"lang" { "Language" "schinese" "Tokens" { "DOTA_ItemOnSale" "特价!" "DOTA_SalePrice" "特价" "DOTA_MoreInfo" "更多信息" "DOTA_MoreInformation" "更多信息" "DOTA_AttackMove" "攻击移动/强制攻击" "DOTA_Move" "移动" "DOTA_UnitQuery" "查看对象/单位" "DOTA_ExecuteAbility0" "技能1" "DOTA_ExecuteAbility1" "技能2" "DOTA_ExecuteAbility2" "技能3" "DOTA_ExecuteAbility3" "技能4" "DOTA_ExecuteAbility4" "技能5" "DOTA_ExecuteAbility5" "终极技能" "DOTA_AutocastAbility0" "自动施放技能1" "DOTA_AutocastAbility1" "自动施放技能2" "DOTA_AutocastAbility2" "自动施放技能3" "DOTA_AutocastAbility3" "自动施放技能4" "DOTA_AutocastAbility4" "自动施放技能5" "DOTA_AutocastAbility5" "自动施放终极技能" "DOTA_QuickCastAbility0" "快速施法技能1" "DOTA_QuickCastAbility1" "快速施法技能2" "DOTA_QuickCastAbility2" "快速施法技能3" "DOTA_QuickCastAbility3" "快速施法技能4" "DOTA_QuickCastAbility4" "快速施法技能5" "DOTA_QuickCastAbility5" "快速施法终极技能" "DOTA_CourierAbility1" "返回基地" "DOTA_CourierAbility2" "前往神秘商店" "DOTA_CourierAbility3" "寄存物品至储藏处" "DOTA_CourierAbility4" "从储藏处取回物品" "DOTA_CourierAbility5" "运送物品" "DOTA_CourierAbility6" "加速" "DOTA_NeutralAbility1" "中立生物技能1" "DOTA_NeutralAbility2" "中立生物技能2" "DOTA_NeutralAbility3" "中立生物技能3" "DOTA_NeutralAbility4" "中立生物技能4" "DOTA_NeutralAbility5" "中立生物技能5" "DOTA_NeutralAbility6" "中立生物终极技能" "DOTA_RespawnTime" "%s1秒后重生" "DOTA_RespawnOutOfLives" "无法复活,复活次数已达上限" "DOTA_RespawnTimeShort" "%s1秒后重生" "DOTA_UnitLevel" "等级%s1" "DOTA_StrengthStatus" "%s1力量" "DOTA_STR" "力量" "DOTA_AgilityStatus" "%s1敏捷" "DOTA_AGI" "敏捷" "DOTA_IntellectStatus" "%s1智力" "DOTA_INT" "智力" "DOTA_DamageStatus" "%s1攻击力" "DOTA_ArmorStatus" "%s1护甲" "DOTA_ARMOR" "护甲" "DOTA_UnitHold" "固守原位" "DOTA_UnitStop" "停止行动" "DOTA_LevelUp_Req" "需要英雄等级%s1" "DOTA_AttributesUp" "等级%s1" "DOTA_Abilities" "技能" "DOTA_Items" "已装备物品" "DOTA_Shop" "打开商店" "DOTA_HUDShop" "商店" "DOTA_AttribArmor" "护甲" "DOTA_AttribDamage" "攻击" "DOTA_More" "更多" "DOTA_More_ellipses" "更多……" "DOTA_Developer" "开发者" "DOTA_NeedMana" "%s1秒" "DOTA_ManaCost" "魔法消耗:%s1" "DOTA_Basics" "基础分类" "DOTA_Upgrades" "合成分类" "DOTA_Attributes" "属性" "DOTA_LevelLabel" "等级:%s1" "DOTA_StackCount" "叠加数:%s1" "DOTA_Charges" "能量点数:%s1" "DOTA_Aura_Active" "光环:开启" "DOTA_Aura_Inactive" "光环:关闭" "DOTA_Aura_Allied" "光环:友军" "DOTA_Aura_Enemy" "光环:敌军" "DOTA_Health" "生命值" "DOTA_Mana" "魔法值" "DOTA_Skills" "技能" "DOTA_AttributeFooter" "攻击力:%s1 护甲:%s2" "DOTA_UnitSelection_Title" "单位选择" "DOTA_SelectHeroAndCenter" "选择英雄并使其居中" "DOTA_TabUnit" "在已选择单位中切换" "DOTA_ActivateGlyph" "激活符文" "DOTA_ActivateRadar" "使用扫描" "DOTA_RecentEvent" "显示最近活动" "DOTA_SelectAllOthers" "全选其他单位" "DOTA_SelectAll" "选择所有单位" "DOTA_PurchaseQuickbuy" "一键快速购买" "DOTA_PurchaseSticky" "一键购买部件" "DOTA_GrabStashItems" "取出储藏处物品" "DOTA_Pause" "暂停" "DOTA_Summary" "概要" "DOTA_Lore" "传说" "DOTA_View_Lore" "查看英雄传说" "DOTA_SkillsLabel" "技能:" "DOTA_RoleLabel" "角色:" "DOTA_Legacy" "DotA键位" "DOTA_CopyHeroBindsForCourier" "复制英雄页面的键位设置" "DOTA_CopyHeroBindsForNeutrals" "复制英雄页面的键位设置" "DOTA_CopyPlayerBinds" "复制游戏页面的键位设置" "DOTA_No_Courier" "没有信使" // A courier does not exist "DOTA_LocalPlayer" "本地玩家" "DOTA_ViewAll" "查看全部" "DOTA_LearnMore" "了解更多" "DOTA_PointsAvailable" "可获得积分" "DOTA_Hud_Shop_Toggle" "在网格和竖式商店布局之间切换。" "DOTA_DPC" "DPC" "DOTA_ProCircuit" "职业巡回赛" "DOTA_LevelUpAttributes" "+2 全属性" "DOTA_SeasonalGameMode" "活动游戏模式" "DOTA_PlayDiretide" "游玩夜魇暗潮" "DOTA_Keybind_ALT" "ALT键" "DOTA_Keybind_SHIFT" "SHIFT键" "DOTA_Keybind_WINDOWS" "WINDOWS" "DOTA_Keybind_COMMAND" "COMMAND" "DOTA_Keybind_GUI" "GUI" "DOTA_Keybind_CTRL" "CTRL" "CopyToClipboard" "复制到剪贴板" //top bar "TimeOfDay_Day" "白天" "TimeOfDay_Night" "夜间" "TimeOfDay_am" "点(上午)" "TimeOfDay_pm" "点(下午)" "DOTA_Tooltip_topbar_dashboard" "记分板" "DOTA_Tooltip_topbar_chat" "聊天" "DOTA_Tooltip_topbar_score" "计分板" "DOTA_Tooltip_topbar_guide" "向导" "DOTA_Tooltip_topbar_log" "日志" "DOTA_Tooltip_topbar_stats" "状态" "DOTA_Tooltip_topbar_spectate" "观战" "DOTA_Tooltip_topbar_disconnect" "断开连接" "spectate_autospeed_label" "自动调速" "spectate_chatenabled_label" "观众聊天" "new_store_items" "最新商店物品" //Connection "Dota2LauncherOutOfDate" "DOTA2启动器版本过低" "SteamClientOutOfDate" "Steam客户端无法找到或版本过低" "DOTA_CustomGame_LaunchError" "启动自定义地图失败" // Stat Tooltip - these are for scaleform - new ones lives in panorama dota_english - leaving these here for now in case of legacy uses "DOTA_StatTooltip_Header" "英雄属性:\n\n" "DOTA_StatTooltip_Strength" "力量:" "DOTA_StatTooltip_Agility" "敏捷:" "DOTA_StatTooltip_Intelligence" "智力:" "DOTA_StatTooltip_PrimaryAttrib" "主要属性\n" "DOTA_StatTooltip_StrengthBonus" "- 每点增加20点生命值\n- 每点提升0.03点/秒生命恢复\n" "DOTA_StatTooltip_AgilityBonus" "- 每7点增加1点护甲\n- 每点提升1攻击速度\n" "DOTA_StatTooltip_IntelligenceBonus" "- 每点增加12点魔法值上限\n- 每点提升0.04点/秒魔法恢复\n- 每16点增加1%技能伤害\n" "DOTA_StatTooltip_TotalAttributesSkilled" "属性附加等级:" "DOTA_StatTooltip_GainPerLevel" "- 英雄每升一级获得点数:%s1\n" "DOTA_StatTooltip_PrimaryBonus" "- 每点属性增加1点攻击力\n" "DOTA_StatTooltip_Buyback" "当前买活花费:%s1\n" "DOTA_StatTooltip_Buyback_Ready" "买活就绪" "DOTA_StatTooltip_Buyback_Cooldown" "%s1后买活就绪" "DOTA_StatTooltip_Buyback_GoldLimit" "%s1内无法获得不可靠金钱" "DOTA_Buyback" "买活" "DOTA_NoBuyback" "没有买活" "DOTA_LevelUp" "升级" "DOTA_Stash" "储藏处" "DOTA_Inventory_Grab_All" "全部拿走" "DOTA_Stash_QueueForPickup" "排队进入信使运送" // Damage/Armor Tooltip "DOTA_DmgArmorTooltip_AttackSpeed" "攻击速度: " "DOTA_DmgArmorTooltip_AttackSpeedSeconds" "秒攻击一次" "DOTA_DmgArmorTooltip_MoveSpeed" "移动速度: " "DOTA_DmgArmorTooltip_AttackDamage" "攻击伤害:" "DOTA_DmgArmorTooltip_AttackRange" "攻击距离:" "DOTA_DmgArmorTooltip_Armor" "物理护甲:" "DOTA_DmgArmorTooltip_DmgResist" "物理伤害抗性:" "DOTA_DmgArmorTooltip_MagicArmor" "魔法护甲:" "DOTA_DmgArmorTooltip_MagicDmgResist" "魔法伤害抗性:" "DOTA_DmgArmorTooltip_SpellAmp" "技能伤害增强:" //Ultimate Scepter Upgrade "DOTA_Tooltip_Ultimate_Upgrade" "升级:" "DOTA_Tooltip_Ultimate_Grant" "加成效果:" // Frostivus "DOTA_Vassals" "诸侯" // Nian "DOTA_Defenders" "防御方" "dota_watch_recentgame_status" "大战年兽" // Spectating/Replays "DOTA_GoodGuys" "天辉" "DOTA_BadGuys" "夜魇" "DOTA_GoodGuysCaps" "天辉" "DOTA_BadGuysCaps" "夜魇" "DOTA_GoodGuysShort" "天辉" "DOTA_BadGuysShort" "夜魇" "DOTA_Towers" "剩余防御塔数:%s1" "DOTA_Barracks" "兵营数:%s1" // Captains Mode "Captains Mode" "队长模式" "timeline_ban" "禁用" "timeline_pick" "挑选" // Keybindings "DOTA_NotAvailable" "不可用" "DOTA_MoveForward" "视角前移" "DOTA_MoveBack" "视角后移" "DOTA_MoveLeft" "视角左移" "DOTA_MoveRight" "视角右移" "DOTA_CameraGrip" "防止视角切换" "DOTA_HeroSelect" "选择英雄" "DOTA_HeroCenter" "英雄置中" "DOTA_HeroMoveHome" "英雄返回基地" "DOTA_ControlGroupCycle" "下个单位" "DOTA_ControlGroupCyclePrev" "上个单位" "DOTA_ControlGroup1" "第1组" "DOTA_ControlGroup2" "第2组" "DOTA_ControlGroup3" "第3组" "DOTA_ControlGroup4" "第4组" "DOTA_ControlGroup5" "第5组" "DOTA_ControlGroup6" "第6组" "DOTA_ControlGroup7" "第7组" "DOTA_ControlGroup8" "第8组" "DOTA_ControlGroup9" "第9组" "DOTA_ControlGroup10" "第10组" "DOTA_Escape" "取消键" "DOTA_Scoreboard" "计分板" "DOTA_Screenshot" "截图" "DOTA_Voice" "语音" "DOTA_VoiceLane" "语音线路" "DOTA_ChatWheel" "聊天轮盘" "DOTA_ChatGlobal" "聊天(所有人)" "DOTA_ChatTeam" "聊天(队友)" "DOTA_Learn_Abilities" "学习技能" "DOTA_Learn_Stats" "提升属性" "DOTA_UseActionItem_Key" "主动物品" "DOTA_HeroTaunt_Key" "嘲讽物品" "DOTA_ChatPhraseSelect" "请选择词组" "UI_ChatSettings" "键位" "UI_ChatPhrases" "词组" "Chat_Wheel_Customize" "对聊天轮盘上出现的词组进行自定义" "DOTA_ChatWheel_AllMessage" "(所有人)%s1" "DOTA_InspectHeroInWorld" "查看英雄" "DOTA_InspectHeroInWorld_Error_EnemySelected" "只能对友方单位使用展示视角" "DOTA_InspectHeroInWorld_Error_FreeCamOnly" "展示视角只能在自由视角下使用" "DOTA_InspectHeroInWorld_Error_Dead" "死亡" "dota_chatwheel_label_Ok" "好的" "dota_chatwheel_label_Care" "小心" "dota_chatwheel_label_GetBack" "撤退" "dota_chatwheel_label_NeedWards" "需要眼" "dota_chatwheel_label_Stun" "上去控" "dota_chatwheel_label_Help" "来帮我" "dota_chatwheel_label_Push" "推进" "dota_chatwheel_label_GoodJob" "漂亮" "dota_chatwheel_label_Missing" "人不见了" "dota_chatwheel_label_Missing_Top" "上路不见了" "dota_chatwheel_label_Missing_Mid" "中路不见了" "dota_chatwheel_label_Missing_Bottom" "下路不见了" "dota_chatwheel_label_Go" "上!" "dota_chatwheel_label_Initiate" "快先手!" "dota_chatwheel_label_Follow" "跟着我" "dota_chatwheel_label_Group_Up" "别走散" "dota_chatwheel_label_Spread_Out" "站位要分散" "dota_chatwheel_label_Split_Farm" "分头打钱去" "dota_chatwheel_label_Attack" "现在攻击!" "dota_chatwheel_label_BRB" "马上回来" "dota_chatwheel_label_Dive" "快冲!" "dota_chatwheel_label_OMW" "我马上到" "dota_chatwheel_label_Get_Ready" "快准备好" "dota_chatwheel_label_Bait" "上去卖" "dota_chatwheel_label_Heal" "快加血" "dota_chatwheel_label_Mana" "快加魔" "dota_chatwheel_label_OOM" "没魔了" "dota_chatwheel_label_Skill_Cooldown" "冷却中" "dota_chatwheel_label_Ulti_Ready" "大招好了" "dota_chatwheel_label_Enemy_Returned" "敌人回来了" "dota_chatwheel_label_All_Missing" "全体失踪" "dota_chatwheel_label_Enemy_Incoming" "敌人要来了" "dota_chatwheel_label_Invis_Enemy" "附近有隐身敌人" "dota_chatwheel_label_Enemy_Had_Rune" "敌人拿到符了" "dota_chatwheel_label_Split_Push" "分开推进" "dota_chatwheel_label_Coming_To_Gank" "我来抓人了" "dota_chatwheel_label_Request_Gank" "需要gank" "dota_chatwheel_label_Fight_Under_Tower" "塔下强杀" "dota_chatwheel_label_Deny_Tower" "快反补塔" "dota_chatwheel_label_Buy_Courier" "快买信使" "dota_chatwheel_label_Upgrade_Courier" "快升级信使" "dota_chatwheel_label_Need_Detection" "需要反隐物品" "dota_chatwheel_label_They_Have_Detection" "他们有反隐物品" "dota_chatwheel_label_Buy_TP" "快买回城" "dota_chatwheel_label_Reuse_Courier" "再用下信使" "dota_chatwheel_label_Deward" "反眼" "dota_chatwheel_label_Building_Mek" "我在做梅肯" "dota_chatwheel_label_Building_Pipe" "我在做笛子" "dota_chatwheel_label_Stack_And_Pull" "先堆野再拉" "dota_chatwheel_label_Pull" "请拉野" "dota_chatwheel_label_Pulling" "我去拉野" "dota_chatwheel_label_Stack" "我要堆野" "dota_chatwheel_label_Jungling" "我在打野" "dota_chatwheel_label_Roshan" "肉山" "dota_chatwheel_label_Affirmative" "没问题" "dota_chatwheel_label_Wait" "等等" "dota_chatwheel_label_Pause" "暂停" "dota_chatwheel_label_Current_Time" "现在时间" "dota_chatwheel_label_Check_Runes" "去看符" "dota_chatwheel_label_Smoke_Gank" "来开雾抓人!" "dota_chatwheel_label_GLHF" "祝你好运" "dota_chatwheel_label_Nice" "很好" "dota_chatwheel_label_Thanks" "谢谢" "dota_chatwheel_label_Sorry" "对不起" "dota_chatwheel_label_No_Give_Up" "别放弃" "dota_chatwheel_label_Just_Happened" "是不是亮瞎了" "dota_chatwheel_label_Game_Is_Hard" "这游戏太难玩" "dota_chatwheel_label_New_Meta" "野路子" "dota_chatwheel_label_My_Bad" "我的错" "dota_chatwheel_label_Regret" "我后悔了" "dota_chatwheel_label_Relax" "别激动" "dota_chatwheel_label_GG" "GG" "dota_chatwheel_label_GGWP" "GGWP" "dota_chatwheel_label_All_GG" "(所有人)GG" "dota_chatwheel_label_All_GGWP" "(所有人)GGWP" "dota_chatwheel_label_What_To_Buy" "我该出什么装备?" "dota_chatwheel_label_Im_Retreating" "我要撤了" "dota_chatwheel_label_Space_Created" "能缓一缓了" "dota_chatwheel_label_Whoops" "我的锅" "dota_chatwheel_label_Tower_then_Back" "推完塔就撤" "dota_chatwheel_label_Barracks_then_Back" "推掉兵营就撤" "dota_chatwheel_label_Ward_Bottom_Rune" "给下路符点插眼" "dota_chatwheel_label_Ward_Top_Rune" "给上路符点插眼" "dota_chatwheel_label_Zeus_Ult" "宙斯快放大" "dota_chatwheel_label_Rimshot" "Ba-dum tishh" "dota_chatwheel_label_Charge" "冲锋" "dota_chatwheel_label_Frog" "青蛙" "dota_chatwheel_label_Crash_and_Burn" "坠毁" "dota_chatwheel_label_Applause" "鼓掌" "dota_chatwheel_label_Sad_Trombone" "悲伤长号" "dota_chatwheel_label_Crickets" "蟋蟀" "dota_chatwheel_label_Drum_Roll" "击鼓" "dota_chatwheel_label_Headshake" "摇头" "dota_chatwheel_label_Crybaby" "爱哭鬼" "dota_chatwheel_label_Day_Night_Cycle" "白昼/夜晚循环" "dota_chatwheel_label_Bockbock" "咯咯" "dota_chatwheel_label_Kiss" "亲亲" "dota_chatwheel_label_Ow" "嗷嗷" "dota_chatwheel_label_Party_Horn" "喇叭" "dota_chatwheel_label_Snore" "打呼" "dota_chatwheel_label_Yahoo" "野人" "dota_chatwheel_label_Greevil_Laughter" "贪魔笑声" "dota_chatwheel_label_Sparkling_Celebration" "闪耀之庆" "dota_chatwheel_label_Frostivus_Magic" "迎霜节魔法" "dota_chatwheel_label_Sleighbells" "雪橇铃铛" "dota_chatwheel_label_Oink_Oink" "哼哼" "dota_chatwheel_label_Ceremonial_Drums" "敲鼓" "dota_chatwheel_label_Kooka_Laugh" "笑翠鸟笑声" "dota_chatwheel_label_Monkey_Business" "猢狲把戏" "dota_chatwheel_label_Orangutan_Kiss" "肥猩猩飞吻" "dota_chatwheel_label_Mosquito_Buzz" "蚊子嗡嗡声" "dota_chatwheel_label_Crowd_Groan" "人群叹息" "dota_chatwheel_label_Head_Bonk" "头部撞击" "dota_chatwheel_label_Mic_Drop" "丢下话筒" "dota_chatwheel_label_Record_Scratch" "唱片刮擦" "dota_chatwheel_label_Ta_Daaaaaa" "嗒哒~" "dota_chatwheel_label_Negative" "不行" "dota_chatwheel_label_Not_Yet" "尚未就绪" "dota_chatwheel_label_HappyPenguin" "快乐的企鹅" "dota_chatwheel_label_AnnoyedPenguin" "愤怒的企鹅" "dota_chatwheel_label_FastPenguin" "迅猛的企鹅" "dota_chatwheel_label_newbloom_firecrackers" "鞭炮!" "dota_chatwheel_label_Celebratory_Gong" "鸣锣" "dota_chatwheel_label_Black_Cat" "黑猫" "dota_chatwheel_label_Ghost" "鬼魂" "dota_chatwheel_label_Nightmare" "噩梦" "dota_chatwheel_label_Scream" "尖叫" "dota_chatwheel_label_Stabby" "突如其来" "dota_chatwheel_label_Laugh" "大笑" "dota_chatwheel_label_Candy_From_A_Baby" "就像拿走婴孩的糖果" "dota_chatwheel_message_Candy_From_A_Baby" "就像拿走婴孩的糖果。没命的婴孩。" "dota_chatwheel_label_Moon_Drives_You" "狂月让你" "dota_chatwheel_message_Moon_Drives_You" "狂月让你头脑发热!" "dota_chatwheel_label_One_by_One" "一个接一个" "dota_chatwheel_message_One_by_One" "他们一个接一个倒下!" "dota_chatwheel_label_Celebrate" "庆祝!" "dota_chatwheel_message_Celebrate" "在癫狂之月的光芒下庆祝!" "dota_chatwheel_label_Something_Dire" "可怕的东西……" "dota_chatwheel_message_Something_Dire" "可怕的东西朝这边来了。" "dota_chatwheel_label_Woods_Begin" "幽林开始" "dota_chatwheel_message_Woods_Begin" "幽林开始动荡!" "dota_chatwheel_label_Reap_Your_Harvest" "收获你的成果" "dota_chatwheel_message_Reap_Your_Harvest" "收获你的成果,保护你的灵魂!" "dota_chatwheel_header_positioning" "走位" "dota_chatwheel_header_status" "状态" "dota_chatwheel_header_enemy" "敌人" "dota_chatwheel_header_lane" "分路" "dota_chatwheel_header_items" "装备" "dota_chatwheel_header_neutrals" "野怪" "dota_chatwheel_header_misc" "其他" "dota_chatwheel_header_flavor" "情感" "dota_chatwheel_header_international2017" "2017年国际邀请赛" "dota_chatwheel_header_international2017_desc" "这些信息为2017年国际邀请赛勇士令状玩家专属限定。" "dota_chatwheel_header_international2018_sounds" "2018年国际邀请赛 - 音效" "dota_chatwheel_header_international2018_sounds_desc" "这些消息为2018年国际邀请赛勇士令状玩家专属限定。" "dota_chatwheel_header_international2018_casters" "2018年国际邀请赛 - 解说" "dota_chatwheel_header_international2018_casters_desc" "这些消息为2018年国际邀请赛勇士令状玩家专属限定。" "dota_chatwheel_header_international2018_sprays" "2018年国际邀请赛 - 喷绘" "dota_chatwheel_header_international2018_sprays_desc" "在地图上留下个人印记!2018年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2018_legacy" "2018年国际邀请赛 - 重演" "dota_chatwheel_header_international2018_legacy_desc" "享受2017年国际邀请赛勇士令状的最爱之声!2018年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_plus_sounds" "刀塔Plus" "dota_chatwheel_header_plus_sounds_desc" "刀塔Plus会员可用碎片购买。" "dota_chatwheel_header_plus_sounds_link" "查看Plus奖励" "dota_chatwheel_header_frostivus_2018_sounds" "凌霜圣地" "dota_chatwheel_header_frostivus_2018_sounds_desc" "在凌霜圣地活动中升级即可赢取。

这些信息为活动限定,将在2月1日过期消失。" "dota_chatwheel_header_frostivus_2018_sounds_link" "查看活动" "dota_chatwheel_header_newbloom_2019_sounds" "芳晓佳节" "dota_chatwheel_header_newbloom_2019_sounds_desc" "在芳晓佳节活动中升级即可赢取。

这些消息为活动限定,将在3月1日过期消失。" "dota_chatwheel_header_newbloom_2019_sounds_link" "查看活动" "dota_chatwheel_header_international2019_sounds" "2019年国际邀请赛 - 音效" "dota_chatwheel_header_international2019_sounds_desc" "仅对2019年国际邀请赛勇士令状玩家开放。" "dota_chatwheel_header_international2019_sprays" "2019年国际邀请赛 - 喷绘" "dota_chatwheel_header_international2019_sprays_desc" "在地图上留下个人印记!2019年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2019_casters" "2019年国际邀请赛 - 解说" "dota_chatwheel_header_international2019_casters_desc" "这些消息为2019年国际邀请赛勇士令状玩家专属限定。" "dota_chatwheel_header_international2019_legacy_2017" "2019年国际邀请赛 - 重演" "dota_chatwheel_header_international2019_legacy_2017_desc" "享受2017年国际邀请赛勇士令状的最爱之声!2019年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2019_legacy_2018" "2019年国际邀请赛 - 重演" "dota_chatwheel_header_international2019_legacy_2018_desc" "享受2018年国际邀请赛勇士令状的最爱之声!2019年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_guilds" "公会" "dota_chatwheel_header_guilds_desc" "通过每周公会排行榜解锁。" "dota_chatwheel_header_guilds_link" "查看公会" "dota_chatwheel_header_international2019_casters_korean" "2019年国际邀请赛 - 韩语解说包" "dota_chatwheel_header_international2019_casters_korean_desc" "2019年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2019_casters_epic" "2019年国际邀请赛 - 史诗解说语音包" "dota_chatwheel_header_international2019_casters_epic_desc" "2019年国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_frostivus_2019_sounds" "迎霜节" "dota_chatwheel_header_frostivus_2019_sounds_desc" "在迎霜节活动中升级即可赢取。

这些信息为活动限定,将在1月16日过期消失。" "dota_chatwheel_header_frostivus_2019_sounds_link" "查看活动" "dota_chatwheel_header_newbloom_2020_sounds" "芳晓佳节" "dota_chatwheel_header_newbloom_2020_sounds_desc" "在芳晓佳节活动中升级即可赢取。

这些消息为活动限定,将在2月17日过期消失。" "dota_chatwheel_header_newbloom_2020_sounds_link" "查看活动" "dota_chatwheel_header_international2020_sounds" "第10届国际邀请赛 - 音效" "dota_chatwheel_header_international2020_sounds_desc" "仅对第10届国际邀请赛勇士令状玩家开放。" "dota_chatwheel_header_international2020_casters" "第10届国际邀请赛 - 解说" "dota_chatwheel_header_international2020_casters_desc" "仅对第10届国际邀请赛勇士令状玩家开放。" "dota_chatwheel_header_international2020_legacy_2019" "第10届国际邀请赛 - 重演" "dota_chatwheel_header_international2020_legacy_2019_desc" "享受2019年国际邀请赛勇士令状的最爱之声!第10届国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2020_legacy_epic_2019" "第10届国际邀请赛 - 史诗重演" "dota_chatwheel_header_international2020_legacy_epic_2019_desc" "享受2019年国际邀请赛的史诗级解说语音包!第10届国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2020_sprays" "第10届国际邀请赛 - 喷绘" "dota_chatwheel_header_international2020_sprays_desc" "在地图上留下个人印记!第10届国际邀请赛勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_sprays" "2022年勇士令状 - 喷绘" "dota_chatwheel_header_international2022_sprays_desc" "在地图上留下个人印记!2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_sfx" "2022年勇士令状 - 音效" "dota_chatwheel_header_international2022_sfx_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_legacy" "2022年勇士令状 - 重演" "dota_chatwheel_header_international2022_legacy_desc" "享受以往勇士令状的最爱之声!2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_legacy_epic" "2022年勇士令状 - 史诗重演" "dota_chatwheel_header_international2022_legacy_epic_desc" "享受以往勇士令状的最爱史诗级解说!2022年勇士令状玩家独家专属。" "dota_chatwheel_message_Ok" "好的。" "dota_chatwheel_message_Care" "小心!" "dota_chatwheel_message_GetBack" "撤退!" "dota_chatwheel_message_NeedWards" "我们需要眼。" "dota_chatwheel_message_Stun" "上去控他!" "dota_chatwheel_message_Help" "帮帮我!" "dota_chatwheel_message_Push" "赶快推" "dota_chatwheel_message_GoodJob" "漂亮!" "dota_chatwheel_message_Missing" "人不见了!" "dota_chatwheel_message_Missing_Top" "上路不见了!" "dota_chatwheel_message_Missing_Mid" "中路不见了!" "dota_chatwheel_message_Missing_Bottom" "下路不见了!" "dota_chatwheel_message_Go" "上啊!" "dota_chatwheel_message_Initiate" "快先手!" "dota_chatwheel_message_Follow" "跟着我" "dota_chatwheel_message_Group_Up" "别走散了" "dota_chatwheel_message_Spread_Out" "站位要分散" "dota_chatwheel_message_Split_Farm" "我们分头打钱" "dota_chatwheel_message_Attack" "现在上啊!" "dota_chatwheel_message_BRB" "我马上回来" "dota_chatwheel_message_Dive" "快冲进去!" "dota_chatwheel_message_OMW" "我马上就到" "dota_chatwheel_message_Get_Ready" "快准备好" "dota_chatwheel_message_Bait" "上去卖" "dota_chatwheel_message_Heal" "快加血" "dota_chatwheel_message_Mana" "快加魔" "dota_chatwheel_message_OOM" "我没魔了" "dota_chatwheel_message_Skill_Cooldown" "技能还在冷却" "dota_chatwheel_message_Ulti_Ready" "大招已经好了" "dota_chatwheel_message_Enemy_Returned" "敌人回来了" "dota_chatwheel_message_All_Missing" "敌方英雄全都不见了!" "dota_chatwheel_message_Enemy_Incoming" "敌人快来了!" "dota_chatwheel_message_Invis_Enemy" "附近有隐身敌人!" "dota_chatwheel_message_Enemy_Had_Rune" "敌人拿到符了" "dota_chatwheel_message_Split_Push" "我们分头带线" "dota_chatwheel_message_Coming_To_Gank" "我来抓人了" "dota_chatwheel_message_Request_Gank" "需要gank" "dota_chatwheel_message_Fight_Under_Tower" "引到塔下再杀" "dota_chatwheel_message_Deny_Tower" "快反补防御塔!" "dota_chatwheel_message_Buy_Courier" "求好心人买个信使" "dota_chatwheel_message_Upgrade_Courier" "有没有好心人升级信使啊?" "dota_chatwheel_message_Need_Detection" "我们需要反隐道具" "dota_chatwheel_message_They_Have_Detection" "他们有反隐道具,别乱上" "dota_chatwheel_message_Buy_TP" "快去买回城卷轴" "dota_chatwheel_message_Reuse_Courier" "再用下信使" "dota_chatwheel_message_Deward" "来人反眼" "dota_chatwheel_message_Building_Mek" "我在做梅肯" "dota_chatwheel_message_Building_Pipe" "我在做笛子" "dota_chatwheel_message_Stack_And_Pull" "帮忙拉下双野,谢谢" "dota_chatwheel_message_Pull" "帮忙拉下野,谢谢" "dota_chatwheel_message_Pulling" "我去拉野了" "dota_chatwheel_message_Stack" "帮忙拉下大野,谢谢" "dota_chatwheel_message_Jungling" "我在打野" "dota_chatwheel_message_Roshan" "肉山" "dota_chatwheel_message_Affirmative" "没问题" "dota_chatwheel_message_Wait" "等等" "dota_chatwheel_message_Pause" "快按暂停!" "dota_chatwheel_message_Current_Time" "当前游戏时间" "dota_chatwheel_message_Check_Runes" "帮忙看下符" "dota_chatwheel_message_Smoke_Gank" "我们来开雾去抓人!" "dota_chatwheel_message_GLHF" "祝大伙好运,玩的开心" "dota_chatwheel_message_Nice" "漂亮" "dota_chatwheel_message_Thanks" "谢谢!" "dota_chatwheel_message_Sorry" "不好意思" "dota_chatwheel_message_No_Give_Up" "别放弃!" "dota_chatwheel_message_Just_Happened" "是不是亮瞎了" "dota_chatwheel_message_Game_Is_Hard" "这游戏好难玩" "dota_chatwheel_message_New_Meta" "路子好野啊" "dota_chatwheel_message_My_Bad" "我的错" "dota_chatwheel_message_Regret" "我刚放出来就后悔了" "dota_chatwheel_message_Relax" "别紧张,你这样没事" "dota_chatwheel_message_MissingHero" "%s1不见了!" "dota_chatwheel_message_ReturnedHero" "%s1回来了!" "dota_chatwheel_message_MissingHero:g" "%s1不见了!" "dota_chatwheel_message_ReturnedHero:g" "%s1回来了!" "dota_chatwheel_message_GG" "相当精彩的比赛" "dota_chatwheel_message_GGWP" "技不如人,甘拜下风" "dota_chatwheel_message_All_GG" "相当精彩的比赛" "dota_chatwheel_message_All_GGWP" "技不如人,甘拜下风" "dota_chatwheel_message_What_To_Buy" "请教一下,我该出什么?" "dota_chatwheel_message_Im_Retreating" "我要撤了,你别乱上" "dota_chatwheel_message_Space_Created" "这下拉扯出一点空间了" "dota_chatwheel_message_Whoops" "哎呀我的锅" "dota_chatwheel_message_Tower_then_Back" "拿了塔就果断走,别浪" "dota_chatwheel_message_Barracks_then_Back" "拿了兵营就果断走,别浪" "dota_chatwheel_message_Ward_Bottom_Rune" "帮忙给下河道符点插眼,谢谢!" "dota_chatwheel_message_Ward_Top_Rune" "帮忙给上河道符点插眼,谢谢!" "dota_chatwheel_message_Zeus_Ult" "他要残血逃了,宙斯快放大!" "dota_chatwheel_message_Rimshot" "Ba-dum tishh" "dota_chatwheel_message_Charge" "冲锋" "dota_chatwheel_message_Frog" "青蛙" "dota_chatwheel_message_Crash_and_Burn" "坠毁" "dota_chatwheel_message_Applause" "鼓掌" "dota_chatwheel_message_Sad_Trombone" "悲伤长号" "dota_chatwheel_message_Crickets" "蟋蟀" "dota_chatwheel_message_Drum_Roll" "击鼓" "dota_chatwheel_message_Headshake" "摇头" "dota_chatwheel_message_Crybaby" "爱哭鬼" "dota_chatwheel_message_TimeAndBothRunes_Before" "%s1%s2(赏金和强化神符将在%s3秒后出现)" "dota_chatwheel_message_TimeAndBountyRunes_Before" "%s1%s2(赏金神符将在%s3秒后出现)" "dota_chatwheel_message_TimeAndPowerRunes_Before" "%s1%s2(强化神符将在%s3秒后出现)" "dota_chatwheel_message_TimeAndBothRunes_After" "%s1%s2(赏金和强化神符在%s3秒前产生)" "dota_chatwheel_message_TimeAndBountyRunes_After" "%s1%s2(赏金神符在%s3秒前产生)" "dota_chatwheel_message_TimeAndPowerRunes_After" "%s1%s2(强化神符在%s3秒前产生)" "dota_chatwheel_message_Day_Night_Cycle_Day" "当前为白天(剩余时间%s1)" "dota_chatwheel_message_Day_Night_Cycle_Night" "当前为夜晚(剩余时间%s1)" "dota_chatwheel_message_Bockbock" "咯咯" "dota_chatwheel_message_Kiss" "亲亲" "dota_chatwheel_message_Ow" "嗷嗷" "dota_chatwheel_message_Party_Horn" "喇叭" "dota_chatwheel_message_Snore" "打呼" "dota_chatwheel_message_Yahoo" "野人" "dota_chatwheel_message_Greevil_Laughter" "贪魔笑声" "dota_chatwheel_message_Sparkling_Celebration" "闪耀之庆" "dota_chatwheel_message_Frostivus_Magic" "迎霜节魔法" "dota_chatwheel_message_Sleighbells" "雪橇铃铛" "dota_chatwheel_message_Oink_Oink" "哼哼" "dota_chatwheel_message_Ceremonial_Drums" "敲鼓" "dota_chatwheel_message_Celebratory_Gong" "鸣锣" "dota_chatwheel_message_Kooka_Laugh" "笑翠鸟笑声" "dota_chatwheel_message_Monkey_Business" "猢狲把戏" "dota_chatwheel_message_Orangutan_Kiss" "肥猩猩飞吻" "dota_chatwheel_message_Mosquito_Buzz" "蚊子嗡嗡声" "dota_chatwheel_message_Crowd_Groan" "人群叹息" "dota_chatwheel_message_Head_Bonk" "头部撞击" "dota_chatwheel_message_Mic_Drop" "丢下话筒" "dota_chatwheel_message_Record_Scratch" "唱片刮擦" "dota_chatwheel_message_Ta_Daaaaaa" "嗒哒~" "dota_chatwheel_message_Ceeb_end" "%s1!" "dota_chatwheel_message_Negative" "不行" "dota_chatwheel_message_Not_Yet" "尚未就绪" "dota_chatwheel_message_HappyPenguin" "快乐的企鹅" "dota_chatwheel_message_AnnoyedPenguin" "愤怒的企鹅" "dota_chatwheel_message_FastPenguin" "呜噜噜!" "dota_chatwheel_message_newbloom_firecrackers" "噼里啪啦!" "dota_chatwheel_label_orchit" "管弦乐齐奏" "dota_chatwheel_message_orchit" "管弦乐齐奏" "dota_chatwheel_label_woopwoo" "呜呜" "dota_chatwheel_message_woopwoo" "呜呜" "dota_chatwheel_label_oops" "哎呀" "dota_chatwheel_message_oops" "哎呀" "dota_chatwheel_label_moo" "哞" "dota_chatwheel_message_moo" "哞" "dota_chatwheel_label_meow" "喵" "dota_chatwheel_message_meow" "喵" "dota_chatwheel_label_heehaw" "嘻哈" "dota_chatwheel_message_heehaw" "嘻哈" "dota_chatwheel_label_boing" "啵嘤" "dota_chatwheel_message_boing" "啵嘤" "dota_chatwheel_label_Banjo_Charge" "班卓琴冲锋声" "dota_chatwheel_message_Banjo_Charge" "班卓琴冲锋声" "dota_chatwheel_label_Choo_Choo" "啾啾" "dota_chatwheel_message_Choo_Choo" "啾啾" "dota_chatwheel_label_Gong" "铜锣" "dota_chatwheel_message_Gong" "铜锣" "dota_chatwheel_label_Slide" "滑梯" "dota_chatwheel_message_Slide" "滑梯" "dota_chatwheel_label_Uh_Oh" "啊哦" "dota_chatwheel_message_Uh_Oh" "啊哦" "dota_chatwheel_message_Black_Cat" "喵!!" "dota_chatwheel_message_Ghost" "嘿~~~~" "dota_chatwheel_message_Nightmare" "*梦魇噪声*" "dota_chatwheel_message_Scream" "呃~~~~" "dota_chatwheel_message_Laugh" "咩哈哈哈哈!" "dota_chatwheel_message_Stabby" "*小提琴尖声*" "dota_chatwheel_label_jenkins_voice" "Not What I expected" "dota_chatwheel_message_jenkins_voice" "Jenkins - It's... absolutely not what I expected!" "DOTA_Item_WillPurchaseAlert" "我准备出%s1%s3" "DOTA_Item_WillPurchaseAlert_GoldRemaining" "我准备出%s1%s3(还差%s4金)" "DOTA_Item_WillPurchaseAlert_OutOfStock" "我准备出%s1%s3(%s4后可以购买)" "DOTA_Item_WillPurchaseAlert_Suggestion" "我觉得需要出%s1%s3" "DOTA_Item_WillPurchaseAlert_Suggestion_Player" "我觉得%s4应该出%s1 %s3" "DOTA_Item_WillPurchaseAlert_Suggestion_DropInFountain" "我觉得%s4应该把%s1 %s3放进中立物品储藏处里。" "DOTA_Item_WillPurchaseAlert_Suggestion_InFountain" "%s3 %s1在中立物品储藏处中可用" "DOTA_BuyBackStateAlert_Ready" "买活%s1准备就绪" "DOTA_BuyBackStateAlert_Gold" "买活%s1金钱不足(还需%s2)" "DOTA_BuyBackStateAlert_Cooldown" "买活%s1冷却中(还剩%s2秒)" "DOTA_BuyBackStateAlert_ReapersScythe" "买活%s1死神镰刀效果无法买活" "DOTA_Ability_Ping_Ally_Description" "队友%s2 %s3 " "DOTA_Ability_Ping_Unlearned" "%s1%s2 %s3尚未学习" "DOTA_Ability_Ping_Learn_Ready" "%s1%s2%s3可以学习(技能等级%s4)" "DOTA_Ability_Ping_Will_Learn" "我还需要%s4点经验才能学习%s1%s2(%s5级)" "DOTA_Ability_Ping_Future_Learn" "我还需要升%s4级才能学习%s1%s2(%s5级)" "DOTA_Ability_Ping_Ready" "%s1%s2(%s4级)%s3已就绪" "DOTA_Ability_Ping_ReadyPassive" "%s1%s2(%s4级)%s3被动" "DOTA_Ability_Ping_ReadyCharges" "%s1%s2(%s4级)%s3%s5点能量点数" "DOTA_Ability_Ping_ReadyPassiveCharges" "%s1%s2(%s4级)%s3%s5点能量点数" "DOTA_Ability_Ping_ReadyChargesWithReplenish" "%s1%s2(%s4级)%s3%s5点能量点数(%s6秒后补充一点)" "DOTA_Ability_Ping_ReadyPassiveChargesWithReplenish " "%s1%s2(%s4级)%s3%s5点能量点数(%s6秒后补充一点)" "DOTA_Ability_Ping_Mana" "%s1%s2(%s5级)%s3魔法不足(还需要%s4点)" "DOTA_Ability_Ping_Cooldown" "%s1%s2(%s5级)%s3冷却中(还有%s4秒)" "DOTA_Ability_Ping_Cooldown_No_Time" "%s1%s2(%s4级)%s3冷却中" "DOTA_Talent_Ping_Ready" "%s1级天赋:%s2 %s3已选择" "DOTA_Talent_Ping_Unlearned" "%s1级天赋:%s2 %s3未学习" "DOTA_Talent_Ping_Ally_Ready" "队友%s5%s1级天赋:%s2 %s3已选择" "DOTA_Talent_Ping_Ally_Unlearned" "队友%s5%s1级天赋:%s2 %s3未学习" "DOTA_Talent_Ping_Enemy_Ready" "注意,敌人%s5%s1级天赋:%s2 %s3已选择" "DOTA_Talent_Ping_Enemy_Unlearned" "敌人%s5%s1级天赋:%s2 %s3未学习" "DOTA_AghsStatus_NewAbility_1" "新技能:%s1" "DOTA_AghsStatus_NewAbility_2" "新技能:%s1,%s2" "DOTA_AghsStatus_NewAbility_3" "新技能:%s1,%s2,%s3" "DOTA_AghsStatus_Upgrade_1" "已升级%s1" "DOTA_AghsStatus_Upgrade_2" "已升级%s1,%s2" "DOTA_AghsStatus_Upgrade_3" "已升级%s1,%s2,%s3" "DOTA_AghsStatus_AbilityAndUpgrades" "%s1和%s2" "DOTA_AghsScepter_Ping_Ready" "阿哈利姆神杖:%s1 %s3已就绪" "DOTA_AghsScepter_Ping_Unlearned" "阿哈利姆神杖:%s1 %s3未学习" "DOTA_AghsScepter_Ping_Ally_Ready" "队友%s5 阿哈利姆神杖:%s1 %s3已就绪" "DOTA_AghsScepter_Ping_Ally_Unlearned" "队友%s5 阿哈利姆神杖:%s1 %s3未学习" "DOTA_AghsScepter_Ping_Enemy_Ready" "注意,敌人%s5 阿哈利姆神杖:%s1 %s3已就绪" "DOTA_AghsScepter_Ping_Enemy_Unlearned" "敌人%s5 阿哈利姆神杖:%s3未学习" "DOTA_AghsShard_Ping_Ready" "阿哈利姆魔晶:%s1 %s3已就绪" "DOTA_AghsShard_Ping_Unlearned" "阿哈利姆魔晶:%s3未学习" "DOTA_AghsShard_Ping_Ally_Ready" "队友%s5 阿哈利姆魔晶:%s1 %s3已就绪" "DOTA_AghsShard_Ping_Ally_Unlearned" "队友%s5 阿哈利姆魔晶:%s1 %s3未学习" "DOTA_AghsShard_Ping_Enemy_Ready" "注意,敌人%s5 阿哈利姆魔晶:%s1 %s3已就绪" "DOTA_AghsShard_Ping_Enemy_Unlearned" "敌人%s5 阿哈利姆魔晶:%s3未学习" "DOTA_Item_Ping_Ready" "%s1%s2 %s3准备就绪" "DOTA_Item_Ping_ReadyPassive" "%s1%s2%s3已就位" "DOTA_Item_Ping_ReadyCharges" "%s1%s2 %s3剩余能量点数:%s4" "DOTA_Item_Ping_ReadyPassiveCharges" "%s1%s2 %s3剩余能量点数:%s4" "DOTA_Item_Time_Remaining" "%s1%s2%s3剩余时间:%s4:%s5" "DOTA_Item_Ping_Mana" "%s1%s2 %s3魔法不足(还需要%s4点)" "DOTA_Item_Ping_Cooldown" "%s1%s2 %s3冷却中(还剩%s4秒)" "DOTA_Item_Ping_InBackpack" "%s1%s2 %s3在背包里" "DOTA_Item_Ping_InBackpackCooldown" "%s1%s2 %s3刚从背包中取出,处于冷却中(还剩%s4秒)" "DOTA_Item_Ping_InStash" "%s1%s2 %s3在储藏处中" "DOTA_Item_Ping_InStashCooldown" "%s1%s2 %s3在储藏处中且处于冷却状态(剩余%s4秒)" "DOTA_Item_Ping_OnCourier" "%s1%s2 %s3在信使上" "DOTA_Item_Ping_OnCourierDead" "%s1%s2%s3在信使上(已阵亡%s4)" "DOTA_Item_Ping_OnCourierCooldown" "%s1%s2 %s3在信使上且处于冷却状态(剩余%s4秒)" "DOTA_Item_Ping_InCourierBackpack" "%s1%s2 %s3在信使背包里" "DOTA_Item_Ping_InCourierBackpackCooldown" "%s1%s2 %s3在信使背包里,处于冷却中(还剩%s4秒)" "DOTA_Item_Ping_NameExtended" "%s1(%s3)" "DOTA_Item_Ping_Neutral_Offer" "有人要%s1 %s4吗?" "DOTA_Item_Ping_Neutral_Request" "我想要%s3给我%s1 %s4" "DOTA_Item_Ping_Neutral_Equip" "我想要%s3装备%s1 %s4" "DOTA_EnemyAbility_Ping" "注意提防%s1 %s2%s3" "DOTA_Item_Charge_Ward_Dispenser" "侦察(x%s2)和岗哨(x%s4)守卫" "DOTA_Item_Black_King_Bar_Duration" "%s1(%s2秒持续时间)" "DOTA_Item_With_Level" "%s1(%s2级)" "DOTA_Item_Charge_StackableDescription" "(x%s1)" "DOTA_Item_Charge_Description:p" "(%s1点能量点数)#|#(%s1点能量点数)" "DOTA_Item_Charge_Empty" "(空)" "DOTA_QuickBuyAlert_Cooldown" "(冷却中,剩余%s1秒)" "DOTA_QuickBuyAlert" "%s1还需要%s2金才能购买%s4%s5" "DOTA_QuickBuyAlert_Enough" "%s1我可以马上购买%s3%s4" "DOTA_QuickBuyAlert_Buyback" "%s1需要%s2金才能购买%s4%s5并买活" "DOTA_QuickBuyAlert_Enough_Buyback" "%s1我已经可以购买%s3%s4并买活" "DOTA_EnemyItem_Alert" "敌人%s2身上有%s3%s4" "DOTA_Modifier_Alert" "正处于%s2%s3%s4的作用下" "DOTA_Modifier_Alert_Ally_Hero" "队友 %s5 处于:%s2%s3%s6" "DOTA_Modifier_Alert_Ally_Unit" "队友 %s5 处于:%s2%s3%s6作用下" "DOTA_Modifier_Alert_Enemy_Hero" "敌人 %s5 处于:%s2%s3%s6作用下" "DOTA_Modifier_Alert_Enemy_Unit" "敌人 %s5 处于:%s2%s3%s6作用下" "DOTA_Modifier_Alert_Self_BH_Track" "处于:%s2%s3作用下并拥有%s6金%s7" "DOTA_Modifier_Alert_Enemy_BH_Track" "敌人 %s5处于:%s2%s3并拥有%s6金%s7" "DOTA_Modifier_Alert_Ally_BH_Track" "队友 %s5处于:%s2%s3并拥有%s6金%s7" "DOTA_Modifier_Alert_Self_SB_ChargeOfDarknessTarget" "%s3向%s3 %s7冲刺" "DOTA_Modifier_Alert_Ally_SB_ChargeOfDarknessTarget" "队友 %s5%s3向%s3%s7冲刺" "DOTA_Modifier_Alert_Enemy_SB_ChargeOfDarknessTarget" "敌人 %s5正受到:%s2" "DOTA_Modifier_Alert_Time_Remaining" "(剩余%s1秒)" "DOTA_EmptyTeleport_Alert_Self_Ready" "我没带回城卷轴" "DOTA_EmptyTeleport_Alert_Self_OnCooldown" "我没带回城卷轴(冷却中,还剩%s1秒)" "DOTA_EmptyTeleport_Alert_Ally_Ready" "队友 %s4%s2没带回城卷轴" "DOTA_EmptyTeleport_Alert_Ally_OnCooldown" "队友 %s4%s2没带回城卷轴(冷却中,还剩%s1秒)" "DOTA_EmptyTeleport_Alert_Enemy_Ready" "敌人 %s4%s2没带回城卷轴" "DOTA_EmptyNeutralItem_Alert_Self" "我还没有装备中立物品。" "DOTA_EmptyNeutralItem_Alert_Ally" "队友 %s4%s2没有装备中立物品。" "DOTA_EmptyNeutralItem_Alert_Enemy" "敌人 %s4%s2没有装备中立物品。" "DOTA_HPMana_Percentage" "%s1%" "DOTA_HPMana_Alert_Self" "我拥有%s3生命%s4魔法" "DOTA_HPMana_Alert_Ally" "队友 %s2拥有%s3生命%s4魔法" "DOTA_HPMana_Alert_Enemy" "敌人 %s2拥有%s3生命%s4魔法" "DOTA_HPMana_Alert_Self_Dead" "我还有%s3秒复活!" "DOTA_HPMana_Alert_Ally_Dead" "队友 %s2还有%s3秒复活!" "DOTA_HPMana_Alert_Enemy_Dead" "敌人 %s2将在%s3秒后复活!" "DOTA_HPMana_Alert_Self_DeadNoRespawn" "我阵亡了!" "DOTA_HPMana_Alert_Ally_DeadNoRespawn" "队友 %s2阵亡了!" "DOTA_HPMana_Alert_Enemy_DeadNoRespawn" "敌人 %s2阵亡了!" "DOTA_HP_Alert_NPC" "%s1拥有%s2生命" "DOTA_HP_Alert_Enemy_NPC" "敌方%s1拥有%s2生命" "DOTA_HPMana_Alert_NPC" "%s1拥有%s2生命%s3魔法" "DOTA_HPMana_Alert_Enemy_NPC" "敌方 %s1拥有%s2生命%s3魔法" "DOTA_HP_Alert_Healer_Ready" "%s2快来圣坛这!" "DOTA_HP_Alert_Healer_Cooldown" "%s4庇佑冷却完毕还需%s3" "DOTA_HP_Alert_Courier_Respawn" "%s2信使复活还有%s1" "DOTA_NeutralCamp_Alert_NumCamps" "这个营地已经堆叠了%s3组野怪(%s1)。" "DOTA_NeutralCamp_Alert_StackIntention" "我会去堆野(%s1)。" "DOTA_NeutralCamp_Alert_StackRequest" "请去堆野(%s1)。" "DOTA_XP_Alert_Self_Capped" "我已升到满级!" "DOTA_XP_Alert_Self" "我还需要%s1经验达到%s2级" "DOTA_XP_Alert_Ally_Capped" "%s2已达到满级!" "DOTA_XP_Alert_Ally" "%s2需要%s3经验达到%s4级" "DOTA_XP_Alert_Enemy_Capped" "敌人 %s2已达到满级!" "DOTA_XP_Alert_Enemy" "敌人%s2%s3级" "DOTA_HPMana_Alert_Glyph_Ready" "防御符文%s1可以使用" "DOTA_HPMana_Alert_Glyph_Cooldown" "防御符文%s1处于冷却中(还剩%s2秒)" "DOTA_HPMana_Alert_Glyph_Wait" "防御符文%s1还不是使用的时机" "DOTA_Alert_Radar_Ready" "扫描%s1可用" "DOTA_Alert_Radar_Cooldown" "扫描%s1冷却中(还剩%s2秒)" "DOTA_Alert_Radar_Wait" "扫描%s1暂时别用" "DOTA_KillcamDamage_Alert" "我受到了%s1点来自%s2%s4的伤害" "DOTA_KillcamDamage_Alert_Attacks" "受到%s1点攻击伤害,来自%s2%s4" "DOTA_AlliedCoach" "教练" "DOTA_EnemyCoach" "敌方教练" // HotKey Tooltips "DOTA_Hotkeys_Tooltip_PriorityUnit" "选择一个单位为高优先级单位。" "DOTA_Hotkeys_Tooltip_ToggleAutoattack" "暂时切换自动攻击状态" "DOTA_Hotkeys_Tooltip_ChatVoice" "使用麦克风与队友进行语音交流。" "DOTA_Hotkeys_Tooltip_ControlGroupCycle" "对选中的所有单位中每个都下达同样的操作指令。" "DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev" "从后往前循环选中选定编队里的每个单位。" // Video "DOTAUI_AspectNormal" "4:3" "DOTAUI_AspectWide16x9" "16:9" "DOTAUI_AspectWide16x10" "16:10" "DOTAUI_Fullscreen" "全屏模式" "DOTAUI_Window" "窗口模式" "DOTAUI_BorderlessWindow" "无边框窗口模式" "DOTA_UpcomingMaintenance" "近期服务器维护计划" "DOTA_UpcomingMaintenance_Details" "点击查看详情" "DOTA_Welcome" "欢迎来到DotA的世界" "DOTA_Chat_Team" "[队友] %s1:%s2" "DOTA_Chat_Wheel_Team" "%s1%s2" "DOTA_Chat_Wheel_All" "%s1%s2" "DOTA_Chat_Team_Dead" "*死亡*[队友] %s1: %s2" "DOTA_Chat_Spec" "[观众] %s1:%s2" "DOTA_Chat_Coach" "[教练] %s1:%s2" "DOTA_Chat_Student" "[学员] %s1:%s2" "DOTA_Chat_All" "%s1:%s2" "DOTA_Chat_Wheel_With_Emoticon" "%s1 %s2" "DOTA_Chat_PlayerKilled" "%s1击败了%s2,得到%s3金钱!" "DOTA_Chat_PlayerKilledNearby" "%s1击败了%s2,获得%s3金钱。" "DOTA_Chat_PlayerKilledNearbySingle" "%s1击败了%s2,获得%s3金钱。" "DOTA_Chat_PlayerDenied" "%s1反补了队友%s2!" "DOTA_Chat_PlayerDeniedSelf" "%s1自杀了!" "DOTA_Chat_PlayerKilledGood" "%s1被夜魇军团杀死了!%s2金钱平均分摊给所有夜魇方英雄。" "DOTA_Chat_PlayerKilledGoodNearby" "%s1被夜魇军团击杀!%s2金钱平均分摊给所有夜魇方英雄。" "DOTA_Chat_PlayerKilledGoodNearbySingle" "%s1被夜魇军团击杀!%s2金钱平均分摊给所有夜魇方英雄。" "DOTA_Chat_PlayerKilledBad" "%s1被天辉军团杀死了!%s2金钱平均分摊给所有天辉方英雄。" "DOTA_Chat_PlayerKilledBadNearby" "%s1被天辉军团击杀!%s2金钱平均分摊给所有天辉方英雄。" "DOTA_Chat_PlayerKilledBadNearbySingle" "%s1被天辉军团击杀!%s2金钱平均分摊给所有天辉方英雄。" "DOTA_Chat_PlayerKilledGeneric" "%s1被中立生物杀死了!" "DOTA_Chat_PlayerKilledRoshan" "%s1刚刚被肉山杀死了!" "DOTA_Chat_PlayerKilledAssist" "%s1被击杀!%s2金钱分摊给助攻者:" "DOTA_Chat_PlayerKilledAssistNearby" "%s1被击杀了!%s4金钱分摊给所有助攻英雄:" "DOTA_Chat_PlayerKilledAssistNearbySingle" "%s1被击杀了!%s4金钱分摊给所有助攻英雄:" "DOTA_Chat_TowerPlayerKilled" "ℓ%s1 摧毁了一座防御塔!" "DOTA_Chat_TowerKilledGood" "一座防御塔被夜魇军团摧毁了!" "DOTA_Chat_TowerKilledBad" "ℓ一座防御塔被天辉军团摧毁了!" "DOTA_Chat_ShrineKilledGood" "一座圣坛被夜魇军团摧毁了!" "DOTA_Chat_ShrineKilledBad" "一座圣坛被天辉军团摧毁了!" "DOTA_Chat_BarracksKilled" "ℓ%s1 %s2 %s3 兵营已被摧毁!" "DOTA_Chat_BarracksKilled_By" "%s1%s2%s3兵营已被%s4摧毁!" "DOTA_Chat_EffigyKilled" "%s1的雕像已经被摧毁!" "DOTA_Chat_EffigyKilled_By" "%s1的雕像已被%s2摧毁!" "DOTA_Chat_TowerDenied" "ℓ%s1反补了一座防御塔!" "DOTA_Chat_FirstBlood" "%s1%s2击杀了%s3拿下了第一滴血" "DOTA_Chat_BountyClaimed" "%s1刚击杀了%s2%s3,领取了悬赏" "DOTA_Chat_DoubleKill" "%s1%s2完成了双杀!" "DOTA_Chat_TripleKill" "%s1%s2完成了三杀!" "DOTA_Chat_QuadKill" "%s1%s2完成了疯狂杀戮!" "DOTA_Chat_QuintupleKill" "%s1%s2暴走了!" "DOTA_Chat_BeastKilledPlayer" "%s1刚刚终结了%s2!" "DOTA_Chat_PenguinKilledPlayer" "%s1的企鹅刚把%s2打趴下了!" "DOTA_Chat_DoubleKill_noname" "并完成了双杀!" "DOTA_Chat_TripleKill_noname" "并完成了三杀!" "DOTA_Chat_QuadKill_noname" "并完成了疯狂杀戮!" "DOTA_Chat_QuintupleKill_noname" "暴走!!!" "DOTA_Chat_QuintupleKill_10streak" "他们正在暴走!!!" "DOTA_Chat_Rampage" "暴走!!!" "DOTA_Chat_New_KillStreak_3" "%s1%s2正在大杀特杀" "DOTA_Chat_New_KillStreak_4" "%s1%s2已经主宰比赛" "DOTA_Chat_New_KillStreak_5" "%s1%s2已经杀人如麻" "DOTA_Chat_New_KillStreak_6" "%s1%s2已经无人能挡" "DOTA_Chat_New_KillStreak_7" "%s1%s2已经变态杀戮" "DOTA_Chat_New_KillStreak_8" "%s1%s2已经妖怪般的杀戮" "DOTA_Chat_New_KillStreak_9" "%s1%s2已经如同神一般" "DOTA_Chat_New_KillStreak_10" "%s1%s2已经超越神的杀戮,拜托谁去杀了他吧!!" "DOTA_Chat_KillStreak_3_Ended" "%s1%s2终结了%s3的大杀特杀,得到%s4金钱!" "DOTA_Chat_KillStreak_4_Ended" "%s1%s2终结了%s3的主宰比赛,得到%s4金钱!" "DOTA_Chat_KillStreak_5_Ended" "%s1%s2终结了%s3的杀人如麻,得到%s4金钱!" "DOTA_Chat_KillStreak_6_Ended" "%s1%s2终结了%s3的无人能挡,得到%s4金钱!" "DOTA_Chat_KillStreak_7_Ended" "%s1%s2终结了%s3的变态杀戮,得到%s4金钱!" "DOTA_Chat_KillStreak_8_Ended" "%s1%s2终结了%s3的妖怪般的杀戮,得到%s4金钱!" "DOTA_Chat_KillStreak_9_Ended" "%s1%s2终结了%s3的如同神一般,得到%s4金钱!" "DOTA_Chat_KillStreak_10_Ended" "%s1%s2终结了%s3的超越神的杀戮,得到%s4金钱!" "DOTA_Chat_BuyBack" "%s1买活了!" "DOTA_Chat_PickedUpAegis" "%s1获得了不朽之守护!" "DOTA_Chat_DeniedAegis" "%s1摧毁了不朽之守护!!" "DOTA_Chat_AegisStolen" "%s1夺取了不朽之守护!" "DOTA_Chat_ObserverWardKilled" "%s1已摧毁一个侦察守卫!" "DOTA_Chat_SentryWardKilled" "%s1已摧毁一个岗哨守卫!" "DOTA_Chat_ObserverWardKilledGood" "天辉军团已摧毁一个侦察守卫!" "DOTA_Chat_ObserverWardKilledBad" "夜魇军团已摧毁一个侦察守卫!" "DOTA_Chat_SentryWardGood" "天辉军团已摧毁一个岗哨守卫!" "DOTA_Chat_SentryWardBad" "夜魇军团已摧毁一个岗哨守卫!" "DOTA_Chat_KilledRoshanGood" "肉山被天辉击败了!天辉的每位英雄获得%s1金钱!" "DOTA_Chat_KilledRoshanBad" "肉山被夜魇击败了!夜魇的每位英雄获得%s1金钱!" "DOTA_Chat_RoshanbooCandy" "%s1快给肉山糖果!" "DOTA_Chat_SuperCreepsGood" "夜魇军团的所有兵营均被摧毁。现在天辉军团出动超级士兵!" "DOTA_Chat_SuperCreepsBad" "天辉军团的所有兵营均被摧毁。现在夜魇军团出动超级士兵!" "DOTA_Chat_ItemPurchase" "%s1购买了%s2!" "DOTA_Chat_Connect" "%s1已连入游戏。" "DOTA_Chat_Disconnect" "%s1已断开游戏连接。" "DOTA_Chat_DisconnectLimitedHero" "%s1已经断开游戏连接。他使用的英雄将由机器人继续使用。" "DOTA_Chat_DisconnectWaitForReconnect" "%s1已断开游戏连接。请耐心等候其重新连入游戏。" "DOTA_Chat_DisconnectTimeRemaining" "%s1还有%s2分钟可以断线重连。" "DOTA_Chat_DisconnectTimeRemainingPlural" "%s1还有%s2分钟可以断线重连。" "DOTA_Chat_LowPriorityCompletedExplanation" "只要你在双方玩家都在场的情况下于比赛结束前离开游戏,这场比赛就会被视为中途放弃。" "DOTA_Chat_SafeToLeave" "剩余玩家可以自由退出。" "DOTA_Chat_Reconnect" "%s1已连入游戏。" "DOTA_Chat_PlayerLeft" "%s1离开了游戏。" "DOTA_Chat_PlayerLeftAFK" "%s1由于挂机行为已经被系统踢出游戏。" "DOTA_Chat_PlayerLeftDisconnectedTooLong" "%s1由于长时间没有重连至比赛,已经被系统踢出游戏。" "DOTA_Chat_PlayerAbandoned" "%s1已经放弃了比赛。" "DOTA_Chat_PlayerAbandonedAFK" "%s1由于挂机行为已经被系统从游戏中踢出,他的战绩也会记录为逃跑。" "DOTA_Chat_PlayerAbandonedDisconnectedTooLong" "%s1由于长时间没有重连至游戏,系统判定他为逃跑。" "DOTA_Chat_PlayerLeftLimitedHero" "%s1已经离开了游戏。他使用的英雄将会被电脑代替。" "DOTA_Chat_AbandonedRankedBeforeFirstBloodParty" "如果玩家在第一滴血出现前放弃天梯比赛,即使本场比赛的数据将不会记录,但是所在的队伍中所有人的负场均会加一。" "DOTA_Chat_AbandonLimitedHeroExplanation" "离开新手模式的比赛并不会受到惩罚,但是在其他游戏模式下放弃游戏将进入低优先级匹配队列。" "DOTA_Chat_MatchWillNotBeScored" "这场比赛的数据将不会计入个人资料。" "DOTA_Chat_MatchWillNotBeScoredRanked" "这场比赛的数据将不会计入个人资料,也不会计入匹配积分。" "DOTA_Chat_MatchWillNotBeScoredNetwork" "检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料,也不会计入匹配积分。" "DOTA_Chat_MatchWillNotBeScoredRankedNetwork" "检测到网络条件非常糟糕。这场比赛的数据将不会计入个人资料,也不会计入匹配积分。" "DOTA_Chat_CanQuitWithoutAbandon" "玩家现在离开该场比赛将不会被判定为放弃。" "DOTA_Chat_RankedGameStillScoredleaversGetLoss" "这场比赛的数据依然会记录,并计入天梯积分。放弃的玩家将会记录为负场。" "DOTA_Chat_DropRateBonus" "%s1使这场比赛中所有玩家获得的战斗点数增加了%s2%!" "DOTA_Chat_CompendiumLevel" "%s1拥有%s2级互动指南!" "DOTA_Chat_RecruitmentDropRateBonus" "%s1当前的战斗点数增长速率已经提高50%,这是与招募的战友或招募者一起比赛的奖励。" "DOTA_Chat_FrostivusShiningBoosterActive" "%s1使这场比赛中所有人获得闪光碎片的数量提升了10%!" "DOTA_Chat_NoBattlePoints_WrongLobby" "由于是练习赛,这场游戏不会获得久经沙场奖杯的奖杯积分。" "DOTA_Chat_NoBattlePoints_Bots" "由于是对抗电脑的比赛,这场游戏不会获得久经沙场奖杯的奖杯积分。" "DOTA_Chat_NoBattlePoints_CheatsEnabled" "由于开启作弊模式,这场游戏不会获得久经沙场奖杯的奖杯积分。" "DOTA_Chat_NoBattlePoints_LowPriority" "由于你正处在低优先级惩罚队列中,你不会获得久经沙场奖杯的奖杯积分。" "DOTA_Chat_CoopBattlePointsRules" "秒退规则不适用于人机对抗比赛。如果需要离开比赛,机器人会在你离开时替你作战!" "DOTA_Chat_CoopLowPriorityNoPassiveReminder" "如果你处于低匹配队列,那进行合作对抗机器人时选择消极难度将不会使惩罚的场数减少。想减少惩罚的场数,请选择简单及以上难度。" "DOTA_Chat_Frostivus_Abandon_Reminder" "关于中途放弃和挂机的标准规则现在已经应用于冥魂之夜比赛中!放弃冥魂之夜的比赛将会受到进入低优先级匹配队列的惩罚。" "DOTA_Chat_Ranked_Reminder" "天梯比赛中对提前退赛的处罚更为严重。天梯积分将在所有已诞生第一滴血的比赛中更新。" "DOTA_Chat_CustomGamePenalizedReminder" "本自定义游戏已启用秒退惩罚。在游戏开始前放弃将暂时无法匹配自定义游戏。" "DOTA_Chat_ItemGifted" "%s1 从 %s3 那里收到了礼物 %s2 !" "DOTA_Chat_ItemStored" "%s1被放在了共用储藏处!" "DOTA_Chat_HeroCollision" "双方队伍都选择了%s1!" "DOTA_Chat_HeroCollision_Special" "%s1被双方队伍选择,但是会被分配给率先选择%s1的玩家!" "DOTA_Chat_Bounty" "%s1已悬赏%s2的人头!" "DOTA_Chat_Bounty_Completed" "%s1已领取%s2的悬赏!" "DOTA_Chat_Bounty_Expired" "%s1对%s2的悬赏已经过期。" "DOTA_Chat_PauseTooEarly" "当前无法暂停游戏。" "DOTA_Toast_BountyOn" "%s1对%s2进行悬赏" "DOTA_Toast_BountyOnReminder" "对%s2的悬赏" "DOTA_Toast_BountyFailed" "悬赏已过期" "DOTA_Toast_BountyFulfilledOther" "悬赏已领取!" "DOTA_Toast_BountyFulfilledSelf" "悬赏已领取!" "DOTA_Toast_BountyStart:p{bounty_duration}" "有{i:bounty_duration}分钟可以完成!#|#有{i:bounty_duration}分钟可以完成!" "DOTA_Toast_BountyReminder:p{bounty_reminder}" "你还有{i:bounty_reminder}分钟!!#|#你还有{i:bounty_reminder}分钟!" "DOTA_Toast_BountyExpired" "悬赏已过期!" "DOTA_Toast_BountyCompletedSelf" "你领取了悬赏!" "DOTA_Toast_BountyCompletedOther" "%s1领取了悬赏" "DOTA_AD_HeroCollision_PopupHeader" "挑选英雄重复" "DOTA_AD_HeroCollision_PopupMessage" "我方选择的英雄也被对方选择——请重新挑选英雄。" "DOTA_AD_HeroCollision_Generic_PopupMessage" "你的英雄已被选择——再选择一名。" "DOTA_Chat_NewPlayerReminder" "不要忘记,对待新人要保持理解和耐心。" "dota_watch_totalprize" "总奖金:%s1美元(来自门票收入:%s3美元)" "DOTA_Chat_Rune_DoubleDamage" "%s1激活了双倍伤害神符。" "DOTA_Chat_Rune_Haste" "%s1激活了极速神符。" "DOTA_Chat_Rune_Illusion" "%s1激活了幻象神符。" "DOTA_Chat_Rune_Invisibility" "%s1激活了隐形神符。" "DOTA_Chat_Rune_Regeneration" "%s1激活了恢复神符。" "DOTA_Chat_Rune_Arcane" "%s1激活了奥术神符。" "DOTA_Chat_Rune_Water" "%s1激活了圣水神符。" "DOTA_Chat_Rune_Bounty" "%s1激活了赏金神符。" "DOTA_Chat_Rune_XP" "%s1激活了经验神符。" "DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1将双倍伤害神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Haste" "%s1将极速神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Illusion" "%s1将幻象神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Invisibility" "%s1将隐形神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Regeneration" "%s1将回复神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Arcane" "%s1将奥术神符装入瓶中。" "DOTA_Chat_Rune_Bottle_Bounty" "%s1将赏金神符装入了瓶中。" "DOTA_Chat_Rune_Bottle_Water" "%s1将圣水神符装入瓶中。" "DOTA_Chat_Rune_DoubleDamage_Spotted" "这里(%s1)有双倍伤害神符。" "DOTA_Chat_Rune_Haste_Spotted" "这里(%s1)有极速神符。" "DOTA_Chat_Rune_Illusion_Spotted" "这里(%s1)有幻象神符。" "DOTA_Chat_Rune_Invisibility_Spotted" "这里(%s1)有隐身神符。" "DOTA_Chat_Rune_Regeneration_Spotted" "这里(%s1)有恢复神符。" "DOTA_Chat_Rune_Arcane_Spotted" "这里(%s1)有奥术神符。" "DOTA_Chat_Rune_Water_Spotted" "这里(%s1)有圣水神符。" "DOTA_Chat_Rune_Bounty_Spotted" "这里(%s1%s2)有赏金神符。" "DOTA_Chat_Rune_Neutral_Bounty_Spotted" "这里(%s1)有赏金神符。" "DOTA_Chat_Rune_Pumpkin_Spotted" "这里有南瓜符文!" "DOTA_Chat_Rune_XP_Spotted" "这里有经验神符。" "DOTA_Chat_Item_Spotted" "%s2掉在这里了。" "DOTA_Chat_Item_Alert" "快来,我要使用%s2了。" "DOTA_Chat_NoHero" "无英雄" "DOTA_Chat_InTheBag" "%s1已经预测他们队伍将取得胜利!" "DOTA_Chat_VictoryPredictionStreak" "%s1已经连续%s2次成功预测了胜利。" "DOTA_Chat_VictoryPredictionSingleUserConfirm" "你已预测己方队伍将取得胜利!" "DOTA_Chat_CoinsWagered" "%s1使用了%s2枚金币预测%s3获得胜利!" "DOTA_Chat_Taunt" "%s1嘲讽了你!" "DOTA_Chat_SecretShop" "去神秘商店购买%s1" "DOTA_Chat_ItemAutoPurchased" "你刚刚购得物品%s1!" "DOTA_Chat_ItemsCombined" "你的物品已经被合成为%s1!" "DOTA_Chat_CourierLostGood" "天辉的信使被杀死了。" "DOTA_Chat_CourierLostBad" "夜魇的信使被杀死了。" "DOTA_Chat_RadiantCourier" "天辉信使" "DOTA_Chat_DireCourier" "夜魇信使" "DOTA_Chat_CourierRespawnedGood" "天辉军团的信使已重生。" "DOTA_Chat_CourierRespawnedBad" "夜魇军团的信使已重生。" "DOTA_Chat_GlyphUsedGood" "天辉军团的建筑物已被加固。" "DOTA_Chat_GlyphUsedBad" "夜魇军团的建筑物已被加固。" "DOTA_Chat_ScanUsedGood" "天辉军团已使用了扫描。" "DOTA_Chat_ScanUsedBad" "夜魇军团已使用了扫描。" "DOTA_Chat_CantUseActionItem" "你现在还无法使用%s1 - %s2。" "DOTA_Chat_Bot_Gank" "正在攻击%s1!" "DOTA_Chat_Bot_PushTower" "正在推进%s1" "DOTA_Chat_Bot_Defend" "正在防守%s1" "DOTA_Chat_Bot_Roam" "游走GANK%s1" "DOTA_Chat_Bot_RoamGank" "对%s1动手!" "DOTA_Chat_Bot_GankRetreat" "我先撤了" "DOTA_Chat_Bot_RuneTop" "正在检查上路神符" "DOTA_Chat_Bot_RuneBottom" "正在检查下路神符" "DOTA_Chat_Bot_Roshan" "正在打肉山!" "DOTA_Chat_Bot_LeaveRoshan" "离开肉山" "DOTA_Chat_Bot_RoamLane" "返回%s1" "DOTA_Chat_Bot_TeamRoam" "游走GANK%s1" "DOTA_Chat_Bot_SuggestGlyph" "我认为是时候使用防御符文了" "DOTA_Chat_Random" "%s1 随机选择了 %s2" "DOTA_Chat_RD_YourTurn" "轮到 %s1 选择" "DOTA_Chat_AD_NominatedBan" "%s1被提议禁用。" "DOTA_Chat_AD_Ban" "%s1已被禁用。" "DOTA_Chat_AD_BanCount" "系统已随机选择%s1名英雄并进行禁用。" "DOTA_Chat_AD_BanCount1" "系统已随机选择%s1名英雄并进行禁用。" "DOTA_Chat_RiverPainted1" "%s1已使用\"河水药瓶:液铬\"改变了河水!" "DOTA_Chat_RiverPainted2" "%s1已使用\"河水药瓶:干涸\"改变了河水!" "DOTA_Chat_RiverPainted3" "%s1已使用\"河水药瓶:烂泥\"改变了河水!" "DOTA_Chat_RiverPainted4" "%s1已使用\"河水药瓶:油污\"改变了河水!" "DOTA_Chat_RiverPainted5" "%s1已使用\"河水药瓶:导电\"改变了河水!" "DOTA_Chat_RiverPainted6" "%s1已使用\"河水药瓶:魔水\"改变了河水!" "DOTA_Chat_RiverPainted7" "%s1已使用\"河水药瓶:血红\"改变了河水!" "DOTA_Chat_RoshanWantsCandy" "%s1快给肉山糖果 !" "DOTA_Chat_CandyObtained2" "%s1囊获了第一滴血,获得了若干夜魇暗潮积分!" "DOTA_Chat_CandyObtained3" "%s1击杀了肉山,获得了若干夜魇暗潮积分!" "DOTA_Chat_CandyObtained4" "%s1率先摧毁了防御塔,获得了若干夜魇暗潮积分!" "DOTA_Chat_CandyObtained5" "%s1摧毁了一个稻草人藏匿点,获得了若干夜魇暗潮积分!" "DOTA_Chat_CandyObtained6" "%s1率先摧毁了糖果井,获得了若干夜魇暗潮积分!" "DOTA_Chat_CandyObtained7" "%s1偷走了一块太妃糖,获得了若干夜魇暗潮积分!" "DOTA_Chat_SocialSettings_Filtered_Warning" "目前你忽略了部分聊天信息。可以在设置界面的社交下更改这项设置。" "DOTA_Chat_ShrineKilled" "圣坛被摧毁" "DOTA_LaneNameNone" "基地" "DOTA_LaneNameTop" "上路" "DOTA_LaneNameMiddle" "中路" "DOTA_LaneNameBottom" "下路" // Can't use item reasons. "DOTA_Chat_ActionItemReason_Unknown" "现在没功夫" "DOTA_Chat_ActionItemReason_Dead" "你挂了" "DOTA_Chat_ActionItemReason_Cooldown" "冷却中(%s1)" "DOTA_Chat_ActionItemReason_GamemodeRestricted" "该物品在此游戏模式下不可用" "DOTA_Chat_ActionItemReason_HornBlown" "本物品必须在游戏中号角声响起前使用" "DOTA_MiniKillCam_KillerInfo" "击杀者\n%s1" "DOTA_MiniKillCam_ReadytoRespawn" "准备重生!" "DOTA_MiniKillcam_TotalDamage" "%s1伤害" "DOTA_MiniKillcam_OtherDamage" "士兵伤害" "DOTA_MiniKillcam_KilledByGood" "击杀者\n天辉军团!" "DOTA_MiniKillcam_KilledByBad" "击杀者\n夜魇军团!" "DOTA_MiniKillcam_KilledByNeutral" "击杀者\n中立生物!" "DOTA_MiniKillcam_KilledByRoshan" "击杀者\n肉山" "DOTA_MiniKillcam_Timer" "%s1:%s2" "DOTA_MiniKillcam_TellMeMore" "详细" "DOTA_MiniKillcam_Wielding" "%s1正在使用:" "DOTA_MiniKillcam_Recent_Title" "死前所受伤害" "DOTA_MiniKillcam_DMG" "%s1点伤害" "dota_killcam_generic_damage" "伤害" "dota_killcam_generic_damage_subtitle" "近战或远程攻击" "DOTA_Chat_Good" "天辉" "DOTA_Chat_Bad" "夜魇" "DOTA_Chat_Melee" "近战" "DOTA_Chat_Ranged" "远程" "DOTA_Chat_LaneTop" "上路" "DOTA_Chat_LaneMid" "中路" "DOTA_Chat_LaneBot" "下路" // Pause "DOTA_Chat_CantPause" "您不能使用暂停。" "DOTA_Chat_NoPausesLeft" "您的暂停次数已用完。" "DOTA_Chat_CantPauseYet" "您在%s1秒内不能暂停。" "DOTA_Chat_PauseCountdown" "%s1将于%s2秒后暂停……" "DOTA_Chat_Paused" "%s1暂停了游戏。" "DOTA_Chat_UnpauseCountdown" "%s1秒后继续游戏……" "DOTA_Chat_Unpaused" "%s1恢复了游戏。" "DOTA_Chat_AutoUnpaused" "游戏已自动继续。" "DOTA_Chat_YouPaused" "您暂停了游戏,还剩下%s1次可用暂停。" "DOTA_Chat_CantUnpauseTeam" "你还不能在这个队伍中继续游戏。" "DOTA_Notification_Paused_Title" "已暂停" "DOTA_Notification_Paused_Message" "比赛已暂停" "DOTA_Notification_Unpaused_Title" "结束暂停" "DOTA_Notification_Unpaused_Message" "比赛正结束暂停……" "DOTA_Notification_ReadyCheck_Title" "就绪状态检测" "DOTA_Notification_ReadyCheck_Message" "你的队伍发起了就绪状态检测。" "DOTA_Winner_GoodGuys" "天辉胜利" "DOTA_Winner_BadGuys" "夜魇胜利" "DOTA_Winner_Teamname" "%s1战队获胜" "DOTA_Roshan_Killed" "肉山已经被击败" "DOTA_Roshan_Wins" "肉山不可战胜" "DOTA_Finish_Game" "结束游戏" "DOTA_Halloween_EndGame_Title" "肉山已经遭到击杀" "DOTA_Match_Details" "比赛详情" "DOTA_Halloween_MidGame_Radiant" "天辉方收集的糖果最多" "DOTA_Halloween_MidGame_Dire" "夜魇方收集的糖果最多" "DOTA_LearnAbilities" "学习技能" "DOTA_ReactiveHintTitle_TowerDamage" "防御塔造成的伤害" "DOTA_ReactiveHintBody_TowerDamage" "防御塔的攻击力很高 - 如果你受到防御塔的多次攻击,你可能需要返回泉水进行治疗,最好在己方小兵开始攻击防御塔后才在防御塔附近进行战斗。" "DOTA_ReactiveHintTitle_Death" "死亡" "DOTA_ReactiveHintBody_Death" "死亡后你会在己方泉水重生。重生所需时间将随你的等级上升而增加,因此请尽量避免死亡。如果您的血量低了,可以返回泉水进行治疗。" "DOTA_Laning_Mid" "中路" "DOTA_New_Player_Key_Config" "选择起始配置(你可以随时修改设置)" "DOTA_PauseScriptedDemo_Title" "已暂停" "DOTA_PauseScriptedDemo_Question" "是否想要继续观看?" "DOTA_PauseScriptedDemo_Resume" "是的" "DOTA_PauseScriptedDemo_Exit" "不用了" "DOTA_Tutorial_Experience_Title" "一个小问题" "DOTA_Tutorial_Experience_Question" "你对即时战略游戏的熟悉程度如何?" "DOTA_Tutorial_Experience_Yes" "游戏经验丰富" "DOTA_Tutorial_Experience_No" "游戏经验不多" "DOTA_Tutorial_Minimap_Side_Title" "请问你想让小地图放在游戏界面的左侧还是右侧?" "DOTA_Tutorial_Minimap_Side_Subtitle" "你可以随时在设置菜单中进行更改" "DOTA_Tutorial_Quests" "任务" "DOTA_Tutorial_TaskCompleted" "完成!" "DOTA_Tutorial_TaskFailed" "失败!" "DOTA_Tutorial_M1_IntroRazor" "我带来死亡的火花!" "DOTA_Tutorial_M1_IntroRazorWin" "哈哈哈哈哈……" "DOTA_Tutorial_M1_Move" "嘿,叫你呢!龙骑士,在这呢!" "DOTA_Tutorial_M1_MoveHow" "右键点击进行移动,前往想去的地点。请前往高亮的地点。" "DOTA_Tutorial_M1_MoveCam" "我们需要你的帮助!快通过这座桥!向北边进发,沿着大路走。" "DOTA_Tutorial_M1_MoveCamHow" "移动视角的方法有以下几种:\n- 将鼠标移动至屏幕的边缘。\n- 按住鼠标滚轮进行拖曳。" "DOTA_Tutorial_M1_MoveCamHowNoEdge" "你可以用以下任一方法移动视角:\n- 使用%+forward% %+moveleft% %back% %+moveright%这几个按键。\n- 按住鼠标中间的滚轮进行拖曳。" "DOTA_Tutorial_M1_Warning" "龙骑士!我们的老对头雷泽正在攻击我方远处的前哨。光之守卫已经去追寻他了。他说你出现后把你派出来就行了。" "DOTA_Tutorial_M1_Attack" "右键点击夜魇方小兵对他发起攻击。杀了他!杀了他!" "DOTA_Tutorial_M1_AttackWave" "还有更多小兵!要借你剑一用,龙骑士!" "DOTA_Tutorial_M1_Camp" "龙骑士,快跟随我们前往哨塔。保护我们!还有更多敌方小兵可能正在过来。" "DOTA_Tutorial_M1_CampLevel" "嘿,你升了一级!你现在变得更强了。" "DOTA_Tutorial_M1_CampLevelHint" "点击您头像上方的“升级”按钮,选择您的第一个技能,“火焰气息”。" "DOTA_Tutorial_M1_CampInvade" "更多的小兵!快点,龙骑士,快对那个小兵放火焰气息!烧死他们!烧死他们!" "DOTA_Tutorial_M1_CampUseBreath" "请点击%dota_ability_execute 0%快捷键开始施放火焰气息,接着左键点击敌人作为目标!" "DOTA_Tutorial_M1_CampFinish" "你救了我们!所以说你是力量强大的英雄。我们会守住这座哨塔。你应当继续前进找到光之守卫,这样才能并肩作战对抗雷泽。" "DOTA_Tutorial_M1_ShopAttract" "啊,龙骑士!真正的英雄!" "DOTA_Tutorial_M1_ShopOpen" "欢迎光临商店!请点击%toggleshoppanel%开关商店面板!我来推荐几样商品。适合你的嘛,我要说治疗药膏,还有,唔,对……圆盾。你应该正好有足够的钱。" "DOTA_Tutorial_M1_BuyShield" "右键点击圆盾进行购买。圆盾可以在军备一栏下找到。" "DOTA_Tutorial_M1_InspectShield" "圆盾属于被动物品,不需要点击使用就能获得增益。请移动鼠标至物品栏中的圆盾上查看有何效果。\n\n如果准备好继续就请购买治疗药膏。该物品可以在消耗品一栏下找到。" "DOTA_Tutorial_M1_UsePotion" "治疗药膏是主动物品,所以需要选择目标使用。左键点击物品栏里的药膏将出现选择目标的指针,接着左键点击自身进行使用。" "DOTA_Tutorial_M1_PostPotion" "要小心。在药膏发挥魔力的时候如果受到任何伤害,回复效果将直接结束。" "DOTA_Tutorial_M1_BuyClarity" "请购买净化药水,这可以使你在短时间内快速回复魔法。\n\n与治疗药膏类似,如果在回复结束前受到攻击,回复效果就会终止。" "DOTA_Tutorial_M1_UseClarity" "现在请使用净化药水。这次不要用鼠标点击, 请尝试点击%!item_clarity%来使用 - 每个装备栏槽位都有对应的键位。点击%!item_clarity%两次可以立即对自身使用。 \n\n使用后,你会在生命条上面的有效状态看到回复的状态。将鼠标移到状态图标上能看到当前状态的描述。" "DOTA_Tutorial_M1_GoCreepingFollow" "既然你问了,那我就来说我的发现。南边的树林里有几处中立生物阵营。杀死他们的赏金不菲。我来告诉你去哪里找他们。" "DOTA_Tutorial_M1_GoCreeping" "干得好,骑士阁下。我还有一样有用的物品,对接下来的战斗再好不过了,不过你需要先赚点钱。Roquelaire,我们的骑士朋友带着他的剑可以在哪里找到赚钱的活呢?" "DOTA_Tutorial_M1_CreepLevel" "你又升了一级!点击升级按钮并选择龙族血统。这个技能会提升你的护甲,使你在承受敌人攻击时受到的伤害减少,同时提升生命恢复。" "DOTA_Tutorial_M1_CreepLevelForce" "不要忘了升级!\n\n点击升级按钮并选择龙族血统。这技能将提升生命恢复和护甲,降低你在敌人攻击时受到的伤害。" "DOTA_Tutorial_M1_GoldEarned" "钱已经很多了,龙骑士。回到商人那好好使用吧。" "DOTA_Tutorial_M1_CreepingAllDead" "很好!你已经赚了很多黄金,并解除了威胁。让我们回到商人那,看看那件全新物品吧。" "DOTA_Tutorial_M1_BuyGauntlets" "你回来啦!你似乎已经从狗头人那里赚了很多钱。我很乐意给你这样的回头客优惠价来购买力量手套了。\n\n别忘了可以点击%toggleshoppanel%打开商店页面。" "DOTA_Tutorial_M1_BoughtGauntlets" "我还有很多好东西,骑士阁下,不过和以往一样,你需要更多的黄金。" "DOTA_Tutorial_M1_KeeperIntro" "啊,居然是我的老朋友龙骑士!我们遇到了一些入侵的小兵,如果你能用你的宝剑帮助我们,我会负责补充你的魔法。" "DOTA_Tutorial_M1_LastHitIntro" "商店里有圆环可以增加你的属性。我看到西边有战斗发生,去那里可以赚到钱来购买圆环。" "DOTA_Tutorial_M1_LastHitHowTo" "在战斗中,你需要对小兵进行补刀来赚取黄金。" "DOTA_Tutorial_M1_LastHitReminder" "记住击杀的那一下是最重要的。只有对小兵进行最后一击才能赚到黄金!" "DOTA_Tutorial_M1_LastHitFollow" "往这边走!" "DOTA_Tutorial_M1_LastHitGold185" "非常好,你赚的黄金已经可以购买圆环了。让我们回到商人那吧!" "DOTA_Tutorial_M1_LastHitCirclet" "欢迎回来!请购买圆环来增加你的属性。将鼠标移到画面下方肖像框旁边的属性栏,就可以查看购买的物品带来的效果。" "DOTA_Tutorial_M1_LastHitBracer" "当然,如果你想要与雷泽对决还将需要更多东西。我推荐护腕。护腕属于升级物品,需要好几样物品和一张卷轴。等你赚够了210黄金再回来,我会告诉你如何合成。" "DOTA_Tutorial_M1_LastHitAgain" "龙骑士,再去战斗一场!" "DOTA_Tutorial_M1_LastHitAttack" "一定要正补!记住把握好攻击的节奏!通过来回移动英雄取消攻击是抓住补刀时机的好方法。" "DOTA_Tutorial_M1_LastHitGold190" "你已经赚足购买护腕的黄金!现在赶紧返回到商人那花钱吧。" "DOTA_Tutorial_M1_LastHitRecipe" "啊,骑士归来了!有些物品是通过其他物品合成的。现在的话,你拥有圆环力量手套,这两件物品能合成护腕。\n\n打开商店并点击升级物品左键单击护腕就能看到合成护腕所需要的物品。" "DOTA_Tutorial_M1_LastHitRecipeBuy" "合成护腕所需的物品已经在商店窗口底部列出。你已经拥有了其中两件,所以你需要的就只剩卷轴了,只要右键点击护腕就能自动购买。当然你也可以直接购买卷轴。" "DOTA_Tutorial_M1_LastHitComplete" "非常好!你的圆环力量手套在参与合成升级物品护腕后就消失了,现在获得的属性加成更高,同时物品栏也空出了格子。" "DOTA_Tutorial_M1_UltBegin" "还有一件事,你必须升到六级,获得了终极技能“古龙形态”才能去对付雷泽。让我们去找小兵升级吧!" "DOTA_Tutorial_M1_DragonTail" "你已经升到五级了!快选择升级你的神龙摆尾技能,然后对小兵使用。这是一个近距离眩晕技能,你能用它轻松对付敌方英雄。" "DOTA_Tutorial_M1_UseDragonTail" "按%dota_ability_execute 1%键以准备施放神龙摆尾,然后左键点击敌人作为施放目标!" "DOTA_Tutorial_M1_UltLevel" "这就行了!请点击升级并选择你的终极技能,古龙形态。" "DOTA_Tutorial_M1_RazorBegin" "我感受到了空气中的火花……雷泽要来了!快使用古龙形态准备战斗!" "DOTA_Tutorial_M1_RazorIncoming" "雷泽来了!" "DOTA_Tutorial_M1_RazorArrive" "我将抹杀我的敌人。" "DOTA_Tutorial_M1_RazorDead" "干得好,高贵的骑士。你已经打败了雷泽!" "DOTA_Tutorial_M1_LaneTip_1" "你只要靠近战场上的敌人,他们死亡时你就能获得经验。不要忘了你只能通过完成最后一击来获取金钱奖励。" "DOTA_Tutorial_M1_LaneTip_2" "请站在友方小兵身后,让他们先攻击。这样可以避免承受不必要的伤害。" "DOTA_Tutorial_M1_LaneTip_3" "在敌方小兵的生命因友方小兵的攻击而下降到一定数值后再走近,给予最后一击。" "DOTA_Tutorial_M2_Intro" "狙击手!我找到你了!基地有危险,我们需要你的帮助。我们发现潮汐猎人带着小兵来消耗我们的守军。" "DOTA_Tutorial_M2_CallOver" "这边走,狙击手!" "DOTA_Tutorial_M2_TangoIntro" "哦,你的生命值有点低啊。这里,拿上这些树之祭祀。我还有多余的。" "DOTA_Tutorial_M2_TangoUse" "你可以使用树之祭祀恢复生命值。点击%!item_tango%然后左键点击树木。" "DOTA_Tutorial_M2_TangoRestore" "使用树之祭祀将在短时间内提高你的生命恢复。\n\n我们走!" "DOTA_Tutorial_M2_RangedCreep" "别忘了,你装备的是远程武器,可以让小兵掩护你在安全的地方远距离伤害敌人!" "DOTA_Tutorial_M2_RangedLevelTwo" "他来的地方很可能还有小兵的同党。不如去探索一下,看能不能找到更多的小兵。与更多的小兵战斗才能获取足够的经验值升到二级吧。" "DOTA_Tutorial_M2_AreaAssign" "你让他们尝到了苦头!下面有空的话点击升级并选择榴霰弹。" "DOTA_Tutorial_M2_AreaLearn" "榴霰弹范围效果技能。将在作用范围内对敌人造成伤害。" "DOTA_Tutorial_M2_AreaIncoming" "注意!" "DOTA_Tutorial_M2_AreaUse" "狙击手!点击%dota_ability_execute 0%来使用榴霰弹,用左键点击施放的位置。" "DOTA_Tutorial_M2_AreaFriendly" "不要担心,榴霰弹不会伤害队友。" "DOTA_Tutorial_M2_TowerHelp" "这里!我们的哨塔有危险!潮汐猎人来了,我们挡不住他。来帮我们!帮我们!" "DOTA_Tutorial_M2_MapIntro" "这是那座塔位置的地图!" "DOTA_Tutorial_M2_MapExplain" "小地图包含了很多有用信息。你可以看见你的位置,还有防御塔和小兵的位置。甚至还能看见你队友视野范围内的敌军!" "DOTA_Tutorial_M2_TowerGoTo" "离哨塔很近了!" "DOTA_Tutorial_M2_TowerDefend" "守护哨塔!" "DOTA_Tutorial_M2_TowerLevel" "你又升了一级。升级爆头会让你有几率使敌人停滞。" "DOTA_Tutorial_M2_TowerRetreat" "如果你发现自己正受到攻击,往小兵身后退,他们会保证你的安全。" "DOTA_Tutorial_M2_TowerThanks" "哇,差点就输了。感谢你,狙击手。潮汐猎人给了我们艰难的一天,不过看样子他生命值很低,被你吓跑了。" "DOTA_Tutorial_M2_TowerLevelAny" "你又升了一级。继续前进,点击升级并选择一个技能。阅读每个技能的说明,了解技能的用途并选择学习一个技能。" "DOTA_Tutorial_M2_TowerExplain" "还好我们还有这座防御塔来帮助我们抵御敌人。防御塔在守卫阵地时非常重要。\n\n有迹象表明这附近还有很多小兵。" "DOTA_Tutorial_M2_StashBuyBoots" "我们杀了那些小兵后已经赚了很多黄金,你不知道你不在商店还能购买物品吧。购买了会先储存在储藏处中,这样你稍后可以将他们取走。\n\n使用%toggleshoppanel%打开商店页面,再购买速度之靴。" "DOTA_Tutorial_M2_StashViewStash" "请注意,速度之靴已经放在你的储藏处。储藏处会显示你放在基地的装备。\n\n请将鼠标移到储藏处中的速度之靴,查看获得后的效果。" "DOTA_Tutorial_M2_StashBuyRing" "既然我们来到商店,再买点提升护甲的装备吧,要不试试守护指环吧。护甲越高,遭到攻击时受到的伤害更低。" "DOTA_Tutorial_M2_StashGo" "基地已经非常近了,我们快去取物品!" "DOTA_Tutorial_M2_StashRetrieve" "狙击手欢迎回来。我这有双漂亮的靴子放在你的储藏处了。只要进入基地就可以拾取。点击储藏处的按钮全部拿走就能将所有物品转移到装备栏中。" "DOTA_Tutorial_M2_CourierBuy" "既然到了这里我们再买一只信使信使可以在你战斗时带上你储藏处的装备交给你,后面还有更大用处。购买一只信使以继续。" "DOTA_Tutorial_M2_CourierDeploy" "信使,跟治疗药膏类似,属于主动物品,需要进行配置。\n\n您可以点击 %!item_courier%配置信使。" "DOTA_Tutorial_M2_CourierComplete" "看样子潮汐猎人的生命值很低。很可能你能找到条路上去把他结果了,一了百了。" "DOTA_Tutorial_M2_LevelUp" "还有一点血?你的终极技能,暗杀能造成大量伤害,实在是太合适了!\n\n英雄想要学习终极技能一般需要升到六级。我们还需要更多的经验值。\n\n我们管自己往东北方向走,别带上信使,现在我们还不需要这小家伙。" "DOTA_Tutorial_M2_BridgeSmoke" "嘿,狙击手,我发现桥梁附近有烟雾。让我们去一探究竟。" "DOTA_Tutorial_M2_BridgeOut" "潮汐猎人逃走了。他跑出了你的普通攻击的范围,不过你的终极技能有很远的射程,我们还需要更多的经验……\n\n哦!这边走!" "DOTA_Tutorial_M2_SecretOverlook" "在那边!" "DOTA_Tutorial_M2_SecretGo" "那边有神秘商店!我们快去看看。" "DOTA_Tutorial_M2_SecretExplain" "哦!是客人!神秘商店里的东西可是在基地里买不到的哦。\n\n快来试试把速度之靴升级成奥术鞋吧!\n\n升级的话你需要能量之球。" "DOTA_Tutorial_M2_UpgradeBoots" "就像那样,你把两个物品合成,打造了双奥术鞋!这可不是每个英雄都能出的,你出正合适。\n\n奥术鞋是主动物品,来试试吧,赶快点击%!item_arcane_boots%。" "DOTA_Tutorial_M2_UpgradeComplete" "我们要向前推进,找到更多地方赚到经验。" "DOTA_Tutorial_M2_LevelGraveyard" "那里看起来好可怕。" "DOTA_Tutorial_M2_PullBegin" "附近还有更多!\n\n当他们离的比较近的时候尝试向他们开一次枪,然后往回跑,将他们引诱到友方小兵那。友方的小兵会帮你解决他们的!" "DOTA_Tutorial_M2_CreepFree" "自由!" "DOTA_Tutorial_M2_CourierBuyItem1" "有了这么多黄金。升级时间到了!。把你的指环升级成王者之戒!\n\n快点击%toggleshoppanel%打开商店购买贤者面罩。" "DOTA_Tutorial_M2_CourierRetrieve" "记得我们的信使吗?我们可以用他取出储藏处的物品然后带到这里来。这样我们就不用每次买完东西就返回基地!\n\n点击右下角的运送物品按钮就可以了。" "DOTA_Tutorial_M2_CourierTravel" "信使已经出发。面罩已经自动从储藏处转移到往这里行进的信使身上。你可以观察小地图,查看信使状态和行进的位置。" "DOTA_Tutorial_M2_RingUpgraded" "很好!贤者面罩和你的守护指环已经合成了王者之戒。\n\n这件物品可以提升己方小兵的护甲。现在,我们来把护甲光环关闭。\n\n只需%!item_ring_of_basilius%就能将光环关闭。" "DOTA_Tutorial_M2_LevelExperience" "王者之戒的光环效果现在不作用于小兵,但是对你自身还是有加成。\n\n是时候去找更多的小兵获得经验升到六级。" "DOTA_Tutorial_M2_LevelUlt" "干得好!升级了快学习暗杀。" "DOTA_Tutorial_M2_TeleportBlock" "有块石头堵住了回去的路。真可疑。不过我们并不是陷入了绝境。我们可以通过传送离开这里!\n\n要做到这一点,只需要将信使升级成为飞行信使,这样我们就能拿到东西了!\n\n快去商店升级信使吧。" "DOTA_Tutorial_M2_TeleportBuy" "现在你需要从商店购买一张回城卷轴。" "DOTA_Tutorial_M2_TeleportCourier" "现在使用运送物品的按钮让信使把物品送过来。" "DOTA_Tutorial_M2_TeleportChannel" "现在信使已经上路了,你需要知道一些关于传送的事情。传送卷轴属于持续施法类技能,所以在施放时必须在原地不动。如果中途移动了,施法就会取消。" "DOTA_Tutorial_M2_TeleportUse" "你可以传送到任意建筑上,不过我们应该前往基地外刚才看到潮汐猎人的防御塔。\n\n点击%!item_tpscroll%就可以使用回城卷轴,然后左键点击小地图上的防御塔。" "DOTA_Tutorial_M2_TeleportCenter" "想要让视角回到自己身上可以双击%+dota_camera_follow%,或者使用小地图。\n\n我先走一步了!" "DOTA_Tutorial_M2_TeleportCancel" "啊哦!移动会取消施法中的传送。这样也会消耗回城卷轴,所以我们需要再买一个。从商店再购买一个回城卷轴然后让信使运送给你。" "DOTA_Tutorial_M2_TeleportWrongLoc" "防御塔的标志是绿色正方形。请再次使用回城卷轴,左键点击绿色正方形周围。\n\n你可以传送到任何建筑物上,但是现在我们应该传送到刚才看到潮汐猎人的地方。" "DOTA_Tutorial_M2_TeleportHere" "这边走!" "DOTA_Tutorial_M2_KillTide" "但愿潮汐猎人还在周围潜伏。前往我们最后发现他的地方吧,或许能抢在他的前头!" "DOTA_Tutorial_M2_KillTideHow" "是时候动手了。按下%dota_ability_execute 5%再点击潮汐猎人使用暗杀。" "DOTA_Tutorial_M2_KillTideComplete" "砰!你做到了!这下子他就不会来骚扰我们了。我们基地的危机解除了!" "DOTA_Quest_MoveTo" "朝那大门前进" "DOTA_Quest_FindKeeper" "找到光之守卫" "DOTA_Quest_FindRazor" "打败雷泽" "DOTA_Quest_DefendCamp" "使用火焰气息保卫哨塔" "DOTA_Quest_ClearNeutral" "消灭三组中立野怪" "DOTA_Quest_ReturnToShop" "返回商店" "DOTA_Quest_EarnMoney2" "赚到165黄金再去购买圆环" "DOTA_Quest_EarnMoney3" "赚到210黄金再去购买护腕" "DOTA_Quest_LevelUlt" "英雄升到六级" "DOTA_Quest_Laning_BuyInitialItems" "从商店购买所有游戏建议的初始装备" "DOTA_Quest_Laning_SelectInitialAbility" "选择初始技能" "DOTA_Quest_Laning_Attack" "摧毁敌方中塔" "DOTA_Quest_Laning_Defend" "守护己方中塔" "DOTA_Quest_Laning_AttackDefend_Mid" "摧毁两座敌方中塔" "DOTA_Quest_Laning_BuyCourier" "购买信使" "DOTA_Quest_Laning_YourTower" "你的中塔" "DOTA_Quest_Laning_EnemyTower" "敌方中塔" "DOTA_Quest_M2_DefeatTide" "打败潮汐猎人" "DOTA_Quest_M2_LevelTwo" "学习暗杀" "DOTA_Quest_M2_TowerDefend" "守卫防御塔" "DOTA_Quest_M2_ReturnToBase" "移动至基地" "DOTA_Quest_M2_LevelSix" "升到六级" "DOTA_Quest_M2_Assassinate" "学习暗杀" "DOTA_Quest_M2_Teleport" "传送至防御塔" "DOTA_Quest_LastHits" "正补要求:%quest_current_value% / %quest_target_value%" "DOTA_Quest_Denies" "反补要求:%quest_current_value% / %quest_target_value%" "DOTA_Tutorial_LastHit_StartExplanation1" "是时候集中精力赚取黄金了!其中的一个方法就是给敌人带来致命一击。如果你能做到对他们进行正补就能获得赏金。" "DOTA_Tutorial_LastHit_StartExplanation2" "在补刀的过程中最重要的一点是站在己方小兵的后面,保证自己的安全。\n\n如果没有必要的话尽量避免承受伤害。" "DOTA_Tutorial_LastHit_StartExplanation3" "看好敌方小兵的血量,只有在生命值很低的时候才去给予他们物理攻击。\n\n努力在中路达到15个正补。\n\n别忘了去购买装备!" "DOTA_Tutorial_LastHit_LastHits1" "对敌方造成致命一击。\n站在友方小兵身后保证自己的安全,然后在合适的时机下攻击。" "DOTA_Tutorial_LastHit_LastHits2" "不要一直攻击!\n来回移动取消攻击,还可以保证自己的安全,然后在小兵生命值很低的时候攻击。" "DOTA_Tutorial_LastHit_LastHits3" "你也可以使用%dota_stop%停止攻击。" "DOTA_Tutorial_LastHit_DenyExplanationSetup" "往这边!" "DOTA_Tutorial_LastHit_DenyExplanation1" "反补友方小兵是阻止你的对手获得黄金的好办法。\n要完成对小兵的反补你需要对他进行致死一击。" "DOTA_Tutorial_LastHit_DenyExplanation2" "只要友方小兵的血量不到一半你就能强行攻击他。\n想要攻击的话按一下%mc_attack%左键点击小兵就能强行对他进行攻击。" "DOTA_Tutorial_LastHit_DenyExplanation3" "就像刚才一样,先保证自己安全,在正确的时机攻击小兵。\n\n努力反补3个友方小兵。" "DOTA_Tutorial_LastHit_Denies" "击杀友方小兵,阻止你的对手获得金钱和经验。\n\n按下%mc_attack%左键点击血量较低的友方小兵。" "DOTA_Tutorial_LastHit_End" "恭喜!你已经掌握了正补反补。不断地练习,胜利定会伴你左右。" "DOTA_TutorialTitle_WelcomeToDota" "基本游戏规则和控制教程" "DOTA_TutorialBody_WelcomeToDota" "这段教程将向你介绍DOTA的世界以及如何控制你的英雄。" "DOTA_TutorialTitle_MaidenIntro" "你的英雄" "DOTA_TutorialBody_MaidenIntro" "你将作为巫术大师暗影萨满进行这场比赛。你在天辉阵营,敌方阵营叫做夜魔。" "DOTA_TutorialTitle_MovingYourCharacter" "移动你的人物" "DOTA_TutorialBody_MovingYourCharacter" "右击想去的地方来移动你的角色。己方阵营的泉水在你的正下方。" "DOTA_TutorialTask_MoveToFountain" "移动到己方泉水(右击)。" "DOTA_TutorialTitle_FountainIntro" "泉水" "DOTA_TutorialBody_FountainIntro" "泉水能够快速回复你的血量和魔法。如果你在战斗中阵亡了,泉水也会复活你。让我们看看周围其它的重要建筑。" "DOTA_TutorialTitle_CameraIntro" "你的视野" "DOTA_TutorialBody_CameraIntro" "移动鼠标到屏幕边缘来滚动视野。让我们看看我方遗迹的东北方。" "DOTA_TutorialTask_MoveToAncient" "移动视野到遗迹(移动鼠标到屏幕边缘)" "DOTA_TutorialTitle_AncientIntro" "遗迹" "DOTA_TutorialBody_AncientIntro" "遗迹是你的阵营最重要的建筑 - 如果被摧毁了,你们就输了。你们必须摧毁夜魔阵营的遗迹来赢得游戏。" "DOTA_TutorialTitle_ViewHeroIntro" "回到你的英雄" "DOTA_TutorialBody_ViewHeroIntro" "你可以通过点击英雄肖像或者双击F1键来将视野快速返回英雄身上。现在就试一下。" "DOTA_TutorialTask_ViewToHero" "将视野返回英雄(点击人物肖像)" "DOTA_TutorialTitle_MapIntro" "小地图" "DOTA_TutorialBody_MapIntro" "屏幕左下角是一副小地图。我方基地(绿色)在左下角,敌方基地(红色)在右上角。" "DOTA_TutorialTitle_LaneIntro" "进攻路线" "DOTA_TutorialBody_LaneIntro" "共有三条朝向敌方基地的主要进攻路线。让我们朝上方的那条移动。" "DOTA_TutorialTask_MoveToTopLane" "移动你的英雄到上路。" "DOTA_TutorialTitle_BarracksIntro" "兵营" "DOTA_TutorialBody_BarracksIntro" "每条线有两个兵营,兵营会定期派出小兵。小兵是你无法控制的,他们会沿着固定路线向敌方基地进军,攻击沿途所有敌方单位和建筑。" "DOTA_TutorialTitle_LaningIntro" "战斗开始!" "DOTA_TutorialBody_LaningIntro" "一波天辉小兵即将出发。跟着他们进入战斗来提供远程支援。试着不要被小兵攻击,你受伤是很严重的状况!当一波小兵全死掉后,明智的做法是后退和下一波小兵会合。" "DOTA_TutorialTitle_FindingYourHero" "找到你的英雄" "DOTA_TutorialBody_FindingYourHero" "如果你找不到你的英雄了,可以快速按下两次F1键或点击英雄肖像来将视野中心回到在英雄身上。" "DOTA_TutorialTask_FollowCreeps" "跟着己方小兵去前线" "DOTA_TutorialTitle_CombatIntro" "战斗" "DOTA_TutorialBody_CombatIntro" "前方正在发生战斗。记住要小心并避免受伤。" "DOTA_TutorialTitle_AttackingIntro" "攻击" "DOTA_TutorialBody_AttackingIntro" "右击敌方单位来进行攻击(只需右击一次)。" "DOTA_TutorialTitle_BountiesIntro" "赏金" "DOTA_TutorialBody_BountiesIntro" "当你给予一个敌方单位或建筑最终击杀的一击时,你将会获得一笔赏金。攻击低血量的敌方单位来尝试获得这笔赏金。" "DOTA_TutorialTask_LastHitCreeps" "通过给予最终一击获得赏金 %s1/%s2" "DOTA_TutorialTitle_SpendGold" "消费金币" "DOTA_TutorialBody_SpendGold" "让我们回到基地消费你努力赚来的金币吧。右击小地图上左下角的我方基地返回。" "DOTA_TutorialTask_ReturnToShop" "返回基地商店。" "DOTA_TutorialTitle_BuyFromShop" "消费金币:商店" "DOTA_TutorialBody_BuyFromShop" "你可以在商店消费赚来的金币购买物品。" "DOTA_TutorialTitle_BuyFromShop2" "从商店购买" "DOTA_TutorialBody_BuyFromShop2" "左击商店查看贩卖物品。双击回城卷轴和攻击之爪来购买它们。" "DOTA_TutorialTitle_CloseShop" "关闭商店" "DOTA_TutorialBody_CloseShop" "若要关闭商店,你可以左击顶部的X,或左击商店菜单之外的任何地方,或按下物品栏边上的那个按钮。商店也会在你走出购买区域的时候自动关闭。" "DOTA_TutorialTask_BuyTPScroll" "从商店购买两件物品。" "DOTA_TutorialTitle_TeleportIntro" "物品类型" "DOTA_TutorialBody_TeleportIntro" "攻击之爪被动增加攻击力,而回城卷轴则必须激活使用。使用回城卷轴可以把你传送到任何一座己方建筑。这对节约宝贵的时间很重要。" "DOTA_TutorialTitle_UseItemIntro" "使用回城卷轴来传送" "DOTA_TutorialBody_UseItemIntro" "要使用回城卷轴,左键点击它然后在小地图上左击你想去的地方。传送是需要引导的咒语,小心不要在使用时做其它动作,以免传送被打断。" "DOTA_TutorialTask_UseTPScroll" "使用回城卷轴来传送" "DOTA_TutorialTitle_StayInLane" "停留在兵线上" "DOTA_TutorialBody_StayInLane" "在游戏初期,停留在兵线上击杀敌方单位赚取经验和金钱是很重要的。返回兵线回到战斗。" "DOTA_TutorialTask_BackToCombat" "返回兵线。" "DOTA_TutorialTitle_ExpIntro" "获取经验" "DOTA_TutorialBody_ExpIntro" "当一个敌方单位死亡时,所有附近的己方英雄都会获得经验。试着获得足够的经验升级。" "DOTA_TutorialTask_GetALevel" "通过帮助击杀敌方单位升级。" "DOTA_TutorialTitle_LevelIntro" "升级" "DOTA_TutorialBody_LevelIntro" "当你升级时,你会获得一点技能点。" "DOTA_TutorialTitle_AbilityIntro" "使用技能点" "DOTA_TutorialBody_AbilityIntro" "将鼠标停留在技能图标上查看技能详情。左击图标下方的黄条来使用技能点提升技能等级。升级你的苍穹震击技能。" "DOTA_TutorialTask_BuyAbility" "花掉一点技能点来学习苍穹震击。" "DOTA_TutorialTitle_CastIntro" "使用技能" "DOTA_TutorialBody_CastIntro" "苍穹震击技能造成魔法伤害。使用时消耗你的魔法值。点击技能图标,然后左击你想施放的地方。" "DOTA_TutorialTask_CastSpell" "施放你的苍穹震击技能。" "DOTA_TutorialTitle_RazorIntro" "雷泽" "DOTA_TutorialBody_RazorIntro" "敌方英雄雷泽加入了战斗,效力于夜魇军团。他是闪电魔法的大师,拥有强大的等离子场技能。他将会从上路开始攻击。" "DOTA_TutorialTitle_NewItems" "新物品" "DOTA_TutorialBody_NewItems" "你获得了一些新物品来帮助你战斗。树之祭祀可以让你通过吞食树木恢复生命。坚韧球被动提高你的生命恢复。" "DOTA_TutorialTitle_AttackTower" "攻击防御塔" "DOTA_TutorialBody_AttackTower" "防御塔有强力的攻击和很高的生命值。和小兵一起攻击并摧毁这个防御塔来完成教程!如果小兵死光了就撤退,尽量保持高血量!" "DOTA_TutorialTask_KillTower" "摧毁敌方防御塔。" "DOTA_TutorialTitle_WinningIntro" "胜利!" "DOTA_TutorialBody_WinningIntro" "恭喜完成基本游戏规则和控制教程!下一个教程将带领你完成整个游戏,你将自己选择英雄!" "DOTA_TutorialTitle_QuestSuccess" "你赢了!" "DOTA_TutorialBody_QuestSuccess" "你成功地完成了任务。" "DOTA_TutorialTitle_QuestFailure" "你输了!" "DOTA_TutorialBody_QuestFailure" "你没能完成任务。" //////////////////////////////////////// // MidLane1v1_Tier1_Tutorial //////////////////////////////////////// "DOTA_TutorialTitle_Mid1v1Tier1Tutorial" "一级中路一塔对决" "DOTA_TutorialBody_Mid1v1Tier1Tutorial" "你将使用狙击手进行游戏,敌人是电脑控制的龙骑士。保卫中路一塔,同时摧毁敌人的中路一塔。" //////////////////////////////////////// // MIDONLY //////////////////////////////////////// "DOTA_TutorialTitle_ChooseYourHero" "选择你的英雄" "DOTA_TutorialBody_ChooseYourHero" "暗影萨满是一个很好的可以用来学习的英雄。他的远程攻击使你可以在后方安全的攻击。群蛇守卫技能对于摧毁防御塔非常有用。不过你还是可以用任意英雄完成本教程。" "DOTA_TutorialTitle_PrepareForBattle" "准备战斗" "DOTA_TutorialBody_PrepareForBattle" "开局时有你有1点技能点和603金币来购买物品。用掉技能点来学习一个技能。在本教程中我们启用了自动购买功能,所以你不用担心去商店购物的问题。" "DOTA_TutorialTitle_AutoBuyIntro" "自动购买" "DOTA_TutorialBody_AutoBuyIntro" "自动购买功能将为你的人物购买合适的物品。你的人物返回泉水时会自动拣起物品。如果得到消息要去神秘商店的话,先查看下小地图上的位置,准备好再去。" "DOTA_TutorialTask_MoveWhenReady" "准备好了就出发。" "DOTA_TutorialTitle_SpawningBots" "友军和敌军" "DOTA_TutorialBody_SpawningBots" "在这个教程里,你会和两个由电脑控制的敌军作战,同时你会有一名由电脑控制的队友。试着去中路向着夜魇的基地展开推进,并且摧毁掉他们的遗迹。" "DOTA_TutorialTask_DefeatAncient" "摧毁夜魇军团的遗迹。" "DOTA_TutorialTitle_DefeatEnemyAncient" "攻击敌人" "DOTA_TutorialBody_DefeatEnemyAncient" "敌军的防御很强大,你每次要摧毁一座防御塔都需要和多波小兵一起进攻。当你生命值过低或者想买东西的时候就返回基地。" //////////////////////////////////////// // hook training //////////////////////////////////////// "DOTA_TutorialTitle_Train_Pudge" "帕吉训练" "DOTA_TutorialBody_Train_Pudge" "学习使用帕吉。在下路击杀几个BOT试试。" "DOTA_TutorialTitle_Pudge_Goal" "击杀几个英雄!" "DOTA_TutorialBody_Pudge_Goal" "在下路GANK两个敌方英雄。试着击杀5名英雄而自己的死亡次数不超过3次。" //////////////////////////////////////// // Last Hit / Deny Training //////////////////////////////////////// "DOTA_TutorialTitle_LastHit" "补刀 / 反补 练习" "DOTA_TutorialBody_LastHit" "在限制时间内尽可能多地补刀和反补。你的得分将根据补刀数、反补数和你受到的伤害综合计算。" "DOTA_TutorialTitle_RoundOne" "第一局 - 狙击手" "DOTA_TutorialBody_RoundOne" "狙击手能进行没有弹道的远程攻击,因此会很快命中。但是他的基础攻击力很低,所以时机很重要。" "DOTA_TutorialTask_Sniper" "用狙击手来补刀。" "DOTA_TutorialTitle_RoundTwo" "第二局 - 敌法师" "DOTA_TutorialBody_RoundTwo" "敌法师的攻击动作和攻击频率都很快 - 近战英雄正补往往更容易。" "DOTA_TutorialTask_Antimage" "用敌法师来补刀。" "DOTA_TutorialTitle_RoundThree" "第三局 - 米拉娜" "DOTA_TutorialBody_RoundThree" "米拉娜的攻击动作和弹道速度比较好,但攻击力较低,因此她的使用难度适中。" "DOTA_TutorialTask_Mirana" "用米拉娜来补刀。" "DOTA_TutorialTitle_RoundFour" "第四局 - 水晶室女" "DOTA_TutorialBody_RoundFour" "水晶室女的攻击动作有一个收手动作,弹道也较慢,这让人很难预判攻击命中时间,所以水晶室女补刀较难。" "DOTA_TutorialTask_CrystalMaiden" "用水晶室女来补刀。" "DOTA_TutorialTitle_RoundFive" "第五局 - 影魔" "DOTA_TutorialBody_RoundFive" "因为其良好的攻击动画,高攻击力以及毁灭阴影技能,影魔打小兵赚钱很快 - 试试看你在这条兵线上打钱速度能有多快。" "DOTA_TutorialTask_ShadowFiend" "全速打钱!" "DOTA_TutorialTitle_LastHitEnd" "游戏结束" "DOTA_TutorialBody_LastHitEnd" "您的分数:" /////////////////////////////////////// // Item Training - Support /////////////////////////////////////// "DOTA_TutorialTitle_SupportItems" "辅助装备训练" "DOTA_TutorialBody_SupportItems" "深度学习辅助装备的游戏机制!" "DOTA_TutorialTitle_SupportItems_RingOfBasilius" "王者之戒" "DOTA_TutorialBody_SupportItems_RingOfBasilius" "王者之戒是一件强大的前期装备,对打野和辅助英雄非常有用。它能少量地给予0.65点每秒的魔法回复,同时给予范围内所有英雄和其他单位2点护甲,另外携带者将额外拥有护甲和攻击力加成。" "DOTA_TutorialTitle_SupportItems_RingOfBasilius2" "王者之戒" "DOTA_TutorialBody_SupportItems_RingOfBasilius2" "该装备可以开关。关闭后,光环将不会给予友方小兵额外的护甲。您可以在想使召唤单位更为耐打或者推线时将王者之戒开启。关闭后装备的光环依然对友方英雄有效。" "DOTA_TutorialTask_SupportItems_RingOfBasilius2" "开关王者之戒!" "DOTA_TutorialTitle_SupportItems_Headdress" "恢复头巾" "DOTA_TutorialBody_SupportItems_Headdress" "恢复头巾在前期十分有用,能帮助您、您的召唤生物和您的对线队友回复生命。光环范围仅为500,所以在队友需要回复生命时请不要离得太远。" "DOTA_TutorialTitle_SupportItems_Buckler" "玄冥盾牌" "DOTA_TutorialBody_SupportItems_Buckler" "玄冥盾牌是十分有用的防御型装备。它将被动地给予若干护甲和属性,而主动技能则是给予附近的友方单位额外的+2护甲。这在推进、防守或者是团战时都非常有用。" "DOTA_TutorialTask_SupportItems_Buckler" "给予您的队友护甲加成!" "DOTA_TutorialTitle_SupportItems_Urn" "影之灵龛" "DOTA_TutorialBody_SupportItems_Urn" "影之灵龛是可以充能的装备,有多种用途。被动效果是给予携带者若干力量值和魔法回复,但是灵魂释放技能更为重要。每当敌方英雄在影之灵龛携带者周围死亡时,影之灵龛将获得2点灵魂释放的能量。" "DOTA_TutorialTitle_SupportItems_Urn2" "灵魂释放-治疗" "DOTA_TutorialBody_SupportItems_Urn2" "当使用灵魂释放时,将消耗影之灵龛的一点能量。如果对队友施放,将在8秒内治疗400点生命。如果该单位此时受到防御塔或者玩家控制单位的伤害,治疗效果将会中断,所以请在上述情况不会发生时再小心使用该治疗作用。" "DOTA_TutorialTask_SupportItems_Urn2" "治疗您受伤的队友!" "DOTA_TutorialTitle_SupportItems_Urn3" "灵魂释放-持续伤害" "DOTA_TutorialBody_SupportItems_Urn3" "如果灵魂释放对敌方英雄使用,将在8秒内造成150点伤害。与治疗不同,该效果除了净化技能外不能被移除。较低的伤害量在终结红血的逃跑英雄时非常有用,因为灵魂释放的作用距离很长。" "DOTA_TutorialTask_SupportItems_Urn3" "终结敌方英雄!" "DOTA_TutorialTitle_SupportItems_TranquilBoots" "静谧之鞋" "DOTA_TutorialBody_SupportItems_TranquilBoots" "静谧之鞋是鞋类物品中防御性最高的。回春技能将在10秒内回复170点生命,只要期间没有受到防御塔或者玩家控制单位的伤害。静谧之鞋此外还被动增加了若干生命回复速度和护甲,同时增加的移动速度比其他鞋类的平均速度要高。" "DOTA_TutorialTitle_SupportItems_TranquilBoots2" "静谧之鞋-破损" "DOTA_TutorialBody_SupportItems_TranquilBoots2" "静谧之鞋的确有一个缺点-破损效果。如果玩家在10秒内受到4次来自玩家控制单位的伤害,静谧之鞋将暂时变成速度之靴,意味着将失去所有被动属性和回春技能。一旦10秒内没有受到4次伤害,静谧之鞋将会还原。" "DOTA_TutorialTask_SupportItems_TranquilBoots2" "使用回春技能!" "DOTA_TutorialTitle_SupportItems_Medallion" "勇气勋章" "DOTA_TutorialBody_SupportItems_Medallion" "勇气勋章是类似双刃剑的装备。被动效果是给予若干护甲和魔法回复速度。然而,孤注一掷技能才造就了该物品。当对敌人使用时,该装备的携带者和敌方目标都将降低6点护甲(这与被动加成的数值相同)。勇气勋章将使您在护甲方面优于敌人,但是如何使用就要看您了!" "DOTA_TutorialTask_SupportItems_Medallion" "对肉山使用孤注一掷!" "DOTA_TutorialTitle_SupportItems_Drum" "韧鼓" "DOTA_TutorialBody_SupportItems_Drum" "韧鼓是提供多种不同好处的装备。被动效果是给予优秀的属性和耐久光环,光环可以向周围单位提供较小的移动速度和攻击速度加成。" "DOTA_TutorialTitle_SupportItems_Drum2" "韧鼓" "DOTA_TutorialBody_SupportItems_Drum2" "主动技能坚韧将另外对周围单位提供少量移动速度和攻击速度加成,使耐久光环提供的速度加成加倍。这在追击或者逃跑的过程中再需要增加点移动速度时十分有用。该技能只能使用4次,所以请好好把握。" "DOTA_TutorialTask_SupportItems_Drum2" "抓住飞行信使!" "DOTA_TutorialTitle_SupportItems_Vlads" "弗拉迪米尔的祭品" "DOTA_TutorialBody_SupportItems_Vlads" "弗拉迪米尔的祭品为周围的队友提供了大量各种加成,例如护甲、魔法回复速度和攻击力。它还将使友方近战单位的攻击带有吸血效果。" "DOTA_TutorialTitle_SupportItem_Vlads2" "弗拉迪米尔的祭品" "DOTA_TutorialBody_SupportItem_Vlads2" "吸血光环对拥有其他独占攻效的近战后期英雄非常有用,因为其他吸血装备不能生效。辅助如果装备弗拉迪米尔的祭品可以为近战后期英雄带来这一好处。" "DOTA_TutorialTitle_SupportItems_Mekansm" "梅肯斯姆" "DOTA_TutorialBody_SupportItems_Mekansm" "梅肯斯姆是十分强大的中期装备。被动效果是给予若干优秀的护甲和属性,同时给予自身和周围友方单位额外生命恢复。该装备最强大的一点在于主动技能回复,将瞬间回复250点生命和有限时间内额外的护甲加成。" "DOTA_TutorialTask_SupportItems_Mekansm" "治疗您的队友!" "DOTA_TutorialTitle_SupportItems_Pipe" "洞察烟斗" "DOTA_TutorialBody_SupportItems_Pipe" "洞察烟斗是抵挡魔法伤害的首选装备。烟斗由挑战头巾合成,被动效果是提升魔法抗性,同时大幅提升生命恢复。主动技能魔法护盾将对周围所有单位提供保护性外壳,抵挡受到的400点魔法伤害。" "DOTA_TutorialTask_SupportItem_Pipe" "抵挡魔法伤害!" "DOTA_Tutorial_Location_Start" "开始" "world_map_location_1" "龙骑士达维安" "world_map_location_sub_1" "ℓ教程:游戏教学第一关" "world_map_location_desc_1" "在一个偏僻的森林里住着一位龙骑士达维安,他屠杀过巨龙斯莱瑞克,身怀凡人无法想象的绝技。但是他真正的潜能依然没有发挥。现在是时候拿起武器为最终的决战接受训练了。" "world_map_location_gdesc_1" "这个初始教程将向你介绍:" // // Tutorials // "training_progress" "训练进度" "training_progress_preamble" "完成游戏教程,不断探索Dota 2世界;在不断的训练中做好迎战的准备。" "training_progress_post" "训练地图" "training_progress_subhed" "熟能生巧的任务还在继续。前往其他交战的大陆磨练你的技艺!" "mission_progress" "任务进度" "training_percent_complete" "完成%s1%" "tutorial_checklist_1" "游戏教学第一关" // Tutorial Location 2 "world_map_location_2" "狙击手鹰眼" "world_map_location_sub_2" "教程:游戏教学第二关" "world_map_location_desc_2" "一个不起眼的身影手握着武器在路上静静地赶路。在基恩一族中,他是一个传奇,最伟大的神枪手。但是到了战场上要活命光靠鹰眼还不够,这名来自高地的狙击手还需要学习很多东西才能完成他的使命。" "world_map_location_gdesc_2" "本教程将向你介绍:" "tutorial_checklist_2" "游戏教学第二关" // Tutorial Location 3 "world_map_location_3" "狙击手 VS 斧王" "world_map_location_sub_3" "游戏教学:对线知识" "world_map_location_desc_3" "走向胜利的道路漫长而又崎岖。狙击手需要对防御塔有一定的认识,了解防御塔的守卫,顺利通过这关后他将迎来更为宏大的战斗。" "world_map_location_gdesc_3" "本教程将向你介绍:" "tutorial_checklist_3" "中路对线知识" // Tutorial Location 4 "world_map_location_4" "了解敌对之人" "world_map_location_sub_4" "中路对线练习" "world_map_location_desc_4" "在每一个世代,巨大轮书在狂风中缓缓转动,凝噎般的叙述着早已被遗忘的故事。但是如今夹杂着一股怪风的风暴席卷了大陆,轮书发出的歌声闻所未闻——这是势力间的冲突和正在逼近的战火交织成的高歌,一场伟大战争的预言即将把整个世界吞没在其战火中。\n\n备注:任务进度的计算依据是完成该任务的英雄数量,即分别使用10个不同英雄各进行一次本任务才能圆满完成本关。" "world_map_location_gdesc_4" "本关将向你介绍:" "tutorial_checklist_4" "使用10名不同英雄进行中路对线练习" // "DOTA_Tutorial_Finished_Tutorial04" "" // Tutorial Location 5 "world_map_location_5" "热身训练战" "world_map_location_sub_5" "与机器人对抗" "world_map_location_desc_5" "随着癫狂之月遗留的宝石闪耀,轮书也在悲泣,位面间的屏障慢慢地在减弱。在这破碎的现实之外,有奇特的力量进入了世人的眼界中。不论是神话与传说中出现的生物,还是天赋异禀的血肉之躯,他们都渴望为即将到来的战事接受训练。" "world_map_location_gdesc_5" "本关卡将向你介绍:" "tutorial_checklist_5" "5场机器人对抗赛" // "DOTA_Tutorial_Finished_Tutorial05" "" // Tutorial Location 6 "world_map_location_6" "战争已经开始" "world_map_location_sub_6" "与人类玩家对抗" "world_map_location_desc_6" "这是意志与智慧的较量,力量和勇气的争锋,习性同战略的竞技。癫狂之月的碎片在残破的天空下闪耀,战线也因此分明。远方响起战争的号角。铁蹄应声踏落。旷世之战就此开始。" "world_map_location_gdesc_6" "本关卡将向你介绍:" "tutorial_checklist_6" "10场英雄限定模式比赛" // "DOTA_Tutorial_Finished_Tutorial06" "" // Tutorial Location 7 "world_map_location_7" "Dota综述" "world_map_location_sub_7" "对游戏玩法进行快速了解。" "world_map_location_desc_7" "你将了解游戏的主要目的,同时对游戏中的战场有所认识。" "world_map_location_gdesc_7" "这个对Dota 2的介绍会让你熟悉地图上标志性地点,主要有:" // Tutorial Location 8 "world_map_location_8" "正补训练" "world_map_location_sub_8" "学习如何稳定的正补" "world_map_location_desc_8" "囊获至多金币等于几近赢得胜利。了解如何收揽黄金,同时让对手的荷包鼓不起来。" "world_map_location_gdesc_8" "这个模式将教导你:" // Tutorial Location 9 "world_map_location_9" "正补练习" "world_map_location_sub_9" "以机器人为对手练习正补和反补。" "world_map_location_desc_9" "囊获至多金币等于几近赢得胜利。补刀之艺术唯有不懈之演练方能挥洒自如。" "world_map_location_gdesc_9" "这个模式将会帮助你练习:" // The Archronicus - Table of Contents "arch_toc_header" "目录" "arch_madmoon_toc" "癫狂之月与遗迹" "arch_chronicleofthesos_toc" "西索斯的编年史" "arch_summoningsea_toc" "召唤之海" "arch_lasthitchallenge_toc" "击杀之赏" "arch_cycleofsolstice_toc" "轮回的至日" "arch_wraithnight_toc" "冥魂之夜" // The Archronicus - Title Page "DOTA_Archronicus_TitlePage_Page1" "这些神圣的书页上记录的是曾辉煌一时的知识体系。一代又一代的作家们将其抄写了无数次,学者们对其做出了各种解读,法师们纷纷用魔法将其加密。这本编年史中记载了那些争端纷起的大陆的历史,大陆上的主宰者们和守护者们的故事,以及古老又高阶的魔法。这些经历了诸多文化和年代洗礼而沉淀下来的文字,珍藏有早已死去多年的学者们残缺的论述,以及比任何宝剑或魔法更为强大的,隐藏的真相。此书已被艰深晦涩的法术密封,只有配得上它的人才有资格阅读,要想揭示真相只能通过伟大的功绩,而新的篇章,则必须用英雄的鲜血来书写。" // The Archronicus - Mad Moon "DOTA_Archronicus_MadMoon_Title1" "癫狂之月" "DOTA_Archronicus_MadMoon_Title2" "与" "DOTA_Archronicus_MadMoon_Title3" "远古遗迹" "DOTA_Archronicus_MadMoon_Folio" "- 癫狂之月与远古遗迹 -" "DOTA_Archronicus_MadMoon_Page1" "混元初开,天地未分之际,初生的世界就迎来了一个诡异的伴星---一颗如同水晶般透明的星球,被后人称为“癫狂之月”。这颗看上去很小的星球蕴含着狂暴的光芒力量--目睹这力量的人让人感觉似乎是亲眼见证了神的交战,它发出的光芒如此之强,以至于白昼时候的阳光也要逊色三分。" "DOTA_Archronicus_MadMoon_Page2" "而癫狂之月并非一颗安分稳定的星球。与其说他是一个星球,不如说是一个囚牢。里面囚禁着俩个争斗了千万年的远古智慧,创世者厌倦了他这俩个子民无休止的争斗,于是降下天罚,把这俩个远古智慧关押在一个异能水晶所制成的球体内,让他们永世争斗,永世坠落。这个不详的囚笼在空间中漂浮了无数个世纪,最后,被我们这个可怜的世界的引力所捕获。\n \n在癫狂之月的照耀下,原始的社会文明时代更迭,而无数的哲人和智者也毕生注视着这一奇怪的星体,用自己的想象力和有限的认知能力来解释这一现象。而在同时,天体间的轨道引力和潮汐力带来的裂隙,也让癫狂之月的“囚犯”们开始密谋逃离,一开始裂缝非常细微,然而随着里面的力量不停的冲撞,裂缝开始蔓延,从最细微的裂痕,演变为成千上万道庞大的沟壑,并不时因为里面的能量而发出妖艳的红光。" "DOTA_Archronicus_MadMoon_Page3" "终于,在后世称为“殇月之夜”的夜晚,癫狂之月分崩离析。绝大多数形体碎片散入空间中,燃烧殆尽。然而,还是有不少碎片落在大地上,变成了灼热的熔块,或是外表参差的水晶。就这样,碎晶落入大地后就没了动静,而随着岁月变迁,大地也从灭顶之灾中缓慢地恢复。而这次史前大灾难的幸存者们也逐渐的生息繁衍,传承文明。到后来,癫狂之月已经逐渐成为了一个遥不可及的幻梦,而殇月之夜,也成为了一个传说。" "DOTA_Archronicus_MadMoon_Page4" "陨落的远古物质碎片在落地以后,逐渐恢复了其最原始的本源力量:天辉和夜魇。在纯净形态下,两种碎片释放出独特的能量。而那些在碎片周围定居的人们则逐渐的开始吸取这两种力量,先是为己所用,可是到了后来,他们已经离不开这种天赐之力了。更为讽刺的是,他们在毁灭大地的碎片四周修了神龛,并称其为“远古遗迹”,作为神灵,世代敬畏和膜拜。不过事实上,不管是天辉还是夜魇的远古遗迹,都给周围的居民带来了极大的好处:动力、魔法、庇护。甚至是让他们复活。\n \n然而遗迹散发出的能量也彻底的改变了周围的环境。在天辉遗迹周围,一切都是明亮和多彩的,散发着光辉和魅力。而在夜魇遗迹周围,由于其邪恶的能量辐射,周围的环境都渗透着毒素和腐烂气息。两种力量分属两个极端,他们既完美地互补,又彻底地相悖,他们间的矛盾永远不可调和。随着两个遗迹文明的发展,他们终于开始了争斗。遗迹之间的能量冲突是战争的导火索,因为一方出现,另一方的遗迹能量就会相应的頽落。只有彻底摧毁掉一个遗迹,另一个才会完全的恢复力量。因此,被遗迹能量所奴役的生物们。开始了无休止的战斗,保卫自己的遗迹,摧毁对方的遗迹。各个位面的英雄们也听到了这一战争的呼唤,不远千里加入其中,然而他们没有意识到。两个阵营的目的和手段,其实并无二致。" // The Archronicus - Chronicle of Thesos "DOTA_Archronicus_ChronicleofThesos_Title1" "西索斯" "DOTA_Archronicus_ChronicleofThesos_Title2" "的" "DOTA_Archronicus_ChronicleofThesos_Title3" "编年史" "DOTA_Archronicus_ChronicleofThesos_sub" "基恩人传" "DOTA_Archronicus_ChronicleofThesos_folio" "- 西索斯的编年史 -" "DOTA_Archronicus_ChronicleofThesos_Page1" "几天以前,一则谣言传到高钟镇,两只奇特的野兽坠落在堆砌谷物的土地边缘。人们众说纷纭,有的说它们死于疾病,有的说死于他人的剑下,有一点可以肯定的是,那是两条深蓝色的,早已死去的龙。\n\n我立即从我父亲的要塞出发,整整走了三天三夜,最后在一个农户的谷地里,找到了它们布满鳞片的尸体。两头龙浑身都已烧焦。一头体型较大,另一头较小,这两条龙就那么躺在它们丧命的地方,尸体周围还有许多脚印,这脚印大到可以容纳一个成年基恩人,看样子这脚印的主人是比眼前的龙体形还要巨大的野兽。我躺在脚印里面,想象着它那庞大的身形。正如古老的故事中所说的,这确实是一头巨龙,有的人说它们现在还生活在南方的荒原上。\n\n这些脚印一直延伸到这块土地的边缘,显然它在那里飞上了天。于是我得出了结论,这两条年轻的龙并不是死于刀剑或者疾病,而是被它们的同类所杀。\n\n我找到农户,表示愿意出钱买下龙的尸体,他看在我父亲的份上,并要求我买下后立刻把尸体拖走,就这样,那两头龙中比较小的被我所买下。这个家伙还没发育完全,所以我能将其拴在我可靠的斑驴身后,花了几个小时将其拖回了我父亲的领地内。对尸体做了几天的肢解以及一整晚的去皮,整个骨架终于能摆在大厅中,让我来好好研究一番。" "DOTA_Archronicus_ChronicleofThesos_Page4" "这里我根据自己的观察仔细地画出了每一块骨头的形状,并标明了其大小。\n\n翅膀的结构不禁让人惊叹。肩部的构造也非常奇特。这些骨骼虽然非常结实,但重量却比我想象的要轻很多。这些骨头更像是鸟类的骨头,而不属于这种长着利齿的庞然大物。\n\n不过最出人意料的发现还是在内脏中找到的一款老式盾牌的残骸。这一款盾牌是由特殊的金属铸成,而上面的徽记属于一个古老的组织,如今几乎没人见过这个徽记——一个龙纹,还有乌索瑞安金鳞骑士团的印章。让我对当年的持盾骑士致以哀悼。" // The Archronicus - The Summoning Sea "DOTA_Archronicus_TheSummoningSea_Title" "召唤之海" "DOTA_Archronicus_TheSummoningSea_Folio" "- 召唤之海 -" "DOTA_Archronicus_TheSummoningSea_Page1" " 在那大陆之外,南方以南\n 遥远的距离已隔断了夏日的温暖 \n 吟游诗歌中传唱着失落的宝藏 \n 比举国之财还要多出千万 \n \n 闪电撕裂了漆黑的夜空 \n 冰山组成了海上的迷宫 \n 狂风嚎啕着耀武扬威 \n 最勇敢的船长也畏惧这种汹涌 \n \n 海中有一隐秘海岸 \n 至今无人能够窥探 \n 深海恶魔葬身此处 \n 残肢亦如小山一般 \n \n 传说在它的尸体里\n 藏有一枚宝玉 \n 胆敢将其占为己有者 \n 将经历世间所有的恐惧" "DOTA_Archronicus_TheSummoningSea_Page2" " 单舰启航之地 \n 绝不是生魂胆敢回想的所在 \n 英勇地驶入寒域\n狂风抑或暴雨都置之度外 \n \n 面朝南方的冰风 \n 无畏的船员录下艰苦的航程 \n 开进浮行冰山的地界 \n 众目遍收眼前大陆的丰棱 \n \n 所见正是极地的海岸 \n 冰霜轻触巨兽的遗骸 \n 目下尽是海战的陈迹 \n 冰裹的利齿旁桅杆只显短窄 \n \n 群员齐聚在黑暗的海滩 \n 同为挖采尘世的牵挂 \n 高举土铲与铁镐 \n 一起扎进掘宝的神话" "DOTA_Archronicus_TheSummoningSea_Page3" " For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster’s core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder’s fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails." "DOTA_Archronicus_TheSummoningSea_Page4" " Yet ghastly shades no harm intend, \n But warning men whose air’s still drawn: \n To bring sight’s stone on waters wide, \n Would raise the wrath of deep Maelrawn." "DOTA_Archronicus_TheSummoningSea_Page5" " A day and twelve on ocean waves, \n Passed laden, anxious crew’s retreat, \n When came long shadows to their wake, \n Lord Maelrawn’s servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune’s winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship’s anchor on sea’s brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared." "DOTA_Archronicus_TheSummoningSea_Page6" " Through tree thick feelers’ twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth’s master called: \n The gem still moved, and neared shore’s verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank, \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat’s band set foot aground. \n \n So terrified of Maelrawn’s rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew." "DOTA_Archronicus_TheSummoningSea_Page7" " Of fated crew’s last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman’s sway. \n \n Of gem and tidal deepgod’s hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n 只为苍生不受深海的奴役 \n 只为生魂免去溺灵要塞的灾戾 \n 只为让麦尔朗恩长眠于海底 \n 璀璨的宝石终归于沉寂" // The Archronicus - The Death Bounty "DOTA_Archronicus_TheDeathBounty_Title1" "击杀之赏" "DOTA_Arch_TheDeathBounty_Folio" "- 击杀之赏 -" "DOTA_Archronicus_TheDeathBounty_Page1" "The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document’s significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind locked the doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands." "DOTA_Archronicus_TheDeathBounty_Page2a" "以下条令译自:" "DOTA_Archronicus_TheDeathBounty_Page2b" "《皇室宣言》" "DOTA_Archronicus_TheDeathBounty_Page2c" "石堂城摄政王鄂西克有令。\n\n从今往后石堂城驻军人员必须遵守以下规定:\n\n1. 石堂城军人只有在战斗中将敌人击杀方可领取军饷。若没有将敌人击杀则不可获得军饷。\n\n2. 战斗过程中每个分队必须自行统计所得的军饷,并进行统筹管理,解决军备购买和保养等费用支出。\n\n3. 队伍中若发生争斗,双方可以进行决斗。决斗获胜一方获得另一方所有军饷。\n\n4. 若决斗过程中出现人员伤亡,另一方必须赔偿给……" // The Archronicus - Cycle of Solstices "DOTA_Archronicus_CycleOfSolstices_Title1" "轮回" "DOTA_Archronicus_CycleOfSolstices_Title2" "的" "DOTA_Archronicus_CycleOfSolstices_Title3" "至日" "DOTA_Archronicus_CycleOfSolstices_Folio1" "- 轮回的至日 -" "DOTA_Archronicus_CycleOfSolstices_Page1" "在一年最漫长的夜晚中,亡灵并不会长眠。几百年来,基顿山里博学的神学家一直在山上的要塞里研究天上的万物,就这样一代又一代过去,他们不断地追寻天神的脚步,抄录下他们在天堂之书里的安排。正是他们发现了世界之轮由多个活动部件组成——犹如节奏奇特,尺寸非常的大钟。正是他们记录下每个季节分别有多少个黎明。正是他们计算出哪天的夜晚最为漫长。" "DOTA_Archronicus_CycleOfSolstices_Page2" "也正是他们发现了巨轮之中存在伟大的轮回——周期性的时日变换,每逢至日,不论夏至冬至,位面间的屏障消退,天空中绿色的极光耀眼异常,亡灵从他们的坟冢中复苏。也正是他们将其毁灭。" "DOTA_Archronicus_CycleOfSolstices_Page3" "现在对他们的研究我们只拥有只言片语。巨大的天堂之书已经在历史长河中失落,不过部分段落的抄本残片还能偶尔在古老的庙宇废墟中被人发现,有些则是在摇摇欲坠的图书馆里学者的著作中仍有提及。这些残片是窥探一个失落文明最后的机会。" // The Archronicus - Wraith-Night "DOTA_Arch_WraithNight_Title1" "冥魂之夜" "DOTA_Archronicus_WraithNight_Title2" "纪元最长一夜" "DOTA_Archronicus_WraithNight_Folio" "- 冥魂之夜 -" "DOTA_Archronicus_WraithNight_Page1" "年轻的王子奥斯塔里昂被推上王座完全是因为他的皇室宗亲接二连三的暴毙。他们所患的疾病能快速置人于死地,尸体也会马上溃烂,王子其实也患上了,几近丧命。但是王朝的法师采取了绝望的做法——将他交给了一个仪式,可以把身上所有脆弱的血肉剔去,让他转化成只有活骨的生物。年轻的大帝自洗礼后再现,确信自己已经违抗了死神的意愿,而他再也不会向它屈服。" "DOTA_Archronicus_WraithNight_Page2a" "出于对血肉之躯极端的不信任,奥斯塔里昂开始将父母留给他的东西进行改造,做到永世不灭。他的王国里每块石头都被大小相同的白骨所替换。骷髅王的大军将邻国逐一碾压,随着他国土的扩张,他收集的皑皑白骨也在增长。最终他统治的这片土地变成遍地白骨——而他又开始向往别的东西。" "DOTA_Archronicus_WraithNight_Page2b" "由于完全不相信血肉,他也不会愿意他的骨头被血肉包裹,最终他决定去追求冥魂之力,这是一种纯粹的幽灵形态,由暗黑的灵魂在死亡时所散发,通常会被其他恶鬼幽魂所占据,这样他们才能获得在大地上行走所需的实体形态。吸收冥魂精华后他的身体将会慢慢开始产生变化,他的直觉告诉他,这躯体能够配得上辉煌永恒的自己。" "DOTA_Archronicus_WraithNight_Page3" "询问了救过他一命的古代法师后,骷髅王掌握了一个罕有的机会——对抗蛮横之徒的古代先贤们所预言的夜晚,大多数情况下这是自然中无法预知的轮回——一个叫做“冥魂之夜”的至日,那天晚上亡灵们将大肆崛起,他们的灵魂只要应对得当即可全数俘获收割,保证下一个仪式的顺利进行。但凡他能把亡灵大军的冥魂之力尽数收集,他就能再度复生——成为永恒的大帝,不过这次统领的是冥魂。" "DOTA_Archronicus_WraithNight_Page4" "摘自白骨法师阿佐索斯的亲笔日记。他曾负责奥斯塔里昂的身体健康,是那个忘恩负义的卑鄙小人,也是我不得不俯首称臣的大帝手下最年长的大臣。大帝非常乐意领导国民诅咒自己,因为是他亲自把所谓的骷髅王放在白骨王座上。" "DOTA_KEYBOARD_CONFIGURATION" "键盘设置" "keyboard_make_selection" "选择设置" "DOTA_Tutorial_FINISHED_Positive" "恭喜!" "DOTA_Tutorial_FINISHED_Negative" "抱歉" "DOTA_Tutorial_Finished_Tutorial01" "龙骑士,你已经证明了自己能配得上你的骑士血统。你的名字将被万人称道!" "DOTA_Tutorial_Finished_Tutorial02" "狙击手,你是名副其实的神枪手。你的名字将被万人称道!" "DOTA_Tutorial_Finished_ScriptedDemo" "你是货真价实的围观群众。你不会被世人所遗忘!" "DOTA_Tutorial_Finished_BotMatches" "你已经成功完成了5场机器人比赛!" "DOTA_Tutorial_Finished_LimitedHeroPoolGames" "你已经成功完成了10场限定英雄比赛!" "DOTA_Quest_Laning_Attack_Success" "你已经摧毁了敌方中塔!" "DOTA_Quest_Laning_Attack_Mid_Success" "你已经摧毁了敌方的中塔!" "DOTA_Quest_Laning_Defend_Failure" "你的中塔已被敌人摧毁!" "DOTA_Quest_Laning_Defend_Mid_Failure" "你的中塔被敌人摧毁了!" "DOTA_LastHitTraining_Finished" "你已经完成了正补训练,现在已是传奇人物!" "DOTA_LastHitChallenge_Finished" "你已经完成了正补训练,是个名副其实的补刀高手了!保持这一状态,你补的每一刀的效果在你攻击敌人时都会展现出来!" "DOTA_Tutorial_Archronicus_Page1" "辉夜纪" "DOTA_Tutorial_Archronicus_Page_Description1" "辉夜纪内汇集了诸多文化的远古资料,穿越数个世纪,横跨各个战火纷燃的世界。通读这本历代志有助于加深对这个宇宙,它的历史以及世界观的理解,不过秘密的揭露与否与这个世界的战争并无关联。" "DOTA_Tutorial_Archronicus_Page2" "辉夜纪书页" "DOTA_Tutorial_Archronicus_Page_Description2" "手持辉夜纪之人通过刀剑和行动收获知识;而非坐等天赐。你的本领让你赢得了继续阅读的权利。" "DOTA_Tutorial_Archronicus_Page3" "辉夜纪书页" "DOTA_Tutorial_Archronicus_Page_Description3" "撰写辉夜纪用到的是墨水,阅读它靠的则是鲜血。这些历代志中汇集了远古的真相,由人们世代誊写流传,上古的魔法很久之前将其设为秘语。只有马到功成之人才能解开辉夜纪的秘密。" "DOTA_Tutorial_Archronicus_Page8" "辉夜纪书页" "DOTA_Tutorial_Archronicus_Page_Description8" "想要了解双方开战的缘由,那就必须在远古的文字中寻找蕴含的智慧。亘古以来学者们通过辉夜纪跨过了时代的鸿沟。" // Last Hit Challenge "LHC_LastHits" "正补次数:" "LHC_HighScore" "当前纪录:" "LHC_LastHitStreak" "连续正补次数:" "LHC_Multikill" "多次击杀次数:" "LHC_Denies" "反补次数:" "LHC_Percent" "补刀率:" "LHC_TotalCreeps" "小兵总数:" "LHC_ChooseLane" "做好准备" "LHC_EnableHelper" "启用帮助工具" "LHC_StartTop" "上路开始" "LHC_StartMid" "中路开始" "LHC_StartBot" "下路开始" "world_map_questcompletepanel_01_title" "Dota 2已经开放!" "world_map_questcompletepanel_01_text" "你已经完成了教学系统的第一和第二关,现在可以全面开始Dota 2的体验。现在你可以进行常规的匹配比赛模式,或者在世界地图上继续进行训练任务。如果你还想继续探索Dota,你可以随时继续进行训练教程。附加的训练关卡包括:" "world_map_questcompletepanel_01_closedialog" "关闭" "world_map_questcompletepanel_01_feedbackbutton" "提交反馈意见" "world_map_gain_item_title" "恭喜!" "world_map_gain_item_text" "你已经获得了一件物品!在Dota 2中你只要完成训练目标或进行匹配的比赛就能赢取物品。\n\n物品可以由英雄进行装备,从而对外形进行自定义。你可以点击进入商店页面,在兵器库中查看物品并进行装备。" // World map lore "map_lore_title_0" "悲叹山脉" "map_lore_desc_0" "在悲叹山脉的高坡上,神圣之风呼啸时审视万物的众神通过冥想齐聚一堂。每当这时候,轮书的歌声开始讲述整个世界中的巨大裂缝——这是因为神识中形成的一个矛盾性想法产生的不和谐因素。悲叹山脉上的众神对这想法百思不得其解,所以伟大的团结就这样出现了裂隙。原本团结如一的分崩离析,宇宙正是从这样的大分裂中诞生。" "map_lore_title_1" "懊悔之地" "map_lore_desc_1" "在战争中钢铁遭遇法术,双方想要争夺的,据说是在满是岩石的懊悔之地下面埋藏的矿物。但是胜利者没有为这场代价巨大的战役举行任何庆祝或悼念活动。他们挖入地底后只发现危险的坟墓,里面净是远古熔岩管道。引发三国惨烈战争的谣言不了了之,但是战争的代价几乎把三国尽数倾覆。" "map_lore_title_2" "流血丘陵" "map_lore_desc_2" "数个世纪以来流血丘陵因酷似血迹的焦油而为世人熟知——从高坡上一种粘稠的液体缓缓流下,汇聚于黝黑光亮的山涧里,再全部流入埋藏着多种上古野兽遗骨的屠杀湖中。只需一丝微弱的火苗,这些湖泊就将成为炼狱火海。" //Hero Names "npc_dota_hero_none:n" "--" "npc_dota_hero_queenofpain:n" "痛苦女王" "npc_dota_hero_antimage:n" "敌法师" "npc_dota_hero_antimage_persona1:n" "敌法师(芛)" "npc_dota_hero_kunkka:n" "昆卡" "npc_dota_hero_lina:n" "莉娜" "npc_dota_hero_mirana:n" "米拉娜" "npc_dota_hero_mirana_persona1:n" "米拉娜(身心)" "npc_dota_hero_slardar:n" "斯拉达" "npc_dota_hero_lion:n" "莱恩" "npc_dota_hero_phantom_assassin:n" "幻影刺客" "npc_dota_hero_phantom_assassin_persona1:n" "幻影刺客(阿桑)" "npc_dota_hero_tidehunter:n" "潮汐猎人" "npc_dota_hero_witch_doctor:n" "巫医" "npc_dota_hero_vengefulspirit:n" "复仇之魂" "npc_dota_hero_juggernaut:n" "主宰" "npc_dota_hero_earthshaker:n" "撼地者" "npc_dota_hero_pudge:n" "帕吉" "npc_dota_hero_bane:n" "祸乱之源" "npc_dota_hero_crystal_maiden:n" "水晶室女" "npc_dota_hero_crystal_maiden_persona1:n" "水晶室女(巨狼)" "npc_dota_hero_sven:n" "斯温" "npc_dota_hero_skeleton_king:n" "冥魂大帝" "npc_dota_hero_storm_spirit:n" "风暴之灵" "npc_dota_hero_sand_king:n" "沙王" "npc_dota_hero_nevermore:n" "影魔" "npc_dota_hero_drow_ranger:n" "卓尔游侠" "npc_dota_hero_axe:n" "斧王" "npc_dota_hero_bloodseeker:n" "血魔" "npc_dota_hero_phantom_lancer:n" "幻影长矛手" "npc_dota_hero_razor:n" "雷泽" "npc_dota_hero_morphling:n" "变体精灵" "npc_dota_hero_zuus:n" "宙斯" "npc_dota_hero_tiny:n" "小小" "npc_dota_hero_puck:n" "帕克" "npc_dota_hero_windrunner:n" "风行者" "npc_dota_hero_lich:n" "巫妖" "npc_dota_hero_shadow_shaman:n" "暗影萨满" "npc_dota_hero_riki:n" "力丸" "npc_dota_hero_enigma:n" "谜团" "npc_dota_hero_tinker:n" "修补匠" "npc_dota_hero_sniper:n" "狙击手" "npc_dota_hero_necrolyte:n" "瘟疫法师" "npc_dota_hero_warlock:n" "术士" "npc_dota_hero_beastmaster:n" "兽王" "npc_dota_hero_venomancer:n" "剧毒术士" "npc_dota_hero_faceless_void:n" "虚空假面" "npc_dota_hero_death_prophet:n" "死亡先知" "npc_dota_hero_pugna:n" "帕格纳" "npc_dota_hero_templar_assassin:n" "圣堂刺客" "npc_dota_hero_viper:n" "冥界亚龙" "npc_dota_hero_luna:n" "露娜" "npc_dota_hero_dragon_knight:n" "龙骑士" "npc_dota_hero_dragon_knight_persona1:n" "龙骑士(达维安)" "npc_dota_hero_dazzle:n" "戴泽" "npc_dota_hero_rattletrap:n" "发条技师" "npc_dota_hero_leshrac:n" "拉席克" "npc_dota_hero_furion:n" "先知" "npc_dota_hero_life_stealer:n" "噬魂鬼" "npc_dota_hero_dark_seer:n" "黑暗贤者" "npc_dota_hero_clinkz:n" "克林克兹" "npc_dota_hero_omniknight:n" "全能骑士" "npc_dota_hero_enchantress:n" "魅惑魔女" "npc_dota_hero_huskar:n" "哈斯卡" "npc_dota_hero_night_stalker:n" "暗夜魔王" "npc_dota_hero_broodmother:n" "育母蜘蛛" "npc_dota_hero_bounty_hunter:n" "赏金猎人" "npc_dota_hero_weaver:n" "编织者" "npc_dota_hero_jakiro:n" "杰奇洛" "npc_dota_hero_batrider:n" "蝙蝠骑士" "npc_dota_hero_chen:n" "陈" "npc_dota_hero_spectre:n" "幽鬼" "npc_dota_hero_doom_bringer:n" "末日使者" "npc_dota_hero_ancient_apparition:n" "远古冰魄" "npc_dota_hero_ursa:n" "熊战士" "npc_dota_hero_spirit_breaker:n" "裂魂人" "npc_dota_hero_gyrocopter:n" "矮人直升机" "npc_dota_hero_alchemist:n" "炼金术士" "npc_dota_hero_invoker:n" "祈求者" "npc_dota_hero_invoker_persona1:n" "祈求者(少年)" "npc_dota_hero_silencer:n" "沉默术士" "npc_dota_hero_obsidian_destroyer:n" "殁境神蚀者" "npc_dota_hero_lycan:n" "狼人" "npc_dota_hero_brewmaster:n" "酒仙" "npc_dota_hero_shadow_demon:n" "暗影恶魔" "npc_dota_hero_lone_druid:n" "德鲁伊" "npc_dota_hero_chaos_knight:n" "混沌骑士" "npc_dota_hero_treant:n" "树精卫士" "npc_dota_hero_meepo:n" "米波" "npc_dota_hero_ogre_magi:n" "食人魔魔法师" "npc_dota_hero_undying:n" "不朽尸王" "npc_dota_hero_rubick:n" "拉比克" "npc_dota_hero_disruptor:n" "干扰者" "npc_dota_hero_nyx_assassin:n" "司夜刺客" "npc_dota_hero_naga_siren:n" "娜迦海妖" "npc_dota_hero_keeper_of_the_light:n" "光之守卫" "npc_dota_hero_visage:n" "维萨吉" "npc_dota_hero_wisp:n" "艾欧" "npc_dota_hero_slark:n" "斯拉克" "npc_dota_hero_medusa:n" "美杜莎" "npc_dota_hero_troll_warlord:n" "巨魔战将" "npc_dota_hero_centaur:n" "半人马战行者" "npc_dota_hero_magnataur:n" "马格纳斯" "npc_dota_hero_shredder:n" "伐木机" "npc_dota_hero_bristleback:n" "钢背兽" "npc_dota_hero_tusk:n" "巨牙海民" "npc_dota_hero_skywrath_mage:n" "天怒法师" "npc_dota_hero_abaddon:n" "亚巴顿" "npc_dota_hero_elder_titan:n" "上古巨神" "npc_dota_hero_legion_commander:n" "军团指挥官" "npc_dota_hero_ember_spirit:n" "灰烬之灵" "npc_dota_hero_earth_spirit:n" "大地之灵" "npc_dota_hero_abyssal_underlord:n" "孽主" "npc_dota_hero_phoenix:n" "凤凰" "npc_dota_hero_terrorblade:n" "恐怖利刃" "npc_dota_hero_oracle:n" "神谕者" "npc_dota_hero_techies:n" "工程师" "npc_dota_hero_target_dummy:n" "傀儡目标" "npc_dota_hero_winter_wyvern:n" "寒冬飞龙" "npc_dota_hero_arc_warden:n" "天穹守望者" "npc_dota_hero_monkey_king:n" "齐天大圣" "npc_dota_hero_pangolier:n" "石鳞剑士" "npc_dota_hero_dark_willow:n" "邪影芳灵" "npc_dota_hero_grimstroke:n" "天涯墨客" "npc_dota_hero_mars:n" "玛尔斯" "npc_dota_hero_snapfire:n" "电炎绝手" "npc_dota_hero_void_spirit:n" "虚无之灵" "npc_dota_hero_hoodwink:n" "森海飞霞" "npc_dota_hero_dawnbreaker:n" "破晓辰星" "npc_dota_hero_marci:n" "玛西" "npc_dota_hero_primal_beast:n" "獸" // Hero Hype "npc_dota_hero_abaddon_hype" "敌之尖刀,我之伤药,亚巴顿无论受到何种袭击都能幸免于难。他随时准备奔入焦灼的战场中盾护盟友,向敌友释放疗己或伤人的缠绕。" "npc_dota_hero_alchemist_hype" "炼金术士在一击一杀中都能合成额外的资源,收集摧毁敌人的器具不在话下。腐蚀酸液和大量不稳定的化学药剂会让敌人措手不及。为了保证自己贪婪的劣迹不受打扰,他将力战到底。" "npc_dota_hero_ancient_apparition_hype" "远古冰魄可以在整片战场的任意位置降下毁灭性的冰暴,衰弱的敌人一旦中招,无论身处何地都将粉身碎骨。减速敌人的同时他还能提升盟友在战场上的出手效果,对于他的敌人而言,他始终是一个威胁。" "npc_dota_hero_antimage_hype" "只要给了敌法师积累力量的机会,他的碾压将无法阻挡。进,他会枯竭敌人的魔力,退,他可短距离传送。想将他逼入困境绝非易事。" "npc_dota_hero_arc_warden_hype" "原初力量的细小碎片,与遗迹们系出同源,天穹守望者泽特誓将见证天辉和夜魇大战的终结。操控乱流能量突袭落单的敌人,或者扭曲空间,制造力场保护盟友召唤闪光幽魂来回萦绕,摧残踏足的敌人,然后创造泽特的复制体,控制所有的物品和技能,将众敌全数碾压。" "npc_dota_hero_axe_hype" "一个接着一个,斧王将他的敌人斩落。作为团队的先锋,他使敌人陷入战斗致命的旋斧会对他们的攻击作出回应。一旦敌人出现衰迹,他将挥舞着淘汰之刃挺身而出。" "npc_dota_hero_bane_hype" "祸乱之源掌中的控制技能让敌人们望而生畏。无论是困住敌人的传染性噩梦,还是让敌人动弹不得的魔爪,他总是能为盟友争取到歼灭敌人的时间。" "npc_dota_hero_batrider_hype" "只要翱翔于天空,蝙蝠骑士可以从四面八方发动攻势。他手握拉索把敌人抓住,从树梢高飞而过,将猎物从一道火焰路径上拖到无情的盟友面前。" "npc_dota_hero_beastmaster_hype" "兽王在战场上行走从来都是准备万全。他可以召唤喷毒的野猪刺探敌情的战鹰协助狩猎,挥舞双斧劈开丛林中的树木,他震耳欲聋的咆哮将为盟友开出一条灭敌之路。" "npc_dota_hero_bloodseeker_hype" "血魔可以使他的敌人陷入两难的境地。他用血祀为一片区域洗礼,迫使敌人后撤,而他冷血的大招让敌人要么原地不动,要么倒在血泊之中。" "npc_dota_hero_bounty_hunter_hype" "赏金猎人总是鬼鬼祟祟地跟在敌人后头,掌握他们的动向。一旦他的目标在战斗中阵亡,他和盟友将获得可观的收入。" "npc_dota_hero_brewmaster_hype" "酒仙在任何局势中的战斗力都不可小觑,他只要分裂成三个身怀绝技的元素战士往往就可以力挽狂澜。而在平时,他那减速的猛击和强大的棍技将使敌人陷入醉酒般的混乱中。" "npc_dota_hero_bristleback_hype" "只要是打架,钢背兽确实会全背以赴。他大大咧咧地介入战斗,丝毫不担心背后和侧面的伤害,再将伤害性的刺针减速的鼻涕喷向敌人。" "npc_dota_hero_broodmother_hype" "育母蜘蛛在蛛网中滑行,培育出一支蜘蛛大军直捣敌人的基地。猎物一旦靠近,她将与自己的孩子一同袭击,释放内心无法满足的狩猎天性,咬得敌人麻痹不动。" "npc_dota_hero_centaur_hype" "半人马战行者可谓是伤敌抗敌的大师。战斗中他一马当先,践踏地面眩晕敌人,每次受到攻击都能马上反击。他发动狂奔可以使盟友在进退中都跑得飞快,大大加快了杀戮的节奏。" "npc_dota_hero_chaos_knight_hype" "混沌骑士独自成军。他可以召唤一队骑兵复制体粉碎敌人的防御工事,如果有敌人现身,他将现实撕裂,把他和他的幻象大军拉到目标身前,然后残酷的战棍会如同暴雨般落在目标的头上。" "npc_dota_hero_chen_hype" "每逢战斗就去丛林中劝化生物,陈率领着他的权宜之军援助战场上的队伍。让盟友远离危险的同时控制野兽袭击敌人。万念俱灰之际,无处不在的圣光还将带来一线生机。" "npc_dota_hero_clinkz_hype" "克林克兹无形地穿梭在战场上,没人能逃过他的伏击。他的步伐和箭矢迅疾异常,只要召唤出一队炽烈同胞助阵,灼热的箭雨过后就是敌人的死亡。" "npc_dota_hero_rattletrap_hype" "发条技师射出钩爪使自己飞入敌人人群中,将目标隔离后用弹片冲击搅得他们晕头转向。他用实用的照明弹侦察战场,不费吹灰之力就能找到合适的目标。" "npc_dota_hero_crystal_maiden_hype" "有了水晶室女,盟友的魔法将源源不断,敌人的死亡在她的减速下得到了保障,对于任何团队,她都是有力的帮手。良机出现之时,她还将发动大规模的终极技能给敌人带去毁灭。" "npc_dota_hero_dark_seer_hype" "足智多谋的黑暗贤者擅长操控敌人的方位。他可以创造真空,把敌人卷入盟友的攻击中,再将他们扯入复制之墙中,让敌人身受自身之力的反噬。" "npc_dota_hero_dazzle_hype" "戴泽天生就是战场上伙伴的辅助,受伤的队友在他的保护下能将死亡撒遍敌军之内。他奇特的魔法可以编织附近的铠甲,敌人大幅衰弱之际友军将异常坚挺。" "npc_dota_hero_death_prophet_hype" "死亡先知只要释放出她的怨灵大军,敌人和他们的建筑都将不堪一击。她的虫群可以产生一波又一波的伤害,她的猛攻近乎无人能挡,在直捣敌方基地的团队中她独挑大梁。" "npc_dota_hero_disruptor_hype" "干扰者尤其擅长搅乱敌人的计划。他可以召唤无法逾越的围栏困住目标,降下一阵使人沉默的风暴,如果敌人发动突袭,他还可以直接将对手往回传送。" "npc_dota_hero_doom_bringer_hype" "末日使者总有手段终结敌人。他吞噬生物并获得他们生前的各种技能,他的终极技能让敌人对自己的技能和物品望之兴叹,随之被魔火烧成灰烬。" "npc_dota_hero_dragon_knight_hype" "当龙骑士化身为可怕的古龙形态,他面前的敌人都会不禁感到害怕。身坚甲厚又能随机应变眩晕他的敌人并使他们烈焰焚身,他让他的盟友获得凌驾对手的胜势。" "npc_dota_hero_drow_ranger_hype" "一旦卓尔游侠箭所能及,再想逃脱绝非易事。一阵寒风吹过,敌人全部噤声一阵冰箭射过,敌人无一幸免。" "npc_dota_hero_earth_spirit_hype" "大地之灵能使众敌乱成一团,战友斗志昂扬。无论战情如何,他都可以来回发动他的残像,对敌人造成伤害,或者将盟友从鬼门关的边缘抓回来。" "npc_dota_hero_earthshaker_hype" "断绝敌人后路,分割敌人实力,抑或是震撼众敌脚下的大地,撼地者最擅长出其不意的袭击。就算侥幸挺过了余震,一记强大的图腾还在后面等着。" "npc_dota_hero_elder_titan_hype" "用灵体游魂探明敌情后,上古巨神从任意方向发动突袭。他巨蹄的重踏可以让敌人停下,他的存在则蚕食敌人的防御,而他还能撕裂大地本身,使敌人一一倒下。" "npc_dota_hero_ember_spirit_hype" "身手矫捷,飘忽不定;出手迅速,无人幸免;阳炎长索,破阵缚敌;爆裂残像,瞬息飞至;烬灵之焰,难捕难防。" "npc_dota_hero_enchantress_hype" "近斗使人无可奈何,远战又招招致命,魅惑魔女只要出手就能刺穿敌人,她的攻击融入了魔力后敌人逃得越远,所受伤害也越高。不论是在敌人身上施加强大的减速效果,还是魅惑丛林中的生物来助战,她总是不乏制胜的手段。" "npc_dota_hero_enigma_hype" "谜团身怀无人不怕的终极技能,他可以召唤出使敌人动弹不得的黑洞,让友军将他们一网打尽。时常有一队虚灵体陪伴左右,他无需近身就能消灭敌人。" "npc_dota_hero_faceless_void_hype" "时间就是虚空假面的一切。时间经他加速可以缩短两地之间的行程,由他篡改可以消弭伤害,他还可以强行停下一片区域内的时间,毁灭他的敌人。只要给他充足的时间,他就能迎来自己的辉煌时代。" "npc_dota_hero_gyrocopter_hype" "矮人直升机直冲云霄,所有火力都已准备好随时开战。可以轰击周围所有敌人的机关炮弹,让他们应接不暇的火箭弹幕,只要让他积累了足够的力量,他就能轻而易举地毁灭敌人。" "npc_dota_hero_huskar_hype" "随着生命的不断流失,哈斯卡的杀敌能力大幅上升。他的终极技能可以瞬间移除自己和敌人的部分生命,而在濒死时他炽热的长矛已经掷得毁天灭地。" "npc_dota_hero_invoker_hype" "祈求者可以随意施展脑海中复杂的法术,充分做到随机应变。三种魔法元素的任意组合都可以产生十大魔法之一,意味着他向来都是有条不紊地毁灭敌人或者逃离追杀。" "npc_dota_hero_wisp_hype" "艾欧生来就能让盟友力量倍增。身为强大的伙伴,精灵施展系链可以使盟友加速,敌人停滞。将战友连接并且在战场上任意传送,艾欧可以让危险的盟友更加致命。" "npc_dota_hero_jakiro_hype" "杰奇洛是他们自己最好的朋友。不满足于只用烈火惩治敌人,双生龙还将他们冻在原地,接受烈焰焚身。当敌人浑身着火时,他们转过身去吐出液态的火焰,对敌方建筑造成巨大的伤害。" "npc_dota_hero_juggernaut_hype" "一阵刀光剑影过后,主宰的敌人就已被他斩落。他以剑刃的旋转切入战斗,在战场上英勇无畏,迅疾非常,敌人基本没有招架的余地,抵挡住主宰就跟从他手中逃脱一样绝非易事。" "npc_dota_hero_keeper_of_the_light_hype" "对于任何团队而言光之守卫都是坚实的后盾。敌友的魔法均在他掌控之下,弱小的敌人将在光芒的冲击下轻易毁灭,而他进入灵魂形态后还能召集团队发动奇袭。" "npc_dota_hero_kunkka_hype" "昆卡总是对敌人的动向了如指掌。他可以操控一股涌流或一艘幽灵船对一个地点发动袭击,如果目标无误,他和他的盟友就能毫不费力地收拾残局。" "npc_dota_hero_legion_commander_hype" "军团指挥官席卷整片战场,与落单的敌人一一单挑。每次决斗获胜后她出手的力量便增强一分,最后她就可以成为毫不留情的伊人之军。" "npc_dota_hero_leshrac_hype" "拉席克强大的魔法可以摧枯拉朽般将敌人和他们的坚塔毁灭。灾难性的敕令让他在敌方领地中长驱直入,把握良机将大地撕裂的能力可以使敌人动弹不得,让无情的盟友将他们一一终结。" "npc_dota_hero_lich_hype" "在战场间飘行的同时献祭小兵,为自己的袭击补充魔法,巫妖随时可以操控减速的冰霜帮助队友消灭他们的敌人。对于蠢到聚在一起的敌人,他极富弹跳性的终极技能将确保他们的灭亡。" "npc_dota_hero_life_stealer_hype" "只要噬魂鬼接近了他的猎物,他连一线生机都不会给予。他可以在友方英雄和小兵体内潜伏,接近敌人时他从宿主体内爆发而出,用利爪大惊失色的敌人撕碎。" "npc_dota_hero_lina_hype" "极其致命的莉娜也很容易薄命,她可以毫不费力地击杀任何落单的笨蛋。每次施法后她都能获得攻击速度,运用烈焰和热闪电肃清敌人,确保没人能顶住她的袭击。" "npc_dota_hero_lion_hype" "有莱恩在,敌人反击的机会微乎及微。一排伤人的尖刺能使人头晕目眩,强大的变形术会将敌人暂时变成人畜无害的小动物,就算手中的魔法还不够强大,他和盟友有充足的时间斩落他们的敌人。" "npc_dota_hero_lone_druid_hype" "德鲁伊与强大的熊灵并肩作战,敌军和他们的防御工事都会被熊掌碾压。必要时他施展变身之术在近战和远程攻击之间切换,只要他和他的伙伴获得了足够的力量,任何人都休想抵挡他们。" "npc_dota_hero_luna_hype" "露娜参战的速度往往飞快,她弹力十足的攻击可以将敌人粉碎。一旦陷入险境,她可以呼唤月相之力,洒下一道辉光或是一阵猛烈的月蚀,碾压顽抗的敌人。" "npc_dota_hero_lycan_hype" "或人或狼,狼人锋利的双爪和有力的下颚都是敌人的噩梦。他可以召唤隐形的战狼在前方侦察,或突袭敌人,他变身成狼后会获得极致的速度和力量,追杀敌人或在重重包围下逃出生天。" "npc_dota_hero_magnataur_hype" "愚蠢到成群结队的敌人将明白马格纳斯长角的恐怖。他身怀聚拢周围敌人的本领,运用强化的攻击毁灭他们,或者用他的长角将他们顶到无情的友军面前。" "npc_dota_hero_medusa_hype" "美杜莎的奥义就是持久的输出。她运用魔法盾抵挡袭击的同时,分裂的箭矢将扫射接踵而至的敌人。到了实力雄厚的时候,她将成为一股阻止任何人前进的力量。" "npc_dota_hero_meepo_hype" "米波可以召唤多达四个永久复制体,使自己同时在多条战线上作战。他的分身四散在战场上,一旦找到敌人,他就会将其束缚,其余分身在爆炸性的传送中集合,然后将遇难者亲手埋葬。" "npc_dota_hero_mirana_hype" "米拉娜在战场的远处将致命的箭矢瞄准敌人,而她时刻准备着跃入战场。盟友可以在她的祝福下不被敌人探查,保证己方永远都在潜行。" "npc_dota_hero_morphling_hype" "变体精灵可以转换属性来适应情势,他擅长金蝉脱壳,也能夺人性命。不论是乘着波浪从旁袭击敌人,或者在逃入迷惑性极强的复制体前使自己的生命猛增,他总是不给人击杀的希望。" "npc_dota_hero_naga_siren_hype" "娜迦海妖派出镜像的复制体攻击敌人,诱捕敌人将他们斩落,带领友军走向胜利。她还可以运用自己的嗓音,镇住周围的敌人,发动奇袭或组织快速的撤离。" "npc_dota_hero_furion_hype" "无论是赶赴战场援助友军,还是累积资源准备下次突袭,先知仿佛无处不在。他可以随意传送到任何地方,立刻创造一群狂暴的树木为他作战,他出手的角度总是出乎敌人意料。" "npc_dota_hero_necrolyte_hype" "瘟疫法师所到之处,仇敌萎靡不振,盟友精神焕发。每次死亡脉冲都可以治疗战友,伤害敌人,一旦有敌人在他的存在下消溶,他将召出一把镰刀,延长其往生的时间。" "npc_dota_hero_night_stalker_hype" "太阳一旦下山,暗夜魔王的狩猎就会开始。他冲过暗影斑驳的丛林,在缓速的虚空中捕获猎物,将他们撕成碎片。如果日出威胁到了他的笼罩,他还能使天空暗淡,延长他的袭击。" "npc_dota_hero_nyx_assassin_hype" "司夜刺客永远都在猎杀脆弱的目标。他无形地潜行在丛林中,寻找着他的猎物,他运用致命的利爪偷袭他们,刺人的尖刺让他们动弹不得,反弹的外壳还可以逆转一切反击。" "npc_dota_hero_ogre_magi_hype" "每次施法都有机会获得数倍的效果,食人魔魔法师只要稍微走点运就能将敌人烧成灰烬,或者提升队友的力量。当然,有时候运气还是很难把握的……" "npc_dota_hero_omniknight_hype" "作为战场前线的卫士,全能骑士总是渴望加入团队的战斗。不论是使用伤敌的魔法治疗队友,还是手握强大的战锤敲打敌人,他总是能帮助盟友免受伤害。" "npc_dota_hero_oracle_hype" "将手中复杂的技能经过仔细的融合,神谕者同时操控着队友和对手的命运。他将命在旦夕的盟友笼罩在虚妄的诺言中,给予其宝贵的时间将敌人毁灭,甚至还能逆转必死的命数。" "npc_dota_hero_obsidian_destroyer_hype" "殁境神蚀者禁锢敌人后窃取其神智,将生人的智力转化为毁灭的力量。他运用奥术能量发动猛攻,他的终极冲击能粉碎敌人的心智,即使侥幸逃生也将被消去魔法。" "npc_dota_hero_phantom_assassin_hype" "幻影刺客的猎物现身之际,就是她出手之时。她快速地接近目标,轻松地躲过攻击,残忍地收割敌人的性命。没有一丝预兆,她的任何攻击都有可能置人于死地。" "npc_dota_hero_phantom_lancer_hype" "幻影长矛手操控源源不断的复制体展开攻势,让敌人应接不暇。带领着他的幻象大军,密集的攻击将撕裂敌阵,使对手喘不过气来,还能派出分身向敌方推进,一旦局势不妙就运用神形百变迷惑对手,逃之夭夭。" "npc_dota_hero_phoenix_hype" "凤凰冲入战斗,运用阳炎光线冲击敌人治疗战友。到了适当时机,它可以化成一个燃烧的恒星,灼烧周围的仇敌,接着释放出令人眩晕的爆炸,使自己重获新生。" "npc_dota_hero_puck_hype" "帕克脑海中有很多跟敌人开玩笑的恶作剧,它也因此天生就拥有将敌人搅得莫名其妙的本事。它可以传送到伤人的光球身上进行短距离跳跃,挥洒大量粉尘将敌人沉默。还没等敌人开始反应,帕克早已逃之夭夭。" "npc_dota_hero_pudge_hype" "帕吉每次精准地甩出标志性的长钩时都将恐惧深深印入敌人心中。他将敌人拉到身边,用屠刀大卸八块,而自己从阵亡的敌人身上获得了额外的力量和攻击力,不遑多时就会成为势不可挡的杀手。" "npc_dota_hero_pugna_hype" "狡猾的欺诈师帕格纳在轰击敌人防御工事的同时能使他们的力量背叛他们。当他的幽冥守卫冲击周围胆敢施法的敌人时,他汲取敌人的生命,为下次突袭做好准备。" "npc_dota_hero_queenofpain_hype" "痛苦女王的出手占尽先机,成群的敌人将在震耳欲聋的尖叫声中遭到毁灭。就算在猛攻中生还,敌人在逃生过程中还将被投掷的匕首减速,最终交出他的小命。" "npc_dota_hero_razor_hype" "掌控着致命的闪电风暴,雷泽在战场上横冲直撞。他展开电气的等离子环烧灼敌人,与敌人链接的同时将他们的力量收为己用。" "npc_dota_hero_riki_hype" "力丸在敌人的眼皮底下潜行于战场。他仔细挑选时机,在一阵沉默的烟雾中骤然出现,敌人还未察觉之前背后已遭中伤。" "npc_dota_hero_rubick_hype" "拉比克总是在伺机窃取全新的法术,以彼之道还施彼身。他将敌人举向空中恣意丢弃,肆无忌惮地在毫无防备的敌人之中散布混乱。" "npc_dota_hero_sand_king_hype" "能够逃过沙王伏击的寥寥无几。他从地下突袭敌人,将他们晕在原地,再操控终极技能释放出数波致命的震荡,摧毁周围的一切,而敌人的反击则被隐藏在沙暴中的他尽数躲过。" "npc_dota_hero_shadow_demon_hype" "暗影恶魔可以放出魔性毒云伤害敌人,或侦察战场,胆敢接近他的敌人寥寥无几。将敌人放逐,给友军聚集的时间将其击杀,他还能召唤出敌人的幻象反攻敌人,在他身上施加恶魔的诅咒。" "npc_dota_hero_nevermore_hype" "影魔无时不在俘获手下的亡魂,力量也无时不在汇聚。每一次出手,每一记精准的阴影,收下人头的同时也让他释放积聚灵魂产生的夺命冲击更具威力。" "npc_dota_hero_shadow_shaman_hype" "暗影萨满可以为友军迅速开出一条直捣敌军基地的行进之路。运用闪电魔法打击敌人,操控妖术干扰敌军,强大的毒蛇守卫将轻松摧毁敌人的防御工事。" "npc_dota_hero_silencer_hype" "沉默术士可以改变每次战斗的局势,有他在场,敌人无法自如地施放技能。他挥舞旋刃将敌人粉碎的同时还将夺取他们的智力,让他们永远难以翻身。" "npc_dota_hero_skywrath_mage_hype" "无比致命又异常脆弱,天怒法师操控强大的魔法对敌人发动狂轰滥炸,将他们快速消灭。敌人经他沉默后对魔法全无抵抗,也就是说谁敢反抗他都会被轻而易举地汽化。" "npc_dota_hero_slardar_hype" "斯拉达在战场上蜿蜒急行,随时可以找到敌军并将其碾压。敌人将暴露无遗,防御力也会遭到粉碎,他靠近敌人后三叉戟有力的重击将重创敌人,使他们动弹不得。" "npc_dota_hero_slark_hype" "扑向重重险境,再悄悄地溜回来,这就是斯拉克的看家本领。他可不会放过困住落单敌人的机会,每一次出手都能让他们的实力减退,如果见势不妙他立马就能消失得无影无踪。" "npc_dota_hero_sniper_hype" "杀人于千里之外是狙击手的绝技。固定的火力弹幕让敌人应接不暇,接着抓住时机,使出一记杀手枪将他们带走。" "npc_dota_hero_spectre_hype" "与幽鬼为敌就休想摆脱她的鬼影。她的存在可以笼罩整片战场,轻松毁灭落单的猎物。一旦让她完成力量的积聚,谁也逃不过她可怕的惩罚。" "npc_dota_hero_spirit_breaker_hype" "兼具极高的机动性攻击性,裂魂人可以跨越整个地图发动冲刺,使敌人陷入战斗。手中沉重的灯笼痛击着敌人,每次敲出的重击让他们意识模糊。他的敌人可以逃,但是他们无处可藏。" "npc_dota_hero_storm_spirit_hype" "风暴之灵从未错失一场战斗。将自己压缩于一道闪电中在战场中穿梭,他运用爆炸性的残影饱含电荷的攻击从四面八方奇袭敌人,而敌人还在手忙脚乱的时候他已经不知去向。" "npc_dota_hero_sven_hype" "斯温总是渴望投入战斗。他在作战中击晕聚拢的敌人,而他一旦激发了终极技能就会大幅提升攻击力,挥舞几下手中的巨剑就能将敌人一一斩落。" "npc_dota_hero_techies_hype" "对工程师而言,战斗就是搞恶作剧。嘻嘻哈哈地在战场上抛出粘性炸弹,他们隐形的爆炸地雷、让敌人束手束脚的电击还有英勇无畏的爆破攻击都足以让大多数敌人丢掉性命。或至少大发雷霆。往往两者兼有。" "npc_dota_hero_templar_assassin_hype" "圣堂刺客在战场上散布缓速的陷阱,她隐去自己的身形,准备好伏击她的猎物。当她跃起突击时,尖利的灵能之刃将刺穿敌人,任何反击都将在折光的护盾下消弭于无形。" "npc_dota_hero_terrorblade_hype" "恐怖利刃的存在将使战局无法估量。他召唤的强大幻象可以迷惑敌人,撕扯他们的防线。恶魔掠夺者还可以与敌友交换血量,轻松地避开死亡或削弱敌人的力量。" "npc_dota_hero_tidehunter_hype" "潮汐猎人昂首阔步地走在队伍的前面,他总是在留意出手的时机。时机来临时,他会释放毁灭性的终极技能,为盟友留下一堆头晕目眩的敌人任他们宰割。" "npc_dota_hero_shredder_hype" "难以捉摸又疯不可测,伐木机的临敌往往伴随着丛林的倒下。各式锯片可以将敌人砍成碎末,他依靠锯链飞到附近的树上,向沿途的敌人带去猛烈的伤害。" "npc_dota_hero_tinker_hype" "修补匠运用众多致命的器具摧毁敌人。如果他能集齐所需的资源,瞬间刷新技能的力量可以让他在各大前线引领着他的团队。" "npc_dota_hero_tiny_hype" "随着战斗的推进,小小的身材和力量都将成长到惊人的地步,而他的威力也会非常可怕。他向敌人们投掷英雄,或者让他们在山崩下昏迷。只要给他机会发挥出完全的实力,他就能摧枯拉朽般毁灭敌方的基地。" "npc_dota_hero_treant_hype" "树精卫士永远是友善的盟友,他可以让同伴和高塔萌发恢复性的护甲。他在树林中不会显露踪迹,还可以用疯狂生长的植物束缚敌人,同时将敌人的生命渡给附近的盟友。" "npc_dota_hero_troll_warlord_hype" "巨魔战将可以在近战和远程攻击之间切换自如,无论远近他都是强大的力量。有着双斧在手,他的出击往往伴随着风暴般的旋刃。敌人很难抵挡他愈发迅捷的攻击,而他无论身在何方都可以帮助盟友发动猛击。" "npc_dota_hero_tusk_hype" "巨牙海民总是斗志昂扬。他可以创造一道碎冰之墙马上困住敌人,召集友军进入巨大的雪球向敌人滚去,近身后再祭出招牌的淘汰之拳。" "npc_dota_hero_abyssal_underlord_hype" "召唤成波深渊之焰,焚祭在恶意掌控中无力还手的敌人。战斗的屠戮是场盛宴,敌人的消亡将会带来力量,他们的攻势在你面前不值一提。在现实中撕出一道裂隙,将自己和友军全屏传送,胆敢蔑视孽主意志的人,维洛格罗斯将奉上血腥的报应。" "npc_dota_hero_undying_hype" "蹒跚进入战场的不朽尸王将迫使敌人做出决定,到底是逃离他的愤怒,还是被愤怒撕裂。他可以吸取敌军的力量召唤出一群拼命的亡灵。等到他最终变成魁梧的血肉傀儡,他的敌人早已被碾压殆尽。" "npc_dota_hero_ursa_hype" "熊战士每次挥爪都会让他的目标愈发脆弱。他可以短时间内加快出击的速度放缓附近猎物的脚步,将敌人们快速撕碎。" "npc_dota_hero_vengefulspirit_hype" "众人永远能感受到复仇之魂的存在,不管她是生是死。她可以与周围任何英雄交换位置击晕敌人,不幸阵亡还能让凶手的输出大打折扣。有她在场,给敌人带去的混乱将源源不断。" "npc_dota_hero_venomancer_hype" "剧毒术士给敌人带来的是慢性死亡。他可以持续散布喷毒的守卫来防御领土,如果敌人靠近,他还能释放一个巨型毒云,让他们快速衰亡。" "npc_dota_hero_viper_hype" "冥界亚龙不必近身就可以喷射致命的剧毒,无论是谁都抵受不了。他周身的多种毒素可以蚕食敌人的生命使他们行动迟缓。冥界亚龙仅仅是在表演他的拿手绝活:不断地增加剂量。" "npc_dota_hero_visage_hype" "当维萨吉的夺命佣兽在战场上四处侦察时,他将自己包藏在护甲中,寻找着战机。一旦周围出现战斗,他从附近战士所受的伤害中收集灵魂能量,再将其释放,完成毁灭性一击。" "npc_dota_hero_warlock_hype" "召唤出他的烈狱魔像,术士为敌人们带来毁灭,将他们的防御工事摧毁殆尽。然而即使没有魔像,他吟唱暗黑魔法还能破坏敌阵,只靠一句咒语就能治疗盟友伤害敌人,或者让敌人相互连接,共同负担受到的痛苦。" "npc_dota_hero_weaver_hype" "编织者可以非常轻松地躲开敌人,再找到合适的位置做出反击。他在敌方的视野中进进出出,还可以退回至之前的位置和生命状态,避开死亡的命运。这些躲避型技能可以确保他永远都是敌人心头的麻烦事。" "npc_dota_hero_windrunner_hype" "风行者身法轻灵多变,总是在寻找出手的角度。她要么张弓射出强力致命的一箭,要么将敌人束缚在一起,向他们射出箭雨,风行者永远都是那么雷厉风行。" "npc_dota_hero_winter_wyvern_hype" "寒冬飞龙在天空上翱翔无阻,她掠过战场之时运用灼热的寒意减速敌人。如果敌人蠢到成群结队,他们将领教寒冰碎片的爆炸滋味,还有向盟友倒戈相向的可怕诅咒。" "npc_dota_hero_witch_doctor_hype" "巫医可以为团队提供所需的一切持续的治疗眩晕和诅咒保证了团队每个人头,强大的终极技能则让他自己在舞蹈中毁灭敌人,他技能的全面实在是少有匹敌。" "npc_dota_hero_skeleton_king_hype" "无所畏惧地向敌人大步走去,冥魂大帝击晕敌人,用他的大刀阔剑让他们心悦诚服。就算敌人稍占上风,他的终极技能可以使他再度崛起,保证他还有机会挥起宝剑。" "npc_dota_hero_zuus_hype" "宙斯面前所有人都无处遁形,他召唤的一道惊雷会让周围的英雄暴露无遗,放出的弧形闪电可以游遍附近的敌人,而号令的可怕霹雳将打击一切仇敌。无论敌人何在,宙斯都将找到他们。" "npc_dota_hero_monkey_king_hype" "为了随时痛快地打上一架,齐天大圣行走于树顶之上。只为从浓密的树叶中跃出,给敌人一场惊喜。唤来一帮猴子猴孙碾压对手,这个敏捷的魔术师陶醉在战场的混乱中,随时都会用他的金箍棒击碎所有逃跑的美梦。" "npc_dota_hero_dark_willow_hype" "在阴影中微微振翅,也许这就是敌人眼中的邪影芳灵,她躲避追击,操控狡猾的仙灵法术控制敌人的行动。召唤远比书上的魔法更为古老的力量,她将敌人束缚在原地,再将仙灵之境的所有怒火和恐怖全数释放。" "npc_dota_hero_pangolier_hype" "渴望随时冲入危险,石鳞剑士擅长干扰敌人的行动,将自己置身于混乱之中。巧妙地运剑刺入护甲的缝隙之中,再利用他厚实的鳞片摆脱攻击,这位优雅的剑客时刻准备着滚进战场。" "npc_dota_hero_grimstroke_hype" "擅长从远处操控战斗,天涯墨客洞察所有动向,评定所有路线,决定何时从如墨的黑暗中现身控制对手,挥毫将他们一同束缚。他喜爱释放幻影的奴隶侵扰对手,而自己就慎重考虑,怎样给众多敌人写下最后一笔。" "npc_dota_hero_mars_hype" "战士的神明玛尔斯在冲突的中心傲然挺立,在致命的坚盾掩护之下他传奇的战矛刺穿敌人。在余烬军团的忠实成员环绕的竞技场中,他陶醉于对手的决战之中,而他们将确保无人可以临阵脱逃,而不论他面临何种危机,战神都能化险为夷,因为他知道众人都站在他这边。" "npc_dota_hero_snapfire_hype" "乐于用她信赖的猎枪轰掉你的腿,也同样乐于用可口又危险的饼干封上你的嘴,电炎绝手碧翠丝非常高兴地与她的龙蜥小莫迪一同驾临战场,时刻准备着用她自制的火炮摧残他们的敌人,或者用小莫迪的密集火痰毁灭他们。" "npc_dota_hero_void_spirit_hype" "掌握着足以粉碎凡人心智的秘密,虚无之灵自他的隐之圣堂现身,同时守卫着战场上多片区域。他能够随时出入凡间,让对手疲于奔命,从任何希望的地点出手,必要之时召唤太虚的力量保护自己。" "npc_dota_hero_hoodwink_hype" "麻烦来临时森海飞霞总是身在左近,她的生活就是与自己视为家乡的诡异林渊中充斥的威胁纠缠不清。 携带着巨大的弩机,同时仍能在密林中轻松奔走,森海飞霞在战斗中来去自如。只要有一瞬间没见到她,她就会从你背后现身——而你目瞪口呆的尸体已经挂在她的一张网里。" "npc_dota_hero_dawnbreaker_hype" "破晓辰星在战场的中央散发着万丈光芒,她乐于挥舞来自上界的战锤粉碎敌军治疗附近的盟友。她也沉醉于将手中巨大的武器抛向敌阵,再与她的战锤在一道炽烈的尾迹中会合,她时刻等待着运用真正的宇宙之力飞去援助她的战友——不论她的敌人身在战场何处都将迎来溃败。" "npc_dota_hero_marci_hype" "玛西证明了永恒的忠诚会带来无与伦比的力量,她进入战场时早已准备好高举拳头来捍卫她的伙伴们。她能轻松地抛起战场周围的敌友,也很乐意跃入任何战斗为友军带来致命的优势,还能释放出潜藏的力量,就连神明也要重新考虑与她作对是否明智。" "npc_dota_hero_primal_beast_hype" "在敌友之间野蛮冲撞,獸如同天性闹腾一般奔入战场。在何种战斗中獸都是无法回避的威胁,他可以惩戒攻击者,喜欢抓起猎物反复向地面捶击,直到战场只剩下肉泥。" "random" "随机" "repick" "重选" "DOTA_Hud_Pregame_Random_Tooltip" "从经常使用的英雄中随机选择一个。免费获得仙灵之火和魔法芒果。" // Other Names "ent_dota_halloffame" "冠军之神盾" "npc_dota_creep" "小兵" "npc_dota_creep_lane" "小兵" "npc_dota_creep_siege" "攻城坦克" "npc_dota_tower" "防御塔" "npc_dota_barracks" "兵营" "npc_dota_fort" "遗迹" "npc_dota_roshan" "肉山" "npc_dota_roshanboo" "Roshanboo" "npc_dota_roshan_halloween_minion" "Roshanboo" "npc_dota_neutral_creep" "中立生物" "npc_dota_creep_neutral" "中立生物" "npc_dota_necronomicon_warrior" "死灵战士" "npc_dota_necronomicon_warrior_1" "死灵战士" "npc_dota_necronomicon_warrior_2" "死灵战士" "npc_dota_necronomicon_warrior_3" "死灵战士" "npc_dota_necronomicon_archer" "死灵射手" "npc_dota_necronomicon_archer_1" "死灵射手" "npc_dota_necronomicon_archer_2" "死灵射手" "npc_dota_necronomicon_archer_3" "死灵射手" "npc_dota_scout_hawk" "侦察战鹰" "npc_dota_greater_hawk" "高级战鹰" "npc_dota_beastmaster_hawk" "战鹰" "npc_dota_beastmaster_hawk_1" "战鹰" "npc_dota_beastmaster_hawk_2" "战鹰" "npc_dota_beastmaster_hawk_3" "战鹰" "npc_dota_beastmaster_hawk_4" "战鹰" "npc_dota_beastmaster_boar" "豪猪" "npc_dota_beastmaster_boar_1" "豪猪" "npc_dota_beastmaster_boar_2" "豪猪" "npc_dota_beastmaster_boar_3" "豪猪" "npc_dota_beastmaster_boar_4" "豪猪" "npc_dota_beastmaster_greater_boar" "高级豪猪" "npc_dota_courier" "信使" "npc_dota_clinkz_skeleton_archer" "骷髅弓兵" "npc_dota_flying_courier" "飞行信使" "npc_dota_furion_treant" "树人" "npc_dota_furion_treant_1" "树人" "npc_dota_furion_treant_2" "树人" "npc_dota_furion_treant_3" "树人" "npc_dota_furion_treant_4" "树人" "npc_dota_furion_treant_large" "大树人" "npc_dota_invoker_forged_spirit" "熔炉精灵" "npc_dota_dark_troll_warlord_skeleton_warrior" "骷髅战士" "npc_dota_enraged_wildkin_tornado" "飓风" "npc_dota_warlock_golem" "术士的地狱火" "npc_dota_warlock_golem_1" "地狱火" "npc_dota_warlock_golem_2" "地狱火" "npc_dota_warlock_golem_3" "地狱火" "npc_dota_warlock_golem_scepter" "术士的地狱火" "npc_dota_warlock_golem_scepter_1" "地狱火" "npc_dota_warlock_golem_scepter_2" "地狱火" "npc_dota_warlock_golem_scepter_3" "地狱火" "npc_dota_broodmother_spiderling" "蜘蛛幼虫" "npc_dota_broodmother_spiderite" "寄生蜘蛛" "npc_dota_witch_doctor_death_ward" "死亡守卫" "npc_dota_shadow_shaman_ward" "群蛇守卫" "npc_dota_shadow_shaman_ward_1" "群蛇守卫" "npc_dota_shadow_shaman_ward_2" "群蛇守卫" "npc_dota_shadow_shaman_ward_3" "群蛇守卫" "npc_dota_venomancer_plague_ward" "瘟疫守卫" "npc_dota_venomancer_plague_ward_1" "瘟疫守卫" "npc_dota_venomancer_plague_ward_2" "瘟疫守卫" "npc_dota_venomancer_plague_ward_3" "瘟疫守卫" "npc_dota_venomancer_plague_ward_4" "瘟疫守卫" "npc_dota_lesser_eidolon" "次级精神体" "npc_dota_eidolon" "精神体" "npc_dota_greater_eidolon" "巨型精神体" "npc_dota_dire_eidolon" "恐怖精神体" "npc_dota_rattletrap_cog" "能量齿轮" "npc_dota_juggernaut_healing_ward" "治疗守卫" "npc_dota_templar_assassin_psionic_trap" "灵能陷阱" "npc_dota_weaver_swarm" "甲虫" "npc_dota_pugna_nether_ward" "幽冥守卫" "npc_dota_pugna_nether_ward_1" "幽冥守卫" "npc_dota_pugna_nether_ward_2" "幽冥守卫" "npc_dota_pugna_nether_ward_3" "幽冥守卫" "npc_dota_pugna_nether_ward_4" "幽冥守卫" "npc_dota_lycan_wolf1" "精灵狼" "npc_dota_lycan_wolf2" "精灵狼" "npc_dota_lycan_wolf3" "精灵狼" "npc_dota_lycan_wolf4" "精灵狼" "npc_dota_lycan_wolf_lane" "狼人的精灵狼" "npc_dota_lone_druid_bear1" "熊灵" "npc_dota_lone_druid_bear2" "熊灵" "npc_dota_lone_druid_bear3" "熊灵" "npc_dota_lone_druid_bear4" "熊灵" "npc_dota_brewmaster_earth" "大地" "npc_dota_brewmaster_earth_1" "大地" "npc_dota_brewmaster_earth_2" "大地" "npc_dota_brewmaster_earth_3" "大地" "npc_dota_brewmaster_earth_4" "大地" "npc_dota_brewmaster_storm" "狂风" "npc_dota_brewmaster_storm_1" "狂风" "npc_dota_brewmaster_storm_2" "狂风" "npc_dota_brewmaster_storm_3" "狂风" "npc_dota_brewmaster_storm_4" "狂风" "npc_dota_brewmaster_fire" "烈火" "npc_dota_brewmaster_fire_1" "烈火" "npc_dota_brewmaster_fire_2" "烈火" "npc_dota_brewmaster_fire_3" "烈火" "npc_dota_brewmaster_fire_4" "烈火" "npc_dota_brewmaster_void" "虚无" "npc_dota_brewmaster_void_1" "虚无" "npc_dota_brewmaster_void_2" "虚无" "npc_dota_brewmaster_void_3" "虚无" "npc_dota_brewmaster_void_4" "虚无" "npc_dota_unit_tombstone1" "墓碑" "npc_dota_unit_tombstone2" "墓碑" "npc_dota_unit_tombstone3" "墓碑" "npc_dota_unit_tombstone4" "墓碑" "npc_dota_unit_undying_zombie" "不朽僵尸" "npc_dota_unit_undying_zombie_torso" "不死僵尸" "npc_dota_visage_familiar1" "佣兽" "npc_dota_visage_familiar2" "佣兽" "npc_dota_visage_familiar3" "佣兽" "npc_dota_observer_wards" "侦察守卫" "npc_dota_sentry_wards" "岗哨守卫" "npc_dota_gyrocopter_homing_missile" "追踪导弹" "npc_dota_tusk_frozen_sigil1" "冰封魔印" "npc_dota_tusk_frozen_sigil2" "冰封魔印" "npc_dota_tusk_frozen_sigil3" "冰封魔印" "npc_dota_tusk_frozen_sigil4" "冰封魔印" "npc_dota_elder_titan_ancestral_spirit" "灵体游魂" "npc_dota_phoenix_sun" "恒星凤凰" "npc_dota_techies_land_mine" "感应地雷" "npc_dota_techies_stasis_trap" "静滞陷阱" "npc_dota_techies_remote_mine" "粘性炸弹" "npc_dota_broodmother_web" "蛛网" "npc_dota_earth_spirit_stone" "残岩" "npc_dota_zeus_cloud" "雷云" "npc_dota_hero_creep_radiant" "天辉小兵" "npc_dota_hero_creep_dire" "夜魇小兵" "npc_dota_wraith_king_skeleton_warrior" "冥魂大帝骷髅兵" "dota_unkown" "未知" "npc_dota_grimstroke_ink_creature" "幻影" "npc_dota_lich_ice_spire" "寒冰尖柱" "npc_dota_unit_underlord_portal" "恶魔之扉" "npc_dota_item_wraith_pact_totem" "怨灵之契图腾" "npc_dota_creep_badguys_melee" "近战兵" "npc_dota_creep_badguys_melee_upgraded" "高级近战兵" "npc_dota_creep_badguys_melee_upgraded_mega" "超级近战兵" "npc_dota_creep_badguys_ranged" "远程兵" "npc_dota_creep_badguys_ranged_upgraded" "高级远程兵" "npc_dota_creep_badguys_ranged_upgraded_mega" "超级远程兵" "npc_dota_badguys_siege" "攻城单位" "npc_dota_badguys_siege_upgraded" "高级攻城单位" "npc_dota_badguys_siege_upgraded_mega" "超级攻城单位" "npc_dota_creep_badguys_flagbearer" "士兵旗手" "npc_dota_creep_badguys_flagbearer_upgraded" "高级士兵旗手" "npc_dota_creep_badguys_flagbearer_upgraded_mega" "超级士兵旗手" "npc_dota_creep_goodguys_melee" "近战兵" "npc_dota_creep_goodguys_melee_upgraded" "高级近战兵" "npc_dota_creep_goodguys_melee_upgraded_mega" "超级近战兵" "npc_dota_creep_goodguys_ranged" "远程兵" "npc_dota_creep_goodguys_ranged_upgraded" "高级远程兵" "npc_dota_creep_goodguys_ranged_upgraded_mega" "超级远程兵" "npc_dota_goodguys_siege" "攻城单位" "npc_dota_goodguys_siege_upgraded" "高级攻城单位" "npc_dota_goodguys_siege_upgraded_mega" "超级攻城单位" "npc_dota_creep_goodguys_flagbearer" "士兵旗手" "npc_dota_creep_goodguys_flagbearer_upgraded" "高级士兵旗手" "npc_dota_creep_goodguys_flagbearer_upgraded_mega" "超级士兵旗手" // Neutral Creeps "npc_dota_neutral_kobold" "狗头人" "npc_dota_neutral_kobold_tunneler" "狗头人士兵" "npc_dota_neutral_kobold_taskmaster" "狗头人长官" "npc_dota_neutral_centaur_outrunner" "半人马猎手" "npc_dota_neutral_centaur_khan" "半人马征服者" "npc_dota_neutral_fel_beast" "魔能之魂" "npc_dota_neutral_warpine_raider" "斗松掠夺者" "npc_dota_neutral_polar_furbolg_champion" "地狱熊怪" "npc_dota_neutral_polar_furbolg_ursa_warrior" "地狱熊怪粉碎者" "npc_dota_neutral_mud_golem" "泥土傀儡" "npc_dota_neutral_mud_golem_split" "碎土傀儡" "npc_dota_neutral_mud_golem_split_doom" "小%s1" "npc_dota_neutral_ogre_mauler" "食人魔拳手" "npc_dota_neutral_ogre_magi" "食人魔冰霜法师" "npc_dota_neutral_giant_wolf" "巨狼" "npc_dota_neutral_alpha_wolf" "头狼" "npc_dota_neutral_wildkin" "枭兽" "npc_dota_neutral_enraged_wildkin" "枭兽撕裂者" "npc_dota_neutral_satyr_soulstealer" "萨特窃神者" "npc_dota_neutral_satyr_hellcaller" "萨特苦难使者" "npc_dota_neutral_satyr_trickster" "萨特放逐者" "npc_dota_neutral_jungle_stalker" "远古潜行者" "npc_dota_neutral_elder_jungle_stalker" "远古潜行者长老" "npc_dota_neutral_prowler_acolyte" "远古侍僧潜行者" "npc_dota_neutral_prowler_shaman" "远古萨满潜行者" "npc_dota_neutral_rock_golem" "远古岩石傀儡" "npc_dota_neutral_granite_golem" "远古花岗石傀儡" "npc_dota_neutral_big_thunder_lizard" "远古雷肤兽" "npc_dota_neutral_small_thunder_lizard" "远古岚肤兽" "npc_dota_neutral_black_drake" "远古黑蜉蝣" "npc_dota_neutral_black_dragon" "远古黑龙" "npc_dota_neutral_ice_shaman" "远古寒冰萨满" "npc_dota_neutral_frostbitten_golem" "远古霜害傀儡" "npc_dota_neutral_gnoll_assassin" "豺狼人刺客" "npc_dota_neutral_ghost" "鬼魂" "npc_dota_neutral_dark_troll" "丘陵巨魔" "npc_dota_neutral_dark_troll_warlord" "黑暗巨魔召唤法师" "npc_dota_neutral_forest_troll_berserker" "丘陵巨魔狂战士" "npc_dota_neutral_forest_troll_high_priest" "丘陵巨魔牧师" "npc_dota_neutral_harpy_scout" "鹰身女妖侦察者" "npc_dota_neutral_harpy_storm" "鹰身女妖风暴巫师" "npc_dota_mutation_pocket_roshan" "袖珍肉山" // Towns "dota_fountain" "泉水" "npc_dota_goodguys_tower1_top" "防御塔" "npc_dota_goodguys_tower1_mid" "防御塔" "npc_dota_goodguys_tower1_bot" "防御塔" "npc_dota_goodguys_tower2_top" "防御塔" "npc_dota_goodguys_tower2_mid" "防御塔" "npc_dota_goodguys_tower2_bot" "防御塔" "npc_dota_goodguys_tower3_top" "防御塔" "npc_dota_goodguys_tower3_mid" "防御塔" "npc_dota_goodguys_tower3_bot" "防御塔" "npc_dota_goodguys_tower4" "防御塔" "npc_dota_badguys_tower1_top" "防御塔" "npc_dota_badguys_tower1_mid" "防御塔" "npc_dota_badguys_tower1_bot" "防御塔" "npc_dota_badguys_tower2_top" "防御塔" "npc_dota_badguys_tower2_mid" "防御塔" "npc_dota_badguys_tower2_bot" "防御塔" "npc_dota_badguys_tower3_top" "防御塔" "npc_dota_badguys_tower3_mid" "防御塔" "npc_dota_badguys_tower3_bot" "防御塔" "npc_dota_badguys_tower4" "防御塔" "npc_dota_goodguys_melee_rax_top" "近战兵营" "npc_dota_goodguys_melee_rax_mid" "近战兵营" "npc_dota_goodguys_melee_rax_bot" "近战兵营" "npc_dota_badguys_melee_rax_top" "近战兵营" "npc_dota_badguys_melee_rax_mid" "近战兵营" "npc_dota_badguys_melee_rax_bot" "近战兵营" "npc_dota_goodguys_range_rax_top" "远程兵营" "npc_dota_goodguys_range_rax_mid" "远程兵营" "npc_dota_goodguys_range_rax_bot" "远程兵营" "npc_dota_badguys_range_rax_top" "远程兵营" "npc_dota_badguys_range_rax_mid" "远程兵营" "npc_dota_badguys_range_rax_bot" "远程兵营" "npc_dota_goodguys_fort" "天辉遗迹" "npc_dota_badguys_fort" "夜魇遗迹" "npc_dota_goodguys_fillers" "建筑" "npc_dota_badguys_fillers" "建筑" "npc_dota_goodguys_healers" "圣坛" "npc_dota_badguys_healers" "圣坛" "npc_dota_watch_tower" "前哨" "npc_dota_healing_campfire" "疗伤营火" "npc_dota_roquelaire" "Roquelaire" "ss_roquelaire" "Roquelaire" "tgt_r4_shopkeeper_speech" "神秘商人" "tgt_r3_shopspeech" "神秘商人" "tgt_r4_secretspeech" "神秘商人" // Shops "DOTA_Shop_Category_0_Hotkey" "消耗品(%s1)" "DOTA_Shop_Category_1_Hotkey" "属性(%s1)" "DOTA_Shop_Category_2_Hotkey" "军备(%s1)" "DOTA_Shop_Category_3_Hotkey" "奥术(%s1)" "DOTA_Shop_Category_4_Hotkey" "常用(%s1)" "DOTA_Shop_Category_5_Hotkey" "辅助(%s1)" "DOTA_Shop_Category_6_Hotkey" "法器(%s1)" "DOTA_Shop_Category_7_Hotkey" "武器(%s1)" "DOTA_Shop_Category_8_Hotkey" "防具(%s1)" "DOTA_Shop_Category_9_Hotkey" "圣物(%s1)" "DOTA_Shop_Category_10_Hotkey" "第一页(%s1)" "DOTA_Shop_Category_11_Hotkey" "第二页(%s1)" "DOTA_Shop_Category_12_Hotkey" "神秘商店(%s1)" "DOTA_Shop_Category_0" "消耗品" "DOTA_Shop_Category_1" "属性" "DOTA_Shop_Category_2" "军备" "DOTA_Shop_Category_3" "奥术" "DOTA_Shop_Category_4" "常用" "DOTA_Shop_Category_5" "辅助" "DOTA_Shop_Category_6" "法器" "DOTA_Shop_Category_7" "武器" "DOTA_Shop_Category_8" "防具" "DOTA_Shop_Category_9" "圣物" "DOTA_Shop_Category_10" "第一页" "DOTA_Shop_Category_11" "第二页" "DOTA_Shop_Category_12" "神秘商店" // Fullscreen shop "DOTA_SHOP_CATEGORY_CONSUMABLES" "消耗品" "DOTA_SHOP_CATEGORY_ATTACK" "攻击" "DOTA_SHOP_CATEGORY_DEFENSE" "防御" "DOTA_SHOP_CATEGORY_ABILITIES" "技能" "DOTA_SHOP_CATEGORY_MOVEMENT" "移动" "DOTA_SHOP_CATEGORY_ATTRIBUTES" "属性" "DOTA_SHOP_CATEGORY_UNIQUES" "唯一" "DOTA_SHOP_FILTERS" "过滤器" "DOTA_SHOP_FILTER_BY" "过滤条件:" "DOTA_SHOP_ITEMS" "物品" "DOTA_SHOP_CLOSE" "X 关闭" "DOTA_SHOP_DETAILS_ADD_TO_QUICK" "添加到快捷购买中" "DOTA_SHOP_DETAILS_UPGRADE" "升级物品" "DOTA_SHOP_DETAILS_PURCHASE" "购买物品" "DOTA_SHOP_DETAILS_COMPLETE" "完成" "DOTA_SHOP_QUICK_BUY" "快捷购买:" "DOTA_SHOP_STASH" "储藏处的物品:" "DOTA_Shop_Search_Results_Title" "搜索结果" "DOTA_Shop_Search_Results_Partial" "'%s2' 中 '%s1' 符合您的搜索要求" "DOTA_Shop_Search_Results" "符合你搜索的物品:" "DOTA_Shop_Search_No_Results" "没有找到匹配的物品。" "DOTA_Shop_Category_Basics" "基础物品" "DOTA_Shop_Category_Shop" "商店" "DOTA_Shop_Category_Upgrades" "升级物品" "Dota_Shop_view" "查看" "Dota_Shop_Save_Success" "保存成功" "Dota_Shop_Save_Title" "保存出装" "Dota_Shop_Load" "载入出装" "Dota_Shop_Edit" "编辑模式" "DOTA_Shop_NeutralTier" "第{d:tier_number}级" "DOTA_Shop_NeutralItemsDescription" "掉落自中立生物,无法购买。" // Tags "DOTA_SHOP_TAG_ALL" "全部" "DOTA_SHOP_TAG_CONSUMABLE" "消耗品" "DOTA_SHOP_TAG_DAMAGE" "伤害" "DOTA_SHOP_TAG_ATTACK_SPEED" "攻击速度" "DOTA_SHOP_TAG_CRIT_CHANCE" "致命一击概率" "DOTA_SHOP_TAG_ARMOR" "护甲" "DOTA_SHOP_TAG_EVASION" "躲闪" "DOTA_SHOP_TAG_MAGIC_RESIST" "魔法抗性" "DOTA_SHOP_TAG_MOVE_SPEED" "移动速度" "DOTA_SHOP_TAG_TELEPORT" "传送" "DOTA_SHOP_TAG_SEE_INVIS" "探隐" "DOTA_SHOP_TAG_COURIER" "信使" "DOTA_SHOP_TAG_STR" "力量" "DOTA_SHOP_TAG_INT" "智力" "DOTA_SHOP_TAG_AGI" "敏捷" "DOTA_SHOP_TAG_REGEN_HEALTH" "生命回复" "DOTA_SHOP_TAG_REGEN_MANA" "法力回复" "DOTA_SHOP_TAG_BLOCK" "格挡伤害" "DOTA_SHOP_TAG_LIFESTEAL" "吸血" "DOTA_SHOP_TAG_BOOST_HEALTH" "提升生命值" "DOTA_SHOP_TAG_BOOST_MANA" "提升魔法值" "DOTA_SHOP_TAG_BOOST_ARMOR" "提升护甲" "DOTA_SHOP_TAG_MANA_POOL" "魔法值" "DOTA_SHOP_TAG_HEALTH_POOL" "生命值" "DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "提高魔法抗性" "DOTA_SHOP_TAG_HARD_TO_TAG" "难以分类的物品" "DOTA_SHOP_TAG_UNIQUE" "唯一" "DOTA_SHOP_TAG_TUTORIAL" "教程" "DOTA_Shop_Stock" "存量:%s1" "DOTA_Shop_Restock" "补货时间:%s1" "DOTA_Shop_BackpackStock" "兵器库:%s1" // ItemBuilds "DOTA_Item_Build_Test_Title" "测试物品" "DOTA_Item_Build_Starting_Items" "出门装备" "DOTA_Item_Build_Starting_Items_Secondary" "初始装备(熊灵)" "DOTA_Item_Build_Early_Game" "前期装备" "DOTA_Item_Build_Early_Game_Secondary" "早期出装(熊灵)" "DOTA_Item_Build_Core_Items" "核心装备" "DOTA_Item_Build_Mid_Items" "中期" "DOTA_Item_Build_Late_Items" "后期" "DOTA_Item_Build_Other_Items" "热门物品" "DOTA_Item_Build_UntitledCategory" "标题待定" "DOTA_Item_Build_Auto_Items" "热门物品" "DOTA_Item_Build_Auto_Items_Copy" "人气装备" "DOTA_Item_Build_Enter_Tooltip_Title" "输入说明文字" "DOTA_Item_Build_Tutorial_Items_For_Luna" "露娜的教程装备" "DOTA_Item_Build_More_Items" "其他物品" "DOTA_Item_Build_Sequence" "建议出装列表" "DOTA_Item_Build_Sequence0" "建议出装列表 #1" "DOTA_Item_Build_Sequence1" "建议出装列表 #2" "DOTA_Item_Build_Sequence2" "建议出装列表 #3" "DOTA_Item_Build_SequenceSelected" "已选出装列表" "DOTA_Item_Build_Other_Options_Items" "购买最多" "DOTA_Item_Build_Options_Items" "热门物品" "DOTA_Item_Build_Neutral_Items" "可选中立物品" "DOTA_Item_Build_Core_Items_Secondary" "核心装备(熊灵)" "DOTA_Item_Build_Luxury" "可选装备" "dota_item_build_title_default" "默认攻略" "dota_item_build_title_imported" "导入出装路线" "dota_item_build_default" "默认出装" "dota_item_build_save_failed" "保存失败" "dota_item_build_save_failed_filename" "无效文件名" "dota_item_build_save_success" "出装已保存" "dota_item_build_common_items" "常驻物品" "dota_item_build_player_suggestions" "玩家出装建议" "dota_item_build_common_starting_items" "常用物品" "dota_item_build_common_shared_items" "共享物品" "DOTA_GOLD" "金币" "DOTA_SHARD" "魔晶" "DOTA_XP" "经验" "DOTA_EXCLAMATION" "!" "DOTA_PLUS" "+" "DOTA_DAMAGE" "伤害" "DOTA_BONUS" "+%s1" "DOTA_PENALTY" "-%s1" "DOTA_MISS" "未命中!" "DOTA_EVADE" "闪避!" "DOTA_BLOCKED" "格挡!" "DOTA_LAST_HIT_EARLY" "太早了!" "DOTA_LAST_HIT_CLOSE" "很接近了!" "DOTA_LAST_HIT_MISS" "没补到!" "DOTA_BATTLE_POINTS" "战斗点数" "UI_DEFAULT_SPEAKERS" "扬声器配置" "UI_Speaker_Device" "音频设备" // Inventory "DOTA_Inventory" "物品栏" "DOTA_InventoryOverflow" "溢出" "DOTA_InventoryOverflowMsg" "多余的物品将被放回储藏处。" "DOTA_InventoryStash" "储藏处" "DOTA_InventoryQuickBuy" "快捷购买" "DOTA_Quick_Buy_Hint" "拖拽物品或按住Shift键并点击来加入快速购买" "DOTA_Inventory_ReliableGold" "可靠金钱:%s1" "DOTA_Inventory_UnreliableGold" "不可靠金钱:%s1" "DOTA_Inventory_DeathCost" "死亡损失金钱:%s1" "DOTA_Inventory_BuybackCost" "买活需要金钱:%s1" "DOTA_Inventory_BuybackCooldown_Ready" "买活状态:可以买活" "DOTA_Inventory_BuybackCooldown_NotReady" "买活冷却时间:%s1" "DOTA_Inventory_BuybackCost_Needed" "买活还需%s1金钱" "DOTA_Inventory_BuybackCost_Surplus" "%s1金钱过剩" "DOTA_Inventory_Item_Owned_By" "拥有者:%s1" "DOTA_InventoryMenu_Sell" "出售" "DOTA_InventoryMenu_Disassemble" "拆分" "DOTA_InventoryMenu_ShowInShop" "在商店中显示" "DOTA_InventoryMenu_DropFromStash" "从储藏处扔下" "DOTA_InventoryMenu_MoveToStash" "移动至储藏处" "DOTA_InventoryMenu_Alertable" "提醒队友" "DOTA_InventoryMenu_LockCombine" "锁定合成" "DOTA_InventoryMenu_UnlockCombine" "开放合成" "DOTA_InventoryMenu_DropAtFountain" "在泉水丢下" "DOTA_InventoryMenu_TeleportToNeutralStash" "传送至中立物品储藏处" "DOTA_InventoryMenu_DropImmediate" "丢在这里" "DOTA_Inventory_KDA" "击/死/助" // kills / deaths / assists "DOTA_Inventory_LHD" "正/反" // last hits / denies "Inventory_Default_Courier" "默认信使" "DOTA_Inventory_Courier_Purchaser" "拥有者:%s1" "DOTA_Inventory_Courier_Delivery" "信使运送物品" // Scoreboard "DOTA_Scoreboard_GoodGuys" "天辉" "DOTA_Scoreboard_BadGuys" "夜魔" "DOTA_Scoreboard_Header_PLAYER" "玩家" "DOTA_Scoreboard_Header_KDA" "杀 / 死 / 助" "DOTA_Scoreboard_Header_Level" "等级" "DOTA_Scoreboard_Header_TalentTree" "天赋" "DOTA_Scoreboard_Header_Lvl" "等级" "DOTA_Scoreboard_Header_Gold" "金钱" "DOTA_Scoreboard_Header_Battle_Level" "战斗等级" "DOTA_Scoreboard_Header_XP_Trophy" "久经沙场奖杯" "DOTA_Scoreboard_Header_Unit" "单位" "DOTA_Scoreboard_Header_Hero" "英雄" "DOTA_Scoreboard_Header_Help" "帮助" "DOTA_Scoreboard_Team_Scores_Header" "团队杀敌人数" "DOTA_Scoreboard_Heroes_Killed" "击杀英雄数" "DOTA_Scoreboard_Towers_Killed" "推塔数" "DOTA_Scoreboard_Barracks_Killed" "摧毁兵营数" "DOTA_Scoreboard_Level_Hero" "等级 %s1 %s2" "DOTA_Scoreboard_Picking_Hero" "选择一个英雄" "DOTA_Scoreboard_Disconnected" "已断开连接" "DOTA_Scoreboard_Abandoned" "已放弃" "DOTA_OverlayLocator_PlayerHero" "%s1" "DOTA_Scoreboard_kills" "击杀" "DOTA_Scoreboard_deaths" "死亡" "DOTA_Scoreboard_assists" "助攻" "DOTA_Scoreboard_ultimate" "终极技能" "DOTA_Scoreboard_WKArcana" "冥魂大帝至宝" "DOTA_Scoreboard_Arcana" "至宝" "DOTA_Scoreboard_K" "击" "DOTA_Scoreboard_D" "死" "DOTA_Scoreboard_A" "助" "DOTA_Scoreboard_Ult" "大" "DOTA_Scoreboard_Mute" "屏蔽" "DOTA_Scoreboard_Report" "举报" "DOTA_Scoreboard_MuteOtherCoaches" "禁用队伍外的教练" "DOTA_Scoreboard_MuteAndReport" "屏蔽并举报(可用{d:reports_available}次)" "DOTA_Scoreboard_AlreadyReported" "已举报" "DOTA_Scoreboard_UnmuteVoice" "解除语音屏蔽" "DOTA_Scoreboard_UnmuteText" "解除文字屏蔽" "DOTA_Scoreboard_MuteVoice" "屏蔽语音" "DOTA_Scoreboard_MuteText" "屏蔽文字" "DOTA_Scoreboard_MuteAndReport_Title" "屏蔽并举报" "DOTA_Scoreboard_MuteAndReport_Desc" "屏蔽该玩家的语音和文字,并举报他们的干扰性行为。被举报过多的玩家会无法发言。" "DOTA_Scoreboard_MuteAndReport_RightClickHint" "右键点击查看更多选项" "DOTA_Scoreboard_PartiallyMuted_Title" "部分屏蔽" "DOTA_Scoreboard_PartiallyMuted_Voice" "语音" "DOTA_Scoreboard_PartiallyMuted_Text" "文字" "DOTA_Scoreboard_PartiallyMuted_ClickHint" "点击调整" "DOTA_Scoreboard_MuteOptions" "屏蔽选项" "DOTA_Announcer_Select_Title" "选择一种系统广播" "DOTA_Announcer_Default" "默认系统广播" "DOTA_MegaKill_Default" "默认连杀配音" "DOTA_Hud_Skin_Default" "默认游戏界面" "DOTA_SHARED_CONTENT_Title" "共享内容" "Dota_shared_content_credit" "共享玩家:%s1" "Dota_shared_content_credit_long" "共享玩家:%s1等2名玩家" "Dota_shared_content_credit_long_plural" "共享玩家:%s1等数名玩家" "Dota_shared_content_available" "共享内容页面有玩家共享的若干物品。" "Dota_Shared_Content_Announcer" "系统播音" "Dota_Shared_Content_Mega_Announcer" "连杀配音" "Dota_Shared_Content_HUD_Skins" "游戏界面皮肤" "DOTA_Shared_Unit_Control_Title" "共享的单位控制" "DOTA_Shared_Unit_Control_Hero" "英雄" "DOTA_Shared_Unit_Control_Units" "单位" "DOTA_Shared_Unit_Control_Disable_Help" "禁用帮助" "DOTA_Tooltip_EconItem_Used_By" "使用英雄:" "DOTA_Tooltip_EconItem_Slot" "装备槽位:" "DOTA_Tooltip_EconItem_Used_By_Fmt_1" "使用英雄:%s1" "DOTA_Tooltip_EconItem_Used_By_Fmt_2" "使用英雄:%s1和%s2" "DOTA_Tooltip_EconItem_Used_By_Fmt_3" "使用英雄:%s1,%s2和%s3" "DOTA_Tooltip_EconItem_Used_By_Fmt_4" "使用英雄:%s1,%s2,%s3和%s4" "DOTA_Tooltip_EconItem_Used_By_Fmt_5" "使用英雄:%s1,%s2,%s3,%s4和%s5" "DOTA_Tooltip_EconItem_Used_By_Fmt_6" "使用英雄:%s1,%s2,%s3,%s4,%s5和%s6" "DOTA_Tooltip_EconItem_Used_By_Fmt_7" "使用英雄:%s1,%s2,%s3,%s4,%s5,%s6和%s7" "DOTA_Tooltip_EconItem_Used_By_Fmt_8" "使用英雄:%s1,%s2,%s3,%s4,%s5,%s6,%s7和%s8" "DOTA_Tooltip_EconItem_Used_By_Fmt_9" "使用英雄:%s1,%s2,%s3,%s4,%s5,%s6,%s7,%s8和%s9" "DOTA_Tooltip_EconItem_Used_By_Fmt_10" "使用英雄:%s1,%s2,%s3,%s4,%s5,%s6,%s7,%s8,%s9和%s10" "DOTA_Tooltip_Ability_Next_Upgrade_Level" "英雄达到%s1级时可升级" "DOTA_Tooltip_Ability_Upgradable" "可升级" "DOTA_Tooltip_Ability_Build_Comment" "%s1" "DOTA_Tooltip_Ability_NoScepter" "本英雄没有升级效果。" "DOTA_Tooltip_Item_Build_Comment" "%s1" "DOTA_Tooltip_Boost_Active" "额外掉落几率生效" "DOTA_steamID" "你的好友ID" "DOTA_Meepo_Error_CanOnlyTargetMeepo" "无效忽悠目标" "dota_hud_error_tree_dance_tree_target_out_of_range" "树木超出范围" "dota_hud_error_tree_dance_cant_hop_yet" "丛林之舞在冷却时不能跳下" "dota_hud_error_treejump_tree_target_same_tree" "不能以同棵树木为目标" "DOTA_Lobby_Player_Joined" "%s1加入了游戏。" "DOTA_Lobby_Player_Left" "%s1离开了游戏。" "DOTA_Lobby_Become_Leader_Self" "你现在是房主了。" "DOTA_Lobby_Become_Leader" "%s1现在是房主了。" "DOTA_Lobby_Game_Lobby_Setup" "在线练习赛房间设置" "DOTA_Lobby_Game_Local_Setup" "本地比赛房间设置" "DOTA_Lobby_Game_Advanced_Setup" "高级设置" "DOTA_Lobby_coop_bot_Setup" "合作对抗电脑设置" "DOTA_Lobby_Game_Offline_Setup" "离线练习赛房间设置" "DOTA_Lobby_Game_Name" "房间名称" "DOTA_Lobby_Game_Mode" "游戏模式" "DOTA_Lobby_Starting_Team" "首发队伍" "DOTA_Lobby_Region" "服务器地点" "DOTA_Lobby_Version" "版本" "DOTA_Lobby_Team_1_Logo" "1 队标志" "DOTA_Lobby_Team_2_Logo" "2 队标志" "DOTA_Lobby_Team_1_Name" "1 队名称" "DOTA_Lobby_Team_2_Name" "2 队名称" "DOTA_Lobby_Enable_Cheats" "启用作弊" "DOTA_Lobby_Fill_Bots" "用AI玩家填满空位" "DOTA_Lobby_Intro_Mode" "新人上手模式" "DOTA_Lobby_Watchable" "允许旁观" "DOTA_Lobby_Game_Prefs" "房间设置" "DOTA_Lobby_Prefs_Password" "密码" "DOTA_Lobby_Prefs_Game_Mode" "游戏模式" "DOTA_Lobby_Prefs_Region" "服务器位置" "DOTA_Lobby_Prefs_Bots" "电脑" "DOTA_Lobby_Prefs_Cheats" "作弊" "DOTA_Lobby_Prefs_Cheats_caps" "作弊" "DOTA_Lobby_Prefs_Spectators" "观众" "DOTA_Lobby_Prefs_Version" "版本" "DOTA_Starting_Team_Random" "随机" "DOTA_Starting_Team_Radiant" "天辉" "DOTA_Starting_Team_Dire" "夜魇" "Dota_Lobby_Set_Password" "应用" "Dota_Lobby_Set_Filter" "筛选" "Dota_Lobby_Join_Slot" "加入空位" "Dota_Lobby_Kick" "踢人" "Dota_Lobby_Ready" "准备" "Dota_Lobby_Choose_Slot" "选择右侧面板上的一个空位" "Dota_Lobby_Setup_Button" "游戏设置" "Dota_Lobby_Cancel_Game" "取消游戏" "Dota_Lobby_Start_Game" "开始游戏" "Dota_Lobby_Broadcasters" "解说员" "Dota_Lobby_Become_Broadcaster" "加入频道" "Dota_Lobby_Leave_Channel" "离开频道" "Dota_Lobby_Customize_Channel" "自定义" "DOTA_Lobby_Unassigned" "未分配玩家" "DOTA_Lobby_UserMenu_BotPassive" "电脑 - 消极" "DOTA_Lobby_UserMenu_BotEasy" "电脑 - 简单" "DOTA_Lobby_UserMenu_BotMedium" "电脑 - 中等" "DOTA_Lobby_UserMenu_BotHard" "电脑 - 困难" "DOTA_Lobby_UserMenu_BotUnfair" "电脑 - 疯狂" "DOTA_Lobby_UserMenu_ApplyTeam" "将我的队伍加入这个大厅" "DOTA_Lobby_Spectator_Type" "观众" "DOTA_Lobby_Spectator_Enabled" "启用" "DOTA_Lobby_Spectator_Disabled" "禁用" "DOTA_Lobby_Broadcast_Title" "解说频道%s1" "DOTA_Lobby_Broadcast_Title_Custom" "解说频道%s1:%s2" "DOTA_Lobby_Broadcaster_Channel_Customize" "自定义解说频道" "DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults" "保存为默认设置并在以后加入空频道时自动应用" "DOTA_Lobby_Broadcaster_Channel_Customize_Title" "频道标题:" "DOTA_Lobby_Broadcaster_Channel_Customize_Country" "国家/地区:" "DOTA_Lobby_Broadcaster_Channel_Customize_Language" "语言:" "dota_lobby_competitive" "竞技模式" "dota_lobby_gameplay_rules" "游戏规则" "dota_lobby_spectating" "观战" "DOTA_Lobby_Custom_Game" "自定义游戏模式" "DOTA_Lobby_Custom_Map" "自定义地图" "DOTA_Lobby_Custom_Difficulty" "难度" "DOTA_Lobby_League_Admin" "管理中联赛" "DOTA_Lobby_League_Series" "系列赛编号" "DOTA_Lobby_League_Game_Number" "系列赛比赛编号" "Lobby_Invalid_Custom_Settings" "房间设置无效" "Lobby_Invalid_Custom_Game_Mode" "请选择有效的游戏模式" "Lobby_Invalid_Custom_Map_Name" "请选择有效的自定义地图" "DOTA_Watch_Hero_Filter" "英雄筛选" "DOTA_Watch_Team_Filter" "战队比赛" "DOTA_Watch_Xmas_Filter" "冥魂之夜" "auto" "自动速度" "golive" "返回直播" "islive" "直播中" "DOTA_Watch_NewBloom_Filter" "芳晓佳节" "DOTA_Backpack_New_Bloom_Offering" "芳晓献礼" "dota_version_current" "最新" "dota_version_stable" "锦标赛" "UI_ENTER_LOBBY_PASSWORD" "输入房间密码" "ui_teammatchmaking" "战队匹配" "ui_teammatchmaking_status_desc" "等待战队成员加入战队匹配……" "ui_teammatchmaking_view_team_button" "查看战队" "team_profile_rank" "当前排名:%s1" "competitive_rank_tbd_games_remaining" "待定,仍需%s1场比赛" "team_profile_rank_none" "未加入任何战队" "team_profile_rank_error" "获取战队信息失败" "team_profile_rank_pending" "正在获取战队信息……" "DOTA_Lobby_Penalty_Type_Radiant" "加时 - 天辉方" "DOTA_Lobby_Penalty_Type_Dire" "加时 - 夜魇方" "DOTA_Lobby_Penalty_Level_0" "无" "DOTA_Lobby_Penalty_Level_1" "惩罚等级1(备用时间-30秒)" "DOTA_Lobby_Penalty_Level_2" "惩罚等级2(备用时间-70秒)" "DOTA_Lobby_Penalty_Level_3" "惩罚等级3(备用时间-110秒)" "DOTA_Lobby_Penalty_Radiant" "天辉方加时" "DOTA_Lobby_Penalty_Dire" "夜魇方加时" "DOTA_Lobby_Series_Type" "系列赛类别" "DOTA_No_Series" "无系列赛" "DOTA_Series_Best" "冠军" "DOTA_Series_Best_of_1" "一局一胜制" "DOTA_Series_Best_of_3" "三局两胜" "DOTA_Series_Best_of_5" "五局三胜" "DOTA_Series_Best_of_Round1LB" "三局两胜制
(败者组第1轮除外:一局一胜制)" "DOTA_Lobby_GatherTeam" "召集战队" "DOTA_Lobby_DisbandTeam" "取消战队匹配" "DOTA_Lobby_All_Chat" "所有人语聊" "DOTA_Team_Invite_Matchmaking" "有人召集您去参加战队匹配比赛!" "DOTA_Team_Invite_MMTitle" "战队匹配" "DOTA_Team_Invite_Inviter" "邀请人:" "DOTA_Lobby_TV_Delay" "DOTA TV延时" "DOTA_Lobby_TV_Delay_10" "10秒" "DOTA_Lobby_TV_Delay_120" "2分钟" "DOTA_Lobby_TV_Delay_300" "5分钟" "DOTA_InternationalInviteMessage" "您已经被邀请参加2013年国际邀请赛,请马上完善注册信息。\n\n请赶快完成注册,以免耽误您的行程。\n\n请您尽快检查自己的电子邮箱,核实自己的信息。" "DOTA_Community_ViewPersona" "查看人物角色" "DOTA_Community_EditPersona" "编辑人物角色" "DOTA_Community_CreateTeam" "创立队伍" "DOTA_Community_CreateTeamCaps" "创建战队" "DOTA_Community_ManageTeam" "我的战队" "dota_community_overview" "概览" "dota_community_guilds" "我的公会" "dota_community_guilds_roster" "成员列表" "dota_community_guilds_info" "公会介绍" "dota_community_guilds_game_history" "游戏历史" "dota_community_guilds_featured" "经典战役" "dota_community_guilds_teams" "公会战队" "dota_community_teams_no_team" "没有加入战队" "DOTA_GUILD_CREATE" "创建公会" "DOTA_GUILD_ROSTER" "成员列表" "DOTA_GUILD_INFO" "公会信息" "DOTA_GUILD_GAME_HISTORY" "游戏历史" "DOTA_GUILD_FEATURED" "经典战役" "DOTA_GUILD_TEAMS" "公会战队" "guild_founded_date" "成立于%s1" "guild_member_count" "%s1名成员" "guild_notafriend" "非好友" "guild_view_invites" "查看邀请" "guild_invite_list" "待处理公会邀请" "guild_invitee" "受邀玩家" "guild_inviter" "邀请人" "guild_invite_date" "邀请日期" "dota_community_teams" "战队" "dota_community_teams_create" "创建新的战队" "dota_community_teams_manage" "我的战队" "dota_community_teams_pro" "职业战队列表" "dota_community_teams_game_history" "游戏历史" "DOTA_TEAM_CREATE" "创建全新战队" "DOTA_TEAM_MANAGE" "管理我的战队" "DOTA_TEAM_PROS" "职业战队" "dota_community_tournaments" "锦标赛" "dota_community_tournaments_manage" "锦标赛管理" "dota_community_tournaments_misc" " " "dota_community_fantasy" "梦幻刀塔" "dota_community_fantasy_create" "创建联赛" "dota_community_fantasy_join" "加入联赛" "dota_community_fantasy_league" "联赛信息" "dota_community_fantasy_teams" "队伍名单" "dota_community_fantasy_players" "选手" "DOTA_FANTASY_CREATE" "创建梦幻联赛" "DOTA_FANTASY_JOIN" "加入梦幻联赛" "DOTA_FANTASY_LEAGUE" "梦幻联赛" "DOTA_FANTASY_TEAMS" "梦幻队伍" "DOTA_FANTASY_PLAYERS" "梦幻选手" "DOTA_FantasyLeagueCreate_Wait_Header" "请稍等" "DOTA_FantasyLeagueCreate_Wait" "创建梦幻联赛中……" "DOTA_FantasyLeagueCreate_Error_Header" "错误" "DOTA_FantasyLeagueCreate_Error_NoPermission" "你没有创建梦幻联赛的权限。" "DOTA_FantasyLeagueCreate_Error_BadSeasonID" "指定的赛季编号有误。" "DOTA_FantasyLeagueCreate_Error_BadLeagueName" "梦幻联赛名称无效。" "DOTA_FantasyLeagueCreate_Error_BadTeamName" "梦之队名称无效。" "DOTA_FantasyLeagueCreate_Error_NoTicket" "你还没有梦幻门票" "DOTA_FantasyLeagueCreate_Error_Unspecified" "未知错误。请重试。" "DOTA_FantasyLeagueCreate_Error_NoName" "你必须为你的梦幻联赛设置名称。" "DOTA_FantasyLeagueLeave_Success_Header" "成功" "DOTA_FantasyLeagueLeave_Success" "你已经成功离开了'%s1'。" "DOTA_FantasyLeagueLeave_Error_Header" "错误" "DOTA_FantasyLeagueLeave_Error_Unknown" "未知错误,请重试。" "DOTA_FantasyLeagueLeave_Error_NotMember" "并未加入该梦幻联赛。" "DOTA_FantasyLeagueLeave_Error_InvalidLeague" "联赛无效。" "DOTA_FantasyLeagueLeave_Error_DraftActive" "阵容组建环节还未结束不能离开梦幻联赛。" "fantasy_league_created" "梦幻联赛创建完毕" "fantasy_league_created_details" "%s1已经创建成功了!\n\n你可以告诉其他玩家下列信息让他们参与这个联赛:\n梦幻联赛编号:%s2\n密码:%s3\n\n以上信息也可以在该梦幻联赛的设置面板中查看。" "DOTA_FantasyLeagueEditInvites_Error_Header" "错误" "DOTA_FantasyLeagueEditInvites_Error" "编辑梦幻联赛邀请时发生错误。请重试。" "DOTA_FantasyLeagueEditSettings_Error_Header" "错误" "DOTA_FantasyLeagueEditSettings_Error" "编辑梦幻联赛设置时发生错误。请重试。" "DOTA_FantasyTeamCreate_Wait_Header" "请稍等" "DOTA_FantasyTeamCreate_Wait" "创建梦幻联赛中……" "DOTA_FantasyTeamCreate_Error_Header" "错误" "DOTA_FantasyTeamCreate_Error_NoPermission" "你没有在该梦幻联赛中创建战队的权限。" "DOTA_FantasyTeamCreate_Error_FailedLogoUpload" "上传标志失败。" "DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID" "梦幻联赛无效。" "DOTA_FantasyTeamCreate_Error_BadPassword" "密码无效。" "DOTA_FantasyTeamCreate_Error_NoTicket" "你还没有梦幻门票" "DOTA_FantasyTeamCreate_Error_Locked" "这项梦幻联赛已经锁定。" "DOTA_FantasyTeamCreate_Error_BadName" "名称无效。" "DOTA_FantasyTeamCreate_Error_Full" "梦幻联赛数量过多。" "DOTA_FantasyTeamCreate_Error_AlreadyMember" "你已经加入该梦幻联赛。" "DOTA_FantasyTeamCreate_Error_Unspecified" "未知错误。请重试。" "DOTA_FantasyTeamCreate_Success_Header" "成功" "DOTA_FantasyTeamCreate_Success" "已创建梦幻战队“%s1”。" "DOTA_Fantasy_ComingSoon" "十月到来" "Fantasy_Player_Details" "选手比赛详细资料" "fantasy_player_details_wait" "获取选手得分详情中……" "fantasy_player_details_error" "获取选手得分详情失败。" "fantasy_player_details_none" "此时间范围内无选手详细信息。" "fantasy_player_details_match" "比赛编号%s1" "fantasy_player_details_match_bo" "比赛编号%s1(%s2/%s3)" "fantasy_player_details_benched" "位于替补席" "fantasy_player_details_didnt_count" "系列赛分数过低" "fantasy_more_info" "查看更多信息" "fantasy_web_interface" "网页界面" "Fantasy_KickConfirm_Header" "将玩家从梦幻联赛中踢出?" "Fantasy_KickConfirm" "玩家“%s1”将会被请出梦幻联赛。\n\n确定踢出吗?" "Fantasy_LeaveLeagueConfirm_Header" "确定离开梦幻联赛?" "Fantasy_LeaveLeagueConfirm" "你确定要离开'%s1'吗?\n\n 此操作无法撤销" "fantasy_league_name" "联赛名称" "fantasy_league_commish" "委员" "fantasy_league_invite_type" "联赛类型" "fantasy_league_join" "加入联赛" "fantasy_league_create" "创建联赛" "fantasy_league_create_header" "1. 设立新的梦幻联赛" "fantasy_league_create_season" "梦幻刀塔第二赛季" "fantasy_league_create_desc" "首先为你的梦幻联赛选择名称。\n然后指定密码方便其他玩家加入该联赛。" "fantasy_league_create_name" "梦幻联赛名称" "fantasy_league_create_password" "梦幻联赛密码" "fantasy_league_join_header" "1. 寻找梦幻联赛" "fantasy_league_join_desc" "输入梦幻联赛编号和密码即可快速找到该联赛。\n组建梦幻联赛的玩家拥有所需的信息。" "fantasy_league_join_pw_details" "输入梦幻联赛的编号和密码即可加入相应的梦幻联赛。" "fantasy_league_join_invite_details" "或者直接加入受到邀请的梦幻联赛。" "fantasy_league_join_pw_enter_league_id" "梦幻联赛编号" "fantasy_league_join_pw_enter_pw" "梦幻联赛密码" "fantasy_league_find" "寻找" "fantasy_league_find_not_found" "未找到梦幻联赛。" "fantasy_league_find_already_member" "你已经是该梦幻联赛的成员了。" "fantasy_league_find_full" "梦幻联赛的成员已满。" "fantasy_league_find_error" "寻找该梦幻联赛出错。请重试。" "fantasy_league_find_searching" "搜索中……" "fantasy_league_find_bad_password" "密码有误。" "fantasy_league_find_locked" "梦幻联赛已经锁定。" "fantasy_league_find_found_name" "梦幻联赛名称:%s1" "fantasy_league_find_found_run_by" "组建人:%s1" "fantasy_league_team_create_header" "2. 设立梦幻战队" "fantasy_league_team_create_desc" "要加入梦幻联赛,首先需要建立一个梦之队。\n请为自己的梦之队选择一个队名,同时还可以设定一个队标。" "fantasy_league_team_create_desc_create_league" "创建全新的梦幻联赛,您还需要建立一个梦之队。\n请为自己的梦之队选择一个队名,还可以设定一个队标。" "fantasy_league_team_create_name" "梦之队名称" "fantasy_ticket_purchase_and_use" "3. 购买一张梦幻门票" "fantasy_ticket_purchase_and_use_desc_join" "点击后将会购买一张门票用于加入这项梦幻联赛。" "fantasy_ticket_purchase_and_use_desc_create" "这将购买一张门票并使用其创建一项梦幻联赛。" "fantasy_ticket_owned" "3. 使用梦幻门票" "fantasy_ticket_owned_desc_join" "此操作将会消耗梦幻门票用于加入这项梦幻联赛。" "fantasy_ticket_owned_desc_create" "这将消耗梦幻门票用于创建这项梦幻联赛。" "fantasy_ticket_owned_desc_join_mult" "这将消耗1张%s1梦幻门票用于加入这项梦幻联赛。" "fantasy_ticket_owned_desc_create_mult" "这将消耗1张%s1梦幻门票用于创建这项梦幻联赛。" "fantasy_ticket_buy_and_use" "购买并且使用门票" "fantasy_ticket_use" "使用门票" "fantasy_create_team_header" "加入梦幻联赛" "fantasy_create_team_details" "想要参加本届梦幻联赛,你必须先创建一支梦幻战队。在下面你可以输入梦幻战队的名字。你还可以选择一个队标。\n\n一旦创建好战队,请立刻确认梦幻联赛组委会安排的选手参赛日期。" "fantasy_edit_logo" "编辑标志" "fantasy_set_logo" "编辑标志" "fantasy_create_team" "创建队伍" "fantasy_league_create_wait" "工作中……" "fantasy_league_join_wait" "工作中……" "fantasy_league_standings_wait" "检索名次中……" "fantasy_league_standings_error" "检索名次发生错误。" "fantasy_league_matchups_wait" "检索比赛中……" "fantasy_league_matchups_error" "检索对阵情况时发生错误。" "fantasy_league_matchups_preseason" "梦之队阵容完成后将开始分配对阵情况。" "fantasy_league_messages_wait" "正在检索消息……" "fantasy_league_messages_error" "检索消息时出现错误。" "fantasy_league_messages_none" "此梦幻联赛还没有消息。" "fantasy_add_message" "添加消息" "fantasy_league_transactions_wait" "正在检索交易……" "fantasy_league_transactions_error" "检索交易时出现错误。" "fantasy_league_transactions_none" "此梦幻联赛目前没有交易。" "fantasy_league_teams_roster_swap_wait" "更新战队名单中……" "fantasy_league_teams_roster_swap_error" "更新战队名单失败。" "fantasy_league_create_invalid" "你现在还不能创建梦幻联赛。" "fantasy_league_join_invalid" "你还没有收到加入任何梦幻联赛的邀请。" "fantasy_league_run_by" "运营人为" "fantasy_invite_guild" "面向" "fantasy_league_standings" "排名" "fantasy_league_matchups" "比赛" "fantasy_league_messages" "信息" "fantasy_league_pending_trades" "公开交易" "fantasy_league_transactions" "交易" "fantasy_draft_time" "时间" "fantasy_league_edit_header" "梦幻联赛设置" "fantasy_league_edit_edit" "编辑" "fantasy_league_edit_details" "梦幻联赛设置将在预定的阵容组建开始前%s1分钟锁定。" "fantasy_league_edit_details_locked" "梦幻联赛设置现已锁定。" "fantasy_league_edit_details_not_commish" "梦幻联赛设置只能由主办方编辑。" "Fantasy_League_Edit_Invites_Header" "编辑梦幻联赛邀请" "fantasy_league_settings" "设置" "fantasy_league_invites" "邀请" "fantasy_league_set_password" "设置梦幻联赛密码" "fantasy_league_set_password_details" "任何人都可以使用联赛编号和密码加入相应的梦幻联赛。" "fantasy_league_set_password_id" "梦幻联赛编号:" "fantasy_league_set_password_password" "密码:" "fantasy_league_invite_friends" "或直接邀请好友" "fantasy_league_invite_friends_details" "请选择你想要邀请至梦幻联赛的个人好友。\n\n邀请好友并不需要密码。" "fantasy_league_invite_friends_wait" "获取好友邀请信息中……" "fantasy_joined" "已加入" "fantasy_transaction_added" "已加入" "fantasy_transaction_dropped" "已撤下" "fantasy_league_completed" "梦幻联赛已经结束" "fantasy_friend_invite" "邀请" "fantasy_league_id" "梦幻联赛编号#" "fantasy_league_password" "梦幻联赛密码" "fantasy_league_max_teams" "梦幻联赛的选手上限" "fantasy_league_draft_time" "阵容确定时间" "fantasy_league_draft_pick_time" "组建阵容的时间限定" "fantasy_league_start_time" "赛季开始" "fantasy_league_season_length" "赛季长度" "fantasy_league_trade_veto_no_votes" "禁止交易所需的否决票数" "fantasy_league_acquisitions" "允许添加人数总计" "fantasy_league_interval" "比赛分组间隔" "fantasy_league_roster_changes" "阵容变动" "fantasy_league_roles" "阵容名单" "fantasy_league_roster_role_1" "第1栏定位" "fantasy_league_roster_role_2" "第2栏定位" "fantasy_league_roster_role_3" "第3栏定位" "fantasy_league_roster_role_4" "第4栏定位" "fantasy_league_roster_role_5" "第5栏定位" "fantasy_league_roster_bench_slots" "板凳位数量" "fantasy_league_scoring" "积分规则" "fantasy_league_league_scoring" "联赛种类得分" "fantasy_scoring_premium" "高端联赛" "fantasy_scoring_professional" "职业联赛" "fantasy_scoring_levels" "等级" "fantasy_scoring_kills" "击杀数" "fantasy_scoring_deaths" "死亡数" "fantasy_scoring_assists" "助攻数" "fantasy_scoring_last_hits" "正补数" "fantasy_scoring_denies" "反补数" "fantasy_scoring_gpm" "每分钟金钱" "fantasy_scoring_xppm" "每分钟经验" "fantasy_scoring_stuns" "总眩晕时间" "fantasy_scoring_heals" "总治疗量" "fantasy_scoring_towers" "摧毁防御塔" "fantasy_scoring_roshans" "肉山击杀次数" "fantasy_league_interval_daily" "每日" "fantasy_league_interval_weekly" "每周" "fantasy_league_pick_time_30" "30秒" "fantasy_league_pick_time_60" "60秒" "fantasy_league_pick_time_120" "2分钟" "fantasy_league_pick_time_600" "10分钟" "fantasy_league_teams_4" "4支战队" "fantasy_league_teams_6" "6支战队" "fantasy_league_teams_8" "8支队伍" "fantasy_league_teams_10" "10支队伍" "fantasy_league_duration" "%s1周" "fantasy_league_veto_votes_1" "1票" "fantasy_league_veto_votes_2" "2票" "fantasy_league_veto_votes_3" "3票" "fantasy_league_veto_votes_4" "4票" "fantasy_league_acquisitions_0" "无限" "fantasy_league_acquisitions_5" "添加5人" "fantasy_league_acquisitions_10" "添加10人" "fantasy_league_acquisitions_20" "添加20人" "fantasy_league_acquisitions_30" "添加30人" "fantasy_league_roster_slot_core" "核心" "fantasy_league_roster_slot_support" "辅助" "fantasy_league_roster_slot_any" "任意" "fantasy_league_roster_slot_none" "无" "fantasy_league_bench_slots_0" "没有板凳位" "fantasy_league_bench_slots_1" "1个板凳位" "fantasy_league_bench_slots_2" "2个板凳位" "fantasy_league_bench_slots_3" "3个板凳位" "fantasy_league_edit_roster_scoring" "阵容和得分" "fantasy_league_edit_invites" "联赛邀请" "fantasy_league_daily_matchup" "第%s1天" "fantasy_league_weekly_matchup" "第%s1周" "fantasy_draft_interrupted" "正在重新连接" "fantasy_draft_interrupted_details" "阵容组建将很快自动恢复。" "fantasy_league_draft_unscheduled_long" "当你的梦幻联赛组委会定好组建时间后,时间将在此处显示!" "fantasy_league_draft_unscheduled_commish" "作为组委会,请在设置面板中设立阵容开放组建的时间。" "fantasy_league_draft_unscheduled" "尚未预定组建时间" "fantasy_league_draft_upcoming" "梦幻阵容即将组建" "fantasy_league_draft_live" "梦幻阵容正在组建!" "fantasy_league_draft_time_label" "%s1的阵容组建预定于%s2开始。\n\n你在开始前%s3分钟可以进入组建阵容。\n\n组建结束后梦幻联赛成员和设置将会被锁定。" "fantasy_league_draft_countdown_d" "距离阵容组建开始还有%s1天,%s2小时,%s3分钟,%s4秒。" "fantasy_league_draft_countdown_h" "距离阵容组建开始还有%s1小时,%s2分钟,%s3秒。" "fantasy_league_draft_countdown_m" "距离阵容组建开始还有%s1分钟,%s2秒。" "fantasy_league_draft_countdown_s" "距离阵容组建开始还有%s1秒。" "fantasy_league_draft_join" "加入正在进行的阵容组建" "fantasy_league_draft_details" "在阵容组建开始前%s1分钟,战队和相关设置将会锁定。" "fantasy_draft_completed" "梦幻阵容组建完成" "fantasy_draft_completed_details" "现在你可以设立你的阵容,浏览分组情况,更换队员,还有选择自由人。祝你好运!" "fantasy_league_draft_members" "成员列表" "fantasy_team_open" "开放栏位" "fantasy_draft_header_pre_draft" "阵容组建预演" "fantasy_draft_header_drafting" "阵容组建进行中" "fantasy_draft_round_pre_draft" "距离阵容组建还有" "fantasy_draft_exit" "退出阵容组建" "fantasy_draft_player_button" "阵容组建选手" "fantasy_draft_avail_players" "可用选手" "fantasy_draft_avg_kda" "平均击死助" "fantasy_draft_avg_lhd" "平均正反补" "fantasy_draft_avg_gpm" "每分钟平均金钱" "fantasy_draft_avg_xppm" "每分钟平均经验" "fantasy_draft_avg_stuns" "平均眩晕次数" "fantasy_draft_avg_healing" "平均治疗量" "fantasy_draft_avg_tower_kills" "平均破塔数" "fantasy_draft_avg_rosh_kills" "平均击杀肉山次数" "fantasy_draft_avg_score" "平均每周得分" "fantasy_draft_role" "定位" "fantasy_draft_your_pick" "你的选择!" "fantasy_draft_owner" "拥有者" "fantasy_draft_team" "战队" "fantasy_draft_player" "选手" "fantasy_draft_owned_by" "组建人为%s1" "fantasy_draft_round_label" "第%s1局" "fantasy_draft_header" "阵容组建中" "fantasy_draft_auto_picking" "自动选择中!" "fantasy_draft_unscheduled" "尚未预定时间" "fantasy_my_team" "我的队伍" "fantasy_role_c" "核" // core "fantasy_role_s" "辅" // support "fantasy_role_core" "核心" "fantasy_role_support" "辅助" "fantasy_slot_none" "无" // carry "fantasy_slot_c" "核" // core "fantasy_slot_s" "辅" // support "fantasy_slot_b" "补" // bench "fantasy_slot_core" "核心" "fantasy_slot_support" "辅助" "fantasy_slot_any" "不限" "fantasy_slot_bench" "板凳" "fantasy_matchup_bye" "轮空" "fantasy_league_teams_wait" "检索战队数据中……" "fantasy_league_teams_error" "检索战队数据错误。" "fantasy_league_teams_roster_wait" "检索名单中……" "fantasy_league_teams_roster_error" "检索名单错误。" "fantasy_league_players_wait" "检索选手数据中……" "fantasy_league_players_error" "检索选手数据错误。" "DOTA_FantasyLeagueDraftEdit_Error_Header" "无效时间" "DOTA_FantasyLeagueDraftEdit_Error" "你所设置的阵容组建开始时间必须为%s1分钟之后。" "DOTA_FantasyLeagueDraft_Error_Header" "选择无效" "DOTA_FantasyLeagueDraft_Error_NoSlots" "开放的位置并不支持%s1位选手加入。" "DOTA_FantasyLeagueDraftEdit_Finish_Header" "阵容组建完成" "DOTA_FantasyLeagueDraftEdit_Finish" "%s1的梦幻阵容组建已经完成。\n\n祝你好运!" "DOTA_PlayerInfo_Error_Header" "提交选手信息时发生错误" "DOTA_PlayerInfo_Error_Submission" "选手提交失败。请稍后再试。" "DOTA_PlayerInfo_Error_NoName" "提交选手信息时必须有该选手的具体名字" "DOTA_PlayerInfo_Error_InvalidCountry" "国家或地区无效" "fantasy_draft_chat_line" "%s1(%s2)已经组建了%s3。" "fantasy_team_lineup" "阵容" "fantasy_team_scoring" "得分" "fantasy_players_team_filter" "战队筛选条件" "fantasy_players_role_filter" "定位筛选条件" "fantasy_players_available" "可用选手" "fantasy_players_add" "添加选手至队伍" "fantasy_players_name_filter" "筛选姓名" "fantasy_players_all" "所有选手" "fantasy_players_page" "第 %s1 页" "fantasy_player_cancel_add_drop" "取消交易" "fantasy_players_to_add" "添加中" "fantasy_players_to_drop" "移除中" "fantasy_players_pending_add_drop" "待定选手交易" "fantasy_league_teams_add_drop_cancel_wait" "交易正在取消……" "fantasy_leave_league" "离开梦幻联赛" "Fantasy_Team_Add_Player" "添加或移除选手" "fantasy_team_add_drop_details" "你可以请求给你的战队增加选手,但同时也要放弃一名选手。调换请求的受理与战队的排名有关,排名越靠后的战队受理的速度越快。\n\n受理成功后新阵容将在次日生效。" "fantasy_team_add_player_specific" "增加这名选手" "fantasy_team_drop_player_specific" "选择要撤下的选手" "fantasy_swap_player" "交换" "fantasy_swap_player_cancel" "取消" "fantasy_add_player" "添加选手" "fantasy_watch_player" "现在查看!" "fantasy_drop_player" "撤下" "fantasy_team_drop_player_working" "调换请求受理中……" "fantasy_team_drop_player_completed" "受理成功,战队中%s1离队,%s2加入。" "fantasy_team_drop_player_failure" "%s2替换%s1失败。" "fantasy_team_drop_player_wait" "阵容信息获取中……" "fantasy_team_drop_player_unavailable" "当你已经有一个待定的队员添加请求时,你不能再添加队员。" "fantasy_team_preseason" "此梦幻联赛的还未开赛。\n\n请在参赛阵容完成后回来确认!" "fantasy_active_roster" "现役队员" "fantasy_bench" "候补队员" "fantasy_lockinfo" "接下来将在当地时间%s1开始。" "fantasy_details" "详情" "fantasy_rank" "排名" "fantasy_team_name" "名称" "fantasy_percent" "胜率" "fantasy_winloss" "胜-负" "fantasy_streak" "连续" "fantasy_points" "分数" "fantasy_points_for" "正分" "fantasy_points_against" "负分" "fantasy_player" "选手" "fantasy_swap" "交换" "fantasy_playing_today" "今天打比赛吗?" "fantasy_role" "定位" "fantasy_kills" "击杀" "fantasy_deaths" "死亡" "fantasy_assists" "助攻" "fantasy_last_hits" "正补" "fantasy_denies" "反补" "fantasy_gpm" "每分钟金钱" "fantasy_xppm" "每分钟经验" "fantasy_total" "总计" "fantasy_available" "可选" "fantasy_scheduled" "已安排日期" "official_player_info_header" "官方选手信息" "player_info_name" "请输入你的昵称。该昵称应为世界广大玩家所认可的,且不能包括战队或赞助商前缀。" "player_info_country" "您可以输入您所在的国家或地区。" "player_info_official_team" "如果您为一支职业Dota队伍效力,请选择您的队伍。队伍的标签以后将会自动成为你名字的前缀。" "player_info_sponsor" "您可以在此处输入任意赞助商名字。您输入的赞助商名字将会附加在您的名字上" "player_info_preview" "您的名字显示方式如下:" "player_info_role" "如果您担任特定的位置,请在此选择。核心包括后期,中单和劣单。" "player_info_warning" "这一信息只能每两周更新一次,因此请在点击OK前确保其准确性!" "player_info_wait" "正在检索选手信息……" "player_info_locked" "\n该信息当前为被锁定状态。" "player_info_submitted_wait" "提交信息中……" "player_info_submitted_success" "成功!\n\n感谢您提交信息。" "player_info_submitted_fail" "提交玩家信息失败,请稍后再试。" "player_info_standin" "替补." "go_to_location" "前去战斗" "Guild_FeaturedGamesDescription" "公会队伍最近进行的一系列精彩比赛。" "DOTA_TOURNAMENT_MANAGE" "管理锦标赛" "dota_team_kick" "踢出" "logo_250_150" "250 x 150像素" "logo_256_256" "256 x 256像素" "PerfectWorldAudit_Type_0" "件已解封珍藏" "PerfectWorldAudit_Type_1" "件已解封选手卡片包" "PerfectWorldAudit_Type_2" "转过水晶室女轮盘" "PerfectWorldAudit_Type_3" "游玩了圣物小游戏 - 赢得物品" "PerfectWorldAudit_Type_4" "游玩了圣物小游戏 - 赢得积分" "PerfectWorldAudit_Type_5" "刀塔Plus随机圣物" "PerfectWorldAudit_PlayerCards_Common" "%s1张普通卡片" "PerfectWorldAudit_PlayerCards_Silver" "%s1张银卡" "PerfectWorldAudit_PlayerCards_Gold" "%s1张金卡" "PerfectWorldAudit_MinigamePoints" "%s1点积分" "PerfectWorldAudit_RandomRelic" "%s2圣物'%s1'" "Guild_Create_Full_Name" "公会全名" "Guild_Create_Full_Name_Desc" "这是公会的名字。将是全球唯一名字。" "Guild_Create_Tag" "公会标签/缩写" "Guild_Create_Tag_Desc" "这是公会名字的缩短版本,将会在游戏大厅,计分板和游戏内界面中显示。" "Guild_Creation_Disclaimer" "创建后,公会名字将不能更改,而且不能重复使用。" "Guild_Browse_Logo" "公会标志。这是公会的主要标志,将在所有界面中使用。标志的尺寸将调整为250 x 150。" "Guild_Browse_Base_Logo" "公会基地标志。将在进行公会比赛时作为游戏内基地的装饰。尺寸将会调整为256 x 256像素。" "Guild_Browse_Banner_Logo" "公会旗帜标志。在进行公会比赛时该标志将会放在游戏内的旗帜上。尺寸将调整为256 x 256像素,图片的左半部分作为旗帜正面,右半部分为旗帜背面。" "Guild_Members" "成员" "guild_select" "选择" "guild_create" "创建" "guild_selection_header" "选择公会" "guild_create_new_button" "创建新的公会" "guild_slot_open" "可以加入公会" "guild_show_offline_players" "显示离线玩家" "guild_roster_sort_by" "排序依据" "guild_roster_sort_rank" "职位" "guild_roster_sort_name" "名字" "guild_roster_page" "第%s1页" "guild_roster_role_gm" "公会会长" "guild_roster_role_officer" "管理" "guild_roster_role_member" "成员" "guild_block_invites" "屏蔽公会邀请" "guild_leave" "离开公会" "guild_disband" "解散公会" "guild_edit_logo" "编辑标志" "guild_member_usermenu_promote_guild_leader" "晋升为公会会长" "guild_member_usermenu_promote_officer" "晋升为公会管理" "guild_member_usermenu_demote_officer" "降级为公会管理" "guild_member_usermenu_demote_member" "降级为公会成员" "guild_member_usermenu_kick" "从公会中开除" "guild_member_usermenu_disband" "解散公会" "guild_invitation" "公会邀请" "guild_invite_text" "您已被%s1邀请加入公会" "guild_invite_members" "%s1名成员" "guild_invite_usermenu" "邀请加入“%s1”公会" "guild_edit_message" "编辑" "guild_lfm_count" "%s1个公会队伍正在等待玩家加入" "guild_lfm_count_1" "%s1公会队伍正在等待玩家加入" "guild_lfm_count_none" "没有公会队伍正在等待玩家加入" "guild_lfm_count_none_party" "没有公会队伍可以让你的整个队伍加入" "guild_lfm_create" "开始组建新的公会队伍" "guild_lfm_title" "公会队伍寻找中" "guild_lfm_subtitle" "下面是公会伙伴组建的队伍列表,他们正在寻找更多的成员。你可以选择加入其中的一支队伍或组建新的队伍吸引公会伙伴加入。" "guild_lfm_join" "加入队伍" "guild_lfm_selection_header" "你想要与哪个公会一起游戏?" "guild_lfm_selection_subtitle" "你可以选择你和你的队伍成员共有的公会。公会的成员可以加入你的队伍。你可以随时关闭队伍对公会的开放。" "guild_lfm_findparty" "找到公会队伍" "guild_lfm_startparty" "向公会开放组队" "guild_lfm_looking_cancel" "取消" "guild_lfm_looking" "队伍向“%s1”公会开放" "guild_lfm_party_description" "此处输入队伍描述" "guild_lfm_open_time" "开放时间为%s1" "DOTA_GuildInvite_Confirm_Header" "确认公会邀请" "DOTA_GuildInvite_Confirm_Message" "要邀请%s1加入%s2?" "DOTA_GuildInvite_Success_Header" "公会邀请已发送" "DOTA_GuildInvite_Success_Message" "%s1已经接受邀请加入%s2" "DOTA_GuildInvite_Failure_Header" "公会邀请失败" "DOTA_GuildInvite_Failure_Message" "发生未知错误。请重试。" "DOTA_GuildInvite_Failure_Message_NoPermission" "您没有权限邀请玩家加入%s1。" "DOTA_GuildInvite_Failure_Message_AlreadyInvited" "%s1已经被邀请加入%s2。" "DOTA_GuildInvite_Failure_Message_AlreadyInGuild" "%s1已经是%s2的成员。" "DOTA_GuildInvite_Failure_Message_TooManyAccountInvites" "%s1收到的优秀公会邀请数量过多。" "DOTA_GuildInvite_Failure_Message_TooManyGuildInvites" "%s1收到的优秀工会邀请数量过多。" "DOTA_GuildInvite_Failure_Message_TooManyGuilds" "%s1加入的公会数量已经达到上限。" "DOTA_GuildInviteResponse_Success_Header" "邀请已接受" "DOTA_GuildInviteResponse_Success_Message" "您现在是%s1的一员!" "DOTA_GuildInviteResponse_Failure_Header" "接受邀请失败" "DOTA_GuildInviteDeclineResponse_Failure_Header" "拒绝邀请失败" "DOTA_GuildInviteResponse_Failure_Message" "未知错误。请重试。" "DOTA_GuildInviteResponse_Failure_Message_NoPermission" "您没有加入%s1的权限。" "DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds" "您加入的公会数量已经达到上限。" "DOTA_GuildInviteResponse_Failure_Message_TooManyMembers" "%s1的成员数量已经达到上限。" "DOTA_GuildRemoveInviteResponse_Failure_Header" "错误" "DOTA_GuildRemoveInviteResponse_Failure" "移除邀请失败。请稍后再试。" "DOTA_GuildPromote_Confirm_Header" "确认公会晋升" "DOTA_GuildPromoteLeader_Confirm_Message" "要把%s1晋升为%s2的公会会长吗?" "DOTA_GuildPromoteOfficer_Confirm_Message" "要把%s1晋升为%s2的管理吗?" "DOTA_GuildPromote_Success_Header" "晋升成功" "DOTA_GuildPromoteLeader_Success" "成功将%s1晋升为%s2的公会会长。" "DOTA_GuildPromoteOfficer_Success" "成功将%s1晋升为%s2的管理。" "DOTA_GuildDemoteOfficer_Success" "成功将%s1降级为%s2的管理。" "DOTA_GuildDemoteMember_Success" "成功将%s1降级为%s2的成员。" "DOTA_GuildKick_Success_Header" "开除成功" "DOTA_GuildKickMember_Success" "成功将%s1从%s2中开除。" "DOTA_GuildDisband_Success_Header" "解散成功" "DOTA_GuildDisband_Success" "您已经解散了%s1" "DOTA_GuildDemote_Confirm_Header" "确认公会降级" "DOTA_GuildDemoteOfficer_Confirm_Message" "要将%s1降级为%s2的管理吗?" "DOTA_GuildDemoteMember_Confirm_Message" "要将%s1降级为%s2的成员吗?" "DOTA_GuildKick_Confirm_Header" "确认公会开除" "DOTA_GuildKick_Confirm_Message" "要将%s1从%s2公会中开除吗?" "DOTA_GuildDisband_Confirm_Header" "确认公会解散" "DOTA_GuildDisband_Confirm_Message" "确认要解散%s1吗?\n\n未来该公会名字将无法被其他公会使用。\n\n这是永久行为,无法撤销。" "DOTA_GuildLeave_Confirm_Header" "确认离开" "DOTA_GuildLeave_Confirm_Message" "确定要离开%s1?" "DOTA_GuildLeave_Confirm_Message2" "确定想要离开{g:dota_guild_name:guild_id}?" "DOTA_GuildLeave_Success_Header" "成功" "DOTA_GuildLeave_Success" "你已经离开%s1" "DOTA_GuildLeave_Failure_Header" "离开公会失败" "DOTA_GuildLeave_Failure_Message_NoOtherLeader" "您在重新任命公会会长前不能离开%s1。" "DOTA_GuildRoleChange_Success_Header" "成功" "DOTA_GuildRoleChange_Failure_Header" "更改公会职位失败" "DOTA_GuildRoleChange_Failure_Message" "未知错误。请重试。" "DOTA_GuildRoleChange_Failure_Message_NoPermission" "您没有权限进行此职位变更。" "DOTA_GuildRoleChange_Failure_Message_NoOtherLeader" "在指定其他公会会长前您不能变更为该职位。" "DOTA_Guild_FeaturedGames" "经典战役" "DOTA_Guild_FeaturedFarmer" "打钱达人" "DOTA_GuildOpenPartyError_Header" "错误" "DOTA_GuildInviteList_Error_Header" "错误" "DOTA_GuildInviteList_Error" "读取待处理公会邀请失败。请稍后再试。" "DOTA_JoinOpenGuildPartyError_Header" "错误" "DOTA_GuildOpenPartyError" "在%s1公会内寻找队伍失败。请重试。" "DOTA_GuildJoin_Title" "加入公会" "DOTA_GuildJoin_Text" "呼朋唤友来一同游戏,领取额外的勇士令状奖励!" "DOTA_GuildIntro_Title" "公会" "DOTA_GuildIntro_FindGuild" "寻找公会" "DOTA_GuildIntro_CreateGuild" "创建公会" "DOTA_GuildIntro_JoinGuild_Title" "加入公会" "DOTA_GuildIntro_JoinGuild_Description" "与好友游玩或结交新朋友。完成契约和挑战,主宰公会排行榜后将解锁特殊奖励。" "DOTA_GuildIntro_PlayMatches_Title" "进行比赛" "DOTA_GuildIntro_PlayMatches_Description" "每完成一场匹配赛都会帮助自己的公会在排行榜上更上一层楼。队伍里公会成员越多,赢取积分的倍数越高。" "DOTA_GuildIntro_ClaimContracts_Title" "领取契约" "DOTA_GuildIntro_ClaimContracts_Description" "每一天都有新的契约可以完成。获得比赛胜利的同时达成契约目标即可赢取公会积分" "DOTA_GuildIntro_CompleteChallenges_Title" "完成挑战" "DOTA_GuildIntro_CompleteChallenges_Description" "集结至少3名公会成员来完成公会挑战,同时还能赢取公会积分。" "DOTA_GuildIntro_UnlockRewards_Title" "解锁奖励" "DOTA_GuildIntro_UnlockRewards_Description" "每周公会都会根据排行榜中的排名解锁奖励——解锁公会专属的聊天表情、聊天轮盘、公会旗帜升级效果等等。" "Team_Create_Header" "战队" "Team_Create_Desc1" "战队功能是针对五名玩家组成的玩家队伍,在私人房间以及联赛,锦标赛和天梯匹配等竞技比赛中的其他五人队伍进行游戏。" "Team_Create_Desc2" "五人队伍中成员若全部属于同一战队,进行天梯匹配时可以选择使用战队身份。战队的相关信息将会在游戏内显示,比赛数据将会作为战队数据进行收集,战队的匹配积分也将根据比赛结果进行更新。\n\n与此类似,只要同一战队的五名队员一起进入私人房间或联赛房间,系统将会检测到所属的战队。对于职业电竞俱乐部,战队提供了管理员的位置,方便对战队进行管理,建议选择战队的所有者。" "Team_Create_Full_Name" "战队全名" "Team_Create_Full_Name_Desc" "这将会显示在您的战队资料页面。" "Team_Create_Tag" "战队标签/缩写" "Team_Create_Tag_Desc" "这将会被显示在大厅,记分板,以及游戏内HUD上。" "Team_Create_Logo" "上传队标" "Team_Create_pixels" "像素" "Team_Kick_Member" "踢出战队" "Team_Is_Friend" "互为好友" "Team_sponsor_logo" "赞助商标志" "Team_Browse_Logo" "队伍界面标志。此队标将应用于界面、房间和其它地方。队标的尺寸将会自动设为250x150像素。" "Team_Browse_Base_Logo" "战队基地标志。这个标志会以256 x 256像素大小,用作游戏内我方基地的装饰。" "Team_Browse_Banner_Logo" "战队旗帜标志。这个标志将被以256 x 256像素大小,用在游戏内的旗帜上。图片的左半部为正面,右半部会被作为背面。" "Team_No_Logo" "未指定标志" "Team_EnterCountry" "选定国家/地区" "Team_EnterCountry_Desc" "输入您战队所属的国家/地区。这将在您的战队资料中显示。" "Team_EnterURL" "输入战队网址" "Team_EnterURL_Desc" "输入您战队的网址链接。浏览战队资料页面的用户可以点击该链接访问网站。" "Team_EDIT_Details" "编辑战队详情" "Team_Support" "支持战队!" "Team_Disband_Disclaimer" "警告:解散战队将使永久解散,无法恢复。今后将不能重新创建该战队,或使用该战队名创建新的战队。要解散的战队中不得有战队成员。" "Team_Browse_SponsorLogo" "战队赞助商。该图片将用于战队资料页面中战队赞助情况的展示。图片将调整为250 x 150像素大小。" "Team_NoTeam" "您现在不属于任何战队。" "Team__TAB_TEAMSLIST" "战队列表" "Team_LISTINGS_TOURN" "联赛战队资料" "Team_Members_Header" "战队成员" "Team_Edit_Info" "编辑战队信息" "Team_Invitation" "战队邀请" "TEAM_HAS_INVITED_YOU_TO_JOIN" "{s:inviter_name}已邀请您加入{s:team_name}" "dota_view_teamprofile" "浏览战队资料" "Team_ProSortOption1" "名称" "Team_ProSortOption2" "近期游戏场数最高" "social_hof_tab" "名望堂" "social_halloffame" "本周名望堂" "social_hof_farmer" "神级打钱玩家" "social_hof_players" "大神玩家" "social_hof_players_desc" "以下选手在%s1后的一周内使用特定英雄时表现出了超众的操作。" "social_hof_comingsoon" "敬请期待!" "social_hof_gpm" "每分钟金钱:%s1" "social_hof_unavailable" "目前无法查看名望堂。" "team_list_requesting" "正在查询战队列表……" "team_list_unavailable" "无法查看战队列表" "team_list_heading" "这里列出的是参加过职业赛事的战队,按近期比赛的场数排序。" "team_list_search" "筛选" "team_list_sorting" "排序依据" "team_list_show_empty" "显示空白战队" "established" "成立于" "dota_team_pros_profile" "战队资料" "show_player_activity" "玩家活跃图" // Trade UI "DOTA_Trading_UI_Header_Failed" "交易请求" "DOTA_Trading_UI_Header_Waiting" "交易请求" "DOTA_Trading_UI_Body_Waiting" "等待交易会话开始……" "DOTA_Trading_UI_Header_Outgoing" "发起交易请求" "DOTA_Trading_UI_Header_Incoming" "收到交易请求" "DOTA_Trading_UI_Option_Name" "允许交易邀请来自于:" "DOTA_Trading_UI_Option_Friends_Only" "仅限好友" "DOTA_Trading_UI_Option_Guildmates_And_Friends" "公会伙伴和好友" "DOTA_Trading_UI_Option_Anyone" "任何人" // Reasons why a trade request was denied "DOTA_Trading_Response_Declined" "对方已经拒绝了交易请求。" "DOTA_Trading_Response_TradeBanned" "您的交易权限已暂时被移除。请联系客服部门。" "DOTA_Trading_Response_TradeBanned2" "对方当前并没有交易权限。" "DOTA_Trading_Response_VACBanned" "你并没有交易权限。" "DOTA_Trading_Response_VACBanned2" "对方并没有交易权限。" "DOTA_Trading_Response_Busy" "对方现在正在与他人进行交易。" "DOTA_Trading_Response_Disabled" "当前无法交易物品。" "DOTA_Trading_Response_NotLoggedIn" "对方无法进行交易。" "DOTA_Trading_Response_Cancel" "交易请求已被取消。" "DOTA_Trading_Response_FreeAccountInitiate" "由于帐户功能受限,无法发起交易。" "DOTA_Trading_Response_SharedAccountInitiate" "只有独立账户可以发起交易。" "DOTA_Trading_Response_TooSoon" "你必须等待30秒才能再次发起交易请求。" "DOTA_Trading_Response_TooSoonPenalty" "你发起的交易请求次数过多,必须等待2分钟才能再次发起交易。" "DOTA_Trading_Response_Service_Unavailable" "发送交易请求时出现问题。可能是暂时无法交易,或你的账户现在不能发送交易请求。" "DOTA_Trading_Response_YouBlockedThem" "你现在不能与该玩家交易,因为你已经在Steam上将其屏蔽。" "DOTA_Trading_Response_NeedVerifiedEmail" "你必须验证过自己的电子邮箱才能发送交易请求。" "DOTA_Trading_Response_NeedSteamGuard" "你必须启用安全令牌才能发送交易请求。" "DOTA_Trading_Response_SteamGuardDuration" "由于你启用安全令牌不久,还不能参与交易。" "DOTA_Trading_Response_TheyCannotTrade" "对方无法进行交易。如果让他邀请你交易,他将看到更多信息。" "DOTA_Trading_Response_RecentPasswordReset" "由于你刚重置密码不久,所以还不能参与交易。" "DOTA_Trading_Response_UsingNewDevice" "由于最近你使用的设备有所更换,所以还不能参与交易。" "DOTA_Trading_Response_UnknownError" "未知错误" "DOTA_Trading_Response_TooRecentFriend" "你与这位玩家成为好友的时间并不满足可以交易的要求。" "DOTA_Trading_Response_WalletFundsNotTrusted" "本帐户近期新增了一种支付方式,因此无法进行交易。

如果想要验证支付方式,请点击此次进行。" "DOTA_UI_guide_select_title" "请选择%s1的一篇攻略" "DOTA_UI_guide_select" "更换英雄攻略" "DOTA_UI_default_build" "默认攻略" "DOTA_UI_default_build_description" "这篇攻略包含了%s1的推荐基础装备。\n\n如果想使用这个英雄的其他攻略,点击上面这箭头。" "DOTA_UI_plus_build" "Plus助手" "DOTA_UI_scratch_build_for" "%s(临时)" "DOTA_UI_scratch_build_description" "这是从您的Steam云下载的攻略草稿。" "DOTA_UI_no_abilities_in_build" "这篇攻略中没有推荐技能加点。" "DOTA_UI_steam_cloud_build" "Steam云攻略" "DOTA_UI_guide_header_draft" "%s1的攻略草稿" "DOTA_UI_guide_header_subs" "您标记过的%s1攻略" "DOTA_UI_guide_header_top" "系统推荐的%s1攻略" "DOTA_UI_build_rating" "排名:" "DOTA_UI_guide_panel_description" "描述" "DOTA_UI_guide_panel_abilities" "技能" "DOTA_UI_guide_panel_items" "装备" "DOTA_UI_check_out_builds" "选用一篇英雄攻略" "DOTA_UI_check_out_builds_desc" "英雄攻略将为您选择的英雄推荐出装和技能加点。" "DOTA_UI_please_rate_build" "请为这篇英雄攻略评分:" "DOTA_UI_guide_language" "语言:" "DOTA_UI_guide_copy" "%s1的副本" "DOTA_UI_guide_prioritize_recent" "优先显示近期攻略" "DOTA_Guide_Suggested_Ability" "建议技能" "DOTA_Guide_Item_Guide" "装备指导" "DOTA_Guide_Ability_Guide" "技能指导" "DOTA_Guide_Selected" "已选择" "DOTA_Guide_CurrentSelected" "已选攻略" "DOTA_Guide_Browse" "浏览所有攻略" "DOTA_Guide_PlusDescription" "Plus助手采用机器学习为当前比赛提供出装和加点建议。\n\n依据有队友和对手使用的英雄,还有已购买的物品和已升级的技能,将高胜率队伍的高频选择作为建议。" "DOTA_UI_Cancel" "取消" "DOTA_UI_Ok" "确定" "DOTA_UI_CREATE" "创建" "DOTA_UI_Submit" "提交" "DOTA_UI_Update" "更新" "DOTA_UI_Exit" "退出" "DOTA_UI_Browse" "浏览" "DOTA_UI_Delete" "删除" "DOTA_UI_Delete_Question" "删除?" "DOTA_UI_Web_Alert" "来自网页的消息" "DOTA_UI_Web_Message" "来自网页的消息" "DOTA_UI_Redeem" "兑换" "DOTA_UI_Redeem2" "兑换" "DOTA_UI_Exchange" "交换" "DOTA_Select_Signature" "点击签名进行选择" "DOTA_UI_Confirmation_Continue" "下一步" "DOTA_UI_Confirmation_Cancel" "取消" "DOTA_Giftwrap_Confirm" "你决定要将这件物品包装为礼物吗?包装后物品将会消失,相应位置上将产生一件包装精美的礼品。" "DOTA_OpenGift_Confirm" "你确定要打开这件包装精美的礼物吗?" "dota_select_friend_title" "选择接收礼物的好友" "dota_gift_popup_footer" "没有看到好友?点击查看更多赠送限制相关内容。" "DOTA_DeliverGift_Confirm" "您确定要将这件礼物赠送给%s1吗?" "DOTA_DeliverGift_Send" "发送礼物" "DOTA_WrapGift" "包装礼物" "Dota_Economy_Gift_Wrap_Item" "包装礼品" "Dota_Economy_Recycle_Item_TI5Immortal" "消耗物品换取2级" "Dota_Economy_Recycle_Item_TI5Trove" "消耗 - 赢取宝藏" "dota_gift_received_title" "你刚收到了一件礼物,来自" "dota_gift_received_note" "赠言:" "dota_gift_received_accept" "打开礼物" "dota_gift_failed" "送出礼物时发生了错误。" "dota_gift_Success_Header" "成功" "dota_gift_Success" "您的礼物已送出" "dota_gift_Error_RateLimitedNormal" "%s2小时内你只能赠送%s1件物品。你已经赠送了太多礼物,请稍后再发送这件礼物。" "dota_gift_Error_RateLimitedCharge" "根据你的当前Dota等级,你只能在%s2小时内赠送%s1件不可交易的物品。这件礼物现在无法发送。" "dota_gift_Error_RateLimitedChargeNone" "根据你的当前Dota等级,你无法赠送不可交易的物品。这件礼物现在无法发送。" "UI_Save_Settings" "保存设置" "UI_Edit_Settings" "编辑设置" "UI_BalancedShuffle" "均衡洗牌" "UI_FlipTeams" "交换双方" "Settings_Choose_Bind" "现在您可以选择新的快捷键与该动作绑定。或者点击ESC键取消。" "Settings_Quick_Team_Chat" "快速团队交流:" "UI_days" "天" "UI_hours" "小时" "UI_minutes" "分钟" "UI_seconds" "秒" "UI_refresh" "刷新" "UI_days_short" "天" "UI_hours_short" "时" "UI_minutes_short" "分" "UI_seconds_short" "秒" "UI_day_suffix" "天" "UI_hour_suffix" "时" "UI_minute_suffix" "分" "UI_second_suffix" "秒" "lobby_game_mode_required" "所需自定义地图" "lobby_game_mode_required_desc" "这个房间需要自定义地图\"%s1\"" "lobby_game_mode_required_subscribe" "进入该房间需要安装自定义地图\"%s1\"。马上下载并安装该游戏模式吗?" "PartyLeaderJoinedLobby_Header" "已加入私人房间" "PartyLeaderJoinedLobbyChoice" "%s1已将你带进一个私人房间。马上查看房间吗?" "PartyLeaderJoinedLobby" "%s1已将你带入私人房间。" "generic_info_popup_header" "DOTA 2" "generic_error_header" "错误" "generic_error_body" "%s1" "DOTA_TournamentGameNotFound" "无法找到该锦标赛游戏编号指定的游戏" "DOTA_TournamentGameHasLobbyID" "指定的比赛已经有了房间编号" "DOTA_TournamentGameHasMatchID" "指定的比赛已经有了比赛编号" "DOTA_TournamentGameHasNoRadiantTeam" "指定的比赛所输入的天辉队伍编号无效" "DOTA_TournamentGameHasNoDireTeam" "指定的比赛所输入的夜魇队伍编号无效" "DOTA_TournamentGameSQLFailed" "使用锦标赛比赛的房间编号无法更新SQL。房间已被摧毁。" "NotLeagueAdmin" "您必须将指定联赛的管理员门票激活才能在该房间使用。" "PartyNotValidToMM" "你的队伍现在不能进行匹配。想要进行匹配,队伍中必须要有1-5名教练。" "PartyNotValidToMMCoach" "你的队伍现在不能进行匹配。想要进行匹配,队伍中必须没有教练。" "InAnotherGame" "开始游戏失败。你正在进行比赛。" "PartyMemberInAnotherGame" "开始游戏失败。队伍中有玩家正在进行比赛。" "CompetitiveMMNoCoaches" "不允许在天梯匹配中邀请教练指导" "CompetitiveMMNoLowPriority_Party" "你的队伍不能进行天梯匹配,因为队伍中有一名以上的玩家处于低匹配队列中。" "CompetitiveMMNoLowPriority_Local" "由于你处于低匹配队列中,所以不能参与天梯匹配。" "CompetitiveMMNotUnlocked_Party" "天梯匹配要求所有成员游玩普通匹配比赛的时长超过{d:required_play_time}小时。" "CompetitiveMMNotUnlocked_Local" "只有游玩普通匹配比赛超过{d:required_play_time}小时后才能参与天梯匹配。" "CompetitiveMMLargeRankSpreadWarning" "队伍成员的段位相差过大。这将导致匹配到的比赛质量较低。" "WeekendTourneyNotUnlocked" "勇士联赛要求队伍中所有成员游玩普通匹配比赛的时长超过{d:required_play_time}小时。" "CompetitiveMMNoValidGameModes" "天梯匹配中不得选择这几种比赛模式。" "CompetitiveMMNoValidRegions" "以上选择的地区无法进行天梯匹配。" "CompetitiveMMNo4Stacks" "现在四人组成的黑店不能进行天梯匹配。" "CompetitiveMMRTooHighS2" "队伍中有一名成员的匹配积分过高,无法在重生Beta中进行天梯匹配" "EventMatchNotAvailable" "本游戏模式此时不可用。" "MMEventTooManyPlayers" "队伍不超过三名玩家才能游玩幽穴风云。" "MM1v1NoLowPriority" "您正处在低优先级惩罚队列中,无法进行中路solo匹配。" "MM1v1NoParties" "多人队伍无法进行中路对单模式的匹配。" "CompetitiveMMNotEnoughPlayTimePartyMember" "队伍里有成员的游戏时长还不足以解锁天梯匹配。" "CompetitiveMMNotEnoughPlayTime" "系统需要更多的比赛才能估算出你的天梯匹配水平。请先进行更多的普通匹配比赛。(大概还需要{d:play_time_needed}小时的比赛。)" "CompetitiveMMSpreadTooLarge" "队伍中成员相互之间的天梯分数相差太远,无法进行天梯匹配。" "MMMemberMissingEventOwnership0" "队伍内所有成员必须拥有当季的勇士令状才能游玩该游戏模式。" "MMMemberMissingEventOwnership1" "队伍内所有玩家必须都拥有当前的勇士令状才能游玩选定的游戏模式。

并未拥有的玩家是:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingEventOwnership2" "队伍内所有玩家必须都拥有当前的勇士令状才能游玩选定的游戏模式。

并未拥有的玩家是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingEventOwnership3" "队伍内所有玩家必须都拥有当前的勇士令状才能游玩选定的游戏模式。

并未拥有的玩家是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingEventOwnership4" "队伍内所有玩家必须都拥有当前的勇士令状才能游玩选定的游戏模式。

并未拥有的玩家是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingEventOwnership5" "队伍内所有玩家必须都拥有当前的勇士令状才能游玩选定的游戏模式。

并未拥有的玩家是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberMissingDifficultyUnlock0" "队伍内所有成员必须都解锁了选定难度后才能游玩。" "MMMemberMissingDifficultyUnlock1" "队伍内所有成员必须都解锁了选定难度后才能游玩。

并未解锁的玩家有:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingDifficultyUnlock2" "队伍内所有成员必须都解锁了选定难度后才能游玩。

并未解锁的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingDifficultyUnlock3" "队伍内所有成员必须都解锁了选定难度后才能游玩。

并未解锁的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingDifficultyUnlock4" "队伍内所有成员必须都解锁了选定难度后才能游玩。

并未解锁的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingDifficultyUnlock5" "队伍内所有成员必须都解锁了选定难度后才能游玩。

并未解锁的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberMissingAnchoredPhoneNumber0" "队伍内所有成员必须关联手机号才能游玩该游戏模式。" "MMMemberMissingAnchoredPhoneNumber1" "队伍内所有成员必须关联手机号才能游玩该游戏模式。

不符合要求的是:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingAnchoredPhoneNumber2" "队伍内所有成员必须关联手机号才能游玩该游戏模式。

不符合要求的是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingAnchoredPhoneNumber3" "队伍内所有成员必须关联手机号才能游玩该游戏模式。

不符合要求的是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingAnchoredPhoneNumber4" "队伍内所有成员必须关联手机号才能游玩该游戏模式。

不符合要求的是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingAnchoredPhoneNumber5" "队伍内所有成员必须关联手机号才能游玩该游戏模式。

不符合要求的是:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberPhoneNumberDiscrepancy" "与Dota关联的手机号已不再与Steam绑定。请重新为Dota关联手机号。" "MMGameModeNotUnlocked_Local" "目前选择的比赛模式中有几种还未解锁。" "MMGameModeNotUnlocked_Party" "目前选择的比赛模式中有一个以上对于整个队伍来说尚未解锁。每个比赛模式只要有一名成员解锁即可进行选择。" "MMGameModeLocked" "比赛模式尚未开放" "MMGameModeUnlocksAtLevel_Local" "战斗等级达到%s1级后该比赛模式将会开放。" "MMGameModeUnlocksAtLevel_Party" "队伍里至少有一人的战斗等级必须高于%s1级。" "MMLowPriOnlyMode" "处于低优先级匹配队列的玩家只能选择“单一征召”为匹配模式进行匹配。" "MMMemberMissingGauntlet0" "队伍内所有成员必须激活了试炼场才能游玩该游戏模式。" "MMMemberMissingGauntlet1" "队伍内所有玩家必须都激活了试炼场才能游玩选定的游戏模式。

并未激活的玩家有:

{g:dota_persona:mm_responsible_0}" "MMMemberMissingGauntlet2" "队伍内所有玩家必须都激活了试炼场才能游玩选定的游戏模式。

并未激活的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberMissingGauntlet3" "队伍内所有玩家必须都激活了试炼场才能游玩选定的游戏模式。

并未激活的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberMissingGauntlet4" "队伍内所有玩家必须都激活了试炼场才能游玩选定的游戏模式。

并未激活的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberMissingGauntlet5" "队伍内所有玩家必须都激活了试炼场才能游玩选定的游戏模式。

并未激活的玩家有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "MMMemberTooRecentGauntlet" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。" "MMMemberTooRecentGauntlet1" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。

参加过的队伍成员:

{g:dota_persona:mm_responsible_0}" "MMMemberTooRecentGauntlet2" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。

参加过的队伍成员有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}" "MMMemberTooRecentGauntlet3" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。

参加过的队伍成员有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}" "MMMemberTooRecentGauntlet4" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。

参加过的队伍成员有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}" "MMMemberTooRecentGauntlet5" "队伍内所有成员必须在过去18小时内没有参加过试炼场比赛才能游玩该游戏模式。

参加过的队伍成员有:

