_7_22_spirit_breaker" "基礎生命恢復從 0.75 升至 1.25。" "DOTA_Patch_7_22_techies" "現有 1.0 基礎魔力恢復。" "DOTA_Patch_7_22_templar_assassin" "新增神杖升級,賦予新技能「靈能投射」:令自己在經過 2 秒的持續施法後傳送到任一靈能陷阱的位置。靈能投射的使用不會破除「隱匿」狀態,傳送後將觸發目標陷阱。冷卻為 30 秒,魔耗為 100。" "DOTA_Patch_7_22_terrorblade" "新增神杖升級,使「魔化金身」在施放後形成一道向外擴張的波,觸及敵方英雄後將造成持續 3 秒的恐懼效果。這道波有 0.6 秒的釋放延遲和 1000 行進速度。有技能免疫狀態的單位不受影響。全場都能聽到其音效。" "DOTA_Patch_7_22_shredder" "每級力量屬性成長從 2.8 升至 3.2。" "DOTA_Patch_7_22_shredder_2" "每級智力屬性成長從 2.4 升至 2.7。" "DOTA_Patch_7_22_shredder_3" "基礎護甲提升 1 點。" "DOTA_Patch_7_22_shredder_talent" "10 級左天賦從「技能增強 +6%」改為「+2.5 每秒魔力恢復」。" "DOTA_Patch_7_22_shredder_talent_2" "10 級右天賦從「獲得經驗 +25%」改為「+225 生命」。" "DOTA_Patch_7_22_shredder_talent_3" "15 級左天賦從「反應裝甲層數上限 +5」改為「反應裝甲層數上限 +8」。" "DOTA_Patch_7_22_shredder_talent_4" "15 級右天賦從「+100 傷害」改為「技能增強 +10%」。" "DOTA_Patch_7_22_shredder_talent_5" "20 級右天賦從「+15 力量屬性」改為「+20 力量屬性」。" "DOTA_Patch_7_22_tinker" "現有 0.25 基礎魔力恢復。" "DOTA_Patch_7_22_tinker_2" "每級智力屬性成長從 2.5 升至 3.3。" "DOTA_Patch_7_22_tinker_talent" "10 級右天賦從「技能增強 +6%」改為「技能增強 +8%」。" "DOTA_Patch_7_22_tinker_talent_2" "10 級左天賦從「施放距離 +75」改為「施放距離 +100」。" "DOTA_Patch_7_22_tiny" "每級智力屬性成長從 1.6 升至 2.2。" "DOTA_Patch_7_22_tiny_2" "新增神杖升級,賦予新技能「樹轟」:持續施法,每 0.4 秒把自己周圍 525 範圍內的隨機一棵樹木丟向目標區域,對敵方造成自身普攻傷害的 120% 傷害。施放距離為 1300,最多持續 2.4 秒,冷卻為 12 秒,魔耗為 150。" "DOTA_Patch_7_22_treant" "現有 0.5 基礎魔力恢復。" "DOTA_Patch_7_22_troll_warlord" "新增神杖升級,使「戰鬥專注」的冷卻時間降至 35 秒,並可對友方或敵方英雄施放。持續時間在敵人身上減半。施放距離為 525。" "DOTA_Patch_7_22_tusk_talent" "20 級右天賦從「雪球行進速度 +300」改為「寒冰碎片冷卻 -6 秒」。" "DOTA_Patch_7_22_tusk_talent_2" "25 級左天賦從「寒冰碎片冷卻 -6 秒」改為「雪球冷卻 -7 秒」。" "DOTA_Patch_7_22_tusk_talent_3" "25 級右天賦從「普攻有 12% 機率觸發海象重擊」改為「普攻有 15% 機率觸發海象重擊」(現採偽隨機觸發)。" "DOTA_Patch_7_22_venomancer" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22_venomancer_2" "基礎攻速從 100 升至 115。" "DOTA_Patch_7_22_venomancer_talent" "15 級左天賦「毒刺移速減緩 +8%」改為「毒刺移速減緩 +12%」。" "DOTA_Patch_7_22_visage" "基礎魔法抗性從 10% 升至 25%。" "DOTA_Patch_7_22_warlock_talent" "25 級右天賦從「地獄火護甲 +20」改為「地獄火護甲 +25」。" "DOTA_Patch_7_22_weaver" "現有 0.4 基礎魔力恢復。" "DOTA_Patch_7_22_weaver_2" "基礎攻速從 100 升至 120。" "DOTA_Patch_7_22_windrunner" "重製神杖升級,現在「風行」增加 2 次使用次數,且移速加成效力提升 45%。" "DOTA_Patch_7_22_windrunner_talent" "10 級左天賦從「風行緩速 +30%」改為「束縛之箭冷卻 -2 秒」。" "DOTA_Patch_7_22_zuus" "現有 0.25 基礎魔力恢復。" "DOTA_Patch_7_22_zuus_2" "攻擊時間點從 0.633 秒處加快至 0.45 秒處。" "DOTA_Patch_7_22_zuus_talent" "10 級右天賦從「+6 護甲」改為「+3 每秒魔力恢復」。" "DOTA_Patch_7_22b_clinkz" "基礎力量屬性提升 2 點。" "DOTA_Patch_7_22b_clinkz_talent" "15 級左天賦從「灼熱之箭傷害 +20」改為「灼熱之箭傷害 +15」。" "DOTA_Patch_7_22b_dark_willow" "基礎攻擊間隔從 1.3 秒放慢至 1.5 秒。" "DOTA_Patch_7_22b_dark_willow_talent" "25 級右天賦從「+200 攻速」改為「+175 攻速」。" "DOTA_Patch_7_22b_grimstroke" "神杖升級後的幻象承受傷害率從 200% 升至 350%。" "DOTA_Patch_7_22b_grimstroke_2" "神杖升級後的幻象持續時間從 20 秒降至 15 秒。" "DOTA_Patch_7_22b_lycan" "神杖升級的靈狼含有金錢和經驗獎勵減半。" "DOTA_Patch_7_22b_lycan_2" "修正神杖升級的靈狼未確實受益於「變形」的暴擊加成。" "DOTA_Patch_7_22c_axe" "基礎移速提升 