{g:dota_persona:mm_responsible_0}
{g:dota_persona:mm_responsible_1}
{g:dota_persona:mm_responsible_2}
{g:dota_persona:mm_responsible_3}
{g:dota_persona:mm_responsible_4}" "CompetitiveMMSoloOnlyExperiment" "本周末组队匹配只能选择非天梯比赛。" "SaveGameCorrupt" "请求的保存游戏已经损坏,无法使用" "dota_region_automatic_details" "自动(%s1)" "dota_region_us_west" "美国西部" "dota_region_us_east" "美国东部" "dota_region_europe" "欧洲西部" "dota_region_hong_kong" "中国香港" "dota_region_singapore" "新加坡" "dota_region_shanghai" "上海" "dota_region_beijing" "北京" "dota_region_malaysia" "马来西亚" "dota_region_stockholm" "斯德哥尔摩" "dota_region_austria" "奥地利" "dota_region_amsterdam" "阿姆斯特丹" "dota_region_brazil" "巴西" "dota_region_australia" "澳大利亚" "dota_region_korea" "韩国" "dota_region_southafrica" "南非" "dota_region_pw" "完美世界" "dota_region_pw_telecom" "电信" "dota_region_pw_telecom_shanghai" "电信(上海)" "dota_region_pw_telecom_guangdong" "电信(广东)" "dota_region_pw_telecom_zhejiang" "电信(浙江)" "dota_region_pw_telecom_wuhan" "电信(华中)" "dota_region_pw_unicom" "联通(一)" "dota_region_pw_unicom_tianjin" "联通(二)" "dota_region_dubai" "迪拜" "dota_region_chile" "智利" "dota_region_argentina" "阿根廷" "dota_region_peru" "秘鲁" "dota_region_india" "印度" "dota_region_japan" "日本" "dota_region_taiwan" "台湾" "dota_region_automatic_desc" "选择对我的地区最合适的服务器。" "dota_region_select_desc" "让我选择我所在地区的服务器。" "dota_division_americas" "美洲" "dota_division_europe" "欧洲" "dota_division_se_asia" "东南亚" "dota_division_china" "中国" "dota_division_north_america" "北美洲" "dota_division_south_america" "南美洲" "Average_wait_time" "平均等待时间:%s1" "dota_matchgroup_useast" "美国东部" "dota_matchgroup_uswest" "美国西部" "dota_matchgroup_sa" "南美" "dota_matchgroup_hk" "中国香港" "dota_matchgroup_cn" "中国" "dota_matchgroup_sea" "东南亚" "dota_matchgroup_eu" "欧洲西部" "dota_matchgroup_ru" "俄罗斯" "dota_matchgroup_vie" "欧洲东部" "dota_matchgroup_au" "澳大利亚" "dota_matchgroup_icn" "韩国" "dota_matchgroup_cpt" "南非" "dota_matchgroup_jnb" "南非" "dota_matchgroup_pw" "完美世界" "dota_matchgroup_pw_telecom" "电信" "dota_matchgroup_pw_telecom_shanghai" "电信(上海)" "dota_matchgroup_pw_telecom_guangdong" "电信(广东)" "dota_matchgroup_pw_telecom_zhejiang" "电信(浙江)" "dota_matchgroup_pw_telecom_wuhan" "电信(华中)" "dota_matchgroup_pw_unicom" "联通(一)" "dota_matchgroup_pw_unicom_tianjin" "联通(二)" "dota_matchgroup_dubai" "迪拜" "dota_matchgroup_brazil" "巴西" "dota_matchgroup_chile" "智利" "dota_matchgroup_argentina" "阿根廷" "dota_matchgroup_peru" "秘鲁" "dota_matchgroup_india" "印度" "dota_matchgroup_japan" "日本" "dota_matchgroup_taiwan" "台湾" "DOTA_Lobby_MM_pref" "输入配对偏好" "UI_region_settings_command" "选择匹配区域" "UI_region_settings_confirm" "确认匹配服务器" "dota_mm_select_region_hint" "请选择一个或多个匹配区域。\n只选择离自己最近的匹配区域能获得最佳体验。" "dota_mm_select_region_automatic" "自动根据所在地选择匹配区域。" "dota_matchmaking_region_selected_offline" "选中的服务器中有一片或多片暂时离线。" "dota_matchmaking_region_selected_unreachable" "无法确认与选中服务器的网络连接" "dota_matchmaking_region_selected_unreachable_party" "队伍内至少有一名成员无法确认与选定区域的网络连接情况。" "dota_matchmaking_region_all_unavailable" "无法与任何服务器建立连接。请确认你的网络连接状态。" "dota_matchmaking_region_all_unavailable_party_member" "队伍内至少有一名成员无法与任何区域建立连接。" "dota_matchmaking_region_all_unavailable_across_party" "并没有所有队伍成员都可以确认网络连接情况的地区。" "dota_matchmaking_region_check_internet" "请确认你的网络连接状态。" "dota_matchmaking_region_no_good_region" "与所有可选服务器的连接都非常糟糕。请检查您的网络连接。" "dota_matchmaking_region_no_good_region_party" "无法找到所有队伍成员都能接受的服务器。请检查您的网络连接情况。" "dota_matchmaking_region_poor_choices" "当前选中的服务器可能会出现连接比较缓慢的情况。" "dota_matchmaking_region_poor_choices_party" "目前选定服务器可能会导致至少一名队伍成员与比赛服务器的连接情况不佳。" "dota_matchmaking_region_too_picky" "选定服务器可能会导致匹配时间过长,或比赛质量不高。请选择更多服务器,或启用自动选择。" // Hero Demo Invulnerable Buff "DOTA_Tooltip_lm_take_no_damage" "无敌" // Hero Selection panel "DOTA_Hero_Selection_Timer_Second" "秒" "DOTA_Hero_Selection_Timer_Seconds" "秒" "DOTA_Hero_Selection_Search_Field_Default" "搜索英雄" "DOTA_Hero_Selection_Filter_Starter" "推荐新手英雄" "DOTA_Hero_Selection_Filter_All" "所有英雄" "DOTA_Hero_Selection_Filter_Suggestions" "队伍建议(%s1)" "DOTA_Hero_Selection_Filter_Mode_SD" "您的单一征召选项" "DOTA_Hero_Selection_Filter_Mode_RD" "您的随机征召选项" "DOTA_Hero_Selection_Filter_PlayerLoadout" "非英雄物品" "DOTA_Hero_Selection_AllHeroes" "显示所有英雄" "DOTA_Hero_Selection_NonHero_Show" "通用物品" "DOTA_Hero_Selection_NonHero_Hide" "英雄物品" "DOTA_Hero_Selection_SeriesStatus" "系列赛状态" "DOTA_ALL_HEROES" "返回" "DOTA_Hero_Selection_PLAY" "使用英雄" "DOTA_Hero_Selection_LOCKIN" "选择" "DOTA_Hero_Selection_KEEP" "保留" "DOTA_Hero_Selection_Confirm_Title" "确认英雄选择" "DOTA_Hero_Selection_Confirm_Body" "确定要选择%s1?" "DOTA_Captain_Select" "成为队长" "DOTA_OTHER_TEAM_PICKING_CAPTAIN" "另一方正在挑选队长……" "DOTA_HS_FilterBy" "筛选依据:" "DOTA_HS_CurrentlyEquipped" "自定义%s1" "DOTA_HS_SelectEquip" "选择一件物品来装备" "DOTA_HS_UnEquip" "卸下" "DOTA_HS_ShuffleSlot" "随机使用" "DOTA_HS_ShuffleTip" "在随机使用的栏位中每场比赛结束后就会随机选取一件不同的物品。" "DOTA_HS_NoItems_Title" "暂无可用英雄物品" "DOTA_HS_NoItems_Desc" "我们尚未发布该英雄的任何自定义物品。如果您想贡献自己的作品,请前往Dota创意工坊提交。" "DOTA_Hero_Selection_ComboBox_Title_Role" "按定位" "DOTA_Hero_Selection_ComboBox_Title_Attack" "按攻击类型" "DOTA_Hero_Selection_ComboBox_Title_ByMine" "按统计数据" "DOTA_Hero_Selection_ComboBox_Title_Clear" "清除筛选项" "DOTA_Hero_Selection_AdvFilter_Carry" "核心" "DOTA_Hero_Selection_AdvFilter_Disabler" "控制" "DOTA_Hero_Selection_AdvFilter_LaneSupport" "对线辅助" "DOTA_Hero_Selection_AdvFilter_Initiator" "先手" "DOTA_Hero_Selection_AdvFilter_Jungler" "打野" "DOTA_Hero_Selection_AdvFilter_Support" "辅助" "DOTA_Hero_Selection_AdvFilter_Durable" "耐久" "DOTA_Hero_Selection_AdvFilter_Nuker" "爆发" "DOTA_Hero_Selection_AdvFilter_Pusher" "推进" "DOTA_Hero_Selection_AdvFilter_Escape" "逃生" "DOTA_Hero_Selection_AdvFilter_SoloMid" "中单" "DOTA_Hero_Selection_AdvFilter_Offlaner" "劣单" "DOTA_Hero_Selection_AdvFilter_Attack_Melee" "近战" "DOTA_Hero_Selection_AdvFilter_Attack_Ranged" "远程" "DOTA_Hero_Selection_AdvFilter_MyHero_Favorites" "您的爱用英雄" "DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest" "英雄挑战" "DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed" "您最少使用的英雄" "DOTA_Hero_Selection_AdvFilter_MyHero_BestAs" "您的最佳英雄" "DOTA_Hero_Selection_AdvFilter_MyHero_Recent" "您最近使用过的英雄" "DOTA_Hero_Selection_AdvFilter_MyHero_Items" "您有物品的英雄" "DOTA_Hero_Selection_Msg_Title" "没有找到符合的英雄" "DOTA_Hero_Selection_Msg_Desc_Base" "没有英雄符合您设置的筛选项组合。请尝试清除部分筛选项。" "DOTA_Hero_Selection_Msg_Desc_Favorites" "您还没有选择任何爱用英雄。要将一个英雄标记为爱用英雄,请点击英雄卡片左上方的星型标记。爱用英雄可多达10名。如果您正好想提高部分英雄的操作,您可以进行标记,这样在选择英雄时会非常方便。" "DOTA_Hero_Selection_Msg_Desc_Suggestions" "如果有队友推荐您使用的英雄,您可以在这里看到。要向队友推荐一个英雄,请点击推荐英雄的旗子。您最多可以同时推荐2个英雄。" "DOTA_Hero_Selection_Suggest_Title" "英雄推荐" "DOTA_Hero_Selection_Suggest_Text" "这里您可以看到队友推荐的英雄。您可以点击英雄卡片上的推荐按钮向队友推荐一个英雄。" "DOTA_Hero_Selection_Suggest_Hero_Title" "%s1" "DOTA_Hero_Selection_Suggest_Hero_Text1" "推荐者:%s1" "DOTA_Hero_Selection_Suggest_Hero_Text2" "推荐者:%s1和%s2" "DOTA_Hero_Selection_Suggest_Hero_Text3" "推荐者:%s1、%s2和%s3" "DOTA_Hero_Selection_Suggest_Hero_Text4" "推荐者:%s1、%s2、%s3和%s4" "DOTA_Hero_Selection_Suggest_Hero_Text5" "推荐者:%s1、%s2、%s3、%s4和%s5" "DOTA_Hero_Selection_TT_Random_Title" "随机选择英雄" "DOTA_Hero_Selection_TT_Random_Text" "让系统为您随机选择一个英雄。您将获得额外的250初始金钱。" "DOTA_Hero_Selection_TT_Repick_Title" "重选英雄" "DOTA_Hero_Selection_TT_Repick_Text" "回到选择英雄界面选择另一个英雄。你会失去100初始金钱,以及随机选择获得的额外金钱。每局游戏只能重选一次。" "DOTA_Hero_Selection_TT_Reroll_Title" "重新随机英雄" "DOTA_Hero_Selection_TT_Reroll_Text" "你将失去100初始金钱,而且不会获得随机英雄带来的额外金钱。" "DOTA_Hero_Selection_TT_ReRandom_Text" "重新随机将扣掉100初始金钱" "DOTA_Hero_Selection_TT_RePicking_Text" "重新选择将扣掉100初始金钱" "DOTA_Hero_Selection_TT_Suggest_Title" "推荐英雄" "DOTA_Hero_Selection_TT_Suggest_Text" "告诉您的队友您认为有人选择这个英雄的话会是个好主意。您可以同时推荐最多2个英雄。" "DOTA_Hero_Selection_TT_Favorite_Title" "爱用英雄" "DOTA_Hero_Selection_TT_Favorite_Text" "将这个英雄标记为您的爱用英雄之一。" "DOTA_Hero_Selection_TT_HeroQuest_Title" "十大英雄挑战" "DOTA_Hero_Selection_TT_HeroQuest_Text" "这个英雄是十大挑战英雄之一。" "DOTA_Hero_Selection_TT_DailyHeroQuest_Title" "日常英雄挑战" "DOTA_Hero_Selection_TT_DailyHeroQuest_Text" "这名英雄属于日常英雄挑战。" "DOTA_Hero_Selection_TT_AllHeroQuest_Title" "全英雄挑战" "DOTA_Hero_Selection_TT_AllHeroQuest_Text" "这是全英雄挑战中你当前挑战的英雄。" "DOTA_Hero_Selection_TT_HeroChallenge_Title" "英雄挑战开放" "DOTA_Hero_Selection_TT_HeroChallenge_Text" "你身负该英雄的相关挑战。请打开挑战界面查看详情。" "DOTA_Hero_Selection_Layout_Edit_Title" "自定义布局" "DOTA_Hero_Selection_Layout_Save_Title" "保存变更" "DOTA_Hero_Selection_Layout_Cancel_Title" "放弃变更" "DOTA_Hero_Selection_Layout_Reset_Title" "复原默认值" "DOTA_Hero_Selection_Layout_Import_Title" "导入布局" "DOTA_Hero_Selection_Layout_Export_Title" "导出布局" "DOTA_Hero_Selection_Layout_Import_Text" "从文件中导入布局。布局文件需要保存在您的dota/cfg/layouts目录下才能显示在导入列表中。" "DOTA_Hero_Selection_Layout_Export_Text" "将您的布局导出为文件。您的布局将自动保存到云中,但是如果您想与朋友分享,您可以使用导出功能。导出的布局将保存在您的dota/cfg/layouts目录下。" "DOTA_Hero_Selection_Export" "输入文件名" "DOTA_Hero_Selection_Export_Succeeded" "布局已导出" "DOTA_Hero_Selection_Import" "选择布局" "DOTA_Hero_Selection_Import_Failed" "导入失败" "DOTA_Hero_Selection_Import_Succeeded" "已导入布局" "DOTA_Hero_Selection_Btn_Favorite_On" "添加到喜爱英雄中" "DOTA_Hero_Selection_Btn_Favorite_Off" "从喜爱英雄中移除" "DOTA_Hero_Selection_Btn_Suggest_On" "推荐英雄" "DOTA_Hero_Selection_Btn_Suggest_Off" "取消推荐英雄" "DOTA_Hero_Selection_HeroCount" "[%s1 英雄]" "DOTA_Hero_Selection_RandomSelect" "随机选择英雄" "DOTA_Hero_Selection_Pick_InGame" "选择" "DOTA_Hero_Selection_Suggest_InGame" "建议" "DOTA_Hero_Selection_Suggest_InGame_Pick" "建议挑选" "DOTA_Hero_Selection_Suggest_InGame_Ban" "建议禁用" "DOTA_Hero_Selection_Ban_InGame" "提议禁用英雄" "DOTA_Hero_Selection_Repick_InGame" "重新选择" "DOTA_Hero_Selection_Pick_Loadout" "自定义" "DOTA_Hero_Selection_LoadoutTitle" "%s1 - %s2" "DOTA_Hero_Selection_WaitingForPlayer" "等待玩家……" "DOTA_Hero_Selection_Pick_Accept" "接受随机 #%d" "DOTA_Hero_Selection_Reroll_InGame" "重新选择" "DOTA_Hero_Selection_BackToBrowsing_Title" "返回" "DOTA_Hero_Selection_BackToBrowsing_Text" "浏览英雄" "DOTA_Hero_Selection_BackToLoadout_Title" "返回" "DOTA_Hero_Selection_BackToLoadout_Text" "英雄展示" "DOTA_Hero_Selection_RD_Soon" "很快将轮到你选择" "DOTA_Hero_Selection_RD_Next" "马上轮到你选择!" "DOTA_Hero_Selection_AllDraft_Planning_YouFirst" "禁用阶段 - 可以投票选一名英雄禁用。" "DOTA_Hero_Selection_AllDraft_Planning_TheyFirst" "禁用阶段 - 可以投票选一名英雄禁用。" "DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst" "禁用阶段 - 已经投票选择一名英雄禁用。" "DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst" "禁用阶段 - 已经投票选择一名英雄禁用。" "DOTA_Hero_Selection_RandomDraft_Planning_YouFirst" "筹备阶段。\n我方将先选择英雄。" "DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst" "筹备阶段。\n敌方将先选择英雄。" "DOTA_Hero_Selection_AllDraft_YouPicking" "轮到我方选择英雄" "DOTA_Hero_Selection_AllDraft_TheyPicking" "轮到敌方选择英雄" "DOTA_Hero_Selection_AllDraft_TeammateRandomed" "%s1已经随机选择了英雄,正在决定保留或者重新随机。" "DOTA_Hero_Selection_AllDraft_TeammateRandomed_Panorama" "{g:dota_player_name:nh:hero_selection_player_id}已随机选择,正在决定是否保留。" "DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold" "我方金钱正在流失,赶快选择英雄!" "DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold" "敌方还未选择英雄,金钱正不断流失!" "DOTA_Hero_Selection_AllPick_BanPhase_Label" "禁用阶段" "DOTA_Hero_Selection_AllPick_Banning_Nominate" "提名一名禁用的英雄" "DOTA_Hero_Selection_AllPick_Banning_Nominated" "等待他人中" "DOTA_Hero_Selection_AllPick_PickPhase_Label" "选人阶段" "DOTA_Hero_Selection_AllPick_PickPhase_PickTwo" "我方选择两名英雄" "DOTA_Hero_Selection_AllPick_PickPhase_PickOneMore" "我方再选择一名英雄" "DOTA_Hero_Selection_AllPick_PickPhase_PickOne" "我方选择一名英雄" "DOTA_Hero_Selection_AllPick_PickPhase_WaitingRadiant" "等待天辉中" "DOTA_Hero_Selection_AllPick_PickPhase_WaitingDire" "等待夜魇中" "DOTA_Hero_Selection_AllPick_StrategyPhase_Label" "策略阶段" "DOTA_Hero_Selection_CaptainsMode_ChooseCaptain" "选择我方队长" "DOTA_Hero_Selection_CaptainsMode_WaitingForChooseCaptain" "等待敌方选择队长" "DOTA_Hero_Selection_CaptainsMode_YouSelect" "我方挑选回合" "DOTA_Hero_Selection_CaptainsMode_TheySelect" "敌方挑选回合" "DOTA_Hero_Selection_CaptainsMode_YouBan" "我方禁用回合" "DOTA_Hero_Selection_CaptainsMode_TheyBan" "敌方禁用回合" "DOTA_Hero_Selection_RandomDraft_HeroReview" "英雄查看阶段" "DOTA_Hero_Selection_ChooseHero" "选择英雄" "DOTA_Hero_Selection_EventGame_BanPhase" "禁用英雄" "DOTA_Hero_Selection_AllDraft_RoundDisplay" "第 {d:all_draft_phase} 轮" "DOTA_Hero_Selection_AllDraft_Waiting" "等待敌方选择英雄" "DOTA_Hero_Selection_StrategyControl_Completed" "已完成" "DOTA_Hero_Selection_StrategyControl_NeedsAction" "未完成" // needed for Learn heroes tab "DOTA_Hero_Selection_Filter_Carry" "核心" "DOTA_Hero_Selection_Filter_Initiator" "先手" "DOTA_Hero_Selection_Filter_Support" "辅助" "DOTA_Hero_Selection_Filter_Pusher" "推进" "DOTA_Hero_Selection_Filter_Disabler" "控制" "DOTA_Hero_Selection_Filter_LaneSupport" "对线辅助" "DOTA_Hero_Selection_Filter_Jungler" "打野" "DOTA_Hero_Selection_Filter_Durable" "耐久" "DOTA_Hero_Selection_Filter_Nuker" "爆发" "DOTA_Hero_Selection_Filter_Escape" "逃生" "DOTA_Hero_Selection_Filter_Ganker" "GANK英雄" "DOTA_Hero_Selection_PipTooltip_Str" "主要属性:力量" "DOTA_Hero_Selection_PipTooltip_Agi" "主要属性:敏捷" "DOTA_Hero_Selection_PipTooltip_Int" "主要属性:智力" "DOTA_Hero_Selection_PipTooltip_Carry" "核心" "DOTA_Hero_Selection_PipTooltip_Disabler" "控制" "DOTA_Hero_Selection_PipTooltip_LaneSupport" "对线辅助" "DOTA_Hero_Selection_PipTooltip_Initiator" "先手" "DOTA_Hero_Selection_PipTooltip_Jungler" "打野" "DOTA_Hero_Selection_PipTooltip_Durable" "耐久" "DOTA_Hero_Selection_PipTooltip_Pusher" "推进" "DOTA_Hero_Selection_PipTooltip_Support" "辅助" "DOTA_Hero_Selection_PipTooltip_Nuker" "高爆发" "DOTA_Hero_Selection_PipTooltip_Escape" "逃生" "DOTA_Hero_Selection_PipTooltip_Carry_Sub" "如果他们能取得一定经济优势,就会在游戏后期变得愈加强大。" "DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "他们有一个或多个技能能提供稳定控制(眩晕,沉默,减速等等)。" "DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub" "能够在早期的对线中有效地保护队伍中的核心,为他们创造打钱空间。" "DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "擅长发起团战。" "DOTA_Hero_Selection_PipTooltip_Jungler_Sub" "游戏早期能够高效击杀野区的中立生物。" "DOTA_Hero_Selection_PipTooltip_Durable_Sub" "在阵亡前可以承受非常多伤害。" "DOTA_Hero_Selection_PipTooltip_Pusher_Sub" "可以快速摧毁敌方防御塔,或者通过推进对敌人造成很大压力。" "DOTA_Hero_Selection_PipTooltip_Support_Sub" "不太注重积累金钱和装备,更倾向于使用他们的技能为团队取得优势。" "DOTA_Hero_Selection_PipTooltip_Nuker_Sub" "能用高伤害技能迅速杀死敌方英雄。" "DOTA_Hero_Selection_PipTooltip_Escape_Sub" "能够迅速脱离死亡的威胁。" "DOTA_Hero_Selection_Grid_Edit" "编辑网格排布" "DOTA_Hero_Selection_Tooltip_FullDeck" "网格视图切换(CTRL)" "DOTA_Hero_Selection_Tooltip_Turntable" "卡片视图切换(CTRL)" "DOTA_Hero_Selection_Spin_Random_Hero" "跳转至任意英雄" "DOTA_Hero_Selection_toStart" "战斗即将开始" "DOTA_Hero_Selection_Losing_Gold" "现在每秒损失1金钱" "DOTA_Hero_Selection_Losing_Gold_desc" "选人阶段已经结束但是你还未选择英雄。" "DOTA_Hero_Selection_Team_Good" "天辉" "DOTA_Hero_Selection_Team_Bad" "夜魇" "DOTA_Hero_Selection_STR" "力量" "DOTA_Hero_Selection_AGI" "敏捷" "DOTA_Hero_Selection_INT" "智力" "DOTA_Hero_Selection_STR_Good" "天辉:力量英雄" "DOTA_Hero_Selection_AGI_Good" "敏捷英雄" "DOTA_Hero_Selection_INT_Good" "智力英雄" "DOTA_Hero_Selection_STR_Bad" "夜魇:力量英雄" "DOTA_Hero_Selection_AGI_Bad" "敏捷英雄" "DOTA_Hero_Selection_INT_Bad" "智力英雄" "DOTA_Hero_Selection_Random" "随机英雄" "DOTA_Hero_Selection_Suggest" "英雄" "DOTA_Hero_Selection_Confirm" "选择 %s1" "DOTA_Hero_Selection_Ban_Confirm" "禁用 %s1" "DOTA_Hero_Selection_Pick_Confirm" "选择 %s1" "DOTA_Hero_Selection_Pick" "第#%d次选择" "DOTA_Hero_Selection_Pick_Other" "第%d轮挑选" "DOTA_Hero_Selection_Ban" "第#%d次禁用" "DOTA_Hero_Selection_Ban_Other" "第%d轮禁用" "DOTA_Hero_Selection_Complete" "完成" "DOTA_Hero_Selection_PenaltyTime_AllPick" "还未选择英雄的玩家每秒都在流失1金。如果惩罚时间结束后还未选出英雄,系统会随机给他们指定一名英雄。" "DOTA_Hero_Selection_PenaltyTime_AllDraft" "当前未选择英雄的一方玩家每秒都在流失2金,直到其中之一选出了英雄。" "dota_cd_time_label" "选择时间总计" "dota_CM_COMMUNICATION" "聊天" "dota_cm_time" "时间" "dota_cm_bonus_time" "备用时间" "dota_cm_bonus_time_short" "备用" "jump_ahead" "下个精彩时刻" "jump_ahead_draft_phase" "跳转至比赛" "DOTA_Hero_Selection_RADIANT_Phase_Ban" "天辉第%s1次禁用" "DOTA_Hero_Selection_DIRE_Phase_Ban" "夜魇第%s1次禁用" "DOTA_Hero_Selection_RADIANT" "天辉" "DOTA_Hero_Selection_DIRE" "夜魇" "DOTA_Onstage_Side_TeamName_Phase_Pick" "%s1战队第%s2轮挑选" "DOTA_Onstage_Side_TeamName_Phase_Ban" "%s1战队第%s2轮禁用" "DOTA_Hero_Selection_Instruction" "你有%s1来选择一个英雄。" "DOTA_Hero_Selection_Instruction_Other" "其他玩家正在选择英雄。" "DOTA_Hero_Selection_Intro_Header" "选择一个英雄" "DOTA_Hero_Selection_Intro_Body" "使用您的鼠标或方向键滚动浏览英雄。\n\n输入一个英雄的名字直接跳转到该英雄。\n\n按ALT+回车键快速确认您的选择。\n\n通过筛选来缩小您的选择范围,以选择最符合团队定位需要的英雄。" "DOTA_Hero_Selection_HeroBanned" "英雄被禁用" "DOTA_Hero_Selection_BanTitle" "禁用" "DOTA_Hero_Selection_NominatedBan" "已提议禁用" "DOTA_Hero_Selection_PickTitle" "挑选" "DOTA_Hero_Selection_ReRandom" "重新随机" "DOTA_Hero_Selection_BecomeCaptain" "成为队长" "DOTA_Hero_Selection_SkipStrategyTime" "跳过动画" "DOTA_Hero_Selection_AvailableForPurchase" "可选在售物品" "DOTA_Hero_Selection_EnteringBattleAs" "使用英雄" "DOTA_Hero_Selection_Coach" "教练" "DOTA_Hero_Selection_StrategyMap" "决策地图" "DOTA_Hero_Selection_AllyLanes" "选择分路" "DOTA_Hero_Selection_EnemyLanes" "预测敌方分路" "DOTA_Hero_Selection_WardPlacement" "守卫放置" "DOTA_Hero_Selection_RemainingGold" "剩余金钱" "DOTA_Hero_Selection_Inventory" "物品栏" "DOTA_Hero_Selection_RecommendedByGuide" "攻略推荐" "DOTA_Hero_Selection_RecommendedByPlus" "Plus助手建议" "DOTA_Hero_Selection_TeamItems" "团队物品" "DOTA_Hero_Selection_PlusWaiting" "请选择一条分路,即可获取Plus助手的赛前出装建议。" "DOTA_Hero_Selection_HeroLoadout" "英雄饰品" "DOTA_Hero_Selection_GlobalLoadout" "通用饰品" "DOTA_Hero_Selection_TerrainChangesDelayed" "* 更换地图后下场比赛才会生效" "DOTA_Hero_Selection_ChooseTeam" "选择队伍" "DOTA_Hero_Selection_SwitchToStrategy" "决策" "DOTA_Hero_Selection_SwitchToHeroes" "英雄" "DOTA_Hero_Selection_StrategyTab" "决策" "DOTA_Hero_Selection_LoadoutTab" "饰品" "DOTA_Hero_Selection_GuidesTab" "攻略" "DOTA_Hero_Selection_LaneSuggestions" "由于至少有一名队友是刀塔Plus会员,现已启用分路建议。" "DOTA_Hero_Selection_AverageMMRShort" "平均积分" "DOTA_Hero_Selection_PenaltyTime" "惩罚时间" "DOTA_Hero_Selection_StrategyTime" "决策时间" "DOTA_Hero_Selection_PlayersConnecting" "玩家连接中……" "DOTA_Hero_Selection_Connecting" "建立连接中……" "DOTA_Hero_Selection_FinishingLoading" "完成载入中……" "DOTA_Hero_Selection_ConnectionFailure" "连接失败。返回匹配……" "DOTA_Hero_Selection_ViewQuests" "查看任务" "DOTA_Hero_Selection_NoBattlePass" "当前并没有进行任务必需的勇士令状。" "DOTA_Hero_Selection_BattlePassNotActive" "这场比赛无法进行勇士令状任务。" "DOTA_Hero_Selection_RandomConfirm_Title" "你已随机选择" "DOTA_Hero_Selection_RandomConfirm_AutoConfirm:p{confirm_seconds_remaining}" "你的英雄选择将在{d:confirm_seconds_remaining}秒后自动确认。#|#你的英雄选择将在{d:confirm_seconds_remaining}秒后自动确认。" "DOTA_Hero_Selection_AssignedHero_CaptainsMode" "使用" "DOTA_Hero_Selection_AssignedHero_Randomed" "已随机选择" "DOTA_Hero_Selection_AssignedHero_Picked" "已选择" "DOTA_Hero_Selection_NewPlayerPool_CarryCategory" "核心 - 一方3个" "DOTA_Hero_Selection_NewPlayerPool_SupportCategory" "辅助 - 一方2个" "DOTA_Test_Client_Header" "欢迎来到Dota 2 Test" "DOTA_Test_Client_Body" "Dota 2 Test专门用于测试游戏更新。如果您想要进行Dota 2的比赛,请启动Steam游戏库中的“Dota 2”。" "DOTA_CombatLogHeading" "战斗记录" "DOTA_CombatLog_Refresh" "刷新日志" "DOTA_CombatLog_Modifiers" "状态信息" "DOTA_CombatLog_Deaths" "击杀信息" "DOTA_CombatLog_Damage" "伤害信息" "DOTA_CombatLog_Healing" "治疗信息" "DOTA_CombatLog_Attacker" "攻击者:" "DOTA_CombatLog_Target" "目标:" "DOTA_CombatLog_Abilities" "技能" "DOTA_CombatLog_Items" "物品" "DOTA_CombatLog_Interval" "间隔:%s1秒" "DOTA_CombatLog_RebornInterval" "间隔:" "DOTA_CombatLog_RebornIntervalTime" "{d:interval_time}秒" "DOTA_Combatlog_Refresh_Tooltip" "从当前时间戳开始刷新战斗日志" "DOTA_QuestLogHeader" "任务日志" "DOTA_Tip_Temp1" "这是提示样本 1" "DOTA_Tip_Temp2" "这是提示样本 2" "DOTA_Tip_Temp3" "这是提示样本 3" "DOTA_ToolTip_Ability" "技能:" "DOTA_ToolTip_Ability_NoTarget" "无目标" "DOTA_ToolTip_Ability_Passive" "被动" "DOTA_ToolTip_Ability_Channeled" "持续施法" "DOTA_ToolTip_Ability_AutoCast" "自动施放" "DOTA_ToolTip_Ability_Aura" "光环" "DOTA_ToolTip_Ability_Toggle" "切换" "DOTA_ToolTip_Ability_Target" "单位目标" "DOTA_ToolTip_Ability_Point" "点目标" "DOTA_ToolTip_Ability_UnitOrPoint_Target" "点目标" "DOTA_ToolTip_Targeting" "影响:" "DOTA_ToolTip_Targeting_Enemy" "敌方" "DOTA_ToolTip_Targeting_EnemyCreeps" "敌方普通单位" "DOTA_ToolTip_Targeting_EnemyHero" "敌方英雄" "DOTA_ToolTip_Targeting_EnemyUnits" "敌方单位" "DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "敌方英雄和建筑" "DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "敌方单位和建筑" "DOTA_ToolTip_Targeting_Self" "自身" "DOTA_ToolTip_Targeting_Allies" "友方" "DOTA_ToolTip_Targeting_AlliedCreeps" "友方普通单位" "DOTA_ToolTip_Targeting_AlliedHeroes" "友方英雄" "DOTA_ToolTip_Targeting_AlliedUnits" "友方单位" "DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "友方英雄和建筑" "DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "友方单位和建筑" "DOTA_ToolTip_Targeting_Trees" "树" "DOTA_Tooltip_Targeting_All_Heroes" "英雄" "DOTA_ToolTip_Targeting_Units" "单位" "DOTA_ToolTip_Damage" "伤害类型:" "DOTA_ToolTip_Damage_Physical" "物理" "DOTA_ToolTip_Damage_Magical" "魔法" "DOTA_ToolTip_Damage_Composite" "混合" "DOTA_ToolTip_Damage_Pure" "纯粹" "DOTA_ToolTip_Damage_HP_Removal" "生命移除" "DOTA_ToolTip_PiercesSpellImmunity" "无视技能免疫:" "DOTA_ToolTip_PiercesSpellImmunity_Yes" "" "DOTA_ToolTip_PiercesSpellImmunity_No" "否" "DOTA_ToolTip_PiercesSpellImmunity_AlliesYesEnemiesNo" "对友无视,对敌无效" "DOTA_ToolTip_Dispellable" "能否驱散:" "DOTA_ToolTip_Dispellable_Yes_Strong" "仅强驱散" "DOTA_ToolTip_Dispellable_Yes_Soft" "是" "DOTA_ToolTip_Dispellable_No" "无法驱散" "DOTA_ToolTip_Dispellable_Item_Yes_Strong" "仅强驱散可以驱散。" "DOTA_ToolTip_Dispellable_Item_Yes_Soft" "可以驱散。" "DOTA_ToolTip_Disabled_By_Root" "无法在缠绕状态下施放。" "DOTA_ToolTip_Aghanim" "可用阿哈利姆神杖升级技能威力。" "DOTA_ToolTip_Level" "等级" "DOTA_Hero_Tooltip_Level" "等级 %s1" "AbilityDuration" "持续时间:" "AbilityDamage" "伤害:" "DOTA_Chat_Prompt" "说:" "dota_dashboard_players_online" "%s1名玩家在线" "dota_dashboard_welcome" "欢迎来到 DOTA 网络" "dota_dashboard_actions" "动作:" "dota_dashboard_start_playing" "进行游戏" "dota_dashboard_action_matchmaking" "匹配比赛" "dota_dashboard_action_matchmaking_label" "和水平相近的玩家进行游戏" "dota_dashboard_action_private" "私人游戏" "dota_dashboard_action_private_label" "与好友进行游戏" "dota_dashboard_action_ai" "AI" "dota_dashboard_action_ai_label" "机器人练习赛" "dota_dashboard_action_tutorial" "教程" "dota_dashboard_action_tutorial_label" "在指导下进行游戏" "dota_dashboard_action_community_game" "社区房间" "dota_dashboard_action_friend_game" "好友房间" "dota_dashboard_action_guild_game" "公会房间" "dota_dashboard_action_team_game" "战队房间" "dota_dashboard_action_lan_game" "本地房间" "dota_dashboard_action_private_game" "私人房间" "dota_dashboard_action_friends_game_label" "当前房间内的好友" "dota_dashboard_prepareresearch" "准备/研究" "dota_dashboard_helpout" "协助" "dota_dashboard_action_mentor" "指导" "dota_dashboard_action_mentor_label" "收个新人为徒,回答一个问题" "dota_dashboard_action_contribute" "贡献" "dota_dashboard_action_contribute_label" "写一篇英雄教程,给一篇教程评分" "dota_dashboard_start_learning" "开始学习:" "dota_dashboard_builds" "攻略" "dota_dashboard_heropedia" "英雄百科" "dota_dashboard_action_heroes" "英雄" "dota_dashboard_action_items" "物品" "dota_dashboard_action_replays" "录像" "dota_dashboard_action_comma" "," "dota_dashboard_tips" "提示" "dota_dashboard_configure" "配置:" "dota_dashboard_settings" "设置:" "dota_dashboard_quit" "退出" "dota_dashboard_profile" "你的个人档案" "dota_dashboard_chat" "聊天" "dota_dashboard_community" "聊天" "dota_dashboard_join_chat" "加入频道" "dota_dashboard_category_today" "今日" "dota_dashboard_category_updates" "更新" "dota_dashboard_category_customize" "商店" "dota_dashboard_category_play" "游戏" "dota_dashboard_category_watch" "观战" "dota_dashboard_category_learn" "资料" "dota_dashboard_category_socialize" "社区" "dota_dashboard_category_team" "战队" "dota_quit_button" "退出" "DOTA_ConfirmDelete" "确认删除" "DOTA_ConfirmDeleteDesc" "您确定要删除该录像文件吗?" "DOTA_ReplaySize" "文件大小:%s1MB" "DOTA_SpectatorClientMSG" "您正在运行Dota 2的观看版本。" "dota_spectator_signup" "登记以申请一份免费的Dota 2邀请。" "dota_spectator_buy" "前往刀塔商城购买邀请包" "dota_button_signup" "登记参加" "dota_button_buy" "现在就玩" "ti2_sub_sched_label" "按时间表浏览比赛" "ti2_sub_sched_desc" "根据进行的时间浏览所有比赛。在这些页面关注国际邀请赛而不用担心事先知道结果。\n(请勿查看我们在Twitter和Facebook上发布的信息。)" "ti2_sub_results_label" "根据分组关注比赛(有比赛结果!)" "ti2_sub_results_desc" "跟随各队伍的胜者组或败者组赛程来关注比赛" "dota_watch_live_tab" "正在进行的游戏" "dota_watch_live_tab_star" "正在进行的比赛" "dota_watch_recent_tab" "最近的游戏" "dota_watch_subscriptions_tab" "职业比赛" "dota_watch_schedule_tab" "赛事活动" "dota_watch_local_tab" "已下载录像" "dota_watch_match_id" "比赛编号:%s1" "replay_players" "玩家:" "dota_my_tournaments_tab" "我的锦标赛" "my_tournaments_header" "管理锦标赛" "my_tournaments_dates" "锦标赛安排:" "sched_team1" "参赛战队1" "sched_team2" "参赛战队2" "dota_no_live_games" "当前无正在进行的游戏" "dota_no_live_games_desc" "此刻没有正在进行的游戏。" "dota_friends" "好友" "friends_playing_dota" "DOTA 游戏中" "friends_pending" "待处理好友请求" "friends_online" "在线" "friends_offline" "离线" "dota_profile_mini_title" "个人档案" "dota_profile_mini_party" "队伍" "dota_profile_mini_team_party" "战队成员" "party_accepted" "队伍中" "party_pending" "(%s1 待定)" "party_declined" " " "party_pending_tooltip_title" "待定邀请" "dota_profile_mini_2" "最近使用的英雄" "dota_profile_successful_heroes" "最有成就的英雄" "most_played_heroes" "最多使用的英雄" "heroes_played_title" "使用过的英雄" "dota_hero" "英雄" "chat_send" "发送" "chat_members" "参与者" "chat_add_channel" "添加聊天频道" "chat_join_channel" "加入聊天频道" "chat_select_channel" "选择一个聊天频道来加入" "chat_create_channel" "创建新的聊天频道" "chat_create_channel_desc" "输入自定义频道名" "chat_create_channel_button" "创建新频道" "confirm_create_channel_button" "创建" "chat_custom_channels" "自定义" "chat_regional_channels" "区域" "chat_search_channel_msg_01" "寻找频道中" "Tournament_dropdown" "按锦标赛筛选" "Tournament_None" "无" "Tournament_WestQualifier" "西部资格赛" "Tournament_EastQualifier" "东部资格赛" "dota_report_title_commend" "称赞玩家" "dota_report_title_report" "举报玩家" "dota_report_leave_comment" "发布留言……" "dota_reports_remaining" "可举报次数剩余:%s1" "dota_reports_total" "已提交举报次数:%s1" "dota_commends_remaining" "剩余称赞次数:%s1" "dota_commends_total" "已提交称赞次数:%s1" "report_avoid" "拉黑玩家" "report_avoid_desc" "将玩家拉黑后他在未来不会被匹配到己方队伍中。" "report_text_abuse" "刷屏" "report_text_abuse_desc" "他们文字辱骂他人。" "report_voice_abuse" "麦霸" "report_voice_abuse_desc" "他们言语辱骂他人。" "report_communication_abuse" "辱骂玩家" "report_communication_abuse_desc" "他们在一个聊天频道中辱骂过玩家(文字或语音)。这个选项不会消耗剩余的举报次数。" "report_communication_abuse_desc_enemy" "他们在所有人聊天中辱骂过玩家。这个选项不会消耗剩余的举报次数。" "report_feeding" "故意送人头" "report_feeding_desc" "他们故意送人头,伤害了他们自己团队的利益。" "report_ability_abuse" "故意滥用技能" "report_ability_abuse_desc" "他们故意滥用技能,伤害了他们自己团队的利益。" "report_did_not_play_role" "打法与所选定位不符" "report_did_not_play_role_desc" "比赛中实际分路定位与选择的不一致。" "report_does_not_cost_report" "不会使用举报次数。" "report_cheating" "作弊或开小号" "report_mm_manipulation" "滥用匹配" "report_smurfing" "小号或代练" "report_cheating_desc" "作弊包括人为操控匹配结果或积分,自动施法脚本,开图或类似行为。" "report_mm_manipulation_desc" "玩家操控匹配结果,代练或类似行为。该举报不会显示在行为总结中,或者减少行为分数。" "report_smurfing_desc" "该玩家使用或购买了不符合自身水平的账号。该举报不会显示在行为总结中,或者减少行为分数。" "report_disruptive" "干扰性游戏行为" "report_disruptive_desc" "干扰性游戏行为包括滥用技能、故意送人头、挂机或类似行为。" "report_avoid_pending" "提交拉黑请求" "report_avoid_completed" "已经拉黑玩家" "report_avoid_failed" "此时无法拉黑" "report_console_player_avoided_success" "已经拉黑玩家。" "report_console_player_avoided_failed" "拉黑请求没有成功。" "report_avoid_player_plus_needed" "加入刀塔Plus会员后将玩家拉黑" "commend_friendly" "待人和善" "commend_friendly_desc" "我认为他们在比赛中非常亲切友好。" "commend_forgiving" "宽容大度" "commend_forgiving_desc" "我认为在出错时他们非常宽容。" "commend_teaching" "教导有方" "commend_teaching_desc" "我觉得他们是好老师。" "commend_leadership" "指挥得当" "commend_leadership_desc" "我认为他们指挥得很好。" "infraction_type_label" "选择一个类别" "infraction_comment_label" "更多信息:" "commend_submitted" "称赞已提交:感谢您帮助改善Dota 2社区。" "report_submitted" "举报已提交:感谢您帮助改善Dota 2社区。" "duplicate_report" "您已经提交了对该玩家的反馈信息。" "no_reports_remaining" "本周您已经用完了所有举报次数。" "player_report_fail_too_late" "现在提交这场比赛的玩家反馈太晚。" "player_report_fail_generic" "提交玩家反馈失败。" "DOTA_ReportReminder" "别忘了举报有恶劣行为的玩家,或者称赞给你带来快乐的玩家。您可以点击赛后总结中相应玩家的名字上方的图标进行举报或称赞。" "player_report_no_comms" "玩家并未产生足以被举报的交流。" // avoided players "PopupManageTeammates_Avoid_Title" "{d:slots_used}/{d:slots_total} 已拉黑玩家" "PopupManageTeammates_Empty" "无" "PopupManageTeammates_TimeAdded" "添加于{t:s:creation_time}" "PopupManageTeammates_TimeExpires" "截止于{t:expiration_time}" "PopupManageTeammates_Remove" "移除" "PopupManageTeammates_LoadMore" "载入更多" "PopupManageTeammates_AddNote" "添加备注…" // favorite players / partysearch "PopupManageTeammates_Favorites_Title" "组队工具" "PopupManageTeammates_Favorites_Manager_Title" "管理组队工具" "manage_favorite_player" "管理组队工具" "PartySearch_Invite_Title" "组队工具" "PartySearch_Invite_Desc" "{g:dota_persona:b:inviter}已将你添加至组队工具中!" "PartySearch_Invite_Friend" "添加至组队工具" "PartySearch_Commend_Add_Title" "组队工具" "PartySearch_Commend_Add_Desc" "你想要添加{g:dota_persona:b:inviter}至组队工具中吗?" "PartySearch_Tooltip_Title" "组队工具" "PartySearch_Tooltip_Entitlement" "需要勇士令状" "PartySearch_Tooltip_Desc" "组队工具会向添加至列表中的玩家发送邀请,让他们加入或共同组建队伍。\n\n右键点击可以自定义组队工具。" "PartySearch_Tooltip_Avail" "可邀请玩家:{d:party_finder_available}" "PartySearch_Button" "组队工具" "PartySearch_Button_Active" "邀请至队伍中..." "DOTA_PartySearch_Join_Failed_Title" "加入队伍失败" "DOTA_PartySearch_Join_Failed_Generic" "请求已被撤销,或者失效。" "DOTA_PartySearch_Join_Failed_Not_Leader" "你不是队伍的队长。" // avoid player "manage_avoid_player" "管理拉黑玩家列表" "PopupManageTeammates_PurchaseAvoidSlot_Cost" "扩展 {g:dota_shards_value:next_slot_cost}" "PopupManageTeammates_Avoid_UpgradesPurchased:p{slots_purchased}" "{d:slots_purchased}个额外栏位#|#{d:slots_purchased}个额外栏位" "PopupManageTeammates_Avoid_UpgradesAllPurchased" "所有额外栏位已经买齐" "PurchaseFilteredPlayerSlot_Processing_Title" "拉黑更多玩家" "PurchaseFilteredPlayerSlot_Processing_Text" "请求购买中……" "PurchaseFilteredPlayerSlot_Error_Title" "无法购买额外栏位" "PurchaseFilteredPlayerSlot_Error_Generic" "请稍后重试" "PurchaseFilteredPlayerSlot_Error_Mismatch" "与GC失去同步" "PurchaseFilteredPlayerSlot_Error_Afford" "碎片不足" "PurchaseFilteredPlayerSlot_Confirm_Title" "拉黑更多玩家" "PurchaseFilteredPlayerSlot_Confirm_Value" "确定消耗{g:dota_shards_value:cost}来获得一个额外拉黑栏位?
当前余额:{g:dota_shards_value:current}" "FilteredPlayer_Processing_Title" "提交拉黑请求中" // matchmaking ready match_ready.fla "matchmaking_status_title" "匹配比赛状态" "matchmaking_status_text" "游戏已经就绪" "matchmaking_status_picking_started" "英雄选择阶段现已开始" "matchmaking_ready_text" "%s1已就绪" "matchmaking_player_afk" "玩家未就绪" "matchmaking_player_cancel" "玩家取消" "matchmaking_player_rematch" "寻找新玩家" "matchmaking_denied_local" "你无法为%s1匹配比赛" "matchmaking_denied_party" "%s1将禁止你的队伍\n在%s2内匹配比赛" "dota_ready_fail_return" "重新寻找比赛?" "dota_day" "%s1天" "dota_days" "%s1天" "low_priority_game" "%s1场比赛" "low_priority_games" "%s1场比赛" "hero_spawn_low_priority_header" "低优先级队列比赛" "hero_spawn_low_priority_warning" "由于你或队伍里的其他人曾经放弃过比赛,或多次受到举报,你们现在是在低优先级队列的匹配比赛中。这种情况下你将无法获得久经沙场奖杯的奖杯积分,而且只能匹配到其他身处低优先级队列的玩家。" "matchmaking_label" "匹配比赛" "matchmaking_wait_time" "预计等待时间: nnn" "unknown_wait_time" "未知等待时间" "matchmaking_exp_geo" "搜索你所在位置以外的比赛" "matchmaking_exp_skill" "搜索在你等级之外的比赛" "matchmaking_region_active" "已选择" "matchmaking_region_inactive" "未选择" "matchmaking_settings_label" "匹配设置" "matchmaking_settings_regions" "匹配区域" "matchmaking_settings_edit" "编辑设置" "DOTA_practice_bots_settings_label" "机器人练习赛设置" "DOTA_practice_bots_headline" "机器人练习赛" "lobby_settings_label" "房间设置" "matchmaking_gamemode_label" "游戏模式" "matchmaking_regions_label" "地区" "matchmaking_languages_label" "语言" "matchmaking_difficulty_label" "难度" "matchmaking_team_label" "战队" "matchmaking_select" "选择" "matchmaking_search_key" "密码" "matchmaking_search_key_desc" "只会与使用相同密码的玩家匹配" "DOTA_FIND_COACH" "寻找教练" "dota_find_coach_details" "在游戏时你可以随便邀请好友进行指导。" "dota_coach_invite" "邀请为教练" // news/updates page "update_archive" "先前的更新" // today page "matchmaking" "启用区域" "today_in_dota" "今日DOTA" "matches_in_progress" "热门比赛直播" "UI_live_games_sorting" "游戏直播将按平均水平从高到低排列。" "findmatch" "寻找比赛" "find_compendium_match_description" "寻找采用本周互动指南指定比赛阵容的比赛!" "players_online" "在线玩家" "update_notes" "更新" "feedback_forums" "反馈论坛" "place_holder" "占\n位" "blog" "官网" "today_news_tab" "新闻" "international_tab" "国际邀请赛" "dota_profile_prestige" "声望" "dota_profile_wins" "胜:" "dota_profile_losses" "败场" "dota_profile_leaves" "逃跑" "dota_profile_games" "匹配赛:" "dota_profile_overview" "概览" "dota_profile_history" "游戏历史" "dota_profile_view_history" "查看所有游戏" "dota_profile_heroes_played" "使用过的英雄" "dota_profile_view_heroes_played" "查看所玩英雄" "dota_profile_team" "战队" "dota_profile_recruits" "战友招募" "dota_profile_friend_recruit_id" "增加好友ID" "dota_profile_recruit_friends" "招募好友" "dota_profile_recruiting_status" "招募状态" "dota_profile_recruit_levels_gained" "等级提升:" "dota_profile_recruit_accepted" "已接受招募" "dota_profile_recruit_pending" "还未处理招募请求" "dota_profile_recruit_declined" "已经拒绝招募请求" "dota_profile_recruit_level" "招募等级" "recruit_invitation" "招募邀请" "recruit_invitation_details" "有玩家已经请求招募您加入Dota 2。只要您接受,在战斗等级达到10级之前只要您与好友一起游戏即可都获得额外的50%战斗点数加成。\n\n您只能接受一名玩家的招募,所以要谨慎选择!" "DOTA_RecruitInviteResponse_Accept_Header" "招募已接受" "DOTA_RecruitInviteResponse_Accept" "恭喜,您已经被%s1招募了!" "DOTA_RecruitInviteSend_Header" "招募请求已发送" "DOTA_RecruitInviteSend_Body" "招募请求已发送至所有选中的好友。您的请求处理情况将会在状态面板显示。" "DOTA_RecruitInviteSend_BodySingle" "招募请求已发送至%s1。你可以在个人资料页面的战友招募一栏下查看请求的处理状态。" "dota_profile_friend_invite_send" "发送" "DOTA_SendFriendRecruitsFailed" "招募好友失败!\n\n请重试。" "dota_recruitpanel_your_recruits" "已招募的好友" "dota_recruitpanel_recruit_details" "详情" "dota_recruit_tooltip_recruiter" "你已被这名玩家招募。" "dota_recruit_tooltip_recruit" "你已经招募了这名玩家。" "dota_recruit_tooltip_recruit_bonus" "您已成功招募此玩家,当你们共同游戏时都将额外获得50%的战斗点数。" "DOTA_RecruitFriend" "招募好友" "DOTA_Recruitment_AddFriend" "点击“添加好友”,邀请好友加入Dota 2。" "dota_prfile_wins_hero" "胜" "dota_prfile_losses_hero" "负" "dota_prfile_game_needed" "还需要%s1场游戏" "dota_prfile_games_needed" "还需要%s1场游戏" "hero_showcase_title" "特色英雄" "hero_showcase_change" "更改英雄" "item_showcase_title" "特色物品" "item_showcase_change" "编辑特色物品" "hero_showcase_show_in_profile" "用于个人资料展示" "dota_profile_clear_filter" "清除该英雄筛选项" "HERO_SHOWCASE_EQUIPPED" "当前装备物品" "hero_showcase_preview_tooltip" "观察这名英雄的当前装备物品" "DOTA_ProfileRequestFailed" "获取个人资料数据失败。" "DOTA_requested_profile_marked_private" "此用户已经将他的个人资料设为私密。" "DOTA_requested_profile_marked_private_header" "个人资料加密" "DOTA_SteamOverlayDisabled_Title" "游戏内没有启用界面" "DOTA_SteamOverlayDisabled_Body" "现在游戏中没有启用Steam界面,因此Dota 2无法运行所有功能。请在Steam客户端的设置中勾选“在游戏中启用Steam界面”,并重启Dota 2。" "dota_pb_title" "表现" "dota_pb_description" "您的表现栏显示了您玩每个英雄时和其他英雄相比的优劣程度。" "pb_area_0" "1" "pb_area_1" "2" "pb_area_2" "3" "pb_area_3" "4" "pb_area_4" "5" "pb_area_5" "6" "pb_area_6" "7" "pb_area_7" "8" "pb_area_8" "9" "pb_area_9" "10" "pb_desc" "建立表现评分需要4场游戏。您玩的的游戏越多,评分就会越精确。" // team profile "dota_team_profile_hed" "战队资料" "dota_career_profile" "职业档案" "dota_profile_title" "DOTA 2 - 个人性格" "dota_profile_prefs" "个性设置" "dota_profile_recent_games" "最近游戏" "dota_profile_commendations" "称赞" "dota_lobby_type_matchmaking" "公开匹配" "dota_lobby_type_practice_games" "练习游戏" "dota_lobby_type_private_games" "私人游戏" "dota_lobby_practice_vs_bots" "机器人练习赛" "dota_lobby_quests" "新手教程" "dota_lobby_tutorials" "教程" "dota_lobby_mentored_play" "寻找教练" "dota_lobby_type_tutorial" "教程" "dota_lobby_type_team_matchmaking" "战队匹配" "dota_lobby_type_competitive_solo_uncalibrated" "天梯单排比赛(校准中)" "dota_lobby_type_competitive_party_uncalibrated" "天梯组队比赛(校准中)" "dota_lobby_type_competitive_solo" "天梯单排比赛@%s1 %s2" "dota_lobby_type_competitive_party" "天梯组队比赛@%s1 %s2" "dota_lobby_tab_tournament" "锦标赛" "dota_lobby_default_title" "练习赛房间" "dota_lobby_offline_title" "离线练习赛房间" "DOTA_ConfirmUnpublishedLobby_title" "未发布游戏模式" "DOTA_ConfirmUnpublishedLobby_desc" "如果您想要与其他玩家一起测试尚未发布的游戏模式,所有参与者均需要在dota_addons文件夹下手动安装此游戏模式。" "dota_featured_hero" "特色英雄:" "dota_join_chat_channel_prompt" "频道:" "dota_join_chat_channel_button" "加入" "dota_join_chat_channel_name_header" "频道名" "dota_join_chat_channel_startup_header" "启动自动加入" "dota_chat_party_tab" "队伍" "dota_chat_lobby_tab" "房间" "dota_chat_team_tab" "战队" "dota_chat_game_tab" "游戏" "dota_chat_guild_tab" "公会" "dota_chat_fantasy_draft" "梦幻阵容" "dota_chat_cafe_tab" "网吧" "dota_chat_post_game" "赛后" "dota_chat_battlecup_tab" "勇士联赛" "dota_chat_trivia" "知识问答" "dota_chat_new_player" "新玩家" "dota_chat_coaching_tab" "指导" "dota_game_lobby_title" "游戏房间" "dota_match_history" "比赛历史记录" "dota_match_history_details" "比赛详情" "dota_match_details_brief" "详情" "dota_match_history_win" "胜利" "dota_match_history_loss" "失败" "dota_match_history_abandon" "中途放弃" "dota_match_history_back" "关闭" "dota_match_history_Winner_GoodGuys" "胜方:天辉" "dota_match_history_Winner_BadGuys" "胜方:夜魇" "page_previous" "上一页" "page_next" "下一页" "page_counter" "页数:%s1" "page_back" "返回" "dota_store_feature_close" "关闭" "dota_store_feature_title_new_store" "Dota 商店新品" "dota_load_game_title" "装载游戏" "dota_load_game_button" "载入游戏" "dota_load_game_searching" "正在搜索保存的游戏……" "dota_load_game_no_games" "没有找到保存的游戏" "dota_watch_replay" "观看录像" "dota_watch_highlights" "观战聚焦" "dota_download_replay" "下载录像" "dota_replay_unavailable" "录像不可用" "dota_profile_show_match_history" "比赛历史记录" "dota_persona_panel_title" "玩家细节" "dota_downloading_replay" "下载中……" "dota_decompressing_replay" "解压中……" "replay_download_failed" "录像下载失败" "replay_download_fail_code" "下载出错:%s1" "replay_download_open_failed" "无法打开录像文件。请确保没有其他进程已打开此文件。" "replay_download_create_failed" "无法创建指定大小的录像文件。请检查硬盘空间是否已满。" "replay_download_request_fail" "获取文件失败。" "replay_download_handle_fail" "无法找到需处理的文件。" "replay_download_chunk_not_found" "无法从下载列表中找到文件数据块。" "replay_download_write_failed" "无法写入录像文件。" "replay_download_data_failed" "从下载缓冲区获取数据失败。" "replay_download_decompress_failed" "解压录像文件失败。请尝试重新下载录像。" "dota_finding_match_weekend_tourney" "寻找勇士联赛对手" "dota_finding_match_gauntlet" "试炼场比赛" "dota_finding_match_spa" "疗养模式" "dota_finding_match_steam_group" "Steam组({s:steam_group_name})" "dota_finding_match_year_beast_brawl" "寻找年兽乱斗比赛" "dota_finding_match_event" "寻找比赛" "party_chat_find_match_start_game_modes" "游戏模式:" "party_chat_find_match_start_regions" "匹配区域:" "party_chat_find_match_start_languages" "语言偏好:" "party_chat_find_match_stop" "停止寻找比赛" "featured_match_passport_message" "购买互动指南,获得参加本周指定比赛的资格!" "buypassport" "购买互动指南" "compendium_promo_immortals" "十一款全新不朽物品" "compendium_promo_immortals_desc" "现已随互动指南推出" "compendium_immortal_treasure_2_header" "不朽宝藏 II" "compendium_immortal_treasure_2_available" "全新不朽物品\n现已随2015年国际邀请赛互动指南推出" "compendium_collectors_cache_header" "典藏宝瓶" "compendium_collectors_cache_desc" "互动玩家专属。\n解封还能升级互动指南。\n内含极其稀有的不朽信使霸王龙假面。" "MUSIC_ANNOUNCER_UPSELL_HEADER" "全新奖励" "MUSIC_ANNOUNCE_UPSELL_DESC" "钢背兽播音员\nJeremy和Julian Soule作曲的2015年国际邀请赛配乐\n独家发放给所有互动指南玩家!" "compendium_not_activated_other_user" "这个玩家尚未激活2014年国际邀请赛互动指南" "compendium_activate_button" "马上购买 - %s1" "compendium_activate_title" "互动指南" "compendium_activate_details" "收集选手卡牌,不断升级并赢取奖励,还有更多内容即将登场!仅次于亲临现场的至尊体验。" "compendium_activate_no_thanks" "不必了,但是我想进行预览" "compendium_available_title" "互动指南" "compendium_overflow" "超值指南" "compendium_includes" "现已推出" "compendium_available_descrip1" "不朽宝藏-迷你帕吉信使-超级战斗点数飞升" "compendium_available_descrip2" "载入画面-界面皮肤-众多升级奖励\n专用聊天表情-更多福利逐一登场" "compendium_available_descrip_overflow_1" "不朽宝藏 - 迷你帕吉信使 - 超级经验飞升\n聊天表情包 - 全新天气特效" "compendium_available_descrip_overflow_2" "鹦鹉副官信使 - 日常英雄挑战\n最爱英雄表现追踪 - 海量赛事预测\n载入画面 - 界面皮肤" "compendium_available_click_for_details" ">点击查看详情<" "compendium_activate_now" "马上激活" "compendium_available_title_2015" "互动指南" "compendium_available_details_2015" "参与本年度最盛大的Dota锦标赛。\n完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。" "dota_num_players_searching" "正在搜索匹配的玩家数:%s1" "dota_search_range" "搜索范围" "dota_num_matching_players" "正在匹配的玩家数:%s1 / 10" "dota_match_elapsed" "经过时间:" "dota_cancel_match_find" "取消搜索" "dota_reconnect_to_game" "重新连接" "dota_return_to_game" "返回至游戏" "dota_disconnect_game" "断开连接" "dota_match_game_ui" "私人房间设置" "dota_number_of_spectators" "观看人数:%s1" "dota_abandon_dialog_warning" "在游戏结束前放弃会毁掉其他玩家的游戏体验。" "dota_safe_to_abandon" "离开游戏将不会被系统判定为秒退。" "dota_safe_to_abandon_match_not_scored" "本场比赛不会计入数据。现在可以安全离开。" "dota_safe_to_abandon_match_not_scored_network" "系统检测到网络的连接情况非常糟糕,本场比赛将不会计入数据。现在可以安全离开比赛。" "dota_party_forfeited_match" "你的队伍已经放弃了比赛,负场将会加一。" "dota_cannot_leave_weekend_tourney" "你无法放弃当前的锦标赛,但是你的队伍可以在聊天中打出\"GG\"表示投降" "dota_play_matchmaking" "开始游戏" "dota_play_practice" "私人练习" "dota_play_tournament" "锦标赛" "dota_play_tutorial" "教程" "dota_watch_game" "观战" "dota_play_matchmaking_desc" "在你附近寻找和你水平相近的玩家。" "dota_play_1v1_rules_html" "中路对单模式规则:" "dota_practice_bots_title" "机器人练习赛" "dota_play_practice_desc" "创建私人房间来和好友或 AI 玩家对战。" "dota_play_tutorial_desc" "在指导下体验游戏或进行游戏教程。" "dota_play_tournament_desc" "寻找一场竞技性锦标赛。" "dota_play_leaver_left_label" "您退出了上一场游戏。如果是因为游戏崩溃或丢失连接,您应当重新连接到游戏中,中途退出将会受到惩罚。" "dota_play_matchmaking_reconnect_hint" "如果游戏崩溃或者丢失连接,您可以重新加入游戏。不重新加入游戏会毁掉其他玩家的游戏体验。" "dota_play_find_match" "寻找游戏" "dota_play_find_a_game_heading" "寻找游戏" "dota_play_casual_match" "普通匹配" "dota_play_bot_match" "机器人比赛" "dota_play_casual_1v1_match" "中路对单模式" "dota_play_no_team_identity_explanation" "五人组队可以使用战队的身份和匹配积分。" "dota_play_competitive_team_identity_checkbox" "以%s1战队进行比赛" "dota_ranked_rating_solo" "单排积分" "dota_ranked_rating_party" "开黑积分" "dota_learn" "学习" "dota_play_welcome_title" "欢迎来到DOTA2" "dota_play_welcome_text" "感谢您的参与,您的反馈\n将帮助 Dota 2 变得更好。" "dota_play_diretide_tab" "寻找夜魇暗潮比赛" "dota_watch_no_results" "没有结果。" "dota_watch_tournaments_header" "本月锦标赛" "dota_gamemode_filter_Any" "不限" "dota_calendar" "日历" "dota_calendar_tooltip_head" "锦标赛" "sugar_rush_hof" "“甜到忧伤”荣誉大厅" "sugar_rush_hof_label" "以上玩家在第 %s3 轮期间对肉山造成的伤害最高,打破纪录时间为 %s1 %s2" "sugar_rush_hof_cycle" "第%s1轮" "sugar_rush_hof_na" "目前无法获得前一轮纪录。" "sugar_rush_health_remaining" "剩余生命值:%s1" "findmatchhalloween" "寻找夜魇暗潮匹配" "dota_play_diretide_phase_1_title" "糖果之乱" "dota_play_diretide_phase_1_descr" "* 和敌方队伍竞争收集最多的糖果\n* 从小肉山那里收集糖果然后存放到你的糖罐里\n* 组团去敌方的糖罐抢夺糖果\n * 时间到了以后糖果最多的一边获胜" "dota_play_diretide_phase_2_title" "魔术师的觉醒" "dota_play_diretide_phase_2_descr" "* 节日的喧哗将肉山从睡梦中吵醒\n* 他将随机选择一个英雄然后欺负他来获得糖果\n* 建议在物品栏里面留一颗糖果备用因为不给肉山糖将会\n导致死亡" "dota_play_diretide_phase_3_title" "甜到忧伤" "dota_play_diretide_phase_3_descr" "* 16分钟以后肉山将会吃撑而你们也没有糖果了\n* 你们必须和敌方队伍联合起来在肉山吃饱之前打败他\n * 肉山被击败后会一次又一次的复活,每次复活都更强大。\n* 肉山越强大,时间结束时奖励就会越丰厚!" "dota_play_banner_cosmic_abyss" "无垠深渊的\n珍藏" "dota_play_banner_sinister_arcanery" "邪门奥术的\n珍藏" "dota_diretide_loot_hint" "结束时肉山的等级越高,掉落的奖励将越丰厚!" "DOTA_create_lan_lobby" "创建本地房间" "DOTA_create_tournament_lobby" "创建锦标赛房间" "new_tournament_games" "最新" "current_tournament_games" "进行中" "old_tournament_games" "已结束" "create_tournament_entry_button" "创建" "clear_tournament_entry_button" "清除" "clear_tournament_dialog_header" "清除锦标赛游戏" "clear_tournament_dialog_body" "您确定要清除这场比赛吗?所有比赛ID都会被清除,所有现在的房间都会变为普通练习赛房间。" "clear_tournament_failure" "清除锦标赛失败。" "DOTA_create_online_lobby" "创建在线房间" "bot_practice_teammates_humans" "通过匹配系统寻找其他玩家协同作战。" "bot_practice_teammates_bots" "直接让机器人填满队伍中的空位。" "bot_practice_starting_team_desc" "选择天辉还是夜魇作为自己的阵营?" "DOTA_create_online_lobby_desc" "当你想和认识的人一起玩时,创建私人房间。" "DOTA_create_online_lobby_desc_bullets" "- 与特定的玩家或队伍进行安排好的游戏。\n- 邀请朋友并让电脑填补空缺的玩家位置。\n- 在房间设置中设置密码以隐藏房间。" "DOTA_Practice_Bots_Difficulty" "难度" "DOTA_Practice_Bots_Team" "队伍" "DOTA_no_friend_lobbies" "未找到好友房间。" "DOTA_no_guild_lobbies" "未找到公会房间。" "DOTA_no_private_lobbies" "未找到私人房间。" "DOTA_find_lobby" "寻找房间" "DOTA_lobby_leader_label" "房主:" "dota_soon" "即将推出" "lobby_password_label" "房间密码" "Find_lobby" "寻找房间" "DOTA_create_private_lobby" "输入密码创建私人游戏(可选)" "DOTA_filter_private_lobby" "使用密码寻找私人房间" "DOTA_practice_lobby_list" "当前私人房间" "DOTA_join_private_title" "加入私人游戏" "DOTA_join_private_desc" "输入密码(房主设置的)来加入这场游戏。" "DOTA_join_private_error1" "输入的密码与房主设置的不符。" "dota_apply" "应用" "DOTA_Matchmaking_NoRegion_Error" "请选择一个匹配区域。" "DOTA_Matchmaking_NoMapPreference_Error" "请点击“偏好”按钮并选择游戏地图偏好。如果没有偏好可以全部勾选。" "DOTA_Matchmaking_NoGameMode_Error" "请选择游戏模式。" "DOTA_Matchmaking_NoLanguage_Error" "请至少选择一种语言。" "DOTA_Matchmaking_No_OverrideVPK" "为了保证比赛的公平和公正,使用启动项-override_vpk将无法进行匹配。请改用启动项-enable_addons。" "DOTA_SelfCast_DoubleTap" "双击对自身施法" "DOTA_SelfCast_DoubleTap_description" "(在技能允许的情况下双击对自身施法)" "DOTA_UniUnitOrder_Ctrl" "单位统一指令" "DOTA_UniUnitOrder_Ctrl_description" "(按住CTRL键下达指令将同时下达给所有你可控制的单位)" "DOTA_share_match_history" "公开比赛数据" "DOTA_share_match_history_desc" "将您的公开匹配比赛历史共享给第三方。" "DOTA_profiles_privacy" "隐藏Dota个人资料" "DOTA_profiles_privacy_desc" "开启此设置将隐藏你的Dota 2相关资料,其他玩家将无法查看。" "DOTA_profilesettings_title" "个人资料设置" "DOTA_profilesettings_incognito" "匿名模式" "DOTA_profilesettings_incognito_desc" "启用此项设置后你的Dota 2个人资料将会隐藏,其他玩家无法查看,你还可以在个人资料中再输入一个名字。此设置将会覆盖你在平台中设置的“资料加密”选项。" "DOTA_profilesettings_incognito_name" "新的匿名资料昵称" "DOTA_GameStartCountdown" "即将开始 %s1:%s2" "DOTA_GameTime" "%s1:%s2" "DOTA_GamePreGame" "赛前" "DOTA_Settings_Tooltip_SmoothDrag" "观战时使用鼠标滚轮拖拽屏幕可进行平滑移动。" "DOTA_Settings_keybind_template" "重新设置热键模板" "DOTA_Settings_keybind_desc" "选择热键模板。该模板将重新设置英雄技能,物品栏和视角移动的控制键位。" "DOTA_Settings_reset_hotkeys" "重设热键……" "keybind_template_ARROW" "普通键位" "keybind_template_WASD" "WASD键位" "keybind_template_LEGACY" "DotA键位" "keybind_template_MMO" "MMO" "keybind_template_LOL" "英雄联盟" "keybind_template_HON" "超神英雄(HON)" "keybind_template_SMITE" "神之浩劫(Smite)" "or" "或" "not" "非" "UI_U" "大" "DOTA_Settings_Shop_Hotkeys" "总是使用快捷键购买装备" "DOTA_Settings_Controls" "键位设置" "DOTA_Game_Settings" "游戏设置" "DOTA_Settings_System" "视频/音频" "DOTA_Options_Game" "游戏" "DOTA_Options_Camera" "视角" "DOTA_Options_Minimap" "小地图" "DOTA_Options_Profile" "个人资料" "DOTA_Options_Network" "网络" "DOTA_Hotkeys_Abilities" "技能" "DOTA_Hotkeys_UnitActions" "单位动作" "DOTA_Hotkeys_Items" "物品" "DOTA_Hotkeys_CameraActions" "视角动作" "DOTA_Hotkeys_Chat" "聊天" "DOTA_Hotkeys_PlayerActions" "玩家动作" "DOTA_Hotkeys_ControlGroups" "控制编队" "DOTA_Hotkeys_Spectator" "观战/录像控制" "DOTA_Hotkeys_Stats" "统计数据下拉菜单" "DOTA_Hotkeys_Coaching" "教练" "DOTA_Hotkeys_Phrases" "词组快捷键" "UI_CAMERA_ACCEL" "视角加速" "UI_CAMERA_DECEL" "视角减速" "UI_CAMERA_SPEED" "视角速度" "UI_CAMERA_SMOOTHDRAG" "观战时视角平滑拖曳" "UI_DEATH_EFFECT" "死亡后视角颜色改变" "UI_CAM_REVERSE_GRIP" "视角反握" "UI_USE_BROADCASTER_STATS" "显示解说员所用数据" "UI_EDGE_PAN" "鼠标平移" "UI_SHOW_HERO_ICON" "在小地图上使用英雄图标" "UI_ALWAYS_SHOW_HERO_ICON" "总是在小地图显示名字/图标" "UI_MINIMAP_FLIP_POS" "小地图靠右" "UI_SHOW_HERO_ALT_INDICATOR" "按住ALT键显示英雄图标" "UI_SHOW_NAMES" "血条上显示玩家名称" "UI_SHOW_HEALTH_BAR_NUMBER" "血条上显示具体生命值" "UI_AUTO_ATTACK" "自动攻击" "UI_AUTO_ATTACK_AFTER_SPELL" "施法后自动攻击" "UI_TELEPORT_REQUIRES_HALT" "仅有停止行动键能打断传送" "UI_TELEPORT_REQUIRES_HALT_desc" "除了停止行动外其它指令都不能打断传送过程。" "UI_ADD_SUMMONED_SELECTION" "自动选择召唤单位" "UI_ALLOW_INVITES" "允许组队邀请来自于:" "UI_ALLOW_GUILD_INVITES" "允许公会邀请来自于:" "UI_ALL" "全时间" "UI_JUST_FRIENDS" "限好友" "party_block_all" "不会收到好友列表以外玩家的邀请" "party_block_all_disc" "(可以在游戏设置面板的普通区域开启)" "UI_SCREEN_SHAKE" "启用画面晃动" "UI_NETWORK_QUALITY" "网络质量" "UI_AUTO_PURCHASE" "自动购买物品" "UI_SIMPLE_MAP_COLORS" "小地图上使用单色" "UI_HIDE_MAP_BG" "小地图上只显示单位" "UI_APPLY" "应用" "UI_MED" "中等" "UI_HIGH" "高" "UI_LOW" "低" "UI_DEFAULTS" "默认" "UI_CLOSE" "关闭" "UI_BACK" "返回" "Settings_EVENTS" "仅特殊事件" "Settings_General" "综合" "Settings_Advanced" "高级" "Settings_Interface" "界面" "Settings_Network" "网络" "DOTA_Audio_Settings" "音频设置" "UI_Master_Volume" "主音量" "UI_Game_Volume" "游戏音量" "UI_Music_Volume" "音乐音量" "UI_Voice_Volume" "语音音量" "UI_Unit_Speech_Volume" "游戏配音音量" "UI_Speaker_Config" "扬声器配置" "UI_Sound_Quality" "音效质量" "UI_Captioning" "显示字幕" "UI_Unit_Speech" "游戏配音" "UI_Background_Sound" "切换至桌面后依然播放声音" "UI_Enable_Voice" "开启语音" "UI_Voice_Transmit_Vol" "语音发送音量" "UI_Voice_Receive_Vol" "语音接收音量" "UI_Boost_Mic" "话筒增强" "UI_Mute_Cobroadcasters" "将合作解说员静音" "UI_Chat_Sound" "聊天消息音效" "UI_Enable_Open_Mic" "启用开放式话筒" "UI_Open_Mic_Threshold" "打开话筒阈值" "UI_Not_Implemented" "* - 尚未完成" "UI_No_Captions" "无字幕" "UI_Subtitles_Effects" "字幕与效果" "UI_Subtitles" "字幕" "UI_Headphones" "耳机" "UI_2_Speakers" "2 声道" "UI_4_Speakers" "4 声道" "UI_5_1_Speakers" "5.1 声道" "UI_7_1_Speakers" "7.1 声道" "UI_UILanguage" "语言:" "UI_AudioLanguage" "音频语言:" "DOTA_Video_Settings" "视频设置" "UI_Brightness" "亮度" "UI_Brightness_Disabled" "亮度(全屏模式下可以调节)" "UI_AspectRatio" "屏幕高宽比" "UI_Resolution" "分辨率" "UI_DisplayMode" "显示模式" "UI_Brightness_Note" "全屏模式下可以调节" "UI_VSync" "垂直同步" "UI_Advanced" "高级" "UI_Adanced_Settings" "高级设置" "UI_AdditivePass" "附加光照渲染" "UI_SpecularBloom" "高光光晕" "UI_Water" "高级水面效果" "UI_Fog" "高级迷雾效果" "UI_Animate_Portrait" "动态肖像" "UI_Shadows" "阴影质量" "UI_World_Lighting" "环境光效" "UI_Ambient_Occlusion" "环境光遮蔽" "UI_Ambient_Creatures" "环境生物" "UI_Textures" "纹理质量" "UI_Overlays" "覆盖" "UI_Antialiasing" "抗锯齿" "UI_Color_Blind" "色盲模式" "UI_Reduce_Flash" "减少闪烁" "UI_Fight_Recap_Pause" "战斗回放中暂停" "UI_Fight_Recap_Terse" "团战简要回顾" "UI_Video_Test" "视频测试" "UI_DISABLE_WINDOWS_KEY" "禁用Win键" "UI_CAMERA_RESPAWN" "重生时重置视角" "UI_Specular" "高光" "UI_Render_Quality" "游戏画面渲染质量" "UI_Render_Quality_Descr" "(仅对游戏内场景有效,降低渲染质量可能会提高帧数,但这也会降低部分视觉效果。)" "UI_Settings_Restart" "* 部分设置需要重启Dota 2才能生效" "UI_Descr_Low" "低" "UI_Descr_Med" "中" "UI_Descr_High" "高" "UI_Descr_Remaining" "剩余英雄:" "UI_Hero_Global_Bindings" "英雄/全局键位设置" "UI_Legacy_Keys" "传统英雄键位" //"UI_Autocast" "Subtitles" "UI_Ultimate" "终极技能" "UI_Ability1" "技能 1" "UI_Ability2" "技能 2" "UI_Ability3" "技能 3" "UI_Ability4" "技能 4" "UI_Ability5" "技能 5" "UI_View_Controls" "视野控制" "UI_Unit_Actions" "单位动作" "UI_Panel_Activation" "面板激活" "UI_HERO" "英雄" "UI_COURIER" "信使" "UI_NEUTRALS" "中立物品" "UI_CAST" "施法" "UI_AUTOCAST" "自动施法" "UI_QUICKCAST" "快速施法" "UI_Spectator_Controls" "控制" "UI_Spectator_Stats" "统计数据下拉菜单" "UI_Searching" "搜寻中……" "waiting_for_players_title" "等待玩家中" "waiting_for_players_spectators_loaded" "观战载入:%s2名观众已载入%s1人" "relationship_party" "你们在同一个队伍中。" "relationship_friend" "你们是Dota 2好友。" "relationship_teammate" "你们都是%s1战队的成员。" "relationship_guildmate" "你们都是此公会的成员:%s1。" "relationship_chatchannel" "你们都是%s1聊天频道的成员。" "relationship_clan" "你们都是%s1这个Steam群组的成员。" // persona "find_match" "寻找比赛" "play_tutorial" "开始教程" "unlock_persona" "升至等级2以解锁新角色特性。" "dota_party_leader" "队长" "party_block_player" "屏蔽所有来自队长的信息" "Date_Yesterday" "昨天" "Date_Today" "今天" "Date_Tomorrow" "明天" "DOTA_UserMenu_Profile" "查看DOTA资料" "DOTA_UserMenu_SteamProfile" "查看STEAM资料" "DOTA_UserMenu_SendMessage" "发送信息……" "DOTA_UserMenu_PartyKick" "踢出队伍" "DOTA_UserMenu_PartyInvite" "邀请至队伍" "DOTA_UserMenu_PartySuggestInvite" "建议邀请至队伍" "DOTA_UserMenu_PartyLeave" "离开队伍" "DOTA_UserMenu_TeamInvite" "邀请加入战队" "DOTA_UserMenu_TeamInviteSelf" "将自己加入队员名单" "DOTA_UserMenu_TradeInvite" "邀请交易" "DOTA_UserMenu_AddFriend" "添加为好友" "DOTA_UserMenu_RemoveFriend" "移除好友" "DOTA_UserMenu_AcceptFriendRequest" "接受好友请求" "DOTA_UserMenu_IgnoreFriendRequest" "忽略好友请求" "DOTA_UserMenu_Spectate" "观战" "DOTA_UserMenu_CommendPlayer" "称赞玩家" "DOTA_UserMenu_ReportPlayer" "举报玩家" "DOTA_UserMenu_IgnorePlayer" "忽略玩家" "DOTA_UserMenu_UnignorePlayer" "取消忽略" "DOTA_UserMenu_Inspect" "观察英雄" "DOTA_UserMenu_TeamTransferAdmin" "设为战队管理员" "DOTA_UserMenu_Mute_Voice" "屏蔽语音" "DOTA_UserMenu_Unmute_Voice" "解除语音屏蔽" "DOTA_UserMenu_Mute_Text" "屏蔽文字" "DOTA_UserMenu_Unmute_Text" "解除文字屏蔽" "DOTA_InvitedToParty" "%s1已邀请你加入队伍。" "DOTA_InvitedToPartyForTeam" "%s1已经邀请你加入队伍与%s2进行战队匹配。" "DOTA_InvitedToLowPriorityParty" "%s1已经邀请你至队伍。注意,加入此队伍后将进入低优先级匹配。" "DOTA_InvitedToCoach" "%s1 已经邀请你成为他们队伍的教练。" "DOTA_Invite_Accept" "接受" "DOTA_Invite_Accept_Low_Priority" "接受低优先级比赛" "DOTA_Invite_Decline" "拒绝" "DOTA_Invite_Cancel" "取消" "DOTA_Dismiss" "关闭" "DOTA_Warning" "警告" "DOTA_InvitedToPartyHeader" "组队邀请" "DOTA_InvitedToPartyForTeamHeader" "战队匹配邀请" "DOTA_InvitedToLowPriorityPartyHeader" "低优先级组队邀请" "DOTA_InvitedToCoachHeader" "邀请指导" "DOTA_InvitedToPartyPending" "有一个待处理的组队邀请" "DOTA_UserMenu_Swap" "交换英雄" "dota_invited" "已邀请……" "DOTA_InvitedToLobbyHeader" "房间邀请" "DOTA_InvitedToLobbyPending" "有一个待处理的进房间邀请" "DOTA_Inspect_Battle_Points_Rate" "战斗点数获取速率:%s1" "team_label" "您的战队" "team_players_online" "%s2位中的%s1位目前在线" "DOTA_TeamInvite_Confirm_Header" "重置战队的匹配积分?" "DOTA_TeamInvite_Confirm_Message" "此操作(或战队阵容变动)后战队的匹配积分将会基于新战队阵容重新计算,校准过程也将重新启用。" "DOTA_TeamInvite_Success_Header" "组队邀请已发送" "DOTA_TeamInvite_Success_Message" "已邀请{s:invitee_name}加入{s:team_name}。" "DOTA_TeamInvite_Error_Header" "无法邀请加入队伍" "DOTA_TeamInvite_Error_MemberLimit" "{s:team_name}已达到人数上限。" "DOTA_TeamInvite_Error_NotAvailable" "{s:invitee_name}目前没有运行Dota 2。" "DOTA_TeamInvite_Error_TooManyTeams" "{s:invitee_name}加入的战队数量已经达到上限。" "DOTA_TeamInvite_Error_Busy" "{s:invitee_name}正在处理其他队伍邀请。请稍后再试。" "DOTA_TeamInvite_Error_InsufficientPlayTime" "{s:invitee_name}的普通比赛游戏时间不足{s:required_play_time}小时,无法加入队伍。" "DOTA_TeamInvite_Failure_Header" "队伍邀请失败" "DOTA_TeamInvite_Failure_Timeout" "{s:invitee_name}没有回复您的队伍邀请。" "DOTA_TeamInvite_Failure_Rejection" "{s:invitee_name}拒绝了您的队伍邀请。" "DOTA_TeamInvite_Failure_Unspecified" "试图邀请该玩家加入您的队伍时发生了一个意外的错误。" "DOTA_TeamInviteAccept_Failure_Header" "加入队伍失败" "DOTA_TeamInviteAccept_Failure_Message" "{s:team_name}现在暂时无法加入。" "DOTA_TeamInviteAccept_Failure_Unspecified" "试图加入队伍时发生了一个意外的错误。" "DOTA_TeamInviteAccept_Success_Header" "已加入队伍" "DOTA_TeamInviteAccept_Success_Message" "恭喜!您已加入{s:team_name}。" "DOTA_Guild_Message_Text" "公会信息" "DOTA_GuildCreate_Wait_Header" "创建公会" "DOTA_GuildCreate_Wait" "公会创建中……" "DOTA_GuildEditLogo_Wait_Header" "标志编辑中" "DOTA_GuildEditLogo_Wait" "标志编辑中……" "DOTA_GuildEditLogo_Error_Header" "标志编辑失败" "DOTA_GuildEditLogo_Error" "尝试编辑公会标志时出现问题。请重试。" "DOTA_GuildEditLogo_Error_Upload" "上传公会标志失败。" "DOTA_TeamCreate_Wait_Header" "创建战队" "DOTA_TeamCreate_Wait" "战队创建中……" "DOTA_TeamCreate_Success" "成功创建战队" "DOTA_TeamEdit_Wait_Header" "战队编辑中" "DOTA_TeamEdit_Wait" "提交战队更改中……" "DOTA_TeamEdit_Success_Header" "成功" "DOTA_TeamEdit_Success_Message" "成功更改战队信息。" "DOTA_TeamEdit_Error_Header" "编辑战队信息失败" "DOTA_TeamEdit_Error_Unspecified" "试图编辑战队信息的时候发生了问题。请重试。" "DOTA_TeamEdit_Error_LogoUploadFailed" "战队标志上传失败。" "DOTA_TeamEdit_Error_CannotRename:p{time_remaining}" "近期战队已经改过名字。想要再次改名请等待{i:time_remaining}天。#|#近期战队已经改过名字。想要再次改名请等待{i:time_remaining}天。" "DOTA_GuildCreate_Error_Header" "公会创建失败" "DOTA_GuildCreate_Error_Unspecified" "试图创建公会时发生问题。请重试。" "DOTA_GuildCreate_Error_GuildLimitReached" "您加入的公会数量已经达到上限。" "DOTA_GuildCreate_Error_LogoUploadFailed" "公会标志上传失败。" "DOTA_GuildKicked_Header" "从公会中开除" "DOTA_GuildKicked_Message" "您已经被%s1开除。" "DOTA_TeamCreate_Error_InsufficientLevel" "您的久经沙场奖杯需要达到13级才能创建战队或加入其他战队。" "DOTA_TeamCreate_Error_Header" "创立队伍失败" "DOTA_TeamCreate_Error_CreatorBusy" "您不能在被邀请的时候创立队伍。" "DOTA_TeamCreate_Error_Unspecified" "试图创立队伍时发生了一个错误。请再试一次。" "DOTA_TeamCreate_Error_TeamLimitReached" "您加入的战队数量已经达到上限。" "DOTA_TeamCreate_Error_TeamCreationOnCooldown" "再次创建战队的间隔必须超过10分钟。" "DOTA_TeamCreate_Error_LogoUploadFailed" "战队标志上传失败。" "DOTA_TeamLogo_Error_Header" "更改队标失败" "DOTA_TeamLogo_Error_Unspecified" "尝试更改队标时发生问题。请重试。" "DOTA_TeamDisband_Confirmation_Header" "解散队伍" "DOTA_TeamDisband_Confirmation_Message" "您真的要解散{s:team_name}吗?该动作将无法撤销且无法再以该名称创建战队。" "DOTA_TeamDisbanded_Header" "队伍已解散" "DOTA_TeamDisbanded_Member_Message" "您所在队伍的管理员已经解散了队伍。您不再是%s1的成员了。" "DOTA_TeamDisbanded_Admin_Message" "您已经解散了{s:team_name}。" "DOTA_TeamDisbanded_Failure_Header" "解散队伍失败" "DOTA_TeamDisbanded_Failure_Message" "试图解散队伍时发生了一个意外错误。" "DOTA_TeamDisbanded_Failure_NotEmpty_Message" "解散战队前队员名单必须清空。" "DOTA_TeamKick_Confirm_Header" "踢出队伍成员" "DOTA_TeamKick_Confirm_Message" "您想把%s1踢出队伍吗?此操作(或阵容变动)后战队积分将会基于新战队阵容重新计算,校准过程也将重新启用。" "DOTA_TeamKick_Success_Header" "玩家已踢出" "DOTA_TeamKick_Success_Message" "您已经将{s:player_name}从{s:team_name}中踢出。" "DOTA_TeamKick_Failure_Header" "踢出玩家失败" "DOTA_TeamKick_Failure_Message" "试图踢出{s:player_name}时发生了一个意外错误。" "DOTA_TeamKick_Failure_InvalidAccount" "企图踢出{s:player_name}时发生了帐户类型无效的错误。" "DOTA_TeamKick_Failure_KickerNotAdmin" "企图踢出{s:player_name},但是并非管理员。" "DOTA_TeamKick_Failure_KickeeNotMember" "企图踢出{s:player_name},但是他并非战队的成员。" "DOTA_TeamKick_Failure_TeamLocked" "企图踢出{s:player_name},但是战队阵容已锁定。" "DOTA_TeamKicked_Header" "被从队伍中踢出" "DOTA_TeamKicked_Message" "{s:team_name}的管理员已将您踢出队伍。" "DOTA_TeamLeave_Confirmation_Header" "确定离开战队?" "DOTA_TeamLeave_Confirmation_Message" "您希望离开{s:team_name}吗?如果想重新加入,必须由管理员重新邀请您。此操作(或阵容变动)后战队积分将会基于新战队阵容重新计算,校准过程也将重新启用。" "DOTA_TeamLeave_Confirmation_FailAdmin" "战队管理员只能在战队只剩下自己时离开战队。解散战队前必须先移除其他所有成员。" "DOTA_TeamLeave_Confirmation_FailDisbandPro" "这是职业战队,无法解散。" "DOTA_TeamLeave_Confirmation_Disband" "这个动作会解散战队,而且无法撤销。\n\n确定要解散战队吗?" "DOTA_TeamLeft_Header" "已离开队伍" "DOTA_TeamLeft_Message" "您已经离开了战队。" "DOTA_TeamLeft_Failure_Header" "离开队伍失败" "DOTA_TeamLeft_Failure_Message" "试图离开队伍时发生了一个意外的错误。" "DOTA_TeamLeft_Failure_NotAMember" "并非这支战队的成员。" "DOTA_TeamLeft_Failure_TeamLocked" "这支战队的阵容已经锁定。" "UI_no_team_title" "您不在队伍中" "UI_no_team_desc" "想要和其他队伍作战的话您必须是一个至少由五人组成的小队的成员。您可以通过社交面板来创立和管理队伍。" "DOTA_DisbandTeamButton" "解散" "DOTA_AddSelfTeamButton" "将自己加入战队阵容" "DOTA_LeaveTeamButton" "离开战队" "DOTA_ShowProfileButton" "显示资料" "DOTA_CreateTeamButton" "创建新的战队" "DOTA_Team_Created" "已创建" "DOTA_Team_Created_Desc" "现在您可以邀请玩家加入您管理的战队。您只要点击玩家名字,然后在弹出的菜单中选择邀请加入战队即可。" "DOTA_Guild_Created" "已经创建完成" "DOTA_Guild_Created_Desc" "您现在可以开始通过点击玩家名字弹出的菜单邀请玩家加入您的新公会。" "DOTA_Team_Invite_Accepted" "{s:invitee_name}已接受您的战队邀请" "DOTA_Team_Invite_Accepted_Desc" "新的战队成员会出现在战队页面下的“管理战队”区域中。" "DOTA_TeamMatchmake_Fail_Header" "战队匹配失败" "DOTA_TeamMatchmake_AlreadyMatch" "您的战队已经在比赛中了。" "DOTA_TeamMatchmake_AlreadyFinding" "您的战队已经开始寻找比赛了。" "DOTA_TeamMatchmake_Full" "战队队伍已满员。" "DOTA_TeamMatchmake_FailAdd" "您未能加入战队队伍。" "DOTA_TeamMatchmake_FailAddCurrent" "您未能加入当前战队队伍。" "DOTA_TeamMatchmake_FailedTeamMember" "未能获取战队成员信息。" "DOTA_TeamMatchmake_AlreadyGame" "无法开始战队匹配,您已经在游戏中。" "DOTA_TeamMatchmake_FailGetParty" "未能获取当前战队队伍。" "DOTA_Rank_Calibrating" "待定" // this needs to be short, like 4-5 characters at most "DOTA_Calibration_Games_Remaining" "还需%s1场比赛" "MMR" "积分" // this needs to be short "dota_solo_mmr" "单排积分" "dota_general_mmr" "开黑积分" "dota_solo_mmr_tooltip" "单独匹配时的匹配积分。" "dota_solo_mmr_tooltip_none" "还未单独匹配过天梯。" "dota_general_mmr_tooltip" "与他人组队比赛的天梯匹配积分。" "dota_general_mmr_tooltip_none" "尚未组队匹配过天梯。" "dota_team_mmr" "战队匹配积分" "dota_team_average_mmr" "平均匹配分" "dota_1v1_mmr" "中单匹配积分" "DOTA_Matchmaking_Header" "比赛匹配" "DOTA_CompetitiveMatchmaking_Header" "天梯匹配" "DOTA_CompetitiveMatchmaking_Description" "在竞技性更强的氛围中与其他高手一同作战。可以随时关注天梯积分,积分只有自己和好友才能查看。" "DOTA_Matchmaking_Message" "由于正在维护,匹配和练习大厅当前不可用。" "DOTA_Matchmaking_Too_Many" "您选择的匹配区域过多。" "DOTA_InviteDenied_Header" "邀请被拒绝" "DOTA_InviteDenied_Message" "您没有获准邀请玩家并创建队伍。" "DOTA_PartyFull_Header" "队伍" "DOTA_PartyFull_Message" "您的队伍已满。" "DOTA_Engine_Mismatch_Header" "玩家不兼容" "DOTA_Engine_Mismatch_Message" "您邀请的玩家正在运行其他游戏引擎。" "DOTA_SignOnMessage_Header" "信息" "DOTA_Ingots_Header" "火盐金锭不足" "DOTA_Ingots_Message" "以下队伍成员火盐金锭不足:\n %s1" "DOTA_PartyNeedsCompendiums" "队伍中所有成员都必须拥有互动指南才能参与寻找互动指南比赛" "DOTA_Team_Administrator" "管理员" "DOTA_Team_Players" "队员名单" "DOTA_Team_Select" "选择战队" "DOTA_Team_Set_As_Profile" "在玩家个人资料上显示这支队伍" "DOTA_Team_GoToProfileButton" "前往战队资料页面" "DOTA_MatchmakingNeedsInitialSkill_Header" "匹配水平等级" "DOTA_MatchmakingNeedsInitialSkill_Description" "为了使您与水平适宜的玩家相匹配,我们想了解您的Dota类游戏相关经验。" "DOTA_MatchmakingNeedsInitialSkillForParty_Description" "在开始匹配比赛前,我们想先了解队伍中一名玩家的Dota水平。" "DOTA_AutomaticSelectionPriority" "优先选择权系统" "DOTA_AutomaticSelectionPriority_Error_NeedTeams" "优先选择权系统需要两个队伍都在房间内。" "DOTA_AutomaticSelectionPriority_Error_UnknownPrevious" "优先选择权系统无法获取上场比赛的胜者,因此无法继续。" "DOTA_AutomaticSelectionPriority_Error_NoRemakes" "优先选择权系统不支持重赛。请确认系列赛和比赛局是否正确设置,若是确认重赛,请在剩下的系列赛中选择手动选择。" "DOTA_AutomaticSelectionPriority_Error_TooManyMatches" "由于该系列赛内已进行太多场比赛,优先选择权系统无法继续。" "DOTA_AutomaticSelectionPriority_Error_WrongTeamInLobby" "优先选择权系统没有在房间内找到应有优先权的队伍。" "DOTA_AutomaticSelectionPriority_Error_MissingChoice" "优先选择权系统没有为双方队伍注册挑选顺序/阵营的选择。" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_FirstPick" "确定这场比赛要选择“率先选人”?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_SecondPick" "确定这场比赛要选择“后手选人”?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Radiant" "确定这场比赛要选择“天辉”阵营?" "DOTA_AutomaticSelectionPriority_ChoiceConfirm_Dire" "确定这场比赛要选择“夜魇”阵营?" "DOTA_AutomaticSelectionPriority_ChoiceResponse_UnknownError" "选择阵营/选人顺序时发生未知错误。" "DOTA_Lobby_MVP_Awarded_Title" "MVP" "DOTA_Lobby_MVP_Awarded_Message" "你被奖励为MVP" "fight_recap_show" "显示战斗回放" "fight_recap_hide" "隐藏战斗回放" "fight_recap_abilites_used" "已使用的技能" "fight_recap_items_used" "已使用的物品" "fight_recap_gold" "金钱变化情况" "fight_recap_xp" "经验变化情况" "fight_recap_dmg" "造成伤害" "fight_recap_pause" "显示战斗回放时暂停游戏" "fight_recap_totals" "总计" "DOTA_MatchGroupOffline" "因维护处于脱机状态" "ping_calculating" "延迟:计算中……" "unknown_ping" "延迟:不详" "ping_time" "延迟: %s1ms" "ping_cannot_contact" "通讯失败" "loss_percentage" "丢包率:%s1%" "DOTA_Suspension_Title" "Dota 2帐户已被暂时禁用" "DOTA_Suspension_Desc" "Valve反作弊系统检测到您在进行Dota 2游戏时使用了外挂程序,您的帐户暂时不能进行游戏。封禁将于%s1解除。" "DOTA_Swap_Confirm_Header" "交换英雄?" "DOTA_Swap_Confirm_Message" "你想要和%s1交换英雄吗?" "DOTA_PartyKicked_Header" "被从队伍中踢出" "DOTA_PartyKicked_Message" "你已被队长从队伍中踢出。" "DOTA_timer_creeps" "距离小兵出发还有" "DOTA_timer_game" "比赛已经开始" "game_mode_0" "-" "game_mode_1" "全英雄选择" "game_mode_2" "队长模式" "game_mode_3" "随机征召" "game_mode_4" "单一征召" "game_mode_5" "全英雄随机" "game_mode_6" "-" "game_mode_7" "活动游戏" "game_mode_8" "反队长模式" "game_mode_9" "小贪魔节" "game_mode_10" "新手教学" "game_mode_11" "单中模式" "game_mode_12" "生疏模式" "game_mode_13" "新手模式" "game_mode_14" "互动指南" //aka forced hero "game_mode_15" "自定义" "game_mode_16" "队长征召(CD)" "game_mode_17" "均衡征召" "game_mode_18" "技能征召" "game_mode_19" "自定义游戏" "game_mode_20" "全英雄随机死亡竞赛" "game_mode_21" "中路对单" "game_mode_22" "全英雄选择" "game_mode_23" "加速模式" "game_mode_24" "突变" "game_mode_25" "教练挑战" "game_mode_lobby_name_0" "-" "game_mode_lobby_name_1" "全英雄选择" "game_mode_lobby_name_2" "队长模式" "game_mode_lobby_name_3" "随机征召" "game_mode_lobby_name_4" "单一征召" "game_mode_lobby_name_5" "全英雄随机" "game_mode_lobby_name_6" "-" "game_mode_lobby_name_7" "夜魇暗潮" "game_mode_lobby_name_8" "反队长模式" "game_mode_lobby_name_9" "小贪魔节" "game_mode_lobby_name_10" "新手教程" "game_mode_lobby_name_11" "单中模式" "game_mode_lobby_name_12" "生疏模式" "game_mode_lobby_name_13" "新手模式" "game_mode_lobby_name_14" "互动指南" //aka forced hero "game_mode_lobby_name_15" "自定义" "game_mode_lobby_name_16" "队长征召" "game_mode_lobby_name_17" "均衡征召" "game_mode_lobby_name_18" "技能征召" "game_mode_lobby_name_20" "全英雄随机死亡竞赛" "game_mode_lobby_name_21" "中路单挑" "game_mode_lobby_name_22" "全英雄选择" "game_mode_lobby_name_23" "加速模式" "game_mode_lobby_name_24" "突变" "game_mode_ranked_title" "选择比赛模式" "game_mode_ranked_notSelected" "没有选择模式" "game_mode_AllStarDraft" "全明星征召" "demo_hero_mode_name" "试玩英雄" "game_mode_0_desc" "-" "game_mode_1_desc" "每个玩家从所有英雄中选择一个。" "game_mode_2_desc" "每队将分配一位队长,队长为全队选择英雄。队长也决定禁用哪些英雄。" "game_mode_3_desc" "双方轮流从共同的33个随机选取的英雄中选择。" "game_mode_4_desc" "每个玩家从随机选取的一组三个英雄中选择一个。" "game_mode_5_desc" "随机分配给每个玩家一个英雄。" "game_mode_6_desc" "-" "game_mode_7_desc" "夜魇暗潮" "game_mode_8_desc" "与队长模式基本相同,不过是为对方挑选英雄" "game_mode_9_desc" "由于野生小贪魔的侵袭,迎霜节已经取消了!现在需要你带上驯化的小贪魔夺回节日!" "game_mode_10_desc" "游戏教学模式。" "game_mode_11_desc" "此模式下边路将不出兵,允许双方选择相同英雄。" "game_mode_12_desc" "玩家将只能选择一系列生疏的英雄!这个模式用来尝试新英雄再好不过了,因为所有人都将在同一起跑线上。" "game_mode_13_desc" "使用适合新手玩家的英雄进行比赛。" "game_mode_14_desc" "使用特定比赛中的英雄进行游戏。" "game_mode_16_desc" "双方队伍将分别任命一名队长,从限定的英雄中进行禁用和挑选。" "game_mode_17_desc" "系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。" "game_mode_18_desc" "从诸多技能中进行选择,创造一个独特的英雄。" "game_mode_20_desc" "玩家每次重生时都将化身为全新的英雄。每支队伍共有40次重生机会。" "game_mode_21_desc" "两名玩家进行中路较量。" "game_mode_22_desc" "队伍双方将轮流从所有英雄中选择使用的英雄。" "game_mode_23_desc" "全英雄选择,但节奏更快,金钱和经验增加,防御塔变弱而且配有新型信使。" "game_mode_0_desc_new" "-" "game_mode_1_desc_new" "每个玩家从所有英雄中选择一名进行游戏。" "game_mode_2_desc_new" "每队将分配一位队长,队长为全队选择英雄。队长也决定禁用哪些英雄。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_3_desc_new" "双方轮流从共同的50个随机选取的英雄中选择。当轮到你选择的时候,系统会告知你。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_4_desc_new" "每个玩家从随机选取的一组三个英雄中选择一个。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_5_desc_new" "随机分配给每个玩家一个英雄。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_6_desc_new" "-" "game_mode_7_desc_new" "夜魇暗潮" "game_mode_8_desc_new" "与队长模式基本相同,不过是为对方挑选英雄。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_9_desc_new" "由于野生小贪魔的侵袭,迎霜节已经取消了!现在需要你带上驯化的小贪魔夺回节日!" "game_mode_10_desc_new" "游戏教学模式。" "game_mode_11_desc_new" "此模式下边路将不出兵,允许双方选择相同英雄。" "game_mode_12_desc_new" "玩家将只能选择一系列生疏的英雄!这个模式用来尝试新英雄再好不过了,因为所有人都将在同一起跑线上。" "game_mode_13_desc_new" "使用适合新手玩家的英雄进行比赛。" "game_mode_14_desc_new" "使用特定比赛中的英雄进行游戏。" "game_mode_16_desc_new" "每队将分配一位队长,队长为全队从随机选取的英雄中进行选择和禁用。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_17_desc_new" "系统将根据角色定位的相互平衡给双方队伍自动选择5名英雄。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_18_desc_new" "从诸多技能中进行选择,创造出一个独特的英雄。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_20_desc_new" "一名玩家被击败后将以全新的英雄重生。每支队伍共有40次重生机会。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_21_desc_new" "两名玩家进行中路对单较量。\n\n推荐熟悉游戏后再选择此模式。" "game_mode_22_desc_new" "队伍双方将轮流从所有英雄中选择使用的英雄。" "game_mode_23_desc_new" "全英雄选择,但节奏更快,金钱和经验增加,防御塔变弱而且配有新型信使。" "game_mode_event_overthrow_3v3v3" "乱战先锋三人赛" "game_mode_event_overthrow_3v3v3_desc" "三个三人小组争相达到人头上限,或者回合结束时人头数量最多。" "game_mode_event_overthrow_4v4v4v4" "乱战先锋四人赛" "game_mode_event_overthrow_4v4v4v4_desc" "四个四人小组争相达到人头上限,或者回合结束时人头数量最多。" "game_mode_event_overthrow_5v5v5" "乱战先锋五人赛" "game_mode_event_overthrow_5v5v5_desc" "三个五人小组争相达到人头上限,或者回合结束时人头数量最多。" "game_mode_event_conquest" "大角斗场 - 丛林" "game_mode_event_conquest_desc" "双方各有五名玩家,为了赢得胜利而竭尽全力争夺领地的控制权" "game_mode_event_dark_moon" "坚守战:暗月来袭" "game_mode_event_dark_moon_desc" "同心协力守卫赛莉蒙妮的神庙,抵挡暗月大军。" "game_mode_event_10v10" "全英雄选择 10 vs 10" "game_mode_event_10v10_desc" "双方各有10名玩家的全英雄选择。" "game_mode_event_winter_2022" "夜魇暗潮" "game_mode_event_winter_2022_play" "游玩夜魇暗潮" "dota_matchmaking_language_1" "英语" "dota_matchmaking_language_2" "俄语" "dota_matchmaking_language_3" "中文" "dota_matchmaking_language_4" "韩语" "dota_matchmaking_language_5" "西班牙语" "dota_matchmaking_language_6" "葡萄牙语" "dota_matchmaking_solo_option" "单独匹配时不会匹配黑店" "dota_matchmaking_solo_option_label" "不匹配黑店" "dota_matchmaking_any_language" "没有语言偏好" "dota_cm_game_on" "战斗开始" "dota_cm_game_on_label" "战斗开始:" "dota_hud_error_ability_not_learned" "技能尚未学习" "dota_hud_error_not_enough_mana" "魔法值不足" "dota_hud_error_ability_in_cooldown" "冷却中……" "dota_hud_error_item_in_cooldown" "冷却中……" "dota_hud_error_cant_glyph" "冷却中……" "dota_hud_error_cant_radar" "恢复中……" "dota_hud_error_no_target" "无目标" "dota_hud_error_only_cast_on_self" "技能只能对自己使用" "dota_hud_error_cant_cast_on_hero" "无法对英雄施放" "dota_hud_error_cant_cast_on_considered_hero" "技能不能以此英雄为目标" "dota_hud_error_cant_cast_on_creep" "无法对普通单位施放" "dota_hud_error_cant_cast_on_creep_not_player_controlled" "技能无法作用于非玩家控制的小兵" "dota_hud_error_cant_cast_on_mechanical" "无法对机械单位施放" "dota_hud_error_cant_cast_on_building" "无法对建筑物施放" "dota_hud_error_cant_cast_on_courier" "无法对信使施放" "dota_hud_error_cant_cast_on_other" "无法对其施放" "dota_hud_error_cant_cast_on_self" "无法对自身施放" "dota_hud_error_cant_cast_on_own_units" "技能无法以自己的单位为目标" "dota_hud_error_cant_cast_twice" "技能无法对相同目标生效两次" "dota_hud_error_cant_cast_on_ally" "无法对友军施放" "dota_hud_error_cant_cast_on_rooted_target" "技能无法以被缠绕单位为目标" "dota_hud_error_cant_cast_on_tethered_target" "技能无法以被束缚单位为目标" "dota_hud_error_cant_cast_on_enemy" "无法对敌军施放" "dota_hud_error_cant_cast_on_enemy_hero" "无法对敌方英雄施放" "dota_hud_error_cant_cast_on_roshan" "技能无法对肉山施放" "dota_hud_error_cant_cast_on_other_units" "技能无法以其他单位为目标" "dota_hud_error_cant_cast_on_illusions" "技能无法以幻象为目标" "dota_hud_error_cant_cast_scepter_buff" "已经拥有阿哈利姆神杖效果" "dota_hud_error_cant_cast_on_non_tree_ward" "技能只能以树木和敌方守卫为目标" "dota_hud_error_cant_cast_on_non_tree" "技能只以树木为目标" "dota_hud_error_cant_cast_on_illusion" "技能无法以幻象为目标" "dota_hud_error_cant_cast_drag_required" "需要拖拽才能施放" "dota_hud_error_cant_target_shop" "不能选定商店" "dota_hud_error_cant_target_rune" "不能选定神符" "dota_hud_error_cant_target_item" "不能选定物品" "dota_hud_error_cant_cast_on_ancient" "无法对远古单位施放" "dota_hud_error_cant_cast_on_own_illusion" "无法对自身幻象施放" "dota_hud_error_cant_cast_on_summoned" "无法对召唤单位施放" "dota_hud_error_cant_cast_on_dominated" "无法对被支配单位施放" "dota_hud_error_cant_cast_enemy_hero" "无法对敌方英雄施放" "dota_hud_error_cant_cast_creep_level" "目前等级无法对普通单位施放" "dota_hud_error_target_magic_immune" "目标免疫魔法" "dota_hud_error_target_attack_immune" "目标无法被攻击" "dota_hud_error_target_cant_be_denied" "目标无法被反补" "dota_hud_error_target_no_dark_rift" "找不到周围有效目标" "dota_hud_error_unit_silenced" "被沉默" "dota_hud_error_unit_muted" "被锁闭" "dota_hud_error_unit_command_restricted" "无法行动" "dota_hud_error_unit_dead" "死亡" "dota_hud_error_unit_disarmed" "无法攻击" "dota_hud_error_target_invulnerable" "目标无敌" "dota_hud_error_item_cant_be_used_from_stash" "物品栏中的物品才可以使用" "dota_hud_error_item_cant_be_dropped" "无法丢下" "dota_hud_error_cant_move_item_to_stash" "无法移动物品到储藏处" "dota_hud_error_no_charges" "无可用次数" "dota_hud_error_not_unlocked" "技能尚未解锁" "dota_hud_error_secret_shop_not_in_range" "附近没有神秘商店" "dota_hud_error_side_shop_not_in_range" "附近没有边路商店" "dota_hud_error_tutorial_shop_not_in_range" "附近没有商店" "dota_hud_error_not_enough_gold" "金钱不足" "dota_hud_error_hero_cant_be_denied" "英雄不可反补" "dota_hud_error_cant_deny_health_too_high" "无法反补,目标生命值过高" "dota_hud_error_cant_give_item_to_enemy" "无法将物品给予敌人" "dota_hud_error_target_cant_take_items" "目标无法拿取物品" "dota_hud_error_cant_pick_up_item" "物品栏已满" "dota_hud_error_cant_sell_shop_not_in_range" "附近没有商店" "dota_hud_error_disallowed_item" "该英雄不允许装备此物品" "dota_hud_error_item_already_purchased" "已购买这个物品,无法再次购买。" "dota_hud_error_beyond_physical_item_limit" "你已达到英雄拥有物品数量的上限。" "dota_hud_error_ping_ally_while_dead" "只能在队友健在时发信号提示他的技能或物品。" "dota_hud_error_cant_sell_item" "无法出售" "dota_hud_error_cant_sell_item_while_dead" "死亡时无法出售物品" "dota_hud_error_cant_disassemble_stash_out_of_range" "不在储藏处范围内" "dota_hud_error_item_out_of_stock" "物品已售完" "dota_hud_error_ability_disabled_by_root" "被缠绕时无法施放" "dota_hud_error_ability_disabled_by_tether" "技能在被束缚时无法施放" "dota_hud_error_ability_is_hidden" "技能不可用" "dota_hud_error_ability_no_tree_in_range" "附近没有树木" "dota_hud_error_unit_cant_move" "无法移动" "dota_hud_error_target_out_of_range" "目标超出范围" "dota_hud_error_cant_pick_up_runes" "无法使用神符" "dota_hud_error_cant_pick_up_items" "无法捡起物品" "dota_hud_error_unit_cant_attack" "无法攻击" "dota_hud_error_cant_quick_cast_at_location" "离基地太近" "dota_hud_error_must_target_tree" "必须对树使用" "dota_hud_error_too_close" "技能必须施放得远一点" "dota_hud_error_cant_cast_here" "技能无法在这个地点施放" "dota_hud_error_cant_target_unexplored" "无法对未探索区域施法" "dota_hud_error_cant_target_units" "不能以单位为目标" "dota_hud_error_cant_place_near_mine" "不能在地雷附近再放地雷" "dota_hud_error_only_cast_on_own_ward" "无法对不属于你的守卫施放" "dota_hud_error_only_cast_mana_units" "技能无法对无魔法值的单位使用" "dota_hud_error_only_cast_only_self_units" "技能只能以你的单位为目标" "dota_hud_error_already_capturing" "前哨已经被敌方队伍占领。" "dota_hud_error_already_summoning" "另一个英雄正在召唤。" "dota_hud_error_outpost_cooldown" "召唤正处于冷却中。" "dota_hud_error_glimmmer_building" "不能马上对建筑施放" "dota_hud_error_cannot_dominate" "不能支配该单位" "dota_hud_error_cannot_enchant_enchanted" "无法重复魅惑单位" "dota_hud_error_cannot_blur_near_enemies" "在敌人附近无法施放魅影无形" "dota_hud_error_cannot_transmute" "不能炼化该单位" "dota_hud_error_no_wards_here" "无效的施放守卫地点" "dota_hud_error_no_minefield_here" "雷区标识的地点无效" "dota_hud_error_no_trees_here" "种树地点无效" "dota_hud_error_no_corpses" "附近没有尸体" "dota_hud_error_cant_toss" "没有可以投掷的东西" "dota_hud_error_cant_toss_meepo" "附近没有米波可以扔你" "dota_hud_error_doom_already_devouring" "消化完成前无法再次吞噬" "dota_hud_error_ability_cant_upgrade_no_points" "无可用技能点" "dota_hud_error_ability_cant_upgrade_at_max" "技能已到达最高等级" "dota_hud_error_ability_inactive" "技能不可用" "dota_hud_error_ability_cant_upgrade_hero_level" "技能升级需要英雄%s1级" "dota_hud_error_item_not_in_unit_inventory" "物品不在选中单位的物品栏中" "dota_hud_error_cant_drag_channeling_item" "该物品正在被使用,无法拖动" "dota_hud_error_cant_drag_channeling_item_tutorial" "查看教程" "dota_hud_error_queue_full" "命令队列已满" "dota_hud_error_game_is_paused" "游戏已暂停" "dota_hud_error_cant_purchase_inventory_full" "无法购买,物品栏已满" "dota_hud_error_item_muted" "物品被禁用" "dota_hud_error_courier_cant_use_item" "物品不能被信使使用" "dota_hud_error_target_has_disable_help" "目标设置了禁用帮助" "dota_hud_error_cant_shop_auto_buy_enabled" "您无法在启用自动购买时购物" "dota_hud_error_cant_steal_spell" "不能偷取这个技能" "dota_hud_error_only_deliberate_channel_cancel" "使用特殊指令来中止施法" "dota_hud_error_no_traps" "没有陷阱" "dota_hud_error_cant_resummon_now" "现在不能重新召唤" "dota_hud_error_cant_cast_on_greevil" "无法对贪魔施放" "dota_hud_error_no_items_to_deliver" "没有物品可以运送" "dota_hud_error_no_items_to_retrieve" "储藏处没有物品可以获取" "dota_hud_error_tutorial_tp" "无法传送" "dota_hud_error_tutorial_tp_laning" "本教程中不能传送到此处" "dota_hud_error_buyback_disabled_reapers_scythe""无法买活,因死神镰刀被禁用。" "dota_hud_error_ember_spirit_no_charges" "残焰点数耗尽" "dota_hud_error_no_land_mine_charge" "没有感应地雷能量点数" "dota_hud_error_vengeful_spirit_no_charges" "没有移形换位能量点数" "dota_hud_error_ember_spirit_no_active_remnants""未找到残焰像" "dota_hud_error_ember_spirit_no_nearby_remnants""附近没有残焰" "dota_hud_error_earth_spirit_no_nearby_targets" "周围没有目标" "dota_hud_error_earth_spirit_no_charges" "残岩能量耗尽" "dota_hud_error_demonic_purge_no_charges" "没有邪恶净化点数" "dota_hud_error_pounce_no_charges" "没有突袭能量点数" "dota_hud_error_pangolier_no_charges" "没有虚张声势能量点数" "dota_hud_error_windrunner_no_charges" "没有风行能量点数" "dota_hud_error_gyrocopter_no_charges" "没有追踪导弹能量点数" "dota_hud_error_cold_feet_no_charges" "没有寒霜之足能量点数" "dota_hud_error_disruption_no_charges" "没有崩裂禁锢能量点数" "dota_hud_error_waveform_no_charges" "没有波浪形态能量点数" "dota_hud_error_wall_of_replica_no_charges" "没有复制之墙能量点数" "dota_hud_error_sleight_of_fist_no_charges" "没有无影拳能量点数" "dota_hud_error_toss_no_charges" "没有投掷能量点数" "dota_hud_error_cold_feet_same_target" "不能对目标重复施放寒霜之足" "dota_hud_error_rupture_no_charges" "没有割裂能量点数" "dota_hud_error_astral_no_charges" "没有星体禁锢能量点数" "dota_hud_error_meat_hook_no_charges" "没有肉钩能量点数" "dota_hud_error_spin_web_no_charges" "没有织网的能量点数" "dota_hud_error_shrapnel_no_charges" "没有榴霰弹能量点数" "dota_hud_error_death_pact_no_charges" "没有死亡契约能量点数" "dota_hud_error_only_lane_creeps" "需要以小兵为目标" "dota_hud_error_blink_strike_no_charges" "没有闪烁突袭能量点数" "dota_hud_error_leap_no_charges" "没有跳跃能量点数" "dota_hud_error_starfall_no_charges" "没有群星风暴能量" "dota_hud_error_arcane_bolt_no_charges" "没有奥法鹰隼能量点数" "dota_hud_error_spirit_siphon_no_charges" "没有吸魂巫术能量点数" "dota_hud_error_spirit_siphon_already_haunting" "已经连接" "dota_hud_error_smokescreen_no_charges" "没有烟幕能量点数" "dota_hud_error_bloodrage_no_charges" "没有血怒的能量点数" "dota_hud_error_earth_spirit_max_reached" "残岩数量已达上限" "dota_hud_error_earth_spirit_already_bouldering" "翻滚时无法再次施放巨石翻滚" "dota_hud_error_item_whip" "你怎么会把自己当作目标?" "dota_hud_error_telekinesis" "无法对本单位施放隔空取物" "dota_hud_error_infest_ancient" "感染需要达到2级才能以远古生物为目标" "dota_hud_error_infest_zombie" "无法感染僵尸。" "dota_hud_error_broodmother_sticky_snare_line_intersection" "无法覆盖蛛纱陷阱" "dota_hud_error_underlord_dark_portal" "传送门是对面的" "dota_hud_error_can_only_use_on_river" "物品只能在河道上使用" "dota_hud_error_can_only_use_on_unpainted_river" "如果河水已被改变,物品将无法使用。" "dota_hud_error_stronger_paint" "由于生效的药水更强劲,所以物品无法使用。" "dota_hud_error_autoattack_always" "自动攻击:始终" "dota_hud_error_autoattack_after_spellcast" "自动攻击:标准" "dota_hud_error_autoattack_never" "自动攻击:从不" "dota_hud_error_cant_swap_cosmetics" "无法交换饰品;必须靠近泉水或者死亡。" "dota_hud_error_no_courier" "没有信使" "dota_hud_error_hero_off_screen" "英雄不在屏幕中" "dota_hud_error_swap_source_no_gold" "交换英雄所需的金钱不足。" "dota_hud_error_swap_target_no_gold" "另一名玩家交换英雄所需的金钱不足。" "dota_hud_error_cannot_place_near_units" "无法在已有单位周围放置。" "dota_hud_error_divine_favor_ward_unit" "无法传送守卫单位" "dota_hud_error_divine_favor_courier" "无法传送信使" "dota_hud_error_divine_favor_invalid_target" "无效目标" "dota_hud_error_royal_jelly_no_stack" "蜂王浆无法在同个单位身上叠加" "dota_hud_error_cant_change_tree_model" "无法更改树木模型" "dota_hud_error_no_dispersion_targets" "近期没有攻击者" "dota_hud_error_cant_lockcombine_neutral_items" "无法对中立物品锁定合成" "dota_hud_error_cant_share_ward" "无法与该单位分享守卫" "dota_hud_error_cant_share_tango" "无法与该单位分享树之祭祀" "dota_hud_error_target_already_playing_rock_paper_scissors" "目标已经在玩石头剪刀布" "dota_hud_error_self_already_playing_rock_paper_scissors" "你已经在玩石头剪刀布" "dota_cursor_silenced" "被沉默!" "dota_cursor_muted" "被禁言!" "dota_cursor_cooldown" "还剩%s1秒冷却" "dota_cursor_cooldown_no_time" "技能正在冷却中" "dota_cursor_no_mana" "没魔!" "dota_create_team_name_adjusted" "战队名称已通过移除额外空格或非法字符进行调整。请确认调整后的战队名称是否合适。" "dota_create_team_error_empty_name" "您还没有确定一个名称。请现在输入一个。" "dota_create_team_error_empty_tag" "您还没有确定的标签。请现在输入一个。" "dota_create_team_error_bad_characters" "这些字符现在暂时不可用。请输入常用的字母,数字,符号或者空格。" "dota_create_team_error_name_taken" "此名字已被占用。请重新输入一个不同的名字。" "dota_create_team_error_tag_taken" "这个标签已被占用。请重新输入一个不同的标签。" "dota_create_team_error_too_long" "超时。" "dota_create_team_error_no_logo" "您还未设置队标。请现在选择一个。" "dota_create_guild_error_empty_name" "您还没有指定名字。请输入名字。" "dota_create_guild_error_empty_tag" "您还没有指定标签。请输入标签。" "dota_create_guild_error_bad_characters" "现在还无法使用这些字符。请使用常用字母,数字,符号和空格。" "dota_create_guild_error_name_taken" "该名字已被人使用。请重新输入不同的名字。" "dota_create_guild_error_too_long" "名字过长。" "dota_item_panel_back" "< 返回%s1" "dota_item_panel_back_short" "< 返回" "DOTA_KillCam_ProTipHeader" "下次试试这个:" "DOTA_KillCam_YourHealth" "你的生命值" "DOTA_KillCam_Delivers" "已发送" "DOTA_KillCam_Damage" "%s1 伤害" "DOTA_KillCam_Using" "使用中" "DOTA_KillCam_Ability" "%s1" "DOTA_KillCam_AutoAttackReceived" "已收到" "DOTA_KillCam_AutoAttack" "一次攻击" "DOTA_KillCam_AutoAttack_Plural" "来自于%s1的攻击" "DOTA_KillCam_ShowMeReplay" "显示回放" "DOTA_KillCam_CapYou" "您" "DOTA_KillCam_LowYou" "您" "DOTA_KillCam_Killed" "已杀死" "DOTA_KillCam_Yourself" "你" "DOTA_KillCam_HaveDied" "已经死亡。" // Achievements "DOTA_GAMEPLAY_USE_TANGOS_NAME" "素食主义者" "DOTA_GAMEPLAY_USE_TANGOS_DESC" "吃掉300棵树。" "DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME" "首场免费" "DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC" "完成您 Dota 2 的第一场游戏" "DOTA_PERSONA_GAMES_PLAYED_TEN_NAME" "只是试一下" "DOTA_PERSONA_GAMES_PLAYED_TEN_DESC" "参与 10 场游戏" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME" "沉迷其中" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC" "参与 100 场游戏" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME" "想退就退" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC" "参与 1000 场游戏" "DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME" "组队时间" "DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC" "完成一场组队匹配游戏" "DOTA_PlayerLoading" "载入中" "DOTA_PlayerFinishedLoading" "准备" // Shop "DOTA_SHOP_NAME_BASIC" "基地商店" "DOTA_SHOP_NAME_RECIPE" "图纸商店" "DOTA_SHOP_NAME_SECRET" "神秘商店" "DOTA_SHOP_NAME_SIDE" "边路商店" "DOTA_SHOP_NAME_SUGGEST" "建议" "DOTA_SHOP_NAME_SEARCH" "搜索" "DOTA_SUBSHOP_BASICS" "配件" "DOTA_SUBSHOP_SUPPORT" "辅助" "DOTA_SUBSHOP_MAGICS" "法器" "DOTA_SUBSHOP_DEFENSE" "防具" "DOTA_SUBSHOP_WEAPONS" "兵刃" "DOTA_SUBSHOP_ARTIFACTS" "宝物" "DOTA_SUBSHOP_CONSUMABLES" "消耗品" "DOTA_SUBSHOP_ATTRIBUTES" "属性" "DOTA_SUBSHOP_WEAPONS_ARMOR" "装备" "DOTA_SUBSHOP_MISC" "其他" "DOTA_SUBSHOP_RECIPE_BASICS" "配件" "DOTA_SUBSHOP_RECIPE_SUPPORT" "辅助" "DOTA_SUBSHOP_RECIPE_MAGICS" "魔法系" "DOTA_SUBSHOP_RECIPE_DEFENSE" "防具" "DOTA_SUBSHOP_RECIPE_WEAPONS" "武器" "DOTA_SUBSHOP_RECIPE_ARTIFACTS" "圣物" "DOTA_SUBSHOP_SECRETSHOP" "神秘商店" "DOTA_SUBSHOP_SIDE_PAGE_1" "第一页" "DOTA_SUBSHOP_SIDE_PAGE_2" "第二页" "DOTA_SHOP_REQUIREMENTS" "图纸配方" "DOTA_SHOP_SETQUICKBUY" "设为快捷购买" "DOTA_Shop_Recipe" "图纸" "DOTA_Shop_Search_Field_Default" "搜索物品" "DOTA_Shop_Item_Error_Need_SecretShop" "需要神秘商店" "DOTA_Shop_Item_Error_Need_SideShop" "需要边路商店" "DOTA_Shop_Item_Error_Out_of_Stock" "物品已售完" "DOTA_Shop_Item_Error_Disallowed" "该英雄禁用此物品" "DOTA_Shop_Item_Error_Cant_Afford" "金钱不足" "DOTA_Shop_Item_Already_Owned" "已拥有" "DOTA_Shop_Item_Error_Disallowed_Hero" "该英雄禁用此物品" "DOTA_Shop_Item_Complete" "所需剩余金钱:%s1" "DOTA_Shop_Tip_Mouse_Buttons" "欢迎来到物品商店\n\n左击图标选中物品。\n右击物品进行购买。" "DOTA_Shop_Tip_Search" "搜索\n\n下方的搜索框可以帮助您通过名称找到物品。" "DOTA_Shop_Tip_Popular" "突出显示高手玩家常见的物品出装。" "DOTA_Shop_Tip_EditCommonItems" "编辑常驻物品
常驻物品在所有英雄之间共享。" "DOTA_Shop_Tip_RequestSuggestion" "请求出装建议
我方玩家可以为你提供出装建议,只需按住Ctrl+Alt键并点击物品。" "DOTA_Item_Tooltip_Sell_Price" "出售价格:%s1" "DOTA_Item_Tooltip_Sell_Price_Time" "售价:%s1(%s2)" "DOTA_Item_Tooltip_Disassemble" "可以拆分" "DOTA_Item_Tooltip_Disassemble_Time" "可以拆分(%s1)" "DOTA_SpectatorMode_Directed" "自动视角" "DOTA_SpectatorMode_TemporaryFreeCam" "覆盖视角" "DOTA_SpectatorMode_FreeCam" "自由视角" "DOTA_SpectatorMode_PlayerView" "玩家视角" "DOTA_SpectatorMode_HeroChase" "英雄追踪" "DOTA_SpectatorMode_Broadcaster" "解说员" "DOTA_SpectatorAudio_None" "无解说员" "DOTA_SpectatorAudio_Header" "%s1个解说频道" "DOTA_SpectatorFOW_BothTeams" "战争迷雾:双方队伍" "DOTA_SpectatorFOW_Radiant" "迷雾:天辉" "DOTA_SpectatorFOW_Dire" "迷雾:夜魇" "DOTA_Spectator_SpectatorMode" "观众模式:" "DOTA_Spectator_HeroList" "英雄:" "DOTA_Spectator_FOWLabel" "战争迷雾:" "DOTA_Spectator_NumSpecs" "观众:%s1" "DOTA_Spectator_NumSpecs_Label" "观战人数:" "DOTA_Spectator_NumSpecs_Panorama" "观众:{d:spectator_count}" "DOTA_Spectator_LiveSpectating" "实时观战" "DOTA_Channel_Bar_Default" "施法中" "DOTA_Channel_Bar_Time" "施法中 %s1" "DOTA_Gold_Graph_Title" "获得金钱差异" "DOTA_Gold_Graph_Title_Net_Worth" "团队财产总和差异" "DOTA_XP_Graph_Title" "获得经验差异" "DOTA_Gold_Graph_Total" "获得金钱总计" "DOTA_Gold_Graph_Total_Net_Worth" "财产总和" "DOTA_XP_Graph_Total" "获得经验总计" "DOTA_WinChance_Graph_Title" "获胜概率" "DOTA_WinChance_Graph_Total" "团队获胜概率" "DOTA_GraphType_GoldEarned" "显示获得总金钱" "DOTA_GraphType_NetWorth" "显示财产总和" "DOTA_Fantasy_Points" "梦幻积分" "fantasy_score" "梦幻联赛" "DOTA_RPSTATUS_STARTGAME" "正在开始……" "DOTA_GameEnd_PointsEarned" "你赢得了%s1个点数!" "DOTA_GameEnd_PointsLevelEarned" "你赢得了 %s1 个点数,并达到了 %s2 级!" "DOTA_GameEnd_ItemSource" "来源:%s1" "DOTA_GameEnd_ItemSource_RandomDrop" "随机掉落" "DOTA_GameEnd_ItemSource_CompendiumDrop" "互动指南掉落" "dota_game_stats" "统计数据" "dota_results" "结果" "dota_gameend_xp_awarded" "+%s1战斗点数" "dota_gameend_xp_awarded_bonus" "+%s1战斗点数(%s2奖励点数)" "dota_gameend_xp_inspect" "%s1点来自%s2" "DOTA_Post_Match_Survey_Question_0" "请为您在这场比赛中享受到的乐趣评分:" "DOTA_Post_Match_Survey_Question_1" "请为您在这场比赛中享受到的乐趣评分:" "DOTA_Post_Match_Survey_Question_2" "请为上一场比赛中你与队友的配合情况评分:" "DOTA_Post_Match_Survey_Question_3" "请为上一场比赛中队友与你的配合情况评分:" "DOTA_Post_Match_Survey_Question_40" "请为上场比赛中你的队友表现出来的配合态度进行评分:" "DOTA_Post_Match_Survey_Question_41" "请为上场比赛中你的队友表现出来的友好程度进行评分:" "DOTA_Post_Match_Survey_Question_42" "请告诉我们你是否还愿意再次与这名队友一起比赛:" "DOTA_Post_Match_Survey_Question_5" "请告诉我们你是否还愿意再次与这名队友一起比赛:" "DOTA_Survey_Header" "占用你一点时间……" "DOTA_Post_Match_Survey_Header_1" "比赛质量" "DOTA_Post_Match_Survey_Header_2" "配合情况" "DOTA_Post_Match_Survey_Header_3" "团队配合" "DOTA_Post_Match_Survey_Header_4" "评价队友" "DOTA_Post_Match_Survey_Header_5" "评价队友" "DOTA_Post_Match_Survey_Thanks" "感谢您的反馈!" "DOTA_Survey_response_lowhigh_Very_Low" "非常低" "DOTA_Survey_response_lowhigh_Low" "低" "DOTA_Survey_response_lowhigh_Average" "一般" "DOTA_Survey_response_lowhigh_Good" "高" "DOTA_Survey_response_lowhigh_Very_Good" "非常高" "DOTA_Survey_response_agree_Very_Low" "强烈反对" "DOTA_Survey_response_agree_Low" "不赞同" "DOTA_Survey_response_agree_Average" "没有意见" "DOTA_Survey_response_agree_Good" "赞同" "DOTA_Survey_response_agree_Very_Good" "非常赞同" "DOTA_UI_No_Thanks" "不用了谢谢" "dota_waiting_for_players_connecting" "正在连接……" "dota_waiting_for_players_loading" "载入中……" "dota_waiting_for_players_ready" "准备就绪" "dota_waiting_for_players_failed" "失败" "DOTA_Broadcaster_Channel" "%s1" "DOTA_Broadcaster_Lang_0" "英语" "DOTA_Broadcaster_Lang_1" "德语" "DOTA_Broadcaster_Lang_2" "法语" "DOTA_Broadcaster_Lang_3" "意大利语" "DOTA_Broadcaster_Lang_4" "韩语" "DOTA_Broadcaster_Lang_5" "西班牙语" "DOTA_Broadcaster_Lang_6" "中文" "DOTA_Broadcaster_Lang_7" "中文" "DOTA_Broadcaster_Lang_8" "俄语" "DOTA_Broadcaster_Lang_9" "泰语" "DOTA_Broadcaster_Lang_10" "日语" "DOTA_Broadcaster_Lang_11" "葡萄牙语" "DOTA_Broadcaster_Lang_12" "波兰语" "DOTA_Broadcaster_Lang_13" "丹麦语" "DOTA_Broadcaster_Lang_14" "荷兰语" "DOTA_Broadcaster_Lang_15" "芬兰语" "DOTA_Broadcaster_Lang_16" "挪威语" "DOTA_Broadcaster_Lang_17" "瑞典语" "dota_broadcaster_title" "选择一位解说员" "dota_broadcaster_no_selection" "无解说员" "dota_broadcaster_ch" "解说频道" "dota_broadcaster_cobroad" "合作解说员" "dota_broadcaster_recommendation_new_players" "推荐新手玩家选择" "dota_broadcaster_recommendation_desc" "本频道的解说将会在比赛中穿插Dota 2及其游戏性的介绍。" "DOTA_Broadcaster_Menu_Title" "解说菜单" "DOTA_Broadcaster_SendStatPopup" "发送数据弹窗" "DOTA_Broadcaster_SendStatPopup_Title" "选择弹窗展示类型" "DOTA_Broadcaster_SelectImage" "选择图片" "DOTA_Broadcaster_TextHere" "<此处输入文本>" "DOTA_Broadcaster_TextHereOptional" "<此处输入文本(可以留空)>" "DOTA_Broadcaster_TextHereShort" "<文字>" "DOTA_Broadcaster_ImagePicker_Title" "选择图片" "DOTA_Broadcaster_ImagePicker_Heroes" "英雄" "DOTA_Broadcaster_ImagePicker_Generic" "通用" "DOTA_Broadcaster_ImagePicker_Items" "物品" "DOTA_Broadcaster_ImagePicker_Match" "比赛详情" "DOTA_Roshan_Respawn" "离重生还有:" "DOTA_Roshan_Reclaimed" "离收回还有:" "DOTA_Paused" "游戏已被暂停" "DOTA_Unpausing" "即将解除暂停" "GameUI_ServerConnectOutOfDate" "服务器尚未更新到最新版本。\n" "GameUI_ServerChallengeIncorrect" "服务器未对正确的请求作出响应。\n版本可能已过时。\n" "GameUI_ServerInsecure" "您正处于非安全模式中。您必须重新启动游戏才能连接至安全服务器。\n" "GameUI_ServerRejectBadChallenge" "错误的请求。\n" "GameUI_ServerRejectLANRestrict" "本地服务器仅限于本地客户端(C 类)。\n" "GameUI_ServerRejectBadPassword" "密码错误。\n" "GameUI_ServerRejectServerFull" "服务器已满。\n" "GameUI_ServerRejectBanned" "您已被此服务器封禁。\n" "GameUI_ServerRejectFailedChannel" "创建网络频道失败。\n" "GameUI_ServerRejectOldVersion" "你正在试图连接的服务器\n运行着较旧版本的游戏。\n" "GameUI_ServerRejectBadSteamKey" "无效的Steam序列号长度\n" "GameUI_ServerRejectOldProtocol" "该服务器正在使用比您的客户端更旧的连接协议。\n" "GameUI_ServerRejectNewProtocol" "该服务器正在使用比您的客户端更新的连接协议。\n" "GameUI_ServerRejectInvalidConnection" "无效的连接。\n" "GameUI_ServerRejectInvalidCertLen" "无效的授权凭据长度。\n" "GameUI_ServerRejectInvalidSteamCertLen" "STEAM凭据长度错误!\n" "GameUI_ServerRejectSteam" "STEAM验证被拒\n" "GameUI_ServerRejectGS" "GS 创建本地用户失败\n" "GameUI_ServerNoLobby" "服务器无法定位游戏会话。\n" "GameUI_ServerRequireSteams" "服务器要求您运行Steam。\n" "GameUI_ServerAuthDisabled" "认证已禁用。\n" "GameUI_ServerCDKeyAuthInvalid" "序列号授权对于互联网服务器无效。\n" "GameUI_ServerInvalidCDKey" "无效的序列号。\n" "GameUI_ServerCDKeyInUse" "序列号已被使用。\n" "GameUI_ClientRetryLimit" "无法与服务器建立连接。\n" "GameUI_ClientBadServerAddress" "服务器地址错误。\n" "GameUI_ClientStringTableError" "你的文本索引表与服务器的不符,请更新游戏。\n" "GameUI_ClientUnableToCRCMap" "无法计算地图校验。\n" "GameUI_ClientNoMap" "无法加载服务器指定的地图。\n" "GameUI_ClientDifferentMap" "你的地图与服务器的不符,请更新游戏。\n" "GameUI_ClientUnableToCRCDLL" "无法计算客户端部分的DLL文件校验。\n" "GameUI_ClientConnectionTimedOut" "服务器连接超时。\n" "GameUI_ClientServerShutdown" "服务器正在关闭。\n" "GameUI_ClientMissingModel" "无法继续进行连接,模型文件丢失。\n" "GameUI_ClientConsistencyFail" "连接中断,模型文件与服务器不一致。\n" "missing_league_subscription" "这场比赛属于联赛,需要订阅才能观看。" "DOTA_Limited_User_Chat" "非受限帐户才可以参与公共聊天频道。" "DOTA_Unverified_User_Chat" "加入这个频道需要注册手机号,或无限制的帐户。" "DOTA_Low_Badge_Level_Chat" "个人资料的勋章等级达到5级后才可以在公共聊天频道里发言。" "DOTA_Low_Wins_Chat" "必须先获得20场胜利才能在公共聊天频道中发言。" "GameUI_Disconnected" "已断开与服务器的连接" "GameUI_Disconnect_ServerInfoOverflow" "信息数据溢出" "GameUI_Disconnect_TickMessage" "写入记数信息时出错" "GameUI_Disconnect_StringTableMessage" "写入字符串表更新信息时出错" "GameUI_Disconnect_DeltaEntMessage" "写入变量实体信息时出错" "GameUI_Disconnect_TempEntMessage" "写入临时实体信息时出错" "GameUI_Disconnect_SoundsMessage" "写入游戏音效信息时出错" "GameUI_Disconnect_SnapshotOverflow" "可用快照溢出错误" "GameUI_Disconnect_SnapshotError" "发送快照错误" "GameUI_Disconnect_ReliableOverflow" "可用缓冲溢出错误" "GameUI_Disconnect_BadClientDeltaTick" "客户端变量记数失序" "GameUI_Disconnect_NoMoreSplits" "没有更多的分屏位置" "GameUI_Disconnect_TimedOut" "与远程主机的通讯受到干扰" "GameUI_Disconnect_Disconnected" "已断开连接" "GameUI_Disconnect_ReliableChannelOverflow" "可用通道溢出" "GameUI_Disconnect_LeavingSplit" "离开分屏" "GameUI_Disconnect_DifferentClassTables" "服务器端使用不同的类表" "GameUI_Disconnect_ConnectionClosing" "正在关闭连接" "GameUI_Disconnect_User" "用户断开连接" "GameUI_Disconnect_Server" "服务器断开连接" "GameUI_Disconnect_ConnectionLost" "已丢失连接" "GameUI_Disconnect_ConnectionOverflow" "溢出错误" "GameUI_Disconnect_BadRelayPassword" "中继密码错误" "GameUI_Disconnect_BadSpectatorPassword" "观众密码错误" "GameUI_Disconnect_HLTVRestricted" "SourceTV服务器已被限制为本地观众可用(C类)" "GameUI_Disconnect_HLTVUnavailable" "没有可用的SourceTV中继" "GameUI_Disconnect_HLTVStop" "停止SourceTV" "GameUI_Disconnect_Kicked" "被踢出" "GameUI_Disconnect_BanAdded" "被加入封禁名单" "GameUI_Disconnect_KickBanAdded" "被踢出并被封禁" "GameUI_Disconnect_SteamIDBanned" "STEAM用户ID被封禁" "GameUI_Disconnect_SteamIDInUse" "STEAM用户ID在这个服务器中已被使用" "GameUI_Disconnect_SteamLogon" "Steam未登录" "GameUI_Disconnect_SteamInUse" "这个Steam帐户已经在另一个地方登录。" "GameUI_Disconnect_SteamOwnership" "这个Steam帐户没有这个游戏。\n请登录正确的Steam帐户" "GameUI_Disconnect_SteamVAC" "被VAC从安全服务器中封禁" "GameUI_Disconnect_SteamTimeOut" "Valve反作弊系统(VAC)连接超时。请确保没有使用与VAC冲突的软件,而且正确安装了客户端。" "GameUI_Disconnect_SteamDropped" "客户端验证失败。必须连接至Steam才能建立与比赛服务器的初始连接。" "GameUI_Disconnect_SteamTicket" "无效的STEAM用户ID标签" "GameUI_Disconnect_NoSpectators" "该比赛不允许观战" "GameUI_Disconnect_DisconnectByUser" "用户断开连接" "GameUI_Disconnect_DisconnectByServer" "服务器断开连接" "GameUI_Disconnect_HLTVDirect" "SourceTV无法直接连接至游戏" "GameUI_Disconnect_PureServer_ClientExtra" "纯服务器:客户端加载了额外文件" "GameUI_Disconnect_PureServer_Mismatch" "纯服务器:客户端文件与服务器不匹配" "GameUI_Disconnect_UserCmd" "解析用户指令错误" "GameUI_Disconnect_RejectedByGame" "连接被游戏拒绝" "GameUI_Disconnect_SteamDeny_Misc" "与比赛服务器断开连接。启动器不兼容。" "GameUI_Disconnect_SteamDeny_BadAntiCheat" "与比赛服务器断开连接。已触发反作弊系统。" "GameUI_Disconnect_ServerShutdown" "与比赛服务器断开连接。比赛服务器正在关闭中。" "GameUI_Disconnect_ReplayIncompatible" "录像不兼容。" "GameUI_Disconnect_ConnectionTimedout" "无法与比赛服务器建立连接。" "GameUI_Disconnect_ServerIncompatible" "服务器版本不兼容。" "GameUI_Disconnect_LocalProblem_ManyRelays" "已失去连接,此前已尝试与不同地区的多个中继服务器连接。最有可能的原因是你的网络连接出现问题。" "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay" "比赛服务器已与客户端使用的主中继服务器失去连接。" "GameUI_Disconnect_LocalProblem_NetworkConfig" "请检查网络连接。无法从CDN下载网络配置文件。" "GameUI_Disconnect_LocalProblem_Other" "已断线。可能是本地的网络连接出现问题。" "GameUI_Disconnect_RemoteProblem_Timeout" "我们已停止从远程主机接收通讯。" "GameUI_Disconnect_RemoteProblem_TimeoutConnecting" "已数次尝试连接,但服务器没有响应。" "GameUI_Disconnect_RemoteProblem_Other" "已数次尝试连接,但服务器没有响应。" "GameUI_Disconnect_RemoteProblem_BadCrypt" "远程主机的证书,密钥或签名存在问题。" "GameUI_Disconnect_RemoteProblem_BadCert" "远程主机的证书不能满足验证。" "GameUI_Disconnect_Unusual" "已断开。出现特殊情况。控制台可能会有更多详情。" "GameUI_Disconnect_InternalError" "由于内部错误,已断开连接。控制台可能会有更多详情。" "DOTA_Date_Format_Day_Month" "%s2%s1日" // 18 April "DOTA_Date_Format_Day_Month_Year" "%s3年%s2%s1日" // 18 April 2014 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_24" "%s3年%s2%s1日%s4:%s5" // 18 April 2014, 17:30 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_12" "%s3年%s2%s1日%s6%s4:%s5" // 18 April 2014, 5:30 PM "DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24" "%s3年%s2%s1日%s4:%s5:%s6" // 18 April 2014, 17:30:18 "DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12" "%s3年%s2%s1日%s7%s4:%s5:%s6" // 18 April 2014, 5:30:18 PM "DOTA_Date_Format_Hour_Minute_24" "%s1:%s2" // 17:30 "DOTA_Date_Format_Hour_Minute_12" "%s3%s1:%s2" // 5:30 PM "DOTA_Date_Format_DayOfWeek" "%s1" // Wednesday "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24" "%s3%s2日%s1,%s4:%s5" // Wednesday, 18 April, 17:30 "DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12" "%s3月%s2日%s1,%s4:%s5 %s6" // Wednesday, 18 April, 5:30 PM "dota_series_bo3" "三局两胜制" "dota_series_bo5" "五局三胜制" "dota_series_game_1" "第1场" "dota_series_game_2" "第2场" "dota_series_game_3" "第3场" "dota_series_game_4" "第4场" "dota_series_game_5" "第5场" "DOTA_WatchMatchSeries_NoGame_Header" "没有比赛" "DOTA_WatchMatchSeries_NoGame" "本系列赛中没有第 %s1 场比赛。" "tournaments_on_day" "%s1锦标赛" "tournaments_games_on_day" "%s1锦标赛列表" "tournament_schedule_time" "%s1%s2日 %s3" // month, day, time "localized_time" "%s1:%s2" // hour:minute "tournament_schedule_edit" "编辑" "tournament_schedule_add" "增加赛程" "tournament_schedule_delete" "删除" "schedule_confirm_delete_header" "删除已安排时间" "schedule_confirm_delete" "确定要删除这项已安排的时间段?" "schedule_delete_failed" "错误:无法删除已安排的时间段" "schedule_edit_title" "赛程详情" "schedule_edit_subtitle" "输入当地时间的日期和时间,再指定赛程中的队伍。" "invalid_team_hint" "未知队伍,点击进行查找" "visit_team_profile" "战队资料" "schedule_game_id" "比赛编号:%s1" "sched_start" "时间:" "sched_end" "结束:" "sched_comment" "评论:" "sched_finals" "决赛" "date_invalid_hint" "请输入有效的日期,使用月-日-年格式" "time_invalid_hint" "请输入有效时间,使用 时:分格式" "my_tournament_select_day" "在日历中选择一天来处理这项锦标赛的赛程。" "schedule_view_matches" "浏览比赛" "schedule_buy_pass" "购买赛事门票" "tournament_details" "详情" //UI (Watch Filter) "watch_filter_label" "过滤条件" "UI_player_name_label" "玩家名称(精确匹配)" "UI_hero_name_label" "英雄名称" "UI_game_mode_label" "比赛模式" "UI_game_mode_command" "选择游戏模式" "UI_difficulty_label" "难度" "UI_difficulty_command" "选择难度" "UI_difficulty_desc" "请选择敌方机器人的难易程度。" "UI_languages_command" "匹配偏好" "UI_preferences_language" "语言能力" "UI_preferences_language_desc" "选择三种以内的偏好语言,帮助你找到能与队友交流更为顺畅的比赛。如果没有进行设置,系统会默认并无语言偏好,即全部选择。" "UI_preferences_matchmaking" "寻找比赛设置" "UI_preferences_themed_map" "主题地图偏好" "dota_matchmaking_classic_map" "经典地图" "dota_matchmaking_themed_map" "特色地图" "dota_matchmaking_no_preference_map" "没有偏好" "UI_skill_level_label" "比赛水平" "UI_skill_any" "任何" "UI_skill_normal" "普通" "UI_skill_high" "高" "UI_skill_very_high" "非常高" "UI_date_range_label" "日期范围" "UI_tournament_label" "锦标赛" "UI_match_id_label" "比赛编号" "watch_or_filter_by_label" "或者,过滤条件" //Match Details "MD_GOLD_and_XP" "金钱与经验" "MD_The_Radiant" "天辉" "MD_The_Dire" "夜魇" "MD_MATCH_LABEL" "比赛编号" "MD_DATE_LABEL" "日期" "MD_DURATION_LABEL" "持续时间" "MD_WINNER_LABEL" "获胜队伍" "MD_PLAYER_L" "玩家" "MD_LEVEL_L" "等级" "MD_HERO_L" "英雄" "MD_ITEMS_L" "物品" "MD_GOLD_L" "金钱" "MD_LAST_HITS_L" "正补" "MD_DENIES_L" "反补" "MD_GOLD/MIN_L" "金钱/分" "MD_GOLD_EARNED" "获得金钱" "MD_GOLD_CURRENT" "当前金钱" "MD_XP/MIN_L" "经验/分" "MD_KILLS_L" "击杀" "MD_DEATHS_L" "死亡" "MD_ASSISTS_L" "助攻" "MD_STUNS_L" "眩晕时间" "MD_HEALING_L" "治疗" "MD_TOWERS_L" "摧毁防御塔" "MD_ROSHANS_L" "击杀肉山" "MD_Downloading_Replay" "正在下载录像:" "MD_Replay_Unavailable" "录像不可用" "MD_Replay_Not_Recorded" "并未录制录像" "MD_Replay_Expired" "录像已过期" "MD_Replay_Pending" "录像待处理中" "MD_Finding_Replay" "寻找录像……" "MD_reveal_button" "显示获胜队伍" "MD_K" "击" // kills "MD_D" "死" // deaths "MD_A" "助" // assists "match_details_timeout" "请求比赛ID %s1 超时。" "match_details_denied" "访问比赛ID %s1 被拒绝。" "match_details_failed" "无效的比赛ID %s1。" "loot_dropped" "战利品掉落" "dota_game_end_signout_delayed" "比赛服务器正在发送比赛结果至游戏协调服务器……" "dota_game_end_signout_pending_title" "比赛登出延误" "dota_game_end_signout_pending" "由于负载过高,比赛结果仍在读取中。在比赛服务器与游戏协调服务器的通讯结束后,所有的物品以及奖励都将会发放至兵器库。" "dota_game_end_not_scored_leaver" "由于有玩家在发生第一滴血前放弃了比赛,本场比赛不会被记录。" "dota_game_end_not_scored_poor_network" "由于网络条件不佳,本场比赛数据不会被记录。" "dota_game_end_not_scored_generic" "本场比赛数据不会被记录。" // Rich Presence "DOTA_RP_INIT" "主菜单" "DOTA_RP_IDLE" "主菜单(空闲)" "DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "%s1:等待其他玩家读取游戏" "DOTA_RP_HERO_SELECTION" "%s1:英雄选择" "DOTA_RP_COACHING" "%s1: 担任教练中" "DOTA_RP_STRATEGY_TIME" "%s1:策略时间" "DOTA_RP_WAIT_FOR_MAP_TO_LOAD" "%s1:等待游戏载入" "DOTA_RP_PRE_GAME" "%s1:赛前" "DOTA_RP_GAME_IN_PROGRESS" "%s1:游戏中" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM" "正在进行%s1" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED" "进行自定义游戏" "DOTA_RP_LOBBY_CUSTOM" "%s1房间" "DOTA_RP_LOBBY_CUSTOM_UNNAMED" "自定义游戏房间" "DOTA_RP_PLAYING_AS" "%s1:%s3(%s2 级)" "DOTA_RP_POST_GAME" "%s1:赛后" "DOTA_RP_DISCONNECT" "%s1:掉线中" "DOTA_RP_SPECTATING" "观战中" "DOTA_RP_CASTING" "正在解说比赛" "DOTA_RP_PRIVATE_LOBBY" "私人房间" "DOTA_RP_LEAGUE_MATCH" "正在参加一项锦标赛" "DOTA_RP_LEAGUE_MATCH_PLAYING_AS" "%s1:%s2级%s3(锦标赛)" "DOTA_RP_WATCHING_REPLAY" "观看录像" "DOTA_RP_WATCHING_TOURNAMENT" "正在观看锦标赛" "DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "正在观看比赛录像" "DOTA_RP_FINDING_MATCH" "寻找比赛中" "DOTA_RP_FINDING_YEAR_BEAST_BRAWL" "寻找年兽乱斗比赛" "DOTA_RP_FINDING_EVENT_MATCH" "寻找%s1比赛" "DOTA_RP_PLAYING_EVENT_MATCH" "正在进行 %s1" "DOTA_RP_UNKNOWN_EVENT_GAME" "自定义活动" "DOTA_RP_SPECTATING_WHILE_FINDING" "边寻找比赛边观战" "DOTA_RP_PENDING" "请求加为好友" "DOTA_RP_ONLINE" "在线" "DOTA_RP_OFFLINE" "离线" "DOTA_RP_BUSY" "忙碌" "DOTA_RP_AWAY" "离开" "DOTA_RP_SNOOZE" "打盹" "DOTA_RP_LOOKING_TO_TRADE" "想交易" "DOTA_RP_LOOKING_TO_PLAY" "想玩游戏" "DOTA_RP_PLAYING_OTHER" "进行其它游戏" "DOTA_RP_ACCOUNT_DISABLED" "匹配比赛已被暂时禁用" "DOTA_RichPresence_Help" "近来如何?在这里设置个自定义状态吧!" "DOTA_RP_QUEST" "训练任务中" "DOTA_RP_BOTPRACTICE" "进行机器人对抗赛" "DOTA_RP_COOPBOT" "合作对抗机器人比赛" "DOTA_RP_EVENT_GAME" "活动游戏" "DOTA_RP_TRAINING" "训练任务中" "DOTA_RP_OPEN_SOLO" "正在寻找开黑队友" "DOTA_RP_OPEN_PARTY" "正在寻找开黑队友" "DOTA_RP_PLAYING_DOTA_S1" "正在玩Dota 2" // Needed here to make rich presence text work "DOTA_EventGameName_International2017" "破泞之战" "DOTA_EventGameName_International2017_Act1_Easy" "破泞之战第一幕(冒险)" "DOTA_EventGameName_International2017_Act1_Hard" "破泞之战第一幕" "DOTA_EventGameName_International2017_Act2_Easy" "破泞之战第二幕(冒险)" "DOTA_EventGameName_International2017_Act2_Hard" "破泞之战第二幕" "DOTA_EventGameName_International2018" "幽穴风云" "DOTA_EventGameName_International2019" "魔罗兽之怒" "DOTA_VoiceTextBanned_Notify_Players" "一名或多名玩家由于多次辱骂他人,已被默认屏蔽。你可以在计分板取消屏蔽。" "DOTA_VoiceTextBanned_Reports" "其他玩家听不到你发言。由于帐号已被标记为蓄意破坏他人体验,因此默认被所有玩家屏蔽。剩余时间:%s1小时" "DOTA_VoiceTextBanned_Reports_Avoid_Overflow" "其他玩家听不到你发言。由于帐号已被标记为蓄意破坏他人体验,因此默认被所有玩家屏蔽。" "DOTA_VoiceTextBanned_BehaviorScore" "其他玩家听不到你发言。由于上次行为报告中行为分低于%s1,所以交流的特权已被暂时取消。" "DOTA_VoiceTextBanned_Disruptive" "你被社区玩家举报的频率显著高于其他玩家。请在沟通时考虑他人的感受,多做正向交流。" "DOTA_PublicTextBanned_Reports" "没人会听到您的声音。系统判定您冒犯了其他人,因此您在公共频道发言的权限被暂时撤消。恢复还需%s1小时" "DOTA_PublicTextBanned_Reports_Avoid_Overflow" "没人会听到您的声音。系统判定您冒犯了其他人,因此您在公共频道发言的权限被暂时撤消。" "DOTA_SpectatorsAreWatchingYourGame" "现在这场比赛有 %s1 名观众。" "dota_chat_player_has_been_reported" "%s1(%s2)因%s3被举报。" // Watch game status "DOTA_WATCH_GAME_STATUS" "查看比赛状态" "dota_workshop_welcome_hed" "为Dota 2的未来做出贡献" "dota_workshop_welcome_descr_text" "创建提交全新物品,或对他人提交的物品评论、打分。广受好评的物品很有可能加入到游戏中。如果您的作品被游戏选用,您还能从物品的销售中分一杯羹。向Steam创意工坊提交作品即代表您同意相关的法律协议。" "dota_workshop_viewlegal" "法律协议" "dota_workshop_publishnewitem" "发布提交新物品" "dota_workshop_editexistingitem" "更新已有提交物品" "dota_workshop_items" "查看我提交的物品" "DOTA_Workshop_ConfirmFileDeletion" "确认删除" "DOTA_Workshop_ConfirmFileDeletionDescription" "确认删除物品?此操作不可撤销。" "dota_workshop_camera_tooltip_fullbody" "全身预览" "dota_workshop_camera_tooltip_day" "白昼光照预览" "dota_workshop_camera_tooltip_night" "夜晚光照预览" "dota_workshop_camera_tooltip_portrait" "肖像预览" "dota_workshop_camera_tooltip_ingame" "游戏内预览" "DOTA_Workshop_ConfirmInGameError" "现在您正在游戏中,无法进入游戏内测试物品。" "DOTA_Workshop_ConfirmInGame" "开始使用本地服务器?" "DOTA_Workshop_ConfirmInGameDescription" "为了在游戏内测试您提交的作品,需要启用本地游戏服务器。" "DOTA_Workshop_Save_Title" "已保存!" "DOTA_Workshop_Save" "写入%s1." "DOTA_Workshop_SaveError_Title" "保存失败!" "DOTA_Workshop_SaveError" "无法写入%s1。" "DOTA_Workshop_LoadError_Title" "读取失败!" "DOTA_Workshop_LoadError" "无法从%s1中读取。" "DOTA_Workshop_ViewItems_List" "物品列表:" "DOTA_Workshop_ViewItems_Sort_Creation" "创建日期" "DOTA_Workshop_ViewItems_Sort_Update" "上次更新日期" "DOTA_Workshop_ViewItems_Sort_Title" "标题" "DOTA_Workshop_ViewItems_Sort_Hero" "英雄" "DOTA_Workshop_QueryTimeout_Title" "丢失与创意工坊的连接" "DOTA_Workshop_QueryTimeout_Desc" "无法从Steam创意工坊获得您已发表文件的完整列表。请稍后尝试刷新。" "DOTA_Workshop_ErrorTimeout_Title" "连接至创意工坊时发生错误" "DOTA_Workshop_ErrorTimeout_Desc" "无法连接至Steam创意工坊。请稍后再试。" "DOTA_Workshop_Edit" "编辑" "DOTA_Workshop_Delete" "删除" "DOTA_Workshop_SubmitError" "提交发生错误!" "DOTA_Workshop_Error_JPEG_FileFormat" "预览文件格式错误。请使用RGB或YCbCr。" "DOTA_Workshop_Error_ContentFile" "无法准备内容文件。" "DOTA_Workshop_Error_UploadingFile" "文件上传未能完成,请稍后重试。\n\n(错误代码:%s1)" "DOTA_Workshop_Error_16" "发布操作超时。请稍后重试。" "DOTA_Workshop_Error_24" "没有发布创意工坊文件的权限。受限制的Steam帐户无法发布创意工坊文件。" "DOTA_Workshop_Error_PreviewFile" "无法准备预览图像。" "DOTA_Workshop_Error_NotEnoughSpace" "您的Steam云存储空间不足。您可以尝试删除无用的提交物品,或减少这次提交物品的大小。" "DOTA_Workshop_Error_CanGetQuota" "无法获取Steam云配额。" "DOTA_Workshop_Error_CouldntWriteFileToCloud" "无法将%s1写入到Steam云中。" "DOTA_Workshop_BrowseImage" "这张预览图片会以512 x 512像素大小显示在网页上。" "DOTA_Workshop_PreviewTitle" "预览图片:" "DOTA_Workshop_ItemTitle" "标题:" "DOTA_Workshop_HeroTitle" "英雄:" "DOTA_Workshop_SlotTitle" "装备位置:" "DOTA_Workshop_AbilityTitle" "选择英雄和技能" "DOTA_Workshop_SelectAbility" "替换的技能模型:" "DOTA_Workshop_TypeTitle" "物品种类:" "DOTA_Workshop_FileTitle" "提交文件:" "DOTA_Workshop_DescTitle" "描述:" "DOTA_Workshop_TestTitle" "导入模型" "DOTA_Workshop_EventTitle" "为品牌提交作品?" "DOTA_Workshop_SubmitTitle" "第二步:递交到创意工坊" "DOTA_Workshop_Test" "测试" "DOTA_Workshop_ImportCursorPack" "导入鼠标指针" "DOTA_Workshop_ImportHudSkin" "导入游戏界面皮肤" "DOTA_Workshop_HudSkin_CopyErr" "复制%s到位于%s\n的游戏界面测试文件夹失败" "DOTA_Workshop_AddWearables" "新增物品" "DOTA_Workshop_TestExplanation" "可穿戴的物品需要先经过测试,以确保它们能够正常装备。选择编译过的模型然后点击测试按钮。如果您提交的是非穿戴类的物品,那么可以跳过此步骤。提交没有经过测试的可穿戴物品,将不会被考虑加入Dota2游戏中。" "DOTA_Workshop_NoFile" "< 未选择任何文件 >" "DOTA_Workshop_NoFile_Update" "< 没有选择更新物品 >" "DOTA_Workshop_Update_Desc" "如果您只想改变物品的标题、描述或预览图片您不需要重新上传您提交的内容。您点击更新按钮后,您提交的物品中只有实际上更改过的部分会进行更新。" "DOTA_Workshop_ValidationFailed" "验证失败。无法提交物品。" "DOTA_Workshop_ValidationSucceeded" "验证成功。" "DOTA_Workshop_File_Submission" "提交(.zip 文件)" "DOTA_Workshop_File_Preview" "预览图片(.jpg 图片)" "DOTA_Workshop_File_Models" "模型(.mdl 文件)" "DOTA_Workshop_File_Geometry" "几何模型(.dmx,.fbx文件)" "DOTA_Workshop_File_Animation" "模型动作(文件格式为.dmx和.fbx文件)" "DOTA_Workshop_File_Texture" "纹理(.tga文件)" "DOTA_Workshop_File_Wearable" "可穿戴物品模型(.mdl格式)" "DOTA_Workshop_File_PortraitInfo" "肖像布局文件(.pts文件格式)" "DOTA_Workshop_File_Marketing" "宣传图片(.psd文件)" "DOTA_Workshop_File_HudSkin" "游戏界面皮肤图片(png格式)" "DOTA_Workshop_File_LoadingScreen" "载入画面图片(.png格式文件)" "DOTA_Workshop_File_AbilityIcon" "技能图标(.png格式)" "DOTA_Workshop_HeroSelect" "选择英雄" "DOTA_Workshop_NoHeroSelected" "未选择英雄" "DOTA_Workshop_SlotSelect" "选择栏位" "DOTA_Workshop_RetrievingInfo" "检索信息" "DOTA_Workshop_InternalSave_Ok" "成功" "DOTA_Workshop_InternalErr_Dir" "%s1不在dota/models文件夹目录下。" "DOTA_Workshop_InternalErr_CO" "Failed to check out %s1 in P4." "DOTA_Workshop_InternalErr_resize" "无法重新设置文件大小(%s1)" "DOTA_Workshop_InternalScs_Up" "已更新%s1的portraits.txt条目。" "DOTA_Workshop_InternalScs_Add" "已添加%s1的portraits.txt新条目。" "DOTA_Workshop_InternalErr_VTF" "编纂%s1的.VTF文件失败。" "DOTA_Workshop_CustomGame_Help" "自定义游戏模式帮助信息" "DOTA_Workshop_ImportCustomGame" "发布自定义游戏模式" "DOTA_Workshop_UploadCustomGame" "自定义模式(上传完毕)" "DOTA_ItemTest_CustomGame_Intro" "在这里你可以选择你的addon文件夹,然后封装到.vpk文件中进行发布。" "DOTA_Workshop_ChooseCustomGame" "选取addon文件夹" "DOTA_Workshop_ChooseCustomGameDesc" "选择包含自定义游戏地图的dota_addons文件夹" "DOTA_Workshop_Preparing" "准备文件中……" "DOTA_Workshop_Uploading" "上传文件中……" "DOTA_Workshop_Committing" "提交更改中……" "DOTA_Workshop_Event_Spring2014" "2014年春节" "DOTA_Workshop_Event_Spring2015" "2015年春季活动" "DOTA_Workshop_Branding_Player" "选手" "DOTA_Workshop_Branding_Team" "战队" "DOTA_Workshop_Branding_Caster" "解说" "DOTA_Workshop_UseSource2Title" "客户端版本错误" "DOTA_Workshop_UseSource2Desc" "请使用Dota 2重生版本来更新或发布自定义游戏。" "DOTA_ItemTest_Ready" "就绪" "DOTA_ItemTest_Optional" "可选" "DOTA_ItemTest_Required" "必需" "DOTA_ItemTest_Required_Texture" "必需(纹理尺寸将被调整为:%s1)" "DOTA_ItemTest_Required_Geometry" "必需(最大三角形数量:%s1)" "DOTA_ItemTest_NotRequired_Geometry" "(最大三角形数量:%s1)" "DOTA_ItemTest_NotRequired_Texture" "(纹理尺寸将被调整为:%s1)" "DOTA_ItemTest_ItemName" "输出文件名:" "DOTA_ItemTest_ItemName_Desc" "这是您的物品的输出文件名。其对玩家不可见,且长度必须小于50字符。" "DOTA_ItemTest_GenericModelName_Desc" "这是你导入内容的名称,该名称只会在Valve内部使用,对普通玩家不可见,必须少于50个字符。" //Some of these workshop tool import names and descriptions may be obsolete. Newer strings used in the tool are in panorama localization dota_english.txt "DOTA_ItemTest_UnknownLOD" "未知几何模型文件" "DOTA_ItemTest_LOD0Title" "可选肖像几何模型" "DOTA_ItemTest_LOD0Desc" "这里包含了您的物品与更高分辨率皮肤结合后的几何模型的.DMX或.FBX文件。其会用于肖像,装备和展示界面。如果出现背面贴图缺失的情况请检查蒙皮,否则将严重影响装备界面或肖像中的效果。将这里留空,我们会使用游戏内的几何模型。" "DOTA_ItemTest_LOD1Title" "游戏内置的几何模型" "DOTA_ItemTest_LOD1Desc" "这里包含了您的物品与皮肤结合后的几何模型的.DMX或.FBX文件。将会在游戏中使用。模型必须是Valve的默认绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的骨骼完全一致。" "DOTA_ItemTest_Texture_Title" "纹理文件" "DOTA_ItemTest_Texture_Desc" "这是一组 4 个 .TGA 文件,共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color,_normal,_mask1 或 _mask2 .TGA 文件,我们会在同一目录下寻找剩余的文件。" "DOTA_ItemTest_Texturing" "纹理帮助" "DOTA_ItemTest_Modelling" "模型帮助" "DOTA_ItemTest_Animation" "动作帮助信息" "DOTA_ItemTest_AbilityIconsHelp" "技能图标帮助" "DOTA_ItemTest_DisableNICE" "禁用贴图过滤" "DOTA_ItemTest_DisableNICE_Desc" "对某些纹理来说,我们使用的NICE过滤器可能导致MIP映射不能保持某些纹理细节。如果您发现您的纹理出现这个问题,可以尝试打开这个选项,看看纹理是否更加清晰。" "DOTA_ItemTest_Reimport" "更新" "DOTA_ItemTest_Models_Title" "模型" "DOTA_ItemTest_Materials_Title" "材质" "DOTA_ItemTest_Attachments_Title" "附着点" "DOTA_ItemTest_Marketing_Title" "宣传" "DOTA_ItemTest_Marketing_Desc" ".PSD文件包含在宣传提交作品时使用的宣传图片。点击宣传帮助链接,查看.PSD文件的要求和建议格式。" "DOTA_ItemTest_Marketing_Help" "宣传帮助" "DOTA_ItemTest_Particles_Title" "粒子效果" "DOTA_ItemTest_Particles_Desc" "出于游戏性需要,这个模型在游戏内将会附有粒子效果。这些.DMX或.FBX文件必须含有标明粒子效果如何附着到模型上的顶点。" "DOTA_ItemTest_Particles_Help" "粒子效果帮助" "DOTA_ItemTest_Images_Title" "图片" "DOTA_ItemTest_AbilityIcons_Title" "技能图标" "DOTA_ItemTest_HudSkin_Intro" "游戏界面皮肤是用于替换游戏内界面的图片组。" "DOTA_ItemTest_HudSkin_Desc" "使用Photoshop的游戏界面皮肤导出工具生成的一组PNG格式文件。浏览并选择其中的一个文件,我们就能找到其他的。所有文件必须位于导出工具生成的同一文件夹下。" "DOTA_ItemTest_HudSkin_Help" "游戏界面皮肤帮助" "DOTA_Workshop_ImportLoadingScreen" "导入载入画面" "DOTA_ItemTest_LoadingScreen_Intro" "替换默认Dota 2载入画面的图片" "DOTA_ItemTest_LoadingScreen_Desc" "浏览loadingscreen.png。" "DOTA_ItemTest_LoadScreen_Preview_Title" "预览分辨率裁剪" "DOTA_ItemTest_Attachments_Desc" "附着点是模型上的各点,可以在游戏中用于定位各种特效。每个附着点都有位置和角度,这是来自于模型的骨骼中。对于每一个所需的附着点,请标注上骨骼的名称。只要我们构建好导入的模型,在预览中就可以看到附着点,你就能修正附着点的位置。" "DOTA_ItemTest_Attachments_UIBlock" "附着点%s1" "DOTA_ItemTest_Attachment_HitLocation" "碰撞部位骨骼名称" "DOTA_ItemTest_Attachment_HitLocation_Desc" "在模型上标注敌人的投射物将会击中的位置。较好的位置是模型中心点的上方,如人头的中央。" "DOTA_ItemTest_Attachment_CourierLeftEye" "左眼骨骼名称" "DOTA_ItemTest_Attachment_CourierLeftEye_Desc" "在模型上标注信使生物的左眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节,请使用头部关节,并将附着点放置在左眼上,并且用红色箭头向外标出。" "DOTA_ItemTest_Attachment_CourierRightEye" "右眼骨骼名称" "DOTA_ItemTest_Attachment_CourierRightEye_Desc" "在模型上标注信使生物的右眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节,请使用头部关节,并将附着点放置在右眼上,并且用红色箭头向外标出。" "DOTA_ItemTest_Attachment_GenericLeftEye" "左眼骨骼名称" "DOTA_ItemTest_Attachment_GenericLeftEye_Desc" "在模型上标注信使生物的左眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节,请使用头部关节,并将附着点放置在左眼上,并且用红色箭头向外标出。" "DOTA_ItemTest_Attachment_GenericRightEye" "右眼骨骼名称" "DOTA_ItemTest_Attachment_GenericRightEye_Desc" "在模型上标注信使生物的右眼上独特粒子特效应放置的位置。请避免使用具有动作的眼部关节。如果无法使用眼部关节,请使用头部关节,并将附着点放置在右眼上,并且用红色箭头向外标出。" "DOTA_ItemTest_Attachment_CKMountLeftEye" "左眼骨骼名称" "DOTA_ItemTest_Attachment_CKMountLeftEye_Desc" "指定模型上放置坐骑左眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑没有眼睛,我们会移除特效。" "DOTA_ItemTest_Attachment_CKMountRightEye" "右眼骨骼名称" "DOTA_ItemTest_Attachment_CKMountRightEye_Desc" "指定模型上放置坐骑右眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑没有眼睛,我们会移除特效。" "DOTA_ItemTest_Attachment_CKMountTail" "尾巴骨骼名称" "DOTA_ItemTest_Attachment_CKMountTail_Desc" "指定模型上放置坐骑尾巴默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果坐骑不需要尾巴的特效,我们会将其移除。" "DOTA_ItemTest_Attachment_CKHelmetLeftEye" "左眼骨骼名称" "DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc" "指定模型上放置头盔左眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果头盔没有眼部,我们会移除特效。" "DOTA_ItemTest_Attachment_CKHelmetRightEye" "右眼骨骼名称" "DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc" "指定模型上放置头盔右眼默认粒子特效的位置。编译之后依然可以重新设置附着点的位置。如果头盔没有眼部,我们会移除特效。" "DOTA_ItemTest_Attachment_AttackPoint" "攻击点骨骼名称" "DOTA_ItemTest_Attachment_AttackPoint_Desc" "对于远程攻击单位,这将决定发射攻击弹道的位置。对于近战单位,这是攻击效果如血花飞溅出现的地方。" "DOTA_ItemTest_Attachment_AttackPoint2" "副手攻击点骨骼名称" "DOTA_ItemTest_Attachment_AttackPoint2_Desc" "副手攻击动作可以代替基础攻击动作,这个攻击点将用于产生攻击效果和攻击弹道。" "DOTA_ItemTest_Attachment_AttackPoint2Alt" "可选攻击点骨骼名称" "DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc" "备用攻击动作可以代替基础攻击动作,这个攻击点将用于产生攻击效果和攻击弹道。" "DOTA_Workshop_Attachment_Base" "附着基础骨骼名称" "DOTA_ItemTest_Attachment_Mouth" "嘴部骨骼名称" "DOTA_ItemTest_Attachment_Mouth_Desc" "标出模型上单位嘴部放置默认粒子特效的地方。如果没有嘴部关节,请使用头部关节,并将附着点放置在嘴部上,并且用红色箭头向外标出。" "DOTA_ItemTest_Attachment_BowTop" "弓弦顶部附着点" "DOTA_ItemTest_Attachment_BowTop_Desc" "指定模型上弓弦顶部粒子特效附着的地方。" "DOTA_ItemTest_Attachment_BowMid" "弓弦中点附着点" "DOTA_ItemTest_Attachment_BowMid_Desc" "指定模型上弓弦中部粒子特效附着的地方。射箭时弓弦会按中点进行拉伸。" "DOTA_ItemTest_Attachment_BowBot" "弓弦底部附着点" "DOTA_ItemTest_Attachment_BowBot_Desc" "指定模型上弓弦底部粒子特效附着的地方。" "DOTA_Workshop_Attachment_Head" "头部附着点骨骼名称" "DOTA_Workshop_Attachment_Body" "身体附着点骨骼名称" "DOTA_ItemTest_Attachment_LowerStaff" "大地之灵武器下部附着点" "DOTA_ItemTest_Attachment_LowerStaff_Desc" "指定粒子特效附着在武器模型下部的位置。" "DOTA_ItemTest_Attachment_UpperStaff" "大地之灵武器上部附着点" "DOTA_ItemTest_Attachment_UppperStaff_Desc" "指定粒子特效附着在武器模型上部的位置。" //ATTACHMENT END - if you don't see the string you need to edit, also see the dota_english in the panorama localization directory. "DOTA_ItemTest_Animation_Title" "动作" "DOTA_ItemTest_Animation_Desc" "模型动作的文件格式是.DMX或.FBX,每个文件都含有模型的一个动作。" "DOTA_ItemTest_Animation_UIBlock" "动作%s1" "DOTA_ItemTest_Preview_Anim" "动作:" "DOTA_ItemTest_Preview_Gesture" "动作叠加:" "DOTA_ItemTest_Preview_Skin" "贴图:" "DOTA_ItemTest_Preview_Model" "模型:" "DOTA_ItemTest_Preview_Attachment" "高亮附着点:" "DOTA_ItemTest_Preview_NoAttachment" "无" "DOTA_ItemTest_Preview_ShowReference" "显示参照模型" "DOTA_ItemTest_Preview_ToggleLOD" "显示低分辨率模型" "DOTA_ItemTest_Preview_TogglePedestal" "切换底座" "DOTA_ItemTest_Preview_ToggleUI" "切换界面" "DOTA_ItemTest_ImportError_Validation" "验证失败" "DOTA_ItemTest_Error_TooManyBones" "%s1包含的骨骼超过的允许数值。\n模型的骨骼不得超过52根。" "DOTA_ItemTest_ImportError" "纹理文件错误!" "DOTA_ItemTest_Error_VMTCount" "%s1的模型使用的材质超过了1个。每个模型只允许使用一个材质。\n找到的材质:\n\n%s2" "DOTA_ItemTest_Error_TextureNameA" "无法识别选定的.TGA文件名。纹理文件必须以以下后缀之一结尾:_color,_normal,_mask1,_mask2" "DOTA_ItemTest_Error_TextureNameB" "无法找到与以下后缀符合的.TGA文件:\n %s1" "DOTA_ItemTest_RequiredFileError" "所需文件无法找到!" "DOTA_ItemTest_RequiredFile_Name" "无法找到以下名称的所需文件:\n %s1" "DOTA_ItemTest_ZipError" "文件错误!" "DOTA_ItemTest_ZipError_Desc" "无法在%s1中创建提交作品的临时zip文件" "DOTA_ItemTest_Error" "导入错误" "DOTA_ItemTest_Error_Unskinned" "无法找到可穿戴物品中与英雄模型骨骼相符的骨骼。可穿戴物品必须覆盖在英雄骨骼上才能提交。" "DOTA_ItemTest_Error_NoManifest" "Zip文件中没有包括manifest.txt。" "DOTA_ItemTest_Quicksave_Fail" "保存失败" "DOTA_ItemTest_Quicksave_Fail_Desc" "无法在%s1保存导入状态" "DOTA_ItemTest_Quickload_Fail" "载入失败" "DOTA_ItemTest_Quickload_Fail_Desc" "载入失败:在%s1没有找到保存文件" "DOTA_ItemTest_NotInTest" "不能在Dota 2 Test中提交物品" "DOTA_ItemTest_NotInTest_Desc" "请使用Dota 2的Beta客户端与Steam创意工坊进行互动。" "DOTA_ItemTest_Import" "导入" "DOTA_ItemTest_Items" "物品" "DOTA_ItemTest_Importing" "导入中" "DOTA_ItemTest_Import_Success" "导入成功" "DOTA_ItemTest_Import_Failed" "导入失败" "DOTA_ItemTest_OutOfBudget" "%s1超出了三角形预期数量:\n %s2包含了%s3个三角形,但是预期数量为%s4以下。" "DOTA_Workshop_Portrait_Edit" "打开头像编辑器" "DOTA_Workshop_Portrait_Preview" "游戏内头像预览" "DOTA_Workshop_Portrait_SetCamOrg" "设定初始视角" "DOTA_Workshop_Portrait_SetCamTgt" "设定视角" "DOTA_Workshop_Portrait_SetLgtOrg" "设置原点" "DOTA_Workshop_Portrait_SetLgtTgt" "设置角度" "DOTA_Workshop_Portrait_SetDir" "设置方向" "DOTA_Workshop_Portrait_SetCam_Desc" "鼠标左右移动:眼眶目标点\n鼠标上下移动:上下平移\n鼠标滚轮:视角拉近/拉远\n\n点击鼠标退出" "DOTA_Workshop_Portrait_SetDir_Desc" "鼠标左右移动:改变偏转角度\n鼠标上下移动:改变倾斜角度\n鼠标滚轮:目标点拉近/拉远\n\n点击鼠标退出" "DOTA_Workshop_Portrait_EditAtt_Desc" "鼠标左移&右移:围绕模型旋转\n鼠标上移&下移:模型上下\n鼠标滚轮:模型拉近/拉远\n\n点击左键保存,点击右键取消" "DOTA_Workshop_Portrait_EditAttDir_Desc" "鼠标左移&右移:修改偏角\n鼠标上移&下移:修改倾斜度\n\n点击左键保存,点击右键取消" "DOTA_Workshop_Portrait_FOV" "视场:" "DOTA_Workshop_Portrait_Preset" "应用光照预设:" "DOTA_Workshop_Portrait_Light" "局部照明" "DOTA_Workshop_Portrait_HSV" "色相/饱和度/明暗度:" "DOTA_Workshop_Portrait_H" "色相:" "DOTA_Workshop_Portrait_S" "彩度:" "DOTA_Workshop_Portrait_V" "明暗:" "DOTA_Workshop_Portrait_Size" "大小:" "DOTA_Workshop_Portrait_Distance" "距离:" "DOTA_Workshop_Portrait_Ambient" "周围光源" "DOTA_Workshop_Portrait_Scale" "比例:" "DOTA_Workshop_Portrait_Shadow" "阴影颜色" "DOTA_Workshop_Portrait_Specular" "高光颜色" "DOTA_Workshop_Portrait_Power" "放大率:" "DOTA_Workshop_Portrait_Background" "背景" "DOTA_Workshop_Portrait_Texture" "贴图" "DOTA_Workshop_Portrait_Bkg_Color" "颜色:" "DOTA_Workshop_Portrait_Corner_0" "左下方" "DOTA_Workshop_Portrait_Corner_1" "左上方" "DOTA_Workshop_Portrait_Corner_2" "右上方" "DOTA_Workshop_Portrait_Corner_3" "右下方" "DOTA_Workshop_Submission_NotReady" "提交尚未就绪!" "DOTA_Workshop_Portrait_Unset" "您必须为%s1模型创建肖像。点击肖像视角上的打开肖像编辑器按钮创建自定义肖像。" "DOTA_Workshop_Attachment_Unedited" "你必须为附着点‘%s1'保存一个编辑过的位置。在预览的附着点列表中选择该附着点然后点击“编辑”按钮。" "DOTA_Workshop_Attachment_Rebuild" "附着点已经更改。现在MDL文件将采用新的附着点位置进行重新构建。" "DOTA_Workshop_Portrait_HideHelpers" "隐藏助手工具" "DOTA_Workshop_Portrait_EditAttachment" "编辑位置" "DOTA_Workshop_Portrait_EditAttachmentAng" "编辑角度" "DOTA_Workshop_Portrait_Cycle" "实施动作循环" "DOTA_Workshop_Preview_LoadZip" "载入提交物品的Zip" "DOTA_Workshop_LPreset_TopDown" "左下" "DOTA_Workshop_LPreset_Stage" "舞台光照" "DOTA_Workshop_LPreset_NightTime" "夜晚时间" "DOTA_Workshop_LPreset_CrossLight" "交叉光照" //Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt "DOTA_Workshop_SubmissionType_Courier_ImportDesc" "信使需要两个模型,一个为普通版本,另一个为升级后的飞行版本。两个模型都是同样的512x512大小材质。" "DOTA_Workshop_SubmissionType_Ward_ImportDesc" "守卫需要一个模型,不过需要两个单独的贴图。第一个材质用于侦察守卫,第二个用于岗哨守卫。" "DOTA_Workshop_Courier_BaseModel" "普通" "DOTA_Workshop_Courier_FlyingModel" "飞行" "DOTA_ItemTest_LOD0Desc_Courier" "这是.DMX或.FBX格式的文件,里面是较高分辨率的信使带贴图几何模型。这会在肖像、装备和展示视角中使用。如果此处留空,我们会使用游戏内的几何模型。" "DOTA_ItemTest_LOD1Desc_Courier" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。这将在游戏内应用。" "DOTA_ItemTest_Mat0Desc_Courier" "这是一组 4 个 .TGA 文件,共同用于为这个几何模型文件添加纹理。浏览并选择任何一个 _color,_normal,_mask1 或 _mask2 .TGA 文件,我们会在同一目录下寻找剩余的文件。" "DOTA_ItemTest_SharedMats_Courier" "飞行信使模型会使用普通信使模型中的贴图文件。" "DOTA_ItemTest_LOD0Title_Ward" "肖像几何模型" "DOTA_ItemTest_LOD0Desc_Ward" "这是.DMX或.FBX格式的文件,里面是较高分辨率的守卫带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空,我们会使用游戏内的几何模型。" "DOTA_ItemTest_LOD1Title_Ward" "游戏内几何模型" "DOTA_ItemTest_LOD1Desc_Ward" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。这将在游戏内应用。" "DOTA_ItemTest_Mat0Title_Ward" "侦察守卫贴图文件" "DOTA_ItemTest_Mat0Desc_Ward" "这是_color .TGA文件,会将侦察守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。" "DOTA_ItemTest_Mat1Title_Ward" "岗哨守卫贴图文件" "DOTA_ItemTest_Mat1Desc_Ward" "这是_color .TGA文件,会将岗哨守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。" "DOTA_ItemTest_Animation_Spawn" "出生" "DOTA_ItemTest_Animation_Spawn_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_Spawn_Injured" "重伤出生" "DOTA_ItemTest_Animation_Spawn_Injured_Desc" "这个出生动作需要该单位以重伤姿势结尾。" "DOTA_ItemTest_Animation_Idle" "原地" "DOTA_ItemTest_Animation_Idle_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。" "DOTA_ItemTest_Animation_IdleAlt" "备用原地" "DOTA_ItemTest_Animation_IdleAlt_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。" "DOTA_ItemTest_Animation_IdleRare" "罕见原地(可选)" "DOTA_ItemTest_Animation_IdleRare_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。单独提交的肖像和装备界面原地动作可以是脸部朝前。" "DOTA_ItemTest_Animation_IdleInjured" "重伤原地" "DOTA_ItemTest_Animation_Run" "奔跑" "DOTA_ItemTest_Animation_Run_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_RunAlt" "备用奔跑" "DOTA_ItemTest_Animation_RunAlt_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_RunRare" "罕见奔跑(可选)" "DOTA_ItemTest_Animation_RunRare_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_RunHaste" "急速奔跑(可选)" "DOTA_ItemTest_Animation_RunHaste_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_RunInjured" "重伤奔跑" "DOTA_ItemTest_Animation_RunInjured_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_Die" "死亡" "DOTA_ItemTest_Animation_Die2" "备用死亡动作" "DOTA_ItemTest_Animation_Attack" "攻击" "DOTA_ItemTest_Animation_Attack_Desc" "自定义攻击动作必须与单位默认动作间隔相符。该单位的攻击动作时长必须为%s2秒,攻击点发生的前摇必须为%s1秒。" "DOTA_ItemTest_Animation_AttackB" "备用攻击" "DOTA_ItemTest_Animation_AttackB_Desc" "随机播放的备用攻击动作,将替换默认攻击动作。必须与默认攻击动作的时长和间隔相同。" "DOTA_ItemTest_Animation_Attack_Bite" "可选撕咬攻击" "DOTA_ItemTest_Animation_Attack_Bite_Desc" "可选撕咬动作会随机替换攻击动作。" "DOTA_ItemTest_Animation_Attack2" "副手攻击" "DOTA_ItemTest_Animation_Attack2_Desc" "备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。" "DOTA_ItemTest_Animation_Attack2B" "副手备用攻击" "DOTA_ItemTest_Animation_Attack2B_Desc" "备用攻击动作将随机替代攻击动作进行播放。打击特效/投射物将从副手攻击点而不是基础攻击点产生。必须与攻击动作的长度和间隔相同。" "DOTA_ItemTest_Animation_AttackInjured" "重伤攻击" "DOTA_ItemTest_Animation_AttackInjured_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_Attack2Injured" "重伤副手攻击" "DOTA_ItemTest_Animation_Attack2Injured_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_ItemTest_Animation_Flail" "挣扎" "DOTA_ItemTest_Animation_Flail_Desc" "用于单位被控制的同时还在挣扎时(比如被飓风、黑洞作用或被抛入空中时)的完整动作" "DOTA_ItemTest_Animation_Disabled" "被控制/被眩晕" "DOTA_ItemTest_Animation_TurnPoseCenter" "转向姿势中间(可选)" "DOTA_ItemTest_Animation_TurnPoseCenter_Desc" "单位面朝方向的单帧姿势。一般您可以直接使用奔跑动作的第0帧画面。如果设置了,您还需要提供左转和右转的姿势。" "DOTA_ItemTest_Animation_TurnPoseLeft" "转向姿势左边(可选)" "DOTA_ItemTest_Animation_TurnPoseLeft_Desc" "单位转向左边的单帧姿势。当单位左转时,我们会将该姿势与中间姿势进行协调。如果设置了,您还需要提供中间和右转姿势。" "DOTA_ItemTest_Animation_TurnPoseRight" "转向姿势右边(可选)" "DOTA_ItemTest_Animation_TurnPoseRight_Desc" "单位转向右边的单帧姿势。当单位右转时,我们会将该姿势与中间姿势进行协调。如果设置了,您还需要提供中间和左转姿势。" "DOTA_ItemTest_Animation_PortraitIdle" "肖像原地动作(可选)" "DOTA_ItemTest_Animation_PortraitIdle_Desc" "单位脸部朝前可以在肖像视角中达到最佳的展示效果。可以考虑别让单位的身体动作过于夸张,这样在肖像帧上不会跳出画面。" "DOTA_ItemTest_Animation_PortraitRare" "罕见肖像原地动作(可选)" "DOTA_ItemTest_Animation_PortraitRare_Desc" "让单位脸部朝前。可以考虑别让单位的身体动作过于夸张,这样在肖像帧上不会跳出画面。" "DOTA_ItemTest_Animation_LoadoutIdle" "装备界面原地" "DOTA_ItemTest_Animation_LoadoutIdle_Desc" "单位脸部朝前可以在肖像视角中达到最佳的展示效果。" "DOTA_ItemTest_Animation_LoadoutRare" "罕见装备界面原地动作" "DOTA_ItemTest_Animation_LoadoutRare_Desc" "单位脸部朝前,并且该动作的起始和结束姿势应与常规的装备界面原地动作的起始和结束姿势吻合,使其能顺畅衔接。" "DOTA_ItemTest_Animation_BackLeftIdle" "侧向左方原地动作" "DOTA_ItemTest_Animation_LeftIdle" "侧左原地动作" "DOTA_ItemTest_Animation_RightIdle" "侧右原地动作" "DOTA_ItemTest_Animation_BackRightIdle" "侧向右方原地动作" "DOTA_ItemTest_Animation_BackLeftAttack" "侧向左方攻击动作" "DOTA_ItemTest_Animation_LeftAttack" "侧左攻击" "DOTA_ItemTest_Animation_RightAttack" "侧右攻击" "DOTA_ItemTest_Animation_BackRightAttack" "侧向右方攻击动作" "DOTA_ItemTest_Animation_Center_Desc" "这将作为中心动作。该动作将结合相同动作的左右侧版本,这样该单位可以平滑地追踪到另一单位位置" "DOTA_ItemTest_Animation_BackLeft_Desc" "这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转179度。举例来说就是模型的底部还是面向前方,但是上半身几乎完全背对。" "DOTA_ItemTest_Animation_Left_Desc" "这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向左侧偏转90度。举例来说就是模型的底部还是面向前方,但是上半身完全侧向左方。" "DOTA_ItemTest_Animation_Right_Desc" "这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转90度。举例来说就是模型的底部还是面向前方,但是上半身完全侧向右方。" "DOTA_ItemTest_Animation_BackRight_Desc" "这个完整的动作必须拥有与中心动作相同的帧数。但是单位必须向右侧偏转179度。举例来说就是模型的底部还是面向前方,但是上半身几乎完全背对。" "DOTA_ItemTest_Animation_Victory" "胜利" "DOTA_ItemTest_Animation_Defeat" "战败" "DOTA_WorkshopAnim_ForcestaffEnemy" "原力法杖(敌方)" "DOTA_WorkshopAnim_ForcestaffFriendly" "原力法杖(友方)" "DOTA_WorkshopAnim_ForcestaffEnd" "原力法杖结束" "DOTA_WorkshopAnim_ForcestaffEnd_Injured" "原力法杖结束重伤" "DOTA_WorkshopAnim_Teleport" "传送" "DOTA_WorkshopAnim_Teleport_End" "传送结束" //LONE DRUID TRUEFORM "DOTA_ItemTest_LD_Trueform_Ability1" "召唤熊灵" "DOTA_ItemTest_LD_Trueform_Ability1_Desc" "长度为40帧,技能在15帧后生效。" "DOTA_ItemTest_LD_Trueform_Ability2" "狂猛" "DOTA_ItemTest_LD_Trueform_Ability2_Desc" "长度为30帧,技能在0帧后生效。" "DOTA_ItemTest_LD_Trueform_Ability3" "战斗嚎叫" "DOTA_ItemTest_LD_Trueform_Ability3_Desc" "长度为40帧,技能在15帧后生效。" "DOTA_ItemTest_LD_Trueform_Ability4" "野蛮嚎叫" "DOTA_ItemTest_LD_Trueform_Ability4_Desc" "长度为25帧,技能在7帧后生效。" "DOTA_ItemTest_LD_Trueform_AbilityUlt" "德鲁伊形态" "DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc" "变身为德鲁伊形态。总长度为70帧,应该在58帧后掉入地面以下。" //LONE DRUID SPIRIT BEAR "DOTA_ItemTest_Animation_IdleOutOfRange" "(距离外)原地" "DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB" "该原地动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。" "DOTA_ItemTest_Animation_RunOutOfRange" "(距离外)奔跑" "DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB" "该奔跑动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。" "DOTA_ItemTest_Animation_Die_Forward" "死时面向前方" "DOTA_ItemTest_LD_SpiritBear_Ability3" "野蛮咆哮" "DOTA_ItemTest_LD_SpiritBear_Ability3_Desc" "23帧长,召唤动作发生在第7帧。" //LYCAN WOLVES "DOTA_Import_Wolves_Anim_Ability2_Full" "2技能站立时嗥叫动作" "DOTA_Import_Wolves_Anim_Ability2_Full_Desc" "当狼人英雄嗥叫时召唤的狼做出的完整身体动作。这个动作只会在狼处于静止状态时使用。" "DOTA_Import_Wolves_Anim_Ability2_Gesture" "2技能奔跑时嗥叫动作" "DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc" "当狼人英雄嗥叫时召唤的狼做出的部分姿势动作。这个动作会在狼处于移动状态时与奔跑动作结合。身体和腿部的骨骼最好不要受此动作影响。" //LYCAN ULTIMATE "DOTA_Import_Lycan_Ult_Anim_Ability1" "1技能 - 召狼" "DOTA_Import_Lycan_Ult_Anim_Ability2" "2技能 - 嗥叫" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override" "技能 4 - 变形" "DOTA_Import_Lycan_Ult_Anim_Ability4_Override_Desc" "在狼人变身成狼过程中最后半秒时使用。在1.5秒后狼人的变身形态开始坍缩,再伸展成完整大小。" //TERRORBLADE DEMON "DOTA_WorkshopAnim_Terrorblade_Reflection" "倒影" "DOTA_WorkshopAnim_Terrorblade_Conjure" "惑幻" "DOTA_WorkshopAnim_Terrorblade_Transform" "魔化开始" "DOTA_WorkshopAnim_Terrorblade_Transform_End" "魔化结束" "DOTA_WorkshopAnim_Terrorblade_Sunder" "断魂" //DRAGON KNIGHT DRAGON "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change" "变身" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack" "攻击" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash" "击晕" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath" "吐息" "DOTA_WorkshopAnim_Dragon_Knight_Dragon_Fireball" "龙炎火球" //UNDYING FLESH GOLEM "DOTA_WorkshopAnim_FleshGolem_Decay" "腐朽" "DOTA_WorkshopAnim_FleshGolem_Decay_Injured" "腐朽重伤" "DOTA_WorkshopAnim_FleshGolem_SoulRip" "噬魂" "DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured" "噬魂重伤" "DOTA_WorkshopAnim_FleshGolem_Tombstone" "墓碑" "DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured" "墓碑重伤" //UNDYING TOMBSTONE "DOTA_Workshop_Animation_Undying_Tower_Destruction" "防御塔遭摧毁" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc" "这是防御塔被摧毁,残骸留在地上的4秒动作。可以提交备用的倒塌动作。" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe" "防御塔倒塌静态残骸" "DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc" "这是倒塌结束,残骸处于最终位置时的单帧动作。如果提交的倒塌动作超过一个,请确认倒塌和静态动作相符。" //PHOENIX SUPERNOVA "DOTA_Workshop_Animation_Phoenix_Supernova_Cast" "超新星施放" "DOTA_Workshop_Animation_Phoenix_Supernova_Cast_Desc" "这是超新星物品的6秒动作,会在地面上方260距离处开始,并缓缓下降,在动作结束时碰到地面。动作不循环。" //ANIMATION END //------------------------------------------------------------------------------------------- "DOTA_Import_Mat0Title_Generic" "贴图文件" "DOTA_Import_Mat0Desc_Generic" "这是一组.TGA 文件,共同用于为这个几何模型文件添加纹理。如果纹理文件名称使用的是Source 2版本后缀名称,请保持文件名称一致,浏览时选择其中一个文件,创意工坊工具会在同一目录下寻找剩余的文件。" "DOTA_Import_Mat0Title_Dragon_Knight_Dragon" "1级贴图(绿色)" "DOTA_Import_Mat1Title_Dragon_Knight_Dragon" "2级贴图(红色)" "DOTA_Import_Mat2Title_Dragon_Knight_Dragon" "3级贴图(蓝色)" "DOTA_Import_Mat3Title_Dragon_Knight_Dragon" "4级贴图(黑色)" "DOTA_Import_Mat0Title_Phoenix_Wing_FX_Materials_Desc" "这些.TGA或.PSD文件复合后可以为凤凰翅膀特效模型提供贴图。卷动速度由默认翅膀特效材质中的设置所决定。" //Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt "DOTA_Import_LOD0Title_Generic" "肖像几何模型" "DOTA_Import_LOD0Desc_Generic" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。这只会在肖像、装备和展示视角中使用。如果此处留空,我们会使用游戏内的几何模型。" "DOTA_Import_LOD1Title_Generic" "游戏内几何模型" "DOTA_Import_LOD1Desc_Generic" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。这将在游戏内应用。" "DOTA_Import_Ward" "守卫" "DOTA_Import_Boar" "豪猪" "DOTA_Import_Boar_Desc" "兽王的豪猪需要一个模型。" "DOTA_Import_Hawk" "战鹰" "DOTA_Import_Hawk_Desc" "兽王的战鹰需要一个模型文件。" "DOTA_Import_Exorcism" "恶灵" "DOTA_Import_Exorcism_Desc" "死亡先知的恶灵需要一个模型。" "DOTA_Import_Bear" "熊灵" "DOTA_Import_Bear_Desc" "德鲁伊的熊灵需要一个模型文件。" "DOTA_Import_Lone_Druid_True_Form" "真熊形态" "DOTA_Import_Lone_Druid_True_Form_Desc" "德鲁伊的真熊形态需要一个模型。" "DOTA_Import_Spiderling" "小蜘蛛" "DOTA_Import_Spiderling_Desc" "小蜘蛛需要一个模型文件。" "DOTA_Import_Wolves" "精灵狼" "DOTA_Import_Wolves_Desc" "狼人的精灵狼需要一个模型,4个技能等级均会采用。在较高等级时会调大模型。" "DOTA_Import_Lycan_Ult" "变身外观" "DOTA_Import_Lycan_Ult_Desc" "狼人的变身外观需要一个单独模型。" "DOTA_Import_Jugg_Ward" "治疗守卫" "DOTA_Import_Jugg_Ward_Desc" "主宰的治疗守卫需要一个单独模型。" "DOTA_Import_Pugna_Ward" "幽冥守卫" "DOTA_Import_Pugna_Ward_Desc" "帕格纳的幽冥守卫需要一个单独模型。" "DOTA_Import_Forge_Spirit" "熔炉精灵" "DOTA_Import_Forge_Spirit_Desc" "祈求者的熔炉精灵需要一个单独模型。" "DOTA_Import_WD_Ward" "死亡守卫" "DOTA_Import_WD_Ward_Desc" "巫医的死亡守卫需要一个单独模型。" "DOTA_Import_Tusk_Sigil" "魔印" "DOTA_Import_Tusk_Sigil_Desc" "巨牙海民的魔印需要一个单独模型。" "DOTA_Import_Undying_Golem" "不朽尸王傀儡" "DOTA_Import_Undying_Golem_Desc" "不朽尸王的大招形态需要一个单独模型。" "DOTA_Import_Undying_Tombstone" "不朽尸王的墓碑" "DOTA_Import_Undying_Tombstone_Desc" "不朽尸王的墓碑需要一个单独模型。" "DOTA_Import_Undying_Zombie" "不朽尸王的僵尸" "DOTA_Import_Undying_Zombie_Desc" "不朽尸王的僵尸需要一个单独模型。" "DOTA_Import_ShadowShaman_Wards" "暗影萨满的群蛇守卫" "DOTA_Import_ShadowShaman_Wards_Desc" "暗影萨满的群蛇守卫需要一个单独模型。" "DOTA_Import_Gyro_Missle" "追踪导弹" "DOTA_Import_Gyro_Missle_Desc" "矮人直升机的追踪导弹需要一个单独模型。" "DOTA_Import_NP_Treant" "树人" "DOTA_Import_NP_Treant_Desc" "先知的树人需要一个单独模型。" "DOTA_Import_Enigma_Eidolon" "精神体" "DOTA_Import_Enigma_Eidolon_Desc" "谜团的精神体需要一个单独模型。" "DOTA_Import_Warlock_Golem" "地狱火" "DOTA_Import_Warlock_Golem_Desc" "术士的地狱火需要一个单独模型。" "DOTA_Import_Serpent_Ward" "群蛇守卫" "DOTA_Import_Serpent_Ward_Desc" "暗影萨满的群蛇守卫需要一个模型。" "DOTA_Import_Veno_Ward" "瘟疫守卫" "DOTA_Import_Veno_Ward_Desc" "剧毒术士的瘟疫守卫需要一个模型文件。" "DOTA_Workshop_Terrorblade_Demon" "恶魔" "DOTA_Workshop_Terrorblade_Demon_Desc" "恐怖利刃的恶魔需要一个模型。" "DOTA_Import_DragonKnight_Dragon" "古龙形态" "DOTA_Import_DragonKnight_Dragon_Desc" "龙骑士的古龙形态需要一个模型。" "DOTA_Import_Rattletrap_Cog" "能量齿轮" "DOTA_Import_Rattletrap_Cog_Desc" "发条技师的能量齿轮需要一个模型。" "DOTA_Import_Undying_Flesh_Golem" "血肉傀儡" "DOTA_Import_Undying_Flesh_Golem_Desc" "不朽尸王的血肉傀儡需要一个模型。如果模型设计会用到内脏的布料骨骼,在预览提交的物品时布料不会启用。如果傀儡拥有污血、骷髅或内脏,那还需要制作一个低暴力的版本。" "DOTA_Workshop_Nightstalker_Head" "暗夜魔王头部(白天)" "DOTA_Workshop_Nightstalker_Head_Night" "暗夜魔王头部(夜晚)" "DOTA_Workshop_Nightstalker_Tail" "暗夜魔王尾部(白天)" "DOTA_Workshop_Nightstalker_Tail_Night" "暗夜魔王尾部(夜晚)" "DOTA_Workshop_Nightstalker_Legs" "暗夜魔王腿部(白天)" "DOTA_Workshop_Nightstalker_Legs_Night" "暗夜魔王腿部(夜晚)" "DOTA_Workshop_Nightstalker_Arms" "暗夜魔王手臂(白天)" "DOTA_Workshop_Nightstalker_Arms_Night" "暗夜魔王手臂(夜晚)" "DOTA_Workshop_Nightstalker_Back" "暗夜魔王翅膀(白天)" "DOTA_Workshop_Nightstalker_Back_Night" "暗夜魔王翅膀(夜晚)" "DOTA_Import_Visage_Familiar" "佣兽" "DOTA_Import_Visage_Familiar_Desc" "维萨吉的佣兽需要一个模型。" "DOTA_Import_Phoenix_Supernova" "超新星" "DOTA_Import_Phoenix_Supernova_Desc" "凤凰的超新星需要一个模型。" "DOTA_Workshop_Phoenix_Wings" "翅膀" "DOTA_Workshop_Phoenix_Wings_Desc" "凤凰的翅膀同时需要实体模型和透明特效模型。" "DOTA_Workshop_Phoenix_Wings_Solid" "实体模型" "DOTA_Workshop_Phoenix_Wings_FX" "卷动贴图模型" "DOTA_Workshop_Phoenix_Wings_FX_Mesh" "几何模型" "DOTA_Workshop_Phoenix_Wings_FX_Mesh_Desc" "这个.DMX或.FBX文件包含覆有贴图的翅膀几何模型,将显示动态贴图。卷动速度由默认翅膀特效材质中的设置所决定。" "DOTA_Workshop_Dark_Willow_Offhand" "邪影芳灵的灯笼" //IMPORT END "DOTA_Workshop_AddWearable" "增加 / 移除可穿戴物品" "DOTA_Workshop_Add" "增加" "DOTA_Workshop_Remove" "移除" "DOTA_Workshop_Change" "更改" "DOTA_KEYBIND_MENU_UNITACTIONS" "单位行为" "DOTA_KEYBIND_MENU_ABILITIES" "技能" "DOTA_KEYBIND_MENU_ITEMS" "物品" "DOTA_KEYBIND_MENU_CAMERA" "视角" "DOTA_KEYBIND_MENU_PLAYER" "玩家" "DOTA_KEYBIND_MENU_METAGAME" "游戏功能" "DOTA_KEYBIND_MENU_SPECTATOR" "观众" "DOTA_KEYBIND_MENU_CHAT" "聊天" "DOTA_KEYBIND_USE_CURRENT" "或者,使用当前配置。" "DOTA_KEYBIND_USE_LEGACY" "使用DotA键位设置" "DOTA_KEYBIND_MENU_PAGE1" "<< 游戏" "DOTA_KEYBIND_MENU_PAGE2" "观战 >>" "DOTA_Inventory1" "物品栏1" "DOTA_Inventory2" "物品栏2" "DOTA_Inventory3" "物品栏3" "DOTA_Inventory4" "物品栏4" "DOTA_Inventory5" "物品栏5" "DOTA_Inventory6" "物品栏6" "DOTA_QuickCastInventory1" "快速施放物品栏1" "DOTA_QuickCastInventory2" "快速施放物品栏2" "DOTA_QuickCastInventory3" "快速施放物品栏3" "DOTA_QuickCastInventory4" "快速施放物品栏4" "DOTA_QuickCastInventory5" "快速施放物品栏5" "DOTA_QuickCastInventory6" "快速施放物品栏6" "DOTA_SpectatorForward" "观战视角向前" "DOTA_SpectatorBack" "观战视角向后" "DOTA_SpectatorLeft" "观战视角向左" "DOTA_SpectatorRight" "观战视角向右" "DOTA_SpectatorGrip" "观战防止视角切换" "DOTA_SpectatorPause" "观众暂停" "DOTA_SpectatorSelect" "观众选择指针下方单位" "DOTA_SpectatorIncreaseReplaySpeed" "录像速度加快" "DOTA_SpectatorDecreaseReplaySpeed" "录像速度减慢" "DOTA_SpectatorChat" "观众聊天" "DOTA_SpectatorScoreboard" "观众计分板" "DOTA_SpectatorStatsHarvest" "观众收入统计数据" "DOTA_SpectatorStatsItem" "观众物品统计数据" "DOTA_SpectatorStatsGold" "观众金钱图表" "DOTA_SpectatorStatsXP" "观众经验图表" "DOTA_SpectatorStatsFantasy" "观战梦幻状态" "DOTA_SpectatorFOWBoth" "观众战争迷雾双方" "DOTA_SpectatorFOWRadient" "观众战争迷雾天辉" "DOTA_SpectatorFOWDire" "观众战争迷雾夜魇" "DOTA_SpectatorBroadcasterMenu" "打开解说菜单" "DOTA_SpectatorDropdown_KDA" "击杀/死亡/助攻" "DOTA_SpectatorDropdown_Lasthits_Denies" "正补/反补" "DOTA_SpectatorDropdown_Level" "英雄等级" "DOTA_SpectatorDropdown_XP_Per_Min" "每分钟经验" "DOTA_SpectatorDropdown_Gold" "当前金钱" "DOTA_SpectatorDropdown_TotalGold" "获得金钱" "DOTA_SpectatorDropdown_Gold_Per_Min" "每分钟金钱" "DOTA_SpectatorDropdown_Sort" "更改排序" "DOTA_SpectatorDropdown_Close" "清除分类" "DOTA_SpectatorDropdown_Buyback" "买活状态" "DOTA_SpectatorDropdown_NetWorth" "财产总和" "DOTA_SpectatorDropdown_Fantasy" "梦幻得分" "DOTA_SpectatorCoach_ViewToggle" "教练切换到学员第一视角" //ECONOMY UI TEXT "econ_new_items_title" "您有新物品" "econ_new_items_desc" "新物品已放入您的兵器库中。 \n在英雄装备页面中装备新物品。" "econ_tool_desc_title" "更改描述" "econ_tool_desc_label" "当前描述:" "econ_tool_name_title" "更改名称" "econ_tool_name_label" "当前名称:" "econ_store_title" "商城测试版" "econ_backpack_title" "兵器库" "econ_loadout_title" "配置" "econ_workshop_title" "创意工坊" "econ_collection_title" "收藏" "DOTA_PageUnavailable" "页面当前不可用" "DOTA_PageUnavailableExplanation" "我确定有人正在努力解决这个问题……为何不暂且放在一边,先排一场比赛呢?" "Notifications_New" "新的通知" "Notifications_All" "系统通知" "Notifications_ViewAll" "查看全部通知" "Notifications_Requesting" "检索通知中……" "Notifications_Failed" "检索通知失败" "Notifications_No_New" "没有新的通知。" "Notifications_None" "你没有系统通知信息。" "Notification_Delete" "删除" "Notification_Dismiss" "忽略" "Notification_DismissAll" "全部忽略" "Notification_Item" "您获得了一件物品!" "Notification_Item_Wide" "收到的物品" "Notification_Action_Taken_Title" "谢谢" "Notification_Action_Taken" "我们最近已经对你曾经举报有恶劣行为的一名或多名玩家采取措施。

你又获得了一次提交举报的机会。感谢你帮助我们将Dota 2社区建设得更加友善。" "Notification_Action_Taken_OverwatchMajor" "我们最近已经对你曾经举报有恶劣行为的一名或多名玩家施行监管系统层面的惩罚。你又获得了一次提交举报的机会。感谢你帮助我们将Dota 2社区建设得更加友善。" "Notification_Action_Taken_OverwatchMinor" "我们最近已经对你曾经举报有恶劣行为的一名或多名玩家施行监管系统层面的惩罚。你又获得了一次提交举报的机会。感谢你帮助我们将Dota 2社区建设得更加友善。" "Notification_Action_Taken_Short" "近期我们对你之前举报的一名或多名玩家已采取相应措施。" "Notification_Action_Taken_Short_OverwatchMajor" "你在近期举报的一名或多名玩家已受到监管系统层面的惩罚。" "Notification_Action_Taken_Short_OverwatchMinor" "你在近期举报的一名或多名玩家已受到监管系统层面的惩罚。" "Notification_ViewItemDetails" "查看物品" "Notification_ViewDetails" "查看详情" "Notification_EnterDetails" "进入详情" "Notification_RecruitAccepted" "%s1已经接受了你的招募请求。与被招募的玩家一同游戏将使您的招募等级提高,还将获得额外的战斗点数!" "Notification_FantasyDraftSet" "你的梦幻联赛“%s1”的阵容选择时间已经被设定为%s2。" "Notification_FantasyOwnerJoined" "%s1已经加入你的梦幻联赛“%s2”。" "Notification_FantasyInvited" "你已被邀请参加梦幻联赛“%s1”。" "Notification_FantasyCreate" "现在你可以为“'%s1”创建全新的梦幻联赛。" "Notification_FantasyCreateUnKnown" "你现在可以创建全新的梦幻联赛。" "Notification_FantasyTradeSuccess" "你已经在梦幻联赛'%s1'中踢去了'%s2'并增加了'%s3'。" "Notification_FantasyTradeFailure" "梦幻联赛‘%s1’中添加‘%s2’失败。联赛中有另一位成员已经在优先级更高的交易中添加了他们。" "Notification_FantasyNewSeason2" "梦幻刀塔第二赛季已经于9月29日开始!你可以创建全新的梦幻联赛,或者加入好友的梦幻联赛。本赛季拥有全新功能:方便随时查看联赛的网页界面和专属的传送效果。" "Notification_NeedOfficialInfoForLeaderboard" "恭喜!你已经是世界一流的Dota 2玩家。现在,你必须填写正式的玩家信息才能进入全球排行榜。" "Notification_PlacementInLowPriorityDueToExcessiveReports" "由于最近频繁受到DOTA社区的举报,你已经进入低优先级队列。请在今后尊重其他玩家,否则将有可能再次进入低优先级匹配。" "Notification_PlacementInLowPriorityDueToAbandons" "由于放弃了比赛,你已经进入低优先级匹配队列。请勿再于中途放弃游戏,否则将会毁掉他人的游戏体验,而且低优先级的惩罚也会加重。" "Notification_CompendiumGoal1" "由于玩家群体非常给力,互动指南挑战目标中的战斗点数飞升已经达成!" "Notification_CompendiumGoal2" "由于玩家群体非常给力,互动指南挑战目标中的官方载入画面已经达成!" "Notification_CompendiumGoal3" "由于玩家群体非常给力,互动指南挑战目标中的票选至宝已经达成!" "Notification_CompendiumGoal4" "由于玩家群体非常给力,互动指南挑战目标中的官方2014年互动指南界面皮肤已经达成!" "Notification_CompendiumGoal5" "由于玩家群体非常给力,互动指南挑战目标中的票选Solo冠军赛选手已经达成!" "Notification_CompendiumGoal6" "由于玩家群体非常给力,互动指南挑战目标中的全英雄随机死亡竞赛模式已经达成!" "Notification_CompendiumGoal7" "由于玩家群体非常给力,互动指南挑战目标中的官方打造不朽物品已经达成!" "Notification_CompendiumGoal8" "由于玩家群体非常给力,互动指南挑战目标中的全新音乐合集飞升已经达成!" "Notification_CompendiumGoal9" "由于玩家群体非常给力,互动指南挑战目标中的迷你帕吉信使已经达成!" "Notification_CompendiumGoal10" "由于玩家群体非常给力,互动指南挑战目标中的1v1中Solo匹配模式已经达成!" "Notification_CompendiumGoal11" "由于玩家群体非常给力,互动指南挑战目标中的环境特效已经达成!" "Notification_CompendiumGoal12" "由于玩家群体非常给力,互动指南挑战目标中的打造个性基地已经达成!" "Notification_CompendiumMessage0" "游戏内已经更新了全明星表演赛和Solo冠军赛的投票功能,现在还能选择预选赛晋级队伍的选手。谁将最终上台展开一番厮杀呢?" "Notification_CompendiumMessage1" "至宝对决愈演愈烈!究竟哪位英雄将拔得头筹,至宝加身呢?" "Notification_CompendiumMessage2" "美洲赛区预选赛已经圆满结束。恭喜两支晋级队伍,我们西雅图再见!" "Notification_CompendiumMessage3" "东南亚赛区预选赛已经圆满结束。恭喜两支晋级队伍,我们西雅图再见!" "Notification_CompendiumMessage4" "中国赛区预选赛已经圆满结束。恭喜两支晋级队伍,我们西雅图再见!" "Notification_CompendiumMessage5" "欧洲赛区预选赛已经圆满结束。恭喜两支晋级队伍,我们西雅图再见!" "Notification_CompendiumMessage6" "预选赛的赛事预测将在24小时后截止。抓紧把预测填完吧!" "Notification_CompendiumMessage7" "Solo冠军赛的参赛选手投票将于24小时后截止。谁将成为新一代的Solo冠军?" "Notification_CompendiumMessage8" "至宝对决的投票将在24小时后结束。究竟哪位英雄将至宝加身呢?" "Notification_CompendiumMessage9" "全明星表演赛的投票将于24小时后截止。这可是重头戏!" "Notification_CompendiumMessage10" "投票选择Solo冠军赛参赛选手的功能已经加入互动指南。" "Notification_CompendiumPoints" "恭喜!您已给互动指南成功添加%s1积分。" "Notification_FantasyMatchupResultsWin" "恭喜!本周你在梦幻联赛%s4中以%s2的积分击败了获得%s3积分的%s1。" "Notification_FantasyMatchupResultsLoss" "非常遗憾,本周你在梦幻联赛%s4中获得了%s2的积分,不幸被获得了%s3积分的%s1击败。" "Notification_FantasyMatchupResultsTie" "本周你在梦幻联赛%s4中以%s2的积分与获得%s3积分的%s1打成平手。" "Notification_AllHeroChallenge:p{attempts}" "你在{d:attempts}场比赛后完成了全英雄挑战中的{g:dota_hero_name:completed_hero_id}!下个挑战英雄是{g:dota_hero_name:next_hero_id}。#|#你在{d:attempts}场比赛后完成了全英雄挑战中的{g:dota_hero_name:completed_hero_id}!下个挑战英雄是{g:dota_hero_name:next_hero_id}。" "Notification_BattlePassCollectibles_2017" "请进行后续操作,领取2017年勇士令状实体奖励:前往CMD Collectibles奖励专题,更新或修正相关信息。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2018" "请进行后续操作,领取2018年勇士令状实体奖励:前往CMD Collectibles奖励专题,更新或修正相关信息。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2019" "请进行后续操作,领取2019年勇士令状实体奖励:前往CMD Collectibles奖励专题,登记相关信息。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2022" "前往CMD Collectibles奖励网站登记领取2022年勇士令状实体奖励。

https://dota2.cmdvault.com/" "Notification_BattlePassCollectibles_2022_Problem" "登记领取2022年勇士令状奖励存在问题。请访问CMD Collectible奖励网站来更新或改正信息。

https://dota2.cmdvault.com/" "Notification_GuildKicked" "你已被公会踢出。" "Notification_GuildLevelup" "你的公会已经升级。" "Notification_GuildLevelup_WithData" "{s:guild_name}现在为{d:guild_level}级" "Notification_GuildPromotion" "你在公会中已被提拔" "Notification_GuildPromotion_WithData" "你在{g:dota_guild_name:guild_id}中已被提拔为{s:guild_role}" "Notification_PlusFreeTrial_None" "现在可以试用两个月的刀塔Plus。" "Notification_PlusFreeTrial_Had" "你已额外获得两个月的刀塔Plus。" "Notification_Overwatch_Major" "你于近期完成的一场比赛被审查后已受到监管系统的惩罚。" "Notification_Overwatch_Minor" "你于近期完成的一场比赛被审查后已受到监管系统的惩罚。" "Notification_PlusDowntime_Grant7Days" "由于近期刀塔Plus发生故障我们深表歉意。所有玩家将获得额外的7天刀塔Plus。

请查看兵器库,领取并激活额外时间。" //------------------------------------------------------------------------------------------- // Economy "ItemTypeDesc" "等级%s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel" "等级%s1" // s1 is the level number. Example: "Level 12" "ItemTypeDescKillEater" "%s1 %s2" // s1 is the rarity, s2 is the item type "ItemTypeDescKillEaterAlt" "%s2:%s1" // "Kills: 123" "RarityTypeDesc" "%s1 %s2" // s1 is the rarity, s2 is the item type "ItemNameUniqueFormat" "%s2%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameWithQualityFormat" "%s1 %s2%s3" // will turn into "Strange Shotgun #1"; foreign languages that have gender for adjectives can change this to be "Shotgun #1 (Strange)" or whatever "ItemNameCraftNumberFormat" " #%s1" "TF_Tag_Category_Misc" " " "TF_Tag_Category_Quality" "品质" "TF_Tag_Category_Class" "等级" "TF_Tag_Category_Type" "类型" "TF_Tag_Category_RawType" "原始类型" "DOTA_Tag_Category_Hero" "英雄" "TF_Tag_Crate" "珍藏" "Tag_Category_Rarity" "稀有度" "DOTA_Game_Modifier" "!游戏说明文字" "DOTA_OtherType" "其它" "DOTA_Bundle" "饰品捆绑包" "DOTA_LoadoutSlot" "槽位" // Notificaitons "EconNotificationsCount" "x%s1" "DOTA_EconNotification_Header" "通知" "Econ_Store" "商城测试版" "Econ_Backpack" "兵器库" "Econ_Loadout" "装备" "Econ_Workshop" "创意工坊" "Econ_Collection" "收藏" "DOTA_View" "查看" "DOTA_Ignore" "忽略" "DOTA_HasNewItems_Title" "您有新物品!" "DOTA_HasNewItems_Text" "您已收到新物品。点击“查看”就可以立刻前往兵器库进行观赏。" "DOTA_KillEaterLevel_Text" "您的%s1升级了!现在是%s2!" "DOTA_KillEaterLevel_Title" "您的物品已升级!" "DOTA_Event_KillEater_Leveled_Chat" "%s1的%s2达到了新头衔:%s3!" "DOTA_BackpackDelete" "删除" "DOTA_BackpackDiscard" "丢弃" "DOTA_BackpackNoAction" "不可使用" "DOTA_BackpackEquip" "装备" "DOTA_BackpackEquipSet" "装备全套物品" "DOTA_BackpackEquipHero" "装备 %s1" "DOTA_BackpackEquipLoadout" "装备玩家配置" "DOTA_BackpackUse" "使用" "DOTA_BackpackPreview" "预览" "DOTA_BackpackPreviewFlying" "预览飞行信使" "DOTA_BackpackReplay" "观看录像" "DOTA_BackpackOffering" "献给神盾" "DOTA_Backpack_Featured_Items" "将物品拖曳到这些槽位里展示在个人资料中" "Dota_Backpack_OfferingsFilter" "物品轮回" "DOTA_Backpack_LoadOfferings_Header" "供品载入中" "DOTA_Backpack_LoadOfferings_Body" "正在请求你的献礼列表……" "DOTA_Backpack_LoadOfferingsFailed_Header" "供品载入失败" "DOTA_Backpack_LoadOfferingsFailed_Body" "现在Dota服务器繁忙,无法提供供品列表。" "DOTA_Backpack_OfferingAccepted_Header" "献礼完成" "DOTA_Backpack_OfferingAccepted_Body" "你的献礼已经完成。前往兵器库的“我的献礼”按钮下可以查看献上的物品。" "dota_offering_header" "物品轮回" "dota_offering_subtitle" "将这10件不中意的物品变成:" "dota_offering_ability_points" "互动指南积分" "dota_offering_drag_items" "拖拽物品至此处" "DOTA_Backpack_OfferingFailed_Header" "献礼被拒绝" "DOTA_Backpack_OfferingFailed_NotFound" "你打算献礼的物品在背包里无法找到。" "DOTA_Backpack_OfferingFailed_InUse" "你打算献礼的物品当前正在使用中。" "DOTA_Backpack_OfferingFailed_NotDeletable" "你想要献出的物品无法删除,所以无法接受献礼。" "DOTA_Backpack_OfferingFailed_WrongQuality" "这件物品实在过于珍贵。你肯定不会愿意牺牲这件物品来交换好运的。" "DOTA_Backpack_OfferingFailed_WrongPrefab" "八面玲珑对这种物品没有兴趣。" "DOTA_Backpack_OfferingFailed_NotAllowedToDelete" "现在你还不能删除物品,所以无法献礼。" "DOTA_Backpack_OfferingFailed_FailedToLoadSDO" "Dota服务现在无法使用。" "DOTA_Backpack_OfferingFailed_WrongRarity" "这件物品实在过于珍贵。拿去献礼太不明智。" "DOTA_Backpack_OfferingFailed_NoTrade" "这件物品具有不可交易的诅咒,即使是神盾也无法从你手里取走。" "DOTA_Crafting_hide_ineligible" "隐藏不适用物品" "Dota_Crafting_Untradable_Header" "不可交易物品重铸" "Dota_Crafting_Untradable_Body" "现在重铸的配件中有部分是不可交易的。如果使用此图纸将使重铸产生的物品也是不可交易的。你确定要继续吗?" "DOTA_Crafting_Wrong_Type_Header" "配件的种类不正确" "DOTA_Crafting_Wrong_Type_Body" "此物品无法放入该类型的重铸槽位。" "Dota_Crafting_Finalize_Header" "将物品加入到图纸中?" "Dota_Crafting_Finalize_Body" "插入图纸后的物品将不能取出,而且无法撤销操作。确定继续吗?" "DOTA_Crafting_Incomplete_Header" "配件不足" "DOTA_Crafting_Incomplete_Body" "图纸中的配件尚未全部放入。你刚添加的物品已经全部进入图纸中,不过还需要再放入物品才能开始重铸。" "DOTA_Crafting_Continue" "是的,继续" "DOTA_Socketing_title" "镶孔:%s1" "DOTA_Socketing_No_Sockets" "该物品没有镶孔。需要使用镶孔工具增加镶孔。" "DOTA_Socketing_Search_Market_For_SocketTool" "搜索市场中的镶孔工具" "DOTA_Socketing_No_Gems" "你并没有镶嵌所用的宝石。" "DOTA_Socketing_Search_Market_For_Gems" "搜索市场中的宝石" "DOTA_Socketing_Search_Market_Short" "现在搜索" "DOTA_Socketing_Search_Market_Button" "搜索市场" "DOTA_Socketing_Not_Tradable_Header" "镶嵌不可交易物品" "DOTA_Socketing_Not_Tradable_Body" "这件物品不可交易。无论镶入何种宝石,物品将依然不可交易。" "DOTA_Socketing_Use_Item_Title" "要增加镶孔?" "DOTA_Socketing_Use_Item_Body" "要使用%s1给该物品增加镶孔?你拥有的工具数量为%s2件。" "DOTA_Socketing_No_Chisels" "现在你并没有%s1。\n你可以从刀塔商城中购买或在市场中搜索。" "DOTA_Socketing_No_Chisels_Store_Only" "现在你并没有%s1。\n你可以前往刀塔商城中购买。" "DOTA_Socketing_No_Chisels_No_Offer_Title" "不能增加镶孔" "DOTA_Socketing_No_Chisels_No_Offer" "给物品镶孔需要%s1。你现在并没有%s1。" "DOTA_Socketing_Stomp_Title" "替换宝石?" "DOTA_Socketing_Stomp_Body" "替换镶孔中的宝石将摧毁已镶嵌的宝石。你确定要继续吗?" "DOTA_Socketing_Stomp_Continue" "是的,镶上" "DOTA_Socketing_Untradable_Title" "镶上不可交易的宝石?" "DOTA_Socketing_Untradable_Body" "给物品镶嵌不可交易的物品将使物品不可交易。你确定要继续吗?" "DOTA_Socketing_Wrong_Type_Error_Title" "镶孔种类有误" "DOTA_Socketing_Wrong_Type_Error_Body" "该宝石无法镶在此类型中的镶孔中。" "DOTA_Socketing_Error_Hero_Requirement_Title" "英雄要求不满足" "DOTA_Socketing_Error_Hero_Requirement_Body" "该宝石只能镶嵌在特定英雄的物品中。" "DOTA_Socketing_Finalize_Title" "将宝石镶入该物品?" "DOTA_Socketing_Finalize_Body" "宝石镶入物品后就与物品绑定,想要取回宝石必须使用巧匠之锤。要继续吗?" "DOTA_Socketing_Legacy_Title" "绝版警告" "DOTA_Socketing_Legacy_Body" "更改此物品的颜色或特效将会移除它的绝版前缀!此过程不可撤销。决定继续吗?" "DOTA_Socketing_DuplicateGem_Title" "无法添加宝石" "DOTA_Socketing_DuplicateGem_Body" "这件物品已包含一颗同类型的铭刻宝石。一件物品无法镶嵌2颗相同的铭刻宝石。" "DOTA_noSocketsMsg" "增加镶孔" "DOTA_RemoveGems" "移除所有宝石" "DOTA_Reset_Gem_Count_Option" "铭刻数据重置" "DOTA_AdditionalInfo_Option" "额外信息" "DOTA_popup_purchase_and_use" "购买和使用" "DOTA_LocalReconnect_Title" "尝试重新连接" "DOTA_LocalReconnect_Body" "现在Dota 2游戏协调服务器的响应可能稍显缓慢。您想要重新连接至之前的比赛吗?" "DOTA_ProGear_Econ_Tooltip" "%s1职业物件" // Crafting "DOTA_ItemDynamic_Recipe_Inputs_Completed" "投入配件:" "DOTA_ItemDynamic_Recipe_Inputs" "需要配件:" "DOTA_ItemDynamic_Recipe_Outputs" "重铸生成:" "DOTA_Crafting_Rarity" "%s1 x %s2 品质物品" "DOTA_Crafting_Rarity_Output" "随机1件%s1品质物品" "DOTA_Crafting_Quality_Output" "1 x 随机%s1前缀物品" "DOTA_Crafting_Quality" "%s1 x %s2前缀物品" "DOTA_Crafting_Name" "图纸:%s1" "diretide_items" "随机物品" "diretide_items_cursed" "随机物品" "DOTA_Diretide_Rarity_Crate_Tier1" "1" "DOTA_Diretide_Rarity_Crate_Tier2" "2" "DOTA_Diretide_Rarity_Crate_Tier3" "3" "DOTA_Diretide_Rarity_Crate_Tier4" "4" "DOTA_Diretide_Rarity_Crate_Tier5" "5" "DOTA_Diretide_RarityName_Crate_Tier0" "宝藏" "DOTA_Diretide_RarityName_Crate_Tier1" "第1级:套装" "DOTA_Diretide_RarityName_Crate_Tier2" "第2级:周身特效套装" "DOTA_Diretide_RarityName_Crate_Tier3" "第3级:不朽" "DOTA_Diretide_RarityName_Crate_Tier4" "第4级:不朽套装" "DOTA_Diretide_RarityName_Crate_Tier5" "第5级:纹章" "DOTA_Diretide_RarityName_Crate_Tier1_Short" "第1级" "DOTA_Diretide_RarityName_Crate_Tier2_Short" "第2级" "DOTA_Diretide_RarityName_Crate_Tier3_Short" "第3级" "DOTA_Diretide_RarityName_Crate_Tier4_Short" "第4级" "DOTA_Diretide_RarityName_Crate_Tier5_Short" "第5级" "DOTA_Diretide_RarityDescription_Crate_Tier1" "套装" "DOTA_Diretide_RarityDescription_Crate_Tier2" "周身特效套装" "DOTA_Diretide_RarityDescription_Crate_Tier3" "不朽" "DOTA_Diretide_RarityDescription_Crate_Tier4" "不朽套装" "DOTA_Diretide_RarityDescription_Crate_Tier5" "纹章" "DOTA_Treasure_RarityTierInfo" "级别稀有度" "DOTA_CrateRecycle_Description:p{required_items}" "添加{d:required_items}件{s:current_tier_name_short}物品后可以随机获得1件{s:next_tier_name_short}物品。#|#添加{d:required_items}件{s:current_tier_name_short}物品后可以随机获得1件{s:next_tier_name_short}物品。" "DOTA_CrateRecycle_DescriptionSell" "将不想要的物品上架,在市场上出售。" "DOTA_CrateRecycle_CategoryHeader" "{s:current_tier_name}" "DOTA_CrateRecycle_CategoryHeaderAmount" "({d:current_tier_numitems}{s:current_tier_item_p})" "DOTA_CrateRecycle_CategoryHeader_Item:p" "件物品#|#件物品" "DOTA_CrateRecycle_NotEnoughMarketItems" "目前市场上在售物品的数量不足,无法完成这一级别的置换。" "DOTA_CrateRecycle_MarketPrice" "市场" "DOTA_CrateRecycle_SelectTier" "选择级别" "DOTA_CrateRecycle_Owned" "已拥有" "DOTA_CrateRecycle_Your_Listings" "上架物品" "DOTA_CrateRecycle_NumOwned" "{d:item_amount}件可用" "DOTA_CrateRecycle_AddToList" "添加至列表" "DOTA_CrateRecycle_AllAdded" "已添加至列表" "DOTA_CrateRecycle_TradeUp" "置换列表" "DOTA_CrateTradeUpButton" "置换 - {d:recycling_ready} / {d:recycling_total}" "DOTA_CrateRecycleNeeded" "填满{d:recycling_needed}个剩余栏位" "DOTA_CrateRecycleResult_Title" "置换你的物品" "DOTA_CrateRecycleResult_Fail" "此时无法置换。请在几分钟后重试。" "DOTA_CrateSellOnMarketButton" "出售" "DOTA_ConfirmCrateRecycle" "置换物品" "DOTA_ConfirmCrateRecycleCrate" "这10件物品将被摧毁,并将获得1件第{d:new_tier}级物品。确定继续吗?" "DOTA_CrateRecycleLastItemHeader" "置换最后一件物品" "DOTA_CrateRecycleLastItemPopup" "这是你最后一件物品;确定要进行置换吗?" "DOTA_CrateSellLastItemHeader" "出售最后一件物品" "DOTA_CrateSellLastItemPopup" "这是你最后一件物品;确定要出售吗?" "DOTA_Diretide_Candy_Reason1" "不招待就使坏!" "DOTA_Diretide_Candy_Reason2" "获胜奖励" "DOTA_Diretide_Candy_Reason3" "第一滴血奖励" "DOTA_Diretide_Candy_Reason4" "率先击杀肉山奖励" "DOTA_Diretide_Candy_Reason5" "摧毁防御塔" "DOTA_Diretide_Candy_Reason6" "率先摧毁稻草人稻草人藏匿点" "DOTA_Diretide_Candy_Reason7" "率先摧毁糖果井" "DOTA_Diretide_Candy_Reason8" "率先偷走糖果" "DOTA_Diretide_Candy_Reason9" "每日夜魇暗潮首胜" "DOTA_Diretide_Candy_Reason10" "公会队伍奖励" "DOTA_Diretide_Frontpage_Label" "夜魇暗潮" "DOTA_Diretide_Frontpage_Title" "夜魇暗潮回归!" "DOTA_Diretide_Frontpage_Desc" "肉山回归,而且饥饿更胜从前!查看夜魇暗潮专题来了解活动的所有糖果和捣蛋方式。" "DOTA_Diretide_Frontpage_Sm_Title" "夜魇暗潮截至12月22日" "DOTA_Diretide_Frontpage_Sm_Desc" "肉山回归,而且饥饿更胜从前!点击此处来了解活动的所有糖果和捣蛋方式。" "DOTA_Diretide_Frontpage_DiretidePoints" "夜魇暗潮积分" "DOTA_DiretideChest_Frontpage_Label" "珍藏优化" "DOTA_DiretideChest_Frontpage_Title" "夜魇暗潮的神圣宝藏" "DOTA_DiretideChest_Frontpage_Desc" "使用神圣符印可以开启,每个宝藏内含跨越5个级别的60余件奇妙造物。" "DOTA_SellMarket" "在市场上出售" "DOTA_AddFriends_Search" "搜索" "DOTA_AddFriends_Cancel" "取消" "DOTA_AddFriendButton" "+ 添加好友" "DOTA_AddFriendTitle" "添加好友" "DOTA_AddFriendYours" "* 点击复制您的ID%s1" "DOTA_AddFriendAskFriends" "* 请向您的好友询问他的ID" "DOTA_AddFriendAskFriends_PW" "*请在下框输入好友的ID或完美账号进行添加" "DOTA_EditOfficialInfo" "编辑官方信息" "DOTA_Backpack_Search" "搜索" "DOTA_Backpack_All_Items" "所有物品" "DOTA_Backpack_EditFilter" "编辑筛选条件" "DOTA_Backpack_EditFilterDone" "编辑完成" "DOTA_Backpack_Filters" "筛选条件" "DOTA_Backpack_CreateFilter" "创建筛选条件" "DOTA_Backpack_CreateFilter_Save" "保存筛选条件" "DOTA_Backpack_CreateFilter_Close" "关闭" "DOTA_Backpack_CreateFilter_Delete" "删除筛选条件" "DOTA_Backpack_CreateFilter_Name" "筛选条件名称:" "DOTA_Filter_Rarity" "稀有度:" "DOTA_Filter_Quality" "质量:" "DOTA_Filter_Type" "种类:" "DOTA_Filter_Hero" "英雄:" "DOTA_Filter_ItemName" "物品名称:" "DOTA_Filter_UnownedItems" "全物品查看" "DOTA_Filter_NewFilter" "全新筛选条件" "DOTA_Filter_Rules" "规则:" "DOTA_Filter_NewRuleFull" "添加规则" "DOTA_Filter_NewRule" "+" "DOTA_Filter_EditRule" "编辑规则" "DOTA_Filter_DeleteRule" "-" "DOTA_Backpack_ModifyRule" "修改规则" "DOTA_Backpack_Sort" "整理" "DOTA_Backpack_Order" "展示顺序" "DOTA_Filter_Order" "顺序规则:" "DOTA_Backpack_FilterDeleteConfirm" "您确定要删除此筛选条件?" // Default Filters "DOTA_DefaultFilter_Rares" "稀有" "DOTA_DefaultFilter_Couriers" "信使" "DOTA_DefaultFilter_HUDs" "界面皮肤" "DOTA_DefaultFilter_Wards" "守卫" "DOTA_DefaultFilter_Keys" "珍藏与符印" // New Rule Dialog "DOTA_Filter_Field" "领域:" "DOTA_Filter_Op" "操作者:" "DOTA_Filter_Pattern" "样式:" "DOTA_Filter_PatType" "类型:" "DOTA_Filter_Val" "价值:" "DOTA_Filter_SaveRule" "保存" "DOTA_Filter_CloseRule" "取消" // Filter Rules "DOTA_Filter_Rule_Name" "%s1 %s2 %s3" "DOTA_Filter_Rule_Name_OR" "或 - %s1" "DOTA_Filter_Rule_Name_Pattern" "%s1 %s2 %s3 %s4" "DOTA_Filter_Invalid_Expression" "此正则表达式无效:%s1" "DOTA_Filter_MaxFilters" "最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。" "DOTA_Filter_MaxRules" "最多只支持8个筛选条件。请将现有筛选条件进行删除或编辑。" // Filter Types "DOTA_Filter_Type_None" " " "DOTA_Filter_Type_And" "(和)" "DOTA_Filter_Type_Or" "(或)" // Filter Fields "DOTA_Filter_Field_Quality" "前缀" "DOTA_Filter_Field_Rarity" "稀有度" "DOTA_Filter_Field_Type" "种类" "DOTA_Filter_Field_ItemName" "名称" "DOTA_Filter_Field_ItemDesc" "描述" "DOTA_Filter_Field_NumSockets" "镶孔数量" "DOTA_Filter_Field_Equipped" "已装备" "DOTA_Yes" "是" "DOTA_No" "不行" "DOTA_Filter_Is_Equipped" "已装备" "DOTA_Filter_Is_Not_Equipped" "未装备" // Filter Operators "DOTA_Filter_Operator_Equal" "是" "DOTA_Filter_Operator_NotEqual" "不是" "DOTA_Filter_Operator_LessThanEqual" "是或者小于" "DOTA_Filter_Operator_LessThan" "小于" "DOTA_Filter_Operator_GreaterThanEqual" "是或者大于" "DOTA_Filter_Operator_GreaterThan" "大于" // Filter Patterns "DOTA_Filter_Pattern_Matches" "匹配" "DOTA_Filter_Pattern_DoesNotMatch" "不匹配" // Filter Pattern Types "DOTA_Filter_PatternType_SubString" "子字符串" "DOTA_Filter_PatternType_RegEx" "正则表达式" "DOTA_DiscardPanelText" "您已收到物品,但您的兵器库无可用空间!\n\n请整理出一些空间或点击丢弃扔掉您的新物品。在您解决这个问题前,您将不会收到到今后新掉落的物品。" "DOTA_TreasureCache" "珍藏" "DOTA_TreasureCache_Type" "珍藏" "DOTA_TreasureCache_Desc" "您需要符印才能将其解封。您可以前往DOTA 2商店购买一个。" "DOTA_TreasureCache_Rare" "珍藏" "DOTA_Tool_TreasureKey" "符印" "DOTA_Tool_TreasureKey_Desc" "可以打开被封印的珍藏。" "ExamineItem" "偷瞟一眼" "examine_chest_may_contain" "解封珍藏后还将额外获得以下物品之一:" "examine_chest_may_contain_multi" "这件珍藏中内含以下物品中的数件:" "examine_chest_may_contain_also" "解封这件珍藏还将额外获得以下物品之一:" "examine_chest_required" "解除相应封印" "examine_chest_bonus_item" "此外内含下列物品其中之一:" "examine_chest_guaranteed_item" "解封这件珍藏将获得:" "examine_chest_purchase_key" "马上购买进行解封" "examine_chest_unlock" "解封珍藏" "examine_chest_unusual_courier" "独特信使" "examine_chest_unusual_courier_desc" "一只拥有颜色和特效宝石的信使。" "DOTA_ShowCraftingUI" "重铸" "DOTA_ShowSocketingUI" "镶孔" "RecoverGems" "取回宝石" "SocketItem" "镶嵌物品" "Econ_Tool_CrateKey_Title" "解封珍藏" "OpenPack" "打开包裹" "ExpandUse" "扩展" "UnlockUse" "解封" "GiftUse" "礼物" "OpenGift" "开启礼物" "CreateGem" "创造宝石" "OpenBundle" "解开捆绑包" "OpenBundleAndEquip" "解开并装备" "OpenPresent" "拆开礼物" "ToolActionCancel" "取消" "InfuseEgg" "注入蛋中" "CompendiumPoints" "应用点数" "BattlePassLevels" "应用等级" "UnlockEmoticons" "打开表情包" "UsingTool" "对%s2使用%s1。" "AutographItem" "应用签名" "ResetMMR" "重置天梯积分" "SubscriptionPrepaidTime" "将时间应用至帐户" "ToolUseReminder" "记住,工具使用一次后就会消失!" "RenameTool_CurrentName" "当前物品名称:%s1" "RenameTool_NewName" "新物品名称:" "RenameTool_Confirm" "您确定要重命名物品“%s1”?" "RenameTool_Invalid" "名字前后都不能包含空格。" "DedicateGift_Title" "封装这件礼物" "DedicateGift_Text" "添加个人赠言:" "DedicateGift_Confirm" "你确定要附上'%s1'吗?" "DedicateGift_Invalid" "赠言的头尾都不能为空格。" "Gift_Creator_Hint" "\n你已经封装了这件礼物。" "Gift_Dedication" "赠言:%s1" "DescTool_CurrentDesc" "当前描述:%s1" "DescTool_NewDesc" "新描述:" "DescTool_Confirm" "您确定要将该物品描述为“%s1”?" "DescTool_Invalid" "描述前后都不能包含空格。" "DOTA_UseFail_NotInGame" "您必须在游戏中按“使用物品”键来使用这件物品。" "DOTA_UseFail_FantasyTicket" "梦幻门票将在创建或参与梦幻联赛时自动被消耗。" "DOTA_BackpackExpander_Confirm" "您确定要扩建兵器库吗?兵器库扩建工具在使用后将消失。" "DOTA_XPBonus_Confirm" "您确定要使用战斗点数飞升道具吗?使用后战斗点数的提升速率将上升至%s1,持续%s2天。有效期结束时您会收到提醒。此道具将在使用后消失。" "DOTA_XPBonus_Confirm_Hours" "你确定要使用这件战斗点数飞升道具吗?使用后战斗点数的提升速率会上升至%s1,持续%s2小时。在加成效果结束时系统会有提示。该道具一经使用就会被摧毁。" "DOTA_XPBonus_Confirm_Date" "您确定要使用战斗点数飞升道具吗?您的战斗点数提升速率将上升至%s1,直到%s2。此道具将在使用后消失。" "DOTA_XPBonus_Confirm_Points" "你确定要使用这件经验飞升物品吗?使用后战斗点数的获得速率将提升至%s1,持续%s2分钟(此时间为比赛时间)。这件物品在使用后将被摧毁。" "DOTA_XPBonus_Confirm_Single_Game" "你确定要使用这件战斗点数飞升道具吗?使用后物品将会被摧毁,而你下一场比赛获得战斗点数的速率将提升至%s1。" "DOTA_FragmentBooster_Confirm" "你确定要使用冥魂大帝的赏赐吗?使用后在冥魂之夜的游戏中将会获得闪光碎片。这件物品在使用后将被摧毁。" "DOTA_Gift_Confirm" "您确定要使用这件礼物?" "DOTA_LeagueViewPass" "激活这项比赛?" "DOTA_LeagueViewPassEnabled" "联赛通行证已激活!您可以在观看/比赛页面下找到它。" "DOTA_LeagueViewPassNoNeed" "你已经有观看这项比赛的权限了。" "DOTA_EventTicket" "您确定要激活这张活动票吗?这将会使用这个Steam帐户的信息注册活动。请确保您的email地址有效!" "DOTA_EventTicketEnabled" "活动注册成功!您将在一至两周内收到一封进一步说明的邮件。" "DOTA_InternationalTicketButton" "恭喜!" "DOTA_InternationalTicketButton_Desc" "您已确认参与本届国际邀请赛。\n您可以点击下方来要求发送门票信息至您的Steam帐户绑定邮箱。" "DOTA_InternationalTicketButton1" "需要的电子邮件" "DOTA_InternationalTicketButton2" "完成" "DOTA_StrangePart_Confirm" "您确定要将这件奇异特效工具用于这件物品吗?" "DOTA_PennantUpgrade_Confirm" "您确定要升级这面锦旗吗?" "DOTA_EggEssence_Confirm" "您确定要将该精华注入蛋中?此动作将无法撤销!" "DOTA_UnusualPaint_Confirm" "您确定要将这个颜色应用到您的独特级别物品?原始色彩将被覆盖。此动作无法撤消!" "DOTA_LeagueNoOwnership" "未取得赛事门票" "DOTA_LeagueNoOwnership_Desc" "您目前还没有观看这项赛事的门票。您希望购买一张吗?" "DOTA_CompendiumNoOwnership_Desc" "只有购买门票后才能观看本联赛的互动手册。想要买张门票吗?" "DOTA_TournamentProgram_Confirm" "你确认要激活{g:dota_item_name:activate_item_def}吗?" "DOTA_TournamentProgram_ConfirmAsPoints" "你已经拥有勇士令状。你想使用这件物品给勇士令状添加%s1积分吗?" "DOTA_TournamentProgram_ConfirmAsLevels" "你已经拥有勇士令状。你想使用这件物品给勇士令状添加%s1级勇士令状等级吗?" "DOTA_Autograph_Confirm" "您确定想要将签名附在这件物品上吗?" "DOTA_Event_Points_Confirm" "你确定要将这些积分添加进帐户吗?" "DOTA_TournamentProgram_AlreadyActivated" "你已经激活过这个勇士令状。" "DOTA_TournamentProgram_CantCheckOwnership" "无法检查活动所有权。请稍后再试。" "DOTA_Emoticon_Unlock_Confirm_Title" "确认解锁聊天表情" "DOTA_Emoticon_Unlock_Confirm" "您确定要使用该表情包并将表情添加到帐户中吗?" "DOTA_ItemAboutToExpire" "物品即将过期!" "DOTA_ItemAboutToExpire_Desc" "您有迎霜节的冰霜财宝即将过期。要不要前往商店购买一把钥匙?" "DOTA_VTraceRequired_Header" "需要VTrace!" "DOTA_VTraceRequired_Body" "您目前正在运行的游戏启用了“vprof_vtrace”,但没有运行VTrace。请启动VTrace然后再继续!" "DOTA_ItemPack" "要解开这件物品捆绑包吗?" "DOTA_Subscription_Watched" "已观看过" "DOTA_Subscription_Teams" "战队" "DOTA_Subscription_TeamsVS" "%s1 VS %s2" "DOTA_Subscription_Website" "赛事网站" "DOTA_Subscription_Match" "比赛" "DOTA_Subscription_Time" "时间" "DOTA_Subscription_Rating" "评分" "DOTA_Subscription_Viewers" "观众数" "DOTA_Partial_Team" "部分队伍已使用" "DOTA_MatchNoRating" "没有评分" "DOTA_MatchRatingLike" "喜欢" "DOTA_MatchRatingLikes" "喜欢" "DOTA_MatchRatingDislike" "不喜欢" "DOTA_MatchRatingDislikes" "不喜欢" "DOTA_MatchRatingText" "%s1 - %s2" "ti_winners_bracket_view" "胜者组" "ti_losers_bracket_view" "败者组" "ti_schedule_view" "时间表" "ti_prelim_view" "预赛" "dota_schedule_live_tournaments" "实况联赛" "dota_schedule_month_tournaments" "%s1所有联赛" "dota_schedule_empty" "目前本月没有锦标赛安排。" "dota_schedule_day_empty" "今日并没有锦标赛安排。" "dota_vs" "对阵" // versus "DOTA_NewItem" "获得新物品!" "DOTA_GiftedItems" "%s1已赠送了一件礼物给%s2!" "DOTA_GifterText_Random" "%recipient%被随机选中收到一件来自%giver%的礼物!" "DOTA_GifterText_All" "%giver%已送出了一大堆礼物!" "DOTA_GifterText_SelfOpen" "%giver%打开了一个包裹!" "DOTA_GifterText_Title" "礼物已赠送!" "DOTA_TournamentDrop" "由于见证了%s2的产生,%s1获得了一份礼物!" "DOTA_TournamentDropCountSingle" "由于见证了%s2的产生,%s1名观众获得了一份礼物!" "DOTA_TournamentDropCountMultiple" "由于见证了%s2的产生,%s1名观众各获得了一份礼物!" "DOTA_TournamentDrop_FirstBlood" "第一滴血" "DOTA_TournamentDrop_GameEnd" "光荣的胜利" "DOTA_TournamentDrop_KillStreak" "一次多杀" "DOTA_TournamentDrop_HeroDeny" "一次被友方英雄反补" "DOTA_TournamentDrop_AegisDeny" "一次摧毁不朽之守护" "DOTA_TournamentDrop_AegisStolen" "一次偷走不朽之守护" "DOTA_TournamentDrop_GodLike" "如神杀戮" "DOTA_TournamentDrop_CourierKill" "杀害信使" "DOTA_TournamentDrop_EchoSlam" "回音击击中五人" "DOTA_TournamentDrop_Rapier" "祭出圣剑" "DOTA_TournamentDrop_EarlyRoshan" "开局击杀肉山" "DOTA_UseItem_MiniGameAlreadyStarted" "那个小游戏已经开始了。" "DOTA_UseItem_Success" "物品使用成功!" "DOTA_UseItem_Error" "此物品当前不能使用!您可能未达到使用该物品的要求。" "DOTA_UseItem_GiftNoPlayers" "没有可以接收礼物的其他玩家!" "DOTA_UseItemNotification_Title_Success" "成功使用物品" "DOTA_UseItemNotification_Title" "物品使用失败" "DOTA_UseItemNotification_ButtonOne" "确定" "DOTA_UseItemNotification_ButtonTwo" "忽略" "DOTA_UseItem_DropRateBonusAlreadyGranted" "您的账号已经激活了一个掉率提升道具。您的战斗点数加成没有被使用。" "DOTA_UseItem_NotInLowPriorityPool" "您不在低优先级惩罚队列中。您的忏悔之魂没有被使用。" "DOTA_UseItem_NotHighEnoughLevel" "你的战斗等级还未达到使用这件物品的要求。" "DOTA_UseItem_EventPointsGranted" "特殊货币已经成功添加。" "DOTA_UseItem_PointsAdded" "成功添加积分!" "DOTA_UseItem_Failed_Requirement" "必须拥有勇士令状才能执行这一操作。" "DOTA_UseItem_Compendium" "勇士令状成功激活!" "DOTA_UseItem_EmoticonUnlock_NoNew" "您已经拥有所有表情。" "DOTA_UseItem_EmoticonUnlock_Complete" "表情已成功添加!" "Econ_Revolving_Loot_List" "这件珍藏中包含以下物品之一:" "Econ_Revolving_Loot_List_Also" "解封这件珍藏还将额外获得以下物品之一:" "Econ_Revolving_Loot_List_Multi" "这件珍藏内含以下物品中的一件:" "Econ_Revolving_Loot_List_Several" "这件珍藏包含以下物品中的%s1件:" "Econ_Revolving_Loot_List_Duplicates" "这件珍藏包含下列物品之一,而且解封多个可能会获得重复物品:" "Econ_Crate_Locks_Remaining" "剩余锁的数量:%s1" "Econ_Crate_Hero_Items" " %s1" "Econ_Guaranteed_Crate_Drop" "解封这件珍藏将获得:" "Econ_Additional_Crate_Drop" "此外,你将有几率额外获得一件物品:" "Econ_NoEquipToUse_Msg" "你可以使用这个护符在全英雄选择的比赛中预测己方的胜利,并赢取奖励。\n\n使用时不需要装备。" "DOTA_UnusualCourier" "独特信使" "DOTA_UnusualCourier_Desc" "带有特效的信使" "DOTA_UnusualCourier_International_2014" "2014年国际邀请赛信使" "DOTA_UnusualCourier_International_2014_Desc" "珍藏中将有机会找到三种全新2014年国际邀请赛信使中的随机一种。" "DOTA_SortBackpack" "整理兵器库:" "DOTA_SortBackpack_Position" "按定位" "DOTA_SortBackpack_Rarity" "按稀有度" "DOTA_SortBackpack_Quality" "按质量" "DOTA_SortBackpack_Hero" "按英雄" "DOTA_SortBackpack_Type" "按类型" "DOTA_SortBackpack_Slot" "按栏位" "DOTA_SortBackpack_Name" "按名称" "DOTA_SortBackpack_Newness" "按照获得顺序" "AddToCollection" "收集物品" "WrapGift" "包装礼物" "UnwrapGift" "打开礼物包" "DeliverGift" "递送礼物" "DOTA_MultipleHeroes" "多个英雄" "DOTA_AnyHero" "任何英雄" "DOTA_NoHero" "无" "DOTA_NoSlot" "N/A" // Quality "base" "基础" "unique" "标准" "vintage" "上古" // TF: Vintage "community" "社区" "developer" "Valve" "selfmade" "自制" // TF: Self-Made "customized" "自定义" "genuine" "纯正" "unusual" "独特" // TF: Unusual "strange" "铭刻" // TF: Strange "completed" "已完成" "haunted" "凶煞" // TF: Haunted "tournament" "英雄传世" // TF: Tournament "favored" "青睐" "autographed" "亲笔签名" "ascendant" "传奇" "legacy" "绝版" "exalted" "尊享" "frozen" "冻人" "corrupted" "冥灵" "lucky" "吉祥" "gold" "金色" "holo" "全息" "glitter" "闪耀" // Prefabs "bundle" "捆绑包" "misc" "杂项" "wearable" "可佩带" "default_item" "基础" "misc_item" "杂项" "tool" "工具" "sticker_capsule" "贴纸胶囊" "sticker" "贴纸" "emoticon_tool" "表情工具包" "league" "联赛" "courier" "信使" "treasure_chest" "珍藏" "courier_wearable" "信使饰品" "ward" "守卫" "pennant" "锦旗" "announcer" "播音员" "modifier" "特效" "hud_skin" "游戏界面皮肤" "key" "符印" "player_card" "选手卡牌" "passport_fantasy_team" "互动联赛梦之队" "loading_screen" "载入画面" "taunt" "嘲讽" "dynamic_recipe" "图纸" "socket_gem" "宝石 / 符文" "music" "音乐" "retired_treasure_chest" "过期珍藏" "cursor_pack" "指针包" "teleport_effect" "传送特效" "blink_effect" "闪烁特效" "summons" "召唤单位周身特效" "terrain" "地图" "emblem" "纹章" "direcreeps" "夜魇小兵" "radiantcreeps" "天辉小兵" "diresiegecreeps" "夜魇攻城兵" "radiantsiegecreeps" "天辉攻城兵" "diretowers" "夜魇防御塔" "radianttowers" "天辉防御塔" "versus_screen" "对阵画面" "head_effect" "头部特效" "map_effect" "地图特效" "courier_effect" "信使特效" // Tool Types "tool_type_none" "无" "tool_type_hero_taunt" "英雄嘲讽" "tool_type_name" "名称标签" "tool_type_league_view_pass" "联赛观看通行证" "tool_type_hero_ability" "英雄技能" "tool_type_item_pack" "物品包" "tool_type_consumable_ability" "消耗类技能" // Test Item "IT_MDL_Files" "MDL文件(*.mdl)" "IT_TestingFiles" "测试文件(*.itf)" "TestItemCustomizeMDLTitle" "选择自定义mdl……" "TestItemSaveSetupTitle" "导出测试物品设置……" "TestItemLoadSetupTitle" "导入测试物品设置……" // UI "DOTA_DeleteItemConfirmText" "您确定要删除这件物品?删除这件物品将会永久摧毁它。此动作无法撤销。" "DOTA_DeleteItemConfirmText_Recycle" "您确定要删除这件物品?删除这件物品将会永久摧毁它。此动作无法撤销。当您摧毁这件%s1物品时,您有小概率会立刻发现一件%s2物品。" "DOTA_DeleteItemConfirmText_UltraRare" "您确定要删除这件物品?删除这件物品将会永久摧毁它。此动作无法撤销。这件物品格外罕见。您可能不会想要摧毁它。您删除这件物品时不会有发现新物品的机会。" "DOTA_MakeOfferingConfirmText" "你确定要把这件物品献给神盾吗?此动作无法撤销。" "DOTA_ItemRecycleConfirmText_TI5Immortal" "确定要摧毁这件物品,换取2级互动指南等级吗?此动作无法撤销。" "DOTA_ItemRecycleConfirmText_TI5Trove" "确定要摧毁这件物品?摧毁后将有机会获得全新2015年珍宝之瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。" "DOTA_ItemRecycleConfirmText_TI5Luckvase" "确定要摧毁这件物品?摧毁后将有机会获得全新2015年无锁幸运瓶。没有获得珍藏的话会将其转化为护符。此动作无法撤销。" "DOTA_ItemRecycle_Failure" "这件物品在此时无法进行轮回。" "DOTA_ItemRecycle_Disabled" "轮回选项并未启用。有可能已经关闭。" "DOTA_PlayerLoadout" "玩家配置" "DOTA_CustomizePlayerLoadout" "自定义玩家配置" // Drop Rate Modifiers "DOTA_DropRateModifiersNone" "您目前正以基础速率获得战斗点数。每当您完成一场匹配游戏后就会获得战斗点数。每次您的战斗等级提升时您都会获得免费物品。有多种物品可以增加您获得战斗点数的速率。" "DOTA_DropRateModifiers" "战斗点数影响因素:" "DOTA_DropRateModifier_Bonus" "当前速率:%s1" "DOTA_DropRateModifier_DaysRemaining" "剩余时间:%s1天" "DOTA_DropRateModifier_MinuteRemaining" "剩余时间:%s1分钟" "DOTA_DropRateModifier_OneGame" "剩余时间:1场比赛" "DOTA_DropRateModifier_ExpiredHeader" "您的经验飞升已过期!" "DOTA_DropRateModifier_ExpiredDesc" "你之前使用的经验飞升已经过期,想要再使用一个吗?" "DOTA_ShiningBoosterPurchaseHeader" "确定购买并使用冥魂大帝的赏赐吗?" "DOTA_ShiningBoosterPurchaseDesc" "激活冥魂大帝的赏赐后即可在获得幻影碎片的基础上再获得闪光碎片。" "DOTA_PartyLeaderWatchGame" "组队观看比赛" "DOTA_PartyLeaderWatchGameDesc" "队伍里的队长想要观看比赛直播,你想要加入吗?" // Loadout Slots "LoadoutSlot_None" "无" "LoadoutSlot_Weapon" "武器" "LoadoutSlot_OffHand_Weapon" "副手" "LoadoutSlot_Head" "头部" "LoadoutSlot_Shoulder" "肩部" "LoadoutSlot_Arms" "手臂" "LoadoutSlot_Armor" "护甲" "LoadoutSlot_Belt" "腰带" "LoadoutSlot_Back" "背部" "LoadoutSlot_Neck" "颈部" "LoadoutSlot_Legs" "腿部" "LoadoutSlot_Gloves" "手套" "LoadoutSlot_Tail" "尾巴" "LoadoutSlot_Taunt" "嘲讽" "LoadoutSlot_Costume" "装束" "LoadoutSlot_Emblem" "纹章" "LoadoutSlot_Courier" "信使" "LoadoutSlot_Announcer" "系统广播" "LoadoutSlot_Heroic_Statue" "英雄雕像" "LoadoutSlot_Mega_Kills" "连杀系统广播" "LoadoutSlot_Fan" "粉丝" "LoadoutSlot_Action_Item" "动作物品" "LoadoutSlot_Fan_Item" "粉丝物品" "LoadoutSlot_Weather" "天气" "LoadoutSlot_Terrain" "地图" "LoadoutSlot_MultiKill_Banner" "多杀标语" "LoadoutSlot_Music" "音乐" "LoadoutSlot_Ability_Attack" "默认攻击" "LoadoutSlot_Ability1" "技能1" "LoadoutSlot_Ability2" "技能2" "LoadoutSlot_Ability3" "技能3" "LoadoutSlot_Ability4" "技能4" "LoadoutSlot_AbilityUltimate" "终极技能" "LoadoutSlot_Ability_Ultimate" "终极技能" "LoadoutSlot_Body_Head" "身体 - 头部" "LoadoutSlot_Mount" "坐骑" "LoadoutSlot_Custom_Hex" "妖术效果" "LoadoutSlot_Misc" "杂项" "LoadoutSlot_Summon" "召唤单位" "LoadoutSlot_ward" "守卫" "LoadoutSlot_hud_skin" "游戏界面皮肤" "LoadoutSlot_Shapeshift" "变身" "LoadoutSlot_Wolves" "精灵狼" "LoadoutSlot_loading_screen" "载入画面" "LoadoutSlot_Elder_Dragon" "古龙形态" "LoadoutSlot_Head_Accessory" "头饰" "LoadoutSlot_Shield" "盾牌" "LoadoutSlot_Wings" "翅膀" "LoadoutSlot_Quiver" "箭袋" "LoadoutSlot_Beard" "胡须" "LoadoutSlot_Heads" "头部" "LoadoutSlot_LeftArm" "左臂" "LoadoutSlot_RightArm" "右臂" "LoadoutSlot_Body" "身体" "LoadoutSlot_Claws" "爪子" "LoadoutSlot_ambient_effects" "周身特效" "LoadoutSlot_cursor_pack" "指针包" "LoadoutSlot_teleport_effect" "传送特效" "LoadoutSlot_blink_effect" "闪烁特效" "LoadoutSlot_Voice" "配音" "LoadoutSlot_Pet" "宠物" "LoadoutSlot_Visage_Familiar" "佣兽" "LoadoutSlot_Phoenix_Supernova" "超新星" "LoadoutSlot_Radiant_Creeps" "天辉小兵" "LoadoutSlot_Dire_Creeps" "夜魇小兵" "LoadoutSlot_Radiant_Siege_Creeps" "天辉攻城兵" "LoadoutSlot_Dire_Siege_Creeps" "夜魇攻城兵" "LoadoutSlot_Radiant_Towers" "天辉防御塔" "LoadoutSlot_Dire_Towers" "夜魇防御塔" "LoadoutSlot_Versus_Screen" "对阵画面" "LoadoutSlot_Head_Effect" "头部特效" "LoadoutSlot_Map_Effect" "地图特效" "LoadoutSlot_Courier_Effect" "信使特效" "LoadoutSlot_Persona_Selector" "身心" "LoadoutSlot_Head_Invoker_Kid" "头部(少年)" "LoadoutSlot_Shoulder_Invoker_Kid" "肩部(少年)" "LoadoutSlot_Arms_Invoker_Kid" "手臂(少年)" "LoadoutSlot_Armor_Invoker_Kid" "护甲(少年)" "LoadoutSlot_Invoker_ForgeSpirit_Invoker_Kid" "精灵(少年)" "LoadoutSlot_Taunt_Invoker_Kid" "嘲讽(少年)" "LoadoutSlot_Voice_Invoker_Kid" "语音(少年)" "LoadoutSlot_Back_Invoker_Kid" "背部(少年)" "LoadoutSlot_Persona_Summon_1" "召唤单位(身心)" "LoadoutSlot_Clinkz_Army" "燃烧之军" "LoadoutSlot_Tiny_Body_0" "小小" "LoadoutSlot_Tiny_Body_1" "小" "LoadoutSlot_Tiny_Body_2" "中" "LoadoutSlot_Tiny_Body_3" "大" "LoadoutSlot_Persona_Selector_Wolf" "巨狼身心" "LoadoutSlot_Persona_Selector_Male" "男性身心" "LoadoutSlot_summon_persona_1" "召唤身心" //PUDGE PERSONA CUTE "npc_dota_hero_pudge_persona1" "帕吉(身心)" "LoadoutSlot_Taunt_Pudge_Persona" "嘲讽(身心)" "LoadoutSlot_Weapon_Pudge_Persona" "武器(身心)" "LoadoutSlot_Offhand_Weapon_Pudge_Persona" "副手(身心)" "LoadoutSlot_Armor_Pudge_Persona" "护甲(身心)" "LoadoutSlot_Head_Pudge_Persona" "头饰(身心)" //ANTIMAGE PERSONA "LoadoutSlot_Taunt_Antimage_Persona" "嘲讽(身心)" "LoadoutSlot_Weapon_Antimage_Persona" "武器(身心)" "LoadoutSlot_Offhand_Weapon_Antimage_Persona" "副手(身心)" "LoadoutSlot_Armor_Antimage_Persona" "护甲(身心)" "LoadoutSlot_Head_Antimage_Persona" "头饰(身心)" //CRYSTAL MAIDEN PERSONA "LoadoutSlot_Taunt_Crystal_Maiden_Persona" "嘲讽(身心)" "LoadoutSlot_Head_Crystal_Maiden_Persona" "鬃毛(身心)" "LoadoutSlot_Armor_Crystal_Maiden_Persona" "护甲(身心)" "LoadoutSlot_Misc_Crystal_Maiden_Persona" "水晶(身心)" "LoadoutSlot_Tail_Crystal_Maiden_Persona" "尾巴(身心)" "LoadoutSlot_Pet_Crystal_Maiden_Persona" "宠物(身心)" //Hero Loadoutslots "LoadoutSlot_Alchemist_TinyArmor" "微型护服" "LoadoutSlot_Alchemist_Flask" "烧瓶" "LoadoutSlot_Alchemist_TinyHead" "微型头饰" "LoadoutSlot_Beastmaster_Hawk" "战鹰" "LoadoutSlot_Beastmaster_Boar" "豪猪" "LoadoutSlot_Brewmaster_Barrel" "酒桶" "LoadoutSlot_Brewmaster_Shoulder" "护甲" "LoadoutSlot_Broodmother_Spiderling" "小蜘蛛" "LoadoutSlot_Clockwerk_Rocket" "照明火箭" "LoadoutSlot_Clockwerk_Cogs" "能量齿轮" "LoadoutSlot_Death_Spirits" "恶灵" "LoadoutSlot_EarthSpirit_StoneRemnant" "残岩" "LoadoutSlot_Earthshaker_Totem" "图腾" "LoadoutSlot_ElderTitan_AstralSpirit" "灵体游魂" "LoadoutSlot_Enigma_Eidolons" "虚灵体" "LoadoutSlot_Gyrocopter_Guns" "机枪" "LoadoutSlot_Gyrocopter_Propeller" "螺旋桨" "LoadoutSlot_Gyrocopter_MissileCompartment" "飞弹装置" "LoadoutSlot_Gyrocopter_HomingMissile" "追踪导弹" "LoadoutSlot_Invoker_ForgeSpirit" "熔炉精灵" "LoadoutSlot_Juggernaut_HealingWard" "治疗守卫" "LoadoutSlot_LegionCommander_Banners" "战旗" "LoadoutSlot_LoneDruid_TrueForm" "真熊形态" "LoadoutSlot_LoneDruid_SpiritBear" "熊灵" "LoadoutSlot_NaturesProphet_Treants" "树人" "LoadoutSlot_Pugna_NetherWard" "幽冥守卫" "LoadoutSlot_ShadowShaman_SerpentWards" "群蛇守卫" "LoadoutSlot_Techies_Cart" "推车" "LoadoutSlot_Techies_Bazooka" "火箭炮" "LoadoutSlot_Techies_Squee" "斯奎" "LoadoutSlot_Techies_Spoon" "斯布恩" "LoadoutSlot_Techies_Spleen" "斯布林" "LoadoutSlot_Techies_RemoteMines" "粘性炸弹" "LoadoutSlot_TerrorBlade_Demon" "恶魔" "LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee" "副手近战武器" "LoadoutSlot_TrollWarlord_Weapon_Melee" "近战武器" "LoadoutSlot_Tusk_Tusks" "长牙" "LoadoutSlot_Tusk_Fist" "拳头" "LoadoutSlot_Tusk_FrozenSigil" "冰封魔印" "LoadoutSlot_Undying_Tombstone" "墓碑" "LoadoutSlot_Undying_Flesh_Golem" "血肉傀儡" "LoadoutSlot_Venomancer_StingerLimbs" "毒刺肢干" "LoadoutSlot_Venomancer_PlagueWard" "瘟疫守卫" "LoadoutSlot_Warlock_Golem" "地狱火" "LoadoutSlot_Warlock_Lantern" "灯笼" "LoadoutSlot_Warlock_EvilPurse" "邪包" "LoadoutSlot_Weaver_Antennae" "触角" "LoadoutSlot_WitchDoctor_DeathWard" "死亡守卫" "LoadoutSlot_Techies_Sign" "标识" "LoadoutSlot_Jakiro_Head_Left" "左头" "LoadoutSlot_Jakiro_Head_Right" "右头" "LoadoutSlot_None_Persona_1" "N/A" "LoadoutSlot_Weapon_Persona_1" "武器" "LoadoutSlot_OffHand_Weapon_Persona_1" "副手" "LoadoutSlot_Head_Persona_1" "头部" "LoadoutSlot_Shoulder_Persona_1" "肩部" "LoadoutSlot_Arms_Persona_1" "手臂" "LoadoutSlot_Armor_Persona_1" "护甲" "LoadoutSlot_Belt_Persona_1" "腰带" "LoadoutSlot_Back_Persona_1" "背部" "LoadoutSlot_Neck_Persona_1" "颈部" "LoadoutSlot_Legs_Persona_1" "腿部" "LoadoutSlot_Gloves_Persona_1" "手套" "LoadoutSlot_voice_persona_1" "语音" "DOTA_LobbyAllowSpectating" "如果房间内有观众就必须设置为可以观战。请在房间设置中启用观众。" "TF_Style_Desc" "风格:%s1" // Yes, it should be prefixed "TF_" "DOTA_UnlockStyle" "解锁款式" "DOTA_UseStyle" "选择款式" "DOTA_Style_Subtitle" "浏览和解锁款式" "DOTA_Item_Unnamed_New_Item" "未命名新物品" "DOTA_Item_Shadow_Flame_Genuine" "纯正暗影之焰套装" "DOTA_Item_Shadow_Flame_Genuine_Desc" "带有纯正前缀的戴泽“暗影之焰”套装。" // Economy UI "DOTA_Loadout_SelectHero" "选择一个英雄" // Store UI "Store_New_Items" "新品!" "Store_Heroes" "英雄套装" "Store_Gear" "装备" "Store_Tools" "工具" "Store_Charms" "护符" "Store_Taunts" "嘲讽" "Store_Effects" "效果" "Store_Abilities" "技能" "Store_Featured" "特色" "Store_Items" "物品" "Store_Treasure_Keys" "珍藏" "Store_Autographed_Immortals" "亲笔签名版珍藏" "Store_Announcers" "系统广播" "Store_Music" "音乐" "Store_Couriers" "信使" "Store_Wards" "守卫" "Store_DOTA_Access" "DOTA 2 游戏资格" "Store_Home" "主打" "Store_International" "国际邀请赛" "Store_ProShop" "职业商店" "Store_Tournaments" "职业赛事" "Store_Teams" "战队" "Store_HUD_Skins" "游戏界面皮肤" "Store_Loading_Screens" "载入画面" "Store_ProGear" "职业物件" "Store_Emoticons" "动态聊天表情包" "Store_Terrain" "地图" "Store_Weather" "天气特效" "Store_Effigies" "雕像" "Store_Cursor_Packs" "鼠标指针" // Store dropdown labels "Store_FilterType_Heroes" "英雄:" "Store_FilterType_Contributors" "作者:" "Store_FilterType_Rarities" "稀有度:" "Store_SortBy" "排序依据:" // Used by filter dropdowns in the store "Store_FilterElement_All" "所有" "Store_FilterElement_ValveContributor" "Valve" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest" "发布时间:最新" "Store_Sorter_ReleaseOldest" "发布时间:最早" "Store_Sorter_PriceHighest" "价格:最高" "Store_Sorter_PriceLowest" "价格:最低" "Store_Sorter_Alphabetical" "依字母顺序" "Store_Sorter_HeroName" "英雄" "Store_ViewCart" "查看购物车" "Store_Backpack" "兵器库" "Store_Loadout" "配置" "Store_CartWarning_Emoticon_AllUnlocked" "您的账号已经拥有这个表情包内的所有表情" "Store_CartWarning_Emoticon_SomeUnlocked" "您的账号已经拥有这个表情包内的部分表情" "Store_CartWarning_League_Unlocked" "您的账号已经拥有这个物品对应的联赛观看权限" // Store banners -- also used for Playtab "StoreBanner_Header_Compendium" "邀请赛互动指南" "StoreBanner_Text_Compendium" "现在附赠游戏界面皮肤“英勇无畏”,125%战斗加成,一个不朽物品还有多项福利!" "StoreBanner_Header_ArcticHunter" "北极猎手套装" "StoreBanner_Text_ArcticHunter" "摩拳擦掌,准备上场!" "StoreBanner_Header_PyrionFlax" "Pyrion Flax播音员套装" "StoreBanner_Text_PyrionFlax" "赞!" "StoreBanner_Header_Itsy" "萌蛛" "StoreBanner_Text_Itsy" "注视双眼便知。" "StoreBanner_Header_Shagbark" "胡小桃" "StoreBanner_Text_Shagbark" "他的内在比外表还要萌。" "StoreBanner_Header_SkywrathRetribution" "天罚套装" "StoreBanner_Text_SkywrathRetribution" "听从你面前的天使。" "StoreBanner_Header_Raidcall3" "RaidCall Dota 2联赛第3赛季" "StoreBanner_Text_Raidcall3" "内含专属信使甲壳熊。" "StoreBanner_Header_CompendiumHUD" "挑战目标3已经达成,HUD皮肤“英勇无畏”发放" "StoreBanner_Text_CompendiumHUD" "国际邀请赛互动指南赠品" "StoreBanner_Header_TuskFrostiron" "寒铁雄风套装" "StoreBanner_Text_TuskFrostiron" "来自白雪皑皑的荒原!" "StoreBanner_Header_CMFrostiron" "寒铁巫女套装" "StoreBanner_Text_CMFrostiron" "一份厚礼,来自广袤的北方白原。" "StoreBanner_Header_MedusaForsaken" "祸水红颜套装" "StoreBanner_Text_MedusaForsaken" "她的美貌将使敌人凝神闭息。" "StoreBanner_Header_ChenGemmedArmor" "诸王教父的珠宝铠甲套装" "StoreBanner_Text_ChenGemmedArmor" "给你的敌人带来审判!" "StoreBanner_Header_EnchantressAspects" "盛夏娇容套装" "StoreBanner_Text_EnchantressAspects" "感受阳光的温存!" "StoreBanner_Header_Pudge_Mad_Harvester" "肉钩狂魔之具套装" "StoreBanner_Text_Pudge_Mad_Harvester" "开始疯狂收割。" "StoreBanner_Header_SNK_Dreadknight" "恐怖爵士的遗物套装" "StoreBanner_Text_SNK_Dreadknight" "白骨之王降临。" "StoreBanner_Header_Centaur_Steppe" "草原斗士套装" "StoreBanner_Text_Centaur_Steppe" "血肉飞溅!" "StoreBanner_Header_Slardar_Deep_Vault" "深穴守卫铠甲套装" "StoreBanner_Text_Slardar_Deep_Vault" "愿深海住民能指引你。" "StoreBanner_Header_Faceless_Clasz" "超维侍祭套装" "StoreBanner_Text_Faceless_Clasz" "是时候跟你的敌人刚正面了。" "StoreBanner_Header_AMD_Premier_2" "AMD超级联赛第2赛季" "StoreBanner_Header_Corsair_Summer_2013" "Corsair Gaming夏季联赛" "StoreBanner_Header_GEST_June_July" "GEST联赛六七双月赛" "StoreBanner_Header_El_Gato" "来自BTS的神猫侠信使" "StoreBanner_Text_El_Gato" "领养这只毛茸茸的朋友,看着他在BTS的解说下逐渐成长。" "StoreBanner_Header_Defense_Grid" "Defense Grid播音包" "StoreBanner_Text_Defense_Grid" "遗迹抑或阵型,守好才能打赢!" "StoreBanner_Header_Quirts_Summer_Bundle" "Quirt盛夏大礼包" "StoreBanner_Text_Quirts_Summer_Bundle" "9款全新套装和夜魇之察守卫。价值连英雄!" "StoreBanner_Header_Quirts_Summer_Key" "Quirt的酷暑私藏钥匙" "StoreBanner_Text_Quirts_Summer_Key" "

特价结束,未开启的宝箱到了周一就会不翼而飞,9月16日是最后的机会了!

" "StoreBanner_Header_International_2013_Key" "2013年冠军宝箱钥匙" "StoreBanner_Text_International_2013_Key" "被历史所铭记的比赛。" "StoreBanner_Header_Alchemist_CranialClapTrap" "空洞颅骨" "StoreBanner_Text_Alchemist_CranialClapTrap" "炼金术士护甲,2013年冠军宝箱独家掉落" "StoreBanner_Header_Skywrath_Vengencebound_Wings" "复仇之缚双翼" "StoreBanner_Text_Skywrath_Vengencebound_Wings" "天怒法师双翼,2013年冠军宝箱独家掉落" "StoreBanner_Header_DS_Craniomancer" "颅骨师" "StoreBanner_Text_DS_Craniomancer" "黑暗贤者头骨,2013年冠军宝箱独家掉落" "StoreBanner_Header_CK_HelmofInfernalDespair" "炼狱绝望之盔" "StoreBanner_Text_CK_HelmofInfernalDespair" "混沌骑士头盔,2013年冠军宝箱独家掉落" "StoreBanner_Header_Spectre_PossessedBlade" "附魂之刃" "StoreBanner_Text_Spectre_PossessedBlade" "幽鬼武器,2013年冠军宝箱独家掉落" "StoreBanner_Header_WD_TribalMegadonMask" "部落巨牙面具" "StoreBanner_Text_WD_TribalMegadonMask" "巫医面具,2013年冠军宝箱独家掉落" "StoreBanner_Header_Sven_RadiantClaive" "天辉巨剑" "StoreBanner_Text_Sven_RadiantClaive" "斯温长剑,2013年冠军宝箱独家掉落" "StoreBanner_Header_Clinkz_Heat" "火骨" "StoreBanner_Text_Clinkz_Heat" "克林克兹之弓,2013年冠军宝箱独家掉落" "StoreBanner_Header_Tide_BitofBoat" "一艘小船" "StoreBanner_Text_Tide_BitofBoat" "潮汐猎人战棍,2013年冠军宝箱独家掉落" "StoreBanner_Header_Rubick_CrystallineInitio" "水晶首杖" "StoreBanner_Text_Rubick_CrystallineInitio" "拉比克法杖,2013年冠军宝箱独家掉落" "StoreBanner_Header_Axe_Corruptor" "腐蚀之锋" "StoreBanner_Text_Axe_Corruptor" "斧王战斧,2013年冠军宝箱独家掉落" "StoreBanner_Header_Spectre_SpectralLight" "幽鬼之光" "StoreBanner_Text_Spectre_SpectralLight" "幽鬼头饰,2013年冠军宝箱独家掉落" "StoreBanner_Header_KotL_OneHorn" "唯一之角" "StoreBanner_Text_KotL_OneHorn" "光之守卫护甲,2013年冠军宝箱独家掉落" "StoreBanner_Header_CM_HeartoftheNorthSet" "极北之心套装" "StoreBanner_Text_CM_HeartoftheNorthSet" "寒冰时代来临。" "StoreBanner_Header_CK_EmbersofEndlessHavocSet" "无尽浩劫之烬套装" "StoreBanner_Text_CK_EmbersofEndlessHavocSet" "看他们四散燃尽!" "StoreBanner_Header_QoP_BondsofVincereSet" "Na'Vi的王者之缚套装" "StoreBanner_Text_QoP_BondsofVincereSet" "痛苦是最好的老师。" "StoreBanner_Header_LD_AtniwsFurySet" "白熊之怒套装" "StoreBanner_Text_LD_AtniwsFurySet" "白熊部落崛起!" "StoreBanner_Header_Nyx_AlphaPredatorSet" "头号掠食者套装" "StoreBanner_Text_Nyx_AlphaPredatorSet" "夜神,夜神,夜神,夜神。" "StoreBanner_Header_TA_WhisperingDeadSet" "亡灵私语套装" "StoreBanner_Text_TA_WhisperingDeadSet" "揭开死亡的秘密!" "StoreBanner_Header_TA_DreadedBravoSet" "夺命杀手套装" "StoreBanner_Text_TA_DreadedBravoSet" "沙漠之风揭开了尘封的秘密。" "StoreBanner_Header_Kunkka_CladdishVoyagerSet" "铁帆海军之具套装" "StoreBanner_Text_Kunkka_CladdishVoyagerSet" "扬帆征战!" "StoreBanner_Header_Kunkka_SteadfastVoyagerSet" "稳健航海家套装" "StoreBanner_Text_Kunkka_SteadfastVoyagerSet" "阅读诗篇,痛饮海水,偶尔还会疯癫示人。此套装的宝刀可不止一种样式!" "StoreBanner_Header_Drow_BorealWatchSet" "北方守卫套装" "StoreBanner_Text_Drow_BorealWatchSet" "箭会追寻它的目标。" "StoreBanner_Header_OD_DragonForgedSet" "龙星锻造套装" "StoreBanner_Text_OD_DragonForgedSet" "出离漆黑的深渊后,全新的秩序已经形成。" "StoreBanner_Header_Riki_TahlinOccultSet" "塔林秘客套装" "StoreBanner_Text_Riki_TahlinOccultSet" "你看不到的会要了你的命。" "StoreBanner_Header_Spectre_EternalLightSet" "永恒之光套装" "StoreBanner_Text_Spectre_EternalLightSet" "人类的语言无法形容。" "StoreBanner_Header_WR_NorthernWindSet" "北风行者套装" "StoreBanner_Text_WR_NorthernWindSet" "将你的箭矢对准真正的北方。" "StoreBanner_Header_Lina_ScorchingPrincessSet" "热火公主套装" "StoreBanner_Text_Lina_ScorchingPrincessSet" "火焰女皇!" "StoreBanner_Header_Mirana_StarlightSet" "星辰之光套装" "StoreBanner_Text_Mirana_StarlightSet" "夜晚的星辰已经降世。" "StoreBanner_Header_KotL_FirstLightSet" "原初辉光套装" "StoreBanner_Text_KotL_FirstLightSet" "原初辉光的影子是头骡子。此套装的帽子有多种款式!" "StoreBanner_Header_Siren_SlithereenKnightSet" "鱼人骑士" "StoreBanner_Text_Siren_SlithereenKnightSet" "鱼人永不败。" "StoreBanner_Header_Courier_Deathripper" "死亡撕裂者" "StoreBanner_Text_Courier_Deathripper" "黑魔法与崩坏科技结合后的可怕产物。死亡撕裂者是Privateer Press公司首次介入快递事业。" "StoreBanner_Header_Courier_Blotto" "人棍" "StoreBanner_Text_Courier_Blotto" "曾经爱骗人的赌徒现在开始洗心革面,承担起了信使的责任,趁机再骗走几个金币。他还带上了忠心耿耿的棍子来凑热闹!" "StoreBanner_Header_Courier_Alphid" "小绿蚜" "StoreBanner_Text_Courier_Alphid" "离开了领地启程去寻找自己的命运,小绿蚜深信自己超常的速度和奉献精神将会在战场上发挥强大的作用。" "StoreBanner_Header_Courier_Tinkbot" "修补机器人" "StoreBanner_Text_Courier_Tinkbot" "受够了传统的递送方式后,修补匠开始做一些他觉得更为靠谱的东西。" "StoreBanner_Header_Premier_League_5" "观看本周的总决赛!" "StoreBanner_Text_Premier_League_5" "包含可以进化的邪恶魅魔套装和炎石之遗的游戏界面皮肤" "StoreBanner_Header_DROW_JeweloftheForestSet" "卓尔游侠:密林珍宝套装" "StoreBanner_Text_DROW_JeweloftheForestSet" "明珠的珍宝。" "StoreBanner_Header_SNK_RegaliaoftheBonelordSet" "冥魂大帝:白骨领主盛装套装" "StoreBanner_Text_SNK_RegaliaoftheBonelordSet" "白骨之王现世!" "StoreBanner_Header_PUDGE_TheOlChopperSet" "帕吉:老屠手套装" "StoreBanner_Text_PUDGE_TheOlChopperSet" "世上没有大快刀不能解决的!" "StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet" "幽鬼:绝顶恶鬼套装" "StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet" "从最为黑暗的以太中,鬼影之力降世。" "StoreBanner_Header_PA_DarkWraithSet" "幻影刺客:暗黑死神套装" "StoreBanner_Text_PA_DarkWraithSet" "身形少了一分,踪迹多了一点。" "StoreBanner_Header_NYX_SacredOrbSet" "司夜刺客:神圣宝珠套装" "StoreBanner_Text_NYX_SacredOrbSet" "女神命你拥有它!" "StoreBanner_Header_SLARK_DeepWardenHaulSet" "斯拉克:深海守卫财物套装" "StoreBanner_Text_SLARK_DeepWardenHaulSet" "源自深海的装备!" "StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet" "力丸:碎刃社铠甲套装" "StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet" "他们不会知道砍他们的是什么!" "StoreBanner_Header_OM_AncestralLuckSet" "食人魔魔法师:祖传吉运套装" "StoreBanner_Text_OM_AncestralLuckSet" "给你带来幸运。给他们带来厄运。" "StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet" "圣堂刺客:腥月刺客的隐秘华服套装" "StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet" "腥月会号令之时,你会响应吗?" "StoreBanner_Header_BS_TheGallowsUnderstudySet" "血魔:极刑学魔套装" "StoreBanner_Text_BS_TheGallowsUnderstudySet" "远离了剥皮双子,不过还是身负重任。" "StoreBanner_Header_QoP_ChainedMistressSet" "痛苦女王:锁链妖姬套装" "StoreBanner_Text_QoP_ChainedMistressSet" "被束缚时要当心痛苦。" "StoreBanner_Header_MORPHLING_GiftoftheSeaSet" "变体精灵:大海的恩惠套装" "StoreBanner_Text_MORPHLING_GiftoftheSeaSet" "千万别在入海口看恩惠的变化。" "StoreBanner_Header_HUD_DragonScale" "界面皮肤:金龙之鳞" "StoreBanner_Text_HUD_DragonScale" "以龙之眼俯瞰世界!" "StoreBanner_Header_HUD_Curiosity" "界面皮肤:求知之心" "StoreBanner_Text_HUD_Curiosity" "快去发现有待发现之事!" "StoreBanner_Header_HUD_IronCage" "界面皮肤:钢铁牢笼" "StoreBanner_Text_HUD_IronCage" "让你的技能解放!" "StoreBanner_Header_COURIER_Waldi" "信使:忠诚之犬瓦尔迪" "StoreBanner_Text_COURIER_Waldi" "关门放狗!" "StoreBanner_Header_WARD_OculatheObserver" "守卫:观察者大目酱" "StoreBanner_Text_WARD_OculatheObserver" "战场中的密探!" "StoreBanner_Header_Rubiline_Sheen_Key" "玛瑙光泽之晶" "StoreBanner_Text_Rubiline_Sheen_Key" "上等裂影玛瑙雕刻而成" "StoreBanner_Header_Emerald_Polycount_Key" "Polycount之翠" "StoreBanner_Text_Emerald_Polycount_Key" "Polycount工匠让梦想成真" "StoreBanner_Header_EmeraldPolycount_EyeofNiuhi" "虎鲨之眼" "StoreBanner_Text_EmeraldPolycount_EyeofNiuhi" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_MeadowsMercy" "草场之仁" "StoreBanner_Text_EmeraldPolycount_MeadowsMercy" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_ShadowBrand" "暗影烙印" "StoreBanner_Text_EmeraldPolycount_ShadowBrand" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas" "公海的掠夺之刃" "StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_KrakensBane" "海怪噩梦" "StoreBanner_Text_EmeraldPolycount_KrakensBane" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_GrievousGrapnel" "凶残抓钩" "StoreBanner_Text_EmeraldPolycount_GrievousGrapnel" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_LamentsoftheDead" "逝者挽歌" "StoreBanner_Text_EmeraldPolycount_LamentsoftheDead" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne" "深海住民的三叉戟" "StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos" "炼狱混沌法杖" "StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished" "败寇的碎裂之斧" "StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_AshbornHorns" "烬生之角" "StoreBanner_Text_EmeraldPolycount_AshbornHorns" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler" "酒馆格斗家的冰冻酒杯" "StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler" "Polycount翡翠合集12件独家宝物之一" "StoreBanner_Header_MORPHLING_AncientArmorSet" "变体精灵:远古战甲套装" "StoreBanner_Text_MORPHLING_AncientArmorSet" "有时候回归远古方能制胜。" "StoreBanner_Header_SNIPER_TheHareHuntSet" "狙击手:猎兔能手套装" "StoreBanner_Text_SNIPER_TheHareHuntSet" "声音放轻,他在猎兔。" "StoreBanner_Header_LION_HellsAmbassadorSet" "莱恩:地狱之使套装" "StoreBanner_Text_LION_HellsAmbassadorSet" "往来地狱之频繁让他快成了其中的一份子。" "StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet" "昆卡:利维坦军装套装" "StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet" "昆卡的传说在流传……至少昆卡是这么说的。" "StoreBanner_Header_SB_BarathrumsFurySet" "裂魂人:狂暴巴拉森套装" "StoreBanner_Text_SB_BarathrumsFurySet" "狂暴谁也拦不住。" "StoreBanner_Header_FV_ViridiInanitasSet" "虚空假面:空虚松绿套装" "StoreBanner_Text_FV_ViridiInanitasSet" "超维视界的庙宇中只有疯狂……" "StoreBanner_Header_HUD_GoldenTreasures" "界面皮肤:金光宝藏" "StoreBanner_Text_HUD_GoldenTreasures" "战场上能赢得财富。" "StoreBanner_Header_HUD_Omen" "界面皮肤:厄运之兆" "StoreBanner_Text_HUD_Omen" "暗黑的潮流不请自来。" "StoreBanner_Header_HUD_Tremor" "界面皮肤:颤栗大地" "StoreBanner_Text_HUD_Tremor" "战争撼动着每一块基石。" "StoreBanner_Header_AM_TheClergyAsceticSet" "敌法师:苦行僧套装" "StoreBanner_Text_AM_TheClergyAsceticSet" "你否定了所有时尚带来的乐趣!" "StoreBanner_Header_SHADOWSHAMAN_EkiSet" "暗影萨满:驱魂师套装" "StoreBanner_Text_SHADOWSHAMAN_EkiSet" "把他们送给伟大的先祖!" "StoreBanner_Header_BLOODSEEKER_ScarletRavenSet" "血魔:猩红渡鸦的狂热套装" "StoreBanner_Text_BLOODSEEKER_ScarletRavenSet" "噬血之峰的鸟盆里满是鲜血……" "StoreBanner_Header_BM_SteelwebSet" "育母蜘蛛:灼神铁网套装" "StoreBanner_Text_BM_SteelwebSet" "且看他们踏上此网!" "StoreBanner_Header_BM_WebofThornsSet" "育母蜘蛛:荆棘之网套装" "StoreBanner_Text_BM_WebofThornsSet" "更好地守护她的宝宝。" "StoreBanner_Header_SILENCER_GuardianofSilenceSet" "沉默术士:沉默守卫套装" "StoreBanner_Text_SILENCER_GuardianofSilenceSet" "沉默他们的尖叫。" "StoreBanner_Header_RIKI_HighbornReckoningSet" "力丸:名门报应套装" "StoreBanner_Text_RIKI_HighbornReckoningSet" "你的敌人会付出极高的代价。" "StoreBanner_Header_INVOKER_MnemonusArcanusSet" "祈求者:奥忆师套装" "StoreBanner_Text_INVOKER_MnemonusArcanusSet" "凭法师的狡黠赢来的阳炎之服。" "StoreBanner_Header_JUGG_GwimyeonWarrior" "主宰:鬼面武者之服套装" "StoreBanner_Text_JUGG_GwimyeonWarrior" "让他们不敢看你的脸!" "StoreBanner_Header_WARD_CelestialObservatory" "守卫:天体瞭望台" "StoreBanner_Text_WARD_CelestialObservatory" "放眼天空。" "StoreBanner_Header_WARD_WardingGuise" "守卫:假眼怪" "StoreBanner_Text_WARD_WardingGuise" "让它帮你密切留意。" "StoreBanner_Header_JUGG_ExiledRoninSet" "主宰:放逐浪人套装" "StoreBanner_Text_JUGG_ExiledRoninSet" "他不受任何人主宰。" "StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet" "赏金猎人:染血沙漠猎人套装" "StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet" "大地因你的猎物而变色。" "StoreBanner_Header_PL_TeardropIceSet" "幻影长矛手:寒冰泪滴珠铠套装" "StoreBanner_Text_PL_TeardropIceSet" "冻住敌人的泪水。" "StoreBanner_Header_SKYWRATH_CloudForgedSet" "天怒法师:天炼战铠套装" "StoreBanner_Text_SKYWRATH_CloudForgedSet" "天堂所造,地狱之用。" "StoreBanner_Header_HUD_Underwater" "用户界面:在下之水" "StoreBanner_Text_HUD_Underwater" "在下之水,莫名之力。" "StoreBanner_Header_HUD_Mana_Pool" "界面皮肤:魔法源泉" "StoreBanner_Text_HUD_Mana_Pool" "未知的黑暗中溢出无穷的能量。" "StoreBanner_Header_HUD_Necropolis" "界面皮肤:阴森墓园" "StoreBanner_Text_HUD_Necropolis" "早已入土却力量无限。" "StoreBanner_Header_Antimage_Shifting_Sorcerer" "敌法师:狡诈巫师战利品" "StoreBanner_Text_Antimage_Shifting_Sorcerer" "与职业选手Burning共同打造。" "StoreBanner_Header_CM_GlacialDuster" "水晶室女:冰川羽衣套装" "StoreBanner_Text_CM_GlacialDuster" "与职业选手IxMike88共同打造。" "StoreBanner_Header_DP_AugursCurse" "死亡先知:占卜师的诅咒套装" "StoreBanner_Text_DP_AugursCurse" "预言他们的死讯。" "StoreBanner_Header_ES_ForestHermit" "撼地者:森林隐士套装" "StoreBanner_Text_ES_ForestHermit" "大地的传承。" "StoreBanner_Header_PA_GleamingSeal" "幻影刺客:影誓寒光死神套装" "StoreBanner_Text_PA_GleamingSeal" "与职业选手Loda共同打造。" "StoreBanner_Header_Rubick_CruelMagician" "拉比克:无情魔术师之服" "StoreBanner_Text_Rubick_CruelMagician" "与职业选手Kuroky共同打造。" "StoreBanner_Header_SB_DeathCharge" "裂魂人:死亡冲刺套装" "StoreBanner_Text_SB_DeathCharge" "与职业选手IceIceIce共同打造。" "StoreBanner_Header_Weaver_MasterWeaver" "编织者:编织大师套装" "StoreBanner_Text_Weaver_MasterWeaver" "命运已经上演。" "StoreBanner_Header_QoP_AdornmentsofBlight" "痛苦女王:摧残之服套装" "StoreBanner_Text_QoP_AdornmentsofBlight" "痛苦由我带来!" "StoreBanner_Header_Earth_Essence_Key" "大地精华的灵石" "StoreBanner_Text_Earth_Essence_Key" "大地灵气的恩赐。" "StoreBanner_Header_Ember_Essence_Key" "灰烬精华的燧石" "StoreBanner_Text_Ember_Essence_Key" "采集自战争灰烬的财宝。" "StoreBanner_Header_Diretide_2013" "2013年夜魇暗潮宝箱钥匙" "StoreBanner_Text_Diretide_2013" "

特价结束,未开启的宝箱到了周日就会不翼而飞,11月30日是最后的机会了!

" "StoreBanner_Header_SK_CausticConsumption" "沙王:腐蚀之噬套装" "StoreBanner_Text_SK_CausticConsumption" "让敌人尸骨无存。" "StoreBanner_Header_Abaddon_AnointedRuination" "亚巴顿:毁灭魔铠套装" "StoreBanner_Text_Abaddon_AnointedRuination" "为魔霭家族而战!" "StoreBanner_Header_BH_SecondDisciple" "赏金猎人:第二门徒套装" "StoreBanner_Text_BH_SecondDisciple" "无论死活,你都归我了。" "StoreBanner_Header_CocotheCourageous" "勇士欢欢" "StoreBanner_Text_CocotheCourageous" "佳酿必流芳。" "StoreBanner_Header_WARLOCK_ExiledDemonologist" "术士:流亡恶魔学家套装" "StoreBanner_Text_WARLOCK_ExiledDemonologist" "从地狱深渊召唤而出。" "StoreBanner_Header_DROW_Shadowcat" "卓尔游侠:灵猫之礼套装" "StoreBanner_Text_DROW_Shadowcat" "飞快掠过你身旁。" "StoreBanner_Header_DARKSEER_SeersCommand" "黑暗贤者:贤者司令套装" "StoreBanner_Text_DARKSEER_SeersCommand" "统帅之服。" "StoreBanner_Header_Tory_the_sky_guardian" "青天卫鸟" "StoreBanner_Text_Tory_the_sky_guardian" "自时间之初御风而行。" "StoreBanner_Header_NP_BirdsStone" "先知:飞鸟金石套装" "StoreBanner_Text_NP_BirdsStone" "在森林里跌倒了,哭破喉咙也没人理你。" "StoreBanner_Header_AM_Legacy_ofthe_Awakened" "敌法师:觉醒之遗" "StoreBanner_Text_AM_Legacy_ofthe_Awakened" "

包含全新载入画面。

" "StoreBanner_Header_Enchantress_Araceaes_Tribute" "魅惑魔女:天南星之礼套装" "StoreBanner_Text_Enchantress_Araceaes_Tribute" "来自遥远小岛的宝物。" "StoreBanner_Header_Luna_Eternal_Eclipse" "露娜:无尽月蚀的福佑套装" "StoreBanner_Text_Luna_Eternal_Eclipse" "超脱黑暗,她重获新生。" "StoreBanner_Header_Bristleback_Heavy_Barbed" "钢背兽:重刺铠甲套装" "StoreBanner_Text_Bristleback_Heavy_Barbed" "刺向胜利!" "StoreBanner_Header_Big_Frostivus_Sale" "迎霜节特惠" "StoreBanner_Text_Big_Frostivus_Sale" "高达75%的折扣,持续到1月4日" "StoreBanner_Header_Chen_WingsObelis" "陈:欧贝里斯之翼套装" "StoreBanner_Text_Chen_WingsObelis" "上帝之力将你驱逐!" "StoreBanner_Header_Earthshaker_GoldenReel" "撼地者:黄金卷轴卫士套装" "StoreBanner_Text_Earthshaker_GoldenReel" "一声重击,全体跳起!" "StoreBanner_Header_KOTL_Northlight" "光之守卫:北极光守卫套装" "StoreBanner_Text_KOTL_Northlight" "是谁跑屋顶上了?" "StoreBanner_Header_CM_FrozenFeather" "水晶室女:冰羽霓裳套装" "StoreBanner_Text_CM_FrozenFeather" "抚摸如冰霜般无物!" "StoreBanner_Header_Sniper_HowlingWolf" "狙击手:呼啸狂狼之灵" "StoreBanner_Text_Sniper_HowlingWolf" "披着狼皮,但不是羊!" "StoreBanner_Header_Ursa_CryogenicEmbrace" "熊战士:极寒之拥套装" "StoreBanner_Text_Ursa_CryogenicEmbrace" "熊皮才是御寒之最!" "StoreBanner_Header_NP_FungalLord" "先知:青蕈领主套装" "StoreBanner_Text_NP_FungalLord" "谁都知道他很绿!" "StoreBanner_Header_DP_MortalCoil" "死亡先知:致命缠绕之华服套装" "StoreBanner_Text_DP_MortalCoil" "她的美丽会要了你的命。" "StoreBanner_Header_Drow_DeathShadow" "卓尔游侠:死亡阴影套装" "StoreBanner_Text_Drow_DeathShadow" "阴影之中利箭袭来!" "StoreBanner_Header_Luna_CrescentMoon" "露娜:新月蝶舞套装" "StoreBanner_Text_Luna_CrescentMoon" "月光蝶之庇佑,银月之神工" "StoreBanner_Header_Frostivus_Key" "2013年迎霜节宝箱钥匙" "StoreBanner_Text_Frostivus_Key" "

特价结束,未开启的宝箱到了周日就会不翼而飞,1月12日是最后的机会了!

" "StoreBanner_Header_D2L_Butchers_Broilers" "屠夫的烤肉工具" "StoreBanner_Text_D2L_Butchers_Broilers" "购买全新火热的帕吉武器,支持HyperX D2L第四赛季" "StoreBanner_Header_Invoker_Iceforged" "祈求者:三冰铸就套装" "StoreBanner_Text_Invoker_Iceforged" "与iceiceice共同打造" "StoreBanner_Header_NS_Outcast" "娜迦海妖:深海流浪者套装" "StoreBanner_Text_NS_Outcast" "长矛短匕助你重拾荣耀" "StoreBanner_Header_SM_RuneForged" "天怒法师:神炼符文套装" "StoreBanner_Text_SM_RuneForged" "在苍白之巢深处锻造" "StoreBanner_Header_BlacksmithsBlessings" "铁匠之赐" "StoreBanner_Text_BlacksmithsBlessings" "风行者、斯温、末日使者、幽鬼、炼金术士、术士和斯拉克的全新武器大礼包" "StoreBanner_Header_StylesUnendingBattle" "无尽之役发型" "StoreBanner_Text_StylesUnendingBattle" "网罗卓尔游侠、米拉娜、莉娜、风行者和圣堂刺客全新发型的大礼包" "StoreBanner_Header_HolidayBooster" "400%假期战斗点数飞升" "StoreBanner_Text_HolidayBooster" "假日里当然要跟大家分享80%的经验飞升

截至1月3日

" "StoreBanner_Header_LC_StonehallRoyalGuard" "军团指挥官:石堂城皇家守卫军" "StoreBanner_Text_LC_StonehallRoyalGuard" "石堂城的锻甲师永远值得信赖!" "StoreBanner_Header_FV_TentacularTimelord" "虚空假面:无面时空领主套装" "StoreBanner_Text_FV_TentacularTimelord" "假面的精髓就在于缺少常见脸部特征。" "StoreBanner_Header_BM_WebsofPerception" "育母蜘蛛:洞察之网" "StoreBanner_Text_BM_WebsofPerception" "好像八只眼睛还不够似的。" "StoreBanner_Header_Abaddon_DarknessWanderersArmor" "亚巴顿:暗黑徜徉者之铠" "StoreBanner_Text_Abaddon_DarknessWanderersArmor" "他从寒冷的迷雾中杀出。" "StoreBanner_Header_Ursa_RadiantProtector" "熊战士:天辉卫士套装" "StoreBanner_Text_Ursa_RadiantProtector" "拥有之物,自当全力守护!" "StoreBanner_Header_Pugna_NetherLord" "帕格纳:冥界领主华服套装" "StoreBanner_Text_Pugna_NetherLord" "休想安全施法!" "StoreBanner_Header_Dazzle_Yuwipi" "戴泽:医祀牧师套装" "StoreBanner_Text_Dazzle_Yuwipi" "带来夺目的暗影!" "StoreBanner_Header_Nyx_ShadowHunter" "司夜刺客:暗影猎手套装" "StoreBanner_Text_Nyx_ShadowHunter" "尾随猎物,毁灭敌人。" "StoreBanner_Header_Tusk_Bobusang" "巨牙海民:高丽旅行必备套装" "StoreBanner_Text_Tusk_Bobusang" "准备好赶路的时间也能上阵!" "StoreBanner_Header_Lina_Brightmoon" "莉娜:明月真伊套装" "StoreBanner_Text_Lina_Brightmoon" "热浪来袭!" "StoreBanner_Header_Three_Virtues" "吉祥三灵套装" "StoreBanner_Text_Three_Virtues" "三灵开泰!" "StoreBanner_Header_Lina_Ember_Crane" "莉娜:红发鹤魂套装" "StoreBanner_Text_Lina_Ember_Crane" "红红火火才是应有的颜色。" "StoreBanner_Header_LC_Commander_Dragon_Guard" "军团指挥官:神龙军指挥官套装" "StoreBanner_Text_LC_Commander_Dragon_Guard" "久仰久仰。" "StoreBanner_Header_WR_Aria_Wild_Wind" "风行者:狂风咏叹套装" "StoreBanner_Text_WR_Aria_Wild_Wind" "狂风吹过。" "StoreBanner_Header_Chen_Desert_Gale" "陈:沙漠之风套装" "StoreBanner_Text_Chen_Desert_Gale" "死亡中吸入一点生机。" "StoreBanner_Header_DP_Foretellers_Robes" "死亡先知:占卜法袍套装" "StoreBanner_Text_DP_Foretellers_Robes" "命已算好。" "StoreBanner_Header_Earth_Spirit_Demon_Stone" "大地之灵:魔岩之力套装" "StoreBanner_Text_Earth_Spirit_Demon_Stone" "坚实如岩,迅捷似魔。" "StoreBanner_Header_Storm_Spirit_Gifts_Fortune" "风暴之灵:福星之礼套装" "StoreBanner_Text_Storm_Spirit_Gifts_Fortune" "福星青睐蓝色。" "StoreBanner_Header_Ember_Spirit_Gifts_Prosperity" "灰烬之灵:荣光之焰套装" "StoreBanner_Text_Ember_Spirit_Gifts_Prosperity" "战火最旺。" "StoreBanner_Header_Fortunes_Favor" "芳华玉佩" "StoreBanner_Text_Fortunes_Favor" "200%火盐金锭获取速率,解锁翠玉之币掉落。" "StoreBanner_Header_Vermilion_Renewal_Seal" "朱红新生之印" "StoreBanner_Text_Vermilion_Renewal_Seal" "开启芳晓佳节的馈赠" "StoreBanner_Header_Gyro_Dragon_Emperor" "矮人直升机:龙皇火炮套装" "StoreBanner_Text_Gyro_Dragon_Emperor" "火炮之治。" "StoreBanner_Header_Sven_Iron_Drakken" "斯温:铁龙之铠套装" "StoreBanner_Text_Sven_Iron_Drakken" "来自铁龙的熔炉。" "StoreBanner_Header_Luna_Blessings_Lucentyr" "露娜:麒麟福佑套装" "StoreBanner_Text_Luna_Blessings_Lucentyr" "皎洁月光,福佑非凡。" "StoreBanner_Header_Pudge_Delicacies_Butchery" "帕吉:一代屠神套装" "StoreBanner_Text_Pudge_Delicacies_Butchery" "口味从来没轻过。" "StoreBanner_Header_Jugg_Wandering_Demon" "主宰:中原剑魔套装" "StoreBanner_Text_Jugg_Wandering_Demon" "假面之下仍非真脸。" "StoreBanner_Header_Invoker_Eastern_Range" "祈求者:东方道骨之服套装" "StoreBanner_Text_Invoker_Eastern_Range" "辉煌的祈唤。" "StoreBanner_Header_Necro_Immemorial_Emperor" "瘟疫法师:太古之皇套装" "StoreBanner_Text_Necro_Immemorial_Emperor" "无稽可考的法师。" "StoreBanner_Header_Alchemist_ToxicSiegeArmor" "炼金术士:强酸之袭铠甲套装" "StoreBanner_Text_Alchemist_ToxicSiegeArmor" "这玩意儿很疼哦!" "StoreBanner_Header_Weaver_Dimensional_Infestation" "编织者:多维侵扰套装" "StoreBanner_Text_Weaver_Dimensional_Infestation" "超乎时间之纱……" "StoreBanner_Header_Skywrath_DivineAscension" "天怒法师:神圣飞升套装" "StoreBanner_Text_Skywrath_DivineAscension" "我会与你一同飞往天涯海角!" "StoreBanner_Header_Pugna_NetherGrandmastersRobes" "帕格纳:幽冥祖师法袍套装" "StoreBanner_Text_Pugna_NetherGrandmastersRobes" "幽冥之力遍及大地!" "StoreBanner_Header_Lion_CurseoftheMalignantCorruption" "莱恩:邪恶堕落的诅咒套装" "StoreBanner_Text_Lion_CurseoftheMalignantCorruption" "不择手段……" "StoreBanner_Header_DP_WitchoftheOutlands" "死亡先知:外域女巫套装" "StoreBanner_Text_DP_WitchoftheOutlands" "我来占卜你的命运!" "StoreBanner_Header_Pudge_ChainsoftheBlackDeath" "帕吉:黑死病锁链" "StoreBanner_Text_Pudge_ChainsoftheBlackDeath" "是时候切肉了。" "StoreBanner_Header_TreasureOfTheDefendersVision" "防御之视的珍藏" "StoreBanner_Text_TreasureOfTheDefendersVision" "内含全新神秘套装!" "StoreBanner_Header_CharmOfTheDefendersVision" "防御之视的护符" "StoreBanner_Text_CharmOfTheDefendersVision" "三次预测比赛胜利就有机会赢取珍藏。两次预测错误将会获得动作物品“迷人之庆”。" "StoreBanner_Header_HUD_Familiar_Woods" "用户界面:灵兽之森" "StoreBanner_Text_HUD_Familiar_Woods" "可靠的伙伴,熟悉的道路。内含2种款式" "StoreBanner_Header_HUD_Thunder_Spirit" "用户界面:霹雳之灵" "StoreBanner_Text_HUD_Thunder_Spirit" "天空劈裂,狂怒雷动。" "StoreBanner_Header_HUD_Timber_Fury" "用户界面:伐木之怒" "StoreBanner_Text_HUD_Timber_Fury" "森林休想拦我!" "StoreBanner_Header_HUD_Spirit_Stones" "界面皮肤:注魔神石" "StoreBanner_Text_HUD_Spirit_Stones" "一石之下,翻转无余。" "StoreBanner_Header_HUD_Temple_Wall" "界面皮肤:灯红古刹" "StoreBanner_Text_HUD_Temple_Wall" "那是个纸(hong)包" "StoreBanner_Header_Courier_God_Horse" "赤兔和碧云霞" "StoreBanner_Text_Courier_God_Horse" "在对抗年兽过程中表现最好的前10%玩家可获得专属信使" "StoreBanner_Header_TB_Arcana" "心渊魔角" "StoreBanner_Text_TB_Arcana" "你的灵魂是何颜色?" "StoreBanner_Header_HUD_antiquity" "古代遗物用户界面" "StoreBanner_Text_HUD_antiquity" "纷乱之地,和平已成历史。" "StoreBanner_Header_HUD_jolly_roger" "惊涛怪浪界面皮肤和载入画面" "StoreBanner_Text_HUD_jolly_roger" "咕嘟咕嘟咕嘟咕嘟咕嘟咕嘟" "StoreBanner_Header_HUD_radiant_entity" "天辉实体界面皮肤" "StoreBanner_Text_HUD_radiant_entity" "乱世中的青翠之视" "StoreBanner_Header_HUD_crystal_mana" "魔法之晶界面皮肤" "StoreBanner_Text_HUD_crystal_mana" "是时候施展魔法了" "StoreBanner_Header_Clash_of_the_ancients" "遗迹之战载入画面" "StoreBanner_Text_Clash_of_the_ancients" "英雄交战之处" "StoreBanner_Header_kunkka_bundle" "Kunkka载入画面捆绑包" "StoreBanner_Text_kunkka_bundle" "三款载入画面,出自Dota社区画师Kunkka之手" "StoreBanner_Header_TreasureOfRadiantArms" "天辉之兵的珍藏" "StoreBanner_Text_TreasureOfRadiantArms" "每次解封都将获得不同的套装,全部集齐易如反掌" "StoreBanner_Header_TreasureOfDireArms" "夜魇之械的珍藏" "StoreBanner_Text_TreasureOfDireArms" "每次解封都将获得不同套装,全部集齐指日可待" "StoreBanner_Header_MurderOfCrows" "帕吉:血鸦战团套装" "StoreBanner_Text_MurderOfCrows" "没事别来插嘴" "StoreBanner_Header_ForgeOfIronWill" "斯温:铁意战甲套装" "StoreBanner_Text_ForgeOfIronWill" "钢铁的意志需要钢铁的面具" "StoreBanner_Header_CrownOfHells" "末日使者:魔狱霸主套装" "StoreBanner_Text_CrownOfHells" "你会死在我的王冠之上" "StoreBanner_Header_FreeToPlayPack" "《Free to Play》典藏版礼包" "StoreBanner_Text_FreeToPlayPack" "导演剪辑版" "StoreBanner_Header_ClockwerkAnnouncerPack" "发条技师播音包" "StoreBanner_Text_ClockwerkAnnouncerPack" "金属试验!加赠发条技师的齿轮饰品“遥电装置”!" "StoreBanner_Header_BindingsOfDeepMagma" "深部岩浆之缚" "StoreBanner_Text_BindingsOfDeepMagma" "深埋的热力带来了无穷的力量" "StoreBanner_Header_DemonicVessel" "魔裔神兵" "StoreBanner_Text_DemonicVessel" "无从幸免之诅咒" "StoreBanner_Header_TreasureOfSinisterArcanery" "邪门奥术的珍藏" "StoreBanner_Text_TreasureOfSinisterArcanery" "解开离奇之礼" "StoreBanner_Header_TreasureOfTheCosmicAbyss" "无垠深渊的珍藏" "StoreBanner_Text_TreasureOfTheCosmicAbyss" "无尽苍天之厚礼" "StoreBanner_Header_TreasureOfTheBottledCloud" "积聚之云的珍藏" "StoreBanner_Text_TreasureOfTheBottledCloud" "领取上天的恩赐!" "StoreBanner_Header_TreasureOfMoltenSteel" "熔炼之钢的珍藏" "StoreBanner_Text_TreasureOfMoltenSteel" "打造自己的命运!" "StoreBanner_Header_2014_Compendium" "国际邀请赛互动指南" "StoreBanner_Text_2014_Compendium" "不断升级并赢取奖励,在全新挑战中与他人一较高下,更多功能还将不断登场!" "StoreBanner_Header_TroveCarafe" "珍宝之瓶" "StoreBanner_Text_TroveCarafe" "国际邀请赛限定推出 拥有全新特效" "StoreBanner_Header_LocklessLuckvase" "无锁幸运瓶" "StoreBanner_Text_LocklessLuckvase" "国际邀请赛设计精品合集" "StoreBanner_Header_SculptorsPillar" "塑造家之柱" "StoreBanner_Text_SculptorsPillar" "专为庆祝国际邀请赛打造的社区精品" "StoreBanner_Header_HerosHeirloom" "英雄传世珍宝" "StoreBanner_Text_HerosHeirloom" "神秘商店物品的绝佳合集" "StoreBanner_Header_ChampionsChest" "冠军宝盒" "StoreBanner_Text_ChampionsChest" "神秘商店物品的绝佳合集" "StoreBanner_Header_stanley_parable_announcer_pack" "《The Stanley Parable》播音包" "StoreBanner_Text_stanley_parable_announcer_pack" "乱世之中身不由己。" "StoreBanner_Header_TreasureOfTheClovenWorld" "分裂之世的珍藏" "StoreBanner_Text_TreasureOfTheClovenWorld" "世界之门徐徐敞开。" "StoreBanner_Header_TreasureOfTheDiligentArtisan" "勤奋之匠的珍藏" "StoreBanner_Text_TreasureOfTheDiligentArtisan" "战争之中亦有匠心。" "StoreBanner_Header_TreasureOfTheTrappersPelt" "猎获兽皮的珍藏" "StoreBanner_Text_TreasureOfTheTrappersPelt" "来自野外的财宝!" "StoreBanner_Header_TreasureOfTheSilverStorm" "银色霹雳的珍藏" "StoreBanner_Text_TreasureOfTheSilverStorm" "接受财富一击!" "StoreBanner_Header_TreasureOfTheSunkenMaiden" "沉没室女的珍藏" "StoreBanner_Text_TreasureOfTheSunkenMaiden" "大海的奖赏就在前方!" "StoreBanner_Header_TreasureOfTheShatteredHourglass" "破碎沙漏的珍藏" "StoreBanner_Text_TreasureOfTheShatteredHourglass" "是时候换个样子了!" "StoreBanner_Header_FreetoPlayBundleSale" "《Free to Play》礼包特价中" "StoreBanner_Text_FreetoPlayBundleSale" "

《Free to Play》典藏版礼包以及Dendi,Fear和hyhy的专属套装正在半价特惠中,截至7月22日!

" "StoreBanner_Header_TreasureOfTheElementalTrophy" "元素之赏的珍藏" "StoreBanner_Text_TreasureOfTheElementalTrophy" "领取属于你的荣耀!" "StoreBanner_Header_TreasureOfTheSharpenedKeepsake" "纠缠之礼的珍藏" "StoreBanner_Text_TreasureOfTheSharpenedKeepsake" "不要放过这些神奇的宝藏!" "StoreBanner_Header_TreasureOfTheCannonsFuse" "火炮引线的珍藏" "StoreBanner_Text_TreasureOfTheCannonsFuse" "英雄珍宝等你发掘!" "StoreBanner_Header_TreasureOfTheEternalAlliance" "恒久之盟的珍藏" "StoreBanner_Text_TreasureOfTheEternalAlliance" "冠军所爱不容错过!" "StoreBanner_Header_TeamEmpireBundle" "Empire战队界面皮肤和载入画面" "StoreBanner_Text_TeamEmpireBundle" "打造自己的帝国!" "StoreBanner_Header_TreasureOfTheMendersPalm" "疗伤圣手的珍藏" "StoreBanner_Text_TreasureOfTheMendersPalm" "根治顽疾,打磨利刃" "StoreBanner_Header_TreasureOfTheOnyxEye" "黝亮之眼的珍藏" "StoreBanner_Text_TreasureOfTheOnyxEye" "风暴之眼。" "StoreBanner_Header_EvilGeniusesBundle" "界面皮肤和载入画面:Evil Geniuses" "StoreBanner_Text_EvilGeniusesBundle" "释放体内的天才力量!" "StoreBanner_Header_TechiesBombasticBundle" "工程师大礼爆" "StoreBanner_Text_TechiesBombasticBundle" "马上获得工程师播音员,信使贪小疯魔和界面皮肤爆炸在即!" "StoreBanner_Header_TechiesArcana" "沉舰豚炮" "StoreBanner_Text_TechiesArcana" "我有特殊的恶作剧技巧" "StoreBanner_Header_ShadowFiendArcana" "噬魔之王" "StoreBanner_Text_ShadowFiendArcana" "聆听万千魔魂的哀嚎" "StoreBanner_Header_TreasureOfTheForgedFury" "铸造之怒的珍藏" "StoreBanner_Text_TreasureOfTheForgedFury" "释放你的愤怒!" "StoreBanner_Header_TreasureOfTheSummitsPeak" "尖峰之巅的珍藏" "StoreBanner_Text_TreasureOfTheSummitsPeak" "源自世界之巅的全新战铠!" "StoreBanner_Header_ESLOneSummons" "ESL One纽约联赛召唤物礼包" "StoreBanner_Text_ESLOneSummons" "赶快召集你的小怪兽们!" "StoreBanner_Header_DCCaptainsDraft2" "XMG队长征召联赛2.0" "StoreBanner_Text_DCCaptainsDraft2" "八大顶尖西方战队在独特的队长征召模式中一争高下!" "StoreBanner_Header_TreasureOfRottedGallows" "腐化之梁的珍藏" "StoreBanner_Test_TreasureOfRottedGallows" "快抓住神圣的宝藏!" "StoreBanner_Header_BalanceOfTheBladekeeper" "执剑泰斗" "StoreBanner_Text_BalanceOfTheBladekeeper" "主宰的全新传说套装!销售额的10%将进入XMG队长征召联赛2.0的奖金池。" "StoreBanner_Header_TreasureOfTheFrostedFlame" "严霜之焰的珍藏" "StoreBanner_Text_TreasureOfTheFrostedFlame" "来见识严寒的馈赠!" "StoreBanner_Header_TreasureOfTheNestedCache" "重重宝藏的珍藏" "StoreBanner_Text_TreasureOfTheNestedCache" "这个珍藏里面全是珍藏!" "StoreBanner_Header_ArtgermLoadingScreenBundle" "Artgerm作品载入画面合集" "StoreBanner_Text_ArtgermLoadingScreenBundle" "欣赏世界知名视觉艺术家Stanley ‘Artgerm’ Lau精心打造的5款载入画面" "StoreBanner_Header_HUDSkins" "全新界面皮肤现已推出!" "StoreBanner_Text_HUDSkins" "界面任你选。风格任你享。" "StoreBanner_Header_EffigyBlockofFrost" "寒霜英雄雕像石" "StoreBanner_Text_EffigyBlockofFrost" "打造您的私人冰雕!" "StoreBanner_Header_GiftWrap" "礼品包装" "StoreBanner_Text_GiftWrap" "又到了送礼的好时节!" "StoreBanner_Header_DACCompendium2015" "2015年Dota 2亚洲邀请赛互动指南" "StoreBanner_Text_DACCompendium2015Old" "现已包含全新珍藏,内有超值物品!" "StoreBanner_Text_DACCompendium2015" "把握住下架前最后一点时间!" "StoreBanner_Header_DACCompendium2015PlayTab" "2015年Dota 2亚洲邀请赛互动指南" "StoreBanner_Text_DACCompendium2015PlayTabOld" "全新珍藏解锁!" "StoreBanner_Text_DACCompendium2015PlayTab" "把握住下架前最后一点时间!" "StoreBanner_Header_DACCompendium2015Points2400" "亚洲邀请赛2400互动指南积分" "StoreBanner_Text_DACCompendium2015Points2400" "升级互动指南获得丰厚好礼!" "StoreBanner_Header_HallowedLands" "神圣之州的珍藏" "StoreBanner_Text_HallowedLands" "丧钟已经敲响,神圣之州将成为敌人的葬身之地" "StoreBanner_Text_HallowedLandsPlayTab" "神圣之州将成为敌人的葬身之地" "StoreBanner_Header_DotaPitSeason3" "Dota之渊联赛第3赛季" "StoreBanner_Text_DotaPitSeason3" "他是非典型疗疾专家" "StoreBanner_Header_FrostAvalanchePreOrder" "坍雪寒裘 - 预购" "StoreBanner_Header_FrostAvalanche" "坍雪寒裘" "StoreBanner_Text_FrostAvalanche" "至宝内含幼狼宠物,全新特效还有活动奖励!" "StoreBanner_Text_FrostAvalanchePlayTab" "至宝优惠持续到3月2日。" "StoreBanner_Header_YearBeast2400Points" "2400年兽技能点数" "StoreBanner_Text_YearBeast2400Points" "在年兽乱斗中升级己方年兽!" "StoreBanner_Header_RamsRenewalTreasure" "新生羊气的珍藏" "StoreBanner_Text_RamsRenewalTreasure" "直接入手珍藏或佩戴护符检验自己的技艺!" "StoreBanner_Header_YearBeastScreenBundle" "“年兽的传统”载入画面捆绑包" "StoreBanner_Text_YearBeastScreenBundle" "社区艺术家Danidem倾情创作!" "StoreBanner_Header_NewBloomMusic" "芳晓佳节悦曲" "StoreBanner_Text_NewBloomMusic" "首个来自创意工坊的音乐包!" "StoreBanner_Header_TreasureRamsRenewal" "新生羊气的珍藏" "StoreBanner_Text_TreasureRamsRenewal" "芳晓新气象!" "StoreBanner_Header_TreasureSpringBlossom" "新春芳华的珍藏" "StoreBanner_Text_TreasureSpringBlossom" "领取芳晓佳节的封赏!" "StoreBanner_Header_TreasureForgottenMyth" "忘却之幻的珍藏" "StoreBanner_Text_TreasureForgottenMyth" "来探索全新的面貌!" "StoreBanner_Header_TreasureSummitsRoost" "巅峰之巢的珍藏" "StoreBanner_Text_TreasureSummitsRoost" "领取巅峰之赏!" "StoreBanner_Header_HeroesWithinMusicPack" "英雄澎湃音乐包" "StoreBanner_Text_HeroesWithinMusicPack" "下一场战斗的全新颂歌!" "StoreBanner_Header_MLGProLeagueSeason2Bundle" "joinDOTA MLG职业联赛第2赛季捆绑包" "StoreBanner_Text_MLGProLeagueSeason2Bundle" "4月20日前八折优惠!" "StoreBanner_Header_TheInternationalCompendium2015" "2015年国际邀请赛互动指南" "StoreBanner_Text_TheInternationalCompendium2015" "参与本年度最盛大的Dota 2赛事!" "StoreBanner_Header_ImmortalVaultI2015" "2015年国际邀请赛:不朽藏品箱 I" "StoreBanner_Text_ImmortalVaultI2015" "收集互动指南专属不朽物品!" "StoreBanner_Header_ManualFearsomeMoves" "2015年国际邀请赛:凶猛招式示范" "StoreBanner_Text_ManualFearsomeMoves" "2015年国际邀请赛互动指南独家赠品!" "StoreBanner_Header_TI52400CompendiumPoints" "2015年国际邀请赛 - 24级互动指南等级" "StoreBanner_Text_TI52400CompendiumPoints" "升级互动指南即可赢取额外奖励!" "StoreBanner_Header_MLGProLeagueSeason2" "诡笑邪灵的珍藏" "StoreBanner_Text_MLGProLeagueSeason2" "为下一场战斗领取诡异的赠礼!" "StoreBanner_Text_ImmortalVaultII2015" "赶快收集互动指南不朽宝藏 I 和 II中的独家全新物品!" //uses compendium header "StoreBanner_Header_DireShredMusic" "夜魇狂音音乐包" "StoreBanner_Text_DireShredMusic" "全新乐曲助你吊打众敌!" "StoreBanner_Header_2015CollectorsCache" "2015年国际邀请赛典藏宝瓶" "StoreBanner_Text_2015CollectorsCache" "仅对互动指南玩家出售,内含专属套装!" "StoreBanner_Header_Treasure_of_Distinguished_Conqueror" "显赫王者的珍藏" "StoreBanner_Text_Treasure_of_Distinguished_Conqueror" "换上崭新的面貌!" "StoreBanner_Header_CraftersRelic" "巧匠之遗的珍藏" "StoreBanner_Text_CraftersRelic" "快来领取巧匠的奇物!" "StoreBanner_Text_TI5AnnouncerPack" "钢背兽播音员,互动指南独家物品!" //uses compendium header "StoreBanner_Text_TI5MusicPack" "Jeremy和Julian Soule创作的2015年国际邀请赛配乐,互动指南独家物品!" //uses compendium header "StoreBanner_Text_ImmortalVaultIII2015" "集齐2015年国际邀请赛互动指南的三套独家不朽物品!" //uses compendium header "StoreBanner_Header_deadmau5DiebackMusicPack" "deadmau5 dieback音乐包" "StoreBanner_Text_deadmau5DiebackMusicPack" "与deadmau5一同开战" "StoreBanner_Header_SculptorsPillar2015" "2015年塑造家丰碑" "StoreBanner_Text_SculptorsPillar2015" "领取全新造物,或者成就护符!" "StoreBanner_Header_FallMajorCompendium2015" "2015年秋季互动指南" "StoreBanner_Text_FallMajorCoin2015" "使用互动指南金币兑换独家奖励!" //uses compendium header "StoreBanner_Text_FallMajorPiercingBeak2015" "提升互动指南等级,领取可以解锁特效的英雄套装!" //uses compendium header "StoreBanner_Text_FallMajorSharpenedFeather2015" "互动指南升级后可以入手全新英雄套装,还有更多可以解锁的周身特效!" //uses compendium header "StoreBanner_Header_TreasureOfTheSeersEyeglass" "先贤之镜的珍藏" "StoreBanner_Text_TreasureOfTheSeersEyeglass" "10%的销售额将进入南洋国际锦标赛的总奖金!" "StoreBanner_Header_TreasureOfTheTirelessCrafter" "无休之艇的珍藏" "StoreBanner_Text_TreasureOfTheTirelessCrafter" "10%的销售额将进入MLG全球总决赛的总奖金!" "StoreBanner_Header_FallMajorSoaringCache" "鹰翔九天宝瓶" "StoreBanner_Text_FallMajorSoaringCache" "仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶!" "StoreBanner_Header_FallMajorFlutteringCache" "振翅高歌宝瓶" "StoreBanner_Text_FallMajorFlutteringCache" "仅对互动指南玩家开放的独家全新装备。每解封五个还将获得一个加赠宝瓶!" "StoreBanner_Header_TempestHelmOfTheThunderGod" "雷霆神盔捆绑包" "StoreBanner_Text_TempestHelmOfTheThunderGod" "宙斯至宝,包含全新动作、特效、音效和聊天表情等等。" "StoreBanner_Header_NestedTreasureII" "重重宝藏的珍藏II" "StoreBanner_Text_NestedTreasureII" "包含各式珍藏的珍藏,而且还有可能包含可以兑换任意套装的兑换币!" "StoreBanner_Header_DesertMusicPack" "沙漠音乐包" "StoreBanner_Text_DesertMusicPack" "来自Dota创意工坊的沙漠主题作品。" "StoreBanner_Header_BattlePass" "2016年冬季勇士令状" "StoreBanner_Text_BattlePass" "为无限奖励战出自己的路。" "StoreBanner_Header_JJLin_Music_Bundle" "林俊杰“时光守护者”音乐捆绑包" "StoreBanner_Text_JJLin_Music_Bundle" "2016年3月6日前购买还将获得“尊享”前缀。" "StoreBanner_Header_Matt_Lange_Music_Bundle" "Matt Lange灵氲异空音乐包" "StoreBanner_Text_Matt_Lange_Music_Bundle" "空灵的大片氛围,打击感超强的韵律,出自Matt Lange之手" "StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote" "票选至宝" "StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote" "仅对2016年国际邀请赛勇士令状玩家开放。" "StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens" "不朽庭院地图" "StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens" "2016年国际邀请赛勇士令状玩家的125级永久奖励。" "StoreBanner_Header_2016_BattlePass_Quest_Rewards" "任务线达成奖励" "StoreBanner_Text_2016_BattlePass_Quest_Rewards" "2016年国际邀请赛勇士令状玩家专属限定。" "StoreBanner_Header_2016_BattlePass_Immortal_Gardens" "不朽庭院" "StoreBanner_Text_2016_BattlePass_Immortal_Gardens" "2016年国际邀请赛勇士令状玩家专属限定。" "StoreBanner_Header_2016_BattlePass_Wagering" "尽情预测" "StoreBanner_Text_2016_BattlePass_Wagering" "2016年国际邀请赛勇士令状玩家专属限定。" "StoreBanner_Header_2016_BattlePass_Courier" "可升级的信使\"碧磷\"" "StoreBanner_Text_2016_BattlePass_Courier" "2016年国际邀请赛勇士令状玩家专属限定。" "StoreBanner_Header_2016_Collectors_Cache" "2016年国际邀请赛典藏宝瓶" "StoreBanner_Text_2016_Collectors_Cache" "包含众多独家物品,国际邀请赛结束后将无法从别处购买。" "StoreBanner_Header_2016_Trove_Carafe" "2016年国际邀请赛珍宝之瓶" "StoreBanner_Text_2016_Trove_Carafe" "内含全新不朽物品。更有各位解说亲笔签名。" "StoreBanner_Header_2016_Lockless_Luckvase" "2016年国际邀请赛无锁幸运瓶" "StoreBanner_Text_2016_Lockless_Luckvase" "内含全新不朽物品,更有各位解说亲笔签名。" "StoreBanner_Header_BattlePass_Fall2016" "2016年秋季勇士令状" "StoreBanner_Text_BattlePass_Fall2016" "满载任务、珍藏和奖励,2016年秋季勇士令状是2016年秋季Dota的绝佳伴侣。" "StoreBanner_Header_Warhammer_Treasure" "战锤:遗世之奇的珍藏" "StoreBanner_Text_Warhammer_Treasure" "内含十三款来自Dota 2创意工坊的《战锤》主题套装。" "StoreBanner_Header_SinglesDay_2016" "双十一特惠 - 四折放送" "StoreBanner_Text_SinglesDay_2016" "庆祝双十一的24小时限时折扣,多数珍藏四折特惠!" "StoreBanner_Header_Monkey_King_Arcana_Bundle" "擎天大圣捆绑包" "StoreBanner_Text_Monkey_King_Arcana_Bundle" "齐天大圣至宝捆绑包内含四款由游戏状态解锁的动态款式、自定义动作、特殊嘲讽动作、聊天表情和专属载入画面。" "StoreBanner_Header_Monkey_King_Announcer_Pack" "齐天大圣播音包" "StoreBanner_Text_Monkey_King_Announcer_Pack" "将默认播音员和连杀配音替换成传奇的齐天大圣。支持语言:英语和中文。" "StoreBanner_Header_Journey_Terrain" "大圣的新游记" "StoreBanner_Text_Journey_Terrain" "全新地图特价出售,35%折扣,截至2017年1月12日" "StoreBanner_Header_Winter_2017_BattlePass" "2017年冬季勇士令状" "StoreBanner_Text_Winter_2017_BattlePass" "满载任务、珍藏和奖励,2017年冬季勇士令状是2017年冬季Dota的绝佳陪伴。" "StoreBanner_Header_Winter_2017_Treasure_I" "2017年冬季珍藏 I" "StoreBanner_Text_Winter_2017_Treasure_I" "仅对2017年冬季勇士令状玩家开放购买。" "StoreBanner_Header_Winter_2017_Treasure_II" "2017年冬季珍藏 II" "StoreBanner_Text_Winter_2017_Treasure_II" "2017年冬季勇士令状玩家专享。" "StoreBanner_Header_Winter_2017_Treasure_III" "2017年冬季珍藏 III" "StoreBanner_Text_Winter_2017_Treasure_III" "2017年冬季勇士令状玩家独家专属。" "StoreBanner_Header_DAC_2017_Treasure" "荧煌之礼的珍藏" "StoreBanner_Text_DAC_2017_Treasure" "20%的珍藏销售额将直接进入2017年亚洲邀请赛总奖金。" "StoreBanner_Header_Treasure_Of_The_Emerald_Revival" "翡翠之兴的珍藏" "StoreBanner_Text_Treasure_Of_The_Emerald_Revival" "现已上架出售。内含瘟疫法师、拉比克、影魔、恐怖利刃等英雄的套装物品。" "StoreBanner_Header_Northern_Winds_Music_Pack" "极北凛风音乐包" "StoreBanner_Text_Northern_Winds_Music_Pack" "社区艺术家John Boberg作曲。" "StoreBanner_Header_Elemental_Fury_Music_Pack" "“真元之怒”音乐包" "StoreBanner_Text_Elemental_Fury_Music_Pack" "由社区艺术家Daniel Sadowski谱曲创作" "StoreBanner_Header_International_2017_BattlePass" "2017年国际邀请赛勇士令状" "StoreBanner_Text_International_2017_BattlePass" "满溢着任务、宝藏和奖励,2017年国际邀请赛勇士令状是Dota夏季的绝佳陪伴。" "StoreBanner_Header_International_2017_BattlePass_Campaign" "破泞之战" "StoreBanner_Text_International_2017_BattlePass_Campaign" "今年夏天,所有勇士令状玩家都将受邀开展一段在暗黑之礁最深处的冒险。" "StoreBanner_Header_International_2017_BattlePass_Terrain" "礁石之界" "StoreBanner_Text_International_2017_BattlePass_Terrain" "暗黑之礁走一遭。全新地图尽在2017年国际邀请赛勇士令状。" "StoreBanner_Header_International_2017_BattlePass_Towers" "2017年国际邀请赛威望之塔" "StoreBanner_Text_International_2017_BattlePass_Towers" "勇士令状赛季期间,每场比赛开始时比赛双方的勇士等级都会相加,建造出特殊的威望之塔替换寻常的防御高塔。" "StoreBanner_Header_International_2017_BattlePass_Prestige" "鳌海水手的犒赏" "StoreBanner_Text_International_2017_BattlePass_Prestige" "昆卡终极技能的舰船被替换成深海中饥饿的异鬼。2017年国际邀请赛勇士令状玩家专属物品。" "StoreBanner_Header_International_2017_BattlePass_Announcer" "昆卡与潮汐猎人播音包" "StoreBanner_Text_International_2017_BattlePass_Announcer" "将默认播音员替换成这对海上宿敌,让每场比赛增添一丝海味。2017年国际邀请赛勇士令状玩家专属物品。" "StoreBanner_Header_International_2017_BattlePass_Courier" "蟹小蜗 - 可升级的信使" "StoreBanner_Text_International_2017_BattlePass_Courier" "追随蟹小蜗寻找终极外壳的旅程。2017年国际邀请赛勇士令状玩家专属物品。" "StoreBanner_Header_International_2017_Battle_Level_Bundle" "周末特惠" "StoreBanner_Text_International_2017_Battle_Level_Bundle" "80级勇士等级,4件不朽宝藏 I,4件不朽宝藏 II。" "StoreBanner_Header_Dueling_Fates_Bundle" "血战之命纹章捆绑包" "StoreBanner_Text_Dueling_Fates_Bundle" "特别庆祝邪影芳灵和石鳞剑士的到来。包含新英雄的不朽武器和嘲讽动作,信使石鳞剑士侍卫和邪影芳灵守卫。" "StoreBanner_Header_Pudge_Arcana_Bundle" "千劫神屠捆绑包" "StoreBanner_Text_Pudge_Arcana_Bundle" "全新帕吉至宝在此,钩着大量自定义特效、动作、嘲讽等等。" "StoreBanner_Header_International2018_BattlePass" "2018年国际邀请赛勇士令状" "StoreBanner_Text_International2018_BattlePass" "国际邀请赛勇士令状满载全新的不朽宝藏,两种全新的游戏模式和无数功能等君探索。" "StoreBanner_Header_Rubick_Arcana_Bundle" "魔导师密钥捆绑包" "StoreBanner_Text_Rubick_Arcana_Bundle" "全新拉比克至宝在此,披着大量自定义特效、动作等等。" "StoreBanner_Header_OgreMagi_Arcana_Bundle" "金鹏之幸" "StoreBanner_Text_OgreMagi_Arcana_Bundle" "食人魔魔法师的全新至宝在此。鸾心别无选择,只能相信幸运女神会在她背负着蠢到极致的食人魔时帮助她。" "StoreBanner_Header_International_2019_Battle_Level_Bundle" "周末勇士等级特惠" "StoreBanner_Text_International_2019_Battle_Level_Bundle" "仅于本周末上架销售,折扣力度达到75%。内含120级勇士等级,9件不朽宝藏I、6件不朽宝藏II和3件不朽宝藏III。" "StoreBanner_Header_International2020_BattlePass" "第10届国际邀请赛勇士令状" "StoreBanner_Text_International2020_BattlePass" "满溢着宝藏和奖励,第10届国际邀请赛勇士令状是Dota夏季的绝佳陪伴。" "StoreBanner_Header_Diretide_Chest" "夜魇暗潮的神圣符印" "StoreBanner_Text_Diretide_Chest" "利用这个特殊的符印解开60余件奖励之一,探索夜魇暗潮的神圣祭礼,或者访问市场搜寻更多宝藏和指定奖励。" "StoreBanner_Header_Diretide_Key" "夜魇暗潮的神圣符印" "StoreBanner_Text_Diretide_Key" "利用这个特殊的符印解开60余件奖励之一,探索夜魇暗潮的神圣祭礼。需要夜魇暗潮宝藏,宝藏为游戏时获得的夜魇暗潮积分奖品以及市场上架物品。" "StoreBanner_Header_Fall2021_BattlePass" "2021年阿哈利姆的天地迷宫勇士令状" "StoreBanner_Text_Fall2021_BattlePass" "满溢着宝藏和奖励,2021年阿哈利姆的天地迷宫勇士令状是Dota冬季的绝佳陪伴。" //DOTA_STORE_BANNER_END "Playtab_Quiz_Title" "神秘商人的考验" "Playtab_Quiz_Subtitle" "测试你关于Dota 2装备的知识!" // Pennants "dota_title_pennant" "DOTA队伍锦旗" "dota_desc_pennant_radiant" "这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买,然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后,在观看您支持的队伍的赛事直播时,您将有机会获得掉落物品,这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。" "dota_desc_pennant_dire" "这是在观看本场比赛的观众装备的锦旗总数。锦旗和相关升级可以在商店中购买,然后通过装备面板装备到“粉丝物品栏”中。装备锦旗后,在观看您支持的队伍的赛事直播时,您将有机会获得掉落物品,这些赛事包括国际邀请赛和其他Valve将来可能指定的赛事。" // Attribute Strings "Attrib_LowLevelPurchase" "这件物品在你的Dota战斗等级达到3级后才能交易。" "Attrib_ExpirationDate" "此物品将于%s1到期。" "Attrib_ExpirationDate_Usable" "如果在%s1前没有使用,本物品将会过期并消失。" "Attrib_SeasonalExpirationDate" "这件物品将于%s1过期时不可用。" "AttribFormat_AdditionalNote" "(%s1)" "Attrib_CollectionReward" "收藏奖励" "Attrib_PreviewItem" "测试运行 - 无法交易、制作或修改。" "Attrib_Always_Tradable" "总是可交易" "Attrib_ItemFind_Positive" "发现物品:装备这件物品时使用此英雄发现物品的概率提升%s1%。" "Attrib_SupplyCrateSeries" "珍藏系列#%s1" "Attrib_AttachedParticle" "效果:%s1" "Attrib_SetItemTintRGB" "颜色:%s1" "Attrib_MatchID" "比赛编号:%s1" "Attrib_GameTime" "发生时间:%s1" "Attrib_FanfareLevel" "等级:%s1" "Attrib_InternationalTag" "%s1年国际邀请赛" "Attrib_FantasyChallengeTag" "%s1年互动指南梦幻挑战" "Attrib_InternationalEvent" "%s1取得" "Attrib_UsageLevelRequirement" "你的战斗等级必须达到%s1级才能使用该物品。" "Attrib_PolycountTag" "Poly Count" "InternationalEvent_Station0" "在国际邀请赛现场观看比赛" "InternationalEvent_Station1" "在国际邀请赛现场拜访神秘商店" "InternationalEvent_Station2" "在国际邀请赛现场拜访创意工坊小站" "InternationalEvent_Station3" "在国际邀请赛现场拜访配音演员小站" "TE_FIRST_BLOOD" "第一滴血" "TE_GAME_END" "胜利" "TE_MULTI_KILL" "连续击杀" "TE_HERO_DENY" "反补友方英雄" "TE_AEGIS_DENY" "反补不朽之守护" "TE_AEGIS_STOLEN" "夺走不朽之守护" "TE_GODLIKE" "如神杀戮" "TE_COURIER_KILL" "杀害信使" "TE_ECHOSLAM" "回音击" "TE_RAPIER" "圣剑" "TE_EARLY_ROSHAN" "开局肉山" "TE_BLACK_HOLE" "黑洞" "TE_MK_DOUBLE_KILL" "双杀" "TE_MK_TRIPLE_KILL" "三杀" "TE_MK_QUAD_KILL" "疯狂杀戮" "TE_MK_QUINTUPLE_KILL" "暴走!" "TE_DESC_FirstBlood" "%s2战队的%s1于%s5拿下%4战队的%s3的第一滴血。" "TE_DESC_GameEnd" "%s1战队于%s5以%s3对%s4的比分击败%s2战队。" "TE_DESC_MultiKill" "%s2战队的%s1于%s4与%s3战队的比赛中拿下连续击杀。" "TE_DESC_DoubleKill" "%s2战队的%s1于%s4与%s3战队的比赛中拿下双杀。" "TE_DESC_TripleKill" "%s2战队的%s1于%s4与%s3战队的比赛中拿下三杀。" "TE_DESC_QuadKill" "%s2战队的%s1于%s4与%s3战队的比赛中拿下疯狂杀戮!" "TE_DESC_QuintupleKill" "%s2战队的%s1于%s4,将%s3战队的所有成员全部击杀,完成暴走!" "TE_DESC_HeroDeny" "%s2战队的%s1于%s4反补了他的队友%s3。" "TE_DESC_AegisDeny" "%s2战队的%s1于%s4摧毁了不朽之守护,不给%s3战队使用的机会。" "TE_DESC_AegisStolen" "%s2战队的%s1于%s4出其不意地夺取了不朽之守护,不给%s3战队使用的机会。" "TE_DESC_Godlike" "%s2战队的%s1于%s4与%s3战队的比赛中达到如神杀戮。" "TE_DESC_CourierKill" "%s2战队的%s1于%s4与%s3战队的比赛中杀害了信使。" "TE_DESC_Rapier" "%s2战队的%s1于%s4与%s3战队的比赛中祭出圣剑。" "TE_DESC_EarlyRoshan" "%s2战队的%s1于%s4与%s3战队的比赛中在开局击杀了肉山。" "TE_DESC_EchoSlam" "%s2战队的%s1于%s4与%s3战队的比赛中表演了使用回音击击中五人。" "TE_DESC_BlackHole" "%s2战队的%s1于%s4与%s3战队的比赛中施放黑洞大中五人。" "Econ_Color_GC" "%s2,%s3,%s4" "Econ_Color" "%s1,%s2,%s3" "Econ_DateFormat" "%year%年%month%月%day%日(%hour%:%min%:%sec%)" "Econ_DateFormat_GMT" "%year%年%month%月%day%日(%hour%:%min%:%sec%)格林威治标准时间" // Particle Effect Names "Attrib_Particle4" "自制之辉" "Attrib_Particle15" "虚无之焰" "Attrib_Particle16" "共鸣能量" "Attrib_Particle17" "荧光凝视" "Attrib_Particle18" "灼热精华" "Attrib_Particle19" "燃烧战意" "Attrib_Particle20" "穿透光束" "Attrib_Particle21" "幸福之赐" "Attrib_Particle22" "毒虫肆虐" "Attrib_Particle31" "凯旋之冠" "Attrib_Particle32" "骄阳之炎" "Attrib_Particle37" "2012年冠军之辉" "Attrib_Particle46" "夜魇暗潮的腐化" "Attrib_Particle47" "迈达斯之触" "Attrib_Particle57" "迎霜冰雪" "Attrib_Particle61" "绽放莲花" "Attrib_Particle68" "水晶裂痕" "Attrib_Particle73" "诅咒精华" "Attrib_Particle74" "圣洁精华" "Attrib_Particle76" "毒蕈之径" "Attrib_Particle96" "燃烧末日" "Attrib_Particle109" "2013年冠军之辉" "Attrib_Particle129" "玛瑙光泽" "Attrib_Particle138" "翡翠外质" "Attrib_Particle155" "夜魇暗潮的荒芜" "Attrib_Particle156" "灰烬灵气" "Attrib_Particle157" "大地灵气" "Attrib_Particle158" "腐化之环" "Attrib_Particle159" "黯淡幻象" "Attrib_Particle163" "离子之汽" "Attrib_Particle185" "芳晓之庆" "Attrib_Particle196" "嬉戏蝴蝶" "Attrib_Particle205" "霜寒之触" "Attrib_Particle206" "燃焰之触" "Attrib_Particle268" "2014年冠军之辉" // Rarity Names "Rarity_Common" "普通" "Rarity_Uncommon" "罕见" "Rarity_Rare" "稀有" "Rarity_Mythical" "神话" "Rarity_Legendary" "传说" "Rarity_Ancient" "远古" "Rarity_Immortal" "不朽" "Rarity_Arcana" "至宝" "Rarity_Seasonal" "赛季" "DOTA_FilterRarity" "所有稀有度" // Type Names "DOTA_FilterType" "所有种类" "FilterType_Wearable" "饰品" "FilterType_Courier" "信使" "FilterType_Announcer" "播音员" "FilterType_Tool" "工具" "FilterType_Misc" "杂项" "FilterType_Modifiers" "奇异特效" "FilterType_Pennant" "战队锦旗" "FilterType_Treasure_Chest" "珍藏" "FilterType_Ward" "守卫" "DOTA_ViewBackpack" "查看:兵器库" "DOTA_ViewCollection" "查看:收藏" "DOTA_HeroFilter" "英雄:" "Unknown_Item_Type" "物品" "DOTA_Chat_EconItem" "%s1已获得物品奖励%s2!" "Econ_Bundle_Double" "%s1,%s2" "Econ_Bundle_DoubleContinued" "%s1,%s2," "Econ_LootList_AdditionalItems" "以及%s1件其他物品!" "KillEaterEventType_Kills" "击杀" "KillEaterEventType_KillAssists" "助攻" "KillEaterEventType_Wins" "胜利" "KillEaterEventType_Treants_Created" "已创造树人" "KillEaterEventType_Omnislash_Jumps" "无敌斩击" "KillEaterEventType_Blade_Fury_Time" "剑刃风暴伤害" "KillEaterEventType_Blade_Dance_Crits" "剑舞致命一击" "KillEaterEventType_Wards_Placed" "已放置守卫" "KillEaterEventType_Killing_Sprees" "连续击杀" "KillEaterEventType_Trees_Created" "创造的树" "KillEaterEventType_Carries_Killed" "击杀核心英雄" "KillEaterEventType_First_Blood" "拿下第一滴血" "KillEaterEventType_Godlike" "如神杀戮次数" "KillEaterEventType_Gold_Earned" "获得金钱" "KillEaterEventType_Gold_Spent" "花费金钱" "KillEaterEventType_Towers_Destroyed" "摧毁防御塔" "KillEaterEventType_Bounty_TrackedKills" "追踪击杀敌人数" "KillEaterEventType_Bounty_TrackedInvisKills" "追踪击杀隐身敌人数" "KillEaterEventType_Bounty_InvisJinadaHits" "破隐忍术次数" "KillEaterEventType_Bounty_JinadaGoldStolen" "忍术窃取金钱" "KillEaterEventType_Bounty_TrackGold" "追踪术金钱奖励" "KillEaterEventType_Tide_GoodRavages" "毁灭命中4人次数" "KillEaterEventType_Windrunner_DoubleShackles" "双重束缚次数" "KillEaterEventType_Windrunner_GoodPowershots" "强力击命中多人次数" "KillEaterEventType_Invoker_SunstrikeKills" "阳炎冲击杀敌数" "KillEaterEventType_Couriers_Purchased" "信使购买数" "KillEaterEventType_Wards_Purchased" "守卫购买数" "KillEaterEventType_Tide_EnemiesGushed" "巨浪击中敌人数" "KillEaterEventType_Axe_Culls" "淘汰敌人次数" "KillEaterEventType_Axe_BattleHungerKills" "战斗饥渴击杀数" "KillEaterEventType_Axe_LowHealthKills" "空血击杀数" "KillEaterEventType_Axe_CalledDamageDone" "怒吼期间造成伤害" "KillEaterEventType_Axe_CalledDamageTaken" "怒吼期间承受伤害" "KillEaterEventType_Invoker_TornadoKills" "强袭飓风杀敌数" "KillEaterEventType_GamesViewed" "已观看比赛" "KillEaterEventType_Sven_DoubleStuns" "风暴之拳击中多人次数" "KillEaterEventType_Sven_WarcryAssists" "战吼助攻数" "KillEaterEventType_Sven_CleaveDoubleKills" "巨力挥舞击杀多人次数" "KillEaterEventType_Sven_TeleportInterrupts" "风暴之拳打断传送次数" "KillEaterEvent_Sven_KillsDuringGodsStrength" "神之力量期间击杀数" "KillEaterEventType_Faceless_MultiChrono" "时间结界困住多人次数" "KillEaterEventType_Faceless_ChronoKills" "时间结界内击杀数" "KillEaterEventType_Ursa_MultiShocks" "震撼大地作用多人次数" "KillEaterEventType_RoshanKills" "击杀肉山次数" "KillEaterEventType_GiftsGranted" "送出的邀请" "KillEaterEventType_Lion_FingerKills" "死亡之指击杀数" "KillEaterEventType_Lion_ManaDrained" "法力吸取量" "KillEaterEventType_OD_IntStolen" "智力偷取量" "KillEaterEventType_Riki_GemCarrierKills" "宝石携带者击杀数" "KillEaterEventType_Riki_SmokedHeroKills" "烟幕内英雄击杀数" "KillEaterEventType_HeroesRevealedWithDust" "撒粉发现敌人次数" "KillEaterEventType_SkeletonKing_ReincarnationKills" "绝冥再生后击杀数" "KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed" "回光返照治疗量" "KillEaterEventType_Skywrath_FlareKills" "神秘之耀击杀数" "KillEaterEventType_Enchantress_CreepsConverted" "魅惑非英雄单位次数" "KillEaterEventType_Leshrac_SplitEarthStuns" "撕裂大地眩晕次数" "KillEaterEventType_Mirana_MaxStunArrows" "神箭达到最长眩晕次数" "KillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "恩赐解脱暴击次数" "KillEaterEventType_PhantomAssassin_DaggerCrits" "窒碍短匕暴击次数" "KillEaterEvent_PhantomAssassin_CoupDeGraceCritDamage" "恩赐解脱暴击伤害" "KillEaterEventType_Meepo_Earthbinds" "地之束缚成功次数" "KillEaterEventType_Bloodseeker_RuptureKills" "割裂击杀数" "KillEaterEventType_Bloodseeker_BloodrageAbilityKills" "血怒增强技能击杀数" "KillEaterEventType_ChaosKnight_FourSecondStunBolts" "4秒眩晕次数" "KillEaterEventType_Slark_LeashedEnemies" "突袭成功次数" "KillEaterEventType_Slark_EssenceStolen" "属性转移总量" "KillEaterEventType_Slark_DebuffsPurged" "负面状态移除次数" "KillEaterEventType_Disruptor_FountainGlimpses" "恶念瞥视传送敌人回泉水次数" "KillEaterEventType_Rubick_SpellsStolen" "窃取技能总数" "KillEaterEventType_Rubick_UltimatesStolen" "窃取大招次数" "KillEaterEventType_Doom_CreepsDevoured" "小兵吞噬总数" "KillEaterEventType_Doom_EnemiesDoomed" "末日降临敌人次数" "KillEaterEventType_OgreMagi_4xFireblasts" "火焰爆轰四重施法次数" "KillEaterEventType_OgreMagi_4xIgnites" "引燃四重施法次数" "KillEaterEventType_Omniknight_Purifications" "洗礼次数" "KillEaterEventType_Omniknight_AlliesRepelled" "恩赐队友次数" "KillEaterEventType_Omniknight_EnemiesRepelled" "驱逐敌人次数" "KillEaterEventType_Warlock_FiveHeroFatalBonds" "致命连接作用五名英雄次数" "KillEaterEvent_Warlock_ThreeHeroFatalBonds" "致命连接命中三人次数" "KillEaterEventType_Warlock_GolemsSummoned" "地狱火召唤数" "KillEaterEventType_CrystalMaiden_FrostbittenEnemies" "冰封禁制作用敌人次数" "KillEaterEventType_CrystalMaiden_CrystalNovas" "冰霜新星施放次数" "KillEaterEventType_Kunkka_DoubleHeroTorrents" "洪流命中多人次数" "KillEaterEventType_Kunkka_TripleHeroGhostShips" "幽灵船命中三人次数" "KillEaterEventType_NagaSiren_EnemiesEnsnared" "诱捕敌人次数" "KillEaterEventType_NagaSiren_TripleHeroRipTides" "激流作用三人次数" "KillEaterEventType_Lycan_KillsDuringShapeshift" "变身后击杀数" "KillEaterEventType_Lycan_WolvesSummoned" "精灵狼召唤数" "KillEaterEventType_Pudge_FleshHeapTotal" "腐肉堆积总数" "KillEaterEventType_Pudge_DismemberKills" "肢解击杀数" "KillEaterEventType_Pudge_EnemyHeroesHooked" "钩中敌方英雄次数" "KillEaterEventType_Pudge_HookKills" "肉钩击杀数" "KillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "钩中视野外敌人次数" "KillEaterEvent_Demons_Destroyed" "恶魔囚禁数" "KillEaterEventType_DrowRanger_EnemiesSilenced" "沉默敌人次数" "KillEaterEventType_DrowRanger_MultiHeroSilences" "沉默多名英雄次数" "KillEaterEventType_DrowRanger_SilencedKills" "沉默后击杀次数" "KillEaterEventType_DrowRanger_FrostArrowKills" "霜冻之箭击杀数" "KillEaterEventType_DrowRanger_MultishotDamage" "数箭齐发英雄伤害" "KillEaterEventType_DrowRanger_MarksmanshipProcDamage" "射手天赋触发伤害" "KillEaterEventType_DragonKnight_KillsInDragonForm" "古龙形态下击杀数" "KillEaterEventType_DragonKnight_BreatheFireKills" "火焰气息击杀数" "KillEaterEventType_DragonKnight_DragonTails" "神龙摆尾眩晕次数" "KillEaterEventType_DragonKnight_SplashKills" "溅射伤害击杀数" "KillEaterEventType_Morphling_MorphReplicates" "替换复制体次数" "KillEaterEventType_Morphling_HeroesReplicated" "复制英雄次数" "KillEaterEventType_Morphling_MaxLengthStunAdaptive" "变体攻击最大眩晕次数" "KillEaterEventType_Morphling_MaxDamageAdaptive" "变体攻击最高伤害" "KillEaterEventType_WitchDoctor_CaskStuns" "药剂眩晕次数" "KillEaterEventType_WitchDoctor_MaledictKills" "巫蛊咒术击杀数" "KillEaterEventType_WitchDoctor_MultiHeroMaledicts" "诅咒多名英雄次数" "KillEaterEventType_WitchDoctor_VoodooHealed" "巫毒疗法治疗量" "KillEaterEventType_WitchDoctor_DeathWardKills" "死亡守卫击杀数" "KillEaterEventType_Disruptor_ThunderStrikeKills" "风雷之击杀敌数" "KillEaterEventType_Disruptor_HeroesGlimpsed" "恶念瞥视英雄次数" "KillEaterEventType_CrystalMaiden_FreezingFieldKills" "极寒领域击杀数" "KillEaterEventType_Medusa_MysticSnakeManaStolen" "秘术异蛇获取魔法量" "KillEaterEventType_Medusa_EnemiesPetrified" "石化敌人数" "KillEaterEventType_Warlock_FatalBondsKills" "致命连接击杀数" "KillEaterEventType_Warlock_GolemKills" "地狱火击杀数" "KillEaterEventType_Tusk_WalrusPunches" "海象神拳出拳次数" "KillEaterEventType_Tusk_SnowballStuns" "雪球眩晕次数" "KillEaterEventType_Earthshaker_FissureStuns" "沟壑眩晕次数" "KillEaterEventType_Earthshaker_3HeroEchoslams" "回音击命中三人次数" "KillEaterEventType_SandKing_BurrowstrikeStuns" "掘地穿刺眩晕次数" "KillEaterEventType_SandKing_EpicenterKills" "地震击杀数" "KillEaterEventType_SkywrathMage_AncientSealKills" "上古封印下击杀数" "KillEaterEventType_SkywrathMage_ConcussiveShotKills" "震荡光弹击杀数" "KillEaterEventType_Luna_LucentBeamKills" "月光击杀数" "KillEaterEventType_Luna_EclipseKills" "月蚀击杀数" "KillEaterEventType_KeeperOfTheLight_IlluminateKills" "冲击波击杀数" "KillEaterEventType_KeeperOfTheLight_ManaLeakStuns" "法力流失眩晕次数" "KillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "召回队友次数" "KillEaterEventType_KeeperOfTheLight_WispCharms" "灵光蛊惑次数" "KillEaterEventType_Ward_RuneSpawnsSeen" "检测到符文产生次数" "KillEaterEventType_Ward_TimesPlaced" "已放置守卫" "KillEaterEventType_LegionCommander_DuelsWon" "决斗获胜次数" "KillEaterEventType_LegionCommander_DuelsLost" "决斗失败次数" "KillEaterEventType_Beastmaster_HawksSummoned" "召唤战鹰数" "KillEaterEventType_Beastmaster_BoarsSummoned" "召唤豪猪数" "KillEaterEventType_Beastmaster_RoarKills" "原始咆哮击杀数" "KillEaterEventType_Beastmaster_RoarMultiKills" "原始咆哮击杀多人次数" "KillEaterEventType_Windrunner_FocusFireBuildings" "集中火力摧毁建筑次数" "KillEaterEventType_Windrunner_PowershotKills" "强力击杀敌数" "KillEaterEventType_PhantomAssassin_DaggerLastHits" "窒碍短匕补兵数" "KillEaterEventType_PhantomAssassin_PhantomStrikeKills" "幻影突袭击杀数" "KillEaterEventType_PhantomAssassin_ArcanaEventWins" "暗杀得分" "KillEaterEventType_Statue_Commends" "雕像被赞次数" "KillEaterEventType_DeathProphet_CryptSwarmKills" "地穴虫群击杀数" "KillEaterEventType_DeathProphet_ExorcismBuildingKills" "驱使恶灵摧毁建筑数" "KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned" "驱使恶灵召唤总数" "KillEaterEventType_DeathProphet_MultiHeroSilences" "沉默多人次数" "KillEaterEventType_Abaddon_MistCoilKills" "迷雾缠绕击杀数" "KillEaterEventType_Abaddon_MistCoilHealed" "迷雾缠绕治疗量" "KillEaterEventType_Abaddon_AphoticShieldKills" "无光之盾击杀数" "KillEaterEventType_Lich_Sacrifices" "献祭使用次数" "KillEaterEventType_Lich_ChainFrostTripleKills" "连环霜冻三杀次数" "KillEaterEventType_Lich_ChainFrostMultiKills" "连环霜冻双杀次数" "KillEaterEventType_Lich_ChainFrostBounces" "连环霜冻弹跳次数" "KillEaterEventType_Lich_IceArmorCasts" "霜冻护甲施放次数" "KillEaterEventType_Ursa_EnragedKills" "激怒下击杀数" "KillEaterEventType_Ursa_EarthshockKills" "震撼大地击杀数" "KillEaterEventType_Lina_LagunaBladeKills" "神灭斩击杀数" "KillEaterEventType_Lina_DragonSlaveKills" "龙破斩击杀数" "KillEaterEventType_Lina_LightStrikeArrayStuns" "光击阵眩晕次数" "KillEaterEvent_Barracks_Destroyed" "摧毁兵营数" "KillEaterEvent_Buildings_Destroyed" "摧毁建筑数" "KillEaterEventType_Horrors_Witnessed" "目击惨剧" "KillEaterEvent_TemplarAssassin_MeldKills" "隐匿击杀数" "KillEaterEvent_TemplarAssassin_HeroesSlowed" "陷阱减速英雄次数" "KillEaterEvent_TemplarAssassin_DamageAbsorbed" "折光吸收伤害量" "KillEaterEvent_TemplarAssassin_TrapsTriggered" "启动陷阱数" "KillEaterEvent_TemplarAssassin_MultiHeroPsiBlades" "灵能之刃飞溅多人次数" "KillEaterEvent_Sniper_AssassinationKills" "暗杀击杀数" "KillEaterEvent_Sniper_ShrapnelTowerDamage" "榴霰弹对塔伤害" "KillEaterEvent_Sniper_HeadshotStuns" "爆头次数" "KillEaterEvent_Sniper_ThreeHeroShrapnels" "榴霰弹命中三人次数" "KillEaterEvent_EarthSpirit_SmashStuns" "巨石冲击眩晕次数" "KillEaterEvent_EarthSpirit_GripSilences" "地磁之握沉默次数" "KillEaterEvent_EarthSpirit_SpeedingBoulders" "巨石翻滚加速次数" "KillEaterEvent_ShadowShaman_ShackleKills" "枷锁下击杀数" "KillEaterEvent_ShadowShaman_HexKills" "妖术下击杀数" "KillEaterEvent_ShadowShaman_WardsSummoned" "群蛇守卫召唤数" "KillEaterEvent_ShadowShaman_MultiHeroEtherShocks" "苍穹震击命中多人次数" "KillEaterEvent_ShadowShaman_SerpentWardShackleKills" "群蛇守卫枷锁击杀数" "KillEaterEvent_Centaur_EnemiesStomped" "马蹄践踏敌人次数" "KillEaterEvent_Centaur_DoubleEdgeKills" "双刃剑杀敌数" "KillEaterEvent_Centaur_ReturnKills" "反伤杀敌数" "KillEaterEvent_EmberSpirit_EnemiesChained" "炎阳索缚敌数" "KillEaterEvent_EmberSpirit_SleightOfFistMultiKills" "无影拳击杀多人次数" "KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed" "烈火罩吸收伤害量" "KillEaterEvent_EmberSpirit_ChainsDuringSleightOfFist" "无影拳炎阳索连招次数" "KillEaterEvent_LegionCommander_TripleHeroOdds" "压倒性优势命中三人次数" "KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen" "勇气之霎吸血量" "KillEaterEvent_LegionCommander_SecondsSpentDueling" "决斗持续时间" "KillEaterEvent_Puck_GoodCoils" "梦境缠绕作用三人次数" "KillEaterEvent_Puck_GoodWaningRifts" "新月之痕沉默三人次数" "KillEaterEvent_Puck_OrbKills" "幻象法球击杀数" "KillEaterEvent_VengefulSpirit_EnemiesStunned" "眩晕敌人次数" "KillEaterEvent_VengefulSpirit_EnemiesSwapped" "交换敌人次数" "KillEaterEvent_VengefulSpirit_MultiTerrors" "恐怖波动命中三人次数" "KillEaterEvent_Lifestealer_RageKills" "狂暴下击杀数" "KillEaterEvent_Lifestealer_OpenWoundsKills" "撕裂伤口下击杀数" "KillEaterEvent_Lifestealer_InfestKills" "感染后现身击杀数" "KillEaterEvent_ElderTitan_GoodSplitters" "裂地沟壑击中三人次数" "KillEaterEvent_ElderTitan_SpiritKills" "灵体游魂击杀数" "KillEaterEvent_ElderTitan_GoodStomps" "回音重踏三人次数" "KillEaterEvent_Clockwerk_2Cogs" "能量齿轮困住多人次数" "KillEaterEvent_Clockwerk_BlindHooks" "盲钩命中次数" "KillEaterEvent_Clockwerk_RocketKills" "照明火箭击杀数" "KillEaterEvent_Clockwerk_BlindRocketKills" "照明火箭击杀视野外英雄次数" "KillEaterEvent_StormSpirit_BallDamage" "球状闪电伤害量" "KillEaterEvent_StormSpirit_BallKills" "球状闪电击杀数" "KillEaterEvent_StormSpirit_DoubleRemnantKills" "残影双杀次数" "KillEaterEvent_StormSpirit_VortexKills" "电子涡流下击杀数" "KillEaterEvent_Tinker_Rearms" "再装填次数" "KillEaterEvent_Tinker_TPsToBase" "传送回基地次数" "KillEaterEvent_Tinker_DoubleMissileKills" "热导飞弹双杀次数" "KillEaterEvent_Tinker_LaserKills" "激光击杀数" "KillEaterEvent_Tinker_MarchOfTheMachinesDamage" "机械行军伤害量" "KillEaterEvent_Tinker_MultiHeroLasers" "激光击中多人" "KillEaterEventType_Tinker_DefenseMatrixDamageBlocked" "防御矩阵伤害吸收" "KillEaterEvent_VengefulSpirit_MagicMissileKills" "魔法箭眩晕期间击杀数" "KillEaterEvent_VengefulSpirit_SwapsLeadingToKills" "移行换位后击杀数" "KillEaterEvent_VengefulSpirit_VengeanceAuraIllusionKills" "复仇光环幻象击杀数" "KillEaterEvent_GamesPlayed" "游戏场数" "KillEaterEvent_DreamLeague_DreamPoints" "睡梦施加次数" "KillEaterEventType_Techies_SuicideKills" "爆破起飞击杀数" "KillEaterEvent_Techies_LandMineKills" "感应地雷击杀数" "KillEaterEvent_Techies_StasisTrapStuns" "静滞陷阱缠绕次数" "KillEaterEvent_Techies_RemoteMineKills" "遥控炸弹击杀数" "KillEaterEventType_Techies_StickyBombsAttachedToHeroes" "粘性炸弹附着英雄次数" "KillEaterEventType_Techies_ReactiveTazerMultiheroDisarms" "活性电击缴械多人" "KillEaterEvent_VictoryPredictions" "当前连续预测正确次数" "KillEaterEvent_VictoryPredictionFailures" "预测失败次数" "KillEaterEvent_VictoryPredictionWins" "预测成功次数" "KillEaterEvent_ShadowFiend_TripleRaze" "毁灭三连" "KillEaterEvent_ShadowFiend_TripleRazeKills" "毁灭三连击杀数" "KillEaterEvent_ShadowFiend_RequiemMultiKills" "魂之挽歌多杀次数" "KillEaterEvent_ShadowFiend_QRazeKills" "近距离毁灭阴影击杀数" "KillEaterEvent_ShadowFiend_WRazeKills" "中距离毁灭阴影击杀数" "KillEaterEvent_ShadowFiend_ERazeKills" "远距离毁灭阴影击杀数" "KillEaterEvent_Oracle_FatesEdictKills" "命运敕令下击杀数" "KillEaterEvent_Oracle_FalsePromiseSaves" "虚妄之诺救下队友次数" "KillEaterEvent_Juggernaut_OmnislashKills" "无敌斩击杀数" "KillEaterEvent_Axe_Blink_Call" "闪烁怒吼次数" "KillEaterEvent_EnemyWardKills" "敌方守卫摧毁数" "KillEaterEventType_Grimstroke_MultiHeroInkSwell" "墨涌击中三人次数" "KillEaterEventType_Grimstroke_PhantomSoulChainCombo" "幻影之拥缚魂连招次数" "KillEaterEventType_Grimstroke_MultiHeroDarkArtistry" "命运之笔击中三人次数" "KillEaterEventType_Grimstroke_MaxStunDurationInkSwell" "墨涌最大眩晕次数" "KillEaterEventType_Grimstroke_FullDurationPhantomsEmbrace" "幻影之拥回归次数" "KillEaterEventType_Mars_BulwarkDamageBlocked" "护身甲盾格挡伤害" "KillEaterEventType_Mars_SpearImpales" "迅矛眩晕英雄" "KillEaterEventType_Mars_EnemiesKilledInArena" "竞技场内击杀英雄" "KillEaterEventType_Mars_SpearImpalesOnArena" "英雄被迅矛钉到竞技场次数" "KillEaterEventType_Mars_MultiHeroGodsRebuke" "神之谴戒击中多名英雄" "KillEaterEventType_Mars_GodsRebukeKills" "神之谴戒击杀数" "KillEaterEventType_Mars_ArenaDamageDealt" "竞技场造成伤害" "KillEaterEventType_Mars_ArenaDamageBlocked" "竞技场阻挡伤害" "KillEaterEventType_Earthshaker_Arcana_EchoSlamDamageLeadingToKills" "回音击击杀或助攻数" "KillEaterEventType_Earthshaker_Arcana_ComboRecord" "连招纪录" "KillEaterEventType_Earthshaker_Arcana_ComboDamageRecord" "连招伤害纪录" "KillEaterEventType_LifeStealer_InfestLifeHealed" "感染回复生命量" "KillEaterEventType_Snapfire_PointBlankShotgunHits" "电光石火平射次数" "KillEaterEventType_Snapfire_LizardBlobsKills" "蜥蜴绝吻击杀数" "KillEaterEventType_Snapfire_TwoHeroCookieStuns" "饼干眩晕双人次数" "KillEaterEventType_Snapfire_ShotgunSlowDuration" "电光石火减速持续时间" "KillEaterEventType_Snapfire_LizardBlobsDamage" "蜥蜴绝吻伤害" "KillEaterEventType_Void_Spirit_AstralStepPopDamage" "太虚之径印记伤害" "KillEaterEvent_Void_Spirit_TripleHeroPulse" "共鸣脉冲击中三人" "KillEaterEvent_Void_Spirit_DissimilateDamage" "异化伤害" "KillEaterEvent_Void_Spirit_AetherRemnantHits" "残阴击中次数" "KillEaterEventType_Hoodwink_AcornShotDamage" "爆栗出击伤害" "KillEaterEventType_Hoodwink_AcornShotThreeBounceOnHero" "爆栗出击多次弹射至英雄" "KillEaterEventType_Hoodwink_SharpshooterKills" "一箭穿心击杀数" "KillEaterEventType_Hoodwink_SharpshooterFullChargeHits" "完全蓄力一箭穿心击中次数" "KillEaterEventType_Hoodwink_BushwhackMultiHeroStuns" "野地奇袭眩晕多人次数" "KillEaterEventType_Hoodwink_AcornBushwhackCombo" "爆栗出击野地奇袭连招次数" "KillEaterEventType_Dawnbreaker_FireWreathFinisherKills" "星破天惊撞地击杀" "KillEaterEventType_Dawnbreaker_FireWreathDamage" "星破天惊伤害" "KillEaterEventType_Dawnbreaker_SolarGuardianMultiheroStuns" "天光现世眩晕多名英雄" "KillEaterEventType_Dawnbreaker_HealingWithLuminosity" "熠熠生辉治疗" "KillEaterEventType_Dawnbreaker_CelestialHammerHeroDamage" "上界重锤对英雄伤害" "KillEaterEventType_Dawnbreaker_SolarGuardianHeroDamage" "天光现世对英雄伤害" "KillEaterEventType_Marci_MultiHeroDispose" "过肩摔眩晕多人次数" "KillEaterEventType_Marci_DisposeHeroesStunnedTotal" "过肩摔眩晕英雄次数" "KillEaterEventType_Marci_MultiHeroRebound" "回身踢击中多人次数" "KillEaterEventType_Marci_SidekickLifesteal" "健体术吸血量" "KillEaterEventType_Marci_UnleashPulseDamage" "怒拳破脉冲伤害" "KillEaterEventType_Marci_UnleashKills" "怒拳破击杀数" "KillEaterEvent_VengefulSpirit_ScionEnemiesSwapped" "交换敌人次数" "KillEaterEventType_PrimalBeast_Trample_Damage" "踏伤害" "KillEaterEventType_PrimalBeast_Pulverize_Kills" "捶期间击杀" "KillEaterEventType_PrimalBeast_Pulverize_Damage" "捶伤害" "KillEaterEventType_PrimalBeast_Onslaught_Allies" "突击中友军次数" "KillEaterEventType_PrimalBeast_Onslaught_Multihero" "突击中多名英雄" "KillEaterEventType_PrimalBeast_UproarKills" "咤期间击杀" "KillEaterRank0" "铭刻" "KillEaterRank1" "默默无闻" "KillEaterRank2" "沾染鲜血" "KillEaterRank3" "颇具威胁" "KillEaterRank4" "冷酷无情" "KillEaterRank5" "十分危险" "KillEaterRank6" "极其危险" "KillEaterRank7" "致命杀手" "KillEaterRank8" "异常致命" "KillEaterRank9" "浸满鲜血" "KillEaterRank10" "血肉飞溅" "KillEaterRank11" "心狠手辣" "KillEaterRank12" "惨无人道" "KillEaterRank13" "毁容魔头" "KillEaterRank14" "令人发指" "KillEaterRank15" "终结比赛" "KillEaterRank16" "破坏平衡" "KillEaterRank17" "绝对逆天" "WinsRank0" "铭刻" "WinsRank1" "方进江湖" "WinsRank2" "初步上手" "WinsRank3" "名师之徒" "WinsRank4" "学成出师" "WinsRank5" "行家里手" "WinsRank6" "武学巨匠" "WinsRank7" "武学宗师" "WinsRank8" "武林泰斗" "WinsRank9" "称霸江湖" "WinsRank10" "独步天下" "WinsRank11" "唯求一败" "WinsRank12" "但求一死" "WinsRank13" "迈向大神" "WinsRank14" "即将成神" "WinsRank15" "荣登大神" "WinsRank16" "获胜机器" "FurionRank0" "铭刻" "FurionRank1" "幼苗萌发" "FurionRank2" "破土树苗" "FurionRank3" "小枝繁茂" "FurionRank4" "树叶茂盛" "FurionRank5" "枝繁叶茂" "FurionRank6" "青翠树叶" "FurionRank7" "苍翠繁茂" "FurionRank8" "欣欣向荣" "FurionRank9" "宽宏充裕" "FurionRank10" "参天古树" "FurionRank11" "宏伟壮丽" "FurionRank12" "神圣贤明" "FurionRank13" "奉若神明" "FurionRank14" "维萝迪希娅再世" "JuggernautRank0" "铭刻" "JuggernautRank1" "无人铭记" "JuggernautRank2" "浪迹天涯" "JuggernautRank3" "放浪形骸" "JuggernautRank4" "令人侧目" "JuggernautRank5" "小有所成" "JuggernautRank6" "经验丰富" "JuggernautRank7" "百战百胜" "JuggernautRank8" "独孤求败" "JuggernautRank9" "天下无敌" "JuggernautRank10" "众望所归" "JuggernautRank11" "名扬天下" "JuggernautRank12" "载入史册" "JuggernautRank13" "流传千古" "JuggernautRank14" "永垂不朽" "TowersRank0" "铭刻" "TowersRank1" "略有拆损" "TowersRank2" "削塔伤城" "TowersRank3" "攻塔略地" "TowersRank4" "肆意蹂躏" "TowersRank5" "夷为平地" "TowersRank6" "土崩瓦解" "TowersRank7" "势如破竹" "TowersRank8" "徒手拆塔" "TowersRank9" "分崩离析" "TowersRank10" "化为齑粉" "TowersRank11" "裂为原子" "TowersRank12" "摧枯拉朽" "TowersRank13" "倾覆高塔" "TowersRank14" "碾碎磐石" "TowersRank15" "藐视广厦" "TowersRank16" "高塔杀手" "BountyHunterRank0" "乞讨者的" "BountyHunterRank1" "清道夫的" "BountyHunterRank2" "小蟊贼的" "BountyHunterRank3" "诱捕者的" "BountyHunterRank4" "饲鹰者的" "BountyHunterRank5" "搜索者的" "BountyHunterRank6" "追踪者的" "BountyHunterRank7" "追猎者的" "BountyHunterRank8" "猎手的" "BountyHunterRank9" "职业杀手的" "BountyHunterRank10" "掠夺者的" "BountyHunterRank11" "清算者的" "BountyHunterRank12" "雇佣兵的" "BountyHunterRank13" "割喉者的" "BountyHunterRank14" "谋杀者的" "BountyHunterRank15" "终结者的" "InvokerRank0" "铭刻" "InvokerRank1" "能力出众" "InvokerRank2" "完美无缺" "InvokerRank3" "无与伦比" "InvokerRank4" "盖世无双" "InvokerRank5" "出类拔萃" "InvokerRank6" "至高无上" "InvokerRank7" "无可匹敌" "InvokerRank8" "独孤求败" "InvokerRank9" "前无古人" "InvokerRank10" "后无来者" "InvokerRank11" "无法仿效" "InvokerRank12" "登峰造极" "InvokerRank13" "卓越超群" "InvokerRank14" "俯视众生" "InvokerRank15" "超然于世" "InvokerRank16" "君临巅峰" "InvokerRank17" "已臻化境" "GoldRank0" "穷困潦倒" "GoldRank1" "食不果腹" "GoldRank2" "瘦骨嶙峋" "GoldRank3" "缺衣少食" "GoldRank4" "略显贫穷" "GoldRank5" "略有积蓄" "GoldRank6" "小康水平" "GoldRank7" "初步繁荣" "GoldRank8" "蒸蒸日上" "GoldRank9" "发家致富" "GoldRank10" "积蓄良多" "GoldRank11" "财源滚滚" "GoldRank12" "盆满钵溢" "GoldRank13" "金银满仓" "GoldRank14" "金玉满堂" "GoldRank15" "金山银山" "GoldRank16" "富甲一方" "GoldRank17" "富可敌国" "GoldRank18" "富甲天下" "GoldRank19" "富丽堂皇" "GoldRank20" "人生赢家" // Didn't end up using these, but they seem useful, so leaving them in for a later rank set. "ThiefRank0" "初上贼船" "ThiefRank1" "小偷小摸" "ThiefRank2" "沿路抢包" "ThiefRank3" "街头扒手" "ThiefRank4" "巷尾行骗" "ThiefRank5" "擅自偷猎" "ThiefRank6" "巧取豪夺" "ThiefRank7" "江湖神棍" "ThiefRank8" "强夺财物" "ThiefRank9" "江湖大盗" "ThiefRank10" "破门抢劫" "ThiefRank11" "打家劫舍" "ThiefRank12" "团伙劫掠" "ThiefRank13" "片瓦不留" "ThiefRank14" "蝗虫过境" "ThiefRank15" "风卷残云" //Axe Ranks.. "AxeRank0" "苦工的" "AxeRank1" "仆从的" "AxeRank2" "跟班的" "AxeRank3" "守卫的" "AxeRank4" "新兵的" "AxeRank5" "斗士的" "AxeRank6" "勇士的" "AxeRank7" "老兵的" "AxeRank8" "游击队的" "AxeRank9" "执行者的" "AxeRank10" "雇佣兵的" "AxeRank11" "好战者的" "AxeRank12" "抹杀者的" "AxeRank13" "刽子手的" // Set Names "ItemSet" "设置:%s1" "RefurbishItem_RemovePaintTitle" "要移除涂装吗?" "RefurbishItem_RemovePaint" "要移除此物品的自定义颜色,恢复其原始色彩吗?\n\n(涂装将被丢弃)" "RefurbishItem_RemoveCustomTextureTitle" "要移除印花吗?" "RefurbishItem_RemoveCustomTexture" "要移除此物品上的印花吗?" "RefurbishItem_RemoveCraftIndexTitle" "要移除制作编号吗?" "RefurbishItem_RemoveCraftIndex" "要移除此物品的独特制作编号吗?" "RefurbishItem_RemoveMakersMarkTitle" "要移除制作者名字吗?" "RefurbishItem_RemoveMakersMark" "要移除此物品的制作者名字吗?" "RefurbishItem_RemoveDedicationTitle" "要移除赠言吗?" "RefurbishItem_RemoveDedication" "要从这件物品上将礼物赠言移除吗?" "RefurbishItem_RemoveGifterAccountIdTitle" "要移除礼物赠送人的名字吗?" "RefurbishItem_RemoveGifterAccountId" "要从这件物品上移除赠送它的人的名字吗?" "RefurbishItem_RemovePaintOption" "移除涂料" "RefurbishItem_RemoveNameOption" "移除名称" "RefurbishItem_RemoveDescOption" "移除描述" "RefurbishItem_RemoveCustomTextureOption" "移除印花" "RefurbishItem_RemoveCraftIndexOption" "移除制作编号" "RefurbishItem_RemoveMakersMarkOption" "移除制作者名字" "RefurbishItem_RemoveDedicationOption" "移除赠言" "RefurbishItem_RemoveGifterAccountIdOption" "移除礼物赠送人的名字" "RefurbishItem_RemoveGifterTitle" "移除礼物信息?" "RefurbishItem_RemoveGifter" "确定要从这件物品中移除送礼人和赠言信息?" "RefurbishItem_RemoveGifterOption" "移除礼物信息" "RefurbishItem_Yes" "是,擦除" "RefurbishItem_No" "否,保留原样" "NewItemMethod_Dropped" "您获得了掉落物品:" "NewItemMethod_Crafted" "您制作了:" "NewItemMethod_Traded" "您通过交易获得了:" "NewItemMethod_Purchased" "您从刀塔商城购买了:" "NewItemMethod_FoundInCrate" "解封珍藏后您获得了:" "NewItemMethod_Gifted" "您收到了一件礼物:" "NewItemMethod_Support" "客服部门授予了您:" "NewItemMethod_Promotion" "您收到了一件商店促销物品:" "NewItemMethod_Earned" "您获得了:" "NewItemMethod_Refunded" "您获得了退款:" "NewItemMethod_GiftWrapped" "您打开了礼物:" "NewItemMethod_CollectionReward" "您兑换了一件收藏奖励:" "NewItemMethod_PreviewItem" "您正在测试:" "NewItemMethod_PreviewItemPurchased" "您购买了:" "NewItemMethod_PeriodicScoreReward" "您获得了:" "NewItemMethod_TournamentDrop" "您收到了观战礼物:" "NewItemMethod_RecipeOutput" "您重铸获得:" "NewItemMethod_CommunityMarketPurchase" "您从社区市场购买了:" "NewItemMethod_GemExtract" "您提取获得了:" "NewItemMethod_CompendiumReward" "你收到了互动指南奖励:" "NewItemMethod_CompendiumDrop" "你收到了互动指南掉落物品:" "Item_Found" "%s1发现了:%s3 %s4" "Item_Crafted" "%s1制作了:%s3 %s4" "Item_Traded" "%s1通过交易获得了:%s3 %s4" "Item_Purchased" "%s1购买了:%s3 %s4" "Item_FoundInCrate" "%s1从箱子中发现了:%s3 %s4" "Item_Gifted" "%s1收到了一件礼物:%s3 %s4" "Item_Earned" "%s1获得了:%s3 %s4" "Item_Refunded" "%s1获得了退款:%s3 %s4" "Item_GiftWrapped" "%s1包装了礼物:%s3 %s4" "Item_CollectionReward" "%s1兑换了一件收藏奖励:%s3 %s4" "Item_PeriodicScoreReward" "%s1获得了:%s3 %s4" "dota_stat_dropdown" "比赛数据" "dota_stat_dropdown_level" "英雄等级" "dota_stat_dropdown_gold" "当前金钱" "dota_stat_dropdown_kda" "杀 / 死 / 助" "dota_stat_dropdown_lasthits_denies" "正补 / 反补" "dota_stat_dropdown_totalgold" "获得金钱总计" // total earned "dota_stat_dropdown_gold_per_min" "每分钟金钱" // minute "dota_stat_dropdown_xp_per_min" "每分钟经验" // minute "dota_stat_dropdown_buyback" "买活状态" "dota_stat_dropdown_networth" "财产总和" "dota_stat_dropdown_fantasy" "梦幻积分" "dota_stat_dropdown_fantasy_tooltip" "积分详情" "dota_stat_dropdown_frametime" "单帧时间" "DOTA_FanSlot" "粉丝物品栏" "DOTA_ChangingFanSlot" "如果您在观看比赛的时候交换粉丝物品,改动会在下次比赛开始的时候才生效。不过在观看比赛的时候升级物品是即时生效的。" "DOTA_HoF_Champions" "世界冠军" "DOTA_HoF_US" "美国" "DOTA_HoF_China" "中国" "DOTA_HoF_Ukraine" "乌克兰" "DOTA_HoF_Sweden" "瑞典" "DOTA_HoF_Europe" "欧洲" "DOTA_HoF_EasternEurope" "东欧" "DOTA_HoF_ArtStyle" "Ivan Antonov" "DOTA_HoF_Puppey" "Clement Ivanov" "DOTA_HoF_XBOCT" "Oleksandr Dashkevych" "DOTA_HoF_Dendi" "Danil Ishutin" "DOTA_HoF_LighTofHeaveN" "Dmitriy Kupriyanov" "DOTA_HoF_Zhou" "陈 尧" "DOTA_HoF_Ferrari430" "骆非池" "DOTA_HoF_YYF" "姜 岑" "DOTA_HoF_ChuaN" "黄福全" "DOTA_HoF_Faith" "曾宏达" "DOTA_HoF_AdmiralBulldog" "Henrik Ahnberg" "DOTA_HoF_Akke" "Joakim Akterhall" "DOTA_HoF_Loda" "Jonathan Berg" "DOTA_HoF_EGM" "Jerry Lundqvist" "DOTA_HoF_s4" "Gustav Magnusson" "DOTA_HoF_Hao" "陈智豪" "DOTA_HoF_Mu" "张 盼" "DOTA_HoF_xiao8" "张 宁" "DOTA_HoF_Banana" "王 蛟" "DOTA_HoF_Sansheng" "王兆辉" "DOTA_HoF_Fear" "Clinton Loomis" "DOTA_HoF_Suma1L" "Syed Sumail Hassan" "DOTA_HoF_UNiVeRsE" "Saahil Arora" "DOTA_HoF_Aui_2000" "Kurtis Ling" "DOTA_HoF_ppd" "Peter Dager" "TI6_Winner" "Wings Gaming" "DOTA_HoF_shadow" "褚泽宇" "DOTA_HoF_blink" "周 扬" "DOTA_HoF_faith_bian" "张睿达" "DOTA_HoF_y" "张懿萍" "DOTA_HoF_iceice" "李 鹏" "TI7_Winner" "Team Liquid" "DOTA_HoF_MATUMBAMAN" "Lasse Urpalainen" "DOTA_HoF_Miracle" "Amer Al-Barkawi" "DOTA_HoF_MinD_ContRoL" "Ivan Borislavov Ivanov" "DOTA_HoF_GH" "Maroun Merhej" "DOTA_HoF_KuroKy" "Kuro Salehi Takhasomi" "TI8_Winner" "OG" "DOTA_HoF_ana" "Anathan Pham" "DOTA_HoF_Topson" "Topias Taavitsainen" "DOTA_HoF_Ceb" "Sébastien Debs" "DOTA_HoF_JerAx" "Jesse Vainikka" "DOTA_HoF_N0tail" "Johan Sundstein" "TI9_Winner" "OG" "TI10_Winner" "Team Spirit" "DOTA_HoF_Collapse" "Magomed Khalilov" "DOTA_HoF_Yatoro" "Illya Mulyarchuk" "DOTA_HoF_Miposhka" "Yaroslav Naidenov" "DOTA_HoF_Mira" "Miroslaw Kolpakov" "DOTA_HoF_TORONTOTOKYO" "Alexander Khertek" "TI11_Winner" "Tundra Esports" "DOTA_HoF_Skiter" "Oliver Lepko" "DOTA_HoF_Nine" "Leon Kirilin" "DOTA_HoF_33" "Neta Shapira" "DOTA_HoF_Saksa" "Martin Sazdov" "DOTA_HoF_Sneyking" "伍敬俊" "DOTA_ARDM_Loading" "载入英雄中" "DOTA_ARDM_Loading_Text" "请等待,正在预先载入英雄数据……" //Halloween "npc_dota_roshan_halloween" "肉山" "npc_dota_goodguys_siege_diretide" "小肉山" "npc_dota_creep_goodguys_ranged_diretide" "夜潮巫师" "npc_dota_creep_goodguys_melee_diretide" "夜潮食尸鬼" "npc_dota_badguys_siege_diretide" "小肉山" "npc_dota_creep_badguys_ranged_diretide" "夜潮爬行者" "npc_dota_creep_badguys_melee_diretide" "夜潮僵尸" "ent_dota_dire_candybucket" "夜魇糖罐" "ent_dota_radiant_candybucket" "天辉糖罐" "DOTA_HalloweenRules0_Title" "夜魇暗潮:糖果之乱" "DOTA_HalloweenRules0_Text" "通过收集比敌人更多的糖果来赢得这个奖品!" "DOTA_HalloweenRules1_Title" "夜魇暗潮:甜到忧伤" "DOTA_HalloweenRules1_Text" "击败肉山来赢得这件奖品!" "DOTA_Tooltip_Econ_halloween_unusual_power" "独特力量" "DOTA_Tooltip_Econ_halloween_red" "火" "DOTA_Tooltip_Econ_halloween_yellow" "雷" "DOTA_Tooltip_Econ_halloween_blue" "冰" "DOTA_Tooltip_Econ_halloween_level" "等级 %s1" "DOTA_Tooltip_Player_Card_Favorite_Heroes" "近期比赛常用英雄" "DOTA_Tooltip_Player_Card_Featured_Match" "招牌比赛编号:%s1" "DOTA_Tooltip_Player_Card_Description" "姓名:%s1\n年龄:%s2\n国籍:%s3\n战队:%s4\n定位:%s5" "DOTA_Tooltip_Player_Card_International_Champion_2011" "2011年国际邀请赛" "DOTA_Tooltip_Player_Card_International_Champion_2012" "2012年国际邀请赛" "DOTA_Tooltip_Player_Card_International_Champion_2013" "2013年国际邀请赛" "DOTA_EggEssenceResponse" "疯了!这枚蛋不能再承受这类能量了\n尝试使用另外一种精华" "DOTA_EggEssenceResponse_Corrupted" "这枚蛋已经被黑暗永久的污染了\n您不能再对他灌注能量了" "DOTA_Egg_Confirm" "您确定要孵化这枚蛋吗?" "StampPlayerCard" "在互动指南上使用" "DOTA_PlayerCard_Activate_Compendium" "您还没有激活您的国际邀请赛互动指南。请右键点击互动指南将其激活。" "DOTA_PlayerCard_Failed" "无法使用该选手卡牌。" "DOTA_PlayerCard_Confirm" "您确定要将该选手卡牌贴在您的互动指南上吗?使用后选手卡牌将会被摧毁。" "DOTA_PlayerCard_No_Compendium" "粘贴选手卡牌需要一本国际邀请赛互动指南。您愿意前往商店购买一本吗?" "DOTA_PlayerCard_Already_Stamped" "您的互动指南上已经贴上了这张选手卡牌。" "DOTA_PlayerCard_Cant_Stamp" "此选手卡片在互动指南的张贴数量已达到上限。" "DOTA_FantasyTeam_Activate_Compendium" "你还没有激活你的国际邀请赛互动指南。请右键点击互动指南进行激活。" "DOTA_FantasyTeam_No_Compendium" "创建互动指南梦之队需要一本国际邀请赛互动指南。您要不要前去商店购买一本?" "DOTA_FantasyTeam_Confirm" "您确定要创建互动指南梦之队吗?这件物品使用后就会被消耗。" "DOTA_FantasyTeam_Failed" "使用互动指南梦之队失败。" "Attrib_Winter2016QuestWanderer" "社区完成行者路线的相关任务。" "Attrib_Winter2016QuestPatron" "社区完成的庇护路线任务。" "Attrib_Winter2016QuestExecutioner" "社区完成的执行者路线任务。" "Attrib_AnimationMod" "这个物品能够改变英雄的若干动作。" "Attrib_CustomPowershot" "这件武器有自定义的强力击动作。" "Attrib_CustomScythe" "这把武器拥有自定义的死神镰刀施法动作。" "Attrib_ItemSetAnim" "当您装备包括这件物品在内的该套装所有物品时,可以解锁若干自定义动作。" "Attrib_ItemSetAnimBonus" "自定义动作套装" "Attrib_DiretideTag" "%s1年夜魇暗潮" "Attrib_DiretideCycle" "第%s1轮击杀肉山" "Attrib_FrostivusTag" "%s1年迎霜节" "Attrib_NewBloomTag" "%s1年芳晓佳节" "Attrib_SithilStash" "%s1年西泽尔的盛夏私藏" "Attrib_CustomBaseAttackFX" "这件物品会改变英雄的基础攻击效果。" "Attrib_CustomSlarkPounce" "这件物品拥有自定义的突袭动作。" "Attrib_PlayerAccountID" "玩家帐户:%u" "Attrib_PlayerCardBonuses" "选手卡片加成:%llu" "Attrib_PlayerCardDustCount" "尘埃数量:%u" "Attrib_Polycount" "%s1年Polycount" "Attrib_PremierLeague" "Premier League第%s1赛季" "Attrib_StarLadder" "Star Series联赛第%s1赛季" "Attrib_G1League" "第%s1届G-1联赛" "Attrib_Raidcall" "RaidCall第%s1赛季" "Attrib_Defense" "The Defense联赛第%s1赛季" "Attrib_CorporationID" "品牌" "Attrib_Autograph" "%s1" "Attrib_AutographTool" "%s1的签名可以应用到您库存的物品中" "Attrib_Nexon_Sponsorship_League" "Nexon赞助联赛" "Attrib_Netolic_Pro_League" "Netolic职业联赛第%s1赛季" "Econ_Set_Bonus" "套装奖励:" "DOTA_Halloween_Prizes" "奖品已经奖励给了 %s." "Attrib_AutographQuality" "签名前缀" "DOTA_FindSetMarketplace" "社区市场" "DOTA_PurchaseAndEquip" "购买并装备" "DOTA_EquipFullSet" "马上装备物品" "DOTA_PreviewCloseMode" "关闭预览" "DOTA_SetViewLabel" "可用物品" "DOTA_ItemPreview" "物品预览" // Egg Names "EggName_Red1" "残忍之卵" "EggName_Red2" "野蛮之卵" "EggName_Red3" "无情之卵" "EggName_Yellow1" "渴望之卵" "EggName_Yellow2" "迫切之卵" "EggName_Yellow3" "鼓舞之卵" "EggName_Blue1" "顽强之卵" "EggName_Blue2" "坚定之卵" "EggName_Blue3" "决断之卵" "EggName_Green1" "觊觎之卵" "EggName_Green2" "贪婪之卵" "EggName_Orange1" "饥饿之卵" "EggName_Orange2" "饕餮之卵" "EggName_Purple1" "残忍之卵" "EggName_Purple2" "邪恶之卵" "EggName_White1" "庇佑之卵" "EggName_White2" "纯洁之卵" "EggName_Black1" "可怖之卵" "EggName_Natural" "注魔之卵" "EggName_RawEgg" "贪魔之卵" "EggNameMarket" "%s1(独特%s2)" //Greeviling UI "greeviling_instructions" "小贪魔节之书" "greevil_instruction_01" "当你进入游戏后马上查看自己的装备栏。迎霜节长袜里的东西很有用哦。" "greevil_instruction_02" "使用口哨来切换贪魔形态。" "greevil_instruction_03" "贪魔的技能组合取决于孵化前蛋吸收的精华。" "greevil_instruction_04" "找到超级贪魔群并消灭他们拿到礼物。" "greevil_instruction_05" "胜利就会收到漂亮的礼物!输了只能收到被贪魔坐扁的礼物。后者获得好物品的几率较低。" "greevil_instruction_06" "首先消灭11组贪魔群的一方赢得比赛的胜利。" "greevil_lootgreevil_spawn" "偷礼小贼赛格在河道出现。趁他还没溜走赶紧杀了!" "greevil_lootgreevil_escape" "偷礼小贼赛格逃走了,溜到下一个小贪魔节去了!" "greevil_lootgreevil_kill" "你击败了偷礼小贼赛格!所有人获得礼物!" "no_greevils_instructions" "你没有小贪魔。请进行小贪魔节游戏,收集小贪魔之蛋和精华来孵化属于你自己的小贪魔!同时我们会先借你一只萌萌的天然贪魔进行游戏,直到你孵化了你自己的。" "wraith_king_progress_title" "冥魂大帝的觉醒" "wraith_king_awakened" "冥魂大帝已经醒来!" "wraith_king_progress_tooltip" "当大帝身处转化仪式之时,他将无暇顾及凡尘之事。臣民们悼念他离去的同时,也会在他的回归之旅中发挥巨大作用。冥魂之夜期间收集的每个灵魂都能帮助他复活,确保他能二度加冕。" "frosty_points" "幻影碎片" "gold_frosty_points" "闪光碎片" "DOTA_Find_Frostivus_Match" "冥魂之夜" "frostivus_game_mode_name" "冥魂之夜" "DOTA_Frostivus_Altar" "冥魂大帝祭坛" "frostivus_get_booster" "购买赏赐" "frostivus_use_booster" "使用赏赐" "redeem_frosty_points" "兑换碎片" "redeem_frosty_item" "购买物品" "redeem_frosty_explanation" "使用幻影碎片兑换冥魂大帝的祭品和贡物,或上交闪光碎片兑换骨瓮和神龛!你也可以用闪光碎片交换幻影碎片。" "confirm_frosty_redeem_title" "购买礼物" "confirm_frosty_redeem" "确定用%s1个%s2来交换%s3?" "confirm_frosty_exchange" "确定用%s1个%s2来交换%s3个%s4?" "frostivus_difficulty" "难度:" "frostivus_normal" "普通" "frostivus_hard" "新游戏+" "frostivus_insane" "新游戏++" "frostivus_reached_round" "波数:" "nian_game_mode_status" "大战年兽" "custom_game_mode_status" "进行自定义游戏" "new_bloom_2017_game_mode_status" "开始暗月来袭" "dungeon_game_mode_status" "正在进行破泞之战" "custom_difficulty_0" "普通" "custom_difficulty_1" "困难" "custom_difficulty_2" "疯狂" "custom_game_select_region" "选择自定义地图地区" "custom_game_select_region_desc" "自定义地图均为玩家创建主机。\n就近选择区域会使你的网络连接质量达到最佳的状态。" "custom_game_region" "地区" "custom_game_page_label" "页码:%s1 / %s2" "custom_game_sort_by" "浏览依据" "custom_game_sort_open_lobbies" "公开房间" "custom_game_sort_last_updated" "最新推出" "custom_game_sort_popular_week" "本周人气最高" "custom_game_sort_popular_today" "本日人气最高" "custom_game_sort_vote" "好评最高" "custom_game_sort_installed" "已订阅游戏模式" "custom_game_sort_friend_lobbies" "好友房间" "custom_game_sort_unpublished" "本地文件" "custom_game_sort_name" "名称" "custom_game_unsorted" "未分类" "custom_game_lobby_count" "%s1个房间" "custom_game_player_count" "%s1名玩家正在游戏" "custom_game_quick_join" "快速加入" "custom_game_join_lobby" "加入房间" "custom_game_view_lobbies" "浏览房间" "custom_game_create_lobby" "创建房间" "custom_game_workshop_page" "创意工坊页面" "custom_game_install" "安装" "custom_game_uninstall" "卸载" "custom_game_confirm_install_title" "安装游戏地图" "custom_game_confirm_install_desc" "确定下载并安装本自定义游戏地图吗?" "custom_game_downloading" "正在下载……" "custom_game_needs_update" "需要更新" "custom_game_restart_title" "需要重启游戏" "custom_game_restart_desc" "此游戏模式已经更新。请重启Dota 2客户端,使其更新到最新版本。" "custom_game_size" "%s1 MB" "custom_game_find_private" "寻找私人房间" "custom_game_view_all_lobbies" "浏览所有房间" "custom_game_view_friend_lobbies" "浏览所有好友房间" "custom_game_finding_lobby" "寻找房间中……" "custom_game_import_failed" "无法写入自定义游戏的VPK文件:\n\n%s1" "custom_browse_lobby_name" "房间名称" "custom_browse_host" "房主" "custom_browse_players" "玩家" "custom_browse_ping" "延迟" "custom_game_view" "查看" "custom_lobbies_finding" "寻找房间中……" "custom_games_finding" "寻找地图中……" "custom_browse_lobbies" "浏览自定义房间" "custom_browse_friend_lobbies" "好友自定义游戏房间" "custom_no_unpublished_game_modes" "所有尚处于测试阶段的游戏模式均会在这里显示。使用Dota 2创意工坊工具创建addon文件夹后将可以自行制作自定义游戏模式。" "custom_no_subscribed_game_modes" "您没有订阅任何自定义游戏模式。" "custom_no_results" "没有结果。" "DOTA_Play_Tab_Custom" "自定义游戏" "DOTA_Play_Tab_Reborn" "重生测试版" "DOTA_Play_Tab_Reborn_Only" "重生" "downloads" "下载" "download_complete" "下载完成" "download_progress_size" "%s1 MB / %s2 MB" "uploaded_bytes" "已上传%s1MB" "no_downloads" "没有下载内容" "ugc_tools_required_title" "需要Dota 2创意工坊工具" "ugc_tools_required_desc" "Dota 2创意工坊工具目前正处于测试中,必须提前安装以运行自定义游戏。" "ugc_tools_required_import_desc" "你必须先安装Dota 2创意工坊工具才能创建自定义游戏模式。" "ugc_tools_install" "安装" "ugc_tools_installing_title" "工具下载中" "ugc_tools_installing_desc" "现在Dota 2创意工坊工具正在下载中。你可以在“下载”中查看进度。" "ugc_tools_downloading" "下载中……" "reborn_beta_required_title" "Dota 2 - 重生Beta测试" "reborn_beta_required_sub" "必须先安装重生Beta测试版本才能进行自定义游戏。" "reborn_beta_required_desc" " " "reborn_beta_required_learn_more" "了解更多" "reborn_beta_downloading_title" "正在下载重生Beta开放测试版本" "reborn_beta_downloading_sub" "提示:即使退出Dota 2,下载仍会继续" "reborn_beta_installed_title" "Dota 2重生Beta测试已安装" "reborn_beta_installed_sub" "Dota2 重生Beta测试版本已安装完毕" "reborn_beta_installed_restart" "运行重生Beta测试版本前请重启Dota 2。选择“运行Dota 2 - 重生Beta”。只要运行Dota 2,您都可以选择运行哪个版本。" "reborn_beta_install" "安装" "reborn_beta_installing_title" "正在下载重生Beta测试版本" "reborn_beta_installing_desc" "Dota2重生Beta测试版本已开始下载。请在客户端中查看Dota 2的下载进度。" "reborn_beta_downloading" "正在下载……" "reborn_beta_installed_desc" "Dota2重生Beta测试版本已完成下载。请重启Dota2客户端来运行重生Beta测试版本。" "exchange_frosty_points" "交换碎片" "exchange_frosty_not_enough" "要交换幻影碎片,你必须至少拥有1000个闪光碎片。" "exchange_frosty_not_enough_title" "碎片不足" "confirm_frosty_exchange_title" "你想要用1000个闪光碎片交换500个幻影碎片吗?" "exchange_frosty_success" "你已经成功使用1000个闪光碎片交换500个幻影碎片。" "exchange_frosty_success_title" "碎片交换完成" "frostivus_instruction_01" "怪物不断向冥魂大帝的祭坛涌来,欲对大帝不利!\n打败怪物,把他们的灵魂献给你的大帝。" "frostivus_instruction_02" "从倒下的敌人手里收集黄金,购买装备加强防御。" "frostivus_instruction_03" "将阵亡的盟友从坟墓中唤出,继续进行战斗。" "frostivus_instruction_04" "英雄技能和物品效果在本模式下将有所不同,所以一定要事先查看好具体描述。" "frostivus_instruction_05" "最后成功在一波波袭击下存活将会获得幻影碎片,可以用于交换冥魂之夜圣物箱!" "frostivus_instruction_06" "使用冥魂大帝的赏赐后不仅能获得幻影碎片,还能获得闪光碎片。" "frostivus_instruction_07" "当大帝吸收够了灵魂,他的冥魂仪式即可大功告成!" // Greevil Names "GreevilName_Red1" "残忍贪魔" "GreevilName_Red2" "野蛮贪魔" "GreevilName_Red3" "无情贪魔" "GreevilName_Yellow1" "渴望贪魔" "GreevilName_Yellow2" "饥渴贪魔" "GreevilName_Yellow3" "活泼贪魔" "GreevilName_Blue1" "顽强贪魔" "GreevilName_Blue2" "坚定贪魔" "GreevilName_Blue3" "决断贪魔" "GreevilName_Green1" "觊觎贪魔" "GreevilName_Green2" "贪婪贪魔" "GreevilName_Orange1" "贪食贪魔" "GreevilName_Orange2" "饕餮贪魔" "GreevilName_Purple1" "残忍贪魔" "GreevilName_Purple2" "邪恶贪魔" "GreevilName_White1" "福佑贪魔" "GreevilName_White2" "纯洁贪魔" "GreevilName_Black1" "骇人贪魔" "GreevilName_Natural" "天然贪魔" "Hatch" "将蛋孵化" "Courier_Slots" "信使槽位" "Courier_Abilities" "技能" "CourierSlot_horns" "角:%s1" "CourierSlot_teeth" "牙齿:%s1" "CourierSlot_tail" "尾巴:%s1" "CourierSlot_hair" "头发:%s1" "CourierSlot_nose" "鼻子:%s1" "CourierSlot_ears" "耳朵:%s1" "CourierSlot_wings" "翅膀:%s1" "CourierSlot_eyes" "眼睛:%s1" "CourierSlot_effect" "特效:%s1" "CourierSlot_feathers" "羽毛:%s1" "CourierSlot_head" "头部:%s1" "CourierSlot_pack" "背包:%s1" "npc_dota_greevil" "贪魔" "npc_dota_loot_greevil" "偷礼小贼赛格" "npc_dota_greevil_minion_black" "邪恶贪魔军团" "npc_dota_greevil_miniboss_black" "超级恶毒贪魔" "npc_dota_greevil_minion_white" "神佑贪魔军团" "npc_dota_greevil_miniboss_white" "超级神圣贪魔" "npc_dota_greevil_minion_red" "堕落贪魔军团" "npc_dota_greevil_miniboss_red" "超级无情贪魔" "npc_dota_greevil_minion_yellow" "聪明贪魔军团" "npc_dota_greevil_miniboss_yellow" "超级灵巧贪魔" "npc_dota_greevil_minion_blue" "敏感贪魔军团" "npc_dota_greevil_miniboss_blue" "超级冰冻贪魔" "npc_dota_greevil_miniboss_green" "超级青翠贪魔" "npc_dota_greevil_minion_green" "新生贪魔军团" "npc_dota_greevil_miniboss_purple" "超级可憎贪魔" "npc_dota_greevil_minion_purple" "腐化贪魔军团" "npc_dota_greevil_miniboss_orange" "超级灼热贪魔" "npc_dota_greevil_minion_orange" "温暖贪魔军团" "DOTA_Chat_PlayerKilledXmas" "%s1刚刚终结了%s2!" "DOTA_Chat_PlayerKilledAssistXmas" "%s1刚刚被杀了!" "DOTA_Chat_HeroesRemaining" "%s2方英雄还有%s1次重生机会!" "DOTA_Courier_Deliver_Items" "信使运送物品" // Greevil stat bonuses in econ item tooltip "courier_stat_bonuses" "精华加成" "dota_gsb_critical_strike_chance" "%s1%致命一击几率" "dota_gsb_critical_strike_amount" "%s1%点致命一击" "dota_gsb_move_speed" "+%s1点移动速度" "dota_gsb_attack_speed" "+%s1攻击速度" "dota_gsb_health" "+%s1点生命值" "dota_gsb_magical_armor" "+%s1%魔法抗性" "dota_gsb_attack_damage" "+%s1点攻击力" "dota_gsb_physical_armor" "+%s1点物理护甲" "dota_gsb_block_chance" "%s1%格挡几率" // xmas UI "DOTA_Play_Select_Greevil" "选择贪魔进行战斗" "DOTA_Play_Tab_Xmas" "小贪魔节" "DOTA_Find_Greevilling_Match" "小贪魔节" "DOTA_Find_Greevilling_Match_button" "寻找小贪魔节匹配比赛" "dota_change_greevil" "更换贪魔" // Announcer Preview lines "DOTA_Announcer_Preview_Default_01" "请做好开战准备。" "DOTA_Announcer_Preview_Default_02" "天辉上塔正受到攻击!" "DOTA_Announcer_Preview_Default_03" "夜魇中路兵营已被摧毁。" "DOTA_Announcer_Preview_Default_04" "肉山已被天辉击杀!" "DOTA_Announcer_Preview_Default_05" "夜魇出动超级士兵。" "DOTA_Announcer_Preview_Default_06" "我方遗迹需要支援!" "DOTA_Announcer_Preview_Default_Megakill_01" "第一滴血!" "DOTA_Announcer_Preview_Default_Megakill_02" "暴走!" "DOTA_Announcer_Preview_Default_Megakill_03" "主宰比赛!" "DOTA_Announcer_Preview_Default_Megakill_04" "如同神一般!" "DOTA_Announcer_Preview_Kleiner_01" "Good grief! Your Ancient is under attack" "DOTA_Announcer_Preview_Kleiner_02" "Dire's structures are cunningly fortified" "DOTA_Announcer_Preview_Kleiner_03" "Well drat! Your top barracks has fallen" "DOTA_Announcer_Preview_Kleiner_04" "We now have confirmation that Roshan is the latest victim..." "DOTA_Announcer_Preview_Kleiner_05" "Dire's top tower is being attacked like nobody's business" "DOTA_Announcer_Preview_Kleiner_06" "Victory of the most Radiant sort" "DOTA_Announcer_Preview_Juggernaut_01" "毫无防御的遗迹正遭到迫害" "DOTA_Announcer_Preview_Juggernaut_02" "夜魇无辜的信使已被杀害。作战时……" "DOTA_Announcer_Preview_Juggernaut_03" "夜魇建筑刀枪不入,跟我一样" "DOTA_Announcer_Preview_Juggernaut_04" "安息吧上路兵营,大家不会忘了你的" "DOTA_Announcer_Preview_Juggernaut_05" "夜魇下塔正受到攻击。逃啊下塔,快逃" "DOTA_Announcer_Preview_Juggernaut_06" "夜魇胜利,而且当之无愧" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01" "第一滴血!" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02" "双杀" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03" "如圣杀戮!" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04" "暴走" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05" "三杀" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06" "无人能挡" "DOTA_Announcer_Preview_NaturesProphet_01" "The Dire have fortified their grove" "DOTA_Announcer_Preview_NaturesProphet_02" "Dire's bottom barracks no longer stand" "DOTA_Announcer_Preview_NaturesProphet_03" "The Radiant have ended Roshan" "DOTA_Announcer_Preview_NaturesProphet_04" "Radiant's middle tower is under attack. It will fall like a ripe apple" "DOTA_Announcer_Preview_NaturesProphet_05" "Your middle tower has returned to earth" "DOTA_Announcer_Preview_NaturesProphet_06" "Dire victory! Let the trees whisper tales of this hour" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01" "Dominating" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02" "Mega Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03" "Rampage" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04" "Killing Spree" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_StormSpirit_01" "我方遗迹正在受到攻击" "DOTA_Announcer_Preview_StormSpirit_02" "看,他们终于找到了按钮。天辉建筑已被加固" "DOTA_Announcer_Preview_StormSpirit_03" "夜魇方已拥有超级士兵" "DOTA_Announcer_Preview_StormSpirit_04" "听到敌方上路兵营被毁掉的消息你们一定很高兴" "DOTA_Announcer_Preview_StormSpirit_05" "快祈求神明保佑我方上塔" "DOTA_Announcer_Preview_StormSpirit_06" "是好是坏另说,反正我方上塔被反补了" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01" "First Blood" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02" "Storm-like" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03" "Monster Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04" "Rampage" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06" "Oh Stormy" "DOTA_Announcer_Preview_Workshop_Pirate_01" "Yarr! Dire's Ancient be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_02" "Well shiver me timbers! The enemy's bottom barracks..." "DOTA_Announcer_Preview_Workshop_Pirate_03" "Radiant's courier's been rather brutally murdered" "DOTA_Announcer_Preview_Workshop_Pirate_04" "Good as New! Now get to work" "DOTA_Announcer_Preview_Workshop_Pirate_05" "The Kraken has fallen to the Radiant" "DOTA_Announcer_Preview_Workshop_Pirate_06" "Your bottom tower be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01" "Dominatin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02" "Outstandin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03" "Plundered" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04" "Shipwreck" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_Axe_01" "有斧王的气概!" "DOTA_Announcer_Preview_Axe_02" "斧王忍不住要说,天辉遗迹正在受到攻击" "DOTA_Announcer_Preview_Axe_03" "即使信使也不安全!这可是打仗" "DOTA_Announcer_Preview_Axe_04" "天辉懦夫躲在了加固的金光之中" "DOTA_Announcer_Preview_Axe_05" "斧王很中立的;不过斧王站在你这边儿" "DOTA_Announcer_Preview_Axe_06" "夜魇中塔最后一次辜负了自己" "DOTA_Announcer_Preview_Axe_Killing_Spree_01" "First Blood" "DOTA_Announcer_Preview_Axe_Killing_Spree_02" "Dominating" "DOTA_Announcer_Preview_Axe_Killing_Spree_03" "Godlike" "DOTA_Announcer_Preview_Axe_Killing_Spree_04" "Monster Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_Axe_Killing_Spree_06" "Wicked Sick" "DOTA_Announcer_Preview_Bastion_01" "Radiant's Ancient is under pressure" "DOTA_Announcer_Preview_Bastion_02" "Dire's courier didn't make it" "DOTA_Announcer_Preview_Bastion_03" "You do know why they call him Tiny don't ya?" "DOTA_Announcer_Preview_Bastion_04" "Nobody likes to play support, yet everybody likes to win" "DOTA_Announcer_Preview_Bastion_05" "Hope the Dire weren't partial to that mid tower" "DOTA_Announcer_Preview_Bastion_06" "Crack your knuckles and get comfortable" "DOTA_Announcer_Preview_Bastion_Killing_Spree_01" "That's a First Blood" "DOTA_Announcer_Preview_Bastion_Killing_Spree_02" "Let's just say it's a winnin' streak" "DOTA_Announcer_Preview_Bastion_Killing_Spree_03" "Eight in a row" "DOTA_Announcer_Preview_Bastion_Killing_Spree_04" "And down they all go" "DOTA_Announcer_Preview_Bastion_Killing_Spree_05" "Somebody's on a roll" "DOTA_Announcer_Preview_Bastion_Killing_Spree_06" "Way to clean their clocks" "DOTA_Announcer_Preview_Tusk_01" "赶紧痛痛快快地打一场" "DOTA_Announcer_Preview_Tusk_02" "夜魇中塔正在挨揍" "DOTA_Announcer_Preview_Tusk_03" "啊,冬天!我想家了" "DOTA_Announcer_Preview_Tusk_04" "肉山双拳难敌天辉" "DOTA_Announcer_Preview_Tusk_05" "欢迎来到刀塔世界" "DOTA_Announcer_Preview_Tusk_06" "拳击比赛开始" "DOTA_Announcer_Preview_Pflax_01" "The eternal struggle betwixt creep and creep lumbers on" "DOTA_Announcer_Preview_Pflax_02" "Uh, pardon the interruption sir..." "DOTA_Announcer_Preview_Pflax_03" "Go on creeps! Hit those other creeps!" "DOTA_Announcer_Preview_Pflax_04" "Mega Creep? Those guys are awesome!" "DOTA_Announcer_Preview_Pflax_05" "Man this Batrider is awesome, he hasn't touched the ground once" "DOTA_Announcer_Preview_Pflax_06" "He's a dragon, a knight, and in his spare time he likes to bake!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_01" "The prophecy is true! He is the chosen one!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_02" "Before he knew it, nine men lay dead at his feet. Nine!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_03" "That play just made it into the grand pantheon..." "DOTA_Announcer_Preview_Pflax_Killing_Spree_04" "[口琴声] Godlike!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_05" "That's a twofer!" "DOTA_Announcer_Preview_Pflax_Killing_Spree_06" "Why? Why? Why? Why? Why? Why?" "DOTA_Announcer_Preview_Glados_01" "Welcome to Ota. The D is silent." "DOTA_Announcer_Preview_Glados_02" "Time to select from all these... things." "DOTA_Announcer_Preview_Glados_03" "Well, if you're ready--you're not, by the way--let's get started." "DOTA_Announcer_Preview_Glados_04" "Remember that pristine, unattacked ancient you used to have?" "DOTA_Announcer_Preview_Glados_05" "Roshan, who was just minding his own business, has been callously murdered..." "DOTA_Announcer_Preview_Glados_06" "I thought you were dead. I'll let everybody who was worried about you know-okay I'm done." "DOTA_Announcer_Preview_Glados_Killing_Spree_01" "Quintuple homicide." "DOTA_Announcer_Preview_Glados_Killing_Spree_02" "I hope you're proud of yourself." "DOTA_Announcer_Preview_Glados_Killing_Spree_03" "You monster." "DOTA_Announcer_Preview_Glados_Killing_Spree_04" "Great teamwork, you vicious thugs." "DOTA_Announcer_Preview_Glados_Killing_Spree_05" "There's nobody left to kill. You killed them all." "DOTA_Announcer_Preview_Glados_Killing_Spree_06" "Remember that team of living people you used to be alive in?" "DOTA_Announcer_Preview_DefenseGrid_01" "Strategic Maneuvers have begun. Only time will tell if they're any good." "DOTA_Announcer_Preview_DefenseGrid_02" "All hands to the top tower - it's under attack!" "DOTA_Announcer_Preview_DefenseGrid_03" "A bloody demise for Dire's courier. He was bringing me raspberries too." "DOTA_Announcer_Preview_DefenseGrid_04" "This just in: Radiant slays Roshan. Details unnecessary." "DOTA_Announcer_Preview_DefenseGrid_05" "Defend the cores! I mean Ancients, yes Ancients." "DOTA_Announcer_Preview_DefenseGrid_06" "There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it." "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01" "I think they call that an Ultra Kill!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02" "A wicked display of skill!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03" "Owned like Raspberries!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04" "The first killing blow - delivered." "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05" "An impressive display of death and destruction!" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06" "Inconcievable!" "DOTA_Announcer_Preview_Trine_01" "Once upon a time there was Dota" "DOTA_Announcer_Preview_Trine_02" "Heroes rode out to the field of glory" "DOTA_Announcer_Preview_Trine_03" "Your top tower craves your attention" "DOTA_Announcer_Preview_Trine_04" "Mighty Dire claimed Roshan's head" "DOTA_Announcer_Preview_Trine_05" "Warlock. As opposed to a peacelock" "DOTA_Announcer_Preview_Trine_06" "So this tale ends with a truly Radiant victory" "DOTA_Announcer_Preview_Trine_Killing_Spree_01" "Then there was blood everywhere. Oh my" "DOTA_Announcer_Preview_Trine_Killing_Spree_02" "Four lives lost" "DOTA_Announcer_Preview_Trine_Killing_Spree_03" "This is mayhem" "DOTA_Announcer_Preview_Trine_Killing_Spree_04" "Unstoppably scary" "DOTA_Announcer_Preview_Trine_Killing_Spree_05" "Unholy terror" "DOTA_Announcer_Preview_Trine_Killing_Spree_06" "An angel of death" "DOTA_Announcer_Preview_Dpro_01" "亲爱的,欢迎来到刀塔世界" "DOTA_Announcer_Preview_Dpro_02" "我方上塔需要支援" "DOTA_Announcer_Preview_Dpro_03" "来人抢救天辉下路兵营" "DOTA_Announcer_Preview_Dpro_04" "啊。天辉胜利了" "DOTA_Announcer_Preview_Dpro_05" "天辉信使已被残忍杀害" "DOTA_Announcer_Preview_Dpro_06" "肉山已被夜魇弄死了" "DOTA_Announcer_Preview_Lina_01" "准备好来这个世界放火了吗?" "DOTA_Announcer_Preview_Lina_02" "我方上塔已经起火" "DOTA_Announcer_Preview_Lina_03" "夜魇信使被人烤熟" "DOTA_Announcer_Preview_Lina_04" "引发你的兴趣了?" "DOTA_Announcer_Preview_Lina_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Lina_Killing_Spree_02" "Sick burn!" "DOTA_Announcer_Preview_Lina_Killing_Spree_03" "Monster kill!" "DOTA_Announcer_Preview_Clockwerk_01" "欢迎来到刀塔世界!" "DOTA_Announcer_Preview_Clockwerk_02" "我方中塔需要维修" "DOTA_Announcer_Preview_Clockwerk_03" "敌方上路兵营已被摧毁" "DOTA_Announcer_Preview_Clockwerk_04" "天辉获胜!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02" "Godlike!" "DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03" "Catastrophic!" "DOTA_Announcer_Preview_StanleyParable_01" "Welcome once again to DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_02" "Oh how wonderful! Your middle tower is being torn to pieces" "DOTA_Announcer_Preview_StanleyParable_03" "Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories" "DOTA_Announcer_Preview_StanleyParable_04" "I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game" "DOTA_Announcer_Preview_StanleyParable_05" "Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade" "DOTA_Announcer_Preview_StanleyParable_06" "And there you have it, ladies and gentlemen: DIGITAL SPORTS!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01" "The killing begins!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02" "An acceptable amount of murder!" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03" "You are still trying to stop the spree, yes?" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04" "I wonder if it feels good to pwn so hard" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05" "Congratulations! Your entire team is dead" "DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06" "In concordance with the rules of Dota, Ownage has been initiated" "DOTA_Announcer_Preview_Techies_01" "天呐天呐!马上就有乐子啦!" "DOTA_Announcer_Preview_Techies_02" "哦吼吼!等不及要看这把了!我也是。" "DOTA_Announcer_Preview_Techies_03" "他们的中塔被炸了" "DOTA_Announcer_Preview_Techies_04" "一切看上去都很安全。我知道,太难受了!" "DOTA_Announcer_Preview_Techies_05" "要是我懂肉山的话——而你不懂——他没几分钟就回来了" "DOTA_Announcer_Preview_Techies_Killing_Spree_01" "第一滴血" "DOTA_Announcer_Preview_Techies_Killing_Spree_02" "三杀" "DOTA_Announcer_Preview_Techies_Killing_Spree_03" "无人能挡" "DOTA_Announcer_Preview_RickMorty_01" "Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me." "DOTA_Announcer_Preview_RickMorty_02" "You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!" "DOTA_Announcer_Preview_RickMorty_03" "Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps." "DOTA_Announcer_Preview_RickMorty_04" "Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy." "DOTA_Announcer_Preview_RickMorty_05" "That's it, Rick. I'm done with these insane adventures. I quit! I'm out!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_01" "Wubba lubba dub duub!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_02" "Riggity-riggity-rekt son!" "DOTA_Announcer_Preview_RickMorty_Killing_Spree_03" "Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts." "DOTA_Announcer_Preview_RickMorty_Killing_Spree_04" "Listen don't get a big head about it but you just wiped out the enemy's team. Good work." "DOTA_Announcer_Preview_Bristleback_01" "呦,看看是谁来了。小子,你是来打架的吗?呵呵哈哈哈!" "DOTA_Announcer_Preview_Bristleback_02" "你就让他们这么削遗迹啊?" "DOTA_Announcer_Preview_Bristleback_03" "夜魇信使,呃,没机会再照顾它了。" "DOTA_Announcer_Preview_Bristleback_04" "你的上路兵营。我是说你到底看到没啊?给力点。" "DOTA_Announcer_Preview_Bristleback_05" "我看到了,夜魇已经强化。" "DOTA_Announcer_Preview_Bristleback_06" "那大个子,就这么死了,那夜魇的人,对他还算温柔。" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_01" "第一滴血!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_02" "暴走!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_03" "妖怪般杀戮!" "DOTA_Announcer_Preview_Bristleback_Killing_Spree_04" "我只能说,实在是太牛*了。" "DOTA_Announcer_Preview_Fallout4_01" "Let's all remember to have fun." "DOTA_Announcer_Preview_Fallout4_02" "Your top tower is under attack!" "DOTA_Announcer_Preview_Fallout4_03" "Well now, this is a disturbing development." "DOTA_Announcer_Preview_Fallout4_04" "Roshan has fallen to the Dire!" "DOTA_Announcer_Preview_Fallout4_05" "Radiant victory!" "DOTA_Announcer_Preview_Fallout4_06" "Jolly good!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_01" "First blood!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_02" "Rampage!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_03" "Dominating!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_04" "Unstoppable!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_05" "Monster kill!" "DOTA_Announcer_Preview_Fallout4_Killing_Spree_06" "Blimey!" "DOTA_Announcer_Preview_Crystal_Maiden_01" "天辉上塔也需要下塔那样的支援。" "DOTA_Announcer_Preview_Crystal_Maiden_02" "我方下塔刚刚阵亡。你还是别看了。" "DOTA_Announcer_Preview_Crystal_Maiden_03" "守卫好遗迹!这才是比赛的最终目的。" "DOTA_Announcer_Preview_Crystal_Maiden_04" "漂亮的胜仗,夜魇做到了。" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01" "暴走!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02" "无人能挡!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03" "痴汉杀戮!" "DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04" "超霜杀戮!" "DOTA_Announcer_Preview_Darkest_Dungeon_01" "The desire for slaughter stirs unabated by the promise of a new day." "DOTA_Announcer_Preview_Darkest_Dungeon_02" "Brigands wielding cruel instruments of war swarm your top tower!" "DOTA_Announcer_Preview_Darkest_Dungeon_03" "Monstrous size has no intrinsic merit unless inordinate exsanguination be considered a virtue." "DOTA_Announcer_Preview_Darkest_Dungeon_04" "A sword needs no healing, a spear begs no solace. Only fools battle without support." "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_01" "One more to throw onto the growing corpse pile." "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_02" "Back to the pit!" "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_03" "Four graves in need digging!" "DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_04" "Like a rabid fox in a henhouse!" "DOTA_Announcer_Preview_Kunkka_Tide_01" "准备好前进!谁让你做队长了吗?这是叫统帅。" "DOTA_Announcer_Preview_Kunkka_Tide_02" "天辉下塔摇摇晃晃。就像喝醉的水手。" "DOTA_Announcer_Preview_Kunkka_Tide_03" "敌方上塔什么时候没的?别走神,西瓜皮!" "DOTA_Announcer_Preview_Kunkka_Tide_04" "我们这快结束了。要我说,昆卡,等结束了……" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_01" "暴走!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_02" "开到深水前要先学会游泳。" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_03" "把恶徒都吊在帆桁上!" "DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_04" "你的心太黑了,昆卡!" "DOTA_Announcer_Preview_Meepo_01" "别忘了,玩得开心最重要。啊哈哈,这话能糊弄谁呢?" "DOTA_Announcer_Preview_Meepo_02" "没事没事,只要上塔还在……等等,上塔已经没了。" "DOTA_Announcer_Preview_Meepo_03" "我明白了。你要他们觉得你很没用。厉害!" "DOTA_Announcer_Preview_Meepo_04" "应该做些栅栏什么的。我认识几个家伙。工钱可不能少了。" "DOTA_Announcer_Preview_Meepo_Killing_Spree_01" "暴走!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_02" "哈哈,很好!这下我要发财了!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_03" "我的天呐。你看到了吗?!" "DOTA_Announcer_Preview_Meepo_Killing_Spree_04" "很好!死光了!……我们去扒光他们!" "DOTA_Announcer_Preview_Dark_Willow_01" "这种事情会...激怒杰克斯。" "DOTA_Announcer_Preview_Dark_Willow_02" "我知道你想杀了它,杰克斯。不过我们这次不打架。" "DOTA_Announcer_Preview_Dark_Willow_03" "我已经有主意了,这将会如何收场。不过你要等着瞧下去。" "DOTA_Announcer_Preview_Dark_Willow_04" "这是你证明自己的地方。当然不是对我。我心意已决。不过不是什么好事。" "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_01" "这个!我就是为这个来的!" "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_02" "菜鸟。我在跟菜鸟打交道..." "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_03" "这真是正宗的放血!" "DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_04" "我喜欢在清晨闻到团灭的味道。或者是其他时候,真的。" "DOTA_Announcer_Preview_Gaben_Killing_Spree_01" "Don't ever ever feed on the internet. They will remember it for eternity." "DOTA_Announcer_Preview_Gaben_Killing_Spree_02" "Try clicking on the running heroes for even more kills." "DOTA_Announcer_Preview_Gaben_Killing_Spree_03" "Even now I'm learning from our customers." "DOTA_Announcer_Preview_Gaben_Killing_Spree_04" "Please email me at gabe n at valvesoftware dot com and let me know about your rampage." "DOTA_Announcer_Preview_cavej_01" "这里是Cave John。刀塔的创立者和CEO。" "DOTA_Announcer_Preview_cavej_02" "好吧,我们来玩这个东西。只是我在业余时间玩的一点小游戏。希望你会喜欢。" "DOTA_Announcer_Preview_cavej_03" "没时间得意。啊,得了吧。好吧,可以得意一秒。你应得的。我给你时间。再给一秒。" "DOTA_Announcer_Preview_cavej_04" "宙斯。我是不是还在哪里见到了玛尔斯?还有真的撒旦?我对这里的神话不太确定。" "DOTA_Announcer_Preview_cavej_Killing_Spree_01" "你太要命了!双重要命。我们需要发明一个术语来描述你在干什么。" "DOTA_Announcer_Preview_cavej_Killing_Spree_02" "听着,我知道两件事:我喜欢无意义的暴力,还有我能数到三。刚才是三杀。" "DOTA_Announcer_Preview_cavej_Killing_Spree_03" "那边到底是发生什么了?那是大杀特杀?我没作出批准。" "DOTA_Announcer_Preview_cavej_Killing_Spree_04" "我不相信我的眼睛!我的眼睛是骗子!滚出我的头,眼睛。我没时间应付骗子。" "DOTA_Announcer_Preview_ti10_vog_01" "十名选手将争夺终极荣耀。" "DOTA_Announcer_Preview_ti10_vog_02" "一个单独的瞬间能引发伟大的兴起。" "DOTA_Announcer_Preview_ti10_vog_03" "谁将奋起迎接这项挑战?" "DOTA_Announcer_Preview_ti10_vog_04" "天辉对夜魇!" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_01" "杀戮之中铸就传承。" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_02" "亲眼目睹将令人瑟瑟发抖!" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_03" "从奋战的余烬中,谁将再度崛起?" "DOTA_Announcer_Preview_ti10_vog_Killing_Spree_04" "这不是战斗,是屠杀。" "DOTA_Announcer_Preview_Deus_Ex_01" "Become a Dota Announcer, they said. 'It'll be fun, Adam!'" "DOTA_Announcer_Preview_Deus_Ex_02" "Done your warm-up stretches, boss?" "DOTA_Announcer_Preview_Deus_Ex_03" "Bad call by the Dire in bot. Their tower's gone." "DOTA_Announcer_Preview_Deus_Ex_04" "The Dire have killed Roshan. Again. Guy can't take a hint." "DOTA_Announcer_Preview_Deus_Ex_05" "Radiant's courier is down, boss." "DOTA_Announcer_Preview_Deus_Ex_06" "And *that's* how you win Dota!" "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01" "Dominating." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02" "They won't like that." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03" "I think that's everyone." "DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04" "Protip: Don't bother with buyback." "DOTA_Announcer_Preview_Spectre_Voice_Default_01" "这是什么地方?" "DOTA_Announcer_Preview_Spectre_Voice_Default_02" "第一滴血!" "DOTA_Announcer_Preview_Spectre_Voice_Default_03" "我正受到攻击!" "DOTA_Announcer_Preview_Spectre_Voice_Default_04" "我终于能回家了。" "DOTA_Announcer_Preview_Spectre_Voice_Redux_01" "幽鬼汇聚完毕。" "DOTA_Announcer_Preview_Spectre_Voice_Redux_02" "第一滴血。一切将成为虚妄!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_03" "超然的力量!" "DOTA_Announcer_Preview_Spectre_Voice_Redux_04" "奈何不了我就只能葬身于此。" "DOTA_Announcer_Preview_Spectre_Voice_Redux_05" "无休之物再度崛起。" "DOTA_Announcer_Preview_Spectre_Voice_Redux_06" "胜利!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_01" "尤涅若体内的灵魂已经苏醒。" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_02" "结局早已注定,但是荣耀决定了我们必须参战。" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_03" "神龙之眼让你无所遁形。" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_04" "主宰之力!" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_05" "大战在即。" "DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_06" "是时候找个厉害的对手了。" "DOTA_Announcer_Preview_Kidvoker_Voice_Default_01" "无知是你的致命伤。" "DOTA_Announcer_Preview_Kidvoker_Voice_Default_02" "你不配让我记住。" "DOTA_Announcer_Preview_Kidvoker_Voice_Default_03" "招无虚发!" "DOTA_Announcer_Preview_Kidvoker_Voice_Default_04" "一切皆可知,一切由我知。" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_01" "白痴!我被白痴包围了!" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_02" "这个你不会喜欢!" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_03" "想看一些真的牛叉的东西吗?" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_04" "别担心。我不会瞄准你的头。" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_05" "大家……好像都讨厌我。我是变成了混蛋什么的吗?" "DOTA_Announcer_Preview_Kidvoker_Happy_Voice_06" "真简单,都不算魔法。" "DOTA_Announcer_Preview_Juggernaut_Voice_Default_01" "主宰应召而来。" "DOTA_Announcer_Preview_Juggernaut_Voice_Default_02" "行云流水。" "DOTA_Announcer_Preview_Juggernaut_Voice_Default_03" "就当是送我的。" "DOTA_Announcer_Preview_Juggernaut_Voice_Default_04" "自律已有成果。" "DOTA_Announcer_Preview_Rubick_Voice_Default_01" "第一滴血?这是什么?接受试炼的不应该是我吗?" "DOTA_Announcer_Preview_Rubick_Voice_Default_02" "令人愉悦的能量!" "DOTA_Announcer_Preview_Rubick_Voice_Default_03" "这个肯定很有用!" "DOTA_Announcer_Preview_Rubick_Voice_Default_04" "没什么法术是我不能掌握的。" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_01" "第一滴血?这是什么?接受试炼的不应该是我吗?" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_02" "令人愉悦的能量!" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_03" "这个肯定很有用!" "DOTA_Announcer_Preview_Rubick_Cypher_Voice_04" "没什么法术是我不能掌握的。" "DOTA_WeeklyChallenge_Header" "您的每周英雄挑战" "DOTA_WeeklyChallenge_Description" "每周英雄挑战列表每过一周都会刷新一次。使用列表上的英雄赢得一次比赛就能完成挑战,并且该比赛中将获得额外战斗点数。" "DOTA_AntiAddiction_NoInfo_Popup" "由于您的帐户信息尚未完善,存在严重的安全隐患,游戏3小时后将收益减半,5小时后游戏内将无收益,请您及时补填帐户信息并重新登录。" "Econ_Store_PurchaseType_Rental_1Day" "%s1(租用1天)" "Econ_Store_PurchaseType_Rental_3Day" "%s1(租用3天)" "Econ_Store_PurchaseType_Rental_7Day" "%s1(租用7天)" "Econ_Store_PurchaseType_Promotion" "%s1(促销)" "Econ_Store_PurchaseType_PreviewItemUpgrade" "%s1(预览物品升级)" "Econ_Store_PurchaseType_Standard" "%s1" "DOTA_HeroStatue_Title" "英雄雕像创造工具" "DOTA_HeroStatue_Title_Reforging" "再造英雄雕像" "DOTA_HeroStatue_Title_Tournament" "编辑锦标赛雕像" "DOTA_HeroStatue_Title_ReforgingSuccess" "你的英雄雕像已经再造成功。" "DOTA_HeroStatue_Title_PosingSuccess" "你的英雄雕像已经更新。" "DOTA_HeroStatue_SelectFrame" "选择某一帧" "DOTA_HeroStatue_Inscription" "题词" "DOTA_HeroStatue_CreateStatue" "创建英雄雕像" "DOTA_HeroStatue_ReforgeStatue" "接受再造雕像" "DOTA_HeroStatue_PoseStatue" "摆好英雄雕像姿势" "DOTA_HeroStatue_Confirm_NoInscriptionHeader" "尚无题词" "DOTA_HeroStatue_Confirm_NoInscription" "你的英雄雕像还未设置题词。确定要继续吗?" "DOTA_HeroStatue_Confirm" "创造英雄雕像将消耗雕像石。创造后只能使用雕像再造工具进行修改。你确定要继续吗?" "DOTA_HeroStatue_ConfirmReforge" "再造英雄雕像将消耗雕像再造工具。你确定要继续吗?" "DOTA_HeroStatue_Error" "生成英雄雕像" "DOTA_HeroStatue_Model" "模型" "DOTA_HeroStatue_Sequence" "顺序" "DOTA_HeroStatue_Cycle" "循环" "DOTA_HeroStatue_Loadout" "前往装备页面" "DOTA_HeroStatue_TooltipHeader" "题词" "DOTA_HeroStatue_CreatedBy_Header" "创造人" "DOTA_HeroStatue_TooltipHeader_Empty" "无题词" "DOTA_HeroStatue_BackToEffigy" "回到英雄雕像" "DOTA_HeroStatue_Likes" "称赞:%s1" "DOTA_HeroStatue_Commends" "被赞次数:{d:commends}" "DOTA_HeroStatue_ReforgeInfoHeader" "再造雕像" "DOTA_HeroStatue_ReforgeInfo" "要使用雕像再造工具请右键点击英雄雕像,选择“再造”。" "DOTA_HeroStatue_ReforgeOption" "再造" "DOTA_HeroStatue_PoseOption" "选择姿势" "DOTA_HeroStatue_ReforgeFirstTimeHeader" "再造雕像中" "DOTA_HeroStatue_ReforgeFirstTime" "你已经进入雕像再造模式。你可以对已有雕像的任何元素进行编辑。接受更改后,原来的雕像就会被修改,而且雕像再造物品会被消耗。" "DOTA_HeroStatue_Inscription_Panorama" "“{s:inscription}”" "DOTA_BattleCup_DivisionTierDate" "%s1区 - 第%s2级 - %s3" "DOTA_BattleCup_Header" "勇士联赛冠军" "DOTA_STATUE_name_model_abaddon" "亚巴顿" "DOTA_STATUE_name_model_alchemist" "炼金术士" "DOTA_STATUE_name_model_ancient_apparition" "远古冰魄" "DOTA_STATUE_name_model_antimage" "敌法师" "DOTA_STATUE_name_model_axe" "斧王" "DOTA_STATUE_name_model_bane" "祸乱之源" "DOTA_STATUE_name_model_batrider" "蝙蝠骑士" "DOTA_STATUE_name_model_beastmaster" "兽王" "DOTA_STATUE_name_model_blood_seeker" "血魔" "DOTA_STATUE_name_model_bounty_hunter" "赏金猎人" "DOTA_STATUE_name_model_brewmaster" "酒仙" "DOTA_STATUE_name_model_brewmaster_earthspirit" "酒仙 - 大地元素" "DOTA_STATUE_name_model_brewmaster_windspirit" "酒仙 - 狂风元素" "DOTA_STATUE_name_model_brewmaster_firespirit" "酒仙 - 烈火元素" "DOTA_STATUE_name_model_bristleback" "钢背兽" "DOTA_STATUE_name_model_broodmother" "育母蜘蛛" "DOTA_STATUE_name_model_centaur" "半人马战行者" "DOTA_STATUE_name_model_chaos_knight" "混沌骑士" "DOTA_STATUE_name_model_chen" "陈" "DOTA_STATUE_name_model_clinkz" "克林克兹" "DOTA_STATUE_name_model_crystal_maiden" "水晶室女" "DOTA_STATUE_name_model_dark_seer" "黑暗贤者" "DOTA_STATUE_name_model_dazzle" "戴泽" "DOTA_STATUE_name_model_death_prophet" "死亡先知" "DOTA_STATUE_name_model_disruptor" "干扰者" "DOTA_STATUE_name_model_doom" "末日使者" "DOTA_STATUE_name_model_dragon_knight" "龙骑士" "DOTA_STATUE_name_model_dragon_knight_dragon" "龙骑士 - 古龙形态" "DOTA_STATUE_name_model_drow" "卓尔游侠" "DOTA_STATUE_name_model_earthshaker" "撼地者" "DOTA_STATUE_name_model_earth_spirit" "大地之灵" "DOTA_STATUE_name_model_elder_titan" "上古巨神" "DOTA_STATUE_name_model_ember_spirit" "灰烬之灵" "DOTA_STATUE_name_model_enchantress" "魅惑魔女" "DOTA_STATUE_name_model_enigma" "谜团" "DOTA_STATUE_name_model_faceless_void" "虚空假面" "DOTA_STATUE_name_model_furion" "先知" "DOTA_STATUE_name_model_gyro" "矮人直升机" "DOTA_STATUE_name_model_huskar" "哈斯卡" "DOTA_STATUE_name_model_invoker" "祈求者" "DOTA_STATUE_name_model_juggernaut" "主宰" "DOTA_STATUE_name_model_keeper_of_the_light" "光之守卫" "DOTA_STATUE_name_model_kunkka" "昆卡" "DOTA_STATUE_name_model_lanaya" "圣堂刺客" "DOTA_STATUE_name_model_legion_commander" "军团指挥官" "DOTA_STATUE_name_model_leshrac" "拉席克" "DOTA_STATUE_name_model_lich" "巫妖" "DOTA_STATUE_name_model_life_stealer" "噬魂鬼" "DOTA_STATUE_name_model_lina" "莉娜" "DOTA_STATUE_name_model_lion" "莱恩" "DOTA_STATUE_name_model_lone_druid" "德鲁伊" "DOTA_STATUE_name_model_spirit_bear" "德鲁伊 - 熊灵" "DOTA_STATUE_name_model_true_form" "真熊形态" "DOTA_STATUE_name_model_luna" "露娜" "DOTA_STATUE_name_model_lycan" "狼人" "DOTA_STATUE_name_model_lycan_wolf" "狼人 - 狼形态" "DOTA_STATUE_name_model_magnataur" "马格纳斯" "DOTA_STATUE_name_model_medusa" "美杜莎" "DOTA_STATUE_name_model_meepo" "米波" "DOTA_STATUE_name_model_mirana" "米拉娜" "DOTA_STATUE_name_model_morphling" "变体精灵" "DOTA_STATUE_name_model_necrolyte" "瘟疫法师" "DOTA_STATUE_name_model_nerubian_assassin" "司夜刺客" "DOTA_STATUE_name_model_shadow_fiend" "影魔" "DOTA_STATUE_name_model_shadow_fiend_arcana" "影魔 - 至宝形态" "DOTA_STATUE_name_model_nightstalker" "暗夜魔王" "DOTA_STATUE_name_model_nightstalker_night" "暗夜魔王 - 夜晚形态" "DOTA_STATUE_name_model_obsidian_destroyer" "殁境神蚀者" "DOTA_STATUE_name_model_ogre_magi" "食人魔魔法师" "DOTA_STATUE_name_model_omniknight" "全能骑士" "DOTA_STATUE_name_model_phantom_assassin" "幻影刺客" "DOTA_STATUE_name_model_phantom_lancer" "幻影长矛手" "DOTA_STATUE_name_model_phoenix_bird" "凤凰" "DOTA_STATUE_name_model_puck" "帕克" "DOTA_STATUE_name_model_pudge" "帕吉" "DOTA_STATUE_name_model_pugna" "帕格纳" "DOTA_STATUE_name_model_queenofpain" "痛苦女王" "DOTA_STATUE_name_model_rattletrap" "发条技师" "DOTA_STATUE_name_model_razor" "雷泽" "DOTA_STATUE_name_model_rikimaru" "力丸" "DOTA_STATUE_name_model_rubick" "拉比克" "DOTA_STATUE_name_model_sand_king" "沙王" "DOTA_STATUE_name_model_shadowshaman" "暗影萨满" "DOTA_STATUE_name_model_shadow_demon" "暗影恶魔" "DOTA_STATUE_name_model_shredder" "伐木机" "DOTA_STATUE_name_model_silencer" "沉默术士" "DOTA_STATUE_name_model_siren" "娜迦海妖" "DOTA_STATUE_name_model_skywrath_mage" "天怒法师" "DOTA_STATUE_name_model_slardar" "斯拉达" "DOTA_STATUE_name_model_slark" "斯拉克" "DOTA_STATUE_name_model_sniper" "狙击手" "DOTA_STATUE_name_model_spectre" "幽鬼" "DOTA_STATUE_name_model_spirit_breaker" "裂魂人" "DOTA_STATUE_name_model_storm_spirit" "风暴之灵" "DOTA_STATUE_name_model_sven" "斯温" "DOTA_STATUE_name_model_techies" "工程师" "DOTA_STATUE_name_model_tiny_01" "小小 - 第1形态" "DOTA_STATUE_name_model_tiny_02" "小小 - 第2形态" "DOTA_STATUE_name_model_tiny_03" "小小 - 第3形态" "DOTA_STATUE_name_model_tiny_04" "小小 - 第4形态" "DOTA_STATUE_name_model_terrorblade" "恐怖利刃" "DOTA_STATUE_name_model_demon" "恐怖利刃 - 恶魔形态" "DOTA_STATUE_name_model_terrorblade_arcana" "恐怖利刃 - 至宝形态" "DOTA_STATUE_name_model_tidehunter" "潮汐猎人" "DOTA_STATUE_name_model_tinker" "修补匠" "DOTA_STATUE_name_model_treant_protector" "树精卫士" "DOTA_STATUE_name_model_troll_warlord" "巨魔战将" "DOTA_STATUE_name_model_tuskarr" "巨牙海民" "DOTA_STATUE_name_model_twin_headed_dragon" "杰奇洛" "DOTA_STATUE_name_model_undying" "不朽尸王" "DOTA_STATUE_name_model_undying_flesh_golem" "不朽尸王 - 血肉傀儡" "DOTA_STATUE_name_model_ursa" "熊战士" "DOTA_STATUE_name_model_vengeful" "复仇之魂" "DOTA_STATUE_name_model_venomancer" "剧毒术士" "DOTA_STATUE_name_model_viper" "冥界亚龙" "DOTA_STATUE_name_model_visage" "维萨吉" "DOTA_STATUE_name_model_warlock" "术士" "DOTA_STATUE_name_model_warlock_demon" "术士 - 地狱火" "DOTA_STATUE_name_model_weaver" "编织者" "DOTA_STATUE_name_model_windrunner" "风行者" "DOTA_STATUE_name_model_wisp" "艾欧" "DOTA_STATUE_name_model_witchdoctor" "巫医" "DOTA_STATUE_name_model_wraith_king" "冥魂大帝" "DOTA_STATUE_name_model_zuus" "宙斯" // =============================================================================================== // INTERNATIONAL PASSPORT "DOTA_TournamentPassport_Confirm" "你确定要激活勇士令状吗?" "DOTA_TournamentPassport_Enabled" "勇士令状已被激活并加入您的个人资料页面。" "ActivateProgram" "激活勇士令状" "ActivateGauntlet" "激活试炼场门票" // Title Page "DOTA_PassportTitle_LINE01" "全世界十六支顶尖战队" "DOTA_PassportTitle_LINE02" "竞相角逐DOTA 2王者之桂冠" "DOTA_PassportTitle_LINE03" "2013年8月7日~11日进行主赛事" "DOTA_PassportTitle_LINE04" "贝纳罗亚音乐厅,西雅图交响乐团之家" "DOTA_PassportTitle_LINE05" "美国华盛顿州西雅图市" "DOTA_Passport_Gifted_Text" "获得自慷慨的赠送者" "DOTA_Passport_WildcardMatch" "外卡赛" // TOC Strings "DOTA_Passport_TOC_TheEvent" "活动" "DOTA_Passport_TOC_Venue" "场地" "DOTA_Passport_TOC_Team" "战队" "DOTA_Passport_TOC_Qualifiers" "资格赛" "DOTA_Passport_TOC_WestQualifiers" "西方资格赛" "DOTA_Passport_TOC_EastQualifiers" "东方资格赛" "DOTA_Passport_TOC_WestQualifiers_Pred" "西方资格赛预测" "DOTA_Passport_TOC_EastQualifiers_Pred" "东方资格赛预测" "DOTA_Passport_TOC_Fantasy" "国际邀请赛梦幻挑战" "DOTA_Passport_TOC_Fantasy_Rules" "规则" "DOTA_Passport_TOC_Fantasy_Teams" "我的战队" "DOTA_Passport_TOC_MainEvent" "锦标赛" "DOTA_Passport_TOC_Pred_Heroes" "英雄预测" "DOTA_Passport_TOC_Pred_Players" "选手预测" "DOTA_Passport_TOC_Pred_Single" "单场比赛预测" "DOTA_Passport_TOC_Pred_Event" "赛事预测" "DOTA_Passport_TOC_Pred_Teams" "战队预测" "DOTA_Passport_TOC_Bonuses" "指南福利" "DOTA_Passport_TOC_TeamCup" "战队竞争" "DOTA_Passport_TOC_CompMM" "寻找互动指南比赛" "DOTA_Passport_TOC_AllStarMatch" "全明星表演赛" "DOTA_Passport_TOC_SoloMatch" "Solo冠军赛" "DOTA_Passport_TOC_Courier" "信使" "DOTA_Passport_TOC_PrizePool" "赛事总奖金" "DOTA_Passport_TOC_CurrentAmount" "当前坐骑" "DOTA_Passport_TOC_StretchGoals" "奖金目标" "DOTA_Passport_TOC_Appendix" "附录" "DOTA_Passport_TOC_Player_Cards" "选手卡牌" "DOTA_Passport_TOC_TeamProfiles" "战队资料" // Fantasy pages "DOTA_TIP_F_BuyAnother" "再购买战队" "DOTA_TIP_F_BuyAnother_Desc" "你可以再任意购买战队,直到创建战队的倒计时结束。结束后因为正赛即将开始,你必须在15分钟内完成你的战队阵容。" "DOTA_TIP_F_SpecifyTeamName" "此处输入战队名称" "DOTA_TIP_F_T1" "国际邀请赛" "DOTA_TIP_F_T2" "梦幻挑战" "DOTA_TIP_F_T3" "国际邀请赛梦幻挑战" "DOTA_TIP_F_R_Blurb" "从国际邀请赛的参赛选手中选择组建一支梦之队。根据选手在锦标赛中的表现,您的梦之队会获得积分。到了锦标赛结束时,根据每一支梦之队的总积分您都将获得一件相应的物品。" "DOTA_TIP_F_R_H_T" "具体规则" "DOTA_TIP_F_R_H_D" "锦标赛中选手分为三类梦幻定位:核心,中单和辅助。每类梦幻定位的计分方式均不相同,在接下来的书页中会介绍计分细则。每个战队的阵容必须划分为两名核心,一名中单和两名辅助。此外还有三个板凳位,上面的选手不限制梦幻定位。在国际邀请赛期间每天结束时,你还有一个时间窗口可以对阵容进行调整,对选择的选手进行移动,为接下来的比赛日调整板凳位的选手。如果选手处于板凳位,或者在其间被淘汰出局,战队的分数都不会受其影响。" "DOTA_TIP_F_R_D_T" "赛程安排" "DOTA_TIP_F_R_D_D" "国际邀请赛梦幻挑战的得分为逐日更新,涵盖为期7天的锦标赛。在赛事的最后一天将不会应用梦幻挑战,因为届时场上只剩下小部分选手。\n\n主赛事中选手得分将按四倍计。在三局两胜的比赛中,只会将选手得分较高的两场计入当天的分数中。\n\n小组赛\n\n梦幻第1日:8月3日\n梦幻第2日:8月4日\n梦幻第3日:8月5日\n\n主赛事\n\n梦幻第4日:8月7日\n梦幻第5日:8月8日\n梦幻第6日:8月9日\n梦幻第7日:8月10日" "DOTA_TIP_F_R_C_T" "评分标准:核心" "DOTA_TIP_F_R_C_D" "核心的得分项有英雄击杀次数,正补,每分钟金钱,扣分项有死亡次数。具体计分规则如下:\n\n每次击杀将获得0.3分\n每次死亡将扣去0.2分\n每个正补将获得0.004分\n最终每分钟游戏金钱数乘以0.003为该项得分\n\n现在拿Mouseports的Black在Dreamhack上对阵Alliance(比赛编号221209206)的表现为例,他的最终成绩是12杀,1死,545个正补,最终的每分钟金钱数为877。这样换算后他的得分为8.2分(击杀英雄得3.6分,死亡一次扣0.2分,正补得分为2.1分,最终每分钟金钱得分为2.6分)。这可是非常了不得的梦幻表现哦。" "DOTA_TIP_F_R_M_T" "评分标准:中单" "DOTA_TIP_F_R_M_D" "走单选手主要是指在对线期中单的选手,对于有些队伍也有例外,比如在烈士路劣单的伪后期,或是不走中去打钱的英雄。这样的选手他们的得分点在于整个比赛中的活跃度,而不是打钱时间的长度。他们的具体计分规则如下:\n\n每次击杀将获得0.4分\n每次死亡将扣去0.35分\n每个正补将获得0.002分\n最终每分钟游戏金钱数乘以0.002为该项得分\n最终每分钟经验乘以0.003为该项得分\n\n现在让我们来看中单选手中首屈一指的Dendi在Dreamhack上的抢眼表现(比赛编号221209206),他的最终成绩是16杀,1死,87个正补,最终的每分钟金钱数为646,最终的每分钟经验为702,绝对是全场第一(击杀英雄得6.4分,死亡一次扣0.35分,正补得分为0.17分,最终每分钟金钱得分为1.3分,最终每分钟经验得分为2.1分)。他在那场比赛的总得分为9.6分。" "DOTA_TIP_F_R_S_T" "评分标准:辅助" "DOTA_TIP_F_R_S_D" "辅助选手强调比赛的活跃度,与中单选手相似,但是对击杀英雄次数的依赖性较小。在Dota职业圈中一个好辅助的标志是“英雄等级总是不落下”,所以重点是在比赛过程中的参与度和活跃度。。他们的具体计分规则如下:\n\n每次击杀将获得0.2分\n每次死亡将扣去0.05分\n每次助攻将获得0.2分\n每个正补将获得0.001分\n最终每分钟游戏金钱数乘以0.001为该项得分\n最终每分钟经验乘以0.004为该项得分\n\n在去年的国际邀请赛中,QQQ使用了陈,他的最终成绩是7杀,5死,28助攻,150个正补,最终的每分钟金钱数为308,最终的每分钟经验为404,如果他是在你的战队里将给你带来8.8分(击杀英雄得1.4分,死亡一次扣0.25分,助攻得分为5.6分,正补得分为0.15分,最终每分钟金钱得分为0.3分,最终每分钟经验得分为1.6分,)。" "DOTA_TIP_F_Lineup" "现役选手" "DOTA_TIP_F_Bench" "板凳位" "DOTA_TIP_F_Tab_Team" "战队" "DOTA_TIP_F_Tab_Results" "结果" "DOTA_TIP_F_Unnamed" "未命名战队" "DOTA_TIP_F_EmptySlot" "空位" "DOTA_TIP_F_Total" "总分" "DOTA_TIP_F_Day" "第%s1天" "DOTA_TIP_F_IT_Locked" "战队已锁定" "DOTA_TIP_F_ID_LockedA" "您选择的参赛选手将会分别在今天的比赛中获得点数。今天的比赛结束后您可以回来对战队的阵容进行调整,为明天的赛事做准备。" "DOTA_TIP_F_ID_LockedB" "您选择的参赛选手将会分别在今天的比赛中获得点数。今天是整个赛事最后的梦幻日。" "DOTA_TIP_F_IT_Over" "梦幻联赛已经结束" "DOTA_TIP_F_IT_Shuffle" "设置您的阵容" "DOTA_TIP_F_ID_Shuffle" "在明天的赛事开始前还能更新您的参赛选手。底部的倒计时显示的是还有多少时间进行更新。别忘了在板凳位的选手或是没有参加比赛的选手将不会有任何得分。" // Compendium Matchmaking Page "DOTA_TIP_COMPMM_Title" "互动指南匹配" "DOTA_TIP_CMM_Blurb" "您能否改变历史?" "DOTA_TIP_CMM_Desc" "每周,我们都将选出一场在国际邀请赛东部和西部资格赛中的有趣比赛。作为护照拥有者,您可以在我们生成的模拟该场比赛的特别匹配池里进行游戏。您的队伍将替换该资格赛中的职业战队,并匹配他们的英雄选择。我们将提供该场比赛的信息,所以您可以尝试再现职业战队的策略。您能再现他们的胜利,或阻止他们的战败吗?" "DOTA_TIP_CMM_ThisWeek" "本周" "DOTA_TIP_CMM_NextWeek" "下周" "DOTA_TIP_CMM_Vs" "%s1对阵%s2!" "DOTA_TIP_2013_MM_Blurb_0" "西方资格赛中的时间最长的比赛,双方最后都祭出了圣剑。Rox.KIS选择了前期推进阵容和强力后期矮人直升机,EG则是中期gank强力阵容,为露娜拉扯打钱空间。有了这两个当前版本的最佳后期,还有输出很高的中期英雄主宰和马格纳斯,这就决定了争夺不朽盾保护己方圣剑至关重要。" "DOTA_TIP_2013_MM_Rad_0" "Rox.KIS:\n蝙蝠骑士 - 上单\nJuggernaut主宰 - 中单\n矮人直升机和拉比克 - 下路\n魅惑魔女 - 夜魇野区打野\n\nRox.KIS掌控了前期比赛的节奏,主宰和魅惑魔女在推进中起到了良好的效果,摧毁了数座夜魇的防御塔,然后在前期就打下了不朽盾。同时,拉比克在下路保证矮人直升机的发育,蝙蝠骑士在上路完压马格纳斯,迫使司夜刺客换路来帮忙。到了中期,有马格纳斯的大招EG赢了几波团战,天辉的外塔被尽数摧毁。之后的团战双方有来有回,比赛也从中期进入了后期,双方的兵营也相继告破。到了大后期,露娜和矮人直升机都购买了圣剑,争夺不朽盾,展开决一死战。\n\n最后,Rox.KIS在76分钟取得了胜利。这次你能同样获胜吗?" "DOTA_TIP_2013_MM_Dire_0" "EG:\n马格纳斯 - 上单\n暗夜魔王 - 中单\n司夜刺客,暗影恶魔和露娜 - 下路\n\n暗夜魔王在中路对各种使用剑刃风暴的主宰毫无办法,马格纳斯在上路混的也很惨,在司夜刺客换路去上后才有所改观。另一方面,暗影恶魔在前期发挥了关键的作用,下路和露娜击杀了两次对面英雄。\n入夜后有暗夜魔王的EG扳回了点局势,司夜刺客和暗影恶魔都有人头进账,给露娜创造空间追上矮人直升机。即使是有主宰和魅惑魔女的Rox.KIS推进非常凶猛,EG利用马格纳斯的两极反转打赢了好几波团战,甚至是冲上了高地。到了大后期,露娜和矮人直升机都购买了圣剑,争夺不朽盾,展开决一死战。\n\n最后,Rox.KIS在76分钟取得了胜利。这次你能改变历史,打败他们吗?" "DOTA_TIP_2013_MM_Blurb_1" "针对德鲁伊和噬魂鬼在比赛中的强势地位,DD战队使用了三个非常规解决方法:放噬魂鬼风筝放到死的编织者,可以大幅吸取熊灵和噬魂鬼攻击力的雷泽还有保证三路对线能力的树精卫士。这样能解决问题吗?" "DOTA_TIP_2013_MM_Rad_1" "Mouz采用以下分路:\n德鲁伊下单\n主宰中单\n光之守卫和拉比克上路保噬魂鬼\nMouz战队很快就发现线上很难击杀英雄,但是依靠运瓶流和良好的走位,英雄的打钱情况基本没受到影响。事实证明雷泽的静电连接对德鲁伊起到很好的骚扰作用,迫使他去经常拉野,偶尔还要混野。而上路的击杀意图在编织者的缩地,活体护甲和噩梦这三个技能下屡屡失败,还遭到反杀。游戏进入中期后,Mouz意识到击杀英雄必须在一轮爆发内结束,因为DD的阵容都具有续航能力不俗的特点,而他们的确也成功了几次,但是后来的几波团战中结果都不理想,双方差距拉开过大,最后DD拿下了比赛。" "DOTA_TIP_2013_MM_Dire_1" "DD采用以下分路:\n雷泽下单\n痛苦女王中单\n祸乱之源、树精卫士和编织者上路\nDD打算利用雷泽的静电连接来骚扰下路德鲁伊打钱,上路编织者利用自身的高机动性和树精卫士与祸乱之源的辅助保证自己能赢过噬魂鬼。这两个意图都取得了很好的效果,中路痛苦女王对阵主宰的过程中也积累了大量的经济。祸乱之源和痛苦女王到达6级后就开始游走gank噬魂鬼和德鲁伊。从中期开始,DD的目标是尽量将团战的时间拉长,雷泽和编织者的持续输入能力很强,祸乱之源和树精卫士的保人能力很强,二痛苦女王的收割能力不俗。最后DD掌控了比赛并慢慢地磨掉了mouz的高地塔,取得了比赛的胜利。" "DOTA_TIP_2013_MM_Blurb_2" "是的,夜魇方拿到了马格纳斯,噬魂鬼,德鲁伊。司夜刺客还有光之守卫 - 可以说当时版本最为强力的6个英雄中拿到了5个。但是天辉祭出了熊战士谁还管的了这些?这个非主流阵容是否能够击败这个强大的对手呢?" "DOTA_TIP_2013_MM_Rad_2" "Empire战队:\n矮人直升机 - 下单\n帕克 - 中单\n暗影恶魔、拉席克和熊战士 - 上路\n\n即使有了熊战士,Empire也不能1级Roshan,因为他们是天辉方,所以各自在线上就绪。矮人直升机在下路不会被德鲁伊压住,而帕克在中路有效地压制了马格纳斯。上路想要进行崩裂禁锢->撕裂大地这样的连招但是非常困难,因为DD的辅助走位都很风骚。拥有2个中单非常强力技能的帕克快速到达了六级,开始gank德鲁伊,帮助矮人直升机站稳下路。不行的是,到了中期随着Empire的辅助接连阵亡,局势不断倾斜。一场团战也没赢下导致他们止步于23分钟。你能坚持得更久,或者战胜对面吗?" "DOTA_TIP_2013_MM_Dire_2" "DD:\n德鲁伊 - 下单\n马格纳斯 - 中单\n司夜刺客、光之守卫和噬魂鬼 - 上路\n\nDD知道他们的阵容到了游戏中期非常强力,他们所需要做的就是在这之前不要让对面击杀太多次,尤其是上路的刚三和中单的英雄。在他们前期几波战斗中失利的情况下,DD还是把握住了三人路的节奏,强迫Empire派来更多的英雄帮忙,给了德鲁伊和马格纳斯更多的补发育空间。到了游戏中期,DD的执行力非常完美,在连续赢下3波团战后,对面早早在23分钟就打出GG。你可以重现他们的成功吗?" "DOTA_TIP_2013_MM_Blurb_3" "斯拉克和谜团的组合给AL战队的德鲁伊与噬魂鬼的强势组合带来了非主流的气息,而Rox.Kis采用了非常冒险的战略。狼人必须快速分路推进,不过他并不需要BKB,如果发生了战斗,光法可以把他招来,全能骑士则会给他需要的魔法免疫状态。而你们能将战术执行到位吗?" "DOTA_TIP_2013_MM_Rad_3" "Absolute Legends采用以下分路:\n德鲁伊 - 下单\n斯拉克 - 中单\n谜团 - 天辉野区\n莉娜和噬魂鬼 - 下路\n\nAbsolute Legends的计划是让斯拉克和谜团快速到达6级,然后进行游走牵制,让德鲁伊和噬魂鬼打钱获得核心装备。aL的比赛发挥很好,他们在双人路前期在对面三人路上拿到了一个人头,之后中路也收到了人头。这样谜团就不用去线上支援,在野区速度更快了。比赛进行8分钟后,aL已经拿下两座防御塔,人头方面8-0。之后ROX.Kis打赢了两次团战,稍微扳回了局势,但是后来比赛并不受他们控制。Absolute Legends在16分钟时拿下所有二塔,20分钟时推掉兵营并在26分钟时取得胜利。你是否能再现胜利?" "DOTA_TIP_2013_MM_Dire_3" "Rox.KIS采用了以下分路:\n主宰 - 下单\n全能骑士 - 中单\n司夜刺客、光之守卫和狼人 - 上路\n\nRox.KIS阵容的目标是全能骑士和主宰快速攀升等级,狼人打钱跳过BKB直接出加攻击力的装备。但是计划并没有顺利进行,游戏前期全能骑士和狼人都遭到了击杀,让Absolute Legends的斯拉克迅速掌控了地图。游戏进行到了10分钟, Rox.KIS开始将阵容的伤害爆发潜力发挥了出来,获得了不少人头。但是没多久就开始走下坡路。在20分钟丢掉兵营后,他们随后打出GG。你能保证全能骑士和狼人的生存,避免这次惨败吗?" "DOTA_TIP_2013_MM_Blurb_4" "末日回来了!一个看起来对痛苦女王非常不利的阵容,最终Rattlesnake完全主宰了赛场。历史是不是将要重演?" "DOTA_TIP_2013_MM_Rad_4" "Dreamz采用以下分路:\n炼金术士 - 下单\n痛苦女王 - 中单\n暗影恶魔和莉娜保编织者 - 上路\n\nDreamz的目标是中路对末日取得优势,Rattlesnake的劣势路上炼金术士能够进行良好的发育。他们希望编织者能在劣势路站住线,给2个辅助空间去游走。但是,沉默术士对编织者的克制非常大,2个辅助被迫在线上保他。同时,痛苦女王在达到6时击杀了一次末日使者。当末日使者和沉默术士双双到达六级,Dreamz在5打5的团战中就全无还手之力,全领域静默和末日这两个技能让痛苦女王和编织者都是痛不欲生。在没有找到牵制方法的情况下,他们被迫发起团战,导致游戏在33分钟时还是不可避免地走向失败。你可以避免毫无胜算的团战,改变这个结果吗?" "DOTA_TIP_2013_MM_Dire_4" "Rattlesnake采用以下分路:\n黑暗贤者和发条技师 - 下路\n末日使者 - 中单\n沉默术士和矮人直升机 - 上路\n\n末日使者明白他在中路对线的弱势,于是在去线上之前先去找第一波野怪。他吞噬了一只萨特苦难使者,恢复光环在对付前期痛苦女王的骚扰时有非常好的效果。沉默术士不断用遗言骚扰编织者,让编织者的处境非常危险,而矮人直升机能够轻松打钱。在末日使者和编织者双双到达六级时,Dreamz大多数英雄都无力反抗。末日使者的出装是速度流(相位鞋,韧鼓和影刃),给了他牵制敌人的资本。最后Rattlesnake一直五人抱团,慢慢地把天辉基地磨掉,Dreamz在33分钟打出GG。你可以重现他们的胜利吗?" "DOTA_TIP_2013_MM_Blurb_5" "斯温和拉席克在Dota发展初期就是对线搭档,再加上维萨吉,三人路阵容非常优秀。而对面的阵容非常需要蚂蚁打钱,加上玛格纳斯和发条技师的先手能力。光之守卫是否能拖延足够久的时间让他的队友完成神装呢?" "DOTA_TIP_2013_MM_Rad_5" "Rising Stars使用以下分路:\n编织者 - 下单\n马格纳斯 - 中单\n发条技师 - 上单\n黑暗贤者和光之守卫 - 打野\n\n既然阵容里有四个需要一定经济的英雄,Rising Stars的目标就是快速攀升等级。接着就能在中期发挥出他们强大的团战潜力:结合真空、复制之墙、能量齿轮和两极反转。但是马格纳斯想要跟上痛苦女王的节奏非常困难。编织者在VG的三人路交出了第一滴血,黑暗贤者想抓德鲁伊不成反而送命。17分钟时,Vici Gaming拿下了第一个Roshan后场上的形势已经不在Rising Stars的掌握之中。尽管他们也拿下一些人头,但是由于阵容原因在中期的战斗中付出的远比收益大。尽管阵容很好,但是在劣势情况下还是抵挡了40分钟,最后在Vici Gaming一波果断的团战中全面获胜拿下了比赛。" "DOTA_TIP_2013_MM_Dire_5" "Vici Gaming采用以下分路:\n德鲁伊 - 上单\n痛苦女王 - 中单\n维萨吉、拉席克和斯温 - 下路\n\n痛苦女王掌控了中路,德鲁伊凭借缠绕和辅助的游走完全不虚发条技师和黑暗贤者。在三人路早早击杀了编织者后就留下了斯温跟编织者一对一,拉席克和维萨吉转而游走。而痛苦女王的高爆发再加上拉席克和维萨吉让Vici Gaming控制住了前期的节奏,17分钟他们就拿下了Roshan。控制住局势后他们没有选择速推,而是继续掌控地图打钱发育。在28分钟拿下第二个Roshan后,他们在等Rising Stars 犯错。最后,在40分钟时,Vici Gaming的经济和经验优势足以碾压Rising Stars后他们果断开团打赢后取得了胜利。" // Courier Page "DOTA_TIP_CR_Title" "邀请赛恶魔铁匠" "DOTA_TIP_CR_SubTitle" "观看TI3的比赛来升级您的信使" "DOTA_TIP_CR_Desc" "相传在工匠和战士之中论仆人有多可靠,打铁小恶魔无出其右。然而,当一个英雄选择了打铁小恶魔作为他们的信使后,他会发现这些聪明的小家伙会自我进化形态。因为被它们所亲眼见证的伟大战斗所激励,打铁小恶魔可能将会进化成为从未有过的异兽。" "DOTA_CR_Customize_Title" "选择信使款式" "DOTA_SELECT_Button" "选择" "DOTA_SELECT_Indicate" "已选择的信使" // Qualifiers Page "int2013_west_qualifiers_hed" "选拔赛" "int2013_west_qualifiers_title" "西方选拔赛预测" "int2013_west_qualifiers_subtitle" "2013年5月13-19日,由GDStudio主办。" "int2013_east_qualifiers_title" "东方选拔赛预测" "int2013_east_qualifiers_subtitle" "2013年5月20-23日,28-30日,由BeyondTheSummit主办。" "int2013_predict_title" "预测前两名的队伍!" "int2013_countdown_title" "预测截止还剩" "int2013_countdownclosed_title" "预测已经截止" "int2013_countdown_selection_title" "距离选择关闭还有" "int2013_countdownclosed_selection_title" "选择已经关闭" "int2013_countdown_purchase_title" "距离停止创建新战队还有" "int2013_predict_instructions" "要做出预测的话,请将一个队伍的队标拖到栏位中。" "int2013_first_place" "冠军" "int2013_second_place" "亚军" "int2013_your_pick" "预测" "int2013_qualifier_results" "资格赛结果" "int2013_qualifier_results_subtext" " " // Misc Qualifier predictions "DOTA_TIP_MQ_Desc" "在选拔赛阶段将有33到50场比赛。所有时间以游戏内时间为准。大翻盘是指胜利队伍在落后10000经济以后翻盘。看看您能不能比你朋友预测的更准!" "DOTA_TIP_MQ_Score" "您的预测分数:" "DOTA_TIP_MQ_Points" "%s1 分" "DOTA_TIP_MQ_Select" "作出预测" "DOTA_TIP_MQ_PRED0" "选择次数最多的英雄" "DOTA_TIP_MQ_PRED0_I" "%s1的选择次数是%s2次。\n%s3紧随其后,选择次数是%s4。" "DOTA_TIP_MQ_PRED1" "禁用次数最多的英雄" "DOTA_TIP_MQ_PRED1_I" "%s1的禁用次数是%s2次。\n%s3紧随其后,禁用次数是%s4。" "DOTA_TIP_MQ_PRED2" "拿一血最多的英雄" "DOTA_TIP_MQ_PRED2_I" "第一名囊获了%s1次第一滴血。\n在所有比赛中共有%s2名不同的英雄拿下了第一滴血。" "DOTA_TIP_MQ_PRED3" "死亡次数最多的英雄" "DOTA_TIP_MQ_PRED3_I" "%s1的死亡次数是%s2次。\n%s3紧随其后,死亡次数是%s4次。" "DOTA_TIP_MQ_PRED4" "单场比赛中最高的每分钟金钱数" // 800 O/U "DOTA_TIP_MQ_PRED4_A" "每分钟金钱数少于800" "DOTA_TIP_MQ_PRED4_B" "每分钟金钱数超过800" "DOTA_TIP_MQ_PRED5" "从未禁用或选择的英雄数量" // cluster by 5 "DOTA_TIP_MQ_PRED5_I" "正好有%s1名英雄从未选择或禁用。" "DOTA_TIP_MQ_PRED6" "大翻盘次数" // 3.5 O/U "DOTA_TIP_MQ_PRED6_A" "不超过3次" "DOTA_TIP_MQ_PRED6_B" "不少于4次" "DOTA_TIP_MQ_PRED6_I" "%s1场比赛以大翻盘告终。" "DOTA_TIP_MQ_PRED7" "最快游戏时间" // 18 minutes O/U "DOTA_TIP_MQ_PRED7_A" "少于18分钟" "DOTA_TIP_MQ_PRED7_B" "超过18分钟" "DOTA_TIP_MQ_PRED7_I" "最快的比赛在%s1结束。" "DOTA_TIP_MQ_PRED8" "超过60分钟的比赛场数" // O/U 5.5 "DOTA_TIP_MQ_PRED8_A" "不超过5场" "DOTA_TIP_MQ_PRED8_B" "不少于6场" "DOTA_TIP_MQ_PRED8_I" "%s1场游戏结束时已经超过60分钟的比赛时间。" "DOTA_TIP_MQ_PRED9" "最早的击杀肉山时间" // 1 minute O/U "DOTA_TIP_MQ_PRED9_A" "早于1分钟" "DOTA_TIP_MQ_PRED9_B" "晚于1分钟" "DOTA_TIP_MQ_PRED9_I" "最早击杀肉山的时间是%s1。" "DOTA_TIP_MQ_PRED10" "最早破塔时间" // 2:00 minutes O/U "DOTA_TIP_MQ_PRED10_A" "早于2分钟" "DOTA_TIP_MQ_PRED10_B" "晚于2分钟" "DOTA_TIP_MQ_PRED10_I" "最早摧毁防御塔的时间是%s1。" "DOTA_TIP_MQ_PRED11" "购买圣剑数量" // 2.5 O/U "DOTA_TIP_MQ_PRED11_A" "不超过2把" "DOTA_TIP_MQ_PRED11_B" "不少于3把" "DOTA_TIP_MQ_PRED11_I" "总计购买了%s1把圣剑。\n在单场比赛中最多购买了%s2把圣剑。" "DOTA_TIP_MQ_PRED12" "购买刷新球数量" // 3.5 O/U "DOTA_TIP_MQ_PRED12_A" "不超过3个" "DOTA_TIP_MQ_PRED12_B" "不少于4个" "DOTA_TIP_MQ_PRED12_I" "总计购买了%s1个刷新球。" "DOTA_TIP_MQ_PRED13" "单次最高暴击伤害" // cluster by 100 "DOTA_TIP_MQ_PRED14" "单场比赛中击杀肉山最多的次数" // 3.5 O/U "DOTA_TIP_MQ_PRED14_A" "不超过3次" "DOTA_TIP_MQ_PRED14_B" "不少于4次" "DOTA_TIP_MQ_PRED14_I" "单场比赛中肉山被击杀了%s1次。\n在所有比赛中击杀的次数达到了%s2次。" "DOTA_TIP_INFO_BUTTON" "显示结果" "DOTA_TIP_PREDICTION_CORRECT" "您的预测正确!" "DOTA_TIP_PREDICTION_INCORRECT" "您的预测有误" "DOTA_TIP_PREDICTION_VIEWGAME" "查看比赛录像" "DOTA_TIP_PREDICTION_NONEMADE" "未预测结果" "DOTA_TIP_YOURPREDICTION" "预测:" "DOTA_TIP_DRAW2" "%s1和%s2并列" "DOTA_TIP_DRAW3" "%s1、%s2和%s3并列" "DOTA_TIP_DRAW4" "%s1、%s2、%s3和%s4并列" "DOTA_TIP_DRAW5" "%s1、%s、%s3, %s4和%s5并列" // Main event predictions "DOTA_TIP_ME_Title" "锦标赛预测" "DOTA_TIP_ME_Desc" "所有的锦标赛预测内容囊括了小组赛和主赛事,不过不包括外卡赛。总计将有147到160场比赛。预测中的所有时间均指游戏内时间,只要一方打出“GG”比赛即宣告结束。大翻盘是指获胜队伍经济落后对方10000以上打败对手。" "DOTA_TIP_ME_S_Heroes" "英雄" "DOTA_TIP_ME_S_Players" "选手" "DOTA_TIP_ME_S_Teams" "战队" "DOTA_TIP_ME_S_Single" "单场比赛纪录" "DOTA_TIP_ME_S_Event" "赛事纪录" "DOTA_TIP_ME_PRED0" "整个赛事中挑选次数最多的英雄" "DOTA_TIP_ME_PRED0_I" "%s1的选择次数为%s2。\n%s3次之,选择次数为%s4。" "DOTA_TIP_ME_PRED1" "整个赛事中禁用次数最多的英雄" "DOTA_TIP_ME_PRED1_I" "%s1的禁用次数为%s2。\n%s3次之,禁用次数为%s4。" "DOTA_TIP_ME_PRED2" "整个赛事中获得第一滴血次数最多的英雄" "DOTA_TIP_ME_PRED2_I" "第一名获得的第一滴血次数为%s1。\n整个赛事中共有%s2名不同的英雄获得过第一滴血。" "DOTA_TIP_ME_PRED3" "整个赛事中击杀次数最多的英雄" "DOTA_TIP_ME_PRED3_I" "第一名总共囊获了%s1次击杀。" "DOTA_TIP_ME_PRED4" "整个赛事中死亡次数最多的英雄" "DOTA_TIP_ME_PRED4_I" "%s1的死亡次数为%s2。\n%s3次之,死亡次数为%s4。" "DOTA_TIP_ME_PRED5" "整个赛事中达到疯狂杀戮次数最多的英雄" "DOTA_TIP_ME_PRED5_I" "第一名疯狂杀戮的次数为%s1。\n整个赛事中共有%s2名不同英雄获得过疯狂杀戮。" "DOTA_TIP_ME_PRED6" "单场比赛中最高GPM" "DOTA_TIP_ME_PRED7" "单场比赛中击杀敌人数最多" "DOTA_TIP_ME_PRED8" "整个赛事中疯狂杀戮次数最多" "DOTA_TIP_ME_PRED8_I" "第一名的疯狂杀戮次数为%s1。\n整个赛事中共有%s2名选手拿下疯狂杀戮。" "DOTA_TIP_ME_PRED9" "整个赛事中获得第一滴血次数最多" "DOTA_TIP_ME_PRED9_I" "第一名获得第一滴血的次数为%s1。\n整个赛事中共有%s2名不同选手获得了第一滴血。" "DOTA_TIP_ME_PRED10" "整个赛事中获得不朽之守护次数最多" "DOTA_TIP_ME_PRED10_I" "第一名获得不朽之守护的次数为%s1。\n整个赛事中共有%s2名不同选手获得了不朽之守护。" "DOTA_TIP_ME_PRED11" "整个赛事中使用不同英雄的数量最多" "DOTA_TIP_ME_PRED11_I" "%s1使用的英雄达到%s2名。\n%s3次之,使用了%s4名英雄。" "DOTA_TIP_ME_PRED12" "整个赛事中使用不同英雄的数量最少" "DOTA_TIP_ME_PRED12_I" "%s1只使用了%s2名英雄。\n%s3次之,只使用了%s4名英雄。" "DOTA_TIP_ME_PRED13" "锦标赛冠军" "DOTA_TIP_ME_PRED14" "整个赛事中参与比赛最多的战队" "DOTA_TIP_ME_PRED14_I" "%s1共参加了%s2场比赛。\n%s3次之,参与了%s4场比赛。" "DOTA_TIP_ME_PRED15" "整个赛事中使用不同英雄数量最多的战队" "DOTA_TIP_ME_PRED15_I" "%s1使用了%s2名不同英雄。\n%s3次之,使用了%s4名英雄。" "DOTA_TIP_ME_PRED16" "整个赛事中使用不同英雄数量最少的英雄" "DOTA_TIP_ME_PRED16_I" "%s1战队仅使用了%s2名不同英雄。\n%s3战队次之,使用了%s4名不同英雄。" "DOTA_TIP_ME_PRED17" "单场比赛中最高GPM" "DOTA_TIP_ME_PRED17_A" "小于750GPM" "DOTA_TIP_ME_PRED17_B" "超过750GPM" "DOTA_TIP_ME_PRED18" "最早击杀肉山时间" "DOTA_TIP_ME_PRED18_A" "早于1分钟" "DOTA_TIP_ME_PRED18_B" "晚于1分钟" "DOTA_TIP_ME_PRED18_I" "肉山的最早击杀时间为%s1。" "DOTA_TIP_ME_PRED19" "最早摧毁防御塔时间" "DOTA_TIP_ME_PRED19_A" "2:30之前" "DOTA_TIP_ME_PRED19_B" "2:30之后" "DOTA_TIP_ME_PRED19_I" "最早的破塔时间为%s1。" "DOTA_TIP_ME_PRED20" "最高的单次暴击伤害" "DOTA_TIP_ME_PRED21" "单场比赛中肉山击杀次数最多" "DOTA_TIP_ME_PRED21_A" "不多于4次" "DOTA_TIP_ME_PRED21_B" "不少于5次" "DOTA_TIP_ME_PRED21_I" "单场比赛中肉山的击杀次数为%s1。\n在整个赛事中,肉山总共被击杀了%s2次。" "DOTA_TIP_ME_PRED22" "最短的游戏时间" "DOTA_TIP_ME_PRED22_A" "不超过18分钟" "DOTA_TIP_ME_PRED22_B" "不早于18分钟" "DOTA_TIP_ME_PRED22_I" "最短的比赛在%s1时结束。" "DOTA_TIP_ME_PRED23" "单场比赛中选手的最高击杀数" "DOTA_TIP_ME_PRED23_A" "不超过23" "DOTA_TIP_ME_PRED23_B" "不少于24" "DOTA_TIP_ME_PRED23_I" "第一名在单场比赛中击杀了%s1次敌人。\n第二名的人头数是%s2。" "DOTA_TIP_ME_PRED24" "单场比赛中选手的最高死亡次数" "DOTA_TIP_ME_PRED24_A" "不超过14次" "DOTA_TIP_ME_PRED24_B" "不少于15次" "DOTA_TIP_ME_PRED24_I" "第一名在单场比赛中的死亡次数达到了%s1。\n第二名的死亡次数为%s2。" "DOTA_TIP_ME_PRED25" "单场比赛中选手的正补数最高" "DOTA_TIP_ME_PRED25_A" "不超过649" "DOTA_TIP_ME_PRED25_B" "不少于650" "DOTA_TIP_ME_PRED25_I" "第一名在单场比赛中的正补数达到%s1。\n第二名则达到了%s2。" "DOTA_TIP_ME_PRED26" "单场比赛中比赛结束时最小的双方金钱差异" "DOTA_TIP_ME_PRED26_A" "不超过999" "DOTA_TIP_ME_PRED26_B" "不少于1000" "DOTA_TIP_ME_PRED26_I" "最小的金钱差距为%s1。\n次之的为%s2。" "DOTA_TIP_ME_PRED27" "单场比赛中比赛结束时双方最大的金钱差异" "DOTA_TIP_ME_PRED27_A" "不超过29999" "DOTA_TIP_ME_PRED27_B" "不少于30000" "DOTA_TIP_ME_PRED27_I" "最大的金钱差距为%s1。\n次之的为%s2。" "DOTA_TIP_ME_PRED28" "单场比赛中第一滴血最早的发生时间" "DOTA_TIP_ME_PRED28_A" "早于赛前30秒" "DOTA_TIP_ME_PRED28_B" "晚于赛前30秒" "DOTA_TIP_ME_PRED28_I" "第一滴血最早发生在%s1。" "DOTA_TIP_ME_PRED29" "单场比赛中第一滴血最晚的发生时间" "DOTA_TIP_ME_PRED29_A" "不晚于10分钟" "DOTA_TIP_ME_PRED29_B" "不早于10分钟" "DOTA_TIP_ME_PRED29_I" "最晚的第一滴血发生于%s1。" "DOTA_TIP_ME_PRED30" "单场比赛中一方获得的最高金钱" "DOTA_TIP_ME_PRED30_A" "不超过109999" "DOTA_TIP_ME_PRED30_B" "不少于110000" "DOTA_TIP_ME_PRED30_I" "一方获得的最高金钱为%s1。次之的为%s2。" "DOTA_TIP_ME_PRED31" "小组赛结束时全胜的战队数量" "DOTA_TIP_ME_PRED31_A" "无" "DOTA_TIP_ME_PRED31_B" "超过1支" "DOTA_TIP_ME_PRED31_I" "小组赛结束时没有败绩的战队有%s1支。" "DOTA_TIP_ME_PRED32" "整个赛事中大翻盘的次数" "DOTA_TIP_ME_PRED32_A" "不超过3次" "DOTA_TIP_ME_PRED32_B" "不少于4次" "DOTA_TIP_ME_PRED32_I" "%s1场比赛在大翻盘中结束。" "DOTA_TIP_ME_PRED33" "整个赛事中超过60分钟的比赛场数" "DOTA_TIP_ME_PRED33_A" "不超过2场" "DOTA_TIP_ME_PRED33_B" "不少于3场" "DOTA_TIP_ME_PRED33_I" "%s1场比赛超过60分钟结束。" "DOTA_TIP_ME_PRED34" "整个赛事中不超过20分钟的比赛场数" "DOTA_TIP_ME_PRED34_A" "不超过2场" "DOTA_TIP_ME_PRED34_B" "不少于3场" "DOTA_TIP_ME_PRED34_I" "%s1场比赛在20分钟前结束。" "DOTA_TIP_ME_PRED35" "整个赛事中圣剑的购买数量" "DOTA_TIP_ME_PRED35_A" "不超过9把" "DOTA_TIP_ME_PRED35_B" "不少于10把" "DOTA_TIP_ME_PRED35_I" "圣剑购买数量:%s1\n单场比赛中购买圣剑最多的数量:%s2。" "DOTA_TIP_ME_PRED36" "整个赛事中未曾选择或禁用的英雄数量" "DOTA_TIP_ME_PRED36_I" "总共有%s1名英雄没有选择或禁用。" "DOTA_TIP_ME_PRED37" "总决赛比赛数" "DOTA_TIP_ME_PRED37_A" "不超过4场" "DOTA_TIP_ME_PRED37_B" "5" "DOTA_TIP_ME_PRED37_I" "总决赛的比赛有%s1场。" "DOTA_TIP_ME_PRED38" "整个赛事中号角吹响前产生的第一滴血" "DOTA_TIP_ME_PRED38_A" "不超过11次" "DOTA_TIP_ME_PRED38_B" "不少于12次" "DOTA_TIP_ME_PRED38_I" "在比赛号角吹响前的第一滴血发生了%s1次。" "DOTA_TIP_ME_PRED39" "单场比赛中奶酪的使用次数" "DOTA_TIP_ME_PRED39_A" "不超过2次" "DOTA_TIP_ME_PRED39_B" "不少于3次" "DOTA_TIP_ME_PRED39_I" "单场比赛中奶酪的使用次数为%s1。" "DOTA_TIP_ME_PRED40" "整个赛事中夺取不朽之守护的次数" "DOTA_TIP_ME_PRED40_A" "不超过4次" "DOTA_TIP_ME_PRED40_B" "不少于5次" "DOTA_TIP_ME_PRED40_I" "不朽之守护总共的夺取次数为%s1。" "DOTA_TIP_ME_PRED41" "整个赛事中击杀信使的次数" "DOTA_TIP_ME_PRED41_A" "不超过24次" "DOTA_TIP_ME_PRED41_B" "不少于25次" "DOTA_TIP_ME_PRED41_I" "信使的击杀次数共计%s1次。" "DOTA_TIP_ME_PRED42" "整个赛事中反补队友的次数" "DOTA_TIP_ME_PRED42_A" "不超过4次" "DOTA_TIP_ME_PRED42_B" "不少于5次" "DOTA_TIP_ME_PRED42_I" "反补队友的次数共计%s1次。" "DOTA_TIP_ME_PRED43" "整个赛事中英雄被中立生物击杀的次数" "DOTA_TIP_ME_PRED43_A" "不超过1次" "DOTA_TIP_ME_PRED43_B" "不少于2次" "DOTA_TIP_ME_PRED43_I" "英雄被中立生物击杀的次数为%s1次。" "DOTA_TIP_ME_PRED44" "整个赛事中刷新球的购买数量" "DOTA_TIP_ME_PRED44_A" "不超过4个" "DOTA_TIP_ME_PRED44_B" "不少于5个" "DOTA_TIP_ME_PRED44_I" "刷新球的购买数量为%s1个" // Venue Page "DOTA_TIP_V_Title" "VALVE隆重宣布将举办" "DOTA_TIP_V_Tournament" "2013年DOTA 2国际邀请赛" "DOTA_TIP_V_Desc" "今年盛夏,16支全球Dota 2顶级战队将空降西雅图,争夺2013年的冠军战队。持续3天的双淘汰赛程绝对不会辜负选手和粉丝们的期待,星期日举办的BO5总决赛更会将邀请赛的热烈气氛推向巅峰。欢迎您亲自前往西雅图久负盛名的贝纳罗亚音乐厅参与本次盛会,也可以在Dota 2客户端以及dota2.com上观看所有精彩比赛的现场直播!" // Teams Page "DOTA_TIP_T_Title" "参赛战队" "int2013_teamqualifiedsubtitle" "十六支为了大奖奋战的战队已经全部确定。这些来自世界各地的战队是精英中的精英。那这次将由谁举起冠军之神盾?" // All Star Page "DOTA_TIP_AS_Title" "全明星表演赛" "DOTA_TIP_AS_Desc" "完全由玩家社区来决定参赛选手的全明星表演赛将在国际邀请赛开场时举行。从所有参赛队伍的选手中选出您心中的梦幻阵容吧。比赛将在小组赛之前举行,Dota 2客户端内会有实时直播。" "DOTA_TIP_AS_Team1" "梦之队1" "DOTA_TIP_AS_Team2" "梦之队2" // Prize Pool Page "DOTA_TIP_PP_Title" "总奖金" "DOTA_TIP_PP_Desc" "每售出一份国际邀请赛指南,国际邀请赛的总奖金都会增加2.50美金。" "DOTA_TIP_PP_CurrentPool" "当前总奖金" "DOTA_TIP_PP_PrizeFormat" "%s1美元" "DOTA_TIP_PP_StretchGoals" "挑战目标" "DOTA_TIP_PP_StretchDesc" "挑战目标奖励将在总奖金达到目标数额时解锁。" "DOTA_TIP_PP_Goal_1" "目标1" "DOTA_TIP_PP_Goal_2" "目标2" "DOTA_TIP_PP_Goal_3" "目标3" "DOTA_TIP_PP_Goal_4" "目标4" "DOTA_TIP_PP_Goal_5" "目标5" "DOTA_TIP_PP_Goal_6" "目标6" "DOTA_TIP_PP_Goal_7" "目标7" "DOTA_TIP_PP_Goal_Amount_1" "$1,700,000" "DOTA_TIP_PP_Goal_Desc_1" "拥有指南的玩家将获得限量版的125%战斗加成,效果持续到国际邀请赛结束。" "DOTA_TIP_PP_Goal_Amount_2" "$1,850,000" "DOTA_TIP_PP_Goal_Desc_2" "指南信使达到更高等级" "DOTA_TIP_PP_Goal_Amount_3" "$2,000,000" "DOTA_TIP_PP_Goal_Desc_3" "拥有指南的玩家将获得全新的国际邀请赛主题游戏界面皮肤。" "DOTA_TIP_PP_Goal_Amount_4" "$2,200,000" "DOTA_TIP_PP_Goal_Desc_4" "拥有指南的玩家将获得全新的嘲讽动作物品。" "DOTA_TIP_PP_Goal_Amount_5" "$2,400,000" "DOTA_TIP_PP_Goal_Desc_5" "拥有指南的玩家将可以投票选出8名选手在国际邀请赛上进行Solo大赛。" "DOTA_TIP_PP_Goal_Amount_6" "$2,600,000" "DOTA_TIP_PP_Goal_Desc_6" "拥有指南的玩家将获得全新的不朽物品。" "DOTA_TIP_PP_Goal_Amount_7" "$3,200,000" "DOTA_TIP_PP_Goal_Desc_7" "拥有指南的玩家将可以选择下一个Dota 2更新的英雄。" "DOTA_passport_claim_reward" "领取奖励!" "DOTA_personal_contribution" "您的个人贡献" "DOTA_nonpersonal_contribution" "%s1的总贡献" "DOTA_Goal_Reached" "完成!" "DOTA_TIP_PP_ContributionDesc" "想要对总奖金做出更多贡献吗?为何不再买一份指南送给朋友呢?别忘了您可以在好友的个人资料页面查看他们的指南上的赛事预测情况哦。" "DOTA_BuyCompendium" "再购买一份指南" // Team Cup "DOTA_TIP_TC_Title" "战队竞争" "DOTA_TIP_TC_Desc" "为您最喜欢的战队和选手赢取奖励!\n在下面选择您最喜欢的战队和选手,只要您在匹配比赛中赢下一局就能为他们赢取若干分数。每周我们将向粉丝积分最高的战队和选手发放奖励!" "DOTA_TIP_TC_FavTeam" "最喜爱战队" "DOTA_TIP_TC_FavTeam_Select" "选择您最喜爱的战队" "DOTA_TIP_TC_FavPlayer" "最喜爱选手" "DOTA_TIP_TC_FavPlayer_Select" "选择您最喜爱的选手" "DOTA_TIP_TC_Lock" "锁定我的选择" "DOTA_AYS_Lock_Title" "你确定?" "DOTA_AYS_Lock_Desc" "一旦锁定了最喜爱的选择将无法再更改。" "DOTA_AYS_Lock_Ok" "是的,锁定!" "DOTA_TIP_TCR_Title" "结果" "DOTA_TIP_TCR_Week" "第%s1周" "DOTA_TIP_TCR_WinningTeam" "获胜战队:%s1" "DOTA_TIP_TCR_WinningPlayer" "获胜选手:%s1(%s2)" // Solo Championship "DOTA_TIP_SC_Title" "Solo冠军赛" "DOTA_TIP_SC_Desc" "感谢社区达成了第五个挑战目标,现在拥有互动指南的玩家可以投票决定在国际邀请赛的8人Solo冠军赛具体参赛选手。请在倒计时结束前做出您的选择。" "DOTA_TIP_SC_Picks" "选择机会" // Player Profile Page "DOTA_TIP_Player_Title" "选手资料" "DOTA_TIP_Player_Name" "真名" "DOTA_TIP_Player_Country" "国籍" "DOTA_TIP_Player_Age" "年龄" "DOTA_TIP_Player_Role" "队内位置" "DOTA_TIP_Player_Team" "战队" "DOTA_TIP_Hero_Favorites" "最喜爱英雄" "DOTA_TIP_Hero_Best" "擅长英雄" "DOTA_TIP_Player_FavHero" "%s1:去年有%s2场比赛中使用" "DOTA_TIP_Player_BestHero" "%s1:%s2-%s3" // Player Cards Challenge Page "DOTA_TIP_Player_Card_Title" "选手卡牌" "DOTA_TIP_Player_Card_How_it_works_title" "使用方法" "DOTA_TIP_Player_Card_How_it_works" "选手卡牌代表着国际邀请赛的参赛选手,将在普通匹配比赛和互动指南比赛中掉落。赶紧收集最喜爱的选手吧。在互动指南中贴上卡牌将获得奖励哦!" "DOTA_TIP_Player_Card_Coming_Soon" "敬请期待" "DOTA_TIP_Player_Card_Challenges" "选手卡牌的挑战" "DOTA_TIP_Player_Card_Challenge_0" "贴上一支完整战队\n奖励:魔匠糖果" "DOTA_TIP_Player_Card_Challenge_1" "贴上五支完整战队\n奖励:魔匠糖果" "DOTA_TIP_Player_Card_Challenge_2" "贴上八支完整战队,其中必须包括%s1和%s2\n奖励:边缘蟹饵" "DOTA_TIP_Player_Card_Challenge_3" "贴上所有选手卡牌\n奖励:边缘蟹料" "DOTA_TIP_Player_Card_Challenge_4" "贴上一张神话品质的选手卡牌\n奖励:边缘蟹带" "DOTA_TIP_Player_Card_Challenge_Stats" "已贴卡牌:%s1\n已贴完整战队:%s2\n\n您要追求的战队:\n%s3\n%s4" "DOTA_Passport_Watch_Replay" "观看录像" "int2013_participating_teams" "参赛战队" // Coming Soon Page "DOTA_ComingSoon_Text1" "更多内容敬请期待……" "DOTA_ComingSoon_Text2" "请关注此处!" // Appendix Page "DOTA_Passport_Appendix_Text1" "附录" // 2013 TEAMS "DOTA_TIP_2013_Team_0" "Invictus Gaming" "DOTA_TIP_2013_TeamCountry_0" "中国" "DOTA_TIP_2013_Team_1" "TongFu" "1OTA_TIP_2013_TeamCountry_1" "中国" "DOTA_TIP_2013_Team_2" "Orange.Neolution" "DOTA_TIP_2013_TeamCountry_2" "马来西亚" "DOTA_TIP_2013_Team_3" "Alliance" "DOTA_TIP_2013_TeamCountry_3" "瑞典" "DOTA_TIP_2013_Team_4" "Fnatic" "DOTA_TIP_2013_TeamCountry_4" "欧洲" "DOTA_TIP_2013_Team_5" "Team Liquid" "DOTA_TIP_2013_TeamCountry_5" "美国" "DOTA_TIP_2013_Team_6" "Natus Vincere" "DOTA_TIP_2013_TeamCountry_6" "乌克兰" "DOTA_TIP_2013_Team_7" "Team Zenith" "DOTA_TIP_2013_TeamCountry_7" "新加坡" "DOTA_TIP_2013_Team_8" "Team Dignitas" "DOTA_TIP_2013_TeamCountry_8" "美国" "DOTA_TIP_2013_Team_9" "Virtus.Pro" "DOTA_TIP_2013_TeamCountry_9" "俄罗斯" "DOTA_TIP_2013_Team_10" "DK" "DOTA_TIP_2013_TeamCountry_10" "中国" "DOTA_TIP_2013_Team_11" "LGD Gaming.Int" "DOTA_TIP_2013_TeamCountry_11" "全世界" "DOTA_TIP_2013_Team_12" "Invasion MUFC" "DOTA_TIP_2013_TeamCountry_12" "马来西亚" "DOTA_TIP_2013_Team_13" "mousesports" "DOTA_TIP_2013_TeamCountry_13" "德国" "DOTA_TIP_2013_Team_14" "LGD Gaming" "DOTA_TIP_2013_TeamCountry_14" "中国" "DOTA_TIP_2013_Team_15" "Quantic Gaming" "DOTA_TIP_2013_TeamCountry_15" "欧洲" "DOTA_TIP_2013_Team_16" "Rattlesnake" "DOTA_TIP_2013_TeamCountry_16" "中国" "DOTA_TIP_2013_Player_Select" "选择一名选手" "DOTA_TIP_2013_Team_Select" "选择战队" "DOTA_TIP_2013_PlayerAndTeam" "%s1 - %s2(%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamRole" "%s4:%s1 - %s2(%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is their role. "DOTA_TIP_2013_PlayerAndTeamAchieved" "达成选手:\n%s1战队 - %s2(%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamAchievedScore" "%s1战队 - %s2(%s3)\n,纪录达到了%s4" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_Player_0" "Zhou" "DOTA_TIP_2013_PlayerReal_0" "Chen Yao" "DOTA_TIP_2013_Player_1" "Ferrari_430" "DOTA_TIP_2013_PlayerReal_1" "Luo Feichi" "DOTA_TIP_2013_Player_2" "YYF" "DOTA_TIP_2013_PlayerReal_2" "Jiang Cen" "DOTA_TIP_2013_Player_3" "ChuaN" "DOTA_TIP_2013_PlayerReal_3" "Wong Hock Chuan" "DOTA_TIP_2013_Player_4" "Faith" "DOTA_TIP_2013_PlayerReal_4" "Zeng Hongda" "DOTA_TIP_2013_Player_5" "Hao" "DOTA_TIP_2013_PlayerReal_5" "Chen Zhihao" "DOTA_TIP_2013_Player_6" "Mu" "DOTA_TIP_2013_PlayerReal_6" "Zhang Pan" "DOTA_TIP_2013_Player_7" "Sansheng" "DOTA_TIP_2013_PlayerReal_7" "Wang Zhaohui" "DOTA_TIP_2013_Player_8" "Banana" "DOTA_TIP_2013_PlayerReal_8" "Wang Jiao" "DOTA_TIP_2013_Player_9" "KingJ" "DOTA_TIP_2013_PlayerReal_9" "Yang Zhou" "DOTA_TIP_2013_Player_10" "Mushi" "DOTA_TIP_2013_PlayerReal_10" "Chai Yee Fung" "DOTA_TIP_2013_Player_11" "XtiNcT" "DOTA_TIP_2013_PlayerReal_11" "Joel Chan Zhan Leong" "DOTA_TIP_2013_Player_12" "Net" "DOTA_TIP_2013_PlayerReal_12" "Wai Pern Lim" "DOTA_TIP_2013_Player_13" "Ohaiyo" "DOTA_TIP_2013_PlayerReal_13" "Chong Xin Khoo" "DOTA_TIP_2013_Player_14" "kYxY" "DOTA_TIP_2013_PlayerReal_14" "Kang Yang Lee" "DOTA_TIP_2013_Player_15" "s4" "DOTA_TIP_2013_PlayerReal_15" "Gustav Magnusson" "DOTA_TIP_2013_Player_16" "AdmiralBulldog" "DOTA_TIP_2013_PlayerReal_16" "Henrik Ahnberg" "DOTA_TIP_2013_Player_17" "Loda" "DOTA_TIP_2013_PlayerReal_17" "Jonathan Berg" "DOTA_TIP_2013_Player_18" "Akke" "DOTA_TIP_2013_PlayerReal_18" "Joakim Akterhall" "DOTA_TIP_2013_Player_19" "EGM" "DOTA_TIP_2013_PlayerReal_19" "Jerry Lundqvist" "DOTA_TIP_2013_Player_20" "Fly" "DOTA_TIP_2013_PlayerReal_20" "Tal Aizik" "DOTA_TIP_2013_Player_21" "N0tail" "DOTA_TIP_2013_PlayerReal_21" "Johan Sundstein" "DOTA_TIP_2013_Player_22" "Era" "DOTA_TIP_2013_PlayerReal_22" "Adrian Kryeziu" "DOTA_TIP_2013_Player_23" "H4nn1" "DOTA_TIP_2013_PlayerReal_23" "Kai Hanbueckers" "DOTA_TIP_2013_Player_24" "Trixi" "DOTA_TIP_2013_PlayerReal_24" "Kalle Saarinen" "DOTA_TIP_2013_Player_25" "FLUFFNSTUFF" "DOTA_TIP_2013_PlayerReal_25" "Brian Lee" "DOTA_TIP_2013_Player_26" "ixmike88" "DOTA_TIP_2013_PlayerReal_26" "Michael Ghannam" "DOTA_TIP_2013_Player_27" "TC" "DOTA_TIP_2013_PlayerReal_27" "Tyler Cook" "DOTA_TIP_2013_Player_28" "Korok" "DOTA_TIP_2013_PlayerReal_28" "Steven Ashworth" "DOTA_TIP_2013_Player_29" "BuLba" "DOTA_TIP_2013_PlayerReal_29" "Sam Sosale" "DOTA_TIP_2013_Player_30" "Puppey" "DOTA_TIP_2013_PlayerReal_30" "Clement Ivanov" "DOTA_TIP_2013_Player_31" "XBOCT" "DOTA_TIP_2013_PlayerReal_31" "Aleksander Dashkevich" "DOTA_TIP_2013_Player_32" "Dendi" "DOTA_TIP_2013_PlayerReal_32" "Danylo Ishutin" "DOTA_TIP_2013_Player_33" "Funn1k" "DOTA_TIP_2013_PlayerReal_33" "Gleb Lipatnikov" "DOTA_TIP_2013_Player_34" "KuroKy" "DOTA_TIP_2013_PlayerReal_34" "Kura Salehi Takhasomi" "DOTA_TIP_2013_Player_35" "iceiceice" "DOTA_TIP_2013_PlayerReal_35" "Daryl Koh Pei Xiang" "DOTA_TIP_2013_Player_36" "xFreedom" "DOTA_TIP_2013_PlayerReal_36" "Nicholas Limg" "DOTA_TIP_2013_Player_37" "xy-" "DOTA_TIP_2013_PlayerReal_37" "Toh Wai Hong" "DOTA_TIP_2013_Player_38" "YamateH" "DOTA_TIP_2013_PlayerReal_38" "Ng Wei Poong" "DOTA_TIP_2013_Player_39" "Ice" "DOTA_TIP_2013_PlayerReal_39" "Chua Chee Cai" "DOTA_TIP_2013_Player_40" "Fogged" "DOTA_TIP_2013_PlayerReal_40" "Ioannis Loucas" "DOTA_TIP_2013_Player_41" "Aui_2000" "DOTA_TIP_2013_PlayerReal_41" "Kurtis Ling" "DOTA_TIP_2013_Player_42" "Waytosexy" "DOTA_TIP_2013_PlayerReal_42" "Peter Nguyen" "DOTA_TIP_2013_Player_43" "UNiVeRsE" "DOTA_TIP_2013_PlayerReal_43" "Saahil Arora" "DOTA_TIP_2013_Player_44" "Sneyking" "DOTA_TIP_2013_PlayerReal_44" "JingJun Wu" "DOTA_TIP_2013_Player_45" "NS" "DOTA_TIP_2013_PlayerReal_45" "Yaroslav Kuznetsov" "DOTA_TIP_2013_Player_46" "KSi" "DOTA_TIP_2013_PlayerReal_46" "Sergey Kuzin" "DOTA_TIP_2013_Player_47" "Crazy" "DOTA_TIP_2013_PlayerReal_47" "Oleg Kolensichenko" "DOTA_TIP_2013_Player_48" "Illidan" "DOTA_TIP_2013_PlayerReal_48" "Ilya Pavcaev" "DOTA_TIP_2013_Player_49" "ARS-ART" "DOTA_TIP_2013_PlayerReal_49" "Sergey Revin" "DOTA_TIP_2013_Player_50" "Burning" "DOTA_TIP_2013_PlayerReal_50" "Xu Zhilei" "DOTA_TIP_2013_Player_51" "Super" "DOTA_TIP_2013_PlayerReal_51" "Xie Juanhao" "DOTA_TIP_2013_Player_52" "rOtk" "DOTA_TIP_2013_PlayerReal_52" "Bai Fan" "DOTA_TIP_2013_Player_53" "QQQ" "DOTA_TIP_2013_PlayerReal_53" "Yao Yi" "DOTA_TIP_2013_Player_54" "X!!" "DOTA_TIP_2013_PlayerReal_54" "Lei Zengrong" "DOTA_TIP_2013_Player_55" "MiSeRy" "DOTA_TIP_2013_PlayerReal_55" "Rasmus Filipsen" "DOTA_TIP_2013_Player_56" "Pajkatt" "DOTA_TIP_2013_PlayerReal_56" "Per Anders Olsson Lille" "DOTA_TIP_2013_Player_57" "God" "DOTA_TIP_2013_PlayerReal_57" "Sergey Bragin" "DOTA_TIP_2013_Player_58" "1437" "DOTA_TIP_2013_PlayerReal_58" "Theeban Siva" "DOTA_TIP_2013_Player_59" "Brax" "DOTA_TIP_2013_PlayerReal_59" "Braxton Paulson" "DOTA_TIP_2013_Player_60" "WinteR" "DOTA_TIP_2013_PlayerReal_60" "Chan Litt-Binn" "DOTA_TIP_2013_Player_61" "fzfz" "DOTA_TIP_2013_PlayerReal_61" "Cheng Hor Siew" "DOTA_TIP_2013_Player_62" "TFG" "DOTA_TIP_2013_PlayerReal_62" "Daniel Wong" "DOTA_TIP_2013_Player_63" "Ling" "DOTA_TIP_2013_PlayerReal_63" "Sim Woi Cheong" "DOTA_TIP_2013_Player_64" "dabeliuteef" "DOTA_TIP_2013_PlayerReal_64" "Jun Liong Loh" "DOTA_TIP_2013_Player_65" "Black^" "DOTA_TIP_2013_PlayerReal_65" "Dominik Reitmeier" "DOTA_TIP_2013_Player_66" "syndereN" "DOTA_TIP_2013_PlayerReal_66" "Troels Nielsen" "DOTA_TIP_2013_Player_67" "FATA" "DOTA_TIP_2013_PlayerReal_67" "Adrian Trinks" "DOTA_TIP_2013_Player_68" "pa$" "DOTA_TIP_2013_PlayerReal_68" "Pascal Lohmeier" "DOTA_TIP_2013_Player_69" "qojqva" "DOTA_TIP_2013_PlayerReal_69" "Max Broecker" "DOTA_TIP_2013_Player_70" "xiao8" "DOTA_TIP_2013_PlayerReal_70" "Zhang Ning" "DOTA_TIP_2013_Player_71" "DDC" "DOTA_TIP_2013_PlayerReal_71" "Leong Fat-meng" "DOTA_TIP_2013_Player_72" "Yao" "DOTA_TIP_2013_PlayerReal_72" "Yao Zhengzheng" "DOTA_TIP_2013_Player_73" "Sylar" "DOTA_TIP_2013_PlayerReal_73" "Liu Jiajun" "DOTA_TIP_2013_Player_74" "DD" "DOTA_TIP_2013_PlayerReal_74" "Xie Bin" "DOTA_TIP_2013_Player_75" "7ckngmad" "DOTA_TIP_2013_PlayerReal_75" "Sebastien Debs" "DOTA_TIP_2013_Player_76" "Funzii" "DOTA_TIP_2013_PlayerReal_76" "Thibault Calonne" "DOTA_TIP_2013_Player_77" "Sockshka" "DOTA_TIP_2013_PlayerReal_77" "Titouan Merloz" "DOTA_TIP_2013_Player_78" "Silent" "DOTA_TIP_2013_PlayerReal_78" "Airat Gaziev" "DOTA_TIP_2013_Player_79" "Goblak" "DOTA_TIP_2013_PlayerReal_79" "Artur Kostenko" "DOTA_TIP_2013_Player_80" "Kabu" "DOTA_TIP_2013_PlayerReal_80" "Kai Zhao" "DOTA_TIP_2013_Player_81" "Luo" "DOTA_TIP_2013_PlayerReal_81" "Yingi Luo" "DOTA_TIP_2013_Player_82" "Lanm" "DOTA_TIP_2013_PlayerReal_82" "Zhicheng Zhang" "DOTA_TIP_2013_Player_83" "Sag" "DOTA_TIP_2013_PlayerReal_83" "Li Guo" "DOTA_TIP_2013_Player_84" "Icy" "DOTA_TIP_2013_PlayerReal_84" "Peng Wang" "DOTA_TIP_2013_TeamAccomplishments_0" "2012年国际邀请赛冠军\n2011年国际邀请赛并列第五名\n2012年第二届G联赛冠军\n2012年WCG冠军" // ig "DOTA_TIP_2013_TeamAccomplishments_1" "2012年国际邀请赛并列第七名\nAMD超级联赛第一赛季冠军\n第二届G联赛季军\n2012年WCG Dota总冠军" // tongfu "DOTA_TIP_2013_TeamAccomplishments_2" "2012年国际邀请赛并列第七名\n第四届G-1冠军联赛季军\n第五届G-1冠军联赛季军\n2012年WCG亚洲锦标赛冠军" // orange "DOTA_TIP_2013_TeamAccomplishments_3" "2013年DreamHack夏季赛冠军\n第五届G-1冠军联赛冠军\nWePlay Dota 2联赛第一赛季冠军\n超级联赛第四赛季冠军" // alliance "DOTA_TIP_2013_TeamAccomplishments_4" "2012年Thor Open冠军\nThe Defense第三赛季亚军\nStar Ladder Series第五赛季亚军\n2012年DreamHack冬季赛并列季军" // fnatic "DOTA_TIP_2013_TeamAccomplishments_5" "Raidcall Dota 2联赛第二赛季冠军\nCurse邀请赛冠军\n超级联赛第四赛季亚军\nDreamHack Dota 2邀请赛并列季军" // team liquid "DOTA_TIP_2013_TeamAccomplishments_6" "2011年国际邀请赛冠军\n2012年国际邀请赛亚军\nEMS One String总决赛冠军\nStar Ladder Star Series第四赛季冠军" // navi "DOTA_TIP_2013_TeamAccomplishments_7" "2012年国际邀请赛并列第五名\nAMD超级联赛第一赛季亚军\n技嘉Dota大师赛亚军\nIt's Gosu Monthly Madness Asia联赛冠军" // zenith "DOTA_TIP_2013_TeamAccomplishments_8" "Ritmix Russian Dota 2联赛冠军\nDreamHack Dota 2邀请赛亚军\nRaidCall Dota 2联赛第二赛季亚军\nCurse Dota 2邀请赛亚军" // dignitas "DOTA_TIP_2013_TeamAccomplishments_9" "The Defense第三赛季冠军\n超级联赛第三赛季亚军\nRitmix Russian Dota 2联赛亚军\nStar Ladder Star Series第五赛季季军" // virtus.pro "DOTA_TIP_2013_TeamAccomplishments_10" "2012年国际邀请赛殿军\n第四届G-1冠军联赛亚军\n第五届G-1冠军联赛殿军\n2012年WCG总决赛亚军" // dk "DOTA_TIP_2013_TeamAccomplishments_11" "2012年第二届G联赛亚军\n技嘉E-Sports挑战赛冠军\n2013年GEST挑战赛亚军" // lgd.int "DOTA_TIP_2013_TeamAccomplishments_12" "2012年亚洲联赛冠军\nGEST第一赛季四月冠军\nAMD超级联赛第一赛季季军\n2011年WCG亚洲锦标赛冠军" // mufc "DOTA_TIP_2013_TeamAccomplishments_13" "2012年国际邀请赛并列第九名\nThe Defense第二赛季亚军\nGosuLeague第三赛季冠军\nEMS One春季赛总决赛并列季军" // mouz "DOTA_TIP_2013_TeamAccomplishments_14" "2012年国际邀请赛季军\n第四届G-1冠军联赛冠军\n2012年亚洲联赛冠军\n技嘉Dota 2大师赛冠军" // lgd "DOTA_TIP_2013_TeamAccomplishments_15" "2013年DreamHack夏季赛亚军\nEMS One春季赛决赛并列第五名" // quantic "DOTA_TIP_2013_TeamAccomplishments_16" "2013年国际邀请赛资格赛亚军" // rattlesnake "DOTA_TIP_2013_TeamProfile_Champ_2012" "2012年国际邀请赛冠军战队" "DOTA_TIP_2013_TeamProfile_Champ_2011" "2011年国际邀请赛冠军战队" "DOTA_TIP_2013_Team_Pennant_Link" "前往刀塔商城购买%s1战队的锦旗" // Qualifier teams & players "DOTA_TIP_2013_Team_100" "Evil Geniuses" "DOTA_TIP_2013_Team_101" "DD.Dota" "DOTA_TIP_2013_Team_102" "Rising Stars" "DOTA_TIP_2013_Team_103" "Vici Gaming" "DOTA_TIP_2013_Player_100" "Jeyo" "DOTA_TIP_2013_PlayerReal_100" "Jio Madayag" "DOTA_TIP_2013_Player_101" "Sockshka" "DOTA_TIP_2013_PlayerReal_101" "Titouan Merloz" "DOTA_TIP_2013_Player_102" "xiaotuji" "DOTA_TIP_2013_PlayerReal_102" "Wang Zhang" "DOTA_TIP_2013_Player_103" "ZSMJ" "DOTA_TIP_2013_PlayerReal_103" "Gong Jian" "DOTA_Country_China" "中国" "DOTA_Country_Malaysia" "马来西亚" // =============================================================================================== "dota_combat_log_hits" "%s1击中了%s2,造成%s3点伤害%s4。\n" "dota_combat_log_hits_with" "%s1施放了%s3,对%s2造成%s4点伤害%s5。\n" "dota_combat_log_is_hit" "%s1遭到了攻击,受到%s2点伤害%s3。\n" "dota_combat_log_is_hit_with" "%s1遭到了%s2的作用,受到%s3点伤害%s4。\n" "dota_combat_log_heals" "%s1对%s2进行治疗,回复其%s3点生命%s4。\n" "dota_combat_log_minion_heals" "%s1施放了%s2,使%s3回复%s4点生命%s5。\n" "dota_combat_log_healed" "%s1受到了治疗,回复%s2点生命。\n" "dota_combat_log_killed_by_minion" "%s1被%s2的%s3所击杀!\n" "dota_combat_log_killed_by" "%s1被%s2消灭!\n" "dota_combat_log_killed" "%s1已遭到击杀!\n" "dota_combat_log_receives_buff_from" "%s1获得了来自%s3的%s2效果。\n" "dota_combat_log_receives_debuff_from" "%s1受到了来自%s3的%s2作用。\n" "dota_combat_log_receives_buff" "%s1获得了%s2的效果。\n" "dota_combat_log_receives_debuff" "%s1受到了%s2的作用。\n" "dota_combat_log_loses_buff" "%s1失去了%s2的效果。\n" "dota_combat_log_loses_debuff" "%s1失去了%s2的作用。\n" "dota_combat_log_illusion" "(幻象)" "dota_combat_log_ability_toggle_on" "%s1开启了技能%s2。\n" "dota_combat_log_ability_toggle_off" "%s1关闭了技能%s2。\n" "dota_combat_log_ability_cast" "%s1施放了技能%s2。\n" "dota_combat_log_ability_cast_target" "%s1对%s3施放了技能%s2。\n" "dota_combat_log_ability_triggered" "%s1已经触发了技能%s2。\n" "dota_combat_log_ability_triggered_target" "%s1已经对%s3触发了技能%s2。\n" "dota_combat_log_item_cast" "%s1使用了%s2。\n" "dota_combat_log_item_cast_target" "%s1对%s3使用了%s2。\n" "dota_combat_log_purchase" "%s1购买了%s2。\n" "dota_combat_log_playerstats" "%s1 KDA:%s2 GPM/XPM:%s3\n" "dota_combat_log_all" "全部" "Web_StoreCheckout_PurchaseComplete" "付款完毕!您的库存中已放入购买的物品。" "Web_StoreCheckout_PurchaseCompleteNoItems" "付款完毕!请注意您的库存中没有放入新物品。" "Smeevil_Style_Default" "绿色打铁小恶魔" "Smeevil_Style_Red" "红色打铁小恶魔" "Smeevil_Style_Yellow" "黄色打铁小恶魔" "Smeevil_Style_Purple" "紫色打铁小恶魔" "Smeevil_Style_Red_Mammoth" "红色打铁小恶魔和猛犸" "Smeevil_Style_Yellow_Bird" "黄色打铁小恶魔和青鸟" "Smeevil_Style_Purple_Crab" "紫色打铁小恶魔和螃蟹" "Smeevil_Style_Purple_Crab_Painted" "紫色打铁小恶魔和染色螃蟹" "Squawkins_Style_Default" "默认副将" "Squawkins_Style_Rowboat" "划艇副将" "Squawkins_Style_Sailboat" "帆船副将" "Pudgling_Style_0" "小帕吉" "Pudgling_Style_1" "金钩小帕吉" "DOTA_Style_Little_Sappling_style1_0" "夏季树苗" "DOTA_Style_Little_Sappling_style1_1" "秋季树苗" "DOTA_Style_Little_Sappling_style1_2" "春季树苗" "DOTA_Style_Little_Sappling_style1_3" "冬季树苗" "DOTA_Style_The_International_2017_Courier_0" "蟹小蜗之壳" "DOTA_Style_The_International_2017_Courier_1" "草鞋之壳" "DOTA_Style_The_International_2017_Courier_2" "穷鬼壳" "DOTA_Style_The_International_2017_Courier_3" "死灵书之壳" "DOTA_Style_The_International_2017_Courier_4" "远行鞋之壳" "DOTA_Style_The_International_2017_Courier_5" "清莲宝珠之壳" "DOTA_Style_The_International_2017_Courier_6" "玲珑壳" "DOTA_Style_The_International_2017_Courier_7" "斯嘉蒂之壳" "DOTA_Style_The_International_2017_Courier_8" "2017年国际邀请赛闪耀神盾之壳" "DOTA_Style_The_International_2017_Courier_9" "进化之壳" "DOTA_Style_Shifty_Minnow_0" "小萌鱼" "DOTA_Style_Shifty_Minnow_1" "蓝萌鱼" "DOTA_Style_Shifty_Minnow_2" "绿萌鱼" "DOTA_Style_Shifty_Minnow_3" "紫萌鱼" "DOTA_Style_Shifty_Minnow_4" "金萌鱼" "DOTA_Style_mole_messenger_0" "简易装置" "DOTA_Style_mole_messenger_1" "基础钻机" "DOTA_Style_mole_messenger_2" "钻头推土机" "DOTA_Style_mole_messenger_3" "烛灯矿工" "DOTA_Style_mole_messenger_4" "移山者" "DOTA_Style_mole_messenger_5" "行业翘楚" "DOTA_Style_mole_messenger_6" "财宝猎人" "DOTA_Style_Hellspar_Style0" "青翠之疫" "DOTA_Style_Hellspar_Style1" "黑曜之疫" "DOTA_Style_Bracer_Of_The_Luminar_0" "智慧之光" "DOTA_Style_Bracer_Of_The_Luminar_1" "荒墟之荧" "DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_0" "吸血鬼伯爵头饰" "DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_1" "吸血鬼伯爵长袖" "DOTA_Style_Provocation_Of_Ruin" "湮灭之缘" "Bearzky_Style_0" "小白熊" "Bearzky_Style_1" "冰棍球小白熊" "DOTA_StyleUnlock_Confirm" "你确定要解锁此款式吗?" "UnlockStyle" "解锁款式" "DOTA_SelectStyle" "款式" "UnlockStyle_PreReq_Confirm" "解锁此款式将消耗%s1个%s2,并且要求已经解锁%s3。您确定要解锁此款式吗?" "UnlockStyle_Confirm" "解锁此款式将消耗%s1个%s2。您确定要解锁此款式吗?" "UnlockStyle_Attrib_Confirm" "您确定要解锁此款式吗?" "UnlockStyle_NotUnlocked" "无法应用此款式。您需要先解锁。" "UnlockStyle_PreReq_List" "- 拥有%s1个%s2" "UnlockStyle_PreReq_List_Style" "- 拥有%s1个%s2\n- 已解锁“%s3”" "UnlockStyle_PreReq_Attrib" "- %s2达到%s1场" "UnlockStyle_PreReq_Gem" "- %s1 [%s2 - %s3]" "UnlockStyle_PreReq_Compendium" "- %s1级的%s2互动指南" "UnlockStyle_Requirements" "解锁该款式您必须:" "UnlockStyle_Requirements_Consumed" "所需物品的消耗将作为解锁花费的一部分。" "UnlockStyle_PreReq_Unknown_Partner" "未知战队" "UnlockStyle_PreReq_Unknown" "未知" "Econ_Style_Info_Header" "款式:" "Econ_Style_Info" "%s1" "Econ_Style_Info_Locked" "%s1(需要解锁)" "Econ_Style_Info_Unlocked" "%s1" "Econ_Style_Info_Current" "%s1" "Econ_Description_MultipleOwned" "拥有件数:%s1" "Econ_Socket_Chisel_Confirm" "你确定要为该物品增加镶孔吗?凿刀每使用一次就会损失一点耐久。" "Econ_Socket_Brand_Confirm" "你确定要为该物品增加效果和颜色的镶孔吗?这将使物品具有独特前缀。烙铁在使用后将被摧毁。" "Econ_Socket_Hammer_Safe_Confirm_Unremovable" "这件物品上的其中一颗或几颗宝石无法移除。确定要继续,释放其他宝石吗?" "Econ_Socket_Empty_General" "普通" "Econ_Socket_Empty_Effect" "虚灵" "Econ_Socket_Empty_Color" "棱彩" "Econ_Socket_Empty_Name" "空镶孔" "Econ_Socket_Empty_Desc" "空镶孔" "Econ_Socket_Effect_Name" "虚灵:%s1" "Econ_Socket_Effect_Desc" "%s1" "Econ_Socket_Color_Name" "棱彩:%s1" "Econ_Socket_Color_Desc" "%s1" "Econ_Socket_Color_Name_Legacy" "棱彩:%s1 (%s2,,%s3,%s4)" "Econ_Socket_Color_Desc_Legacy" "%s1(%s2,%s3,%s4)" "Econ_Socket_AssetModifier_Name" "动能:%s1" "Econ_Socket_AssetModifier_Desc" "%s1" "Econ_Socket_Strange_Name" "铭刻 %s1" "Econ_Socket_Strange_Desc" "%s1:%s2" "Econ_Socket_Spectator_Name" "观战:%s1" "Econ_Socket_Spectator_Type" "已观看比赛:%s1" "Econ_Socket_Spectator_Desc" "%s1" "Econ_Socket_Autograph_Name" "签名:%s1" "Econ_Socket_Autograph_Desc" "由%s1亲笔签名" "Econ_Socket_Autograph_Name_Modifier" "%s3亲笔签名:%s1" "Econ_Socket_Autograph_Desc_Modifier" "%s1%s3亲笔签名" "Econ_Socket_Autograph_Name_ClientModifier" "%s3亲笔签名:%s1" "Econ_Socket_Autograph_Desc_ClientModifier" "%s1%s3亲笔签名" "Econ_Socket_Autograph_Name_Level" "签名:%s1" "Econ_Socket_Autograph_Desc_Level" "%s2级%s1亲笔签名" "Econ_Socket_Autograph_Name_ClientLevel" "%s2级亲笔签名:%s1" "Econ_Socket_Autograph_Desc_ClientLevel" "%s1亲笔签名 - %s2级" "Econ_Socket_Autograph_Name_ModifierLevel" "%s3亲笔签名:%s1" "Econ_Socket_Autograph_Desc_ModifierLevel" "%s2级%s3亲笔签名:%s1" "Econ_Socket_Autograph_Name_ClientModifierLevel" "%s2级%s3亲笔签名:%s1" "Econ_Socket_Autograph_Desc_ClientModifierLevel" "%s2级%s3亲笔签名:%s1" "Econ_Socket_Soul_Name" "魂石:%s1" "Econ_Socket_Soul_Desc" "%s1" "Econ_Autograph_Modifier_TI2015" "2015年国际邀请赛" "Econ_Autograph_Modifier_TI2015_Golden" "2015年国际邀请赛纯金" "Econ_Autograph_Modifier_TI2016" "2016年国际邀请赛" "Econ_Autograph_Modifier_TI2017" "2017年国际邀请赛" "Econ_Autograph_Modifier_TI2018" "2018年国际邀请赛" "Econ_Autograph_Modifier_TI2019" "2019年国际邀请赛" "Econ_Autograph_Modifier_TI2021" "2021年国际邀请赛" "Econ_HeroStatue_Hero" "英雄:%s1" "UnknownColor" "传说" "UnusualRed" "激情之红" "UnusualRubiline" "瑰丽玛瑙" "UnusualGold" "耀眼之金" "UnusualBlue" "青空之蓝" "UnusualPurple" "秘奥之紫" "UnusualOrange" "活泼之橙" "UnusualLightGreen" "淡然之绿" "UnusualDeepBlue" "深邃之蓝" "UnusualSeaGreen" "海洋之绿" "UnusualVerdantGreen" "青翠之绿" "UnusualDeepGreen" "深邃之绿" "UnusualBrightPurple" "明亮之紫" "UnusualBrightGreen" "明亮之绿" "UnusualPlacidBlue" "平静之蓝" "UnusualSummerWarmth" "夏日温情" "UnusualDefensiveRed" "守卫之红" "UnusualCreatorsLight" "创世之光" "UnusualBlossomRed" "绽放之红" "UnusualCrystallineBlue" "结晶之蓝" "UnusualCursedBlack" "诅咒之墨" "UnusualPlagueGrey" "瘟疫之灰" "UnusualInternational2012" "冠军之蓝" "UnusualInternational2013" "冠军之绿" "UnusualMidasGold" "迈达斯之金" "UnusualEarthGreen" "大地之绿" "UnusualEmberFlame" "灰烬之焰" "UnusualDiretideOrange" "夜魇暗潮之橙" "UnusualDredgeEarth" "挖掘之地" "UnusualDungeonDoom" "末日地牢" "UnusualMannsMint" "曼恩薄荷" "UnusualBusinessPants" "米黄马裤" "UnusualUnhallowedGround" "不洁之地" "UnusualShips" "暗夜之舟" "UnusualMiasma" "毒气之灰" "UnusualPristinePlatinum" "纯朴铂金" "UnusualVermilionRenewal" "朱红新生" "UnusualAbysm" "暗之倒影" "UnusualLavaRoshan" "熔岩碎屑" "UnusualIceRoshan" "冰川流转" "UnusualPlushShagbark" "绒毛胡桃" "UnusualInternational2014" "冠军之紫" "UnusualSwine" "豚炮之爆" "Econ_MarketTooltipFormat" "在社区市场出售的有%s1件,目前最低价为%s2。" "ItemHistory_ActionWithTime" "于%s2%s1" "ItemHistory_Action_GenericAdd" "获得" "ItemHistory_Action_GenericRemove" "移除或修改" "ItemHistory_Action_Traded" "被交易" "ItemHistory_Action_Delete" "删除" "ItemHistory_Action_Banned" "被封禁" "ItemHistory_Action_CraftDestroy" "在重铸时使用" "ItemHistory_Action_LimitExceeded" "因背包限制而被摧毁" "ItemHistory_Action_SupportDelete" "被 Steam 客服删除" "ItemHistory_Action_SupportDeletedByUndo" "被客服删除" "ItemHistory_Action_NameChanged_Remove" "更改了名称" "ItemHistory_Action_UnlockCrate_Remove" "被用于解封珍藏" "ItemHistory_Action_PaintItem_Remove" "用于物品的上色" "ItemHistory_Action_AddItemToSocket_Remove" "因镶嵌被移除" "ItemHistory_Action_AddSocketToItem_Remove" "因镶嵌被移除" "ItemHistory_Action_RemoveSocketItem_Remove" "因镶嵌物品而被移除" "ItemHistory_Action_CustomizeItemTexture_Remove" "自定义了贴图" "ItemHistory_Action_ItemTraded_Remove" "被交易" "ItemHistory_Action_UseItem" "被使用" "ItemHistory_Action_SupportRename_Remove" "被客服重命名" "ItemHistory_Action_SupportDescribe_Remove" "由客服添加自定义描述" "ItemHistory_Action_SupportStrangify_Remove" "被客服转化为奇异物品" "ItemHistory_Action_UnpackItemBundle" "打开" "ItemHistory_Action_Unpurchase" "退款" "ItemHistory_Action_AwardGift_Giver" "作为礼物发送" "ItemHistory_Action_RemoveItemName_Remove" "移除自定义名称" "ItemHistory_Action_RemoveItemPaint_Remove" "移除上色" "ItemHistory_Action_GiftWrap_Remove" "包装成礼物" "ItemHistory_Action_GiftDelivery_Remove" "发送出礼物" "ItemHistory_Action_GiftDelivery_Remove_WithPartner" "礼物已发送至%partner%" "ItemHistory_Action_GiftUnwrap_Remove" "打开" "ItemHistory_Action_PackageItem_Revoked" "被撤销" "ItemHistory_Action_CafeOrSchoolItem_Remove" "移除网吧或学校物品" "ItemHistory_Action_VACBanned_Remove" "因 VAC 封禁而被移除" "ItemHistory_Action_UpgradeThirdPartyPromo" "升级第三方促销" "ItemHistory_Action_Expired" "过期" "ItemHistory_Action_RemoveItemCraftIndex_Remove" "因重铸改动被移除" "ItemHistory_Action_RemoveItemMakersMark_Remove" "因改动被移除" "ItemHistory_Action_RemoveItemKillStreak_Remove" "因连杀改动被移除" "ItemHistory_Action_TradeRollback_Remove" "被回滚交易" "ItemHistory_Action_CDKeyRevoke" "撤销游戏序列号" "ItemHistory_Action_WeddingRing_Remove" "在游戏中使用" "ItemHistory_Action_CollectItem_RemoveCollection" "已移除旧合集物品" "ItemHistory_Action_CollectItem_CollectedItem" "已添加至合集中" "ItemHistory_Action_EconSetUnowned" "被交易" "ItemHistory_Action_StrangePartApply_Remove" "在应用奇异效果时被移除" "ItemHistory_Action_PennantUpgradeApply_Remove" "已用于升级锦旗" "ItemHistory_Action_AutographRemove" "使用于签名物品" "ItemHistory_Action_ConsumeItem_Consume_ToolRemove" "使用于图纸配件" "ItemHistory_Action_ConsumeItem_Consume_InputRemove" "使用于图纸配件" "ItemHistory_Action_ConsumeItem_Complete_ToolRemove" "使用于完成图纸" "ItemHistory_Action_UnlockStyle_Remove" "解锁了款式" "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove" "购买已终止" "ItemHistory_Action_Purgatory_Finalize_Remove" "购买已终止" "ItemHistory_Action_Purgatory_Refund" "已退款" "ItemHistory_Action_AddSocket_Remove" "加入镶孔" "ItemHistory_Action_ExtractGem_Remove" "提取出宝石" "ItemHistory_Action_NewYearsOffering" "用于轮回" "ItemHistory_Action_ItemRedemption_Remove" "兑换" "ItemHistory_Action_ItemGiftMessageRefurbish_Remove" "移除礼物赠言" "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove" "移除赠送者信息" "ItemHistory_Action_Market_Remove" "在社区市场上架" "ItemHistory_Action_ManualItemConvertOperation_OldItem" "被转化" "ItemHistory_Action_ItemConsume" "被消耗" "ItemHistory_Action_FantasyTicketConsume" "消耗" "ItemHistory_Action_WeekendTourneyTicket_Consume" "已使用" "ItemHistory_Action_PlayerCardDust" "已融合为一件物品" "ItemHistory_Action_GSCreate" "游戏服务器授予" "ItemHistory_Action_AwardAchievement" "解锁成就时获得" "ItemHistory_Action_QuantityChanged" "被使用" "ItemHistory_Action_AwardTime" "被找到" "ItemHistory_Action_ManualCreate" "Steam客服创建" "ItemHistory_Action_Drop" "已找到" "ItemHistory_Action_Purchase" "从商城购买" "ItemHistory_Action_AutoGrantItem" "获得" "ItemHistory_Action_CrossGameAchievement" "在另一个游戏中解锁成就而获得" "ItemHistory_Action_AwardGift_Receiver" "收到的礼物" "ItemHistory_Action_AwardStorePromotionItem" "从商城购买" "ItemHistory_Action_EarnedItem" "获得" "ItemHistory_Action_AwardThirdPartyPromo" "获得促销物品" "ItemHistory_Action_SteamWorkshopContributor" "因成为Steam创意工坊作者而获得" "ItemHistory_Action_GiftDelivery_Add" "已获得礼物" "ItemHistory_Action_GiftDelivery_Add_WithPartner" "从%partner%获得一件礼物" "ItemHistory_Action_PackageItem" "获得的促销物品" "ItemHistory_Action_CDKeyGrant" "输入产品代码而获得" "ItemHistory_Action_AwardXP" "升级的奖励" "ItemHistory_Action_UnpackItems" "从捆绑包中打开" "ItemHistory_Action_TutorialDrop" "完成教程的奖励" "ItemHistory_Action_FantasyTicketRefund" "被退回" "ItemHistory_Action_AdditionalDrop" "被找到" "ItemHistory_Action_Market_Add" "接收自Steam社区市场" "ItemHistory_Action_UseItem_Rollback_NewItem" "使用物品失败。该物品已被恢复。" "ItemHistory_Action_CreatedByManualItemRecreateOperation" "Steam客服创建" "ItemHistory_Action_EventWon" "在活动中赢得" "ItemHistory_Action_TournamentDrop" "观看联赛获得奖励" "ItemHistory_Action_DiretideReward" "夜魇暗潮活动期间获得奖励" "ItemHistory_Action_EventPointLevel" "获得互动指南奖励" "ItemHistory_Action_PerfectWorldPromo" "获得促销物品" "ItemHistory_Action_VictoryPredictionReward" "互动指南内成功预测所获奖励" "ItemHistory_Action_AssassinMinigameDrop" "参与绝杀刺客活动获得" "ItemHistory_Action_WeekendTourneyTicket_Refund" "已退回" "ItemHistory_Action_PlayerCardPackFromDust" "碎卡已换回卡包" "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned" "获得" "ItemHistory_Action_EventPointPurchase" "使用积分购买" "ItemHistory_Action_SeasonalItemGrant" "订阅/活动物品授予" "ItemHistory_Transaction_Delete" "被本人删除" "ItemHistory_Transaction_Craft" "被重铸" "ItemHistory_Transaction_UnlockCrate" "已解封珍藏" "ItemHistory_Transaction_SupportUndo" "Steam客服撤销了您之前的一个或多个操作" "ItemHistory_Transaction_StrangePart" "应用了一个奇异特效" "ItemHistory_Transaction_ConsumeItem_Complete" "图纸已完成" "ItemHistory_Transaction_RemoveItemCraftIndex" "重铸索引被移除" "ItemHistory_Transaction_Autographed" "已附加签名" "ItemHistory_Transaction_PurchaseFinalized" "购买已终止" "ItemHistory_Transaction_Recycled" "已轮回" "ItemHistory_Transaction_PennantUpgrade" "升级锦旗等级" "ItemHistory_Transaction_ApplyEssence" "蛋内注入精华" "ItemHistory_Transaction_OpenPlayerCardPack" "已打开选手卡包" "ItemHistory_Transaction_PlayerCardRecycle" "已轮回为碎卡" "ItemHistory_ItemIsInInventory" "在库存中" "ItemHistory_ItemIsSubscription" "订阅物品" //DOTA ASSET MODIFIERS //asset_mod asset modifiers //anim_mod //ability_mod "Invalid_AssetMod" "无效" "DOTA_Anim_Mod_Silent_Ripper" "寂静开膛手突袭" "DOTA_Anim_Mod_Pyre" "焚焰之火" "DOTA_Anim_Mod_Omoz" "无尽魔渊" "DOTA_Anim_Mod_Odachi" "炎铸之袭" "DOTA_Anim_Mod_Bladebiter" "噬剑一击" "DOTA_Anim_Mod_Deadwinter_Soul" "亡冬之魂" "DOTA_Anim_Mod_Death_Protest" "死神双子之灵" "DOTA_Anim_Mod_Dizzying_Punch" "眩晕神拳!" "DOTA_Anim_Mod_Wraith_Spin" "冥魂飞旋" "DOTA_Anim_Mod_Serene_Honor" "安详荣耀" "DOTA_Anim_Mod_Red_Moon" "猩红之月" "DOTA_Anim_Mod_Turbulent_Teleport" "狂乱传送" "DOTA_Anim_Mod_dagger_twirl" "魅魔诱惑" "DOTA_Anim_Mod_impatient_maiden" "急躁室女" "DOTA_Anim_Mod_obeisance_of_the_keeper" "守卫之尊" "DOTA_Anim_Mod_when_nature_attacks" "自然攻击之时" "DOTA_Anim_Mod_Salvaged_Sword" "挽救之剑" "DOTA_Anim_Mod_triumphant_timelord" "不败时空领主" "DOTA_Anim_Mod_Good_Fortune" "福星残影" "DOTA_Anim_Mod_Prosperity" "荣光残焰" "DOTA_Anim_Mod_SwordonShoulder" "骑士之倚" "DOTA_Anim_Mod_abysm" "心渊之角" "Invalid_AbilityMod" "无效" "DOTA_Anim_Mod_lucentyr" "麒麟焕发" "DOTA_Anim_Mod_f2p_doom" "魔狱霸主!" "DOTA_Anim_Mod_fear" "随意畏惧" "DOTA_Anim_Mod_bot" "远行之宝!" "DOTA_Anim_Mod_ftp_dendi_back" "血鸦之足" "DOTA_Anim_Mod_twister" "娇柔之躯" "DOTA_Anim_Mod_telebolt" "正在遥电!" "DOTA_Anim_Mod_glory" "光辉灿烂!" "DOTA_Anim_Mod_MGC" "基恩巨枪" "DOTA_Anim_Mod_moth" "克萝贝露丝" "DOTA_Anim_Mod_windy" "芳林飞溪!" "DOTA_Anim_Mod_iron" "铁龙摆尾!" "DOTA_Anim_Mod_everylasting_array" "永恒矩阵" "DOTA_Anim_Mod_fishstick" "大变活鱼!" "DOTA_Anim_Mod_rampant" "暴走之慨" "DOTA_Anim_Mod_glacier" "雪女冰川" "DOTA_Anim_Mod_lodestar" "繁盛北极星" "DOTA_Anim_Mod_emp" "九天玄杖" "DOTA_Anim_Mod_burning_fiend" "霸主雄姿" "DOTA_Anim_Mod_harlequin" "小丑之相" "DOTA_Anim_Mod_moon_griffon" "银月狮鹫" "DOTA_Anim_Mod_Promo_Trapper_Weapon" "捕猎手的变节" //DOTA_ANIM_MOD_END "DOTA_Ability_Mod_Illuminate_Northlight" "北极光照" "DOTA_Ability_Mod_Mark_Divine_Anchor" "圣锚标记" "DOTA_Ability_Mod_Torrent_Divine_Anchor" "圣锚洪流" "DOTA_Ability_Mod_Tidebringer_Divine_Anchor" "圣锚潮汐使者" "DOTA_Ability_Mod_Epitaphic_Bonds_Trap" "铭文陷阱" "DOTA_Ability_Mod_Timberthaw_Chakram" "天木梭飞轮" "DOTA_Ability_Mod_Reminiscence_Orb" "往昔天球" "DOTA_Ability_Mod_Reminiscence_Ambient" "往昔之调" "DOTA_Ability_Mod_Reminiscence_Rift" "往昔之痕" "DOTA_Ability_Mod_Reminiscence_Dreamcoil" "往昔梦境" "DOTA_Ability_Mod_Illuminate_Crucible" "考验之光辉照" "DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward" "执剑泰斗的治疗守卫" "DOTA_Asset_Mod_DC_Bladekeeper_Bladefury" "执剑泰斗的剑刃风暴" "DOTA_Asset_Mod_DC_Bladekeeper_Omnislash" "执剑泰斗的无敌斩" "DOTA_Asset_Mod_DC_Bladekeeper_Crit" "执剑泰斗的剑舞" "DOTA_Asset_Mod_Necronub_Reapers_Scythe" "恐怖阴魂之怒" "DOTA_Asset_Mod_Necronub_Death_Pulse" "阴魂圣甲虫群" "DOTA_Asset_Mod_Necronub_Base_Attack" "阴魂腐朽腰带" "DOTA_Asset_Mod_Necronub_Ambient" "阴魂之沙" "DOTA_Asset_Mod_Double_Edge_of_the_Berserker" "牡马双刃剑" "DOTA_Asset_Mod_DC_Centaur_Head_Icons" "牡马技能图标" "DOTA_Asset_Mod_Harlequin_Weapon" "小丑特效和弱化能流图标" "DOTA_Asset_Mod_Harlequin_Head" "小丑失效力场" "DOTA_Asset_Mod_Harlequin_Cape" "小丑隔空取物图标" "DOTA_Asset_Mod_Harlequin_Mantle" "小丑技能窃取图标" "DOTA_Asset_Mod_Lucent_Gate_Eclipse" "星辉之蚀图标" "DOTA_Asset_Mod_Lucent_Gate_Aura" "星辉光环图标" "DOTA_Asset_Mod_Lucent_Gate_Imprisonment" "星辉禁锢图标" "DOTA_Asset_Mod_Lucent_Gate_Orb" "星辉天球图标和粒子特效" "DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse" "弑君猎人野性驱使图标" "DOTA_Asset_Mod_Hunter_of_Kings_Summon" "弑君猎人召狼图标" "DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift" "弑君猎人变身和嗥叫图标" "DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon" "魔龙之身肉钩图标" "DOTA_Asset_Mod_Scavenger_Rot_Icon" "魔龙之身腐烂图标" "DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon" "魔龙之身腐肉堆积图标" "DOTA_Asset_Mod_Scavenger_Dismember_Icon" "魔龙之身肢解图标" "DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab" "复仇恶魔的背刺图标" "DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike" "复仇恶魔的闪烁突袭图标" "DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility" "复仇恶魔的永久隐身图标" "DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen" "复仇恶魔的烟幕图标" "DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons" "繁盛菌菇丛林之眼和自然蔽护图标" "DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon" "繁盛菌菇疯狂生长图标" "DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon" "繁盛菌菇活体护甲图标" "DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon" "繁盛菌菇寄生种子图标" "DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon" "屠魔刀巨力挥舞图标" "DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon" "屠魔刀战吼图标" "DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon" "屠魔刀神之力量图标" "DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon" "屠魔刀风暴之拳图标" "DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons" "古龙之触长弓图标" "DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon" "古龙之触狂风图标" "DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon" "苍白女王驱使恶灵图标" "DOTA_Asset_Mod_Azure_Constellation_Head" "蔚蓝星象月之祝福图标" "DOTA_Asset_Mod_Azure_Constellation_Glaive" "蔚蓝星象月刃图标" "DOTA_Asset_Mod_Azure_Constellation_Shield" "蔚蓝星象月光图标" "DOTA_Asset_Mod_Azure_Constellation_Mount" "蔚蓝星象月蚀图标" "DOTA_Asset_Mod_Bloody_Ripper_Mask" "血腥开膛手盛宴,撕裂伤口和狂暴图标" "DOTA_Asset_Mod_Bloody_Ripper_Back" "血腥开膛手感染图标" "DOTA_Asset_Mod_Bloody_Ripper_Arms" "血腥开膛手吞噬图标" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask" "特典 血腥开膛手盛宴,撕裂伤口和狂暴图标" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back" "特典 血腥开膛手感染图标" "DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms" "特典 血腥开膛手吞噬图标" "DOTA_Asset_Mod_Surgical_Precision_Hook" "疗疾装甲肉钩和肢解图标" "DOTA_Asset_Mod_Surgical_Precision_Apron" "疗疾装甲腐烂和腐肉堆积图标" "DOTA_Asset_Mod_Crested_Umbra_Glaive" "羽冠月影魔法飞弹图标" "DOTA_Asset_Mod_Crested_Umbra_Virtue" "羽冠月影恐怖波动图标" "DOTA_Asset_Mod_Crested_Umbra_Duty" "羽冠月影复仇光环图标" "DOTA_Asset_Mod_Crested_Umbra_Skirt" "羽冠月影移形换位图标" "DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate" "年兽之态冥火爆击图标" "DOTA_Asset_Mod_Year_Beast_Vampiric_Aura" "年兽之态吸血光环图标" "DOTA_Asset_Mod_Year_Beast_Mortal_Strike" "年兽之态本命一击图标" "DOTA_Asset_Mod_bts_3_silencer" "究极之言兵器图标" "DOTA_Asset_Eye_Of_The_Beholder" "倾城之眼技能图标" "DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons" "独目狂徒凝视图标" "DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons" "独目狂徒巨力挥舞图标" "DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon" "独目狂徒风暴之拳图标" "DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons" "劫掠之翼战刃图标" "DOTA_Asset_Mod_Ravening_Wings_Blur_Icon" "劫掠之翼魅影无形图标" "DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon" "守夜法印战吼图标" "DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons" "破法双刃法力虚空图标" "DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons" "纯金破法双刃法力虚空图标" "DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon" "万世奇珍时间漫游图标" "DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon" "辊珠钢颚机械行军图标" "DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon" "刑受神杖撕裂大地图标" "DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon" "高阻之禁动能力场图标" "DOTA_Asset_Mod_Apostle_of_Decay_Mask" "腐化使徒死亡脉冲图标" "DOTA_Asset_Mod_Apostle_of_Decay_Hood" "腐化使徒施虐之心图标" "DOTA_Asset_Mod_Apostle_of_Decay_Vestments" "腐化使徒竭心光环图标" "DOTA_Asset_Mod_Apostle_of_Decay_Scythe" "腐化使徒死神镰刀图标" "DOTA_Asset_Mod_Fireborn_Dragon" "烈焰之鳞古龙形态图标" "DOTA_Asset_Mod_Fireborn_Shield" "烈焰之鳞神龙摆尾图标" "DOTA_Asset_Mod_Fireborn_Cuirass" "烈焰之鳞火焰气息图标" "DOTA_Asset_Mod_Fireborn_Helm" "烈焰之鳞龙族血统图标" "DOTA_Asset_Mod_Glaciomarine_Sigil" "冰川蓝海冰封魔印图标" "DOTA_Asset_Mod_Glaciomarine_Hook" "冰川蓝海海象神拳图标" "DOTA_Asset_Mod_Glaciomarine_Coat" "冰川蓝海发动雪球图标" "DOTA_Asset_Mod_Glaciomarine_Cap" "冰川蓝海雪球图标" "DOTA_Asset_Mod_Glaciomarine_Tusks" "冰川蓝海寒冰碎片图标" "DOTA_Asset_Mod_Glaciomarine_Anchor" "冰川蓝海海象飞踢图标" "DOTA_Asset_Mod_FortuneTeller_Staff" "巧诈占卜师法杖" "DOTA_Asset_Mod_Emerald_Ocean_Icons" "碧海青蟒图标" "DOTA_Asset_Mod_Mistral_Fiend_Icons" "鬼风邪魔之印图标" "DOTA_Asset_Mod_Crested_Dawn_Icons" "羽冠曙晖之佑图标" "DOTA_Asset_Mod_Ferocious_Heart_Icon" "狰狞之心激怒图标" //DOTA_ASSET_MOD_END "Invalid_Soul" "无效" "DOTA_Soul_Gem_Raving_Aristocrat" "疯狂贵族" "DOTA_Bans" "禁用" "DOTA_Picks" "挑选" //DOTA_ITEM_STYLES // TEMP, Add item editor support for these fields and move to items_english.txt "DOTA_Style_Crux_of_Perplex_0" "至宝版本" "DOTA_Style_Crux_of_Perplex_1" "不朽版本" "Wraps_Of_The_Wicked_Succubus_Style0" "普通护服" "Wraps_Of_The_Wicked_Succubus_Style1" "高级护服" "Wraps_Of_The_Wicked_Succubus_Style2" "顶级护服" "Wings_Of_The_Wicked_Succubus_Style0" "普通魔翼" "Wings_Of_The_Wicked_Succubus_Style1" "高级魔翼" "Wings_Of_The_Wicked_Succubus_Style2" "顶级魔翼" "Horns_Of_The_Wicked_Succubus_Style0" "普通魔角" "Horns_Of_The_Wicked_Succubus_Style1" "高级魔角" "Horns_Of_The_Wicked_Succubus_Style2" "顶级魔角" "Dirk_Of_The_Wicked_Succubus_Style0" "普通短匕" "Dirk_Of_The_Wicked_Succubus_Style1" "高级短匕" "Dirk_Of_The_Wicked_Succubus_Style2" "顶级短匕" "DOTA_Item_Wings_of_Ka_Style0" "阴魂之翼" "DOTA_Item_Wings_of_Ka_Style1" "阴魂之棺" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style0" "尚无面甲" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style1" "朝天面甲" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style2" "闭合面甲" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style0" "沉重之剑" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style1" "凹痕之剑" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style2" "双翼巨剑" "DOTA_Item_Cloud_Forged_Great_Wings_Style0" "雄伟双翼" "DOTA_Item_Cloud_Forged_Great_Wings_Style1" "镶甲白翼" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0" "马尾辫" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1" "无马尾辫" "DOTA_Item_Cape_of_the_Eastern_Range_Style0" "白色" "DOTA_Item_Cape_of_the_Eastern_Range_Style1" "红色" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0" "短小魔角" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1" "巨大魔角" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style1" "暗黑" "DOTA_Item_Hat_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Hat_of_The_Howling_Wolf_Style1" "暗黑" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style1" "暗黑" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style1" "暗黑" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0" "明亮" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1" "暗黑" "Elgato_BTS_Style0" "蓝色猫头鹰" "Elgato_BTS_Style1" "银色猫头鹰" "Elgato_BTS_Style2" "超级神猫侠!" "DOTA_Item_Bloodstone_of_the_Ancestor1" "先驱者的血精石" "DOTA_Item_Bloodstone_of_the_Ancestor2" "奠基者的血精石" "DOTA_Item_Shade_of_Agony_Style0" "遮面" "DOTA_Item_Shade_of_Agony_Style1" "未蒙面" "DOTA_Item_Wings_of_Agony_Style0" "破碎" "DOTA_Item_Wings_of_Agony_Style1" "原始" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0" "指南大刀" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1" "指南弯刀" "DOTA_Item_Wise_Cap_of_the_First_Light_Style0" "贤能之帽" "DOTA_Item_Wise_Cap_of_the_First_Light_Style1" "奇才之帽" "DOTA_Item_Familiar_Woods_Style0" "密林丛生" "DOTA_Item_Familiar_Woods_Style1" "胡小桃!" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style0" "闭合头盔" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style1" "开口头盔" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "闭合战盔" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "开口战盔" "DOTA_Item_Jolly_Roger_Style0" "深海魔王" "DOTA_Item_Jolly_Roger_Style1" "不识水性" "DOTA_Item_DotaCinema_Hud_Style0" "暗黑" "DOTA_Item_DotaCinema_Hud_Style1" "光明" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style0" "普通" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style1" "烈火" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style2" "寒冰" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style3" "霹雳" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style0" "普通" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style1" "烈火" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style2" "寒冰" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style3" "霹雳" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0" "普通" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1" "烈火" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2" "寒冰" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3" "霹雳" "DOTA_Item_Equine_Emissary_Shoulders_Style0" "肩铠" "DOTA_Item_Equine_Emissary_Shoulders_Style1" "战马" "DOTA_Item_Frozen_Star_Belt_Style0" "小型腰带" "DOTA_Item_Frozen_Star_Belt_Style1" "中型腰带" "DOTA_Item_Frozen_Star_Belt_Style2" "大型腰带" "DOTA_Item_Frozen_Star_Neck_Style0" "小型斗篷" "DOTA_Item_Frozen_Star_Neck_Style1" "中型斗篷" "DOTA_Item_Frozen_Star_Neck_Style2" "大型斗篷" "DOTA_Item_Frozen_Star_Back_Style0" "小型寒星" "DOTA_Item_Frozen_Star_Back_Style1" "中型寒星" "DOTA_Item_Frozen_Star_Back_Style2" "大型寒星" "DOTA_Item_Alliance_Hud_Style0" "普通" "DOTA_Item_Alliance_Hud_Style1" "雨中" "DOTA_Item_Enthaleen_Dragon_Style_00" "普通" "DOTA_Item_Enthaleen_Dragon_Style_01" "行者" "DOTA_Item_Serakund_Tyrant_Style_00" "普通" "DOTA_Item_Serakund_Tyrant_Style_01" "庇护" "DOTA_Item_Eldwurm_Crest_Style_00" "普通" "DOTA_Item_Eldwurm_Crest_Style_01" "执行者" "DOTA_WatchOwnedTournamentCheck" "按有无门票整理" "DOTA_WatchAutoSpectateLeague" "自动观看比赛" "Shawl_of_Resonant_Vibrance_Style0" "集聚披肩" "Shawl_of_Resonant_Vibrance_Style1" "会聚披肩" "Shawl_of_Resonant_Vibrance_Style2" "如铠披肩" "Tails_of_Resonant_Vibrance_Style0" "垂地燕尾" "Tails_of_Resonant_Vibrance_Style1" "落地燕尾" "Tails_of_Resonant_Vibrance_Style2" "摇摆燕尾" "DOTA_Item_Warcog_Loading_Screen_Style0" "战争齿轮款式1" "DOTA_Item_Warcog_Loading_Screen_Style1" "战争齿轮款式2" "DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0" "不羁牡马款式1" "DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1" "不羁牡马款式2" "Hood_of_Resonant_Vibrance_Style0" "求知头巾" "Hood_of_Resonant_Vibrance_Style1" "博学头巾" "Hood_of_Resonant_Vibrance_Style2" "洞悉头巾" "Focus_of_Resonant_Vibrance_Style0" "会神焦点" "Focus_of_Resonant_Vibrance_Style1" "盘绕焦点" "Crown_of_Entwined_Fate_Style0" "缩合之冠" "Crown_of_Entwined_Fate_Style1" "装甲之冠" "Crown_of_Entwined_Fate_Style2" "壳质之冠" "Feelers_of_Entwined_Fate_Style0" "紧握触手" "Feelers_of_Entwined_Fate_Style1" "抓捕触手" "Feelers_of_Entwined_Fate_Style2" "攫取触手" "Limbs_of_Entwined_Fate_Style0" "攀爬肢干" "Limbs_of_Entwined_Fate_Style1" "匍匐肢干" "Limbs_of_Entwined_Fate_Style2" "轻巧肢干" "Stinger_of_Entwined_Fate_Style0" "尖锐尾刺" "Stinger_of_Entwined_Fate_Style1" "封喉尾刺" "Whiskers_of_Entwined_Fate_Style0" "精巧腮须" "Whiskers_of_Entwined_Fate_Style1" "聆听腮须" "Whiskers_of_Entwined_Fate_Style2" "专注腮须" "DOTA_Item_Trophy_of_the_Shadowcat_Style0" "灵猫之耳" "DOTA_Item_Trophy_of_the_Shadowcat_Style1" "灵猫之牙" "DOTA_Item_Name_Midnight_Locks" "午夜发带" "DOTA_Item_Name_Midnight_Locks_Blue" "蓝色午夜发带" "DOTA_Item_Name_Midnight_Locks_White" "白色午夜发带" "DOTA_Item_Stoneforged_Horns_Style2" "石铸完璧双角" "DOTA_Item_Helm_of_Birds_Stone_Style0" "飞鸟金石之盔" "DOTA_Item_Helm_of_Birds_Stone_Style1" "飞鸟金石头巾" "DOTA_Item_Gift_of_the_Awakened_Style2" "觉醒之辫" "DOTA_Item_Shadow_Calvaria_Style0" "暗影头角(黄色)" "DOTA_Item_Shadow_Calvaria_Style1" "暗影头角(蓝色)" "DOTA_Item_Shadow_Calvaria_Style2" "暗影头角(紫色)" "DOTA_Item_Shadow_Calvaria_Style3" "暗影头角(红色)" "DOTA_Item_Shadow_Claws_Style0" "暗影利爪(黄色)" "DOTA_Item_Shadow_Claws_Style1" "暗影利爪(蓝色)" "DOTA_Item_Shadow_Claws_Style2" "暗影利爪(紫色)" "DOTA_Item_Shadow_Claws_Style3" "暗影利爪(红色)" "DOTA_Item_Shadow_Spine_Style0" "暗影脊背(黄色)" "DOTA_Item_Shadow_Spine_Style1" "暗影脊背(蓝色)" "DOTA_Item_Shadow_Spine_Style2" "暗影脊背(紫色)" "DOTA_Item_Shadow_Spine_Style3" "暗影脊背(红色)" "DOTA_Item_Shadow_Tracers_Style0" "暗影尾刺(黄色)" "DOTA_Item_Shadow_Tracers_Style1" "暗影尾刺(蓝色)" "DOTA_Item_Shadow_Tracers_Style2" "暗影尾刺(紫色)" "DOTA_Item_Shadow_Tracers_Style3" "暗影尾刺(红色)" "DOTA_Item_Mane_of_the_Demon_Stone_Style0" "魔岩之鬃" "DOTA_Item_Mane_of_the_Demon_Stone_Style1" "魔岩圆帽" "DOTA_Item_Desc_Manifold_Paradox_Style0" "款式1" "DOTA_Item_Desc_Manifold_Paradox_Style1" "款式2" "DOTA_Item_Desc_Manifold_Paradox_Style2" "款式3" "DOTA_Item_Immemorial_Emperor_Style0" "红色载入画面" "DOTA_Item_Immemorial_Emperor_Style1" "黑色载入画面" "DOTA_Item_Immemorial_Emperors_Scythe_Style0" "红色镰刀" "DOTA_Item_Immemorial_Emperors_Scythe_Style1" "黑色镰刀" "DOTA_Item_Immemorial_Emperors_Mantle_Style0" "红色斗篷" "DOTA_Item_Immemorial_Emperors_Mantle_Style1" "黑色斗篷" "DOTA_Item_Immemorial_Emperors_Coronet_Style0" "红色头冠" "DOTA_Item_Immemorial_Emperors_Coronet_Style1" "黑色头冠" "DOTA_Item_Blade_of_the_Wandering_Demon_Style0" "绿剑" "DOTA_Item_Blade_of_the_Wandering_Demon_Style1" "蓝剑" "DOTA_Item_Mask_of_the_Wandering_Demon_Style0" "面具" "DOTA_Item_Mask_of_the_Wandering_Demon_Style1" "连帽面具" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style0" "绿色短褂" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style1" "蓝色短褂" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style0" "绿色护腰" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style1" "蓝色护腰" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style0" "绿色护腕" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style1" "蓝色护腕" "DOTA_Item_Crown_of_Hells_Helm_Style0" "闭合头盔" "DOTA_Item_Crown_of_Hells_Helm_Style1" "开口头盔" "DOTA_Item_Incantations_Weapon_Style0" "魔咒杀头之刃" "DOTA_Item_Incantations_Weapon_Style1" "魔咒之柱" "DOTA_Item_Fallen_Princess_Head_Style0" "落难公主之盔" "DOTA_Item_Fallen_Princess_Head_Style1" "落难公主之冠" "DOTA_Item_Fallen_Princess_Head_Style2" "落难公主之发" "DOTA_Item_Fallen_Princess_Shoulders_Style0" "落难公主羽翼" "DOTA_Item_Fallen_Princess_Shoulders_Style1" "落难公主战翅" "DOTA_Item_Fallen_Princess_Shoulders_Style2" "落难公主伟翼" "DOTA_Item_Black_Death_Offhand_Style0" "黑死病执行者之斧" "DOTA_Item_Black_Death_Offhand_Style1" "黑死病之铲" "DOTA_Item_Black_Death_Weapon_Style0" "黑死病腕钩" "DOTA_Item_Black_Death_Weapon_Style1" "黑死病变形钩" "DOTA_Item_Black_Death_Shoulder_Style0" "黑死病执行者护肩" "DOTA_Item_Black_Death_Shoulder_Style1" "黑死病倒钩护肩" "DOTA_Item_Black_Death_Head_Style0" "黑死病小穗" "DOTA_Item_Black_Death_Head_Style1" "黑死病之缨" "DOTA_Item_Black_Death_Head_Style2" "黑死病长穗" "DOTA_Item_Black_Death_Head_Style3" "黑死病长缨" "DOTA_Item_Shadow_Flame_Back_Style0" "暗影之焰头巾" "DOTA_Item_Shadow_Flame_Back_Style1" "暗影之焰发型" "DOTA_Item_Whisper_Tribunal_Shield_Style0" "裁决之盾" "DOTA_Item_Whisper_Tribunal_Shield_Style1" "裁决之壳" "DOTA_Item_Worldforger_Head_Style0" "世界铸造者之冠" "DOTA_Item_Worldforger_Head_Style1" "世界铸造者之角" "DOTA_Item_Sempiternal_Head_Style0" "简朴巫师帽" "DOTA_Item_Sempiternal_Head_Style1" "巫师帽" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style0" "面具" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style1" "头巾" "DOTA_Item_Acolyte_of_Vengeance_Mask_Style2" "面具加头巾" "DOTA_Item_Esl_Lifestealer_Helm_Style0" "疯狂之盔" "DOTA_Item_Esl_Lifestealer_Helm_Style1" "疯狂之冠" "DOTA_Item_Golden_Siblings_Dagger_Style0" "匕首" "DOTA_Item_Golden_Siblings_Dagger_Style1" "破碎童年" "DOTA_Item_Staff_of_the_Infinite_Waves_Style0" "定海神针" "DOTA_Item_Staff_of_the_Infinite_Waves_Style1" "方天画戟" "DOTA_Item_Treasure_of_the_Deep_Style0" "仪式" "DOTA_Item_Treasure_of_the_Deep_Style1" "战斗" "DOTA_Item_Cicatrix_Regalia_Style0" "蓝色" "DOTA_Item_Cicatrix_Regalia_Style1" "白色" "DOTA_Item_Cicatrix_Regalia_Style2" "黑色" "DOTA_Item_Cicatrix_Regalia_Style3" "红色" "DOTA_Item_Beaver_Knight_Style0" "长剑" "DOTA_Item_Beaver_Knight_Style1" "影刃" "DOTA_Item_Beaver_Knight_Style2" "圣剑" "DOTA_Item_Collar_of_the_Divine_Anchor_Style0" "圣锚衣领" "DOTA_Item_Collar_of_the_Divine_Anchor_Style1" "圣锚白色衣领" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0" "圣锚之袖" "DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1" "圣锚白色护袖" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0" "圣锚火枪" "DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1" "圣锚白色火枪" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style0" "圣锚勋章" "DOTA_Item_Medallion_of_the_Divine_Anchor_Style1" "圣锚白色勋章" "DOTA_Item_Artisan_of_Havoc_Helmet_Style0" "浩劫之匠头盔1" "DOTA_Item_Artisan_of_Havoc_Helmet_Style1" "浩劫之匠头盔2" "DOTA_Item_Artisan_of_Havoc_Helmet_Style2" "浩劫之匠头盔3" "DOTA_Item_Artisan_of_Havoc_Helmet_Style3" "浩劫之匠头盔4" "DOTA_Item_Static_Lord_Style0" "头盔" "DOTA_Item_Static_Lord_Style1" "眼罩" "DOTA_Item_Sky_High_Bomb_Style0" "炸弹" "DOTA_Item_Sky_High_Bomb_Style1" "荣誉炸弹" //"DOTA_Item_Sky_High_Bomb_Missle_Style0" "Bomb" //"DOTA_Item_Sky_High_Bomb_Missle_Style1" "Insignia Bomb" "DOTA_Item_Sky_High_Helmet_Style0" "尖盔" "DOTA_Item_Sky_High_Helmet_Style1" "面甲" "DOTA_Item_Sky_High_Propeller_Style0" "螺旋桨" "DOTA_Item_Sky_High_Propeller_Style1" "荣誉螺旋桨" "DOTA_Item_Virtus_Werebear_Style0" "第1级" "DOTA_Item_Virtus_Werebear_Style1" "第2级" "DOTA_Item_Virtus_Werebear_Style2" "第3级" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style0" "绿色" "DOTA_Item_Vigilante_Fox_Loading_Screen_Style1" "红色" "DOTA_Item_Wandering_Harlequins_Crest_Style0" "黑色" "DOTA_Item_Wandering_Harlequins_Crest_Style1" "绿色" "DOTA_Item_Lucent_Gate_Head_Style0" "普通" "DOTA_Item_Lucent_Gate_Head_Style1" "双角" "DOTA_Item_Sinister_Lightning_Style0" "款式一" "DOTA_Item_Sinister_Lightning_Style1" "款式二" "DOTA_Item_Sinister_Lightning_Style2" "款式三" "DOTA_Item_Moon_Rift_Style_Style0" "面具" "DOTA_Item_Moon_Rift_Style_Style1" "无面具" "DOTA_Item_Rage_Three_Leg_Style0" "紫虫兽" "DOTA_Item_Rage_Three_Leg_Style1" "靛虫兽" "DOTA_Item_Rage_Three_Leg_Style2" "赤虫兽" "DOTA_Item_Forge_Warrior_Claw_Style0" "爪形" "DOTA_Item_Forge_Warrior_Claw_Style1" "钳形" "DOTA_Item_Fiend_Cleaver_Axe_Style0" "款式一" "DOTA_Item_Fiend_Cleaver_Axe_Style1" "款式二" "DOTA_Item_Warmachine_Metal_Mask_Style0" "钢制呼吸器" "DOTA_Item_Warmachine_Metal_Mask_Style1" "钢铁雪茄" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style1" "猎手" "Dota_Item_Acidic_Mandible_of_the_Hydra_Style2" "毒液" "Dota_Item_Acidic_Tail_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Tail_of_the_Hydra_Style1" "猎手" "Dota_Item_Acidic_Tail_of_the_Hydra_Style2" "毒液" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1" "猎手" "Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2" "毒液" "Dota_Item_Acidic_Ward_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Ward_of_the_Hydra_Style1" "猎手" "Dota_Item_Acidic_Ward_of_the_Hydra_Style2" "毒液" "Dota_Item_Acidic_Wings_of_the_Hydra_Style0" "酸液" "Dota_Item_Acidic_Wings_of_the_Hydra_Style1" "猎手" "Dota_Item_Acidic_Wings_of_the_Hydra_Style2" "毒液" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style0" "黑色" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style1" "白色" "DOTA_Item_Compendium_Umbra_Rider_Hair_Style2" "蓝色" "DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0" "黑色" "DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1" "红色" "Krane_Style_Default" "仙鹤基本款" "Krane_Style_Upgrade" "仙鹤升级款" "Bajie_Style_Default" "八小戒" "Bajie_Style_Upgrade" "八小戒升级版" "DOTA_Item_Fei_Lian_Style0" "新年" "DOTA_Item_Fei_Lian_Style1" "风伯" "DOTA_Item_Fei_Lian_Style2" "邪恶" "DOTA_Item_Maiden_of_Icewrack" "披肩与幼狼" "DOTA_Item_Maiden_of_Icewrack_NoPet" "仅披肩" "DOTA_Item_Maiden_of_Icewrack_Pet2" "披肩和高级幼狼" "DOTA_Item_Maiden_of_Icewrack_Pet3" "披肩和高级蓝心幼狼" "DOTA_Item_Horns_of_Tendrillar_Style0" "有角" "DOTA_Item_Horns_of_Tendrillar_Style1" "无角" "DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue" "蓝色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1" "蓝色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1" "蓝色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1" "蓝色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1" "蓝色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0" "红色" "DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1" "蓝色" "Hyeonmu_Style_01" "玄武龟款式01" "Hyeonmu_Style_02" "玄武龟款式02" "Hyeonmu_Style_03" "玄武龟款式03" "Hyeonmu_Style_04" "玄武龟款式04" "Hyeonmu_Style_05" "玄武龟款式05" "Hyeonmu_Style_06" "玄武龟款式06" "Hyeonmu_Style_07" "玄武龟款式07" "Hyeonmu_Style_08" "玄武龟款式08" "Hyeonmu_Style_09" "玄武龟款式09" "Hyeonmu_Style_10" "玄武龟款式10" "Hyeonmu_Style_11" "玄武龟款式11" "Hyeonmu_Style_12" "玄武龟款式12" "Hyeonmu_Style_13" "玄武龟款式13" "Hyeonmu_Style_14" "玄武龟款式14" "Hyeonmu_Style_15" "玄武龟款式15" "Hyeonmu_Style_16" "玄武龟款式16" "Hyeonmu_Style_17" "玄武龟终极款式" "DOTA_Item_divine_sorrow_head_Style0" "面具" "DOTA_Item_divine_sorrow_head_Style1" "头巾" "DOTA_Item_divine_sorrow_head_Style2" "王冠" "Wyvern_Hatchling_style_01" "寒冰" "Wyvern_Hatchling_Upgrade_Style_02" "烈火" "Wyvern_Hatchling_Upgrade_Style_03" "黄金" "DOTA_Item_Flowersong_Beauty_Style0" "芳歌之颜款式1" "DOTA_Item_Flowersong_Beauty_Style1" "芳歌之颜款式2" "DOTA_Item_Rod_of_Beacons_Light_Style" "蔚蓝天光法棍" "DOTA_Item_Rod_of_Cerulean_Skies" "蔚蓝苍穹法棍" "DOTA_Item_guiding_lights_head_Style0" "蔚蓝天光面具" "DOTA_Item_guiding_lights_head_Style1" "蔚蓝天光战盔" "DOTA_Item_Whip_of_the_Emerald_Sea_Style0" "长尾" "DOTA_Item_Whip_of_the_Emerald_Sea_Style1" "鳍尾" "DOTA_Item_HUD_of_the_Burning_Scale_Style0" "默认" "DOTA_Item_HUD_of_the_Burning_Scale_Style1" "毒液" "DOTA_Item_HUD_of_the_Burning_Scale_Style2" "烈火" "DOTA_Item_HUD_of_the_Burning_Scale_Style3" "冰霜" "DOTA_Item_Promo_Redpaw_Style0" "小红毛" "DOTA_Item_Promo_Bluepaw_Style1" "小青毛" "Spirethorn_Weapon_Default" "默认款式" "Spirethorn_Weapon_Particle" "周身特效解锁" "Bewitching_Flare_Dress_Default" "默认款式" "Bewitching_Flare_Dress_Particle" "周身特效解锁" "Flowering_Shade_Head_Default" "默认款式" "Flowering_Shade_Head_Particle" "周身特效解锁" "Flowering_Shade_Weapon_Default" "默认款式" "Flowering_Shade_Weapon_Particle" "周身特效解锁" "Aquemerald_Default" "默认款式" "Aquemerald_Particle" "周身特效解锁" "Cannon_Punch_Default" "默认款式" "Cannon_Punch_Particle" "周身特效解锁" "Ferocious_Heart_Claws_Default" "默认款式" "Ferocious_Heart_Claws_Particle" "周身特效解锁" "Armor_of_the_Fearful_Aria_Default" "默认款式" "Armor_of_the_Fearful_Aria_Particle" "周身特效解锁" "Algid_Legacy_Default" "默认款式" "Algid_Legacy_Particle" "周身特效解锁" "Shade_of_the_Spiteful_Eye_Default" "默认款式" "Shade_of_the_Spiteful_Eye_Particle" "周身特效解锁" "Blade_of_Flightless_Fury_Default" "默认款式" "Blade_of_Flightless_Fury_Particle" "周身特效解锁" "Slab_of_Erupting_Wrath_Default" "默认款式" "Slab_of_Erupting_Wrath_Particle" "周身特效解锁" "Queen_of_the_Jack_Bomber_Default" "默认款式" "Queen_of_the_Jack_Bomber_Particle" "周身特效解锁" "Mantle_of_the_Cinder_Baron_Style0" "款式1" "Mantle_of_the_Cinder_Baron_Style1" "款式2" "Harness_of_the_Forgotten_Tactician_Default" "默认款式" "Harness_of_the_Forgotten_Tactician_Particle" "周身特效解锁" "Mace_of_the_Fissured_Soul_Default" "默认款式" "Mace_of_the_Fissured_Soul_Particle" "周身特效解锁" "axe_of_the_proven_default" "默认款式" "axe_of_the_proven_particle" "周身特效解锁" "wings_of_the_manticore_default" "默认款式" "wings_of_the_manticore_particle" "周身特效解锁" "Axolotl_Style_00" "粉色" "Axolotl_Upgrade_Style_01" "绿色" "Axolotl_Upgrade_Style_02" "红色" "Axolotl_Upgrade_Style_03" "黑色" "Tail_of_the_Ferocious_Toxicant_default" "默认款式" "Tail_of_the_Ferocious_Toxicant_particle" "周身特效解锁" "Cursed_Zealot_Carapace_default" "默认款式" "Cursed_Zealot_Carapace_particle" "周身特效解锁" "Offhand_Blade_of_Prismatic_Grace_Default" "默认款式" "Offhand_Blade_of_Prismatic_Grace_Particle" "周身特效解锁" "Blade_of_Prismatic_Grace_Default" "默认款式" "Blade_of_Prismatic_Grace_Particle" "周身特效解锁" "Seismic_Berserker_Default" "默认款式" "Seismic_Berserker_Particle" "周身特效解锁" "DOTA_Item_Dark_Wood_True_Form_Style_00" "黑色" "DOTA_Item_Dark_Wood_True_Form_Style_01" "棕色" "DOTA_Item_Dark_Wood_True_Form_Style_02" "白色" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_00" "拉格纳" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_01" "比约恩" "DOTA_Item_Dark_Wood_Spirit_Bear_Style_02" "西格德" "DOTA_Item_Timekeeper_Style_00" "银色" "DOTA_Item_Timekeeper_Style_01" "金色" "DOTA_Style_Bladeform_Legacy_0" "传承" "DOTA_Style_Bladeform_Legacy_1" "起源" "DOTA_Style_Onibi_0" "基本款式" "DOTA_Style_Onibi_1" "升级款式 1" "DOTA_Style_Onibi_2" "升级款式 2" "DOTA_Style_Onibi_3" "升级款式 3" "DOTA_Style_Onibi_4" "升级款式 4" "DOTA_Style_Onibi_5" "升级款式 5" "DOTA_Style_Onibi_6" "升级款式 6" "DOTA_Style_Onibi_7" "升级款式 7" "DOTA_Style_Onibi_8" "升级款式 8" "DOTA_Style_Onibi_9" "升级款式 9" "DOTA_Style_Onibi_10" "升级款式 10" "DOTA_Style_Onibi_11" "升级款式 11" "DOTA_Style_Onibi_12" "升级款式 12" "DOTA_Style_Onibi_13" "升级款式 13" "DOTA_Style_Onibi_14" "升级款式 14" "DOTA_Style_Onibi_15" "升级款式 15" "DOTA_Style_Onibi_16" "升级款式 16" "DOTA_Style_Onibi_17" "升级款式 17" "DOTA_Style_Onibi_18" "升级款式 18" "DOTA_Style_Onibi_19" "升级款式 19" "DOTA_Style_Onibi_20" "升级款式 20" "DOTA_Style_Onibi_21" "升级款式 21" "DOTA_Style_Smeevil_Ward_0" "基本款式" "DOTA_Style_Smeevil_Ward_1" "升级款式 1" "DOTA_Style_Smeevil_Ward_2" "升级款式 2" "DOTA_Style_Smeevil_Ward_3" "升级款式 3" "DOTA_Style_Smeevil_Ward_4" "升级款式 4" "DOTA_Style_Cloak_of_the_Battleranger_0" "光明" "DOTA_Style_Cloak_of_the_Battleranger_1" "混沌" "DOTA_Style_Style_of_the_Battleranger_0" "光明" "DOTA_Style_Style_of_the_Battleranger_1" "混沌" "DOTA_Style_Quiver_of_the_Battleranger_0" "光明" "DOTA_Style_Quiver_of_the_Battleranger_1" "混沌" "DOTA_Style_Pauldrons_of_the_Battleranger_0" "光明" "DOTA_Style_Pauldrons_of_the_Battleranger_1" "混沌" "DOTA_Style_Bow_of_the_Battleranger_0" "光明" "DOTA_Style_Bow_of_the_Battleranger_1" "混沌" "DOTA_Style_Gauntlets_of_the_Razorwyrm_0" "光明" "DOTA_Style_Gauntlets_of_the_Razorwyrm_1" "混沌" "DOTA_Style_Backplates_of_the_Razorwyrm_0" "光明" "DOTA_Style_Backplates_of_the_Razorwyrm_1" "混沌" "DOTA_Style_Skull_of_the_Razorwyrm_0" "光明" "DOTA_Style_Skull_of_the_Razorwyrm_1" "混沌" "DOTA_Style_Belt_of_the_Razorwyrm_0" "光明" "DOTA_Style_Belt_of_the_Razorwyrm_1" "混沌" "DOTA_Style_Legacy_of_the_Fallen_Legion_0" "光明" "DOTA_Style_Legacy_of_the_Fallen_Legion_1" "混沌" "DOTA_Style_Bow_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Bow_of_the_Urushin_Huntsman_1" "混沌" "DOTA_Style_Talons_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Talons_of_the_Urushin_Huntsman_1" "混沌" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1" "混沌" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Quiver_of_the_Urushin_Huntsman_1" "混沌" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_0" "光明" "DOTA_Style_Wrap_of_the_Urushin_Huntsman_1" "混沌" "DOTA_Style_Dark_Artistry_Hair_0" "奇艺" "DOTA_Style_Dark_Artistry_Hair_1" "巅峰" "DOTA_Style_Dark_Artistry_Kid_Head_0" "奇艺" "DOTA_Style_Dark_Artistry_Kid_Head_1" "巅峰" "DOTA_Style_Death_Poison_Shoulder_0" "默认" "DOTA_Style_Death_Poison_Shoulder_1" "融合" "DOTA_Style_Deep_Sea_Dragoon_Head_0" "默认" "DOTA_Style_Deep_Sea_Dragoon_Head_1" "融合" "DOTA_Style_Evil_Eyed_Arms_0" "默认" "DOTA_Style_Evil_Eyed_Arms_1" "融合" "DOTA_Style_Radiant_Wanderer_Back_0" "默认" "DOTA_Style_Radiant_Wanderer_Back_1" "融合" "DOTA_Style_Crown_of_Sacred_Light_0" "默认" "DOTA_Style_Crown_of_Sacred_Light_1" "融合" "DOTA_Style_Wings_of_Unfettered_Malevolence_0" "默认" "DOTA_Style_Wings_of_Unfettered_Malevolence_1" "融合" "DOTA_Style_Unhallowed_Nightmares_Head_0" "天赐" "DOTA_Style_Unhallowed_Nightmares_Head_1" "丰收" "DOTA_Style_Unhallowed_Nightmares_Back_0" "天赐" "DOTA_Style_Unhallowed_Nightmares_Back_1" "丰收" "DOTA_Style_Unhallowed_Nightmares_Arms_0" "天赐" "DOTA_Style_Unhallowed_Nightmares_Arms_1" "丰收" "DOTA_Style_Unhallowed_Nightmares_Shoulder_0" "天赐" "DOTA_Style_Unhallowed_Nightmares_Shoulder_1" "丰收" "DOTA_Style_The_Ursine_Hunter_Armor_0" "天赐" "DOTA_Style_The_Ursine_Hunter_Armor_1" "丰收" "DOTA_Style_The_Ursine_Hunter_Back_0" "天赐" "DOTA_Style_The_Ursine_Hunter_Back_1" "丰收" "DOTA_Style_The_Ursine_Hunter_Head_0" "天赐" "DOTA_Style_The_Ursine_Hunter_Head_1" "丰收" "DOTA_Style_The_Ursine_Hunter_Weapon_0" "天赐" "DOTA_Style_The_Ursine_Hunter_Weapon_1" "丰收" "DOTA_Style_The_Ursine_Hunter_OffHand_0" "天赐" "DOTA_Style_The_Ursine_Hunter_OffHand_1" "丰收" "DOTA_Style_The_Ursine_Hunter_Shoulder_0" "天赐" "DOTA_Style_The_Ursine_Hunter_Shoulder_1" "丰收" "DOTA_Style_Apostle_of_the_Tempest_Armor_0" "天赐" "DOTA_Style_Apostle_of_the_Tempest_Armor_1" "丰收" "DOTA_Style_Apostle_of_the_Tempest_Head_0" "天赐" "DOTA_Style_Apostle_of_the_Tempest_Head_1" "丰收" "DOTA_Style_Apostle_of_the_Tempest_Belt_0" "天赐" "DOTA_Style_Apostle_of_the_Tempest_Belt_1" "丰收" "DOTA_Style_Apostle_of_the_Tempest_Arms_0" "天赐" "DOTA_Style_Apostle_of_the_Tempest_Arms_1" "丰收" "DOTA_Style_Apostle_of_the_Tempest_Weapon_0" "天赐" "DOTA_Style_Apostle_of_the_Tempest_Weapon_1" "丰收" "Dota_Style_Wabbit_0" "等级 1" "Dota_Style_Wabbit_1" "等级 2" "Dota_Style_Wabbit_2" "等级 3" "Dota_Style_Wabbit_3" "等级 4" "DOTA_Style_Inferno_Rambler_Arms_0" "默认" "DOTA_Style_Inferno_Rambler_Arms_1" "融合" "DOTA_Style_Seed_of_Rebirth_Shoulder_0" "默认" "DOTA_Style_Seed_of_Rebirth_Shoulder_1" "融合" "DOTA_Style_Imperious_Tactician_Back_0" "默认" "DOTA_Style_Imperious_Tactician_Back_1" "融合" "DOTA_Style_Silent_Guardian_OffHand_0" "默认" "DOTA_Style_Silent_Guardian_OffHand_1" "融合" "DOTA_Style_Tormenta_Armor_0" "默认" "DOTA_Style_Tormenta_Armor_1" "融合" "DOTA_Style_Monkey_King_Arcana_Base" "永恒传说" "DOTA_Style_Monkey_King_Arcana_Water" "深海动荡" "DOTA_Style_Monkey_King_Arcana_Death" "不老之道" "DOTA_Style_Monkey_King_Arcana_Fire" "大圣丹炉" "DOTA_AutoStyle_Initial_Style_Reason" "游戏开始" "DOTA_Style_Monkey_King_Arcana_Water_Reason" "齐天大圣拥有1级终极技能" "DOTA_Style_Monkey_King_Arcana_Death_Reason" "齐天大圣拥有2级终极技能" "DOTA_Style_Monkey_King_Arcana_Fire_Reason" "齐天大圣拥有3级终极技能" "DOTA_Style_Monkey_King_Immortal_Base" "初始" "DOTA_Style_Monkey_King_Immortal_Water" "侍僧" "DOTA_Style_Monkey_King_Immortal_Death" "天选" "DOTA_Style_Monkey_King_Immortal_Fire" "圣裁" "DOTA_Style_Dragon_Knight_1" "龙骑士拥有1级终极技能" "DOTA_Style_Dragon_Knight_2" "龙骑士拥有2级终极技能" "DOTA_Style_Dragon_Knight_3" "龙骑士拥有3级终极技能" "DOTA_Style_Omniknight_UndyingLight_Base" "基础" "DOTA_Style_Omniknight_UndyingLight_Angel" "守护天使" "DOTA_Style_LifeStealer_Rage_Reason" "狂暴" "DOTA_Style_Bloodseekers_Head_Immortal_0" "基础焦渴" "DOTA_Style_Bloodseekers_Head_Immortal_1" "叠加焦渴效果" "DOTA_Style_Bloodseeker_Thirst_Vision_Reason" "血魔拥有焦渴视野" "DOTA_Style_Default" "默认" "DOTA_Style_Infused" "融合" "DOTA_Style_Quest_Locked" "荣耀" "DOTA_Style_Quest_Unlocked" "非凡" "DOTA_Style_Head_of_the_Sea_Djinn_0" "原音" "DOTA_Style_Head_of_the_Sea_Djinn_1" "开口" "DOTA_Style_TI7_Default" "原辉" "DOTA_Style_TI7_Upgraded" "明光" "DOTA_Style_Prize_of_the_Saltworn_Mariner_0" "原辉" "DOTA_Style_Prize_of_the_Saltworn_Mariner_1" "异鬼" "DOTA_Style_Tsukumo_the_Moon_Cloud_0" "款式1" "DOTA_Style_Tsukumo_the_Moon_Cloud_1" "款式2" "DOTA_Style_Herald_Khorne_Head_0" "长角" "DOTA_Style_Herald_Khorne_Head_1" "头盔" "DOTA_Style_Herald_Khorne_Weapon" "战刃" "DOTA_Style_Herald_Khorne_Weapon_Alt" "战斧" "DOTA_Item_Desc_Pudge_Arcana_Base" "千劫神屠" "DOTA_Item_Desc_Pudge_Arcana_Style1" "屠魔导师" "KillEaterEvent_Pudge_ArcanaWins" "击败拉比克的比赛场数" "DOTA_Style_Pudges_TI10_Hook_Base" "千劫神屠长钩" "DOTA_Style_Pudges_TI10_Hook_Arcana_Alt_Style" "屠魔导师长钩" "KillEaterEvent_TI8" "团队一血、一塔或肉山" "KillEaterEventType_Lion_GreatFingerKills" "死亡之指击杀血量超过350点的英雄次数" "KillEaterEvent_RubickArcana" "拉比克至宝胜场" "DOTA_Style_Desolate_Conquest_0" "基础" "DOTA_Style_Desolate_Conquest_1" "冠军" "DOTA_Style_ti8_bristleback_0" "基础" "DOTA_Style_ti8_bristleback_1" "冠军" "DOTA_Style_ti8_skywrath_mage_0" "基础" "DOTA_Style_ti8_skywrath_mage_1" "冠军" "DOTA_Style_The_Lightning_Orchid_Retro_0" "复兴" "DOTA_Style_The_Lightning_Orchid_Retro_1" "超卓" "DOTA_Style_Leviathan_Whale_Blade_Retro_0" "复兴" "DOTA_Style_Leviathan_Whale_Blade_Retro_1" "超卓" "DOTA_Style_Fin_Kings_Charm_Retro_0" "复兴" "DOTA_Style_Fin_Kings_Charm_Retro_1" "超卓" "DOTA_Style_Tormented_Staff_Retro_0" "复兴" "DOTA_Style_Tormented_Staff_Retro_1" "超卓" "DOTA_Style_Cauldron_of_Xahryx_Retro_0" "复兴" "DOTA_Style_Cauldron_of_Xahryx_Retro_1" "超卓" "DOTA_Style_TI9_Cavern_Crawl_Default" "冒险者" "DOTA_Style_TI9_Cavern_Crawl_Upgrade" "寻路者" "DOTA_Style_TI9_Courier_Default" "基础金龟子" "DOTA_Style_TI9_Courier_1" "宝石金龟子" "DOTA_Style_TI9_Courier_2" "极限金龟子" "DOTA_Style_TI9_Courier_3" "振魂金龟子" "DOTA_Style_TI9_Courier_4" "刷新金龟子" "DOTA_Style_TI9_Courier_5" "玲珑金龟子" "DOTA_Style_TI9_Courier_6" "金盾金龟子" "DOTA_Item_Desc_Overgrown_Empire_Style0" "雨季天气" "DOTA_Item_Desc_Overgrown_Empire_Style1" "无天气" "DOTA_Style_Tree_of_Frozen_Stonehenge_0" "迎霜节" "DOTA_Style_Tree_of_Frozen_Stonehenge_1" "严冬" "DOTA_Style_phoenix_immortal_back_0" "默认" "DOTA_Style_phoenix_immortal_back_1" "天堂" "DOTA_Style_The_Duskbloom_Trickster_Head_0" "原始" "DOTA_Style_The_Duskbloom_Trickster_Head_1" "异能" "DOTA_Style_The_Duskbloom_Trickster_Back_0" "原始" "DOTA_Style_The_Duskbloom_Trickster_Back_1" "异能" "DOTA_Style_The_Duskbloom_Trickster_Armor_0" "原始" "DOTA_Style_The_Duskbloom_Trickster_Armor_1" "异能" "DOTA_Style_The_Duskbloom_Trickster_Belt_0" "原始" "DOTA_Style_The_Duskbloom_Trickster_Belt_1" "异能" "DOTA_Style_The_Duskbloom_Trickster_OffHand_0" "原始" "DOTA_Style_The_Duskbloom_Trickster_OffHand_1" "异能" "DOTA_Style_Valkyries_Shade_Weapon_0" "原始" "DOTA_Style_Valkyries_Shade_Weapon_1" "异能" "DOTA_Style_Valkyries_Shade_Head_0" "原始" "DOTA_Style_Valkyries_Shade_Head_1" "异能" "DOTA_Style_Valkyries_Shade_Shoulder_0" "原始" "DOTA_Style_Valkyries_Shade_Shoulder_1" "异能" "DOTA_Style_Valkyries_Shade_Back_0" "原始" "DOTA_Style_Valkyries_Shade_Back_1" "异能" "DOTA_Style_Valkyries_Shade_Belt_0" "原始" "DOTA_Style_Valkyries_Shade_Belt_1" "异能" "DOTA_Style_The_Scarlet_Flare_Head_0" "原始" "DOTA_Style_The_Scarlet_Flare_Head_1" "异能" "DOTA_Style_The_Scarlet_Flare_Neck_0" "原始" "DOTA_Style_The_Scarlet_Flare_Neck_1" "异能" "DOTA_Style_The_Scarlet_Flare_Arms_0" "原始" "DOTA_Style_The_Scarlet_Flare_Arms_1" "异能" "DOTA_Style_The_Scarlet_Flare_Belt_0" "原始" "DOTA_Style_The_Scarlet_Flare_Belt_1" "异能" "DOTA_Style_Deep_One_Slayer_arms_0" "原始" "DOTA_Style_Deep_One_Slayer_arms_1" "异能" "DOTA_Style_Deep_One_Slayer_arms_2" "另类异能" "DOTA_Style_Deep_One_Slayer_back_0" "原始" "DOTA_Style_Deep_One_Slayer_back_1" "异能" "DOTA_Style_Deep_One_Slayer_back_2" "另类异能" "DOTA_Style_Deep_One_Slayer_head_0" "原始" "DOTA_Style_Deep_One_Slayer_head_1" "异能" "DOTA_Style_Deep_One_Slayer_head_2" "另类异能" "DOTA_Style_Deep_One_Slayer_weapon_0" "原始" "DOTA_Style_Deep_One_Slayer_weapon_1" "异能" "DOTA_Style_Deep_One_Slayer_weapon_2" "另类异能" "DOTA_Style_Deep_One_Slayer_0" "原始" "DOTA_Style_Deep_One_Slayer_1" "异能" "DOTA_Style_Deep_One_Slayer_2" "另类异能" "DOTA_Style_miyamoto_musash_arms_0" "原始" "DOTA_Style_miyamoto_musash_arms_1" "异能" "DOTA_Style_miyamoto_musash_arms_2" "另类异能" "DOTA_Style_miyamoto_musash_back_0" "原始" "DOTA_Style_miyamoto_musash_back_1" "异能" "DOTA_Style_miyamoto_musash_back_2" "另类异能" "DOTA_Style_miyamoto_musash_head_0" "原始" "DOTA_Style_miyamoto_musash_head_1" "异能" "DOTA_Style_miyamoto_musash_head_2" "另类异能" "DOTA_Style_miyamoto_musash_legs_0" "原始" "DOTA_Style_miyamoto_musash_legs_1" "异能" "DOTA_Style_miyamoto_musash_legs_2" "另类异能" "DOTA_Style_miyamoto_musash_ward_0" "原始" "DOTA_Style_miyamoto_musash_ward_1" "异能" "DOTA_Style_miyamoto_musash_ward_2" "另类异能" "DOTA_Style_miyamoto_musash_weapon_0" "原始" "DOTA_Style_miyamoto_musash_weapon_1" "异能" "DOTA_Style_miyamoto_musash_weapon_2" "另类异能" "DOTA_Style_Lady_Whitewind_0" "原始" "DOTA_Style_Lady_Whitewind_1" "异能" "DOTA_Style_Lady_Whitewind_2" "另类异能" "DOTA_Style_Lady_Whitewind_arms_0" "原始" "DOTA_Style_Lady_Whitewind_arms_1" "异能" "DOTA_Style_Lady_Whitewind_arms_2" "另类异能" "DOTA_Style_Lady_Whitewind_back_0" "原始" "DOTA_Style_Lady_Whitewind_back_1" "异能" "DOTA_Style_Lady_Whitewind_back_2" "另类异能" "DOTA_Style_Lady_Whitewind_head_0" "原始" "DOTA_Style_Lady_Whitewind_head_1" "异能" "DOTA_Style_Lady_Whitewind_head_2" "另类异能" "DOTA_Style_Lady_Whitewind_shoulder_0" "原始" "DOTA_Style_Lady_Whitewind_shoulder_1" "异能" "DOTA_Style_Lady_Whitewind_shoulder_2" "另类异能" "DOTA_Style_Lady_Whitewind_weapon_0" "原始" "DOTA_Style_Lady_Whitewind_weapon_1" "异能" "DOTA_Style_Lady_Whitewind_weapon_2" "另类异能" "DOTA_Style_Venge_Lost_Seraph_Style_0" "堕落" "DOTA_Style_Venge_Lost_Seraph_Style_1" "光明" "DOTA_Style_Venge_Lost_Seraph_Style_2" "皇室" "DOTA_Style_hood_2022_immortal_weapon_0" "原始" "DOTA_Style_hood_2022_immortal_weapon_1" "托莫干" "DOTA_Style_qop_2022_immortal_0" "新尊" "DOTA_Style_qop_2022_immortal_1" "皇极" "DOTA_Style_qop_2022_immortal_legs_0" "新尊" "DOTA_Style_qop_2022_immortal_legs_1" "皇极" "DOTA_Item_Frightful_Revelries_0" "恐怖狂欢" "DOTA_Item_Frightful_Revelries_1" "丰收之夜" //DOTA_ITEM_STYLES_END //DOTA_ITEM_STYLE_END "TeamCup_Description" "国际邀请赛每周战队竞争期间由众多粉丝博得" "NEXON_CybercafeBonus" "%s2: %s3独家奖励%s1%战斗加成" "NEXON_CybercafeTimedReward" "由于游戏时间超过%s3,%s1已收到一个%s2的奖励!" "NEXON_CybercafeBonusNoName" "在%s2游戏已获得额外%s1%战斗点数" "DOTA_Shutdown_Header" "错误" "DOTA_GGPopup_Title" "比赛即将结束" "DOTA_GGPopup_Desc" "距离比赛告负还有" "DOTA_Levelup_ItemDrop" "掉落物品的等级提升" "DOTA_Levelup_ItemDrop2" "罕见物品" "DOTA_Levelup_ItemDrop_Desc2" "在进行匹配比赛的同时你还有机会找到物品,每次战斗等级提升时还将获得一件。现在你可以找到更加稀有的物品了!" "DOTA_Levelup_ItemDrop3" "稀有物品" "DOTA_Levelup_ItemDrop_Desc3" "这些物品包含对应英雄的自定义动作。" "DOTA_Levelup_ItemDrop4" "神话物品" "DOTA_Levelup_ItemDrop_Desc4" "这些物品通常包含对应英雄的自定义动作和技能特效。" "DOTA_Levelup_ItemDrop5" "传说物品" "DOTA_Levelup_ItemDrop_Desc5" "这些物品极其珍稀,通常可以将信使和英雄坐骑替换为全新模型并带有特效。" "DOTA_Levelup_ItemDrop6" "远古物品" "DOTA_Levelup_ItemDrop_Desc6" "这些物品的数量非常少,而且不容易进行分类。" "DOTA_Levelup_ItemDrop8" "至宝物品" "DOTA_Levelup_ItemDrop_Desc8" "这些物品是最为珍贵的,可以为相应英雄增加新的模型,音效,技能效果和界面图标。" "DOTA_ItemDropLvl_Text" "现在你找到的物品最高品质为%s1。玩得游戏越多,你的等级也会越高,找到的物品品质也会越高。" "DOTA_ItemDropLvl_TextMax" "现在能找到的物品最高品质为%s1。" "DOTA_Coach" "教练" "DOTA_Coach2" "教练" "DOTA_Coach3" "指导整个队伍" "DOTA_Coaches" "教练" "DOTA_CoachesOther" "其他教练" "DOTA_CoachNone" "没有教练" "DOTA_Lobby_Join_Coach" "指导整个队伍" "DOTA_Lobby_Leave_Coach" "停止指导" "DOTA_Student_Desc" "选择收听的教练" "DOTA_Student_Desc2" "选择收听其他学员" "DOTA_Students" "学员" "DOTA_StudentsOther" "其他学员" "DOTA_Coach_Desc" "玩家视角选择。" "DOTA_Coach_Chat" "只向教练发送" "DOTA_CoachList" "教练:%s1" "DOTA_Coach_Help" "按住Alt再左键点击地面或小地图就能发信号。按住Alt再左键点击界面就能将其高亮。按住Ctrl再左键点击滑动即可在地面或小地图上绘制线路。\n\n点击“教练切换至学员第一视角”就能随意切换至学员的第一视角。\n\n你的声音和文字信息只有你的学员能够收到。" "DOTA_Student_Help" "如果要与队伍里其他玩家交流,请选择聊天框处“只发送给教练”外其他按钮。如果不想收到其他学员的文字和语音信息,请在计分板中点击小喇叭进行屏蔽。\n\n你自己的交流语音只有教练和其他学员才能听到。使用聊天轮盘发送的信息整个队伍都能看到。" "DOTA_MuteChat" "屏蔽所有聊天消息" "DOTA_CoachControls_Draw" "画画" "DOTA_CoachControls_Ping" "发信号" "DOTA_CoachControls_VoiceChat" "语聊切换" "DOTA_CoachControls_TextChat" "文字聊天" "DOTA_CoachControls_VoiceBind" "按{g:dota_keybind:ally_voice_chat_keybind}键说话" "DOTA_CoachControls_VoiceOpenMic" "利用开放式话筒说话" "DOTA_CoachControls_NoCoach" "指导员不在比赛中" "DOTA_CoachControls_CoachNotHere" "指导员当前不在本场比赛中。他们可以稍后加入,或你可以直接结束指导会话。" "DOTA_CoachControls_Draw_Hotkey" "CTRL键+左键点击" "DOTA_CoachControls_Ping_Hotkey" "ALT键+左键点击" "DOTA_CoachControls_TeamCoach" "队伍教练" "DOTA_CoachControls_PrivateCoach" "私人教练" "DOTA_CoachControls_CoachingTeam" "指导{s:coaching_team_name}" "DOTA_CoachControls_PrivateCoaching" "指导个人中" "DOTA_CoachControls_PrivateCoachTextHelp" "按{g:dota_keybind:ally_text_chat_keybind}TAB键开始文字聊天" "DOTA_CoachControls_RedirectVoiceToCoach" "指导员" "DOTA_CoachControls_RedirectVoiceToAllies" "队友" "DOTA_CoachControls_AskingToCoachFriend" "请求指导好友" "DOTA_CoachControls_WaitingForFriendToAccept" "等待好友接受。" "DOTA_CoachControls_FriendWantsToCoach" "好友想要指导" "DOTA_CoachControls_Accept" "接受" "DOTA_CoachControls_Decline" "拒绝" "DOTA_CoachControls_SendingResponse" "发送答复中。" "DOTA_CoachControls_ChatHint" "使用TAB键在指导、队友和所有人之间切换。" "DOTA_CoachMenu_BecomeCoachTitle" "成为指导员" "DOTA_CoachMenu_BecomeCoachHelp" "向新生代的Dota玩家施以援手,帮助他们成长。

学生给予正面评价后将获得指导评分。" "DOTA_CoachMenu_BecomeCoachButton" "查看玩家" "DOTA_CoachMenu_BecomeCoachStudentsAvailable" "可选" "DOTA_CoachMenu_RequestCoachTitle" "获取私人指导" "DOTA_CoachMenu_RequestCoachHelp" "寻求资深Dota玩家的帮助。

指导员会看到请求帮助的玩家列表。" "DOTA_CoachMenu_RequestCoachText" "需要帮助?可以询问资深Dota玩家来获得帮助。" "DOTA_CoachMenu_RequestCoachButton" "请求指导" "DOTA_CoachMenu_PlayWithCoachText" "与指导员一起游玩" "DOTA_CoachMenu_CoachActive_FinishSession" "结束会话" "DOTA_CoachMenu_LookingForCoach_Title" "寻找教练" "DOTA_CoachMenu_CoachActiveAsCoach_Title" "私人指导" "DOTA_CoachMenu_CoachActiveAsCoach_Text" "使用教练聊天频道与玩家对话。" "DOTA_CoachMenu_CoachActiveAsCoach_JoinLobby" "加入比赛" "DOTA_CoachMenu_CoachActiveAsStudent_Title" "指导已生效" "DOTA_CoachMenu_CoachActiveAsStudent_Text" "使用教练聊天频道与教练对话。" "DOTA_RequestCoach_Text" "询问资深Dota玩家的建议。" "DOTA_RequestCoach_Requirements" "只有满足下列条件才能担任指导员:" "DOTA_RequestCoach_BehaviorScoreRequirement" "行为分数超过{d:required_coach_behavior_score}" "DOTA_RequestCoach_RankRequirement" "天梯排位为{s:required_coach_rank}及以上" "DOTA_RequestCoach_PlayerRankRequirement:p{required_coach_higher_stars}" "至少需要再高{d:required_coach_higher_stars}个星级(如果已经完成天梯校准)#|#至少需要再高{d:required_coach_higher_stars}个星级(如果已经完成天梯校准)" "DOTA_RequestCoach_StopText" "你或者指导员都可以随时结束指导对话。" "DOTA_RequestCoach_StartSearching" "开始搜索" "DOTA_RequestCoach_Failed" "无法请求指导员" "DOTA_AcceptCoachingSession_Title" "自愿担任指导员" "DOTA_AcceptCoachingSession_Subtitle" "给学习Dota的玩家提供建议。" "DOTA_AcceptCoachingSession_FriendlyTip" "要有耐心,好好说话" "DOTA_AcceptCoachingSession_SuccessesTip" "该夸就夸" "DOTA_AcceptCoachingSession_MicromanageTip" "不要什么都管" "DOTA_AcceptCoachingSession_StopText" "你或者玩家都可以随时结束指导会话。" "DOTA_AcceptCoachingSession_StartCoaching" "开始指导" "DOTA_AcceptCoachingSession_Failed" "无法接受指导会话" "DOTA_CoachingSessionRole_Coach" "指导员" "DOTA_CoachingSessionRole_Student" "玩家" "DOTA_RateCoachingSession_Title" "指导会话如何?" "DOTA_RateCoachingSession_Good" "好" "DOTA_RateCoachingSession_Bad" "不好" "DOTA_RateCoachingSession_ReportCoach" "举报指导员有辱骂行为" "DOTA_RateCoachingSession_ReportPlayer" "举报玩家有辱骂行为" "DOTA_RateCoachingSesison_Failed" "无法提交会话评价" "DOTA_LeaveCoachingSession_Title" "结束指导会话" "DOTA_LeaveCoachingSession_ConfirmText" "确定要离开这个指导会话吗?" "DOTA_LeaveCoachingSession_FailedTitle" "无法离开指导会话" "DOTA_JoinCoachingSessionLobby_Title" "加入玩家比赛" "DOTA_JoinCoachingSessionLobby_Text" "你指导的玩家已加入一场比赛。是否要作为教练加入他们的比赛?" "DOTA_JoinCoachingSessionLobby_Failed" "无法加入玩家比赛" "DOTA_CoachingRequest_LoadingMatchDetails" "载入比赛详情中" "DOTA_CoachingRequest_FailedToLoadMatchDetails" "无法载入比赛详情" "DOTA_BecomeCoach_Title" "成为指导员" "DOTA_BecomeCoach_BehaviorScore" "行为分数" "DOTA_BecomeCoach_BehaviorScoreUnknown" "新手" "DOTA_BecomeCoach_Rank" "排位" "DOTA_BecomeCoach_StatEligible" "通过" "DOTA_BecomeCoach_StatTooLow" "过低" "DOTA_BecomeCoach_RankRequired" "指导员必须通过天梯校准,而且排位不低于{s:required_coach_rank}。" "DOTA_BecomeCoach_BehaviorScoreRequired" "指导员必须拥有至少{d:required_coach_behavior_score}行为分数。" "DOTA_BecomeCoach_PlayerRankTooHigh:p{required_coach_higher_stars}" "指导员必须至少天梯排位比玩家高出{d:required_coach_higher_stars}星级。冠绝一世可以指导所有人。#|#指导员必须至少天梯排位比玩家高出{d:required_coach_higher_stars}星级。冠绝一世可以指导所有人。" "DOTA_AboutCoaching_Title" "关于指导" "DOTA_AboutCoaching_Text" "玩家可以在游戏内右上角,或者主界面左下角组队栏附近点击指导按钮,请求指导。\n\n指导员和玩家都可以随时开始和终止指导。\n\n指导结束后,玩家和指导员都有机会评价指导会话。指导员根据玩家的评价获得或失去指导评分。" "DOTA_PlayersLookingForCoach_Title" "玩家寻找指导" "DOTA_PlayersLookingForCoach_Language" "语言:" "DOTA_PlayersLookingForCoach_Player" "玩家" "DOTA_PlayersLookingForCoach_Rank" "排位" "DOTA_PlayersLookingForCoach_GamesPlayed" "匹配赛场数" "DOTA_PlayersLookingForCoach_Status" "状态" "DOTA_PlayersLookingForCoach_Waiting" "等待" "DOTA_PlayersLookingForCoach_StartCoaching" "开始指导" "DOTA_PlayersLookingForCoach_Uncalibrated" "未校准" "DOTA_PlayersLookingForCoach_Dashboard" "主界面" // Korean used here since this is a Korean-only feature and allows testing without having to set language. "Econ_Purgatory" "구매확정" "Econ_Purgatory_FinalizeAllItems" "모두 구매확정" "Econ_Purgatory_FinalizePurchase" "구매확정" "Econ_Purgatory_ReturnItem" "환불" "Econ_Purgatory_FinalizePurchaseDlg_Title" "구매확정" "Econ_Purgatory_FinalizePurchaseDlg_Msg" "해당 아이템의 구매를 확정하고 배낭으로 이동하시겠습니까? 구매 확정한 아이템은 청약철회가 불가능하니 신중히 결정해 주십시오." "Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton" "구매확정" "Econ_Purgatory_FinalizePurchaseDlg_CancelButton" "취소" "Econ_Purgatory_ReturnDlg_Title" "환불" "Econ_Purgatory_ReturnDlg_Msg" "해당 아이템의 청약철회 하시겠습니까?" "Econ_Purgatory_ReturnDlg_ConfirmButton" "청약철회" "Econ_Purgatory_ReturnDlg_CancelButton" "취소" "DOTA_econ_item_details_purgatory_header" "메이비 박스" "DOTA_econ_item_details_purgatory_refund" "환불" "DOTA_econ_item_details_purgatory_finalize" "완료" "DOTA_Purgatory_Tooltip" "메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다." "DOTA_InMaybeBox_Label" "메이비 박스에 포함" "DOTA_EconItemSet_Tooltip_Purgatory" "이 세트는 메이비 박스에 있습니다" "ItemPurgatory_Finalize_Succeeded" "구매확정되었습니다." "ItemPurgatory_Finalize_Failed_Incomplete" "일부 아이템이 구매확정되었습니다. 하나 또는 두 개 이상의 아이템이 구매확정되지 않았습니다." "ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory" "일부 아이템에 한하여 구매확정이 이루어졌습니다. 하나 또는 두 개 이상의 아이템이 구매확정 탭에 존재하지 않는 것으로 보입니다. 무기고로 자동 이동했을 수 있습니다." "ItemPurgatory_Finalize_Failed_CouldNotFindItems" "하나 또는 두 개 이상의 아이템을 찾을 수 없습니다." "ItemPurgatory_Finalize_Failed_NoSOCache" "서버 오류일 수 있습니다. 잠시 후 다시 시도해 보세요." "ItemPurgatory_Finalize_Failed_BackpackFull" "일부 아이템이 구매확정되지 않았습니다. 무기고 공간을 확보한 후 다시 시도해 보세요." "ItemPurgatory_Refund_Succeeded" "청약철회되었습니다." "ItemPurgatory_Refund_Failed_ItemsNotInPurgatory" "구매확정 탭에 아이템이 존재하지 않습니다." "ItemPurgatory_Refund_Failed_CouldNotFindItem" "청약철회에 실패했습니다. 해당 아이템을 찾을 수 없습니다." "ItemPurgatory_Refund_Failed_TryLater" "청약철회에 실패했습니다. 잠시 후 다시 시도해 보세요." "ItemPurgatory_UnknownError" "알 수 없는 오류입니다." "ItemPurgatory_AskRemoveItemFromPurgatory_Title" "아이템을 완료하시겠습니까?" "ItemPurgatory_AskRemoveItemFromPurgatory_Body" "이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?" // Crafting Tooltips "DOTA_CraftingTooltip_Title_Rarity" "任意%s1物品" "DOTA_CraftingTooltip_Desc_Rarity" "将任意%s1品质的物品拖曳至此处,满足该重铸图纸的条件。" "DOTA_CraftingTooltip_Title_Quality" "任意%s1物品" "DOTA_CraftingTooltip_Desc_Quality" "将任意%s1前缀的物品拖曳至此处,满足该重铸图纸的条件。" "DOTA_CraftingTooltip_Title_Output_Random_Item" "随机%s1物品" "DOTA_CraftingTooltip_Desc_Output_Random_Item" "将产生%s1品质的随机物品。" "Dota_Economy_Equip_Now" "马上装备" "Dota_Economy_Acknowledge" "接受" "Dota_Economy_Acknowledge_All_Purchases" "确认所有购买" "Dota_Economy_Acknowledge_All_Trades" "接受所有交易" "Dota_Economy_Acknowledge_All_Count" "接受所有物品(共%s1件)" "Dota_Economy_Reward_Subtitle" "%s2的%s1槽位物品" "DOTA_PlayerName_ixmike" "Liquid`ixmike88" "DOTA_PlayerName_iceiceice" "iceiceice" "DOTA_PlayerName_Burning" "BurNIng" "DOTA_PlayerName_Kuroky" "Kuroky" "DOTA_PlayerName_Sing" "Sing" "DOTA_PlayerName_BZZ" "BZZ" "DOTA_PlayerName_CaspeRRR" "CaspeRRR" "DOTA_PlayerName_Yol" "RoX.KIS.yol" "DOTA_PlayerName_DD" "DD" "DOTA_PlayerName_ArsArt" "Ars-Art" "DOTA_PlayerName_SOLO" "SOLO" "DOTA_PlayerName_YYF" "YYF" "DOTA_PlayerName_ZSMJ" "ZSMJ" "DOTA_PlayerName_NS" "NS" "DOTA_PlayerName_Funn1k" "Funn1k" "DOTA_PlayerName_Ohaiyo" "Ohaiyo" "DOTA_PlayerName_Arteezy" "Arteezy" "DOTA_PlayerName_Mushi" "Mushi" "DOTA_PlayerName_BuLba" "BuLba" "DOTA_PlayerName_Hao" "Hao" "DOTA_PlayerName_G" "Sergey 'G' Bragin" "DOTA_PlayerName_EternalEnvy" "EternaLEnVy" // Voice Credits "DOTA_Credits_Tab" "特别鸣谢" "DOTA_Credits_Title" "特别鸣谢" "DOTA_ActorCredits_1_Name" "Dee Bradley Baker" "DOTA_ActorCredits_1_Role" "工程师" "DOTA_ActorCredits_2_Name" "Dennis Bateman" "DOTA_ActorCredits_2_Role" "祈求者" "DOTA_ActorCredits_3_Name" "Tom Chantler" "DOTA_ActorCredits_3_Role" "半人马战行者,莱恩,殁境神蚀者,力丸,斯拉克,巨牙海民,巫医" "DOTA_ActorCredits_4_Name" "Merle Dandridge" "DOTA_ActorCredits_4_Role" "军团指挥官,寒冬飞龙" "DOTA_ActorCredits_5_Name" "Barry Dennen" "DOTA_ActorCredits_5_Role" "混沌骑士,幻影长矛手,拉比克" "DOTA_ActorCredits_6_Name" "Dave Fennoy" "DOTA_ActorCredits_6_Role" "蝙蝠骑士,灰烬之灵,哈斯卡,杰奇洛,虚空假面,冥魂大帝,剧毒术士" "DOTA_ActorCredits_7_Name" "Jim French" "DOTA_ActorCredits_7_Role" "上古巨神" "DOTA_ActorCredits_8_Name" "Michael Gregory" "DOTA_ActorCredits_8_Role" "赏金猎人,克林克兹,沉默术士" "DOTA_ActorCredits_9_Name" "Gin Hammond" "DOTA_ActorCredits_9_Role" "水晶室女,卓尔游侠,魅惑魔女,米拉娜,幻影刺客,幽鬼,复仇之魂" "DOTA_ActorCredits_10_Name" "James Kirkland" "DOTA_ActorCredits_10_Role" "天穹守望者" "DOTA_ActorCredits_11_Name" "John Patrick Lowrie" "DOTA_ActorCredits_11_Role" "远古冰魄,黑暗贤者,末日使者,撼地者,帕吉,影魔,风暴之灵" "DOTA_ActorCredits_12_Name" "Ellen McLain" "DOTA_ActorCredits_12_Role" "育母蜘蛛,死亡先知" "DOTA_ActorCredits_13_Name" "Bruce Miles" "DOTA_ActorCredits_13_Role" "炼金术士,噬魂鬼,全能骑士" "DOTA_ActorCredits_14_Name" "Linda K. Morris" "DOTA_ActorCredits_14_Role" "系统播音,露娜,娜迦海妖,痛苦女王,圣堂刺客" "DOTA_ActorCredits_15_Name" "Sam A. Mowry" "DOTA_ActorCredits_15_Role" "敌法师,兽王,发条技师,瘟疫法师,神秘商人,斯拉达,术士" "DOTA_ActorCredits_16_Name" "Eric Newsome" "DOTA_ActorCredits_16_Role" "陈,拉席克,先知,雷泽,潮汐猎人,小小,宙斯" "DOTA_ActorCredits_17_Name" "Nolan North" "DOTA_ActorCredits_17_Role" "酒仙,大地之灵,矮人直升机,光之守卫,德鲁伊,狼人,米波,食人魔魔法师,暗影恶魔,巨魔战将" "DOTA_ActorCredits_18_Name" "Dempsey Pappion" "DOTA_ActorCredits_18_Role" "马格纳斯,司夜刺客,维萨吉" "DOTA_ActorCredits_19_Name" "TJ Ramini" "DOTA_ActorCredits_19_Role" "亚巴顿,钢背兽,天怒法师,伐木机" "DOTA_ActorCredits_20_Name" "Harry S. Robins" "DOTA_ActorCredits_20_Role" "修补匠" "DOTA_ActorCredits_21_Name" "Gary Schwartz" "DOTA_ActorCredits_21_Role" "巫妖,帕格纳,暗影萨满,狙击手" "DOTA_ActorCredits_22_Name" "David Scully" "DOTA_ActorCredits_22_Role" "祸乱之源,戴泽,主宰,变体精灵,沙王,斯温,编织者" "DOTA_ActorCredits_23_Name" "Mike Shapiro" "DOTA_ActorCredits_23_Role" "神谕者" "DOTA_ActorCredits_24_Name" "David Sobolov" "DOTA_ActorCredits_24_Role" "恐怖利刃" "DOTA_ActorCredits_25_Name" "Jon St. John" "DOTA_ActorCredits_25_Role" "斧王,血魔,谜团,昆卡" "DOTA_ActorCredits_26_Name" "Fred Tatasciore" "DOTA_ActorCredits_26_Role" "干扰者,裂魂人,树精卫士,不朽尸王,熊战士,术士的地狱火" "DOTA_ActorCredits_27_Name" "Jen Taylor" "DOTA_ActorCredits_27_Role" "莉娜,美杜莎,帕克,风行者" "DOTA_ActorCredits_28_Name" "Tony Todd" "DOTA_ActorCredits_28_Role" "龙骑士,暗夜魔王,冥界亚龙" "DOTA_ActorCredits_29_Name" "以及" "DOTA_ActorCredits_29_Role" "艾欧,为自己配音" "DOTA_SpecialThanks_Title" "特别鸣谢" "DOTA_SpecialThanks" "一直以来,暴雪的同仁们对DOTA社区以及发源DOTA的《魔兽争霸III®》社区都予以大力支持,Valve在此表示衷心的感谢。" "Unlock_GameMode" "全新比赛模式已经开启!" "Unlock_Matchmaking" "匹配模式已经开启!" "Unlock_Competitive" "竞技游戏" "Unlock_Competitive_Desc" "在竞技性更强的氛围中与其他高手一同作战。可以随时关注个人资料中的天梯积分,积分只有自己和好友才能查看。" "Unlock_Present" "可以拆礼物了!" "Unlock_Present_Desc" "你的战斗等级已经满足拆开下一件礼物的要求了。前往兵器库将礼物拆开,获得若干免费物品!" "Unlock_Feature" "全新功能已经开启!" "Unlock_Trading" "交易" "Unlock_Trading_Desc" "现在你能与他人交易物品。请点击玩家昵称发起交易。" "Present1_T1" "个性化你的英雄" "Present1_D1" "在不断进行Dota游戏的过程中,你会发现各种各样的物品。有些就跟你刚收到的一样,可以让你对英雄的外观进行自定义。试试看去兵器库里装备,看看变成了啥样。" "Present1_T2" "让物品独具一格" "Present1_D2" "有些物品属于工具,可以对其他物品使用。你刚获得的名称变更可以将另一件物品的名称进行自定义。" "Present1_I2" "这把剑杀的就是你!" "Present1_T3" "基础英雄" "Present1_T4" "装备物品套装后外观" "Present2_T1" "将最喜爱的物品进行个性化" "Present2_D2" "使用巧匠凿刀就可以为一件物品增加镶孔,然后选择宝石镶入。每件物品最多可以打上五个镶孔,个中的组合无尽无穷。" "Present2_D3" "给物品打上镶孔以后,将刚入手的铭刻宝石镶入,这件物品就会开始记录你在装备后击杀的英雄数量。" "Present2_D4" "上述宝石可以在装备物品后给英雄增加全新动作。" "Present2_D5" "这些珍稀宝石可以给一只信使增加全新的特效。" "Present2_I1" "铭刻击杀宝石" "Present2_T2" "其他宝石" "Present2_T3" "描述变更" "Present3_T1" "更多自定义内容" "Present3_D1" "使用巧匠凿刀就可以为一件物品增加镶孔,然后选择全新的铭刻宝石镶入。胜利宝石可以在装备该物品后记录胜场的综述。不要忘了,每件物品最多可以打上五个镶孔,所以你可以选择已经镶入铭刻击杀宝石的物品再镶入胜利宝石。" "Present3_I1" "铭刻胜利宝石" "Present3_D2" "你刚获得的名称变更可以将另一件物品的描述进行自定义。" "Present3_T2" "自定义守卫" "Present3_D3" "你刚收到的信仰之杖属于自定义守卫,能替换侦察和岗哨守卫的游戏内外观。与英雄物品不同,守卫饰品装备在玩家物品中,不论你在游戏中使用哪个英雄都能显示。" "Present3_I2" "哥的刀取你性命不在话下,这描述够不够炫酷!" "Present3_I3" "刚硬守卫之刃" "Present4_T1" "经验飞升" "Present4_D1" "在每局Dota比赛结束后,你都会获得若干战斗点数,每次你的战斗等级提升都会免费获得一件物品。你可以使用经验飞升加快自己获得经验的速度,就是你刚获得的那件物品。赶紧去装备页面里装备到玩家物品上试试吧。" "Present4_D2" "如果你在游戏时装备了经验飞升,那么比赛中其他玩家都会获得战斗点数的加成效果。多个经验飞升互相叠加,所以几个玩家都使用经验飞升后一起组队能够快速获得大量战斗点数。" "Present4_T2" "联赛门票" "Present4_D3" "购买联赛门票后就可以观看由职业Dota选手呈现的职业比赛。官方的免费比赛是国际邀请赛系列,参赛的是每年16支来自全球的顶尖战队。在兵器库中激活门票后,可以在观战页面下找到该联赛。只要激活了门票就可以在游戏内观看相应联赛的所有比赛直播,内含英语、俄语、汉语和韩语解说,也能下载以往录像进行观看。" "Present4_T3" "相互叠加的经验飞升" "Present4_T4" "张三(卓尔游侠) 使这场比赛中所有玩家获得的战斗点数 增加了15%!" "Present4_T5" "+ 100点战斗点数 + 35点加成点数" "Present5_T1" "重铸" "Present5_T3" "图纸" "Present5_D1" "在不断游戏的过程中,你会找到一些并不感兴趣的物品。除了与其他玩家进行交易外,还能使用重铸系统将不想要的物品变成想要的。" "Present5_D2" "这张图纸需要两件普通物品进行合成,然后重铸产生巫医的死亡庆典嘲讽动作。前往兵器库,右键点击图纸选择“重铸”即可开始重铸过程。" "Present5_T2" "嘲讽" "Present5_D3" "嘲讽物品可以用于让相应英雄做出自定义动作(需要事先将设置下单位动作页面下的嘲讽物品快捷键设置好)。不过要注意!嘲讽对手的时候可别让自己不小心挂了!" "Present5_D4" "任意普通物品" "Present5_D5" "将任意普通品质的物品拖拽到此处,满足图纸的重铸条件。" "Present6_T1" "自定义界面皮肤" "Present6_D1" "这些物品都装备在玩家物品中,能够改变游戏内界面的外观。" "Present6_D2" "只要装备了自定义的界面皮肤,比赛中的其他玩家也可以使用。到下一场比赛的时候,记得点击顶部的“共享内容”按钮,看看其他玩家跟你分享了什么饰品!" "Present6_T2" "更多宝石" "Present6_T3" "共享内容" "Present6_I1" "铭刻放置守卫宝石" "Present6_I2" "界面皮肤:汹涌暗潮" "Present6_D3" "该宝石能记录在比赛中放置的侦察守卫和岗哨守卫的数量。是时候告诉大家你是多么称职的辅助了!" "Present7_T1" "珍藏" "Present7_D1" "在进行游戏时,你还会找到各种各样的珍藏。每样珍藏都会显示内含的一系列物品,其中通常带有Dota 2中极其珍稀宝贵的物品。" "Present7_D2" "开启珍藏需要对应的工具。我们已经给你一把迎新宝箱钥匙,所以你可以右键点击兵器库中的迎新宝箱选择打开。对于其他珍藏,你可以从刀塔商城中购买相应工具开启,或与其他玩家交易获得。" "Present7_T2" "更改宝石" "Present7_D3" "想换出物品中镶入的宝石吗?想把宝石镶嵌到其他物品上吗?想同时保留宝石记录的数据吗?使用巧匠之锤取出宝石,同时还能将其他宝石镶入镶孔中。" "Present7_D4" "珍藏" "Present7_D5" "钥匙" "Present8_T1" "自定义信使" "Present8_D1" "你刚收到的狂暴野猪是信使类饰品,可以替换游戏内信使的外观。与守卫饰品类似,信使在玩家物品中装备,不论使用什么英雄都能生效。自定义的信使种类繁多,你肯定能找到自己中意的!" "Present8_T2" "兵器库扩建工具" "Present8_D2" "兵器库地方不够了?兵器库扩建工具可以永久提升存放物品的空间。右键点击刚刚收到的工具并选择“扩建”进行使用。" "Present9_T1" "自定义播音员" "Present9_D1" "这些物品在玩家物品中装备后就能更改游戏内播音员配音。通常自定义播音员都带有数百条自定义台词,将对游戏内独特的时间进行评论,保证你能听过很多场比赛后还能发现惊喜。与界面皮肤相似,玩家可以在比赛时与其他人共享。" "Present9_T2" "前进!" "Present9_D2" "从现在开始,你需要达到一定的战斗等级才能打开礼物,不过这些礼物中的物品较为稀有,你一定会喜欢。祝你好运!" "EconOpen_BaseString" "打开战利品" "EconOpen_Gift" "拆开你的礼物" "CompDL" "互动指南下载中……" "CouldntDLCompendium" "下载互动手册失败。请稍后重试。" "CouldntSaveCompendium" "互动手册中的选择信息保存失败。请稍后重试。" "CompendiumSel_Default" "作出选择" "CompendiumGC_DataErr" "webapi访问无效:联赛编号、管理员编号或数据文件缺失。" "CompendiumGC_KVFile" "互动手册文件的格式无效。必须为KeyValues生成的文本文件。" "CompendiumGC_InvalidSel" "互动手册的数据文件内选择索引无效。选择目录必须大于0,并且不会与其他选择索引重复。" "CompendiumGC_DBErr" "写入联赛数据库失败。请稍候重试。" "CompendiumGC_NotAdmin" "你并未拥有该联赛的管理员权限。" "CompendiumGC_Ok" "互动手册已经更新。" "Compendium_YourSel" "你的选择:" "Compendium_MoreInfo" "显示更多信息" "Compendium_Correct" "你预测对了!" "Compendium_Incorrect" "你预测错了!" "Compendium_Pts" "%s1分" "Compendium_Pt" "1分" "CompendiumPageError_ComboSelIdx" "复合框‘%s2’中‘%s1’的‘selection_index’无效。" "CompendiumError_InvalidSel" "无法找到%s1索引的选项。" "CompendiumError_DataProvider" "无法在图标'%s2'中找到名为'%s1'的数据提供接口。" "CompendiumError_DataProviderFilterNoInputs" "无法找到数据提供接口'%s1'的输入功能。" "CompendiumError_DataProviderFilterBadInput" "数据提供接口筛选条件'%s1'拥有的输入框'%s2'并不存在。这应在此接口下定义,请在定义列表中将其上移。" "CompendiumError_DataProviderFilterUnknown" "数据提供接口'%s1'并没有定义'filter'操作,或者该操作为未知动作" "CompendiumError_DataProviderFilterAlreadyExist" "数据提供接口'%s1'已经存在。" "CompendiumError_BadEscSeq" "文本框'%s1'拥有的转义序列结尾没有'%%'" "CompendiumError_BadCmdVar" "元素'%s1'中的set_local_variable指令含有无效本地变量'%s2'" "CompendiumError_BadVisVar" "无法找到元素'%s2'中指定的本地变量'%s1'。" "CompendiumRedeem_Title" "使用金币" "CompendiumRedeem_Message" "确定要使用{d:coin_price}枚金币购买{d:quantity}件{s:purchase_item}?当前金币总额为{d:current_event_points}枚。" "CompendiumRedeemError_NotEnoughPoints" "当前的金币总额不足以购买这件物品。当前总额为{d:current_event_points}枚。" "CompendiumRedeemError_NoResponse" "此时无法购买这件物品。请稍后重试。" "CompendiumRedeemError_GeneralFailure" "此时无法购买这件物品。" "CompendiumRedeemError_PointsHeld" "现在部分金币在比赛结束后才会结算。请在比赛结束后或等待一段时间再使用金币。" "DOTA_AbilityDraft_Round" "第%s1轮" "DOTA_AbilityDraft_Start_Timer" "第 {d:round_number} 轮技能选择即将开始:" "DOTA_AbilityDraftYourTurnIn" "即将轮到你:" "DOTA_AbilityDraftTimeLeft" "距离下一轮还有:" "DOTA_AbilityDraft_CurrentDrafter" "正在选择:" "DOTA_AbilityDraft_StandardAbilities" "标准技能" "DOTA_AbilityDraft_Ultimates" "终极技能" "DOTA_AbilityDraft_AbilityDraft" "技能选择" "DOTA_AbilityDraft_Explanation" "通过4轮选择来创建一个自定义英雄。你可以最多选3个普通技能以及1个终极技能。" "DOTA_AbilityDraft_NextRound" "距离下一轮还有:" "DOTA_AbilityDraft_GameStarts" "距离选择结束还有:" "DOTA_AbilityDraft_StrategyTime" "策略时间:" "DOTA_AbilityDraftYourTurn" "现在请选择技能:" "DOTA_SpringBoosterPurchaseHeader" "要购买并激活芳华玉佩?" "DOTA_SpringBoosterPurchaseDesc" "激活“芳华玉佩”后能获取“翠玉之币”,以及额外的“火盐金锭”。" "DOTA_Spring_Learn_About_Event" "节日详情>" "DOTA_Spring_Learn_About_Tokens" "了解芳华玉佩>" "dota_spring_flamesalt_explain" "年兽出现之时大战一触即发。大战年兽少不了“火盐金锭”,可用于兑换所需的专用武器。只要在芳晓佳节活动期间进行任意匹配比赛即可获得“火盐金锭”。" "dota_spring_jadetoken_explain" "芳晓佳节还有各色好礼相送。兑换礼品需要“翠玉之币”。只要购买“芳华玉佩”即可在获得“火盐金锭”的同时获得“翠玉之币”。" "dota_spring_flamesalt_ingot" "火盐金锭" "dota_spring_jade_tokens" "翠玉之币" "redeem_spring_points" "兑换" "DOTA_YEAR_BEAST_RETURNS_IN" "距离年兽回归还有" "DOTA_Year_Beast_Is_Here" "年兽们到了!" "DOTA_Spring_Time_Remaining" "本轮大战年兽结束倒计时" "dota_spring_fight_beast" "大战年兽" "dota_year_beast_final_battle" "大战年兽的最后机会" "dota_year_beast_final_incoming" "最后一轮年兽大战将开始于" "DOTA_Yearbeast_Header" "年兽" "dota_year_beast_starting_kicked" "年兽们已经降临!" "dota_year_beast_ending_kicked" "抱歉,年兽已经逃走了。" "dota_year_beast_no_low_priority" "低优先级匹配队列中无法挑战年兽" "dota_year_beast_once_per_round" "请等待年兽下一次的降临。" "dota_jade_token_expire" "翠玉之币的兑换截至2月26日" "confirm_redeem_points_title" "购买礼品" "confirm_redeem_item_title" "兑换物品" "confirm_redeem_points" "确定要用%s1个%s2交换一个%s3吗?" "compendium_confirm_redeem_prize_title" "兑换奖品" "compendium_confirm_redeem_item_desc" "确定使用%s2枚金币兑换一件随机单件?" "compendium_confirm_redeem_set_desc" "确定使用%s2枚金币兑换一套完整的物品套装吗?" "compendium_confirm_redeem_treasure_desc" "确定使用%s2枚金币来兑换一件金币珍藏?" "dota_econ_offering_springtext1" "你的供品" "dota_econ_offering_springtext2" "愿八面玲珑让你得偿所愿" "dota_econ_offering_springtext3" "活动期间八面玲珑还将收集一次供品。用于供奉的物品会从兵器库中永久移除,被嘉奖的物品取而代之。" "dota_econ_offering_international1" "神盾的献礼" "dota_econ_offering_international2" "献上饰品即可赢取互动指南积分" "dota_econ_offering_international3" "用于献礼的物品将从兵器库中被永久移除。每周会统一收集一次献上的物品。收集后将会发放互动指南积分和其他奖励。" "dota_watch_livegame_status" "大战年兽" "dota_spring_pract01" "练习作战!" "dota_spring_intro_text01" "大战年兽!" "dota_spring_intro_text02" "对年兽造成尽可能多的伤害。伤害越高,奖赏也越丰厚!\n\n如果年兽把人抓走,只要对它扔鞭炮就能救他!" "dota_spring_intro_text03" "你的金锭会被转化成黄金。" "dota_spring_intro_text04" "所有玩家都会获得固定的金钱数量" "dota_spring_intro_text05" "火盐金锭" "dota_spring_intro_text06" "黄金钱币" "NIAN_SELECT_MODE" "选择你的模式" "nian_battle_real" "对抗年兽" "nian_battle_real_desc" "真刀真枪的对抗年兽!在这个模式下,你可以选择你想要花费的火盐金锭。根据选择的金锭数量,游戏内初始金钱和翠玉之币的奖励数量都将有所不同。\n\n在选择金锭数量时,队伍中的所有成员都必须有足够的火盐金锭。" "nian_battle_practice" "练习" "nian_battle_practice_desc" "练习对抗年兽来提高技巧。此模式下不会奖励翠玉之币。你可以选择自己的初始金钱。" "nian_battle_0" "练习" "nian_battle_1" "150" "nian_battle_2" "450" "nian_battle_3" "1000" "nian_battle_4" "2500" "nian_battle_1_gold" "6000" "nian_battle_2_gold" "18000" "nian_battle_3_gold" "40000" "nian_battle_4_gold" "100000" "dota_spring_intro_text02_practice" "对年兽造成尽可能多的伤害\n\n如果年兽抓住了谁,使用烟花来让他重获自由!" "dota_spring_intro_text03_practice" " " "dota_spring_intro_text04_practice" "所有玩家都会获得固定的金钱数量" "dota_redeem_springtext1" "火盐金锭" "dota_redeem_springtext2" "启用“芳华玉佩”后将使你获得“火盐金锭”的速率大幅提升,让你在年兽大战中如虎添翼。" "dota_redeem_springtext3" "翠玉之币" "dota_redeem_springtext4" "启用“芳华玉佩”即可在获得“火盐金锭”的同时额外获得“翠玉之币”。而且启用后其他玩家的获取速率也有一定的提升。" "dota_redeem_springtext5" "翠玉之币" "dota_redeem_springtext6" "使用翠玉之币兑换以下芳晓佳节礼品:" "DOTA_Redeem_Item_Text" "选择以下想要收到的物品。" "DOTA_Booster_Title" "战斗点数飞升" "DOTA_Booster_Explain" "使用战斗经验飞升后将提升80%的战斗点数获取速率。持续长达500分钟,而且只扣除实际比赛时间。" "DOTA_Super_Booster_Explain" "使用此战斗点数飞升后将提升400%的战斗点数获取速率。持续长达500分钟,而且只扣除实际比赛时间。2月20日后不再出售,不容错过!" "DOTA_Booster_Learn_More" "了解更多 >" "DOTA_Booster_Time_Remaining" "你的战斗点数飞升有效时间还剩%s1分钟。" "DOTA_Booster_One_Game_Remaining" "你的战斗点数飞升将在下一场比赛结束后失去效果" "DOTA_Booster_Activate" "你的兵器库里有战斗点数飞升可以使用。是否要马上激活?" "DOTA_Booster_ActivateButton" "启用经验飞升" "DOTA_Booster_Purchase" "购买经验飞升" "DOTA_spring_booster_offer" "购买芳华玉佩" "DOTA_Activate_Favor" "启用芳华玉佩" "DOTA_Activate_Favor_Descrip" "启用芳华玉佩即可开始获得翠玉之币。" "DOTA_Favor_Time_Remaining" "你的芳华玉佩还剩%s1分钟的有效时间。" "DOTA_Confirm_Disconnect_Title" "断开连接?" "DOTA_Confirm_Disconnect" "确定要断开连接吗?断开后将无法重新连接。" "DOTA_Confirm_Disconnect_Yes" "确定,断开连接" "dota_create_dialog_0" "这里有什么?" "dota_create_dialog_1" "你又拿什么来了?" "dota_create_dialog_2" "我们来看一看。" "dota_create_dialog_3" "要打开什么东西吗?" "dota_create_dialog_4" "等我把工具拿来。" "dota_create_dialog_5" "这有点难办……" "dota_create_dialog_6" "等一小会儿就行了。" "dota_create_dialog_7" "啊!我知道怎么用了。" "dota_create_dialog_8" "马上就好了。" "dota_create_dialog_9" "稍微等一下。" "dota_create_dialog_10" "马上要开了!" "dota_create_dialog_11" "成了!" "dota_create_dialog_12" "来看看啊!" "dota_create_dialog_13" "还真算回事儿!" "dota_create_dialog_14" "有了!" "dota_create_dialog_15" "我开!" "dota_create_dialog_16" "非常好!" "dota_create_dialog_17" "哈!没啥难度。" "dota_create_dialog_18" "拿去耍吧!" "dota_nian_endgame_loot" "获得战利品:" "dota_nian_endgame_title" "年兽已逃走" "dota_nian_endgame_damage_done" "对年兽造成伤害总和" "dota_nian_award_late" "由于目前服务器负荷过高,比赛的结算因故推迟。翠玉之币将会在比赛结算后自动发放到你的帐户中。" "NianRank0" "排级:末等" "NianRank1" "排级:四等" "NianRank2" "排级:三等" "NianRank3" "排级:二等" "NianRank4" "排级:一等" "NianRank5" "排级:甲一等" "NianRank6" "排级:超一等" "NianRank7" "排级:特一等" "NianRank8" "排级:特等" "NianRankPractice" "排级:无(练习)" "dota_status_dangerous_instruction" "确认继续的话请在下方的输入框中输入“%s1”" "dota_status_dangerous_confirm" "确认" "dota_waitingforplayers_boost_earn_local_player" "当前战斗点数获得速率:%s1" "dota_waitingforplayers_boost_earn" "战斗点数获得速率:%s1%" "dota_waitingforplayers_bonus" "额外速率:+%s1%" "dota_waitingforplayers_sharing" "使所有人的战斗点数速率提升了:" "DOTA_Premium_League_Description_JoinDota" "joinDOTA联赛的首个赛季将迎来超过2500支来自世界各地的参赛队伍,他们将分成不同的小组进行比赛,角逐最终大奖。每出售一张门票,赛事总奖金就会增加0.75美元!" "DOTA_Premium_League_Description_MLG" "MLG首个Dota 2国际大赛的参赛战队分别是来自欧洲,中国和北美的世界顶级队伍,比赛的起始奖金为5万美元。" "DOTA_Premium_League_Description_StarSeries8" "SLTV传奇赛事StarSeries联赛第8赛季的参赛队伍是欧洲顶尖的18支战队。本赛季的奖金将在50 000美元的基础上不断增加,每售出一张门票奖金都会增加2.50美元。经过线上的循环赛后战队将前往基辅的Cybersport Arena进行线下的最终角逐。" "DOTA_Premium_League_Description_ChampionsLeague2" "Dota 2冠军联赛第2赛季的10支参赛队伍来自欧洲和北美,将争夺5万美元的奖金。门票附赠复仇斗士套装,同时每售出一张门票都会使总奖金增加2.5美元!" "DOTA_Premium_League_Description_DotaCinema" "DotaCinema隆重推出XMG队长征召邀请赛!这将是首个采用队长征召(CD)模式为比赛模式的大型Dota 2赛事!参赛战队包括Alliance,Na`Vi,Fnatic,RoX.KIS,Sigma.int和Team Liquid,他们将争夺2万美元的奖金!门票附赠信使榛榛,同时每售出一张总奖金就会增加1.25美元!" "ExchangeItemsForOffering_Succeeded" "你的供品已被接受" "ExchangeItemsForOffering_OfferingDisabled" "目前无法供奉。请稍后再试。" "ExchangeItemsForOffering_InvalidItems" "供奉失败,无效物品。" "ExchangeItemsForOffering_UnknownError" "供奉失败,未知错误。" "DOTA_HelpTips_NeverShowTips" "不显示小贴士" "DOTA_HelpTips_DismissTip" "明白!" // Hint system titles "dota_tip_browse_guides_title" "社区攻略" "dota_tip_browse_guides_desc" "攻略由社区出品,推荐物品出装和技能加点。点击浏览现有攻略。" "dota_tip_customize_guides_title" "自定义攻略" "dota_tip_customize_guides_desc" "点击这里对当前攻略进行自定义编辑。拖拽物品来实现修改。" "dota_tip_suggested_items_title" "出装建议" "dota_tip_suggested_items_desc" "不确定出什么?点击这里就能自动向队友提问,得到建议。" "dota_tip_hero_grid_configs_title" "自定义英雄网格" "dota_tip_hero_grid_configs_desc" "对英雄网格进行调整,来满足个人需求。可以使用其中的一套预设布局,或创造自己独特的分布。" "dota_tip_dashboard_shards_title" "碎片获取和消费" "dota_tip_dashboard_shards_desc" "碎片可以通过每周赢下3场比赛,英雄修行升级,参与公会,以及其他多种方式获得。\n\n可以用于独家英雄饰品和碎片商店内其他好东西。\n\n刀塔Plus会员获得碎片的方式更多,并且可以使用聊天轮盘音效等独家内容。" "dota_tip_advanced_shop_title" "切换简易版/进阶版商店" "dota_tip_advanced_shop_desc" "点击此处可以让商店在较简单和购物体验更流畅的版本与更进阶强大的版本之间切换。" "dota_tip_hero_hero_sticker_title" "贴贴纸" "dota_tip_hero_hero_sticker_desc" "把一张贴纸贴到英雄身上。贴纸会在对阵画面、MVP界面以及英雄展示页面上展示。" "dota_tip_new_user_intro_wizard_speech_1" "啊!你好!你肯定是新来的。" "dota_tip_new_user_intro_wizard_speech_2" "我是这里非常厉害的巫师。从我的帽子就能看出来。" "dota_tip_new_user_intro_wizard_speech_3" "我们开始吧!我们会让你马上消灭遗迹。" "dota_tip_new_user_intro_wizard_speech_4" "不过首先,我要问你一个问题。" "dota_tip_quest_npx_ui_demo_hero" "英雄版面拥有所有英雄的详细资料。选择任意英雄都可以试玩他们的技能,并加以练习。" "dota_tip_quest_npx_ui_custom_profile" "你的个人资料页面可以向全世界展示你的成就!赶快去编辑自己的专属页面。" //INTRODUCTORY LOADSCREEN TIPS (0 to 25 games played) "dota_tip_introduction_1" "如果敌方小兵和英雄进入了己方防御塔的攻击范围后,可以在塔的掩护下主动攻击他们。" "dota_tip_introduction_2" "每次越过河道分界线进入敌人地盘时都要小心。" "dota_tip_introduction_3" "游戏开始后不要忘记购买可以恢复生命和魔法的补给品。" "dota_tip_introduction_4" "使用回城卷轴可以快速传送至任意友方建筑上,实现快速支援、撤退、防守等等。" "dota_tip_introduction_6" "部分物品仅在“神秘商店”出售。" "dota_tip_introduction_7" "大部分英雄的“终极技能”必须达到6级才能学习,达到12级和18级后还各有一次升级机会。" "dota_tip_introduction_8" "完成小兵或英雄的击杀将会为你带来额外的金钱。" "dota_tip_introduction_9" "每位玩家都有一只信使,这样在对线时就不必亲自返回基地取物品。" "dota_tip_introduction_10" "如果购买物品时英雄并不在基地中,物品将会进入储藏处,返回基地后可以取出,或直接用信使运送。" "dota_tip_introduction_11" "如有需要,可在设置菜单中启用色盲模式。" "dota_tip_introduction_12" "在设置菜单的社交页面下有很多管理聊天偏好的方式。" //LORE TIPS (everyone sees these) "dota_tip_lore_1" "荒芜之王阿托斯将他的精粹储存在阿托斯之棍中。" "dota_tip_lore_2" "斯嘉蒂之眼一直由苍空之龙看管。" "dota_tip_lore_3" "影刃曾经的主人,是如今早已被遗忘的一名国王。" "dota_tip_lore_4" "水晶室女和莉娜是亲生姐妹。" "dota_tip_lore_5" "具有魔力的雷神之锤是由矮人名匠布鲁克和艾崔为索尔打造。" "dota_tip_lore_6" "铸造陨星锤所用的金属发掘自被流星雨摧毁的村庄废墟之内。" "dota_tip_lore_7" "卫士胫甲是为了向全能之神致敬所打造。" "dota_tip_lore_8" "相传永恒之盘在多年以前被偷偷运出象牙孵巢。" "dota_tip_lore_9" "赤红甲是原为抵御可怕的年兽所打造的铠甲。" //UNIVERSAL LOADSCREEN TIPS (25+ games played) "dota_tip_universal_1" "玩家装备的播音员和界面皮肤都是可以共享的。在游戏中打开计分板后点击右下角按钮将打开“共享内容”即可进行选择。" "dota_tip_universal_2" "要保持淡定。就算输掉了比赛,你还有人生。" "dota_tip_universal_3" "如果遇到言行粗鲁的玩家,可以打开左上角的计分板,点击ID一栏中的小喇叭按钮将其屏蔽。" "dota_tip_universal_4" "选好英雄后,在决策阶段可以点击小地图,告诉队友自己在游戏前期计划选择的分路。" "dota_tip_universal_5" "与匹配的队友进行了一场痛快的比赛?比赛结束后赛后界面的英雄上方可以为他点赞。" "dota_tip_universal_6" "按住Alt键后左键点击技能图标可以告诉队友该技能的当前状态。" "dota_tip_universal_7" "按住Alt键后左键点击顶部敌方英雄的图标,将会发送“对线的敌人已经失踪”的信息,提醒队友注意。" "dota_tip_universal_8" "与队友交流切忌恶言相向。所有人遇到粗鲁的话语都不会选择听从。" "dota_tip_universal_9" "过早放弃比赛将会受到惩罚。很多时候队友真的需要你力挽狂澜。" "dota_tip_universal_10" "有时候别拘泥于一定要让辅助买眼、粉或雾。如果自己的经济不错,团队又需要的话完全可以帮他们负担!" "dota_tip_universal_11" "请善待新手,你也是这么走过来的。" "dota_tip_universal_12" "祝你好运,玩得开心~" "dota_tip_universal_13" "选择合适的英雄非常重要。很多英雄之间都有非常明显的克制关系,而很多英雄能够两两形成配合,在游戏中打出一定的优势。" "dota_tip_universal_14" "按住Shift键再操作英雄可以使英雄按照操作的顺序依次完成指令。" "dota_tip_universal_15" "让官方听到你的心声!前往Dota 2创意工坊为心爱的作品投票,票数居高者将不日在Dota 2商店上架。" "dota_tip_universal_16" "通用物品都可以加入“随机使用”列表中,这样每场比赛结束后相应槽位的物品就会随机换成另外一个。" "dota_tip_universal_17" "积极支援队友可以帮助团队取得最终的胜利。" "dota_tip_universal_18" "喜欢小地图上显示英雄图标还是彩色标志?这可以在设置界面的“游戏选项”中更改。" "dota_tip_universal_19" "这场比赛打完了可以站起来,伸个懒腰什么的。" "dota_tip_universal_20" "记住:每个人的状态总有起伏,凡事善意提醒好过恶言相向。" "dota_tip_universal_21" "想要小地图在屏幕右侧显示?这可以在设置界面的“游戏选项”中更改。" "dota_tip_universal_22" "你可以在设置界面中调整英雄语音的播放频率。" "dota_tip_universal_23" "在个人资料页面的“近期游戏”中可以下载自己的比赛录像。从旁观者的角度观看自己的比赛是很好的自我提升方式!" "dota_tip_universal_24" "按住Alt键后点击自己的技能或物品可以提醒队友,该技能或物品是处于可以使用、冷却中或者没有足够魔法的状态。" "dota_tip_universal_25" "即使受到沉默作用依然可以使用物品。" "dota_tip_universal_26" "不小心取消了回城卷轴?设置界面中可以勾选“仅有停止行动键能打断传送”,勾选后就不用担心了。" "dota_tip_universal_27" "按住Alt再点击敌方英雄物品栏里的装备将会提醒队友:敌人身上有这件装备。" "dota_tip_universal_28" "按住Alt键再点击买活按钮,或自己的金钱,就可以告诉队友你的买活状态。" "dota_tip_universal_29" "在全英雄选择中,如果在倒计时结束后还未选择英雄,那么系统就会开始扣除初始金钱。" "dota_tip_universal_30" "一直以来DOTA2都在不断地推陈出新,更加人性化的功能在陆续添加,全新的英雄也会加入游戏,已有的英雄和游戏机制也将视情况进行调整。所以一定要密切关注官网上最新动态!" "dota_tip_universal_31" "不要跟队友争执不休,别忘了,你要赢下的是这场比赛。" "dota_tip_universal_33" "如有需要,可在设置菜单中启用色盲模式。" "dota_tip_universal_34" "按住Alt键并点击敌方英雄的血条,将会发送信息告诉队友该英雄的当前生命值与魔法值。点击自己的血条同样有效。" "dota_tip_universal_35" "按住Alt键并点击英雄血条上方的状态图标可以发送消息,告诉队友该英雄的当前状态 - 点击敌方英雄同样有效。" "dota_tip_universal_36" "按住Alt键并点击防御符文可以发送消息告诉队友,防御符文当前的状态。想要告诉队友不要使用防御符文可以同时按住Ctrl和Alt键,再点击符文。" "dota_tip_universal_37" "按住Alt键并点击自己的复活倒计时可以告诉队友自己复活还需要多久。" "dota_tip_universal_38" "使用聊天轮盘(默认Y键)可以向队友快速发送信息。在设置界面中可以设置聊天轮盘上的词组。" "dota_tip_universal_39" "通过聊天轮盘发送的信息会根据他人客户端的语言自动进行转换,无需自行翻译。" "dota_tip_universal_40" "设置快速施法的快捷键后,按下快捷键就能在鼠标所指的位置施放相应技能。" "dota_tip_universal_42" "在设置界面中勾选“公开比赛数据”后第三方网站就可以收集你的匹配比赛数据。" "dota_tip_universal_43" "在设置界面中有一项“双击对自身施法”,勾选后双击技能图标或者快捷键就能自动对自己控制的英雄施放。" "dota_tip_universal_44" "千万不要放弃!在团队处于大劣势的时候击杀敌方英雄将获得大量金钱和经验。" "dota_tip_universal_45" "营造Dota玩家的融洽与和谐离不开所有人的努力。" "dota_tip_universal_46" "想看看职业选手怎么打Dota的吗?全球有多项Dota 2职业比赛正在进行中。不少英雄的操作技巧唾手可得!" "dota_tip_universal_47" "在设置中的游戏选项中,可以选择不勾选“自动攻击”。这样可以避免自己藏在某处却会自动攻击敌人的尴尬。" "dota_tip_universal_49" "摧毁敌方防御塔或者兵营,一般会比深入追杀敌人更划算。" "dota_tip_universal_50" "保持冷静与礼貌,这样你才能更成功地激励你的队友。" "dota_tip_universal_51" "冷静的玩家总是能够更好地做出决策。" "dota_tip_universal_52" "一定要明确自己接下来的行动。" "dota_tip_universal_53" "失败乃是成功之母。" "dota_tip_universal_54" "别忘了使用英雄试玩功能(在“英雄”界面中),学习如何使用新的英雄、练习补刀或者为最喜欢的英雄设计新的饰品搭配。" "dota_tip_universal_55" "在设置中启用“施法时显示施法距离”可以看到技能的施法距离。" "dota_tip_universal_56" "不要害怕尝试自己不熟悉的英雄。" "dota_tip_universal_57" "与三两好友一同Dota实乃乐事。" "dota_tip_universal_58" "对于言行粗鲁的玩家,不要犹豫,直接屏蔽。" "dota_tip_universal_59" "不要一直埋怨自己犯错,吸取教训,再接再厉。" "dota_tip_universal_60" "要时刻留意小地图中的动向。" "dota_tip_universal_61" "如果你在用语音聊天时出现游戏卡顿,不如试试到设置菜单里开启“按键发言优化模式”。" "dota_tip_universal_62" "赏金神符会在游戏开始时产生,之后每三分钟产生一次。" "dota_tip_universal_63" "野怪提供的金钱和经验大大不如线上小兵。" "dota_tip_universal_64" "受偷塔保护作用的建筑有蓝色屏障环绕,而且血条旁有一个盾牌图标。" "dota_tip_universal_65" "防御塔、遗迹和泉水,还有占领的前哨都提供真实视域,可以显示附近的隐形单位。兵营不提供真实视域。" "dota_tip_universal_66" "攻城小兵能对防御塔造成额外伤害,优先攻击周围建筑。" "dota_tip_universal_67" "如果觉得某个英雄不好应对,可以尝试使用这个英雄,这样就能快速掌握其弱点。" "dota_tip_universal_68" "所有防御塔都会提升附近友军的护甲。一塔提升3点护甲,其他防御塔均提升5点。" "dota_tip_universal_69" "锁闭效果可以阻止英雄使用物品。" "dota_tip_universal_70" "沉默效果可以阻止英雄使用技能。" "dota_tip_universal_71" "破坏效果可以使英雄的被动技能无效。" "dota_tip_universal_73" "治疗药膏和净化药水的回复效果只能被英雄和肉山的攻击打断。" "dota_tip_universal_74" "按住Alt键并左键点击地图可以向队友发出相关信息。" "dota_tip_universal_76" "远古中立生物掉落中立物品的几率更高。" "dota_tip_universal_77" "不再需要当前的中立物品?右键点击,传送到团队的中立物品储藏处后可以给队友使用。" //BEGINNER LOADSCREEN TIPS (25 - 150 games played) "dota_tip_beginner_1" "对线时发现敌方英雄消失了,可以按住Alt键点击顶部相应英雄的头像,告诉队友英雄已失踪。可能这就救下了队友!" "dota_tip_beginner_2" "升级技能时按住Ctrl键点击该技能的快捷键即可快速完成升级。" "dota_tip_beginner_3" "侦察守卫可以持续显示地图部分视野,从而掌握到敌方队伍的动向。" "dota_tip_beginner_4" "信使可以从商店运送自己需要的物品,这样自己就能持续在线上获得经验和金钱。" "dota_tip_beginner_5" "岗哨守卫可以显示附近的隐身单位,还有敌方的侦察守卫。" "dota_tip_beginner_7" "勇气勋章和斯拉达的侵蚀雾霭等削弱护甲的技能可以使击杀肉山的速度大大加快。" "dota_tip_beginner_10" "按住Shift键再点击商店中的物品可以将其添加到快速购买栏中。" "dota_tip_beginner_11" "完成对防御塔的摧毁性一击可以使自己获得更多的金钱奖励。" "dota_tip_beginner_12" "“优势路”是指己方最长的那条分路。对于夜魇方来说就是上路,对于天辉方来说就是下路。" "dota_tip_beginner_13" "“劣势路”是指己方最短的那条分路。对于夜魇方来说就是下路,对于天辉方来说就是上路。" "dota_tip_beginner_15" "装备多个鞋类物品后移动速度的增加效果不会叠加。无论使用的英雄有几条腿,一般只需要装备一个鞋类物品。" "dota_tip_beginner_16" "选中敌方英雄后可以查看他们都出了什么装备,技能都有什么作用。" "dota_tip_beginner_17" "随身携带回城卷轴能让自己更快地支援队友。" "dota_tip_beginner_18" "利用地图上遍布的树林可以在杀人前做好埋伏,或者摆脱敌人的追杀。" "dota_tip_beginner_19" "显影之尘、岗哨守卫和真视宝石都是针对隐身英雄的物品。" "dota_tip_beginner_20" "从第4分钟开始,每2分钟河道会产生一次神符。神符会随机产生在中路河道的北侧或南侧。" "dota_tip_beginner_21" "如果装备了魔瓶,在遇到神符时直接右键点击可以先进行储存。储存神符后魔瓶将被灌满。" "dota_tip_beginner_22" "商店左侧的攻略中可以选择众多玩家编写的攻略,来打造建立您的英雄。" "dota_tip_beginner_25" "记得要多关注小地图。如果地图上几乎看不到敌方英雄就说明很可能来抓你了。" "dota_tip_beginner_26" "想要了解怎样去克制某个英雄,最好的方法就是在游戏里使用他。" "dota_tip_beginner_28" "摧毁敌方兵营后,相应分路的己方小兵将会变得更加厉害。" "dota_tip_beginner_29" "防御塔拥有一定的真实视域,可以看到附近的隐身单位。" "dota_tip_beginner_31" "攻击小兵时要注意自己的站位。一定要站在友方小兵的后面。" "dota_tip_beginner_33" "有几处高台上可以看到特殊的印记,是放置侦察守卫(假眼)的好位置。" "dota_tip_beginner_36" "在己方的泉水附近,自己的生命和魔法都将快速恢复。" "dota_tip_beginner_40" "力量与生命值上限挂钩。敏捷决定攻击速度。智力影响魔法值上限。" "dota_tip_beginner_41" "神秘商店其实并不神秘。" "dota_tip_beginner_42" "“核心”英雄的成长较慢,在游戏后期将会异常强大。“辅助”英雄在游戏前后期的作用差别并不大,但是他们是保证团队胜利的根本。" "dota_tip_beginner_43" "只要英雄在敌方英雄或非英雄被击杀的地点周围就能获得一定的经验。" "dota_tip_beginner_44" "必要时刻可以使用防御符文对己方建筑和小兵暂时进行加固,加固后将不受任何伤害。使用时千万要谨慎,因为符文的冷却时间非常长。" "dota_tip_beginner_45" "使用回城卷轴可以使英雄传送至任意友方建筑。使用远行鞋还能传送至任意非英雄友方单位。" "dota_tip_beginner_47" "对树木使用树之祭祀后,无论树木的颜色、大小存在任何区别,恢复效果完全相同。" "dota_tip_beginner_48" "想要了解自己喜欢的英雄,可以通过手机下载应用“完美世界电竞”,其中可以查看详细的技能资料、出装推荐和打法攻略。" "dota_tip_beginner_49" "对队友像对树木一样使用树之祭祀可以将树之祭祀分给他一个,如果直接将树之祭祀放到队友身上,他无法进行使用。" "dota_tip_beginner_50" "治疗药膏和净化药水可以对队友使用。千万不要吝惜你的爱!" "dota_tip_beginner_53" "肉山巢穴内不可以放置侦察和岗哨守卫。" "dota_tip_beginner_54" "强化神符在刷新后若两分钟内未被激活,那就会被新的神符取代。" "dota_tip_beginner_55" "击杀小兵获得金钱的过程通常称为“打钱(伐木)”。" "dota_tip_beginner_56" "死亡会导致英雄失去不可靠金钱,并且击杀者将获得金钱和经验。尽量避免死亡——同时尽可能地击杀敌方英雄!" "dota_tip_beginner_57" "双方野区均有一个赏金神符地点。神符会在比赛开始时,及之后每3分钟产生一次。" //INTERMEDIATE LOADSCREEN TIPS (75+ games played) "dota_tip_intermediate_1" "二塔起在开启防御符文后拥有多重攻击。每次最多额外攻击四个目标。优先攻击最近的单位。" "dota_tip_intermediate_2" "背包或储藏处的物品冷却速度减半。" "dota_tip_intermediate_3" "肉山被击杀后将会复活,复活时间为8到11分钟之间的随机数值。" "dota_tip_intermediate_4" "中立生物在第1分钟时产生,每到整分钟时刷新。" "dota_tip_intermediate_6" "使用闪烁匕首或进入隐身状态后可以躲避部分技能。" "dota_tip_intermediate_8" "从上坡的位置攻击敌人时敌人的攻击有可能会落空,或者无法从战争迷雾中看到你。" "dota_tip_intermediate_9" "使用洞察烟斗后可以吸收敌方英雄的大量魔法伤害。" "dota_tip_intermediate_10" "强袭胸甲可以提升附近队友的护甲和攻击速度。" "dota_tip_intermediate_11" "如果防御塔开始攻击你的时候,马上做出攻击友方小兵的操作后防御塔就会重新选择攻击目标。" "dota_tip_intermediate_12" "在中立生物营地附近放置守卫或者其他单位可以阻止该营地的生物在整分钟时刷新。" "dota_tip_intermediate_13" "在应对拥有高物理闪避效果的英雄时金箍棒非常有效,甚至低坡打高坡也不会落空。" "dota_tip_intermediate_14" "双击闪烁匕首后将会自动朝己方泉水的方向进行传送。" "dota_tip_intermediate_15" "如果友方小兵的生命值很低,你可以对其进行攻击,这样能将其反补,使敌人获得的金钱和经验都大打折扣。" "dota_tip_intermediate_16" "购买提升魔法抗性的道具(抗魔斗篷,挑战头巾,洞察烟斗)后,将在一定程度上减少所受的魔法伤害。" "dota_tip_intermediate_17" "购买提升护甲的装备后,将在一定程度上减少所受的物理伤害。" "dota_tip_intermediate_18" "如果技能的伤害类型为纯粹,则不能通过提升物理护甲或魔法抗性减免其伤害。" "dota_tip_intermediate_20" "如果在隐身状态下切换动力鞋的主属性将导致自己脱离隐身状态,进行持续施法如使用回城卷轴时切换也会导致自己将其打断。" "dota_tip_intermediate_21" "如果在整分钟野怪刷新时将原来的野怪引走,那么就会产生一组新的野怪。这就是“堆野”,反复多次后一次将全部野怪击杀即可在短时间内获得大量金钱和经验。" "dota_tip_intermediate_22" "按住Ctrl键后对队友使用魔瓶,可以让他们享受魔瓶的恢复效果。不过瓶中的神符不可共享。" "dota_tip_intermediate_23" "守在基地里出不去?没事,神秘商店的装备可以派飞行信使去购买。但是注意别让信使飞到对方脸上!" "dota_tip_intermediate_24" "只要防御塔和兵营周围没有敌方小兵,他们就会受到偷塔保护。在保护作用下,所受伤害将会降低,并且生命值也将快速恢复。" "dota_tip_intermediate_25" "压制之刃的额外伤害仅对敌方和中立的非英雄单位有效。" "dota_tip_intermediate_26" "先锋盾、赤红甲和深渊之刃的伤害格挡数值与携带的英雄类型有关,与发动攻击的敌方英雄的类型无关。" "dota_tip_intermediate_27" "达贡之神力和远行鞋分别可以购买合成卷轴进行升级。" "dota_tip_intermediate_28" "按住Ctrl键后对队友点击使用侦察或岗哨守卫,就能把自己身上的守卫分一个给队友。" "dota_tip_intermediate_29" "有时候利用闪烁匕首和原力法杖穿越上下坡能够有效逃离追杀。" "dota_tip_intermediate_30" "压制之刃和狂战斧可以对树木使用,帮助你在树林里穿行。" "dota_tip_intermediate_31" "现在使用诡计之雾后只有靠近敌方英雄或防御塔,或者持续时间结束才会显形,靠近非英雄单位或者英雄的幻象都不会显形。" "dota_tip_intermediate_33" "按住Alt键后再将鼠标移至英雄的技能图标上,将会显示额外的技能详细说明。" "dota_tip_intermediate_34" "兵营不具有真实视域,不能发现隐形单位或守卫。" "dota_tip_intermediate_35" "买活具有8分钟的冷却时间。" "dota_tip_intermediate_36" "每个英雄都有力量、敏捷、智力这三种属性,而且其中一项为其主要属性。主要属性每提升1点,英雄的攻击力就会提升1点。" "dota_tip_intermediate_37" "肉山从第三次被击杀开始除了掉落不朽之守护还会掉落奶酪。使用奶酪后能马上回复2500点生命值和1500点魔法值。" "dota_tip_intermediate_38" "英雄的幻象攻击肉山时造成的伤害很低。" "dota_tip_intermediate_39" "如果想购买光环类物品(王者之戒、弗拉迪米尔的祭品和强袭胸甲等等),别忘了先确认下队友的装备。大多数光环不能反复叠加,所以团队中一人出就足够了。" "dota_tip_intermediate_41" "多个眩晕类技能的持续时间不会累计。所以在接队友技能的时候最好注意下时机,达到效果最大化。" "dota_tip_intermediate_42" "沉默和击退效果无法打断回城卷轴和远行鞋的传送过程。" "dota_tip_intermediate_43" "离遗迹越近的防御塔,摧毁后获得的金钱也越多。" "dota_tip_intermediate_45" "即使在满魔情况下使用灵魂之戒也会获得额外魔法值。" "dota_tip_intermediate_46" "友方防御塔的生命值低于10%就可以进行反补。防御塔被反补后双方都将获得一半的金钱。" "dota_tip_intermediate_49" "物理攻击类型,对应的是英雄的普通攻击,部分英雄技能和部分物品,提升护甲可以降低伤害,进入虚无状态可以完全不受物理攻击影响。" "dota_tip_intermediate_50" "魔法伤害,对应的是大部分英雄技能和物品的伤害,提高魔法抗性可以降低其伤害,技能免疫状态将完全不受魔法伤害。" "dota_tip_intermediate_51" "开启幻影斧后英雄将会在原地消失,并与幻象一同出现。利用好这一点就能迷惑敌人!" "dota_tip_intermediate_53" "飞行信使的信使护盾要谨慎使用。本技能的冷却时间非常长。" "dota_tip_intermediate_54" "远程英雄和单位从低地攻击高地单位时,攻击有几率落空。触发采用伪随机机制。" "dota_tip_intermediate_55" "肉山每过1分钟威力便会增强,生命值、攻击力和护甲都会有一定程度的提升。" "dota_tip_intermediate_56" "赏金神符为全队提供金钱奖励,与激活神符的英雄无关。" "dota_tip_intermediate_57" "部分技能不会被技能免疫抵挡。每个技能与技能免疫状态的作用都显示在技能描述中。" "dota_tip_intermediate_58" "到了游戏后期一定要记得为买活存钱。一次及时的买活很有可能将绝地防守打成漂亮的翻盘。" "dota_tip_intermediate_59" "幻象对敌方建筑造成的伤害比平常少60%。" "dota_tip_intermediate_60" "在野区打钱可能会有危险!最好布置一些守卫来侦察前来伏击的敌人。" "dota_tip_intermediate_61" "每个英雄会在比赛中的不同时间段发挥其最大效果。" "dota_tip_intermediate_62" "如果所有敌人都从小地图上消失了,那么他们可能在打肉山,也有可能在准备一场伏击。" "dota_tip_intermediate_63" "可以尝试在队伍下次进攻的目标附近放置守卫。" "dota_tip_intermediate_64" "学习如何玩辅助,将会让你成为更好的核心。同样的,学习如何玩核心,也能够让你成为更好的辅助。" "dota_tip_intermediate_65" "扫描能短暂揭示目标地点是否存在敌方英雄。" "dota_tip_intermediate_66" "按住Ctrl键并点击芒果,再点击友方英雄即可喂他吃下一个芒果。" "dota_tip_intermediate_67" "圣剑首次掉落后队友捡起时没有攻击力加成效果(不过可返还给原英雄)。第二次掉落后队友捡起也有攻击力加成效果。" "dota_tip_intermediate_69" "金箍棒的必中效果在攻击建筑物时无效。" "dota_tip_intermediate_70" "大多数技能经过短时间的施法动作才会产生技能效果。使用物品时则是即时生效,没有施法动作。" "dota_tip_intermediate_71" "如果多名英雄在短时间内接连传送至相同地点,那么后续英雄的传送时间都会相应地有所延长。" "dota_tip_intermediate_72" "队伍中是否已有勇气勋章、影之灵龛或弗拉迪米尔的祭品?出装时多多考虑团队收益更为有效。" "dota_tip_intermediate_73" "对铁树枝干产生的树木使用树之祭祀后回复效果加倍。" "dota_tip_intermediate_74" "远行鞋在传送过程中目标单位死亡会导致传送被取消。" "dota_tip_intermediate_75" "堆野可以在队友清掉这些野怪时自己获得相应金钱奖励的一定百分比。" "dota_tip_intermediate_76" "第三代肉山随机掉落神杖消耗品或刷新球碎片。第四代肉山两者都会掉落。可以选中肉山查看他的物品栏来确定掉落的物品。" "dota_tip_intermediate_77" "英雄拥有阿哈利姆魔晶后会加强一个已有技能,或增加一个新技能。" "dota_tip_intermediate_78" "阿哈利姆魔晶在比赛进行到15分钟后才能购买。" //ADVANCED LOADSCREEN TIPS (150+ games played) "dota_tip_advanced_1" "被动收入和激活赏金神符获得的都是可靠金钱。其他所有方式获得的都是不可靠金钱,死亡时会掉落一定数额。" "dota_tip_advanced_2" "在优势路可以进行拉野:在游戏内时间每15秒和45秒时攻击离线上最近的野怪阵营后立刻往线上走,可以将己方小兵引向野怪。" "dota_tip_advanced_3" "对于回音战刃、奥术鞋、雷神之锤等可以拆分的物品,右键点击物品选择“拆分”后地上就会出现其配件。拆分操作可以随处进行。" "dota_tip_advanced_4" "使用“控制编队”功能可以给控制的不同单位下达指令。编队的过程很简单,选择想要编队的单位,按住CTRL + 该编队想要对应的快捷键即可。然后只要按下快捷键即可选中对应的编队。" "dota_tip_advanced_5" "在即将阵亡的情况下,使用“快速购买”快捷键就能在金钱被扣去之前购买装备!" "dota_tip_advanced_6" "将动力鞋的主属性切换为智力可以使英雄增加少许魔法。" "dota_tip_advanced_7" "拥有莫尔迪基安的臂章可以开启邪恶之力,使自己的生命值快速提升。关闭后额外生命值也将同时被扣去,扣除后生命值最低为1点,不会出现自杀的情况。" "dota_tip_advanced_8" "装备黯灭后,对目标的首次攻击也会享受减甲效果。" "dota_tip_advanced_9" "开启幻影斧后将移除所受的大部分负面状态,并躲避已经出手的攻击和技能弹道。" "dota_tip_advanced_10" "使用买活后,下次复活时间将增加25秒。" "dota_tip_advanced_11" "奶酪和刷新球碎片都可以出售给商店,价格分别为500金。" "dota_tip_advanced_17" "如果周围有多种相同性质的光环,所有光环并不会叠加,只有最强大的光环会生效。" "dota_tip_advanced_18" "如果感觉这次逃生无望,可以考虑进入中立生物营地,或者往肉山巢穴跑去,让他们将你击杀。这样敌人就无法获得相应的击杀金钱和经验。" "dota_tip_advanced_19" "近战兵营每秒恢复5点生命值。远程兵营不会恢复生命值。" "dota_tip_advanced_23" "在使用回城卷轴期间可以施放影刃、赏金猎人的暗影步、克林克兹的骨隐步和司夜刺客的复仇等技能。" "dota_tip_advanced_24" "把动力鞋的主属性切换为敏捷时治疗可以让自己的生命值和魔法值恢复得更快。不过别忘了切回来!" "dota_tip_advanced_25" "攻击不朽之守护可以将其摧毁。" "dota_tip_advanced_26" "幻象能向周围单位提供原英雄身上的光环。" "dota_tip_advanced_28" "摧毁敌方兵营与否跟能否摧毁遗迹前防御塔无关。紧急情况下可以越过兵营直接向遗迹前的防御塔发动攻势。" "dota_tip_advanced_29" "3级死灵书召唤出来的死灵战士(近战)拥有真实视域,死灵射手(远程)拥有净化技能。" "dota_tip_advanced_30" "显影之尘的效果可以被净化。" "dota_tip_advanced_31" "神符可以被攻击,攻击一次后就会消失。" "dota_tip_advanced_32" "分裂伤害为物理伤害,数值被护甲减免。" "dota_tip_advanced_33" "一塔没有偷塔保护。" "dota_tip_advanced_34" "偷塔保护会在周围没有敌方小兵时生效。每座二塔的偷塔保护效果相互独立。" "dota_tip_advanced_35" "所有三塔和四塔(高地塔)、兵营和遗迹的偷塔保护状态为共有,任一建筑周围存在敌方小兵时,所有建筑都将失去偷塔保护。" "dota_tip_advanced_36" "偷塔保护状态在附近敌方小兵都消失后还需一小段时间才会重新生效。" "dota_tip_advanced_37" "刃甲反弹的伤害与原伤害的类型相同。" "dota_tip_advanced_39" "斯嘉蒂之眼无视技能免疫,并且无法驱散。" "dota_tip_advanced_40" "别忘了身上常备着回城卷轴。" "dota_tip_advanced_41" "对友方小兵生效的光环可以进行开关,关闭后光环对小兵无效,只对附近英雄生效。利用这点可以控好兵线。" "dota_tip_advanced_42" "拥有范围类技能的中立生物只会在范围内存在3个或以上有效目标时才会使用。" "dota_tip_advanced_43" "大多数远古生物的魔法抗性较高;他们受到的技能伤害相比普通中立生物较低。" "dota_tip_advanced_44" "普通攻击存在“攻击后摇”,接在攻击前摇完成后。任何指令都可以中止攻击后摇,可以在追击敌人时利用这点。" "dota_tip_advanced_45" "只有在敌人视野内施放技能时敌方英雄才能获得魔棒/魔杖能量点数。利用这点可以找找敌方守卫。" "dota_tip_advanced_46" "希瓦的守护使用后将在英雄周围提供800范围的空中视野,在侦察上坡或跨地形时非常实用。" "dota_tip_advanced_47" "白银之锋和天堂之戟的主动效果并不是无视技能免疫,不过无法被驱散。" "dota_tip_advanced_48" "与小兵的距离超过500时攻击英雄不会吸引小兵的仇恨。" //HERO-SPECIFIC TIPS (see them if the hero is in the game) "dota_tip_hero_abaddon_1" "亚巴顿处于破坏效果下时,回光返照无法自动触发,但依然可以手动开启。" "dota_tip_hero_abaddon_2" "亚巴顿的无光之盾造成的伤害与吸收的伤害相互独立,总是造成全额伤害。" "dota_tip_hero_abaddon_3" "亚巴顿的无光之盾可以移除友方英雄身上大多数负面状态和眩晕效果。" "dota_tip_hero_abaddon_4" "亚巴顿的魔霭诅咒对建筑有效,在推塔时非常强大。" "dota_tip_hero_abaddon_5" "亚巴顿的回光返照可以手动开启,即使是在眩晕或睡眠效果下,开启后移除大多数负面状态。" "dota_tip_hero_abaddon_6" "若亚巴顿单次所受伤害超过了回光返照被动触发的临界生命值,回光返照不会自动开启。" "dota_tip_hero_abaddon_7" "阻止亚巴顿在开启回光返照后继续受到伤害,如对他使用Eul的神圣法杖等再原地等待其效果结束。" "dota_tip_hero_abaddon_8" "亚巴顿的无光之盾不会对视野外敌人造成伤害。利用战争迷雾或隐身状态可以避免受到伤害。" "dota_tip_hero_abyssal_underlord_1" "孽主的火焰风暴每波都对目标造成基于最大生命值一定百分比的魔法伤害,对付特定英雄时非常实用。" "dota_tip_hero_alchemist_1" "炼金术士通过贪魔的贪婪获得的都是不可靠金钱。" "dota_tip_hero_alchemist_2" "炼金术士的酸性喷雾造成物理伤害,并降低护甲,在击杀远古中立生物或肉山时非常实用。" "dota_tip_hero_alchemist_3" "只要找准时间,炼金术士的不稳定化合物可以通过使用幻影斧或Eul的神圣法杖进行躲避——炼金术士本人也可以。" "dota_tip_hero_alchemist_4" "不稳定化合物爆炸前炼金术士被沉默或没找到目标英雄,炼金术士自己就会被眩晕。" "dota_tip_hero_alchemist_5" "炼金术士贪魔的贪婪的赏金神符奖励只对炼金术士有效。与拾取赏金神符的英雄无关。" "dota_tip_hero_alchemist_6" "炼金术士的化学狂暴提供了高额生命恢复,可以利用魂之灵瓮或远古冰魄的冰晶爆轰进行克制。" "dota_tip_hero_ancient_apparition_1" "远古冰魄的冰晶爆轰可以抑制敌人的治疗效果。目标的生命值低于临界值时将会被秒杀。" "dota_tip_hero_antimage_1" "技能免疫状态下不会被敌法师的法力损毁技能燃烧魔法,或受到额外伤害。" "dota_tip_hero_arc_warden_1" "天穹守望者的磁场使磁场内的友军和友方建筑可以闪避来自磁场外的攻击。" "dota_tip_hero_arc_warden_2" "天穹守望者的磁场对其中的友方建筑也会提供闪避效果。" "dota_tip_hero_arc_warden_3" "天穹守望者的风暴双雄与其他幻象类单位不同,可以打破诡计之雾的隐身效果。" "dota_tip_hero_arc_warden_4" "天穹守望者的乱流伤害和减速效果在靠近友方单位时将会暂停生效。" "dota_tip_hero_axe_1" "受到斧王的战斗饥渴作用后,击杀己方或敌方小兵或中立生物可以驱散其效果。" "dota_tip_hero_axe_2" "斧王的狂战士之吼无视技能免疫,对付已有黑皇杖的敌人非常有效。" "dota_tip_hero_axe_3" "对面的斧王施放狂战士之吼后使用Eul的神圣法杖将其吹起可以使队友免受反击螺旋的伤害。" "dota_tip_hero_axe_4" "现在战斗饥渴只会在敌人不面向斧王时造成减速." "dota_tip_hero_axe_5" "斧王的幻象,如幻象神符或幻影斧,也可以触发反击螺旋,并造成全额伤害。" "dota_tip_hero_axe_6" "斧王淘汰之刃的斩杀效果无视戴泽的薄葬和神谕者的虚妄之诺。" "dota_tip_hero_axe_7" "斧王的淘汰之刃可以对信使使用,将其斩杀。" "dota_tip_hero_bane_1" "友军受到祸乱之源的噩梦作用时,攻击他可以使其从噩梦中醒来,但噩梦效果会转移到自己身上。" "dota_tip_hero_bane_2" "祸乱之源可以随时中止敌人或队友的噩梦效果。" "dota_tip_hero_bane_3" "祸乱之源的噩梦会在施放时给予目标短暂的无敌状态,可以用来减少队友所受的伤害。" "dota_tip_hero_bane_4" "祸乱之源拥有四个单体技能,所以应对时购买林肯法球和清莲宝珠非常管用。" "dota_tip_hero_batrider_1" "蝙蝠骑士的粘性燃油对蝙蝠骑士的目标可以造成额外魔法伤害。其他单位攻击该目标时不会触发粘性燃油的伤害。" "dota_tip_hero_beastmaster_1" "兽王的原始咆哮可以眩晕技能免疫状态下的目标。" "dota_tip_hero_beastmaster_2" "兽王的野性之斧可以砍倒途径的树木,找到藏在树林里的敌人。" "dota_tip_hero_beastmaster_3" "兽王的野性之心对友方英雄、非英雄单位和召唤单位均有效。支配头盔或统御头盔支配的单位可以获得极大的提升。" "dota_tip_hero_beastmaster_4" "林肯法球可以完全抵挡兽王原始咆哮的主目标(眩晕)效果。" "dota_tip_hero_beastmaster_5" "兽王的野性呼唤召唤物具有非常优秀的侦察、骚扰能力,但是被击杀将使敌人获得大量金钱和经验。" "dota_tip_hero_beastmaster_6" "强驱散,如永恒之盘或亚巴顿的无光之盾都可以移除兽王原始咆哮的眩晕效果。" "dota_tip_hero_bloodseeker_1" "受到血魔的割裂作用时,直接使用回城卷轴就不会受到后续伤害。" "dota_tip_hero_bloodseeker_2" "受伤时一定要小心。敌人血量低于25%时血魔的焦渴技能会提供其视野和真实视域。" "dota_tip_hero_bloodseeker_4" "血魔的血怒具有技能增强和攻击速度加成。对队友施放时,攻击速度加成减半。" "dota_tip_hero_bloodseeker_5" "林肯法球可以抵挡割裂,所以部分英雄在应对血魔时可以将其作为出装。" "dota_tip_hero_bloodseeker_6" "血魔的血怒会增加魔棒/魔杖的能量点数,所以在对线期应对时非常有用。" "dota_tip_hero_bloodseeker_7" "血魔的焦渴可以使他突破正常的550移动速度上限。" "dota_tip_hero_bloodseeker_8" "如果血量足够,可以在受到割裂作用后开启刃甲对付血魔。" "dota_tip_hero_bounty_hunter_1" "赏金猎人的追踪术会在目标阵亡时为1200范围内的友军提供额外金钱。赏金猎人自己获得额外金钱则没有距离限制。" "dota_tip_hero_bounty_hunter_2" "按住Alt键点击追踪术的状态图标可以发送信息告诉队友目标的当前金钱。" "dota_tip_hero_brewmaster_1" "酒仙的元素分离结束时酒仙会根据各个战士是否存活,按大地-->狂风-->烈火的顺序重新出现。" "dota_tip_hero_brewmaster_4" "在元素分离期间,酒仙拥有的所有光环会被大地元素继承;大地元素被消灭后会转移至狂风元素;狂风元素被消灭后再转移至烈火元素。" "dota_tip_hero_brewmaster_5" "酒仙的元素分离拥有较长的施法前摇,所以眩晕和沉默可以有效地进行克制。" "dota_tip_hero_brewmaster_6" "酒仙的狂风战士可以使用驱散魔法终止自己的龙卷风技能。" "dota_tip_hero_bristleback_1" "钢背兽处于破坏效果下时,钢毛后背完全无效,生存能力大大降低。" "dota_tip_hero_bristleback_2" "钢背兽的粘稠鼻液可以通过阿哈利姆神杖升级,升级后不会被林肯法球抵挡。" "dota_tip_hero_bristleback_3" "钢背兽可以多次对敌人施放粘稠鼻液,大幅降低其护甲和移动速度,攻击肉山时非常实用。" "dota_tip_hero_bristleback_4" "阻止钢背兽不断施放刺针扫射,如通过沉默效果等就能大幅降低钢背兽的伤害输出。" "dota_tip_hero_bristleback_5" "钢背兽只要施放技能就可以触发战意,而施放的技能无需作用到敌方单位。" "dota_tip_hero_bristleback_6" "钢背兽的刺针扫射为物理伤害,提升护甲可以有效降低其伤害。" "dota_tip_hero_bristleback_7" "钢背兽会频繁施放技能,所以在应对时装备魔棒或魔杖非常有用。" "dota_tip_hero_broodmother_1" "育母蜘蛛的小蜘蛛对敌方单位造成伤害后该单位死亡将产生寄生蜘蛛。" "dota_tip_hero_centaur_1" "半人马战行者的反伤反弹的是物理伤害。受到防御塔攻击时也会反弹伤害。" "dota_tip_hero_centaur_2" "半人马战行者的双刃剑造成魔法伤害,半人马战行者自己可以通过提升魔法抗性减少对己伤害。" "dota_tip_hero_centaur_3" "半人马战行者的奔袭冲撞为全屏技能,可以随时帮助友军发动攻势或撤退。" "dota_tip_hero_centaur_4" "阿托斯之棍和Eul的神圣法杖可以留下奔袭冲撞作用下的英雄。" "dota_tip_hero_centaur_5" "半人马战行者的血量相当可观,所以根据敌人生命值造成伤害的技能,如噬魂鬼的盛宴和瘟疫法师的竭心光环非常有效。" "dota_tip_hero_centaur_6" "黑皇杖提供的技能免疫状态可以使自己免受半人马战行者的奔袭冲撞、双刃剑和马蹄践踏带来的瞬间爆发伤害。" "dota_tip_hero_chaos_knight_1" "混沌骑士施放混沌之军时可以躲避弹道,并且短时间内无敌,为技能免疫状态。" "dota_tip_hero_chaos_knight_2" "混沌骑士的混乱之箭拥有较长的施法前摇,而弹道速度较慢,所以找准时机使用闪烁匕首或Eul的神圣法杖可以完全躲避其效果。" "dota_tip_hero_chaos_knight_3" "开启莫尔迪基安的臂章后再施放混沌之军可以使混沌骑士的幻象继承额外属性和生命值。" "dota_tip_hero_chaos_knight_5" "混沌骑士的实相裂隙拥有较长的施法前摇,在他开始施放技能后依然可以躲避。" "dota_tip_hero_chaos_knight_6" "混沌骑士的大部分伤害为物理伤害,可以提升自身护甲或购买幽魂权杖进行应对。" "dota_tip_hero_chaos_knight_7" "混沌骑士的实相裂隙会影响他的所有幻象,包括幻影斧和幻象神符产生的幻象。" "dota_tip_hero_chen_1" "陈的赎罪技能可以使所有友方单位在攻击目标单位时攻击速度获得提升。" "dota_tip_hero_clinkz_1" "克林克兹的灼热之箭可以使他的攻击附带额外的物理伤害。" "dota_tip_hero_crystal_maiden_1" "水晶室女的冰封禁制与其他缠绕效果类似,可以打断回城卷轴的持续施法。" "dota_tip_hero_crystal_maiden_2" "水晶室女的冰霜新星提供目标区域的小片视野,在探查迷雾中区域或寻找绕树林的敌人非常有用。" "dota_tip_hero_crystal_maiden_3" "与大多数缠绕效果相同,水晶室女的冰封禁制可以通过Eul的神圣法杖或幻影斧等物品解除。" "dota_tip_hero_crystal_maiden_4" "水晶室女的阿哈利姆神杖升级极寒领域会对每个单位最多施加一次冰封禁制。" "dota_tip_hero_dark_seer_1" "黑暗贤者的离子外壳可以对周围单位造成伤害,不论其是否隐身。" "dota_tip_hero_dark_willow_1" "邪影芳灵在暗影之境效果下时无法被真实视域发现。" "dota_tip_hero_dazzle_1" "戴泽的薄葬可以在持续时间内阻止目标阵亡,不论目标受到多少伤害或何种伤害——但是,秒杀类技能依然可以生效。" "dota_tip_hero_death_prophet_1" "死亡先知的驱使恶灵为物理伤害,可以被护甲减免。" "dota_tip_hero_disruptor_1" "干扰者的风雷之击每两秒打击一次。恶念瞥视可以将目标传回四秒前的位置。利用风雷之击就可以预判恶念瞥视的传送位置。" "dota_tip_hero_doom_bringer_1" "末日使者的末日为纯粹伤害,护甲和魔法抗性都无法减免其伤害。" "dota_tip_hero_doom_bringer_2" "吞噬不仅可以使末日使者获得目标单位的主动技能,还能获得其被动技能和光环,这是末日使者在团战中不可或缺的原因。" "dota_tip_hero_doom_bringer_3" "林肯法球可以完美抵挡末日使者的末日。而末日使者可以吞噬带有指向性技能的野怪,如萨特放逐者,或购买拥有指向性技能的物品,如天堂之戟。" "dota_tip_hero_doom_bringer_4" "焦土能对附近敌人造成伤害,并且提升末日使者的移动速度。" "dota_tip_hero_doom_bringer_5" "受到末日作用的英雄在残血时可以被队友反补。这样可以使末日使者无法获得击杀的金钱和经验。" "dota_tip_hero_doom_bringer_6" "阿哈利姆神杖升级的末日拥有破坏效果,可以有效应对被动技能非常强力的英雄,如幻影刺客或裂魂人。" "dota_tip_hero_dragon_knight_1" "龙骑士古龙形态的腐蚀之息除了对普通单位外,对建筑同样有效,推塔时非常有用。" "dota_tip_hero_dragon_knight_2" "龙骑士的火焰气息可以降低攻击力,对线时对拼或干扰对手补刀非常实用。" "dota_tip_hero_dragon_knight_3" "龙骑士的生存能力主要来自提供了高额生命恢复和护甲的被动技能“龙族血统”,因此冥界亚龙的幽冥剧毒和白银之锋等具备的破坏效果可以使其非常脆弱。" "dota_tip_hero_dragon_knight_4" "古龙形态下龙骑士变为远程英雄,可以获得飓风长戟等物品的提升效果,但回音战刃等近战物品则没有特别效果。" "dota_tip_hero_dragon_knight_5" "龙骑士需要快速接近目标才能施展出威力。所以带有减速效果的技能和物品,如希瓦的守护等可以使其无法接近目标。" "dota_tip_hero_dragon_knight_6" "龙骑士的高额护甲使其不惧怕物理伤害,但减甲类物品如强袭胸甲或勇气勋章具有一定的克制效果。" "dota_tip_hero_drow_ranger_1" "卓尔游侠手动施放霜冻之箭不会吸引小兵仇恨。对线时可以利用这点骚扰敌人。" "dota_tip_hero_drow_ranger_2" "卓尔游侠的狂风不能使敌人眩晕,也不能中止回城卷轴等持续施法类物品。敌方英雄被狂风击退的过程中依然可以使用物品或攻击。" "dota_tip_hero_drow_ranger_4" "卓尔游侠的阿哈利姆神杖升级效果会使卓尔游侠的分裂箭矢获得所有攻击特效,如霜冻之箭和漩涡的连环闪电。" "dota_tip_hero_drow_ranger_5" "卓尔游侠需要和敌人保持一定距离,闪烁匕首或影刃可以帮助她不被敌人先手。" "dota_tip_hero_earth_spirit_2" "大地之灵在巨石翻滚期间可以使用物品和技能,以便他发动后续的攻势。" "dota_tip_hero_earth_spirit_3" "大地之灵使用巨石翻滚后走到他跟前可以有效地阻止他逃跑。" "dota_tip_hero_earth_spirit_4" "只要把握好时机,大地之灵可以使用同一个残岩造成眩晕和沉默,使自己能节约使用残岩。" "dota_tip_hero_earth_spirit_5" "对友军使用巨石冲击可以将他们踢向安全位置,或帮助他们获得有利的走位。" "dota_tip_hero_earth_spirit_6" "升级地磁之握相关天赋可以使大地之灵救下被敌人集火的队友。" "dota_tip_hero_earth_spirit_7" "残岩魔咒可以使目标暂时无敌,大地之灵可以通过这个技能救下队友。" "dota_tip_hero_earthshaker_1" "撼地者的回音击在作用范围内敌人众多时伤害极高。所以对面有撼地者时要注意分散站位。" "dota_tip_hero_earthshaker_2" "撼地者的沟壑可以使受到作用的单位被移向沟壑的两边,创造出对己方有利的地形。" "dota_tip_hero_earthshaker_3" "撼地者强化图腾的持续时间比冷却时间长得多,因此进入战斗前就可以施放,这样在战斗中可以多次施放,造成高额物理伤害。" "dota_tip_hero_earthshaker_4" "撼地者非常依赖闪烁匕首和原力法杖等物品找准位置施放技能。限制他得走位就能限制他的输出。" "dota_tip_hero_earthshaker_5" "撼地者的强化图腾攻击若出现落空的情况,效果不会消失。" "dota_tip_hero_earthshaker_6" "与撼地者的其他技能不同,回音击的施法前摇非常短,因此用作先手往往会使敌人措手不及。" "dota_tip_hero_earthshaker_7" "超长距离的沟壑可以阻断敌人的去路,甚至可以短时间内阻止己方小兵前进。" "dota_tip_hero_earthshaker_8" "撼地者的控制能力非常突出。但如果拥有黑皇杖就不怕他的技能。" "dota_tip_hero_elder_titan_1" "上古巨神的自然秩序分别降低上古巨神附近敌人的护甲和上古巨神的灵体游魂附近敌人的魔法抗性。" "dota_tip_hero_ember_spirit_1" "灰烬之灵的炎阳索可以打断持续施法,比如使用回城卷轴逃跑的敌人。" "dota_tip_hero_enchantress_1" "应对魅惑魔女的不可侵犯时,攻击后摇期间选择攻击其他目标可以摆脱其负面效果。" "dota_tip_hero_enchantress_2" "魅惑魔女的自然之助随机治疗附近受伤的友方单位。所以在治疗英雄时附近存在残血的非英雄单位会使效果大打折扣。" "dota_tip_hero_enchantress_3" "魅惑魔女的魅惑对英雄施放时具有弱驱散效果。" "dota_tip_hero_enigma_1" "谜团的午夜凋零根据目标的当前生命值按百分比造成伤害。" "dota_tip_hero_faceless_void_1" "虚空假面的时间漫游不能躲避弹道。时间漫游为治疗效果,远古冰魄的冰晶爆轰或魂之灵瓮均有抑制效果。" "dota_tip_hero_furion_1" "先知发芽产生的树木可以被压制之刃或树之祭祀摧毁。" "dota_tip_hero_gyrocopter_1" "矮人直升机的追踪导弹可以追踪隐身目标,但是不提供真实视域。" "dota_tip_hero_huskar_1" "哈斯卡的沸血之矛可以额外造成魔法伤害,选择相应天赋后将造成纯粹伤害。沸血之矛对建筑无效。" "dota_tip_hero_huskar_2" "哈斯卡的牺牲对自身施加弱驱散效果,并且跳跃过程中为技能免疫状态。" "dota_tip_hero_invoker_1" "祈求者的阳炎冲击造成的是纯粹伤害,而且无视技能免疫。" "dota_tip_hero_jakiro_1" "杰奇洛的液态火对建筑有效,推塔时非常有用。" "dota_tip_hero_juggernaut_1" "主宰的无敌斩每一次斩击都是随机选择附近目标——如果附近敌人众多,那每个敌人受到的伤害相比其落单时大幅减少。" "dota_tip_hero_juggernaut_2" "主宰的剑刃风暴提供技能免疫状态,施放前或施放后使用回城卷轴可以保证传送不被打断。" "dota_tip_hero_juggernaut_3" "主宰在无敌斩期间可以使用闪烁匕首,使斩击作用到范围外的目标。" "dota_tip_hero_juggernaut_4" "主宰的无敌斩造成物理伤害,幽魂权杖或Eul的神圣法杖可以使其伤害完全无效。" "dota_tip_hero_juggernaut_5" "主宰在剑刃风暴期间的普通攻击不会造成伤害,但对建筑和守卫除外。" "dota_tip_hero_juggernaut_6" "治疗守卫在回复主宰全队生命时非常有用,团战中很容易成为敌人优先攻击的目标。" "dota_tip_hero_keeper_of_the_light_1" "阿哈利姆魔晶可以使光之守卫的冲击波在白天具有治疗效果。" "dota_tip_hero_kunkka_1" "后期应对爆发流的昆卡时永恒之盘是非常有用的物品。" "dota_tip_hero_legion_commander_1" "军团指挥官的决斗无视技能免疫,但会被林肯法球抵挡。" "dota_tip_hero_leshrac_1" "拉席克的恶魔敕令对建筑可以造成额外伤害,推塔时非常有用。" "dota_tip_hero_lich_1" "巫妖的阴邪凝视为持续施法,可以使单个敌方英雄缓慢走向巫妖。" "dota_tip_hero_lich_2" "巫妖的冰霜魔盾可以对友方建筑施放。" "dota_tip_hero_life_stealer_1" "噬魂鬼的撕裂伤口可以使友军在攻击目标时获得吸血效果,不论是物理攻击还是技能伤害。" "dota_tip_hero_lina_1" "莉娜装备阿哈利姆神杖后神灭斩可以无视技能免疫。" "dota_tip_hero_lion_1" "莱恩的妖术和法力吸取都可以立刻消灭弱幻象。" "dota_tip_hero_lone_druid_1" "德鲁伊的熊灵可以对建筑造成额外伤害,在推塔时非常有效。" "dota_tip_hero_lone_druid_2" "德鲁伊的熊灵可以拾取神符。拾取时德鲁伊不必在附近。" "dota_tip_hero_luna_1" "露娜的月蚀施放后会持续进行,即使露娜被沉默或眩晕。期间露娜阵亡后月蚀停止。" "dota_tip_hero_lycan_2" "狼人的变身会对狼人控制的所有单位施加致命一击和移动速度加成。" "dota_tip_hero_magnataur_1" "马格纳斯的授予力量提供分裂效果,攻击时对周围目标造成物理伤害。" "dota_tip_hero_medusa_1" "美杜莎的秘术异蛇每弹跳一次造成的伤害都会增加。返回的魔法值为目标当前魔法的一定百分比。" "dota_tip_hero_meepo_1" "米波在克隆体获得经验或金钱时本体也会获得经验或金钱。任一克隆体死亡都会导致米波死亡。" "dota_tip_hero_mirana_1" "米拉娜的月神之箭将穿过米拉娜的友方单位。" "dota_tip_hero_mirana_2" "米拉娜的月之暗面配合诡计之雾可以让全队在地图上长时间隐身行动。" "dota_tip_hero_mirana_3" "米拉娜的月神之箭拥有相当长的行进时间。若队友能配合先控住敌人,米拉娜再接箭就能达到非常可观的效果。" "dota_tip_hero_mirana_4" "米拉娜的月神之箭可以用来探查地图上没有视野的区域。" "dota_tip_hero_mirana_5" "米拉娜的月之暗面可以用来伏击敌人。" "dota_tip_hero_mirana_6" "显影之尘或岗哨守卫在团战中对付米拉娜时非常关键。" "dota_tip_hero_mirana_7" "具有强驱散效果的技能,如亚巴顿的无光之盾可以帮助队友解除米拉娜的月神之箭眩晕效果。" "dota_tip_hero_monkey_king_1" "齐天大圣的棒击大地无视闪避,而且不会落空。" "dota_tip_hero_morphling_1" "沉默效果对付变体精灵非常有效。" "dota_tip_hero_morphling_2" "变体精灵可以在波浪形态期间使用物品和技能,如虚灵之刃和回城卷轴。" "dota_tip_hero_morphling_3" "变体精灵可以在波浪形态期间使用物品和技能,如虚灵之刃和回城卷轴。" "dota_tip_hero_morphling_5" "阻止回复的技能效果,如远古冰魄的冰晶爆轰可以阻止变体精灵在变换属性时获得生命值。" "dota_tip_hero_morphling_6" "变体精灵的属性变换在受到控制或沉默效果后还将继续。" "dota_tip_hero_naga_siren_1" "娜迦海妖在施放镜像时短时间内为无敌和技能免疫状态,并且可以躲避弹道。" "dota_tip_hero_naga_siren_2" "娜迦海妖的海妖之歌对技能免疫下的敌人无效,因此可以将技能免疫状态下的单个敌方英雄与他的队友隔离。" "dota_tip_hero_necrolyte_1" "瘟疫法师的幽魂护罩提供物理免疫效果,但是期间承受额外的魔法伤害。" "dota_tip_hero_necrolyte_2" "瘟疫法师的死神镰刀会在眩晕结束后造成伤害。目标在眩晕期间受到治疗或减伤效果时可以将其救下。" "dota_tip_hero_night_stalker_1" "露娜的月蚀期间暗夜魔王也可以获得夜晚的正常加成效果。" "dota_tip_hero_nyx_assassin_1" "司夜刺客的尖刺外壳反弹伤害时无视与攻击者的距离,或者攻击者是否隐身。" "dota_tip_hero_obsidian_destroyer_1" "殁境神蚀者的奥术天球造成的是纯粹伤害,但不无视技能免疫。" "dota_tip_hero_ogre_magi_1" "食人魔魔法师的嗜血术可以对防御塔施放。" "dota_tip_hero_omniknight_1" "全能骑士的洗礼造成纯粹伤害,无法通过魔法抗性减免。" "dota_tip_hero_oracle_1" "神谕者的命运敕令可以阻止目标受到魔法伤害,包括涤罪之焰的伤害。这个连招可以用于治疗神谕者的队友。" "dota_tip_hero_oracle_2" "神谕者的气运之末可以驱散敌方英雄的多数有益状态,包括涤罪之焰的回复效果。" "dota_tip_hero_oracle_3" "神谕者的终极技能虚妄之诺将使目标在技能期间所受的治疗效果加倍结算。治疗效果包括影之灵龛、魔棒/魔杖和梅肯斯姆。" "dota_tip_hero_oracle_4" "神谕者的虚妄之诺期间,头顶圆球在目标受到致死伤害后将会变红,预测在效果结束后死亡。" "dota_tip_hero_pangolier_1" "石鳞剑士的虚张声势无视闪避,而且不会落空。" "dota_tip_hero_phantom_assassin_1" "面对高爆发的幻影刺客,永恒之盘或刃甲都是不错的选择。" "dota_tip_hero_phantom_lancer_1" "幻影长矛手通常选择出净魂之刃;那么黑皇杖提供的技能免疫状态就能有效应对。" "dota_tip_hero_phantom_lancer_2" "幻影长矛手需要他的大量幻象进行输出。因此选择可以快速消灭幻象的物品,如希瓦的守护或雷神之锤进行针对非常有效。" "dota_tip_hero_phantom_lancer_3" "幻影长矛手可以使用神行百变来驱散部分负面效果,还能躲避技能弹道。" "dota_tip_hero_phantom_lancer_4" "敌人的幻象类技能如暗影恶魔的崩裂禁锢,或恐怖利刃的倒影产生的幻影长矛手幻象同样有几率产生幻象。" "dota_tip_hero_phantom_lancer_5" "白银之锋等物品或冥界亚龙的幽冥剧毒对幻影长矛手施加破坏效果后,幻影长矛手的并列技能将无法产生额外的幻象。" "dota_tip_hero_phoenix_1" "凤凰在凤凰冲击期间可以使用物品和施放技能。" "dota_tip_hero_puck_1" "沉默效果对付帕克非常有效。" "dota_tip_hero_puck_2" "帕克可以在相位转移期间随时使用技能或物品来中止相位转移状态。" "dota_tip_hero_puck_3" "选择了梦境缠绕快速攻击天赋后,帕克会持续攻击梦境缠绕作用下的敌人,即使是在相位转移状态下。" "dota_tip_hero_puck_4" "如果敌方英雄有多人装备黑皇杖,帕克可以选择阿哈利姆神杖,保证梦境缠绕的控制效果。" "dota_tip_hero_puck_5" "帕克拥有多个范围型技能,所以在应对时确保己方站位分散。" "dota_tip_hero_puck_6" "帕克的防御型技能拥有极短的施法前摇,所以可能需要闪烁匕首或影刃等物品发动奇袭。" "dota_tip_hero_pudge_1" "帕吉的肢解是持续施法,沉默或眩晕技能都能打断。" "dota_tip_hero_pudge_2" "帕吉在多数情况下都是从出人意料的角度发动攻击。所以多多利用侦察守卫提供视野就能帮助队友躲过一劫。" "dota_tip_hero_pudge_3" "帕吉可以对神符使用肉钩,方便自己或队友在安全的位置激活神符。" "dota_tip_hero_pudge_4" "帕吉的肉钩可以钩中技能免疫目标,并造成伤害,但是无法打断目标的持续施法类技能。" "dota_tip_hero_pudge_5" "帕吉的腐烂对自身和敌人同时造成魔法伤害。所以通常选择提升魔法抗性的物品来减少对自己的伤害。" "dota_tip_hero_pudge_6" "帕吉的肉钩钩中队友时不会造成伤害,所以可以帮助他们脱离危险。" "dota_tip_hero_pudge_8" "肢解的音效对所有人播放,即使帕吉不在敌人视野内。可以用来猜测帕吉的实时动向。" "dota_tip_hero_pudge_10" "帕吉的初始护甲很低,任何物理伤害,尤其是配合减甲类技能可以对他造成致命打击。" "dota_tip_hero_pudge_11" "帕吉的肢解可以被强驱散效果中止,如亚巴顿的无光之盾或军团指挥官的强攻。" "dota_tip_hero_pugna_1" "帕格纳的幽冥爆轰对建筑造成半额伤害。" "dota_tip_hero_queenofpain_1" "痛苦女王的超声冲击波为纯粹伤害,无法通过护甲或魔法抗性减免其伤害,并且无视技能免疫。此外还能对信使造成伤害。" "dota_tip_hero_rattletrap_1" "发条技师的弹幕冲击施放后会持续进行,即使发条技师被沉默或眩晕。期间发条技师阵亡后弹幕冲击停止。" "dota_tip_hero_rattletrap_2" "发条技师的发射钩爪造成的眩晕时间不短,提供了找好位置施放能量齿轮的机会,使敌人能被击退到理想位置。" "dota_tip_hero_rattletrap_3" "原力法杖可以帮助被发条技师的能量齿轮困住的友方英雄。" "dota_tip_hero_rattletrap_4" "发射钩爪会将发条技师牵引至任意敌方或友方单位,因此也是非常有效的逃生手段。" "dota_tip_hero_rattletrap_5" "发条技师的弹幕冲击可以非常有效地阻止敌人持续施法或施放施法前摇较长的技能。" "dota_tip_hero_rattletrap_6" "发条技师的照明火箭可以侦察敌人的动向,还能帮助清兵推线。" "dota_tip_hero_razor_1" "雷泽的等离子场对距离越远的目标造成的伤害越高。" "dota_tip_hero_razor_2" "等离子场可以为雷泽提供视野,帮助他探查藏在树林中或坡上的敌人。" "dota_tip_hero_razor_3" "雷泽的静电连接不会因技能或物品而断裂,只能尽快与雷泽拉开距离。" "dota_tip_hero_razor_4" "静电连接期间雷泽拥有目标的视野,即使目标进入隐身状态。" "dota_tip_hero_razor_5" "雷泽依赖自身的超高移动速度持续追赶风暴之眼或静电连接作用下的敌人。像阿托斯之棍等阻止他移动的物品在对付他时具有奇效。" "dota_tip_hero_razor_6" "雷泽的风暴之眼优先攻击静电连接作用下的目标。" "dota_tip_hero_razor_7" "(使用刷新球)连续施放两次风暴之眼后,两个技能效果将会并存。" "dota_tip_hero_riki_1" "力丸在绝杀秘技期间为无敌,并且隐身,无法被真实视域发现。" "dota_tip_hero_rubick_1" "拉比克施放窃取的技能时施法前摇为0,即使该技能原来施放时具有一定的施法时间(有极少特例)。" "dota_tip_hero_sand_king_1" "沙王的地震会在持续时间内释放出所有地震波,即使沙王在此期间阵亡。" "dota_tip_hero_sand_king_2" "沙王的沙尘暴可以进入隐身,掘地穿刺可以穿越地形,利用这两个技能可以躲避弹道,或甩开敌人。" "dota_tip_hero_sand_king_3" "像显影之尘等反隐手段,或点地施放的控制或沉默技能,如帕克的新月之痕在抓住沙尘暴中的沙王非常关键。" "dota_tip_hero_sand_king_4" "沙王可以对多个单位分别施加腐尸毒,短时间内全部触发将造成大量伤害。" "dota_tip_hero_sand_king_5" "沙王的大量魔法输出可以通过提升魔法抗性或提供技能免疫的物品来克制,如洞察烟斗或黑皇杖。" "dota_tip_hero_shadow_demon_1" "暗影恶魔的散播可以对友军或敌人施放。" "dota_tip_hero_shadow_fiend_1" "影魔的魂之挽歌在死亡时会自动施放,即使在破坏效果下还是会施放。" "dota_tip_hero_shadow_fiend_2" "影魔的支配死灵大大提升了他的伤害输出。在阵亡后,影魔的战斗力将明显变弱,需要补回失去的灵魂。" "dota_tip_hero_shadow_fiend_3" "影魔可以快速消灭小兵和中立生物。前期不给他这样的机会,到了中后期就能大大降低他的战斗力。" "dota_tip_hero_shadow_fiend_4" "影魔的血量不高,机动性也一般。可以作为团战中优先集火的对象。" "dota_tip_hero_shadow_fiend_5" "影魔的魂之挽歌拥有较长的施法时间,可以被敌人打断,影魔自身也可以中断,而技能不会进入冷却,也不会消耗魔法。" "dota_tip_hero_shadow_fiend_6" "影魔可以在短时间内造成大量伤害,因此可以选择用刃甲来克制他。" "dota_tip_hero_shadow_shaman_1" "暗影萨满的群蛇守卫攻击造成的伤害不会被格挡。" "dota_tip_hero_shredder_1" "伐木机处于破坏效果下时,受到攻击后活性护甲不再获得叠加效果,但已有叠加层数依然会提供护甲和生命恢复。" "dota_tip_hero_silencer_1" "沉默术士的智慧之刃造成的是纯粹伤害,魔法抗性无法减免伤害,但不无视技能免疫。" "dota_tip_hero_skeleton_king_1" "冥魂大帝的绝冥再生在其受到破坏作用时依然可以生效。冥魂大帝魔法不足时不会触发。阿哈利姆魔晶升级后魔法消耗降低至0。" "dota_tip_hero_skywrath_mage_1" "天怒法师的奥法鹰隼根据天怒法师的智力造成伤害。" "dota_tip_hero_slardar_1" "斯拉达的侵蚀雾霭提供真实视域和目标的视野。" "dota_tip_hero_slark_1" "斯拉克处于暗影之舞状态时无法被真实视域发现。" "dota_tip_hero_sniper_1" "狙击手的榴霰弹对建筑无效。多个榴霰弹效果不会叠加。" "dota_tip_hero_spectre_1" "幽鬼的折射可以将受到的部分伤害反弹给攻击者,反弹的伤害类型与原伤害相同。离幽鬼越近,所受的伤害越高。" "dota_tip_hero_spirit_breaker_1" "裂魂人的暗影冲刺可以用来破掉敌人的林肯法球,只要裂魂人拥有目标的视野。" "dota_tip_hero_storm_spirit_1" "沉默效果对付风暴之灵非常有效。" "dota_tip_hero_storm_spirit_2" "风暴之灵在球状闪电期间为无敌状态,使其可以轻易闪避敌人的攻击,并且躲避敌人的眩晕效果。" "dota_tip_hero_storm_spirit_3" "风暴之灵可以在球状闪电期间使用物品和技能,对敌人发动出其不意的先手或传送回基地时非常实用。" "dota_tip_hero_storm_spirit_4" "风暴之灵使用任何技能后都会触发超负荷,包括球状闪电。所以在他两次普通攻击之间夹杂技能的使用可以使其伤害最大化。" "dota_tip_hero_storm_spirit_5" "球状闪电不仅提供了超高机动性,而且飞行了超远距离后可以造成高额伤害。远距离对敌人发动先手时务必保证目标地点在敌人附近,使技能对其造成大量伤害。" "dota_tip_hero_storm_spirit_6" "风暴之灵作战时非常依赖魔法。燃烧魔法的物品和技能,如净魂之刃和司夜刺客的法力燃烧可以对他造成毁灭性打击。" "dota_tip_hero_storm_spirit_7" "风暴之灵在球状闪电期间无敌的特性使他可以完全无视移动类技能效果,如血魔的割裂。" "dota_tip_hero_sven_1" "斯温的巨力挥舞造成的范围型物理伤害能被护甲减免。" "dota_tip_hero_sven_2" "斯温的战吼提升了周围友方英雄的护甲和攻击力,并且还提升了斯温的移动速度。" "dota_tip_hero_sven_3" "斯温需要接近敌人才能造成大量伤害。通过阿托斯之棍等物品或先知的发芽等技能限制他的移动可以大大减少他在神之力量期间的输出。" "dota_tip_hero_sven_4" "斯温的大多数伤害来自他的物理攻击,像天堂之戟这样的物品可以有效克制。" "dota_tip_hero_sven_5" "蝴蝶或天堂之戟等闪避加成,幽魂权杖等物理免疫效果可以有效克制斯温的伤害输出。" "dota_tip_hero_sven_6" "斯温的神之力量不仅在团战时非常强大,而且在推塔或击杀肉山时也有奇效。" "dota_tip_hero_techies_2" "工程师的爆破起飞在跳跃过程中受到强制位移技能(如原力法杖)时技能将会被打断。" "dota_tip_hero_templar_assassin_1" "圣堂刺客的折光可以完全抵挡数次伤害,不论伤害高低。" "dota_tip_hero_terrorblade_1" "恐怖利刃的魂断不能无视黑皇杖的技能免疫。林肯法球抵挡也能抵挡魂断。" "dota_tip_hero_tidehunter_1" "潮汐猎人在短时间内受到大量来自玩家的伤害时,海妖外壳会触发一次强驱散效果。" "dota_tip_hero_tinker_1" "修补匠的热导飞弹只会攻击视野内的目标。" "dota_tip_hero_tiny_2" "小小的投掷可以打断持续施法类技能,包括队友的技能。" "dota_tip_hero_tiny_3" "小小抓树的溅射伤害可以被护甲减免,但也享受技能吸血和技能增强效果。" "dota_tip_hero_tiny_4" "前期时小小依赖魔法伤害的输出。凝魂之露可以大幅降低其伤害。" "dota_tip_hero_tiny_5" "小小的高爆发伤害可以通过永恒之盘等物品进行克制。" "dota_tip_hero_tiny_6" "小小的攻击速度非常低,依赖物品和队友的攻击速度加成来保证自己的伤害输出。" "dota_tip_hero_tiny_7" "小小的基础护甲为零,这意味着他在物理攻击和减甲类技能面前非常脆弱。" "dota_tip_hero_troll_warlord_1" "巨魔战将的热血战魂即使攻击被闪避或躲避也会获得叠加效果。" "dota_tip_hero_tusk_1" "巨牙海民的雪球随着卷入英雄的增加,造成的伤害也会增加。" "dota_tip_hero_undying_1" "不朽尸王的墓碑不会因附近的隐身单位产生僵尸,而且僵尸追赶的目标进入隐身状态后僵尸将会阵亡。" "dota_tip_hero_ursa_1" "熊战士的怒意狂击在重复攻击同个目标时造成物理伤害,怒意狂击对建筑无效,对肉山有效。" "dota_tip_hero_vengeful_spirit_2" "复仇之魂的移形换位可以打断敌人的持续施法技能,也能打断队友。" "dota_tip_hero_venomancer_1" "剧毒术士的瘟疫守卫攻击造成的伤害不会被圆盾或赤红甲等格挡。" "dota_tip_hero_viper_1" "冥界亚龙的幽冥剧毒对作用下的目标施加破坏效果,禁用其被动技能。在应对钢背兽等英雄时非常有效。" "dota_tip_hero_visage_1" "维萨吉的陵卫斗篷在每次受到玩家攻击时都会失去一定效果,不过恢复时间很短。陵卫斗篷对维萨吉的佣兽同样有效。" "dota_tip_hero_visage_3" "维萨吉的黄泉颤抖也会使附近的佣兽获得攻击速度和移动速度加成。" "dota_tip_hero_visage_4" "维萨吉的佣兽施放石像形态时可以摧毁下方的树木。" "dota_tip_hero_warlock_1" "术士的致命连接造成的伤害无视目标之间的距离。" "dota_tip_hero_weaver_1" "编织者虫群的甲虫造成物理伤害,无视闪避效果,不过护甲和格挡类效果都能减免其伤害。" "dota_tip_hero_windrunner_1" "风行者可以选择停止攻击集中火力的目标,只要攻击一个不同单位,或下达停止指令。" "dota_tip_hero_winter_wyvern_1" "寒冬飞龙的碎裂冲击会击中隐身单位以及战争迷雾中的单位。" "dota_tip_hero_winter_wyvern_2" "寒冬飞龙的寒冬诅咒作用下的单位不会受到任何来自敌人的伤害,但是寒冬飞龙和她控制的单位除外。" "dota_tip_hero_wisp_1" "艾欧与友军相连时,其移动速度与友军保持一致。" "dota_tip_hero_witchdoctor_1" "刃甲不会反弹来自巫医死亡守卫的伤害,因为伤害来源是守卫,而不是巫医。" "dota_tip_hero_zuus_1" "宙斯的雷击可以对地施放,显示出附近的隐身单位,包括侦察和岗哨守卫。" "dota_community_recruitment" "招募" "dota_recruitment_invite_friends" "邀请好友" "dota_recruitment_claim_rewards" "领取奖励" "dota_recruitment_manage_recruits" "招募好友管理" "dota_recruitment_claim_rewards_header" "领取奖励" "dota_recruitment_claim_rewards_text" "随着好友们在Dota 2里日益精进,你也将获得别样的荣誉和宝物。" "dota_recruitpanel_subheader" "Dota是融合动作和策略的竞技类游戏,而且与好友游戏会更加有趣。" "dota_recruitpanel_header" "招募好友" "recruitment_add_a_friend" "添加好友" "dota_recruitpanel_friends" "选择招募的好友。\n只有未被招募的好友才符合条件。" "dota_profile_recruit_level_label" "招募等级:%s1" "dota_profile_recruit_points_label" "招募积分:%s1" "dota_recruitpanel_recruits" "查看当前已招募好友的状态和待处理的招募请求。\n被招募的好友提升战斗等级时,你的招募等级就会提升。" "dota_recruits_count" "招募人数:%s1" "dota_redeem_event_points_title" "兑换积分:%s1" "DOTA_Recruitment_Steps" "- 添加好友到你的好友列表。\n\n- 从左侧面板中选择好友并发送招募邀请。\n\n- 当你招募的战友进行游戏时你会获得招募等级。" "DOTA_AddFriend_ErrorCode_0" "添加好友出现错误。请确认输入的帐户是否正确后重试" "DOTA_AddFriend_ErrorCode_1" "添加好友出现错误。请确认输入的帐户是否正确后重试" "DOTA_AddFriend_ErrorCode_2" "完美通行证的格式有误" "DOTA_AddFriend_ErrorCode_3" "该完美通行证不存在" "DOTA_AddFriend_ErrorCode_4" "该Dota 2帐户不存在" //THIRD PARTY COMPENDIUMS //League name: ASUS ROG DreamLeague Season 1 "Comp_223_PG_cover_fronttextcustom2_text" "华硕ROG梦幻联赛第1赛季" "Comp_223_PG_cover_fronttextcustom3_text" "感谢加入我们!" "Comp_223_PG_cover_fronttextcustom4_text" "欢迎阅读华硕RoG梦幻联赛互动手册,手册在整个赛季中都会不断成长。非常感谢您购买了门票,我们要提醒您钱是不可能再退了,不过好的一面是GD演播室里大大小小的猫一直到6月20号都不会饿肚子了!(坦白说我们都不知道怎么给您退款,建议您去跟大坏蛋Dreamhack商量下!)" "Comp_223_PG_cover_fronttextcustom5_text" "本手册中有比赛相关的日程表、排名以及战队和选手信息等等!记得养成习惯,过两天就来看看我们又加了什么好东西!" "Comp_223_PG_cover_fronttextcustom6_text" "非常感谢,请好好观赏华硕ROG梦幻联赛! - DreamHack & GD演播室敬上" "Comp_223_PG_toctextcustom2_text" "目录" "Comp_223_PG_toctextcustom300_text" "Bruno's Suit up Challenge! (NEW)" "Comp_223_PG_toctextcustom3_text" "Lumi's cosplay!" "Comp_223_PG_toctextcustom4_text" "里程碑" "Comp_223_PG_toctextcustom5_text" "排名" "Comp_223_PG_toctextcustom106_text" "日程表" "Comp_223_PG_toctextcustom10746_text" "超级周" "Comp_223_PG_toctextcustom10745_text" "第8周" "Comp_223_PG_toctextcustom1074_text" "第7周及之前" "Comp_223_PG_toctextcustom7_text" "赛事预测" "Comp_223_PG_toctextcustom10_text" "高能预警" "Comp_223_PG_toctextcustom1141_text" "7ckngmad采访视频" "Comp_223_PG_toctextcustom1241_text" "Aui_2000采访视频" "Comp_223_PG_toctextcustom1341_text" "Misery采访视频" "Comp_223_PG_toctextcustom1441_text" "Mag采访视频" "Comp_223_PG_toctextcustom11_text" "Pflax采访视频" "Comp_223_PG_toctextcustom12_text" "TC采访视频" "Comp_223_PG_toctextcustom13_text" "XBOCT采访视频" "Comp_223_PG_toctextcustom14_text" "N0Tail采访视频" "Comp_223_PG_toctextcustom15_text" "S4采访视频" "Comp_223_PG_toctextcustom100_text" "Lumi的观看列表" "Comp_223_PG_toctextcustom110_text" "米波回来了!" "Comp_223_PG_toctextcustom120_text" "斧王登场!" "Comp_223_PG_toctextcustom1204_text" "拜托快重做!" "Comp_223_PG_toctextcustom16_text" "热门英雄" "Comp_223_PG_toctextcustom1714_text" "第4周" "Comp_223_PG_toctextcustom1713_text" "第3周" "Comp_223_PG_toctextcustom1712_text" "第2周" "Comp_223_PG_toctextcustom18_text" "战队与选手" "Comp_223_PG_toctextcustom19_text" "Alliance" "Comp_223_PG_toctextcustom20_text" "Cloud 9" "Comp_223_PG_toctextcustom21_text" "Team Dog" "Comp_223_PG_toctextcustom22_text" "Evil Geniuses" "Comp_223_PG_toctextcustom23_text" "Team Empire" "Comp_223_PG_toctextcustom24_text" "Fnatic" "Comp_223_PG_toctextcustom25_text" "Meet Your Makers" "Comp_223_PG_toctextcustom26_text" "Natus Vincere" "Comp_223_PG_toctextcustom27_text" "Rox.KIS" "Comp_223_PG_toctextcustom29_text" "Sigma.INT" "Comp_223_PG_toctextcustom30_text" "Virtus Pro" "Comp_223_PG_suituptextcustom2_text" "SUIT UP CHALLENGE" "Comp_223_PG_suituptextcustom3_text" "The suit up challenge involves boldness, bravery, a lot of improvisation and the ability to think on your feet. Stay tuned for May 11th show, for more details. All we can say for now is that you will have to choose suits for your favorite commentators, not only they will wear them during Dreamhack Summer, but also they will have to go through some hard tasks to prove themselves worthy of the maximum snazzyness!" "Comp_223_PG_draskyl_suitupselectionsselection2_description" "What suit should Draskyl get?" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_1" "Holla holla get Dolla'!" "Comp_223_PG_draskyl_suitupselectionsselection2_choices_2" "Murricah!!" "Comp_223_PG_shane_suitupselectionsselection2_description" "What suit should Shane get?" "Comp_223_PG_shane_suitupselectionsselection2_choices_1" "Color explosion" "Comp_223_PG_shane_suitupselectionsselection2_choices_2" "Comic suit" "Comp_223_PG_lumi_suitupselectionsselection2_description" "What suit should Lumi get?" "Comp_223_PG_lumi_suitupselectionsselection2_choices_1" "Casanova" "Comp_223_PG_lumi_suitupselectionsselection2_choices_2" "Starstruck" "Comp_223_PG_james_suitupselectionsselection2_description" "What suit should James get?" "Comp_223_PG_james_suitupselectionsselection2_choices_1" "God Save the Queen" "Comp_223_PG_james_suitupselectionsselection2_choices_2" "Going full Commando" "Comp_223_PG_lumi_cosplayselectionsselection5_description" "Lumi应该cosplay哪个英雄?" "Comp_223_PG_lumi_cosplaytextcustom2_text" "Lumi的cosplay" "Comp_223_PG_lumi_cosplaytextcustom3_text" "是光之守卫!" "Comp_223_PG_lumi_cosplaytextcustom4_text" "嘿大家好!你们非常给力,现在总奖金已经增加了10万美元,可以选择Lumi在Dreamhack夏季联赛的cosplay对象。你可以投票决定他到底cos哪个英雄,4月13日截止!" "Comp_223_PG_lumi_cosplaytextcustom5_text" "投票已经截止,这页的图片只是个预告不要激动,最后光之守卫以压倒性的票数脱颖而出。在超过11000个投票中,1371人选择了光之守卫。647人选择了水晶室女,428人选择了痛苦女王,不过他自己反对这个(怒拨吉吉),416人选择了艾欧。" "Comp_223_PG_milestonestextcustom2_text" "里程碑" "Comp_223_PG_milestonestextcustom3_text" "华硕ROG梦幻联赛" "Comp_223_PG_milestonestextcustom4_text" "挑战目标奖励" "Comp_223_PG_milestonestextcustom5_text" "下个目标:$125,000" "Comp_223_PG_milestonestextcustom6_text" "嘿,大家好!我们有非常“给力”的挑战目标。现在已经解锁的有载入画面,战斗点数加成,梦幻联赛界面皮肤,帕吉的副手链锯,祈求者套装还有Lumi的Cosplay节目!所有物品在制作完成进入游戏后将自动发放到你的背包里。" "Comp_223_PG_milestonestextcustom7_text" "另外还有若干隐藏的挑战目标。1美元你就解放了爱尔兰的肖恩!7万美元将会解锁Dota大合唱,好戏即将上演(请百度“Valve time”!)当然还有更多!但是我们不能全告诉你们,因为...这可是个惊天大咪咪!别忘了告诉你的小伙伴:就算门票买迟了,所有的奖励他们该有的都会有!" "Comp_223_PG_milestonestextcustom8_text" "点击此处即可查看目前选手奖金的具体增长情况!" "Comp_223_PG_standingstextcustom2_text" "STANDINGS (May 5th)" "Comp_223_PG_schedule_covertextcustom2_text" "每周日程表" "Comp_223_PG_schedule_covertextcustom3_text" "这将会告诉你本周梦幻联赛有哪些选手。=)" "Comp_223_PG_schedule8textcustom5_text" "本周末进行的几场比赛将直接决定每支战队的最终排名。无论战队想要争取锁定第一名,或是坚守挺进决赛的最后希望,抑或避免落入七名开外,这都将是小组赛的最后一天。此后排名前六的队伍将在Dreamhack夏季赛中相互对决共同争夺200,000美元的总奖金。" "Comp_223_PG_schedule7textcustom2_text" "最终的倒计时" "Comp_223_PG_schedule7textcustom3_text" "Cloud 9和Empire战队只有依靠自己的努力才能晋级前二。Cloud 9对Empire有胜者优势,所以Empire要想锁定第一名,Cloud 9必须有一场失败。" "Comp_223_PG_schedule7textcustom4_text" "小组赛即将结束,Alliance和Dog战队都在等待积分榜顶端的战队出现失误。Alliance可以在周四对战Empire的比赛中实现自己的愿望,而Dog战队则需要在对战Na'Vi和RoX.KIS的比赛中艰难取胜。" "Comp_223_PG_schedule7textcustom5_text" "说到Na'Vi,他们和EG都距离被淘汰仅有一败之遥。他们是否能够稳扎稳打?RoX.KIS和Fnatic正在拭目以待。不到最后一秒奇迹仍会发生。" "Comp_223_PG_schedule7textcustom6_text" "Fnatic,Alliancehe和Rox.KIS将分别进行3场比赛。Empire,Team Dog和Na'vi各打两场。Cloud 9,VP和Sigma.INT只要打一场。" "Comp_223_PG_schedule6textcustom2_text" "算术时间" "Comp_223_PG_schedule6textcustom3_text" "除了已经被淘汰的MYM,其他战队还是有一点希望获得晋级机会。基本上都是要打4场到5场比赛,看样子8胜是一个比较稳妥的数字。最后争夺前两名也将是一番腥风血雨。" "Comp_223_PG_schedule6textcustom4_text" "Cloud 9(vs Dog)和Empire(vs C9)都是只输了一场比赛。Na'Vi(两次输给Empire),Alliance(输给了C9和VP),Dog(输给了EG和Alliance)战绩都是6胜2负。Alliance-Na'Vi将是本周的第一场比赛,这将会使两支队伍不可能同时进入前两名。" "Comp_223_PG_schedule6textcustom5_text" "EG现在的战绩是5-4,处于挣扎在出线边缘的状态。作为前六战队中唯一超过2场负场的队伍,EG只能将希望寄托在今后的比赛中,只有一路取得胜利才能保证超过其他的五支队伍,RoX、Fnatic、Liquid、VP和Sigma。周一的EG对阵Liquid将是决定EG生死存亡的一战,不容错过。" "Comp_223_PG_schedule6textcustom6_text" "Liquid战队将进行5场比赛,Na‘Vi和VP战队将进行3场比赛。Sigma和Alliance需要进行2场,而Team Dog、EG和C9只需要进行1场。" "Comp_223_PG_schedule5textcustom2_text" "冠军们在此" "Comp_223_PG_schedule5textcustom3_text" "Na'vi目前在梦幻联赛中才进行4场比赛,不过这马上就要有所改变了。当前战绩为3胜1负,本周Na'Vi将进行4场比赛,有机会与Cloud 9并列第一。昔日的冠军战队是否能众望所归呢?" "Comp_223_PG_schedule5textcustom4_text" "Sigma.INT战绩为1胜5负,晋级的机会非常渺茫,但是他们在本周的3场比赛中还能发一波力。如果他们能打败Team Dog,Alliance和Na'Vi,那他们最终的战绩将达到4胜5负,晋级就有望了。这的确非常不容易,但是一切皆有可能!" "Comp_223_PG_schedule5textcustom5_text" "Cloud 9在本周有两场比赛,分别是面对表现难以预估的VP和主要对手EG。只要拿下一场比赛,他们就将成为首个晋级Dreamhack夏季联赛的队伍,因为联赛进行到这个阶段,无论怎么算都不可能会有6支战队都超过8胜。" "Comp_223_PG_schedule5textcustom6_text" "Na'vi本周将进行4场比赛,Sigma和VP各打3场,C9,EG和Empire各打2场,MYM,Rox.KIS,Dog和Alliance分别打1场。" "Comp_223_PG_schedule4textcustom2_text" "这可不是落水狗" "Comp_223_PG_schedule4textcustom3_text" "Team Dog战队是最后才晋级到联赛中的战队之一,最近状态非常神勇。赢下了EG和Cloud 9这样的战队,Team Dog已经证明了他们并不只是5个开黑的好兄弟,而是有力的竞争者。" "Comp_223_PG_schedule4textcustom4_text" "Liquid本周要证明很多事情。如今一场未胜,他们在本周还有四次机会。随着Brian 'FLUFFNSTUFF' Lee本周的离队,他们需要找到合适的人选帮助他们东山再起。" "Comp_223_PG_schedule4textcustom5_text" "MYM则与Liquid相似,在联赛的前半赛季已经尽力了。现在他们基本上是无望出线参加线下决赛,但是他们将会证明自己能够进步,争取到下个赛季的名额。" "Comp_223_PG_schedule4textcustom6_text" "Liquid在本周将进行4场比赛,MYM打3场,Cloud9,,Alliance,Rox.KIS和Fnatic打2场,VP,Dog和Sigma将进行1场。" "Comp_223_PG_schedule3textcustom2_text" "无敌主宰" "Comp_223_PG_schedule3textcustom3_text" "经过整整3周的比赛,Empire看样子势头无人能挡。本周即使是在面对Cloud 9和Fnatic这样的劲敌,感觉也是会是碾压节奏。" "Comp_223_PG_schedule3textcustom4_text" "另一方面,Evil Geniuses现在则是战绩平平,但是周三他们3场比赛所面对的对手有不小的胜算(Rox.KIS,Team Dog和Virtus Pro),他们现在有机会向世人证明自己是大神还是菜鸡。而且他们不用依靠Fear。" "Comp_223_PG_schedule3textcustom5_text" "这周也是短暂的一周,只有2天有比赛。对比下周则有4天的比赛日,所以到了下周的比赛结束后我们就能好好地松一口气,因为整个赛季即将过去大半。" "Comp_223_PG_schedule3textcustom6_text" "Fnatic是本周其余战队中唯一会打1场以上的。" "Comp_223_PG_schedule2textcustom2_text" "这里容不下失败" "Comp_223_PG_schedule2textcustom3_text" "经过18场比赛后,比赛的局势分成了3个方面,部分战队已经遥遥领先,部分战队需要再赢比赛才能稳住阵脚,而部分战队需要摆脱落后的困境。" "Comp_223_PG_schedule2textcustom4_text" "Cloud 9,本周已经打了3场比赛,在本周将有机会走向世界巅峰,但是他们将面对有可能拿到5胜的战队:Alliance。这比赛怎能错过!其他的竞争者:Empire只有一场比赛,而Na'Vi接下来要休息了。" "Comp_223_PG_schedule2textcustom5_text" "Liquid和Dog正面交锋,Sigma和MYM也相互抗衡,都想取得自己的第一场胜利。本周Liquid只有一场比赛,而MYM和Dog都有三场,Sigma则有两场比赛。如果这周的比赛不打好,很有可能引发连锁反应,导致他们最终无法出线。" "Comp_223_PG_schedule2textcustom6_text" "Rox.KIS,EG和VP本周分别有2场,1场以及1场比赛。" "Comp_223_PG_predictionstextcustom2_text" "每周预测" "Comp_223_PG_predictionstextcustom3_text" "未卜先知的感觉真好" "Comp_223_PG_predictionstextcustom5_text" "目前得分总计:" "Comp_223_PG_day021_match1selectionsselection1_description" "谁将赢得比赛?" "Comp_223_PG_day021_match1selectionsselection1_choices_1" "Navi" "Comp_223_PG_day021_match1selectionsselection1_choices_2" "Dog" "Comp_223_PG_day021_match1selectionsselection3_description" "哪位选手将囊获一血?" "Comp_223_PG_day021_match1selectionsselection3_choices_1" "Na'vi - XBOCT" "Comp_223_PG_day021_match1selectionsselection3_choices_2" "Na'vi - Dendi" "Comp_223_PG_day021_match1selectionsselection3_choices_3" "Na'vi - Funn1k" "Comp_223_PG_day021_match1selectionsselection3_choices_4" "Na'vi - Puppey" "Comp_223_PG_day021_match1selectionsselection3_choices_5" "Na'vi - Kuroky" "Comp_223_PG_day021_match1selectionsselection3_choices_6" "Team Dog - Pajkatt" "Comp_223_PG_day021_match1selectionsselection3_choices_7" "Team Dog - Fata" "Comp_223_PG_day021_match1selectionsselection3_choices_8" "Team Dog - MSS" "Comp_223_PG_day021_match1selectionsselection3_choices_9" "Team Dog - Pas" "Comp_223_PG_day021_match1selectionsselection3_choices_10" "Team Dog - Misery" "Comp_223_PG_day021_match1selectionsselection5_description" "哪位选手最终的死亡次数将为最多?" "Comp_223_PG_day021_match2selectionsselection1_choices_1" "Sigma" "Comp_223_PG_day021_match2selectionsselection3_description" "哪位选手将拿到最多的人头?" "Comp_223_PG_day021_match2selectionsselection3_choices_1" "Fnatic - Era" "Comp_223_PG_day021_match2selectionsselection3_choices_2" "Fnatic - H4nni" "Comp_223_PG_day021_match2selectionsselection3_choices_3" "Fnatic - Trixi" "Comp_223_PG_day021_match2selectionsselection3_choices_4" "Fnatic - N0tail" "Comp_223_PG_day021_match2selectionsselection3_choices_5" "Fnatic - Fly" "Comp_223_PG_day021_match2selectionsselection3_choices_6" "Sigma - Sockhska" "Comp_223_PG_day021_match2selectionsselection3_choices_7" "Sigma - 中路选手(替补)" "Comp_223_PG_day021_match2selectionsselection3_choices_8" "Sigma - miGGel" "Comp_223_PG_day021_match2selectionsselection3_choices_9" "Sigma - 7ckngmad" "Comp_223_PG_day021_match2selectionsselection3_choices_10" "Sigma - 二号辅助(替补)" "Comp_223_PG_day021_match2selectionsselection5_description" "哪位选手最终的净资产将为最高?" "Comp_223_PG_day021_match3selectionsselection3_description" "哪位选手将获得最多的助攻?" "Comp_223_PG_day021_match3selectionsselection3_choices_6" "Alliance - Loda" "Comp_223_PG_day021_match3selectionsselection3_choices_7" "Alliance - S4" "Comp_223_PG_day021_match3selectionsselection3_choices_8" "Alliance - AdmiralBulldog" "Comp_223_PG_day021_match3selectionsselection3_choices_9" "Alliance - Akke" "Comp_223_PG_day021_match3selectionsselection3_choices_10" "Alliance - EGM" "Comp_223_PG_day021_match3selectionsselection5_description" "H4nni将拿到多少个人头?" "Comp_223_PG_day021_match3selectionsselection5_choices_1" "不大于3" "Comp_223_PG_day021_match3selectionsselection5_choices_2" "4-6" "Comp_223_PG_day021_match3selectionsselection5_choices_3" "7-9" "Comp_223_PG_day021_match3selectionsselection5_choices_4" "10-12" "Comp_223_PG_day021_match3selectionsselection5_choices_5" "不少于13" "Comp_223_PG_day22_match1selectionsselection3_description" "哪位选手将送出第一滴血?" "Comp_223_PG_day22_match1selectionsselection3_choices_6" "Rox.KIS - BZZisPerfect" "Comp_223_PG_day22_match1selectionsselection3_choices_7" "Rox.KIS - Solo" "Comp_223_PG_day22_match1selectionsselection3_choices_8" "Rox.KIS - Sedoy" "Comp_223_PG_day22_match1selectionsselection3_choices_9" "Rox.KIS - yol" "Comp_223_PG_day22_match1selectionsselection3_choices_10" "Rox.KIS - Goblak" "Comp_223_PG_day22_match1selectionsselection5_description" "这场比赛中光之守卫将会被禁用或上场吗?" "Comp_223_PG_day22_match1selectionsselection5_choices_1" "禁用" "Comp_223_PG_day22_match1selectionsselection5_choices_2" "挑选" "Comp_223_PG_day22_match1selectionsselection5_choices_3" "毫无提及" "Comp_223_PG_day22_match2selectionsselection1_choices_2" "Empire" "Comp_223_PG_day22_match2selectionsselection3_description" "哪位选手将拿到场上最后一个人头?" "Comp_223_PG_day22_match2selectionsselection3_choices_6" "Empire - Silent" "Comp_223_PG_day22_match2selectionsselection3_choices_7" "Empire - Resolut1on" "Comp_223_PG_day22_match2selectionsselection3_choices_8" "Empire - Mag" "Comp_223_PG_day22_match2selectionsselection3_choices_9" "Empire - Vanskor" "Comp_223_PG_day22_match2selectionsselection3_choices_10" "Empire - ALWAYSWANNAFLY" "Comp_223_PG_day22_match2selectionsselection5_description" "场上最高的连杀纪录将达到多少连杀?" "Comp_223_PG_day22_match2selectionsselection5_choices_1" "大杀特杀(3)" "Comp_223_PG_day22_match2selectionsselection5_choices_2" "主宰比赛(4)" "Comp_223_PG_day22_match2selectionsselection5_choices_3" "杀人如麻(5)" "Comp_223_PG_day22_match2selectionsselection5_choices_4" "无人能挡(6)" "Comp_223_PG_day22_match2selectionsselection5_choices_5" "变态杀戮(7)" "Comp_223_PG_day22_match2selectionsselection5_choices_6" "妖怪般的杀戮(8)" "Comp_223_PG_day22_match2selectionsselection5_choices_7" "如同神一般(9)" "Comp_223_PG_day22_match2selectionsselection5_choices_8" "超越神的杀戮(10+)" "Comp_223_PG_day22_match3selectionsselection3_description" "哪位选手的死亡次数将会是最高的?" "Comp_223_PG_day22_match3selectionsselection5_description" "哪位选手将最先达到20个补刀?" "Comp_223_PG_day23_match1selectionsselection3_description" "哪位选手最终的每分钟金钱最高?" "Comp_223_PG_day23_match1selectionsselection3_choices_6" "Cloud 9 - EternalEnvy" "Comp_223_PG_day23_match1selectionsselection3_choices_7" "Cloud 9 - Singsing" "Comp_223_PG_day23_match1selectionsselection3_choices_8" "Cloud 9 - Bone7" "Comp_223_PG_day23_match1selectionsselection3_choices_9" "Cloud 9 - Aui_2000" "Comp_223_PG_day23_match1selectionsselection3_choices_10" "Cloud 9 - PieLieDie" "Comp_223_PG_day23_match1selectionsselection5_description" "肉山将被击杀几次?" "Comp_223_PG_day23_match1selectionsselection5_choices_1" "0" "Comp_223_PG_day23_match1selectionsselection5_choices_2" "1" "Comp_223_PG_day23_match1selectionsselection5_choices_3" "2" "Comp_223_PG_day23_match1selectionsselection5_choices_4" "3" "Comp_223_PG_day23_match1selectionsselection5_choices_5" "4次以上" "Comp_223_PG_day23_match2selectionsselection3_description" "哪位选手的最终每分钟经验将为最高?" "Comp_223_PG_day23_match2selectionsselection5_description" "这场比赛中信使将被击杀多少次?" "Comp_223_PG_day23_match2selectionsselection5_choices_4" "不少于3" "Comp_223_PG_day23_match3selectionsselection1_choices_1" "VP" "Comp_223_PG_day23_match3selectionsselection1_choices_2" "Na'vi" "Comp_223_PG_day23_match3selectionsselection3_description" "哪位选手将是比赛中最后一个阵亡的?" "Comp_223_PG_day23_match3selectionsselection3_choices_1" "VP - Illidan" "Comp_223_PG_day23_match3selectionsselection3_choices_2" "VP - God" "Comp_223_PG_day23_match3selectionsselection3_choices_3" "VP - Ars-Art" "Comp_223_PG_day23_match3selectionsselection3_choices_4" "VP - JotM" "Comp_223_PG_day23_match3selectionsselection3_choices_5" "VP - NS" "Comp_223_PG_day23_match3selectionsselection5_description" "这场比赛的比赛时长将为多少?" "Comp_223_PG_day23_match3selectionsselection5_choices_1" "少于30分钟" "Comp_223_PG_day23_match3selectionsselection5_choices_2" "多于30分钟" "Comp_223_PG_day23_match3selectionsselection5_choices_3" "正好30:00" "Comp_223_PG_day024_match1selectionsselection1_choices_1" "MYM" "Comp_223_PG_day024_match1selectionsselection3_choices_1" "MYM - Unicorn" "Comp_223_PG_day024_match1selectionsselection3_choices_2" "MYM - Ryze" "Comp_223_PG_day024_match1selectionsselection3_choices_3" "MYM - Ace" "Comp_223_PG_day024_match1selectionsselection3_choices_4" "MYM - Cr1t" "Comp_223_PG_day024_match1selectionsselection3_choices_5" "MYM - Link" "Comp_223_PG_day024_match3selectionsselection5_description" "Era将拿到多少个人头?" "Comp_223_PG_day024_match5selectionsselection1_choices_1" "EG" "Comp_223_PG_day024_match5selectionsselection3_choices_1" "EG - Fear" "Comp_223_PG_day024_match5selectionsselection3_choices_2" "EG - Arteezy" "Comp_223_PG_day024_match5selectionsselection3_choices_3" "EG - Universe" "Comp_223_PG_day024_match5selectionsselection3_choices_4" "EG - zai" "Comp_223_PG_day024_match5selectionsselection3_choices_5" "EG - ppd" "Comp_223_PG_day024_match6selectionsselection5_description" "Arteezy将获得多少个人头?" "Comp_223_PG_day25_match3selectionsselection1_choices_2" "RoX.KIS" "Comp_223_PG_day018_match3selectionsselection1_choices_1" "Liquid" "Comp_223_PG_day018_match3selectionsselection3_choices_1" "EG - Mason" "Comp_223_PG_day018_match3selectionsselection3_choices_6" "Liquid - TC" "Comp_223_PG_day018_match3selectionsselection3_choices_7" "Liquid - Bulba" "Comp_223_PG_day018_match3selectionsselection3_choices_8" "Liquid - Qojqva" "Comp_223_PG_day018_match3selectionsselection3_choices_9" "Liquid - Demon" "Comp_223_PG_day018_match3selectionsselection3_choices_10" "Liquid - waytosexy" "Comp_223_PG_day19_match1selectionsselection3_choices_3" "Team Dog - Smulgullig(或替补)" "Comp_223_PG_day19_match1selectionsselection3_choices_4" "Team Dog - Fogged(或替补)" "Comp_223_PG_day19_match1selectionsselection5_description" "在这场比赛中冥魂大帝是否会被禁用或上场呢?" "Comp_223_PG_day19_match2selectionsselection3_choices_7" "Sigma - FATA(或替补)" "Comp_223_PG_day19_match2selectionsselection3_choices_10" "Sigma - Pas(或替补)" "Comp_223_PG_day20_match3selectionsselection1_choices_1" "Cloud" "Comp_223_PG_day015_match2selectionsselection1_choices_2" "DOG" "Comp_223_PG_day015_match2selectionsselection3_choices_3" "Team Dog - Smulgullig" "Comp_223_PG_day015_match2selectionsselection3_choices_4" "Team Dog - Fogged" "Comp_223_PG_day015_match2selectionsselection3_choices_7" "Sigma - FATA" "Comp_223_PG_day015_match2selectionsselection3_choices_10" "Sigma - Pas" "Comp_223_PG_day015_match3selectionsselection5_description" "S4将拿到多少个人头?" "Comp_223_PG_day16_match1selectionsselection5_description" "这场比赛中灰烬之灵会被禁用或上场吗?" "Comp_223_PG_day16_match2selectionsselection3_choices_7" "MYM - Exist" "Comp_223_PG_day16_match2selectionsselection3_choices_10" "MYM - Mini" "Comp_223_PG_day011_match1selectionsselection3_choices_7" "Team Dog - Demon" "Comp_223_PG_day011_match3selectionsselection1_choices_2" "Team Liquid" "Comp_223_PG_day011_match3selectionsselection3_choices_9" "Liquid - FLUFFNSTUFF" "Comp_223_PG_day011_match3selectionsselection5_description" "Bulba将会拿到多少个人头?" "Comp_223_PG_day12_match1selectionsselection5_description" "在这场比赛中是否会禁用或挑选祈求者,还是完全没提及?" "Comp_223_PG_day15_match3selectionsselection3_choices_1" "Sigma - Sockshka" "Comp_223_PG_day15_match3selectionsselection3_choices_5" "Sigma - pas" "Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_info" "Empire在31分钟内赢得了比赛" "Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_info" "Fly拿下了比赛的第一滴血。" "Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_info" "Trixi以8次死亡意外赢得此项" "Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_info" "Cloud 9在33分整的时候拿下了比赛。" "Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_info" "Envy拿到了10个人头。" "Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_info" "Envy又一次每分钟金钱数达到了792。" "Comp_223_PG_day10_match3selectionsselection5_description" "Loda总共将拿到多少个人头?" "Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_info" "EG在40分钟后赢得了比赛。" "Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_info" "NS是比赛中首位挂掉的选手。" "Comp_223_PG_day11_match1selectionsselection5_description" "在这场比赛中是否会禁用或挑选维萨吉,还是完全没提及?" "Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_info" "本场比赛中维萨吉被EG挑选了。" "Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_info" "汪汪!" "Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_info" "Fogged走了狗屎运" "Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_info" "出人意料的是没人超过主宰比赛。" "Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_info" "EG在不到25分钟的时间内打败了Rox.KIS。" "Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_info" "Yol的死亡次数达到了4次。" "Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_info" "Mason做到了,不过他不在选项中,接下来达到20个补刀的是Universe。" "Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_info" "经过读档重赛后,Rox.KIS在接近50分钟时打败了Sigma" "Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_info" "7ckngmad在上路击杀了yol,拿到了第一滴血。" "Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_info" "yol的死亡次数最多,达到7次。" "Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_info" "Empire在26:26赢得了比赛。" "Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_info" "Silent拿到了最多人头,8个。" "Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_info" "Silent获得了最高的每分钟金钱,610。" "Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_info" "Team Dog在34分钟时赢得比赛。" "Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_info" "Smulgullig获得了10个助攻。MSS和Pajkatt也是10个,但是三人中Smulgullig更接近于核心。" "Comp_223_PG_day7_match3selectionsselection5_description" "EE Sama将会拿到多少人头?" "Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_info" "Envy大发慈悲,只拿了2个人头。" "Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_info" "C9在28分钟时赢得比赛。" "Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_info" "Envy-sama送出了一血!" "Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_info" "Visage在第一轮就被禁用。" "Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_info" "EG在53分钟时赢得比赛。" "Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_info" "Universe拿到了最后一个人头。" "Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_info" "变态杀戮。" "Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_info" "Cloud9在40:48时打败Alliance。" "Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_info" "s4的死亡次数为10次。" "Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_info" "Singsing做到了!" "Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_info" "Rox.Kis在53分钟时击败了MYM。" "Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_info" "BZZ (633) 的每分钟金钱为792。" "Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_info" "肉山被杀了4次。" "Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_info" "狗狗队在24:20时赢得比赛。" "Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_info" "Pajkatt最终的每分钟经验达到508。" "Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_info" "这场比赛中没有信使遭到杀害。" "Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_info" "Sigma在65分12秒时拿下比赛。" "Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_info" "Exist拿到了比赛中最后一个人头。" "Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_info" "VP在短短26分钟内就拿下了对手。" "Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_info" "既然问题是最后一个人头,而且并不需要发生在打出GG前,所以是Era在游戏结束前1秒击杀了Illidan。" "Comp_223_PG_day5_match1selectionsselection5_description" "哪位选手最终的助攻数最多?" "Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_info" "Jotm的助攻数最多,达到8个。" "Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_info" "Alliance在21分钟内几乎将liquid完全碾压了。" "Comp_223_PG_day5_match2selectionsselection3_description" "比赛中最高的每分钟经验(GPM)将是?" "Comp_223_PG_day5_match2selectionsselection3_choices_1" "低于399" "Comp_223_PG_day5_match2selectionsselection3_choices_2" "400至499" "Comp_223_PG_day5_match2selectionsselection3_choices_3" "500至599" "Comp_223_PG_day5_match2selectionsselection3_choices_4" "600至699" "Comp_223_PG_day5_match2selectionsselection3_choices_5" "700至799" "Comp_223_PG_day5_match2selectionsselection3_choices_6" "高于800" "Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_info" "S4在这场比赛中的GPM为578," "Comp_223_PG_day5_match2selectionsselection5_description" "哪位选手最终的每分钟经验将位列第一?" "Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_info" "S4以523的每分钟经验位列第一" "Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_info" "Fnatic落后了1万金钱后在49分钟时完成了翻盘。" "Comp_223_PG_day5_match3selectionsselection3_description" "比赛中人头最多的选手获得人头是多少?" "Comp_223_PG_day5_match3selectionsselection3_choices_1" "低于4" "Comp_223_PG_day5_match3selectionsselection3_choices_2" "5至7" "Comp_223_PG_day5_match3selectionsselection3_choices_3" "8至10" "Comp_223_PG_day5_match3selectionsselection3_choices_4" "11至13" "Comp_223_PG_day5_match3selectionsselection3_choices_5" "14至16" "Comp_223_PG_day5_match3selectionsselection3_choices_6" "高于17" "Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_info" "3名英雄都有11个人头" "Comp_223_PG_day5_match3selectionsselection5_description" "哪位选手最终的补刀数将位列第一?" "Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_info" "TC的露娜达到了425的补刀数。" "Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_info" "EG经历约40分钟后拿下了比赛。" "Comp_223_PG_day6_match1selectionsselection3_description" "哪位选手将摧毁第一座防御塔?" "Comp_223_PG_day6_match1selectionsselection3_choices_11" "无人做到" "Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_info" "第一座防御塔是小兵拿下的。大家都输了。下次我在选项里加上“小兵”。" "Comp_223_PG_day6_match1selectionsselection5_description" "哪位选手最终的每分钟金钱最少?" "Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_info" "Pas的每分钟金钱仅有190。" "Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_info" "Cloud 9在这北美内战中42分钟内就拿下了比赛。" "Comp_223_PG_day6_match2selectionsselection3_description" "输的一方打出GG时他们被摧毁了几座兵营呢?" "Comp_223_PG_day6_match2selectionsselection3_choices_5" "4" "Comp_223_PG_day6_match2selectionsselection3_choices_6" "5" "Comp_223_PG_day6_match2selectionsselection3_choices_7" "6" "Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_info" "打出GG时上下路兵营都未被摧毁。" "Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_info" "Eternal Envy在被击杀之前已经连杀了8人(在死后的半秒不到又击杀了第九人)。" "Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_info" "Empire在18分钟内就势如破竹,拿下比赛。" "Comp_223_PG_day6_match3selectionsselection3_description" "哪位选手的补刀数将最先达到20个?" "Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_info" "Illidan在3:38时补刀数达到20。" "Comp_223_PG_day6_match3selectionsselection5_description" "肉山将会被击杀几次?" "Comp_223_PG_day6_match3selectionsselection5_choices_5" "超过4次" "Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_info" "比赛中只有Empire击杀了一次肉山。" "Comp_223_PG_day6_match3selectionsselection6_description" "测试" "Comp_223_PG_highlightstextcustom2_text" "高能视频" "Comp_223_PG_highlightstextcustom3_text" "还有些没那么精彩的" "Comp_223_PG_mad_interviewtextcustom1_text" "Sigma.7ckngmad采访视频" "Comp_223_PG_aui_interviewtextcustom1_text" "C9.Aui_2000采访视频" "Comp_223_PG_misery_interviewtextcustom1_text" "Dog.Misery采访视频" "Comp_223_PG_mag_interviewtextcustom1_text" "Empire.Mag采访视频" "Comp_223_PG_pyrion_interviewtextcustom1_text" "Pyrion Flax采访视频" "Comp_223_PG_tc_interviewtextcustom1_text" "Liquid.TC采访视频" "Comp_223_PG_xboct_interviewtextcustom1_text" "Na'vi.XBOCT采访视频" "Comp_223_PG_notail_interviewtextcustom1_text" "Fnatic.Notail采访视频" "Comp_223_PG_s4_interviewtextcustom1_text" "Alliance.S4采访视频" "Comp_223_PG_lumi_covertextcustom2_text" "LUMI的观看列表" "Comp_223_PG_lumi_covertextcustom3_text" "这周忘了?LUMI会告诉你亮点都在哪!" "Comp_223_PG_lumi_1textcustom1_text" "Na'vi - Fnatic:米波回来了!" "Comp_223_PG_lumi_1textcustom2_text" "第1周" "Comp_223_PG_lumi_1textcustom3_text" "Dota中最令人印象深刻的莫过于在这款已经有10年历史的游戏玩出新花样。在梦幻联赛公开赛Na'Vi对阵Fnatic时,N0tail使用了辅助地卜师,这可是前无古人的。其他辅助英雄或许在推线上有一定作用,然而没有任何一个英雄有着地卜师这样的全地图推进能力,同时还能保持自身稳定的经济和经验增长。N0tail在那场比赛展示了精彩的全图游走抓人,闪烁匕首先手等操作。由于地卜师很少被选,所以其他队伍应该也不太会去尝试用这个英雄辅助;然而,这场比赛让我们对地卜师这个英雄的强大还是有了一定的了解。" "Comp_223_PG_lumi_2textcustom1_text" "Fnatic对阵Liquid:有人会选斧王!" "Comp_223_PG_lumi_2textcustom3_text" "在第二周Fnatic对阵Liquid的比赛中,我们看到了斧王在职业比赛中亮相。这场比赛很好的展示了斧王的强大之处和弱点所在。在比赛前期,Bulba的斧王四处攻城掠地,在面对两三名敌方英雄时仍然能取敌首级。然而,由于其后期的弱势,随着比赛世间的推进,斧王的作用很快就降低了。这是一场少有的斧王教学赛,喜欢斧王的玩家不可错过。" "Comp_223_PG_lumi_3textcustom1_text" "Sigma - Rox.KIS:跪求再战!" "Comp_223_PG_lumi_3textcustom3_text" "围绕比赛的非议暂且不论,Sigma vs Rox.kis这场比赛绝对是Dota历史上最为别具一格的比赛之一。Rox.kis在前期拿下了多个外塔还有肉山,局势已经形成了一边倒,不到20分钟就开始上对面高地。面对肥得流油的狼人和先知,Sigma的核心英雄影魔和斯拉达可谓是毫无装备可言。但是接下来的防守战是我解说Dota以来见过最为精彩的。Fata使用的影魔正如Draskyl所说的,完全挑起了大梁,他的出装可以说是极为颠覆。尽管Fata不是梦幻联赛第3周的MVP,他绝对是俘获了我的芳心。这场非看不可。" "Comp_223_PG_hot_for_meta_covertextcustom2_text" "热门英雄" "Comp_223_PG_hot_for_meta_covertextcustom3_text" "你觉得今年的版本热门会是哪些英雄?" "Comp_223_PG_hot_for_meta_3textcustom3_text" "第4周" "Comp_223_PG_hot_for_meta_3textcustom30_text" "3月24 - 30日" "Comp_223_PG_hot_for_meta_3textcustom4_text" "耗子滚粗" "Comp_223_PG_hot_for_meta_3textcustom5_text" "各大战队的战术打法看样子都已经成型了。但是本周有些胜率很高的英雄非常出人意料地遭遇了滑铁卢。" "Comp_223_PG_hot_for_meta_3textcustom6_text" "主要内容:远古冰魄和暗影萨满已经成为了大家最喜爱的辅助,本周上场的比赛分别有82和63场(胜率分别为55%和57%)。而司夜刺客因为他打法多变,上场的也有67场,胜率达到51%。" "Comp_223_PG_hot_for_meta_3textcustom7_text" "成功晋级:推进已经成为比赛的主旋律,所以也不必诧异露娜(42场比赛,83%胜率),陈(20场,胜率70%)和狼人(49场,67%)这几个英雄占据统治地位。更加夸张的是,本周有8场比赛中有一方队伍拿到了这3个英雄的2个,而他们的战绩都是全胜。" "Comp_223_PG_hot_for_meta_3textcustom8_text" "黯然退场:另一方面带线牵制的英雄在本周的表现都非常糟糕。克林克兹在12场比赛中的胜率为16%,先知在57场中胜率为33%,风暴之灵勉强算是比带线流多一点打法,在39场中胜率为25%。所以要多抱团!" "Comp_223_PG_hot_for_meta_3textcustom9_text" "敬请无视!:本周只有4名英雄没有在比赛中被禁用或者挑选。光之守卫,裂魂人,幻影刺客和血魔,即使是在队长征召模式中也没有上场!冰蛙快加强啊!" "Comp_223_PG_hot_for_meta_2textcustom3_text" "第3周" "Comp_223_PG_hot_for_meta_2textcustom30_text" "3月18 - 24日" "Comp_223_PG_hot_for_meta_2textcustom4_text" "欢迎来到野区" "Comp_223_PG_hot_for_meta_2textcustom5_text" "本周有很多新动向。半人马又开始流行,蝙蝠骑士给了我们害怕的理由,米拉娜的神箭也是多的飞起。" "Comp_223_PG_hot_for_meta_2textcustom6_text" "要点:本周远古冰魄以78场比赛的上场情况仍然占据榜首。蝙蝠骑士本周也很抢眼,上场比赛有77场,但是胜率都只有47场。而米拉娜上场的比赛有60场,不过胜率不错,有55%。" "Comp_223_PG_hot_for_meta_2textcustom7_text" "胜率惊人:维萨吉在本周的44场比赛中的胜率达到了不可思议的73%。暗影萨满紧随其后,43场比赛70%胜率。本周的黑马则是半人马,28场中18场获胜,胜率64%。" "Comp_223_PG_hot_for_meta_2textcustom8_text" "胜率感人:这段时间以来野区实在是难混。魅惑魔女的战绩为2胜13负,胜率13%,而陈在16场比赛中勉强达到了31%的胜率。游走型辅助暗影恶魔和这两个辅助同病相怜,战绩与陈相同。" "Comp_223_PG_hot_for_meta_2textcustom9_text" "这个必看!:这次总算轮到祈求者时来运转,变成唯一一个被禁次数超过50%的英雄,挑选次数达到了65.3%,被禁或被选的次数更是达到了95.3%,与远古冰魄相同。司夜刺客虽然位居第二,但是相差已经很远,被禁次数为48%,但是被禁或被选的次数占到了所有比赛的85%。灰烬之灵则与司夜刺客持平。而前段时间的强势英雄噬魂鬼现在在50%的比赛中都是无人问津。" "Comp_223_PG_hot_for_meta_1textcustom3_text" "第2周" "Comp_223_PG_hot_for_meta_1textcustom30_text" "3月10 - 16日" "Comp_223_PG_hot_for_meta_1textcustom4_text" "与多元打法相拥" "Comp_223_PG_hot_for_meta_1textcustom5_text" "在这每周一更的栏目中,我们会对职业比赛的打法进行分析,让大家看到现在职业选手的打法趋势。" "Comp_223_PG_hot_for_meta_1textcustom6_text" "要点:远古冰魄(56场),末日使者(49场),司夜刺客(42场)位列本周上场英雄的榜首,而他们的胜率都是清一色的57.1%。" "Comp_223_PG_hot_for_meta_1textcustom7_text" "成功上榜:戴泽(36场比赛,胜率69%),还有斯拉达和暗影萨满(都是25场比赛,胜率均为68%),是本周英雄三甲。" "Comp_223_PG_hot_for_meta_1textcustom8_text" "失败之选:娜迦海妖(5胜10负),巫妖(4胜10负)和龙骑士(4胜12负),这些都是本周上场超过10次的胜率最低英雄。接下来还要给0胜6负的钢背兽颁发奖状。" "Comp_223_PG_hot_for_meta_1textcustom9_text" "这个必看!本周祈求者被禁用或挑选的比赛占到了89.3%,而且是唯一一个被禁用的场数超过50%的英雄。另一方面,本周只有8名英雄没有在比赛中被挑选或禁用。米波被挑选3次,战绩为1胜2负。" "Comp_223_PG_teams_and_playerstextcustom2_text" "战队和选手" "Comp_223_PG_teams_and_playerstextcustom3_text" "瞧瞧这帮俊俏的小伙!" //ESL One Frankfurt 2014 "Comp_1248_PG_openingtextcustom1_text" "带上门票马上加入法兰克福大赛的千万粉丝!" "Comp_1248_PG_openingtextcustom2_text" "www.esl-one.com" "Comp_1248_PG_toctextcustom1_text" "目录" "Comp_1248_PG_toctextcustom2_text" "赛事介绍" "Comp_1248_PG_toctextcustom3_text" "01 封面" "Comp_1248_PG_toctextcustom4_text" "02 扉页" "Comp_1248_PG_toctextcustom5_text" "03 目录" "Comp_1248_PG_toctextcustom6_text" "ESL ONE法兰克福联赛" "Comp_1248_PG_toctextcustom7_text" "05 先行预告片" "Comp_1248_PG_toctextcustom8_text" "06 赛事信息" "Comp_1248_PG_toctextcustom9_text" "07 参赛战队" "Comp_1248_PG_toctextcustom10_text" "挑战目标" "Comp_1248_PG_toctextcustom11_text" "09 互动手册挑战目标" "Comp_1248_PG_toctextcustom12_text" "10 战斗点数飞升" "Comp_1248_PG_toctextcustom13_text" "11 ESL ONE载入画面" "Comp_1248_PG_toctextcustom14_text" "12 ESL ONE界面皮肤" "Comp_1248_PG_toctextcustom15_text" "13 参差之视守卫" "Comp_1248_PG_toctextcustom16_text" "14 参差之视守卫 - 预览视频" "Comp_1248_PG_toctextcustom17_text" "15 庞然遮天图腾" "Comp_1248_PG_toctextcustom18_text" "16 庞然遮天图腾 - 预览视频" "Comp_1248_PG_toctextcustom19_text" "17 噬魂鬼“疯狂之镣”套装" "Comp_1248_PG_toctextcustom20_text" "18 噬魂鬼“疯狂之镣”套装 - 预览视频" "Comp_1248_PG_toctextcustom24_text" "选拔赛" "Comp_1248_PG_toctextcustom25_text" "35 美洲选拔赛信息" "Comp_1248_PG_toctextcustom26_text" "36 欧洲选拔赛信息" "Comp_1248_PG_toctextcustom27_text" "37 亚洲选拔赛信息" "Comp_1248_PG_toctextcustom28_text" "38 中国选拔赛信息" "Comp_1248_PG_toctextcustom29_text" "参赛战队" "Comp_1248_PG_toctextcustom30_text" "40 Alliance战队" "Comp_1248_PG_toctextcustom31_text" "41 Na'Vi战队" "Comp_1248_PG_toctextcustom33_text" "43 Fnatic战队" "Comp_1248_PG_toctextcustom34_text" "赛事预测" "Comp_1248_PG_toctextcustom35_text" "49 预测得分" "Comp_1248_PG_toctextcustom36_text" "50 英雄预测" "Comp_1248_PG_toctextcustom37_text" "51 锦标赛预测" "Comp_1248_PG_toctextcustom38_text" "52 战队预测" "Comp_1248_PG_toctextcustom39_text" "53 选手预测" "Comp_1248_PG_toctextcustom40_text" "采访片段" "Comp_1248_PG_toctextcustom41_text" "20 ESL One采访索引" "Comp_1248_PG_toctextcustom42_text" "21-33 红月工坊采访" "Comp_1248_PG_toctextcustom43_text" "44 Evil Geniuses战队" "Comp_1248_PG_toctextcustom44_text" "42 Mousesports战队" "Comp_1248_PG_toctextcustom45_text" "45 Invictus Gaming战队" "Comp_1248_PG_toctextcustom46_text" "46 Cloud 9战队" "Comp_1248_PG_toctextcustom47_text" "47 Vici Gaming战队" "Comp_1248_PG_splash_eventtextcustom2_text" "豪门战队,千万粉丝,巅峰之战" "Comp_1248_PG_trailertextcustom1_text" "ESL One法兰克福联赛先行预告片" "Comp_1248_PG_eventinfotextcustom1_text" "2014年ESL One法兰克福联赛" "Comp_1248_PG_eventinfotextcustom2_text" "6月28日和29日,德国法兰克福的商业银行竞技场将化作Dota 2粉丝的天堂。全球的顶尖战队将在万千粉丝面前争夺15万美元以上的奖金。" "Comp_1248_PG_eventinfotextcustom3_text" "带上门票马上加入万千关注的赛事中" "Comp_1248_PG_teamstextcustom1_text" "参赛战队" "Comp_1248_PG_teamstextcustom2_text" "这个盛夏将有8支战队空降ESL One法兰克福联赛的赛场,其中两支队伍直接获得邀请,其余6支需要突破困难重重的选拔赛。" "Comp_1248_PG_teamstextcustom3_text" "受邀战队" "Comp_1248_PG_teamstextcustom4_text" "欧洲" "Comp_1248_PG_teamstextcustom5_text" "亚洲" "Comp_1248_PG_teamstextcustom6_text" "美洲" "Comp_1248_PG_splash_stretchgoalstextcustom2_text" "支持ESL ONE法兰克福联赛就有大量好礼相赠" "Comp_1248_PG_stretchgoalstextcustom1_text" "互动手册挑战目标" "Comp_1248_PG_stretchgoalstextcustom2_text" "等级" "Comp_1248_PG_stretchgoalstextcustom3_text" "1" "Comp_1248_PG_stretchgoalstextcustom4_text" "2" "Comp_1248_PG_stretchgoalstextcustom5_text" "3" "Comp_1248_PG_stretchgoalstextcustom6_text" "4" "Comp_1248_PG_stretchgoalstextcustom7_text" "5" "Comp_1248_PG_stretchgoalstextcustom8_text" "6" "Comp_1248_PG_stretchgoalstextcustom12_text" "奖品" "Comp_1248_PG_stretchgoalstextcustom13_text" "战斗点数飞升" "Comp_1248_PG_stretchgoalstextcustom14_text" "载入画面" "Comp_1248_PG_stretchgoalstextcustom15_text" "界面皮肤" "Comp_1248_PG_stretchgoalstextcustom16_text" "参差之视守卫" "Comp_1248_PG_stretchgoalstextcustom17_text" "撼地者图腾" "Comp_1248_PG_stretchgoalstextcustom18_text" "噬魂鬼“疯狂之镣”套装" "Comp_1248_PG_stretchgoalstextcustom22_text" "解锁" "Comp_1248_PG_stretchgoalstextcustom23_text" "$150,000" "Comp_1248_PG_stretchgoalstextcustom24_text" "$160,000" "Comp_1248_PG_stretchgoalstextcustom25_text" "$170,000" "Comp_1248_PG_stretchgoalstextcustom26_text" "$185,000" "Comp_1248_PG_stretchgoalstextcustom27_text" "$190,000" "Comp_1248_PG_stretchgoalstextcustom28_text" "$200,000" "Comp_1248_PG_stretchgoalstextcustom32_text" "当前奖金池:" "Comp_1248_PG_stretchgoalstextcustom33_text" "$%prizepool%" "Comp_1248_PG_stretchgoalstextcustom36_text" "达成下一个挑战目标还需:" "Comp_1248_PG_stretchgoalstextcustom37_text" "$%prizepool_togo%" "Comp_1248_PG_stretchgoalstextcustom34_text" "外部奖金追踪网站" "Comp_1248_PG_stretchgoalstextcustom35_text" "点击任意赠品即可查看更多信息。" "Comp_1248_PG_stretch1textcustom2_text" "使用这件物品后获得战斗点数的速率将提升125%,持续6天。此外,比赛中其他玩家获得战斗点数的速率也将提升25%,此速率可以叠加。" "Comp_1248_PG_stretch1textcustom3_text" "回到互动手册挑战目标" "Comp_1248_PG_stretch2textcustom1_text" "ESL ONE载入画面" "Comp_1248_PG_stretch2textcustom2_text" "千万粉丝,Dota 2豪门,巅峰之战。法兰克福之旅就此启程。竞技场上终将诞生王者。" "Comp_1248_PG_stretch3textcustom1_text" "ESL ONE界面皮肤" "Comp_1248_PG_stretch3textcustom2_text" "千万粉丝,Dota 2豪门,巅峰之战。ESL ONE界面皮肤将在今年的法兰克福之旅中伴其左右。界面皮肤走极简派路线,带有特殊的发光效果。" "Comp_1248_PG_stretch4textcustom2_text" "这个守卫已经见证了千万年前无数文明的浮沉,而它在战场上的注视仍在继续。而它侍奉的对象不为人知。剑上刻了一小行字:“虽死犹荣”。" "Comp_1248_PG_stretch4textcustom4_text" "预览视频" "Comp_1248_PG_stretch4videotextcustom1_text" "参差之视守卫预览视频" "Comp_1248_PG_stretch5textcustom1_text" "庞然遮天图腾" "Comp_1248_PG_stretch5textcustom2_text" "瑞格·石蹄的巨大图腾蕴含来自日月光芒的力量,足以对抗夜魇的腐蚀邪力。图腾由尼西埃秘密铁匠团打造,让所有藏于阴影中的敌人心生颤栗。" "Comp_1248_PG_stretch5videotextcustom1_text" "庞然遮天图腾预览视频" "Comp_1248_PG_stretch7textcustom1_text" "疯狂之镣套装" "Comp_1248_PG_stretch7textcustom2_text" "肉体早已腐朽,意志惨遭摧残,而灵魂受到了诅咒,被囚禁于一个怪物的躯体内——这的确是异常惨痛的代价——然而这就是那个低估癫狂奈克斯的巫师身上所降临的命运。两个意识合二为一后服从了命运,一心复仇的巫师召唤法器为这个躯壳覆上盔甲,挡道之人都会被施加无以言表的恐惧。而后,在两个扭曲缠绕的意识中,便只有一个声音在游荡徘徊:“让你尝尝我所受的痛苦。”" "Comp_1248_PG_stretch7videotextcustom1_text" "疯狂之镣套装预览视频" "Comp_1248_PG_splash_interviewstextcustom2_text" "ESL ONE采访DOTA 2圈内名人" "Comp_1248_PG_interviewstextcustom1_text" "ESL One采访实录" "Comp_1248_PG_interviewstextcustom2_text" "红月工坊" "Comp_1248_PG_interviewstextcustom3_text" "• 红月博客:ESL互动手册物品(幕后花絮)" "Comp_1248_PG_interviewstextcustom4_text" "• 红月工坊采访第1部分" "Comp_1248_PG_interviewstextcustom5_text" "• 红月工坊采访第2部分" "Comp_1248_PG_interviewstextcustom6_text" "• 红月工坊采访第3部分" "Comp_1248_PG_interviewstextcustom7_text" "• 红月工坊采访第4部分" "Comp_1248_PG_interviewstextcustom8_text" "• 红月工坊采访第5部分" "Comp_1248_PG_interviewstextcustom9_text" "• 红月工坊采访第6部分" "Comp_1248_PG_interviewstextcustom10_text" "• 红月工坊采访第7部分" "Comp_1248_PG_interviewstextcustom11_text" "• 红月工坊采访第8部分" "Comp_1248_PG_interviewstextcustom12_text" "• 红月工坊采访第9部分" "Comp_1248_PG_interviewstextcustom13_text" "• 红月工坊采访第10部分" "Comp_1248_PG_interviewstextcustom14_text" "• 红月工坊采访第11部分" "Comp_1248_PG_interviewstextcustom15_text" "• 红月工坊采访第12部分" "Comp_1248_PG_redmoonvideotextcustom1_text" "红月博客:ESL互动手册物品(幕后花絮)" "Comp_1248_PG_redmoon1textcustom1_text" "红月工坊访谈实录第1部分" "Comp_1248_PG_redmoon1textcustom2_text" "ESL One法兰克福联赛的互动手册已经登陆刀塔商城,购买即可获得红月工坊制作的超棒物品。我们后来还进行了面对面的接触,询问了他们作为创意工坊艺术家的工作和生活。" "Comp_1248_PG_redmoon1textcustom3_text" "ESL:你们好 - 能不能向大家做个自我介绍?有不少人还不认识你们呢。" "Comp_1248_PG_redmoon1textcustom4_text" "Bounch:大家好!我叫Bounch。我是红月的3D建模师。我的主要工作是让Andrew天马行空的想法成为现实,然后向Oroboros反馈一些让他菊花一紧的设计建议。的确就是这样,我所做的基本上就是制作饰品的3D模型,再进行上色。工作比较辛苦,但是非常值得。" "Comp_1248_PG_redmoon1textcustom5_text" "Oroboros:大家好,我叫Oroboros,是红月的专职2D设计师,同时负责其他的琐事(市场宣传,客户沟通,媒体交流)。我的主要工作是天天拿着面数超标的概念图让Bounch抓狂,然后忽悠Andrew去做超级复杂的SFM项目。" "Comp_1248_PG_redmoon1textcustom6_text" "Andrew:我叫Andrew Helenek,是红月工坊的动作设计师。" "Comp_1248_PG_redmoon2textcustom1_text" "红月工坊访谈实录第2部分" "Comp_1248_PG_redmoon2textcustom2_text" "ESL:你们是怎么认识的?" "Comp_1248_PG_redmoon2textcustom3_text" "Bounch:这个我能回答。一切都要从Polycount论坛说起。我们都是这个论坛的水友,也都打算过去做饰品。2012年Polycount饰品大赛中我和一个好朋友合作了一套,发现为自己热爱的游戏制作饰品是一件非常享受的事情,所以我决定继续下去,开始寻找更多可以合作的人。" "Comp_1248_PG_redmoon2textcustom4_text" "论坛上的一个朋友向我推荐了Oroboros,听说他想找个3D建模的人来一起合作。我们聊完后决定让我去制作他原本为Polycount大赛设计的狼人套装。最后套装完成了,我们都感觉对方人不错,所以就决定继续合作下去。在此期间,我去了一次游戏开发者大会的Polycount线下派对(Polycount的网友突出一个多),在酒吧里跟人聊天的时候发现对方也是在做Dota 2饰品,而他是与他的朋友Andrew合作。" "Comp_1248_PG_redmoon2textcustom5_text" "我就跑到Andrew坐的那张桌子那,向他介绍了自己,告诉他自己是Cluckles(信使“勇敢的小鸡”作者)的狂热粉丝。他也很友好的告诉我,非常喜欢我参赛的那套幻影长矛手套装,这也让我们聊到了未来的合作。那时候我就觉得我们可以分工合作,介绍Andrew和Oroboros认识,一起来搞破坏。" "Comp_1248_PG_redmoon2textcustom6_text" "Oroboros:刚开始我是比较悲剧的,我想要开始给Dota 2做饰品但是一直找不到可靠的建模师去实现我的原画设计。每次都是模型做到一半人就跑了,我不禁开始怀疑自己是不是没希望找到可靠的小伙伴了。比较凑巧的是我正好跟Polycount论坛的站长在同一家公司工作,他听说了我的遭遇,非常好心地向我介绍了Bounch和Polycount社区。经过几个月与Bounch的合作后我又认识了Andrew,他正好来满足一些饰品的动作需求。" "Comp_1248_PG_redmoon3textcustom1_text" "红月工坊访谈实录第3部分" "Comp_1248_PG_redmoon3textcustom2_text" "ESL:在成为创意工坊艺术家之前你们的职业分别是什么?又是因为什么决定要把饰品制作作为全职工作的呢?" "Comp_1248_PG_redmoon3textcustom3_text" "Bounch:我从2007年开始就进入游戏行业,担任3D建模师的工作。从首次在创意工坊制作饰品算起已经有将近一年时间,我很早就发现作为业余工作带给我的乐趣真的非常多。这也是我选择全身心投入到这份工作的原因,而且之前每天16小时的工作时间真的让人吃不消...虽然现在还是差不多。" "Comp_1248_PG_redmoon3textcustom4_text" "Oroboros:我在游戏行业差不多待了六年,上一家公司是索尼,所做的次世代项目最后不幸解散了。在项目到达尾声后我决定试试做一个全职的Dota 2创意工坊作者,因为这份工作给予了朝九晚五以外的自由,实在令人难以拒绝。自从TF2以来我就一直关注着V社的创意工坊,但是错过了上次机会。这次我可不会再错过!" "Comp_1248_PG_redmoon3textcustom5_text" "Andrew:我原来是一名学生,没想到吧。在我大学的大四那年我一直被"我走出校门了能干什么?"这样的问题所困扰。好的一面是,手里有大把的业余时间,我都投入到创意工坊中,不用说,这都有了回报。与其他人从业余到职业的转变不同的是,我这一切都是自然发生的 - 并没有我决定将其作为全职工作这样的过程。" "Comp_1248_PG_redmoon4textcustom1_text" "红月工坊访谈实录第4部分" "Comp_1248_PG_redmoon4textcustom2_text" "ESL:你们能不能描述下是如何创造一件饰品的呢?" "Comp_1248_PG_redmoon4textcustom3_text" "Oroboros:我的工作一般在制作过程的开头,中间和结尾。在开始设计饰品原画前我先想好饰品的背景故事。如果感觉故事不错就会让Bounch进行原画设计,然后经过一轮反馈的建议后我就会开始构建模型,进行上色。完成后我就会与Andrew和Bounch合作,给套装摆好姿势进行渲染,完成套装的展示和宣传素材。" "Comp_1248_PG_redmoon4textcustom4_text" "Bounch:Oroboros只要对他的设计有信心就会交给我。我会根据物品的面数对设计进行略微的修改,然后就开始构建模型。我在建模这一阶段主要使用的软件是Maya和Zbrush,先做出模型轮廓再慢慢进行细化。感觉做好的高模能让人满意了,我就会把模型导入到像TopoGun或Maya这样的软件中去进行游戏所需的蒙皮。" "Comp_1248_PG_redmoon4textcustom5_text" "这个步骤有时候会非常复杂,因为游戏引擎对模型的骨骼进行了限制,不过多动脑筋,再加上一点小技巧还是能完成大多数工作的。蒙皮完成后就开始使用Photoshop和3D Coat制作贴图,然后就能在游戏里进行预览了。如果这是个守卫或信使,那我会在制作贴图前把底模给Andrew,让他开始制作需要的动作。" "Comp_1248_PG_redmoon4textcustom6_text" "Andrew:我这的活就是动作方面。我从Bounch那收到3D模型后,会在模型里放置骨骼,并为这些骨骼制作相应的控制。如果把模型比作木偶,我就是赋予其生命的木偶大师。但是在我制作动作前,我会先去寻找一些参考动作,一般都是来自现实世界,这样动作会显得更加真实。完成动作后我就会进入游戏进行全方面测试,保证物品在游戏内不出问题。接下来我会根据其他艺术家那收到的反馈进行修改,对物品进行优化,最后再把物品上传到创意工坊。" "Comp_1248_PG_redmoon5textcustom1_text" "红月工坊访谈实录第5部分" "Comp_1248_PG_redmoon5textcustom2_text" "ESL:能不能介绍一下一天的生活?" "Comp_1248_PG_redmoon5textcustom3_text" "Bounch:哈哈,就现在吗?其实我的回答不见得有什么意思,一般也就是起床,工作,休息一会儿吃点东西,说不定再玩一把Dota或CS:GO,然后接着工作,完了就睡觉。第二天再是这样重复一遍。有一点可能很奇葩,这段时间是天快黑了才起床,因为在赶着做完饰品好让玩家们早日在游戏里用到。未来我希望能把空闲时间花在传统艺术和音乐这些爱好上,不过现在我肯定是选择去玩Dota。" "Comp_1248_PG_redmoon5textcustom4_text" "Oroboros:现在绝对是跟跷跷板一样,平常的一天都会是在下午开始,一直到凌晨。我们现在合作的很多都是散落在全球各地,所以需要熬夜让双方能进行快速的沟通,这样合作的客户也会高兴。我一般在上班画概念图前会先陪陪家人,然后去做做运动。休息的时候我们打打CS:GO或Dota,时间允许的话还会去户外走走,逛逛奥斯汀市。" "Comp_1248_PG_redmoon5textcustom5_text" "Andrew:一天这个概念非常模糊。不变的是只要我醒着我就会在干活,休息的时候我就会跟大家一起玩游戏。除此之外就没干别的了 - 我的工作就是生活。" "Comp_1248_PG_redmoon6textcustom1_text" "红月工坊访谈实录第6部分" "Comp_1248_PG_redmoon6textcustom2_text" "ESL:你们制作的物品都是来自于什么创意?你们是不是有特别的创意来源?" "Comp_1248_PG_redmoon6textcustom3_text" "Bounch:对我来说生活就更简单了,总是有大堆原画等着我。不过我也是有想法滴!我的很多灵感都是来自于Polycount,CGHub (RIP),最近就去Pintrest,那里的灵感素材经过了其他同样在寻找灵感的网友进行一番收集和整理后可以进行分类别浏览。还有人专门为Dota开了一个板块:" "Comp_1248_PG_redmoon6textcustom4_text" "http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/" "Comp_1248_PG_redmoon6textcustom5_text" "像Frank Frazetta画的古典奇幻艺术也会在我需要的时候给我创意的灵感。" "Comp_1248_PG_redmoon6textcustom6_text" "Oroboros:我一直都在买艺术类书籍,浏览Tumblr,Pinterest,deviantART还有其他的图片类网站,这样我就能时刻保持着“画思泉涌”。另外阅读英雄的背景故事,浏览创意工坊里其他人上传的套装也是非常好的方法。我还会经常上Dota 2的维基百科。" "Comp_1248_PG_redmoon6textcustom7_text" "Andrew:随时随地。我发现我最好的灵感和创意都是在我与外界隔离后神游时产生的。" "Comp_1248_PG_redmoon7textcustom1_text" "红月工坊访谈实录第7部分" "Comp_1248_PG_redmoon7textcustom2_text" "ESL:你们之中谁的活是最重的呢?" "Comp_1248_PG_redmoon7textcustom3_text" "Bounch:我觉得我们每个人都旗鼓相当。不过说实话,这还是根据目前的工作来决定的。制作过程中没有哪一步可以说是“简单轻松”,我们相互间也彼此尊重大家的工作。当然Andrew除外 - 我敢肯定他会把自己当成最屌的。" "Comp_1248_PG_redmoon7textcustom4_text" "Andrew:哈哈哈,我们在创意工坊中都会遇到各自的困难 - 这个过程从没有一帆风顺过,但是由于现在没有动作教程,我的工作的确是相比之下比较难的," "Comp_1248_PG_redmoon7textcustom5_text" "Oroboros:这真的是取决于项目和客户。我们制作流程中各个“环节”的每个步骤都会有独特的挑战。我的主要工作是奉上玩家们会喜爱的设计,而这个过程中我还要不断学习。" "Comp_1248_PG_redmoon8textcustom1_text" "红月工坊访谈实录第8部分" "Comp_1248_PG_redmoon8textcustom2_text" "ESL:ESL One法兰克福联赛的噬魂鬼套装受到了社区中很多玩家的欢迎,不过也有很多批评的声音。那这些社区反馈是如何再影响设计/创作过程的呢?" "Comp_1248_PG_redmoon8textcustom3_text" "Bounch:社区反馈对成品的影响非常大,不过很难进行界定,毕竟每个人对好与坏的标准都不一样。我们在公开成果时会将所有因素都考虑进去,但是我们会对自己所做的进行甄选,这不仅是从审美的角度上,更是要保证最终能进入游戏。" "Comp_1248_PG_redmoon8textcustom4_text" "Oroboros:一切都是与社区息息相关 - 我们通常都是公开宣传我们的作品,方便得到大家的反馈。然后我会把大家的反响进行整理,然后对作品进行修改,希望能让我们这件作品或者接下来的作品能更上一层楼。有时候我们也会慎重考虑大家的想法,毕竟大多数人并没有出声,出声的都是少数人。" "Comp_1248_PG_redmoon8textcustom5_text" "Andrew:这比较难以界定。大多数时候收到的反馈就是好或不好,只有非常小的一部分反馈可以直接进行应用。如果你创作的东西有人不喜欢,他在Reddit上发帖说千万别上这个,那作品就会变成众矢之的。如果作品很受欢迎,底下的评论又都是千篇一律。" "Comp_1248_PG_redmoon8textcustom6_text" "所以并不是单单关注社区的反馈,而是利用这些反馈去研究什么样式的作品更受欢迎,而什么样的就不会受到待见,利用这样的数据来创作玩家喜闻乐见的东西。尽管一直以来都会有反例,但是这无疑是更加普遍的情况。" "Comp_1248_PG_redmoon9textcustom1_text" "红月工坊访谈实录第9部分" "Comp_1248_PG_redmoon9textcustom2_text" "ESL:除了创作饰品外,你们还围绕饰品创作了一些背景故事。这是根据Dota 2中现有的故事而来还是有其他的出处?" "Comp_1248_PG_redmoon9textcustom3_text" "Bounch:我大多数的背景故事想法都是从Dota 2官网上现有的联想而来的,另外在dota2的开发者论坛上有一篇非常赞的帖子,把每个英雄和其他英雄之间的关系都列出来了。这是非常好的故事资源,我从中了解到了非常多 - 说实话真的感觉这个世界非常的具体,至少相对于我对这类游戏的世界观本身就没抱多大期望。不过看样子Valve是打算把商店出售的饰品附带的背景故事移除,我个人很希望这是一个暂时性的决定。" "Comp_1248_PG_redmoon9textcustom4_text" "Oroboros:那就脱离背景了!我很少脱离Valve提供的英雄背景,虽然那样做的人也不少。我们通常都把我们提交的作品与Valve和社区提供的背景故事紧密结合起来。" "Comp_1248_PG_redmoon9textcustom5_text" "Andrew:在dev.dota2上有一个大型帖子,里面有关于英雄背景故事的全部内容。当我们着眼他处时,通常也会考虑他是否与Dota世界的大环境相符。" "Comp_1248_PG_redmoon10textcustom1_text" "红月工坊访谈实录第10部分" "Comp_1248_PG_redmoon10textcustom2_text" "ESL:这么久以来你们制作过的物品中最喜爱的是哪件?而整个创意工坊中你们又是最喜爱哪件呢?" "Comp_1248_PG_redmoon10textcustom3_text" "Bounch:我个人最喜欢的应该是去年我们制作的小浣熊信使“龅牙熊”(游戏内正式名称为小红毛)了。他还未进入游戏,但是我们打包票很快就会进入!另外我也非常喜欢我们的守卫“知识之哨”,还有我的第一套套装,幻影长矛手的“先祖英魂之傲”套装。" "Comp_1248_PG_redmoon10textcustom4_text" "创意工坊里优秀的作品实在是太多了,很难选出一件来。我个人觉得非常突出的有DonDon的龙骑士“神龙飞升”套装,Oni/Zaphk的露娜“无尽月蚀的福佑”套装,还有Motenai的幻影长矛手“寒冰泪滴珠铠”套装。不过还是要说,创意工坊里超级棒的套装太多了,我建议大家都去创意工坊里瞧瞧,首页上不乏有很多出人意料的佳作。别忘了投票哦!" "Comp_1248_PG_redmoon10textcustom5_text" "Oroboros:制作过的物品中,喜爱的物品有不少,但是“龅牙熊”信使应该是我最喜欢的了。当时概念图出来的很顺利,我们制作花了很多时间,大家都很喜欢。至于其他人的作品,最喜爱的是Motenai和Vidotto共同制作的赏金猎人“双刀刺客”套装,可惜还未进入游戏。不过说实话,让我眼前一亮的精彩套装真的太多了,根本数不过来。" "Comp_1248_PG_redmoon10textcustom6_text" "Andrew:我自己的吗?当然是勇敢的小鸡了,这差不多是我的创意工坊入门作品,也是我为什么会成为创意工坊作者的原因。整个创意工坊的话,这就很难回答了,优秀的作品实在是太多了,从里面想挑出一件最好的未免强人所难。" "Comp_1248_PG_redmoon11textcustom1_text" "红月工坊访谈实录第11部分" "Comp_1248_PG_redmoon11textcustom2_text" "ESL:对于开始制作饰品的玩家你们有什么建议吗?" "Comp_1248_PG_redmoon11textcustom3_text" "Bounch:我想说找到自己喜欢做的事情最重要。决定好追求的目标后,要尽最大努力学习,时刻围绕着目标。在网上有很多有用的学习资源,比如Polycount,Eat 3D,3dmotive和Gnomon Workshop。不管你选择哪一种,每天画画肯定是不会错的。" "Comp_1248_PG_redmoon11textcustom4_text" "Oroboros:尽快决定是把它当作兴趣爱好还是正事来对待。建议去Polycount看看,里面都是志同道合的艺术家们,尝试融入他们的圈子,自己也要尽力做到最好。第一次提交作品后千万不要放弃,不要急于看到自己的第一件作品被采纳。也许打破这层纸很难,但我领悟到坚持就是胜利。" "Comp_1248_PG_redmoon11textcustom5_text" "Andrew:我快疯了,哈哈。每天反反复复地做同一件事并期待着一个不一般的结果是我唯一的前进动力。我建议多逛逛Polycount,在YouTube上搜教程,任何可以提高技术的东西都有用。确保你每天都能花些时间在这上面,不论是一小时还是一整天,总比没有好。" "Comp_1248_PG_redmoon12textcustom1_text" "红月工坊访谈实录第12部分" "Comp_1248_PG_redmoon12textcustom2_text" "ESL:对你们的粉丝或者说追随你们不久的粉丝有什么想说的吗?" "Comp_1248_PG_redmoon12textcustom3_text" "Bounch:我只想对所有支持创意工坊的人们表示感谢,是他们使一切成为了现实。对于大家来说,这是大家参与游戏制作的难得机会,看到大家十分喜爱我们的得意之作仿佛做梦一样美妙。非常感谢!" "Comp_1248_PG_redmoon12textcustom4_text" "Oroboros:感谢大家一路上的陪伴和支持。我还想请所有人都来好好挖掘创意工坊的新作品,支持那些有才华的艺术家们。" "Comp_1248_PG_redmoon12textcustom5_text" "挤进首页或是前三名的饰品并不代表一切,有太多超棒的作品未被引起注意,这总让我很纠结。另外我想感谢Polycount带我们走上正轨,还有那些一路上出谋划策的艺术家们。" "Comp_1248_PG_redmoon12textcustom6_text" "Andrew:我爱大家。" "Comp_1248_PG_redmoon12textcustom7_text" "如果想要了解后续更新,饰品的话千万要关注红月工坊的脸谱网页面哦:" "Comp_1248_PG_redmoon12textcustom8_text" "http://www.facebook.com/RedMoonDota" "Comp_1248_PG_splash_qualifierstextcustom2_text" "四大赛区争夺法兰克福总决赛的剩余6个名额" "Comp_1248_PG_americastextcustom1_text" "美洲资格赛信息" "Comp_1248_PG_americastextcustom2_text" "第一轮" "Comp_1248_PG_americastextcustom3_text" "无上限公开报名" "Comp_1248_PG_americastextcustom4_text" "没有参赛限制 - 所有人均可参赛" "Comp_1248_PG_americastextcustom5_text" "4个出线名额" "Comp_1248_PG_americastextcustom6_text" "第二轮" "Comp_1248_PG_americastextcustom7_text" "资格赛" "Comp_1248_PG_americastextcustom8_text" "4个种子战队 + 4支出线战队[公开赛]" "Comp_1248_PG_americastextcustom9_text" "1支晋级主赛事的战队" "Comp_1248_PG_europetextcustom1_text" "欧洲资格赛信息" "Comp_1248_PG_europetextcustom8_text" "12个种子战队 + 4支出线战队[公开赛]" "Comp_1248_PG_europetextcustom9_text" "3支晋级主赛事的战队" "Comp_1248_PG_asiatextcustom1_text" "亚洲资格赛信息" "Comp_1248_PG_asiatextcustom5_text" "2个出线名额" "Comp_1248_PG_asiatextcustom8_text" "6个种子战队 + 2支出线战队[公开赛]" "Comp_1248_PG_chinatextcustom1_text" "中国资格赛信息" "Comp_1248_PG_chinatextcustom3_text" "8支受邀队伍" "Comp_1248_PG_chinatextcustom4_text" "中国的顶尖战队" "Comp_1248_PG_chinatextcustom7_text" "第二名和第三名进入亚洲资格赛决赛" "Comp_1248_PG_chinatextcustom8_text" "争夺最后的名额" "Comp_1248_PG_splash_teamstextcustom2_text" "线下决赛的参赛战队资料" "Comp_1248_PG_alliancetextcustom1_text" "Alliance战队" "Comp_1248_PG_alliancetextcustom2_text" "Alliance战队自2013年创建以来凭借闪电般的速度主宰了Dota 2职业圈。拥有个人水平出众的选手和团队战术策略,战队拿下了一个又一个比赛的冠军,并且在第3届国际邀请赛上夺冠,Dota的史册上也留下了他们的名字。" "Comp_1248_PG_navitextcustom1_text" "Natus Vincere战队" "Comp_1248_PG_navitextcustom2_text" "Natus Vincere是全球最老牌的战队之一。2010年创建后战队在第1届国际邀请赛上夺冠,之后在每个大赛上都有不俗的表现。" "Comp_1248_PG_mousesportstextcustom1_text" "Mousesports战队" "Comp_1248_PG_mousesportstextcustom2_text" "Mousesports是战队现在的名字,不过大多数知道他们就是原来的Team Dog。选手都是来自Sigma.int和LGD.int这两个战队,队伍很快证明了自己的实力,跻身到顶尖队伍中。Mousesports在欧洲区预选赛出色的表现让他们在ESL One法兰克福联赛中获得了一席之地。" "Comp_1248_PG_fnatictextcustom1_text" "Fnatic战队" "Comp_1248_PG_fnatictextcustom2_text" "Fnatic是Dota 2最老牌的战队之一。战队在浮沉中非常团结,依然接二连三地打败了对手。部分队员在Dota 2职业圈久负盛名,因此他们无论参加任何联赛都是粉丝拥簇。Fnatic经过了欧洲区预选赛后在ESL One法兰克福联赛中稳稳地获得了参赛名额。" "Comp_1248_PG_egtextcustom1_text" "Evil Geniuses战队" "Comp_1248_PG_egtextcustom2_text" "Evil Geniuses已经是多年来非常坚挺的Dota 2战队,而现在最新的阵容在今年初吸收了SADBOYS以后已经达到了巅峰。战队成员的个人能力卓越,团战可以和最一流的队伍匹敌。他们在Starladder和ESL One法兰克福美洲区资格赛的强力表现让所有人的目光都聚焦在这个战队上,大家都在期待他们会不会把一个冠军捧回北美。ESL One法兰克福联赛到底会不会变成rtz的舞台呢?" "Comp_1248_PG_igtextcustom1_text" "Invictus Gaming战队" "Comp_1248_PG_igtextcustom2_text" "第二届国际邀请赛冠军,IG战队在过去一年中经历了很多大赛。尽管第三届国际邀请赛的表现差强人意,战队在经过一番调整后现在已经走上正轨。现在他们又回到了原来的状态,想给其他所有人都上一课,证明中国战队的强大。IG在ESL One法兰克福联赛的预选赛中击败了LGD战队,从而获得晋级资格。" "Comp_1248_PG_cloud9textcustom1_text" "Cloud 9战队" "Comp_1248_PG_cloud9textcustom2_text" "Cloud 9在Dota 2中的旅程非常崭新,不过队伍中有很多老将,也有不少潜力巨大的新人。他们在MLG哥伦比亚的惊艳表现和队员独特的性格让他们声名鹊起。不管你是否喜欢他们装B的态度,这支队伍已经多次证明自己已跻身世界强队,具备与顶尖战队一较高下的实力。他们在欧洲预选赛中击败了Empire战队,奠定了他们在ESL One法兰克福联赛的最后一个欧洲战队席位。" "Comp_1248_PG_vicitextcustom1_text" "Vici Gaming" "Comp_1248_PG_vicitextcustom2_text" "Vici Gaming在今年年初中国的选手大地震中稳住了自己的阵容,成为中国人员最稳定的战队之一。在争夺ESL One法兰克福联赛最后一个决赛名额时,VG在LGD先下一场的情况下连扳三局,毫无争议地赢下这场BO5的大战。作为EMS One秋季赛的冠军,rOtk的怒吼无疑将为体育场增色不少,期待着他们在法兰克福的赛场上卫冕成功。" "Comp_1248_PG_splash_predictionstextcustom2_text" "为主赛事做出预测" "Comp_1248_PG_predictionstextcustom1_text" "赛事预测" "Comp_1248_PG_predictionstextcustom2_text" "你的得分" "Comp_1248_PG_predictionstextcustom3_text" "XX / 48" "Comp_1248_PG_predictionstextcustom4_text" "英雄" "Comp_1248_PG_predictionstextcustom5_text" "XX / 12" "Comp_1248_PG_predictionstextcustom6_text" "锦标赛" "Comp_1248_PG_predictionstextcustom8_text" "战队" "Comp_1248_PG_predictionstextcustom10_text" "选手" "Comp_1248_PG_predictionstextcustom12_text" "玩家平均水平" "Comp_1248_PG_predictionstextcustom22_text" "所有预测已经开启。别忘了在6月28日主赛事开始前完成所有的预测!" "Comp_1248_PG_heropredictionstextcustom1_text" "英雄预测" "Comp_1248_PG_heropredictionstextcustom2_text" "ESL ONE法兰克福联赛 - 主赛事" "Comp_1248_PG_heropredictionsselectionscustom_select1_description" "上场最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select2_description" "禁用次数最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select3_description" "击杀次数最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select4_description" "死亡次数最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select5_description" "获得第一滴血次数最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select6_description" "获得疯狂杀戮次数最多的英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select7_description" "总共上场了多少名英雄?" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1" "不超过50个" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2" "51 - 55" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3" "56 - 60" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4" "61 - 65" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5" "66 - 70" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6" "71 - 75" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7" "76 - 80" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8" "81 - 85" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9" "86 - 90" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10" "91 - 95" "Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11" "超过96个" "Comp_1248_PG_tournamentpredictionstextcustom1_text" "锦标赛预测" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_description" "最短的比赛?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_1" "少于10分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_2" "10到15分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_3" "15到20分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_4" "20到25分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choices_5" "超过25分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_description" "最长的比赛?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_1" "少于60分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_2" "60到70分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_3" "70到80分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_4" "80到90分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_5" "90到100分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_6" "100到110分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_7" "110到120分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choices_8" "超过120分钟" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_description" "总共购买圣剑的数量?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_1" "没有购买" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_2" "购买了1把圣剑" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_3" "购买了2把圣剑" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_4" "购买了3把圣剑" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_5" "购买了4把圣剑" "Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choices_6" "购买了4把以上圣剑" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_description" "击杀肉山的次数总计?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_1" "击杀次数小于10次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_2" "击杀次数为11-15次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_3" "击杀次数为16-20次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_4" "击杀次数为21到25次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_5" "击杀次数为26到30次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_6" "击杀次数为31到35次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choices_7" "击杀次数超过36次" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_description" "击杀信使的次数总计?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_1" "击杀次数为0" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_2" "击杀次数为1" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_3" "击杀次数为2" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_4" "击杀次数为3" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_5" "击杀次数为4" "Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choices_6" "击杀次数为4次以上" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_description" "反补友方英雄次数?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_1" "反补次数为0" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_2" "反补次数为1" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_3" "反补次数为2" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_4" "反补次数为3" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_5" "反补次数为4" "Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choices_6" "反补次数为4次以上" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_description" "反补不朽之守护的次数总计?" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_1" "反补次数为0" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_2" "反补次数为1" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_3" "反补次数为2" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_4" "反补次数为3" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_5" "反补次数为4" "Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choices_6" "反补次数为4次以上" "Comp_1248_PG_teampredictionstextcustom1_text" "战队预测" "Comp_1248_PG_teampredictionsselectionscustom_select1_description" "ESL One法兰克福联赛总冠军是?" "Comp_1248_PG_teampredictionsselectionscustom_select2_description" "ESL One法兰克福联赛亚军是?" "Comp_1248_PG_teampredictionsselectionscustom_select3_description" "选择不同英雄数量最多的战队是?" "Comp_1248_PG_teampredictionsselectionscustom_select4_description" "选择不同英雄数量最少的战队是?" "Comp_1248_PG_playerpredictionstextcustom1_text" "选手预测" "Comp_1248_PG_playerpredictionsselectionscustom_select1_description" "最高每分钟金钱数(单场比赛)?" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1" "Alliance - s4(Gustav Magnusson)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2" "Alliance - AdmiralBulldog(Henrik Ahnberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3" "Alliance - Loda(Jonathan Berg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4" "Alliance - Akke(Joakim Akterhall)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5" "Alliance - EGM(Jerry Lundqvist)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6" "C9 - EternaLEnVy(Jacky Mao)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7" "C9 - SingSing(Weh Sing)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8" "C9 - bOne7(Pittner Armand)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9" "C9 - Aui_2000(Kurtis Ling)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_10" "C9 - pieliedie(Johan Astrom)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_11" "EG - Mason(Mason Venne)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_12" "EG - Arteezy(Artour Babaev)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_13" "EG - Universe(Saahil Arora)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_14" "EG - zai(Ludwig Wahlberg)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_15" "EG - ppd(Peter Dager)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_16" "Fnatic - Fly(Tal Aizik)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_17" "Fnatic - N0tail(Johan Sundstein)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_18" "Fnatic - Era(Adrian Kryezui)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_19" "Fnatic - H4nn1(Kai Hanbueckers)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_20" "Fnatic - Trixi(Kalle Saarinen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_21" "IG - Luo(罗殷琪)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_22" "IG - Ferrari_430(骆非池)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_23" "IG - YYF(姜岑)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_24" "IG - ChuaN(黄福全)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_25" "IG - Faith(曾宏达)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_26" "Mousesports - Pajkatt(Per Anders Olsson Lille)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_27" "Mousesports - FATA(Adrian Trinks)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_28" "Mousesports - MMS(Arif Anwar)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_29" "Mousesports - MiSeRy(Rasmus Filipsen)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_30" "Mousesports - paS(Pascal Lohmeier)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_31" "Na'vi - Puppey(Clement Ivanov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_32" "Na'vi - XBOCT(Alexander Dashkevich)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_33" "Na'vi - Dendi(Danil Ishutin)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_34" "Na'vi - Funn1k(Gleb Lipatnikov)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_35" "Na'vi - KuroKy(Kuro Salehi Takhasomi)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_36" "VG - Sylar(刘嘉俊)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_37" "VG - Super!(谢俊豪)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_38" "VG - rOtk(白帆)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_39" "VG - Fenrir(卢超)" "Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_40" "VG - fy(徐林森)" "Comp_1248_PG_playerpredictionsselectionscustom_select2_description" "最高每分钟经验(单场比赛)?" "Comp_1248_PG_playerpredictionsselectionscustom_select3_description" "补刀数最多(单场比赛)?" "Comp_1248_PG_playerpredictionsselectionscustom_select4_description" "最多击杀数(单场比赛)?" "Comp_1248_PG_playerpredictionsselectionscustom_select5_description" "最多死亡数(单场比赛)?" "Comp_1248_PG_playerpredictionsselectionscustom_select6_description" "使用过的英雄数量最多为?" "Comp_1248_PG_playerpredictionsselectionscustom_select7_description" "使用过的英雄数量最少为?" "Crate_Open_Have_Key" "已经拥有" "Crate_Open_Buy_Key" "购买并解封" "Crate_Open_Now" "马上解封" "Crate_Browse_Signatures" "浏览签名" "Crate_Select_Signature" "选择签名" "Crate_Browse_Signatures_Text" "或 为您的珍藏加上官方签名!" "Crate_Signatures_Upsell" "现已推出官方签名版本!" "Crate_SignatureUpsell" "已推出官方签名物品!" "Crate_No_Dupe" "每次解封珍藏后都将获得以下物品中的%s1件。每次解封获得的物品各不相同。" "Crate_Dupe" "每次解封珍藏后都将获得以下物品中的随机%s1件。每次解封获得的物品有可能相同。" "Crate_Random_Bonus" "随机额外奖励" "Crate_Common" "普通" "Crate_Rare" "珍稀" "Crate_Very_Rare" "非常珍稀" "Crate_Extremely_Rare" "极其珍稀" "Crate_Ultra_Rare" "珍稀超凡" "Crate_Cosmically_Rare" "珍稀绝伦" "Crate_Tier1" "第1级" "Crate_Tier2" "第2级" "Crate_Tier3" "第3级" "Crate_Tier4" "第4级" "Crate_Tier5" "第5级" "Crate_Required_To_Open" "解封必备" "Crate_Not_Revealed" "这件珍藏里的物品还是个谜!" "Crate_Already_Unlocked" "没有上锁" "Crate_Already_Unlocked_Desc" "这件珍藏没有上锁,可以随时解封。" "Crate_Purchase_And_Open" "购买珍藏" "Crate_Purchase_And_Open_Desc" "购买珍藏后直接解封即可获得其中的一套套装。每次解封获得的套装均不相同。解封时还将有机会获得下列的稀有物品。" "Crate_Common_Legacy" "普通" "Crate_Rare_Legacy" "珍稀" "Crate_Very_Rare_Legacy" "非常珍稀" "Crate_Extremely_Rare_Legacy" "极其珍稀" "Crate_Ultra_Rare_Legacy" "珍稀超凡" "Crate_Cosmically_Rare_Legacy" "珍稀绝伦" "Crate_Requires_Compendium" "需要互动指南" "Crate_Requires_Compendium_Desc" "此珍藏与指定的锦标赛相关联。购买珍藏前必须先拥有相应锦标赛的互动指南。" "Crate_EscalatingOdds_Title" "掉落几率不断增加" "Crate_EscalatingOdds_Text" "每解封一件珍藏,获得该珍藏内{s:treasure_item_text}物品的几率都会有所增加。" "Crate_EscalatingOdds_Description" "物品旁的上升图标表示每次解封相应珍藏时获得该物品的几率都会提升。解封更多珍藏,让自己为好运做主!" "dota_frontpage_updates_new" "新品" "league_tier_1" "业余组" "league_tier_2" "职业组" "league_tier_3" "高端组" "league_location_1" "北美" "league_location_2" "南美" "league_location_3" "欧洲西部" "league_location_4" "欧洲东部" "league_location_5" "中国" "league_location_6" "东南亚" "league_premium_desc" "顶级联赛的游戏内门票收入中将有部分直接进入联赛的奖金池。" "dota_frontpage_sale_details" "%s1\n%s2\n距离特价结束还有%s3" "Store_ItemType_HeroItem" "%s1%s2散件" "Store_ItemType_HeroSet" "%s1套装" "Store_ItemType_TypedBundle" "%s1礼包" "Store_ItemType_Tournament" "联赛" "Store_ItemType_TournamentPass" "联赛门票" "Store_ItemType_Bundle" "礼包" "Store_ItemType_Tool" "工具" "Store_ItemType_Treasure_Seal" "符印" "Compendium_popup_nocompendium" "您似乎还未购买互动指南!" "Compendium_popup_notrightnow" "查看下一则 >" "Compendium_tenhero_challenge1" "十大英雄挑战" "Compendium_dailyhero_challenge" "日常英雄挑战" "Compendium_ConfirmRerollHeroesDesc" "你只有一次让系统重新随机生成任务英雄的机会。已达成的任务英雄不会受到影响。" "Compendium_RerollYes" "是的,请重新生成" "RequestBalanceFailedSend" "获取帐户余额失败。请稍后重试。" "RequestBalanceFailedTimeout" "请求获取帐户余额超时。请稍后再试。" "DOTA_CurrentBalance" "余额:%s1" "DOTA_ItemPrice" "物品价格:%s1" "DOTA_ItemPrice_ImmediatePurchase" "马上购买:%s1" "DOTA_RechargeAccount" "充值帐户" "DOTA_PurchaseItem" "购买物品" "DOTA_ImmediatePurchase_MissingPrerequisite" "你并不满足购买该物品的前提条件。" "DOTA_Compendium_StretchGoal1" "战斗点数飞升全面进化" "DOTA_Compendium_StretchGoal2" "载入画面珍藏" "DOTA_Compendium_StretchGoal3" "票选至宝" "DOTA_Compendium_StretchGoal4" "国际邀请赛界面皮肤" "DOTA_Compendium_StretchGoal5" "票选Solo冠军赛" "DOTA_Compendium_StretchGoal6" "全英雄随机死亡竞赛模式" "DOTA_Compendium_StretchGoal7" "不朽宝藏" "DOTA_Compendium_StretchGoal8" "聊天表情" "DOTA_Compendium_StretchGoal9" "迷你帕吉信使" "DOTA_Compendium_StretchGoal10" "全新音乐" "DOTA_Compendium_StretchGoal11" "中路对单匹配模式" "DOTA_Compendium_StretchGoal12" "环境特效" "DOTA_Compendium_StretchGoal13" "基地个性化" "DOTA_Compendium_StretchGoal14" "每日英雄挑战" "DOTA_Compendium_StretchGoal15" "全新配音投票" "DOTA_Compendium_StretchGoal16" "最爱英雄挑战" "DOTA_Compendium_StretchGoal17" "票选重做模型" "DOTA_Compendium_StretchGoal18" "多杀标语" "DOTA_Compendium_StretchGoal19" "赛后派对直播" "DOTA_Compendium_StretchGoal20" "全新升级士兵" "DOTA_Compendium_StretchGoal21" "全英雄挑战支持" "DOTA_Compendium_StretchGoal22" "胜利预言嘲讽" "Compendium_LiveGame_Seal" "比赛直播中!" "Compendium_LiveGame_InProgress" "比赛正在直播!" "DOTA_Compendium_Compendium_Popup_StretchgoalReached" "奖励已发放" "DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc" "拥有互动指南的玩家又将获得一项挑战目标奖励!" "DOTA_Compendium_Compendium_Popup_StretchgoalReachedView" "太棒了!" "DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium" "您好像还未购买互动指南" "DOTA_Compendium_Profile_False" "尚未激活2015年国际邀请赛互动指南" "DOTA_Compendium_DailyHero_TimeRemaining" "下次生成时间" "DOTA_Compendium_DailyHero_RollAvailable" "更换英雄" "DOTA_CIGO_Timescale" "时间段" "DOTA_CIGO_GPM" "金钱" "DOTA_CIGO_XPM" "经验" "DOTA_CIGO_ShowGPM" "显示金钱数" "DOTA_CIGO_ShowXPM" "显示经验值" "DOTA_CIGO_GPMAVG" "平均金钱" "DOTA_CIGO_XPMAVG" "平均经验" "DOTA_CIGO_Finished" "已完成" "DOTA_CIGO_Discard" "忽略比赛(不保存数据)" "DOTA_CIGO_DiscardAYS" "这场比赛被忽略后将不会计入整体的平均表现中。" "DOTA_CIGO_Discarded" "比赛已经被忽略。相关数据将不会进行保存。" "DOTA_CIGO_Starting" "等待比赛开始后数据分析" "DOTA_CIGO_Rejoined" "由于刚才掉线无法启用数据" "DOTA_CIGO_NoData" "无可用于对比的历史数据" "DOTA_CIGO_FirstKill" "第一次击杀的平均时间:%s1" "DOTA_CIGO_FirstDeath" "第一次死亡的平均时间:%s1" "DOTA_CIGO_Item" "%s1购买时间:%s2" "DOTA_CIGO_GraphDesc" "图表" "DOTA_CIGO_GraphControls" "图表设置" "DOTA_CIGO_TagsTitle" "标签" "DOTA_CIGO_TagDesc" "你可以为这场比赛添加描述性标签。图表仅能用于比较标签相匹配的比赛历史记录。" "DOTA_CIGO_TagsGame" "本场比赛:" "DOTA_CIGO_TagsAvailable" "可用标签:" "DOTA_CIGO_AddTag" "添加标签:" "DOTA_CIGO_TagMatches" "已进行的游戏中有%s1场与这些标签匹配。" "DOTA_CIGO_TagMatches1" "已进行的游戏中有1场与这些标签匹配。" "DOTA_CIGO_DeleteTaggedGames" "放弃均值并重新开始" "DOTA_CIGO_DeleteAYS" "此操作将永久删除该标签下所有比赛的数据均值。" "DOTA_CIGO_DeleteAllAYS" "此操作将永久删除所有比赛的数据均值。" "DOTA_CIGO_ShowGraph" "显示图表" "DOTA_CIGO_Events" "显示事件(购买物品,第一滴血,第一次被击败等)" "DOTA_CIGO_Lane1" "优势路" "DOTA_CIGO_Lane2" "劣势路" "DOTA_CIGO_Lane3" "中路" "DOTA_CIGO_Lane4" "打野" "DOTA_CIGO_Midas" "迈达斯之手" "DOTA_CIGO_DataTitle" "数据" "DOTA_CIGO_BasicTT" "这些箭头说明了当前获取金钱数相比以往平均速度究竟是更快还是更慢。" "DOTA_CIGO_BasicTTNoData" "使用最喜爱英雄进行数盘游戏后,这些箭头将会显示获取金钱的速度相比以往平均速度究竟是更快还是更慢。" "DOTA_CouldntContactRedeemServer" "无法兑换代码" "DOTA_RedeemCodeTitle" "兑换代码" "DOTA_RedeemCodeTitle2" "兑换代码" "DOTA_CodeActivatedSuccessfully" "代码激活成功" "DOTA_CodeNotFound" "代码无效" "DOTA_CodeAlreadyUsed" "代码已被兑换" "DOTA_CodeSuccess" "成功!" "DOTA_PCBANG_REWARDS" "您在官方合作的特权网吧进行游戏将可以使最喜爱的英雄免费装备大多数饰品" "DOTA_CourierValue" "身上装备价值:" "DOTA_Advertisement_Compendium_Header" "十一款全新不朽物品" "DOTA_Advertisement_Compendium_SubHeader" "现已随互动指南推出" "DOTA_Advertisement_Compendium_Button" "马上购买 - %s1" "DOTA_Advertisement_Compendium_PointsHeader" "迷你帕吉以及更多福利" "DOTA_Advertisement_Compendium_PointsSubHeader" "聊天表情包,天气特效,迷你帕吉,还有更多福利!" "DOTA_Advertisement_Compendium_PointsButton" "%s1 - %s2" "DOTA_Advertisement_Compendium_EmoticonsHeader" "25个动态聊天表情" "DOTA_Advertisement_Compendium_EmoticonsSubHeader" "只要购买互动指南即可获得25个Dota主题的动态聊天表情和大量好礼" "DOTA_Advertisement_SummerTreasures_Header" "DOTA 2夏日特惠" "DOTA_Advertisement_SummerTreasures_SubHeader" "11天特价,11款珍藏" "DOTA_Advertisement_SummerTreasures_TodayPrice" "今日%s1" "DOTA_Advertisement_SummerTreasures_RegPrice" "原价%s1" "DOTA_Advertisement_SummerTreasures_Day" "第%s1天" "DOTA_Advertisement_SummerTreasures_Button" "偷瞟一眼" "DOTA_Advertisement_Signature_Treasure" "亲笔签名 %s1 - %s2" "DOTA_Advertisement_Signature_TreasureHeader" "签名版不朽物品" "DOTA_Advertisement_Signature_TreasureSubHeader" "赶紧收集Dota 2名人亲笔签名的全新不朽物品。" "DOTA_Advertisement_TechiesArcana_Header" "沉舰豚炮" "DOTA_Advertisement_TechiesArcana_SubHeader" "工程师五部件套装,全新图标和特效,载入画面和迷你嘲讽,还有海量升级内容!" "DOTA_Advertisement_TechiesArcana_Button" "马上购买 - %s1" "DOTA_Advertisement_Arcana_Header_Preorder" "坍雪寒裘 - 预购" "DOTA_Advertisement_Arcana_Header" "坍雪寒裘" "DOTA_Advertisement_Arcana_SubHeader" "水晶室女至宝,内含幼狼宠物,全新特效,活动奖励还有更多!" "DOTA_Advertisement_Arcana_Button" "马上购买 - %s1" "DOTA_Advertisement_View_Details" "查看详情" "DOTA_Advertisement_View_Armory" "查看兵器库" "DOTA_Advertisement_Use_Compendium" "激活互动指南" "DOTA_Advertisement_Chest_Button" "珍藏 - %s1" "DOTA_Advertisement_Charm_Button" "护符 - %s1" "DOTA_Advertisement_TI5_Compendium1_Button" "等级 1 - %s1" "DOTA_Advertisement_TI5_Compendium50_Button" "等级 50 - %s1" "DOTA_Advertisement_TI5_2400Pts_Button" "24等级 - %s1" "DOTA_Advertisement_TI5_Challenges_Button" "挑战" "DOTA_Advertisement_TI5_CompendiumInfo_Button" "互动指南详情" "DOTA_Advertisement_TI5_ChallengeRewards_Button" "兑换金币" "DOTA_Advertisement_TI5_RedeemPointsItem" "激活%s1积分物品" "DOTA_Advertisement_TI5_RedeemCoinsItem" "激活%s1金币物品" "DOTA_Advertisement_Recycling_Header" "物品轮回" "DOTA_Advertisement_Recycling_SubHeader" "不中意的物品经过轮回可以变成护符和互动指南积分!" "DOTA_Advertisement_JadeEffigy_Header" "碧玉英雄雕像" "DOTA_Advertisement_JadeEffigy_SubHeader" "为自己的荣耀打造一座丰碑!" "DOTA_Advertisement_SpringBlossomTreasure_Header" "新春芳华的珍藏" "DOTA_Advertisement_SpringBlossomTreasure_SubHeader" "马上开启珍藏或者成就护符!" "DOTA_Advertisement_CraftersRelicTreasure_Header" "巧匠之遗的珍藏" "DOTA_Advertisement_CraftersRelicTreasure_SubHeader" "解封珍藏或完成护符!" "DOTA_Advertisement_SculptorsPillarTreasure_Header" "塑造家丰碑的珍藏" "DOTA_Advertisement_SculptorsPillarTreasure_SubHeader" "领取全新造物,或者成就护符!" "DOTA_Advertisement_TroveCarafe2015_Header" "2015年珍宝之瓶" "DOTA_Advertisement_TroveCarafe2015_SubHeader" "为了欢庆国际邀请赛特别推出的全新不朽宝藏!" "DOTA_Advertisement_Luckvase2015_Header" "2015年无锁幸运瓶" "DOTA_Advertisement_Luckvase2015_SubHeader" "全新物品,限期发售!" "DOTA_Advertisement_RickAndMorty_Header" "Rick和Morty播音包" "DOTA_Advertisement_RickAndMorty_SubHeader" "Adult Swim二人组穿越次元前来发号施令!" "DOTA_Advertisement_DeadMau5MusicPack_Header" "deadmau5 dieback音乐包" "DOTA_Advertisement_DeadMau5MusicPack_SubHeader" "让电子鼠的声音伴随开战!" "DOTA_Advertisement_ForgottenMythTreasure_Header" "忘却之幻的珍藏" "DOTA_Advertisement_ForgottenMythTreasure_SubHeader" "让护符和珍藏为你带来新气象。" "DOTA_Advertisement_TI5Compendium_Header" "2015年国际邀请赛互动指南" "DOTA_Advertisement_TI5Compendium_SubHeader" "独家海量好礼和游戏奖励!" "DOTA_Advertisement_TI5Compendium_HasItem_SubHeader" "请确认激活互动指南,解锁属于你的奖励!" "DOTA_Advertisement_TI5Points_Header" "互动指南等级" "DOTA_Advertisement_TI5Points_SubHeader" "升级互动指南,解锁更多物品,加快获得奖励的进程!" "DOTA_Advertisement_TI5Challenges_Header" "互动指南挑战" "DOTA_Advertisement_TI5Challenges_SubHeader" "通过互动指南挑战赢取金币,兑换多样好礼!" "DOTA_Advertisement_TI5Challenges_SubHeader_Pts" "现已拥有%s1枚金币。快去兑换奖励!" "DOTA_Advertisement_TI5Challenges_SubHeader_Unowned" "马上购买互动指南,通过游戏挑战赢取金币兑换奖励!" "DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts" "现已拥有%s1枚金币。马上购买互动指南,获得更多金币,还能使用金币兑换奖励!" "DOTA_Advertisement_TI5TreasureA_Header" "不朽宝藏 I" "DOTA_Advertisement_TI5TreasureA_SubHeader" "快来收集互动指南的专属物品!" "DOTA_Advertisement_TI5TreasureB_Header" "不朽宝藏 II" "DOTA_Advertisement_TI5TreasureB_SubHeader" "互动指南的第二批独家物品现已推出!" "DOTA_Advertisement_TI5TreasureC_Header" "不朽宝藏 III" "DOTA_Advertisement_TI5TreasureC_SubHeader" "互动指南的终极独家物品现已推出!" "DOTA_Advertisement_TI5Courier_Header" "小飞龙信使" "DOTA_Advertisement_TI5Courier_SubHeader" "互动指南的独家全新信使,拥有三种不同款式!" "DOTA_Advertisement_TI5Emoticons_Header" "国际邀请赛动态表情" "DOTA_Advertisement_TI5Emoticons_SubHeader" "21个全新动态表情,国际邀请赛互动指南独家推出!" "DOTA_Advertisement_TI5LoadingScreen_Header" "载入画面珍藏" "DOTA_Advertisement_TI5LoadingScreen_SubHeader" "国际邀请赛互动指南独家推出设计图载入画面!" "DOTA_Advertisement_TI5Effigy_Header" "国际邀请赛雕像" "DOTA_Advertisement_TI5Effigy_SubHeader" "互动指南助你创造全新雕像!升级即可再造已有雕像!" "DOTA_Advertisement_TI5Taunt_Header" "国际邀请赛嘲讽珍藏" "DOTA_Advertisement_TI5Taunt_SubHeader" "马上使用全新英雄珍藏调戏敌人,互动指南玩家专属!" "DOTA_Advertisement_TI5Music_Header" "2015年国际邀请赛配乐" "DOTA_Advertisement_TI5Music_SubHeader" "由Jeremy和Julian Soule创作的全新史诗级音乐,互动指南玩家专属物品!" "DOTA_Advertisement_TI5LastChance_Header" "互动指南即将下架" "DOTA_Advertisement_TI5LastChance_SubHeader" "互动指南升级物品和典藏宝瓶即将于本周四停止销售,欲购从速!" "DOTA_Advertisement_TI5Announcer_Header" "钢背兽播音员" "DOTA_Advertisement_TI5Announcer_SubHeader" "Dota最贱豪猪的独家比赛实况,互动指南专属物品!" "DOTA_Advertisement_TI5SpecialTreasure_Header" "国际邀请赛社区珍藏" "DOTA_Advertisement_TI5SpecialTreasure_SubHeader" "11款互动指南玩家专属套装,更有互动指南奖励和霸王龙假面信使!" "DOTA_Advertisement_RickMortyAnnouncer_Header" "Rick和Morty播音包" "DOTA_Advertisement_RickMortyAnnouncer_SubHeader" "Adult Swim二人组穿越次元前来发号施令!" //DOTA_ADVERTISEMENT_END //DOTA_PLAYAD_END //DOTA_PLAYTAB_END "DOTA_CompendiumBundleUpsell_Header" "国际邀请赛大礼包" "DOTA_CompendiumBundleUpsell_SubHeader" "马上购买即可获得以上所有物品还有更多福利" "DOTA_CompendiumBundleUpsell_1" "2个不朽宝藏" "DOTA_CompendiumBundleUpsell_2" "迷你帕吉信使" "DOTA_CompendiumBundleUpsell_3" "9张载入画面" "DOTA_CompendiumBundleUpsell_4" "3个天气特效" "DOTA_CompendiumBundleUpsell_5" "25个动态聊天表情" "DOTA_CompendiumBundleUpsell_6" "昆卡专属信使" "DOTA_CompendiumBundleUpsell_7" "230%战斗点数飞升" "DOTA_CompendiumBundleUpsell_Bottom" "大礼包内含2014年互动指南 + 1100积分" "DOTA_CompendiumBundleUpsell_RightHeader" "后续还将获得以下物品:" "DOTA_CompendiumBundleUpsell_RightText" "基地改造物品 - 英雄配音包 - 多杀标语 - 胜利预言嘲讽 - 全新配音包 - 工程师专属嘲讽" "DOTA_EmoticonPanel_Advertisement_NoCompendium" "动态聊天表情包即将登陆商城!" "DOTA_EmoticonPanel_Advertisement_NotOpened" "感谢您购买互动指南,您已获得互动指南聊天表情包。\n\n赶快前往兵器库打开表情包获得这些永久表情!" "dota_signature_chest_souvenier_desc" "签名的人将会获得一定的销售额分成。" "dota_hero_picks_first_pick" "%s1首次在国际邀请赛登场" "dota_hero_picks_times_picked" "在国际邀请赛已登场1次" "dota_hero_picks_times_picked_plural" "在国际邀请赛已登场%s1次" "dota_hero_picks_record" "国际邀请赛战绩情况:\n%s1胜 - %s2负" "dota_hero_picks_team_first_pick" "%s2战队首次在6.81版本选择%s1" "dota_hero_picks_team_times_picked" "%s2战队首次在6.81版本选择%s1" "dota_hero_picks_team_times_picked_plural" "%s2战队在6.81版本已选用%s1上场%s3次" "dota_hero_picks_team_record" "%s1战队使用%s2的战绩情况:\n%s3胜-%s4负" "dota_hero_picks_player_times_picked_plural" "使用次数最多的选手为%s1,高达%s2次" "dota_hero_picks_player_times_picked" "使用过的选手有%s1,为1次" "dota_hero_picks_player_record" "最佳纪录由%s1保持:\n%s2胜-%s3负" "dota_hero_picks_player_kda" "%s1使用时的平均KDA为:\n%s2" "dota_hero_picks_player_gpm" "%s1使用时的平均GPM为:\n%s2" "DOTA_Winter2016" "2016年冬季" "DOTA_WinterBattlePass" "冬季勇士令状" "DOTA_WinterBattlePassPreview" "预览模式" "DOTA_WinterBattlePassPurchase" "购买{g:dota_item_price:pass_item_def}" "DOTA_WinterBattlePassActivate" "激活令状" "DOTA_GalleryofTriumphs_ProfileHead" "胜利\n长廊" "DOTA_GalleryofTriumphs_Profilebutton" "马上查看!" "DOTA_Trophy_Header" "胜利长廊" "DOTA_Trophy_ViewTrophyCase" "查看长廊" "DOTA_Trophy_NumberEarnedNone" "没有获得奖杯" "DOTA_Trophy_NumberEarnedSingular" "已获得1座奖杯" "DOTA_Trophy_NumberEarnedPlural" "获得%s1座奖杯" "DOTA_Trophy_NextTrophy" "下一级奖杯要求" "DOTA_TrophyNotification_Awarded" "你收到了新的奖杯:“%s1”!" "DOTA_TrophyNotification_LevelUp" "你的奖杯“%s1”已经升级了!" "DOTA_AllHeroChallengeNotification_HeroCompleted" "经过了%s2场匹配赛,你已经完成了全英雄挑战中的%s1!" "DOTA_AllHeroChallenge_NotificationView" "查看挑战情况" "DOTA_TrophyPopup_Awarded_Title" "你收到了一座新奖杯!" "DOTA_TrophyPopup_LevelUp_Title" "你的奖杯已经升级了!" "DOTA_TrophyCategory_TI4" "2014年国际邀请赛" "DOTA_TrophyCategory_TI5" "2015年国际邀请赛" "DOTA_TrophyCategory_Fantasy" "梦幻刀塔" "DOTA_TrophyCategory_Misc" "其他活动" "DOTA_TrophyCategory_Nexon" "Nexon" "DOTA_TrophyCategory_PerfectWorld" "完美世界" "DOTA_TrophyCategory_CNY2015_YearBeast" "2015年年兽大战" "DOTA_TrophyCategory_NemesisAssassin" "绝杀劲敌活动" "DOTA_TrophyCategory_Challenges" "挑战" "DOTA_TrophyCategory_FallSeason2015" "2015年秋季" "DOTA_TrophyCategory_WinterBattle2016" "2016年冬季勇士" "DOTA_TrophyCategory_TI6" "2016年国际邀请赛" "DOTA_TrophyCategory_TI7" "2017年国际邀请赛" "DOTA_TrophyCategory_FallBattle2016" "2016年秋季勇士" "DOTA_TrophyCategory_WinterBattle2017" "2017年冬季勇士" "DOTA_TrophyCategory_BattleCup" "勇士联赛" "DOTA_TrophyCategory_ChampionsCup" "冠军联赛" "DOTA_TrophyCategory_NewBloom2017" "暗月来袭" "DOTA_TrophyCategory_International2017" "2017年国际邀请赛" "DOTA_TrophyCategory_Siltbreaker" "破泞之战:第一幕" "DOTA_TrophyCategory_International2018" "2018年国际邀请赛" "DOTA_TrophyCategory_Nemestice2021" "2021年天陨旦" "DOTA_TrophyCategory_AghsLab2021" "2021年阿哈利姆的天地迷宫" "DOTA_TrophyCategory_BattlePass2022" "2022年勇士令状" // OBSOLETE TROPHY UNITS - KEPT ONLY FOR REFERENCE // Add new units below in pluralizable form. "DOTA_TrophyUnits_Level" "等级 %s1" "DOTA_TrophyUnits_Challenges_Singular" "%s1项挑战" "DOTA_TrophyUnits_Challenges_Plural" "%s1项挑战" "DOTA_TrophyUnits_Completions_Singular" "%s1次完成" "DOTA_TrophyUnits_Completions_Plural" "%s1次完成" "DOTA_TrophyUnits_Predictions_Singular" "成功预测%s1次" "DOTA_TrophyUnits_Predictions_Plural" "连续成功预测%s1次" "DOTA_TrophyUnits_Wins_Singular" "%s1场胜利" "DOTA_TrophyUnits_Wins_Plural" "%s1场胜利" "DOTA_TrophyUnits_Stars_Singular" "%s1星级" "DOTA_TrophyUnits_Stars_Plural" "%s1星级" "DOTA_TrophyUnits_LastHits_Singular" "%s1个正补" "DOTA_TrophyUnits_LastHits_Plural" "%s1个正补" "DOTA_TrophyUnits_Points_Singular" "%s1点积分" "DOTA_TrophyUnits_Points_Plural" "%s1点积分" "DOTA_TrophyUnits_ContractsFilled_Singular" "守约%s1次" "DOTA_TrophyUnits_ContractsFilled_Plural" "守约%s1次" "DOTA_TrophyUnits_ContractsDenied_Singular" "毁约%s1次" "DOTA_TrophyUnits_ContractsDenied_Plural" "毁约%s1次" "DOTA_TrophyUnits_MMR" "%s1天梯积分" "DOTA_TrophyUnits_Charms_Singular" "%s1枚护符" "DOTA_TrophyUnits_Charms_Plural" "%s1枚护符" "DOTA_TrophyUnits_Coins_Singular" "%s1枚金币" "DOTA_TrophyUnits_Coins_Plural" "%s1枚金币" "DOTA_TrophyUnits_BattlePoints_Singular" "%s1点勇士积分" "DOTA_TrophyUnits_BattlePoints_Plural" "%s1点勇士积分" "DOTA_TrophyUnits_Questline_Singular" "%s1条任务线" "DOTA_TrophyUnits_Questline_Plural" "%s1条任务线" "DOTA_TrophyUnits_Achievements_Singular" "%s1个成就" "DOTA_TrophyUnits_Achievements_Plural" "%s1个成就" "DOTA_TrophyUnits_ChampionshipWins_Singular" "%s1次冠军" "DOTA_TrophyUnits_ChampionshipWins_Plural" "%s1次冠军" "DOTA_TrophyUnits_CavernChallenge_Singular" "%s1套套装" "DOTA_TrophyUnits_CavernChallenge_Plural" "%s1套套装" "DOTA_TrophyUnits_MVP_Singular" "%s1次MVP奖励" "DOTA_TrophyUnits_MVP_Plural" "%s1次MVP奖励" "DOTA_TrophyUnits_TI6SeasonalMMR_Solo" "最高单排积分:%s1" "DOTA_TrophyUnits_TI6SeasonalMMR_Party" "最高组队积分:%s1" "DOTA_TrophyUnits_TI7SeasonalMMR_Solo" "最高单排积分:%s1" "DOTA_TrophyUnits_TI7SeasonalMMR_Party" "最高组队积分:%s1" // ACTIVE TROPHY UNITS - These use the pluralization support from ILocalize::FindPluralSafe. "DOTA_TrophyUnits_Level:p" "%s1级#|#%s1级" "DOTA_TrophyUnits_Challenges:p" "%s1项挑战#|#%s1项挑战" "DOTA_TrophyUnits_Completions:p" "%s1次完成#|#%s1次完成" "DOTA_TrophyUnits_Predictions:p" "连续%s1次#|#连续%s1次" "DOTA_TrophyUnits_Wins:p" "%s1次胜利#|#%s1次胜利" "DOTA_TrophyUnits_Stars:p" "%s1颗星星#|#%s1颗星星" "DOTA_TrophyUnits_LastHits:p" "%s1个正补#|#%s1个正补" "DOTA_TrophyUnits_Points:p" "%s1点积分#|#%s1点积分" "DOTA_TrophyUnits_ContractsFilled:p" "%s1次守约#|#%s1次守约" "DOTA_TrophyUnits_ContractsDenied:p" "%s1次毁约#|#%s1次毁约" "DOTA_TrophyUnits_MMR:p" "%s1 天梯积分#|#%s1 天梯积分" "DOTA_TrophyUnits_Charms:p" "%s1枚护符#|#%s1枚护符" "DOTA_TrophyUnits_Coins:p" "%s1枚金币#|#%s1枚金币" "DOTA_TrophyUnits_BattlePoints:p" "%s1点勇士积分#|#%s1点勇士积分" "DOTA_TrophyUnits_Questline:p" "%s1条任务线#|#%s1条任务线" "DOTA_TrophyUnits_Achievements:p" "%s1个成就#|#%s1个成就" "DOTA_TrophyUnits_ChampionshipWins:p" "%s1次夺冠#|#%s1次夺冠" "DOTA_TrophyUnits_CavernChallenge:p" "%s1套套装#|#%s1套套装" "DOTA_TrophyTier" "%s1 - 第%s2阶/%s3阶封顶" "DOTA_TrophyTierNoMax" "%s1 - 第%s2阶" "DOTA_TrophyName_TI4CompendiumLevel" "2014年互动指南竞争者" "DOTA_TrophyDesc_TI4CompendiumLevel" "购买并升级2014年国际邀请赛互动指南所获得的奖赏。" "DOTA_TrophyName_TI4TenHeroChallenge" "十全十美" "DOTA_TrophyDesc_TI4TenHeroChallenge" "完成2014年国际邀请赛互动指南中的十大英雄挑战所获得的奖赏。" "DOTA_TrophyName_TI4DailyHeroChallenges" "2014年日常能手" "DOTA_TrophyDesc_TI4DailyHeroChallenges" "完成2014年国际邀请赛互动指南中的日常英雄挑战所获得的奖赏。" "DOTA_TrophyName_AllHeroChallenge" "如臻化境" "DOTA_TrophyDesc_AllHeroChallenge" "根据指定顺序使用所有英雄赢得比赛,完成全英雄挑战所获得的奖赏。" "DOTA_TrophyName_VictoryPrediction" "胜利先知" "DOTA_TrophyDesc_VictoryPrediction" "在比赛号角声响起前连续多次成功预测己方的胜利所获得的奖赏。" "DOTA_TrophyName_LifetimeFantasy" "梦幻联赛奖章得主" "DOTA_TrophyDesc_LifetimeFantasy" "获得梦幻刀塔联赛冠军所赢得的奖赏。根据在联赛中的名次将获得相应的积分:冠军获得3点积分,亚军获得2点积分,季军获得1点积分。" "DOTA_TrophyName_FantasySeason1FirstPlace" "梦幻刀塔第1赛季金牌" "DOTA_TrophyDesc_FantasySeason1FirstPlace" "在梦幻刀塔第1赛季的梦幻联赛中荣获冠军所赢得的奖赏。" "DOTA_TrophyName_FantasySeason1SecondPlace" "梦幻刀塔第1赛季银牌" "DOTA_TrophyDesc_FantasySeason1SecondPlace" "在梦幻刀塔第1赛季的梦幻联赛中喜获亚军所赢得的奖赏。" "DOTA_TrophyName_FantasySeason1ThirdPlace" "梦幻刀塔第1赛季铜牌" "DOTA_TrophyDesc_FantasySeason1ThirdPlace" "在梦幻刀塔第1赛季的梦幻联赛中喜获季军所赢得的奖赏。" "DOTA_TrophyName_FantasySeason2FirstPlace" "梦幻刀塔第2赛季金杯" "DOTA_TrophyDesc_FantasySeason2FirstPlace" "在梦幻刀塔第2赛季的梦幻联赛中喜获冠军所赢得的奖赏。" "DOTA_TrophyName_FantasySeason2SecondPlace" "梦幻刀塔第2赛季银杯" "DOTA_TrophyDesc_FantasySeason2SecondPlace" "在梦幻刀塔第2赛季的梦幻联赛中喜获亚军所赢得的奖赏。" "DOTA_TrophyName_FantasySeason2ThirdPlace" "梦幻刀塔第2赛季铜杯" "DOTA_TrophyDesc_FantasySeason2ThirdPlace" "在梦幻刀塔第2赛季的梦幻联赛中喜获季军所赢得的奖赏。" "DOTA_TrophyName_LastHitPractice" "补刀大神" "DOTA_TrophyDesc_LastHitPractice" "在补刀训练中获得大量正补所赢得的奖赏。" "DOTA_TrophyName_PAContractsFilled" "绝杀刺客" "DOTA_TrophyDesc_PAContractsFilled" "“绝杀劲敌”活动中成功执行契约的奖赏" "DOTA_TrophyName_PAContractsDenied" "逆袭刺客" "DOTA_TrophyDesc_PAContractsDenied" "“绝杀劲敌”活动中成功破坏契约的奖励" "DOTA_TrophyName_NexonLevel" "Nexon一周年" "DOTA_TrophyDesc_NexonLevel" "在Nexon一周年庆祝活动中参与匹配并赢得比赛的奖励" "DOTA_TrophyName_PWRDLinkDOTA1_MMR" "远古技艺的纪念" "DOTA_TrophyDesc_PWRDLinkDOTA1_MMR" "DOTA 1账号成功转至Dota 2的奖赏,也是自己在DOTA 1中天梯水平的纪念。" "DOTA_TrophyName_PWRDLinkDOTA1_Level" "远古历练的纪念" "DOTA_TrophyDesc_PWRDLinkDOTA1_Level" "DOTA 1账号成功转至Dota 2的奖赏,也是自己在DOTA 1中等级水平的纪念。" "DOTA_TrophyName_CNY2015_YearBeast_Wins" "年兽乱斗胜场" "DOTA_TrophyDesc_CNY2015_YearBeast_Wins" "年兽乱斗期间赢得比赛胜利获得的奖励" "DOTA_TrophyName_CNY2015_YearBeast_Level" "成功备战年兽" "DOTA_TrophyDesc_CNY2015_YearBeast_Level" "年兽乱斗活动期间提升芳晓等级的奖励" "DOTA_TrophyName_DAC2015_CompendiumLevel" "2015年亚洲邀请赛互动指南竞争者" "DOTA_TrophyDesc_DAC2015_CompendiumLevel" "购买并升级2015年DOTA 2亚洲邀请赛所获得的奖赏。" "DOTA_TrophyName_TI5_CompendiumLevel" "2015年互动指南竞争者" "DOTA_TrophyDesc_TI5_CompendiumLevel" "购买并升级2015年国际邀请赛互动指南所获得的奖赏。" "DOTA_TrophyName_TI5_CompendiumChallenges" "2015年互动指南挑战者" "DOTA_TrophyDesc_TI5_CompendiumChallenges" "在2015年国际邀请赛期间完成互动指南挑战所获得的奖赏。" "DOTA_TrophyName_TI5_TeamCompendiumLevel" "2015年团队互动指南胜利" "DOTA_TrophyDesc_TI5_TeamCompendiumLevel" "在2015年国际邀请赛期间获得比赛胜利时团队互动指南等级达到最高的纪念。" "DOTA_TrophyName_CharmsCompleted" "护符预测能手" "DOTA_TrophyDesc_CharmsCompleted" "将护符成功变成珍藏的纪念品" "DOTA_TrophyName_Misc_BattlePointLevel" "身经百战" "DOTA_TrophyDesc_Misc_BattlePointLevel" "纪念原先获得的战斗等级所赢得的奖杯" "DOTA_TrophyName_ExperienceTrophy" "久经沙场" "DOTA_TrophyDesc_ExperienceTrophy" "完成匹配比赛就能使这座奖杯不断升级。" "DOTA_TrophyName_FallSeason2015_CompendiumLevel" "2015年秋季互动指南等级" "DOTA_TrophyDesc_FallSeason2015_CompendiumLevel" "购买并升级2015年秋季互动指南所获得的奖赏。" "DOTA_TrophyName_FallSeason2015_CompendiumChallenges" "2015年秋季互动指南挑战者" "DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges" "在2015年秋季赛期间完成互动指南挑战所获得的奖赏。" "DOTA_TrophyName_FallSeason2015_WagerCoinsWon" "2015年秋季赛预测达人" "DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon" "2015年秋季赛期间使用金币预测比赛并赢得预测的奖励。" "DOTA_TrophyName_Winter2016BattlePass_Level" "2016年勇士令状等级" "DOTA_TrophyDesc_Winter2016BattlePass_Level" "购买并升级2016年冬季勇士令状所获得的奖赏。" "DOTA_TrophyName_Winter2016BattlePass_WagerTokens" "2016年冬季战争先知" "DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens" "预测赢得2016年冬季勇士积分" "DOTA_TrophyName_Winter2016BattlePass_Questline" "2016年冬季勇士任务线" "DOTA_TrophyDesc_Winter2016BattlePass_Questline" "已完成的2016年冬季勇士任务线" "DOTA_TrophyName_Winter2016BattlePass_Achievements" "2016年冬季勇士成就" "DOTA_TrophyDesc_Winter2016BattlePass_Achievements" "已达成的2016年冬季勇士成就" "DOTA_TrophyName_TI6BattlePass_Level" "勇士令状等级奖励" "DOTA_TrophyDesc_TI6BattlePass_Level" "2016年国际邀请赛勇士令状的相应等级" "DOTA_TrophyName_TI6BattlePass_WagerTokens" "勇士积分预测达人" "DOTA_TrophyDesc_TI6BattlePass_WagerTokens" "2016年国际邀请赛勇士令状中预测所赢得的勇士积分" "DOTA_TrophyName_TI6BattlePass_Questline" "英雄之路奖励" "DOTA_TrophyDesc_TI6BattlePass_Questline" "2016年国际邀请赛勇士令状中完成的任务线" "DOTA_TrophyName_TI6BattlePass_Achievements" "成就奖励" "DOTA_TrophyDesc_TI6BattlePass_Achievements" "2016年国际邀请赛勇士令状中达成的成就" "DOTA_TrophyName_Summer2016BattleCup" "2016年夏季勇士联赛" "DOTA_TrophyDesc_Summer2016BattleCup" "在2016年夏季勇士联赛荣获冠军的次数" "DOTA_TrophyName_Fall2016BattlePass_Level" "2016年秋季勇士令状等级" "DOTA_TrophyDesc_Fall2016BattlePass_Level" "升级2016年秋季勇士令状获得的奖赏" "DOTA_TrophyName_Fall2016BattlePass_WagerTokens" "战争先知奖赏" "DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens" "从2016年秋季勇士令状预测活动中赢得勇士积分所获得的奖赏" "DOTA_TrophyName_Fall2016BattlePass_Questline" "英雄之路奖赏" "DOTA_TrophyDesc_Fall2016BattlePass_Questline" "在2016年秋季勇士令状中完成任务线获得的奖赏" "DOTA_TrophyName_Fall2016BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_Fall2016BattlePass_Achievements" "在2016年秋季勇士令状达成成就所获得的奖赏" "DOTA_TrophyName_Fall2016BattleCup" "2016年秋季勇士联赛" "DOTA_TrophyDesc_Fall2016BattleCup" "在2016年秋季勇士联赛荣获冠军的次数" "DOTA_TrophyName_Fall2016ChampionsCup" "2016年秋季冠军联赛" "DOTA_TrophyDesc_Fall2016ChampionsCup" "2016年秋季冠军联赛总冠军" "DOTA_TrophyName_Winter2017BattlePass_Level" "2017年冬季勇士令状等级" "DOTA_TrophyDesc_Winter2017BattlePass_Level" "2017年冬季勇士令状中获得的等级" "DOTA_TrophyName_Winter2017BattlePass_WagerTokens" "勇士预测奖赏" "DOTA_TrophyDesc_Winter2017BattlePass_WagerTokens" "2017年冬季勇士令状中预测赢得的勇士令状积分" "DOTA_TrophyName_Winter2017BattlePass_Questline" "英雄之路奖赏" "DOTA_TrophyDesc_Winter2017BattlePass_Questline" "2017年冬季勇士令状中完成的任务线" "DOTA_TrophyName_Winter2017BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_Winter2017BattlePass_Achievements" "2017年冬季勇士令状中达成的成就" "DOTA_TrophyName_Winter2017BattleCup" "2017年冬季勇士联赛" "DOTA_TrophyDesc_Winter2017BattleCup" "在2017年冬季勇士联赛中获得冠军" "DOTA_TrophyName_Winter2017ChampionsCup" "2017年冬季冠军联赛" "DOTA_TrophyDesc_Winter2017ChampionsCup" "2017年冬季冠军联赛总冠军" "DOTA_TrophyName_NewBloom2017_Wins" "暗月胜场数" "DOTA_TrophyDesc_NewBloom2017_Wins" "在暗月来袭活动中获胜所赢得的奖赏" "DOTA_TrophyName_Siltbreaker_Stars" "破泞之战:第一幕久战沙场" "DOTA_TrophyDesc_Siltbreaker_Stars" "在破泞之战第一幕击杀最终首领的奖励" "DOTA_TrophyName_Siltbreaker_Stars_Act2" "破泞之战:第二幕礁石典狱长" "DOTA_TrophyDesc_Siltbreaker_Stars_Act2" "在破泞之战第二幕击杀最终首领的奖励" "DOTA_TrophyName_International2017BattlePass_Level" "2017年国际邀请赛勇士令状等级" "DOTA_TrophyDesc_International2017BattlePass_Level" "2017年国际邀请赛勇士令状的相应等级" "DOTA_TrophyName_International2017BattlePass_WagerTokens" "勇士预测奖赏" "DOTA_TrophyDesc_International2017BattlePass_WagerTokens" "2017年国际邀请赛勇士令状中预测所赢得的勇士积分" "DOTA_TrophyName_International2017BattlePass_Questline" "英雄之路奖赏" "DOTA_TrophyDesc_International2017BattlePass_Questline" "2017年国际邀请赛勇士令状中完成的任务线" "DOTA_TrophyName_International2017BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_International2017BattlePass_Achievements" "2017年国际邀请赛勇士令状中达成的成就" "DOTA_TrophyName_International2017BattleCup" "2017年国际邀请赛勇士联赛" "DOTA_TrophyDesc_International2017BattleCup" "2017年国际邀请赛勇士联赛中获得的冠军" "DOTA_TrophyName_International2017ChampionsCup" "2017年国际邀请赛冠军联赛" "DOTA_TrophyDesc_International2017ChampionsCup" "2017年国际邀请赛冠军联赛的总冠军" "DOTA_TrophyName_PlusBattleCup" "刀塔Plus勇士联赛" "DOTA_TrophyDesc_PlusBattleCup" "在刀塔Plus勇士联赛中夺得冠军" "DOTA_TrophyName_International2018BattlePass_Level" "2018年国际邀请赛勇士令状等级" "DOTA_TrophyDesc_International2018BattlePass_Level" "2018年国际邀请赛勇士令状的相应等级" "DOTA_TrophyName_International2018BattlePass_WagerTokens" "勇士积分预测达人" "DOTA_TrophyDesc_International2018BattlePass_WagerTokens" "2018年国际邀请赛勇士令状中预测所赢得的勇士积分" "DOTA_TrophyName_International2018BattlePass_CavernChallenge" "岩洞探险奖赏" "DOTA_TrophyDesc_International2018BattlePass_CavernChallenge" "2018年国际邀请赛勇士令状中领取的岩洞挑战英雄套装" "DOTA_TrophyName_International2018BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_International2018BattlePass_Achievements" "2018年国际邀请赛勇士令状中达成的成就" "DOTA_TrophyName_International2019BattlePass_Level" "2019年国际邀请赛勇士令状等级" "DOTA_TrophyDesc_International2019BattlePass_Level" "2019年国际邀请赛勇士令状的相应等级" "DOTA_TrophyName_International2019BattlePass_WagerTokens" "勇士预测奖赏" "DOTA_TrophyDesc_International2019BattlePass_WagerTokens" "2019年国际邀请赛勇士令状中预测所赢得的勇士积分" "DOTA_TrophyName_International2019BattlePass_CavernChallenge" "溪谷幽林探秘奖赏" "DOTA_TrophyDesc_International2019BattlePass_CavernChallenge" "2019年国际邀请赛勇士令状中领取的溪谷幽林探秘英雄套装" "DOTA_TrophyName_International2019BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_International2019BattlePass_Achievements" "2019年国际邀请赛勇士令状中达成的成就" "DOTA_TrophyName_International2020BattlePass_Level" "第10届国际邀请赛勇士令状等级" "DOTA_TrophyDesc_International2020BattlePass_Level" "第10届国际邀请赛勇士令状的相应等级" "DOTA_TrophyName_International2020BattlePass_WagerTokens" "勇士积分预测达人" "DOTA_TrophyDesc_International2020BattlePass_WagerTokens" "第10届国际邀请赛勇士令状中预测所赢得的勇士积分" "DOTA_TrophyName_International2020BattlePass_CavernChallenge" "岩洞探险奖赏" "DOTA_TrophyDesc_International2020BattlePass_CavernChallenge" "第10届国际邀请赛勇士令状中领取的岩洞挑战英雄套装" "DOTA_TrophyName_International2020BattlePass_Achievements" "成就奖赏" "DOTA_TrophyDesc_International2020BattlePass_Achievements" "第10届国际邀请赛勇士令状中达成的成就" "DOTA_TrophyName_Nemestice2021BattlePass_Level" "2021年天陨旦勇士令状等级" "DOTA_TrophyDesc_Nemestice2021BattlePass_Level" "2021年天陨旦勇士令状的相应等级" "DOTA_TrophyName_Nemestice2021BattlePass_CavernChallenge" "岩洞探险奖赏" "DOTA_TrophyDesc_Nemestice2021BattlePass_CavernChallenge" "2021年天陨旦中领取的岩洞挑战英雄套装" "DOTA_TrophyName_AghsLab2021BattlePass_Level" "2021年阿哈利姆的天地迷宫勇士令状等级" "DOTA_TrophyDesc_AghsLab2021BattlePass_Level" "2021年阿哈利姆的天地迷宫勇士令状的相应等级" "DOTA_TrophyName_AghsLab2021BattlePass_CavernChallenge" "岩洞探险奖赏" "DOTA_TrophyDesc_AghsLab2021BattlePass_CavernChallenge" "2021年阿哈利姆的天地迷宫勇士令状中领取的岩洞挑战英雄套装" "DOTA_TrophyName_International2022BattlePass_Level" "2022年勇士令状等级" "DOTA_TrophyDesc_International2022BattlePass_Level" "2022年勇士令状的相应等级" "DOTA_TrophyName_International2022BattlePass_CavernChallenge" "岩洞探险奖赏" "DOTA_TrophyDesc_International2022BattlePass_CavernChallenge" "2022年勇士令状中领取的岩洞挑战英雄套装" "DOTA_TrophyName_MVPTrophy" "MVP奖杯" "DOTA_TrophyDesc_MVPTrophy" "纪念被评选为比赛MVP的次数。" "DOTA_TrophyUnits_MVP:p" "%s1次MVP奖励#|#%s1次MVP奖励" "DOTA_TrophyName_TI6SeasonalMMR_Solo" "2016年国际邀请赛最高单排积分" "DOTA_TrophyDesc_TI6SeasonalMMR_Solo" "纪念在2016年国际邀请赛天梯匹配获得的最高单排积分。" "DOTA_TrophyUnits_TI6SeasonalMMR_Solo:p" "最高单排积分:%s1#|#最高单排积分:%s1" "DOTA_TrophyName_TI6SeasonalMMR_Party" "2016年国际邀请赛最高组队积分" "DOTA_TrophyDesc_TI6SeasonalMMR_Party" "纪念在2016年国际邀请赛天梯匹配获得的最高组队积分。" "DOTA_TrophyUnits_TI6SeasonalMMR_Party:p" "最高组队积分:%s1#|#最高组队积分:%s1" "DOTA_TrophyName_TI7SeasonalMMR_Solo" "2017年国际邀请赛最高单排积分" "DOTA_TrophyDesc_TI7SeasonalMMR_Solo" "纪念在2017年国际邀请赛天梯匹配获得的最高单排积分。" "DOTA_TrophyUnits_TI7SeasonalMMR_Solo:p" "最高单排积分:%s1#|#最高单排积分:%s1" "DOTA_TrophyName_TI7SeasonalMMR_Party" "2017年国际邀请赛最高组队积分" "DOTA_TrophyDesc_TI7SeasonalMMR_Party" "纪念在2017年国际邀请赛天梯匹配获得的最高组队积分。" "DOTA_TrophyUnits_TI7SeasonalMMR_Party:p" "最高组队积分:%s1#|#最高组队积分:%s1" "DOTA_AllHeroChallenge_ProfileHead" "全英雄挑战\n进程" "DOTA_AllHeroChallenge_ProfileButton" "马上查看!" "DOTA_AllHeroChallenge_Button" "全英雄挑战" "DOTA_AllHeroChallenge_Title" "全英雄挑战:%s1" "DOTA_AllHeroChallenge_Description" "在匹配赛中逐一使用所有英雄赢得胜利。" "DOTA_AllHeroChallenge_CurrentProgress" "当前挑战进度" "DOTA_AllHeroChallenge_OverallStats" "挑战数据详情" "DOTA_AllHeroChallenge_Progress" "全英雄挑战进度" "DOTA_AllHeroChallenge_HeroesCompleted" "已完成英雄:%s1名(共%s2名)" "DOTA_AllHeroChallenge_GamesPlayed" "已进行匹配赛场数:%s1" "DOTA_AllHeroChallenge_AverageGamesPlayed" "全球平均匹配赛场数:%s1" "DOTA_AllHeroChallenge_LapsCompleted" "完成全部挑战次数:" "DOTA_AllHeroChallenge_BestLapGamesPlayed" "完成挑战历经场数的最佳纪录:" "DOTA_AllHeroChallenge_BestLapNotCompleted" "无" "DOTA_AllHeroChallenge_AverageLapGamesPlayed" "全球玩家完成挑战历经的平均场数:" "DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed" "匹配赛场数" "DOTA_AllHeroChallenge_TooltipText_GamesPlayed" "这里记录的是本轮全英雄挑战目前已进行的匹配赛场数。" "DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed" "全球平均匹配赛场数" "DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed" "全英雄挑战中目前玩家平均进行了%s1场匹配赛才完成了相同英雄数量对应的挑战。" "DOTA_AllHeroChallenge_PreviousHero" "上一名英雄" "DOTA_AllHeroChallenge_CurrentHero" "当前英雄" "DOTA_AllHeroChallenge_NextHero" "下一名英雄" "DOTA_AllHeroChallenge_CompletedHero" "已完成英雄" "DOTA_AllHeroChallenge_AttemptsSingular" "挑战1次" "DOTA_AllHeroChallenge_AttemptsPlural" "挑战%s1次" "DOTA_AllHeroChallenge_GamesSingular" "1场比赛" "DOTA_AllHeroChallenge_GamesPlural" "%s1场比赛" "DOTA_AllHeroChallenge_CompletedHeroGames" "已完成挑战:%s1" "DOTA_AllHeroChallenge_CurrentHeroGames" "挑战进行中:%s1" "DOTA_AllHeroChallenge_UpcomingHero" "即将挑战……" "DOTA_AllHeroChallenge_AverageHeroGames" "全球平均水平:挑战%s1次" "DOTA_TeamShowcase_PlayerLevel" "等级" "DOTA_TeamShowcase_SteamLevel" "STEAM等级" "npc_dota_phantomassassin_gravestone" "诡魅奇观" "DOTA_PhantomAssassin_Gravestone_Epitaph_1" "“谁开个灯啊?”" "DOTA_PhantomAssassin_Gravestone_Epitaph_2" "“下面好黑。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_3" "“我反应再快点就好了。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_4" "“坏人也需要休息。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_5" "“别把我丢在这!”" "DOTA_PhantomAssassin_Gravestone_Epitaph_6" "“快把我挖上来。我谅你也不敢。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_7" "“早知道就多练练了。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_8" "“真是万万没想到。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_9" "“早知道就多撑点护甲。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_10" "“嘘。我正睡的香呢。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_11" "“原来从下往上看草长这样。”" "DOTA_PhantomAssassin_Gravestone_Epitaph_12" "“说好的几率呢?”" "DOTA_PhantomAssassin_Gravestone_Epitaph_13" "“哎唷!”" "DOTA_Chat_AssassinAnnounce" "%s1需要履行契约,杀死%s2" "DOTA_Chat_AssassinSuccess" "%s1履行了契约!%s2已被消灭!" "DOTA_Chat_AssassinFailed" "%s1没能履行契约,被%s2消灭" "DOTA_Chat_AssassinMSG01" "幻影刺客" "DOTA_Chat_AssassinMSG02" "身负绝杀之契" "DOTA_Chat_AssassinTeammate01" "如果幻影刺客能在目标杀死她之前将其击杀,契约就会视为成功执行。如果她所在的队伍之后赢得了比赛,那么整个队伍都将获得大量掉落物品。" "DOTA_Chat_AssassinOpponents01" "……但是若%s1先击杀了幻影刺客,契约将会被毁去!只要再取得比赛的胜利,他的所有队友都将获得大量掉落物品作为破坏契约的奖励。" "DOTA_Chat_AssassinDeny01" "幻影刺客" "DOTA_Chat_AssassinDeny02" "已被%s1击杀" "DOTA_Chat_AssassinDeny03" "绝杀之契已被毁去!" "DOTA_Chat_AssassinFulfill01" "幻影刺客" "DOTA_Chat_AssassinFulfill02" "已经击杀了%s1" "DOTA_Chat_AssassinFulfill03" "成功履行绝杀之契!" "DOTA_GameEnd_AssassinSuccess_0Player" "很遗憾,幻影刺客方没有玩家拥有无双诡魅,奖励不会发放。" "DOTA_GameEnd_AssassinSuccess_5Player" "%s1,%s2,%s3,%s4和%s5都将获得奖励:" "DOTA_GameEnd_AssassinFailedRadiantWins" "天辉军团成功毁去契约" "DOTA_GameEnd_AssassinFailedDireWins" "夜魇军团成功毁去契约" "DOTA_GameEnd_AssassinResultForfeitByDire" "……但是夜魇方赢得了比赛。" "DOTA_GameEnd_AssassinResultForfeitByRadiant" "……但是天辉方赢得了比赛。" "DOTA_Prediction_CharmPurchase03" "马上购买 - %s1" "DOTA_Prediction_CharmPurchase04" "不用了,谢谢!" "DOTA_Prediction_CharmPredict03" "预测你的胜利!" "DOTA_Prediction_CharmPredict04" "这场比赛不行" "DOTA_Prediction_CharmPredict_Predicted" "你已经预测了胜利" "DOTA_Prediction_CharmPredict_Dismiss" "继续" "DOTA_Prediction_CharmPredict_Correct" "预测正确次数:" "DOTA_Prediction_CharmPredict_Incorrect" "预测错误次数:" "DOTA_Prediction_CharmResult_Correct" "你已经预见了你的胜利!" "DOTA_Prediction_CharmResult_Incorrect" "你的预言失准了。" "DOTA_Prediction_CharmResult_Continue" "继续" "DOTA_Prediction_Button" "预测" "DOTA_PredictionWindow_Title" "预测护符" "DOTA_Prediction_Taunt_Label" "当前连续正确次数:" "DOTA_Charm_upsell" "成功预测胜利就能赢得珍藏!" "DOTA_Chat_PredictionCharmComplete_Success" "%s拥有预视之能,已获得%s2作为奖励" // %s2 is the name of the reward item "DOTA_Chat_PredictionCharmComplete_Fail" "%s1已经2次预测错误,获得了一个%s2。" // %s2 is the name of the action item "DOTA_Chat_CharmComplete_Success" "%s1解锁了%s2,并且收到了奖励:%s3" // %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_Chat_CharmComplete_Fail" "%s1解锁%s2失败,收到了:%s3。" // %s1 name, %s2 charm item, %s3 comma separated reward list "DOTA_AssassinGame_Title" "贤哲秘契" "DOTA_AssassinGame_Learn" "了解更多" "DOTA_AssassinGame_Learn2" "继续了解" "DOTA_AssassinGame_ContractAvailable" "契约执行中" "DOTA_AssassinGame_ContractFilled" "契约执行完毕" "DOTA_AssassinGame_ContractDenied" "契约已被破坏" "DOTA_AssassinGame_TargetAvailable" "死神已锁定" "DOTA_AssassinGame_TargetFilled" "遭到暗杀" "DOTA_AssassinGame_TargetDenied" "契约遭到破坏" "DOTA_AssassinGame_ALAS" "真不走运" "DOTA_AssassinGame_ALSO" "而且" "DOTA_AssassinGame_Fulfilling_RewardFalse" "这次执行契约并没有物品奖励。" "DOTA_AssassinGame_Denying_RewardFalse" "这次破坏契约并没有物品奖励。" "DOTA_AssassinGame_RadiantFulfilling" "天辉每一名玩家都将因成功执行契约获得物品" "DOTA_AssassinGame_RadiantDenying" "天辉每一名玩家都将因成功破坏契约获得物品" "DOTA_AssassinGame_DireFulfilling" "夜魇每一名玩家都将因成功执行契约获得物品" "DOTA_AssassinGame_DireDenying" "夜魇每一名玩家都将因成功破坏契约获得物品" "DOTA_PA_Unfulfilled_Content01" "幻影刺客终未执行" "DOTA_PA_Unfulfilled_Content02" "绝杀之契" "DOTA_PA_DENIED_Content01" "幻影刺客没能执行" "DOTA_PA_DENIED_Content02" "绝杀之契" "DOTA_PA_Fulfilled_Content01" "幻影刺客成功执行了" "DOTA_PA_Fulfilled_Content02" "绝杀之契" "DOTA_PA_FulfilledNotRew_Content01" "幻影刺客成功执行了" "DOTA_PA_FulfilledNotRew_Content02" "绝杀之契" "Dota_Economy_Effigy_Animation_abaddon_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_abaddon_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_abaddon_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_alchemist_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_alchemist_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_alchemist_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_alchemist_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_alchemist_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_alchemist_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET" "施放1技能动作" "Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX" "施放2技能动作" "Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH" "施放3技能动作" "Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_antimage_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_axe_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_axe_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_axe_TAUNT" "嘲讽动作" "Dota_Economy_Effigy_Animation_axe_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_axe_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_bane_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_bane_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_bane_ENFEEBLE" "施放1技能动作" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_batrider_RUN" "前进动作" "Dota_Economy_Effigy_Animation_beastmaster_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5" "施放2技能动作2" "Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_beastmaster_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_bloodseeker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_bloodseeker_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_bounty_hunter_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_brewmaster_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_brewmaster_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_bristleback_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_bristleback_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_bristleback_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_bristleback_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_broodmother_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_broodmother_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_broodmother_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_broodmother_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_centaur_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_centaur_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_centaur_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_centaur_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_centaur_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_centaur_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_chaos_knight_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_chaos_knight_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_chaos_knight_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4" "施放4技能动作" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5" "施放终极技能动作" "Dota_Economy_Effigy_Animation_chen_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_chen_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_chen_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_clinkz_CAPTURE" "肖像动作" "Dota_Economy_Effigy_Animation_clinkz_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_clinkz_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_clinkz_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_rattletrap_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_dark_seer_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_dark_seer_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_dazzle_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_dazzle_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_dazzle_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE" "施放2技能动作" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_dazzle_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_dazzle_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_disruptor_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_disruptor_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_disruptor_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_disruptor_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE" "施放1技能动作" "Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD" "施放3技能动作" "Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM" "施放终极技能动作" "Dota_Economy_Effigy_Animation_doom_bringer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_doom_bringer_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_doom_bringer_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_dragon_knight_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_dragon_knight_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_drow_ranger_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2" "出生动作2" "Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_drow_ranger_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_drow_ranger_TAUNT" "嘲讽动作" "Dota_Economy_Effigy_Animation_earth_spirit_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_earth_spirit_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT" "战败动作" "Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_earth_spirit_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END" "施放2技能动作_翻滚结束" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL" "施放2技能动作_翻滚" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5" "施放额外技能动作" "Dota_Economy_Effigy_Animation_earthshaker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_earthshaker_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4" "攻击动作4" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT" "施放2技能动作" "Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5" "施放终极技能动作" "Dota_Economy_Effigy_Animation_elder_titan_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_elder_titan_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4" "残焰动作" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2" "残焰动作2" "Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3" "残焰动作3" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_enchantress_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_enchantress_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_enigma_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_enigma_RUN" "前进动作" "Dota_Economy_Effigy_Animation_enigma_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_enigma_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_enigma_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE" "施放3技能动作" "Dota_Economy_Effigy_Animation_faceless_void_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2" "施放2技能动作2" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3" "施放2技能动作3" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4" "施放2技能动作4" "Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_gyrocopter_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_gyrocopter_RUN" "前进动作" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_gyrocopter_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_huskar_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_huskar_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_huskar_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_invoker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_invoker_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_invoker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_wisp_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_jakiro_RUN" "前进动作" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2" "出生动作2" "Dota_Economy_Effigy_Animation_juggernaut_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5" "施放额外技能动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_kunkka_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_kunkka_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_kunkka_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_kunkka_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_legion_commander_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_legion_commander_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_legion_commander_RUN_2" "奔跑动作" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_leshrac_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_leshrac_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_leshrac_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_leshrac_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lich_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lich_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_lich_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_life_stealer_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_life_stealer_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_life_stealer_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_life_stealer_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_lina_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lina_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_lina_RUN" "前进动作" "Dota_Economy_Effigy_Animation_lina_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_lion_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lion_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_lion_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_lone_druid_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_lone_druid_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_lone_druid_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_lone_druid_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_luna_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_luna_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_luna_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_luna_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_luna_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_lycan_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_lycan_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_lycan_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_lycan_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_lycan_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_magnataur_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_magnataur_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_magnataur_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_medusa_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_medusa_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_meepo_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_meepo_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_meepo_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_meepo_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_meepo_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_meepo_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_mirana_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_mirana_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_mirana_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_morphling_RUN" "前进动作" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_morphling_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_morphling_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_morphling_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_naga_siren_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_furion_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_furion_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_furion_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_necrolyte_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_necrolyte_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_necrolyte_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_night_stalker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_night_stalker_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_night_stalker_DEFEAT" "战败动作" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_night_stalker_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_night_stalker_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_nyx_assassin_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_nyx_assassin_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_ogre_magi_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2" "施放2技能动作2" "Dota_Economy_Effigy_Animation_ogre_magi_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2" "站立动作_罕见2" "Dota_Economy_Effigy_Animation_ogre_magi_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_omniknight_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_omniknight_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_omniknight_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_omniknight_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_oracle_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_oracle_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN" "前进动作" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_phantom_assassin_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4" "攻击动作4" "Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5" "攻击动作5" "Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_phantom_lancer_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_phoenix_FLAIL" "挣扎动作" "Dota_Economy_Effigy_Animation_phoenix_RUN" "前进动作" "Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_phoenix_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_puck_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_puck_RUN" "前进动作" "Dota_Economy_Effigy_Animation_puck_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_pudge_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_pudge_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4" "终极技能持续施法动作" "Dota_Economy_Effigy_Animation_pudge_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_pugna_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_pugna_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE" "展示动作_罕见" "Dota_Economy_Effigy_Animation_queenofpain_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_queenofpain_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_razor_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_razor_INTRO" "介绍动作" "Dota_Economy_Effigy_Animation_razor_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_riki_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_riki_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_riki_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5" "施放窃取技能动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2" "施放窃取技能动作2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3" "施放窃取技能动作3" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4" "施放窃取技能动作4" "Dota_Economy_Effigy_Animation_rubick_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_rubick_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5" "施放窃取技能动作5" "Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5" "施放窃取技能动作_持续施法" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6" "施放窃取技能动作6" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7" "施放窃取技能动作7" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8" "施放窃取技能动作8" "Dota_Economy_Effigy_Animation_rubick_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_rubick_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6" "施放剑刃风暴动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9" "施放窃取技能动作9" "Dota_Economy_Effigy_Animation_rubick_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10" "施放窃取技能动作10" "Dota_Economy_Effigy_Animation_sand_king_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_sand_king_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_shadow_demon_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_shadow_demon_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_nevermore_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_shadow_shaman_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_silencer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_silencer_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_silencer_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_silencer_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_slardar_RUN" "前进动作" "Dota_Economy_Effigy_Animation_slardar_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_slardar_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_slardar_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_slark_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_slark_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_slark_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_slark_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_slark_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_sniper_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_sniper_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_sniper_INTRO" "介绍动作" "Dota_Economy_Effigy_Animation_sniper_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_spectre_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_spectre_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_spectre_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_storm_spirit_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_storm_spirit_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2" "施放1技能动作2" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3" "施放1技能动作3" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4" "施放1技能动作4" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5" "施放1技能动作5" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6" "施放1技能动作6" "Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_sven_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_sven_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_sven_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_sven_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_techies_TAUNT" "嘲讽动作" "Dota_Economy_Effigy_Animation_techies_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_techies_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_techies_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_templar_assassin_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_tidehunter_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_tidehunter_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_tidehunter_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_shredder_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_shredder_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_shredder_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_shredder_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_shredder_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_shredder_ATTACK_4" "攻击动作4" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6" "施放终极技能动作2" "Dota_Economy_Effigy_Animation_shredder_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_shredder_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_tinker_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_tinker_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1" "再装填动作1" "Dota_Economy_Effigy_Animation_tiny_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_treant_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_treant_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5" "施放额外技能动作" "Dota_Economy_Effigy_Animation_treant_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_troll_warlord_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_troll_warlord_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_tusk_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_tusk_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_tusk_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_tusk_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_undying_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_undying_VICTORY" "胜利动作" "Dota_Economy_Effigy_Animation_undying_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_undying_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_undying_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_undying_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_ursa_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_ursa_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_ursa_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_ursa_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_ursa_ATTACK_4" "攻击动作4" "Dota_Economy_Effigy_Animation_ursa_ATTACK_5" "攻击动作5" "Dota_Economy_Effigy_Animation_ursa_ATTACK_6" "攻击动作6" "Dota_Economy_Effigy_Animation_ursa_ATTACK_7" "攻击动作7" "Dota_Economy_Effigy_Animation_ursa_ATTACK_8" "攻击动作8" "Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN" "出生动作" "Dota_Economy_Effigy_Animation_vengefulspirit_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4" "终极技能持续施法结束动作" "Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_venomancer_RUN" "前进动作" "Dota_Economy_Effigy_Animation_venomancer_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_venomancer_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_viper_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_visage_IDLE" "站立动作" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_warlock_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_warlock_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS" "施放1技能动作" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3" "3技能持续施法动作" "Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_weaver_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_weaver_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_weaver_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_weaver_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_weaver_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_windrunner_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_windrunner_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_windrunner_RUN_2" "奔跑动作2" "Dota_Economy_Effigy_Animation_witch_doctor_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3" "施放3技能动作" "Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_witch_doctor_TAUNT" "嘲讽动作" "Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT" "传送动作" "Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE" "站立动作_罕见" "Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT" "展示动作" "Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT" "攻击动作_特殊" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2" "攻击动作2" "Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3" "攻击动作3" "Dota_Economy_Effigy_Animation_zuus_RUN" "奔跑动作" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1" "施放1技能动作" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2" "施放2技能动作" "Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4" "施放终极技能动作" "Dota_Economy_Effigy_Animation_zuus_ATTACK" "攻击动作" "Dota_Economy_Effigy_Animation_zuus_ATTACK2" "攻击动作2" "Dota_Economy_Effigy_Animation_zuus_TELEPORT" "传送动作" "Dota_Local_Server_No_Signout" "无法关闭,比赛详细信息还在获取中。" "Dota_EditSC_Reposition" "移动英雄" "Dota_EditSC_PositionHero" "使用视角控制来定位英雄。按住Shift键可以移动地更快。点击鼠标后将完成定位。" "Dota_EditSC_PositionSlot" "左键点击进行定位。右键点击进行旋转(按住Shift键可以限制到一根轴上)。使用鼠标滚轮调整高度。" "Dota_EditSC_SelectSlotType" "选择想在这个槽位展示的物体类型" "Dota_EditSC_Save" "保存并退出编辑器" "Dota_EditSC_Preview" "预览" "Dota_EditSC_SlotType_0" "空槽位" "Dota_EditSC_SlotType_1" "英雄" "Dota_EditSC_SlotType_2" "雕像" "Dota_EditSC_SlotType_3" "物品" "Dota_EditSC_SlotType_4" "信使" "Dota_EditSC_SelectEcon" "选择物品" "Dota_EditSC_SlotDialog_Effigy" "编辑雕像槽位" "Dota_EditSC_Position" "设定位置" "Dota_EditSC_ToggleTeam" "切换天辉/夜魇" "Dota_EditSC_Load" "载入" "Dota_EditSC_CameraAnimSelection_Directions" "选择一个镜头动作。使用方向键,完成后点击OK。" "Dota_EditSC_CameraAnimSelection" "编辑视角" //CNY New Bloom 2015 "npc_dota_badguys_cny_beast" "夜魇年兽" "npc_dota_goodguys_cny_beast" "天辉年兽" "DOTA_Chat_BeastClassName" "年兽" "DOTA_Chat_YearBeastKilled" "%s1刚刚杀死了%s2!" "DOTA_CNYBeastName0" "Harold" "DOTA_CNYBeastName1" "Louie" "DOTA_CNYBeastName2" "Francisco" "DOTA_CNYBeastName3" "Morty" "DOTA_CNYBeastName4" "Geraldine" "DOTA_CNYBeastName5" "Maxwell" "DOTA_CNYBeastName6" "Mordecai" "DOTA_CNYBeastName7" "Francis" "DOTA_CNYBeastName8" "Maynard" "DOTA_CNYBeastName9" "Lucille" "DOTA_CNYBeastName10" "Gustav" "DOTA_CNYBeastName11" "Monty" "DOTA_CNYBeastName12" "Wilbur" "DOTA_CNYBeastName13" "Bruni" "DOTA_CNYBeastName14" "Kitty" "DOTA_CNYBeastName15" "Mildred" "DOTA_CNYBeastName16" "Poindexter" "DOTA_CNYBeastName17" "Dorothy" "DOTA_CNYBeastName18" "Edna" "DOTA_CNYBeastName19" "Gladys" "DOTA_CNYBeastName20" "Clarence" "DOTA_CNYBeastName21" "Humphrey" "DOTA_CNYBeastName22" "Beatrice" "DOTA_CNYBeastName23" "Esther" "DOTA_CNYBeastName24" "Beverly" "DOTA_CNYBeastName25" "Peggy" "DOTA_CNYBeastName26" "Parthena" "DOTA_CNYBeastName27" "Harrison" "DOTA_CNYBeastName28" "Indiana" "DOTA_CNYBeastName29" "Zachariah" "DOTA_CNYBeastName30" "Josiah" "DOTA_CNYBeastName31" "Eldon" "DOTA_CNYBeastName32" "Jedediah" "DOTA_CNYBeastName33" "Eleanor" "DOTA_CNYBeastName34" "Walter" "DOTA_CNYBeastName35" "Leroy" "DOTA_CNYBeastName36" "Cecil" "DOTA_CNYBeastName37" "Hoover" "DOTA_CNYBeastName38" "Thaddeus" "DOTA_CNYBeastName39" "Ezra" "DOTA_CNYBeastName40" "Anastasia" "DOTA_CNYBeastName41" "Bessie" "DOTA_CNYBeastName42" "Penelope" "DOTA_CNYBeastName43" "Priscilla" "DOTA_CNYBeastName44" "Betsy" "DOTA_CNYBeastName45" "Chesny" "DOTA_CNYBeastName46" "Gwendolen" "DOTA_CNYBeastName47" "Maverick" "DOTA_CNYBeastName48" "Oink" "DOTA_CNYBeastName49" "Ophelia" "DOTA_CNYBeastName50" "Patches" "DOTA_CNYBeastName51" "Primrose" "DOTA_CNYBeastName52" "Victoria" "DOTA_CNYBeastName53" "Winston" "DOTA_CNYBeastName54" "Theo" "DOTA_CNYBeastName55" "Roxy" "DOTA_CNYBeastName56" "Lenny" "DOTA_CNYBeastName57" "Xander" "DOTA_CNY_party_wait" "正在保留队伍匹配状态……" "DOTA_CNY_please_wait" "请稍等片刻" "DOTA_CNY_AbilityTooltip_Header_0" "辅助路线" "DOTA_CNY_AbilityTooltip_Header_1" "战斗路线" "DOTA_CNY_AbilityTooltip_Header_2" "速度路线" "DOTA_CNY_AbilityTooltip_0_0" "等级1\n治疗光环:\n年兽附近1100范围内单位每2秒将恢复10点生命值。" "DOTA_CNY_AbilityTooltip_0_1" "等级2\n真实视域:\n给予1100范围内真实视域。\n年兽每隔35秒就会使用梅肯斯姆和奥术鞋,作用范围为750。" "DOTA_CNY_AbilityTooltip_0_2" "等级3\n重生光环:\n如果英雄在年兽附近1100范围内阵亡,他将在3秒后原地复活。该效果每20秒生效一次。\n\n多个辅助路线的奥术鞋、梅肯斯姆和重生光环的冷却时间相互独立。" "DOTA_CNY_AbilityTooltip_1_0" "等级1\n重击:\n年兽拥有12%%的几率击晕受其攻击的敌人,持续1秒。" "DOTA_CNY_AbilityTooltip_1_1" "等级2\n尖刺外壳:\n如果年兽附近500范围内出现1名以上英雄,年兽若受到攻击将会反弹并眩晕攻击英雄。\n狂战士之吼:\n如果年兽周围300范围内出现1名以上英雄,他们将被强制攻击年兽,持续2.5秒。" "DOTA_CNY_AbilityTooltip_1_2" "等级3\n超级妖术:\n年兽释放一阵魔雾,在1000范围内扩散,将敌方单位变成萌萌的小猪,持续4秒。\n\n多个战斗路线的重击触发几率,狂战士之吼,尖刺外壳和超级妖术的冷却时间相互独立。" "DOTA_CNY_AbilityTooltip_2_0" "等级1\n攻速光环:\n年兽附近900范围内友方单位获得30攻击速度的加成。" "DOTA_CNY_AbilityTooltip_2_1" "等级2\n奔袭冲撞:\n如果年兽附近500范围内出现1名以上敌方英雄,年兽将施放奔袭冲撞,所有友方单位获得极速效果和相位状态,持续3秒。" "DOTA_CNY_AbilityTooltip_2_2" "等级3\n刷新光环:\n如果友方英雄在年兽附近900范围内施放技能,该技能有50%%的几率马上刷新。\n\n多个速度路线的奔袭冲撞的冷却时间,刷新光环的触发几率相互独立。" "DOTA_CNY_AbilityTooltip_Warning" "这将会覆盖已有的升级路线和等级!" "Dota_IssueCommand" "指令" "Dota_CmdLaneTop" "发送到上路" "Dota_CmdLaneMid" "发送到中路" "Dota_CmdLaneBot" "发送到下路" "DOTA_Modifier_Tooltip_CNY_Suffix" "