10" "DOTA_Patch_7_22c_bloodseeker" "基礎護甲提升 1 點。" "DOTA_Patch_7_22c_bristleback" "基礎普攻傷害提升 3。" "DOTA_Patch_7_22c_dark_willow" "基礎攻速從 100 升至 115。" "DOTA_Patch_7_22c_dragon_knight" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_22c_invoker" "基礎護甲提升 1 點。" "DOTA_Patch_7_22c_wisp" "基礎攻擊距離從 575 降至 500。" "DOTA_Patch_7_22c_wisp_2" "基礎護甲提升 1 點。" "DOTA_Patch_7_22c_lich" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22c_puck_2" "25 級左天賦「夢境縈繞速射」現將不再需要攻擊目標位在自身攻擊範圍內,而是只要自身不超過夢境縈繞力場邊界 200 距離即可對所有被繫住者進行速射。" "DOTA_Patch_7_22c_shadow_shaman" "基礎攻速從 100 降至 90。" "DOTA_Patch_7_22c_treant" "基礎護甲提升 1 點。" "DOTA_Patch_7_22c_abyssal_underlord" "基礎護甲提升 1 點。" "DOTA_Patch_7_22d_bloodseeker" "基礎護甲提升 1 點。" "DOTA_Patch_7_22d_clinkz_2" "每級敏捷屬性成長從 3 降至 2.7。" "DOTA_Patch_7_22d_dark_seer" "基礎移速從 300 降至 295。" "DOTA_Patch_7_22d_disruptor" "基礎普攻距離從 600 升至 625。" "DOTA_Patch_7_22d_ember_spirit_talent" "25 級左天賦從「殘炎補充時間 -25 秒」改為「殘炎補充時間 -20 秒」。" "DOTA_Patch_7_22d_enchantress" "基礎護甲提升 1 點。" "DOTA_Patch_7_22d_sven" "基礎普攻傷害降低 2。" "DOTA_Patch_7_22d_techies" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_22d_tinker" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22d_vengefulspirit" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22d_vengefulspirit_2" "基礎普攻傷害提升 2。" "DOTA_Patch_7_22d_zuus" "基礎護甲提升 1 點。" "DOTA_Patch_7_22e_bounty_hunter" "基礎普攻傷害提升 3。" "DOTA_Patch_7_22e_chen" "基礎普攻傷害降低 4。" "DOTA_Patch_7_22e_grimstroke" "基礎普攻傷害降低 2。" "DOTA_Patch_7_22e_lich" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22e_lycan" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22e_mirana" "基礎智力屬性提升 3 點。" "DOTA_Patch_7_22e_morphling" "基礎護甲降低 1 點。" "DOTA_Patch_7_22e_ogre_magi_2" "每級敏捷屬性成長從 1.6 升至 1.9。" "DOTA_Patch_7_22e_skywrath_mage" "基礎普攻距離從 600 升至 625。" "DOTA_Patch_7_22e_vengefulspirit" "基礎智力屬性提升 2 點。" "DOTA_Patch_7_22e_viper" "基礎普攻傷害提升 2。" "DOTA_Patch_7_22e_viper_talent_2" "15 級右天賦從「攻擊距離 +100」改為「攻擊距離 +125」。" "DOTA_Patch_7_22f_item_ultimate_scepter" "消耗性設計圖價格從 2000 金降至 1800 金。" "DOTA_Patch_7_22f_abaddon" "基礎攻速從 115 升至 120。" "DOTA_Patch_7_22f_abaddon_2" "基礎護甲提升 1 點。" "DOTA_Patch_7_22f_ancient_apparition_talent" "15 級左天賦從「+20 每秒生命恢復」改為「+15 每秒生命恢復」。" "DOTA_Patch_7_22f_bloodseeker" "基礎移速從 295 升至 300。" "DOTA_Patch_7_22f_brewmaster" "基礎智力屬性提升 1 點。" "DOTA_Patch_7_22f_chen" "基礎移速從 305 降至 300。" "DOTA_Patch_7_22f_crystal_maiden" "基礎護甲降低 1 點。" "DOTA_Patch_7_22f_dragon_knight_talent" "20 級右天賦從「每分鐘金錢 +180」改為「每分鐘金錢 +210」。" "DOTA_Patch_7_22f_drow_ranger" "基礎力量屬性提升 1 點。" "DOTA_Patch_7_22f_drow_ranger_2" "基礎敏捷屬性提升 1 點。" "DOTA_Patch_7_22f_drow_ranger_talent" "15 級左天賦從「靜默狂風失明機率 +30%」改為「靜默狂風失明機率 +40%」。" "DOTA_Patch_7_22f_ember_spirit" "基礎護甲降低 1 點。" "DOTA_Patch_7_22f_enigma" "基礎智力屬性降低 2 點。" "DOTA_Patch_7_22f_grimstroke" "基礎普攻傷害降低 