所有者:%s1" "Dota_spring_icepoints" "点" "Dota_spring_per" "总技能点数" "Dota_spring_fortune" "每日额外点数" "Dota_spring_total" "每场乱斗可用点数" "Dota_spring_icepoints_explain" "使用技能点数控制己方年兽" "Dota_spring_rewards_explain" "奖励详情" "Dota_spring_rewards_explain_inactive" "奖励详情" "Dota_spring_rewards_explain_soon" "奖励详情" "Dota_spring_icepoints_purchase" "购买技能点数" "find_cny_match" "寻找年兽乱斗比赛" "DOTA_SPRING_LM" "了解更多" "nb_med" "+1000点" "nb_lrg" "+2400点" "nb_arcana" "至宝捆绑包" "Dota_spring_icepoints_renew" "每场年兽乱斗比赛后技能点数都会刷新" "DOTA_SPRING_GAMEMODE_IDLE" "年兽正处于休眠状态。" "DOTA_SPRING_GAMEMODE_SOON" "距离年兽乱斗开始还有:" "DOTA_SPRING_GAMEMODE_ACTIVE" "年兽乱斗" "DOTA_SPRING_GAMEMODE_ACTIVE_LATE" "等待加入" "DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT" "请稍等片刻" "CNY2015_ROUND_DESC" "剩余时间" "Dota_spring_state_idle" "进行一场常规比赛。" "Dota_spring_state_soon" "进行一场常规比赛。" "Dota_spring_state_now" "进行普通的Dota比赛" "CNY2015_Endgame_Header" "年兽乱斗活动" "CNY2015_Endgame_Footer" "在年兽乱斗中,使用技能点数为己方年兽升级。" "CNY2015_Endgame_xp_none_A" "没有获得技能点数奖励

我方队伍中无人拥有至宝坍雪寒裘" "CNY2015_Endgame_xp_none_B" "没有获得技能点数奖励

我方队伍没有取得胜利" "CNY2015_Endgame_Footer_A" "只要队友拥有水晶室女至宝“坍雪寒裘”就能获得技能点数,拥有至宝的队友越多,效果越显著。" "CNY2015_Endgame_Footer_B" "只有获得比赛胜利才能赢取技能点数。" "CNY2015_Endgame_Footer_C" "你获得了胜利!" "CNY2015_Endgame_Footer_D" "你没有胜利!
只要队友拥有水晶室女至宝“坍雪寒裘”,获得比赛胜利即可赢取技能点数。年兽乱斗活动期间可以使用技能点数升级己方的年兽。" "CNY2015_Endgame_Pool" "总技能点数" "CNY2015_Endgame_points_from" "点数:来自%s1" "CNY2015_Endgame_points_from_me" "点数:拥有至宝物品" "CNY2015_Endgame_points_from_brawl" "点数:参与年兽乱斗" "CNY2015_AbilityReminder" "为己方年兽选择升级路线!" "CNY2015_UpgradeReminder_Level2" "现在可以将年兽升到2级!" "CNY2015_UpgradeReminder_Level3" "现在可以将年兽升到3级!" "CNY2015_SpawningIn" "距离出生还有……" "CNY2015_RespawningIn" "距离重生还有……" "CNY2015_IcePoints" "技能点数" "CNY2015_Actives" "技能" "CNY2015_Teleport" "\n传送" "CNY2015_Attack" "攻击目标" "CNY2015_DoubleDamage" "双倍伤害" "CNY2015_Heal" "\n治疗" "CNY2015_Abilities" "玩家升级槽位" "CNY2015_SetAbility" "制定升级路线" "CNY2015_ReplaceAbility" "新的升级路线" "CNY2015_UpgradeAbility" "升级年兽" "CNY2015_Chakra" "全领域\n查克拉" "CNY2015_Wrath" "雷神\n之怒" "CNY2015_Global_Silence" "全领域\n静默" "CNY2015_HandOfGod" "上帝\n之手" "CNY2015_TowerFlak" "防御塔\n高炮" "CNY2015_Glyph" "防御符文" "DOTA_CNY_ActiveTooltip_0" "传送\n\n将年兽传送至任意友方非英雄单位或建筑。\n\n30秒冷却时间。" "DOTA_CNY_ActiveTooltip_1" "强制攻击\n\n使年兽进入狂暴状态,它将对目标进行猛烈攻击,持续5秒。启动后,年兽将获得相位状态,并达到极限移速。\n\n20秒冷却时间。" "DOTA_CNY_ActiveTooltip_2" "双倍伤害\n\n使年兽的攻击力加倍,持续5秒。\n\n10秒冷却时间。" "DOTA_CNY_ActiveTooltip_3" "疗伤\n\n马上治疗年兽,恢复其最大生命值的20%%。\n\n50秒冷却时间。" "DOTA_CNY_ActiveTooltip_4" "全领域查克拉\n\n立刻恢复己方所有英雄的魔法。\n\n0-10分钟:\n恢复60%的魔法\n\n10-20分钟:\n恢复80%的魔法\n\n20分钟后:\n恢复100%的魔法\n\n90秒冷却时间" "DOTA_CNY_ActiveTooltip_5" "雷神之怒\n\n雷击敌方所有英雄,非隐身单位受到伤害,隐身单位不会受到伤害,但是会立刻显形。\n\n0-10分钟:\n125点伤害\n\n10-20分钟:\n250点伤害\n\n20分钟后:\n375点伤害\n\n240秒冷却时间" "DOTA_CNY_ActiveTooltip_6" "全领域静默\n\n所有敌方英雄将受到沉默效果。\n\n0-10分钟:\n持续4秒。\n\n10-20分钟:\n持续5秒。\n\n20分钟后:\n持续6秒。\n\n300秒冷却时间" "DOTA_CNY_ActiveTooltip_7" "上帝之手\n\n马上治疗所有友方英雄。\n\n0-10分钟:\n恢复200点生命值。\n\n10-20分钟:\n恢复300点生命值。\n\n20分钟后:\n恢复400点生命值。\n\n160秒冷却时间" "DOTA_CNY_ActiveTooltip_8" "防御塔高射火炮\n\n10秒内己方防御塔每次攻击都会攻击1000范围内所有敌方单位。\n\n60秒冷却时间。" "DOTA_CNY_ActiveTooltip_9" "防御符文。\n\n己方建筑将进入无敌状态,持续5秒。\n\n360秒冷却时间。" "CNY2015_Aura_AttackSpeed" "光环:攻击速度" "CNY2015_Aura_MovementSpeed" "光环:移动速度" "CNY2015_Aura_Heal" "光环:治疗" "CNY2015_Buff_Crit" "增益:致命一击" "CNY2015_Buff_Bash" "增益:重击" "CNY2015_Buff_Cleave" "增益:溅射" "CNY2015_Active_SonicWave" "技能:超声冲击波" "CNY2015_Active_BlackHole" "技能:黑洞" "CNY2015_Active_Chronosphere" "技能:时间结界" "CNY2015_Aura_SupportPath" "辅助" "CNY2015_Aura_CombatPath" "战斗" "CNY2015_Aura_SpeedPath" "速度" "dota_offering_newbloom_2015_title" "物品轮回" "dota_offering_newbloom_2015_subtitle" "将物品重铸为护符。装备护符后,在比赛中进行预测,3次预测正确将获得奖励。" "dota_offering_newbloom_2015_details" "拖拽物品至此处进行重铸。\n重铸10件物品将获得一个护符。" "DOTA_Offering_Confirm_Header" "轮回确认" "DOTA_Offering_Confirm_Body" "物品经过轮回后将产生%s1。而这些物品都会被删除,无法恢复。确认继续吗?" "DOTA_BeastChat_Pushing" "开始推进%s1!" "DOTA_BeastChat_ForceAttack" "准备对%s1动手!" "DOTA_BeastChat_Respawning" "我将在%s1秒后复活!" "DOTA_Tooltip_title_BeastMode_Fortune" "每日好运将额外给予%s1技能点数。" "DOTA_BeastMode_AegisAlready" "您的年兽已经拥有守护了" "DOTA_BeastMode_WinLabel" "获得一场年兽乱斗的胜利" "DOTA_BeastMode_WinDescription" "将获得物品套装掉落,奖杯和100技能点数。" "DOTA_BeastMode_LoseLabel" "没有赢得乱斗比赛" "DOTA_BeastMode_LoseDescription" "获得100技能点数。" "DOTA_BeastMode_RewardsLabel" "芳晓之赏" "DOTA_BeastMode_Reward1_Description" "获得一场年兽乱斗的胜利" "DOTA_BeastMode_Reward2_Description" "获得三场年兽乱斗的胜利" "DOTA_BeastMode_Reward3_Description" "获得十场年兽乱斗的胜利" "DOTA_BeastMode_Reward4_Description" "技能点数达到8000" "DOTA_BeastMode_AbilityPoints_Title" "使用技能点数来为队伍中的年兽升级" "DOTA_BeastMode_AbilityPoints_Subtitle" "别忘了使用技能点数——每次乱斗结束后都会补充到满点。快让年兽发挥出真正的力量!" "DOTA_BeastMode_AbilityPoints_Ways" "技能点数的获得方法" "DOTA_BeastMode_AbilityPoints_Item1_Amount" "+2400点" "DOTA_BeastMode_AbilityPoints_Item1_Description" "水晶室女至宝坍雪寒裘特别加赠" "DOTA_BeastMode_AbilityPoints_Item2_Amount" "+1000/2400点数" "DOTA_BeastMode_AbilityPoints_Item2_Description" "刀塔商城活动期间有售" "DOTA_BeastMode_AbilityPoints_Item3_Amount" "+100点" "DOTA_BeastMode_AbilityPoints_Item3_Description" "完成年兽乱斗即可获得,不论胜负" "DOTA_BeastMode_AbilityPoints_Item4_Amount" "+100点" "DOTA_BeastMode_AbilityPoints_Item4_Description" "只要赢得一场普通匹配比赛并且拥有至宝“坍雪寒裘”即可获得" "DOTA_BeastMode_AbilityPoints_Item6_Amount" "+25点" "DOTA_BeastMode_AbilityPoints_Item6_Description" "使用“物品轮回”功能回收10件物品即可获得" "DOTA_BeastMode_AbilityPoints_Item5_Amount" "+25点" "DOTA_BeastMode_AbilityPoints_Item5_Description" "只要赢得一场普通匹配比赛并且队友拥有至宝“坍雪寒裘”即可获得,多名队友拥有至宝则效果叠加" "SocialFeed_MatchEvent_Rampage" "[name:%s1]%s2[/name]在一场比赛中使用[hero:%s3]%s4[/hero]拿下暴走!" "SocialFeed_MatchEvent_AegisSnatch" "[name:%s1]%s2[/name]使用[hero:%s3]%s4[/hero]在比赛中夺取了不朽之守护!" "SocialFeed_MatchEvent_MostKills" "[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]拿到了最多的人头。" "SocialFeed_MatchEvent_MostTowerKills" "[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]摧毁了最多的防御塔。" "SocialFeed_MatchEvent_MostGPM" "[name:%s1]%s2[/name]在比赛中使用[hero:%s3]%s4[/hero]达成了全场最高GPM。" "SocialFeed_MatchEvent_MatchMVP" "[name:%s1]%s2[/name]在一场比赛中使用[hero:%s3]%s4[/hero]被评为MVP。" "SocialFeed_MatchEvent_Button" "[match:%s1]查看比赛详情[/match]" "SocialFeed_EconomyEvent_UnwrapGift" "[name:%s1]%s2[/name]打开了[name:%s5]%s6[/name]赠送的礼物[item:%s3]%s4[/item]。" "SocialFeed_TrophyLevelEvent_New" "[name:%s1]%s2[/name]获得了一座新奖杯:[trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_New_Level" "[name:%s1]%s2[/name]获得了一座新奖杯:[trophy:%s3]%s4 - %s5[/trophy]" "SocialFeed_TrophyLevelEvent_Old" "[name:%s1]%s2[/name]升级了一座奖杯:[trophy:%s3]%s4[/trophy]" "SocialFeed_TrophyLevelEvent_Old_Level" "[name:%s1]%s2[/name]升级了一座奖杯:[trophy:%s3]%s4 - %s5[/trophy]" "SocialFeed_MessageEvent_Generic" "[name:%s1]%s2[/name]:[message]%s3[/message]" "SocialFeed_MessageEvent_SharedMatch" "[name:%s1]%s2[/name]分享了[timestamp]%s4[/timestamp]的一场比赛:[message]%s3[/message]" "SocialFeed_RankTierEvent" "[name:%s1]%s2[/name]已达到%s3%s4!" "SocialFeed_PlusActivated" "[name:%s1]%s2[/name]刚加入了刀塔Plus!" "SocialFeed_PlusHeroLevelTierEvent" "[name:%s1]%s2[/name]的%s4已达到%s3级别!" "SocialFeed2_MatchEvent_Rampage" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中暴走!" "SocialFeed2_MatchEvent_AegisSnatch" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中夺取了不朽之守护!" "SocialFeed2_MatchEvent_MostKills" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中拿到最多的人头。" "SocialFeed2_MatchEvent_MostTowerKills" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中摧毁的防御塔最多。" "SocialFeed2_MatchEvent_MostGPM" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中的GPM全场最高。" "SocialFeed2_MatchEvent_MatchMVP" "{g:dota_persona:account_id}使用{g:dota_hero_name:hero_id}在比赛中被评为MVP。" "SocialFeed2_MatchEvent_Button" "查看比赛详情" "SocialFeed2_EconomyEvent_UnwrapGift" "{g:dota_persona:receiver_account_id}打开了{g:dota_persona:sender_account_id}赠送的{g:dota_item_name:item_def}。" "SocialFeed2_EconomyEvent_ReceivedGift" "{g:dota_persona:receiver_account_id}收到了{g:dota_persona:sender_account_id}送出的{g:dota_item_name:item_def}。" "SocialFeed2_TrophyLevelEvent_New" "{g:dota_persona:account_id}获得了新奖杯:{g:trophy_name:trophy_id}" "SocialFeed2_TrophyLevelEvent_New_Level" "{g:dota_persona:account_id}获得了新奖杯:{g:trophy_name:trophy_id} - {s:trophy_level}" "SocialFeed2_TrophyLevelEvent_Old" "{g:dota_persona:account_id}升级了奖杯:{g:trophy_name:trophy_id}" "SocialFeed2_TrophyLevelEvent_Old_Level" "{g:dota_persona:account_id}升级了奖杯:{g:trophy_name:trophy_id} - {s:trophy_level}" "SocialFeed2_MessageEvent_Generic" "{g:dota_persona:account_id}发布了:{g:dota_filtered_string:message}" "SocialFeed2_RankTierEvent" "{g:dota_persona:account_id}已达到{s:rank_tier_name}{s:rank_pips_name}!" "SocialFeed2_RankTierEvent_Core" "{g:dota_persona:account_id}已达到核心 {s:rank_tier_name}{s:rank_pips_name}!" "SocialFeed2_RankTierEvent_Support" "{g:dota_persona:account_id}已达到辅助 {s:rank_tier_name}{s:rank_pips_name}!" "SocialFeed2_PlusActivated" "{g:dota_persona:account_id}刚加入了刀塔Plus!" "SocialFeed2_PlusHeroLevelTierEvent" "{g:dota_persona:account_id}的{g:dota_hero_name:hero_id}已达到{s:tier_name}级别!" "TI5_CompendiumGameEnd_Winner_Header" "互动指南挑战" "TI5_CompendiumGameEnd_Loser_Header" "互动指南挑战失败" "TI5_Quest_Completed" "完成挑战次数:" "TI5_Quest_Failed" "并未满足所有要求" "TI5_Coins_Item_Use" "应用金币" "TI5_Coins_Item_Use_Confirm" "你确定要把这些互动指南金币添加到你的帐户中吗?" "TI5_Coin_Boost_Splash" "团队额外金币:" "TI5_Coins" "互动指南金币" "TI5_YourCoins" "互动指南金币总计" "TI5_NewTotal" "赛后总计" "TI5_Coin_Reward" "金币奖励:" "TI5_Coin_Boost" "来自其他玩家的金币总计:" "TI5_Coin_Redeem" "兑换互动指南金币" "TI5_CoinPack_Header" "恭喜!" "TI5_COINPACK_OPENED" "你的互动指南金币已经增加" "TI5_CoinPack_Redeem_Link" "金币兑换页面" "TI5_Quest_Fail_Lost_Game" "必须赢得比赛胜利才能完成挑战" "TI5_Quest_TipTitle" "要牢记" "TI5_Quest_Tip" "互动指南等级越高,互动指南金币奖励得越多,每次挑战完成后团队额外金币也越丰厚。" "TI5_Your_Compendium" "你的互动指南" "TI5_Your_Coins" "你的互动指南金币" "TI5_Coins_Earned" "你已经获得了:" "TI5_Coins_Learn_More" "了解更多" "TI5_Coins_Redeem_Hint" "使用金币兑换单件和套装!" "TI5_Unowned_NoCoins_Header" "帮助你的队友完成挑战,赢取互动指南金币。" "TI5_TeamCompendium_Level" "团队等级" "TI5_TeamSplash" "队友加成" "TI5_Quest_WON" "已赢得挑战" "TI5_Quest_LOST" "挑战失败" "TI5_Points_Reward" "积分奖励:" "TI5_LevelUp_Header" "恭喜!" "TI5_LevelUp_Body" "你的互动指南已经达到:" "TI5_LevelUp_PointsRemaining" "下一级所需积分" "TI5_Level" "等级" "DOTA_Challenge_Button" "挑战(%s1)" "DOTA_Challenge_Select" "选择一项挑战" "DOTA_Challenge_Title" "互动指南挑战" "DOTA_Challenge_Pick" "选择" "DOTA_Challenge_Reroll" "放弃" "DOTA_Challenge_Reroll_Not" "无法放弃" "DOTA_Challenge_New_Not" "无法挑战" "DOTA_Challenge_Reroll_Available" "放弃这项挑战并请求全新挑战。" "DOTA_Challenge_Reroll_NotAvailable_d" "你可以在%s1天%s2小时%s3分钟%s4秒内放弃这项挑战。" "DOTA_Challenge_Reroll_NotAvailable_h" "你可以在%s1小时%s2分钟%s3秒内放弃这项挑战。" "DOTA_Challenge_Reroll_NotAvailable_m" "你可以在%s1分钟%s2秒内放弃这项挑战。" "DOTA_Challenge_Reroll_NotAvailable_s" "你可以在%s1秒内放弃这项挑战。" "DOTA_Challenge_New_NotAvailable_d" "你将在%s1天%s2小时%s3分钟%s4秒后获得新挑战。" "DOTA_Challenge_New_NotAvailable_h" "你将在%s1小时%s2分钟%s3秒后获得新挑战。" "DOTA_Challenge_New_NotAvailable_m" "你将在%s1分钟%s2秒后获得新挑战。" "DOTA_Challenge_New_NotAvailable_s" "你将在%s1秒后获得新挑战。" "DOTA_Challenge_Repick" "放弃" "DOTA_Challenge_Reroll_New" "新挑战" "DOTA_Challenge_WaitForHeroSelection" "在选择挑战前选择你的英雄" "DOTA_Challenge_CompletedWait" "成功!现在还需要获得比赛胜利赢取奖励。" "DOTA_Challenge_Reroll_Completed" "请求新的挑战" "DOTA_Challenge_Reroll_Completed_Available" "你已经完成了挑战,现在可以请求新挑战。" "DOTA_Challenge_Upsell" "互动指南挑战" "DOTA_Challenge_Upsell_View" "查看挑战" "DOTA_Challenge_Upsell_Spend" "使用金币" "DOTA_Challenge_Upsell_Buy" "购买互动指南" "DOTA_Challenge_Upsell_Learn" "了解金币" "DOTA_Challenge_TimeLeft" "剩余时间:%s1:%s2" "DOTA_Challenge_Status_Tooltip0" "互动指南等级" "DOTA_Challenge_Status_Tooltip1" "可选挑战" "DOTA_Challenge_Status_Tooltip2" "互动指南金币" "DOTA_Challenge_CoinsBreakdown_Title" "挑战奖励" "DOTA_Challenge_CoinsBreakdown" "%s1枚金币* %s2(%s3级互动指南等级加成)" "DOTA_Challenge_CoinsAndPointsBreakdown" "%s1枚金币* %s2(%s3级互动指南等级加成),另有%s4互动指南积分" "DOTA_Challenge_CantPickHeroNow_Header" "还无法选择" "DOTA_Challenge_CantPickHeroNow_Body" "现在你还无法选择英雄,所以现在选择英雄相关挑战可能会出现英雄被他人选择的情况。请等待轮到你选择英雄的回合。" "DOTA_Challenge_CantPickHero_Header" "挑战无效" "DOTA_Challenge_CantPickHero_Body" "这场比赛中你无法选择完成挑战所需的英雄。" "DOTA_Challenge_CantRerollIngame_Header" "现在无法放弃" "DOTA_Challenge_CantRerollIngame_Body" "比赛过程中无法放弃挑战。请在完成比赛后重试。" "DOTA_Challenge_Upsell_TT_Title" "互动指南金币" "DOTA_Challenge_Upsell_TT_Line1" "互动指南金币获取方式:" "DOTA_Challenge_Upsell_TT_Line1List1" "- 在胜利的比赛中完成互动指南挑战" "DOTA_Challenge_Upsell_TT_Line1List2" "- 帮助队友完成互动指南挑战并赢得比赛" "DOTA_Challenge_Upsell_TT_Line1List3" "- 每场比赛结束后随机掉落" "DOTA_Challenge_Upsell_TT_Line1List4" "- 使用金币预测输赢并赢得比赛" "DOTA_Challenge_Upsell_TT_Line2" "金币可以在互动指南内兑换单件和物品套装。" "DOTA_Challenge_Upsell_TT_Line3" "互动指南等级越高意味着完成挑战时获得的金币越多。" "DOTA_Challenge_Available" "可选挑战" "DOTA_ChallengeDesc_BuyItem" "在比赛时间到达%s2前购买%s1。" "DOTA_ChallengeStatusText_BuyItem" "%s4我还剩%s1购买%s3!" "DOTA_ChallengeDesc_EarnGPM" "比赛结束时GPM(每分钟金钱)超过%s1。" "DOTA_ChallengeDesc_EarnXPM" "比赛结束时XPM(每分钟经验)超过%s1。" "DOTA_ChallengeDesc_LastHits" "正补达到%s1。" "DOTA_ChallengeStatus_LastHits" "%s2我还需要%s1个正补!" "DOTA_ChallengeDesc_AccumDamage" "对敌方英雄造成的伤害超过%s1点。" "DOTA_ChallengeStatus_AccumDamage" "%s2我还需要对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_DamageWithRadiance" "通过辉耀对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_KillStreak" "获得%s1的连杀。" "DOTA_ChallengeDesc_MultiKill" "实现%s1。" "DOTA_ChallengeDesc_SingleTierOne" "在比赛时间到达%s1前和队友摧毁一座敌方一塔。" "DOTA_ChallengeDesc_Kills" "击杀敌方英雄超过%s1次。" "DOTA_ChallengeStatus_Kills" "%s2我还需要击杀%s1个英雄!" "DOTA_ChallengeDesc_Deward" "摧毁%s1个以上敌方侦察守卫。" "DOTA_ChallengeStatus_Deward" "%s2我还需要反%s1个假眼!" "DOTA_ChallengeDesc_Barracks" "在比赛时间到达%s1前摧毁任一敌方兵营。" "DOTA_ChallengeDesc_KillRoshan" "在比赛时间到达%s1分钟前击杀肉山。" "DOTA_ChallengeDesc_PlaceWards" "为我方团队放置%s1个侦察守卫。" "DOTA_ChallengeStatus_PlaceWards" "%s2我还需要插%s1个假眼!" "DOTA_ChallengeDesc_Assists" "获得%s1个助攻。" "DOTA_ChallengeStatus_Assists" "%s1我还需要%s2个助攻!" "DOTA_ChallengeDesc_DenyTower" "反补%s1座我方防御塔。" "DOTA_ChallengeDesc_WinAsHero" "使用%s1赢得一场比赛。" "DOTA_ChallengeDesc_Initiator" "使用%s2闪烁匕首并同时眩晕%s1名敌人。" "DOTA_ChallengeDesc_InitiatorAxe" "使用斧王闪烁并施放狂战士之吼作用的敌方英雄超过%s1名。" "DOTA_ChallengeStatus_InitiatorAxe" "%s1我需要闪烁并使用狂战士之吼再作用%s2名英雄!" "DOTA_ChallengeDesc_BlinkCalls" "使用斧王闪烁并施放狂战士之吼作用于敌方英雄。" "DOTA_ChallengeStatus_BlinkCalls" "%s2我还需要使用闪烁匕首并施放狂战士之吼作用%s1名敌方英雄!" "DOTA_ChallengeDesc_LichChainFrostBounce" "单次连环霜冻至少有%s1次弹跳到敌方英雄身上。" "DOTA_ChallengeDesc_BurstDamage" "在1秒内对英雄造成%s1点伤害。" "DOTA_ChallengeStatus_BurstDamage" "%s2我需要在1秒内再造成%s1点伤害!" "DOTA_ChallengeDesc_TotalDamage" "对英雄造成总计%s1点伤害。" "DOTA_ChallengeStatus_TotalDamage" "%s1我需要对敌方英雄再造成%s2点伤害!" "DOTA_ChallengeDesc_TotalHealing" "治疗自己和友方英雄的总治疗量达到%s1点生命。" "DOTA_ChallengeStatus_TotalHealing" "%s2我需要再治疗%s1点生命值。" "DOTA_ChallengeDesc_InitiatorPuck" "使用帕克,单次使用闪烁匕首并施放梦境缠绕,同时作用于%s1名敌人。" "DOTA_ChallengeDesc_TinkerTravels" "使用修补匠在比赛时间到达%s1前购买远行鞋。" "DOTA_ChallengeDesc_InvokerSunStrike" "施放阳炎冲击成功击杀%s1次敌人。" "DOTA_ChallengeDesc_KillRoshanAsX" "使用%s2在比赛时间到达%s1分钟前击杀肉山。" "DOTA_ChallengeDesc_TechiesSuicide" "施放爆破起飞!成功击杀%s1次敌人。" "DOTA_ChallengeDesc_SniperAssassinate" "施放暗杀成功击杀%s1次敌人。" "DOTA_ChallengeDesc_BountyHunterTrackKills" "从被追踪的敌人身上获得%s1次赏金。" "DOTA_ChallengeStatus_BountyHunterTrackKills" "%s2我们还需要击杀%s1名被追踪的敌方英雄!" "DOTA_ChallengeDesc_TinyCombo" "对敌方英雄施放山崩/投掷的连招达到%s1次。" "DOTA_ChallengeStatus_TinyCombo" "%s2我还需要对%s1名敌方英雄施放山崩/投掷的连招!" "DOTA_ChallengeDesc_FirstBlood" "拿到第一滴血或完成助攻。" "DOTA_ChallengeDesc_MiranaArrow" "使用米拉娜施放%s1月神之箭,并且眩晕时间超过%s2秒。" "DOTA_ChallengeDesc_PudgeFleshHeap" "在比赛时间到达%s2腐肉堆积的叠加层数达到%s1。" "DOTA_ChallengeDesc_PudgeHookRotDismember" "使用帕吉对一名敌方英雄施放肉钩、腐烂和肢解的连招达到%s1次。" "DOTA_ChallengeDesc_Pudge_HealWithDismember" "通过肢解治疗自身或友方英雄%s1点生命。" "DOTA_ChallengeDesc_KillCourier" "击杀%s1只敌方信使。" "DOTA_ChallengeDesc_KillCouriersAsHero" "使用%s2击杀%s1次敌方信使。" "DOTA_ChallengeDesc_RelocateKill" "使用艾欧施放降临获得%s1次击杀敌方英雄或获得助攻。" "DOTA_ChallengeDesc_TreantHealing" "施放寄生种子活体护甲治疗友方英雄和建筑达到%s1点生命。" "DOTA_ChallengeDesc_Treant_Damage_With_NaturesGrasp" "通过自然卷握对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_LegionDuelDamage" "通过决斗获胜而得到的攻击力加成达到%s1点。" "DOTA_ChallengeStatus_LegionDuelDamage" "%s2我还需要再造成%s1点决斗伤害!" "DOTA_ChallengeDesc_KunkkaCombo" "对敌方英雄完成X标记、洪流幽灵船的连招达到%s1次。" "DOTA_ChallengeDesc_Kunkka_TorrentStormDamage" "通过洪流浪潮对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_PickupRunes" "激活或使用魔瓶装入%s1个神符," "DOTA_ChallengeStatusText_PickupRunes" "%s2我还需要拾取%s1个神府!" "DOTA_ChallengeDesc_TeamPickupRunes" "在比赛时间到达30分钟前全队激活或使用魔瓶装入%s1个神符。" "DOTA_ChallengeStatusText_TeamPickupRunes" "%s2我们需要在30:00前再拾取%s1个神符!" "DOTA_ChallengeDesc_StackCamps" "成功堆叠野怪达到%s1次。" "DOTA_ChallengeStatusText_StackCamps" "%s2我还需要再堆叠%s1组野怪!" "DOTA_ChallengeDesc_TeleportKill" "传送后在15秒内将敌方英雄击杀的次数达到%s1次。" "DOTA_ChallengeStatusText_TeleportKill" "%s2我还需要传送并获得%s1个助攻!" "DOTA_ChallengeDesc_BuildingDamage" "对敌方建筑物造成的伤害达到%s1点。" "DOTA_ChallengeStatus_BuildingDamage" "%s2我还需要对敌方建筑造成%s1点伤害!" "DOTA_ChallengeDesc_TwoHeroShackles" "施放束缚击捆住2名敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_TwoHeroShackles" "%s2我还需要完成%s1次双人束缚击!" "DOTA_ChallengeDesc_AAIceBlast" "施放冰晶爆轰击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_SmokeKill" "使用诡计之雾30秒内获得击杀或助攻达到%s1次。" "DOTA_Challenge_SingleGame" "单次胜利达成:" "DOTA_Challenge_MultiGame" "多次胜利达成:" "DOTA_Challenge_SingleGame_Tooltip" "这项挑战比赛在单场胜利中完成。" "DOTA_Challenge_MultiGame_Tooltip" "这项挑战可以在多次胜利中达成。" "DOTA_ChallengeDesc_BuySupportItems" "在比赛时间到达%s1之前,购买信使%s2个守卫。" "DOTA_ChallengeDesc_BuySupportItems_Sub1" "在比赛时间到达%s1之前购买信使。" "DOTA_ChallengeDesc_BuySupportItems_Sub2" "在比赛时间到达%s1之前购买飞行信使。" "DOTA_ChallengeDesc_BuySupportItems_Sub3" "在比赛时间到达%s1之前购买%s2个守卫。" "DOTA_ChallengeDesc_BuySoulRingTranquil" "在比赛时间到达%s1之前,购买静谧之鞋灵魂之戒。" "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1" "在比赛时间到达%s1之前购买静谧之鞋。" "DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2" "在比赛时间到达%s1之前购买灵魂之戒。" "DOTA_ChallengeDesc_HealAndRestoreMana" "使友方英雄恢复%s1点生命和%s2点魔法。" "DOTA_ChallengeDesc_HealAndRestoreMana_Sub1" "恢复自身和友方英雄总计%s1点生命。" "DOTA_ChallengeDesc_HealAndRestoreMana_Sub2" "恢复友方英雄%s2点魔法。" "DOTA_ChallengeDesc_PlaceWardsAndDeward" "放置%s1个侦察守卫并反掉%s2个敌方侦察守卫。" "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1" "为己方团队放置%s1个侦察守卫。" "DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2" "反掉%s2个以上的敌方侦察守卫。" "DOTA_ChallengeDesc_StackCampsAncients" "堆叠%s1次中立生物,其中%s2次必须为远古生物。" "DOTA_ChallengeDesc_StackCampsAncients_Sub1" "堆叠%s1次任意种类的中立生物。" "DOTA_ChallengeDesc_StackCampsAncients_Sub2" "堆叠%s2次远古中立生物。" "DOTA_ChallengeDesc_KillEnemyInEachLane" "使用%s1分别在上路中路下路击杀一次敌方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1" "在上路击杀一次敌方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2" "在中路击杀一次敌方英雄。" "DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3" "在下路击杀一次敌方英雄。" "DOTA_ChallengeDesc_BuyBottlePickupRunes" "购买魔瓶并激活或装入%s1个神符。" "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1" "购买一个魔瓶。" "DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2" "激活或装入%s1个神符。" "DOTA_ChallengeDesc_SaveFriendlyHeroes" "把友方英雄从死亡边缘救下%s1次,阻止他们受到致死伤害或在受到致死伤害前成功治疗。" "DOTA_ChallengeDesc_TotalDisableDuration" "对敌方英雄施加控制效果,持续总计%s1秒。" "DOTA_ChallengeStatus_TotalDisableDuration" "%s2我还需要眩晕敌方英雄%s1秒!" "DOTA_ChallengeDesc_BashEnemies" "击晕敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_BashEnemies" "%s2我还需要击晕敌方英雄%s1次!" "DOTA_ChallengeDesc_TotalSilenceDuration" "沉默敌方英雄达到%s1秒。" "DOTA_ChallengeStatus_TotalSilenceDuration" "%s2我还需要沉默敌方英雄%s1秒!" "DOTA_ChallengeDesc_SlowDuration" "对敌方英雄施加移动速度减缓效果达到%s1秒。" "DOTA_ChallengeStatus_SlowDuration" "%s2我还需要将敌方英雄减速%s1秒!" "DOTA_ChallengeDesc_AccumPhysicalDamage" "对敌方英雄造成的物理伤害达到%s1点。" "DOTA_ChallengeStatus_AccumPhysicalDamage" "%s2我还需要对敌方英雄造成%s1点物理伤害!" "DOTA_ChallengeDesc_TeamAccumPhysicalDamage" "我方队伍对敌方英雄造成的物理伤害达到%s1点。" "DOTA_ChallengeStatusText_TeamAccumPhysicalDamage" "%s2我们还需要对敌方英雄造成%s1点物理伤害!" "DOTA_ChallengeDesc_AccumMagicPureDamage" "对敌方英雄造成的魔法纯粹伤害达到%s1点。" "DOTA_ChallengeStatus_AccumMagicPureDamage" "%s2我还需要对敌方英雄造成%s1点魔法或纯粹伤害!" "DOTA_ChallengeDesc_AccumPureDamage" "对敌方英雄造成的纯粹伤害达到%s1点。" "DOTA_ChallengeStatus_AccumPureDamage" "%s2我还需要对敌方英雄造成%s1点纯粹伤害!" "DOTA_ChallengeDesc_PhysicalAttackHighDamage" "在单次物理攻击中对敌方英雄造成的伤害超过%s1点。" "DOTA_ChallengeStatus_PhysicalAttackHighDamage" "%s2我在单次物理攻击中对敌方英雄造成的伤害还需要增加%s1点!" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills" "通过分裂对敌方英雄造成%s1点伤害并击杀%s2个敌方单位。" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1" "通过分裂对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2" "通过分裂击杀%s2个敌方单位。" "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1" "%s2我还需要对敌方英雄造成%s1点分裂伤害!" "DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2" "%s2我还需要通过分裂杀死%s1个敌人!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills" "通过潮汐使者对敌方英雄造成%s1点伤害,并击杀%s2个敌方单位。" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub1" "潮汐使者对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_TidebringerHeroDamageCreepKills_Sub1" "%s2我还需要通过潮汐使者对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub2" "潮汐使者击杀%s2个敌方单位。" "DOTA_ChallengeStatus_TidebringerDamageCreepKills_Sub2" "%s2我还需要通过潮汐使者击杀%s1个敌方单位!" "DOTA_ChallengeDesc_DamageFromInvis" "脱离隐身状态后对敌方英雄造成的伤害达到%s1点。" "DOTA_ChallengeStatus_DamageFromInvis" "%s2我还需要在破隐后对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_SpellDamageInstances" "10秒内对敌方英雄造成%s1次魔法或纯粹伤害,并且伤害量达到%s2点。" "DOTA_ChallengeStatus_SpellDamageInstances" "%s2我需要在10秒对敌方英雄造成魔法或纯粹伤害的次数再多%s1次!" "DOTA_ChallengeDesc_ManaDamage" "燃烧敌方英雄%s1点魔法。" "DOTA_ChallengeStatus_ManaDamage" "%s2我还需要燃烧敌方英雄%s1点魔法!" "DOTA_ChallengeDesc_PreventPhysicalDamage" "护甲或伤害格挡为自己或友方英雄阻隔了%s1点物理伤害。" "DOTA_ChallengeStatus_PreventPhysicalDamage" "%s2我还需要为大家阻挡敌方英雄的%s1点物理伤害!" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks" "使用风行者完成%s1次双人束缚击,并且施放集中火力攻击敌方英雄达到%s2次。" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1" "完成%s1次双人束缚击。" "DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2" "施放集中火力攻击敌方英雄达到%s2次。" "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1" "%s2我还需要完成%s1次双人束缚击!" "DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2" "%s2我还需要在集中火力期间攻击敌方英雄%s1次!" "DOTA_ChallengeDesc_TotalHealingFromLifesteal" "利用物理攻击的吸血效果吸取敌方英雄的生命达到%s1点。" "DOTA_ChallengeStatus_TotalHealingFromLifesteal" "%s2我还需要吸取%s1点生命值!" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage" "使用米拉娜施放月神之箭眩晕敌人达到%s1秒,并且施放群星风暴对敌方英雄造成%s2点魔法伤害。" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1" "施放月神之箭眩晕敌人达到%s1秒。" "DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2" "施放群星风暴对敌方英雄造成%s2点魔法伤害。" "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1" "%s2我还需要施放月神之箭眩晕敌方英雄%s1秒!" "DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2" "%s2我还需要施放群星风暴造成%s1点伤害!" "DOTA_ChallengeDesc_PickupArcaneRunes" "拾取%s1次神符,其中%s2次必须为奥术神符。" "DOTA_ChallengeDesc_PickupArcaneRunes_Sub1" "拾取了%s1次神符。" "DOTA_ChallengeDesc_PickupArcaneRunes_Sub2" "拾取了%s2次奥术神符。" "DOTA_ChallengeStatusText_PickupRunes_Sub1" "%s2我还需要拾取%s1个神符!" "DOTA_ChallengeStatusText_PickupRunes_Sub2" "%s2我还需要拾取%s1个奥术神符!" "DOTA_ChallengeDesc_UseUrn" "对友方或敌方英雄使用影之灵龛达到%s1次。" "DOTA_ChallengeStatus_UseUrn" "%s2我还需要消耗影之灵龛%s1点能量!" "DOTA_ChallengeDesc_DenyCreeps" "反补%s1个友方小兵。" "DOTA_ChallengeStatus_DenyCreeps" "%s2我还需要反补%s1个友方小兵!" "DOTA_ChallengeDesc_UrsaTakeBurstDamage" "使用熊战士1秒内造成%s1点伤害,并且拾取不朽之守护达到%s2次。" "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1" "在1秒内造成%s1点伤害。" "DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2" "拾取不朽之守护达到%s2次。" "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1" "%s2我需要在1秒内对敌方英雄造成的物理伤害再增加%s1点!" "DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2" "%s2我还需要拾取%s1次不朽之守护!" "DOTA_ChallengeDesc_LeshracOctarineCore" "使用拉席克通过玲珑心吸取了敌方英雄%s1点生命。" "DOTA_ChallengeStatus_LeshracOctarineCore" "%s2我还需要吸取%s1点生命值!" "DOTA_ChallengeDesc_AAIceBlastDamage" "使用远古冰魄施放冰晶爆轰对敌方英雄造成%s1点魔法伤害。" "DOTA_ChallengeStatus_AAIceBlastDamage" "%s2我还需要施放冰晶爆轰造成%s1点魔法伤害!" "DOTA_ChallengeDesc_ClinkzBloodthorn" "使用克林克兹购买%s1并击杀%s2名敌方英雄。" "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1" "购买%s1。" "DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2" "击杀%s2名敌方英雄。" "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1" "%s2我需要购买%s3!" "DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2" "%s2我还需要击杀%s4名敌方英雄!" "DOTA_ChallengeDesc_NPBuildingDamageTreants" "对敌方建筑造成%s1点伤害并召唤%s2个树人。" "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1" "通过自然的呼唤的树人对敌方建筑物造成%s1点伤害。" "DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2" "施放自然的呼唤召唤%s1个树人。" "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1" "%s2我还需要对敌方建筑物造成%s1点伤害!" "DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2" "%s2我还需要召唤%s1个树人!" "DOTA_ChallengeDesc_LifestealerFeast" "使用噬魂鬼通过吸血效果吸取敌方英雄%s1点生命,并对敌方英雄造成%s2点物理伤害。" "DOTA_ChallengeDesc_LifestealerFeast_Sub1" "通过吸血效果吸取敌方英雄%s1点生命。" "DOTA_ChallengeDesc_LifestealerFeast_Sub2" "对敌方英雄造成%s2点物理伤害。" "DOTA_ChallengeStatus_LifestealerFeast_Sub1" "%s2我还需要吸取%s1点生命值!" "DOTA_ChallengeStatus_LifestealerFeast_Sub2" "%s2我还需要对敌方英雄造成%s1点物理伤害!" "DOTA_ChallengeDesc_SlarkEssencePurge" "使用斯拉克获得%s1能量转移叠加效果,并且施放黑暗契约驱散了%s2次负面效果。" "DOTA_ChallengeDesc_SlarkEssencePurge_Sub1" "获得%s1能量转移叠加效果。" "DOTA_ChallengeDesc_SlarkEssencePurge_Sub2" "使用斯拉克施放黑暗契约驱散了%s2次负面效果。" "DOTA_ChallengeStatus_SlarkEssencePurge_Sub1" "%s2我还需要积累%s1次能量转移效果!" "DOTA_ChallengeStatus_SlarkEssencePurge_Sub2" "%s2我还需要施放黑暗契约净化%s1次负面效果!" "DOTA_ChallengeDesc_EvadeAttacksSpells" "闪避或躲避了%s1次敌方攻击,其中%s2次必须为技能攻击。" "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1" "闪避或躲避%s1次敌方物理攻击。" "DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2" "躲避%s2次敌方英雄技能。" "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1" "%s2我还需要闪避敌方英雄%s1次物理攻击!" "DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2" "%s2我还需要躲避敌方英雄%s1次技能!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills" "利用任意来源的月光打击敌方英雄达到%s1次,并且在30秒内击杀%s2个小兵。" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub1" "利用任意来源的月光打击敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub1" "%s2我还需要利用月光打击敌人%s1次!" "DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub2" "在30秒内击杀%s2个小兵。" "DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub2" "%s2我还需要在30秒内击杀%s1个小兵!" "DOTA_ChallengeDesc_MomentOfCourage" "通过勇气之霎吸取%s1点生命。" "DOTA_ChallengeStatusText_MomentOfCourage" "%s2我还需要吸取%s1点生命值!" "DOTA_ChallengeDesc_LegionOverwhelmingOdds" "施放压倒性优势对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_LegionOverwhelmingOdds" "%s2我还需要施放压倒性优势对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_LegionPressTheAttackHeal" "施放强攻治疗自己和友方英雄达到%s1点生命。" "DOTA_ChallengeStatus_LegionPressTheAttackHeal" "%s2我还需要施放强攻治疗%s1点生命值!" "DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns" "施放强攻驱散友方英雄受到的眩晕效果达到%s1次。" "DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns" "%s2我还需要施放强攻驱散%s1次控制效果!" "DOTA_ChallengeDesc_KillFromInvis" "进入隐身后内15秒内击杀%s1次敌方英雄。" "DOTA_ChallengeStatus_KillFromInvis" "%s2我还需要在隐身后击杀%s1名敌方英雄!" "DOTA_ChallengeDesc_PickupBountyRunes" "拾取或装入%s1个赏金神符。" "DOTA_ChallengeStatus_PickupBountyRunes" "%s2我还需要拾取%s1个赏金神符!" "DOTA_ChallengeDesc_RevealInvisible" "显示总计%s1个隐身敌方英雄,并且在显形后30秒内阵亡。" "DOTA_ChallengeDesc_RestoreMana" "恢复友方英雄%s1点魔法。" "DOTA_ChallengeDesc_SaveHeroMultiMatch" "把友方英雄从死亡边缘救下%s1次,阻止他们受到致死伤害或在受到致死伤害前成功治疗。" "DOTA_ChallengeDesc_TotalDamageWithUltAsHero" "使用%s2并运用终极技能对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_TotalHealingAsHero" "恢复友方英雄%s1点生命。" "DOTA_ChallengeDesc_AssistsByTime" "在比赛时间到达%s2前获得%s1个助攻。" "DOTA_ChallengeDesc_DenyCreepsMidlane" "在比赛时间到达%s2前,在中路完成%s1个反补。" "DOTA_ChallengeDesc_HealAlliesWithBottle" "让友方英雄喝了总计%s1口魔瓶。\n\n此挑战只记录基地外的次数。" "DOTA_ChallengeDesc_KillEnemiesInJungle" "在双方的野区击杀%s1次敌方英雄。" "DOTA_ChallengeDesc_KillCountByTime" "在比赛时间到达%s2前击杀%s1次敌方英雄。" "DOTA_ChallengeDesc_BuyAghsAsHero" "在比赛时间到达%s2前,使用%s1购买阿哈利姆神杖。" "DOTA_ChallengeDesc_TakeAegisMultiGame" "英雄拾取了%s1次不朽之守护。" "DOTA_ChallengeDesc_BuyBlink_AsHero" "在比赛时间到达%s2前,使用%s1购买闪烁匕首。" "DOTA_ChallengeDesc_LinaStuns" "使用莉娜施放光击阵眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_BuildingDamage_AsHero" "使用%s2对敌方建筑造成的伤害达到%s1点。" "DOTA_ChallengeDesc_Networth" "在比赛时间到达%s2财产总和超过%s1。" "DOTA_ChallengeDesc_LastHitsAsHero" "正补达到%s1。" "DOTA_ChallengeDesc_CancelTPs" "打断传送中的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_DragonDamage" "使用龙骑士古龙形态下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_MultiMatchBarracks" "己方队伍摧毁%s1座敌方兵营。" "DOTA_ChallengeDesc_MultiMatchTowers" "己方队伍摧毁%s1座敌方防御塔。" "DOTA_ChallengeDesc_CancelChannels" "打断敌方英雄的持续施法次数达到%s1次。" "DOTA_ChallengeDesc_AlliedGoldMultiMatch" "为己方队伍获取%s1金钱。" "DOTA_ChallengeDesc_WinBeforeTimeMultiMatch" "在比赛时间到达%s1前获胜的比赛达到%s2场。" "DOTA_ChallengeDesc_TowerDamageMultiMatch" "对敌方防御塔造成%s1点伤害,并且使用静电连接偷取的敌人攻击力达到%s2点。" "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1" "对敌方防御塔造成的伤害达到%s1点。" "DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2" "使用静电连接偷取的敌人攻击力达到%s2点。" "DOTA_ChallengeDesc_SnatchAegis" "在敌人杀死肉山后夺取不朽之守护。" "DOTA_ChallengeDesc_MultiKillMultiMatch" "完成%s2%s1。" "DOTA_ChallengeDesc_DebuffDurationMultiMatch" "对敌方英雄施加的负面状态达到%s1秒。" "DOTA_ChallengeDesc_EmberChainsMultiMatch" "使用灰烬之灵施放炎阳索束缚住总计%s1个敌方英雄。" "DOTA_ChallengeDesc_Rampage" "完成一次暴走。" "DOTA_ChallengeDesc_DoubleKill" "完成%s1次双杀。" "DOTA_ChallengeDesc_KillingSpree" "完成%s1次大杀特杀的连杀纪录。" "DOTA_ChallengeDesc_BuyItemNoLimit" "购买%s1。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage" "使用撼地者对敌方英雄造成%s1秒眩晕,和%s2点魔法伤害。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1" "眩晕敌方英雄达到%s1秒。" "DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2" "对敌方英雄造成%s2点魔法伤害。" "DOTA_ChallengeDesc_Support_Item_Gold" "购买辅助性物品的金钱达到%s1。" "DOTA_ChallengeDesc_KillWhileStun" "眩晕敌方英雄后获得其击杀或助攻达到%s1次。" "DOTA_ChallengeDesc_KillAfterMotionControl" "使用物品或技能使英雄强行发生位移后获得其击杀或助攻达到%s1次。" "DOTA_ChallengeDesc_SuccessfulScan" "成功扫描到泉水外敌人达到%s1次。" "DOTA_ChallengeDesc_FiendsGripKills" "使用魔爪完成对英雄的击杀或获得助攻达到%s2次,并且向敌方英雄施加负面状态,总计%s1秒。" "DOTA_ChallengeDesc_FiendsGripKills_Sub1" "使用魔爪完成对英雄的击杀或获得助攻达到%s2次。" "DOTA_ChallengeDesc_FiendsGripKills_Sub2" "向敌方英雄施加负面状态,总计%s1秒。" "DOTA_ChallengeDesc_LotusOrbReflections" "通过清莲宝珠反弹即将作用的技能达到%s1次。" "DOTA_ChallengeDesc_CreepKillsIn30Secs" "在30秒以内消灭%s1个小兵。" "DOTA_ChallengeDesc_KillAfterAbyssal" "使用深渊之刃眩晕敌方英雄后拿到其击杀或助攻达到%s1次。" "DOTA_ChallengeDesc_LastHits_BeforeTime" "在比赛时间到达%s2前完成%s1个正补。" "DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes" "在比赛时间到达12分钟前与己方队伍摧毁%s1座敌方防御塔。" "DOTA_ChallengeDesc_LongRangeKillsRanked" "在1300距离以外获得%s1次英雄击杀。" "DOTA_ChallengeDesc_UseHalberd_Ranked" "成功对敌方英雄使用天堂之戟达到%s1次。" "DOTA_ChallengeDesc_KillstreakEnded" "终结敌人连杀纪录达到%s1次。" "DOTA_ChallengeDesc_DoubleHeroStuns" "同时眩晕2名及以上英雄达到%s1次。" "DOTA_ChallengeDesc_PurgeDebuffs" "净化友方英雄身上的负面状态达到%s1次。" "DOTA_ChallengeDesc_TowerDiveKills" "在敌方英雄处于防御塔保护的情况下获得其击杀或助攻达到%s1次。" "DOTA_ChallengeDesc_UseRefresher_Ranked" "使用刷新球达到%s1次。" "DOTA_ChallengeDesc_BountyShurikenBounce" "施放投掷飞镖弹射到至少2名敌方英雄达到%s1次,并且使整个队伍获得的金钱达到%s2。" "DOTA_ChallengeDesc_BountyShurikenBounce_Sub1" "施放投掷飞镖弹射到至少2名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_BountyShurikenBounce_Sub2" "使整个队伍获得的金钱达到%s2。" "DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid" "使用紫怨血棘将敌方英雄沉默达到%s1秒。" "DOTA_ChallengeDesc_FirstBloodMultiGame" "囊获%s1第一滴血或获得其助攻。" "DOTA_ChallengeDesc_ReachLevelByTime" "在比赛时间到达%s2前达到%s1级。" "DOTA_ChallengeDesc_KillSingleEnemy" "击杀同个敌人达到%s1次。" "DOTA_ChallengeDesc_KillAncientCreeps" "消灭%s1个远古生物。" "DOTA_ChallengeDesc_TripleAoENukes" "使用单个技能作用于3名及以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_SplitPushBuildingDamage" "在我方防御塔受到敌方英雄攻击的情况下,对敌方建筑物造成的伤害达到%s1点。" "DOTA_ChallengeStatusText_Support_Item_Gold" "%s2我还需要再花费%s1金钱购买辅助性物品!" "DOTA_ChallengeStatusText_RevealInvisible" "%s2我还需要再使%s1个隐形单位显形!" "DOTA_ChallengeStatusText_PlaceWards" "%s2我还需要再放置%s1个侦察守卫!" "DOTA_ChallengeStatusText_CancelChannels" "%s2我还需要再打断%s1次敌人的持续施法!" "DOTA_ChallengeStatusText_RestoreMana" "%s2我还需要再使队友恢复%s1点魔法!" "DOTA_ChallengeStatusText_KillWhileStun" "%s2我还需要使用眩晕技能再配合击杀%s1个敌方英雄!" "DOTA_ChallengeStatusText_SmokeKill" "%s2我还需要再使用诡计之雾配合击杀%s1个敌方英雄!" "DOTA_ChallengeStatusText_SaveFriendlyHeroes" "%s2我还需要再救下%s1个友方英雄!" "DOTA_ChallengeStatusText_KillAfterMotionControl" "%s2我还需要使%s1名敌方英雄发生位移从而配合击杀!" "DOTA_ChallengeStatusText_SuccessfulScan" "%s2我还需要再使用扫描找到%s1次英雄!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub1" "%s2我还需要再使用魔爪配合击杀%s1个敌方英雄!" "DOTA_ChallengeStatusText_FiendsGripKills_Sub2" "%s2我还需要再向敌方英雄施加%s1秒负面状态!" "DOTA_ChallengeStatusText_LotusOrbReflections" "%s2我还需要再使用清莲宝珠反弹%s1个技能!" "DOTA_ChallengeStatusText_AccumPhysicalDamage" "%s2我还需要对敌方英雄再造成%s1点物理伤害!" "DOTA_ChallengeStatusText_AlliedGoldMultiMatch" "%s2我还需要再使队友获得%s1金钱!" "DOTA_ChallengeStatusText_CreepKillsIn30Secs" "%s2我还需要在30秒内再消灭%s1个小兵!" "DOTA_ChallengeStatusText_TakeAegis" "%s2我还需要再拾取%s1次不朽之守护!" "DOTA_ChallengeStatusText_KillAfterAbyssal" "%s2我还需要再使用深渊之刃击杀%s1个敌方英雄!" "DOTA_ChallengeStatusText_LastHits_BeforeTime" "%s2我还剩%s3秒再获得%s1个正补!" "DOTA_ChallengeStatusText_DoubleKill" "%s2我还需要再达成%s1次双杀!" "DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes" "%s2我还需要在比赛时间到达12分钟前再消灭%s1座防御塔!" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1" "%s2我还需要对防御塔再造成%s1点伤害!" "DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2" "%s2我还需要使用静电连接再偷取%s1点攻击力!" "DOTA_ChallengeStatusText_FirstBloodMultiGame" "%s2我还需要再获得%s1次第一滴血或完成其助攻!" "DOTA_ChallengeStatusText_LongRangeKillsRanked" "%s2我还需要获得%s1次远距离击杀!" "DOTA_ChallengeStatusText_UseHalberd_Ranked" "%s2我还需要使用天堂之戟使敌人缴械%s1次!" "DOTA_ChallengeStatusText_KillstreakEnded" "%s2我还需要终结%s1次连杀纪录!" "DOTA_ChallengeStatusText_DoubleHeroStuns" "%s2我还需要同时眩晕2名以上英雄%s1次!" "DOTA_ChallengeStatusText_PurgeDebuffs" "%s2我还需要净化友方英雄的负面效果%s1次!" "DOTA_ChallengeStatusText_TowerDiveKills" "%s2我还需要对敌方防御塔下的敌方英雄进行击杀或完成助攻达到%s1次!" "DOTA_ChallengeStatusText_UseRefresher_Ranked" "%s2我还需要使用%s1次刷新球!" "DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1" "%s2我还需要使用投掷飞镖再弹跳到2名以上英雄%s1次!" "DOTA_ChallengeStatusText_KillCourier" "%s2我还需要再击杀敌方信使%s1次!" "DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid" "%s2我还需要使用紫怨或血棘沉默敌方英雄%s1秒!" "DOTA_ChallengeStatusText_ReachLevelByTime" "%s3我还需%s3秒升到%s1级!" "DOTA_ChallengeStatusText_KillSingleEnemy" "%s2我还需要再击杀敌方英雄%s1次!" "DOTA_ChallengeStatusText_KillAncientCreeps" "%s2我还需要再消灭%s1个远古生物!" "DOTA_ChallengeStatusText_KillingSpree" "%s2我还需要再达成%s1次大杀特杀!" "DOTA_ChallengeStatusText_KillCountByTime" "%s2我还剩%s3秒再击杀%s1名敌方英雄!" "DOTA_ChallengeStatusText_SplitPushBuildingDamage" "%s2我还需要在我方防御塔受到攻击时对敌方防御塔造成%s1点伤害!" "DOTA_ChallengeDesc_AbaddonMistCoilPurge" "使用迷雾缠绕对敌人造成伤害或治疗队友达到%s1点,并且使用无光之盾净化友方英雄的负面状态达到%s2次。" "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub1" "使用迷雾缠绕对敌人造成伤害或治疗队友达到%s1点。" "DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub2" "使用无光之盾净化友方英雄的负面状态达到%s2次。" "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub1" "%s2我还需要使用迷雾缠绕对敌人造成伤害或治疗队友达到%s1点生命值!" "DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub2" "%s2我还需要使用无光之盾净化%s1次负面状态!" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff" "在死亡契约效果下击杀的敌方英雄达到%s1个,并且对敌方英雄施加的负面状态达到%s2秒。" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub1" "在死亡契约效果下击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub2" "对敌方英雄施加负面状态达到%s2秒。" "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub1" "%s2我还需要在死亡契约效果下获得%s1个人头!" "DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub2" "%s2我还需要对敌人施加%s1秒负面效果!" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon" "对敌方英雄使用吸魂巫术达到%s1秒,并且同时沉默2名以上敌方英雄达到%s2次。" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub1" "对敌方英雄使用吸魂巫术达到%s1秒。" "DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub2" "同时沉默2名以上敌方英雄达到%s2次。" "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub1" "%s2我还需要施放吸魂巫术作用敌人%s1秒!" "DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub2" "%s2我还需要同时沉默两个以上敌人%s1次!" "DOTA_ChallengeDesc_LichDenyCreepsSlow" "献祭或杀死%s1个友方单位,并且对敌人造成的减速效果达到%s2秒。" "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub1" "献祭或杀死%s1个友方单位。" "DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub2" "对敌人造成的减速效果达到%s2秒。" "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub1" "%s2我还需要杀死或献祭%s1个友方单位!" "DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub2" "%s2我还需要减速敌人%s1秒!" "DOTA_ChallengeDesc_SpectreDispersionReality" "通过折射造成%s1点伤害,并且施放空降后击杀的敌人达到%s2个。" "DOTA_ChallengeDesc_SpectreDispersionReality_Sub1" "通过折射造成%s1点伤害。" "DOTA_ChallengeDesc_SpectreDispersionReality_Sub2" "施放空降后击杀的敌人达到%s2个。" "DOTA_ChallengeStatus_SpectreDispersionReality_Sub1" "%s2我还需要通过折射造成%s1点伤害!" "DOTA_ChallengeStatus_SpectreDispersionReality_Sub2" "%s2我还需要在使用降临后再获得%s1个人头!" "DOTA_ChallengeDesc_WraithKingReincarnation" "在绝冥再生后击杀的敌方英雄达到%s1次,并且通过吸血效果从敌方英雄窃取%s2点生命。" "DOTA_ChallengeDesc_WraithKingReincarnation_Sub1" "在绝冥再生后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_WraithKingReincarnation_Sub2" "通过吸血效果从敌方英雄窃取%s2点生命。" "DOTA_ChallengeStatus_WraithKingReincarnation_Sub1" "%s2我还需要在绝冥再生后再获得%s1个人头或助攻!" "DOTA_ChallengeStatus_WraithKingReincarnation_Sub2" "%s2我还需要吸取%s1点生命值!" "DOTA_ChallengeDesc_UseCheese_Multigame" "吞食奶酪达到%s1次。" "DOTA_ChallengeStatusText_UseCheese_Multigame" "%s2我还需要再吞食%s1个奶酪!" "DOTA_ChallengeDesc_InvokerColdSnapDamage" "施放急速冷却对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_InvokerDamageFromGhostWalk" "脱离幽冥漫步的隐身效果后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_InvokerEMPManaDamage" "施放电磁脉冲燃烧敌方英雄%s1点魔法。" "DOTA_ChallengeDesc_InvokerEMPRestoreMana" "施放电磁脉冲窃取敌方英雄%s1点魔法。" "DOTA_ChallengeDesc_InvokerMultiTornadoes" "施放强袭飓风击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_BuyMidasAsHero" "在比赛时间到达%s2前购买迈达斯之手。" "DOTA_ChallengeDesc_DealMagicDamageAsHero" "对敌方英雄造成%s1魔法伤害。" "DOTA_ChallengeDesc_DealPhysicalDamageAsHero" "对敌方英雄造成%s1物理伤害。" "DOTA_ChallengeDesc_Bloodseeker_Double_Silences" "施放血祭沉默2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Bloodseeker_Kills_On_Bloodraged_Enemies" "击杀血怒作用下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Bloodseeker_Damage_During_Rupture" "对割裂作用下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Bloodseeker_Bloodseeker_Bloodrage_Lifesteal" "因焦渴作用下敌人阵亡后回复的生命达到%s1点。" "DOTA_ChallengeDesc_Bloodseeker_Rupture_Damage" "施放割裂对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Deal_Blademail_Damage" "使用刃甲对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_DealPureDamageAsHero" "对敌方英雄造成%s1纯粹伤害。" "DOTA_ChallengeDesc_KillWhileSilenced" "击杀沉默效果下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_CleaveDamageBfury" "通过狂战斧分裂效果对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_KillWhileRooted" "击杀缠绕效果下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_DarkWillowBedlamDamage" "施放作祟对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_DarkWillow_BramblesDuration" "施放荆棘迷宫将敌方英雄缠绕达到%s1秒。" "DOTA_ChallengeDesc_DarkWillow_CursedCrownStunDuration" "施放诅咒王冠眩晕敌方英雄达到%s1秒。" "DOTA_ChallengeDesc_DarkWillow_TripleHeroTerrorize" "同时恐吓至少3名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_EarthShaker_Aftershock_Damage" "通过余震对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Earthshaker_TripleManEchoslams" "单次回音击击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Pudge_Blink_Hook" "使用闪烁匕首后钩中敌方英雄达到%s1次。" "DOTA_ChallengeDesc_PudgeCombo" "对一名敌方英雄施放肉钩腐烂肢解达到%s1次。" "DOTA_ChallengeDesc_Dismember_Kills" "击杀肢解状态下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Dazzle_FourManAllyWeaves" "编织同时作用于至少4名友方英雄达到%s1次。" "DOTA_ChallengeDesc_Dazzle_ShadowWave_Damage" "施放暗影波对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_NyxAssassin_DamageDuringBurrow" "在钻地效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Skywrath_Concussive_Shot_Kills" "击杀震荡光弹作用下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Skywrath_SealConcussiveArcaneCombo" "对一名敌方英雄施放远古封印震荡光弹奥法鹰隼达到%s1次。" "DOTA_ChallengeDesc_EvadeSpells" "闪避或躲避敌人技能达到%s1次。" "DOTA_ChallengeDesc_Weaver_Double_Shukuchis" "单次缩地2名以上敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeDesc_Weaver_Swarm_Kills" "击杀虫群效果下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Weaver_SwarmDamage" "施放虫群对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Weaver_TimeLapse_Kill" "施放时光倒流后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Winter_Wyvern_Creep_Kills_With_Splinter_Blast" "施放碎裂冲击击杀%s1个小兵。" "DOTA_ChallengeDesc_Winter_Wyvern_Double_Splinter_Blast" "单次碎裂冲击击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Winter_Wyvern_TripleManWintersCurse" "单次寒冬诅咒作用3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Pangolier_GyroshellHits" "施放地雷滚滚冲击敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Pangolier_SwashbuckleDamage" "施放虚张声势对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Pangolier_TwoHeroShieldCrash" "单次甲盾冲击击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Razor_TowerDamageWithEyeOfTheStorm" "施放风暴之眼对敌方防御塔造成%s1点伤害。" "DOTA_ChallengeDesc_Razor_Static_Link_Enemies" "施放静电连接窃取的攻击力达到%s1点。" "DOTA_ChallengeDesc_Razor_TripleMan_PlasmaFields" "单次等离子场击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Lina_LSADragonSlaveLagunaCombo" "对一名敌方英雄施放光击阵龙破斩神灭斩达到%s1次。" "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Kills" "通过离子外壳击杀%s1个小兵。" "DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Damage" "离子外壳对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Dark_Seer_Surge_On_Allies_Duration" "对队友施加奔腾效果达到%s1秒。" "DOTA_ChallengeDesc_Dark_Seer_Triple_Vacuums" "单次真空作用到3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Dark_Seer_Vacuum_Wall_Combos" "施放真空使敌方英雄进入复制之墙达到%s1次。" "DOTA_ChallengeDesc_MonkeyKing_BoundlessStrike_Damage" "施放棒击大地对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Monkey_King_Double_Strike" "棒击大地同时击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Monkey_King_Kill_On_Spring_Slowed" "击杀乾坤之跃减速下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_MonkeyKing_WukongCommand_Damage" "猴子猴孙对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ChenSaveHeroesHealing" "使用治疗技能救下濒死英雄达到%s1次。" "DOTA_ChallengeDesc_ChenSaveHeroesHolyPersuasion" "使用神圣劝化救下濒死英雄达到%s1次。" "DOTA_ChallengeDesc_Brewmaster_Blink_Double_Clap" "使用闪烁匕首后施放雷霆一击同时作用于2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Brewmaster_Hero_Damage_With_Brewlings" "元素分离单位对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Brewmaster_Split_Boulder_Cyclone_Combo" "施放元素分离5秒内对一个或多个敌方英雄施放投掷巨石龙卷风达到%s1次。" "DOTA_ChallengeDesc_Brewmaster_Hurl_Boulder" "施放投掷巨石眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_ShadowDemon_DamageWithIllusions" "自己控制下的幻象对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ShadowDemon_KillsUnderPurge" "击杀邪恶净化作用下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_ShadowDemon_SetupStunsDisruption" "先手施放崩裂禁锢,使敌方英雄接下来被眩晕达到%s1次。" "DOTA_ChallengeDesc_ShadowDemon_ShadowPoisonDamage" "施放暗影剧毒对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_UndyingDecayStacks" "施放腐朽获得的额外力量达到%s1点。" "DOTA_ChallengeDesc_UndyingSaveHeroesSoulRip" "施放噬魂救下濒死英雄达到%s1次。" "DOTA_ChallengeDesc_UndyingSelfHeal" "通过任意来源回复自身%s1点生命。" "DOTA_ChallengeDesc_Undying_TombstoneDamage" "墓碑对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Timbersaw_DealDamageWithChakram" "施放锯齿飞轮对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Timbersaw_TimberChainWhirlingDeathCombos" "施放伐木锯链过程中施放死亡旋风对敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRift_MultiHeroTeleports" "施放黑暗之门传送2名以上友方英雄达到%s1次。" "DOTA_ChallengeDesc_AbyssalUnderlord_DarkRiftSaveHeroes" "施放黑暗之门救下濒死英雄达到%s1次。" "DOTA_ChallengeDesc_AbyssalUnderlord_PitOfMaliceRootsSingleCast" "单次施放怨念深渊缠绕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_AbyssalUnderlordKillsAfterDarkRift" "自身或队友使用恶魔之扉后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_AbyssalUnderlordAtrophyAuraDamageCount" "通过衰退光环获得的额外攻击力达到%s1点。" "DOTA_ChallengeDesc_AbyssalUnderlord_FirestormDamage" "施放火焰风暴对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Clockwerk_CreepKillsWithFlare" "施放照明火箭击杀%s1个小兵。" "DOTA_ChallengeDesc_Clockwerk_Hook_Battery_Assault_Combo" "先施放发射钩爪眩晕敌人,再施放弹幕冲击对敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeDesc_AlliedGoldAsHero" "使队友获得%s1金钱。" "DOTA_ChallengeDesc_ElderTitan_EarthSplitter_Damage" "施放裂地沟壑对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ElderTitan_EchoStompMultiHero" "施放回音重踏击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_ElderTitan_PhysicalDamageAfterAstral" "在灵体游魂加成状态下对敌方英雄造成%s1点物理伤害。" "DOTA_ChallengeDesc_ElderTitan_SleepDuration" "施放回音重踏使敌人陷入睡眠达到%s1秒。" "DOTA_ChallengeDesc_Omniknight_Purification_Damage" "施放洗礼对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Viper_ViperStrikeDamage" "通过蝮蛇突袭对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_LoneDruid_BearBuildingDamage" "通过熊灵对敌方建筑物造成%s1点伤害。" "DOTA_ChallengeDesc_LoneDruid_HealFromSpiritLink" "通过灵魂链接治疗%s1点生命。" "DOTA_ChallengeDesc_Grimstroke_Damage_On_Soul_Chained" "对缚魂作用下敌人与队友一起造成%s1点伤害。" "DOTA_ChallengeDesc_Grimstroke_Damage_With_Phantoms_Embrace" "利用幻影之拥对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Grimstroke_Artistry_Embrace_Swell_Combo" "命运之笔、幻影之拥和墨涌接连击中同一个敌人达到%s1次。" "DOTA_ChallengeDesc_Grimstroke_Double_Dark_Artistry_Hits" "命运之笔同时击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Grimstroke_Double_Ink_Swell_Stuns" "通过墨涌同时眩晕2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_CrimsonGuard_ActiveDamageBlocked" "通过赤红甲的主动效果使友方英雄格挡%s1点伤害。" "DOTA_ChallengeDesc_Pipe_ActiveDamageBlocked" "通过洞察烟斗的主动效果使友方英雄格挡%s1点伤害。" "DOTA_ChallengeDesc_FacelessVoid_TimeWalkDamageAvoided" "通过时间漫游回溯%s1点伤害。" "DOTA_ChallengeDesc_FacelessVoid_TimeDilationSlow" "使用时间膨胀对敌方英雄施加移动速度减缓达到%s1秒。" "DOTA_Quest_Fall_2016_Halloween_Title" "双生之叉" "DOTA_Quest_Fall_2016_Halloween_Abaddon_Title" "痛绕机会" "DOTA_Quest_Fall_2016_Halloween_Clinkz_Title" "整契待发" "DOTA_Quest_Fall_2016_Halloween_DeathProphet_Title" "虹吸需求" "DOTA_Quest_Fall_2016_Halloween_Lich_Title" "计划有巫" "DOTA_Quest_Fall_2016_Halloween_Spectre_Title" "莅临指导" "DOTA_Quest_Fall_2016_Halloween_WraithKing_Title" "翻盘老手" "DOTA_Quest_Fall_2016_Halloween_Roshan_Title" "小酪一碟" "DOTA_ChallengeDesc_KillsDuringBKB_Ranked" "使用黑皇杖后击杀%s1个敌方英雄或获得助攻。" "DOTA_ChallengeStatusText_KillsDuringBKB_Ranked" "%s2我还需要在黑皇杖效果下获得%s1个人头!" "DOTA_ChallengeDesc_Ethereal_Target_Damage" "对虚无状态下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Ethereal_Target_Damage" "%s2我还需要对虚无状态下的敌人造成%s1点伤害!" "DOTA_ChallengeDesc_Blink_Stun" "使用闪烁匕首后眩晕敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Blink_Stun" "%s2我还需要在使用闪烁匕首后眩晕%s1次敌方英雄!" "DOTA_ChallengeDesc_Kills_Of_Armor_Debuffed_Enemies" "对敌方英雄施放减甲类技能后击杀或获得其助攻达到%s1次。" "DOTA_ChallengeStatus_Kills_Of_Armor_Debuffed_Enemies" "%s2我还需要对敌方英雄施放减甲后再获得%s1个人头或助攻!" "DOTA_ChallengeDesc_Shivas_Slow_Damage" "使用希瓦的守护减速敌方英雄达到%s1秒。" "DOTA_ChallengeStatusText_Shivas_Slow_Damage" "%s2我还需要使用希瓦的守护减速敌方英雄%s1秒!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast" "用武器铛铛敌方英雄达到%s1次,并且使用火焰爆轰或引燃叮叮叮敌人达到%s2次。" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub1" "用武器铛铛敌方英雄达到%s1次" "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub1" "%s2我还需要铛铛敌方英雄%s1次!" "DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub2" "使用火焰爆轰或引燃叮叮叮敌人达到%s2次。" "DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub2" "%s2我还需要叮叮叮敌人%s1次!" "DOTA_ChallengeDesc_DamageFromGlimmer" "在微光披风效果下造成%s1点伤害。" "DOTA_ChallengeStatusText_DamageFromGlimmer" "%s2我还需要在微光披风效果下造成%s1点伤害!" "DOTA_ChallengeDesc_TripleMek" "使用梅肯斯姆同时治疗3名以上队友达到%s1次。" "DOTA_ChallengeStatusText_TripleMek" "%s2我还需要使用梅肯斯姆同时治疗3名以上队友%s1次!" "DOTA_ChallengeDesc_TotalDebuffWithMedallion" "使用勇气勋章炎阳纹章对敌方英雄施加负面效果达到%s1秒。" "DOTA_ChallengeStatusText_TotalDebuffWithMedallion" "%s2我还需要使用勇气勋章或炎阳纹章对敌人施加负面效果达到%s1秒!" "DOTA_ChallengeDesc_TotalBoatBuffDuration" "幽灵船对友方英雄施加伤害降低效果达到%s1秒。" "DOTA_ChallengeStatus_TotalBoatBuffDuration" "%s2我还需要对友方英雄施加幽灵船的伤害减少效果达到%s1秒!" "DOTA_ChallengeDesc_TotalHexDuration" "不择手段对敌方英雄施加妖术达到%s1秒。" "DOTA_ChallengeStatusText_TotalHexDuration" "%s2我还需要对敌人施加妖术达到%s1秒!" "DOTA_ChallengeDesc_TotalSpellAbsorbs" "使用林肯法球或清莲宝珠吸收作用于自身或队友的指向性法术达到%s1次。" "DOTA_ChallengeStatusText_TotalSpellAbsorbs" "%s2我还需要通过林肯法球或清莲宝珠吸收%s1次魔法!" "DOTA_ChallengeDesc_UpgradeBoots" "在比赛时间到达%s1前升级鞋类物品。" "DOTA_ChallengeStatusText_UpgradeBoots" "%s2我需要在%s1前升级鞋子!" "DOTA_ChallengeDesc_BloodstoneCharges" "获得%s1点血精石能量。" "DOTA_ChallengeStatusText_BloodstoneCharges" "%s2我还需要获得%s1点血精石能量!" "DOTA_ChallengeDesc_DeathsAtGameEnd" "在比赛结束时死亡次数不超过%s1次。" "DOTA_ChallengeStatusText_DeathsAtGameEnd" "%s2我只能再死%s1次!" "DOTA_ChallengeDesc_RootEnemyHeroes" "缠绕%s1次敌方英雄。" "DOTA_ChallengeStatusText_RootEnemyHeroes" "%s2我还需要缠绕%s1次敌方英雄!" "DOTA_ChallengeDesc_TeamAssistsByTime" "比赛时间到达%s2前我方队伍的总助攻数达到%s1。" "DOTA_ChallengeStatusText_TeamAssistsByTime" "%s2我们还需要获得%s1个助攻!" "DOTA_ChallengeDesc_NetWorthByTime" "在%s2前财产总和达到%s1。" "DOTA_ChallengeStatusText_NetWorthByTime" "%s2我还需要达到%s1财产总和!" "DOTA_ChallengeDesc_DamageByControlledUnits" "通过英雄控制的单位造成%s1点伤害。" "DOTA_ChallengeStatusText_DamageByControlledUnits" "%s2我还需要通过英雄控制的单位造成%s1点伤害!" "DOTA_ChallengeDesc_TowerDamageByControlledUnits" "使用控制单位对防御塔造成%s1点伤害。" "DOTA_ChallengeStatusText_TowerDamageByControlledUnits" "%s2我还需要使用控制单位对防御塔造成%s1点伤害!" "DOTA_ChallengeDesc_TotalCritDamage" "致命一击造成总计%s1点伤害。" "DOTA_ChallengeStatusText_TotalCritDamage" "%s2我还需要通过致命一击造成%s1点伤害!" "DOTA_ChallengeDesc_WinWithPrimaryAttribute" "使用%s1英雄赢下%s2场比赛。" "DOTA_ChallengeStatusText_WinWithPrimaryAttribute" "%s2我还需要使用%s1英雄赢下%s2场比赛!" "DOTA_ChallengeDesc_KillEnemiesWithAssists" "与%s2名队友一起击杀%s1次敌方英雄。" "DOTA_ChallengeStatusText_KillEnemiesWithAssists" "%s2我们还需要与%s3名队友一起击杀%s1次敌方英雄!" "DOTA_ChallengeDesc_SplitPushTowers" "在比赛时间到达30:00前,%s1秒内连续摧毁%s2座敌方防御塔。" "DOTA_ChallengeStatusText_SplitPushTowers" "%s2我们还需要在比赛时间到达30:00前,在%s1秒内摧毁%s2座防御塔!" "DOTA_ChallengeDesc_TotalTeamHealing" "团队总治疗量达到%s1点。" "DOTA_ChallengeStatusText_TotalTeamHealing" "%s2我们队伍还需要治疗%s1点生命!" "DOTA_ChallengeDesc_TotalTeamDisableDuration" "己方队伍控制敌方英雄达到%s1秒。" "DOTA_ChallengeStatus_TotalTeamDisableDuration" "%s2我们还需要眩晕敌方英雄%s1秒!" "DOTA_ChallengeDesc_SmokeGankEnemiesWithAssists" "与%s2名队友开雾并击杀敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_SmokeGankEnemiesWithAssists" "%s2我们还需要与%s2名队友开雾并击杀敌方英雄达到%s1次!" "DOTA_ChallengeDesc_WinCaptainsModeMultiMatch" "赢下%s1场队长模式比赛。" "DOTA_ChallengeStatusText_WinCaptainsModeMultiMatch" "%s2我还需要赢下%s1场队长模式的比赛!" "DOTA_ChallengeDesc_WinBattleCupMultiMatch" "赢下%s1场勇士联赛比赛" "DOTA_ChallengeStatusText_WinBattleCupMultiMatch" "%s2我还需要赢下%s1场勇士联赛比赛!" "DOTA_ChallengeDesc_TeamKills" "在%s2前团队获得%s1个人头。" "DOTA_ChallengeStatusText_TeamKills" "%s2我们队伍还需要在%s2前击杀%s1次敌方英雄!" "DOTA_ChallengeDesc_TeamFirstKills" "己方队伍获得第一滴血率先摧毁防御塔,并且率先击杀肉山。" "DOTA_ChallengeStatusText_TeamFirstKills" "%s2我们队伍需要获得第一滴血、率先摧毁防御塔、率先击杀肉山(%s1/3)。" "DOTA_ChallengeDesc_TeamAuras" "同时受到己方队伍的%s1个光环效果作用。" "DOTA_ChallengeStatusText_TeamAuras" "%s2我们队伍还需要%s1个光环效果。" "DOTA_ChallengeDesc_KillEnemyTowerStreak" "我方队伍在损失一座防御塔前摧毁%s1座敌方防御塔。" "DOTA_ChallengeDesc_KillEnemyTowerStreak_Sub1" "我方队伍在损失一座防御塔前摧毁%s1座敌方防御塔。" "DOTA_ChallengeStatusText_KillEnemyTowerStreak_Sub1" "%s2我们队伍需要在损失一座防御塔前摧毁%s1座敌方防御塔。" "DOTA_ChallengeDesc_DoubleVeil" "使用纷争面纱2名以上敌方英雄施加负面状态达到%s1次。" "DOTA_ChallengeStatusText_DoubleVeil" "%s2我需要使用纷争面纱再对两名以上英雄施加负面状态达到%s1次!" "DOTA_ChallengeDesc_DoubleHeroTorrents" "洪流击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_DoubleHeroTorrents" "%s2我还需要施放洪流击中两名以上英雄达到%s1次!" "DOTA_ChallengeDesc_TwoManStuns" "用一个技能控制2名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_TwoManStuns" "s2我需要使用单个技能再控制两名以上英雄达到%s1次!" "DOTA_ChallengeDesc_KillAfterCyclone" "对敌方英雄使用Eul的神圣法杖后完成击杀或获得助攻达到%s1次。" "DOTA_ChallengeStatusText_KillAfterCyclone" "%s2我需要再对敌方英雄使用Eul的神圣法杖后完成击杀或得到助攻达到%s1次!" "DOTA_ChallengeDesc_KillAfterXMarks" "对敌方英雄使用X标记后获得其击杀或助攻达到%s1次。" "DOTA_ChallengeStatusText_XMarks" "%s2我还需要对敌方英雄使用X标记后获得击杀或助攻达到%s1次!" "DOTA_ChallengeDesc_CancelRegen" "打断敌方英雄的治疗药膏、净化药水或魔瓶恢复达到%s1次。" "DOTA_ChallengeStatusText_CancelRegen" "%s2我需要再打断敌方英雄的治疗药膏、净化药水或魔瓶恢复达到%s1次!" "DOTA_ChallengeDesc_TotalDamageWithUlt" "使用终极技能对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_TotalDamageWithUlt" "%s2我需要使用终极技能对敌方英雄再造成%s1点伤害!" "DOTA_ChallengeDesc_TreantHealing_and_Debuff" "使用活体护甲治疗友方英雄和建筑达到%s1点生命,并且对敌方英雄施加控制效果达到%s2秒。" "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub1" "使用活体护甲治疗友方英雄和建筑达到%s1点生命" "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub1" "%s2我需要使用活体护甲再治疗友方英雄和建筑%s1点生命!" "DOTA_ChallengeDesc_TreantHealAndDebuff_Sub2" "对敌方英雄施加控制效果达到%s2秒。" "DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub2" "%s2我需要再控制敌方英雄%s1秒!" "DOTA_ChallengeDesc_BuyAghsAndBoat" "购买阿哈利姆神杖,并且升级后的幽灵船作用的敌方英雄达到%s2个。" "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub1" "购买阿哈利姆神杖。" "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub1" "%s2我需要购买阿哈利姆神杖!" "DOTA_ChallengeDesc_BuyAghsAndBoat_Sub2" "升级后的幽灵船作用的敌方英雄达到%s2个。" "DOTA_ChallengeStatus_BuyAghsAndBoat_Sub2" "%s2我还需要使用幽灵船作用于%s1个敌方英雄!" "DOTA_ChallengeDesc_BuyBlinkShadowBladeAndDamage" "购买闪烁匕首影刃,并且在使用这些物品后对敌方英雄造成%s2点伤害。" "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub1" "购买闪烁匕首影刃。" "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub1" "%s2我还需要购买闪烁匕首或影刃!" "DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub2" "使用闪烁匕首影刃后对敌方英雄造成%s2点伤害。" "DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub2" "%s2我还需要在使用闪烁匕首或影刃后对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_Tree_Count_By_Time" "砍伐%s1棵树木。" "DOTA_ChallengeStatusText_Tree_Count" "%s2我还需要砍倒%s1棵树!" "DOTA_ChallengeDesc_KillingSpreeLength" "获得%s1称号。" "DOTA_ChallengeStatusText_KillingSpreeLength" "%s2我需要达成%s1。" "DOTA_ChallengeDesc_Tree_Count" "摧毁%s1棵树木。" "DOTA_ChallengeDesc_ZeusLightningBolts" "施放弧形闪电同时击中3名以上敌方英雄达到%s1次,并造成%s2点魔法或纯粹伤害。" "DOTA_ChallengeDesc_ZeusLightningBolts_Sub1" "施放弧形闪电同时击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub1" "%s2我需要使用弧形闪电再击中3名以上英雄达到%s1次" "DOTA_ChallengeDesc_ZeusLightningBolts_Sub2" "获得%s1称号。" "DOTA_ChallengeStatusText_ZeusLightningBolts_Sub2" "%s2我需要再造成%s1点魔法伤害" "DOTA_ChallengeDesc_UseAtos_Ranked" "对敌方英雄使用阿托斯之棍达到%s1次" "DOTA_ChallengeStatusText_UseAtos_Ranked" "%s2我需要再使用阿托斯之棍达到%s1次" "DOTA_ChallengeDesc_KillAfterBlink" "使用闪烁匕首后完成击杀或得到助攻达到%s1次" "DOTA_ChallengeStatus_KillAfterBlink" "%s2我还需要在使用闪烁匕首后再获得%s1个人头或助攻" "DOTA_ChallengeDesc_UseForceStaff_Ranked" "对友方或敌方英雄使用原力法杖达到%s1次" "DOTA_ChallengeStatusText_UseForceStaff_Ranked" "%s2我还需要再使用%s1次原力法杖" "DOTA_ChallengeDesc_Use_MoonShard" "自身吞下银月之晶或对队友使用达到%s1次。" "DOTA_ChallengeStatusText_Use_MoonShard" "%s2我还需要使用%s1次银月之晶!" "DOTA_ChallengeDesc_PurgeDebuffsWithGreaves" "使用卫士胫甲净化%s1次负面状态。" "DOTA_ChallengeStatusText_PurgeDebuffsWithGreaves" "%s2我还需要使用卫士胫甲净化%s1次负面状态!" "DOTA_ChallengeDesc_PurgeDebuffsWithManta" "使用幻影斧净化负面效果达到%s1次。" "DOTA_ChallengeStatusText_PurgeDebuffsWithManta" "%s2我还需要使用幻影斧净化%s1次负面效果!" "DOTA_ChallengeDesc_PurgeDebuffsWithEuls" "使用Eul的神圣法杖驱散%s1个负面效果。" "DOTA_ChallengeDesc_ReachLevel" "在%s2场比赛中达到%s1级。" "DOTA_ChallengeStatusText_ReachLevel" "%s2我需要达到%s1级!" "DOTA_ChallengeDesc_MultiMatchShrines" "摧毁%s1座敌方圣坛。" "DOTA_ChallengeStatusText_MultiMatchShrines" "%s2我还需要再摧毁%s1座圣坛!" "DOTA_ChallengeDesc_EchoSabreHits" "使用回音战刃减速敌方英雄达到%s1次。" "DOTA_ChallengeStatus_EchoSabreHits" "%s2我需要再使用回音战刃击中%s1次敌方英雄!" "DOTA_ChallengeDesc_MjollnirMaelstromDamage" "雷神之锤或漩涡的连锁闪电对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_MjollnirMaelstromDamage" "%s2我还需要再使用雷神之锤或漩涡造成%s1点伤害!" "DOTA_ChallengeDesc_BreakHits" "使用白银之锋对敌方英雄施加破坏效果达到%s1次。" "DOTA_ChallengeStatus_BreakHits" "%s2我还需要使用白银之锋对敌方英雄施加破坏效果达到%s1次!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid" "施放法力虚空伤害2名以上敌方英雄达到%s1次,并且燃烧敌方英雄%s2点魔法。" "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub1" "施放法力虚空同时伤害2名以上敌方英雄达到%s1次" "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub1" "%s2我还需要使用法力虚空同时伤害2名以上敌人达到%s1次!" "DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub2" "燃烧敌方英雄%s2点魔法。" "DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub2" "%s2我还需要燃烧敌方英雄%s1点魔法。" "DOTA_ChallengeDesc_KillCreepsAncientCreeps" "达到%s1个正补,其中%s2个必须是远古生物。" "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub2" "达到%s1个正补" "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub2" "%s2我还需要%s1个正补" "DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub1" "击杀%s2远古生物。" "DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub1" "%s2我还需要击杀%s1个远古生物。" "DOTA_ChallengeDesc_MarsSpearStuns" "施放战神迅矛眩晕敌方英雄达到%s1次。" "DOTA_ChallengeStatus_MarsSpearStuns" "%s2我还需要通过战神迅矛眩晕%s1次敌方英雄!" "DOTA_ChallengeDesc_MarsEnemyDeathsInsideArena" "热血竞技场内必须有%s1名敌方英雄死亡。" "DOTA_ChallengeStatus_MarsEnemyDeathsInsideArena" "%s2我们还需要在热血竞技场内击杀%s1名敌方英雄!" "DOTA_ChallengeDesc_MarsBlockDamageWithBulwark" "护身甲盾格挡%s1点来自敌方英雄的伤害。" "DOTA_ChallengeStatus_MarsBlockDamageWithBulwark" "%s2我还需要通过护身甲盾格挡%s1点来自敌方英雄的伤害!" "DOTA_ChallengeDesc_MarsImpaleEnemiesOnArena" "使用战神迅矛%s1名敌方英雄钉到热血竞技场上。" "DOTA_ChallengeStatus_MarsImpaleEnemiesOnArena" "%s2我还需要施放战神迅矛将%s1名敌方英雄钉到热血竞技场上!" "DOTA_ChallengeDesc_MarsThreeHeroArenas" "热血竞技场困住3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_MarsThreeHeroArenas" "%s2我还需要施放热血竞技场困住3名以上敌方英雄达到%s1次!" "DOTA_ChallengeDesc_MarsMultiHeroGodsRebukes" "施放神之谴戒同时击中多名敌方英雄达到%s1次。" "DOTA_ChallengeStatus_MarsMultiHeroGodsRebukes" "%s2我还施放神之谴戒同时击中多名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Void_Spirit_AetherRemnantDuration" "通过残阴对敌方英雄施加移动速度减缓效果达到%s1秒。" "DOTA_ChallengeDesc_Void_Spirit_Astral_Step_Damage" "利用太虚之径后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Void_Spirit_DamageOnAetherRemnanted" "对残阴状态下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Void_Spirit_DamageOnDissimilateSlowed" "对异化减速效果下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Void_Spirit_Double_Hero_Pulse" "共鸣脉冲击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Void_Spirit_KillsAfterDissimilate" "施放异化后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Snapfire_CookieStunWithAlly" "喂队友吃龙炎饼干后眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Snapfire_DamageAfterCookie" "使用龙炎饼干后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Snapfire_DamageOnShotgunSlowed" "对电光石火状态下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Snapfire_DamageWhileShredder" "在霹雳铁手效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Snapfire_DoubleShotgunBlast" "施放电光石火作用2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Snapfire_KillWhileShredder" "霹雳铁手效果下击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Snapfire_LizardBlobsMaxDamage" "单次蜥蜴绝吻对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Hoodwink_SharpshooterKills" "施放一箭穿心击杀%s1名敌方英雄。" "DOTA_ChallengeDesc_Hoodwink_SharpshooterFullyChargedHits" "施放完全蓄力的一箭穿心击杀%s1名敌方英雄。" "DOTA_ChallengeDesc_Hoodwink_AcornShotDamage" "施放爆栗出击造成%s1点伤害。" "DOTA_ChallengeDesc_Hoodwink_AcornShotMultiBounce" "单次施放爆栗出击3次或3次以上弹射击中同一名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Hoodwink_BushwhackMultiHeroStun" "单次施放野地奇袭击中多名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Hoodwink_AcornTreeBushwhackCombo" "野地奇袭利用爆栗之树眩晕一名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Dawnbreaker_ComboHeroDamage" "通过星破天惊对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Dawnbreaker_CreepKillsWithCombo" "通过星破天惊击杀%s1个小兵。" "DOTA_ChallengeDesc_Dawnbreaker_KillsAfterConverge" "使用会合后击杀%s1个敌方英雄" "DOTA_ChallengeDesc_Dawnbreaker_KillsDuringFireTrail" "击杀上界重锤的烈焰之径烧灼作用下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Dawnbreaker_SolarGuardianKills" "使用天光现世后击杀%s1个敌方英雄" "DOTA_ChallengeDesc_Marci_MultiHeroDispose" "单次施放过肩摔击中多名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Marci_DisposeHeroesStunnedTotal" "通过过肩摔眩晕%s1次敌方英雄。" "DOTA_ChallengeDesc_Marci_MultiHeroRebound" "回身踢击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Marci_SidekickLifesteal" "通过健体术吸取%s1点生命。" "DOTA_ChallengeDesc_Marci_UnleashPulseDamage" "利用怒拳破的脉冲效果造成%s1点伤害。" "DOTA_ChallengeDesc_Marci_UnleashKills" "怒拳破击杀敌方英雄达到%s1次。" "DOTA_Quest_Winter_2017_Support_Title" "典范之路" "DOTA_Quest_Winter_2017_Support_Place_Wards_Desc" "目空天下" "DOTA_Quest_Winter_2017_Support_DualStuns_Desc" "小型聚会" "DOTA_Quest_Winter_2017_Support_GetAssists_Desc" "称职的助手" "DOTA_Quest_Winter_2017_Support_UseUrn_Desc" "情不自龛" "DOTA_Quest_Winter_2017_Support_SilenceEnemies_Desc" "大人在说话" "DOTA_Quest_Winter_2017_Support_UpgradeBoots_Desc" "看他们光彩照人" "DOTA_Quest_Winter_2017_Support_DenyCreeps_Desc" "走心的告别" "DOTA_Quest_Winter_2017_Support_SpendSupportGold_Desc" "关怀必需品" "DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Desc" "突发换路" "DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Desc" "恐怖在身边" "DOTA_Quest_Winter_2017_Support_CancelRegen_Desc" "就是最糟的" "DOTA_Quest_Winter_2017_Support_TotalHealing_Desc" "伤口不撒盐" "DOTA_Quest_Winter_2017_Support_UltimateDamage_Desc" "终极感受" "DOTA_Quest_Winter_2017_Support_SlowHeroes_Desc" "减速慢行" "DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Desc" "活体恶行" "DOTA_Quest_Winter_2017_Utility_Title" "裁决之路" "DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Desc" "他们到处都是" "DOTA_Quest_Winter_2017_Utility_UseScans_Desc" "扫描艺术" "DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Desc" "时间宝贵" "DOTA_Quest_Winter_2017_Utility_InterruptChannels_Desc" "及时打断" "DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Desc" "疯狂定位" "DOTA_Quest_Winter_2017_Utility_ReachLevel25_Desc" "大人物" "DOTA_Quest_Winter_2017_Utility_UseForceStaff_Desc" "然后这个这么放" "DOTA_Quest_Winter_2017_Utility_UseAtos_Desc" "草根力量" "DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Desc" "蒙面威胁" "DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Desc" "来个魔法看看" "DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Desc" "否定负面" "DOTA_Quest_Winter_2017_Utility_DestroyTrees_Desc" "除草癖" "DOTA_Quest_Winter_2017_Utility_EarnLastHits_Desc" "正当收入" "DOTA_Quest_Winter_2017_Utility_ManaBurn_Desc" "这下全没了" "DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Desc" "不链无获" "DOTA_Quest_Winter_2017_Carry_Title" "游击之路" "DOTA_Quest_Winter_2017_Carry_Multikill_Desc" "重犯" "DOTA_Quest_Winter_2017_Carry_LastHits_Desc" "自由点击" "DOTA_Quest_Winter_2017_Carry_KillShrines_Desc" "这里没有庇护" "DOTA_Quest_Winter_2017_Carry_HeroKills_Desc" "表现达到预期" "DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Desc" "走不开" "DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Desc" "流体力学" "DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Desc" "抓紧时间" "DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Desc" "给你见识见识" "DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Desc" "双宿双飞" "DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Desc" "战时风暴" "DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Desc" "嗨到爆" "DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Desc" "破坏之王" "DOTA_Quest_Winter_2017_Carry_EarnGPM_Desc" "买买买的力量" "DOTA_Quest_Winter_2017_Carry_LifestealDamage_Desc" "你让我坚持下去" "DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Desc" "虚空惩戒" "DOTA_Quest_International_2017_Support_Title" "领航之路" "DOTA_Quest_International_2017_Support_Desc" " " "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Desc" "施法与指挥" "DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Lore" " " "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Desc" "胡搅蛮缠" "DOTA_Quest_Internationl_2017_Support_Root_Enemies_Lore" " " "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Desc" "为钱抓捕" "DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Lore" " " "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Desc" "夺命蜃影" "DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Lore" " " "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Desc" "船医" "DOTA_Quest_Internationl_2017_Support_Triple_Meks_Lore" " " "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Desc" "拦截舰" "DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Lore" " " "DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Desc" "就爱游泳" "DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Desc" "望远镜专家" "DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Lore" " " "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Desc" "规避措施" "DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Lore" " " "DOTA_Quest_International_2017_Deal_Pure_Damage_Desc" "干火药" "DOTA_Quest_International_2017_Deal_Pure_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Blink_Stun_Desc" "航道突变" "DOTA_Quest_Internationl_2017_Blink_Stun_Lore" " " "DOTA_Quest_Internationl_2017_Ethereal_Damage_Desc" "活结难逃" "DOTA_Quest_Internationl_2017_Ethereal_Damage_Lore" " " "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Desc" "征兵队" "DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Lore" " " "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Desc" "水手的好运" "DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Lore" " " "DOTA_Quest_International_2017_Utility_Title" "破浪之路" "DOTA_Quest_International_2017_Utility_Desc" " " "DOTA_Quest_International_2017_Coop_Quest" "团队任务" "DOTA_Quest_International_2017_Coop_Quest_Special_Rules" "完成12项任务并至少达到1星即可获得物品套装奖励。
达到34颗星星以上可以获得2级升级工具。" "DOTA_Quest_International_2017_Kunkka_Quest_Title" "225级勇士等级时解锁" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Desc" "水中好友" "DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Lore" " " "DOTA_Quest_International_2017_Utility_Death_Count_Desc" "永不沉没" "DOTA_Quest_International_2017_Utility_Death_Count_Lore" " " "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Desc" "海盗之途" "DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Lore" " " "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Desc" "忠实船员" "DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Lore" " " "DOTA_Quest_International_2017_Utility_Crit_Damage_Desc" "喷薄河景" "DOTA_Quest_International_2017_Utility_Crit_Damage_Lore" " " "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Desc" " " "DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Lore" " " "DOTA_Quest_International_2017_Utility_BKB_Kills_Desc" "黑皇葬" "DOTA_Quest_International_2017_Utility_BKB_Kills_Lore" " " "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Desc" "三体" "DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Lore" " " "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Desc" "笨水手的命运" "DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Lore" " " "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Desc" "双螺旋桨" "DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Lore" " " "DOTA_Quest_Internationl_2017_Utility_Bashes_Desc" "朗姆拳趣" "DOTA_Quest_Internationl_2017_Utility_Bashes_Lore" " " "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Desc" "船只失事" "DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Lore" " " "DOTA_Quest_International_2017_Tower_Dive_Kills_Desc" "潜航者" "DOTA_Quest_International_2017_Tower_Dive_Kills_Lore" " " "DOTA_Quest_International_2017_Hex_Enemies_Desc" "变形攻击" "DOTA_Quest_International_2017_Hex_Enemies_Lore" " " "DOTA_Quest_International_2017_Luna_Lucent_Beams_Desc" "守夜人" "DOTA_Quest_International_2017_Luna_Lucent_Beams_Lore" " " "DOTA_Quest_International_2017_Win_As_Agility_Desc" "无畏海盗" "DOTA_Quest_International_2017_Win_As_Agility_Lore" " " "DOTA_Quest_International_2017_Win_As_Strength_Desc" "纠察长" "DOTA_Quest_International_2017_Win_As_Strength_Lore" " " "DOTA_Quest_International_2017_Carry_Title" "涨潮之路" "DOTA_Quest_International_2017_Carry_Desc" " " "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Desc" "黎明前突击" "DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Split_Push_Title" "分头痛" "DOTA_Quest_Interntaional_2017_Team_Split_Push_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Healing_Title" "团队建设" "DOTA_Quest_Interntaional_2017_Team_Healing_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Title" "雾中奇袭" "DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Title" "格杀勿论" "DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Lore" " " "DOTA_Quest_Interntaional_2017_Team_First_Kills_Title" "万事开头难" "DOTA_Quest_Interntaional_2017_Team_First_Kills_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Title" "并不晕船" "DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Title" "勇士联赛冒险家" "DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Auras_Title" "光环即队友" "DOTA_Quest_Interntaional_2017_Team_Auras_Lore" " " "DOTA_Quest_Interntaional_2017_Team_Stuns_Title" "如胶似漆" "DOTA_Quest_Interntaional_2017_Team_Runes_Title" "心服口符" "DOTA_Quest_Interntaional_2017_Team_Assists_Title" "全体船员集合" "DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Title" "团体训练" "DOTA_Quest_International_2017_Kunkka_Title" "鳌海水手之路" "DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Desc" "海潮不断" "DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Desc" "海水汹涌" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Title" "静静航行" "DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Title" "赏你烈酒" "DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Title" "可怜的水手" "DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Title" "流体位移" "DOTA_Quest_Interntaional_2017_Kunkka_Combo_Title" "统帅说 起!" "DOTA_ChallengeVar_ItemLevel2" "( 2级 )" "DOTA_ChallengeVar_ItemLevel3" "( 3级 )" "DOTA_ChallengeVar_ItemLevel4" "( 4级 )" "DOTA_ChallengeVar_ItemLevel5" "( 5级 )" "DOTA_ChallengeName_PlaceHolder" "挑战" "DOTA_ChallengeDesc_Weekly1Preview" "己方队伍摧毁15座敌方防御塔。" "DOTA_ChallengeDesc_Weekly2Preview" "达到500个以上正补。" "DOTA_ChallengeVar_Unknown" "???" "DOTA_TI6_BattlePass_GoToQuests" "前往任务" "DOTA_TI6_BattlePass_GoToCommunityChallenges" "查看社区挑战" "DOTA_Quest_Support_BuyManaItems_Title" "源源不断" "DOTA_Quest_Support_BuyManaItems_Lore" "蓝瓶的,好喝的……" "DOTA_Quest_Support_BuySupportItems_Title" "三个代表" "DOTA_Quest_Support_BuySupportItems_Lore" "行业里真正的工具也许不会激发荣誉感,但是他们带来的胜利肯定可以。" "DOTA_Quest_Support_StunDuration_Title" "不要走嘛" "DOTA_Quest_Support_StunDuration_Lore" "一丝无助感久久不散,那是寄生虫慢慢蚕食着敌人的心脏。" "DOTA_Quest_Support_BuyAghs_Title" "宝蓝标准" "DOTA_Quest_Support_BuyAghs_Lore" "比独自打通漆黑天空的人来得还早。" "DOTA_Quest_Support_HealAndRestoreMana_Title" "喜欢付出的我" "DOTA_Quest_Support_HealAndRestoreMana_Lore" "凶猛的攻势奔袭而来,但我们的战线坚定不移,时刻准备好开战。" "DOTA_Quest_Support_TotalSpellDamage_Title" "拿手好戏" "DOTA_Quest_Support_TotalSpellDamage_Lore" "当初他们是看见弱点,现在是畏惧力量。" "DOTA_Quest_Support_SmokeGanks_Title" "视而不见" "DOTA_Quest_Support_SmokeGanks_Lore" "眼睛也会骗人,幽魂同样惧怕踏雪无痕。" "DOTA_Quest_Support_WardAndDeward_Title" "私人用眼" "DOTA_Quest_Support_WardAndDeward_Lore" "目不见物,章法全无。" "DOTA_Quest_Support_StackCampsAndAncients_Title" "丛林守望者" "DOTA_Quest_Support_StackCampsAndAncients_Lore" "旅行者偶尔会把丛林中的远古野兽误认为魔物,不过根据石堂城的幸存者证实,真正的恶魔可不是这么轻易就能被控制和打倒。" "DOTA_Quest_Support_UltimateDamage_Title" "诸事顺遂" "DOTA_Quest_Support_UltimateDamage_Lore" "最深处的力量源泉只有在需求最迫切的时刻才会涌现。" "DOTA_Quest_Support_HealingAsHero_Title" "战斗给养" "DOTA_Quest_Support_HealingAsHero_Lore" "不要担心受到的伤害。不过是皮外伤。" "DOTA_Quest_Support_AssistsByTime_Title" "杀人帮凶" "DOTA_Quest_Support_AssistsByTime_Lore" "枪打出头鸟,闷声发大财。" "DOTA_Quest_Support_LichBounces_Title" "冷峻之人冷眼旁观中" "DOTA_Quest_Support_LichBounces_Lore" "寒冰法师陶醉在苦难的分享中。让黑暗的媒介集合的并不是骄傲,而是怨念。" "DOTA_Quest_Support_RevealInvis_Title" "隐身等于无敌?" "DOTA_Quest_Support_RevealInvis_Lore" "他们休想再安然地穿梭于我们之中。" "DOTA_Quest_Support_SaveHeroes_Title" "辅助拯救核心" "DOTA_Quest_Support_SaveHeroes_Lore" "与以往一样,同舟共济才能走向胜利。" "DOTA_Quest_Solo_BottleRunes_Title" "特别储备" "DOTA_Quest_Solo_BottleRunes_Lore" "单纯的力量并不算什么。运用那力量的意志才能决定你的命运。" "DOTA_Quest_Solo_DenyCreeps_Title" "善意凶手" "DOTA_Quest_Solo_DenyCreeps_Lore" "掌握自己的资源是一回事。掌握别人的资源是另一回事。" "DOTA_Quest_Solo_DoubleKill_Title" "一捧一逗" "DOTA_Quest_Solo_DoubleKill_Lore" "一切按计划进行中。" "DOTA_Quest_Solo_BuyBlink_Title" "我这么一闪你就找不到了" "DOTA_Quest_Solo_BuyBlink_Lore" "抓住他们,因为你行的。" "DOTA_Quest_Solo_HealWithBottle_Title" "充电!" "DOTA_Quest_Solo_HealWithBottle_Lore" "战场上的滋补药可以让最疲惫的队友也重焕光彩。" "DOTA_Quest_Solo_KillsInJungle_Title" "欢迎来到丛林" "DOTA_Quest_Solo_KillsInJungle_Lore" "本来是一片其乐融融的景象,然后就有人被抓死了。" "DOTA_Quest_Solo_TeleportKills_Title" "塔防游戏" "DOTA_Quest_Solo_TeleportKills_Lore" "精明的战士可不会在燃烧的高塔下只顾着与小兵战斗。" "DOTA_Quest_Solo_KillingSpree_Title" "连送的时间都没有" "DOTA_Quest_Solo_KillingSpree_Lore" "挡在面前的一切都该消失。" "DOTA_Quest_Solo_KillsByTime_Title" "节奏制造者" "DOTA_Quest_Solo_KillsByTime_Lore" "每到紧要关头敌人就会发现你已经在等着了。胜者才配休息。" "DOTA_Quest_Solo_AccumulateDamage_Title" "指指点点" "DOTA_Quest_Solo_AccumulateDamage_Lore" "化身为敌人永远不会醒来的噩梦。" "DOTA_Quest_Solo_KillCouriers_Title" "供应线破坏分子" "DOTA_Quest_Solo_KillCouriers_Lore" "有胆帮助敌人就别怕报复。" "DOTA_Quest_Solo_InvisKills_Title" "现在你看见我了" "DOTA_Quest_Solo_InvisKills_Lore" "要问的不是我什么时候来的,而是我什么时候还会来。" "DOTA_Quest_Solo_FirstBlood_Title" "未来的预兆" "DOTA_Quest_Solo_FirstBlood_Lore" "强力雪崩前的第一片雪花。" "DOTA_Quest_Solo_KillEachLane_Title" "中路失踪!" "DOTA_Quest_Solo_KillEachLane_Lore" "英雄行者在战场上的各个前线之间穿梭。" "DOTA_Quest_Solo_LinaStuns_Title" "大火逼近" "DOTA_Quest_Solo_LinaStuns_Lore" "现实的虚无纤维开始发光并燃烧。有人见过之后发生的事。快畏惧逼近的大火。" "DOTA_Quest_Carry_100LastHits_Title" "初来乍练" "DOTA_Quest_Carry_100LastHits_Lore" "想要获得充实的战争基金就必须先掌握基本法则。" "DOTA_Quest_Carry_BuyMidas_Title" "迈达斯之子" "DOTA_Quest_Carry_BuyMidas_Lore" "想要达到真正的富裕水平,那就必须入手可以将寻常的野兽变成巨款的圣物。" "DOTA_Quest_Carry_KillRoshan_Title" "击倒巨兽" "DOTA_Quest_Carry_KillRoshan_Lore" "有一打勇敢的灵魂已经找到了道路。谁也别想再通过。" "DOTA_Quest_Carry_Battlefury_Title" "都靠过来" "DOTA_Quest_Carry_Battlefury_Lore" "只要选对了工具,你的敌人就会死得宛如一体。" "DOTA_Quest_Carry_BuildingDamage_Title" "竞技目标明确" "DOTA_Quest_Carry_BuildingDamage_Lore" "倒下的敌人可能还会站起来。倒下的城市可不能。" "DOTA_Quest_Carry_Radiance_Title" "光辉四射的人格魅力" "DOTA_Quest_Carry_Radiance_Lore" "力量照耀在战场上,炙热而灼眼,挑衅着无畏的人前进,尚存意识的人则已飞奔逃离。" "DOTA_Quest_Carry_TakeAegises_Title" "这肯定是来世" "DOTA_Quest_Carry_TakeAegises_Lore" "敌人竭尽一切,却只让你停了一小会儿。" "DOTA_Quest_Carry_125LastHits_Title" "核心期望" "DOTA_Quest_Carry_125LastHits_Lore" "力量的实现往往要付出血的代价。" "DOTA_Quest_Carry_DealPhysicalDamage_Title" "岗位要求" "DOTA_Quest_Carry_DealPhysicalDamage_Lore" "该向真正的目标奋斗了!" "DOTA_Quest_Carry_NetworthByTime_Title" "神秘商店疯狂抢购" "DOTA_Quest_Carry_NetworthByTime_Lore" "将传奇的圣物带入战场!" "DOTA_Quest_Carry_500Damage_Title" "放风筝了!" "DOTA_Quest_Carry_500Damage_Lore" "长得越大,就能让他们摔得越疼。" "DOTA_Quest_Carry_175LastHits_Title" "感谢拉扯空间" "DOTA_Quest_Carry_175LastHits_Lore" "队友的信任得到了回报,现在敌人不能再小看你了!" "DOTA_Quest_Carry_DragonDamage_Title" "古龙之心" "DOTA_Quest_Carry_DragonDamage_Lore" "古龙的精华随着黑暗的降临在体内激荡。没有人能如此快速地扇动翅膀,而无畏的意志也不必去克服飞行的困难。" "DOTA_Quest_Carry_CancelChannels_Title" "剧透:最后他们都死了" "DOTA_Quest_Carry_CancelChannels_Lore" "边扶着破了相的脸边施法的难度不值一提。" "DOTA_Quest_Carry_KillRax_Title" "我们是超级兵了吗?" "DOTA_Quest_Carry_KillRax_Lore" "我已变身战争之潮!" "DOTA_Quest_CNY_TowerDamage_Title" "胜利之路" "DOTA_Quest_CNY_TowerDamage_Lore" "终点已映入眼帘,我们只需沿路前行。" "DOTA_Quest_CNY_DebuffDuration_Title" "聪明才智" "DOTA_Quest_CNY_DebuffDuration_Lore" "老练的战士可以均衡地发挥出身体和心智的优势。" "DOTA_Quest_CNY_DoubleKillsMultiMatch_Title" "人人有份" "DOTA_Quest_CNY_DoubleKillsMultiMatch_Lore" "愿每次出招都能找到目标。" "DOTA_Quest_CNY_HealMultiMatch_Title" "安康幸福" "DOTA_Quest_CNY_HealMultiMatch_Lore" "休养生息,重获力量。" "DOTA_Quest_CNY_EmberSearingChains_Title" "炎灵卫士" "DOTA_Quest_CNY_EmberSearingChains_Lore" "修行的最后一步通常也是最折磨人的。" "DOTA_Quest_CNY_AlliedGold_Title" "和气生财" "DOTA_Quest_CNY_AlliedGold_Lore" "众人齐心,其力断金。" "DOTA_Quest_CNY_WinGamesBeforeTime_Title" "严格纪律" "DOTA_Quest_CNY_WinGamesBeforeTime_Lore" "即将到来的新春会恢复我们的神采。" "DOTA_Quest_CNY_LuckyMoney_Title" "压岁钱" "DOTA_Quest_CNY_LuckyMoney_Lore" "出人意料,不过万分感激!" "DOTA_Quest_Rogue_PhaseBoots_Title" "突破战线" "DOTA_Quest_Rogue_PhaseBoots_Lore" "怪物悄悄翻越着山坡,诡异的身形在石堂城的熊熊火焰前分外鲜明。随着鸟阁的失守,奎斯已真正地处于孤立无援的状态。我们必须找到穿越他们战线的方法。" "DOTA_Quest_Rogue_BountyRunes_Title" "丰厚的勘察" "DOTA_Quest_Rogue_BountyRunes_Lore" "如果满脑子都是陷阱,那即使是极小的收获也能证明会有大意义。" "DOTA_Quest_Rogue_CreepDenies_Title" "沉寂的仁慈" "DOTA_Quest_Rogue_CreepDenies_Lore" "向最忠心的步兵授予最高的荣耀。" "DOTA_Quest_Rogue_ManaDamage_Title" "奥术欠缺" "DOTA_Quest_Rogue_ManaDamage_Lore" "对奥术的娴熟运用依赖高度集中的注意力。干扰了注意力,也就干扰了熟悉程度。" "DOTA_Quest_Rogue_BuyInvis_Title" "如浪人一般" "DOTA_Quest_Rogue_BuyInvis_Lore" "隐匿并非天赋或行动;它是你必须学着穿越的暗流。" "DOTA_Quest_Rogue_InvisDamage_Title" "暗伏的恐怖" "DOTA_Quest_Rogue_InvisDamage_Lore" "恶魔首领们率领着成群的野兽恐吓我们的猎人。我们出击,在黑暗中给他们一个惊喜!" "DOTA_Quest_Rogue_BuyEagle_Title" "念你更甚" "DOTA_Quest_Rogue_BuyEagle_Lore" "你的力量并不在于源源不断的招式,而是见招躲招的迅捷。" "DOTA_Quest_Rogue_TrackKills_Title" "全程追踪" "DOTA_Quest_Rogue_TrackKills_Lore" "这些恶魔究竟是从什么坑里爬出来折磨我们的?今晚要多点耐心。在释放杀招前躲了解自己的极限。" "DOTA_Quest_Rogue_HighDamageAttack_Title" "可别让我先看见你" "DOTA_Quest_Rogue_HighDamageAttack_Lore" "石堂城传来沉重的确信。庆幸我们的悲情并不如他们完整……至少现在如此。今晚我们将以阵亡友军的名义集结。" "DOTA_Quest_Rogue_MiranaArrow_Title" "刺杀艺术" "DOTA_Quest_Rogue_MiranaArrow_Lore" "公平决斗存在性命之虞。让敌人动弹不得,宝剑就能长驱直入。" "DOTA_Quest_Rogue_Deward_Title" "排就是了" "DOTA_Quest_Rogue_Deward_Lore" "先行者的武术训练已经点燃了希望,但是这些进展并没有被敌人忽略。他们开始猎杀年轻的卫士……" "DOTA_Quest_Rogue_AttackEvade_Title" "明枪易躲" "DOTA_Quest_Rogue_AttackEvade_Lore" "被邪恶的剑刃划出浅浅的伤口也会送命。千万要多加小心。" "DOTA_Quest_Rogue_InvisKills_Title" "没什么好看的" "DOTA_Quest_Rogue_InvisKills_Lore" "我们的机会来了。突袭敌人的探子,然后混入敌阵消灭剩下的。不留一丝痕迹。" "DOTA_Quest_Rogue_Slark_Title" "闪耀的噩梦" "DOTA_Quest_Rogue_Slark_Lore" "剑刃的每次劈砍都让你更具胆量,让你变得迟缓的既不是毒药也不是疫病。" "DOTA_Quest_Rogue_ClinkzFinal_Title" "阴影行者崛起" "DOTA_Quest_Rogue_ClinkzFinal_Lore" "揭开黑暗的面纱,实在地打在猎物上,我那沉寂的岗哨,奎斯城的卫士。" "DOTA_Quest_Wizard_Arcanes_Title" "学院制服" "DOTA_Quest_Wizard_Arcanes_Lore" "奥德文卷轴并非只是神秘的奎斯守卫手里古老的书卷;字里行间铭刻的符文照耀出巨大的能量。好好记下,我们的时间不多了。" "DOTA_Quest_Wizard_SlowEnemies_Title" "冲入沉重之气" "DOTA_Quest_Wizard_SlowEnemies_Lore" "不智到远离同伴的傻瓜会成为第一批倒下的。" "DOTA_Quest_Wizard_IceblastDamage_Title" "把一切轰到死" "DOTA_Quest_Wizard_IceblastDamage_Lore" "抵挡住前去支援战线的诱惑。等待自己的时机,释放出大家的怒火。" "DOTA_Quest_Wizard_KillsByTime_Title" "巫师的惩罚无人期待" "DOTA_Quest_Wizard_KillsByTime_Lore" "单靠你的双手奎斯城的梦想还能延续。随着你开战最后的战斗,被吞噬的力量反过来将你吞噬,不过放心,三卫兵的牺牲不会被遗忘的。" "DOTA_Quest_Wizard_WindrunnerFinal_Title" "奥术飞升" "DOTA_Quest_Wizard_WindrunnerFinal_Lore" "将你体内的奥秘之力释放到奎斯城的敌人身上。让怪物们看着自己可怜的同伴在诅咒和无助的痛苦中碎尸万段。" "DOTA_Quest_Wizard_UrnOfShadows_Title" "龛当重任" "DOTA_Quest_Wizard_UrnOfShadows_Lore" "长老们愿意去研究那些怪物的部分遗骸。也许其中有东西可以用作奋战的助力。" "DOTA_Quest_Wizard_Silence_Title" "如果英雄死得悄无声息" "DOTA_Quest_Wizard_Silence_Lore" "让他们的巫师不能对你的朋友和同胞吟唱邪咒。" "DOTA_Quest_Wizard_ArcaneRunes_Title" "大自然的糖果" "DOTA_Quest_Wizard_ArcaneRunes_Lore" "作法适度是巫术的真谛。" "DOTA_Quest_Wizard_Necronomicon_Title" "谨慎购物" "DOTA_Quest_Wizard_Necronomicon_Lore" "长老们坚信我们能召唤出黑暗的代理人为我们而战。但是怎么办到呢?如此令人不安的书籍内环绕的是什么邪恶的咒语?" "DOTA_Quest_Wizard_NaturesProphet_Title" "虫害控制" "DOTA_Quest_Wizard_NaturesProphet_Lore" "自然的属下统治着天堂和地狱之间的领域。将他们变成我们的战友,我们的大军就会非常漂亮。" "DOTA_Quest_Wizard_AetherLens_Title" "测距专家" "DOTA_Quest_Wizard_AetherLens_Lore" "先行者自身的力量得到增长后几乎超过了当时操控训练的极限。" "DOTA_Quest_Wizard_SpellDamageInstances_Title" "纯粹的魔力" "DOTA_Quest_Wizard_SpellDamageInstances_Lore" "恶魔意识到手无寸铁的奎斯人反而是最可怕的时候已经太晚了。" "DOTA_Quest_Wizard_Bloodstone_Title" "注意别洒出来" "DOTA_Quest_Wizard_Bloodstone_Lore" "敌人堆积如山的尸首应该是奥术能量的源泉。" "DOTA_Quest_Wizard_SpellDamage_Title" "伤害就是让害人的受伤" "DOTA_Quest_Wizard_SpellDamage_Lore" "我们或许永远不会明白是什么邪法将这些怪物带到我们的家门来,但是我们会记住将他们驱逐的卫兵。" "DOTA_Quest_Wizard_LeshOctarine_Title" "蹦迪永不灭" "DOTA_Quest_Wizard_LeshOctarine_Lore" "在折磨那些为害你的子民的怪物时从这个过程中汲取力量。" "DOTA_Quest_Warrior_PowerTreads_Title" "灵活之力受益匪浅" "DOTA_Quest_Warrior_PowerTreads_Lore" "石堂城大军抵达我们的城门,最后一位奎斯城的战士挥剑捍卫故乡这样的场景已经过去了数百年。这些年我们并没有在这平和的土地上遇到什么威胁,而单靠我们的民兵和猎人不足以阻止这场邪恶的侵略。长老们坚信,我们必须选择新的手段——我们必须重组卫兵。" "DOTA_Quest_Warrior_Assists_Title" "一伤臂之力" "DOTA_Quest_Warrior_Assists_Lore" "我们在南方的护卫不会前来帮忙,远方的火光也说明了这一点。奥德文卷轴的转变仪式提供了最后一根救命稻草。既然三卫兵已指定,那就必须选定三人。" "DOTA_Quest_Warrior_StunDuration_Title" "暂停战术" "DOTA_Quest_Warrior_StunDuration_Lore" "如果野兽有脑子,那就把脑子砸成肉泥。如果野兽已经是一团肉泥,那就不必用最好的斧子了。" "DOTA_Quest_Warrior_TinyCombos_Title" "打击练习" "DOTA_Quest_Warrior_TinyCombos_Lore" "打击的时候带上这么大的力气,惯性就能让骨肉分离。" "DOTA_Quest_Warrior_EchoSabre_Title" "双击" "DOTA_Quest_Warrior_EchoSabre_Lore" "在敌人出手一次前先攻击两次,他们就会重新考虑是否要继续作战。" "DOTA_Quest_Warrior_Cleave_Title" "人人有疤" "DOTA_Quest_Warrior_Cleave_Lore" "他们的数量对你来说不值一提。" "DOTA_Quest_Warrior_Lifesteal_Title" "这我就笑纳了" "DOTA_Quest_Warrior_Lifesteal_Lore" "从屠杀的源泉中汲取活力。" "DOTA_Quest_Warrior_LifestealerFeast_Title" "做好你自己" "DOTA_Quest_Warrior_LifestealerFeast_LOre" "战歌响起,鲜血和奋战交相谱就,
丧钟响起,世间无人能将他们拯救" "DOTA_Quest_Warrior_TotalHealing_Title" "伴我同行" "DOTA_Quest_Warrior_TotalHealing_Lore" "接受武术之路的训练时也能从中学到很多疗伤之术。" "DOTA_Quest_Warrior_PreventPhysical_Title" "这个算我的" "DOTA_Quest_Warrior_PreventPhysical_Lore" "为了挡下直逼好友的招式而放弃袭击敌人也是值得的。" "DOTA_Quest_Warrior_TeleportKills_Title" "越老越可靠" "DOTA_Quest_Warrior_TeleportKills_Lore" "不论他们在哪向我们挑起战争,我们一定要火速回应。" "DOTA_Quest_Warrior_AxeBlinkCall_Title" "斧王闪烁呼叫!" "DOTA_Quest_Warrior_AxeBlinkCall_Lore" "一头扎进危险之中有时是最安全的博弈。" "DOTA_Quest_Warrior_BuyHeart_Title" "携手共进" "DOTA_Quest_Warrior_BuyHeart_Lore" "卫兵的精华现在流经你的奇经八脉,修复损伤的血肉并排出邪恶的毒素。" "DOTA_Quest_Warrior_LastHits_Title" "血的代价" "DOTA_Quest_Warrior_LastHits_Lore" "石堂城的幸存者寻求在我们的城墙内避难。他们的一位指挥官成功逃亡,骑马赶来奎斯城。快返回大军,卫兵已经就位。向前推进,迎接这个破败的军团。" "DOTA_Quest_Warrior_UrsaAegis_Title" "传奇在继续" "DOTA_Quest_Warrior_UrsaAegis_Lore" "让敌人的利爪在你的身上裂开,让敌人的快刀在你的身上弯折。每一次崛起都愈加强大,堪比奎斯城卫兵的坚盾。" "DOTA_Quest_Legion_MomentOfCourage_Title" "勇气之霎" "DOTA_Quest_Legion_MomentOfCourage_Lore" "石堂城满是废墟和烟尘,我的军团毁于一旦。路上的同胞对恶魔议论纷纷。我们先把他们揪出来,再找出他们的主人。" "DOTA_Quest_Legion_OverwhelmingOdds_Title" "压倒性优势" "DOTA_Quest_Legion_OverwhelmingOdds_Lore" "丛林间的小路上尽是小喽啰。他们的领队哪去了?传来的信息都是奎斯城招兵买马非常顺利。这城里不全是书生么?石堂城都招架不住,他们又是怎么挨过的?" "DOTA_Quest_Legion_BuyBlink_Title" "快速部署" "DOTA_Quest_Legion_BuyBlink_Lore" "我们身着盔甲而息,武器随时就位。没有一刻是绝对安全的。尽管摧毁了一个裂隙,但肯定还会有。" "DOTA_Quest_Legion_PressTheAttackHealing_Title" "强攻" "DOTA_Quest_Legion_PressTheAttackHealing_Lore" "他们身怀可怕的企图而来,但是并非只针对石堂城。这深渊的瘟疫到底会蔓延到何处?我们只能趁赶路的时候在战马上休息。想要跟上的人必须奔跑。" "DOTA_Quest_Legion_DuelDamage_Title" "伤害完毕" "DOTA_Quest_Legion_DuelDamage_Lore" "又一名大军的指挥官来见识我的利刃,奎斯城三卫兵就在我身旁。我们还会听到向什么黑暗尊主宣誓的死亡低语,还是这次会听到回应?" "DOTA_Quest_Legion_BuyBlademail_Title" "好好报答" "DOTA_Quest_Legion_BuyBlademail_Lore" "让敌人在我盔甲的尖刺上血流成河!" "DOTA_Quest_Legion_PressTheAttackPurge_Title" "净化她的心魔" "DOTA_Quest_Legion_PressTheAttackPurge_Lore" "他们不能减缓我前进的脚步,我也无家可回。" "DOTA_Quest_Fall_2016_Support_Title" "保护者之路" "DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title" "穷人的施舍" "DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title" "撑住了" "DOTA_Quest_Fall_2016_Support_Deward_Title" "我知道会很疼" "DOTA_Quest_Fall_2016_Support_DisableHeroes_Title" "控制不住" "DOTA_Quest_Fall_2016_Support_StackCamps_Title" "屠杀怪兽" "DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Title" "粉尘爆炸" "DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Title" "苍崖有眼" "DOTA_Quest_Fall_2016_Support_InterruptChannels_Title" "等一下" "DOTA_Quest_Fall_2016_Support_RestoreMana_Title" "奥术礼仪" "DOTA_Quest_Fall_2016_Support_KillWhileStunning_Title" "深红转盘" "DOTA_Quest_Fall_2016_Support_ScanEnemies_Title" "扫描完毕,迎头痛击" "DOTA_Quest_Fall_2016_Support_SmokeKills_Title" "布好烟雾再一网打尽" "DOTA_Quest_Fall_2016_Support_HeroesSaved_Title" "支柱选手" "DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Title" "往左一点点" "DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Title" "无助的梦" "DOTA_Quest_Fall_2016_Carry_Title" "支配者之路" "DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Title" "强硬一手" "DOTA_Quest_Fall_2016_Carry_ClaimAegis_Title" "速速捡我" "DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Title" "速度与精度" "DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Title" "寻找特别的人" "DOTA_Quest_Fall_2016_Carry_SplitpushTower_Title" "自由贸易协定" "DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Title" "停顿片刻" "DOTA_Quest_Fall_2016_Carry_KillAncients_Title" "远古的回忆" "DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Title" "时钟滴答走" "DOTA_Quest_Fall_2016_Carry_KillingSprees_Title" "成群结队" "DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title" "俩一对" "DOTA_Quest_Fall_2016_Carry_KillCount_Title" "血性驱使" "DOTA_Quest_Fall_2016_Carry_KillTowers_Title" "倒地之事" "DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Title" "无言以对" "DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Title" "浪潮兴起" "DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Title" "引导电流" "DOTA_Quest_Fall_2016_Utility_Title" "破坏者之路" "DOTA_Quest_Fall_2016_Utility_PickupRunes_Title" "就问符不符" "DOTA_Quest_Fall_2016_Utility_GetLevel_Title" "终极成就" "DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Title" "一项传统" "DOTA_Quest_Fall_2016_Utility_UrnUse_Title" "龛以告慰" "DOTA_Quest_Fall_2016_Utility_LongRangeKills_Title" "异地分手" "DOTA_Quest_Fall_2016_Utility_UseHalberd_Title" "绵薄之力" "DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Title" "无解肥" "DOTA_Quest_Fall_2016_Utility_DoubleStuns_Title" "同命鸳鸯" "DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Title" "现世报" "DOTA_Quest_Fall_2016_Utility_KillCouriers_Title" "财迷心窍" "DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Title" "一路狂洗" "DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Title" "为你而来" "DOTA_Quest_Fall_2016_Utility_UseRefresher_Title" "中场滋补" "DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title" "抽血戏法" "DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Title" "猎杀派对" "DOTA_DB_SeasonPass_Welcome" "欢迎来到勇士令状" "DOTA_ChallengeVar_MultiKill_2" "一次双杀(2人)" "DOTA_ChallengeVar_MultiKill_3" "一次三杀(3人)" "DOTA_ChallengeVar_MultiKill_4" "一次疯狂杀戮(4人)" "DOTA_ChallengeVar_MultiKill_5" "一次暴走(5人)" "DOTA_ChallengeVar_Killstreak_3" "大杀特杀(3)" "DOTA_ChallengeVar_Killstreak_4" "主宰比赛(4)" "DOTA_ChallengeVar_Killstreak_5" "杀人如麻(5)" "DOTA_ChallengeVar_Killstreak_6" "无人能挡(6)" "DOTA_ChallengeVar_Killstreak_7" "变态杀戮(7)" "DOTA_ChallengeVar_Killstreak_8" "妖怪般的杀戮(8)" "DOTA_ChallengeVar_Killstreak_9" "如神杀戮(9)" "DOTA_ChallengeVar_Killstreak_10" "超越神的杀戮(10)" "DOTA_ChallengeVar_PrimaryAttribute_0" "力量" "DOTA_ChallengeVar_PrimaryAttribute_1" "敏捷" "DOTA_ChallengeVar_PrimaryAttribute_2" "智力" "CompendiumCoinWagerHeader" "互动指南金币预测" "Max_Coin_Wager" "设置最大预测数量:" "Wager_Complete" "预测成功!" "CoinWagerPopup" "%s1使用了%s2!" "WagerTokenChat" "%s1已对团队预测代币添加了%s2%加成!" "CoinWagerResultPopup_Victory" "胜利!预测奖励:" "CoinWagerResultPopup_Defeat" "失败!预测损失:" "CoinsForWagering" "金币可用于预测" "DOTA_CoinWagerDescHeader" "金币预测规则" "DOTA_CoinWagerDescBody" "金币预测可以使玩家通过预测比赛胜利来赢取金币。\n\n在比赛正式开始前,玩家先将互动指南金币放入预测栏。比赛开始时,所有玩家预测栏中的金币都会相加,组成总金币池。如果一方预测的金币多于对方,系统会补上最多500枚金币的差额。\n\n比赛结束后,获胜队伍中每名玩家都将根据自己预测栏金币数量占全队的百分比获得金币池中一定比例的金币。" "WagerAvailable" "可用预测栏" "DOTA_Wager_Status" "当前金币池" "DOTA_Wager_Your_Coins" "你的金币" "DOTA_Wager_Potential_Winnings" "预期奖励" "DOTA_Wager_Final_Coin_Pool" "最终金币池" "DOTA_Wager_Coins_Spent" "已使用金币" "DOTA_Wager_Bonus" "奖励" "RankWagerChat" "%s1已使自身本场比赛的积分得失加倍!" "DOTA_Tip_Chat" "%s1已打赏%s2%s3勇士积分!" // TODAY Page "dota_today_today_in_dota2" "DOTA 2今日热点" "dota_today_dota_2_reborn" "Dota 2重生" "dota_today_dota_2_reborn_descrip" "全新界面。全新引擎。全新玩法。" "dota_today_compendium_2015_header" "国际邀请赛互动指南" "dota_today_compendium_2015_title" "参与本年度最盛大的Dota锦标赛。" "dota_today_compendium_2015_descrip" "完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。" "dota_today_compendium_24_levels_header" "24级互动指南等级" "dota_today_compendium_24_levels_title" "升级您的2015年国际邀请赛指南" "dota_today_compendium_24_levels_descrip" "完成诸项挑战和预测并密切关注赛事还将获得诸多奖励。互动指南相关销售额的25%将进入国际邀请赛的总奖金。" "dota_today_grimsneer_title" "诡笑邪灵的珍藏" "dota_today_grimsneer_descrip" "包含下列物品之一:冰霜之主衣饰,寒冬使者护服,隐秘恶徒,磨木机和灰烬之木。此外,这件珍藏有可能额外包含:随机带有特效的信使。" "dota_today_battleships_title" "海战" "dota_today_battleships_descrip" "寻求会战的战船来回移动去躲避自动发射的武器,不然就“轰隆轰隆”。" "dota_today_skillshot_title" "高招大战" "dota_today_skillshot_descrip" "在5v5竞技场上展开大战,4个超难技能考验你的技艺!" "dota_today_overthrow_title" "乱战先锋" "dota_today_overthrow_descrip" "带领队伍走向胜利!取下敌人的首级!" "dota_today_international_title" "国际邀请赛" "dota_today_international_descrip" "今年八月3日至8日,Dota 2国际邀请赛将重返西雅图钥匙体育馆。" "dota_today_tutorial_header" "新手教程" "dota_today_tutorial_title" "人机对战教学" "dota_today_tutorial_descrip" "在AI辅导员的指点下体验一场完整的比赛。" "DOTA_HallOfFame_Glow_Title" "互动指南等级1000" "DOTA_HallOfFame_Glow_Description" "下列拥有1000级以上互动指南的玩家让冠军之神盾熠熠生辉:%s1" "DOTA_RP_NOT_FRIEND" "非好友" "DOTA_Fall2015Crafting_Tier3Description" "将三件青铜级物品融合成一件随机白银级物品。" "DOTA_Fall2015Crafting_Tier2Description" "将三件白银级物品融合成一件随机黄金级套装。" "DOTA_Fall2015Crafting_Tier1Description" "将两套黄金级套装融合成一套随机黄金级套装。不会获得融合时使用的套装。" "DOTA_Fall2015Crafting_Tier3TabName" "青铜级升级" "DOTA_Fall2015Crafting_Tier2TabName" "白银级升级" "DOTA_Fall2015Crafting_Tier1TabName" "黄金级重铸" "DOTA_Fall2015Crafting_Tier3Inputs" "拖拽三件青铜级物品" "DOTA_Fall2015Crafting_Tier2Inputs" "拖拽三件白银级物品" "DOTA_Fall2015Crafting_Tier1Inputs" "拖拽两套黄金级套装" "DOTA_Fall2015Crafting_Tier3Outputs" "获得一件白银级物品" "DOTA_Fall2015Crafting_Tier2Outputs" "获得一套黄金级套装" "DOTA_Fall2015Crafting_Tier1Outputs" "获得一套不同的黄金级套装" "DOTA_Fall2015Crafting_CharmName" "熔炉之珠的护符II" "DOTA_Fall2015Crafting_CharmBonus" "+25互动指南积分" "Recycle_25_Coins_Context" "物品轮回 - 25枚金币" "Recycle_25_Coins_Prompt" "确定要摧毁这件物品并获得25枚秋季互动指南金币吗?" "Recycle_50_Coins_Context" "物品轮回 - 50枚金币" "Recycle_50_Coins_Prompt" "确定要摧毁这件物品并获得50枚秋季互动指南金币吗?" "Recycle_75_Coins_Context" "物品轮回 - 75枚金币" "Recycle_75_Coins_Prompt" "确定要摧毁这件物品并获得75枚秋季互动指南金币吗?" "Recycle_100_Coins_Context" "物品轮回 - 100枚金币" "Recycle_100_Coins_Prompt" "确定要摧毁这件物品并获得100枚秋季互动指南金币吗?" "Recycle_125_Coins_Context" "物品轮回 - 125枚金币" "Recycle_125_Coins_Prompt" "确定要摧毁这件物品并获得125枚秋季互动指南金币吗?" "Recycle_200_Coins_Context" "物品轮回 - 200枚金币" "Recycle_200_Coins_Prompt" "确定要摧毁这件物品并获得200枚秋季互动指南金币吗?" "Recycle_200_Points_Context" "物品轮回 - 200勇士积分" "Recycle_200_Points_Prompt" "你确定要摧毁这件物品换取200点2016年冬季勇士积分吗?" "Recycle_500_Points_Context" "物品轮回 - 500勇士积分" "Recycle_500_Points_Prompt" "你确定要摧毁这件物品换取500点2016年冬季勇士积分吗?" "Recycle_Coins_Prompt_Title" "轮回物品并获得金币" "Recycle_Points_Prompt_Title" "物品轮回换取积分" "Recycle_Levels_Prompt_Title" "轮回换取等级" "Recycle_Winter_2017_Context" "轮回 - 500勇士积分" "Recycle_Winter_2017_Prompt" "确定要摧毁这件物品,换取500分2017年冬季勇士积分?" "Recycle_Dark_Moon_2017_Context" "轮回 - 20000暗月积分" "Recycle_Dark_Moon_2017_Prompt" "确定要摧毁这件物品,来换取20000点暗月积分?" "Recycle_2_BattlePass_Levels_Context" "轮回 - 2级勇士令状等级" "Recycle_2_BattlePass_Levels_Prompt" "确定要摧毁物品并换取2级勇士令状等级吗?" "Recycle_Shards_Prompt_Title" "轮回换取碎片" "Recycle_Plus_Shards_Context" "轮回 - 换取原来碎片" "Recycle_Plus_Shards_Prompt" "确定要摧毁这件物品,使花费的碎片退还?" "Disassemble_Treasure_Punchcard_Context" "额外珍藏轮回进度" "Disassemble_Treasure_Punchcard_Prompt" "确定要轮回这件物品,积攒碎片来换取额外珍藏奖励?" "Disassemble_Punchcard_Prompt_Title" "额外珍藏轮回进度" "Recycle_Treasure_TI11_Context" "额外珍藏轮回进度" "Recycle_Treasure_TI11_Prompt" "确定要轮回这件物品,积攒进度来换取额外珍藏和糖果袋?" "Recycle_Treasure_TI11_Prompt_Title" "额外珍藏轮回进度" "Recycle_Fall_2016_Context" "轮回 - 500活动积分" "Recycle_Fall_2016_Prompt" "确定要摧毁这件物品并换取500分2016年秋季勇士积分吗?" "infused" "融合" "FrontPage_FallMajor2015_Points_Header" "互动指南" "FrontPage_FallMajor2015_Points_Title" "互动指南等级" "FrontPage_FallMajor2015_Points_Description" "升级互动指南并解锁奖励!" "FrontPage_FallMajor2015_Compendium_Header" "互动指南" "FrontPage_FallMajor2015_Compendium_Title" "秋季互动指南" "FrontPage_FallMajor2015_Compendium_Description" "挑战、预测、独家物品还有更多活动!" "FrontPage_FallMajor2015_Activate_Title" "激活互动指南" "FrontPage_FallMajor2015_Activate_Description" "马上激活互动指南,享用专属奖励!" "FrontPage_FallMajor2015_CoinTreasure_Title" "2015年秋季金币珍藏" "FrontPage_FallMajor2015_CoinTreasure_Description" "使用金币兑换独家物品!" "FrontPage_FallMajor2015_Tribute1_Title" "尖刻之喙贡物" "FrontPage_FallMajor2015_Tribute1_Description" "可以升级的神话套装!" "FrontPage_FallMajor2015_Tribute2_Title" "锐利之羽贡物" "FrontPage_FallMajor2015_Tribute2_Description" "互动指南玩家专属的全新贡物珍藏现已推出!" "FrontPage_FallMajor2015_SoaringCache_Header" "珍藏" "FrontPage_FallMajor2015_SoaringCache_Title" "鹰翔九天宝瓶" "FrontPage_FallMajor2015_SoaringCache_Description" "秋季互动指南玩家专属全新套装和珍稀物品!" "FrontPage_FallMajor2015_FlutteringCache_Title" "振翅高歌宝瓶" "FrontPage_FallMajor2015_FlutteringCache_Description" "全新套装和珍稀物品,秋季互动指南玩家专属!" "FrontPage_FallMajor2015_LastChance_Header" "抓紧时间" "FrontPage_FallMajor2015_LastChance_Title" "秋季赛截至11月25日" "FrontPage_FallMajor2015_LastChance_Description" "抓住最后的时间提升等级,入手专属珍藏!" "FrontPage_Compendium_Points_Header" "互动指南" "FrontPage_TreasureOfTheTirelessCrafter_Header" "珍藏" "FrontPage_TreasureOfTheTirelessCrafter_Title" "无休之艇的珍藏" "FrontPage_TreasureOfTheTirelessCrafter_Description" "10%的销售额将进入MLG全球总决赛的总奖金!" "FrontPage_TreasureOfTheSeersEyeglass_Header" "珍藏" "FrontPage_TreasureOfTheSeersEyeglass_Title" "先贤之镜的珍藏" "FrontPage_TreasureOfTheSeersEyeglass_Description" "10%的销售额将进入南洋国际锦标赛的总奖金!" "FrontPage_Axe_Comic_Header" "全新漫画" "FrontPage_Axe_Comic_Title" "最后的要塞" "FrontPage_Axe_Comic_Description" "斧王和他忠实的传记作者小古为无价宝藏而交涉,用的是斧王最爱的双手谈判风格。" "FrontPage_NestedTreasureII_Header" "珍藏" "FrontPage_NestedTreasureII_Title" "重重宝藏的珍藏II" "FrontPage_NestedTreasureII_Description" "包含各式珍藏的珍藏,而且还有可能包含可以兑换任意套装的兑换币!" "FrontPage_TI6WeekendSale_Header" "周末特惠" "FrontPage_TI6WeekendSale_Title" "勇士等级礼包" "FrontPage_TI6WeekendSale_Description" "50级勇士等级,2件不朽宝藏 I,2件不朽宝藏 II以及2件典藏宝瓶" "FrontPage_TI6Aegis_Header" "神盾奖励" "FrontPage_TI6Aegis_Title" "1000级珍藏版冠军之神盾" "FrontPage_TI6Aegis_Description" "登记领取2016年国际邀请赛珍藏版神盾,采用合金材料,表面镀有黄铜,以1:5的比例复刻冠军的荣耀。" "FrontPage_WetaTreasure_Header" "珍藏" "FrontPage_WetaTreasure_Title" "南国行旅的珍藏" "FrontPage_WetaTreasure_Description" "Weta工坊打造的散件珍藏,为最爱的英雄带来全新的装饰" "FrontPage_CaptainsDraftTreasure_Header" "珍藏" "FrontPage_CaptainsDraftTreasure_Title" "谜之行者的珍藏" "FrontPage_CaptainsDraftTreasure_Description" "珍藏销售额的一定比例将进入队长征召联赛3.0的总奖金" "FrontPage_Winter2016_Treasure1_Header" "珍藏" "FrontPage_Winter2016_Treasure1_Title" "2016年冬季珍藏I" "FrontPage_Winter2016_Treasure1_Description" "全新套装和稀有物品,2016年冬季勇士令状玩家专属!" "FrontPage_Winter2016_Treasure2_Header" "珍藏" "FrontPage_Winter2016_Treasure2_Title" "2016年冬季珍藏II" "FrontPage_Winter2016_Treasure2_Description" "全新套装和稀有物品,2016年冬季勇士令状玩家专属!" "FrontPage_Winter2016_Treasure3_Header" "珍藏" "FrontPage_Winter2016_Treasure3_Title" "2016年冬季珍藏III" "FrontPage_Winter2016_Treasure3_Description" "2016年冬季勇士令状玩家独享的全新套装和稀有物品!" "FrontPage_Winter2016_Treasure4_Header" "珍藏" "FrontPage_Winter2016_Treasure4_Title" "2016年冬季珍藏IV" "FrontPage_Winter2016_Treasure4_Description" "全新套装和稀有物品,2016年冬季勇士令状玩家专属!" "FrontPage_Matt_Lange_Music_Pack_Header" "音乐包" "FrontPage_Matt_Lange_Music_Pack_Title" "Matt Lange灵氲异空音乐包" "FrontPage_Matt_Lange_Music_Pack_Description" "空灵的大片氛围,打击感超强的韵律,出自Matt Lange之手!" "FrontPage_Winter2016_NewBloom_Header" "芳晓佳节" "FrontPage_Winter2016_NewBloom_Title" "全新任务和奖励" "FrontPage_Winter2016_NewBloom_Description" "芳晓佳节为勇士令状玩家带来了全新的任务和奖励。完成任务线将获得灰烬之灵的专属套装!" "FrontPage_ESL_One_Frankfurt2016_Treasure_Header" "珍藏" "FrontPage_ESL_One_Frankfurt2016_Treasure_Title" "缥缈星云的珍藏" "FrontPage_ESL_One_Frankfurt2016_Treasure_Description" "销售额的15%将进入2016年ESL One法兰克福联赛的总奖金!" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header" "新" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title" "票选至宝" "FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description" "2016年国际邀请赛勇士令状玩家专属限定。" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header" "逾期无售" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title" "不朽庭院地图" "FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description" "2016年国际邀请赛勇士令状玩家125级永久奖励。" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header" "新" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title" "任务线达成奖励" "FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description" "2016年国际邀请赛勇士令状玩家专属限定。" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header" "新" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title" "季节地图 - 春季" "FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description" "2016年国际邀请赛勇士令状玩家专属限定。" "FrontPage_Spring_2016_BattlePass_Wagering_Header" "新" "FrontPage_Spring_2016_BattlePass_Wagering_Title" "尽情预测" "FrontPage_Spring_2016_BattlePass_Wagering_Description" "2016年国际邀请赛勇士令状玩家专属限定。" "FrontPage_Spring_2016_BattlePass_Courier_Header" "信使" "FrontPage_Spring_2016_BattlePass_Courier_Title" "可升级的信使'碧磷'" "FrontPage_Spring_2016_BattlePass_Courier_Description" "2016年国际邀请赛勇士令状玩家专属限定。" "FrontPage_Spring_2016_Treasure1_Header" "珍藏" "FrontPage_Spring_2016_Treasure1_Title" "不朽宝藏 I" "FrontPage_Spring_2016_Treasure1_Description" "2016年国际邀请赛勇士令状玩家专属全新不朽物品。" "FrontPage_Spring_2016_Treasure2_Title" "不朽宝藏 II" "FrontPage_Spring_2016_Treasure3_Title" "不朽宝藏III" "FrontPage_Spring_2016_AutographedTreasure_Header" "亲笔签名珍藏" "FrontPage_Spring_2016_AutographedTreasure_Description" "全新不朽珍藏,包含亲笔签名版本。" "FrontPage_Spring_2016_LocklessLuckvase_Title" "无锁幸运瓶" "FrontPage_Spring_2016_TroveCarafe_Title" "珍宝之瓶" "FrontPage_Spring_2016_Collectors_Cache_Header" "珍藏" "FrontPage_Spring_2016_Collectors_Cache_Title" "2016年典藏宝瓶" "FrontPage_Spring_2016_Collectors_Cache_Description" "对勇士令状玩家独家开放购买。内含全新英雄的物品套装。" "FrontPage_WarhammerTreasure_Header" "珍藏" "FrontPage_WarhammerTreasure_Title" "遗世之奇的珍藏" "FrontPage_WarhammerTreasure_Description" "来自社区的《战锤》主题套装作品。" "FrontPage_Winter_2017_Treasure1_Header" "珍藏" "FrontPage_Winter_2017_Treasure1_Title" "冬季珍藏 I" "FrontPage_Winter_2017_Treasure1_Description" "2017年冬季勇士令状玩家独家专享的全新珍藏" "FrontPage_MovieSeries_Header" "第二集" "FrontPage_MovieSeries_Title" "真视界" "FrontPage_KievMajor_Header" "Dota最新动态" "FrontPage_KievMajor_Title" "基辅特级锦标赛日期和门票" "FrontPage_KievMajor_Description" "基辅特级锦标赛马上就要来临,为了避免和其他赛事发生冲突,主赛事已重新安排在4月27日至4月30日,地点是乌克兰国家艺术宫。" "FrontPage_KievMajorInvites_Title" "基辅特级锦标赛直邀名单" "FrontPage_KievMajorInvites_Description" "下一届Dota 2特级锦标赛即将拉开帷幕,我们很高兴地宣布哪些队伍将受邀前往基辅参加四月的比赛。" "FrontPage_CrumblingIsland_Header" "自定义游戏通行证" "FrontPage_CrumblingIsland_Title" "Crumbling Island Arena" "FrontPage_CrumblingIsland_Description" "购买通行证可以解锁排行榜,角色进度,饰品等等" "FrontPage_Treasure_Of_Twilight_Procession_Name" "暮光之行的珍藏" "FrontPage_Treasure_Of_Twilight_Procession_Desc" "全新珍藏,内含邪影芳灵、克林克兹、潮汐猎人等英雄的物品套装!" "FrontPage_Fall2016_Treasure_1_Title" "2016年秋季珍藏 I" "FrontPage_Fall2016_Treasure_1_Description" "本珍藏只对2016年秋季勇士令状玩家开放购买。" "FrontPage_Fall2016_Treasure_2_Title" "2016年秋季珍藏 II" "FrontPage_Fall2016_Treasure_2_Description" "本珍藏仅对2016年秋季勇士令状玩家开放购买。" "FrontPage_Fall2016_Treasure_3_Title" "2016年秋季珍藏 III" "FrontPage_Fall2016_Treasure_3_Description" "本珍藏仅对2016年秋季勇士令状玩家开放购买。" "FrontPage_Fall2016_Treasure_4_Title" "2016年秋季珍藏 IV" "FrontPage_Fall2016_Treasure_4_Description" "这件珍藏仅对2016年秋季勇士令状玩家开放购买。" "FrontPage_TI7_Treasure1_Header" "不朽宝藏" "FrontPage_TI7_Treasure1_Title" "不朽宝藏 I" "FrontPage_TI7_Treasure1_Description" "2017年国际邀请赛勇士令状玩家专属宝藏。" "FrontPage_TI8_Exclusive_Treasure_Header" "专属珍藏" "DOTA_ValentinesTreasure2019Sale_Name" "情人节珍藏" "DOTA_ValentinesTreasure2019Sale_Title" "仅限本周末" "DOTA_ValentinesTreasure2019Sale_Description" "庆祝情人节少不了专属的渊碧金莲的珍藏,内含从以往珍藏中精心挑选的22套英雄最爱。现在每件珍藏仅售{g:dota_item_price:treasure_item_def}。" "DOTA_November2019Sale_Name" "特价珍藏" "DOTA_November2019Sale_Title" "仅限本周末" "DOTA_November2019Sale_Description" "即日起至11月11日限定出售,包含22套以往珍藏中精选的经典套装。" "FrontPage_2017_Frostivus_Title" "赢得3场胜利 免费获得一件迎霜节珍藏" "FrontPage_2017_Frostivus_Title_Collected" "已获得迎霜节珍藏" "FrontPage_2017_Frostivus_Claim" "领取迎霜节珍藏" "FrontPage_2017_Frostivus_Tooltip" "每个用户可以领取一件。
必须是标准的Dota比赛(天梯或非天梯)才会记为胜利。
今年迎霜节结束前有效。" "FrontPage_SpringCleaning" "春 日 涤 尘" "FrontPage_SpringCleaning2018_Description" "• 个人档案重新设计\n• 补刀训练工具\n• 游戏性更新\n• 还有多项内容……" "FrontPage_SpringCleaning2022_Description" "• 神杖与魔晶说明\n• 已更新商店搜索\n• 全新英雄试玩功能\n• 已更新屏蔽控制\n• 还有更多内容……" "DOTA_Quest_Winter_2016_Support_Title" "庇护路线" "DOTA_Quest_Winter_2016_Support_Desc" "有好心人升级信使吗?我们需要眼。" "DOTA_Quest_Winter_2016_Carry_Title" "执行者路线" "DOTA_Quest_Winter_2016_Carry_Desc" "学学怎么正补。多练练。" "DOTA_Quest_Winter_2016_Solo_Title" "行者路线" "DOTA_Quest_Winter_2016_Solo_Desc" "战术核心。" "DOTA_Quest_Winter_2016_CNY_Title" "芳华之路" "DOTA_Quest_Winter_2016_CNY_SubTitle" "芳晓佳节" "DOTA_DB_SeasonPass_NewBloom_Reward" "红包
每个红包内都是芳晓佳节的随机额外奖励" "DOTA_DB_SeasonPass_NewBloom_Expire" "芳晓佳节期间(2016年2月6-16日)特有路线" "DOTA_DB_SeasonPass_NewBloom_Home_Expire" "2016年2月6-16日特有路线" "DOTA_DB_SeasonPass_NewBloom_New" "芳晓佳节特有全新任务!" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward" "芳晓佳节奖励:" "DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc" "红包" "DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title" "伐木挑战" "DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc" "来一起开始屠杀树木!摧毁{d:goal_target_value}棵树木可能会把树吓坏,不过只要坚持到底就能收割胜利。不过可别在摧毁遗迹前做离去的树液。" "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title" "我们会好好对待你的" "DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc" "没必要走。打断{d:goal_target_value}名英雄的传送,向他们保证什么都不需要担心。" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title" "毫不做作" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery" "????" "DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc" "砸碎{d:goal_target_value}座雕像,让小兵省点力气。" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title" "可耻的愉悦" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery" "????" "DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc" "通过扫描,成功探测到敌军的动向达到{d:goal_target_value}次。这感觉就是好。" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title" "新型腿部战略" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery" "????" "DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc" "确保自己始终能践踏敌人,使用的英雄腿的数量超过 {d:goal_target_value} 。" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title" "风铃之纹超标" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery" "????" "DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc" "在这么短的时间内闪烁{d:goal_target_value}次可不简单。" "DotaPlus_Membership" "会员" "DOTA_TI6_BattlePass_CurrentCommunityGoal_Name" "{s:current_community_goal_name}" "DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc" "{s:current_community_goal_desc}" "DOTA_Quest_Spring_2016_Rogue_Title" "游侠之路" "DOTA_Quest_Spring_2016_Warrior_Title" "战士之路" "DOTA_Quest_Spring_2016_Wizard_Title" "魔术师之路" "DOTA_Quest_Spring_2016_Legion_Title" "陨落军团之路" "DOTA_Frontpage_WeekendTourney_Title" "周末勇士联赛" "DOTA_Frontpage_WeekendTourney_TitleFreeWeekend" "勇士联赛" "DOTA_Frontpage_WeekendTourney_TitleChampionsCup" "本周冠军联赛" "WeekendTourney_FrontPage_FreeWeekendHeader" "本周末免费参加" "WeekendTourneyStatus_Title" "勇士联赛" "WeekendTourneyStatus_Title_ChampionsCup" "冠军联赛" "WeekendTourneyStatus_StartingLater" "下一轮{s:weekend_tourney_selected_division_name}区勇士联赛
将开始于{t:l:t:m:weekendtourney_time_window_open}" "WeekendTourneyStatus_StartingSoon" "距离{s:weekend_tourney_selected_division_name}区勇士联赛
开始还有{s:weekendtourney_duration_until_window_open}" "WeekendTourneyStatus_StartingSoonFrontPageHeader" "距离开始还有" "WeekendTourneyStatus_StartingLaterFrontPageHeader" "开始" "WeekendTourneyStatus_Open" "报名现已开启
{s:weekend_tourney_selected_division_name}区勇士联赛
距离报名截止还有{s:weekendtourney_duration_until_window_close}" "WeekendTourneyStatus_OpenFrontPageHeader" "马上加入" "WeekendTourneyStatus_OpenRateLimited" "你的队伍可以在{s:weekendtourney_duration_until_rate_limited_ends}内寻找{s:weekend_tourney_selected_division_name}区勇士联赛的对手" "WeekendTourneyStatus_TooLate" "{s:weekend_tourney_selected_division_name}区勇士联赛
已于{t:s:t:m:weekendtourney_time_window_close}结束。" "WeekendTourneyStatus_NoTournamentScheduled" "当前未安排{s:weekend_tourney_selected_division_name}区
勇士联赛的赛程。" "WeekendTourney_FrontPage_PlayersLastSeason" "上个赛季参赛选手:" "WeekendTourney_FrontPage_PlayersLastWeek" "上周参赛选手" "WeekendTourney_FrontPage_FAQButton" "了解更多" "WeekendTourney_FrontPage_FindTeam" "寻找战队" "WeekendTourney_FrontPage_BattlePassNotRequired" "无需
勇士令状" "WeekendTourney_FrontPage_FreeForPlus" "刀塔Plus
会员免费" "WeekendTourney_FrontPage_FreeForPlusOrTicket" "刀塔Plus会员免费。
门票单价:{s:ticket_price}" "WeekendTourney_FrontPage_AlreadyOwnTicketLabel" "您已拥有一张
门票。赶快使用!" "WeekendTourney_FrontPage_ChampionsCupOwnsTicket" "恭喜!已拥有冠军联赛的参赛资格!" "WeekendTourney_FrontPage_ChampionsCupNoTicket" "勇士联赛积分名列前茅的玩家具有参赛资格。" "WeekendTourney_FrontPage_ChampionsCupGo" "马上开始" "WeekendTourneyDivisionStatus_NoTournamentScheduled" "这一赛区并未安排勇士联赛的赛程。" "WeekendTourneyDivisionStatus_StartingTimeLong" "开始于{t:l:t:m:weekendtourney_time_window_open}" "WeekendTourneyDivisionStatus_StartingTimeShort" "{t:t:m:weekendtourney_time_window_open}勇士联赛卡即将开启!" "WeekendTourneyDivisionStatus_IsNowOpen" "报名现已开启!" "WeekendTourneyDivisionStatus_TooLate" "报名结束于{t:s:t:m:weekendtourney_time_window_close}" "WeekendTourneyStatus_Participating" "当前已开放" // the player is participating "WeekendTourney_Region_PingTime" "{s:region_name} ({d:ping_time}ms)" "WeekendTourney_Region_PingFailed" "{s:region_name}(失败)" "WeekendTourney_Region_Offline" "{s:region_name}(离线)" "WeekendTourneyStatus_StartingTimeRemaining" "距离报名开始还有{s:weekendtourney_duration_until_window_open}" "WeekendTourneyStatus_RegistrationTimeRemaining" "报名将于{s:weekendtourney_duration_until_window_close}后结束" "WeekendTourney_CupScoreTooltip" "联赛积分 - 总分
每次参加勇士联赛均可提升联赛积分:
在四分之一决赛被淘汰将获得10分
在半决赛被淘汰将获得20分
在总决赛被淘汰将获得40分
赢得总决赛将获得70分" "WeekendTourney_TeamSkillLevelTooltip" "勇士联赛赛级
选择一个技能等级。勇士联赛匹配不会使用匹配积分。请务必选择适合所有队伍成员的赛级。" "WeekendTourney_TeamEntryTooltip" "参赛资格
勇士联赛对刀塔Plus会员免费开放。非会员参赛必须购买参赛门票。每名选手可以贡献任意张数的门票,只要队伍中会员人数和门票数量相加为5即可。" "WeekendTourney_OfficialTeamTooltipBeta" "即将推出!组队天梯匹配和职业比赛中使用的战队身份同样可以在勇士联赛中使用" "WeekendTourney_OfficialTeamTooltip" "官方战队将显示在个人资料上,而且可以在战队天梯匹配中使用。官方战队由一个管理员帐户持有,用于批准阵容的改动。" "WeekendTourney_PickupTeamTooltip" "挂名的战队不会显示在个人资料上,而且无法在战队天梯匹配中使用。" "WeekendTourneyLeaveButton" "离开勇士联赛" "DOTA_PlayTourneyStatus_StartingLater" "下一轮{s:weekend_tourney_selected_division_name}区勇士联赛 - 将开始于{t:l:t:m:weekendtourney_time_window_open}" "DOTA_PlayTourneyStatus_StartingSoon" "{s:weekend_tourney_selected_division_name}区勇士联赛
距离报名开始还有{s:weekendtourney_duration_until_window_open}" "DOTA_PlayTourneyStatus_Open" "距离关闭参赛还有{s:weekendtourney_duration_until_window_close}
{s:weekend_tourney_selected_division_name}区勇士联赛" "DOTA_PlayTourneyStatus_OpenRateLimited" "{s:weekend_tourney_selected_division_name}现已开放。你的队伍可以在{s:weekendtourney_duration_until_rate_limit_close}内寻找对手" "DOTA_PlayTourneyStatus_TooLate" "{s:weekend_tourney_selected_division_name}区勇士联赛 - 于{t:s:t:m:weekendtourney_time_window_close}结束报名。" "DOTA_PlayTourneyStatus_Offseason" "勇士联赛现已过期。" "DOTA_PlayTourneyStatus_NoTournamentScheduled" "{s:weekend_tourney_selected_division_name}区勇士联赛
当前没有赛程安排。" "DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining" "匹配将于{s:weekendtourney_queue_deadline_remaining}后结束" "DOTA_PlayTourneyStatus_QueueDeadlineMissed" "你已错过匹配的截止时间。如果无法找到对手,你的入场凭证将会被没收。" "WeekendTourney_MatchmakingDontStopWarning" "请继续等待!如果现在退出匹配,
将存在团队入场凭证被没收的风险。" "WeekendTourney_MatchmakingEligibleForRefund" "非常抱歉耗时过长。可以继续等待,
也可以退出匹配,退回入场凭证。" "WeekendTourney_QueueDeadlineTooltip" "如果错过截止时间还无法找到对手,你的队伍将被没收入场凭证。" "weekend_tourney_header" "勇士联赛" "weekend_tourney_eliminated" "你已从勇士联赛中被淘汰。" "weekend_tourney_advanced" "恭喜!已晋级至勇士联赛的下一回合。" "weekend_tourney_poor_experience_tickets_refunded" "非常抱歉,你在勇士联赛中的参与已提前结束。

入场凭证现已退回。

请稍后重试。" "weekend_tourney_poor_experience_champ" "非常抱歉,勇士联赛因故提前结束。

所在战队已直接成为联赛冠军。" "weekend_tourney_abandoned_forfeited" "你的队伍已在锦标赛结束前放弃。" "weekend_tourney_timeout_refund" "抱歉,我们无法找到下一个勇士联赛的对手。

你的入场凭证已退回。" "weekend_tourney_timeout_champ" "非常抱歉,无法找到下场勇士联赛的对手。

所在战队已直接成为联赛冠军。" "weekend_tourney_timeout_norefund" "很不巧,我们无法找到下一个勇士联赛对手。

你的入场凭证无法退回,因为队伍错过了匹配的截止时间,或提前离开匹配。" "weekend_tourney_canceled" "锦标赛已被取消。" "weekend_tourney_unknown_event" "未知/预期外锦标赛事件通知。" "weekend_tourney_window_closed_removed_from_mm" "勇士联赛的报名已经结束。

很抱歉你无法进行比赛。

请下次再试。" "WeekendTourneyRequiresTeamInfo" "必须选择一个战队身份才能参加勇士联赛。" "WeekendTourneyCannotLeaveNoBuyIn" "无法代表队伍离开勇士联赛,因为你并未贡献任何门票。" "WeekendTourneyLeaveConfirmTitle" "真的要退出勇士联赛?" "WeekendTourneyLeaveConfirmPrompt" "确定要放弃团队的入场凭证,离开勇士联赛?

这项举动不仅是代表你自己,而是代表整只队伍。

这项举动无法撤销。
不会退回任何物品。" "WeekendTourneyLeaveFailed" "此时无法离开勇士联赛。" "WeekendTourneyLeaveOnlyLeader" "只有团队队长可以代表战队放弃比赛资格" "WeekendTourneyLeaveFailedMustGG" "若要在进行中的比赛里退出勇士联赛,请在所有人聊天频道中打出“gg”表示投降。" "WeekendTourneyLeaveFailedSignoutDelayed" "由于与游戏协调服务器的沟通延迟,无法退出勇士联赛。请等待游戏协调服务器接收比赛服务器的比赛结果数据。" "WeekendTourneyLeaveConfirmCode" "放弃" "WeekendTourneySetupOnlyLeader" "只有队伍的队长可以发起勇士联赛的报名。" "SocialFeed_WeekendTourney_Button" "[tourney:%s1]查看赛况[/tourney]" "SocialFeed_WeekendTourney_1st_1" "%s3赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_1Self" "你赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_2" "%s3和%s4赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_2Self" "你和%s3赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_3" "%s3、%s4和%s5共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_3Self" "你、%s3和%s4共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_4" "%s3、%s4、%s5和%s6共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_4Self" "你、%s3、%s4和%s5共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_5" "%s3、%s4、%s5、%s6和%s7共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_1st_5Self" "你、%s3、%s4、%s5和%s6 won your %s2共同赢下了%s2区勇士联赛。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_1" "%s3在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_1Self" "你在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_2" "%s3和%s4在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_2Self" "你和%s3在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_3" "%s3、%s4和%s5在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_3Self" "你、%s3和%s4在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_4" "%s3、%s4、%s5和%s6在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_4Self" "你、%s3、%s4和%s5在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_5" "%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_2nd_5Self" "你、%s3、%s4、%s5和%s6在%s2区勇士联赛位居亚军。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_1" "%s3在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_1Self" "你在%s2区勇士联赛中已晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_2" "%s3和%s4在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_2Self" "你和%s3在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_3" "%s3、%s4和%s5在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_3Self" "你、%s3和%s4在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_4" "%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_4Self" "你、%s3、%s4和%s5在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_5" "%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_SemiFinals_5Self" "你、%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了半决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_1" "%s3在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_1Self" "你在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_2" "%s3和%s4在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_2Self" "你和%s3在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_3" "%s3、%s4和%s5在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_3Self" "你、%s3和%s4在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_4" "%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_4Self" "你、%s3、%s4和%s5在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_5" "%s3、%s4、%s5、%s6和%s7在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed_WeekendTourney_Finals_5Self" "你、%s3、%s4、%s5和%s6在%s2区勇士联赛中晋级到了总决赛。恭喜%s1!" "SocialFeed2_WeekendTourney_1st_1" "{g:dota_persona:account_id_0}刚赢下了{g:dota_battle_cup_division:division_id}赛区勇士联赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_2" "{g:dota_persona:account_id_0}和{g:dota_persona:account_id_1}刚赢下了{g:dota_battle_cup_division:division_id}赛区勇士联赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}和{g:dota_persona:account_id_2}刚赢下了{g:dota_battle_cup_division:division_id}赛区勇士联赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}和{g:dota_persona:account_id_3}刚赢下了{g:dota_battle_cup_division:division_id}赛区勇士联赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_1st_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3}和{g:dota_persona:account_id_4}刚赢下了{g:dota_battle_cup_division:division_id}赛区勇士联赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_1" "{g:dota_persona:account_id_0}在{g:dota_battle_cup_division:division_id}赛区勇士联赛位居亚军。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_2" "{g:dota_persona:account_id_0}和{g:dota_persona:account_id_1}在{g:dota_battle_cup_division:division_id}赛区勇士联赛位居亚军。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}和{g:dota_persona:account_id_2}在{g:dota_battle_cup_division:division_id}赛区勇士联赛位居亚军。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}和{g:dota_persona:account_id_3}在{g:dota_battle_cup_division:division_id}赛区勇士联赛位居亚军。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_2nd_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3}和{g:dota_persona:account_id_4}在{g:dota_battle_cup_division:division_id}赛区勇士联赛位居亚军。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_1" "{g:dota_persona:account_id_0}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的半决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_2" "{g:dota_persona:account_id_0}和{g:dota_persona:account_id_1}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的半决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}和{g:dota_persona:account_id_2}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的半决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}和{g:dota_persona:account_id_3}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的半决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_SemiFinals_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3}和{g:dota_persona:account_id_4}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的半决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_1" "{g:dota_persona:account_id_0}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的总决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_2" "{g:dota_persona:account_id_0}和{g:dota_persona:account_id_1}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的总决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_3" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}和{g:dota_persona:account_id_2}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的总决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_4" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}和{g:dota_persona:account_id_3}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的总决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Finals_5" "{g:dota_persona:account_id_0}、{g:dota_persona:account_id_1}、{g:dota_persona:account_id_2}、{g:dota_persona:account_id_3}和{g:dota_persona:account_id_4}进入{g:dota_battle_cup_division:division_id}赛区勇士联赛的总决赛。恭喜{g:dota_team_name:team_id}!" "SocialFeed2_WeekendTourney_Button" "查看赛况" "WeekendTourney_Toast_QuarterFinals_Started" "四分之一决赛的比赛已开始。" "WeekendTourney_Toast_QuarterFinals_Lost" "在四分之一决赛被淘汰。" "WeekendTourney_Toast_QuarterFinals_Won" "已晋级至半决赛。" "WeekendTourney_Toast_SemiFinals_Started" "半决赛的比赛已开始。" "WeekendTourney_Toast_SemiFinals_Lost" "在半决赛被淘汰。" "WeekendTourney_Toast_SemiFinals_Won" "已晋级至总决赛。" "WeekendTourney_Toast_Finals_Started" "总决赛的比赛已开始。" "WeekendTourney_Toast_Finals_Lost" "在勇士联赛荣获亚军。" "WeekendTourney_Toast_Finals_Won" "赢下了勇士联赛!" "WeekendTourneyYourStateFindingMatch" "寻找{s:your_tournament_round}的对手。" "WeekendTourneyYourStateInBetweenRounds" "准备好开始寻找{s:your_tournament_round}的对手。" "WeekendTourneyYourStateGameInProgress" "你的{s:your_tournament_round}比赛正在进行。" "WeekendTourneyYourStateCanceled" "锦标赛已被取消。你的队伍已晋级至{s:your_tournament_round}。" "WeekendTourneyYourStateFinalsGameInProgressAfterBye" "你的{s:your_tournament_round}比赛正在进行中。你的队伍在半决赛中轮空。" "WeekendTourneyYourStateChampion" "恭喜!你的队伍赢下了勇士联赛!" "WeekendTourneyYourStateFinished2nd" "你的队伍荣获亚军。" "WeekendTourneyYourStateEliminated" "你的队伍在{s:your_tournament_round}中被淘汰。" "WeekendTourneyYourStateAbandoned" "你的队伍已在进行{s:your_tournament_round}比赛前弃赛。" "WeekendTourneyYourStateServerFailure" "你的{s:your_tournament_round}比赛遇到了技术性难题。团队的入场凭证已被退回。" "WeekendTourneyYourStateTimeoutForfeit" "我们无法为你的队伍找到{s:your_tournament_round}的对手。由于错过了匹配的截止时间,入场凭证将不会退回。" "WeekendTourneyYourStateTimeoutRefund" "我们无法为你的队伍找到{s:your_tournament_round}的对手。入场凭证已退回。" "WeekendTourneyYourStateTimeoutChamp" "我们无法为你的战队找到{s:your_tournament_round}对手。 你的战队已直接成为联赛冠军。" "WeekendTourneyYourStateForfeited" "你的队伍在{s:your_tournament_round}中弃权了。" "WeekendTourneyYourStateChampionByForfeit" "你的总决赛对手已弃权,所以你的队伍已获得冠军。" "WeekendTourneyLeaderStateInBetweenRounds" "{s:leader_team_name}正在准备参加{s:leader_tournament_round}。" "WeekendTourneyLeaderStateGameInProgress" "{s:leader_tournament_round}的比赛正在进行中。" "WeekendTourneyLeaderStateCanceled" "锦标赛已在{s:leader_tournament_round}时取消。" "WeekendTourneyLeaderStateChampionByForfeit" "{s:leader_team_name}因对手弃权荣获冠军。" "WeekendTourneyLeaderStateChampion" "{s:leader_team_name}赢下了勇士联赛。" "WeekendTourneyLeaderStateAbandoned" "{s:leader_team_name}战队已在参加{s:leader_tournament_round}的比赛前弃赛。" "WeekendTourneyLeaderStateServerFailure" "{s:leader_tournament_round}的比赛遇到了技术性难题,锦标赛因此被取消。" "WeekendTourneyLeaderStateTimeoutForfeit" "{s:leader_team_name}错过了匹配截止时间,而且我们无法找到{s:leader_tournament_round}的对手。" "WeekendTourneyLeaderStateTimeoutRefund" "我们无法为{s:leader_team_name}找到{s:leader_tournament_round}的对手。" "WeekendTourneyLeaderStateTimeoutChamp" "我们无法为{s:leader_team_name}找到{s:leader_tournament_round}对手,因此该战队已直接成为联赛冠军。" "WeekendTourneyRegistrationNotOpen" "此时无法报名参加勇士联赛。" "WeekendTourneyUnmatched" "抱歉,我们无法将你录入勇士联赛。录入联赛时会以报名较早的选手优先。" "DOTA_Ticket_Purchase" "购买门票" "WeekendTourney_Title" "勇士联赛" "WeekendTourney_Title_ChampionsCup" "冠军联赛" "WeekendTourney_SetupPage_Subtitle" "报名" "WeekendTourney_HUBButton" "中心页面" "WeekendTourney_FAQButton" "规则常见问题" "WeekendTourney_TitleSelectedDivision" "{s:selected_division}赛区" "WeekendTourney_ChangeDivision" "更改" "WeekendTourney_Party_Title" "组队" "WeekendTourney_TierNotInThisDivision" "抱歉,本赛区/赛级内选手不足。" "WeekendTourney_PartyBuilderSoloButton" "寻找队伍" "WeekendTourney_PartyBuilderSearching" "搜索中……" "WeekendTourney_PartyBuilderPartyButton" "寻找选手" "WeekendTourney_PartyBuilderSoloStartTooltip" "寻找附近的相同水平队伍并加入。" "WeekendTourney_PartyBuilderPartyStartTooltip" "寻找附近的相同水平选手并将他添加到队伍中。" "WeekendTourney_PartyBuilderPartyAdd" "寻找更多选手。" "WeekendTourney_PartyBuilderStop" "点击可停止搜索。" "WeekendTourney_PartyBuilder_NoRaisedSkillLevel" "自动组队工具无法使用,因为已选择提高参赛的赛级。请调低赛级并重试。" "WeekendTourney_PartyBuilder_NoTickets" "并没有门票。自动组队工具只对已拥有门票的选手开放。" "WeekendTourney_PartyBuilder_NoRegions" "无法根据延迟情况自动选择区域:不能使用自动组队工具。请检查网络连接情况。" "WeekendTourney_JoinDivisionChat" "加入{s:selected_division}区第{d:weekendtourney_team_skill_level}级聊天" "WeekendTourney_TeamSetup_Title" "战队" "WeekendTourney_TeamSetup_SetUpMessage" "团队队长挑选战队名称和标志" "WeekendTourney_TeamType_Pickup" "挂名战队" "WeekendTourney_TeamType_Official" "官方战队" "WeekendTourney_TeamTypeChoicePickup" "使用挂名战队" "WeekendTourney_TeamTypeChoiceOr" "或" "WeekendTourney_TeamTypeChoiceOfficial" "使用官方战队" "WeekendTourney_SwitchToPickup" "使用挂名战队" "WeekendTourney_EditPickup" "编辑" "WeekendTourney_SwitchToOfficial" "切换至官方战队" "WeekendTourney_EditOfficial" "更改官方战队" "WeekendTourney_TeamNameLabel" "名称" "WeekendTourney_TeamNamePlaceholder" "输入战队名称" "WeekendTourney_TeamLogoLabel" "标志" "WeekendTourney_TeamSkillLevel" "战队级别" "WeekendTourney_BuyInHeader" "入场" "WeekendTourney_TeamBuyInSubhead" "会员/门票" "WeekendTourney_TeamBuyInCurrent" "{d:weekendtourney_team_buyin}(需要{d:weekendtourney_team_buyin_required})" "WeekendTourney_TicketsNotneededForSubscribers" "勇士联赛对Plus会员免费开放" "WeekendTourney_CurrentTicketsOwned" "已拥有门票:{d:weekendtourney_owned_tickets}张" "WeekendTourney_PurchaseMoreTickets" "购买门票" "WeekendTourney_PickupTeamNamePopupTitle" "挂名战队名称" "WeekendTourney_PickupTeamLogoPopupTitle" "挂名战队标志" "WeekendTourney_TeamMemberNotEligible" "团队成员无法参赛。每个战队成员都必须已完成天梯校准。" "WeekendTourney_LocalPlayerNotEligible" "你必须完成天梯校准后才能参加勇士联赛。" "WeekendTourney_TeamMemberPlayedTooRecently" "队伍成员已参加过本周末的勇士联赛。" "WeekendTourney_LocalPlayerPlayedTooRecently" "你已参加过本周末的勇士联赛。" "WeekendTourney_NoBuyInFreeWeekend" "勇士联赛本周末免费!无需勇士联赛门票。" "WeekendTourney_ChampionsCupTicketRequired" "需要冠军联赛门票才能参加冠军联赛。" "WeekendTourney_ChampionsCupTicketOwned" "已拥有冠军联赛门票。是时候使用了!" "WeekendTourney_ChampionsCupTopTier" "{d:weekendtourney_team_skill_level}级冠军联赛将是一项特别的联赛。获胜队伍将赢得地区预选赛的参赛名额!

请务必确认本账号的电子邮箱地址是最新的。" "WeekendTourney_NoBuyInOffSeason" "勇士联赛门票在非活动期间无法购买。" "WeekendTourney_JoinDivisionDisabledTooltipNoTicket" "为了保证聊天频道的持续有效,仅当前刀塔Plus会员才能加入。" "Please_Wait" "请等待" "WeekendTourney_PickupTeamLogoUploadError" "上传标志失败" "WeekendTourney_OfficialTeam_New" "新的正式队伍" "WeekendTourney_OfficialTeam_Existing" "使用已有的正式队伍" "WeekendTourney_SelectDivision" "选择赛区" "WeekendTourney_RegionPingsTooltip" "服务器区域会根据战队内所有队员的延迟情况自动选择。鼠标移上去可以看到所有队员的延迟情况。高亮地区为当前匹配区域。注意:部分规模较小的服务器区域将会不用于匹配。" "WeekendTourney_WhatIsIt" "8支参赛队伍的单淘联赛" "WeekendTourney_PlusPrize:p{weekendtourney_prize_shards}" "冠军奖励:每名选手{d:weekendtourney_prize_shards}块碎片#|#冠军奖励:每名选手{d:weekendtourney_prize_shards}块碎片" "WeekendTourney_BuyTicketsConfirm_Title" "购买门票?" "WeekendTourney_BuyTicketsConfirm_Plus" "勇士联赛对刀塔Plus会员免费开放。您可以为队伍中的非会员购买参赛门票,也可以购买Plus会员资格赠送给他们。" "WeekendTourney_BuyTicketsConfirm_NonPlus" "刀塔Plus会费为每月{g:dota_item_price:plus_subscription_item_def}。会员可以每个周末免费参加勇士联赛。" "WeekendTourney_TeamEliminatedMessage" "{s:eliminated_team_name}已被淘汰" "WeekendTourney_TeamAdvancedMessage" "{s:advancing_team_name}晋级至{s:advancing_team_round}" "WeekendTourney_TeamChampionMessage" "{s:advancing_team_name}赢下了勇士联赛" "PartyBuilder_TemporarilyDisabled" "组队工具暂时无法使用" "PartyBuilder_GenericError" "进入组队工具队列失败" "DOTA_PlayButtonReturnToWeekendTourney" "勇士联赛" "WeekendTourneyToast_ShowTourney" "查看赛况" "DOTA_MatchDetails_ShowWeekendTourneyBracket" "查看赛况" "DOTA_PlayTourneyFindFirstMatch" "寻找对手" "DOTA_PlayTourneyFindNextMatch" "寻找对手" "duration_dhhmmss" "%s1天%s2:%s3:%s4" "duration_days_hours" "%s1天%s2小时" "dota_profile_recent_game_weekendtourney_header" "勇士联赛" "dota_profile_recent_game_weekendtourney_division" "{s:tourney_division}赛区" "dota_profile_recent_game_weekendtourney_tier" "第{d:tourney_tier}赛级" "dota_profile_recent_game_weekendtourney_showbracket" "查看赛况" "dota_battle_cup_tier" "第{d:skill_level}赛级" "dota_battle_cup_division" "{g:dota_battlecup_division:division}赛区" "dota_finding_match_tourney" "寻找勇士联赛对手" "tourney_node_team_tbd1" "?" "tourney_node_team_pending_merge" "?" "tourney_node_team_finding" "寻找中……" "tourney_node_team_bye" "(轮空)" "tourney_node_team_na" "无" "weekendtourney_round_quarterfinals" "四分之一决赛" "weekendtourney_round_semifinals" "半决赛" "weekendtourney_round_finals" "总决赛" "DOTA_RP_TOURNEY_REGISTERING" "报名参加%s1勇士联赛" // 1 = division "DOTA_RP_TOURNEY_FINDING_MATCH" "寻找%s2对手" // 1 = division, 2 = round "DOTA_RP_TOURNEY_BETWEEN_GAMES" "勇士联赛%s2(中场)" // 1 = division, 2 = round "DOTA_RP_TOURNEY_GAME_IN_PROGRESS" "勇士联赛%s1" // 1 = round "DOTA_RP_TOURNEY_PLAYING_AS" "勇士联赛%s3(%s2)" // 1=level, 2=hero, 3=round "DOTA_PlayerContextMenu_BattleCup_Bracket" "查看勇士联赛胜利" "dota_profile_card_battle_cup_champion" "冠军" "dota_profile_card_battle_cup_tier" "第{d:BattleCupSkillLevel}级" "dota_profile_card_battle_cup_division" "{g:dota_battlecup_division:BattleCupDivision}赛区" "dota_profile_card_battle_cup_win_date" "{t:s:BattleCupDate}" "dota_profile_card_battle_cup_team_header" "战队" "dota_profile_card_battle_cup_team_name" "{s:BattleCupTeamName}" "dota_weekend_tourney_hub_overview_season_summer_2016" "2016年夏季" "dota_weekend_tourney_hub_overview_battle_cup" "勇士联赛" "dota_weekend_tourney_hub_overview_description" "召集伙伴,在八支队伍的单淘比赛中战出自己的路。" "dota_weekend_tourney_hub_faq_button" "完整规则 / 常见问题 >" "dota_weekend_tourney_hub_get_started_button" "马上开始" "dota_weekend_tourney_hub_schedule_header" "赛程" "dota_weekend_tourney_hub_division_header" "赛区" "dota_weekend_tourney_hub_status_header" "锦标赛状态:" "dota_weekend_tourney_hub_status_next_begins" "下一轮锦标赛开始时间:" "dota_weekend_tourney_hub_status_begins_in" "距离锦标赛开始还有:" "dota_weekend_tourney_hub_status_active_now" "现已开启" "dota_weekend_tourney_hub_status_remaining_to_join" "参赛剩余的时间:\n {t:d:weekendtourney_time_window_close}" "dota_weekend_tourney_hub_status_join_button" "参加" "dota_weekend_tourney_hub_status_prepare_team_button" "准备战队" "dota_weekend_tourney_hub_player_count" "锦标赛选手数量" "dota_weekend_tourney_hub_leaderboard_title" "排行榜" "dota_weekend_tourney_hub_leaderboard_header_player" "选手" "dota_weekend_tourney_hub_leaderboard_header_score" "胜场" "loading_screen_weekend_tourney_champion" "勇士令状冠军" "loading_screen_weekend_tourney_champions" "勇士联赛连冠" "loading_screen_weekend_tourney_team" "战队" "loading_screen_weekend_tourney_team_long" "勇士联赛战队" "loading_screen_weekend_tourney_recent_winners" "本周" "loading_screen_weekend_tourney_player" "选手" "dota_popup_battle_cup_winners_title" "勇士联赛冠军" "dota_popup_battle_cup_winners_division" "{s:BattleCupDivision}区" "dota_popup_battle_cup_winners_tier" "第{d:BattleCupSkillLevel}级" "dota_popup_battle_cup_winners_win_date" "{t:s:BattleCupDate}" "dota_chat_is_muted" "聊天已禁声" "dota_chat_is_muted_newplayer" "新手玩家在进行20场比赛后可以正常使用聊天功能" "DOTA_Cannot_Random_Time" "在全英雄选择的选人阶段最后10秒内无法随机选择英雄。" "DOTA_Cannot_Random_PickOrder" "在天梯比赛的全英雄选择模式中选人阶段的最后10秒内无法随机选择英雄。" "DOTA_HUD_Gold_Each" "每人" "DOTA_HUD_Gold_Split" "瓜分赏金" "DOTA_HUD_Gold_Among_Heroes:p" "{d:num_heroes}名英雄获得#|#{d:num_heroes}名英雄平分" "DOTA_HUD_Gold_To_One_hero" "1名英雄获得" "DOTA_HUD_Graph_RadiantCourierKilled" "天辉信使被杀害" "DOTA_HUD_Graph_DireCourierKilled" "夜魇信使被杀害" "DOTA_HUD_Rune_DoubleDamage" "双倍伤害神符" "DOTA_HUD_Rune_DenyDoubleDamage" "反补了双倍伤害神符" "DOTA_HUD_Rune_Haste" "极速神符" "DOTA_HUD_Rune_DenyHaste" "反补了极速神符" "DOTA_HUD_Rune_Illusion" "幻象神符" "DOTA_HUD_Rune_DenyIllusion" "反补了幻象神符" "DOTA_HUD_Rune_Invisibility" "隐身神符" "DOTA_HUD_Rune_DenyInvisibility" "反补了隐身神符" "DOTA_HUD_Rune_Regeneration" "恢复神符" "DOTA_HUD_Rune_DenyRegeneration" "反补了恢复神符" "DOTA_HUD_Rune_Arcane" "奥术神符" "DOTA_HUD_Rune_DenyArcane" "反补了奥术神符" "DOTA_HUD_Rune_Water" "圣水神符" "DOTA_HUD_Rune_DenyWater" "反补了圣水神符" "DOTA_HUD_Rune_Bounty" "赏金神符{s:gold}" "DOTA_HUD_Rune_DenyBounty" "反补了赏金神符" "DOTA_HUD_Rune_XP" "经验神符(每名玩家各得{s:xp}经验)" "DOTA_HUD_ActivatedRune" "{s:player_name}{s:rune_icon}{s:rune_name}" "DOTA_HUD_DenyRune" "{s:player_name}{s:denied_icon}{s:rune_name}{s:rune_icon}" "DOTA_HUD_BottledRune" "{s:player_name}装入{s:rune_icon}{s:rune_name}" "DOTA_HUD_RadiantCourierRespawned" "{s:courier_icon}天辉信使已重生" "DOTA_HUD_DireCourierRespawned" "{s:courier_icon}夜魇信使已重生" "DOTA_HUD_BarracksKilled" "{s:killer}{s:killed_icon}{s:team}{s:lane}{s:rax_type}兵营{s:gold}" "DOTA_HUD_RadiantCourierKilled" "{s:killer}{s:killed_icon}{s:courier_icon}{s:owner}的信使(天辉){s:gold}" "DOTA_HUD_DireCourierKilled" "{s:killer}{s:killed_icon}{s:courier_icon}{s:owner}的信使(夜魇){s:gold}" "DOTA_HUD_Tower_Killed" "{s:killer}{s:killed_icon}{s:tower_name}{s:gold}" "DOTA_HUD_Shrine_Killed" "{s:killer}{s:killed_icon}{s:shrine_name}{s:gold}" "DOTA_HUD_Ward_Killed" "{s:killer}{s:killed_icon}{s:ward_name}{s:gold}" "DOTA_HUD_Ward_Killed_Bounty" "{s:killer}{s:killed_icon}{s:ward_name} ({s:bounty_player} {s:gold})" "DOTA_HUD_RadiantGlyphUsed" "{s:glyph_icon}天辉军团全面加固" "DOTA_HUD_DireGlyphUsed" "{s:glyph_icon}夜魇军团全面加固" "DOTA_HUD_Shop_Restock" "补货时间:{s:restock_time}" "DOTA_HUD_Shop_StockAmount" "存货:{u:stock_amount}" "DOTA_HUD_KilledRoshanGood" "天辉军团{s:killed_icon}{s:roshan_icon}肉山{s:gold}" "DOTA_HUD_KilledRoshanBad" "夜魇军团{s:killed_icon}{s:roshan_icon}肉山{s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanGood" "天辉军团{s:killed_icon}{s:roshan_icon}肉山{s:gold}" "DOTA_HUD_KilledHUDFlippedRoshanBad" "夜魇军团{s:killed_icon}{s:roshan_icon}肉山{s:gold}" "DOTA_HUD_ScanUsed" "{s:team} {s:radar_icon}扫描" "DOTA_HUD_PickedUpAegis" "{s:player_name} {s:aegis_icon}不朽之守护" "DOTA_HUD_DeniedAegis" "{s:player_name}摧毁了{s:aegis_icon}不朽之守护" "DOTA_HUD_AegisStolen" "{s:player_name}夺取了{s:aegis_icon}不朽之守护" "DOTA_HUD_BoughtBack" "{s:player_name}买活了" "DOTA_HUD_KillStreak_3_Ended" "{s:victim_name} 大杀特杀被终结" "DOTA_HUD_KillStreak_4_Ended" "{s:victim_name} 主宰比赛被终结" "DOTA_HUD_KillStreak_5_Ended" "{s:victim_name} 杀人如麻被终结" "DOTA_HUD_KillStreak_6_Ended" "{s:victim_name} 无人能挡被终结" "DOTA_HUD_KillStreak_7_Ended" "{s:victim_name} 变态杀戮被终结" "DOTA_HUD_KillStreak_8_Ended" "{s:victim_name} 妖怪般杀戮被终结" "DOTA_HUD_KillStreak_9_Ended" "{s:victim_name} 如同神一般被终结" "DOTA_HUD_KillStreak_10_Ended" "{s:victim_name} 超越神的杀戮被终结" "DOTA_HUD_PlayerDeniedSelf" "{s:victim_name} {s:denied_icon}自杀了" "DOTA_HUD_PlayerDenied" "{s:killer_name} {s:denied_icon}反补了{s:victim_name}" "DOTA_HUD_OutpostCaptured" "{s:outpost_captured_icon}我方队伍占领了{s:outpost_icon}{s:outpost_name}" "DOTA_HUD_OutpostLost" "{s:outpost_lost_icon}敌方队伍占领了{s:outpost_icon}{s:outpost_name}" "DOTA_HUD_OutpostCaptured_Spectator" "{s:outpost_icon}{s:outpost_name}被{s:team_name}占领" "DOTA_HUD_OutpostGrantedXP" "{s:outpost_icon}前哨被{s:team_name}控制:各得{s:xp}经验" "DOTA_HUD_NoMana" "没有魔法" "DOTA_HUD_EditModeHint" "拖拽物品进行英雄出装的编辑" "DOTA_HUD_EditModeTooltip" "自定义这个英雄出装" "DOTA_HUD_GuideBrowserTooltip" "浏览攻略" "DOTA_HUD_BackpackHintTitle" "背包" "DOTA_HUD_BackpackHint" "这些是额外的物品栏槽位,其中的物品为非主动状态,不会提供任何加成效果。" "DOTA_Guide_WorkshopSubtitle" "{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopAuthor" "{g:dota_persona:nl:guide_creator}" "DOTA_Guide_WorkshopUpdateTime" "更新于{t:s:M:updated_date}" "DOTA_Guide_Subtitle" "{s:guide_subtitle}" "DOTA_Guide_PlayerRating" "玩家评分" "DOTA_Guide_Subscribers" "当前订阅数" "DOTA_Guide_Favorites" "当前赞数" "DOTA_Guide_Select" "选择" "DOTA_Guide_Valve" "Valve" "DOTA_Guide_AllLanguages" "所有语言" "DOTA_Guide_LocalGuides" "我的攻略" "DOTA_Guide_WorkshopSubtitleOriginalCreator" "原作者{g:dota_persona:nl:guide_original_creator}" "DOTA_Guide_ListEntrySpacer" " - " "DOTA_Guide_GamesPlayed" "已进行{s:num_games}{s:num_games_suffix}场比赛" "DOTA_Guide_PlusAssistantAvailable" "Plus助手静候调遣。\n赶快来浏览攻略,试试看吧!" "DOTA_BillionSuffix" "0亿" "DOTA_MillionSuffix" "00万" "DOTA_ThousandSuffix" "k" "DOTA_HealthBar_Status_Disabled" "控 制!" "DOTA_HealthBar_Status_Slowed" "减 速!" "DOTA_HealthBar_Status_Silenced" "沉 默" "DOTA_HealthBar_Status_Disarmed" "缴 械" "DOTA_HealthBar_Status_Rooted" "缠 绕" "DOTA_HealthBar_Status_Taunted" "嘲 讽" "DOTA_HealthBar_Status_Sleep" "睡 眠" "DOTA_HealthBar_Status_Fear" "恐 惧" "DOTA_HealthBar_Status_Charmed" "蛊 惑" "DOTA_HealthBar_Status_Break" "破 坏" "DOTA_HealthBar_Status_Stunned" "眩 晕" "DOTA_HealthBar_Status_Hexed" "妖 术" "DOTA_HealthBar_Status_Muted" "锁 闭" "DOTA_HealthBar_Status_Banished" "放 逐" "DOTA_HealthBar_Status_Tethered" "束 缚" "DOTA_SinglesDaySale_Name" "双十一特惠 - 四折放送" "DOTA_SinglesDaySale_Title" "特选珍藏四折放送" "DOTA_SinglesDaySale_Description" "庆祝双十一的24小时限时折扣,多数珍藏四折特惠!" "DOTA_SinglesDay2017Sale_Name" "全新珍藏和专属表情" "DOTA_SinglesDay2017Sale_Title" "双十一活动 - 八折特惠,本周末独享" "DOTA_SinglesDay2017Sale_Description" "庆祝双十一的限时折扣,全新庄严之士的珍藏八折优惠,加赠专属聊天表情!" "DOTA_SinglesDay2017Sale_Text" "本周末独享八折优惠" "DOTA_SaleTimeRemaining" "距离特惠结束还有" "DOTA_SaleUpcoming" "距离特惠开始还有" "DOTA_SaleEnded" "特惠已经结束" "DOTA_HUD_SelectCourier" "选择信使({s:select_courier_hotkey}键)" "DOTA_HUD_CourierDeliver" "信使运送物品({s:courier_deliver_hotkey}键)" "DOTA_HUD_CourierBurst" "信使爆发({s:courier_burst_hotkey}键)" "DOTA_HUD_CourierShield" "信使护盾({s:courier_shield_hotkey}键)" "DOTA_HUD_PurchaseCourier" "购买信使" "DOTA_HUD_TimeUntil" "{s:time_until}后{s:day_phase}" "DOTA_HUD_Day" "进入白天" "DOTA_HUD_Night" "进入夜晚" "DOTA_HUD_Horn" "吹响号角" "DOTA_HUD_CombatLog" "显示战斗日志" "DOTA_HUD_SharedContent" "显示共享内容" "DOTA_HUD_SharedUnitControl" "显示共享单位控制选项" "DOTA_HUD_Coaches" "显示教练" "DOTA_HUD_BackToDashboard" "返回主界面" "DOTA_HUD_Settings" "设置" "DOTA_HUD_Scoreboard" "记分板" "DOTA_HUD_Scoreboard_ShowItems" "显示物品" "DOTA_HUD_Scoreboard_WKArcanaNeeded" "让他们跪下!" "DOTA_HUD_Scoreboard_WKArcanaKilled" "已征服" "DOTA_HUD_Scoreboard_inventory" "物品栏" "DOTA_HUD_QuestStatus_QueryComplete" "已完成!" "DOTA_Chat_PleaseSuggestItems" "[?] %s1需要出装建议 - 按住Ctrl+Alt键再点击商店中物品帮忙建议。" "DOTA_Chat_EndSuggestions" "不能再为%s1提供出装建议。" "DOTA_Chat_TeamCaptainChanged" "%s1现在是我方队长。" "DOTA_Chat_ChatWheelAudioCooldown" "每30秒只能发送2个聊天轮盘音效(还剩%s1)。" "DOTA_Chat_ChatWheelAllChatAudioCooldown" "每分钟只能发送2个聊天轮盘音效至所有人(还剩%s1)。" "DOTA_Chat_SprayWheelCooldown" "每30秒只能使用1次喷绘(剩余%s1)。" "DOTA_Chat_ChatWheelAllChatLongAudioCooldown" "这条聊天语音在%s1秒内无法再次使用。" "DOTA_HUD_Pregame_Towers_TowerLevel" "高塔等级" "DOTA_HUD_Pregame_Towers_BattlePassLevel" "勇士令状等级" "DOTA_RiverVial_Title" "选择药瓶改变河水" "DOTA_HeroGuide_NameLabel" "攻略名称" "DOTA_Hero_Guide_Name" "{s:guide_name}" "DOTA_HeroGuide_AbilityLabel" "技能" "DOTA_HeroGuide_ItemLabel" "装备" "DOTA_HeroGuide_NeutralItemLabel" "中立物品" "DOTA_HeroGuide_Overview" "概览" "DOTA_HeroGuide_Untitled" "未命名的" "DOTA_HeroGuide_DragItems" "开启/关闭装备拖曳" "DOTA_HeroGuideBuilder_AddNewGroup" "添加新组" "DOTA_HeroGuide_SelectOption" "选择" "DOTA_HeroGuide_SelectOptionNone" "仅热门物品" "DOTA_HeroGuide_Recalculate" "重新计算" "DOTA_HeroGuide_RecalculateOptions" "重新计算攻略列表" "DOTA_HeroGuide_ShowOtherOptions" "显示其他选项" "DOTA_HeroGuide_ShowOptions" "显示选项" "DOTA_HeroGuide_BuildLists" "显示出装列表" "DOTA_HeroGuide_PublishingGuide_Title" "发布中" "DOTA_HeroGuide_PublishingGuide_Body" "将攻略“{s:guide_name}”发布至Steam创意工坊中……" "DOTA_HeroGuide_ErrorPublishingGuide_Title" "发布攻略时出现错误" "DOTA_HeroGuide_ErrorSavingGuide_Title" "保存攻略出错" "DOTA_HeroGuide_ErrorWritingFile_Body" "将文件写入{s:file_name}时出错!" "DOTA_HeroGuide_ErrorCreatingWorkshopItem_Body" "在Steam创意工坊中创建英雄攻略失败!本攻略在Steam恢复前无法在其他机器上使用。" "DOTA_HeroGuide_ErrorUpdatingWorkshopItem_Body" "将英雄攻略的改动上传至Steam创意工坊时出错!改动内容在Steam恢复前无法在其他机器上查看。" "DOTA_AbilityBuild_Talent_Title" "天赋" "DOTA_AbilityGuide_Ability" "技能" "DOTA_AbilityGuide_HeroLevel" "英雄等级" "DOTA_AbilityGuide_Details" "详情" "DOTA_AbilityGuide_PlaceholderComment" "此处输入描述" "DOTA_AbilityGuide_AdditionalAbilities" "附加技能" "DOTA_GuideOverview_Title" "概览" "DOTA_HeroGuidePage_PublishHelp" "英雄攻略发布后会复制至Steam创意工坊,并且对其他用户可见。若当前攻略的本地改动未推送至Steam创意工坊,按钮会变成黄色。" "DOTA_HeroGuidePage_PublishAllHelp" "按下本按钮后所有改动内容会推送至Steam创意工坊中已发布的英雄攻略。若当前攻略的本地改动未推送至Steam创意工坊,按钮会变成黄色。" "DOTA_HeroGuide_PublishAll" "发布所有" "DOTA_HeroGuide_Publish" "发布" "DOTA_HeroGuide_Delete" "删除" "DOTA_HeroGuide_Public" "公开" "DOTA_HeroGuide_Private" "私密" "DOTA_HeroGuide_BadTalentLevels_Title" "天赋点还未分配" "DOTA_HeroGuide_BadTalentLevels_Body" "还未分配天赋加点。这将导致天赋加点不被攻略保存。确定保存吗?" "DOTA_HeroGuide_ConfirmDelete_Title" "确认删除攻略" "DOTA_HeroGuide_ConfirmDelete_Body" "确定删除攻略“{s:guide_name}”?若攻略已发布,还将从Steam创意工坊中被删除。删除后将无法恢复!" "DOTA_HeroGuide_DeleteFailed_Title" "删除攻略发生错误" "DOTA_HeroGuide_DeleteFailed_Body" "删除这篇攻略时发生错误。请稍后重试。" "DOTA_HeroGuide_DeleteFailed_DoNotOwn_Body" "你只能删除自己创建的攻略。" "DOTA_HeroGuide_BrowserMode_Yours" "我的攻略" "DOTA_HeroGuide_BrowserMode_All" "所有攻略" "DOTA_HeroGuide_HeroPickerLabel" "选择英雄:" "DOTA_Workshop_UnableToChangeVisibility" "更改Steam创意工坊物品可见性的请求失败。只能更改自己创建的物品。请在Steam恢复后重试。" "DOTA_HeroGuideViewer_Title" "{g:dota_filtered_string:guide_name} 作者:{g:dota_persona:nl:guide_creator}" "DOTA_HeroGuideViewer_SubTitle" "更新于{t:s:M:updated_date} 已进行游戏:{d:num_games} {d:subscriber_count}人订阅" "DOTA_HeroGuideViewer_SubTitleOriginalCreator" "{g:dota_persona:nl:guide_original_creator}撰写的攻略,更新于{t:s:M:updated_date}" "DOTA_HeroGuideViewer_SubTitleCloud" "更新于{t:s:M:updated_date}" "DOTA_HeroGuideViewer_Rating" "评分:{s:player_rating}" "DOTA_HeroGuideViewer_GameplayVersion" "{g:dota_gameplay_version:gameplay_version}" "DOTA_HeroGuideViewer_Role" "({s:role})" "DOTA_HeroGuideViewer_Overview" "{g:dota_filtered_string:guide_overview}" "DOTA_HeroGuideViewer_Abilities_Title" "技能加点" "DOTA_HeroGuideViewer_Items_Title" "出装顺序" "DOTA_HeroGuideViewer_Overview_Title" "概览" "DOTA_HeroGuideViewer_Skill_Comments_Title" "技能" "DOTA_HeroGuideViewer_Talent_Comments_Title" "天赋" "DOTA_HeroGuideViewer_Item_Comments_Title" "物品" "DOTA_HeroGuideViewer_Item_Comments_Category_Name" "物品" "DOTA_HeroGuideViewer_TalentLevel" "{d:level}级" "DOTA_HeroGuideViewer_TalentComment1" "{s:name1}:{s:buildcomment1}" "DOTA_HeroGuideViewer_TalentComment2" "{s:name2}:{s:buildcomment2}" "DOTA_HeroGuide_Favorites_Tooltip" "收藏/取消收藏这篇攻略。收藏后将会在攻略浏览界面置顶。" "DOTA_HeroGuideViewer_Vote" "投票" "DOTA_HeroGuideViewer_Favorite" "收藏" "DOTA_HeroGuide_RoleLabel" "定位" "DOTA_HeroGuide_Role_None" "" "DOTA_HeroGuide_Role_Core" "核心" "DOTA_HeroGuide_Role_Initiator" "先手" "DOTA_HeroGuide_Role_OffLane" "劣单" "DOTA_HeroGuide_Role_Support" "辅助" "DOTA_HeroGuide_Role_Jungle" "打野" "DOTA_HeroGuide_Role_Roamer" "游走" "DOTA_Cfg_Items" "物品" "DOTA_Cfg_Items_Description" "点击下面的按钮可以启动工具,编辑和管理创意工坊的提交物品。这里可以创建和编辑物品,在游戏内预览并提交至Dota 2创意工坊。" "DOTA_Cfg_Edit_Items" "启动物品工具" "DOTA_Cfg_BotScripting" "机器人脚本" "DOTA_Cfg_BotScripting_Description" "在创意工坊更新机器人脚本" "DOTA_Cfg_BotScripting_CreateOrUpload_Description" "这允许你使用机器人开发文件夹的当前内容创建或更新一个创意工坊条目。可以选择已有的机器人脚本进行更新,或者输入全新的机器人脚本创意工坊条目。" "DOTA_Cfg_BotScripting_CreateAndUpload" "创建机器人脚本并上传至创意工坊" "DOTA_Cfg_BotScripting_Create_Description" "这允许你使用机器人开发文件夹的当前内容创建一个创意工坊条目。在下方输入创意工坊条目的名称,还有描述。" "DOTA_Cfg_CreateBotScript" "创建‘%1’机器人脚本" "DOTA_Cfg_UpdateBotScript" "更新‘%1’机器人脚本" "DOTA_turbo_MORE_GOLD" "• 更多金钱" "DOTA_turbo_MORE_XP" "• 更多经验" "DOTA_turbo_SIMPLER_COURIERS" "• 改良型信使" "DOTA_turbo_WEAKER_TOWERS" "• 防御塔较弱" "DOTA_turbo_FASTER_RESPAWNS" "• 更快复活" "DOTA_Chat_Ping_Msg_Regular" "发信号(%s1)" "DOTA_Chat_Ping_Msg_Warning" "警告(%s1)" "DOTA_Chat_Ping_Msg_Waypoint" "前往(%s1)" "DOTA_Chat_Ping_Msg_Retreat" "撤退(%s1)" "DOTA_Chat_Ping_Msg_Attack" "攻击(%s1)" "DOTA_Chat_Ping_Msg_Attack_Target" "攻击%s2(%s1)" "DOTA_Chat_Ping_Msg_EnemyWard" "敌人拥有视野(%s1)" "DOTA_Chat_Ping_Msg_FriendlyWard" "我们需要视野(%s1)" "DOTA_Chat_Ping_Msg_Stack" "堆野(%s1)" "DOTA_Chat_Ping_Msg_Pull" "拉野(%s1)" "DOTA_Chat_Ping_Msg_Heal" "帮我回血!" "DOTA_Chat_Ping_Msg_Bombs" "这有炸弹!(%s1)" "DOTA_Chat_Ping_Msg_Invisible" "这里可能有隐身单位(%s1)" "DOTA_Chat_Ping_Msg_Teehee" "请看下我!" "DOTA_Chat_Ping_Msg_Poop" "呃呃呃呃!" "DOTA_Chat_Ping_Confirmation_Msg_0" "%s1名队友正在攻击%s3(%s2人不同意)" "DOTA_Chat_Ping_Confirmation_Msg_1" "%s1名队友正在守卫%s3(%s2人不同意)" "DOTA_Chat_Ping_Confirmation_Msg_2" "%s3正在召集大家开雾(%s1人同意,%s2人不同意)" "DOTA_Location_Name_GoodGuys" "天辉" "DOTA_Location_Name_BadGuys" "夜魇" "DOTA_Location_Name_Neutral" "中立" "DOTA_Location_Name_TopLane" "上路" "DOTA_Location_Name_MidLane" "中路" "DOTA_Location_Name_BotLane" "下路" "DOTA_Location_Name_Ancient" "远古" "DOTA_Location_Name_SideShop" "边路商店" "DOTA_Location_Name_SecretShop" "神秘商店" "DOTA_Location_Name_Tower1" "一塔" "DOTA_Location_Name_Tower2" "二塔" "DOTA_Location_Name_Tower3" "三塔" "DOTA_Location_Name_Tower4" "四塔" "DOTA_Location_Name_Roshan" "肉山巢穴" "DOTA_Location_Name_Top_BountyRune" "上路赏金神符" "DOTA_Location_Name_Bot_BountyRune" "下路赏金神符" "DOTA_Location_Name_Top_Rune" "上路强化神符" "DOTA_Location_Name_Bot_Rune" "下路强化神符" "DOTA_Location_Name_Base" "基地" "DOTA_Location_Name_Top_Jungle" "上路野区" "DOTA_Location_Name_Bot_Jungle" "下路野区" "DOTA_Location_Name_Top_Jungle_Camp" "%s2 - %s1 上路野区" "DOTA_Location_Name_Bot_Jungle_Camp" "%s2 - %s1 下路野区" "DOTA_Location_Name_River" "河道" "DOTA_Location_Name_NotFound" "这里" "DOTA_NeutralCamp_Name_Small" "小型野怪营地" "DOTA_NeutralCamp_Name_Medium" "中型野怪营地" "DOTA_NeutralCamp_Name_Large" "大型野怪营地" "DOTA_NeutralCamp_Name_Ancient" "远古野怪营地" "DOTA_Location_Pattern_TwoItems" "%s1 %s2" "DOTA_Location_Pattern_ThreeItems" "%s1 %s2 %s3" "DOTA_Chat_Tombstone_Pinged" "有队友在这里阵亡了。" "DOTA_lobby_type_name_lobby" "房间" "DOTA_lobby_type_name_unranked" "普通比赛" "DOTA_lobby_type_name_ranked" "天梯比赛" "DOTA_lobby_type_name_bot_match" "机器人" "DOTA_lobby_type_name_spectator" "观众" "DOTA_lobby_type_name_event_game" "活动游戏" "DOTA_lobby_type_name_featured_gamemode" "周末聚焦" "dota_preferred_username_with_nickname" "%s1(%s2)" "dota_preferred_username_without_nickname" "%s1%s2" "DOTARankTierFormat" "{s:rank_tier_name}{s:rank_pips_name}" "DOTARankTierName0" "未校准" "DOTARankTierName1" "先锋" "DOTARankTierName2" "卫士" "DOTARankTierName3" "中军" "DOTARankTierName4" "统帅" "DOTARankTierName5" "传奇" "DOTARankTierName6" "万古流芳" "DOTARankTierName7" "超凡入圣" "DOTARankTierName8" "冠绝一世" "DOTARankTierNameLeaderboard" "天梯第{d:leaderboard_rank}名" "DOTARankPipsName1" "I" "DOTARankPipsName2" "II" "DOTARankPipsName3" "III" "DOTARankPipsName4" "IV" "DOTARankPipsName5" "V" "DOTARankPipsName6" " VI" "DOTARankPipsName7" " VII" "DOTA_Tooltip_Glyph_Radiant" "天辉队伍" "DOTA_Tooltip_Glyph_Dire" "夜魇队伍" "DOTA_Tooltip_Radar_Radiant" "天辉队伍" "DOTA_Tooltip_Radar_Dire" "夜魇队伍" "DOTA_HUD_Tooltip_UnitBounty_Level" "等级:" "DOTA_HUD_Tooltip_UnitBounty_GoldBounty" "金钱奖励:" "DOTA_HUD_Tooltip_UnitBounty_TeamGoldBounty" "团队金钱奖励:" "DOTA_HUD_Tooltip_UnitBounty_DenyGoldBounty" "反补金钱奖励:" "DOTA_HUD_Tooltip_UnitBounty_XPBounty" "经验奖励:" "DOTA_VerifiedProPlayer_Tooltip" "职业选手" "DOTA_DamageReport_Alert" "%s2 %s3对%s4造成%s1点总伤害。" "DOTA_DamageReport_TeamAlert" "%s2 %s3对%s4造成%s1点总伤害。" "DOTA_ChatWheelType_Default" "默认" "DOTA_ChatWheelType_Sounds" "音效" "DOTA_ChatWheelType_Sprays" "喷绘" "DOTA_ChatWheelPhraseLocked_HeroLevel" "徽章等级:{d:hero_level}" "DOTA_ChatWheelPhraseLocked_EventLevel" "{d:unlock_event_level}级" "DOTA_ChatWheelPhraseLocked_ShardUnlock" "消耗{g:dota_shards_value:unlock_point_cost}可解锁此Plus奖励。" "DOTA_ChatWheelPhraseLocked_PlusSubscription" "刀塔Plus会员可消耗{g:dota_shards_value:unlock_point_cost}进行购买。" "DOTA_ChatWheelPhraseLocked_PlusSubscriptionExpired" "刀塔Plus订阅续期即可重新使用。" "DOTA_ChatWheelPhraseLocked_GuildLevel" "{s:required_guild_tier}级别" "DOTA_ChatWheelPhraseLocked_ItemDefLevel" "需要{d:required_itemdef_level}级{g:dota_item_name:required_itemdef}" "DOTA_ChatWheel_HideLocked" "隐藏未解锁的消息" "DOTA_ChatWheelPurchase_Name" "已购买聊天轮盘" "DOTA_ChatWheelPurchase_Description" "已购买聊天轮盘信息‘{s:chat_wheel_label}’" "DOTA_ChatWheelPurchase_Tooltip" "解锁后,只要拥有刀塔Plus会员就能使用聊天轮盘信息。会员到期后,只要续期即可再次使用。" "DOTA_HeroLoadout_Progression" "修行" "DOTA_HeroStat_PersonalRecord" "个人纪录" "DOTA_HeroStat_StatsAgainstHero" "对抗该英雄的数据" "DOTA_HeroStat_StatsAlliedWithHero" "与该英雄做队友的数据" "DOTA_HeroStat_HeaderAsAlly" "队友数据:" "DOTA_HeroStat_HeaderAsEnemy" "为敌数据:" "DOTA_HeroStat_Record" "胜负纪录:" "DOTA_HeroStat_PeakFarm" "打钱巅峰" "DOTA_HeroStat_Records" "纪录" "DOTA_HeroStat_HeroDamage" "伤害" "DOTA_HeroStat_HeroHealing" "治疗" "DOTA_HeroStat_LongestGame" "最长比赛" "DOTA_Page_Post_Game_Personal_LHD_Button" "正补/反补" "DOTA_Page_Post_Game_Personal_KDA_Button" "击杀/死亡/助攻" "DOTA_Page_Post_Game_Personal_NW_Button" "财产总和" "DOTA_Page_Post_Game_Personal_LH_Key" "正补" "DOTA_Page_Post_Game_Personal_Denies_Key" "反补" "DOTA_Page_Post_Game_Personal_Personal" "个人" "DOTA_Page_Post_Game_Personal_Historic" "全球" "DOTA_Page_Post_Game_Personal_Kills_Key" "击杀" "DOTA_Page_Post_Game_Personal_Deaths_Key" "死亡" "DOTA_Page_Post_Game_Personal_Assists_Key" "助攻" "DOTA_Page_Post_Game_Personal_NetWorth_Key" "财产总和" "DOTA_Page_Post_Game_Personal_NoData" "当前数据不可用。请稍后再试。" "KillEaterEvent_Mirana_MaxStunArrows" "神箭达到最长眩晕次数" "KillEaterEvent_Bane_KillsWhileFiendsGripping" "魔爪过程中击杀数" "KillEaterEvent_PhantomLancer_KillsAfterSpiritLance" "灵魂之矛导致击杀次数" "KillEaterEvent_Antimage_MultiManaVoidHits" "法力虚空击中多人次数" "KillEaterEvent_Antimage_QuickBlinkKills" "快速闪烁击杀次数" "KillEaterEvent_Razor_KillDuringStaticLink" "静电连接期间击杀数" "KillEaterEvent_Razor_EyeOfTheStormKills" "风暴之眼击杀数" "KillEaterEvent_Zeus_ArcLightningTripleHits" "弧形闪电击中三人次数" "KillEaterEvent_Tiny_AvalancheTossCombo" "山崩投掷连招次数" "KillEaterEvent_Slardar_BlinkCrushes" "闪烁碎击次数" "KillEaterEvent_Enigma_TripleBlackHoles" "黑洞卷入三人次数" "KillEaterEvent_Enigma_EidolonKills" "虚灵击杀数" "KillEaterEvent_Necrolyte_ReapersScytheKills" "死神镰刀击杀数" "KillEaterEvent_Necrolyte_TripleDeathPulses" "死亡脉冲伤害三人次数" "KillEaterEvent_QueenOfPain_TripleSonicWaves" "超声冲击波命中三人次数" "KillEaterEvent_Venomancer_TriplePoisonNovas" "剧毒新星击中三人次数" "KillEaterEvent_Venomancer_VenomousGaleKills" "瘴气击杀数" "KillEaterEvent_Venomancer_PlagueWardBuildingDamage" "瘟疫守卫对建筑伤害量" "KillEaterEvent_Pugna_DoubleNetherBlasts" "幽冥爆轰击中多人次数" "KillEaterEvent_Pugna_LifeDrainKills" "生命汲取击杀数" "KillEaterEvent_DarkSeer_TripleVacuums" "真空拉来三人次数" "KillEaterEvent_DarkSeer_IonShellCreepKills" "离子外壳击杀小兵数" "KillEaterEvent_DarkSeer_VacuumWallCombos" "真空拉墙连招次数" "KillEaterEvent_DarkSeer_IonShellDamage" "离子外壳伤害" "KillEaterEvent_Dazzle_ShadowWaveDamage" "暗影波伤害" "KillEaterEvent_Weaver_DoubleShukuchis" "缩地伤害双人次数" "KillEaterEvent_Weaver_SwarmDamage" "虫群伤害量" "KillEaterEvent_Weaver_TimeLapseKills" "时光倒流后击杀数" "KillEaterEvent_Weaver_KillsOnSwarmedHeroes" "虫群附着英雄击杀数" "KillEaterEvent_Jakiro_DoubleIcePaths" "冰封路径冻住双人次数" "KillEaterEvent_Jakiro_LiquidFireBuildingDamage" "液态火对建筑伤害量" "KillEaterEvent_NightStalker_ChannelsCancelled" "虚空打断持续施法次数" "KillEaterEvent_NightStalker_FearSilenceDuration" "伤残恐惧沉默持续时间" "KillEaterEvent_Broodmother_KillsWithSpawnSpiderlings" "孵化蜘蛛击杀数" "KillEaterEvent_Chen_SaveHeroWithhealing" "治疗救人数" "KillEaterEvent_Chen_SaveHeroHolyPersuasion" "神圣劝化救人数" "KillEaterEvent_Chen_HolyPersuasionKills" "神圣劝化传送后击杀次数" "KillEaterEvent_AncientApparition_IceBlastKills" "冰晶爆轰击杀数" "KillEaterEvent_AncientApparition_IceBlastDamage" "冰晶爆轰伤害" "KillEaterEvent_AncientApparition_ColdFeetFreezes" "寒霜之足冻结次数" "KillEaterEvent_Gyrocopter_CallDownKills" "召唤飞弹击杀数" "KillEaterEvent_SpiritBreaker_KillAfterCharge" "暗影冲刺后击杀次数" "KillEaterEvent_WraithKing_SkeletonsSummoned" "骷髅兵召唤数" "KillEaterEvent_WraithKing_SkeletonHeroKills" "骷髅兵杀死英雄次数" "KillEaterEvent_SkeletonKing_Lifesteal" "窃取生命值" "KillEaterEvent_KillAfterSmoke" "开雾后击杀数" "KillEaterEvent_Bashes" "击晕敌人次数" "KillEaterEvent_ChannelsCancelled" "打断持续施法次数" "KillEaterEvent_SpellsDisjointed" "躲避技能数" "KillEaterEvent_DisjointSpellsWithMantaAsHero" "幻影斧躲避技能次数" "KillEaterEvent_KillsAfterBlink" "闪烁后击杀次数" "KillEaterEvent_CourierKills" "击杀信使次数" "KillEaterEvent_SilencesLeadingToKills" "沉默后击杀次数" "KillEaterEvent_KillsDuringBKB" "黑皇期间击杀数" "KillEaterEvent_RootsLeadingToKills" "缠绕后击杀数" "KillEaterEvent_StunsLeadingToKills" "眩晕后击杀数" "KillEaterEvent_DoubleStuns" "眩晕双人次数" "KillEaterEvent_LongRangeKills" "远距离击杀数" "KillEaterEvent_BlinkStuns" "闪烁眩晕次数" "KillEaterEvent_DebuffsPurged" "净化负面状态次数" "KillEaterEvent_AegisesClaimed" "拾取不朽之守护次数" "KillEaterEvent_Jakiro_DoubleIcePath" "冰封路径冻住多人次数" "KillEaterEvent_Batrider_KillsDuringLasso" "燃烧枷锁期间击杀次数" "KillEaterEvent_Batrider_FireflyDamage" "火焰飞行伤害" "KillEaterEvent_ThreeManMeks" "梅肯作用三人次数" "KillEaterEvent_TwoManVeils" "纷争作用多人次数" "KillEaterEvent_Underlord_MultiHeroTP" "黑暗之门传送多人次数" "KillEaterEvent_Underlord_RiftHeroesSaved" "黑暗之门救人数" "KillEaterEvent_Underlord_TwoPersonPits" "怨念深渊缠绕多人次数" "KillEaterEvent_Underlord_FirestormDamage" "火焰风暴伤害" "KillEaterEvent_Underlord_KillsAfterDarkRift" "友军使用恶魔之扉后击杀" "KillEaterEventType_Underlord_AtrophyAuraBonusDamage" "衰退光环额外攻击力伤害" "KillEaterEvent_KillingSprees" "大杀特杀达成次数" "KillEaterEvent_DamageWithRadiance" "辉耀伤害" "KillEaterEvent_Beastmaster_WildAxesKills" "野性之斧击杀数" "KillEaterEvent_Beastmaster_KillsAfterRoar" "原始咆哮后击杀数" "KillEaterEvent_Broodmother_KillsInsideWeb" "蛛网内击杀数" "KillEaterEvent_Broodmother_Lifesteal" "极度饥渴窃取生命" "KillEaterEvent_Clockwerk_CreepKillsWithFlare" "照明火箭击杀小兵数" "KillEaterEvent_Clockwerk_HookBatteryAssaultCombo" "钩爪弹幕连招次数" "KillEaterEvent_Clockwerk_ManyStunsLeadingToKill" "5+次眩晕后击杀数" "KillEaterEvent_MonkeyKing_BoundlessStrikeDamage" "棒击大地伤害" "KillEaterEvent_MonkeyKing_TwoHeroStrike" "棒击大地击中多人次数" "KillEaterEvent_MonkeyKing_KillAfterSpring" "乾坤之跃后击杀数" "KillEaterEvent_MonkeyKing_WukongCommandDamage" "猴子猴孙伤害量" "KillEaterEvent_Necrolyte_HeartstopperDamage" "竭心光环伤害量" "KillEaterEvent_Necrolyte_SelfHealingDuringShroud" "护罩期间对己治疗量" "KillEaterEvent_NyxAssassin_KillsAfterCarapace" "尖刺外壳后击杀数" "KillEaterEvent_NyxAssassin_ManyHeroImpales" "穿刺命中三人次数" "KillEaterEvent_NyxAssassin_VendettaCombo" "复仇穿刺烧魔连招次数" "KillEaterEvent_ObsidianDestroyer_AstralBlinkEscapeCombos" "禁锢闪烁逃生连招次数" "KillEaterEvent_ObsidianDestroyer_ManyHeroSanityEclipse" "神智之蚀击中多人次数" "KillEaterEvent_ObsidianDestroyer_SanitysEclipseKills" "神智之蚀击杀数" "KillEaterEvent_Omniknight_DamageDuringRepelAnyAlly" "天国恩赐期间队友伤害" "KillEaterEvent_Omniknight_ManyHeroGuardianAngels" "守护天使作用四人次数" "KillEaterEvent_Omniknight_PurificationDamage" "洗礼伤害量" "KillEaterEvent_Omniknight_SoulRingPurificationCombos" "灵魂之戒洗礼连招次数" "KillEaterEvent_Omniknight_PurificationKills" "洗礼击杀数" "KillEaterEvent_Oracle_KillsAfterFortunesEnd" "气运之末后击杀次数" "KillEaterEvent_Oracle_PurifyingFlamesFortunesEndCombos" "涤罪之焰气运之末连招次数" "KillEaterEvent_Oracle_MultiHeroFortunesEnd" "气运之末击中多人次数" "KillEaterEventType_Oracle_FatesEdictMagicDamageResisted" "命运敕令阻挡魔法伤害" "KillEaterEventType_PhantomLancer_HighIllusionCount" "并列幻象上限达成次数" "KillEaterEvent_PhantomLancer_DisjointSpellWithDoppelganger" "神行百变躲避技能次数" "KillEaterEvent_PhantomLancer_KillAfterPhantomRush" "幻影冲锋后击杀数" "KillEaterEvent_Phoenix_DamageDuringSupernova" "超新星伤害" "KillEaterEvent_Phoenix_ThreeHeroFireSpirits" "烈火精灵击中三人次数" "KillEaterEvent_Phoenix_ThreeHeroIcarusDives" "凤凰冲击命中三人次数" "KillEaterEventType_Phoenix_AlliedSunRayHealing" "烈日炙烤治疗量" "KillEaterEventType_Phoenix_ThreeHeroSupernovaStuns" "超新星眩晕三人次数" "KillEaterEvent_Puck_IllusoryOrbWaningRiftCombos" "法球月痕连招次数" "KillEaterEvent_Pugna_NetherWardDamage" "幽冥守卫伤害" "KillEaterEvent_Pugna_DecrepifyNetherBlastCombos" "衰老幽冥爆轰连招次数" "KillEaterEvent_QueenOfPain_KillsOnShadowStrikedEnemies" "暗影突袭期间击杀次数" "KillEaterEvent_QueenOfPain_TripleScreamOfPains" "痛苦尖叫击中三人次数" "KillEaterEvent_Razor_ThreeHeroPlasmaFields" "等离子场击中三人次数" "KillEaterEvent_Razor_BuildingDmgWithEyeOfTheStorm" "风暴之眼对建筑伤害" "KillEaterEvent_Razor_StaticLinkDamageStolen" "静电连接窃取攻击力" "KillEaterEventType_Razor_MaxStaticLinkDrain" "静电连接最大效果达成次数" "KillEaterEventType_Riki_BackstabKills" "背刺击杀数" "KillEaterEvent_Riki_KillsAfterBlinkStrike" "闪烁突袭后击杀次数" "KillEaterEvent_Riki_SmokeCloudOnThree" "烟幕作用三人次数" "KillEaterEvent_Riki_ThreeHeroTricksOfTheTrade" "绝杀秘技连续击中三次次数" "KillEaterEvent_Riki_TricksOfTheTradeKills" "绝杀秘技击杀数" "KillEaterEvent_Rubick_DamageOnNullFieldedEnemies" "失效力场下对敌魔法伤害" "KillEaterEvent_Rubick_FadeBoltMultiHero" "弱化能流击中多人次数" "KillEaterEvent_Rubick_TelekinesisLeadingToKills" "隔空取物后击杀次数" "KillEaterEvent_Rubick_StunsAfterTelekinesis" "隔空取物眩晕时间" "KillEaterEvent_ShadowDemon_DamageWithIllusions" "幻象造成伤害" "KillEaterEvent_ShadowDemon_KillsUnderDemonicPurge" "邪恶净化下击杀数" "KillEaterEvent_ShadowDemon_SetupStunsWithDisruption" "禁锢眩晕配合次数" "KillEaterEvent_ShadowDemon_ShadowPoisonDamage" "暗影剧毒伤害" "KillEaterEvent_ShadowFiend_RequiemsOnMany" "魂之挽歌击中五人次数" "KillEaterEvent_ShadowFiend_ShadowRazeMultiHero" "毁灭阴影击中多人次数" "KillEaterEventType_ShadowShaman_MaxDurationShackles" "最长时间枷锁次数" "KillEaterEvent_Silencer_LastWordSilenceDuration" "遗言沉默时间" "KillEaterEventType_Silencer_DamageOnGlobalSilencedEnemies" "全领域静默期间伤害" "KillEaterEvent_Skywrath_AtosMysticFlareDamage" "阿托斯神秘之耀伤害" "KillEaterEvent_Skywrath_KillsDuringConcussiveShot" "震荡光弹期间击杀数" "KillEaterEvent_Slardar_KillsAfterSprint" "守卫冲刺后击杀次数" "KillEaterEvent_Slardar_KillsDuringCorrosiveHaze" "侵蚀雾霭期间击杀次数" "KillEaterEvent_Slardar_CrushesOnThree" "鱼人碎击命中三人次数" "KillEaterEvent_Slark_KillsDuringPounce" "突袭期间击杀次数" "KillEaterEventType_Slark_HighEssenceShiftCount" "能量转移超高叠加(30+)次数" "KillEaterEventType_Slark_LongDistancePounces" "远距离突袭次数" "KillEaterEvent_Slark_DamageDuringShadowDance" "暗影之舞期间伤害" "KillEaterEvent_Slark_KillsDuringShadowDance" "暗影之舞期间击杀数" "KillEaterEvent_Sniper_KillsDuringShrapnel" "榴霰弹期间击杀数" "KillEaterEvent_Sniper_KillsDuringHeadshot" "爆头期间击杀数" "KillEaterEvent_Spectre_KillsAfterReality" "空降后击杀次数" "KillEaterEvent_Spectre_KillsDuringSpectralDagger" "幽鬼之刃期间击杀数" "KillEaterEventType_Spectre_DesolateDamage" "荒芜伤害" "KillEaterEvent_Spectre_DispersionKills" "折射击杀数" "KillEaterEvent_SpiritBreaker_BashesOnThreeDuringCharge" "冲刺撞晕三人次数" "KillEaterEvent_SpiritBreaker_ChargeNetherStrikeCombos" "冲刺幽冥一击连招次数" "KillEaterEventType_SpiritBreaker_LongDistanceCharges" "远距离冲刺次数" "KillEaterEventType_StormSpirit_StaticRemnantDoubleHits" "残影击中双人次数" "KillEaterEvent_TemplarAssassin_MeldKills_QueryBased" "快速隐匿击杀数" "KillEaterEvent_TemplarAssassin_KillTrappedEnemy" "中陷阱敌人击杀数" "KillEaterEvent_Terrorblade_SunderKills" "魂断后击杀次数" "KillEaterEvent_Terrorblade_ReflectionOnThree" "倒影作用三人次数" "KillEaterEventType_Terrorblade_MetamorphosisKills" "魔化期间击杀数" "KillEaterEvent_BuildingDamageWithIllusions" "幻象对建筑伤害" "KillEaterEvent_Tidehunter_KillsAfterRavage" "毁灭后击杀次数" "KillEaterEvent_Tidehunter_AnchorSmashMultiHero" "锚击命中多人次数" "KillEaterEvent_TideHunter_GushesLeadingToKills" "巨浪后击杀次数" "KillEaterEvent_Timbersaw_ChakramDamage" "锯齿飞轮伤害" "KillEaterEvent_Timbersaw_TimberChainWhirlingDeathCombos" "伐木锯链死亡旋风连招次数" "KillEaterEvent_Timbersaw_TreeCutCount" "消灭树木数" "KillEaterEvent_Timbersaw_TimberChainKills" "伐木锯链击杀数" "KillEaterEvent_Treant_BuildingHealing" "对建筑治疗量" "KillEaterEvent_Treant_OvergrowthDamage" "疯狂生长伤害" "KillEaterEvent_Treant_NaturesGuiseRoots" "自然蔽护缠绕时间" "KillEaterEvent_Treant_PlaceEyesInTheForest" "丛林之眼放置数" "KillEaterEvent_Treant_TripleManOvergrowth" "疯狂生长作用三人次数" "KillEaterEvent_Treant_TotalHealing" "总治疗量" "KillEaterEvent_Treant_NaturesGraspDamage" "自然卷握伤害" "KillEaterEventType_Tiny_EnemiesThrownToAllies" "扔向队友的敌人数" "KillEaterEventType_Tiny_TwoPersonAvalanches" "山崩作用多人次数" "KillEaterEventType_Tiny_TreeThrowKills" "扔树击杀数" "KillEaterEventType_TrollWarlord_MeleeAxesOnTwoOrMore" "旋风飞斧(近战)命中多人次数" "KillEaterEventType_TrollWarlord_MeleeAxesEnemyMisses" "旋风飞斧下敌人丢失次数" "KillEaterEventType_TrollWarlord_RangedAxesSlowDuration" "旋风飞斧减速时间" "KillEaterEventType_TrollWarlord_BattleTranceTeamStructureDmg" "战斗专注期间对建筑伤害" "KillEaterEvent_Tusk_KillsAfterIceShards" "寒冰碎片后击杀次数" "KillEaterEvent_Tusk_FrozenSigilSlowDuration" "冰封魔印减速时间" "KillEaterEvent_Tusk_WalrusPunchKills" "海象神拳击杀数" "KillEaterEvent_Tusk_SnowballsLeadingToKills" "雪球后击杀次数" "KillEaterEvent_Tusk_DamageOnTagTeamed" "摔角行家下对敌伤害" "KillEaterEvent_Undying_DecayStacks" "腐朽叠加次数" "KillEaterEvent_Undying_SaveHeroesSoulRip" "救人次数" "KillEaterEvent_Undying_SelfHealing" "对己治疗量" "KillEaterEvent_Undying_HealAllies" "友军治疗量" "KillEaterEvent_Undying_TombstoneDamage" "墓碑伤害" "KillEaterEvent_Undying_DecayOnThreePlus" "腐朽击中三人次数" "KillEaterEvent_Undying_ManyZombiesMade" "僵尸大军出现次数(同时有20+)" "KillEaterEvent_Ursa_QuickFuryKills" "快速狂击杀敌数" "KillEaterEvent_VengefulSpirit_SwapStunCombo" "换位眩晕连招次数" "KillEaterEvent_Visage_DamageDuringGravechill" "黄泉颤抖期间伤害" "KillEaterEvent_Visage_SoulAssumptionDamage" "灵魂超度伤害" "KillEaterEvent_Visage_SoulAssumptionKills" "灵魂超度击杀数" "KillEaterEvent_Visage_StunsWithSummons" "佣兽眩晕次数" "KillEaterEvent_Warlock_ThreePersonUpheavals" "剧变作用三人次数" "KillEaterEvent_WinterWyvern_CreepKillsWithSplinterBlast" "碎裂冲击击杀小兵数" "KillEaterEvent_WinterWyvern_TwoHeroSplinterBlast" "碎裂冲击命中多人次数" "KillEaterEvent_WinterWyvern_ThreeHeroWintersCurse" "寒冬诅咒作用三人次数" "KillEaterEvent_WinterWyvern_ArcticBurnKills" "严寒烧灼击杀数" "KillEaterEvent_Zeus_KillsWithLightningBolt" "雷击杀敌数" "KillEaterEvent_Zeus_KillsWithThundergodsWrath" "雷神之怒杀敌数" "KillEaterEvent_Legion_HealsWithPressTheAttack" "强攻治疗量" "KillEaterEvent_Pudge_DismemberHealing" "肢解治疗量" "KillEaterEvent_BladeMailDamage" "刃甲伤害" "KillEaterEvent_TripleKills" "三杀次数" "KillEaterEvent_Rampages" "暴走次数" "KillEaterEvent_BountyRunesTaken" "赏金神符拾取数" "KillEaterEvent_ShivasSlowDuration" "希瓦减速时间" "KillEaterEvent_HalbardDisarmDuration" "天堂之戟缴械时间" "KillEaterEvent_SummonsTowerDamage" "控制单位对塔伤害" "KillEaterEvent_InvisDamageDealt" "破隐伤害" "KillEaterEvent_ArmletDamageDealt" "臂章开启期间伤害" "KillEaterEvent_GlimmerCapeAllies" "对友军微光披风时间" "KillEaterEvent_KillsAfterDagon" "达贡后击杀次数" "KillEaterEvent_KillsAfterEtherealBlade" "虚灵之刃后击杀次数" "KillEaterEvent_KillsAfterEuls" "吹风后击杀次数" "KillEaterEvent_KillsAfterForceStaff" "原力法杖后击杀次数" "KillEaterEvent_KillsAfterOrchid" "紫怨后击杀次数" "KillEaterEvent_KillsAfterSheep" "邪恶镰刀后击杀次数" "KillEaterEvent_UrnChargesUsed" "灵龛能量使用次数" "KillEaterEvent_DoubleSilences" "沉默双人次数" "KillEaterEvent_BloodrageKills" "血怒下敌人击杀数" "KillEaterEvent_BlinkDoubleClap" "闪烁雷霆一击作用双人次数" "KillEaterEvent_BrewlingHeroDamage" "元素战士对英雄伤害" "KillEaterEvent_SplitBoulderCycloneCombos" "分离巨石龙卷风连招次数" "KillEaterEvent_HurlBoulderStuns" "投掷巨石眩晕次数" "KillEaterEvent_StrafeBuildingDamage" "扫射期间对建筑伤害" "KillEaterEvent_MagneticFieldDamage" "磁场下造成伤害" "KillEaterEvent_BedlamDamage" "作祟伤害" "KillEaterEvent_BramblesDuration" "荆棘迷宫持续时间" "KillEaterEvent_TripleHeroTerrorize" "恐吓作用三人次数" "KillEaterEvent_CursedCrownTripleStuns" "诅咒王冠眩晕三人次数" "KillEaterEvent_FourAllyWeaves" "编织作用四人次数" "KillEaterEvent_DazzleFourManJuJu" "邪能作用四人次数" "KillEaterEventType_Dazzle_DamageAndHealFromUltimate" "邪能伤害与治疗" "KillEaterEvent_ShallowGraveSaves" "薄葬救人次数" "KillEaterEvent_PoisonTouchKills" "剧毒之触击杀数" "KillEaterEvent_MidnightPulseDamage" "午夜凋零伤害" "KillEaterEvent_MaleficeKills" "憎恶期间击杀数" "KillEaterEvent_DamageDuringTether" "羁绊期间伤害" "KillEaterEvent_DamageDuringRelocate" "降临期间伤害" "KillEaterEvent_OverchargeAlliesDuration" "过载对友军持续时间" "KillEaterEvent_SpiritsDamage" "幽魂伤害" "KillEaterEvent_SpiritsSlows" "幽魂减速次数" "KillEaterEvent_WispTetherSlows" "羁绊减速次数" "KillEaterEvent_LightningSplitEarthCombo" "闪电撕裂大地连招次数" "KillEaterEvent_TrueFormDamage" "真熊形态期间伤害" "KillEaterEvent_EmpowerAlliesDuration" "授予力量对友军持续时间" "KillEaterEvent_DamageDuringDarkness" "黑暗飞升期间伤害" "KillEaterEvent_NightStalker_VoidSlowDuration" "虚空减速持续时间" "KillEaterEvent_KillsAfterFlight" "飞行后击杀次数" "KillEaterEvent_DamageDuringBurrow" "钻地期间伤害" "KillEaterEvent_KillsAfterImprisonment" "星体禁锢后击杀次数" "KillEaterEvent_GyroshellHits" "地雷滚滚击中英雄次数" "KillEaterEvent_SwashbuckleDamage" "虚张声势伤害" "KillEaterEvent_TwoHeroShieldCrash" "甲盾冲击命中多人次数" "KillEaterEvent_LifeDrainHealing" "生命汲取对友军治疗量" "KillEaterEvent_StrikeScreamWaveCombo" "突袭尖叫冲击波连招次数" "KillEaterEvent_DamageDuringGlobalSilence" "全领域静默期间伤害" "KillEaterEvent_IntStealStacks" "窃取智力" "KillEaterEvent_TwoManCurse" "诅咒作用多人次数" "KillEaterEvent_DamageAfterBulldoze" "威吓后伤害" "KillEaterEvent_KillsWhileReflection" "倒影期间击杀数" "KillEaterEvent_NovaDamage" "全期剧毒新星伤害" "KillEaterEvent_NovaGaleCombos" "新星瘴气连招次数" "KillEaterEvent_DamageOnNetherToxinedEnemies" "幽冥剧毒期间伤害" "KillEaterEvent_NimbusDamage" "雷云伤害" "KillEaterEvent_DealDamageWithDDRune" "双倍伤害神符期间伤害" "KillEaterEvent_DealMagicDamageAsHero" "魔法伤害" "KillEaterEvent_DealMagicDamageWithSummonsAsHero" "控制单位造成魔法伤害" "KillEaterEvent_DealPhysicalDamageAsHero" "物理伤害" "KillEaterEvent_DealPureDamageAsHero" "纯粹伤害" "KillEaterEvent_KillAfterMotionControlAsHero" "强行位移后击杀次数" "KillEaterEvent_KillAfterTeleport" "传送后击杀次数" "KillEaterEvent_KillSingleEnemyAsHero" "英雄击杀数" "KillEaterEvent_LastHitsAsHero" "正补数" "KillEaterEvent_ManaDamageAsHero" "消魔量" "KillEaterEvent_ObserverWardsPlacedAsHero" "侦察守卫放置数" "KillEaterEvent_RestoreManaAsHero" "已回复魔法" "KillEaterEvent_SlowDurationAsHero" "减速持续时间" "KillEaterEvent_TotalHealingAsHero" "总治疗量" "KillEaterEvent_PoisonAttackKills" "毒性攻击击杀数" "KillEaterEvent_CorrosiveSkinKills" "腐蚀皮肤击杀数" "KillEaterEvent_HurricanePikeDamage" "对飓风长戟目标伤害" "KillEaterEvent_KillsDuringViperStrike" "蝮蛇突袭期间击杀数" "KillEaterEvent_SolarCrestKills" "炎阳纹章后击杀次数" "KillEaterEvent_DamageWhileInvisible" "隐身时造成伤害" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_1" "骷髅王英雄击杀1" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_2" "骷髅王英雄击杀2" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_3" "骷髅王英雄击杀3" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_4" "骷髅王英雄击杀4" "KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_5" "骷髅王英雄击杀5" "DOTA_ChallengeDesc_SolarCrestKills" "击杀炎阳纹章作用下敌方英雄达到%s1次。" "DOTA_ChallengeStatus_SolarCrestKills" "%s2我还需要击杀%s1名炎阳纹章作用下的敌人!" "DOTA_ChallengeDesc_Magnus_Empower_Allies_Duration" "对友军施放授予力量达到%s1秒。" "DOTA_ChallengeStatus_Magnus_Empower_Allies_Duration" "%s2我还需要对友军施放授予力量%s1秒!" "DOTA_ChallengeDesc_Enigma_Total_Debuff_With_BlackHole" "施放黑洞作用敌方英雄达到%s1秒。" "DOTA_ChallengeStatusText_Enigma_Total_Debuff_With_BlackHole" "%s2我还需要施放黑洞作用敌方英雄%s1秒。" "DOTA_ChallengeDesc_Enigma_Malefice_Kills" "获得憎恶作用下敌人的击杀或助攻达到%s1次。" "DOTA_ChallengeStatusText_Enigma_Malefice_Kills" "%s2我还需要再获得憎恶作用下敌人的%s1个人头或助攻!" "DOTA_ChallengeDesc_Enigma_Damage_With_Midnight_Pulse" "施放午夜凋零对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Enigma_Damage_With_Midnight_Pulse" "%s2我还需要施放午夜凋零造成%s1点伤害!" "DOTA_ChallengeDesc_BuySoulRingAsHero" "在比赛时间到达%s1前购买灵魂之戒。" "DOTA_ChallengeStatusText_BuySoulRingAsHero" "%s2我需要在%s1前购买灵魂之戒!" "DOTA_ChallengeDesc_Oracle_Purifying_Flames_Fortunes_End_Combo" "对英雄施放涤罪之焰并使用气运之末打断治疗效果达到%s1次。" "DOTA_ChallengeStatus_Oracle_Purifying_Flames_Fortunes_End_Combo" "%s2我还需要达成%s1次涤罪之焰气运之末连招!" "DOTA_ChallengeDesc_Oracle_Double_Fortunes_End" "施放气运之末同时击中2名以上英雄达到%s1次。" "DOTA_ChallengeStatusText_Oracle_Double_Fortunes_End" "%s2我还需要施放气运之末击中2名以上英雄达到%s1次!" "DOTA_ChallengeDesc_Glimmer_Cape_Allies" "对友军施放微光披风达到%s1秒。" "DOTA_ChallengeStatus_Glimmer_Cape_Allies" "%s2我还需要对友军使用微光披风达到%s1次!" "DOTA_ChallengeDesc_Deal_Damage_With_DD_Rune" "在双倍伤害神符状态下对敌方英雄造成的伤害达到%s1点。" "DOTA_ChallengeStatus_Deal_Damage_With_DD_Rune" "%s2我还需要在双倍伤害神符状态下造成%s1点伤害!" "DOTA_ChallengeDesc_Deal_Damage_With_Mask_Of_Madness" "在疯狂面具效果下对敌方英雄造成的伤害达到%s1点。" "DOTA_ChallengeStatus_Deal_Damage_With_Mask_Of_Madness" "%s2我还需要在疯狂面具效果下造成%s1点伤害!" "DOTA_ChallengeDesc_Use_Urn_Or_Spirit_Vessel" "对敌人或友军使用影之灵龛魂之灵瓮达到%s1次。" "DOTA_ChallengeStatus_Use_Urn_Or_Spirit_Vessel" "%s2我还需要使用影之灵龛或魂之灵瓮%s1次!" "DOTA_ChallengeDesc_Phoenix_Damage_During_Supernova" "在超新星效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Phoenix_Damage_During_Supernova" "%s2我还需要在超新星状态下造成%s1点伤害!" "DOTA_ChallengeDesc_Damage_Rooted_Hero" "对缠绕状态下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_Damage_Rooted_Hero" "%s2我还需要对缠绕状态下的英雄造成%s1点伤害!" "DOTA_ChallengeDesc_Damage_While_Invis_Hero" "在隐身状态下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_Damage_While_Invis_Hero" "%s2我还需要在隐身状态下造成%s1点伤害!" "DOTA_ChallengeDesc_MagicDamageByControlledUnits" "使用控制的非英雄单位造成%s1点魔法伤害。" "DOTA_ChallengeStatusText_MagicDamageByControlledUnits" "%s2我还需要通过控制的非英雄单位造成%s1点魔法伤害!" "DOTA_ChallengeDesc_Enchantress_AttackHighDamage" "单次推进造成的伤害达到%s1点。" "DOTA_ChallengeStatus_Enchantress_AttackHighDamage" "%s2我需要在单次推进中造成%s1点伤害!" "DOTA_ChallengeDesc_Damage_During_Hurricane_Pike" "对敌方英雄使用飓风长戟后攻击造成%s1点伤害。" "DOTA_ChallengeStatus_Damage_During_Hurricane_Pike" "%s2我还需要在使用飓风长戟后造成%s1点伤害!" "DOTA_ChallengeDesc_Wisp_Spirits_Damage" "施放幽魂对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Wisp_Spirits_Damage" "%s2我还需要施放幽魂造成%s1点伤害!" "DOTA_ChallengeDesc_Wisp_DamageDuringRelocate" "降临期间对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Wisp_DamageDuringRelocate" "%s2我还需要在降临期间造成%s1点伤害!" "DOTA_ChallengeDesc_Wisp_Overcharge_Allies_Duration" "使友军获得过载效果达到%s1秒。" "DOTA_ChallengeStatus_Wisp_Overcharge_Allies_Duration" "%s2我还需要使友军获得%s1秒过载效果!" "DOTA_ChallengeDesc_Wisp_Ally_Damage_During_Tether" "与友军羁绊期间友军造成%s1点伤害。" "DOTA_ChallengeStatus_Wisp_Ally_Damage_During_Tether" "%s2我还需要在羁绊期间使友军造成%s1点伤害!" "DOTA_ChallengeDesc_Wisp_Tether_Slows" "通过羁绊对敌方英雄造成减速达到%s1次。" "DOTA_ChallengeDesc_Creep_Kills_By_Controlled_Units" "通过控制的非英雄单位击杀%s1个敌方小兵或中立生物。" "DOTA_ChallengeStatus_Creep_Kills_By_Controlled_Units" "%s2我还需要控制非英雄单位击杀%s1个小兵。" "DOTA_ChallengeDesc_Kill_Creeps_With_Abilities" "使用技能击杀%s1个敌方小兵或中立生物。" "DOTA_ChallengeDesc_Halberd_Duration" "向敌方英雄施加天堂之戟缴械效果达到%s1秒。" "DOTA_ChallengeDesc_DealMagicDamage_With_Stolen_Spells_AsHero" "施放窃取或获得的技能对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Doom_Blink_Shadowblade_Dooms" "使用闪烁匕首影刃后对敌方英雄施放末日达到%s1次。" "DOTA_ChallengeDesc_Doom_Damage_During_Scorched_Earth" "在开启焦土时对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Doom_Doom_Duration" "对敌方英雄施加末日效果达到%s1秒。" "DOTA_ChallengeDesc_Doom_Stun_Enemy_Before_Time" "在比赛时间到达%s2眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Omniknight_Soul_Ring_Purification" "使用灵魂之戒后对友军施放洗礼达到%s1次。" "DOTA_ChallengeDesc_Dragon_Knight_Deal_Damage_On_Breathe_Fired_Heroes" "对火焰气息状态下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Dragon_Knight_Double_Man_Breathe_Fire" "单次火焰气息同时击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Dragon_Knight_Kills_In_Dragon_Form" "在古龙形态下击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Damage_With_Active_Armlet" "在开启莫尔迪基安的臂章时对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_KotL_Triple_Man_Blinding_Light" "单次致盲之光同时击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Kotl_Magic_Damage_During_Spirit_Form" "在灵魂形态下对敌方英雄造成%s1点魔法伤害。" "DOTA_ChallengeDesc_Skywrath_Atos_Flare_Damage" "在使用阿托斯之棍缠绕敌方英雄后施放神秘之耀造成%s1点伤害。" "DOTA_ChallengeDesc_Venomancer_Nova_Damage_With_Scepter" "施放阿哈利姆神杖升级的剧毒新星对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Venomancer_Gale_Nova_Combo" "剧毒新星和瘴气同时作用于%s1名敌方英雄。" "DOTA_ChallengeDesc_Venomancer_TriplePoisonNova" "剧毒新星同时击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Silencer_Global_Silence_Damage" "对全领域静默状态下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Silencer_Steal_Stacks" "窃取敌方英雄%s1点智力。" "DOTA_ChallengeDesc_Silencer_Two_Man_Curse" "奥术诅咒同时击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Treant_BuildingHealing" "治疗友方建筑总计%s1点生命。" "DOTA_ChallengeDesc_Treant_Damage_With_Overgrowth" "施放疯狂生长造成%s1点伤害。" "DOTA_ChallengeDesc_Treant_Natures_Guise_Roots" "在脱离自然蔽护状态下缠绕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Treant_Eyes_In_The_Forest" "放置%s1丛林之眼" "DOTA_ChallengeDesc_Treant_Triple_Man_Overgrowth" "疯狂生长同时作用于3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Wisp_Spirits_Slows" "施放幽魂使敌方英雄被减速达到%s1次。" "DOTA_ChallengeDesc_Enigma_TripleBlackHoles" "施放黑洞同时作用于3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Omniknight_Damage_During_Repel" "在天国恩赐状态下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Omniknight_Four_Man_Guardian_Angel" "同时使4名以上友方英雄获得守护天使效果达到%s1次。" "DOTA_ChallengeDesc_Omniknight_Repel_On_Allies_Duration" "友方英雄获得天国恩赐效果达到%s1秒。" "DOTA_ChallengeDesc_Broodmother_Kills_Inside_Web" "在蛛网内获得%s1个敌方英雄的人头。" "DOTA_ChallengeDesc_Broodmother_Lifesteal" "吸取敌方英雄%s1点生命。" "DOTA_ChallengeDesc_Visage_During_Gravechill" "对黄泉颤抖作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Visage_Soul_Assumption_Damage" "施放灵魂超度对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Visage_Stuns_By_Controlled_Units" "佣兽眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Viper_Damage_On_NetherToxined_Enemies" "对幽冥剧毒作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_AncientApparition_Cold_Feet_Freezes" "寒霜之足冻住敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Lone_Druid_Damage_During_True_Form" "在真熊形态下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Ogre_Magi_Multicasts" "在敌方英雄身上触发多重施法达到%s1次。" "DOTA_ChallengeDesc_Naga_Siren_Physical_Damage_On_Rip_Tided_Enemies" "对激流作用下敌方英雄造成%s1点物理伤害。" "DOTA_ChallengeDesc_Centaur_Stomp_Double_Edge_Combo" "对一名敌方英雄施放马蹄践踏双刃剑达到%s1次。" "DOTA_ChallengeDesc_Abaddon_Mist_Coil_Damage_Heal" "迷雾缠绕对敌人造成伤害治疗友军,总计%s1点生命。" "DOTA_ChallengeDesc_Zeus_Nimbus_Damage" "雷云对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Witch_Doctor_Damage_On_Maledicted" "对巫蛊咒术作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Warlock_Damage_With_Fatal_Bonds" "施放致命链接对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Batrider_KillsDuringLasso" "击杀燃烧枷锁拉扯的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Ursa_DamageDuringEnrage" "在激怒状态下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Obsidian_Destroyer_Kills_After_Imprisonment" "在施放星体禁锢关住敌方英雄后将其击杀达到%s1次。" "DOTA_ChallengeDesc_OutworldDevourer_ArcaneOrbDamage" "通过奥术天球对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Earth_Spirit_Grip_Smash_Combos" "施放地磁之握和巨石冲击连招击中敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Earth_Spirit_Petrify_Smash_Combo" "对一名敌方英雄施放残岩魔咒巨石冲击达到%s1次。" "DOTA_ChallengeDesc_Earth_Spirit_Rolling_Boulder_Stuns" "施放巨石翻滚击中敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Earth_Spirit_TripleMan_Magnetize" "施放磁化同时作用3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_earth_Spirit_MagnetizeDurationGreaterThanTime" "磁化作用于敌方英雄至少%s2秒达到%s1次。" "DOTA_ChallengeDesc_Sand_King_Double_Burrowstrikes" "施放掘地穿刺作用2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Life_Stealer_Damage_During_Rage" "在狂暴作用下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Life_Stealer_Kills_During_Open_Wounds" "击杀撕裂伤口作用下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Void_Damage_On_Chronoed_Heroes" "对时间结界内敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Void_Triple_Chronos" "时间结界同时作用3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Templar_Assassin_Hero_Damage_With_Psi_Blades" "通过灵能之刃对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Huskar_Damage_With_Life_Break" "施放牺牲对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Spirit_Breaker_Damage_After_Bulldoze" "激活威吓后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_SpiritBreaker_KillAfterCharge" "在施放暗影冲刺后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Gyrocopter_Kills_During_Flak_Cannon" "开启高射火炮后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Meepo_Poof_Damage_After_Blink" "使用闪烁匕首后施放忽悠对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Rubick_Magic_Damage_With_Offensive_Null_Field" "对失效力场进攻形态下敌方英雄造成%s1点魔法伤害。" "DOTA_ChallengeDesc_Templar_Assassin_Damage_On_Psi_Trapped_Enemies" "对灵能陷阱减速效果下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Slark_Essence_Shift_Stacks" "至少同时拥有%s1能量转移效果。" "DOTA_ChallengeDesc_Crystal_Maiden_CreepKillsWithFrostbite" "施放冰封禁制击杀%s1个小兵。" "DOTA_ChallengeDesc_Storm_Spirit_Damage_During_Vortex" "对电子涡流控制效果下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Vengeful_Spirit_Swap_Stun_Combo" "对一名敌方英雄施放移形换位魔法箭将其眩晕达到%s1次。" "DOTA_ChallengeDesc_Riki_Damage_With_Tricks_Of_The_Trade" "施放绝杀秘技对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Clinkz_Building_Damage_During_Strafe" "在扫射作用下对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_clinkz_hero_damage_with_skeleton_army" "通过燃烧之军对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Night_Stalker_Damage_During_Darkness" "在开启黑暗飞升后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Night_Stalker_Kills_After_Flight" "在飞行后击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_NightStalker_Crippling_Fear_Silence_Duration" "通过伤残恐惧沉默敌方英雄达到%s1秒。" "DOTA_ChallengeDesc_NightStalker_DealPhysicalDamageAtNight" "在夜间对敌方英雄造成%s1点物理伤害。" "DOTA_ChallengeDesc_Arc_Warden_Damage_From_Magnetic_Field_With_Allies" "在磁场中与友军对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tinker_March_Creep_Kills" "施放机械行军击杀%s1个小兵。" "DOTA_ChallengeDesc_Tinker_Damage_To_Blinded_Heroes" "对激光致盲的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tinker_DefenseMatrixDamageAbsorbed" "通过防御矩阵吸收%s1点伤害。" "DOTA_ChallengeDesc_Necrolyte_Self_Heal_During_Shroud" "在幽魂护罩作用下回复%s1点生命。" "DOTA_ChallengeDesc_Necrolyte_TripleDeathPulse" "施放死亡脉冲作用3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Beastmaster_Push_With_Roar" "原始咆哮击退%s1个敌方英雄。" "DOTA_ChallengeDesc_Queenofpain_Strike_Scream_Wave_Combo" "对一名敌方英雄施放痛苦尖叫、暗影突袭和超声冲击波连招达到%s1次。" "DOTA_ChallengeDesc_Pugna_Life_Drain_Heal" "施放生命汲取回复友方英雄%s1点生命。" "DOTA_ChallengeDesc_Leshrac_Lightning_Split_Earth_Combo" "对一名敌方英雄施放闪电风暴和撕裂大地连招达到%s1次。" "DOTA_ChallengeDesc_Disruptor_Glimpse_Static_Storm_Combo" "对一名敌方英雄施放恶念瞥视,将其送入静态风暴中达到%s1次。" "DOTA_ChallengeDesc_Disruptor_Glimpse_Kinetic_Field_Combo" "对一名敌方英雄施放恶念瞥视,将其送入动能力场中达到%s1次。" "DOTA_ChallengeDesc_Disruptor_ThunderStrikeDamage_Desc" "施放风雷之击对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tusk_Two_Man_Snowball" "雪球作用于%s1名敌方英雄,并且雪球中至少有两名英雄。" "DOTA_ChallengeDesc_Terrorblade_Kills_While_Reflected" "击杀被倒影减速的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Bane_Kills_While_Fiends_Gripped" "击杀被魔爪控制的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Lich_Total_ChainFrost_Bounces" "连环霜冻在敌方英雄之间弹跳总计%s1次。" "DOTA_ChallengeDesc_Tidehunter_Double_Man_Gushes" "单次巨浪击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Alchemist_ConcoctionDoubleStun" "不稳定化合物同时眩晕2名或以上敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_Alchemist_ConcoctionDoubleStun" "%s2我还需要使用不稳定化合物同时晕到%s1名英雄!" "KillEaterEvent_Alchemist_ConcoctionDoubleStuns" "化合物眩晕多人次数" "DOTA_ChallengeDesc_Alchemist_KillsUnderAcidSpray" "击杀酸性喷雾效果下敌人达到%s1次。" "DOTA_ChallengeStatusText_Alchemist_KillsUnderAcidSpray" "%s2我还需要击杀%s1名酸性喷雾效果下英雄!" "KillEaterEvent_Alchemist_KillsUnderAcidSpray" "酸性喷雾下击杀数" "DOTA_ChallengeDesc_Alchemist_DamageDuringRage" "化学狂暴期间对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_Alchemist_DamageDuringRage" "%s2我还需要在化学狂暴期间对敌方英雄造成点伤害!" "KillEaterEvent_Alchemist_DamageDuringRage" "化学狂暴期间伤害" "DOTA_ChallengeDesc_Alchemist_GiftItems" "向自身或队友赠送阿哈利姆神杖银月之晶达到%s1次。" "DOTA_ChallengeDesc_PhantomLancer_KillAfterSpiritLanceSlow" "击杀被灵魂之矛减速的敌方英雄达到%s1次。" "DOTA_ChallengeStatus_PhantomLancer_KillAfterSpiritLanceSlow" "%s2我还需要击杀%s1次被灵魂之矛减速的英雄!" "DOTA_ChallengeDesc_PhantomLancer_SpiritLanceDamage" "施放灵魂之矛对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_PhantomLancer_SpiritLanceDamage" "%s2我还需要施放灵魂之矛对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_PhantomLancer_PurgeDebuffsWithDoppleganger" "施放神行百变净化%s1个负面效果。" "DOTA_ChallengeStatus_PhantomLancer_PurgeDebuffsWithDoppleganger" "%s2我还需要施放神行百变净化%s1个负面效果!" "DOTA_ChallengeDesc_PhantomLancer_DamageWithIllusions" "幻象对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_PhantomLancer_DamageWithIllusions" "%s2我的幻象还需要对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_SniperKillsDuringShrapnel" "击杀被榴霰弹减速的敌方英雄达到%s1次。" "DOTA_ChallengeStatus_SniperKillsDuringShrapnel" "%s2我还需要击杀%s1名被榴霰弹减速的敌方英雄!" "DOTA_ChallengeDesc_SniperKillsUnderHeadshot" "击杀被爆头减速的敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_SniperKillsUnderHeadshot" "%s2我还需要击杀名被爆头减速的英雄!" "DOTA_ChallengeDesc_SniperAssassinateKill" "施放暗杀击杀%s1名敌方英雄。" "DOTA_ChallengeStatusText_SniperAssassinateKill" "%s2我还需要暗杀%s1名敌人!" "DOTA_ChallengeDesc_DrowRanger_Double_Silences" "施放狂风同时沉默2名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_DrowRanger_Double_Silences" "%s2我还需要施放狂风沉默2名以上敌方英雄达到%s1次!" "DOTA_ChallengeDesc_DrowRanger_ScepterArrowDamage" "阿哈利姆神杖给予的分裂箭矢对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_DrowRanger_ScepterArrowDamage" "%s2我还需要通过阿哈利姆神杖提供的分裂箭矢对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_DrowRangerKillsUnderFrostArrow" "击杀被霜冻之箭减速的敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_DrowRangerKillsUnderFrostArrow" "%s2我还需要击杀被霜冻之箭减速的敌人达到%s1次!" "DOTA_ChallengeDesc_Drow_MarksmanshipProcDamage" "通过射手天赋对敌方英雄造成%s1点伤害。" "DOTA_CHallengeDesc_Drow_DamageWithMultishot" "通过数箭齐发对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_EarthShaker_TripleHeroFissues" "施放沟壑同时眩晕3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_EarthShaker_TripleHeroFissues" "%s2我还需要施放沟壑眩晕3名以上英雄%s1次!" "DOTA_ChallengeDesc_EarthShaker_EnchantTotemKills" "利用强化图腾强化的攻击击杀%s1个敌方英雄。" "DOTA_ChallengeStatus_EarthShaker_EnchantTotemKills" "%s2我还需要利用强化图腾击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_LinaEulsIntoLSA" "施放光击阵眩晕被Eul的神圣法杖吹起后落地的敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_LinaEulsIntoLSA" "%s2我还需要施放光击阵眩晕%s1个被吹风后落地的敌方英雄!" "DOTA_ChallengeDesc_Lina_PhysicalDamageFierySoul" "在炽魂效果下对敌方英雄造成%s1点物理伤害。" "DOTA_ChallengeStatus_Lina_PhysicalDamageFierySoul" "%s2我还需要在炽魂作用下对敌方英雄造成%s1点物理伤害!" "DOTA_ChallengeDesc_SkeletonKing_SummonSkeletons" "施放吸血灵魂召唤的骷髅兵达到%s1个。" "DOTA_ChallengeStatus_SkeletonKing_SummonSkeletons" "%s2我还需要施放吸血灵魂召唤个%s1骷髅兵!" "DOTA_ChallengeDesc_SkeletonKing_KillsAfterReincarnation" "绝冥再生后10秒内击杀的敌方英雄达到%s1个。" "DOTA_ChallengeStatus_SkeletonKing_KillsAfterReincarnation" "%s2我还需要绝冥再生后击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_Mirana_StarStormBurst" "购买阿哈利姆神杖后群星风暴连续3次击中同个英雄达到%s1次。" "DOTA_ChallengeStatusText_Mirana_StarStormBurst" "%s2我还需要群星风暴连续3次击中同个英雄达到%s1次!" "DOTA_ChallengeDesc_Mirana_PhysicalDamageLeap" "在跳跃效果下对敌方英雄造成%s1点物理伤害。" "DOTA_ChallengeStatus_Mirana_PhysicalDamageLeap" "%s2我还需要在跳跃效果下对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_Mirana_AllDamageLeap" "在跳跃效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Mirana_AllDamageLeap" "%s2我还需要在跳跃效果下对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_Sven_StormBoltDoubleStun" "施放风暴之拳同时眩晕2名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_Sven_StormBoltDoubleStun" "%s2我还需要施放风暴之拳同时击中两名英雄达到%s1次!" "DOTA_ChallengeDesc_Sven_WarcryPreventPhysicalDamage" "施放战吼使自身和友方英雄抵挡了%s1点物理伤害。" "DOTA_ChallengeStatus_Sven_WarcryPreventPhysicalDamage" "%s2我还需要抵挡%s1点物理伤害!" "DOTA_ChallengeDesc_Sven_WarCryAssists" "在友方英雄获得战吼效果下获得%s1个助攻或击杀。" "DOTA_ChallengeStatusText_Sven_WarCryAssists" "%s2我还需要在战吼效果下获得%s1个助攻!" "DOTA_ChallengeDesc_Sven_DamageDuringGodsStrength" "在神之力量效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Sven_DamageDuringGodsStrength" "%s2我还需要在神之力量效果下对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_Sven_GreatCleaveDamage" "通过巨力挥舞对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Sven_GreatCleaveDamage" "%s2我还需要通过巨力挥舞对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_PhantomAssassin_StiflingDaggerCreepKills" "施放窒碍短匕击杀%s1个小兵。" "DOTA_ChallengeStatus_PhantomAssassin_StiflingDaggerCreepKills" "%s2我还需要施放窒碍短匕击杀%s1个小兵。" "DOTA_ChallengeDesc_PhantomAssassin_PhantomStrikeKills" "通过幻影突袭的攻击速度加成击杀%s1个敌方英雄。" "DOTA_ChallengeStatus_PhantomAssassin_PhantomStrikeKills" "%s2我还需要在施放幻影突袭后击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_PhantomAssassin_DaggerCritsOnHeroes" "对敌方英雄施放窒碍短匕时触发恩赐解脱达到%s1次。" "DOTA_ChallengeStatus_PhantomAssassin_DaggerCritsOnHeroes" "%s2我还需要施放窒碍短匕触发暴击达到%s1次!" "DOTA_ChallengeDesc_PhantomAssassin_BlurEvade" "通过魅影无形闪避来自敌方英雄的物理伤害达到%s1点。" "DOTA_ChallengeStatus_PhantomAssassin_BlurEvade" "%s2我还需要通过魅影无形闪避敌方英雄的%s1点物理伤害!" "DOTA_ChallengeDesc_NyxAssassin_ManaDamage" "施放法力燃烧消耗敌方英雄%s1点魔法。" "DOTA_ChallengeStatus_NyxAssassin_ManaDamage" "%s2我还需要施放法力燃烧消耗敌方英雄%s1点魔法!" "DOTA_ChallengeDesc_NyxAssassin_VendettaCombos" "对敌方英雄完成复仇、穿刺和法力燃烧的连招达到%s1次。" "DOTA_ChallengeStatus_NyxAssassin_VendettaCombos" "%s2我还需要完成%s1次复仇、穿刺和法力燃烧的连招!" "DOTA_ChallengeDesc_KOTL_ManaLeakStuns" "通过法力流失眩晕敌方英雄达到%s1次。" "DOTA_ChallengeStatus_KOTL_ManaLeakStuns" "%s2我还需要通过法力流失眩晕%s1次敌方英雄!" "DOTA_ChallengeDesc_KOTL_ChakraRestoreMana" "施放查克拉魔法使友方英雄回复%s1点魔法。" "DOTA_ChallengeStatusText_KOTL_ChakraRestoreMana" "%s2我还需要施放查克拉魔法回复%s1点魔法!" "DOTA_ChallengeDesc_EmberSpirit_MultiHeroChains" "施放炎阳索捆中两个敌方英雄达到%s1次。" "DOTA_ChallengeStatus_EmberSpirit_MultiHeroChains" "%s2我还需要施放炎阳索捆中两个敌方英雄达到%s1次!" "DOTA_ChallengeDesc_EmberSpirit_DamageDuringSleightOfFist" "无影拳期间对敌方英雄造成%s1点任意来源的伤害。" "DOTA_ChallengeStatus_EmberSpirit_DamageDuringSleightOfFist" "%s2我还需要在无影拳期间对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_EmberSpirit_ChainsDuringSleightOfFist" "无影拳期间施放炎阳索捆中敌方英雄达到%s1次。" "DOTA_ChallengeStatus_EmberSpirit_ChainsDuringSleightOfFist" "%s2我还需要在无影拳期间施放炎阳索捆中%s1个敌方英雄!" "DOTA_ChallengeDesc_Antimage_SpellsBlockedCounterspell" "通过法术反制反弹技能达到%s1次。" "DOTA_ChallengeStatus_Antimage_SpellsBlockedAghs" "%s2我还需要通过法术护盾反弹%s1个技能!" "DOTA_ChallengeDesc_Antimage_ManaBreakManaDamage" "通过法力损毁燃烧敌方英雄%s1点魔法。" "DOTA_ChallengeStatus_Antimage_ManaBreakManaDamage" "%s2我还需要通过法力损毁燃烧敌方英雄%s1点魔法!" "DOTA_ChallengeDesc_Antimage_ThreeManManaVoids" "单次法力虚空击中三个以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Antimage_ThreeManManaVoids" "%s2我还需要法力虚空命中三人达到%s1次!" "DOTA_ChallengeDesc_SF_TripleRazes" "毁灭阴影连续3次击中同个英雄达到%s1次。" "DOTA_ChallengeStatus_SF_TripleRazes" "%s2我还需要完成%s1次毁灭三连!" "DOTA_ChallengeDesc_SF_RequiemDamage" "施放魂之挽歌对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_SF_RequiemDamage" "%s2我还需要施放魂之挽歌对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_SF_EulsIntoRequiem" "施放魂之挽歌对被Eul的神圣法杖吹起后落地的敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeStatus_SF_EulsIntoRequiem" "%s2我还需要施放魂之挽歌对被吹风后落地的敌方英雄造成伤害达到%s1次!" "DOTA_ChallengeDesc_SandKing_CreepKillsWithCaustic" "通过腐尸毒击杀%s1个小兵。" "DOTA_ChallengeStatus_SandKing_CreepKillsWithCaustic" "%s2我还需要通过腐尸毒击杀%s1个小兵!" "DOTA_ChallengeDesc_SandKingBlinkEpicenter" "使用闪烁匕首地震对敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeStatus_SandKingBlinkEpicenter" "%s2我还需要在使用闪烁匕首后通过地震对敌方英雄造成%s1次伤害!" "DOTA_ChallengeDesc_Dazzle_ShallowGraveSaves" "施放薄葬救下濒死友方英雄达到%s1次。" "DOTA_ChallengeStatus_Dazzle_ShallowGraveSaves" "%s2我还需要施放薄葬救下友方英雄达到%s1次!" "DOTA_ChallengeDesc_OD_IntStolen" "同一时间通过奥术天球窃取敌方英雄的智力达到%s1点。" "DOTA_ChallengeStatus_OD_IntStolen" "%s2我还需要窃取敌方英雄%s1点智力!" "DOTA_ChallengeDesc_OD_ManyHeroSanityEclipse" "单次神智之蚀击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_OD_ManyHeroSanityEclipse" "%s2我还需要施放神智之蚀击中多人达到%s1次!" "DOTA_ChallengeDesc_Magnus_ThreeHeroRP" "单次两极反转作用于3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Magnus_ThreeHeroRP" "%s2我还需要施放两极反转作用多人达到%s1次!" "DOTA_ChallengeDesc_Magnus_MultiHeroSkewers" "单次巨角冲撞作用于多名英雄达到,%s1次。" "DOTA_ChallengeStatus_Magnus_MultiHeroSkewers" "%s2我还需要施放巨角冲撞作用多人达到%s1次!" "DOTA_ChallengeDesc_Ursa_KillsWhileEnraged" "激怒效果下击杀敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Ursa_KillsWhileEnraged" "%s2我还需要在激怒效果下击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_Ursa_TakeAegis" "拾取不朽之守护达到%s1次。" "DOTA_ChallengeStatus_Ursa_TakeAegis" "%s2我还需要拾取%s1次不朽之守护!" "DOTA_ChallengeDesc_Zeus_TotalMagicDamage" "对敌方英雄造成%s1点魔法伤害。" "DOTA_ChallengeStatus_Zeus_TotalMagicDamage" "%s2我还需要对敌方英雄造成%s1点魔法伤害!" "DOTA_ChallengeDesc_Zeus_KillsWithThundergodsWrath" "施放雷神之怒击杀敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Zeus_KillsWithThundergodsWrath" "%s2我还需要施放雷神之怒击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_Terrorblade_Sunder_Kills" "对敌方英雄施放魂断后十秒内获得其击杀或助攻达到%s1次。" "DOTA_ChallengeStatus_Terrorblade_Sunder_Kills" "%s2我还需要在施放魂断后击杀目标英雄或获得助攻达到%s1次!" "DOTA_ChallengeDesc_Terrorblade_KillsDuringMeta" "魔化效果下击杀%s1个敌方英雄。" "DOTA_ChallengeStatus_Terrorblade_KillsDuringMeta" "%s2我还需要在魔化效果下击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_DiffusalManaDamage" "通过净魂之刃燃烧敌方英雄%s1点魔法。" "DOTA_ChallengeStatus_DiffusalManaDamage" "%s2我还需要通过净魂之刃燃烧敌方英雄%s1点魔法!" "KillEaterEvent_AncientApparition_MagicDamageUnderIceVortex" "冰霜漩涡加深魔法伤害" "KillEaterEvent_Antimage_SpellsBlockedWithAghanims" "神杖护盾反弹技能数" "KillEaterEvent_Antimage_ManaBurned" "燃烧英雄魔法" "KillEaterEvent_Antimage_ThreeHeroVoidHits" "法力虚空击中三人次数" "KillEaterEventType_Antimage_SpellsBlockedWithCounterspell" "法术反制抵挡技能次数" "KillEaterEvent_DebuffsPurgedWithManta" "幻影斧净化负面效果次数" "KillEaterEvent_MidasGoldEarned" "迈达斯获得金钱" "KillEaterEvent_Maelstrom_ChainLightingDamage" "漩涡连环闪电伤害" "KillEaterEvent_ArcWarden_TempestDoubleKills" "风暴双雄击杀数" "KillEaterEvent_ArcWarden_TempestDoubleMidasGold" "风暴双雄迈达斯金钱" "KillEaterEvent_ArcWarden_DoubleFlux" "乱流击中多人次数" "KillEaterEvent_ArcWarden_SparkWraithKills" "闪光幽魂击杀数" "KillEaterEvent_ArcWarden_FluxDamage" "乱流伤害" "KillEaterEvent_Bane_BrainSapKills" "蚀脑击杀数" "KillEaterEvent_Bane_NightmareDuration" "噩梦持续时间" "KillEaterEvent_Bane_BrainSapHealing" "蚀脑回复量" "KillEaterEvent_NeutralCampsStacked" "堆野次数" "KillEaterEvent_Batrider_BlinkLassoForceStaffCombos" "闪烁->枷锁->原力法杖连招次数" "KillEaterEvent_Batrider_TripleHeroFlamebreaks" "烈焰破击命中三人次数" "KillEaterEvent_Batrider_DoubleHeroLassoes" "枷锁捆住双人次数" "KillEaterEvent_Batrider_BonusStickyNapalmDamage" "粘性燃油额外伤害" "KillEaterEvent_Beastmaster_HeroesPushedWithRoar" "咆哮推开英雄数" "KillEaterEvent_Beastmaster_TwoHeroAxes" "野性之斧命中多人次数" "KillEaterEvent_Bloodseeker_BloodrageLifesteal" "焦渴回复生命" "KillEaterEvent_Bloodseeker_Damage_During_Rupture" "割裂期间造成伤害" "KillEaterEvent_CritDamage" "致命一击伤害" "KillEaterEvent_BountyHunter_ShurikenTossDoubleBounce" "投掷飞镖双重弹射次数" "KillEaterEvent_Brewmaster_FirePandaImmolationDamage" "烈火战士献祭伤害" "KillEaterEvent_Brewmaster_KillsDuringPrimalSplit" "元素分离期间击杀数" "KillEaterEvent_Brewmaster_AttacksDodgedWithDrunkenHaze" "醉酒云雾导致闪避次数" "KillEaterEvent_Brewmaster_StormPandaPurges" "狂风战士净化技能数" "KillEaterEventType_Brewmaster_CinderBrewSelfAttacks" "余烬佳酿造成自残次数" "KillEaterEvent_Bristleback_KillsUnderFourQuillStacks" "四次刺针叠加击杀数" "KillEaterEvent_Bristleback_TripleHeroNasalGoo" "粘稠鼻液击中三人次数" "KillEaterEvent_Bristleback_MaxWarpathStackDuration" "战意叠加达到上限持续时间" "KillEaterEvent_Bristleback_QuillStackDamage" "刺针叠加伤害" "KillEaterEvent_Bristleback_BristlebackTriggeredDamage" "钢毛后背触发伤害" "KillEaterEvent_PipeOfInsight_DamageBlocked" "烟斗抵挡魔法伤害" "KillEaterEvent_CrimsonGuard_DamageBlocked" "赤红甲格挡伤害" "KillEaterEvent_Broodmother_SpiderlingHeroKills" "小蜘蛛击杀英雄数" "KillEaterEvent_Centaur_StompDoubleEdgeCombos" "践踏双刃剑连招次数" "KillEaterEvent_Centaur_ThreeHeroStampede" "奔袭冲撞作用三人次数" "KillEaterEvent_LowHealthKills" "死血击杀数" "KillEaterEvent_ChaosKnight_PhantasmIllusionDamage" "混沌之军幻象伤害" "KillEaterEvent_ChaosKnight_ChaosStrikeLifeStolen" "混沌一击吸血" "KillEaterEvent_ChaosKnight_PhantasmDebuffsPurged" "混沌之军净化负面效果次数" "KillEaterEvent_ChaosKnight_RealityRiftKills" "实相裂隙击杀数" "KillEaterEvent_Chen_KillsWithPenitence" "赎罪下击杀数" "KillEaterEvent_Chen_MinionDebuffsLeadingToKills" "劝化单位技能导致击杀次数" "KillEaterEvent_Clinkz_DeathPactDamage" "死亡契约期间伤害" "KillEaterEvent_Clinkz_StrafeProjectilesDodged" "扫射躲避弹道数" "KillEaterEvent_Clinkz_SearingArrowDamage" "灼热之箭伤害" "KillEaterEvent_ThreeHeroVeils" "纷争面纱作用三人次数" "KillEaterEvent_Clinkz_KillsDuringDeathPact" "死亡契约期间击杀数" "KillEaterEvent_Clinkz_DeathPactHealthGained" "死亡契约获得生命" "KillEaterEvent_Clinkz_Damage_With_Skeleton_Army" "燃烧之军伤害" "KillEaterEventType_Earthshaker_AftershockHits10" "余震命中十个敌人次数" "KillEaterEventType_Earthshaker_5HeroEchoslams" "回音击命中五个英雄次数" "KillEaterEventType_Lina_FierySoulMaxStacks" "炽魂最大叠加持续30秒次数" "KillEaterEvent_CrystalMaiden_TwoHeroCrystalNovas" "冰霜新星命中多人次数" "KillEaterEvent_CrystalMaiden_FrostbiteCreepKills" "冰封禁制击杀小兵数" "KillEaterEvent_CrystalMaiden_BlinkFrostbiteCombos" "闪烁冰封禁制连招次数" "KillEaterEvent_CrystalMaiden_ThreeHeroFreezingFields" "极寒领域作用三人次数" "KillEaterEvent_CrystalMaiden_FreezingFieldDamageWhileInvis" "隐身期间极寒领域伤害" "KillEaterEvent_DarkSeer_AllySurgeDuration" "奔腾对队友持续时间" "KillEaterEvent_DarkSeer_BlinkVacuumCombos" "闪烁真空连招次数" "KillEaterEvent_Dazzle_ShadowWaveKills" "暗影波击杀数" "KillEaterEvent_DeathProphet_SiphonHealthDrained" "吸魂巫术生命吸取量" "KillEaterEvent_DeathProphet_SiphonKills" "吸魂巫术击杀数" "KillEaterEvent_DeathProphet_ExorcismKillsDuringEuls" "吹风期间恶灵击杀数" "KillEaterEvent_Disruptor_GlimpseKineticFieldCombos" "瞥视动能力场连招次数" "KillEaterEvent_Disruptor_ThreeHeroKineticFieldStaticStormCombos" "动能力场/风暴作用三人次数" "KillEaterEvent_Disruptor_GlimpseKills" "瞥视后击杀次数" "KillEaterEvent_Disruptor_ThunderStrikeDoubleHits" "风雷之击作用多人次数" "KillEaterEvent_Doom_BlinkOrShadowbladeDooms" "闪烁/影刃后末日次数" "KillEaterEvent_Doom_DamageDuringScorchedEarth" "焦土期间伤害" "KillEaterEvent_Doom_DevourGoldEarned" "吞噬获得金钱" "KillEaterEvent_Doom_InfernalBladeBurnKills" "阎刃烧灼击杀数" "KillEaterEvent_DrowRanger_PrecisionAuraBonusAllyDamage" "精准光环提升友军伤害" "KillEaterEvent_DrowRanger_PrecisionAuraCreepTowerKills" "精准光环使小兵摧毁防御塔次数" "KillEaterEvent_EarthSpirit_ThreeHeroMagnetize" "磁化作用三人次数" "KillEaterEvent_EarthSpirit_RollingBoulderSlows" "巨石翻滚减速时间" "KillEaterEvent_EarthSpirit_PetrifySmashCombos" "残岩魔咒冲击连招次数" "KillEaterEvent_EarthSpirit_LongDurationMagnetize" "长时间磁化次数" "KillEaterEvent_EarthSpirit_GripSmashCombos" "巨石冲击地磁之握连招次数" "KillEaterEvent_EarthSpirit_BoulderSlowsLeadingToKills" "巨石翻滚减速导致击杀次数" "KillEaterEvent_EarthSpirit_BoulderStunsLeadingToKills" "巨石翻滚眩晕导致击杀次数" "KillEaterEvent_ElderTitan_SleepDuration" "睡眠持续时间" "KillEaterEvent_ElderTitan_DamageAfterAstralSpirit" "灵体游魂回归后伤害" "KillEaterEvent_ElderTitan_EarthSplitterDamage" "裂地沟壑伤害" "KillEaterEvent_BattleFuryCleaveDamage" "狂战斧分裂伤害" "KillEaterEvent_EmberSpirit_RemnantKills" "残焰击杀数" "KillEaterEvent_EmberSpirit_SleightOfFistKills" "无影拳击杀数" "KillEaterEvent_EmberSpirit_MultiHeroChains" "炎阳索捆中多人次数" "KillEaterEvent_Enchantress_AlliedHealing" "自然之助对队友回复量" "KillEaterEvent_Enchantress_ImpetusDamage" "推进伤害" "KillEaterEvent_Enchantress_LongRangeImpetusHits" "远距离推进次数" "KillEaterEvent_Enchantress_MinionDebuffsLeadingToKills" "魅惑单位技能导致击杀次数" "KillEaterEvent_StunsWithMinions" "控制单位眩晕次数" "KillEaterEvent_RootsWithMinions" "控制单位缠绕次数" "KillEaterEvent_MinionKills" "控制单位击杀数" "KillEaterEvent_Enigma_MidnightPulseBlackHoleCombos" "凋零黑洞连招次数" "KillEaterEvent_FacelessVoid_TimeWalkDamageAvoided" "时间漫游躲避伤害" "KillEaterEvent_FacelessVoid_MultiHeroTimeDilation" "时间膨胀作用多人次数" "KillEaterEvent_Gyrocopter_SideGunnerDamage" "侧面机枪伤害" "KillEaterEvent_Gyrocopter_ThreeHeroFlakCannon" "高射火炮击中三人次数" "KillEaterEvent_Gyrocopter_HomingMissileKills" "追踪导弹击杀数" "KillEaterEvent_Gyrocopter_RocketBarrageKills" "火箭弹幕击杀数" "KillEaterEvent_Gyrocopter_RocketBarrageDamage" "火箭弹幕伤害" "KillEaterEvent_Gyrocopter_ThreeHeroDoubleCallDown" "召唤飞弹两次击中三人次数" "KillEaterEvent_HealthStolen" "吸血量" "KillEaterEvent_Huskar_InnerVitalityAlliedHealing" "活血术对队友治疗量" "KillEaterEvent_Huskar_KillsDuringLifeBreak" "牺牲期间击杀数" "KillEaterEvent_Huskar_BurningSpearKills" "沸血之矛击杀数" "KillEaterEvent_Huskar_BurningSpearDamage" "沸血之矛伤害" "KillEaterEvent_Huskar_DamageToInnerFired" "心炎期间伤害" "KillEaterEvent_Invoker_MultiHeroIceWall" "寒冰之墙作用多人次数" "KillEaterEvent_Invoker_ThreeHeroEMP" "电磁脉冲作用三人次数" "KillEaterEvent_Invoker_ThreeHeroDeafeningBlast" "超震声波击中三人次数" "KillEaterEvent_Invoker_MultiHeroChaosMeteor" "混沌陨石击中多人次数" "KillEaterEvent_Invoker_BonusAlacrityDamage" "灵动迅捷额外伤害" "KillEaterEvent_Jakiro_MultiHeroDualBreath" "冰火交加作用多人次数" "KillEaterEvent_Jakiro_IcePathMacropyreCombos" "冰封路径烈焰焚身连招次数" "KillEaterEvent_Jakiro_EulsIcePathCombos" "吹风冰封路径连招次数" "KillEaterEvent_Leshrac_EulsSplitEarthCombos" "吹风撕裂大地连招次数" "KillEaterEvent_Leshrac_DiabolicEdictBuildingDamage" "恶魔敕令对建筑伤害" "KillEaterEvent_Leshrac_PulseNovaKills" "脉冲新星击杀数" "KillEaterEvent_Leshrac_ThreeHeroLightningStorm" "闪电风暴击中三人次数" "KillEaterEvent_Lich_MultiHeroFrostBlasts" "寒霜爆发作用多人次数" "KillEaterEvent_Lich_FrostBlastsLeadingToKills" "寒霜爆发后击杀次数" "KillEaterEvent_Lina_EulsLightStrikeCombos" "吹风光击阵连招次数" "KillEaterEvent_Lion_ThreeHeroFinger" "死亡之指击中多人次数" "KillEaterEvent_Lion_ManyHeroEarthSpikes" "裂地尖刺击中多人次数" "KillEaterEvent_Luna_MoonGlaivesBuildingDamage" "月刃对建筑伤害" "KillEaterEvent_Luna_EclipseHeroMaxHits" "月蚀完全击中英雄次数" "KillEaterEvent_Meepo_PoofDamageAfterBlink" "闪烁后忽悠伤害" "KillEaterEvent_Meepo_PoofKills" "忽悠击杀数" "KillEaterEvent_Meepo_LongDurationEarthbind" "长时间地之束缚次数" "KillEaterEvent_Meepo_MultiHeroEarthbinds" "地之束缚作用多人次数" "KillEaterEvent_NightStalker_NighttimeKills" "夜晚期间击杀数" "KillEaterEvent_NightStalker_EnemyMissesUnderCripplingFear" "伤残恐惧下敌人攻击落空次数" "KillEaterEvent_SpellsAbsorbWithLinkens" "林肯法球抵抗技能数" "KillEaterEvent_Morphling_EtherealBladeAdaptiveStrikeCombos" "虚灵之刃变体攻击连招次数" "KillEaterEvent_Morphling_MultiHeroWaveforms" "波浪形态命中多人次数" "KillEaterEvent_Morphling_KillsDuringReplicate" "变体期间击杀数" "KillEaterEvent_OgreMagi_FireblastKills" "火焰爆轰击杀数" "KillEaterEvent_OgreMagi_IgniteKills" "引燃击杀数" "KillEaterEvent_OgreMagi_AllyDamageDuringBloodlust" "嗜血术期间队友伤害" "KillEaterEvent_OgreMagi_DoubleFireblasts" "双重火焰爆轰次数" "KillEaterEvent_DominatingKillStreaks" "主宰比赛达成次数" "KillEaterEvent_MegaKillStreaks" "杀人如麻达成次数" "KillEaterEvent_Alchemist_AghanimsGiven" "神杖赠与次数" "KillEaterEvent_VeilsLeadingToKills" "纷争后击杀次数" "KillEaterEvent_DustLeadingToKills" "显影之尘后击杀次数" "KillEaterEvent_WitchDoctor_DeathWardDamageWhileInvis" "隐身期间死亡守卫伤害" "KillEaterEvent_WitchDoctor_MultiHeroCaskStuns" "麻痹药剂眩晕多人次数" "KillEaterEvent_SlowsLeadingToKills" "减速后击杀次数" "KillEaterEvent_MeteorHammersLeadingToKills" "陨星锤导致击杀次数" "KillEaterEvent_Weaver_NearDeathTimeLapses" "死血施放时光倒流次数" "KillEaterEvent_Weaver_ShukuchiKills" "缩地击杀数" "KillEaterEvent_Windrunner_ShackleFocusFireKills" "束缚击集中火力击杀数" "KillEaterEventType_LifeStealer_AssimilateDisjoints" "吸收躲避弹道次数" "KillEaterEventType_Kunkka_XTorrentCombos" "X标记洪流连招次数" "KillEaterEventType_Kunkka_TripleHeroTidebringer" "潮汐使者击中三人次数" "KillEaterEventType_LegionCommander_PressTheAttackPurges" "强攻净化负面效果次数" "KillEaterEventType_SandKing_CausticFinaleHeroSlows" "腐尸毒爆炸伤害英雄次数" "KillEaterEvent_SandKing_Epicenter_Blink" "地震闪烁连招次数" "KillEaterEvent_SandKing_BurrowStrikeDoubleStuns" "掘地穿刺眩晕双人次数" "KillEaterEventType_Earthshaker_FissureHeroMultiStuns" "沟壑击中三人次数" "KillEaterEventType_Lina_LagunaBladeHeroKills" "神灭斩击杀数" "KillEaterEventType_Lina_LagunaLightStrikeHeroStuns" "光击阵眩晕英雄时长" "KillEaterEvent_Lina_FullComboStack" "全技能连招次数" "KillEaterEventType_Earthshaker_TotemKills" "强化图腾击杀数" "KillEaterEventType_Pudge_RotDenies" "腐烂自杀数" "KillEaterEventType_Pangolier_SwashbuckleKills" "虚张声势击杀英雄次数" "KillEaterEventType_Furion_Teleportations" "传送使用次数" "KillEaterEventType_Furion_WrathHits" "自然之怒击中英雄次数" "KillEaterEventType_Furion_EnemyHeroesTrapped" "发芽困住敌方英雄次数" "KillEaterEventType_Juggernaut_HealingWardHeroes" "守卫治疗25%生命以下英雄次数" "KillEaterEventType_KOTL_ChakraHeroes" "查克拉回复25%魔法以下英雄次数" "KillEaterEventType_KOTL_BlindedHeroes" "致盲英雄数" "KillEaterEventType_LifeStealer_FeastLifeStolen" "盛宴吸血量" "KillEaterEventType_Pangolier_RicochetSameTarget" "地雷滚滚反弹至相同英雄次数" "KillEaterEventType_Pangolier_HeartpiercerKills" "幸运一击后击杀英雄数" "KillEaterEventType_Medusa_MultiHeroStoneGaze" "石化三人次数" "KillEaterEventType_Medusa_ShieldDamageAbsorbed" "魔法盾吸收伤害" "KillEaterEventType_Medusa_SplitShotKills" "分裂箭击杀数" "KillEaterEventType_Mirana_MultiHeroStarstorm" "群星风暴击中双人次数" "KillEaterEventType_Mirana_KillsFromMoonlightShadow" "月之暗面期间击杀数" "KillEaterEventType_Magnus_MultiHeroSkewers" "巨角冲撞作用双人次数" "KillEaterEventType_Magnus_MultiHeroReversePolarity" "两极反转作用三人次数" "KillEaterEventType_Magnus_HeroesSlowedWithShockwave" "震荡波减速英雄次数" "KillEaterEvent_Magnus_SkewersLeadingToKills" "巨角冲撞导致击杀次数" "KillEaterEventType_NagaSiren_MultiHeroSong" "使四人沉睡次数" "KillEaterEventType_NagaSiren_AlliesHealedBySong" "歌唱治疗队友次数" "KillEaterEventType_NagaSiren_IllusionKills" "幻象击杀英雄次数" "KillEaterEvent_Mirana_KillAfterLeap" "跳跃后击杀数" "KillEaterEvent_Lycan_TowerDamageWithWolves" "狼群对建筑伤害" "KillEaterEvent_Lycan_KillsDuringHowl" "嗥叫期间击杀数" "KillEaterEvent_Lycan_HeroDamageWithWolves" "狼群对英雄伤害" "KillEaterEventType_LoneDruid_MultiHeroRoar" "咆哮作用三人次数" "KillEaterEventType_LoneDruid_BearAghs" "距离外熊灵摧毁防御塔次数" "KillEaterEventType_LoneDruid_BattleCryKills" "战斗嚎叫期间击杀数" "KillEaterEventType_LoneDruid_HealsFromSpiritLink" "灵魂链接治疗量" "KillEaterEventType_Lion_IllusionsKilledWithHex" "妖术消灭幻象数" "KillEaterEventType_WinterWyvern_ThreeHeroCurses" "寒冬诅咒作用三人次数" "KillEaterEvent_Lion_BlinkHexSpike" "闪烁妖术尖刺连招次数" "KillEaterEvent_LoneDruidRootsWithMinions" "控制单位缠绕次数" "KillEaterEventType_LoneDruid_EntangleDuration" "缠绕持续时间" "KillEaterEventType_Lion_HexDuration" "妖术持续时间" "KillEaterEventType_Kunkka_Torrents" "洪流击中英雄次数" "KillEaterEvent_Troll_BattleTranceKills" "战斗专注期间击杀数" "KillEaterEvent_OD_ArcaneOrb" "奥术天球伤害" "KillEaterEvent_Brewmaster_CinderBrewDuration" "余烬佳酿持续时间" "DOTA_ChallengeDesc_Batrider_BlinkLassoForceStaffCombos" "闪烁后对一名敌方英雄施放燃烧枷锁再对自身使用原力法杖达到%s1次。" "DOTA_ChallengeStatus_Batrider_BlinkLassoForceStaffCombos" "%s2我还需要完成%s1次闪烁->枷锁->原力法杖连招!" "DOTA_ChallengeDesc_Batrider_FireflyDamage" "施放火焰飞行造成%s1点伤害。" "DOTA_ChallengeStatus_Batrider_FireflyDamage" "%s2我还需要施放火焰飞行造成%s1点伤害!" "DOTA_ChallengeDesc_Tusk_KillAfterIceShards" "对敌方英雄施放寒冰碎片后获得其击杀或助攻达到%s1次。" "DOTA_ChallengeStatus_Tusk_KillAfterIceShards" "%s2我还需要对敌方英雄施放寒冰碎片后获得其击杀或助攻达到%s1次!" "DOTA_ChallengeDesc_Ursa_QuickFuryKills" "通过怒意狂击在2秒内击杀敌方英雄或获得助攻达到%s1次。" "DOTA_ChallengeStatus_Ursa_QuickFuryKills" "%s2我还需要通过怒意狂击在2秒内获得%s1个击杀或助攻!" "DOTA_ChallengeDesc_Venomancer_KillsWhileGale" "击杀瘴气作用下敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeStatus_Venomancer_KillsWhileGale" "%s2我还需要击杀瘴气作用下敌方英雄或获得其助攻达到%s1次!" "DOTA_ChallengeDesc_Visage_SoulAssumptionKills" "施放灵魂超度击杀敌方英雄达到%s1次。" "DOTA_ChallengeStatus_Visage_SoulAssumptionKills" "%s2我还需要施放灵魂超度击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_WinterWyvern_KillsWhileArcticBurn" "击杀严寒烧灼作用下敌方英雄达到%s1次。" "DOTA_ChallengeStatus_WinterWyvern_KillsWhileArcticBurn" "%s2我还需要击杀严寒烧灼作用下敌方英雄达到%s1次!" "DOTA_ChallengeDesc_SkeletonKing_Lifesteal" "从敌方英雄吸取%s1点生命。" "DOTA_ChallengeStatus_SkeletonKing_Lifesteal" "%s2我还需要从敌方英雄吸取%s1点生命!" "DOTA_ChallengeDesc_Elder_Titan_Earth_Splitter_Sleeping_Enemies" "裂地沟壑回音重踏效果下睡眠的敌方英雄造成伤害达到 %s1次。" "DOTA_ChallengeStatusText_Elder_Titan_Earth_Splitter_Sleeping_Enemies" "%s2我还需要施放裂地沟壑对%s1个睡眠的敌方英雄造成伤害!" "DOTA_ChallengeDesc_NagaSiren_MultiEnemySongs" "使3名以上英雄受到海妖之歌作用达到%s1次。" "DOTA_ChallengeStatus_NagaSiren_MultiEnemySongs" "%s2我还需要施放海妖之歌使3名以上敌方英雄沉睡达到%s1次!" "DOTA_ChallengeDesc_NagaSiren_DamageWithIllusions" "通过镜像对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatusText_NagaSiren_DamageWithIllusions" "%s2我还需要通过镜像对敌方英雄造成%s1点伤害!" "DOTA_ChallengeDesc_NagaSiren_HealWithAghs" "购买阿哈利姆魔晶后施放海妖之歌使友方英雄回复生命达到%s1次。" "DOTA_ChallengeStatus_NagaSiren_HealWithAghs" "%s2我还需要施放海妖之歌使友方英雄回复生命达到%s1次!" "DOTA_ChallengeDesc_Warlock_SummonGolems" "施放混乱之祭召唤%s1个地狱火。" "DOTA_ChallengeStatus_Warlock_SummonGolems" "%s2我还需要召唤%s1个地狱火!" "DOTA_ChallengeDesc_Warlock_ThreeHeroUpheaval" "单次剧变使3名以上敌方英雄减速达到%s1次。" "DOTA_ChallengeStatus_Warlock_ThreeHeroUpheaval" "%s2我还需要施放剧变减速3名以上敌方英雄达到%s1次!" "DOTA_ChallengeDesc_LoneDruid_MultiHeroRoars" "单次野蛮咆哮吓跑3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatus_LoneDruid_MultiHeroRoars" "%s2我还需要施放野蛮咆哮吓跑3名以上敌方英雄达到%s1次!" "DOTA_ChallengeDesc_Brewmaster_Kills_While_Split" "元素分离期间击杀敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_Brewmaster_Kills_While_Split" "%s2我还需要在元素分离期间击杀%s1个敌方英雄!" "DOTA_ChallengeDesc_PhoenixSunrayHealing" "施放烈日炙烤使友方英雄回复%s1点生命。" "DOTA_ChallengeStatusText_PhoenixSunrayHealing" "%s2我还需要施放烈日炙烤使友方英雄回复%s1点生命!" "DOTA_ChallengeDesc_PhoenixThreeHeroFireSpirits" "单次烈火精灵烧灼3名以上敌方英雄达到%s1次。" "DOTA_ChallengeStatusText_PhoenixThreeHeroFireSpirits" "%s2我还需要单次施放烈火精灵烧灼3名以上敌方英雄达到%s1次!" "DOTA_ChallengeDesc_Abaddon_AphoticRemoveStuns" "施放无光之盾净化友方英雄的眩晕效果达到%s1次。" "DOTA_ChallengeStatus_Abaddon_AphoticRemoveStuns" "%s2我还需要施放无光之盾净化控制效果达到%s1次!" "DOTA_ChallengeDesc_Abaddon_BorrowedTimeDamageAbsorbed" "通过回光返照吸收%s1点伤害。" "DOTA_ChallengeStatusText_Abaddon_BorrowedTimeDamageAbsorbed" "%s2我还需要通过回光返照吸收%s1点伤害!" "DOTA_ChallengeDesc_Magnataur_ShockwaveDamage" "施放震荡波造成%s1点伤害。" "DOTA_ChallengeStatus_Magnataur_ShockwaveDamage" "%s2我还需要施放震荡波造成%s1点伤害!" "DOTA_ChallengeDesc_Centaur_ReturnDamage" "通过反击造成%s1点伤害。" "DOTA_ChallengeStatus_Centaur_ReturnDamage" "%s2我还需要通过反击造成%s1点伤害!" "DOTA_ChallengeDesc_Centaur_TeamDamageDuringStampede" "奔袭冲撞期间自身或友方英雄对敌方英雄造成%s1点伤害。" "DOTA_ChallengeStatus_Centaur_TeamDamageDuringStampede" "%s2我们还需要在奔袭冲撞期间造成%s1点伤害!" "DOTA_ChallengeDesc_Batrider_MaxNapalmStacks" "同个敌方英雄同一时间至少获得%s1次粘性燃油叠加效果。" "DOTA_ChallengeStatus_Batrider_MaxNapalmStacks" "%s2我还需要使粘性燃油叠加%s1次!" "DOTA_ChallengeDesc_Jakiro_LiquidFireBuildingDamage" "通过液态火对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Jakiro_MultiHeroDualBreath" "施放冰火交加对2名以上敌方英雄造成伤害达到%s1次。" "DOTA_ChallengeDesc_Jakiro_DoubleIcePath" "施放冰封路径眩晕2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Jakiro_MacropyreMaxDamage" "单次烈焰焚身对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldDamage" "施放极寒领域对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldMaxDamage" "单次施放极寒领域对敌方英雄造成的伤害达到%s1点。" "DOTA_ChallengeDesc_CM_NovaSlowDuration" "施放冰霜新星使敌方英雄减速达到%s1秒。" "DOTA_ChallengeDesc_VengefulSpirit_SwapsLeadingToKills" "施放移形换位改变敌方英雄位置导致其5秒内被击杀达到%s1次。" "DOTA_ChallengeDesc_VS_MagicMissileDuration" "施放魔法箭眩晕敌方英雄达到%s1秒。" "DOTA_ChallengeDesc_Rubick_UltimatesStolen" "从敌方英雄窃取终极技能达到%s1次。" "DOTA_ChallengeDesc_Rubick_MultiHeroFadeBolt" "单次弱化能流对2名以上敌方英雄施加负面效果达到%s1次。" "DOTA_ChallengeDesc_Rubick_SpellStealDamage" "通过技能窃取获得的技能造成%s1点伤害。" "DOTA_ChallengeDesc_Rubick_MultiHeroTelekinesis" "单次隔空取物眩晕2名或以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_LionMultiHeroEarthSpike" "单次裂地尖刺眩晕2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Lion_BlinkHexSpike" "闪烁后5秒内对敌方英雄施放裂地尖刺妖术达到%s1次。" "DOTA_ChallengeDesc_ShadowShaman_WardBuildingDamage" "施放群蛇守卫对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_ShadowShaman_MaxShackles" "成功完成枷锁的全程持续施法达到%s1次。" "DOTA_ChallengeDesc_ShadowShaman_TotalDisableDuration" "对敌方英雄施放妖术枷锁达到%s1秒。" "DOTA_ChallengeDesc_ShadowShaman_EtherShockDamage" "施放苍穹震击对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Furion_TrapWithSprout" "施放发芽困住敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Pugna_NetherBlast" "施放幽冥爆轰对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Pugna_NetherBlastDecrepCombo" "对衰老效果下敌方英雄施放幽冥爆轰达到%s1次。" "DOTA_ChallengeDesc_Pugna_NetherWardDamage" "通过幽冥守卫对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Beastmaster_KillsAfterRoar" "施放原始咆哮眩晕敌方英雄后6秒内将其击杀达到%s1次。" "DOTA_ChallengeDesc_Beastmaster_WildAxesDamage" "施放野性之斧对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Beastmaster_BoarSlowDuration" "野性呼唤的豪猪对敌方英雄造成减速达到%s1秒。" "DOTA_ChallengeDesc_Necrolyte_KillWithReapersScythe" "施放死神镰刀击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Tinker_MissileDamage" "施放热导飞弹对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Enigma_PulseBlackHoleCombo" "单次施放午夜凋零黑洞对一个敌方英雄均造成伤害达到%s1次。" "DOTA_ChallengeDesc_Tidehunter_ManyHeroRavage" "施放毁灭击中四名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Tidehunter_KillAfterRavage" "击杀被毁灭眩晕的敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Meepo_EarthbindDuration" "施放地之束缚缠绕敌方英雄达到%s1秒。" "DOTA_ChallengeDesc_ChaosKnight_StunsAboveFourSeconds" "施放混乱之箭眩晕敌方英雄四秒以上达到%s1次。" "DOTA_ChallengeDesc_ChaosKnight_RealityRiftKills" "击杀实相裂隙效果下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Disruptor_GlimpseKill" "敌方英雄受到恶念瞥视作用后4秒内被击杀达到%s1次。" "DOTA_ChallengeDesc_SpectreKillAfterReality" "施放空降后4秒内击杀敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_SpectreKillDuringDagger" "击杀受到幽鬼之刃作用的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Spectre_DesolateDamage" "通过荒芜对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Lycan_SummonWolvesHeroDamage" "召狼的狼群对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Lycan_TowerDamageFromWolves" "召狼的狼群对敌方防御塔造成%s1点伤害。" "DOTA_ChallengeDesc_Lycan_Howl_Kill" "嗥叫效果下击杀敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Lycan_DamageDuringShapeShift" "变身效果下对敌方英雄造成任意来源的%s1点伤害。" "DOTA_ChallengeDesc_Tiny_BuildingDamageDuringTreeGrab" "通过抓树对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Tiny_TwoHeroAvalanches" "单次山崩眩晕两名以上英雄达到%s1次。" "DOTA_ChallengeDesc_Tiny_TossEnemyToAlly" "向友方英雄投掷敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Morphling_MultiHeroWaveForms" "单次波浪形态击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Morphling_SpellsCastDuringMorph" "变形效果下施放的技能达到%s1个。" "DOTA_ChallengeDesc_Morphling_EthBlade_AdaptiveCombo" "对虚灵之刃效果下敌方英雄施放变体攻击(敏捷)达到%s1次。" "DOTA_ChallengeDesc_Juggernaut_OmnislashDamage" "施放无敌斩对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Juggernaut_KillsWithOmnislash" "施放无敌斩击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Juggernaut_BladefuryDamage" "施放剑刃风暴对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Juggernaut_HealingWardHealing" "施放治疗守卫治疗自身和友方英雄%s1点生命。" "DOTA_ChallengeDesc_Luna_MoonGlaives_Creep_Kills" "通过月刃击杀%s1个小兵。" "DOTA_ChallengeDesc_Luna_MoonGlaives_BuildingDamage" "通过月刃对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Slark_Kills_During_Pounce" "击杀突袭作用下的敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Slark_Damage_During_Shadow_Dance" "在暗影之舞效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Slark_Damage_With_Dark_Pact" "施放黑暗契约对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Leshrac_Edict_BuildingDamage" "施放恶魔敕令对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Leshrac_EulsSplitEarthCombos" "对敌方英雄使用Eul的神圣法杖后施放撕裂大地将其眩晕达到%s1次。" "DOTA_ChallengeDesc_Huskar_Inner_Vitality_Duration" "施放活血术治疗队友达到%s1秒。" "DOTA_ChallengeDesc_Bristleback_QuillSprayDamage" "刺针扫射对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Bristleback_NasalGooDuration" "施放粘稠鼻液使敌方英雄减速达到%s1秒。" "DOTA_ChallengeDesc_Bristleback_BristlebackTriggeredQuillDamage" "钢毛后背触发的刺针扫射对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Bristleback_LongWarpath" "3级战意达到叠加上限并持续至少%s1秒。" "DOTA_ChallengeDesc_Riki_Double_Smoke_Cloud" "施放烟幕作用2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Riki_Kills_During_Smoke_Screen" "击杀烟幕作用下敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Damage_Nightmared_Heroes" "对噩梦效果下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Bane_Blink_Force_Staff_Fiends_Grip" "使用闪烁匕首或原力法杖后对敌方英雄施放魔爪达到%s1次。" "DOTA_ChallengeDesc_Lich_Kills_After_Frost_Blast" "寒霜爆发击中敌方英雄后将其击杀或获得助攻的次数达到%s1次。" "DOTA_ChallengeDesc_Lich_Frost_Armor_Slow_Duration" "通过霜冻护甲对敌方英雄造成减速达到%s1秒。" "DOTA_ChallengeDesc_Witch_Doctor_Kills_With_Maledict" "巫蛊咒术击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Wich_Doctor_Total_Cask_Bounces" "麻痹药剂在敌方英雄身上弹跳达到%s1次。" "DOTA_ChallengeDesc_WR_Building_Damage_During_FocusFire" "集中火力期间对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_WR_PowershotDamage" "施放强力击对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_WR_WindrunEvade" "施放风行后闪避敌方英雄的物理伤害达到%s1点。" "DOTA_ChallengeDesc_ArcWarden_FluxDamage" "施放乱流对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ArcWarden_SparkWraithDamage" "闪光幽魂对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ArcWarden_DoubleFlux" "同个敌方英雄被施加两个乱流效果达到%s1次。" "DOTA_ChallengeDesc_StormSpirit_OverloadDamage" "通过超负荷对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_StormSpirit_BallEvadeSpells" "施放球状闪电躲避敌方英雄的伤害性技能达到%s1次。" "DOTA_ChallengeDesc_Techies_RemoteMineKills" "遥控炸弹击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Techies_MineDamage" "感应地雷对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Techies_ReactiveTazerMultiheroDisarm" "活性电击结束时缴械%s1名以上英雄。" "DOTA_ChallengeDesc_Techies_StickyBombsAttached" "粘性炸弹附着至敌方英雄身上达到%s1次。" "DOTA_ChallengeDesc_TrollWarlord_AlliedDamageDuringBattleTrance" "战斗专注期间己方英雄对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_TrollWarlord_MeleeAxesMisses" "敌方英雄在旋风飞斧(近战)作用下攻击落空达到%s1次。" "DOTA_ChallengeDesc_KillsDuringBattleTrance" "战斗专注期间击杀%s1名敌方英雄。" "DOTA_ChallengeDesc_Clinkz_Kills_DuringDeath_Pact" "死亡契约效果下击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Clinkz_Damage_With_Searing_Arrows" "通过灼热之箭对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Clinkz_DeathPactHealthGained" "使用死亡契约获得%s1点生命值。" "DOTA_ChallengeDesc_AA_Team_Damage_With_Chilling_Touch" "自身和队友通过极寒之触对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_AA_Triple_Ice_Blast" "施放冰晶爆轰同时击中3名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_AA_Kill_On_Ice_Vortexed" "击杀冰霜漩涡效果下敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Puck_Multihero_Coil" "梦境缠绕同时作用于%s1名敌方英雄。" "DOTA_ChallengeDesc_Puck_Orb_Waning_Rift_Combo" "新月之痕和幻象法球连招命中同一个敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Puck_Kill_After_Jaunt" "使用灵动之翼击杀敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Slardar_DamageDuringSprint" "冲刺期间对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Slardar_Corrosive_Haze_Duration" "对敌方英雄施放侵蚀雾霭达到%s1秒。" "DOTA_ChallengeDesc_Slardar_Damage_With_Bash" "深海重击对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Queenofpain_Shadow_Strike_Duration" "暗影突袭使敌方英雄中毒达到%s1秒。" "DOTA_ChallengeDesc_Queenofpain_Damage_After_Blink" "施放闪烁后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Queenofpain_Scream_Of_Pain_Fears" "施放痛苦尖叫使敌方英雄恐惧达到%s1次。" "DOTA_ChallengeDesc_DeathProphet_Double_Silence" "施放沉默魔法作用2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Death_Prophet_Exorcism_BuildingDamage" "驱使恶灵对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Viper_Poison_BuildingDamage" "毒性攻击对敌方建筑造成%s1点伤害。" "DOTA_ChallengeDesc_Viper_Double_Nethertoxins" "幽冥剧毒作用2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Enchantress_DamageDuringHeal" "自然之助作用下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Enchantress_Impetus_Attacks_On_Slowed_Heroes" "对魅惑作用下敌方英雄施放推进造成伤害达到%s1次。" "DOTA_ChallengeDesc_Bounty_Hunter_AttackHighDamage" "单次物理攻击对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Medusa_MysticSnakeManaStolen" "施放秘术异蛇获得魔法达到%s1点。" "DOTA_ChallengeDesc_Medusa_DamageDoneToStonedTargets" "对石化凝视或阿哈利姆神杖升级的秘术异蛇作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Medusa_EnemiesPetrified" "施放石化凝视或阿哈利姆神杖升级的秘术异蛇将敌方英雄变成石头达到%s1次。" "DOTA_ChallengeDesc_Gyrocopter_Call_Down_Double_Hits" "召唤飞弹的两发导弹均同时击中2名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Gyrocopter_Deal_Rocket_Barrage_Damage_On_Stunned_Heroes" "对受到追踪导弹眩晕效果的敌方英雄施放火箭弹幕造成%s1点伤害。" "DOTA_ChallengeDesc_Tidehunter_Kills_On_Anchor_Smashed" "击杀锚击作用下的敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Tidehunter_Two_Ravage_Enemies" "两次毁灭快速连续击中同个英雄达到%s1次。" "DOTA_ChallengeDesc_OgreMagi_DamageDuringBloodlust" "在嗜血术作用下友方英雄对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_OgreMagi_DoubleFireblasts" "火焰爆轰和不精通的火焰爆轰快速连续击中敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Tusk_KickEnemyHeroes" "对一名敌方英雄使用海象飞踢达到%s1次。" "DOTA_ChallengeDesc_Tusk_Kick_Punch_Combo" "海象飞踢和神拳快速连续击中同个敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Abaddon_Challenge_With_Apothic_Shield" "通过无光之盾对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Abaddon_Damage_Borrowed_Time" "在回光返照作用下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Clockwerk_Push_Enemies_With_Cogs" "能量齿轮震退敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Clockwerk_Two_Hookshots_20_seconds" "20秒内发射钩爪击中两名敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Lifestealer_KillAfterInfest" "施放感染后击杀%s1名敌方英雄或获得其助攻。" "DOTA_ChallengeDesc_Life_Stealer_Damage_With_Infest" "感染对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Night_Stalker_Void_Slow" "通过虚空对敌方英雄施加移动速度减缓效果达到%s1秒。" "DOTA_ChallengeDesc_Spirit_Breaker_Bashes_On_Three_During_Charge" "暗影冲刺过程中眩晕三名以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Kills_Of_Nullified_Enemies" "击杀否决坠饰作用下敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Axe_Battle_Hunger_Duration" "通过战斗饥渴对敌方英雄造成伤害达到%s1秒。" "DOTA_ChallengeDesc_Axe_Damage_Called_Target" "对狂战士之吼作用下的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Axe_Kills_With_Culling_Blade" "通过淘汰之刃击杀敌方英雄或获得其助攻达到%s1次。" "DOTA_ChallengeDesc_Broodmother_Kills_While_Hunger" "在极度饥渴作用下击杀敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Huskar_Deal_Damage_While_Under_Inner_Vitality" "在活血术作用下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Huskar_Two_Life_Breaks_Within_10_seconds" "在10秒内牺牲击中两名英雄达到%s1次。" "DOTA_ChallengeDesc_Linken_Spell_Absorb" "林肯法球抵挡技能达到%s1次。" "DOTA_ChallengeDesc_Damage_Silver_Edged_Hero" "对白银之锋作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_MaimDuration" "通过散华、散夜对剑或天堂之戟对敌方英雄施加残废效果达到%s1秒。" "DOTA_ChallengeDesc_Kills_After_Meteor_Hammer" "使用陨星锤击中敌方英雄后获得其击杀或助攻达到%s1次。" "DOTA_ChallengeDesc_OutworldDevourer_AstralDamage" "施放星体禁锢对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ObsidianDestroyer_DamageDuringEquilibrium" "在开启衡势后对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ObsidianDestroyer_KillsDuringEquilibrium" "施放衡势后击杀%s1名敌方英雄或获得其助攻。" "DOTA_ChallengeDesc_Zeus_Arc_Lightning_Triple_Hits" "弧形闪电连续作用于3名或以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Zuus_ChannelsCancelled" "施放雷击打断%s1次持续施法。" "DOTA_ChallengeDesc_Zeus_Static_Field_Damage" "通过静电场对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tinker_Scepter_Laser_Damage" "施放阿哈利姆神杖升级的激光对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tinker_MarchDamage" "施放机械行军对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Tinker_KillsAfterRearm" "使用再装填后击杀%s1名敌方英雄。" "DOTA_ChallengeDesc_Necro_Damage_On_Shrouded" "对幽魂护罩减速的敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Necrophos_Scythe_Damage_With_Scepter" "施放阿哈利姆神杖升级的死神镰刀对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_DarkSeer_DamageWithIllusions" "幻象对敌方英雄造成%s1点伤害" "DOTA_ChallengeDesc_DarkSeer_Damage_While_Surged" "在奔腾效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_DarkSeer_BlinkVacuumCombo" "使用闪烁匕首并对敌方英雄施放真空达到%s1次。" "DOTA_ChallengeDesc_Weaver_TimeLapse_Allies" "对友方英雄施放时光倒流达到%s1次。" "DOTA_ChallengeDesc_Brewmaster_Cinder_Brew_Duration" "通过余烬佳酿对敌方英雄施加负面效果达到%s1秒。" "DOTA_ChallengeDesc_Brewmaster_Storm_Cyclone_Duration" "通过元素分离的龙卷风对敌方英雄施加负面效果达到%s1秒。" "DOTA_ChallengeDesc_Brewmaster_Damage_On_Cinder_Brew" "对余烬佳酿作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Lone_Druid_Damage_During_Battle_Cry" "在战斗嚎叫效果下对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Lone_Druid_KillsDuringSpiritLink" "施放灵魂连接后击杀%s1名敌方英雄或获得其助攻。" "DOTA_ChallengeDesc_NagaSiren_ChannelsCancelled" "施放诱捕打断%s1次持续施法。" "DOTA_ChallengeDesc_NagaSiren_KillAfterSong" "施放海妖之歌后击杀%s1名敌方英雄或获得其助攻。" "DOTA_ChallengeDesc_Timbersaw_DealDamageWithSecondChakram" "施放锯齿飞轮(二)对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Timbersaw_TwoManChains" "伐木锯链同时作用于2名或以上敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Terrorblade_Illusion_Creepkills" "幻象击杀的小兵达到%s1个。" "DOTA_ChallengeDesc_Terrorblade_Fear_Enemies_With_Metamorphosis" "魔化的恐惧波击中敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Phoenix_Kills_After_Icarus_Dive" "施放凤凰冲击后击杀%s1名敌方英雄或获得其助攻。" "DOTA_ChallengeDesc_Phoenix_Stun_With_Supernova" "施放超新星眩晕敌方英雄达到%s1次。" "DOTA_ChallengeDesc_Razor_Damage_On_Static_Linked" "对静电连接作用下敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_Razor_DamageWithUnstableCurrent" "通过不稳定电流对敌方英雄造成%s1点伤害。" "DOTA_ChallengeDesc_ShadowDemon_KillsUnderSoulCatcher" "击杀灵魂猎手效果下敌方英雄或获得其助攻达到%s1次。" "DOTA_PostGame_DamageDetails" "伤害" "DOTA_PostGame_BuffDetails" "状态" "DOTA_PostGame_Breakdowns" "详情" "DOTA_PostGame_PerfVsGlobal" "表现" "DOTA_PostGame_MVP" "MVP" "DOTA_PostGame_You" "自己" "DOTA_NonHero_DamageSourceName" "非英雄" "DOTA_HeroLevelBadgeTier_Bronze" "青铜" "DOTA_HeroLevelBadgeTier_Silver" "白银" "DOTA_HeroLevelBadgeTier_Gold" "黄金" "DOTA_HeroLevelBadgeTier_Platinum" "铂金" "DOTA_HeroLevelBadgeTier_Master" "宗师" "DOTA_HeroLevelBadgeTier_Grandmaster" "泰斗" "DOTA_PlayerSalute_ChatMessage" "已打赏%s1。漂亮!" "DOTA_PartyNotValidLaneSelections" "队伍中的分路选择存在矛盾。" "DOTA_BattleLevels" "勇士等级" "DOTA_PlusPostGame_DamageTableHeader" "伤害" "DOTA_PlusPostGame_HealingTableHeader" "治疗" "DOTA_PlusPostGame_GoldReceivedTitle" "金钱获得" "DOTA_PlusPostGame_GoldReceived_Passive" "被动" "DOTA_PlusPostGame_GoldReceived_Heroes" "英雄" "DOTA_PlusPostGame_GoldReceived_Creep" "小兵" "DOTA_PlusPostGame_GoldReceived_BountyRunes" "赏金神符" "DOTA_PlusPostGame_GoldReceived_Buildings" "建筑" "DOTA_PlusPostGame_GoldReceived_Abilities" "技能" "DOTA_PlusPostGame_GoldReceived_Wards" "守卫" "DOTA_PlusPostGame_GoldReceived_Other" "其他" "DOTA_PlusPostGame_XPReceivedTitle" "经验获得" "DOTA_PlusPostGame_XPReceived_Creep" "小兵" "DOTA_PlusPostGame_XPReceived_Heroes" "英雄" "DOTA_PlusPostGame_XPReceived_Roshan" "肉山" "DOTA_PlusPostGame_XPReceived_TomeOfKnowledge" "知识之书" "DOTA_PlusPostGame_XPReceived_Outpost" "前哨" "DOTA_PlusPostGame_XPReceived_Other" "其他" "OK" "好的" "Cancel" "取消" "DOTA_Accept" "接受" "DOTA_Cancel" "取消" "DOTA_Confirm" "确认" "DOTA_Console" "控制台" "DOTA_Create" "创建" "DOTA_Decline" "拒绝" "DOTA_Error" "错误" "DOTA_Join" "加入" "DOTA_Leave" "离开" "DOTA_New" "新" "DOTA_Ok" "好的" "DOTA_Sale" "特价" "DOTA_Sale_24" "每日特惠" "DOTA_Treasure" "珍藏" "DOTA_Blog" "Dota 2最新动态" "DOTA_Close" "关闭" "DOTA_Continue" "继续" "DOTA_Add" "添加" "DOTA_Remove" "移除" "DOTA_Edit" "编辑" "DOTA_Enable" "启用" "DOTA_Disable" "禁用" "DOTA_Refresh" "刷新" "DOTA_Loading" "载入中" "DOTA_None" "无" "DOTA_Hide" "隐藏" "DOTA_Show" "显示" "DOTA_Customize" "自定义" "DOTA_AcceptChanges" "接受改动" "DOTA_Search" "搜索" "DOTA_Start" "开始" "DOTA_PleaseWait" "请等待……" "DOTA_Previous" "上一个" "DOTA_PreviousShort" "上一个" "DOTA_Next" "下一个" "DOTA_Skip" "跳过" "DOTA_Done" "完成" "DOTA_TryAgain" "重试" "DOTA_View_Details" "查看详情" "DOTA_More_Details" "更多详情" "DOTA_Less_Details" "更少详情" "DOTA_View_Details_Arrow" "查看详情 >>" "DOTA_Combine" "融合" "DOTA_Claim" "领取" "DOTA_Claimed" "已领取" "DOTA_Vote" "投票" "DOTA_NowAvailable" "现已推出" "DOTA_Coming_Soon" "即将推出" "DOTA_Last_Chance" "机不可失" "DOTA_Time_Remaining" "剩余" "DOTA_Grant" "给予" "DOTA_GrantPremium" "授予高阶版本" "Movie_Playing" "正在播放影片" "DOTA_Playtest" "测试" "DOTA_SortBy" "整理依据" "DOTA_SortOption_Relevance" "相关性(从高到低)" "DOTA_SortOption_Newest" "推出时间(从新到老)" "DOTA_SortOption_Oldest" "推出时间(从老到新)" "DOTA_SortOption_Owned" "是否拥有" "DOTA_SortOption_Price" "价格" "DOTA_SortOption_PriceLowToHigh" "价格(从低到高)" "DOTA_SortOption_PriceHighToLow" "价格(从高到低)" "DOTA_SortOption_Alphabetical" "字母顺序" "DOTA_SortOption_HeroLevel" "英雄修行" "DOTA_FailedToGetData" "获取数据失败" "DOTA_ErrorLoadingStats" "载入属性失败" "Action_Use" "使用" "Action_GoToPlayerCards" "前往选手卡片" "dota_team_radiant" "天辉" "dota_team_dire" "夜魇" "UI_On" "启用" "UI_Off" "关闭" "UI_OK" "确定" "UI_Cancel" "取消" "UI_month_0" "1月" "UI_month_1" "2月" "UI_month_2" "3月" "UI_month_3" "4月" "UI_month_4" "5月" "UI_month_5" "6月" "UI_month_6" "7月" "UI_month_7" "8月" "UI_month_8" "9月" "UI_month_9" "10月" "UI_month_10" "11月" "UI_month_11" "12月" "UI_month_short_0" "1月" "UI_month_short_1" "2月" "UI_month_short_2" "3月" "UI_month_short_3" "4月" "UI_month_short_4" "5月" "UI_month_short_5" "6月" "UI_month_short_6" "7月" "UI_month_short_7" "8月" "UI_month_short_8" "9月" "UI_month_short_9" "10月" "UI_month_short_10" "11月" "UI_month_short_11" "12月" "UI_day_1" "周日" "UI_day_2" "周一" "UI_day_3" "周二" "UI_day_4" "周三" "UI_day_5" "周四" "UI_day_6" "周五" "UI_day_7" "周六" "UI_day_short_1" "周日" "UI_day_short_2" "周一" "UI_day_short_3" "周二" "UI_day_short_4" "周三" "UI_day_short_5" "周四" "UI_day_short_6" "周五" "UI_day_short_7" "周六" "UI_day_shorter_1" "周日" "UI_day_shorter_2" "周一" "UI_day_shorter_3" "周二" "UI_day_shorter_4" "周三" "UI_day_shorter_5" "周四" "UI_day_shorter_6" "周五" "UI_day_shorter_7" "周六" "UI_abbreviation_day" "天" "UI_abbreviation_hour" "时" "UI_abbreviation_minute" "分" "Unknown" "未知" "UI_Yes" "是" "UI_No" "否" "UI_File_Filter_Any" "所有文件(*.*)" "UI_File_Filter_PNG" "PNG文件(*.png)" "UI_File_Filter_SupportedImageFormats" "图片文件(*.png;*.jpg;*.jpeg)" "UI_File_Filter_ScenarioSaves" "已保存场景(*.d2sc;*.json)" "UI_FailedToLoadImageFile" "载入图片文件失败" "DOTA_MainMenu_Heroes" "英 雄" "DOTA_MainMenu_Store" "商 店" "DOTA_MainMenu_Watch" "观 战" "DOTA_MainMenu_Learn" "训 练" "DOTA_MainMenu_Mods" "游 廊" "DOTA_TabName_Heroes" "英雄" "DOTA_TabName_GlobalItems" "通用物品" "DOTA_TabName_PlusStats" "走势" "DOTA_TabName_Armory" "兵器库" "DOTA_TabName_Featured" "精选" "DOTA_TabName_Treasury" "珍藏" "DOTA_TabName_Browse" "浏览" "DOTA_TabName_Plus" "Plus奖励" "DOTA_TabName_ShardStore" "碎片商店" "DOTA_TabName_Chest" "购买" "DOTA_TabName_IndividualItems" "出售" "DOTA_TabName_Recycle" "置换" "DOTA_TabName_About" "介绍" "DOTA_ConfirmQuit" "确认退出" "DOTA_ConfirmQuitDesc" "您确定要退出Dota 2吗?" "DOTA_ConfirmQuitDescUnsafe" "在游戏结束前退出可能会毁掉其他玩家的游戏体验。您确定要退出Dota 2吗?" "DOTA_InvalidPersonaName" "[未知]" "DOTA_Friends_WindowTitle" "好友" "DOTA_Teams_WindowTitle" "战队" "DOTA_Profile_WindowTitle" "我的档案" "DOTA_BattlePass_WindowTitle" "勇士令状" "DOTA_Plus_Profile_WindowTitle" "刀塔Plus" "DOTA_Plus_Profile_Header_Status" "已激活" "DOTA_FriendsCategory_ReadyToPlay" "开放比赛({d:friend_count})" "DOTA_FriendsCategory_PlayingDota" "Dota比赛中({d:friend_count})" "DOTA_FriendsCategory_Online" "在线({d:friend_count})" "DOTA_GuildsCategory_Online" "公会成员 ({d:friend_count})" "DOTA_FriendsCategory_Pending" "待处理({d:friend_count})" "DOTA_FriendsCategory_Offline" "离线({d:friend_count})" "DOTA_Friends_Empty" "好友列表当前为空" "DOTA_Friends_Add_Friend_Tooltip" "添加好友" "DOTA_Friends_Add_Friend_Entry_Placeholder" "输入好友ID并点击搜索" "DOTA_Friends_Add_Friend_Your_ID" "你的好友ID:" "DOTA_Friends_ID" "好友ID:" "DOTA_Friends_FriendFilter_Tooltip" "隐藏近期没有进行比赛的好友" "DOTA_BroadcasterToasts_WindowTitle" "解说致辞" "DOTA_BroadcasterToasts_TextEntry" "输入致辞文字:" "DOTA_BroadcasterToasts_ShowToast" "显示致辞" "DOTA_BroadcasterToasts_PreviewToast" "预览致辞" "DOTA_BroadcasterToasts_DismissAll" "忽略所有" "DOTA_BroadcasterToasts_TextEntryPlaceholder" "<文字>" "DOTA_BroadcasterToasts_TableEntryPlaceholder" "<%XX>" "DOTA_BroadcasterToasts_AllowHtml" "允许HTML?" "DOTA_BroadcasterToasts_SelectedFacts" "所选队伍的事实:" "DOTA_BroadcasterToasts_SelectedStats" "所选队伍的数据:" "DOTA_BroadcasterToasts_CustomStat" "自定义数据:" "DOTA_BroadcasterToasts_CustomFact" "自定义事实:" "DOTA_BroadcasterToasts_HeroAbilityMovies" "技能影片:" "DOTA_BroadcasterToasts_ItemMovie" "物品影片:" "DOTA_BroadcasterToasts_HeroSearch" "英雄" "DOTA_BroadcasterToasts_ItemSearch" "物品" "DOTA_BroadcasterToasts_GenericSearch" "普通" "DOTA_BroadcasterToasts_PlayerSearch" "选手" "DOTA_BroadcasterToasts_Duration" "时长" "DOTA_BroadcasterToasts_LastToastTime" "上次发送:{s:time_since_last_message}之前" "DOTA_TeamManagement_FullName" "战队全名" "DOTA_TeamManagement_TeamTag" "战队标签" "DOTA_TeamManagement_Country" "国籍" "DOTA_TeamManagement_URL" "战队URL" "DOTA_TeamKickLabel" "踢出" "DOTA_TeamKickMember" "踢出战队" "DOTA_TeamConfirmKickMember" "确定把{g:dota_persona:kickee_account_id}踢出{s:team_name}吗?" "DOTA_TeamCreateNewTeam" "创建新战队" "DOTA_TeamsMyTeams" "我的战队" "DOTA_OfficialTeamInfo" "我的职业信息" "DOTA_TeamsManageTeams" "管理战队" "DOTA_TeamImagesBrowse" "浏览" "DOTA_TeamBaseLogo" "战队基地标志" "DOTA_TeamBannerLogo" "战队旗帜标志" "DOTA_TeamSponsorLogo" "战队赞助商标志" "DOTA_TeamInterfaceLogo" "战队界面标志" "DOTA_TeamTeamID" "战队编号:" "DOTA_TeamTeamAdmin" "战队管理员:" "DOTA_TeamTeamRank" "战队评级:" "DOTA_TeamTeamRankCalibrating" "校准中" "DOTA_TeamBasicInfo" "基本信息" "DOTA_TeamRoster" "阵容" "DOTA_TeamImages" "图片" "DOTA_TeamPlayerRoster" "选手阵容" "DOTA_TeamInvitePlayer" "邀请选手" "DOTA_TeamLeaveTeam" "离开这支战队" "DOTA_TeamJoinTeam" "加入战队" "DOTA_TeamDisbandTeam" "解散战队" "DOTA_TeamDisbandTeamTooltip" "必须先清空战队成员才能解散战队" "DOTA_TeamInviteAPlayer" "输入好友昵称……" "DOTA_TeamProRoster" "职业战队可通过下列网站管理队伍阵容

https://www.dota2.com/majorsregistration" "DOTA_TeamManagement_SelectLogo" "选择一个标志" "DOTA_TeamTransferAdmin_Confirm_Header" "更改战队管理员" "DOTA_TeamTransferAdmin_Confirm_Message" "您确定要将{s:player_name}设为战队管理员吗?设置完成后,您就不能再管理这支队伍了。" "DOTA_TeamTransferAdmin_Success_Header" "成功" "DOTA_TeamTransferAdmin_Success_Message" "您已经成功移交了战队管理员的权限。" "DOTA_TeamTransferAdmin_Failure_Header" "错误" "DOTA_TeamTransferAdmin_Failure_InvalidAccountType" "帐户类型无效" "DOTA_TeamTransferAdmin_Failure_NotAdmin" "你不是这支战队的当前管理员。" "DOTA_TeamTransferAdmin_Failure_SameAccount" "你已经是这支战队的管理员了。" "DOTA_TeamTransferAdmin_Failure_NotMemember" "新的管理员不是这支战队的成员。" "DOTA_TeamTransferAdmin_Failure_Message_Unspecified" "更改战队管理员失败" "DOTA_TeamTransferAdmin_Notification_Header" "战队管理权限" "DOTA_TeamTransferAdmin_Notification_Message" "您已经成为{s:team_name}战队的管理员" "DOTA_TeamMakeAdmin" "设为管理员" "DOTA_PartyStartedFindingEventMatch_Notification_Header" "破泞之战战役" "DOTA_PartyStartedFindingEventMatch_Notification_Message" "{s:party_member_name}已开始了破泞之战战役。" "DOTA_PartyStartedFindingEventMatch_Notification_ViewIntro" "查看介绍" "DOTA_PartyStartedFindingEventMatch_Notification_SkipIntro" "跳过介绍" "DOTA_Siltbreaker_Easy" "冒险模式" "DOTA_Siltbreaker_Hard" "普通" "DOTA_FriendsMenu_Tooltip_NoneReady" "好友" "DOTA_Profile_RemovedBackground" "清空背景" "DOTA_ProfileCard_StatTitle_CoreRank" "核心匹配积分" "DOTA_ProfileCard_StatTitle_SupportRank" "辅助匹配积分" "DOTA_ProfileCard_StatTitle_SoloRank" "单排积分" "DOTA_ProfileCard_StatTitle_PartyRank" "组队积分" "DOTA_ProfileCard_StatTitle_Wins" "胜场" "DOTA_ProfileCard_StatTitle_Commends" "称赞" "DOTA_ProfileCard_StatTitle_GamesPlayed" "比赛" "DOTA_ProfileCard_StatTitle_FirstMatchDate" "首场比赛" "DOTA_ProfileCard_StatTitle_PreviousSeasonRank" "上个排位" "DOTA_ProfileCard_StatTitle_MatchMVP" "比赛MVP" "DOTA_ProfileCard_StatValue_Int" "{d:stat_value}" "DOTA_ProfileCard_StatValue_Date" "{t:s:stat_value}" "DOTA_ProfileCard_StatValue_String" "{s:stat_value}" "DOTA_ProfileCard_SlotTab_Trophies" "奖杯" "DOTA_ProfileCard_SlotTab_Items" "兵器库" "DOTA_ProfileCard_SlotTab_Heroes" "英雄" "DOTA_ProfileCard_SlotTab_Emoticons" "动态表情" "DOTA_ProfileCard_SlotTab_PlayerCards" "选手卡片" "DOTA_ProfileCard_SlotTab_FavoriteTeam" "最喜爱队伍" "DOTA_ProfileCard_Slot_Clear" "清空" "DOTA_ProfileCard_NoTrophies" "没有奖杯可以选择。" "DOTA_ProfileCard_NoItems" "没有物品可以选择。" "DOTA_ProfileCard_NoPlayerCards" "没有可用的选手卡片。" "DOTA_ProfileCard_NoFavoriteTeam" "还未选择最喜爱队伍" "DOTA_ProfileCard_FavoriteTeamCLick" "点击进行选择" "DOTA_ProfileCard_HeroHover" "显示内容:" "DOTA_ProfileCard_HeroOnly" "只限英雄" "DOTA_ProfileCard_HeroShowWins" "显示胜场" "DOTA_ProfileCard_HeroShowWinsAndLosses" "显示胜负场" "DOTA_ProfileCard_ItemSearchPlaceholder" "物品(名称)" "DOTA_ProfileCard_Event_ComingSoon" "2015年秋季赛圆满结束" "DOTA_ProfileCard_Event_NotOwned" "2015年秋季赛圆满结束" "DOTA_ProfileCard_Event_NeedsActivate" "激活2015年秋季互动指南" "DOTA_ProfileCard_Event_BuyCompendium" "购买2015年秋季互动指南" "DOTA_ProfileCard_Event_Activate" "激活互动指南" "DOTA_ProfileCard_Event_BuyLevels" "购买等级" "DOTA_ProfileCard_Event_SpendCoins" "使用金币" "DOTA_ProfileCard_CompendiumLevel" "互动指南等级" "DOTA_ProfileCard_CoinsBalance" "金币余额" "DOTA_ProfileCard_WageredCoinsWon" "赢得预测金币" "DOTA_ProfileCard_BattlePassLevel" "2018年国际邀请赛勇士等级" "DOTA_ProfileCard_BattlePassLevel_TI9" "2019年国际邀请赛勇士等级" "DOTA_ProfileCard_BattlePassLevel_TI10" "第10届国际邀请赛勇士等级" "DOTA_ProfileCard_BattlePassLevel_Spring2021" "2021年天陨旦勇士等级" "DOTA_ProfileCard_BattlePassLevel_Fall2021" "2021年阿哈利姆的天地迷宫\n勇士令状等级" "DOTA_ProfileCard_BattlePassLevel_BattlePass2022" "2022年勇士令状\n勇士等级" "DOTA_Plus_ProfileCard_PlusClaimTeaser" "领取{g:dota_shards_value:weekly_currency_reward}块碎片" "DOTA_Plus_ProfileCard_PlusMemberTeaser" "马上升级至Plus" "DOTA_Plus_ProfileCard_Challenge_Title" "本周赢下3场比赛" "DOTA_Plus_ProfileCard_Reward_Claimed" "已领取每周奖励" "DOTA_Plus_ProfileCard_TimeRemainingDays:p{days_left}" "{i:days_left}天后截止#|#{i:days_left}天后截止" "DOTA_Plus_ProfileCard_TimeRemainingHours:p{hours_left}" "{i:hours_left}小时后截止#|#{i:hours_left}小时后截止" "DOTA_Plus_ProfileCard_TimeRemainingMinutes:p{minutes_left}" "{i:minutes_left}分钟后截止#|#{i:minutes_left}分钟后截止" "DOTA_Popup_PlusStatus_WelcomeHeader" "欢迎订阅刀塔Plus!" "DOTA_Popup_PlusStatus_ExpiredHeader" "刀塔Plus订阅服务已到期" "DOTA_Popup_PlusStatus_WelcomeMessage" "刀塔Plus将助您拓展技艺、增长知识,紧跟日新月异的游戏版本——一切尽在游戏中实现。" "DOTA_Popup_PlusStatus_CurrencyBurstExplanation" "首次订阅刀塔Plus后将直接获得一定数量的碎片,可用于购买圣物和其他独家Plus奖励。" "DOTA_Popup_PlusStatus_GetStarted" "马上开启" "DOTA_Popup_PlusStatus_ExpiredExplanation" "刀塔Plus订阅服务自{T:s:dota_plus_expiration_date}起已经截止。" "DOTA_Popup_PlusStatus_RenewDescription" "订阅结束后,刀塔Plus相关功能将会关闭。英雄修行进度已被保留,但是续期之前将会暂停。请为订阅续期,重新激活刀塔Plus功能。" "DOTA_Popup_PlusStatus_Renew" "续期" "DOTA_BadgeLevel" "{d:badge_level}" "DOTA_HeroTooltip_HeroName" "{s:hero_name}" "DOTA_HeroTooltip_HeroRecord" "{s:hero_wins_string}{s:hero_losses_string}" "DOTA_TooltipHeroPatchNotes_Title" "近期游戏性改动" "DOTA_PatchNotes_Header" "游戏性更新" "DOTA_PatchNotes_GeneralSection" "综合改动" "DOTA_PatchNotes_ItemsSection" "物品改动" "DOTA_PatchNotes_NeutralItemsSection" "中立物品改动" "DOTA_PatchNotes_HeroesSection" "英雄改动" "DOTA_PatchNotes_NeutralCreepsSection" "中立生物改动" "DOTA_PatchNotes_Info" "{s:patch_note_info}" "DOTA_PatchNotes_HeroPatchNote" "{s:note}({g:dota_gameplay_version:version})" "DOTA_PatchNotes_HeroPatchNote_WithInfo" "{s:note}({s:patch_note_info})({g:dota_gameplay_version:version})" "DOTA_PatchNotes_ReleaseDate" "发布于{t:s:patch_date}" "DOTA_Wins:p{hero_wins}" "{d:hero_wins}胜#|#{d:hero_wins}胜" "DOTA_Losses:p{hero_losses}" "{d:hero_losses}负#|#{d:hero_losses}负" "DOTA_Profile_TotalGames" "比赛总场数" "DOTA_Profile_Solo_MMR" "单排积分" "DOTA_Profile_Team_MMR" "战队积分" "DOTA_Profile_Party_MMR" "组队积分" "DOTA_Profile_VictoryCount" "胜利" "DOTA_Profile_Previous_BattlePass_TI6" "2016年国际邀请赛勇士令状总结" "DOTA_Profile_Previous_BattlePass_Fall2016" "2016年秋季勇士令状总结" "DOTA_Profile_Previous_BattlePass_Winter2017" "2017年冬季勇士令状总结" "DOTA_Profile_Previous_BattlePass_LevelPrefix" "等级" "DOTA_Profile_BP_Rollup_Quest_Progress" "任务进度" "DOTA_Profile_BP_Rollup_Quest_Completed" "任务已完成" "DOTA_Profile_BP_Rollup_Quest_Stars" "星级" "DOTA_Profile_BP_Rollup_Tips_Given" "总打赏积分" "DOTA_Profile_BP_Rollup_Tips_Received" "收到的打赏积分" "DOTA_Profile_BP_Rollup_Tips_Remaining" "剩余打赏次数" "DOTA_Profile_BP_Rollup_Battle_Cup_Wins" "勇士联赛夺冠次数" "DOTA_Profile_BP_Rollup_Battle_Cup_Score" "勇士联赛积分" "DOTA_Profile_BP_Rollup_Achievements_Completed" "已达成成就" "DOTA_Profile_BP_Rollup_Achievements_Points" "已赢得成就积分" "DOTA_Profile_BP_Rollup_Predictions_Correct" "预测正确项数" "DOTA_Profile_BP_Rollup_Predictions_Earned" "已赢得预测积分" "DOTA_Profile_BP_Rollup_Bracket_Correct" "正确预测项数" "DOTA_Profile_BP_Rollup_Bracket_Points" "已赢得积分" "DOTA_Profile_BP_Rollup_Fantasy_Score" "梦幻挑战得分" "DOTA_Profile_BP_Rollup_Fantasy_Percentile" "梦幻挑战排名百分比" "DOTA_Profile_BP_Rollup_Fantasy_Card_Collection" "选手卡片收藏" "DOTA_Profile_ProfilePage" "个人资料" "DOTA_Profile_TrophyPage" "奖杯" "DOTA_Profile_RecentGamesPage" "近期比赛" "DOTA_Profile_HeroPage" "英雄" "DOTA_Profile_LeaguePassesPage" "门票" "DOTA_BattleReport" "战报" "DOTA_BattleReport_Upsell" "刀塔Plus会员会在每个刀塔Plus赛季结束时收到一份战报。战报会分析本赛季的比赛并根据赛季期间的杰出表现发放碎片奖励。" "DOTA_BattleReport_Tagline" "分析你的场次。比较你的数据。让你的比赛更上一层楼。" "DOTA_BattleReport_Heroes" "英雄" "DOTA_BattleReport_Roles" "定位" "DOTA_BattleReport_GameType" "游戏类型" "DOTA_BattleReport_Outcome" "结果" "DOTA_BattleReport_Solo" "单排" "DOTA_BattleReport_Party" "组队" "DOTA_BattleReport_Matches" "比赛" "DOTA_BattleReport_ShardsEarned" "已获得碎片" "DOTA_BattleReport_OverallPerformance" "整体表现" "DOTA_BattleReport_OverallWinrate" "整体胜率" "DOTA_BattleReport_GameCount:p{games}" "{d:games}场比赛#|#{d:games}场比赛" "DOTA_BattleReport_PercentWinRate" "{s:win_rate}%胜率" "DOTA_BattleReport_RoleHeroCount:p{role_hero_count}" "{d:role_hero_count}名英雄#|#{d:role_hero_count}名英雄" "DOTA_BattleReport_Role_SafeLane" "优势路" "DOTA_BattleReport_Role_MidLane" "中路" "DOTA_BattleReport_Role_OffLane" "劣势路" "DOTA_BattleReport_Role_SoftSupport" "辅助" "DOTA_BattleReport_Role_HardSupport" "纯辅助" "DOTA_BattleReport_Role_Unknown" "未知" "DOTA_BattleReport_FeaturedHero" "英雄:{s:featured_hero_name}" "DOTA_BattleReport_FeaturedRole" "定位:{s:featured_role_name}" "DOTA_BattleReport_ReportGamesPlayed" "比赛场数:" "DOTA_BattleReport_New_Report" "新的报告" "DOTA_BattleReport_NewReportReady" "新的战报已经就绪" "DOTA_BattleReport_ViewReport" "查看战报" "DOTA_BattleReport_ViewLater" "所有战报可以稍后在刀塔Plus页面找到。" "DOTA_BattleReport_NoFeaturedHero" "没有英雄的使用次数达到出现的标准。" "DOTA_BattleReport_NoFeaturedRole" "没有定位的使用次数达到出现的标准。" "DOTA_BattleReport_BestPerformingRoleHeroes" "特色定位英雄" "DOTA_BattleReportNav_Hero" "英雄" "DOTA_BattleReportNav_Role" "定位" "DOTA_BattleReportNav_General" "综合" "DOTA_BattleReportNav_Stats" "高光" "DOTA_BattleReportNav_Analysis" "分析" "DOTA_BattleReportNav_Summary" "概述" "DOTA_BattleReportNav_Calendar" "日历" "DOTA_BattleReport_CalendarOverflow" "+{d:overflow_hero_count}名 {d:win_overflow} - {d:loss_overflow}" "DOTA_BattleReport_CustomizeColumns" "定制化行列" "DOTA_BattleReport_ChooseColumns" "选择显示的一栏" "DOTA_BattleReportSort_Hero" "英雄" "DOTA_BattleReportSort_Role" "定位" "DOTA_BattleReportSort_Rank" "排位" "DOTA_BattleReportSort_Games" "比赛" "DOTA_BattleReportSort_Wins" "胜场" "DOTA_BattleReportSort_Losses" "负场" "DOTA_BattleReportSort_Winrate" "胜率" "DOTA_BattleReportSort_Kills" "击杀" "DOTA_BattleReportSort_Deaths" "死亡" "DOTA_BattleReportSort_Assists" "助攻" "DOTA_BattleReportSort_LastHits" "正补" "DOTA_BattleReportSort_Denies" "反补" "DOTA_BattleReportSort_CampsStacked" "堆野" "DOTA_BattleReportSort_RoshanKills" "击杀肉山次数" "DOTA_BattleReportSort_Dewards" "反眼" "DOTA_BattleReportSort_Date" "日期/时间" "DOTA_BattleReportSort_Duration" "时长" "DOTA_BattleReportSort_LaneResult" "分路" "DOTA_BattleReportSort_Result" "结果" "DOTA_BattleReportSort_LaneOutcome" "对线结果" "DOTA_BattleReportSort_GPM" "每分钟金钱" "DOTA_BattleReportSort_XPM" "每分钟经验" "DOTA_BattleReportSort_RankChange" "天梯分变化" "DOTA_BattleReportSort_Ranked" "天梯" "DOTA_BattleReportSort_MatchID" "比赛编号" "DOTA_BattleReportSort_SecondsDead" "死亡时间(秒)" "DOTA_BattleReportSort_Party" "组队" "DOTA_BattleReportSort_Runes" "神符" "DOTA_BattleReportSort_RiverRunes" "河道神符" "DOTA_BattleReportSort_BountyRunes" "赏金神符" "DOTA_BattleReportSort_WaterRunes" "圣水神符" "DOTA_BattleReportSort_PowerRunes" "强化神符" "DOTA_BattleReportSort_TimeEnemyT1TowerDestroyed" "摧毁敌方一塔" "DOTA_BattleReportSort_TimeFriendlyT1TowerDestroyed" "摧毁友方一塔" "DOTA_BattleReportSort_EnemyRoshanKills" "敌人击杀肉山次数" "DOTA_BattleReportSort_TeleportsUsed" "回城使用次数" "DOTA_BattleReportSort_SupportGold" "辅助性金钱" "DOTA_BattleReportSort_HeroDamage" "英雄伤害" "DOTA_BattleReportSort_HeroHealing" "英雄治疗" "DOTA_BattleReportSort_TowerDamage" "防御塔伤害" "DOTA_BattleReportSort_SuccessfulSmokes" "成功开雾次数" "DOTA_BattleReportSort_StunDuration" "眩晕时间" "DOTA_BattleReportSort_FriendlyRoshanKills" "友军击杀肉山次数" "DOTA_BattleReportSort_GameDuration" "游戏时长" "DOTA_BattleReportSort_WinDuration" "胜场时长" "DOTA_BattleReportSort_LossDuration" "负场时长" "DOTA_BattleReportSort_EnemyT1TakenFirstPercent" "率先拿下敌人一塔" "DOTA_BattleReportSort_RadiantWinrate" "天辉胜率" "DOTA_BattleReportSort_DireWinrate" "夜魇胜率" "DOTA_BattleReportSort_RadiantGamePercent" "天辉比赛" "DOTA_BattleReportSort_DireGamePercent" "夜魇比赛" "DOTA_BattleReportSort_MMRDelta" "天梯分变化" "DOTA_BattleReportSort_RankedGames" "天梯比赛" "DOTA_BattleReportSort_RankedWins" "天梯胜场" "DOTA_BattleReportSort_HeroesPlayed" "使用英雄" "DOTA_BattleReportSort_RoshanAdvantage" "优势带盾" "DOTA_BattleReportSort_MaxWinstreak" "最高连胜" "DOTA_BattleReportSort_MaxLossStreak" "最高连败" "DOTA_BattleReportSort_TotalTimePlayed" "游玩时间" "DOTA_BattleReportSort_LaneWinPercent" "线优比例" "DOTA_BattleReportSort_LaneWinOrEvenPercent" "线优或均势比例" "DOTA_BattleReportSort_AverageShardPurchaseTime" "平均魔晶购买时间" "DOTA_BattleReportSort_AverageScepterPurchaseTime" "平均神杖购买时间" "DOTA_BattleReportSort_GamesPurchasedShard" "购买魔晶的场数" "DOTA_BattleReportSort_GamesPurchasedScepter" "购买神杖的场数" "DOTA_BattleReportSort_ShardPurchaseTime" "魔晶购买时间" "DOTA_BattleReportSort_ScepterPurchaseTime" "神杖购买时间" "DOTA_BattleReportSort_ShardPurchaseWinrate" "魔晶胜率" "DOTA_BattleReportSort_ScepterPurchaseWinrate" "神杖胜率" "DOTA_BattleReport_True" "√" "DOTA_BattleReport_False" "×" "DOTA_BattleReport_LaneOutcome_Win" "胜" "DOTA_BattleReport_LaneOutcome_Loss" "负" "DOTA_BattleReport_LaneOutcome_Even" "均势" "DOTA_BattleReport_Loading" "战斗报告载入中" "DOTA_BattleReport_FailedToLoad" "载入战斗报告失败" "DOTA_BattleReportList_Loading" "战斗报告载入中" "DOTA_BattleReportList_FailedToLoad" "载入战斗报告失败" "DOTA_BattleReport_BestPerformingHero" "特色英雄" "DOTA_BattleReport_BestPerformingRole" "特色定位" "DOTA_BattleReport_VsSimilarRank" "与相似水平玩家相比" "DOTA_BattleReport_DireVsRadiantStats_Header" "夜魇对天辉胜率" "DOTA_BattleReport_Dire" "夜魇" "DOTA_BattleReport_Radiant" "天辉" "DOTA_BattleReport_DireGameCount" "{d:dire_game_count}场" "DOTA_BattleReport_RadiantGameCount" "{d:radiant_game_count}场" "DOTA_BattleReport_OverallRolesHeader" "整体已使用定位和胜率" "DOTA_BattleReport_SideWinrate" "{s:side_name}的胜率高出{s:winrate_adv}" "DOTA_BattleReport_PredictedRoles_Note" "在非天梯比赛中,玩家的定位会根据与防御塔的距离来确定,然后通过10分钟前的正补数量来排序。" "DOTA_BattleReport_FeaturedHero_NotEnoughGames" "必须使用一名英雄超过3场比赛才会出现。" "DOTA_BattleReport_FeaturedRole_NotEnoughGames" "必须担任一个定位超过5场比赛才会出现。" "DOTA_BattleReport_Radiant_WinLoss" "{d:radiant_wins}胜 - {d:radiant_losses}负" "DOTA_BattleReport_Dire_WinLoss" "{d:dire_wins}胜 - {d:dire_losses}负" "DOTA_BattleReport_StatSection_Game" "比赛" "DOTA_BattleReport_StatSection_Heroes" "英雄" "DOTA_BattleReport_StatSection_MapObj" "地图目标" "DOTA_BattleReport_FinalResults" "最终结果" "DOTA_BattleReport_Summary" "战报总结" "DOTA_BattleReport_SummaryWinrate" "{d:wins} - {d:losses} {s:win_rate}%胜率" "DOTA_BattleReport_ClaimingRewards" "领取战斗报告奖励" "DOTA_BattleReport_FailedToClaimRewards" "领取战斗报告奖励失败" "DOTA_BattleReportError_InternalError" "内部错误。" "DOTA_BattleReportError_Success" "成功" "DOTA_BattleReportError_TooBusy" "游戏协调服务器过于繁忙。请稍后再试。" "DOTA_BattleReportError_Disabled" "功能当前为禁用状态。请稍后再试。" "DOTA_BattleReportError_Timeout" "尝试连接游戏协调服务器超时。" "DOTA_BattleReportError_PermissionDenied" "权限被拒绝。" "DOTA_BattleReportError_UnknownError" "未知错误。" "DOTA_BattleReport_RewardSummary" "战报奖励" // Highlights "DOTA_BattleReport_AverageAssists" "场均助攻" "DOTA_BattleReport_AverageAssists_Flavor" "拔刀相助" "DOTA_BattleReport_AverageCampsStacked" "场均堆野数量" "DOTA_BattleReport_AverageCampsStacked_Flavor" "心只在野" "DOTA_BattleReport_AverageDeaths" "场均死亡次数" "DOTA_BattleReport_AverageDeaths_Flavor" "九生一死" "DOTA_BattleReport_AverageDenies" "场均反补数" "DOTA_BattleReport_AverageDenies_Flavor" "就问难受不难受" "DOTA_BattleReport_AverageDewards" "场均反眼次数" "DOTA_BattleReport_AverageDewards_Flavor" "非礼勿视" "DOTA_BattleReport_AverageHeroDamage" "场均英雄伤害" "DOTA_BattleReport_AverageHeroDamage_Flavor" "给个痛快" "DOTA_BattleReport_AverageHeroHealing" "场均英雄治疗" "DOTA_BattleReport_AverageHeroHealing_Flavor" "感觉真好" "DOTA_BattleReport_AverageKills" "场均击杀数" "DOTA_BattleReport_AverageKills_Flavor" "杀气腾腾" "DOTA_BattleReport_AverageLastHits" "场均正补数" "DOTA_BattleReport_AverageLastHits_Flavor" "斩兵如麻" "DOTA_BattleReport_AverageTowerDamage" "场均防御塔伤害" "DOTA_BattleReport_AverageTowerDamage_Flavor" "我讨厌建筑" "DOTA_BattleReport_HeroesPlayed" "使用英雄数量" "DOTA_BattleReport_HeroesPlayed_Flavor" "能选的太多了" "DOTA_BattleReport_LaneWinrate" "线优率" "DOTA_BattleReport_LaneWinrate_Flavor" "命悬三线" "DOTA_BattleReport_LaneWinrate_Tooltip" "如果一方在10分钟后经验和金钱总和高于另一方则被判定为线优。" "DOTA_BattleReport_MaxWinstreak" "最高连胜" "DOTA_BattleReport_MaxWinstreak_Flavor" "大获全胜" "DOTA_BattleReport_RankedMMRDelta" "天梯分变化" "DOTA_BattleReport_RankedMMRDelta_Flavor" "排危步步上天梯" "DOTA_BattleReport_RankedMMRDelta_Tooltip" "不包括校准中发生的比赛。" "DOTA_BattleReport_RoshanAdvantage" "带盾优势的比赛场数" "DOTA_BattleReport_RoshanAdvantage_Flavor" "带盾之身" "DOTA_BattleReport_RoshanKills" "击杀肉山次数" "DOTA_BattleReport_RoshanKills_Flavor" "谁才是最惨的" "DOTA_BattleReport_Winrate" "胜率" "DOTA_BattleReport_Winrate_Flavor" "结局好才是真的好" "DOTA_BattleReport_GamesPlayed" "游戏场数" "DOTA_BattleReport_GamesPlayed_Flavor" "根本停不下来" "DOTA_BattleReport_TotalDewards" "反眼总数" "DOTA_BattleReport_TotalDewards_Flavor" "非礼勿视" "DOTA_BattleReport_MaxLossStreak" "最高连败" "DOTA_BattleReport_MaxLossStreak_Flavor" "赢一把就睡" "DOTA_BattleReport_AverageGameDuration" "场均游戏时长" "DOTA_BattleReport_AverageGameDuration_Flavor" "有时间再来一把?" "DOTA_BattleReport_MaxGameDuration" "最长比赛" "DOTA_BattleReport_MaxGameDuration_Flavor" "还是打钱吧" "DOTA_BattleReport_MinGameDuration" "最短比赛" "DOTA_BattleReport_MinGameDuration_Flavor" "摧枯拉朽" "DOTA_BattleReport_MinLossDuration" "最快告负" "DOTA_BattleReport_MinLossDuration_Flavor" "阵容完爆" "DOTA_BattleReport_MinWinDuration" "最快取胜" "DOTA_BattleReport_MinWinDuration_Flavor" "速战速决" "DOTA_BattleReport_MaxWinDuration" "最长胜局" "DOTA_BattleReport_MaxWinDuration_Flavor" "稳中求胜" "DOTA_BattleReport_MaxLossDuration" "最长败局" "DOTA_BattleReport_MaxLossDuration_Flavor" "身心俱疲" "DOTA_BattleReport_AverageWinDuration" "场均胜局时长" "DOTA_BattleReport_AverageWinDuration_Flavor" "熟能生巧" "DOTA_BattleReport_AverageLossDuration" "场均败局时长" "DOTA_BattleReport_AverageLossDuration_Flavor" "我尽力了" "DOTA_BattleReport_EnemyLaneT1TakenFirstPct" "先破敌方一塔的比赛场数" "DOTA_BattleReport_EnemyLaneT1TakenFirstPct_Flavor" "线优转推进" "DOTA_BattleReport_MaxCampsStacked" "最高堆野次数" "DOTA_BattleReport_MaxCampsStacked_Flavor" "尸横遍野" "DOTA_BattleReport_MaxDewards" "最高反眼次数" "DOTA_BattleReport_MaxDewards_Flavor" "举一反三" "DOTA_BattleReport_MaxRoshanKills" "最高击杀肉山次数" "DOTA_BattleReport_MaxRoshanKills_Flavor" "绝地斗士" "DOTA_BattleReport_MaxBountyRunesTaken" "最高赏金神符激活次数" "DOTA_BattleReport_MaxBountyRunesTaken_Flavor" "天降横财" "DOTA_BattleReport_MaxPowerRunesTaken" "最高强化神符激活次数" "DOTA_BattleReport_MaxPowerRunesTaken_Flavor" "我喜欢蓝色的" "DOTA_BattleReport_MaxDeaths" "最高死亡数" "DOTA_BattleReport_MaxDeaths_Flavor" "这都是战术" "DOTA_BattleReport_MaxLastHits" "最高正补数" "DOTA_BattleReport_MaxLastHits_Flavor" "神装救世" "DOTA_BattleReport_MaxDenies" "最高反补数" "DOTA_BattleReport_MaxDenies_Flavor" "你一无所获!" "DOTA_BattleReport_DireWinrate" "夜魇胜率" "DOTA_BattleReport_DireWinrate_Flavor" "一个坏人" "DOTA_BattleReport_RadiantWinrate" "天辉胜率" "DOTA_BattleReport_RadiantWinrate_Flavor" "一个好人" "DOTA_BattleReport_RadiantGamesPlayed" "天辉比赛场数" "DOTA_BattleReport_RadiantGamesPlayed_Flavor" "青青天辉草" "DOTA_BattleReport_DireGamesPlayed" "夜魇比赛场数" "DOTA_BattleReport_DireGamesPlayed_Flavor" "岩浆当地板" "DOTA_BattleReport_MaxKills" "最高击杀数" "DOTA_BattleReport_MaxKills_Flavor" "赶尽杀绝" "DOTA_BattleReport_MaxAssists" "最高助攻数" "DOTA_BattleReport_MaxAssists_Flavor" "应援之手" "DOTA_BattleReport_MaxDamage" "最高英雄伤害" "DOTA_BattleReport_MaxDamage_Flavor" "绝命死士" "DOTA_BattleReport_MaxHealing" "最高英雄治疗" "DOTA_BattleReport_MaxHealing_Flavor" "疗伤圣手" "DOTA_BattleReport_MaxTowerDamage" "最高防御塔伤害" "DOTA_BattleReport_MaxTowerDamage_Flavor" "拆迁大队长" "DOTA_BattleReport_AverageGPM" "场均GPM" "DOTA_BattleReport_AverageGPM_Flavor" "黄金铺路" "DOTA_BattleReport_AverageXPM" "场均XPM" "DOTA_BattleReport_AverageXPM_Flavor" "闷声吃本书" "DOTA_BattleReport_MaxGPM" "最高GPM" "DOTA_BattleReport_MaxGPM_Flavor" "秒进斗金" "DOTA_BattleReport_MaxXPM" "最高XPM" "DOTA_BattleReport_MaxXPM_Flavor" "大破纪录" "DOTA_BattleReport_TotalCampsStacked" "堆野总数" "DOTA_BattleReport_TotalCampsStacked_Flavor" "动物园园长" "DOTA_BattleReport_AverageStunDuration" "场均控制时长" "DOTA_BattleReport_AverageStunDuration_Flavor" "眼冒金星" "DOTA_BattleReport_AverageStunDuration_Tooltip" "控制包括眩晕、妖术和缠绕。" "DOTA_Plus_Subscriber" "刀塔Plus会员" "DOTA_Profile_Edit" "编辑个人资料" "DOTA_Profile_SaveChanges" "保存改动" "DOTA_Profile_PlayStyle" "打法风格" "DOTA_Profile_MostRecent" "最近{s:num_style_games}场比赛" "DOTA_Profile_MostSuccessful" "胜率最高英雄(全期)" "DOTA_TheInternational" "国际邀请赛" "DOTA_Profile_LifetimeStats" "全期数据" "DOTA_Profile_RecentActivity" "近期动态" "DOTA_Profile_Fighting" "参战能力" "DOTA_Profile_Fighting_Short" "战斗" "DOTA_Profile_Fighting_TooltipTitle" "参战能力" "DOTA_Profile_Fighting_Tooltip" "玩家与敌方英雄作战的频繁程度。" "DOTA_Profile_Farming" "打钱能力" "DOTA_Profile_Farming_Short" "打钱" "DOTA_Profile_Farming_TooltipTitle" "打钱能力" "DOTA_Profile_Farming_Tooltip" "玩家击杀非英雄单位来积累金钱的速度。" "DOTA_Profile_Supporting" "辅助能力" "DOTA_Profile_Supporting_Short" "辅助" "DOTA_Profile_Supporting_TooltipTitle" "辅助能力" "DOTA_Profile_Supporting_Tooltip" "玩家为团队回复,购买守卫等物品辅助团队的能力。" "DOTA_Profile_Pushing" "推塔能力" "DOTA_Profile_Pushing_Short" "推进" "DOTA_Profile_Pushing_TooltipTitle" "推塔能力" "DOTA_Profile_Pushing_Tooltip" "玩家推线逼塔,为团队拉扯空间的牵制能力。" "DOTA_Profile_Versatility" "多面能力" "DOTA_Profile_Versatility_Short" "多元" "DOTA_Profile_Versatility_TooltipTitle" "多面能力" "DOTA_Profile_Versatility_Tooltip" "玩家英雄池深浅的多样性选角能力。" "DOTA_Profile_Tooltip_Value" "{s:CurrentStatValue}" "DOTA_Profile_Tooltip_Comparison" "{s:CurrentComparisonValue}" "DOTA_Profile_StatsCompare" "对比" "DOTA_Profile_Self" "我" "DOTA_Profile_GPM" "平均GPM" "DOTA_Profile_XPM" "平均XPM" "DOTA_Profile_LH" "平均正补" "DOTA_Profile_Denies" "平均反补" "DOTA_Profile_NetWorth" "平均财产总和" "DOTA_Profile_Damage" "平均英雄伤害" "DOTA_Profile_Heals" "平均治疗" "DOTA_Profile_Rampages" "暴走" "DOTA_Profile_TripleKills" "三杀" "DOTA_Profile_FirstBlood" "第一滴血" "DOTA_Profile_FirstBled" "送出第一滴血" "DOTA_Profile_CourierKills" "杀害信使" "DOTA_Profile_Aegises" "夺取不朽盾" "DOTA_Profile_CheeseEaten" "吞食奶酪" "DOTA_Profile_CreepStack" "堆叠野怪" "DOTA_Profile_RapiersPurchased" "圣剑购买" "DOTA_Profile_GPMValue" "{s:GPM}" "DOTA_Profile_XPMValue" "{s:XPM}" "DOTA_Profile_LHValue" "{s:LH}" "DOTA_Profile_NetWorthValue" "{s:NetWorth}" "DOTA_Profile_DamageValue" "{s:Damage}" "DOTA_Profile_HealsValue" "{s:Heals}" "DOTA_Profile_RampagesValue" "{d:Rampages}" "DOTA_Profile_TripleKillsValue" "{d:TripleKills}" "DOTA_Profile_FirstBloodValue" "{d:FirstBlood}" "DOTA_Profile_FirstBledValue" "{d:FirstBled}" "DOTA_Profile_CourierKillsValue" "{d:CourierKills}" "DOTA_Profile_AegisesValue" "{d:Aegises}" "DOTA_Profile_CheeseEatenValue" "{d:CheeseEaten}" "DOTA_Profile_CreepStackValue" "{d:CreepStack}" "DOTA_Profile_RapiersPurchasedValue" "{d:RapiersPurchased}" "DOTA_Profile_GPMLocalValue" "{s:GPMLocal}" "DOTA_Profile_XPMLocalValue" "{s:XPMLocal}" "DOTA_Profile_LHLocalValue" "{s:LHLocal}" "DOTA_Profile_NetWorthLocalValue" "{s:NetWorthLocal}" "DOTA_Profile_DamageLocalValue" "{s:DamageLocal}" "DOTA_Profile_HealsLocalValue" "{s:HealsLocal}" "DOTA_Profile_RampagesLocalValue" "{d:RampagesLocal}" "DOTA_Profile_TripleKillsLocalValue" "{d:TripleKillsLocal}" "DOTA_Profile_FirstBloodLocalValue" "{d:FirstBloodLocal}" "DOTA_Profile_FirstBledLocalValue" "{d:FirstBledLocal}" "DOTA_Profile_CourierKillsLocalValue" "{d:CourierKillsLocal}" "DOTA_Profile_AegisesLocalValue" "{d:AegisesLocal}" "DOTA_Profile_CheeseEatenLocalValue" "{d:CheeseEatenLocal}" "DOTA_Profile_CreepStackLocalValue" "{d:CreepStackLocal}" "DOTA_Profile_RapiersPurchasedLocalValue" "{d:RapiersPurchasedLocal}" "DOTA_Profile_ViewSteamProfile" "查看个人资料" "DOTA_Profile_SendMessage" "发送消息" "DOTA_Profile_LeaguePassCount:p{league_pass_count}" "{d:league_pass_count}张锦标赛门票#|#{d:league_pass_count}张锦标赛门票" "DOTA_Profile_NoLeaguePasses" "无锦标赛门票" "DOTA_Profile_ConductSummary" "行为总结" "DOTA_Profile_ConductSummary_Date" "更新于{s:conduct_summary_date}" "DOTA_Profile_ConductSummary_ShowLatestButton" "显示总结" "dota_profile_teammate_stats_header_teammate" "队友" "dota_profile_teammate_stats_header_games" "场数" "dota_profile_teammate_stats_header_wins_losses" "胜 - 负" "dota_profile_teammate_stats_header_win_rate" "胜率" "dota_profile_teammate_stats_header_rating" "排名" "dota_profile_teammate_stats_header_most_recent_match" "上场比赛" "dota_profile_content_tab_teammate_stats" "队友" "DOTA_Profile_SuccessfulWinStreak" "连胜:{d:win_streak}" "DOTA_Profile_SuccessfulWinRate" "胜率:{d:win_rate}%" "DOTA_Profile_Choose_Background" "选择背景" "DOTA_Profile_Featured_Heroes" "展示英雄" "DOTA_Profile_Choose_Heroes_to_Feature" "选择展示英雄" "DOTA_Profile_Choose_Hero_to_Feature" "选择一名英雄进行展示" "DOTA_Profile_Other_Alltime_Stats" "其他全期数据" "DOTA_Profile_Last_Match" "上场比赛" "DOTA_Profile_Previous_Matches_Performance" "以往比赛成绩" "DOTA_Profile_Previous_Matches_Tooltip" "本场比赛成绩与玩家平均表现对比" "DOTA_Profile_All_Recent_Matches" "近期所有比赛" "DOTA_Profile_User_Feed" "玩家动态" "DOTA_Profile_Accomplishments" "成就" "DOTA_Profile_View_Background_Tooltip" "查看背景图片" "DOTA_AHC_CurrentHero" "当前英雄" "DOTA_AHC_InProgress" "挑战进行中" "DOTA_AHC_CurrentHeroAttempts" "挑战{s:current_hero_attempts}次" "DOTA_AHC_CurrentHeroAverage" "全球平均水平" "DOTA_AHC_CurrentHeroAverageAttempts" "挑战{f:1:current_hero_average_attempts}次" "DOTA_AHC_NextHero" "下一个英雄" "DOTA_AHC_ChallengeProgress" "挑战进行中({d:challenge_progress_percent}%)" "DOTA_AHC_HeroesCompleted" "已完成英雄" "DOTA_AHC_HeroesCompletedValue" "{d:heroes_completed}名(共{d:heroes_total}名)" "DOTA_AHC_TotalAttempts" "已挑战匹配赛场数" "DOTA_AHC_TotalAttemptsValue:p{challenge_total_attempts}" "{d:challenge_total_attempts}场#|#{d:challenge_total_attempts}场" "DOTA_AHC_EquivalentWorldAverage" "同等水平的全球平均匹配赛场数" "DOTA_AHC_EquivalentWorldAverageValue:p{challenge_average_total_attempts}" "{d:challenge_average_total_attempts}场#|#{d:challenge_average_total_attempts}场" "DOTA_AHC_LifetimeStats" "玩家挑战数据统计" "DOTA_AHC_FullChallengesCompleted" "完成全部挑战次数" "DOTA_AHC_FullChallengesCompletedValue" "{d:full_challenges_completed}" "DOTA_AHC_BestFullChallenge" "完成全部挑战的最佳纪录" "DOTA_AHC_BestFullChallengeValueNone" "暂无纪录" "DOTA_AHC_BestFullChallengeValue:p{best_full_challenge}" "{d:best_full_challenge}场比赛#|#{d:best_full_challenge}场比赛" "DOTA_AHC_FullChallengeAverage" "全球玩家完成挑战历经的平均场数" "DOTA_AHC_FullChallengeAverageValue:p{full_challenge_average:2}" "{f:2:full_challenge_average}场比赛#|#{f:2:full_challenge_average}场比赛" "DOTA_AHC_ChallengeReward" "挑战奖励" "DOTA_AHC_ChallengeTrophyName" "{s:challenge_trophy_name}" "DOTA_AHC_ChallengeTrophyLevel" "等级 {d:challenge_trophy_level}" "DOTA_RecentGames_Title" "近期比赛" "DOTA_RecentGames_TimeStamp" "日期/时间" "DOTA_RecentGames_HeroSelection" "使用英雄" "DOTA_RecentGames_GameResult" "结果" "DOTA_RecentGames_GameLength" "时长" "DOTA_RecentGames_Team" "队伍" "DOTA_RecentGames_GameType" "类型" "DOTA_RecentGames_Items" "物品" "DOTA_RecentGame_Timestamp_Entry" "{t:s:timestamp} {t:t:timestamp}" "DOTA_RecentGame_Duration" "{t:d:duration}" "DOTA_RecentGame_Downloading" "下载中{s:DownloadPercent}" "DOTA_RecentGame_Watch" "观看录像" "DOTA_RecentGame_NoReplay" "没有录像" "DOTA_RecentGame_Expired" "录像已过期" "DOTA_RecentGame_Finding" "寻找中……" "DOTA_RecentGame_Download" "下载比赛" "DOTA_RecentGame_Pending" "录像处理中" "DOTA_RecentGame_Unavailable" "录像无法获取" "DOTA_RecentGame_MatchID" "比赛ID:#{s:match_id}" "DOTA_RecentGame_Download_When_Ready" "比赛录像可以下载后通知我" "DOTA_RecentGame_Replay" "录像" "DOTA_RecentGame_Watch_Error" "观看录像错误" "DOTA_RecentGame_Watch_NoMatchInfo" "无比赛信息" "DOTA_RecentGame_Watch_Permission" "购买并激活该锦标赛的门票后才可以查看本录像。" "DOTA_RecentGame_Watch_Download" "下载录像失败" "DOTA_RecentGame_Watch_NoFile" "文件未找到" "DOTA_No_Team_Name" "--" "DOTA_TrophyCount:p{trophy_count}" "{d:trophy_count}座奖杯#|#{d:trophy_count}座奖杯" "DOTA_Trophies_ViewMyCollection" "我的收藏" "DOTA_Trophies_ViewAll" "所有奖杯" "DOTA_Trophies_ViewActive" "可升级" "DOTA_Trophies_Info" "每获得一座奖杯都会提升刀塔等级。