4。" "DOTA_Patch_7_22f_invoker" "基礎智力屬性提升 1 點。" "DOTA_Patch_7_22f_juggernaut" "基礎敏捷屬性降低 2 點。" "DOTA_Patch_7_22f_juggernaut_2" "基礎力量屬性降低 1 點。" "DOTA_Patch_7_22f_luna" "基礎普攻傷害提升 2。" "DOTA_Patch_7_22f_mars" "基礎普攻傷害降低 2。" "DOTA_Patch_7_22f_furion" "每級智力屬性成長從 3.3 升至 3.5。" "DOTA_Patch_7_22f_necrolyte" "基礎智力屬性提升 1 點。" "DOTA_Patch_7_22f_night_stalker" "基礎移速提升 5。" "DOTA_Patch_7_22f_omniknight_talent" "20 級左天賦從「+5 每秒魔力恢復」改為「+4 每秒魔力恢復」。" "DOTA_Patch_7_22f_phantom_assassin" "基礎普攻傷害提升 1。" "DOTA_Patch_7_22f_phantom_assassin_talent" "10 級右天賦從「+200 生命」改為「+225 生命」。" "DOTA_Patch_7_22f_slark" "基礎普攻傷害降低 1。" "DOTA_Patch_7_22f_slark_talent" "20 級左天賦從「突襲束縛時間 +1.25 秒」改為「突襲束縛時間 +1 秒」。" "DOTA_Patch_7_22f_riki_talent" "20 級左天賦從「閃躍突襲施放距離 +700」改為「閃躍突襲施放距離 +600」。" "DOTA_Patch_7_22f_terrorblade" "10 級左天賦從「+10% 迴避率」改為「+15% 迴避率」。" "DOTA_Patch_7_22f_tinker_talent" "10 級左天賦從「施放距離 +100」改為「施放距離 +125」。" "DOTA_Patch_7_22f_tinker_talent_2" "10 級右天賦從「技能增強 +8%」改為「技能增強 +10%」。" "DOTA_Patch_7_22f_tinker_talent_3" "15 級左天賦從「+15% 技能生命吸取」改為「+11% 魔耗減免/魔損抗性」。" "DOTA_Patch_7_22f_tusk" "基礎護甲提升 1 點。" "DOTA_Patch_7_22f_viper_talent" "25 級左天賦從「+120 傷害」改為「+160 傷害」。" "DOTA_Patch_7_22f_weaver" "基礎護甲提升 1 點。" "DOTA_Patch_7_22f_zuus" "基礎智力屬性提升 1 點。" "DOTA_Patch_7_22g_General" "基本中立野怪金錢量降低 5%。" "DOTA_Patch_7_22g_item_bracer" "提供的魔抗從 6% 降至 5%。" "DOTA_Patch_7_22g_item_hand_of_midas" "設計圖價格從 1650 金升至 1750 金。" "DOTA_Patch_7_22g_item_chainmail" "提供的護甲從 5 點降至 4 點" "DOTA_Patch_7_22g_item_phase_boots" "提供的護甲從 6 點降至 5 點。" "DOTA_Patch_7_22g_item_medallion_of_courage" "提供的護甲從 7 點降至 6 點。" "DOTA_Patch_7_22g_item_solar_crest" "提供的護甲從 12 點降至 10 點。" "DOTA_Patch_7_22g_item_solar_crest_2" "設計圖價格從 300 金升至 400 金。" "DOTA_Patch_7_22g_item_ward_sentry" "補貨時間從 70 秒升至 85 秒。" "DOTA_Patch_7_22g_alchemist_talent" "15 級左天賦從「+50 傷害」改為「+30 傷害」。" "DOTA_Patch_7_22g_alchemist_talent_2" "25 級右天賦從「化學狂暴基礎攻擊間隔 -0.2」改為「化學狂暴基礎攻擊間隔 -0.15」。" "DOTA_Patch_7_22g_chaos_knight_talent" "15 級左天賦從「+12% 冷卻減免」改為「+15% 冷卻減免」。" "DOTA_Patch_7_22g_chen_talent" "15 級右天賦從「神賜恩典冷卻 -30 秒」改為「神賜恩典冷卻 -40 秒」。" "DOTA_Patch_7_22g_rattletrap" "智力屬性從『17 + 1.3/每級』改為『18 + 1.5/每級』。" "DOTA_Patch_7_22g_rattletrap_2" "基礎移速從 310 升至 315。" "DOTA_Patch_7_22g_drow_ranger_talent" "15 級左天賦從「靜默狂風失明機率 40%」改為「靜默狂風失明機率 50%」。" "DOTA_Patch_7_22g_enchantress" "基礎普攻傷害降低 4。" "DOTA_Patch_7_22g_faceless_void" "每級敏捷屬性成長從 3.2 降至 3.0。" "DOTA_Patch_7_22g_gyrocopter" "副砲手經神杖升級後攻擊間隔從 1.1 秒放慢至 1.2 秒。" "DOTA_Patch_7_22g_wisp_talent" "10 級右天賦從「幽光之魂可造成緩速」改為「每分鐘金錢 +90」。" "DOTA_Patch_7_22g_wisp_talent_2" "15 級右天賦從「幽光之魂英雄傷害 +75」改為「幽光之魂可造成緩速」。" "DOTA_Patch_7_22g_wisp_talent_3" "20 級右天賦從「每分鐘金錢 +150」改為「幽光之魂英雄傷害 +75」。" "DOTA_Patch_7_22g_keeper_of_the_light_talent" "25 級右天賦從「光團閃爍次數 +2」改為「光團閃爍次數 +3」。" "DOTA_Patch_7_22g_kunkka_talent" "15 級右天賦從「+12 每秒生命恢復」改為「+10 