每座奖杯都会提供相应的奖杯积分。获得奖杯或将奖杯升级到下一阶都会得到奖杯积分的奖励。

100 奖杯积分 = 1级刀塔等级。" "DOTA_About_Badges" "奖杯介绍" "DOTA_TrophyName" "{s:trophy_name}" "DOTA_TrophyCategory" "{s:trophy_category}" "DOTA_TrophyDescription" "{s:trophy_description}" "DOTA_TrophyXP" "{d:trophy_xp}积分" "DOTA_TrophyXPProgress" "{d:trophy_xp} / {d:total_trophy_xp}积分" "DOTA_NextTrophy" "下一级奖励" "DOTA_TrophyDetails_Title" "{s:trophy_details_title}" "DOTA_TrophyDetails_XP" "{d:trophy_details_xp}积分" "DOTA_TrophyDetails_Category" "{s:trophy_details_category}" "DOTA_TrophyDetails_Desc" "{s:trophy_details_desc}" "DOTA_TrophyDetails_PointsPerLevel:p{trophy_points_per_level}" "每次奖杯升级均可获得{d:trophy_points_per_level}奖杯积分。#|#每次奖杯升级均可获得{d:trophy_points_per_level}奖杯积分。" "DOTA_TrophyDetails_PointsPerInterval" "每升{d:trophy_points_interval_size}级获得{d:trophy_points_per_level}积分。" "DOTA_Trophy_Upgraded" "奖杯已升级" "DOTA_Trophy_Achieved" "奖杯已达成" "DOTA_TrophyPlusProfileXP:p{trophy_xp}" "+{d:trophy_xp}奖杯积分#|#+{d:trophy_xp}奖杯积分" "DOTA_ProfileBadge_Upgraded" "档案勋章升级" "DOTA_LearnTabName_Welcome" "新手" "DOTA_LearnTabName_Tutorials" "教程" "DOTA_LearnTabName_Items" "物品" "DOTA_LearnTabName_HeroGuides" "攻略" "DOTA_LearnTabName_Training" "特训" "DOTA_LearnTabName_GameplayUpdates" "游戏性更新" "DOTA_LearnTabName_Updates" "更新" "DOTA_LearnTabName_Glossary" "术语" "DOTA_Tutorial_Multiplayer_Match" "多玩家比赛" "DOTA_Tutorial_Co-op_Match" "合作对抗机器人比赛" "DOTA_Tutorial_Mechanics" "游戏机制" "DOTA_Tutorial_Mechanics_Desc" "学习Dota的基础知识,包括操控英雄、使用商店等等。经过这简短的教学,你将大致掌握游戏的基本机制。" "DOTA_Tutorial_Strength_Desc" "这场比赛中使用的是近战力量英雄,龙骑士。力量英雄相比其他类型的英雄,往往拥有更多血量,更高的生命恢复,使他们对物理和魔法攻击的忍耐力更强。这些英雄的力量属性越高,攻击力也会越高。" "DOTA_Tutorial_Agility_Desc" "这场比赛中使用的是远程敏捷英雄,狙击手。敏捷英雄相比其他类型的英雄,护甲和攻击速度更高,非常适合强力输出道具。这些英雄的敏捷属性越高,攻击力也会越高。" "DOTA_Tutorial_Intelligence_Desc" "这场比赛中使用的是远程智力英雄,暗影萨满。智力英雄相比其他类型的英雄,往往拥有更多魔法,更高的魔法恢复,使他们可以更加轻松地施放技能。这些英雄的智力属性越高,攻击力也会越高。" "DOTA_Tutorial_HoverText" "鼠标移向图标可查看描述" "DOTA_Tutorial_TopicsCovered" "教学内容" "DOTA_Tutorial_Mechanics_Bullets" "- 从商店购买物品
- 视角和移动控制
- 基本战斗
- 升级技能
- 使用技能" "DOTA_Tutorial_Co-op_Desc" "现在既然已经掌握了几个英雄的基本情况,我们来进入一场比赛,与队友一同作战,摧毁敌方机器人队伍的遗迹。一同交流协作,击败机器人并粉碎他们的遗迹。" "DOTA_Tutorial_Multiplayer_Desc" "是时候了,已经整装待发。按下按钮,加入真正的多玩家比赛,加入到全新队友的行列中,对抗另五名玩家。时刻牢记:其他人也都是新手。轻松迎战。不必紧张。" "DOTA_NewPlayerQuestion_Title" "欢迎来到刀塔世界" "DOTA_PlayerOriginQuestion_Question" "为了提升您的游戏体验,
请告诉我们您是否玩过Dota 2或者类似的游戏。" "DOTA_PlayerOriginQuestion_BeginnerButton" "我是新手。" "DOTA_PlayerOriginQuestion_RTSButton" "我玩过RTS游戏。" "DOTA_PlayerOriginQuestion_MOBAButton" "我玩过类Dota游戏。" "DOTA_PlayerOriginQuestion_Dota2Button" "我玩过Dota 2。" "DOTA_PlayerOriginQuestion_MOBAExplanation" "请从以下游戏中进行选择:" "DOTA_OtherGames_LOL" "英雄联盟(LOL)" "DOTA_OtherGames_DOTA" "DotA 1" "DOTA_OtherGames_HON" "超神英雄(HON)" "DOTA_OtherGames_Smite" "神之浩劫(Smite)" "DOTA_OtherGames_Other" "其他游戏" "DOTA_PlayerOriginQuestion_ConfirmationButton" "开始游戏" "DOTA_PlayerOriginQuestion_ConfirmationTutorial" "作为Dota中的新人,你可以先去尝试顶部“游戏”按钮下的“新手教程”。这可以帮助你在与其他玩家游戏前尽快熟悉游戏。" "DOTA_PlayerOriginQuestion_ConfirmationSettings" "你的游戏键位和其他设置已经根据你的游戏经历进行设置。点击左上角的设置按钮,你可以随时进行更改。" "DOTA_Tutorial_SkipButton" "跳过教程" "DOTA_ConfirmSkip" "跳过Dota 2介绍?" "DOTA_ConfirmSkipDesc" "确定要跳过Dota 2的新手教程吗?" "DOTA_Tutorial_Start_Quest" "开始任务" "DOTA_Tutorial_Quest0_Title" "任务1" "DOTA_Tutorial_Quest0_TitleDesc" "远程英雄" "DOTA_Tutorial_Quest0DetailsDesc" "这项任务将需要\n10分钟左右完成。" "DOTA_Tutorial_QuestDetailsLearn" "任务将教授:" "DOTA_Tutorial_Quest0DetailsLesson" "英雄移动\n英雄升级\n技能使用\n物品\n战斗基础\n正补" "DOTA_Tutorial_Quest1_Title" "任务2" "DOTA_Tutorial_Quest1_TitleDesc" "对线战斗" "DOTA_Tutorial_Quest1DetailsDesc" "这项任务将需要\n10分钟左右完成。" "DOTA_Tutorial_Quest1DetailsLesson" "远程战斗\n范围技能\n小地图\n防御塔\n信使和储藏处\n传送" "DOTA_Tutorial_Quest2_Title" "任务3" "DOTA_Tutorial_Quest2_TitleDesc" "对线战斗" "DOTA_Tutorial_Quest2DetailsDesc" "这项任务将需要\n10 - 15分钟左右完成。" "DOTA_Tutorial_Quest2DetailsLesson" "对线战斗\n进攻和防守防御塔\n初始物品" "DOTA_Challenges_Title" "学习" "DOTA_ChallengeGroup_0_Title" "游戏教学" "DOTA_ChallengeGroup_1_Title" "人机对战教学" "DOTA_ChallengeGroup_1_Desc" "这里开始!" "DOTA_ChallengeGroup_2_Title" "机器人对抗赛" "DOTA_ChallengeGroup_2_Desc" "在压力不大的环境下展开训练,对抗AI控制的英雄。" "DOTA_ChallengeGroup_More" "更多教程敬请期待" "DOTA_ChallengeGroup_Locked" "已锁定" "DOTA_LearnMechanics_Title" "游戏教学" "DOTA_LearnMechanics_SubTitle" "学习Dota的基础知识,包括操控英雄、使用商店等等。如果从未玩过类似Dota的游戏,建议从这里开始。" "DOTA_Mechanics_0_Title" "游戏教学第一关" "DOTA_Mechanics_0_Desc" "英雄移动\n英雄升级\n技能使用\n物品\n战斗基础\n正补" "DOTA_Mechanics_1_Title" "游戏教学第二关" "DOTA_Mechanics_1_Desc" "远程战斗\n范围技能\n小地图\n防御塔\n信使和储藏处\n回城卷轴" "DOTA_LearnGuidedBotMatches_Title" "人机对战教学" "DOTA_LearnGuidedBotMatches_SubTitle" "如果你是Dota新手,快来与AI操控的英雄一同战斗。我们会在一场完整的比赛中一步一步地指导你,将你的英雄塑造成不可抵挡的力量。" "DOTA_GuidedBotMatches_0_Title" "露娜" "DOTA_GuidedBotMatches_0_Desc" "近距离攻击\n较高攻击力\n高移动速度\n比较脆弱\n敏捷属性" "DOTA_GuidedBotMatches_1_Title" "斯温" "DOTA_GuidedBotMatches_1_Desc" "近战攻击\n爆发型超高攻击力\n较为坚挺\n害怕减速类技能\n力量属性" "DOTA_GuidedBotMatches_2_Title" "莉娜" "DOTA_GuidedBotMatches_2_Desc" "远距离攻击\n爆发型超高技能伤害\n较短冷却时间\n非常脆弱\n智力属性" "DOTA_LearnBotMatches_Title" "机器人比赛" "DOTA_LearnBotMatches_SubTitle" "在压力不大的环境下展开训练,对抗AI控制的英雄。" "DOTA_BotMatches_0_Title" "简单难度" "DOTA_BotMatches_0_Desc" "了解新的英雄。" "DOTA_BotMatches_1_Title" "正常难度" "DOTA_BotMatches_1_Desc" "玩得舒舒服服。" "DOTA_BotMatches_2_Title" "困难难度" "DOTA_BotMatches_2_Desc" "挑战自己。" "DOTA_BotMatches_3_Title" "疯狂难度" "DOTA_BotMatches_3_Desc" "会很受伤的。" "DOTA_Last_Hit_Trainer_Title" "补刀特训" "DOTA_Last_Hit_Trainer_Mechanics_Desc" "充分利用每个小兵,使GPM进入下一个境界,一切尽在补刀特训。这个关键机制随时都可以练习——即使是匹配比赛的等待过程中。

在三分钟内尽量完成补刀。使用记分板和连补计数器来衡量你的进展。" "DOTA_Last_Hit_Trainer_Mechanics_Bullets" "练习:
- 完成正补,保证金钱的获取
- 完成反补,保证金钱的领先" "DOTA_StartLastHitTrainer" "开始特训" "FileOpenDialog_Open" "打开" "FileOpenDialog_Save" "保存" "FileOpenDialog_Select" "选择" "FileOpenDialog_FileType_Folder" "文件夹" "FileOpenDialog_Title" "选择文件" "FileOpenDialog_CurrentDirectoryLabel" "查找:" "FileOpenDialog_ColHead_Filename" "文件名" "FileOpenDialog_ColHead_Size" "大小" "FileOpenDialog_ColHead_Type" "种类" "FileOpenDialog_ColHead_Date" "日期" "FileOpenDialog_FilenameTextEntry_Label" "文件名称:" "FileOpenDialog_FilenameFileTypeDropdown_Label" "文件类型:" "DOTA_FindMatch" "寻找比赛" "DOTA_FindingMatch" "寻找比赛中({s:find_match_time})" "DOTA_FindCustomGameMatch" "进行{s:active_event_custom_game}" "DOTA_FindNewPlayerModeMatch" "游玩新手模式" "DOTA_FindMatchTime" "{s:find_match_time}" "DOTA_Searching" "搜寻中" "DOTA_StartSoloBotMatch" "开始机器人比赛" "DOTA_StartSoloBotMatchTutorial" "马上开始单人机器人比赛" "DOTA_StartCoopBotMatchTutorial" "马上开始合作对抗机器人比赛" "DOTA_StartMultiplayerMatchTutorial" "马上开始多玩家比赛" "DOTA_StartMechanicsTutorial" "马上开始游戏机制教学" "DOTA_Create_Lobby" "创建房间" "DOTA_Join_Lobby" "加入房间" "DOTA_LobbyStartGame" "开始比赛" "DOTA_LobbyStartAutomaticSelectionPriority" "开始选择挑选顺序/阵营" "DOTA_ReturnToLobby" "返回房间" "DOTA_Lobby_Destroy_Header" "撤销房间" "DOTA_Lobby_Destroy_Text" "确定要撤销房间吗?所有成员都将被踢出。" "DOTA_FindMatchStatus" "{s:searching_matchtype} / {s:searching_gamemodes} / {s:searching_region}" "DOTA_FindMatchStatusWeekendTourney" "{s:searching_tourney_division}赛区 / {s:searching_tourney_round} / {s:searching_region}" "WeekendTourney_DivisionAndTier" "{s:tournament_division}赛区 - {d:tournament_tier}级别" "WeekendTourney_TournamentID" "联赛编号:{d:r:tournament_id}" "DOTA_FindGameModesMany" "比赛模式" "DOTA_FindRegionsMany" "地区:" "DOTA_PlayMenu_NewPlayerTextIntro" "简化的游戏模式,适合新手。" "DOTA_PlayMenu_NewPlayerText" "玩法介绍:
• 更为宽松的游戏性
\n• 匹配新手玩家
\n• 可选英雄限定
\n• 匹配速度更快
\n• 没有退出惩罚" "DOTA_GameMode_AllPick" "全英雄选择" "DOTA_GameMode_SingleDraft" "单一征召" "DOTA_GameMode_CaptainsMode" "队长模式" "DOTA_GameMode_RandomDraft" "随机征召" "DOTA_GameMode_DarkMoon" "坚守战:暗月来袭" "DOTA_GameMode_AbilityDraft" "技能征召" "DOTA_GameMode_LeastPlayed" "生疏模式" "DOTA_GameMode_AllRandom" "全英雄随机" "DOTA_GameMode_10v10" "全英雄选择 10 vs 10" "DOTA_GameMode_LimitedHeroes" "英雄限定" "DOTA_GameMode_CaptainsDraft" "队长征召" "DOTA_GameMode_AllRandomDeathMatch" "全英雄随机死亡竞赛" "DOTA_GameMode_Colosseum" "大角斗场 - 丛林" "DOTA_GameMode_AllDraft" "全英雄选择" "DOTA_GameMode_Turbo" "加速模式" "DOTA_GameMode_Mutation" "突变" "DOTAAbilityDraft_Ultimates" "终极技能在自己的回合内随时可以选择。

只能选择一个终极技能。" "DOTAAbilityDraft_Standard" "选择后标准技能可以拖拽至另一个栏位来调整顺序。

部分技能与技能征召并不兼容,会被替换为其他英雄的随机技能。" "DOTAAbilityDraft_Standard_Label" "标准技能" "DOTAAbilityDraft_Ultimates_Label" "终极技能" "DOTAAbilityDraft_Picking_Next" "挑选下一个" "DOTAAbilityDraft_Tooltip_Health" "初始生命:{d:max_health}({s:health_regen}点/秒生命恢复)" "DOTAAbilityDraft_Tooltip_Mana" "初始魔法:{d:max_mana}({s:mana_regen}点/秒魔法恢复)" "DOTAAbilityDraft_Tooltip_Speed" "移动速度:{d:movement_speed}" "DOTA_GameMode_0" "All Pick" "DOTA_GameMode_1" "全英雄选择" "DOTA_GameMode_2" "队长模式" "DOTA_GameMode_3" "随机征召" "DOTA_GameMode_4" "单一征召" "DOTA_GameMode_5" "全英雄随机" "DOTA_GameMode_8" "反队长模式" "DOTA_GameMode_10" "教程" "DOTA_GameMode_11" "单中模式" "DOTA_GameMode_12" "生疏模式" "DOTA_GameMode_13" "新手模式" "DOTA_GameMode_15" "自定义游戏模式" "DOTA_GameMode_16" "队长征召" "DOTA_GameMode_18" "技能征召" "DOTA_GameMode_19" "夜魇暗潮" "DOTA_GameMode_20" "全英雄随机死亡竞赛" "DOTA_GameMode_21" "1v1中路单挑" "DOTA_GameMode_22" "全英雄选择" "DOTA_GameMode_23" "加速模式" "DOTA_GameMode_24" "突变" "DOTA_GameMode_19_Generic" "活动游戏" "DOTA_Featured_Gamemode_Generic" "聚焦" // Messages related to purchase "DOTA_ImmediatePurchase_SendFailed" "发送购买请求失败。Dota服务器可能离线。请稍后再尝试购买。" "DOTA_ImmediatePurchase_Timeout" "等待购买请求的回复超时。请稍后再试。" "DOTA_ImmediatePurchase_InitFailed" "此时无法发起购买。请稍后再试。" "DOTA_ImmediatePurchase_InsufficientFundsPW" "账号内余额不足以完成购买。请充值后再试。" "DOTA_ImmediatePurchase_Success_Title" "成功" "DOTA_ImmediatePurchase_Success_Text" "成功完成购买!物品会马上出现在兵器库中。" "DOTA_ImmediatePurchase_Cancelled_Title" "已撤销" "DOTA_ImmediatePurchase_FailedCantDetermineSuccess" "在购买过程中丢失了与Dota服务器的连接,但是购买可能已经成功了。请耐心等待,直到与服务器的连接恢复,然后检查兵器库再确认购买是否成功,如果购买失败,钱款不会扣除。" "DOTA_ImmediatePurchase_UnbundleTimeout" "等待打开捆绑包的请求回复超时。请稍后重试。" "DOTA_ImmediatePurchase_UnbundleFailure" "无法打开捆绑包。请稍后再试。" "DOTA_ImmediatePurchase_LateCancel" "之前的购买已经撤销。钱款并未扣除。" "DOTA_ConfirmPurchaseTitle" "确认购买" "DOTA_ConfirmPurchaseText" "你确定要购买这件物品吗?" "DOTA_PurchaseAsGift_Tooltip" "以礼物的形式为好友购买。" "DOTA_PurchaseEventRewardLevel" "等级 {d:event_reward_level}" "DOTA_EventRewardAlreadyPassed_Title" "等级已达到" "DOTA_EventRewardAlreadyPassed_Message" "你的勇士令状已达到相应等级。" "DOTA_ViewEventReward" "查看奖赏" "DOTA_ViewInArmory" "查看兵器库" "DOTA_ViewInLoadout" "展示页面查看" "DOTA_ViewHeroLoadout" "查看英雄展示页面" "DOTA_PurchaseError_Title" "无法购买" "DOTA_PurchaseError_SteamOverlayDisabled" "由于Steam Overlay无法呼出,购买无法完成。为了完成购买,必须在Steam中启用Steam Overlay。如果已启用却无法生效,请查看这篇客服常见问题获得帮助https://support.steampowered.com/kb_article.php?ref=9394-yofv-0014。" "DOTA_PurchaseError_Ok" "好的" "DOTA_PurchaseError_OpenBrowser" "浏览器内购买" "DOTA_PurchaseInProgress_Title" "购买进行中" "DOTA_PurchaseInProgress_Text" "你的购买请求正在处理中。" "DOTA_PurchaseFinalizing_Text" "你的购买请求正在确定。" "DOTA_UnbundleInProgress_Title" "捆绑包打开中" "DOTA_UnbundleInProgress_Text" "你的捆绑包正在打开中。" "DOTA_ConfirmUnbundleTitle" "确认打开捆绑包" "DOTA_ConfirmUnbundleText" "捆绑包只有打开后才能装备其中的物品。确定继续吗?" "DOTA_ConfirmOwnedItemUnbundleText" "确定要打开这件物品吗?只有打开后才可以使用其中的物品。" "DOTA_RequestingBalance_Title" "查询余额中" "DOTA_RequestingBalance_Text" "正在查询刀币余额……" "DOTA_PartnerPurchaseRecharge_Title" "账号充值" "DOTA_PartnerPurchaseRecharge_Text" "正在切换至账号充值页面……" "DOTA_PartnerPurchase_Purchase" "{g:dota_item_price:item_def}" "DOTA_PartnerPurchase_Recharge" "账号充值" "DOTA_PartnerPurchase_Balance" "余额:{m:balance}" "DOTA_PartnerPurchase_ItemName" "{s:item_name}" "DOTA_PartnerPurchase_ItemCount" "{d:item_count}" "DOTA_PartnerPurchase_ItemPrice" "{m:item_price}" "DOTA_PartnerPurchase_ItemName_Title" "物品" "DOTA_PartnerPurchase_ItemCount_Title" "数量" "DOTA_PartnerPurchase_ItemPrice_Title" "价格" "DOTA_PartnerRecharge_Close" "返回购买" "RequestBalanceBadAccount" "获取账号余额失败:账号未找到。" "RequestBalanceAccountNotLinked" "获取账号余额失败:账号未与完美通行证绑定。" "RequestBalanceUnsupportedPartner" "获取账号余额失败:账号未与完美通行证绑定。" "StoreCheckout_Error_Title" "错误" "StoreCheckout_CannotPurchase" "无法购买物品" "DOTA_AbilityTooltip_Name" "{s:name}" "DOTA_AbilityTooltip_Level" "等级{s:level}" "DOTA_AbilityTooltip_TargetType" "影响:{s:targettype}" "DOTA_AbilityTooltip_CastType" "技能:{s:casttype}" "DOTA_AbilityTooltip_DamageType" "伤害类型:{s:damagetype}" "DOTA_AbilityTooltip_SpellImmunityType" "无视技能免疫:{s:spellimmunity}" "DOTA_AbilityTooltip_DispelType" "能否驱散:{s:dispeltype}" "DOTA_AbilityTooltip_Description" "{s:description}" "DOTA_AbilityTooltip_ScepterDescription" "{s:scepterdescription}" "DOTA_AbilityTooltip_ScepterUpgrade_Header" "阿哈利姆神杖升级效果" "DOTA_AbilityTooltip_ExtraDescription" "{s:extradescription}" "DOTA_AbilityTooltip_Attributes" "{s:attributes}" "DOTA_AbilityTooltip_Cooldown" "{s:cooldown}" "DOTA_AbilityTooltip_ManaCost" "{s:manacost}" "DOTA_AbilityTooltip_Lore" "{s:lore}" "DOTA_AbilityTooltip_UpgradeLevel" "下一次升级在英雄{d:upgradelevel}级时" "DOTA_AbilityTooltip_BuildHeader" "技能攻略" "DOTA_AbilityTooltip_BuildComment" "{g:dota_filtered_string:buildcomment}" "DOTA_AbilityTooltip_AbilityCharges" "最大能量点数:{s:max_charges}
充能时间:{s:charge_restore_time}" "DOTA_AbilityTooltip_AbilityDraftNote_Header" "技能征召注释" "DOTA_AbilityTooltip_No_Aghs_Upgrade_Found" "未找到阿哈利姆升级效果" "DOTA_AbilityTooltip_Scepter_Upgrade" "英雄神杖升级" "DOTA_AbilityTooltip_Shard_Upgrade" "英雄魔晶升级" "DOTA_AbilityTooltip_Aghs_New_Ability" "新技能" "DOTA_AbilityTooltip_Aghs_Scepter" "阿哈利姆神杖" "DOTA_AbilityTooltip_Aghs_Shard" "阿哈利姆魔晶" "DOTA_AbilityTooltip_Upgrade" "升级" "DOTA_PendingInvites" "组队邀请" "DOTA_PendingInvitesTooltip_None" "没有未处理的邀请" "DOTA_PendingInvitesTooltip:p{pending_invite_count}" "{d:pending_invite_count}个邀请等待处理#|#{d:pending_invite_count}个邀请等待处理" "DOTA_PendingInvitesTooltip_Leader" "点击此处管理邀请" "DOTA_PendingInvitesTooltip_NonLeader" "点击此处查看邀请。" "DOTA_PendingInvitesCancelAll" "取消所有邀请" "DOTA_PendingInvitesNotPartyLeader" "只有队伍的队长可以管理邀请" "DOTA_Party_Add_Friends" "邀请好友来开黑" "DOTA_ChatTab_NotInChannelMessage" "选好对象后再发送消息。" "DOTA_ChatTab_ToggleGlobal" "在所有标签中显示这个频道里的信息。" "DOTA_ChatTab_ToggleWhispersGlobal" "显示所有标签中的悄悄话。" "DOTA_ChatTab_ToggleSounds" "收到该频道的消息时播放音效。" "DOTA_ChatTab_Close" "关闭这个标签。" "DOTA_ChatTab_Leave" "离开这个频道。" "DOTA_ChatTab_RegionRestriction" "出于隐私考虑,同城频道的成员名单中只有昵称这一信息。" "DOTA_JoinChatChannel_Title" "加入频道" "DOTA_JoinChatChannel_Description" "创建或加入聊天频道。" "DOTA_JoinChatChannel_ChannelName" "频道名称" "DOTA_JoinChatChannel_ChannelMemberCount" "成员数" "DOTA_JoinChatChannel_ChannelDistance" "距离" "DOTA_JoinChatChannel_Regional" "同城" "DOTA_JoinChatChannel_Custom" "用户" "DOTA_JoinChatChannel_NewPlayer" "新玩家" "DOTA_JoinChatChannel_CustomGame" "自定义游戏" "DOTA_JoinChatChannel_Private" "私密" "DOTA_PrivateChatChannel" "私聊频道" "DOTA_JoinChatChannel_Locked" "这一区域的同城频道当前处于未开放状态。" "DOTA_JoinChatChannel_PrivateCreateFailed" "创建私聊频道失败。" "DOTA_JoinChatChannel_PrivateJoinFailed" "你没有得到同意,无法加入这个私聊频道。" "DOTA_JoinChatChannel_Kicked" "你已被移出私聊频道“{s:private_channel_name}”。" "DOTA_JoinChatChannel_NewPlayerUserNotEligible" "新手玩家必须完成1级引导任务才能加入新手玩家聊天频道。资深玩家必须至少玩过{d:new_player_req_games_played}场匹配比赛,并且行为分数不低于{d:new_player_req_behavior_score}分。" "DOTA_JoinChatChannel_NewPlayerBanned" "你只能在{t:t:ban_until_timestamp}的{t:s:ban_until_timestamp}后才能加入新手聊天频道。" "DOTA_JoinChatChannel_NewPlayer_Description" "新手聊天频道面向完成了新手目标的新玩家,使他们可以咨询资深玩家的意见。 资深玩家想要加入的话,匹配比赛场数必须超过{d:new_player_req_games_played}场,行为分数必须超过{d:new_player_req_behavior_score}分。" "DOTA_Chat_ChannelName" "{g:dota_filtered_string:channel_name}" "DOTA_Chat_ChannelMemberCount" "{d:channel_member_count}" "DOTA_Chat_ChannelMemberCountLabel:p{channel_member_count}" "{d:channel_member_count}名成员#|#{d:channel_member_count}名成员" "DOTA_Chat_ChannelDistance" "{s:channel_distance}公里" "DOTA_Chat_CustomGameChannelName" "{g:dota_custom_game_name:channel_name}" "DOTA_EditChatTab_Title" "修改聊天标签" "DOTA_EditChatTab_Description" "选择这个标签中显示的聊天信息。" "DOTA_EditChatTab_AddNewChannel" "添加一个新频道……" "DOTA_EditChatTab_TabName" "标签名称:" "DOTA_EditChatTab_ChannelToggleDisabled" "{s:target}必须至少在一个标签中。" "DOTA_EditChatTab_Target" "{s:target}" "DOTA_Chat_TimestampFormat" "{t:t:timestamp}" "DOTA_Chat_Autocomplete_Title" "{s:autocomplete_title}" "DOTA_Chat_Autocomplete_NoMatches" "没有匹配指令" "DOTA_Chat_Autocomplete_WhisperFriends" "对好友说悄悄话" "DOTA_Chat_Autocomplete_InviteFriends" "邀请好友" "DOTA_Chat_Autocomplete_Channels" "频道" "DOTA_Chat_Autocomplete_Commands" "指令" "DOTA_Chat_Autocomplete_CommandName" "/{s:command_name}" "DOTA_Chat_Autocomplete_CommandDescription" "{s:command_description}" "dota_suggest_invite_format" "请邀请{s:invite_persona}到队伍中" "dota_suggest_invite_format_leader" "请邀请{s:invite_persona}至队伍。(发送邀请)" "dota_suggest_invite_format_lobby" "请邀请{s:invite_persona}至房间中。" "dota_suggest_invite_format_lobby_leader" "请邀请{s:invite_persona}至房间中。(发送邀请)" "DOTA_ChatMessage_Default" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}:{g:dota_filtered_string:message}" "DOTA_ChatMessage_Emote" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_Default_NoTarget" "{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}:{g:dota_filtered_string:message}" "DOTA_ChatMessage_Emote_NoTarget" "{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_WhisperTo" "{s:event_crest}{s:battle_cup_icon}{s:persona}说:{g:dota_filtered_string:message}" "DOTA_ChatMessage_WhisperFrom" "{s:event_crest}{s:battle_cup_icon}{s:persona}说:{g:dota_filtered_string:message}" "DOTA_ChatMessage_System" "({s:target}):{g:dota_filtered_string:message}" "DOTA_ChatMessage_SystemTerse" "{g:dota_filtered_string:message}" "DOTA_ChatMessage_Hud" "{s:hero_badge_icon}{s:hero_icon}[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}: {g:dota_filtered_string:message}" "DOTA_ChatMessage_HudAll" "{s:hero_badge_icon}{s:hero_icon} {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}:{g:dota_filtered_string:message}" "DOTA_ChatMessage_HudTerse" "{g:dota_filtered_string:message}" "DOTA_ChatMessage_HudEmote" "{s:hero_badge_icon}{s:hero_icon}{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona} {g:dota_filtered_string:message}" "DOTA_ChatMessage_HudOtherChannel" "[{s:target}] {s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}:{g:dota_filtered_string:message}" "DOTA_ChatTarget_Format_Default" "{g:dota_filtered_string:target}" "DOTA_ChatTarget_Prompt_Default" "对({g:dota_filtered_string:target})说:" "DOTA_ChatTarget_Format_Whisper" "{s:persona}" "DOTA_ChatTarget_Prompt_Whisper" "对[{s:persona}]说:" "DOTA_ChatTarget_Prompt_CustomGame" "对({g:dota_custom_game_name:custom_game_id})说:" "DOTA_ChatTarget_Format_CustomGame" "{g:dota_custom_game_name:custom_game_id}" "DOTA_ChatTarget_Prompt_PostGame" "对(赛后)说:" "DOTA_ChatTarget_Format_PostGame" "赛后" "DOTA_ChatTarget_Prompt_BattleCup" "对勇士联赛({g:dota_battlecup_division:division}区第{i:skill_level}级)说:" "DOTA_ChatTarget_Format_BattleCup" "勇士联赛({g:dota_battlecup_division:division}区第{i:skill_level}级)" "DOTA_ChatTarget_Prompt_Trivia" "对知识问答({s:language})说:" "DOTA_ChatTarget_Format_Trivia" "知识问答({s:language})" "DOTA_ChatTarget_Prompt_NewPlayer" "对新手({s:language})说:" "DOTA_ChatTarget_Format_NewPlayer" "新手({s:language})" "DOTA_ChatTarget_NewPlayer_Global" "全球" "DOTA_ChatTarget_Party" "队伍" "DOTA_ChatTarget_Lobby" "房间" "DOTA_ChatTarget_Team" "战队" "DOTA_ChatTarget_Guild" "公会" "DOTA_ChatTarget_Fantasy" "梦幻" "DOTA_ChatTarget_Console" "控制台" "DOTA_ChatTarget_HLTVSpectator" "DotaTV" "DOTA_ChatTarget_Whisper" "悄悄话" "DOTA_ChatTarget_Invalid" "没有频道" "DOTA_ChatTarget_GameAll" "所有人" "DOTA_ChatTarget_GameAllies" "队友" "DOTA_ChatTarget_GameCoaching" "教练" "DOTA_ChatTarget_GameSpectator" "观众" "DOTA_ChatTarget_GameEvents" "比赛" "DOTA_ChatTarget_PostGame" "赛后" "DOTA_ChatTarget_Trivia" "知识问答" "DOTA_ChatTarget_NewPlayer" "新手" "DOTA_ChatTarget_PrivateCoaching" "指导" "DOTA_ChatTargetMenu_Title" "{s:target}" "DOTA_ChatTargetMenu_ToggleEnabled" "{s:toggle_enabled}" "DOTA_ChatTargetMenu_NotActive" "(非启用)" "DOTA_Chat_Placeholder" "在此处输入聊天内容。使用“/”启用指令。" "DOTA_Chat_MissedMessages" "{s:missed_message_count}" "DOTA_ChatMacro_MatchID" "比赛{u:matchid}" "DOTA_ChatMacro_MatchIDCommand" "match" "DOTA_ChatMacro_TournamentID" "锦标赛{u:tournamentid}" "DOTA_ChatMacro_TournamentIDCommand" "tournament" "DOTA_ChatCommand_Party" "p" "DOTA_ChatCommand_Party_Name" "队伍" "DOTA_ChatCommand_Party_Description" "在当前组队的队伍内聊天。" "DOTA_ChatCommand_Lobby" "l" "DOTA_ChatCommand_Lobby_Name" "房间" "DOTA_ChatCommand_Lobby_Description" "在当前的房间内聊天。" "DOTA_ChatCommand_Guild" "g" "DOTA_ChatCommand_Guild_Name" "公会" "DOTA_ChatCommand_Guild_Description" "在当前公会内聊天。" "DOTA_ChatCommand_Coach" "coach" "DOTA_ChatCommand_Coach_Name" "指导" "DOTA_ChatCommand_Coach_Description" "与指导员聊天。" "DOTA_ChatCommand_Channel" "c" "DOTA_ChatCommand_Channel_Name" "频道" "DOTA_ChatCommand_Channel_Description" "在指定的聊天频道内聊天。" "DOTA_ChatCommand_Whisper" "w" "DOTA_ChatCommand_Whisper_Name" "悄悄话" "DOTA_ChatCommand_Whisper_Description" "对一名好友说悄悄话。" "DOTA_ChatCommand_Reply" "r" "DOTA_ChatCommand_Reply_Name" "回复" "DOTA_ChatCommand_Reply_Description" "回复好友发送给你的悄悄话。" "DOTA_ChatCommand_Help" "?" "DOTA_ChatCommand_Help_Name" "帮助" "DOTA_ChatCommand_Help_Description" "显示可用的聊天指令。" "DOTA_ChatCommand_InviteToParty" "partyinvite" "DOTA_ChatCommand_InviteToParty_Name" "邀请至队伍" "DOTA_ChatCommand_InviteToParty_Description" "邀请好友加入当前队伍。" "DOTA_ChatCommand_LeaveParty" "leaveparty" "DOTA_ChatCommand_LeaveParty_Name" "离开队伍" "DOTA_ChatCommand_LeaveParty_Description" "离开当前队伍。" "DOTA_ChatCommand_JoinChannel" "joinchannel" "DOTA_ChatCommand_JoinChannel_Name" "加入频道" "DOTA_ChatCommand_JoinChannel_Description" "加入或创建聊天频道。" "DOTA_ChatCommand_LeaveChannel" "leavechannel" "DOTA_ChatCommand_LeaveChannel_Name" "离开频道" "DOTA_ChatCommand_LeaveChannel_Description" "离开指定的聊天频道。" "DOTA_ChatCommand_GameAll" "all" "DOTA_ChatCommand_GameAll_Name" "所有人" "DOTA_ChatCommand_GameAll_Description" "与比赛中所有选手聊天。" "DOTA_ChatCommand_GameAllies" "allies" "DOTA_ChatCommand_GameAllies_Name" "队友" "DOTA_ChatCommand_GameAllies_Description" "与队友聊天。" "DOTA_ChatCommand_GameCoaching" "coach" "DOTA_ChatCommand_GameCoaching_Name" "教练" "DOTA_ChatCommand_GameCoaching_Description" "与学员或教练聊天。" "DOTA_ChatCommand_GameSpectator" "spectator" "DOTA_ChatCommand_GameSpectator_Name" "观众" "DOTA_ChatCommand_GameSpectator_Description" "与其他观战的玩家聊天。" "DOTA_ChatCommand_Clear" "clear" "DOTA_ChatCommand_Clear_Name" "清空" "DOTA_ChatCommand_Clear_Description" "清空这个标签下所有可见的聊天信息。" "DOTA_ChatCommand_ShareProfile" "shareprofile" "DOTA_ChatCommand_ShareProfile_Name" "分享个人资料" "DOTA_ChatCommand_ShareProfile_Description" "在当前聊天中分享自己个人资料的链接。" "DOTA_ChatCommand_FlipCoin" "flip" "DOTA_ChatCommand_FlipCoin_Name" "掷硬币" "DOTA_ChatCommand_FlipCoin_Description" "随机掷一枚硬币,得到正反面的结果。" "DOTA_ChatCommand_RollDice" "roll" "DOTA_ChatCommand_RollDice_Name" "掷骰子" "DOTA_ChatCommand_RollDice_Description" "随机掷骰子。" "DOTA_ChatCommand_ShareParty" "shareparty" "DOTA_ChatCommand_ShareParty_Name" "共享队伍" "DOTA_ChatCommand_ShareParty_Description" "在当前聊天中分享一条方便他人加入队伍的链接。" "DOTA_ChatCommand_ShareLobby" "sharelobby" "DOTA_ChatCommand_ShareLobby_Name" "共享房间" "DOTA_ChatCommand_ShareLobby_Description" "在当前聊天中分享一条方便他人加入房间的链接。" "DOTA_ChatCommand_Laugh" "laugh" "DOTA_ChatCommand_Thanks" "thanks" "DOTA_ChatCommand_ReadyCheck" "readycheck" "DOTA_ChatCommand_ReadyCheck_Name" "就绪检测" "DOTA_ChatCommand_ReadyCheck_Description" "开始检测就绪情况,看看大家是否准备就绪。" "DOTA_Chat_Autocomplete_PrivateChatInvite" "邀请用户" "DOTA_ChatCommand_PrivateChatInvite" "privatechatinvite" "DOTA_ChatCommand_PrivateChatInvite_Name" "私聊邀请" "DOTA_ChatCommand_PrivateChatInvite_Description" "输入好友昵称或id,邀请用户加入这个私聊频道。" "DOTA_ChatCommand_PrivateChatInvite_Fail_Message" "私聊邀请:执行邀请指令失败" "DOTA_ChatCommand_PrivateChatInvite_Fail_UnknownUser" "私聊邀请:用户不详" "DOTA_ChatCommand_PrivateChatInvite_Fail_AlreadyMember" "私聊邀请:用户%s已经加入" "DOTA_ChatCommand_PrivateChatInvite_Fail_NoPermission" "私聊邀请:你没有邀请权限" "DOTA_ChatCommand_PrivateChatInvite_Fail_NoRoom" "私聊邀请:成员人数已达上限" "DOTA_ChatCommand_PrivateChatInvite_Fail_Unknown" "私聊邀请:未知错误" "DOTA_ChatCommand_PrivateChatInvite_Success" "私聊邀请:已邀请%s加入频道" "DOTA_Chat_Autocomplete_PrivateChatKick" "踢出用户" "DOTA_ChatCommand_PrivateChatKick" "privatechatkick" "DOTA_ChatCommand_PrivateChatKick_Name" "私聊踢人" "DOTA_ChatCommand_PrivateChatKick_Description" "使用好友昵称或id,将用户移出这个私聊频道。" "DOTA_ChatCommand_PrivateChatKick_Fail_Message" "私聊踢人:执行踢人指令失败" "DOTA_ChatCommand_PrivateChatKick_Fail_UnknownUser" "私聊踢人:用户不详" "DOTA_ChatCommand_PrivateChatKick_Fail_NotAMember" "私聊踢人:用户%s不是频道成员" "DOTA_ChatCommand_PrivateChatKick_Fail_CantKickAdmin" "私聊踢人:用户%s是管理员,无法移除" "DOTA_ChatCommand_PrivateChatKick_Fail_NoPermission" "私聊踢人:你没有权限移除%s" "DOTA_ChatCommand_PrivateChatKick_Fail_Unknown" "私聊踢人:未知错误
" "DOTA_ChatCommand_PrivateChatKick_Success" "私聊踢人:%s已被取消邀请到频道中" "DOTA_Chat_Autocomplete_PrivateChatPromote" "升级用户" "DOTA_ChatCommand_PrivateChatPromote" "privatechatpromote" "DOTA_ChatCommand_PrivateChatPromote_Name" "私聊升级" "DOTA_ChatCommand_PrivateChatPromote_Description" "使用好友昵称或id,升级用户的权限,使其可以邀请/踢人" "DOTA_ChatCommand_PrivateChatPromote_Fail_Message" "私聊升级:执行升级指令失败" "DOTA_ChatCommand_PrivateChatPromote_Fail_UnknownUser" "私聊升级: 用户不详" "DOTA_ChatCommand_PrivateChatPromote_Success" "私聊升级:已将%s升级为管理员" "DOTA_ChatCommand_PrivateChatPromote_Fail_NoPermission" "私聊升级:你没有权限升级%s" "DOTA_ChatCommand_PrivateChatPromote_Fail_AlreadyAdmin" "私聊升级:用户%s已经是管理员" "DOTA_Chat_Autocomplete_PrivateChatDemote" "降级用户" "DOTA_ChatCommand_PrivateChatDemote" "privatechatdemote" "DOTA_ChatCommand_PrivateChatDemote_Name" "私聊降级" "DOTA_ChatCommand_PrivateChatDemote_Description" "使用好友昵称或id降级用户,撤销其邀请/踢人权限" "DOTA_ChatCommand_PrivateChatDemote_Fail_Message" "私聊降级:执行降级指令失败" "DOTA_ChatCommand_PrivateChatDemote_Fail_UnknownUser" "私聊降级:用户不详" "DOTA_ChatCommand_PrivateChatDemote_Success" "私聊降级:已将%s降级为基础成员" "DOTA_ChatCommand_PrivateChatDemote_Fail_NoPermission" "私聊降级:你没有权限降级%s" "DOTA_Chat_Lobby_MVP_Vote_Message" "%s将你选为比赛的MVP" "DOTA_Chat_Lobby_MVP_Self_Vote" "你刚投票选自己为比赛的MVP" "DOTA_Chat_Lobby_MVP_Awarded_Toast" "你的队友评选你为比赛的MVP" "DOTA_Chat_Lobby_MVP_Awarded_Local_Player" "你的队友评选你为比赛的MVP" "DOTA_Chat_Lobby_MVP_Awarded" "%s已被选为比赛的MVP" "DOTA_Chat_Lobby_MVP_You_Voted" "你已评选%s为比赛的MVP" "DOTA_Chat_Lobby_MVP_Vote_Notify_Generic" "%s已获得比赛MVP的投票" "DOTA_Chat_Tip_Toast:p{amount}" "{s:tipper}已打赏{s:recipient}{i:amount}点勇士积分!#|#{s:tipper}已打赏{s:recipient}{i:amount}点勇士积分!" "DOTA_Chat_Commend_Toast" "{s:commender}称赞了你!" "DOTA_Chat_MVP_Vote_Expired" "MVP投票结果并未记录,因为这场比赛的MVP投票已经结束。" "DOTA_Chat_UnknownCommandMessage" "'{s:chat_command}'并非有效的聊天指令" "DOTA_CoinFlip_Heads" "掷硬币结果:正面" "DOTA_CoinFlip_Tails" "掷硬币结果:反面" "DOTA_CoinFlip_UnableToFlip" "无法在此聊天频道掷硬币。" "DOTA_RollDice_HasRolledRange" "掷骰子({d:dice_min}-{d:dice_max}):" "DOTA_RollDice_UnableToRoll" "无法在这个聊天频道掷骰子。" "DOTA_Chat_ShareProfileMessage" "请点[{s:share_persona}]加我好友" "DOTA_Chat_UnableToShareProfile" "无法在此聊天频道分享你的个人资料。" "DOTA_Chat_SharePartyMessage" "快来一起开黑:{s:share_party_link}" "DOTA_Chat_UnableToShareParty" "无法在该聊天频道共享你的队伍。" "DOTA_ShareParty_Sent" "我的队伍" "DOTA_ShareParty_Sent_Tooltip" "其他玩家点击这个链接能加入你的队伍。" "DOTA_ShareParty_Joined" "已加入" "DOTA_ShareParty_Joined_Tooltip" "你已加入了这支队伍。" "DOTA_ShareParty_Requested" "已请求加入" "DOTA_ShareParty_Requested_Tooltip" "你已请求加入该队伍。队长将会接受或拒绝你的请求。" "DOTA_ShareParty_Available" "加入队伍" "DOTA_ShareParty_Available_Tooltip" "点击此处要求加入这支队伍。" "DOTA_Chat_ShareLobbyMessage" "快来一起内战:{s:share_lobby_link}" "DOTA_Chat_UnableToShareLobby" "无法在此聊天频道共享比赛房间。" "DOTA_ShareLobby_Sent" "我的房间" "DOTA_ShareLobby_Sent_Tooltip" "其他玩家点击这个链接能加入你的房间。" "DOTA_ShareLobby_Joined" "已加入" "DOTA_ShareLobby_Joined_Tooltip" "你已加入此房间。" "DOTA_ShareLobby_Available" "加入房间" "DOTA_ShareLobby_Available_Tooltip" "点击此处加入房间。" "DOTA_Chat_SuggestHero" "建议选择[{g:dota_hero_name:hero_id}]。" "DOTA_Chat_SuggestHeroBan" "建议禁用[{g:dota_hero_name:hero_id}]。" "DOTA_Chat_SuggestHeroRole" "建议选择[{s:localized_hero_role}]英雄。" "DOTA_Chat_Ability_Draft_Start" "同时按住Ctrl键Alt键,查看阿哈利姆升级效果。
按住Alt键并点击技能,让队友知道你的选择。
按住Ctrl键并点击技能,建议队友选择该技能。
" "DOTA_Chat_Ability_Draft_Randomed" "%s1随机指定了[%s2]。" "DOTA_Chat_RequestAbility" "打算选择[{g:dota_ability_name:ability_name}]。" "DOTA_Chat_SuggestAbility" "建议选择[{g:dota_ability_name:ability_name}]。" "DOTA_Chat_PrivateCoachConnected" "%s1已作为私人指导员加入。使用右上角的指导控制与他交流。" "DOTA_ChatHelp_Targets" "对象" "DOTA_ChatHelp_Commands" "指令" "DOTA_ChatHelp_NameFormat" "{s:command_name}:" "DOTA_ChatHelp_CommandFormat" "/{s:command}" "DOTA_Chat_JoinedParty" "加入队伍:{s:party_members}" "DOTA_Chat_LeftParty" "队伍已解散。" "DOTA_Chat_MemberJoinedParty" "有玩家加入了队伍:{s:party_members}" "DOTA_Chat_MemberLeftParty" "有玩家离开了队伍:{s:party_members}" "DOTA_Chat_InvitedToJoinParty" "已邀请:{s:party_members}" "DOTA_Chat_RequestedToJoinParty" "已请求加入:{s:party_members}" "DOTA_Chat_InvitingWithPartyFinder:p{partyfinder_invite_count}" "通过组队工具发送{d:partyfinder_invite_count}个邀请。#|#通过组队工具发送{d:partyfinder_invite_count}个邀请。" "DOTA_Chat_PartyMemberSeparator" ", " "DOTA_Chat_PublicChannelHeader" "手机号码未注册" "DOTA_Chat_PublicChannelNoPhone" "必须先注册手机号码才能在公开聊天频道中聊天。" "DOTA_Chat_PublicChannelRegister" "注册手机" "DOTA_Chat_PublicChannelCancel" "取消" "DOTA_Feature_Under_Construction_Title" "仍在制作" "DOTA_Feature_Under_Construction_Text" "这个功能仍在制作中,尚未开放。" "DOTA_Treasure_Purchase_Under_Construction_Text" "现在还未开放珍藏的购买,不过支持从刀塔商城中购买其他物品。请查看可用物品左侧的物品套装。" "DOTA_Marketplace_Purchase_Under_Construction_Text" "现在还未开放市场的购买,不过支持从刀塔商城中购买其他物品。请查看可用物品左侧的物品套装。" "DOTA_PartyJoinRequest_Title" "加入队伍请求" "DOTA_PartyJoinRequest_Description" "{g:dota_persona:b:inviter}请求加入队伍。" "DOTA_PartyMergeRequest_Title" "合并队伍请求" "DOTA_PartyMergeRequest_Description" "{g:dota_persona:b:inviter}请求将他的队伍与当前队伍合并。" "DOTA_PartyMergeRequestLowPriWarning" "注意:接受了合并请求将继承原来的低优先级状态。" "DOTA_PartyFinderJoinRequest_Title" "组队工具邀请" "DOTA_PartyFinderJoinRequest_Description" "{g:dota_persona:b:inviter}已通过组队工具公开了他们的队伍。" "DOTA_PartyInvite_Title" "组队邀请" "DOTA_Invite_IOfN" "{d:received_invite_count}的{d:received_invite_index}" "DOTA_PartyInvite_Description" "{g:dota_persona:b:inviter}邀请你加入队伍。" "DOTA_PartyInvite_LowPriority_Title" "低优先级组队邀请" "DOTA_PartyInvite_LowPriority_Description" "{g:dota_persona:b:inviter}邀请你加入低优先级队伍。" "DOTA_PartyInvite_BlockPartyLeader" "屏蔽所有来自{g:dota_persona:b:inviter}的邀请和消息" "DOTA_LobbyInvite_BlockInviter" "屏蔽来自这名玩家的所有邀请和消息" "DOTA_PartyInvite_BlockNonFriendInvites" "屏蔽来自非好友的邀请" "DOTA_PartyInvite_BlockNonFriendInvitesDescription" "可以在设置面板的“社交”中勾选" "DOTA_PartyInvite_Expired" "请求已被撤销,或者失效。" "DOTA_PartyInvite_Coach" "教练:" "DOTA_PartyVisTooltip_TitleOpen" "寻找组队伙伴" "DOTA_PartyVisTooltip_TitleNotOpen" "不在寻找组队伙伴" "DOTA_PartyVisTooltip_SoloNotOpen" "点击更改状态。" "DOTA_PartyVisTooltip_SoloOpen" "好友可以向你发出加入的请求。
点击更改状态。" "DOTA_PartyVisTooltip_LeaderOpen" "队伍中成员的好友发出加入请求会自动加入。
点击后关闭开放队伍的状态。" "DOTA_PartyVisTooltip_LeaderOpenManualAccept" "队伍中成员的好友可以发出加入的请求。
点击后关闭开放队伍的状态。" "DOTA_PartyVisTooltip_LeaderNotOpen" "队伍中成员的好友可以发出加入的请求。
点击后设为开放队伍的状态,在好友之中的展示会靠前。" "DOTA_PartyVisTooltip_NotOpenHidden" "根据隐私设置,现在你的开黑状态和队友对他人隐藏
注:队友若没有设置,他们的好友可以看见队伍并请求加入。" "DOTA_PartyVisTooltip_NonLeaderOpen" "来自好友的加入请求。
点击关闭开放队伍的状态。" "DOTA_PartyVisTooltip_NonLeaderNotOpen" "队伍内成员的好友可以发出加入的请求。
只有队伍的队长可以接受加入邀请。
点击设为开放队伍的状态,在好友中的展示将靠前。" "DOTA_PartySettings" "组队设置" "DOTA_PartySettings_OpenParty" "开放这个队伍,可以接受加入请求" "DOTA_PartySettings_BroadcastToFriends" "组队时对好友可见" "DOTA_PartySettings_OpenState_NotOpen" "队伍队长没有将队伍标记为可提出加入请求。" "DOTA_PartySettings_OpenState_NotOpenLeader" "该队伍并未开放加入请求。" "DOTA_PartySettings_OpenState_OpenButHiddenFromFriends" "该队伍已开放加入请求。你并没有向好友宣传该队伍,但是其他队伍成员的好友可以看见。" "DOTA_PartySettings_OpenState_Open" "该队伍已开放加入请求,你的好友可以看见。其他队伍成员的好友也可以看见。" "DOTA_LobbyInvite_Title" "房间邀请" "DOTA_LobbyInvite_Description" "{g:dota_persona:inviter}邀请你加入房间。" "DOTA_PartyJoinedLobby_Title" "已加入房间" "DOTA_PartyJoinedLobby_Generic" "{g:dota_filtered_string:party_leader}将你带入了房间。" "DOTA_PartyJoinedLobby_Custom" "{g:dota_filtered_string:party_leader}将你带入了{s:custom_game}的房间。" "DOTA_PartyLeader" "队伍队长" "DOTA_LobbyKicked_Header" "被从房间中踢出" "DOTA_LobbyKicked_Message" "你已被房主从房间中踢出。" "DOTA_PlayerContextMenu_ViewProfile" "查看个人资料" "DOTA_PlayerContextMenu_ChatWithPlayer" "发送消息" "DOTA_PlayerContextMenu_InviteToParty" "邀请至队伍" "DOTA_PlayerContextMenu_SuggestInviteToParty" "建议邀请至队伍" "DOTA_PlayerContextMenu_KickFromParty" "踢出队伍" "DOTA_PlayerContextMenu_SetPartyLeader" "设置队伍队长" "DOTA_PlayerContextMenu_LeaveParty" "离开队伍" "DOTA_PlayerContextMenu_CoachParty" "指导整个队伍" "DOTA_PlayerContextMenu_StopCoachingParty" "停止指导队伍" "DOTA_PlayerContextMenu_AddFriend" "添加好友" "DOTA_PlayerContextMenu_RemoveFriend" "移除好友" "DOTA_PlayerContextMenu_AcceptFriendRequest" "接受好友请求" "DOTA_PlayerContextMenu_IgnoreFriendRequest" "忽略好友请求" "DOTA_PlayerContextMenu_Spectate" "观看比赛" "DOTA_PlayerContextMenu_Spectate_Live" "实时观战好友" "DOTA_PlayerContextMenu_Spectate_Live_Tooltip" "观看比赛没有延迟,但只能以好友队伍的视角。刀塔Plus会员独享功能。" "DOTA_PlayerContextMenu_CoachFriend" "指导好友" "DOTA_PlayerContextMenu_CoachFriend_Tooltip" "作为教练加入好友的比赛中。仅对刀塔Plus会员开放。" "DOTA_PlayerContextMenu_ViewTournament" "查看锦标赛赛程" "DOTA_PlayerContextMenu_InviteToLobby" "邀请至房间" "DOTA_PlayerContextMenu_SuggestInviteToLobby" "建议邀请至房间" "DOTA_PlayerContextMenu_KickFromLobby" "踢出房间" "DOTA_PlayerContextMenu_KickFromLobbyTeam" "踢出房间队伍" "DOTA_PlayerContextMenu_Trade" "邀请交易" "DOTA_PlayerContextMenu_Ignore" "屏蔽用户" "DOTA_PlayerContextMenu_Unignore" "取消屏蔽" "DOTA_PlayerContextMenu_IgnoreSpam" "忽略该用户消息并举报" "DOTA_PlayerContextMenu_MakeCaptain" "交接队长" "DOTA_PlayerContextMenu_InviteToGuild" "邀请加入公会" "DOTA_PlayerContextMenu_ViewGuild" "查看公会" "DOTA_PlayerContextMenu_ChatBanFor7Days" "禁言一周" "DOTA_PlayerContextMenu_ChatBanFor30Days" "禁言一个月" "DOTA_FeaturedHero_UnableToLoad" "无法载入推荐英雄。" "DOTA_FeaturedHero_ViewGrid" "网格视图" "DOTA_FeaturedHero_HeroName" "{s:hero_name}" "DOTA_FeaturedHero_ItemName" "{g:dota_item_name:item_def}" "DOTA_FeaturedHeroReason_NewHero" "全新英雄" "DOTA_FeaturedHeroReason_NewItem" "{s:item_rarity} 新品" "DOTA_FeaturedHeroReason_FrequentlyPlayedHero" "刚使用过" "DOTA_FeaturedHeroReason_FeaturedItem" "推荐物品" "DOTA_FeaturedHeroReason_PopularItem" "热卖中" "DOTA_FeaturedHeroReason_SaleItem" "特价优惠中" "DOTA_NewFeaturedHero_WinterWyvern" "寒风之中,古龙降临。" "DOTA_HeroSelectorCategory_Default" "所有英雄" "DOTA_HeroSelectorCategory_NewItems" "全新物品" "DOTA_HeroSelectorCategory_Favorites" "最喜爱" "DOTA_HeroSelectorCategory_MostPlayed" "使用次数最多" "DOTA_HeroSelectorCategory_LeastPlayed" "使用次数最少" "DOTA_HeroSelectorCategory_HaveItems" "拥有相关物品" "DOTA_HeroSelectorCategory_PrimaryAttribute_Strength" "力量" "DOTA_HeroSelectorCategory_PrimaryAttribute_Agility" "敏捷" "DOTA_HeroSelectorCategory_PrimaryAttribute_Intelligence" "智力" "DOTA_DerivedStatsHelp_Tooltip_Damage" "攻击力" "DOTA_DerivedStatsHelp_Tooltip_Damage_Desc" "每次攻击造成的物理伤害数值。" "DOTA_DerivedStatsHelp_Tooltip_Armor" "护甲" "DOTA_DerivedStatsHelp_Tooltip_Armor_Desc" "护甲将减少受到的物理伤害。" "DOTA_DerivedStatsHelp_Tooltip_Movespeed" "移动速度" "DOTA_DerivedStatsHelp_Tooltip_Movespeed_Desc" "英雄在地图上移动时的速度。数值为每秒移动的距离。" "DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime" "基础攻击间隔" "DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime_Desc" "除去额外攻击速度来源后英雄发动一次攻击所需的时间。" "DOTA_DerivedStatsHelp_Tooltip_AttackSpeed" "攻击速度" "DOTA_DerivedStatsHelp_Tooltip_AttackSpeed_Desc" "英雄拥有的攻击速度越高,连续攻击的间隔越短。" "DOTA_DerivedStatsHelp_Tooltip_AttackRange" "攻击距离" "DOTA_DerivedStatsHelp_Tooltip_AttackRange_Desc" "英雄发动物理攻击的最远距离。" "DOTA_HeroSelectorCategory_AttackRange_Melee" "近战" "DOTA_HeroSelectorCategory_AttackRange_Ranged" "远程" "DOTA_HeroSelector_SelectHero_Label" "挑选" "DOTA_HeroSelector_BanHero_Label" "禁用" "DOTA_HeroSelector_ClearFilters_Button" "清除" "DOTA_OwnedItemSet_Selector_Title" "已拥有" "DOTA_EquippedItemSet_Selector_Title" "当前装备" "DOTA_OwnedItemSet_Available_Title" "可选物品" "DOTA_FeaturedItemSet_Selector_Title" "推荐" "DOTA_ItemSet_Count_text" "{d:item_current_group} / {d:item_group_count}" "DOTA_ConfirmLANLobby_title" "本地房间" "DOTA_ConfirmLANLobby_desc" "本地比赛将以你的机器为主机,所以对本机的系统配置要求较高。" "DOTA_ConfirmLANLobbyDisconnect_title" "退出本地房间?" "DOTA_ConfirmLANLobbyDisconnect_desc" "这个房间的比赛是以你的机器为主机,断开连接会导致所有玩家的比赛结束。确定继续吗?" "DOTA_ConfirmLANLobbyDisconnect_ok" "是的,断开连接" "DOTA_Lobby_Settings_General" "通用房间设置" "DOTA_Lobby_Settings_Confirm" "{s:lobby_confirm_label}" "DOTA_Lobby_Settings_Required" "必填项" "DOTA_Lobby_Settings_Game_Mode" "比赛模式" "DOTA_Lobby_Settings_Region" "服务器地点" "DOTA_Lobby_Settings_Password" "房间密码" "DOTA_Lobby_Settings_Game_Name" "房间名称" "DOTA_Lobby_Settings_NonLobbyDelay" "非联赛比赛被限定为两分钟延迟。" "DOTA_Lobby_Settings_Advanced" "高级房间设置" "DOTA_Lobby_Settings_Competitive" "联赛专用" "DOTA_Lobby_Settings_SelectionPriority" "优先选择" "DOTA_Lobby_Settings_Starting_Team" "首发阵营" "DOTA_Lobby_Settings_Starting_Team_Random" "随机" "DOTA_Lobby_Settings_Starting_Team_Radiant" "天辉" "DOTA_Lobby_Settings_Starting_Team_Dire" "夜魇" "DOTA_Lobby_Settings_Penalty_Radiant" "惩罚 - 天辉" "DOTA_Lobby_Settings_Penalty_Dire" "惩罚 - 夜魇" "DOTA_Lobby_Settings_Penalty_Level_0" "无惩罚" "DOTA_Lobby_Settings_Penalty_Level_1" "-30秒备用时间" "DOTA_Lobby_Settings_Penalty_Level_2" "-70秒备用时间" "DOTA_Lobby_Settings_Penalty_Level_3" "-110秒备用时间" "DOTA_Lobby_Settings_PreviousMatch" "上场比赛编号" "DOTA_Lobby_Settings_Penalty_Tooltip" "在队长模式中设置后,该队伍可用的备用时间将会相应地减少。" "DOTA_Lobby_Settings_PreviousMatch_Tooltip" "可选数值,可以强制上场比赛与本场成为系列赛。如果留空,系统将根据双方队伍和系列赛的赛点设置自动进行检测。" "DOTA_Lobby_Settings_Series_Type" "系列赛类型" "DOTA_Lobby_Settings_No_Series" "无系列赛" "DOTA_Lobby_Settings_Series_Best_of_3" "三局两胜" "DOTA_Lobby_Settings_Series_Best_of_5" "五局三胜" "DOTA_Lobby_Settings_Gameplay_Rules" "游戏规则" "DOTA_Lobby_Settings_Enable_Cheats" "允许作弊指令" "DOTA_Lobby_Settings_All_Chat" "所有人聊天" "DOTA_Lobby_Settings_Fill_Bots" "机器人填满空位" "DOTA_Lobby_Settings_Bot_Settings" "机器人设置" "DOTA_Lobby_Settings_Bots_Radiant" "天辉方机器人" "DOTA_Lobby_Settings_Bots_Radiant_Difficulty" "天辉方难度" "DOTA_Lobby_Settings_Bots_Dire" "夜魇方机器人" "DOTA_Lobby_Settings_Bots_Dire_Difficulty" "夜魇方难度" "DOTA_Lobby_Settings_Bots_Default" "默认机器人" "DOTA_Lobby_Settings_Bot_Difficulty" "机器人难度" "DOTA_Lobby_Settings_Bot_Difficulty_None" "无" "DOTA_Lobby_Settings_Bot_Difficulty_Passive" "消极" "DOTA_Lobby_Settings_Bot_Difficulty_Easy" "简单" "DOTA_Lobby_Settings_Bot_Difficulty_Medium" "中等" "DOTA_Lobby_Settings_Bot_Difficulty_Hard" "困难" "DOTA_Lobby_Settings_Bot_Difficulty_Unfair" "疯狂" "DOTA_Lobby_Settings_Bot_Difficulty_NPX" "新手" "DOTA_Lobby_Settings_Bots_DevScript" "本地开发脚本" "DOTA_Lobby_Settings_Bots_Browse" "在创意工坊中浏览……" "DOTA_Lobby_Settings_Scenario" "场景" "DOTA_Lobby_Settings_Scenario_Load" "选择场景..." "DOTA_Lobby_Settings_Scenario_Clear" "清除场景" "DOTA_Lobby_Settings_Scenario_MatchID" "比赛编号" "DOTA_Lobby_Settings_Scenario_GameTime" "游戏时间" "DOTA_Bot_Mode_1" "对线" "DOTA_Bot_Mode_2" "进攻" "DOTA_Bot_Mode_3" "游走" "DOTA_Bot_Mode_4" "撤退" "DOTA_Bot_Mode_5" "神秘商店" "DOTA_Bot_Mode_6" "边路商店" "DOTA_Bot_Mode_7" "抢符" "DOTA_Bot_Mode_8" "上路推进" "DOTA_Bot_Mode_9" "中路推进" "DOTA_Bot_Mode_10" "下路推进" "DOTA_Bot_Mode_11" "上路防守" "DOTA_Bot_Mode_12" "中路防守" "DOTA_Bot_Mode_13" "下路防守" "DOTA_Bot_Mode_14" "集合" "DOTA_Bot_Mode_15" "与人类玩家集合" "DOTA_Bot_Mode_16" "集体游走" "DOTA_Bot_Mode_17" "打钱" "DOTA_Bot_Mode_18" "守护队友" "DOTA_Bot_Mode_19" "躲避" "DOTA_Bot_Mode_20" "肉山" "DOTA_Bot_Mode_21" "物品" "DOTA_Bot_Mode_22" "守卫" "DOTA_Bot_Mode_23" "伙伴" "DOTA_Bot_Mode_24" "Boss" "DOTA_Bot_Mode_26" "前哨" "DOTA_Bot_Action_1" "原地" "DOTA_Bot_Action_2" "移动" "DOTA_Bot_Action_3" "径直移动" "DOTA_Bot_Action_4" "攻击" "DOTA_Bot_Action_5" "边移动边攻击" "DOTA_Bot_Action_6" "使用技能" "DOTA_Bot_Action_7" "激活神符" "DOTA_Bot_Action_8" "拾取物品" "DOTA_Bot_Action_9" "丢下物品" "DOTA_Bot_Action_10" "使用圣坛" "DOTA_Bot_Action_11" "延缓中" "DOTA_Bot_Top" "上路" "DOTA_Bot_Mid" "中路" "DOTA_Bot_Bot" "下路" "DOTA_Bot_LaneDesires" "对线欲望" "DOTA_Bot_LanePush" "推进" "DOTA_Bot_LaneDefend" "防守" "DOTA_Bot_LaneFarm" "打钱" "DOTA_Bot_Power" "力量" "DOTA_Bot_RuneTop" "上路:{s:rune_status_0}" "DOTA_Bot_RuneBot" "下路:{s:rune_status_1}" "DOTA_Bot_RuneRadiantTop" "天辉上路:{s:rune_status_2}" "DOTA_Bot_RuneDireBot" "夜魇下路:{s:rune_status_3}" "DOTA_Lobby_Settings_Version" "版本" "DOTA_Lobby_Settings_Version_Latest" "最新" "DOTA_Lobby_Settings_Version_Tournament" "锦标赛" "DOTA_Lobby_Settings_Spectator_Section" "观战" "DOTA_Lobby_Settings_Dota_TV_Delay" "DOTA TV直播延迟" "DOTA_Lobby_Settings_Dota_TV_Delay_2_Minutes" "2分钟" "DOTA_Lobby_Settings_Dota_TV_Delay_5_Minutes" "5分钟" "DOTA_Lobby_Settings_Dota_TV_Delay_10_Seconds" "10秒" "DOTA_Lobby_Settings_Dota_TV_Delay_15_Minutes" "15分钟" "DOTA_Lobby_Settings_Pause" "暂停" "DOTA_Lobby_Settings_Pause_Unlimited" "无限制" "DOTA_Lobby_Settings_Pause_Limited" "有限次数" "DOTA_Lobby_Settings_Pause_Disabled" "禁用" "DOTA_Lobby_Settings_Spectators" "观众" "DOTA_Lobby_Settings_Spectators_Enabled" "允许观战" "DOTA_Lobby_Settings_Spectators_Disabled" "禁止观战" "dota_lobby_settings_hide_password" "隐藏密码" "dota_lobby_settings_local_host" "本地主机" "DOTA_Lobby_Settings_Visibility" "房间可见性" "DOTA_Lobby_Settings_Visibility_Public" "公开" "DOTA_Lobby_Settings_Visibility_Friends" "好友可见" "DOTA_Lobby_Settings_Visibility_Unlisted" "隐藏" "DOTA_Lobby_Settings_Visibility_Tooltip" "设定房间的可见性。公开房间在大厅列表及好友列表中均可见。好友房间仅对好友可见,但允许邀请其他玩家加入。隐藏的房间仅自己可见。" "DOTA_Lobby_Settings_Tournament_None" "无" "DOTA_Lobby_Settings_Tournament" "联赛" "DOTA_Lobby_Settings_Tournament_Series" "系列赛" "DOTA_Lobby_Settings_Tournament_Game" "系列赛情况" "DOTA_Lobby_Settings_SelectionPriorityRules_Manual" "手动" "DOTA_Lobby_Settings_SelectionPriorityRules_Automatic" "自动(掷硬币)" "DOTA_Lobby_Selection_Priority_Rules_Tooltip" "手动:左边队伍为天辉,首先开始挑选。

自动:系列赛首局采用掷硬币,获胜的队伍选择阵营或挑选顺序。接下来的比赛每局来回交换优先选择权,到了最终奇数场的决赛局则再次掷硬币。" "DOTA_Lobby_Settings_Team1" "{s:team1}" "DOTA_Lobby_Settings_Team2" "{s:team2}" "DOTA_Lobby_Settings_Empty" "-" "DOTA_Lobby_Selection_Priority_Status_Priority_CoinToss" "优先权决定方式:掷硬币" "DOTA_Lobby_Selection_Priority_Status_Priority_PreviousGame" "优先权决定方式:上局比赛" "DOTA_Lobby_Selection_Priority_Status_Priority_First" "先选队伍:{s:automatic_selection_priority_first_priority_team_name}" "DOTA_Lobby_Selection_Priority_Status_Priority_Second" "后选队伍:{s:automatic_selection_priority_second_priority_team_name}" "DOTA_Lobby_Selection_Priority_Status_Priority_FirstChoice" "{s:automatic_selection_priority_first_priority_team_name}战队选择:{s:automatic_selection_priority_first_priority_choice}" "DOTA_Lobby_Selection_Priority_Status_Priority_SecondChoice" "{s:automatic_selection_priority_second_priority_team_name}战队选择:{s:automatic_selection_priority_second_priority_choice}" "DOTA_Lobby_Selection_Priority_Choice_FirstPick" "率先选人" "DOTA_Lobby_Selection_Priority_Choice_SecondPick" "后手选人" "DOTA_Lobby_Selection_Priority_Choice_Radiant" "天辉" "DOTA_Lobby_Selection_Priority_Choice_Dire" "夜魇" "DOTA_TeamUnsetHeader" "队伍未设置" "DOTA_TeamUnsetMessage" "至少有一个队伍还没有队名/队标。真的要开始比赛吗?" "DOTA_LobbySeriesTeamMismatchHeader" "战队与系列赛信息不符" "DOTA_LobbySeriesTeamMismatchMessage" "队伍中至少有一支与系列赛信息中指定的战队编号不符。无法开始比赛。" "DOTA_LeagueUnsetHeader" "未设置联赛" "DOTA_LeagueUnsetMessage" "本房间目前没有设置为联赛专用房间,不过你可以进行设置。确定要马上开始比赛吗?" "DOTA_LobbyAllowSpectatingHeader" "无法开始房间比赛" "DOTA_LobbyAllowSpectatingMessage" "由于房间内存在观众,比赛必须设置为可以观看。请启用设置面板中的观战选项。" "dota_radiant" "天辉" "dota_dire" "夜魇" "dota_casters" "解说" "dota_lobby_team_name_radiant" "{s:team_name_good_guys}" "dota_lobby_team_name_dire" "{s:team_name_bad_guys}" "dota_lobby_no_team" "没有队伍" "dota_lobby_balanced_shuffle" "均衡洗牌" "dota_lobby_swap_teams" "交换队伍" "dota_lobby_unassigned_players" "未分配玩家" "dota_lobby_broadcast_channels" "开关解说频道" "dota_lobby_broadcast_channel_title" "解说频道" "dota_lobby_settings" "房间设置" "dota_lobby_settings_edit" "编辑" "dota_lobby_leave" "离开这个房间" "dota_lobby_broadcast_default_channel_name" "频道名称" "dota_lobby_broadcast_join" "加入" "dota_lobby_broadcast_leave" "离开" "dota_lobby_broadcast_create" "创建新频道" "dota_lobby_broadcast_no_channels" "未创建解说频道" "dota_popup_broadcast_channel_edit_title" "自定义解说频道" "dota_lobby_broadcast_default_channel_name_custom" "{s:custom_title}" "dota_popup_broadcast_channel_edit_channel_name" "频道标题" "dota_popup_broadcast_channel_edit_country" "国家/地区" "dota_popup_broadcast_channel_edit_language" "语言" "dota_popup_broadcast_channel_edit_save" "保存为默认设置,并且自动对新建的频道应用" "DOTA_Lobby_Broadcaster_Channel_Other_Language" "其他语言" "dota_popup_report_player_title" "举报玩家" "dota_popup_commend_player_title" "称赞玩家" "dota_popup_favorite_player_title" "添加至组队工具" "dota_popup_tip_player_title:p{tip_amount}" "打赏玩家{i:tip_amount}点勇士积分#|#打赏玩家{i:tip_amount}点勇士积分" "dota_popup_report_player_select_category" "选择类别" "dota_popup_report_player_comment" "更多信息" "dota_popup_report_player_comment_default" "留言……" "dota_popup_reports_remaining" "剩余举报次数:{d:reports_remaining}" "dota_popup_reports_submitted" "举报提交总次数:{d:reports_filed}" "dota_popup_commends_remaining" "剩余称赞次数:{d:commends_remaining}" "dota_popup_commends_submitted" "提交称赞总次数:{d:commends_filed}" "lobby_slot_error_header" "无法交换位置" "generic_gc_timeout" "消息超时。" "lobby_slot_success_header" "成功" "lobby_slot_denied" "您没有加入这个位置的权限。" "lobby_slot_cameramanalready" "解说频道只有一人能切换镜头" "lobby_slot_cameramanon" "现在已指定你切换镜头" "lobby_slot_cameramanoff" "现在将由其他人切换镜头" "lobby_slot_error" "交换房间位置失败。" "lobby_create_timeout" "创建房间失败。" "find_match_error" "当前时间无法进入匹配队列。" "DOTA_DialogVariableTest1" "简单:{s:var}" "DOTA_DialogVariableTest2" "金钱数值:{m:money}" "DOTA_DialogVariableTest3" "物品链接:{g:dota_item_link:item_def}" "DOTA_DialogVariableTest4" "物品价格:{g:dota_item_price:item_def}" "DOTA_DialogVariableTest5" "账号昵称:{g:dota_persona:account_id},职业昵称:{g:dota_persona:pro:account_id}" "DOTA_DialogVariableTest6" "使用span即可:{s:var}" "DOTA_DialogVariableTest7" "通过代码设置:{s:var}" "LobbySetting_GameMode" "比赛模式" "LobbySetting_GameMode_Value" "{s:lobbysetting_gamemode}" "LobbySetting_Bots" "机器人" "LobbySetting_Bots_Value" "{s:lobbysetting_bots_radiant} / {s:lobbysetting_bots_dire}" "LobbySetting_Password" "密码" "LobbySetting_Password_Value" "{s:lobbysetting_password}" "LobbySetting_Server" "服务器" "LobbySetting_Server_Value" "{s:lobbysetting_server}" "LobbySetting_Cheats" "启用作弊" "LobbySetting_Cheats_Value" "{s:lobbysetting_cheats}" "LobbySetting_Spectators" "观战" "LobbySetting_Spectators_Value" "{s:lobbysetting_spectators}" "LobbySetting_ADShuffle" "玩家位置洗牌" "LobbySetting_ADShuffle_Value" "{s:lobbysetting_adshuffle}" "LobbySetting_Visibility" "可见情况" "LobbySetting_Visibility_Value" "{s:lobbysetting_visibility}" "LobbySetting_League" "联赛" "LobbySetting_League_Value" "{s:lobbysetting_league}" "dota_lobby_lan_title" "本地房间" "dota_lobby_coaches_none" "教练:无" "dota_lobby_coaches" "教练:" "DOTA_Frontpage_LastMatch_Title" "上场比赛" "DOTA_Frontpage_LastMatch_Mode" "模式" "DOTA_Frontpage_LastMatch_KDA" "击 / 死 / 助" "DOTA_Frontpage_LastMatch_Duration" "时长" "DOTA_Frontpage_LastMatch_Result" "结果" "DOTA_Frontpage_LastMatch_Items" "物品" "DOTA_Frontpage_LastMatch_Recent_Games" "所有近期比赛" "DOTA_Background_LastMatch_Title" "上场比赛" "DOTA_Background_LastMatch_KDA" "KDA" "DOTA_Background_LastMatch_WelcomeToDota" "欢迎来到刀塔世界" "DOTA_Background_LastMatch_ViewMatch" "查看比赛详情" "DOTA_Frontpage_WatchLive_Title" "人气最高的实时比赛" "DOTA_Frontpage_FriendCustom_Title" "自定义游戏" "DOTA_Frontpage_FriendCustom_IsPlaying" "正在玩" "DOTA_Frontpage_ProPlaying_Title" "职业选手比赛中" "DOTA_Frontpage_ProPlaying_PlayingAsHero" "正在使用{s:hero_name}" "DOTA_Frontpage_ProPlaying_HeroLevel" "{i:hero_level}级" "DOTA_Frontpage_ProPlaying_KDA" "K/D/A {i:kills}/{i:deaths}/{i:assists}" "DOTA_Frontpage_ProPlaying_DPC_Division" "{s:region},{s:division}" "DOTA_Frontpage_ProPlaying_PreGame" "赛前" "DOTA_Frontpage_GameplayPatch_Title" "全新游戏性版本" "DOTA_Frontpage_GameplayPatch_Button" "查看版本详情" "DOTA_Frontpage_ChangeLog_Title" "Dota 2改动" "DOTA_Frontpage_ProCircuit_Stream" "观看直播" "DOTA_Frontpage_TimedEvent_Title" "刀塔Plus周末福利!" "DOTA_Frontpage_TimedEvent_Description" "Plus会员在活动期间游玩四场比赛即可赢得额外碎片!" "DOTA_Frontpage_TimedEvent_BeforeStart" "距离开始还有:" "DOTA_Frontpage_TimedEvent_Active" "距离结束还有:" "DOTA_Frontpage_TimedEvent_AfterEnd" "已经结束。" "DOTA_Frontpage_TimedEvent_RewardAmount" "10 000" "DOTA_Frontpage_TimedEvent_ClaimButtonLabel" "领取奖励" "DOTA_Frontpage_TimedEvent_ClaimButtonDoneLabel" "奖励已领取" "DOTA_Frontpage_TimedEvent_MoreInfo" "仅对天梯和非天梯的全英雄选择比赛有效。加速模式计入的场数减半。" "DOTA_Frontpage_SupportersClubSale_Header" "应援团特卖" "DOTA_Frontpage_SupportersClubSale_Title" "所有战队优惠50%" "DOTA_Frontpage_SupportersClubSale_Desc" "加入应援团,向参加国际邀请赛的战队表达你的支持。现在包含战队选手卡包。" "DOTA_Frontpage_SupportersClubSale_DescAlt" "支持喜爱的战队,同时获得奖励提升和梦幻卡包。" "DOTA_Frontpage_CompendiumUpdate_Header" "互动指南更新" "DOTA_Frontpage_CompendiumUpdate_Title" "了解更多" "DOTA_Frontpage_CompendiumUpdate_Desc" "全新互动指南功能和奖励。国际邀请赛专题。还有更多内容。" "DOTA_Frontpage_TI10News01_Header" "最新新闻" "DOTA_Frontpage_TI10News01_Title" "观众欢呼" "DOTA_Frontpage_TI10News01_Desc" "推出全新的欢呼系统。" "DOTA_Frontpage_TI10News03_Title" "主赛事" "DOTA_Frontpage_TI10News03_Desc" "购买过门票的玩家可获得猩红见证者掉落资格。北京时间下午3时起通过DPC专题、或游戏内收看。" "DOTA_Frontpage_TI10Autographs_Header" "解说签名" "DOTA_Frontpage_TI10Autographs_Title" "2021年全新内容" "DOTA_Frontpage_TI10Autographs_Desc" "升级签名,对喜爱的Dota名人表达支持。" "DOTA_Frontpage_TI10ShortFilmContest_Header" "短片大赛" "DOTA_Frontpage_TI10ShortFilmContest_Title" "马上投票" "DOTA_Frontpage_TI10ShortFilmContest_Desc" "获胜的电影制作人将赢得25 000美元。排名前十的影片会在国际邀请赛现场放映。" "DOTA_Frontpage_TI10Compendium_Title" "门票信息、免费互动指南和观战系统更新" "DOTA_Frontpage_TI10Compendium_Desc" "前往博客阅读更多内容。" "DOTA_TI10ScheduleWidget_Title" "赛程" "DOTA_TI10ScheduleWidget_TitleUpcoming" "即将到来的赛程" "DOTA_TI10ScheduleWidget_NextMatches" "比赛开始 {s:next_match_month} {d:next_match_day}日" "DOTA_TI10ScheduleWidget_Live" "直播" "DOTA_TI10ScheduleWidget_Vs" "VS" "DOTA_TI10ScheduleWidget_Final" "已结束" "DOTA_TI10ScheduleWidget_ViewFullSchedule" "查看完整赛程" "DOTA_TI10ScheduleWidget_ViewBracket" "查看赛况" "DOTA_TI10ScheduleWidget_TournamentComplete" "锦标赛已经结束。" "DOTA_TI10ScheduleWidget_Complete" "完成" "DOTA_TI10MatchStage_GroupA" "A 组" "DOTA_TI10MatchStage_GroupB" "B 组" "DOTA_TI10MatchStage_UB_Quarterfinal" "胜者组1/4决赛" "DOTA_TI10MatchStage_UB_Semifinal" "胜者组半决赛" "DOTA_TI10MatchStage_UB_Final" "胜者组决赛" "DOTA_TI10MatchStage_UB_GrandFinal" "总决赛" "DOTA_TI10MatchStage_LB_Round_1" "败者组第1轮" "DOTA_TI10MatchStage_LB_Round_2" "败者组第2轮" "DOTA_TI10MatchStage_LB_Round_3" "败者组第3轮" "DOTA_TI10MatchStage_LB_Round_4" "败者组第4轮" "DOTA_TI10MatchStage_LB_Round_5" "败者组第5轮" "DOTA_TI10MatchStage_LB_Final" "败者组决赛" "DOTA_TI10MatchStage_LB" "败者组" "DOTA_TI10MatchStage_UB" "胜者组" "DOTA_Custom_Game" "自定义游戏" "DOTA_Custom_Game_About" "介绍" "DOTA_Custom_Game_Updates" "更新" "DOTA_Custom_Game_Info" "信息" "DOTA_Custom_Game_View_Details" "查看游戏详情" "DOTA_Custom_Game_Author" "{g:dota_persona:author}制作" "DOTA_Custom_Game_Author_ShortFilm" "{g:dota_persona:shortfilm_author}制作" "DOTA_Custom_Game_Lobby_Count:p{lobby_count}" "{d:lobby_count}个房间#|#{d:lobby_count}个房间" "DOTA_Custom_Game_Current_Player_Count" "{d:current_player_count}人正在游戏" "DOTA_Custom_Game_Friend_Lobbies_Alert:p{friend_count}" "有{d:friend_count}名好友在公开的游戏房间内。#|#有{d:friend_count}名好友在公开的游戏房间内。" "DOTA_Custom_Game_Quick_Join" "快速加入" "DOTA_Custom_Game_View_Lobbies" "查看房间" "DOTA_Custom_Game_View_Lobby_List" "查看房间列表" "DOTA_Custom_Game_Lobby_List_Title" "房间列表" "DOTA_Custom_Game_Browse_All" "浏览所有游戏" "DOTA_Custom_Game_Find_Lobby" "寻找房间" "DOTA_Custom_Game_Create_Lobby" "创建房间" "DOTA_Custom_Game_Game_Page" "游戏页面" "DOTA_Custom_Game_Download_Queued" "等待下载中" "DOTA_Custom_Game_Downloading" "下载中……" "DOTA_Custom_Game_Downloading_Percent" "下载中 - {d:lobby_download_percent}%" "DOTA_Custom_Game_Needs_Update" "需要更新" "DOTA_Custom_Game_Play" "开始{g:dota_filtered_string:game_mode_name}" "DOTA_UI_Play" "开始游戏" "DOTA_Custom_Game_Uninstall" "卸载" "DOTA_Custom_Game_Install" "安装" "DOTA_Custom_Game_Installed" "已安装" "DOTA_Custom_Game_Not_Installed" "未安装" "DOTA_Custom_Game_Connect" "加入房间" "DOTA_Custom_Game_FileSize" "{d:file_size} MB" "DOTA_Custom_Game_Name" "{g:dota_filtered_string:game_mode_name}" "DOTA_Custom_Game_Created_By" "{g:dota_persona:author}制作" "DOTA_Custom_Game_Subscription" "{s:subscriptions_count}人订阅" "DOTA_Custom_Game_Subscriptions" "{s:subscriptions_count}人订阅" "DOTA_Custom_Game_Rating" "评分" "DOTA_Custom_Game_Release_Date" "已发布" "DOTA_Custom_Game_Playing_Now" "{s:player_count}人正在游戏" "DOTA_Custom_Game_Ratings_Count" "({d:ratings_count})" "DOTA_Custom_Game_Description" "{g:dota_filtered_string:game_description}" "DOTA_Custom_Game_Update_Note_Title" "{s:timestamp}" "DOTA_Custom_Game_Screenshots" "游戏截图" "DOTA_Custom_Game_Map_Label" "地图" "DOTA_Custom_Game_Map_AnyNumbered" "随机({d:map_choices})" "DOTA_Custom_Game_Update" "更新" "DOTA_Custom_Game_Spectate" "观战" "DOTA_Custom_Game_Already_In_Lobby" "结束当前游戏,开始这个游戏模式。" "DOTA_Custom_Game_Dedicated_Servers" "官方服务器" "DOTA_Custom_Game_Dedicated_Servers_I" "这款自定义地图由官方服务器支持。所有游戏均会在官方服务器上进行。" "DOTA_Custom_Game_Penalty_Support" "已启用惩罚" "DOTA_Custom_Game_Penalty_Support_I" "本自定义游戏已启用针对匹配成功时未就绪或放弃比赛的惩罚。受到惩罚后将在持续时间内无法加入任何自定义游戏。" "custom_game_file_error" "读取自定义游戏文件错误。" "DOTA_Custom_Game_Last_Updated" "更新于{t:r:t:last_updated}" "DOTA_Custom_Game_Last_Updated_String" "更新于{s:last_updated_date_string}" "DOTA_Custom_Game_LobbyCreated" "创建于{t:r:t:last_updated}之前" "DOTA_Custom_Game_Not_Updated_Recently" "最后更新时间早于Dota 7.00" "DOTA_Custom_Game_Not_Updated_RecentlyTT" "Dota 7.00已经改变了用户界面和游戏性机制。在7.00前上传的自定义游戏有可能会运行出现问题。" "DOTA_Custom_Game_Of_The_Day" "今日游戏" "DOTA_Custom_Game_Friends_Playing" "好友正在玩的自定义游戏" "DOTA_Custom_Game_Friends_In_Lobbies" "{d:friends_in_open_lobbies}正在公开房间中" "DOTA_Custom_Game_Friends_In_Game" "{d:friends_in_game}位好友在玩自定义游戏" "DOTA_Custom_Games_Friends_Play" "好友玩过的自定义游戏" "DOTA_Custom_Game_Invite_Friend" "邀请一名好友" "DOTA_Custom_Game_Tooltip_Subscribers:p{subscriber_count}" "{d:subscriber_count}人订阅#|#{d:subscriber_count}人订阅" "DOTA_Custom_Game_Most_Popular" "人气最高" "DOTA_Custom_Game_Friends_Ready" "准备就绪的好友" "DOTA_Custom_Game_Friends_Who_Play" "已玩过的好友" "DOTA_Custom_Game_Friends_Playing_Now" "正在玩的好友" "DOTA_Custom_Game_Workshop_Page" "创意工坊页面" "DOTA_Custom_Game_Games_With_Lobbies" "活跃游戏" "DOTA_Custom_Game_Games_With_LobbiesTT" "这个列表中是所有区域中其他玩家创建的公开房间。" "DOTA_Custom_Game_LocalLobbiesList" "本地房间" "DOTA_Custom_Game_LocalLobbiesListTT" "这是最近创建于连接情况较好地区的房间列表。" "DOTA_Custom_Game_Installed_Games" "已安装游戏" "DOTA_Custom_Game_Favorite_Games" "只显示已收藏" "DOTA_Custom_Game_Add_Favorite" "收藏" "DOTA_Custom_Game_VotePrompt" "我们应该让更多玩家知道这款游戏吗?" "DOTA_Custom_Game_DetailsPrompt" "前往该游戏的详情页面,了解更多信息,安装和游戏。" "DOTA_Custom_Game_Vote_Box_Title" "创意工坊投票" "DOTA_Custom_Game_Vote_Box_Desc" "帮助有待发现的游戏站稳脚步。" "DOTA_Custom_Game_Vote_Start" "开始投票" "DOTA_Custom_Game_VoteThanks" "感谢投出了一票!" "DOTA_Custom_Game_Vote_PrevLabel" "上一个游戏" "DOTA_Custom_Game_Vote_NextLabel" "下一个游戏" "DOTA_Custom_Game_Vote_ControlsLabel" "创意工坊投票" "DOTA_Custom_Game_Vote_YesLabel" "很棒,可以推出!" "DOTA_Custom_Game_Vote_NoLabel" "不行,还需努力。" "DOTA_Custom_Game_Vote_SkipLabel" "跳过这个游戏。" "DOTA_Short_Film_VotePrompt" "你喜欢这个短片吗?" "DOTA_Short_Film_Vote_PrevLabel" "前一部短片" "DOTA_Short_Film_Vote_NextLabel" "下一部短片" "DOTA_Short_Film_Vote_YesLabel" "赞赞赞!" "DOTA_Short_Film_Vote_NoLabel" "踩踩踩!" "DOTA_Short_Film_Vote_SkipLabel" "不感冒,下一个。" "DOTA_Short_Film_OnlyBattlepass" "只有勇士令状玩家能投票评选视频短片。" "DOTA_Custom_Game_Vote_Up" "非常棒" "DOTA_Custom_Game_Vote_Down" "还需努力" "DOTA_Custom_Game_Finished_Vote_Title" "自定义游戏投票" "DOTA_Custom_Game_Finished_Vote_Question" "你对这款自定义游戏看法如何?" "DOTA_Custom_Game_Finished_Vote_Skip" "跳过" "DOTA_Custom_Game_Browse_Sort" "分类:" "DOTA_Custom_Game_Sort_Most_Played" "最具人气(本周)" "DOTA_Custom_Game_Sort_Popular_Today" "评分最高(本日)" "DOTA_Custom_Game_Sort_Popular_Week" "评分最高(本周)" "DOTA_Custom_Game_Sort_Top_Rated" "评分最高(全时间)" "DOTA_Custom_Game_Sort_Date" "发布日期" "DOTA_Custom_Game_Overview_Sort_Lobbies" "公开房间" "DOTA_Custom_Game_Overview_Sort_CurrentPlayerCount" "活跃玩家" "Video_Support_Coming_Soon" "即将支持视频播放" "DOTA_Custom_Game_Leave_Lobby" "退出房间" "DOTA_Custom_Game_Suggested_Title" "推荐游戏" "DOTA_Custom_Game_Suggested_Info" "下列游戏包括近期比较热门和颇受好评的游戏。

游戏列表每半小时刷新一次,所有玩家在同一时间都将看到相同的15个游戏。" "DOTA_Custom_Game_Addon_Restricted" "在受限工具模式下运行时无法执行此操作。" "DOTA_Custom_Game_Search" "搜索自定义游戏" "DOTA_Custom_Game_Plus" "+" "DOTA_Custom_Game_Purchase" "通行证" "DOTA_Custom_Game_ThankYou" "已拥有通行证" "DOTA_Custom_Game_Purchase_Tooltip" "{s:ticket_item_description}" "DOTA_Custom_Game_Premium_Tooltip" "已拥有{s:u:ticket_item_name}
有效期至{t:r:t:ticket_expiry_date}

{s:ticket_item_description}" "DOTA_Custom_Lobby_Create_Button" "创建自定义房间" "DOTA_Custom_Lobby_Settings_Title" "创建房间" "DOTA_Custom_Lobby_Settings_Mode" "游戏模式" "DOTA_Custom_Lobby_Settings_Map" "地图" "DOTA_Custom_Lobby_Settings_ServerLocation" "服务器地点" "DOTA_Custom_Lobby_Settings_RegionAutomatic" "最佳选择" "DOTA_Custom_Lobby_LobbyName" "描述(非必填)" "DOTA_Custom_Lobby_List_Desc" "私人房间(需要密码)和未筛选的活跃自定义游戏房间列表" "DOTA_Custom_Lobby_Public" "公开" "DOTA_Custom_Lobby_Passworded" "玩家只能接受邀请或在房间列表中输入密码进行筛选才能加入这个房间。" "DOTA_Custom_Lobby_FilteredByPassword" "按密码筛选" "DOTA_Custom_Lobby_Join_Failed_Title" "加入失败" "DOTA_Custom_Lobby_Join_Failed_Reason" "{s:join_error}" "DOTA_Custom_Lobby_Join_Failed_Prompt" "现在想寻找开放的{s:game_name}比赛吗?" "DOTA_Lobby_Failed_Pings" "收集延迟信息失败。请验证网络连接是否正常,Dota 2服务器是否在线。" "DOTA_Custom_Lobby_Create_Private_Button" "创建私人房间" "DOTA_Custom_Lobby_Find_Private_Button" "寻找私人房间" "DOTA_Custom_Lobby_Find_Private_Title" "寻找私人房间" "DOTA_Custom_Lobby_Find_Private_Desc" "输入密码,寻找私人房间:" "DOTA_Custom_Lobby_List_Game_Header" "比赛" "DOTA_Custom_Lobby_List_Name_Header" "描述" "DOTA_Custom_Lobby_List_Players_Header" "玩家" "DOTA_Custom_Lobby_List_Map_Header" "地图" "DOTA_Custom_Lobby_List_Region_Header" "地区" "DOTA_Custom_Lobby_List_Connection_Header" "连接" "DOTA_Custom_Lobby_List_Status_Header" "本地状态" "DOTA_Custom_Lobby_List_Game" "{g:dota_filtered_string:lobby_game}" "DOTA_Custom_Lobby_List_Lobby_Name" "{g:dota_filtered_string:lobby_name}" "DOTA_Custom_Lobby_List_Players" "{s:lobby_players} / {s:lobby_max_players}" "DOTA_Custom_Lobby_List_Map" "{g:dota_filtered_string:lobby_map}" "DOTA_Custom_Lobby_List_Region" "{s:lobby_region}" "DOTA_Custom_Lobby_List_Connection" "……" "DOTA_Custom_Lobby_List_Status" "{s:lobby_status}" "DOTA_Custom_Lobby_List_Connect" "{s:connect_button_text}" "DOTA_Custom_Lobby_Game_Name" "{g:dota_filtered_string:game_name}" "DOTA_Custom_Lobby_Map_Name" "地图:{g:dota_filtered_string:map_name}" "DOTA_Custom_Lobby_Player_Count" "玩家:{d:player_count} / {d:max_player_count}" "DOTA_Custom_Lobby_Player_Count_Short" "{d:player_count} / {d:max_player_count}" "DOTA_Custom_Lobby_Visibility" "房间可见情况" "DOTA_Custom_Join_Chat" "加入聊天" "DOTA_Custom_Join_Chat_Member_Count" "({d:ChatMemberCount})" "DOTA_Custom_Leave_Chat" "离开聊天" "DOTA_Custom_Game_Vote_Up_Tooltip" "在创意工坊上为这个游戏点赞。" "DOTA_Page_Number" "页数:{d:current_page} / {d:num_pages}" "DOTA_TabName_ModsOverview" "概览" "DOTA_TabName_ModsSubscribed" "游戏库" "DOTA_TabName_ModsLobbyList" "房间列表" "DOTA_TabName_ModsWorkshop" "创意工坊" "DOTA_TabName_ModsBrowse" "浏览" "DOTA_TournamentBracket_TBD" "待定" "DOTA_TournamentBracket_GSL1" "线下小组赛第1场" "DOTA_TournamentBracket_GSL2" "线下小组赛第2场" "DOTA_TournamentBracket_LosersMatchNew" "败者比赛" "DOTA_TournamentBracket_GrandFinals" "总决赛" "DOTA_TournamentBracket_UBFinals" "胜者组决赛" "DOTA_TournamentBracket_UBSemiFinals" "胜者组半决赛" "DOTA_TournamentBracket_UBQuarterFinals" "胜者组四分之一决赛" "DOTA_TournamentBracket_LosersMatch" "淘汰赛" "DOTA_TournamentBracket_Qualification1" "晋级赛 #1" "DOTA_TournamentBracket_Qualification2" "晋级赛 #2" "DOTA_TournamentBracket_AllStar" "全明星表演赛" "DOTA_TournamentBracket_TieBreaker" "加赛" "DOTA_TournamentBracket_Group1" "A组" "DOTA_TournamentBracket_Group2" "B组" "DOTA_TournamentBracket_Group3" "C组" "DOTA_TournamentBracket_Group4" "D组" "DOTA_TournamentBracket_Group5" "E组" "DOTA_TournamentBracket_Group6" "F组" "DOTA_TournamentBracket_Group7" "G组" "DOTA_TournamentBracket_Group8" "H组" "DOTA_TournamentBracket_Match1" "第1场" "DOTA_TournamentBracket_Match2" "第2场" "DOTA_TournamentBracket_Match3" "第3场" "DOTA_TournamentBracket_Match4" "第4场" "DOTA_TournamentBracket_Match5" "第5场" "DOTA_TournamentBracket_Match6" "第6场" "DOTA_TournamentBracket_Match7" "第7场" "DOTA_TournamentBracket_Match8" "第8场" "DOTA_TournamentBracket_Match9" "第9场" "DOTA_TournamentBracket_Match10" "第10场" "DOTA_TournamentBracket_LBR1" "败者组第1轮" "DOTA_TournamentBracket_LBR2" "败者组第2轮" "DOTA_TournamentBracket_LBR3" "败者组第3轮" "DOTA_TournamentBracket_LBR4" "败者组第4轮" "DOTA_TournamentBracket_LBR5" "败者组第5轮" "DOTA_TournamentBracket_LBR6" "败者组第6轮" "DOTA_TournamentBracket_LBFinals" "败者组决赛" "DOTA_TournamentBracket_GroupNumber" "第{i:group_num}组" "DOTA_TournamentBracket_MatchList_Timestamp" "{T:l:timestamp}" "DOTA_TournamentBracket_Sidebar_Watch" "观看" "DOTA_TournamentBracket_MatchList_TBD" "待定" "DOTA_TournamentBracket_MatchList_Game" "比赛 {i:game}" "DOTA_TournamentBracket_Sidebar_Stage" "{s:stage}(BO{i:best_of})" "DOTA_TournamentBracket_Sidebar_GameNumber" "第{i:game_number}局" "DOTA_TournamentBracket_Sidebar_Live" "进行中" "DOTA_TournamentBracket_Sidebar_TimeRemaining" "{t:m:r:duration}开始" "DOTA_TournamentBracket_Sidebar_Soon" "稍后开始" "DOTA_TournamentBracket_Sidebar_WinnerGoes" "胜者晋级至{s:winner_goes}" "DOTA_TournamentBracket_Sidebar_LoserGoes" "败者掉入{s:loser_goes}" "DOTA_TournamentBracket_Sidebar_LoserEliminated" "败者将遭淘汰" "DOTA_TournamentBracket_Sidebar_WinnerChampion" "胜者将获得冠军" "DOTA_TournamentBracket_Sidebar_PreviousMatch" "{s:name}上一场比赛: vs {s:prevopponent} {s:prevscore}" "DOTA_MatchDetailsGame_DownloadProgress" "下载中……{i:download_pct}%" "DOTA_MatchDetailsGame_DecompressProgress" "解压中……{i:decompress_pct}%" "DOTA_MatchDetailsGame_PoorNetwork" "未记录 - 网络条件过差" "DOTA_MatchDetailsGame_Leaver" "未记录 - 检测为秒退" "DOTA_MatchDetailsGame_ServerCrash" "未记录 - 服务器崩溃" "DOTA_MatchDetailsGame_NeverStarted" "未记录 - 比赛未正式开始" "DOTA_MatchDetailsGame_Suspicious" "未记录——比赛结果存疑" "DOTA_WatchTournamentBracket_PrizePoolLabel" "总奖金" "DOTATournamentSpoilerToolip" "启用防止泄漏赛果后会隐藏赛程页面的比赛结果,赛况中的比赛结果需要手动点击才会显示。" "DOTATournamentUpcomingMatches" "接下来的比赛" "DOTATournamentUpcomingMatchesBlocked" "即将到来的比赛不会显示赛果" "DOTATournamentMatchReveal" "显示" "DOTATournamentBracketFormat" "赛制" "DOTATournamentBracketLANPlayoffs" "线下淘汰赛" "DOTATournamentBracketLANGroupStage" "线下小组赛" "DOTA_WatchTournamentBracket_StartDate" "开赛日期" "DOTA_WatchTournamentBracket_EndDate" "结束日期" "DOTA_WatchTournamentBracket_Dates" "日期" "DOTA_WatchTournamentBracket_Location" "地点" "DOTA_WatchTournamentBracket_Organizer" "主办方" "DOTA_WatchTournamentBracket_Tier" "级别" "DOTA_TournamentNewsDate" "{t:r:m:date}" "DOTATournamentBracket_MatchDate" "{t:s:date}" "DOTA_TournamentBracket_RowRank" "{i:rank}" "DOTA_TournamentBracket_RowTeamName" "{s:team_name}" "DOTA_TournamentBracket_RowGamesPlayed" "{i:played}" "DOTA_TournamentBracket_RowPoints" "{i:won} - {i:tied} - {i:lost}" "DOTA_TournamentBracket_Score" "{i:score}" "DOTA_TournamentDetails_Spoiler" "不显示赛果" "DOTA_TournamentDetails_SpoilerOff" "不显示赛果" "DOTA_TournamentMatchList_All" "所有比赛日" "DOTA_TournamentMatchListTime" "{t:s:time}" "DOTA_TournamentMatchListTeam1" "{s:team1}" "DOTA_TournamentMatchListTeam2" "{s:team2}" "DOTA_TournamentMatchListScore" "{i:score1} - {i:score2}" "DOTA_TournamentButtonExpand" "扩展" "DOTA_TournamentButtonHide" "隐藏" "DOTA_TournamentButtonWatch" "观看" "DOTA_TournamentButtonDetails" "详情" "DOTA_TournamentButtonMatchDetails" "比赛详情" "DOTA_TournamentButtonMVPVote" "MVP" "DOTATournamentBracketPlayoffs" "淘汰赛" "DOTATournamentBracketGroupPhase" "小组赛" "DOTATournamentBracketWildcards" "外卡赛" "DOTATournamentDetailsPhase" "{s:phase}" "DOTATournamentDetailsSchedule" "赛程" "DOTATournamentDetailsGrid" "比赛网格" "DOTATournamentDetailsStandings" "排名" "DOTATournamentDetailsBracket" "赛况" "DOTATournamentDetailsDatesYearDiff" "{s:start_year}年{s:start_month}{s:start_day}日 - {s:end_year}年{s:end_month}{s:end_day}日" "DOTATournamentDetailsDatesMonthDiff" "{s:end_year}年{s:start_month}{s:start_day}日 - {s:end_month}{s:end_day}日" "DOTATournamentDetailsDatesDayDiff" "{s:end_year}年{s:start_month}{s:start_day}日 - {s:end_day}日" "DOTATournamentDetailsDates" "{s:end_year}年{s:start_month}{s:start_day}日" "DOTATournamentBracketOverview" "概览" "DOTATournamentBracketTeams" "参赛战队" "DOTATournamentStageAndGame" "{s:stage_name} - 第{i:game_number}局" "DOTATournamentStage" "{s:stage_name}" "DOTATournamentTeamUnknown" "待定" "DOTATournamentTeamVersus" "VS" "DOTATournamentTeamGameInProgress" "进行中 - 观看直播" "DOTATournamentMatchListWatch" "观看" "DOTATournamentMatchListDetails" "详情" "DOTATournamentMatchListWatchLive" "观看直播" "DOTATournamentGameWinner" "获胜" "DOTATournamentMatch_BestOf2" "BO2" "DOTATournamentMatch_BestOf3" "BO3" "DOTATournamentMatch_BestOf4" "BO4" "DOTATournamentMatch_BestOf5" "BO5" "DOTA_MVP_HonorableMentions" "荣誉提名" "DOTAMVP2_TitleLink" "MVP" "DOTA_mvp2_accolade_title_total_kills" "人为财死" "DOTA_mvp2_accolade_title_total_deaths" "永生不灭" "DOTA_mvp2_accolade_title_total_assists" "应援之手" "DOTA_mvp2_accolade_title_total_net_worth" "富甲一方" "DOTA_mvp2_accolade_title_total_item_value" "鉴赏行家" "DOTA_mvp2_accolade_title_total_support_gold_spent" "乐善好施" "DOTA_mvp2_accolade_title_total_wards_placed" "尽收眼底" "DOTA_mvp2_accolade_title_total_wards_spotted_for_dewarding" "以眼还眼" "DOTA_mvp2_accolade_title_total_camps_stacked" "营地顾问" "DOTA_mvp2_accolade_title_total_last_hits" "军事化伐木" "DOTA_mvp2_accolade_title_total_denies" "反向弥补" "DOTA_mvp2_accolade_title_Custom_KillStreak" "连环杀手" "DOTA_mvp2_accolade_title_kKillEaterEvent_Towers_Destroyed" "高塔噩梦" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_SunstrikeKills" "烈日当空" "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_Culls" "斧首听命" "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_BattleHungerKills" "不堪一饥" "DOTA_mvp2_accolade_title_kKillEaterEventType_LowHealthKills" "绝杀" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_TornadoKills" "叱咤风云" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_DoubleStuns" "双拳能敌四手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_WarcryAssists" "大吼求援" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_CleaveDoubleKills" "四分五裂" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_TeleportInterrupts" "绝断" "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_MultiChrono" "泡泡男孩" "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_ChronoKills" "杀戮时刻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_MultiShocks" "地震事件" "DOTA_mvp2_accolade_title_kKillEaterEventType_RoshanKills" "神盾(结)局" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_FingerKills" "数字死亡" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_SmokedHeroKills" "烟雾里看花" "DOTA_mvp2_accolade_title_kKillEaterEventType_HeroesRevealedWithDust" "滚滚红尘" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_ReincarnationKills" "鹿死谁手" "DOTA_mvp2_accolade_title_kKillEaterEventType_Skywrath_FlareKills" "对症下耀" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_SplitEarthStuns" "一己之撕" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MaxStunArrows" "正中靶心" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "仁慈杀手" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerCrits" "神来之匕" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_Earthbinds" "渔网" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bloodseeker_RuptureKills" "任由宰割" "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_LeashedEnemies" "暗黑之礁的束缚" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_FountainGlimpses" "返回原点" "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_SpellsStolen" "法术大盗" "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_UltimatesStolen" "阿哈利姆之子" "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_EnemiesDoomed" "深渊霸主" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_Purifications" "纯洁如洗" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_AlliesRepelled" "驱逐队友" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_EnemiesRepelled" "驱逐敌人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FiveHeroFatalBonds" "分享即是关怀" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies" "冷藏" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_CrystalNovas" "冷战" "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_DoubleHeroTorrents" "涛声依旧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_TripleHeroGhostShips" "纵横四海" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_EnemiesEnsnared" "网上冲浪" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_TripleHeroRipTides" "激情流露" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lycan_KillsDuringShapeshift" "狼性十足" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_DismemberKills" "精选肉品" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_EnemyHeroesHooked" "共进晚餐" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_HookKills" "当天钩获" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "钩心斗角" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_EnemiesSilenced" "默不作声" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_MultiHeroSilences" "华丽的沉默" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_SilencedKills" "最痛的沉默" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_FrostArrowKills" "这个杀手太冷" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_KillsInDragonForm" "龙的传人" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_BreatheFireKills" "火力全开" "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_SplashKills" "血沫四溅" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_CaskStuns" "动弹不得" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MaledictKills" "化为巫有" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts" "集体中咒" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_DeathWardKills" "爱巫及乌" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThunderStrikeKills" "云控制" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_HeroesGlimpsed" "惊鸿一瞥" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FreezingFieldKills" "冬日仙境" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MysticSnakeManaStolen" "舞蛇大师" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_EnemiesPetrified" "当场石化" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FatalBondsKills" "同气连枝" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_GolemKills" "烈火金刚" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunches" "一拳超人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_SnowballStuns" "雪气方刚" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureStuns" "壑然耸现" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_3HeroEchoslams" "拼命三郎" "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_BurrowstrikeStuns" "地道战" "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_EpicenterKills" "威震四方" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_AncientSealKills" "弱不禁封" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_ConcussiveShotKills" "弹无虚发" "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_LucentBeamKills" "不一样的月光" "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_EclipseKills" "月亮惹的祸" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_IlluminateKills" "马到成功" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns" "失魂落魄" "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "召之即来" "DOTA_mvp2_accolade_title_kKillEaterEventType_LegionCommander_DuelsWon" "谁与争锋" "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarKills" "哮感动天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarMultiKills" "怒吼天尊" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_FocusFireBuildings" "日月可箭" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_PowershotKills" "百步穿杨" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerLastHits" "匕匕皆是" "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills" "暗剑伤人" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_CryptSwarmKills" "地穴奇风" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismBuildingKills" "恶灵涂炭" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned" "活灵活现" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_MultiHeroSilences" "沉默是我最后温柔" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilKills" "雾尽其用" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilHealed" "有人缠上了医生" "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_AphoticShieldKills" "恍然盾悟" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostTripleKills" "三球冰淇淋" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostMultiKills" "九连环" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostBounces" "环环相扣" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EnragedKills" "愤怒管理" "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EarthshockKills" "震慑行动" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeKills" "付之一炬" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_DragonSlaveKills" "引火烧身" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeArrayStuns" "齐上阵" "DOTA_mvp2_accolade_title_kKillEaterEvent_Barracks_Destroyed" "拆家狂魔" "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_MeldKills" "匿来顺受" "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_HeroesSlowed" "机关重重" "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_AssassinationKills" "锥心之痛" "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_HeadshotStuns" "茅塞顿开" "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_SmashStuns" "石破天惊" "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_GripSilences" "一路安静" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_ShackleKills" "捆绑攻击" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_HexKills" "赐鸡解脱" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_EnemiesStomped" "付诸实践" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_DoubleEdgeKills" "针锋相对" "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_ReturnKills" "马革裹尸" "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_EnemiesChained" "久经考焰" "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills" "火力拳开" "DOTA_mvp2_accolade_title_kKillEaterEvent_Puck_OrbKills" "法不容情" "DOTA_mvp2_accolade_title_kKillEaterEvent_VengefulSpirit_EnemiesStunned" "发射魔法飞弹" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_RageKills" "恶有恶暴" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_OpenWoundsKills" "遍体鳞伤" "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_InfestKills" "感染之屠" "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_SpiritKills" "第二天性" "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_GoodStomps" "踏破红尘" "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_RocketKills" "火箭少年" "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_BlindRocketKills" "一飞冲天" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_BallKills" "霹雳贝贝" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_DoubleRemnantKills" "双相电" "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_VortexKills" "电力十足" "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_DoubleMissileKills" "双弹齐发" "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_LaserKills" "激光重创" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_SuicideKills" "自我毁灭" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_LandMineKills" "正好踩上" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_StatisTrapStuns" "超速检测" "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_RemoteMineKills" "兵不厌炸" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_TripleRazeKills" "邪影压顶" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_RequiemMultiKills" "全体挽歌" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_QRazeKills" "灭顶之灾" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_WRazeKills" "皆可磨灭" "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_ERazeKills" "消声灭迹" "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FatesEdictKills" "一命呜呼" "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FalsePromiseSaves" "拉勾上吊" "DOTA_mvp2_accolade_title_kKillEaterEvent_Juggernaut_OmnislashKills" "千刀万剐" "DOTA_mvp2_accolade_title_kKillEaterEvent_TripleKills" "双杀之上四杀之下" "DOTA_mvp2_accolade_title_kKillEaterEvent_Rampages" "暴走自如" "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_SkeletonHeroKills" "铮铮铁骨" "DOTA_mvp2_accolade_title_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns" "气冠三军" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShallowGraveSaves" "义薄云天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_PoisonTouchKills" "毒物控制" "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeManMeks" "肯定梅事" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_PoisonAttackKills" "绝命毒师" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_CorrosiveSkinKills" "只看不摸" "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeHeroVeils" "群雄纷争" "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_KillsDuringViperStrike" "蛇蝎心肠" "DOTA_mvp2_accolade_title_kKillEaterEventType_SolarCrestKills" "日晕" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tiny_TreeThrowKills" "拭木以待" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_BackstabKills" "芒刺在背" "DOTA_mvp2_accolade_title_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns" "蛋无虚发" "DOTA_mvp2_accolade_title_kKillEaterEventType_Terrorblade_MetamorphosisKills" "魔高一丈" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_GreatFingerKills" "弹指之间" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims" "妖术克星" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_ThreeManManaVoids" "法亦责众" "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_TempestDoubleKills" "双重麻烦" "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_SparkWraithKills" "灵光一闪" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_BrainSapKills" "脑白金" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_FiendsGripKills" "真抓实干" "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_TripleHeroFlamebreaks" "焰绝一时" "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_DoubleHeroLassoes" "成双入对" "DOTA_mvp2_accolade_title_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit" "生死离别" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks" "拜你所刺" "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_TripleHeroNasalGoo" "涕泗横流" "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_SpiderlingHeroKills" "母子连心" "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_KillsInsideWeb" "蛛网恢恢" "DOTA_mvp2_accolade_title_kKillEaterEventType_Centaur_ThreeHeroStampede" "万马奔腾" "DOTA_mvp2_accolade_title_kKillEaterEventType_ChaosKnight_RealityRiftKills" "乘隙而入" "DOTA_mvp2_accolade_title_kKillEaterEventType_Chen_KillsWithPenitence" "罪该万死" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas" "福无霜至" "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields" "白雪天使" "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShadowWaveKills" "轩然大波" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_SiphonKills" "生生要吸" "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls" "居高灵下" "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm" "动静有法" "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_InfernalBladeBurnKills" "劫阎" "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills" "精准光环使小兵摧毁防御塔" "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_RemnantKills" "急如星火" "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_SleightOfFistKills" "拳力以赴" "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos" "午夜黑洞" "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_ThreeManBlackHoles" "生死关头" "DOTA_mvp2_accolade_title_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation" "不失时机" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon" "炮火连天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_HomingMissileKills" "穷追不舍" "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_RocketBarrageKills" "谢谢火箭" "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_KillsDuringLifeBreak" "舍生忘死" "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_BurningSpearKills" "矛手矛脚" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroIceWall" "千里冰封" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroEMP" "大磁大悲" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast" "震耳欲聋" "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroChaosMeteor" "灭绝事件" "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_MultiHeroDualBreath" "冰火两重天" "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_IcePathMacropyreCombos" "冰与火之歌" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_PulseNovaKills" "为你把脉" "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm" "一雷三闪" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath" "三指死拳" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_PoofKills" "米大忽悠" "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_MultiHeroEarthbinds" "一网打尽" "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_NighttimeKills" "昼伏夜出" "DOTA_mvp2_accolade_title_kKillEaterEventType_Morphling_KillsDuringReplicate" "随机应变" "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_FireblastKills" "轰动一时" "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_IgniteKills" "燃眉之急" "DOTA_mvp2_accolade_title_kKillEaterEventType_DominatingKillStreaks" "全面主宰" "DOTA_mvp2_accolade_title_kKillEaterEventType_MegaKillStreaks" "杀人不眨眼" "DOTA_mvp2_accolade_title_kKillEaterEventType_Alchemist_AghanimsGiven" "暗送神杖" "DOTA_mvp2_accolade_title_kKillEaterEventType_VeilsLeadingToKills" "纱气腾腾" "DOTA_mvp2_accolade_title_kKillEaterEventType_DustLeadingToKills" "尘缘已了" "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns" "对症下药" "DOTA_mvp2_accolade_title_kKillEaterEventType_Weaver_ShukuchiKills" "雕虫小技" "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_ShackleFocusFireKills" "束手就擒" "DOTA_mvp2_accolade_title_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills" "如梦如幻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunchKills" "一拳超人" "DOTA_mvp2_accolade_title_kKillEaterEventType_Tinker_TripleHeroLasers" "光彩夺目" "DOTA_mvp2_accolade_title_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades" "心灵手巧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_KillsDuringGodsStrength" "尽显神通" "DOTA_mvp2_accolade_title_kKillEaterEventType_Sniper_ThreeHeroShrapnels" "片甲不榴" "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_KillsDuringShadowDance" "与鱼共舞" "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks" "斗破苍穹" "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills" "群蛇吞象" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade" "秘技三绝" "DOTA_mvp2_accolade_title_kKillEaterEventType_Razor_EyeOfTheStormKills" "疾风暴雨" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pugna_LifeDrainKills" "乐汲生悲" "DOTA_mvp2_accolade_title_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills" "只可智取" "DOTA_mvp2_accolade_title_kKillEaterEventType_Oracle_MultiHeroFortunesEnd" "时来运转" "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_PurificationKills" "洗心革面" "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear" "恐惧技巧" "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_ThreeHeroFatalBonds" "连中三元" "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_TricksOfTheTradeKills" "绝人之路" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_AftershockHits10" "震奋人心" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_5HeroEchoslams" "一锤定音" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeHeroKills" "付之一炬" "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeHeroStuns" "齐上阵" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureMultiStuns" "站不稳脚跟" "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_TotemKills" "毁灭图腾" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_SwashbuckleKills" "声势浩荡" "DOTA_mvp2_accolade_title_kKillEaterEventType_Furion_EnemyHeroesTrapped" "苦海无芽" "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_HeartpiercerKills" "时来运转" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MultiHeroStoneGaze" "全体石化" "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_SplitShotKills" "分裂终结" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MultiHeroStarstorm" "披星戴月" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_KillsFromMoonlightShadow" "月黑风高" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroSkewers" "烤英雄串" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroReversePolarity" "否极泰来" "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave" "平地风波" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_MultiHeroSong" "演唱会" "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_AlliesHealedBySong" "治愈音乐" "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_MultiHeroRoar" "熊姿英发" "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_BattleCryKills" "荒野猎人" "DOTA_mvp2_accolade_title_kKillEaterEventType_WinterWyvern_ThreeHeroCurses" "灵机一冻" "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell" "反戈一击" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_EnemiesKilledInArena" "战争的艺术" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_MultiHeroGodsRebuke" "神圣惩戒" "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_GodsRebukeKills" "神之手笔" "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_LizardBlobsKills" "我和你吻别" "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_TwoHeroCookieStuns" "双糖主义" "DOTA_mvp2_accolade_detail_Custom_KillStreak:p{detailvalue}" "{d:detailvalue}次英雄连杀#|#{d:detailvalue}次英雄连杀" "DOTA_mvp2_accolade_detail_total_kills:p{detailvalue}" "{d:detailvalue}次击杀#|#{d:detailvalue}次击杀" "DOTA_mvp2_accolade_detail_total_deaths:p{detailvalue}" "{d:detailvalue}次死亡#|#{d:detailvalue}次死亡" "DOTA_mvp2_accolade_detail_total_assists:p{detailvalue}" "{d:detailvalue}次助攻#|#{d:detailvalue}次助攻" "DOTA_mvp2_accolade_detail_total_net_worth:p{detailvalue}" "{d:detailvalue} 财产总和#|#{d:detailvalue} 财产总和" "DOTA_mvp2_accolade_detail_total_item_value:p{detailvalue}" "{d:detailvalue} 物品价值#|#{d:detailvalue} 物品价值" "DOTA_mvp2_accolade_detail_total_support_gold_spent:p{detailvalue}" "{d:detailvalue}金辅助性消费#|#{d:detailvalue}金辅助性消费" "DOTA_mvp2_accolade_detail_total_wards_placed:p{detailvalue}" "{d:detailvalue}次放置守卫#|#{d:detailvalue}次放置守卫" "DOTA_mvp2_accolade_detail_total_wards_spotted_for_dewarding:p{detailvalue}" "{d:detailvalue}次反眼#|#{d:detailvalue}次反眼" "DOTA_mvp2_accolade_detail_total_camps_stacked:p{detailvalue}" "{d:detailvalue}次堆野#|#{d:detailvalue}次堆野" "DOTA_mvp2_accolade_detail_total_last_hits:p{detailvalue}" "{d:detailvalue}个正补#|#{d:detailvalue}个正补" "DOTA_mvp2_accolade_detail_total_denies:p{detailvalue}" "{d:detailvalue}个反补#|#{d:detailvalue}个反补" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Killing_Sprees:p{detailvalue}" "{d:detailvalue}次大杀特杀#|#{d:detailvalue}次大杀特杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Towers_Destroyed:p{detailvalue}" "{d:detailvalue}次摧毁防御塔#|#{d:detailvalue}次摧毁防御塔" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_SunstrikeKills:p{detailvalue}" "{d:detailvalue}个阳炎冲击击杀#|#{d:detailvalue}个阳炎冲击击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_Culls:p{detailvalue}" "{d:detailvalue}次淘汰成功#|#{d:detailvalue}次淘汰成功" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_BattleHungerKills:p{detailvalue}" "{d:detailvalue}次战斗饥渴击杀#|#{d:detailvalue}次战斗饥渴击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LowHealthKills:p{detailvalue}" "{d:detailvalue}次残血反杀#|#{d:detailvalue}次残血反杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_TornadoKills:p{detailvalue}" "{d:detailvalue}次强袭飓风击杀#|#{d:detailvalue}次强袭飓风击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_DoubleStuns:p{detailvalue}" "{d:detailvalue}次眩晕双人#|#{d:detailvalue}次眩晕双人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_WarcryAssists:p{detailvalue}" "{d:detailvalue}次战吼助攻#|#{d:detailvalue}次战吼助攻" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_CleaveDoubleKills:p{detailvalue}" "{d:detailvalue}次分裂击杀双人#|#{d:detailvalue}次分裂击杀双人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_TeleportInterrupts:p{detailvalue}" "{d:detailvalue}次打断传送#|#{d:detailvalue}次打断传送" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_MultiChrono:p{detailvalue}" "{d:detailvalue}次时间结界作用多人#|#{d:detailvalue}次时间结界作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_ChronoKills:p{detailvalue}" "{d:detailvalue}次时间结界内击杀#|#{d:detailvalue}次时间结界内击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_MultiShocks:p{detailvalue}" "{d:detailvalue}次震撼大地作用多人#|#{d:detailvalue}次震撼大地作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_RoshanKills:p{detailvalue}" "{d:detailvalue}次击杀肉山#|#{d:detailvalue}次击杀肉山" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_FingerKills:p{detailvalue}" "{d:detailvalue}次死亡之指击杀#|#{d:detailvalue}次死亡之指击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_SmokedHeroKills:p{detailvalue}" "{d:detailvalue}次烟幕内击杀#|#{d:detailvalue}次烟幕内击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_HeroesRevealedWithDust:p{detailvalue}" "{d:detailvalue}次撒粉发现敌人#|#{d:detailvalue}次撒粉发现敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_ReincarnationKills:p{detailvalue}" "{d:detailvalue}次绝冥再生后击杀#|#{d:detailvalue}次绝冥再生后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Skywrath_FlareKills:p{detailvalue}" "{d:detailvalue}次神秘之耀击杀#|#{d:detailvalue}次神秘之耀击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_SplitEarthStuns:p{detailvalue}" "{d:detailvalue}次撕裂大地眩晕#|#{d:detailvalue}次撕裂大地眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MaxStunArrows:p{detailvalue}" "{d:detailvalue}次神箭达到最长眩晕#|#{d:detailvalue}次神箭达到最长眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits:p{detailvalue}" "{d:detailvalue}次恩赐解脱暴击#|#{d:detailvalue}次恩赐解脱暴击" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerCrits:p{detailvalue}" "{d:detailvalue}次窒碍短匕暴击#|#{d:detailvalue}次窒碍短匕暴击" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_Earthbinds:p{detailvalue}" "{d:detailvalue}次地之束缚#|#{d:detailvalue}次地之束缚" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bloodseeker_RuptureKills:p{detailvalue}" "{d:detailvalue}次割裂击杀#|#{d:detailvalue}次割裂击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_LeashedEnemies:p{detailvalue}" "{d:detailvalue}次突袭成功#|#{d:detailvalue}次突袭成功" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_FountainGlimpses:p{detailvalue}" "{d:detailvalue}次瞥视回泉水#|#{d:detailvalue}次瞥视回泉水" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_SpellsStolen:p{detailvalue}" "{d:detailvalue}次窃取技能#|#{d:detailvalue}次窃取技能" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_UltimatesStolen:p{detailvalue}" "{d:detailvalue}次窃取大招#|#{d:detailvalue}次窃取大招" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_EnemiesDoomed:p{detailvalue}" "{d:detailvalue}次末日作用敌人#|#{d:detailvalue}次末日作用敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_Purifications:p{detailvalue}" "{d:detailvalue}次洗礼#|#{d:detailvalue}次洗礼" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_AlliesRepelled:p{detailvalue}" "{d:detailvalue}次驱逐队友#|#{d:detailvalue}次驱逐队友" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_EnemiesRepelled:p{detailvalue}" "{d:detailvalue}次驱逐敌人#|#{d:detailvalue}次驱逐敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FiveHeroFatalBonds:p{detailvalue}" "{d:detailvalue}次致命连接五人#|#{d:detailvalue}次致命连接五人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies:p{detailvalue}" "{d:detailvalue}次冰封禁制敌人#|#{d:detailvalue}次冰封禁制敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_CrystalNovas:p{detailvalue}" "{d:detailvalue}次冰霜新星#|#{d:detailvalue}次冰霜新星" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_DoubleHeroTorrents:p{detailvalue}" "{d:detailvalue}次洪流作用双人#|#{d:detailvalue}次洪流作用双人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_TripleHeroGhostShips:p{detailvalue}" "{d:detailvalue}次幽灵船作用三人#|#{d:detailvalue}次幽灵船作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_EnemiesEnsnared:p{detailvalue}" "{d:detailvalue}次诱捕敌人#|#{d:detailvalue}次诱捕敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_TripleHeroRipTides:p{detailvalue}" "{d:detailvalue}次激流作用三人#|#{d:detailvalue}次激流作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lycan_KillsDuringShapeshift:p{detailvalue}" "{d:detailvalue}次变身期间击杀#|#{d:detailvalue}次变身期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_DismemberKills:p{detailvalue}" "{d:detailvalue}次肢解击杀#|#{d:detailvalue}次肢解击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_EnemyHeroesHooked:p{detailvalue}" "{d:detailvalue}次钩中敌方敌人#|#{d:detailvalue}次钩中敌方敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_HookKills:p{detailvalue}" "{d:detailvalue}次肉钩击杀#|#{d:detailvalue}次肉钩击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked:p{detailvalue}" "{d:detailvalue}次盲钩成功#|#{d:detailvalue}次盲钩成功" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_EnemiesSilenced:p{detailvalue}" "{d:detailvalue}次沉默敌人#|#{d:detailvalue}次沉默敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_MultiHeroSilences:p{detailvalue}" "{d:detailvalue}次沉默多人#|#{d:detailvalue}次沉默多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_SilencedKills:p{detailvalue}" "{d:detailvalue}次沉默后击杀#|#{d:detailvalue}次沉默后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_FrostArrowKills:p{detailvalue}" "{d:detailvalue}次霜冻之箭击杀#|#{d:detailvalue}次霜冻之箭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_KillsInDragonForm:p{detailvalue}" "{d:detailvalue}次古龙形态期间击杀#|#{d:detailvalue}次古龙形态期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_BreatheFireKills:p{detailvalue}" "{d:detailvalue}次火焰气息击杀#|#{d:detailvalue}次火焰气息击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_SplashKills:p{detailvalue}" "{d:detailvalue}次溅射击杀#|#{d:detailvalue}次溅射击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_CaskStuns:p{detailvalue}" "{d:detailvalue}次麻痹药剂眩晕#|#{d:detailvalue}次麻痹药剂眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MaledictKills:p{detailvalue}" "{d:detailvalue}次巫蛊咒术击杀#|#{d:detailvalue}次巫蛊咒术击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts:p{detailvalue}" "{d:detailvalue}次巫蛊咒术作用多人#|#{d:detailvalue}次巫蛊咒术作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_DeathWardKills:p{detailvalue}" "{d:detailvalue}次死亡守卫击杀#|#{d:detailvalue}次死亡守卫击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThunderStrikeKills:p{detailvalue}" "{d:detailvalue}次风雷之击击杀#|#{d:detailvalue}次风雷之击击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_HeroesGlimpsed:p{detailvalue}" "{d:detailvalue}次瞥视英雄#|#{d:detailvalue}次瞥视英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FreezingFieldKills:p{detailvalue}" "{d:detailvalue}次极寒领域击杀#|#{d:detailvalue}次极寒领域击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_EnemiesPetrified:p{detailvalue}" "{d:detailvalue}次石化敌人#|#{d:detailvalue}次石化敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FatalBondsKills:p{detailvalue}" "{d:detailvalue}次致命连接击杀#|#{d:detailvalue}次致命连接击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_GolemKills:p{detailvalue}" "{d:detailvalue}次地狱火击杀#|#{d:detailvalue}次地狱火击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunches:p{detailvalue}" "{d:detailvalue}次海象神拳!#|#{d:detailvalue}次海象神拳!" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_SnowballStuns:p{detailvalue}" "{d:detailvalue}次雪球眩晕#|#{d:detailvalue}次雪球眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureStuns:p{detailvalue}" "{d:detailvalue}次沟壑眩晕#|#{d:detailvalue}次沟壑眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_3HeroEchoslams:p{detailvalue}" "{d:detailvalue}次回音击作用三人#|#{d:detailvalue}次回音击作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_BurrowstrikeStuns:p{detailvalue}" "{d:detailvalue}次掘地穿刺眩晕#|#{d:detailvalue}次掘地穿刺眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_EpicenterKills:p{detailvalue}" "{d:detailvalue}次地震击杀l#|#{d:detailvalue}次地震击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_AncientSealKills:p{detailvalue}" "{d:detailvalue}次上古封印后击杀#|#{d:detailvalue}次上古封印后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_ConcussiveShotKills:p{detailvalue}" "{d:detailvalue}次震荡光弹击杀#|#{d:detailvalue}次震荡光弹击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_LucentBeamKills:p{detailvalue}" "{d:detailvalue}次月光击杀#|#{d:detailvalue}次月光击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_EclipseKills:p{detailvalue}" "{d:detailvalue}次月蚀击杀#|#{d:detailvalue}次月蚀击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_IlluminateKills:p{detailvalue}" "{d:detailvalue}次冲击波击杀#|#{d:detailvalue}次冲击波击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns:p{detailvalue}" "{d:detailvalue}次法力流失眩晕#|#{d:detailvalue}次法力流失眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled:p{detailvalue}" "{d:detailvalue}次召回队友#|#{d:detailvalue}次召回队友" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LegionCommander_DuelsWon:p{detailvalue}" "{d:detailvalue}次决斗胜利#|#{d:detailvalue}次决斗胜利" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarKills:p{detailvalue}" "{d:detailvalue}次原始咆哮击杀#|#{d:detailvalue}次原始咆哮击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarMultiKills:p{detailvalue}" "{d:detailvalue}次原始咆哮击杀多人l#|#{d:detailvalue}次原始咆哮击杀多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_FocusFireBuildings:p{detailvalue}" "{d:detailvalue}次集中火力摧毁建筑#|#{d:detailvalue}次集中火力摧毁建筑" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_PowershotKills:p{detailvalue}" "{d:detailvalue}次强力击击杀#|#{d:detailvalue}次强力击击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerLastHits:p{detailvalue}" "{d:detailvalue}次窒碍短匕正补#|#{d:detailvalue}次窒碍短匕正补" "DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills:p{detailvalue}" "{d:detailvalue}次幻影突袭击杀#|#{d:detailvalue}次幻影突袭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_CryptSwarmKills:p{detailvalue}" "{d:detailvalue}次地穴虫群击杀#|#{d:detailvalue}次地穴虫群击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismBuildingKills:p{detailvalue}" "{d:detailvalue}次恶灵摧毁建筑#|#{d:detailvalue}次恶灵摧毁建筑" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned:p{detailvalue}" "{d:detailvalue}个驱使恶灵召唤#|#{d:detailvalue}个驱使恶灵召唤" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_MultiHeroSilences:p{detailvalue}" "{d:detailvalue}次沉默多人#|#{d:detailvalue}次沉默多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilKills:p{detailvalue}" "{d:detailvalue}次迷雾缠绕击杀#|#{d:detailvalue}次迷雾缠绕击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilHealed:p{detailvalue}" "{d:detailvalue}点迷雾缠绕治疗#|#{d:detailvalue}点迷雾缠绕治疗" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_AphoticShieldKills:p{detailvalue}" "{d:detailvalue}次无光之盾击杀#|#{d:detailvalue}次无光之盾击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostTripleKills:p{detailvalue}" "{d:detailvalue}次连环霜冻击杀三人#|#{d:detailvalue}次连环霜冻击杀三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostMultiKills:p{detailvalue}" "{d:detailvalue}次连环霜冻击杀多人#|#{d:detailvalue}次连环霜冻击杀多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostBounces:p{detailvalue}" "{d:detailvalue}次连环霜冻弹跳#|#{d:detailvalue}次连环霜冻弹跳" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EnragedKills:p{detailvalue}" "{d:detailvalue}次激怒下击杀#|#{d:detailvalue}次激怒下击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EarthshockKills:p{detailvalue}" "{d:detailvalue}次震撼大地击杀#|#{d:detailvalue}次震撼大地击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeKills:p{detailvalue}" "{d:detailvalue}次神灭斩击杀#|#{d:detailvalue}次神灭斩击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_DragonSlaveKills:p{detailvalue}" "{d:detailvalue}次龙破斩击杀#|#{d:detailvalue}次龙破斩击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeArrayStuns:p{detailvalue}" "{d:detailvalue}秒光击阵眩晕#|#{d:detailvalue}秒光击阵眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Barracks_Destroyed:p{detailvalue}" "{d:detailvalue}次摧毁兵营#|#{d:detailvalue}次摧毁兵营" "DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_MeldKills:p{detailvalue}" "{d:detailvalue}次隐匿击杀#|#{d:detailvalue}次隐匿击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_HeroesSlowed:p{detailvalue}" "{d:detailvalue}次减速英雄#|#{d:detailvalue}次减速英雄" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_AssassinationKills:p{detailvalue}" "{d:detailvalue}次暗杀击杀#|#{d:detailvalue}次暗杀击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_HeadshotStuns:p{detailvalue}" "{d:detailvalue}次爆头停滞#|#{d:detailvalue}次爆头停滞" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_SmashStuns:p{detailvalue}" "{d:detailvalue}次巨石冲击眩晕#|#{d:detailvalue}次巨石冲击眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_GripSilences:p{detailvalue}" "{d:detailvalue}次地磁之握沉默#|#{d:detailvalue}次地磁之握沉默" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_ShackleKills:p{detailvalue}" "{d:detailvalue}次枷锁击杀#|#{d:detailvalue}次枷锁击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_HexKills:p{detailvalue}" "{d:detailvalue}次妖术后击杀#|#{d:detailvalue}次妖术后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_EnemiesStomped:p{detailvalue}" "{d:detailvalue}次马蹄践踏敌人#|#{d:detailvalue}次马蹄践踏敌人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_DoubleEdgeKills:p{detailvalue}" "{d:detailvalue}次双刃剑击杀#|#{d:detailvalue}次双刃剑击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_ReturnKills:p{detailvalue}" "{d:detailvalue}次反伤击杀#|#{d:detailvalue}次反伤击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_EnemiesChained:p{detailvalue}" "{d:detailvalue}次炎阳索缚敌#|#{d:detailvalue}次炎阳索缚敌" "DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills:p{detailvalue}" "{d:detailvalue}次无影拳击杀多人#|#{d:detailvalue}次无影拳击杀多人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Puck_OrbKills:p{detailvalue}" "{d:detailvalue}次幻象法球击杀#|#{d:detailvalue}次幻象法球击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_VengefulSpirit_EnemiesStunned:p{detailvalue}" "{d:detailvalue}次眩晕敌人#|#{d:detailvalue}次眩晕敌人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_RageKills:p{detailvalue}" "{d:detailvalue}次狂暴后击杀#|#{d:detailvalue}次狂暴后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_OpenWoundsKills:p{detailvalue}" "{d:detailvalue}次撕裂伤口后击杀#|#{d:detailvalue}次撕裂伤口后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_InfestKills:p{detailvalue}" "{d:detailvalue}次感染击杀#|#{d:detailvalue}次感染击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_SpiritKills:p{detailvalue}" "{d:detailvalue}次灵体游魂击杀#|#{d:detailvalue}次灵体游魂击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_GoodStomps:p{detailvalue}" "{d:detailvalue}次重踏多人#|#{d:detailvalue}次重踏多人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_RocketKills:p{detailvalue}" "{d:detailvalue}次照明火箭击杀#|#{d:detailvalue}次照明火箭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_BlindRocketKills:p{detailvalue}" "{d:detailvalue}次照明火箭盲杀成功#|#{d:detailvalue}次照明火箭盲杀成功" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_BallKills:p{detailvalue}" "{d:detailvalue}次球状闪电击杀#|#{d:detailvalue}次球状闪电击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_DoubleRemnantKills:p{detailvalue}" "{d:detailvalue}次残影双杀#|#{d:detailvalue}次残影双杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_VortexKills:p{detailvalue}" "{d:detailvalue}次电子涡流下击杀#|#{d:detailvalue}次电子涡流下击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_DoubleMissileKills:p{detailvalue}" "{d:detailvalue}次热导飞弹双杀#|#{d:detailvalue}次热导飞弹双杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_LaserKills:p{detailvalue}" "{d:detailvalue}次激光击杀#|#{d:detailvalue}次激光击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_SuicideKills:p{detailvalue}" "{d:detailvalue}次爆破起飞!击杀#|#{d:detailvalue}次爆破起飞!击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_LandMineKills:p{detailvalue}" "{d:detailvalue}次感应地雷击杀#|#{d:detailvalue}次感应地雷击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_StatisTrapStuns:p{detailvalue}" "{d:detailvalue}次静滞陷阱缠绕#|#{d:detailvalue}次静滞陷阱缠绕" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_RemoteMineKills:p{detailvalue}" "{d:detailvalue}次遥控炸弹击杀#|#{d:detailvalue}次遥控炸弹击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_TripleRazeKills:p{detailvalue}" "{d:detailvalue}次毁灭三连击杀#|#{d:detailvalue}次毁灭三连击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_RequiemMultiKills:p{detailvalue}" "{d:detailvalue}次魂之挽歌击杀多人#|#{d:detailvalue}次魂之挽歌击杀多人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_QRazeKills:p{detailvalue}" "{d:detailvalue}次近距离毁灭击杀#|#{d:detailvalue}次近距离毁灭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_WRazeKills:p{detailvalue}" "{d:detailvalue}次中距离毁灭击杀#|#{d:detailvalue}次中距离毁灭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_ERazeKills:p{detailvalue}" "{d:detailvalue}次远距离毁灭击杀#|#{d:detailvalue}次远距离毁灭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FatesEdictKills:p{detailvalue}" "{d:detailvalue}次命运敕令后击杀#|#{d:detailvalue}次命运敕令后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FalsePromiseSaves:p{detailvalue}" "{d:detailvalue}次虚妄之诺救人#|#{d:detailvalue}次虚妄之诺救人" "DOTA_mvp2_accolade_detail_kKillEaterEvent_Juggernaut_OmnislashKills:p{detailvalue}" "{d:detailvalue}次无敌斩击杀#|#{d:detailvalue}次无敌斩击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_SkeletonHeroKills:p{detailvalue}" "{d:detailvalue}次骷髅兵击杀英雄#|#{d:detailvalue}次骷髅兵击杀英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns:p{detailvalue}" "{d:detailvalue}次诅咒王冠眩晕多人#|#{d:detailvalue}次诅咒王冠眩晕多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShallowGraveSaves:p{detailvalue}" "{d:detailvalue}次薄葬救人#|#{d:detailvalue}次薄葬救人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_PoisonTouchKills:p{detailvalue}" "{d:detailvalue}次剧毒之触击杀#|#{d:detailvalue}次剧毒之触击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeManMeks:p{detailvalue}" "{d:detailvalue}次梅肯作用三人#|#{d:detailvalue}次梅肯作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_PoisonAttackKills:p{detailvalue}" "{d:detailvalue}次毒性攻击击杀#|#{d:detailvalue}次毒性攻击击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_CorrosiveSkinKills:p{detailvalue}" "{d:detailvalue}次腐蚀皮肤击杀#|#{d:detailvalue}次腐蚀皮肤击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeHeroVeils:p{detailvalue}" "{d:detailvalue}次纷争面纱命中三人#|#{d:detailvalue}次纷争面纱命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_KillsDuringViperStrike:p{detailvalue}" "{d:detailvalue}次蝮蛇突袭期间击杀#|#{d:detailvalue}次蝮蛇突袭期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_SolarCrestKills:p{detailvalue}" "{d:detailvalue}次炎阳纹章后击杀#|#{d:detailvalue}次炎阳纹章后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tiny_TreeThrowKills:p{detailvalue}" "{d:detailvalue}次扔树击杀#|#{d:detailvalue}次扔树击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_BackstabKills:p{detailvalue}" "{d:detailvalue}次背刺击杀#|#{d:detailvalue}次背刺击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns:p{detailvalue}" "{d:detailvalue}次超新星眩晕三人#|#{d:detailvalue}次超新星眩晕三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Terrorblade_MetamorphosisKills:p{detailvalue}" "{d:detailvalue}次魔化后击杀#|#{d:detailvalue}次魔化后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_GreatFingerKills:p{detailvalue}" "{d:detailvalue}次死亡之指秒杀高血量敌人#|#{d:detailvalue}次死亡之指秒杀高血量敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims:p{detailvalue}" "{d:detailvalue}次神杖抵挡技能#|#{d:detailvalue}次神杖抵挡技能" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_ThreeManManaVoids:p{detailvalue}" "{d:detailvalue}次法力虚空作用三人#|#{d:detailvalue}次法力虚空作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_TempestDoubleKills:p{detailvalue}" "{d:detailvalue}次风暴双雄击杀#|#{d:detailvalue}次风暴双雄击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_SparkWraithKills:p{detailvalue}" "{d:detailvalue}次闪光幽魂击杀#|#{d:detailvalue}次闪光幽魂击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_BrainSapKills:p{detailvalue}" "{d:detailvalue}次蚀脑击杀#|#{d:detailvalue}次蚀脑击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_FiendsGripKills:p{detailvalue}" "{d:detailvalue}次魔爪击杀#|#{d:detailvalue}次魔爪击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_TripleHeroFlamebreaks:p{detailvalue}" "{d:detailvalue}次烈焰破击命中三人#|#{d:detailvalue}次烈焰破击命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_DoubleHeroLassoes:p{detailvalue}" "{d:detailvalue}次燃烧枷锁作用双人#|#{d:detailvalue}次燃烧枷锁作用双人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit:p{detailvalue}" "{d:detailvalue}次元素分离期间击杀#|#{d:detailvalue}次元素分离期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks:p{detailvalue}" "{d:detailvalue}次四次刺针叠加下击杀#|#{d:detailvalue}次四次刺针叠加下击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_TripleHeroNasalGoo:p{detailvalue}" "{d:detailvalue}次粘稠鼻液作用三人#|#{d:detailvalue}次粘稠鼻液作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_SpiderlingHeroKills:p{detailvalue}" "{d:detailvalue}次小蜘蛛击杀英雄#|#{d:detailvalue}次小蜘蛛击杀英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_KillsInsideWeb:p{detailvalue}" "{d:detailvalue}次蛛网内击杀#|#{d:detailvalue}次蛛网内击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Centaur_ThreeHeroStampede:p{detailvalue}" "{d:detailvalue}次奔袭冲撞作用三人#|#{d:detailvalue}次奔袭冲撞作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ChaosKnight_RealityRiftKills:p{detailvalue}" "{d:detailvalue}次实相裂隙后击杀#|#{d:detailvalue}次实相裂隙后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Chen_KillsWithPenitence:p{detailvalue}" "{d:detailvalue}次赎罪下击杀#|#{d:detailvalue}次赎罪下击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas:p{detailvalue}" "{d:detailvalue}次冰霜新星作用双人#|#{d:detailvalue}次冰霜新星作用双人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields:p{detailvalue}" "{d:detailvalue}次极寒领域作用三人#|#{d:detailvalue}次极寒领域作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShadowWaveKills:p{detailvalue}" "{d:detailvalue}次暗影波击杀#|#{d:detailvalue}次暗影波击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_SiphonKills:p{detailvalue}" "{d:detailvalue}次吸魂巫术击杀#|#{d:detailvalue}次吸魂巫术击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls:p{detailvalue}" "{d:detailvalue}次吹风期间恶灵击杀#|#{d:detailvalue}次吹风期间恶灵击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm:p{detailvalue}" "{d:detailvalue}次动能力场静态风暴作用三人#|#{d:detailvalue}次动能力场静态风暴作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_InfernalBladeBurnKills:p{detailvalue}" "{d:detailvalue}次阎刃烧灼击杀#|#{d:detailvalue}次阎刃烧灼击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills:p{detailvalue}" "{d:detailvalue}次精准光环导致小兵摧毁防御塔#|#{d:detailvalue}次精准光环导致小兵摧毁防御塔" "DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_RemnantKills:p{detailvalue}" "{d:detailvalue}次残焰击杀#|#{d:detailvalue}次残焰击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_SleightOfFistKills:p{detailvalue}" "{d:detailvalue}次无影拳击杀#|#{d:detailvalue}次无影拳击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos:p{detailvalue}" "{d:detailvalue}次午夜凋零黑洞连招#|#{d:detailvalue}次午夜凋零黑洞连招" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_ThreeManBlackHoles:p{detailvalue}" "{d:detailvalue}次黑洞作用三人#|#{d:detailvalue}次黑洞作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation:p{detailvalue}" "{d:detailvalue}次时间膨胀作用多人#|#{d:detailvalue}次时间膨胀作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon:p{detailvalue}" "{d:detailvalue}次高射火炮命中三人#|#{d:detailvalue}次高射火炮命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_HomingMissileKills:p{detailvalue}" "{d:detailvalue}次追踪导弹击杀#|#{d:detailvalue}次追踪导弹击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_RocketBarrageKills:p{detailvalue}" "{d:detailvalue}次火箭弹幕击杀#|#{d:detailvalue}次火箭弹幕击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_KillsDuringLifeBreak:p{detailvalue}" "{d:detailvalue}次牺牲期间击杀#|#{d:detailvalue}次牺牲期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_BurningSpearKills:p{detailvalue}" "{d:detailvalue}次沸血之矛击杀#|#{d:detailvalue}次沸血之矛击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroIceWall:p{detailvalue}" "{d:detailvalue}次寒冰之墙作用多人#|#{d:detailvalue}次寒冰之墙作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroEMP:p{detailvalue}" "{d:detailvalue}次电磁脉冲命中三人#|#{d:detailvalue}次电磁脉冲命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast:p{detailvalue}" "{d:detailvalue}次超震声波命中三人#|#{d:detailvalue}次超震声波命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroChaosMeteor:p{detailvalue}" "{d:detailvalue}次混沌陨石作用多人#|#{d:detailvalue}次混沌陨石作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_MultiHeroDualBreath:p{detailvalue}" "{d:detailvalue}次冰火交加作用多人#|#{d:detailvalue}次冰火交加作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_IcePathMacropyreCombos:p{detailvalue}" "{d:detailvalue}次冰封路径烈焰焚身连招#|#{d:detailvalue}次冰封路径烈焰焚身连招" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_PulseNovaKills:p{detailvalue}" "{d:detailvalue}次脉冲新星击杀#|#{d:detailvalue}次脉冲新星击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm:p{detailvalue}" "{d:detailvalue}次闪电风暴命中三人#|#{d:detailvalue}次闪电风暴命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath:p{detailvalue}" "{d:detailvalue}次死亡之指命中三人#|#{d:detailvalue}次死亡之指命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_PoofKills:p{detailvalue}" "{d:detailvalue}次忽悠击杀#|#{d:detailvalue}次忽悠击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_MultiHeroEarthbinds:p{detailvalue}" "{d:detailvalue}次地之束缚作用多人#|#{d:detailvalue}次地之束缚作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_NighttimeKills:p{detailvalue}" "{d:detailvalue}次夜间击杀#|#{d:detailvalue}次夜间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Morphling_KillsDuringReplicate:p{detailvalue}" "{d:detailvalue}次变形期间击杀#|#{d:detailvalue}次变形期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_FireblastKills:p{detailvalue}" "{d:detailvalue}次火焰爆轰击杀#|#{d:detailvalue}次火焰爆轰击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_IgniteKills:p{detailvalue}" "{d:detailvalue}次引燃击杀#|#{d:detailvalue}次引燃击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DominatingKillStreaks:p{detailvalue}" "{d:detailvalue}次主宰比赛#|#{d:detailvalue}次主宰比赛" "DOTA_mvp2_accolade_detail_kKillEaterEventType_MegaKillStreaks:p{detailvalue}" "{d:detailvalue}次杀人如麻#|#{d:detailvalue}次杀人如麻" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Alchemist_AghanimsGiven:p{detailvalue}" "{d:detailvalue}次送出阿哈利姆神杖#|#{d:detailvalue}次送出阿哈利姆神杖" "DOTA_mvp2_accolade_detail_kKillEaterEventType_VeilsLeadingToKills:p{detailvalue}" "{d:detailvalue}次纷争面纱后击杀#|#{d:detailvalue}次纷争面纱后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_DustLeadingToKills:p{detailvalue}" "{d:detailvalue}次撒粉后击杀#|#{d:detailvalue}次撒粉后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns:p{detailvalue}" "{d:detailvalue}次麻痹药剂眩晕多人#|#{d:detailvalue}次麻痹药剂眩晕多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Weaver_ShukuchiKills:p{detailvalue}" "{d:detailvalue}次缩地击杀#|#{d:detailvalue}次缩地击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_ShackleFocusFireKills:p{detailvalue}" "{d:detailvalue}次束缚击集中火力击杀#|#{d:detailvalue}次束缚击集中火力击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills:p{detailvalue}" "{d:detailvalue}次复仇幻象击杀#|#{d:detailvalue}次复仇幻象击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunchKills:p{detailvalue}" "{d:detailvalue}次海象神拳!击杀#|#{d:detailvalue}次海象神拳!击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Tinker_TripleHeroLasers:p{detailvalue}" "{d:detailvalue}次激光作用三人#|#{d:detailvalue}次激光作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades:p{detailvalue}" "{d:detailvalue}次灵能之刃溅射多人#|#{d:detailvalue}次灵能之刃溅射多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_KillsDuringGodsStrength:p{detailvalue}" "{d:detailvalue}次神之力量期间击杀#|#{d:detailvalue}次神之力量期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Sniper_ThreeHeroShrapnels:p{detailvalue}" "{d:detailvalue}次榴霰弹作用三人#|#{d:detailvalue}次榴霰弹作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_KillsDuringShadowDance:p{detailvalue}" "{d:detailvalue}次暗影之舞期间击杀#|#{d:detailvalue}次暗影之舞期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks:p{detailvalue}" "{d:detailvalue}次苍穹震击命中多人#|#{d:detailvalue}次苍穹震击命中多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills:p{detailvalue}" "{d:detailvalue}次群蛇守卫后枷锁击杀#|#{d:detailvalue}次群蛇守卫后枷锁击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade:p{detailvalue}" "{d:detailvalue}次绝杀秘技命中三人#|#{d:detailvalue}次绝杀秘技命中三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Razor_EyeOfTheStormKills:p{detailvalue}" "{d:detailvalue}次风暴之眼击杀#|#{d:detailvalue}次风暴之眼击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pugna_LifeDrainKills:p{detailvalue}" "{d:detailvalue}次生命汲取击杀#|#{d:detailvalue}次生命汲取击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills:p{detailvalue}" "{d:detailvalue}次神智之蚀击杀#|#{d:detailvalue}次神智之蚀击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Oracle_MultiHeroFortunesEnd:p{detailvalue}" "{d:detailvalue}次气运之末作用多人#|#{d:detailvalue}次气运之末作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_PurificationKills:p{detailvalue}" "{d:detailvalue}次洗礼击杀#|#{d:detailvalue}次洗礼击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear:p{detailvalue}" "{d:detailvalue}次伤残恐惧下敌人落空#|#{d:detailvalue}次伤残恐惧下敌人落空" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_ThreeHeroFatalBonds:p{detailvalue}" "{d:detailvalue}次致命连接三人#|#{d:detailvalue}次致命连接三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_TricksOfTheTradeKills:p{detailvalue}" "{d:detailvalue}次绝杀秘技击杀#|#{d:detailvalue}次绝杀秘技击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_AftershockHits10:p{detailvalue}" "{d:detailvalue}次余震击中10人#|#{d:detailvalue}次余震击中10人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_5HeroEchoslams:p{detailvalue}" "{d:detailvalue}次回音击作用五人#|#{d:detailvalue}次回音击作用五人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeHeroKills:p{detailvalue}" "{d:detailvalue}次神灭斩击杀#|#{d:detailvalue}次神灭斩击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeHeroStuns:p{detailvalue}" "{d:detailvalue}次光击阵眩晕#|#{d:detailvalue}次光击阵眩晕" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureMultiStuns:p{detailvalue}" "{d:detailvalue}次沟壑眩晕多人#|#{d:detailvalue}次沟壑眩晕多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_TotemKills:p{detailvalue}" "{d:detailvalue}次强化图腾后击杀#|#{d:detailvalue}次强化图腾后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_SwashbuckleKills:p{detailvalue}" "{d:detailvalue}次虚张声势击杀#|#{d:detailvalue}次虚张声势击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Furion_EnemyHeroesTrapped:p{detailvalue}" "{d:detailvalue}次困住敌方英雄#|#{d:detailvalue}次困住敌方英雄" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_HeartpiercerKills:p{detailvalue}" "{d:detailvalue}次幸运一击下击杀#|#{d:detailvalue}次幸运一击下击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_MultiHeroStoneGaze:p{detailvalue}" "{d:detailvalue}次石化凝视作用多人#|#{d:detailvalue}次石化凝视作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_SplitShotKills:p{detailvalue}" "{d:detailvalue}次分裂箭击杀#|#{d:detailvalue}次分裂箭击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MultiHeroStarstorm:p{detailvalue}" "{d:detailvalue}次群星风暴击中多人#|#{d:detailvalue}次群星风暴击中多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_KillsFromMoonlightShadow:p{detailvalue}" "{d:detailvalue}次月之暗面期间击杀#|#{d:detailvalue}次月之暗面期间击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroSkewers:p{detailvalue}" "{d:detailvalue}次巨角冲撞命中多人#|#{d:detailvalue}次巨角冲撞命中多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroReversePolarity:p{detailvalue}" "{d:detailvalue}次两极反转作用多人#|#{d:detailvalue}次两极反转作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave:p{detailvalue}" "{d:detailvalue}次震荡波减速敌人#|#{d:detailvalue}次震荡波减速敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_MultiHeroSong:p{detailvalue}" "{d:detailvalue}次海妖之歌作用多人#|#{d:detailvalue}次海妖之歌作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_AlliesHealedBySong:p{detailvalue}" "{d:detailvalue}次海妖之歌治疗队友#|#{d:detailvalue}次海妖之歌治疗队友" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_MultiHeroRoar:p{detailvalue}" "{d:detailvalue}次野蛮咆哮作用多人#|#{d:detailvalue}次野蛮咆哮作用多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_BattleCryKills:p{detailvalue}" "{d:detailvalue}次战斗嚎叫后击杀#|#{d:detailvalue}次战斗嚎叫后击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_WinterWyvern_ThreeHeroCurses:p{detailvalue}" "{d:detailvalue}次寒冬诅咒作用三人#|#{d:detailvalue}次寒冬诅咒作用三人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell:p{detailvalue}" "{d:detailvalue}次法术反制抵挡技能#|#{d:detailvalue}次法术反制抵挡技能" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_EnemiesKilledInArena:p{detailvalue}" "{d:detailvalue}次竞技场内击杀敌人#|#{d:detailvalue}次竞技场内击杀敌人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_MultiHeroGodsRebuke:p{detailvalue}" "{d:detailvalue}次神之谴戒击中多人#|#{d:detailvalue}次神之谴戒击中多人" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_GodsRebukeKills:p{detailvalue}" "{d:detailvalue}次神之谴戒击杀#|#{d:detailvalue}次神之谴戒击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_LizardBlobsKills:p{detailvalue}" "{d:detailvalue}次蜥蜴火痰击杀#|#{d:detailvalue}次蜥蜴火痰击杀" "DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_TwoHeroCookieStuns:p{detailvalue}" "{d:detailvalue}次龙炎饼干眩晕双人#|#{d:detailvalue}次龙炎饼干眩晕双人" "DOTAMVPVote_Title" "比赛MVP" "DOTAMVPVote_TitleBottom" "投票中" "DOTAMVPVote_ResultsTitle" "MVP投票结果" "DOTAMVPVote_VoteButtonLabel" "投票" "DOTAMVPVote_ToolTipText" "显示比赛MVP并投票" "DOTAMVPVote_FailedToDownloadResults" "下载MVP结果时发生错误。" "DOTAMVPVote_Place0" "比赛MVP" "DOTAMVPVote_RunnersUp" "第二名" "DOTAMVPVote_Place1" "第二名" "DOTAMVPVote_Place2" "第三名" "DOTAMVPVote_Place3" "第四名" "DOTAMVPVote_Place4" "第五名" "DOTAMVPVote_Place5" "第六名" "DOTAMVPVote_Place6" "第七名" "DOTAMVPVote_Place7" "第八名" "DOTAMVPVote_Place8" "第九名" "DOTAMVPVote_Place9" "第十名" "DOTAMVPVote_VoteCount" "票数:{i:vote_count}" "DOTAMVPVote_TitleLink" "MVP投票" "DOTAMVPVote_MVPWinner" "MVP获得者" "DOTAMVPVote_ViewMatchDetails" "查看详情" "DOTAMVPVote_MVPWinnerDesc" "你被评为上场比赛的MVP" "DOTAMVPVote_TitleLink_Awarded_Toast" "你的队伍在你上场比赛中投票将你评为MVP。" "DOTAMVPVote_PlayerWasMVPLastGame" "这个玩家在上场比赛中被评为MVP" "DOTAMVPVote_PlayerWasMVPPostGame" "这个玩家在这场比赛中被评为MVP" "DOTAMVPVote_PlayerWasMVPRunnerUp" "该玩家获得了MVP荣誉提名" "DOTAMVPVote_MostHeroDamage" "最高英雄伤害({i:stat_value})" "DOTAMVPVote_MostTowerDamage" "最高防御塔伤害({i:stat_value})" "DOTAMVPVote_MostLastHits" "最高正补数({i:stat_value})" "DOTAMVPVote_MostKills" "最高击杀数({i:stat_value})" "DOTAMVPVote_HighestGPM" "最高GPM({i:stat_value})" "DOTAMVPVote_MostHeroHealing" "最高英雄治疗({i:stat_value})" "DOTAMVPVote_MostDenies" "最高反补数({i:stat_value})" "DOTAMVPVote_Rampages" "最多暴走次数({i:stat_value})" "DOTAMVPVote_TripleKills" "最高三杀次数({i:stat_value})" "DOTAMVPVote_HighestNetWorth" "最高财产总和({i:stat_value})" "DOTAMVPVote_CampsStacked" "最多野怪堆叠({i:stat_value})" "DOTAMVPVote_SupportGold" "最高辅助性道具方面金钱消耗({i:stat_value})" "DOTAMVPVote_ObserverWard" "最多侦察守卫放置({i:stat_value})" "DOTAMVPVote_SentryWard" "最多岗哨守卫放置({i:stat_value})" "DOTAMVPVote_WardDestroyed" "最多守卫摧毁({i:stat_value})" "DOTAMVPVote_StunDuration" "最长总眩晕时间({i:stat_value}s)" "DOTAMVPVote_MostAssists" "最高助攻数({i:stat_value})" "DOTAMVPVote_LeastDeaths" "最低死亡数({i:stat_value})" "DOTAMVPVote_VoteForRadiantMVP" "为天辉方MVP投票" "DOTAMVPVote_VoteForDireMVP" "为夜魇方MVP投票" "DOTAMVPVote_VoteDescription" "MVP得主将在赛后界面的玩家昵称旁获得一顶王冠,好友推送消息里也会有相关荣誉。MVP王冠还将在下场比赛的赛前界面显示。多次获得MVP将解锁相应成就,赢得额外勇士积分。点击英雄进行投票。" "DOTAMVPVote_CannotVoteForYourself" "不能投票选自己。请投票选择自己的队友。" "DOTAMVPVote_NoWinnerDecided" "上场比赛并没有玩家获得当选MVP所需的票数" "DOTAMVPVote_MVPDecidedClickToast" "MVP得主" "DOTAMVPVote_MVPDecidedClickToastPlural" "MVP得主" "DOTAArcanaVote_Title" "票选英雄至宝" "DOTAArcanaVote_TitleResults" "票选至宝结果" "DOTAArcanaVote_TooltipRoundName" "{s:arcana_vote_round_name}" "DOTAArcanaVote_TooltipResultsTitle" "结果" "DOTAArcanaVote_TooltipActiveTitle" "进行中" "DOTAArcanaVote_TooltipSeedingTitle" "晋级英雄" "DOTAArcanaVote_TooltipHeroTitle" "英雄" "DOTAArcanaVote_TooltipYourVotes" "你的投票" "DOTAArcanaVote_TooltipTotalVotes" "总票数" "DOTAArcanaVote_TooltipTotalVotesPercent" "%" "DOTAArcanaVote_TooltipSeeding0" "{d:hero_0_seeding}" "DOTAArcanaVote_TooltipSeeding1" "{d:hero_1_seeding}" "DOTAArcanaVote_TooltipVoteCount0" "{d:vote_0_count}" "DOTAArcanaVote_TooltipVoteCount1" "{d:vote_1_count}" "DOTAArcanaVote_Bye" "轮空" "DOTAArcanaVote_Bye_Description" "这名英雄自动晋级至下一轮。" "DOTAArcanaVote_RoundName" "{s:arcana_vote_round_name}" "DOTAArcanaVote_InstructionsTitle" "至宝票选概览" "DOTAArcanaVote_VotesRemaining" "{d:arcana_votes_remaining}" "DOTAArcanaVote_TotalVotes" "{d:total_arcana_votes}" "DOTAArcanaVote_VotesRemainingSubtitle" "每周投票" "DOTAArcanaVote_VotesRemainingFull" "{d:arcana_votes_remaining}/{d:total_arcana_votes} 每周投票" "DOTAArcanaVote_TimeRemainingDay" "{d:arcana_vote_time_remaining_day}" "DOTAArcanaVote_TimeRemainingDayAbbrev" "天" "DOTAArcanaVote_TimeRemainingHour" "{d:arcana_vote_time_remaining_hour}" "DOTAArcanaVote_TimeRemainingHourAbbrev" "时" "DOTAArcanaVote_TimeRemainingMinute" "{d:arcana_vote_time_remaining_minute}" "DOTAArcanaVote_TimeRemainingMinuteAbbrev" "分" "DOTAArcanaVote_TimeRemainingSubtitle" "后本轮投票结束" "DOTAArcanaVote_TimeStartsDay" "{d:arcana_vote_time_start_day}" "DOTAArcanaVote_TimeStartsDayAbbrev" "天" "DOTAArcanaVote_TimeStartsHour" "{d:arcana_vote_time_start_hour}" "DOTAArcanaVote_TimeStartsHourAbbrev" "时" "DOTAArcanaVote_TimeStartsMinute" "{d:arcana_vote_time_start_minute}" "DOTAArcanaVote_TimeStartsMinuteAbbrev" "分" "DOTAArcanaVote_TimeUntilVotingStarts" "距离投票开始还有" "DOTAArcanaVote_SubmitVotes" "提交投票" "DOTAArcanaVote_ViewBrackets" "查看赛况" "DOTAArcanaVote_ZoomRegion" "点击一组即可放大" "DOTAArcanaVote_NavigatedAwayTitle" "确定提交至宝投票?" "DOTAArcanaVote_NavigatedAwayBody" "你已经为至宝投票,但是投票尚未提交。确定现在要提交吗?" "DOTAArcanaVote_NavigatedAwayOk" "提交投票" "DOTAArcanaVote_NavigatedAwayCancel" "清空投票" "DOTAArcanaVote_TimeUntilRoundEnds" "本轮结束:" "DOTAArcanaVote_WinnerTitle" "优胜者" "DOTAArcanaVote_ViewResults" "查看结果" "DOTAArcanaVote_NotStarted" "票选至宝尚未开始" "DOTAArcanaVote_ResultsHidden" "至宝投票已经结束。\n结果将会在勇士令状到期后揭晓。" "DOTAArcanaVote_CalibrationTimeRemaining" "距离显示结果还有{d:arcana_calibration_time_remaining_day}天 {d:arcana_calibration_time_remaining_hour}时 {d:arcana_calibration_time_remaining_minute}分" "DOTAArcanaVote_LeadingInVote" "领先" "DOTAArcanaVote_NewArcanaFeature" "全新票选至宝活动" "DOTAArcanaVote_ViewResultsDescription" "现在可以投使用票面板顶部的“上一轮”/“下一轮”按钮来查看票选至宝结果。" "DOTAArcanaVote_FinalsResultsHidden" "结果将会在勇士令状到期后揭晓" "DOTAArcanaVote_RoundName1" "A组第一轮" "DOTAArcanaVote_RoundName2" "B组第一轮" "DOTAArcanaVote_RoundName3" "C组第一轮" "DOTAArcanaVote_RoundName4" "D组第一轮" "DOTAArcanaVote_RoundName5" "A组第二轮" "DOTAArcanaVote_RoundName6" "B组第二轮" "DOTAArcanaVote_RoundName7" "C组第三轮" "DOTAArcanaVote_RoundName8" "D组第三轮" "DOTAArcanaVote_RoundName9" "A组 32进16" "DOTAArcanaVote_RoundName10" "B组 32进16" "DOTAArcanaVote_RoundName11" "A组 甜蜜十六人" "DOTAArcanaVote_RoundName12" "B组 甜蜜十六人" "DOTAArcanaVote_RoundName13" "四分之一决赛" "DOTAArcanaVote_RoundName14" "半决赛" "DOTAArcanaVote_RoundName15" "决赛" "DOTAArcanaVote_Group_A" "A组" "DOTAArcanaVote_Group_B" "B组" "DOTAArcanaVote_Group_C" "C组" "DOTAArcanaVote_Group_D" "D组" "DOTAArcanaVoteMatch_Seeding0" "{d:hero_0_seeding}" "DOTAArcanaVoteMatch_Seeding1" "{d:hero_1_seeding}" "DOTAArcanaVoteMatch_VoteCount0" "{s:vote_0_percent}" "DOTAArcanaVoteMatch_VoteCount1" "{s:vote_1_percent}" "DOTAArcanaVoteMatch_VS" "VS" "DOTAArcanaVoteMatch_LocalVoteCount0" "{d:local_vote_0_count}" "DOTAArcanaVoteMatch_LocalVoteCount1" "{d:local_vote_1_count}" "DOTA_ArcanaVoteFailed_Header" "票选至宝错误" "DOTA_ArcanaVoteFailed_Body" "提交至宝投票时发生错误。请稍后重试。" "DOTA_ArcanaVoteFailed_VotingNotEnabled" "本轮投票还未开启。" "DOTAArcanaVote_FailedToLoad" "票选至宝数据载入失败。请稍后重试。" "DOTA_BattlePassLog_Title" "查看积分日志" "DOTA_BattlePassLog_Title_Short" "积分日志" "DOTA_BattlePassLog_TotalPoints" "已获得总积分:{d:total_battle_points}" "DOTA_BattlePassLog_TotalLevel" "{d:total_battle_level}" "DOTA_BattlePassLog_TitleBar_Date" "日期" "DOTA_BattlePassLog_TitleBar_Points" "积分" "DOTA_BattlePassLog_TitleBar_TotalPoints" "总计" "DOTA_BattlePassLog_TitleBar_BattleLevel" "等级" "DOTA_BattlePassLog_TitleBar_Description" "描述" "DOTA_BattlePassLog_UnknownPlayer" "未知玩家" "DOTA_BattlePassLog_CompendiumActivated" "激活勇士令状" "DOTA_BattlePassLog_PointsItemActivated" "使用勇士令状积分飞升物品" "DOTA_BattlePassLog_WagerWon" "在一场比赛(编号为{u:match_id})中赢得预测积分" "DOTA_BattlePassLog_InGamePredictionCorrect" "在比赛{u:match_id}中正确预测" "DOTA_BattlePassLog_MysteryItemReceived" "在莉莱的战斗赐福中赢得积分" "DOTA_BattlePassLog_CommunityGoalItemReceived" "在莉娜的战斗荣辉中赢得积分" "DOTA_BattlePassLog_QuestCompletedRanked" "完成任务挑战 \"{s:challenge_name}\",星级:{d:rank}" "DOTA_BattlePassLog_QuestCompletedUnranked" "完成任务挑战 \"{s:challenge_name}\"" "DOTA_BattlePassLog_QuestCompletedRankedRange" "完成任务挑战 \"{s:challenge_name}\",星级:{d:rankstart}-{d:rank}" "DOTA_BattlePassLog_UnknownQuest" "未知挑战" "DOTA_BattlePassLog_TipGiven" "打赏{g:dota_persona:dp:account_id}" "DOTA_BattlePassLog_TipReceived" "获得{g:dota_persona:dp:account_id}的打赏" "DOTA_BattlePassLog_RecycledItem" "轮回物品" "DOTA_BattlePassLog_AchievementCompleted" "达成成就 \"{s:achievement}\"" "DOTA_BattlePassLog_CorrectPrediction" "赛事预测正确" "DOTA_BattlePassLog_CorrectPrediction_Ingame" "比赛预测正确" "DOTA_BattlePassLog_SupporterWin" "应援团队伍获胜" "DOTA_BattlePassLog_WeekendTourneyPayout" "赢下勇士联赛" "DOTA_BattlePassLog_FantasyReward" "梦幻奖励" "DOTA_BattlePassLog_FantasyChallengeWinnings" "梦幻挑战奖励:排行前{i:percentile}%" "DOTA_BattlePassLog_BracketPrediction:p{correct_answers}" "赛况预测:{i:correct_answers}项正确#|#赛况预测:{i:correct_answers}项正确" "DOTA_BattlePassLog_DailyQuestCompleted" "每日任务已完成" "DOTA_BattlePassLog_WeeklyQuestCompleted" "每周任务已完成" "DOTA_BattlePassLog_EventReward" "勇士令状奖励" "DOTA_CompendiumLog_EventReward" "互动指南奖励" "DOTA_BattlePassLog_WeeklyGame" "从斯拉克的激流轰鸣中赢得" "DOTA_BattlePassLog_ExploitCorrection" "漏洞修正" "DOTA_BattlePassLog_BonusTreasure" "{g:dota_item_link:bonus_treasure_item}的轮回奖励" "DOTA_BattlePassLog_SupportGrant" "客服授予" "DOTA_BattlePassLog_SuccessfulPrediction" "职业巡回赛预测中成功预测了{g:dota_league_name:league_id}的比赛" "DOTA_BattlePassLog_EventGameReward" "发现于{g:dota_event_game_name:event_id}:比赛编号{u:match_id}" "DOTA_BattlePassLog_ShardPurchase" "碎片消耗" "DOTA_BattlePassLog_ProPrediction" "{g:dota_league_name:league_id} 职业巡回赛预测" "DOTA_BattlePassLog_DevGrant" "开发者授予" "DOTA_BattlePassLog_RewardForTreasureOpened" "解封{g:dota_item_name:item_def}" "DOTA_BattlePassLog_ExceededPreviousPrizePool" "超越去年总奖金的奖励" "DOTA_BattlePassLog_Exceeded40Million" "总奖金超过4000万美元的奖励" "DOTA_BattlePassLog_AllStarGame" "来自全明星挑选:{g:dota_persona:pro_short:b:account_id}" "DOTA_BattlePassLog_GuildContract" "完成公会契约" "DOTA_BattlePassLog_WeeklyQuestReward" "每周任务奖励" "DOTA_BattlePassLog_BountyClaimed" "在一场比赛(编号为{u:match_id})中领取悬赏" "DOTA_BattlepassLog_BlessingPurchase" "已获得阿哈利姆的天地迷宫福佑" "DOTA_BattlePassLog_MysteryBoxReward" "每周任务宝箱奖励" "DOTA_BattlePassLog_SiltbreakerReward_forest_1_Star" "破泞之战:嗥叫林地 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_forest_2_Star" "破泞之战:嗥叫林地 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_1_Star" "破泞之战:十字要塞 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_2_Star" "破泞之战:十字要塞 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_1_Star" "破泞之战:骨末山脊 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_2_Star" "破泞之战:骨末山脊 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_1_Star" "破泞之战:沼泞关口 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_2_Star" "破泞之战:沼泞关口 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_1_Star" "破泞之战:加拉隆试炼 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_2_Star" "破泞之战:加拉隆试炼 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_underground_temple_1_Star" "破泞之战:艾莫克神庙 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_underground_temple_2_Star" "破泞之战:艾莫克神庙 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_start_1_Star" "破泞之战:卡拉波之路 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_start_2_Star" "破泞之战:卡拉波之路 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_1_Star" "破泞之战:卡拉波荒原 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_2_Star" "破泞之战:卡拉波荒原 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_1_Star" "破泞之战:碎击峡谷 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_2_Star" "破泞之战:碎击峡谷 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_1_Star" "破泞之战:莱兹克的据点 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_2_Star" "破泞之战:莱兹克的据点 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_tundra_1_Star" "破泞之战:霜寒冻原 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_tundra_2_Star" "破泞之战:霜寒冻原 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_ice_lake_1_Star" "破泞之战:白浪湖 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_ice_lake_2_Star" "破泞之战:白浪湖 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_aerie_1_Star" "破泞之战:荒冬巢 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_aerie_2_Star" "破泞之战:荒冬巢 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_plateau_1_Star" "破泞之战:冰枯高原 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_plateau_2_Star" "破泞之战:冰枯高原 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_crag_1_Star" "破泞之战:霜冻峭壁 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_crag_2_Star" "破泞之战:霜冻峭壁 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_crypt_1_Star" "破泞之战:海象军团之墓 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_crypt_2_Star" "破泞之战:海象军团之墓 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_1_Star" "破泞之战:海象袭击 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_2_Star" "破泞之战:海象袭击 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_1_Star" "破泞之战:礁石边际 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_2_Star" "破泞之战:礁石边际 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_shoal_1_Star" "破泞之战:沙洲 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_shoal_2_Star" "破泞之战:沙洲 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_1_Star" "破泞之战:沉没之路 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_2_Star" "破泞之战:沉没之路 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_1_Star" "破泞之战:暗黑之礁监狱 - 1星级" "DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_2_Star" "破泞之战:暗黑之礁监狱 - 2星级" "DOTA_BattlePassLog_SiltbreakerReward_silt_arena_1_Star" "破泞之战:破泞之主囚室- 1星级" "DOTA_BattlePassLog_SiltbreakerReward_silt_arena_2_Star" "破泞之战:破泞之主囚室- 2星级" "DOTA_BattlePassLog_DugUpTreasure_EventID_25" "使用铁铲挖掘所得" "DOTA_BattlePassLog_DugUpTreasure_EventID_29" "召唤自召唤之门" "DOTA_BattlePassRollUp_Title" "总结图" "DOTA_BattlePassRollUp_TI6_SubTitle" "2016年5月16日 - 2016年8月30日" "DOTA_BattlePassRollUp_Fall2016_SubTitle" "2016年10月5日 - 2017年1月2日" "DOTA_BattlePassRollUp_Winter2017_SubTitle" "2017年1月26日 - 2017年5月1日" "DOTA_BattlePassRollUp_TI7_SubTitle" "2017年5月4日 - 2017年10月1日" "DOTA_Bracket_UpperBracketRound1" "胜者组第1轮" "DOTA_Bracket_UpperBracketRound2" "胜者组第2轮" "DOTA_Bracket_UpperBracketFinals" "胜者组决赛" "DOTA_Bracket_LowerBracketRound1" "败者组第1轮" "DOTA_Bracket_LowerBracketRound2" "败者组第2轮" "DOTA_Bracket_LowerBracketRound3" "败者组第3轮" "DOTA_Bracket_LowerBracketRound4" "败者组第4轮" "DOTA_Bracket_LowerBracketRound5" "败者组第5轮" "DOTA_Bracket_LowerBracketFinals" "败者组决赛" "DOTA_Bracket_GrandFinals" "总决赛" "DOTA_Bracket_Winner" "胜者" "DOTA_Bracket_LoserGameA" "A的败者" "DOTA_Bracket_LoserGameB" "B的败者" "DOTA_Bracket_LoserGameC" "C的败者" "DOTA_Bracket_LoserGameD" "D的败者" "DOTA_Bracket_LoserGameE" "E的败者" "DOTA_Bracket_LoserGameF" "F的败者" "DOTA_Bracket_LoserGameG" "G的败者" "DOTA_Bracket_Round1" "第一轮" "DOTA_Bracket_Round2" "四分之一决赛" "DOTA_Bracket_Round3" "半决赛" "DOTA_Bracket_Finals" "决赛" "DOTA_Bracket_HelpTitle" "赛况预测" "DOTA_Bracket_HelpBody" "完成锦标赛的赛况,预测正确{g:dota_event_league_name:eventid}结果即可获得丰厚的勇士积分。

检阅对阵双方,选择觉得胜算较大的队伍。

预测时间从{t:l:start_time}{t:T:start_time}开始,{t:l:lock_time}{t:T:lock_time}截止。" "DOTA_Bracket_HelpBody_1" "填写锦标赛赛况,在{g:dota_event_league_name:eventid}期间根据正确预测的数量获得互动指南积分。" "DOTA_Bracket_HelpBody_2" "在小组赛结束后至主赛事开始前这段时间,检阅对阵并点击自己认为系列赛会胜出的队伍,一路选出{g:dota_event_league_name:eventid}的冠军!" "DOTA_Bracket_HelpBody_3" "完成预测,预测开放时间为{t:l:start_time}{t:t:start_time},截至{t:l:lock_time}{t:t:lock_time}。" "DOTA_Bracket_HelpBody_4" "{g:dota_event_league_name:eventid}结束后会根据赛况预测的正确数量获得互动指南积分

根据预测正确的数量获得的互动指南积分会逐渐增加。" "DOTA_Bracket_Blocker_Text1" "赛况预测解锁时间是小组赛结束后
{t:l:start_time}{t:t:start_time}。" "DOTA_Bracket_Blocker_Text2" "预测开放持续34小时,会在主赛事开始前锁定
{t:l:lock_time}{t:t:lock_time}。" "DOTA_Bracket_Blocker_Text3" "(显示的均为北京时间)" "DOTA_WatchTabName_Live" "直播" "DOTA_WatchTabName_Featured" "推荐" "DOTA_WatchTabName_Replays" "录像" "DOTA_WatchTabName_Tournaments" "锦标赛" "DOTA_WatchTabName_Downloads" "下载" "DOTA_WatchTabName_DPC" "主页" "DOTA_WatchTabName_DPCSchedule" "赛程" "DOTA_WatchTabName_DPCStandings" "排名" "DOTA_WatchTabName_DPCFantasy" "梦幻挑战" "DOTA_WatchTabName_DPCPlayerCards" "选手卡牌" "DOTA_WatchTabName_DPCFanContent" "应援团" "DOTA_Watch_Streams" "直播流" "DOTA_WatchDPCFantasyTabName_Lineup" "当前阵容" "DOTA_WatchDPCFantasyTabName_PlayerCards" "选手卡牌" "DOTA_WatchDPCFantasyTabName_RegionLabel" "赛区:" "DOTA_DPCFanContent_SupportClubs" "支持最喜爱的队伍" "DOTA_DPCFanContent_SupportClubsDesc" "加入战队应援团,获取最爱队伍的聊天表情、喷绘、聊天轮盘语音、载入画面和徽章,截至{s:tour_name}结束。

50%的销售所得将归于应援的队伍。应援团内容将于{t:s:t:tour_end_time}到期。" "DOTA_DPCFanContent_FeaturedTeamDesc" "选择装备一枚战队徽章。" "DOTA_DPCFanContent_NoSupporter" "还不是应援粉丝" "DOTA_DPCFanContent_BronzeSupporter" "现在是青铜级应援粉丝" "DOTA_DPCFanContent_SilverSupporter" "现在是白银级应援粉丝" "DOTA_DPCFanContent_GoldSupporter" "现在是黄金级应援粉丝" "DOTA_DPCFanContent_BecomeSupporter" "成为应援粉丝" "DOTA_DPCFanContent_IncreaseSupport" "提升应援级别" "DOTA_DPCFanContent_JoinNow" "马上加入" "DOTA_DPCFanContent_ViewTeams" "查看战队" "DOTA_DPCFanContent_TeamBadges" "战队徽章和赛季福利" "DOTA_DPCFanContent_SupportersClub" "应援团" "DOTA_DPCFanContent_New" "现已推出" "DOTA_DPCFanContent_Instructions" "选择一个战队来查看应援团福利。" "DOTA_DPCFanContent_Teams50Off" "所有战队优惠50%" "dota_watchtab_unread_tooltip:p{unread_count}" "{d:unread_count}个未观看录像#|#{d:unread_count}个未观看录像" "DOTA_WatchLive_Search" "搜索指定英雄观看" "DOTA_WatchLive_DataPending" "寻找进行中的比赛……" "DOTA_WatchLive_DataError" "载入直播比赛错误" "DOTA_WatchLive_NoGames" "此时并没有直播的比赛" "DOTA_WatchLive_Connecting" "正在载入比赛数据..." "DOTA_WatchLive_HeroFilter" "筛选条件:{s:hero_filter_name}" "DOTA_WatchLive_NoMatches" "没有比赛" "DOTA_WatchLive_CountSpec:p{num_spectating}" "{i:num_spectating}人正在观战#|#{i:num_spectating}人正在观战" "DOTA_WatchLive_CountFriends:p{num_friends_playing}" "{i:num_friends_playing}名好友正在游戏#|#{i:num_friends_playing}名好友正在游戏" "DOTA_WatchLive_ParticipantsVs" "{s:team_1} vs {s:team_2}" "DOTA_WatchLive_ParticipantsMMR" "天梯比赛" "DOTA_WatchLive_ParticipantsUnranked" "普通比赛" "DOTA_WatchLive_Participants1" "{s:friend_1}" "DOTA_WatchLive_Participants2" "{s:friend_1}和{s:friend_2}" "DOTA_WatchLive_Participants3" "{s:friend_1},{s:friend_2}和{s:friend_3}" "DOTA_WatchLive_Participants4Plus" "{s:friend_1},{s:friend_2},{s:friend_3}和{i:friend_count_over_3}名好友等……" "DOTA_WatchLive_MatchType_MM_Kills" "{s:game_mode}{s:time}" "DOTA_WatchLive_MatchType_MM" "{s:game_mode}" "DOTA_WatchLiveDotaTV" "在DotaTV中观看" "DOTA_WatchLiveInGame" "游戏内观看" "DOTA_WatchLivePurchase" "获取联赛门票{g:dota_item_price:ticket_itemdef}" "DOTA_WatchLiveSpectatorFriends1" "{g:dota_persona:spectator_friend_1}正在观战" "DOTA_WatchLiveSpectatorFriends2" "{g:dota_persona:spectator_friend_1}和{g:dota_persona:spectator_friend_2}正在观战" "DOTA_WatchLiveSpectatorFriends3" "{g:dota_persona:spectator_friend_1},{g:dota_persona:spectator_friend_2}和{g:dota_persona:spectator_friend_3}正在观战" "DOTA_WatchLiveSpectatorFriends4Plus:p{spectator_friend_count_over_3}" "{g:dota_persona:spectator_friend_1},{g:dota_persona:spectator_friend_2},{g:dota_persona:spectator_friend_3}和{i:spectator_friend_count_over_3}名好友正在观战#|#{g:dota_persona:spectator_friend_1},{g:dota_persona:spectator_friend_2},{g:dota_persona:spectator_friend_3}和{i:spectator_friend_count_over_3}名好友正在观战" "DOTA_WatchLiveSpectatorCount:p{spectator_count}" "{i:spectator_count}名玩家正在观战#|#{i:spectator_count}名玩家正在观战" "DOTA_WatchLivePreGame" "赛前" "DOTA_WatchLive_ElapsedTime" "已直播时长:" "DOTA_WatchLive_Spectating" "观战人数:" "DOTA_WatchLive_WatchLabel" "观看:" "DOTA_WatchLive_ThirdParty" "第三方" "DOTA_WatchLive_Fullscreen" "全屏模式" "DOTA_WatchLive_BattleCupBracket" "勇士联赛赛况" "DOTA_WatchLive_Steam" "网页" "DOTA_WatchLive_InGame" "游戏内" "DOTA_WatchLive_Purchase" "门票 {g:dota_item_price:ticket_itemdef}" "DOTA_WatchLive_Activate" "激活门票" "DOTA_WatchLive_FriendsOnly" "好友" "DOTA_WatchLive_Friend_Tooltip" "好友" "DOTA_WatchLive_BotScriptOnly" "创意工坊机器人" "DOTA_WatchLive_InDraft" "推敲阵容中" "DOTA_WatchLive_Viewers" "{s:spectating}名观众" "DOTA_WatchLive_TopPlayerRank" "顶尖排名玩家" "DOTA_WatchLive_Game_ProInfo" "{g:dota_persona:pro:account_id}" "DOTA_WatchLive_Game_TeamInfo" "{s:team_1_name} vs {s:team_2_name}" "DOTA_WatchLive_Game_AverageMMR" "{i:avg_mmr} 平均积分" "DOTA_WatchLive_Game_TimeAndScore" "{t:d:duration} / {i:radiant_score} - {i:dire_score}" "DOTA_WatchLive_Game_Tier" "{s:weekend_tourney_division} - 第{i:weekend_tourney_skill_level}级" "DOTA_WatchLive_Game_LoadMore" "载入更多" "DOTA_WatchLive_Broadcaster0" "观看 {g:dota_persona:b:broadcaster_account_id_0}" "DOTA_WatchLive_Broadcaster1" "观看 {g:dota_persona:b:broadcaster_account_id_1}" "DOTA_WatchLive_Broadcaster2" "观看 {g:dota_persona:b:broadcaster_account_id_2}" "DOTA_WatchLive_Broadcaster3" "观看 {g:dota_persona:b:broadcaster_account_id_3}" "DOTA_WatchLive_Broadcaster4" "观看 {g:dota_persona:b:broadcaster_account_id_4}" "DOTA_WatchLive_Broadcaster5" "观看 {g:dota_persona:b:broadcaster_account_id_5}" "DOTA_WatchLive_Broadcaster6" "观看 {g:dota_persona:b:broadcaster_account_id_6}" "DOTA_WatchLive_Broadcaster7" "观看 {g:dota_persona:b:broadcaster_account_id_7}" "DOTA_WatchLive_Broadcaster8" "观看 {g:dota_persona:b:broadcaster_account_id_8}" "DOTA_WatchLive_Broadcaster9" "观看 {g:dota_persona:b:broadcaster_account_id_9}" "DOTA_WatchReplays_TournamentsHeader" "人气锦标赛比赛" "DOTA_WatchReplays_FriendsHeader" "好友比赛" "DOTA_WatchReplays_Popular" "人气比赛" "DOTA_WatchReplays_SavedForLater" "留待观看" "DOTA_WatchReplays_ParticipantsVs" "{s:team_1} vs {s:team_2}" "DOTA_WatchReplays_MatchType_League" "{s:league_name}" "DOTA_WatchReplays_MatchType_Public" "编号 {s:match_id} - {s:game_mode}" "DOTA_WatchReplays_Recommendations" "{i:recommendations}" "DOTA_WatchReplays_Recommendations1" "{g:dota_persona:friend_1} + {i:recommendations}" "DOTA_WatchReplays_Recommendations2" "{g:dota_persona:friend_1},{g:dota_persona:friend_2} + {i:recommendations}" "DOTA_WatchReplays_Recommendations3Plus:p{friend_count_over_1}" "{g:dota_persona:friend_1} + {i:friend_count_over_1}名好友 + {i:recommendations}#|#{g:dota_persona:friend_1} + {i:friend_count_over_1}名好友 + {i:recommendations}" "DOTA_WatchReplays_Friends1" "{g:dota_persona:b:friend_1}的比赛" "DOTA_WatchReplays_Friends2" "{g:dota_persona:b:friend_1}和{g:dota_persona:friend_2}的比赛" "DOTA_WatchReplays_Friends3Plus:p{friend_count_over_2}" "{g:dota_persona:b:friend_1},{g:dota_persona:b:friend_2}和{i:friend_count_over_2}名其他好友#|#{g:dota_persona:b:friend_1},{g:dota_persona:b:friend_2}和{i:friend_count_over_2}名其他好友" "DOTA_WatchReplays_Views:p{views}" "{i:views}次观看#|#{i:views}次观看" "DOTA_WatchReplays_Price" "{g:dota_item_price:ticket_itemdef}" "DOTA_WatchReplays_Duration" "{s:minutes}:{s:seconds}" "DOTA_WatchReplays_Tag" "“{s:recommendation_text}”" "DOTA_WatchReplaysConextMenu_Watch" "观看" "DOTA_WatchReplaysConextMenu_DownloadWatch" "下载并马上观看" "DOTA_WatchReplaysConextMenu_DownloadWatchLater" "下载并留待观看" "DOTA_WatchReplaysConextMenu_WatchLater" "留待观看" "DOTA_WatchReplaysConextMenu_WatchLaterClear" "从留待观看中清出" "DOTA_WatchReplaysConextMenu_NoMatchDetails" "无比赛详情" "DOTA_WatchReplays_Game1" "第1场" "DOTA_WatchReplays_Game2" "第2场" "DOTA_WatchReplays_Game3" "第3场" "DOTA_WatchReplays_Game4" "第4场" "DOTA_WatchReplays_Game5" "第5场" "DOTA_WatchReplays_Pending" "处理中……" "DOTA_WatchReplays_Downloading" "下载中……{i:download_pct}%" "DOTA_WatchReplays_Decompressing" "解压中……{i:decompress_pct}%" "DOTA_WatchReplayError" "观看录像错误" "DOTA_WatchReplayError_Incompatible" "这个录像与当前Dota版本不符。" "DOTA_WatchReplayError_DoesNotExist" "这场比赛不存在。" "DOTA_WatchTournaments_Search" "搜索锦标赛……" "DOTA_WatchTournaments_PrizePoolLabel" "总奖金" "DOTA_WatchTournaments_PrizePoolTicketPrice" "门票 {g:dota_item_price:ticket_itemdef}" "DOTA_WatchTournaments_PrizePoolActivate" "激活门票" "DOTA_WatchTournaments_LiveGames" "- 比赛直播中" "DOTA_WatchTournaments_View" "查看" "DOTA_WatchTournaments_Region_NA" "北美洲" "DOTA_WatchTournaments_Region_SA" "南美洲" "DOTA_WatchTournaments_Region_EU" "欧洲" "DOTA_WatchTournaments_Region_RU" "俄罗斯" "DOTA_WatchTournaments_Region_CN" "中国" "DOTA_WatchTournaments_Region_SEA" "东南亚" "DOTA_WatchTournaments_FeaturedTitle" "{s:tournament_featured_title}" "DOTA_WatchTournaments_FeaturedDates" "{s:tournament_featured_start} - {s:tournament_featured_end}" "DOTA_WatchTournaments_FeaturedDescription" "{s:tournament_featured_description}" "DOTA_WatchTournaments_FeaturedTeams" "战队" "DOTA_WatchTournaments_PrizePool" "总奖金:" "DOTA_WatchTournaments_PrizePoolAmt" "{s:tournament_featured_prize_pool}" "DOTA_WatchTournaments_Purchase" "联赛门票 - {s:tournament_featured_price}" "DOTA_WatchTournament_TournamentName" "{s:tournament_name}" "DOTA_WatchTournament_Price" "{s:price}" "DOTA_WatchTournament_BestOf1" "单场比赛" "DOTA_WatchTournament_BestOf3" "三局两胜制" "DOTA_WatchTournament_BestOf5" "五局三胜制" "DOTA_WatchTournament_Website" "查看锦标赛官方网站" "DOTA_WatchTournament_Compendium" "互动指南" "DOTA_WatchTournament_BattlePassSummary" "勇士令状总结" "DOTA_WatchTournament_Page" "{i:page_cur} / {i:page_max} 页" "DOTA_WatchTournament_Spectators" "{i:spectators}正在观看" "DOTA_WatchTournament_Recent" "近期比赛" "DOTA_WatchTournament_Live" "直播比赛进行中" "DOTA_WatchTournament_MatchDetails" "比赛详情" "DOTA_Tournament_Major" "特级锦标赛" "DOTA_Tournament_DPC" "Dota职业巡回赛" "DOTA_Tournament_Premium" "高端组" "DOTA_Tournament_Professional" "职业组" "DOTA_Tournament_Amateur" "业余组" "DOTA_Tournament_Media_Coverage" "赛事报道" "DOTAWatchDownloads_MatchID" "比赛编号 {s:match_id}" "DOTAWatchDownloads_Count" "本地录像: {i:replay_count}" "DOTAWatchDownloads_Size" "{i:disk_space}MB" "DOTAWatchDownloads_Teams" "{s:team_1} vs {s:team_2}" "DOTAWatchDownloads_TeamsSeries" "{s:team_1} vs {s:team_2} - 第{i:game_number}场/共{i:game_count}场" "DOTAWatchDownloads_DeleteSize" "{i:size}MB" "DOTAWatchDownloads_Delete" "删除?" "DOTAWatchDownloads_Search" "搜索锦标赛……" "DOTAWatchDownloads_NoMatchDetails" "无比赛详情" "DOTAWatchDownloads_DeleteTitle" "确定删除录像?" "DOTAWatchDownloads_DeleteBody" "确定要删除这个录像吗?删除后可能无法重新下载。" "DOTA_ChinaSSA_Error" "获取蒸汽平台协议失败。想重试吗?" "DOTA_ChinaSSA_NotCompleted" "请在继续前先完成蒸汽平台协议。" "DOTA_ChinaSSA_Description1" "必须同意蒸汽平台协议才能游玩国服。点击下方按钮后开启协议。点击同意后可以将其关闭,再点击下方的“继续”按钮。" "DOTA_ChinaSSA_Description2" "完成蒸汽平台后点击“继续”按钮。点击“退出”按钮后将退出游戏。" "DOTA_ChinaSSA_Button" "打开蒸汽平台协议" "DOTA_Replays_Search" "搜索比赛ID" "DOTA_ReplayDownload_Error" "录像下载错误:{s:download_error}" "DOTA_Watch_GameStatus" "观看比赛状态" "DOTA_Watch_Pending" "等待观看比赛……" "DOTA_Watch_GameServerNotFound" "未找到该游戏的主机服务器。" "DOTA_Watch_Unavailable" "当前无法观看该比赛。" "DOTA_Watch_LobbyNotFound" "没有找到房间。" "DOTA_Watch_MissingLeagueSubscription" "这场比赛属于一项联赛,需要购买相应的联赛门票才能观看。" "vs" "VS" "dota_matchmaking_language_title" "选择匹配语言" "dota_matchmaking_language_primary_label" "匹配的主要语言为:" "dota_matchmaking_language_primary" "{s:environment_language}" "dota_matchmaking_language_primary_invalid" "你使用的{s:environment_language}并不是Dota 2中可选的匹配语言。" "dota_matchmaking_language_select_secondary" "如果愿意的话可以选择第二语言:" "dota_matchmaking_language_select_primary" "请选择一门匹配语言:" "dota_matchmaking_language_no_selection" "并未选择" "dota_matchmaking_language_english" "英语" "dota_matchmaking_language_russian" "俄语" "dota_matchmaking_language_chinese" "中文" "dota_matchmaking_language_schinese" "中文" "dota_matchmaking_language_korean" "韩语" "dota_matchmaking_language_koreana" "韩语" "dota_matchmaking_language_spanish" "西班牙语" "dota_matchmaking_language_portuguese" "葡萄牙语" "client_version_out_of_date_title" "需要更新" "client_version_out_of_date" "游戏客户端版本过低。请关闭Dota 2并重启,同时将游戏更新到最新版本。" "client_report_warning_title" "即将封禁" "client_report_warning_body" "系统检测到你的帐户被多次举报,或频繁出现负面行为。若继续被举报或再出现负面行为将导致帐户被封禁半年。" "dota_matchmaking_region_title" "选择匹配地区" "dota_matchmaking_region_title_confirm" "确认匹配服务器" "dota_matchmaking_region_auto" "根据所在地理位置自动选择最佳地区。" "dota_matchmaking_region_select" "匹配地区可以多选。为了最佳的游戏体验,请选择最近的区域。" "limited_heroes_abandon_header" "新手玩家" "limited_heroes_abandon_explanation" "放弃新手模式的比赛并不会受到惩罚,你的英雄将由机器人继续使用。但是如果在其他游戏模式下中途离开将进入低优先级队列。" "dota_abandon_dialog_title" "放弃比赛" "dota_abandon_dialog_confirm" "你确定你要放弃这场比赛吗?" "dota_abandon_dialog_yes" "确定放弃游戏" "dota_abandon_dialog_yes_countdown" "确定放弃游戏({d:countdown_time})" "dota_leave_dialog_title" "离开游戏" "dota_leave_dialog_confirm" "你确定要离开这场比赛吗?" "dota_leave_dialog_yes" "确定离开游戏" "dota_leave_dialog_yes_countdown" "确定离开游戏({d:countdown_time})" "dota_accept_match_title" "游戏已就绪" "dota_accept_match_readyup_title" "等待玩家中" "dota_accept_match_accept" "接受" "dota_accept_match_accept_low_pri" "接受低优先级比赛" "dota_accept_match_accept_button" "{s:accept}" "dota_accept_match_decline" "拒绝比赛" "dota_accept_match_subtitle" "{s:subtitle}" "dota_accept_match_decline_info" "一旦拒绝比赛,帐户将会在一定时间内受到限制,无法寻找比赛。" "dota_finding_match_players" "({s:searching_player_count}搜索中)" "dota_finding_match_time" "匹配时间:{s:find_match_time}" "dota_finding_match_accept_count" "已接受比赛:{s:match_num_accepted} / {s:match_num_total}" "dota_finding_match_generic" "普通比赛" "dota_finding_match_ranked" "天梯比赛" "dota_finding_match_ranked_challenge" "天梯挑战比赛" "dota_finding_match_ranked_role_selection" "天梯定位比赛" "dota_finding_match_ranked_high_priority" "天梯匹配(快速)" "dota_finding_match_ranked_normal_priority" "天梯匹配(慢)" "dota_finding_match_seasonal_ranked" "赛季天梯比赛" "dota_finding_match_bot" "机器人比赛" "dota_finding_match_bot_passive" "机器人比赛(消极)" "dota_finding_match_bot_easy" "机器人比赛(简单)" "dota_finding_match_bot_medium" "机器人比赛(中等)" "dota_finding_match_bot_npx" "机器人比赛(新手)" "dota_finding_match_bot_hard" "机器人比赛(困难)" "dota_finding_match_bot_unfair" "机器人比赛(疯狂)" "dota_finding_match_team" "战队天梯比赛" "dota_finding_1v1_match_casual" "中路对单比赛" "dota_finding_weekendtourney_generic" "勇士联赛" "dota_finding_weekendtourney_quarterfinals" "勇士联赛四分之一决赛" "dota_finding_weekendtourney_semifinals" "勇士联赛半决赛" "dota_finding_weekendtourney_finals" "勇士联赛总决赛" "dota_finding_match_practice_lobby" "房间比赛" "dota_safe_to_abandon_inline" "现在可以安全离开游戏" "dota_match_connected" "已连接到游戏" "dota_match_local_game" "已连至本地游戏" "dota_match_connecting" "正在连接到游戏……" "dota_match_in_progress" "游戏进行中" "dota_match_finished" "游戏已结束" "matchmaking_waiting_for_players" "等待其他玩家" "matchmaking_player_declined" "一位玩家拒绝比赛" "dota_match_wait_for_host" "等待主机" "dota_match_find_server" "寻找服务器" "ranked_disabled" "天梯匹配暂时无法选择。" "ranked_mmr" "天梯积分" "ranked_mmr_solo_label" "单排" "ranked_mmr_solo_value" "{i:solo_mmr}" "ranked_mmr_solo_calibrating" "待定 - 仍需{i:solo_calibrating_games}场比赛" "ranked_mmr_solo_no_data" "需要{i:solo_calibrating_required_games}场比赛校准积分" "ranked_mmr_party_label" "组队" "ranked_mmr_party_value" "{i:party_mmr}" "ranked_mmr_party_calibrating" "待定 - 仍需{i:party_calibrating_games}场比赛" "ranked_mmr_party_no_data" "需要{i:party_calibrating_required_games}场比赛校准" "ranked_mmr_core_label" "核心" "ranked_mmr_core_value" "{i:core_mmr}" "ranked_mmr_core_calibrating" "待定 - 剩余{i:core_calibrating_games}场比赛" "ranked_mmr_core_no_data" "需要{i:core_calibrating_required_games}场比赛完成校准" "ranked_mmr_support_label" "辅助" "ranked_mmr_support_value" "{i:support_mmr}" "ranked_mmr_support_calibrating" "待定 - 剩余{i:support_calibrating_games}场比赛" "ranked_mmr_support_no_data" "需要{i:support_calibrating_required_games}场比赛完成校准" "ranked_mmr_unlock_explain:p{ranked_required_play_time_hrs_for_unlock}" "游玩普通比赛超过{i:ranked_required_play_time_hrs_for_unlock}小时后解锁#|#游玩普通比赛超过{i:ranked_required_play_time_hrs_for_unlock}小时后解锁" "ranked_mmr_locked_explain_1" "天梯匹配:" "ranked_mmr_locked_explain_2" "更具竞技性的比赛模式,需选择自己在比赛中的定位,而赢得比赛胜利将提升自己的排位。每个天梯赛季的排位将以奖章形式显示在个人资料上。" "ranked_mmr_locked_explain:p{ranked_required_play_time_hrs_for_unlock}" "天梯匹配:\n游玩普通匹配比赛超过{i:ranked_required_play_time_hrs_for_unlock}小时后解锁。\n\n竞技性更强,匹配时需选择自己的定位。而自己的水平也将以天梯排位奖章展示于次人档案中。进行天梯匹配前帐户必须与手机号绑定,每次手机号只能绑定一次帐户。#|#天梯匹配:\n游玩普通匹配比赛超过{i:ranked_required_play_time_hrs_for_unlock}小时后解锁。\n\n竞技性更强,匹配时需选择自己的定位。而自己的水平也将以天梯排位奖章展示于次人档案中。进行天梯匹配前帐户必须与手机号绑定,每次手机号只能绑定一次帐户。" "ranked_mmr_lock_progress" "已游玩{s:mmr_unlock_progress}小时" "ranked_mmr_label" "积分" "ranked_mmr_value" "{i:mmr}" "ranked_mmr_calibrating" "待定 - 仍需{i:calibrating_games}场比赛" "ranked_mmr_no_data" "需要{i:calibrating_required_games}场比赛校准积分" "ranked_phone_status_none_button" "管理手机号" "ranked_phone_status_none_label" "帐户必须先绑定手机号才能进行天梯匹配。" "ranked_phone_status_steam_button" "帐户绑定手机" "ranked_phone_status_steam_label" "天梯匹配需要将手机号与Dota帐户绑定。" "ranked_phone_status_anchored_label" "移除关联的手机号" "ranked_phone_anchor_result_header" "手机号绑定" "ranked_phone_anchor_result_error_unknown" "绑定手机时出现未知错误。请前往设置->账号,移除再绑定手机。" "ranked_phone_anchor_result_error_no_steam_phone" "在Dota帐户绑定手机之前必须先在Steam帐户添加并验证手机号。" "ranked_phone_anchor_result_error_already_in_use" "Steam关联的手机号已用在其他Dota帐户上,无法再用于本帐户,必须先从其他帐户上移除,并且过了规定时间才能再次绑定。" "ranked_phone_anchor_result_error_cooldown_active" "与Steam关联的手机号已在近期用于其他Dota 2帐户,必须经过一段时间后才能用于新帐户。" "ranked_phone_anchor_unanchor_popup_header" "Dota手机号移除" "ranked_phone_anchor_unanchor_popup_description" "确定要从Dota帐户中移除手机号?移除的手机号依然会与Steam帐户关联,但是必须先过三个月的时间才能绑定其他Dota帐户,并且在本帐户绑定手机号前无法进行天梯匹配。" "ranked_phone_anchor_unanchor_result_header" "Dota手机移除" "ranked_phone_anchor_unanchor_result_error_unknown" "在移除手机号时发生未知错误。" "seasonal_ranked_disabled" "赛季天梯匹配暂时不可选择。" "seasonal_ranked_mmr_2017" "2017年国际邀请赛天梯" "seasonal_ranked_mmr_solo_label" "单排" "seasonal_ranked_mmr_solo_value" "{i:seasonal_solo_mmr}  (峰值:{i:seasonal_solo_mmr_peak},场次:{i:seasonal_solo_games_played})" "seasonal_ranked_mmr_solo_calibrating:p{seasonal_solo_calibrating_games}" "待定 - 还有{i:seasonal_solo_calibrating_games}场比赛#|#待定 - 还有{i:seasonal_solo_calibrating_games}场比赛" "seasonal_ranked_mmr_solo_no_data:p{seasonal_solo_calibrating_required_games}" "还需{i:seasonal_solo_calibrating_required_games}场比赛进行校准#|#还需{i:seasonal_solo_calibrating_required_games}场比赛进行校准" "seasonal_ranked_mmr_party_label" "组队" "seasonal_ranked_mmr_party_value" "{i:seasonal_party_mmr}  (峰值:{i:seasonal_party_mmr_peak},场次:{i:seasonal_party_games_played})" "seasonal_ranked_mmr_party_calibrating:p{seasonal_party_calibrating_games}" "待定 - 还有{i:seasonal_party_calibrating_games}场比赛#|#待定 - 还有{i:seasonal_party_calibrating_games}场比赛" "seasonal_ranked_mmr_party_no_data:p{seasonal_party_calibrating_required_games}" "还需{i:seasonal_party_calibrating_required_games}场比赛进行校准#|#还需{i:seasonal_party_calibrating_required_games}场比赛进行校准" "seasonal_ranked_mmr_locked_explain" "赛季天梯匹配:

国际邀请赛勇士令状玩家专属模式,每个参加的玩家都有单独的赛季积分,有效日期截至勇士令状消失。每个赛季结束时,只要打满40场比赛就可以将达到的任一赛季积分(单排/组队)替换为自己的天梯积分。" "seasonal_all_draft_tooltip" "赛季天梯匹配只能选择全英雄选择(天梯)模式。" "seasonal_ranked_leaderboards_button" "查看好友/全球排行榜" "seasonal_ranked_transfer_party" "替换天梯组队积分" "seasonal_ranked_transfer_solo" "替换天梯单排积分" "seasonal_ranked_transfer_already" "已替换。" "seasonal_ranked_transfer_not_enough_games" "无法替换,并未完成40场比赛。" "seasonal_ranked_transfer_confirmation_title" "替换国际邀请赛天梯积分" "seasonal_ranked_transfer_confirmation_solo" "确定将本赛季的国际邀请赛天梯单排积分替换为普通天梯的单排积分?此动作无法撤销。" "seasonal_ranked_transfer_confirmation_party" "确定将本赛季的国际邀请赛天梯组队积分替换为普通天梯的组队积分?此动作无法撤销。" "seasonal_ranked_transfer_confirmation_success" "成功将国际邀请赛天梯积分替换为普通天梯积分。" "seasonal_ranked_transfer_confirmation_failure" "替换国际邀请赛天梯积分时发生错误。" "ranked_lane_selection_locked_explain" "天梯定位匹配:

国际邀请赛勇士令状玩家专属,参加的玩家在匹配前可以选择自己在比赛中的定位,匹配系统将组建完整的阵容。" "ranked_lane_selection_locked_explain_plus" "刀塔Plus会员和国际邀请赛勇士令状玩家的专属功能,每个匹配的玩家都能在匹配前选好自己的定位,匹配系统会组出一支定位完整的队伍。" "event_custom_game_points_label" "当前积分" "event_custom_game_points" "{d:active_event_custom_game_points}" "event_custom_game_points_left_label" "下件奖励所需积分" "event_custom_game_points_left" "{d:active_event_custom_game_points_until_next_reward}" "event_custom_game_claim_reward" "领取奖励" "event_custom_game_claim_reward_point_cost:p{active_event_custom_game_points_per_reward}" "消耗{d:active_event_custom_game_points_per_reward}点积分#|#消耗{d:active_event_custom_game_points_per_reward}点积分" "event_custom_game_point_daily_bonus" "每日加成已激活" "event_custom_game_next_daily_bonus" "下次日常奖励:{t:d:countdown_time}" "event_custom_game_point_daily_bonus_info" "每日的首场比赛中,至少存活到第五轮就会获得大量积分奖励。而且该比赛中所有获得的积分将会以成倍结算。

当前奖励:35000积分 + 6倍积分。" "event_custom_game_end_date" "活动截止于{t:s:t:event_end_time}" "event_custom_game_expiration_date" "奖励兑换将在{t:s:event_expire_time}截止" "competitive_team_identity_checkbox" "以{s:team_identity_tag}战队匹配" "ranked_mmr_team_label" "战队" "ranked_mmr_team_value" "{d:team_identity_rank}" "ranked_mmr_team_calibrating:p{team_calibrating_games}" "待定 - 还需{i:team_calibrating_games}场比赛#|#待定 - 还需{i:team_calibrating_games}场比赛" "ranked_mmr_team_no_data:p{team_calibrating_required_games}" "需要{i:team_calibrating_required_games}场校准赛#|#需要{i:team_calibrating_required_games}场校准赛" "ranked_mmr_core_calibration_games:p{core_calibrating_games}" "还需{i:core_calibrating_games}场核心天梯校准比赛#|#还需{i:core_calibrating_games}场核心天梯校准比赛" "ranked_mmr_support_calibration_games:p{support_calibrating_games}" "还需{i:support_calibrating_games}场辅助天梯校准比赛#|#还需{i:support_calibrating_games}场辅助天梯校准比赛" "ranked_mmr_solo_calibration_games:p{solo_calibrating_games}" "还需{i:solo_calibrating_games}场单排天梯比赛完成校准#|#还需{i:solo_calibrating_games}场单排天梯比赛完成校准" "ranked_mmr_party_calibration_games:p{party_calibrating_games}" "还需{i:party_calibrating_games}场组队天梯比赛完成校准#|#还需{i:party_calibrating_games}场组队天梯比赛完成校准" "ranked_calibration_games:p{calibration_games_remaining}" "还需{i:calibration_games_remaining}场天梯比赛进行校准#|#还需{i:calibration_games_remaining}场天梯比赛进行校准" "matchmaking_account_disabled" "由于过分的不和谐行为,你已被禁止参与聊天或匹配比赛。时间剩余:{t:r:match_denied_time}" "matchmaking_match_disabled_party" "由于{s:match_denied_player_name}在上一次匹配中没有准备就绪或者放弃,他在{t:r:e:match_denied_time}内将不能进行匹配。" "matchmaking_low_priority_party" "因为放弃过比赛或多次受到举报,{s:match_denied_player_name}只允许进行低优先级的匹配。恢复正常前需获得{d:match_denied_games}场胜利" "matchmaking_match_disabled_local" "由于您被举报多次,或上一次匹配未就绪,或放弃比赛等消极行为,您无法正常进行匹配。恢复正常还需:{t:r:e:match_denied_time}" "matchmaking_match_disabled_local_long" "由于您被举报多次,或上一次匹配未就绪,或放弃比赛等消极行为,您无法正常进行匹配。封禁持续到:{t:r:e:match_denied_time}" "matchmaking_low_priority_local" "由于放弃过比赛或多次受到举报,你只能进行低优先级的匹配比赛。恢复正常前需获得{d:match_denied_games}场胜利" "matchmaking_match_disabled_permanent" "由于使用第三方程序,违反用户协议,利用小号,滥用匹配机制或其他恶劣行为,您将永久无法进行正常匹配。" "matchmaking_match_disabled_ranked_long" "由于代练、共享账号或其他匹配问题,天梯匹配已被禁用。天梯匹配禁用持续到;{t:r:e:match_denied_time}" "custom_game_disabled_local" "由于匹配成功后未准备就绪或放弃启用了秒退惩罚的自定义游戏,现在无法进行自定义游戏的匹配。剩余时间:{t:r:e:match_denied_time}" "dota_ready_up_count" "{s:ready_up_ready} / {s:ready_up_lobby_members}" "dota_play_normal_match" "普通匹配" "dota_play_ranked_match" "天梯匹配" "dota_play_ranked_lane_selection_match" "天梯定位" "dota_play_ranked_classic_match" "经典天梯" "dota_play_seasonal_ranked_match" "国际邀请赛天梯" "dota_play_practice_1v1" "1v1练习赛" "dota_play_practice_with_bots" "与机器人对抗" "dota_play_lobby_games" "查看房间" "dota_play_lobbies_section" "比赛房间" "dota_play_create_lobby" "创建" "dota_play_browse_lobbies" "浏览" "dota_play_role_queue" "定位匹配" "dota_play_classic" "经典" "dota_play_practice_1v1_playtab" "1v1练习赛" "dota_play_mutation" "突变" "dota_play_event_custom_game" "1v1练习赛" "dota_play_1v1_desc" "与其他玩家一起练习中路对单的技艺。比赛将在其中一方率先阵亡两次或丢失一座防御塔后结束。" "dota_play_practice_1v1_party_warning" "多人队伍无法进行中路对单模式的匹配。" "dota_play_mutation_desc" "普通模式比赛,游戏性加入了数项变化。" "dota_play_mutation_current" "当前突变:" "dota_play_mutation_time_new" "下次突变还需:" "dota_play_mutation_time_remaining" "{i:mutations_hours}小时,{i:mutations_minutes}分钟" "dota_play_ranked_classic_desc" "经典匹配模式中队伍不会指定定位。" "dota_play_featured_title" "周末聚焦" "dota_play_game_mode" "游戏模式" "dota_play_featured_desc" "游玩这个模式可以获得额外碎片。" "dota_play_featured_ends" "{s:ends_in_time}后结束" "dota_play_featured_end_time" "结束 {T:s:game_mode_end_time} {T:t:game_mode_end_time}" "dota_play_featured_shards" "每场比赛可获得{i:fgm_loss_shards}块碎片,每次胜利还将额外获得{i:fgm_win_bonus_shards}块碎片。" "dota_play_featured_shards_progress" "{i:fgm_shards_earned} / {i:fgm_shards_max}" "dota_play_featured_win_count" "赢下{i:game_mode_win_count}场比赛后获得" "dota_play_normal_show_all" "显示所有模式" "dota_play_normal_show_all_count" "(+{i:unranked_other_selected_count} 已选择)" "dota_play" "开始Dota" "dota_play_searching" "寻找比赛中" "dota_play_searching_server" "确认比赛中" "dota_play_host_loading" "主机载入中……" "dota_play_connecting_to_server" "正在连接……" "dota_play_lobby_find_server" "寻找服务器中" "dota_reconnect" "重新连接" "dota_reconnecting" "正在重新连接……" "dota_abandon_game" "放弃游戏" "dota_safe_leave_game" "离开比赛" "dota_leave_queue" "离开匹配队列" "dota_disconnect" "断开连接" "dota_play_unavailable" "不可用" "dota_leaver_consequence_tooltip_header" "后果" "dota_leaver_consequences" "{s:leaver_consequences}" "dota_leaver_consequences_details" "{s:leaver_consequences_details}" "dota_leaver_view_tooltip" "查看详情" "dota_waiting_for_match_ready" "( {d:ready_up_accepted} / {d:ready_up_total} )已接受" "dota_play_returning_to_queue" "返回匹配队列" "dota_play_disabled_local_mods" "检测到游戏文件遭到本地修改。\n已禁用游玩功能。" "dota_cancel_confirming_match_title" "比赛正在创建" "dota_cancel_confirming_match_body" "现在离开比赛队列可能会导致一段时间无法匹配。确定继续吗?" "dota_play_custom_game_desc" "三人小队面对成群的敌人和其他玩家杀出一条血路。找到财宝或活到最后将赢得勇士积分!" "dota_leaver_consequence_header_failure_to_reconnect" "没有重新连接将导致以下后果:" "dota_leaver_consequence_header_leave_match" "放弃这场比赛将导致以下后果:" "dota_leaver_consequence_LetDownTeammates" "你的队友们会处于劣势。" "dota_leaver_consequence_SmallMatchmakingCooldown" "你在接下来的一段时间内将无法进行匹配。" "dota_leaver_consequence_CreditWithAbandon" "将会计入战绩中的“逃跑”。" "dota_leaver_consequence_ForcedLossForLeaver" "本场比赛将记为负场。" "dota_leaver_consequence_ForcedLossForLeaversParty" "如果是开黑匹配,其他人也将记为负场。" "dota_leaver_consequence_ForcedLossForLeaversTeam" "您的战队%s1将被计一次负场。" "dota_leaver_consequence_MMRLossForLeaver" "匹配积分将会下降。" "dota_leaver_consequence_MMRLossForLeaversParty" "开黑的话其他人的匹配积分也会下降。" "dota_leaver_consequence_MMRLossForLeaversTeam" "您的战队%s1匹配积分将会降低。" "dota_leaver_consequence_MatchDiscardedForOtherPlayers" "本场比赛的数据将不会计入其他玩家的个人资料中。" "dota_leaver_consequence_NotDecrementLowPriGamesRemaining" "即使完成比赛也不会获得战斗点数。" "dota_reconnect_popup_title" "重新连接?" "dota_reconnect_popup_message" "你想要重连回游戏吗?" "dota_matchmaking_regions_refresh" "刷新延迟情况" "dota_matchmaking_regions_retry" "重试" "dota_matchmaking_region_ping" "{s:region_ping}" "dota_matchmaking_region_offline" "因维护处于脱机状态" "dota_matchmaking_region_unknown_ping" "延迟:未知" "dota_matchmaking_region_ping_time" "延迟:{i:ping_ms}ms" "dota_matchmaking_region_ping_time_approx" "延迟:约{i:ping_ms}ms" "dota_matchmaking_region_ping_time_min" "延迟:>{i:ping_ms}ms" "dota_matchmaking_region_ping_calculating" "延迟:计算中……" "dota_matchmaking_region_ping_failed" "延迟:失败" "dota_matchmaking_region_or" "或" "DOTA_VAC_Verification_Header" "Valve反作弊系统(VAC)" "DOTA_VAC_Verification_Header_Solo" "您的计算机屏蔽了VAC系统,因此无法加入匹配。请确保您的Steam安装正确,而且没有使用与VAC冲突的软件。" "DOTA_VAC_Verification_Header_Party" "由于队伍中有一人或多人的机器屏蔽了VAC系统,现在无法进行匹配。请确认所有的队伍成员都没有使用干扰VAC系统运作的程序,如部分杀毒软件,并确认正确安装了客户端。若要寻求更多援助,请阅读Steam客服答疑文章。" "DOTA_VAC_Verification_Button1" "更多信息" "DOTA_VAC_Verification_Button2" "关闭" "dota_matchmaking_regions_button" "{s:regions_selected}" "dota_region_automatic" "地区:自动" "dota_regions_selected" "地区:" "dota_lobby_region_invalid" "无" "dota_play_no_language_selected" "选择语言" "dota_play_language" "{s:match_language}" "dota_play_language_many" "语言:{i:match_language_count}" "dota_ready_fail" "未能准备就绪" "dota_ready_fail_desc" "比赛已就绪,但由于你无响应,因此被踢出队列。" "dota_all_chat_label" "[所有人]" "dota_all_chat_label_prefix" "[所有人] " "dota_chatwheel_unlock_level" "{d:unlock_event_level}级" "dota_chatwheel_event_reward_title" "聊天轮盘物品" "dota_pingwheel_event_reward_title" "信号轮盘物品" "dota_escalating_chatwheel_event_reward_title" "不断升级的聊天轮盘物品" "dota_chatwheel_unlock_popup_title" "你已解锁全新聊天轮盘信息!" "dota_chatwheel_customize" "自定义聊天轮盘" "dota_chatwheel_evolving_reward_title" "可进化的聊天轮盘物品" "dota_chatwheel_evolving_reward_desc" "呐喊持续时间随着勇士令状等级提升而增加。" "dota_settings_hotkeys" "热键" "dota_settings_advancedhotkeys" "高级热键设置" "dota_settings_options" "选项" "dota_settings_audio" "音频" "dota_settings_account" "账号" "dota_settings_about" "关于" "dota_settings_voice" "语音" "dota_settings_voice_level" "当前录音等级" "dota_settings_voice_steam_link" "录音设备设置使用默认语音设置。" "dota_settings_volume" "音量" "dota_settings_video" "视频" "dota_settings_resetkeys" "重置热键……" "dota_settings_advancedkeys" "前往高级热键设置" "dota_settings_basickeys" "前往基础热键设置" "dota_settings_returntohotkeys" "返回热键设置" "dota_settings_legacykeys" "使用DotA键位" "dota_settings_per_unit_hotkeys" "单位特定键位" "dota_settings_enable_quickcast" "启用快速施法" "dota_settings_enable_item_quickcast" "启用高级快速施法/智能施法热键" "dota_settings_enable_item_quickcast_tooltip" "启用自动施法设置界面,允许分开设置快速施法和自动施法的技能和物品绑定键位" "dota_settings_abilities" "技能" "dota_settings_abilities_hero" "英雄" "dota_settings_abilities_neutrals" "中立生物" "dota_settings_abilities_courier" "信使" "dota_settings_abilities_primary1" "1" "dota_settings_abilities_primary2" "2" "dota_settings_abilities_primary3" "3" "dota_settings_abilities_secondary1" "4" "dota_settings_abilities_secondary2" "5" "dota_settings_abilities_neutral1" "1" "dota_settings_abilities_neutral2" "2" "dota_settings_abilities_neutral3" "3" "dota_settings_abilities_neutral4" "4" "dota_settings_abilities_courier1" "1" "dota_settings_abilities_courier2" "2" "dota_settings_abilities_courier3" "3" "dota_settings_abilities_courier4" "4" "dota_settings_abilities_courier5" "5" "dota_settings_abilities_courier6" "6" "dota_settings_abilities_ultimate" "大" "dota_settings_cast" "施法" "dota_settings_autocast" "自动施法" "dota_settings_quickcast" "快速施法" "dota_settings_mirror" "复制英雄的键位设置" "dota_settings_abilitylearn" "学习技能" "dota_settings_upgradestats" "提升属性" "dota_settings_upgradetalents" "升级天赋" "dota_settings_unitactions" "单位动作" "dota_settings_shopactions" "商店动作" "dota_settings_hotkeysoptions" "热键选项" "dota_settings_account_phone" "天梯手机号绑定" "dota_settings_advancedoptions_title" "高级选项" "dota_settings_advancedoptions" "前往高级选项" "dota_settings_basicoptions" "前往基础选项" "dota_settings_miscoptions" "杂项" "dota_settings_attack" "攻击移动 / 强制攻击" "dota_settings_move" "移动" "dota_settings_move_direction" "径直移动" "dota_settings_patrol" "巡逻" "dota_settings_stop" "取消当前动作" "dota_settings_holdposition" "固守原位" "dota_settings_selecthero" "选中英雄" "dota_settings_selectall" "选中所有控制单位" "dota_settings_selectallothers" "全选其他单位" "dota_settings_selectcourier" "选中信使" "dota_settings_courierdeliver" "信使运送物品" "dota_settings_courierburst" "信使爆发" "dota_settings_couriershield" "信使护盾" "dota_settings_useactionitem" "动作物品" "dota_settings_toggleautoattack" "切换自动攻击" "dota_settings_herotaunt" "嘲讽物品" "dota_settings_items" "物品" "dota_settings_openshop" "打开商店" "dota_settings_purchasequickbuy" "一键快速购买" "dota_settings_purchasesticky" "一键购买部件" "dota_settings_grabstashitems" "取出储藏处物品" "dota_settings_interface" "界面" "dota_settings_camera" "视角" "dota_settings_cameraactions" "视角动作" "dota_settings_cameraup" "视角上移" "dota_settings_cameradown" "视角下移" "dota_settings_cameraleft" "视角左移" "dota_settings_cameraright" "视角右移" "dota_settings_cameragrip" "防止视角切换" "dota_settings_plus" "刀塔Plus" "dota_settings_recentevent" "显示最近活动" "dota_settings_camera_hold_select_to_follow" "按住“选中英雄”键来跟随" "dota_settings_camera_saved_position_1" "地点1" "dota_settings_camera_saved_position_2" "地点2" "dota_settings_camera_saved_position_3" "地点3" "dota_settings_camera_saved_position_4" "地点4" "dota_settings_camera_saved_position_5" "地点5" "dota_settings_camera_saved_position_6" "地点6" "dota_settings_camera_saved_position_7" "地点7" "dota_settings_camera_saved_position_8" "地点8" "dota_settings_camera_saved_position_9" "地点9" "dota_settings_camera_saved_position_10" "地点10" "dota_settings_camera_saved" "已保存镜头地点" "dota_settings_spectator_camera_saved" "已保存观战镜头地点" "dota_settings_spectator_camera_saved_position_1" "地点1" "dota_settings_spectator_camera_saved_position_2" "地点2" "dota_settings_spectator_camera_saved_position_3" "地点3" "dota_settings_spectator_camera_saved_position_4" "地点4" "dota_settings_spectator_camera_saved_position_5" "地点5" "dota_settings_spectator_camera_saved_position_6" "地点6" "dota_settings_spectator_camera_saved_position_7" "地点7" "dota_settings_spectator_camera_saved_position_8" "地点8" "dota_settings_spectator_camera_saved_position_9" "地点9" "dota_settings_spectator_camera_saved_position_10" "地点10" "dota_settings_select_ally_1" "选择队友1" "dota_settings_select_ally_2" "选择队友2" "dota_settings_select_ally_3" "选择队友3" "dota_settings_select_ally_4" "选择队友4" "dota_settings_select_ally_5" "选择队友5" "dota_settings_select_ally" "选择队友" "dota_settings_inspectheroinworld" "查看英雄" "dota_settings_chat" "聊天" "dota_settings_phrases" "词组" "dota_settings_chatwheel_page" "自定义聊天轮盘" "dota_settings_pingwheel_page" "自定义信号轮盘" "dota_settings_chatteam" "聊天(队友)" "dota_settings_chatglobal" "聊天(所有人)" "dota_settings_chatvoice_party" "语音聊天(黑店)" "dota_settings_chatvoice_team" "语音聊天(全队友)" "dota_settings_chatwheel_show" "聊天轮盘" "dota_settings_chatwheel2_show" "聊天轮盘 #2" "dota_settings_chatwheel_tab" "主" "dota_settings_chatwheel2_tab" "次" "dota_settings_herochatwheel_show" "英雄聊天轮盘" "dota_settings_chat_ptt" "按键发言" "dota_settings_chat_openmic" "开放式话筒" "dota_settings_playeractions" "玩家动作" "dota_settings_activateglyph" "激活符文" "dota_settings_activateradar" "激活扫描" "dota_settings_scoreboardtoggle" "计分板" "dota_settings_combatlogtoggle" "战斗日志" "dota_settings_pause" "暂停" "dota_settings_screenshot" "截图" "dota_settings_console" "控制台" "dota_settings_death_summary" "阵亡总结" "dota_settings_dota_alt" "替换Alt键" "dota_settings_controlgroups" "控制编队" "dota_settings_controlgroupsadditional" "更多控制编队" "dota_settings_controlgroupcycle" "下个单位" "dota_settings_controlgroupcycleprev" "上个单位" "dota_settings_group1" "第1组" "dota_settings_group2" "第2组" "dota_settings_group3" "第3组" "dota_settings_group4" "第4组" "dota_settings_group5" "第5组" "dota_settings_group6" "第6组" "dota_settings_group7" "第7组" "dota_settings_group8" "第8组" "dota_settings_group9" "第9组" "dota_settings_group10" "第10组" "dota_settings_advancedpanel_goto" "高级" "dota_settings_spectatorpanel_goto" "观战" "dota_settings_standardpanel_goto" "标准" "dota_settings_spectatorandreplay" "观战/录像控制" "dota_settings_spectatorandreplay_pt2" "观战/录像控制·续" "dota_settings_spectatorcameraup" "观战视角向前" "dota_settings_spectatorcameradown" "观战视角向后" "dota_settings_spectatorcameraleft" "观战视角向左" "dota_settings_spectatorcameraright" "观战视角向右" "dota_settings_spectatorcameragrip" "观战防止视角切换" "dota_settings_leftclick_cameragrip" "左键点击激活镜头反握" "dota_settings_spectatorpause" "观战暂停" "dota_settings_spectatorchat" "观战聊天" "dota_settings_spectatorscoreboard" "观战计分板" "dota_settings_spectatorbroadcastermenu" "打开解说菜单" "dota_settings_spectatorincreasereplayspeed" "加速观看录像" "dota_settings_spectatordecreasereplayspeed" "减速观看录像" "dota_settings_spectatorstatsharvest" "观战收入统计数据" "dota_settings_spectatorstatsitem" "观战物品统计数据" "dota_settings_spectatorstatsgold" "观战金钱图表" "dota_settings_spectatorstatsxp" "观战经验图表" "dota_settings_spectatorstatsfantasy" "观战梦幻数据" "dota_settings_spectatorstatswinchance" "观战胜率" "dota_settings_spectatorfowboth" "观战战争迷雾(双方)" "dota_settings_spectatorfowradient" "观战战争迷雾(天辉)" "dota_settings_spectatorfowdire" "观战战争迷雾(夜魇)" "dota_settings_statsdropdown" "统计数据下拉菜单" "dota_settings_spectatordropdown_sort" "更改排序" "dota_settings_spectatordropdown_close" "清除分类" "dota_settings_spectatordropdown_kda" "击杀/死亡/助攻" "dota_settings_spectatordropdown_lasthits_denies" "正补/反补" "dota_settings_spectatordropdown_level" "英雄等级" "dota_settings_spectatordropdown_xp_per_min" "每分钟经验" "dota_settings_spectatordropdown_gold" "当前金钱" "dota_settings_spectatordropdown_totalgold" "财产总和" "dota_settings_spectatordropdown_gold_per_min" "每分钟金钱" "dota_settings_spectatordropdown_buyback" "买活状态" "dota_settings_spectatordropdown_fantasy" "梦幻得分" "dota_settings_coaching" "教练" "dota_settings_spectatorcoach_viewtoggle" "教练切换到学员第一视角" "dota_settings_keyboardtemplate" "选择键位模板" "dota_settings_or" "或" "dota_settings_cancel" "取消" "dota_settings_apply" "应用" "dota_settings_game" "游戏" "dota_settings_summoned_unit_autoattack" "召唤单位自动攻击:" "dota_settings_autoattack_match_standard_unit_settings" "与英雄相同" "dota_settings_autoattack" "自动攻击:" "dota_settings_autoattack_never" "从不" "dota_settings_autoattack_after_spellcast" "标准" "dota_settings_autoattack_always" "始终" "dota_settings_disable_autoattack_during_stop" "按住“停止”键时禁用自动攻击" "dota_settings_toggle_autoattack_automatically_during_orders" "自动切换自动攻击" "dota_settings_quickcast_onkeydown" "按键后快速施法" "dota_settings_autopurchase" "自动购买物品" "dota_settings_autoselect" "自动选择召唤单位" "dota_settings_continue_click_after_cast_cancel" "取消对目标施放的技能后移动" "dota_settings_continue_click_after_cast_cancel_tooltip" "点击右键取消对目标施放的技能时,除了会终止技能还会移动至点击的地点。" "dota_settings_doubletapself" "双击对自身施法" "dota_settings_smart_doubletap" "智能双击施法" "dota_settings_unifiedorders" "CTRL键统一指令" "dota_settings_teleportrequireshalt" "仅有H/S键能打断传送" "dota_settings_channelrequireshalt" "仅有H/S键能打断持续施法技能" "dota_settings_showqueuedorders" "在游戏界面上显示排队中的指令" "dota_settings_force_right_click_attack" "右键点击友军" "dota_settings_force_right_click_attack_0" "跟随" "dota_settings_force_right_click_attack_1" "攻击" "dota_settings_force_right_click_attack_2" "反补" "dota_settings_herofinder" "按住ALT键显示英雄位置" "dota_alt_shows_neutral_spawn_boxes" "按住ALT键显示野怪刷新范围" "dota_alt_shows_tower_attack_range" "按住ALT键显示防御塔攻击范围" "dota_settings_rangefinder" "施法时显示技能距离" "dota_settings_name_over_healthbar" "血条上显示名字" "dota_settings_showheronames" "英雄名字" "dota_settings_alwaysshownames" "玩家名称" "dota_settings_dontshownames" "无" "dota_settings_showhitpoints" "血条上显示具体生命值" "dota_settings_forceshophotkeys" "总是使用快捷键购买装备" "dota_settings_shop_search_autofocus" "商店打开时聚焦搜索框" "dota_settings_usebroadcastermenu" "显示解说员所用数据" "dota_settings_spectator_enable_edgepan_temporary_free_cam" "鼠标平移时启用观战覆盖视角" "dota_settings_hud_color" "界面配色方案" "dota_settings_hud_color_normal" "默认颜色" "dota_settings_hud_color_colorblind" "色盲模式" "dota_settings_hud_color_selffocus" "区分队友血条" "dota_settings_hud_simple_shop" "启用简易版商店" "dota_settings_hud_contextual_tips_disable" "禁用游戏内小贴士" "dota_settings_hud_healthbar_disable_status_display" "禁用状态文字" "dota_settings_hud_disable_damage_numbers" "隐藏伤害数值" "dota_settings_reducedflash" "减少闪烁" "dota_settings_minimap" "小地图" "dota_settings_minimap_preview" "预览" "dota_settings_minimap_AltDown" "Alt键效果预览" "dota_settings_minimapsimplecolors" "小地图上使用单色" "dota_settings_minimaphidebackground" "不显示小地图背景" "dota_settings_minimapsimplebackground" "使用简易小地图背景" "dota_settings_minimapshowheroicon" "按住Alt键后显示英雄图标" "dota_settings_minimapextralarge" "使用特大尺寸小地图" "dota_settings_minimapalwaysshowname" "颠倒Alt键效果" "dota_settings_minimapflip" "小地图靠右显示" "dota_settings_cameradecel" "视角减速" "dota_settings_cameraspeed" "视角速度" "dota_settings_camerareversegrip" "视角反握" "dota_settings_cameraedgepan" "鼠标平移" "dota_settings_camerascreenshake" "启用画面晃动" "dota_settings_cameraresetonspawn" "重生时视角居中到英雄" "dota_settings_cameradeadcolorshift" "死亡后视角颜色改变" "dota_settings_profile" "个人资料" "dota_settings_social" "社交" "dota_settings_hideprofile" "隐藏Dota个人资料" "dota_settings_exposematchdata" "公开比赛数据" "dota_settings_ignorenonfriendparties" "屏蔽来自非好友的组队邀请" "dota_settings_ignorenonfriendguilds" "屏蔽来自非好友的公会邀请" "dota_settings_hide_party_unless_open" "未开放组队时隐藏组队状态" "dota_settings_hide_party_status" "隐藏组队状态" "dota_settings_open_party_manual_accept_invites" "开放组队时不自动接受邀请" "dota_settings_allowtradeinvitesheader" "允许交易邀请来自于:" "dota_settings_trade_guildandfriends" "公会伙伴和好友" "dota_settings_trade_friends" "仅限好友" "dota_settings_trade_anyone" "任何人" "dota_settings_network" "网络" "dota_settings_networkhud" "显示网络信息" "dota_settings_networkquality" "网络质量:" "dota_settings_networkquality_low" "低端配置网络" "dota_settings_networkquality_high" "高端配置网络" "dota_settings_usenativeresolution" "使用显示器当前的分辨率" "dota_settings_customresolution" "使用高级设置" "dota_settings_resolution" "分辨率" "dota_settings_rendering" "渲染" "dota_settings_aspectratio" "高宽比" "dota_settings_aspectratio43" "4:3" "dota_settings_aspectratio169" "16:9" "dota_settings_aspectratio1610" "16:10" "dota_settings_resolution_size" "尺寸:" "dota_settings_resolution_display_mode" "显示模式:" "dota_settings_fullscreen" "独占全屏模式" "dota_settings_coop_fullscreen" "随切桌面全屏模式" "dota_settings_window" "窗口模式" "dota_settings_borderless" "无边框窗口模式" "dota_settings_videodefaults" "恢复默认设置" "dota_settings_fullscreenbrightness" "亮度" "dota_settings_basicvideosettings" "使用基础设置" "dota_settings_fastestvideo" "最快" "dota_settings_appearancevideo" "效果最好" "dota_settings_advancedvideosettings" "使用高级设置" "dota_settings_antialiasing" "抗锯齿" "dota_settings_specular" "高光" "dota_settings_bloom" "高光光晕" "dota_settings_waterquality" "高级水面效果" "dota_settings_fog" "高级迷雾效果/焦散线" "dota_settings_animateportrait" "动态肖像" "dota_settings_additivelight" "附加光照渲染" "dota_settings_worldlight" "环境光效" "dota_settings_ambientocclusion" "环境光遮蔽" "dota_settings_ambientcreatures" "环境生物" "dota_settings_ambient_cloth" "周身布料模拟" "dota_settings_normal_maps" "法线贴图" "dota_settings_parallax_mapping" "地面视差" "dota_settings_dashboard_renderquality" "主界面高画质" "dota_settings_vsync" "垂直同步" "dota_settings_exp_lag_limiter" "实验性输入延迟限制程序" "dota_settings_renderquality" "游戏画面渲染质量" "dota_settings_shadowquality" "阴影质量" "dota_settings_shadowquality_off" "关闭" "dota_settings_shadowquality_ultra" "超高" "dota_settings_texturequality" "纹理质量" "dota_settings_texturequality_low" "低" "dota_settings_texturequality_med" "中" "dota_settings_texturequality_high" "高" "dota_settings_particlequality" "特效质量" "dota_settings_particlequality_low" "低" "dota_settings_particlequality_med" "中" "dota_settings_particlequality_high" "高" "dota_settings_grassquality" "草地" "dota_settings_tree_wind" "树木摇晃" "dota_settings_computeshader" "计算渲染器" "dota_settings_computeshader_tooltip" "只支持Vulkan和DirectX 11。\n计算渲染器可以提升大多数配置下的性能表现。" "dota_settings_fps_max" "可行的每秒最大帧数" "dota_settings_fps_max_tip" "更多的数值可以使用启动项选项“+fps_max”进行设定。\n超出滑动条允许范围的数值将会使滑动条无效。" "dota_settings_fps_max_ui" "主界面每秒最大帧数" "dota_settings_fps_max_ui_tip" "更多的数值可以使用启动项选项“+ui_fps_max”进行设定。\n超出滑动条允许范围的数值将会使滑动条无效。" "dota_settings_mastervolume" "主音量" "dota_settings_gamevolume" "游戏音量" "dota_settings_musicvolume" "配乐音量" "dota_settings_voicevolume" "语音音量" "dota_settings_gamevoicevolume" "配音音量" "dota_settings_openmic" "开黑交流时启用开放式话筒" "dota_settings_openmicthreshold" "开放式话筒阈值" "dota_settings_voice_always_sample_mic" "按键发言优化模式" "dota_settings_voice_always_sample_mic_tooltip" "使录音设备一直保持活跃状态,避免某些配置下游戏会卡住。" "dota_settings_audiodefaults" "默认音频设置" "dota_settings_defaultaudio" "默认" "dota_settings_sounddevice" "音频设备:" "dota_settings_speakerconfig" "扬声器配置:" "dota_settings_headphones" "耳机" "dota_settings_2speakers" "2声道" "dota_settings_4speakers" "4声道" "dota_settings_5speakers" "5.1声道" "dota_settings_7speakers" "7.1声道" "dota_settings_captions" "显示字幕" "dota_settings_force_default_respawn_stinger" "总是使用默认复活音乐" "dota_settings_force_default_death_stinger" "总是播放默认死亡音乐" "dota_settings_lowlatency_audio" "自动检测音频延迟" "dota_settings_playsoundinbackground" "切换至桌面依然播放声音" "dota_settings_chatsounds" "聊天消息音效" "dota_settings_mutecobroadcasters" "将合作解说员静音" "dota_settings_highqualityaudio" "高质量音效" "dota_settings_enhancestereo" "加强立体声" "dota_settings_unitspeeh" "游戏配音" "dota_settings_unitspeech_off" "关闭" "dota_settings_unitspeech_events" "仅特殊事件" "dota_settings_unitspeech_all" "全时间" "dota_settings_quicktargetattack" "快速攻击" "dota_settings_quickmove" "快速移动" "dota_settings_healthbar_hero_icon" "血条旁显示英雄图标" "dota_settings_targetedattackmove" "智能攻击移动" "OS_Default_Device" "默认设备" "dota_settings_chat_whispers" "收到的消息显示为悄悄话" "dota_settings_chat_join_regional" "启动时加入同城聊天频道" "dota_settings_chat_allow_global" "频道中聊天信息在其他频道中显示" "dota_settings_chat_mute_everyone" "屏蔽所有聊天" "dota_settings_chat_mute_enemies" "屏蔽敌方玩家聊天信息" "dota_settings_dashboard_enable_mouse_history" "使用鼠标4/鼠标5键实现主界面前进/后退操作" "dota_settings_match_solo_queue" "绝对单排比赛(天梯匹配)" "dota_settings_match_solo_queue_tooltip" "在进行天梯匹配比赛时不会匹配到黑店。" "dota_settings_match_solo_fast_queue" "绝对单排比赛(快速匹配)" "dota_settings_match_solo_fast_queue_tooltip" "在进行天梯快速匹配比赛时不会匹配到黑店。" "dota_settings_match_solo_role_queue" "绝对单排比赛(定位匹配)" "dota_settings_match_solo_role_queue_tooltip" "在进行天梯定位匹配时不会匹配到黑店。" "dota_settings_no_mode_resolutions" "无支持的分辨率" "dota_settings_fullscreen_focus_behavior" "支持随时切换桌面的全屏模式,可以最大程度上降低焦点损失" "dota_settings_render_system" "所用渲染API:" "dota_settings_next_render_system" "下次启动时渲染API:" "dota_settings_render_system_reset" "若更改这一选项后游戏无法正常启动,可以在启动项中加入-safe_mode,这样Dota就会以默认渲染API启动。" "dota_settings_cur_render_system_tooltip" "使用的渲染API在下列情况下可能会与设置不同:设置的渲染程序不支持,初始化失败,被启动项覆盖或需要安装额外DLC。" "dota_settings_render_system_tooltip" "这项设置更改后将会在下次启动后生效。\n如果添加了渲染API启动选项如-dx11或-vulkan,这项设置将会被锁定。\n工具模式也会锁定这项设置。" "dota_settings_render_system_recommended" "推荐" "dota_settings_render_system_needs_dlc" "需要安装DLC" "dota_settings_application" "应用" "dota_settings_enable_console" "启用控制台" "dota_settings_enable_console_tooltip" "此设置更改后将在下次启动游戏时生效。\n如果在启动项中加入-dev或-console,本项设置将会被覆盖。" "dota_settings_activate_window_on_match_found" "寻找到比赛时回到游戏" "dota_settings_activate_window_on_hero_picking_start" "开始挑选英雄和比赛开始时回到游戏" "dota_settings_activate_window_on_unpause" "暂停结束时回到游戏" "dota_settings_activate_window_on_ready_check" "就绪状态检测时回到游戏" "dota_settings_binding_options" "键位设置选项" "dota_settings_allow_gui_key_to_bind" "允许Windows / Command键被绑定" "dota_settings_button_code_is_scan_code" "根据按键的位置绑定键位(更改此设置后需要更新绑定的键位)" "dota_settings_button_code_is_scan_code_tooltip" "修改此选项后需要更新键位设置" "dota_settings_armory_automatically_add_new_item_to_collection" "新物品自动添加至收藏室" "dota_settings_hide_tips_on_loading_screens" "隐藏载入界面中的小贴士" "dota_settings_default_spoiler_block_on" "默认不泄露联赛结果" "dota_settings_minimap_misclick_time" "小地图误点判定时间" "dota_settings_ability_self_cast_timeout" "双击对自身施法判定" "dota_settings_camera_disable_zoom" "禁用镜头缩放" "dota_settings_minimap_size" "小地图大小" "dota_settings_minimap_size_smallest" "小" "dota_settings_minimap_size_largest" "大" "dota_settings_minimap_hero_size" "小地图英雄大小" "dota_settings_minimap_hero_scalar" "动态调整小地图英雄图标" "dota_settings_minimap_hero_spread" "展开英雄图标" "dota_settings_camera_zoom_in" "镜头放大" "dota_settings_camera_zoom_out" "镜头缩小" "DOTA_Settings_chooseunit" "选择单位" "dota_settings_player_auto_repeat_right_mouse" "自动点击鼠标右键" "dota_settings_auto_cursor_scale" "自动选择指针大小" "dota_settings_cursor_scale" "指针大小" "dota_settings_cursor_scale_overridden" "使用了启动项命令-cursor_scale_percent会覆盖指针大小的设置" "dota_settings_hud_query_panel" "单位查询覆盖英雄控制面板" "dota_settings_hud_query_panel_tooltip" "选择其他单位时会直接在主面板显示详情,而不是单独显示" "dota_settings_help_tips" "显示帮助小贴士" "dota_settings_help_tips_tooltip" "帮助小贴士会在用户界面高亮,解释相应功能。" "dota_settings_help_tips_reset" "重置" "dota_settings_help_tips_reset_tooltip" "将原先关闭的帮助小贴士标记为未读,他们将再次显示。" "dota_settings_help_tips_reset_success_title" "帮助小贴士重置" "dota_settings_help_tips_reset_success_text" "原先关闭的帮助小贴士已经重置,将再次显示。" "dota_settings_plus_use_assistant" "使用Plus助手" "dota_settings_turbo_courier_default_auto_deliver" "加速模式中默认开启自动运送物品。" "dota_settings_experimental_controller_support" "启用试验性质的控制器支持。" "dota_settings_chat_filter_onlyfriends" "只显示好友、队伍和公会的聊天信息" "dota_settings_text_filter_filtered" "启用文字屏蔽" "dota_settings_chat_filter" "已允许聊天" "dota_settings_chat_filter_allow_none" "没有聊天进入" "dota_settings_chat_filter_allow_friendly" "友好玩家(好友、队伍成员和公会成员)" "dota_settings_chat_filter_allow_teams" "友好玩家和队友" "dota_settings_chat_filter_allow_all" "所有玩家" "dota_settings_chat_filter_settings_apply_to_spectating" "将已允许的聊天过滤设置应用至观战" "dota_settings_steam_text_filter" "Steam文字屏蔽设置" "dota_settings_fsr" "FidelityFX超分辨率" "dota_settings_fsr_tooltip" "游戏渲染屏幕质量低于100%时画面质量将会提升。\n渲染API需设为Direct3D 11或Vulkan,并且启用抗锯齿。" "dota_settings_low_latency" "NVIDIA Reflex低延迟" "dota_settings_lowlatency_off" "禁用" "dota_settings_lowlatency_on" "启用" "dota_settings_lowlatency_boost" "启用 + 启动" "dota_settings_low_latency_tooltip_off" "低延迟模式已禁用。" "dota_settings_low_latency_tooltip_on" "低延迟模式现已启用,并且优化了系统延迟。" "dota_settings_low_latency_tooltip_boost" "低延迟模式现已启用,并且优化了系统延迟。包括多项技术可以使GPU获得更多电力,并且轻微影响了FPS,尽量降低了延迟。" "dota_settings_CPUInLowPowerMode" "已检测到节能模式" "dota_settings_CPUInLowPowerMode_tooltip" "电脑的电源设置已设为节能模式,这会使游玩Dota时帧数降低。" "DOTA_Keybind_ARROW" "箭头键(默认)" "DOTA_Keybind_WASD" "WASD" "DOTA_Keybind_MMO" "MMO" "DOTA_Keybind_LEGACY" "DotA键位" "DOTA_Keybind_LOL" "英雄联盟" "DOTA_Keybind_HON" "超神英雄(HoN)" "DOTA_Keybind_SMITE" "神之浩劫(Smite)" "DOTA_Hotkeys_Tooltip_LearnAbility" "获得可以消耗的技能点后能够进入技能学习模式。" "DOTA_Hotkeys_Tooltip_LearnStats" "打开天赋树面板。" "DOTA_Hotkeys_Tooltip_HeroAttack" "可以向指定地点移动,并对途径的敌方单位发动攻击/可以对友方单位发动攻击并将其反补" "DOTA_Hotkeys_Tooltip_HeroMove" "向指定地点移动,或跟随指定单位,但不会发起攻击。" "DOTA_Hotkeys_Tooltip_HeroMoveDirection" "直接朝一个方向移动,不借助寻路系统。" "DOTA_Hotkeys_Tooltip_HeroPatrol" "添加巡逻路径点。" "DOTA_Hotkeys_Tooltip_HeroStop" "停止当前的动作。" "DOTA_Hotkeys_Tooltip_HeroHold" "停止当前动作并停留在原地。" "DOTA_Hotkeys_Tooltip_HeroSelect" "选中自己的英雄。" "DOTA_Hotkeys_Tooltip_SelectAll" "选中所有可以控制的单位。" "DOTA_Hotkeys_Tooltip_SelectAllOthers" "选中所有控制的其他单位,自己的英雄除外。" "DOTA_Hotkeys_Tooltip_CourierSelect" "选中信使。" "DOTA_Hotkeys_Tooltip_CourierDeliver" "让信使把物品从储藏处运送到英雄身上。" "DOTA_Hotkeys_Tooltip_CourierBurst" "在可用的情况下激活信使的爆发。" "DOTA_Hotkeys_Tooltip_CourierShield" "在可用的情况下激活信使的护盾。" "DOTA_Hotkeys_Tooltip_UseActionItem" "使用动作物品。" "DOTA_Hotkeys_Tooltip_ToggleConsumableAbilities" "切换显示技能栏上方的消耗品技能。" "DOTA_Hotkeys_Tooltip_HeroTaunt" "使用英雄的嘲讽动作。嘲讽动作必须先装备在相应英雄身上。" "DOTA_Hotkeys_Tooltip_ShopToggle" "打开商店面板。" "DOTA_Hotkeys_Tooltip_PurchaseQuickbuy" "只要金钱足够就会购买快速购买栏中的首件装备。" "DOTA_Hotkeys_Tooltip_PurchaseSticky" "只要金钱足够即可直接购买快速购买栏中的装备。" "DOTA_Hotkeys_Tooltip_GrabStashItems" "将所有储藏处内物品转移到英雄的物品栏中。" "DOTA_Hotkeys_Tooltip_RecentEvent" "将视角移动至地图上最近发生的战况。" "DOTA_Hotkeys_Tooltip_InspectHeroInWorld" "从近距离视角观察一个单位。" "DOTA_Hotkeys_Tooltip_ChatTeam" "向队伍中的所有人发送聊天信息。" "DOTA_Hotkeys_Tooltip_ChatGlobal" "向比赛中所有人发送聊天信息。(先按下Shift键再按聊天信息的快捷键)" "DOTA_Hotkeys_Tooltip_ChatVoiceParty" "使用麦克风在开黑时与伙伴进行交流。如果设置为公开麦克风,在主界面也可以直接交流。" "DOTA_Hotkeys_Tooltip_ChatWheel" "打开聊天轮盘,快速向队友发送常用交流短语。" "DOTA_Hotkeys_Tooltip_HeroChatWheel" "打开英雄聊天轮盘,让当前使用的英雄说出指定语句。" "DOTA_Hotkeys_Tooltip_CameraGrip" "拖曳整个地图才能移动视角。" "DOTA_Hotkeys_Tooltip_ActivateGlyph" "激活防御符文,使己方建筑在6秒内为无敌状态。" "DOTA_Hotkeys_Tooltip_ActivateRadar" "激活扫描。" "DOTA_Hotkeys_Tooltip_ScoreboardToggle" "打开游戏内计分板。" "DOTA_Hotkeys_Tooltip_CombatLogToggle" "打开战斗日志。" "DOTA_Hotkeys_Tooltip_Pause" "在比赛过程中暂停或继续游戏。" "DOTA_Hotkeys_Tooltip_ScreenshotSettings" "将游戏的当前画面进行截图保存。" "DOTA_Hotkeys_Tooltip_Console" "打开控制台。(只对资深用户开放)" "DOTA_Hotkeys_Tooltip_DeathSummary" "显示阵亡总结" "DOTA_Hotkeys_Tooltip_DotaAlt" "原本用Alt键实现相关功能改为使用所选按键" "DOTA_Hotkeys_Tooltip_Group" "选中已经编队的一组单位。编队的过程很简单,选择想要编队的单位,按住CTRL + 该编队想要对应的快捷键即可。" "DOTA_Hotkeys_Tooltip_Legacy" "快捷键将完全继承Dota 1中的设定。每个英雄都将是独特的技能快捷键。" "DOTA_Hotkeys_Tooltip_PerUnitHotkeys" "为每个单位启用不同的技能快捷键。" "DOTA_Hotkeys_Tooltip_Quickcast" "按下相应快捷键后英雄就会在鼠标指针的当前位置快速施放该技能。

可以在高级热键选项下启用快速施法和智能施法的特定键位绑定界面" "DOTA_Hotkeys_Tooltip_Quickcast_Items" "快速施放物品会在快捷键按下时在鼠标指针的当前位置触发。

可以在高级热键选项下启用“快速施法单独键位绑定界面”" "DOTA_Hotkeys_Tooltip_Autocast" "开启自动施放类技能。仅对部分特殊技能有效。" "DOTA_Hotkeys_Tooltip_Cast" "用于施放英雄技能的快捷键。" "DOTA_Hotkeys_Tooltip_AbilityCast" "用于使用英雄技能的热键。" "DOTA_Hotkeys_Tooltip_AbilityQuickcast" "快速施法会在热键按下时在鼠标指针的当前位置立刻施放技能。" "DOTA_Hotkeys_Tooltip_ItemCast" "用于使用物品栏中物品的快捷键。" "DOTA_Hotkeys_Tooltip_ItemQuickcast" "按下相应快捷键后英雄就会在鼠标指针的位置快速使用该物品。" "DOTA_Hotkeys_Tooltip_ChatVoiceTeam" "使用麦克风与己方所有队友进行交流。" "DOTA_Hotkeys_Tooltip_CameraSavedPosition" "快速将镜头移动到已保存的地点。按住CTRL键和指定的按键就能保存地点位置。" "DOTA_Hotkeys_Tooltip_SelectAlly" "根据队友在顶部的次序选择其中一个队友" "DOTA_Settings_Tooltip_Autoattack" "自动向附近敌人移动并进行攻击。" "DOTA_Settings_Tooltip_AutoattackSummon" "使用与英雄自动攻击选项相同的设置。" "DOTA_Settings_Tooltip_AutoattackNever" "只有明确下达攻击新目标指令时才会对其发动攻击。" "DOTA_Settings_Tooltip_AutoattackAfterSpell" "除非刚移动、反补小兵或按下停止或停在原地的键位,否则会攻击附近任一目标。" "DOTA_Settings_Tooltip_AutoattackAlways" "自动攻击范围内的任一敌人。" "Dota_Settings_Tooltip_Disable_Autoattack_During_Stop" "按住“停止”键时,所选单位不会进行自动攻击。" "Dota_Settings_Tooltip_Toggle_Autoattack_Automatically_During_Orders" "“固守原位”键将强制“自动攻击:从不”。“取消当前动作”键将强制“自动攻击:始终”。攻击指令会将设置还原成选项中的数值。" "DOTA_Settings_Tooltip_QuickcastOnKeyDown" "快速施放技能会在按下快捷键时触发,而不是松开时。" "DOTA_Settings_Tooltip_AutoPurchase" "勾选后将会按照推荐装备依次购买装备。" "DOTA_Settings_Tooltip_AutoSelectSummons" "英雄召唤出新的单位后,召唤单位将自动加入框选单位中。" "DOTA_Settings_Tooltip_DoubleTap" "双击技能或物品,或连续按两次快捷键将对自身施放相应技能或物品。" "DOTA_Settings_Tooltip_Smart_Doubletap" "按下技能或物品快捷键时按下Alt键会触发相当于双击对自身施法的效果。" "DOTA_Settings_Tooltip_UnifiedOrders" "按住CTRL键并发起指令后所有控制的单位均会执行。" "DOTA_Settings_Tooltip_TeleportStop" "传送过程中尝试移动或施放技能均不会使其取消。该设置仅对回城卷轴和远行鞋有效。" "DOTA_Settings_Tooltip_ChannelStop" "移动或施放技能不会打断持续施法。应用于所有持续施法类物品和技能,回城卷轴和远行鞋除外。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack_0" "右键点击友方单位后英雄将会对其进行跟随。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack" "右键点击友方单位后英雄将会对其进行攻击。" "DOTA_Settings_Tooltip_Force_Right_Click_Attack_2" "右键点击友方单位后英雄将会对其进行反补,前提是该单位可以被反补,否则将跟随该单位。" "DOTA_Settings_Tooltip_BroadcasterStats" "观战时将会显示解说员使用的数据下拉框。" "DOTA_Settings_Tooltip_Deceleration" "这一数值表示视角在移动后停止所需的速度。数值越大表示视角停止得越快。" "DOTA_Settings_Tooltip_Screenshake" "部分法术和眩晕技能具有晃动镜头的效果。" "DOTA_Settings_Tooltip_CameraRespawn" "英雄复活后视角将自动回到英雄身上。" "DOTA_Settings_Tooltip_Camera_Hold_Select_To_Follow" "按住“选中英雄”键可以使镜头跟随英雄。" "DOTA_Settings_Tooltip_HideProfile" "所有人都不能进入你的Dota 2个人资料。也不能通过Dota 2进入你的Steam个人资料。" "DOTA_Settings_Tooltip_ShareMatchData" "将你的比赛数据对第三方公开。" "DOTA_Settings_Tooltip_NetworkQuality" "如果网络条件不佳,在设置中选择“低”能优化网络延迟和丢包率。" "DOTA_Settings_Tooltip_MinimapSimple" "勾选后小地图上英雄的颜色将根据所在队伍显示。" "DOTA_Settings_Tooltip_InvertToggle" "将小地图图标类型的默认版本与ALT键版本对换。" "DOTA_Settings_Tooltip_MinimapDrawHeroes" "勾选后按住ALT键,小地图上的英雄就会显示相应的英雄图标。" "DOTA_Settings_Tooltip_MinimapNamesIcon" "勾选后小地图会一直显示英雄图标或英雄名称,按住ALT键后会根据敌我显示X和O。" "DOTA_Settings_Tooltip_ShopHotkeys" "启用后在游戏内打开商店时,使用快捷键将会对应商店上的相应按钮和物品,不会触发对应的技能和物品。" "DOTA_Settings_Tooltip_QuickTargetAttack" "按下攻击键会对鼠标指针的当前位置发动攻击。" "DOTA_Settings_Tooltip_QuickMove" "按下移动键会触发前往鼠标指针所在地点的移动指令。" "DOTA_Settings_Tooltip_Healthbar_Hero_Icon" "在每个英雄血条旁显示英雄图标。这将覆盖英雄修行徽章。" "DOTA_Settings_Tooltip_TargetedAttackMove" "下达了攻击移动指令后,控制的单位将会以离鼠标指针最近的单位为目标,而不是离当前位置最近的单位为目标。" "DOTA_Settings_Tooltip_LeftClickCameraGrip" "勾选后,必须使用鼠标左键和镜头反握键位才能开始移动镜头。" "DOTA_Settings_Tooltip_AutoRepeatRightMouse" "按住鼠标右键时会被视为一直在点击右键。" "DOTA_Settings_Tooltip_ShopSearchFocusOnOpen" "启用后,打开商店会直接清空并聚焦搜索框。" "DOTA_Settings_Tooltip_PlusUseAssistant" "启用后将不会使用默认攻略,而使用Plus助手。" "DOTA_Settings_Tooltip_TurboAutoCourier" "加速模式:启用后信使会默认自动运送物品。比赛中可以切换开启/关闭。" "DOTA_Settings_Tooltip_BroadcastChannelChat" "默认情况下会在所有其他频道下显示某一个频道中收到的信息。" "DOTA_Settings_Tooltip_ALTHero" "按住ALT键后会有绿色的箭头指向英雄。" "DOTA_Settings_Tooltip_ALTNeutral" "按住ALT键后会显示中立生物的刷新范围。" "DOTA_Settings_Tooltip_ALTTower" "按住ALT键后会显示防御塔的攻击范围。" "DOTA_Settings_Tooltip_ShowQueuedOrders" "界面上显示排队中指令图标" "DOTA_Settings_Tooltip_Bringtofront" "如果在桌面活动时匹配到了比赛,Dota 2客户端就会回到最前。" "DOTA_Settings_Tooltip_Bringtofront_Picking" "如果在桌面活动时英雄选择阶段开始,Dota 2客户端就会回到最前。" "DOTA_Settings_Tooltip_Bringtofront_Unpause" "若比赛暂停结束时在桌面上,将自动回到游戏客户端。" "DOTA_Settings_Tooltip_Bringtofront_ReadyCheck" "如果在桌面活动时发起了就绪状态检测,Dota 2客户端就会回到最前。" "DOTA_Settings_Tooltip_RangeFinder" "在地面上显示技能的有效距离。" "DOTA_Settings_Tooltip_Differentiate" "队友的血条将会显示为偏黄,方便与自身绿色的血条相区分。" "DOTA_Settings_Tooltip_ModeNotCompatibleWithColorblind" "这个模式与色盲模式不兼容。" "DOTA_Settings_Tooltip_Expose" "允许第三方读取比赛数据。" "DOTA_Settings_Tooltip_HideParty" "不在公开队伍中时,会对好友列表中的好友显示为独自游戏。" "DOTA_Settings_Tooltip_HidePartyStatus" "对好友列表中的玩家显示为单独游戏" "DOTA_Settings_Tooltip_AutoAccept" "需要好友和共同好友先加入公开队伍才能请求邀请。" "DOTA_Settings_Tooltip_MinimapMisclick" "当鼠标首次进入小地图区域后输入指令会被判定为无效的时间,以秒计算。" "DOTA_Settings_Tooltip_SelfCastTimeout" "技能连续点击两次或按下两次的相隔时间,在相隔时间内才会被判定为对自身施法。默认为0.60" "DOTA_Settings_Tooltip_MinimapDynamicScale" "相互靠近后小地图图标会相应变大。不会影响英雄图标,只会影响方向图标。" "DOTA_Settings_Tooltip_NetworkInformation" "游戏内显示FPS,延迟和丢包率。" "DOTA_Settings_Tooltip_AutoAddArmory" "收到或购买新物品时会将其自动添加至兵器库中的收藏室内。" "DOTA_Settings_LegacyKeysActive" "现在启用的是Dota 1的传统键位。在自定义单独热键前请先在高级热键下关闭传统键位" "DOTA_create_bot_practice_desc" "与机器人进行对抗。您可以通过匹配系统寻找人类玩家协同作战,或用机器人填满己方队伍的空位。" "DOTA_Lobby_BotScript" "机器人脚本" "DOTA_Lobby_BotScriptURL" "在创意工坊上查看" "DOTA_Lobby_BotDifficulty" "AI难度" "DOTA_Lobby_BotDifficulty_no_bot" "无机器人" "DOTA_Lobby_BotDifficulty_passive" "消极" "DOTA_Lobby_BotDifficulty_easy" "简单" "DOTA_Lobby_BotDifficulty_medium" "中等" "DOTA_Lobby_BotDifficulty_hard" "困难" "DOTA_Lobby_BotDifficulty_unfair" "疯狂" "DOTA_Lobby_BotDifficulty_npx" "新手" "DOTA_Lobby_BotTeam" "选择阵营" "DOTA_Lobby_BotScriptIndex_Valve" "默认机器人" "DOTA_Lobby_BotScriptIndex_Workshop1" "社区机器人 1" "DOTA_Lobby_BotScriptIndex_Workshop2" "社区机器人 2" "DOTA_Lobby_BotScriptIndex_Workshop3" "社区机器人 3" "DOTA_create_bot_practice_solo" "单人" "DOTA_create_bot_practice_solo_desc" "在本地房间中练习独自对抗机器人。这一模式并未与他人匹配,可以随意退出。" "DOTA_create_bot_practice_coop" "合作对抗" "DOTA_create_bot_practice_coop_desc" "利用匹配系统与其他人一同对抗机器人。" "DOTA_Lobby_BotDifficulty_bot_passive" "消极难度" "DOTA_Lobby_BotDifficulty_bot_easy" "简单难度" "DOTA_Lobby_BotDifficulty_bot_medium" "中等难度" "DOTA_Lobby_BotDifficulty_bot_hard" "困难难度" "DOTA_Lobby_BotDifficulty_bot_unfair" "疯狂难度" "dota_lobby_host" "房主:{g:dota_filtered_string:lobby_host_name}" "dota_lobby_title" "{g:dota_filtered_string:lobby_name}" "dota_lobby_title_local_game" "本地房间" "dota_lobby_title_default" "房间" "lobby_row_player_name" "{s:player_name}" "dota_lobby_row_game_name" "{s:game_name}" "dota_lobby_row_slots" "{s:slots}" "dota_lobby_row_game_mode" "{s:game_mode}" "dota_lobby_row_region" "{s:region}" "dota_lobby_row_join" "加入" "dota_lobby_row_leave" "离开" "dota_lobby_coaches_title" "教练" "dota_lobby_browser_all_game_modes" "所有游戏模式" "dota_lobby_browser_title" "浏览Dota房间" "dota_lobby_browser_num_available" "({d:lobbies_available}个房间可以加入)" "dota_lobby_browser_no_lobbies" "未找到房间" "dota_lobby_browser_no_matching_lobbies" "没有房间符合搜索条件" "dota_lobby_browser_updating" "更新房间列表中……" "dota_lobby_browser_search_placeholder" "搜索房间" "dota_lobby_browser_game_mode" "比赛模式" "dota_lobby_browser_refresh" "刷新" "dota_lobby_browser_filter_title" "筛选房间" "dota_lobby_submit_filter" "提交" "dota_lobby_browser_header_name" "房间名称" "dota_lobby_browser_header_slots" "人数" "dota_lobby_browser_header_game_mode" "游戏模式" "dota_lobby_browser_header_region" "地区" "dota_lobby_browser_region" "地区" "dota_lobby_browser_lobby_name" "房间名称" "dota_lobby_browser_all_regions" "所有地区" "dota_popup_lobby_password_title" "输入房间密码" "DOTA_AttackCapability_Melee" "近战" "DOTA_AttackCapability_Ranged" "远程" "DOTA_Item_OnMarket" "市场" "DOTA_Items_DefaultSet" "默认配置" "DOTA_Items_SetEquipped_Label" "已装备" "DOTA_NotEquippedItem_Label" "未装备" "DOTA_EquippedItem_Label" "已装备" "DOTA_NotShuffledItem_Label" "不在随机使用中" "DOTA_ShuffledItem_Label" "随机使用中" "DOTA_PreviewingItem_Label" "预览中" "DOTA_EquippedItem_Rarity" "{s:equipped_econ_set_rarity}" "DOTA_EquippedItem_SetName" "{s:equipped_econ_set_name}" "DOTA_EquippedItem_DefaultSet" "默认配置" "DOTA_EquippedItem_PartialSet" "套装散件" "DOTA_EquippedItem_Style:p{equipped_econ_set_style_count}" "{i:equipped_econ_set_style_count}种款式#|#{i:equipped_econ_set_style_count}种款式" "DOTA_EquippedItem_CurrentStyle" "{i:equipped_econ_set_current_style}/{i:equipped_econ_set_style_count}" "DOTA_EquippedItem_Button_Details" "{s:equipped_details_button_text}" "DOTA_EquippedItem_Button_SingleItemShuffle" "装备" "DOTA_EquippedItem_Customize" "自定义" "DOTA_EquippedItem_CustomSet" "自定义套装" "DOTA_EquippedItem_Equip" "装备" "DOTA_EquippedItem_Unequip" "卸下" "DOTA_EquippedItem_Unpack_And_Equip" "打开并装备" "DOTA_EquippedItem_AddToShuffle" "加入随机使用" "DOTA_EquippedItem_RemoveFromShuffle" "移出随机使用" "DOTA_EquippedItem_Unpack_And_AddToShuffle" "打开并加入随机使用" "DOTA_EquippedItem_Details" "{s:equipped_econ_set_type_name}详情" "DOTA_EquippedItem_Purchase_Button" "购买" "DOTA_EquippedItem_Marketplace_Button" "市场" "DOTA_EquippedItem_BundleName" "包含于\"{s:equipped_econ_set_bundle}\"" "DOTA_EquippedItem_FilterText" "预览中" "DOTA_EquippedItem_SaleAmount" "-{i:equipped_econ_set_sale_amount}%" "DOTA_EquippedItem_RegularSetPrice" "{s:equipped_econ_regular_set_price}" "DOTA_EquippedItem_SetPrice" "{s:equipped_econ_set_price}" "DOTA_EquippedItem_TreasurePrice" "{s:equipped_econ_treasure_price}" "DOTA_HeroDemo_Button" "试玩{s:econ_item_category_name}" "DOTA_HeroDemo_Button_Tooltip" "进入试玩模式,查看物品套装或英雄的技能" "DOTA_HeroDemo_Button_Return" "返回试玩模式" "DOTA_HeroDemo_Button_Return_Tooltip" "返回试玩模式,载入已选择的英雄或物品套装。" "DOTA_HeroDemo_Button_DBQuit" "退出试玩" "DOTA_HeroDemo_Button_Hero" "试玩英雄" "DOTA_HeroDemo_Button_Arcana" "试玩至宝" "DOTA_HeroDemo_Button_ToLoadout" "前往装备界面" "DOTA_HeroDemo_Button_ToWebPage" "了解更多" "DOTA_HeroDemo_Button_ToHeroPage" "前往英雄页面" // NOTE: These 3 are placed in the equipped_econ_set_type_name dialog variable "DOTA_EquippedItem_Bundle" "捆绑包" "DOTA_EquippedItem_ItemSet" "套装" "DOTA_EquippedItem_Item" "物品" "DOTA_OwnedItemDetails_Rarity" "{s:item_rarity}" "DOTA_OwnedItemDetails_ItemName" "{g:dota_filtered_string:item_name}" "DOTA_OwnedItemDetails_DefaultSet" "默认套装" "DOTA_OwnedItemDetails_Style:p{item_style_count}" "{i:item_style_count}种款式#|#{i:item_style_count}种款式" "DOTA_OwnedItemDetails_BundleName" "包含于捆绑包\"{s:item_bundle}\"" "DOTA_OwnedItemDetails_CurrentStyle" "{i:item_current_style}/{i:item_style_count}" "DOTA_EconItemSet_Name" "{s:econ_set_name}" "DOTA_EconItemSet_Rarity" "{s:econ_set_rarity}" "DOTA_EconItemSet_Status" "{s:econ_set_status}" "DOTA_EconItemSet_Price" "{s:econ_set_price}" "DOTA_EconItemSet_SaleAmount" "-{i:econ_sale_amount}%" "DOTA_EconItemSet_DeveloperOnly" "未公开" "DOTA_EconItemSet_TestItem" "测试物品" "DOTA_EconItemSet_Tooltip_IsBundle" "这个捆绑包内含其他物品" "DOTA_EconItemSet_Tooltip_IsTreasure" "这是珍藏" "DOTA_EconItemSet_Tooltip_IsKey" "这是用于解封珍藏的符印" "DOTA_EconItemSet_Tooltip_MultipleStyles" "拥有多种款式。" "DOTA_EconItemSet_Tooltip_AutoStyle" "由游戏决定激活的款式" "DOTA_EconItemSet_Tooltip_MultipleTeams" "天辉和夜魇款式不同" "DOTA_EconItemSet_Tooltip_HasEmptySocket" "拥有空镶孔" "DOTA_EconItemSet_Tooltip_HasCommonGem" "拥有1+颗宝石" "DOTA_EconItemSet_Tooltip_HasRareGem" "拥有1+颗珍稀宝石" "DOTA_EconItemSet_Tooltip_BattlePass" "属于{g:dota_event_name:event_id}" "DOTA_EconItemSet_Tooltip_DotaPlus" "属于刀塔Plus" "DOTA_EconItemSet_Tooltip_RaresTradeableImmediately" "极其稀有的物品可以马上交易和买卖" "DOTA_EconItemSet_Tooltip_RaresTradeableJuly" "极其稀有物品在6月30日后可以交易和买卖" "DOTA_EconItemSet_Tooltip_RaresTradeableAugust" "极其珍稀物品将于8月1日后可以交易和买卖" "DOTA_EconItemSet_Tooltip_Exclusive_To_TI6_BattlePass_Owners" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI6_BattlePass_Owners" "声望物品为独家专享,国际邀请赛后将无法从别处购买。" "DOTA_EconItemSet_Tooltip_Exclusive_To_TI7_BattlePass_Owners" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_EconItemSet_Tooltip_Exclusive_TI9_Collectors_Cache" "典藏宝瓶仅于发布后三十天内在售,之后将不再推出。" "DOTA_EconItemSet_Tooltip_Immortals_Exclusive_To_TI7_BattlePass_Owners" "限制买卖" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI7_BattlePass_Owners" "专属奖励" "DOTA_EconItemSet_Tooltip_Immortals_Exclusive_To_BattlePass_Owners" "限制买卖" "DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_BattlePass_Owners" "专属奖励" "DOTA_EconItemSet_Tooltip_Immortals_TI10_Limited_Tradeability" "第11届国际邀请赛后可以买卖" "DOTA_EconItemSet_Tooltip_Emblem_TI10_Expiration" "第11届国际邀请赛勇士令状前到期" "DOTA_EconItemSet_Tooltip_TI10_Exclusive_Item" "第10届国际邀请赛勇士令状专属" "DOTA_LoadoutSet_Tooltip_InBundle" "这个套装包含于捆绑包内" "DOTA_LoadoutSet_Tooltip_PartialSet" "这个仅包含完整物品套装的一部分" "DOTA_HeroRole_Carry" "核心" "DOTA_HeroRole_Support" "辅助" "DOTA_HeroRole_Nuker" "爆发" "DOTA_HeroRole_Disabler" "控制" "DOTA_HeroRole_Jungler" "打野" "DOTA_HeroRole_Durable" "耐久" "DOTA_HeroRole_Escape" "逃生" "DOTA_HeroRole_LaneSupport" "对线辅助" "DOTA_HeroRole_Pusher" "推进" "DOTA_HeroRole_Initiator" "先手" "DOTA_HeroComplexity" "复杂程度" "DOTA_HeroComplexity_Title_1" "复杂程度低" "DOTA_HeroComplexity_Title_2" "复杂程度中" "DOTA_HeroComplexity_Title_3" "复杂程度高" "DOTA_HeroComplexity_Description_1" "这个英雄的技能较为简单,施放难度较低。" "DOTA_HeroComplexity_Description_2" "这个英雄的技能有点复杂,施放时需要注意技巧、配合和时机。" "DOTA_HeroComplexity_Description_3" "这个英雄的技能非常复杂,施放时需格外注意技巧、配合和时机。" "DOTA_HeroRole_Description_Carry" "如果他们能取得一定经济优势,就会在游戏后期变得愈加强大。" "DOTA_HeroRole_Description_Support" "不太注重积累金钱和装备,更倾向于使用他们的技能为团队取得优势。" "DOTA_HeroRole_Description_Nuker" "能使用高伤害技能迅速杀死敌方英雄。" "DOTA_HeroRole_Description_Disabler" "拥有一个或多个技能,提供稳定控制(眩晕,沉默,减速等等)。" "DOTA_HeroRole_Description_Jungler" "游戏早期能够高效击杀野区的中立生物。" "DOTA_HeroRole_Description_Durable" "在团战中可以承受更多伤害。" "DOTA_HeroRole_Description_Escape" "能够迅速脱离死亡的威胁。" "DOTA_HeroRole_Description_LaneSupport" "能够在早期的对线中有效地保护队伍中的核心,为他们创造打钱空间。" "DOTA_HeroRole_Description_Pusher" "在游戏全期都可以快速推进,摧毁敌方防御塔和兵营。" "DOTA_HeroRole_Description_Initiator" "擅长发起团战。" "DOTA_HeroGrid_Sort_By" "整理依据:" "DOTA_HeroGrid_Loading" "正在载入英雄网格……" "DOTA_HeroGrid_FailedToLoad" "无法载入这个网格布局。请稍后重试。
点击此处切换为默认网格" "DOTA_HeroGrid_PlusRestricted_Title" "需要刀塔Plus" "DOTA_HeroGrid_PlusRestricted_Description" "这个网格布局只对刀塔Plus会员开放。" "DOTA_HeroGrid_OptionCategory_Role" "定位:" "DOTA_HeroGrid_OptionCategory_Attributes" "属性:" "DOTA_HeroGrid_OptionCategory_AttackType" "攻击类型:" "DOTA_HeroGrid_CustomLayoutDefaultName" "自定义布局" "DOTA_HeroGrid_DeleteCustomLayout_Btn" "删除布局" "DOTA_HeroGrid_DeleteCustomLayout_Title" "删除自定义布局" "DOTA_HeroGrid_SaveLayout" "保存改动" "DOTA_HeroGrid_DeleteCustomLayout_Message" "确定要删除自定义布局“{s:config_name}”吗?" "DOTA_HeroGrid_NewCategoryName" "新分类" "DOTA_HeroGrid_EditCategory" "编辑分类" "DOTA_HeroGrid_DragCategory" "拖拽移动分类" "DOTA_HeroGrid_DeleteCategory" "删除分类" "DOTA_HeroGrid_DeleteCategory_Text" "确定要删除分类“{s:category_name}”吗?" "DOTA_HeroGrid_MissingHeroes:p{missing_hero_count}" "{d:missing_hero_count}名英雄不可见#|#{d:missing_hero_count}名英雄不可见" "DOTA_HeroGrid_FarmPriority" "类型" "DOTA_HeroGrid_PresetConfigs" "预设" "DOTA_HeroGrid_CustomConfigs" "自定义" "DOTA_HeroGrid_CreateNewConfig" "+ 创建新..." "DOTA_HeroGrid_Recommended_Description" "根据刀塔Plus的战友与宿敌推荐,高亮的英雄是不错的选择。" "DOTA_HeroGrid_JungleExpedition_Description" "高亮的英雄可以完成勇士令状{g:dota_cavern_name:cavern_event_id}的相关挑战" "DOTA_HeroGrid_Recommended" "推荐" "DOTA_HeroGrid_Avoid" "不推荐" "DOTA_HeroGrid_Guild" "公会" "DOTA_HeroGrid_GuildContracts" "公会契约" "DOTA_HeroGrid_GuildContract" "公会契约" "DOTA_HeroGrid_GuildContracts_Description" "可以使用高亮的英雄完成公会的契约。" "DOTA_HeroGrid_GuildContracts_Link" "契约" "DOTA_HeroLoadout_PreviousHeroName" "{s:previous_hero_name}" "DOTA_HeroLoadout_NextHeroName" "{s:next_hero_name}" "DOTA_HeroLoadout_CurrentHeroName" "{s:hero_name}" "DOTA_HeroLoadout_AttackType" "{s:hero_attack_type}" "DOTA_HeroLoadout_HeroFilterName" "英雄" "DOTA_HeroLoadout_GlobalFilterName" "通用物品" "DOTA_HeroLoadout_ArcanaFilterName" "至宝" "DOTA_HeroLoadout_ImmortalFilterName" "不朽" "DOTA_HeroLoadout_Search" "搜索{s:hero_name}相关物品" "DOTA_HeroLoadout_Shuffle_Count:p{loadout_items_in_shuffle}" "{i:loadout_items_in_shuffle}件物品随机使用中#|#{i:loadout_items_in_shuffle}件物品随机使用中" "DOTA_HeroLoadout_Add_All_To_Shuffle" "全部加入随机使用" "DOTA_HeroLoadout_Clear_Shuffle" "重置随机使用" "DOTA_HeroLoadout_Loadout" "装备" "DOTA_HeroLoadout_About" "介绍" "DOTA_HeroLoadout_Guides" "攻略" "DOTA_HeroLoadout_Roles" "定位" "DOTA_HeroLoadout_Biography" "背景故事" "DOTA_HeroLoadout_Stats" "数据" "DOTA_HeroLoadout_Trends" "走势" "DOTA_HeroLoadout_OwnedItems" "已拥有" "DOTA_HeroLoadout_AvailableItems" "可选物品" "DOTA_HeroLoadout_ViewOnStore" "(商店里查看)" "DOTA_HeroLoadout_StrengthAttribute" "{s:base_str} + {s:str_per_level}/级" "DOTA_HeroLoadout_AgilityAttribute" "{s:base_agi} + {s:agi_per_level}/级" "DOTA_HeroLoadout_IntelligenceAttribute" "{s:base_int} + {s:int_per_level}/级" "DOTA_HeroCustomize_Title" "自定义英雄" "DOTA_HeroCustomize_OwnedItems" "已拥有物品" "DOTA_HeroCustomize_Slot" "槽位" "DOTA_HeroCustomize_SlotName" "{s:slot_name}" "DOTA_HeroCustomize_SlotEquippedItemName" "{s:equipped_item_name}" "DOTA_HeroCustomize_DefaultItemName" "默认物品" "DOTA_HeroCustomize_PreviewItemName" "{s:preview_item_name}" "DOTA_HeroCustomize_PreviewStyle" "{s:preview_style_name}" "DOTA_HeroCustomize_PreviewItemSlot" "{s:preview_item_slot}" "DOTA_HeroCustomize_Rarity" "{s:preview_item_rarity}" "DOTA_HeroCustomize_StyleLocked" "满足前提条件才可以装备" "DOTA_HeroCustomize_SelectItemsInSet" "选择套装物品" "DOTA_HeroCard_Suggested" "已建议" "DOTA_HeroCard_SuggestedBan" "禁用已建议" "DOTA_HeroCard_AllHeroChallenge" "全英雄挑战" "DOTA_HeroCard_DailyQuest" "每日任务" "DOTA_HeroCard_BonusHero" "奖励英雄" "DOTA_UIEconItem_StyleIndex" "{i:style_index}" "dota_ready_up_num_accepted" "{i:num_accepted} / {i:total_players}已就位" "returning_top_of_queue" "回到匹配队列……" "returning_to_lobby" "返回房间寻找更多玩家……" "ready_up_party_failed" "队伍中有一名成员无法接受比赛……" "GC_reconnecting" "恢复与Dota 2游戏协调服务器的连接中……" "GC_nosteam" "丢失与服务器的连接" "GC_steamoffline" "离线模式" "GC_searching" "搜索Dota 2游戏协调服务器中……" "GC_noconnection" "未连接至Dota 2游戏协调服务器。" "GC_connecting" "正在连接至Dota 2游戏协调服务器……" "GC_connected" "已连接至Dota 2游戏协调服务器。" "GC_down" "Dota 2游戏协调服务器暂时离线。" "GC_updating" "Dota 2游戏协调服务器当前正在更新中……" "GC_logging_in" "已连接至Dota 2游戏协调服务器;正在登录中……" "GC_steamupdating" "服务器现在更新中……" "GC_Network_Full" "Dota 2游戏协调服务器当前已满。" "GC_Queue_Position" "Dota 2游戏协调服务器目前已满。队列位置:{i:gc_queue_position}" "GC_Queue_Wait_Time" "Dota 2游戏协调服务器已满。队列位置:{i:gc_queue_position},预计等待时间:{s:gc_queue_wait_time}" "GC_Wait_Time" "预计等待时间:%s1" "GC_Wait_Time_Unknown" "未知" "GC_suspended" "由于帐号被VAC或游戏封禁,帐号已被封停。" "dota_practice_vs_bots" "开始机器人练习赛" "dota_practice_vs_bots_desc" "进行一场对抗机器人的练习赛。这一模式并未与他人匹配,可以随意退出。" "dota_practice_vs_bots_difficulty" "机器人难度" "dota_cannot_request_steamdatagram_ticket" "Steam数据包凭证缺失,而且我们当前无法请求新凭证。{s:reason}" "dota_practice_vs_bots_team" "阵营选择?" "DOTA_practice_vs_bots_team_radiant" "天辉" "DOTA_practice_vs_bots_team_dire" "夜魇" "DOTA_practice_vs_bots_team_random" "随机" "DOTA_BotScripting_Title" "创意工坊上的机器人脚本" "DOTA_BotScripting_LastUpdated" "最后更新时间:{t:s:updated}" "DOTA_BotScripting_Subscribers" "订阅人数:{i:subscribers}" "DOTA_BotScripting_Upvotes" "赞:{i:upvotes}" "DOTA_BotScripting_WorkshopPage" "创意工坊页面" "DOTA_BotScripting_SortUpvotes" "赞" "DOTA_BotScripting_SortSubscriptions" "订阅数" "DOTA_BotScripting_SortTrending" "热门程度" "DOTA_BotScripting_SortLastUpdated" "最后更新时间" "DOTA_BotScripting_SortPlaytime" "游戏时间" "DOTA_BotScripting_Subscribe" "订阅" "DOTA_BotScripting_Use" "使用" "DOTA_BotScripting_Unsubscribe" "取消订阅?" "DOTA_BotScripting_DownloadPending" "等待下载……" "DOTA_EmoticonUpsell" "聊天表情会在购买特定英雄物品或联赛门票后解锁。" "DOTA_CurrentTime" "{t:t:current_time}" "DOTA_MonthlyPlayers" "{s:users_last_month}" "DOTA_MonthlyPlayersLabel" "名绝对玩家(上月)" "DOTA_CurrentPlayers" "{s:current_users}" "DOTA_CurrentPlayersLabel" "名玩家正在游戏" "DOTA_Search_NoResults" "没有结果" "DOTA_Search_ItemShortDescription" "{s:item_rarity} {s:item_slot}" "join_error_already_in_game" "不能进入练习赛房间,因为你已在游戏中。" "join_error_invalid_lobby" "不能进入练习赛房间。指定的房间不存在。" "join_error_incorrect_password" "密码错误。" "join_error_access_denied" "访问拒绝。" "join_error_in_team_party" "无法进入练习赛房间。 您必须先解散您的战队队伍才能进行练习赛游戏。" "join_error_lobby_full" "房间已满。" "join_error_timed_out" "请求超时。" "join_error_custom_game_cooldown" "由于放弃了启用惩罚的自定义游戏,或匹配成功时未能准备就绪,现在无法加入自定义游戏。剩余时间:{t:r:e:match_denied_time}" "game_coordinator_generic_busy" "游戏协调服务器正处于严重负荷下,当前无法处理你的请求。请稍后再试。" "DOTA_Friends_Ready_To_Play" "公开比赛" "DOTA_Friend_Finding_Match" "寻找比赛中……" "DOTA_Friend_In_Match" "比赛中" "DOTA_Friend_Solo_Open_Party" "{s:player_name}想玩游戏" "DOTA_Friend_In_Party_Open" "{s:player_name}在开放队伍中" "DOTA_Friend_Solo_Open_Party_Self" "你正在寻找组队伙伴" "DOTA_Friend_In_Open_Party_Self" "你正在开放队伍中" "DOTA_Friends_In_Party_Open:p{num_friends}" "{d:num_friends}名好友正在开放队伍中#|#{d:num_friends}名好友正在开放队伍中" "DOTA_Friend_Lobby_Mode_Self" "你在{s:game_mode}房间中" "DOTA_Friend_Lobby_Mode_1_Friend" "{s:player_name}在{s:game_mode}房间中" "DOTA_Friend_Lobby_Mode_N_Friends:p{num_friends}" "{d:num_friends}名好友在{s:game_mode}房间中#|#{d:num_friends}名好友在{s:game_mode}房间中" "DOTA_Friend_Lobby_Mode_Small" "{s:game_mode}房间" "DOTA_Friend_Lobby_Players" "{d:player_count} / {d:max_player_count}" "DOTA_Friend_Lobby_Join_Button" "{s:join_button_text}" "DOTA_Friend_Lobby_Friend_Count" "+{d:extra_friend_count}" "DOTA_Friend_Game_Mode_Self" "你正在{s:game_mode}游戏中" "DOTA_Friend_Game_Mode_1_Friend" "{s:player_name}正在玩{s:game_mode}" "DOTA_Friend_Game_Mode_N_Friends:p{num_friends}" "{d:num_friends}名好友正在玩{s:game_mode}#|#{d:num_friends}名好友正在玩{s:game_mode}" "DOTA_Friend_Invite_To_Party" "邀请至队伍" "DOTA_Friend_SuggestInviteToParty" "建议邀请至队伍" "DOTA_Request_Join_Party" "请求加入队伍" "DOTA_Request_Merge_Parties" "请求合并队伍" "DOTA_Request_Merge_Parties_NotLeader" "队伍队长可以请求合并队伍。" "DOTA_Friend_PartyInvitePending" "待处理队伍邀请" "DOTA_Friend_PartyInvitePending_Leader" "待处理队伍邀请
点击取消" "DOTA_Friend_PartyMergeRequestPending" "待处理加入队伍请求" "DOTA_Friend_PartyMergeRequestPending_Leader" "待处理加入队伍请求
点击取消请求" "DOTA_Friend_JoinParty" "加入队伍" "DOTA_Friend_Watch" "观战" "DOTA_Teams_NoInfo" "无信息输入" "DOTA_PartyVisTooltip_SoloTitleOpen" "想玩游戏" "DOTA_PartyMerge_Error_Title" "队伍加入/合并失败" "DOTA_PartyMerge_Error_NOT_LEADER" "组队的相关操作只能由队伍的队长执行" "DOTA_PartyMerge_Error_TOO_MANY_PLAYERS" "由于玩家过多,队伍无法合并。" "DOTA_PartyMerge_Error_TOO_MANY_COACHES" "由于教练过多,队伍无法合并。" "DOTA_PartyMerge_Error_ENGINE_MISMATCH" "由于使用的Dota版本不同,队伍无法合并" "DOTA_PartyMerge_Error_NO_SUCH_GROUP" "队伍已不存在。" "DOTA_PartyMerge_Error_OTHER_GROUP_NOT_OPEN" "队伍并未公开,无法请求加入/合并。" "DOTAPartyOpenMicMuteTooltip" "屏蔽黑店公麦" "DOTAPartyOpenMicUnMuteTooltip" "解除屏蔽黑店公麦" "DOTA_Feed_Timestamp_Recently" "刚刚" "DOTA_Feed_Timestamp_MinutesAgo:p{value}" "{i:value}分钟前#|#{i:value}分钟前" "DOTA_Feed_Timestamp_HoursAgo:p{value}" "{i:value}小时前#|#{i:value}小时前" "DOTA_Feed_Timestamp_Yesterday" "昨天" "DOTA_Feed_Timestamp_Date" "{s:month}{s:day}日" "DOTA_Feed_Say_Something" "更新下最新的动态吧……" "DOTA_Feed_Title" "好友动态" "dota_lobby_type_general" "普通比赛" "dota_lobby_type_practice" "练习赛" "dota_lobby_type_practice_game_mode_custom" "自定义游戏" "dota_lobby_type_weekend_tourney" "勇士联赛" "dota_lobby_type_weekend_tourney_quarterfinals" "四分之一决赛" "dota_lobby_type_weekend_tourney_semifinals" "半决赛" "dota_lobby_type_weekend_tourney_finals" "总决赛" "dota_lobby_type_coop_bot" "合作对抗电脑" "dota_lobby_type_competitive" "天梯比赛" "dota_lobby_type_gauntlet" "试炼场" "dota_lobby_type_casual_1v1" "中路对单" "dota_lobby_unknown" "未知" "dota_lobby_type_competitive_seasonal" "赛季" "dota_weekend_tourney_hub_rules_header" "完整规则 + 奖励" "dota_weekend_tourney_hub_rules_faq_button" "奖励 / 常见问题" "dota_weekend_tourney_hub_schedule_division" "赛区" "dota_weekend_tourney_hub_schedule_next_begins" "下一轮锦标赛开始" "dota_weekend_tourney_hub_schedule_last_week_info" "上周" "dota_weekend_tourney_hub_schedule_last_week_players" "选手" "dota_weekend_tourney_hub_schedule_last_week_teams" "战队" "dota_weekend_tourney_hub_schedule_last_week_winners" "杯赛获胜者" "dota_weekend_tourney_hub_schedule_2_week_streak" "2周连胜" "dota_weekend_tourney_hub_schedule_3_week_streak" "3周连胜" "dota_weekend_tourney_hub_schedule_4_week_streak" "4周连胜" "dota_weekend_tourney_hub_set_up_now" "现在设立你的战队" "dota_weekend_tourney_hub_get_started" "开始" "dota_weekend_tourney_hub_friends_leaderboard_header" "好友排行榜" "dota_weekend_tourney_hub_friends_recent_header" "近期锦标赛" "dota_weekend_tourney_hub_no_recent_tournaments" "近期无锦标赛" "dota_weekend_tourney_hub_no_leaderboard_data" "赶快做好友里第一个进入勇士联赛的先锋!" "dota_weekend_tourney_hub_battle_cup" "勇士联赛" "dota_weekend_tourney_hub_summer_2016" "2016年夏季" "dota_weekend_tourney_hub_fall_2016" "2016年秋季" "dota_weekend_tourney_hub_winter_2017" "2017年冬季" "dota_weekend_tourney_hub_cup_wins" "联赛获胜次数" "dota_weekend_tourney_hub_my_stats" "我的数据" "dota_weekend_tourney_hub_current_tier" "当前赛级" "dota_weekend_tourney_hub_highest_tier_played" "参加的最高赛级" "dota_weekend_tourney_hub_battlecups_entered" "进入的勇士联赛" "dota_weekend_tourney_hub_qf_wins" "四分之一决赛获胜次数" "dota_weekend_tourney_hub_sf_wins" "半决赛获胜次数" "dota_weekend_tourney_hub_wins" "勇士联赛获胜次数" "dota_weekend_tourney_hub_cup_score" "联赛总得分" "dota_weekend_tourney_hub_roster" "阵容" "dota_weekend_tourney_hub_eliminated_in" "被淘汰于" "dota_weekend_tourney_hub_champions" "冠军" "dota_weekend_tourney_hub_finals" "决赛" "dota_weekend_tourney_hub_semifinals" "半决赛" "dota_weekend_tourney_hub_quarterfinals" "四分之一决赛" "dota_weekend_tourney_hub_show_bracket" "查看赛况" "dota_weekend_tourney_hub_tier" "第{d:tier}级" "DOTAWeekend_Tourney_Watch_Live" "观看直播!" "dota_weekend_tourney_hub_schedule_total_players" "选手总数" "dota_weekend_tourney_hub_schedule_signing_up" "登记报名" "dota_weekend_tourney_hub_schedule_this_week_info" "现已开启" "dota_weekend_tourney_hub_stats_header_label" "上周数据" "dota_weekend_tourney_hub_stats_worldwide_label" "全球" "dota_weekend_tourney_hub_stats_players_label" "玩家" "dota_weekend_tourney_hub_tier_n" "第{i:tier}赛级" "dota_weekend_tourney_hub_tier_all" "所有赛级" "dota_weekend_tourney_hub_join_now" "马上参加" "DOTA_Lobby_No_Players_Title" "有一方没有玩家" "DOTA_Lobby_No_Players_Desc" "天辉方或夜魇方至少要有一名玩家。" "DOTA_BattleCup_Loading" "载入中" "dota_match_result_won" "胜利" "dota_match_result_lost" "失败" "dota_match_result_none" "???" "dota_social_feed_loading" "载入中……" "dota_social_feed_comments_failed" "载入评论失败……" "dota_social_feed_comment_placeholder" "撰写评论……" "DOTA_LoadingPlayerUnknown" "-" "DOTA_LoadingPlayerLoading" "载入中……" "DOTA_LoadingPlayerFullyConnected" "就绪" "DOTA_LoadingPlayerFailed" "失败" "DOTA_LoadingBanPhase" "禁用阶段" "DOTA_LoadingPickPhase" "全英雄选择" "LoadingScreenTimer" "{t:d:countdown_timer_seconds}" "HeroSelectionTimer" "{i:timer_seconds}" "LoadingScreenGameMode" "{s:game_mode}" "LoadingScreenMatchID" "比赛编号:{s:match_id}" "LoadingScreenMapInfo" "地图:{s:map_name}" "LoadingScreenPlayersInfo" "玩家:{i:players_loaded}/{i:players_total}" "LoadingScreenSpectatorsInfo" "观众:{i:spectators_loaded}/{i:spectators_total}" "LoadingScreenCastersInfo" "解说:{i:casters_loaded}/{i:casters_total}" "LoadingScreen_TipText" "{s:tip}" "custom_end_screen_victory_message" "{s:winning_team_name}胜利!" "custom_end_screen_legend_player" "玩家" "custom_end_screen_legend_level" "等级" "custom_end_screen_legend_hero" "英雄" "custom_end_screen_legend_kills" "击" "custom_end_screen_legend_deaths" "死" "custom_end_screen_legend_assists" "助" "custom_end_screen_legend_items" "物品" "custom_end_screen_legend_gold" "金钱" "custom_end_screen_legend_networth" "财产总和" "custom_end_screen_legend_team_score" "得分" "custom_scoreboard_hero_name_and_desc" "{i:hero_level}级 {s:hero_name}" "CustomEndScreenClose" "关闭" "DOTA_Armory_Categories" "类别" "DOTA_Armory_Category_Heroes" "英雄" "DOTA_Armory_Category_Companions" "伙伴" "DOTA_Armory_Category_Couriers" "信使" "DOTA_Armory_Category_Pets" "宠物" "DOTA_Armory_Category_World" "世界" "DOTA_Armory_Category_Wards" "守卫" "DOTA_Armory_Category_Weather" "天气效果" "DOTA_Armory_Category_Terrain" "地图" "DOTA_Armory_Category_Effigies" "雕像" "DOTA_Armory_Category_EffigyBlocks" "雕像石" "DOTA_Armory_Category_EffigyReforgers" "雕像再造工具" "DOTA_Armory_Category_Map_Effects" "地图特效" "DOTA_Armory_Category_Emblems" "纹章" "DOTA_Armory_Category_Creeps" "小兵" "DOTA_Armory_Category_Towers" "防御塔" "DOTA_Armory_Category_Interface" "界面" "DOTA_Armory_Category_Emoticons" "聊天表情" "DOTA_Armory_Category_LoadingScreens" "载入画面" "DOTA_Armory_Category_VersusScreens" "对阵画面" "DOTA_Armory_Category_HUDs" "界面皮肤" "DOTA_Armory_Category_CursorPacks" "鼠标指针" "DOTA_Armory_Category_Leagues" "联赛物品" "DOTA_Armory_Category_Charms" "护符" "DOTA_Armory_Category_CharmFragments" "护符碎片" "DOTA_Armory_Category_Audio" "音频" "DOTA_Armory_Category_VoicePacks" "语音包" "DOTA_Armory_Category_MegaKills" "连杀配音" "DOTA_Armory_Category_AnnouncerPacks" "播音包" "DOTA_Armory_Category_Music" "配乐" "DOTA_Armory_Category_All" "全部" "DOTA_Armory_Category_AllNew" "全部({d:armory_new_items})" "DOTA_Armory_Category_Other" "其他" "DOTA_Armory_Category_Event" "第10届国际邀请赛" "DOTA_Armory_Category_Treasures" "珍藏" "DOTA_Armory_Category_Keys" "符印" "DOTA_Armory_Category_Gifts" "礼物" "DOTA_Armory_Category_Bundles" "捆绑包" "DOTA_Armory_Category_Compendiums" "勇士令状" "DOTA_Armory_Category_Tools" "工具" "DOTA_Armory_Category_CompendiumLevels" "等级" "DOTA_Armory_Category_CompendiumCoins" "金币" "DOTA_Armory_Category_CouriersAndWards" "信使和守卫" "DOTA_Armory_Category_TreasuresAndCharms" "珍藏和护符" "DOTA_Armory_Category_ScratchPad" "收藏室" "DOTA_Armory_Category_In_ScratchPad" "收藏室内:" "DOTA_Armory_Category_ScratchPad_Remove" "清除" "DOTA_Armory_Category_Recent" "近期物品" "DOTA_Armory_Category_Today" "今日" "DOTA_Armory_Category_ThisWeek" "上周" "DOTA_Armory_Category_ThisMonth" "上月" "DOTA_Armory_Category_Older" "更早" "DOTA_Armory_Category_StickerCapsules" "贴纸胶囊" "DOTA_Armory_Category_TeamCapsules" "战队" "DOTA_Armory_Category_PlayerCapsules" "选手" "DOTA_Armory_Category_TalentCapsules" "解说" "DOTA_Armory_Collection_Info" "使用收藏室来创建可以完全自定义的视图,方便快速查找自己最爱的物品

将物品从兵器库中拖入此图标,即可将其添加至收藏室中。如果要从收藏室中移除物品,只要将其拖出即可。

收藏室内的物品在收藏室与兵器库中同时显示。" "DOTA_Armory_Capacity_Info" "如果您已经使用了全部兵器库位置,接下来兵器库将会溢出。

当您的兵器库处于溢出状态时,以下行为将会受到限制:

- 获得物品掉落
- 开启物品捆绑包
- 购买新物品

你可以通过轮回或删除物品重新获得物品栏空位置,或者将不再使用的物品赠送给需要的朋友,您只需要右键点击物品即可进行这些操作。" "DOTA_Armory_Stickerbook_Title" "贴纸册" "DOTA_Armory_Stickers_Title" "贴纸" "DOTA_Armory_ImportToCollection" "将所有物品添加至收藏室" "DOTA_Armory_Category_View" "按种类分组" "DOTA_Armory_ActiveFilterLabel" "筛选条件:" "DOTA_Armory_Filter" "设置筛选条件" "DOTA_Armory_EditFilter" "编辑筛选条件" "DOTA_Armory_ClearFilter" "清除筛选条件" "DOTA_Armory_SortBy" "整理依据:" "DOTA_Armory_SortBy_Rarity" "稀有度" "DOTA_Armory_SortBy_Quality" "前缀" "DOTA_Armory_SortBy_Name" "名称" "DOTA_Armory_SortBy_Recent" "获得日期" "DOTA_Armory_SortBy_Sockets" "镶孔数量" "DOTA_Armory_Search" "搜索兵器库物品" "DOTA_Armory_Capacity" "兵器库空间已使用{d:armory_percent_capacity}%" "DOTA_Armory_ContextMenu_Preview" "物品详情" "DOTA_Armory_ContextMenu_PreviewBundle" "预览捆绑包" "DOTA_Armory_ContextMenu_PreviewSet" "预览完整套装" "DOTA_Armory_ContextMenu_Equip" "装备物品" "DOTA_Armory_ContextMenu_Unequip" "卸下物品" "DOTA_Armory_ContextMenu_EquipSet" "装备套装" "DOTA_Armory_ContextMenu_AddShuffle" "加入随机使用" "DOTA_Armory_ContextMenu_RemoveShuffle" "撤出随机使用" "DOTA_Armory_ContextMenu_Socketing" "镶孔" "DOTA_Armory_ContextMenu_GiftWrap" "包装礼品" "DOTA_Armory_ContextMenu_Delete" "删除" "DOTA_Armory_ContextMenu_Tags" "标签……" "DOTA_Armory_ContextMenu_AddToCollection" "添加至收藏室" "DOTA_Armory_ContextMenu_RemoveFromCollection" "从收藏室中移除" "DOTA_Armory_ContextMenu_EnableSlotShuffle" "启用{s:slot_name}随机使用" "DOTA_Armory_ContextMenu_DisableSlotShuffle" "禁用{s:slot_name}随机使用" "DOTA_Armory_ContextMenu_EffigyPose" "调整姿势……" "DOTA_Armory_ContextMenu_EffigyReforge" "重铸……" "DOTA_Armory_Filter_Tradeable" "可以交易" "DOTA_Armory_Filter_Equipped" "已装备" "DOTA_Armory_Filter_Duplicate" "拥有多件" "DOTA_Armory_Filter_HasSockets" "拥有镶孔" "DOTA_Armory_Filter_IsJunk" "标记为垃圾" "DOTA_Armory_Filter_WillExpire" "拥有期限" "DOTA_Armory_Filter_IsBundle" "捆绑包" "DOTA_Armory_Filter_IsGift" "收到的礼物" "DOTA_Armory_Filter_Rarity" "稀有度" "DOTA_Armory_Filter_Quality" "前缀" "DOTA_Armory_Filter_Tags" "标签" "DOTA_Armory_Filter_InScratchpad" "收藏室中" "DOTA_Armory_Tag1_Default" "标签1" "DOTA_Armory_Tag2_Default" "标签2" "DOTA_Armory_Tag3_Default" "标签3" "DOTA_Armory_Tag4_Default" "标签4" "DOTA_Armory_Tag5_Default" "标签5" "DOTA_Armory_Tag6_Default" "标签6" "DOTA_Armory_Tag7_Default" "标签7" "DOTA_Armory_Tag8_Default" "标签8" "DOTA_Armory_Filter_Delete" "删除筛选条件" "DOTA_Armory_Filter_CreateNew" "创建筛选条件……" "DOTA_Armory_Filter_FilterName" "筛选条件名称" "DOTA_Armory_Filter_Required" "必填" "DOTA_StickerBook_Recent" "近期添加" "DOTA_EffigyEditor_CreateEffigy" "打造雕像" "DOTA_EffigyEditor_PoseEffigy" "调整雕像姿势" "DOTA_EffigyEditor_ReforgeEffigy" "重新打造雕像" "DOTA_EffigyEditor_Model" "英雄" "DOTA_EffigyEditor_Loadout" "前往装备界面" "DOTA_EffigyEditor_Inscription" "题词:" "DOTA_EffigyEditor_Animation" "动作:" "DOTA_EffigyEditor_Frame" "选择帧:" "DOTA_EffigyEditor" "雕像编辑工具" "DOTA_EffigyEditor_ConfirmCreate" "创造英雄雕像将消耗雕像石。创造后只能使用雕像再造工具进行修改。你确定要继续吗?" "DOTA_EffigyEditor_ConfirmReforge" "再造英雄雕像将消耗雕像再造工具。你确定要继续吗?" "DOTA_EffigyEditor_Error" "生成英雄雕像失败。" "DOTA_EffigyEditor_ErrorReforge" "再造英雄雕像失败。" "DOTA_EffigyEditor_ErrorPose" "调整扬名雕像姿势失败。" "DOTA_EffigyEditor_Success" "你已成功创建英雄雕像。" "DOTA_EffigyEditor_SuccessReforge" "你已成功再造英雄雕像。" "DOTA_EffigyEditor_SuccessPose" "你已成功调整了英雄雕像的姿势。" "DOTA_Effigy_AcceptCustomize" "接受雕像装备" "DOTA_Effigy_CancelCustomize" "取消雕像装备" "dota_page_match_details_loading" "载入比赛中……" "dota_page_match_details_not_found" "比赛数据未找到" "dota_page_match_details_victory" "胜利:{s:winner}" "dota_page_match_details_battle_pass_replay" "由于比赛中有一名玩家持有勇士令状,录像的有效期延长了3个月。" "dota_page_match_details_legend_player" "玩家" "dota_page_match_details_legend_level" "等级" "dota_page_match_details_legend_hero" "英雄" "dota_page_match_details_legend_kills" "击" "dota_page_match_details_legend_deaths" "死" "dota_page_match_details_legend_assists" "助" "dota_page_match_details_legend_items" "物品" "dota_page_match_details_legend_backpack_items" "背包" "dota_page_match_details_legend_gold" "金钱" "dota_page_match_details_legend_permanent_buffs" "状态" "dota_page_match_details_legend_last_hits" "正补" "dota_page_match_details_legend_denies" "反补" "dota_page_match_details_legend_gold_per_min" "GPM" "dota_page_match_details_legend_xp_per_min" "XPM" "dota_page_match_details_legend_net_worth" "财产" "dota_page_match_details_radiant_score" "人头数:{d:radiant_team_score}" "dota_page_match_details_dire_score" "人头数:{d:dire_team_score}" "dota_page_match_details_legend_hero_damage" "伤害" "dota_page_match_details_legend_hero_healing" "治疗" "dota_page_match_details_legend_mmr" "积分" "dota_page_match_details_legend_tt" "天赋" "dota_page_match_details_legend_bounty_runes" "赏金神符" "dota_page_match_details_legend_outposts" "前哨" "dota_page_match_details_legend_winner_tooltip" "获胜队伍" "dota_page_match_details_legend_kills_tooltip" "击杀" "dota_page_match_details_legend_deaths_tooltip" "死亡" "dota_page_match_details_legend_assists_tooltip" "助攻" "dota_page_match_details_legend_net_worth_tooltip" "财产总和" "dota_page_match_details_legend_support_gold_tooltip" "已花费金钱" "dota_page_match_details_legend_camps_stacked_tooltip" "堆野数量" "dota_page_match_details_legend_last_hits_tooltip" "正补小兵数" "dota_page_match_details_legend_denies_tooltip" "反补小兵数" "dota_page_match_details_legend_gold_per_min_tooltip" "每分钟金钱" "dota_page_match_details_legend_xp_per_min_tooltip" "每分钟经验" "dota_page_match_details_legend_ability_build" "技能加点" "dota_page_match_details_legend_experience" "经验" "dota_page_match_details_legend_win_probability" "获胜概率" "dota_page_match_details_legend_tower_health_advantage" "防御塔血量优势" "dota_page_match_details_legend_glyphs" "防御符文" "dota_page_match_details_legend_hero_damage_tooltip" "对敌方英雄造成的伤害量" "dota_page_match_details_legend_hero_healing_tooltip" "治疗队友的生命值" "dota_page_match_details_legend_tower_damage_tooltip" "对防御塔和兵营造成的伤害" "dota_page_match_details_legend_mmr_tooltip" "积分变化" "dota_page_match_details_legend_tt_tooltip" "天赋树" "dota_page_match_details_legend_bounty_runes_tooltip" "赏金神符收集" "dota_page_match_details_legend_outposts_tooltip" "前哨占领次数" "dota_page_match_details_header_league_name" "联赛名称" "dota_page_match_details_header_custom_game_map_name" "地图名称" "dota_page_match_details_header_match" "比赛" "dota_page_match_details_header_match_id" "比赛编号" "dota_page_match_details_header_game_mode" "游戏模式" "dota_page_match_details_header_duration" "时长" "dota_page_match_details_header_timestamp" "比赛日期/时间" "dota_page_match_details_header_behavior_score_variance" "玩家行为分:" "dota_page_match_details_header_queue_time" "匹配时间:平均 " "dota_page_match_details_header_queue_time_max" " 最长 " "dota_page_match_details_discarded" "已放弃比赛:" "dota_behavior_score_variance_low" "相近" "dota_behavior_score_variance_medium" "有些差距" "dota_behavior_score_variance_high" "相差较大" "dota_behavior_score_variance_unknown" "未知" "dota_page_match_details_header_total" "总计" "dota_page_match_details_leave" "离开比赛" "dota_page_match_details_team_view" "返回团队概览" "dota_page_match_details_return_to_details" "返回比赛详情" "dota_page_match_details_radiant_kills" "天辉英雄击杀情况" "dota_page_match_details_dire_kills" "夜魇英雄击杀情况" "dota_page_match_details_victim0_count" "x{d:victim_0_count}" "dota_page_match_details_victim1_count" "x{d:victim_1_count}" "dota_page_match_details_victim2_count" "x{d:victim_2_count}" "dota_page_match_details_victim3_count" "x{d:victim_3_count}" "dota_page_match_details_victim4_count" "x{d:victim_4_count}" "dota_page_match_details_item_count" "x{d:item_count}" "dota_page_match_details_voting_votes:p{num_votes}" "{i:num_votes}个好评#|#{i:num_votes}个好评" "dota_page_match_details_match_discussion" "比赛讨论" "dota_page_match_details_comment_placeholder" "撰写评论……" "dota_page_match_details_comment_loading_comments" "载入评论中……" "dota_page_match_details_comment_no_comments" "本场比赛暂无评论" "dota_page_match_details_replay_existence_unknown" "寻找录像……" "dota_page_match_details_replay_existence_cdn_found" "下载录像" "dota_page_match_details_replay_existence_not_found" "录像无法获取" "dota_page_match_details_replay_existence_downloading" "下载中……" "dota_page_match_details_replay_existence_decompressing" "解压中……" "dota_page_match_details_replay_existence_disk_found_replay" "观看录像" "dota_page_match_details_replay_existence_disk_found_highlights" "观战聚焦" "dota_page_match_details_replay_existence_wrong_engine" "Source 1版本的录像无法在Source 2版本中观看" "dota_page_post_game_replay_you_will_be_notified" "录像可以下载后系统会通知你。比赛会自动添加到观战页面下的“留待观看”分类中。" "dota_page_post_game_replay_not_expected" "本场比赛的录像不可下载。" "dota_page_post_game_replay_available_toast" "请求过的录像现已可以下载" "dota_page_post_game_play_style" "本比赛的打法风格" "dota_page_post_game_vs_previous_local" "对比此英雄的平均水平" "dota_page_post_game_vs_previous" "对比此英雄的以往平均水平" "dota_page_post_game_performance_label" "平均" "dota_page_post_game_graph_team_net_worth" "团队经验和财产总和" "dota_page_post_game_player_net_worth" "玩家财产总和" "dota_page_post_game_player_hero_damage" "玩家英雄伤害" "dota_page_post_game_player_level" "玩家等级" "dota_page_post_game_player_items" "玩家物品" "dota_page_post_game_support_items" "辅助性贡献" "dota_page_post_game_towers" "防御塔" "dota_page_post_game_towers_radiant_1" "天辉-I" "dota_page_post_game_towers_radiant_2" "天辉-II" "dota_page_post_game_towers_radiant_3" "天辉-III" "dota_page_post_game_towers_radiant_4" "天辉-IV" "dota_page_post_game_towers_dire_1" "夜魇-I" "dota_page_post_game_towers_dire_2" "夜魇-II" "dota_page_post_game_towers_dire_3" "夜魇-III" "dota_page_post_game_towers_dire_4" "夜魇-IV" "dota_page_post_game_damage_received" "承受伤害" "dota_page_post_game_damage_received_pre" "减免前" "dota_page_post_game_damage_received_reduced" "减免比例" "dota_page_post_game_damage_dealt" "造成伤害" "dota_page_post_game_damage_dealt_hero" "英雄" "dota_page_post_game_damage_dealt_building" "建筑" "dota_page_post_game_death_stats" "死亡损失" "dota_page_post_game_death_stats_gold" "金钱" "dota_page_post_game_death_stats_time" "时间" "dota_page_post_game_stat_player_level" "{i:level}级" "dota_page_match_details_legend_picks" "挑选" "dota_page_match_details_legend_picks_tooltip" "每位玩家挑选英雄的顺序,随机选择或选择奖励英雄也有相应图标表示。" "dota_post_game_radiant_victory" "天辉胜利" "dota_post_game_dire_victory" "夜魇胜利" "dota_post_game_radiant_team_name_victory" "{s:radiant_team_name}胜利" "dota_post_game_radiant_team_name" "{s:radiant_team_name}战队" "dota_post_game_dire_team_name_victory" "{s:dire_team_name}胜利" "dota_post_game_dire_team_name" "{s:dire_team_name}战队" "dota_post_game_stats_kills" "击杀:" "dota_post_game_stats_xpm" "每分钟经验:" "dota_post_game_stats_gpm" "每分钟金钱:" "dota_post_game_stats_deaths" "死亡:" "dota_post_game_stats_assists" "助攻:" "dota_post_game_bot" "机器人" "dota_post_game_stats_bot_difficulty_passive" "机器人难度:消极" "dota_post_game_stats_bot_difficulty_easy" "机器人难度:简单" "dota_post_game_stats_bot_difficulty_medium" "机器人难度:中等" "dota_post_game_stats_bot_difficulty_hard" "机器人难度:困难" "dota_post_game_stats_bot_difficulty_unfair" "机器人难度:疯狂" "dota_post_game_stats_bot_difficulty_npx" "机器人难度:新手" "dota_post_game_dark_moon_victory" "成功抵御暗月大军!" "dota_post_game_dark_moon_defeat" "第{d:defeat_round_number}轮沦陷!" "dota_post_game_dark_moon_legend_kills" "击杀" "dota_post_game_dark_moon_legend_deaths" "死亡" "dota_post_game_dark_moon_legend_saves" "救援" "dota_post_game_dark_moon_legend_bags" "金袋" "dota_post_game_dark_moon_legend_heals" "治疗" "dota_post_game_dark_moon_legend_points_earned" "赢得积分" "dota_post_game_frostivus_2017_title" "迎霜节榜单" "dota_post_game_frostivus_2017_rank" "排名" "dota_post_game_frostivus_2017_player" "玩家" "dota_post_game_frostivus_2017_score" "得分" "dota_post_game_frostivus_2018_victory" "迎霜节已被拯救!" "dota_post_game_frostivus_2018_defeat" "第{d:defeat_round_number}回合失败!" "dota_profile_content_tab_activity_feed" "玩家动态" "dota_profile_content_tab_recent_games" "近期比赛" "dota_profile_content_tab_all_hero_challenge" "全英雄挑战" "dota_profile_content_tab_official_info" "职业信息" "dota_profile_recent_games_option_show_practice_matches" "显示练习赛" "dota_profile_recent_games_option_show_custom_games" "显示自定义游戏" "dota_profile_recent_games_option_show_event_games" "显示活动比赛" "dota_profile_recent_games_option_show_ranked_mmr_change" "显示天梯积分变化" "dota_profile_recent_game_header_timestamp" "日期/时间" "dota_profile_recent_game_header_hero_name" "使用英雄" "dota_profile_recent_game_header_result" "结果" "dota_profile_recent_game_header_duration" "时长" "dota_profile_recent_game_header_type" "类型" "dota_profile_recent_game_result_win" "胜利" "dota_profile_recent_game_result_loss" "失败" "dota_profile_recent_game_result_notscored" "未记录" "dota_profile_recent_game_result_uncalibrated_ranked" "校准中" "dota_profile_recent_game_result_win_ranked" "{i:ranked_mmr} (+{i:ranked_mmr_delta})" "dota_profile_recent_game_result_loss_ranked" "{i:ranked_mmr} ({i:ranked_mmr_delta})" "dota_profile_recent_game_result_abandon" "放弃" "dota_profile_recent_game_result_abandon_ranked" "放弃({i:ranked_mmr_delta})" "dota_profile_recent_game_icon_source1" "S1" "dota_profile_hero_with_index" "{d:hero_index} {s:hero_name}" "dota_profile_hero" "{s:hero_name}" "dota_profile_oi_player_name" "显示昵称" "dota_profile_oi_player_name_sub" "昵称应为世界广大玩家所认可的,且不能包括战队或赞助商前缀。" "dota_profile_oi_team" "战队" "dota_profile_oi_team_sub" "如果您为一支职业Dota队伍效力,请选择您的队伍。队伍的标签以后将会自动成为你名字的前缀。职业选手会自动分配好战队。" "dota_profile_oi_sponsor" "赞助商" "dota_profile_oi_sponsor_sub" "赞助商名字将会附加在您的名字上。" "dota_profile_oi_country" "国籍" "dota_profile_oi_role" "定位" "dota_profile_oi_role_sub" "如果您担任特定的位置,请在此选择。核心包括后期,中单和劣单。" "dota_profile_oi_preview" "这是在排行榜和联赛中显示的昵称:" "dota_profile_oi_preview_warning" "这一信息每隔两周才能修改一次,所以在更新前务必确保其准确性!" "dota_profile_name_locked" "昵称已锁定" "dota_profile_team_locked" "队伍已锁定" "dota_profile_team_locked_pro" "队伍已自动分配给职业选手" "dota_profile_oi_submit_info" "提交" "dota_profile_oi_cancel" "取消" "dota_profile_oi_submit_pending" "正在提交……" "dota_profile_oi_submit_success" "完成!" "dota_profile_oi_submit_failure" "错误 - 请重试。" "dota_profile_oi_account_locked" "昵称和战队当前已锁定" "dota_role_core" "核心" "dota_role_support" "辅助" "dota_role_offlane" "劣单" "dota_role_mid" "中单" "dota_postgame_overview" "概览" "dota_postgame_scoreboard" "计分板" "dota_postgame_graphs" "图表" "dota_postgame_draft" "阵容" "Dota_PostGame_RateGuide" "这篇攻略有帮助吗?" "Dota_PostGame_FavoriteGuide" "收藏攻略" "Dota_PostGame_EventPoints" "活动积分" "Dota_PostGame_HeroLevel" "英雄修行等级" "Dota_PostGame_WonGame" "比赛获胜" "Dota_PostGame_LostGame" "比赛失败" "Dota_PostGame_CompletedQuest" "已完成任务" "Dota_PostGame_StartingXP" "起始经验" "Dota_PostGame_EndingXP" "总计" "Dota_PostGame_GemProgress" "宝石进度" "Dota_PostGame_DOTA" "Dota" "dota_replay_manager_error_not_found" "在CDN上无法找到录像。" "dota_replay_manager_error_existing_partial" "无法删除零碎录像文件。" "dota_replay_manager_error_creation_failure" "无法创建零碎录像文件。" "dota_replay_manager_error_disk_full" "无法分配录像文件所需的空间。" "dota_replay_manager_error_chunk_failed" "下载录像文件失败。" "dota_replay_manager_error_write_failure" "无法写入零碎录像文件。" "dota_replay_manager_error_partial_compressed_open_failure" "无法打开压缩的录像文件。" "dota_replay_manager_error_partial_decompressed_open_failure" "无法打开已解压的录像文件。" "dota_replay_manager_error_partial_decompression_failure" "解压录像文件失败。" "dota_replay_manager_error_partial_decompression_write_failure" "无法写入解压的录像文件。" "dota_replay_manager_error_already_pending" "下载已经在处理中。" "dota_replay_manager_error_download_timed_out" "尝试下载录像文件超时。" "dota_replay_manager_error_decompress_timed_out" "尝试解压录像文件超时。" "dota_page_match_details_replay_error_not_found" "磁盘中找不到录像。" "DOTA_tooltip_econ_item_name" "{s:item_name}" "DOTA_tooltip_econ_item_description" "{s:item_description}" "DOTA_tooltip_econ_item_set" "属于:{s:item_set}" "DOTA_tooltip_econ_item_rarity_label" "稀有度:" "DOTA_tooltip_econ_item_rarity" "{s:item_rarity}" "DOTA_tooltip_econ_item_slot" "槽位:{s:item_slot}" "DOTA_tooltip_econ_item_gifter" "{g:dota_persona:gifter_name}" "DOTA_tooltip_econ_item_gift_received_date" "接受于:{t:T:gift_received_date_time}" "DOTA_tooltip_econ_item_gift_dedication" "{g:dota_filtered_string:gift_dedication}" "DOTA_tooltip_econ_item_delete_restriction" "不可删除" "DOTA_tooltip_econ_item_expiry_restriction" "过期:{t:T:expires_after_date_time} {t:s:expires_after_date_time}" "DOTA_tooltip_econ_item_trade_restriction_permanent" "不可交易或买卖" "DOTA_tooltip_econ_item_battle_pass_accessible" "本勇士令状活动期间开放" "DOTA_tooltip_econ_item_seasonal_accessible" "赛季结束前可用" "DOTA_tooltip_econ_item_trade_restriction_date" "允许交易和买卖时间:{t:s:tradable_after_date_time}" "DOTA_tooltip_econ_item_trade_cooldown_date" "开放交易时间:{t:s:trade_cooldown_until_date_time}" "DOTA_tooltip_econ_item_market_restriction_permanent" "不可买卖" "DOTA_tooltip_econ_item_gift_restriction_permanent" "不可赠送" "DOTA_tooltip_econ_item_gift_allowed" "可以赠送" "DOTA_tooltip_econ_item_gift_restriction_date" "允许赠送时间:{t:T:giftable_after_date_time} {t:s:giftable_after_date_time}" "DOTA_tooltip_econ_item_gem_type" "{s:gem_type}" "DOTA_tooltip_econ_item_gem_strange_count" "{s:strange_count}" "DOTA_tooltip_econ_item_gem_description" "{s:gem_description}" "DOTA_tooltip_econ_item_partner" "{s:partner}" "DOTA_tooltip_econ_item_modifiers" "修改效果" "DOTA_tooltip_econ_item_modifier_animation" "动作" "DOTA_tooltip_econ_item_modifier_announcer" "播音员" "DOTA_tooltip_econ_item_modifier_HUD" "界面皮肤" "DOTA_tooltip_econ_item_modifier_health_bar" "血条" "DOTA_tooltip_econ_item_modifier_ability_name" "技能名称" "DOTA_tooltip_econ_item_modifier_loading_screen" "载入画面" "DOTA_tooltip_econ_item_modifier_cursor_pack" "鼠标指针" "DOTA_tooltip_econ_item_modifier_portrait" "肖像" "DOTA_tooltip_econ_item_modifier_ambient_effects" "周身特效" "DOTA_tooltip_econ_item_modifier_strange_control_point" "周身特效" "DOTA_tooltip_econ_item_modifier_kill_effects" "击杀特效" "DOTA_tooltip_econ_item_modifier_spell_effects" "自定义特效" "DOTA_tooltip_econ_item_modifier_model" "模型" "DOTA_tooltip_econ_item_modifier_scale" "尺寸" "DOTA_tooltip_econ_item_modifier_wearable" "可佩戴" "DOTA_tooltip_econ_item_modifier_courier" "信使" "DOTA_tooltip_econ_item_modifier_flying_courier" "飞行信使" "DOTA_tooltip_econ_item_modifier_pet" "宠物" "DOTA_tooltip_econ_item_modifier_weather" "天气" "DOTA_tooltip_econ_item_modifier_sound" "音效" "DOTA_tooltip_econ_item_modifier_soundscape" "音域" "DOTA_tooltip_econ_item_modifier_voice" "配音" "DOTA_tooltip_econ_item_modifier_icon" "图标" "DOTA_tooltip_econ_item_modifier_map_override" "地图覆盖" "DOTA_tooltip_econ_item_tournament_drop" "联赛掉落物品" "DOTA_tooltip_econ_item_leaguename" "{s:league_name}" "DOTA_tooltip_econ_item_matchevent" "{s:tournament_event}" "DOTA_tooltip_econ_item_matchid" "比赛编号:{s:tournament_matchID}" "DOTA_tooltip_econ_item_matchdate" "掉落时间:{t:l:tournament_date}" "DOTA_tooltip_econ_item_team1_name" "{s:team1_name}" "DOTA_tooltip_econ_item_unknown_team" "未知队伍" "DOTA_tooltip_econ_item_team2_name" "{s:team2_name}" "DOTA_tooltip_econ_item_VS" "VS" "DOTA_tooltip_econ_item_event_description" "{s:event_description}" "DOTA_tooltip_econ_item_recycle_description" "可以用于{s:recycle_description}" "DOTA_tooltip_econ_item_tags" "标签" "DOTA_econ_item_details_original_name_label" "原名:" "DOTA_econ_item_details_reset_name" "重设为原始名称" "DOTA_econ_item_details_edit_name" "创建自定义名称" "DOTA_econ_item_details_emoticons_label" "聊天表情:" "DOTA_econ_item_details_style_label" "款式:" "DOTA_econ_item_details_autostyle_reason" "{s:auto_style_reason}时激活" "DOTA_econ_item_details_autostyle_label" "由游戏性决定激活的款式。" "DOTA_econ_item_details_gift_label" "赠送人:" "DOTA_econ_item_details_original_item_name" "{s:original_item_name}" "DOTA_econ_item_details_item_name" "{s:item_name}" "DOTA_econ_item_details_item_creation_date" "推出时间:{t:l:creation_date}" "DOTA_econ_item_details_set_includes" "包含下列物品:" "DOTA_econ_item_details_item_set" "属于:{s:item_set}" "DOTA_econ_item_details_rarity_label" "稀有度:" "DOTA_econ_item_details_item_rarity" "{s:item_rarity}" "DOTA_econ_item_details_item_slot" "槽位:{s:item_slot}" "DOTA_econ_item_details_emoticon_text" "{s:emoticon_text}" "DOTA_econ_item_details_tool_header" "工具" "DOTA_econ_item_details_apply_tool" "{s:tool_use_name}" "DOTA_econ_item_details_item_description" "{g:dota_filtered_string:item_description}" "DOTA_econ_item_details_item_uneditable_description" "{s:item_uneditable_description}" "DOTA_econ_item_details_auto_style_description" "这件物品的款式将根据游戏状态自动改变。" "DOTA_econ_item_details_gem_type" "{s:gem_type}" "DOTA_econ_item_details_gem_strange_count" "{s:strange_count}" "DOTA_econ_item_details_gem_description" "{s:gem_description}" "DOTA_econ_item_details_empty_socket" "空槽位" "DOTA_econ_item_details_available_gem_count" "普通可用宝石:{d:available_gem_count}" "DOTA_econ_item_details_available_rare_gem_count" "稀有可用宝石:{d:available_rare_gem_count}" "DOTA_econ_item_details_add_socket" "增加镶孔" "DOTA_econ_item_details_add_gem" "镶嵌宝石" "DOTA_econ_item_details_extract_rare_gems" "摧毁物品并提取珍稀宝石" "DOTA_econ_item_details_extract_gem" "提取宝石" "DOTA_econ_item_details_replace_gem" "替换宝石" "DOTA_econ_item_details_extract_gem_short" "提取" "DOTA_econ_item_details_reset_gem" "重置" "DOTA_econ_item_details_gift_header" "礼物" "DOTA_econ_item_details_gift_clear_attributes" "清除礼物" "DOTA_ItemRemoveGifter_Attributes_Title" "确认移除赠送信息" "DOTA_ItemRemoveGifter_Attributes" "确定永久移除这件物品的赠送信息?" "DOTA_ItemChangeGifter_Attributes_Processing_Title" "移除赠送信息中" "DOTA_ItemChangeGifter_Attributes_Processing_Text" "正在更新物品详情,请等待片刻。" "DOTA_ItemRemoveGifter_Attributes_Succeeded" "已成功从物品中移除赠送信息" "DOTA_econ_item_details_bundle_header" "捆绑包中物品" "DOTA_econ_item_details_equip_header" "装备状态:{s:item_equip_state}" "DOTA_econ_item_details_rare_sockets_header" "珍稀镶孔" "DOTA_econ_item_details_sockets_header" "普通镶孔" "DOTA_econ_item_details_styles_header" "款式" "DOTA_econ_item_details_style_name" "{s:style_name}" "DOTA_econ_item_details_style_selected" "已选择" "DOTA_econ_item_details_style_available" "选择" "DOTA_econ_item_details_style_locked" "未解锁" "DOTA_econ_item_details_style_unlock" "解锁" "DOTA_econ_item_details_auto_style" "动态款式" "DOTA_econ_item_details_tooltip_lock_reason_title" "解锁条件:" "DOTA_econ_item_details_tooltip_lock_reason" "{s:style_lock_reason}" "DOTA_econ_item_details_tooltip_auto_style_title" "款式激活条件:" "DOTA_econ_item_details_tooltip_auto_style" "{s:auto_style_reason}" "DOTA_econ_item_details_properties_header" "属性" "DOTA_econ_item_details_description_header" "描述" "DOTA_econ_item_details_description_reset" "重置" "DOTA_econ_item_details_description_edit" "编辑" "DOTA_econ_item_details_go_to_loadout" "{s:item_owner_type}装备" "DOTA_econ_item_details_modifiers" "修改效果" "DOTA_econ_item_details_ability_icons" "技能图标" "DOTA_econ_item_details_dynamic_styles" "动态款式" "DOTA_econ_item_details_dynamic_styles_help" "动态款式会在游戏中自动应用。" "DOTA_econ_item_details_items_in_set" "套装内物品" "DOTA_econ_item_details_contained_within" "购买选项" "DOTA_econ_item_details_owning_bundle_item_name" "{s:item_owning_bundle_name}" "DOTA_econ_item_details_unbundle" "打开" "DOTA_econ_item_details_auto_style_reason" "{s:auto_style_reason}时激活" "DOTA_store_item_details_included" "包含于这个捆绑包中" "DOTA_store_item_details_associated_league_name" "{s:league_name}" "DOTA_store_item_details_associated_prize_pool" "当前总奖金:" "DOTA_store_item_details_associated_prize_pool_amount" "{s:prize_pool_amount}" "DOTA_store_item_details_associated_prize_pool_contrib" "{s:revenue_share_percent}%的销售额将进入总奖金" "DOTA_StoreItemDetails_Search" "搜索可选物品" "GameUI_Language_English" "英语" "GameUI_Language_German" "德语" "GameUI_Language_French" "法语" "GameUI_Language_Italian" "意大利语" "GameUI_Language_Korean" "韩语" "GameUI_Language_Spanish" "西班牙语" "GameUI_Language_Simplified_Chinese" "简体中文" "GameUI_Language_Traditional_Chinese" "繁体中文" "GameUI_Language_Russian" "俄语" "GameUI_Language_Thai" "泰语" "GameUI_Language_Japanese" "日语" "GameUI_Language_Portuguese" "葡萄牙语" "GameUI_Language_Polish" "波兰语" "GameUI_Language_Danish" "丹麦语" "GameUI_Language_Dutch" "荷兰语" "GameUI_Language_Finnish" "芬兰语" "GameUI_Language_Norwegian" "挪威语" "GameUI_Language_Swedish" "瑞典语" "GameUI_Language_Hungarian" "匈牙利语" "GameUI_Language_Czech" "捷克语" "GameUI_Language_Romanian" "罗马尼亚语" "GameUI_Language_Turkish" "土耳其语" "GameUI_Language_Brazilian" "葡萄牙语-巴西" "GameUI_Language_Bulgarian" "保加利亚语" "GameUI_Language_Greek" "希腊语" "GameUI_Language_Ukrainian" "乌克兰语" "GameUI_Language_Latam_Spanish" "西班牙语(拉丁美洲)" "GameUI_Language_Vietnamese" "越南语" "DOTA_Voice_Party" "黑店语音" "custom_game_mismatch_title" "自定义游戏数据不匹配" "custom_game_mismatch_desc" "客户端内的自定义游戏档案与游戏服务器的数据不一致。" "custom_game_lobby_mismatch" "自定义游戏文件与房主的不相符。" "custom_game_team_select" "队伍选择" "custom_game_team_select_timer" "{i:countdown_timer_seconds}" "custom_game_team_select_shuffle" "洗牌" "custom_game_team_select_auto_start" "自动开始" "custom_game_team_select_starting" "开始中" "custom_game_team_select_unassigned_players" "未分配玩家" "custom_game_team_select_lock_start" "锁定并开始" "custom_game_team_select_cancel_unlock" "解锁并取消" "custom_game_team_select_join" "加入" "custom_game_team_select_empty_slot" "空位" "custom_game_team_select_auto_assign" "自动分配" "custom_game_default_gameinfo_text" "稍后再来了解该自定义游戏的更多信息!" "CouldntFindCompendium" "无法载入手册测试文件 {s:s1}" "CompendiumPageError_Pages" "在手册的数据文件中无法找到“页码”。" "CompendiumPageError_Template" "在手册页面‘{s:s1}’(第{s:s2}页)中无法找到“模板”内容" "CompendiumPageError_Template2" "在手册页面‘{s:s2}’中无法找到名为‘{s:s1}’的模板" "CompendiumPageError_Image" "在手册页面‘{s:s2}’中无法找到名为‘{s:s1}’的图片" "CompendiumPageError_Text" "在手册页面‘{s:s2}’中无法找到名为‘{s:s1}’的正文内容" "CompendiumPageError_Video" "无法在互动手册第'{s:s2}'页中找到名为'{s:s1}'的视频" "CompendiumPageError_Scrollbar" "互动手册页面'{s:s2}'中找不到名为'{s:s1}'的滚动条" "CompendiumPageError_Selection" "在手册页面‘{s:s2}’中无法找到名为‘{s:s1}’的选项" "CompendiumPageError_PageNames" "嵌入页面'{s:s1}'使用的名称与其他页面相同。每个页面的名称必须是唯一的。" "CompendiumPageError_CustomText" "互动手册第'{s:s2}'页中的自定义文本'{s:s1}'出现错误" "CompendiumPageError_CustomImg" "自定义图片'{s:s1}'出现错误" "CompendiumPageError_CustomBar" "互动手册页面'{s:s2}'中自定义进度条'{s:s1}'出现错误" "CompendiumPageError_CustomEle" "互动手册页面'{s:s2}'中无法进行'{s:s1}'的自定义示例" "CompendiumPageError_CTFont" "手册页面'{s:s2}'指定的字体类型'{s:s1}'无效。有效的字体类型:\n正文,粗体,标题" "CompendiumPageError_CTAlign" "手册页面'{s:s2}'指定的对齐方式'{s:s1}'无效。有效的对齐方式:\n左对齐,右对齐,居中" "CompendiumPageError_CTDepth" "'{s:s1}'为无效次序。有效次序有:\n正面,背面" "CompendiumPageError_LinePos" "行'{s:s1}'没有'start'和'end'的位置字符串。" "CompendiumPageError_CTPoints" "自定义文本'{s:s2}'的分数一项中选项索引'{s:s1}'无效。" "CompendiumPageError_CTPoints2" "自定义文本'{s:s2}'的分数一项中选项索引'{s:s1}'无效。该索引下找不到选项。" "CompendiumPageError_SelDesc" "在手册页面‘{s:s2}’中无法找到‘{s:s1}’选项的“描述”" "CompendiumPageError_Points" "在手册页面‘{s:s2}’中‘{s:s1}选项对应的“点数”并不明确(或为0)" "CompendiumPageError_SelType" "在手册页面‘{s:s2}’中‘{s:s1}选项缺少choice_type" "CompendiumPageError_BarType" "互动手册页面'{s:s2}'中进度条'{s:s1}'有'数据'缺失" "CompendiumPageError_NoTime" "'{s:s2}'中的'{s:s1}'选项里'时间'一栏缺失或无效" "CompendiumPageError_ElementType" "互动手册页面'{s:s2}'中元素'{s:s1}'的'elementtype'缺失或无效" "CompendiumPageError_SelTimer" "互动手册第'{s:s2}'页中定时器'{s:s1}'数据未知" "CompendiumPageError_BadElement" "互动手册页面'{s:s2}'中名为'{s:s1}'的SF元素为未知状态" "CompendiumPageError_SelNoTimer" "互动手册第'{s:s1}'页中没有找到定时器(该页中存在选项,需要定时器)" "CompendiumPageError_SelUnknown" "选项'{s:s2}'中'{s:s1}'的'choice_type'无效" "CompendiumPageError_BarUnknown" "选项'{s:s2}'中'{s:s1}'的'数据'无效" "CompendiumPageError_InvalidEquation" "指定的等式无效:'{s:s1}'与'{s:s2}'" "CompendiumPageError_SelChoices" "互动手册第'{s:s2}'页中选项'{s:s1}'的'choices'缺失" "CompendiumPageError_NoHero" "选项'{s:s2}'中的英雄编号'{s:s1}'没有作用" "CompendiumPageError_Unknown" "手册内部逻辑错误。请联系Valve解决此问题。" "CompendiumPageError_ImageDL" "未能开始下载指南图片“{s:s1}”({s:s2})" "CompendiumPageError_ImageDLErr" "无法下载指南图片“%s”({s:s2})" "CompendiumPageError_BtnNoElem" "互动手册页面'{s:s2}'中按钮'{s:s1}'的'selection_elements'文本未找到" "CompendiumPageError_BtnBadVal" "按钮'{s:s2}'中的选择数值'{s:s1}‘并不在该选项索引的选择列表中" "CompendiumPageError_BtnBadSel" "元素'{s:s1}'中的'selection_force_to'设置并不在选项'{s:s2}'的选择列表中" "CompendiumPageError_BtnSelIdx" "互动手册页面'{s:s2}'中按钮'{s:s1}'的'selection_index'缺失或无效" "CompendiumPageError_CmdSelIdx" "互动手册页面'{s:s2}'的元素'{s:s1}'不含有指令'selection_index'或'force_selection_index',或者指令无效" "CompendiumPageError_ImgSelIdx" "图片'{s:s2}'中'{s:s1}'的'selection_index'无效" "CompendiumPageError_ImgShowSelIdx" "图片'{s:s2}'中'{s:s1}'的'show_selection_index'无效" "CompendiumPageError_ImgSelVal" "图片'{s:s2}'的'show_selection_images'中选项'{s:s1}'无效" "CompendiumPageError_ImgBadStyle" "图片'{s:s2}'的图片款式'{s:s1}'有误。" "CompendiumPageError_DynTxtSel" "页面'{s:s2}'中的文本'{s:s1}'包含的% selection_X %无效。该索引并未预先设置选项。" "CompendiumPageError_NoTxtList" "页面'{s:s2}'上无法找到名为'{s:s1}'的文本列表" "CompendiumPageError_TOCPage" "table_of_contents_page中页面'{s:s1}'并不存在。" "CompendiumPageError_SelIndex" "互动指南'{s:s2}'中选项'{s:s1}'的'selection_index'缺失或无效" "CompendiumPageError_SelUsed" "互动指南'{s:s2}'中选项'{s:s1}'的'selection_index'并不唯一" "CompendiumPageError_SelVal" "互动手册页面'{s:s2}'中选择题'{s:s1}'中有选项的数值出现重复" "CompendiumPageError_SelValInv" "互动手册页面'{s:s2}'中选择题'{s:s1}'中有选项的数值<=0。选项数值必须大于0。" "CompendiumPageError_SelTTVal" "互动手册页面'{s:s2}'中选项'{s:s1}'的tooltip_data里存在选项列表之外的数值。" "CompendiumPageError_NoAnswer" "互动手册页面'{s:s2}'中的选项'{s:s1}'在'answers'一项中并没有'answer'或'answers'键值" "CompendiumPageError_MissAnswer" "互动手册页面'{s:s2}'的选项'{s:s1}'中'answer'或'answers'键值不符合任何选项内容" "CompendiumPageError_Timer" "倒计时'{s:s1}'的纪元时间不对" "CompendiumPageError_UnknownAction" "对象'{s:s1}'指向的动作'{s:s2}'未知" "CompendiumPageError_SameElement" "页码'{s:s2}'中系统发现有多个元素均名为'{s:s1}'" "CompendiumPageError_DupeKey" "键数值'{s:s1}'包含的'{s:s2}'出现了多个键名称重复的情况" "CompendiumError_Template" "无法找到名为 '{s:s1}' 的模板" "CompendiumError_DupeTemplate" "找到了多个名为'{s:s1}'的模板" "CompendiumError_NoDefines" "模板'{s:s1}'需要详细说明,但是它的实例'{s:s2}'并没有'defines'字符。" "CompendiumError_MissingDef" "衍生实例'{s:s1}'并未包含名为'{s:s2}'的详细说明,但是派生的模板需要。" "CompendiumError_BadDef" "衍生实例'{s:s1}'包含了必需的详细说明'{s:s2}',但是字符并未按要求以'%def'作为起始字符。" "CompendiumError_FailedPanoramaGen" "生成‘{s:s1}’页面的全景设计失败。" "CompendiumError_FailedXMLWrite" "将‘{s:s1}’页面的XML代码写入名为‘{s:s2}’的文件失败。" "CompendiumError_FailedCSSWrite" "将‘{s:s1}’页面的CSS代码写入名为‘{s:s2}’的文件失败。" "CompendiumError_XMLLoadFail" "名为'{s:s2}'的文件中'{s:s1}' 页面载入XML错误。" "CompendiumError_XMLParseFail" "名为'{s:s2}'的文件中'{s:s1}' 页面解析XML错误。" "Compendium_DefaultText_TimerTitle_Active" "距离选择关闭还有" "Compendium_DefaultText_TimerTitle_Expired" "选择已关闭" "Compendium_DefaultText_CD_Days" "天" "Compendium_DefaultText_CD_Hours" "时" "Compendium_DefaultText_CD_Minutes" "分" "Compendium_DefaultText_CD_Seconds" "秒" "Compendium_GenerateFail" "生成资源文件'{s:s1}'失败。" "Compendium_PreparePublish" "准备发布" "Compendium_LeagueID" "联赛编号" "Compendium_InvalidLeagueID" "无效或未指定联赛编号。" "Compendium_PublishError" "将'{s:s1}'复制到互动指南目录'{s:s2}'失败。" "Compendium_PublishFinishedTitle" "发布成功" "Compendium_PublishFinished" "已编译的文件现已复制到数据文件目录下。\n\n在联赛网站中提交互动指南时务必将所有.vxml_c,.vtex_c和.vcss_c文件一起上传。" "Compendium_Downloading" "互动指南下载中……" "Compendium_DLFailed" "下载失败" "Compendium_DLFailed_Desc" "无法下载互动指南。\n\n请稍后重试。" "Compendium_Error" "互动指南错误" "Compendium_Error_Desc" "互动指南出现问题。我们正在努力解决中。\n\n请稍后重试。" "Compendium_Unsupported" "不支持互动指南" "Compendium_Unsupported_Desc" "这本互动指南的版本过低,当前版本并不支持。" "Compendium_Retry" "重试" "Compendium_preview_mode" "仅预览模式" "Battle_Passs_preview_mode" "预览模式" "Compendium_preview_click" "点击了解详情" "Compendium_TOC" "目录" "Compendium_level" "等级" "Compendium_to_next_level" "获得后升级" "Compendium_LevelupPts:p{next_comp_level}" "{d:next_comp_level}点积分#|#{d:next_comp_level}点积分" "Compendium_TestingBadLeagueID" "互动指南数据文件黄总的'league_id'键值缺失或无效。" "DOTA_GlobalItems_CouriersAndWards" "信使和守卫" "DOTA_GlobalItems_Companions" "伙伴" "DOTA_GlobalItems_Couriers" "信使" "DOTA_GlobalItems_Pets" "宠物" "DOTA_GlobalItems_World" "世界" "DOTA_GlobalItems_Wards" "守卫" "DOTA_GlobalItems_Effigies" "雕像" "DOTA_GlobalItems_Weather" "天气特效" "DOTA_GlobalItems_Emblem" "纹章" "DOTA_GlobalItems_Terrain" "地图" "DOTA_GlobalItems_Radiant_Creeps" "天辉小兵" "DOTA_GlobalItems_Dire_Creeps" "夜魇小兵" "DOTA_GlobalItems_Radiant_Siege_Creeps" "天辉攻城兵" "DOTA_GlobalItems_Dire_Siege_Creeps" "夜魇攻城兵" "DOTA_GlobalItems_Radiant_Towers" "天辉防御塔" "DOTA_GlobalItems_Dire_Towers" "夜魇防御塔" "DOTA_GlobalItems_Interface" "界面" "DOTA_GlobalItems_Emoticons" "聊天表情" "DOTA_GlobalItems_CursorPacks" "鼠标指针" "DOTA_GlobalItems_LoadingScreens" "载入画面" "DOTA_GlobalItems_HUDs" "界面皮肤" "DOTA_GlobalItems_VersusScreens" "对阵画面" "DOTA_GlobalItems_Map_Effects" "地图特效" "DOTA_GlobalItems_Audio" "音频" "DOTA_GlobalItems_Announcers" "播音包" "DOTA_GlobalItems_MegaKill" "连杀配音包" "DOTA_GlobalItems_Music" "配乐" "DOTA_GlobalItem_InBundle" "本物品属于一件捆绑包。" "DOTA_GlobalItem_UnbundleMissingItem" "解封后无法找到需要的物品。" "DOTA_GlobalItem_OwnedInstructions" "鼠标移至一件物品上可以进行预览。点击进行装备,或切换随机使用状态。右键点击可以查看更多选项。" "DOTA_GlobalItem_ShuffleInstructions" "通用物品随机使用可以在每场比赛后从随机使用列表中自动选择并装备一件全新物品。启用随机使用后,点击一件物品可以切换是否包含于随机使用中。" "DOTA_GlobalItem_ItemPreview" "物品预览" "DOTA_GlobalItem_InShuffle" "随机使用中({d:large_model_shuffle_index}/{d:large_model_shuffle_count})" "DOTA_ClickToAddToShuffle" "点击加入随机使用" "DOTA_ClickToRemoveFromShuffle" "点击移出随机使用" "DOTA_ClickToEquip" "点击进行装备" "NetGraph_FPS" "fps:{d:fps}" "NetGraph_Ping" "延迟:{d:ping}ms" "NetGraph_Loss" "丢包:{d:loss}%" "NetGraph_BPS" "kbps: {d:kbps}" "DisconnectTimeoutLabel" "警告:连接出现问题" "DisconnectTimeout" "{d:timeout}后超时" "DOTA_HUD_Creep_GoldBounty" "赏金" "DOTA_HUD_NetGraph_Left_1" "FPS / Ping" "DOTA_HUD_NetGraph_Left_2" "丢包 / kbps" "DOTA_HUD_NetGraph_Loss_2" "输入/输出丢失" "DOTA_HUD_Net_Advantage" "财产总和优势" "DOTA_Hud_ChannelBar" "施法中 {s:seconds_left}" "DOTA_Hud_StunBar" "{s:state}" "DOTA_Hud_SpecItemHeroName" "{d:player_level}级{g:dota_hero_name:hero_id}" "DOTA_Hud_Paused_Spectating" "玩家已暂停游戏" "DOTA_Hud_Paused" "比赛正在暂停" "DOTA_Hud_Unpausing" "比赛将结束暂停" "DOTA_ClientVersion" "版本号:{d:client_version_number}" "DOTA_GameplayVersion" "游戏版本:{g:dota_gameplay_version:gameplay_version_number}" "DOTA_Notifications_ViewAll" "查看全部" "DOTA_Notifications_ViewRecent" "查看近期" "DOTA_ChangeLog_View" "查看" "DOTA_ChangeLog_Ti6BracketPredictions" "2016年国际邀请赛赛况预测" "DOTA_ChangeLog_Ti6FantasyLeague" "2016年国际邀请赛梦幻联赛" "DOTA_ChangeLog_ImprovedSpectatorChat" "全球直播观众聊天" "DOTA_ChangeLog_Ti6MainEventPredictions" "2016年国际邀请赛赛事预测" "DOTA_ChangeLog_Ti6PlayerCards" "2016年国际邀请赛选手卡片" "DOTA_ChangeLog_Ti6Casters" "2016年国际邀请赛解说" "DOTA_ChangeLog_TI7Groups" "TI7小组赛分组揭晓" "DOTA_ChangeLog_BattleCupRescheduled" "勇士联赛重新安排赛程" "DOTA_ChangeLog_Ti6GroupStage" "2016年国际邀请赛小组赛已宣布" "DOTA_ChangeLog_VRHub" "Dota VR中心现已推出" "DOTA_ChangeLog_Ti6BracketPredictionsAvail" "赛况预测现已开启" "DOTA_ChangeLog_MiniGameplayPatch" "小型游戏性补丁" "DOTA_ChangeLog_InputDelay" "优化输入延迟" "DOTA_ChangeLog_QualifierPredictions" "预选赛预测" "DOTA_ChangeLog_GameplayPatch" "全新游戏性版本" "DOTA_ChangeLog_PostGame" "全新赛后总结" "DOTA_ChangeLog_UnderlordReleased" "全新英雄:孽主" "DOTA_ChangeLog_TeammateStats" "队友数据现已推出" "DOTA_ChangeLog_LearnItems" "商店物品页面" "DOTA_ChangeLog_GameplayPatch700" "7.00 - 全新游戏性版本:7.00" "DOTA_ChangeLog_NewHUD" "7.00 - 全新游戏界面" "DOTA_ChangeLog_NewPregame" "7.00 - 全新赛前系统" "DOTA_ChangeLog_BotAPI" "7.00 - 社区机器人" "DOTA_ChangeLog_HeroRemodels" "7.00 - 英雄模型重制" "DOTA_ChangeLog_TrueSightEpisode3" "《真视界》第3集现已推出" "DOTA_ChangeLog_KievMajorInvites" "基辅特锦赛队伍邀请" "DOTA_ChangeLog_FreeWeekendBattleCup" "免费周末勇士联赛" "DOTA_ChangeLog_KievTrueSightHeader" "全新《真视界》" "DOTA_ChangeLog_KievTrueSightTitle" "基辅特锦赛总决赛" "DOTA_ChangeLog_KievTrueSightText" "走进后台,与OG和Virtus.Pro战队一同迎战基辅特级锦标赛的总决赛。" "DOTA_ChangeLog_AllStarVoting" "TI7全明星赛投票现已开启" "DOTA_ChangeLog_HeroGuides" "全新游戏内英雄攻略查看与编辑" "DOTA_ChangeLog_LastHitTrainer" "全新补刀特训工具" "DOTA_ChangeLog_ProfilePageUpdated" "优化个人档案页面" "DOTA_ChangeLog_Ti9DatesAnnounced" "2019年国际邀请赛预选赛日期已公布" "DOTA_ChangeLog_RegionalQualifierPredictionsAvail" "地区预选赛预测现已开启" "DOTA_ChangeLog_TI9Invites" "2019年国际邀请赛受邀队伍已公布" "DOTA_ChangeLog_TI9PreviousPrizePoolReached" "超越TI8总奖金 - 10级勇士等级已发放" "DOTA_ChangeLog_TI9BracketPrediction" "2019年国际邀请赛赛况预测现已开启" "DOTA_ChangeLog_BattleCupPartyBuilder" "勇士联赛组队工具" "DOTA_ChangeLog_Halloween_Quest_Available" "额外任务线" "DOTA_ChangeLog_TI6Rollup" "2016年国际邀请赛勇士令状总结" "DOTA_ChangeLog_Fall2016Fantasy" "2016年秋季梦幻挑战" "DOTA_ChangeLog_Fall2016PlayerCards" "2016年秋季选手卡片" "DOTA_ChangeLog_Fall2016Casters" "波士顿特锦赛解说人员" "DOTA_ChangeLog_Fall2016MainEventPredictions" "波士顿特锦赛预测" "DOTA_ChangeLog_Fall2016BracketPrediction" "波士顿特锦赛赛况预测" "DOTA_ChangeLog_MonkeyKingReleased" "7.00 - 全新英雄:齐天大圣" "DOTA_ChangeLog_MatchmakingUpdate" "匹配系统更新" "DOTA_ChangeLog_Winter2017MainEventPredictions" "基辅特锦赛联赛预测" "DOTA_ChangeLog_Winter2017Casters" "基辅特锦赛解说人员" "DOTA_ChangeLog_TI7BracketPrediction" "2017年国际邀请赛赛况预测" "DOTA_ChangeLog_PlayerCards" "选手卡片现已推出" "DOTA_ChangeLog_FavoriteTeam" "最喜爱战队现已推出" "DOTA_ChangeLog_Predictions" "锦标赛预测现已推出" "DOTA_ChangeLog_Allstars" "国际邀请赛全明星选手" "DOTA_ChangeLog_TI8PreviousPrizePoolReached" "超越TI7总奖金 - 10级勇士等级已发放" "DOTA_ChangeLog_FrosthavenExtended" "凌霜圣地活动已延期至1月7日。" "DOTA_ChangeLog_NewBloomEnded" "芳晓佳节活动已经结束。奖励将于3月1日到期。" "DOTA_ChangeLog_TI9AllStarVoting" "TI9全明星赛选择现已开启" "DOTA_ChangeLog_TI0CompendiumEnded" "2021年国际邀请赛互动指南已经结束。请点击这里查看最终结果。" "DOTA_GlobalLiveSpectatorChat_Title" "全新功能 - 全球直播观众聊天" "DOTA_GlobalLiveSpectatorChat_Details" "无需亲临钥匙体育馆即可与千万观众一同观看国际邀请赛。游戏内聊天的容纳人数已大幅上升,同个频道内可以支持大批观众。而且进入直播后在主界面的聊天窗口中也不会错过观众聊天频道。" "DOTA_Credits" "特别鸣谢" "DOTA_Credits_EnglishVoices" "英语配音人员" "DOTA_Credits_RussianVoices" "俄语配音人员" "DOTA_Credits_DefaultAnnouncer_Extra" "以及默认播音员" "DOTA_Credits_SecretShopkeeper_Extra" "以及神秘商人" "DOTA_Credits_WarlockGolem_Extra" "以及术士的地狱火" "DOTA_Credits_Juggernaut_Bladeform" "剑心之遗的呼唤" "DOTA_Credits_KidInvoker" "小祈求者" "DOTA_Credits_DiscipleWei" "高徒芛" "DOTA_Credits_Davion" "龙堡的达维安" "DOTA_Credits_Slyrak" "以及烈火之父斯莱瑞克" "DOTA_Credits_Mirana_Persona" "银夜森林的米拉娜" "DOTA_Credits_Flockheart" "以及金鹏鸾心" "DOTA_Trading_UI_Body_Outgoing" "等待{s:player_name}答复请求……" "DOTA_GiftWrap_Item" "将{g:dota_item_name:gift_item_def}包装成礼物。" "DOTA_GiftWrap_ConfirmDedication_Title" "确认赠言" "DOTA_GiftWrap_ConfirmDedication_Message" "确定要附上赠言“{s:gift_dedication}”吗?" "DOTA_GiftWrap_Success_Header" "成功" "DOTA_GiftWrap_Success" "你的礼物已经发送。" "DOTA_GiftWrap_Error_RateLimitedNormal" "当前战斗等级下你在{d:gift_limit_hours}小时内只能赠送{d:gift_limit_count}件不可交易的物品。由于已经赠送了过多礼物,请稍后再赠送这件礼物。" "DOTA_GiftWrap_Error_RateLimitedCharge" "当前战斗等级下你在{d:gift_limit_hours}小时内只能赠送{d:gift_limit_count}件不可交易的物品。因此这件礼品暂时还无法赠送。" "DOTA_GiftWrap_Error_RateLimitedChargeNone" "当前战斗等级下你无法赠送不可交易的物品。因此这件礼品暂时还无法赠送。" "DOTA_GiftWrap_NoFriends" "礼物只能发送给好友列表中的玩家。请先添加好友!" "DOTA_GiftWrap_Error_LockedOnOpen" "无法打开这件礼物,因为这个帐户或赠送人的帐户当前处于交易锁定状态。" "DOTA_GiftWrap_UnwrapRestricted" "此时无法打开这件礼物。" "DOTA_Recycling" "物品轮回" "DOTA_Recycling_Action" "轮回" "DOTA_Recycling_DragItems" "拖拽不想要的物品到这里" "DOTA_Recycling_Outputs" "变成" "DOTA_Recycling_Confirm" "你确定要轮回这些物品吗?" "DOTA_ConsumeSubscriptionPrepaidTime_Title" "预付时间" "DOTA_ConsumeSubscriptionPrepaidTime_Confirm" "确定要将此预付时间加到帐户中吗?" "DOTA_Crafting" "重铸" "DOTA_Crafting_Fall_2015" "2015年秋季赛" "DOTA_Crafting_Compendium" "互动指南" "DOTA_Crafting_Title" "2015年秋季互动指南重铸" "DOTA_Crafting_Description" "解封金币珍藏将获得一件青铜级,白银级或黄金级物品。融合三件同级物品可以获得一件更高级的物品,或者融合两件黄金级物品可以获得一件不同的黄金级物品。" "DOTA_Crafting_Chart_Link" "查看2015年秋季互动指南
各级别物品表格" "DOTA_Crafting_Treasure_Link" "查看金币珍藏" "DOTA_Crafting_Winter_2016" "2016年冬季" "DOTA_Crafting_Confirm" "你确定要将这些物品重铸为新物品吗?" "DOTA_CraftingResult_OfferingDisabled" "这张重铸图纸当前无法使用。请稍后再试。" "DOTA_CraftingResult_InvalidItems" "失败:物品无效。" "DOTA_CraftingResult_InternalError" "失败:内部错误?" "DOTA_CraftingResult_MissingLeague" "失败:拥有互动指南才可以使用这张图纸。" "DOTA_CraftingResult_MissingEvent" "失败:必须参与活动才能使用这张图纸。" "DOTA_Compendium_Coins_Increased" "你的互动指南金币已增加" "DOTA_Compendium_Coin_Bank" "{d:coin_bank}" "DOTA_Compendium_Coin_Plus" "+" "DOTA_Compendium_Coins_Gained" "{d:coins_gained}" "DOTA_Compendium_Level_Number" "{d:compendium_level}" "DOTA_Compendium_Level_Points" "{d:compendium_points}" "DOTA_Treasure_Purchase" "购买珍藏" "DOTA_Treasure_EventPurchase" "互动指南奖励" "DOTA_Treasure_CharmPurchase" "购买护符" "DOTA_Treasure_InfuserPurchase" "购买融合工具" "DOTA_Treasure_InfusersOwned" "已拥有融合工具:" "DOTA_Treasure_MarketPurchase" "市场有售" "DOTA_Treasure_SearchPlaceholder" "搜索珍藏" "DOTA_Treasure_ViewAll" "查看所有珍藏" "DOTA_Treasure_QuantityOption" "数量:{d:quantity}" "DOTA_Treasure_Gift" "赠送" "DOTA_Treasure_Open" "解封" "DOTA_Treasure_OpenPW" "收到{g:dota_item_name:peek_item_def}" "DOTA_Treasure_OpenPWPlural" "收到物品" "DOTA_Treasure_UnlockPW" "解锁{g:dota_item_name:peek_item_def}" "DOTA_Treasure_UnlockPWPlural" "解锁物品" "DOTA_Treasure_OpenAnother" "再解封一个" "DOTA_Treasure_Recycle" "轮回捆绑包" "DOTA_Treasure_OpenQuantity" "{d:owned_quantity}" "DOTA_Treasure_KeysOwnedCount" "{d:keys_owned_count}" "DOTA_Treasure_Owned" "已拥有" "DOTA_Treasure_Received" "已收到" "DOTA_Treasure_Autographed" "亲笔签名" "DOTA_Treasure_AutographName" "{s:treasure_autograph_name}" "DOTA_Treasure_AutographDetails" "从亲笔签名珍藏中获得的物品附带一个亲笔签名符文。相应的个人将获得亲笔签名珍藏的部分销售额。" "DOTA_Treasure_BonusReward" "额外奖励" "DOTA_Treasure_HelpHeader" "每件珍藏内含下列物品中的{d:items_per_treasure}件" "DOTA_Treasure_HelpHeaderPW" "当前珍藏可开出物品" "DOTA_Treasure_HelpHeaderPWNotPurchasable" "并非这件珍藏中你的当前物品" "DOTA_Treasure_HelpHeaderPWZoomedOut" "可获得物品" "DOTA_Treasure_HelpHeaderPWZoomedOutPlural" "可获得物品" "DOTA_Treasure_HelpHeaderGrantsAll" "每件珍藏内含以下所有物品" "DOTA_TreasureOdds_Header" "掉落几率" "DOTA_tooltip_treasure_marketprice_disclaimer" "估价是基于物品在社区市场上近期最低价样本。最终交易金额可能会有浮动。" "DOTA_tooltip_treasure_market_soldout" "当前这件物品没有在市场里上架出售。" "DOTA_Treasure_RecycleDuplicates" "轮回重复捆绑包" "DOTA_Treasure_RecycleTitle" "轮回进度" "DOTA_Treausre_HelpNoDupe" "在购买和解封前不会显示具体获得了哪个物品。每次解封都会获得不同的物品,直到所有非稀有物品各获得一件。" "DOTA_Treasure_HelpDupe" "在购买和解封前不会显示具体获得了哪个物品。每次解封有可能会获得相同的物品。" "DOTA_Treasure_HelpPW" "珍藏在解封前会显示开出的物品。