每秒生命恢復」。" "DOTA_Patch_7_22g_kunkka_talent_2" "20 級左天賦從「+25 力量屬性」改為「+20 力量屬性」。" "DOTA_Patch_7_22g_ogre_magi" "基礎普攻傷害降低 4。" "DOTA_Patch_7_22g_puck" "「縹緲之途」現將受纏繞效果封鎖。" "DOTA_Patch_7_22g_puck_2" "每級敏捷屬性成長從 1.7 升至 2.2。" "DOTA_Patch_7_22g_puck_talent" "20 級右天賦從「新月之痕冷卻 -8 秒」改為「新月之痕冷卻 -9 秒」。" "DOTA_Patch_7_22g_puck_talent_2" "20 級左天賦從「幻象法球距離/速度 +40%」改為「幻象法球距離/速度 +50%」。" "DOTA_Patch_7_22g_tiny" "基礎力量屬性降低 2 點(普攻傷害不變)。" "DOTA_Patch_7_22g_shadow_demon_talent" "15 級右天賦從「+30 移速」改為「+25 移速」。" "DOTA_Patch_7_22h_General" "基本中立野怪經驗量降低 5%。" "DOTA_Patch_7_22h_item_phase_boots" "提供的護甲從 5 點降至 4 點。" "DOTA_Patch_7_22h_item_medallion_of_courage" "提供的護甲從 6 點降至 5 點。" "DOTA_Patch_7_22h_item_solar_crest" "提供的護甲從 10 點降至 8 點。" "DOTA_Patch_7_22h_item_ring_of_protection" "不再於路邊商店販售。" "DOTA_Patch_7_22h_kunkka" "「幽靈船」冷卻從 60/50/40 秒升至 70/60/50 秒。" "DOTA_Patch_7_22h_night_stalker_talent" "20 級左天賦從「+50 傷害」改為「+40 傷害」。" "DOTA_Patch_7_22h_night_stalker_talent_2" "25 級右天賦從「暗夜狩獵者攻速 +140」改為「暗夜狩獵者攻速 +110」。" "DOTA_Patch_7_22h_tiny" "「山崩」傷害從 90/160/230/300 降至 75/150/225/300。" "DOTA_Patch_7_22h_windrunner_talent" "10 級右天賦從「+3 每秒魔力恢復」改為「+2 每秒魔力恢復」。" "DOTA_Patch_7_23a_item_tome_of_aghanim" "已移除" "DOTA_Patch_7_23c_item_havoc_hammer" "不再延長基礎攻擊間隔" "DOTA_Patch_7_23c_juggernaut" "基礎攻速從 100 升至 110。" "DOTA_Patch_7_23d_General_2" "道具「知識之書」在遊戲開始後 10 分鐘的初始數量從 2 本改為 1 本" "DOTA_Patch_7_23f_snapfire" "基礎護甲降低 1 點。" "DOTA_Patch_7_23f_tiny" "基礎攻速從 100 降至 90。" "DOTA_Patch_7_24_General_20" "虛無之靈與電炎絕手在隊長模式中開放使用。" "DOTA_Patch_7_24_item_spy_gadget" "攻擊範圍加成從 150 降至 125。" "DOTA_Patch_7_24_item_ballista" "普攻距離從 400 降至 250。" "DOTA_Patch_7_24_disruptor_talent" "20 級天賦從每分鐘 +180 金改為動能力場提供真實視野" "DOTA_Patch_7_24_snapfire" "在隊長模式中開放使用。" "DOTA_Patch_7_24_snapfire_2" "基礎普攻傷害降低 4。" "DOTA_Patch_7_24_snapfire_3" "修復了動能力場、黑洞和時間結界對炎電餅乾移動單位的影響" "DOTA_Patch_7_24_void_spirit" "在隊長模式中開放使用。" "DOTA_Patch_7_25_item_mjollnir_2" "
" "DOTA_Patch_7_25_item_orb_of_venom_3" "緩速持續時間由 3 降到 2" "DOTA_Patch_7_25_item_broadsword_3" "
" "DOTA_Patch_7_25_item_abyssal_blade_2" "
" "DOTA_Patch_7_25_item_iron_talon" "現在對遠古單位有效" "DOTA_Patch_7_25_beastmaster" "基礎攻速從 100 升至 110。" "DOTA_Patch_7_25_storm_spirit" "基礎攻速從 100 升至 110。" "DOTA_Patch_7_25_visage" "基礎攻速從 100 升至 110。" "DOTA_Patch_7_25b_General" "連殺經驗值獎勵從 500->2040 減為 30*級 -> 100*級。" "DOTA_Patch_7_25b_item_ring_of_tarrasque" "價格從 600 調升為 650。" "DOTA_Patch_7_25b_item_necronomicon" "魔耗從 50 升至 150。" "DOTA_Patch_7_25b_item_trusty_shovel" "傳卷組合包從 2 減為 1。" "DOTA_Patch_7_25b_lycan" "基礎普攻傷害降低 6。" "DOTA_Patch_7_25b_lycan_talent" "20 級天賦從 +8 秒變形持續時間減為 +6 秒。" "DOTA_Patch_7_26a_item_yasha" "從 +20 變更為 +8%" "DOTA_Patch_7_26a_item_sange_and_yasha" "從 +30 變更為 +10%" "DOTA_Patch_7_26a_item_yasha_and_kaya" "從 +30 變更為 +10%" "DOTA_Patch_7_26b_General_8" "可靠金錢現在僅於被動收入獲得" "DOTA_Patch_7_27_General_5" "獎賞神符現在提供可靠金錢" "DOTA_Patch_7_27_item_blade_mail_6" "