获得这件物品后,这件珍藏中另外一件物品将会开放。" "DOTA_Treasure_HelpPWNotPurchasable1" "现在游戏中显示的是珍藏解封情况。

{g:dota_item_name:peek_item_def}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的其他物品。" "DOTA_Treasure_HelpPWNotPurchasable2" "现在游戏中显示的是珍藏解封情况。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的其他物品。" "DOTA_Treasure_HelpPWNotPurchasable3" "现在游戏中显示的是珍藏解封情况。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的其他物品。" "DOTA_Treasure_HelpPWNotPurchasable4" "现在游戏中显示的是珍藏解封情况。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3}{g:dota_item_name:peek_item_def4}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的其他物品。" "DOTA_Treasure_HelpPWNotPurchasable5" "现在游戏中显示的是珍藏解封情况。

{g:dota_item_name:peek_item_def}{g:dota_item_name:peek_item_def2}{g:dota_item_name:peek_item_def3}{g:dota_item_name:peek_item_def4}{g:dota_item_name:peek_item_def5}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的其他物品。" "DOTA_Treasure_HelpPWNotPurchasable" "珍藏在解封前会显示开出的物品。

{g:dota_item_name:peek_item_def}是这件珍藏中当前可以获得的物品。获得后将开放珍藏内的又一件物品。" "DOTA_Treasure_HelpRares" "另外,如果交上了好运,在解封时除了普通物品以外还会获得一件稀有的额外物品。" "DOTA_Treasure_HelpRaresPW" "此外,除了获得的普通物品外,你还有机会获得一件稀有的额外物品。" "DOTA_Treasure_HelpGrantAll" "解封珍藏时将获得内含的所有物品。" "DOTA_Treasure_EventLevelsRequired:p{event_levels_required}" "提升{d:event_levels_required}级后获得下件珍藏#|#提升{d:event_levels_required}级后获得下件珍藏" "DOTA_Treasure_EventRequired" "{d:event_reward_level}等级勇士令状奖赏" "DOTA_Treasure_UnclaimedEventRewards:p{unclaimed_event_rewards_count}" "{d:unclaimed_event_rewards_count}件未领取的勇士令状珍藏#|#{d:unclaimed_event_rewards_count}件未领取的勇士令状珍藏" "DOTA_Treasure_PurchaseEvent" "购买勇士令状" "DOTA_Treasure_PurchaseEventLevels" "购买等级" "DOTA_Treasure_ViewEvent" "查看勇士令状" "DOTA_Treasure_ClaimEventRewards" "领取珍藏" "DOTA_Treasure_ViewTreasure" "查看珍藏" "DOTA_Treasure_ZoomOut" "缩小" "DOTA_Treasure_FilterAvailable" "可选珍藏" "DOTA_Treasure_FilterOwned" "未解封({d:treasures_owned_count}件)" "DOTA_Treasure_FilterAll" "所有珍藏" "DOTA_Treasure_TI11_RecyclingTitle" "轮回奖励" "DOTA_Treasure_TI11_RecyclingDescription" "轮回套装后将获得一件额外珍藏和一个糖果袋。" "DOTA_Treasure_TI11_RecyclingTooltip" "2022年勇士令状活动期间,不朽宝藏内物品可以轮回,轮回一定件数后可以获得一件额外宝藏和一个糖果袋。" "DOTA_Treasure_OpenTreasure" "解封珍藏" "DOTA_Treasure_OpenNoDupe" "每次解封珍藏都将获得以下物品中的{d:items_per_treasure}件。每次解封的物品各不相同。同时还有机会获得一件珍稀物品。" "DOTA_Treasure_OpenDupe" "每次解封珍藏都将获得以下物品中的{d:items_per_treasure}件。每次解封的物品可能相同。同时还有机会获得一件珍稀物品。" "DOTA_Treasure_OpenFailed_NoItem" "无法在兵器库中找到可以解封的珍藏。" "DOTA_Treasure_OpenFailed_NoItemsReceived" "无法从珍藏中获得物品列表。" "DOTA_Treasure_OpenSuccess" "你获得了:" "DOTA_Treasure_RecyclingTitle" "轮回奖励" "DOTA_Treasure_RecyclingSubtitle" "轮回多套套装后将获得额外奖励,包括一件珍藏和Plus碎片。" "DOTA_Treasure_RecyclingSubtitle_TreasureOnly" "轮回套装后将获得额外珍藏。" "DOTA_Treasure_RecyclingSubtitle_KeyAndTwoTreasures" "轮回套装后获得一个额外符印和两件额外珍藏。" "DOTA_Treasure_RecyclingCount" "x{d:inventory_count}" "DOTA_Treasure_DisassembleConfirm_Popup_Title" "轮回上件物品" "DOTA_Treasure_DisassembleConfirm_Popup_Message" "这是本套装仅有的一件。轮回后将不再拥有本捆绑包的任何物品。确定要继续吗?" "DOTA_Treasure_RecyclingSubtitle_BattlePass" "轮回不朽宝藏来获得额外宝藏和“莉莱的祝福”转盘游玩机会。" "DOTA_Treasure_RecyclingSubtitle_UnderDraft" "轮回套装,获取可用于边路商店的黄金。" "DOTA_OpenTreasureTooltip_NormalTitle" "包含以下物品:" "DOTA_OpenTreasureTooltip_NoDupeDescription" "每次解封获得的物品各不相同,直到每件物品各获得一件。" "DOTA_OpenTreasureTooltip_DupeDescription" "每次解封可能会获得相同的物品。" "DOTA_OpenTreasureTooltip_RareTitle" "还有机会额外获得物品" "DOTA_OpenTreasureTooltip_UnitName" "{g:dota_item_unit_name:item_def}" "DOTA_OpenTreasureTooltip_ItemName" "{g:dota_item_name:item_def}" "DOTA_OpenTreasureTooltip_ExtraItems" "……以及{d:extra_items_count}件其他物品!" "DOTA_OpenTreasureTooltip_Recycling:p{inventory_count}" "当前拥有{d:inventory_count}件本物品未解封的版本。点击这次可以轮回一件未解封的本物品,轮回指定件数后可领取额外珍藏。#|#当前拥有{d:inventory_count}件本物品未解封的版本。点击这次可以轮回一件未解封的本物品,轮回指定件数后可领取额外珍藏。" "DOTA_OpenTreasureTooltip_BonusTreasure" "刀塔Plus会员可以轮回本珍藏中未解封的捆绑包,积攒碎片换取奖励,包括一件额外珍藏和若干碎片。" "DOTA_OpenTreasureTooltip_BonusTreasureOnly" "刀塔Plus会员可以轮回本珍藏中未解封的捆绑包,轮回一定件数后可以换取奖励,包括一件额外珍藏。" "DOTA_OpenTreasureTooltip_BonusTreasure_BattlePass" "第10届国际邀请赛勇士令状活动期间,不朽宝藏内物品可以轮回,轮回一定件数后可以获得额外宝藏和其他额外奖励。" "DOTA_OpenTreasureTooltip_BonusTreasuresAndKey" "将这件珍藏中未开封的捆绑包轮回后可获得轮回进度,达到一定进度后可获得两件额外珍藏和一个额外符印。" "DOTA_OpenTreasureTooltip_RecycleGeneric" "将这件珍藏中未开封的捆绑包轮回后可获得轮回进度。" "DOTA_Treasure_ViewCrateTier" "查看级别:" "DOTA_Treasure_BuyChest" "购买宝藏" "DOTA_Treasure_BuyKey" "购买符印" "DOTA_Treasure_BuyChestQty:p{treasure_qty}" "购买{d:treasure_qty}件珍藏#|#购买{d:treasure_qty}件珍藏" "DOTA_Treasure_CountChestsOwned:p{treasure_owned_quantity}" "已拥有{d:treasure_owned_quantity}件珍藏#|#已拥有{d:treasure_owned_quantity}件珍藏" "DOTA_Treasure_ChestsOwned" "已拥有{d:treasure_owned_quantity}件" "DOTA_Treasure_Chest" "宝藏" "DOTA_Treasure_Chests" "宝藏" "DOTA_Treasure_BuyKeyQty:p{key_qty}" "购买{d:key_qty}把钥匙#|#购买{d:key_qty}把钥匙" "DOTA_Treasure_KeysOwned" "已拥有{d:keys_owned_count}把" "DOTA_Treasure_ItemSlot_Set" "套装" "DOTA_Treasure_MarketPrice" "市场" "DOTA_Treasure_UnlockChest" "解封宝藏" "DOTA_Treasure_Unlock" "解封" "DOTA_Treasure_ShowHeroNames" "显示英雄名称" "DOTA_Treasure_PreviewContents" "预览内容" "DOTA_Treasure_Skip" "跳过" "DOTA_Treasure_BuyKeyOnly" "购买符印" "DOTA_Treasure_BuyChestOnly" "购买宝藏" "DOTA_Treasure_BuyChestAndKey" "购买宝藏 + 符印" "DOTA_Treasure_Back" "返回" "DOTA_Treasure_Equip" "装备" "DOTA_Treasure_Close" "关闭" "DOTA_Treasure_ListView" "列表视图" "DOTA_Treasure_CurrentlyViewing" "正在查看:" "DOTA_Treasure_ItemDetails" "详情" "DOTA_Treasure_BuyItem" "购买物品" "DOTA_Treasure_SelectedItemOwned" "已拥有{d:selected_item_owned_count}件" "DOTA_Treasure_TierListHeader" "第{d:crate_tier}级:{s:crate_tier_description}" "DOTA_Treasure_TierListOdds" "{s:crate_tier_percentage}%几率" "DOTA_Treasure_Tier1Odds" "{s:crate_tier1_percentage}%" "DOTA_Treasure_Tier2Odds" "{s:crate_tier2_percentage}%" "DOTA_Treasure_Tier3Odds" "{s:crate_tier3_percentage}%" "DOTA_Treasure_Tier4Odds" "{s:crate_tier4_percentage}%" "DOTA_Treasure_Tier5Odds" "{s:crate_tier5_percentage}%" "DOTA_Treasure_TierListItemName" "{g:dota_item_name:label_item_def}" "DOTA_Treasure_TierListHeroName" "{s:hero_name}" "DOTA_Treasure_TierListHeroNameSlot" "{s:hero_name}({s:slot_name})" "DOTA_Treasure_ListViewAltDisplayTooltip" "在英雄和物品名称之间切换。" "DOTA_Treasure_UnlockChestExplain_None" "需要宝藏和符印才能打开" "DOTA_Treasure_UnlockChestExplain_HasChest" "需要符印才能打开" "DOTA_Treasure_UnlockChestExplain_HasKey" "需要宝藏才能打开" "DOTA_AASystem_Green" "累计在线游戏时间:{s:playtime}。您现在的游戏时间在健康时间内。请享受游戏!" "DOTA_AASystem_Yellow" "累计在线游戏时间:{s:playtime}。您已经超出健康游戏时间。请注意休息!" "DOTA_AASystem_Red" "累计在线游戏时间:{s:playtime}。您已经超出健康游戏时间。建议您马上注销并下线休息!" "DOTA_AASystemSteam_Green" "本日剩余在线游戏时间:{s:playtime}。" "DOTA_AASystemSteam_Yellow" "本日剩余在线游戏时间:{s:playtime}。" "DOTA_AASystemSteam_Red" "本日剩余在线游戏时间:{s:playtime}。客户端将很快关闭。" "DOTA_AA_TimeExpired_Title" "已超过规定时长" "DOTA_AA_TimeExpired_Message" "已超过今日的在线时长。请尽早休息。" "DOTA_AA_TimeExpiredCurfew_Message" "现在无法进行游戏。请尽快休息。" "DOTA_Banned_Title" "被封禁" "DOTA_Banned" "你的帐号已被禁止游玩DOTA2。" "DOTA_China_SpecialDisabled_Title" "公告" "DOTA_China_SpecialDisabled" "亲爱的玩家:为响应相关通知,游戏 Dota 2 将于2022年12月6日(周二)0:00 – 23:59停服一天,感谢各位玩家的支持。" "DOTA_AntiAddiction_Initial_With_ID_18Plus" "上一次登录时间: %s1\n上一次登录IP: %s2" "DOTA_AntiAddiction_Initial_With_ID_Under_18" "您的年龄未满18岁,正受到“防沉迷系统”的限制。\n上一次登录时间: %s1\n上一次登录IP: %s2" "DOTA_AntiAddiction_Initial_No_ID" "您的帐户信息尚不完善,存在严重安全隐患,请您及时补填帐户信息。\n上一次登录时间: %s1\n上一次登录IP: %s2" "DOTA_AntiAddiction_Blocked_Time_Exceeded" "您已超出健康游戏时间。正在与服务器断开连接中。" "DOTA_AntiAddiction_JoinFailed_Title" "超出健康游戏时间" "DOTA_AntiAddiction_JoinFailed_Body" "您或队伍中一名玩家的今日游戏时间已累计超出健康时间,请马上下线休息。" "DOTA_AntiAddiction_Initial_No_ID_Popup" "由于您的帐户信息尚未完善,存在严重的安全隐患。请您及时补填帐户信息并重新登录。" "DOTA_AntiAddiction_CompleteInfoNow" "输入信息" "DOTA_AntiAddiction_CompleteInfoNotNow" "以后再说" "DOTA_AntiAddiction_Initial_DateFormat" "%s1年%s2月%s3日 %s4:%s5:%s6" "DOTA_AntiAddiction_Initial_TimeFormat" "%s1:%s2:%s3" "DOTA_AntiAddiction_Label_Green" "游戏时长:{s:playtime} (健康)" "DOTA_AntiAddiction_Label_Yellow" "游戏时长:{s:playtime}(亚健康)" "DOTA_AntiAddiction_Label_Red" "游戏时长:{s:playtime}(危险)" "DOTA_AntiAddiction_Label_Remaining" "今日剩余游戏时间:{s:playtime}" "DOTA_Workshop_Browse" "浏览" "DOTA_Workshop_TextureName_color" "颜色" "DOTA_Workshop_TextureName_trans" "透明贴图" "DOTA_Workshop_TextureName_normal" "法线" "DOTA_Workshop_TextureName_detailmask" "细节贴图" "DOTA_Workshop_TextureName_diffusemask" "扩散/菲涅尔遮罩" "DOTA_Workshop_TextureName_metalnessmask" "金属样式遮罩" "DOTA_Workshop_TextureName_selfillummask" "自发光遮罩" "DOTA_Workshop_TextureName_specmask" "高光强度遮罩" "DOTA_Workshop_TextureName_rimmask" "边缘光强度遮罩" "DOTA_Workshop_TextureName_basetintmask" "基础色遮罩" "DOTA_Workshop_TextureName_specexp" "高光指数" "DOTA_Workshop_Model" "模型" "DOTA_Workshop_TextureDetails_color" "颜色贴图" "DOTA_Workshop_TextureDetails_trans" "决定材质何处为透明(黑色为透明,白色为不透明)" "DOTA_Workshop_TextureDetails_normal" "法线贴图" "DOTA_Workshop_TextureDetails_detailmask" "决定细节纹理的可见性(仅在Valve启用细节纹理时生效)。如果想要物品与英雄现有的至宝、技能或周身贴图效果结合,那么需要指定使用该图层的特效展示区域。" "DOTA_Workshop_TextureDetails_diffusemask" "决定色彩经纬线的可见性(仅在色彩经纬线开启时)" "DOTA_Workshop_TextureDetails_metalnessmask" "决定色彩抑制的位置,模拟金属光泽" "DOTA_Workshop_TextureDetails_selfillummask" "决定表面自发光的位置(自发光独立于环境光,色彩来自贴图材质色彩)" "DOTA_Workshop_TextureDetails_specmask" "决定高光的亮度,需要乘以材质的高光强度" "DOTA_Workshop_TextureDetails_rimmask" "决定边缘位置的高光(边缘光,又称菲涅尔强度)" "DOTA_Workshop_TextureDetails_basetintmask" "决定高光的颜色取自颜色贴图的数量" "DOTA_Workshop_TextureDetails_specexp" "决定高光的大小,值为材质高光指数值的一定比率" "DOTA_Workshop_CustomSkeleton" "模型使用自定义骨骼" "DOTA_Workshop_CustomSkeleton_Desc" "您所使用的骨骼与Valve所提供的骨骼不同。您将无法使用Valve所提供的预设模型动作。" "DOTA_Workshop_Materials" "材质" "DOTA_Workshop_Meshes" "网格模型" "DOTA_Workshop_Animations" "动作" "DOTA_Workshop_Misc" "其他/附着点" "DOTA_Workshop_ImportP4" "导入(P4)" "DOTA_Workshop_ImportNoP4" "导入(无P4)" "DOTA_Workshop_SaveSettings" "保存设置" "DOTA_Workshop_LoadSettings" "载入设置" "DOTA_Workshop_SubmissionType_TeamLogo" "战队Logo" "DOTA_Workshop_SubmissionType_TeamLogo_Desc" "职业Dota队伍的logo" "DOTA_Workshop_LogoMarketingImage" "战队Logo" "DOTA_Workshop_LogoMarketingImage_Desc" "与队伍关联的图片或标志。必须是正方形,至少为600x600,背景应为透明,方便叠加其他图片。你必须有权使用这张图片。" "DOTA_Workshop_BannerMarketingImage" "战队旗帜" "DOTA_Workshop_BannerMarketingImage_Desc" "用于与队伍相结合的旗帜。尺寸至少应为932x128。必须拥有使用该图片的权利。" "DOTA_HUD_Charms_CurrentStreak" "当前连胜:{d:current_streak}" "DOTA_Workshop_Ready" "就绪" "DOTA_Workshop_Optional" "可选" "DOTA_Workshop_Required" "必需" "DOTA_Workshop_UsingDefault" "可选(使用默认)" "DOTA_Workshop_IgnoringDefault" "可选(忽略默认)" "DOTA_Workshop_Required_Texture" "必需(贴图大小将会被调整为:%s1)" "DOTA_Workshop_Required_Geometry" "必需(三角形数量不得超过:%s1)" "DOTA_Workshop_NotRequired_Geometry" "(三角形数量上限:%s1)" "DOTA_Workshop_NotRequired_Texture" "(贴图大小将会被调整为:%s1)" "DOTA_Workshop_ItemName" "物品名称:" "DOTA_Workshop_ItemName_Desc" "这是提交物品的导出文件名。不会对玩家可见,不得超过50个字符。" "DOTA_Workshop_GenericModelName_Desc" "这是导入内容的名称,该名称只会在Valve内部使用,所以请尽量独特或描述性强一些。对普通玩家不可见,不得超过50个字符。" "DOTA_Workshop_UnknownLOD" "未知模型文件" "DOTA_Workshop_LOD0Title" "肖像几何模型" "DOTA_Workshop_FlyingCourier_LOD0Title" "肖像几何体(飞行)" "DOTA_Workshop_LOD0Desc" "文件为可选项目,格式必须为.DMX或.FBX,同样是提交物品的几何模型,不过需要使贴图表现出更高的分辨率。模型将用于装备界面,肖像和展示视角中。请务必确认模型是否缺失背面,因为这一点在装备界面和肖像框中特别明显。如果此处留空,我们会直接使用游戏内的几何模型。" "DOTA_Workshop_LOD1Title" "游戏内几何模型" "DOTA_Workshop_FlyingCourier_LOD1Title" "游戏内几何体(飞行)" "DOTA_Workshop_Courier_Ward_LOD1Desc" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。模型必须是绑定姿势,不能带有动作。" "DOTA_Workshop_LOD1Desc" "这是.DMX或.FBX格式的文件,里面是所提交物品的带贴图几何模型。这将在游戏内应用。如果蒙皮到Valve的骨骼,模型必须是Valve的默认绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的骨骼完全一致," "DOTA_Workshop_Texture_Title" "纹理文件" "DOTA_Workshop_Texture_Desc" "这是一组4个.TGA文件,共同为这个几何模型文件添加纹理。浏览并选择任何一个_color,_normal,_mask1或_mask2的.TGA文件,我们会在同一目录下寻找剩下的文件。" "DOTA_Workshop_Texturing" "纹理帮助" "DOTA_Workshop_Modelling" "模型帮助" "DOTA_Workshop_Animation" "动作帮助" "DOTA_Workshop_LoopingAnim" "这是一个循环动作 - 第一帧和最后一帧需要保持一致方可实现动作无缝衔接。" "DOTA_Workshop_RunAnim" "这是一个奔跑动画 - 动作将从基础骨骼中提取。" "DOTA_Workshop_DeltaAnim" "这是一个增量动画 - 将会增补其他动画。(第一帧定义原始动作)" "DOTA_Workshop_AttackAnim" "这是攻击动作 - 长度必须为 %1 秒,而且攻击点必须发生在 %2 秒。" "DOTA_Workshop_ParticleSnapshot" "这是针对特效的模型 - 顶点上限为 %1 个,而且顺序会影响特效的视觉效果。" "DOTA_Workshop_TriangleLimit" "这个模型在三角形化后三角形数量上限为 %1 个。" "DOTA_Workshop_CombinedTriangleLimit" "已合并,这些%1模型必须拥有至多%2个三角形:" "DOTA_Workshop_AbilityIconsHelp" "技能图标帮助" "DOTA_Workshop_DisableNICE" "禁用纹理筛选" "DOTA_Workshop_DisableNICE_Desc" "对于某些贴图材质,将“最佳”选项选中会导致部分贴图细节丢失。如果你发现你的贴图材质出现了这个问题,请将此选项选中,查看是否更加清晰可辨。" "DOTA_Workshop_Reimport" "更新" "DOTA_Workshop_Models_Title" "模型" "DOTA_Workshop_Materials_Title" "材质" "DOTA_Workshop_Attachments_Title" "附着点" "DOTA_Workshop_Marketing_Title" "原画" "DOTA_Workshop_Marketing_Desc" ".PSD文件,包含在宣传提交作品时使用的原画图。点击原画帮助链接,查看.PSD文件的要求和建议格式。" "DOTA_Workshop_Marketing_Help" "原画帮助" "DOTA_Workshop_EffectsModel_Title" "模型(特效)" "DOTA_Workshop_EffectsModel_Desc" "这个模型在游戏内拥有Valve制作的默认粒子特效系统。这个是.DMX或.FBX文件,包含的顶点应指定粒子特效系统附着在武器外轮廓的具体位置。" "DOTA_Workshop_Images_Title" "图片" "DOTA_Workshop_AbilityIcons_Title" "技能图标" "DOTA_Workshop_MoreInfoURL" "(更多信息)" "DOTA_Workshop_HudSkin_Intro" "游戏界面皮肤是替换游戏内界面的图片组。" "DOTA_Workshop_HudSkin_Desc" "使用Photoshop的游戏界面皮肤导出工具生成的.PNG文件组。浏览并选择其中的一个文件,我们就能找到剩余的。所有文件必须位于导出工具生成的同一文件夹下。" "DOTA_Workshop_HudSkin_Help" "游戏界面皮肤帮助" "DOTA_Workshop_CursorPack_Intro" "鼠标指针是替换游戏内指针的图片组。" "DOTA_Workshop_CursorPack_Desc" "成套的.BMP文件,代表游戏界面中的所有鼠标指针。还需要相应的.PNG源图片。直接浏览打开为背包图标设计的icon.png文件,我们就能找到其他文件。" "DOTA_Workshop_CursorPack_Help" "鼠标指针帮助" "DOTA_Workshop_LoadingScreen" "载入画面" "DOTA_Workshop_LoadingScreen_Intro" "替换Dota 2默认载入画面的图片" "DOTA_Workshop_LoadingScreen_Desc" "浏览loadingscreen.png。" "DOTA_Workshop_LoadScreen_Preview_Title" "预览分辨率裁切" "DOTA_UI_LoadScreen_16_9" "16:9 分辨率" "DOTA_UI_LoadScreen_16_10" "16:10 分辨率" "DOTA_UI_LoadScreen_4_3" "4:3 分辨率" "DOTA_Workshop_SubmissionType_MusicPack" "音乐包" "DOTA_Workshop_SubmissionType_MusicPack_Desc" "替换游戏内所有音乐,包括主菜单和比赛中所有音乐。" "DOTA_Workshop_Music_Section_UI" "界面菜单音轨" "DOTA_Workshop_Music_Section_PreGame" "赛前音轨" "DOTA_Workshop_Music_Section_Laning" "对线音轨和音层" "DOTA_Workshop_Music_Section_Battle" "战斗音轨" "DOTA_Workshop_Music_Section_Roshan" "肉山音轨" "DOTA_Workshop_Music_Section_Smoke" "开雾音轨" "DOTA_Workshop_Music_Section_Gank" "Gank短乐" "DOTA_Workshop_Music_Section_Killed" "阵亡音轨" "DOTA_Workshop_Music_Section_EndOfMatch" "比赛尾声短乐" "DOTA_Workshop_MusicMarketingImage" "音乐包艺术图" "DOTA_Workshop_MusicMarketingImageDesc" "与音乐包关联的图片或标志。必须是正方形,至少为600x600,背景应为透明,方便叠加其他图片。你必须有权使用这张图片。" "DOTA_Workshop_Music_ui_startup" "UI Startup(启动)" "DOTA_Workshop_Music_ui_main" "UI Main(主界面)" "DOTA_Workshop_Music_ui_main_alt" "主界面备用" "DOTA_Workshop_Music_ui_hero_select" "Hero Select(英雄选择)" "DOTA_Workshop_Music_countdown" "Countdown(倒计时)" "DOTA_Workshop_Music_laning_01_layer_01" "Laning #1,Layer 1" "DOTA_Workshop_Music_laning_01_layer_02" "Laning #1,Layer 2" "DOTA_Workshop_Music_laning_01_layer_03" "Laning #1,Layer 3" "DOTA_Workshop_Music_laning_02_layer_01" "Laning #2,Layer 1" "DOTA_Workshop_Music_laning_02_layer_02" "Laning #2,Layer 2" "DOTA_Workshop_Music_laning_02_layer_03" "Laning #2,Layer 3" "DOTA_Workshop_Music_laning_03_layer_01" "Laning #3,Layer 1" "DOTA_Workshop_Music_laning_03_layer_02" "Laning #3,Layer 2" "DOTA_Workshop_Music_laning_03_layer_03" "Laning #3,Layer 3" "DOTA_Workshop_Music_battle_01" "Battle #1" "DOTA_Workshop_Music_battle_01_end" "Battle #1 End" "DOTA_Workshop_Music_battle_02" "Battle #2" "DOTA_Workshop_Music_battle_02_end" "Battle #2 End" "DOTA_Workshop_Music_battle_03" "Battle #3" "DOTA_Workshop_Music_battle_03_end" "Battle #3 End" "DOTA_Workshop_Music_roshan" "肉山" "DOTA_Workshop_Music_roshan_end" "roshan_end" "DOTA_Workshop_Music_smoke" "smoke" "DOTA_Workshop_Music_smoke_end" "smoke_end" "DOTA_Workshop_Music_smoke_end_hero" "smoke_end_hero" "DOTA_Workshop_Music_ganked_sml_01" "ganked_sml_01" "DOTA_Workshop_Music_ganked_med_01" "ganked_med_01" "DOTA_Workshop_Music_ganked_lg_01" "ganked_lg_01" "DOTA_Workshop_Music_killed" "killed(阵亡)" "DOTA_Workshop_Music_respawn" "respawn(复活)" "DOTA_Workshop_Music_radiant_win" "radiant_win(天辉胜利)" "DOTA_Workshop_Music_radiant_lose" "radiant_lose(天辉失败)" "DOTA_Workshop_Music_dire_win" "dire_win(夜魇胜利)" "DOTA_Workshop_Music_dire_lose" "dire_lose(夜魇失败)" "DOTA_Workshop_Cursor_attack_default" "攻击" "DOTA_Workshop_Cursor_attack_enemy" "攻击(敌人)" "DOTA_Workshop_Cursor_attack_illegal" "攻击(非法)" "DOTA_Workshop_Cursor_attack_team" "攻击(队伍)" "DOTA_Workshop_Cursor_buy" "购买" "DOTA_Workshop_Cursor_cannot_buy" "无法购买" "DOTA_Workshop_Cursor_coach" "教练" "DOTA_Workshop_Cursor_default" "默认" "DOTA_Workshop_Cursor_default_enemy" "默认(敌人)" "DOTA_Workshop_Cursor_default_team" "默认(队伍)" "DOTA_Workshop_Cursor_invisible" "隐形" "DOTA_Workshop_Cursor_item_drop" "丢下物品" "DOTA_Workshop_Cursor_learn_ability" "学习技能" "DOTA_Workshop_Cursor_move" "移动" "DOTA_Workshop_Cursor_spell_default" "技能" "DOTA_Workshop_Cursor_spell_enemy" "技能(敌人)" "DOTA_Workshop_Cursor_spell_illegal" "技能(非法)" "DOTA_Workshop_Cursor_spell_team" "技能(队伍)" "DOTA_Workshop_Cursor_spell_walkto" "技能(移动)" "DOTA_Workshop_SubmissionType_Emoticon" "动态聊天表情" "DOTA_Workshop_SubmissionType_Emoticon_Desc" "动态的聊天表情" "DOTA_Workshop_ChatEmoticon_Image" "动态表情图片" "DOTA_Workshop_ChatEmoticon_Keyword" "动态表情关键词" "DOTA_Workshop_ChatEmoticon_Keyword_Desc" "聊天表情对应的关键词" "DOTA_Workshop_ChatEmoticon_AnimationSpeed" "单帧时间" "DOTA_Workshop_ChatEmoticon_AnimationSpeed_Desc" "单帧时间,以毫秒计。大多数聊天表情为每帧100毫秒。" "DOTA_Workshop_ChatEmoticon_DefaultFrame" "默认帧" "DOTA_Workshop_ChatEmoticon_DefaultFrame_Desc" "聊天表情的动画停止后显示的某一帧。数字为0到最大帧数减1。填-1将自动选择最后一帧。如果留空,我们将使用初始帧(0)。" "DOTA_Workshop_Emoticon" "聊天表情" "DOTA_Workshop_EmoticonAlt" "额外聊天表情" "DOTA_Workshop_Error_ImageExactWidth" "图片宽度错误:%1(必须为 %2px)" "DOTA_Workshop_Error_ImageExactHeight" "图片高度错误:%1(必须为 %2px)" "DOTA_Workshop_Error_EmoticonHeight" "图片高度错误:%1(聊天表情高度必须为 %2px)" "DOTA_Workshop_Error_EmoticonWidth" "图片宽度错误:%1(聊天表情宽度必须为 %2px 的倍数)" //WORKSHOP ATTACHMENTS - if you don't see the strings you need to edit, also check the dota_english in the resource directory. "DOTA_Workshop_Attachments_Desc" "附着点是模型上的各点,可以在游戏中用于定位各种特效。每个附着点都有位置和角度,这是来自于模型的骨骼中。对于每一个所需的附着点,请标注上骨骼的名称。只要我们构建好导入的模型,在预览中就可以看到附着点,并修正附着点的位置。" "DOTA_Workshop_Attachments_UIBlock" "附着点 %s1" "DOTA_Workshop_Attachment_HitLocation" "碰撞位置骨骼名称" "DOTA_Workshop_Attachment_HitLocation_Desc" "在模型上标注敌人的投射物将会击中的位置。较好的位置是模型中心点的上方,如人头的中央。" "DOTA_Workshop_Attachment_LeftEye" "左眼骨骼名称" "DOTA_Workshop_Attachment_LeftEye_Desc" "在模型上标注信使生物的左眼上独特粒子特效应放置的位置。该位置不得有动作或者为头部关节。左眼位置上必须有红色箭头向外标出。" "DOTA_Workshop_Attachment_RightEye" "右眼骨骼名称" "DOTA_Workshop_Attachment_RightEye_Desc" "在模型上标注信使生物的右眼上独特粒子特效应放置的位置。该位置不得有动作或者为头部关节。右眼位置上必须有红色箭头向外标出。" "DOTA_Workshop_Attachment_AttackPoint" "攻击前摇骨骼名称" "DOTA_Workshop_Attachment_AttackPoint_Desc" "对于远程攻击单位,这将决定发射攻击弹道的位置。对于近战单位,这是攻击效果如血花飞溅出现的地方。" "DOTA_Workshop_Attachment_AttackPoint2" "副手攻击点骨骼名称" "DOTA_Workshop_Attachment_AttackPoint2_Desc" "副手攻击动作可以代替基础攻击动作,这个攻击点将用于产生攻击效果和攻击弹道。" "DOTA_Workshop_Attachment_Mouth" "嘴部骨骼名称" "DOTA_Workshop_Attachment_Mouth_Desc" "标出模型上单位嘴部放置粒子特效的地方。" "DOTA_Workshop_Attachment_Tail" "尾部骨骼名称" "DOTA_Workshop_Attachment_Ambient_Particle" "周身粒子特效骨骼名称" "DOTA_Workshop_Attachment_Ambient_Particle_Desc" "指定默认周身粒子特效附着在模型上的位置。" //Bowstring Attachments "DOTA_Workshop_Attachment_BowTop" "弓弦顶部附着点" "DOTA_Workshop_Attachment_BowTop_Desc" "指定模型上弓弦顶部粒子特效附着的地方。" "DOTA_Workshop_Attachment_BowMid" "弓弦中部附着点" "DOTA_Workshop_Attachment_BowMid_Desc" "指定模型上弓弦中部粒子特效附着的地方。射箭时弓弦会按中点进行拉伸。" "DOTA_Workshop_Attachment_BowBot" "弓弦底部附着点" "DOTA_Workshop_Attachment_BowBot_Desc" "指定模型上弓弦底部粒子特效附着的地方。" //Earth Spirit Weapon Attachments "DOTA_Workshop_Attachment_LowerStaff" "大地之灵武器下部附着点" "DOTA_Workshop_Attachment_LowerStaff_Desc" "指定粒子特效附着在武器模型下部的位置。" "DOTA_Workshop_Attachment_UpperStaff" "大地之灵武器上部附着点" "DOTA_Workshop_Attachment_UppperStaff_Desc" "指定粒子特效附着在武器模型上部的位置。" //Terrorblade Demon Wing attaches "DOTA_Workshop_Attachment_Wing_Right" "右翼1 内侧" "DOTA_Workshop_Attachment_Wing_Right2" "右翼2 中层" "DOTA_Workshop_Attachment_Wing_Right3" "右翼3 外侧" "DOTA_Workshop_Attachment_Wing_Left" "左翼1 内侧" "DOTA_Workshop_Attachment_Wing_Left2" "左翼2 中层" "DOTA_Workshop_Attachment_Wing_Left3" "左翼3 外侧" //Autofill Particle Attachments for models that use the default skeleton "DOTA_Workshop_Attachment_Head_Particle_Autofill_Desc" "这个附着点指定了默认头部周身粒子特效的位置。头部附着点的骨骼已经填入。可以在编译后再重新调整附着点的位置。" //Autofill Attachments for Models with custom skeleton option "DOTA_Workshop_Attachment_HitLocation_Autofill_Desc" "指定模型上敌人的攻击和技能弹道将会击中的位置。较好的位置是模型中心点的上方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_AttackPoint_Autofill_Desc" "对于远程攻击单位,这将决定发射攻击弹道的位置。对于近战单位,这是攻击效果如血花飞溅出现的地方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_AttackPoint2_Autofill_Desc" "当副手攻击动作替换了基础攻击动作生效时,这个攻击前摇将会用于产生攻击的特效和弹道。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Mouth_Autofill_Desc" "指定生物的撕咬攻击或嘴部弹道攻击发出的默认粒子特效位置。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。如果没有嘴部关节,请使用头部关节,然后将附着点放置在生物的嘴部,并用红色箭头向外标出。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Eye_Autofill_Desc" "指定模型上生物的每只眼睛的默认粒子特效位置。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。如果没有眼部关节,请使用头部关节,然后将附着点放置在生物的眼部,并用红色箭头向外标出。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Wing_Particle_Autofill_Desc" "这些附着点指定的是默认翅膀粒子特效的位置。翅膀附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Tail_Autofill_Desc" "这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_RightHand" "右手骨骼名称" "DOTA_Workshop_Attachment_RightHand_Autofill_Desc" "指定生物右手的默认周身粒子特效发出的地方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_LeftHand" "左手骨骼名称" "DOTA_Workshop_Attachment_LeftHand_Autofill_Desc" "指定生物左手的默认周身粒子特效发出的地方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" //LYCAN ULT and WOLVES "DOTA_Workshop_Attachment_Lycan_Ult_Jaw" "下颚粒子特效骨骼名称" "DOTA_Workshop_Attachment_Lycan_Ult_Jaw_Autofill_Desc" "这个附着点决定的是精灵狼唾液粒子特效的位置。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Lycan_Ult_Mane" "鬃毛粒子特效骨骼名称" "DOTA_Workshop_Attachment_Lycan_Ult_Mane_Autofill_Desc" "这个附着点决定的是精灵狼默认周身粒子特效的位置。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Tail1" "尾部1 骨骼名称" "DOTA_Workshop_Attachment_Tail2" "尾部2 骨骼名称" //WARLOCK GOLEM "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_01" "鬃毛1 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_02" "鬃毛2 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_03" "鬃毛3 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_04" "鬃毛4 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_05" "鬃毛5 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_06" "鬃毛6 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_07" "鬃毛7 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_08" "鬃毛8 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_09" "鬃毛9 粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_R" "鬃毛右侧粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_L" "鬃毛左侧粒子特效骨骼名称" "DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_Desc" "术士地狱火的默认鬃毛火焰粒子特效的默认附着点骨骼名称和位置已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。不过,周身火焰粒子特效会在创意工坊工具的原点显示。如果我们决定采纳物品或者在作者的授意下移除鬃毛特效时,我们会启用粒子特效的正确位置。" //Autofill Attachments for Models with default-only skeleton "DOTA_Workshop_Attachment_HitLocation_Autofill_Default_Desc" "指定模型上敌人的攻击和技能弹道将会击中的位置。较好的位置是模型中心点的上方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_AttackPoint_Autofill_Default_Desc" "对于远程攻击单位,这将决定发射攻击弹道的位置。对于近战单位,这是攻击效果如血花飞溅出现的地方。这一附着点的默认骨骼已经填入。如果使用的是自定义骨骼,需要相应地修改骨骼名称。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_AttackPoint2_Autofill_Default_Desc" "如果副手攻击动作替换了基础攻击动作,这个攻击前摇将会用于产生攻击特效和弹道。这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Mouth_Autofill_Default_Desc" "指定生物的撕咬攻击或嘴部弹道攻击发出的默认粒子特效位置。这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_LeftEye_Autofill_Default_Desc" "指定生物的模型上放置左眼默认粒子特效的位置。这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_RightEye_Autofill_Default_Desc" "指定生物的模型上放置右眼默认粒子特效的位置。这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Wing_Particle_Autofill_Default_Desc" "默认翅膀粒子特效的附着点。这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Head_Autofill_Default_Desc" "这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Body_Autofill_Default_Desc" "这一附着点的默认骨骼已经填入。可以在编译后重新选择这一附着点的位置。" "DOTA_Workshop_Attachment_Reset" "重置" "DOTA_Workshop_Animation_Title" "动作" "DOTA_Workshop_Animation_Desc" "动作为.DMX或.FBX文件,每个文件都包含单个动作。" "DOTA_Workshop_Animation_UIBlock" "动作 %s1" "DOTA_Workshop_Preview_Anim" "动作:" "DOTA_Workshop_Preview_Gesture" "叠加:" "DOTA_Workshop_Preview_Skin" "贴图:" "DOTA_Workshop_Preview_Model" "模型:" "DOTA_Workshop_Preview_Attachment" "加亮附着点:" "DOTA_Workshop_Preview_NoAttachment" "无" "DOTA_Workshop_Preview_ShowReference" "显示参照模型" "DOTA_Workshop_Preview_ToggleLOD" "显示低分辨率模型" "DOTA_Workshop_Preview_TogglePedestal" "切换基座" "DOTA_Workshop_Preview_ToggleUI" "切换界面" "DOTA_Workshop_PreviewAspectRatio" "分辨率" "DOTA_Workshop_ImportError_Validation" "验证失败" "DOTA_Workshop_Error_TooManyBones" "%1 包含 %2 根骨骼,模型包含的骨骼不得超过 %3 根。" "DOTA_Workshop_Error_InvalidBoneName" "无效骨骼名称 \"%1\"(起始字符必须为大小写的A-Z或下划线,后续字符可以包含数字。)" "DOTA_Workshop_Error_ManyInvalidBoneNames" "检测到过多无效骨骼名称(%1)- 列表已截断。" "DOTA_Workshop_Error_VMTCount" "模型 %s1 使用的材质草果一张。模型中的LOD只能用一张材质。 \n找到的材质:\n\n%s2" "DOTA_Workshop_Error_TextureNameA" "无法识别选中的.TGA文件名称。纹理文件必须以_color,_normal,mask1,_mask2结尾。" "DOTA_Workshop_Error_TextureNameB" "无法找到下列后缀的.TGA文件:\n %s1" "DOTA_Workshop_RequiredFileError" "所需文件未找到!" "DOTA_Workshop_RequiredFile_Name" "无法找到下列名称的必需文件:\n %s1" "DOTA_Workshop_ZipError" "文件错误!" "DOTA_Workshop_ZipError_Desc" "创建临时提交zip文件失败:%s1" "DOTA_Workshop_Error" "导入错误" "DOTA_Workshop_Error_Unskinned" "%1:在饰品中无法找到任何与英雄模型骨骼对应的骨骼。饰品必须在英雄骨骼上贴图才能提交。" "DOTA_Workshop_Error_NoManifest" "Zip文件中没有manifest.txt。" "DOTA_Workshop_Quicksave_Fail" "保存失败" "DOTA_Workshop_Quicksave_Fail_Desc" "在 %s1 保存导入状态失败" "DOTA_Workshop_Quickload_Fail" "载入失败" "DOTA_Workshop_Quickload_Fail_Desc" "载入失败:%s1 中未找到存档" "DOTA_Workshop_NotInTest" "无法在Dota 2 Test中发布" "DOTA_Workshop_NotInTest_Desc" "请前往Dota 2主客户端使用创意工坊相关功能。" "DOTA_Workshop_Import" "导入" "DOTA_Workshop_Importing" "导入中" "DOTA_Workshop_Import_Success" "导入成功" "DOTA_Workshop_Import_Failed" "导入失败" "DOTA_Workshop_OutOfBudget" "%1 超出了三角形预期数量:\n %2 包含了 %3 个三角形,但是预期数量为 %4 以下。" "DOTA_Workshop_CombinedOutOfBudget" "LOD#%1的合并三角形数量为%2,而预算仅为%3。" "DOTA_Workshop_Ward_Model" "守卫模型" "DOTA_Workshop_Mat0Title_Ward" "侦察守卫贴图文件" "DOTA_Workshop_Mat0Desc_Ward" "这是_color .TGA文件,会将侦察守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。" "DOTA_Workshop_Mat1Title_Ward" "岗哨守卫贴图文件" "DOTA_Workshop_Mat1Desc_Ward" "这是_color .TGA文件,会将岗哨守卫的几何模型文件贴上贴图。 _normal、_mask1和_mask2 .TGA文件对守卫来说是可选内容。如果我们在同一目录下找到了我们也会应用。" "DOTA_Workshop_Mat0Title" "材质文件" "DOTA_Workshop_Mat0Desc" "这是能组合为几何模型文件提供贴图的文件组。" "DOTA_Workshop_Animation_Spawn" "出生" "DOTA_Workshop_Animation_Spawn2" "Spawn 2" "DOTA_Workshop_Animation_FlyingCourier_Spawn" "出生(飞行)" "DOTA_Workshop_Animation_Spawn_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_Workshop_Animation_Idle" "原地" "DOTA_Workshop_Animation_FlyingCourier_Idle" "原地(飞行)" "DOTA_Workshop_Animation_Idle_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。如果单独提交了肖像或装备原地动作,那么可以是脸部朝前。" "DOTA_Workshop_Animation_HeroSummons_Idle_Desc" "将此单位的面部略微调整为朝上有助于提升在游戏中的识别度。如果有需要,您可以单独为此单位上传动态头像及展示姿势,保持面部角度正常。" "DOTA_Workshop_Animation_IdleAlt" "原地(次要)" "DOTA_Workshop_Animation_IdleAlt_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。如果单独提交了肖像或装备原地动作,那么可以是脸部朝前。" "DOTA_Workshop_Animation_IdleRare" "罕见原地" "DOTA_Workshop_Animation_FlyingCourier_IdleRare" "罕见原地(飞行)" "DOTA_Workshop_Animation_IdleRare_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。如果单独提交了肖像或装备原地动作,那么可以是脸部朝前。" "DOTA_Workshop_Animation_Run" "奔跑" "DOTA_Workshop_Animation_FlyingCourier_Run" "奔跑(飞行)" "DOTA_Workshop_Animation_Run_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_Workshop_Animation_FlyingCourier_Run_Desc" "请尝试使用较长的飞行动画,其中可以包含若干飞行动画循环,用漂移和旋转动作进行过渡而非笔直地进行飞行。将单位的面部角度适当向上调整有助于提升在上帝视角下的辨识度。" "DOTA_Workshop_Animation_RunAlt" "奔跑(次要)" "DOTA_Workshop_Animation_RunAlt_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_Workshop_Animation_HeroSummons_Run_Desc" "将单位的面部角度稍微向上调整有助于提升在上帝视角下的辨识度。" "DOTA_Workshop_Animation_RunRare" "罕见奔跑" "DOTA_Workshop_Animation_FlyingCourier_RunRare" "罕见奔跑(飞行)" "DOTA_Workshop_Animation_RunRare_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_Workshop_Animation_RunHaste" "急速" "DOTA_Workshop_Animation_FlyingCourier_RunHaste" "极速奔跑(飞行)" "DOTA_Workshop_Animation_RunHaste_Desc" "增加身体角度倾斜程度或呈流线型更有助于表现速度增加的效果。" "DOTA_Workshop_Animation_RunInjured" "奔跑(重伤)" "DOTA_Workshop_Animation_RunInjured_Desc" "单位脸部略微朝上将有助于在游戏内的视角被玩家所注意。" "DOTA_Workshop_Animation_Die" "死亡" "DOTA_Workshop_Animation_Courier_Die_Desc" "您无需为地面上的动物信使设计死亡下沉的动作。您只需要为飞行信使设计死亡下沉动作。" "DOTA_Workshop_Animation_FlyingCourier_Die" "死亡(飞行)" "DOTA_Workshop_Animation_FlyingCourier_Die_Desc" "如果你的飞行信使死亡后会坠落地面,那么让它保持几秒再沉入地下。" "DOTA_Workshop_Animation_Die2" "死亡(次要)" "DOTA_Workshop_Animation_Attack" "攻击" "DOTA_Workshop_Animation_Attack_Desc" "自定义攻击动作必须与单位默认动作的时间保持一致。" "DOTA_Workshop_Animation_AttackB" "攻击(次要)" "DOTA_Workshop_Animation_AttackB_Desc" "一个次要的攻击动作,会随机替代攻击动作进行执行。" "DOTA_Workshop_Animation_Attack_Bite" "备用撕咬攻击动作" "DOTA_Workshop_Animation_Attack_Bite_Desc" "备用撕咬攻击动作将随机触发,替换正常的攻击动作。" "DOTA_Workshop_Animation_Attack2" "副手攻击(可选)" "DOTA_Workshop_Animation_Attack2_Desc" "一个次要的攻击动作,会随机替代攻击动作进行执行。攻击特效 / 弹道会在副手攻击点附着点而不是基础攻击点产生。" "DOTA_Workshop_Animation_Attack2B" "副手攻击(次要)" "DOTA_Workshop_Animation_Attack2B_Desc" "一个次要的攻击动作,会随机替代攻击动作进行执行。攻击特效 / 弹道会在副手攻击点附着点而不是基础攻击点产生。" "DOTA_Workshop_Animation_Flail" "挣扎" "DOTA_Workshop_Animation_Flail_Desc" "用于单位被控制的同时还在挣扎时(比如被飓风、黑洞作用或被抛入空中时)的完整动作" "DOTA_Workshop_Animation_Disabled" "被控制 / 眩晕" "DOTA_Workshop_Animation_TurnPoseCenter" "转向姿势(向中)" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseCenter" "飞行转向姿势(向中)" "DOTA_Workshop_Animation_TurnPoseCenter_Desc" "单位面朝正前方的单帧姿势。一般可以直接使用奔跑动画的0帧画面即可。若设置此项目,您还将需提供转向左边及右边的姿势。" "DOTA_Workshop_Animation_TurnPoseLeft" "转向姿势(向左)" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseLeft" "飞行转向姿势(向左)" "DOTA_Workshop_Animation_TurnPoseLeft_Desc" "单位转向左边的单帧姿势。当单位左转时,我们会将该姿势与正面姿势结合。若设置此项目,您将还需要提供转向右边及正面姿势。" "DOTA_Workshop_Animation_TurnPoseRight" "转向姿势(向右)" "DOTA_Workshop_Animation_FlyingCourier_TurnPoseRight" "飞行转向姿势(向右)" "DOTA_Workshop_Animation_TurnPoseRight_Desc" "单位转向右边的单帧姿势。当单位右转时,我们会将该姿势与正面姿势结合。若设置此项目,您将还需要提供转向左边及正面姿势。" "DOTA_Workshop_Animation_PortraitIdle" "原地(肖像)" "DOTA_Workshop_Animation_FlyingCourier_PortraitIdle" "肖像原地(飞行)" "DOTA_Workshop_Animation_PortraitIdle_Desc" "如果在游戏内原地动作中已经将头抬起,那么单位脸部朝前可以在肖像视角中达到最佳的展示效果。可以考虑别让单位的身体动作过于夸张,这样在肖像帧上不会跳出画面。" "DOTA_Workshop_Animation_PortraitRare" "罕见原地(肖像)" "DOTA_Workshop_Animation_FlyingCourier_PortraitRare" "罕见肖像原地(飞行)" "DOTA_Workshop_Animation_PortraitRare_Desc" "如果在游戏内原地动作中已经将头抬起,那么可以让单位脸部朝前。可以考虑别让单位的身体动作过于夸张,这样在肖像帧上不会跳出画面。" "DOTA_Workshop_Animation_LoadoutIdle" "原地(装备)" "DOTA_Workshop_Animation_FlyingCourier_LoadoutIdle" "装备原地(飞行)" "DOTA_Workshop_Animation_LoadoutIdle_Desc" "如果在游戏内原地动作中已经将头抬起,那么单位脸部朝前可以在肖像视角中达到最佳的展示效果。" "DOTA_Workshop_Animation_LoadoutRare" "罕见原地(装备)" "DOTA_Workshop_Animation_FlyingCourier_LoadoutRare" "罕见装备原地(飞行)" "DOTA_Workshop_Animation_LoadoutRare_Desc" "如果在游戏内原地动作中已经将头抬起,那么可以让单位脸部朝前,并且该动作的起始和结束姿势应与常规的装备界面原地动作的起始和结束姿势吻合,使其能顺畅衔接。" "DOTA_Workshop_Animation_BackLeftIdle" "左后原地" "DOTA_Workshop_Animation_LeftIdle" "侧左原地" "DOTA_Workshop_Animation_RightIdle" "侧右原地" "DOTA_Workshop_Animation_BackRightIdle" "后右原地" "DOTA_Workshop_Animation_BackLeftAttack" "后右攻击" "DOTA_Workshop_Animation_LeftAttack" "侧左攻击" "DOTA_Workshop_Animation_RightAttack" "侧右攻击" "DOTA_Workshop_Animation_BackRightAttack" "后右攻击" "DOTA_Workshop_Animation_BackLeftDie" "朝左后方死亡" "DOTA_Workshop_Animation_LeftDie" "朝左侧死亡" "DOTA_Workshop_Animation_RightDie" "朝右侧死亡" "DOTA_Workshop_Animation_BackRightDie" "朝右后方死亡" "DOTA_Workshop_Animation_Center_Desc" "这将作为正面动作。该动作将结合相同动作的左右侧版本,这样该单位可以平滑地追踪到另一单位位置" "DOTA_Workshop_Animation_BackLeft_Desc" "这是个须和正面动作有着一致祯数的完整动作。但是单位必须向左边偏转179度;这也就是说,角色的下半身必须维持面向前方,但上半身将需向左以1度之差几乎完全朝正后方扭曲。" "DOTA_Workshop_Animation_Left_Desc" "这是个须和正面动作有着一致祯数的完整动作。但是单位必须向左边偏转90度;这也就是说,角色的下半身必须维持面向前方,但上半身将向左边扭曲。" "DOTA_Workshop_Animation_Right_Desc" "这是个须和正面动作有着一致祯数的完整动作。但是单位必须向右边偏转90度;这也就是说,角色的下半身必须维持面向前方,但上半身将向右边扭曲。" "DOTA_Workshop_Animation_BackRight_Desc" "这是个须和正面动作有着一致祯数的完整动作。但是单位必须向右边偏转179度;这也就是说,角色的下半身必须维持面向前方,但上半身将需向右以1度之差几乎完全朝正后方扭曲。" "DOTA_Workshop_LD_Trueform_Ability1" "召唤熊灵" "DOTA_Workshop_LD_Trueform_Ability1_Desc" "长度为40帧,技能在15帧后生效。" "DOTA_Workshop_LD_Trueform_Ability2" "狂猛" "DOTA_Workshop_LD_Trueform_Ability2_Desc" "长度为30帧,技能在0帧后生效。" "DOTA_Workshop_LD_Trueform_Ability4" "战斗嚎叫" "DOTA_Workshop_LD_Trueform_Ability4_Desc" "长度为40帧,技能在15帧后生效。" "DOTA_Workshop_LD_Trueform_AbilityUlt" "德鲁伊形态" "DOTA_Workshop_LD_Trueform_AbilityUlt_Desc" "变身为德鲁伊形态。总长度为70帧,应该在58帧后掉入地面以下。" "DOTA_Workshop_Animation_Victory" "获胜" "DOTA_Workshop_Animation_Defeat" "战败" "DOTA_Workshop_Animation_IdleOutOfRange" "原地(距离外)" "DOTA_Workshop_Animation_IdleOutOfRange_Desc_SB" "该原地动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。" "DOTA_Workshop_Animation_RunOutOfRange" "奔跑(距离外)" "DOTA_Workshop_Animation_RunOutOfRange_Desc_SB" "该奔跑动作将在熊灵因离德鲁伊太远所以丧失攻击能力时使用。" "DOTA_Workshop_Animation_Die_Forward" "死亡(面向前方)" "DOTA_Workshop_Animation_Die_Special" "死亡(特殊)" //WORKSHOP PREVIEW "DOTA_Workshop_Preview_Desc_Default" "预览导入的物品和当前选择的游戏内可穿戴物品。" "DOTA_Workshop_Preview_Desc_Leshrac_Item" "在下方的列表中选择以'staff_'开头的动作,在模型查看器中查看拉席克手握武器的样子。如果要预览包含武器的完整套装,先准备好其他物品,然后提交武器的时候把其他物品添加进来,再前往游戏内预览。" "DOTA_Workshop_Preview_Desc_Nightstalker_Item" "白天和夜晚的全套饰品需要分开选择和预览。在选择夜晚饰品前先在模型下拉框中选择暗夜魔王的夜晚版本。夜晚饰品在装备页面下只要按下上/下箭头键就能改变英雄。升级了“暗夜猎手”技能并且使用'切换白天/夜晚'或控制台指令'dota_daynightcycle_toggle'切换到夜晚上则可以在游戏内查看。" "DOTA_Workshop_Preview_Desc_Death_Prophet_Item" "默认的布料模拟不会应用到这个界面上的模型,但是在装备预览和游戏内可以正常显示。" "DOTA_Workshop_Preview_Desc_Undying_Flesh_Golem_Item" "血肉傀儡只能使用Valve的默认骨骼、关节位置、布料和动作。攻击和施法动作可能在游戏内预览时无法正确播放。使用此页面上动作的下拉框列表可以预览更多动作,不过动作层次着和布料不会启用。这些会在物品导入游戏时由Valve添加。" "DOTA_Workshop_Preview_Desc_Veno_Ward_Item" "剧毒术士的瘟疫守卫只能使用Valve的默认骨骼,关节位置和动作。除了装备界面动作,所有在这个模型查看器里预览的动作中都会是头部固定,基座可以旋转,这是守卫的新瞄准系统的要求。" "DOTA_Workshop_Preview_Desc_Shaman_Ward_Item" "暗影萨满的群蛇守卫只能使用Valve的默认骨骼,关节位置和动作。除了装备界面动作,所有在这个模型查看器里预览的动作中都会是头部固定,基座可以旋转,这是守卫的新瞄准系统的要求。" "DOTA_Workshop_Preview_Desc_DragonKnight_Dragon_Item" "古龙形态只能使用Valve的默认骨骼,关节位置,布料和动作。攻击和施法动作在游戏内预览的效果可能会有错误。使用动作的下拉列表可以在本页面中预览更多动作,不过动作叠加效果和翅膀布料不会启用。若物品通过审核,Valve会在之后添加动作叠加效果和布料。在这个页面测试攻击动作可以确保古龙模型的嘴部可以正常张开。" "DOTA_Workshop_Preview_Desc_Lone_Druid_True_Form_Item" "德鲁伊的真熊形态只能使用Valve的默认骨骼,关节位置,布料和动作。攻击和施法动作在游戏内预览的效果可能会有错误。使用动作的下拉列表可以在本页面中预览更多动作,不过动作叠加效果和布料不会启用。若物品通过审核,Valve会在之后添加动作叠加效果和布料。" "DOTA_Workshop_Preview_Desc_Visage_Familiar_Item" "维萨吉的佣兽只能使用Valve的默认骨骼,关节位置,布料和动作。攻击和施法动作在游戏内预览的效果可能会有错误。使用动作的下拉列表可以在本页面中预览更多动作,不过动作叠加效果不会启用。若物品通过审核,Valve会在之后添加动作叠加效果和布料。" //WORKSHOP SPECIFIC MODEL LOD //Death Prophet "DOTA_Workshop_Death_Prophet_Legs" "裙子/腿部" //displays in workshop drop-down list "DOTA_Workshop_Death_Prophet_Leg_Mesh" "物品主网格模型" "DOTA_Workshop_Death_Prophet_Leg_Mesh_Desc" "这是包含物品高分辨率贴图几何体的.DMX或.FBX文件。该文件将用于肖像、装备和展示视角。请勿含有自定义碎布模型。可以尝试从Valve的英雄参照文件中复制裙子的网格模型结构,确保布料模拟的行为正确。" "DOTA_Workshop_Death_Prophet_Vortex" "碎布/涡旋网格模型(可选)" "DOTA_Workshop_Death_Prophet_Vortex_Mesh_Desc" "这是可选的自定义碎布/涡旋几何模型,与裙子搭配。模型将使用默认碎布的旋转设置。如果不准备提交自定义碎布,请将此栏留空。如果需要默认的灰色碎布,Valve会自行添加。" "DOTA_Workshop_Death_Prophet_Vortex_Mesh" "网格模型" //Undying Golem "DOTA_Workshop_Undying_Flesh_Golem_Mesh_Lod1_Desc" "自定义血肉傀儡只能使用Valve的默认骨骼、关节位置、布料和动作。这是包含物品在游戏内显示的贴图完成几何模型的.DMX或.FBX文件。如果选择在布料关节处贴上网格,那么将无法在创意工坊工具中测试傀儡的布料模拟。Valve的布料模拟会在物品导入游戏时添加。由于模型使用的是Valve的默认骨骼,因此可以超过660根骨骼的限制。模型必须是Valve的默认绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的骨骼完全一致。" //Lone Druid True Form "DOTA_Workshop_Lone_Druid_True_Form_Mesh_Lod1_Desc" "德鲁伊的真熊形态只能使用Valve的默认骨骼,关节位置,布料和动作。攻击和施法动作在游戏内预览的效果可能会有错误。使用动作的下拉列表可以在本页面中预览更多动作,不过动作叠加效果和翅膀布料不会启用。若物品通过审核,Valve会在之后添加动作叠加效果和布料。模型必须是Valve的默认绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的骨骼完全一致。" //Dragon Knight Dragon "DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod1_Desc" "古龙形态只能使用Valve的默认骨骼,关节位置,布料和动作。这个文件为.DMX或.FBX格式,包含物品在游戏内显示的贴图模型。请构建可以张开的嘴部模型,并且把下颚绑定到颚部骨骼,方便古龙张开嘴巴进行攻击。模型必须是Valve的默认绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的骨骼完全一致。" "DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod0_Desc" "这是物品对应的较高分辨率贴图模型的.DMX或.FBX文件。模型将在肖像、装备和展示视角中使用。如果此项留空,将直接使用游戏内模型。" //Visage Familiar "DOTA_Workshop_Visage_Familiar_Mesh_Lod1_Desc" "自定义佣兽只能使用Valve的默认骨骼、关节位置和动作。这是物品在游戏内展示时使用的贴图模型,格式为.DMX或.FBX。模型必须是绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的绑定姿势完全一致," //No Anim Valve Joints Generic "DOTA_Workshop_No_Anim_Mesh_Lod1_Desc" "这个技能模型只能使用Valve的默认骨骼、关节位置和动作。这是物品在游戏内展示时使用的贴图模型,格式为.DMX或.FBX。模型必须是绑定姿势,不得带有动作,关节的尺寸、位置和旋转情况必须与Valve的绑定姿势完全一致," // Techies "DOTA_Workshop_Techies_Squee" "斯奎" "DOTA_Workshop_Techies_Spoon" "斯布恩" "DOTA_Workshop_Techies_Spleen" "斯布林" "DOTA_Workshop_Techies_Cart" "推车" "DOTA_Workshop_Techies_Bomb" "炸弹" "DOTA_Workshop_Techies_Sign" "标识" // Jakiro "DOTA_Workshop_Jakiro_Left_Head" "左头" "DOTA_Workshop_Jakiro_Right_Head" "右头" "DOTA_Workshop_Jakiro_Wings" "翅膀" // Earthshaker "DOTA_Workshop_Earthshaker_RightArmPortrait" "右臂(肖像)" "DOTA_Workshop_Earthshaker_LeftArmPortrait" "左臂(肖像)" "DOTA_Workshop_Earthshaker_RightArmWorld" "右臂(游戏内)" "DOTA_Workshop_Earthshaker_LeftArmWorld" "左臂(游戏内)" "DOTA_Workshop_Earthshaker_TotemPortrait" "图腾(肖像)" "DOTA_Workshop_Earthshaker_SaddlePortrait" "托架(肖像)" "DOTA_Workshop_Earthshaker_TotemWorld" "图腾(游戏内)" "DOTA_Workshop_Earthshaker_SaddleWorld" "托架(游戏内)" "DOTA_Workshop_AmbientLight" "环境光" "DOTA_Workshop_AmbientLightScale" "环境光亮度" "DOTA_Workshop_Automate" "自动前进到完成状态" "DOTA_Workshop_CloneCamera" "克隆视角" "DOTA_Workshop_Copy" "复制" "DOTA_Workshop_PasteAll" "粘贴全部" "DOTA_Workshop_PasteVisuals" "粘贴视觉效果" "DOTA_Workshop_BackgroundColor" "背景颜色" "DOTA_Workshop_BackgroundTexture" "背景纹理" "DOTA_Workshop_Camera" "镜头" "DOTA_Workshop_CameraRoll" "相机胶卷" "DOTA_Workshop_CameraFOV" "镜头视场" "DOTA_Workshop_CameraFarZ" "Camera FarZ" "DOTA_Workshop_EditAngles" "编辑角度" "DOTA_Workshop_EditAttachments" "编辑附着点" "DOTA_Workshop_EditGeneric" "预览模型" "DOTA_Workshop_EditOrigin" "编辑原点" "DOTA_Workshop_EditScale" "编辑大小" "DOTA_Workshop_EditTarget" "编辑目标" "DOTA_Workshop_EditPortrait" "编辑预览图片" "DOTA_Workshop_GameDay" "白昼" "DOTA_Workshop_GameNight" "夜晚" "DOTA_Workshop_ImportError" "导入错误" "DOTA_Workshop_ImportLog" "导入日志" "DOTA_Workshop_ImagePreview" "图片预览" "DOTA_Workshop_Next" "下一步" "DOTA_Workshop_ValveSelectItemID" "选择物品编号" "DOTA_Workshop_PickType" "选择类型" "DOTA_Workshop_Portrait" "肖像" "DOTA_Workshop_Prev" "上一个" "DOTA_Workshop_Preview" "预览" "DOTA_Workshop_PreviewInGame" "游戏内预览" "DOTA_Workshop_SelectInputs" "选择输入内容" "DOTA_Workshop_SelectWearables" "选择可穿戴物品" "DOTA_Workshop_ShadowColor" "阴影颜色" "DOTA_Workshop_EntityShadowScale" "阴影大小" "DOTA_Workshop_ShowLowResModel" "显示低模" "DOTA_Workshop_ShowPedestal" "显示底座" "DOTA_Workshop_ShowReferenceModel" "显示参照模型" "DOTA_Workshop_ShowParticles" "显示粒子特效" "DOTA_Workshop_ShowDefaultParticles" "显示基础粒子特效" "DOTA_Workshop_SpotLight" "光源" "DOTA_Workshop_SpotlightDistance" "光源距离" "DOTA_Workshop_SpotlightSize" "光源大小" "DOTA_Workshop_SpotLightScale" "高光亮度" "DOTA_Workshop_Submit" "提交" "DOTA_Workshop_Texture" "纹理" "DOTA_Workshop_TurnTable" "转盘" "DOTA_Workshop_WorkshopImportDialog" "创意工坊导入对话" "DOTA_Workshop_Reset_To_Default" "恢复默认设置" "DOTA_Workshop_PreviewStyle" "款式" "DOTA_Workshop_SubmitNew" "提交" "DOTA_Workshop_SubmitUpdate" "提交更新" "DOTA_Workshop_SelectImportType" "你想要提交什么物品?" "DOTA_Workshop_SelectImportType_Desc" "请从下列选项中选择导入物品的类型。" "DOTA_Workshop_SelectHero" "选择英雄" "DOTA_Workshop_SelectSlot" "选择槽位" "DOTA_Workshop_Select" "选择" "DOTA_Workshop_NoSlots" "没有开放槽位" "DOTA_Workshop_SelectHeroWearable" "可穿戴物品" "DOTA_Workshop_SelectSubGroup" "选择 %1 组" "DOTA_Workshop_SelectTemplate" "选择 %1 模板" "DOTA_Workshop_NoTemplates" "无模板" "DOTA_Workshop_SubmissionTypeImagesTitle" "你准备提交的图片属于哪个种类?" "DOTA_Workshop_SubmissionType_HeroItem" "英雄物品……" "DOTA_Workshop_SubmissionType_HeroItem_Desc" "可穿戴或技能模型 - 附着到英雄基础模型上,或者替换魔法或技能相关的模型。" "DOTA_Workshop_SubmissionType_Courier" "信使" "DOTA_Workshop_SubmissionType_Courier_Desc" "两个模型,包括在游戏中作为队伍的信使所需的动作。" "DOTA_Workshop_SubmissionType_Ward" "守卫" "DOTA_Workshop_SubmissionType_Ward_Desc" "一个完整的模型,拥有在游戏中作为侦察和岗哨守卫所需的动作。" "DOTA_Workshop_SubmissionType_HudSkin" "界面皮肤" "DOTA_Workshop_SubmissionType_HudSkin_Desc" "用于替换游戏内界面的图片组。" "DOTA_Workshop_SubmissionType_LoadingScreen" "载入画面" "DOTA_Workshop_SubmissionType_LoadingScreen_Desc" "替换载入画面的图片。" "DOTA_Workshop_SubmissionType_Animation" "英雄动作" "DOTA_Workshop_SubmissionType_Animation_Desc" "能够替换英雄现有动作中一个或者几个的动作。" "DOTA_Workshop_SubmissionType_Images" "图片……" "DOTA_Workshop_SubmissionType_Images_Desc" "图片组成的提交物品,包括载入画面,动态聊天表情,鼠标指针和战队标志。" "DOTA_Workshop_SubmissionType_AbilityIcons" "技能图标……" "DOTA_Workshop_SubmissionType_AbilityIcons_Desc" "一组用于替换英雄技能图标的图片。" "DOTA_Workshop_SubmissionType_ChatEmoticon" "动态聊天表情" "DOTA_Workshop_SubmissionType_ChatEmoticon_Desc" "动态的聊天表情。" "DOTA_Workshop_SubmissionType_CursorPack" "鼠标指针" "DOTA_Workshop_SubmissionType_CursorPack_Desc" "一套鼠标指针,可以替换游戏内指针。" "DOTA_Workshop_SubmissionType_ContractOnly" "仅提交合约" "DOTA_Workshop_SubmissionType_ContractOnly_Desc" "仅在Valve与你联系后使用" "DOTA_Workshop_ContractOnly_Prompt" "仅提交合约" "DOTA_Workshop_ContractOnly_Prompt_Question" "是否收到Valve的联系,请您仅提交一份合约?" "DOTA_Workshop_Err_MissingInput" "缺少必需输入项:'%1'" "DOTA_Workshop_Err_InvalidChars" "字符不支持:“%1”(只支持小写字母,数字和下划线)" "DOTA_Workshop_Err_NonexistentFile" "文件不存在:'%1'" "DOTA_Workshop_Err_FileDoesNotExist" "源文件'%1'不存在" "DOTA_Workshop_Err_FileTooBig" "源文件'%1'过大(%2 KB,上限为%3 KB)" "DOTA_Workshop_Err_FailedToCopy" "复制至目标文件夹'%1'失败" "DOTA_Workshop_Err_FailedToWrite" "写入目标文件夹'%1'失败" "DOTA_Workshop_Err_FailedToCompile" "编译'%1'失败" "DOTA_Workshop_Err_SerializeVMDL" "内部错误(VMDL序列化)" "DOTA_Workshop_Err_ZipExists" "内部错误(独特zip已存在)" "DOTA_Workshop_Err_AddToZip" "zip中加入文件失败:%1" "DOTA_Workshop_Err_InvalidFileType" "文件类型不支持。'%1'文件的扩展名不匹配支持的类型。" "DOTA_Workshop_BrowseForInputFile" "选择输入文件" "DOTA_Workshop_BrowseForZipCaption" "浏览Zip文件" "DOTA_Workshop_BrowseForZipFilter" "创意工坊提交文件" "DOTA_Workshop_BrowseForSessionCaption" "选择创意工坊会话" "DOTA_Workshop_BrowseForPreviousSessionCaption" "选择创意工坊会话(点击取消将创建新会话)" "DOTA_Workshop_BrowseForSessionFilter" "创意工坊会话" "DOTA_Workshop_BrowseForGeoFilter" "模型" "DOTA_Workshop_BrowseForImageFilter" "图片" "DOTA_Workshop_BrowseForAnimFilter" "动作" "DOTA_Workshop_BrowseForPsdFilter" "PSD" "DOTA_Workshop_BrowseForPngFilter" "PNG" "DOTA_Workshop_BrowseForBmpFilter" "BMP" "DOTA_Workshop_BrowseForWavFilter" "WAV" "DOTA_Workshop_DifferentTemplate_Title" "会话不匹配!" "DOTA_Workshop_DifferentTemplate_Text" "警告:会话使用的模板(%1)与指定的创意工坊物品(%2)不同" "DOTA_Workshop_ImportS1Mask1" "导入Source 1类型遮罩 #1" "DOTA_Workshop_ImportS1Mask1_Details" "将Source 1类型遮罩#1分解为Source 2类型遮罩组件(细节、扩散、金属性、自发光)" "DOTA_Workshop_ImportS1Mask2" "导入Source 1类型遮罩 #2" "DOTA_Workshop_ImportS1Mask2_Details" "将Source 1类型遮罩#2分解为Source 2类型遮罩组件(高光、边缘、基础色、高光指数)" "DOTA_Workshop_Imported_S1Mask_Title" "导入Source 1类型遮罩" "DOTA_Workshop_Imported_S1Mask_Text" "以下文件已完成写入:%1" "DOTA_Workshop_Imported_S1MaskOverwrite_Title" "覆盖文件?" "DOTA_Workshop_Imported_S1MaskOverwrite_Text" "警告\n确定要覆盖以下文件吗?\n%1" "DOTA_Workshop_ImportS1Normal" "导入Source1类型法线" "DOTA_Workshop_ImportS1Normal_Details" "正常导入Source 1类型法线(反向绿色通道)并另存为新文件。" "DOTA_Workshop_Imported_S1Normal_Title" "导入Source1类型法线" "DOTA_Workshop_Imported_S1Normal_Text" "以下文件已写入:%1" "DOTA_Workshop_Imported_S1NormalOverwrite_Title" "确认覆盖文件?" "DOTA_Workshop_Imported_S1NormalOverwrite_Text" "警告\n确定要覆盖以下文件吗?\n%1" "DOTA_Workshop_ImportS1Color" "导入Source1类型颜色" "DOTA_Workshop_ImportS1Color_Details" "导入Source 1样式颜色贴图(将透明贴图分离至单独的图片)并将其另存为新文件。" "DOTA_Workshop_Imported_S1Color_Title" "已导入Source1类型颜色" "DOTA_Workshop_Imported_S1Color_Text" "以下文件已写入:\n%1\n%2" "DOTA_Workshop_Imported_S1ColorOverwrite_Title" "确定覆盖文件?" "DOTA_Workshop_Imported_S1ColorOverwrite_Text" "警告\n确定要覆盖以下文件吗?\n%1\n%2" "DOTA_Workshop_CreateNewItem" "创建新物品" "DOTA_Workshop_LoadSession" "载入会话" "DOTA_Workshop_SaveSession" "保存会话" "DOTA_Workshop_LoadSessionError" "载入会话错误" "DOTA_Workshop_SaveSessionError" "保存会话错误" "DOTA_Workshop_SaveSessionPrompt_Title" "保存进程?" "DOTA_Workshop_SaveSessionPrompt_Text" "保存当前进程吗?" "DOTA_Workshop_SaveSessionPrompt_Text_PostSubmit" "想要将进程保存并在重新载入的时候使用吗?" "DOTA_Workshop_Err_S1Mask" "导入Source1类型遮罩失败" "DOTA_Workshop_Err_S1Normal" "处理Source1类型法线失败" "DOTA_Workshop_Err_SessionSaveKV3" "内部错误(KV3存档:%1)" "DOTA_Workshop_Err_SessionTooBig" "总提交文件过大(%1 KB,上限为%2 KB)" "DOTA_Workshop_Err_SessionSaveNoTemplate" "内部错误(无模板)" "DOTA_Workshop_Err_SessionLoadKV3" "内部错误:(KV3载入)\n%1\n%2" "DOTA_Workshop_Err_SessionLoadBadData" "内部错误(数据载入问题:%1)" "DOTA_Workshop_Err_SessionLoadBadTemplate" "模板名称未识别:'%1'" "DOTA_Workshop_Err_Misc" "内部错误(%1)" "DOTA_Workshop_Err_BadCfg" "内部错误(缺失预期文件'%1':%2)" "DOTA_Workshop_Err_BadUI" "内部错误(界面配置问题,预期为'%1':%2)" "DOTA_Workshop_Err_BadSession" "内部错误(会话配置问题,预期为'%1':%2)" "DOTA_Workshop_Err_BadPath" "路径糟糕'%1'" "DOTA_Workshop_Err_ZipWithoutManifest" "非创意工坊Zip文件(无manifest文件)" "DOTA_Workshop_Err_Model_Portrait_NotEdited" "模型 %1 的肖像还未配置。" "DOTA_Workshop_Err_BadImageFile" "物品有误'%1'" "DOTA_Workshop_Err_BadExtension" "扩展不支持:%1 (%2 为必需内容)" "DOTA_Workshop_UnresolvedErrors" "无法提交 - 未解决错误" "DOTA_Workshop_UnresolvedErrors_Title" "未解决创意工坊错误" "DOTA_Workshop_NoSubmitUnresolvedErrors" "在提交前必须先解决所有错误。" "DOTA_Workshop_UnrecognizedTemplate" "创意工坊模板不识别" "DOTA_Workshop_UnrecognizedTemplate_BadTags" "模板未能匹配标签:%1" "DOTA_Workshop_Err_FailedToLoadMaterialTemplate" "无法载入材质模板:'%1'" "DOTA_Workshop_Error_FailedToLoadCompiledModel" "无法载入模型:%1" "DOTA_Workshop_Error_FailedToLoadTexture" "无法载入图片文件:%1" "DOTA_Workshop_Error_ImageSize" "%1:图片尺寸不符: %3。目标尺寸为 %4.\n图片尺寸必须为2的倍数,不小于目标尺寸,长宽比相同。\n大于目标尺寸的图片会被自动压缩以匹配目标尺寸。" "DOTA_Workshop_Items_Err_EmptyName" "新物品名称不得为空" "DOTA_Workshop_Items_Err_LongName" "新物品名称过长" "DOTA_Workshop_Items_Err_UpdateNeedsSelection" "必须先选择要更新的物品" "DOTA_Workshop_Items_Err_Name_In_Use" "物品名称'%1'已被物品 %2 使用" "DOTA_Workshop_OpenInItemEditor" "在物品编辑器中打开" "DOTA_Workshop_Automatically_Close_Importer" "保存时自动关闭导入工具" "DOTA_Workshop_GenerateIconImages" "生成默认图标图片" "DOTA_Workshop_ItemImport_PrefabType_Label" "预制类型:" "DOTA_Workshop_ItemImport_HeroName_Label" "英雄:" "DOTA_Workshop_ItemImport_WearableSlot_Label" "饰品槽位:" "DOTA_Workshop_ItemImport_CreateItem_Name" "物品名称:" "DOTA_Workshop_ItemImport_CreateItem_Description" "描述:" "DOTA_Workshop_ItemImport_CreateItem_ReserveDefIndexFromGC" "请求游戏协调服务器保留索引" "DOTA_Workshop_ItemImport_UpdateItem_Label" "物品编号已存在" "DOTA_Workshop_ItemImport_UpdateItem_Find_Label" "寻找:" "DOTA_Workshop_ItemImport_CreateItem_SetPaymentRule" "创建付款规则 %1" "DOTA_Workshop_ItemImport_UpdateItem_SetPaymentRule" "更新付款规则 %1" "DOTA_Workshop_ItemImport_LoadItems_Progress" "%1 物品编号" "DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_Failed" "无本地测试物品指数可用!" "DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_FailedDesc" "此物品未被指定空白的物品索引!你需要移除一些已有本地测试物品,最大数量为%s1!" "DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC_Title" "GC请求" "DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC" "等待游戏协调服务器(GC)中……" "DOTA_Workshop_ItemSubmit_Create_Button" "创建物品文件" "DOTA_Workshop_ItemSubmit_Recreate_Button" "重新创建物品文件" "DOTA_Workshop_ItemSubmit_Update_Button" "更新物品文件" "DOTA_Workshop_ItemSubmit_Create_IDLabel_Test" "新测试物品:'%1'" "DOTA_Workshop_ItemSubmit_Create_IDLabel_Test_With_Def_Index" "新测试物品:%1 '%2'" "DOTA_Workshop_ItemSubmit_Create_IDLabel_GCReserved" "新物品:%1 '%2'" "DOTA_Workshop_ItemSubmit_Update_IDLabel" "更新物品:%1 '%2'" "DOTA_Workshop_ItemSubmit_Update_UICheckBoxes_Label" "更新 %1" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Visuals" "视觉特效" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Particles" "粒子特效" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Portrait" "肖像" "DOTA_Workshop_ItemSubmit_Update_UICheckBox_Wearable" "饰品" "DOTA_Workshop_ItemSubmit_FileName_Created" "物品已创建:%1" "DOTA_Workshop_ItemSubmit_FileName_Updated" "物品已更新:%1" "DOTA_Workshop_ItemSubmit_CreateKeyValues_Failed" "创建物品'%1'的键值失败" "DOTA_Workshop_ItemSubmit_InvalidInputs" "文件输入内容无效:%1" "DOTA_Workshop_ItemSubmit_ImportFailed" "文件导入失败:%1" "DOTA_Workshop_ItemSubmit_ImportSessionEmpty" "文件导入会话为空:%1" "DOTA_Workshop_ItemSubmit_UpdateExisting_Invalid_Item_Definition" "无法更新已有的物品定义" "DOTA_Workshop_ItemSubmit_UpdateExisting_Note" "重新创建测试物品%1 '%2'" "DOTA_Workshop_Items_Loading" "载入中……" "DOTA_Workshop_Items_No_Free_Item_Index_Title" "没有可用的物品索引!" "DOTA_Workshop_Items_No_Free_Item_Index_Label" "没有可用的物品索引分配给此物品!" "DOTA_Workshop_Items_Duplicate_Item_Title" "这件物品已经存在!" "DOTA_Workshop_Items_Duplicate_Item_Label" "无法创建已存在的物品(物品的名称重复)。" "DOTA_Workshop_ExtraMiscTags" "额外标签" "DOTA_Workshop_ExtraBrandingTags" "品牌标签" "DOTA_Workshop_Tags_SingleItem" "单件物品" "DOTA_Workshop_Tags_Warhammer" "Warhammer" "DOTA_Workshop_Tags_Spring2017" "2017年春节" "DOTA_Workshop_Tags_Frostivus2017_HeroItems" "2017年迎霜节 - 英雄物品" "DOTA_Workshop_Tags_Frostivus2017" "2017年迎霜节 -我接受2017年迎霜节大赛参赛规则并同意参加。" "DOTA_Workshop_Tags_Frostivus2017_URL" "2017年迎霜节大赛参赛规则" "DOTA_Workshop_CourierIconControls" "信使设置" "DOTA_Workshop_CourierIconType" "种类" "DOTA_Workshop_CourierIconWalking" "地面" "DOTA_Workshop_CourierIconFlying" "飞行" "DOTA_Workshop_CourierIconTeam" "阵营" "DOTA_Workshop_CourierIconRadiant" "天辉" "DOTA_Workshop_CourierIconDire" "夜魇" "DOTA_Workshop_WardIconControls" "守卫设置" "DOTA_Workshop_WardIconType" "种类" "DOTA_Workshop_WardIconObserver" "侦察" "DOTA_Workshop_WardTypeSentry" "岗哨" "DOTA_Workshop_Summons" "召唤物" "DOTA_Workshop_BaseUnit" "基础单位" "DOTA_Workshop_DisplaySummonedUnits" "显示召唤单位" "DOTA_Workshop_SelectSummons" "选择召唤单位" "DOTA_Workshop_UseSummonCamera" "使用召唤物视角" "DOTA_Filter_Field_Category" "标签" "DOTA_Armory_Tags_Popup_Title" "设置标签" "DOTA_Armory_Tags_Popup_Info" "重新编辑标签槽位并不会清空已设置标签的物品。这些物品会沿用新的标签名称。" "DOTA_Armory_Attributes" "属性" "DOTA_Popup_Item_Received_Header_Unknown" "你刚收到了一件物品!" "DOTA_Popup_Item_Received_Header_Dropped" "你刚收到了一件物品!" "DOTA_Popup_Item_Received_Header_Crafted" "你刚打造了一件物品!" "DOTA_Popup_Item_Received_Header_Traded" "你刚交易并获得了一件物品!" "DOTA_Popup_Item_Received_Header_Purchased" "你刚购买了一件物品!" "DOTA_Popup_Item_Received_Header_FoundInCrate" "你刚收到了一件物品!" "DOTA_Popup_Item_Received_Header_Gifted" "你刚收到了一件礼物!" "DOTA_Popup_Item_Received_Header_Support" "客服部门授予你一件物品!" "DOTA_Popup_Item_Received_Header_Promotion" "你刚收到了一件商店促销物品!" "DOTA_Popup_Item_Received_Header_Earned" "你刚获得了一件物品!" "DOTA_Popup_Item_Received_Header_Refunded" "你刚被退回了一件物品!" "DOTA_Popup_Item_Received_Header_GiftWrapped" "你刚把一件物品包装成了礼物!" "DOTA_Popup_Item_Received_Header_Foreign" "你刚又在比赛中找到了一件物品!" "DOTA_Popup_Item_Received_Header_CollectionReward" "你刚兑换了一个典藏品!" "DOTA_Popup_Item_Received_Header_PreviewItem" "你正在测试一件全新物品!" "DOTA_Popup_Item_Received_Header_PreviewItemPurchased" "你刚购买了一件物品!" "DOTA_Popup_Item_Received_Header_PeriodicScoreReward" "你刚获得了一件物品!" "DOTA_Popup_Item_Received_Header_Recycling" "你刚打造了一件物品!" "DOTA_Popup_Item_Received_Header_TournamentDrop" "你刚获得了联赛掉落物品!" "DOTA_Popup_Item_Received_Header_RecipeOutput" "你刚打造了一件物品!" "DOTA_Popup_Item_Received_Header_CommunityMarketPurchase" "你刚购买了一件物品!" "DOTA_Popup_Item_Received_Header_GemExtract" "你刚提取了一件物品!" "DOTA_Popup_Item_Received_Header_CompendiumReward" "你已领取一件活动奖励!" "DOTA_Popup_Item_Received_Header_CompendiumDrop" "你已收到一件活动掉落物品!" "DOTA_Popup_Item_Received_Header_CompendiumGift" "你已收到来自{g:dota_persona:gifter_name}的活动礼物!" "DOTA_Popup_Item_Received_Header_SeasonalItemGrant" "已获得一件季节物品!" "DOTA_Popup_Item_Received_Header_FrostivusReward" "已收到一件活动奖励!" "DOTA_Popup_Item_Received_Header_PlusReward" "已收到一件刀塔Plus奖励!" "DOTA_Popup_Item_Received_Header_DefaultSeason" "勇士令状" "DOTA_Popup_Item_Received_SeasonalExpiration" "这件物品将于{t:s:item_expiration_date},赛季结束时过期。" "DOTA_Popup_Item_Received_Label_IOfN" "第{d:item_i}件(共{d:item_n}件)" "DOTA_Popup_Item_Received_Button_Accept" "接受" "DOTA_Popup_Item_Received_Button_AcceptAll" "全部接受({d:item_n}件)" "DOTA_Popup_CardPack_WaitingToOpen" "请等待……" "DOTA_Popup_CardPack_ErrorUnknown" "打开选手卡片包时发生未知错误。\n\n请重试。" "DOTA_Popup_CardPack_ErrorFailedToFindPack" "寻找想要打开的选手卡片包失败。" "DOTA_Popup_CardPack_ErrorNotCardPack" "尝试打开的物品并不是选手卡片包。" "DOTA_Popup_CardPack_ErrorFailedCardCreate" "创建选手卡牌失败" "DOTA_Popup_CardPack_ErrorInvalidTeamIDAttribute" "选手卡包指定的战队属性无效。" "DOTA_Popup_CardPack_ErrorInvalidTeamID" "无法找到选手卡包指定的战队。" "DOTA_Popup_CardPack_ClickToOpen" "点击后打开" "DOTA_Popup_CardPack_ClickToOpen_Region" "点击开封
{s:region_name}赛区的一包卡包" "DOTA_Popup_CardPack_Opening" "打开卡包中……" "DOTA_Popup_CardPack_ClickToOpen_Team" "点击打开{g:dota_team_name:team_id}卡包" "DOTA_Popup_CardPack_PackContents_Team" "{g:dota_team_name:team_id}卡包内容" "DOTA_Popup_CardPack_Model_Winter2017" "2017年冬季勇士令状" "DOTA_Popup_CardPack_Model_TI7" "2017年国际邀请赛勇士令状" "DOTA_Popup_CardPack_Model_TI8" "2018年国际邀请赛勇士令状" "DOTA_Popup_CardPack_Model_TI9" "2019年国际邀请赛勇士令状" "DOTA_Popup_CardPack_Model_TI10" "第10届国际邀请赛" "DOTA_Popup_CardPack_Model_TI11" "第11届国际邀请赛" "DOTA_Popup_CardPack_Model_Winter2022" "DPC 2022年冬季巡回" "DOTA_Popup_CardPack_Model_Spring2022" "DPC 2022年春季巡回" "DOTA_Popup_CardPack_Model_Summer2022" "2022年DPC夏季巡回" "DOTA_Popup_CardPack_Model_PackCount" "卡包(内有5张)" "DOTA_Popup_CardPack_Model_PremiumPackCount" "超值卡包(内有5张)" "DOTA_Popup_CardPack_Model_MainTitle" "选手卡包" "DOTA_Popup_CardPack_Model_MainTitle_Teams" "战队卡包" "DOTA_Popup_CardPack_Model_PackType" "{g:dota_team_name:team_id}" "DOTA_Popup_CardPack_Model_SubTitle" "用于梦幻挑战游戏" "DOTA_Popup_CardPack_Model_MoreInfo" "内含一张银色金色卡片,带有各种加成奖励" "DOTA_Popup_CardPack_Model_MoreInfoPrem" "内含四张银色和一张金色卡片" "DOTA_PlayerCardPack_MajorOnly" "仅包含甲级联赛的参赛选手。" "DOTA_PlayerCardPack_RegionCards" "仅包含来自{s:selected_region_name}的选手。" "DOTA_PlayerCardBonus" "{s:bonus_name}:{s:bonus_value}" "DOTA_PlayerCardGoldCount" "{i:gold_count}张金色" "DOTA_PlayerCardSilverCount" "{i:silver_count}张银色" "DOTA_PlayerCardGold" "金卡" "DOTA_PlayerCardSilver" "银卡" "DOTA_PlayerCardPlayer" "选手" "DOTA_PlayerCardTeam" "战队" "DOTA_PlayerCardAngleTI6" "2016年国际邀请赛选手卡片" "DOTA_PlayerCardAngleFall2016" "2016年秋季选手卡片" "DOTA_PlayerCardsRecycleConfirmTitle" "轮回选手卡片?" "DOTA_PlayerCardsRecycleConfirmBody" "这将摧毁这张卡片,换取{i:card_dust_amount}片碎卡。

确定继续?" "DOTA_PlayerCardsRecycleConfirmBodyMultiple" "这将摧毁已拥有多张普通卡、银卡或金卡选手的相应普通卡片。

当前用于梦幻阵容的卡片不会被摧毁。

摧毁后将生成{i:card_dust_amount}张碎卡。

确定继续?" "DOTA_PlayerCardsRecycleConfirmBodyInUse" "摧毁这张选手卡片可以换取{i:card_dust_amount}片碎卡。

这张卡片正用于梦幻阵容中!

确定继续?" "DOTA_PlayerCardsRecycleConfirmBodyInUseMultiple" "这将摧毁已拥有银卡或金卡选手的相应普通卡片,并且生成{i:card_dust_amount}张碎卡。

这些卡片中有一张或以上正用于梦幻阵容!

确定继续?" "DOTA_PlayerCardsRecycleResultErrorTitle" "轮回选手卡片错误" "DOTA_PlayerCardsRecycleResultErrorUnknown" "轮回选手卡片时发生未知错误。请重试。" "DOTA_PlayerCardsRecycleResultErrorFindCard" "寻找轮回的选手卡片错误。" "DOTA_PlayerCardsRecycleResultErrorNotCard" "轮回的物品并非选手卡片。" "DOTA_PlayerCardsRecycleResultErrorDustCreate" "尝试轮回选手卡片时创建碎卡失败。" "DOTA_PlayerCardsRecycleResultErrorLocked" "这张卡片已用于锁定日的阵容。" "DOTA_PlayerCardsRecycleResultSuccessTitle" "已轮回选手卡片" "DOTA_PlayerCardsRecycleResultSuccess" "成功将选手卡片轮回,并换取{i:card_dust_amount}片碎卡。" "DOTA_PlayerCardsBuyPackResultErrorTitle" "购买选手卡片包错误" "DOTA_PlayerCardsBuyPackResultErrorUnknown" "使用碎卡购买选手卡片包发生未知错误。请重试。" "DOTA_PlayerCardsBuyPackResultErrorInsufficientDust" "购买选手卡片包的碎卡不足。" "DOTA_PlayerCardsBuyPackResultErrorNotDust" "无法找到碎卡物品。" "DOTA_PlayerCardsBuyPackResultErrorPackCreate" "创建选手卡片包失败。碎卡未消费。" "DOTA_PlayerCardsBuyPackResultErrorNotAvailable" "创建选手卡包失败。这种卡包不可用。" "DOTA_PlayerCardBonusStatName0" "击杀数" "DOTA_PlayerCardBonusStatName1" "死亡数" "DOTA_PlayerCardBonusStatName2" "正反补得分" "DOTA_PlayerCardBonusStatName3" "GPM" "DOTA_PlayerCardBonusStatName4" "防御塔摧毁数" "DOTA_PlayerCardBonusStatName5" "肉山击杀数" "DOTA_PlayerCardBonusStatName6" "团战" "DOTA_PlayerCardBonusStatName7" "放置侦察守卫数" "DOTA_PlayerCardBonusStatName8" "野怪堆叠次数" "DOTA_PlayerCardBonusStatName9" "激活神符数" "DOTA_PlayerCardBonusStatName10" "第一滴血" "DOTA_PlayerCardBonusStatName11" "眩晕时间" "DOTA_PlayerCardBonusTooltip" "此项数据享受来自选手卡片的加成效果" "DOTA_PlayerCard_RosterLabel" "现役队员" "DOTA_PlayerCard_RosterDesc" "卡片已用于接下来的梦幻阵容" "DOTA_PlayerCard_LockedLabel" "已锁定阵容" "DOTA_PlayerCard_LockedDesc" "卡片已用于上一个梦幻阵容。" "DOTA_PlayerCardsOpenPack" "打开选手卡片包" "DOTA_PlayerCardsOpenPremiumPack" "打开超值包" "DOTA_PlayerCardsBuyPack" "购买选手卡片包 - {m:pack_price}" "DOTA_PlayerCardsPackCount" "{i:pack_count}" "DOTA_PlayerCardsPackPremiumCount" "{i:premium_pack_count}" "DOTA_PlayerCardsPackCountFrozen" "{i:pack_count_frozen}" "DOTA_PlayerCardsPremiumPackCountFrozen" "{i:premium_pack_count_frozen}" "DOTA_PlayerCardsPackUnopenedPacks" "件未打开的卡包" "DOTA_PlayerCardsPackUnopenedPremiumPacks" "件未打开的超值包" "DOTA_PlayerCardsDustCount" "{i:dust_amount}片选手卡片碎卡" "DOTA_PlayerCardsDustCountCurrent" "当前拥有{i:dust_amount}片选手卡片碎卡" "DOTA_PlayerCardsCreatePack" "{i:dust_price}片碎卡换取卡包" "DOTA_PlayerCardsCreatePremiumPack" "{i:premium_dust_price}张碎卡换取超值包" "DOTA_PlayerCardsPurchaseSpecificPlayer" "{i:specific_dust_price}片碎卡换取特定选手卡片" "DOTA_PlayerCardsPurchaseSpecificHeader" "购买指定选手卡牌需要消耗{i:dust_cost}片碎卡,并且有一定几率产生银卡金卡。" "DOTA_PlayerCardsPurchaseSpecificHeaderSub" "选择下列战队和选手。" "DOTA_PlayerCardsRecycle" "轮回卡片" "DOTA_PlayerCardsRecycleQ" "轮回:{i:dust_value}片碎卡" "DOTA_PlayerCard_FantasyLabel" "将选手卡片用于组建" "DOTA_PlayerCard_TeamSelectionLabel" "选择战队特效" "DOTA_PlayerCard_TeamSelectionTooltipNew" "选择一支最喜爱战队,选好就可以使用相应的喷绘和聊天表情,在DotaTV中观战将计入粉丝计数,在个人资料中显示,并且解锁相应的战队雕像旗帜。集齐战队的全套卡片后,将解锁自定义传送特效,集齐银色或金色的选手卡片还将解锁该战队的升级版特效。" "DOTA_PlayerCard_Fantasy" "梦幻战队" "DOTA_PlayerCard_Return" "返回全选手卡片" "DOTA_PlayerCard_Dupe" "重复的卡片" "DOTA_PlayerCard_Dupe_Tooltip" "已拥有这张卡片,所以可以安全地用于轮回" "DOTA_PlayerCard_PacksRemaining:p{packs_remaining}" "{i:packs_remaining}件剩余卡包#|#{i:packs_remaining}件剩余卡包" "DOTA_PlayerCard_OpenAnother" "再开一包" "DOTA_PlayerCard_StatInfo" "金卡和银卡拥有不同的数据加成,即使已拥有一张,轮回时也请慎重。" "DOTA_PlayerCard_NoTeams" "拥有{i:pack_count}件选手卡片包和{i:premium_pack_count}件超值卡片包。\n\n在地区预选赛结束,所有{g:dota_event_league_name:event_id}的参赛队伍阵容确定后可以打开。" "DOTA_PlayerCardsRecycleCommonsButton" "轮回重复的普通卡片" "DOTA_PlayerCardsSelectTeam" "选择一支队伍……" "DOTA_PlayerCardsSelectPlayer" "选择一名选手……" "DOTA_PlayerCardsPurchaseSpecific" "使用{i:dust_cost}片碎卡购买卡片" "DOTA_PlayerCard_UnopenedPacks:p{unopened_card_packs}" "{d:unopened_card_packs}包未开封#|#{d:unopened_card_packs}包未开封" "DOTA_PlayerCard_RecycleAmount:p{recycle_duplicate_commons_dust_amount}" "目前可以轮回换取{d:recycle_duplicate_commons_dust_amount}片碎卡#|#目前可以轮回换取{d:recycle_duplicate_commons_dust_amount}片碎卡" "DOTA_PlayerCard_Packs" "选手卡片包" "DOTA_PlayerCard_Packs_EarnNote" "每天获得首场胜利即可赢得一包基础卡包" "DOTA_PlayerCard_Dust_Available" "{d:dust_amount}片碎卡可用" "DOTA_PlayerCard_DPC_NoTeams" "下个DPC巡回的梦幻挑战还未开始。选手卡包的解封时间也相应地推迟了。" "DOTA_PlayerCard_Craft_Basic_Pack" "重铸为基础卡包" "DOTA_PlayerCard_Craft_Specific_Card" "重铸为特定卡" "DOTA_PlayerCard_Claim_Packs:p{claimable_packs}" "领取{d:claimable_packs}包#|#领取{d:claimable_packs}包" "DOTA_PlayerCard_Claim_Team_Packs" "领取应援团卡包" "DOTA_PlayerCard_No_Packs_Owned" "未拥有卡包" "DOTA_PlayerCard_BuyPacks" "购买卡包" "DOTA_PlayerCard_MajorTeamsOnly" "仅甲级联赛战队" "DOTA_PlayerCard_MajorTeamsOnly_Desc" "仅显示甲级联赛的参赛战队。" "DOTA_PlayerCard_NoTeamPacksOwned" "没有{s:team_name}卡包" "DOTA_PlayerCard_ClickToOpenTeamPacks" "点击打开{s:team_name}卡包" "DOTA_PlayerCard_Team_Header_Count:p{team_pack_count}" "你有{i:team_pack_count}包未开封的战队卡包#|#你有{i:team_pack_count}包未开封的战队卡包" "DOTA_PlayerCard_Team_Header" "选择一支队伍来打开已有卡包或再行购买更多卡包" "DOTA_PlayerCard_Team_BuyTitle" "购买{s:team_name}卡包" "DOTA_PlayerCard_Team_50Percent" "50%销售所得将归于战队" "DOTA_PlayerCard_Team_TeamPackDesc" "战队卡包必定给予所选队伍中一名选手的金卡银卡" "DOTA_PlayerCard_Team_PackQuantity" "数量:" "DOTA_PlayerCard_Team_NoPacks" "目前并没有战队卡包在售。" "DOTA_PlayerCard_PackOpeningDisabled_Header" "解封卡包已禁用" "DOTA_PlayerCard_PackOpeningDisabled" "已禁止解封选手卡包。" "DOTA_AllStars_Header" "今年的国际邀请赛,全明星表演赛拥有10万美元的奖金,采用的是传统Dota的5v5比赛模式。

勇士令状玩家可以为每个位置选择一名选手——双方队伍都将是每个位置的最高票数获得者。" "DOTA_AllStars_PositionCarry" "核心" "DOTA_AllStars_PositionSupport" "辅助" "DOTA_AllStars_Select" "选择选手……" "DOTA_AllStars_LockCountdown" "{i:days}天{i:hours}时{i:minutes}分后选择将被锁定。" "DOTA_AllStars_Locked" "选择现已锁定。" "DOTA_AllStars_SubmitSuccess" "选择已经提交。" "DOTA_AllStars_SubmitFail_Unknown" "提交选择时出现未知错误。" "DOTA_AllStars_Header_TI8" "今年的国际邀请赛中全明星表演赛将是这两只队伍的较量
Team Burning与Team ROTK" "DOTA_AllStars_Header_TI8_TeamBurning" "Team Burning" "DOTA_AllStars_Header_TI8_TeamROTK" "Team ROTK" "DOTA_FavoriteTeam_TPHeader" "传送特效" "DOTA_FavoriteTeam_ProfileHeader" "个人资料图标" "DOTA_FavoriteTeam_EmoticonHeader" "聊天表情" "DOTA_FavoriteTeam_FanHeader" "粉丝计数" "DOTA_FavoriteTeam_EffigyHeader" "雕像旗帜" "DOTA_FavoriteTeam_Spray" "喷绘" "DOTA_PlayerCard_RecycleDisabled" "这张卡片无法轮回。因为卡片已用在锁定的每日梦幻阵容。" "DOTA_FantasyDayHeader" "完成{g:dota_event_league_name:eventid}每一天的梦幻阵容" "DOTA_FantasyWeekHeader" "完成每周的梦幻阵容" "DOTA_FantasyWildCard" "外卡\n赛" "DOTA_FantasyGroupStage" "小组\n赛" "DOTA_FantasyMainEvent" "主赛\n事" "DOTA_FantasyLockTime" "北京时间每日下午2时锁定选择" "DOTA_FantasyLockTimeTI7" "北京时间每日凌晨12:00锁定选择" "DOTA_FantasyLockTimeTI8" "北京时间每日凌晨12:00锁定选择" "DOTA_FantasyLockTimeTI9" "北京时间每日上午9:00锁定选择" "DOTA_FantasyLockTimeDPC" "{t:d:t:T:countdown_time}后锁定选择" "DOTA_FantasyLockTimeLockedDPC" "选择已锁定" "DOTA_FantasyCores" "核心" "DOTA_FantasyOfflane" "劣单" "DOTA_FantasySupports" "辅助" "DOTA_FantasyMid" "中单" "DOTA_FantasyScore" "得分" "DOTA_FantasySelectCard" "选择卡片" "DOTA_FantasyChangeCard" "更换卡片" "DOTA_FantasyLeaderboardHeaderFriends" "好友" "DOTA_FantasyLeaderboardHeaderGlobal" "全球前100名" "DOTA_FantasyLeaderboardScore" "总得分" "DOTA_FantasyLeaderboardPeriodScore" "结算期得分" "DOTA_FantasyLevel" "梦幻等级" "DOTA_FantasyLevel_Tooltip" "在每个结算期选择的梦幻阵容得分达到所有玩家的前100%/50%/25%/10%将获得1/2/3/4级梦幻等级。

每升一级都会获得勇士令状积分。" "DOTA_FantasyLevelQuantity:p" "梦幻等级#|#梦幻等级" "DOTA_Fantasy_Bottom50" "后50%" "DOTA_Fantasy_Top50" "前50%" "DOTA_Fantasy_Top25" "前25%" "DOTA_Fantasy_Top10" "前10%" "DOTA_Fantasy_LeagueWeekNumber" "第{d:period_number}次挑战" "DOTA_Fantasy_MajorDayNumber" "甲级联赛第{d:period_number}日" "DOTA_FantasyLevelRewards" "奖励" "DOTA_Fantasy_Major" "甲级联赛" "DOTA_Fantasy_RegionalLeagues" "联赛" "DOTA_Fantasy_International" "国际邀请赛" "DOTA_FantasyLeaderboardFullFriends" "查看完整的好友排行榜" "DOTA_FantasyLeaderboardFullGlobal" "查看完整的全球排行榜" "DOTA_FantasyScoreDay" "今日得分" "DOTA_FantasyScorePeriod" "该结算期内得分" "DOTA_FantasyPeriodRewards" "结算期奖励" "DOTA_FantasyScoreTotal" "当前总得分" "DOTA_FantasyScorePercentileDay" "每日百分比" "DOTA_FantasyScorePercentilePeriod" "本结算期排名百分比" "DOTA_FantasyScorePercentile_ToBeDetermined" "待定" "DOTA_FantasyScorePercentileTotal" "总分百分比" "DOTA_FantasyPosition" "梦幻定位" "DOTA_FantasyHelp" "梦幻\n挑战\n介绍\n与\n规则" "DOTA_FantasyCoreTooltip" "核心包括后期和劣单选手" "DOTA_FantasyOfflaneTooltip" "劣单为前期在劣势路抗压的选手" "DOTA_FantasyMidTooltip" "中单一般前期会在中路发育" "DOTA_FantasySupportTooltip" "辅助包括辅助核心队友的选手" "DOTA_FantasyLockUntilTimeH:p{lock_number}" "{i:lock_number}小时后\n锁定#|#{i:lock_number}小时后\n锁定" "DOTA_FantasyLockUntilTimeD:p{lock_number}" "{i:lock_number}天后\n锁定#|#{i:lock_number}天后\n锁定" "DOTA_FantasyLockUntilTimeW:p{lock_number}" "{i:lock_number}周后\n锁定#|#{i:lock_number}周后\n锁定" "DOTA_FantasyRegion_Tooltip" "所有开启的DPC赛区都可以参与DPC梦幻挑战。每个结算期内可以参与单个或多个赛区,但是只会结算得分最高的赛区来获得奖励。

解封选手卡包时,只会获得当前选中赛区对应的卡牌。" "DOTA_FantasyCoreNotScheduled" "这名选手当前并没有选定日期的比赛安排" "DOTA_FantasyDayLockUntilTimeH" "{i:lock_number}小时后当日锁定" "DOTA_FantasyDayLockUntilTimeD" "{i:lock_number}天后当日锁定" "DOTA_FantasyDayLockUntilTimeM" "{i:lock_number}分后当日锁定" "DOTA_FantasyHelpOverview1" "1. 打开选手卡片包" "DOTA_FantasyHelpOverview2" "2. 选好梦幻阵容" "DOTA_FantasyHelpOverview3" "3. 获得梦幻积分" "DOTA_FantasyHelpOverview4" "4. 赢取奖励" "DOTA_FantasyHelpTitle1" "打开选手卡片包" "DOTA_FantasyHelpText1" "每件卡包内含五张卡片,其中有一张必定为金卡或银卡。银色的选手卡片拥有3种随机数据加成。金卡拥有五种。" "DOTA_FantasyHelpTitle2" "将选手卡片放入梦幻阵容" "DOTA_FantasyHelpText2" "{g:dota_event_league_name:eventid}的每一天都可以使用相应的选手卡片设置两名核心选手、一名中单选手和两名辅助选手,组成梦幻阵容。" "DOTA_FantasyHelpText2b" "每个结算期(一般为一周)都可以使用对应的选手卡片设置两名核心选手、一名劣单选手和两名辅助选手,组成梦幻阵容。" "DOTA_FantasyHelpTitle3" "获得梦幻积分" "DOTA_FantasyHelpText3" "阵容中的选手卡牌会根据他们在结算期内的比赛结果获得梦幻积分。银卡和金卡拥有属性加成,可以获得更多积分。" "DOTA_FantasyHelpTitle4" "获得勇士积分" "DOTA_FantasyHelpText4" "{g:dota_event_league_name:eventid}结束后,会根据获得的梦幻积分在社区中的相关性排名赢取勇士积分。" "DOTA_FantasyHelpText4_compendium" "{g:dota_event_league_name:eventid}结束后,会根据获得的梦幻积分在社区中的相关性排名赢取互动指南积分。" "DOTA_FantasyHelpText4b" "每个结算期结束时,根据梦幻积分的排名将获得等级。根据当前总梦幻等级将解锁对应奖励。" "DOTA_FantasyHelpTitle4_compendium" "赢得互动指南积分" "DOTA_FantasyHelpTitle4b" "赢取奖励" "DOTA_FantasyHelpDetailsRegionHeader" "地区梦幻挑战" "DOTA_FantasyHelpDetailsRegionSub1" "每个DPC赛区拥有独立的梦幻挑战。可以选择参与多个地区的梦幻挑战。" "DOTA_FantasyHelpDetailsRegionSub2" "根据结算期内梦幻挑战的最佳成绩赢得梦幻等级。例如,在一个赛区的梦幻挑战中排名为前10%,另一个赛区则是前50%,那么会根据前10%获得对应等级。多个赛区的奖励不会叠加。" "DOTA_FantasyHelpDetailsHeaderWinter2022" "DPC 2022年冬季梦幻挑战" "DOTA_FantasyHelpDetailsHeader" "DPC梦幻挑战详情" "DOTA_FantasyHelpDetailsSub1" "计分规则" "DOTA_FantasyHelpDetailsSub1Text1" "每次击杀 +0.3分" "DOTA_FantasyHelpDetailsSub1Text2" "每次死亡 -0.3分/3分" "DOTA_FantasyHelpDetailsSub1Text3" "每个正补/反补 +0.003分" "DOTA_FantasyHelpDetailsSub1Text4" "每点GPM +0.002分" "DOTA_FantasyHelpDetailsSub1Text5" "每次摧毁防御塔 +1分" "DOTA_FantasyHelpDetailsSub1Text6" "每次击杀肉山+1分" "DOTA_FantasyHelpDetailsSub1Text7" "团战参与百分比 × 3 分" "DOTA_FantasyHelpDetailsSub1Text8" "每个放置的侦察守卫 +0.5分" "DOTA_FantasyHelpDetailsSub1Text9" "每次堆叠野怪 +0.5分" "DOTA_FantasyHelpDetailsSub1Text10" "每次激活或装入神符 +0.25分" "DOTA_FantasyHelpDetailsSub1Text11" "囊获第一滴血 +4分" "DOTA_FantasyHelpDetailsSub1Text12" "每秒的眩晕时间 +0.05分" "DOTA_FantasyHelpDetailsSub2" "选手卡片" "DOTA_FantasyHelpDetailsSub2Text1" "每件选手卡片包内含五张卡片,其中一张银卡或金卡" "DOTA_FantasyHelpDetailsSub2Text2" "银卡和金卡的状态加成从+5%到+25%之间随机确定。" "DOTA_FantasyHelpDetailsSub2Text3" "银卡拥有三种加成效果,金卡拥有五种加成效果。" "DOTA_FantasyHelpDetailsSub2Text4" "同个选手在同一天不能使用多张卡片。" "DOTA_FantasyHelpDetailsSub2Text4b" "同个选手在同个结算期内不能使用多张卡片。" "DOTA_FantasyHelpDetailsSub2Text5" "每一天的阵容都是独一无二,每张选手卡片都可以在多日内使用。" "DOTA_FantasyHelpDetailsSub2Text5b" "每个结算期的阵容都是独一无二的,每张选手卡片都可以在多个结算期中反复使用。" "DOTA_FantasyHelpDetailsSub3" "计分比赛场数" "DOTA_FantasyHelpDetailsSub3Text1" "{g:dota_event_league_name:eventid}的所有比赛均会计算梦幻积分。" "DOTA_FantasyHelpDetailsSub3Text1b" "{s:tour_name}的所有S级比赛都会产生梦幻积分。" "DOTA_FantasyHelpDetailsSub3Text2" "每名选手的得分会取自三局两胜的比赛中两场得分最高的比赛。 如果战队在一个结算期内进行了超过一个系列赛,那么只会结算他们得分最高的系列赛。" "DOTA_FantasyHelpDetailsSub3Text3" "五局三胜的比赛中得分最高的三场将计入选手的积分。" "DOTA_FantasyHelpDetailsSub3Text4" "每日北京时间上午9时锁定阵容。" "DOTA_FantasyHelpDetailsSub3Text4_2021" "阵容会在东欧时间每日上午9:00锁定(北京时间{t:t:daily_start_time})" "DOTA_FantasyHelpDetailsSub3Text4b_2021" "阵容会在每个结算期开始当天的本地时间{t:t:daily_start_time}锁定。" "DOTA_FantasyHelpDetailsSub4" "选手卡片包" "DOTA_FantasyHelpDetailsSub4Text1" "勇士令状玩家在达到相应勇士等级时将获得额外的选手卡片包。" "DOTA_FantasyHelpDetailsSub4Text1_compendium" "每天赢下一场Dota比赛还能获得额外的选手卡包。
战队应援团会籍也会提供战队卡包,或者直接从选手卡牌页面购买。" "DOTA_FantasyHelpDetailsSub4Text1b" "每天赢一场Dota比赛还将获得额外的选手卡包。
在近期战队提交了应援团捆绑包后,可以直接在观战页面下选手卡牌标签下购买指定战队的卡包。" "DOTA_FantasyHelpDetailsSub4Text2" "选手卡片和选手卡片包将在{g:dota_event_league_name:eventid}勇士令状过期后消失。" "DOTA_FantasyHelpDetailsSub4Text2_compendium" "选手卡片和选手卡片包将在{g:dota_event_league_name:eventid}互动指南过期后消失。" "DOTA_FantasyHelpDetailsSub4Text2b" "选手卡牌和选手卡包将在{s:tour_name}结束后消失。" "DOTA_FantasyHelpDetailsSub5" "奖励" "DOTA_FantasyHelpDetailsSub5Text1" "梦幻战队得分排名在前10%的所有玩家将获得16 000勇士积分" "DOTA_FantasyHelpDetailsSub5Text2" "梦幻战队得分排名在前25%的所有玩家将获得8 000勇士积分" "DOTA_FantasyHelpDetailsSub5Text3" "梦幻战队得分排名在前50%的所有玩家将获得4 000勇士积分" "DOTA_FantasyHelpDetailsFinalFantasy_compendium" "{g:dota_event_league_name:eventid}结束时" "DOTA_FantasyHelpDetailsFinalFantasyb" "2022年冬季巡回结束时" "DOTA_FantasyHelpDetailsDailyFantasy_compendium" "每一天结束时" "DOTA_FantasyHelpDetailsDailyFantasyb" "每个结算期结束时" "DOTA_FantasyHelpDetailsSub5Text1_Daily_compendium" "梦幻战队每日得分排名在前10%的所有玩家将获得800点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text2_Daily_compendium" "梦幻战队每日得分排名在前25%的所有玩家将获得400点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text3_Daily_compendium" "梦幻战队得分排名在前50%的所有玩家将获得200点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text1_compendium" "梦幻战队总体得分排名在前10%的所有玩家将获得6 000点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text2_compendium" "梦幻战队总体得分排名在前25%的所有玩家将获得3 000点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text3_compendium" "梦幻战队总体得分排名在前50%的所有玩家将获得1 500点互动指南积分" "DOTA_FantasyHelpDetailsSub5Text1_Period_compendium" "结算期内梦幻积分排名前10%的玩家将获得4级梦幻等级。" "DOTA_FantasyHelpDetailsSub5Text2_Period_compendium" "结算期内梦幻积分排名前25%的玩家将获得3级梦幻等级。" "DOTA_FantasyHelpDetailsSub5Text3_Period_compendium" "结算期内梦幻积分排名前50%的玩家将获得2级梦幻等级。" "DOTA_FantasyHelpDetailsSub5Text4_Period_compendium" "结算期内获得梦幻积分的剩余玩家将获得1级梦幻等级。" "DOTA_FantasyHelpDetailsSub5Text5_Period_compendium" "每升四级梦幻等级,玩家将获得一件传世珍藏。其他情况下每升一级,玩家获得350块碎片。" "DOTA_FantasyHelpDetailsSub5Text5_Period_TI_compendium" "每升一级都会获得勇士令状积分。每升4级还将获得额外勇士令状积分。" "DOTA_FantasyLevelTooltip" "结算期内得分为前10%的玩家将获得3级梦幻等级。

前25%获得2级梦幻等级。

前50%获得1级梦幻等级。" "DOTA_FantasyTreasureTooltip" "每升4级梦幻等级,玩家都会获得一件传世珍藏。

在观战界面下的菜单中可以领取珍藏。" "DOTA_FantasySelectHeader" "选择一张选手卡片放入槽位" "DOTA_FantasyTextFilter" "按选手姓名筛选" "DOTA_FantasyDropdownFilter" "所有战队" "DOTA_FantasyRosterLocked" "阵容已锁定" "DOTA_FantasyRosterLockCountdown" "{t:d:t:T:countdown_time}后阵容锁定" "DOTA_Event_Level" "等级" "DOTA_Event_LevelPts:p{pts_to_next_level}" "获得{i:pts_to_next_level}点积分后升级#|#获得{i:pts_to_next_level}点积分后升级" "DOTA_PreviewEmoticons_Title" "聊天表情" "DOTA_PreviewSounds_ExampleSounds" "示例语音" "DOTA_PreviewMusic" "预览音乐" "DOTA_EventName_International2013" "2013年国际邀请赛" "DOTA_EventName_International2014" "2014年国际邀请赛" "DOTA_EventName_International2015" "2015年国际邀请赛" "DOTA_EventName_FallMajor2015" "2015年秋季特锦赛" "DOTA_EventName_WinterMajor2016" "2016年冬季勇士令状" "DOTA_EventName_International2016" "2016年国际邀请赛勇士令状" "DOTA_EventName_FallMajor2016" "2016年秋季勇士令状" "DOTA_EventName_WinterMajor2017" "2017年冬季勇士令状" "DOTA_EventName_NewBloom2017" "暗月来袭" "DOTA_EventName_International2017" "2017年国际邀请赛勇士令状" "DOTA_EventNameShort_International2017" "2017年国际邀请赛" "DOTA_EventName_Frostivus2017" "迎霜节庆" "DOTA_EventName_Frostivus2018" "凌霜圣地" "DOTA_EventName_Frostivus" "迎霜节" "DOTA_EventName_NewBloom" "芳晓佳节" "DOTA_EventName_NewBloom2020" "芳晓佳节" "DOTA_EventName_Diretide2020" "夜魇暗潮" "DOTA_EventName_Spring2021" "天陨旦" "DOTA_EventName_Nemestice" "天陨旦" "DOTA_EventName_Fall2021" "2021年阿哈利姆的天地迷宫" "DOTA_EventName_International2022" "2022年勇士令状" "DOTA_EventNameShort_International2022" "2022年勇士令状" "DOTA_DB_SeasonPass_International_2017" "2017年国际邀请赛勇士令状" "DOTA_EventName_PlusSubscription" "刀塔Plus" "DOTA_Event_PlusSubscription_RarityName" "刀塔Plus许可" "DOTA_Event_PlusSubscription_RestrictionDesc" "刀塔Plus独占" "DOTA_Refresh_Challenges" "刷新挑战" "DOTA_GetChallenges" "获取挑战" "DOTA_DB_HeroPageChallengeNote" "挑战将在两周后到期。过期后刷新可获得新的挑战。" "DOTA_DB_HeroPageGetInitialChallenges" "点击可获取挑战。" "DOTA_EventName_TeamFandom" "战队粉丝" "DOTA_EventName_TeamFandom_Points" "添加积分" "DOTA_TeamFandom_Reward_Emoticon" "战队聊天表情 - %s1" "DOTA_TeamFandom_Reward_Emoticon_Description" "一个聊天表情,可以像手表一样戴在袖子上。" "DOTA_TeamFandom_Accept_Approval" "确定提交已审核的内容?因为玩家可能需要付费才能获取这个内容,所以提交后将无法更改任何已审核的类别。" "DOTA_TeamFandom_Accept_Success" "已审核的内容已经提交。" "DOTA_ti7_campaign" "多人战役" "DOTA_campaign_ti7_name" "破泞之战" "DOTA_ti7_campaign_bp_sub" "Dota多人战役" "DOTA_ti7_campaign_bp_tab_acti_title" "第一幕:命运之沙" "DOTA_ti7_campaign_bp_tab_acti_time" "本月下旬来临" "DOTA_ti7_campaign_bp_tab_acti_intro" "在暗黑之礁监狱最深处,隐匿的邪魔“破泞之主”作祟不止,他意识到了自由的想法,一场报应之战即将来临。只有在卡拉波沙漠的中心才能找到阻止他的办法……我们最后的机会就是不漏过一丝希望。" "DOTA_ti7_campaign_bp_tab_acti_intro_active" "邪魔“破泞之主”谋划从暗黑之礁监狱逃脱,而他的敌人苍洋教团召集了一群战士向其开战。响应苍洋教团号召的探险者们,通往暗黑之礁的道路始于卡拉波沙漠附近,而在那里,破泞之主的邪恶造物,腐化者莱兹克集结了力量援助他的主人……" "DOTA_ti7_campaign_bp_tab_zonestar_pop" "完成关卡时达到的星级越高,奖励越丰厚" "DOTA_ti7_campaign_bp_tab_zonestar_totalcount" "已获得星星:{i:total_stars}" "DOTA_ti7_campaign_bp_tab_zonestar_boosted_reward" "x2" "DOTA_ti7_campaign_bp_tab_zonestar_boost_level" "165" "DOTA_ti7_campaign_bp_tab_zonestar_boost_status" "加成已激活" "DOTA_ti7_campaign_bp_tab_zonestar_killstats" "击杀" "DOTA_ti7_campaign_bp_tab_zonestar_dmgstats" "伤害" "DOTA_ti7_campaign_bp_tab_zonestar_healstats" "治疗" "DOTA_ti7_campaign_bp_tab_zonestar_deadstats" "死亡" "DOTA_ti7_campaign_bp_tab_zonestar_teamdeadstats" "团队死亡" "DOTA_ti7_campaign_bp_easy_mode" "冒险模式是针对想轻松体验完整战役的玩家。

冒险模式中不会评定星级,也不会给予奖励。

冒险模式不会掉落宝物。" "DOTA_ti7_campaign_bp_tab_gotime" "开始破泞之战:第一幕" "DOTA_ti7_campaign_bp_tab_storytime" "查看故事" "DOTA_ti7_campaign_bp_tab_doitnow" "开始战役" "DOTA_ti7_campaign_bp_tab_actii_gotime" "开始破泞之战:第二幕" "DOTA_ti7_campaign_bp_tab_actii_title" "第二幕:深渊密室" "DOTA_ti7_campaign_bp_tab_actii_time" "七月到来" "DOTA_ti7_campaign_bp_tab_actii_intro" "腐化者莱兹克已经不在,现在教团的卫士要着手真正的任务:踏上进入暗黑之礁的绝路。跨过精灵密使的传送门后,穿越到了一片冰冻荒原。前方的道路将是眺望礁石边际的严寒险境,接着等待的是深海下破泞之主的囚室。" "DOTA_ti7_campaign_bp_tab_info_header" "召集盟友" "DOTA_ti7_campaign_bp_tab_info_body" "今年盛夏,所有勇士令状玩家都将受邀合作展开冒险,探索暗黑之礁最为漆黑的深处。即将推出的全新战役呼唤你与三名好友组队,或匹配队友一同穿过各式风景,面对可怕的怪物,灵巧的机关还有其他致命的恐怖。游玩时将获得奖励轮盘的开转机会,还有机会获得专属的黄沙肉山宝宝以及其他奖赏。" "DOTA_Item_Extremely_Rare_Reward" "极其珍稀奖励" "DOTA_campaign_siltbreaker_play_now" "马上开始" "DOTA_campaign_siltbreaker_desc" "一路穿过各式风景,面对可怕的怪物,灵巧的机关还有其他致命的恐怖。" "DOTA_campaign_easymode_desc" "冒险模式没有奖励" "DOTA_TI7_CampaignDetails_WorldOverview" "关卡详情" "DOTA_TI7_CampaignDetails_Zone" "{s:zone_name}" "DOTA_TI7_CampaignDetails_Kills" "击杀" "DOTA_TI7_CampaignDetails_Deaths" "死亡" "DOTA_TI7_CampaignDetails_GoldBags" "金袋" "DOTA_TI7_CampaignDetails_Potions" "药水" "DOTA_TI7_CampaignDetails_GoldBagsGot" "拾获的金袋" "DOTA_TI7_CampaignDetails_PotionsGot" "消耗的药水" "DOTA_TI7_CampaignDetails_ItemsGot" "拾获的物品" "DOTA_TI7_CampaignDetails_Reviving" "复活所用时间" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Live" "游戏直播" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Replays" "好友录像" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_FriendStats" "好友关卡数据" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Criteria" "关卡星级要求" "DOTA_TI7_CampaignDetails_ZoneLeaderboards_Incomplete" "关卡未完成" "DOTA_TI7_CampaignDetails_Zone01_1_Req" "- 在9:00以内找到十字要塞。
- 猎杀至少8只狂战士熊怪。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone01_2_Req" "- 在6:30以内找到十字要塞。
- 猎杀至少12只狂战士熊怪。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone01_3_Req" "- 在3:00以内找到十字要塞。
- 猎杀至少16只狂战士熊怪。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone02_1_Req" "- 在9:00内击败卢修兕·长牙。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone02_2_Req" "- 在7:00内击败卢修兕·长牙。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone02_3_Req" "- 在5:00内击败卢修兕·长牙。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone04_1_Req" "- 在7:00内找到开路宝珠。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone04_2_Req" "- 在5:30内找到开路宝珠。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone04_3_Req" "- 在3:30内找到开路宝珠。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone03_1_Req" "- 在10:00内救出步捷队长。
- 救出4名被困的士兵。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone03_2_Req" "- 在7:00内救出步捷队长。
- 救出8名被困的士兵。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone03_3_Req" "- 在5:00内救出步捷队长。
- 救出11名被困的士兵。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone05_1_Req" "- 在12:00内找到沼泞关口的出口。
- 消灭35个幼蛛卵囊。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone05_2_Req" "- 在9:00内找到沼泞关口的出口。
- 消灭50个幼蛛卵囊。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone05_3_Req" "- 击杀不死之蛛
- 在9:00内找到沼泞关口的出口。
- 消灭65个幼蛛卵囊。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone06_1_Req" "- 在14:00内找到通往卡拉波的出口。
- 在神庙中找到3件隐藏的财宝。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone06_2_Req" "- 在10:00内找到通往卡拉波的出口。
- 在神庙中找到5件隐藏的财宝。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone06_3_Req" "- 在7:00内找到通往卡拉波的出口。
- 在神庙中找到6件隐藏的财宝。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone07_1_Req" "- 在9:00内到达卡拉波。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone07_2_Req" "- 在5:00内到达卡拉波。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone07_3_Req" "- 在3:00内到达卡拉波。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone08_1_Req" "- 在14:00内击败半人马暴君并找到北部哨站。
- 击败4只砂虫掘地王。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone08_2_Req" "- 在10:00内击败半人马暴君并找到北部哨站。
- 击败6只砂虫掘地王。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone08_3_Req" "- 在7:00内击败半人马暴君并找到北部哨站。
- 击败8只砂虫掘地王。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone09_1_Req" "- 在4:00内击败巴兹克队长并找到莱兹克的巢穴。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone09_2_Req" "- 在2:30内击败巴兹克队长并找到莱兹克的巢穴。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone09_3_Req" "- 在1:30内击败巴兹克队长并找到莱兹克的巢穴。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Zone10_1_Req" "- 在11:00内击败莱兹克。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Zone10_2_Req" "- 在7:00内击败莱兹克。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Zone10_3_Req" "- 在4:00内击败莱兹克。
- 我方队伍不得出现死亡。" "DOTA_TI7_EventZone_forest" "嗥叫林地" "DOTA_TI7_EventZone_forest_holdout" "十字要塞" "DOTA_TI7_EventZone_darkforest_rescue" "骨末山脊" "DOTA_TI7_EventZone_darkforest_pass" "沼泞关口" "DOTA_TI7_EventZone_darkforest_death_maze" "加拉隆试炼" "DOTA_TI7_EventZone_underground_temple" "艾莫克神庙" "DOTA_TI7_EventZone_desert_start" "卡拉波之路" "DOTA_TI7_EventZone_desert_expanse" "卡拉波荒原" "DOTA_TI7_EventZone_desert_chasm" "碎击峡谷" "DOTA_TI7_EventZone_desert_fortress" "莱兹克的据点" "DOTA_TI7_EventZone_completed" "已完成第一幕" "DOTA_TI7_EventZone_tundra" "霜寒冻原" "DOTA_TI7_EventZone_ice_lake" "白浪湖" "DOTA_TI7_EventZone_aerie" "荒冬巢" "DOTA_TI7_EventZone_clifftop" "悬崖之巅" "DOTA_TI7_EventZone_plateau" "冰枯高原" "DOTA_TI7_EventZone_crag" "霜冻峭壁" "DOTA_TI7_EventZone_crypt" "海象军团之墓" "DOTA_TI7_EventZone_crypt_holdout" "海象突击" "DOTA_TI7_EventZone_reefs_edge" "礁石边际" "DOTA_TI7_EventZone_shoal" "沙洲" "DOTA_TI7_EventZone_dark_reef_a" "沉没之路" "DOTA_TI7_EventZone_dark_reef_b" "暗黑之礁监狱" "DOTA_TI7_EventZone_silt_arena" "破泞之战" "DOTA_TI7_EventZone_completed_act_2" "完成第二幕" "DOTA_TI7_CampaignDetails_Act2_Zone01_1_Req" "- 在9:00以内找到白浪湖。
- 消灭至少10只霜寒萨满。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone01_2_Req" "- 在7:30以内找到白浪湖。
- 消灭至少20只霜寒萨满。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone01_3_Req" "- 在4:00以内找到白浪湖。
- 消灭至少30只霜寒萨满。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone02_1_Req" "- 救出至少10只企鹅。
- 消灭至少1只高山咆哮熊。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone02_2_Req" "- 救出至少20只企鹅。
- 消灭至少2只高山咆哮熊。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone02_3_Req" "- 救出所有30只企鹅。
- 消灭所有3只高山咆哮熊。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone03_1_Req" "- 在7:00以内击败卡洛尔·银翼。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone03_2_Req" "- 在5:00以内击败卡洛尔·银翼。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone03_3_Req" "- 在3:00以内击败卡洛尔·银翼。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone04_1_Req" "- 在10:00以内找到霜冻峭壁的入口。
- 猎杀至少4只寒冰巨人。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone04_2_Req" "- 8:00以内找到霜冻峭壁的入口。
- 猎杀至少6只寒冰巨人。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone04_3_Req" "- 4:00以内找到霜冻峭壁的入口。
- 猎杀至少8只寒冰巨人。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone05_1_Req" "- 在8:00以内击败冰原巨人。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone05_2_Req" "- 在6:00以内击败冰原巨人。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone05_3_Req" "- 在4:00以内击败冰原巨人。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone06_1_Req" "- 在14:00以内到达正殿。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone06_2_Req" "- 在10:00以内到达正殿。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone06_3_Req" "- 在6:00以内到达正殿。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone07_1_Req" "- 在6:00以内逃离正殿。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone07_2_Req" "- 在4:00以内逃离正殿。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone07_3_Req" "- 在2:00以内逃离正殿。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone08_1_Req" "- 在6:00以内找到穿过礁石边际的路。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone08_2_Req" "- 在4:00以内找到穿过礁石边际的路。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone08_3_Req" "- 在2:00以内找到穿过礁石边际的路。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone09_1_Req" "- 在7:00以内击败巨型变形虫。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone09_2_Req" "- 在4:00以内击败巨型变形虫。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone09_3_Req" "- 在2:00以内击败巨型变形虫。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone10_1_Req" "- 在10:00以内找到破泞之主的囚室。
- 打开至少2间囚室。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone10_2_Req" "- 在6:00以内找到破泞之主的囚室。
- 打开至少4间囚室。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone10_3_Req" "- 在4:00以内找到破泞之主的囚室。
- 打开至少6间囚室。
- 我方队伍不得出现死亡。" "DOTA_TI7_CampaignDetails_Act2_Zone11_1_Req" "- 在11:00以内击败破泞之主。
- 我方队伍的死亡次数不得超过5次。" "DOTA_TI7_CampaignDetails_Act2_Zone11_2_Req" "- 在7:00以内击败破泞之主。
- 我方队伍的死亡次数不得超过2次。" "DOTA_TI7_CampaignDetails_Act2_Zone11_3_Req" "- 在4:00以内击败破泞之主。
- 我方队伍不得出现死亡。" "DOTA_TI8_Ticket_Location" "罗渣士体育馆 - 加拿大温哥华市" "DOTA_TI8_Ticket_Dates" "8/20/2018 - 8/25/2018" "DOTA_TI8_Ticket_Waves_Tooltip" "国际邀请赛现场门票将分两波销售:
• 第1波将于北京时间3月24日凌晨1:00开售
• 第1波将于北京时间3月24日下午1:00开售" "DOTA_TI8_Ticket_Wave1" "第1波" "DOTA_TI8_Ticket_Wave2" "第2波" "DOTA_TI8_Ticket_SalesStart" "距离门票开售还有" "DOTA_TI8_Ticket_CallToAction" "提前准备好TicketMaster.ca帐户" "DOTA_TI8_Ticket_CallToAction2" "前往Ticketmaster.ca购买门票" "DOTA_TI8_MainEventDates" "8月20 - 25日" "DOTA_TI8_MainEventVenue" "罗渣士体育馆" "DOTA_TI8_MainEventLocation" "加拿大温哥华市" "DOTA_TI8_GroupStageDates" "8月15 - 18日" "DOTA_TI9_MainEventDates" "8月20 - 25日" "DOTA_TI9_MainEventVenue" "梅赛德斯·奔驰文化中心" "DOTA_TI9_MainEventLocation" "中国上海" "DOTA_TI9_GroupStageDates" "8月15 - 18日" "DOTA_Event2018_EventGamePointsCapLeft" "每周积分直至封顶" "DOTA_Event2018_EventGameExplainPointsCap" "游玩幽穴风云,获得2018年国际邀请赛勇士令状的勇士积分,直至每周封顶值。勇士令状达到相应等级后封顶数值也将增加。" "DOTA_EventNemestice_EventGamePointsCap" "可获得每周积分" "DOTA_Underhollow_YellowTeamVictory" "黄队获胜!" "DOTA_Underhollow_OrangeTeamVictory" "橙队获胜!" "DOTA_Underhollow_BlueTeamVictory" "蓝队获胜!" "DOTA_Underhollow_GreenTeamVictory" "绿队获胜!" "DOTA_Underhollow_BrownTeamVictory" "棕队获胜!" "DOTA_Underhollow_CyanTeamVictory" "青队获胜!" "DOTA_Underhollow_OliveTeamVictory" "深绿队获胜!" "DOTA_Underhollow_PurpleTeamVictory" "紫队获胜!" "DOTA_Underhollow_Leaderboard" "排行榜" "DOTA_Underhollow_Kills" "击杀" "DOTA_Underhollow_Elims" "淘汰" "DOTA_Underhollow_Saves" "救人" "DOTA_Underhollow_MyRewards" "奖励" "DOTA_Underhollow_PointsMultiplier" "积分倍率:" "DOTA_Underhollow_BattlePointsEarned" "勇士积分获得:" "DOTA_Underhollow_BattlePointsRemaining" "剩余勇士积分:" "DOTA_Underhollow_TotalPoints" "= {d:final_reward}点积分" "DOTA_Underhollow_WeeklyRemainingPoints" "每周剩余" "DOTA_Underhollow_WeeklyEarnedPoints" "本周剩余可得积分:{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_Underhollow_TotalPossiblePoints" "积分来自游戏" "DOTA_Underhollow_PointsAvaiable" "积分将在游戏结束后获得" "DOTA_Underhollow_Elimination_RewardAmount" "30点积分" "DOTA_Underhollow_SmallCheeses_RewardAmount" "20点积分" "DOTA_Underhollow_BigCheeses_RewardAmount" "300点积分" "DOTA_Underhollow_Wins_RewardAmount" "750点积分" "DOTA_Underhollow_Points_X" "{d:num_earned} X " "DOTA_DB_SeasonPass_PrizePool" "当前总奖金" "DOTA_Purchase_Popup_Title" "{s:purchase_item_title}" "DOTA_Purchase_Popup_Body" "{s:purchase_item_body}" "DOTA_Purchase_Popup_Purchase_Button" "购买" "DOTA_Purchase_Popup_SaleAmount" "-{i:item_sale_amount}%" "DOTA_Purchase_Popup_RegularSetPrice" "{m:item_regular_price}" "DOTA_Purchase_Popup_SetPrice" "{m:item_price}" "DOTA_Purchase_Popup_Marketplace_Button" "市场" "DOTA_Purchase_Popup_Shards_Button" "碎片" "DOTA_Generic_Popup_Title" "{s:generic_popup_title}" "DOTA_Generic_Popup_Body" "{s:generic_popup_body}" "GenericConfirmText_Label" "在文本框中输入'{s:confirmation_code}',使操作继续。" "DOTA_Home_Fall_BattlePass_NotOwned" "2016年秋季勇士令状在此" "DOTA_Home_Fall_BattlePass_NeedsActivate" "已拥有2016年秋季勇士令状" "DOTA_Home_Winter2017_BattlePass_NotOwned" "2017年冬季勇士令状在此" "DOTA_Home_Winter2017_BattlePass_NeedsActivate" "已拥有2017年冬季勇士令状" "DOTA_Home_BattlePass_NotOwned" "{g:dota_event_name:eventid}在此" "DOTA_Home_BattlePass_NotOwned_TI10Desc" "购买今年的勇士令状即可享受全新功能,游玩夏日活动游戏拥有加成,还能解锁全新饰品。" "DOTA_Home_BattlePass_Unpurchasable" "{g:dota_event_name:eventid}无法再行购买。" "DOTA_Home_BattlePass_NotOwned_LevelPreview" "{d:event_level}级奖励已经解锁。" "DOTA_Home_BattlePass_NotOwned_Button" "查看详情" "DOTA_Home_BattlePass_NeedsActivate" "已拥有{g:dota_event_name:eventid}" "DOTA_Home_BattlePass_NeedsActivate_Button" "马上激活" "DOTA_Home_BattlePass_RefreshInTime" "距离重置还有:{i:reset_days}天{i:reset_hours}时{i:reset_minutes}分" "DOTA_Home_BattlePass_ResetTime" "{i:reset_days}天{i:reset_hours}时{i:reset_minutes}分" "DOTA_Home_BattlePass_EndTime" "{i:end_days}天{i:end_hours}时{i:end_minutes}分" "DOTA_Home_BattlePass_Unclaimed:p{unclaimed_rewards}" "{d:unclaimed_rewards}件未领取的奖励#|#{d:unclaimed_rewards}件未领取的奖励" "DOTA_Home_BattlePass_UnclaimedDescription" "点击此处领取" "DOTA_Home_BattlePass_ShortFilmContest" "视频短片竞赛" "DOTA_Home_BattlePass_PredictionResetTime" "{i:prediction_reset_days}天{i:prediction_reset_hours}时{i:prediction_reset_minutes}分" "DOTA_Home_BattlePass_EventEndingSoon" "活动截止于" "DOTA_Home_BattlePass_EventEndingSoonTime" "{t:s:t:event_end_time}" "DOTA_Home_BattlePass_PurchaseLevels" "购买等级" "DOTA_Home_BattlePass_PurchaseBP" "购买勇士令状" "DOTA_Home_BattlePass_GoToBattlePass" "前往勇士令状" "BattlePass_LevelUp_Header" "恭喜!" "BattlePass_LevelUp_Body" "你的勇士令状已达到:" "DOTA_Home_Plus_MemberSince" "始于" "DOTA_Home_Plus_MemberDate" "{t:r:m:plus_membership_start_date}" "DOTA_Home_Plus_HighestLevelHero" "最高修行英雄" "DOTA_Home_Plus_BestHeroLevel" "修行等级 {d:plus_best_hero_level}" "DOTA_ItemPicker_Title" "选择一件物品" "DOTA_ItemPicker_Action" "选择" "DOTA_ItemRedemption_Title" "{g:dota_item_name:header_item_def}兑换" "DOTA_ItemRedemption_Action" "兑换" "DOTA_ItemRedemption_ConfirmTitle" "物品兑换" "DOTA_ItemRedemption_ConfirmMessage" "确定要使用{g:dota_item_name:redeem_item_def}兑换{g:dota_item_name:selected_item_def}吗?" "DOTA_ItemRedemption_Error" "兑换这件物品失败。" "DOTA_GemCombine_Title" "选择宝石" "DOTA_GemCombine_Text" "选择一颗宝石与{g:dota_item_name:header_item_def}宝石融合" "DOTA_GemCombine_Action" "融合" "DOTA_GemCombiner_ConfirmTitle" "确认融合宝石" "DOTA_GemCombiner_Confirm" "确定要将这件物品与{g:dota_item_name:combine_item}融合吗?" "DOTA_ItemNameChange_Tooltip" "使用名称标签可以给这件物品自定义名称。将名称重置为原始名称不需要名称标签。" "DOTA_ItemDescChange_Tooltip" "使用描述标签可以给这件物品自定义描述。将描述重置为原始描述不需要描述标签。" "DOTA_ItemChangeName_NeedTool_Title" "购买一个名称标签?" "DOTA_ItemChangeName_NeedTool" "需要名称标签才能更改物品名称。想要购买一个吗?" "DOTA_ItemChangeName_EnterAttribute_Title" "输入新物品名称" "DOTA_ItemChangeName_EnterAttribute_Body" "输入物品的全新名称。更改名称将消耗一个名称标签工具。" "DOTA_ItemChangeName_Processing_Title" "处理名称改动中" "DOTA_ItemChangeName_Processing_Text" "名称正在更改中……" "DOTA_ItemChangeName_TooLong_Title" "物品名称过长" "DOTA_ItemChangeName_TooLong_Body" "输入的物品名称过长。请重试并输入较短的名称。" "DOTA_ItemChangeName_Succeeded" "物品的名称已成功更改。" "DOTA_ItemChangeName_Error" "更改物品名称时出现错误。" "DOTA_ItemChangeDescription_NeedTool_Title" "购买一个描述标签?" "DOTA_ItemChangeDescription_NeedTool" "需要一个描述标签才能更改物品的描述。想要购买一个吗?" "DOTA_ItemChangeDescription_EnterAttribute_Title" "输入新物品描述" "DOTA_ItemChangeDescription_EnterAttribute_Body" "输入新的物品描述。更改描述将消耗一个描述标签工具。" "DOTA_ItemChangeDescription_Processing_Title" "处理描述更改中" "DOTA_ItemChangeDescription_Processing_Text" "物品描述正在更改中……" "DOTA_ItemChangeDescription_TooLong_Title" "物品描述过长" "DOTA_ItemChangeDescription_TooLong_Body" "输入的物品描述过长。请重试并输入较短的描述。" "DOTA_ItemChangeDescription_Succeeded" "物品描述已成功更改。" "DOTA_ItemChangeDescription_Error" "更改物品描述时发生错误。" "DOTA_ItemRemoveAttribute_Failed_Title" "修改物品失败" "DOTA_ItemRemoveName_Title" "移除名称?" "DOTA_ItemRemoveName" "移除这件物品上的自定义名称,恢复原始名称?\n" "DOTA_ItemRemoveName_Succeeded" "自定义名称已成功从这件物品上移除。" "DOTA_ItemRemoveName_CannotBeRemoved" "自定义名称无法从这件物品上移除。" "DOTA_ItemRemoveName_Failed" "移除物品名称时发生错误。" "DOTA_ItemRemoveDescription_Title" "移除描述?" "DOTA_ItemRemoveDescription" "移除这件物品上的自定义描述,恢复原始描述?\n" "DOTA_ItemRemoveDescription_Succeeded" "自定义描述已成功从这件物品上移除。" "DOTA_ItemRemoveDescription_CannotBeRemoved" "自定义描述无法从这件物品上移除。" "DOTA_ItemRemoveDescription_Failed" "移除物品描述时发生错误。" "DOTA_ItemRemoveGift_Title" "移除礼物信息?" "DOTA_ItemRemoveGift" "确定移除这件物品的礼物信息?\n" "DOTA_ItemRemoveGift_Succeeded" "礼物信息已成功从这件物品上移除。" "DOTA_ItemRemoveGift_CannotBeRemoved" "礼物信息无法从这件物品上移除。" "DOTA_ItemRemoveGift_Failed" "移除物品的礼物信息时发生错误。" "DOTA_StyleUnlock_Title" "{g:dota_item_name:header_item_def}款式解锁" "DOTA_StyleUnlock_Action" "解锁" "DOTA_StyleUnlock_ConfirmTitle" "款式解锁" "DOTA_StyleUnlock_ConfirmMessage" "确定要消耗{g:dota_item_name:redeem_item_def}来解锁{g:dota_item_name:selected_item_def}的一个款式吗?" "DOTA_StyleUnlock_EquipInfused" "你想要使用{g:dota_item_name:redeem_item_def}升级{g:dota_item_name:selected_item_def}吗?" "DOTA_StyleUnlock_Error" "解锁这件物品的款式失败。" "DOTA_StyleUnlock_Timeout" "连接至游戏协调服务器失败。请稍后重试。" "DOTA_StyleUnlock_Text" "选择一件物品来使用,将款式解锁应用于" "DOTA_StyleUnlock_NoValidItems" "你的兵器库中并没有可以用于款式解锁的物品。" "DOTA_StyleUnlock_UnpackBundle" "这件捆绑包内含可以解锁款式的物品。确定要打开捆绑包吗?" "DOTA_StyleUnlock_UnpackBundleError" "这件捆绑包内含可以解锁款式的物品。但是,解锁款式前你必须先打开捆绑包。" "UnlockStyle_Failed_PreReq" "这个款式无法解锁。请先解锁前一个款式{s:unlock_prereq_style}。" "UnlockStyle_Failed_CantAfford" "这个款式无法解锁。必须拥有{d:unlock_price}件{s:unlock_item_name}。" "UnlockStyle_Failed_CantAffordAttrib" "这个款式无法解锁。不满足属性要求。" "UnlockStyle_Failed_CantAffordGem" "这个款式无法解锁。物品包含的宝石不满足要求。" "UnlockStyle_Failed_NoCompendiumLevel" "这个款式无法要求。你拥有的互动指南并没有达到要求的等级。" "UnlockStyle_Failed_AlreadyUnlocked" "这个款式已经解锁!" "UnlockStyle_Succeeded" "款式已经解锁并应用于物品。" "DOTA_StyleUnlock_UnlockAll" "全部解锁" "DOTA_SetStyle_ErrorWhileConnected" "比赛过程中无法更改款式。" "DOTA_ReforgeItem_NoValidItems" "兵器库内并没有可以使用再造工具的物品。" "DOTA_ReforgeItem_Title" "{g:dota_item_name:header_item_def}" "DOTA_ReforgeItem_Action" "再造" "DOTA_ReforgeItem_Text" "选择一件物品来应用再造工具" "DOTA_Socketing_Tooltip" "在镶孔中镶嵌宝石可以强化物品。巧匠凿刀可以增加普通镶孔,而巧匠之锤可以从镶孔中提取普通宝石。" "DOTA_RareSocketing_Tooltip" "稀有镶孔的物品强化效果一般来自于珍藏中的稀有掉落物品。使用巧匠大师之锤可以提取珍稀宝石,但是这也会摧毁物品。" "DOTA_Socketing_ExtractRareGems_Tooltip" "使用巧匠大师之锤可以提取珍稀宝石,但是这也会摧毁物品。点击提取珍稀宝石后会出现购买巧匠大师之锤的选项。" "DOTA_Socketing_AddSocket_Tooltip" "增加普通镶孔需要巧匠凿刀。点击增加镶孔后会出现购买一把的选项。" "DOTA_Socketing_ExtractGem_Tooltip" "移除普通宝石需要巧匠之锤。如果没有巧匠之锤,点击提取宝石将出现购买一把的选项。" "DOTA_Socketing_ExtractOrResetGem_Tooltip" "重置宝石会清除宝石记录的统计数据。移除宝石需要巧匠之锤。如果没有巧匠之锤,点击提取宝石将出现购买一把的选项。" "DOTA_Socketing_Replace_Tooltip" "替换珍稀宝石会摧毁镶孔内现有的宝石。" "DOTA_Socketing_HasHeroRestriction_Title" "宝石限定英雄使用" "DOTA_Socketing_HasRequiredSlot" "(需要槽位:{s:required_item_slot_name})" "DOTA_Socketing_HasHeroRestriction_Body" "这颗宝石只能用于:{g:dota_hero_name:socket_required_hero}的{s:required_item_slot}. Are you sure you want to extract it?" "DOTA_Socketing_HasHeroRestriction_Tooltip" "这颗宝石只能用于{g:dota_hero_name:socket_required_hero}的物品。" "DOTA_Socketing_HasNoHeroRestriction_Tooltip" "这颗宝石可以用于任何英雄的物品。" "DOTA_Socketing_LockedSlot" "已锁定槽位" "DOTA_Socketing_LockedSlotUnlockedAt" "英雄等级达到{d:socket_unlock_level}级时解锁" "DOTA_AddSocket_ConfirmTitle" "增加镶孔" "DOTA_AddSocket_NeedChisels" "拥有巧匠凿刀才可以增加镶孔。想要买一把吗?" "DOTA_AddSocket_NeedChisels_Title" "确定购买凿刀?" "DOTA_AddSocket_ToolIsInvalid" "镶孔工具无效。" "DOTA_AddSocket_ItemCannotBeSocketed" "这件物品无法再增加镶孔。" "DOTA_AddSocket_Fail_Title" "无法增加镶孔" "DOTA_AddSocket_Failed" "给这件物品增加镶孔失败!" "DOTA_AddSocket_Succeeded" "物品已成功增加一个镶孔。" "DOTA_AddSocket_Title" "增加镶孔中" "DOTA_AddSocket_Text" "正在增加镶孔到物品中……" "DOTA_AddSocket_DoesntOwnEvent" "必须拥有这件物品关联的服务。" "DOTA_AddGemToSocket_NeedGems" "没有适合这个镶孔的宝石。" "DOTA_AddGemToSocket_Gem_Not_Removable_Title" "宝石无法移除" "DOTA_AddGemToSocket_Gem_Not_Removable" "这个镶孔中的宝石无法移除。" "DOTA_AddGemToSocket_Title" "在镶孔中镶嵌宝石" "DOTA_AddGemToSocket_Text" "正在将宝石镶嵌至镶孔中……" "DOTA_AddGemToSocket_Succeeded" "宝石已成功镶嵌。" "DOTA_AddGemToSocket_Failed" "将宝石镶嵌至镶孔时出现错误!" "DOTA_SelectGem_Title" "选择镶孔中镶嵌的宝石" "DOTA_SelectGem_Text" "注意:宝石在镶入物品后将与物品绑定,只能使用巧匠之锤移除。" "DOTA_SelectGem_Action" "选择" "DOTA_RemoveGemFromSocket_NeedMasterHammers" "需要巧匠大师之锤才能移除这颗宝石。同时,这件物品将会被摧毁。想要买一柄吗?" "DOTA_RemoveGemFromSocket_NeedHammers" "需要巧匠之锤才能移除这颗宝石。想要买一柄吗?" "DOTA_RemoveGemFromSocket_NeedHammers_Title" "确定购买巧匠之锤?" "DOTA_RemoveGemFromSocket_Title" "从镶孔中移除宝石" "DOTA_RemoveGemFromSocket_Text" "正在从镶孔中移除宝石……" "DOTA_RemoveGemFromSocket_Fail_Title" "无法移除宝石" "DOTA_RemoveGemFromSocket_Fail_Unremovable" "这颗宝石无法移除。" "DOTA_RemoveGemFromSocket_RequiresMasterHammer" "必须使用巧匠大师之锤才能移除这颗宝石。" "DOTA_RemoveGemFromSocket_Confirm_Title" "确认移除宝石" "DOTA_RemoveGemFromSocket_Safe_Confirm" "确定要从这件物品中移除宝石吗?使用后巧匠之锤会消耗一次使用次数。" "DOTA_RemoveGemFromSocket_Confirm_Styles_Affected" "确定要从这件物品中移除宝石吗?使用后巧匠之锤会消耗一次使用次数。这颗宝石解锁了物品上的款式。移除宝石后这些款式会被重新锁定。" "DOTA_RemoveGemFromSocket_Confirm" "确定要摧毁这件物品并释放宝石吗?使用后巧匠之锤会消耗一次使用次数。" "DOTA_RemoveGemFromSocket_Confirm_Code" "摧毁" "DOTA_RemoveGemFromSocket_Confirm_Immortal" "确定要摧毁这件不朽物品并释放宝石吗?使用后巧匠之锤会消耗一次使用次数。这件物品非常稀有,摧毁后无法恢复。" "DOTA_RemoveGemFromSocket_Confirm_Arcana" "确定要摧毁这件至宝物品并释放宝石吗?使用后巧匠之锤会消耗一次使用次数。这件物品非常稀有,摧毁后无法恢复。" "DOTA_RemoveGemFromSocket_Failed" "从镶孔中移除宝石时发生错误。" "DOTA_RemoveGemFromSocket_Rare_Failed" "提取所有稀有宝石并摧毁物品时发生错误。" "DOTA_RemoveGemFromSocket_ItemIsInvalid" "包含宝石的物品存在错误。" "DOTA_RemoveGemFromSocket_HammerIsInvalid" "提取宝石所用的巧匠之锤存在错误。" "DOTA_RemoveGemFromSocket_HammerCannotRemoveGem" "这柄巧匠之锤无法将宝石从镶孔中取出。" "DOTA_ResetGemInSocket_Confirm_Title" "确认重置宝石" "DOTA_ResetGemInSocket_Confirm_Body" "重置宝石后铭刻数据将变为0。数据重置后无法恢复。确定要继续吗?" "DOTA_ResetGemInSocket_Title" "重置宝石数据" "DOTA_ResetGemInSocket_Text" "宝石上的数据正在被重置归零……" "DOTA_ResetGemInSocket_Succeeded_Title" "宝石重置成功" "DOTA_ResetGemInSocket_Succeeded" "宝石的数据已成功重置归零。" "DOTA_ResetGemInSocket_Failed" "宝石数据重置错误!" "DOTA_HeroRelicsTitle" "圣物" "DOTA_GenericConfirmText_Label" "在文本框中输入'{s:confirmation_code}',使操作继续。" "DOTA_GCRequest_Timeout" "与官方服务器通信超时。请重试。" "DOTA_Armory_Coin_Treasure_Tier1" "黄金级" "DOTA_Armory_Coin_Treasure_Tier2" "白银级" "DOTA_Armory_Coin_Treasure_Tier3" "青铜级" "DOTA_Armory_DeleteItem_Header" "删除物品" "DOTA_Armory_DeleteItem_Body" "确定要删除{g:dota_item_name:selected_item_def}吗?此动作无法撤销。" "Dota_Test_Build" "测试版" "DOTA_TributeTreasure_Title" "贡物升级工具" "DOTA_TributeTreasure_Description" "使用贡物升级工具可以永久解锁这件珍藏内物品的特殊周身特效。" "DOTA_TributeTreasure_GuaranteedDescription" "必得贡物升级工具需解封珍藏数:" "DOTA_TributeTreasure_Button" "应用工具" "DOTA_Winter2016_InfusedTreasure_Title" "2016年冬季升级工具" "DOTA_Winter2016_InfusedTreasure_Description" "使用2016年升级工具永久解锁这件珍藏内部分物品的特殊周身特效。" "DOTA_Treasure_ShowInfused" "显示升级版本" "DOTA_Treasure_HideInfused" "隐藏升级版本" "DOTA_Treasure_Infusable" "可升级" "DOTA_Treasure_Infused" "并升级" "DOTA_Treasure_InfuserCount:p{infuser_count}" "你当前拥有{d:infuser_count}次升级工具。#|#你当前拥有{d:infuser_count}次升级工具。" "DOTA_CoinTreasure_Title" "2015年秋季互动指南重铸" "DOTA_CoinTreasure_Description" "解封金币珍藏可以获得青铜级,白银级或黄金级物品奖励。融合3件同一级物品可以获得一件高一级的物品,或者融合2套黄金级物品可以获得一套不同的物品。" "DOTA_CoinTreasure_CraftingButton" "前往重铸" "DOTA_CoinTreasure_RewardsButton" "前往奖励图" "DOTA_NestedTreasureII_Title" "全新额外奖励" "DOTA_NestedTreasureII_Title2" "套装兑换币" "DOTA_NestedTreasureII_Description" "每次打开重重宝藏的珍藏II都有机会获得一枚套装兑换币。获得兑换币后,在兵器库中使用可以换取一套重重宝藏的珍藏II中包含的任一非珍稀套装。" "DOTA_SoaringCacheTreasure_Title" "获取加赠宝瓶!" "DOTA_SoaringCacheTreasure_Description" "1月1日前,每解封五件鹰翔九天宝瓶都必将获得一件加赠宝瓶,内含互动指南等级或珍稀物品。" "DOTA_FlutteringCacheTreasure_Title" "获取加赠宝瓶!" "DOTA_FlutteringCacheTreasure_Description" "1月1日前,每解封五件振翅高歌宝瓶都必将获得一件加赠宝瓶,内含互动指南等级或珍稀物品。" "DOTA_SoaringCacheTreasure_BonusButton" "查看加赠宝瓶" "DOTA_SoaringCacheTreasure_Bonus" "加赠" "DOTA_CacheTreasure_UntilReward" "再解封{d:action_score}件就将获得加赠宝瓶" "DOTA_CacheTreasure_Open3" "再解封{d:action_score}件就将获得互动指南等级" "DOTA_CacheTreasure_Open7" "再解封{d:action_score}件就将获得三级互动指南等级" "DOTA_CacheTreasure_MissingCompendium_Fall2015" "必须先购买秋季互动指南才可以购买这些珍藏。" "DOTA_CacheTreasure_MissingCompendium_Winter2016" "必须拥有2016年冬季勇士令状才能购买这些珍藏。" "DOTA_CacheTreasure_MissingCompendium_Spring2016" "拥有2016年国际邀请赛勇士令状后才能购买本物品。" "DOTA_CacheTreasure_MissingCompendium_TI2017" "拥有2017年国际邀请赛勇士令状后才能购买本物品。" "DOTA_CacheTreasure_MissingCompendium_Fall2016" "必须拥有2016年秋季勇士令状才能购买这些珍藏。" "DOTA_CacheTreasure_MissingCompendium_Spring2021" "必须先拥有2021年天陨旦勇士令状才能购买这件物品。" "DOTA_CacheTreasure_MissingCompendium_Fall2021" "必须先拥有2021年阿哈利姆的勇士令状才能购买这件物品。" "DOTA_CacheTreasure_MissingCompendiumOK" "更多详情" "DOTA_CacheTreasure_MissingCompendium_TI2019" "必须先拥有2019年国际邀请赛勇士令状才能购买这件物品。" "DOTA_CacheTreasure_MissingCompendium_TI2020" "拥有第10届国际邀请赛勇士令状后才能购买本物品。" "DOTA_CacheTreasure_MissingCompendium_BattlePass2022" "必须先拥有2022年勇士令状才能购买这件物品。" "DOTA_TI7CollectorsCacheTreasure_Title" "宝瓶套装兑换币" "DOTA_TI7CollectorsCacheTreasure_Description" "解封10件宝瓶后,将获得国际邀请赛珍藏兑换币,可以在兵器库内使用,兑换领取典藏宝瓶内任意非珍稀套装。" "DOTA_SplashAd_FallMajorCompendium_Title" "购买秋季互动指南" "DOTA_SplashAd_FallMajorCompendium_Description" "入手专属物品和套装,接受挑战并赢取海量金币。仅需{g:dota_item_price:compendium_itemdef}!" "DOTA_SplashAd_FallMajorSoaringCache_Title" "秋季互动指南鹰翔九天宝瓶" "DOTA_SplashAd_FallMajorSoaringCache_Description" "互动指南玩家专属珍藏。解封宝瓶,领取社区打造的全新套装。而且,每解封五件必将获得一个加赠宝瓶。" "DOTA_Leaf_Halloween2015_Title" "灵园鬼域" "DOTA_Leaf_Halloween2015_SubTitle" "全新官方自定义游戏" "DOTA_Leaf_Halloween2015_Desc" "双方各有五名玩家,为了赢得胜利而竭尽全力争夺领地的控制权" "DOTA_Leaf_Halloween2015_Capture" "占领" "DOTA_Leaf_Halloween2015_Control" "控制" "DOTA_Leaf_Halloween2015_Tricks" "捣乱" "DOTA_Leaf_Halloween2015_Win" "胜利" "DOTA_Leaf_Halloween2015_Capture_Desc" "站在控制点上开始占领。拥有的控制点超过三个后就可以获得团队积分。

控制点占领的越多,获得积分的速度就越快。" "DOTA_Leaf_Halloween2015_Control_Desc" "别让敌人得逞,或者站在控制点上,阻止敌人将其占领。

使用防御符文可以暂时阻止敌人占领。" "DOTA_Leaf_Halloween2015_Tricks_Desc" "踩到陷阱触发器上可以远距离伤害敌人。 当心了!尖刺陷阱和刀摆陷阱同样会伤害自己人。

敌人每获得1000积分,己方就会出现巨兽前来助阵。" "DOTA_Leaf_Halloween2015_Win_Desc" "率先获得5000积分的队伍将赢得胜利。

击杀敌人后别忘了收集点心,可以恢复自己的生命值,魔法值或获得额外的金钱。" "DOTA_Leaf_Halloween2015_Play" "前往灵园鬼域" "FrontPage_Halloween2015_Haunted_Colosseum_Header" "全新自定义游戏" "FrontPage_Halloween2015_Haunted_Colosseum_Title" "灵园鬼域" "FrontPage_Halloween2015_Haunted_Colosseum_Desc" "全新官方自定义游戏" "FrontPage_Winter2016_Header" "隆重推出2016年冬季勇士令状" "FrontPage_Winter2016_Title" "内含2016年上海特级锦标赛互动指南" "FrontPage_TI6_Header" "隆重推出2016年国际邀请赛勇士令状" "FrontPage_TI6_Title" "内含2016年国际邀请赛互动指南" "FrontPage_Debut_Arc_Warden_Intro" "隆重推出" "FrontPage_Debut_Arc_Warden_Header" "全新英雄" "FrontPage_Debut_Arc_Warden_Title" "天穹守望者" "FrontPage_Debut_Arc_Warden_Desc" "原初力量的细小碎片,与遗迹们系出同源,天穹守望者泽特誓将见证天辉和夜魇大战的终结,不论是再度统一还是全部毁灭。" "FrontPage_Debut_Arcana_Zeus_Header" "全新至宝" "FrontPage_Debut_Arcana_Zeus_Title" "雷霆神盔" "FrontPage_Debut_Arcana_Zeus_Desc" "战场上真正的霹雳隆隆作响,无信之人还不颤抖屈服!" "FrontPage_Debut_Underlord_Title" "孽主" "FrontPage_Debut_Underlord_Header" "全新英雄" "FrontPage_Debut_Underlord_Desc" "召唤成波深渊之焰,焚祭在恶意掌控中无力还手的敌人。战斗的屠戮是场盛宴,敌人的消亡将会带来力量,他们的攻势在你面前不值一提。在现实中撕出一道裂隙,将自己和友军全屏传送,胆敢蔑视孽主意志的人,维洛格罗斯将奉上血腥的报应。" "FrontPage_Debut_Underlord_Cell_Desc" "深渊侵略者跨过黑暗之门,渴望征服新的大陆。孽主现已降临,带来全新的赛后总结以及队友数据。" "FrontPage_New_Update" "全新更新" "FrontPage_Update_Dark_Rift" "黑暗之门更新" "FrontPage_Debut_Grimstroke_Desc" "天涯墨客驾入战斗,只为在合适的时机画出辉煌的战果,如墨的幻影供他驱使,拥有符文之力的毛笔是他的武器……" "FrontPage_Debut_MonkeyKing_Desc" "为了随时痛快地打上一架,齐天大圣行走于树顶之上。只为从浓密的树叶中跃出,给敌人一场惊喜。唤来一帮猴子猴孙碾压对手,这个敏捷的魔术师陶醉在战场的混乱中,随时都会用他的金箍棒击碎所有逃跑的美梦。" "FrontPage_Debut_Read_Comic" "阅读漫画" "FrontPage_Title_Terrain" "全新地图" "FrontPage_Title_New_BP_Feature" "全新勇士令状功能" "FrontPage_Title_Io_Arcana" "艾欧至宝" "FrontPage_Title_Io_Arcana_Desc" "所有勇士令状超过245级的玩家即可入手,至宝“仁爱之友”为艾欧注入了所有人的挚友应有的形态和功能。" "FrontPage_700_Title" "新的篇章现已开启" "FrontPage_700_Text" "本次更新带来的是全新英雄齐天大圣的首次登场,还有全新的英雄天赋树系统等等" "FrontPage_Debut_Grimstroke_Intro" "全新英雄" "FrontPage_BattlePassBundle_Weekend" "本周特卖" "FrontPage_BattlePassBundle_Title" "勇士等级礼包" "FrontPage_BattlePassBundle_Savings" "立减70%" "FrontPage_BattlePassBundle_Includes" "礼包内含" "FrontPage_BattlePassBundle_2017_treasure1" "+ 4件 不朽宝藏 I" "FrontPage_BattlePassBundle_2017_treasure2" "+ 4件 不朽宝藏 II" "FrontPage_BattlePassBundle_PurchaseButton" "购买等级礼包" "FrontPage_BattlePassBundle_Save_70" "优惠70%" "FrontPage_BattlePassBundle_Save_75" "优惠75%" "FrontPage_BattlePassBundle_spring2021_Line1" "+60级勇士等级" "FrontPage_BattlePassBundle_spring2021_Line2" "+6件天陨旦不朽宝藏" "FrontPage_BattlePassBundle_spring2021_Line3" "+3件天陨旦主题珍藏" "FrontPage_BattlePassBundle_spring2021_availability" "购买将于8月9日截止" "DOTA_Limit_Two_Per" "每位用户限购两件" "FrontPage_BattlePassBundle_Savings_75" "优惠75%" "FrontPage_BattlePassBundle_7_Treasure1" "7件
不朽宝藏 I" "FrontPage_BattlePassBundle_7_Treasure2" "7件
不朽宝藏 II" "FrontPage_BattlePassBundle_fall2021_Line1" "60级 勇士等级" "FrontPage_BattlePassBundle_fall2021_Line2" "3件阿哈利姆的不朽宝藏" "FrontPage_BattlePassBundle_fall2021_Line3" "3件阿哈利姆的延魔藏品" "FrontPage_BattlePassBundle_fall2021_Line4" "3件阿哈利姆的永恒异宝" "FrontPage_BattlePassBundle_fall2021_availability" "2月4日 - 2月10日售卖" "FrontPage_Fall_2016_BattlePass_Desc" "满载任务、珍藏和奖赏,2016年秋季勇士令状是2016年秋季Dota的绝佳伙伴。" "FrontPage_Winter_2017_BattlePass_Desc" "满载任务、珍藏和奖励,2017年冬季勇士令状是2017年冬季Dota的绝佳陪伴。" "FrontPage_Fall_2016_Treasure2_Desc" "勇士令状玩家可以获取相应的勇士令状奖励,或者在刀塔商城中购买。内含莱恩、沉默术士、风暴之灵、黑暗贤者和树精卫士的物品套装,以及非常珍稀的裂魂人套装和极其珍稀的主宰套装,这两个套装的获得几率会随着珍藏的解封不断增加,而主宰套装准备了全新的致命一击动作。" "FrontPage_Fall_2016_New_Fall" "秋季全新内容" "FrontPage_New_Winter" "冬季新品" "FrontPage_Fall_2016_Treasure3_Desc" "勇士令状玩家可以获取相应的勇士令状奖励,或者在刀塔商城中购买。内含灰烬之灵、圣堂刺客、巫妖、血魔和寒冬飞龙的物品套装,以及非常珍稀的不朽尸王套装,附赠特别的血肉傀儡,和极其珍稀的影魔套装" "FrontPage_Fall_2016_Treasure4_Desc" "勇士令状玩家可以获取相应的勇士令状奖励,或者在刀塔商城中购买。内含冥魂大帝、米波、祈求者、先知和露娜的物品套装,以及非常珍稀的狼人套装,和极其珍稀的炼金术士套装,附赠不稳定化合物的全新技能特效,每次解封珍藏后获得两件珍稀物品的几率都会增加。" "FrontPage_Winter_2017_Treasure2_Name" "2017年冬季珍藏 2" "FrontPage_Winter_2017_Treasure2_Desc" "勇士令状玩家可以获取相应的勇士令状奖励,或者在刀塔商城中购买。内含沉默术士、噬魂鬼、孽主、莉娜、死亡先知、育母蜘蛛、蝙蝠骑士和光之守卫的物品套装,以及非常珍稀的狙击手套装和极其珍稀的干扰者套装,这两个套装的获得几率会随着珍藏的解封不断增加。" "FrontPage_Winter_2017_Treasure3_Name" "2017年冬季珍藏III" "FrontPage_Winter_2017_Treasure3_Desc" "勇士令状玩家可以获取相应的勇士令状奖励,或者在刀塔商城中购买。内含司夜刺客、雷泽、矮人直升机、风行者、编织者、陈和娜迦海妖的物品套装,以及非常珍稀的拉比克套装和极其珍稀的龙骑士套装,这两个套装的获得几率会随着珍藏的解封不断增加。" "FrontPage_Title_Reef_Terrain_Name" "礁石之界" "FrontPage_Title_Campaign_Title" "多人战役" "FrontPage_Details_Siltbreaker_Intro" "本月下旬,不要错过第一个Dota四人战役——国际邀请赛勇士令状玩家的新福利。" "FrontPage_Details_Terrain_Reef_Details" "战斗的混沌在这些海洋装饰中沉到了新深度。勇士等级达到150级,解锁这个专属地图。" "FrontPage_Treasure_Emerald_Revival_Name" "翡翠之兴的珍藏" "FrontPage_Treasure_Emerald_Revival_Desc" "现已在刀塔商城上架出售。内含娜迦海妖、瘟疫法师、齐天大圣、谜团、拉比克、影魔、亚巴顿和发条技师的物品套装,并且不断解封珍藏后获得极其珍稀的恐怖利刃物品套装的几率也会不断增加。" "FrontPage_Singles_Day_Treasure_Name" "庄严之士的珍藏" "FrontPage_Treasure_Singles_Day_Desc" "内含巫医、寒冬飞龙、全能骑士、陈、凤凰、伐木机、暗影恶魔、裂魂人、幽鬼和冥界亚龙的全新套装。" "FrontPage_Frostivus_2017_Treasure_Name" "2017年迎霜节珍藏" "FrontPage_Frostivus_2017_Treasure_Desc" "在迎霜节结束前赢得三场比赛的胜利即可免费获得一件2017年迎霜节珍藏!" "FrontPage_Winter_2019_Treasure_Name" "2019年冬季珍藏" "FrontPage_Winter_2019_Treasure_Desc" "内含远古冰魄、死亡先知、树精卫士、炼金术士、祸乱之源、拉席克、邪影芳灵和米拉娜的全新套装——还有非常珍稀的熊战士套装和极其珍稀的小小套装。" "FrontPage_Winter_2019_Treasure_Header" "全新珍藏" "FrontPage_NewBloom2020_Treasure_Name" "无缚之尊的珍藏" "FrontPage_NewBloom2020_Treasure_Desc" "内含帕克、军团指挥官和圣堂刺客的珍稀套装,以及昆卡、天穹守望者和戴泽等英雄的物品套装。" "FrontPage_NewBloom2020_Treasure_Header" "芳晓佳节珍藏" "FrontPage_February2020_Treasure_Name" "失落余烬的珍藏" "FrontPage_February2020_Treasure_Desc" "包含冥魂大帝和凤凰的非常珍稀和极其珍稀套装,以及发条技师,兽王,神谕者等英雄的套装。" "FrontPage_February2020_Treasure_Header" "全新珍藏" "FrontPage_Frostivus_Treasure_Name" "2017年迎霜节珍藏" "FrontPage_Frostivus_Treasure_Desc" "包含多个最爱英雄的独特迎霜节套装!" "FrontPage_Frostivus_2017_Game_Mode_Name" "迎霜节庆" "FrontPage_Frostivus_2017_Game_Mode_SubTitle" "庆祝冬季的到来" "FrontPage_Frostivus_2017_Game_Mode_Desc" "马上匹配进入战场,与好友路人一同在迎霜节庆的小游戏系列中一较高下!" "FrontPage_Frostivus_2017_Play_Game_Button" "马上开始" "FrontPage_Custom_Game_Dota_Auto_Chess_Title" "刀塔自走棋" "FrontPage_Featured_Custom_Game_Header" "自定义游戏精选" "FrontPage_Custom_Game_Dota_Auto_Chess_Text" "巨鸟多多工作室荣誉出品!" "FrontPage_RankedSeason3_Header" "全新天梯赛季" "FrontPage_RankedSeason3_Title" "天梯赛季 3" "FrontPage_RankedSeason3_Text" "天梯奖章已经重置。完成天梯比赛可以重新校准。" "FrontPage_DrowRemodel_Header" "英雄模型重制" "FrontPage_DrowRemodel_Title" "卓尔游侠模型已更新" "FrontPage_DrowRemodel_Text" "崔希丝的个人气质得到提升" "FrontPage_DotaPlusUpdates_Header" "刀塔Plus更新" "FrontPage_DotaPlus_Jan2019_Title" "专属套装与赛季任务" "FrontPage_DotaPlus_Jan2019_Text" "Plus奖励商城上架4套全新专属套装。赛季任务也已开放。" "FrontPage_DotaPlusUpdates_Summer2022_GeneralUpdate_Description" "战报更新" "FrontPage_DotaPlusUpdates_Summer2022_BattleReport_Header" "现在可查看战报" "FrontPage_Emblems_Dueling_Fates_Name" "血战之命纹章" "FrontPage_DPC_SpringTour2022_Title" "DPC春季巡回和梦幻挑战" "FrontPage_DPC_SpringTour2022_Text" "DPC春季巡回从3月14日开始。今天就可以开始梦幻挑战!" "FrontPage_DPC_SpringTreasure2022_Title" "DPC新春传世珍藏" "FrontPage_DPC_SpringTreasure2022_Text" "DPC梦幻挑战奖励—新春传世珍藏现已推出。梦幻等级每升4级可领取1件。" "FrontPage_DPC_SpringMajor2022_Title" "斯德哥尔摩甲级联赛 5月12-22日" "FrontPage_DPC_SpringMajor2022_Text" "全球战队云集斯德哥尔摩,参与DPC春季巡回的收官之战" "FrontPage_DPC_SpringMajor2022_Fantasy_Header" "梦幻刀塔" "FrontPage_DPC_SpringMajor2022_Fantasy_Title" "参与梦幻挑战。赢取传世珍藏。" "FrontPage_DPC_SpringMajor2022_Fantasy_Text" "提升梦幻等级即可解锁珍藏和碎片。" "FrontPage_DPC_SpringMajor2022_SupClub_Header" "应援团" "FrontPage_DPC_SpringMajor2022_SupClub_Title" "现在50%特惠" "FrontPage_DPC_SpringMajor2022_SupClub_Text" "特惠持续到甲级联赛结束。" "FrontPage_DPC_SpringMajor2022_Complete_Title" "斯德哥尔摩甲级联赛冠军" "FrontPage_DPC_SpringMajor2022_Complete_Text" "恭喜OG赢得斯德哥尔摩甲级联赛冠军!" "FrontPage_DPC_SpringMajor2022_PresentedBy" "ESL主办" "FrontPage_DPC_SpringMajor2022_Dates1" "5月12 - 15日" "FrontPage_DPC_SpringMajor2022_Dates2" "5月16 - 18日" "FrontPage_DPC_SpringMajor2022_Dates3" "5月20 - 22日" "FrontPage_DPC_SpringMajor2022_ButtonText" "关注直播" "FrontPage_DPC_SpringMajor2022_MajorTitle" "斯德哥尔摩甲级联赛" "FrontPage_DPC_SummerMajor2022_MajorTitle" "阿灵顿甲级联赛" "FrontPage_DPC_SummerMajor2022_PresentedBy" "PGL主办" "FrontPage_DPC_SummerMajor2022_Dates1" "8月4 - 8日" "FrontPage_DPC_SummerMajor2022_Dates2" "8月9 - 11日" "FrontPage_DPC_SummerMajor2022_Dates3" "8月12 - 14日" "FrontPage_DPC_SummerMajor2022_Winner_Title" "阿灵顿甲级联赛冠军" "FrontPage_DPC_SummerMajor2022_Winner_Desc" "恭喜Team Spirit荣获阿灵顿甲级联赛冠军!" "FrontPage_ChestOfEndlessDays_Title" "无尽时光的宝藏" "FrontPage_ChestOfEndlessDays_Text" "13套全新英雄套装。只有游玩比赛才能随机获得珍藏,可以购买符印来解封。" "dpc_event_spring21" "春季巡回" "dpc_event_springmajor22" "斯德哥尔摩甲级联赛" "dpc_event_summer22" "夏季巡回" "dpc_event_chinafinals22" "春季中国赛区季后赛" "Debut_Arcana_Zeus_Title" "雷霆神盔" "Debut_Arcana_Zeus_Subtitle" "宙斯物品" "Debut_Arcana_Zeus_Lore" "由天星之锤打造,这顶战盔在天界之王的额头上感觉非常亲切。" "Debut_Arcana_Zeus_Equip" "物品装备后,宙斯将获得以下自定义升级:" "Debut_Arcana_Zeus_Feature1" "全新基础模型,贴图和动作" "Debut_Arcana_Zeus_Feature2" "全新雷神之怒特效、音效和击杀效果" "Debut_Arcana_Zeus_Feature3" "特殊闪烁匕首使用特效和音效" "Debut_Arcana_Zeus_Feature4" "自定义肖像、英雄图标、小地图图标和技能图标" "Debut_Arcana_Zeus_Feature5" "全新配音" "Debut_Arcana_Zeus_Feature6" "动态聊天表情" "Debut_Arcana_Zeus_Feature7" "天王专属雷云战车" "Debut_Arcana_Zeus_Exalted" "12月31日前购买还将获得“尊享”前缀" "Debut_Journey_Terrain_Title" "全新自定义地图" "Debut_Journey_Terrain_Subtitle" "大圣的新游记" "Debut_Journey_Terrain_Text" "将老旧的土地换上大圣新历程的乐土,一款全新的地图,现已上架出售。" "Debut_Arcana_MonkeyKing_Title" "齐天大圣至宝物品" "Debut_Arcana_MonkeyKing_Subtitle" "齐天大圣物品" "Debut_Arcana_MonkeyKing_Arcana_Subtitle" "擎天大圣" "Debut_Arcana_MonkeyKing_Lore" "擎天大圣将重现他早年历险的三个传奇试炼。" "Debut_Arcana_MonkeyKing_Equip" "装备后齐天大圣获得以下自定义升级" "Debut_Arcana_MonkeyKing_Feature1" "全新基础模型,贴图和动作" "Debut_Arcana_MonkeyKing_Feature2" "动态款式,根据孙悟空的终极技能等级而改变" "Debut_Arcana_MonkeyKing_Feature3" "短时间内长距离行进将腾云驾雾" "Debut_Arcana_MonkeyKing_Feature4" "自定义肖像(各个形态均有不同),英雄图标,小地图图标" "Debut_Arcana_MonkeyKing_Feature5" "特殊配音效果,款式改变和腾云驾雾时有额外台词" "Debut_Arcana_MonkeyKing_Feature6" "动态聊天表情" "Debut_Arcana_MonkeyKing_Feature7" "自定义嘲讽动作" "Debut_Arcana_MonkeyKing_Exalted" "在1月31日前购买将获得“尊享”前缀" "Debut_Arcana_MonkeyKing_Prev" "上个形态" "Debut_Arcana_MonkeyKing_Next" "下个形态" "Debut_Arcana_MonkeyKing_Form1" "第1形态" "Debut_Arcana_MonkeyKing_Form2" "第2形态" "Debut_Arcana_MonkeyKing_Form3" "第3形态" "Debut_Arcana_MonkeyKing_Form4" "第4形态" "Debut_Arcana_MonkeyKing_Form1_Name" "永恒传说" "Debut_Arcana_MonkeyKing_Form2_Name" "深海动荡" "Debut_Arcana_MonkeyKing_Form3_Name" "不老之路" "Debut_Arcana_MonkeyKing_Form4_Name" "大圣丹炉" "Debut_Arcana_MonkeyKing_Form1_Lore" "最古老的传说讲述他是孕育自一块灵石,突然有一天从见证了他诞生过程的巨石中蹦出。不过只有孩子和呆子才会相信这种事情。" "Debut_Arcana_MonkeyKing_Form2_Lore" "为了找寻称手的武器,孙悟空拜访了以坐拥不属于陆上的奇珍异宝而闻名的东海魔王。在最漆黑的深处,他发现了一根金光万道的战棍。" "Debut_Arcana_MonkeyKing_Form3_Lore" "不满足于作为当世最伟大的战士,孙悟空横穿地界之路,从生死簿上偷走自己的名字,变成了永远的活传奇。 但是并非一切都没有代价。" "Debut_Arcana_MonkeyKing_Form4_Lore" "决意寻求谐律的恢复,阻止更深恶的罪行,孙悟空的敌人合谋将他关进熔炉,打算用永恒熔炉的涤荡烈焰净化他齐天的力量。火焰只让他更加强大。" "FrontPage_700Subtitle" "全新篇章现已开启" "FrontPage_700Subtitle2" "了解更多" "FrontPage_MonkeyKing1" "齐天大圣驾到" "FrontPage_MonkeyKing2" "刀塔世界全新英雄" "FrontPage_Patch720_Description" "• 全新技能
• 全新地图
• 回城卷轴专属栏位
• 更多内容等君探索..." "Debut_Arcana_Juggernaut_Subtitle" "主宰物品" "Debut_Arcana_Juggernaut_Arcana_Subtitle" "剑心之遗" "Debut_Arcana_Juggernaut_Equip" "装备后,主宰将获得以下自定义升级" "Debut_Arcana_Juggernaut_Feature1" "全新基础模型和贴图,拥有自定义龙魂周身特效" "Debut_Arcana_Juggernaut_Feature2" "自定义击杀特效,触发致死的暴击、无敌斩或获得三杀及以上纪录时出现" "Debut_Arcana_Juggernaut_Feature3" "下列全新特效:暴击、剑刃风暴(与已有的自定义剑刃风暴特效叠加)和无敌斩" "Debut_Arcana_Juggernaut_Feature4" "自定义肖像、英雄图标、技能图标和小地图图标" "Debut_Arcana_Juggernaut_Feature5" "全新配音效果" "Debut_Arcana_Juggernaut_Feature6" "动态龙魂聊天表情" "Debut_Arcana_Juggernaut_Feature7" "龙魂先祖,在主宰需要相助时出现" "Debut_Arcana_Juggernaut_Feature8" "下列全新动作:展示、奔跑、传送、胜利" "Debut_Arcana_Juggernaut_Feature9" "可以解锁的剑心之源款式" "Debut_Arcana_Juggernaut_Feature10" "可以记录无敌斩期间击杀英雄次数的宝石" "Debut_Arcana_Juggernaut_Feature11" "显示记录宝石上无敌斩击杀次数的头顶特效" "Debut_Arcana_Juggernaut_Exalted" "2017年3月31日前购买还将获得“尊享”前缀" "Debut_Arcana_Juggernaut_Title" "剑心之遗" "Debut_Arcana_Juggernaut_Lore" "尤涅若的面具被劈成了两半,唤醒了潜藏其中的远古英魂。这些灵魂与尤涅若合为一体,赋予了他先祖的智慧和狂勇。共生的关系使主宰变成了新的存在,可怕的存在……一种自然神力。" "Debut_Arcana_Juggernaut_Lore_FrontPage" "尤涅若的面具被劈成了两半,唤醒了潜藏其中的远古英魂。" "Debut_Arcana_Juggernaut_Title_Front_Page" "剑心之遗:双重款式" "Debut_Arcana_Juggernaut_Form1" "款式 1" "Debut_Arcana_Juggernaut_Form2" "款式 2" "Debut_Arcana_Juggernaut_Style1" "查看传承款式" "Debut_Arcana_Juggernaut_Style2" "查看起源款式" "Debut_Arcana_Juggernaut_Style1_Name" "剑心之遗" "Debut_Arcana_Juggernaut_Style2_Name" "剑心之源" "Debut_Arcana_Juggernaut_Style2_Lore" "无敌斩击杀10人后即可解锁剑心之源形态。" "Debut_Arcana_Pudge_Subtitle" "帕吉物品" "Debut_Arcana_Pudge_Arcana_Subtitle" "千劫神屠" "Debut_Arcana_Pudge_Equip" "装备后,帕吉获得下列自定义升级:" "Debut_Arcana_Pudge_Feature1" "全新基础模型和贴图,附带至宝底座" "Debut_Arcana_Pudge_Feature8" "全新特效:肢解和肉钩连中计数" "Debut_Arcana_Pudge_Feature3" "自定义肉钩连中计数特效" "Debut_Arcana_Pudge_Feature2" "对不同英雄的肢解血肉特效" "Debut_Arcana_Pudge_Feature4" "自定义肖像、英雄图标、技能图标和小地图图标" "Debut_Arcana_Pudge_Feature6" "动态聊天表情" "Debut_Arcana_Pudge_Feature9" "全新配音,增加数百句新语音" "Debut_Arcana_Pudge_Feature10" "全新英雄动作:展示、奔跑、罕见原地、远距离和近距离肢解、肉钩连中" "Debut_Arcana_Pudge_Feature11" "全新嘲讽动作" "Debut_Arcana_Pudge_Feature7" "另有屠魔导师款式,赢下12场对面存在拉比克的比赛后解锁" "Debut_Arcana_Pudge_Feature5" "自定义动态聊天表情" "Debut_Arcana_Pudge_Exalted" "2018年5月4日前购买更有“尊享”前缀" "Debut_Arcana_Pudge_Title" "千劫神屠" "Debut_Arcana_Pudge_Lore" "一团具有生命的锁链,遭邪力玷污后尝试腐化帕吉坚韧的皮肉而不得。原于熔炉中被仁爱的圣克莱拉灌注了魔力,但千劫锁链被挽歌的节奏所影响,频生恶念。终于,他们找到了一个牺牲品——和新主人——虽然他对恶毒的腐化无动于衷。" "Debut_Arcana_Pudge_Title_Front_Page" "全新至宝" "Debut_Arcana_Pudge_Title_Front_Page_foot_title" "千劫神屠:双重款式" "Debut_Arcana_Pudge_Lore_FrontPage" "一团具有生命的锁链,遭邪力玷污后尝试腐化帕吉坚韧的皮肉而不得……" "Debut_Arcana_Pudge_Form1" "款式 1" "Debut_Arcana_Pudge_Form2" "款式 2" "Debut_Arcana_Pudge_Style1" "查看千劫神屠" "Debut_Arcana_Pudge_Style2" "查看屠魔导师" "Debut_Arcana_Pudge_Style1_Name" "千劫神屠" "Debut_Arcana_Pudge_Style2_Name" "屠魔导师" "Debut_Arcana_Pudge_Style2_Lore" "赢下12场对面存在拉比克的比赛即可解锁屠魔导师形态" "Debut_Arcana_Rubick_Subtitle" "拉比克物品" "Debut_Arcana_Rubick_Arcana_Subtitle" "魔导师密钥" "Debut_Arcana_Rubick_Equip" "装备后,拉比克获得下列自定义升级:" "Debut_Arcana_Rubick_Feature1" "款式进阶系统,可以升级115个窃取技能的自定义特效" "Debut_Arcana_Rubick_Feature2" "根据窃取的技能动态改变披风的颜色" "Debut_Arcana_Rubick_Feature3" "全套全新动作,包含施法动作,死亡动作,奔跑动作,窃取的技能独特施放动作等等" "Debut_Arcana_Rubick_Feature4" "全新基础模型,贴图和自定义动态底座" "Debut_Arcana_Rubick_Feature5" "全新技能窃取特效和音效" "Debut_Arcana_Rubick_Feature6" "支持不朽物品“魔方之谜”的动态变色" "Debut_Arcana_Rubick_Feature7" "完成款式进阶的玩家拥有自定义地面特效" "Debut_Arcana_Rubick_Feature8" "配音重制" "Debut_Arcana_Rubick_Feature9" "自定义英雄肖像,小地图图标和窃取的技能图标边框特效" "Debut_Arcana_Rubick_Feature10" "自定义聊天表情" "Debut_Arcana_Rubick_Exalted" "2019年1月21日前购买还将获得“尊享”前缀" "Debut_Arcana_Rubick_Title" "魔导师密钥" "Debut_Arcana_Rubick_Lore" "魔方谜题中心的奥秘帮助拉比克获得了改变魔法本身根基的力量。不再受限于熟稔的模仿,拉比克玩弄奥术技艺的边界,随心所欲地重塑魔法的世界;永远渴望解开不可思议的新奥秘,以及其中不为人知的魔法国度。" "Debut_Arcana_Rubick_Title_Front_Page" "全新至宝" "Debut_Arcana_Rubick_Title_Front_Page_foot_title" "魔导师密钥" "Debut_Arcana_Rubick_Lore_FrontPage" "魔导师已经解开魔方谜题中心的奥秘……" "Debut_Arcana_Rubick_ViewFeatures" "查看至宝详情" "Debut_Arcana_Rubick_ViewSpellbook" "查看已解锁技能" "Debut_Arcana_MonkeyKing_NewHero" "全新英雄" "Debut_Arcana_MonkeyKing_BaseStyle" "基础" "Debut_Arcana_MonkeyKing_OceanStyle" "海洋" "Debut_Arcana_MonkeyKing_UnderworldStyle" "地界" "Debut_Arcana_MonkeyKing_FurnaceStyle" "丹炉" //Debut page for EARTHSAKER ARCANA "Debut_ESArcana_Title" "天外飞星" "Debut_ESArcana_Subtitle" "全新撼地者至宝物品" "Debut_ESArcana_Lore" "脱胎于这个大地,现在他与另一个世界的碎片融合。

脑海里涌入破碎大地的遥远记忆,与导致她毁灭的势力激战后遍体鳞伤,撼地者第一次渴望面朝天空,去了解他的姊妹大地遭遇的末日……以及为她的逝去复仇而付出一切。" "Debut_ESArcana_Lore_Pt2" "脑海里涌入破碎大地的遥远记忆,与导致她毁灭的势力激战后遍体鳞伤,撼地者第一次渴望面朝天空,去了解他的姊妹大地遭遇的末日……以及为她的逝去复仇而付出一切。" "Debut_Earthshaker_Arcana_Title" "全新撼地者至宝物品" "Debut_Earthshaker_Arcana_BP" "勇士令状365级奖励" "Debut_Earthshaker_Arcana_Feature_Combo_Title" "展示你的力量" "Debut_Earthshaker_Arcana_Feature_Combo" "短时间内对敌人发动连环技能,提升撼地者头上的连招计数。连招结束后,可以看到这个震撼的总伤害,这样敌人能明白你在战斗中是怎么样的存在。" "Debut_Earthshaker_Arcana_Feature_Immmortal" "撼地者的不朽图腾天外裁决,来自今年的勇士令状,现在拥有额外款式,使其呈现至宝物品所选款式相同的奥术色彩。" "ESArcana_Feature_One_Title" "全新模型和基座" "ESArcana_Feature_One_Desc" "撼地者的模型和展示基座已经天翻地覆,对应他获得的天星之礼,以及这样的赠礼需要的代价。" "ESArcana_Feature_Two_Title" "自定义动作和特效" "ESArcana_Feature_Two_Desc" "拥有全套新动作,连招计数,全新回音击特效,自定义回音击击杀英雄特效,全新周身特效,增强版神杖强化图腾特效,自定义闪烁匕首特效和自定义眩晕特效。" "ESArcana_Feature_Three_Title" "自定义英雄资源" "ESArcana_Feature_Three_Desc" "包含两个款式的全套英雄肖像,技能图标和小地图图标。" "ESArcana_Feature_Four_Title" "500+全新至宝专属语音台词" "ESArcana_Feature_Five_Title" "自定义闪烁匕首图标" "ESArcana_Feature_Six_Title" "全新聊天表情" "ESArcana_Feature_Seven_Title" "可解锁第二款式" "ESArcana_Feature_Seven_Desc" "施放回音击获得的击杀和助攻达到500将解锁炽炎血统额外款式。" //Debut page for Young Invoker Persona "Debut_Persona_kidInvoker_Intro" "小祈求者身心" "Debut_Persona_KidInvoker_Lore" "在被认定为世上最危险魔法师的数万年前...

...祈求者作为一所古老法师学院的少年明星学生,他的学生生活并不如意。虽然他能出色地完成眼前每个任务,沐浴在自己的天资带来的赞美声中,但年轻的祈求者梦寐以求的是一个只需要听命于自己的未来,可以凭自己的意愿随意挥洒自己日益见长的力量。

现在,利用学院院长的秘密档案室中偷得的危险魔法,小卡尔已经发现了穿越自己时间线的方法。渴望着提前进入他的至高成就时刻,卡尔决定向当今或未来的世界证明,祈求者的辉煌奇艺无人可以超越。" "Debut_Persona_KidInvoker_Feature_One_Title" "全新模型和熔炉精灵" "Debut_Persona_KidInvoker_Feature_One_Desc" "祈求者、技能天球和他的熔炉精灵模型都已替换成自己早年作为一名高明魔法师的版本。" "Debut_Persona_KidInvoker_Feature_Two_Title" "自定义动作和特效" "Debut_Persona_KidInvoker_Feature_Two_Desc" "身心拥有全新动作,将时光拨回至几千年前,让少年祈求者身形矫健,随时能够出战。体内充盈着强大的魔法,他还拥有自定义攻击特效,可以根据当前操控的技能天球而改变。" "Debut_Persona_KidInvoker_Feature_Three_Title" "自定义英雄资源" "Debut_Persona_KidInvoker_Feature_Three_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Persona_KidInvoker_Feature_Four_Title" "全新配音演绎" "Debut_Persona_KidInvoker_Feature_Six_Title" "全新聊天表情" "Debut_DuelingFates_Title" "血战之命" "Debut_DuelingFates_SubTitle" "7.07 更新" "Debut_DuelingFates_Bundle_Title" "血战之命纹章捆绑包" "Debut_DuelingFates_Bundle_SubTitle" "不朽捆绑包" "Debut_DuelingFates_DarkWillow_Mireska" "米瑞斯嘉" "Debut_DuelingFates_DarkWillow_Name" "邪影芳灵" "Debut_DuelingFates_AlsoAvailable" "新品上架:" "Debut_DuelingFates_BundleName" "血战之命纹章捆绑包" "Debut_DuelingFates_33Off" "66折特惠" "Debut_DuelingFates_SaleDate" "截至2017年11月30日" "Debut_DuelingFates_DarkWillow_Bundle" "

晴风之承 &

嘲讽:荆棘至上" "Debut_DuelingFates_DarkWillow_Bundle_Desc" "物品和自定义嘲讽 邪影芳灵专属" "Debut_DuelingFates_PartOf" "血战之命纹章捆绑包内含:" "Debut_DuelingFates_DarkWillow_Item_Desc1" "晴风之承 — 不朽腰带物品,拥有周身特效和邪影芳灵的荆棘迷宫自定义技能特效" "Debut_DuelingFates_DarkWillow_Item_Desc2" "复仇之铳 — 不朽副手物品,拥有周身特效和石鳞剑士的虚张声势自定义技能特效和音效" "Debut_DuelingFates_DarkWillow_Item_Desc3" "侍卫波利 — 忠诚的信使,自封为石鳞剑士唐特的侍卫" "Debut_DuelingFates_DarkWillow_Item_Desc4" "古怪陷阱 — 曾经只有瑞文特尔皇室才能栽培的品种" "Debut_DuelingFates_DarkWillow_Item_Desc5" "新英雄的嘲讽动作 — 邪影芳灵的“荆棘至上”和石鳞剑士的“愚者无畏”" "Debut_DuelingFates_TheresMore" "血战之命纹章捆绑包还包含:" "Debut_DuelingFates_Pangolier_Donte" "唐特" "Debut_DuelingFates_Pangolier_Bundle" "

复仇之铳 &

嘲讽:愚者无畏" "Debut_DuelingFates_Pangolier_Bundle_Desc" "物品和嘲讽动作 石鳞剑士专属" "Debut_Grimstroke_Title" "天涯墨客" "Debut_Grimstroke_Lore" "擅长从远处操控战斗,天涯墨客洞察所有动向,评定所有路线,决定何时从如墨的黑暗中现身控制对手,挥毫将他们一同束缚。他喜爱释放幻影的奴隶侵扰对手,而自己就慎重考虑,怎样给众多敌人写下最后一笔。" "FrontPage_Debut_Armadillo_Desc" "渴望随时冲入危险,石鳞剑士擅长干扰敌人的行动,将自己置身于混乱之中。巧妙地运剑刺入护甲的缝隙之中,再利用他厚实的鳞片摆脱攻击,这位优雅的剑客时刻准备着滚进战场。" "FrontPage_VideoStream_Live" "直播" "FrontPage_VideoStream_Teams" "{s:team_1} vs {s:team_2}" "FrontPage_VideoStream_GameState" "{s:stage_name}" "FrontPage_VideoStream_GameState_Series" "{s:stage_name} - 第{i:game_number}局 / 共{i:games_total}局" "FrontPage_VideoStream_Watch" "游戏内观看" "FrontPage_VideoStream_OpenInDpcTab" "查看锦标赛主页" "FrontPage_VideoStream_WatchInBrowser" "浏览器内观看" "FrontPage_VideoStream_MatchesResumeIn" "{s:matches_resumes_in}后比赛继续" "FrontPage_VideoStream_PrevDayWatchInBrowser" "在浏览器中观看之前的比赛" "FrontPage_VideoStream_BroadcastInProgress" "直播正在进行中" "FrontPage_VideoStream_BroadcastWillResume" "比赛开始后直播将会继续" "FrontPage_VideoStream_WatchLiveInGame" "游戏内观看直播" "FrontPage_VideoStream_BroadcastUpcoming" "距离直播开始:" "FrontPage_VideoStream_BroadcastUpcomingTime" "{t:r:m:upcoming_broadcast_time}" "FrontPage_VideoStream_BroadcastUpcomingSoon" "马上开始" "FrontPage_VideoStream_UpcomingMatch" "下一场比赛: {s:stage_name} - {s:team_1} vs {s:team_2}" "FrontPage_VideoStream_UpcomingMatchSpoilerBlock" "下一场比赛: {s:stage_name}" "FrontPage_VideoStream_ViewBrackets" "查看当前赛况" "FrontPage_VideoStream_SpoilersBlocked" "这场比赛可能为实时" "FrontPage_VideoStream_SpoilerReveal" "显示" "FrontPage_VideoStream_Boston2016_Line1" "主赛事:2016年12月7-11日" "FrontPage_VideoStream_Boston2016_Line2" "美国波士顿市王安剧场" "FrontPage_VideoStream_Manila2016_Line1" "主赛事:2016年6月6日 - 6月12日" "FrontPage_VideoStream_Manila2016_Line2" "菲律宾马尼拉,亚洲商业中心体育馆" "FrontPage_VideoStream_International2016_Line1" "外卡赛: 2016年8月2日 小组赛阶段:2016年8月3日—5日" "FrontPage_VideoStream_International2016_Line2" "主要赛事:2016年8月8日—13日 美国西雅图 - 钥匙体育馆" "FrontPage_VideoStream_Kiev2017_Line1" "小组赛:2017年4月24日 - 4月25日" "FrontPage_VideoStream_Kiev2017_Line2" "主赛事:2017年4月27日 - 4月30日" "FrontPage_VideoStream_International2017_Line1" "小组赛:2017年8月2日 - 8月5日" "FrontPage_VideoStream_International2017_Line2" "主赛事:2017年8月8日 - 8月13日" "FrontPage_Dotapit_5_Treasure_Title" "冰封之渊的珍藏" "FrontPage_Dotapit_5_Treasure_Description" "10%的珍藏销售额将进入Dota之渊联赛第5赛季的总奖金" "FrontPage_Winter_2017_Treasure2_Header" "全新珍藏" "FrontPage_Winter_2017_Treasure2_Title" "2017年冬季珍藏 II" "FrontPage_Winter_2017_Treasure3_Header" "全新珍藏" "FrontPage_Winter_2017_Treasure3_Title" "2017年冬季珍藏 III" "FrontPage_DAC_2017_Treasure_Header" "全新珍藏" "FrontPage_DAC_2017_Treasure_Title" "荧煌之礼的珍藏" "FrontPage_DAC_2017_Treasure_Description" "20%的珍藏销售额将直接进入2017年亚洲邀请赛总奖金。" "FrontPage_NewHeroItems" "全新英雄物品" "FrontPage_New_Treasure_Header" "全新珍藏" "FrontPage_Carmine_Cascade_Title" "赤紫之瀑的珍藏" "FrontPage_Carmine_Cascade_Description" "包含先知、撼地者、邪影芳灵、维萨吉、神谕者等众多英雄的全新物品。" "FrontPage_November_2018_Treasure_Title" "苍碧之忱的珍藏" "FrontPage_November_2018_Treasure_Description" "包含露娜、巨魔战将、巫妖、敌法师和斯拉达等等英雄的全新物品。" "FrontPage_Frostivus_2018_Treasure1_Header" "活动珍藏" "FrontPage_Frostivus_2018_Treasure1_Name" "2018年迎霜节珍藏 I" "FrontPage_Frostivus_2018_Treasure1_Desc" "发掘今年冬天降临的两款迎霜节主题珍藏之一。内含成捆全新物品套装外还有一个信使和守卫捆绑包。" "FrontPage_Frostivus_2018_Treasure2_Name" "2018年迎霜节珍藏 II" "FrontPage_Frostivus_2018_Treasure2_Desc" "迎霜节主题的第二款珍藏现已到来。内含主宰、德鲁伊、昆卡等等多名英雄的全新套装。" "FrontPage_Elemental_Fury_Music_Pack_Header" "全新音乐包" "FrontPage_Elemental_Fury_Music_Pack_Title" "真元之怒" "FrontPage_Elemental_Fury_Music_Pack_Description" "由社区艺术家Daniel Sadowski谱曲创作" "DOTA_ViolatorNew" "新" "DOTA_ViolatorUpdated" "已更新" "DOTA_SplashAd_AxeImmortal_Title" "国际邀请赛斧王不朽物品" "DOTA_SplashAd_AxeImmortal_Body" "全新的斧王不朽物品已发送给2015年国际邀请赛互动指南玩家。
另外,获得斧王不朽物品的同时还将额外获得一件鹰翔九天宝瓶!" "DOTA_SplashAd_FallMajorCompendium_AddedTitle" "获得专属内容和游戏性的特权" "DOTA_SplashAd_FallMajorCompendium_List1" "- 完成挑战可赢得金币" "DOTA_SplashAd_FallMajorCompendium_List2" "- 使用金币预测胜利" "DOTA_SplashAd_FallMajorCompendium_List3" "- 使用金币兑换独家奖励" "DOTA_SplashAd_FallMajorCompendium_Purchase" "现在仅售{g:dota_item_price:compendium_itemdef_lvl1}" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3" "冬季珍藏III已推出" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc" "冬季勇士令状的第三款珍藏已经推出。仅对勇士令状玩家开放购买,内含7款全新套装,其中包括死亡先知的全新套装,极其稀有的“蛸皇之秘”。" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc_Owns" "冬季勇士令状的第三款珍藏已经推出。仅对勇士令状玩家开放购买,内含7款全新套装,其中包括死亡先知的全新套装,极其稀有的“蛸皇之秘”。如果之前获得过这款珍藏,现在兵器库内该珍藏已经解锁。" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4" "冬季珍藏IV现已推出 & 互动指南内容更新" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc" "冬季勇士令状的最后一款珍藏已经到来。仅对冬季勇士令状玩家开放购买,内含七款英雄套装,包括极其稀有的戴泽套装“黑爪密使”。另外,上海特级锦标赛互动指南已经更新了战队信息和赛事预测。正确预测上海特锦赛的多个比赛结果可以赢取勇士积分!" "DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc_Owns" "冬季勇士令状的最后一款珍藏已经到来。仅对冬季勇士令状玩家开放购买,内含七款英雄套装,包括极其稀有的戴泽套装“黑爪密使”。另外,上海特级锦标赛互动指南已经更新了战队信息和赛事预测。正确预测上海特锦赛的多个比赛结果可以赢取勇士积分!" "DOTA_SplashAd_WinterMajorBattlePass_AddedTitle" "专享内容、任务和奖励" "DOTA_SplashAd_WinterMajorBattlePass_List1" "- 着手冬季任务入手奖励" "DOTA_SplashAd_WinterMajorBattlePass_List2" "- 预测并赢得比赛即可升级勇士令状" "DOTA_SplashAd_WinterMajorBattlePass_List3" "- 附赠介绍上海特级锦标赛相关信息和活动的互动指南" "DOTA_SplashAd_WinterMajorBattlePass_View" "前往勇士令状" "DOTA_SplashAd_WinterMajorBattlePass_Preview" "预览勇士令状" "DOTA_RecentArmoryItems_Header" "兵器库内现已收入" "DOTA_RecentArmoryItems_Title_New" "新" "DOTA_RecentArmoryItems_Title_Recent" "近期" "DOTA_RecentArmoryItems_Title_RecentlyUnbundled" "近期解开" "DOTA_RecentArmoryItems_ItemType" "{s:item_type}" "DOTA_RecentArmoryItems_PartOfSet" "属于{s:item_set_name}" "DOTA_RecentArmoryItems_EmptyTitle" "近期没有物品" "DOTA_RecentArmoryItems_EmptyMessage" "点击剑盾图标,查看完整的兵器库。" "DOTA_RecentArmoryItems_ItemStrangeGemType" "{s:gem_description} - {s:strange_count}" "DOTA_RecentTreasures" "近期珍藏" "DOTA_Store_FailedToLoad" "无法载入商店信息。请稍候重试。" "DOTA_Store_TopSellers" "热销商品" "DOTA_Store_NewReleases" "新品上架" "DOTA_Store_SpotlightTreasure" "特色珍藏" "DOTA_Store_SpotlightSale" "特惠聚焦" "DOTA_Store_SpotlightDuration" "还剩{t:r:m:spotlight_end_time}" "DOTA_Store_ViewBundle" "查看捆绑包" "DOTA_SeasonPass_SecondaryTabHeader_Home" "主页" "DOTA_SeasonPass_SecondaryTabHeader_Campaign" "任务" "DOTA_SeasonPass_SecondaryTabHeader_CampaignDetails" "战役" "DOTA_SeasonPass_SecondaryTabHeader_Rewards" "奖赏" "DOTA_SeasonPass_SecondaryTabHeader_Wagering" "预测" "DOTA_SeasonPass_SecondaryTabHeader_Tournament" "总奖金" "DOTA_SeasonPass_SecondaryTabHeader_Achievements" "成就" "DOTA_SeasonPass_SecondaryTabHeader_BattleCup" "勇士联赛" "DOTA_SeasonPass_SecondaryTabHeader_DoubleDown" "天梯双倍投入" "DOTA_SeasonPass_SecondaryTabHeader_ProCircuitPredictions" "职业巡回赛预测" "DOTA_SeasonPass_SecondaryTabHeader_SwagBag" "福袋" "DOTA_Predictions_SecondaryTabHeader_Heroes" "英雄" "DOTA_Compendium_SecondaryTabHeader_Overview" "概览" "DOTA_Compendium_SecondaryTabHeader_Recap" "回顾" "DOTA_Compendium_SecondaryTabHeader_PlayerCards" "选手卡片" "DOTA_Compendium_SecondaryTabHeader_Predictions" "赛事预测" "DOTA_Compendium_SecondaryTabHeader_Bracket" "赛况" "DOTA_Compendium_SecondaryTabHeader_Fantasy" "梦幻挑战" "DOTA_Compendium_SecondaryTabHeader_FavTeam" "最喜爱战队" "DOTA_Compendium_SecondaryTabHeader_Teams" "战队" "DOTA_Compendium_SecondaryTabHeader_Players" "选手" "DOTA_Compendium_SecondaryTabHeader_Casters" "解说" "DOTA_Compendium_SecondaryTabHeader_AllStars" "全明星赛" "DOTA_Compendium_SecondaryTabHeader_Qualifiers" "预选赛" "DOTA_Compendium_SecondaryTabHeader_LastChance" "突围赛" "DOTA_Compendium_SecondaryTabHeader_RegionalQualifiers" "地区预选赛" "DOTA_Compendium_SecondaryTabHeader_GroupStage" "小组赛" "DOTA_Compendium_SecondaryTabHeader_Playoffs" "淘汰赛" "DOTA_Compendium_SecondaryTabHeader_RegionalPredictions" "出线队伍预测" "DOTA_Compendium_SecondaryTabHeader_InvitePredictions" "直邀队伍预测" "DOTA_Compendium_SecondaryTabHeader_Invites" "邀请队伍" "DOTA_Compendium_SecondaryTabHeader_Tickets" "门票" "DOTA_Compendium_SecondaryTabHeader_TI6ComingSoon" "2016年国际邀请赛" "DOTA_Compendium_SecondaryTabHeader_International2017ComingSoon" "2017年国际邀请赛" "DOTA_Compendium_SecondaryTabHeader_FallComingSoon" "波士顿特级锦标赛" "DOTA_Compendium_SecondaryTabHeader_Winter2017ComingSoon" "基辅特锦赛" "DOTA_Compendium_SecondaryTabHeader_TrueSight" "真视界" "DOTA_Compendium_SecondaryTabHeader_ManilaPredictions" "马尼拉 >>" "DOTA_Compendium_MakePrediction" "进行预测" "DOTA_Compendium_ChangePrediction" "更改预测" "DOTA_Compendium_ShowRanking" "显示当前结果" "DOTA_Compendium_RevealStandings" "显示当前排名" "DOTA_Compendium_HideStandings" "隐藏当前排名" "DOTA_Compendium_ChooseTeam" "选择一支队伍" "DOTA_Compendium_ChoosePlayer" "选择一名选手" "DOTA_Compendium_ChooseHero" "选择一名英雄" "DOTA_Compendium_ChooseBackground" "选择背景" "DOTA_Compendium_ChooseOption" "选择一个选项" "DOTA_Compendium_Heroes" "英雄" "DOTA_Compendium_Teams" "战队" "DOTA_Compendium_Players" "选手" "DOTA_Compendium_Header_Tournament" "联赛" "DOTA_Compendium_PredictionsStartIn" "距离预测开启还有" "DOTA_Compendium_PredictionsLockIn" "距离预测结束还有" "DOTA_Compendium_PredictionsLocked" "预测已经结束" "DOTA_Compendium_ViewPredictions" "查看预测" "DOTA_Compendium_Invites_Countdown:p{days}" "{i:days}天\n{s:hours}:{s:minutes}:{s:seconds}#|#{i:days}天\n{s:hours}:{s:minutes}:{s:seconds}" "DOTA_Compendium_Invites_ToBeDetermined" "待定" "DOTA_Compendium_Invites_OpenQualifiers" "第{d:open_number}轮公开预选赛" "DOTA_Compendium_Predictions_ResetTime_HTML" "{i:reset_days} {s:reset_hours} {s:reset_minutes} {s:reset_seconds}" "DOTA_Compendium_Predictions_UnlockTime_HTML" "{i:unlock_days} {s:unlock_hours} {s:unlock_minutes} {s:unlock_seconds}" "DOTA_Compendium_Predictions_ResetTime" "{i:reset_days}天{s:reset_hours}时{s:reset_minutes}分{s:reset_seconds}秒" "DOTA_Compendium_Predictions_QualLockTime" "{i:qual_lock_days}天{s:qual_lock_hours}时{s:qual_lock_minutes}分{s:qual_lock_seconds}秒" "DOTA_Compendium_Rank" "排名" "DOTA_Compendium_Prediction" "预测" "DOTA_Compendium_Amount" "数量" "DOTA_Compendium_Votes" "票数" "DOTA_Compendium_Currently" "当前结果:{s:result_value}" "DOTA_Compendium_Winter2016Finals" "总决赛 3月6日" "DOTA_Compendium_InvitePredictions" "每预测正确一项将获得500点勇士积分,最多为6000点勇士积分" "DOTA_Compendium_NA" "北美赛区" "DOTA_Compendium_EU" "欧洲赛区" "DOTA_Compendium_CN" "中国赛区" "DOTA_Compendium_SEA" "东南亚赛区" "DOTA_Compendium_CIS" "独联体赛区" "DOTA_Compendium_SA" "南美赛区" "DOTA_Predictions_NA" "美洲赛区预选赛" "DOTA_Predictions_EU" "欧洲赛区预选赛" "DOTA_Predictions_CN" "中国赛区预选赛" "DOTA_Predictions_SEA" "东南亚赛区预选赛" "DOTA_Compendium_Predictions_First_NA_Team" "第一名" "DOTA_Compendium_Predictions_First_EU_Team" "第一名" "DOTA_Compendium_Predictions_First_CN_Team" "第一名" "DOTA_Compendium_Predictions_First_SEA_Team" "第一名" "DOTA_Compendium_Predictions_Second_NA_Team" "第二名" "DOTA_Compendium_Predictions_Second_EU_Team" "第二名" "DOTA_Compendium_Predictions_Second_CN_Team" "第二名" "DOTA_Compendium_Predictions_Second_SEA_Team" "第二名" "DOTA_Compendium_Predictions_Third_NA_Team" "外卡赛" "DOTA_Compendium_Predictions_Third_EU_Team" "外卡赛" "DOTA_Compendium_Predictions_Third_CN_Team" "外卡赛" "DOTA_Compendium_Predictions_Third_SEA_Team" "外卡赛" "DOTA_Compendium_Predictions_Second_Qualifier" "预选赛队伍 #2" "DOTA_Compendium_DirectInvites" "直接邀请" "DOTA_Compendium_RegionalQualifiers" "地区预选赛" "DOTA_Compendium_DPCStandings" "Dota职业巡回赛排名" "DOTA_Compendium_DPCStandingsDetail" "赛季末期排名为前12的队伍将确保{g:dota_event_league_name:eventid}的参赛名额。" "DOTA_Compendium_DPCStandings_Rank" "排名" "DOTA_Compendium_DPCStandings_Team" "战队" "DOTA_Compendium_DPCStandings_Points" "积分" "DOTA_Compendium_DPCQualifier_ClickNote" "点击地区查看对阵" "DOTA_Compendium_TI10_QualifierDates_A" "6月23-26日" "DOTA_Compendium_TI10_QualifierDates_B" "6月30日-7月3日" "DOTA_Compendium_TI10_QualifierDates_C" "7月7-10日" "DOTA_Compendium_QualiferPredictionsRewardNote" "预测每个赛区的晋级队伍,每预测正确一个队伍都会获得{g:dota_shards_value:reward}。" "DOTA_Compendium_Predictions_Games_In_Tournament" "主赛事进行的比赛总场数" "DOTA_Compendium_Predictions_Games_In_Tournament_a1" "77至81" "DOTA_Compendium_Predictions_Games_In_Tournament_a2" "82至87" "DOTA_Compendium_Predictions_Games_In_Tournament_a3" "88至92" "DOTA_Compendium_Predictions_Games_In_Tournament_a4" "93至97" "DOTA_Compendium_Predictions_Games_In_Tournament_a5" "98至102" "DOTA_Compendium_Predictions_Games_In_Tournament_a6" "103至107" "DOTA_Compendium_Predictions_Games_In_Tournament_a7" "108至112" "DOTA_Compendium_Predictions_Games_In_Tournament_b1" "41至47" "DOTA_Compendium_Predictions_Games_In_Tournament_b2" "48至50" "DOTA_Compendium_Predictions_Games_In_Tournament_b3" "51至53" "DOTA_Compendium_Predictions_Games_In_Tournament_b4" "54至60" "DOTA_Compendium_Predictions_Games_In_Tournament_c1" "31至34" "DOTA_Compendium_Predictions_Games_In_Tournament_c2" "35至38" "DOTA_Compendium_Predictions_Games_In_Tournament_c3" "39至42" "DOTA_Compendium_Predictions_Games_In_Tournament_c4" "43至47" "DOTA_Compendium_Predictions_Games_In_Tournament_d1" "41至44" "DOTA_Compendium_Predictions_Games_In_Tournament_d2" "45至49" "DOTA_Compendium_Predictions_Games_In_Tournament_d3" "50至54" "DOTA_Compendium_Predictions_Games_In_Tournament_d4" "55至60" "DOTA_Compendium_Predictions_Heroes_Picked" "上场英雄个数" "DOTA_Compendium_Predictions_Heroes_Picked_a1" "0至60" "DOTA_Compendium_Predictions_Heroes_Picked_a2" "61至70" "DOTA_Compendium_Predictions_Heroes_Picked_a3" "71至80" "DOTA_Compendium_Predictions_Heroes_Picked_a4" "81至90" "DOTA_Compendium_Predictions_Heroes_Picked_a5" "91至100" "DOTA_Compendium_Predictions_Heroes_Picked_a6" "101+" "DOTA_Compendium_Predictions_Heroes_Banned" "禁用英雄个数" "DOTA_Compendium_Predictions_Heroes_Banned_a1" "0至60" "DOTA_Compendium_Predictions_Heroes_Banned_a2" "61至70" "DOTA_Compendium_Predictions_Heroes_Banned_a3" "71至80" "DOTA_Compendium_Predictions_Heroes_Banned_a4" "81至90" "DOTA_Compendium_Predictions_Heroes_Banned_a5" "91至100" "DOTA_Compendium_Predictions_Heroes_Banned_a6" "101+" "DOTA_Compendium_Predictions_Most_Kills_In_Game" "单场比赛最高双方总人头数" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a1" "0至50" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a2" "51至60" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a3" "61至70" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a4" "71至80" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a5" "81至90" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a6" "91至100" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a7" "101至110" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a8" "111至120" "DOTA_Compendium_Predictions_Most_Kills_In_Game_a9" "121+" "DOTA_Compendium_Predictions_Longest_Game" "最长比赛时间" "DOTA_Compendium_Predictions_Longest_Game_a1" "00:00至39:59" "DOTA_Compendium_Predictions_Longest_Game_a2" "40:00至49:59" "DOTA_Compendium_Predictions_Longest_Game_a3" "50:00至59:59" "DOTA_Compendium_Predictions_Longest_Game_a4" "60:00至69:59" "DOTA_Compendium_Predictions_Longest_Game_a5" "70:00至79:59" "DOTA_Compendium_Predictions_Longest_Game_a6" "80:00至89:59" "DOTA_Compendium_Predictions_Longest_Game_a7" "90:00至99:59" "DOTA_Compendium_Predictions_Longest_Game_a8" "100:00+" "DOTA_Compendium_Predictions_Shortest_Game" "最短比赛时间" "DOTA_Compendium_Predictions_Shortest_Game_a1" "00:00至9:59" "DOTA_Compendium_Predictions_Shortest_Game_a2" "10:00至14:59" "DOTA_Compendium_Predictions_Shortest_Game_a3" "15:00至19:59" "DOTA_Compendium_Predictions_Shortest_Game_a4" "20:00至24:59" "DOTA_Compendium_Predictions_Shortest_Game_a5" "25:00至29:59" "DOTA_Compendium_Predictions_Shortest_Game_a6" "30:00+" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero" "单场比赛中单个英雄的最高人头数" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a1" "0至10" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a2" "11至13" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a3" "14至16" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a4" "17至19" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a5" "20至22" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a6" "23至25" "DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a7" "26+" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero" "单场比赛中单个英雄的最高死亡数" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a1" "0至5" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a2" "6至8" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a3" "9至11" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a4" "12至14" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a5" "15至17" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a6" "18至20" "DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a7" "21+" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero" "单场比赛中单个英雄的最高助攻数" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a1" "0至15" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a2" "16至19" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a3" "20至23" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a4" "24至27" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a5" "28至31" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a6" "32至35" "DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a7" "36+" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero" "单场比赛中单个英雄的最高GPM" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a1" "0至499" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a2" "500至599" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a3" "600至699" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a4" "700至799" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a5" "800至899" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a6" "900至999" "DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a7" "1000+" "DOTA_Compendium_Predictions_Most_Picked_Hero" "上场次数最多的英雄" "DOTA_Compendium_Predictions_Most_Banned_Hero" "禁用次数最多的英雄" "DOTA_Compendium_Predictions_Highest_Winrate" "胜率最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_KPG" "场均人头数最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_APG" "场均助攻数最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Least_DPG" "场均死亡数最低的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_CSPG" "场均正补数最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_GPM" "场均GPM最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_XPM" "平均XPM最高的英雄
(至少上场5次)" "DOTA_Compendium_Predictions_Most_Kills_Game" "单场比赛中人头数最高的英雄" "DOTA_Compendium_Predictions_Most_CS_Game" "单场比赛中正补数最高的英雄" "DOTA_Compendium_Predictions_Kills_Team" "单场比赛中总人头数最高的队伍" "DOTA_Compendium_Predictions_Deaths_Team" "单场比赛中总死亡数最低的队伍" "DOTA_Compendium_Predictions_Assists_Team" "单场比赛中总助攻数最高的队伍" "DOTA_Compendium_Predictions_Longest_Match" "最长比赛中获胜的队伍" "DOTA_Compendium_Predictions_Shortest_Match" "最短比赛中获胜的队伍" "DOTA_Compendium_Predictions_Most_Flexible_Team" "使用过英雄数量最多的队伍" "DOTA_Compendium_Predictions_Least_Flexible_Team" "使用过英雄数量最少的队伍" "DOTA_Compendium_Predictions_Least_Flexible_Team_Min" "使用英雄的数量最少的战队
(至少进行了10场比赛)" "DOTA_Compendium_Predictions_KPG_Team" "场均人头数最高的队伍" "DOTA_Compendium_Predictions_Longest_Team" "场均比赛时长最长的队伍" "DOTA_Compendium_Predictions_Most_KPG_Player" "场均人头数最高的选手" "DOTA_Compendium_Predictions_Most_Kills_Player" "单场比赛中人头数最高的选手" "DOTA_Compendium_Predictions_Least_DPG_Player" "场均死亡数最低的选手" "DOTA_Compendium_Predictions_Most_APG_Player" "场均助攻数最高的选手" "DOTA_Compendium_Predictions_Most_Assists_Player" "单场比赛中助攻数最高的选手" "DOTA_Compendium_Predictions_Most_CSPG_Player" "场均正补数最高的选手" "DOTA_Compendium_Predictions_Most_CS_Player" "单场比赛正补数最高的选手" "DOTA_Compendium_Predictions_Most_GPM_Player" "单场比赛GPM最高的选手" "DOTA_Compendium_Predictions_Most_GPM_Avg_Player" "场均GPM最高的选手" "DOTA_Compendium_Predictions_Most_Versatile_Player" "使用的英雄最多的选手" "DOTA_Compendium_Predictions_Final_Prize_Pool" "最终总奖金预测
距离结束还有{i:lock_days}天{i:lock_hours}时{i:lock_minutes}分" "DOTA_Compendium_Predictions_Final_Prize_PoolLocked" "最终总奖金预测
预测已锁定" "DOTA_Compendium_Predictions_Final_Prize_Pool_a1" "低于$1500万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a2" "$1500万-$1600万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a3" "$1600万-$1700万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a4" "$1700万-$1800万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a5" "$1800万-$1900万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a6" "$1900万-$2000万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a7" "$2000万-$2100万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a8" "$2100万-$2200万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a9" "$2200万-$2300万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a10" "$2300万-$2400万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a11" "$2400万-$2500万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a11a" "$2500万-$2600万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a12" "$2600万-$2700万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a13" "$2700万-$2800万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a13a" "$2800万-$2900万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a14" "$2900万-$3000万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a15" "$3000万-$3200万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a16" "$3200万-$3600万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a17" "$3600万-$4000万" "DOTA_Compendium_Predictions_Final_Prize_Pool_a18" "高于$4000万" "DOTA_Compendium_Predictions_Denies_First_Player_To_Reach" "首个获得15个反补的选手。" "DOTA_Compendium_Predictions_First_Triple_Kill_Player" "首个获得三杀的选手。" "DOTA_Compendium_Predictions_Longest_Kill_Streak_Player" "首个连杀纪录保持最久的选手。" "DOTA_Compendium_Predictions_Least_Deaths_Player" "死亡次数最少的选手。" "DOTA_Compendium_Predictions_Total_Kill_Count" "比赛结束时选手的总死亡次数。" "DOTA_Compendium_Predictions_Total_Kill_Count_a1" "0 至 25" "DOTA_Compendium_Predictions_Total_Kill_Count_a2" "26 至 40" "DOTA_Compendium_Predictions_Total_Kill_Count_a3" "41 至 55" "DOTA_Compendium_Predictions_Total_Kill_Count_a4" "56+" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly" "截至10:00时选手的总死亡次数。" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a1" "0-5" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a2" "6-10" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a3" "11-15" "DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a4" "16+" "DOTA_Compendium_Predictions_TotalKillsByTimeMid" "截至25:00时选手的总死亡次数。" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a1" "0-15" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a2" "16-25" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a3" "26-35" "DOTA_Compendium_Predictions_TotalKillsByTimeMid_a4" "36+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly" "截至10:00时成功开雾杀人的次数。" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a1" "0" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a2" "1" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a3" "2" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a4" "3+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid" "截至25:00时成功开雾杀人的次数。" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a1" "0-2" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a2" "3-5" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a3" "6-8" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a4" "9+" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd" "游戏结束时成功开雾杀人的次数。" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a1" "0-4" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a2" "5-8" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a3" "9-12" "DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a4" "13+" "DOTA_Compendium_Predictions_Max_Kill_Count_Team" "比赛结束时人头数领先的队伍。" "DOTA_Compendium_Predictions_Tiny_Combo_Count" "小小山崩/投掷连招的次数。" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a1" "0 至 6" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a2" "7 至 12" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a3" "13 至 18" "DOTA_Compendium_Predictions_Tiny_Combo_Count_a4" "19+" "DOTA_Compendium_Predictions_CourierSnipe" "会不会有信使狙杀?" "DOTA_Compendium_Predictions_RoshanKillCount" "肉山被击杀次数。" "DOTA_Compendium_Predictions_RoshanKillCount_a1" "0 至 2" "DOTA_Compendium_Predictions_RoshanKillCount_a2" "3" "DOTA_Compendium_Predictions_RoshanKillCount_a3" "4" "DOTA_Compendium_Predictions_RoshanKillCount_a4" "5+" "DOTA_Compendium_Predictions_HighestRoshanKillCount_Team" "击杀肉山次数最多的队伍。" "DOTA_Compendium_Predictions_FirstRoshanKill_Team" "首个击杀肉山的队伍。" "DOTA_Compendium_Predictions_FirstTowerKill_Team" "首个摧毁防御塔的队伍。" "DOTA_Compendium_Predictions_FirstBarracksKill_Team" "首个摧毁兵营的队伍。" "DOTA_Compendium_Predictions_TowerKillBeforeTime" "10:00前会有防御塔被破吗?" "DOTA_Compendium_Predictions_TowerDeny" "会有防御塔被反补吗?" "DOTA_Compendium_Predictions_TowersKilledAtTime" "截至25:00时摧毁的防御塔总数。" "DOTA_Compendium_Predictions_TowersKilledAtTime_a1" "0-5" "DOTA_Compendium_Predictions_TowersKilledAtTime_a2" "6-10" "DOTA_Compendium_Predictions_TowersKilledAtTime_a3" "11-15" "DOTA_Compendium_Predictions_TowersKilledAtTime_a4" "16+" "DOTA_Compendium_Predictions_Last_Death_Player" "最后阵亡的选手。" "DOTA_Compendium_Predictions_AegisSnatch" "会不会有不朽盾被夺取?" "DOTA_Compendium_Predictions_FirstBloodBeforeTime" "第一滴血的发生时间?" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a1" "0-3分钟" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a2" "3-6分钟" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a3" "6-9分钟" "DOTA_Compendium_Predictions_FirstBloodBeforeTime_a4" "9+ 分钟" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam" "比赛结束时任一方的最高伤害量" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a1" "0-50 000 伤害" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a2" "50 001-100 000 伤害" "DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a3" "100 001+ 伤害" "DOTA_Compendium_Predictions_TotalRunesPickedUpTeamByTime" "截至10:00时激活神符最多的队伍。" "DOTA_Compendium_Predictions_MostWardsPlacedByTimePlayer" "截至15:00时放置侦察守卫最多的选手。" "DOTA_Compendium_Predictions_MostWardsPlacedTeam" "比赛结束时放置侦察守卫最多的队伍。" "DOTA_Compendium_Predictions_MostDewardsByTimePlayer" "截至15:00时反眼最多的选手。" "DOTA_Compendium_Predictions_HighestPhysicalAttack" "在一次攻击中英雄对其他英雄造成的最高物理伤害。" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a1" "0-500" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a2" "501-750" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a3" "751-1 000" "DOTA_Compendium_Predictions_HighestPhysicalAttack_a4" "1 001+" "DOTA_Compendium_Predictions_TotalPhysicalDamagePlayer" "比赛结束时对英雄造成最高物理伤害的选手。" "DOTA_Compendium_Predictions_HighestNetworthByTimeEarly" "截至10:00时财产总和最高的选手。" "DOTA_Compendium_Predictions_HighestNetworthByTimeMid" "截至25:00时财产总和最高的选手。" "DOTA_Compendium_Predictions_HighestNetworthByTimeEnd" "比赛结束时财产总和最高的选手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEarly" "截至10:00时对英雄造成魔法或纯粹伤害最高的选手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeMid" "截至25:00时对英雄造成魔法或纯粹伤害最高的选手。" "DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEnd" "比赛结束时对英雄造成魔法或纯粹伤害最高的选手。" "DOTA_Compendium_Predictions_FirstTowerKillTime" "第一个防御塔被摧毁的时间。" "DOTA_Compendium_Predictions_FirstTowerKillTime_a1" "5:00前" "DOTA_Compendium_Predictions_FirstTowerKillTime_a2" "5:01-8:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a3" "8:01-11:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a4" "11:01-14:00" "DOTA_Compendium_Predictions_FirstTowerKillTime_a5" "14:00+" "DOTA_Compendium_Predictions_FirstBarracksKillTime" "首个兵营被摧毁的时间。" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a1" "20:00前" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a2" "20:01-30:00" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a3" "30:01-40:00" "DOTA_Compendium_Predictions_FirstBarracksKillTime_a4" "40:01+" "DOTA_Compendium_Predictions_First_Player_To_Last_Hit_Count" "首个获得50个正补的选手。" "DOTA_Compendium_Predictions_Max_Hit_Count_At_Time_Player" "7:00时获得最高正补数的选手。" "DOTA_Compendium_Predictions_Max_Kill_Count_At_Time_Player" "10:00时获得最高人头数的选手。" "DOTA_Compendium_Predictions_MoreInformation" "锦标赛预测包括了小组赛主赛事2022年国际邀请赛结束后会发布结果,并给予互动指南积分。" "DOTA_Compendium_Predictions_Winning_Team" "哪个队伍将会获胜?" "DOTA_Compendium_Predictions_GameDuration" "比赛的最终时长是?" "DOTA_Compendium_Predictions_GameDuration_a1" "少于30:00" "DOTA_Compendium_Predictions_GameDuration_a2" "30:01-37:00" "DOTA_Compendium_Predictions_GameDuration_a3" "37:01-44:00" "DOTA_Compendium_Predictions_GameDuration_a4" "44:01-60:00" "DOTA_Compendium_Predictions_GameDuration_a5" "60:01+" "DOTA_Compendium_Predictions_AncientCampsStackedByTime" "截至30:00时远古生物营地的堆叠次数。" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a1" "0-5" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a2" "6-10" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a3" "11-15" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a4" "16-20" "DOTA_Compendium_Predictions_AncientCampsStackedByTime_a5" "21+" "DOTA_Compendium_Predictions_TPCancelledByTimeEarly" "截至10:00时会有传送(TP)时被打断的情况吗?" "DOTA_Compendium_Predictions_TPCancelledByTimeMid" "截至25:00时传送(TP)被打断的次数。" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a1" "0" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a2" "1" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a3" "2" "DOTA_Compendium_Predictions_TPCancelledByTimeMid_a4" "3+" "DOTA_Compendium_Predictions_FirstPlayerBuyBlink" "首个购买闪烁匕首的选手。" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid" "截至25:00时购买的闪烁匕首数量。" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a1" "0-2" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a2" "3-4" "DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a3" "5+" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid" "截至30:00时破坏的树木总数。" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a1" "0-50" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a2" "51-175" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a3" "176-300" "DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a4" "301+" "DOTA_Compendium_Predictions_RewardsInfoHeader" "奖励将根据预测正确的情况相应地增加。" "DOTA_Compendium_Predictions_RewardsInfoA" "1-2 = 100积分
3-4 = 500积分
5-8 = 2 000积分" "DOTA_Compendium_Predictions_RewardsInfoB" "9-11 = 5 000积分
12-14 = 10 000积分
15 = 20 000积分" "DOTA_Compendium_Predictions_RewardsInfo_1_2" "1 - 2" "DOTA_Compendium_Predictions_RewardsInfo_3_4" "3 - 4" "DOTA_Compendium_Predictions_RewardsInfo_5_8" "5 - 8" "DOTA_Compendium_Predictions_RewardsInfo_9_11" "9 - 11" "DOTA_Compendium_Predictions_RewardsInfo_12_14" "12 - 14" "DOTA_Compendium_Predictions_RewardsInfo_15" "15+" "DOTA_Compendium_Predictions_RewardsInfo_1_2_reward" "100点积分" "DOTA_Compendium_Predictions_RewardsInfo_3_4_reward" "500点积分" "DOTA_Compendium_Predictions_RewardsInfo_5_8_reward" "2 000点积分" "DOTA_Compendium_Predictions_RewardsInfo_9_11_reward" "5 000点积分" "DOTA_Compendium_Predictions_RewardsInfo_12_14_reward" "10 000点积分" "DOTA_Compendium_Predictions_RewardsInfo_15_reward" "20 000点积分" "DOTA_InGamePrediction_NoPredictionsSubmitted" "未提交预测" "DOTA_InGamePrediction_NoResultsYet" "还未产生结果" "DOTA_InGamePrediction_LockedResult" "最终" "DOTA_InGamePrediction_Predictions" "预测" "DOTA_InGamePrediction_Results" "结果" "DOTA_InGamePrediction_Leading" "当前" "DOTA_InGamePrediction_YourPrediction" "你的选择" "DOTA_InGamePrediction_NumberOfTies" "{d:TieCount}人并列" "DOTA_InGamePrediction_NoResult" "无" "DOTA_InGamePrediction_InProgress" "进行中" "DOTA_InGamePrediction_Correct" "正确" "DOTA_InGamePrediction_Incorrect" "错误" "DOTA_InGamePrediction_Winning" "有望猜中" "DOTA_InGamePrediction_Losing" "不妙" "DOTA_InGamePrediction_Select" "选择" "DOTA_InGamePrediction_DropDownSelect" "选择……" "DOTA_InGamePrediction_PredictionUpdateTitle" "预测已更新" "DOTA_InGamePrediction_Previous" "上一个" "DOTA_InGamePrediction_NewValue" "新数值" "DOTA_InGamePrediction_Finished" "已完成" "DOTA_InGamePrediction_Title" "赛事预测" "DOTA_InGamePrediction_VotingIsOpen" "{d:prediction_time_min}分{d:prediction_time_sec}秒后结束" "DOTA_InGamePrediction_VotingIsClosed" "选择已结束" "DOTA_InGamePrediction_ErrorTitle" "提交预测错误" "DOTA_InGamePrediction_UnknownErrorInSubmission" "提交预测选项时发生未知错误。" "DOTA_InGamePrediction_SubmittedVoteTooLate" "投票已关闭;你的选择作废。" "DOTA_InGamePrediction_SubmittedVoteTooLateTitle" "预测选择作废" "DOTA_SeasonPass_Friends_Leaderboard" "好友排行榜" "DOTA_SeasonPass_Friends_Leaderboard_Name" "好友" "DOTA_SeasonPass_Friends_Leaderboard_BattleLevel" "勇士等级" "DOTA_SeasonPass_Friends_MMR_Leaderboard" "好友" "DOTA_SeasonPass_Friends_MMR_Leaderboard_Name" "昵称" "DOTA_SeasonPass_Friends_MMR_Leaderboard_MMR" "赛季积分" "DOTA_SeasonPass_Global_MMR_Leaderboard" "全球" "DOTA_SeasonPass_Global_MMR_Leaderboard_Name" "昵称" "DOTA_SeasonPass_Global_MMR_Leaderboard_MMR" "赛季积分" "DOTA_SeasonPass_MMR_Leaderboard_Title" "国际邀请赛赛季积分排行榜" "DOTA_SeasonPass_Friends_MMR_TBD:p{games_remaining}" "待定({d:games_remaining}场比赛)#|#待定({d:games_remaining}场比赛)" "DOTA_SeasonPass_Friends_N_Of:p{friend_count}" "{i:friend_count}名好友中排行第{i:o:friend_rank}#|#{i:friend_count}名好友中排行第{i:o:friend_rank}" "DOTA_SeasonPass_Wagering_Personal" "个人" "DOTA_SeasonPass_Wagering_Friends" "好友" "DOTA_SeasonPass_Wagering_Winnings" "总预测所得" "DOTA_SeasonPass_Wagering_Desc1" "获取每周代币" "DOTA_SeasonPass_Wagering_Desc2" "使用代币预测" "DOTA_SeasonPass_Wagering_Desc3" "赢取勇士积分" "DOTA_SeasonPass_Wagering_Desc4" "等级提升" "DOTA_SeasonPass_Bounties_OverallDesc" "对线上的敌人感到头疼?在游戏内兑换一枚悬赏代币来悬赏他的人头!

悬赏生效时若被队友击杀,他们将获得{d:bounty_battle_points}点勇士积分,而你将消耗掉枚悬赏代币中的一枚。如果没人及时完成悬赏,那代币不会被消耗。" "DOTA_SeasonPass_Bounties_Desc1" "获取每周代币" "DOTA_SeasonPass_Bounties_Desc2" "选好目标敌人" "DOTA_SeasonPass_Bounties_Desc3" "完成悬赏" "DOTA_Compendium_Bounties_HowTo1" "每周都将免费获得{i:periodic_coins}枚代币,用于在比赛中设置悬赏。未使用的代币不会累计到下周,所以果断悬赏吧!" "DOTA_Compendium_Bounties_HowTo2" "在游戏内对一名敌人设置悬赏,设置后将兑换一枚悬赏代币。队友们有五分钟时间完成悬赏,收获奖励。" "DOTA_Compendium_Bounties_HowTo3" "完成队友设置的悬赏可以获得勇士积分。这绝对是双赢。" "DOTA_Compendium_Bounties_Counter" "{d:current_bounties} / {d:max_bounties}" "DOTA_Compendium_Bounties_Counter_Label" "悬赏剩余次数" "DOTA_Compendium_Bounties_Counter_Timer" "{d:reset_days}天{d:reset_hours}时{d:reset_minutes}分后代币重置" "DOTA_Compendium_Bounties_Counter_TimerHome" "{d:bounty_reset_days}天{d:bounty_reset_hours}时{d:bounty_reset_minutes}分后代币重置" "DOTA_SeasonPass_Achievements_Earned" "已达成:" "DOTA_SeasonPass_Achievements_Of" "项(共" "DOTA_SeasonPass_Achievements_Achievements" "项成就)" "DOTA_SeasonPass_Rewards_Quest_Rewards" "任务奖励" "DOTA_SeasonPass_Rewards_Treasure_Rewards" "珍藏奖励" "DOTA_SeasonPass_Rewards_Prestige_Rewards" "声望奖励" "DOTA_SeasonPass_Rewards_Common" "普通" "DOTA_SeasonPass_Rewards_Uncommon" "罕见" "DOTA_SeasonPass_Rewards_Semi_Rare" "准珍稀" "DOTA_SeasonPass_Rewards_Rare" "稀有物品" "DOTA_SeasonPass_Rewards_Very_Rare" "非常稀有" "DOTA_SeasonPass_Rewards_Extremely_Rare" "极其珍稀" "DOTA_SeasonPass_Rewards_Ultra_Rare" "极其稀有物品" "DOTA_SeasonPass_Rewards_Cosmically_Rare" "珍稀绝伦" "DOTA_SeasonPass_Fall_Treasure1" "2016年秋季珍藏 I" "DOTA_SeasonPass_Fall_Treasure2" "2016年秋季珍藏 II" "DOTA_SeasonPass_Fall_Treasure3" "2016年秋季珍藏 III" "DOTA_SeasonPass_Fall_Treasure4" "2016年秋季珍藏 IV" "DOTA_SeasonPass_Winter_Treasure1" "2017年冬季珍藏 I" "DOTA_SeasonPass_Winter_Treasure2" "2017年冬季珍藏 II" "DOTA_SeasonPass_Winter_Treasure3" "2017年冬季珍藏 III" "DOTA_SeasonPass_international2017_Treasure1" "2017年国际邀请赛宝藏 I" "DOTA_SeasonPass_international2017_Treasure2" "2017年国际邀请赛宝藏 II" "DOTA_SeasonPass_international2017_Treasure3" "2017年国际邀请赛宝藏 III" "DOTA_SeasonPass_Rewards_Coming_Soon" "敬请期待" "DOTA_SeasonPass_Rewards_Trophies" "奖杯" "DOTA_SeasonPass_Rewards_Expire_Date" "2016年3月30日" "DOTA_SeasonPass_PreviousReward" "{s:previous_reward}" "DOTA_SeasonPass_NextReward" "{s:next_reward}" "DOTA_SeasonPass_WagerXP" "{d:wager_xp}点经验" "DOTA_SeasonPass_QuestXP" "{d:quest_xp}点经验" "DOTA_SeasonPass_AchievementXP" "{d:achievement_xp}点经验" "DOTA_SeasonPass_AccountExperience" "{d:current_xp}/{d:nextlevel_xp}" "DOTA_SeasonPass_AccountLevel" "{d:current_level}级" "DOTA_SeasonPass_NoReward" "N/A" "DOTA_SeasonPass_Seasonal_Reward" "你已解锁全新的勇士令状奖励!" "DOTA_SeasonPass_Seasonal_Reward_Subtitle" "勇士令状奖励已自动激活并持续到勇士令状活动结束。" "DOTA_SeasonPassAchievement_Name" "{s:achievement_name}" "DOTA_SeasonPassAchievement_Description" "{s:achievement_description}" "DOTA_SeasonPassAchievement_Status" "{u:achievement_status}/{u:achievement_goal}" "DOTA_SeasonPassAchievement_Reward" "{u:achievement_reward}" "DOTA_SeasonPassAchievement_PTS" "积分" "DOTA_SeasonPassAchievement_Achievements_Current" "{u:current}" "DOTA_SeasonPassAchievement_Achievements_Total" "{u:total}" "DOTA_SeasonPassAchievement_Achievements_Points" "{u:points}" "DOTA_SeasonPass_Prediction_Remaining_Time" "距离锁定还有\n{i:reset_days}天{i:reset_hours}时{i:reset_minutes}分" "DOTA_Treasure_Odds_Details_Title" "{s:item_rarity_token}物品的获得几率信息" "DOTA_Treasure_Odds_Details_TitleOpened" "珍藏解封" "DOTA_Treasure_Odds_Details_TitleIndividual" "珍藏几率" "DOTA_Treasure_Odds_Details_TitleCumulative" "累计掉落几率" "DOTA_Treasure_Odds_Details_ValueOpened" "{d:o:treasure_opening}" "DOTA_Treasure_Odds_Details_ValueIndividual" "{s:individual_odds}" "DOTA_Treasure_Odds_Details_ValueCumulative" "{s:cumulative_odds}" "DOTA_Treasure_Odds_Details_CumulativeTooltip" "这个数值为本稀有度下物品在解封该数量下珍藏后累计掉落几率" "DOTA_Treasure_Odds_Details_CurrentEntryTooltip" "这是当前的珍藏解封情况。每件掉落几率不断增加的物品都会单独计算解封珍藏的数量,几率在获得该物品后重置。" "DOTA_Wheel_ItemCategory" "{s:category}" "DOTA_Wheel_Set" "套装" "DOTA_Wheel_Arcana" "至宝" "DOTA_Wheel_Infuser" "升级工具" "DOTA_Wheel_Treasure" "珍藏" "DOTA_Wheel_Courier" "信使" "DOTA_Wheel_Effigy" "雕像" "DOTA_Wheel_ImmortalTreasure" "不朽物品" "DOTA_Wheel_FallTreasure" "秋季珍藏" "DOTA_Wheel_WinterTreasure" "冬季珍藏" "DOTA_Wheel_Announcer" "播音员" "DOTA_Wheel_DarkMoonSet" "暗月来袭" "DOTA_Wheel_BabyRoshan" "肉山" "DOTA_Wheel_Nian" "年兽" "DOTA_Wheel_Sorry" "非常抱歉,此时我们不能发放奖励。" "DOTA_Wheel_Spin_Later" "无法建立与游戏协调服务器的连接。请稍后重试。" "DOTA_Wheel_Points" "勇士令状等级" "DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Name" "我正在做任务!" "DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Description" "完成任一力量之路的最终任务" "DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Name" "好事成三" "DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Description" "完成三条力量之路的最终任务" "DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Name" "费尽(龙)心机" "DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Description" "完成所有45个力量之路的任务" "DOTA_WinterMajor2016_Achievement_Win_A_Wager_Name" "运气也是技能" "DOTA_WinterMajor2016_Achievement_Win_A_Wager_Description" "赢得一次预测" "DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Name" "我就是有种预感" "DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Description" "通过预测赢得3000点勇士积分" "DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Name" "神谕者" "DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Description" "通过预测赢得12000点勇士积分" "DOTA_WinterMajor2016_Achievement_Tip_A_Player_Name" "值得称道" "DOTA_WinterMajor2016_Achievement_Tip_A_Player_Description" "在比赛结束时打赏一名玩家" "DOTA_WinterMajor2016_Achievement_Tip_10_Players_Name" "凭良心说话" "DOTA_WinterMajor2016_Achievement_Tip_10_Players_Description" "在多场比赛中打赏10名玩家" "DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Name" "任务就绪" "DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "完成5个每周挑战" "DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Name" "并没有什么难度" "DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Description" "完成10个每周挑战" "DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Name" "使出浑身解数" "DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "完成16个每周挑战" "DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Name" "新的一天,新的英雄" "DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Description" "完成10个每日英雄挑战" "DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Name" "这家伙我从没玩过" "DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Description" "完成25个每日英雄挑战" "DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Name" "生疏模式完全难不倒我" "DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Description" "完成50个每日英雄挑战" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Name" "珍藏I启动" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Description" "解封5个珍藏I" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Name" "珍藏I圆满" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Description" "解封10个珍藏I" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Name" "珍藏II启动" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Description" "解封5个珍藏II" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Name" "珍藏II圆满" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Description" "解封10个珍藏II" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Name" "珍藏III启动" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Description" "解封5个珍藏III" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Name" "珍藏III圆满" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Description" "解封10个珍藏III" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Name" "珍藏IV启动" "DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Description" "解封5个珍藏IV" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Name" "珍藏IV圆满" "DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Description" "解封10个珍藏IV" "DOTA_WinterMajor2016_Reward2_Name" "冬季泉水治疗特效 - 1级" "DOTA_WinterMajor2016_Reward3_Name" "冬季传送特效 - 1级" "DOTA_WinterMajor2016_Reward10_Name" "冬季闪烁匕首特效" "DOTA_WinterMajor2016_Reward24_Name" "冬季原力法杖特效" "DOTA_WinterMajor2016_Reward20_Name" "冬季传送特效 - 2级" "DOTA_WinterMajor2016_Reward25_Name" "冬季Eul的神圣法杖特效" "DOTA_WinterMajor2016_Reward32_Name" "冬季传送特效 - 3级" "DOTA_WinterMajor2016_Reward34_Name" "冬季泉水治疗特效 - 2级" "DOTA_WinterMajor2016_Reward58_Name" "冬季泉水治疗特效 - 3级" "DOTA_WinterMajor2016_Surprise_Item" "莉莱的寒冬赐福" "DOTA_Popup_Go_To_Wheel" "轮盘转起来!" "DOTA_RewardPath_Level" "{i:level}" "DOTA_Compendium_EventEnds" "2016年冬季勇士令状将于2016年3月30日过期" "DOTA_Compendium_EventHasEnded" "2016年冬季勇士令状已过期" "DOTA_Compendium_EventEnds_Profile" "勇士令状已过期" "DOTA_Fall2016_BattlePass_EndDate" "2016年秋季特锦赛勇士令状活动将于2017年1月2日结束。" "DOTA_Fall2016_BattlePass_Ended" "2016年秋季勇士令状活动现已结束" "DOTA_Winter2017_BattlePass_EndDate" "2017年冬季勇士令状将于2017年5月1日截止" "DOTA_Winter2017_BattlePass_Ended" "2017年冬季勇士令状已截止" "DOTA_TI6_BattlePass_EndDate" "2016年国际邀请赛勇士令状活动将于2016年8月31日截止。" "DOTA_TI6_BattlePass_EndDate_Purchase" "勇士令状等级物品将于2016年8月13日截止购买" "DOTA_TI6_BattlePass_Ended" "2016年国际邀请赛勇士令状活动已经截止" "DOTA_TI6_BattlePass_Level1Rewards" "1级奖励" "DOTA_TI6_BattlePass_Level225Rewards" "解锁全新任务之路" "DOTA_TI6_BattlePass_BattlePointLog" "查看勇士积分历史" "DOTA_TI6_BattlePass_Purchase" "购买" "DOTA_TI6_BattlePass_PurchaseLevels" "购买等级" "DOTA_TI6_BattlePass_Gift" "赠送勇士令状" "DOTA_TI6_BattlePass_MyQuests" "我的任务" "DOTA_TI6_BattlePass_CommunityChallenges" "社区挑战" "DOTA_TI6_BattlePass_Friends" "好友" "DOTA_TI6_BattlePass_ArcanaVote" "票选至宝" "DOTA_TI6_BattlePass_ArcanaVoteNow" "马上投票" "DOTA_TI6_BattlePass_ArcanaVoteStandings" "查看排名" "DOTA_TI6_BattlePass_ArcanaVoteMostContested" "最热门" "DOTA_TI6_BattlePass_ArcanaVoteCalibrating" "投票张数达到一定数额时将显示投票结果。" "DOTA_TI8_BattlePass_ArcanaViewBracket" "查看赛况" "DOTA_BattlePass_Gift_Friend" "赠送勇士令状给一名好友" "DOTA_BattlePass_ArcanaVoteNow" "马上投票" "DOTA_BattlePass_ArcanaVoteStandings" "查看排名" "DOTA_BattlePass_ArcanaViewBracket" "查看赛况" "DOTA_TI6_BattlePass_QuestUpsell" "勇士令状才能选择任务" "DOTA_TI6_BattlePass_QuestActivate" "激活勇士令状开启任务" "DOTA_TI6_BattlePass_ArcanaUpsell" "需要勇士令状才能投票" "DOTA_TI6_BattlePass_ArcanaActivate" "激活勇士令状开始投票" "DOTA_TI6_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_TI6_BattlePass_RepeatingRewards_Description" "勇士令状的等级不断攀升的玩家每升10级都会获得一件不朽宝藏。" "DOTA_TI7_BattlePass_RepeatingRewards_Title" "重复奖励" "DOTA_TI7_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每10级获得一款不朽宝藏,每30级获得三件超值选手卡片包,每50级获得一款感恩的珍藏。" "DOTA_TI8_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_TI8_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每10级获得一款不朽宝藏,每30级获得三件超值选手卡片包,每50级获得一款感恩的珍藏。" "DOTA_TI9_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_TI9_BattlePass_RepeatingRewards_Description" "勇士令状的等级不断攀升的玩家每升10级都会获得一件不朽宝藏。" "DOTA_TI10_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_TI10_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每10级获得一款不朽宝藏和赛季消耗品,每50级获得一款感恩的珍藏。" "DOTA_Spring2021_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_Spring2021_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每15级获得一款不朽宝藏或天陨旦珍藏,每50级获得一款感恩的珍藏。" "DOTA_Fall2021_BattlePass_RepeatingRewards_Title" "奖赏不断" "DOTA_Fall2021_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每20级获得一款不朽宝藏,一款延魔藏品珍藏,一款永恒异宝珍藏,另外每50级获得一款感恩的信赖珍藏。" "DOTA_CompTI10_BattlePass_RepeatingRewards_Title" "重复奖励" "DOTA_CompTI10_BattlePass_RepeatingRewards_Description" "互动指南的等级不断攀升的玩家每次升级都会获得一件2021年国际邀请赛传世珍藏。" "DOTA_International2022_BattlePass_RepeatingRewards_Description" "不断升级勇士令状的玩家,每30级获得两款不朽宝藏,获得一款主题珍藏和一款永恒异宝珍藏,每50级获得一款感恩的珍藏。" "DOTA_TI8_EventGame_Title" "欢迎来到幽穴" "DOTA_TI8_EventGame_Description" "肉山邪恶的巢穴下深处,世上最珍稀的奶酪——洛什弗奶酪——慢慢成熟。而闻到了一丝奶酪的香气后,肉山陷入了极恶的狂暴状态,下到迷宫里寻找这百年一遇的食物。

现在是时候亲自进入幽谷穴,领略肉山的愤怒。在满是怪物和陷阱的地牢中与剩下七支队伍混战。在危险的石室中积累金钱和经验,为消灭敌人做好准备——每一步都要小心谨慎,通力合作成为笑到最后的队伍。

淘汰了所有敌人,或入手了洛什弗奶酪,前方将有大量勇士积分等着你。" "DOTA_TI8_EventGame_ShortDescription" "在八队地牢混战中活到最后!消灭可怕的怪物,躲过狡诈的机关,淘汰掉你的对手——勇士积分就在前方等待。" "DOTA_TI8_EventGame_BP_Earned" "获得勇士积分:" "DOTA_TI8_EventGame_BP_EarnedValue" "{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_TI8_EventGame_BP_PointMultiplier" "积分倍率:" "DOTA_TI8_EventGame_BP_PointMultiplierValue" "{s:event_game_point_multiplier}x" "DOTA_TI8_EventGame_PlayButton" "游玩幽穴风云" "DOTA_TI8_EventGame_RefreshTime" "{t:d:t:time_until_reset}后刷新可获得的积分" "DOTA_TI6_BattlePass_SilverTier" "白银级" "DOTA_TI6_BattlePass_GoldTier" "黄金级" "DOTA_TI6_BattlePass_MaximumTier" "神盾级" "DOTA_SurpriseWheel_Title" "莉莱的战斗赐福" "DOTA_SurpriseWheel_Instructions" "拉下横杆并松开,让轮盘转起来" "DOTA_SurpriseWheel_SpinAgain" "再转一次" "DOTA_SurpriseWheel_SpinsRemaining:p{spins_remaining}" "剩余{d:spins_remaining}次转盘#|#剩余{d:spins_remaining}次转盘" "DOTA_BattlePass_Expired" "正在查看过期的勇士令状" "DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Name" "我正在做任务!" "DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Description" "完成任一任务之路的最终任务" "DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Name" "好事成三" "DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Description" "完成三条任务之路的最终任务" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Name" "费尽(龙)心机" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Description" "三条任务之路的45个任务全部完成并至少达到1星" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Name" "费尽(龙)心机 2" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Description" "三条任务之路的45个任务全部完成并至少达到2星" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Name" "费尽(龙)心机 3" "DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Description" "三条任务之路的45个任务全部完成并达到3星" "DOTA_SpringMajor2016_Achievement_Win_A_Wager_Name" "运气也是技能" "DOTA_SpringMajor2016_Achievement_Win_A_Wager_Description" "赢得一次预测" "DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Name" "我有种预感" "DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Description" "通过预测赢得6000点勇士积分" "DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Name" "神谕者" "DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Description" "通过预测赢得20000点勇士积分" "DOTA_SpringMajor2016_Achievement_Tip_A_Player_Name" "值得称道" "DOTA_SpringMajor2016_Achievement_Tip_A_Player_Description" "在比赛结束时打赏一名玩家" "DOTA_SpringMajor2016_Achievement_Tip_10_Players_Name" "凭良心说话" "DOTA_SpringMajor2016_Achievement_Tip_10_Players_Description" "在多场比赛中打赏50名玩家" "DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Name" "Dota代表" "DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Description" "在票选至宝中投一次票" "DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Name" "Dota至宝委员会" "DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Description" "在12周的票选至宝中有10周都投票" "DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Name" "架子空出来" "DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Description" "兑换任一等级奖励" "DOTA_SpringMajor2016_Achievement_Make_A_Gift_Name" "Dota的真谛" "DOTA_SpringMajor2016_Achievement_Make_A_Gift_Description" "向一名好友赠送勇士令状并且勇士令状被激活" "DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Name" "炽魂" "DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Description" "玩一次莉娜的游戏" "DOTA_SpringMajor2016_Achievement_Play_CM_Game_Name" "室女的祝福" "DOTA_SpringMajor2016_Achievement_Play_CM_Game_Description" "转一次莉莱的轮盘" "DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Name" "每周挑战" "DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Description" "完成每周挑战" "DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Name" "任务就绪" "DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Description" "完成10个每周挑战" "DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Name" "并没什么难度" "DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "完成15个每周挑战" "DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Name" "使出浑身解数" "DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Description" "完成20个每周挑战" "DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Name" "每日挑战" "DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Description" "完成每日英雄挑战" "DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Name" "新的一天,新的英雄" "DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Description" "完成20个每日英雄挑战" "DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Name" "这家伙我从来没玩过" "DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Description" "完成40个每日英雄挑战" "DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Name" "生疏模式是神马" "DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Description" "完成70个每日英雄挑战" "DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Name" "勇士预言家" "DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Description" "在地区预选赛勇士预测中正确预测1次" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Name" "勇士占卜师" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Description" "在地区预选赛勇士预测中正确预测10次" "DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Name" "勇士先知" "DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Description" "在地区预选赛勇士预测中正确预测30次" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Name" "小组赛行家" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Description" "在小组赛勇士预测中正确预测10次" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name" "比赛天才" "DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description" "在主赛事勇士预测中正确预测10次" "DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name" "完美预测" "DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description" "在主赛事勇士预测中正确预测50次" "DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Name" "主赛事能手" "DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Description" "在主赛事勇士预测中正确预测100次" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Name" "宝藏 I 启动" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Description" "解封6件宝藏 I" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Name" "宝藏 I 圆满" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Description" "解封15件宝藏 I" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Name" "宝藏 II 启动" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Description" "解封6件宝藏 II" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Name" "宝藏 II 圆满" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Description" "解封15件宝藏 II" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Name" "宝藏 III 启动" "DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Description" "解封6件宝藏 III" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Name" "宝藏 III 圆满" "DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Description" "解封15件宝藏 III" "DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Name" "宝瓶启动" "DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Description" "解封1个典藏宝瓶" "DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Name" "宝瓶收藏家" "DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Description" "解封7个典藏宝瓶" "DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Name" "宝瓶圆满" "DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Description" "解封13个典藏宝瓶" "DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Name" "珍瓶启动" "DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Description" "解封1件珍宝之瓶" "DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Name" "珍瓶圆满" "DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Description" "解封5件珍宝之瓶" "DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Name" "幸运瓶启动" "DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Description" "解封1件无锁幸运瓶" "DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Name" "幸运瓶圆满" "DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Description" "解封4件无锁幸运瓶" "DOTA_FallMajor2016_Achievement_Complete_1_Questline_Name" "一路顺风" "DOTA_FallMajor2016_Achievement_Complete_1_Questline_Description" "完成任一任务路线的最终任务" "DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Name" "三重威胁" "DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Description" "完成三条任务之路的最终任务" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_Name" "一个都不能少" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_Description" "完成三条主任务线的45个任务,并至少达到1星" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Name" "我为星狂" "DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Description" "完成三条主任务线的45个任务,并达到3星" "DOTA_FallMajor2016_Achievement_Win_A_Wager_Name" "宝刀不老" "DOTA_FallMajor2016_Achievement_Win_A_Wager_Description" "赢得一次预测" "DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Name" "手气正旺" "DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Description" "通过预测赢取6000勇士积分" "DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Name" "才不是一夜豪赌" "DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Description" "通过预测赢取15000勇士积分" "DOTA_FallMajor2016_Achievement_Tip_A_Player_Name" "值得称道" "DOTA_FallMajor2016_Achievement_Tip_A_Player_Description" "在比赛结束时打赏一名玩家" "DOTA_FallMajor2016_Achievement_Tip_10_Players_Name" "凭良心说话" "DOTA_FallMajor2016_Achievement_Tip_10_Players_Description" "在多场比赛中打赏50名玩家" "DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Name" "任务就绪" "DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "完成4个每周挑战" "DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Name" "没那么枯燥" "DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Description" "完成12个每周挑战" "DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Name" "使出浑身解数" "DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Description" "完成20个每周挑战" "DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Name" "舒适的选择" "DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Description" "完成10次每日英雄挑战" "DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Name" "全新节目" "DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Description" "完成40次每日英雄挑战" "DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Name" "有啥玩啥" "DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Description" "完成75次每日英雄挑战" "DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Name" "勇士联赛新人" "DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Description" "在勇士联赛中获得30勇士积分" "DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Name" "勇士联赛挑战者" "DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Description" "在勇士联赛中获得100勇士积分" "DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Name" "勇士联赛坚兵" "DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Description" "在勇士联赛中获得250勇士积分" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Name" "珍藏 I 启动" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Description" "解封5件珍藏 I" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Name" "珍藏 I 圆满" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Description" "解封10件珍藏 I" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Name" "珍藏 II 启动" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Description" "解封5件珍藏 II" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Name" "珍藏 II 圆满" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Description" "解封10件珍藏 II" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Name" "珍藏 III 启动" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Description" "解封5件珍藏 III" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Name" "珍藏 III 圆满" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Description" "解封10件珍藏 III" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Name" "珍藏 IV 启动" "DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Description" "解封5件珍藏 IV" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Name" "珍藏 IV 圆满" "DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Description" "解封10件珍藏 IV" "DOTA_FallMajor2016_Achievement_Use_2_Infusers_Name" "自定义模组" "DOTA_FallMajor2016_Achievement_Use_2_Infusers_Description" "使用2个秋季融合工具" "DOTA_FallMajor2016_Achievement_Use_5_Infusers_Name" "融合之王" "DOTA_FallMajor2016_Achievement_Use_5_Infusers_Description" "使用5个秋季融合工具" "DOTA_FallMajor2016_Achievement_Use_20_Infusers_Name" "粒子狂欢" "DOTA_FallMajor2016_Achievement_Use_20_Infusers_Description" "使用20个秋季融合工具" "DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Name" "小组赛行家" "DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Description" "预测正确25项小组赛的勇士预测" "DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name" "比赛天才" "DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description" "预测正确10项主赛事的勇士预测" "DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Name" "完美预测" "DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Description" "预测正确30项主赛事的勇士预测" "DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name" "主赛事能手" "DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description" "预测正确50项主赛事的勇士预测" "DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Name" "一路到底" "DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Description" "完成任一任务路线的最终任务" "DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Name" "三重威胁" "DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Description" "完成三条任务之路的最终任务" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Name" "一个都不能少" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Description" "完成三条主任务线的45个任务,并至少达到1星" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Name" "我为星狂" "DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Description" "完成三条主任务线的45个任务,并达到3星" "DOTA_WinterMajor2017_Achievement_Win_A_Wager_Name" "宝刀不老" "DOTA_WinterMajor2017_Achievement_Win_A_Wager_Description" "赢得一次预测" "DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Name" "手气正旺" "DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Description" "通过预测赢取6000勇士积分" "DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Name" "才不是全靠运气" "DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Description" "通过预测赢取15000勇士积分" "DOTA_WinterMajor2017_Achievement_Tip_A_Player_Name" "值得称道" "DOTA_WinterMajor2017_Achievement_Tip_A_Player_Description" "在比赛结束时打赏一名玩家" "DOTA_WinterMajor2017_Achievement_Tip_50_Players_Name" "凭良心说话" "DOTA_WinterMajor2017_Achievement_Tip_50_Players_Description" "在多场比赛中打赏50名玩家" "DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Name" "任务就绪" "DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Description" "完成4个每周挑战" "DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Name" "没那么无聊" "DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Description" "完成12个每周挑战" "DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Name" "使出浑身解数" "DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Description" "完成20个每周挑战" "DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Name" "舒适的选择" "DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Description" "完成10个日常英雄挑战" "DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Name" "全新节目" "DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Description" "完成40个日常英雄挑战" "DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Name" "来啥玩啥" "DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Description" "完成75个日常英雄挑战" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Name" "勇士联赛新人" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Description" "获得30分勇士联赛积分" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Name" "勇士联赛挑战者" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Description" "获得100分勇士联赛积分" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Name" "勇士联赛坚兵" "DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Description" "获得250分勇士联赛积分" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Name" "珍藏 I 启动" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Description" "解封8件珍藏 I" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Name" "珍藏 I 圆满" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Description" "解封16件珍藏 I" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Name" "珍藏 II 启动" "DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Description" "解封8件珍藏 II" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Name" "珍藏 II 圆满" "DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Description" "解封16件珍藏 II" "DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Name" "珍藏 III 启动" "DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Description" "解封7件珍藏 III" "DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Name" "珍藏 III 圆满" "DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Description" "解封14件珍藏 III" "DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Name" "小组赛行家" "DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Description" "预测正确25项小组赛的勇士预测" "DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Name" "比赛天才" "DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Description" "预测正确10项主赛事的勇士预测" "DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Name" "完美预测" "DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Description" "预测正确30项主赛事的勇士预测" "DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Name" "主赛事能手" "DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Description" "预测正确50项主赛事的勇士预测" "DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Name" "暗月崛起" "DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Description" "获得35000点暗月积分" "DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Name" "守卫赛莉蒙妮" "DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Description" "获得175000点暗月积分" "DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Name" "袭卷而来的喜悦" "DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Description" "获得350000点暗月积分" "DOTA_International2017_Achievement_Complete_1_Questline_Name" "一路到底" "DOTA_International2017_Achievement_Complete_1_Questline_Description" "完成任一任务路线的最终任务" "DOTA_International2017_Achievement_Complete_All_Questlines_Name" "三重威胁" "DOTA_International2017_Achievement_Complete_All_Questlines_Description" "完成三条任务之路的最终任务" "DOTA_International2017_Achievement_Complete_All_Quests_Name" "一个都不能少" "DOTA_International2017_Achievement_Complete_All_Quests_Description" "完成三条主任务线的43个任务,并至少达到1星" "DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Name" "我为星狂" "DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Description" "完成三条主任务线的43个任务,并达到3星" "DOTA_International2017_Achievement_Win_A_Wager_Name" "宝刀不老" "DOTA_International2017_Achievement_Win_A_Wager_Description" "赢得一次预测" "DOTA_International2017_Achievement_Win_6000xp_Wagering_Name" "手气正旺" "DOTA_International2017_Achievement_Win_6000xp_Wagering_Description" "通过预测赢取6000勇士积分" "DOTA_International2017_Achievement_Win_15000xp_Wagering_Name" "才不是全靠运气" "DOTA_International2017_Achievement_Win_15000xp_Wagering_Description" "通过预测赢取15000勇士积分" "DOTA_International2017_Achievement_Tip_A_Player_Name" "值得称道" "DOTA_International2017_Achievement_Tip_A_Player_Description" "比赛期间打赏一名玩家" "DOTA_International2017_Achievement_Tip_50_Players_Name" "凭良心说话" "DOTA_International2017_Achievement_Tip_50_Players_Description" "在多场比赛中打赏50名玩家" "DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Name" "任务就绪" "DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Description" "完成4个每周挑战" "DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Name" "没那么无聊" "DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Description" "完成12个每周挑战" "DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Name" "使出浑身解数" "DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Description" "完成20个每周挑战" "DOTA_International2017_Achievement_Complete_10_Daily_Missions_Name" "舒适的选择" "DOTA_International2017_Achievement_Complete_10_Daily_Missions_Description" "完成10个日常英雄挑战" "DOTA_International2017_Achievement_Complete_40_Daily_Missions_Name" "全新节目" "DOTA_International2017_Achievement_Complete_40_Daily_Missions_Description" "完成40个日常英雄挑战" "DOTA_International2017_Achievement_Complete_75_Daily_Missions_Name" "来啥玩啥" "DOTA_International2017_Achievement_Complete_75_Daily_Missions_Description" "完成75个日常英雄挑战" "DOTA_International2017_Achievement_BattleCup_Score_30_Name" "勇士联赛新人" "DOTA_International2017_Achievement_BattleCup_Score_30_Description" "获得30分勇士联赛积分" "DOTA_International2017_Achievement_BattleCup_Score_100_Name" "勇士联赛挑战者" "DOTA_International2017_Achievement_BattleCup_Score_100_Description" "获得100分勇士联赛积分" "DOTA_International2017_Achievement_BattleCup_Score_250_Name" "勇士联赛坚兵" "DOTA_International2017_Achievement_BattleCup_Score_250_Description" "获得250分勇士联赛积分" "DOTA_International2017_Achievement_Open_6_Treasure_I_Name" "宝藏 I 启动" "DOTA_International2017_Achievement_Open_6_Treasure_I_Description" "解封6件宝藏 I" "DOTA_International2017_Achievement_Open_12_Treasure_I_Name" "宝藏 I 圆满" "DOTA_International2017_Achievement_Open_12_Treasure_I_Description" "解封12件宝藏 I" "DOTA_International2017_Achievement_Open_6_Treasure_II_Name" "宝藏 II 启动" "DOTA_International2017_Achievement_Open_6_Treasure_II_Description" "解封6件宝藏 II" "DOTA_International2017_Achievement_Open_12_Treasure_II_Name" "宝藏 II 圆满" "DOTA_International2017_Achievement_Open_12_Treasure_II_Description" "解封12件宝藏 II" "DOTA_International2017_Achievement_Open_6_Treasure_III_Name" "宝藏 III 启动" "DOTA_International2017_Achievement_Open_6_Treasure_III_Description" "解封6件宝藏 III" "DOTA_International2017_Achievement_Open_12_Treasure_III_Name" "宝藏 III 圆满" "DOTA_International2017_Achievement_Open_12_Treasure_III_Description" "解封12件宝藏 III" "DOTA_International2017_Achievement_Open_8_Treasure_IV_Name" "珍宝之瓶启动" "DOTA_International2017_Achievement_Open_8_Treasure_IV_Description" "解封8件珍宝之瓶" "DOTA_International2017_Achievement_Open_16_Treasure_IV_Name" "珍宝之瓶圆满" "DOTA_International2017_Achievement_Open_16_Treasure_IV_Description" "解封16件珍宝之瓶" "DOTA_International2017_Achievement_Trivia_Score_1000_Name" "靠运气猜中" "DOTA_International2017_Achievement_Trivia_Score_1000_Description" "获得1000点知识问答积分" "DOTA_International2017_Achievement_Trivia_Score_5000_Name" "知识就是力量" "DOTA_International2017_Achievement_Trivia_Score_5000_Description" "获得5000知识问答积分" "DOTA_International2017_Achievement_Trivia_Score_10000_Name" "知识问答骑士" "DOTA_International2017_Achievement_Trivia_Score_10000_Description" "获得10000知识问答积分" "DOTA_International2017_Achievement_Make_A_Gift_Name" "Dota的真谛" "DOTA_International2017_Achievement_Make_A_Gift_Description" "向一名好友赠送勇士令状,并且好友将其激活。" "DOTA_International2017_Achievement_25_Correct_Predictions_Group_Name" "小组赛行家" "DOTA_International2017_Achievement_25_Correct_Predictions_Group_Description" "预测正确25项小组赛的勇士预测" "DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Name" "比赛天才" "DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Description" "预测正确10项主赛事的勇士预测" "DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Name" "完美预测" "DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Description" "预测正确30项主赛事的勇士预测" "DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Name" "主赛事能手" "DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Description" "预测正确50项主赛事的勇士预测" "DOTA_International2017_Achievement_Cast_A_Vote_Name" "Dota代表" "DOTA_International2017_Achievement_Cast_A_Vote_Description" "在票选至宝中投一次票" "DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Name" "Dota至宝委员会" "DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Description" "在12周的票选至宝中投过10次票。" "DOTA_International2017_AchievementCategory_Siltbreaker_Act_1" "破泞之战:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Name" "秘密食谱" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Description" "集齐破泞之战第一幕中11张腥术师笔记" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Name" "我有这么多" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Desc" "在破泞之战:第一幕的单次通关中获得20颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Name" "多多益善" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Desc" "在破泞之战:第一幕的单次通关中获得25颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Name" "星星并不遥远" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Desc" "在破泞之战:第一幕的单次通关中获得30颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Name" "三人成行" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Desc" "使用3个不同英雄完成破泞之战:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Name" "八面玲珑" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Desc" "使用8个不同英雄完成破泞之战:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Name" "黑帮老大" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Desc" "使用14个不同英雄完成破泞之战:第一幕" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Name" "来自伟大的奥秘" "DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Desc" "在战役中找到暗黑魔导师" "DOTA_International2017_AchievementCategory_Siltbreaker_Act_2" "破泞之战:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Name" "秘密食谱" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Description" "集齐破泞之战:第二幕中7张腥术师笔记" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Name" "我有这么多" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Desc" "在破泞之战:第二幕的单次通关中获得20颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Name" "多多益善" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Desc" "在破泞之战:第二幕的单次通关中获得25颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Name" "星星并不遥远" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Desc" "在破泞之战:第二幕的单次通关中获得30颗星星" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Name" "三人成行" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Desc" "使用3个不同英雄完成破泞之战:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Name" "八面玲珑" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Desc" "使用8个不同英雄完成破泞之战:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Name" "黑帮老大" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Desc" "使用14个不同英雄完成破泞之战:第二幕" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Name" "来自伟大的奥秘" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Desc" "找到秘密商人" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Name" "监牢诗人" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Desc" "集齐破泞之战第二幕中11张典狱长日记" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Name" "嗷~~~~~~~~" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Desc" "在破泞之战第二幕中骑一只企鹅至少18秒" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Name" "裸身畅泳" "DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Desc" "不购买任何宝物的情况下完成破泞之战:第二幕" "DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Name" "任务就绪" "DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Description" "完成4个每周挑战" "DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Name" "并没有什么难度" "DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Description" "完成8个每周挑战" "DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Name" "使出浑身解数" "DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Description" "完成12个每周挑战" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_A" "我说什么来着" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_A" "成功预测5次职业巡回赛或国际邀请赛获胜队伍" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_B" "现在信了吧?" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_B" "成功预测25次职业巡回赛或国际邀请赛获胜队伍" "DOTA_International2018_Achievement_ProCircuitPredictions_Name_C" "穿越自未来" "DOTA_International2018_Achievement_ProCircuitPredictions_Desc_C" "成功预测50次职业巡回赛或国际邀请赛获胜队伍" "DOTA_International2018_Achievement_Mutation_Name_A" "初次突变" "DOTA_International2018_Achievement_Mutation_Desc_A" "赢下1场突变模式比赛" "DOTA_International2018_Achievement_Mutation_Name_B" "天眼开启" "DOTA_International2018_Achievement_Mutation_Desc_B" "赢下5场突变模式比赛" "DOTA_International2018_Achievement_Mutation_Name_C" "变异大师" "DOTA_International2018_Achievement_Mutation_Desc_C" "赢下10场突变模式比赛" "DOTA_International2018_Achievement_CavernChallenge_Name_A" "洞穴专家" "DOTA_International2018_Achievement_CavernChallenge_Desc_A" "探索10个岩洞石室" "DOTA_International2018_Achievement_CavernChallenge_Name_B" "迷宫大师" "DOTA_International2018_Achievement_CavernChallenge_Desc_B" "探索30个岩洞石室" "DOTA_International2018_Achievement_CavernChallenge_Name_C" "地下天才" "DOTA_International2018_Achievement_CavernChallenge_Desc_C" "探索87个岩洞石室" "DOTA_International2018_UnderhollowChickenTreasure_Name" "追鸡者" "DOTA_International2018_UnderhollowChickenTreasure_Description" "在幽谷穴找到装满了家禽的宝箱" "DOTA_International2018_UnderhollowBigCheese_Name" "乳糖耐受" "DOTA_International2018_UnderhollowBigCheese_Description" "在幽谷穴得到大奶酪" "DOTA_International2018_Underhollow10Eliminations_Name" "矿工威胁" "DOTA_International2018_Underhollow10Eliminations_Description" "在幽穴风云淘汰10名玩家" "DOTA_International2018_Underhollow20Eliminations_Name" "洞穴新军" "DOTA_International2018_Underhollow20Eliminations_Description" "在幽穴风云淘汰20名玩家" "DOTA_International2018_Underhollow30Eliminations_Name" "伏击专家" "DOTA_International2018_Underhollow30Eliminations_Description" "在幽穴风云中淘汰30名玩家" "DOTA_International2018_Underhollow_FirstWin_Name" "还有人吗?" "DOTA_International2018_Underhollow_FirstWin_Description" "成为幽穴风云中活到最后的队伍" "DOTA_International2018_Underhollow_FiveWins_Name" "洞穴住民" "DOTA_International2018_Underhollow_FiveWins_Description" "赢得5场幽穴风云的胜利" "DOTA_International2018_Underhollow_TenWins_Name" "幽谷领主" "DOTA_International2018_Underhollow_TenWins_Description" "赢得10场幽穴风云的胜利" "DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Name" "任务就绪" "DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Description" "完成5个每周挑战" "DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Name" "并没有难度" "DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Description" "完成10个每周挑战" "DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Name" "使出浑身解数" "DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Description" "完成15个每周挑战" "DOTA_International2020_Achievement_Win_1_Match_MVP_Name" "大规模胜利游行" "DOTA_International2020_Achievement_Win_1_Match_MVP_Description" "获得1次比赛MVP" "DOTA_International2019_Achievement_Win_3_Match_MVP_Name" "大三元" "DOTA_International2019_Achievement_Win_3_Match_MVP_Description" "获得3次比赛MVP" "DOTA_International2019_Achievement_Win_10_Match_MVP_Name" "荣誉加身" "DOTA_International2019_Achievement_Win_10_Match_MVP_Description" "获得10次比赛MVP" "DOTA_International2019_Achievement_Win_25_Match_MVP_Name" "模范骑士" "DOTA_International2019_Achievement_Win_25_Match_MVP_Description" "获得25次比赛MVP" "DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Name" "Dota至宝委员会" "DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Description" "在15周的票选至宝中投过13次票。" "DOTA_International2019_Achievement_Coach_5_Matches_Name" "作战指导" "DOTA_International2019_Achievement_Coach_5_Matches_Desc" "执教5场比赛" "DOTA_International2019_Achievement_Coach_20_Matches_Name" "特别顾问" "DOTA_International2019_Achievement_Coach_20_Matches_Desc" "执教20场比赛" "DOTA_International2019_Achievement_Coach_40_Matches_Name" "战争导师" "DOTA_International2019_Achievement_Coach_40_Matches_Desc" "执教40场比赛" "DOTA_International2019_Achievement_Coach_1_Perfect_Match_Name" "完美指导" "DOTA_International2019_Achievement_Coach_1_Perfect_Match_Desc" "担任教练赢下1场比赛,并获得5个队友的好评" "DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Name" "完美顾问" "DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Desc" "担任教练赢下5场比赛,并获得5个队友的好评" "DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Name" "完美导师" "DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Desc" "担任教练赢下15场比赛,并获得5个队友的好评" "DOTA_International2019_Achievement_Coach_Bronze_Tier_Name" "青铜级教练" "DOTA_International2019_Achievement_Coach_Bronze_Tier_Desc" "担任教练达到青铜级别" "DOTA_International2019_Achievement_Coach_Silver_Tier_Name" "白银级教练" "DOTA_International2019_Achievement_Coach_Silver_Tier_Desc" "担任教练达到白银级别" "DOTA_International2019_Achievement_Coach_Gold_Tier_Name" "黄金级教练" "DOTA_International2019_Achievement_Coach_Gold_Tier_Desc" "担任教练达到黄金级别" "DOTA_International2019_Achievement_PartyPlayers_10_Name" "社交新人" "DOTA_International2019_Achievement_PartyPlayers_10_Desc" "组队工具中达到10名玩家" "DOTA_International2019_Achievement_PartyPlayers_30_Name" "我知道个人" "DOTA_International2019_Achievement_PartyPlayers_30_Desc" "组队工具中达到30名玩家" "DOTA_International2019_Achievement_PartyPlayers_100_Name" "派对达人" "DOTA_International2019_Achievement_PartyPlayers_100_Desc" "组队工具中达到100名玩家" "DOTA_International2019_Achievement_PartyFill_1_Name" "五星连珠" "DOTA_International2019_Achievement_PartyFill_1_Desc" "使用组队工具组建队伍并完成1场比赛" "DOTA_International2019_Achievement_PartyFill_10_Name" "派对怪物" "DOTA_International2019_Achievement_PartyFill_10_Desc" "使用组队工具组建队伍并完成10场比赛" "DOTA_International2019_Achievement_PartyFill_50_Name" "开黑无止境" "DOTA_International2019_Achievement_PartyFill_50_Desc" "使用组队工具组建队伍并完成50场比赛" "DOTA_International2019_Achievement_PartyJoin_1_Name" "入伙" "DOTA_International2019_Achievement_PartyJoin_1_Desc" "接受组队工具的邀请并完成1场比赛" "DOTA_International2019_Achievement_PartyJoin_10_Name" "我一直都在" "DOTA_International2019_Achievement_PartyJoin_10_Desc" "接受组队工具的邀请并完成10场比赛" "DOTA_International2019_Achievement_PartyJoin_50_Name" "有人就能刀" "DOTA_International2019_Achievement_PartyJoin_50_Desc" "接受组队工具的邀请并完成50场比赛" "DOTA_International2019_Achievement_MorokaiEssencePt1_Name" "今亦求精" "DOTA_International2019_Achievement_MorokaiEssencePt1_Description" "收集1000块魔罗兽精华" "DOTA_International2019_Achievement_MorokaiEssencePt2_Name" "精华猎手" "DOTA_International2019_Achievement_MorokaiEssencePt2_Description" "收集10000块魔罗兽精华" "DOTA_International2019_Achievement_MorokaiEssencePt3_Name" "精华第六感" "DOTA_International2019_Achievement_MorokaiEssencePt3_Description" "收集100000块魔罗兽精华" "DOTA_International2019_Achievement_MorokaiWinsPt1_Name" "相称的贡品" "DOTA_International2019_Achievement_MorokaiWinsPt1_Description" "赢得1场魔罗兽之怒比赛" "DOTA_International2019_Achievement_MorokaiWinsPt2_Name" "支配魔罗兽" "DOTA_International2019_Achievement_MorokaiWinsPt2_Description" "赢得10场魔罗兽之怒比赛" "DOTA_International2019_Achievement_MorokaiWinsPt3_Name" "我的怪兽朋友" "DOTA_International2019_Achievement_MorokaiWinsPt3_Description" "赢得50场魔罗兽之怒比赛" "DOTA_International2019_Achievement_HighFive_25_Name" "举高高" "DOTA_International2019_Achievement_HighFive_25_Desc" "与25名玩家击掌" "DOTA_International2019_Achievement_HighFive_200_Name" "别让我单举着" "DOTA_International2019_Achievement_HighFive_200_Desc" "与200名玩家击掌" "DOTA_International2019_Achievement_HighFive_500_Name" "五百肉掌" "DOTA_International2019_Achievement_HighFive_500_Desc" "与500名玩家击掌" "DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Name" "任务就绪" "DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Description" "完成10个公会契约" "DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Name" "没那么枯燥" "DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Description" "完成50个公会契约" "DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Name" "使出浑身解数" "DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Description" "完成100个公会契约" "DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Name" "我们齐头并进" "DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Description" "与公会成员一起赢得1场比赛" "DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Name" "友情的力量" "DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Description" "与公会成员一起赢得10场比赛" "DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Name" "公会建设者" "DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Description" "与公会成员一起赢得25场比赛" "DOTA_International2020_Achievement_Predict_1_Draft_Name" "阵容认识" "DOTA_International2020_Achievement_Predict_1_Draft_Description" "正确预测1次每日对阵" "DOTA_International2020_Achievement_Predict_20_Drafts_Name" "占卜对阵" "DOTA_International2020_Achievement_Predict_20_Drafts_Description" "正确预测20次每日对阵" "DOTA_International2020_Achievement_Predict_50_Drafts_Name" "我来当教练" "DOTA_International2020_Achievement_Predict_50_Drafts_Description" "正确预测50次每日对阵" "DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Name" "通缉令" "DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Description" "让其他玩家成功领取1次你的悬赏" "DOTA_International2020_Achievement_Issue_10_Successful_Bounties_Name" "有不少黄金" "DOTA_International2020_Achievement_Issue_10_Successful_Bounties_Description" "让其他玩家成功领取10次你的悬赏" "DOTA_International2020_Achievement_Issue_30_Successful_Bounties_Name" "丰厚的追求" "DOTA_International2020_Achievement_Issue_30_Successful_Bounties_Description" "让其他玩家成功领取30次你的悬赏" "DOTA_International2020_Achievement_Win_1_3Streak_Wager_Name" "连战连胜" "DOTA_International2020_Achievement_Win_1_3Streak_Wager_Description" "完成1次3连正确预测。" "DOTA_International2020_Achievement_Win_5_3Streak_Wagers_Name" "不留漏洞" "DOTA_International2020_Achievement_Win_5_3Streak_Wagers_Description" "完成5次3连正确预测。" "DOTA_International2020_Achievement_Win_10_3Streak_Wagers_Name" "女神保佑" "DOTA_International2020_Achievement_Win_10_3Streak_Wagers_Description" "完成10次3连正确预测。" "DOTA_International2020_Achievement_Score_1_Goal_Name" "坚持目标" "DOTA_International2020_Achievement_Score_1_Goal_Description" "使用足球消耗品进球1次" "DOTA_International2020_Achievement_Score_10_Goals_Name" "全球风范" "DOTA_International2020_Achievement_Score_10_Goals_Description" "使用足球消耗品进球10次" "DOTA_International2020_Achievement_Score_25_Goals_Name" "只因热爱" "DOTA_International2020_Achievement_Score_25_Goals_Description" "使用足球消耗品进球25次" "DOTA_International2020_Achievement_Win_3_Match_MVP_Name" "最佳首秀" "DOTA_International2020_Achievement_Win_3_Match_MVP_Description" "赢得比赛的MVP" "DOTA_International2020_Achievement_Win_10_Match_MVP_Name" "荣誉加身" "DOTA_International2020_Achievement_Win_10_Match_MVP_Description" "获得10次比赛MVP" "DOTA_International2020_Achievement_Win_25_Match_MVP_Name" "战争典范" "DOTA_International2020_Achievement_Win_25_Match_MVP_Description" "获得25次比赛MVP" "DOTA_International2020_Achievement_Collect_All_3Star_Tier1_Heroes_Name" "柯特的共同目标" "DOTA_International2020_Achievement_Collect_All_3Star_Tier1_Heroes_Description" "边路商店中所有第1阶英雄都达到一次★★★" "DOTA_International2020_Achievement_Collect_All_3Star_Tier2_Heroes_Name" "西泽尔的不寻常道理" "DOTA_International2020_Achievement_Collect_All_3Star_Tier2_Heroes_Description" "边路商店中所有第2阶英雄都达到一次★★★" "DOTA_International2020_Achievement_Collect_All_3Star_Tier3_Heroes_Name" "边路商店三分熟" "DOTA_International2020_Achievement_Collect_All_3Star_Tier3_Heroes_Description" "边路商店中所有第3阶英雄都达到一次★★★" "DOTA_International2020_Achievement_Collect_All_3Star_Tier4_Heroes_Name" "四舍五入" "DOTA_International2020_Achievement_Collect_All_3Star_Tier4_Heroes_Description" "边路商店中所有第4阶英雄都达到一次★★★" "DOTA_International2020_Achievement_Collect_All_3Star_Tier5_Heroes_Name" "全体王牌" "DOTA_International2020_Achievement_Collect_All_3Star_Tier5_Heroes_Description" "边路商店中所有第5阶英雄都达到一次★★★" "DOTA_International2020_Achievement_Make_A_Gift_Name" "Dota的真谛" "DOTA_International2020_Achievement_Make_A_Gift_Description" "赠送勇士令状给一名好友" "DOTA_International2020_Achievement_Make_A_Gift2_Name" "远古神秘三人行" "DOTA_International2020_Achievement_Make_A_Gift2_Description" "赠送勇士令状给三名好友" "DOTA_International2020_Achievement_Make_A_Gift3_Name" "我的小分队在此" "DOTA_International2020_Achievement_Make_A_Gift3_Description" "赠送勇士令状给五名好友" "DOTA_International2020_Achievement_Cast_Votes_In_13_Rounds_Name" "Dota至宝委员会" "DOTA_International2020_Achievement_Cast_Votes_In_13_Rounds_Description" "在15周的票选至宝中投过13次票。" "DOTA_International2020_Achievement_HighFive_25_Name" "举高高" "DOTA_International2020_Achievement_HighFive_25_Desc" "与25名玩家击掌" "DOTA_International2020_Achievement_HighFive_200_Name" "别让我单举着" "DOTA_International2020_Achievement_HighFive_200_Desc" "与200名玩家击掌" "DOTA_International2020_Achievement_HighFive_500_Name" "五百肉掌" "DOTA_International2020_Achievement_HighFive_500_Desc" "与500名玩家击掌" "DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Name" "比赛天才" "DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Description" "在锦标赛预测中正确预测10次" "DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Name" "完美预测" "DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Description" "在锦标赛预测中正确预测30次" "DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Name" "主赛事能手" "DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Description" "在锦标赛预测中正确预测50次" "DOTA_International2020_Achievement_DraftTrivia_1_Name" "阵容认识" "DOTA_International2020_Achievement_DraftTrivia_1_Desc" "正确预测1次社区预测比赛的获胜方" "DOTA_International2020_Achievement_DraftTrivia_20_Name" "占卜对阵" "DOTA_International2020_Achievement_DraftTrivia_20_Desc" "正确预测20次社区预测比赛的获胜方" "DOTA_International2020_Achievement_DraftTrivia_80_Name" "我来当教练" "DOTA_International2020_Achievement_DraftTrivia_80_Desc" "正确预测60次社区预测比赛的获胜方" "DOTA_International2020_DraftTrivia_ResetTime" "{i:reset_hours}时{i:reset_minutes}分{i:reset_seconds}秒" "DOTA_International2020_DraftTrivia_VoteRadiant" "投给天辉" "DOTA_International2020_DraftTrivia_VoteDire" "投给夜魇" "DOTA_International2020_DraftTrivia_AlreadyVoted" "投票已提交" "DOTA_International2020_DraftTrivia_VotedRadiant" "你投给了天辉" "DOTA_International2020_DraftTrivia_VotedDire" "你投给了夜魇" "DOTA_International2020_DraftTrivia_TimeUntilNextVOte" "这场比赛的投票过期截止时间" "DOTA_International2020_DraftTrivia_LoadingMatch" "正在载入下场需要投票的比赛……" "DOTA_International2020_DraftTrivia_LoadingError" "载入比赛失败" "DOTA_International2020_DraftTrivia_AlreadyAnswered" "已为这场比赛投票。" "DOTA_International2020_DraftTrivia_InternalError" "获取比赛预测数据失败。" "DOTA_International2020_DraftTrivia_DraftTriviaErrorTitle" "比赛预测错误" "DOTA_International2020_DraftTrivia_CurrentStreak" "当前连胜:{i:current_streak}" "DOTA_International2020_DraftTrivia_ViewPrev" "查看上个结果" "DOTA_International2020_DraftTrivia_Description" "每天我们会选择一场近期的社区比赛,所有勇士令状玩家可以看见并投票。

运用你的Dota知识来决定哪边队伍在英雄、分路和水平的影响下会获胜。

正确预测多次将开启连胜状态,并且一路赢取成就和勇士积分。

我们会在翌日揭晓获胜方,以及整体预测成功率。" "DOTA_International2020_DraftTrivia_ViewCurrentMatch" "查看当前比赛" "DOTA_International2020_DraftTrivia_CorrectPrediction" "预测正确" "DOTA_International2020_DraftTrivia_IncorrectPrediction" "预测错误" "DOTA_International2020_DraftTrivia_RadiantWon" "天辉获胜" "DOTA_International2020_DraftTrivia_DireWon" "夜魇获胜" "DOTA_International2020_DraftTrivia_PreviousPrediction" "上一个预测" "DOTA_International2020_DraftTrivia_NewPrediction" "新预测结果" "DOTA_International2020_DraftTrivia_TotalVotes:p{trivia_total_votes}" "{d:trivia_total_votes}票总票数#|#{d:trivia_total_votes}票总票数" "DOTA_International2020_DraftTrivia_RadiantVotes" "{d:radiant_Votes}%天辉" "DOTA_International2020_DraftTrivia_DireVotes" "{d:dire_Votes}%夜魇" "DOTA_International2020_DraftTrivia_GuessWhoWon" "猜猜是谁获胜!" "DOTA_International2020_DraftTrivia_GuessWhoWon_Desc" "猜猜谁是以上对阵的获胜方" "DOTA_International2020_DraftTrivia_ViewMatchDetails" "查看比赛详情" "DOTA_Siltbreaker_ArtifactCoins" "珍币:" "DOTA_DB_Event_CustomGame_Title1" "同心协力守卫神庙,抵挡暗月大军。" "DOTA_DB_Event_CustomGame_Title2" "击退一波又一波的进攻,赢取特别活动的积分。" "DOTA_DB_Event_CustomGame_Title3" "每35000积分可以兑换一次奖励。" "DOTA_TI2016_Reward_Arcana_Vote_Initial" "政治资本:票选至宝" "DOTA_TI2016_Reward_Arcana_Vote_Power" "十六次额外至宝投票机会" "DOTA_TI2016_Reward_Fountain_Effect_1" "泉水特效1级" "DOTA_TI2016_Reward_Fountain_Effect_2" "泉水特效2级" "DOTA_TI2016_Reward_Fountain_Effect_3" "泉水特效3级" "DOTA_TI2016_Reward_Teleport_Effect_1" "传送特效1级" "DOTA_TI2016_Reward_Teleport_Effect_2" "传送特效2级" "DOTA_TI2016_Reward_Teleport_Effect_3" "传送特效3级" "DOTA_TI2016_Reward_Blink_Effect_1" "闪烁特效1级" "DOTA_TI2016_Reward_Blink_Effect_2" "闪烁特效2级" "DOTA_TI2016_Reward_Level_Effect" "升级特效" "DOTA_TI2016_Reward_Bottle_Effect_Name" "魔瓶特效" "DOTA_TI2016_Reward_Euls_effect" "神圣法杖特效" "DOTA_TI2016_Reward_Mek_Effect" "梅肯斯姆特效" "DOTA_TI2016_Reward_Mjolnir_Effect" "雷神之锤特效" "DOTA_TI2016_Reward_Phase_Boots_Effect" "相位鞋特效" "DOTA_TI2016_Reward_Radiance_Effect" "辉耀特效" "DOTA_TI2016_Reward_Force_Staff_Effect" "原力法杖特效" "DOTA_TI2016_Reward_Surprise_Item" "莉莱的战斗赐福" "DOTA_TI2016_Reward_MultiKill_Banner" "2016年国际邀请赛多杀标语" "DOTA_TI2016_Reward_Wagering_Bonus" "挥铜如土 - 增加500枚代币" "DOTA_TI2016_Reward_Wagering_Bonus_02" "挥银如土 - 增加500枚代币" "DOTA_TI2016_Reward_Wagering_Bonus_03" "挥金如土 - 增加1000枚代币" "DOTA_FallMajor2016_Reward_Blink_Effect" "闪烁特效" "DOTA_WinterMajor2017_Reward_Dagon_Effect" "达贡特效" "DOTA_WinterMajor2017_Reward_Hex_Effect" "邪恶镰刀特效" "DOTA_NewBloom2017_Reward_Surprise_Item" "暗月奖励" "DOTA_NewBloom2017_FrontPage_NewBloom_Game_Description" "活动已结束" "DOTA_NewBloom2017_Reward_Recycle_Note" "珍藏可轮回,换取20000点暗月积分" "DOTA_TI2017_Arcana_Vote_1" "票选至宝" "DOTA_TI2017_Arcana_Vote_2" "十六次额外至宝投票机会" "DOTA_TI2017_Arcana_Vote_3" "十六次额外至宝投票机会" "DOTA_TI2017_Reward_Fountain_Effect_1" "赛季特效 - 1级泉水" "DOTA_TI2017_Reward_Fountain_Effect_2" "赛季特效 - 2级泉水" "DOTA_TI2017_Reward_Fountain_Effect_3" "赛季特效 - 3级泉水" "DOTA_TI2017_Reward_Teleport_Effect_1" "赛季特效 - 1级传送" "DOTA_TI2017_Reward_Teleport_Effect_2" "赛季特效 - 2级传送" "DOTA_TI2017_Reward_Teleport_Effect_3" "赛季特效 - 3级传送" "DOTA_TI2017_Reward_Blink_Effect_1" "赛季特效 - 1级闪烁匕首" "DOTA_TI2017_Reward_Blink_Effect_2" "赛季特效 - 2级闪烁匕首" "DOTA_TI2017_Reward_Level_Up_Effect" "赛季特效 - 升级" "DOTA_TI2017_Reward_Bottle_Effect" "赛季特效 - 魔瓶" "DOTA_TI2017_Reward_Euls_Effect" "赛季特效 - 神圣法杖" "DOTA_TI2017_Reward_Mekansm_Effect" "赛季特效 - 梅肯斯姆" "DOTA_TI2017_Reward_Mjollnir_Effect" "赛季特效 - 雷神之锤" "DOTA_TI2017_Reward_Phase_Boots_Effect" "赛季特效 - 相位鞋" "DOTA_TI2017_Reward_Radiance_Effect" "赛季特效 - 辉耀" "DOTA_TI2017_Reward_Force_Staff_Effect" "赛季特效 - 原力法杖" "DOTA_TI2017_Reward_Dagon_Effect" "赛季特效 - 达贡之神力" "DOTA_TI2017_Reward_Shivas_Effect" "赛季特效 - 希瓦的守护" "DOTA_TI2017_Reward_Deny_Effect" "赛季特效 - 反补" "DOTA_TI2018_Reward_Deny_Effect_2" "赛季特效 - 2级反补" "DOTA_TI2017_MMR_Wager_1" "天梯双倍投入 - 代币增加" "DOTA_TI2017_Chatwheel_Soundboard" "解锁聊天轮盘音效" "DOTA_TI_BattlePass_MMR_Wager_Base" "天梯双倍投入代币" "DOTA_TI_BattlePass_MMR_Wager_Increase" "天梯双倍投入额外代币" "DOTA_TI2017_Reward_Surprise_Item" "莉莱的战斗赐福" "DOTA_TI2017_500_High_Roller_0" "1000枚基础预测代币" "DOTA_TI2017_500_High_Roller_1" "挥铜如土 - 增加500枚代币" "DOTA_TI2017_500_High_Roller_2" "挥银如土 - 增加500枚代币" "DOTA_TI2017_500_High_Roller_3" "挥金如土 - 增加1000枚代币" "DOTA_TI2017_Splash_Io_Arcana" "艾欧至宝" "DOTA_TI2017_Splash_Io_Arcana_Exclusive" "专属奖励" "DOTA_TI2017_Splash_Io_Arcana_Exclusive_Info" "本物品无法交易或买卖。
切记在国际邀请赛结束前解锁。" "DOTA_TI2017_Splash_Io_Arcana_Level" "245级惊喜奖励" "DOTA_TI2017_Splash_Io_Arcana_Upgrade" "升级勇士令状" "DOTA_TI2017_Splash_Io_Arcana_View_Video" "查看视频" "DOTA_TI2017_Splash_Io_Arcana_Claim" "领取至宝" "DOTA_TI2017_Splash_Kunkka" "昆卡声望物品" "DOTA_TI2017_Splash_Kunkka_Quest" "包含任务线和可解锁款式" "DOTA_TI2017_Splash_Kunkka_Level" "225级奖励" "DOTA_TI2017_Splash_Kunkka_Claim" "领取物品" "DOTA_TI7_Kunkka_Cell_Header" "225级奖励" "DOTA_TI7_Kunkka_Cell_Title" "昆卡声望物品" "DOTA_TI7_Kunkka_Cell_Text" "专属奖励 - 本物品无法交易或买卖。" "DOTA_TI8_Lion_Cell_Header" "255级奖励" "DOTA_TI8_Lion_Cell_Title" "莱恩声望物品和可解锁款式" "DOTA_TI8_Lion_Cell_Text" "专属奖励 - 本物品无法交易或买卖。" //"DOTA_TI8_Immortal" "DOTA_DB_CustomGame_Intro" "千年来,赛莉蒙妮选定之人的捍卫只为避免暗月的降临。但是在新月降临的第一夜,银夜森林的守卫受到了诅咒,进入神秘的沉睡中,神庙的高墙后也失去了援手。 赛莉蒙妮的势力变得微弱,而野兽们扭曲的阴影在她的领地里穿行,月之女神在此召唤五位新的保护者,抵抗堕落的暗月大军。" "DOTA_Special_Event" "特别活动" "DOTA_TI2018_Splash_Lion" "莱恩声望物品" "DOTA_TI2018_Splash_Lion_Level" "255级奖励" "DOTA_TI2018_Splash_Lion_Includes" "包含可解锁款式" "DOTA_TI2018_Splash_RetroImmortals" "卓越之兴的许诺" "DOTA_TI2018_Splash_RetroImmortals_Level" "615级奖励" "DOTA_TI2018_Splash_RetroImmortals_Includes" "内含五件拥有可解锁款式的不朽物品" "DOTA_TI2018_Splash_RetroImmortals_Text" "内含五件回归主题的不朽物品,更有可解锁款式" // HUD "DOTA_Hud_Health" "{u:health} / {u:max_health}" "DOTA_Hud_Mana" "{u:mana} / {u:max_mana}" "DOTA_Hud_HealthRegen" "{s:health_regen}" "DOTA_Hud_ManaRegen" "{s:mana_regen}" "DOTA_Hud_ManaReplacementDetail_Ward" "{s:ward_owner_player}放置" "DOTA_Hud_BuybackCooldown" "{s:buyback_cooldown}" "DOTA_Hud_MaxHealthLabel" "生命:" "DOTA_Hud_MaxManaLabel" "魔法:" "DOTA_Hud_BuybackLabel" "买活" "DOTA_Hud_NoBuybackLabel" "没有买活" "DOTA_Hud_BuybackOnCooldown" "买活冷却中" "DOTA_Hud_NeedMoreGold" "金钱不足" "DOTA_Hud_XP" "{d:r:current_xp} / {d:r:xp_to_level}" "DOTA_Hud_Level_Up" "升级 +{d:points_to_spend}" "DOTA_Hud_Lifetime" "{s:lifetime}" "DOTA_Hud_AttackDamage" "攻击力:{s:attack_damage}" "DOTA_Hud_SpellDamageAmp" "技能伤害增强:{s:spell_damage_amp}%" "DOTA_Hud_PhysicalArmor" "物理护甲:{s:physical_armor}" "DOTA_Hud_DamageResistance" "伤害抗性:{d:damage_resistance}%" "DOTA_Hud_MagicResistance" "魔法伤害抗性:{d:magic_damage_resistance}%" "DOTA_Hud_AttributeTooltip_Title" "{s:attribute_name}" "DOTA_Hud_AttributeTooltip_Primary" "主属性" "DOTA_Hud_AttributeTooltip_Damage" "- 每点提升1点攻击力" "DOTA_Hud_StrTooltip_HP" "- 每点提升20点生命值" "DOTA_Hud_StrTooltip_HPRegen" "- 每点提升0.7%生命恢复" "DOTA_Hud_AgiTooltip_Armor" "- 每7点提升1点护甲" "DOTA_Hud_AgiTooltip_AttackSpeed" "- 每点提升1攻击速度" "DOTA_Hud_IntTooltip_Mana" "- 每点提升12点魔法值" "DOTA_Hud_IntTooltip_ManaRegen" "- 每点提升2%魔法恢复" "DOTA_Hud_IntTooltip_SpellDamage" "- 每16点增加1%技能伤害" "DOTA_Hud_Attribute_PointsPerLevel" "- 英雄每升一级获得点数:{s:points_gained}" "DOTA_Hud_Attributes_Level" "附件属性:{d:attributes_level}" "DOTA_HUD_RespawnTime" "{d:respawn_time}" "DOTA_HUD_RespawnOutOfLives" "无法复活,己方已没有复活机会" "DOTA_HUD_GlyphCooldown" "冷却时间:{s:cooldown_time}" "DOTA_HUD_RadarCooldown" "冷却时间:{s:cooldown_time}" "DOTA_HUD_ReliableGold" "可靠金钱:{d:reliable_gold}" "DOTA_HUD_UnreliableGold" "不可靠金钱:{d:unreliable_gold}" "DOTA_HUD_QuickbuyCost_Needed" "快速购买需要{d:quickbuy_gold_needed}" "DOTA_HUD_QuickbuyCost_Surplus" "快速购买后还剩{d:quickbuy_gold_surplus}" "DOTA_HUD_DeathCost" "死亡损失:{d:death_cost}" "DOTA_HUD_DeathTime" "复活时间:{d:death_time}" "DOTA_HUD_BuybackCost" "买活花费:{d:buyback_cost}" "DOTA_HUD_BuybackCooldownReady" "买活状态:可以买活" "DOTA_HUD_BuybackCooldownNotReady" "买活冷却时间:{s:buyback_cooldown}" "DOTA_HUD_BuybackCost_Needed" "买活还需要{d:buyback_gold_needed}金钱" "DOTA_HUD_BuybackCost_Surplus" "{d:buyback_gold_surplus}金钱过剩" "DOTA_HUD_QuickbuyAndBuybackCost_Needed" "快速购买和买活需要{d:quickbuy_and_buyback_gold_needed}" "DOTA_HUD_QuickbuyAndBuybackCost_Surplus" "快速购买和买活后剩余{d:quickbuy_and_buyback_gold_surplus}" "DOTA_HUD_Item_Owned_By" "拥有者:{s:owned_by}" "DOTA_HUD_Item_Tooltip_Sell_Price" "售价:{u:sell_price}" "DOTA_HUD_Item_Tooltip_Sell_Price_Time" "售价:{u:sell_price} ({s:sell_time})" "DOTA_HUD_Item_Tooltip_Disassemble" "可以拆分" "DOTA_HUD_Item_Tooltip_Disassemble_Time" "可以拆分({s:disassemble_time})" "DOTA_HUD_Item_Tooltip_Consumable_Info" "施放时消耗一点“{g:dota_item_name:consumable_item_def}”能量。" "DOTA_HUD_Shop_Item_Complete" "所需剩余金钱:{u:cost_to_complete}" "DOTA_HUD_Wagering_Header" "选择预测金钱" "DOTA_HUD_Wagering_HeaderUnowned" "激活勇士令状将开启预测" "DOTA_HUD_Wagering_TimeLeftHeader" "预测时间:" "DOTA_HUD_Wagering_TimeLeft" "{i:wagering_time}秒" "DOTA_HUD_Wagering_YourCoins" "可用代币:{d:your_coins}" "DOTA_HUD_Wagering_Winnings:p{winnings}" "预测:{i:winnings}积分#|#预测:{i:winnings}积分" "DOTA_HUD_Wagering_WinningsComplete:p{winnings}" "获胜将奖励:
{i:winnings}积分#|#获胜将奖励:
{i:winnings}积分" "DOTA_HUD_Wagering_WagerTT" "预测赢得代币:{i:your_wager_winnings}" "DOTA_HUD_Wagering_YourCoinsTT" "金币已刷新为{i:periodic_coins}:{t:r:m:time_to_reset}" "DOTA_HUD_Wagering_PremiumDisabled" "{i:wagering_premium}预测级别在达到预测升级1级奖励时解锁。" "DOTA_HUD_Wagering_TokenHeader" "勇士积分贡物" "DOTA_HUD_Wagering_SpentTokenTitle" "使用勇士积分贡物?" "DOTA_HUD_Wagering_SpentToken:p{wager_tokens_remaining}" "使用后代币会被消耗,整次队伍的预测代币数量将会增加。当前拥有{i:wager_tokens_remaining}枚代币。确定继续?#|#使用后代币会被消耗,整次队伍的预测代币数量将会增加。当前拥有{i:wager_tokens_remaining}枚代币。确定继续?" "DOTA_HUD_Wagering_BonusPct" "连胜加成:{i:wager_bonus_pct}%" "DOTA_HUD_Wagering_BonusPctTT" "当前预测连胜:{i:wager_streak}

预测比赛后取得胜利将计入连胜。比赛预测后失利将重置连胜状态。

每场比赛将获得{i:wager_bonus_win_streak_pct}%加成,最多维持{i:wager_streak_max}场比赛,之后连胜状态将重置。" "DOTA_HUD_Voice_PartyOverlay" "队伍" "DOTA_HUD_Voice_PartyMutedOverlay" "已屏蔽" "DOTA_HUD_Voice_CoachOverlay" "教练" "DOTA_HUD_DVR_CurrentTime" "{s:current_time}" // "{t:d:current_time}" "DOTA_HUD_DVR_TotalTime" "{s:total_time}" // "{t:d:total_time}" "DOTA_HUD_DVR_PlaybackSpeed" "{s:playback_speed}x" "DOTA_HUD_DVR_GoLive" "返回直播" "DOTA_HUD_Scoreboard_SwapHero" "交换英雄" "DOTA_HUD_Killcam_AttackDmg" "攻击伤害" "DOTA_HUD_Swap_Confirm_Header" "交换英雄?" "DOTA_HUD_Swap_Confirm_Message" "想和{s:swap_hero_name}交换英雄?" "DOTA_HUD_Killcam_KilledBy" "击杀者:" "DOTA_HUD_Spec_Items_Items" "英雄" "DOTA_HUD_Spec_Items_SlotItems" "物品栏" "DOTA_HUD_Spec_Items_NeutralItems" "中立物品" "DOTA_HUD_Spec_Items_MiscItems" "背包" "DOTA_HUD_InvokerSpellCard_Hide_Names" "隐藏名字" "DOTA_HUD_InvokerSpellCard_Show_Names" "显示名字" "DOTA_HUD_QuickStats_K" "击:" "DOTA_HUD_QuickStats_D" "死:" "DOTA_HUD_QuickStats_A" "助:" "DOTA_HUD_QuickStats_KDA" "击 / 死 / 助 " "DOTA_HUD_QuickStats_CS" "正 / 反" "DOTA_HUD_QuickStats_NW" "财产" "DOTA_HUD_QuickStats_Historic" "目标" "DOTA_HUD_QuickStats_Current" "当前" "DOTA_HUD_QuickStats_Stat" "数据" "DOTA_HUD_QuickStats_LastHitAbbr" "正补:" "DOTA_HUD_QuickStats_DenyAbbr" "反补:" "DOTA_HUD_GG_GameWillEnd" "比赛将会结束" "DOTA_HUD_GG_LoseIn" "距离失败还有" "DOTA_HUD_Broadcaster_Title" "选择一名解说" "DOTA_HUD_Broadcaster_Channel" "解说频道 {i:channel_id}" "DOTA_HUD_NeutralPull_Pull" "拉野" "DOTA_HUD_NeutralPull_Stack" "堆野" "DOTA_HUD_NeutralPull_Now" "现在" "DOTA_HUD_RuneSpawn_Bounty" "赏金" "DOTA_HUD_RuneSpawn_Water" "圣水" "DOTA_HUD_RuneSpawn_Power" "强化" "DOTA_HUD_rune_spawned_top" "神符产生于上路" "DOTA_HUD_rune_spawned_bottom" "神符产生于下路" "DOTA_Compendium_Wagering_RemainingTokens" "剩余代币" "DOTA_Compendium_Wagering_TokensResetIn" "距离代币重置还有" "DOTA_Compendium_Wagering_PeriodicTokens:p{periodic_coins}" "({i:periodic_coins}枚代币)#|#({i:periodic_coins}枚代币)" "DOTA_Compendium_Wagering_TotalPointsWon" "赢得总积分" "DOTA_Compendium_Wagering_SuccessRate" "成功率" "DOTA_Compendium_Wagering_TotalTokensWagered" "总预测代币" "DOTA_Compendium_Wagering_TotalPointsTipped" "打赏总积分" "DOTA_Compendium_Wagering_AverageWinnings" "平均赢得积分" "DOTA_Compendium_Wagering_TeamBonusTokens" "贡物剩余" "DOTA_Compendium_Wagering_Details" "详情" "DOTA_Compendium_Wagering_TeamBonusTokens_Info" "随着勇士等级的提升,还将获得勇士积分贡物,可以让己方队伍中所有人的预测代币增加。有100%、200%和300%三种加成数额。

贡物均为一次性使用,不会每周刷新数量。" "DOTA_Compendium_Wagering_TotalTokensWagered_Rollup" "总预测使用积分" "DOTA_Compendium_MainPage_Wagering_Info_Short" "放入代币赢取勇士积分!" "DOTA_Compendium_MainPage_Wagering_Info" "在一场比赛前放下最多三枚预测代币。粉碎对面的遗迹来保证自己的代币不会浪费,每枚代币将带来75点勇士积分的收益。进入连胜后胜利所得将增加25%,50%或75%。

每周会发放十枚代币,并且提升勇士等级后数量还会增加。

提升勇士等级还将获得3个级别的勇士积分贡物,可以使己方所有人的胜利所得增加100%,200%或300%。

勇士积分贡物为一次性物品,不会每周刷新数量。" "DOTA_Compendium_MainPage_ProPred_Info_Short" "预测职业巡回赛的比赛结果,赢取额外的勇士积分。" "DOTA_Compendium_Wagering_TokensOver" "勇士令状的所有代币均已发放" "DOTA_Compendium_Wagering_TokensPopup_Title" "额外刷新2000枚代币" "DOTA_Compendium_Wagering_TokensPopup" "为了迎接2016年冬季勇士令状的结束,所有人的预测代币都已被刷新为2000枚。快在剩下的时间里尽情利用,预测一票大的!