" "DOTA_Patch_7_27_item_blade_mail_7" "
" "DOTA_Patch_7_27_item_meteor_hammer_5" "
" "DOTA_Patch_7_27_item_meteor_hammer_6" "
" "DOTA_Patch_7_27_item_paladin_sword_3" "強力療效增強從 17% 降至 14%" "DOTA_Patch_7_27a_item_helm_of_the_dominator_2" "設計圖價格調漲 250 金。" "DOTA_Patch_7_31_earth_spirit_earth_spirit_petrify" "施放距離從 125 升至 175" "DOTA_Patch_7_32_item_occult_bracelet_2" "被動:埃洛沙爾儀式。裝備者每受到攻擊將獲得一層 0.5 的魔力恢復,最多疊加 5 層。累積層數維持 10 秒。" "DOTA_Patch_7_32d_General" "舉旗小兵為範圍內隊友提供的額外金錢提升 10。" "DOTA_Patch_7_32d_General_2" "修正天涯墨客碎晶升級的墨湧治療在每秒傷害時未生效的問題。" "DOTA_Patch_7_32d_General_3" "修正自轉旋翼機的 25 級天賦「呼叫空襲(連三炸)」在範圍內有較多單位時造成的傷害較小的問題。" "DOTA_Patch_7_32d_General_4" "修正光之守衛於靈魂形態的輝煌與冷卻減免無法同時正常運作的問題。" "DOTA_Patch_7_32d_General_5" "修正軍團指揮官的無畏逆襲 25 級天賦亦會為決鬥提供施放距離的問題。" "DOTA_Patch_7_32d_General_6" "修正若巫妖使用神杖升級的寒心凝視持續施法時,冰霜尖塔施放距離會擴大至全地圖的問題。" "DOTA_Patch_7_32d_General_7" "修正線兵在冰霜尖塔被摧毀後不再移動的問題。" "DOTA_Patch_7_32d_General_8" "修正噬魂鬼神杖升級的寄宿可無視敵人的林肯法球的問題。" "DOTA_Patch_7_32d_General_9" "修正沙王地震的第 15 波範圍為 825,而非 850 的問題。" "DOTA_Patch_7_32d_General_10" "修正圖斯克的海象烈拳有時在啟用後不會開始冷卻倒數的問題。" "DOTA_Patch_7_32d_General_11" "修正孽主的魔門可被死亡先知的驅使惡靈擊毀的問題。" "DOTA_Patch_7_32d_General_12" "修正當選取劇毒術士的 25 級天賦「2.5 倍瘟疫守衛生命 / 傷害」時,瘟疫守衛技能 4 個等級的生命 / 傷害數值全都出現錯誤的問題。" "DOTA_Patch_7_32d_General_13" "修正若寒冬飛龍的碎冰衝擊施放於中立野怪時,被偵測到的隱形敵人可避過碎冰的問題。" "DOTA_Patch_7_32d_General_14" "修正冥魂大帝吸血精神的骷髏戰士可於召喚途中被驅散取消而無法成形的問題。" "DOTA_Patch_7_32d_General_15" "修正數個技能缺少施放距離範圍標示或標示錯誤。" "DOTA_Patch_7_32d_General_16" "修正並澄清數個技能的提示說明。" "DOTA_Patch_7_32d_item_blade_mail" "主動傷害反射從 80% 升至 85%。" "DOTA_Patch_7_32d_item_blade_mail_2" "主動傷害反射不再於施放時中止持續施法。" "DOTA_Patch_7_32d_item_bloodstone" "生命加成從 +550 降至 +500。" "DOTA_Patch_7_32d_item_bloodstone_2" "魔力加成從 +550 降至 +500。" "DOTA_Patch_7_32d_item_boots_of_bearing" "總價格從 4125 降至 4075。" "DOTA_Patch_7_32d_item_crimson_guard" "護甲加成從 +6 升至 +8。" "DOTA_Patch_7_32d_item_ancient_janggo" "設計圖價格從 550 降至 500 (總價格從 1700 降至 1650)。" "DOTA_Patch_7_32d_item_guardian_greaves" "守護者靈氣獲得每秒生命恢復加成的血量下限從 20% 升至 25%。" "DOTA_Patch_7_32d_item_guardian_greaves_2" "設計圖價格從 1550 降至 1450(總價格從 5050 降至 4950)。" "DOTA_Patch_7_32d_item_pipe" "護盾抵擋的魔法傷害從 400 升至 450。" "DOTA_Patch_7_32d_item_veil_of_discord" "所有屬性加成從 +4 升至 +5。" "DOTA_Patch_7_32d_item_wraith_pact" "守衛靈氣不再減免魔法或純粹傷害(仍對普攻和技能的物理傷害有效)。" "DOTA_Patch_7_32d_alchemist_alchemist_acid_spray" "魔耗從 130/140/150/160 降至 130。" "DOTA_Patch_7_32d_alchemist_alchemist_goblins_greed" "獎賞神符乘數從 1.5/2/2.5/3 升至 1.8/2.2/2.6/3。" "DOTA_Patch_7_32d_alchemist_talent" "15 級天賦每層貪魔之慾的傷害從 +1 升至 +1.5。" "DOTA_Patch_7_32d_arc_warden_arc_warden_spark_wraith" "阿哈利姆神杖升級的第二隻妖靈持續時間從 45 秒降至 15 秒。" "DOTA_Patch_7_32d_arc_warden_talent" "10 級天賦從「+225 生命」改為「+200 生命」。" "DOTA_Patch_7_32d_arc_warden_talent_2" "25 級天賦從「盪穹異己冷卻減免 50%」改為「盪穹異己冷卻減免 40%」。" "DOTA_Patch_7_32d_axe_talent" "10 級天賦從「戰鬥飢渴移速加成 +10%」改為「戰鬥飢渴移速加成 +12%」(以作用中的每層計算)。" "DOTA_Patch_7_32d_bounty_hunter_bounty_hunter_wind_walk" "普攻擊中時現會造成敵方攻擊速度降低 16/24/32/40。" "DOTA_Patch_7_32d_bristleback" "基礎生命恢復從 0.25 升至 1。" "DOTA_Patch_7_32d_broodmother_broodmother_spawn_spiderlings" "小蜘蛛視野範圍從 700 降至 400。" "DOTA_Patch_7_32d_broodmother_broodmother_sticky_snare" "纏繞時間從 4 秒降至 3 秒。" "DOTA_Patch_7_32d_chaos_knight_chaos_knight_chaos_strike" "暴擊最小值從 120% 升至 125%。" "DOTA_Patch_7_32d_chaos_knight_talent" "20 級天賦從「混沌之箭最大/最小暈眩時間 +0.5 秒」改為「混沌之箭最大/最小暈眩時間 +0.75 秒」。" "DOTA_Patch_7_32d_crystal_maiden_crystal_maiden_brilliance_aura" "附近範圍外的隊友魔力恢復從 0.6/0.9/1.2/1.5 降至 0.4/0.6/0.8/1.0。" "DOTA_Patch_7_32d_dark_willow_dark_willow_bramble_maze" "每次持續傷害從 50 升至 50/55/60/65。" "DOTA_Patch_7_32d_dazzle_dazzle_poison_touch" "持續時間從 4/5/6/7 秒升至 5/6/7/8 秒。" "DOTA_Patch_7_32d_dazzle_dazzle_poison_touch_2" "魔耗從 110/120/130/140 升至 125/130/135/140。" "DOTA_Patch_7_32d_death_prophet_death_prophet_carrion_swarm" "傷害從 75/150/225/300 升至 85/160/235/310。" "DOTA_Patch_7_32d_death_prophet_talent" "10 級天賦從「魔法抗性 +12%」改為「魔法抗性 +14%」。" "DOTA_Patch_7_32d_disruptor_disruptor_glimpse" "魔耗從 55/70/85/100 升至 70/85/100/115。" "DOTA_Patch_7_32d_disruptor_talent" "25 級天賦從「靜電風暴範圍 +250」改為「靜電風暴範圍 +200」。" "DOTA_Patch_7_32d_doom_bringer_doom_bringer_scorched_earth" "每秒傷害從 18/32/46/60 升至 20/35/50/65。" "DOTA_Patch_7_32d_dragon_knight" "基礎普攻傷害提升 2。" "DOTA_Patch_7_32d_dragon_knight_dragon_knight_elder_dragon_form" "冷卻從 115/110/105 秒降至 105 秒。" "DOTA_Patch_7_32d_drow_ranger_drow_ranger_wave_of_silence" "冷卻從 16/15/14/13 秒升至 19/17/15/13 秒。" "DOTA_Patch_7_32d_earth_spirit_earth_spirit_stone_caller" "使用次數補充時間從 20 秒降至 18 秒。" "DOTA_Patch_7_32d_earth_spirit_talent" "10 級天賦從「磁化持續時間 +2 秒」改為「磁化持續時間 +3 秒」。" "DOTA_Patch_7_32d_enigma_enigma_demonic_conversion" "虛靈基礎普攻距離從 500 降至 425/450/475/500。" "DOTA_Patch_7_32d_grimstroke_grimstroke_spirit_walk" "移速加成從 10/12/14/16% 升至 12/14/16/18%。" "DOTA_Patch_7_32d_grimstroke_grimstroke_dark_portrait" "現可對技能免疫敵人施放。" "DOTA_Patch_7_32d_grimstroke_talent" "15 級天賦從「魂結技能傷害 +20%」改為「魂結技能傷害 +25%」。" "DOTA_Patch_7_32d_gyrocopter_talent" "15 級天賦從「高射火砲攻擊次數 +2」改為「高射火砲攻擊次數 +3」。" "DOTA_Patch_7_32d_keeper_of_the_light" "轉向速率從 0.6 升至 0.7。" "DOTA_Patch_7_32d_keeper_of_the_light_2" "基礎普攻傷害提升 2。" "DOTA_Patch_7_32d_kunkka_kunkka_ghostship" "寬度從 425 升至 450。" "DOTA_Patch_7_32d_kunkka_kunkka_ghostship_2" "朗姆酒移速加成從 12% 升至 15%。" "DOTA_Patch_7_32d_legion_commander_talent" "20 級天賦從「無畏逆襲觸發機率 +10%」改為「無畏逆襲觸發機率 +12%」。" "DOTA_Patch_7_32d_leshrac_leshrac_split_earth" "阿哈利姆碎晶升級範圍加成從 +75 降至 +60。" "DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova" "現在關閉後有 1 秒冷卻時間。" "DOTA_Patch_7_32d_leshrac_leshrac_pulse_nova_2" "傷害從 100/150/200 降至 90/140/190。" "DOTA_Patch_7_32d_leshrac_talent" "10 級天賦從「魔力恢復 +1.75」改為「魔力恢復 +1.5」。" "DOTA_Patch_7_32d_lion_lion_impale" "傷害從 