勇士令状将于2016年3月30日过期" "DOTA_Manila_Major_Popup_Title" "马尼拉特级锦标赛门票" "DOTA_Manila_Major_Popup" "马尼拉特级锦标赛——2016年国际邀请赛前最后一届特级锦标赛的现场门票火热销售中。

本届特锦赛由PGL负责制作,主赛事将在6月7-12日于菲律宾首都马尼拉的亚洲商业中心体育馆举行。

赶快入手门票吧!" "DOTA_Buy_Tickets_Popup" "购买现场门票" "DOTA_Compendium_Wagering_HowTo1" "每周都将免费获得{i:periodic_coins}枚代币,用于比赛的预测。未使用的代币不会累计到下周,所以果断预测吧!" "DOTA_Compendium_Wagering_HowTo2" "进入比赛后会有40秒的预测期,可以决定预测的数额。" "DOTA_Compendium_Wagering_HowTo3" "达成胜利后预测的代币将以双倍数额的勇士积分换算进行奖励。" "DOTA_Compendium_Wagering_HowTo4" "赢得的每一枚代币都会换算成一分勇士积分。" "DOTA_Compendium_Wagering_RemainingTokensLong" "剩余代币" "DOTA_Compendium_Wagering_ResetsIn" "本周剩余代币" "DOTA_Compendium_Wagering_RemainingMMRWagers" "剩余代币" "DOTA_Compendium_ProCircuitPredictions_TokensLeft" "剩余代币" "DOTA_Compendium_ProCircuitPredictions_Show" "显示预测" "DOTA_Compendium_ProCircuitPredictions_Starts" "距离开始还有:{i:prediction_start_days}天{i:prediction_start_hours}时{i:prediction_start_minutes}分" "DOTA_Profile_HeroStatsPage" "数据" "dota_post_game_chat_header" "聊天" "DOTA_HeroStatColumn_Hero" "英雄" "DOTA_HeroStatColumn_GamesPlayed" "总计" "DOTA_HeroStatColumn_Wins" "胜场" "DOTA_HeroStatColumn_Losses" "负场" "DOTA_HeroStatColumn_WinRate" "胜率" "DOTA_HeroStatColumn_Rating" "排名" "DOTA_HeroStatColumn_HeroMMR" "英雄积分" "DOTA_HeroStatColumn_BestWinStreak" "最佳" "DOTA_HeroStatColumn_CurrentWinStreak" "当前" "DOTA_HeroStatColumn_TotalGames" "场数" "DOTA_HeroStatColumn_AvgKills" "击" "DOTA_HeroStatColumn_AvgDeaths" "死" "DOTA_HeroStatColumn_AvgAssists" "助" "DOTA_HeroStatColumn_AvgGPM" "GPM" "DOTA_HeroStatColumn_AvgXPM" "XPM" "DOTA_HeroStatColumn_BestKills" "击" "DOTA_HeroStatColumn_BestAssists" "助" "DOTA_HeroStatColumn_BestGPM" "GPM" "DOTA_HeroStatColumn_BestXPM" "XPM" "DOTA_HeroStatColumn_Header_Hero" " " "DOTA_HeroStatColumn_Header_Games" "比赛" "DOTA_HeroStatColumn_Header_Ratings" " " "DOTA_HeroStatColumn_Header_WinStreaks" "连胜情况" "DOTA_HeroStatColumn_Header_Averages" "平均数据" "DOTA_HeroStatColumn_Header_BestRecords" "最佳纪录" "DOTA_HeroStat_MostRecentForHero" "最近20场{s:hero_name}比赛" "DOTA_HeroStat_Games" "比赛" "DOTA_HeroStat_WinPercent" "胜率" "DOTA_HeroStat_PickPercent" "上场率" "DOTA_HeroStat_BanPercent" "被禁率" "DOTA_HeroStat_Wins" "胜利" "DOTA_HeroStat_Losses" "失败" "DOTA_HeroStat_Streak" "连胜" "DOTA_HeroStat_StreakDesc" "连胜(最佳)" "DOTA_HeroStat_WinRate" "胜率" "DOTA_HeroStat_Rating" "排名" "DOTA_HeroStat_Kills" "击杀" "DOTA_HeroStat_Deaths" "死亡" "DOTA_HeroStat_Assists" "助攻" "DOTA_HeroStat_GPM" "GPM" "DOTA_HeroStat_XPM" "XPM" "DOTA_HeroStat_LH_Short" "正补" "DOTA_HeroStat_Denies" "反补" "DOTA_HeroStat_NW" "财产总和" "DOTA_HeroStat_Yours" "自身" "DOTA_HeroStat_Averages" "平均" "DOTA_HeroStat_Lane" "分路" "DOTA_HeroStat_Outcome" "结果" "DOTA_HeroStatTooltip_WinPercent" "获胜比例:" "DOTA_HeroStatTooltip_PickPercent" "选择比例:" "DOTA_HeroStatTooltip_BanPercent" "被禁率:" "DOTA_HeroStat_WonMatch" "比赛胜利" "DOTA_HeroStat_LastMatch" "比赛失败" "DOTA_HeroStat_GameType" "{s:tooltip_game_mode}" "DOTA_HeroStat_GameType_Ranked" "{s:tooltip_game_mode}(天梯)" "DOTA_HeroStat_AveragesAllPlayers" "与自身同水平所有玩家平均数据" "DOTA_HeroStat_TalentPicksAllPlayers" "自身同水平所有玩家的天赋选择" "DOTA_HeroStat_AveragesAllPlayersLowerSkill" "自身水平之下所有玩家平均数据" "DOTA_HeroStat_TalentPicksAllPlayersLowerSkill" "自身水平之下所有玩家的天赋选择" "DOTA_HeroStat_AveragesAllPlayersHigherSkill" "自身水平之上所有玩家平均数据" "DOTA_HeroStat_TalentPicksAllPlayersHigherSkill" "自身水平之上所有玩家的天赋选择" "DOTA_HeroStat_LastUpdatedTalents" "上次更新: {t:s:t:m:last_talents_updated}" "DOTA_HeroStat_LastUpdatedHeroes" "上次更新:{t:s:t:m:last_average_updated}" "DOTA_HeroStat_PlusStillLoadingOrUnavailable" "英雄数据仍在载入中或暂时不可用。" "DOTA_HeroStat_StatsAtSkillLevel" "{s:skill_hero_average_header}玩家的数据和天赋" "DOTA_HeroStat_ChooseRankTier" "选择查看数据的排名级别" "DOTA_HeroStat_ImmortalsCombined" "由于样本过小,冠绝一世玩家的相关数据已与超凡入圣玩家合并。" "DOTA_HeroStat_AnalysisPresetConfig_OutcomeByRole" "按定位的结果" "DOTA_HeroStat_AnalysisPresetConfig_HeroWinPercentageByRole" "按定位的英雄胜率" "DOTA_XPBar_Tooltip_Default" "{s:xp_amount}点经验" "DOTA_XPBar_Tooltip_GameCompletion" "比赛结束后获得{s:xp_amount}点修行经验" "DOTA_XPBar_Tooltip_Quest" "{s:xp_amount}点任务奖励经验" "DOTA_XPBar_Tooltip_Wager" "{s:xp_amount}点预测奖励经验" "DOTA_XPBar_Tooltip_ReceivedTip" "{s:xp_amount}点打赏奖励经验" "DOTA_XPBar_Tooltip_SendingTip" "{s:xp_amount}点打赏其他玩家所需经验" "DOTA_XPBar_Tooltip_Achievement" "{s:xp_amount}点成就奖励经验" "DOTA_PointsGained" "+{d:points_gained}" "DOTA_ExperienceReceived" "已获得经验" "DOTA_GameCompleted" "修行经验" "DOTA_QuestCompleted" "已完成任务" "DOTA_WagerWinnings" "预测获得奖励" "DOTA_ReceivedTip" "收到的打赏" "DOTA_SendingTip" "送出的打赏" "DOTA_AchievementCompleted" "{s:achievement_type}已完成" "DOTA_TotalExperienceEarned" "获得总积分" "DOTA_StandardResults" "结束游戏" "DOTA_CompendiumResults" "{s:season_name}战果" "DOTA_EventResults" "{s:season_name}结果" "DOTA_Tipping" "打赏" "DOTA_TipPlayer" "打赏玩家" "DOTA_TipHelp_Title" "如何打赏" "DOTA_TipHelp_Text" "从当前赢取的积分中取出50积分打赏一名玩家。每次升级时打赏并不会使自己的积分减少。" "DOTA_TipHelp_TextDisabled" "从当前赢取的积分中取出50积分打赏一名玩家。升级时打赏积分不会使自己获得的积分减少。

此功能仅对勇士令状玩家开放。" "DOTA_TipNotification" "打赏了" "DOTA_AlreadyTipped" "已在这场比赛中打赏过一名玩家。" "DOTA_GameEnd_CompendiumLevel" "等级" "DOTA_GameEnd_QuestWinnings" "任务" "DOTA_GameEnd_WagerWinnings" "预测" "DOTA_GameEnd_Tip" "打赏" "DOTA_GameEnd_Teammates" "队友" "DOTA_GameEnd_Opponents" "对手" "DOTA_EventProgress_EventLevel" "积分" "DOTA_EventProgress_QuestWinnings" "任务" "DOTA_EventProgress_GameWinnings" "比赛" "DOTA_EventGoal_Title" "社区目标" "DOTA_EventGoal_Progress" "{d:goal_value}(目标为{d:goal_target_value})" "DOTA_EventGoal_SupportMissions_Description" "当社区完成这条路线上的任务达到{d:goal_target_value}个,所有完成路线的玩家将获得路线达成奖励“寒域暴君”的全新款式。" "DOTA_EventGoal_CarryMissions_Description" "当社区完成这条路线上的任务达到{d:goal_target_value}个,所有完成路线的玩家将获得路线达成奖励“古龙之冠的馈赠”的全新款式。" "DOTA_EventGoal_SoloMissions_Description" "当社区完成这条路线上的任务达到{d:goal_target_value}个,所有完成路线的玩家将获得路线达成奖励“炎龙之治”的全新款式。" "dota_game_end_victory_title_radiant" "天辉胜利" "dota_game_end_victory_title_dire" "夜魇胜利" "dota_game_end_victory_title_team" "{s:victory_title_team}战队胜利" "DOTA_ConductScorecard_Title_LowPri" "已评价为低优先级惩罚" "DOTA_ConductScorecard_Title_FirstTime" "首个行为总结" "DOTA_ConductScorecard_Title_Review" "行为总结" "DOTA_ConductScorecard_Title_New" "已更新行为总结" "DOTA_ConductScorecard_Reason_LowPri_Abandons" "你放弃的比赛过多。" "DOTA_ConductScorecard_Reason_LowPri_Reports" "你被举报的次数过多。" "DOTA_ConductScorecard_Reason_FirstTime" "我们会定期提供一份总结,阐释你的行为对其他玩家的影响。" "DOTA_ConductScorecard_TimePeriod:p{number_of_games}" "{d:number_of_games}场比赛后总结#|#{d:number_of_games}场比赛后总结" "DOTA_ConductScorecard_LastIncludedMatch" "比赛 {s:ending_matchid}结束后
于{s:ending_date}生成。" "DOTA_ConductScorecard_Reports_GoodPct" "你与{d:reports_good_pctile}%的玩家一样被举报的比率很低。" "DOTA_ConductScorecard_Reports_Bad:p{reports_matches}" "在{d:reports_matches}场比赛中被{d:reports_parties}个不同的队伍举报。#|#在{d:reports_matches}场比赛中被{d:reports_parties}个不同的队伍举报。" "DOTA_ConductScorecard_Reports_BadPct" "被举报的比率高于{d:reports_percentile}%的玩家。" "DOTA_ConductScorecard_Abandons" "放弃" "DOTA_ConductScorecard_Abandon" "放弃" "DOTA_ConductScorecard_Abandon_P:p{num_abandons}" "放弃#|#放弃" "DOTA_ConductScorecard_Commends" "称赞" "DOTA_ConductScorecard_Commend" "称赞" "DOTA_ConductScorecard_Commend_P:p{num_commends}" "称赞#|#称赞" "DOTA_ConductScorecard_Reports" "游戏行为举报" "DOTA_ConductScorecard_CommunicationWarning" "沟通警告" "DOTA_ConductScorecard_Abandons_None" "你没有放弃过比赛。" "DOTA_ConductScorecard_Abandons_Count:p{num_abandons}" "你放弃过{d:num_abandons}场比赛。#|#你放弃过{d:num_abandons}场比赛。" "DOTA_ConductScorecard_Abandons_Pct" "放弃的比率高于{d:abandons_percentile}%的玩家。" "DOTA_ConductScorecard_Commends_None" "你没有被他人称赞过。" "DOTA_ConductScorecard_Commends_Count:p{num_commends}" "你被称赞过{d:num_commends}次。#|#你被称赞过{d:num_commends}次。" "DOTA_ConductScorecard_LearnMore" "了解更多" "DOTA_ConductScorecard_GreatJob" "非常棒!" "DOTA_ConductScorecard_GreatJobOverall" "感谢你一直以来良好的表现" "DOTA_ConductScorecard_OldDataWarning" "这份总结生成后你已经进行了一场以上的比赛。
你的行为总结每进行10场比赛会更新一次。" "DOTA_ConductScorecard_Grade" "整体行为" "DOTA_ConductScorecard_GradeDetails" "全期行为评分" "DOTA_ConductScorecard_LifetimeBehaviorScore" "全期行为分数" "DOTA_ConductScorecard_FriendID" "好友ID:{s:account_id}" "DOTA_ConductScorecard_Abandons_desc" "提前退出比赛的次数" "DOTA_ConductScorecard_CommsReports_desc" "被队友和敌人举报为辱骂或干扰性交流。" "DOTA_ConductScorecard_Reports_desc" "被队友举报为干扰性游戏行为、作弊或滥用匹配。" "DOTA_ConductScorecard_CommunicationsWarning_desc" "其他玩家认为你在沟通时怨气太大,不利于维护友好的环境。" "DOTA_ConductScorecard_CommsReports" "辱骂玩家" "DOTA_ConductScorecard_CommsReport" "辱骂玩家举报" "DOTA_ConductScorecard_CommsReport_P" "辱骂玩家" "DOTA_ConductScorecard_CommsReports_None" "你没被举报为恶意交流。" "DOTA_ConductScorecard_CommsReports_Count:p{num_commsreports}" "你被举报恶意交流的次数为{d:num_commsreports}次。#|#你被举报恶意交流的次数为{d:num_commsreports}次。" "DOTA_ConductScorecard_CommsReports_GoodPct" "你与{d:comms_reports_good_pctile}%的玩家一样被举报的比率很低。" "DOTA_ConductScorecard_CommsReports_BadPct" "被举报的比率高于{d:comms_reports_percentile}%的玩家。" "DOTA_ConductScorecard_Gameplay_Info" "游戏行为的举报包括针对队友的“干扰性游戏行为”和“作弊或滥用匹配”。

若15场比赛期间收到的举报次数超过了95%的玩家,那么将进入低优先级匹配队列。在此队列玩家将于一段时间内无法匹配,并且在重新正常匹配前必须赢得若干场单一征召模式比赛的胜利。

敌人若提交“作弊或滥用匹配”的举报则不计入行为总结内,也不会导致低优先级匹配队列的惩罚。" "DOTA_ConductScorecard_Comms_Info" "辱骂玩家的举报可以针对队友,也可以针对敌人。游戏时没有同他人交流过则不受此举报影响。

辱骂玩家的举报将累计15场比赛。若期间收到的举报超过了95%左右的玩家,那么将获得交流封禁,无法使用聊天功能。另外,每次举报都会使行为分降低。" "DOTA_ConductScorecard_Behavior_Info" "行为分代表着全期游戏行为。游玩时没被他人举报将提高行为分。" "DOTA_ConductScorecard_CommsWarning_Info" "由于你被举报的次数高于约95%的玩家,因此发送了沟通警告。如果下次再被举报将实施封禁,若玩家没有事先解除对你的屏蔽,将不会看到你的聊天信息。另外,每次举报会导致行为分被扣除。沟通举报包括来自队友和敌人的举报。在游戏内没有交流过的玩家无法举报你。

沟通举报会累计15场比赛。" "DOTA_DB_SeasonPass_TierTooltipBronze" "拥有了本季的勇士令状后,以下特典已加入到游戏体验中:
勇士令状徽章
个人资料勇士令状状态" "DOTA_DB_SeasonPass_TierTooltipSilver" "白银级:
勇士令状全新徽章
个人资料全新状态
勇士令状全新界面" "DOTA_DB_SeasonPass_TierTooltipGold" "黄金级:
勇士令状全新徽章
个人资料全新状态
勇士令状全新界面" "DOTA_DB_SeasonPass_TierTooltipMax" "最高级:
勇士令状全新徽章
个人资料全新状态
勇士令状全新界面" "DOTA_DB_SeasonPass_Halloween2016_Expire" "任务线有效时间 2016年10月29日 - 11月15日" "DOTA_DB_SeasonPass_CurrentQuest" "当前可选任务" "DOTA_DB_SeasonPass_Level" "等级" "DOTA_DB_SeasonPass_PointsPerLevel:p{points_per_level}" "{i:points_per_level}积分 = 1级#|#{i:points_per_level}积分 = 1级" "DOTA_DB_SeasonPass_PointsToNext" "升级所需积分" "DOTA_DB_SeasonPass_Rewards" "奖励" "DOTA_DB_SeasonPass_ChooseQuest" "选择一条路线" "DOTA_DB_SeasonPass_ChangeQuest" "你可以随时更改路线。" "DOTA_DB_SeasonPass_ViewQuests" "查看所有路线" "DOTA_DB_SeasonPass_QuestIntroTitleLabel" "2016年冬季勇士令状任务" "DOTA_DB_SeasonPass_QuestIntroCampaignTitleLabel" "力量之路" "DOTA_DB_SeasonPass_QuestIntroLore" "“新的开端来临前一切都必须终结。这场乏味的战争,固执的把关者否认了本尊寻求的慰藉。遵循着指示,你的忠诚就会得到回报。”" "DOTA_DB_SeasonPass_Note" "我们的优势
在衰退

快唤醒主人" "DOTA_DB_SeasonPass_Underlord" "当最后巨兽被一刀两断,三面守卫功成身退。大军已经消失,奎斯城的人们又恢复了生活,奥德温卷轴的力量也不复存在。

奎斯城的英雄们将城市从深渊的入侵者手里拯救下来,但是其他一切都不确定。石堂城一片废墟,征战内阁伤亡惨重,控制军团的那条线也已断裂。不久后其他军团指挥官就会抢占领土,军衔——甚至是王冠——然后再是清算旧账。

但是石堂城的幸运者汇集后,有不少军团的旧部也混入其中,也许奎斯城长老们可以真的将古老的守卫进行改革,新一代的战士将追随三位先驱的脚步,牺牲贤者之路来守卫自己的家乡。

至于军团指挥官特蕾丝汀,那就是奎斯城的人们所见的最后一面。她在黎明时分从南门骑马奔出,一小队士兵跟随着她的战旗而行。政治还是凡人的战争她都无意参与。她已经觉醒了,向真正的战斗进发,更强的势力为了更高的利益所引发的大战。尽管她不知自己的目的地,魔军的指挥官已背叛了他的主人——特蕾丝汀终于知道该向谁寻仇:孽主维洛格罗斯。" "DOTA_DB_SeasonPass_ChooseQuestDetails" "路线可以随时在任务页面或者游戏内英雄选择阶段更改。" "DOTA_DB_SeasonPass_CompleteQuest" "完成一项任务并赢得比赛" "DOTA_DB_SeasonPass_CompleteQuestDetails" "必须赢得比赛才能完成任务。每次成功完成都将获得勇士积分,可以提升勇士等级。完成三星目标可以获得全额的勇士积分。" "DOTA_DB_SeasonPass_Quest_EarnSets" "完成一条路线即可获得专属套装" "DOTA_DB_SeasonPass_Quest_EarnSetsDetails" "完成路线的最终任务,赢得奖励。得到任务线上至少40颗星星可以解锁该路线奖励的额外款式。" "DOTA_DB_SeasonPass_Winter_2016" "2016年冬季" "DOTA_DB_SeasonPass_Fall_2016" "2016年秋季" "DOTA_DB_SeasonPass_Winter_2017" "2017年冬季" "DOTA_DB_SeasonPass_Prestige_Rewards_Loadscreen" "2016年冬季载入画面" "DOTA_DB_SeasonPass_Prestige_Rewards_Emoticon" "2016年冬季聊天表情包" "DOTA_DB_SeasonPass_Prestige_Rewards_Infuser" "珍藏升级工具 - 冬季" "DOTA_DB_SeasonPass_Prestige_Rewards_Fountain" "泉水治疗效果" "DOTA_DB_SeasonPass_Prestige_Rewards_TP" "英雄传送特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier1" "小螈信使" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier2" "小螈信使:款式2" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier3" "小螈信使:款式3" "DOTA_DB_SeasonPass_Prestige_Rewards_Courier4" "小螈信使:款式4" "DOTA_DB_SeasonPass_Prestige_Rewards_Ward" "凤凰守卫" "DOTA_DB_SeasonPass_Prestige_Rewards_Blink" "闪烁匕首特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Effigy" "2016年冬季雕像" "DOTA_DB_SeasonPass_Prestige_Rewards_Taunt1" "不朽尸王嘲讽:熏天亡者" "DOTA_DB_SeasonPass_Prestige_Rewards_Taunt2" "剧毒术士嘲讽:香蕉舞者" "DOTA_DB_SeasonPass_Prestige_Rewards_Forcestaff" "原力法杖特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Cyclone" "Eul的神圣法杖特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Mek" "梅肯斯姆特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Maelstrom" "漩涡和雷神之锤特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Radiance" "辉耀特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Phase" "相位鞋特效" "DOTA_DB_SeasonPass_Prestige_Rewards_Multikill" "多杀标语" "DOTA_DB_SeasonPass_Prestige_Rewards_Legion" "声望物品 - 陨落军团的遗赠" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Fountain" "泉水治疗特效
等级2 / 77 / 146" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_1000" "2016年国际邀请赛 - 勇士等级1000级
等级1000" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Loadscreen" "2016年载入画面物品包
等级4 / 44" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Emoticon" "2016年国际邀请赛聊天表情物品包
聊天表情包 II 等级24
聊天表情包 III 等级143" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_TP" "英雄传送特效
等级6 / 68 / 197" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Blink" "闪烁匕首特效
等级 16 / 155" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Courier" "可升级的信使“碧磷”
等级 5 / 12 / 18 / 30 / 40 / 62 / 74 / 101 / 116 / 134 / 185 / 205 / 255 / 285 / 315 / 525 / 625 / 725 / 825 / 925 / 2000" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Ward" "可升级的守卫“苦行打铁小恶魔”
等级 36 / 56 / 86 / 104" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Taunt" "2016年国际邀请赛嘲讽动作
小刀翻转!
斯拉克 - 等级 7
食人魔跃起
炼金术士 - 等级 14
下地狱再上来
莱恩 - 等级 38
金如雨下
先知 - 等级 95

杂耍大师
祈求者 - 等级 110
抱团?团灭!
拉席克 - 等级 275
你更喜欢箭?
风行者 - 等级 295" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Weather" "天气特效
盎然春意 等级 50
灰烬蔽天 等级 215" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Effigy" "2016年国际邀请赛雕像石
雕像石 II 等级 65
雕像石 III 等级 170" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Multikill" "多杀标语
等级59" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_River" "河水药瓶
液铬 等级89
干涸 等级158
烂泥 等级325
油污 等级575
导电 等级735
魔水 等级1250
血红 等级2500" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_WagerBonus" "预测上限提升
+500枚代币 等级119
+500枚代币 等级235
+1000枚代币 等级395" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Colleseum" "不朽庭院地图
等级125" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Level" "升级特效
等级131" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Bottle" "魔瓶特效
等级161" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Cyclone" "Eul的神圣法杖特效
等级176" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Forcestaff" "原力法杖特效
等级194" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Mek" "梅肯斯姆特效
等级265" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Maelstrom" "漩涡和雷神之锤特效
等级535" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Radiance" "辉耀特效
等级674" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Phase" "相位鞋特效
等级775" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_BattleCupTicket" "周末勇士联赛门票(x5)
等级137" "DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Legion" "军团指挥官声望物品
包含全新的军团指挥官任务线

225级" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Colleseum" "季节性地图:秋季
等级 1" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreens" "2016年秋季勇士令状载入画面
等级 1 / 17 / 21" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_BattleCupTicket" "周末勇士联赛门票
等级 1 / 29" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Infuser" "珍藏升级融合工具 - 2016年秋季
等级 22" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen1" "载入画面 I
等级 1" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen2" "载入画面 II
等级 17" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen3" "载入画面 III
等级 21" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Emoticon" "2016年秋季聊天表情包
等级 2" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Fountain" "泉水恢复特效
等级 3 / 37 / 58" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_TP" "英雄传送特效
等级 4 / 31 / 52" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Courier" "小飞侠信使
等级 7 / 20 / 40 / 60" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Ward" "稻草眼守卫
等级 8" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Blink" "闪烁匕首特效
等级 9" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Effigy" "2016年秋季雕像石
雕像石 I 等级 12
雕像石 II 等级 26
雕像石 III 等级 48" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Forcestaff" "原力法杖特效
等级 24" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt" "
2016年秋季嘲讽动作
半人马战行者嘲讽动作:单脚站立 等级 14
酒仙嘲讽动作:醉酒百态 等级 28
" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Centaur" "半人马战行者嘲讽动作:单脚站立 等级 14" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Brew" "酒仙嘲讽动作:醉酒百态 等级 28" "DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Cyclone" "Eul的神圣法杖特效
等级 30" "DOTA_DB_SeasonPass_HeroRole_Carry" "核心" "DOTA_DB_SeasonPass_HeroRole_Support" "辅助" "DOTA_DB_SeasonPass_HeroRole_Solo" "中单" "DOTA_DB_SeasonPass_QuestIntroStart" "开始" "DOTA_DB_SeasonPass_CommunityGoal" "社区目标" "DOTA_DB_SeasonPass_CommunityGoalNumbers" "{d:current_goal_progress}(目标为{d:current_goal_complete})" "DOTA_DB_SeasonPass_BonusChallenges" "额外挑战" "DOTA_DB_SeasonPass_HomeCampaign" "任务" "DOTA_DB_Page_QuestReward" "{d:point_reward}" "DOTA_DailyHero_Challenge" "每日英雄挑战" "DOTA_DailyHero_Reward" "{d:daily_hero_points}" "DOTA_DailyHero_PreviewText" "使用日常挑战英雄赢得一场比赛,赢取勇士积分" "DOTA_WeeklyChallenge_PreviewText" "完成每周挑战,赢取勇士积分" "DOTA_DailyHero_Description" "进行比赛并取得胜利,需使用" "DOTA_Weekly_Challenge" "每周挑战" "DOTA_Weekly1_Challenge_Reward" "{d:weekly_1_points}" "DOTA_Weekly2_Challenge_Reward" "{d:weekly_2_points}" "DOTA_HUD_QuestPicker_ActiveQuestName" "当前任务" "DOTA_HUD_QuestPicker_CompletionReward" "完成奖励:" "DOTA_Challenge_Requires_Hero" "规定英雄:" "DOTA_Challenge_CompletedHero" "完成英雄:" "DOTA_Tooltip_Challenge_Completed" "已完成!" "DOTA_Tooltip_Challenge_Progress" "已完成{d:progress}(共{d:complete_limit})" "DOTA_Weekly1Challenge_Progress" "{d:weekly_1_progress}(共{d:weekly_1_complete_limit})" "DOTA_Weekly2Challenge_Progress" "{d:weekly_2_progress}(共{d:weekly_2_complete_limit})" "DOTA_SeasonPass_VoteForArcana" "票选至宝" "DOTA_BattlePass_DailyChallengeMO" "在明天的英雄生成前完成英雄挑战。" "DOTA_BattlePass_Weekly1ChallengeMO" "在下周的挑战生成前完成这项挑战。" "DOTA_BattlePass_Weekly2ChallengeMO" "在下周的挑战生成前完成这项挑战。" "DOTA_BattlePass_FirstTime_Welcome" "欢迎来到2016年冬季勇士令状预览版" "DOTA_BattlePass_FirstTime_Activate" "激活2016年冬季勇士令状" "DOTA_BattlePass_FirstTime_Choose" "选择你的路线" "DOTA_BattlePass_FirstTime_GoToQuests" "前往任务" "DOTA_BattlePass_FirstTime_NotOwned" "多种游戏内任务挑战,还能拓展自己的Dota技艺,更有浅易的预测系统增加比赛的激情,同时提供丰富的专属珍藏和奖励,勇士令状绝对是2016年Dota冬季里伴随左右的战场伙伴。

四处看看吧!" "DOTA_BattlePass_FirstTime_NotActivated" "你只差一步就可以享受到冬季勇士令状的诸多特典!" "DOTA_BattlePass_FirstTime_Owned" "从三条路线中选择其一,开始你的旅程。完成任务并赢得比赛即可获得勇士积分。" "DOTA_BattlePassRewards_Intro" "来看看{g:dota_event_name:event_id}提供的所有奖励。

随着勇士积分的积累和勇士等级的提升,你还将获得新的奖励。完成{g:dota_cavern_name:event_id}、赢得预测和达成成就可以获得更多积分。

收集完毕所有奖励的英雄英勇无匹,而路程中的勇士可以在此处查看他们的进程。" "DOTA_BattlePassRewards_TI6BP_Intro" "来看看2016年国际邀请赛勇士令状
提供的所有奖励。

赢取全新奖励 每次提升勇士等级都可获得。

提升勇士等级 完成任务、赢得游戏内预测和达成成就都可以升级。

突飞猛进 直接购买等级还能使国际邀请赛总奖金增加!" "DOTA_Fall2016_BattlePassRewards_Intro" "欣赏2016年秋季勇士令状提供的所有奖励。

赢取全新奖励 每次升级勇士令状均可获得。

提升勇士等级 完成任务、赢得游戏内预测和达成成就均可获得积分。

尽管只有无畏果敢的英雄才能集齐奖励,身处半途的人也可阅尽他们的进程。" "DOTA_Winter2017_BattlePassRewards_Intro" "欣赏2017年冬季勇士令状提供的所有奖励。

赢取全新奖励 每次升级勇士令状均可获得。

提升勇士等级 完成任务、赢得游戏内预测和达成成就均可获得积分。

尽管只有无畏果敢的英雄才能集齐奖励,身处半途的人也可阅尽他们的历程。" "DOTA_International2017_BattlePassRewards_Intro" "欣赏2017年国际邀请赛勇士令状提供的所有奖励。

赢取全新奖励 每次升级勇士令状均可获得。

提升勇士等级 完成任务、赢得游戏内预测和达成成就均可获得积分。

尽管只有无畏果敢的英雄才能集齐奖励,身处半途的人也可阅尽他们的历程。" "DOTA_BattlePassRewards_Intro_Header" "勇士令状奖励" "DOTA_BattlePassRewards_InitialPurchase" "勇士令状首次购买奖励" "DOTA_BattlePassRewards_InitialPurchase_Text" "购买2017年国际邀请赛勇士令状就会获得上述所有物品,以及1级聊天徽章和每轮16次至宝投票机会。" "DOTA_BattlePassRewards_Prestige" "勇士令状等级奖励" "DOTA_BattlePassRewards_Prestige_TI6_Text" "威望奖励无法直接购买,必须通过提升勇士等级来获得。" "DOTA_BattlePassRewards_Prestige_Text" "等级奖励只能通过提升勇士等级来获取。" "DOTA_BattlePassRewards_BabyRoshan" "碧玉肉山宝宝
岩洞探险中探索石室的珍稀绝伦奖励。" "DOTA_BattlePassRewards_CavernPoints" "勇士积分
岩洞探险的石室中等待发掘的有42x 350积分9x 2,000积分两种奖励。" "DOTA_BattlePassRewards_Level75" "75级" "DOTA_BattlePassRewards_Level160" "160级" "DOTA_BattlePassRewards_Level182" "182级" "DOTA_BattlePassRewards_Level225" "225级" "DOTA_BattlePassRewards_Level255" "255等级" "DOTA_BattlePassRewards_Level615" "615级" "DOTA_BattlePassRewards_Level305" "305级" "DOTA_BattlePassRewards_Level365" "365级" "DOTA_BattlePassRewards_Level375" "375级" "DOTA_BattlePassRewards_Level425" "425级" "DOTA_BattlePassRewards_Level445" "445级" "DOTA_BattlePassRewards_Level575" "575级" "DOTA_BattlePassRewards_Level1000" "1000级" "DOTA_BattlePassRewards_Level2000" "2000级" "DOTA_BattlePassRewards_15Level_Text" "每个珍藏还有机会直接提升15级勇士等级。" "DOTA_BattlePassRewards_SpinWheel_Text" "随着勇士等级的提升,还将获得“莉莱的寒冬赐福”转盘机会——英雄套装、信使、升级工具、雕像石和珍藏,室女已经送得停不下来!" "DOTA_BattlePassRewards_ItemCount" "x{i:item_count}" "DOTA_UnspentTokensTooltip" "未使用的代币不会计入下周,所以果断预测吧!" "DOTA_BattlePassRewards_RecycleNote" "所有冬季珍藏内的物品都可以用于轮回,换取500点勇士积分。" "DOTA_BattlePassRewards_RecycleNote_ti6" "不朽宝藏内的物品都可用于轮回,换取2000点勇士积分。" "DOTA_BattlePassRewards_RecycleNote_fall2016" "2016年秋季勇士令状珍藏内的物品均可用于轮回,换取500勇士积分。" "DOTA_BattlePassRewards_RecycleNote_winter2017" "2017年冬季季勇士令状珍藏内的物品均可用于轮回,换取500勇士积分。" "DOTA_BattlePassRewards_RecycleNote_international2017" "2017年国际邀请赛勇士令状宝藏内的物品均可用于轮回,换取2000勇士积分。" "DOTA_BattlePassRewards_RecycleNote_international2018" "2018年国际邀请赛勇士令状宝藏内的物品均可用于轮回,换取2000点勇士积分。" "DOTA_BattlePassRewards_RecycleNote_international" "{g:dota_event_name_short:event_id}勇士令状宝藏内的物品均可用于轮回,换取2000点勇士积分。" "DOTA_BattlePassRewards_QuestNote" "完成一条任务之路的最终任务可获得该路线的奖励。
任务之路上15个任务全部完成三星的难度还将解锁奖励的特殊款式。" "DOTA_BattlePassRewards_QuestNote_fall2016" "完成任务线的最终任务将获得该线路的专属奖励。
在任务线的所有任务中获得40颗以上星星将解锁任务线奖励的特殊款式。" "DOTA_BattlePassRewards_QuestNote_winter2017" "完成任务线的最终任务将获得该线路的专属奖励。
在任务线的所有任务中获得40颗以上星星将解锁任务线奖励的特殊款式。" "DOTA_BattlePassRewards_QuestNote_international2017" "完成任务线的最终任务将获得该线路的专属奖励。" "DOTA_BattlePassRewards_Cavern_international" "探索{g:dota_cavern_name:event_id}的三个区域,解锁各个区域的奖励。" "DOTA_BattlePassRewards_Cavern_Rewards" "{g:dota_cavern_name:event_id}奖励" "DOTA_BattlePassRewards_Special_Rewards" "特殊奖励" "DOTA_BattlePassRewards_Taunt_Rewards" "嘲讽奖励" "DOTA_BattlePassRewards_CosmicallyRare" "肉山宝宝" "DOTA_BattlePassRewards_Cavern_international_CosmicallyRare" "{g:dota_cavern_name:event_id}中赢得的珍稀绝伦信使。" "DOTA_BattlePassRewards_BigDig_International_CosmicallyRare" "珍稀绝伦的信使,在游戏内使用消耗品可靠铁铲挖掘而来。" "DOTA_BattlePassRewards_are" "肉山宝宝" "DOTA_BattlePassRewards_SpinWheel_Text_ti6" "随着勇士等级的提升,还将获得莉莱的勇士赐福轮盘机会——有机会获得英雄套装、信使和珍藏,室女大方得有点过分了!" "DOTA_BattlePassRewards_LinaBlaze_Text_ti6" "随着勇士令状玩家集体完成社区挑战目标,还将获得额外的火球,可以在莉娜的战斗荣辉中使用,赢取额外的勇士积分。" "DOTA_BattlePass_ti6_TreeGame" "助力伐木挑战" "DOTA_BattlePassRewards_LCQuestReward" "225级获得的军团指挥官任务路线

即将推出" "DOTA_BattlePassRewards_Clinkz" "完成游侠之路的最终任务后解锁" "DOTA_BattleCup_Champion_Stage" "冠军" "DOTA_BattleCup_Tier" "第{d:tier}级" "DOTA_BattleCup_Name" "昵称" "DOTA_BattleCup_Score" "联赛积分" "DOTA_Compendium_View_Brackets" "查看赛程" "DOTA_CompendiumRecap_Header" "上海目前赛况 - 预选赛" "DOTA_CompendiumRecap_Region0" "美洲" "DOTA_CompendiumRecap_Region1" "中国" "DOTA_CompendiumRecap_Region2" "欧洲" "DOTA_CompendiumRecap_Region3" "东南亚" "DOTA_CompendiumRecap_RRGroupA" "循环赛 - A组" "DOTA_CompendiumRecap_RRGroupB" "循环赛 - B组" "DOTA_CompendiumRecap_BracketWinner" "胜者组" "DOTA_CompendiumRecap_BracketLoser" "败者组" "DOTA_CompendiumRecap_OverviewDates" "日期" "DOTA_CompendiumRecap_MainEvent" "主赛事" "DOTA_CompendiumRecap_PrizePool" "当前总奖金" "DOTA_CompendiumRecap_LastYearPrizePool" "去年总奖金:${i:previous_prize_pool}" "DOTA_CompendiumRecap_OverviewDetails" "主赛事2016年3月2日 - 3月6日" "DOTA_CompendiumRecap_OverviewVenue" "场馆" "DOTA_CompendiumRecap_OverviewVenueDetails" "中国上海,梅赛德斯奔驰文化中心" "DOTA_CompendiumRecap_OverviewFormat" "赛制" "DOTA_CompendiumRecap_OverviewFormatDetails" "排名阶段:分为4组,每组4支队伍。每组前二晋级胜者组。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont" "主赛事:16支队伍,双败淘汰制。" "DOTA_CompendiumRecap_OverviewTeams" "参赛队伍" "DOTA_CompendiumRecap_OverviewTeamDetails" "8支受邀队伍和8支晋级队伍" "DOTA_CompendiumRecap_Story1Header" "法兰克福报告" "DOTA_CompendiumRecap_ReadMore" "阅读更多……" "DOTA_MoviePurchaseCompendium" "购买秋季特锦赛勇士令状就可以观看《真视界》全集。" "DOTA_MovieStreamEpisode" "第3集" "DOTA_MovieStreamCountdown" "{s:hours}时{s:minutes}分后推出" "DOTA_MovieStreamWatchEp1" "观看第1集" "DOTA_MovieStreamWatchEp2" "观看第2集" "DOTA_MovieStreamWatchEp3" "马上观看第3集" "DOTA_CompendiumRecap_Story1Body" "2015年11月,十六支顶尖战队云集法兰克福特锦赛,Valve继国际邀请赛之后的首个特级锦标赛,赛事总奖金高达300万美元。参赛战队中8支队伍为直接受邀战队,其中有7支在2015年国际邀请赛的成绩为前八名。而Vega Squadron在ESL One纽约联赛中力克EG,Secret和IG,夺得冠军。 另外8支队伍通过预选赛获得了主赛事的参赛资格,其中名声最大的是欧洲预选赛的冠军队伍Monkey Business(后更名为OG),以及从公开预选赛的500余支队伍中脱颖而出、并且在美洲预选赛中位居第二的Team Unknown。 进入小组赛后,TI5冠军EG战队,还有粉丝众多的Team Secret和Vici Gaming几乎都是毫无压力地碾压了分组。而来自东南亚的Team Mineski意外地打败了EHOME,获得了分组的第二名,直接进入了淘汰赛的胜者组。 到了主赛事,4支最被看好的队伍,EG、Secret、VG和CDEC很轻松地就晋级到胜者组的半决赛,之后2支西方队伍分别淘汰了来自中国的对手,胜者组决赛变成了万众瞩目的EG-Secret。 而在败者组中,EHOME和OG意外在败者组中遭遇,在败者组决赛中使出了浑身解数。尽管双方实力相当,但OG以2-1赢下了系列赛,信心极度爆棚,这正是他们打败胜者组决赛中失利的EG所需要的。就这样挺进了总决赛,最终以3-1的比分击败Team Secret,夺得了法兰克福特锦赛的冠军。" "DOTA_CompendiumRecap_Story2Header" "特锦赛之后" "DOTA_CompendiumRecap_Story2Body" "法兰克福特锦赛之后,竞技没有止步。法兰克福特锦赛结束后只过了一周,众多战队就出席了梦幻联赛第3赛季的线下总决赛,OG打败了阵容焕然一新的Empire战队,再一次夺冠,证明了他们在法兰克福的胜利绝非侥幸,而Empire在数周之后的Dreamhack莫斯科联赛中获得了冠军。 到了十二月,我们见证了6.85版本末期的大赛,Team Liquid在The Defense联赛第5赛季中获得冠军,而在娱乐意味十足的“巅峰联赛”第4赛季中,TI5冠军Evil Geniuses荣获金冠,发挥一向稳定的Virtus.Pro紧随其后。 接下来新版本敲响了新年的钟声,带来了全新的冠军。TI3冠军的粉丝就非常高兴地看到Alliance强势回归,不仅是当初贝纳罗亚音乐厅的夺冠阵容归来,而且是WCA和Starladder i-联赛的双料冠军,直接进账将近50万美元的奖金。Alliance向世人证明了自己绝非一支可以遗忘或小觑的队伍。 现在上海的大赛舞台已经搭设完毕,很多战队都想加入OG的特锦赛冠军行列中,但是只有一支可以笑到最后,除非OG能证明他们的宝座是无可撼动。" "DOTA_CompendiumRecap_Story3Header" "游戏性更新" "DOTA_CompendiumRecap_Story3Body" "6.85版本于2015年9月24日发布,改变了接下来83天的游戏打法,比赛高度重视团战,非常适合前期就能发力的核心和半核心英雄,以及拥有无视黑皇杖技能的团战英雄。在这个版本下的法兰克福特锦赛,上场最多的英雄有巨牙海民(56.6%)和寒冬飞龙(49.5%),而末日使者则成为大赛中被禁用次数最多的英雄(72.7%)。贯彻打团高于一切的理念,大赛中上场超过20次的英雄中胜率最高的为撼地者(17-11)和不朽尸王(18-12),特别值得一提的是赏金猎人,上场的12场比赛中9场获得了胜利。 6.86版本于12月16日推出,新英雄天穹守望者加入到路人的比赛中,而大地之灵、恐怖利刃和神谕者加入了职业比赛。同时还有以太透镜和仙灵之火等全新道具,多个英雄被重做,此外也添加了新的机制,让大多数英雄都无法快速收掉囤积的大量野怪,不同的面孔也出现在比赛中——祈求者和矮人直升机变成了被频繁挑选或禁用的英雄。此外新加入的两处野点也让打野英雄重新崛起,陈和魅惑魔女相应地变成了50余场职业比赛中胜率的第1名和第3名。 现在前期伤害不俗的宙斯和死亡先知开始亮相,像先知这样的带线英雄也进入了上场次数最高的分类,而幽鬼和斯温等后期强力英雄的胜率居高不下,焕发了新的生命力。可以这么说,新版本的打法还没有完全确立,我们肯定能在三月的上海特锦赛上看到很多野路子。" "DOTA_CompendiumCasters_Host" "主持人" "DOTA_CompendiumCasters_Commentator" "解说员" "DOTA_CompendiumCasters_Analyst" "分析员" "DOTA_CompendiumCasters_CommentatorAnalyst" "解说员 / 分析员" "DOTA_CompendiumCasters_CoHost" "搭档主持" "DOTA_CompendiumCasters_Inerviewer" "采访员" "DOTA_CompendiumCasters_Statistics" "数据员" "DOTA_CompendiumCasters_Language" "语言" "DOTA_CompendiumCasters_Desc" "上海特级锦标赛将以数种语言同时直播。\n这里是每个语言的解说员、采访员和其他镜头中的工作人员。" "DOTA_CompendiumCastersTI_Desc" "2017年国际邀请赛将以英语、俄语和中文同时直播。" "DOTA_CompendiumCasters_Title" "{g:dota_event_league_name:event_id}将以中、英、俄三语同时直播。" "DOTA_Compendium_CasterAutographPopup_CasterAutograph" "解说签名" "DOTA_Compendium_CasterAutographPopup_SupportCaster" "支持{s:talent_name}" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1" "50%销售所得直接归于{s:talent_name}。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1b" "购买额外的签名可以提升等级。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text2" "达到5级后解锁{s:talent_name}的独特聊天语音。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3" "达到10级20级50级时解锁独特边框。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3b" "在个人资料中装备,表达自己的支持。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Text4" "1级时和之后每5级都会包含一个签名,可以装备在最喜爱的物品上。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_Expiration" "签名永久存在,聊天语音在2022年国际邀请赛前可以使用。" "DOTA_Compendium_CasterAutographPopup_SupportCaster_VoiceLineLevel" "5级聊天语音奖励" "DOTA_CompendiumCasters_Autograph_Title" "解说签名" "DOTA_Compendium_CasterPanel_SupportCaster_Text1" "购买签名,对喜爱的Dota名人表达支持。" "DOTA_Compendium_CasterPanel_SupportCaster_Text2" "达到5级解锁独特聊天语音,10级、20级和50级分别解锁边框。" "DOTA_Compendium_CasterPanel_SupportCaster_Text3" "50%销售所得直接归于该解说。" "DOTA_CompendiumCasters_Autograph_ShortDesc" "购买签名来支持自己对喜爱的Dota名人。升级签名可以解锁自定义聊天语音和青铜/白银/黄金边框。50%解说签名销售所得直接归于该解说。" "DOTA_CompendiumTeam_Invited" "直接受邀" "DOTA_CompendiumTeam_First" "首次亮相" "DOTA_CompendiumTeam_Favorite" "收藏" "DOTA_CompendiumTeam_NewMember" "新成员" "DOTA_CompendiumTeam_SubMember" "替补" "DOTA_CompendiumTeam_TournamentFinish" "{i:o:tournament_finish}" "DOTA_CompendiumTeam_FallMajorHeader" "秋季特锦赛成绩" "DOTA_CompendiumTeam_OtherTournaments" "其他锦标赛" "DOTA_CompendiumTeam_Tournaments" "锦标赛" "DOTA_CompendiumTeam_RecentGames" "近期比赛" "DOTA_CompendiumTeam_TopGames" "热门比赛" "DOTA_CompendiumTeam_Game_Date" "日期" "DOTA_CompendiumTeam_Game_Time" "时间" "DOTA_CompendiumTeam_Game_Result" "结果" "DOTA_CompendiumTeam_Game_Tournament" "锦标赛" "DOTA_CompendiumTeam_Game_Duration" "时长" "DOTA_CompendiumTeam_Game_Type" "类型" "DOTA_CompendiumTeam_Game_Series" "系列赛" "DOTA_CompendiumTeam_Game_Watch" "观看" "DOTA_CompendiumTeam_Game_Details" "详情" "DOTA_CompendiumTeam_Game_ResultWin" "胜利" "DOTA_CompendiumTeam_Game_ResultLose" "失败" "DOTA_CompendiumTeam_Game_SeriesGame" "BO{i:series_type}第{i:series_game}场" "DOTA_EconItemSearchPrefix_Name" "名称" "DOTA_EconItemSearchPrefix_Description" "描述" "DOTA_EconItemSearchPrefix_HeroName" "英雄" "DOTA_EconItemSearchPrefix_HeroID" "英雄编号" "DOTA_EconItemSearchPrefix_Rarity" "稀有度" "DOTA_EconItemSearchPrefix_Prefab" "种类" "DOTA_EconItemSearchPrefix_Keyword" "关键字" "DOTA_EconItemSearchPrefix_Tool" "工具" "DOTA_EconItemSearchPrefix_Brand" "品牌" "DOTA_EconItemSearchPrefix_Event" "活动" "DOTA_EconItemSearchPrefix_Public" "公开" "DOTA_EconItemSearchPrefix_Hidden" "隐藏" "DOTA_EconItemSearchPrefix_Recent" "近期" "DOTA_EconItemSearchPrefix_Giftable" "可赠送" "DOTA_EconItemSearchPrefix_SocketRequiredHero" "socket_required_hero" "DOTA_EconItemSearchPrefix_SocketGemItemDef" "socket_gem_item_def" "DOTA_EconItemSearchPrefix_Sale" "特价" "DOTA_EconItemSearchPrefix_Slot" "槽位" "DOTA_EconItemSearchPrefix_LootList" "loot_list" "DOTA_EconItemSearchPrefix_ShardPurchaseable" "碎片" "DOTA_StoreBrowse_AnyHero" "任意" "DOTA_StoreBrowse_HeroName" "{g:dota_hero_name:hero_id}" "DOTA_StoreBrowse_Search_Results:p{search_result_count}" "找到{d:search_result_count}项结果#|#找到{d:search_result_count}项结果" "DOTA_StoreBrowse_Search_Placeholder" "输入关键字开始搜索。" "DOTA_StoreBrowse_Category_ProGear" "职业物件" "DOTA_StoreBrowse_Category_Sale" "特惠" "DOTA_StoreItem_InBundle" "包含于捆绑包中" "DOTA_StoreItem_InTreasure" "包含于珍藏中" "DOTA_StoreItem_DotaPlus" "加入" "DOTA_StoreItem_AlreadyOwned" "已拥有这件物品。" "DOTA_SettingsHeroSelectorDefault" "默认" "DOTA_SettingsHeroSelectorNeutral" "中立" "DOTA_SettingsHeroSelectorButton" "{s:settings_current_hero}" "DOTA_ClearHeroAbilityBindings" "清除" "npc_dota_neutral_default" "中立生物" "DOTA_HeroSetItemCount:p{set_item_count}" "{d:set_item_count}件物品#|#{d:set_item_count}件物品" "DOTA_HeroLoadout_Instructions" "移动鼠标来预览,点击即可装备" "DOTA_HeroLoadout_BaseSet" "默认" "DOTA_HeroLoadout_UnknownSet" "自定义套装" "DOTA_HeroLoadout_FullSets" "完整套装" "DOTA_SplashAd687_Title" "游戏性更新已发布" "DOTA_SplashAd687_Text" "包含天梯全英雄选择改动,小地图扫描的加入,七样全新物品的推出和一系列平衡性调整。" "DOTA_SplashAd_TI6_CollectorsCache_Title" "2016年国际邀请赛典藏宝瓶" "DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Header" "专属" "DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Text" "宝瓶物品在国际邀请赛结束后将下架,无法从别处购买。" "DOTA_SplashAd_TI6_CollectorsCache_Community_Header" "英雄首套套装亮相" "DOTA_SplashAd_TI6_CollectorsCache_Community_Text" "16套全新的社区打造套装——面向多个之前从未在Dota 2创意工坊中出现的英雄——以及三样珍稀物品。" "DOTA_SplashAd_TI6_CollectorsCache_Contribute_Header" "贡献" "DOTA_SplashAd_TI6_CollectorsCache_Contribute_Text" "25%的相关销售额将直接进入2016年国际邀请赛的总奖金。" "DOTA_SplashAd_TI7_CollectorsCache_Title" "2017年国际邀请赛典藏宝瓶" "DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Header" "内含23款专属套装" "DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Text" "宝瓶物品在国际邀请赛结束后将下架,无法从别处购买。" "DOTA_SplashAd_TI7_CollectorsCache_Alt_Header" "赢取额外奖励" "DOTA_SplashAd_TI7_CollectorsCache_Alt_Text" "解封10件 = 任选标准宝瓶套装。
解封20件 = 获得20级勇士等级。" "DOTA_SplashAd_TI7_CollectorsCache_Contribute_Header" "总奖金贡献" "DOTA_SplashAd_TI7_CollectorsCache_Contribute_Text" "25%的销售额直接进入2017年国际邀请赛的总奖金。" "DOTA_SplashAd_TI8_CollectorsCache_Title" "2018年国际邀请赛典藏宝瓶" "DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Header" "包含17套专属套装" "DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Text" "宝瓶物品在国际邀请赛结束后将下架,无法从别处购买。" "DOTA_SplashAd_TI8_CollectorsCache_Alt_Header" "赢取额外奖励" "DOTA_SplashAd_TI8_CollectorsCache_Alt_Text" "解封珍藏将获得最多27级勇士令状等级。" "DOTA_SplashAd_TI8_CollectorsCache_Contribute_Header" "贡献" "DOTA_SplashAd_TI8_CollectorsCache_Contribute_Text" "25%的相关销售额将直接进入2018年国际邀请赛的总奖金。" "DOTA_SplashAd_TI8_CollectorsCache2_Title" "2018年国际邀请赛典藏宝瓶 II" "DOTA_SplashAd_TI8_CollectorsCache2_Exclusive_Header" "内含14套专属套装" "DOTA_SplashAd_TI8_CollectorsCache2_Alt_Text" "解封珍藏将获得最多21级勇士令状等级。" "DOTA_TI8_CollectorsCache2_Title" "典藏宝瓶 II" "DOTA_SplashAd_TI9_CollectorsCache_SubTitle" "现已推出" "DOTA_SplashAd_TI9_CollectorsCache_Title" "2019年国际邀请赛典藏宝瓶" "DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Header" "社区投票产生" "DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Text" "18套最佳套装,由勇士令状投票决出。" "DOTA_SplashAd_TI9_CollectorsCache_Alt_Header" "获得最多36级勇士等级" "DOTA_SplashAd_TI9_CollectorsCache_Alt_Text" "解封1、8、15件珍藏将分别获得额外奖励。" "DOTA_SplashAd_TI9_CollectorsCache_Contribute_Header" "贡献" "DOTA_SplashAd_TI9_CollectorsCache_Contribute_Text" "25%的相关销售额将直接进入2019年国际邀请赛的总奖金。" "DOTA_SplashAd_TI9_CollectorsCache2_SubTitle" "现已推出" "DOTA_SplashAd_TI9_CollectorsCache2_Title" "2019年国际邀请赛典藏宝瓶 II" "DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Header" "专属珍藏" "DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Text" "限时上架,典藏宝瓶 II内含13套专属套装和额外3套珍稀套装。" "DOTA_SplashAd_TI9_CollectorsCache2_Alt_Header" "获取最多32级勇士等级" "DOTA_SplashAd_TI9_CollectorsCache2_Alt_Text" "解封1,7和13件珍藏时获得额外奖励。" "DOTA_SplashAd_Carmine_Cascade_Exlusive_Header" "10套全新英雄套装" "DOTA_SplashAd_Carmine_Cascade_Exlusive_Text" "包含远古冰魄、神谕者和邪影芳灵的首套套装。" "DOTA_SplashAd_Carmine_Cascade_Convert_Header" "轮回未使用的套装" "DOTA_SplashAd_Carmine_Cascade_Convert_Text" "自赤紫之瀑的珍藏起,刀塔Plus会员可以将未使用的套装轮回为珍藏碎片。6块同件珍藏的碎片将自动组合为一件原珍藏和2000块刀塔Plus碎片。" "DOTA_SplashAd_Immortal_Gardens_Level_Label" "等级" "DOTA_SplashAd_Immortal_Gardens_Reward_Label" "奖励" "DOTA_SplashAd_Immortal_Gardens_ItemName" "不朽庭院地图" "DOTA_SplashAd_Immortal_Gardens_Title" "逾期无售" "DOTA_SplashAd_Immortal_Gardens_Title_Support" "国际邀请赛结束后将无法入手。本物品不可交易或买卖。" "DOTA_SplashAd_LegionCommander_Level_Label" "等级" "DOTA_SplashAd_LegionCommander_Reward_Label" "奖励" "DOTA_SplashAd_LegionCommander_ItemName" "军团指挥官声望物品" "DOTA_SplashAd_LegionCommander_Title" "限时推出" "DOTA_SplashAd_LegionCommander_Title_Support" "在国际邀请赛结束前解锁物品。此物品不可交易,也不可买卖。" "DOTA_SplashAd_EventEndReminder_Title1" "最后的机会" "DOTA_SplashAd_EventEndReminder_Title2" "购买将于8月13日截止" "DOTA_SplashAd_EventEndReminder" "国际邀请赛主赛事即将开幕,勇士令状等级物品和典藏宝瓶将在2016年8月13日总决赛结束时下架。把握最后的机会,入手这些无法通过交易和买卖获得的独家物品。" "DOTA_SplashAd_PurchaseCache" "购买典藏宝瓶" "DOTA_SplashAd_TI6_Immortals_2_Title" "不朽宝藏 II" "DOTA_SplashAd_TI6_Immortals_2_Available" "现已推出" "DOTA_SplashAd_TI6_Immortals_2_Escalating" "这件珍藏的珍稀物品掉落几率不断增加" "DOTA_SplashAd_TI6_Immortals_2_Escalating_Desc" "每解封一件不朽宝藏II,获得珍稀、非常珍稀和极其珍稀物品的几率分别都会增加。" "DOTA_SplashAd_TI6_Immortals_3_Title" "不朽宝藏 III" "DOTA_SplashAd_TI6_Immortals_3_Available" "现已推出" "DOTA_SplashAd_TI6_Immortals_3_Escalating" "这件珍藏的珍稀物品掉落几率不断增加" "DOTA_SplashAd_TI6_Immortals_3_Escalating_Desc" "每解封一件不朽宝藏III,获得珍稀、非常珍稀和极其珍稀物品的几率分别都会增加。" "DOTA_SplashAd_TI7_Trove_Title" "2017年珍宝之瓶" "DOTA_SplashAd_TI7_Trove_Sub" "更有最爱解说的亲笔签名版本" "DOTA_SplashAd_TI8_Immortals_2_Text" "包含黑暗贤者、主宰、全能骑士、末日使者、冥界亚龙、杰奇洛、冥魂大帝和殁境神蚀者的全新不朽物品。" "DOTA_SplashAd_TI8_Immortals_3_Text" "内含暗影萨满、邪影芳灵、痛苦女王、巫医、宙斯、娜迦海妖和蝙蝠骑士的全新不朽物品。" "DOTA_SplashAd_TI8_Trove_Header" "机不可失" "DOTA_SplashAd_TI8_Trove_Title" "2018年珍宝之瓶" "DOTA_SplashAd_TI8_Trove_Sub" "九月底售卖截止,由最爱解说亲笔签名" "DOTA_SplashAd_TI8_Winner_Title" "恭喜OG战队!" "DOTA_SplashAd_TI8_Winner_Header" "第8届国际邀请赛冠军" "DOTA_SplashAd_TI8_Winner_Sub" "OG在总决赛中以3-2战胜PSG.LGD" "DOTA_SplashAd_TI6_Weekend_Battle_Bundle" "勇士等级礼包" "DOTA_SplashAd_TI6_Weekend_Sale_Title" "周末特惠" "DOTA_SplashAd_TI6_Weekend_Ends_Monday" "活动周一结束" "DOTA_SplashAd_TI6_Weekend_Levels" "50级-勇士等级" "DOTA_SplashAd_TI6_Weekend_Treasures" "2件-不朽宝藏 I
2件-不朽宝藏 II
2件-典藏宝瓶" "DOTA_SplashAd_TI6_Weekend_Savings" "节省超过60%" "DOTA_SplashAd_TI6_Weekend_Limit" "每位用户限购一份" "DOTA_SplashAd_TI6_Weekend_BattlePassOwnershipRequired" "必须拥有勇士令状" "DOTA_SplashAd_TI7_Weekend_Ends_Monday" "本周特卖" "DOTA_SplashAd_TI7_Weekend_Levels" "+80 勇士等级" "DOTA_SplashAd_TI7_Weekend_Treasures" "+4件 不朽宝藏 I
+4件 不朽宝藏 II
" "DOTA_SplashAd_TI7_Weekend_Savings" "优惠70%" "DOTA_SplashAd_TI7_Roshan_Title" "2000级珍藏版肉山宝宝雕像" "DOTA_SplashAd_TI7_Roshan_Subheading" "更有游戏内自定义肉山" "DOTA_SplashAd_TI8_Weekend_Levels" "+100 勇士等级" "DOTA_SplashAd_TI8_Weekend_Treasures" "+7件 不朽宝藏 I
+7件 不朽宝藏 II
" "DOTA_SplashAd_TI8_Weekend_Savings" "优惠75%" "DOTA_SplashAd_TI10_Weekend_Battle_Bundle" "勇士等级礼包" "DOTA_SplashAd_TI10_Weekend_Sale_Title" "截至6月28日" "DOTA_SplashAd_TI10_Weekend_Sale_Title2" "7月2日后下架" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Btn" "购买礼包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Limit_Expanded" "每位玩家最多购买两件礼包" "DOTA_SplashAd_TI10_Weekend_Sale_75Percent" "优惠75%" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_One" "购买一件" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Two" "购买两件" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Status:p{max_allowed_count}" "{d:purchased_count} / {d:max_allowed_count} 已购买礼包#|#{d:purchased_count} / {d:max_allowed_count} 已购买礼包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message1" "还能再购买1件礼包" "DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message2" "已达到购买件数上限" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent" "等级特惠 - 七折优惠" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent2" "优惠30%" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Date" "截至10月9日" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Headline" "勇士令状完结" "DOTA_SplashAd_TI10_Mini_Weekend_Battle_Bundle" "等级特惠" "DOTA_SplashAd_TI10_Mini_Weekend_Sale_Levels" "60级" "DOTA_SplashAd_TI10_Weekend_Sale_Buy_One" "购买一份" "DOTA_SplashAd_TI10_Weekend_Sale_Buy_Two" "购买两份" "DOTA_FrontPage_TI10_BattlePass_Extended_Label" "勇士令状已延期" "DOTA_FrontPage_TI10_BattlePass_Extended_Title" "延期至10月9日" "DOTA_FrontPage_TI10_BattlePass_Extended_Desc" "前往博客阅读更多内容" "DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Title" "获胜者公布" "DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Desc" "马上查看结果" "DOTA_FrontPage_TI10_BattlePass_Ended_Title" "第10届国际邀请赛勇士令状活动已经截止" "DOTA_FrontPage_TI10_BattlePass_Ended_Desc" "感谢参与迄今为止最为盛大的勇士令状活动!" "DOTA_FrontPage_DotaPlus_Oct2020_Title" "刀塔Plus秋季更新" "DOTA_FrontPage_DotaPlus_Oct2020_Desc" "全新功能,赛季珍藏等等!请前往博客阅读最新文章" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Title" "亲笔签名珍藏现已推出" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Message" "支持自己最爱的2016年国际邀请赛解说!" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_LocklessLuckvase" "无锁幸运瓶" "DOTA_SplashAd_TI6_LuckvaseAndCarafe_TroveCarafe" "珍宝之瓶" "DOTA_SplashAd_WarhammerTreasure_Title" "战锤:遗世之奇的珍藏" "DOTA_SplashAd_WarhammerTreasure_Message" "包含十三款来自Dota 2创意工坊的《战锤》主题套装。" "DOTA_SplashAd_Title_Fall_2016_Treasure_3" "2016年秋季珍藏 III" "DOTA_SplashAd_Title_Fall_2016_Treasure_4" "2016年秋季珍藏 IV" "DOTA_SplashAd_Title_Fall_2016_Treasure_5" "即将下架" "FrontPage_Fall_2016_Treasure5_Desc" "2016年秋季活动结束在即,1月4日后将无法购买2016年秋季珍藏和勇士令状。" "DOTA_ApplyingEventLevels_Title" "解锁等级中" "DOTA_ApplyingEventLevels_Text" "在勇士令状等级应用到帐户上。" "DOTA_Spring2016_QuestIntroTitleLabel" "2016年国际邀请赛勇士令状任务" "DOTA_Spring2016_QuestIntroCampaignTitleLabel" "三面卫兵" "DOTA_Spring2016_QuestIntroLore" "从崩塌的要塞沿着山坡倾泻而下,一大群邪恶的怪物冲撞着奎斯城高耸的城墙。派出的人虽不多但解除了城门的危机,可是打败这几个魔物却付出了惨重的代价。现在依然还环绕着可怕的恐惧,长老们在奥德温卷轴施展的仪式里寻求救赎。" "DOTA_Fall2016_QuestIntroTitleLabel" "2016年秋季勇士令状任务" "DOTA_Fall2016_QuestIntroCampaignTitleLabel" "作战方针" "DOTA_Fall2016_QuestIntroLore" "扰乱敌人的作战计划,让他们在破坏者路线的浓雾笼罩下瑟瑟发抖。控制地图,引导战斗的风向,确保己方在保护者路线上快速崛起。收集含有神秘力量的物品,在支配者路线上一马当先。" "DOTA_Winter2017_QuestIntroTitleLabel" "2017年冬季勇士令状任务" "DOTA_Winter2017_QuestIntroCampaignTitleLabel" "试炼在前" "DOTA_Winter2017_QuestIntroLore" "扰乱敌人的作战计划,让他们在裁决之路的浓雾笼罩下瑟瑟发抖。控制地图,引导战斗的风向,确保己方在典范之路上快速崛起。收集含有神秘力量的物品,在游击之路上一马当先。" "DOTA_Spring2016_Community_Challenge_IntroTitle" "同心协力" "DOTA_Spring2016_Community_Challenge_IntroText" "在勇士令状的持续时间内,一系列的社区任务将会对所有勇士令状玩家开放。完成挑战目标并获得比赛胜利将使社区进度条增长。" "DOTA_Spring2016_Community_Challenge_RewardsTitle" "人人有份" "DOTA_Spring2016_Community_Challenge_RewardsText" "每当社区集体完成的挑战填满了进度条,所有勇士令状玩家都将获得三个在莉娜的战斗荣辉中使用的火球。每个火球都能提供额外获得勇士积分的机会,在赢取等级奖励时更加易如反掌。" "DOTA_Spring2016_Community_Challenge_HowToPlayTitle" "莉娜的战斗荣辉" "DOTA_Spring2016_Community_Challenge_HowToPlayText" "每当社区挑战被集体达成时,可以选择莉娜的战斗荣辉中火球掉下的位置来赢得额外的勇士积分,早日将等级奖励一网打尽。" "DOTA_International2017_QuestIntroTitleLabel" "国际邀请赛勇士令状任务" "DOTA_International2017_QuestIntroCampaignTitleLabel" "悲伤之浪" "DOTA_International2017_QuestIntroLore" "扰乱敌人的计划,在领航之路上指引战场的走向。收集含有神秘力量的物品,在破浪之路碾压一切作对的敌人。集结队友控制地图,在涨潮之路将恐惧印在敌人脑海中。" "DOTA_Spring2016_Community_Challenge_PageHeader" "社区挑战" "DOTA_Spring2016_Community_Challenge_GoalNow" "当前挑战" "DOTA_Spring2016_Community_Challenge_GoalTitle" "{s:goal_name}" "DOTA_Spring2016_Community_Challenge_GoalText" "{s:goal_description}" "DOTA_Spring2016_Community_Challenge_GoalProgress" "社区进度:{d:goal_progress}" "DOTA_Spring2016_Community_Challenge_GoalBox" "同世共济之路" "DOTA_Spring2016_PachinkoInferno_BallsRemain:p{line_plays_available}" "拥有{d:lina_plays_available}次可以使用的火球#|#拥有{d:lina_plays_available}次可以使用的火球" "DOTA_Spring2016_PachinkoInferno_BallsRemain_Home" "{d:lina_plays_available}" "DOTA_Spring2016_PachinkoInferno_BallsRemain_Home_Desc" "有火球可以使用" "DOTA_Spring2016_PachinkoInferno_PlayButton" "游玩莉娜的战斗荣辉" "DOTA_International2017_WeeklyGame_HowToPlayTitle" "斯拉克的激流轰鸣" "DOTA_International2017_WeeklyGame_HowToPlayText" "\n选择泡泡的起始点,看看它的最终位置!\n\n每周将有10名玩家赢得极其珍稀的沉没圣物!" "DOTA_International2017_WeeklyGame_HowToPlayTextNeeded" "本周完成三场比赛,可获得一次“斯拉克的激流轰鸣”游玩机会,有几率获得极其珍稀的“2017年国际邀请赛沉没圣物”纹章特效。" "DOTA_International2017_WeeklyGame_HowToPlayTextPending" "本周完成三场比赛后,已获得一次“斯拉克的激流轰鸣”游玩机会,有几率获得极其珍稀的“2017年国际邀请赛沉没圣物”纹章特效。周末回来游玩!" "DOTA_International2017_WeeklyGame_HowToPlayTextAvail" "上周完成三场比赛后,已获得一次“斯拉克的激流轰鸣”游玩机会,有几率获得极其珍稀的“2017年国际邀请赛沉没圣物”纹章特效。马上游玩!" "DOTA_International2017_WeeklyGame_TimeLeft" "还剩{i:wg_days_left}天{i:wg_hours_left}时{i:wg_minutes_left}分" "DOTA_ArcanaVote_IntroTextTitle" "加入到决定哪名英雄将获得下一个至宝的社区中来。" "DOTA_ArcanaVote_SubHead01" "每周投票" "DOTA_ArcanaVote_IntroText01" "每周将会有一批英雄在淘汰赛中角逐,决定谁将晋级下一轮。笑到最后的英雄将会被选中制作至宝套装。点击英雄图标来标注选择,然后点击\"提交投票\"按钮进行投票。" "DOTA_ArcanaVote_SubHead02" "随意分配投票" "DOTA_ArcanaVote_IntroText02" "每周勇士令状玩家都将获得十六次投票机会,可以随意使用——对多名英雄投票或者对一名英雄投上数票。你的心声,你的至圣。未使用的投票机会不会累计到下周,所以一定要定期查看投票。" "DOTA_ArcanaVote_SubHead03" "获得额外的投票机会" "DOTA_ArcanaVote_IntroText03" "勇士令状达到{d:reward_level_1}级的玩家将每周额外获得十六次投票机会,上限达到32,而勇士等级达到{d:reward_level_2}后上限将变为48。在最终的票数记录后,最终对决中获胜的英雄将在{g:dota_event_league_name:eventid}宣布。" "DOTA_ArcanaVote_StartVoting" "开始投票" "DOTA_ArcanaVote_ViewFullBracket" "查看完整赛程" "DOTAArcanaVote_PreviousResults" "上一轮" "DOTAArcanaVote_NextResults" "下一轮" "DOTA_CompendiumRecap_OverviewDetails_TI6" "外卡赛:2016年8月2日 \n小组赛:2016年8月3日 - 8月5日\n主赛事:2016年8月8日 - 8月13日" "DOTA_CompendiumRecap_OverviewVenueDetails_TI6" "钥匙体育馆 - 美国西雅图市" "DOTA_CompendiumRecap_OverviewFormatDetails_TI6" "外卡赛:4支队伍,双败淘汰赛。前二晋级至小组赛。\n小组赛:分为2组,各8支队伍,BO2循环赛,每组前四晋级至胜者组,后四晋级至败者组。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_TI6" "主赛事:16支战队,三局两胜制双败淘汰赛。败者组第一轮为一局一胜制,总决赛为五局三胜制。" "DOTA_CompendiumRecap_OverviewTeamDetails_TI6" "8支受邀队伍和8支晋级队伍" "DOTA_CompendiumRecap_OverviewDetails_TI8" "公开预选赛:6月14日 - 6月17日\n地区预选赛:6月18日 - 6月25日\n\n小组赛:8月15日 - 8月18日\n主赛事:8月20日 - 8月25日" "DOTA_CompendiumRecap_OverviewVenueDetails_TI8" "罗渣士体育馆 - 加拿大温哥华市" "DOTA_CompendiumRecap_OverviewDetails_TI9" "公开预选赛:7月3-6日\n地区预选赛:7月7-14日\n小组赛:8月15-18日" "DOTA_CompendiumRecap_OverviewDetails_Boston" "小组赛:2016年12月3日 - 12月4日\n主赛事:2016年12月7日 - 12月10日" "DOTA_CompendiumRecap_OverviewVenueDetails_Boston" "王安剧院 - 美国波士顿市" "DOTA_CompendiumRecap_OverviewFormatDetails_Boston" "16支战队,BO3单败淘汰赛。总决赛为BO5。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_Boston" "晋级情况将会在小组赛确定。" "DOTA_CompendiumRecap_OverviewDetails_Kiev" "主赛事:2017年4月27日 - 4月30日" "DOTA_CompendiumRecap_OverviewVenueDetails_Kiev" "国家艺术宫 - 乌克兰基辅市" "DOTA_CompendiumRecap_OverviewFormatDetails_Kiev" "16支战队,BO3单败淘汰赛。总决赛为BO5。" "DOTA_CompendiumRecap_OverviewFormatDetailsCont_Kiev" "小组赛将决定主赛事晋级分组。" "DOTA_BattlePass_PrizePool" "所有勇士令状相关销售额的25%将进入{g:dota_event_name_short:event_id}的总奖金。" "DOTA_TI7BP_purchase_pool_contribution" "勇士令状销售额的25%将直接进入2017年国际邀请赛总奖金。" "DOTA_TI7BP_purchase_pool_contribution_levels" "勇士令状等级销售额的25%将直接进入2017年国际邀请赛总奖金。" "DOTA_TI7BP_Lvl1000_Register" "登记送货地址" "DOTA_PurchaseBattlePass_Price" "购买{g:dota_item_price:battle_pass_item_def}" "DOTA_PurchaseBattlePassAsGift_Price" "购买礼物{g:dota_item_price:battle_pass_gift_item_def}" "DOTA_ActivateBattlePass" "激活勇士令状" "DOTA_ActivateBattlePass_Question" "想要立刻将勇士令状激活到帐户上吗?" "DOTA_ActivateBattlePass_NotActivated" "未激活" "DOTA_ActivateBattlePass_NotActivated_Message" "勇士令状已储存在兵器库中。" "DOTA_ActivateBattlePass_Failed" "激活此勇士令状失败。很可能是由于与Dota游戏协调服务器失去连接。勇士令状已储存在兵器库中。" "DOTA_ActivateBattlePass_InProgress_Title" "正在激活勇士令状" "DOTA_ActivateBattlePass_InProgress_Text" "正在激活勇士令状到帐户中。" "DOTA_SeasonPass_Rewards_Treasure1" "{g:dota_event_name_short:event_id}宝藏 I" "DOTA_SeasonPass_Rewards_Treasure2" "{g:dota_event_name_short:event_id}宝藏 II" "DOTA_SeasonPass_Rewards_Treasure3" "{g:dota_event_name_short:event_id}宝藏 III" "DOTA_SeasonPass_Rewards_TreasureCache" "{g:dota_event_name_short:event_id}典藏宝瓶" "DOTA_PurchaseBattlePassLevels" "购买勇士令状等级" "DOTA_ActivateBattlePassLevels" "激活勇士令状等级" "DOTA_ActivateLevels" "激活等级" "DOTA_SaveForLater" "留下备用" "DOTA_CurrentLevel" "当前等级" "DOTA_AfterPurchase" "购买后" "DOTA_PurchaseBattlePassLevels_Question" "想要购买多少等级?" "DOTA_ActivateLevelsImmediately_Title" "马上在我的帐户中激活。" "DOTA_ActivateLevelsImmediately_Description" "在应用等级后,可以在勇士令状主页领取相应的奖励。" "DOTA_SaveForLater_Title" "留下备用。" "DOTA_SaveForLater_Description" "等级将以物品的形式保存在兵器库中。可以将等级赠送给好友,或者稍后应用到自己的帐户中。" "DOTA_LevelCount:p{level_count}" "{d:level_count}级#|#{d:level_count}级" "DOTA_TotalLevels" "总等级" "DOTA_TotalPrice" "总价" "DOTA_ApplyLevelsFailedMessage" "我们无法将等级应用到账号中。\n\n很可能是由于失去与Dota游戏协调服务器的连接。等级将以物品的形式保存在兵器库中,可以稍后手动应用,或者在连接恢复后会自动应用。" "DOTA_BattlePassLevelPurchaseUnavailable_Title" "勇士令状已截止" "DOTA_BattlePassLevelPurchaseUnavailable_Message" "勇士令状的等级已无法购买。" "DOTA_SeasonPass_Spring2016_Rewards_Expire" "2016年国际邀请赛勇士令状活动截止日期:" "DOTA_SeasonPass_Spring2016_Rewards_Expired" "2016年国际邀请赛勇士令状截止日期:" "DOTA_SeasonPass_Spring2016_Rewards_Expire_Date" "2016年8月31日" "DOTA_SeasonPass_Fall2016_Rewards_Expire" "2016年秋季勇士令状活动截止于:" "DOTA_SeasonPass_Fall2016_Rewards_Expired" "2016年秋季勇士令状过期时间:" "DOTA_SeasonPass_Fall2016_Rewards_Expire_Date" "2017年1月2日" "DOTA_SeasonPass_Fall2016_Rewards_Ended" "2016年秋季勇士令状现已结束" "DOTA_SeasonPass_Winter2017_Rewards_Expire" "2017年冬季勇士令状活动结束于:" "DOTA_SeasonPass_Winter2017_Rewards_Expired" "2017年冬季勇士令状已截止于:" "DOTA_SeasonPass_Winter2017_Rewards_Expire_Date" "2017年5月1日" "DOTA_SeasonPass_Winter2017_Rewards_Ended" "2017年冬季勇士令状已截止" "DOTA_SeasonPass_International2017_Rewards_Expire" "2017年国际邀请赛勇士令状活动截止于:" "DOTA_SeasonPass_International2017_Rewards_Expired" "2017年国际邀请赛勇士令状过期时间:" "DOTA_SeasonPass_International2017_Rewards_Expire_Date" "2017年9月18日" "DOTA_SeasonPass_International2017_Rewards_Ended" "2017年国际邀请赛勇士令状已过期。" "DOTA_SeasonPass_International2017_BattlePass_EndDate" "2017年9月1日截止" "DOTA_SeasonPass_International2018_Rewards_Ended" "2018年国际邀请赛勇士令状活动已经结束。" "DOTA_SeasonPass_International2019_Rewards_Ended" "2019年国际邀请赛勇士令状活动已经结束。" "DOTA_SeasonPass_Rewards_Expire" "{g:dota_event_name_short:event_id}过期时间为:" "DOTA_SeasonPass_Rewards_ExpireLabel" "活动截止于:" "DOTA_SeasonPass_Rewards_Expired" "{g:dota_event_name_short:event_id}过期时间:" "DOTA_SeasonPass_Rewards_Ended" "{g:dota_event_name:event_id}已结束。" "DOTA_TI7_BattlePass_EndDate_Purchase" "购买勇士令状等级的最后时间是2017年8月12日" "DOTA_TI7_BattlePass_Level225Reward_Soon" "昆卡声望物品
及全新任务线" "DOTA_TI7_BattlePass_Level225Reward" "昆卡声望物品" "DOTA_TI7_BattlePass_Level165Reward_Soon" "即将到来
破泞之战
活动奖励" "DOTA_TI7_BattlePass_Level165Reward" "完成3星级的破泞之战关卡将获得双倍的珍藏" "DOTA_TI7_BattlePass_Level245_Label" "仁爱之友
艾欧至宝" "DOTA_TI8_BattlePass_Level255Reward_Soon" "莱恩声望物品
即将推出" "DOTA_TI8_BattlePass_Level255Reward" "莱恩声望物品" "DOTA_TI8_BattlePass_Level160Reward_Soon" "幽穴风云加成
即将推出" "DOTA_TI8_BattlePass_Level150Reward" "幽穴风云加成:
积分上限提升至:3000
积分倍率:1.5x" "DOTA_TI8_BattlePass_Level252Reward" "幽穴风云加成:
积分上限提升至:4000
积分倍率:2x" "DOTA_TI8_BattlePass_Level75Reward_Soon" "米波播音包" "DOTA_TI8_BattlePass_Level615Reward_Soon" "卓越之兴的许诺
即将推出" "DOTA_rewards_next_milestone_label" "下一个里程碑" "DOTA_rewards_prev_milestone_label" "上一个里程碑" "DOTA_Level_LVL" "等级" "DOTA_Level_LVL_dynamic" "{d:reward_level}级" "DOTA_GoToCurrentLevel" "前往当前等级" "DOTA_ClaimLevelRewardsFailed" "该等级领取奖励失败。很可能是由于失去与Dota游戏协调服务器的连接。请稍后重试!\n\n错误代号:{d:error_code}" "DOTA_ClaimLevelRewardsFailed_EventExpired" "活动已结束,所以无法再领取奖励。" "DOTA_JumpToReward" "跳转至:{s:reward_name} >>" "DOTA_JumpToRewardBack" "<< 跳转至:{s:reward_name}" "DOTA_MultipleRewards" "{d:reward_level}级奖励" "dota_spring2016_purchase_basic_includes" "包含下列功能:" "dota_spring2016_purchase_basic_includes2" "以及下列奖励:" "dota_spring2016_purchase_basic_includes3" "内含基础捆绑包内所有物品" "dota_spring2016_purchase_basic_includes4" "+
下列奖励:" "dota_spring2016_purchase_feature_questlines" "3条全新任务路线" "dota_spring2016_purchase_feature_wagering" "预测和打赏" "dota_spring2016_purchase_feature_challenges" "社区挑战" "dota_spring2016_purchase_feature_ranked_mm" "巅峰排位挑战" "dota_spring2016_purchase_feature_arcana_vote" "至宝投票" "dota_spring2016_basic_bundle" "基础捆绑包" "dota_spring2016_mega_bundle" "超级捆绑包" "dota_spring2016_purchase_when_available" "* 表示仍在制作中" "dota_spring2016_purchase_basic_reward_treasure_1" "不朽宝藏 I" "dota_spring2016_purchase_basic_reward_treasure_2" "不朽宝藏 II *" "dota_spring2016_purchase_basic_reward_treasure_3" "不朽宝藏 III *" "dota_spring2016_purchase_basic_reward_courier_1" "可升级的信使 - 基本款式" "dota_spring2016_purchase_basic_reward_ward_1" "可升级的守卫 - 基本款式" "dota_spring2016_purchase_basic_reward_weather_1" "天气特效 I - 极光" "dota_spring2016_purchase_basic_reward_taunt_1" "嘲讽 - 复仇之魂 \"皇家之蔑\"" "dota_spring2016_purchase_basic_reward_hud" "2016年国际邀请赛界面皮肤" "dota_spring2016_purchase_basic_reward_cursor" "2016年国际邀请赛鼠标指针" "dota_spring2016_purchase_basic_reward_emoticon_1" "聊天表情包 I" "dota_spring2016_purchase_basic_reward_loading_screen_1" "载入画面珍藏" "dota_spring2016_purchase_basic_reward_effigy_1" "雕像石 1级" "dota_spring2016_purchase_basic_reward_spring_terrain" "季节地图 - 春季" "dota_spring2016_purchase_basic_reward_music_pack" "2016年国际邀请赛音乐包" "dota_spring2016_purchase_basic_reward_announcer" "水晶室女播音包" "dota_spring2016_purchase_basic_reward_league_ticket" "勇士联赛入场门票 *" "dota_spring2016_purchase_bundle_reward_fountain" "泉水特效 I" "dota_spring2016_purchase_bundle_reward_cm_wheel" "莉莱轮盘机会 x 7" "dota_spring2016_purchase_bundle_reward_loading_screen_2" "载入画面档案 II" "dota_spring2016_purchase_bundle_reward_loading_screen_3" "载入画面档案 III" "dota_spring2016_purchase_bundle_reward_courier_2" "可升级信使的款式升级工具 1、2、3、4、5" "dota_spring2016_purchase_bundle_reward_teleport" "传送特效 I" "dota_spring2016_purchase_bundle_reward_taunt_2" "嘲讽 - 斯拉克 \"小刀翻转!\"" "dota_spring2016_purchase_bundle_reward_taunt_3" "嘲讽 - 炼金术士 \"食人魔跃起\"" "dota_spring2016_purchase_bundle_reward_taunt_4" "嘲讽 - 莱恩 \"下地狱再上来!\"" "dota_spring2016_purchase_bundle_reward_immortal_treasure_1_x5" "不朽宝藏 I x 4" "dota_spring2016_purchase_bundle_reward_arcana_vote" "票选至宝力量增强" "dota_spring2016_purchase_bundle_reward_blink" "闪烁特效 I" "dota_spring2016_purchase_bundle_reward_emoticon_2" "聊天表情包 II" "dota_spring2016_purchase_bundle_reward_ward_2" "可升级守卫的款式升级工具 1" "dota_spring2016_purchase_bundle_reward_weather_2" "天气特效 II" "dota_ti7_purchase_basic_includes" "包含以下功能:" "dota_ti7_purchase_basic_includes2" "还有以下奖励:" "dota_ti7_purchase_basic_includes3" "内含基础捆绑包内所有物品" "dota_ti7_purchase_basic_includes4" "+
以下奖励:" "dota_ti7_purchase_feature_campaign" "多人战役 *" "dota_ti7_purchase_feature_quests" "团队和经典任务" "dota_ti7_purchase_feature_towers" "威望之塔" "dota_ti7_purchase_feature_trivia" "知识问答" "dota_ti7_purchase_feature_fav_team" "最喜爱队伍" "dota_ti7_purchase_feature_battle_cup" "勇士联赛参赛门票" "dota_ti7_purchase_feature_wagering" "预测代币与勇士积分贡物" "dota_ti7_purchase_feature_compendium" "国际邀请赛互动指南" "dota_ti7_purchase_feature_ranked_mm" "巅峰天梯挑战" "dota_ti7_purchase_feature_arcana_vote" "票选至宝" "dota_ti7_purchase_feature_double_down" "天梯双倍投入" "dota_ti7_purchase_feature_relic" "斯拉克的激流轰鸣" "dota_ti7_basic_bundle" "基础捆绑包" "dota_ti7_mega_bundle" "超值捆绑包" "dota_ti7_purchase_when_available" "* 表示仍在制作中" "dota_ti7_purchase_basic_reward_treasure_1" "不朽宝藏 I" "dota_ti7_purchase_basic_reward_treasure_2" "不朽宝藏 II *" "dota_ti7_purchase_basic_reward_treasure_3" "不朽宝藏 III *" "dota_ti7_purchase_basic_reward_courier_1" "可升级的信使 1级" "dota_ti7_purchase_basic_reward_ward_1" "可升级的守卫 1级" "dota_ti7_purchase_basic_reward_cursor" "2017年国际邀请赛鼠标指针" "dota_ti7_purchase_basic_reward_spring_terrain" "季节地图 - 春季" "dota_ti7_purchase_basic_reward_music_pack" "2017年国际邀请赛音乐包" "dota_ti7_purchase_basic_reward_league_ticket" "勇士联赛入场门票" "dota_ti7_purchase_basic_reward_player_cards_ten" "5x 选手卡片包" "dota_ti7_purchase_bundle_reward_immortal_I" "+4x 不朽宝藏 I" "dota_ti7_purchase_bundle_reward_announcer" "昆卡与潮汐猎人播音包 *" "dota_ti7_purchase_bundle_reward_player_cards_35" "35x 选手卡片包" "dota_ti7_purchase_bundle_reward_tribute_bonus" "6x 250 勇士积分贡物" "dota_ti7_purchase_bundle_reward_chat_wheel" "聊天轮盘音效五件包 I" "dota_ti7_purchase_bundle_reward_emoticons" "聊天表情包 I & II" "dota_ti7_purchase_bundle_reward_taunt_1" "杰奇洛嘲讽 - \"流体力学\"" "dota_ti7_purchase_bundle_reward_taunt_2" "克林克兹嘲讽 - \"木骨\"" "dota_ti7_purchase_bundle_reward_taunt_3_a" "工程师嘲讽 - “我们起飞”" "dota_ti7_purchase_bundle_reward_chrome_vial" "液铬河水药瓶" "dota_ti7_purchase_bundle_reward_cm_wheel" "4x 水晶室女转盘机会" "dota_ti7_purchase_bundle_reward_ward_2" "可升级的守卫 2 & 3级" "dota_ti7_purchase_bundle_reward_courier_2" "可升级的信使 2级" "dota_ti7_purchase_bundle_reward_arcana_vote" "2x 票选至宝力量增强" "dota_ti7_purchase_bundle_reward_fountain" "泉水特效 I" "dota_ti7_purchase_bundle_reward_teleport" "传送特效 I" "dota_ti7_purchase_bundle_reward_blink" "闪烁特效 I" "dota_ti7_purchase_bundle_reward_level" "升级特效" "dota_ti7_purchase_bundle_reward_euls" "Eul的神圣法杖特效" "dota_ti7_purchase_learn_more" "了解更多" "dota_ti7_purchase_preview" "预览勇士令状" "dota_ti8_purchase_basic_includes" "包含下列功能:" "dota_ti8_purchase_basic_includes2" "以及下列奖励:" "dota_ti8_purchase_basic_includes3" "内含基础捆绑包内所有物品" "dota_ti8_purchase_basic_includes4" "+
下列奖励:" "dota_ti8_basic_bundle" "基础捆绑包" "dota_ti8_mega_bundle" "超级捆绑包" "dota_ti8_purchase_learn_more" "了解更多" "dota_ti8_purchase_preview" "预览勇士令状" "dota_ti8_purchase_basic_reward_cursor" "2018年国际邀请赛鼠标指针" "dota_ti8_purchase_basic_reward_music_pack" "2018年国际邀请赛音乐包" "dota_ti8_purchase_basic_reward_player_cards_ten" "5x 选手卡片包" "dota_ti8_purchase_basic_reward_treasure_1" "不朽宝藏 I" "dota_ti8_purchase_basic_reward_treasure_2" "不朽宝藏 II *" "dota_ti8_purchase_basic_reward_treasure_3" "不朽宝藏 III *" "dota_ti8_purchase_basic_reward_ingametipping" "游戏内打赏" "dota_ti8_purchase_basic_reward_taunt_1" "嘲讽: 凤凰 - “冰冷早餐”" "dota_ti8_purchase_feature_cavern" "岩洞探险" "dota_ti8_purchase_feature_trivia" "知识问答" "dota_ti8_purchase_feature_propred" "职业巡回赛预测" "dota_ti8_purchase_feature_wagering" "预测代币与勇士积分贡物" "dota_ti8_purchase_feature_challenge_mode" "团队挑战" "dota_ti8_purchase_feature_arcana_vote" "至宝投票" "dota_ti8_purchase_basic_reward_compendium" "国际邀请赛互动指南" "dota_ti8_purchase_feature_fav_team" "最喜爱队伍" "dota_ti8_purchase_feature_gamemode" "幽穴风云" "dota_ti8_purchase_bundle_reward_courier_2" "可升级的信使 2级" "dota_ti8_purchase_bundle_reward_arcana_vote" "+2x 票选至宝力量增强" "dota_ti8_purchase_bundle_reward_fountain" "泉水特效 I" "dota_ti8_purchase_bundle_reward_teleport" "传送特效 I" "dota_ti8_purchase_bundle_reward_blink" "闪烁特效 I" "dota_ti8_purchase_bundle_reward_level" "升级和Eul法杖特效" "dota_ti8_purchase_bundle_reward_immortal_I" "+4x 不朽宝藏 I" "dota_ti8_purchase_bundle_reward_announcer" "米波播音包 *" "dota_ti8_purchase_bundle_reward_player_cards_35" "40x 选手卡片包" "dota_ti8_purchase_bundle_reward_chrome_vial" "液铬河水药瓶" "dota_ti8_purchase_bundle_reward_cm_wheel" "5x 水晶室女转盘机会" "dota_ti8_purchase_bundle_reward_taunt_2" "嘲讽:谜团 - “谜样风格”" "dota_ti8_purchase_bundle_reward_taunt_3_a" "嘲讽:编织者 - “消灭完毕”" "dota_ti8_purchase_bundle_reward_tribute_bonus" "6x 250点勇士积分贡物" "dota_ti8_purchase_bundle_reward_chat_wheel_1" "2x 聊天轮盘喷绘包" "dota_ti8_purchase_bundle_reward_chat_wheel_2" "聊天轮盘音效" "dota_ti8_purchase_bundle_reward_teamchallenge" "+3x 团队挑战代币" "dota_ti8_purchase_when_available" "* 表示仍在制作中" "dota_ti8_purchase_feature_sprays" "最爱战队喷绘*" "dota_ti8_purchase_feature_mutation" "突变模式" "dota_ti8_purchase_feature_rolemm" "根据定位匹配比赛" "dota_ti8_purchase_feature_courierward" "全新信使和守卫" "dota_ti8_purchase_feature_taunt" "凤凰嘲讽" "dota_store_battle_pass_cell_header" "全新勇士令状" "dota_store_battle_pass_points_cell_header" "升级勇士令状" "dota_spring2016_purchase_pool_contribution" "25%的勇士令状销售额将直接进入2016年国际邀请赛的总奖金。" "dota_spring2016_purchase_pool_contribution_levels" "25%的勇士令状等级销售额将直接进入2016年国际邀请赛的总奖金。" "dota_spring2016_purchase_learn_more" "了解更多" "dota_spring2016_purchase_preview" "预览勇士令状" "DOTA_TournamentGroup_Rank" "排位" "DOTA_TournamentGroup_Team" "战队" "DOTA_TournamentGroup_GamesPlayed" "以往比赛" "DOTA_TournamentGroup_Record" "纪录" "DOTA_TournamentGroup_Score" "积分" "DOTA_Predictions_HeroPredictions" "英雄预测" "DOTA_Predictions_TeamPredictions" "战队预测" "DOTA_Predictions_PlayerPredictions" "选手预测" "DOTA_Predictions_TournamentPredictions" "联赛预测" "DOTA_Predictions_QualifierPredictions" "预选赛预测" "dota_spring2016_tree_game_banner" "出一份力!" "dota_spring2016_tree_score" "得分:{d:trees_cut}" "dota_spring2016_tree_lifetime_score" "总分:{d:lifetime_trees_cut}" "DOTA_InvalidRoleSelection_Title" "队伍的定位选择无效" "DOTA_InvalidRoleSelection_SubTitle_1" "全队选择的定位无法兼容。" "DOTA_InvalidRoleSelection_SubTitle_2" "请相应地调整定位。" "DOTA_GiftRestrictions_Title" "赠送受限" "DOTA_GiftRestrictions_LoadingFailed" "无法载入赠送受限信息。" "DOTA_GiftRestrictions_NoUnavailableFriends" "所有好友都可以作为赠送的对象。快开始礼尚往来!" "DOTA_GiftRestrictions_SenderRestricted" "当前无法赠送礼物。{s:sender_restricted_message}" "DOTA_GiftRestrictions_UnavailableFriends" "以下好友当前无法接受赠送的礼物:" "DOTA_GiftRestrictions_FriendshipAge_Default" "由于帐户未安装手机认证令牌,因此只能向成为好友{t:d:T:friendship_age_requirement}以上的好友赠送礼物。帐户安装手机认证令牌后,成为好友的时间限制将降为 {t:d:T:friendship_age_requirement_two_factor}。请阅读相关博客文章,了解更多详情。" "DOTA_GiftRestrictions_FriendshipAge_TwoFactor" "由于帐户已安装手机认证令牌,可以向已成为好友超过{t:d:T:friendship_age_requirement_two_factor}的任意玩家赠送礼物。" "DOTA_GiftRestrictions_FriendshipAge_Default_CN" "由于帐号未激活手机认证令牌,只能向成为好友超过{t:d:T:friendship_age_requirement}的玩家发送礼物。激活手机认证令牌后,时间限制为{t:d:T:friendship_age_requirement_two_factor}。" "DOTA_GiftRestrictions_FriendshipAge_TwoFactor_CN" "由于帐户已安装手机认证令牌,可以向已成为好友超过{t:d:T:friendship_age_requirement_two_factor}的任意玩家赠送礼物。" "DOTA_GiftRestrictions_FriendshipAge_PerfectWorld" "你可以向已成为好友超过{t:d:T:friendship_age_requirement_two_factor}的任意玩家赠送礼物。" "DOTA_GiftRestrictions_LearnMore" "在Steam服务中心上可以了解更多赠送限制相关的信息。" "DOTA_GiftRestrictions_Loading" "正在获取送礼信息" "DOTA_TI6_CollectorsCache_HeaderText" "额外32级勇士令状等级" "DOTA_TI6_CollectorsCache_FooterText" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_TI9_CollectorsCache_HeaderText" "获得36级额外勇士令状等级" "DOTA_TI9_CollectorsCache_FooterText" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_TI9_CollectorsCache_SubText" "解封珍藏还将相应地获得最多36级勇士令状等级。" "DOTA_TI9_CollectorsCache_PointsRemaining" "已获得勇士积分" "DOTA_TI9_CollectorsCache_Treasure_1" "1件珍藏" "DOTA_TI9_CollectorsCache_Treasure_2" "8件珍藏" "DOTA_TI9_CollectorsCache_Treasure_3" "15件珍藏" "DOTA_TI9_CollectorsCache2_HeaderText" "获取32级额外勇士令状等级" "DOTA_TI9_CollectorsCache2_FooterText" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_TI9_CollectorsCache2_SubText" "解封珍藏还将相应地获取最多32级勇士令状等级。" "DOTA_TI9_CollectorsCache2_PointsRemaining" "勇士积分已获得" "DOTA_TI9_CollectorsCache2_Treasure_1" "1 件珍藏" "DOTA_TI9_CollectorsCache2_Treasure_2" "7 件珍藏" "DOTA_TI9_CollectorsCache2_Treasure_3" "13 件珍藏" "DOTA_Aghanim2022_CollectorsCache_HeaderText" "获得36级额外勇士令状等级" "DOTA_Aghanim2022_CollectorsCache_SubText" "解封珍藏还将相应地获得最多36级勇士令状等级。" "DOTA_Aghanim2022_CollectorsCache_Treasure_1" "1件珍藏" "DOTA_Aghanim2022_CollectorsCache_Treasure_2" "8件珍藏" "DOTA_Aghanim2022_CollectorsCache_Treasure_3" "15件珍藏" "DOTA_Aghanim2022_CollectorsCache_Disclaimer" "宝瓶仅在勇士令状结束前上架销售。" "DOTA_Aghanim2022_CollectorsCache_Title" "2021年阿哈利姆的典藏宝瓶" "DOTA_Aghanim2022_CollectorsCache_Desc" "限时上架,18套英雄套装。解封珍藏将相应地获得最多36级勇士等级。" "DOTA_SpringCleaning2018" "全新更新" "DOTA_SpringCleaning2018_Title" "2018年涤尘迎春" "DOTA_SpringCleaning2018_Text" "赶快来一览全新的生活品质优化和错误修复。" "DOTA_TI7_CollectorsCache_Header" "专属珍藏" "DOTA_TI7_CollectorsCache_Title" "典藏宝瓶" "DOTA_TI7_CollectorsCache_Text" "宝瓶物品为专属限定,国际邀请赛结束后将无法从别处购买。" "DOTA_Singles_Day_Treasure_HeaderText" "专属聊天表情" "DOTA_Singles_Day_Treasure_BodyText" "解封9件珍藏后获得专属聊天表情包" "DOTA_Singles_Day_Treasure_FooterText" "这些聊天表情仅在2017年11月13日前限时供货" "DOTA_TI7_Immortal2_Header" "不朽宝藏II" "DOTA_TI7_Immortal2_Text" "内含八件全新的不朽物品。" "DOTA_TI7_Immortal3_Text" "内有七款全新不朽物品。" "DOTA_AutographedTreasures_Title" "亲笔签名珍藏" "DOTA_AutographedTreasures_SubHead" "支持自己最爱的DOTA名人" "DOTA_AutographedTreasures_Description" "购买亲笔签名珍藏时选择相应的解说。获得的物品将附有个人的签名,他也将直接获得珍藏的部分销售额。" "DOTA_SpectatorLobby_AnyLanguage" "任意" "DOTA_SpectatorLobby_WatchLiveMatch" "直播比赛" "DOTA_SpectatorLobby_WatchMatchReplay" "比赛录像" "DOTA_SpectatorLobby_WatchStream" "视频直播" "DOTA_SpectatorLobby_WatchNone" "决定中……" "DOTA_SpectatorLobby_UnableToJoin" "无法加入房间。{s:error_message}" "DOTA_SpectatorLobby_UnableToCreate" "此时无法加入房间。" "DOTA_SpectatorLobby_FailedToLeave" "无法离开房间。" "DOTA_SpectatorLobbyWatchingResult_Success" "成功" "DOTA_SpectatorLobbyWatchingResult_NoGameDetails" "无法获取选定比赛的相关信息。请稍后再试。" "DOTA_SpectatorLobbyWatchingResult_NoLobby" "当前并不在观战房间中。" "DOTA_SpectatorLobbyWatchingResult_NotConnected" "当前并未连接到游戏协调服务器。请稍后再试。" "DOTA_SpectatorLobbyWatchingResult_NotLobbyLeader" "只有房主可以更改观战的比赛。" "DOTA_SpectatorLobbyWatchingResult_Timeout" "尝试连接游戏协调服务器超时。请稍后再试。" "DOTA_SpectatorLobbyWatchingResult_GCRejected" "游戏协调服务器拒绝了更改房间观战比赛的请求。" "DOTA_SpectatorLobbyWatchingResult_Failed" "更改房间观战比赛失败。" "DOTA_SpectatorLobbyBrowser_Join" "加入一个观众房间" "DOTA_SpectatorLobbyBrowser_Error" "无法载入观众房间。请稍后重试。" "DOTA_SpectatorLobby_Create" "创建观众房间" "DOTA_SpectatorLobby_Public_Title" "公开" "DOTA_SpectatorLobby_Public_Description" "所有人都能加入" "DOTA_SpectatorLobby_Private_Title" "私密" "DOTA_SpectatorLobby_Private_Description" "受密码保护" "DOTA_SpectatorGraph_Levels" "级" "DOTA_FriendCount:p{friend_count}" "{d:friend_count}名好友#|#{d:friend_count}名好友" "DOTA_DownloadingReplay" "下载录像中……" "DOTA_DecompressingReplay" "下载录像中……" "DOTA_VR_Muted" "禁音" "DOTA_VR_BackToMenu" "返回主菜单" "DOTA_VR_AimAtScreen" "对准屏幕即可开始。" "DOTA_VR_WatchDota" "观看Dota" "DOTA_VR_TournamentMatches" "锦标赛比赛" "DOTA_VR_FriendMatches" "好友比赛" "DOTA_VR_MyMatches" "我的比赛" "DOTA_VR_ComingSoon" "即将推出" "DOTA_VR_NextHero" "下个英雄" "DOTA_VR_PrevHero" "上个英雄" "DOTA_VR_LeaveLobby" "离开房间" "DOTA_VR_LobbyLeader" "房主" "DOTA_VR_LobbyMembers" "房间成员({d:member_count}名)" "DOTA_VR_PrivateLobby" "私人房间" "DOTA_VR_PublicLobby" "公开房间" "DOTA_VR_LobbyPassword" "房间密码" "DOTA_VR_HeroLoadoutButton" "英雄\n展示" "DOTA_VR_WatchAReplay" "观看录像" "DOTA_VR_TriggerExplore" "按下触发键探索地图内部" "DOTA_VR_SelectAppearance" "选择外观" "DOTA_VR_EnterPassword" "输入房间密码" "DOTA_VR_Volume" "音量" "DOTA_VR_LobbyVoiceChat" "房间语音聊天" "DOTA_VR_CasterVoice" "解说语音" "DOTA_VR_Microphone" "麦克风" "DOTA_VR_OpenMic" "开放式话筒" "DOTA_VR_PushToTalk" "按键发言" "DOTA_VR_PushToTalkSplit" "按下握持键\n发言" "DOTA_VR_AudioSettings" "音频设置" "DOTA_VR_Controls_BackToLobby" "返回\n房间" "DOTA_VR_Controls_Appearance" "外观" "DOTA_VR_Controls_Scale" "尺寸" "DOTA_VR_Controls_DirectedCamera" "导播\n视角" "DOTA_VR_Controls_Recenter" "回到中心" "DOTA_VR_Controls_Teleport" "传送" "DOTA_VR_Downloads" "下载" "DOTA_VR_LiveGames" "直播比赛" "DOTA_VR_Replays" "录像" "DOTA_VR_Controller_PushToTalk" "按键\n发言" "DOTA_VR_Controller_RotateHero" "按键\n旋转英雄" "DOTA_VR_PurchasingUnavailable_Title" "无法进行购买" "DOTA_VR_PurchasingUnavailable_Message" "Dota VR中心暂时不支持物品购买。" "DOTA_VR_ContextMenuHeroSlot_Instructions" "点击进行装备" "DOTA_VR_EquippedItems" "已装备物品" "DOTA_VR_StorePreview" "商店预览" "DOTA_VR_DemoTitle" "{s:demo_name}试玩" "DOTA_VR_DemoGameInfo" "胜者组半决赛 - 第1局" "DOTA_GameItems_Shops" "商店" "DOTA_GameItems_AllShops" "所有商店" "DOTA_GameItems_ItemDetails" "物品详情" "DOTA_GameItems_AvailableAtMainShop" "基地商店有售" "DOTA_GameItems_AvailableAtSideShop" "边路商店有售" "DOTA_GameItems_AvailableAtSecretShop" "神秘商店有售" "DOTA_GameItems_RequiresSecretShop" "需要神秘商店" "DOTA_XboxDVR_Title" "性能建议" "DOTA_XboxDVR_Explain" "本机的操作系统已启用Xbox Game DVR,而这将导致游戏出现性能问题,如fps上限降低,游戏崩溃或电脑死机。 \n\n想了解如何在本机上禁用Xbox Game DVR吗?" "DOTA_XboxDVR_Fix" "本计算机已启用Xbox Game DVR。这些功能据报告将导致游戏出现性能问题,如FPS下降,游戏崩溃或死机。\n\n想要禁用这些功能吗?" "DOTA_DVRDisabled_Title" "更改已应用" "DOTA_DVRDisabled_Msg" "将在系统下一次重启后生效。" "DOTA_HUD_TimeTooltip" "{s:day_night} {d:hour} {s:am_pm}" "DOTA_HUD_SharedContentSharedBy" "共享玩家:{s:shared_names}" "DOTA_HUD_SharedUnits" "启用后将允许{s:player_name}对你控制下的非英雄单位下达命令。" "DOTA_HUD_SharedHero" "启用后将允许{s:player_name}对你的英雄下达命令。" "DOTA_HUD_DisableHelp" "取消勾选后将阻止{s:player_name}对你的英雄使用特定技能。" "DOTA_HUD_AltAttribHint" "按住ALT键可以查看属性" "DOTA_HUD_UpgradeCourier" "升级信使 - 125金" "DOTA_TrueSight_Episode2" "第2集" "DOTA_TrueSight_Countdown" "距离首播还有{i:hours}时{i:minutes}分" "DOTA_TrueSight_WatchLive" "马上观看直播" "DOTA_TrueSight_AvailableNow" "现已推出" "DOTA_TrueSight_EnglishSubtitled" "英语(有字幕)" "DOTA_SavedSets_Create_Title" "创建自定义套装" "DOTA_SavedSets_Edit_Title" "编辑自定义套装" "DOTA_SavedSets_SaveAsCustomSet" "存为自定义套装" "DOTA_SavedSets_SetName" "套装名称:" "DOTA_SavedSets_SetItems" "套装内物品:" "DOTA_SavedSets_Confirm_Title" "删除已保存的套装" "DOTA_SavedSets_Confirm_Description" "确定要删除{g:dota_hero_name:hero_id}已保存的套装“{s:saved_set_name}”吗?套装内的物品不会因此被删除。" "DOTA_SavedSets_Delete" "删除" "DOTA_SavedSets_Create" "创建" "DOTA_SavedSets_Save" "保存" "DOTA_HUD_Pregame_TeamComposition_Title" "队伍构成" "DOTA_HUD_Pregame_TeamComposition_MeleeHeroes" "近战:{d:melee_count}" "DOTA_HUD_Pregame_TeamComposition_RangedHeroes" "远程:{d:ranged_count}" "DOTA_HUD_Pregame_PlusSuggestedHeroList_Title" "助手建议" "DOTA_HUD_Pregame_MatchDuration_Title" "预计比赛时长" "DOTA_HUD_Pregame_LaneShort_Safe" "优势" "DOTA_HUD_Pregame_LaneShort_Middle" "中路" "DOTA_HUD_Pregame_LaneShort_Off" "劣势" "DOTA_HUD_Pregame_LaneShort_Roam" "游走" "DOTA_HUD_Pregame_LaneShort_Jungle" "野区" "DOTA_HeroInspect_BanDescription" "提议禁用英雄" "DOTA_HeroInspect_PickDescription" "选择使用的英雄" "DOTA_InvokerSpellCard_Title" "技能" "DOTA_MinimapLane_Top" "上路" "DOTA_MinimapLane_Mid" "中路" "DOTA_MinimapLane_Bottom" "下路" "DOTA_MinimapLane_Jungle" "野区" "DOTA_MinimapLane_Dire" "(夜魇)" "DOTA_MinimapLane_DireSafe" "(夜魇优势路)" "DOTA_MinimapLane_DireOfflane" "(夜魇劣势路)" "DOTA_MinimapLane_Radiant" "(天辉)" "DOTA_MinimapLane_RadiantSafe" "(天辉优势路)" "DOTA_MinimapLane_RadiantOfflane" "(天辉劣势路)" "DOTA_PlayerMMR" "积分:{s:player_mmr}" "DOTA_BattlePassLevel" "勇士等级:{d:battle_pass_level}" "DOTA_KillGraph_Title" "血量图" "DOTA_KillGraph_Damage" "{i:value}点伤害" "DOTA_KillGraph_Healing" "{i:value}点治疗" "DOTA_StatBranch_Title" "选择一项天赋" "DOTA_StatBranch_TooltipTitle" "天 赋 树" "DOTA_HUD_Attack" "攻击" "DOTA_HUD_AttackSpeed" "攻击速度:" "DOTA_HUD_Damage" "攻击力:" "DOTA_HUD_AttackRange" "攻击距离:" "DOTA_HUD_MoveSpeed" "移动速度:" "DOTA_HUD_SpellAmp" "技能增强:" "DOTA_HUD_ManaRegenDetail" "魔法恢复:" "DOTA_HUD_HealthRegenDetail" "生命恢复:" "DOTA_HUD_Defense" "防御" "DOTA_HUD_Armor" "护甲:" "DOTA_HUD_PhysicalResist" "物理抗性:" "DOTA_HUD_MagicResist" "魔法抗性:" "DOTA_HUD_StatusResist" "状态抗性:" "DOTA_HUD_Evasion" "闪避:" "DOTA_HUD_StrengthGain" "(每级获得{s:strength_per_level}点)" "DOTA_HUD_AgilityGain" "(每级获得{s:agility_per_level}点)" "DOTA_HUD_IntelligenceGain" "(每级获得{s:intelligence_per_level}点)" "DOTA_HUD_PrimaryAttributeStrength" "= {d:primary_attribute_damage}点攻击力(主属性加成)" "DOTA_HUD_PrimaryAttributeAgility" "= {d:primary_attribute_damage}点攻击力(主属性加成)" "DOTA_HUD_PrimaryAttributeIntelligence" "= {d:primary_attribute_damage}点攻击力(主属性加成)" "DOTA_HUD_StrengthDetails" "= {d:strength_hp}点生命值和{s:strength_hp_regen}点/秒生命恢复" "DOTA_HUD_AgilityDetails" "= {s:agility_armor}点护甲和{d:agility_attack_speed}攻击速度" "DOTA_HUD_IntelligenceDetails" "= {d:intelligence_mana}点魔法和{s:intelligence_mana_regen}点/秒魔法恢复" "DOTA_NewMusicPack" "全新音乐包" "DOTA_TeamInvite_OpenQualifier" "公开预选赛" "DOTA_TeamInvite_OpenQualifier1" "公开预选赛 #1" "DOTA_TeamInvite_OpenQualifier2" "公开预选赛 #2" "DOTA_TeamInvite_OpenQualifier3" "公开预选赛 #3" "DOTA_TeamInvite_OpenQualifier4" "公开预选赛 #4" "DOTA_TeamInvite_OpenQualifier5" "公开预选赛 #5" "DOTA_TeamInvite_OpenQualifier6" "公开预选赛 #6" "DOTA_TeamInvite_OpenQualifier7" "公开预选赛 #7" "DOTA_TeamInvite_OpenQualifier8" "公开预选赛 #8" "DOTA_TeamInvite_ChapionsCup" "勇士联赛冠军" "DOTA_TeamInvite_DirectInvite" "直接受邀" "DOTA_HeroStats_Castegory_Attributes" "属性" "DOTA_HeroStats_Castegory_PrimaryAttributes" "主属性" "DOTA_HeroStats_Castegory_Attack" "攻击" "DOTA_HeroStats_Castegory_Defense" "防御" "DOTA_HeroStats_Castegory_Mobility" "机动性" "DOTA_HeroStats_Castegory_HealthMana" "生命与魔法" "DOTA_HeroStats_Strength_Name" "力量" "DOTA_HeroStats_Strength_Desc" "每点力量提供20点生命和0.09点/秒生命恢复。" "DOTA_HeroStats_Agility_Name" "敏捷" "DOTA_HeroStats_Agility_Desc" "每点敏捷提供1攻击速度和0.16点护甲。" "DOTA_HeroStats_Intelligence_Name" "智力" "DOTA_HeroStats_Intelligence_Desc" "每点智力提供12点魔法和0.05点/秒魔法恢复。" "DOTA_HeroStats_Damage_Name" "攻击力" "DOTA_HeroStats_Damage_Desc" "每次物理攻击造成的伤害" "DOTA_HeroStats_AttackRate_Name" "攻击频率" "DOTA_HeroStats_AttackRate_Desc" "英雄发动物理攻击的速度" "DOTA_HeroStats_AttackRange_Name" "攻击距离" "DOTA_HeroStats_AttackRange_Desc" "英雄发动物理攻击的最远距离" "DOTA_HeroStats_ProjectileSpeed_Name" "弹道速度" "DOTA_HeroStats_ProjectileSpeed_Desc" "远程英雄的物理攻击弹道行进速度" "DOTA_HeroStats_Armor_Name" "护甲" "DOTA_HeroStats_Armor_Desc" "护甲决定了英雄受到物理攻击时减少的伤害。" "DOTA_HeroStats_MagicResistance_Name" "魔法抗性" "DOTA_HeroStats_MagicResistance_Desc" "魔法抗性决定了英雄受到魔法攻击时减少的伤害。" "DOTA_HeroStats_MovementSpeed_Name" "移动速度" "DOTA_HeroStats_MovementSpeed_Desc" "英雄在地图上移动时的速度" "DOTA_HeroStats_TurnRate_Name" "转身速率" "DOTA_HeroStats_TurnRate_Desc" "英雄转身的速度" "DOTA_HeroStats_SightRange_Name" "视野距离" "DOTA_HeroStats_SightRange_Desc" "没有障碍物阻挡的情况下英雄所见的距离 -- 数值一般会随白天/夜晚而变化" "DOTA_HeroStats_MaxHealth_Name" "生命值上限" "DOTA_HeroStats_HealthRegen_Name" "生命恢复" "DOTA_HeroStats_Health_Desc" "生命值决定了英雄承受多少伤害才会死亡。每点力量均会提升英雄的生命值上限和生命恢复。" "DOTA_HeroStats_MaxMana_Name" "魔法值上限" "DOTA_HeroStats_ManaRegen_Name" "魔法恢复" "DOTA_HeroStats_Mana_Desc" "魔法值决定了英雄可以使用多少次技能。每点智力均会提升英雄的魔法值上限和魔法恢复。" "DOTA_Trivia_AnswerLetterNone" "--" "DOTA_Trivia_AnswerLetter0" "A" "DOTA_Trivia_AnswerLetter1" "B" "DOTA_Trivia_AnswerLetter2" "C" "DOTA_Trivia_AnswerLetter3" "D" "DOTA_Trivia_Title" "知识问答" "DOTA_Trivia_Points" "积分:" "DOTA_Trivia_Points_Tooltip_Title" "知识问答积分" "DOTA_Trivia_Points_Tooltip_Text" "匹配过程中与队伍一起竞赛,看看谁能获得最多积分。

每回答正确一个问题将得到100积分,如果有问题的回答正确人数不到全球的50%,那么还将因为是难题获得额外积分。" "DOTA_Trivia_ToggleChat" "开关知识问答聊天频道" "DOTA_Trivia_ToggleAutoplaySounds" "自动播放知识问答音频" "DOTA_Trivia_LoadingNextQuestion" "正在载入下一个问题" "DOTA_Trivia_ErrorDisplayingQuestion" "显示问题时出现错误" "DOTA_Trivia_NotInQueue" "并未匹配比赛" "DOTA_Trivia_WaitingToConnect" "等待连接" "DOTA_Trivia_Connecting" "连接中" "DOTA_Trivia_Disabled" "当前无法进行知识问答" "DOTA_Trivia_NoBattlePass" "知识问答为勇士令状玩家专属限定" "DOTA_Trivia_AttemptUpcoming" "距离下次尝试还有{s:reconnect_time_remaining}" "DOTA_Trivia_QuestionUpcoming" "距离下个问题还有{s:question_time_remaining}" "DOTA_Trivia_TimeRemaining" "剩余时间" "DOTA_Trivia_AnswerCorrect" "正确" "DOTA_Trivia_AnswerIncorrect" "错误" "DOTA_Trivia_AnswerNotSubmitted" "未提交答案" "DOTA_Trivia_PartyResults" "队伍结果" "DOTA_Trivia_WorldResults" "全球结果" "DOTA_Trivia_BasePointsGained:p{correct_answer_base_trivia_points}" "+{d:correct_answer_base_trivia_points}点知识问答积分#|#+{d:correct_answer_base_trivia_points}点知识问答积分" "DOTA_Trivia_DifficultyBonus" "难度加成:+{d:bonus_trivia_points}" "DOTA_Trivia_Question_AbilityIcon" "哪个英雄拥有这个技能?" "DOTA_Trivia_Question_AbilityCooldown" "{s:ability_name}的冷却时间是多久?" "DOTA_Trivia_Question_AbilityManaCost" "{s:ability_name}的魔法消耗是多少?" "DOTA_Trivia_Question_HeroAttributes" "哪个英雄拥有如下属性?" "DOTA_Trivia_Question_HeroStats" "哪个英雄的初始属性如下?" "DOTA_Trivia_Question_HeroMovementSpeed" "{g:dota_hero_name:hero_id}的初始移动速度是多少?" "DOTA_Trivia_Question_TalentTree" "哪个英雄拥有这个天赋树?" "DOTA_Trivia_Question_ItemPrice" "{s:item_name}的价格是多少?" "DOTA_Trivia_Question_AbilitySound" "什么技能是这个音效?" "DOTA_Trivia_Question_HeroAttackSound" "什么英雄拥有这个攻击音效?" "DOTA_Trivia_Question_InvokerSpells" "这个组合将祈唤什么魔法?" "DOTA_Trivia_Question_AbilityName" "这个技能的名字是?" "DOTA_Trivia_Question_ItemComponents" "这些合成配件属于哪个物品?" "DOTA_Trivia_Question_ItemLore" "以下背景故事属于哪个物品?" "DOTA_Trivia_Question_ItemPassives" "什么物品拥有下列被动效果?" "DOTA_Trivia_Question_ItemBuild" "哪个英雄赢得{s:match_time_ago}前的比赛是这套出装?" "DOTA_Tooltip_RoshanTimer_BaseTime" "肉山重生还有:" "DOTA_Tooltip_RoshanTimer_VisibleTime" "肉山重生还有:" "DOTA_Tooltip_RiverVial_Active" "{g:dota_item_name:itemdef}" "DOTA_Tooltip_RiverVial_Locked" "{g:dota_item_name:itemdef} - {d:grant_level}级" "DOTA_HUD_Double_Down" "双倍投入积分" "DOTA_HUD_Double_Down_Dialog_Title" "使用双倍投入代币?" "DOTA_HUD_Double_Down_Dialog_Text:p{rank_wagers_remaining}" "使用后将消耗一次代币,本场比赛的天梯积分增减将会加倍。现在还剩余{i:rank_wagers_remaining}枚代币。确定继续吗?#|#使用后将消耗一次代币,本场比赛的天梯积分增减将会加倍。现在还剩余{i:rank_wagers_remaining}枚代币。确定继续吗?" "DOTA_HUD_Double_Down_Dialog_Option0" "是 - 宣布吧!" "DOTA_HUD_Double_Down_Dialog_Option1" "是" "DOTA_HUD_Double_Down_Dialog_Cancel" "取消" "DOTA_Home_BattlePass_DoubleDown_ResetTime" "重置还有:{i:rank_reset_days}天{i:rank_reset_hours}时{i:rank_reset_minutes}分" "DOTA_Home_BattlePass_DoubleDown_InfoIcon" "双倍投入愿意冒险一试的匹配积分。

天梯比赛开始时,有机会使自己匹配积分的得失加倍。

勇士等级越高将获得越多机会。" "DOTA_Home_BattlePass_ProCircuitPredictions_InfoIcon" "预测谁将在2018年国际邀请赛前赢下职业巡回赛。成功预测将获得勇士积分奖励。" "DOTA_HUD_Pregame_Towers_TowerHeader" "团队防御塔对决" "DOTA_BattlePass_Reward_UnlockLevelTooltip" "勇士令状达到{i:unlock_level}级时解锁" "DOTA_BattlePass_Reward_UnlockLevelTooltip_Single" "{i:unlock_level}级" "DOTA_HUD_DireKilledCourier" "夜魇信使被杀害" "DOTA_HUD_RadiantKilledCourier" "天辉信使被杀害" "DOTA_HUD_KilledPersonalCourier" "{g:dota_filtered_string:player_name}的信使刚被杀害" "DOTA_HUD_DireKilledCourierNoItems" "夜魇信使被杀害
无物品" "DOTA_HUD_RadiantKilledCourierNoItems" "天辉信使被杀害
无物品" "DOTA_HUD_HeroSelection_AllPick_Draft" "禁用阶段" "DOTA_Hero_Selection_RADIANT_Phase_Pick" "天辉挑选" "DOTA_Hero_Selection_DIRE_Phase_Pick" "夜魇挑选" "DOTA_Siltbreaker_UnopenedTreasure" "已获得一件破泞之主宝藏" "DOTA_Siltbreaker_EarnedRewards" "可用的宝物" "DOTA_Siltbreaker_OpenTreasure" "查看珍藏" "DOTA_Siltbreaker_ClickForZoneDetails" "点击一个关卡了解更多详情" "DOTA_Siltbreaker_DamageThousands" "{d:damage}k" "DOTA_Siltbreaker_HealingThousands" "{d:healing}k" "DOTA_Siltbreaker_PersonalBest" "个人最佳" "DOTA_Siltbreaker_BonusReward" "= 2x 珍藏" "DOTA_Campaign_Artifacts_Title" "宝物" "DOTA_Campaign_Artifacts_Desc1" "在探索和击败敌人时找到珍稀的游戏内掉落物品。宝物会掉落给特定的玩家。" "DOTA_Campaign_Artifacts_Desc2" "装备后将获得特殊属性和加成效果。" "DOTA_Campaign_Artifacts_Desc3" "装备后将获得特殊属性和加成效果。" "DOTA_Campaign_Artifacts_Desc4" "* 发现的宝物无法丢弃或赠送。 游戏中将始终对你开放" "DOTA_Compendium_LastChance_Qualifier" "突围赛
获胜队伍" "DOTA_Compendium_Predictions_Qualifier_NA" "北美
胜者" "DOTA_Compendium_Predictions_Qualifier_NA_2" "北美赛区晋级队伍 2" "DOTA_Compendium_Predictions_Qualifier_NA_3" "北美赛区晋级队伍 3" "DOTA_Compendium_Predictions_Qualifier_EU" "欧洲赛区晋级队伍" "DOTA_Compendium_Predictions_Qualifier_SA" "南美
胜者" "DOTA_Compendium_Predictions_Qualifier_CIS" "独联体赛区晋级队伍" "DOTA_Compendium_Predictions_Qualifier_SEA" "东南亚
胜者" "DOTA_Compendium_Predictions_Qualifier_SEA_2" "东南亚赛区晋级队伍 2" "DOTA_Compendium_Predictions_Qualifier_China" "中国
胜者" "DOTA_Compendium_Predictions_Qualifier_China_2" "中国赛区晋级队伍 2" "DOTA_Compendium_Predictions_Qualifier_WEU" "西欧
胜者" "DOTA_Compendium_Predictions_Qualifier_EEU" "东欧
胜者" "DOTA_ExitFullscreen" "按ESC键退出全屏" "DOTA_International2017_GroupStageBegins" "距离小组赛开始还有" "DOTA_International2017_Teams_Header" "参赛队伍" "DOTA_International2017_Teams_Title" "全球18支顶尖战队" "DOTA_International2017_Format_Header" "赛制和赛程" "DOTA_International2017_Format_Title" "查看赛程" "DOTA_International2017_AllStar_Header" "全明星投票" "DOTA_International2017_AllStar_Title" "选择最喜爱的选手" "DOTA_International2017_Talent_Header" "解说" "DOTA_International2017_Talent_Title" "主持人 Day[9]" "DOTA_Unternational2017_ShortFilm_Header" "短片大赛" "DOTA_Unternational2017_ShortFilm_Title" "马上投票" "DOTA_International2017_NewcomerStream_Header" "新手直播流" "DOTA_International2017_NewcomerStream_Title" "边看边学" "DOTA_International2017_Archives_Header" "档案" "DOTA_International2017_Archives_Title" "以往国际邀请赛经典回顾" "DOTA_International2017_BabyRosh_Header" "2000级奖励" "DOTA_International2017_BabyRosh_Title" "肉山宝宝雕像" "DOTA_International2017_NewPlayer_Header" "与好友游戏" "DOTA_International2017_NewPlayer_Title" "欢迎新人加入" "DOTA_International2017_TroveCarafe_Header" "2017年珍宝之瓶" "DOTA_International2017_TroveCarafe_Title" "更有亲笔签名版本" "DOTA_International2018_ShortFilm_Header" "TI8短片大赛" "DOTA_International2018_ShortFilm_Title" "勇士令状玩家马上投票" "DOTA_NewPlayerHeroPick_Title" "欢迎来到刀塔世界" "DOTA_NewPlayerHeroPick_Body" "最初的{d:new_player_total_games}场比赛中,可选的英雄将限定为大多数英雄,复杂程度为三星的英雄除外。再完成{d:games_remaining}场比赛后就可以选择所有英雄。" "DOTA_NewPlayerHeroPick2_Title" "欢迎来到刀塔世界" "DOTA_NewPlayerHeroPick2_Body" "完成{d:new_player_total_games}场比赛后,所有英雄均已开放,可以自由选择!" "DOTA_TI7_SplashAd_EventEndReminder_Title2" "8月12日截止" "DOTA_TI7_SplashAd_EventEndReminder" "国际邀请赛即将来临,勇士令状及等级与典藏宝瓶将在2017年8月12日,总决赛结束后全部下架。这些独家专属物品之后将无法通过交易或购买获得,千万不要错过最后的入手机会。" "DOTA_TI7_SplashAd_EventEndReminder_Terrain" "礁石之界地图" "DOTA_TI8_SplashAd_EventEndReminder_Title2" "截至8月25日" "DOTA_TI8_SplashAd_EventEndReminder" "国际邀请赛揭幕在即,而勇士令状等级和典藏宝瓶将于2018年8月25日国际邀请赛总决赛结束后下架。这将是最后获得专属物品的机会,之后这些物品无法交易或购买。\n\n专属物品包括自定义地图、自定义小兵、声望物品、典藏版神盾和肉山宝宝,以及典藏宝瓶I和II。" "DOTA_TI8_SplashAd_EventEndReminder_Terrain" "玉海之渊地图" "DOTA_SplashAd_Terrain_Level_Label" "等级" "DOTA_SplashAd_Terrain_Reward_Label" "奖励" "DOTA_SplashAd_Prestige_Level_Label" "等级" "DOTA_SplashAd_Aegis_Level_Label" "等级" "DOTA_SplashAd_Prestige_Gardens_Reward_Label" "奖励" "DOTA_SplashAd_Aegis_Reward_Label" "奖励" "DOTA_TI2018_Splash_Prestige" "莱恩声望物品" "DOTA_TI2018_Splash_Aegis" "典藏版神盾" "FrontPage_Title_Collectors_Cache" "典藏宝瓶I和II" "DOTA_TI8_BattlePass_PurchaseLevels" "购买等级" "DOTA_CollectorsCache_Short_1" "宝瓶 I" "DOTA_CollectorsCache_Short_2" "宝瓶 II" "DOTA_International2017_Champions_Header" "国际邀请赛冠军" "DOTA_International2017_Champions_Title" "恭喜Liquid战队" "DOTA_International2017_Champions_Body" "Liquid战队在国际邀请赛历史上首次实现总决赛横扫对手。" "DOTA_EventPointsPurchaseFailed_Title" "购买失败" "DOTA_EventPointsPurchaseFailed_NotEnoughPoints" "帐号上的点券不足以完成购买。" "DOTA_EventPointsPurchaseFailed_NotAllowed" "无法在激活刀塔Plus会员前使用碎片。" "DOTA_EventPointsPurchaseFailed_SubscriptionRequired" "必须是刀塔Plus会员才能完成购买。" "DOTA_EventPointsPurchaseFailed_GenericError" "本次购买没有成功。请在数分钟后重试。(错误代码{d:error_code})" "DOTA_CountdownOK" "好的({d:seconds})" "DOTA_PlayNow" "马上开始" "DOTA_Play_Turbo" "开始Dota加速模式" "DOTA_Play_Turbo_Title" "一局Dota 一半时间" "DOTA_Play_Turbo_Text" "更多金钱和经验,新型信使;防御塔不强,而且比赛节奏更快。" "DOTA_Play_AbilityDraft" "技能征召已更新" "DOTA_Play_AbilityDraft_Title" "构建终极英雄" "DOTA_Play_AbilityDraft_Text" "技能选择界面重做,新增十五名英雄。" "DOTA_GameMode_AbilityDraft_ChangeLog_Title" "更新日志" "DOTA_GameMode_AbilityDraft_ChangeLog_Tooltip" "查看技能征召的最新改动" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Oct_06_2022" "       2022年10月8日
• 修复猴子猴孙只能施放一次的问题。
• 暗影恶魔的灵魂猎手替换为散播。
• 现在神杖升级醉拳将提供元素伙伴,设为自动施放后将改为施放元素伙伴。元素战士的等级与所选大招相同。
• 神杖升级诱捕现在提供捕捞,设为自动施放后将改为施放捕捞。
• 神杖升级原始咆哮现在提供斯洛姆战鼓。
• 神杖升级奔袭冲撞现在提供便车。
• 神杖升级神灭斩现在提供腾焰斗篷。
• 神杖升级蝮蛇突袭现在提供极恶俯冲。
• 魔晶升级魅惑现在提供密友,设为自动施放后改为施放密友。
• 魔晶升级自然之怒现在提供青森诅咒。
• 魔晶升级幽冥一击现在提供位面空洞。
• 魔晶升级毁灭现在提供深海触须。
• 魔晶升级剧毒新星现在提供蛰毒。
• 修复若干自7.32版本以来缺失的天赋。
   注:对于露娜的20级右边天赋,需同时选择月刃和月光这两个技能。" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Jun_01_2022" " 2022年6月9日
• 现在决策阶段决策地图和初始物品为可见状态。
• 匹配比赛中组队的技能选择顺序又是随机的,不再按顺序排列。
• 祈求者的技能数值已更新至7.31版本。
• 神杖升级割裂现在会提供血雾。
• 神杖升级虚妄之诺现在会提供天命之雨。
• 魔晶升级神秘之耀现在会提供天裔之盾。
• 魔晶升级再装填现在会提供折跃耀光。
• 魔晶升级邪恶净化现在会提供邪恶净愈。
• 修复饰品只有在对战画面期间对本地玩家显示的问题。
• 修复血盆大口有时在整场比赛中无法施放的问题。
• 修复复仇光环的幻象产生时毁灭阴影的能量点数为0的问题。
• 修复复仇光环的幻象拥有无限次怒拳破攻击次数的问题。
• 修复玩家没有神杖时阵亡但熊灵不会阵亡的问题。
• 修复炽烈火雨的目标被巨力重击击中会导致炽烈火雨中止的问题。
• 修复攻击速度过高时远程英雄的时间锁定无效的问题(如集中火力)。
• 增加了非破晓辰星的英雄施放星破天惊的粒子特效。
• 修复魔化的恶魔模型过小的问题。
• 修复精华变迁的回复魔法不会被羁绊传递的问题。
• 修复被动技能会触发炽魂的问题。(如月刃)
• 25级酒仙的醉拳被动天赋只会在同时选择醉拳和元素分离后才会显示。
• 修复选择了神圣一跳后相关天赋缺失的问题。
• 修复选择了巫毒疗法后相关天赋缺失的问题。
• 修复选择了熠熠生辉后相关天赋缺失的问题。
• 修复有些未选择的技能会显示在阿哈利姆说明的问题。
• 修复有些阿哈利姆提供技能的快捷键顺序紊乱的问题。
• 移除了指导比赛时覆盖技能选择界面的面板。" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Mar_02_2022" " 2022年3月3日
• 修复神杖产生的猴子猴孙单位造成的伤害过高的问题。
• 修复善咒显示为可选大招的问题,现在由邪能附带。
• 神圣一跳增加为可选技能。
• 工程师的可选技能已更新,与7.31版本一致。" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Nov_08_2021" " 2021年11月9日
• 玩家位置洗牌现在是技能征召房间的设置选项,对本地主机有效。默认为勾选。
• 猴子猴孙附带七十二变。只有齐天大圣能变成树。
• 野性呼唤的默认效果改为召唤战鹰。开启自动施放可以召唤豪猪。
• 对于之前若干不可用的神杖/魔晶技能,现在选择了对应的基础技能后可以获得,基础技能开启自动施放后为该技能效果:
   → 抓树提供树木连掷
   → 洪流提供洪流浪潮
   → 魔化提供恐怖心潮
   → 死亡脉冲提供死亡搜寻
   → 秘术异蛇提供冷血动物(冷血动物为隐藏状态)
   → 刺针扫射提供毛团(毛团的鼻液效果需要粘稠鼻液)
• 修复寒冬飞龙和风行者的天赋问题。" "DOTA_GameMode_AbilityDraft_ChangeLog_Latest" " 2021年9月3日
• 忽悠现在可以对2000范围内任意友方单位施放。
• 复仇光环强幻象的并列触发效果时会采用英雄触发概率,而不是幻象触发概率。
• 神杖升级阴邪凝视在使用另一个持续施法类技能后会中止施法。
• 修复在施放乾坤之跃时被眩晕后丛林之舞图标错位的问题。
• 修复米波在施放部分技能时会采用掘地动作的问题。
• 修复技能选择界面超负荷的魔晶提示界面缺失的问题。

2021年9月2日
• 神杖升级阴邪凝视现在能不打断施法的同时施放非巫妖技能。
• 修复毁灭阴影未生效为充能技能的问题。
• 修复部分近战英雄无法使用爆栗出击的问题。
• 修复神行百变会导致神杖升级复仇光环产生的强幻象消失的问题。
• 修复基恩载具是可选技能的问题。现在选择再装填后会同时获得基恩载具。
• 黑暗之门的神杖升级效果现在也会提供恶魔之扉。
• 集中火力的魔晶升级效果现在会提供狂风之力。
• 孵化蜘蛛的神杖升级效果现在会提供蛛纱陷阱。
• 海象神拳!的神杖升级效果不再提供海象飞踢。
• 奥术天球不再触发神秘之耀的魔晶升级效果
• 修正莉娜、大地之灵和天涯墨客的相关天赋树错误。
" "DOTA_GameMode_AbilityDraft_ChangeLog" " 2021年7月17日
• 暗影恶魔的暗影剧毒添加至技能征召。查看技能说明可以了解详情。
• 大地之灵的地磁之握添加至技能征召。
• 修复幻象会拥有施法英雄的原有技能,而不是复制英雄技能的问题。
• 修复艾欧的幽魂和神杖升级复仇光环之间的相互作用。
• 丛林之眼放置后不再由于英雄在神杖升级复仇光环下复活而消失。
• 修复策略时间内交换英雄后猴子猴孙获得的金钱/经验奖励会给予原英雄的问题。

2021年7月6日
• 缚魂的魔晶效果不再提供浓墨重彩。
• 魔霭诅咒的魔晶效果增加技能征召注释。
• 修复上次补丁中引入的手动停止持续施法导致的丛林之舞/乾坤之跃技能槽位问题。

2021年7月3日
• 一箭穿心的神杖效果现在提供猎手旋镖。
• 一箭穿心的魔晶效果现在提供诱敌奇术。
• 灵魂形态的魔晶效果现在提供召回。
• 现在选择了神秘之耀后购买魔晶可获得天怒法师的魔晶效果。
• 长大的魔晶效果不再提供崎岖外表。
• 暗影之舞的魔晶效果现在提供深海护罩,原为鱼饵。
• 战斗专注的魔晶效果现在提供横行无忌。
• 修复神杖提供的技能(饿狼撕咬、丛林之眼等等)在神杖升级复仇光环下无法施放的问题。
• 反时间漫游现在可施放时会替换时间漫游的槽位。
• 修复在古龙形态之外获得魔晶时不会马上获得龙炎火球技能。
• 修复乾坤之跃完成持续施法前树木被摧毁导致丛林之舞/乾坤之跃技能槽位损坏的问题。
• 混沌陨石的魔晶描述现在会显示在技能描述中。
• 修复破晓辰星、森海飞霞、影魔、冥魂大帝、维萨吉、拉比克、水晶室女和巫妖的天赋错误。
• 修复部分技能的技能征召注释过时的问题。

2021年2月17日
• 毁灭阴影现在拥有3点能量点数,并且更新至中距离。
• 碎颅锤现在拥有重击效果,即使选择了时间锁定。
• 神杖升级魅影无形现在发生击杀时将使充能型非大招技能增加1点能量点数。
• 修复队友拥有羁绊并断开连接会导致自己选择的过载效果提前结束的问题
• 增加了使用抓树的自定义特效
• 修复艾欧使用抓树后模型消失的问题。
• 修复在其他形态(古龙形态,魔化,血肉傀儡等)下使用抓树导致英雄变为默认模型的问题。
• 增加了天赋树的额外金钱:
   150→300
   250→500
   500→750
   750→1250


2021年1月14日
• 修复瞄准不会向近战单位提供额外攻击距离的问题。
• 修复有时巫妖选择液态火后没有效果的问题。
• 修复选择了毒刺和瘟疫守卫后瘟疫守卫不会继承毒刺的问题。
• 修复德鲁伊选择了召唤熊灵后熊灵不会被认定为已拥有单位的问题。

2021年1月12日
• 选技界面添加更新日志
• 修复维萨吉的佣兽使用石像形态出现的崩溃问题

2021年1月10日
• 修复选择部分技能时该阶段不会结束,或结束过早的问题
• 修复未选择灵体游魂时回音重踏没有作用的问题

2021年1月8日
• 修复巨力重击选择后不会生效的问题
• 修复艾欧的拉近/拉远幽魂技能会替换其他选择的技能。这应该会修复其他技能的0秒冷却时间漏洞
• 修复烈火精灵无法获得魔晶升级的问题
• 修复拥有魔晶却无法施放反时间漫游的问题
• 修复拥有神杖时神圣劝化无法劝化远古生物的问题
• 修复陵卫斗篷未获得魔晶升级的问题
• 修复地震未获得魔晶升级的问题
• 修复沟壑未获得魔晶升级的问题
• 现在脉冲新星的神杖效果会提供虚无主义
• 现在法力虚空的神杖效果会提供闪烁碎片
• 现在烈焰焚身的魔晶效果会提供液态冰
• 修复灵魂形态生效时未提供召回和致盲之光的问题
• 修复选择冲击波并拥有神杖后会获得灵魂形态的问题
• 修复洗劫的魔晶效果未获得地之突袭的问题
• 现在召唤佣兽的神杖效果会提供静如古墓
• 现在即使是近战英雄施放燃烧之军,骷髅弓手也会拥有500最低攻击距离
• 现在瞄准的主动效果以及暗影之境也会向近战英雄提供攻击距离加成
• 现在熊灵会作为已拥有的单位显示在屏幕左侧,赛后记分板上也会显示。熊灵身上的物品也会计入英雄的财产总和
• 现在选择了射手天赋并拥有神杖时虚张声势也会具有分裂攻击效果
• 现在发动对多个目标的攻击时,毒刺只会施加于主目标
• 现在除了瘟疫守卫,其他守卫(如群蛇守卫、死亡守卫)都不会继承毒刺效果
• 修复阎刃在攻击弹道到达前转换目标后可以对建筑造成伤害以及烧灼效果的问题
• 现在阎刃在设为自动施放时窒碍短匕可以施加其效果
• 修复在远程单位的攻击速度很高时可以多次触发深海重击的问题
• 修复月神之箭会从英雄的不同位置发出的问题。现在发出位置会保持在英雄的中心点
• 修复近战英雄的爆栗出击会丢失弹射目标的问题
• 修复回音重踏在同时选择灵体幽魂时会造成双倍伤害的问题。注:不论有没有选择灵体游魂,回音重踏还是会同时造成物理和魔法伤害
• 修复部分英雄会在循环动作中卡住的问题(灰烬之灵,马格纳斯,石鳞剑士,虚无之灵)。
• 修复拥有贪魔的贪婪时向队友赠予神杖会导致自身魔晶技能被移除的问题
• 修复具有一定代价的攻击类技能在攻击多个目标时不会触发攻击特效的问题(分裂箭、高射火炮)。
• 修复在使用美杜莎的分裂箭时可以极快地消耗霹雳铁手攻击次数的问题
• 修复深海重击可以从神杖升级射手天赋的分裂攻击中计入次数的问题
• 修复海象神拳的特效会整场比赛停留在目标身上的问题
• 修复目标受到狂战士之吼作用时决斗会过早结束的问题
• 修复祈求者和森海飞霞选择自身技能时无法选择相关天赋的问题
• 修复冥魂大帝、全能骑士和兽王的天赋缺失的问题
• 修复在游戏的最初几秒无法点击任何地方的问题
• 修复在选择技能阶段教练会崩溃的问题
• 修复私人房间在选完技能后若没有10名玩家会出现崩溃的问题
• 修复在技能选择界面若干神杖/魔晶的标记不准确或者阿哈利姆相关说明缺失或错误的问题" "DOTA_Play_Frostivus" "特殊活动" "DOTA_Play_Frostivus_Title" "进入迎霜节庆" "DOTA_Play_Frostivus_Text" "迎霜节休战已经生效,现在真正的乐趣要开始了。在迎霜节游戏的挑战中,你是否能笑到最后,主宰今年的庆典?" "DOTA_Play_LastHitTrainer" "全新训练模式" "DOTA_Play_LastHitTrainer_Title" "开始补刀特训" "DOTA_Play_LastHitTrainer_Text" "匹配时使用最爱英雄练习补刀,不再错过一分一毫!" "DOTA_Awolnation_Music_Pack_Header" "全新音乐包" "DOTA_Awolnation_Music_Pack_Title" "雷神之管音乐包" "DOTA_Awolnation_Music_Pack_Text" "AWOLNATION作曲" "DOTA_FrontPage_New_Music_Pack_Header" "全新音乐包" "DOTA_FrontPage_New_Announcer_Pack_Header" "全新播音包" "DOTA_VoidPack_Music_Pack_Title" "“虚无之曲”音乐包" "DOTA_VoidPack_Music_Pack_Text" "由Humanity's Last Breath谱曲创作的全新重金属音乐包。" "DOTA_SeasonRank_Tooltip_Title" "赛季排行奖章" "DOTA_SeasonRank_Tooltip_YourMedalsSubtitle" "当前奖章" "DOTA_SeasonRank_Tooltip_TitleCore" "赛季天梯奖章 - 核心奖章" "DOTA_SeasonRank_Tooltip_TitleSupport" "赛季天梯奖章 - 辅助奖章" "DOTA_SeasonRank_Tooltip_Text1" "本赛季的技艺水平将由排行奖章展示。" "DOTA_SeasonRank_Tooltip_Text2" "每枚奖章可以升至五颗星,然后升至下一奖章。" "DOTA_SeasonRank_Tooltip_Text3" "进行天梯比赛方可获得奖章。\n奖章在每场比赛前及期间对所有玩家可见。\n每个赛季结束时,奖章将会退下,展示在下个赛季奖章旁。" "DOTA_SeasonRank_Tooltip_Text4" "每个地区的最强选手在天梯奖章下还将显示他们的排行榜名次。" "DOTA_Click_Learn_More" "点击这里了解更多" "DOTA_Dueling_Fates" "血战之命" "DOTA_707_Update" "7.07 更新" "DOTA_708_Update" "7.08 游戏性更新" "DOTA_709_Update" "7.09 游戏性更新" "DOTA_710_Update" "7.10 游戏性更新" "DOTA_711_Update" "7.11 游戏性更新" "DOTA_712_Update" "7.12 游戏性更新" "DOTA_713_Update" "7.13 游戏性更新" "DOTA_713b_Update" "7.13b 游戏性更新" "DOTA_714_Update" "7.14 游戏性更新" "DOTA_715_Update" "7.15 游戏性更新" "DOTA_716_Update" "7.16 游戏性更新" "DOTA_717_Update" "7.17 游戏性更新" "DOTA_718_Update" "7.18 游戏性更新" "DOTA_719_Update" "7.19 游戏性更新" "DOTA_719b_Update" "7.19b 游戏性更新" "DOTA_719c_Update" "7.19c 游戏性更新" "DOTA_719d_Update" "7.19d 游戏性更新" "DOTA_720_Update" "7.20 游戏性更新" "DOTA_720b_Update" "7.20b 游戏性更新" "DOTA_720c_Update" "7.20c 游戏性更新" "DOTA_720d_Update" "7.20d游戏性更新" "DOTA_720e_Update" "7.20e 游戏性更新" "DOTA_721_Update" "7.21 游戏性更新" "DOTA_721b_Update" "7.21b 游戏性更新" "DOTA_721c_Update" "7.21c 游戏性更新" "DOTA_721d_Update" "7.21d 游戏性更新" "DOTA_722_Update" "7.22 游戏性更新" "DOTA_722b_Update" "7.22b 游戏性更新" "DOTA_722c_Update" "7.22c 游戏性更新" "DOTA_722d_Update" "7.22d 游戏性更新" "DOTA_722e_Update" "7.22e 游戏性更新" "DOTA_722f_Update" "7.22f 游戏性更新" "DOTA_722g_Update" "7.22g 游戏性更新" "DOTA_722h_Update" "7.22h 游戏性更新" "DOTA_723a_Update" "7.23a 游戏性更新" "DOTA_723b_Update" "7.23b 游戏性更新" "DOTA_723c_Update" "7.23c 游戏性更新" "DOTA_723d_Update" "7.23d 游戏性更新" "DOTA_723e_Update" "7.23e 游戏性更新" "DOTA_723f_Update" "7.23f 游戏性更新" "DOTA_723g_Update" "7.23g 游戏性更新" "DOTA_724_Update" "7.24 游戏性更新" "DOTA_724a_Update" "7.24a 游戏性更新" "DOTA_724b_Update" "7.24b 游戏性更新" "DOTA_724c_Update" "7.24c 游戏性更新" "DOTA_724d_Update" "7.24d 游戏性更新" "DOTA_724e_Update" "7.24e 游戏性更新" "DOTA_724f_Update" "7.24f 游戏性更新" "DOTA_725_Update" "7.25 游戏性更新" "DOTA_725a_Update" "7.25a 游戏性更新" "DOTA_725b_Update" "7.25b 游戏性更新" "DOTA_725c_Update" "7.25c 游戏性更新" "DOTA_725d_Update" "7.25d 游戏性更新" "DOTA_725e_Update" "7.25e 游戏性更新" "DOTA_726_Update" "7.26 游戏性更新" "DOTA_726a_Update" "7.26a 游戏性更新" "DOTA_726b_Update" "7.26b 游戏性更新" "DOTA_726c_Update" "7.26c 游戏性更新" "DOTA_726d_Update" "7.26d 游戏性更新" "DOTA_727_Update" "7.27 游戏性更新" "DOTA_727a_Update" "7.27a 游戏性更新" "DOTA_727b_Update" "7.27b 游戏性更新" "DOTA_727c_Update" "7.27c 游戏性更新" "DOTA_727d_Update" "7.27d 游戏性更新" "DOTA_728_Update" "7.28 游戏性更新" "DOTA_728a_Update" "7.28a 游戏性更新" "DOTA_728b_Update" "7.28b 游戏性更新" "DOTA_728c_Update" "7.28c 游戏性更新" "DOTA_729a_Update" "7.29a 游戏性更新" "DOTA_729b_Update" "7.29b 游戏性更新" "DOTA_729c_Update" "7.29c 游戏性更新" "DOTA_729d_Update" "7.29d 游戏性更新" "DOTA_729e_Update" "7.29e 游戏性更新" "DOTA_730_Update" "7.30 游戏性更新" "DOTA_730b_Update" "7.30b 游戏性更新" "DOTA_730c_Update" "7.30c 游戏性更新" "DOTA_730d_Update" "7.30d 游戏性更新" "DOTA_730e_Update" "7.30e 游戏性更新" "DOTA_730f_Update" "7.30f 游戏性更新" "DOTA_730g_Update" "7.30g 游戏性更新" "DOTA_731_Update" "7.31 游戏性更新" "DOTA_731b_Update" "7.31b 游戏性更新" "DOTA_731c_Update" "7.31c 游戏性更新" "DOTA_731d_Update" "7.31d 游戏性更新" "DOTA_731e_Update" "7.31e 游戏性更新" "DOTA_731f_Update" "7.31f 游戏性更新" "DOTA_731g_Update" "7.31g 游戏性更新" "DOTA_732_Update" "7.32 游戏性更新" "DOTA_732b_Update" "7.32b 游戏性更新" "DOTA_732c_Update" "7.32c 游戏性更新" "DOTA_732d_Update" "7.32d 游戏性更新" "DOTA_732e_Update" "7.32e 游戏性更新" "DOTA_Settings_Tooltip_NetworkLatency" "如果网络连接存在丢包现象,请将此项调至“低”,虽然这样会增加延迟,但可提升整体流畅度。" "DOTA_Popup_RankCalibration_Congrats" "恭喜!" "DOTA_Popup_RankCalibration_NowReached" "现已达到:" "DOTA_HeroChallenges_Title" "挑战" "DOTA_HeroChallenges_Preview" "预览" "DOTA_GetNewChallenges" "新挑战" "DOTA_HeroRelics_PurchaseFailed_Title" "购买失败" "DOTA_HeroRelics_PurchaseFailed_NotEnoughPoints" "购买所需的碎片不足。" "DOTA_HeroRelics_PurchaseFailed_FailedToSend" "无法连接至游戏协调服务器完成此次购买。请稍后重试。" "DOTA_HeroRelics_PurchaseFailed_InternalServerError" "内部服务器错误。请稍后重试。" "DOTA_HeroRelics_PurchaseFailed_PurchaseNotAllowed" "无法在激活刀塔Plus会员前使用碎片。" "DOTA_HeroRelics_PurchaseFailed_InvalidRelic" "无法购买此类型圣物。" "DOTA_HeroRelics_PurchaseFailed_AlreadyOwned" "已拥有此类型的所有圣物。" "DOTA_HeroRelics_PurchaseFailed_InvalidRarity" "必须选择圣物的稀有度后才能购买。" "DOTA_HeroRelics_PurchaseFailed_UnknownError" "未知错误。请稍后重试。" "DOTA_HeroRelics_PurchaseSuccess_Title" "圣物已购买" "DOTA_HeroRelics_PurchaseSuccess_Message" "已获得{g:dota_gem_name:gem_id}宝石!" "DOTA_HeroRelics_Level" "等级" "DOTA_HeroRelics_RelicLevelUp" "圣物升级" "DOTA_HeroRelics_ProgressToNextLevel" "{s:relic_level_progress} / {d:relic_progress_per_level} 后升级" "DOTA_HeroRelics_HoldAltForStats" "按住ALT键查看各项数据" "DOTA_HeroRelics_About_Title" "利用圣物追踪英雄数据" "DOTA_HeroRelics_About_Description" "英雄圣物可以使刀塔Plus会员为自己的英雄记录额外比赛数据。每个英雄都有独特的一组圣物可以收集,而圣物入手后就会在比赛中记录数据。" "DOTA_HeroRelics_About_LevelUpTitle" "升级圣物可获得英雄经验" "DOTA_HeroRelics_About_LevelUpDescription:p{assists_per_relic_level}" "每次圣物记录的数据达到特定数值就会升级。例如,记录助攻的圣物每记录{d:assists_per_relic_level}次助攻就会升级。每次升级时会获得额外的英雄修行经验。#|#每次圣物记录的数据达到特定数值就会升级。例如,记录助攻的圣物每记录{d:assists_per_relic_level}次助攻就会升级。每次升级时会获得额外的英雄修行经验。" "DOTA_HeroRelics_About_HowToObtain_Title" "如何获得圣物" "DOTA_HeroRelics_About_TwoTypes" "两种圣物类型" "DOTA_HeroRelics_About_HowToObtain_Description" "刀塔Plus会员可以使用碎片兑换英雄圣物。可以购买的圣物分为两种:" "DOTA_HeroRelics_About_HowToObtain_Normal" "普通圣物" "DOTA_HeroRelics_About_HowToObtain_Normal_Description" "使用{g:dota_shards_value:random_common_relic_price}购买一件随机普通圣物
每次升级获得{d:common_relic_hero_xp_per_level}点修行经验" "DOTA_HeroRelics_About_HowToObtain_Rare" "稀有圣物" "DOTA_HeroRelics_About_HowToObtain_Rare_Description" "使用{g:dota_shards_value:random_rare_relic_price}购买一件随机稀有圣物
每次升级获得{d:rare_relic_hero_xp_per_level}点修行经验" "DOTA_HeroLevelReward_Tier" "全新英雄修行级别:{s:tier_name}" "DOTA_HeroLevelReward_Currency:p{currency_amount}" "{d:currency_amount}块碎片#|#{d:currency_amount}块碎片" "DOTA_HeroLevelReward500_Currency" "500块碎片" "DOTA_HeroLevelReward350_Currency" "350块碎片" "DOTA_HeroLevelReward_ChatWheel" "解锁英雄聊天轮盘
\"{s:chat_wheel_message}\"" "DOTA_ReadyCheck" "就绪状态检测" "DOTA_ReadyCheck_Ready" "就绪" "DOTA_ReadyCheck_NotReady" "未就绪" "DOTA_ReadyCheck_UnableTo" "目前剩余游玩时间不足以开始一场比赛" "DOTA_ReadyCheck_Requested" "{g:dota_persona:initiator_account_id}要求进行就绪检测。" "DOTA_ReadyCheck_Countdown:p{countdown_seconds}" "剩余{d:countdown_seconds}秒#|#剩余{d:countdown_seconds}秒" "DOTA_ReadyCheck_Responses" "{d:total_member_count}人中{d:acknowledged_member_count}人回应" "DOTA_ReadyCheck_Error_Title" "无法开始就绪检测" "DOTA_ReadyCheck_Error_AlreadyInProgress" "已在进行就绪检测。" "DOTA_ReadyCheck_Error_NotInParty" "不在队伍内无法开始就绪状态检测。" "DOTA_ReadyCheck_Error_SendError" "无法发送就绪检测请求至游戏协调服务器。请稍后重试。" "DOTA_ReadyCheck_Error_UnknownError" "试图发送就绪检测时发生未知错误。" "DOTA_ReadyCheck_Chat_Requested" "{s:party_members}请求就绪状态检测。" "DOTA_ReadyCheck_Chat_Finished_Ready" "就绪检测已完成。所有玩家为就绪状态。" "DOTA_ReadyCheck_Chat_Finished_NotReady_Singular" "就绪检测已完成。{s:party_members}为未就绪。" "DOTA_ReadyCheck_Chat_Finished_NotReady_Plural" "就绪检测已完成。 {s:party_members}为未就绪。" "DOTA_ReadyCheck_Chat_Ready" "{s:party_members}已就绪。" "DOTA_ReadyCheck_Chat_NotReady" "{s:party_members}为未就绪。" "DOTA_Party_CustomGame_Cooldown_Title" "自定义游戏受限" "DOTA_Party_CustomGame_Cooldown_Body" "队伍中有一名或以上成员此时无法进入自定义游戏的匹配。" "DOTA_Party_CustomGame_Few_Games_Title" "自定义游戏受限" "DOTA_Party_CustomGame_Few_Games_Body" "队伍内所有成员需要至少游玩{s:num_games}场Dota比赛才能游玩自定义游戏。" "DOTA_HUD_PlusHeroChallenge" "英雄挑战" "DOTA_HUD_PlusHeroChallengeHelp" "进行天梯或普通比赛时选择并完成一项挑战,同时赢下比赛将获得相应英雄的修行经验。

挑战将于两周后截止。截止后可以刷新,获得新的挑战。" "DOTA_HUD_PlusHeroChallengeInstructions" "锁定英雄后选择挑战" "DOTA_HUD_ChallengesNeedRefresh" "可刷新挑战" "DOTA_HUD_PlusHeroLockInRefresh" "锁定英雄后选择新挑战" "DOTA_HUD_PlusChallenge" "挑战" "DOTA_TalentPickRate_Help_Tooltip" "天赋名称的背景灰条显示的是选择比例。右侧显示的使用该天赋后胜率高出了多少。" "DOTA_LastUpdated_Help_Tooltip" "天赋数据,平均击/死/助和正/反补数据均从\"最后更新\"日期和时间前4天内采集计算完成。" "DOTA_KillGraph_DamageExplanation" "物理伤害是由普通攻击和部分技能造成。可以被护甲减免。

魔法伤害是由技能和物品造成。可以被魔法抗性减免。

纯粹伤害是由某些技能造成。纯粹伤害不会被减免。" "DOTA_KillGraph_HP" "{d:value}点生命" "DOTA_KillGraph_Physical_Damage" "{i:value}点物理伤害" "DOTA_KillGraph_Magical_Damage" "{i:value}点魔法伤害" "DOTA_KillGraph_Pure_Damage" "{i:value}点纯粹伤害" "DOTA_KillGraph_Removal_Damage" "{i:value}点生命移除" "DOTA_Plus_Death_Screen" "阵亡总结" "DOTA_Plus_Death_Screen_DamageByType" "伤害类型" "DOTA_Plus_Death_Screen_Physical" "物理" "DOTA_Plus_Death_Screen_Magical" "魔法" "DOTA_Plus_Death_Screen_Pure" "纯粹" "DOTA_Plus_Death_Screen_Total" "总伤害" "DOTA_Plus_Death_Screen_DamageByHero" "英雄伤害" "DOTA_Plus_Death_Screen_PhysicalDamage" "物理伤害" "DOTA_Plus_Death_Screen_MagicalDamage" "魔法伤害" "DOTA_Plus_Death_Screen_PureDamage" "纯粹伤害" "DOTA_Plus_PurchaseDialog_Title" "成为刀塔Plus会员" "DOTA_Plus_PurchaseDialog_DetailText" "满载不同的工具,刀塔Plus将使Dota体验更上一层楼,不仅能帮助突破最爱英雄的极限,记录征程中的成就,收集提升技艺所需的知识,还能紧跟日新月异的游戏版本。" "DOTA_Plus_PurchaseDialog_Title_Subscriber" "刀塔Plus订阅服务" "DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Expiry" "订阅服务将截止于:{T:s:plus_subscription_end_date}" "DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Recurring:p{plus_subscription_duration_months}" "为期{d:plus_subscription_duration_months}个月的订阅服务将于{T:s:plus_subscription_end_date}续期,需要{s:plus_subscription_renew_price}。#|#为期{d:plus_subscription_duration_months}个月的订阅服务将于{T:s:plus_subscription_end_date}续期,需要{s:plus_subscription_renew_price}。" "DOTA_Plus_PurchaseDialog_Cancel" "取消订阅" "DOTA_Plus_PurchaseDialog_FAQLink" "PLUS相关更多详情" "DOTA_Plus_PurchaseDialog_MoreChoices" "更多购买选项" "DOTA_Plus_PurchaseDialog_Gifting" "赠送" "DOTA_Plus_PurchaseDialog_Buy_OneMonth" "购买1个月" "DOTA_Plus_PurchaseDialog_OneMonth_Detail" "{s:one_month_price}" "DOTA_Plus_PurchaseDialog_Buy_SixMonths" "购买6个月" "DOTA_Plus_PurchaseDialog_SixMonths_Detail" "{s:six_month_price} 优惠{s:six_month_discount}" "DOTA_Plus_PurchaseDialog_Buy_TwelveMonths" "购买12个月" "DOTA_Plus_PurchaseDialog_TwelveMonths_Detail" "{s:twelve_month_price} 优惠{s:twelve_month_discount}" "DOTA_Plus_PurchaseDialog_Buy_OneMonth_Recurring" "订阅1个月" "DOTA_Plus_PurchaseDialog_OneMonth_Detail_Recurring" "{s:one_month_price_recurring}" "DOTA_Plus_PurchaseDialog_Buy_SixMonths_Recurring" "订阅6个月" "DOTA_Plus_PurchaseDialog_SixMonths_Detail_Recurring" "{s:six_month_price_recurring} 优惠{s:six_month_discount_recurring}" "DOTA_Plus_PurchaseDialog_Buy_TwelveMonths_Recurring" "订阅一年" "DOTA_Plus_PurchaseDialog_TwelveMonths_Detail_Recurring" "{s:twelve_month_price_recurring} 优惠{s:twelve_month_discount_recurring}" "DOTA_Plus_PurchaseDialog_Gift_OneMonth" "赠送1个月" "DOTA_Plus_PurchaseDialog_Gift_SixMonths" "赠送6个月" "DOTA_Plus_PurchaseDialog_Gift_TwelveMonths" "赠送12个月" "DOTA_Plus_PurchaseDialog_Self_Title" "购买会员" "DOTA_Plus_PurchaseDialog_Gift_Title" "赠送会员" "DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line1" "完成新人任务将获得20 000+碎片" "DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line2" "针对首次订阅会员,用于购买PLUS奖励" "DOTA_PlusStore_MyShards" "我的碎片" "DOTA_PlusStore_ExclusiveSets_Title" "独享" "DOTA_PlusStore_ExclusiveSets_Subtitle" "全新英雄套装" "DOTA_PlusStore_LegacySets_Title" "经典" "DOTA_PlusStore_LegacySets_Subtitle" "英雄套装回归" "DOTA_PlusStore_HeroRelics_Title" "英雄圣物" "DOTA_PlusStore_HeroRelics_Subtitle" "提升记录数据" "DOTA_PlusStore_ChatWheel_Title" "聊天轮盘" "DOTA_PlusStore_ChatWheel_Subtitle" "表达自我" "DOTA_PlusStore_Tools_Title" "工具" "DOTA_PlusStore_Tools_Subtitle" "饰品自定义" "DOTA_PlusStore_Frostivus_Title" "迎霜节" "DOTA_PlusStore_Event_Subtitle" "仅限时开放" "DOTA_PlusStore_KillStreakEffects_Title" "连杀特效" "DOTA_PlusStore_KillStreakEffects_Subtitle" "力量直观明了" "DOTA_PlusStore_PlusExclusive" "刀塔Plus专属" "DOTA_PlusStore_PlusRequired" "刀塔Plus" "DOTA_PlusStore_Sort" "整理" "DOTA_PlusStore_HeroSets" "英雄套装" "DOTA_PlusStore_HeroRelicsOwned" "已拥有圣物" "DOTA_PlusStore_HeroRelicsOwnedCount" "已拥有{d:owned_relic_count} / {d:total_relic_count}" "DOTA_PlusStore_RandomRelic" "随机圣物" "DOTA_PlusStore_BackToAllHeroes" "返回至所有英雄" "DOTA_PlusStore_RelicOwned" "已拥有" "DOTA_PlusStore_CurrentRelics" "当前英雄圣物" "DOTA_PlusStore_ChatWheelOwned" "已解锁" "DOTA_PlusStore_ConfirmChatWheelPurchase_Title" "解锁聊天轮盘信息?" "DOTA_PlusStore_ConfirmChatWheelPurchase_Unlock" "解锁" "DOTA_PlusStore_ConfirmChatWheelPurchase_Message" "确定要消耗{g:dota_shards_value:shard_price}来解锁‘{s:chat_wheel_label}’?" "DOTA_PlusStore_ChatWheelRewardSubtitle" "解锁后只要拥有刀塔Plus会员就能使用聊天轮盘信息。" "DOTA_PlusStore_PlusRequired_Title" "需要刀塔Plus会员" "DOTA_PlusStore_PlusRequired_Message" "必须是刀塔Plus会员才能购买这项物品。" "DOTA_PurchaseRandomRelic_Description" "使用{g:dota_event_points_value:random_relic_purchase_shards}购买{g:dota_hero_name:hero_id}的随机英雄圣物。如果获得的圣物与已有圣物出现重复将会自动轮回。普通圣物轮回后将获得{g:dota_event_points_value:relic_recycle_shards},稀有圣物轮回后将获得{g:dota_event_points_value:rare_relic_recycle_shards}。" "DOTA_PurchaseRandomRelic_CommonDescription" "消耗{g:dota_event_points_value:random_relic_purchase_shards}随机购买一件尚未拥有的{g:dota_hero_name:hero_id}普通圣物。" "DOTA_PurchaseRandomRelic_RareDescription" "消耗{g:dota_event_points_value:random_relic_purchase_shards}随机购买一件尚未拥有的{g:dota_hero_name:hero_id}稀有圣物。" "DOTA_PurchaseRandomRelic_NewRelic" "获得全新圣物" "DOTA_PurchaseRandomRelic_DuplicateRelic" "获得重复圣物" "DOTA_PurchaseRandomRelic_DuplicateRelic_Message" "轮回可获得{g:dota_event_points_value:recycle_amount}" "DOTA_PurchaseRandomRelic_PurchaseAnother" "再购买一个" "DOTA_PurchaseRandomRelic_Failed" "失败" "DOTA_PurchaseRandomRelic_TryAgain" "重试" "DOTA_PurchaseRandomRelic_AllPurchased" "已购买所有圣物" "DOTA_HeroRelicRarity_Common" "普通" "DOTA_HeroRelicRarity_Rare" "稀有" "DOTA_PlusRewards_TierName" "{s:tier_name}级别" "DOTA_PlusRewards_LevelName" "{d:level}级" "DOTA_PlusRewards_HeroChatWheel" "英雄聊天轮盘" "DOTA_PlusRewards_HeroProgressionRewards" "英雄修行奖励" "DOTA_PlusRewards_HeroBadge" "英雄徽章" "DOTA_Plus_UpsellText" "订阅刀塔Plus" "DOTA_Plus_Challenge_Expiration" "挑战将在两周后截止。截止后刷新即可获取新的挑战。" "DOTA_Plus_Challenge_Days" "天" "DOTA_Plus_Challenge_Hours" "时" "DOTA_Plus_Challenge_Minutes" "分" "DOTA_Plus_Relic_Shop" "圣物商店" "DOTA_Plus_Relic_Random_QuestionMark" "?" "DOTA_Plus_LearnMore" "了解更多" "DOTA_Plus_NextRewards" "下个奖励" "DOTA_Plus_MaximumLevel" "最高等级" "DOTA_Plus_LevelProgress" "修行进程" "DOTA_Plus_XPProgress" "{d:current_level_xp} / {d:xp_to_next_level}经验" "DOTA_Plus_XP" "XP" "DOTA_Plus_Currency" "碎片" "DOTA_Plus_HeroBadgeInfo" "刀塔Plus过期后英雄修行还能最多升到6级。续期后英雄修行将会继续。" "DOTA_Plus_RewardsLog" "奖励日志" "DOTA_Plus_Features" "特色" "DOTA_Plus_ShardsBalance" "碎片总额" "DOTA_Plus_NewFeaturesTitle" "Plus全新内容" "DOTA_Plus_HighestLevelHeroes" "最高等级英雄" "DOTA_Plus_HighestRelics" "最高等级圣物" "DOTA_PlusPurchase_Features_Label" "内含物品:" "DOTA_PlusPurchase_HeroProgression" "英雄修行全面升级" "DOTA_PlusPurchase_HeroProgression_Description" "不论是享受海量英雄,还是操控一两个英雄进行上百场比赛,每场比赛过后相应的英雄都会获得一定的修行经验。在刀塔Plus加持下,英雄可以一路升至30级!" "DOTA_PlusPurchase_Assistant" "Plus助手" "DOTA_PlusPurchase_Assistant_Description" "Plus助手提供实时出装和加点推荐——从近期上百万场相应技术水平的比赛中采集的数据中生成——使自己能时刻跟上最近的潮流。" "DOTA_PlusPurchase_Rewards" "Plus奖励" "DOTA_PlusPurchase_Rewards_Description" "入手碎片后可换取多种专属奖励。" "DOTA_PlusPurchase_Perks" "Plus特权" "DOTA_PlusPurchase_Perks_Description" "Plus特权包括每周免费参加勇士联赛,免费获得当季游戏地图,完成赛季任务来获取碎片等等!" "DOTA_PlusPurchase_Guilds" "公会特权" "DOTA_PlusPurchase_Guilds_Description" "任何人都可以加入公会,但只有刀塔Plus会员可以创建公会,让志同道合的玩家集合到一起,确保在胜利之路上拥有坚实的后盾。大家同心协力为公会赢取积分,入手每周奖励。公会成员还有额外的契约槽位。" "DOTA_PlusPurchase_Feature_HeroLeveling" "英雄修行优化" "DOTA_PlusPurchase_Feature_HeroRelics" "英雄圣物记录数据" "DOTA_PlusPurchase_Feature_HeroChallenges" "英雄专属挑战" "DOTA_PlusPurchase_Feature_ItemSuggestions" "出装和加点建议" "DOTA_PlusPurchase_Feature_HeroPickSuggestions" "英雄挑选建议" "DOTA_PlusPurchase_Feature_ComparativeTracking" "实时对战分析" "DOTA_PlusPurchase_Feature_PostGameAnalysis" "赛后分析" "DOTA_PlusPurchase_Feature_LaneSetupSuggestions" "分路建议" "DOTA_PlusPurchase_Feature_Friends_Foes" "战友与宿敌胜率计算" "DOTA_PlusPurchase_Feature_DeathSummary" "详细死亡总结" "DOTA_PlusPurchase_Feature_WinProbability" "观战获胜概率" "DOTA_PlusPurchase_Feature_StackPullTimers" "堆野时间提示" "DOTA_PlusPurchase_Feature_RolesGrid" "定位英雄网格" "DOTA_PlusPurchase_Feature_HeroTrends" "英雄走势" "DOTA_PlusPurchase_Feature_ExclusiveHeroSets" "独家英雄套装" "DOTA_PlusPurchase_Feature_PurchaseHeroRelics" "英雄圣物" "DOTA_PlusPurchase_Feature_HeroChatWheel" "英雄聊天轮盘" "DOTA_PlusPurchase_Feature_LegacyHeroSets" "经典英雄套装" "DOTA_PlusPurchase_Feature_PurchaseTools" "购买工具" "DOTA_PlusPurchase_Feature_SeasonalItems" "活动物品" "DOTA_PlusPurchase_Feature_BattleCup" "免费参加每周勇士联赛" "DOTA_PlusPurchase_Feature_RankedRoles" "天梯定位匹配" "DOTA_PlusPurchase_Feature_Tipping" "游戏内打赏" "DOTA_PlusPurchase_Feature_SeasonalTerrain" "季节地图" "DOTA_PlusPurchase_Feature_SeasonalQuests" "赛季任务" "DOTA_PlusPurchase_Feature_VictoryPredictionCharm" "胜利预测护符" "DOTA_PlusPurchase_Feature_WelcomeQuests" "新人任务" "DOTA_PlusPurchase_Feature_LiveSpectating" "实时观战" "DOTA_PlusPurchase_Feature_WeeklyVictoryShards" "每周胜利奖励碎片" "DOTA_PlusPurchase_Feature_DpcApp" "Dota职业巡回赛手机应用" "DOTA_PlusNewFeature_ExclusiveSets_Title" "全新独家套装" "DOTA_PlusNewFeature_ExclusiveSets_Jan2019_Desc" "齐天大圣、美杜莎、魅惑魔女和半人马战行者的全新套装。Plus奖励商城有售,仅对Plus会员独家开放。" "DOTA_PlusNewFeature_SeasonalQuests_Title" "隆重推出赛季任务" "DOTA_PlusNewFeature_SeasonalQuests_Desc" "刀塔Plus会员在天梯赛季3期间可以完成一系列全新任务。" "DOTA_PlusNewFeature_DpcApp_Title" "全新Dota职业巡回赛应用" "DOTA_PlusPurchase_Feature_ChatWheelSounds" "聊天轮盘音效" "DOTA_PlusPostGame_HeroProgress" "英雄修行" "DOTA_PlusPostGame_LevelProgress" "修行等级" "DOTA_PlusPostGame_LevelRestricted" "订阅刀塔Plus即可继续升级" "DOTA_PlusPostGame_CurrentLevel" "{d:current_level}级" "DOTA_PlusPostGame_MatchFinished" "比赛结束" "DOTA_PlusPostGame_Win" "胜利" "DOTA_PlusPostGame_ChallengeCompleted" "完成挑战" "DOTA_PlusPostGame_RelicLevels" "圣物等级" "DOTA_PlusPostGame_Total" "总计" "DOTA_PlusPostGame_XPValue" "+{d:xp_value}经验" "DOTA_PlusPostGame_LevelUp" "升级" "DOTA_PlusPostGame_RelicsProgress" "圣物进度" "DOTA_PlusPostGame_BattlePassProgress" "勇士令状进度" "DOTA_PlusPostGame_RubickArcanaProgress" "拉比克至宝进度" "DOTA_PlusPostGame_ShardValue" "+{d:shard_value}" "DOTA_PlusPostGame_GuildContracts" "公会契约" "DOTA_PlusPostGame_VictoryPrediction" "成功预测胜利" "DOTA_PlusPostGame_PlayerTips" "玩家打赏" "DOTA_PlusPostGame_CavernCrawlProgress" "岩洞探险进程" "DOTA_PlusPostGame_RoleCallProgress" "定位号召" "DOTA_PlusPostGame_MaxLevelHeroChallenge" "泰斗英雄挑战" "DOTA_PlusPostGame_FeaturedGameMode" "周末聚焦" "DOTA_PostGame_WraithKingArcanaProgress" "冥魂大帝至宝进度" "DOTA_HeroBadgeProgressTurboLimitedGains" "加速模式只能完成1星挑战。" "DOTA_BattlePassPostGame_Progress" "勇士令状进度" "DOTA_BattlePassPostGame_LevelProgress" "升级进度" "DOTA_BattlePass_BPProgress" "{d:current_level_bp} / {d:bp_to_next_level}" "DOTA_BattlePassPostGame_CurrentLevel" "{d:current_level}级" "DOTA_BattlePassPostGame_WagerWon" "赢得预测" "DOTA_BattlePassPostGame_TipsReceived" "获得打赏" "DOTA_BattlePassPostGame_CavernChallengeCompleted" "完成岩洞挑战" "DOTA_BattlePassPostGame_DailyChallengeCompleted" "完成日常挑战" "DOTA_BattlePassPostGame_WeeklyChallengeCompleted" "完成每周挑战" "DOTA_BattlePassPostGame_Total" "总计" "DOTA_BattlePassPostGame_TotalEarned" "获得总计" "DOTA_BattlePassPostGame_BPValue" "{d:bp_value}" "DOTA_BattlePassPostGame_LevelUp" "提升等级" "DOTA_BattlePassPostGame_WagerProgress" "预测" "DOTA_BattlePassPostGame_WagerConversion" "x {i:wager_conversion_ratio}" "DOTA_BattlePassPostGame_WagerStreakBonus" "{i:wager_streak_bonus_pct}%连胜加成" "DOTA_BattlePassPostGame_WagerTeamBonus" "{i:wager_token_bonus_pct}%团队加成" "DOTA_BattlePassPostGame_TipProgress" "打赏" "DOTA_BattlePassPostGame_DailyChallengeProgress" "日常挑战" "DOTA_BattlePassPostGame_CavernCrawlProgress" "{g:dota_cavern_name:cavern_event_id}" "DOTA_BattlePassPostGame_WeeklyChallengeProgress" "每周挑战" "DOTA_BattlePassPostGame_Complete" "完成" "DOTA_BattlePassPostGame_WeeklyChallenge_Progress" "{d:weekly_progress} / {d:weekly_complete_limit}" "DOTA_BattlePassPostGame_WeeklyChallenge_Increment" "+{d:weekly_increment}" "DOTA_BattlePassPostGame_ActionProgress" "消耗品" "DOTA_BattlePassPostGame_GuildProgress" "公会" "DOTA_BattlePassPostGame_GuildContracts" "契约" "DOTA_BattlePassPostGame_GuildChallenge" "挑战" "DOTA_BattlePassPostGame_EventGameProgress_2019" "魔罗兽" "DOTA_BattlePassPostGame_EventGame_Win" "击败敌人" "DOTA_BattlePassPostGame_EventGame_WinPoints" "+{d:win_points}" "DOTA_BattlePassPostGame_EventGame_WinBonus" "每日奖励" "DOTA_BattlePassPostGame_EventGame_WinBonusPoints" "+{d:bonus_points}" "DOTA_BattlePassPostGame_EventGame_Loss" "战斗已结束" "DOTA_BattlePassPostGame_EventGame_LossPoints" "+{d:loss_points}" "DOTA_BattlePassPostGame_EventGame_Treasure" "收获宝藏" "DOTA_BattlePassPostGame_EventGame_TreasurePoints" "+{d:treasure_points}" "DOTA_BattlePassPostGame_EventGame_WeeklyCap" "每周上限" "DOTA_BattlePassPostGame_EventGame_WeeklyProgress" "{d:weekly_progress} / {d:weekly_complete_limit}" "DOTA_CoachRatingPostGame_CoachRating" "教练评级" "DOTA_PlusUpsell_Title" "刀塔Plus会员专享" "DOTA_PlusUpsell_HeroLeveling_Title" "英雄等级6+" "DOTA_PlusUpsell_HeroLeveling_Description" "使用最爱英雄进行比赛,快速提升修行等级。炫耀英雄徽章,获得全新聊天轮盘语句,赢取Plus奖励专用碎片。" "DOTA_PlusUpsell_HeroChallenges_Title" "英雄挑战" "DOTA_PlusUpsell_HeroChallenges_Description" "每个英雄每隔两周都能完成3个任务,赢取修行经验。根据表现完成1-3星级挑战,星级越高,修行经验越多。" "DOTA_PlusUpsell_HeroRelics_Title" "英雄圣物" "DOTA_PlusUpsell_HeroRelics_Description" "使用碎片购买英雄圣物,记录每个英雄14项独特数据。数据可以在游戏内头顶信息中炫耀。" "DOTA_PlusUpsell_StatComparison_Title" "数据对比" "DOTA_PlusUpsell_StatComparison_Description" "英雄的平均GPM、XPM、正反补可以和不同水平的其他玩家相对比。究竟会是什么表现呢?" "DOTA_PlusUpsell_TalentPicks_Title" "天赋选择" "DOTA_PlusUpsell_TalentPicks_Description" "快看看各项天赋的英雄选择和表现情况。与所有水平的选手都能进行对比。" "DOTA_PlusUpsell_HeroStats_Title" "数据升级" "DOTA_PlusUpsell_HeroStats_Description" "现在可以查看本英雄作为队友或对手时自己的胜率。追踪自己的打钱巅峰和最高伤害以及治疗。" "DOTA_PlusUpsell_GlobalTrends_Title" "全球走势" "DOTA_PlusUpsell_GlobalTrends_Description" "紧跟版本的潮流。追寻当前胜率最高、上场最频繁、被禁最多的英雄。" "DOTA_PlusUpsell_Subscribe" "订阅刀塔Plus" "DOTA_PlusUpsell_LearnMore" "了解更多" "DOTA_PlusUpsell_SubscribeNow" "马上订阅" "DOTA_PlusDebut_Introducing" "隆重推出" "DOTA_PlusDebut_Subtitle" "英雄修行 | 助手\n数据分析 | Plus 特权" "DOTA_PlusDebut_PriceDuration" "包月价格" "DOTA_Plus_NewChallengesIn" "距离新任务刷新还有:" "DOTA_Plus_ChallengeComplete" "完成!" "DOTA_Plus_ChallengeObsolete" "废弃挑战。将在下次挑战刷新时被替换。" "DOTA_Plus_RewardLog_Title" "碎片奖励日志" "DOTA_Plus_RewardLog_TotalShards" "{d:current_balance}" "DOTA_Plus_RewardLog_TitleBar_Date" "日期" "DOTA_Plus_RewardLog_TitleBar_Description" "描述" "DOTA_Plus_RewardLog_TitleBar_Shards" "碎片" "DOTA_Plus_RewardLog_TitleBar_Total" "总计" "DOTA_Plus_RewardLog_EventReward" "奖励" "DOTA_Plus_RewardLog_HeroLevelUp" "{g:dota_hero_name:heroID}英雄修行{d:level}级奖励" "DOTA_Plus_RewardLog_WeeklyBonus" "每周额外" "DOTA_Plus_RewardLog_SubscriptionActivated" "激活刀塔Plus" "DOTA_Plus_RewardLog_RedeemedPrize" "领取物品:{g:dota_item_link:prize_item}" "DOTA_Plus_RewardLog_RelicClaimed" "领取圣物:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_RandomRelicClaimed" "随机选择圣物:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_RelicRecycled" "将圣物轮回:{g:dota_gem_name:relic_type_id}" "DOTA_Plus_RewardLog_CharmReward" "胜利预测奖励" "DOTA_Plus_RewardLog_TipReceived" "获得{g:dota_persona:dp:account_id}的打赏" "DOTA_Plus_RewardLog_TipGiven" "打赏{g:dota_persona:dp:account_id}" "DOTA_Plus_RewardLog_BattlePassReward" "勇士令状奖励路线" "DOTA_Plus_RewardLog_MVP" "比赛MVP任务" "DOTA_Plus_RewardLog_ChallengeCompleted" "已完成挑战" "DOTA_Plus_RewardLog_PurchaseAvoidPlayerSlot" "额外拉黑玩家栏位" "DOTA_PlusWelcome_Title" "新人任务" "DOTA_PlusWelcome_Description" "探索刀塔Plus并完成这些任务即可赢取{g:dota_shards_value:total_reward}。" "DOTA_PlusWelcome_Subtitle" "了解刀塔Plus功能,入手初始碎片奖励。" "DOTA_PlusWelcome_Part1" "第1部分" "DOTA_PlusWelcome_Part2" "第2部分" "DOTA_PlusWelcome_Part3" "第3部分" "DOTA_PlusWelcome_ClaimFailed" "领取奖励失败。请稍后重试(错误代码:{d:error_code})" "DOTA_PlusWelcome_Finished_Title" "恭喜" "DOTA_PlusWelcome_Finished_Message" "已完成所有刀塔Plus新人任务。希望能尽情享受刀塔Plus!" "DOTA_PlusWelcome_Part2Locked" "完成第1部分所有任务后解锁第2部分。" "DOTA_PlusWelcome_Part3Locked" "完成第2部分所有任务后解锁第3部分。" "DOTA_PlusWelcome_QuestsAvailable:p{welcome_quests_available}" "{d:welcome_quests_available}项新人任务等待完成#|#{d:welcome_quests_available}项新人任务等待完成" "DOTA_PlusWelcome_QuestsUnclaimed:p{welcome_quests_unclaimed}" "领取{d:welcome_quests_unclaimed}次任务奖励#|#领取{d:welcome_quests_unclaimed}次任务奖励" "DOTA_PlusWelcome_AllQuestsCompleted" "所有任务已完成!" "DOTA_PlusWelcome_SelectPlusGuide_Name" "选择Plus助手攻略" "DOTA_PlusWelcome_SelectPlusGuide_Description" "在比赛期间打开商店面板,将选择的攻略更改为Plus助手。" "DOTA_PlusWelcome_PickSuggestedHero_Name" "选择战友与宿敌推荐英雄" "DOTA_PlusWelcome_PickSuggestedHero_Description" "选择英雄时,选择战友与宿敌推荐的一个英雄。" "DOTA_PlusWelcome_ViewPostGameAnalytics_Name" "查看赛后数据分析" "DOTA_PlusWelcome_ViewPostGameAnalytics_Description" "比赛结束后,查看明细面板分析自己的技能有效性,或查看表现面板,将自身表现与相近水平的平均数据相对比。" "DOTA_PlusWelcome_ViewHeroTrends_Name" "查看英雄全球排名走势" "DOTA_PlusWelcome_ViewHeroTrends_Description" "在任意英雄页面都可以查看走势面板,看看不同水平玩家的比赛表现。" "DOTA_PlusWelcome_EquipSeasonalTerrain_Name" "装备季节地图" "DOTA_PlusWelcome_EquipSeasonalTerrain_Description" "在兵器库中装备季节地图。Plus会员将持续专享当季地图。" "DOTA_PlusWelcome_PurchaseRelic_Name" "从Plus奖励中购买一件圣物" "DOTA_PlusWelcome_PurchaseRelic_Description" "购买任意英雄的随机或稀有英雄圣物。可以在英雄页面或Plus奖励页面进行购买。" "DOTA_PlusWelcome_UseSpectatorWinProbatility_Name" "使用观战获胜概率图表" "DOTA_PlusWelcome_UseSpectatorWinProbatility_Description" "观看比赛期间,点击屏幕左上方的按钮可以查看获胜概率图表。" "DOTA_PlusWelcome_UseDeathSummary_Name" "使用阵亡总结" "DOTA_PlusWelcome_UseDeathSummary_Description" "在比赛中阵亡或观战时有玩家阵亡,点击阵亡总结按钮可以查看详尽分析。" "DOTA_PlusWelcome_UseHeroChatWheel_Name" "使用英雄聊天轮盘" "DOTA_PlusWelcome_UseHeroChatWheel_Description" "比赛中使用英雄聊天轮盘的快捷键即可查看所用英雄的语句。随着英雄修行等级的提升还将解锁更多语句。" "DOTA_PlusWelcome_BuyLegacySet_Name" "从Plus奖励中购买一套经典套装" "DOTA_PlusWelcome_BuyLegacySet_Description" "从Plus商城中购买任意经典套装。" "DOTA_PlusWelcome_FollowLaneSuggestor_Name" "听从助手分路建议" "DOTA_PlusWelcome_FollowLaneSuggestor_Description" "比赛中英雄选择完毕后,查看Plus助手的分路建议,并在小地图标注出推荐的分路。" "DOTA_PlusWelcome_PlayBattleCup_Name" "参加一次勇士联赛" "DOTA_PlusWelcome_PlayBattleCup_Description" "参加一次勇士联赛。" "DOTA_PlusWelcome_EarnWeeklyReward_Name" "赢取每周胜场奖励" "DOTA_PlusWelcome_EarnWeeklyReward_Description" "一周赢下3场比赛,再前往主界面的个人资料下Plus卡片中领取碎片奖励。" "DOTA_PlusWelcome_BeatComparativeStat_Name" "10分钟时超过一项游戏内比对数据" "DOTA_PlusWelcome_BeatComparativeStat_Description" "比赛到达10分钟时,KDA、正反补或财产总和中一项超过自身排名的平均数据。" "DOTA_PlusWelcome_CompleteAChallenge_Name" "完成一项挑战" "DOTA_PlusWelcome_CompleteAChallenge_Description" "完成任意英雄的一项英雄挑战。只有在同时赢下比赛时才算完成挑战。" "DOTA_PlusWelcome_MakeRelicProgress_Name" "圣物开始记录数据" "DOTA_PlusWelcome_MakeRelicProgress_Description" "购买圣物后,使用相应英雄进行比赛,并且圣物数据得到记录。" "DOTA_PlusWelcome_ReachHeroLevel_Name" "任意英雄的修行等级达到3级" "DOTA_PlusWelcome_ReachHeroLevel_Description" "进行比赛并且完成英雄挑战,使其修行等级达到3级。" "DOTA_PlusWelcome_BecomeDotaPlusMember_Name" "成为刀塔Plus会员" "DOTA_PlusWelcome_BecomeDotaPlusMember_Description" "欢迎来到刀塔Plus!点击按钮领取首个奖励!" "DOTA_PlusWelcome_PlayRankedRoles_Name" "赢下5场天梯定位比赛" "DOTA_PlusWelcome_PlayRankedRoles_Description" "通过天梯定位匹配赢下5场比赛" "DOTA_PlusDBPage_Title" "刀塔Plus" "DOTA_PlusDBPage_RewardLog" "奖励日志" "DOTA_PlusDBPage_SubscribedOn" "订阅日期:{T:s:plus_subscription_start_date}" "DOTA_PlusDBPage_RenewsOn" "续期日期:{T:s:plus_subscription_end_date}" "DOTA_PlusDBPage_ExpiresOn" "截止日期:{T:s:plus_subscription_end_date}" "DOTA_PlusDBPage_Manage" "管理订阅" "DOTA_PlusDBPage_Subscribe" "订阅" "DOTA_PlusDBPage_ProgressLabel" "{d:achievement_score}/{d:completion_score}" "DOTA_QuestProgress" "{d:quests_completed}/{d:quests_count} 已完成" "DOTA_QuestsComplete" "任务完成" "DOTA_Plus_QuestRewardsAvailable" "{g:dota_shards_value:shards_available} 可获得" "DOTA_Plus_RelicPurchaseTitle" "确认圣物购买" "DOTA_Plus_RelicPurchaseConfirm:p{relic_price}" "确认使用{d:relic_price}块碎片购买{s:relic_desc}圣物?#|#确认使用{d:relic_price}块碎片购买{s:relic_desc}圣物?" "DOTA_PurchaseItemWithEventPoints_Title" "购买物品" "DOTA_PurchaseItemWithEventPoints_Item" "物品" "DOTA_PurchaseItemWithEventPoints_Balance" "当前碎片:{g:dota_event_points_value:current_balance}" "DOTA_PurchaseItemWithEventPoints_Quantity" "数量" "DOTA_PurchaseItemWithEventPoints_Price" "价格" "DOTA_PurchaseItemWithEventPoints_Total" "总计:" "DOTA_PurchaseItemWithEventPoints_Info" "已购买物品无法交易或买卖。" "DOTA_TeamChallenge_Title" "团队挑战" "DOTA_TeamChallenge_Success" "成功" "DOTA_TeamChallenge_Failure" "失败" "DOTA_TeamChallenge_Reward" "+{d:reward_amount}点积分" // TI8 "TI8_ChallengeMode_ButtonLabel" "激活团队挑战" "TI8_ChallengeMode_TokenLabel" "{d:team_challenge_tokens}枚团队挑战代币" "TI8_ChallengeMode_Desc" "使用一枚团队挑战代币,挑战一场难度较大的天梯比赛。
获胜后整个队伍将提升排位,还有{d:team_challenge_reward_amount}点勇士积分!
必须组建五人团队才能进行团队挑战,而选择寻找比赛的玩家将消耗代币。

当前拥有{d:team_challenge_tokens}枚团队挑战代币。" "DOTA_TI8_ChallengeMode_Tooltip" "天梯比赛团队挑战代币" "DOTA_TI8_ChallengeMode_Tooltip_x10" "天梯比赛团队挑战代币 x10" "DOTA_TI8BP_purchase_pool_contribution" "勇士令状相关销售额的25%将直接进入2018年国际邀请赛总奖金。" "DOTA_TI8BP_purchase_pool_contribution_levels" "所有勇士令状相关物品的25%销售额直接进入2018年国际邀请赛总奖金。" "DOTA_TI8BP_Lvl1000_Register" "登记送货地址" "DOTA_TI8_BattlePass_EndDate_Purchase" "勇士令状等级的购买截止日期是2018年8月26日" "DOTA_TI8BP_Lvl1000_Register_Soon" "即将开放登记" "DOTA_TI8_Meepo_Announcer_Pack" "米波播音包" "DOTA_TI8_Prestige_Item" "莱恩声望物品" "DOTA_TI8_Eminent_Revival" "卓越之兴的许诺" "DOTA_TI8_PredictionToken_Tooltip" "职业巡回赛预测解锁" "DOTA_TI8_TipUpgrade_50" "打赏升级:每次打赏50点勇士积分" "DOTA_TI8_TipUpgrade_100" "打赏升级:每次打赏100点勇士积分" "DOTA_TI8_TipUpgrade_200" "打赏升级:每次打赏200点勇士积分" // TI9 "DOTA_EventName_International2019" "2019年国际邀请赛勇士令状" "DOTA_EventNameShort_International2019" "2019年国际邀请赛" "DOTA_International2019BattlePass_Compendium_SupportTitle" "购买勇士令状等级" "DOTA_International2019BattlePass_Compendium_SupportDesc" "25%的勇士令状相关销售额直接进入国际邀请赛总奖金。" "DOTA_TrophyCategory_International2019" "2019年国际邀请赛" "DOTA_FrontPage_International2019_Website" "查看专题" "DOTA_FrontPage_International2019_Buy" "购买勇士令状" "DOTA_FrontPage_International2019_LearnMore" "查看勇士令状专题,了解所有相关特色。" "DOTA_SeasonPass_International_Rewards_Expire_Date" "{t:l:end_date}" "DOTA_SeasonPass_International_BattlePass_EndDate" "截至{t:l:end_date}" "DOTA_TI9BP_purchase_pool_contribution" "25%的勇士令状相关销售额将直接进入2019年国际邀请赛总奖金。" "DOTA_TI9BP_purchase_pool_contribution_levels" "25%的勇士令状等级销售额将直接进入2019年国际邀请赛的总奖金。" "DOTA_TI9_BattlePass_EndDate_Purchase" "勇士令状等级的购买截止日期是2019年8月25日" "DOTA_HeroSelectorCategory_Recommend" "战友与宿敌" "DOTA_BattlePass_VsHeroWinRates" "对抗时胜率" "DOTA_BattlePass_MatchUp_Allies" "战友" "DOTA_BattlePass_MatchUp_Enemies" "宿敌" "DOTA_BattlePass_MatchUp_You" "自己" "DOTA_BattlePass_MatchUp_GoodPick" "选得好!" "DOTA_BattlePass_MatchUp_BadPick" "选得不行!" "DOTA_BattlePass_FriendsAndFoes" "战友与宿敌" "DOTA_BattlePass_BasedOnMatchup" "基于对阵" "DOTA_BattlePass_HeroPerformance_Tooltip" "战友和宿敌有助于认清盟军和应对策略的好坏。了解在与友方英雄搭档或对抗敌方英雄时己方胜率如何变化,所有数据基于自身天梯排位的相应全球数据。" "DOTA_BattlePass_HeroPerformance_Upsell" "实时鉴别优秀的盟友和糟糕的应对选择。" "DOTA_BattlePass_HeroPerformance_UpsellBP" "刀塔Plus可用功能" "DOTA_BattlePass_FriendsAndFoes_RequestingData" "请求数据中" "DOTA_BattlePass_FriendsAndFoes_ErrorNoData" "获取数据失败" "DOTA_Plus_ChatWheelEmoticonsTooltip" "将聊天表情加至聊天轮盘是刀塔Plus会员专属功能。" "DOTA_CoachesChallenge_Instructions" "单排担任教练,检验自己的执教技能,将匹配到匹配积分平均低于自己500分的玩家。" "DOTA_CoachesChallenge_CoachRating" "教练评级" "DOTA_CoachesChallenge_Unavailable" "当前无法匹配教练挑战。" "DOTA_CoachesChallenge_BadPartySize" "单排匹配时可以只选择教练挑战。" "DOTA_CoachesChallenge_GenericRequirementsNotMet" "玩家还未达到教练挑战的要求。" "DOTA_CoachesChallenge_RequirementsNotMetHeader" "尚未达到执教要求" "DOTA_CoachesChallenge_RequirementsNotMet" "想要参与教练挑战,必须满足下列要求:" "DOTA_CoachesChallenge_Requirements_BehaviorScore" "行为得分高于8000。" "DOTA_CoachesChallenge_Requirements_MMR" "天梯积分高于1000。" "DOTA_CoachesChallenge_Requirements_GamesPlayed" "完成25场以上比赛。" "DOTA_TI9_Shovel_Unearth_0" "%s1挖出了珍稀绝伦的劫蜜肉山宝宝信使!" "DOTA_TI9_Shovel_Unearth_10" "%s1挖出了100点勇士积分!" "DOTA_TI9_Shovel_Unearth_11" "%s1挖出了500点高额勇士积分!" "DOTA_TI9_Shovel_Unearth_12" "%s1挖出了惊人的5000点勇士积分!" "DOTA_TI9_Shovel_Unearth_20" "%s1挖出了一个宝箱,里面是一件不朽宝藏 I!" "DOTA_TI9_Shovel_Unearth_21" "%s1挖出了一个宝箱,里面是一件不朽宝藏 II!" "DOTA_TI9_Shovel_Unearth_22" "%s1挖出了一个宝箱,里面是一件不朽宝藏 III!" "DOTA_TI9_Shovel_Unearth_23" "%s1挖出了一个宝箱,里面是一件捆绑包……更多的铁铲消耗品。" "DOTA_TI9_Shovel_Unearth_24" "%s1挖出了一个宝箱,里面是一件战争之鼓消耗品捆绑包!" "DOTA_TI9_Shovel_Unearth_25" "%s1挖出了一个宝箱,里面是一件召唤猿猴消耗品捆绑包!" "DOTA_TI9_Shovel_Unearth_26" "%s1挖出了一个宝箱,里面是一件天蛇消耗品捆绑包!" "DOTA_TI9_Shovel_Unearth_27" "%s1挖出了一个宝箱,里面是一包选手卡片包!" "DOTA_TI9_Shovel_Unearth_28" "%s1挖出了一个宝箱,里面有一枚莉莱的战斗赐福的游玩代币!" "DOTA_TI9_Shovel_Unearth_29" "%s1挖出了一个宝箱,里面有一双旧鞋。" "DOTA_TI9_Shovel_Unearth_30" "%s1挖出了一个静滞陷阱!" "DOTA_TI9_Shovel_Unearth_40" "%s1挖出了蜘蛛巢穴。呕。" "DOTA_TI9_Shovel_Unearth_41" "%s1从河水里捞出了几只乌龟。" "DOTA_TI9_Shovel_Unearth_50" "%s1挖出了一个松鼠窝。 " "DOTA_TI9_Shovel_Unearth_51" "%s1从河里捞到了一群青蛙。" "DOTA_TI9_Shovel_Unearth_60" "%s1神奇地挖出了一具栩栩如生的骷髅!" "DOTA_TI9_Shovel_Unearth_70" "%s1挖到了一个坟墓,惊扰了一个怨毒的恶灵!" "DOTA_TI9_Shovel_Unearth_80" "%s1挖出了……邪恶的东西!" "DOTA_TI9_Shovel_Unearth_90" "%s1挖了半天,什么都没找到。" // TI9 Compendium "DOTA_TI2019_COMP_DATE" "2019年8月20-25日" "DOTA_TI2019_COMP_TRANSITION" "@" "DOTA_TI2019_COMP_VENUE" "中国上海,梅赛德斯奔驰文化中心" // TI9 PURCHASE PAGE "TI2019_BP_New_Features" "全新功能" "TI2019_BP_Buy_Block_Intro" "2019年勇士令状" "TI2019_BP_Buy_Block_Title" "联手作战" "TI2019_BP_Buy_Block_Desc" "全年最为盛大的Dota赛事不能没有勇士令状的陪伴。提升勇士等级,解锁海量奖励,包括全新不朽物品,专属物品套装和地图,祈求者的全新英雄身心等等!" "TI2019_BP_Buy_Base" "标准" "TI2019_BP_Buy_50" "50级" "TI2019_BP_Buy_Desc" "包含标准勇士令状" "TI2019_BP_Buy_50_Desc" "+ 起始50级" "TI2019_BP_Buy_100" "100级" "TI2019_BP_Buy_100_Desc" "+ 起始100级" "TI2019_BP_Buy_50_Disc" "优惠5%" "TI2019_BP_Buy_100_Disc" "优惠15%" "TI2019_BP_Buy_Included_Levels" "包含的等级" // TI9 BP HOME "DOTA_TI9_BPHOME_MOROKAI_TITLE" "魔罗兽之怒" "DOTA_TI9_BPHOME_MOROKAI_DESC" "魔罗兽——两只沉睡了数百年的神秘巨兽——由于遗迹的旷世之战,已从蛰伏中醒来。" "DOTA_TI9_BPHOME_MOROKAI_LEARN" "了解更多" "DOTA_TI9_BPHOME_NowAvailable" "现已推出" "DOTA_TI9_PostGame_EssenceCollected" "已收集\n精华" "DOTA_TI9_FrontPage_Morokai_Header" "全新游戏模式" "DOTA_TI9_BPHOME_PERSONA_TITLE" "小祈求者身心" "DOTA_TI9_BPHOME_PERSONA_DESC" "隆重推出首个英雄身心,全新的“少年”祈求者将使阿森纳魔法师回到研习秘法奇艺的早年时光。" "DOTA_TI9_BPHOME_PERSONA_LEARN" "了解更多" "DOTA_TI9_FrontPage_PERSONA_Header" "全新身心" "DOTA_TI9_EventGame_BP_Earned" "已获得勇士积分:" "DOTA_TI9_EventGame_BP_EarnedValue" "{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_TI9_EventGame_BP_PointMultiplier" "积分倍率:" "DOTA_TI9_EventGame_BP_PointMultiplierValue" "{s:event_game_point_multiplier}x" "DOTA_TI9_EventGame_BP_AdjustPointsActive" "每日奖励有效" "DOTA_TI9_EventGame_BP_AdjustPointsRemaining" "奖励机会剩余:{d:event_game_adjust_resource_remaining}" "DOTA_TI9_EventGame_BPForWin" "+{d:points_for_win} 每场胜利" "DOTA_TI9_EventGame_BPDailyBonus" "+{d:daily_bonus_bp} 每日奖励生效时每场胜利额外积分(每天1次)" "DOTA_TI9_EventGame_BPForLoss" "+{d:points_for_loss} 每场失败" "DOTA_TI9_EventGame_BPForTreasures" "+游戏内宝藏奖励" "DOTA_TI9_EventGame_NextDailyBonus" "下次生效还有:{t:d:s:countdown_time}" "DOTA_TI9_EventGame_PlayButton" "游玩魔罗兽之怒" "DOTA_TI9_EventGame_RefreshTime" "{t:d:t:time_until_reset}后刷新积分和奖励机会" "DOTA_TI9_EventGame_Description" "即将推出" "DOTA_TI9_EVENT_GAME_COMING_SOON" "特别活动 - 即将推出" "DOTA_TI9_EVENTGAME_TITLE" "魔罗兽之怒" "DOTA_TI9_BPHOME_MOROKAI_DESC_BPDB" "魔罗兽——两只沉睡了数百年的神秘巨兽——由于邪影芳灵的踏足和遗迹的旷世之战,已从蛰伏中醒来。" "DOTA_TI9_MorokaiDescription_Pt1" "南罗国的密林深处,远古文明的废墟潜藏在丛生的天穹和遍地的藤蔓之下。不过摇摇欲坠的外表之下,过度的繁茂并非唯一盘踞在此的东西。" "DOTA_TI9_MorokaiDescription_Pt2" "南罗国的密林深处,远古文明的废墟潜藏在丛生的天穹和遍地的藤蔓之下。为寻找传说中的圣物前来,邪影芳灵开辟出道路,他人也随之而来。现在魔罗兽——两只休眠了数百年的神秘巨兽——因他们的侵入已从沉睡中醒来。" "DOTA_TI9_MorokaiTeaser1_Title" "喂食魔罗兽" "DOTA_TI9_MorokaiTeaser1_Desc" "魔罗兽全面恢复力量需要新鲜的贡品。收集击杀敌人后掉落的精华,解锁己方魔罗兽的魔法。" "DOTA_TI9_MorokaiTeaser2_Title" "魔罗兽行进" "DOTA_TI9_MorokaiTeaser2_Desc" "随着魔罗兽重获力量,他们将向敌方遗迹进军,摧毁沿路上的一切。" "DOTA_TI9_MorokaiTeaser3_Title" "收获奖励" "DOTA_TI9_MorokaiTeaser3_Desc" "争夺地图周围的宝藏,其中内含额外精华或勇士积分。获得比赛胜利也将入手勇士积分,50次胜利还将解锁专属聊天表情。" "DOTA_TI9_BPHOME_COACH_BOX" "教练挑战" "DOTA_TI9_BPHOME_TIPPING_BOX" "打赏" "DOTA_TI9_BPHOME_TIPPING_BOX_REMAIN" "剩余打赏次数" "DOTA_TI9_BPHOME_WAGERING_BOX" "预测" "DOTA_Compendium_MainPage_Tipping_Info_Short" "比赛中只要玩家做了值得认可的事情就可以打赏他们!" "DOTA_TI2019_Home_Tipping_Info" "比赛中只要玩家做了值得认可的事情就可以打赏他们。

起始时每次打赏25点勇士积分。

勇士令状等级提升后可以打赏50、100或200点勇士积分。

打赏不会消耗自己的勇士积分,所以每周尽量用完十次机会。" "DOTA_TI9_FrontPage_JungleExpedition_Title" "溪谷幽林探秘" "DOTA_TI9_FrontPage_JungleExpedition_Text" "向隐蔽的密林废墟进发,寻求发现它的秘密。" "DOTA_TI9_FrontPage_Coaching_Title" "教练挑战" "DOTA_TI9_FrontPage_Coaching_Text" "让自己的策略和领导才能接受终极考验——还有可能意外收获勇士积分。" "DOTA_TI9_FrontPage_CustomGame_Title" "魔罗兽之怒" "DOTA_TI9_FrontPage_CustomGame_Text" "喂食己方魔罗兽,解锁特殊共享技能,在这即将推出的游戏模式中有助于摧毁敌方基地。" "DOTA_TI9_FrontPage_PartyFinder_Title" "组队工具" "DOTA_TI9_FrontPage_PartyFinder_Text" "将有趣的队友添加至组队工具,只要一键就能邀请所有人组队比赛。" "DOTA_TI9_FrontPage_AvoidPlayers_Title" "拉黑玩家" "DOTA_TI9_FrontPage_AvoidPlayers_Text" "指定拉黑的玩家,匹配系统就能避免将他们与你匹配到同个队伍。" "DOTA_TI9_FrontPage_ArcanaVote_Title" "票选至宝" "DOTA_TI9_FrontPage_ArcanaVote_Text" "为决定下个获得至宝的英雄出一份力。" "DOTA_TI9_FrontPage_Morokai_Coming_Soon" "即将推出" "DOTA_TI9_FrontPage_Morokai_Title" "魔罗兽之怒 - 即将推出" "DOTA_TI9_FrontPage_Terrain_Label" "全新地图" "DOTA_TI9_FrontPage_Terrain_Title" "蔓生国度" "DOTA_TI9_FrontPage_Terrain_Text" "暗无天日的荒野,被试探边界的勇士称之为南罗国,正等待探索。" "DOTA_TI9_FrontPage_Axe_Title" "无斧之王" "DOTA_TI9_FrontPage_Axe_Text" "迷失在陌生的土地上,还没了他宝贵的同名之物,斧王恰好到达了他想要的境地!" "DOTA_TI9_FrontPage_TreasureI_Title" "不朽宝藏I | 2019" "DOTA_TI9_FrontPage_BattlePassConsumables_Title" "消耗品" "DOTA_BattlePass_BattlePassConsumablesTooltip_PointsEarned" "挖掘所得积分" // TI9 Rewards line "DOTA_TI9_Announcer_Pack" "邪影芳灵播音包" "DOTA_TI9_BattlePass_Level75Reward_Soon" "邪影芳灵播音包" "DOTA_TI9_BattlePass_Level182Reward_Soon" "自定义小兵" "DOTA_TI9_BattlePass_Level255Reward_Soon" "小小声望物品" "DOTA_TI9_BattlePass_Level305Reward_Soon" "祈求者身心" "DOTA_TI9_BattlePass_Level365Reward_Soon" "撼地者至宝" "DOTA_TI9_BattlePass_Level425Reward_Soon" "丛林斧王" "DOTA_TI9_BattlePass_Level150Reward_Bonus" "魔罗兽:
积分上限提升至3000点
每周2次奖励机会" "DOTA_TI9_BattlePass_Level252Reward_Bonus" "魔罗兽:
积分上限提升至4000点
每周3次奖励机会" "DOTA_TI9_Custom_Game_Point_Base" "魔罗兽:
2000点积分上限
每周1次奖励机会" "DOTA_TI9_Prestige_Item_Coming_Soon" "声望物品" "DOTA_TI2019_Banner_Effect_Lvl_1" "赛季旗帜特效 1级" "DOTA_TI2019_Banner_Effect_Lvl_2" "赛季旗帜特效 2级" "DOTA_TI2019_High_Five_Effect_Lvl_1" "赛季击掌特效 1级" "DOTA_TI2019_High_Five_Effect_Lvl_2" "赛季击掌特效 2级" "DOTA_TI2019_High_Five_Effect_Lvl_3" "赛季击掌特效 3级" "DOTA_TI9_Invoker_Branch" "祈求者身心" "DOTA_TI9_Invoker_Item_Coming_Soon" "祈求者身心 即将推出" "DOTA_TI9_Earthshaker_Item_Coming_Soon" "撼地者至宝 即将推出" "DOTA_TI9_Custom_Creeps_Item_Coming_Soon" "自定义小兵" "DOTA_TI9_Custom_Towers" "自定义防御塔" "DOTA_TI9_ES_Arcana" "撼地者至宝" "DOTA_TI9_Axe_Item" "专属斧王物品" "DOTA_TI2019_Reward_Banner_Effect_2" "赛季旗帜特效 2级" "DOTA_TI9_Axe_Item_Coming_Soon" "专属斧王物品 即将推出" "DOTA_TI2019_Reward_Attack_Effect" "赛季攻击特效" "DOTA_TI9_Evolving_Chat_Wheel_Line" "可进化的聊天轮盘语句" "DOTA_TI9BP_Lvl1000_Register" "登记送货地址" "DOTA_SummerScrub_WindowTitle" "夏令涤尘" "DOTA_TI9_FrontPage_Ranked_Matchmaking_Title" "匹配系统更新" "DOTA_TI9_FrontPage_Qol_Title" "错误修复与生活品质" // TI10 "DOTA_TI10_FrontPage_Terrain_Label" "全新地图" "DOTA_TI10_FrontPage_Terrain_Title" "神之圣地" "DOTA_TI10_FrontPage_Terrain_Text" "踏入神之造物统治的领域。只有力量——还有足够英勇将其运用的人——才能在此独当一面。" "DOTA_TI10_Guilds_Label" "全新功能" "DOTA_TI10_Guilds_Title" "勇士令状公会" "DOTA_TI10_Guilds_Desc" "没什么能比集结一大群好友一起粉碎遗迹更为畅快的了,更不用说粉碎一次又一次。" "DOTA_TI10_Guilds_Btn" "查看公会" "DOTA_TI10_DivinePath_Label" "两张全新地图" "DOTA_TI10_DivinePath_Title" "岩洞探险" "DOTA_TI10_DivinePath_Desc" "在月光照耀的银夜森林和现实扭曲的荒邪之狱内发掘不为人知的财宝。" "DOTA_TI10_DivinePath_Btn" "查看岩洞探险" "DOTA_TI10_Immortal_1_Title" "不朽宝藏 I" "DOTA_TI10_Immortal_1_Desc" "深入挖掘首批全新不朽宝藏——内含噬魂鬼、修补匠、暗夜魔王等英雄的祭礼。" "DOTA_TI10_View_Treasure" "查看珍藏" "DOTA_TI10_WraithKing_Arcana_Label" "现已推出" "DOTA_TI10_WraithKing_Arcana_Title" "真·王" "DOTA_TI10_WraithKing_Arcana_Desc" "大家都在问,我是不是回来了。没错,我就是回来了。" "DOTA_TI10_WraithKing_Arcana_Btn" "查看冥魂大帝至宝" "DOTA_TI10_Gauntlet_Label" "现已推出" "DOTA_TI10_Gauntlet_Title" "勇士试炼场" "DOTA_TI10_Gauntlet_Desc" "在全新的勇士试炼场——对日常Dota经验更具考验的竞技挑战中,通过持续的胜利证明自己的超凡战技。" "DOTA_TI10_Gauntlet_Btn" "查看试炼场" "DOTA_TI10_Cache_Voting_Label" "现已推出" "DOTA_TI10_Cache_Voting_Title" "典藏宝瓶投票" "DOTA_TI10_Cache_Voting_Desc" "为自己最喜爱的套装投票,助它进入今年的合集。" "DOTA_TI10_Cache_Voting_Btn" "查看宝瓶" "DOTA_TI10_Immortal_2_Title" "不朽宝藏 II" "DOTA_TI10_Immortal_2_Desc" "一探第二款不朽宝藏的究竟——内有熊战士、杰奇洛、巫医等的祭礼。" "DOTA_TI10_Immortal_3_Title" "不朽宝藏 III" "DOTA_TI10_Immortal_3_Desc" "等待结束,最后一组不朽宝藏现已登场——内有帕格纳、神谕者、巫妖等英雄的全新物品。" "DOTA_SeasonPass_International2020_Rewards_Ended" "第10届国际邀请赛勇士令状活动已经截止." "DOTA_EventName_International2020" "第10届国际邀请赛勇士令状" "DOTA_EventNameShort_International2020" "第10届国际邀请赛" "DOTA_International2020BattlePass_Compendium_SupportTitle" "购买勇士令状等级" "DOTA_International2020BattlePass_Compendium_SupportDesc" "25%的勇士令状相关销售额将直接进入第10届国际邀请赛总奖金。" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2020" "岩洞探险" "DOTA_TrophyCategory_International2020" "第10届国际邀请赛" "DOTA_FrontPage_International2020_Website" "查看专题" "DOTA_FrontPage_International2020_Buy" "购买勇士令状" "DOTA_FrontPage_International2020_LearnMore" "查看勇士令状专题,了解所有相关特色。" "DOTA_TI10BP_purchase_pool_contribution" "25%的勇士令状销售额将直接进入第10届国际邀请赛总奖金。" "DOTA_TI10BP_purchase_pool_contribution_levels" "25%的勇士令状等级销售额将直接进入第10届国际邀请赛总奖金。" "DOTA_TI10_BattlePass_EndDate_Purchase" "勇士令状等级的购买截止日期是2020年10月9日" "DOTA_TI10_PortalOutcome_100" "%s1召唤了100点勇士积分!" "DOTA_TI10_PortalOutcome_101" "%s1召唤了500点勇士积分!" "DOTA_TI10_PortalOutcome_102" "%s1召唤了1000点勇士积分!" "DOTA_TI10_PortalOutcome_103" "%s1召唤了5000点勇士积分!" "DOTA_TI10_PortalOutcome_210" "%s1召唤了一件不朽宝藏 I!" "DOTA_TI10_PortalOutcome_211" "%s1召唤了一件不朽宝藏 II!" "DOTA_TI10_PortalOutcome_212" "%s1召唤了一件不朽宝藏 III!" "DOTA_TI10_PortalOutcome_220" "%s1召唤了一枚莉莱的战斗赐福代币。" "DOTA_TI10_PortalOutcome_221" "%s1召唤了某人的臭内内!" "DOTA_TI10_PortalOutcome_240" "%s1召唤了%s2个召唤之门消耗品。" "DOTA_TI10_PortalOutcome_250" "%s1召唤了%s2个足球消耗品。" "DOTA_TI10_PortalOutcome_260" "%s1召唤了%s2个辣椒消耗品。" "DOTA_TI10_PortalOutcome_270" "%s1召唤了%s2个迪斯科球消耗品。" "DOTA_TI10_PortalOutcome_280" "%s1召唤了%s2边路商店黄金" "DOTA_TI10_PortalOutcome_300" "%s1的召唤传送门失效了;但愿下次好运!" "DOTA_TI10_PortalOutcome_400" "%s1召唤了一块美味饼干。" "DOTA_TI10_PortalOutcome_401" "%s1召唤了十三个!" "DOTA_TI10_PortalOutcome_500" "%s1召唤了臭烘烘的大家伙!" "DOTA_TI10_PortalOutcome_600" "%s1召唤了巨大的头。" "DOTA_TI10_PortalOutcome_700" "%s1召唤了一个凤凰宝宝。" "DOTA_TI10_PortalOutcome_701" "%s1召唤了一个凤凰巢!" "DOTA_TI10_PortalOutcome_800" "%s1召唤了一群任性的森林精灵。" "DOTA_TI10_PortalOutcome_801" "%s1召唤了一片魔法森林!" "DOTA_TI10_PortalOutcome_900" "%s1在蹦床派对的正上方召唤了传送门!" "DOTA_TI10_HotPotato_CastError_InboundPotato" "有根辣椒朝你来了!" "DOTA_TI10_HotPotato_CastError_TargetHasPotato" "他们已经有辣椒了!" "DOTA_TI10_HotPotato_Created" "%s1向%s2扔了根辣椒!" "DOTA_TI10_HotPotato_Exploded" "%s1在握着辣椒的时候被抓住了!" "DOTA_TI10_VsScreen_Animation_TAUNT" "嘲讽" "DOTA_TI10_VsScreen_Animation_FLAIL" "挣扎" "DOTA_TI10_VsScreen_Animation_VICTORY" "胜利" "DOTA_TI10_VsScreen_Animation_DEFEAT" "战败" "DOTA_TI10_VsScreen_Animation_DIE" "死亡" "DOTA_TI10_VsScreen_Animation_GENERIC_CHANNEL" "持续施法" "DOTA_TI10_VsScreen_Animation_ATTACK" "攻击" "DOTA_TI10_VsScreen_Animation_DISABLED" "眩晕" // TI10 Compendium "DOTA_TI2020_COMP_DATE" "2020年8月18-23日" "DOTA_TI2020_COMP_TRANSITION" "@" "DOTA_TI2020_COMP_VENUE" "瑞典斯德哥尔摩爱立信球形体育馆" "DOTA_TI2020_COMP_TBA" "日期与地点:静候宣布" "DOTA_TI2020_COMP_TBA_Desc" "由于当前形势,第10届国际邀请赛的举办时间已经延后。我们还在密切关注事态发展,在情况允许的时候宣布新的日期。" "DOTA_CompendiumRecap_OverviewDetails_TI10" "主赛事 2020年8月18日 - 8月23日" // INTERACTIVE VERSUS screen "DOTA_TI2020_VS_Interactive_Label" "选择你的姿势" "DOTA_TI2020_VS_Interactive_Label_Taunts" "动作" "DOTA_TI2020_VS_Interactive_Label_Chat" "聊天" "DOTA_TI2020_VS_Interactive_Label_HeroLines" "英雄台词" // TI10 PURCHASE PAGE "TI2020_BP_New_Features" "全新功能" "TI2020_BP_Buy_Block_Intro" "第10届国际邀请赛勇士令状" "TI2020_BP_Buy_Block_Title" "联手作战" "TI2020_BP_Buy_Block_Desc" "全年最为盛大的Dota赛事不能没有勇士令状的陪伴。提升勇士等级,解锁海量奖励,包括全新不朽物品,专属物品套装和地图等等!" "TI2020_BP_Buy_Base" "标准" "TI2020_BP_Buy_50" "50级" "TI2020_BP_Buy_Desc" "包含标准勇士令状" "TI2020_BP_Buy_50_Desc" "+ 起始50级" "TI2020_BP_Buy_100" "100级" "TI2020_BP_Buy_100_Desc" "+ 起始100级" "TI2020_BP_Buy_50_Disc" "优惠5%" "TI2020_BP_Buy_100_Disc" "优惠15%" "TI2020_BP_Buy_Included_Levels" "包含的等级" "TI2020_BP_Buy_End_Date" "2020年10月9日后下架" "TI2020_BP_Buy_Gifting_Title" "勇士令状赠礼" "TI2020_BP_Buy_Gifting_SubTitle" "赠送勇士令状可解锁奖励" "TI2020_BP_Buy_Gifting_Desc" "向好友赠送1、3或5份勇士令状后,你将获得勇士积分,并解锁昵称头衔,在对阵画面和个人资料上显示。25%的勇士令状相关销售额将直接进入第10届国际邀请赛的总奖金。" "TI2020_BP_Gift_Reward_Label" "奖励" "TI2020_BP_Gift_Reward_One" "头衔 1" "TI2020_BP_Gift_Reward_Two" "头衔 2" "TI2020_BP_Gift_Reward_Three" "头衔 3" // TI10 BP HOME "DOTA_TI10_BPHOME_NowAvailable" "现已推出" "DOTA_TI10_PostGame_EssenceCollected" "已收集\n精华" "DOTA_TI10_DashBox_Guilds_Join" "加入" "DOTA_TI10_EventGame_Description" "敬请期待" "DOTA_TI10_EVENT_GAME_COMING_SOON" "特别活动 - 即将推出" "DOTA_TI10_BPHOME_TIPPING_BOX" "打赏" "DOTA_TI10_BPHOME_TIPPING_BOX_REMAIN" "剩余打赏次数" "DOTA_TI10_BPHOME_WAGERING_BOX" "预测" "DOTA_TI10_BPHOME_SIDESHOP" "边路商店" "Dota_TI10_BPHOME_GUILDS" "公会" "Dota_TI10_BPHOME_GIFTS" "赠礼" "Dota_TI10_BPHOME_GIFTS_Label" "送出礼物" "Dota_TI10_BPHOME_PRIZE_POOL" "总奖金" "Dota_TI10_BPHOME_GIFTS_Desc" "赠送勇士令状可解锁奖励" "Dota_TI10_BPHOME_Match_Prediction" "社区预测" "DOTA_TI10_BPHOME_BOUNTIES_BOX" "悬赏" "DOTA_TI10_BPHOME_COACH_BOX" "教练" "DOTA_TI2020_Home_Tipping_Info" "比赛中只要玩家做了值得认可的事情就可以打赏他们。

起始时每次打赏25点勇士积分。

勇士令状等级提升后可以打赏50、100或200点勇士积分。

打赏不会消耗自己的勇士积分,所以每周尽量用完十次机会。" "DOTA_TI10_FrontPage_ArcanaVote_Title" "票选至宝" "DOTA_TI10_FrontPage_ArcanaVote_Text" "为决定下个获得至宝的英雄出一份力。" "DOTA_TI10_FrontPage_TreasureI_Title" "不朽宝藏I | TI10" "DOTA_TI10_FrontPage_BattlePassConsumables_Title" "消耗品" "DOTA_TI10_FrontPage_Website_Title" "第10届国际邀请赛勇士令状" "DOTA_TI10_FrontPage_Website_Desc" "前往勇士令状专题了解今年所有功能和奖励详情。" "DOTA_TI10_FrontPage_Features_Title" "勇士令状" "DOTA_TI10_FrontPage_Immortal1_Title" "不朽宝藏 I" "DOTA_TI10_FrontPage_Immortal1_Desc" "沿着勇士令状的奖励之路解锁不朽宝藏。" "DOTA_TI10_FrontPage_Guilds_Title" "全新公会" "DOTA_TI10_FrontPage_Guilds_Desc" "齐心协力完成契约和挑战,获得勇士积分并升级公会。" "DOTA_TI10_FrontPage_Gauntlet_Title" "勇士试炼场" "DOTA_TI10_FrontPage_Gauntlet_Desc" "在全新的每日竞技挑战中,通过持续的胜利证明自己的超凡战技。" "DOTA_TI10_FrontPage_DivinePath_Title" "岩洞探险" "DOTA_TI10_FrontPage_DivinePath_Desc" "在两张全新地图——月光照耀的银夜森林和现实扭曲的荒邪之狱内发掘不为人知的财宝。" "DOTA_TI10_FrontPage_Pings_Title" "信号饰品" "DOTA_TI10_FrontPage_Pings_Desc" "解锁全新的信号轮盘饰品。" "DOTA_TI10_FrontPage_Sideshop_Title" "边路商店" "DOTA_TI10_FrontPage_Sideshop_Desc" "消耗通过勇士令状赚取的边路商店黄金,像霸业一样雇佣英雄,再卖出雇佣的英雄来解锁特殊奖励。" "DOTA_TI10_FrontPage_Bounties_Title" "击杀悬赏" "DOTA_TI10_FrontPage_Bounties_Desc" "在游戏内兑换悬赏代币来悬赏敌人。交出悬赏的队友将收获勇士令状奖励。" "DOTA_TI10_FrontPage_Predictions_Title" "社区预测" "DOTA_TI10_FrontPage_Predictions_Desc" "每天对近期一场社区比赛里你觉得将会获胜的一方进行投票。预测正确进入连胜状态后将获得成就和勇士积分。" "DOTA_TI10_FrontPage_Gifting_Title" "赠礼头衔" "DOTA_TI10_FrontPage_Gifting_Desc" "向好友赠送勇士令状来解锁个人资料的全新头衔饰品。" "DOTA_TI10_FrontPage_KillStreaks_Title" "连杀特效" "DOTA_TI10_FrontPage_KillStreaks_Desc" "利用全新的连杀特效让敌人们不寒而栗" // TI10 Rewards line "DOTA_TI10_BattlePass_Level75Reward_Soon" "国际邀请赛之声 - 即将推出" "DOTA_TI10_BattlePass_Level255Reward_Soon" "帕吉身心 - 即将推出" "DOTA_TI10_BattlePass_Level305Reward_Soon" "敌法师身心 - 即将推出" "DOTA_TI10_BattlePass_Level445Reward_Soon" "痛苦女王至宝 - 即将推出" "DOTA_TI10_BattlePass_Level575RewardLine_Soon" "风行者至宝 - 即将推出" "DOTA_BattlePassRewards_TI10_BabyRoshan" "珍惜绝伦的信使,为特殊夏季活动而到来。" "DOTA_BattlePassRewards_TI10_EventGame_Tier1_reward" "阿哈利姆的天地迷宫试炼中冠军的奖赏" "DOTA_BattlePassRewards_TI10_EventGame_Tier2_reward" "阿哈利姆的天地迷宫试炼中前三名的奖赏" "DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward" "阿哈利姆的天地迷宫试炼中前10名的奖赏" "DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward_tooltip" "前十名玩家将获得一个随机至宝捆绑包。" "DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward" "阿哈利姆的天地试炼中击败首个首领的奖赏" "DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward_tooltip" "特殊的阿哈利姆神杖视觉效果,击败试炼首领后一周内生效" "DOTA_BattlePassRewards_Emoticons" "聊天表情" "DOTA_UpcomingRewards_TI10_Terrain_Name" "神之圣地" "DOTA_UpcomingRewards_TI10_Terrain_Desc" "踏入神之造物统治的领域。只有力量——还有足够英勇将其运用的人——才能在此独当一面。" "DOTA_UpcomingRewards_TI10_SkeletonKing_Name" "真·王" "DOTA_UpcomingRewards_TI10_SkeletonKing_Desc" "身着全新的冥魂大帝至宝回归骷髅本源" "DOTA_UpcomingRewards_TI10_CustomTowers_Name" "圣光宣言" "DOTA_UpcomingRewards_TI10_CustomTowers_Desc" "升级勇士令状,解锁自定义天辉和夜魇防御塔“神圣宣言”。" "DOTA_UpcomingRewards_TI10_PudgePersona_Name" "玩具屠夫" "DOTA_UpcomingRewards_TI10_PudgePersona_Desc" "强行塞进全新的帕吉身心" "DOTA_UpcomingRewards_TI10_AntiMagePersona_Name" "高徒正道" "DOTA_UpcomingRewards_TI10_AntiMagePersona_Desc" "进入敌法师的全新身心,踏上全新的道路" "DOTA_UpcomingRewards_TI10_QueenOfPainArcana_Name" "魔廷新尊" "DOTA_UpcomingRewards_TI10_QueenOfPainArcana_Desc" "身着全新的痛苦女王至宝坐上下界的王座" "DOTA_UpcomingRewards_TI10_WindrangerArcana_Name" "清风环佩" "DOTA_UpcomingRewards_TI10_WindrangerArcana_Desc" "身着全新的风行者至宝,感受元素的怀抱" "DOTA_UpcomingRewards_TI10_CollectibleAegis_Name" "典藏版神盾" "DOTA_UpcomingRewards_TI10_CollectibleAegis_Desc" "领取冠军之赏的1:5比例独家合金复刻版本。" "DOTA_UpcomingRewards_TI10_CollectibleRoshan_Name" "珍藏版肉山宝宝" "DOTA_UpcomingRewards_TI10_CollectibleRoshan_Desc" "让肉山宝宝走出巢穴,走进人家。并且游戏内肉山将被替换为勇士令状版本。" "DOTA_ti10_Announcer_Pack" "国际邀请赛播音员之声" "DOTA_Style_TI10_Courier_Default" "晴儿 - 神秘毛球" "DOTA_Style_TI10_Courier_1" "晴儿 - 真视宝石" "DOTA_Style_TI10_Courier_2" "晴儿 - 极限法球" "DOTA_Style_TI10_Courier_3" "晴儿 - 振魂石" "DOTA_Style_TI10_Courier_4" "晴儿 - 刷新球" "DOTA_Style_TI10_Courier_5" "晴儿 - 玲珑心" "DOTA_Style_TI10_Courier_6" "晴儿 - 不朽之守护" "DOTA_TI10_Pudge_Persona" "帕吉身心" "DOTA_TI10_AM_Persona" "敌法师身心" "DOTA_ti10_Queen_Of_Pain_Arcana" "痛苦女王至宝" "DOTA_TI10_Windranger_Arcana" "风行者至宝" "Dota_TI10_BattlePass_Announcer_Pack" "国际邀请赛之声" "Dota_TI10_BattlePass_Announcer_Pack_Desc" "将国际邀请赛现场播音员的声望注入到比赛中" "DOTA_TI10_Reward_Teleport_Effect_1" "赛季特效 - 传送1级

包含在目的地喷出当前最喜爱的TI队伍的地面喷绘" "DOTA_TI10_Reward_Teleport_Effect_2" "赛季特效 - 传送2级

传送期间添加当前应援团的TI队伍的3D标志" "DOTA_TI2020_Banner_Effect_Lvl_1" "赛季旗帜特效 1级" "DOTA_TI2020_Banner_Effect_Lvl_2" "赛季旗帜特效 2级" "DOTA_TI2020_High_Five_Effect_Lvl_1" "赛季击掌特效 1级" "DOTA_TI2020_High_Five_Effect_Lvl_2" "赛季击掌特效 2级" "DOTA_TI2020_High_Five_Effect_Lvl_3" "赛季击掌特效 3级" "DOTA_TI10_Custom_Towers" "自定义防御塔" "DOTA_TI10_Legacy_Chat_Pack" "经典解说聊天包" "DOTA_TI10_Legacy_Epic_Pack" "经典史诗解说聊天包" "DOTA_TI2020_Reward_Banner_Effect_2" "赛季旗帜特效 2级" "DOTA_TI2020_Reward_Attack_Effect" "赛季攻击特效" "DOTA_TI10_Evolving_Chat_Wheel_Line" "可进化的聊天轮盘语句" "DOTA_SeasonalItemReceived_PingWheel" "你已解锁全新的赛季信号类型" "DOTA_SeasonalItemReceived_PingWheelSubtitle" "信号轮盘在游戏内通过按住Alt键再左键点击即可呼出" "DOTA_SeasonalItemReceived_GoToUnderDraft" "前往边路商店" "DOTA_SeasonalItemReceived_UnderDraftGold" "已获得边路商店黄金" "DOTA_SeasonalItemReceived_UnderDraftGoldSubtitle" "前往边路商店,赢取丰厚奖励!" "DOTA_TI10BP_Lvl1000_Register" "登记送货地址" "DOTA_TI10BP_Gifting_RewardTitle" "奖励" "DOTA_TI10BP_Gifting_RewardTitle1" "“无私的”" "DOTA_TI10BP_Gifting_RewardTitle2" "“仁爱的”" "DOTA_TI10BP_Gifting_RewardTitle3" "“明智的”" "DOTA_TI10_Underdraft_Hideout_Title" "边路商店" "DOTA_TI10_UnderDraft_Reward_Tooltip:p{quantity}" "{d:quantity}边路商店黄金#|#{d:quantity}边路商店黄金" "DOTA_TI10_UnderDraft_Reward:p{quantity}" "{d:quantity}边路商店黄金。#|#{d:quantity}边路商店黄金。" "DOTA_TI10_UnderDraft_Visit" "访问边路商店" "DOTA_TI10_UnderDraft_Tickets" "已拥有宝石" "DOTA_TI10_UnderDraft_ExchangeTickets" "兑换奖励" "DOTA_TI10_UnderDraft_Sell" "收集" "DOTA_TI10_UnderDraft_Gold" "黄金" "DOTA_TI10_UnderDraft_Title" "边路商店" "DOTA_TI10_UnderDraft_Combine" "联合再征服" "DOTA_TI10_UnderDraft_Stars1" "" "DOTA_TI10_UnderDraft_Stars2" "★★" "DOTA_TI10_UnderDraft_Stars3" "★★★" "DOTA_TI10_UnderDraft_Description" "西泽尔和柯特正在雇佣帮手来寻找神秘的神圣纹章。使用轮回和勇士令状奖励得来的黄金雇佣英雄。集齐三个相同的英雄后可以升级——就像《刀塔霸业》。然后售出你的英雄合约,换取特制宝石来兑换珍贵物品,如不朽宝藏至宝物品。" "DOTA_TI10_UnderDraft_HowItWorks" "展开详情" "DOTA_TI10_UnderDraft_SuperRewardAvailable" "特殊奖励可获得" "DOTA_TI10_UnderDraft_Recruit" "雇佣英雄" "DOTA_TI10_UnderDraft_Crew" "你的团队" "DOTA_TI10_UnderDraft_Reroll" "重新生成英雄" "DOTA_TI10_UnderDraft_Reroll_Cost" "2" "DOTA_TI10_Underdraft_Rewards_Title" "奖励商店" "DOTA_TI10_Underdraft_Rewards_Cost" "{d:reward_cost}" "DOTA_TI10_Underdraft_BonusTreasure_Title" "额外珍藏" "DOTA_TI10_Underdraft_BonusTreasure_Progress:p{tickets_until_reward}" "再花费{d:tickets_until_reward}颗宝石后解锁#|#再花费{d:tickets_until_reward}颗宝石后解锁" "DOTA_TI10_Underdraft_Rewards_Desc" "要是不能享受他人的劳动成果那为什么要去做英雄的中间商?计算好你的宝石,在这特殊的边路商店中合理利用。如你所见,他们可以换取大量神奇奖励。" "DOTA_TI10_Underdraft_Rewards_Desc_Plus" "Plus会员每消耗1颗红宝石都将获得1块碎片,每消耗1颗蓝宝石都将获得1000块碎片。" "DOTA_TI10_Underdraft_BonusTreasure_Unclaimed" "点击领取额外珍藏!" "DOTA_TI10_Underdraft_Tier1" "第1阶" "DOTA_TI10_Underdraft_Tier2" "第2阶" "DOTA_TI10_Underdraft_Tier3" "第3阶" "DOTA_TI10_Underdraft_Tier4" "第4阶" "DOTA_TI10_Underdraft_Tier5" "第5阶" "DOTA_TI10_Underdraft_ChanceToRoll" "生成几率" "DOTA_TI10_Underdraft_DetailsReroll" "每次生成后商店会填满这些英雄" "DOTA_TI10_Underdraft_DescriptionReroll" "每次重新生成后,所有商店栏位将刷新成一名随机英雄。每个栏位有一定概率刷出不同阶级的英雄。" "DOTA_TI10_Underdraft_DetailsRewards" "售出你的英雄,收集下面的宝石。宝石可用于兑换丰厚的奖励!" "DOTA_TI10_Underdraft_DescriptionRewards" "你可以随时遣散你团队里的任意英雄并收集到宝石。宝石的数量和种类由英雄阶级和星级决定。遣散3星的英雄会使宝石的收益最大化。高阶3星英雄会产出守护者宝石,用于交换更好的奖励。" "DOTA_TI10_UnderDraft_Quirt_Header" "柯特的奖励" "DOTA_TI10_UnderDraft_Sithil_Header" "西泽尔的奖励" "DOTA_TI10_UnderDraft_HowToPlay" "玩法介绍" "DOTA_SeasonPass_UnderDraft_Desc1" "收集黄金" "DOTA_SeasonPass_UnderDraft_Desc2" "购入英雄" "DOTA_SeasonPass_UnderDraft_Desc3" "收集珍贵宝石" "DOTA_SeasonPass_UnderDraft_Desc4" "兑换奖励" "DOTA_Compendium_UnderDraft_HowTo1" "通过勇士令状奖励、公会奖励或轮回来收集黄金。" "DOTA_Compendium_UnderDraft_HowTo2" "将英雄添加进阵容里。与霸业相同,三名相同英雄会变成2星,而三名2星英雄会变成珍贵的3星。" "DOTA_Compendium_UnderDraft_HowTo3" "售出英雄来获得宝石。昂贵的高阶英雄对应的奖励更好。" "DOTA_Compendium_UnderDraft_HowTo4" "宝石可用于兑换大量特殊奖励,如不朽宝藏和至宝物品。" "DOTA_TI10_Underdraft_DetailsEmblem" "重新生成时可以找到纹章!" "DOTA_TI10_Underdraft_DescriptionEmblem" "每次重新生成英雄时会有机会找到珍稀绝伦的限量神圣纹章。" "DOTA_Underdraft_Consumables" "消耗品捆绑包" "DOTA_Underdraft_Gauntlet_Ticket" "试炼场门票" "DOTA_Underdraft_Sets_And_Treasures" "套装 / 珍藏" "DOTA_Underdraft_Couriers_And_Announcers" "信使 / 播音员" "DOTA_Underdraft_Immortals" "TI10不朽宝藏" "DOTA_Underdraft_Trust" "“感恩的信赖”珍藏" "DOTA_Underdraft_Arcana" "随机至宝" "DOTA_TI10_UnderDraft_RollBackBench" "回滚板凳" "DOTA_TI10_Underdraft_ErrorTitle0" "获取数据时发生错误" "DOTA_TI10_Underdraft_ErrorTitle1" "尝试重新生成时发生错误" "DOTA_TI10_Underdraft_ErrorTitle2" "购买单位时发生错误" "DOTA_TI10_Underdraft_ErrorTitle3" "出售单位时发生错误" "DOTA_TI10_Underdraft_ErrorTitle4" "兑换奖励时发生错误" "DOTA_TI10_Underdraft_ErrorTitle5" "尝试回滚板凳时发生错误" "DOTA_TI10_Underdraft_RedeemReward_PopupTitle" "兑换奖励" "DOTA_TI10_Underdraft_RedeemReward_PopupDescription:p{cost}" "确定要消耗{d:cost}颗红宝石兑换{s:reward_name}吗?#|#确定要消耗{d:cost}颗红宝石兑换{s:reward_name}吗?" "DOTA_TI10_Underdraft_RedeemReward_PopupDescription2:p{cost}" "确定要消耗{d:cost}颗蓝宝石兑换{s:reward_name}吗?#|#确定要消耗{d:cost}颗蓝宝石兑换{s:reward_name}吗?" "DOTA_TI10_Underdraft_ErrorDescription0" "发生了未知错误。请在几分钟后重试。" "DOTA_TI10_Underdraft_ErrorDescription1" "操作已成功完成。" "DOTA_TI10_Underdraft_ErrorDescription2" "可用黄金不足。可以通过轮回不朽,等级奖励和公会挑战来获得更多黄金。" "DOTA_TI10_Underdraft_ErrorDescription3" "尝试购买的单位无效。" "DOTA_TI10_Underdraft_ErrorDescription4" "板凳位空间不足。" "DOTA_TI10_Underdraft_ErrorDescription5" "没有足够的资源兑换这个奖励。" "DOTA_TI10_Underdraft_ErrorDescription6" "拥有勇士令状才能完成这项操作。" "DOTA_TI10_Underdraft_ErrorDescription7" "奖励无效。" "DOTA_TI10_Underdraft_ErrorDescription8" "无法重新生成,请先兑换大奖!" "DOTA_TI10_Underdraft_ErrorDescription9" "当前并未连接到游戏协调服务器。" "DOTA_TI10_Underdraft_ErrorDescription10" "我们的服务器繁忙。请在几分钟后重试。" "DOTA_TI10_Underdraft_ErrorDescription11" "账号无法回滚至之前的板凳状态。请联系Steam客服寻求帮助。" "DOTA_TI10_Underdraft_RollBack_Title" "回滚板凳位" "DOTA_TI10_Underdraft_RollBack_Text" "点击这个按钮后可以将当前板凳位的英雄替换为边路商店停业前的英雄。本按钮只能使用一次。确定要继续吗?" "DOTA_TI10_Underdraft_RollBack_Tooltip" "点击这个按钮后可以将当前板凳位的英雄替换为边路商店停业前的英雄。本操作只能执行一次,如果在更新前正有英雄要合成三星但只能卖掉的话就很有用。只要购买或出售英雄,或重新生成,本按钮就会永久失效。" "DOTA_TI10_Underdraft_RollBack_Warning" "警告" "DOTA_TI10_Underdraft_RollBack_Question" "现在执行本操作会让回滚板凳的按钮失效。鼠标放在“回滚板凳”按钮上可以阅读回滚板凳位英雄的更多相关信息。确定要继续吗?" "DOTA_TI10_Underdraft_Chance_Tier1" "{s:chances_tier1}%几率" "DOTA_TI10_Underdraft_Chance_Tier2" "{s:chances_tier2}%几率" "DOTA_TI10_Underdraft_Chance_Tier3" "{s:chances_tier3}%几率" "DOTA_TI10_Underdraft_Chance_Tier4" "{s:chances_tier4}%几率" "DOTA_TI10_Underdraft_Chance_Tier5" "{s:chances_tier5}%几率" "dota_use_alternate_recycling" "轮回不朽宝藏换取边路商店黄金" "Disassemble_Treasure_UnderDraft_Context:p{underdraft_gold}" "轮回换取{d:underdraft_gold}边路商店黄金#|#轮回换取{d:underdraft_gold}边路商店黄金" "Disassemble_Treasure_UnderDraft_Prompt:p{underdraft_gold}" "确定要摧毁这件物品并获得{d:underdraft_gold}边路商店黄金吗?#|#确定要摧毁这件物品并获得{d:underdraft_gold}边路商店黄金吗?" "Disassemble_Treasure_UnderDraft_Prompt_Title:p{underdraft_gold}" "轮回换取{d:underdraft_gold}边路商店黄金#|#轮回换取{d:underdraft_gold}边路商店黄金" "DOTA_TI10_MiniGames_Arcade_Title" "游乐场" "DOTA_TI10_MiniGames_Arcade_Mute" "静音" "DOTA_TI10_MiniGames_Arcade_Muted" "取消静音" "DOTA_TI10_MiniGames_Arcade_Hide" "隐藏游乐场" "DOTA_TI10_MiniGames_Arcade_Show" "显示游乐场" "DOTA_TI10_Pause_Minigame_Whack_a_Meepo_Title" "打米波!" "DOTA_TI10_Pause_Minigame_Whack_a_Meepo_Desc" "在所有人前面抢先击中冒头的米波即可得分。先得10分的人获胜!" "DOTA_TI10_Pause_Minigame_Chairs_Title" "抢椅子" "DOTA_TI10_Pause_Minigame_Chairs_Desc" "等音乐停止后抢在敌人前面坐上椅子。在音乐停止前选择椅子会自动判负!" "DOTA_TI10_Pause_Minigame_Chairs_GetReady" "准备好跳舞!" "DOTA_TI10_Pause_Minigame_Chairs_FindASeat" "快找到空位!" "DOTA_TI10_Pause_Minigame_Chairs_Disappointing" "好吧,还真令人失望。" "DOTA_TI10_Pause_Minigame_Chairs_Winner" "有人赢了!" "DOTA_TI10_Pause_Minigame_Chairs_Seated" "漂亮!" "DOTA_TI10_Pause_Minigame_Chairs_Eliminated" "你被淘汰了!" "DOTA_TI10_Pause_Minigame_Chairs_EliminatedFast" "你选的太快,被淘汰了!" "DOTA_TI10_Pause_Minigame_Chairs_Win" "你赢了!" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Info" "找到下列英雄:{s:hero1} / {s:hero2} / {s:hero3}" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Title" "寻猎英雄" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Desc" "在所有人的前面找出3个隐藏英雄。先得10分的人获胜。" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Intro" "准备好迎接第一组英雄。" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Waiting" "干得漂亮!正在准备下一组英雄。" "DOTA_TI10_Pause_Minigame_Find_The_Heroes_Stunned" "英雄错误!眩晕5秒。" "dota_settings_pingwheel_standard_ping" "标准信号" "dota_settings_pingwheel_alternate_ping" "可选信号" "dota_settings_pingwheel_alt_ping" "可选信号" "dota_pingwheel_thumb" "赞成!- 赛季信号特效" "dota_pingwheel_fight" "我们打!- 赛季信号特效" "dota_pingwheel_grouphere2" "集合!- 赛季信号特效" "dota_pingwheel_smile" "笑脸 - 赛季信号特效" "dota_pingwheel_courier" "信使!- 赛季信号特效" "dota_pingwheel_crosshairs3" "目标已锁定!- 赛季信号特效" "dota_pingwheel_coins" "来这打钱!- 赛季信号特效" "dota_pingwheel_caution" "小心!- 赛季信号特效" "dota_pingwheel_question" "问号?- 赛季信号特效" "dota_pingwheel_exclamationmarks" "!!!- 赛季信号特效" "dota_pingwheel_stop" "停!- 赛季信号特效" "dota_pingwheel_yikes" "太好了!- 赛季信号特效" "dota_pingwheel_bait2" "勾引他们!- 赛季信号特效" "dota_pingwheel_frowny" "悲伤脸 - 赛季信号特效" "dota_pingwheel_davai" "干干干!- 赛季信号特效" "dota_pingwheel_hrm" "唔…… - 赛季信号特效" "dota_pingwheel_questionmarks" "??????- 赛季信号特效" "dota_pingwheel_clown" "小丑!赛季信号特效" "dota_pingwheel_axe" "斧子!赛季信号特效" "dota_pingwheel_farm" "打钱!赛季信号特效" "dota_pingwheel_fire" "开火!赛季信号特效" "dota_pingwheel_heartbreak" "心碎!赛季信号特效" "dota_pingwheel_heart" "比心!赛季信号特效" "dota_pingwheel_nope" "不行!赛季信号特效" "dota_pingwheel_skullbones" "危险!赛季信号特效" "dota_pingwheel_thumbsdown" "差劲!赛季信号特效" "dota_pingwheel_traffic_go" "上!赛季信号特效" "dota_pingwheel_traffic_stop" "停!赛季信号特效" "dota_pingwheel_stack" "堆野赛季信号特效" "dota_pingwheel_pull" "拉野赛季信号特效" "dota_pingwheel_heal" "治疗赛季信号特效" "dota_pingwheel_bomb" "炸弹赛季信号特效" "dota_pingwheel_invisible" "隐身单位赛季信号特效" "dota_pingwheel_teehee" "嘻嘻赛季信号特效" "dota_pingwheel_poop" "便便赛季信号特效" "DOTA_TI10_EventGame_Page_Title" "特殊夏季活动" "DOTA_TI10_EventGame_Overline" "敬请期待" "DOTA_TI10_SummerEvent_Page_Desc" "今年盛夏,一股神秘的力量降临,扰动遗迹的大战,而所有人——不论是神明、凡人还是野兽——可以抵挡其恐怖的影响。迈离战场,迈入充满考验和惊吓的迷宫。一举将其制服的……可能就是你。" "DOTA_TI10_EventGameTeaser1_Title" "迷宫就在前方" "DOTA_TI10_EventGameTeaser1_Desc" "四人齐心进入疯狂与混乱并存的迷宫——与好友或匹配到的盟友一同探索——揭开在旷世之战的迷雾中失落已久的秘密。" "DOTA_TI10_EventGameTeaser2_Title" "生死抉择" "DOTA_TI10_EventGameTeaser2_Desc" "全队共同抉择前路。每一道门后面都是新的惊喜,而每一段冒险都截然不同。证明了自己的实力后还将解锁更艰巨的挑战——当然还有相称的奖赏。" "DOTA_TI10_EventGameTeaser3_Title" "勇士令状赐福" "DOTA_TI10_EventGameTeaser3_Desc" "欢迎所有想要尝试的Dota玩家在特殊活动开启后加入战斗。勇士令状玩家游玩后还有特别奖励。" "DOTA_PlayerTitle1" "无私的" "DOTA_PlayerTitle2" "仁爱的" "DOTA_PlayerTitle3" "明智的" "DOTA_TooltipDescription_Title1" "赠予好友1份勇士令状后获得。赠予3份后将解锁下个头衔。" "DOTA_TooltipDescription_Title2" "赠予好友3份勇士令状后获得。赠予5份后将解锁下个头衔。" "DOTA_TooltipDescription_Title3" "赠予好友5份勇士令状后获得。" //Streaks global equip page "DOTA_GlobalItems_StreakEffects" "连杀特效" "DOTA_Armory_Category_StreakEffects" "连杀特效" "LoadoutSlot_Streak_Effect" "连杀特效" "streak_effect" "连杀特效" //Kill global equip page "DOTA_GlobalItems_KillEffects" "击杀特效" "DOTA_Armory_Category_KillEffects" "击杀特效" "LoadoutSlot_Kill_Effect" "击杀特效" "kill_effect" "击杀特效" //Death global equip page "DOTA_GlobalItems_DeathEffects" "死亡特效" "DOTA_Armory_Category_DeathEffects" "死亡特效" "LoadoutSlot_Death_Effect" "死亡特效" "death_effect" "死亡特效" //Roshan global equip page "DOTA_GlobalItems_Roshan" "肉山" "DOTA_Armory_Category_Roshan" "肉山" "LoadoutSlot_Roshan" "肉山" "roshan" "肉山" //Diretide Cosmetics equip page "DOTA_GlobalItems_Diretide" "夜魇暗潮季节特效" "DOTA_Armory_Category_Diretide_2020" "2020年夜魇暗潮" //WRAITH KING ARCANA "Debut_Arcana_Wraith_King_Intro" "冥魂大帝至宝捆绑包" "Debut_Arcana_Wraith_King_Lore" "在一个连他自己都不记得的年代,奥斯塔里昂满足他对永生的欲望不是用冥灵的精华,而是用近乎不会停止收割的白骨。他用灼烧过的焦骨为宫殿砌墙;用所有生物和敌人的白骨铺路。而进入这片领域的血肉之躯要千万小心,因为王君首当其冲地就是收藏家,白骨帝国里移动的一切都将吸引到他坚定的目光。" "Debut_Arcana_Wraith_King_Equip" "装备后冥魂大帝获得以下自定义升级:" "Debut_Arcana_Wraith_King_MapLabel" "每次比赛胜利后收割阵亡的敌人。点击此处可以预览。" "Debut_Arcana_Wraith_King_PlaySample" "点击收听示例台词" "Debut_Arcana_Wraith_King_Feature_1_Title" "全新模型和基座" "Debut_Arcana_Wraith_King_Feature_1_Desc" "冥魂大帝的模型和展示基座已被扒得只剩白骨,并且重新设计成物品套装,反映出他往昔岁月的钙世荣光——套装还有自定义本命一击的骷髅仆从。" "Debut_Arcana_Wraith_King_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_Wraith_King_Feature_2_Desc" "包含全套全新动作,还有冥火爆击、绝冥再生和致命一击的全新特效——包括致命一击击倒英雄时的特殊击杀特效。" "Debut_Arcana_Wraith_King_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_Wraith_King_Feature_3_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Arcana_Wraith_King_Feature_4_Title" "400+全新至宝专属语音台词" "Debut_Arcana_Wraith_King_Feature_4_Desc" "装备后冥魂大帝获得以下自定义升级:" "Debut_Arcana_Wraith_King_Feature_5_Title" "可解锁第二款式" "Debut_Arcana_Wraith_King_Feature_5_Desc" "击杀100名不同的敌方英雄并收集他们的白骨,解锁额外款式“邪恶之治”。" "Debut_Arcana_Wraith_King_Feature_6_Title" "自定义击掌手部模型" "Debut_Arcana_Wraith_King_Feature_6_Desc" "备受思念的时光里,全世界都想庆祝你的盛大回归。在勇士令状活动期间用全新的自定义击掌模型和他们一同欢呼。" "DOTA_Arcana_Wraith_King_MiniGame_Title" "收割你的贡品" "DOTA_Arcana_Wraith_King_MiniGame_Subtitle" "解锁额外款式“邪恶之治”" "DOTA_Arcana_Wraith_King_MiniGame_Description" "在胜利的比赛中击杀100名不同的敌方英雄并在这里收集他们的白骨,可以获得“邪恶之治”的额外款式解锁。" "DOTA_Arcana_Wraith_King_PreGame_Description" "击杀这些英雄并赢得比赛胜利,慢慢解锁至宝“真·王”的“邪恶之治”款式。" "DOTA_Arcana_Wraith_King_GameEnd_Description" "你已让你的敌人心悦诚服!在冥魂大帝至宝展示界面的地图里领取你的贡品。" "DOTA_Arcana_Wraith_King_MiniGame_Completion" "英雄白骨已收割" "DOTA_Arcana_Wraith_King_MiniGame_Progress" "{s:num_claimed_heroes}/{i:total_heroes}" "DOTA_Arcana_Wraith_King_MiniGame_Claimable" "{s:num_claimable_heroes}" "DOTA_Arcana_Wraith_King_MiniGame_Claimable_Description" "白骨静待收割" "DOTA_Arcana_Wraith_King_MiniGame_ClaimAll" "领取所有" "DOTA_WraithKingArcana_Spellbook_Title" "已收割白骨" "DOTA_Arcana_Wraith_King_MiniGame_Slideout_Description" "你已经击杀了敌人{s:last_kill_hero_name}
取得比赛胜利就可以收割他们的白骨!" "DOTA_Arcana_Wraith_King_MiniGame_Slideout_VictimDescription" "你已被真·王击杀
你必须取得比赛胜利,不然将被他收割白骨!" "KillEaterEvent_SkeletonKing_ArcanaProgress" "不同英雄击杀" "Debut_SkeletonKing_Arcana_Level" "勇士令状375级奖励" "Debut_SkeletonKing_Arcana_Title" "真·王" "Debut_SkeletonKing_Arcana_Subtitle" "冥魂大帝全新至宝捆绑包" "Debut_SkeletonKing_Arcana_ViewProgress" "查看征程" "Debut_SkeletonKing_Arcana_ViewProgress_ClaimNeeded" "领取人头" "DOTA_Arcana_Wraith_King_PostGameProgress_Title" "跪下,平民" "DOTA_Arcana_Wraith_King_PostGameProgress_Subtitle" "跪下,{g:dota_hero_name:killed_hero_id}!" "DOTA_Arcana_Wraith_King_PostGameProgress_Description" "点击终结他们!" "DOTA_Arcana_Wraith_King_PostGameProgress_ProgressTitle" "至宝进度" "DOTA_Arcana_Wraith_King_PostGame_HeroesSlain:p{wk_arcana_hero_count}" "已击杀{d:wk_arcana_hero_count}名英雄#|#已击杀{d:wk_arcana_hero_count}名英雄" "DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_0" "真·王" "DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_1" "邪恶之治" //END WRAITH KING ARCANA // QUEEN OF PAIN ARCANA "Debut_QueenOfPain_Arcana_Level" "勇士令状445级奖励" "Debut_QueenOfPain_Arcana_Title" "魔廷新尊" "Debut_QueenOfPain_Arcana_Subtitle" "痛苦女王至宝捆绑包" "DOTA_Style_Queen_of_Pain_Arcana_Style0" "魔廷新尊" "DOTA_Style_Queen_of_Pain_Arcana_Style1" "皇之法旨" "Debut_Arcana_QueenOfPain_Intro" "痛苦女王全新至宝捆绑包" "Debut_Arcana_QueenOfPain_Lore" "在凡间的游乐场探索已久后,心满意足的阿卡莎回到了危机四伏的瑞斯图尔王廷,在她离去的日子里她的地位已经一落千丈。但是上界的女王打算也坐上下界的王座。与被放逐的恶魔王子达成交易后,阿卡莎俘获了新的力量,而她的魔族大计终于即将开启。" "Debut_QueenOfPainArcana_Button_Original" "查看原始款式" "Debut_QueenOfPainArcana_Button_Alternate" "查看额外款式" "Debut_QueenOfPainArcana_ViewProgress" "查看进度" "DOTA_QueenOfPainArcana_ArcanaProgress_Label" "至宝进度" "DOTA_QueenOfPainArcana_ArcanaProgress_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_QueenOfPainArcana_ArcanaProgress_Score" "{s:current_score} / {d:unlock_value}" "DOTA_QueenOfPainArcana_ArcanaProgress_Description:p{unlock_value}" "在胜利中使用超声冲击波折磨{d:unlock_value}名英雄后解锁额外款式。#|#在胜利中使用超声冲击波折磨{d:unlock_value}名英雄后解锁额外款式。" "KillEaterEventType_QueenOfPain_ArcanaProgress" "超声冲击波折磨的英雄" "DOTA_QueenOfPainArcana_Hud_Title" "{d:combo_count}x 连招" "Debut_Arcana_QueenOfPain_Feature_1_Title" "全新模型和基座" "Debut_Arcana_QueenOfPain_Feature_1_Desc" "痛苦女王的整个模型和展示基座已经重新设计,呼应着她通过交易获得的魔权真力。" "Debut_Arcana_QueenOfPain_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_QueenOfPain_Feature_2_Desc" "拥有全套全新动作,超声冲击波计数、全新超声冲击波和闪烁、自定义反补特效,两种款式均拥有全新周身特效,对特近距离的敌人还有自定义鞭笞近战攻击动作和特效" "Debut_Arcana_QueenOfPain_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_QueenOfPain_Feature_3_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Arcana_QueenOfPain_Feature_4_Title" "500+全新至宝专属语音台词" "Debut_Arcana_QueenOfPain_Feature_4_Desc" "阿卡莎的语音增加了500多句全新台词,她的往昔最爱也迎来了全新演绎。" "Debut_Arcana_QueenOfPain_Feature_5_Title" "全新音效" "Debut_Arcana_QueenOfPain_Feature_5_Desc" "在超声冲击波、闪烁和特殊鞭笞近战攻击的全新音效下陶醉于折磨中" "Debut_Arcana_QueenOfPain_Feature_6_Title" "可解锁第二款式" "Debut_Arcana_QueenOfPain_Feature_6_Desc" "使用超声冲击波折磨1000名敌人并取得胜利后解锁额外款式皇之法旨。" // PUDGE PERSONA "Debut_Pudge_Persona_Level" "勇士令状255级奖励" "Debut_Pudge_Persona_Subtitle" "帕吉全新身心" "Debut_Pudge_Persona_Lore" "玩具箱的绒毛玩具居民中最令人惧怕的,就是笼罩着箱中角落和阴影的玩具屠夫。他总是在寻找他的下一场杀戮。每一个玩具都知道,一旦被屠夫的钩子碰到,填料和生命就会被没收,剩下的散落一地,而毛绒怪物会开心地迈过破烂的残骸。" "Debut_Pudge_Persona_Feature_1_Title" "全新模型" "Debut_Pudge_Persona_Feature_1_Desc" "这件身心完全替换了帕吉的原始模型和人物,变成了依他样貌做成的毛绒玩具,首度踏入屠戮的奇妙世界。" "Debut_Pudge_Persona_Feature_2_Title" "自定义动作" "Debut_Pudge_Persona_Feature_2_Desc" "尽管玩具屠夫非常希望自己是血肉之躯,但并非如此,所以他拥有一套全新动作,契合他的传奇毛绒。" "Debut_Pudge_Persona_Feature_3_Title" "自定义英雄资源" "Debut_Pudge_Persona_Feature_3_Desc" "包含全新英雄肖像、顶部肖像、技能图标和小地图图标。" "Debut_Pudge_Persona_Feature_4_Title" "800+全新身心专属语音台词" "Debut_Pudge_Persona_Feature_4_Desc" "玩具屠夫拥有全新的配音演绎,超过800句语音台词。" // ANTI-MAGE PERSONA "Debut_AM_Wei_Persona_Level" "勇士令状305级奖励" "Debut_AM_Wei_Persona_Title" "高徒正道" "Debut_AM_Wei_Persona_Subtitle" "敌法师全新身心" "Debut_AM_Wei_Persona_Intro" "敌法师全新身心" "Debut_AM_Wei_Persona_Lore" "从失落信仰的灰烬里,新的血统已经崛起。芛,通过了敌法师——收养她的导师数项星隐寺失传技艺的训练,现在经由号召,她的训练迎来了最终的考验——摆脱过去的恐怖,证明自己已真正准备好面对魔法的世界,终结这些国度的法师们那邪恶的一生。" "Debut_AM_Wei_Persona_Feature_1_Title" "全新模型" "Debut_AM_Wei_Persona_Feature_1_Desc" "这套身心将敌法师的原始模型和角色完全替换为他年轻的徒弟芛,开启她终结魔法世界的旅程。" "Debut_AM_Wei_Persona_Feature_2_Title" "自定义动作" "Debut_AM_Wei_Persona_Feature_2_Desc" "芛是忠实的徒弟,但她的旅程她做主。她拥有全新的一整套动作,告诉世上更多纵容奥法的生物,他们在这个位面已时日无多。" "Debut_AM_Wei_Persona_Feature_3_Title" "自定义英雄资源" "Debut_AM_Wei_Persona_Feature_3_Desc" "包含全新英雄肖像,顶部肖像和小地图图标。" "Debut_AM_Wei_Persona_Feature_4_Title" "900+全新身心专属语音台词" "Debut_AM_Wei_Persona_Feature_4_Desc" "芛拥有全新的配音演绎,超过900句语音台词。" // WINDRANGER ARCANA "Debut_WR_Arcana_Level" "勇士令状575级奖励" "Debut_WR_Arcana_Subtitle" "风行者全新至宝捆绑包" "Debut_WR_Arcana_Lore" "莱瑞蕾诞生的奥秘一直以来困扰着她自己和收养她的家庭。但是随着她长大成人,她与守护之风的奇妙联系更加紧密,众人也更加担忧她的血统问题。尽管她以为自己可以逃离真相,但她莽撞的行径最终还是导致她发现了难以接受的实情——她的村庄和同胞是在正义的审判之夜被风灵所毁灭,而她必须经由这场毁灭才能重拾风的本源。" "Debut_WR_Arcana_Feature_1_Title" "全新模型" "Debut_WR_Arcana_Feature_1_Desc" "风行者的全身模型、物品和展示基座已完全转化,唤起守护之风的力量。" "Debut_WR_Arcana_Feature_2_Title" "自定义动作和特效" "Debut_WR_Arcana_Feature_2_Desc" "拥有全新全套动作,音效,集中火力伤害计数,定制化强力击蓄力槽,两个款式的全新周身清风特效,技能的基础和不朽特效均有所改变,还有风行者以及她击杀敌方英雄的全新死亡特效。" "Debut_WR_Arcana_Feature_3_Title" "自定义英雄资源" "Debut_WR_Arcana_Feature_3_Desc" "包含全新英雄肖像,顶部肖像和小地图图标。" "Debut_WR_Arcana_Feature_4_Title" "500+全新至宝专属语音台词" "Debut_WR_Arcana_Feature_4_Desc" "清风环佩为莱瑞蕾增加了500多句全新台词,她的往昔最爱也迎来了全新演绎。" "Debut_WR_Arcana_Feature_Minigame_Title" "可解锁第二款式" "Debut_WR_Arcana_Feature_Minigame_Desc" "通过集中火力击杀敌人时达到2 500 000点伤害后解锁额外款式清风回响。" "Debut_Windrunner_ViewProgress" "查看进度" "DOTA_WindrunnerArcana_ArcanaProgress_Label" "至宝进度" "DOTA_WindrunnerArcana_ArcanaProgress_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemaining" "{d:score_remaining}" "DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemainingDesc" "剩余集中火力伤害" "DOTA_WindrunnerArcana_ArcanaProgress_Score" "{s:current_score}" "DOTA_WindrunnerArcana_ArcanaProgress_DamageDealt" "造成伤害" "DOTA_WindrunnerArcana_ArcanaProgress_Description" "对集中火力作用下被击杀的敌人造成{d:unlock_value}点伤害。" "KillEaterEventType_Windrunner_ArcanaProgress" "集中火力期间击杀敌人时造成的伤害。" "DOTA_WindrunnerArcana_Hud_ProgressLabel" "集中火力伤害" "DOTA_WindrunnerArcana_Hud_PersonaLabel" "{g:dota_player_name:nh:nc:nt:target_player_id}" "DOTA_WindrunnerArcana_Hud_DamageDealt" "集中火力伤害" "DOTA_WindrunnerArcana_Hud_AddedDamage" "本次增加" "DOTA_WindrunnerArcana_Hud_TargetHealth" "{d:target_hp}点生命" "DOTA_WindrunnerArcana_Hud_TargetHealthDescription" "目标生命" "DOTA_WindrunnerArcana_Hud_Success" "击杀达成!" "DOTA_WindrunnerArcana_Hud_Failure" "失败" "DOTA_WindrunnerArcana_Hud_FocusFireTarget" "集中火力目标" "DOTA_Style_Windrunner_Arcana_Style0" "清风环佩" "DOTA_Style_Windrunner_Arcana_Style1" "清风回响" // SPECTRE ARCANA "Debut_Arcana_Spectre_Intro" "幽鬼全新至宝捆绑包" "Debut_Arcana_Spectre_Lore" "墨丘利的很多影子都只是单个形态的多个碎片,但这已不再如此——因为其中有一个影子已经离开,从而产生了全新幽鬼的现实。这个墨丘利的影子受到一套被诅咒的铠甲蛊惑,又被困于其中,她后来发现,只要为身上的铠甲收割一个灵魂,对自我的认识就会强化一分。被迫的分离当初使她无比愤怒,但现在她更追求这诱人的自由……为了更多的自由而大开杀戒。" "Debut_Arcana_Spectre_Equip" "装备后幽鬼获得以下自定义升级:" "Debut_Arcana_Spectre_PlaySample" "点击收听示例台词" "Debut_Arcana_Spectre_Feature_1_Title" "全新模型和基座" "Debut_Arcana_Spectre_Feature_1_Desc" "幽鬼的模型和展示基座已经消散,并重新汇聚为一整套物品套装,反映出全新影子的自我意识,还有其中涌现出来的现实。" "Debut_Arcana_Spectre_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_Spectre_Feature_2_Desc" "包含一整套全新动作、攻击音效和周身特效,更有幽鬼之刃、折射、荒芜和鬼影重重的全新特效。" "Debut_Arcana_Spectre_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_Spectre_Feature_3_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Arcana_Spectre_Feature_4_Title" "500+至宝专属语音台词" "Debut_Arcana_Spectre_Feature_4_Desc" "双层语音系统。随着幽鬼变得更加强大,她的回应会变得更为汇聚,更容易被听懂。" "Debut_Arcana_Spectre_Feature_5_Title" "可解锁第二款式" "Debut_Arcana_Spectre_Feature_5_Desc" "在100场比赛中各获得1次杀人如麻连杀纪录可以解锁可选款式“鬼幽丹辉”" "Debut_Arcana_Spectre_Feature_6_Title" "自定义死亡和特殊物品特效" "Debut_Arcana_Spectre_Feature_6_Desc" "包含幽鬼和她击杀敌人的全新自定义死亡特效,以及自定义反补特效。她还获得了辉耀和刃甲的全新特效。" "DOTA_Arcana_Spectre_MiniGame_Title" "血海新生" "DOTA_Arcana_Spectre_MiniGame_Subtitle" "解锁额外款式“鬼幽丹辉”" "DOTA_Arcana_Spectre_MiniGame_Description:p{target_score}" "在{d:target_score}场比赛中获得一次杀人如麻纪录,可以获得款式解锁。#|#在{d:target_score}场比赛中获得一次杀人如麻纪录,可以获得款式解锁。" "DOTA_Arcana_Spectre_MiniGame_Completion" "达成杀人如麻的比赛" "DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_Label" "连杀纪录" "DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_ProgressLabel" "{d:current_score} / {d:target_score}" "DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_CompleteLabel" "已完成" "DOTA_SpectreArcana_Title" "鬼幽现世" "DOTA_SpectreArcana_Score" "{s:current_score}/{d:unlock_value}" "DOTA_SpectreArcana_Label" "至宝进度" "DOTA_SpectreArcana_Description:p{unlock_value}" "在{d:unlock_value}场比赛中达成杀人如麻的连杀纪录,获得额外款式。#|#在{d:unlock_value}场比赛中达成杀人如麻的连杀纪录,获得额外款式。" "DOTA_SpectreArcana_Description_Tooltip" "加速模式的比赛奖励减半。" "DOTA_Arcana_Spectre_MiniGame_ScoreboardLabel" "{d:spectre_arcana_killstreak}/5" "DOTA_HUD_Scoreboard_SpectreArcanaNeeded" "解锁第二款式所需的连杀纪录" "DOTA_ArcanaProgress_Description_npc_dota_hero_spectre" "杀人如麻比赛" "KillEaterEvent_Spectre_ArcanaProgress" "杀人如麻比赛" "KillEaterEvent_Spectre_Arcana_KillstreakRecord" "连杀纪录" "Debut_Spectre_Arcana_Title" "鬼幽现世" "Debut_Spectre_Arcana_Subtitle" "幽鬼全新至宝捆绑包" "Debut_Spectre_Arcana_ViewProgress" "查看进度" "DOTA_Style_Spectre_Arcana_Style0" "鬼幽现世" "DOTA_Style_Spectre_Arcana_Style1" "鬼幽丹辉" "DOTA_ArcanaProgress_Header_npc_dota_hero_spectre" "鬼幽丹辉" "DOTA_Style_Soul_Diffuser_0" "净魂" "DOTA_Style_Soul_Diffuser_1" "集魂" "DOTA_Style_Soul_Diffuser_2" "丹辉" "DOTA_Style_Transversant_Soul_0" "横裂" "DOTA_Style_Transversant_Soul_1" "新生" // not in spec arcana but needed to come along with it "DOTA_PostGame_GenericArcanaProgress" "至宝进度" "DOTA_ArcanaProgress_Header_generic" "至宝额外款式" "DOTA_ArcanaProgress_Title_generic" "解锁款式" "DOTA_ArcanaProgress_ProgressBar_generic" "已完成:{s:arcana_progress_current_score} / {s:arcana_progress_max_score}" "DOTA_ArcanaProgress_Description_generic" "{s:killeater_type_name}" "DOTA_ArcanaProgress_Increment_FlawlessVictory" "+{s:arcana_progress_flawless_increment}" "DOTA_ArcanaProgress_Increment_generic" "+{s:arcana_progress_increment}" "DOTA_ArcanaProgress_Description_npc_dota_hero_windrunner" "造成伤害" //END SPECTRE ARCANA //DRAGON KNIGHT PERSONA "LoadoutSlot_Persona_Elder_Dragon" "古龙身心" "DOTA_Dragon_Knight_Persona_Splash_Title" "龙骑士身心" "Debut_Davion_Lore" "龙堡的骑士们亲身体会过,因巨龙的侵袭变成孤儿后所遭受的痛苦和艰辛。但他们之中只有一人通过古龙的眼睛瞥见了寰宇间雷霆的真相。如今他为超越复仇和荣耀的追求而奋战……即使心中还担忧着自己有一天会失去人性。" "Debut_Persona_Davion_Feature_1_Title" "达维安和斯莱瑞克的全新模型" "Debut_Persona_Davion_Feature_1_Desc" "达维安和斯莱瑞克已重新设计外观,与他们在动画《DOTA:龙之血》中的登场相匹配。" "Debut_Persona_Davion_Feature_2_Title" "自定义动作" "Debut_Persona_Davion_Feature_2_Desc" "包含达维安和斯莱瑞克的一整套全新动作。" "Debut_Persona_Davion_Feature_3_Title" "自定义英雄资源" "Debut_Persona_Davion_Feature_3_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Persona_Davion_Feature_4_Title" "1200+全新身心专属语音台词" "Debut_Persona_Davion_Feature_4_Desc" "《DOTA:龙之血》中达维安和斯莱瑞克的配音演员倾情演绎,两个标志性声音响彻战场。" "Debut_Persona_Davion_Feature_5_Title" "可解锁额外物品" "Debut_Persona_Davion_Feature_5_Desc" "提升勇士等级后可以解锁达维安的额外铠甲,还有自定义龙族血统图标,和额外的宝剑。" "Debut_Persona_Davion_Feature_6_Title" "自定义神龙摆尾特效" "Debut_Persona_Davion_Feature_6_Desc" "利用达维安的自定义神龙摆尾特效,以动画风格迎击敌人。" //MARCI DEBUT "Debut_Marci_Desc" "玛西证明了永恒的忠诚会带来无与伦比的力量,她进入战场时早已准备好高举拳头来捍卫她的伙伴们。她能轻松地抛起战场周围的敌友,也很乐意跃入任何战斗,为友军带来致命的优势,还能释放出潜藏的力量,就连神明也要重新考虑与她作对是否明智。" //MIRANA PERSONA "DOTA_Mirana_Persona_Splash_Title" "米拉娜身心" "Debut_Mirana_Persona_Lore" "身受誓言和荣耀的约束前去侍奉远超自己的事物,银夜森林的米拉娜远离故土为她深爱的神庙守护秘密。外面的世界充斥着邪恶的敌人,朋友也是各怀鬼胎,她信任的是自己与无畏的塞根之间的深厚牵绊,还有她那随时就绪的长弓。" "Debut_Persona_Mirana_Feature_1_Title" "米拉娜和塞根的全新模型" "Debut_Persona_Mirana_Feature_1_Desc" "米拉娜和塞根已重新设计外观,与他们在动画《DOTA:龙之血》中的登场相匹配。" "Debut_Persona_Mirana_Feature_2_Title" "自定义动作" "Debut_Persona_Mirana_Feature_2_Desc" "包含米拉娜和塞根的一整套全新动作。" "Debut_Persona_Mirana_Feature_3_Title" "自定义英雄资源" "Debut_Persona_Mirana_Feature_3_Desc" "包含全新英雄肖像,技能图标和小地图图标。" "Debut_Persona_Mirana_Feature_4_Title" "800+身心专属语音台词" "Debut_Persona_Mirana_Feature_4_Desc" "《DOTA:龙之血》中米拉娜的配音演员倾情演绎,让米拉娜加入遗迹的大战。" "Debut_Persona_Mirana_Feature_5_Title" "可解锁额外物品" "Debut_Persona_Mirana_Feature_5_Desc" "提升勇士等级后将解锁米拉娜的额外战甲,来自她在赛莉蒙妮麾下可怕的暗月中担任指挥官的岁月。" "Debut_Persona_Mirana_Feature_6_Title" "自定义群星风暴和月神之箭特效" "Debut_Persona_Mirana_Feature_6_Desc" "米拉娜的自定义群星风暴和月神之箭特效将唤来银夜森林的动画风格。" "Debut_Persona_Mirana_AlternateStyle" "暗月套装 - 235级解锁" // DROW RANGER ARCANA GAME "DOTA_DrowRangerArcana_Title" "卓尔游侠至宝" "DOTA_DrowRangerArcana_Score" "{s:current_score}/{d:unlock_value}" "DOTA_DrowRangerArcana_Label" "至宝进度" "DOTA_DrowRangerArcana_Description:p{unlock_value}" "在获胜的比赛中处决{d:unlock_value}次复仇目标。#|#在获胜的比赛中处决{d:unlock_value}次复仇目标。" "DOTA_DrowRangerArcana_Description_Tooltip" "加速模式的比赛奖励减半。" "DOTA_DrowRangerArcana_VictimHeader" "赶快完成复仇!" "DOTA_DrowRangerArcana_RevengeHeader" "复仇已经完成!" "DOTA_DrowRangerArcana_VictimSelfDescription" "{s:revenge_target_hero}击杀了你!杀掉他并与队友一起赢下比赛,在解锁额外款式的进度上取得进展!" "DOTA_DrowRangerArcana_VictimSelfDescription_Reward" "{s:revenge_target_hero}击杀了你!杀掉他并与队友一起赢下比赛可以获得勇士令状奖励,并且完成复仇!" "DOTA_DrowRangerArcana_RevengeCompleteDescription" "你已完成对{s:revenge_target_hero}的复仇,与队友一起赢下比赛,在解锁额外款式的进度上取得进展!" "DOTA_DrowRangerArcana_RevengeCompleteDescription_Reward" "你已完成对{s:revenge_target_hero}的复仇,与队友一起赢下比赛可以获得勇士令状奖励!" "DOTA_DrowRangerArcana_WeeklyEvent" "每周活动" "DOTA_DrowRangerArcana_WeeklyEvent_Desc" "银影天仇活动已在这场比赛中开启!参与复仇绝杀可以收获每周奖励。" "DOTA_DrowRangerArcana_WeeklyEvent_Tooltip" "银影天仇活动在勇士令状期间生效。" "DOTA_DrowRangerArcana_HowToPlay" "玩法介绍" "DOTA_DrowRangerArcana_HowToPlay_Desc" "第一次死亡后,你的击杀者会被标记为你的复仇目标。如果在比赛期间至少击杀他们一次,完成了复仇,并且队伍最终获胜,那么你将获得一件阿哈利姆的援手。卓尔游侠在帮助友军完成复仇绝杀后还会额外获得款式解锁进度。" "DOTA_DrowRangerArcana_HowToPlay_Tooltip" "只要在目标阵亡前2秒内对其造成伤害即拥有击杀的结算资格。" "DOTA_DrowRangerArcana_RewardTitle" "银影天仇" "DOTA_DrowRangerArcana_RewardText" "你已完成复仇,并获得了一件阿哈利姆的援手。" "KillEaterEvent_DrowRanger_ArcanaProgress" "复仇进度" "KillEaterEvent_DrowRanger_ArcanaFlawlessVictories" "完美胜利" "DOTA_DrowRangerArcanaFlawlessVictory" "完美胜利" "DOTA_DrowRangerArcanaRevengeKills" "复仇击杀" "DOTA_DrowRangerArcana_ArcanaProgress_Score" "{s:current_score} / {d:unlock_value}" "DOTA_DrowRangerArcana_ArcanaProgress_Description" "完成{d:unlock_value}次复仇后解锁额外款式。" "DOTA_Style_DrowRanger_Arcana_Style0" "坚冰之心" "DOTA_Style_DrowRanger_Arcana_Style1" "疯魔之境" //DROW ARCANA DEBUT "Debut_Arcana_DrowRanger_Intro" "卓尔游侠全新至宝捆绑包" "Debut_Arcana_DrowRanger_Lore" "透过狂人面具的双眼,崔希丝瞥见了她早已忘却的幼年记忆。但是除了她自己不愿想起的可怕往事之外,面具揭示的还要多得多——都是不同的眼睛在其他时代瞥见的恐怖情景。现在,就算她扔掉了面具,她也必须奋起战斗,克服她脑海中的邪念释放的自毁冲动。在这憎恶的漩涡中,她唯一能做的就是复仇……任何阻拦她的人都将是她的仇敌。" "Debut_Arcana_DrowRanger_Equip" "装备后卓尔游侠获得以下自定义升级:" "Debut_Arcana_DrowRanger_PlaySample" "点击收听示例台词" "Debut_Arcana_DrowRanger_Feature_1_Title" "全新模型和基座" "Debut_Arcana_DrowRanger_Feature_1_Desc" "卓尔游侠的模型和基座已经随着她的心智完成暗黑的转变,现在完美契合崔希丝脚下的血腥之路。" "Debut_Arcana_DrowRanger_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_DrowRanger_Feature_2_Desc" "含有整套全新动作和周身特效,以及霜冻之箭、狂风、数箭齐发和射手天赋的全新特效。" "Debut_Arcana_DrowRanger_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_DrowRanger_Feature_3_Desc" "包含全新的复仇提示效果,数箭齐发的自定义持续施法槽,英雄肖像,技能图标,小地图图标和飓风长戟、撒旦之邪力和代达罗斯之殇的全新物品图标。" "Debut_Arcana_DrowRanger_Feature_4_Title" "800+全新至宝专属语音台词" "Debut_Arcana_DrowRanger_Feature_4_Desc" "卓尔游侠迎来了全新的配音演绎,反映出她内心冷酷的转变,包含她完成复仇的特殊语音。" "Debut_Arcana_DrowRanger_Feature_5_Title" "自定义击杀和特殊物品特效" "Debut_Arcana_DrowRanger_Feature_5_Desc" "包含卓尔游侠击杀英雄的全新自定义击杀特效,全新反补特效,全新原力法杖和吸血特效。" "Debut_Arcana_DrowRanger_Feature_6_Title" "可解锁第二款式" "Debut_Arcana_DrowRanger_Feature_6_Desc" "在多场胜利中确保完成复仇击杀后将解锁“疯魔之境”额外款式。" //CAVERN CRAWL SET STYLES "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_0" "天地擅闯者" "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_1" "暗影路径" "DOTA_Style_Slark_TI10_Cavern_Crawl_Head_2" "开足马力" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_0" "天地擅闯者" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_1" "暗影路径" "DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_2" "开足马力" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_0" "天地擅闯者" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_1" "暗影路径" "DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_2" "开足马力" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_0" "天地擅闯者" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_1" "暗影路径" "DOTA_Style_Slark_TI10_Cavern_Crawl_Back_2" "开足马力" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_0" "天地擅闯者" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_1" "暗影路径" "DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_2" "开足马力" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_0" "金辉崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_1" "金辉杀手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_2" "终极崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_0" "金辉崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_1" "金辉杀手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_2" "终极崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_0" "金辉崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_1" "金辉杀手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_2" "终极崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_0" "金辉崇拜" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_1" "金辉杀手" "DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_2" "终极崇拜" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_2" "厄尔托先锋" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_2" "厄尔托先锋" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_2" "厄尔托先锋" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_2" "厄尔托先锋" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_2" "厄尔托先锋" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_0" "厄尔托回音" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_1" "厄尔托守卫" "DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_2" "厄尔托先锋" //AGHANIM'S LAB 2021 CAVERN CRAWL SET STYLES "DOTA_Style_Guardian_of_the_Forest_Legs_0" "金秋" "DOTA_Style_Guardian_of_the_Forest_Legs_1" "冬叶" "DOTA_Style_Guardian_of_the_Forest_Arms_0" "金秋" "DOTA_Style_Guardian_of_the_Forest_Arms_1" "冬叶" "DOTA_Style_Guardian_of_the_Forest_Head_0" "金秋" "DOTA_Style_Guardian_of_the_Forest_Head_1" "冬叶" "DOTA_Style_Guardian_of_the_Forest_Shoulder_0" "金秋" "DOTA_Style_Guardian_of_the_Forest_Shoulder_1" "冬叶" "DOTA_Style_Old_Man_Gondar_Armor_0" "秋行" "DOTA_Style_Old_Man_Gondar_Armor_1" "长夜" "DOTA_Style_Old_Man_Gondar_Back_0" "秋行" "DOTA_Style_Old_Man_Gondar_Back_1" "长夜" "DOTA_Style_Old_Man_Gondar_OffHand_0" "秋行" "DOTA_Style_Old_Man_Gondar_OffHand_1" "长夜" "DOTA_Style_Old_Man_Gondar_Head_0" "秋行" "DOTA_Style_Old_Man_Gondar_Head_1" "长夜" "DOTA_Style_Old_Man_Gondar_Shoulder_0" "秋行" "DOTA_Style_Old_Man_Gondar_Shoulder_1" "长夜" "DOTA_Style_Old_Man_Gondar_Weapon_0" "秋行" "DOTA_Style_Old_Man_Gondar_Weapon_1" "长夜" "DOTA_Style_FV_The_hollow_Belt_0" "天边黑洞" "DOTA_Style_FV_The_hollow_Belt_1" "湮没宿命" "DOTA_Style_FV_The_hollow_Body__Head_0" "天边黑洞" "DOTA_Style_FV_The_hollow_Body__Head_1" "湮没宿命" "DOTA_Style_FV_The_hollow_Arms_0" "天边黑洞" "DOTA_Style_FV_The_hollow_Arms_1" "湮没宿命" "DOTA_Style_FV_The_hollow_Weapon_0" "天边黑洞" "DOTA_Style_FV_The_hollow_Weapon_1" "湮没宿命" "DOTA_Style_FV_The_hollow_Shoulder_0" "天边黑洞" "DOTA_Style_FV_The_hollow_Shoulder_1" "湮没宿命" // Consumables "DOTA_Tooltip_ability_seasonal_ti10_portal" "召唤之门" "DOTA_Tooltip_ability_seasonal_ti10_portal_Description" "没有诺言,没有谎言。许下很多诺言,杀掉所有说你撒谎的。" "npc_dota_seasonal_ti10_disco_ball" "迪斯科球" "DOTA_Tooltip_ability_seasonal_ti10_disco_ball" "迪斯科球" "DOTA_Tooltip_ability_seasonal_ti10_disco_ball_Description" "跳舞的治愈力不会提升你的生命恢复。不过那并不是我们跳舞的原因。" "DOTA_Tooltip_ability_seasonal_ti10_hot_potato" "辣椒" "DOTA_Tooltip_ability_seasonal_ti10_hot_potato_Description" "向另一名英雄——不论敌友扔出辣椒。辣椒在一段随机事件后爆炸。别在握着的时候被抓到!" "DOTA_Tooltip_ability_seasonal_ti10_hot_potato_throw_existing_potato" "快丢了那根辣椒!" "DOTA_Tooltip_ability_seasonal_ti10_hot_potato_throw_existing_potato_Description" "在那根辣椒爆炸前丢了它!扔给友方或敌方英雄。" "DOTA_Tooltip_modifier_seasonal_ti10_hot_potato" "辣椒" "DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_Description" "别在握着这根爆炸性十足的辣椒时被抓住!" "DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_debuff" "辣椒汁" "DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_debuff_Description" "你在握着辣椒。它要爆开了!" "DOTA_Tooltip_ability_seasonal_ti10_soccer_ball" "足球" "DOTA_Tooltip_ability_seasonal_ti10_soccer_ball_Description" "我们在玩什么游戏不重要。我都是主宰全场。" "DOTA_Tooltip_ability_seasonal_ti10_guild_banner" "公会旗帜" "DOTA_Tooltip_ability_seasonal_ti10_guild_banner_Description" "插下你的公会旗帜,为大家标记这片战场!" "DOTA_Tooltip_ability_seasonal_ti10_high_five" "击掌" "DOTA_Tooltip_ability_seasonal_ti10_high_five_Description" "高举你的手(或手状附肢)!" "DOTA_TI_REWARDS_High_Five_Effect" "赛季特效 - 击掌" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_1" "赛季击掌特效 1级" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_2" "赛季击掌特效 2级" "DOTA_TI_REWARDS_High_Five_Effect_Lvl_3" "赛季击掌特效 3级" "DOTA_TI_REWARDS_Aghanim_Effect_Lvl_2" "阿哈利姆神杖周身特效1级" "DOTA_TI_REWARDS_Aghanim_Effect_Lvl_3" "阿哈利姆神杖周身特效2级" "DOTA_Reward_Phase_Boots_Effect_1" "相位鞋特效 1级" "DOTA_Reward_Phase_Boots_Effect_2" "相位鞋特效 2级" "DOTA_TI_REWARDS_Kill_Streak_Effect_Lvl_1" "赛季连杀特效 1级" "DOTA_TI_BattlePass_Bounties_Base" "每周最多放出2次悬赏" "DOTA_TI_BattlePass_Bounties_Upgrade_1" "额外每周悬赏次数" "DOTA_TI_BattlePass_Bounties_Upgrade_2" "额外每周悬赏次数" "DOTA_HighFive_Completed" "%s1和%s2刚刚击掌了。" "DOTA_HighFive_LeftHanging" "%s1想要击掌却被晾在一旁。" "DOTA_QuickstatsDamageBreakdown_Title" "所有承受伤害" "DOTA_QuickstatsDamageBreakdownRaw_Title" "所有受到伤害(减免前)" "DOTA_QuickstatsOutgoingDamageBreakdown_Title" "所有输出伤害" "DOTA_QuickstatsOutgoingDamageBreakdownRaw_Title" "全部伤害输出(减免前)" "DOTA_QuickstatsDamageBreakdown_Physical" "{d:physical_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Physical_Verbose" "{d:physical_damage_percent}%物理" "DOTA_QuickstatsDamageBreakdown_Magical" "{d:magical_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Magical_Verbose" "{d:magical_damage_percent}%魔法" "DOTA_QuickstatsDamageBreakdown_Pure" "{d:pure_damage_percent}%" "DOTA_QuickstatsDamageBreakdown_Pure_Verbose" "{d:pure_damage_percent}%纯粹" "DOTA_LaneSelectionDescription" "选择特定的位置进行天梯全英雄选择比赛。队伍中的选手有一位优势路、一位中路,一位劣势路和两位辅助。" "DOTA_LaneSelectionLabel" "分路选择" "DOTA_LaneSelectionNone" "<选择分路>" "DOTA_LaneSelection_FasterQueue" "匹配时间更短" "DOTA_LaneSelectionSafelane" "优势路" "DOTA_LaneSelectionMidlane" "中路" "DOTA_LaneSelectionOfflane" "劣势路" "DOTA_LaneSelectionOther" "辅助" "DOTA_LaneSelectionSoftSupport" "半辅助" "DOTA_LaneSelectionHardSupport" "纯辅助" "DOTA_LaneSelectionNoneAssigned" "未分配定位" "DOTA_LaneSelection_RoleCall" "定位号召" "DOTA_LaneSelection_RoleCall_Reward" "+25" "DOTA_LaneSelection_RoleCall_Reward2" "+50" "DOTA_LaneSelection_RoleCall_Desc" "游玩需求较高的定位,提升Dota社区的匹配体验,每周最多能获得1000块刀塔Plus碎片奖励。" "DOTA_LaneSelection_RoleCall_Award" "定位号召奖励" "DOTA_LaneSelection_PartyRoles" "队伍定位" "DOTA_TopBar_LaneSelectionSafelane" "优势路" "DOTA_TopBar_LaneSelectionMidlane" "中路" "DOTA_TopBar_LaneSelectionOfflane" "劣势路" "DOTA_TopBar_LaneSelectionOther" "辅助" "DOTA_TopBar_LaneSelectionSoftSupport" "半辅助" "DOTA_TopBar_LaneSelectionHardSupport" "纯辅助" "DOTA_RR_RoleQueue" "定位匹配" "DOTA_RR_NoRoleQueue" "无定位匹配次数" "DOTA_RR_RolePerformanceTitle" "天梯定位表现匹配" "DOTA_RR_RoleHandicapTitle" "天梯定位表现" "DOTA_RR_RoleHandicapExplain" "根据天梯定位比赛的历史结果,匹配系统将在寻找比赛时根据调整排位,并计算每个定位的个人表现。这将在无关打法或使用哪个定位的情况下帮助找到更为公平的比赛," "DOTA_Play_RR_Roles" "已选择定位 {d:party_role_total}/5" "DOTA_Play_RR_PartyEligible" "定位匹配比赛" "DOTA_Play_RR_PartyQPEmpty" "队伍中部分玩家没有定位匹配次数。选择所有定位后可以进入定位匹配队列。" "DOTA_Play_RR_PartyGainingQP" "队伍已拥有全部的5种定位。每位玩家都将获得定位匹配次数。" "DOTA_Play_RR_SoloEarningQP:p{earn_amount}" "你将获得{d:earn_amount}次定位匹配。#|#你将获得{d:earn_amount}次定位匹配。" "DOTA_Play_RR_PartyEarningQP:p{earn_amount}" "每次队伍成员将获得{d:earn_amount}次定位匹配。#|#每次队伍成员将获得{d:earn_amount}次定位匹配。" "DOTA_Play_RR_FiveStack" "五人队伍总是可以游玩天梯定位比赛。" "DOTA_Play_RR_HighDemand" "所有高需求定位均已选择。选择所有定位后还将获得更多定位匹配次数。" "DOTA_Play_RR_SoloSpendingQP" "将消耗一次定位匹配。" "DOTA_Play_RR_PartySpendingQP" "每个队伍成员将消耗一次定位匹配。" "DOTA_Play_RR_SoloMissingQP" "必须至少选择两个辅助定位。" "DOTA_Play_RR_SoloMissingQP_Tooltip" "选择两个辅助定位后可以进行定位匹配。选择全部定位后还将获得定位匹配次数,可于日后选择任意定位时使用。" "DOTA_Play_RR_PartyMissingQP" "队伍必须选择两个辅助定位。" "DOTA_Play_RR_PartyMissingQP_Tooltip" "队伍成员选择两个辅助定位后可以进行定位匹配。选择全部定位后还将获得定位匹配次数,可于日后选择任意定位时使用。" "DOTA_RR_NonEligibleWarningTitle" "没有定位匹配次数" "DOTA_RR_NonEligibleWarning" "想要匹配全部定位吗?
匹配系统会指定其中一个定位,而你还将获得{d:earn_amount}次定位匹配,可于日后使用。" "DOTA_RR_QueueAllRoles" "匹配所有定位" "DOTA_RR_QueueAllRoles_Supplement1" "(获得定位匹配次数,可供日后使用)" "DOTA_RR_QueueNormalPriority" "匹配经典天梯" "DOTA_RR_QueueNormalPriority_Supplement1" "(无需指定定位)" "DOTA_RRParty_NonEligibleWarningTitle" "队伍无法游玩天梯定位" "DOTA_RRParty_NonEligibleWarning:p{earn_amount}" "队伍中有人没有定位匹配次数。
匹配时选择所有定位后每名玩家都将获得{d:earn_amount}次定位匹配,可于日后使用。#|#队伍中有人没有定位匹配次数。
匹配时选择所有定位后每名玩家都将获得{d:earn_amount}次定位匹配,可于日后使用。" "DOTA_RRParty_EditPartyRoles" "编辑队伍定位" "DOTA_RRParty_QueueNormalPriority" "匹配经典天梯" "DOTA_RRParty_QueueNormalPriority_Supplement1" "(无需指定定位)" "DOTA_RR_SoloEarningQP" "选择所有定位后可以获得{d:earn_amount}次定位匹配,可于日后使用。" "DOTA_RR_PartyEarningQP:p{earn_amount}" "由于队伍已选择了所有定位,所以每位队伍成员都将获得{d:earn_amount}次定位匹配。#|#由于队伍已选择了所有定位,所以每位队伍成员都将获得{d:earn_amount}次定位匹配。" "DOTA_RR_FiveStack" "完整的队伍始终都在定位匹配队列中,但不会赢得未来可用的匹配次数。" "DOTA_RR_SoloHighDemand" "已选择了所有高需求定位。若选择剩余所有定位后还将额外获得定位匹配次数,可于日后使用。" "DOTA_RR_PartyHighDemand" "队伍已选择了所有高需求定位。若选择剩余所有定位后还将额外获得定位匹配次数,可于日后使用。" "DOTA_RR_HighDemandRole_Title" "高需求定位" "DOTA_RR_HighDemandRole_Description" "该定位处于高需求中。若队伍匹配时选择了所有高需求定位,则无需消耗定位匹配次数即可游玩天梯定位比赛。" "DOTA_RR_SoloSpendingQP" "将消耗一次定位匹配才能使用所选定位。" "DOTA_RR_PartySpendingQP" "队伍中每个成员都将消耗一次定位匹配才能使用所选定位。" "DOTA_RR_GamesRemaining_None_Party" "队伍中有人没有定位匹配次数" "DOTA_RR_GamesRemaining_None" "无定位匹配次数" "DOTA_RR_GamesRemaining:p{games_remaining}" "剩余{d:games_remaining}次定位匹配#|#剩余{d:games_remaining}次定位匹配" "DOTA_RR_EarnGames:p{earn_amount}" "获得{d:earn_amount}次使用次数#|#获得{d:earn_amount}次使用次数" "DOTA_RR_SpendGames:p{spend_amount}" "消耗{d:spend_amount}次使用次数#|#消耗{d:spend_amount}次使用次数" "DOTA_RR_Reason" "匹配时选择所有的定位会让系统能为所有人更快更好地匹配到比赛。" "DOTA_Achievement" "成就" "DOTA_EventName_International2018" "2018年国际邀请赛勇士令状" "DOTA_EventNameShort_International2018" "2018年国际邀请赛" "DOTA_SeasonPass_International2018_Rewards_Expire_Date" "2018年9月10日" "DOTA_SeasonPass_International2018_BattlePass_EndDate" "2018年9月10日结束" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl" "岩洞挑战" "DOTACavernCrawl_ShortTitle" "岩洞" "DOTACavernCrawl_Section_Carry" "核心" "DOTACavernCrawl_Section_Support" "辅助" "DOTACavernCrawl_Section_Utility" "多面" "DOTACavernCrawl_ZoomRegion" "点击一个区域放大" "DOTACavernCrawl_ViewFullMap" "查看完整地图" "DOTA_BattlePassLog_CavernCrawlSmallTreasure" "岩洞探险奖赏" "DOTA_BattlePassLog_CavernCrawlLargeTreasure" "岩洞探险奖赏" "DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2019" "溪谷幽林探秘奖励" "DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2019" "溪谷幽林探秘奖励" "DOTACavernCrawl_InventoryTitle" "物品栏" "DOTACavernCrawl_LegendTitle" "地图图例" "DOTACavernCrawl_FragmentTip:p{fragments}" "找到{d:fragments}个碎片,解锁这个奖励的一个款式#|#找到{d:fragments}个碎片,解锁这个奖励的一个款式" "DOTACavernCrawl_LegendCaveIn_Title" "塌方" "DOTACavernCrawl_LegendLockedDoor_Title" "上锁的门" "DOTACavernCrawl_LegendKey_Title" "钥匙" "DOTACavernCrawl_LegendTreasure_Title" "勇士积分" "DOTACavernCrawl_LegendFlare_Title" "照明火箭" "DOTACavernCrawl_LegendStyle_Title" "款式解锁" "DOTACavernCrawl_LegendUltraRare_Title" "极其珍稀奖励" "DOTACavernCrawl_LegendWand_Title" "换位魔杖" "DOTACavernCrawl_LegendCaveIn_Desc" "塌方后无法通行,障碍也无法清除。" "DOTACavernCrawl_LegendLockedDoor_Desc" "上锁的门无法通行,不过可以用钥匙打开。" "DOTACavernCrawl_LegendKey_Desc" "钥匙可以打开上锁的门。" "DOTACavernCrawl_LegendTreasure_Desc" "挖掘350点和珍稀的2000点积分奖励。" "DOTACavernCrawl_LegendFlare_Desc" "照明火箭可以侦察未探索过的石室。" "DOTACavernCrawl_LegendWand_Desc" "换位魔杖将英雄换为随机一名英雄。" "DOTACavernCrawl_LegendStyle_Desc" "解锁最终奖励套装上的款式。" "DOTACavernCrawl_LegendUltraRare_Desc" "获得极其珍稀的碧玉肉山宝宝!" "DOTACavernCrawl_Title" "岩洞探险" "DOTACavernCrawl_Title_Short" "岩洞" "DOTACavernCrawl_Description" "使用显示的英雄赢下比赛,在随机生成的岩洞系统中探索并寻找珍稀奖赏。获胜后搜刮石室内的财宝,揭开走道上的英雄。足够深入还将找到三套专属物品套装。石室内财宝包括套装的款式解锁工具,额外的勇士积分和探险过程中的实用道具。" "DOTACavernCrawl_ClaimInstructions" "点击领取奖励" "DOTA_CavernCrawl_StyleProgress" "{d:current_score} / {d:max_score}" "DOTACavernCrawl_Tooltip_LockedDoor" "上锁的门 - 使用钥匙打开" "DOTACavernCrawl_Tooltip_CaveIn" "塌方 - 无法通行" "DOTACavernCrawl_Tooltip_Hero" "使用{g:dota_hero_name:hero_id}获胜" "DOTACavernCrawl_ProgressTitle" "{g:dota_cavern_name:cavern_event_id}已完成" "DOTACavernCrawl_ProgressDescriptionTitle" "{g:dota_cavern_name:cavern_event_id}进度" "DOTACavernCrawl_Progress_ChallengeComplete" "已完成挑战: {s:update_description}" "DOTACavernCrawl_Progress_ChallengeAvailable" "全新挑战:{s:update_description}" "DOTACavernCrawl_Progress_ClaimingReward" "已获得奖赏:{s:update_description}" "DOTACavernCrawl_Progress_ClaimingItem" "收到{g:dota_cavern_name_short:cavern_event_id}物品:{s:update_description}" "DOTACavernCrawl_Progress_ChallengeRetired" "非必须挑战:{s:update_description}" "DOTA_CavernCrawl_ChestsProgress" "积分宝箱:" "DOTACavernCrawl_RewardName_Key" "钥匙" "DOTACavernCrawl_RewardName_RocketFlare" "照明火箭" "DOTACavernCrawl_RewardName_NetherswapWand" "换位魔杖" "DOTACavernCrawl_RewardName_SmallTreasure" "350点勇士积分" "DOTACavernCrawl_RewardName_LargeTreasure" "2000点勇士积分" "DOTACavernCrawl_RewardName_CarryStyleUnlock" "苍凉之胜款式解锁工具" "DOTACavernCrawl_RewardName_SupportStyleUnlock" "苦行守夜学者款式解锁工具" "DOTACavernCrawl_RewardName_UtilityStyleUnlock" "狂暴沉淀款式解锁工具" "DOTACavernCrawl_RewardName_CarryFinalTreasure" "苍凉之胜套装" "DOTACavernCrawl_RewardName_SupportFinalTreasure" "苦行守夜学者套装" "DOTACavernCrawl_RewardName_UtilityFinalTreasure" "狂暴沉淀套装" "DOTACavernCrawl_RewardName_JadeBabyRoshan" "碧玉肉山宝宝" "DOTACavernCrawl_ChallengeName_LockedDoor" "巨石" "DOTACavernCrawl_ChallengeName_CaveIn" "陷阱通道" "DOTA_CavernCrawl_RewardsClaimedTitle" "已领取奖励" "DOTA_CavernCrawl_RewardsClaimed0" "{d:claimed_rewards_0} / {d:total_rewards_0}" "DOTA_CavernCrawl_RewardsClaimed1" "{d:claimed_rewards_1} / {d:total_rewards_1}" "DOTA_CavernCrawl_2022_RewardsClaimed0" "{d:claimed_rewards_0} / {d:total_rewards_0}" "DOTA_CavernCrawl_2022_RewardsClaimed1" "{d:claimed_rewards_1} / {d:total_rewards_1}" "DOTACavernCrawl_InventoryInstructions" "点击选中物品,再点击石室或走道使用物品。" "DOTACavernCrawl_PregameTitle" "{g:dota_cavern_name:cavern_event_id}进行中" "DOTACavernCrawl_PregameDesc" "使用带有{g:dota_cavern_name_short:cavern_event_id}图标的英雄获胜后将赢得奖励。" "DOTACavernCrawl_FailedToLoad" "载入{g:dota_cavern_name:cavern_event_id}数据失败。请稍后重试。" "DOTACavernCrawl_ShowMap" "显示" "DOTACavernCrawl_Start" "开始" "DOTACavernCrawl_IntroTitle" "欢迎来到{g:dota_cavern_name:cavern_event_id}" "DOTACavernCrawl_IntroDesc" "{g:dota_event_name:cavern_event_id}的迷你游戏" "DOTACavernCrawl_DescLine1" "使用带有{g:dota_cavern_name:cavern_event_id}图标的英雄获胜后将赢得奖励。" "DOTACavernCrawl_DescLine2" "点击“查看地图”查看{g:dota_cavern_name:cavern_event_id}的当前状态。" "DOTACavernCrawl_DescLine3" "使用这个按钮筛选出非{g:dota_cavern_name:cavern_event_id}的英雄。" "DOTA_HeroSelectorCategory_Cavern" "{g:dota_cavern_name_short:cavern_event_id}" "DOTA_BattlePassLog_CavernCrawlTreasure" "{g:dota_cavern_name:event_id}奖励" "DOTACavernCrawl_Title_TI2019" "溪谷幽林探秘" "DOTACavernCrawl_Title_Short_TI2019" "溪谷幽林" "DOTACavernCrawl_Title_Remainder_TI2019" "探秘" "DOTACavernCrawl_Rewards_Title_TI2019" "已收集积分宝箱:" "DOTACavernCrawl_PreGame_Map_TI2019" "查看地图" "DOTA_SeasonPass_SecondaryTabHeader_EventGame_TI2019" "魔罗兽" "DOTA_SeasonPass_SecondaryTabHeader_EventGame_TI2020" "盛夏活动" "DOTA_SeasonPass_SecondaryTabHeader_EventGameActual_TI2020" "阿哈利姆的天地迷宫" "DOTA_Winter2021_GameModeName" "延魔魇庭" "DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2019" "溪谷幽林" "DOTA_SeasonPass_Toast_Rewards_Unlocked" "奖励已解锁" "DOTA_SeasonPass_Toast_Reward_Level" "{i:level}级" "DOTA_SeasonPass_Toast_Emoticon_Unlocked" "聊天表情已解锁" "DOTACavernCrawl_LegendCaveIn_Title_TI2019" "尖刺坑" "DOTACavernCrawl_LegendLockedDoor_Title_TI2019" "大树" "DOTACavernCrawl_LegendCustomChallenge_Title" "神秘挑战" "DOTACavernCrawl_LegendCustomChallenge_Desc" "将鼠标移至挑战,查看如何完成。" "DOTACavernCrawl_LegendTreasureMap_Title" "藏宝图" "DOTACavernCrawl_LegendTreasureMap_Title_TI2020" "神谕者" "DOTACavernCrawl_LegendCullingBlade_Title" "淘汰之刃" "DOTACavernCrawl_LegendKey_Title_TI2019" "树之祭祀" "DOTACavernCrawl_LegendStyle_Title_TI2019" "款式解锁碎片" "DOTACavernCrawl_LegendTreasureMap_Desc" "揭示贵重奖励的地点。" "DOTACavernCrawl_LegendCullingBlade_Desc" "消灭受伤的英雄(加速模式中已击败过)" "DOTACavernCrawl_LegendCaveIn_Desc_TI2019" "尖刺坑无法通行,也无法清除。" "DOTACavernCrawl_LegendLockedDoor_Desc_TI2019" "大树挡住了前路,不过可以用树之祭祀清除。" "DOTACavernCrawl_LegendKey_Desc_TI2019" "树之祭祀可以用于清除阻挡道路的树木。" "DOTACavernCrawl_LegendSmallTreasure_Title" "积分小宝箱" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2019" "发现300点勇士积分和150块刀塔Plus碎片" "DOTACavernCrawl_LegendLargeTreasure_Title" "积分大宝箱" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2019" "发现2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_LegendStyle_Desc_TI2019" "找到3个碎片,解锁最终奖励套装的款式。" "DOTACavernCrawl_LegendUltraRare_Desc_TI2019" "获得极其珍稀的密林肉山宝宝!" "DOTACavernCrawl_Description_TI2019" "向这些隐蔽的密林废墟进发,寻求发现它的秘密。阻挡前路的英雄必须被击败,才能开辟道路发现额外的勇士积分、Plus碎片和专属物品套装。" "DOTACavernCrawl_Description_Turbo" "注:需要两场加速模式的胜利才能击败一名英雄。首次胜利将使英雄受伤,第二次才会完全击败。淘汰之刃也能用于终结受伤的英雄。" "DOTACavernCrawl_Tutorial_ButtonLabel" "玩法介绍" "DOTACavernCrawl_Reward_Label_TI2019" "极其珍稀奖励" "DOTACavernCrawl_Reward_Title_TI2019" "看看自己有没有机会发现仅有的200只极其珍稀信使之一" "DOTACavernCrawl_Reward_Desc_TI2019" "肉山宝宝将自身深藏在幽林中,清除所有空间看看自己是否是那个幸运儿。" "DOTACavernCrawl_Tutorial_Title" "玩法介绍" "DOTACavernCrawl_Tutorial_Step1_Title" "击败英雄,发掘奖励" "DOTACavernCrawl_Tutorial_Step1_Desc" "使用地图上显示的英雄赢得比赛来清空该区域,收集奖励,还有继续你的勇敢旅程。" "DOTACavernCrawl_Tutorial_Step2_Title" "寻找工具,清除路障" "DOTACavernCrawl_Tutorial_Step2_Desc" "天地中隐藏着很多有用的物品。使用他们可以打开很多无法通行的道路。" "DOTACavernCrawl_Tutorial_Step3_Title" "解锁专属物品套装" "DOTACavernCrawl_Tutorial_Step3_Desc" "收集藏在{g:dota_cavern_name:cavern_event_id}地图中每个区域的款式解锁碎片,解锁该区域奖励套装的一个额外款式。" "DOTACavernCrawl_Rewards_BabyRoshan_TI2019" "密林肉山宝宝
溪谷密林探秘中有可能获得的珍稀绝伦奖励。" "DOTACavernCrawl_Rewards_CavernPoints_TI2019" "溪谷幽林探秘中可以发掘51个300积分奖励和9个2000积分奖励。" "DOTACavernCrawl_Tooltip_LockedDoor_TI2019" "大树 - 使用树之祭祀清除" "DOTACavernCrawl_Tooltip_CaveIn_TI2019" "尖刺坑 - 无法通行" "DOTACavernCrawl_RewardName_Key_TI2019" "树之祭祀" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019" "300点勇士积分和150块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019" "2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part1" "300点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part2" "150块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part1" "2000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part2" "1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2019" "桑斯山地族亲款式碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2019" "花月心愉款式碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2019" "失落守夜人的圣物款式碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2019" "桑斯山地族亲套装" "DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2019" "花月心愉套装" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2019" "失落守夜人的圣物套装" "DOTACavernCrawl_RewardName_JadeBabyRoshan_TI2019" "密林肉山宝宝" "DOTACavernCrawl_RewardName_CarryTreasureMap" "核心神谕者" "DOTACavernCrawl_RewardName_SupportTreasureMap" "辅助神谕者" "DOTACavernCrawl_RewardName_UtilityTreasureMap" "多面神谕者" "DOTACavernCrawl_Tooltip_CarryTreasureMap" "将揭示宝贵的核心型珍藏" "DOTACavernCrawl_Tooltip_SupportTreasureMap" "将揭示宝贵的辅助型珍藏" "DOTACavernCrawl_Tooltip_UtilityTreasureMap" "将揭示宝贵的功能型珍藏" "DOTACavernCrawl_CustomChallenge_carry_wings" "使用有翅膀的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_horns" "使用有长角的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_no_feet" "使用没有脚的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_steed" "使用驾着坐骑的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_no_nose" "使用没有鼻子的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_fuzzy" "使用毛绒绒的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_bearded" "使用长须的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_female" "使用女性核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_bad_teeth" "使用尖牙利齿的核心型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_carry_cape" "使用穿着披风的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_nice_pecs" "使用胸肌健硕的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_pot_belly" "使用大腹便便的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_parent" "使用带着孩子的核心型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_carry_arachnophobia" "使用害怕蜘蛛的核心型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_carry_aghs" "使用被困在延魔密库的核心型英雄获胜" "DOTACavernCrawl_CustomChallenge_carry_ti2021final" "使用2021年国际邀请赛总决赛的获胜核心英雄获胜" "DOTACavernCrawl_CustomChallenge_support_wings" "使用有翅膀的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_horns" "使用有长角的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_no_feet" "使用没有脚的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_steed" "使用驾着坐骑的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_no_nose" "使用没有鼻子的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_fuzzy" "使用毛绒绒的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_bearded" "使用长须的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_female" "使用女性辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_bad_teeth" "使用尖牙利齿的辅助型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_support_cape" "使用穿着披风的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_nice_pecs" "使用胸肌健硕的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_pot_belly" "使用大腹便便的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_parent" "使用带着孩子的辅助型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_support_arachnophobia" "使用害怕蜘蛛的辅助型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_support_aghs" "使用被困在延魔密库的辅助型英雄获胜" "DOTACavernCrawl_CustomChallenge_support_ti2021final" "使用2021年国际邀请赛总决赛的获胜辅助英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_wings" "使用有翅膀的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_horns" "使用有长角的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_no_feet" "使用没有脚的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_steed" "使用驾着坐骑的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_no_nose" "使用没有鼻子的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_fuzzy" "使用毛绒绒的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_bearded" "使用长须的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_female" "使用女性功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_bad_teeth" "使用尖牙利齿的功能型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_utility_cape" "使用穿着披风的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_nice_pecs" "使用胸肌健硕的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_pot_belly" "使用大腹便便的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_parent" "使用带着孩子的功能型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_utility_arachnophobia" "使用害怕蜘蛛的功能型英雄获得胜利" "DOTACavernCrawl_CustomChallenge_utility_aghs" "使用被困在延魔密库的功能型英雄获胜" "DOTACavernCrawl_CustomChallenge_utility_ti2021final" "使用2021年国际邀请赛总决赛的获胜多面英雄获胜" "DOTA_Reward_Cavern_Culling_Blade_TI2019:p{quantity}" "{d:quantity}把溪谷幽林探秘淘汰之刃#|#{d:quantity}把溪谷幽林探秘淘汰之刃" "DOTA_Reward_Cavern_Culling_Blade_TI2020:p{quantity}" "{d:quantity}把岩洞探险淘汰之刃#|#{d:quantity}把岩洞探险淘汰之刃" "DOTA_Reward_Cavern_Flare:p{quantity}" "{d:quantity}x 岩洞探险照明火箭#|#{d:quantity}x 岩洞探险照明火箭" "DOTA_PlusStore_BattlePass_Title" "勇士令状" "DOTA_Plus_Store_Event_Title_BattlePass" "勇士令状" "DOTA_Plus_Store_Event_CavernCrawl_Subtitle" "{g:dota_cavern_name:cavern_event_id}物品" "DOTA_Plus_Store_Event_CavernCrawl_Description" "购买专门用于{g:dota_cavern_name:cavern_event_id}的物品!" "DOTA_PlusStore_ConfirmCavernItemPurchase_Title" "购买{g:dota_cavern_name:cavern_event_id}物品?" "DOTA_PlusStore_ConfirmCavernItemPurchase_Message" "确定要使用{g:dota_shards_value:shard_price}购买{d:cavern_item_quantity}件{s:cavern_item_name}?" "DOTACavernCrawl_Progress_ChallengeHalfComplete" "受伤挑战:{s:update_description}" "DOTACavernCrawl_Progress_TreasureMapActivating" "神谕者将揭示一个贵重宝藏……" "DOTACavernCrawl_Progress_TreasureMapDesc" "发现:{s:update_description}" "DOTACavernCrawl_Tooltip_Item_key" "对裂谷使用抓钩进行穿越。" "DOTACavernCrawl_Tooltip_Item_shovel" "对天陨旦陨石使用守望者罗盘来穿过废墟。" "DOTACavernCrawl_Tooltip_Item_flare" "对未探索的地方使用照明火箭进行侦察。" "DOTACavernCrawl_Tooltip_Item_swap" "对英雄使用换位神杖,使其与其他英雄交换。" "DOTACavernCrawl_Tooltip_Item_cullingblade" "对受伤英雄使用淘汰之刃,将他们消灭。" "DOTACavernCrawl_Title_TI2020" "岩洞探险" "DOTACavernCrawl_Title_Short_TI2020" "岩洞探险" "DOTACavernCrawl_MapLogoTitle_TI2020" "岩洞探险" "DOTACavernCrawl_Cavern_ToggleMapVariant" "进入{s:other_map_variant_name}" "DOTACavernCrawl_Cavern_PreviewMapVariant" "查看{s:other_map_variant_name}" "DOTACavernCrawl_Cavern_ClaimMapVariant" "获得{s:other_map_variant_name}" "DOTACavernCrawl_Cavern_Enter" "进入" "DOTACavernCrawl_Cavern_RewardSmall" "积分捆绑包" "DOTACavernCrawl_Cavern_RewardXL" "特大捆绑包" "DOTACavernCrawl_Cavern_MapVariantClaimedTitle" "可以进入荒邪之狱" "DOTACavernCrawl_MapVariantClaimed_DescLine1" "现在使用荒邪之狱地图内的英雄获胜后将得到奖励。" "DOTACavernCrawl_MapVariantClaimed_DescLine2" "同一时间只能在一张地图里取得进展。通过这个按钮可以切换生效的地图。" "DOTACavernCrawl_MapVariantClaimed_DescLine3" "发现每个区域内6个款式解锁工具奖励,解锁奖励套装的第三个款式。" "DOTACavernCrawl_Tooltip_LockedDoor_TI2020" "分形之镜 - 使用月神之箭清除" "DOTACavernCrawl_Tooltip_CaveIn_TI2020" "裂谷 - 无法通行" "DOTACavernCrawl_LegendCaveIn_Title_TI2020" "裂谷" "DOTACavernCrawl_LegendCaveIn_Desc_TI2020" "裂谷无法通行,也无法清除。" "DOTACavernCrawl_LegendLockedDoor_Title_TI2020" "分形之镜" "DOTACavernCrawl_LegendLockedDoor_Desc_TI2020" "分形之镜无法通行,不过可以用月神之箭粉碎。" "DOTACavernCrawl_LegendKey_Title_TI2020" "月神之箭" "DOTACavernCrawl_LegendKey_Desc_TI2020" " 月神之箭可用于粉碎分形之镜。" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2020" "发现250点勇士积分和125块刀塔Plus碎片。" "DOTACavernCrawl_LegendSmallTreasure_Desc_Variant1_TI2020" "发现125点勇士积分和75块刀塔Plus碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2020" "发现2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_LegendLargeTreasure_Desc_Variant1_TI2020" "发现1,000点勇士积分和500块刀塔Plus碎片。" "DOTACavernCrawl_LegendMapUnlock_Title_TI2020" "荒邪之狱地图解锁碎片" "DOTACavernCrawl_LegendMapUnlock_Desc_TI2020" "在每个区域找到一个碎片后可以解锁荒邪之狱地图。" "DOTACavernCrawl_LegendStyle_Desc_Variant1_TI2020" "找到6个碎片,解锁最终奖励套装的款式。" "DOTACavernCrawl_RewardName_Key_TI2020" "月神之箭" "DOTACavernCrawl_RewardName_CarryMapUnlock_TI2020" "核心荒邪之狱地图解锁碎片" "DOTACavernCrawl_RewardName_SupportMapUnlock_TI2020" "辅助荒邪之狱地图解锁碎片" "DOTACavernCrawl_RewardName_UtilityMapUnlock_TI2020" "多面荒邪之狱地图解锁碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2020" "暗影路径款式解锁工具碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlockV1_TI2020" "开足马力款式解锁工具碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2020" "厄尔托守卫款式解锁工具碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlockV1_TI2020" "厄尔托先锋款式解锁工具碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2020" "金辉杀手款式解锁工具碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlockV1_TI2020" "终极崇拜款式解锁工具碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2020" "每个小宝箱提供250点勇士积分和125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2020" "每个大宝箱提供2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part1" "250点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part2" "125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part1" "2000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part2" "1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020" "125点勇士积分和75块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020" "1000点勇士积分和500块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part1" "125点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part2" "75块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part1" "1000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part2" "500块刀塔Plus碎片" "DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2020" "{g:dota_cavern_name:event_id}奖励" "DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2020" "{g:dota_cavern_name:event_id}奖励" "DOTA_BattlePass_CavernCrawlTooltip_RoomsCompletedV1" "荒邪之狱房间已完成" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantUnlocksEarned" "荒邪之狱钥匙已发现" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedSupport" "已领取辅助荒邪之狱钥匙" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedCarry" "已领取核心荒邪之狱钥匙" "DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedUtility" "已领取多面荒邪之狱钥匙" "DOTACavernCrawl_Description_TI2020" "探索银夜森林——女神赛利蒙妮统治的地方——寻求揭开它的秘密。击败阻挡前路的英雄,只需使用他们赢下一场比赛。清出道路后将获得额外的勇士积分,刀塔Plus碎片和专属物品套装。找到三个钥匙碎片可以解开并探索第二张地图,处于隐藏维度的荒邪之狱。" "DOTACavernCrawl_Tutorial_Step2_Title_TI2020" "解锁荒邪之狱地图" "DOTACavernCrawl_Tutorial_Step2_Desc_TI2020" "银夜森林的每一个区域都包含一个隐藏的荒邪之狱地图钥匙碎片。找到三个碎片将再解锁一张地图,探索额外奖励和款式解锁工具!" "DOTACavernCrawl_Title_Spring2021" "岩洞探险" "DOTACavernCrawl_Title_Short_Spring2021" "岩洞探险" "DOTACavernCrawl_MapLogoTitle_Spring2021" "岩洞探险" "DOTACavernCrawl_Description_Spring2021" "癫狂之月产生的流星雨已经降落至托莫干森林,引诱寻宝猎人深入幽暗的森海。阻挡前路的英雄必须被击败,才能开辟道路发现额外的勇士积分、Plus碎片和专属物品套装。" "DOTACavernCrawl_Tooltip_LockedDoor_Spring2021" "裂谷 - 可利用抓钩穿越" "DOTACavernCrawl_LegendLockedDoor_Title_Spring2021" "裂谷" "DOTACavernCrawl_LegendLockedDoor_Desc_Spring2021" "裂谷不可穿行,但可以利用抓钩穿越。" "DOTACavernCrawl_LegendKey_Title_Spring2021" "抓钩" "DOTACavernCrawl_LegendKey_Desc_Spring2021" "抓钩可用于穿越裂谷。" "DOTACavernCrawl_RewardName_Key_Spring2021" "抓钩" "DOTACavernCrawl_Tooltip_CaveIn_Spring2021" "天陨旦陨石 - 可利用守望者罗盘穿行" "DOTACavernCrawl_LegendCaveIn_Title_Spring2021" "天陨旦陨石" "DOTACavernCrawl_LegendCaveIn_Desc_Spring2021" "落满了狂月的碎片后,这条通道只能利用守望者罗盘来安全穿行。" "DOTACavernCrawl_LegendShovel_Title_Spring2021" "守望者罗盘" "DOTACavernCrawl_LegendShovel_Desc_Spring2021" "守望者罗盘可以找到穿行陨石穿行现场的安全路线。" "DOTACavernCrawl_RewardName_Shovel_Spring2021" "守望者罗盘" "DOTACavernCrawl_LegendSmallTreasure_Desc_Spring2021" "发现250点勇士积分和125块刀塔Plus碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_Spring2021" "发现2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_Spring2021" "250点勇士积分和125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_Spring2021" "2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_Spring2021_Part1" "250点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_Spring2021_Part2" "125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_Spring2021_Part1" "2000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_Spring2021_Part2" "1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_Spring2021" "天女丽影款式解锁工具碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_Spring2021" "暮华欺世款式解锁工具碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_Spring2021" "猩红耀光款式解锁工具碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_Spring2021" "天女丽影" "DOTACavernCrawl_RewardName_SupportFinalTreasure_Spring2021" "暮华欺世" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_Spring2021" "猩红耀光" "DOTACavernCrawl_Title_Fall2021" "岩洞探险" "DOTACavernCrawl_Title_Short_Fall2021" "岩洞" "DOTACavernCrawl_MapLogoTitle_Fall2021" "岩洞探险" "DOTACavernCrawl_Description_Fall2021" "阿哈利姆用延魔法宝做的实验发现了很多未知的现实,这些富饶之地等待着决意冒着心智扭曲的风险踏上旅途的探险者们。使用阻挡前路的英雄获胜后即可将其击败,开辟出道路来发现额外的勇士积分、Plus碎片和专属物品套装。" "DOTACavernCrawl_Tooltip_LockedDoor_Fall2021" "巨石 - 可用尖镐打碎" "DOTACavernCrawl_LegendLockedDoor_Title_Fall2021" "巨石" "DOTACavernCrawl_LegendLockedDoor_Desc_Fall2021" "巨石阻挡了前路,但是可以用尖镐摧毁。" "DOTACavernCrawl_LegendKey_Title_Fall2021" "尖镐" "DOTACavernCrawl_LegendKey_Desc_Fall2021" "尖镐可用于摧毁巨石。" "DOTACavernCrawl_RewardName_Key_Fall2021" "尖镐" "DOTACavernCrawl_Tooltip_Key_Fall2021" "将尖镐用在巨石上可以将其清除。" "DOTACavernCrawl_Tooltip_CaveIn_Fall2021" "陷阱通道 - 可用延魔护符通过" "DOTACavernCrawl_LegendCaveIn_Title_Fall2021" "陷阱通道" "DOTACavernCrawl_LegendCaveIn_Desc_Fall2021" "延魔密库中变幻无常的现实里全是危险无比的陷阱。找到一个护符可以打通这条可怕的路。" "DOTACavernCrawl_LegendShovel_Title_Fall2021" "延魔护符" "DOTACavernCrawl_LegendShovel_Desc_Fall2021" "神秘的饰物,可以使密库中危险的陷阱失效。" "DOTACavernCrawl_RewardName_Shovel_Fall2021" "延魔护符" "DOTACavernCrawl_Tooltip_Shovel_Fall2021" "将延魔护符用在图腾上可以穿过陷阱。" "DOTACavernCrawl_LegendSmallTreasure_Desc_Fall2021" "发现250点勇士积分和125块刀塔Plus碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_Fall2021" "发现2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_Fall2021" "250点勇士积分和125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_Fall2021" "2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_Fall2021_Part1" "250点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_Fall2021_Part2" "125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_Fall2021_Part1" "2000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_Fall2021_Part2" "1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_Fall2021" "湮灭预兆款式解锁工具碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_Fall2021" "绝心庇荫款式解锁工具碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_Fall2021" "先辈装束款式解锁工具碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_Fall2021" "湮灭预兆" "DOTACavernCrawl_RewardName_SupportFinalTreasure_Fall2021" "绝心庇荫" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_Fall2021" "先辈装束" "DOTALabyrinth_Title_Fall2021" "阿哈利姆福佑" "DOTALabyrinth_Blessings_Unlock_Confirm_Title" "解锁福佑?" "DOTALabyrinth_Blessings_Unlock_Confirm_Total" "总计:" "DOTALabyrinth_Blessings_Unlock_Confirm_Owned" "当前奥术碎片:" "DOTALabyrinth_Blessings_Unlock_Confirm_Purchase" "给我吧" "DOTALabyrinth_Blessings_Unlock_Confirm_Cancel" "暂时不用" "DOTALabyrinth_Blessings_Unlock_Confirm_Blessing" "福佑" "DOTALabyrinth_Blessings_Unlock_Confirm_Cost" "花费" "DOTACavernCrawl_Title_TI2022" "岩洞探险" "DOTACavernCrawl_Title_Short_TI2022" "岩洞" "DOTACavernCrawl_MapLogoTitle_TI2022" "乌尔马瑞恩炽焰" "DOTACavernCrawl_MapLogoTitle_2_TI2022" "蓝心之渊" "DOTACavernCrawl_Description_TI2022" "探索乌尔马瑞恩的炽焰冲刷出的炽热道路——神盾也是在这股烈焰中铸就。在此获胜可以收获勇士积分、Plus碎片和专属物品套装。一旦倒下,下一个传奇宝藏将会在焦黑的尸骨中打造。" "DOTACavernCrawl_Description_TI2022_2" "探索荒芜的蓝心下蜿蜒的冰冻之路——只有最强的英雄才有胆量前去。在此获胜可以收获勇士积分、Plus碎片和专属物品套装的解锁工具。一旦倒下,下一名旅者会利用严寒的尸骨作为路标继续前进。" "DOTACavernCrawl_Tooltip_LockedDoor_TI2022" "熔岩河 - 可用带翼战靴通过" "DOTACavernCrawl_LegendLockedDoor_Title_TI2022" "熔岩河" "DOTACavernCrawl_LegendLockedDoor_Desc_TI2022" "使用带翼战靴飞越这片火热的熔岩。" "DOTACavernCrawl_Tooltip_LockedDoor_2_TI2022" "寒冰河 - 可用带翼战靴通过" "DOTACavernCrawl_LegendLockedDoor_Title_2_TI2022" "寒冰河" "DOTACavernCrawl_LegendLockedDoor_Desc_2_TI2022" "使用带翼战靴飞越这片低温的河流。" "DOTACavernCrawl_LegendKey_Title_TI2022" "带翼战靴" "DOTACavernCrawl_LegendKey_Desc_TI2022" "穿上带翼战靴可以飞越障碍。" "DOTACavernCrawl_RewardName_Key_TI2022" "带翼战靴" "DOTACavernCrawl_Tooltip_Key_TI2022" "使用带翼战靴可以飞越地面障碍。" "DOTACavernCrawl_Tooltip_CaveIn_TI2022" "火墙 - 可用元素符文摧毁" "DOTACavernCrawl_LegendCaveIn_Title_TI2022" "火墙" "DOTACavernCrawl_LegendCaveIn_Desc_TI2022" "神秘的火焰阻挡了前路。使用元素符文可以在火焰中开出一个洞。" "DOTACavernCrawl_Tooltip_CaveIn_2_TI2022" "冰墙 - 可用元素符文摧毁" "DOTACavernCrawl_LegendCaveIn_Title_2_TI2022" "冰墙" "DOTACavernCrawl_LegendCaveIn_Desc_2_TI2022" "神秘的寒冰阻挡了前路。使用元素符文可以在寒冰中开出一个洞。" "DOTACavernCrawl_LegendShovel_Title_TI2022" "元素符文" "DOTACavernCrawl_LegendShovel_Desc_TI2022" "这个石头内含了一个咒语,可以摧毁元素魔法。" "DOTACavernCrawl_RewardName_Shovel_TI2022" "元素符文" "DOTACavernCrawl_Tooltip_Shovel_TI2022" "使用元素符文可以在魔法墙之中开出一条路。" "DOTACavernCrawl_LegendSmallTreasure_Desc_TI2022" "发现250点勇士积分和125块刀塔Plus碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_TI2022" "发现2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022" "250点勇士积分和125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022" "2000点勇士积分和1000块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part1" "250点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part2" "125块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part1" "2000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part2" "1000块刀塔Plus碎片" "DOTACavernCrawl_LegendSmallTreasure_Desc_2_TI2022" "发现125点勇士积分和75块刀塔Plus碎片。" "DOTACavernCrawl_LegendLargeTreasure_Desc_2_TI2022" "发现1000点勇士积分和500块刀塔Plus碎片。" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022" "125点勇士积分和75块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022" "1000点勇士积分和500块刀塔Plus碎片" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part1" "125点勇士积分 +" "DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part2" "75块刀塔Plus碎片" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part1" "1000点勇士积分 +" "DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part2" "500块刀塔Plus碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2022" "伏龙岛款式解锁工具碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2022" "朔风战斗法师款式解锁工具碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2022" "石鱼变节者款式解锁工具碎片" "DOTACavernCrawl_RewardName_CarryStyleUnlock_2_TI2022" "伏龙岛款式解锁工具II碎片" "DOTACavernCrawl_RewardName_SupportStyleUnlock_2_TI2022" "朔风战斗法师款式解锁工具II碎片" "DOTACavernCrawl_RewardName_UtilityStyleUnlock_2_TI2022" "石鱼变节者款式解锁工具II碎片" "DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2022" "伏龙岛" "DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2022" "朔风战斗法师" "DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2022" "石鱼变节者" // Weekly Quests "DOTA_WeeklyQuest" "每周任务" "DOTA_WeeklyQuests" "每周任务" "DOTA_WeeklyQuestsLabel" "第{d:selected_week_number}周" "DOTA_WeeklyQuestsBonusLabel" "奖励周{d:selected_week_number}" "DOTA_WeeklyQuests_WeekActive" "生效中" "DOTA_WeeklyQuests_ShortTitle" "任务" "DOTA_Spring2021PostGame_WeeklyProgress" "进度" "DOTA_Spring2021PostGame_Complete" "完成" "DOTA_WeeklyQuests_HalfCredit_Tooltip" "这个任务可以在加速模式中完成,不过进度减半。" "DOTA_WeeklyQuests_Aghanim_Tooltip" "这个任务可以在阿哈利姆的活动模式中完成。" "DOTA_WeeklyQuests_Credit_Tooltip" "{s:quest_tip1}{s:quest_tip2}" "DOTA_WeeklyQuests_BP_Reward" "{d:point_rewards}点积分" "DOTA_WeeklyRewards" "每周奖励" "DOTA_WeeklyQuest_CurrentWeek_Progress" "第{d:active_week}周进度:" "DOTA_WeeklyQuest_CurrentWeek_Value" "{d:num_stars_earned} / {d:num_stars_total}" "DOTA_WeeklyQuests_RewardAvailable" "可领取奖励!" "DOTA_WeeklyQuests_ActivateWeekInformation" "任务进度只会计入当前生效周,激活过往周后可以完成先前的任务。" "DOTA_WeeklyQuests_CurrentWeek" "每周任务 - 第{d:active_week}周" "DOTA_Stars_Claim_Name" "已领取每周任务星星" "DOTA_WeeklyStarCountLabel" "本周星星:{d:current_star_count} / {d:max_star_count}" "DOTA_MarkVisibleSeasonActiveLabel" "激活第{d:week_number}周" "DOTA_SeasonActiveTooltip" "当前生效的每周任务为:" "DOTA_WeeklyQuestUnlockMessage" "第{d:week_number}周任务将于{s:time_until_week_unlock}后解锁。" "DOTA_WeeklyStarClaimRewardLabel" "领取{d:points_claim_available}" "DOTA_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_WeeklyQuest_Progress_Label" "第{d:week_number}周进度:" "DOTA_WeeklyQuest_Progress" "{d:quests_completed}/{d:quests_count} 已完成" "DOTA_WeeklyQuest_PointsAvailable" "{d:points_available}可获得" "DOTA_WeeklyQuest_Week1_Name" "1" "DOTA_WeeklyQuest_Week2_Name" "2" "DOTA_WeeklyQuest_Week3_Name" "3" "DOTA_WeeklyQuest_Week4_Name" "4" "DOTA_WeeklyQuest_Week5_Name" "5" "DOTA_WeeklyQuest_Week6_Name" "6" "DOTA_WeeklyQuest_Week7_Name" "7" "DOTA_WeeklyQuest_Week8_Name" "8" "DOTA_WeeklyQuest_Week9_Name" "9" "DOTA_WeeklyQuest_Week10_Name" "10" "DOTA_WeeklyQuest_Week11_Name" "11" "DOTA_WeeklyQuest_Week12_Name" "12" "DOTA_WeeklyQuest_Week13_Name" "13" "DOTA_WeeklyQuest_Week14_Name" "14" "DOTA_WeeklyQuest_Week15_Name" "15" "DOTA_WeeklyQuest_Week16_Name" "16" "DOTA_WeeklyQuest_Week17_Name" "17" "DOTA_WeeklyQuest_Week18_Name" "18" "DOTA_WeeklyQuest_Week19_Name" "19" "DOTA_Spring2021_Stars_Claim_Name" "已领取每周任务星星" "DOTA_Spring2021_WeeklyStarCountLabel" "本周星星:{d:current_star_count} / {d:max_star_count}" "DOTA_Spring2021_MarkVisibleSeasonActiveLabel" "激活第{d:week_number}周" "DOTA_Spring2021_SeasonActiveTooltip" "当前生效的每周任务为:" "DOTA_Spring2021_WeeklUnlockMessage" "第{d:week_number}周任务将于{s:time_until_week_unlock}后解锁。" "DOTA_Spring2021_WeeklyStarClaimRewardLabel" "领取{d:points_claim_available}" "DOTA_Spring2021_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_Spring2021_WeeklyQuest_Progress_Label" "第{d:week_number}周进度:" "DOTA_Spring2021_WeeklyQuest_Progress" "{d:quests_completed}/{d:quests_count} 已完成" "DOTA_Spring2021_WeeklyQuest_PointsAvailable" "{d:points_available}可获得" "DOTA_WeeklyQuest_GoalPip_Tooltip:p{star_count}" "本周达到{d:star_count}颗星星后将获得{d:point_reward}点勇士积分。#|#本周达到{d:star_count}颗星星后将获得{d:point_reward}点勇士积分。" "DOTA_Spring2021_Quest_Nemestice_Plays_Name" "天陨旦国度" "DOTA_Spring2021_Quest_Nemestice_Plays_Name_Week7" "天陨旦捕手" "DOTA_Spring2021_Quest_Nemestice_Plays_Description" "游玩{s:current_tier_score}场天陨旦比赛" "DOTA_Spring2021_Quest_Nemestice_Wins_Name" "天陨旦常事" "DOTA_Spring2021_Quest_Nemestice_Wins_Name_Week8" "但愿天天天陨旦" "DOTA_Spring2021_Quest_Nemestice_Wins_Description" "赢得{s:current_tier_score}场天陨旦比赛" "DOTA_Spring2021_Quest_Nemestice_Channels_Name" "风头正烬" "DOTA_Spring2021_Quest_Nemestice_Channels_Description" "引导{s:current_tier_score}颗天陨旦之烬" "DOTA_Spring2021_Quest_Nemestice_Gathers_Name" "信心拾足" "DOTA_Spring2021_Quest_Nemestice_Gathers_Description" "拾取地面上{s:current_tier_score}颗天陨旦之烬" "DOTA_Spring2021_Quest_Nemestice_MeteorKills_Name" "能者多劳" "DOTA_Spring2021_Quest_Nemestice_MeteorKills_Description" "天陨旦中余烬之能效果下击杀{s:current_tier_score}名英雄" "DOTA_Spring2021_Quest_Nemestice_Towers_Name" "迎难而上" "DOTA_Spring2021_Quest_Nemestice_Towers_Description" "在一场天陨旦比赛中摧毁{s:current_tier_score}座防御塔" "DOTA_Spring2021_Quest_Nemestice_Placeholder_Name" "Nemestice Placeholder" "DOTA_Spring2021_Quest_Nemestice_Placeholder_Description" "Nemestice Placeholder Desc" "DOTA_Spring2021_Quest_Placeholder_Name" "Placeholder Quests" "DOTA_Spring2021_Quest_Placeholder_Description" "TBD Any quests this week may be changed before they're released." "DOTA_Spring2021_Quest_Plays_Name" "优游自若" "DOTA_Spring2021_Quest_Plays_Name_Week2" "不管怎样都要赢" "DOTA_Spring2021_Quest_Plays_Name_Week3" "享受自己的时光" "DOTA_Spring2021_Quest_Plays_Name_Week4" "玩出风采" "DOTA_Spring2021_Quest_Plays_Name_Week5" "玩得过瘾" "DOTA_Spring2021_Quest_Plays_Name_Week6" "既然你很喜欢" "DOTA_Spring2021_Quest_Plays_Name_Week7" "对游戏的热爱" "DOTA_Spring2021_Quest_Plays_Name_Week8" "反正是做到了" "DOTA_Spring2021_Quest_Plays_Description" "游玩{s:current_tier_score}场比赛" "DOTA_Spring2021_Quest_High_Fives_Completed_Name" "击掌称快" "DOTA_Spring2021_Quest_High_Fives_Completed_Description" "与其他玩家击掌{s:current_tier_score}次" "DOTA_Spring2021_Quest_Tips_Given_And_Received_Name" "孤芳不自赏" "DOTA_Spring2021_Quest_Tips_Given_And_Received_Description" "发出或收到{s:current_tier_score}次打赏" "DOTA_Spring2021_Quest_Wins_Name" "略胜一筹" "DOTA_Spring2021_Quest_Wins_Name_Week1" "技术还是运气" "DOTA_Spring2021_Quest_Wins_Name_Week3" "什么也比不上" "DOTA_Spring2021_Quest_Wins_Name_Week5" "我还有你呢" "DOTA_Spring2021_Quest_Wins_Name_Week6" "我来帮帮你" "DOTA_Spring2021_Quest_Wins_Name_Week7" "美梦机器" "DOTA_Spring2021_Quest_Wins_Name_Week8" "我行我素" "DOTA_Spring2021_Quest_Wins_Description" "赢下{s:current_tier_score}场比赛" // Weekly Quest Names "DOTA_WeeklyQuest_ARDM_AD_Wins_Name" "不像其他模式" "DOTA_WeeklyQuest_ARDM_AD_Wins_Description" "在技能征召或全随机死亡竞赛中赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Guild_Wins_Name" "同舟共济" "DOTA_WeeklyQuest_Guild_Wins_Description" "与3+公会成员一起赢下{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Complete_Guild_Contracts_Name" "契约义务" "DOTA_WeeklyQuest_Complete_Guild_Contracts_Description" "完成{s:current_tier_score}个公会契约" "DOTA_WeeklyQuest_Kills_Name" "冒犯行为" "DOTA_WeeklyQuest_Kills_Description" "击杀{s:current_tier_score}名敌方英雄" "DOTA_WeeklyQuest_Assists_Name" "最难的部分" "DOTA_WeeklyQuest_Assists_Description" "获得{s:current_tier_score}个助攻" "DOTA_WeeklyQuest_Building_Damage_Name" "正中要害" "DOTA_WeeklyQuest_Building_Damage_Description" "对敌方建筑造成{s:current_tier_score}点伤害" "DOTA_WeeklyQuest_Hero_Damage_Name" "你伤害了我" "DOTA_WeeklyQuest_Hero_Damage_Description" "对敌方英雄造成{s:current_tier_score}点伤害" "DOTA_WeeklyQuest_Hero_Damage_Physical_Name" "疾风骤雨" "DOTA_WeeklyQuest_Hero_Damage_Physical_Description" "对敌方英雄造成{s:current_tier_score}点物理伤害。" "DOTA_WeeklyQuest_Hero_Damage_Magical_Name" "身处秘术团伙" "DOTA_WeeklyQuest_Hero_Damage_Magical_Description" "对敌方英雄造成{s:current_tier_score}点魔法伤害。" "DOTA_WeeklyQuest_Hero_Damage_Pure_Name" "无谓的抵抗" "DOTA_WeeklyQuest_Hero_Damage_Pure_Description" "对敌方英雄造成{s:current_tier_score}点纯粹伤害。" "DOTA_WeeklyQuest_Hero_Relic_Milestones_Name" "博物馆级别的闪耀" "DOTA_WeeklyQuest_Hero_Relic_Milestones_Description" "英雄圣物升级{s:current_tier_score}次" "DOTA_WeeklyQuest_Kill_Roshan_Name" "国土入侵" "DOTA_WeeklyQuest_Kill_Roshan_Description" "击杀肉山达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Destroy_Wards_Name" "守卫守望者" "DOTA_WeeklyQuest_Destroy_Wards_Description" "摧毁{s:current_tier_score}个敌方守卫" "DOTA_WeeklyQuest_Wins_In_Full_Party_Name" "大获全胜" "DOTA_WeeklyQuest_Wins_In_Full_Party_Description" "以5人的队伍赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Wins_As_Core_Hero_Name" "锻炼核心" "DOTA_WeeklyQuest_Wins_As_Core_Hero_Description" "使用核心英雄赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Wins_As_Support_Hero_Name" "事无巨细" "DOTA_WeeklyQuest_Wins_As_Support_Hero_Description" "使用辅助英雄赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_1_Star_Hero_Challenges_Name" "孤星高照" "DOTA_WeeklyQuest_1_Star_Hero_Challenges_Description" "完成{s:current_tier_score}次1星及以上英雄挑战" "DOTA_WeeklyQuest_3_Star_Hero_Challenges_Name" "临时支线" "DOTA_WeeklyQuest_3_Star_Hero_Challenges_Description" "完成{s:current_tier_score}个3星级英雄挑战" "DOTA_WeeklyQuest_Last_Hits_Name" "伐木狂魔" "DOTA_WeeklyQuest_Last_Hits_Description" "获得{s:current_tier_score}个正补" "DOTA_WeeklyQuest_Denies_Name" "听说他们不喜欢这样" "DOTA_WeeklyQuest_Denies_Description" "获得{s:current_tier_score}个反补" "DOTA_WeeklyQuest_Stack_Camps_Name" "堆积如山" "DOTA_WeeklyQuest_Stack_Camps_Description" "成功堆叠{s:current_tier_score}次野怪" "DOTA_WeeklyQuest_Bounty_Runes_Name" "鸿运当头" "DOTA_WeeklyQuest_Bounty_Runes_Description" "激活{s:current_tier_score}个赏金神符" "DOTA_WeeklyQuest_Stun_Duration_Name" "让他们静静" "DOTA_WeeklyQuest_Stun_Duration_Description" "眩晕敌方英雄达到{s:current_tier_score}秒" "DOTA_WeeklyQuest_Heal_Heroes_Name" "你真是个好人" "DOTA_WeeklyQuest_Heal_Heroes_Description" "治疗友方英雄{s:current_tier_score}点生命" "DOTA_WeeklyQuest_Last_Hit_Towers_Name" "高塔破坏分子" "DOTA_WeeklyQuest_Last_Hit_Towers_Description" "摧毁{s:current_tier_score}座敌方防御塔" "DOTA_WeeklyQuest_Outposts_Captured_Name" "前哨站长" "DOTA_WeeklyQuest_Outposts_Captured_Description" "占领{s:current_tier_score}座敌方前哨" "DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Name" "横扫千军" "DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Description" "使用扫描技能扫描到{s:current_tier_score}名敌方英雄" "DOTA_WeeklyQuest_Trivia_Points_Name" "真正的匹配积分" "DOTA_WeeklyQuest_Trivia_Points_Description" "获得{s:current_tier_score}点知识问答积分。" "DOTA_WeeklyQuest_Stick_Charges_Used_Name" "棒棒哒" "DOTA_WeeklyQuest_Stick_Charges_Used_Description" "消耗{s:current_tier_score}点魔棒能量" "DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Name" "每一天都要练腿" "DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Description" "每场获胜比赛所使用英雄的腿数量都会计入,直到达到{s:current_tier_score}。" "DOTA_WeeklyQuest_Teleports_Completed_Name" "流传于世" "DOTA_WeeklyQuest_Teleports_Completed_Description" "英雄传送至其他地点达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Wins_In_Party_Name" "组队巡逻" "DOTA_WeeklyQuest_Wins_In_Party_Description" "以任意人数的队伍赢得{s:current_tier_score}场比赛。" "DOTA_WeeklyQuest_Win_And_Kills_Name" "天各有命" "DOTA_WeeklyQuest_Win_And_Kills_Description" "在获胜的比赛中击杀{s:current_tier_score}名敌方英雄" "DOTA_WeeklyQuest_Win_And_Assists_Name" "援来如此" "DOTA_WeeklyQuest_Win_And_Assists_Description" "在获胜的比赛中获得{s:current_tier_score}个助攻" "DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Name" "手到钱来" "DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Description" "在获胜的比赛中通过迈达斯之手获得{s:current_tier_score}金" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Name" "变本加厉" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Description" "在获胜的比赛中对英雄造成{s:current_tier_score}点伤害" "DOTA_WeeklyQuest_Win_And_Net_Worth_Name" "反正他们也不要" "DOTA_WeeklyQuest_Win_And_Net_Worth_Description" "在获胜的比赛中财产总和达到{s:current_tier_score}" "DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Name" "侦察·真察" "DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Description" "在获胜的比赛中放置{s:current_tier_score}个侦察守卫" "DOTA_WeeklyQuest_Win_And_Last_Hits_Name" "真正的敌人" "DOTA_WeeklyQuest_Win_And_Last_Hits_Description" "在获胜的比赛中获得{s:current_tier_score}个正补" "DOTA_WeeklyQuest_Win_And_Bounty_Runes_Name" "金钱制胜" "DOTA_WeeklyQuest_Win_And_Bounty_Runes_Description" "在获胜的比赛中激活{s:current_tier_score}个赏金神符" "DOTA_WeeklyQuest_Win_And_Heal_Heroes_Name" "医者真英雄" "DOTA_WeeklyQuest_Win_And_Heal_Heroes_Description" "在获胜的比赛中治疗其他英雄{s:current_tier_score}点生命" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Name" "魔高一尺" "DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Description" "在获胜的比赛中对敌方英雄造成{s:current_tier_score}点魔法伤害" "DOTA_WeeklyQuest_Double_Stuns_Name" "你的朋友也有一份" "DOTA_WeeklyQuest_Double_Stuns_Description" "同时眩晕两名及以上敌方英雄达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Damage_With_Ultimate_Name" "巅峰表演" "DOTA_WeeklyQuest_Damage_With_Ultimate_Description" "通过终极技能造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Restore_Mana_Name" "妙手回春" "DOTA_WeeklyQuest_Restore_Mana_Description" "恢复友方英雄{s:current_tier_score}点魔法。" "DOTA_WeeklyQuest_Kills_After_Teleport_Name" "不速之客" "DOTA_WeeklyQuest_Kills_After_Teleport_Description" "传送后击杀{s:current_tier_score}名英雄。" "DOTA_WeeklyQuest_Cancel_Channels_Name" "当机立断" "DOTA_WeeklyQuest_Cancel_Channels_Description" "打断{s:current_tier_score}次敌人的持续施法。" "DOTA_WeeklyQuest_Double_Kills_Name" "再加一个" "DOTA_WeeklyQuest_Double_Kills_Description" "获得{s:current_tier_score}次双杀。" "DOTA_WeeklyQuest_First_Blood_Name" "全数释放" "DOTA_WeeklyQuest_First_Blood_Description" "在{s:current_tier_score}场比赛中获得第一滴血的击杀或助攻。" "DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Name" "只给你最好的" "DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Description" "在获胜的比赛中击杀{s:current_tier_score}个远古生物。" "DOTA_WeeklyQuest_Purge_Debuffs_Name" "保持干净" "DOTA_WeeklyQuest_Purge_Debuffs_Description" "净化自己或友军身上的负面效果达到{s:current_tier_score}个。" "DOTA_WeeklyQuest_Controlled_Units_Damage_Name" "大人在说话" "DOTA_WeeklyQuest_Controlled_Units_Damage_Description" "通过英雄控制的单位造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Deny_Towers_Name" "突然发难" "DOTA_WeeklyQuest_Deny_Towers_Description" "反补{s:current_tier_score}座防御塔。" "DOTA_WeeklyQuest_Bash_Enemies_Name" "百分百有效" "DOTA_WeeklyQuest_Bash_Enemies_Description" "击晕敌方英雄达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Win_As_Strength_Hero_Name" "壮汉上分" "DOTA_WeeklyQuest_Win_As_Strength_Hero_Description" "使用力量英雄赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Win_As_Agility_Hero_Name" "猛男上分" "DOTA_WeeklyQuest_Win_As_Agility_Hero_Description" "使用敏捷英雄赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Name" "聪明人上分" "DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Description" "使用智力英雄赢得{s:current_tier_score}场比赛" "DOTA_WeeklyQuest_Kills_Plus_Assists_Name" "死路一条" "DOTA_WeeklyQuest_Kills_Plus_Assists_Description" "获得{s:current_tier_score}个击杀或助攻。" "DOTA_WeeklyQuest_Save_Hero_Name" "安全巡逻" "DOTA_WeeklyQuest_Save_Hero_Description" "在{s:current_tier_score}场比赛中阻止一名友方英雄受到致死伤害。" "DOTA_WeeklyQuest_Kills_After_Blink_Name" "这是捅人用的" "DOTA_WeeklyQuest_Kills_After_Blink_Description" "使用闪烁匕首后击杀敌方英雄达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Reveal_Invisible_Name" "破坏惊喜" "DOTA_WeeklyQuest_Reveal_Invisible_Description" "使隐身英雄显形{s:current_tier_score}次。" "DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Name" "我就不要了谢谢" "DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Description" "通过林肯法球或清莲宝珠抵挡或反弹{s:current_tier_score}次法术。" "DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Name" "伤害管理" "DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Description" "使用赤红甲或洞察烟斗的主动效果抵挡{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Win_And_Camps_Stacked_Name" "胜人一筹" "DOTA_WeeklyQuest_Win_And_Camps_Stacked_Description" "在获胜的比赛中堆叠{s:current_tier_score}次中立生物营地。" "DOTA_WeeklyQuest_Net_Worth_Name" "反正他们也不要" "DOTA_WeeklyQuest_Net_Worth_Description" "在多场获胜的比赛中财产总和达到{s:current_tier_score}" "DOTA_WeeklyQuest_Blademail_Damage_Name" "拿回去" "DOTA_WeeklyQuest_Blademail_Damage_Description" "使用刃甲对敌方英雄造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Plant_Sentry_Wards_Name" "谁去观察观察者?" "DOTA_WeeklyQuest_Plant_Sentry_Wards_Description" "放置{s:current_tier_score}个岗哨守卫。" "DOTA_WeeklyQuest_Win_And_Cut_Trees_Name" "木已成舟" "DOTA_WeeklyQuest_Win_And_Cut_Trees_Description" "在获胜的比赛中摧毁{s:current_tier_score}颗树木。" "DOTA_WeeklyQuest_Win_And_Tips_Received_Name" "可能你是真的喜欢我" "DOTA_WeeklyQuest_Win_And_Tips_Received_Description" "在获胜的比赛中获得{s:current_tier_score}次打赏" "DOTA_WeeklyQuest_Hero_Cleave_Damage_Name" "痛苦自助餐" "DOTA_WeeklyQuest_Hero_Cleave_Damage_Description" "通过分裂对敌方英雄造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Name" "睁眼瞎" "DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Description" "使用诡计之雾获得{s:current_tier_score}次击杀或助攻。" "DOTA_WeeklyQuest_Kills_During_Bkb_Name" "大展拳脚" "DOTA_WeeklyQuest_Kills_During_Bkb_Description" "在黑皇杖效果下击杀{s:current_tier_score}个敌方英雄。" "DOTA_WeeklyQuest_Hero_Lifesteal_Name" "点心攻击" "DOTA_WeeklyQuest_Hero_Lifesteal_Description" "吸取敌方英雄{s:current_tier_score}点生命。" "DOTA_WeeklyQuest_Hero_Manaburn_Name" "他们不喜欢那样" "DOTA_WeeklyQuest_Hero_Manaburn_Description" "通过技能燃烧敌方英雄{s:current_tier_score}点魔法。" "DOTA_WeeklyQuest_Killng_Sprees_Name" "死去活来" "DOTA_WeeklyQuest_Killng_Sprees_Description" "完成{s:current_tier_score}次大杀特杀的连杀纪录。" "DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Name" "停止你的幻想" "DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Description" "获胜的比赛中在防御塔范围内击杀{s:current_tier_score}名敌方英雄。" "DOTA_WeeklyQuest_Kill_Couriers_Name" "急转直下" "DOTA_WeeklyQuest_Kill_Couriers_Description" "击杀{s:current_tier_score}只敌方信使。" "DOTA_WeeklyQuest_High_Fives_Completed_Name" "击掌称快" "DOTA_WeeklyQuest_High_Fives_Completed_Description" "与其他玩家击掌{s:current_tier_score}次" "DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Name" "击掌称快" "DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Description" "在获胜的比赛中与其他玩家击掌{s:current_tier_score}次" "DOTA_WeeklyQuest_Win_With_Ranged_Hero_Name" "导弹材料" "DOTA_WeeklyQuest_Win_With_Ranged_Hero_Description" "使用远程英雄赢得{s:current_tier_score}场比赛." "DOTA_WeeklyQuest_Win_With_Melee_Hero_Name" "临终一击" "DOTA_WeeklyQuest_Win_With_Melee_Hero_Description" "使用近战英雄赢得{s:current_tier_score}场比赛." "DOTA_WeeklyQuest_Disarm_Duration_Name" "拿住别动" "DOTA_WeeklyQuest_Disarm_Duration_Description" "对敌人造成的缴械效果达到{s:current_tier_score}秒。" "DOTA_WeeklyQuest_Neutral_Items_Earned_Name" "红市" "DOTA_WeeklyQuest_Neutral_Items_Earned_Description" "发现{s:current_tier_score}件中立物品。" "DOTA_WeeklyQuest_Use_Ability_Charges_Name" "完全充能" "DOTA_WeeklyQuest_Use_Ability_Charges_Description" "使用{s:current_tier_score}次英雄技能的能量点数。" // End Weekly Quest Names "DOTA_PrizeRewardMeter_Goal" "目标" "DOTA_PrizeRewardMeter_FirstPrize" "${s:previous_prize_pool_small}M" "DOTA_PrizeRewardMeter_SecondPrize" "${s:stretch_prize_pool_small}M" "DOTA_PrizeRewardMeter_Reward" "+10,000点积分" "DOTA_CompendiumRecap_PrizePoolReward_Desc" "总奖金超过去年后所有玩家都将获得10000点勇士积分奖励。如果总奖金超过${s:stretch_prize_pool},还将再获得10000点勇士积分奖励。" "DOTA_ChangeLog_TI8CavernChallenge" "2018年国际邀请赛勇士令状岩洞探险" "DOTA_ChangeLog_TI8Tipping" "2018年国际邀请赛全新打赏系统" // Spray Wheel "dota_settings_spraywheel_show" "喷绘轮盘" "dota_settings_spraywheel_page" "自定义喷绘轮盘" "DOTA_Hotkeys_Tooltip_SprayWheel" "打开喷绘轮盘,在地面上喷绘图片。" "dota_spraywheel_event_reward_title" "喷绘轮盘图片" "dota_spraywheel_event_reward_title_short" "喷绘图片" "dota_spraywheel_unlock_popup_title" "已解锁全新喷绘轮盘图片!" "dota_spraywheel_customize" "自定义喷绘轮盘" "DOTA_FavoriteTeamSpray_Tooltip" "最喜爱战队喷绘" "DOTA_SeasonPass_SecondaryTabHeader_Underhollow" "幽穴风云" "DOTA_SeasonPass_SecondaryTabHeader_Tipping" "打赏" "DOTA_SeasonPass_SecondaryTabHeader_CoachesChallenge" "教练" "DOTA_SeasonPass_SecondaryTabHeader_SideShop" "边路商店" "DOTA_Scoreboard_Tipping" "打赏" "DOTA_Scoreboard_Tip" "打赏" "DOTA_Scoreboard_TipsAvailable" "{d:tips_available}次可用" "DOTA_Scoreboard_TipCooldown" "{s:tip_cooldown}冷却时间" "DOTA_Scoreboard_Bounties" "悬赏" "DOTA_Scoreboard_SetBounty" "设置悬赏" "DOTA_Scoreboard_CancelBounty" "取消" "DOTA_Scoreboard_BountiesAvailable" "{d:bounties_available}次可用" "DOTA_Scoreboard_BountyTimer" "剩余{s:bounty_time}" "DOTA_Scoreboard_BountyCancelTimer" "{s:bounty_cancel_time}后开始" "DOTA_Scoreboard_BountyCancelTimerAlt" "{s:bounty_cancel_time}后悬赏开始" "DOTA_Scoreboard_BountyTooltip" "悬赏另一名玩家!

悬赏生效时目标若被队友击杀,他们将获得{d:bounty_battle_points}点勇士积分,而你将消耗掉枚悬赏代币中的一枚。

如果没人及时完成悬赏,那不会消耗掉代币。" "DOTA_Scoreboard_BountyPlace" "悬赏{s:bounty_target}?" "DOTA_Scoreboard_BountyPlaceDetails:p{num_bounty_tokens}" "你有{i:num_bounty_tokens}枚悬赏代币。如果及时完成悬赏,将消耗掉一枚。要悬赏{s:bounty_target}吗?#|#你有{i:num_bounty_tokens}枚悬赏代币。如果及时完成悬赏,将消耗掉一枚。要悬赏{s:bounty_target}吗?" "DOTA_Tipping_About_Header" "打赏相关" "DOTA_Tipping_About_Line1" "比赛期间,进入游戏内计分板即可在队友的高光时刻打赏他们。" "DOTA_Tipping_About_Line2" "开始时每次打赏25点勇士积分。沿着勇士令状的奖励之路,打赏积分可以升级为50,100或200点。" "DOTA_Tipping_About_Line3" "每名勇士令状玩家每周可以打赏十次,每场比赛最多打赏三次。" "DOTA_Tipping_About_Line4" "打赏并不会消耗自己的勇士积分,所以每周的十次打赏机会可以尽情使用。" "DOTA_Tipping_MyTips" "我的打赏" "DOTA_Tipping_Connections" "关系" "DOTA_Tipping_TipsReceived" "收到打赏次数" "DOTA_Tipping_TotalTipsReceived" "收到打赏次数" "DOTA_Tipping_TipsGivenThisWeek" "本周已打赏" "DOTA_Tipping_RefreshTime" "{t:d:t:time_until_reset}后刷新" "DOTA_Tipping_ReturnToStart" "返回开始" "DOTA_Bounties_BountiesIssued" "本周悬赏次数。" "dota_mutation_tooltip_title" "当前突变:" "DOTA_ti8_campaign" "多人冒险" "DOTA_campaign_ti8_name" "幽穴风云" "DOTA_ti8_campaign_bp_tab_subtitle" "奶酪风波" "DOTA_DB_SeasonPass_International_2018" "2018年国际邀请赛勇士令状" "DOTA_TI8_BattlePass_Level225Reward_Soon" "莱恩的声望物品 - 即将推出" "DOTA_TI8_BattlePass_Level75RewardLine_Soon" "米波语音包 - 即将推出" "DOTA_TI8_BattlePass_Level615RewardLine_Soon" "卓越之兴的许诺 - 即将推出" "DOTA_TI8_BattlePass_PlusReward" "这些奖励仅对刀塔Plus会员发放。" "DOTA_TI8_FrontPage_CavernChallenge_Title" "岩洞探险" "DOTA_TI8_FrontPage_CavernChallenge_Text" "探索河谷底下的岩洞,挖掘专属物品套装和奖励。" "DOTA_TI8_FrontPage_Sprays_Title" "反应喷绘" "DOTA_TI8_FrontPage_Sprays_Text" "说什么不重要,怎么说很重要。全新的聊天轮盘喷绘能让你表达心声。" "DOTA_TI8_FrontPage_Tipping_Title" "游戏内打赏" "DOTA_TI8_FrontPage_Tipping_Text" "从战斗的虚无中扯出一些免费积分授予杰出的好友和敌人。" "DOTA_TI8_FrontPage_ChatWheelSounds_Title" "赛季聊天轮盘音效" "DOTA_TI8_FrontPage_ChatWheelSounds_Text" "使用全新的赛季音效表达你的战斗心声。" "DOTA_TI8_FrontPage_TeamChallengeMode_Title" "团队挑战模式" "DOTA_TI8_FrontPage_TeamChallengeMode_Text" "组好队伍,匹配强劲的敌人,赢取极大的积分提升。" "DOTA_TI8_FrontPage_ProCircuitPredictions_Title" "职业巡回赛预测" "DOTA_TI8_FrontPage_ProCircuitPredictions_Text" "在全新的预测网站中进行职业巡回赛的预测。" "DOTA_TI8_FrontPage_CustomLaneCreeps_Title" "自定义小兵" "DOTA_TI8_FrontPage_CustomLaneCreeps_Text" "将标准的小兵换成全新的岩洞天辉和夜魇小兵。" "DOTA_TI8_FrontPage_RankedRoles_Title" "天梯定位比赛" "DOTA_TI8_FrontPage_RankedRoles_Text" "在这特殊的匹配模式中,匹配前选好自己的分路定位,让队友提前知道你的套路。" "DOTA_TI8_FrontPage_Mutations_Title" "突变模式" "DOTA_TI8_FrontPage_Mutations_Text" "Dota的法则已经崩坏,这个普通模式已被随机的游戏性修改效果侵袭。" "DOTA_TI8_FrontPage_Underhollow_Header" "全新游戏模式" "DOTA_TI8_FrontPage_Underhollow_Header_Available" "现已推出" "DOTA_TI8_FrontPage_Underhollow_Title" "幽穴风云 - 即将推出" "DOTA_TI8_FrontPage_Underhollow_Text" "肉山进入狂暴状态,追逐着世上最稀有的奶酪。" "DOTA_TI8_FrontPage_Terrain_Title" "玉海之渊" "DOTA_TI8_FrontPage_Terrain_Text" "沿着玉带河进入全新的战场。勇士令状达到160级时解锁。" "DOTA_SeasonalItemReceived_ShardText:p{GrantPoints}" "{d:GrantPoints}块碎片#|#{d:GrantPoints}块碎片" "DOTA_SeasonalItemReceived_ShardTitle" "已获得刀塔Plus碎片!" "DOTA_SeasonalItemReceived_ShardSubtitle" "使用刀塔Plus碎片来解锁独家套装、英雄圣物等等!" "DOTA_SeasonalItemReceived_ConsumableItemChargesText" "已收到{d:quantity}件{g:dota_item_name:item_def}。" "DOTA_SeasonalItemReceived_ConsumableItemChargesTitle" "已收到消耗品使用次数!" "DOTA_SeasonalItemReceived_SteamPackageTitle" "已解锁Steam上的游戏!" "DOTA_SeasonalItemReceived_SteamPackageSubtitle" "通过Steam库下载并游玩这款游戏。" "DOTA_SeasonalItemReceived_EmoticonTitle" "已解锁聊天表情!" "DOTA_FrontPage_InternationalApproaches" "国际邀请赛临近" "DOTA_TI8_FrontPage_DPCRewind_Title" "Dota职业巡回赛回放" "DOTA_TI8_FrontPage_DPCRewind_Text" "Dota职业巡回赛回放将带你回顾八支直邀战队的所有决定性时刻。" "DOTA_FrontPage_WorldlessTrekTreasure_Header" "全新珍藏" "DOTA_FrontPage_WorldlessTrekTreasure_Title" "无言之旅的珍藏" "DOTA_FrontPage_WorldlessTrekTreasure_Desc" "包含12套全新套装,其中有幽鬼的珍稀套装和雷泽的极其珍稀套装。" "DOTA_FrontPage_DPCWinter2022_Header" "DPC 2022年冬季巡回" "DOTA_FrontPage_DPCWinter2022_Title" "梦幻挑战覆盖全赛季" "DOTA_FrontPage_DPCWinter2022_Desc" "在整个DPC赛季中游玩每次巡回的梦幻挑战。" "DOTA_FrontPage_DPCWinterSupClub2022_Header" "DPC 2022年冬季巡回" "DOTA_FrontPage_DPCWinterSupClub2022_Title" "全新应援团内容" "DOTA_FrontPage_DPCWinterSupClub2022_Desc" "梦幻挑战卡包、聊天语音、喷绘、聊天表情、战队徽章等等。" "DOTA_PlusPickBanWinStats_Hero" "英雄" "DOTA_PlusPickBanWinStats_Start" "初期" "DOTA_PlusPickBanWinStats_Trend" "走势" "DOTA_PlusPickBanWinStats_End" "末期" "DOTA_PlusPickBanWinStats_Change" "变化" "DOTA_PlusPickBanWinStats_PickPercent" "选择百分比" "DOTA_PlusPickBanWinStats_WinPercent" "胜率" "DOTA_PlusPickBanWinStats_BanPercent" "禁用百分比" "DOTA_PlusPickBanWinStats_Header" "过去8周走势" "DOTA_PlusStats_Header_Stat" "数据" "DOTA_PlusStats_Kills" "击杀" "DOTA_PlusStats_Deaths" "死亡" "DOTA_PlusStats_Assists" "助攻" "DOTA_PlusStats_LastHits_Abbr" "正补" "DOTA_PlusStats_Denies_Abbr" "反补" "DOTA_PlusStats_NetWorth_Abbr" "财产" "DOTA_PlusStats_Header_Current" "当前" "DOTA_PlusStats_Header_Historic" "历史" "DOTA_BattlePass_AchievementsTooltip_Title" "成就" "DOTA_BattlePass_AchievementsTooltip_Completed" "已获得成就" "DOTA_BattlePass_AchievementsTooltip_BattlePointsEarned" "已获得勇士积分" "DOTA_BattlePass_DailyHero_Abbreviation" "日常" "DOTA_BattlePass_DPCPredictionsTooltip_Title" "Dota职业巡回赛预测" "DOTA_BattlePass_ArcanaVoteTooltip_Title" "票选至宝" "DOTA_BattlePass_CavernCrawlTooltip_Title" "岩洞挑战" "DOTA_BattlePass_CavernCrawlTooltip_RoomsCompleted" "已探索石室" "DOTA_BattlePass_CavernCrawlTooltip_BattlePointsEarned" "已获得勇士积分" "DOTA_BattlePass_CavernCrawlTooltip_SetsEarned" "已获得套装" "DOTA_BattlePass_TippingTooltip_Title" "打赏" "DOTA_BattlePass_BountiesTooltip_Title" "悬赏" "DOTA_BattlePass_EventGameTooltip_Title" "{g:dota_event_game_name:event_id}" "DOTA_BattlePass_EventGameTooltip_BattlePointsEarned" "每周已获得勇士积分" "DOTA_BattlePass_GuildTooltip_ContractsCompleted" "每日契约已完成" "DOTA_BattlePass_GuildTooltip_ChallengesCompleted" "每周挑战已完成" "DOTA_BattlePass_BattleBlessingTooltip_NumRemaining:p{num_wheel_spins}" "还剩{d:num_wheel_spins}次转盘机会未领取。#|#还剩{d:num_wheel_spins}次转盘机会未领取。" "DOTA_TI8_AegisRegistration" "珍藏版冠军之神盾和肉山宝宝收货登记" "DOTA_TI8_AegisRegistration_Text" "勇士令状超过1000级可以登记收货地址。" "DOTA_LiveSpectating_Error_Generic" "实时观战好友时遇到了服务器错误。" "DOTA_LiveSpectating_Error_NoPlus" "必须成为刀塔Plus会员才能使用此功能。" "DOTA_LiveSpectating_Error_NotFriends" "必须成为好友才能使用此功能。" "DOTA_LiveSpectating_Error_LobbyNotFound" "无法找到好友的比赛。" "DOTA_LiveSpectating_Error_SpectatorInLobby" "必须离开当前比赛/房间才能实时观战。" "DOTA_LiveSpectating_Error_WrongLobbyType" "只能实时观战好友的匹配比赛。" "DOTA_LiveSpectating_Error_PlayerNotPlayer" "好友必须在天辉或夜魇才能实时观战。" "DOTA_LiveSpectating_Error_TooManySpectators" "这场比赛的好友观众已满。" "DOTA_LiveSpectating_Error_SpectatorSwitchedTeams" "无法实时观看这场比赛,因为刚从这场比赛断开连接,并且/或者改变了观看的阵营。" "DOTA_LiveSpectating_Error_FriendsOnBothSides" "由于队伍双方都有好友,所以无法实时观战。" "DOTA_LiveSpectating_Error_LobbyIsLeague" "无法实时观战联赛的比赛。" "DOTA_AlternateModel_night_stalker_Model1" "夜晚" "DOTA_AlternateModel_tiny_Model1" "1级长大" "DOTA_AlternateModel_tiny_Model2" "2级长大" "DOTA_AlternateModel_tiny_Model3" "3级长大" "DOTA_HeroSetShuffle_Enabled" "已启用轮换" "DOTA_HeroSetShuffle_Disabled" "已禁用轮换" "DOTA_HeroSetShuffle_Info" "启用英雄套装轮换后,在使用该英雄完成一场比赛后将自动装备另一套套装。" "DOTA_HeroSetShuffle_Unbundle_Title" "打开物品" "DOTA_HeroSetShuffle_Unbundle_Message" "在这件套装启用英雄套装轮换前必须先打开。确定要现在打开吗?" "DOTA_Artifact_Promo_Title" "Dota卡牌游戏" "DOTA_Artifact_Promo_Detail" "现已登陆Steam" "DOTA_Artifact_Promo_LearnMore" "了解更多" "DOTA_Artifact_Promo_WatchTrailer" "观看预告片" "DOTA_Artifact_Promo_GetItNow" "马上入手" "DOTA_Artifact_Promo_DotaPlusMonth" "附赠刀塔Plus一个月会员" "DOTA_Frostivus2018_Dates" "12月19日 - 1月7日" "DOTA_Frostivus2018_Dates_Tooltip" "凌霜圣地消耗品在2018年12月19日至2019年1月7日,活动期间可用。

装饰性消耗品和聊天轮盘奖励在2019年2月1日前可用。" "DOTA_Frostivus2018_Lore" "陷入解密和重塑奥术的狂热后,大魔导师拉比克召集暴徒向凌霜圣地进军,意指根除原初的迎霜节宝树,探索树下神秘的力量源泉。为了阻止误入歧途的魔导师,五名英雄必须奋起防守远古宝树——为拯救迎霜节的节日精神奋战到底!" "DOTA_Frostivus2018_Reward_Suprise_Item" "凌霜圣地奖励" "DOTA_Frostivus2018_ConsumablesTitle" "凌霜圣地补给品" "DOTA_Frostivus2018_ConsumableDescription" "凌霜圣地补给品属于消耗品,可以在关键时刻扭转战局。

凌霜圣地补给品有时会在凌霜圣地比赛期间作为礼物掉落。刀塔Plus会员也可以使用碎品购买额外的补给品。

奖励还包括每种凌霜圣地消耗品的饰品版本,可以在普通Dota比赛中使用。" "DOTA_Frostivus2018_ConsumablePurchase" "购买更多补给品" "DOTA_Frostivus2018_RewardsTitle" "赢取奖励" "DOTA_Frostivus2018_RewardsDescription" "凌霜圣地的每场比赛都会根据击败敌人的回合数发放积分。1000点凌霜圣地积分可以升一级,升级后可以在奖励路线上领取奖励。

每天的凌霜圣地比赛中,首场完成第5回合的比赛都将提供额外1000点凌霜圣地积分,并且该比赛的积分为平常的8倍。" "DOTA_Frostivus2018_DailyBonusAvailable" "可获取日常奖励" "DOTA_Frostivus2018_DailyBonusClaimed" "已领取日常奖励" "DOTA_Frostivus2018_NextDailyBonus" "{t:d:s:countdown_time}后可获取下一次" "DOTA_Frostivus2018_Play" "游玩 凌霜圣地" "DOTA_Frostivus2018PostGame_Progress" "凌霜圣地进度" "DOTA_Frostivus2018PostGame_RoundsCompleted" "完成回合" "DOTA_Frostivus2018PostGame_PointsEarned" "赢得积分" "DOTA_Frostivus_Store_Title" "迎霜节" "DOTA_Frostivus2018_Store_Title" "2018年迎霜节" "DOTA_Frostivus2018_Store_Subtitle" "消耗品包" "DOTA_Frostivus2018_Store_Description" "每件消耗品包内含下列物品:" "DOTA_Frostivus2018_Store_FrosthavenDescription" "强大的战略技能,可以抵挡拉比克邪恶的攻势。\n可用于凌霜圣地游戏模式。" "DOTA_Frostivus2018_Store_CosmeticsTitle" "小饰物" "DOTA_Frostivus2018_Store_CosmeticsDescription" "用这些装饰性技能传播季节的喜悦。\n可用于普通Dota比赛。" "DOTA_Frostivus2018_Store_FrosthavenExpiration" "12月19日至1月7日,活动期间可用。" "DOTA_Frostivus2018_Store_CosmeticsExpiration" "2019年2月1日前可用。" "Frosthaven_EventHome_RoshReward" "领取奖励轮盘的游玩次数,有机会获得无比珍稀的姜饼肉山宝宝" "Frosthaven_EventHome_EmoticonReward" "挺过最后一轮将解锁独特聊天表情:" "DOTA_EventLevelPointsProgress" "升级进度:{d:current_level_points}/{d:points_per_level}" "DOTA_PointsToNextLevel" "升级需积分:{d:current_points_to_next_level}" "DOTA_Event_DailyBonusAvailable" "可获取日常奖励" "DOTA_Event_DailyBonusReceived" "已领取日常奖励" "DOTA_Event_NextDailyBonus" "下次奖励:{t:d:s:countdown_time}" "DOTA_RubickArcana_Subtitle_1" "包含拉比克至宝和2018年迎霜节活动" "DOTA_RubickArcana_Subtitle_2" " " "DOTA_RubickArcana_Subtitle_3" "更新" "DOTA_PurchaseArcana_Rubick" "查看至宝" "DOTA_RubickArcana_Spellbook" "法宝库" "DOTA_RubickArcana_Spellbook_Title" "至宝\n进度" "DOTA_RubickArcana_Spellbook_Wins" "胜利" "DOTA_RubickArcana_Spellbook_DescriptionExtra" "快速模式胜场数计为半数。" "DOTA_RubickArcana_Spellbook_Description" "装备魔导师密钥后赢下比赛可以解锁窃取技能的拉比克主题版本。" "DOTA_RubickArcana_Spellbook_MaxTierBonus" "解锁所有技能后拉比克将拥有移动时的自定义地面特效。" // Earthshaker Arcana "DOTA_EarthshakerArcana_Label" "至宝进度" "DOTA_EarthshakerArcana_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_EarthshakerArcana_Score" "{s:current_score}/500" "DOTA_EarthshakerArcana_Description" "施放回音击获得击杀或助攻达到500将解锁额外款式。" "DOTA_Style_Earthshaker_Arcana_Head_Item_Style0" "天星召唤" "DOTA_Style_Earthshaker_Arcana_Head_Item_Style1" "炽炎血统" "DOTA_Style_Judgement_of_the_Fallen_0" "天外智慧" "DOTA_Style_Judgement_of_the_Fallen_1" "天外狂怒" "DOTA_Style_Bracers_of_the_Cavern_Luminar_0" "天外智慧" "DOTA_Style_Bracers_of_the_Cavern_Luminar_1" "天外狂怒" "DOTA_EarthshakerArcana_Hud_ComboTitle" "连招" "DOTA_EarthshakerArcana_Hud_ComboSummaryDamageLabel" "伤害" "Debut_ESArcana_Button_Original" "查看原始款式" "Debut_ESArcana_Button_Alternate" "查看额外款式" "DOTA_Style_Judgement_of_the_Fallen_1_Reason" "已装备天外飞星,正在使用“炽炎血统”款式" "DOTA_Style_Tiny_Grow_Level_0_Reason" "小小长大等级为0" "DOTA_Style_Tiny_Grow_Level_1_Reason" "小小长大等级为1" "DOTA_Style_Tiny_Grow_Level_2_Reason" "小小长大等级为2" "DOTA_Style_Tiny_Grow_Level_3_Reason" "小小长大等级为3" // Ogre Magi Arcana "DOTA_Ogre_Magi_Arcana_Label" "至宝进度" "DOTA_Ogre_Magi_Arcana_Title" "{g:dota_item_name:arcana_item_def}" "DOTA_Ogre_Magi_Arcana_Score" "{s:current_score}/500" "DOTA_Ogre_Magi_Arcana_Description" "从长时间连续多重施法中获得500点宝石积分后解锁额外款式。" "DOTA_Ogre_Magi_Arcana_Hud_StreakTitle" "连招" "DOTA_Ogre_Magi_Arcana_Hud_StreakSummaryPointsLabel" "宝石积分" "DOTA_Ogre_Magi_Arcana_Hud_StreakOdds" "几率:1/{d:chance}" "DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style0" "炽热金鹏" "DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style1" "明辉金鹏" "DOTA_Style_Auspice_of_the_Whyrlegyge_0" "转盘" "DOTA_Style_Auspice_of_the_Whyrlegyge_1" "炒蛋" "KillEaterEvent_OgreMagiArcana" "食人魔魔法师至宝连续多重施法" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_01" "我是食人魔魔法师!不对,你才是!" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_02" "坐着不动可没有打人爽!我觉得还行!" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_03" "那才是技术。我练了好久了。" "DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_04" "刚才是多少级?一级?" "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_01" "食人魔魔法师!<鸟叫>还有小伙伴。" "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_02" "那是松鼠吗?<鸟叫> 得了吧你。 " "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_03" "是你干的吗?<低吼>。我觉得是他。" "DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_04" "我们是不是摸他摸重了?哦,我们是要用摸的吗?" "DOTA_TrueSight_TI8_Header" "全新视频" "DOTA_TrueSight_TI8_Text" "前往2018年国际邀请赛总决赛幕后,探秘史诗大战背后选手的心路历程。" "DOTA_TrueSight_TI8_BeforeStart" "{t:countdown_start}后首映" "DOTA_TrueSight_TI8_LiveTitle" "正在直播" "DOTA_TrueSight_TI8_LiveSubtitle" "全球首映" "DOTA_TrueSight_TI8_WatchNow" "马上观看" "DOTA_PlusSeason_Description" "在赛季期间入手{g:dota_shards_value:total_reward}块碎片。" "DOTA_PlusSeasonAchievement_Wins_Name:p{achievement_quantity}" "赢下{d:achievement_quantity}场比赛#|#赢下{d:achievement_quantity}场比赛" "DOTA_PlusSeasonAchievement_Wins_Description:p{achievement_quantity}" "在赛季期间赢下{d:achievement_quantity}场匹配的比赛。#|#在赛季期间赢下{d:achievement_quantity}场匹配的比赛。" "DOTA_PlusSeasonAchievement_Wins_Claim_Name" "成就:赢得比赛" "DOTA_PlusSeasonAchievement_CalibrateRanked_Name" "天梯匹配校准" "DOTA_PlusSeasonAchievement_CalibrateRanked_Description" "赛季期间完成足够的组队或单排天梯比赛,获得奖章。" "DOTA_PlusSeasonAchievement_CalibrateRanked_Claim_Name" "成就:完成天梯积分校准" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Name:p{achievement_quantity}" "在天梯定位匹配中赢下{d:achievement_quantity}场比赛#|#在天梯定位匹配中赢下{d:achievement_quantity}场比赛" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Description:p{achievement_quantity}" "在天梯定位匹配中选择最爱的定位,并赢下{d:achievement_quantity}场比赛。#|#在天梯定位匹配中选择最爱的定位,并赢下{d:achievement_quantity}场比赛。" "DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Claim_Name" "成就:赢得天梯定位比赛" "DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Name" "勇士联赛夺冠一次" "DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Description" "在每周勇士联赛中夺冠一次。" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Name:p{achievement_quantity}" "勇士联赛夺冠{d:achievement_quantity}次#|#勇士联赛夺冠{d:achievement_quantity}次" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Description:p{achievement_quantity}" "每周勇士联赛中夺冠{d:achievement_quantity}次。#|#每周勇士联赛中夺冠{d:achievement_quantity}次。" "DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Claim_Name" "成就:赢得勇士联赛" "DOTA_PlusSeasonAchievement_PredictVictory_Name:p{achievement_quantity}" "正确预测胜利{d:achievement_quantity}次#|#正确预测胜利{d:achievement_quantity}次" "DOTA_PlusSeasonAchievement_PredictVictory_Description:p{achievement_quantity}" "使用刀塔Plus胜利呐喊正确预测比赛的胜利达到{d:achievement_quantity}次。#|#使用刀塔Plus胜利呐喊正确预测比赛的胜利达到{d:achievement_quantity}次。" "DOTA_PlusSeasonAchievement_PredictVictory_Claim_Name" "成就:成功预测胜利" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Name:p{achievement_quantity}" "刀塔Plus中英雄升级达到{d:achievement_quantity}次#|#刀塔Plus中英雄升级达到{d:achievement_quantity}次" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Description:p{achievement_quantity}" "完成匹配赛,获得足够的刀塔Plus修行经验,使英雄总计升{d:achievement_quantity}级。#|#完成匹配赛,获得足够的刀塔Plus修行经验,使英雄总计升{d:achievement_quantity}级。" "DOTA_PlusSeasonAchievement_RaiseHeroLevels_Claim_Name" "成就:获得刀塔Plus英雄等级" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Name:p{achievement_quantity}" "完成{d:achievement_quantity}次英雄挑战#|#完成{d:achievement_quantity}次英雄挑战" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Description:p{achievement_quantity}" "完成{d:achievement_quantity}次1星或以上英雄挑战。#|#完成{d:achievement_quantity}次1星或以上英雄挑战。" "DOTA_PlusSeasonAchievement_HeroChallenges1Star_Claim_Name" "成就:完成1星英雄挑战" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Name:p{achievement_quantity}" "{d:achievement_quantity}次英雄挑战达到3星#|#{d:achievement_quantity}次英雄挑战达到3星" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Description:p{achievement_quantity}" "完成{d:achievement_quantity}次英雄挑战,并达到3星。#|#完成{d:achievement_quantity}次英雄挑战,并达到3星。" "DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Claim_Name" "成就:完成3星英雄挑战" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Name:p{achievement_quantity}" "英雄圣物达到{d:achievement_quantity}次里程碑#|#英雄圣物达到{d:achievement_quantity}次里程碑" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Description:p{achievement_quantity}" "英雄圣物上的数据达到{d:achievement_quantity}次里程碑。每次达到里程碑时会在游戏内英雄上方显示。#|#英雄圣物上的数据达到{d:achievement_quantity}次里程碑。每次达到里程碑时会在游戏内英雄上方显示。" "DOTA_PlusSeasonAchievement_HeroRelicMilestones_Claim_Name" "成就:达到英雄圣物里程碑" "DOTA_PlusSeasonAchievement_GiveCommends_Name:p{achievement_quantity}" "称赞{d:achievement_quantity}名玩家#|#称赞{d:achievement_quantity}名玩家" "DOTA_PlusSeasonAchievement_GiveCommends_Description:p{achievement_quantity}" "比赛结束后称赞的玩家达到{d:achievement_quantity}名。#|#比赛结束后称赞的玩家达到{d:achievement_quantity}名。" "DOTA_PlusSeasonAchievement_GiveCommends_Claim_Name" "成就:称赞玩家" "DOTA_PlusSeasonAchievement_GiveTips_Name:p{achievement_quantity}" "打赏{d:achievement_quantity}次#|#打赏{d:achievement_quantity}次" "DOTA_PlusSeasonAchievement_GiveTips_Description:p{achievement_quantity}" "比赛中打赏其他玩家达到{d:achievement_quantity}次。#|#比赛中打赏其他玩家达到{d:achievement_quantity}次。" "DOTA_PlusSeasonAchievement_GiveTips_Claim_Name" "成就:打赏玩家" "DOTA_PlusSeasonAchievement_FirstBlood_Name:p{achievement_quantity}" "在{d:achievement_quantity}场比赛中得到第一滴血#|#在{d:achievement_quantity}场比赛中得到第一滴血" "DOTA_PlusSeasonAchievement_FirstBlood_Description:p{achievement_quantity}" "在{d:achievement_quantity}场比赛中得到第一滴血。#|#在{d:achievement_quantity}场比赛中得到第一滴血。" "DOTA_PlusSeasonAchievement_FirstBlood_Claim_Name" "成就:得到第一滴血" "DOTA_PlusSeasonAchievement_Rampages_Singular_Name" "获得一次暴走称号" "DOTA_PlusSeasonAchievement_Rampages_Singular_Description" "短时间内连续击杀5名敌方英雄,获得暴走称号。" "DOTA_PlusSeasonAchievement_Rampages_Singular_Claim_Name" "成就:获得一次暴走" "DOTA_PlusSeasonAchievement_Rampages_Plural_Name:p{achievement_quantity}" "获得{d:achievement_quantity}次暴走#|#获得{d:achievement_quantity}次暴走" "DOTA_PlusSeasonAchievement_Rampages_Plural_Description" "短时间内连续击杀敌方5名英雄,获得暴走称号。" "DOTA_PlusSeasonAchievement_Rampages_Plural_Claim_Name" "成就:获得多次暴走" "DOTA_PlusSeasonAchievement_ObserverWards_Name:p{achievement_quantity}" "放置{d:achievement_quantity}次侦察守卫#|#放置{d:achievement_quantity}次侦察守卫" "DOTA_PlusSeasonAchievement_ObserverWards_Description:p{achievement_quantity}" "放置{d:achievement_quantity}次侦察守卫。#|#放置{d:achievement_quantity}次侦察守卫。" "DOTA_PlusSeasonAchievement_ObserverWards_Claim_Name" "成就:放置侦察守卫" "DOTA_PlusSeasonAchievement_Dewards_Name:p{achievement_quantity}" "反掉{d:achievement_quantity}次敌方守卫#|#反掉{d:achievement_quantity}次敌方守卫" "DOTA_PlusSeasonAchievement_Dewards_Description:p{achievement_quantity}" "摧毁{d:achievement_quantity}次敌方守卫。#|#摧毁{d:achievement_quantity}次敌方守卫。" "DOTA_PlusSeasonAchievement_Dewards_Claim_Name" "成就:摧毁敌方守卫" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Name:p{achievement_quantity}" "组队时赢下{d:achievement_quantity}场比赛#|#组队时赢下{d:achievement_quantity}场比赛" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Description" "组队比赛期间赢下比赛。" "DOTA_PlusSeasonAchievement_WinMatchesInParty_Claim_Name" "成就:组队时赢得比赛" "DOTA_PlusSeasonAchievement_WinCoreMatches_Name:p{achievement_quantity}" "作为中单、劣势路或优势路赢得{d:achievement_quantity}场比赛。#|#作为中单、劣势路或优势路赢得{d:achievement_quantity}场比赛。" "DOTA_PlusSeasonAchievement_WinCoreMatches_Description" "作为中单、劣势路或优势路赢得比赛。" "DOTA_PlusSeasonAchievement_WinCoreMatches_Claim_Name" "成就:作为中单、劣势路或优势路赢得比赛。" "DOTA_PlusSeasonAchievement_WinSupportMatches_Name:p{achievement_quantity}" "作为辅助或纯辅助赢得{d:achievement_quantity}场比赛。#|#作为辅助或纯辅助赢得{d:achievement_quantity}场比赛。" "DOTA_PlusSeasonAchievement_WinSupportMatches_Description" "作为辅助或纯辅助赢得比赛。" "DOTA_PlusSeasonAchievement_WinSupportMatches_Claim_Name" "成就:作为辅助或纯辅助赢得比赛" "DOTA_PlusSeasonAchievement_WinMatchMVP_Once_Name" "获得1次比赛MVP" "DOTA_PlusSeasonAchievement_WinMatchMVP_Name:p{achievement_quantity}" "获得{d:achievement_quantity}次比赛MVP#|#获得{d:achievement_quantity}次比赛MVP" "DOTA_PlusSeasonAchievement_WinMatchMVP_Description" "获得比赛MVP" "DOTA_PlusSeasonAchievement_WinMatchMVP_Claim_Name" "成就:赢得比赛MVP" "DOTA_PlusSeason_Season3_Name" "第3赛季" "DOTA_PlusSeason_Season3_Quests" "第3赛季任务" "DOTA_PlusSeason_Season3_Subtitle" "第3赛季于2019年1月开始,将持续大约6个月。" "DOTA_PlusSeason_Season4_Name" "第4赛季" "DOTA_PlusSeason_Season4_Quests" "第4赛季任务" "DOTA_PlusSeason_Season4_Subtitle" "第4赛季于2019年9月开始,将持续大约6个月。" // New Bloom 2019 "DOTA_EventName_NewBloom2019" "芳晓佳节" "DOTA_NewBloom2019_Reward_Surprise_Item" "芳晓佳节奖励" "DOTA_NewBloom2019_Dates" "2月1日 - 2月12日" "DOTA_NewBloom2019_Dates_Tooltip" "芳晓佳节消耗品和聊天轮盘奖励在2019年3月1日到期。" "DOTA_NewBloom2019_Dates_Expire" "活动奖励截止于
2019年3月1日" "DOTA_NewBloom2019_Lore" "随着农历的崭新开始,刀塔世界的住民已准备好将新春和兴旺的快乐带入遗迹的战斗。为了欢庆芳晓佳节的到来,所有人都受邀在庆祝每次胜利时,收获豪华大礼。" "DOTA_NewBloom2019_Reward_Suprise_Item" "芳晓佳节轮盘游玩" "DOTA_NewBloom2019_ConsumablesTitle" "芳晓庆祝用品" "DOTA_NewBloom2019_ConsumableDescription" "芳晓庆祝用品为消耗品,可以用于普通Dota比赛。刀塔Plus会员还可以使用碎片购买额外的庆祝用品。" "DOTA_NewBloom2019_ConsumablePurchase" "购买更多" "DOTA_NewBloom2019_RewardsTitle" "赢取奖励" "DOTA_NewBloom2019_RewardsDescription" "每赢得一场匹配赛的胜利将获得200点芳晓积分(快速模式获得100点)。每1000点积分可以提升一级奖励等级,用于在奖励之路领取物品。

每天的首次胜利将额外奖励1250点芳晓积分。" "DOTA_NewBloom2019_DailyBonusAvailable" "可获取日常奖励" "DOTA_NewBloom2019_DailyBonusClaimed" "已领取日常奖励" "DOTA_NewBloom2019_NextDailyBonus" "下次奖励:{t:d:s:countdown_time}" "DOTA_NewBloom2019_ClaimRewards" "领取奖励" "DOTA_PlusStore_NewBloom_Title" "芳晓佳节" "DOTA_PlusPostGame_EventPointsProgress" "活动进度" "DOTA_Plus_Store_Event_Subtitle" "消耗品包" "DOTA_Plus_Store_Event_Description" "每件消耗品包内含下列物品:" "DOTA_Plus_Store_Event_CosmeticsTitle" "装饰性消耗品" "DOTA_Plus_Store_Event_CosmeticsDescription" "用这些装饰性技能传播季节的喜悦。\n可用于普通Dota比赛。" "DOTA_Plus_Store_Event_CosmeticsExpiration" "{t:l:event_expiration_time}到期" "DOTA_Plus_Store_Event_Title_NewBloom" "芳晓佳节" "DOTA_NewBloom2019_spin_gift_header" "芳晓赠礼" "DOTA_NewBloom2019_spin_gift_desc" "帮助好友领悟过年的精髓,赠送他们免费的芳晓佳节奖励轮盘游玩次数。" "DOTA_EventPointsPostGame_Progress" "{s:event_name} 进度" "DOTA_EventPointsPostGame_WonGame" "比赛获胜" "DOTA_RewardList_ItemGift" "送出礼物:{s:item_name}" "DOTA_Newbloom_EventHome_CourierReward" "领取奖励轮盘的游玩次数,有机会获得无比珍稀的年兽信使" // Frostivus 2019 "DOTA_Frostivus2019_Dates" "12月19日 - 1月3日" "DOTA_Frostivus2019_Dates_Tooltip" "迎霜节欢呼消耗品和聊天轮盘奖励在2020年1月17日到期。" "DOTA_Frostivus2019_Dates_Expire" "活动奖励截止于
2020年1月17日" "DOTA_Frostivus2019_Concluded" "迎霜节已经结束" "DOTA_Frostivus2019_Reward_Surprise_Item" "迎霜节奖励" "DOTA_Frostivus2019_Reward_Tips" "每天打赏两次漂亮表现。每次打赏将送出25点漂亮积分。" "DOTA_Frostivus2019_Reward_More_Tips" "每天再打赏两次漂亮表现。每次打赏将送出25点漂亮积分。" "DOTA_Frostivus_High_Five_Effect_Lvl_2" "迎霜节击掌" "DOTA_Frostivus2019_RewardsDescription" "每赢得一场匹配赛的胜利将获得200点迎霜节积分(加速模式获得100点)。每1000点积分可以提升一级奖励等级,用于在奖励之路领取物品。

每天的首次胜利将额外奖励1250点迎霜节积分。" "DOTA_Frostivus2019_ConsumablesTitle" "迎霜节欢呼" "DOTA_Frostivus2019_ConsumablePurchase" "购买更多" "DOTA_Frostivus2019_ConsumableDescription" "迎霜节欢呼物品为消耗品,可以用于普通Dota比赛。刀塔Plus会员还可以使用碎片购买额外的物品,或购买为礼物,获取额外的漂亮积分。" "DOTA_Frostivus2019_RewardsTitle" "迎霜节奖励" "DOTA_Frostivus2019_DailyBonusAvailable" "可获取日常奖励" "DOTA_Frostivus2019_DailyBonusClaimed" "已领取日常奖励" "DOTA_Frostivus2019_NextDailyBonus" "下次日常奖励" "DOTA_Frostivus2019_Lore" "迎霜企鹅往返原初之林的行军途中常常因带有恶作剧性质的冲突遭遇打劫,而他们的行军标志着赠礼季节的开始——还有对漂亮的比赛,击掌以及更多礼物的无尽探寻。" "DOTA_Frostivus_Tip" "漂亮" "DOTA_Frostivus_TipNotification" "表现漂亮" "DOTA_Frostivus_NicePointsTitle" "漂亮表现" "DOTA_Frostivus_NicePointTotalClaims" "{d:current_nice_level} / {d:max_nice_level} 礼物已领取" "DOTA_Frostivus_NicePointProgress" "漂亮积分:{d:current_nice_points} / {d:nice_points_per_level}" "DOTA_Frostivus_NicePointsDescription" "比赛期间可以打赏队友(和敌人)一个“漂亮”。

收集到足够的“漂亮”后企鹅会带来礼物!