80/140/200/260 升至 95/150/205/260。" "DOTA_Patch_7_32d_lion_talent" "20 級天賦從「巫術冷卻 -2 秒」改為「巫術冷卻 -3 秒」。" "DOTA_Patch_7_32d_marci_marci_companion_run" "施放與跳躍距離從 800 降至 450/550/650/750。" "DOTA_Patch_7_32d_marci_marci_companion_run_2" "跳躍速度從 2000 降至 1700。" "DOTA_Patch_7_32d_marci_marci_guardian" "生命吸取從 35/40/45/50% 降至 30/35/40/45%。" "DOTA_Patch_7_32d_mars_mars_bulwark" "啟用時移動速度減損從 20% 降至 18%。" "DOTA_Patch_7_32d_mars_talent" "20 級天賦從「堅盾正面/側面減傷 +10%/+5%」改為「堅盾正面/側面減傷 +12%/+6%」。" "DOTA_Patch_7_32d_medusa_medusa_mystic_snake" "施放距離從 700 升至 750。" "DOTA_Patch_7_32d_medusa_medusa_mystic_snake_2" "行進速度現在每彈跳一次提升 15%。" "DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command" "護甲加成從 12/18/24 升至 14/19/24。" "DOTA_Patch_7_32d_monkey_king_monkey_king_wukongs_command_2" "施放時間點從 1.2 秒加快至 1.0 秒。" "DOTA_Patch_7_32d_morphling_morphling_waveform" "冷卻從 20/17/14/11 秒升至 21/18/15/12 秒。" "DOTA_Patch_7_32d_morphling_morphling_replicate" "神杖升級不再降低冷卻。" "DOTA_Patch_7_32d_morphling_talent" "25 級天賦從「2 次波濤形體使用次數」改為「波濤形體冷卻 -40%」。" "DOTA_Patch_7_32d_naga_siren" "每級力量屬性成長從 2.8 降至 2.6。" "DOTA_Patch_7_32d_naga_siren_2" "基礎護甲降低 1。" "DOTA_Patch_7_32d_furion_furion_teleportation" "冷卻從 65/50/35/20 秒降至 62/48/34/20 秒。" "DOTA_Patch_7_32d_furion_furion_curse_of_the_forest" "持續時間從 6 秒升至 7 秒。" "DOTA_Patch_7_32d_necrolyte_necrolyte_sadist" "提升的魔法傷害從 40% 降至 25%。" "DOTA_Patch_7_32d_nyx_assassin_nyx_assassin_spiked_carapace" "暈眩時間從 0.6/1.2/1.8/2.4 秒升至 0.5/1.0/1.5/2.0 秒。" "DOTA_Patch_7_32d_ogre_magi" "基礎生命恢復從 0.25 升至 0.75。" "DOTA_Patch_7_32d_pangolier_talent" "15 級天賦從「翻滾期間遁甲衝撞冷卻為 2.5 秒」改為「翻滾期間遁甲衝撞冷卻為 3 秒」。" "DOTA_Patch_7_32d_phantom_assassin" "基礎生命恢復從 0.75 升至 1。" "DOTA_Patch_7_32d_phantom_assassin_phantom_assassin_phantom_strike" "魔耗從 35/45/55/65 降至 35/40/45/50。" "DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught" "傷害從 110/200/290/380 降至 95/190/285/380。" "DOTA_Patch_7_32d_primal_beast_primal_beast_onslaught_2" "若原始野獸在衝刺使被暈眩,衝刺將被中止。" "DOTA_Patch_7_32d_puck_puck_dream_coil" "初始傷害從 125/200/275 升至 150/230/310。" "DOTA_Patch_7_32d_pudge" "基礎生命恢復從 2 降至 1.75。" "DOTA_Patch_7_32d_pudge_pudge_flesh_heap" "冷卻從 20/18/16/14 秒升至 20/19/18/17 秒。" "DOTA_Patch_7_32d_pugna_pugna_nether_blast" "施放距離從 500 升至 600。" "DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike" "現在神杖升級後可對地面施放。" "DOTA_Patch_7_32d_queenofpain_queenofpain_shadow_strike_2" "阿哈利姆神杖升級後範圍從 375 升至 400。" "DOTA_Patch_7_32d_queenofpain_queenofpain_sonic_wave" "冷卻從 125 秒降至 110/100/90 秒。" "DOTA_Patch_7_32d_queenofpain_talent" "20 級天賦從「音爆衝擊波冷卻 -60 秒」改為「音爆衝擊波冷卻 -40 秒」。" "DOTA_Patch_7_32d_razor_razor_unstable_current" "阿哈利姆碎晶升級傷害從 150 升至 175。" "DOTA_Patch_7_32d_razor_talent" "10 級天賦從「+9 敏捷」改為「+12 敏捷」。" "DOTA_Patch_7_32d_rubick" "基礎普攻傷害提升 3。" "DOTA_Patch_7_32d_sand_king" "基礎普攻傷害從 23-33 升至 25-33。" "DOTA_Patch_7_32d_sand_king_sandking_caustic_finale" "減幅持續時間從 5 秒升至 6 秒。" "DOTA_Patch_7_32d_shadow_demon_shadow_demon_disseminate" "範圍從 600 升至 675。" "DOTA_Patch_7_32d_nevermore_talent" "20 級天賦從「靈魂輓歌每道波恐懼時間 +0.4 秒」改為「靈魂輓歌每道波恐懼時間 +0.3 秒」。" "DOTA_Patch_7_32d_shadow_shaman_shadow_shaman_ether_shock" "魔耗從 100/120/140/160 降至 100/115/130/145。" "DOTA_Patch_7_32d_shadow_shaman_talent" "10 級天賦從「枷鎖總傷害 +140」改為「枷鎖總傷害 +155」。" "DOTA_Patch_7_32d_silencer_silencer_curse_of_the_silent" "範圍從 425 降至 340/360/380/400。" "DOTA_Patch_7_32d_snapfire_talent" "10 級天賦從「散彈轟擊傷害 +60」改為「散彈轟擊傷害 +70」。" "DOTA_Patch_7_32d_sniper_sniper_shrapnel" "魔耗從 50 升至 75。" "DOTA_Patch_7_32d_sniper_sniper_shrapnel_2" "範圍從 450 降至 400。" "DOTA_Patch_7_32d_storm_spirit" "基礎魔力恢復從 0.5 升至 0.6。" "DOTA_Patch_7_32d_sven_sven_warcry" "阿哈利姆碎晶升級護甲加成靈氣從 7 降至 6。" "DOTA_Patch_7_32d_techies_techies_sticky_bomb" "施放時間點從 0.2 秒加快至 0.1 秒。" "DOTA_Patch_7_32d_templar_assassin_templar_assassin_psionic_trap" "達到完全靜置時間從 4 秒降至 3.5 秒。" "DOTA_Patch_7_32d_terrorblade_terrorblade_reflection" "冷卻從 28/24/20/16 秒降至 25/22/19/16 秒。" "DOTA_Patch_7_32d_shredder_shredder_flamethrower" "持續時間從 7 秒升至 8 秒。" "DOTA_Patch_7_32d_shredder_talent" "25 級天賦從「死亡迴旋降屬性效力 +10%」改為「死亡迴旋降屬性效力 +12%」。" "DOTA_Patch_7_32d_tiny_tiny_avalanche" "範圍從 325/350/375/400 降至 325/340/355/370。" "DOTA_Patch_7_32d_tiny_tiny_tree_channel" "冷卻從 15 秒升至 17 秒。" "DOTA_Patch_7_32d_treant_treant_leech_seed" "每秒傷害 / 治療從 16/32/48/64 升至 20/35/50/65。" "DOTA_Patch_7_32d_treant_treant_leech_seed_2" "施放時間點從 0.4 秒加快至 0.3 秒。" "DOTA_Patch_7_32d_treant_treant_leech_seed_3" "施放距離從 400 升至 400/450/500/550。" "DOTA_Patch_7_32d_treant_treant_overgrowth" "每秒傷害從 75 升至 85。" "DOTA_Patch_7_32d_troll_warlord" "基礎敏捷屬性從 21 升至 23。" "DOTA_Patch_7_32d_troll_warlord_talent" "20 級天賦從「戰鬥專注移動速度 +15%」改為「戰鬥專注移動速度 +20%」。" "DOTA_Patch_7_32d_undying_talent" "15 級天賦從「抽魂每單位傷害/治療 +12」改為「抽魂每單位傷害/治療 +10」。" "DOTA_Patch_7_32d_undying_talent_2" "15 級天賦從「墓碑殭屍傷害 +22」改為「墓碑殭屍傷害 +20」。" "DOTA_Patch_7_32d_viper_viper_nethertoxin" "魔耗從 85 降至 70。" "DOTA_Patch_7_32d_viper_viper_nose_dive" "施放距離從 300 升至 375。" "DOTA_Patch_7_32d_viper_talent" "10 級天賦從「腐蝕外皮每秒傷害 +13」改為「腐蝕外皮每秒傷害 +18」。" "DOTA_Patch_7_32d_viper_talent_2" "15 級天賦從「腐蝕外皮魔抗 +12%」改為「腐蝕外皮魔抗 +15%」。" "DOTA_Patch_7_32d_visage_visage_gravekeepers_cloak" "阿哈利姆碎晶升級後冷卻從 60 秒升至 65 秒。" "DOTA_Patch_7_32d_warlock_warlock_upheaval" "每秒最大傷害從 30/50/70/90 升至 35/60/85/110。" "DOTA_Patch_7_32d_warlock_warlock_rain_of_chaos" "火巨人護甲從 6/9/12 升至 8/12/14。" "DOTA_Patch_7_32d_windrunner" "基礎普攻傷害提升 2。" "DOTA_Patch_7_32d_windrunner_2" "基礎魔力恢復提升 0.25。" "DOTA_Patch_7_32d_windrunner_talent" "10 級天賦從「風行範圍 +200」改為「風行範圍 +225」。" "DOTA_Patch_7_32d_skeleton_king_skeleton_king_hellfire_blast" "投射物行進速度從 1000 升至 1200。" "DOTA_Patch_7_32d_skeleton_king_skeleton_king_vampiric_aura" "骷髏戰士在攻擊受冥火爆擊影響的敵人時,現獲得額外 25 移速和攻速加成。" }