另外也可以赠送物品给好友,显示自己到底有多好。" // New Bloom 2020 "DOTA_NewBloom2020_Dates" "1月24日 - 2月14日" "DOTA_NewBloom2020_Lore" "随着农历的崭新开始,刀塔世界的住民已准备好将新春和兴旺的快乐带入遗迹的战斗。为了欢庆芳晓佳节的到来,所有人都受邀在庆祝每次胜利时,收获豪华大礼。" "DOTA_NewBloom2020_Dates_Tooltip" "芳晓佳节消耗品和聊天轮盘奖励在2020年2月17日到期。" "DOTA_NewBloom2020_ConsumablesTitle" "鼠年消耗品" "DOTA_NewBloom2020_ConsumablePurchase" "购买更多" "DOTA_NewBloom2020_ConsumableDescription" "芳晓庆祝用品为消耗品,可以用于普通Dota比赛。刀塔Plus会员还可以使用碎片购买额外的庆祝用品。" "DOTA_NewBloom2020_RewardsTitle" "芳晓佳节奖励" "DOTA_NewBloom2020_RewardsDescription" "每赢得一场匹配赛的胜利将获得200点芳晓积分(快速模式获得100点)。每1000点积分可以提升一级奖励等级,用于在奖励之路领取物品。

每天的首次胜利将额外奖励1250点芳晓积分。" "DOTA_NewBloom2020_DailyBonusAvailable" "可获取日常奖励" "DOTA_NewBloom2020_DailyBonusClaimed" "已领取日常奖励" "DOTA_NewBloom2020_NextDailyBonus" "下次日常奖励" "DOTA_NewBloom2020_Concluded" "芳晓佳节已结束" "DOTA_NewBloom2020_Dates_Expire" "活动奖励截止于
2020年2月17日" "DOTA_NewBloom_Reward_Suprise_Item" "芳晓佳节轮盘游玩" "DOTA_NewBloom_High_Five_Effect_Lvl_2" "芳晓佳节击掌特效 - 2级" // Seasonal Abilities "DOTA_Tooltip_ability_seasonal_summon_cny_balloon" "鼠年气球" "DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Description" "吹出一个可爱又有弹性的芳晓气球。" "DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Lore" "那股聪明劲儿让老鼠扶摇直上。" "DOTA_Tooltip_ability_seasonal_summon_dragon" "舞狮" "DOTA_Tooltip_ability_seasonal_summon_dragon_Description" "召唤一头快乐活泼的狮子,陪伴你和你的盟友。" "DOTA_Tooltip_ability_seasonal_summon_dragon_Lore" "做好这些动作需要大量的练习。" "DOTA_Tooltip_ability_seasonal_summon_cny_tree" "树木装饰" "DOTA_Tooltip_ability_seasonal_summon_cny_tree_Description" "给任意树木加上一丝欢快的节日气氛。" "DOTA_Tooltip_ability_seasonal_summon_cny_tree_Lore" "节日的装束, 即使是战场上最血腥的斗士也会喜欢。" "DOTA_Tooltip_ability_seasonal_firecrackers" "鞭炮" "DOTA_Tooltip_ability_seasonal_firecrackers_Description" "扔串鞭炮。真的,快扔!" "DOTA_Tooltip_ability_seasonal_firecrackers_Lore" "没有比爆炸更喜庆的了!" //Debut page for MARS "Debut_Mars_Title" "玛尔斯" "Debut_Mars_Lore" "战士的神明玛尔斯在冲突的中心傲然挺立,在致命的坚盾掩护之下他传奇的战矛刺穿敌人。在余烬军团的忠实矛手环绕的竞技场中,他陶醉于对手的决战之中,而他们将确保无人可以临阵脱逃,而不论他面临何种危机,战神都能化险为夷,因为他知道众人都站在他这边。" "Debut_Void_Spirit_Title" "虚无之灵" "Debut_Void_Spirit_Lore" "掌握着足以粉碎凡人心智的秘密,虚无之灵自他的隐之圣堂现身,同时守卫着战场上多片区域。他能够随时出入凡间,让对手疲于奔命,从任何希望的地点出手,必要之时召唤太虚的力量保护自己。" "Debut_Void_Spirit_See_Snapfire" "切换后查看" "Debut_Snapfire_Title" "电炎绝手" "Debut_Snapfire_Lore" "乐于用她信赖的猎枪轰掉你的腿,也同样乐于用可口又危险的饼干封上你的嘴,电炎绝手碧翠丝非常高兴地与她的龙蜥小莫迪一同驾临战场,时刻准备着用她自制的火炮摧残他们的敌人,或者用小莫迪的密集火痰毁灭他们。" "Debut_Snapfire_See_Void_Spirit" "切换后查看" "DOTA_HeroDebut_WatchIntro" "观看介绍" "DOTA_HeroDebut_ViewLoadout" "查看展示" "DOTA_UseSupportGrant_Points" "兑换积分" "DOTA_UseSupportGrant_Reward" "兑换奖励" "DOTA_SupportGrant_Title" "来自客服的消息" "DOTA_SupportGrant_Instructions" "右键点击并选择“兑换”即可应用到账户上。" // DPC Frontpage "DOTA_Frontpage_DPC" "Dota职业巡回赛应用" "DOTA_Frontpage_DPC_desc" "通过赛事预测和梦幻挑战赢取碎片。定制新闻推送和实时比赛结果助你紧跟赛事。iOS和安卓均可下载安装。" "DOTA_Frontpage_DPC_plus" "刀塔Plus" "DOTA_Frontpage_DPC_plus_sub" "全新功能" "DOTA_Frontpage_DPCLive_Live" "直播" "DOTA_Frontpage_DPCLive_GameInfo" "第{d:game_number}局 - {s:game_state}" "DOTA_Frontpage_TI10Upcoming_Title" "接下来的比赛" "DOTA_Frontpage_TI10Upcoming_StartsIn" "{t:d:t:T:countdown_time}后开始" "DOTA_Frontpage_TI10Upcoming_StartingSoon" "即将开始" "DOTA_Frontpage_TI10Upcoming_ParticipantsVs" "{g:dota_team_name:team_1} vs {g:dota_team_name:team_2}" "DOTA_Frontpage_TI10Upcoming_GroupStage" "小组赛" "DOTA_Frontpage_TI10Upcoming_Playoff" "淘汰赛" "DOTA_Frontpage_TI10Live_Title" "国际邀请赛" "DOTA_Frontpage_TI10Replay_Title" "比赛录像" "DOTA_GameState_Init" "初始化中" "DOTA_GameState_WaitForPlayersToLoad" "等待玩家中" "DOTA_GameState_HeroSelection" "英雄选择" "DOTA_GameState_StrategyTime" "决策时间" "DOTA_GameState_PreGame" "即将吹响号角" "DOTA_GameState_GameInProgress" "比赛进行中" "DOTA_GameState_PostGame" "比赛结束" "DOTA_GameState_Disconnect" "正在断开连接" "DOTA_GameState_TeamShowcase" "对阵画面" "DOTA_GameState_CustomGameSetup" "自定义游戏设置" "DOTA_GameState_WaitForMapToLoad" "等待地图载入中" // DPC "DOTA_DPC_ShortDayOfWeek0" "周日" "DOTA_DPC_ShortDayOfWeek1" "周一" "DOTA_DPC_ShortDayOfWeek2" "周二" "DOTA_DPC_ShortDayOfWeek3" "周三" "DOTA_DPC_ShortDayOfWeek4" "周四" "DOTA_DPC_ShortDayOfWeek5" "周五" "DOTA_DPC_ShortDayOfWeek6" "周六" "DOTA_DPC_Major_Qualifier" "小组赛" "DOTA_DPC_Major_Wildcard" "外卡赛" "DOTA_DPC_Major_Groupstage" "小组赛" "DOTA_DPC_Major_Playoffs" "淘汰赛" "DOTA_DPC_Region_NA" "北美" "DOTA_DPC_Region_SA" "南美" "DOTA_DPC_Region_WEU" "西欧" "DOTA_DPC_Region_EEU" "东欧" "DOTA_DPC_Region_China" "中国" "DOTA_DPC_Region_SEA" "东南亚" "DOTA_DPC_Region_Unset" "N/A" "DOTA_DPC_Region_Wildcard" "外卡赛" "DOTA_DPC_Region_Groupstage" "小组赛" "DOTA_DPC_Region_Upperbracket" "胜者组" "DOTA_DPC_Region_Lowerbracket" "败者组" "DOTA_DPC_Division_Major" "甲级联赛" "DOTA_DPC_Division_International" "国际邀请赛" "DOTA_DPC_International_Groupstage" "小组赛" "DOTA_DPC_International_Playoffs" "淘汰赛" "DOTA_DPC_RegionFull_NA" "北美" "DOTA_DPC_RegionFull_SA" "南美" "DOTA_DPC_RegionFull_WEU" "欧洲西部" "DOTA_DPC_RegionFull_EEU" "欧洲东部" "DOTA_DPC_RegionFull_China" "中国" "DOTA_DPC_RegionFull_SEA" "东南亚" "DOTA_DPC_RegionFull_Unset" "N/A" "DOTA_DPC_Major" "甲级联赛" "DOTA_DPC_Division_1" "S级" "DOTA_DPC_Division_2" "A级" "DOTA_DPC_Division_1_Short" "S级" "DOTA_DPC_Division_2_Short" "A级" "DOTA_DPC_Major_Short" "甲级" "DOTA_DPC_Division_1_Long" "S级联赛" "DOTA_DPC_Division_2_Long" "A级联赛" "DOTA_DPC_Division_All_Long" "所有比赛" "DOTA_DPC_Division_RegionDivsion" "{s:region} - {s:division}联赛" "DOTA_DPC_Division_RegionOnly" "{s:region}" "DOTA_DPC_Division_GameNumberTime" "第{d:game_number}局 - {s:game_time}" "DOTA_DPC_Live_GameNotStreamed" "无法获取直播流" "DOTA_DPCFrontPage_ComingUp" "即将开始" "DOTA_DPCSchedule_MatchStatus_Complete" "完成" "DOTA_DPCSchedule_MatchStatus_Past" "已结束" "DOTA_DPCSchedule_MatchStatus_Winner" "获胜者" "DOTA_DPCSchedule_MatchStatus_Game" "比赛" "DOTA_DPCSchedule_MatchStatus_ComingUp" "即将开始" "DOTA_DPCSchedule_MatchStatus_SetReminder" "设置提醒" "DOTA_DPCSchedule_MatchStatus_Live" "正在进行 第{d:current_game_number}局" "DOTA_DPCSchedule_MatchStatus_Live_NoGame" "直播" "DOTA_DPCSchedule_MatchStatus_Future_Day" "{s:day} - " "DOTA_DPCSchedule_WatchReplay" "观看录像" "DOTA_DPCSchedule_ReplayPending" "下载中……" "DOTA_DPCSchedule_ReplayDownloading" "下载中({d:progress}%)" "DOTA_DPCSchedule_ReplayDecompressing" "解压中({d:progress}%)" "DOTA_DPCSchedule_LoadingData" "正在载入赛程信息……" "DOTA_DPCSchedule_FailedToLoadData" "载入赛程信息失败" "DOTA_DPCSchedule_ViewScoreboard" "查看记分板" "DOTA_DPCSchedule_Schedule" "赛程" "DOTA_DPCSchedule_ViewFullSchedule" "查看赛程" "DOTA_DPCSchedule_Standings" "排名" "DOTA_DPCSchedule_vs" "对阵" "DOTA_DPCSchedule_UpcomingMatches" "接下来的比赛" "DOTA_DPCSchedule_SpoilerNeverUpdated" "最后更新于:无" "DOTA_DPCSchedule_SpoilerLastUpdated" "最后更新于:{s:spoiler_update_month} {d:spoiler_update_day} @ {t:t:spoiler_update_time}" "DOTA_DPC_Spoilers" "实时:" "DOTA_DPC_SpoilerBlock" "剧透:" "DOTA_DPC_LiveUpdates" "实时更新:" "DOTA_DPC_SpoilerFree" "防止剧透" "DOTA_DPC_Spoiler_Off" "关闭" "DOTA_DPC_Spoilers_On" "开启" "DOTA_DPC_Spoilers_Live" "实时" "DOTA_DPC_Spoilers_Blocked" "屏蔽" "DOTA_DPC_SpoilerHelp" "关闭实时更新后会隐藏比赛结果和当前排名。在这个模式下玩家可以点击“显示”按钮手动更新结果。" "DOTA_DPC_SpoilerLiveWarning" "这场比赛可能为实时" "DOTA_DPC_SpoilerReveal" "显示" "DOTA_DPC_SpoilerRevealGame" "显示结果" "DOTA_DPC_SpoilerPopupNoGame_Title" "没有可以显示的比赛" "DOTA_DPC_SpoilerPopupNoGame_Description" "这场比赛不会影响比赛的最终结果" "DOTA_DPC_PrizePool" "总奖金" "DOTA_DPC_Teams" "战队" "DOTA_DPC_SingaporeMajor" "新加坡甲级联赛" "DOTA_DPC_SingaporeMajorDates" "3月27日 - 4月4日" "DOTA_DPC_SingaporeMajorPrizePool" "$500 000 | 2 700 积分" "DOTA_DPC_SingaporeMajorTeams" "18" "DOTA_DPC_Kyiv2021" "WePlay AniMajor" "DOTA_DPC_Kyiv2021Dates" "6月2 - 13日" "DOTA_DPC_Kyiv2021PrizePool" "$500 000 | 2 700 积分" "DOTA_DPC_Kyiv2021Teams" "18" "DOTA_DPC_Kyiv2021_Season_2" "第2赛季甲级联赛" "DOTA_DPCSeriesOutcome_Win" "胜" "DOTA_DPCSeriesOutcome_Loss" "负" "DOTA_DPCSeriesOutcome_Tie" "平" "DOTA_DPCTeams_NextSeries" "下一场" "DOTA_DPCTeams_LastSeries" "上一场" "DOTA_DPCTeams_ToggleFavorite" "点击切换关注这支战队。" "DOTA_DPCTeams_Favorites" "关注" "DOTA_DPCTeams_AllTeams" "所有战队" "DOTA_DPCTeams_NoFavorites" "从所有战队中选择队伍进行关注,使他们置顶可见。" "DOTA_DPCTeams_Division1" "S级联赛" "DOTA_DPCTeams_Division2" "A级联赛" "DOTA_DPCTeams_SetFavorite" "点击关注这支队伍。" "DOTA_DPCTeams_Featured" "置顶" "DOTA_DPCTeams_Search" "搜索战队中..." "DOTA_DPCTeams_Div1" "S级" "DOTA_DPCTeams_Div2" "A级" "DOTA_DPCTeams_Farming" "打钱能力" "DOTA_DPCTeams_Fighting" "参战能力" "DOTA_DPCTeams_Versatility" "多面能力" "DOTA_DPCTeams_Established" "成立于" "DOTA_DPCTeams_TopHeroes" "招牌英雄" "DOTA_DPCTeams_Kills" "击杀" "DOTA_DPCTeams_Deaths" "死亡" "DOTA_DPCTeams_Duration" "时长" "DOTA_DPCTeams_Schedule" "队伍赛程" "DOTA_DPCTeams_Coach" "教练" "DOTA_DPCTeams_DPCFinishes" "近期DPC成绩" "DOTA_DPCTeams_NoDPCFinishes" "近期没有DPC成绩记录" "DOTA_DPCTeams_Following" "关注中" "DOTA_DPCTeams_Follow" "关注" "DOTA_DPCTeams_JoinDate" "加入日期" "DOTA_DPCTeams_GamesWithTeam" "在役比赛场数" "DOTA_DPC_TeamSchedule_TBD" "待定" "DOTA_DPC_FightingStat" "这支队伍集结作战的频率" "DOTA_DPC_FarmingStat" "这支队伍打钱的效率" "DOTA_DPC_VersatilityStat" "这支队伍使用不同英雄的数量" "DOTA_DPC_TopHeroes" "最近4个月内最成功的英雄" "DOTA_DPCLeagueName" "{s:league_name}" "DOTA_DPCTeams_SupporterClub" "应援团" "DOTA_DPCTeams_IntroSupporterClub" "支持最喜爱的队伍" "DOTA_DPCTeams_SupporterClubFPDesc" "支持最喜爱的职业战队,获取徽章、喷绘、聊天轮盘语句和其他福利。" "DOTA_DPCTeams_SupporterClubDetails" "战队徽章和赛季福利" "DOTA_DPCTeams_SupporterClubJoin" "马上加入" "DOTA_DPCTeams_Upgrade" "升级" "DOTA_DPCTeams_RegistrationPeriod6" "第2赛季" "DOTA_DPCTeams_RegistrationPeriodSeason7" "2021 - 2022 赛季" "DOTA_DPCTeams_RegistrationPeriod7" "冬季巡回" "DOTA_DPCTeams_SeasonPeriod_Event34_Name" "冬季巡回" "DOTA_DPCTeams_SeasonPeriod_Event34_Dates" "2021年11月30日-2022年2月21日" "DOTA_DPCTeams_SeasonPeriod_Event35_Name" "春季巡回" "DOTA_DPCTeams_SeasonPeriod_Event35_Dates" "2022年3月14日 - 4月24日" "DOTA_DPCTeams_SeasonPeriod_Event37_Name" "夏季巡回" "DOTA_DPCTeams_SeasonPeriod_Event37_Dates" "2022年6月6日 - 8月14日" "DOTA_DPCTeams_SeasonPeriod_Event38_Name" "2022年国际邀请赛" "DOTA_DPCTeams_SeasonPeriod_Event38_Dates" "2022年10月8日 - 2022年10月30日" "DOTA_FavoriteTeamSet" "最爱战队套装" "DOTA_NewFavoriteTeam" "{s:favorite_team}现在是你主推的队伍。这会使主界面和游戏内出现相应的变化。" "DOTA_DPCTeams_Place1" "冠军" "DOTA_DPCTeams_Place2" "亚军" "DOTA_DPCTeams_Place3" "季军" "DOTA_DPCTeams_Place4" "第4名" "DOTA_DPCTeams_Place5" "第5名" "DOTA_DPCTeams_Place6" "第6名" "DOTA_DPCTeams_Place7" "第7名" "DOTA_DPCTeams_Place8" "第8名" "DOTA_DPCTeams_Place9" "第9名" "DOTA_DPCTeams_Place10" "第10名" "DOTA_DPCTeams_Place11" "第11名" "DOTA_DPCTeams_Place12" "第12名" "DOTA_DPCTeams_Place13" "第13名" "DOTA_DPCTeams_Place14" "第14名" "DOTA_DPCTeams_Place15" "第15名" "DOTA_DPCTeams_Place16" "第16名" "DOTA_DPCTeams_Place17" "第17名" "DOTA_DPCTeams_Place18" "第18名" "DOTA_DPCTeams_WatchMajorStandings" "查看甲级联赛完整排名" "DOTA_DPC_NoMatchesScheduledYet" "还未安排比赛" "DOTA_DPCTeams_TypeTI" "TI" "DOTA_DPCTeams_TypeMajor" "甲级联赛" "DOTA_DPCTeams_TypeMinor" "乙级联赛" "DOTA_DPCTeams_TypeLeague" "联赛" "DOTA_DPCFavoriteError_Title" "无法调整关注" "DOTA_DPCFavoriteError_InternalError" "内部错误" "DOTA_DPCFavoriteError_Success" "成功" "DOTA_DPCFavoriteError_FavoriteTypeOutOfRange" "关注类型无效" "DOTA_DPCFavoriteError_LockFailed" "锁定失败" "DOTA_DPCFavoriteError_AlreadyFavorited" "已关注。" "DOTA_DPCFavoriteError_AlreadyUnfavorited" "已取消关注。" "DOTA_DPCFavoriteError_InsertRecordFailed" "插入失败。" "DOTA_DPCFavoriteError_RemoveRecordFailed" "移除失败。" "DOTA_DPCFavoriteError_Timeout" "连接至游戏协调服务器超时。请稍后重试。" "DOTA_DPCFavoriteError_Unknown" "未知错误。" // DPC app "DOTA_PlusWelcome_InstallApp_Name" "安装DPC应用" "DOTA_PlusWelcome_InstallApp_Description" "下载安装并登录Dota职业巡回赛应用" "DOTA_PlusWelcome_ProcircuitPredictedWinner_Name" "预测Dota职业巡回赛获胜队伍" "DOTA_PlusWelcome_ProcircuitPredictedWinner_Description" "正确预测一场Dota职业巡回赛比赛的获胜队伍。" "DOTA_AccoladeTitle_WinStreak" "连胜纪录" "DOTA_AccoladeTitle_WinLoss" "胜-负" "DOTA_AccoladeTitle_Wins" "胜场" "DOTA_AccoladeTitle_PredictionStreak" "成功预测胜利" "DOTA_AccoladeTitle_Commends" "称赞" "DOTA_AccoladeTitle_FirstMatch" "首场比赛" "DOTA_AccoladeTitle_PreviousMatch" "上场比赛" "DOTA_AccoladeTitle_HeroLastMatch" "上场{g:dota_hero_name:featured_hero_id}比赛" "DOTA_AccoladeTitle_HeroWinLoss" "{g:dota_hero_name:featured_hero_id}的胜负场数" "DOTA_AccoladeTitle_MVPStreak" "MVP" "DOTA_AccoladeDesc_BeforeThisMatch" "这场比赛前" "DOTA_AccoladeDesc_LastMatchCount:p{match_count}" "过去{d:match_count}场比赛中#|#过去{d:match_count}场比赛中" "DOTA_AccoladeDesc_AllTime" "全期时间内" "DOTA_AccoladeDesc_InARow" "连续" "DOTA_AccoladeDesc_InLastReportCard:p{match_count}" "{d:match_count}场比赛中#|#{d:match_count}场比赛中" "DOTA_AccoladeDesc_Date" "{t:s:timestamp}" "DOTA_AccoladeDesc_AsHero" "使用{g:dota_hero_name:featured_hero_id}" "DOTA_AccoladeDesc_LastMatches:p{match_count}" "过去{d:match_count}场比赛#|#过去{d:match_count}场比赛" "DOTA_AccoladeDesc_CountInMatches:p{match_count}" "近期{d:match_count}场比赛中{d:success_count}场#|#近期{d:match_count}场比赛中{d:success_count}场" "DOTA_TicketCode_Retrieving" "获取购票特权码中…" "DOTA_TicketCode_Error" "获取特权码失败。请稍后再试。" "DOTA_TicketCode_NotEligible" "账号不符合领取特权码的要求。" "DOTA_CoachTier_Bronze" "青铜级" "DOTA_CoachTier_Silver" "白银级" "DOTA_CoachTier_Gold" "黄金级" "DOTA_CoachProgressToTier_Bronze" "{d:next_tier_progress}/{d:next_tier_total}至青铜级" "DOTA_CoachProgressToTier_Silver" "{d:next_tier_progress}/{d:next_tier_total}至白银级" "DOTA_CoachProgressToTier_Gold" "{d:next_tier_progress}/{d:next_tier_total}至黄金级" "DOTA_CoachRating" "指导评级" "DOTA_CoachRating_Experience" "这位教练给了你什么感受?" "DOTA_CoachRating_Good_Title" "教导有方" "DOTA_CoachRating_Good_Desc" "教练很有意思,在比赛中帮助很大。" "DOTA_CoachRating_Bad_Title" "没有帮助" "DOTA_CoachRating_Bad_Desc" "教练没有帮助,在比赛中也没有存在感。" "DOTA_CoachRating_Report" "举报教练有辱骂行为" "DOTA_CoachConfirmAbusiveRating_Title" "举报教练辱骂行为" "DOTA_CoachConfirmAbusiveRating_Message" "确定要举报教练存在辱骂行为?请详细描述……" "DOTA_CoachingRequirements" "执教要求" "DOTA_CoachRecentMatches" "近期比赛" "DOTA_CoachRecentMatches_None" "未找到近期担任教练的比赛。" "DOTA_CoachRecentMatches_Failed" "无法载入教练比赛。请稍后重试。" "DOTA_CoachMatch_Votes" "投票" "DOTA_CoachMatch_Rating" "评级" "DOTA_CoachInstructions_Queue_Title" "担任教练进行匹配" "DOTA_CoachInstructions_Queue_Desc" "在开始菜单,选择教练挑战再寻找比赛。" "DOTA_CoachInstructions_CoachTeam_Title" "执教队伍" "DOTA_CoachInstructions_CoachTeam_Desc" "为队伍提供游戏技巧和战术建议,帮助队伍走向胜利。" "DOTA_CoachInstructions_TeamRating_Title" "队友评分" "DOTA_CoachInstructions_TeamRating_Desc" "在比赛结束后,己方队友将会为你的执教评分。" "DOTA_CoachInstructions_Rewards_Title" "赢取奖励" "DOTA_CoachInstructions_Rewards_Desc" "提升自己的评级,完成相应的成就,即可赢取勇士积分。" "DOTA_CoachFriend_Failed" "无法指导" "DOTA_CoachFriend_AcceptFailed" "无法接受好友指导" "DOTA_CoachFriend_RejectFailed" "无法拒绝好友指导" "DOTA_PlayerMatchSurvey_Title" "这场比赛令人享受吗?" "DOTA_PlayerMatchSurvey_Desc" "选择一项。您的回答将帮助我们在以后提供质量更佳的比赛" "DOTA_PlayerMatchSurvey_Submitted" "感谢您的反馈!" "DOTA_PlayerMatchSurvey_Skip" "跳过" "DOTA_PlayerMatchSurveyPostGame_PlayerMatchSurvey" "比赛质量" "DOTA_PlayerMatchSurvey_Positive_Title" "绝对的!" "DOTA_PlayerMatchSurvey_Positive_Teamwork" "队伍配合精妙" "DOTA_PlayerMatchSurvey_Positive_MatchBalance" "双方势均力敌" "DOTA_PlayerMatchSurvey_Positive_TeamBehavior" "队友非常亲切" "DOTA_PlayerMatchSurvey_Positive_IndividualPerformance" "我发挥不错" "DOTA_PlayerMatchSurvey_Positive_HeroChoice" "英雄选得很灵性" "DOTA_PlayerMatchSurvey_Positive_Comeback" "我们逆风翻盘了" "DOTA_PlayerMatchSurvey_Negative_Title" "不怎么样" "DOTA_PlayerMatchSurvey_Negative_Teamwork" "队伍配合糟糕" "DOTA_PlayerMatchSurvey_Negative_MatchBalance" "比赛完全是一边倒" "DOTA_PlayerMatchSurvey_Negative_TeamBehavior" "毒瘤行为" "DOTA_PlayerMatchSurvey_Negative_IndividualPerformance" "对自身英雄的操作不在行" "DOTA_PlayerMatchSurvey_Negative_HeroChoice" "阵容过于糟糕" "DOTA_PlayerMatchSurvey_Negative_Smurf" "对面开小号虐菜" // Clip Builder "DOTA_ClipBuilder_EstimatedFileSize" "预计文件大小:~ 公会积分。

完成一项公会挑战后,会刷新一项全新挑战,直到达到当周上限。

公会挑战只有在队伍中公会成员超过3名时才会生效。" "DOTA_GuildRewards_Info_Header" "公会奖励" "DOTA_GuildRewards_Info_Description" "公会完成公会挑战和契约后将会升级。每升一级都会解锁相应奖励。

只有公会成员才能享受奖励。离开公会后将无法使用奖励。" "DOTA_GuildRoles_Info_Header" "公会职能" "DOTA_GuildRoles_Info_Description" "公会成员会分配到职能,拥有不同权限来修改公会。你的职能有相应权限的话可以在这个版块重新排序、添加、移除和编辑职能。" "DOTA_Guild_RequiredRank_Info_Header" "需要段位" "DOTA_Guild_RequiredRank_Info_Description1" "若你的公会设置为允许邀请,想要加入公会的玩家必须达到特定段位。

公会成员邀请的玩家不需要达到段位要求。" "DOTA_Guilds_Members_MemberListHeader" "成员 {d:member_count}/50" "DOTA_Guilds_Members_Player" "玩家" "DOTA_Guilds_Members_GuildRoles" "公会职能" "DOTA_Guilds_Members_Role" "职能" "DOTA_Guilds_Members_MemberGuildPoints" "+ {d:guild_points}公会积分" "DOTA_Guilds_Members_LastActive" "上次活跃" "DOTA_Guilds_Members_GPTotal" "总公会积分" "DOTA_Guilds_Members_PendingInvites" "{d:pending_count}个待定邀请" "DOTA_Guilds_Members_PendingInviteSent" "已发送" "DOTA_Guilds_Members_KickMember" "踢人" "DOTA_Guilds_Members_Roles" "职能" "DOTA_Guilds_Members_Revoke" "撤下" "DOTA_Guilds_Members_Name" "名称" "DOTA_Guilds_Browse_SearchByTag" "通过标签搜索" "DOTA_Guilds_Browse_FindAGuild" "寻找公会" "DOTA_Guilds_Browse_GuildTag" "公会标签" "DOTA_Guilds_Browse_Search" "搜索" "DOTA_Guilds_Browse_FilterBy" "筛选条件" "DOTA_Guilds_Browse_Language" "语言" "DOTA_Guilds_Browse_Region" "地区" "DOTA_Guilds_Browse_MemberCount" "成员数量" "DOTA_Guilds_Status_InvitedBy" "{g:dota_persona:ng:inviter_account_id}邀请" "DOTA_Guilds_Status_JoinAGuild" "加入公会" "DOTA_Guilds_Status_MyGuild" "我的公会" "DOTA_Guilds_Status_MyContracts" "我的契约" "DOTA_Guilds_Status_GuildChallenge" "公会挑战" "DOTA_Guilds_Status_GuildInvites" "公会邀请" "DOTA_Guilds_Status_LeaveGuild" "离开公会" "DOTA_Guilds_Status_FindaNewGuild" "寻找新的公会" "DOTA_Guilds_RequiredRank_None" "无" "DOTA_GuildChallengeDesc_Deward" "反掉%s1个侦察守卫。" "DOTA_GuildChallengeDesc_Creep_Kills_By_Controlled_Units" "通过控制的单位击杀%s1个小兵。" "DOTA_GuildChallengeDesc_KillFromInvis" "脱离隐身后击杀%s1名敌方英雄。" "DOTA_GuildChallengeDesc_RevealInvisible" "发现并击杀%s1名敌方隐身英雄。" "DOTA_GuildChallengeDesc_TotalHealing" "治疗自己和友方英雄的总治疗量达到%s1点生命。" "DOTA_GuildChallengeDesc_SmokeKill" "使用诡计之雾后获得击杀或助攻达到%s1次。" "DOTA_GuildChallengeDesc_KillWhileStun" "眩晕敌方英雄后获得其击杀或助攻达到%s1次。" "DOTA_GuildChallengeDesc_AccumMagicPureDamage" "对敌方英雄造成%s1魔法纯粹伤害。" "DOTA_GuildChallengeDesc_AccumPhysicalDamage" "对敌方英雄造成%s1物理伤害。" "DOTA_GuildChallengeDesc_KillCourier" "击杀%s1次敌方信使。" "DOTA_GuildChallengeDesc_PickupRunes" "激活或使用魔瓶装入%s1个神符。" "DOTA_GuildChallengeDesc_Assists" "获得%s1个助攻。" "DOTA_GuildChallengeDesc_KillRoshan" "击杀肉山达到%s1次。" "DOTA_Guilds_Perks_GuildLevel" "公会等级" "DOTA_Guilds_Perks_TopContributors" "顶尖贡献者" "DOTA_Guilds_Perks_Rewards" "奖励" "DOTA_Guilds_Perks_RewardStatus" "状态" "DOTA_Guilds_Perks_RewardUnlocksAt" "解锁等级" "DOTA_Guilds_Perks_NextUnlock" "下一个解锁" "DOTA_Guilds_Perks_UnlockLevel" "等级" "DOTA_Guilds_message_level" "公会已达到%s1级" "DOTA_Guilds_message_motd" "今日消息:%s1" "DOTA_Guilds_Report_Name" "举报名称" "DOTA_Guilds_Report_Tag" "举报标签" "DOTA_Guilds_Report_Logo" "举报标志" "DOTA_Guilds_LoadingData" "正在载入公会数据…" "DOTA_Guilds_FailedToLoadData" "无法载入公会数据。请稍后重试。" "DOTA_Guilds_NoLongerMember" "你不再是这个公会的成员。" "DOTA_GuildPerk_BonusUnderdraftBenchSlot" "额外边路商店板凳位" "DOTA_GuildPerk_UnlockContractSlot" "解锁一个每日公会契约栏位" "DOTA_GuildPerk_BonusArcanaVotes:p{perk_value}" "每周额外{d:perk_value}次票选至宝机会#|#每周额外{d:perk_value}次票选至宝机会" "DOTA_GuildPerk_BannerUpgrade" "公会旗帜升级" "DOTA_GuildPerk_GuildTagDecoration" "公会标签装饰" "DOTA_GuildPerk_Emoticon" "解锁聊天表情{s:emoticon_text}" "DOTA_GuildPerk_Spray" "解锁喷漆" "DOTA_GuildPerk_ContractQuantityIncrease" "每日可选契约增加{d:perk_value}%" "DOTA_GuildPerk_BonusTips:p{perk_value}" "每周额外{d:perk_value}次打赏#|#每周额外{d:perk_value}次打赏" "DOTA_GuildPerk_BonusChallenges:p{perk_value}" "每周额外{d:perk_value}次公会挑战#|#每周额外{d:perk_value}次公会挑战" "DOTA_GuildPerk_WagerTokensPerWeek:p{perk_value}" "每周额外{d:perk_value}枚预测代币#|#每周额外{d:perk_value}枚预测代币" "DOTA_GuildPerk_EventGameModeUpgrade" "每周{d:perk_value} 额外奥术碎片奖励倍数" "DOTA_GuildPerk_BonusUnderdraftGoldPerChallenge:p{perk_value}" "每完成一次公会挑战获得额外{d:perk_value}边路商店黄金#|#每完成一次公会挑战获得额外{d:perk_value}边路商店黄金" "DOTA_GuildPerk_BonusTipValue:p{perk_value}" "每次额外打赏{d:perk_value}点勇士积分#|#每次额外打赏{d:perk_value}点勇士积分" "DOTA_GuildPerk_BonusChallengeGuildPoints" "完成挑战将获得{d:perk_value}%额外公会积分" "DOTA_GuildPerk_BonusRankDoubleDown:p{perk_value}" "完成挑战将获得{d:perk_value}%额外公会积分#|#完成挑战将获得{d:perk_value}%额外公会积分" "DOTA_Guilds_GuildDetails_Members" "成员" "DOTA_Guilds_GuildDetails_GuildLevel" "公会等级" "DOTA_Guilds_GuildDetails_GuildTier" "公会级别" "DOTA_Guilds_GuildDetails_Guild_Details" "公会详情" "DOTA_Guilds_GuildDetails_Guild_Name" "公会名称" "DOTA_Guilds_GuildDetails_Guild_Tag" "公会标签" "DOTA_Guilds_GuildDetails_Message_of_the_Day" "今日消息" "DOTA_Guilds_GuildDetails_Language" "语言" "DOTA_Guilds_GuildDetails_Region" "地区" "DOTA_Guilds_GuildDetails_Access" "准入" "DOTA_Guilds_GuildDetails_Required_Rank" "需要排位" "DOTA_Guilds_GuildDetails_Guild_Chat" "公会聊天" "DOTA_Guilds_GuildDetails_Description" "描述" "DOTA_Guilds_GuildDetails_Player" "玩家" "DOTA_Guilds_GuildDetails_Role" "职能" "DOTA_Guilds_GuildDetails_Guild_Appearance" "公会外观" "DOTA_Guilds_GuildDetails_Logo" "标志" "DOTA_Guilds_GuildDetails_Primary_Color" "高亮颜色" "DOTA_Guilds_GuildDetails_Secondary_Color" "基础颜色" "DOTA_Guilds_GuildDetails_Pattern" "样式" "DOTA_Guilds_GuildDetails_Edit_Details" "编辑详情" "DOTA_Guilds_GuildDetails_Join_Guild" "加入公会" "DOTA_Guilds_GuildDetails_Accept_Invite_to_Guild" "接受邀请进入公会" "DOTA_Guilds_GuildDetails_Cancel" "取消" "DOTA_Guilds_GuildDetails_Save_Changes" "保存改动" "DOTA_Guilds_GuildDetails_Create_Guild" "创建公会" "DOTA_Gauntlet_PlayLabel" "勇士试炼场" "DOTA_Gauntlet_PlayLabel_Title" "在一系列比赛中一战到底,攀升级别并赢取勇士积分。" "DOTA_Gauntlet_GauntletTierLabel" "{s:gauntlet_tier_name}" "DOTA_Gauntlet_GauntletTierTopLabel" "级别" "DOTA_Activate_Gauntlet_Ticket" "激活试炼场" "DOTA_Gauntlet_PlayLabel_OpenCountdown" "{t:d:GauntletCountdownTime}" "DOTA_Gauntlet_PlayLabel_CloseCountdown" "{t:d:GauntletCountdownTime}" "DOTA_Gauntlet_PlayLabel_NoMoreTiers" "你已完成现有的全部试炼场级别。" "DOTA_GauntletPostGame_Tooltip" "试炼场进度" "DOTA_GauntletPostGame_Win" "你已称霸这片试炼场!" "DOTA_GauntletPostGame_Promote" "你称霸了这片试炼场,已荣升至第{s:promote_tier_name}级!" "DOTA_GauntletPostGame_Lose" "试炼场目前对你来说……颇具挑战。" "DOTA_GauntletPostGame_InProgress" "在输掉2场比赛前赢下3场,称霸这片试炼场。" "DOTA_GauntletTierName_0" "--" "DOTA_GauntletTierName_1" "I" "DOTA_GauntletTierName_2" "II" "DOTA_GauntletTierName_3" "III" "DOTA_GauntletTierName_4" "IV" "DOTA_GauntletTierName_5" "V" "DOTA_GauntletTierName_6" "VI" "DOTA_GauntletTierName_7" "VII" "DOTA_GauntletTierName_8" "VIII" "DOTA_GauntletTierName_9" "IX" "DOTA_GauntletTierName_10" "X" "DOTA_GauntletDetails_Title" "玩法介绍" "DOTA_GauntletDetails_Text1" "激活勇士试炼场,入场迎接试炼!" "DOTA_GauntletDetails_Text2" "每天晚上6:00 - 6:30,勇士试炼场将会开放匹配。每天独自匹配比赛或叫上好友开启试炼!试炼场游戏过程中可以更改一同匹配的伙伴,只要他们与你所在的级别相同。" "DOTA_GauntletDetails_WinText1" "赢下3场比赛" "DOTA_GauntletDetails_WinText2" "将提升至下个级别,获得{d:tier_reward}点勇士积分和{d:tier_shards}块刀塔Plus碎片。" "DOTA_GauntletDetails_LoseText1" "输掉2场比赛" "DOTA_GauntletDetails_LoseText2" "本次试炼场征程将会结束,你的级别将保持不变。下次继续努力!" "DOTA_GauntletDetails_PurchaseTicket" "激活门票" "DOTA_GauntletDetails_RedeemTicket" "激活试炼场" "DOTA_GauntletDetails_SelectRegion" "选择地区" "DOTA_ActivateGauntletTicket_InProgress_Title" "正在激活试炼场门票" "DOTA_ActivateGauntletTicket_InProgress_Text" "正在激活试炼场门票到帐户中。" "dota_settings_anonymous_mode" "匿名模式" "dota_anonymous" "匿名玩家" "DOTA_Settings_Tooltip_AnonymousMode" "开启模式后将不会看到非好友的头像、昵称或游戏内聊天消息。另外,也不会看到所属公会之外的公会信息。" "DOTA_GuildSearch_AnonymousMode_header" "当前处于匿名模式下" "DOTA_GuildSearch_AnonymousMode_body" "当前处于匿名模式下,搜索公会时将会显示非好友的头像,公会名称和公会标签。确定要继续吗?" "DOTA_GuildSearch_AnonymousMode_error" "匿名模式生效中。任何结果不予显示。" "Debut_AntimagePersona_GoToLoadout" "前往装备" "DOTA_DebutMovie_Replay" "重播预告片" "DOTA_DebutMovie_ViewDashboard" "前往主界面" // // TI10 EVENT GAME // "TI10_EventGame_TEASE" "“跨越不同的维度,力量皆屈服于知识。
但知识会在未知之物的阴影中枯萎。
而未知之物只会顺应力量。”" "TI10_EventGame_TEASE2" "——格兰奇如是对俘获他的人说道" "TI10_EventGame_Frontpage_Subtitle" "现已对所有玩家开放!" "TI10_EventGame_Frontpage_Feature1" "四人随机地牢探险" "TI10_EventGame_Frontpage_Feature2" "独特的可升级技能" "TI10_EventGame_Frontpage_Feature3" "自定义游戏外技能树" "TI10_EventGame_Frontpage_Feature4" "可解锁的递增难度" "TI10_EventGame_Frontpage_Button" "了解更多" "TI10_EventGame_Frontpage_NewUpdate" "阿哈利姆的天地迷宫更新" "TI10_EventGame_Frontpage_Heroes" "全新可用英雄" "TI10_EventGame_Frontpage_Tier5" "全新难度级别" "TI10_EventGame_ViewEventDetails" "查看活动详情" "DOTA_Aghanim_PlayLabel_Title" "四人合作类Rogue模式。" "DOTA_Aghanim_FrontPageSpeech1" "救救我们!" "DOTA_Aghanim_FrontPageSpeech2" "带条毛巾来!" "DOTA_Aghanim_FrontPageSpeech3" "没用的蠢材" "DOTA_Aghanim_FrontPageSpeech4" "不要挤我!" "DOTA_Aghanim_FrontPageSpeech5" "离我远点!" "DOTA_Aghanim_FrontPageSpeech6" "咩咩咩!" "DOTA_Aghanim_FrontPageSpeech7" "这是你的错!" "DOTA_Aghanim_FrontPageSpeech8" "重新校准中……" "DOTA_Aghanim_FrontPageSpeech9" "……?" "DOTA_Aghanim_FrontPageSpeech10" "真是一群驴子……" "DOTA_Aghanim_FrontPageSpeech11" "帮帮我!" "DOTA_Aghanim_CourierReward_NotAvailable" "将10个困在延魔密库中的阿哈利姆全部救出后获得大聪明阿哈利姆信使。

游玩阿哈利姆的天地迷宫来救出他们。" "DOTA_Aghanim_CourierReward_Claimable" "点击这里领取你的大聪明阿哈利姆信使。" "DOTA_Aghanim_CourierReward_AlreadyClaimed" "阿哈利姆感谢你的贡献,并且要提醒你,你入手的超威信使也真的喜欢胡萝卜。" "TI10_EventGame_AghanimTrials_Title" "玩法介绍:" "TI10_EventGame_AghanimTrials_Desc" "每周都可以完成随机生成的相同迷宫,向全球排行榜进发。最快、最成功的队伍将得到阿哈利姆最珍贵的奖赏。" "TI10_EventGame_AghanimTrials_Button" "了解阿哈利姆的试炼更多相关内容" "TI10_EventGame_AscensionName_0" "学徒" "TI10_EventGame_AscensionName_1" "法师" "TI10_EventGame_AscensionName_2" "巫师" "TI10_EventGame_AscensionName_3" "大魔导师" "TI10_EventGame_AscensionName_4" "巅峰法师" "TI10_EventGame_ChallengeName" "挑战模式" "TI10_EventGame_ChallengeName_Title" "阿哈利姆的试炼" "TI10_EventGame_ChallengeName_Countdown" "{t:d:t:T:EventGameCountdownTime}" "MMGameMode_CoachesNotAllowed" "本游戏模式不允许教练参与。" "TI10_EventGame_BlessingStoreIntro_Title" "查看福佑商店" "TI10_EventGame_BlessingStoreIntro_Body" "游玩时使用收集的奥术碎片来购买未来可用的永久升级效果。商店位于勇士令状的阿哈利姆的天地迷宫页面中。" "DOTA_RewardTooltip_BattlePoints" "勇士积分" "DOTA_RewardTooltip_ArcaneFragments" "奥术碎片" "DOTA_SeasonalItemReceived_TI10_Difficulty_Title" "已解锁阿哈利姆的天地迷宫的全新难度!" "DOTA_SeasonalItemReceived_TI10_Difficulty_Subtitle" "在游玩页面中选择游玩的难度。" "DOTA_SeasonalItemReceived_TI10_Difficulty" "{s:unlocked_difficulty}" "DOTA_International2020_Achievement_EventGameWinAsc0_Name" "看看你!" "DOTA_International2020_Achievement_EventGameWinAsc0_Description" "在学徒难度的阿哈利姆的天地迷宫中击败阿哈利姆" "DOTA_International2020_Achievement_EventGameWinAsc1_Name" "那真是令人钦佩吧!" "DOTA_International2020_Achievement_EventGameWinAsc1_Description" "在法师难度的阿哈利姆的天地迷宫中击败阿哈利姆" "DOTA_International2020_Achievement_EventGameWinAsc2_Name" "还剩一项终极考验!" "DOTA_International2020_Achievement_EventGameWinAsc2_Description" "在巫师难度的阿哈利姆的天地迷宫中击败阿哈利姆" "DOTA_International2020_Achievement_EventGameWinAsc3_Name" "骄傲大师阿哈利姆" "DOTA_International2020_Achievement_EventGameWinAsc3_Description" "在大魔导师难度的阿哈利姆的天地迷宫中击败阿哈利姆" "DOTA_International2020_Achievement_EventGameWinAsc4_Name" "法师之巅" "DOTA_International2020_Achievement_EventGameWinAsc4_Description" "在巅峰法师难度的阿哈利姆的天地迷宫中击败阿哈利姆" "dota_chatwheel_label_ti10eventgame_reward1" "我们来战斗!" "dota_chatwheel_message_ti10eventgame_reward1" "朋友们,我们来战斗!" "dota_chatwheel_label_ti10eventgame_reward2" "对于你们的离去只有伤感。" "dota_chatwheel_message_ti10eventgame_reward2" "对于你们的离去我能承认的只有我的伤感。" "dota_chatwheel_label_ti10eventgame_reward3" "眼花缭乱!" "dota_chatwheel_message_ti10eventgame_reward3" "现在要来点眼花缭乱!" "dota_chatwheel_label_ti10eventgame_reward4" "砰砰砰!" "dota_chatwheel_message_ti10eventgame_reward4" "砰砰砰!那就是你听起来的声音!" "dota_chatwheel_label_ti10eventgame_reward5" "啊哈哈哈,我们开始吧!" "dota_chatwheel_message_ti10eventgame_reward5" "啊哈哈哈哈哈,我们开始吧!" "dota_page_match_details_ti10_event_game_store" "购买福佑" "DOTA_BattlePassPostGame_EventGameProgress_2020" "阿哈利姆的天地迷宫" "DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments" "奥术碎片" "DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments_Desc" "可用于购买永久升级效果" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumCap" "每周碎片
+3x 额外" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumProgress" "{d:weekly_premium_start_value} / {d:weekly_premium_complete_limit}" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyCap" "每周勇士积分" "DOTA_BattlePassPostGame_EventGameTI10_WeeklyProgress" "{d:weekly_start_value} / {d:weekly_complete_limit} +{d:weekly_progress}" "DOTA_BattlePassPostGame_EventGameProgress_2021" "天陨旦活动" "DOTA_BattlePassPostGame_EventGameNemestice_WeeklyCap" "每周勇士积分" "DOTA_BattlePassPostGame_EventGameNemestice_WeeklyProgress" "{d:weekly_start_value} / {d:weekly_complete_limit} +{d:weekly_progress}" "dota_chatwheel_header_international2020_event_game_reward" "第10届国际邀请赛 - 阿哈利姆的天地迷宫" "dota_chatwheel_header_international2020_event_game_reward_desc" "在阿哈利姆的天地迷宫中击败阿哈利姆的奖励。这些聊天语句将在勇士令状活动结束后到期。" "dota_chatwheel_header_diretide_sounds" "2020年夜魇暗潮音效" "dota_chatwheel_header_diretide_sounds_desc" "这些是2020年夜魇暗潮期间独家奖励。" "dota_chatwheel_header_nemestice_sounds" "2021年天陨旦音效" "dota_chatwheel_header_nemestice_sounds_desc" "这些是2021年天陨旦期间独家奖励。" "dota_chatwheel_header_nemestice_sprays" "2021年天陨旦喷绘" "dota_chatwheel_header_nemestice_sprays_desc" "在地图上留下个人印记!2021年天陨旦勇士令状玩家独家专属。" "dota_chatwheel_header_diretide_sprays" "2020年夜魇暗潮喷绘" "dota_chatwheel_header_diretide_sprays_desc" "这些是2020年夜魇暗潮期间独家奖励。" "dota_chatwheel_header_diretide_announcer_sounds" "2020年夜魇暗潮播音员音效" "dota_chatwheel_header_diretide_announcer_sounds_desc" "这些是2020年夜魇暗潮期间独家聊天轮盘语音。" "dota_chatwheel_header_ti2021_caster_voice_lines" "2021年国际邀请赛解说语音" "dota_chatwheel_header_ti2021_caster_voice_lines_desc" "5级以上解说签名可获得专属解说语音" "dota_chatwheel_header_fall2021_event_game_reward" "阿哈利姆的天地迷宫 - 延魔魇庭" "dota_chatwheel_header_fall2021_event_game_reward_desc" "在延魔密库中活到最后得到的奖励。这些聊天语句将在勇士令状活动结束后到期。" "dota_chatwheel_header_fall2021_legacy_aghanim" "阿哈利姆的天地迷宫 - 经典台词" "dota_chatwheel_header_fall2021_legacy_aghanim_desc" "来自过去的金句!这些聊天语句将在勇士令状活动结束后到期。" "dota_chatwheel_header_ddb_heroes" "《Dota:龙之血》- 英雄们" "dota_chatwheel_header_ddb_heroes_desc" "准备好迎来第2篇章!这些聊天语句将在勇士令状活动结束后到期。" "dota_chatwheel_header_ddb_villains" "《Dota:龙之血》- 反派们" "dota_chatwheel_header_ddb_villains_desc" "准备好迎来第2篇章!这些聊天语句将在勇士令状活动结束后到期。" "dota_chatwheel_header_fall2021_sprays" "阿哈利姆的天地迷宫 - 喷绘" "dota_chatwheel_header_fall2021_sprays_desc" "这些喷绘将在勇士令状结束后到期。" "dota_chatwheel_header_international2022_caster_en" "2022年勇士令状 - 解说聊天轮盘 - 英语" "dota_chatwheel_header_international2022_caster_en_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_caster_cn" "2022年勇士令状 - 解说聊天轮盘 - 中文" "dota_chatwheel_header_international2022_caster_cn_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_caster_ru" "2022年勇士令状 - 解说聊天轮盘 - 俄语" "dota_chatwheel_header_international2022_caster_ru_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_caster_sp" "2022年勇士令状 - 解说聊天轮盘 - 西语" "dota_chatwheel_header_international2022_caster_sp_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_caster_pt" "2022年勇士令状 - 解说聊天轮盘 - 葡语" "dota_chatwheel_header_international2022_caster_pt_desc" "2022年勇士令状玩家独家专属。" "dota_chatwheel_header_international2022_truesight" "2022年勇士令状 - 《真视界》聊天轮盘" "dota_chatwheel_header_international2022_truesight_desc" "2022年勇士令状玩家独家专属。" "DOTA_Fall2021_Achievement_EventGameWinAsc0_Name" "看看你!" "DOTA_Fall2021_Achievement_EventGameWinAsc0_Description" "学徒难度的阿哈利姆的天地迷宫中在延魔密库活到最后" "DOTA_Fall2021_Achievement_EventGameWinAsc1_Name" "那真是令人钦佩吧!" "DOTA_Fall2021_Achievement_EventGameWinAsc1_Description" "法师难度的阿哈利姆的天地迷宫中在延魔密库活到最后" "DOTA_Fall2021_Achievement_EventGameWinAsc2_Name" "还剩一项终极考验!" "DOTA_Fall2021_Achievement_EventGameWinAsc2_Description" "巫师难度的阿哈利姆的天地迷宫中在延魔密库活到最后" "DOTA_Fall2021_Achievement_EventGameWinAsc3_Name" "骄傲大师阿哈利姆" "DOTA_Fall2021_Achievement_EventGameWinAsc3_Description" "大魔导师难度的阿哈利姆的天地迷宫中在延魔密库活到最后" "DOTA_Fall2021_Achievement_EventGameWinAsc4_Name" "法师之巅" "DOTA_Fall2021_Achievement_EventGameWinAsc4_Description" "巅峰法师难度的阿哈利姆的天地迷宫中在延魔密库活到最后" "dota_chatwheel_label_fall2021eventgame_reward1" "我喜欢你的风格!" "dota_chatwheel_message_fall2021eventgame_reward1" "我喜欢你的动作。我喜欢你的风格!" "dota_chatwheel_label_fall2021eventgame_reward2" "那就是辣椒!" "dota_chatwheel_message_fall2021eventgame_reward2" "那就是你在下面奉上的辣椒!" "dota_chatwheel_label_fall2021eventgame_reward3" "撤退!撤退!" "dota_chatwheel_message_fall2021eventgame_reward3" "哇!撤退!撤退!" "dota_chatwheel_label_fall2021eventgame_reward4" "出奇的好!" "dota_chatwheel_message_fall2021eventgame_reward4" "好,好!出奇的好!" "dota_chatwheel_label_fall2021eventgame_reward5" "不!哦,好吧。" "dota_chatwheel_message_fall2021eventgame_reward5" "不!!!哦,好吧。" "dota_chatwheel_label_fall2021eventgame_team_reward1" "你好,朋友!" "dota_chatwheel_message_fall2021eventgame_team_reward1" "朋友!你好,朋友!" "dota_chatwheel_label_fall2021eventgame_team_reward2" "太兴奋了!" "dota_chatwheel_message_fall2021eventgame_team_reward2" "哦,我太兴奋了!" "dota_chatwheel_label_fall2021eventgame_team_reward3" "哎呀!" "dota_chatwheel_message_fall2021eventgame_team_reward3" "哎呀!" "dota_chatwheel_label_fall2021eventgame_team_reward4" "真正的野蛮!" "dota_chatwheel_message_fall2021eventgame_team_reward4" "真正的野蛮!" "dota_chatwheel_label_fall2021eventgame_team_reward5" "那个不错!" "dota_chatwheel_message_fall2021eventgame_team_reward5" "哦,那个不错!" "dota_chatwheel_label_international2022_reward1" "咯咯" "dota_chatwheel_message_international2022_reward1" "咯咯咯咯" "dota_chatwheel_label_international2022_reward2" "大象" "dota_chatwheel_message_international2022_reward2" "大象" "dota_chatwheel_label_international2022_reward3" "喇叭" "dota_chatwheel_message_international2022_reward3" "喇叭" "dota_chatwheel_label_international2022_reward4" "离开这里" "dota_chatwheel_message_international2022_reward4" "离开这里" "dota_chatwheel_label_international2022_reward5" "嘀嗒" "dota_chatwheel_message_international2022_reward5" "嘀嗒嘀嗒嘀嗒" "DOTA_TI10_EventGame_CannotAffordBlessing_Error" "奥术碎片不足" "DOTA_TI10_EventGame_CannotAffordBlessing_Body" "没有足够的奥术碎片来购买这个福佑。" "DOTA_TI10_EventGame_BlessingCost" "{d:blessing_cost}" "DOTA_TI10_Frontpage_Immortal_2_Treasure_Name" "TI10不朽宝藏 II" "DOTA_TI10_Frontpage_Immortal_2_Treasure_Desc" "全新不朽物品现已推出
TI10不朽宝藏 II" "DOTA_TI10_Frontpage_Immortal_3_Treasure_Name" "TI10不朽宝藏 III" "DOTA_TI10_Frontpage_Immortal_3_Treasure_Desc" "全新不朽物品现已推出
TI10不朽宝藏 III" "DOTA_TI10_EventGame_ReceiveBlessings" "获得福佑" "DOTA_TI10_EventGame_BlessingsTitle" "福佑" "DOTA_TI10_EventGame_BlessingsDebugTitle" "福佑调试" "DOTA_TI10_EventGame_Blessings_Bestowed" "已获得奥术碎片:{d:event_game_blessing_count}" "DOTA_TI10_EventGame_Blessings_CostDescription:p{arcane_fragment_cost}" "福佑消耗{d:arcane_fragment_cost}块奥术碎片#|#福佑消耗{d:arcane_fragment_cost}块奥术碎片" "DOTA_TI10_EventGame_Blessing_Fragments_Earned" "已拥有奥术碎片" "DOTA_TI10_EventGame_Learn_More" "了解阿哈利姆的天地迷宫更多相关内容" "DOTA_TI10_EventGame_Blessing_Progress" "{d:event_game_num_claimed_blessings} / 40 已解锁福佑" "DOTA_TI10_EventGame_PatchNotes" "改动日志1.00" "DOTA_TI10_EventGame_Blessings_ConfirmPurchase_Title" "确认福佑购买" "DOTA_TI10_EventGame_Blessings_ConfirmPurchase_Body" "确定要消费%s2块奥术碎片购买福佑“%s1”?" "DOTA_TI10_EventGame_blessing_armor_bonus_Title" "全身披甲" "DOTA_TI10_EventGame_blessing_armor_bonus_Desc" "+2 护甲。" "DOTA_TI10_EventGame_blessing_damage_reflection_Title" "荆棘皮肤" "DOTA_TI10_EventGame_blessing_damage_reflection_Desc" "所受伤害的4%反弹给攻击者。" "DOTA_TI10_EventGame_blessing_bonus_life_Title" "生命的奇迹" "DOTA_TI10_EventGame_blessing_bonus_life_Desc" "起始时拥有额外1次生命。" "DOTA_TI10_EventGame_blessing_damage_bonus_Title" "幸运癫狂" "DOTA_TI10_EventGame_blessing_damage_bonus_Desc" "每级+2 攻击力。" "DOTA_TI10_EventGame_blessing_book_strength_Title" "沉重之书" "DOTA_TI10_EventGame_blessing_book_strength_Desc" "力量之书额外提供1点力量。" "DOTA_TI10_EventGame_blessing_movement_speed_Title" "提速祝福" "DOTA_TI10_EventGame_blessing_movement_speed_Desc" "+8% 移动速度。" "DOTA_TI10_EventGame_blessing_evasion_Title" "躲避者" "DOTA_TI10_EventGame_blessing_evasion_Desc" "+5% 闪避。" "DOTA_TI10_EventGame_blessing_book_agility_Title" "轻盈之书" "DOTA_TI10_EventGame_blessing_book_agility_Desc" "敏捷之书额外提供1点敏捷。" "DOTA_TI10_EventGame_blessing_magic_damage_bonus_Title" "博学巫师" "DOTA_TI10_EventGame_blessing_magic_damage_bonus_Desc" "+6% 技能增强。" "DOTA_TI10_EventGame_blessing_magic_resist_Title" "果敢之心" "DOTA_TI10_EventGame_blessing_magic_resist_Desc" "+5% 魔法抗性。" "DOTA_TI10_EventGame_blessing_book_intelligence_Title" "长篇之书" "DOTA_TI10_EventGame_blessing_book_intelligence_Desc" "智力之书额外提供1点智力。" "DOTA_TI10_EventGame_blessing_primary_stat_bonus_Title" "信任自我" "DOTA_TI10_EventGame_blessing_primary_stat_bonus_Desc" "主属性奖励1-4级。" "DOTA_TI10_EventGame_blessing_all_stat_bonus_Title" "自我实现" "DOTA_TI10_EventGame_blessing_all_stat_bonus_Desc" "全属性奖励1-4级。需要:主属性奖励4级。" "DOTA_TI10_EventGame_blessing_death_detonation_Title" "死亡爆炸" "DOTA_TI10_EventGame_blessing_death_detonation_Desc" "死亡时对350范围内敌人造成100*等级的伤害。" "DOTA_TI10_EventGame_blessing_respawn_time_reduction_Title" "快速重生" "DOTA_TI10_EventGame_blessing_respawn_time_reduction_Desc" "复活时间减少25%。" "DOTA_TI10_EventGame_blessing_respawn_invulnerability_Title" "急速恢复" "DOTA_TI10_EventGame_blessing_respawn_invulnerability_Desc" "复活后无敌时间内获得加速移动和+50 攻击速度。" "DOTA_TI10_EventGame_blessing_gold_find_bonus_Title" "大肆掠夺" "DOTA_TI10_EventGame_blessing_gold_find_bonus_Desc" "拾取金袋获得的金钱增加20%。" "DOTA_TI10_EventGame_blessing_gold_start_bonus_Title" "一臂之力" "DOTA_TI10_EventGame_blessing_gold_start_bonus_Desc" "额外获得125起始金钱。" "DOTA_TI10_EventGame_blessing_potion_dragon_Title" "忘却之龙" "DOTA_TI10_EventGame_blessing_potion_dragon_Desc" "古龙药水可以将你变成一头黑龙,攻击力提升25%,并且拥有飞行移动。" "DOTA_TI10_EventGame_blessing_potion_shadow_wave_Title" "带泽之医" "DOTA_TI10_EventGame_blessing_potion_shadow_wave_Desc" "暗影波反射药水的治疗和伤害额外增加50%。" "DOTA_TI10_EventGame_blessing_potion_purification_Title" "慷慨净化" "DOTA_TI10_EventGame_blessing_potion_purification_Desc" "洗礼药水的伤害范围增加100%,另外移除目标的负面效果。" "DOTA_TI10_EventGame_blessing_potion_health_Title" "圣贤医者" "DOTA_TI10_EventGame_blessing_potion_health_Desc" "拾取的生命药水效果增加20%。" "DOTA_TI10_EventGame_blessing_potion_torrent_Title" "洪流之运" "DOTA_TI10_EventGame_blessing_potion_torrent_Desc" "洪流反射药水触发的洪流造成的伤害增加50%。" "DOTA_TI10_EventGame_blessing_potion_ravage_Title" "奔袭毁灭" "DOTA_TI10_EventGame_blessing_potion_ravage_Desc" "毁灭药水的眩晕时间增加50%。" "DOTA_TI10_EventGame_blessing_potion_mana_Title" "用功之人" "DOTA_TI10_EventGame_blessing_potion_mana_Desc" "拾取的魔法药水效果增加20%。" "DOTA_TI10_EventGame_blessing_potion_starting_mango_Title" "阿哈利姆的便当" "DOTA_TI10_EventGame_blessing_potion_starting_mango_Desc" "起始时额外拥有一个芒果和一个治疗药膏。" "DOTA_TI10_EventGame_blessing_bottle_upgrade_Title" "天下太瓶" "DOTA_TI10_EventGame_blessing_bottle_upgrade_Desc" "你的魔瓶可以额外使用一次。" "DOTA_TI10_EventGame_blessing_potion_starting_salve_Title" "药效" "DOTA_TI10_EventGame_blessing_potion_starting_salve_Desc" "起始拥有一个治疗药膏。需要:芒果" "DOTA_TI10_EventGame_blessing_stat_str_Title" "巨大力量" "DOTA_TI10_EventGame_blessing_stat_str_Desc" "+2 力量。" "DOTA_TI10_EventGame_blessing_stat_str_2_Title" "高阶力量" "DOTA_TI10_EventGame_blessing_stat_str_2_Desc" "+3 力量。" "DOTA_TI10_EventGame_blessing_stat_str_3_Title" "绝对羁绊" "DOTA_TI10_EventGame_blessing_stat_str_3_Desc" "+4 力量。" "DOTA_TI10_EventGame_blessing_stat_agi_Title" "高度灵敏" "DOTA_TI10_EventGame_blessing_stat_agi_Desc" "+2 敏捷。" "DOTA_TI10_EventGame_blessing_stat_agi_2_Title" "绝佳灵敏" "DOTA_TI10_EventGame_blessing_stat_agi_2_Desc" "+3 敏捷。" "DOTA_TI10_EventGame_blessing_stat_agi_3_Title" "迅捷之足" "DOTA_TI10_EventGame_blessing_stat_agi_3_Desc" "+4 敏捷。" "DOTA_TI10_EventGame_blessing_stat_int_Title" "非凡才智" "DOTA_TI10_EventGame_blessing_stat_int_Desc" "+2 智力。" "DOTA_TI10_EventGame_blessing_stat_int_2_Title" "绝佳才智" "DOTA_TI10_EventGame_blessing_stat_int_2_Desc" "+3 智力。" "DOTA_TI10_EventGame_blessing_stat_int_3_Title" "银河之智" "DOTA_TI10_EventGame_blessing_stat_int_3_Desc" "+4 智力。" "DOTA_TI10_EventGame_blessing_attack_speed_Title" "炽烈之手" "DOTA_TI10_EventGame_blessing_attack_speed_Desc" "+10 攻击速度。" "DOTA_TI10_EventGame_blessing_mana_boost_Title" "高级咒法" "DOTA_TI10_EventGame_blessing_mana_boost_Desc" "+10%魔法。" "DOTA_TI10_EventGame_blessing_potion_echo_slam_Title" "传奇回音" "DOTA_TI10_EventGame_blessing_potion_echo_slam_Desc" "回音击药水的每个回音额外造成40%伤害。" "DOTA_TI10_EventGame_blessing_health_boost_Title" "身形健壮" "DOTA_TI10_EventGame_blessing_health_boost_Desc" "每级+10 生命。" "DOTA_TI10_EventGame_blessing_life_steal_Title" "撕咬祝福" "DOTA_TI10_EventGame_blessing_life_steal_Desc" "+5% 吸血。" "DOTA_TI10_EventGame_blessing_spell_life_steal_Title" "吸血鬼法师" "DOTA_TI10_EventGame_blessing_spell_life_steal_Desc" "+5% 技能吸血。" "DOTA_TI10_EventGame_blessing_restore_mana_Title" "法师狂怒" "DOTA_TI10_EventGame_blessing_restore_mana_Desc" "每杀死一个敌人回复6点魔法。" "DOTA_TI10_EventGame_blessing_refresher_shard_Title" "刷新奖赏" "DOTA_TI10_EventGame_blessing_refresher_shard_Desc" "刷新碎片恢复50%最大魔法。" "DOTA_TI10_EventGame_blessing_potion_arcanist_Title" "秘士之触" "DOTA_TI10_EventGame_blessing_potion_arcanist_Desc" "秘士药水的效果增强50%。" "DOTA_TI10_EventGame_LeaderboardTabLabel" "{t:t:s:start_time}" "DOTA_TI10_EventGame_LeaderboardRank" "#{d:rank}" "DOTA_TI10_EventGame_LeaderboardDepth" "{d:depth}" "DOTA_TI10_EventGame_LeaderboardTime" "{t:d:duration}" "DOTA_FantasyLockTimeTI10" "选择会在东欧时间每日上午9:00锁定(北京时间{t:t:daily_start_time})" // TI10 -- don't release until Agh goes live! "DOTA_TI10_EVENTGAME_TITLE" "阿哈利姆的天地迷宫" "DOTA_TI10_BattlePass_Level150Reward_Bonus" "阿哈利姆的天地迷宫:
积分上限增加至3000" "DOTA_TI10_BattlePass_Level250Reward_Bonus" "阿哈利姆的天地迷宫:
积分上限增加至4000" "DOTA_TI10_Custom_Game_Point_Base" "阿哈利姆的天地迷宫:
2000点积分上限" "DOTA_TI10_EventGame_BP_Earned" "已获得勇士积分:" "DOTA_TI10_EventGame_BP_EarnedValue" "{d:event_game_points_earned} / {d:event_game_point_cap}" "DOTA_TI10_EventGame_AF_Used" "已获得的成倍碎片:" "DOTA_TI10_EventGame_AF_UsedValue" "{d:event_game_premium_points_used} / {d:event_game_premium_point_cap}" "DOTA_TI10_EventGame_GamesPlayed" "游戏场数:" "DOTA_TI10_EventGame_CurrentAscension" "当前加成" "DOTA_TI10_EventGame_DeepestJourney:p{max_ascension_level_depth_completed}" "最深的关卡纪录:{d:max_ascension_level_depth_completed}次遭遇战#|#最深的关卡纪录:{d:max_ascension_level_depth_completed}次遭遇战" "DOTA_TI10_EventGame_BestTimedRun" "最佳:{s:best_run_time}" "DOTA_TI10_EventGame_BestTimedRunRel" "({s:best_rel_run_time})" "DOTA_TI10_EventGame_NewPersonalBest" "个人最佳" "DOTA_TI10_EventGame_BPForWin" "+{d:points_for_win} 每场胜利" "DOTA_TI10_EventGame_BPDailyBonus" "+{d:daily_bonus_bp} 每日奖励生效时每场胜利额外积分(每天1次)" "DOTA_TI10_EventGame_BPForLoss" "+{d:points_for_loss} 每场失败" "DOTA_TI10_EventGame_BPForTreasures" "+游戏内宝藏奖励" "DOTA_TI10_EventGame_NextDailyBonus" "下次生效还有:{t:d:s:countdown_time}" "DOTA_TI10_EventGame_PlayButton" "游玩阿哈利姆的天地迷宫" "DOTA_TI10_EventGame_RefreshTime" "{t:d:t:T:countdown_time}后刷新额外积分和碎片" "DOTA_TI10_EventGame_BPInfoTooltip:p{event_game_point_cap}" "游玩阿哈利姆的天地迷宫每周可赢得最多{d:event_game_point_cap}点勇士积分#|#游玩阿哈利姆的天地迷宫每周可赢得最多{d:event_game_point_cap}点勇士积分" "DOTA_TI10_EventGame_ArcaneFragmentsInfoTooltip:p{event_game_premium_point_cap}" "每周首次获得{d:event_game_premium_point_cap}块奥术碎片时将获得3倍数量的碎片#|#每周首次获得{d:event_game_premium_point_cap}块奥术碎片时将获得3倍数量的碎片" "DOTA_TI10_EventGame_StandardMode" "标准模式" "DOTA_TI10_EventGame_ChallengeMode" "阿哈利姆的试炼" "DOTA_TI10_EventGame_ChallengeModeCountdownTimerShort" "还有{t:d:t:T:countdown_time}" "DOTA_TI10_EventGame_ChallengeModeCountdownTimerLong" "{t:d:t:T:countdown_time}后竞赛开始" "DOTA_TI10_EventGame_WindowCountdownTimer" "{t:d:t:T:countdown_time}后
竞赛开始" "DOTA_TI10_EventGame_ChallengeModeActiveTimerShort" "剩余{t:d:t:T:countdown_time}" "DOTA_TI10_EventGame_ChallengeModeActiveTimerLong" "{t:d:t:T:countdown_time}后竞赛开始" "DOTA_TI10_EventGame_Lore" "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." "DOTA_TI10_EventGame_PostGameTitle_Lost" "失败" "DOTA_TI10_EventGame_PostGameTitle_Won" "胜利" "DOTA_TI10_EventGame_EncountersExplored" "已探索遭遇战数量:" "DOTA_TI10_EventGame_Duration" "持续时间:{T:d:duration}" "DOTA_TI10_EventGame_PostGameEncounter" "遭遇战" "DOTA_TI10_EventGame_PostGameReward" "奖励" "DOTA_TI10_EventGame_PostGameDeaths" "死亡" "DOTA_TI10_EventGame_PostGameAscension" "状态效果" "DOTA_TI10_EventGame_PostGameRewards" "神杖碎片" "DOTA_TI10_EventGame_PostGameEncountersTitle" "已拜访房间" "DOTA_TI10_EventGame_EarnedBattlePoints" "勇士积分" "DOTA_TI10_EventGame_EarnedArcaneFragments" "奥术碎片" "DOTA_TI10_EventGame_GoldBags" "金袋" "DOTA_TI10_EventGame_Rank" "排名" "DOTA_TI10_EventGame_Depth" "层数" "DOTA_TI10_EventGame_Time" "时间" "DOTA_TI10_EventGame_Team" "队伍" "DOTA_TI10_EventGame_Heroes" "英雄" "DOTA_TI10_EventGame_DownloadingReplayTitle" "正在下载录像" "DOTA_TI10_EventGame_DownloadingReplayDesc" "正在等待下载录像……" "DOTA_TI10_EventGame_ComingSoon" "首次竞赛将于7月21日(周二)开始。" "DOTA_TI10_EventGame_PlayMenu_SelectDifficuly" "选择难度" "DOTA_TI10_EventGame_PlayMenu_BlessingsTree" "查看福佑技能树" "DOTA_FALL2021_EventGame_ShardsEarned" "+{d:earned_arcane_fragments}" "DOTA_FALL2021_EventGame_WeeklyQuestStars" "+{d:earned_weekly_quest_stars}" "DOTA_FALL2021_EventGame_BattlePointsEarned" "+{d:earned_battle_points}" "DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreeView" "查看福佑技能树" "DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreePurchase" "解锁福佑" "DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreeFragments" "可用" "DOTA_FALL2021_EventGame_PurchaseBlessings" "解锁福佑" "DOTA_FALL2021_EventGame_ViewBattlePass" "查看勇士令状" "DOTA_FALL2021_EventGame_ViewWeeklyQuests" "查看每周任务页面" "DOTA_FALL2021_EventGame_EncounterAndEventDuration" "持续时间:{s:duration_text}\n活动:{s:event_text}" "DOTA_FALL2021_EventGame_EncounterDuration" "持续时间:{s:duration_text}" "DOTA_FALL2021_EventGame_ACT0" "延魔密库" "DOTA_FALL2021_EventGame_ACT1" "第一幕" "DOTA_FALL2021_EventGame_ACT2" "第二幕" "DOTA_FALL2021_EventGame_ACT3" "第三幕" "DOTA_LabyrinthAct_Secret" "第负一幕" "DOTA_FALL2021_EventGameDepth_Intro" "{s:act}" "DOTA_FALL2021_EventGameDepth_Encounter" "{s:act} - 第{d:depth}个房间" "DOTA_FALL2021_EventGameDepth_Boss" "{s:act} - 首领" "DOTA_FALL2021_EventGameDepth_Bonus" "{s:act} - 幕间休息" "DOTA_FALL2021_EventGameDepth_FinalBoss" "{s:act} - 獸" "DOTA_FALL2021_EventGameDepth_Victory" "{s:act} - 胜利" "DOTA_LabyrinthDepth_Secret" "隐藏迷宫" "DOTA_FALL2021_EventGame_REWARD_TYPE_TREASURE" "宝藏" "DOTA_FALL2021_EventGame_REWARD_TYPE_GOLD" "黄金" "DOTA_FALL2021_EventGame_REWARD_TYPE_EXTRA_LIVES" "额外生命" "DOTA_SeasonalItemReceived_ArcaneFragmentsTitle" "奥术碎片" "DOTA_SeasonalItemReceived_ArcaneFragmentsDescription:p{GrantPoints}" "{d:GrantPoints}块奥术碎片#|#{d:GrantPoints}块奥术碎片" "aghanim_game_info_header_how_to_play" "玩法介绍" "aghanim_game_info_brief_description" "探索随机生成的地牢并击败阿哈利姆的怪物。发掘神杖碎片来加强技能,收集奥术碎片来购买永久升级效果。计分板将显示本场比赛收集的所有神杖碎片。" "aghanim_game_info_outposts_header" "选择你的路线" "aghanim_game_info_outposts" "对前哨持续施法可以选择想要面对的挑战。前哨将显示前方等待队伍的遭遇战和成功后可领取奖励的类型。" "aghanim_game_info_elite_header" "菁英挑战" "aghanim_game_info_elite" "对红色的前哨持续施法,查看菁英首领和怪物:这些遭遇战的风险更大,但是相应地提供的奖励也更丰厚。" "aghanim_game_info_extra_lives_header" "你能活下来吗?" "aghanim_game_info_extra_lives" "所有玩家耗尽生命次数后游戏结束,不过遭遇战胜利后阵亡的玩家将会复活。如果队伍完成了天地迷宫,你将解锁难度更大的挑战,考验你的每一丝技艺。" "aghanim_game_fall_2021_info_header_how_to_play" "玩法介绍" "aghanim_game_fall_2021_info_brief_description" "探索随机生成的地牢并击败怪物来帮助阿哈利姆拯救他其他位面的变体。发掘神杖碎片来加强技能,收集奥术碎片来购买永久升级效果。计分板将显示本场比赛收集的所有神杖碎片。" "aghanim_game_fall_2021_info_outposts_header" "选择你的路线" "aghanim_game_fall_2021_info_outposts" "对前哨持续施法可以选择想要面对的挑战。前哨将显示前方等待队伍的遭遇战和成功后可领取奖励的类型。" "aghanim_game_fall_2021_info_elite_header" "菁英挑战" "aghanim_game_fall_2021_info_elite" "对红色的前哨持续施法,查看菁英首领和怪物:这些遭遇战的风险更大,但是相应地提供的奖励也更丰厚。" "aghanim_game_fall_2021_info_extra_lives_header" "你能活下来吗?" "aghanim_game_fall_2021_info_extra_lives" "所有玩家耗尽生命次数后游戏结束,不过遭遇战胜利后阵亡的玩家将会复活。如果队伍完成了延魔密库,你将解锁难度更大的挑战,考验你的每一丝技艺。" // Encounter Titles "encounter_unknown" "神秘遭遇战" "encounter_starting_room" "欢迎来到阿哈利姆的天地迷宫!" "encounter_alchemist" "术士,炼金" "encounter_baby_ogres" "野蛮宝贝" "encounter_bandits" "荒原匪徒" "encounter_big_ogres" "坏事使者波格达格" "encounter_bomb_squad" "炸弹小队" "encounter_bombers" "盲眼投弹手和他们的弟兄" "encounter_bonus_chicken" "飞禽盛宴" "encounter_boss_timbersaw" "剃锯机瑞兹瑞克" "encounter_boss_void_spirit" "紫影" "encounter_brewmaster" "分裂小队" "encounter_broodmothers" "没时间养育" "encounter_crypt_traps" "吹毛求疵" "encounter_phoenix" "战斗尖叫" "encounter_dire_siege" "卡蒂复仇记" "encounter_enraged_wildwings" "有翅膀的狂暴玩意儿" "encounter_fire_roshan" "熔山山和寒山山" "encounter_hellbears_portal_v2" "来自另一维度的西红柿人" "encounter_hellbears_portal_v3" "来自另一维度的西红柿人" "encounter_hellfire_canyon" "漫漫前路" "encounter_jungle_fire_maze" "痛苦门厅" "encounter_kunkka_tide" "海洋男孩" "encounter_legion_commander" "赢不了的僵局" "encounter_mirana" "明月神箭" "encounter_morphlings_b" "奇异变体" "encounter_morty_transition" "死亡之蟾的狂怒" "encounter_naga_siren" "海妖的治愈之音" "encounter_penguins_transition" "寒冰知更鸟之怒" "encounter_ogre_seals" "最后的肥仔杀手" "encounter_pangolier" "财源滚滚" "encounter_pinecones" "粗暴松树" "encounter_pucks" "瘟疫森林的拳击妖精" "encounter_pudge_miniboss" "砍刀先生" "encounter_quill_beasts" "一些不高兴的狗" "encounter_rock_golems" "我的石头藏品" "encounter_shadow_demons" "赢得你的陪伴" "encounter_spectres" "他们说的是幽灵语" "encounter_dragon_knight" "你的朋友格兰奇" "encounter_storegga" "丰满巨人石托瑞嘉" "encounter_temple_garden" "和平宜人的花园" "encounter_temple_guardians" "魔洛奇重锤" "encounter_troll_warlord" "糟糕的交易站" "encounter_tusk_skeletons" "优雅的冰舞选手" "encounter_warlocks" "魔山魔海" "encounter_gauntlet" "尖牙怪" "encounter_wave_blasters" "快乐蝙蝠" //"encounter_wildwings" "Dazzling" //"encounter_wrath" "encounter_wrath" "encounter_zealot_scarabs" "疾行城圣甲虫" "encounter_empty_cavern" "洞穴岔路" "encounter_empty_beach" "海边市场" "encounter_dark_seer" "时空操纵者" "encounter_undead_woods" "大帝归来" "encounter_drow_ranger_miniboss" "寂静杀手" "encounter_mushroom_mines" "麻痹思维的出价" "encounter_cliff_pass" "献祭山崖" "encounter_boss_visage" "阴森陵墓" "encounter_jungle_hijinx" "丛林奇谭" "encounter_aghanim" "法师之巅" "encounter_elemental_tiny" "小小与艾欧 - 元素冒险" "encounter_castle_traps" "混沌长廊" // 2021 Encounter Localization - needs to be moved to root game on ship. "encounter_hub" "延魔密库" "encounter_wendigoes" "保持冰霜状态" "encounter_collapsed_mines" "岩浆地雷" "encounter_pine_grove" "粗暴松树重聚" "encounter_splitsville" "第二分裂小队" "encounter_tropical_keep" "虫饵" "encounter_salty_shore" "海风海岸" "encounter_sacred_grounds" "寂静杀手再度来袭" "encounter_desert_oasis" "疾行城急行圣甲虫" "encounter_jungle_trek" "丛林拥堵" "encounter_aqua_manor" "变体混合" "encounter_multiplicity" "多样性" "encounter_bamboo_garden" "胸无成竹" "encounter_catacombs" "尖牙怪再次轰鸣" "encounter_bitter_tundra" "失踪的肥仔杀手" "encounter_deep_traps" "海洋恐惧症" "encounter_regal_traps" "庄园尽头" "encounter_prison_traps" "越狱" "encounter_bridge_traps" "通往骚乱的桥" "encounter_cavern_traps" "劫难洞穴" "encounter_bog_traps" "易碎灾祸" "encounter_temple_traps" "神庙焦尸" "encounter_canopy_traps" "迷乱苦旅" "encounter_ruinous_traps" "崩塌柱廊" "encounter_beach_traps" "海葬" "encounter_mystical_traps" "酷刑通道" "encounter_hedge_traps" "殒命庄园" "encounter_mining_traps" "顽皮地雷" "encounter_dungeon_traps" "恐怖炸弹" "encounter_palace_traps" "劫径" "encounter_village_traps" "疤痕山谷" "encounter_jungle_traps" "灌木利刃" "encounter_gaolers" "环环相扣" "encounter_spook_town" "灵异城镇" "encounter_mushroom_mines2021" "麻痹思维的还价" "encounter_inner_ring" "砍刀先生全包了" "encounter_golem_gorge" "我的石头藏品增加了" "encounter_temple_siege" "卡蒂复仇再记" "encounter_toxic_terrace" "术士,炼金前来复仇" "encounter_icy_pools" "炸弹小队炸翻天" "encounter_boss_winter_wyvern" "古龙高巢" "encounter_boss_earthshaker" "尼西埃山脊" "encounter_boss_rizzrick" "剃锯机瑞兹瑞克砍得深沉" "encounter_dark_forest" "暗黑丛林" "encounter_mole_cave" "鼹鼠洞穴" "encounter_misty_plateau" "永雾高原" "encounter_event_alchemist_neutral_items" "化学实验室" "encounter_leshrac" "水晶森林" "encounter_twilight_maze" "暮光迷宫" "encounter_snapfire" "放养峡谷" "encounter_forbidden_palace" "野兽宫殿" "encounter_boss_arc_warden" "天陨旦巨坑" "encounter_boss_clockwerk_tinker" "基恩指挥官" "encounter_boss_storegga" "丰满巨人石托瑞嘉砰然再起" "encounter_bonus_livestock" "玄冬盛宴" "encounter_hidden_colosseum" "竞技场侵袭" "encounter_demonic_woods" "邪魔森林" "encounter_forsaken_pit" "遗世之坑" "encounter_burning_mesa" "战斗尖鸣小队" "encounter_bonus_mango_orchard" "芒果林" "encounter_aziyog_caverns" "艾兹尤格洞窟" "encounter_blob_dungeon" "胶状巴士底狱" "encounter_swamp_of_sadness" "忧郁沼泽" "encounter_outworld" "天外世界" "encounter_bonus_hooking" "鱼水之欢" "encounter_primal_beast" "獸之老巢" "encounter_polarity_swap" "红光蓝光" "encounter_bloodbound" "血之献祭" "encounter_crypt_gate" "亡灵之门" "encounter_smashy_and_bashy" "斯小拉和斯小达" "encounter_thunder_mountain" "雷鸣山" "encounter_frigid_pinnacle" "严寒尖峰" "encounter_bears_lair" "为了孩子们" "encounter_stonehall_citadel" "石堂城大本营" "encounter_boss_amoeba" "蠕行之礁" "encounter_eggs_holdout" "全煮老了" "encounter_penguin_sledding" "寒冰知更鸟再度飞翔" "encounter_pugna_nether_reaches" "三途川" "encounter_boss_dark_willow" "花满崖" "encounter_frozen_ravine" "冰封深谷" "encounter_morty_leaping" "死亡之蟾正午骑行" "encounter_push_pull" "拉拉扯扯" "encounter_bonus_gallery" "混沌嘉年华" "encounter_bonus_smash_chickens" "这次全是食人魔" "encounter_transition_gateway" "小贩密室" "encounter_event_bristleback_fragment_shop" "钢背饰品店" "encounter_event_doom_life_swap" "路西法的门厅" "encounter_event_warlock_library" "奥术档案馆" "encounter_event_minor_shard_shop" "碎片圣所" "encounter_event_brewmaster_bar" "熊猫水吧" "encounter_event_life_shop" "下界幽穴" "encounter_event_morphling_attribute_shift" "多变浅滩" "encounter_event_tinker_range_retrofit" "修整设备" "encounter_event_naga_bottle_rune" "海妖河" "encounter_event_slark" "至暗之水" "encounter_event_zeus" "神圣庇护所" "encounter_event_small_tiny_shrink" "小石头深坑" "encounter_event_big_tiny_grow" "大石头的采石场" "encounter_event_ogre_magi_casino" "赌徒丛林" "encounter_event_leshrac" "苦难林地" "encounter_event_necrophos" "瘟疫祭坛" // Ascension names "aghsfort_ascension_firefly" "纵火狂人" "aghsfort_ascension_silence" "请安静!" "aghsfort_ascension_magnetic_field" "泡泡中的生活" "ascension_temple_guardian_wrath" "神庙守卫之怒" "ascension_timbersaw_chakram_dance" "瑞兹拉克的刃舞" "ascension_plasma_field" "触电式告别" "ascension_bulwark" "冷眼相待" "ascension_bomb" "易爆个性" "ascension_magic_resist" "魔法刚毅" "ascension_armor" "皮糙肉厚" "ascension_crit" "幸运一击" "ascension_damage" "极其致命" "ascension_attack_speed" "屹立不倒" "ascension_extra_fast" "奔腾不息" "ascension_chilling_touch" "极寒之触" "ascension_magic_immunity" "天神下凡" "ascension_armor_sapping" "死亡诅咒" "ascension_vampiric" "吸血鬼化" "ascension_heal_suppression" "恶化力场" "ascension_flicker" "闪灵" "ascension_drunken" "醉酒" "aghsfort_ascension_firefly_Description" "敌方头目会产生火焰路径" "aghsfort_ascension_silence_Description" "敌方头目偶尔会沉默附近玩家。" "aghsfort_ascension_magnetic_field_Description" "当在泡罩内时,敌方头目会闪避来自外界的攻击。" "ascension_temple_guardian_wrath_Description" "神庙守卫会施放阳炎冲击" "ascension_timbersaw_chakram_dance_Description" "瑞兹拉克会扔出他的锯齿飞轮" "ascension_plasma_field_Description" "敌方头目会在死亡时施放等离子场" "ascension_bulwark_Description" "敌方头目正面受到的伤害有所降低" "ascension_bomb_Description" "玩家偶尔会爆炸,对友军造成伤害" "ascension_magic_resist_Description" "所有敌人的魔法抗性提升" "ascension_armor_Description" "所有敌人的护甲提升" "ascension_crit_Description" "所有敌人拥有致命一击" "ascension_damage_Description" "所有敌人造成的伤害提升" "ascension_attack_speed_Description" "所有敌人在低血量时短时间内提升攻击速度" "ascension_extra_fast_Description" "所有敌人的移动速度提升" "ascension_chilling_touch_Description" "所有敌人的攻击对目标造成减速" "ascension_magic_immunity_Description" "敌方头目偶尔获得技能免疫" "ascension_armor_sapping_Description" "所有敌人对其击杀者的护甲产生负面效果" "ascension_vampiric_Description" "敌方头目在低血量时短时间内所有伤害均具有吸血效果" "ascension_heal_suppression_Description" "敌方头目降低附近玩家的治疗效果。" "ascension_flicker_Description" "敌方头目随机传送,净化自身的负面状态。" "ascension_drunken_Description" "敌方头目偶尔获得移动速度、闪避和致命一击加成。" // Creature Modifiers "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull" "残阴" "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull_Description" "这个单位被拉向一个残阴。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_astral_step_debuff" "太虚之径" "DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_astral_step_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%,并且结束时受到伤害。" "DOTA_Tooltip_modifier_ascension_bulwark" "冷眼相待" "DOTA_Tooltip_modifier_ascension_bulwark_Description" "正面承受的伤害降低" "DOTA_Tooltip_modifier_ascension_plasma_field_slow" "触电式告别" "DOTA_Tooltip_modifier_ascension_plasma_field_slow_Description" "被触电式告别减速" "DOTA_Tooltip_modifier_morty_hop_controller" "莫迪跳跃" "DOTA_Tooltip_modifier_rock_golem_split" "破碎" "DOTA_Tooltip_modifier_rock_golem_split_Description" "死亡时破碎成较小的傀儡" "DOTA_Tooltip_modifier_shroomling_enrage" "狂暴" "DOTA_Tooltip_modifier_shroomling_enrage_Description" "提升攻击速度、移动速度和吸血" "DOTA_Tooltip_modifier_shroomling_sleep" "睡眠" "DOTA_Tooltip_modifier_shroomling_sleep_Description" "单位正在睡觉。受到伤害将被唤醒。" "DOTA_Tooltip_modifier_underlord_channelled_buff" "恶化加剧" "DOTA_Tooltip_modifier_underlord_channelled_buff_Description" "提升移动和攻击速度。" "DOTA_Tooltip_modifier_aghsfort_creature_impale" "穿刺" "DOTA_Tooltip_modifier_aghsfort_creature_spiked_carapace" "尖刺外壳" "DOTA_Tooltip_modifier_aghsfort_shadow_shaman_shackles" "被枷锁捆住" "DOTA_Tooltip_modifier_aghsfort_wildwing_tornado_blast_debuff" "旋风中" "DOTA_Tooltip_modifier_boss_timbersaw_reactive_armor" "活性护甲" "DOTA_Tooltip_modifier_brewmaster_unit_passive" "元素战士" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_inhibition_debuff" "抑制作用" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_inhibition_debuff_Description" "治疗效果被降低" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel" "狂揍" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_Description" "被獸狂揍" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_self" "正在狂揍" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_onslaught_windup" "冲刺猛攻" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_primal_roar_stun" "被眩晕" "DOTA_Tooltip_modifier_aghsfort_primal_beast_tectonic_shift" "构造改变" "DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_heavysteps" "脚步沉重" "dota_rp_playing_event_match_2020" "天地迷宫:%s1 第%s2层" "DOTA_EventGameName_International2020" "阿哈利姆的天地迷宫" "dota_eventgamedifficulty_international2020_0" "学徒" "dota_eventgamedifficulty_international2020_1" "法师" "dota_eventgamedifficulty_international2020_2" "巫师" "dota_eventgamedifficulty_international2020_3" "大魔导师" "dota_eventgamedifficulty_international2020_4" "巅峰法师" //END TI10 EVENT GAME // PLUS GUILDS "DOTA_GuildLeaderboardPerk_25_shards" "白银公会碎片奖励" "DOTA_GuildLeaderboardPerk_50_shards" "黄金公会碎片奖励" "DOTA_GuildLeaderboardPerk_75_shards" "铂金公会碎片奖励" "DOTA_Plus_RewardLog_WeeklyGuild" "{s:guild_tier_name}公会排名奖励" "DOTA_GuildTier_0" "青铜" "DOTA_GuildTier_1" "白银" "DOTA_GuildTier_2" "黄金" "DOTA_GuildTier_3" "铂金" "DOTA_Guilds_ClaimRewards" "领取每周奖励" "DOTA_Plus_RoleAssistant" "定位助手" "DOTA_Plus_RoleAssistant_Tooltip" "刀塔Plus定位助手从所有天梯定位比赛中提取英雄挑选情况,显示玩家为每个英雄选择最多的定位。

当前的比赛数据来自{t:s:roles_start_timestamp}到{t:s:roles_end_timestamp}之间。" "DOTA_Plus_RoleAssistant_Updated" "更新于:{t:s:roles_end_timestamp}" "DOTA_Plus_ItemAssistant_Title" "物品助手" "DOTA_Plus_ItemAssistant_Instructions" "左键点击添加快速购买。
右键点击购买。" "DOTA_Plus_ItemAssistant_Help" "左键点击查看其它选择。" "DOTA_Plus_NeutralItemAssistant_Title" "中立物品助手" "DOTA_Plus_NeutralItemAssistant_Instructions" "点击获取物品。" "DOTA_Plus_NeutralItemAssistant_Help" "点击查看刀塔Plus推荐的中立物品。" "DOTA_SeasonalTreasure" "刀塔Plus赛季珍藏" "DOTA_AvailableInTreasure" "珍藏内容" "DOTA_PlusSeason_SeasonalQuests" "赛季任务" "DOTA_PlusSeason_SeasonFall2020_Name" "2020年秋季" "DOTA_PlusSeason_SeasonFall2020_Quests" "2020年秋季任务" "DOTA_PlusSeason_SeasonFall2020_Subtitle" "2020年金秋赛季将于2020年12月初结束。" "DOTA_PlusSeason_SeasonFall2020_TreasureDescription" "兑换截至2020年金秋赛季结束,即2020年十二月初。" "DOTA_PlusSeason_SeasonWinter2020_Name" "2020年冬季" "DOTA_PlusSeason_SeasonWinter2020_Quests" "2020年冬季任务" "DOTA_PlusSeason_SeasonWinter2020_Subtitle" "2020年玄冬赛季将于2021年3月1日结束。" "DOTA_PlusSeason_SeasonWinter2020_TreasureDescription" "兑换截至2020年玄冬赛季结束,即2021年3月1日。" "DOTA_PlusSeason_SeasonSpring2021_Name" "2021年春季" "DOTA_PlusSeason_SeasonSpring2021_Quests" "2021年春季任务" "DOTA_PlusSeason_SeasonSpring2021_Subtitle" "2021年初春赛季将于2021年6月1日结束。" "DOTA_PlusSeason_SeasonSpring2021_TreasureDescription" "兑换截至2021年初春赛季结束,即2021年6月1日。" "DOTA_PlusSeason_SeasonSummer2021_Name" "2021年夏季" "DOTA_PlusSeason_SeasonSummer2021_Quests" "2021年夏季任务" "DOTA_PlusSeason_SeasonSummer2021_Subtitle" "2021年盛夏赛季将于2021年9月1日结束。" "DOTA_PlusSeason_SeasonSummer2021_TreasureDescription" "兑换截至2021年盛夏赛季结束,即2021年9月1日。" "DOTA_PlusSeason_SeasonFall2021_Name" "2021年秋季" "DOTA_PlusSeason_SeasonFall2021_Quests" "2021年秋季任务" "DOTA_PlusSeason_SeasonFall2021_Subtitle" "2021年金秋赛季将于2021年12月1日结束。" "DOTA_PlusSeason_SeasonFall2021_TreasureDescription" "兑换截至2021年金秋赛季结束,即2021年12月1日。" "DOTA_PlusSeason_SeasonWinter2021_Name" "2021年冬季" "DOTA_PlusSeason_SeasonWinter2021_Quests" "2021年冬季任务" "DOTA_PlusSeason_SeasonWinter2021_Subtitle" "2021年玄冬赛季将于2022年3月1日结束。" "DOTA_PlusSeason_SeasonWinter2021_TreasureDescription" "兑换截至2021年玄冬赛季结束,即2022年3月1日。" "DOTA_PlusSeason_SeasonSpring2022_Name" "2022年春季" "DOTA_PlusSeason_SeasonSpring2022_Quests" "2022年春季任务" "DOTA_PlusSeason_SeasonSpring2022_Subtitle" "2022年初春赛季将于2022年6月8日结束。" "DOTA_PlusSeason_SeasonSpring2022_TreasureDescription" "兑换截至2022年初春赛季结束,即2022年6月8日。" "DOTA_PlusSeason_SeasonSummer2022_Name" "2022年夏季" "DOTA_PlusSeason_SeasonSummer2022_Quests" "2022年夏季任务" "DOTA_PlusSeason_SeasonSummer2022_Subtitle" "2022年盛夏赛季将于2022年9月1日结束。" "DOTA_PlusSeason_SeasonSummer2022_TreasureDescription" "兑换截至2022年盛夏赛季结束,即2022年9月1日。" "DOTA_PlusSeason_SeasonFall2022_Name" "2022年秋季" "DOTA_PlusSeason_SeasonFall2022_Quests" "2022年秋季任务" "DOTA_PlusSeason_SeasonFall2022_Subtitle" "2022年金秋赛季将于2022年12月1日结束。" "DOTA_PlusSeason_SeasonFall2022_TreasureDescription" "兑换截至2022年金秋赛季结束,即2022年12月1日。" "DOTA_PlusSeason_SeasonWinter2022_Name" "2022年冬季" "DOTA_PlusSeason_SeasonWinter2022_Quests" "2022年冬季任务" "DOTA_PlusSeason_SeasonWinter2022_Subtitle" "2022年玄冬赛季将于2023年3月1日结束。" "DOTA_PlusSeason_SeasonWinter2022_TreasureDescription" "兑换截至2022年玄冬赛季结束,即2023年3月1日。" "DOTA_MatchRewards" "比赛奖励" "DOTA_MatchRewards_YourShards" "你的碎片" "DOTA_MatchRewards_TotalShards" "总碎片" "DOTA_MatchRewards_TotalHeroXP" "总英雄经验" "DOTA_MatchRewards_TotalGuildPoints" "总公会积分" "DOTA_MatchRewards_GuildSoloMatch" "单排比赛" "DOTA_MatchRewards_GuildMembersInParty:p" "队伍中{d:party_member_count}名公会成员#|#队伍中{d:party_member_count}名公会成员" "DOTA_MatchRewards_ContractsCompleted" "契约完成" "DOTA_MatchRewards_WinGuildPoints" "获胜奖励" "DOTA_MatchRewards_GuildChallenge" "挑战" "DOTA_MMR_Recalibration_Title" "天梯积分校准" "DOTA_MMR_Recalibration_Info" "接下来10场天梯比赛将开始校准天梯积分。天梯排位将在校准完成前隐藏。请求重新校准后,再过一年才能再次请求重新校准。" "DOTA_MMR_Recalibration_ButtonLabel" "开启校准环节" "DOTA_MMR_Recalibration_CountdownLabel" "天梯积分校准将在{t:d:t:recalibration_countdown_time}后开启" "DOTA_MMR_Recalibration_Consumed" "天梯积分校准已经开始" "DOTA_MMR_Recalibration_Processing_Title" "需要重新校准" "DOTA_MMR_Recalibration_Processing_Text" "比赛服务器正在处理请求。" "DOTA_MMR_Recalibration_Error" "校准错误" "DOTA_MMR_Recalibration_GenericError" "校准失败" "DOTA_MMR_Recalibration_Success" "校准成功" "DOTA_MMR_Recalibration_OK" "校准完成" "GuildsLeaderboard_LeaderboardColumn_Position" "位置" "GuildsLeaderboard_LeaderboardColumn_Points" "积分" "GuildsLeaderboard_LeaderboardColumn_Percentile" "排名百分比" "GuildsLeaderboard_LeaderboardColumn_PercentileDelta" "自上周以来" "DOTA_UnshownRewardsMore" "+{d:num_unshown_rewards} 额外" "DOTA_Item_Has_Gems" "拥有随机特效和颜色宝石" "DOTA_LearnViolator_New_Player" "推荐" "DOTA_ManageProInfo_Header" "职业信息和战队" "DOTA_ManageProInfo_Button" "管理职业信息和战队" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_01" "第一滴血!" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_02" "可怜人死了狂月并不在意。" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_03" "你是幽林中的黑暗。" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_04" "五人奔赴战场,无人全身而退。" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_05" "这人走上的是条黑路。" "DOTA_Announcer_Preview_Diretide2020_Killing_Spree_06" "狂月的碎片在歌唱。" "DOTA_Diretide2020_Event_Details_Play" "游玩活动游戏模式" "DOTA_Diretide2020_Event_Details_Battle" "与敌方队伍较量,每轮在规定时间前收集到更多的太妃糖。首个赢下三轮的队伍取得最终的胜利。" "DOTA_Diretide2020_Event_Details_Treasure_Desc" "重新优化的珍藏,使用2020年夜魇暗潮符印开启,内有60件奇特造物之一。另外,在游戏内可以直接购买、出售和置换物品。" "DOTA_Diretide2020_Event_Details_EarnPoints" "获取夜魇暗潮积分和奖励" "DOTA_Diretide2020_Event_Details_EarnPoints_Desc" "在夜魇暗潮活动期间不论是游玩普通Dota比赛还是夜魇暗潮都可以获得夜魇暗潮积分。每100点积分可以获取肉山的多种奖品之一,包括神圣宝藏。" "DOTA_Diretide2020_Event_Details_DailyWinBonus" "每日首胜奖励" "DOTA_Diretide2020_Event_Details_DailyWinBonus_Desc" "每天首次取得夜魇暗潮游戏模式的胜利都将额外获得的15点夜魇暗潮积分。" "DOTA_Diretide2020_Event_Details_ViewRewards" "查看奖励" "DOTA_Diretide2020_Event_Details_LearnMore" "访问专题了解更多内容" "DOTA_Diretide2020_Event_Details_Title" "肉山已经回归!" "DOTA_DDB_Watch" "观看" "DOTA_DDB_Promo_Announcement" "宣布" "DOTA_DDB_Promo_Teaser" "先行预告片" "DOTA_DDB_Promo_Trailer" "主宣传片" "DOTA_DDB_Promo_Release" "首播" "DOTA_DDB_Promo_ReleasePost" "全新动画" "DOTA_DDB_Promo_ReleasePostTitle" "《DOTA:龙之血》第2季" "DOTA_DDB_Promo_ReleasePostDesc" "龙骑士和米拉娜在全新动画中与不请自来的盟友一同直面神魔,现正在Netflix上热映。" "DOTA_DDB_Promo_ReleasePost_S3" "动画:第三季" "DOTA_DDB_Promo_ReleasePostTitle_S3" "《DOTA:龙之血》第3季" "DOTA_DDB_Promo_Takeover_Copy" "    探索龙骑士们,还有神魔共舞的世界,与达维安和米拉娜跃入《刀塔:神龙之血》——3月25日在Netflix上映。" "DOTA_DDB_Promo_Takeover_CellCall" "查看所有预告片" "DOTA_DDB_Promo_Call_Teaser" "观看先行预告片" "DOTA_DDB_Promo_Call_Trailer" "观看主宣传片" "DOTA_DDB_Promo_Call_ComingSoon" "现已在Netflix上放送" "DOTA_DDB_Promo_Call_ComingSoon_S2" "第2季现已在Netflix上放送" "DOTA_DDB_Promo_Call_ComingSoon_S3" "第三季将于2011年8月11日在Netflix上首播" "DOTA_DDB_Promo_Teaser_Date" "2021年2月20日" "DOTA_DDB_Promo_Trailer_Date" "2021年3月2日" "DOTA_DDB_Promo_Release_Date" "2021年3月26日" "DOTA_DDB_Promo_Coming_Release_Date" "2021年3月25日到来" "DOTA_DDB_Promo_Intro" "龙骑士和米拉娜在全新的动画系列中与不请自来的盟友一同直面神魔。Dota 2焕发生机之际让我们一起发掘新老英雄。" "DOTA_DDB_Promo_Intro_S2" "达维安和米拉娜共同面对银夜森林之战的后果,还有不少新盟友的帮助,努力避开威胁整个刀塔世界的暗黑力量。" "DOTA_DDB_Promo_Intro_S3" "达维安和米拉娜联手其他勇士力克强敌,拯救世界。" "DOTA_DDB_Promo_S2" "第2季" "DOTA_DDB_Promo_S3" "第3季" "DOTA_DDB_Promo_S2_Desc" "《DOTA:龙之血》第2季开播,新的盟友进入世界" "DOTA_Frontpage_NPX_WatchNow" "马上在NETFLIX上观看" "DOTA_Frontpage_NPX_NFPageLink" "预告片&信息" "DOTA_Frontpage_NPX_CellTitle" "全新功能" "DOTA_Frontpage_NPX_NewFeatures" "新手体验" "DOTA_Frontpage_NPX_NewSet" "帮助新手
的全新方法" "DOTA_Frontpage_NPX_Description" "我们添加了很多新功能来优化新手体验。请阅读博文了解更多内容。" "DOTA_Ability_Movie_Label" "自定义技能特效" "DOTA_Immortal_Movie_Label" "不朽技能特效" "DOTA_Emblem_Movie_Label" "纹章特效" "DOTA_Diretide_2020_Title" "夜魇暗潮的神圣宝藏" "DOTA_Diretide_2020_Title2" "里面有一些东西的珍藏" "DOTA_Diretide_2020_Description" "这款珍藏内有大量物品。是不是很棒?" "DOTA_Treasure_KeyPurchase" "购买符印:" "DOTA_TreasureKeysOwned" "已拥有符印:" "DOTA_EventGameName_Diretide2020" "夜魇暗潮" "DOTA_Diretide2020_Play_CandyHeader" "已收集糖果" "DOTA_RP_PLAYING_DIRETIDE_MATCH" "夜魇暗潮:第%s1轮中使用%s2" "DOTA_RP_PLAYING_DIRETIDE_MATCH_PREGAME" "夜魇暗潮:英雄选择" "DOTA_RP_PLAYING_AGHANIMS_MATCH" "阿哈利姆的天地迷宫:%s2 第%s1幕" "DOTA_RP_PLAYING_AGHANIMS_MATCH_PREGAME" "阿哈利姆的天地迷宫:英雄选择" // diretide post-game "DOTA_Diretide2020_Title" "夜魇暗潮" "dota_page_match_details_legend_candy_scored" "收集" "dota_page_match_details_legend_candy_scored_tooltip" "收集的太妃糖" "dota_page_match_details_legend_candy_lost" "丢失" "dota_page_match_details_legend_candy_lost_tooltip" "丢失的太妃糖" "DOTA_Diretide2020_PostGame_CandyScored" "太妃糖收集" "DOTA_Diretide2020_PostGame_ItemAwarded" "物品奖励" "DOTA_Diretide2020_Watch_Trailer" "观看预告片" "DOTA_Diretide2020_Cosmetics_Page_Title" "夜魇暗潮季节特效" "DOTA_Diretide2020_Cosmetics_Page_Desc" "游玩普通Dota 2比赛或夜魇暗潮游戏模式就有机会解锁这些独特的活动奖励。" "DOTA_Diretide2020_Cosmetics_Equip_Effect" "装备特效" "DOTA_Diretide2020_Cosmetics_Not_Owned" "未拥有" "DOTA_Diretide2020_Cosmetics_Effect_1_Name" "幽灵信使特效" "DOTA_Diretide2020_Cosmetics_Effect_1_Desc" "任何装备的信使都将具有夜魇暗潮的幽魂专属特效。" "DOTA_Diretide2020_Cosmetics_Effect_2_Name" "南瓜头" "DOTA_Diretide2020_Cosmetics_Effect_2_Desc" "全心感受夜魇暗潮,给你的脑袋来点南瓜。" "DOTA_Diretide2020_Cosmetics_Effect_3_Name" "夜魇暗潮着色特效" "DOTA_Diretide2020_Cosmetics_Effect_3_Desc" "将活动模式的夜魇暗潮阴影着色应用至普通Dota比赛中。" "DOTA_MoreInfo_Lore_Intro" "森林在颤动,因为活动游戏模式夜魇暗潮回归了!集结你的队伍,收集你的糖果,在五局三胜中展开决战,但要防备巨兽,肉山对小贪魔太妃糖的渴望只会加剧。" // tutorial popup - used both in-game and in the dash "diretide2020_game_info_header_how_to_play" "玩法介绍" "diretide2020_game_info_brief_description" "与敌方队伍较量,每轮在规定时间前收集到更多的太妃糖。首个赢下三轮的队伍取得最终的胜利。" "diretide2020_game_info_collect_candy_header" "收集太妃糖" "diretide2020_game_info_collect_candy" "时间紧迫!斩落小怪,得到他们的太妃糖。英雄被击败时也会掉落身上的糖果,所以速度一定要快!" "diretide2020_game_info_score_candy_header" "填满糖罐" "diretide2020_game_info_score_candy" "将太妃糖堆到你的宝库中,但要当心偷偷摸摸的敌人还有他们的伎俩。一旦我方有糖果井被摧毁,对手就能大肆劫掠!" "diretide2020_game_info_feed_roshan_header" "喂饱巨兽" "diretide2020_game_info_feed_roshan" "肉山的饥饿不容忽视。向肉山喂食太妃糖能使他暂时得到满足,不过要小心!没有喂食成功会导致自己身亡,全队也会遭遇残暴的诅咒。" "diretide2020_game_info_dont_show_again" "不再显示" "diretide2020_game_daily_bonus_earned" "已获得每日获胜奖励" "diretide2020_game_daily_bonus_timer" "{t:d:t:T:countdown_time}后重置" "diretide2020_game_daily_bonus_available" "可获取每日获胜奖励" "diretide2020_show_event_details" "显示活动详情" "dota_page_overview_nemestice_meteor_shards" "总计" "dota_page_overview_nemestice_channeled" "陨石" "dota_page_overview_nemestice_picked_up" "拾取" "dota_page_overview_nemestice_lost" "掉落" "dota_page_overview_nemestice_team_total" "队伍总计" // // HOODWINK DEBUT // "Debut_Hoodwink_Lore" "麻烦来临时森海飞霞总是身在左近,她的生活就是与自己视为家乡的诡异林渊中充斥的威胁纠缠不清。 携带着巨大的弩机,同时仍能在密林中轻松奔走,森海飞霞在战斗中来去自如。只要有一瞬间没见到她的红尾,她就会从你背后现身——而你目瞪口呆的尸体已经无助地挂在她的一张网里。" "Frontpage_Hoodwink_Intro" "隆重推出" "Frontpage_Hoodwink_Sub" "属于永雾林渊更新" "Frontpage_Hoodwink_Debut" "重看首秀" "Frontpage_Hoodwink_Website" "访问专题" "Frontpage_Mistwoods_Intro" "7.28游戏性更新" "Frontpage_Mistwoods_Sub" "隆重推出全新物品阿哈利姆魔晶,还有更多内容!点击此处查看完整改动日志。" "Frontpage_DPC2020_Intro" "2021年DPC赛季已经到来!" // END HOODWINK DEBUT // DAWNBREAKER DEBUT "Frontpage_Dawnbreaker_Intro" "隆重推出" "Frontpage_Dawnbreaker_Sub" "还有 7.29 游戏性版本" "Frontpage_Dawnbreaker_Debut" "重看首秀" "Frontpage_Dawnbreaker_Website" "访问专题" "Debut_Dawnbreaker_Lore" "破晓辰星维罗拉是光之子的远古造物中最受珍视的战士,她是代表秩序和光明的闪耀先驱。打造自一颗金属星辰的心脏,再以金色的气息注入生机,维罗拉誓将光之子的智慧之光播撒到宇宙最黑暗的角落——在无尽的战斗中挥舞她的上界之锤,让上天熊熊燃烧,让混沌和黑暗的力量无法接近。" // END DAWNBREAKER DEBUT // PRIMAL BEAST DEBUT "Frontpage_Primal_Beast_Intro" "隆重推出" "Frontpage_Primal_Beast_Sub" "还有 7.31 游戏性版本" "Frontpage_Primal_Beast_Debut" "重看首秀" "Frontpage_Primal_Beast_Website" "访问专题" "Debut_Primal_Beast_Lore" "从寻常的生物蜕变成剥离了一切情感,只有饥饿和疼痛的存在,獸经过千万年的杀戮后被塑造成了顶尖掠食者,在充斥着暴力与恐怖的星球上横行。曾经有人将獸俘获,妄图操控他却无法实现,绝望之际将他放逐到一个新的世界——遍地都是柔弱的生物——在那里他从一个饥饿的掠食者变成了侵略性极强的杀戮机器,一切都无法阻挡他。" // END PRIMAL BEAST DEBUT // Overwatch "DOTA_Overwatch_Requesting_From_Server" "从服务器请求" "DOTA_Overwatch_New" "监管系统案件" "DOTA_Overwatch_Review" "审查案件" "DOTA_Overwatch_Dismiss" "放弃案件 - 在一段时间内将不会出现新的监管系统案件" "DOTA_Overwatch_Review_Case" "查看监管系统案例" "DOTA_Overwatch_Review_Description" "监管系统让社区中经验丰富的成员来审查蓄意破坏或作弊行为的举报,决定举报是否有效,并提交他们的裁决。" "DOTA_Overwatch_Review_FinePrint" "已分配一个案例供你审查。下载录像后开始。" "DOTA_Overwatch_Download_Replay_Button" "下载录像" "DOTA_Overwatch_Download_Replay_Button_Downloading" "下载中……{d:DownloadProgress}%" "DOTA_Overwatch_Download_Replay_Button_Decompressing" "解压中……" "DOTA_Overwatch_Download_Replay_Button_Downloaded" "已下载" "DOTA_Overwatch_Review_Case_Button" "审阅案例" "DOTA_Spectator_Review_Overwatch_Case" "审阅案例" "DOTA_Review_Overwatch_Case_Help" "请审阅游戏片段。准备好提交报告后请点击下方按钮。" "DOTA_Review_Overwatch_Case_Submit_Resolution" "提交决议" "DOTA_Review_Overwatch_Case_Focus_Defendant" "聚焦英雄" "DOTA_OverwatchReportReason_0" "未知" "DOTA_OverwatchReportReason_1" "脚本/开挂/开图" "DOTA_OverwatchReportReason_2" "送人头" "DOTA_OverwatchReportReason_3" "恶意破坏" "DOTA_OverwatchReportReason_4" "移动/施放行为存疑" "DOTA_OverwatchReportReason_5" "滥用技能" "DOTA_OverwatchUI_FocusTitle" "玩家被举报" "DOTA_OverwatchUI_FocusHero" "聚焦英雄" "DOTA_Overwatch_OverwatchControls" "监管系统进度条" "DOTA_Overwatch_PreviousMarker" "上个标记" "DOTA_Overwatch_NextMarker" "下个标记" "DOTA_Overwatch_Notice" "这场比赛中其他玩家会由其他参与监管系统的玩家所审查。你只需关注上方显示的英雄。" "DOTA_OverwatchConviction_Cheating" "开挂/脚本/开图" "DOTA_OverwatchConviction_Cheating_Description" "被举报的玩家是否确实开图、作弊或者使用第三方程序来影响比赛结果?这包括开图、自动施法脚本等等。" "DOTA_OverwatchConviction_Griefing" "蓄意破坏或干扰性行为" "DOTA_OverwatchConviction_Griefing_Description" "被举报的玩家是否确实通过消极行为影响队友?消极行为包括滥用技能、送对面人头或装备等等。" "DOTA_Overwatch_Conviction_Resolution_SubmitVerdict" "提交裁决" "DOTA_Overwatch_Conviction_Resolution_Cancel" "取消" "DOTA_Overwatch_Conviction_Resolution" "监管决议" "DOTA_Overwatch_Conviction_Guilty" "有罪" "DOTA_Overwatch_Conviction_NotGuilty" "无罪" "DOTA_Overwatch_Conviction_InsufficientEvidence" "证据不足" "DOTA_Overwatch_Conviction_Resolution_Help_Text" "现在你已审查完证据,你有责任确定右方的分类。请注意,在选择每一个干扰性分类时,你应该假定嫌疑人是清白的

只有确信目击的行为将被Dota 2社区认定为干扰性的,反竞技性的,以及/或是反社会的行为,符合无可置疑原则时,你才应该选择“有罪”

如果确信被举报的玩家没有消极行为,你应该选择“无罪”

如果无法100%确定自己的决断,你应该选择“证据不足”

如果觉得自己无法投入足以做出判决的精力,请不要提交判决,直接关闭案件。你可以稍后再行审查案件。" "DOTA_Overwatch_Report_Header" "举报玩家" "DOTA_Overwatch_Report_PlayerToReport" "举报的玩家" "DOTA_Overwatch_Report_ReasonHeader" "理由" "DOTA_Overwatch_Report_TimeAgoHeader" "多久以前" "DOTA_Overwatch_Report_ReportTimeAgo_1" "刚刚" "DOTA_Overwatch_Report_ReportTimeAgo_2" "一分钟左右前" "DOTA_Overwatch_Report_ReportTimeAgo_3" "五分钟左右前" "DOTA_Overwatch_Report_SendReport" "发送报告" "DOTA_Overwatch_Report_Cancel" "取消" "DOTA_Overwatch_Report_Remaining_Reports:p{num_reports_remaining}" "你还剩余{d:num_reports_remaining}次举报机会。#|#你还剩余{d:num_reports_remaining}次举报机会。" "DOTA_Overwatch_AutoPlay_Toggle" "自动跳转至标记处" "DOTA_Overwatch_Reports_Title" "无剩余举报次数" "DOTA_Overwatch_Reports_Body" "没有任何举报次数。无法举报其他玩家,不过可以继续举报已举报过的玩家。" "dota_popup_comms_reports_remaining" "剩余交流举报次数:{d:comms_reports_remaining}" "DOTA_Overwatch_Jump_Next_Marker" "跳转至下个标记处……" "DOTA_Overwatch_Jump_End" "可疑行为已达到终点。
请提交裁决,或倒退,进一步审查证据。" "DOTA_Overwatch_Jump_Previous_Marker" "跳转至上个标记处……" "DOTA_Review_Overwatch_Help_Button" "运作机制" "DOTA_Review_Overwatch_Help_Title" "审查一个案件" "DOTA_Review_Overwatch_Help_Ok" "开始审查" "DOTA_Overwatch_Case_Help_1_Title" "时间轴上的标记显示的是被举报的时间点" "DOTA_Overwatch_Case_Help_1" "观看时间轴上标记的时间段。这些段落期间被举报的玩家预计将出现不良行为。默认情况中,录像会自动跳转至标记的段落。可以勾选方框来禁用自动跳转功能,或直接移动进度条。" "DOTA_Overwatch_Case_Help_2_Title" "玩家可能会被标为脚本/开挂,蓄意破坏,或行为可疑。" "DOTA_Overwatch_Case_Help_2" "对于脚本/开挂的标签,请着重审查脚本或作弊手段的使用。

对于蓄意破坏的标签,请着重审查与其他玩家有关的消极行为,如送人头、滥用技能等等。

对于行为可疑的标签,可能是二者兼有。" "DOTA_Overwatch_Case_Help_3_Title" "审查完标记的位置后,点击“提交决议”按钮来锁定判决。" "DOTA_Overwatch_Case_Help_3" "完成审查案件后,将弹出一份简短的表单来填写玩家是否确实作弊或蓄意破坏,或二者兼具。如果不确定,可以再次审查案件,或者在判决页面标记这个案件。" "DOTA_Overwatch_Convict_Error_Header" "无法提交判决" "DOTA_Overwatch_Convict_Error_Body" "提交判决时发生错误({d:error_code})。请稍后重试。" "DOTA_Overwatch_Convict_Success_Header" "判决已提交" "DOTA_Overwatch_Convict_Success_Body" "已成功提交反馈。
感谢助力改善社区环境。" "DOTA_Overwatch_No_More_Reports" "没有举报次数。" "DOTA_Overwatch_Reports_Left:p{num_reports_remaining}" "你还剩余{d:num_reports_remaining}次举报机会。#|#你还剩余{d:num_reports_remaining}次举报机会。" "DOTA_Overwatch_Download_Error_Header" "案件下载错误" "DOTA_Overwatch_Download_Error_Body" "无法下载监管系统案件。请稍后重试。" "DOTA_DPCScheduleVs" "对阵" "DOTA_DPCMonth0" "一月" "DOTA_DPCMonth1" "二月" "DOTA_DPCMonth2" "三月" "DOTA_DPCMonth3" "四月" "DOTA_DPCMonth4" "五月" "DOTA_DPCMonth5" "六月" "DOTA_DPCMonth6" "七月" "DOTA_DPCMonth7" "八月" "DOTA_DPCMonth8" "九月" "DOTA_DPCMonth9" "十月" "DOTA_DPCMonth10" "十一月" "DOTA_DPCMonth11" "十二月" "DOTA_DPCGameNumber" "第{d:game_number}局" "DOTA_DPCStartingSoon" "即将开始" "DOTA_DPCWatch" "观看" "DOTA_DPCLoadingReplay" "正在载入录像" "DOTA_DPCShowDetails" "显示详情" "DOTA_DPCHideDetails" "隐藏详情" "DOTA_DPCWatchGame" "观看比赛" "DOTA_DPCFinal" "最终结果" "DOTA_DPCLive" "进行中" "DOTA_DPCScheduleAllTeams" "全部" "DOTA_DPCScheduleDivision1" "S级" "DOTA_DPCScheduleDivision2" "A级" "DOTA_DPCNoMatchesScheduled" "还未安排比赛" // Hero New Player Descriptions "DOTA_SimilarHeroes" "类似英雄:" "npc_dota_hero_abaddon_npedesc1" "保护队友或自身不受到攻击" "npc_dota_hero_alchemist_npedesc1" "击杀普通单位或拾取赏金神符时获得额外金钱" "npc_dota_hero_axe_npedesc1" "嘲讽敌人,使其强制攻击他" "npc_dota_hero_beastmaster_npedesc1" "召唤野兽协助狩猎" "npc_dota_hero_brewmaster_npedesc1" "分裂成三个拥有独特技能的元素战士" "npc_dota_hero_bristleback_npedesc1" "没有面朝敌人时受到的伤害降低" "npc_dota_hero_centaur_npedesc1" "反弹伤害至攻击者" "npc_dota_hero_chaos_knight_npedesc1" "伤害输出强力但随机" "npc_dota_hero_rattletrap_npedesc1" "钩爪能把自己射向敌人" "npc_dota_hero_doom_bringer_npedesc1" "可以阻止一个敌人使用技能和物品" "npc_dota_hero_dragon_knight_npedesc1" "能变成可怕的远程龙形态" "npc_dota_hero_earth_spirit_npedesc1" "控制敌人并改变他们的位置" "npc_dota_hero_earthshaker_npedesc1" "运用连环眩晕干扰敌人" "npc_dota_hero_elder_titan_npedesc1" "运用灵体游魂伤害并控制敌人" "npc_dota_hero_huskar_npedesc1" "牺牲部分生命来造成更多伤害" "npc_dota_hero_wisp_npedesc1" "连接友军来提供加成状态" "npc_dota_hero_kunkka_npedesc1" "干扰敌人的走位,控制他们" "npc_dota_hero_legion_commander_npedesc1" "每次决斗胜利都会提升攻击力" "npc_dota_hero_life_stealer_npedesc1" "感染其他单位,提供机动性和力量" "npc_dota_hero_lycan_npedesc1" "变身成为狂猛的野兽" "npc_dota_hero_magnataur_npedesc1" "冲入敌阵改变敌人的走位" "npc_dota_hero_night_stalker_npedesc1" "夜幕的暗影下自身力量提升" "npc_dota_hero_omniknight_npedesc1" "前线肉盾,保护并治疗队友" "npc_dota_hero_phoenix_npedesc1" "牺牲自己的生命治疗并造成伤害" "npc_dota_hero_pudge_npedesc1" "放出肉钩将敌人拉向自己" "npc_dota_hero_sand_king_npedesc1" "钻入地下对敌人造成眩晕和减速" "npc_dota_hero_slardar_npedesc1" "追击敌人,将其削弱并击晕" "npc_dota_hero_spirit_breaker_npedesc1" "可以向地图上任意位置的目标冲去。" "npc_dota_hero_sven_npedesc1" "运用非比寻常的力量斩落敌人" "npc_dota_hero_tidehunter_npedesc1" "坚挺的英雄,不怕敌人的伤害" "npc_dota_hero_shredder_npedesc1" "砍光树木来面对他的敌人" "npc_dota_hero_tiny_npedesc1" "随着战斗的开展身材和力量不断成长" "npc_dota_hero_treant_npedesc1" "召唤丛林来缠绕他的敌人" "npc_dota_hero_tusk_npedesc1" "滚成雪球对敌人造成眩晕" "npc_dota_hero_abyssal_underlord_npedesc1" "利用传送让全队出入战斗" "npc_dota_hero_undying_npedesc1" "召唤大量僵尸攻击敌人" "npc_dota_hero_skeleton_king_npedesc1" "死亡后可以立刻复活" "npc_dota_hero_mars_npedesc1" "将敌人困在无法逃脱的竞技场" "npc_dota_hero_snapfire_npedesc1" "利用重火力和信赖的蜥蜴摧毁她的敌人" "npc_dota_hero_antimage_npedesc1" "攻击敌人时会燃烧敌人的魔法" "npc_dota_hero_arc_warden_npedesc1" "创造自身的复制体来分头推进" "npc_dota_hero_bloodseeker_npedesc1" "追击残血敌人时移动速度加快" "npc_dota_hero_bounty_hunter_npedesc1" "收集敌人的赏金" "npc_dota_hero_broodmother_npedesc1" "操控小蜘蛛大军猎杀敌人" "npc_dota_hero_clinkz_npedesc1" "隐身潜行来伏击落单的敌人" "npc_dota_hero_drow_ranger_npedesc1" "射出附带冰霜的箭矢减速敌人" "npc_dota_hero_ember_spirit_npedesc1" "快速出击,锁住敌人" "npc_dota_hero_faceless_void_npedesc1" "可以将敌人冻结在时间里" "npc_dota_hero_gyrocopter_npedesc1" "操控机枪和追踪导弹轰炸敌人" "npc_dota_hero_juggernaut_npedesc1" "精准的出招在敌阵之中斩击" "npc_dota_hero_lone_druid_npedesc1" "命令一个强大的熊灵助战" "npc_dota_hero_luna_npedesc1" "利用可以弹跳的攻击粉碎敌人" "npc_dota_hero_medusa_npedesc1" "石化凝视能使敌人动弹不得" "npc_dota_hero_meepo_npedesc1" "五个强过一个" "npc_dota_hero_mirana_npedesc1" "精准的箭矢从远处眩晕敌人" "npc_dota_hero_monkey_king_npedesc1" "在树林的顶端跳跃" "npc_dota_hero_morphling_npedesc1" "乘着海浪突击敌人" "npc_dota_hero_naga_siren_npedesc1" "可以捕捉敌人,歌声还能控制敌人" "npc_dota_hero_nyx_assassin_npedesc1" "反弹敌人的伤害并且造成眩晕" "npc_dota_hero_pangolier_npedesc1" "猛击敌人,并且通过滚动干扰敌人的行动" "npc_dota_hero_phantom_assassin_npedesc1" "闪烁突袭敌人并施以致命一击" "npc_dota_hero_phantom_lancer_npedesc1" "创造自身的幻象迷惑或攻击对手" "npc_dota_hero_razor_npedesc1" "窃取敌人的攻击力" "npc_dota_hero_riki_npedesc1" "出手攻击前永久隐身" "npc_dota_hero_nevermore_npedesc1" "释放阵亡敌人的灵魂造成大量伤害" "npc_dota_hero_slark_npedesc1" "在敌阵中来去自如" "npc_dota_hero_sniper_npedesc1" "在远处解决敌人" "npc_dota_hero_spectre_npedesc1" "纠缠她的敌人,传送至她的目标身后" "npc_dota_hero_templar_assassin_npedesc1" "利用陷阱减速敌人" "npc_dota_hero_terrorblade_npedesc1" "能变为强大的远程恶魔" "npc_dota_hero_troll_warlord_npedesc1" "随意在远程和近战攻击之间切换" "npc_dota_hero_ursa_npedesc1" "每次攻击同个敌人会造成更多伤害" "npc_dota_hero_vengefulspirit_npedesc1" "可以与周围任意英雄交换位置" "npc_dota_hero_venomancer_npedesc1" "利用多种剧毒攻击持续造成伤害" "npc_dota_hero_viper_npedesc1" "剧毒的毒素可以降低魔法抗性并造成减速" "npc_dota_hero_weaver_npedesc1" "时光倒流,逆转伤害并退回位置" "npc_dota_hero_hoodwink_npedesc1" "将敌人束缚在树上" "npc_dota_hero_ancient_apparition_npedesc1" "在地图任意位置发射强大的冰晶爆轰" "npc_dota_hero_bane_npedesc1" "使敌人陷入沉睡,削弱敌人的力量" "npc_dota_hero_batrider_npedesc1" "可以将一个敌人从敌阵中拖出" "npc_dota_hero_chen_npedesc1" "将普通单位转化,建立一支军队" "npc_dota_hero_crystal_maiden_npedesc1" "朝敌人释放一阵高伤害的暴风雪" "npc_dota_hero_dark_seer_npedesc1" "拉扯操控敌人的位置" "npc_dota_hero_dark_willow_npedesc1" "可以使用多种控制技能" "npc_dota_hero_dazzle_npedesc1" "强大的医师,可以暂时阻止死亡" "npc_dota_hero_death_prophet_npedesc1" "召唤幽魂大军攻击敌人" "npc_dota_hero_disruptor_npedesc1" "在静态风暴中困住并沉默敌人" "npc_dota_hero_enchantress_npedesc1" "魅惑中立生物,为自己所用" "npc_dota_hero_enigma_npedesc1" "将敌人困在黑洞中,造成伤害" "npc_dota_hero_invoker_npedesc1" "利用一系列法术连招达到出神入化的效果" "npc_dota_hero_jakiro_npedesc1" "用魔法冻住敌人,再进行灼烧" "npc_dota_hero_keeper_of_the_light_npedesc1" "使队友瞬间恢复魔法" "npc_dota_hero_leshrac_npedesc1" "可以对自身周围造成大量伤害" "npc_dota_hero_lich_npedesc1" "释放强大的攻击,在敌人之间弹跳" "npc_dota_hero_lina_npedesc1" "每次施放法术都会提升攻击和移动速度" "npc_dota_hero_lion_npedesc1" "可以吸取敌人的魔法" "npc_dota_hero_furion_npedesc1" "可以随意传送到地图任意位置" "npc_dota_hero_necrolyte_npedesc1" "同时伤害敌人并治疗队友" "npc_dota_hero_ogre_magi_npedesc1" "利用运气加强他的技能" "npc_dota_hero_oracle_npedesc1" "利用他的加成和爆发改变英雄的命运" "npc_dota_hero_obsidian_destroyer_npedesc1" "可以禁锢英雄,使他们无敌" "npc_dota_hero_puck_npedesc1" "放出法球冲向敌人,造成沉默" "npc_dota_hero_pugna_npedesc1" "吸取敌人的生命治疗自己" "npc_dota_hero_queenofpain_npedesc1" "闪烁入场,造成大量魔法伤害" "npc_dota_hero_rubick_npedesc1" "窃取敌人技能反制他们" "npc_dota_hero_shadow_demon_npedesc1" "向敌人施加伤害不断增加的毒素" "npc_dota_hero_shadow_shaman_npedesc1" "召唤强大的群蛇守卫造成伤害" "npc_dota_hero_silencer_npedesc1" "可以沉默地图上所有敌人" "npc_dota_hero_skywrath_mage_npedesc1" "对单个目标施放高额伤害的法术" "npc_dota_hero_storm_spirit_npedesc1" "可以穿过地图来参战" "npc_dota_hero_techies_npedesc1" "利用隐形的地雷和爆炸性的攻击给敌人惊喜" "npc_dota_hero_tinker_npedesc1" "运用众多致命的器具摧毁敌人" "npc_dota_hero_visage_npedesc1" "利用佣兽侦察和攻击敌人" "npc_dota_hero_warlock_npedesc1" "召唤强大的恶魔为自己战斗" "npc_dota_hero_windrunner_npedesc1" "向单个目标快速射出密集的箭矢" "npc_dota_hero_winter_wyvern_npedesc1" "可以强迫敌人攻击他们的队友" "npc_dota_hero_witch_doctor_npedesc1" "召唤高伤害的死亡守卫" "npc_dota_hero_zuus_npedesc1" "操控闪电震击近处和远处的敌人" "npc_dota_hero_grimstroke_npedesc1" "挥舞毛笔控制敌人" "npc_dota_hero_void_spirit_npedesc1" "出入人世来打击敌人" "npc_dota_hero_dawnbreaker_npedesc1" "飞跃前去援助队友,不论他们身在何处" "npc_dota_hero_marci_npedesc1" "冲向敌人并且对他们快速出拳。" "npc_dota_hero_primal_beast_npedesc1" "践踏一切,将敌人粉碎。" // END Hero Description // START Item Description "DOTA_NPERecipe" "图纸" "DOTA_NPEDesc_DOTA_Item_Build_Starting_Items" "这些物品会帮助你开始游戏。利用初始金钱购买所有物品。" "DOTA_NPEDesc_DOTA_Item_Build_Early_Game" "这些物品能提供基本的机动性和回复手段,帮助你度过对线期," "DOTA_NPEDesc_DOTA_Item_Build_Mid_Items" "这些物品能帮助英雄在中期发挥最大作用,不论是打钱,游走还是团战。" "DOTA_NPEDesc_DOTA_Item_Build_Core_Items" "这些物品能帮助英雄在中期发挥最大作用,不论是打钱,游走还是团战。" "DOTA_NPEDesc_DOTA_Item_Build_Late_Items" "这些物品能让英雄发挥出最大效果,不怕敌人的任何招数。" "DOTA_NPEDesc_DOTA_Item_Build_Other_Items" "这些是部分可选物品,可以在特定阵容中有所帮助。不必全都买下,不过有些可以帮助你赢下比赛!" "DOTA_NPEDesc_DOTA_Item_Build_Early_Game_Secondary" "这些物品应由你的熊灵伙伴使用" "DOTA_NPEDesc_DOTA_Item_Build_Starting_Items_Secondary" "这些物品应由你的熊灵伙伴使用" "DOTA_NPEDesc_DOTA_Item_Build_Core_Items_Secondary" "这些物品应由你的熊灵伙伴使用" "DOTA_NPEDesc_DOTA_Item_Build_Consumables" "消耗品" "item_blink_npedesc" "主动:传送至附近地点" "item_overwhelming_blink_npedesc" "主动:传送至附近地点,并对周围造成伤害" "item_swift_blink_npedesc" "主动:传送至附近地点,并且可以造成更多攻击伤害" "item_arcane_blink_npedesc" "主动:传送至附近地点,并且冷却时间降低" "item_blades_of_attack_npedesc" "攻击力加成" "item_broadsword_npedesc" "攻击力加成" "item_chainmail_npedesc" "护甲加成" "item_claymore_npedesc" "攻击力加成" "item_helm_of_iron_will_npedesc" "护甲和生命恢复加成" "item_javelin_npedesc" "有几率造成额外攻击伤害" "item_mithril_hammer_npedesc" "攻击力加成" "item_platemail_npedesc" "护甲加成" "item_quarterstaff_npedesc" "攻击速度和攻击力加成" "item_quelling_blade_npedesc" "对普通单位具有攻击伤害加成" "item_faerie_fire_npedesc" "消耗:回复生命" "item_infused_raindrop_npedesc" "吸收部分承受的魔法伤害" "item_wind_lace_npedesc" "移动速度加成" "item_ring_of_protection_npedesc" "护甲加成" "item_moon_shard_npedesc" "攻击速度加成" "item_gauntlets_npedesc" "力量加成" "item_slippers_npedesc" "敏捷加成" "item_mantle_npedesc" "智力加成" "item_branches_npedesc" "属性加成" "item_belt_of_strength_npedesc" "力量加成" "item_boots_of_elves_npedesc" "敏捷加成" "item_robe_npedesc" "智力加成" "item_circlet_npedesc" "属性加成" "item_crown_npedesc" "属性加成" "item_ogre_axe_npedesc" "力量加成" "item_blade_of_alacrity_npedesc" "敏捷加成" "item_staff_of_wizardry_npedesc" "智力加成" "item_ultimate_orb_npedesc" "属性加成" "item_gloves_npedesc" "攻击速度加成" "item_blitz_knuckles_npedesc" "攻击速度加成" "item_lifesteal_npedesc" "吸血" "item_voodoo_mask_npedesc" "技能吸血" "item_ring_of_regen_npedesc" "生命恢复" "item_sobi_mask_npedesc" "魔法恢复" "item_boots_npedesc" "移动速度加成" "item_gem_npedesc" "显示隐形单位。死亡时掉落。" "item_cloak_npedesc" "魔法抗性" "item_talisman_of_evasion_npedesc" "闪避" "item_cheese_npedesc" "消耗:回复生命和魔法" "item_magic_stick_npedesc" "主动:回复生命/魔法" "item_magic_wand_npedesc" "主动:回复生命/魔法" "item_ghost_npedesc" "主动:对物理伤害免疫,但承受额外魔法伤害" "item_clarity_npedesc" "消耗:持续恢复魔法。" "item_enchanted_mango_npedesc" "消耗:回复魔法" "item_flask_npedesc" "消耗:持续治疗" "item_dust_npedesc" "消耗:显示周围隐身英雄。" "item_bottle_npedesc" "使用:持续回复生命/魔法。回泉水补满" "item_ward_observer_npedesc" "插眼:获得地图的一片视野" "item_ward_sentry_npedesc" "插眼:显示周围的隐形单位" "item_tango_npedesc" "消耗:持续治疗" "item_ward_dispenser_npedesc" "侦察和岗哨守卫的组合" "item_tango_single_npedesc" "消耗:持续治疗" "item_tpscroll_npedesc" "消耗:传送至一座友方建筑" "item_travel_boots_npedesc" "主动:传送至一座友方建筑或单位" "item_travel_boots_2_npedesc" "主动:传送至一座友方建筑,单位或英雄" "item_phase_boots_npedesc" "主动:提供移动速度提升" "item_demon_edge_npedesc" "攻击力加成" "item_eagle_npedesc" "敏捷加成" "item_reaver_npedesc" "力量加成" "item_relic_npedesc" "攻击力加成" "item_hyperstone_npedesc" "攻击速度加成" "item_ring_of_health_npedesc" "生命恢复" "item_void_stone_npedesc" "魔法恢复" "item_mystic_staff_npedesc" "智力加成" "item_energy_booster_npedesc" "魔法值加成" "item_point_booster_npedesc" "生命和魔法值加成" "item_vitality_booster_npedesc" "生命值加成" "item_fluffy_hat_npedesc" "生命值加成" "item_power_treads_npedesc" "属性、移动速度和攻击速度加成" "item_hand_of_midas_npedesc" "主动:击杀一个普通单位并获得额外赏金" "item_oblivion_staff_npedesc" "进攻性属性" "item_witch_blade_npedesc" "被动:攻击附带额外持续伤害" "item_pers_npedesc" "生命/魔法恢复" "item_bracer_npedesc" "针对力量英雄的属性" "item_wraith_band_npedesc" "针对敏捷英雄的属性" "item_null_talisman_npedesc" "针对智力英雄的属性" "item_mekansm_npedesc" "主动:治疗范围内友方单位" "item_vladmir_npedesc" "光环:攻击力、吸血、魔法恢复和护甲加成" "item_buckler_npedesc" "光环:护甲加成" "item_ring_of_basilius_npedesc" "光环:魔法恢复加成" "item_holy_locket_npedesc" "主动:回复一个友方单位的生命/魔法" "item_pipe_npedesc" "主动:对附近友方单位施加吸收魔法伤害的护盾" "item_urn_of_shadows_npedesc" "使用:持续治疗一名友军" "item_headdress_npedesc" "光环:生命恢复" "item_sheepstick_npedesc" "主动:将一个敌人变成一只猪" "item_orchid_npedesc" "主动:沉默一名敌人" "item_bloodthorn_npedesc" "主动:沉默一名敌人并加深其受到的伤害" "item_echo_sabre_npedesc" "被动:额外攻击一次(仅近战)" "item_cyclone_npedesc" "主动:使自己或一个敌人被控制,并且无敌" "item_wind_waker_npedesc" "主动:使自己、一个友军或一个敌人被控制,并且无敌" "item_shivas_guard_npedesc" "主动:对敌人造成减速和伤害" "item_bloodstone_npedesc" "技能吸血和增强" "item_sphere_npedesc" "抵挡敌人的部分法术" "item_soul_booster_npedesc" "生命和魔法值加成" "item_kaya_npedesc" "技能增强" "item_aether_lens_npedesc" "提升施法距离" "item_force_staff_npedesc" "主动:向一个单位向前推一段距离" "item_hurricane_pike_npedesc" "主动:将一个单位推离自己。" "item_dagon_npedesc" "主动:对一个敌人造成魔法伤害" "item_dagon2_npedesc" "主动:对一个敌人造成可观的魔法伤害" "item_dagon3_npedesc" "对一个敌人造成大量魔法伤害" "item_dagon4_npedesc" "对一个敌人造成强力魔法伤害" "item_dagon5_npedesc" "对一个敌人造成高额魔法伤害" "item_necronomicon_npedesc" "主动:召唤2个战士为自己战斗" "item_necronomicon_2_npedesc" "主动:召唤2个强大的战士为自己战斗" "item_necronomicon_3_npedesc" "主动:召唤2个非常强大的战士为自己战斗" "item_ultimate_scepter_npedesc" "提升自身英雄技能" "item_ultimate_scepter_2_npedesc" "提升自身英雄技能" "item_aghanims_shard_npedesc" "提升自身英雄技能" "item_refresher_npedesc" "主动:刷新英雄技能" "item_assault_npedesc" "向周围队友提供护甲,并降低附近敌人护甲" "item_heart_npedesc" "生命/魔法恢复加成" "item_black_king_bar_npedesc" "主动:使英雄免疫技能" "item_lotus_orb_npedesc" "反弹部分敌人的法术" "item_meteor_hammer_npedesc" "主动:对范围内敌人造成眩晕和持续伤害" "item_nullifier_npedesc" "主动:对一个敌人造成减速并移除所有加成状态" "item_aeon_disk_npedesc" "受到伤害后暂时变为无敌状态" "item_spirit_vessel_npedesc" "主动:持续治疗队友或对敌人造成持续伤害" "item_vanguard_npedesc" "格挡受到的部分物理伤害" "item_crimson_guard_npedesc" "主动:附近队友获得一个减少物理伤害的护盾" "item_blade_mail_npedesc" "主动:受到的伤害反弹给攻击者" "item_hood_of_defiance_npedesc" "主动:获得一个吸收魔法伤害的护盾" "item_eternal_shroud_npedesc" "主动:获得一个吸收魔法伤害的护盾。吸收时获得魔法。" "item_rapier_npedesc" "大量攻击力加成。死亡时掉落。" "item_monkey_king_bar_npedesc" "攻击力加成。针对闪避。" "item_radiance_npedesc" "对附近敌人造成伤害的光环" "item_butterfly_npedesc" "攻击速度和闪避加成" "item_greater_crit_npedesc" "攻击有时会造成额外伤害" "item_basher_npedesc" "攻击有时会对敌人造成眩晕" "item_bfury_npedesc" "近战攻击会对周围单位造成伤害" "item_manta_npedesc" "主动:创造自身的2个幻象。" "item_lesser_crit_npedesc" "攻击有时会造成额外伤害" "item_dragon_lance_npedesc" "攻击距离加成(仅远程英雄)" "item_armlet_npedesc" "开关:获得力量和攻击力加成,但持续损失生命" "item_invis_sword_npedesc" "主动:进入隐身状态" "item_silver_edge_npedesc" "主动:进入隐身状态。下次攻击造成额外伤害" "item_sange_and_yasha_npedesc" "力量和敏捷加成,进攻和防御性属性" "item_kaya_and_sange_npedesc" "力量和智力加成,施法和防御性属性" "item_yasha_and_kaya_npedesc" "敏捷和智力加成,施法和进攻性属性" "item_satanic_npedesc" "主动:攻击时获得大量吸血" "item_mjollnir_npedesc" "主动:给队友加上护盾,被攻击时会释放闪电" "item_skadi_npedesc" "攻击会对敌人造成减速" "item_sange_npedesc" "力量加成,防御性属性" "item_helm_of_the_dominator_npedesc" "主动:永久获得一个普通单位的控制权" "item_helm_of_the_dominator_2_npedesc" "主动:永久获得一个普通单位的控制权" "item_maelstrom_npedesc" "攻击有时会放出闪电" "item_gungir_npedesc" "主动:缠绕范围内所有敌人,并造成伤害" "item_desolator_npedesc" "攻击会削弱敌人的护甲" "item_yasha_npedesc" "敏捷加成,进攻性属性" "item_mask_of_madness_npedesc" "主动:提升移动和攻击速度,但无法施放技能。" "item_diffusal_blade_npedesc" "主动:对敌人造成大幅减速。每次攻击燃烧敌人的魔法。" "item_ethereal_blade_npedesc" "主动:使一个单位进入虚灵状态,目标是敌人还会受到伤害" "item_soul_ring_npedesc" "主动:牺牲部分生命来获得魔法" "item_arcane_boots_npedesc" "主动:使周围队友获得魔法" "item_octarine_core_npedesc" "减少所有技能的冷却时间" "item_orb_of_venom_npedesc" "攻击对敌人造成减速" "item_blight_stone_npedesc" "攻击会削弱敌人的护甲" "item_orb_of_corrosion_npedesc" "攻击会对敌人造成减速,并削弱敌人的护甲" "item_falcon_blade_npedesc" "攻击力、生命和魔法恢复加成" "item_mage_slayer_npedesc" "降低攻击目标的魔法伤害输出" "item_ancient_janggo_npedesc" "主动:使周围队友获得移动速度加成" "item_medallion_of_courage_npedesc" "主动:降低一个敌人的护甲或提升一个队友的护甲" "item_solar_crest_npedesc" "主动:降低一个敌人的护甲和攻击速度或提升一个队友的护甲和攻击速度" "item_smoke_of_deceit_npedesc" "消耗:使附近队友隐身。接近敌人时隐身效果消失。" "item_tome_of_knowledge_npedesc" "消耗:获得经验值" "item_veil_of_discord_npedesc" "主动:降低范围内敌人的魔法抗性" "item_guardian_greaves_npedesc" "主动:使周围队友回复生命和魔法" "item_rod_of_atos_npedesc" "主动:缠绕一个敌人" "item_abyssal_blade_npedesc" "主动:对一个敌人造成眩晕" "item_heavens_halberd_npedesc" "主动:缴械一个敌人" "item_tranquil_boots_npedesc" "高额移动速度和生命恢复。战斗中会禁用部分效果。" "item_shadow_amulet_npedesc" "主动:使一个队友隐身,直到他发起一个动作。" "item_glimmer_cape_npedesc" "主动:使一名队友短暂隐身。" // END Item Description //New Player Shop "DOTA_NewPlayerShop_Building" "物品出装" "DOTA_NewPlayerShop_BuildingDesc" "部分物品需要通过几个更小的物品合成到一起。购买合成{s:new_item_name}需要的下列物品。" "DOTA_NewPlayerShop_Back" "回退" "DOTA_NewPlayerShop_SkipWarning" "我们推荐你购买所有建议的物品,但你也可以跳过这些物品,直接购买下一组建议的物品。" "DOTA_NewPlayerShop_Skip" "跳过这些物品" "DOTA_Shop_Toggle_Advanced_Shop" "启用/禁用进阶版商店" "DOTA_NewPlayerShop_Purchased" "已购买" //END New Player Shop "DOTA_ScenarioTile_Desc" "{s:type} ~ {d:duration} 分钟" "DOTA_ScenarioTile_Duration" "{s:scenario_type} ~ {d:scenario_duration} 分钟" "DOTA_Hero_Brief" "英雄简介" "DOTA_NPH_StartScenario" "开始" "DOTA_NPH_Progress" "{d:scenarios_complete}/{d:scenarios_available} 已完成" "DOTA_NPH_RewardRequirement" "完成 {d:scenarios_required}/{d:scenarios_available} 后解锁奖励" "DOTA_NPH_RewardInfo" "奖励" "DOTA_NPH_ClaimRewards" "领取奖励" "DOTA_NPH_ClaimedRewards" "已领取" "DOTA_NPH_TierInfo" "{s:current_tier_desc}" "DOTA_NPH_TierDesc_1" "第1节 - 话说你想做一个英雄……" "npe_wizard_learn_tier_one_intro" "五名英雄,一张地图和一个梦想。" "npe_wizard_learn_tier_one_desc" "我们先从基础开始。这就是第1节该做的。一头扎进核心机制和游戏综合概念的速成班里。" "DOTA_NPH_TierDesc_2" "第2节 - 这英雄什么的到底有什么用?" "npe_wizard_learn_tier_two_intro" "每个英雄都有点不一样,要看你是什么打法。" "npe_wizard_learn_tier_two_desc" "第2节主要讲解面对敌人时所需要的知识。因为大战的核心都在战斗里。" "DOTA_NPH_TierDesc_3" "第3节 - 摧毁一座遗迹" "npe_wizard_learn_tier_three_intro" "摧毁一座遗迹只是大战的一半。好吧,两半。这是大战的全部了。" "npe_wizard_learn_tier_three_desc" "第3节是英雄与小兵的分别在哪。学习如何在三路提升自己的潜能。" "DOTA_NPH_TierDesc_4" "第4节 - 进阶战术" "npe_wizard_learn_tier_four_intro" "忘掉一些东西,让你的脑袋能装下这些高端技巧。" "npe_wizard_learn_tier_four_desc" "你学了很多,不过刀塔世界里的可能性是无穷的。了解第4节中更多要点,准备玩出自己的路线。" "DOTA_NPH_TierDesc_5" "社区创造的目标" "npe_wizard_learn_community_intro" "Dota社区在不断创造内容,帮助玩家提升自我。" "npe_wizard_learn_community_desc" "整篇教程就是由当初的Dota新手集体打造的。在新手视频、教程和网站之间,还有多种资源供你提升Dota知识。" "DOTA_NPH_EmoticonPack" "多弗瑞特聊天表情包

:wiz_wow:
:wiz_bringit:
:wiz_glhf:
:wiz_help:
:wiz_wat:
" "DOTA_ScenarioType_Unknown" "未知" "DOTA_ScenarioType_Tutorial" "新手教程" "DOTA_ScenarioType_Feature" "游戏功能" "DOTA_ScenarioType_Scenario" "场景" "DOTA_ScenarioType_Video" "视频" "DOTA_ScenarioType_Match" "进行比赛" "DOTA_ScenarioType_NewPlayerMode" "新手模式" "DOTA_ScenarioType_Party_Match" "组队比赛" "DOTA_ScenarioType_Bot_Match" "AI比赛" "DOTA_ScenarioType_AllPick" "普通比赛" "DOTA_ScenarioType_Coach" "带教练比赛" "DOTA_Scenario_IntroVideo" "这就是刀塔" "npe_wizard_learn_feature_video" "讨厌看字?这像是阅读,不过带图的。我称之为“观看”。" "DOTA_Scenario_Tutorial" "基础机制" "DOTA_Scenario_Navigation" "四处逛逛" "DOTA_Scenario_TPScroll" "传送" "DOTA_Scenario_Courier" "使用你的信使" "DOTA_Scenario_Regen" "恢复消耗品" "DOTA_Scenario_DemoHero" "试玩英雄" "npe_wizard_learn_feature_demo_hero" "随便尝试英雄。找到你的最爱。对不爱的英雄可以礼貌性无视。" "DOTA_Scenario_PlayNewPlayerMode" "游玩比赛" "DOTA_Scenario_Economy" "中期发育" "DOTA_Scenario_Warding" "地图视野" "DOTA_Scenario_Lockdown" "眩晕和控制" "DOTA_Scenario_Initiation" "团战先手" "DOTA_Scenario_StatusEffects" "状态效果" "DOTA_Scenario_Roshan" "肉山和不朽之守护" "DOTA_Scenario_Glossary" "查看词汇表" "npe_wizard_learn_feature_glossary" "如果有我没解答的疑问,可以试试这里。" "DOTA_Scenario_Spectate" "观看一场实时比赛" "npe_wizard_learn_feature_watch_game" "边看边学。观看他人的比赛可以获得很多全新的战术和策略。" "DOTA_Scenario_LastHit" "补刀" "DOTA_Scenario_Invisibility" "探测隐身" "DOTA_Scenario_Stacking" "堆叠中立生物" "DOTA_Scenario_Pulling" "拉野" "DOTA_Scenario_BeCoached" "使用私人指导员" "npe_wizard_learn_feature_get_coached" "前辈们在待命,等着施以援手。" "DOTA_Scenario_LearnItems" "查看物品版块" "npe_wizard_learn_feature_items_tab" "在找神奇的药水?有魔力的手套?极其有用的棍子?那可来对地方了。" "DOTA_Scenario_PlayBots" "游玩一场合作对抗机器人的比赛" "DOTA_Scenario_PlayParty" "与好友一起游玩比赛" "DOTA_Scenario_PlayParty_header" "与好友一起游玩比赛" "DOTA_Scenario_PlayParty_body" "在开始这个场景前,必须先和一名好友组队。右键点击好友菜单中的好友,选择“邀请至队伍”就可以与好友组队。好友加入队伍后,点击“开始”按钮,重新开始这个场景。" "DOTA_Scenario_Queue_header" "开始匹配比赛" "DOTA_Scenario_Queue_body" "现在进入匹配比赛的队列中。点击右下角“寻找比赛中”旁边的“X”按钮可以取消匹配。匹配到比赛后会出现对话框,询问是否接受比赛。" "DOTA_Scenario_CustomizeProfile" "定制个人资料" "npe_wizard_learn_feature_profile" "表达自己。这是命令。" "DOTA_Scenario_ShardShop" "访问碎片商店。" "npe_wizard_learn_feature_shards" "你获得了不少亮晶晶的魔法石。花掉他们!" "DOTA_Scenario_DodgeDispel" "躲避" "DOTA_Scenario_Euls" "出装计划" "DOTA_Scenario_AdvancedItems" "高级物品" "DOTA_Scenario_BKB" "黑皇杖(BKB)" "DOTA_Scenario_GlimmerCape" "微光披风" "DOTA_Scenario_PlayUnranked" "游玩一场全英雄选择比赛" "DOTA_Scenario_Tower" "防御塔机制" "DOTA_Scenario_Aghanims" "阿哈利姆神杖和魔晶" "DOTA_Scenario_Mid_1v1" "中路对线" "DOTA_Scenario_Orb_Walking" "风筝式攻击" "DOTA_SteamChinaInfo_Header" "蒸汽平台将于2月9日(周二)进行测试" "DOTA_SteamChinaInfo_Text1" "If you wish to use Perfect World coupons for Dota 2 points, please use your coupons now. Perfect World coupons cannot be converted into Steam China wallet funds, so they must be used before the launch of Steam China." "DOTA_SteamChinaInfo_Text2" "致DOTA2国服玩家:" "DOTA_SteamChinaInfo_Text3" "蒸汽平台测试期间,您可通过蒸汽平台免费畅玩DOTA2。匹配和游戏体验将不会有变化,并且还能体验蒸汽平台的其他优质游戏。届时,原国服启动器将会自动弹出下载蒸汽平台客户端的链接。" "DOTA_SteamChinaInfo_Text4" "待您安装完成后,请使用DOTA2游戏帐户(非完美通行证)登录平台,完成接入流程。自蒸汽平台上线测试之日起,完美点券将无法在DOTA2国服中兑换刀币使用。如您希望将现有的完美点券充值在DOTA2国服,请务必在蒸汽平台测试前将完美点券转换为刀币。" "DOTA_SteamChinaInfo_Text5" "帐户接入" "DOTA_SteamChinaInfo_Text6" "蒸汽平台上线测试后,首次登录蒸汽平台,需按步骤根据平台内提示完成帐户接入,并根据提示信息完成实名认证,确认您的刀币余额同意帐户接入。接入过程中,您的道具、天梯积分、刀塔Plus会员游戏进程等,都不会发生任何变化。您的刀币余额将直接兑换为蒸汽平台钱包余额(兑换比例为100刀币=1元蒸汽平台钱包资金),可用于蒸汽平台上包括DOTA2在内的所有消费。" "DOTA_SteamChinaInfo_Text7" "Points will no longer be purchasable via Perfect World." "DOTA_SteamChinaInfo_Text8" "如果您选择不进行帐户接入,可于2021年3月9日至2021年4月8日期间访问https://www.dota2.com.cn申请退款。具体操作为:使用您的完美世界通行证或您的DOTA2帐户登录退款页面,根据提示自助进行退款申请。申请成功后平台将在3个工作日内将刀币对应余额退还至提交的路径中。" "DOTA_SteamChinaInfo_Text9" "感谢您的支持。我们期待与您在蒸汽平台继续享受DOTA2竞技魅力!" "DOTA_SteamChinaInfo_Text10" "为配合DOTA2接入蒸汽平台,将在北京时间2月8日晚上20:00起进行维护,预计持续至蒸汽平台上线。本次维护期间将暂停DOTA2帐号注册、完美帐号绑定、游戏刀币充值、游戏刀币消费等功能。" "DOTA_SteamChinaInfo_Text11" "DOTA2游戏功能不会受到任何影响,您依然可以正常进行游戏匹配。" "DOTA_SteamChinaInfo_Text12" "对您造成的不便请您谅解,希望您能一如既往支持DOTA2。" // Glossary "DOTA_Glossary_Overview" "概览" "DOTA_Glossary_Introduction" "介绍" "DOTA_Glossary_TheBasics" "基础" "DOTA_Glossary_Mechanics" "游戏机制" "DOTA_Glossary_Advanced" "进阶" "DOTA_Glossary_Advanced_Subheader" "这个版块的内容涵盖了更为详尽的信息,但不是现在就需要了解,不过了解后有助于理解深层次的游戏机制和策略。" "DOTA_Glossary_Advanced_CommonBuffs" "普通加成状态" "DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers" "攻击特效" "DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers_Desc" "很多技能和物品会为每次攻击提供特殊效果。多个物品和技能共通的部分普通效果的如下所示:" "DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike" "致命一击" "DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike_Desc" "攻击拥有一定几率造成数倍于普通攻击的伤害。" "DOTA_Glossary_Advanced_CommonBuffs_TrueStrike" "克敌机先" "DOTA_Glossary_Advanced_CommonBuffs_TrueStrike_Desc" "具有克敌机先的攻击不会因闪避或其他导致攻击落空的效果而落空。" "DOTA_Glossary_Advanced_CommonBuffs_LifeSteal" "吸血" "DOTA_Glossary_Advanced_CommonBuffs_LifeSteal_Desc" "攻击者每次攻击都会回复造成伤害的一定百分比。" "DOTA_Glossary_Advanced_CommonBuffs_Bash" "击晕" "DOTA_Glossary_Advanced_CommonBuffs_Bash_Desc" "使攻击拥有一定几率对目标造成眩晕(或在特定情况下触发)。" "DOTA_Glossary_Advanced_CommonBuffs_ManaBreak" "法力损毁" "DOTA_Glossary_Advanced_CommonBuffs_ManaBreak_Desc" "使每次攻击燃烧该单位的一部分魔法,并且根据燃烧的魔法造成一定伤害。" "DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity" "技能免疫" "DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity_Desc" "阻止单位受到魔法伤害,或成为所有敌方技能的目标。部分特殊技能(通常为英雄的终极技能)可以无视技能免疫,不过效果一般会被弱化。这些相互作用的效果都标注在技能描述详情中。" "DOTA_Glossary_Advanced_CommonBuffs_Ethereal" "虚灵" "DOTA_Glossary_Advanced_CommonBuffs_Ethereal_Desc" "阻止一个单位受到物理伤害,但对魔法伤害的抗性降低。单位还被缴械,无法成为普通攻击的目标。" "DOTA_Glossary_Advanced_CommonBuffs_Phased" "相位状态" "DOTA_Glossary_Advanced_CommonBuffs_Phased_Desc" "允许单位穿越友方和敌方单位,无视碰撞体积,一般伴随着隐身效果。" "DOTA_Glossary_Advanced_CommonBuffs_Auras" "光环" "DOTA_Glossary_Advanced_CommonBuffs_Auras_Desc" "光环是种特殊的被动技能,还会影响光环范围内的单位。光环可以是帮助队友的正面效果,妨碍敌人的负面效果,或者二者兼有。" "DOTA_Glossary_Advanced_AbilityTargeting" "技能目标" "DOTA_Glossary_UnTargeted" "无目标" "DOTA_Glossary_UnTargeted_Desc" "无目标技能不需要目标就可以施法,而且效果通常是瞬间在英雄周围产生,或者朝他们面朝的方向施放。" "DOTA_Glossary_PointTargeted" "点目标" "DOTA_Glossary_PointTargeted_Desc" "点目标技能会在以一个点为单位时施放,通常是目标地点或者预想中效果的初始方向。" "DOTA_Glossary_UnitTargeted" "单位目标" "DOTA_Glossary_UnitTargeted_Desc" "单位目标技能只能对单个目标单位施放,虽然他们主要只影响目标单位,但可能会具有次级效果,影响其周围的单位。" "DOTA_Glossary_AreaOfEffect" "作用范围" "DOTA_Glossary_AreaOfEffect_Desc" "作用范围技能以一片辐射状的区域表示效果产生的范围。作用范围的中心通常是一个点,或者作为目标的单位。作用范围的中心也可以是无目标,这种情况下范围围绕着施法的单位。" "DOTA_Glossary_Advanced_UnitOrders" "单位指令" "DOTA_Glossary_Move" "移动" "DOTA_Glossary_Move_Desc" "右键点击地图上的区域,或主屏幕上的小地图会命令选中的单位移动至该地点,打断当前的任何动作。" "DOTA_Glossary_Attack" "攻击" "DOTA_Glossary_Attack_Desc" "右键点击敌方单位或对其使用攻击的快捷键(默认:“A”)会命令选中的单位攻击该单位。命令的单位会移动至攻击距离内,并且持续跟随并攻击目标,直到目标阵亡。如果目标无法成为目标,或不再可见,该单位会移动至最后已知的地点,并攻击附近的任何敌方单位。" "DOTA_Glossary_AttackMove" "攻击移动" "DOTA_Glossary_AttackMove_Desc" "使用攻击快捷键并以地图的一个区域为目标,下达指令后选中的单位会移动至该地点,并且沿途攻击碰到的所有敌方单位。" "DOTA_Glossary_Stop" "停止行动" "DOTA_Glossary_Stop_Desc" "使用停止指令(默认:“S”)会打断当前所有指令和移动,并且终止持续施法或任何已产生动作但未完成的攻击或技能。" "DOTA_Glossary_Hold" "固守原位" "DOTA_Glossary_Hold_Desc" "下达固守原位的指令后将使单位停下,并且不会自动攻击单位,直到下达下一个指令。在默认自动攻击设置下,停止等同于固守原位。" "DOTA_Glossary_Patrol" "巡逻" "DOTA_Glossary_Patrol_Desc" "下达巡逻指令会使单位在当前位置和巡逻点之间执行攻击移动指令。这个指令可以进入队列,添加额外的巡逻点来定义来回移动的路线。" "DOTA_Glossary_QueuedOrders" "指令排队" "DOTA_Glossary_QueuedOrders_Desc" "单位指令,以及施放技能和使用物品,在按住Shift键后可以排队进入执行队列。" "DOTA_Glossary_Advanced_Aggro" "单位仇恨" "DOTA_Glossary_Advanced_Aggro_Desc" "敌方小兵拥有固定的行为模式,决定他们攻击敌方单位的时间,以及他们是否在攻击时改变攻击目标。执行一个动作导致敌人开始攻击你的英雄,这就叫吸引仇恨,而导致敌人攻击另一个目标的行为就叫摆脱仇恨。" "DOTA_Glossary_Advanced_AcquisitionRange" "触发距离" "DOTA_Glossary_Advanced_AcquisitionRange_Desc" "每个电脑控制的小兵都有触发距离。近战和远程小兵的相应数值为{d:MELEE_CREEP_ACQUISITION_RANGE}和{d:RANGED_CREEP_ACQUISITION_RANGE}。如果单位并没有当前目标,那他们会攻击触发距离内第一个能碰到的目标,并且在当前目标阵亡或超出攻击距离后重新触发。" "DOTA_Glossary_Advanced_AttackPriority" "攻击优先级" "DOTA_Glossary_Advanced_AttackPriority_Desc" "如果触发距离内有多个单位,敌方小兵会按照单位类型的优先级,按下列顺序发动攻击:英雄和其他小兵、攻城单位、建筑、守卫、然后是信使。" "DOTA_Glossary_Advanced_CreepAggro" "小兵仇恨" "DOTA_Glossary_Advanced_CreepAggro_Desc" "如果英雄对另一个英雄下达攻击指令,并且在敌方小兵{s:DOTA_UNIT_ANGER_RADIUS}距离内,这也会吸引仇恨。这个行为具有{s:DOTA_UNIT_ANGER_COOLDOWN}冷却时间。这个行为可以有效调整兵线上小兵的位置,使自己更为有利。" "DOTA_Glossary_Advanced_CreepAggro_Tooltip" "被攻击的敌方英雄所处位置并不会影响这个行为。地图上任何可见的英雄都可以被攻击,达到吸引小兵仇恨的效果。" "DOTA_Glossary_Advanced_TowerAggro" "防御塔仇恨" "DOTA_Glossary_Advanced_TowerAggro_Desc" "防御塔在选择目标时的行为模式与小兵类似。如果一个英雄在攻击防御塔,并且在{s:DOTA_UNIT_ANGER_RADIUS}距离内,防御塔就会以该英雄为目标,但是英雄可以通过对一个友方单位下达攻击指令来摆脱防御塔的仇恨。如果有一个友方单位离防御塔更近,那么防御塔就会开始攻击该单位。" "DOTA_Glossary_Advanced_NeutralCreepAggro" "野怪仇恨" "DOTA_Glossary_Advanced_NeutralCreepAggro_Desc" "中立生物的仇恨机制较为简单。如果他们受到伤害,造成伤害的单位就会吸引仇恨,而中立生物就会在一段时间内(取决于每个营地的大小)追击他们。在白天,英雄和玩家控制单位(信使除外)在他们离一个中立生物{d:DOTA_NEUTRAL_CREEP_AGGRO_RANGE}距离之内时就会吸引仇恨。" "DOTA_Glossary_Advanced_PullingStacking" "拉野和堆野" "DOTA_Glossary_Advanced_Projectiles" "弹道" "DOTA_Glossary_Advanced_AnimationCanceling" "动作取消" "DOTA_Glossary_Advanced_CheatCommands" "作弊指令" "DOTA_Glossary_Items" "物品" "DOTA_Glossary_Items_ShopItems" "商店物品" "DOTA_Glossary_Items_ShopItems_Description" "物品是重要的游戏内装备,使英雄拥有额外的属性加成和特殊技能。使用黄金从地图上多处商店购买物品。基础物品通常能合成高级物品,其中很多还需要合成图纸。每个英雄的物品栏拥有六个主要物品槽位,三个背包槽位,还有六个储藏处槽位。玩家可以利用信使来运送物品。" "DOTA_Glossary_Items_NeutralItems_Description" "英雄也可以使用中立物品——无法购买获得的特殊物品,只能由中立生物掉落。与普通物品不同,中立物品可以共享,而且无法被摧毁。每个玩家都拥有一个专属槽位,用于装备中立物品,而且队伍在泉水中还有一个特别的储藏处。" "DOTA_Glossary_Items_NeutralItems" "中立物品" "DOTA_Glossary_Items_Inventory" "物品栏" "DOTA_Glossary_Items_Inventory_Desc" "每次购买物品时,物品都会进入玩家物品栏的一个槽位中。不同情况下,可能出现的不同物品栏位置如下所示。" "DOTA_Glossary_Items_Inventory_MainSlots" "主物品栏" "DOTA_Glossary_Items_Inventory_MainSlots_Desc" "每个玩家拥有{d:DOTA_ITEM_MAIN_INVENTORY_SIZE}格主物品栏槽位。在这些槽位中的物品会跟随英雄,而且不在冷却时就可以随时使用。" "DOTA_Glossary_Items_Inventory_BackpackSlots" "背包槽位" "DOTA_Glossary_Items_Inventory_BackpackSlots_Desc" "每个英雄的背包拥有{d:DOTA_ITEM_BACKPACK_SIZE}格物品槽位。主物品栏全满时物品会自动进入背包槽位。背包中的物品会跟随英雄,但是处于不生效状态,并且无法使用。背包中的物品可以换到主物品栏中,不过会在{d:DOTA_ITEM_BACKPACK_SWAP_COOLDOWN}秒内处于冷却状态。" "DOTA_Glossary_Items_Inventory_NeutralItemSlot" "中立物品槽位" "DOTA_Glossary_Items_Inventory_NeutralItemSlot_Desc" "每个英雄都有一个专属物品槽位,用于装备中立物品。这个槽位为空时拾取中立物品就会被填满。多余的中立物品可以存放在背包中。" "DOTA_Glossary_Items_Inventory_TownPortalScrollSlot" "回城卷轴槽位" "DOTA_Glossary_Items_Inventory_TownPortalScrollSlot_Desc" "每个英雄都拥有一个专属物品槽位,用于存放回城卷轴。每当回城卷轴进入玩家的物品栏时,就会存放在此处,而不是主物品栏中。" "DOTA_Glossary_Items_Inventory_Stash" "储藏处" "DOTA_Glossary_Items_Inventory_Stash_Desc" "每个英雄都拥有{d:DOTA_ITEM_STASH_SIZE}格储藏处物品栏位。英雄的主物品栏和背包全满,或英雄在基地商店范围之外购买物品时,物品就会进入储藏处。储藏处全满后,购买的物品会掉落在泉水里。" "DOTA_Glossary_Items_Courier" "信使" "DOTA_Glossary_Items_Courier_Desc" "信使是特殊的可控单位,玩家可以在自己不在商店范围内时控制信使从储藏处中运送物品给英雄。信使也能在神秘商店范围内购买物品,或拾取和掉落地面上的物品。" "DOTA_Glossary_Items_Assembling" "图纸和合成" "DOTA_Glossary_Items_Assembling_Recipes" "图纸" "DOTA_Glossary_Items_Assembling_Recipes_Desc" "比赛中大多数强力物品都需要数件物品来合成。另外,部分物品需要购买特殊的图纸才能完成升级。合成物品可以使英雄在{d:DOTA_ITEM_MAIN_INVENTORY_SIZE}格主物品栏槽位的限制下提升自己的力量。" "DOTA_Glossary_Items_Assembling_AutoCombine" "自动合成" "DOTA_Glossary_Items_Assembling_AutoCombine_Desc" "英雄物品栏中的物品一旦达到合成物品的要求就会自动合成。全部配件都在同一地点才会合成。如果几个配件分别在英雄身上和储藏处,自动合成只会在英雄处于基地商店范围内才会发生。" "DOTA_Glossary_Items_Assembling_CombineLock" "锁定合成" "DOTA_Glossary_Items_Assembling_CombineLock_Desc" "在部分情况下,不需要物品自动合成。为了避免这一情况,右键点击物品可以选择锁定。在自动合成时这些物品就不会被视为配件。" "DOTA_Glossary_Items_Assembling_Disassembly" "拆分" "DOTA_Glossary_Items_Assembling_Disassembly_Desc" "部分合成的物品可以拆分为配件。拆分后,所有配件自动为锁定合成状态。" "DOTA_Glossary_Items_Assembling_Quickbuy" "快速购买" "DOTA_Glossary_Items_Assembling_Quickbuy_Desc" "按住Shift键并左键点击物品,可以将物品添加至商店按钮上方的快速购买栏中。如果物品拥有合成配件和图纸,则直接添加配件。快速购买快捷键(默认:F5)会直接购买列表里最便宜的物品。" "DOTA_Glossary_DamageBlock" "伤害格挡" "DOTA_Glossary_DamageBlock_Desc" "近战(但远程没有)英雄拥有{d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_PERCENT}%几率格挡所有基础攻击的{d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_AMOUNT}点伤害。" "DOTA_Glossary_CombatClasses" "战斗类型" "DOTA_Glossary_CombatClasses_Desc" "Dota 2里每个单位都具有不同的攻击和防御类型。攻击类型有英雄基础穿刺攻城。防御类型有英雄基础建筑。单位的攻击和防御类型会改变一个单位的基础攻击作用于另一个单位的减免数值。通常英雄对英雄的伤害不受此影响。下方的表格为每个攻击或防御类型的伤害调整情况。" "DOTA_Glossary_CombatClass_Attack" "攻击类型:" "DOTA_Glossary_CombatClass_Defense" "防御类型:" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_HERO" "英雄" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_BASIC" "基础" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_PIERCE" "穿刺" "DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_SIEGE" "攻城" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_HERO" "英雄" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_BASIC" "基础" "DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "建筑" "DOTA_Glossary_AttackClass_Hero" "英雄" "DOTA_Glossary_AttackClass_Basic" "基础" "DOTA_Glossary_AttackClass_Pierce" "穿刺" "DOTA_Glossary_AttackClass_Siege" "攻城" "DOTA_Glossary_DefenseClass_Hero" "英雄" "DOTA_Glossary_DefenseClass_Basic" "基础" "DOTA_Glossary_DefenseClass_Structure" "建筑" "DOTA_Glossary_CombatClasses_Tooltip" "单位的攻击和防御类型可以参看单位版块,不过值得注意的是线上小兵。近战小兵为基础/基础,远程小兵为穿刺/基础,攻城单位为攻城/建筑。" "DOTA_Glossary_UnitTypes" "单位类型" "DOTA_Glossary_Heroes" "英雄" "DOTA_Glossary_Heroes_Desc:p{num_heroes}" "玩家在每场比赛开始时选择一名英雄。Dota 2有{d:num_heroes}名英雄,每个都拥有独特的技能和玩法。#|#玩家在每场比赛开始时选择一名英雄。Dota 2有{d:num_heroes}名英雄,每个都拥有独特的技能和玩法。" "DOTA_Glossary_Creeps" "小兵" "DOTA_Glossary_Creeps_Desc" "小兵为地图上每隔固定时间自动产生的单位。玩家击杀小兵后将获得金钱和经验奖励。" "DOTA_Glossary_Summons" "召唤单位" "DOTA_Glossary_Summons_Desc" "很多英雄(和部分物品)拥有召唤可控非英雄单位的技能。这些单位中有部分较为羸弱,容易击杀,而有些异常强大。" "DOTA_Glossary_IntroStart" "介绍" "DOTA_Glossary_IntroStart_DefendTheAncient" "Dota是5对5的团队游戏,达成胜利的条件是摧毁敌方的遗迹,层层防线后大本营中的中心建筑。" "DOTA_Glossary_IntroStart_RadiantVsDire" "双方队伍各有5名玩家控制的英雄组成,玩家分配的阵营随机。天辉阵营的基地位于地图的左下角,夜魇阵营的基地位于右上角。" "DOTA_Glossary_IntroStart_TeamworkAndSkill" "团队协作和个人发挥相结合才能获得胜利。随着比赛的进行,英雄的技能不断增强,而死亡的代价也变得相当高昂,失败的风险也在变高。" "DOTA_Glossary_IntroHeroes" "英雄" "DOTA_Glossary_IntroHeroes_Map:p{num_heroes}" "玩家在每场比赛开始时选择一名英雄。Dota 2有{d:num_heroes}名英雄,每个都拥有独特的技能和玩法。#|#玩家在每场比赛开始时选择一名英雄。Dota 2有{d:num_heroes}名英雄,每个都拥有独特的技能和玩法。" "DOTA_Glossary_IntroHeroes_Levels" "英雄起始为1级,并且随着不断升级而变强。" "DOTA_Glossary_IntroHeroes_Types" "英雄可以分为三个基础种类:力量、敏捷和智力。" "DOTA_Glossary_IntroHeroes_RangedMelee" "英雄还能进一步分为远程和近战,这是由他们的物理攻击距离决定的。近战英雄攻击时必须靠近目标,而远程英雄可以在远处攻击。" "DOTA_Glossary_IntroHeroes_Abilities" "英雄拥有三个基础技能和一个强大的终极技能,终极技能会在6级时解锁。" "DOTA_Glossary_IntroHeroes_Abilities_Tooltip" "这条规律也有例外。部分英雄拥有多个终极技能。还有部分英雄可以提前获得终极技能。" "DOTA_Glossary_IntroItems" "物品" "DOTA_Glossary_IntroItems_Agument" "英雄可以装备物品,增强自身属性,提升自身技能。物品就是这样改变英雄的玩法。" "DOTA_Glossary_IntroItems_MainShop" "位于双方泉水的商人处可以使用黄金购买物品。" "DOTA_Glossary_IntroItems_Consumables" "部分物品可以用于消耗,回复英雄的生命和魔法。" "DOTA_Glossary_IntroItems_Consumables_Tooltip" "消耗品在游戏前期往往非常有用,因为英雄还不够强大,无法快速恢复生命或魔法。" "DOTA_Glossary_IntroItems_SecretShop" "很多强力物品则仅在两处神秘商店有售,位于地图深处。" "DOTA_Glossary_IntroItems_Combining" "购买的物品通常可以用作合成配方中的配件,集齐后合成强力的升级物品。升级物品还能以购买价格的一半卖给商人。" "DOTA_Glossary_IntroLanes" "分路、小兵和防御塔" "DOTA_Glossary_IntroLanes_Lanes" "双方基地各有三组兵营,会产生一波又一波名为小兵的单位,在地图上朝另一方的基地行进。这些小兵走的路线就是三条分路。" "DOTA_Glossary_IntroLanes_LastHits" "英雄通过击杀小兵获得经验,对小兵完成最后一击将获得黄金。" "DOTA_Glossary_IntroLanes_LastHits_Tooltip" "对一个单位的最后一击通常又被称为补刀。" "DOTA_Glossary_IntroLanes_Towers" "每条分路上三座防御塔分散排列,防御塔会自动攻击靠近的敌方英雄和小兵。" "DOTA_Glossary_IntroLanes_Neutrals" "除了沿三条分路行进的小兵,地图上有多个地点是中立生物营地,击杀其中的中立生物可以获得黄金、经验和特殊物品。" "DOTA_Glossary_Level_Header" "单位等级" "DOTA_Glossary_Level_Intro" "英雄起始为1级,击杀小兵或其他英雄获得经验升级后最高能达到30级。等级最容易衡量英雄是否强大。" "DOTA_Glossary_Level_Points" "每升一级都会获得一点技能点,可以用于学习或升级技能,或者获取属性。达到特定等级后,还可以学习一项新天赋。" "DOTA_Glossary_Level_AttributeGain" "每升一级,英雄的力量、智力和敏捷都会增加,而部分英雄每级获得的属性高于其他英雄,这样随着游戏进程,他们会更为强大。" "DOTA_Glossary_Gold_Header" "黄金和击杀奖励" "DOTA_Glossary_Gold_Creeps" "完成对小兵的最后一击将获得黄金。" "DOTA_Glossary_Gold_Passive" "随着时间的流逝也将被动获得黄金。" "DOTA_Glossary_Gold_HeroBounty" "击杀敌方英雄或协助其他队友完成击杀时会得到金钱奖励。" "DOTA_Glossary_Gold_KillStreak" "拥有连杀称号(连续击杀多个敌人且没有阵亡)的敌人意味着击杀他的金钱奖励会有额外与连杀称号挂钩的部分。" "DOTA_Glossary_Gold_BountyRunes" "赏金神符每3分钟会在双方野区产生,玩家拾取神符后全队所有队友都会获得金钱奖励。" "DOTA_Glossary_Experience_Header" "经验" "DOTA_Glossary_Experience_Intro" "只要附近有敌方或中立单位阵亡就能获得经验,不论是哪一方完成了击杀。" "DOTA_Glossary_Experience_Hero" "击杀英雄也能获得经验。阵亡英雄的等级越高,获得的经验越多。" "DOTA_Glossary_Experience_Outposts" "前哨随着时间向当前控制的队伍提供经验。" "DOTA_Glossary_Experience_GraphX" "英雄等级" "DOTA_Glossary_Experience_GraphY" "所需经验" "DOTA_Glossary_Experience_GraphY_Label" "{d:xp_required_max_level}" "DOTA_Glossary_Experience_GraphTooltip" "{d:xp_required}" "DOTA_Glossary_Experience_GraphLevel" "{d:level}" "DOTA_Glossary_Respawn_GraphX" "英雄等级" "DOTA_Glossary_Respawn_GraphY" "复活时间" "DOTA_Glossary_Respawn_GraphY_Label" "{d:respawn_seconds_max_level}秒" "DOTA_Glossary_Respawn_GraphTooltip" "{d:respawn_seconds}秒" "DOTA_Glossary_Respawn_GraphLevel" "{d:level}" "DOTA_Glossary_LastHits_Header" "正补和反补" "DOTA_Glossary_LastHits_Intro" "普通攻击或技能完成对小兵击杀的动作就是补刀,并且控制出招单位的玩家将获得金钱奖励。" "DOTA_Glossary_LastHits_CS" "玩家在一场比赛中获得的补刀总数(通常能粗略估计获得的金钱)被称为正补。" "DOTA_Glossary_LastHits_Deny" "友方单位的生命值低于{d:DOTA_DEFAULT_UNIT_DENIABLE_PERCENT}%时,友方英雄也可以进行补刀,完成反补。单位被反补后,敌方英雄获得的经验有所降低。" "DOTA_Glossary_LastHits_DenyTowers" "友方防御塔血量低于{d:DOTA_TOWER_DENIABLE_PERCENT}%时可以被反补。" "DOTA_Glossary_LastHits_DenyHeroes" "友方英雄处于特定持续伤害型效果下时也能被队友反补,有些英雄可以用自残型技能反补自己。反补英雄能使敌人无法获得金钱和经验,但是被反补的英雄还是会损失金钱。" "DOTA_Glossary_Death_Header" "死亡" "DOTA_Glossary_Death_Respawn" "英雄阵亡后必须等待一段时间才能复活。复活时间与英雄等级有关。期间会错过宝贵的时间,无法打钱或帮助队友。" "DOTA_Glossary_Death_GoldLoss" "此外,英雄每次阵亡时损失当前未花费金钱的1/40(不会损失可靠金钱,也就是被动金钱收入或激活赏金神符获得的金钱)" "DOTA_Glossary_Death_Buyback" "玩家可以选择使用买活按钮,跳过复活时间,花费金钱马上复活。买活花费为英雄所有物品总价值的一定百分比。买活具有{d:DOTA_BUYBACK_COOLDOWN_MINUTES}分钟的冷却时间,并且买活后再次阵亡会导致复活时间增加{d:DOTA_BUYBACK_RESPAWN_TIME_PENALTY}秒。" "DOTA_Glossary_Damage_Header" "伤害" "DOTA_Glossary_Damage_BasicAttacks" "基础攻击" "DOTA_Glossary_Damage_BasicAttacks_Desc" "所有单位都可以使用基础攻击(有时叫做自动攻击)造成伤害,右键点击一个敌方单位就会发动。攻击造成物理伤害,一般不消耗资源(如魔法)。" "DOTA_Glossary_Damage_AbilitiesSpells" "技能" "DOTA_Glossary_Damage_AbilitiesSpells_Desc" "造成伤害的其他主要手段为使用单位技能,通常能造成远高于基础攻击的伤害,但是一般会消耗一定资源,而且隔一段时间才能使用。" "DOTA_Glossary_PhysicalDamage" "物理伤害" "DOTA_Glossary_PhysicalDamage_Desc" "物理伤害最常见的来源为基础攻击,不过很多主动施放的技能也会造成物理伤害。英雄受到物理伤害的数值能被护甲降低。" "DOTA_Glossary_MagicalDamage" "魔法伤害" "DOTA_Glossary_MagicalDamage_Desc" "魔法伤害最常见的来源是英雄、单位或物品施放的主动技能。魔法伤害会被单位的魔法抗性降低。" "DOTA_Glossary_PureDamage" "纯粹伤害" "DOTA_Glossary_PureDamage_Desc" "少数技能会造成纯粹伤害,直接作用于被作用的单位,无视护甲和魔法抗性。" "DOTA_Glossary_Damage_Armor" "护甲" "DOTA_Glossary_Damage_Armor_Desc" "护甲(有时被称为物理抗性)会降低单位受到的物理伤害。护甲值越高,减少的物理伤害越多。每个英雄都具有基础护甲值,物品和相关天赋能直接提升护甲。技能和效果能降低一个单位的护甲值,甚至为负值,使其受到物理攻击时承受的伤害增加。" "DOTA_Glossary_Damage_ArmorTooltip" "减免伤害的百分比计算公式为{s:DOTA_ARMOR_CONSTANT}*护甲 / ( 1 + {s:DOTA_ARMOR_CONSTANT} * 护甲 )" "DOTA_Glossary_Damage_MagicResistance" "魔法抗性" "DOTA_Glossary_Damage_MagicResistance_Desc" "魔法抗性为平滑的百分比数值,可以降低一个单位受到的魔法伤害。英雄默认的魔法抗性为{d:hero_default_MagicalResistance}%" "DOTA_Glossary_UnitStats" "单位属性" "DOTA_Glossary_LevelsAndTalents" "等级和天赋" "DOTA_Glossary_Level" "等级" "DOTA_Glossary_Level_Desc" "Dota 2中每个单位都拥有等级,等级越高,力量越强。英雄初始为1级,获得经验值后可以升级。每升一级,英雄还可以升级技能或学习天赋。" "DOTA_Glossary_Talents" "天赋" "DOTA_Glossary_Talents_Desc" "天赋是强大的技能,英雄达到10、15、20、25级时可以学习。学习时玩家需要在天赋树两边不同的天赋之间进行选择。达到27-30级时,英雄可以陆续学习天赋树中未选择的天赋。" "DOTA_Glossary_Evasion" "闪避" "DOTA_Glossary_Evasion_Desc" "闪避能使英雄受到物理攻击时让攻击落空,为百分比数值。" "DOTA_Glossary_StatusResistance" "状态抗性" "DOTA_Glossary_StatusResistance_Desc" "状态抗性能减少负面状态效果,如眩晕和沉默的持续时间。" "DOTA_Glossary_Units" "单位" "DOTA_Glossary_LaneCreeps" "小兵" "DOTA_Glossary_Structures" "建筑" "DOTA_Glossary_Ancient" "遗迹" "DOTA_Glossary_MeleeBarracks" "近战兵营" "DOTA_Glossary_RangedBarracks" "远程兵营" "DOTA_Glossary_Tier1Tower" "一塔" "DOTA_Glossary_Tier2Tower" "二塔" "DOTA_Glossary_Tier2and3Tower" "二塔和三塔" "DOTA_Glossary_Tier3Tower" "三塔" "DOTA_Glossary_Tier4Tower" "四塔" "DOTA_Glossary_BaseStats" "基础数据" "DOTA_Glossary_GoldBounty" "金钱奖励:" "DOTA_Glossary_XPBounty" "经验奖励:" "DOTA_Glossary_NeutralCreeps" "中立生物" "DOTA_Glossary_NeutralCampsSmall" "小型中立生物营地" "DOTA_Glossary_NeutralCampsMedium" "中型中立生物营地" "DOTA_Glossary_NeutralCampsLarge" "大型中立生物营地" "DOTA_Glossary_NeutralCampsAncient" "远古中立生物营地" "DOTA_Glossary_Abilities" "技能" "DOTA_Glossary_Cooldown" "冷却时间" "DOTA_Glossary_Cooldown_Desc" "几乎所有主动(和部分被动)技能都具有冷却时间,以秒为单位。技能在使用后进入失效状态,直到冷却时间结束。" "DOTA_Glossary_Active" "主动" "DOTA_Glossary_Active_Desc" "大多数单位的特殊技能为主动技能,而且必须由玩家或控制的电脑手动施放。大多数,但不是全部技能都需要消耗魔法,并具有冷却时间,冷却结束才能再次使用。" "DOTA_Glossary_Passive" "被动" "DOTA_Glossary_Passive_Desc" "被动技能并不需要用户输入指令。他们通常修改一个单位的一项或多项属性,或满足特定条件后触发效果。" "DOTA_Glossary_Channeled" "持续施法" "DOTA_Glossary_Channeled_Desc" "持续施法技能为主动技能,需要单位在持续施法期间不执行其他动作。技能可能需要完成持续施法才能达到施放效果,或者会在整个持续施法期间生效。持续施法技能可以被眩晕、恐惧和沉默打断。" "DOTA_Glossary_Auras" "光环" "DOTA_Glossary_Auras_Desc" "光环是被动技能,会对光环来源周边一定范围内的单位施加一个持续效果。光环还会影响隐形单位。" "DOTA_Glossary_CastAnimation" "施法动作" "DOTA_Glossary_CastAnimation_Desc" "每个技能都具有施法前摇的延迟,也就是技能开始施放/点击到完成施法需要一段时间。施法前摇期间,停止/固守原地指令会取消执行技能,而且技能不会进入冷却状态。值得一提的是,施法前摇可以为零。" "DOTA_Glossary_StatusEffects" "状态效果" "DOTA_Glossary_Stun" "眩晕" "DOTA_Glossary_Stun_Desc" "单位被眩晕后它的所有动作都会被打断,而且它在效果期间无法移动或执行任何动作。" "DOTA_Glossary_Root" "缠绕" "DOTA_Glossary_Root_Desc" "被缠绕的单位会被打断很多动作(如传送)。一个单位被缠绕时,它无法移动,而且不能使用大多数位移相关技能。" "DOTA_Glossary_Silence" "沉默" "DOTA_Glossary_Silence_Desc" "处于沉默作用下的单位无法使用其技能,但依然可以使用物品。" "DOTA_Glossary_Mute" "锁闭" "DOTA_Glossary_Mute_Desc" "处于锁闭作用下的单位无法使用其物品,但依然可以使用技能。" "DOTA_Glossary_Break" "破坏" "DOTA_Glossary_Break_Desc" "处于破坏作用下的单位拥有的被动技能为禁用状态。" "DOTA_Glossary_Disarm" "缴械" "DOTA_Glossary_Disarm_Desc" "被缴械的单位无法攻击。" "DOTA_Glossary_Fear" "恐惧" "DOTA_Glossary_Fear_Desc" "处于恐惧作用下的单位会被打断所有动作,无法执行任何动作,而且强制向特定方向移动(大多数情况下是己方的遗迹)。" "DOTA_Glossary_TheBattlefield" "战场" "DOTA_Glossary_Map_Minimap" "小地图" "DOTA_Glossary_Map_Minimap_Desc" "小地图提供整张地图的浓缩视角,显示视野内友方和敌方英雄、小兵、建筑和守卫的位置。" "DOTA_Glossary_Map_Lanes" "分路" "DOTA_Glossary_Map_Lanes_Desc" "三条分路是友方小兵朝敌方遗迹进军的路线。小兵从兵营产生后开始进军,在分路上沿途坐落着三座防御塔。" "DOTA_Glossary_Map_Lanes_TopBottomMid" "上中下路" "DOTA_Glossary_Map_Lanes_TopBottomMid_Desc" "上路沿着地图的北侧和西侧边缘。中路沿着地图的对角线,中点与河道相交。下路沿着地图的南侧和东侧边缘。" "DOTA_Glossary_Map_Lanes_SafeLaneOffLane" "优势和劣势路" "DOTA_Glossary_Map_Lanes_SafeLaneOffLane_Desc" "天辉方的下路和夜魇方的上路通常被称为优势路。天辉方的上路和夜魇方的下路通常被称为劣势路。" "DOTA_Glossary_Map_Shops" "商店" "DOTA_Glossary_Map_Shops_Main" "基地商店" "DOTA_Glossary_Map_Shops_Main_Desc" "大多数物品都可以从英雄出生的泉水处基地商店买到。商人并不挑剔——你有胆靠近敌方泉水也可以从那里买到一样的物品。" "DOTA_Glossary_Map_Shops_Secret" "神秘商店" "DOTA_Glossary_Map_Shops_Secret_Desc" "地图上还存在两处神秘商店,出售基地商店没有的物品,其中大多数都是游戏中最具威力的物品的配件。" "DOTA_Glossary_Map_Structures" "建筑" "DOTA_Glossary_Map_Structures_Fountain" "泉水" "DOTA_Glossary_Map_Structures_Fountain_Desc" "所有英雄都会在地图上相应阵营的泉水处复活。泉水为友方英雄提供快速生命和魔法恢复,并且拥有强大的火力,可以攻击进入的敌人。" "DOTA_Glossary_Map_Structures_Ancient" "遗迹" "DOTA_Glossary_Map_Structures_Ancient_Desc" "摧毁敌人基地中央的遗迹就意味着己方取得胜利。虽然遗迹会缓慢恢复生命,但自身并没有防御性能力,所以必须要全力守护己方遗迹。" "DOTA_Glossary_Map_Structures_Towers" "防御塔" "DOTA_Glossary_Map_Structures_Towers_Desc" "每条分路上有三个级别的防御塔,越靠近相应的遗迹,防御塔的威力越强。例如,守卫双方遗迹的是两座四塔。" "DOTA_Glossary_Map_Structures_Towers_Gold" "玩家完成对敌方防御塔的补刀将获得{d:DOTA_TOWER_BOUNTY_GOLD_MIN}-{DOTA_TOWER_BOUNTY_GOLD_MAX}金。金钱会奖励给每位玩家,只要防御塔不是被反补。" "DOTA_Glossary_Map_Structures_Tier1_Desc" "摧毁一塔会奖励每名玩家{d:DOTA_TOWER_TIER1_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_Tier2_Desc" "摧毁二塔会奖励每名玩家{d:DOTA_TOWER_TIER2_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_Tier3_Desc" "摧毁三塔会奖励每名玩家{d:DOTA_TOWER_TIER3_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_Tier4_Desc" "摧毁四塔会奖励每名玩家{d:DOTA_TOWER_TIER4_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_Outposts" "前哨" "DOTA_Glossary_Map_Structures_Outposts_Desc1" "天辉和夜魇在各方的野区中控制一座特殊的前哨建筑。" "DOTA_Glossary_Map_Structures_Outposts_Desc2" "前哨可以作为传送的目标,并且提供{d:DOTA_OUTPOST_VISION_RADIUS}范围的视野,具有真实视域。" "DOTA_Glossary_Map_Structures_Outposts_Desc3" "一方损失一座二塔后,对应的前哨在敌方完成持续施法后可以被占领。" "DOTA_Glossary_Map_Structures_Outposts_Desc4" "多名玩家同时对前哨持续施法可以减少占领所需的时间。" "DOTA_Glossary_Map_Structures_Outposts_Desc5" "若一方控制至少一座前哨,该队伍内每位玩家会按照前哨在他们控制下的时间每分钟获得{d:DOTA_OUTPOST_CONTINUOUS_XP_PER_MINUTE}*N点经验值,N为游戏内经过的时间。" "DOTA_Glossary_Map_Structures_Barracks" "兵营" "DOTA_Glossary_Map_Structures_Barracks_Melee" "近战" "DOTA_Glossary_Map_Structures_Barracks_Melee_Desc" "产生近战小兵。被摧毁后,相应分路上敌方会产生高级近战小兵。拥有{d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX}金的补刀奖励,摧毁后每位玩家将获得{d:DOTA_MELEE_BARRACKS_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_Barracks_Ranged" "远程" "DOTA_Glossary_Map_Structures_Barracks_Ranged_Desc" "产生远程小兵。被摧毁后,相应分路上敌方会产生高级远程小兵。拥有{d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX}金的补刀奖励,摧毁后每位玩家将获得{d:DOTA_RANGED_BARRACKS_GOLD_PER_PLAYER}金。" "DOTA_Glossary_Map_Structures_BackdoorProtection" "偷塔保护" "DOTA_Glossary_Map_Structures_BackdoorProtection_Desc" "除了一塔外所有建筑都拥有特殊被动技能,被称为偷塔保护。在周围没有敌方小兵时,这个技能会减少受到的伤害,并且使防御塔回复生命。" "DOTA_Glossary_Map_Structures_Glyph" "防御符文" "DOTA_Glossary_Map_Structures_Glyph_Desc" "共用冷却时间的技能,队伍中任何玩家都可以启动。这个技能使所有建筑无敌,并且加强友方防御塔的攻击能力。" "DOTA_Glossary_Map_Vision" "视野" "DOTA_Glossary_Map_Vision_Desc" "视野是玩家可以察觉到敌方单位的部分地图。英雄在白天期间默认拥有{d:hero_default_VisionDaytimeRange}视野范围,在夜晚为{d:hero_default_VisionDaytimeRange}。所有友方单位,包括建筑和小兵的视野都是共享的。" "DOTA_Glossary_Map_Vision_FogOfWar" "战争迷雾" "DOTA_Glossary_Map_Vision_FogOfWar_Desc" "视野可以被树木和高地势地形阻挡。视野外的地图区域会被染成灰色,其中可能存在敌方单位。这个未知区域在地图上的色彩较暗,被称为战争迷雾。" "DOTA_Glossary_Map_Vision_Invisibility" "隐身" "DOTA_Glossary_Map_Vision_Invisibility_Desc" "隐形单位即使处于敌方单位的视野下也不会显形。在大多数情况下,攻击或使用物品/技能会脱离隐身状态。" "DOTA_Glossary_Map_Vision_TrueSight" "真实视域" "DOTA_Glossary_Map_Vision_TrueSight_Desc" "特定技能和物品提供真实视域,使该单位的视野可以显示隐形状态下的单位。" "DOTA_Glossary_Map_Vision_Wards" "守卫" "DOTA_Glossary_Map_Vision_Wards_Desc" "守卫消耗品可以放置在地图上具有战略意义的固定地点,提供视野或探测隐身单位。" "DOTA_Glossary_Map_Vision_SentryWards_Tooltip" "岗哨守卫在查探敌方守卫以及敌方隐身单位时非常有效。" "DOTA_Glossary_Map_Vision_VisionAlteringItems" "其他改变视野的物品" "DOTA_Glossary_Map_Vision_FlyingVision" "飞行视野" "DOTA_Glossary_Map_Vision_FlyingVision_Desc" "特定单位或技能提供飞行视野,不会被高地势的地形阻挡。" "DOTA_Glossary_Map_Vision_Scan" "扫描" "DOTA_Glossary_Map_Vision_Scan_Desc" "共用冷却时间的技能,队伍中任何玩家都可以激活,对地图上的一个地点使用,会指出是否存在任何敌方英雄。" "DOTA_Glossary_Map_Runes" "神符" "DOTA_Glossary_Map_Runes_Bounty" "赏金神符" "DOTA_Glossary_Map_Runes_Bounty_Desc" "零分钟时,赏金神符会在野区和河道里产生。之后每隔{d:DOTA_BOUNTY_RUNE_RESPAWN_TIME}分钟,赏金神符只会在野区产生。激活赏金神符时,每个玩家会获得{d:DOTA_BOUNTY_RUNE_INITIAL_GOLD}金;获得的数额每经过一分钟就会增加{d:DOTA_BOUNTY_RUNE_GOLD_INCREASE_PER_MINUTE}金。" "DOTA_Glossary_Map_Runes_Power" "强化神符" "DOTA_Glossary_Map_Runes_Power_Desc" "游戏开始后每隔{d:DOTA_POWER_RUNE_RESPAWN_TIME}分钟,河道中都会产生强化神符。在{d:DOTA_WATER_RUNE_INITIAL_SPAWN_TIME}分钟时,河道中会产生两个圣水神符。在{d:DOTA_POWER_RUNE_INITIAL_SPAWN_TIME}分钟时,随机选择的一个强化神符会随机产生在河道的两处符点之一。右键点击神符可以将其激活。不同类型的强化神符如下列所示。" "DOTA_Glossary_Map_Roshan" "肉山" "DOTA_Glossary_Map_Roshan_Desc" "肉山是极其强大的中立生物,位于河道中点附近。随着比赛时间的增加,他会变得更加强大,往往需要多名英雄,有时是全体才能成功将他击败。他被击败后将掉落强大的消耗品。除了标准的击杀金钱和经验奖励,完成击杀的一方还将每人获得{d:DOTA_ROSHAN_GOLD_PER_PLAYER}金的奖励。肉山阵亡后,经过一段较短的时间还会复活。" "DOTA_Glossary_Map_Roshan_Aegis_Desc" "肉山阵亡时总是会掉落不朽之守护。" "DOTA_Glossary_Map_Roshan_Cheese_Desc" "肉山第二次死亡时会掉落奶酪。这次阵亡时会还会额外掉落一块阿哈利姆魔晶。" "DOTA_Glossary_Map_Roshan_Shards_Desc" "第三次被击败时,还将掉落刷新球碎片或阿哈利姆福佑。第四次以后,每次二者都会掉落。" "DOTA_Glossary_Teamwork" "团队协作" "DOTA_Glossary_Teamwork_Communication" "交流沟通" "DOTA_Glossary_Teamwork_Communication_ChatWheel" "聊天轮盘" "DOTA_Glossary_Teamwork_Communication_ChatWheel_Desc" "文字聊天是队伍交流的强大工具。聊天轮盘可用于快速发送常见词组和命令,与队友进行配合。聊天轮盘的消息会根据每名玩家使用的语言显示为对应语言的版本,方便跨越语言障碍进行交流。" "DOTA_Glossary_Teamwork_Communication_AltClickPings" "信号" "DOTA_Glossary_Teamwork_Communication_AltClickPings_Desc" "需要交流关于地图上特定地点时,按住Alt键并点击地图或小地图会发送信号命令。按住左键时间较长后将出现放射形菜单,可以选择额外详情。" "DOTA_Glossary_Teamwork_Communication_AltClickUI" "Alt键点击" "DOTA_Glossary_Teamwork_Communication_AltClickUI_Desc" "按住Alt键并点击游戏内大量界面元素(如技能和物品图标)都可以发送聊天轮盘消息,告知队友当前状态或表达相关信息。" "DOTA_Glossary_Teamwork_Communication_Muting" "屏蔽" "DOTA_Glossary_Teamwork_Communication_Muting_Desc" "对于双方队伍中交流沟通不友善的玩家,可以分别屏蔽文字和语音聊天。屏蔽也会限制这些玩家发送信号的频率。" "DOTA_Glossary_Teamwork_Terminology" "术语" "DOTA_Glossary_Teamwork_Terminology_Farm" "打钱" "DOTA_Glossary_Teamwork_Terminology_Farm_Desc" "打钱意味着获得金钱,一般通过补刀。" "DOTA_Glossary_Teamwork_Terminology_Carry" "核心" "DOTA_Glossary_Teamwork_Terminology_Carry_Desc" "核心是为了带领队友走向胜利的英雄。核心英雄在在游戏结束时,攻击力和耐久度方面远超队伍中其他英雄。这个术语可以用于描述英雄的内在特点,也可以描述为了取得该效果采用的打法。一般来说,核心英雄在游戏初期较弱,需要随着游戏进程不断打钱来提升威力。" "DOTA_Glossary_Teamwork_Terminology_Core" "后期" "DOTA_Glossary_Teamwork_Terminology_Core_Desc" "后期(伪核)这个概念与核心类似,不过更加宽泛。后期英雄预期在对敌输出或团战耐久上做出显著贡献。核心和后期英雄的主要区别在于,由多个后期英雄组成的队伍里,核心一般是单个队员,相比其他的更为强大。" "DOTA_Glossary_Teamwork_Terminology_Support" "辅助" "DOTA_Glossary_Teamwork_Terminology_Support_Desc" "辅助是与核心或后期英雄形成互补的英雄。辅助的目标是支持队伍内其他成员,手段有治疗或对队友提供加成状态,控制敌人,提供视野,或创造安全空间和逃生通道。一般辅助不需要打很多钱就能发挥作用。他们往往拥有可以影响多个单位的技能,因此在团战中至关重要。" "DOTA_Glossary_Teamwork_Terminology_Position15" "1-5号位" "DOTA_Glossary_Teamwork_Terminology_Position15_Desc" "玩家通常利用打钱的优先级来描述他们的位置。若两名玩家都在小兵附近可以补刀打钱时,1号位的补刀优先级最高,5号位最低。" "DOTA_Glossary_Teamwork_Terminology_Jungling" "打野" "DOTA_Glossary_Teamwork_Terminology_Jungling_Desc" "属于打钱的一种,指主要在野区击杀中立生物。" "DOTA_Glossary_Teamwork_Terminology_Ganking" "抓人" "DOTA_Glossary_Teamwork_Terminology_Ganking_Desc" "抓人是离开线上去其他分路击杀敌方英雄的行为,通常还需要友方英雄的协助。" "DOTA_Glossary_Teamwork_Terminology_Rotation" "换路" "DOTA_Glossary_Teamwork_Terminology_Rotation_Desc" "换路是指英雄在线上很难存活,或需要援助的情况下离开当前分路,临时或永久换到其他分路的行为。" "DOTA_Glossary_Teamwork_Terminology_LaningPhase" "对线期" "DOTA_Glossary_Teamwork_Terminology_LaningPhase_Desc" "对线期是英雄大多数时间在三条分路上活动的时间段,主要试图正补、反补或骚扰敌方英雄。" "DOTA_Glossary_Teamwork_Terminology_Harass" "骚扰" "DOTA_Glossary_Teamwork_Terminology_Harass_Desc" "骚扰通常是指在对线期造成伤害或干扰敌方英雄打钱。" "DOTA_Glossary_Teamwork_Terminology_Teamfight" "团战" "DOTA_Glossary_Teamwork_Terminology_Teamfight_Desc" "团战是牵涉到双方大部分玩家的冲突战。通常较为忙乱、繁杂,期间有很多技能被施放,多名玩家阵亡。团战的结果往往能决定比赛的走向。" "DOTA_Glossary_Teamwork_Terminology_EarlyMidLate" "前、中、后期" "DOTA_Glossary_Teamwork_Terminology_EarlyMidLate_Desc" "这些术语通常指游戏中不同的时间段,在这些时间段中特定策略 英雄或物品特别有效,或不再可行。每场比赛的进展各不相同,不过大致遵循下列游戏时间段:

前期 - 0:00 - 15:00
中期 - 15:00 - 30:00
后期 - 30:00+" "DOTA_Glossary_Teamwork_LaneEquilibrium" "兵线" "DOTA_Glossary_Teamwork_LaneEquilibrium_1" "假设其他条件不变,两波小兵相遇时在分路上停止行进,开始攻击对方的地点总是相同的。这个相遇地点决定了分路上的兵线位置。" "DOTA_Glossary_Teamwork_LaneEquilibrium_2" "让兵线远离己方防御塔的动作叫做推线。" "DOTA_Glossary_Teamwork_LaneEquilibrium_3" "让兵线始终靠近己方防御塔能使自己更为安全。防御塔会对攻击你的敌方英雄造成可观的伤害,并且友方英雄可以传送,快速进行支援。" "DOTA_Glossary_Teamwork_LaneEquilibrium_4" "有效率地推线可以让己方小兵攻击并摧毁敌方防御塔,但是打钱的时候更加危险。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection" "常见的推线示例有:" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_1" "一波小兵的数量大于敌方小兵。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_2" "频繁使用基础攻击或技能对小兵造成伤害" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_3" "通过攻击敌方英雄吸引敌方小兵的攻击。" "DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_4" "兵线位置非常接近防御塔,防御塔不断攻击敌方小兵。" "DOTA_Glossary_Teamwork_Teamfights" "团战" "DOTA_Glossary_Teamwork_Teamfights_Logic" "攻击敌方英雄时,己方英雄在人数上占据优势的话成功几率会大大提高。根据这个逻辑,整个队伍团结行动,发起战斗后成功几率可以最大化。" "DOTA_Glossary_Teamwork_Teamfights_EarlyVsLate" "组团行动和进攻的缺点是,由于英雄聚在一起,获得的金钱和经验相比分散在各路打钱会大幅减少。在前期,金钱和经验比击杀敌方英雄更为重要,团战往往也更少见。" "DOTA_Glossary_Teamwork_Teamfights_Specialists" "许多英雄的技能在几个英雄扎堆时非常强大,因此在团战中极具威力。仔细分析队友和对手的技能,了解发动攻势的最佳时机。" "DOTA_Glossary_Teamwork_Teamfights_Winning" "赢下团战通常需要击杀足够多的敌方英雄,并且己方有多名英雄存活,可以安全地在地图上行动,达成目标。由于等级越高,复活时间越长,在后期赢下一场团战后敌方英雄就会长时间处于阵亡状态,给你足够的时间摧毁他们的遗迹,从而赢得比赛!" "DOTA_Glossary_Teamwork_Objectives" "目标" "DOTA_Glossary_Teamwork_Objectives_Ancient" "遗迹" "DOTA_Glossary_Teamwork_Objectives_Ancient_Desc" "比赛的终极目标是消灭敌方遗迹,但即使敌方英雄全部阵亡,也依然有强大的防御型建筑保护着它。只要有机会,可以先完成若干次要目标,达成后可以为胜利创造条件。" "DOTA_Glossary_Teamwork_Objectives_Towers" "防御塔" "DOTA_Glossary_Teamwork_Objectives_Towers_Desc" "最简单的目标就是消灭敌方防御塔。防御塔不会回复生命,而且往往可以每次拆掉一点。摧毁防御塔或兵营会使己方队伍获得金钱,补刀的玩家还将获得额外金钱。敌方遗迹一直处于无敌状态,直到跟前的防御塔被摧毁后才会脱离无敌状态。" "DOTA_Glossary_Teamwork_Objectives_Barracks" "兵营" "DOTA_Glossary_Teamwork_Objectives_Barracks_Desc" "敌方兵营被摧毁后每名玩家都会获得金钱奖励,而且不会重生。摧毁敌方兵营后,己方在该分路上产生的小兵会升级为高级小兵。高级小兵的生命值和攻击力更高,会使兵线不断向敌方基地推进。高级小兵的击杀金钱和经验变低,会减缓敌方英雄升级和购买物品的速度,使己方在比赛的剩余时间内永久拥有优势。" "DOTA_Glossary_Teamwork_Objectives_Roshan" "肉山" "DOTA_Glossary_Teamwork_Objectives_Roshan_Desc" "击杀肉山会奖励每名玩家金钱,并掉落强大的消耗品,但是在敌方队伍有意识、并且具有打团能力时攻击肉山很容易就会产生灾难。最好是选择在多名敌方玩家无法参战或到场的时候。" "DOTA_Glossary_Teamwork_Objectives_Buyback" "买活" "DOTA_Glossary_Teamwork_Objectives_Buyback_Desc" "在中后期,逼迫敌方英雄使用买活也是一个有价值的目标,使敌方队伍不得不花费大量金钱,推迟购买强力物品。这也能使他们在团战失利后大伤元气,扭转场上局面。英雄阵亡时对其他重要目标进行危险可以引诱敌方队伍浪费这个宝贵资源。" "DOTA_Glossary_Teamwork_HeroItemChoice" "英雄和物品选择" "DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate" "前期和后期" "DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate_Desc" "玩家需要频繁进行的重要决策有对于英雄、物品和打法的选择,从而突出自身在前期或后期的强势。了解每个英雄相对强势阶段,以及不同比赛阶段下什么物品最合适,是赢得胜利的重要技能。" "DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes" "伤害类型" "DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes_Desc" "大多数技能和物品造成的伤害为物理或魔法伤害,可以相应提升护甲和魔法抗性来减免。很多物品都可以提升这两个属性。了解一场比赛中敌人造成的伤害类型在对抗他们的攻击时非常重要。" "DOTA_Glossary_Teamwork_HeroItemChoice_Synergy" "协同作用" "DOTA_Glossary_Teamwork_HeroItemChoice_Synergy_Desc" "协同的宽泛定义是利用好游戏内形成互补的效果。一个简单的例子是,若英雄拥有提升攻击速度的技能或天赋,与之协同的就是提升攻击力的物品。一个效果能被其他效果放大。两个英雄拥有弥补对方缺点的技能也是协同。常见的是,一个英雄的技能组可以自我协同,以正确的顺序施放就会增强效果。" "DOTA_Glossary_Teamwork_HeroItemChoice_Counters" "反制" "DOTA_Glossary_Teamwork_HeroItemChoice_Counters_Desc" "克制是协同的反义词。某些英雄的技能或属性可以放大其它英雄的缺点或者无视他们的优点。与此相同,看到敌方队伍的英雄后挑选恰当的英雄可以大幅改变比赛的结果。深入理解队伍的优缺点、出装习惯、打法和策略就能在克制敌人时发挥重要作用。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_Desc" "下面的若干示例,是应对特定典型英雄时特别有效的物品。列表并不详尽,最好能了解每件道具的细微差别,明白效果最大的情况。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar" "黑皇杖" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar_Desc" "黑皇杖提供技能免疫。选择完美的时机使用后,这件物品往往可以无视依赖技能或物品的英雄,对敌人造成伤害和控制效果。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd" "天堂之戟" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd_Desc" "天堂之戟在应对依赖基础攻击造成伤害的英雄时非常有效,尤其是远程英雄(对他们的缴械时间更长)。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail" "刃甲" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail_Desc" "刃甲的伤害反弹对付伤害输出很高,但自身脆弱或血量上限较低的英雄非常有效。" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel" "魂之灵瓮" "DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel_Desc" "魂之灵瓮能大幅降低一个单位获得的治疗量和生命恢复。应对依赖技能或物品回血的英雄特别有效。" "DOTA_Glossary_Search_Hero" "英雄:%s1" "DOTA_Glossary_Search_HeroAbility" "技能:%s2(%s1)" "DOTA_Glossary_Search_Item" "物品:%s1" "DOTA_Glossary_Search_ItemAbbreviations" "物品:%s1(缩写为“%s2”)" // START CONTEXTUAL TIPS "DOTA_ContextualTips_ExcessiveTowerDamage_Text" "快撤退!你刚受到了{d:int_param}点来自防御塔的伤害!在前期防御塔能对英雄造成大量伤害。" "DOTA_ContextualTips_ExcessiveTowerDamage_Annotation" "(有一波小兵或其他队友吸引防御塔火力时才攻击防御塔能避免这个情况)" "DOTA_ContextualTips_LowHealthTooLong_Text" "你的血量很低,快使用树之祭祀或治疗药膏,或者撤退到泉水,以免被敌人击杀。" "DOTA_ContextualTips_CrossingRiver_Text" "看不到敌方英雄时穿越到敌方一侧的地图非常危险。" "DOTA_ContextualTips_ExcessiveRoshanDamage_Text" "肉山是较难击杀的单位,通常需要多名队友的帮助。" "DOTA_ContextualTips_ExcessiveRoshanDamage_Annotation" "(少数英雄,如熊战士和巨魔战将,可以单独击杀肉山)" "DOTA_ContextualTips_ExcessiveNeutralCreepDamage_Text" "中立生物在英雄等级较低时难以击杀,在三路的线上补刀往往能获得更多金钱和经验。" "DOTA_ContextualTips_RedundantItems_Text" "购买多个{s:string_param}的加成效果并不会叠加。" "DOTA_ContextualTips_RedundantItemsAlt_Text" "{s:string_param}和{s:string_param2}提供的加成效果重复,不会叠加。" "DOTA_ContextualTips_AbilityCounters_Text" "{s:string_param}的技能:{s:string_param2}会被这些物品克制。" "DOTA_ContextualTips_AbilityCounters_Invisibility_Text" "{s:string_param}拥有隐身技能:{s:string_param2}。使用岗哨守卫或显影之尘可以看到隐身英雄。" "DOTA_ContextualTips_AbilityCounters_Rupture_Text" "{s:string_param}的{s:string_param2}往往可以在使用回城卷轴后被化解。" "DOTA_ContextualTips_AbilityCounters_Magic_Text" "{s:string_param}能造成大量魔法伤害,选择提供魔法抗性或技能免疫的物品可以有效进行预防。" "DOTA_ContextualTips_AbilityCounters_Spam_Text" "{s:string_param}的{s:string_param2}是频繁施放的技能,有魔棒的话能获得不少能量点数。" "DOTA_ContextualTips_GlyphAvailable_Text" "防御符文是团队共用的技能,可以使己方所有建筑短时间内无敌。" "DOTA_ContextualTips_GlyphAvailable_Annotation" "冷却时间对全队有效,不过己方一塔被摧毁后会马上重置冷却时间。" "DOTA_ContextualTips_NoXPForTooLong_Text" "你在这段时间内英雄获得的经验值太少。靠近敌方小兵后就能在其阵亡后获得经验值。" "DOTA_ContextualTips_NoXPForTooLong_Annotation" "如果离开三路太久,英雄等级上可能会大大落后。" "DOTA_ContextualTips_BackdoorProtection_Text" "这座建筑上的偷塔保护效果使其在附近没有友方小兵时可以快速回复生命值。" "DOTA_ContextualTips_BackdoorProtection_Annotation" "一塔没有偷塔保护。" "DOTA_ContextualTips_MegaCreeps_Allies_Text" "你的基地将出动超级士兵;比小兵强大很多,可以快速推线,使对方难以防守。" "DOTA_ContextualTips_MegaCreeps_Allies_Annotation" "敌方兵营被摧毁后就会出动超级士兵,他们被击杀后提供的金钱和经验会有所减少。" "DOTA_ContextualTips_MegaCreeps_Enemies_Text" "敌人的基地将出动超级士兵;比小兵强大很多,可以快速推线,使对方难以防守。" "DOTA_ContextualTips_MegaCreeps_Enemies_Annotation" "我方所有兵营被摧毁后敌方就会出动超级士兵,他们被击杀后提供的金钱和经验会有所减少。" "DOTA_ContextualTips_DeathSavingItems_Stick_Text" "使用带有能量的魔棒或魔杖有时能让你死里逃生。" "DOTA_ContextualTips_DeathSavingItems_Stick_Annotation:p{int_param}" "你在阵亡时{s:referenced_ability_1}拥有{d:int_param}点能量。#|#你在阵亡时{s:referenced_ability_1}拥有{d:int_param}点能量。" "DOTA_ContextualTips_DeathSavingItems_Healing_Text" "使用拥有治疗技能的物品通常可以保你不死。" "DOTA_ContextualTips_DeathSavingItems_Healing_Annotation" "你在阵亡时原本可以施放{s:referenced_ability_1}。" "DOTA_ContextualTips_DeathSavingItems_MagicResist_Text" "使用抵挡魔法伤害的物品可以在遭遇许多法师的战斗中逆转局势。" "DOTA_ContextualTips_DeathSavingItems_MagicResist_Annotation" "你在阵亡时原本可以施放{s:referenced_ability_1}。" "DOTA_ContextualTips_RoshanDeath_Allies_Text" "我方队伍击败了肉山,全队获得了金钱、经验和{s:referenced_ability_1}。" "DOTA_ContextualTips_RoshanDeath_Enemies_Text" "敌方队伍击败了肉山,全队获得了金钱、经验和{s:referenced_ability_1}。" "DOTA_ContextualTips_RoshanDeath_Annotation" "肉山死亡后经过8-11分钟会复活,并且每次复活携带的奖励都更丰厚。" "DOTA_ContextualTips_KillerHype_Text" "你被{s:referenced_unit_1}击杀了。" "DOTA_ContextualTips_KillerHype_Annotation" "{s:string_param}" "DOTA_ContextualTips_GoldSurplus_Text" "你有大量金钱,可以考虑消费了。" "DOTA_ContextualTips_GoldSurplus_Annotation" "金钱可以用于购买商店中的物品,从而提升英雄属性并获得全新的技能。" "DOTA_ContextualTips_TomeOfKnowledge_Text" "知识之书在商店中有售。" "DOTA_ContextualTips_TomeOfKnowledge_Annotation" "知识之书在消耗后会向玩家提供经验值。游戏中会定期补货。" "DOTA_ContextualTips_CampBlockPlayer_Text" "中立生物营地刷新时若范围内存在玩家则不会产生中立生物。" "DOTA_ContextualTips_CampBlockPlayer_Annotation" "中立生物在每分钟营地为空时都会产生。如果即将产生中立生物时玩家在营地范围内则不会产生。" "DOTA_ContextualTips_ObserverWardAvailable_Text" "侦察守卫在商店中有售。" "DOTA_ContextualTips_ObserverWardAvailable_Annotation" "侦察守卫提供地图上的视野,而且可以用于检测地图上敌方英雄的动向。" "DOTA_ContextualTips_SentryWardAvailable_Text" "岗哨守卫在商店中有售。" "DOTA_ContextualTips_SentryWardAvailable_Annotation" "岗哨守卫提供的技能可以看到地图上范围内隐形敌方单位。" "DOTA_ContextualTips_SmokeOfDeceitAvailable_Text" "显影之尘在商店中有售。" "DOTA_ContextualTips_SmokeOfDeceitAvailable_Annotation" "使用诡计之雾让自身和附近队友进行隐身状态,不被守卫和小兵发现。攻击或者接近防御塔或敌方英雄会脱离隐身。" "DOTA_ContextualTips_DustOfAppearance_Text" "显影之尘会使周围的隐身英雄显形。" "DOTA_ContextualTips_DustOfAppearance_Annotation" "{s:string_param}拥有让自己隐身的技能。" "DOTA_ContextualTips_ScanEnemy_Text" "扫描技能可以用于检测地图上无视野区域的敌方英雄。" "DOTA_ContextualTips_ScanEnemy_Annotation" "扫描位于小地图界面附近,可以检测到扫描区域内的敌方英雄。不会提供视野,也无法知道扫到了哪个英雄。" "DOTA_ContextualTips_NighttimeVision_Text" "现在是夜晚!英雄的视野在夜间会有所减小。" "DOTA_ContextualTips_NighttimeVision_Annotation" "部分英雄除外,如赏金猎人和暗夜魔王。" "DOTA_ContextualTips_ClarityInterrupted_Text" "净化药水的效果在受到敌方英雄或肉山的伤害后会被打断。" "DOTA_ContextualTips_FlaskHealingInterrupted_Text" "治疗药膏的效果在受到敌方英雄或肉山的伤害后会被打断。" "DOTA_ContextualTips_BottleRegenInterrupted_Text" "魔瓶的回复效果在受到敌方英雄或肉山的伤害后会被打断。" "DOTA_ContextualTips_BountyRunes_Text:p{int_param}" "赏金神符每{d:int_param}分钟产生一次,从比赛的最初开始。#|#赏金神符每{d:int_param}分钟产生一次,从比赛的最初开始。" "DOTA_ContextualTips_BountyRunes_Annotation" "赏金神符在地图上的固定位置产生。拾取时己方每名玩家都会获得黄金。" "DOTA_ContextualTips_PowerRunes_Text:p{int_param}" "强化神符每{d:int_param}分钟产生一次,从比赛的第{d:int_param2}分钟开始。#|#强化神符每{d:int_param}分钟产生一次,从比赛的第{d:int_param2}分钟开始。" "DOTA_ContextualTips_PowerRunes_Annotation" "强化神符给予英雄短时间的状态效果。随机在河道的两个地点之一产生。" "DOTA_ContextualTips_ClarityCast_Text" "净化药水可以对魔法值较低的队友使用。" "DOTA_ContextualTips_ClarityCast_Annotation" "按住Ctrl键点击净化药水再点击友方英雄。" "DOTA_ContextualTips_HealingSalveCast_Text" "治疗药膏可以对生命值较低的队友使用。" "DOTA_ContextualTips_HealingSalveCast_Annotation" "按住Ctrl键点击治疗药膏再点击友方英雄。" "DOTA_ContextualTips_TangoShare_Text" "树之祭祀可以分给需要生命恢复的队友。" "DOTA_ContextualTips_TangoSahre_Annotation" "对友方英雄使用树之祭祀就能分出一个。" "DOTA_ContextualTips_SecretShop_Text" "快速购买菜单中有物品只能从神秘商店中购买。" "DOTA_ContextualTips_SecretShop_Annotation" "地图中央附近有两处神秘商店。可以通过任意一处购买物品。" "DOTA_ContextualTips_GamePause_Text" "可以按下{s:string_param}键暂停或恢复比赛。" "DOTA_ContextualTips_GamePause_Annotation" "如果有玩家掉线,另一方玩家需要等待更长的时间才能恢复比赛。" "DOTA_ContextualTips_ForgotToPurchaseItems_Text" "在离开泉水前应购买物品。" "DOTA_ContextualTips_ForgotToPurchaseItems_Annotation" "比赛开始时最好在离开前带些物品。可以查看攻略,寻找建议。" "DOTA_ContextualTips_NoTeleportScrolls_Text" "你没有回城卷轴。" "DOTA_ContextualTips_NoTeleportScrolls_Annotation" "回城卷轴在脱离险境或援助队友时至关重要:一定要随身携带至少一份。" "DOTA_ContextualTips_AbilityPointAvailable_Text" "有一个技能点可以使用。" "DOTA_ContextualTips_AbilityPointAvailable_Annotation" "技能点可以提供新力量,或者增强已有的力量——所以获得后要立刻使用。" "DOTA_ContextualTips_LastHittingIncorrectly_Text" "试试打出最后一击,击杀小兵获得最大金钱。" "DOTA_ContextualTips_LastHittingIncorrectly_Annotation" "完成补刀可以获得额外金钱。" "DOTA_ContextualTips_EnemiesMissing_Text" "视野里没有敌人:要小心了。" "DOTA_ContextualTips_EnemiesMissing_Annotation" "敌人都不见踪影的时候往往意味着他们准备抓人,或攻打像肉山这样的目标。" "DOTA_ContextualTips_UseACourier_Text" "你的信使可以将你的物品运出基地。" "DOTA_ContextualTips_UseACourier_Annotation" "在你获得金钱的时候信使可以为你运送物品或生命/魔法恢复。" "DOTA_ContextualTips_TowersRevealInvisibility_Text" "敌方防御塔会让隐身的你显形。" "DOTA_ContextualTips_ConsiderQueuingItemsForPurchase_Text" "按住Shift并点击商店中的物品,可以把物品加入快速购买栏中。" // END CONTEXTUAL TIPS //DB Tips "npe_wizard_dash_low_complexity_02" "或许先从低复杂程度的开始还不错。" "npe_wizard_coaching_callout" "每个伟大的选手背后都是伟大的教练。而每个伟大的教练背后都是一张舒服的椅子。" "npe_wizard_new_player_chat" "有疑问吗?这里有些家伙可能会有答案。" "npe_wizard_armory" "兵器库。因为你穿不下两条有魔力的裤子。" "npe_wizard_dota_logo" "Dota的标志不仅是提醒你正在玩得游戏。也是你的主要按钮。" //END DB Tips "DOTA_NPXHomeWidget_Welcome" "欢迎来到刀塔世界" "DOTA_NPXHomeWidget_Completed" "已完成" "DOTA_NPXHomeWidget_PlayWithACoach" "与指导员一起游玩" "DOTA_NPXHomeWidget_PlayersLookingForCoach:p{players_looking_for_coach}" "{d:players_looking_for_coach}名玩家正在寻找指导员#|#{d:players_looking_for_coach}名玩家正在寻找指导员" "DOTA_CoachingError_eAlreadyFinished" "会话已经结束。" "DOTA_CoachingError_eAlreadyHasCoach" "该玩家已经有一名教练。" "DOTA_CoachingError_eAlreadyHasSession" "该玩家已经有一个会话。" "DOTA_CoachingError_eAlreadyInLobby" "已经在一个房间里。" "DOTA_CoachingError_eAlreadyInSession" "已经在一个会话里。" "DOTA_CoachingError_eAlreadyLeft" "已经离开。" "DOTA_CoachingError_eAlreadySubmitted" "已经提交。" "DOTA_CoachingError_eBehaviorScoreTooLow" "行为分数过低。" "DOTA_CoachingError_eCoachInALobby" "教练在房间里。" "DOTA_CoachingError_eCoachInThisLobby" "教练在这个房间里。" "DOTA_CoachingError_eCoachNotSubscriber" "教练并非订阅会员。" "DOTA_CoachingError_eCoachSwitchedTeams" "教练换了队伍。" "DOTA_CoachingError_eCoachWasPlayer" "教练原来是个玩家。" "DOTA_CoachingError_eRequestRejected" "玩家没有接受你的指导请求。" "DOTA_CoachingError_eDisabled" "被禁用。" "DOTA_CoachingError_eFriendIsNotAPlayer" "好友不是一个玩家。" "DOTA_CoachingError_eFriendsOnBothSides" "双方都有好友。" "DOTA_CoachingError_eInternalError" "内部错误。" "DOTA_CoachingError_eInvalidLobbyState" "房间所处状态无效。" "DOTA_CoachingError_eInvalidLobbyType" "房间类型无效。" "DOTA_CoachingError_eInvalidUser" "无效用户。" "DOTA_CoachingError_eJoinFailed" "加入失败。" "DOTA_CoachingError_eLobbyIsLan" "房间为局域网游戏。" "DOTA_CoachingError_eLobbyIsLeague" "房间为联赛比赛。" "DOTA_CoachingError_eLobbyNotFound" "没有找到房间。" "DOTA_CoachingError_eLowPriorityLobby" "房间为低优先级比赛。" "DOTA_CoachingError_eLowPriorityParty" "队伍为低优先级状态。" "DOTA_CoachingError_eLowPriorityPlayer" "玩家为低优先级状态。" "DOTA_CoachingError_eNoLobby" "没有房间。" "DOTA_CoachingError_eNoSession" "没有会话。" "DOTA_CoachingError_eNotACoach" "不是教练。" "DOTA_CoachingError_eNotFriends" "你们不是好友。" "DOTA_CoachingError_eNotMember" "不是会员。" "DOTA_CoachingError_eRequesterIsNotPlayer" "发起请求的不是玩家。" "DOTA_CoachingError_eSessionActive" "会话已在生效。" "DOTA_CoachingError_eSessionFinished" "会话已经结束。" "DOTA_CoachingError_eSuccess" "成功。" "DOTA_CoachingError_eTextChatBan" "文字聊天封禁。" "DOTA_CoachingError_eVoiceBan" "语音聊天封禁。" "DOTA_CoachingError_eMatchBan" "匹配封禁。" "DOTA_CoachingError_eTimeout" "超时。" "DOTA_CoachingError_eTooBusy" "太过繁忙。" "DOTA_CoachingError_eTooManyCoaches" "太多教练。" "DOTA_CoachingError_eUnknownSession" "未知会话。" "DOTA_CoachingError_eCoachBehaviorScoreTooLow" "教练的行为分数过低。" "DOTA_CoachingError_eCoachRankNotCalibrated" "教练未完成天梯校准。" "DOTA_CoachingError_eCoachRankNotEligible" "教练的天梯排位过低。" "DOTA_CoachingError_eCoachRankTooLow" "教练的天梯排位比这名玩家低,无法指导。" "DOTA_CoachingError_eSessionTooShort" "会话过短。" "DOTA_CoachingError_eNoCoach" "会话中没有教练。" "DOTA_CoachingError_eInvalidRating" "无效评价。" "DOTA_CoachingError_eCoachNotInLobby" "指导员不在房间里。" "DOTA_CoachingError_ePlayerInvalidTeam" "玩家不在有效队伍中。" "DOTA_CoachingError_eCoachInvalidTeam" "指导员当前不在观战。" "DOTA_CoachingError_eNoRequest" "无法找到指导请求。" "DOTA_CoachingError_eInvalidResponse" "无效答复。" "DOTA_CoachingError_eAlreadyResponded" "已答复这项请求。" "DOTA_EventName_NewPlayerExperience" "新手体验" "DOTA_UI_CreepCard_UnitName" "{s:unit_name}" "DOTA_UI_CreepCard_UnitNameWithCount" "{s:unit_name}(x{d:unit_count})" "DOTA_WatchTabName_On" "启用" "DOTA_WatchTabName_Off" "关闭" "DOTA_TeamFanContent_New" "新" "DOTA_TeamFanContent_NewTeamsAvail" "已推出新战队内容" "DOTA_TeamFanContent_SupportersClub" "应援团" "DOTA_TeamFanContent_TeamPerksTitle" "赛季战队福利" "DOTA_TeamFanContent_TeamPerksText" "战队徽章和福利物品在DPC本次巡回期间可以装备。会籍在每次巡回都会重置。\n\n50%的销售所得将归于{g:dota_team_name:team_id}。" "DOTA_TeamFanContent_CompendiumCardPacksTitle" "DPC巡回期间特殊内容" "DOTA_TeamFanContent_CompendiumCardPacksText" "每级应援团内容均会获得基础卡包战队卡包

战队卡包中最佳品质的卡片(必定是金卡或银卡)将是{g:dota_team_name:team_id}的成员。" "DOTA_TeamFanContent_CompendiumCardPacksBasicText" "每级应援团内容均会获得基础卡包

每个卡包内必有至少一张金卡或银卡。" "DOTA_TeamFanContent_Tier1Club" "青铜" "DOTA_TeamFanContent_Tier2Club" "白银" "DOTA_TeamFanContent_Tier3Club" "黄金" "DOTA_TeamFanContent_Tier1Badge" "战队徽章" "DOTA_TeamFanContent_Tier2Badge" "银色战队徽章" "DOTA_TeamFanContent_Tier3Badge" "金色战队徽章" "DOTA_TeamFanContent_TierSupporter" "{g:dota_team_name:t:favorite_team_id}应援粉丝" "DOTA_TeamFanContent_AlreadyOwned" "已购买" "DOTA_TeamFanContent_Emoticons" "聊天表情" "DOTA_TeamFanContent_Sprays" "喷绘" "DOTA_TeamFanContent_ChatWheels" "聊天轮盘" "DOTA_TeamFanContent_LoadingScreens" "载入画面" "DOTA_TeamFanContent_HPBarBadge" "血条徽章" "DOTA_TeamFanContent_Tier1Text" "利用游戏中昵称旁出现的战队标志徽章来展示对{g:dota_team_name:team_id}的拥戴。" "DOTA_TeamFanContent_Tier2Includes" "包含所有青铜级福利。" "DOTA_TeamFanContent_Tier3Includes" "包含所有青铜级和白银级福利。" "DOTA_TeamFanContent_Spectating" "观看{g:dota_team_name:t:team_id}比赛" "DOTA_TeamFanContent_ChatSample" "支持{g:dota_team_name:t:team_id}!" "DOTA_TeamFanContent_TierNotAvailable" "还未上架" "DOTA_TeamFanContent_TeamChatWheel" "{g:dota_team_name:team_id}粉丝内容" "DOTA_DPCFanContent_FeaturedTeam" "特色战队" "DOTA_DPC_TeamSupportLevelPopupText" "{s:team_tier}级{g:dota_team_name:team_id}应援粉丝" "DOTA_TeamFanContent_ChatWheelRewardSubtitle" "战队粉丝聊天轮盘已自动激活并持续到DPC本赛季结束。" "DOTA_TeamFanContent_Sale" "50%优惠" //NEMESTICE "DOTA_EventGameName_Nemestice" "天陨旦" "DOTA_EventPlayButtonLabel_Nemestice" "游玩天陨旦" "DOTA_Nemestice_Brief" "使用大陨石的力量来消灭敌方防御塔" "DOTA_Nemestice_HowtoPlay" "玩法介绍" "DOTA_Nemestice_HowToPlay_Intro" "神秘的流星坠入战场的中心" "DOTA_Nemestice_HowToPlay_Subhead" "消灭敌方防御塔来获得控制权" "DOTA_Nemestice_HowToPlay1_Title" "收集流星碎片" "DOTA_Nemestice_HowToPlay1_Desc" "每隔三分钟,天陨旦风暴就会在地图中央引发巨大的流星雨。引导陨石可以收集天陨旦之烬。陨石坠落时尽量避开,不要被砸中。" "DOTA_Nemestice_HowToPlay2_Title" "源自风暴的力量" "DOTA_Nemestice_HowToPlay2_Desc" "天陨旦之烬能提供余烬之能,提升英雄的攻击力、技能增强和移动速度。获得足够的余烬之能后甚至可以震击附近的对手。" "DOTA_Nemestice_HowToPlay3_Title" "天陨旦的防御塔和野怪" "DOTA_Nemestice_HowToPlay3_Desc" "每次摧毁一座防御塔后,能量会分散给它的友方高塔,使他们威力提升——另外还会吸引到天陨旦疯野怪前来援助。摧毁所有敌方防御塔后获胜。" "DOTA_Nemestice_HowToPlay_Points_Label" "游玩可获得勇士积分" "DOTA_Nemestice_HowToPlay_Points_Desc" "全队引导出中央陨石的全部余烬可以赢得125点积分

我方率先摧毁敌方防御塔可以赢得100点积分

团战中使用圣坛助阵可以赢得75点积分

偷取一件敌方中立物品可以赢得50点积分

使用技能或物品将敌人困在陨石之下可以赢得50点积分

积分奖励会发放至队伍中所有玩家。每场比赛各项奖励只能获得一次。" "DOTA_Nemestice_Promo_Label" "天陨旦 - 马上游玩" "DOTA_Nemestice_Promo_Title" "在全新活动模式中收集天陨旦的力量" "DOTA_Nemestice_Promo_Desc" "巨大的天陨旦风暴使战场落下强大的流星雨。消灭敌人的防御塔来获取控制权。" "DOTA_Nemestice2021_Ended" "活动已结束" "DOTA_Spring2021PostGame_Progress" "天陨旦进度" "DOTA_Spring2021PostGame_LevelProgress" "升级进度" "DOTA_Spring2021_BPProgress" "{d:current_level_bp} / {d:bp_to_next_level}" "DOTA_Spring2021PostGame_CurrentLevel" "{d:current_level}级" "DOTA_Spring2021PostGame_CavernChallengeCompleted" "完成岩洞挑战" "DOTA_Spring2021PostGame_Total" "总计" "DOTA_Spring2021PostGame_ThisWeekProgress" "本周进度" "DOTA_Spring2021PostGame_CavernCrawlProgress" "{g:dota_cavern_name:cavern_event_id}" "DOTA_Spring2021PostGame_EventGame_WeeklyProgress" "{d:weekly_progress} / {d:weekly_complete_limit}" "DOTA_View_Intro" "查看介绍" "DOTA_Spring2021UpcomingRewards_DragonknightPersonaInfo" "龙堡的达维安" "DOTA_Spring2021UpcomingRewards_DragonknightPersonaInfo2" "龙骑士身心" "DOTA_Spring2021UpcomingRewards_SpectreInfo2" "幽鬼至宝捆绑包" "DOTA_Spring2021UpcomingRewards_DragonknightPersonaTitle" "龙堡的达维安身心" "DOTA_Spring2021UpcomingRewards_DragonknightPersonaDesc" "化身为出自《DOTA:龙之血》的龙骑士全新身心,替换达维安和斯莱瑞克的模型后外出探险" "DOTA_Spring2021UpcomingRewards_InvokerPersonaTitle" "小祈求者的昔日暗黑奇艺" "DOTA_Spring2021UpcomingRewards_InvokerPersonaDesc" "身穿全新版本的暗黑奇艺跃入战场,这是为失落奇艺侍祭身心专门定制的" "DOTA_Spring2021UpcomingRewards_SpectreArcanaTitle" "鬼幽现世至宝" "DOTA_Spring2021UpcomingRewards_SpectreArcanaDesc" "通过全新的幽鬼至宝捆绑包认识到刚涌现的致命现实,可解锁额外款式使其完满" "DOTA_PlusPostGame_Spring2021Progress" "天陨旦进度" "DOTASpring2021EventSummaryWeekStarCountTitle" "每周任务" "DOTASpring2021EventSummaryWeekActive" "第{d:active_week}周" "DOTASpring2021EventSummaryWeekStarProgressLabel" "{d:num_stars_earned} / {d:num_stars_total}" "Spring2021_BP_Buy_End_Date" "截至{t:l:event_end_date}" "Spring2021_BP_Buy_Block_Desc" "今年夏天的天陨旦活动不能没有勇士令状的陪伴。提升勇士等级,解锁海量奖励,包括幽鬼至宝,龙骑士身心,全新不朽物品,专属物品套装和地图等等!" "Spring2021_BP_Buy_Discount" "包含的等级优惠{d:percent_discount}%" "DOTA_BattlePass_EndDate_Purchase" "勇士令状等级的购买截止日期是{t:l:event_end_date}" "DOTA_Nemestice_Frontpage_ViewWebsite" "访问专题" "DOTA_Armory_Category_Spring2021" "2021年天陨旦" "DOTA_Spring2021_SeasonalSpray" "赛季喷绘" "DOTA_GrantIfNotOwned" "只有兵器库内没有时才会收到这件物品。" "DOTA_Armory_Category_Fall2021" "2021年阿哈利姆的天地迷宫" "DOTA_Fall2021_SeasonalSpray" "赛季喷绘" "DOTA_BattlePass_GiftRewardInfo" "赠送勇士令状可解锁奖励" "DOTA_BattlePass_RandomReward" "随机奖励" "DOTA_BattlePass_RandomReward_Info" "你将会随机获得一件奖励。不会获得重复物品。" "DOTA_BattlePass_RandomReward_Info_Labyrinth" "你将在阿哈利姆的天地迷宫中额外解锁一个可玩英雄。所有英雄都解锁后本次将获得1000块奥术碎片。" "DOTA_BattlePass_RandomReward_Info_Labyrinth_Desc" "解锁阿哈利姆的天地迷宫中一个额外可玩英雄" "DOTA_Fall2021UpcomingRewards_PersonaInfo" "银夜森林的米拉娜" "DOTA_Fall2021UpcomingRewards_PersonaInfo2" "米拉娜身心" "DOTA_Fall2021UpcomingRewards_ArcanaInfo" "银影天仇" "DOTA_Fall2021UpcomingRewards_ArcanaInfo2" "卓尔游侠至宝捆绑包" "Fall2021_BP_Buy_End_Date" "截至{t:l:event_end_date}" "Fall2021_BP_Buy_Block_Desc" "阿哈利姆的天地迷宫活动不能没有勇士令状的陪伴。提升勇士等级,解锁海量奖励,包括卓尔游侠至宝,米拉娜身心,全新不朽物品,专属物品套装等等!" "Fall2021_BP_Buy_Discount" "包含的等级优惠{d:percent_discount}%" "Fall2021_EndingReminder_Desc" "勇士令状奖励的获取和典藏宝瓶的售卖即将结束。" "Fall2021_EndingReminder_Rewards" "升级勇士令状将获得卓尔游侠至宝、米拉娜身心和森海飞霞声望套装等奖励。" "DOTA_Labyrinth_BP_Earned" "已获得勇士积分" "DOTA_Labyrinth_BP_EarnedValue" "{d:battle_point_bonus_earned} / {d:battle_point_bonus_cap}" "DOTA_Labyrinth_BP_Ascension" "加成级别提升后难度也会相应增加" "DOTA_Labyrinth_BP_Fragments" "穿过天地迷宫时拾取奥术碎片" "DOTA_Labyrinth_BP_InfoTooltip:p{battle_point_bonus_cap}" "每周游玩阿哈利姆的天地迷宫可获取最多{d:battle_point_bonus_cap}点勇士积分。天地迷宫中勇士积分将作为战利品掉落。#|#每周游玩阿哈利姆的天地迷宫可获取最多{d:battle_point_bonus_cap}点勇士积分。天地迷宫中勇士积分将作为战利品掉落。" "DOTA_Labyrinth_AF_Used" "碎片加成" "DOTA_Labyrinth_AF_UsedValue" "{d:fragment_bonus_earned} / {d:fragment_bonus_cap}" "DOTA_Labyrinth_AF_InfoTooltip:p{fragment_bonus_cap}" "你的前{d:fragment_bonus_cap}块奥术碎片按平常的{s:fragment_bonus_mult}倍来获得#|#你的前{d:fragment_bonus_cap}块奥术碎片按平常的{s:fragment_bonus_mult}倍来获得" "DOTA_Labyrinth_BestProgress" "最佳纪录:{s:curr_ascension_best}" "DOTA_LabyrinthBlessingPurchaseError_Title" "获取福佑失败(错误{d:error_code})" "DOTA_LabyrinthBlessingPurchaseError_Unknown" "内部错误(代码{d:error_code})" "DOTA_LabyrinthBlessingPurchaseError_NotEnoughFragments" "你的碎片数量不足" "DOTA_LabyrinthBlessingPurchaseError_NoPath" "该升级效果没有相连的路径" "DOTA_LabyrinthBlessing_Tutorial1_Title" "获得第一个福佑" "DOTA_LabyrinthBlessing_Tutorial1_Desc" "深入延魔密库后魔瓶可以多喝一口。" "DOTA_LabyrinthBlessing_NodeCostTotal" "总计:" "DOTA_Armory_Category_International2022" "2022年勇士令状" "DOTA_Replay_CopyTimestampTooltip" "创建一个可用于共享的链接,可以访问本录像的当前时间戳。可以在网页浏览器、Windows运行栏或在录像搜索区域中使用该链接,打开本录像并跳转至当前时间戳" "DOTA_Replay_PinPlaybackControlTooltip" "固定 / 取消固定回放控制条。" "DOTA_Spectating_ShowClipBuilder" "视频剪辑工具 - 检查并导出游戏视频" "DOTA_Replay_SkipAhead30" "向前跳 30 秒" "DOTA_Replay_SkipAhead60" "向前跳 60 秒" "DOTA_Replay_SkipBack30" "往回跳 30 秒" "DOTA_Replay_SkipBack60" "往回跳 60 秒" "DOTA_Spectator_Broadcaster" "解说员" "DOTA_PlaybackSpeed_025" "0.25x" "DOTA_PlaybackSpeed_05" "0.5x" "DOTA_PlaybackSpeed_1" "1x" "DOTA_PlaybackSpeed_15" "1.5x" "DOTA_PlaybackSpeed_2" "2x" "DOTA_PlaybackSpeed_4" "4x" "DOTA_PlaybackSpeed_8" "8x" "DOTA_PlaybackSpeed_16" "16x" "DOTA_Compendium_TheInternational" "国际邀请赛" "DOTA_Compendium_GroupStage" "小组赛" "DOTA_Compendium_GroupStageDates" "2021年10月7日 ~ 10月10日" "DOTA_Compendium_GroupStageDates_Short" "10月 7 ~ 10日" "DOTA_Compendium_GroupNote" "分组将在10月5日公布" "DOTA_Compendium_GroupA" "A 组" "DOTA_Compendium_GroupB" "B 组" "DOTA_Compendium_MainEvent" "主赛事" "DOTA_Compendium_TheTeams" "2021年竞争者" "DOTA_Compendium_MainEventDates" "2021年10月12日 ~ 10月17日" "DOTA_Compendium_MainEventDates_Short" "10月12 ~ 17日" "DOTA_Compendium_Location" "罗马尼亚,布加勒斯特
国家体育场" "DOTA_Compendium_TopTeams" "全球十八支顶尖战队" "DOTA_Compendium_Qualifiers" "预选赛" "DOTA_Compendium_QualifierDates" "6月30日-7月3日" "DOTA_Compendium_QualifierPredictions" "预选赛预测" "DOTA_Compendium_NowOpen" "马上打开" "DOTA_Compendium_Locked" "已锁定" "DOTA_Compendium_Unlocked" "已解锁" "DOTA_Compendium_MainEventUnlock" "10月7日开启" "DOTA_Compendium_FantasyUnlock" "9月30日开启" "DOTA_Compendium_Fantasy" "梦幻挑战" "DOTA_Compendium_MainEventPredictions" "锦标赛预测" "DOTA_Compendium_BracketPredictions" "赛况预测" "DOTA_Compendium_BracketDates" "10月11日开启" "DOTA_Compendium_Prizepool_2021" "$40 018 195" "DOTA_Compendium_Countdown_Header" "倒计时" "DOTA_Compendium_Countdown_Main" "大赛" "DOTA_Compendium_Countdown_Timer" "{t:d:t:countdown_time}" "DOTA_Compendium_TI10Tagline" "冠军的十年" "DOTA_Compendium_LevelInfo_PointsNeeded" "{d:level_progress} / {d:points_per_level}" "DOTA_Compendium_LevelInfo_CurrentLevel" "{d:current_level}级" "DOTA_Compendium_Countdown_Finished" "国际邀请赛马上开始..." "DOTA_Compendium_RewardLineInformation" "国际邀请赛日益临近。小组赛开始后,可以亲身参与全年最盛大的赛事中,通过精确预测、组建梦幻阵容等等获得互动指南积分

随着积分的增加将获得奖励——包括若干2021年国际邀请赛主题的经典套装。完整的奖励路线将在小组赛前揭晓。" "DOTA_Compendium_HowToEarnPoints_Title" "多种方式获取互动指南积分" "DOTA_Compendium_HowToEarnPoints_Desc1" "组建一支梦幻战队,每日可获得积分,锦标赛结束后还将获得更多积分。" "DOTA_Compendium_HowToEarnPoints_Desc2" "锦标赛结束后根据锦标赛预测的正确数量获得积分。" "DOTA_Compendium_HowToEarnPoints_Desc3" "战队应援团会员可以在锦标赛期间随着相应队伍每次赢下比赛而获得积分。" "DOTA_Compendium_HowToEarnPoints_Desc4" "完成游戏内预测后预测正确即可获得积分,每天最多可获得六次。" "DOTA_Compendium_CompendiumPointsLabel" "互动指南积分" "DOTA_Compendium_Compendium_WelcomeText" "国际邀请赛互动指南在此助你享受Dota最大赛事的乐趣。各项活动不容错过,设置梦幻阵容,完成赛事挑战并赢取2021年国际邀请赛主题奖励。" "DOTA_Compendium_LeftNavSub_Talent" "表达你的支持" "DOTA_Compendium_LeftNavSub_PlayerCards" "收集和管理选手卡牌" "DOTA_Compendium_LeftNavSub_Fantasy" "打造完美阵容" "DOTA_Compendium_LeftNavSub_Tournament" "锁定你的选择" "DOTA_Compendium_LeftNavSub_Bracket" "预测对阵" "DOTA_Compendium_AchieveLink_Talent" "前往解说页面" "DOTA_Compendium_AchieveLink_PlayerCards" "前往选手卡牌" "DOTA_Compendium_AchieveLink_Vote" "短片大赛投票" "DOTA_Compendium_AchieveLink_Tournament" "前往锦标赛预测" "DOTA_Compendium_AchieveLink_Bracket" "前往赛况预测" "DOTA_TeamPlayer_EmptySlot" "空" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Title" "获取卡包" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text1" "每个卡包内含5张随机卡牌,其中必有至少一张是银卡或金卡。" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text2:p{starter_packs_count}" "所有玩家一开始都会获得{d:starter_packs_count}包基础卡包。#|#所有玩家一开始都会获得{d:starter_packs_count}包基础卡包。" "DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text3" "每日首胜还会再奖励一包卡包。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub" "加入应援团" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text1" "应援团会员根据他们的应援等级获得战队卡包和基础卡包:" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text2" "对于未参与国际邀请赛的战队,对应应援团的会员获得的都是基础卡包。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text3" "战队卡包中品质最佳的总是该队伍成员。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text4" "战队卡包可以直接购买,售价为{g:dota_item_price:team_card_pack_item_def}。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text5" "50%销售所得归战队所有。" "DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_TableTitle" "应援团级别" "DOTA_CompTI10_PlayerCardsTooltip_BasicPacks" "基础卡包" "DOTA_CompTI10_PlayerCardsTooltip_TeamPacks" "战队卡包" "DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy" "游玩梦幻刀塔" "DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy_Text1" "国际邀请赛的主赛事开始后,使用获得的选手卡牌参加梦幻刀塔。获得积分后可以得到专属奖励。" "DOTA_CompendiumSummary_PlayerCards_StarterPacks" "初始卡包" "DOTA_CompendiumSummary_PlayerCards_StarterPacksCount:p{starter_pack_count}" "{d:starter_pack_count}包初始卡包#|#{d:starter_pack_count}包初始卡包" "DOTA_CompendiumSummary_PlayerCards_SupportersPacks" "应援团卡包" "DOTA_CompendiumSummary_PlayerCards_SupportersPacksCount:p{supporter_pack_count}" "{d:supporter_pack_count}包应援团卡包#|#{d:supporter_pack_count}包应援团卡包" "DOTA_CompendiumSummary_PlayerCards_BecomeASupporter" "成为应援粉丝" "DOTA_CompendiumSummary_PlayerCards_DailyWinPack" "每日首胜卡包" "DOTA_CompendiumSummary_PlayerCards_DailyWinPackCount:p" "{d:daily_pack_count}包每日首胜卡包#|#{d:daily_pack_count}包每日首胜卡包" "DOTA_CompendiumSummary_PlayerCards_DailyWinPackAvailable" "可获得" "DOTA_CompendiumSummary_PlayerCards_DailyWinPack_Next" "{t:d:t:T:countdown_time}后可再获得" "DOTA_CompendiumSummary_PlayerCards_PacksAvailable:p" "{d:owned_packs_count}包未开封#|#{d:owned_packs_count}包未开封" "DOTA_CompendiumSummary_PlayerCards_ClaimPacks:p" "领取卡包#|#领取卡包" "DOTA_CompendiumSummary_PlayerCards_UnopenedPacks:p" "未开封卡包#|#未开封卡包" "DOTA_CompendiumSummary_Predictions_Fantasy" "梦幻阵容" "DOTA_CompendiumSummary_Predictions_Bracket_Unlocks" "赛况预测解锁倒计时" "DOTA_CompendiumSummary_Fantasy_Title" "DPC梦幻挑战" "DOTA_CompendiumSummary_Fantasy_Desc" "构建你自己的梦幻刀塔战队。" "DOTA_CompendiumSummary_Fantasy_RewardLevel" "奖励等级" "DOTA_CompendiumSummary_Fantasy_MultipleRoster:p" "{d:current_filled_rosters}赛区阵容设置#|#{d:current_filled_rosters}套阵容设置" "DOTA_CompendiumSummary_Fantasy_SingleRoster" "{s:single_roster_name}赛区阵容设置" "DOTA_CompendiumSummary_Fantasy_NoRosterSet" "没有设置阵容" "DOTA_CompendiumSummary_Fantasy_NextPeriod" "下一个结算期" "DOTA_CompendiumSummary_Fantasy_SetRoster" "设置梦幻阵容" "DOTA_CompendiumSummary_Fantasy_Treasures:p" "{d:claimable_treasures}件珍藏#|#{d:claimable_treasures}件珍藏" "DOTA_CompendiumSummary_Fantasy_UnclaimedTreasures:p" "{d:claimable_treasures}件未领取珍藏#|#{d:claimable_treasures}件未领取珍藏" "DOTA_CompendiumSummary_Supporters_Join1" "加入一个应援团" "DOTA_CompendiumSummary_Supporters_Join2" "支持最喜爱的队伍。" "DOTA_CompendiumSummary_Supporters_Sale" "优惠:50%折扣" "DOTA_CompendiumSummary_Supporters_New" "{d:supporters_club_new_teams}支新队伍" "DOTA_Compendium_TwitchDropReceived" "Twitch.TV掉落已收到!" "DOTA_CompendiumSummary_Predictions_TournamentPrediction_Count" "{d:current_main_event_predictions}/40" "DOTA_CompendiumSummary_Predictions_Bracket_Unlock" "{i:unlock_days}{s:unlock_hours}小时{s:unlock_minutes}{s:unlock_seconds}秒" "DOTA_CompTI10_Achievements_GetStarted_Title" "参与分" "DOTA_CompTI10_Achievements_GetStarted_Desc" "快速达成部分成就来直接入手奖励" "DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Name" "五张" "DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Desc" "集齐一支队伍的所有选手卡牌。" "DOTA_CompTI10_Achievement_8_PlayerCardFullTeams_Name" "一手好牌" "DOTA_CompTI10_Achievement_8_PlayerCardFullTeams_Desc" "集齐8支队伍的所有选手卡牌。" "DOTA_CompTI10_Achievement_18_PlayerCardFullTeams_Name" "同花顺" "DOTA_CompTI10_Achievement_18_PlayerCardFullTeams_Desc" "集齐18支队伍的所有选手卡牌。" "DOTA_CompTI10_Achievement_FillOutMainEventPredictions_Name" "猜了再说" "DOTA_CompTI10_Achievement_FillOutMainEventPredictions_Desc" "填写所有锦标赛预测内容。" "DOTA_CompTI10_Achievement_FillOutBracketPredictions_Name" "赛况专家" "DOTA_CompTI10_Achievement_FillOutBracketPredictions_Desc" "小组赛结束后填写赛况预测。" "DOTA_CompTI10_Achievement_PurchaseAutograph_Name" "亲切、大方、有才气" "DOTA_CompTI10_Achievement_PurchaseAutograph_Desc" "购买一个解说签名。" "DOTA_CompTI10_Achievement_VoteForShortFilm_Name" "灯光,摄像,开始!" "DOTA_CompTI10_Achievement_VoteForShortFilm_Desc" "为短片大赛的一部影片投票。" "DOTA_CompTI10_Achievement_VoteForShortFilm_ExpiresIn" "投票截止倒计时:" "DOTA_CompTI10_Achievement_VoteForShortFilm_Timer" "{i:expires_days}{s:expires_hours}小时{s:expires_minutes}{s:expires_seconds}秒" "DOTA_CompTI10_Achievement_VoteForShortFilm_HasExpired" "短片大赛投票已经结束" "DOTA_CompTI10_FrontPage_TimerEnds" "结束倒计时:" "DOTA_CompTI10_FrontPage_TimerString" "{i:expires_days}{s:expires_hours}小时{s:expires_minutes}{s:expires_seconds}秒" "DOTA_DPCFantasy_Reward" "DPC梦幻挑战奖励" "DOTA_Spectator_ConfirmDisconnectTitle" "确认断开连接" "DOTA_Spectator_ConfirmDisconnectMessage" "你确定要离开这场比赛吗?" "DOTA_Spectator_GraphHeader_Teams" "队伍" "DOTA_Spectator_GraphHeader_WinProb" "获胜概率" "DOTA_Spectator_GraphHeader_NetWorth" "财产总和" "DOTA_Spectator_GraphHeader_Experience" "经验" "DOTA_Spectator_Graph_RadiantXP" "{d:experience_radiant} 经验" "DOTA_Spectator_Graph_DireXP" "{d:experience_dire} 经验" "DOTA_HUD_DVR_PinExpandedPlaybackControls" "固定" "DOTA_HUD_DVR_UnpinExpandedPlaybackControls" "取消固定" "DOTA_HUD_DVR_ShareLink" "复制链接" "DOTA_Replay_IncreaseSpeed" "增加回放速度" "DOTA_Replay_DecreaseSpeed" "减少回放速度" "DOTA_Settings_Tooltip_EnableEdgepanTemporaryFreeCam" "鼠标平移时启用观战覆盖视角" "DOTA_SpectatorNavTooltipSort" "数据分类" "DOTA_SpectatorNavTooltipGraphs" "图表" "DOTA_SpectatorNavTooltipItems" "物品" "dota_consume_all_item_context_menu" "使用全部..." "dota_consume_all_dialog_text" "使用{d:item_count}件"{g:dota_item_name:item_def}"?" "DOTA_TI_GroupStage_A" "A 组" "DOTA_TI_GroupStage_B" "B 组" "league_name_13256" "2021年国际邀请赛" "DOTA_TI10_WinnerTitle" "2021年国际邀请赛冠军" "DOTA_TI10_WinnerTeamName" "Team Spirit" "DOTA_Lobby_Settings_Ability_Draft_Shuffle_Players" "双方队伍的玩家分别洗牌" "DOTA_SettingsLanguageChange_Title" "需要重启" "DOTA_SettingsLanguageChange_Body" "重启客户端后语言改动会生效。" // Fall 2021 Battlepass "DOTA_EventPlayButtonLabel_Aghanim" "进入阿哈利姆的天地迷宫" "DOTA_EventPlayButtonLabel_Aghanim2021" "阿哈利姆的天地迷宫" "DOTA_EventGameName_International2021" "阿哈利姆的天地迷宫" "DOTA_Fall2021_MysteryBox_Title" "阿哈利姆的援手!" "DOTA_Fall2021_MysteryBox_RewardLabel:p{point_amount}" "你已获得{d:point_amount}点勇士积分!#|#你已获得{d:point_amount}点勇士积分!" "DOTA_Fall2021_MysteryBox_BoxesRemaining" "剩余宝箱数量:{d:mystery_boxes_remaining}" "DOTA_Fall2021_MysteryBox_Instructions" "踢一下宝箱即可获得勇士积分。
踢的次数越多,奖励也越丰厚!" "DOTA_Fall2021_MysteryBox_OpenAnother" "再打开一个" "DOTA_Fall2021_MysteryBox_ErrorOpening" "阿哈利姆的援手宝箱开启失败!

这可能是由于处理物品出现延迟,物品处理完毕后会奖励正确数量的勇士积分,并且会在积分日志里显示。" "DOTA_Fall2021UpcomingRewards_CustomCreepsTitle" "自定义小兵" "DOTA_Fall2021UpcomingRewards_CustomCreepsDesc" "全新的雇佣兵,“林地战团”天辉和夜魇线上和攻城小兵,走出丛林。" "DOTA_Fall2021UpcomingRewards_MiranaPersonaTitle" "米拉娜身心" "DOTA_Fall2021UpcomingRewards_MiranaPersonaDesc" "化身为全新“银夜森林的米拉娜”身心,从《DOTA:龙之血》中携手玛西和达维安加入遗迹之战。" "DOTA_Fall2021UpcomingRewards_CustomTowersTitle" "自定义防御塔" "DOTA_Fall2021UpcomingRewards_CustomTowersDesc" "在全新的“古神之势”天辉和夜魇防御塔帮助下以无限的灵巧守卫你的遗迹。" "DOTA_Fall2021UpcomingRewards_HoodwinkPrestigeTitle" "森海飞霞声望捆绑包" "DOTA_Fall2021UpcomingRewards_HoodwinkPrestigeDesc" "让森海飞霞穿上全新的“林渊化身”声望捆绑包,帮助神明除去永雾林渊里存在已有千万年的邪魔。" "DOTA_Fall2021UpcomingRewards_DrowArcanaTitle" "卓尔游侠至宝" "DOTA_Fall2021UpcomingRewards_DrowArcanaDesc" "由于双眼看到了周围的邪景而无法忘却,崔希丝身着全新的“银影天仇”至宝捆绑包在鲜血中寻找静谧。" // Fall 2021 Weekly Quests "DOTAFall2021EventSummaryWeekStarCountTitle" "每周任务" "DOTAFall2021EventSummaryWeekActive" "{d:active_week}" "DOTAFall2021EventSummaryWeekStarProgressLabel" "{d:num_stars_earned} / {d:num_stars_total}" "DOTA_Fall2021_Stars_Claim_Name" "已领取每周任务星星" "DOTA_Fall2021_WeeklyStarCountLabel" "本周星星:{d:current_star_count} / {d:max_star_count}" "DOTA_Fall2021_MarkVisibleSeasonActiveLabel" "激活第{d:week_number}周" "DOTA_Fall2021_SeasonActiveTooltip" "当前生效的每周任务为:" "DOTA_Fall2021_WeeklUnlockMessage" "第{d:week_number}周任务将于{s:time_until_week_unlock}后解锁。" "DOTA_Fall2021_WeeklyStarClaimRewardLabel" "领取" "DOTA_Fall2021_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_Fall2021_WeeklyQuest_Progress_Label" "第{d:week_number}周进度:" "DOTA_Fall2021_WeeklyQuest_GoalPip_Tooltip:p{star_count}" "本周达到{d:star_count}颗星星后将获得一件阿哈利姆的援手。#|#本周达到{d:star_count}颗星星后将获得一件阿哈利姆的援手。" "DOTA_Fall2021_Quest_Aghanims_Placeholder_Name" "Aghanims Placeholder" "DOTA_Fall2021_Quest_Aghanims_Placeholder_Description" "Aghanims Placeholder Desc" "DOTA_Fall2021_Quest_Placeholder_Name" "Placeholder Quests" "DOTA_Fall2021_Quest_Placeholder_Description" "TBD Any quests this week may be changed before they're released." // already have a good name or was unused from last year "DOTA_Fall2021_Quest_Win_And_Hero_Damage_Name" "变本加厉" "DOTA_Fall2021_Quest_Win_And_Hero_Damage_Description" "在获胜的比赛中对英雄造成{s:current_tier_score}点伤害" // AGHANIM'S LAB CONTINUUM QUESTS "DOTA_Fall2021_Quest_Plays_Name_Week1" "优游自若" "DOTA_Fall2021_Quest_Plays_Name_Week2" "不管怎样都要赢" "DOTA_Fall2021_Quest_Plays_Name_Week3" "享受自己的时光" "DOTA_Fall2021_Quest_Plays_Name_Week4" "玩出风采" "DOTA_Fall2021_Quest_Plays_Name_Week5" "玩得过瘾" "DOTA_Fall2021_Quest_Plays_Name_Week6" "既然你很喜欢" "DOTA_Fall2021_Quest_Plays_Name_Week7" "对游戏的热爱" "DOTA_Fall2021_Quest_Plays_Name_Week8" "反正是做到了" "DOTA_Fall2021_Quest_Plays_Name_Week9" "历九弥坚" "DOTA_Fall2021_Quest_Plays_Name_Week10" "劲头十足" "DOTA_Fall2021_Quest_Plays_Description" "游玩{s:current_tier_score}场比赛" "DOTA_Fall2021_Quest_Wins_Name" "略胜一筹" "DOTA_Fall2021_Quest_Wins_Name_Week1" "技术还是运气" "DOTA_Fall2021_Quest_Wins_Name_Week3" "什么也比不上" "DOTA_Fall2021_Quest_Wins_Name_Week5" "我还有你呢" "DOTA_Fall2021_Quest_Wins_Name_Week6" "我来帮帮你" "DOTA_Fall2021_Quest_Wins_Name_Week7" "美梦机器" "DOTA_Fall2021_Quest_Wins_Name_Week8" "我行我素" "DOTA_Fall2021_Quest_Wins_Name_Week9" "上坡路" "DOTA_Fall2021_Quest_Wins_Name_Week10" "终于掌握了诀窍" "DOTA_Fall2021_Quest_Wins_Description" "赢下{s:current_tier_score}场比赛" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week1" "巫师货币" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week2" "兼职魔导师" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week3" "魇庭斗士" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week4" "阿哈利姆的补贴" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week5" "密库真空" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week6" "深入魇庭" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week7" "分就归我了" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week8" "炙手可热" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week9" "环宇收藏家" "DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week10" "全星玩家" "DOTA_Fall2021_Quest_Aghanims_Stars_Description" "在阿哈利姆的天地迷宫活动游戏中赢取最多7颗首领掉落的每周任务星星。" //AGHANIM 2021 "DOTA_AghanimDebut_Title" "多元的难题" "DOTA_AghanimDebut_Desc" "超威大师阿哈利姆现在是多元大师阿哈利姆!由于一个不起眼的多元宇宙事故,无用的延魔法宝发生了故障,产生了单个现实难以维系的多个阿哈利姆。你愿意进入接近死亡的地带去拯救不世出的大法师吗?这次冒险肯定会成为一段佳话。" "DOTA_AghanimDebut_Everyone" "全新活动游戏模式,对所有玩家开放!" "DOTA_Style_hand_courier_default" "小左 - 原版" "DOTA_Style_hand_courier_1" "小左 - 真视宝石款式解锁" "DOTA_Style_hand_courier_2" "小左 - 极限法球款式解锁" "DOTA_Style_hand_courier_3" "小左 - 林肯法球款式解锁" "DOTA_Style_hand_courier_4" "小左 - 刷新球款式解锁" "DOTA_Style_hand_courier_5" "小左 - 玲珑心款式解锁" "DOTA_Style_hand_courier_6" "小左 - 不朽之守护款式解锁" "DOTA_Fall2021_FragmentIncrease_1" "+10% 阿哈利姆的天地迷宫中额外奥术碎片" "DOTA_Fall2021_FragmentIncrease_2" "+10% 阿哈利姆的天地迷宫中额外奥术碎片" "DOTA_Fall2021_FragmentIncrease_3" "+10% 阿哈利姆的天地迷宫中额外奥术碎片" "DOTA_Fall2021_HeroUnlock" "解锁一名阿哈利姆的天地迷宫中的英雄" // AGHANIM 2021 postgame strings "DOTA_Tooltip_ability_aghsfort_undying_decay" "腐朽" "DOTA_Tooltip_ability_aghsfort_undying_decay_Description" "不朽尸王对范围内所有敌人造成伤害,并根据击中的敌人数量暂时获得力量。击中头目和首领时获得的力量更多。" "DOTA_Tooltip_ability_aghsfort_undying_decay_Lore" "生者的力量只不过是借用自死者。" "DOTA_Tooltip_ability_aghsfort_undying_decay_Note0" "可以作用隐形单位。" "DOTA_Tooltip_ability_aghsfort_undying_decay_decay_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal" "力量获得:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_captain_mult" "力量获得头目倍数:" "DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_boss_mult" "力量获得首领倍数:" "DOTA_Tooltip_ability_aghsfort_undying_decay_decay_duration" "加成持续时间:" "DOTA_Tooltip_ability_aghsfort_undying_decay_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip" "噬魂" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Description" "不朽尸王从附近的所有单位身上扯出生命力,并使用它治疗队友或伤害敌人。可以使用噬魂治疗墓碑。对敌人使用时伤害值有所提升。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Lore" "即使是友军也能从不朽尸王的存在中感受到绝望。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note0" "可以治疗墓碑,但是不能治疗或伤害其他建筑。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note1" "不会扯出隐身单位的生命力。" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_per_unit" "每个单位提供伤害/治疗量:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_max_units" "有效单位数上限:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_radius" "噬魂作用范围:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_tombstone_heal" "墓碑治疗量:" "DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_bonus_percent" "%额外伤害百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone" "墓碑" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Description" "在目标位置召唤一座墓碑。墓碑会频繁产生僵尸,僵尸会攻击附近随机一个敌人。僵尸拥有死亡渴望技能,使他们的攻击带有减速效果,并且目标的生命值低于一定数值后,僵尸的攻击和移动速度都会提升。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Lore" "挽歌召唤他倒下的战友为死亡之神作战。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note0" "墓碑为技能免疫状态,但是攻击会造成伤害。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note1" "僵尸对攻击免疫,但可能死于任何意外的魔法伤害。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note2" "如果目标死亡或丢失视野,僵尸将会死亡。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_hits_to_destroy_tooltip" "摧毁所需攻击次数:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_duration" "墓碑持续时间:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_base_damage" "僵尸攻击力:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_radius" "僵尸产生范围:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_interval" "僵尸产生间隔:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_health_threshold_pct_tooltip" "%死亡渴望触发百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike" "死亡渴望" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_Description" "攻击时对敌方单位造成减速。如果目标单位的生命值低于临界值,僵尸会获得移动和攻击速度加成。" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold" "生命临界值:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%临界生命值百分比:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移动速度加成:" "DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻击速度加成:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem" "血肉傀儡" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Description" "不朽尸王变身为一具令人毛骨悚然的血肉傀儡。获得一定百分比的力量加成,攻击附带减速和伤害加深效果。" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Lore" "新近死者的血肉增强了挽歌瘟疫的力量。" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_damage_amp" "%伤害加深:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_str_percentage" "%力量加成系数:" "DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_movement_bonus" "移动速度加成:" "DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies" "穷凶极饿" "DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies_Description" "不朽尸王消灭他的全部僵尸,治疗自身%heal_percent_per_zombie%%%最大生命值,并且自身获得可叠加的死亡渴望状态效果。该状态每次叠加都将提升%bonus_move_speed_per_stack%%%移动速度和%bonus_attack_speed_per_stack%攻击速度。" "dota_hud_error_no_zombies_to_eat" "没有僵尸可以吃" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter" "僵尸数量" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter_Description" "叠加次数等于当前存活的僵尸数量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_Description" "偷取%dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%点力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter_Description" "偷取%fMODIFIER_PROPERTY_TOOLTIP%点力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_Description" "失去4点力量。" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter" "腐朽" "DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter_Description" "失去%dMODIFIER_PROPERTY_TOOLTIP%点力量。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem" "血肉傀儡" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_Description" "力量提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。攻击使敌人减速,并且他们受到的伤害增加。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura" "血肉傀儡的瘟疫光环" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura_Description" "移动速度被减缓,每秒损失当前生命值的一定百分比。" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow" "血肉傀儡瘟疫" "DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且增加了承受所有来源的伤害。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier" "死亡渴望减速效果" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier_Description" "不朽尸王的僵尸攻击目标时将减缓其移动速度。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter" "死亡渴望减速效果" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter_Description" "被不朽尸王的僵尸减速%dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust" "死亡渴望狂暴" "DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust_Description" "移动和攻击速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_spawn_zombies" "死人出动" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_spawn_zombies_Description" "每个被腐朽击中的敌人身旁都会产生一个僵尸。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_on_attack" "腐朽之拳" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_on_attack_Description" "不朽尸王拥有%value%%%几率在成功攻击后施放腐朽。" "DOTA_Tooltip_Ability_aghsfort_special_undying_decay_reverberation" "死亡余波" "DOTA_Tooltip_ability_aghsfort_special_undying_decay_reverberation_Description" "腐朽每隔%interval%秒在目标地点额外触发%extra_decays%次。额外触发的腐朽造成%decay_strength_percent%%%伤害,并窃取%decay_strength_percent%%%力量。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_ward" "激将图腾" "DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_ward_Description" "可以点地施放噬魂,产生一个激将图腾。图腾存活%ward_duration%秒,每隔%taunt_interval%秒嘲讽一次敌人。图腾时间结束后对%ward_radius%范围内敌人造成伤害,并治疗友军,数值为噬魂累积数值的%damage_multiplier%%%。开启自动施放后总是为点地施放的效果。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_charges" "噬魂不止" "DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_charges_Description" "噬魂拥有%value%点能量点数。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_spawn_zombies" "噬魂僵尸" "DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_spawn_zombies_Description" "附近每个因噬魂失去生命值的单位都有%value%%%几率产生一个僵尸。这些僵尸会攻击附近随机的敌方目标。" "DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_share_strength" "共噬" "DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_share_strength_Description" "对一个友方英雄施放噬魂可以分享不朽尸王%str_share_percent%%%当前力量,持续%duration%秒。对一个敌人施放噬魂可以对其造成额外伤害,数值为不朽尸王%str_damage_percent%%%当前力量。" "DOTA_Tooltip_Ability_aghsfort_special_undying_tombstone_exploding_zombies" "成熟的尸体" "DOTA_Tooltip_ability_aghsfort_special_undying_tombstone_exploding_zombies_Description" "产生的僵尸中%spawn_pct%%%为成熟的。成熟的僵尸成功攻击后会爆炸,在其当前地点的%radius_pct%%%基础腐朽作用范围内触发腐朽。" "DOTA_Tooltip_Ability_aghsfort_special_undying_tombstone_bunker" "埋葬生者" "DOTA_Tooltip_ability_aghsfort_special_undying_tombstone_bunker_Description" "墓碑现在可以关住一名英雄,将其保护在内,每%heal_interval%秒治疗%heal_percent_per_tick%%%最大生命。" "DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_spawn_zombies" "死亡行军" "DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_spawn_zombies_Description" "不朽尸王在血肉傀儡生效期间不断产生僵尸,攻击附近敌人。" "DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_heal_on_enemy_death" "回春腐烂" "DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_heal_on_enemy_death_Description" "在血肉傀儡生效期间只要%radius%范围内有敌人阵亡,不朽尸王都能回复%heal_percent%%%自身最大生命。" "DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_smash" "傀儡重拳" "DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_smash_Description" "血肉傀儡的攻击对%radius%范围内敌人造成%damage_percent%%%伤害,并且施加血肉傀儡的减速和伤害加深效果。" "DOTA_Tooltip_Ability_aghsfort_special_undying_consume_zombies_dummy" "穷凶极饿" "DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies_dummy_Description" "不朽尸王获得额外的技能,可以立刻吞噬所有僵尸,每个僵尸回复其%heal_percent_per_zombie%%%最大生命,并且提升%bonus_move_speed_per_stack%%%移动速度和%bonus_attack_speed_per_stack%攻击速度。" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_buff" "吃饱饱的" "DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_buff_Description" "每个叠加效果都提升了移动速度和攻击速度。" "DOTA_Tooltip_modifier_aghsfort_undying_soul_rip_share_strength" "共噬" "DOTA_Tooltip_modifier_aghsfort_undying_soul_rip_share_strength_Description" "提升了力量,是来自不朽尸王。" "aghsfort_undying_decay_str_steal" "+{s:value} {s:ability_name}窃取每个目标力量" "aghsfort_undying_decay_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_undying_decay_decay_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_undying_decay_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_undying_soul_rip_damage_per_unit" "+{s:value} {s:ability_name}每个单位伤害/治疗" "aghsfort_undying_soul_rip_max_units" "+{s:value} {s:ability_name}最大单位数" "aghsfort_undying_soul_rip_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_undying_tombstone_zombie_base_damage" "+{s:value} {s:ability_name}僵尸攻击力" "aghsfort_undying_tombstone_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_undying_tombstone_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_undying_flesh_golem_str_percentage" "+{s:value}% {s:ability_name}力量增加" "aghsfort_undying_flesh_golem_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_undying_flesh_golem_damage_amp" "+{s:value}% {s:ability_name}伤害加深" "aghsfort_undying_flesh_golem_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "DOTA_Tooltip_ability_aghsfort_special_bonus_unique_undying_tombstone_on_death" "死亡时召唤墓碑" "DOTA_Tooltip_ability_aghsfort_special_bonus_unique_undying_soul_rip_charges" "噬魂拥有2点能量点数" "npc_aghsfort_unit_undying_zombie" "不朽尸王的僵尸" "npc_aghsfort_unit_undying_zombie_torso" "不朽尸王的僵尸" "npc_aghsfort_unit_tombstone1" "不朽尸王的墓碑" "npc_aghsfort_unit_tombstone2" "不朽尸王的墓碑" "npc_aghsfort_unit_tombstone3" "不朽尸王的墓碑" "npc_aghsfort_unit_tombstone4" "不朽尸王的墓碑" "npc_aghsfort_unit_undying_soul_rip_ward" "激将图腾" //THE INTERNATIONAL BATTLE PASS 2022 "DOTA_Style_hamster_courier_default" "小仓 - 原始" "DOTA_Style_hamster_courier_1" "小仓 - 真视宝石款式解锁" "DOTA_Style_hamster_courier_2" "小仓 - 极限法球款式解锁" "DOTA_Style_hamster_courier_3" "小仓 - 林肯法球款式解锁" "DOTA_Style_hamster_courier_4" "小仓 - 刷新球款式解锁" "DOTA_Style_hamster_courier_5" "小仓 - 玲珑心款式解锁" "DOTA_Style_hamster_courier_6" "小仓 - 不朽之守护款式解锁" "DOTA_International2022_CandyShop_Title" "糖果厂" "DOTA_International2022_CandyShop_Subtitle" "与藏宝库" "DOTA_International2022_CandyShop_h2" "糖果就是货币,这间商店里都是非常甜蜜的战利品。" "DOTA_International2022_CandyShop_Description" "西泽尔和柯特对于细节守口如瓶,不过有一件事情非常明显:他们需要大量的糖果——而且会拿储藏室里所有的财宝来交换。你现在需要做的就是追寻具有诱惑力的美食来引诱他们。" "DOTA_International2022_CandyShop_Bullet1" "收集勇士令状奖励之际别漏了糖果袋。" "DOTA_International2022_CandyShop_Bullet2" "勇士令状:第2部分到来后可以探索你收集的糖果。" "DOTA_International2022_CandyShop_Bullet3" "把成套糖果用于交换奖励,包括不朽至宝。" "DOTA_International2022_CandyShopTooltip_CandyExplanation" "游玩Dota或升级勇士令状可以获得更多糖果。加速模式和夜魇暗潮获得的速率减半。升级勇士令状可以提升获取速率和每周糖果数量上限。" "DOTA_International2022_CandyShopTooltip_RerollExplanation" "比赛获胜可以获得更多次数。" "DOTA_International2022_CandyShopTooltip_CandyHeader" "糖果" "DOTA_International2022_CandyShopTooltip_RerollsHeader" "刷新次数" "DOTA_International2022_CandyShopTooltip_CandyProgress" "下个糖果进度:" "DOTA_International2022_CandyShopTooltip_CandyEarned" "每周糖果获得:" "DOTA_International2022_CandyShopTooltip_RerollsAvailable" "可用刷新次数:" "DOTA_International2022_CandyShopTooltip_RerollsEarned" "每周刷新次数获得:" "DOTA_International2022_PointsProgress" "{d:level_progress} / {d:points_per_level}" "DOTA_International2022_MysteryBox_Title" "奖励周勇士宝箱" "DOTA_International2022_MysteryBox_RewardDescriptionLabel" "起始奖励" "DOTA_International2022_MysteryBox_RewardDescriptionLabelFinal" "你的奖励" "DOTA_International2022_MysteryBox_RewardLabel" "{d:preview_point_amount}" "DOTA_International2022_MysteryBox_BoxesRemaining" "剩余宝箱数量:{d:mystery_boxes_remaining}" "DOTA_International2022_MysteryBox_Instructions" "踢一下宝箱即可获得勇士积分。
踢的次数越多,奖励也越丰厚!" "DOTA_International2022_MysteryBox_OpenAnother" "再解封一个" "DOTA_International2022_MysteryBox_ErrorOpening" "神秘宝箱开启失败!

这可能是由于处理物品出现延迟,物品处理完毕后会奖励正确数量的勇士积分,并且会在积分日志里显示。" "DOTA_International2022_MysteryBox_NoItemYet_Header" "兵器库入库延迟" "DOTA_International2022_MysteryBox_NoItemYet_Desc" "领取这个每周任务奖励时出现延迟;处理完成后奖励将直接进入兵器库。" "DOTA_International2022_TippingUpgrade1" "游戏内打赏更新至“银色打赏”款式。" "DOTA_International2022_TippingUpgrade2" "游戏内打赏更新至“金色打赏”款式。" "DOTA_International2022_TruesightChatWheel" "即将推出 - 《真视界》聊天轮盘" "DOTA_International2022_TeamSticker" "即将推出 - 战队贴纸" "DOTA_International2022_PlayerSticker" "即将推出 - 选手贴纸" "DOTA_International2022_CandyShopUpgrade" "即将推出 - 糖果厂更新" "DOTA_International2022_VersusScreen" "即将推出 - 对阵画面" "DOTA_International2022_DiretideShader" "即将推出 - 夜魇暗潮着色特效" "DOTA_International2022_CrystalMaidenPersona" "即将推出 - 水晶室女身心" "DOTA_International2022_RazorArcana" "即将推出 - 雷泽至宝" "DOTA_International2022_PhantomAssassinPersona" "即将推出 - 幻影刺客身心" "DOTA_International2022_CustomGameLoadingScreen" "即将推出 - 自定义游戏载入画面" "DOTA_International2022_PrimalBeastPrestige" "即将推出 - 獸声望捆绑包" "DOTA_International2022_DiretideChatWheel" "即将推出 - 夜魇暗潮聊天轮盘音效" "DOTA_International2022_DiretideSpray" "即将推出 - 夜魇暗潮活动喷绘" "DOTA_International2022_AnnouncerPack" "即将推出 - 播音包" "DOTA_International2022_CustomGameUpgrade" "游戏模式加成道具" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_1" "+20% 每周糖果进度速率" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_2" "+20% 每周糖果进度速率" "DOTA_International2022_CustomGameUpgrade_WeeklyCandyMaxBoost" "+1 最多每周糖果" "DOTA_International2022_PreviewShort" "预览" "DOTA_International2022_The2022" "2022年" "DOTA_International2022_AvailableInPart2" "第2部分可用" "DOTA_CrystalMaidenPersona_Name" "蓝心来使" "DOTA_RazorArcana_Name" "太虚风暴玄宇" "DOTA_PhantomAssassinPersona_Name" "漂泊绝影" "DOTA_Phantom_Assassin_Persona_Splash_Title" "幻影刺客身心" "Debut_Phantom_Assassin_Persona_Lore" "被魅影之纱的弃子们秘密抚养成人后,阿桑漂泊一生都在追求一个目标:消灭那个虚妄的先知,是他腐蚀了师傅们曾经神圣的信仰。后来阿桑的卫士们一个接一个被魅影的刺客夺走生命,如今他终于准备好踏出阴影——实现师傅们暗黑的梦想,确保神谕者最令人生畏的预言得以实现。" "Debut_Phantom_Assassin_Persona_Feature_1_Title" "全新模型" "Debut_Phantom_Assassin_Persona_Feature_1_Desc" "这个身心将完全替换幻影刺客的原始模型和角色,变成魅影之纱的弃子们秘密训练的绝影武者。" "Debut_Phantom_Assassin_Persona_Feature_2_Title" "全新动作" "Debut_Phantom_Assassin_Persona_Feature_2_Desc" "由魅影之纱的弃子们训练,阿桑知道同盟的技巧,但他使出的完全是他自己的风格。他拥有全新的动作——他坚信这注定将终结虚妄先知的灭顶之势。" "Debut_Phantom_Assassin_Persona_Feature_3_Title" "自定义英雄资源" "Debut_Phantom_Assassin_Persona_Feature_3_Desc" "包含全新英雄肖像、顶部肖像、小地图图标和技能图标。" "Debut_Phantom_Assassin_Persona_Feature_4_Title" "全新技能特效" "Debut_Phantom_Assassin_Persona_Feature_4_Desc" "阿桑拥有窒碍短匕、幻影突袭、魅影无形、刀阵旋风和恩赐解脱的全新技能特效。" "Debut_Phantom_Assassin_Persona_Feature_5_Title" "900+身心专属语音台词" "Debut_Phantom_Assassin_Persona_Feature_5_Desc" "这个身心拥有全新语音台词的全新演绎。经过一辈子自律的孤战,阿桑已准备好让他人听到他的嗓音。" "DOTA_Crystal_Maiden_Persona_Splash_Title" "水晶室女身心" "Debut_Crystal_Maiden_Persona_Lore" "只有最强大的法师才能通过修行,获得蓝心冰川内潜藏的力量。有胆尝试的人只能选一位师傅——一个永恒的化身,而成功通过她的第一关只会获得责任,但失败后开启的门将通往孤独的死亡。" "Debut_Crystal_Maiden_Persona_Feature_1_Title" "全新模型" "Debut_Crystal_Maiden_Persona_Feature_1_Desc" "这个身心将完全替换水晶室女的原始模型和角色,变成满溢着蓝心魔法的永恒巨狼化身——还可以选择让一只幼狼紧紧跟着。" "Debut_Crystal_Maiden_Persona_Feature_2_Title" "全新动作" "Debut_Crystal_Maiden_Persona_Feature_2_Desc" "从蓝心的内核中现身,来使用冰霜魔法的本源来交流,拥有适合自选形态的全新动作。" "Debut_Crystal_Maiden_Persona_Feature_3_Title" "自定义英雄资源" "Debut_Crystal_Maiden_Persona_Feature_3_Desc" "包含全新英雄肖像、顶部肖像、小地图图标和技能图标。" "Debut_Crystal_Maiden_Persona_Feature_4_Title" "全新特效" "Debut_Crystal_Maiden_Persona_Feature_4_Desc" "来使拥有冰霜新星和极寒领域的全新技能特效,还有自定义攻击和死亡特效。" "Debut_Crystal_Maiden_Persona_Feature_5_Title" "600+身心专属语音台词" "Debut_Crystal_Maiden_Persona_Feature_5_Desc" "这个身心拥有全新语音台词的全新演绎,让来使可以将知识直接送入学生的脑海。" //RAZOR ARCANA DEBUT SPLASH "Debut_Arcana_razor_Intro" "雷泽全新至宝捆绑包" "Debut_Arcana_razor_Lore" "在一股太虚之力的帮助下,雷泽重获他本源的秘密,这将摧毁闪电幽魂和狭窄迷宫的隐藏主宰之间的神秘维系——并且释放只有报复才能平息的怒火。" "Debut_Arcana_razor_Equip" "装备后雷泽获得以下自定义升级:" "Debut_Arcana_razor_PlaySample" "点击收听示例台词" "Debut_Arcana_razor_Feature_1_Title" "全新模型" "Debut_Arcana_razor_Feature_1_Desc" "由于不再受制于狭窄迷宫的主人们,雷泽的潜能发挥至极限,他的模型也因此改变。" "Debut_Arcana_razor_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_razor_Feature_2_Desc" "含有整套全新动作和周身特效,以及等离子场、静电连接、风暴涌动和风暴之眼的全新特效。" "Debut_Arcana_razor_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_razor_Feature_3_Desc" "包含全新的静电连接击杀条、英雄肖像、技能图标、小地图图标以及相位鞋、Eul的神圣法杖和风之杖的全新物品图标。" "Debut_Arcana_razor_Feature_4_Title" "600+ 至宝专属语音台词" "Debut_Arcana_razor_Feature_4_Desc" "雷泽由原配音演员带来全新的配音演绎,反映出他自千万年的劳役中解放。" "Debut_Arcana_razor_Feature_5_Title" "自定义击杀和特殊物品特效" "Debut_Arcana_razor_Feature_5_Desc" "包含雷泽击杀英雄的全新自定义击杀特效,全新反补特效,相位鞋、Eul的神圣法杖和风之杖的全新物品特效。" "Debut_Arcana_razor_Feature_6_Title" "可解锁第二款式" "Debut_Arcana_razor_Feature_6_Desc" "运用敌人的力量让他们自食其果。静电连接窃取100+攻击力后击杀500名英雄可解锁额外款式“风暴之主重生”。雷泽在偷攻状态下击杀一名敌人可得一分,单场比赛最多可得八分。" "DOTA_Style_razor_Arcana_Style0" "太虚风暴玄宇" "DOTA_Style_razor_Arcana_Style1" "风暴之主重生" // International2022 Swag Bag "DOTA_International2022_SwagBag_Spinner_Title" "领取福袋" "DOTA_International2022_SwagBag_FailedToClaim" "领取失败" "DOTA_International2022_SwagBag_FailedToClaim_Error" "未知错误(错误 {d:error_code})" "DOTA_International2022_SwagBag_FailedToClaim_TooBusy" "福袋商店目前非常繁忙。请稍后重试。" "DOTA_International2022_SwagBag_FailedToClaim_NoGCConnection" "无法连接至游戏协调服务器。请稍后重试。" "DOTA_International2022_SwagBag_FailedToClaim_AlreadyClaimed" "你已经领取过这个福袋" "DOTA_International2022_SwagBag_FailedToClaim_TemporarilyDisabled" "福袋商店暂时关闭。请稍后重试。" "DOTA_International2022_SwagBag_FailedToClaim_RewardDisabled" "该奖励暂时无法领取。请尝试领取其他奖励或稍后重试。" "DOTA_International2022_SwagBag_Claim_Confirm" "选择这个至宝?" "DOTA_International2022_SwagBag_Claim_Confirm_Body" "确定领取{s:item_name}作为福袋的至宝?" "DOTA_International2022_SwagBag_ItemDetails" "查看详情" "DOTA_International2022_SwagBag_DotaPlus_RewardText" "30天刀塔Plus会员" //Swag Bag Widget "DOTA_International2022_Swagbag_WidgetLabel" "国际邀请赛福袋" "DOTA_International2022_Swagbag_WidgetDescription" "加入庆典,领取免费福袋。" "DOTA_International2022_Swagbag_ProgressBarLabel" "已游玩{d:progress_current} / {d:progress_required}场比赛" "DOTA_International2022_Swagbag_ViewSwagButtonLabel" "查看福袋" "DOTA_International2022_Swagbag_ClaimSwagButtonLabel" "领取福袋" //Swag Bag Claim screen "DOTA_International2022_Swagbag_SectionTitle" "国际邀请赛福袋" "DOTA_International2022_Swagbag_SectionDescriptionOld" "庆祝Dota的欢乐赛季,免费领取至宝、勇士令状和刀塔Plus会员。" "DOTA_International2022_Swagbag_SectionDescription" "庆祝Dota的欢乐赛季,领取30天刀塔Plus会员,勇士令状和一件免费至宝。" "DOTA_International2022_Swagbag_ClaimedLabel" "已领取" "DOTA_International2022_Swagbag_ClaimButtonLabel" "领取" "DOTA_International2022_Swagbag_SelectArcanaButtonLabel" "选择至宝" "DOTA_International2022_Swagbag_RewardLabel1" "第一件好礼" "DOTA_International2022_Swagbag_RewardLabel2" "第二件好礼" "DOTA_International2022_Swagbag_RewardLabel3" "第三件好礼" "DOTA_International2022_Swagbag_RewardTitle1" "30天刀塔Plus" "DOTA_International2022_Swagbag_RewardTitle2" "1级勇士令状" "DOTA_International2022_Swagbag_RewardTitle3" "一枚至宝兑换币" "DOTA_International2022_Swagbag_RewardDescription1" "体验多种实用的工具,帮助你突破最爱英雄的极限。" "DOTA_International2022_Swagbag_RewardDescription2" "入手1级勇士令状,已拥有的玩家可兑换为24级勇士等级。" "DOTA_International2022_Swagbag_RewardDescription3" "选择商城中任意在售的至宝。" "DOTA_International2022_Swagbag_LockedLabel" "未解锁" "DOTA_International2022_Swagbag_LockedReason" "自勇士令状活动开启后游玩至少10场Dota比赛。" "DOTA_International2022_Swagbag_LockedReasonTemporary" "由于需求量过高,我们正提升容量让更多玩家可以领取福袋,请稍后回来!" //Swag Bag Arcana Picker "DOTA_International2022_Swagbag_SelectArcanaTitle" "选择你的至宝" "DOTA_International2022_Swagbag_ClaimArcanaLabel" "领取至宝" "DOTA_International2022_Swagbag_ArcanaDetailsLabel" "查看至宝详情" "DOTA_International2022_Swagbag_OwnedLabel" "已拥有" "DOTA_International2022_SeasonalSpray" "赛季喷绘" "DOTA_International2022_SeasonalBalloon_Lvl_1" "活动气球 - 独角兽球" // International2022 Candy Shop "DOTA_International2022_CandyShop" "糖果厂" "DOTA_International2022_CandyShop_CandyBags" "糖果袋" "DOTA_International2022_CandyShop_OpeningSoon" "即将开业" "DOTA_International2022_CandyShop_Released_Rules_01" "在诸多勇士令状奖励中收集糖果袋,并且游玩Dota可以额外获得糖果。" "DOTA_International2022_CandyShop_Released_Rules_02" "将成套的糖果用来交换奖励,包括夜魇暗潮独家物品、勇士积分、不朽,还有至宝。" "DOTA_International2022_CandyShop_Released_Rules_03" "如果缺少必需的配料,可以使用储藏处的物件来交换自己缺少的部分。" "DOTA_International2022_CandyShop_Released_Rules_04" "不喜欢西泽尔和柯特供应的东西?游玩Dota可以赢得刷新次数,并且刷新货架 - 每周最多可获得10次刷新次数。" "DOTA_CandyShop_HelpText" "交易糖果来获得物品。游玩Dota来获得刷新次数。" "DOTA_CandyShop_Purchase" "交易" "DOTA_CandyShop_PurchaseErrorTitle" "交易失败" "DOTA_CandyShop_OpenBagErrorTitle" "打开糖果袋失败" "DOTA_CandyShop_AvailableRolls" "可用刷新次数:" "DOTA_CandyShop_MaxRolls" "每周最多刷新10次。" "DOTA_CandyShop_OutOfRolls" "比赛获胜还将获得更多次数。" "DOTA_CandyShop_EmptyInventory" "糖果库存为空。" "DOTA_CandyShop_WeeklyRerolls" "每周{d:rerolls_earned}/{d:rerolls_max}次" "DOTA_CandyShop_RerollItems" "刷新物品" "DOTA_CandyShop_RerollErrorTitle" "刷新失败" "DOTA_CandyShop_ExchangeErrorTitle" "交换糖果失败" "DOTA_CandyShop_Error_Unknown" "未知错误" "DOTA_CandyShop_Error_InternalError" "内部错误" "DOTA_CandyShop_Error_Success" "成功" "DOTA_CandyShop_Error_TooBusy" "请求过多。请稍后重试。" "DOTA_CandyShop_Error_Disabled" "暂停被禁用。请稍后重试。" "DOTA_CandyShop_Error_Timeout" "无法连接至游戏协调服务器。请稍后重试。" "DOTA_CandyShop_Error_InvalidShop" "糖果商店无效。" "DOTA_CandyShop_Error_InvalidReward" "奖励无效。" "DOTA_CandyShop_Error_NoRerollCharges" "没有可用的刷新次数。" "DOTA_CandyShop_Error_NotEnoughCandy" "糖果不足。" "DOTA_CandyShop_Error_NotAllowed" "未经允许" "DOTA_CandyShop_Error_NotEnoughSpace" "库存内空间不足" "DOTA_CandyShop_Error_NotEnoughBags" "糖果袋不足" "DOTA_CandyShop_Error_InvalidRecipe" "配方无效。" "DOTA_CandyShop_CandySackInfo" "游玩Dota或升级勇士令状可以获得更多糖果。" "DOTA_CandyShop_InventorySlotInfo" "升级勇士令状可以解锁库存槽位。" "DOTA_CandyShop_InventorySizeIncrease" "+{d:inventory_size_increase} 糖果商店库存槽位" "DOTA_CandyShop_ExchangeRecipeRefreshTimer" "距离配方刷新还有{i:refresh_days}天{s:refresh_hours}时{s:refresh_minutes}分{s:refresh_seconds}秒" "DOTA_CandyShop_OpenBags" "打开糖果袋" "DOTA_CandyShop_FillSlots" "填充槽位" "DOTA_CandyShop_SlotsFull" "槽位已满" "DOTA_CandyShop_YourCandy" "你的糖果" "DOTA_CandyShop_Candies" "糖果" "DOTA_CandyShop_Exchange" "交换" "DOTA_CandyShop_Custom" "自定义" "DOTA_CandyShop_CandyType_1" "太阳橡皮糖" "DOTA_CandyShop_CandyType_2" "石堂糖" "DOTA_CandyShop_CandyType_3" "基迪跳跳糖" "DOTA_CandyShop_CandyType_4" "红喉扭扭乐" "DOTA_CandyShop_CandyType_5" "沼泞糖丝" // International2022 Weekly Quests "DOTA_International2022_WeeklyStarClaimRewardLabel" "领取" "DOTA_International2022_WeeklyStarRewardPipLabel" "{d:point_reward}" "DOTA_International2022_BonusWeekTooltip" "第{d:week_number}周是额外奖励周,当周获得星星将奖励勇士宝箱,打开后可获得大量勇士积分!" "DOTA_International2022_WeeklyQuest_MysteryBox_GoalPip_Tooltip" "本周达到{d:star_count}颗星星后将获得一个奖励周勇士宝箱!" "DOTA_International2022_WeeklyQuest_PointReward_GoalPip_Tooltip" "本周达到{d:star_count}颗星星后将获得{d:point_reward}点勇士积分。" "DOTA_International2022_Quest_Placeholder_Name" "Placeholder Quests" "DOTA_International2022_Quest_Placeholder_Description" "TBD Any quests this week may be changed before they're released." "DOTA_International2022_Quest_Plays_Description" "游玩{s:current_tier_score}场比赛" "DOTA_International2022_WatchMore" "观看更多" "DOTA_International2022_StayTuned" "不要走开!" "DOTA_International2022_LiveStreamWillBegin" "距离直播开始还有:" "DOTA_International2022_StreamStartingSoon" "直播马上开始" "DOTA_International2022_LiveUpdatesOff" "实时更新已经关闭" "DOTA_International2022_ForSpoilerFreeContent" "内容不会出现剧透。" "DOTA_International2022_vs" "vs" "DOTA_International2022_Day" "第11届国际邀请赛" "DOTA_International2022_LastChanceQualifierTitle" "最终突围赛" "DOTA_International2022_LastChanceQualifierStage" "小组赛 - 第 {d:day_current} / {d:day_max}天" "DOTA_International2022_LastChanceQualifierStage2" "淘汰赛" "DOTA_International2022_TrueSightWeekTitle" "《真视界》周" "DOTA_International2022_TrueSightWeekDates" "9月20日 - 9月24日" "DOTA_International2022_TrueSightSubheader" "重制版" "DOTA_International2022_TrueSightSubheader2" "全球首映直播" "DOTA_International2022_TrueSightDay1Header" "基辅特级锦标赛" "DOTA_International2022_TrueSightDay2Header" "2017年TI" "DOTA_International2022_TrueSightDay3Header" "2018年TI" "DOTA_International2022_TrueSightDay4Header" "2019年TI" "DOTA_International2022_TrueSightDay5Header" "第10届TI" "DOTA_International2022_TrueSightWeekAvailableNow" "现已推出" "DOTA_International2022_TrueSightWeekComing" "推出时间" "DOTA_International2022_TrueSightExtraInfo" "在《TI10真视界》首映前欣赏四年《真视界》的重制版本。" "DOTA_International2022_TrueSightExtraInfoText" "了解更多" // International 2022 Weekly Quest "DOTA_WeeklyQuest_Triple_Disable_Name" "一石三鸟" "DOTA_WeeklyQuest_Triple_Disable_Description" "同时缠绕、眩晕或对3名敌方英雄施放妖术达到{s:current_tier_score}次。" "DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Name" "阿哈利姆神气十足" "DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Description" "在30:00前购买阿哈利姆神杖并赢下{s:current_tier_score}场比赛。" "DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Name" "真不容易" "DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Description" "使用技能击杀{s:current_tier_score}个小兵。" "DOTA_WeeklyQuest_Hex_Duration_Name" "改变世界" "DOTA_WeeklyQuest_Hex_Duration_Description" "对敌方英雄施放妖术达到{s:current_tier_score}秒." "DOTA_WeeklyQuest_Slow_Duration_Name" "迎接极限" "DOTA_WeeklyQuest_Slow_Duration_Description" "减速敌方英雄达到{s:current_tier_score}秒。" "DOTA_WeeklyQuest_Crit_Damage_Name" "敞开你的心扉" "DOTA_WeeklyQuest_Crit_Damage_Description" "通过致命一击对英雄造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Name" "真的动人心魄" "DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Description" "使用Eul的神圣法杖或原力法杖后获得{s:current_tier_score}个击杀或助攻。" "DOTA_WeeklyQuest_Kill_Neutral_Creeps_Name" "无故虐杀" "DOTA_WeeklyQuest_Kill_Neutral_Creeps_Description" "击杀{s:current_tier_score}个中立生物。" "DOTA_WeeklyQuest_Kill_From_Invisible_Name" "别人不用知道" "DOTA_WeeklyQuest_Kill_From_Invisible_Description" "脱离隐身后击杀{s:current_tier_score}个英雄。" "DOTA_WeeklyQuest_Kills_Before_Time_Name" "第二滴血怎么样" "DOTA_WeeklyQuest_Kills_Before_Time_Description" "获胜的比赛中前10分钟击杀{s:current_tier_score}名敌方英雄。" "DOTA_WeeklyQuest_Kill_Enemy_Ancients_Name" "远古天敌" "DOTA_WeeklyQuest_Kill_Enemy_Ancients_Description" "获胜的比赛中在敌方野区击杀{s:current_tier_score}个远古中立生物。" "DOTA_WeeklyQuest_Dust_Leading_To_Kills_Name" "尘缘已了" "DOTA_WeeklyQuest_Dust_Leading_To_Kills_Description" "击杀{s:current_tier_score}名被显影之尘显形的敌方英雄。" "DOTA_WeeklyQuest_Give_Tangos_Name" "仁心仁树" "DOTA_WeeklyQuest_Give_Tangos_Description" "给友军{s:current_tier_score}个树之祭祀。" "DOTA_WeeklyQuest_Long_Range_Kills_Name" "距离只是个数字" "DOTA_WeeklyQuest_Long_Range_Kills_Description" "在1500距离以外获得{s:current_tier_score}次英雄击杀。" "DOTA_WeeklyQuest_Regen_Health_Name" "谁需要睡觉" "DOTA_WeeklyQuest_Regen_Health_Description" "恢复{s:current_tier_score}点生命值。" "DOTA_WeeklyQuest_Capture_Outpost_For_Time_Name" "祝你攻城愉快" "DOTA_WeeklyQuest_Capture_Outpost_For_Time_Description" "占领敌方前哨达到{s:current_tier_score}秒。" "DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Name" "不过等下还没完呢" "DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Description" "在获胜的比赛中使用刷新球后获得{s:current_tier_score}个击杀或助攻。" "DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Name" "两面三刀" "DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Description" "在{s:current_tier_score}场获胜的比赛中将散华、夜叉或慧光组合到一起。" "DOTA_WeeklyQuest_Reincarnate_Name" "我们还没结束" "DOTA_WeeklyQuest_Reincarnate_Description" "在获胜的比赛中重生{s:current_tier_score}次。" "DOTA_WeeklyQuest_Neutral_Item_Earned_Name" "也算是收藏家" "DOTA_WeeklyQuest_Neutral_Item_Earned_Description" "在获胜的比赛中获得{s:current_tier_score}件中立物品。" "DOTA_WeeklyQuest_Pick_Up_Runes_Name" "现在我有力量了" "DOTA_WeeklyQuest_Pick_Up_Runes_Description" "在获胜的比赛中拾取{s:current_tier_score}个神符。" "DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Name" "痛苦不是假的" "DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Description" "幻象对敌方建筑或英雄造成{s:current_tier_score}点伤害。" "DOTA_WeeklyQuest_Plant_Trees_Name" "我们获胜的原因" "DOTA_WeeklyQuest_Plant_Trees_Description" "在获胜的比赛中种下{s:current_tier_score}棵树木。" "DOTA_WeeklyQuest_Tip_Others_Name" "从不开玩笑" "DOTA_WeeklyQuest_Tip_Others_Description" "打赏其他玩家{s:current_tier_score}次。" "DOTA_WeeklyQuest_Fear_Taunt_Duration_Name" "吓人战术" "DOTA_WeeklyQuest_Fear_Taunt_Duration_Description" "恐惧或嘲讽敌方英雄达到{s:current_tier_score}秒。" "DOTA_International2022_Quest_Plays_Name_Week1" "点击开玩" "DOTA_International2022_Quest_Plays_Name_Week2" "打得一直不错" "DOTA_International2022_Quest_Plays_Name_Week3" "优游自若" "DOTA_International2022_Quest_Plays_Name_Week4" "来打我" "DOTA_International2022_Quest_Plays_Name_Week5" "反正我也是会的" "DOTA_International2022_Quest_Plays_Name_Week6" "一直都玩对了游戏" "DOTA_International2022_Quest_Plays_Name_Week7" "是时候操作了" "DOTA_International2022_Quest_Plays_Name_Week8" "玩出风采" "DOTA_International2022_Quest_Plays_Name_Week9" "既然你很喜欢" "DOTA_International2022_Quest_Plays_Name_Week10" "对游戏的热爱" "DOTA_International2022_Quest_Plays_Name_Week11" "什么玩你" "DOTA_International2022_Quest_Plays_Name_Week12" "游戏玩家" "DOTA_International2022_Quest_Plays_Name_Week13" "轻松游玩" "DOTA_International2022_Quest_Plays_Name_Week14" "这个按钮能干嘛" "DOTA_International2022_Quest_Plays_Name_Week15" "新的分段" "DOTA_International2022_Quest_Plays_Name_Week16" "尽情玩耍" "DOTA_International2022_Quest_Plays_Name_Week17" "星级玩家" "DOTA_International2022_Quest_Plays_Name_Week18" "就是玩不腻" "DOTA_International2022_Quest_Plays_Name_Week19" "说起Dota我就不困了" "DOTA_WeeklyQuests_Winter2022_Tooltip" "这个任务可以在夜魇暗潮活动模式中完成。" "DOTA_WeeklyQuests_Winter2022_HalfCredit_Tooltip" "这个任务可以在夜魇暗潮活动模式中完成,不过进度减半。" "DOTA_International2022_Quest_Diretide_Stars_Name_Week10" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week11" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week12" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week13" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week14" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week15" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week16" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week17" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Name_Week18" "夜魇暗潮守卫" "DOTA_International2022_Quest_Diretide_Stars_Name_Week19" "夜魇暗潮星星" "DOTA_International2022_Quest_Diretide_Stars_Description" "在夜魇暗潮活动游戏中赢取最多5颗掉落的每周任务星星。" // Diretide 2022 QUESTS "DOTA_International2022_Quest_Diretide_ScoreCandy_Name" "糖果破坏者" "DOTA_International2022_Quest_Diretide_ScoreCandy2_Name" "好事多贪魔" // Christmas week "DOTA_International2022_Quest_Diretide_ScoreCandy_Description" "将{s:current_tier_score}颗太妃糖投入敌方太妃糖井中。" "DOTA_International2022_Quest_Diretide_RedirectRoshan_Name" "不许游说" "DOTA_International2022_Quest_Diretide_RedirectRoshan_Description" "在{s:current_tier_score}场获胜的比赛中在肉山以己方糖果井为目标后使肉山改变目标。" "DOTA_International2022_Quest_Diretide_StealCandy_Name" "浪费但没白费" "DOTA_International2022_Quest_Diretide_StealCandy2_Name" "闻起来好甜" "DOTA_International2022_Quest_Diretide_StealCandy_Description" "收集{s:current_tier_score}颗阵亡的敌人掉落的太妃糖。" "DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Name" "今夜我们都是骑士" "DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Description" "在获胜的比赛中坐在坐骑上击中{s:current_tier_score}次贪魔或敌方英雄。" "DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Name" "不许乱扔东西" "DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Description" "在敌人扔太妃糖时打断敌人{s:current_tier_score}次。" "DOTA_International2022_Quest_Diretide_KillBucketSoldier_Name" "谁来守卫卫士" "DOTA_International2022_Quest_Diretide_KillBucketSoldier_Description" "在获胜的比赛中获得{s:current_tier_score}次太妃糖卫士的击杀或助攻。" "DOTA_International2022_Quest_Diretide_CollectTreat_Name" "拾掇无遗" "DOTA_International2022_Quest_Diretide_CollectTreat_Description" "拾取{s:current_tier_score}颗贪魔掉落的糖果。" "DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Name" "一吐为快" "DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Description" "在获胜的比赛中从贪魔身上打出{s:current_tier_score}颗太妃糖。" "DOTA_International2022_OpenCandyShop" "打开糖果商店" "DOTA_International2022_SackedCandies" "成袋糖果" "DOTA_International2022_WeeklyCandy" "每周糖果:" "DOTA_International2022_OpenShop" "打开商店" // Diretide 2022 "DOTA_Diretide2022_BriefDescription" "攻击贪魔来获得太妃糖。将太妃糖丢入敌方的糖果井中。肉山将摧毁糖果最多的糖果井。" "DOTA_Diretide2022_HowToPlay" "玩法介绍" "npc_dota_mount_penguin" "鹅儿" "npc_dota_mount_ogreseal" "食人魔海豹" "npc_dota_mount_snowball" "雪球" "npc_dota_mount_frosttoad" "冰霜蟾蜍" "npc_dota_feedable_roshan" "肉山" "dota_winter2022_title" "夜魇暗潮" // tutorial popup - used both in-game and in the dash "winter2022_game_info_header_how_to_play" "玩法介绍" "winter2022_game_info_body_how_to_play" "击杀贪魔,获取太妃糖,再投入敌方糖井中。" "winter2022_game_info_confirm_how_to_play" "明白!" "winter2022_game_info_brief_description" "利用肉山的力量摧毁敌方队伍的全部糖果井。" "winter2022_game_info_punch_greevils_header" "拳打贪魔" "winter2022_game_info_punch_greevils" "贪魔偷走了肉山的糖果!攻击他们可以找回糖果。" "winter2022_game_info_score_candy_header" "投入太妃糖" "winter2022_game_info_score_candy" "贪魔偷走了肉山的糖果。攻击他们找回糖果后把糖果扔到敌方糖果井中。" "winter2022_game_info_destroy_buildings_header" "利用肉山的力量" "winter2022_game_info_destroy_buildings" "每一轮后肉山都会摧毁太妃糖最多的糖果井。率先失去全部4座糖果井的队伍将会失败。" "winter2022_game_info_mount_header" "坐上坐骑" "winter2022_game_info_mount" "选择忠实的冬日坐骑来帮助穿过冰原。你会选择企鹅、食人魔海豹、雪球还是冰霜蟾蜍?" //JUGGERNAUT "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury" "剑刃风暴" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Description" "舞起具有破坏性力量的剑刃风暴,对主宰周围的敌方单位造成伤害,并使主宰对魔法免疫。\n\n驱散类型:弱驱散" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Lore" "无论是战士还是法师,都害怕尤涅若的武士刀剑技。" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Note0" "剑刃风暴期间可以使用物品。" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Note1" "主宰在施放剑刃风暴的过程中依然可以进行物理攻击。但是只有不受剑刃风暴伤害的单位,如守卫和建筑才会受到这些物理伤害。" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_blade_fury_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_blade_fury_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward" "治疗守卫" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Description" "召唤一个治疗守卫,按周围友军单位最大生命值的一定比例治疗他们。治疗守卫可以移动,移动速度为%healing_ward_movespeed_tooltip%。持续%healing_ward_pulse_count%次脉冲。治疗效果对友军减半。" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Lore" "在遮面之岛习得的仪式之一,治疗伤口时加上一点巫毒法术往往会很有效。" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Note0" "可以控制治疗守卫。" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_aura_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_heal_amount" "%每次脉冲最大生命值回复:" "DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_pulse_count" "脉冲次数:" "DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward" "禅宗守卫" "DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_Description" "召唤一个禅宗首位,可以回复附近友方单位的魔法,并对附近友方英雄提供护甲。作用范围、回复数值和脉冲次数与治疗守卫共享。护甲等于治疗守卫的最大生命值百分比的两倍。对友军效果减半。" "DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_Note0" "可以控制禅宗守卫。" //"DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_zen_ward_damage_reduction" "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance" "剑舞" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_Description" "主宰有一定概率在攻击时触发致命一击。" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_Lore" "作为他对剑技传承的最后承诺,尤涅若立誓将使此剑技为世人所铭记。" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_blade_dance_crit_mult" "%致命一击伤害:" "DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_blade_dance_crit_chance" "%致命一击概率:" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash" "无敌斩" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Description" "主宰挥剑跃向敌人,随后再以更短的攻击频率斩击附近的其它敌方单位。主宰在无敌斩期间无敌。" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Lore" "“自律已有成果;勤练带来力量。”" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note0" "无敌斩期间可以使用物品。" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note1" "可以对技能免疫单位施放。" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note2" "无敌斩在施放时对主宰施加弱驱散。" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_attack_rate_multiplier" "斩击频率倍数:" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_bonus_attack_speed" "攻击速度加成:" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_omni_slash_radius" "斩击跳跃范围:" "DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash" "迅风斩" "DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash_Description" "发动一次短时间的无敌斩。" "DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash_duration" "持续时间:" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury" "剑刃风暴" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_Description" "提供技能免疫并且每秒造成伤害" "DOTA_Tooltip_modifier_aghsfort_juggernaut_healing_ward_primed" "治疗守卫蓄势待发" "DOTA_Tooltip_modifier_aghsfort_juggernaut_healing_ward_primed_Description" "已准备好爆炸" "DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward" "禅宗守卫" "DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_Description" "使友军回复魔法并获得护甲。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_armor" "禅宗守卫护甲" "DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_armor_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance" "剑舞" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%%几率触发致命一击" "DOTA_Tooltip_modifier_aghsfort_juggernaut_double_attack" "双重攻击" "DOTA_Tooltip_modifier_aghsfort_juggernaut_double_attack_Description" "下次攻击将是双重攻击" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash" "无敌斩" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_Description" "无敌。攻击区域内的敌方单位。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_buff" "刀光剑影" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_buff_Description" "获得%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避和%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。可以突破移动速度上限。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite" "烧灼效果" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_Description" "被白热的武士刀减速,并受到伤害。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_invuln" "刀身冷却" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_invuln_Description" "无敌并且可以穿越单位,刀身正在冷却。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_disarm" "刀身冷却" "DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_disarm_Description" "刀身冷却时被缴械。" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_force_pull" "风暴吸力" "DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_force_pull_Description" "被拉向剑刃风暴。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_sparks" "风暴闪光" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_sparks_Description" "剑刃风暴对距离主宰较远的敌人造成的伤害更高。每离主宰达到%spark_radius%距离,受到的剑刃风暴伤害都会增加%spark_damage_percent%%%。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_force" "风暴之力" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_force_Description" "剑刃风暴在施放地点复制一个效果,缓慢地吸入敌人,并造成%fury_damage_percent%%%伤害。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_shared" "共享风暴" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_shared_Description" "剑刃风暴施放后施加给最近的友方英雄。移除剑刃风暴期间的攻击限制。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_lifesteal_hit" "突降风暴" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_lifesteal_hit_Description" "剑刃风暴开始时主宰对范围内所有敌人发动一次攻击,本次攻击具有%lifesteal_percent%%%吸血效果。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_blade_fury" "剑光守卫" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_blade_fury_Description" "治疗守卫在开始时施放剑刃风暴。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_crit" "剧烈治疗" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_crit_Description" "治疗守卫享受剑舞的效果。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_detonate" "引爆守卫" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_detonate_Description" "治疗守卫的作用范围提升%bonus_radius%。治疗结束后,治疗守卫自动追击一个敌人,引爆后对其造成伤害,数值为%damage_percent%%%总治疗量。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_zen_ward" "禅宗守卫" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_zen_ward_Description" "主宰获得技能,可以召唤禅宗守卫,禅宗守卫可以回复魔法,回复速率与治疗守卫回血的速率相同,并且提供一个护甲状态,数值为治疗守卫生命百分比的两倍。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_cooldown" "快节奏" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_cooldown_Description" "剑舞的致命一击触发时将使剩余冷却时间最长的技能减少%value%秒冷却时间。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_buff" "刀光剑影" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_buff_Description" "剑舞的致命一击触发时主宰获得可叠加的%movespeed_per_stack%%%移动速度加成和%evasion_per_stack%%%闪避的状态效果,持续%buff_duration%秒。按乘法叠加,最多可叠加%max_stacks%次。生效时主宰可以突破移动速度上限。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_launches_blade_fury" "横扫千军" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_launches_blade_fury_Description" "剑舞的致命一击触发时会发出一个飞行的剑刃风暴,将以%blade_fury_speed%速度飞行%blade_fury_distance%距离。同一时间只能存在一个飞行的剑刃风暴。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_shared" "舞伴" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_shared_Description" "致命一击触发后,%range%范围内随机一名友军将获得剑舞,持续%duration%秒。%range%范围内的友军触发剑舞的致命一击将使主宰获得双重攻击。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_teleport" "加速前进" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_teleport_Description" "剑舞获得%charges%点能量点数,可用于短距离传送。传送后的%bonus_attack_count%次攻击出手迅捷,并且距离很远。传送和额外攻击次数的距离为%range%。充能时间为%recharge_time%秒。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_range" "无敌斩无敌" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_range_Description" "无敌斩没有距离限制,结束后主宰会回到原来的施放地点。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_illusion" "回声斩" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_illusion_Description" "斩击会产生幻象,继承%outgoing_damage%%%攻击力,持续时间为%duration_percent%%%无敌斩持续时间。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_crit_extend" "无敌斩斩敌无数" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_crit_extend_Description" "无敌斩期间的每次致命一击效果都会使无敌斩多攻击一次。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_shared" "无敌双人斩" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_shared_Description" "无敌斩可以对一名友军施放,使其也施放无敌斩。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_spin" "风暴斩" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_spin_Description" "主宰在无敌斩期间施放剑刃风暴。另外,在无敌斩结束后主宰自动施放剑刃风暴。" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_ignite" "白热武士刀" "DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_ignite_Description" "主宰在无敌斩期间使剑刃过热,击中的所有敌人会被短暂眩晕并且点燃,每秒受到%ignite_damage_percent%%%攻击伤害,持续%ignite_duration%秒,并且被减速%slow_movement_speed_pct%%%。无敌斩结束后主宰为无敌状态,并且拥有相位状态,但在剑刃冷却过程中无法攻击,持续%invuln_duration%秒。" "aghsfort_juggernaut_blade_fury_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_juggernaut_blade_fury_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_juggernaut_blade_fury_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_juggernaut_blade_fury_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_juggernaut_blade_fury_force_pull" "+{s:value}% {s:ability_name}牵引威力" "aghsfort_juggernaut_blade_fury_lifesteal_hit_lifesteal" "+{s:value}% {s:ability_name}吸血" "aghsfort_juggernaut_healing_ward_heal_amount" "+{s:value}% {s:ability_name}每次脉冲回复最大生命值" "aghsfort_juggernaut_healing_ward_aura_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_juggernaut_healing_ward_pulse_count" "+{s:value} {s:ability_name}脉冲次数" "aghsfort_juggernaut_healing_ward_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_juggernaut_healing_ward_detonate_damage_percent" "+{s:value}% {s:ability_name}伤害" "aghsfort_juggernaut_zen_ward_damage_reduction" "+{s:value}% {s:ability_name}伤害降低" "aghsfort_juggernaut_blade_dance_crit_chance" "+{s:value} {s:ability_name}致命一击几率" "aghsfort_juggernaut_blade_dance_crit_mult" "+{s:value}% {s:ability_name}致命一击伤害" "aghsfort_juggernaut_blade_dance_teleport_charges" "+{s:value} {s:ability_name}能量点数" "aghsfort_juggernaut_blade_dance_teleport_attacks" "+{s:value} {s:ability_name}额外攻击次数" "aghsfort_juggernaut_omni_slash_bonus_damage" "+{s:value} {s:ability_name}攻击力加成" "aghsfort_juggernaut_omni_slash_bonus_attack_speed" "+{s:value} {s:ability_name}攻击速度加成" "aghsfort_juggernaut_omni_slash_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_juggernaut_omni_slash_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "npc_aghsfort_juggernaut_healing_ward" "治疗守卫" //DROW RANGER "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows" "霜冻之箭" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Description" "卓尔游侠在箭矢中附上冰冻效果,减缓敌人的移动速度并造成额外伤害。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Lore" "覆盖着寒冰的箭矢破空而出,将敌人彻底冻结。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Note0" "减速的持续时间在下一支冰箭射中后刷新。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_damage" "额外伤害:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence" "狂风" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_Description" "释放一阵狂风,沉默敌方单位,使其攻击无法命中,并将其击退。击退距离与敌人和卓尔游侠的距离成反比。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_Lore" "崔希丝对物理搏斗时的宁静尤为钟爱,于是用她的卓尔天赋来中止对方法师的吟唱。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_wave_width" "宽度:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_blind_percent" "%致盲:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_silence_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_knockback_duration" "击退持续时间:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_knockback_distance_max" "最大击退距离:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot" "数箭齐发" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_Description" "持续施法。卓尔游侠在最多%abilitychanneltime%秒内不断地射出霜冻之箭,对击中的敌人造成额外伤害,最多持续%abilitychanneltime%秒。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_Lore" "在游侠的童年,学习同时射出多支箭矢被视为不够专心的轻浮行为。而在遗迹的大战中,这样的技巧奇特地成为了必要。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_wave_count" "波数:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_arrow_count_per_wave" "每波箭矢数:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_arrow_damage_pct" "%箭矢基础攻击力加成:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_range" "箭矢距离:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship" "射手天赋" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Description" "卓尔游侠放慢节奏集中心神,她接下来的攻击将提升距离和伤害。

被动:卓尔游侠和附近远程英雄根据卓尔游侠的当前敏捷获得敏捷加成。本光环效果在附近%aura_disable_range%范围内存在敌方英雄时将失效。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Lore" "卓尔游侠是弓箭手登峰造极的典型。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Note0" "射手天赋的触发效果拥有克敌机先。" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_charges" "攻击次数:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_bonus_range" "攻击距离加成:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_attack_speed_reduction" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_aura_range" "光环作用范围:" "DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_aura_agility_multiplier" "%光环提升敏捷:" // Modifiers "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_slow" "霜冻之箭减速" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_chill" "刺骨严寒" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_chill_Description" "持续受到伤害。移动时受到的伤害增加。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence" "狂风" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_Description" "被卓尔游侠沉默和致盲。攻击丢失几率增加%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_movement" "脚下生风" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_movement_Description" "可以滑行,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility" "回声敏捷" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility_Description" "狂风每击中一个敌人都会获得敏捷加成。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot" "数箭齐发" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_Description" "持续拉弓中" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_refire" "重新射箭" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_refire_Description" "多余的箭矢将在下次施放数箭齐发时射出。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_buff" "压倒性力量" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_buff_Description" "攻击将击退敌人。获得%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%攻击力和%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_aura_bonus" "射手天赋" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_aura_bonus_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点额外敏捷。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_active" "射手天赋攻击" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_active_Description" "获得%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%攻击距离加成以及%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT%点攻击力加成。" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_waveofsilence_primed" "预防天赋" "DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_waveofsilence_primed_Description" "预防天赋已经就绪。卓尔游侠会在下次射手天赋失效时对最近的敌人施放狂风。" // Talents "DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_wave_of_silence_blind" "+{s:value}% 狂风致盲" "DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_multishot_range" "+{s:value} 数箭齐发距离" "DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_marksmanship_attack_count" "+{s:value} 射手天赋攻击次数" // Ability Upgrades "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_split" "折射箭矢" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_split_Description" "霜冻之箭击中时会裂开,对目标%split_range%范围内敌人放出箭矢。霜冻之箭每减速1.0秒放出一支箭矢。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_move_damage" "刺骨严寒" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_move_damage_Description" "霜冻之箭的减速效果施加给一名敌人,该敌人就会获得一次刺骨严寒的叠加效果,每个刺骨严寒效果每秒造成%damage_percent%%%霜冻之箭额外伤害。目标若在移动,伤害值提升至%movement_damage_percent%%%。刺骨严寒最多可叠加%max_stacks%次,持续时间为%duration_percent%%%霜冻之箭减速时间。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_wave" "数箭波动" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_wave_Description" "霜冻之箭的攻击拥有%wave_chance%%%几率沿攻击方向放出一波数箭齐发。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_echo" "寂静回音" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_echo_Description" "经过%delay%秒延迟后再次刮起一阵狂风,大小和击退距离提升%knockback_bonus%%%。每阵狂风每击中一个敌人,卓尔游侠获得%agility_per_hit%点敏捷,每击中一个头目%agility_per_captain%点敏捷,持续%agility_duration%秒。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_movement" "脚下生风" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_movement_Description" "被狂风刮到的友军将被驱散,移动速度提升%movespeed_percent%%%,并且拥有相位移动状态,持续时间与狂风的沉默和致盲时间相同。击中后卓尔游侠可以无视地形移动。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_cooldown" "战斗就位" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_cooldown_Description" "被狂风击中的敌人将使数箭齐发减少%cooldown_reduction%秒冷却时间。被数箭齐发击中的敌人将使狂风减少%cooldown_reduction%秒冷却时间。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_frost" "侧风" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_frost_Description" "狂风变成以矢量为目标,施加霜冻之箭的减速效果,并造成魔法伤害,数值为%frost_damage_percent%%%霜冻之箭额外伤害。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_move" "多变齐发" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_move_Description" "卓尔游侠在数箭齐发期间可以移动。数箭齐发依然会以初始目标地点为中心。期间卓尔游侠的移动速度减少%movespeed_reduction%%%。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_side_line" "数箭之墙" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_side_line_Description" "数箭齐发沿弧形两边每秒额外发射%arrows_per_second%支箭矢。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_refire" "重新射箭" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_refire_Description" "数箭齐发期间,卓尔游侠重新射出上次数箭齐发未射中的箭矢。重新射出的箭矢数量不会超过完整施放数箭齐发的基础箭矢数量。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_buff" "压倒性力量" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_buff_Description" "数箭齐发击中后会产生压倒性力量的叠加效果,使卓尔游侠攻击具有击退效果,并且获得%damage_percent%%%攻击力加成和%move_speed_percent%%%移动速度加成。压倒性力量的叠加效果每秒失去一层。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_waveofsilence" "预防天赋" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_waveofsilence_Description" "卓尔游侠朝下个使射手天赋光环无效的敌人方向放出一阵狂风,射手天赋生效超过%delay_time%秒才会触发。" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_aoe" "冰晶爆发" "DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_aoe_Description" "射手天赋具有主动效果,并获得%value%点能量点数,射出的箭矢会产生冰霜爆炸,对目标周围的所有单位造成魔法伤害和缠绕。作用范围为%aura_range_percent%%%射手天赋光环范围,伤害值为射手天赋的额外伤害,并施加%root_duration%秒缠绕。" // Minor Upgrades "aghsfort2_drow_ranger_frost_arrows_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort2_drow_ranger_frost_arrows_damage" "+{s:value} {s:ability_name}额外伤害" "aghsfort2_drow_ranger_frost_arrows_frost_arrows_movement_speed" "+{s:value}% {s:ability_name}减速" "aghsfort2_drow_ranger_frost_arrows_mana_cost" "-{s:value} {s:ability_name}魔法消耗" "aghsfort2_special_drow_ranger_frost_arrows_split_bonus_arrow_count" "+{s:value} {s:ability_name}箭矢数量" "aghsfort2_special_drow_ranger_frost_arrows_move_damage_max_stacks" "+{s:value} {s:ability_name}最大叠加次数" "aghsfort2_drow_ranger_wave_of_silence_wave_width" "+{s:value} {s:ability_name}技能宽度" "aghsfort2_drow_ranger_wave_of_silence_silence_duration" "+{s:value}秒 {s:ability_name}沉默和致盲时间" "aghsfort2_drow_ranger_wave_of_silence_blind_percent" "+{s:value}% {s:ability_name}致盲" "aghsfort2_drow_ranger_wave_of_silence_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort2_drow_ranger_multishot_arrow_count_per_wave" "+{s:value} {s:ability_name}每波箭矢数量" "aghsfort2_drow_ranger_multishot_arrow_damage_pct" "+{s:value}% {s:ability_name}箭矢基础攻击力加成" "aghsfort2_drow_ranger_multishot_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort2_drow_ranger_marksmanship_bonus_damage" "+{s:value} {s:ability_name}额外伤害" "aghsfort2_drow_ranger_marksmanship_bonus_range" "+{s:value} {s:ability_name}额外距离" "aghsfort2_drow_ranger_marksmanship_charges" "+{s:value} {s:ability_name}攻击次数" "aghsfort2_drow_ranger_marksmanship_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort2_drow_ranger_marksmanship_aura_agility_multiplier" "+{s:value}% {s:ability_name}光环敏捷" "aghsfort2_drow_ranger_marksmanship_aura_range" "+{s:value} {s:ability_name}光环范围" // Luna //LUNA "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam" "月光" "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Description" "召唤一道月能的光束打击敌人,造成伤害并短暂眩晕目标。" "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_shard_description" "月光可以对地面施放,对地施放时搜寻目标范围为325。另外对月光500范围内最多两个随机目标发动一次攻击。魔法消耗减少50点。" "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Lore" "那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。" "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_beam_damage" "月光伤害:" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive" "月刃" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Description" "强化露娜的月刃,使其攻击可以在敌方单位之间弹跳。每次弹跳造成的伤害都会减少。通过自动施放可以开关弹跳效果。" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Lore" "露娜精心打磨过的回旋镖型武器可以从大群敌人中杀出一条血路。" //"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_abilityduration" "DURATION WHEN CAST:" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_range" "弹跳范围:" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_bounces" "弹跳次数:" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_damage_reduction_percent" "%弹跳伤害衰减:" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_extra_bounces_on_cast" "施法时额外弹跳" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Note0" "月刃不会触发致命一击以外的任何攻击特效。" "DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_abilitydraft_note" "月刃在所有近战英雄拥有时均有效。" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing" "月之祝福" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_Lore" "月之女神对她的族人微笑。" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_Description" "被动提升露娜和附近所有友方英雄的攻击力。加成效果在夜晚期间有所提升,并且月之祝福可以开启,暂时进入夜晚时间。" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_radius" "福佑作用范围:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_night_duration" "夜晚持续时间:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_night_bonus_pct" "%夜晚攻击力加成:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace" "月之祝福" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_Lore" "月之女神对她的族人微笑。" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_Description" "驱散负面状态效果,并获得攻击速度加成。夜间的效果更大。" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_attack_speed" "攻击速度:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_night_multiplier" "夜间倍数:" "DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_luna_eclipse" "月蚀" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Lore" "在急需其帮助的时候,赛莉蒙妮亲自降临世间,遮蔽照向敌人的光芒,以及他们的希望。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Description" "召唤一次月蚀,以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果,不会造成眩晕。月蚀会暂时将白天变为黑夜,持续%night_duration%秒。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note0" "如果露娜没有升级月光,月蚀将无法造成伤害,但是变为黑夜效果有效。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note1" "露娜阵亡后月光马上中止。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note2" "不能伤害隐身单位。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note3" "两道月光之间都会有%beam_interval%秒间隔。" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_beams" "月光数量:" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_abilityduration" "月蚀持续时间:" "DOTA_Tooltip_ability_aghsfort_luna_eclipse_abilitydraft_note" "必须同时拥有技能“月光”才能生效。" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_active" "月刃强化" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_active_Description" "月刃弹跳次数加倍" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura" "月之祝福" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_Description" "增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。夜间双倍加成" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_active_buff" "月之祝福 - 主动" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_active_buff_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_remnant_buff" "月之祝福" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_remnant_buff_Description" "攻击施加每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害,持续%fMODIFIER_PROPERTY_TOOLTIP2%秒。" "DOTA_Tooltip_modifier_aghsfort_luna_eclipse" "月蚀" "DOTA_Tooltip_modifier_aghsfort_luna_eclipse_Description" "以月光打击附近目标。" // Upgrades "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon" "血月" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon_description" "月光的打击获得%spell_lifesteal%%%技能吸血。" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon_spell_lifesteal" "%技能吸血:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion" "散射" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_description" "月光的打击具有%radius%范围效果,使附近单位受到%damage_pct%%%效果。" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_damage_pct" "%伤害:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow" "狂月" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_description" "月光可以对友方单位施放,使其获得%lifesteal%%%吸血,和攻击速度加成,数值为%dmg_to_aspd_pct%%%月光伤害,并暂时进入夜晚。夜晚持续时间为月光眩晕时间的%duration_multiplier%倍。" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_dmg_to_aspd_pct" "攻击速度伤害比例:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_dmg_to_move_speed_pct" "移动速度伤害比例:" "DOTA_Tooltip_modifier_aghsfort_luna_lucent_beam_moonglow" "狂月" "DOTA_Tooltip_modifier_aghsfort_luna_lucent_beam_moonglow_description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,吸血提升%dMODIFIER_PROPERTY_TOOLTIP%" "DOTA_Tooltip_modifier_aghsfort_luna_moon_mark" "月之印记" "DOTA_Tooltip_modifier_aghsfort_luna_moon_mark_description" "受到的魔法伤害加深%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%,并且被标记为月光的打击对象。" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_ally_bounce" "打靶训练" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_ally_bounce_description" "如果范围内只有一个敌人,月刃可以弹跳至友军再弹回来,而不是直接消失。" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_double_moon" "月亮成双" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_double_moon_description" "月刃击中露娜的初始目标后,若存在超过一个额外目标,那么月刃将分裂为两个。" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback" "月亮进入你的视线" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_description" "月刃获得主动效果,使下次攻击的月刃可以击退敌人,眩晕敌人%stun_duration%秒,并造成%debuff_duration%秒减速。这个效果可以被动触发,对%passive_chance%%月刃生效。冷却时间:12" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_debuff_duration" "负面状态持续时间:" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_attack_speed_slow" "攻击速度减少:" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_move_speed_slow_pct" "%移动速度减缓:" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_buff" "月亮进入你的视线" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_buff_Description" "下次月刃攻击会击退敌人,并造成减速" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback" "月亮进入你的视线" "DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield" "月盾" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_description" "月之祝福的主动效果作用下的英雄每次受到伤害时获得生命恢复,数值为月之祝福的攻击力加成,持续%time_since_damage%秒。" //"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_hp_regen_pct" "%+MAX HEALTH REGEN:" //"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_duration" "DURATION:" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_time_since_damage" "受到伤害后月盾持续时间:" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_moon_shield" "月盾" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_moon_shield_Description" "每秒恢复%dMODIFIER_PROPERTY_TOOLTIP%点生命值。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright" "月之恐惧" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright_description" "月之祝福作用范围内的敌方单位会被恐惧,持续%fear_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright_fear_duration" "恐惧持续时间:" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_moonfright" "月之恐惧" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_moonfright_Description" "单位正被恐惧。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power" "明月之力" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power_description" "露娜施放月之祝福后,光环范围内所有友方英雄获得月刃。每次他们对一个敌人发动攻击后,月刃会像露娜攻击了该单位一样开始弹跳。月刃的弹跳次数为露娜的%bounce_pct%%。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power_bounce_pct" "%弹射次数:" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_power" "明月之力" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_power_Description" "攻击产生月刃" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant" "残月" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant_description" "露娜攻击一个敌人后,该敌人获得一个可叠加的负面效果,使其每秒受到伤害,数值为月之祝福的攻击力加成,持续%duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant_duration" "持续时间:" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_remnant" "残月" "DOTA_Tooltip_modifier_aghsfort_luna_lunar_remnant_description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_moonstruck" "月袭" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_moonstruck_description" "月刃作用范围内的敌方单位会被缠绕。" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_cycle" "月亮周期" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_cycle_description" "月蚀生效时每次击杀敌方单位会减少月蚀%cooldown_reduction%秒冷却时间。" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor" "月之眷顾" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor_description" "月蚀除了敌人外也会以友军为目标。击中友军后,友军会回复生命,数值为%heal_pct_from_beam%%%月光伤害。" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor_heal_pct_from_beam" "%月光伤害治疗比例:" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus" "月之焦点" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_description" "月蚀再获得%value%道月光。月蚀可以对友方单位或点地施放。如果对地施放,作用范围减少至%radius%,月光产生速度加快%frequency%%%。" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_extra_beams" "额外月光数量:" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_frequency" "%月光频率加快:" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_glaives" "新月" "DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_glaives_Description" "月光可以点地施放。月光会对初始目标的月刃距离内立刻发动一次攻击。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_leap" "跨月" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_leap_Description" "月之祝福的冷却时间减少%cooldown_reduction%%,并且可以立刻施放,使露娜向前跳跃%leap_distance%距离,同时利用月光打击身下的目标,月光伤害为月之祝福攻击力加成的%damage_multiplier%倍。" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_glaive_shield" "犀利卫星" "DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_glaive_shield_Description" "露娜被动获得月刃构成的环绕之盾,可以对碰到的敌人立刻发动一次攻击。月刃每%replenish_time%秒补充一个,直至达到上限,上限数量为当前月刃弹跳次数。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark" "月之印记" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_description" "露娜对主目标的攻击施加一个标记,持续%duration%秒,将降低%spell_resist_pct%魔法抗性。每次露娜施放月光时,所有被标记的单位也会被月光打击。" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_spell_resist_pct" "%魔法伤害加深:" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_hide" "进入良夜" "DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_hide_Description" "夜晚期间友方单位获得移动速度和闪避加成,数值为月蚀月光数量的%multiplier%倍,露娜将获得双倍加成。月蚀的夜晚时间延长%bonus_night_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_luna_eclipse_hide_aura" "进入良夜" "DOTA_Tooltip_modifier_aghsfort_luna_eclipse_hide_aura_Description" "夜晚期间获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%移动速度和闪避。" "DOTA_Tooltip_ability_aghsfort_special_luna_glaives_moon_well" "月亮井" "DOTA_Tooltip_ability_aghsfort_special_luna_glaives_moon_well_Description" "有单位死于月刃的弹跳效果时,在该单位的地点将产生作用范围为%moon_well_radius%的月蚀,月光数量和夜晚时间为原来的%eclipse_pct%%。" "aghsfort_luna_lucent_beam_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_luna_lucent_beam_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_luna_lucent_beam_flat_stun" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_luna_moon_glaive_range" "+{s:value} {s:ability_name}弹跳范围" "aghsfort_luna_moon_glaive_bounces" "+{s:value} {s:ability_name}弹射次数" "aghsfort_luna_moon_glaive_damage_reduction_percent" "{s:value}% {s:ability_name}伤害衰减" "aghsfort_luna_moon_glaive_percent_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_luna_moon_glaive_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_luna_lunar_blessing_flat_damage" "+{s:value} {s:ability_name}攻击力加成" "aghsfort_luna_lunar_blessing_percent_cooldown_mana_cost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_luna_lunar_blessing_night_duration" "+{s:value}秒 {s:ability_name}夜晚时间" "aghsfort_luna_lunar_blessing_night_bonus_pct" "+{s:value}% {s:ability_name}夜晚攻击力加成" "aghsfort_luna_eclipse_beams" "+{s:value} {s:ability_name}月光总数" "aghsfort_luna_eclipse_hit_count" "+{s:value} {s:ability_name}月光打击每个单位上限" "aghsfort_luna_eclipse_percent_cooldown_mana_cost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_luna_eclipse_radius" "+{s:value} {s:ability_name}作用范围" // Lich Abilities "DOTA_Tooltip_ability_aghsfort_lich_frost_nova" "寒霜爆发" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_Description" "破坏性的寒霜在目标敌方单位身上爆发,造成范围伤害并降低范围内敌人的移动和攻击速度,持续%abilityduration%秒。主要目标所受伤害最高。" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_Lore" "冰霜法师艾斯瑞安从没忘记哪怕最简单的冰系操控咒。" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_aoe_damage" "范围伤害:" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_target_damage" "目标伤害:" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_slow_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_lich_frost_nova_slow_attack_speed" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze" "阴邪凝视" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_Description" "持续施法 - 使目标地点%aoe%范围内一个敌方单位着魔,缓慢走到巫妖与目标之间的一点,并吸取其当前魔法值的一定百分比。持续施法期间自己可以施放其他技能。" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_Lore" "当心寒意……" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_destination" "%移动距离:" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_mana_drain" "%最大魔法值恢复:" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_aoe" "作用范围:" "DOTA_Tooltip_ability_aghsfort_lich_ice_spire" "寒冰尖柱" "DOTA_Tooltip_ability_aghsfort_lich_ice_spire_Description" "在目标地点创造一根冰柱,持续%duration%秒,减缓%aura_radius%范围内敌人%bonus_movespeed%%%移动速度。拥有800点生命值。

连环霜冻在范围内没有其他敌人时可以弹跳至冰柱上。

可以对其施放冰霜魔盾。" "DOTA_Tooltip_ability_aghsfort_lich_ice_spire_impact_damage" "冲击伤害:" "DOTA_Tooltip_ability_aghsfort_lich_ice_spire_impact_radius" "冲击作用范围:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield" "冰霜魔盾" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Description" "施加一个冰霜魔盾环绕目标,减少受到的普通攻击伤害。魔盾开启时,每%interval%秒都会对附近的敌方单位放出冰霜魔法,造成少量伤害和减速。" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Lore" "在人世的那些年最初学会的护身法术,而艾斯瑞安现在编织在周围的冰霜魔法随着时间愈发冰冷。" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_attack_count" "攻击次数:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_damage_reduction" "%伤害减少:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_movement_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_range" "作用范围:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_duration" "加成持续时间:" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Note0" "技能免疫下的敌人不会受到伤害或减速。" "DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Note1" "冰霜魔盾可以对友方建筑施放。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost" "连环霜冻" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Description" "释放一个在敌人间弹跳至多%jumps%次的霜冻之球,每次击中敌人后都会造成伤害和减速效果。每次弹跳后会提升后续的伤害。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Lore" "几乎所有人都认为是冰霜法术中的终极咒语,艾斯瑞安的霜死之珠能用恐惧击打那些胆敢站出来反对他的人们。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note0" "连环霜冻无法被躲避。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note1" "连环霜冻的移动速度为%projectile_speed%。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note2" "连环霜冻不会弹跳到墓碑召唤的僵尸身上。" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_damage" "每次弹跳伤害:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_jumps" "弹跳次数:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_jump_range" "弹跳范围:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_attack_speed" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_lich_chain_frost_bonus_jump_damage" "伤害递增:" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_root_disarm" "冻到不动" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_root_disarm_Description" "寒霜爆发的冲击将敌人封入冰中,将他们缠绕并且缴械。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_applies_frost_shield" "友好寒霜" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_applies_frost_shield_Description" "寒霜爆发对附近友方英雄施加冰霜魔盾。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_execute_refund" "死亡商人的折扣" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_execute_refund_Description" "对主目标造成的主要伤害和范围伤害提升%primary_target_damage_pct%%%。如果主目标在寒霜爆发的减速效果下阵亡,%mana_cost_pct%%%魔法消耗会被退回,并且冷却时间减少%cooldown_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_aoe_attacks" "碎裂寒霜" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_aoe_attacks_Description" "被寒霜爆发减速的敌人受到物理攻击时,附近敌人将额外受到%splash_damage_pct%%%攻击伤害的魔法伤害。物理伤害的作用范围与寒霜爆发的作用范围相同。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_magic_resist_debuff_and_stun" "寒颤魔盾" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_magic_resist_debuff_and_stun_Description" "冰霜魔盾的每次脉冲都会对敌人施加可叠加的%magic_resist_reduction%魔法抗性降低效果和短暂眩晕效果。最多叠加%max_stacks%次。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_heal" "冰冷舒适感" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_heal_Description" "冰霜魔盾作用下的友军会吸收周围敌人的生命能量,每次脉冲都会回复生命,数值为造成伤害的%heal_percent%%%。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_frost_giant" "冰霜巨人" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_frost_giant_Description" "冰霜魔盾作用下的友军体型变大,获得%movement_speed%移动速度,可以跨越任何地形,每秒对身下的敌人造成伤害,数值为巫妖智力的%pct_int_damage_per_second%%%。" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_dispels" "反魔法魔盾" "DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_dispels_Description" "冰霜魔盾施加给友军时会施加一个强驱散效果,并提供技能免疫状态,持续时间为魔盾持续时间的%immunity_duration_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_spawns_ice_spire" "阴邪尖柱" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_spawns_ice_spire_Description" "阴邪凝视在效果中心创造一根寒冰尖柱,并吸引敌人靠近,而不是向巫妖移动。寒冰尖柱持续%duration%秒,并减缓周围敌人%bonus_movespeed%%%移动速度。" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_drains_life" "寄生凝视" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_drains_life_Description" "阴邪凝视造成伤害,数值为回复魔法的%mana_burn_pct%%%,并且巫妖回复等量生命。" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_raises_skeletons" "骷髅召唤术" "DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_raises_skeletons_Description" "巫妖在阴邪凝视作用下的每个敌人身旁召唤一个骷髅勇士。骷髅基础攻击力的增加百分比与阴邪凝视回魔百分比相同。骷髅持续%skeleton_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_split" "分裂寒意" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_split_Description" "连环霜冻每次弹跳时若有至少两个目标都会破碎成两个冰球。每个冰球的弹跳次数为剩余弹跳次数的一半。" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_shield" "连环友情" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_shield_Description" "连环霜冻可以对友方英雄施放,也可以弹跳至友方英雄,使其获得冰霜魔盾。连环霜冻增加%extra_jumps%次额外弹跳次数。" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_nova" "连环爆发" "DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_nova_Description" "连环霜冻弹跳时会在敌人之中创造寒霜爆发。" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_magic_resist_debuff" "寒颤魔盾" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_magic_resist_debuff_Description" "魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。" "DOTA_Tooltip_modifier_aghsfort_lich_frost_giant" "冰霜巨人" "DOTA_Tooltip_modifier_aghsfort_lich_frost_giant_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%移动速度,可以跨越任何地形,对脚下的单位每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。" "DOTA_Tooltip_modifier_aghsfort_lich_frostnova_slow" "寒霜爆发减速效果" "DOTA_Tooltip_modifier_aghsfort_lich_frostnova_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_aghsfort_lich_chainfrost_slow" "连环霜冻减速效果" "DOTA_Tooltip_modifier_aghsfort_lich_chainfrost_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_aghsfort_lich_frostarmor_slow" "霜冻减速" "DOTA_Tooltip_modifier_aghsfort_lich_frostarmor_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_aghsfort_lich_attack_slow_debuff" "霜冻减速" "DOTA_Tooltip_modifier_aghsfort_lich_attack_slow_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield" "冰霜魔盾" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_Description" "减少受到的普通攻击伤害。" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_slow" "冰霜魔盾" "DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze" "阴邪凝视" "DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_Description" "你对巫妖的阴邪凝视无能为力!" "DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_self" "阴邪凝视" "DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_self_Description" "将敌人拉向你,并获得魔法。" "DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_summon" "阴邪凝视所召唤" "npc_dota_aghsfort_lich_skeleton_warrior" "巫妖的骷髅" "DOTA_Tooltip_modifier_aghsfort_lich_ice_spire_debuff" "寒冰尖柱" "DOTA_Tooltip_modifier_aghsfort_lich_ice_spire_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "aghsfort_lich_frost_nova_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lich_frost_nova_damage_upgrade" "+{s:value} {s:ability_name}范围伤害" "aghsfort_lich_frost_nova_radius_upgrade" "+{s:value} {s:ability_name}作用范围" "aghsfort_lich_frost_shield_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lich_frost_shield_damage_upgrade" "+{s:value} {s:ability_name}每次脉冲伤害" "aghsfort_lich_frost_shield_duration_upgrade" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_lich_frost_shield_damage_reduction_upgrade" "+{s:value}% {s:ability_name}伤害降低" "aghsfort_lich_sinister_gaze_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lich_sinister_gaze_radius_upgrade" "+{s:value} {s:ability_name}作用范围" "aghsfort_lich_sinister_gaze_mana_drained_upgrade" "+{s:value}% {s:ability_name}魔法吸取" "aghsfort_lich_chain_frost_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lich_chain_frost_jump_range_upgrade" "+{s:value} {s:ability_name}弹跳距离" "aghsfort_lich_chain_frost_damage_upgrade" "+{s:value} {s:ability_name}每次弹跳伤害" "aghsfort_lich_chain_frost_jumps_upgrade" "+{s:value} {s:ability_name}弹跳次数" "DOTA_Tooltip_ability_special_bonus_unique_aghsfort_lich_extra_chain_frost_jumps" "+{s:extra_jumps} 连环霜冻弹跳次数" // Void Spirit - START "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant" "残阴" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_Description" "以矢量为目标。虚无之灵向目标地点派出一个残像。残像观察着一片区域,面朝矢量的方向。当有目标进入其视线,残像会将其拉向%remnant_watch_radius%范围内其他单位。" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_Lore" "无玄的存在远超时间和空间中的一个点。" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_pull_duration" "牵引持续时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_impact_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_duration" "残像持续时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_activation_delay" "启动时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_set_target" "残阴 - 设置目标" "DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_set_target_Description" "允许虚无之灵向他的残像指定一个束缚目标。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_aether_remnant_pull" "残阴" "DOTA_Tooltip_modifier_aghsfort_void_spirit_aether_remnant_pull_Description" "这个单位被拉向一个残阴。" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate" "异化" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_Description" "虚无之灵暂时遁入太虚,创造数个灵扉。穿过灵扉他能重组自身。穿出灵扉后,他对区域内所有敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_shard_description" "异化增加一部分外圈。伤害提升%shard_bonus_damage%点。" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_Lore" "无玄更愿意脱离肉体的限制,自由地观察我们的位面。" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_phase_duration" "相位持续时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_damage" "伤害:" "DOTA_Tooltip_modifier_aghsfort_void_spirit_dissimilate_invis" "异化" "DOTA_Tooltip_modifier_aghsfort_void_spirit_dissimilate_invis_Description" "隐形。" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step" "太虚之径" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Description" "虚无之灵撕裂现实进入精神位面,再出现在目标地点,对沿途的所有敌人造成伤害。此次攻击将施加一个太虚印记,造成%pop_damage_delay%秒减速,然后引爆。" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Note0" "太虚之径的攻击不会分裂。" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Lore" "无玄的一小步就能在凡间引发极大的毁灭。" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_max_charges" "最大能量点数:" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_charge_restore_time" "充能时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_max_travel_distance" "距离:" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_pop_damage" "太虚印记伤害:" "DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_movement_slow_pct" "%移动速度减缓:" "DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_charge_counter" "太虚之径能量点数" "DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_charge_counter_Description" "太虚之径的剩余能量点数。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_debuff" "太虚之径" "DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%,并且结束时受到伤害。" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse" "共鸣脉冲" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Description" "虚无之灵将自己包裹在保护性护盾之中,可以吸收物理伤害,并围绕自身发出一次伤害性脉冲。脉冲每击中一个敌方单位,护盾的伤害吸收效果都会提升。\n\n击中头目的伤害吸收为%hero_absorb_multiplier%倍,击中首领的伤害吸收为%boss_absorb_multiplier%倍。" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Note0" "击中头目的伤害吸收为击中普通单位的%hero_absorb_multiplier%倍。" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Note1" "击中首领的伤害吸收为击中普通单位的%boss_absorb_multiplier%倍。" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Lore" "被迫与物质位面互动时,无玄从不犹豫将自己包裹在本真的精华中。" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_radius" "脉冲作用范围:" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_buff_duration" "护盾持续时间:" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_base_absorb_amount" "基础护盾吸收:" "DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_absorb_per_unit_hit" "每击中一个单位额外吸收:" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_physical_buff" "共鸣脉冲" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_physical_buff_Description" "吸收物理伤害。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_buff" "共鸣脉冲" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_buff_Description" "这个单位拥有护盾,可以吸收物理伤害。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_push" "推行" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_push_Description" "残阴将单位沿着其行进的方向推去。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_phantom_attack" "幻影攻击" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_phantom_attack_Description" "被残阴抓到的敌人受到虚无之灵的物理攻击时伤害为%value%%%致命一击。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling" "逆转之力" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling_Description" "残阴的牵引结束后,被影响的敌人会被推离%push_distance%距离。被推离时撞到的其他敌人将受到%remnant_damage_pct%%%残阴伤害,并且移动速度被减缓%move_slow_pct%%%,持续%move_slow_duration%秒,并且被击退。" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_aether_remnant_bowling_impact_slow" "逆转之力" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_aether_remnant_bowling_impact_slow_Description" "这个单位的移动速度被减缓。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_translocate" "易位" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_translocate_Description" "施放异化时,虚无之灵附近%value%内友方英雄会被拉进虚无之中。每个易位的友军在重现的地点造成%value2%%%异化伤害,并且获得共鸣脉冲的基础伤害吸收护盾。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_expanse" "膨胀" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_expanse_Description" "异化增加部分外圈。退出灵扉时,虚无之灵对灵扉作用范围内所有敌人施加太虚之径的太虚印记。异化的冷却时间减少%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_remnants" "三合回音" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_remnants_Description" "异化在退出灵扉时产生%remnant_count%个残阴。残阴的牵引时间提升%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_lure" "虚无的诱惑" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_lure_Description" "虚无之灵退出灵扉时留下一个火圈,使敌人受到的技能伤害增加%value2%%%,并且每%value3%秒造成%value4%%%异化伤害。持续%value%秒。" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_dissimilate_lure_burn" "虚无的诱惑" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_dissimilate_lure_burn_Description" "这个单位受到的技能伤害增加,并且持续受到伤害。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_knockback" "空无之力" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_knockback_Description" "共鸣脉冲施加%value%击退效果,并且对所有受作用的敌人发动一次虚无之灵的普通攻击。" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_resonant_pulse_spell_amped" "空无之力" "DOTA_Tooltip_modifier_aghsfort_special_void_spirit_resonant_pulse_spell_amped_Description" "这个单位的魔法抗性被降低。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_cadence" "齐鸣脉冲" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_cadence_Description" "被共鸣脉冲击中的友军会获得一个护盾,保护他们不受物理伤害。格挡伤害的数值为共鸣脉冲基础护盾吸收的%value2%倍。" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_spell_cadence" "齐鸣脉冲" "DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_spell_cadence_Description" "这个单位拥有额外技能增强。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_suppression" "抑制" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_suppression_Description" "共鸣脉冲获得%value%点能量点数,并提供技能免疫,持续%value2%秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_vacuum" "动能真空" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_vacuum_Description" "太虚之径会将敌人向路径中央吸去,并造成%value2%秒眩晕。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_trail" "动荡裂隙" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_trail_Description" "太虚之径留下一道伤害性的路径施加烧灼伤害,每%value2%秒造成%value3%%%太虚印记伤害,持续%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_attacks" "精算攻击" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_attacks_Description" "虚无之灵的攻击会施加太虚之径的太虚印记,伤害增加%void_mark_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_breach" "突破口" "DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_breach_Description" "太虚之径击中的首个单位每%value2%秒会受到%value3%%%太虚印记伤害,持续%value%秒。" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_restore_time" "{s:value}秒 太虚之径充能时间" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_aether_remnant_damage" "+{s:value} 残阴伤害" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_stun" "异化造成{s:value}秒眩晕" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_resonant_pulse_damage" "+{s:value} 共鸣脉冲伤害" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_crit" "太虚之径造成{s:value}%暴击" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_crit_Description" "太虚之径产生的普通攻击造成致命一击。" "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_invis" "{s:invis_duration}秒 异化后隐身" "aghsfort_void_spirit_aether_remnant_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_void_spirit_aether_remnant_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_void_spirit_dissimilate_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_void_spirit_dissimilate_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_void_spirit_resonant_pulse_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_void_spirit_resonant_pulse_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_void_spirit_resonant_pulse_base_absorb" "+{s:value} {s:ability_name}基础护盾吸收" "aghsfort_void_spirit_resonant_pulse_absorb_per_unit" "+{s:value} {s:ability_name}击中每个单位额外吸收" "aghsfort_void_spirit_astral_step_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_void_spirit_astral_step_pop_damage" "+{s:value} {s:ability_name}太虚印记伤害" "aghsfort_void_spirit_astral_step_max_travel_distance" "+{s:value} {s:ability_name}施法距离" "aghsfort_void_spirit_astral_step_charge_restore_time" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown" "残阴:冷却时间" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown_Description" "

普通神杖碎片

残阴降低%value%%冷却时间。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost" "残阴:魔法消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost_Description" "

普通神杖碎片

残阴降低%value%%魔法消耗。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage" "残阴:伤害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage_Description" "

普通神杖碎片

残阴提升%value%点伤害。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown" "异化:冷却时间" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown_Description" "

普通神杖碎片

异化降低%value%%冷却时间。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost" "异化:魔法消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost_Description" "

普通神杖碎片

异化降低%value%%魔法消耗。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage" "异化:伤害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage_Description" "

普通神杖碎片

异化提升%value%点伤害。" //"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown" "Resonant Pulse: Cooldown" //"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown_Description" "

Common Scepter Fragment

Decreases Resonant Pulse Cooldown by %value%%." "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost" "共鸣脉冲:魔法消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost_Description" "

普通神杖碎片

共鸣脉冲降低%value%%魔法消耗。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage" "共鸣脉冲:伤害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage_Description" "

普通神杖碎片

共鸣脉冲提升%value%点伤害。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb" "共鸣脉冲:基础护盾吸收" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb_Description" "

普通神杖碎片

共鸣脉冲提升%value%点基础护盾吸收。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit" "共鸣脉冲:击中每个单位额外吸收" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit_Description" "

普通神杖碎片

共鸣脉冲提升%value%点击中每个单位额外吸收。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown" "太虚之径:充能时间" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown_Description" "

普通神杖碎片

太虚之径降低%value%%充能时间。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost" "太虚之径:魔法消耗" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost_Description" "

普通神杖碎片

太虚之径降低%value%%魔法消耗。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_pop_damage" "太虚之径:太虚印记伤害" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_pop_damage_Description" "

普通神杖碎片

太虚之径的太虚印记提升%value%点伤害。" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance" "太虚之径:施法距离" "DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance_Description" "

普通神杖碎片

太虚之径的施法距离提升%value%。" // Void Spirit - END //Lina Start //LINA "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave" "龙破斩" "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_Description" "莉娜引导龙的吐息,放出一波火焰,烧焦所有波及的敌人。" "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_Lore" "在纷争之国的荒焦之地,为了娱乐,莉娜学会了操纵沙漠龙的火焰吐息。" "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_dragon_slave_distance" "距离:" "DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_dragon_slave_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array" "光击阵" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Description" "召唤柱状火焰伤害并眩晕敌人。" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Lore" "莉娜的精华让她能够集中太阳的能量,随时让空气燃烧。" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Note0" "光击阵将摧毁作用范围内的树木。" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_aoe" "作用范围:" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_delay_time" "施法延迟:" "DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul" "炽魂" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Description" "莉娜每次施法都会给她带来炽魂的叠加效果。可以叠加。持续%fiery_soul_stack_duration%秒。可以主动开启,每层叠加效果都会提供攻击和移动速度加成,持续较短时间。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Lore" "舞动的火焰体现了莉娜爱玩的天性,展示了她真实炙热的自我。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Note0" "每次施放技能都会刷新持续时间。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Note1" "使用物品不会触发炽魂。" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_attack_speed_bonus" "开启后攻击速度加成:" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_move_speed_bonus" "%开启后移动速度加成:" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_max_stacks" "最大叠加层数:" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_stack_duration" "叠加持续时间:" "DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_active_duration" "主动效果持续时间:" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade" "神灭斩" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Description" "对单个敌方单位射出闪电,对敌方目标造成大量伤害。" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Lore" "莉娜身边的空气变得极度炙热,产生白热的闪电来灼烧过于接近的敌人。" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Note0" "神灭斩在技能施放到伤害生效有%damage_delay%秒延迟,因此有若干技能可以躲避该伤害。" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_shard_description" "神灭斩的施法距离提升250,并且施法为全额距离,对沿途所有单位造成伤害。可以对地面施放。" "DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_scepter_description" "伤害类型变为纯粹,并且可以对技能免疫状态下的单位施放神灭斩。" "DOTA_Tooltip_modifier_aghsfort_lina_fiery_soul" "炽魂" "DOTA_Tooltip_modifier_aghsfort_lina_fiery_soul_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "dota_hud_error_aghsfort_lina_no_fiery_soul_stacks" "没有炽魂的叠加效果!" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_lsa_trail" "神龙余阵" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_lsa_trail_Description" "龙破斩每行进%lsa_range%距离就留下一个光击阵。这些光击阵的作用范围和伤害减少%lsa_power%%%。" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_triwave" "龙破三斩" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_triwave_Description" "每次施放龙破斩时都会在两侧额外产生2道火焰。次级火焰造成的伤害减少%damage_pct%%。" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_ignite" "龙破燃斩" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_ignite_Description" "被龙破斩击中的敌人会被点燃,持续%burn_duration%秒,每%burn_interval%秒受到%burn_pct%%%神灭斩伤害,并且每个击中的单位都会使莉娜回复%mana_restore%点魔法。" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_booster" "龙源斩" "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_booster_Description" "龙破斩可以对莉娜或一名友军施放。这会使龙破斩在目标单位身后施放,将其向他们面朝的方向推离%length_pct%%龙破斩长度。这样施放的龙破斩造成的伤害增加%damage_pct%%%。龙破斩的施法前摇降低至%cast_point%。" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_pulsate" "光击余阵" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_pulsate_Description" "光击阵在施法地点再放出%pulse_amount%次。" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_attacks" "火击阵" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_attacks_Description" "被光击阵击中的每个敌人还会被莉娜攻击一次。" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_vacuum" "真空阵" "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_vacuum_Description" "%radius_pct%%%光击阵作用范围内的敌人会被牵引,并且被光击阵击中。" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_multishot" "多重炽魂" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_multishot_Description" "主动开启炽魂后,莉娜攻击最多%arrow_count%个目标,并且拥有%split_shot_bonus_range%攻击距离加成。次级目标受到的伤害减少%damage_modifier_tooltip%%%" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_on_cast" "龙魂" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_on_cast_Description" "每次主动开启炽魂后,莉娜会向周围放出四道龙破斩。" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_mini_lagunas" "龙灭斩" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_mini_lagunas_Description" "龙灭斩" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_lsa_attacks" "炽魂阵" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_lsa_attacks_Description" "开启炽魂后,莉娜拥有%lsa_chance%几率攻击目标时在目标身下产生一道光击阵,光击阵的基础作用范围和伤害减少%lsa_power%%%。" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_ally_cast" "同享烧灼" "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_ally_cast_Description" "炽魂的主动效果可以对友军施放,施法距离为%value%,使友军在持续时间内同时拥有炽魂的主动加成效果。" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_bounce" "神灭弹弹斩" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_bounce_Description" "神灭斩可以弹跳至最多%value%个额外目标。" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_lsa" "神灭阵" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_lsa_Description" "莉娜用神灭斩每击中一个敌人都会产生一道光击阵。" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_channel" "神灭长斩" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_channel_Description" "神灭斩变为持续施法型技能。每隔%stack_interval%秒,莉娜的神灭斩都会再获得一个目标。释放时会同时击中所有目标。可获得目标的最长时间为%stack_limit%秒。" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_line" "神灭直斩" "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_line_Description" "神灭斩会击中行进路径上沿途每个单位,宽度为%value%。" "aghsfort_lina_dragon_slave_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_lina_dragon_slave_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_lina_dragon_slave_distance" "+{s:value} {s:ability_name}距离" "aghsfort_lina_dragon_slave_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lina_light_strike_array_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_lina_light_strike_array_aoe" "+{s:value} {s:ability_name}作用范围" "aghsfort_lina_light_strike_array_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_lina_light_strike_array_stun" "+{s:value}秒 {s:ability_name}眩晕" "aghsfort_lina_light_strike_array_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lina_fiery_soul_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_lina_fiery_soul_attack_speed" "+{s:value} {s:ability_name}攻击速度" "aghsfort_lina_fiery_soul_move_speed" "+{s:value} {s:ability_name}移动速度" "aghsfort_lina_fiery_soul_max_stacks" "+{s:value} {s:ability_name}最大叠加次数" "aghsfort_lina_fiery_soul_active_duration" "+{s:value}秒 {s:ability_name}主动效果持续时间" "aghsfort_lina_fiery_soul_damage_per_stack" "+{s:value}秒 {s:ability_name}每层叠加主动效果攻击力" "aghsfort_lina_fiery_soul_fiery_soul_stack_duration" "+{s:value}秒 {s:ability_name}叠加持续时间" "aghsfort_lina_fiery_soul_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lina_laguna_blade_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_lina_laguna_blade_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_lina_laguna_blade_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_lina_laguna_blade_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_lina_fiery_soul_attack_move_speed" "+{s:value1} / {s:value2}% {s:ability_name}攻击/移动速度" //Lina End //GYROCOPTER "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage" "火箭弹幕" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Description" "向矮人直升机周围一定范围内的敌方单位齐射导弹。持续%abilityduration%秒。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Lore" "奥雷尔的新飞行器有更大的火箭载弹量,增强了速射能力。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Note0" "火箭弹幕不能伤害矮人直升机视野之外的单位。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_rockets_per_second" "每秒发射导弹数:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_rocket_damage" "火箭伤害:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile" "追踪导弹" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Description" "发射一枚会自动定位目标单位的追踪导弹。导弹发射后持续增加飞行速度,击中目标时造成伤害及眩晕。敌方单位可在导弹接近前将其击落。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Lore" "奥雷尔的飞行器上所能装载的最大的导弹,为了实现最佳效果,他对空气动力学和爆炸物进行精心计算才得到了炸蛋™。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note0" "防御塔对导弹造成半额伤害。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note1" "准星效果仅对队友可见。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note2" "导弹会跟随并击中隐身单位。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_hits_to_kill_tooltip" "摧毁所需次数:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "摧毁所需防御塔攻击次数:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_stun_duration" "眩晕时间:" //"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_speed" "INITIAL SPEED:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon" "高射火炮" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Description" "矮人直升机的攻击会击中目标周围一定范围内的额外敌方目标,持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续%abilityduration%秒或攻击次数耗尽。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_scepter_description" "增加侧面机枪,对矮人直升机附近的随机敌方单位发动攻击。优先攻击最远的单位。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Lore" "这架新近改造的旋翼机装备了足够的弹药,可以攻击360度全范围内的敌人。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Note0" "对主目标的攻击射程没有改变。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_max_attacks" "最多攻击次数:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_max_targets" "额外目标数量:" //"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down" "召唤飞弹" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Description" "在目标区域召唤防空导弹打击敌方单位。经过%missile_delay_tooltip%秒延迟后,两颗导弹将接连到达,期间相隔%missile_delay_tooltip%秒。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Lore" "“开始轰炸!”" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Note0" "视觉指示范围仅对队友可见。" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_damage_first" "第一发导弹伤害:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_damage_second" "第二发导弹伤害:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_slow_first" "%第一发导弹减速:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_slow_second" "%第二发导弹减速:" "DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_radius" "作用范围:" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_rocket_barrage" "火箭弹幕" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_rocket_barrage_Description" "正在齐射火箭。" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_homing_missile_charge_counter" "追踪导弹能量点数" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_flak_cannon" "高射火炮" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_flak_cannon_Description" "正在攻击目标附近的所有敌人。" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_call_down_slow" "召唤飞弹" "DOTA_Tooltip_modifier_aghsfort_gyrocopter_call_down_slow_Description" "被矮人直升机的导弹减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_on_attack" "火箭攻击" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_on_attack_Description" "物理攻击拥有%strike_chance%%%几率在敌人的位置产生一个火箭弹幕的炮台,持续%duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_double_target" "多重弹幕" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_double_target_Description" "火箭弹幕会击中两个目标,而不是1个。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_ground" "弹幕炮台" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_ground_Description" "火箭弹幕变成点地和点单位施放的技能,会在友军身上或一个地点召唤一个炮台,在其周围发射火箭弹幕。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_barrage" "导弹弹幕" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_barrage_Description" "火箭弹幕在追踪导弹飞行中全程附在其上面。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_ride" "导弹飞乘" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_ride_Description" "任何友军都可以乘坐追踪导弹。导弹经过时击中的敌人会被眩晕,并受到%damage_mult%倍导弹伤害。无法跨越不可通行的地形。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_minimissile" "迷你导弹" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_minimissile_Description" "追踪导弹击中目标时会碎裂成最多%targets%个迷你导弹,以%search_radius%范围内其他敌人为目标。迷你导弹造成%missile_power%%%原版导弹伤害和眩晕。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_call_down" "导弹打击" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_call_down_Description" "追踪导弹击中目标时会在其地点产生一个召唤飞弹,作用范围和威力为%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_first_strike" "首次打击" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_first_strike_Description" "高射火炮的首次打击会击中地图上所有可见的敌方目标。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_side_gunner" "侧翼机枪" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_side_gunner_Description" "增加侧面机枪,每%fire_rate%秒对矮人直升机附近的随机敌方单位发动攻击。优先攻击%scepter_radius%范围内最远的单位。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_missiles" "火炮导弹" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_missiles_Description" "高射火炮首次攻击将对击中的所有次级目标发射追踪导弹,造成%value%%%追踪导弹伤害和眩晕。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_fire_trail" "燃油路径" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_fire_trail_Description" "高射火炮的所有次级攻击会在目标身下留下一道火焰路径,每%burn_interval%秒造成伤害,数值为%damage_pct%%%矮人直升机攻击力。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_attack_buff" "友军炮火" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_attack_buff_Description" "被召唤飞弹击中的友军均提升攻击和移动速度,数值与召唤飞弹作用于敌人的相同。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_minefield" "集束炸弹" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_minefield_Description" "召唤飞弹留下一片雷区,持续%duration%秒。每个地雷造成%damage_pct%%%召唤飞弹伤害。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_strafe" "扫射战场" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_strafe_Description" "召唤飞弹召唤3个僚机掠过战场,对范围内所有敌人发射火箭弹幕。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_precision_strike" "精准打击" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_precision_strike_Description" "矮人直升机向初始作用范围内每个目标施放一个%value%作用范围的召唤飞弹。这些飞弹将跟随他们的目标,不会落空。" "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_talent_missile_charges" "{s:value} 追踪导弹能量点数" "aghsfort_gyrocopter_rocket_barrage_percent_cooldown_upgrade" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_gyrocopter_rocket_barrage_rocket_damage_upgrade" "+{s:value} {s:ability_name}火箭伤害" "aghsfort_gyrocopter_rocket_barrage_radius_upgrade" "+{s:value} {s:ability_name}作用范围" "aghsfort_gyrocopter_rocket_barrage_duration_upgrade" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_gyrocopter_rocket_barrage_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_gyrocopter_homing_missile_percent_cooldown_upgrade" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_gyrocopter_homing_missile_damage_upgrade" "+{s:value} {s:ability_name}伤害" "aghsfort_gyrocopter_homing_missile_stun_duration_upgrade" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_gyrocopter_homing_missile_pre_flight_time_upgrade" "-{s:value}% {s:ability_name}飞行前时间" "aghsfort_gyrocopter_homing_missile_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_gyrocopter_flak_cannon_percent_cooldown_upgrade" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_gyrocopter_flak_cannon_max_attacks_upgrade" "+{s:value} {s:ability_name}最高攻击次数" "aghsfort_gyrocopter_flak_cannon_max_targets_upgrade" "+{s:value} {s:ability_name}额外目标数量" "aghsfort_gyrocopter_flak_cannon_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_gyrocopter_call_down_percent_cooldown_upgrade" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_gyrocopter_call_down_radius_upgrade" "+{s:value} {s:ability_name}作用范围" "aghsfort_gyrocopter_call_down_damage_upgrade" "+{s:value1} {s:ability_name}第一/二发导弹伤害" "aghsfort_gyrocopter_call_down_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian" "天光现世" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Lore" "只有为了保护盟友,维罗拉才会愿意召唤最后一点她原先的力量来完成穿越宇宙的飞行。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Description" "破晓辰星在地图上任意友方英雄%max_offset_distance%距离内的一个地点创造一个脉冲效果,每次脉冲都会对敌人造成伤害,并治疗友军。经过一段短暂时间后,她飞向目标地点,落地时造成额外伤害并眩晕敌人。开始持续施法后,破晓辰星无法中止此技能。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note0" "脉冲间隔为%pulse_interval%秒。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note1" "总持续时间为%abilitychanneltime%秒持续施法时间 + %airtime_duration%秒飞行时间。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note2" "无法在没有战锤时施放." "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note3" "治疗不会作用于破晓辰星自身。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_scepter_description" "提升天光现世的治疗效果,持续施法时间降低至1秒,总持续时间提升至6秒。破晓辰星升空期间目标区域内友军获得60%闪避。升空后再次施放天光现世可以提前落地。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_radius" "落地作用范围:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_tooltip_duration" "总持续时间:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_base_damage" "每次脉冲伤害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_base_heal" "每次脉冲治疗:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_scepter_heal" "神杖升级每次脉冲治疗:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_land_damage" "落地伤害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_land_stun_duration" "落地眩晕时间:" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_disable" "天光现世" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_disable_Description" "天光现世期间无法行动" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_evasion" "天光现世" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_evasion_Description" "获得%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath" "星破天惊" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Lore" "在星辰后裔的庞大血脉中,有许多不愿追随光之子。对于胆敢挑战的星宿,光之子就会派出维罗拉和她的重锤,展示出他们的力量——让反对者粉身碎骨或幡然醒悟。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Description" "破晓辰星将她的战锤旋转3次,对敌人造成攻击伤害以及额外伤害。最后一次打击时,她将战锤击向地面,对她前方的敌人造成眩晕和伤害。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note0" "破晓辰星在技能持续时间内以%movement_speed%的移动速度行进,并且最后一击后需要%self_stun_duration%秒才能复原。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note1" "连击期间无法施放上界重锤或天光现世。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note2" "此技能不继承分裂效果。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note3" "可以对自身施放来向前移动" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_duration" "连击持续时间:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_radius" "挥击作用范围:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_damage" "挥击额外伤害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_damage" "撞击额外伤害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_radius" "撞击作用范围:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_stun_duration" "撞击眩晕时间:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_sweep_stun_duration" "挥击减速持续时间:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_shard_description" "破晓辰星在星破天惊期间为技能免疫状态。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_converge" "会合" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_converge_Description" "破晓辰星召回离目标地点最近的战锤,使二者在中点相遇。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer" "上界重锤" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Lore" "光明之锤是维罗拉最长久的伙伴,也是她与创造者们的光芒之间仅存的维系。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Description" "破晓辰星向一个目标扔出她的武器,对沿途的敌人造成伤害。战锤会在目的地停留%pause_duration%秒,再飞回她的手中,期间留下一道炽烈之径,减缓敌人的移动速度。破晓辰星可以随时召回战锤,将自身朝战锤牵引,使二者在中点相遇。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note0" "战锤在飞出和飞回时都会对敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note1" "破晓辰星的会合移动距离不会超过技能的施法距离。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note2" "星破天惊和天光现世无法在战锤脱手时施放。" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_hammer_damage" "战锤伤害:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_radius" "炽烈之径作用范围:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_move_slow" "%炽烈之径减速:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_burn_damage" "炽烈之径每秒烧灼:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_debuff_duration" "炽烈之径持续时间:" "DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_range" "施法距离:" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity" "熠熠生辉" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_Lore" "由于接触不到光之子的光芒,力量无法恢复而不断衰退,但维罗拉还是从每场战斗中存在的混沌里创造了秩序,使自身和盟友得到休整。" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_Description" "%attack_count%次攻击后,破晓辰星提升了力量,她的下一次攻击会造成致命一击,并治疗她附近%heal_radius%范围内所有友方英雄,治疗量为攻击伤害的一定百分比。对友军的治疗量为%allied_healing_pct%%%,攻击非头目/首领产生的治疗量为%heal_from_creeps%%%。" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_bonus_damage" "%致命一击伤害:" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_pct" "%治疗:" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_allied_healing_pct" "%友军治疗百分比:" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_from_creeps" "%攻击普通单位治疗百分比:" "DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_radius" "治疗作用范围:" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster" "星破天惊" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster_Description" "无法行动" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_smash_stun" "星破天惊" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_smash_stun_Description" "被眩晕。" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity" "熠熠生辉" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_Description" "因熠熠生辉而增强了力量" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_attack_buff" "熠熠生辉攻击效果" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_attack_buff_Description" "下一次攻击会治疗破晓辰星并造成致命一击" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_air_time" "天光现世" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_air_time_Description" "正飞向目的地" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_converge" "会合" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_converge_Description" "被减速并且受到伤害" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_celestial_fire" "星破烈火" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_celestial_fire_Description" "星破天惊击中一个敌人后会产生当前上界重锤等级的火焰路径。\n\n这个火焰的负面效果与上界重锤其他来源的火焰叠加。" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_celestial_fire_debuff" "上界烈火" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_celestial_fire_debuff_Description" "被减速并且受到伤害" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_counter_orbital" "反击天惊" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_counter_orbital_Description" "破晓辰星被攻击后拥有%trigger_chance%%%几率以一次星破天惊的挥击进行反击。熠熠生辉的致命一击拥有%trigger_smash_chance%%%几率变为星破天惊的撞击。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_suncrusher" "粉碎骄阳" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_suncrusher_Description" "星破天惊可以转向,移动速度等于%move_speed_pct%%%当前移动速度,并且挥击速度加快%swing_speed_pct%%%。破晓辰星在持续时间内为技能免疫状态。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_hammer_time" "巨锤来袭" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_hammer_time_Description" "上界重锤获得%value%点能量点数。重锤落地时会触发星破天惊的撞击,并且会合变成以点为目标,使自己可以选择与哪个重锤会合。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_sunforge" "炎阳熔炉" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_sunforge_Description" "上界重锤现在会在重锤和破晓辰星之间产生一道移动中的烈火之径,直至重锤被召回,自动返回前的脱手持续时间额外延长%bonus_time%秒。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_haven" "天界" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_haven_Description" "上界重锤脱手时会放出脉冲,作用范围和治疗/伤害为当前天光现世的%solar_guardian_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_solar_battery" "太阳能电池" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_solar_battery_Description" "破晓辰星在熠熠生辉拥有主动叠加效果时获得加成效果,可达到%move_speed_pct%%%移动速度和%attack_speed%攻击速度,熠熠生辉可触发致命一击后达到最大值。" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_solar_battery" "太阳能电池" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_solar_battery_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,和%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_bright_foundry" "铸就光明" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_bright_foundry_Description" "破晓辰星的攻击被动施加%duration%秒上界重锤的火焰效果。熠熠生辉的致命一击攻击会向破晓辰星面朝的方向发动当前等级的上界重锤。\n\n这个火焰的负面效果与上界重锤其他来源的火焰叠加。" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_bright_foundry_debuff" "铸就光明" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_bright_foundry_debuff_Description" "被减速并且受到伤害" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_light_bringer" "光明使者" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_light_bringer_Description" "熠熠生辉可以主动施放,马上发动致命一击,持续%duration%秒。冷却时间:%cooldown%,魔法消耗:%mana_cost%。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_sun_sentinel" "恒星哨卫" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_sun_sentinel_Description" "落地时破晓辰星和天光现世作用范围内所有友军获得%duration%秒技能免疫和熠熠生辉的强化攻击。" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_sun_sentinel_luminosity_attack_buff" "恒星哨卫" "DOTA_Tooltip_modifier_aghsfort_dawnbreaker_sun_sentinel_luminosity_attack_buff_Description" "技能免疫,并且熠熠生辉的攻击将发挥全面的威力。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_death_of_a_star" "星辰之死" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_death_of_a_star_Description" "脉冲治疗提升%bonus_heal%点。只要施放天光现世,所有非主要目标周围会产生%solar_guardian_pct%%%天光现世脉冲,直到破晓辰星落地。破晓辰星阵亡时会自动对血量最低的友军施放天光现世(如果无人存活就是她自己)。" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_solar_flare" "日晕" "DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_solar_flare_Description" "落地时,天光现世范围内所有敌人会被击退,并且获得当前等级的上界重锤烈火效果,持续%duration%秒。\n\n这个火焰的负面效果与上界重锤其他来源的火焰叠加。" "aghsfort_dawnbreaker_fire_wreath_swipe_smash_damage" "+{s:value1} / {s:value2} {s:ability_name}挥击/撞击伤害" "aghsfort_dawnbreaker_fire_wreath_swipe_smash_radius" "+{s:value1} / {s:value2} {s:ability_name}挥击/撞击作用范围" "aghsfort_dawnbreaker_fire_wreath_debuff_duration" "+{s:value1}秒 {s:ability_name}减速/眩晕时间" "aghsfort_dawnbreaker_fire_wreath_movement_speed" "+{s:value} {s:ability_name}移动速度" "aghsfort_dawnbreaker_fire_wreath_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_dawnbreaker_celestial_hammer_burn_damage" "+{s:value} {s:ability_name}烧灼伤害" "aghsfort_dawnbreaker_celestial_hammer_range" "+{s:value} {s:ability_name}距离" "aghsfort_dawnbreaker_celestial_hammer_fire_trail_duration" "+{s:value}秒 {s:ability_name}炽烈之径持续时间" "aghsfort_dawnbreaker_celestial_hammer_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_dawnbreaker_celestial_hammer_hammer_damage" "+{s:value1}/{s:value2} {s:ability_name}战锤/烧灼伤害" "aghsfort_dawnbreaker_luminosity_bonus_damage" "+{s:value}% {s:ability_name}致命一击伤害" "aghsfort_dawnbreaker_luminosity_heal_pct" "+{s:value}% {s:ability_name}治疗" "aghsfort_dawnbreaker_luminosity_heal_radius" "+{s:value} {s:ability_name}治疗范围" "aghsfort_dawnbreaker_luminosity_allied_healing_pct" "+{s:value}% {s:ability_name}治疗友军" "aghsfort_dawnbreaker_solar_guardian_radius" "+{s:value} {s:ability_name}范围" "aghsfort_dawnbreaker_solar_guardian_damage" "+{s:value1} / {s:value2} {s:ability_name}脉冲/落地伤害" "aghsfort_dawnbreaker_solar_guardian_base_heal" "+{s:value} {s:ability_name}脉冲治疗" "aghsfort_dawnbreaker_solar_guardian_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble" "虚弱" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_Description" "降低敌人的总攻击力,施法速度和生命恢复。对首领类敌人的效果减半。" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_Lore" "阿特洛波斯编织的每一丝恐惧都使他的受难者承受更多的奥术和未知技艺伤害。" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_damage_reduction" "%攻击力降低:" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_heal_reduction" "%治疗/恢复降低:" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_cast_reduction" "%施法速度降低:" "DOTA_Tooltip_ability_aghsfort_bane_enfeeble_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap" "蚀脑" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_Description" "暴食一个敌方单位的生命能量,造成伤害并回复自身生命值。" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_brain_sap_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_tooltip_brain_sap_heal_amt" "生命回复量:" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_cast_range" "施法距离:" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_Lore" "阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。" "DOTA_Tooltip_ability_aghsfort_bane_brain_sap_shard_description" "蚀脑变成550作用范围的技能。次级目标只有25%治疗效果。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare" "噩梦" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_abilitydraft_note" "拥有技能“噩梦”的英雄可以攻击噩梦作用下的单位。祸乱之源即使没有该技能也能攻击。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_Description" "让敌方目标或友方英雄进入沉睡。敌方单位在噩梦状态下每秒受到伤害。友方单位刚进入噩梦状态时会暂时获得无敌状态,之后可以利用指令直接唤醒。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_Lore" "从夜之女神妮塔莎那里偷来的能力,让猎物一觉不醒。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_nightmare_tick_damage" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_nightmare_invuln_time" "无敌持续时间:" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note0" "在噩梦的第一秒,作用单位是无敌状态。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note1" "祸乱之源可以把自己从噩梦中唤醒。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note2" "施放后将替换为结束噩梦:结束所有受作用单位身上的噩梦。" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_end" "噩梦终止" "DOTA_Tooltip_ability_aghsfort_bane_nightmare_end_Description" "终止目标单位的噩梦状态。" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip" "魔爪" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Description" "持续施法 - 抓住一个敌方单位,使其失去行动能力并持续受到大量伤害,同时每%fiend_grip_tick_interval%秒按目标最大魔法值一定比例吸取魔法。" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_scepter_description" "魔爪的冷却时间减少45秒。魔爪将产生两个不可控制的幻象,幻象也将对目标持续施放魔爪。幻象承受700%%伤害,并且被打断后立刻消失。伤害不会叠加。" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Lore" "阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Note0" "魔爪的控制和吸魔效果对技能免疫单位有效,但是不造成伤害。" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_fiend_grip_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_channel_time" "持续施法时间:" "DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_fiend_grip_mana_drain" "%魔法吸取:" "DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_effect" "虚弱" "DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_Description" "状态抗性降低%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%。" "DOTA_Tooltip_modifier_aghsfort_bane_nightmare" "噩梦" "DOTA_Tooltip_modifier_aghsfort_bane_nightmare_Description" "睡眠中" "DOTA_Tooltip_modifier_aghsfort_bane_fiends_grip" "魔爪" "DOTA_Tooltip_modifier_aghsfort_bane_fiends_grip_Description" "被控制,并受到伤害。每%fMODIFIER_PROPERTY_TOOLTIP%秒损失最大魔法值的%dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_spill" "共享折磨" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_spill_Description" "祸乱之源对虚弱状态下的单位发动的攻击和指向性技能会向身后飞溅,距离为%spill_range%,宽度为%spill_width%。" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_allies" "暗黑共生" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_allies_Description" "虚弱可以对友军施放,持续时间为%bonus_duration_mult%倍,并且他们将获得加成效果,而不是负面效果。" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_end_fiends_grip" "暗黑触须" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_end_fiends_grip_Description" "每当敌人被虚弱或阵亡,在其身后会产生一个静止的魔爪,持续时间与虚弱的最大持续时间相同。如果有单位走进这个区域,会受到一个短时间的魔爪效果,持续时间为正常的%fiends_grip_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_confusion" "妮塔莎的教众" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_confusion_Description" "噩梦会迷惑敌人,而不是眩晕,使他们攻击周围敌人,并且拥有%movespeed_pct%%%移动速度加成和%attack_speed%攻击速度加成。被迷惑的敌人会抵抗控制技能,在负面效果结束前生命值至少有1点。噩梦在非头目的敌人身上额外持续%bonus_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_sweet_dreams" "美梦" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_sweet_dreams_Description" "噩梦作用下的友方目标获得的无敌时间延长%nightmare_invuln_pct%%%,并且提供%move_speed%移动速度的飞行状态,不受减速效果影响,并且施放蚀脑时可以另外治疗噩梦下的友军。" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_nightmare_burst" "睡眠惊恐" "DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_nightmare_burst_Description" "噩梦结束时,目标单位周围%nightmare_damage_radius%范围内敌人会受到伤害,数值为该单位从噩梦中累计受到的伤害。" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_spread" "黑色脓水" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_spread_Description" "魔爪持续施法期间,每隔1秒,祸乱之源或者当前受到作用的目标附近%fiend_grip_spread_radius%范围内会有额外一个单位被魔爪作用,持续到原负面状态结束。" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_boost_ally" "狂热不堪" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_boost_ally_Description" "魔爪可以对友军施放,提供攻击和移动速度加成,数值与魔爪的每秒伤害相同。他们的攻击将使自身和祸乱之源回复生命,吸血数值为魔法吸取量的%fiend_grip_boost_lifesteal_multiplier%%%。魔爪的施法距离提升%bonus_cast_range%。" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_auto_nightmare" "畏惧黑暗" "DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_auto_nightmare_Description" "祸乱之源在魔爪持续施法期间会自动对攻击他的敌人施放噩梦。" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_nightmare_mirror" "虚弱云" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_nightmare_mirror_Description" "蚀脑获得%charges%点能量点数。如果敌人在受到蚀脑作用的%mirror_duration%秒内死亡,他们身上由祸乱之源施加的负面状态都会散布给阵亡单位附近%radius%范围内的目标。" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_knockback_slow" "心智迟钝" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_knockback_slow_Description" "蚀脑会将目标单位击退%knockback_distance%距离,对碰到的所有敌人施加蚀脑和一个%movement_slow_pct%%%减速效果,持续%slow_duration%秒。次级目标只会治疗正常数值的%heal_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_invis" "隐蔽幽魂" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_invis_Description" "有单位受到蚀脑作用时,祸乱之源会获得隐身效果,和%invis_movement_speed%%%移动速度加成,持续%invis_duration%秒。破隐一击具有额外伤害,并且造成暴击,额外伤害等于%invis_brain_sap_crit_pct%%%蚀脑伤害。" "DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_kill_refresh" "脑部吞噬" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_damage_steal" "真正的恐怖" "DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_damage_steal_Description" "虚弱减少的敌人攻击力会提供给祸乱之源,作为攻击力加成。" "DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_damage_steal_buff" "真正的恐怖" "DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_damage_steal_buff_Description" "虚弱偷取%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。" "DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_invis" "隐蔽幽魂" "DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_invis_Description" "获得%invis_movement_speed%%%移动速度和隐身效果。下次攻击将会造成致命一击,并具有%invis_brain_sap_crit_pct%%%额外伤害。" "DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_nightmare_mirror" "虚弱云" "aghsfort_bane_enfeeble_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_bane_enfeeble_damage_reduction" "+{s:value}% {s:ability_name}攻击力降低" "aghsfort_bane_enfeeble_cast_reduction" "+{s:value}% {s:ability_name}施法速度降低" "aghsfort_bane_enfeeble_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_bane_brain_sap_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_bane_brain_sap_brain_sap_damage" "+{s:value} {s:ability_name}伤害/治疗" "aghsfort_bane_brain_sap_cast_range" "+{s:value} {s:ability_name}施法距离" "aghsfort_bane_nightmare_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_bane_nightmare_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_bane_nightmare_nightmare_tick_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_bane_nightmare_nightmare_invuln_time" "+{s:value}秒 {s:ability_name}噩梦无敌时间" "aghsfort_bane_fiends_grip_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_bane_fiends_grip_fiend_grip_mana_drain" "+{s:value}% {s:ability_name}魔法吸取" "aghsfort_bane_fiends_grip_fiend_grip_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_bane_fiends_grip_channel_time" "+{s:value}秒 {s:ability_name}最大持续施法" "aghsfort_bane_fiends_grip_fiend_grip_damage_mana_drain" "+{s:value1} / {s:value2} {s:ability_name}每秒伤害/魔法吸取" // PHOENIX HERO START "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive" "凤凰冲击" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Description" "凤凰向目标方向进行圆弧状飞行,飞行距离固定,对沿途的敌人造成持续伤害并减缓其移动速度,然后返回初始位置。飞行过程中如果施放超新星将停止飞行。" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Lore" "尽管没少在宇宙虚空之间遨游,但在大气里振翅高飞还是有不同的快感。" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_hp_cost_perc" "%生命值消耗:" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_dash_length" "冲击长度:" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_burn_duration" "烧灼持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_damage_per_second" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_slow_movement_speed_pct" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Note0" "凤凰冲击的飞行时间为%dive_duration%秒,可以在飞行途中再次施放来终止飞行。" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop" "终止凤凰冲击" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop_Description" "马上停止冲击。" "DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop_Lore" "停!" "DOTA_Tooltip_modifier_aghsfort_phoenix_icarus_dive_burn" "凤凰冲击烧灼" "DOTA_Tooltip_modifier_aghsfort_phoenix_icarus_dive_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits" "烈火精灵" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Description" "召唤%spirit_count%只围绕凤凰飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_shard_description" "烈火精灵变成被动充能技能。具有7秒充能时间。" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Lore" "凤凰那不断坍塌重生的内核经常释放出具有意识的霎那光流。" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_hp_cost_perc" "%生命值消耗:" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_spirit_duration" "烈火精灵持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_duration" "烧灼持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_damage_per_second" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_attackspeed_slow" "攻击速度减少:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit" "发动烈火精灵" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Description" "每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Lore" "轰!嘣!" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_hp_cost_perc" "%生命值消耗:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_spirit_duration" "烈火精灵持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_duration" "烧灼持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_damage_per_second" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_attackspeed_slow" "攻击速度减少:" "DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_burn" "烈火精灵灼烧" "DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且攻击速度被减缓%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_count" "烈火精灵" "DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_count_Description" "烈火精灵已经可以发动。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray" "烈日炙烤" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Description" "凤凰以损失生命能量为代价,向前射出一束炽热的光线炙烤敌人。光线对敌人造成固定伤害,并且能治疗友军,治疗的数值为基础数值加上目标生命值的一定百分比。随着光线不断炙烤,固定伤害和治疗百分比会不断增加。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Lore" "星体能量的这般释放对凤凰来说仅仅是打开了原子大小的豁口。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_hp_cost_pct" "%生命值消耗:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_base_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_tick_interval" "伤害/治疗间隔:" //"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_max_dps_tooltip" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_base_heal" "基础治疗:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_hp_perc_heal" "%最大治疗:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_abilityduration" "最大持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note0" "烈日炙烤的宽度为%radius%,长度为%abilitycastrange%。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note1" "凤凰受到眩晕、沉默、飓风、妖术或睡眠等效果时烈日炙烤将会中断。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note2" "凤凰可以使用物品和其他技能,不会打断烈日炙烤。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop" "终止烈日炙烤" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop_Description" "马上停止烈日炙烤。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop_Lore" "吱吱!" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move" "切换移动状态" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Description" "在烈日炙烤时切换为缓慢前行状态。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Note0" "烈日炙烤允许凤凰穿越地形和树木。" "DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Lore" "&¥……%" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray" "烈日炙烤" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_Description" "发出光线开始烈日炙烤。" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_slow" "烈日炙烤" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova" "超新星" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_Description" "凤凰十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星,灼烧附近一大片区域内的敌人。恒星受到敌人一定次数的攻击后将会被摧毁。经过%abilityduration%秒后恒星将会爆炸,眩晕周围所有敌人。而凤凰的生命和魔法值都会回到满状态,并且所有技能的冷却时间都会刷新。\n\n驱散类型:强驱散" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_Lore" "超新星的烈日试炼致命非常,而从烈焰中,永生的凤吟将再一次升起。" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_aura_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_abilityduration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_damage_per_sec" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_attacks_to_kill" "摧毁所需攻击次数:" "DOTA_Tooltip_ability_aghsfort_phoenix_supernova_cast_range_tooltip_scepter" "神杖升级施法距离:" "DOTA_Tooltip_modifier_aghsfort_phoenix_supernova_hiding" "恒星形态" "DOTA_Tooltip_modifier_aghsfort_phoenix_supernova_hiding_Description" "重生前炙烤敌人。" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun" "恒星形态" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_Description" "重生前炙烤敌人。" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_debuff" "恒星灼烧" "DOTA_Tooltip_modifier_aghsfort_phoenix_sun_debuff_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_savior" "十万火急" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_savior_Description" "凤凰在凤凰冲击期间碰到的首个友方英雄会被带上,并且马上受到一次治疗,数值为烈日炙烤每秒基础治疗的%mult_of_sun_ray_as_heal%倍。冲击期间单位为无敌状态,并且之后获得持续的隐身状态,持续%invis_duration%秒。可以关闭凤凰冲击的自动施放,禁用拯救队友的行为。" "DOTA_Tooltip_modifier_aghsfort_special_phoenix_icarus_dive_savior_invis" "十万火急" "DOTA_Tooltip_modifier_aghsfort_special_phoenix_icarus_dive_savior_invis_Description" "拥有持续隐身效果。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_blast_wave" "冲击波" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_blast_wave_Description" "凤凰冲击结束时,凤凰产生一次爆炸,在%blast_radius%范围内造成一次伤害,数值为凤凰冲击每秒伤害的%pct_of_dps_as_dmg%%%,并且施加凤凰冲击的负面效果,还击退敌人%knockback_distance%距离。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_second_sun" "双子星" "DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_second_sun_Description" "凤凰冲击在目的地产生一个作用范围减半的超新星,持续%duration%秒。该恒星不会回复凤凰的生命和魔法,也不会刷新冷却时间。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_vitality" "精灵抚慰" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_vitality_Description" "烈火精灵将作用于撞击范围内的友军,持续进行治疗。治疗量为%pct_of_dps_as_heal%%%烈火精灵每秒伤害。烈火精灵的行进速度额外提升%bonus_travel_speed%。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_artillery" "渗透作用" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_artillery_Description" "发射烈火精灵时会对经过的敌人施加负面效果。首个击中的敌人会被精灵带到目的地。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_flame_revenant" "烈火幽魂" "DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_flame_revenant_Description" "烈火精灵在落地点留下一个烈火幽魂。幽魂利用一团范围性烈火对单位造成伤害,每秒伤害为烈火精灵每秒伤害的%flame_revenant_damage_pct%%%。施加%move_slow_pct%%%减速效果。每个烈火幽魂的存活时间为烈火精灵负面效果持续时间的2倍,并且攻击范围为烈火精灵作用范围的2倍。" "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack" "烈火幽魂攻击" "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_Description" "烈火幽魂向面朝的方向放出一道宽度为%width%的火焰,将蔓延%length%距离。施加一个负面效果,每秒造成%damage_per_second%点伤害,减缓30%%移动速度。对建筑造成40%%伤害。持续%duration%秒。负面效果粘滞2秒。" "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_damage_per_second" "每秒伤害:" "DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack" "喷火之魂" "DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_Description" "让东西烧起来。" "DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_damage" "喷火之魂" "DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_damage_Description" "受到烧灼伤害,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "npc_dota_aghsfort_phoenix_flame_revenant" "烈火幽魂" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_luminance" "光芒万丈" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_luminance_Description" "烈日炙烤作用下的友军将受到强驱散,并获得攻击速度加成,数值为烈日炙烤基础治疗量的%pct_of_heal_as_attack_speed%%%。每次施放烈日炙烤时每个英雄只能被驱散一次。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_focus_point" "焦点" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_focus_point_Description" "烈日炙烤的尖端造成的伤害增加%damage_pct%%%,治疗增加%heal_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_gamma_ray" "伽马射线" "DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_gamma_ray_Description" "烈日炙烤可以在超新星期间施放,使其可以直接对敌人施加烈火精灵的烧灼效果。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_capture" "俘获" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_capture_Description" "超新星可以对友方英雄施放,使其进入凤凰的恒星。如果恒星存活,两名英雄都会重生。如果恒星死亡,两名英雄都会死亡。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_horizon" "黎明时分" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_horizon_Description" "超新星将单位推向其外围边缘,并施加凤凰冲击的烧灼效果。" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_expel_core" "驱逐内核" "DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_expel_core_Description" "超新星会向作用范围内的敌人发射烈火精灵。发射的数量等于烈火精灵的数量。优先以附近的敌人以及当前不受烈火精灵作用的敌人为目标。" "DOTA_Tooltip_ability_aghsfort_talent_phoenix_supernova_bonus_dps" "+{s:value} 超新星每秒伤害" "DOTA_Tooltip_ability_aghsfort_talent_phoenix_sun_ray_damage" "+{s:bonus_base_damage} 烈日炙烤每波伤害" "DOTA_Tooltip_ability_aghsfort_talent_phoenix_supernova_attacks_to_kill" "+{s:bonus_attacks_to_kill} 超新星可被攻击次数" "aghsfort_phoenix_icarus_dive_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //"aghsfort_phoenix_icarus_dive_dash_length" "+{s:value} {s:ability_name} Dash Length" "aghsfort_phoenix_icarus_dive_burn_duration" "+{s:value}秒 {s:ability_name}烧灼持续时间" "aghsfort_phoenix_icarus_dive_damage_per_second" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_phoenix_icarus_dive_move_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_phoenix_fire_spirits_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_phoenix_fire_spirits_spirit_count" "+{s:value} {s:ability_name}精灵数量" "aghsfort_phoenix_fire_spirits_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_phoenix_fire_spirits_burn_duration" "+{s:value}秒 {s:ability_name}烧灼持续时间" "aghsfort_phoenix_fire_spirits_attackspeed_slow" "+{s:value}% {s:ability_name}攻击速度降低" "aghsfort_phoenix_fire_spirits_damage_per_second" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_phoenix_sun_ray_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_phoenix_sun_ray_base_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_phoenix_sun_ray_hp_perc_heal" "+{s:value}% {s:ability_name}最大生命治疗" "aghsfort_phoenix_supernova_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_phoenix_supernova_damage_per_sec" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_phoenix_supernova_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_phoenix_supernova_attacks_to_kill" "+{s:value} {s:ability_name}摧毁所需攻击次数" "aghsfort_phoenix_supernova_aura_radius" "+{s:value} {s:ability_name}作用范围" // PHOENIX HERO END // CLINKZ HERO START "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage" "炽烈火雨" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Description" "克林克兹持续施法,朝目标方向射出多支灼热的箭矢,击中所有敌人,造成克林克兹攻击伤害的一定百分比并施加攻击特效。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Lore" "其他人很难分辨骷髅弓箭手身边缭绕的劲风到底是来自他心中的火焰还是那让人眼花缭乱的射箭速度。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Note0" "攻击距离加成会提升炽烈火雨的长度。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_abilitychanneltime" "持续时间:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_wave_count" "发射箭矢数量:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_range" "距离:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_damage_pct" "每支箭矢伤害:" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage" "骨隐步" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows" "灼热之箭" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Description" "让克林克兹的箭矢带有火焰,造成更多伤害。被灼热之箭击中的敌人攻击速度降低,持续%debuff_duration%秒。" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Lore" "克林克兹用他的灼热精华点燃弓箭,造成毁灭性打击。" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Note0" "灼热之箭能对建筑造成伤害。" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Note1" "伤害直接作为物理伤害加到克林克兹的攻击伤害中。" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_damage_bonus" "额外伤害:" "DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_attack_slow" "攻击速度降低:" "DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_debuff" "灼热之箭" "DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_debuff_Description" "攻击速度被降低。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk" "骨隐步" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Description" "使克林克兹能在隐形状态下移动,攻击或使用技能时现形。提供魔法抗性加成。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Lore" "随着火焰的爆裂和烟雾的升起,骷髅弓箭手的身形遁于无形。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Note0" "渐隐时间为%fade_time%秒。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_move_speed_bonus_pct" "%移动速度提升:" "DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_bonus_magic_resist" "%魔法抗性提升:" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk" "骨隐步" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_Description" "隐身,可以穿过单位。拥有+%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度和+%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%魔法抗性。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army" "燃烧之军" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_Description" "克林克兹召唤一队烈焰骷髅弓手。骷髅弓手不能移动,需要2次英雄攻击才会被击杀。骷髅弓手继承克林克兹一定百分比的攻击力,使用当前等级的灼热之箭技能,而且只会攻击英雄。攻击距离与克林克兹相同。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_Lore" "靠生与死存活后,克林克兹学会了如何短暂地在这两者之间架起桥梁。" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_range" "距离:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_count" "数量:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_attack_rate" "攻击频率:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_spawn_interval" "产生间隔:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_damage_percent" "%攻击力:" "DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_abilitydraft_note" "必须拥有技能“灼热之箭”才能使骷髅弓手拥有额外伤害。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_tri_split" "分裂火雨" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_tri_split_Description" "炽烈火雨的箭矢在击中首个敌人后分裂为三支。炽烈火雨的箭矢伤害提升%bonus_damage_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_skeleton_shot" "灭顶猛攻" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_skeleton_shot_Description" "骷髅弓手对他们攻击的首个敌人发动一次短时间的炽烈火雨。发射的箭矢数量为%pct_for_arrows%%%克林克兹的炽烈火雨箭矢数量。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_singe" "焦心" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_singe_Description" "每支炽烈火雨箭矢施加一个附有眩晕的击退效果,然后是%move_slow_duration%秒%move_slow_pct%%%减速。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_ignite" "着火" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_ignite_Description" "每支灼热之箭会施加1.5秒烧灼效果,每秒伤害为灼热之箭额外伤害的%pct_of_damage_as_dps%%%。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_skeletal_colossus" "骷髅巨人" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_skeletal_colossus_Description" "获得一个新技能:骷髅巨人。克林克兹将召唤一个挥剑的大骷髅。继承克林克兹的攻击力,并且拥有分裂攻击,将施加灼热之箭。巨人将攻击2000范围内视野中的单位,而且不会接受指令。冷却时间:120,魔法消耗:150。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus" "骷髅巨人" "DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_Description" "克林克兹召唤出一个挥剑的大骷髅。继承克林克兹的攻击力,并且拥有分裂攻击,将施加灼热之箭。\n巨人将攻击2000范围内视野中的单位,而且不会接受指令。" "DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_hp_gain_per_caster_level" "每个施放等级获得生命值:" "DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_lifetime" "巨人存活时间" "npc_dota_aghsfort_clinkz_skeleton_colossus" "骷髅巨人" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_colossus" "骷髅巨人" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_colossus_Description" "由骨架和燃烧的愤怒组成的巨物。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_melter" "融化之箭" "DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_melter_Description" "每支灼热之箭会降低目标%armor_reduction_per_arrow%点护甲。最大叠加次数为灼热之箭降低攻击速度的%pct_for_max_stacks%%%。" "DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_melter" "融化之箭" "DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_melter_Description" "拥有的护甲有所降低。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_beckon_undead" "呼唤亡灵" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_beckon_undead_Description" "脱离骨隐步状态会产生%summon_count%个燃烧之军的骷髅弓手。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_wraith_touch" "幽灵之触" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_wraith_touch_Description" "在骨隐步状态下,克林克兹在穿过敌人时会偷取一部分攻击力。偷取的攻击力为骨隐步移动速度加成的%pct_ms_for_attack_steal_pct%%%。状态效果在克林克兹脱离隐身后还会持续%duration%秒。最高攻击力加成:%max_stacks%。" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_enemy" "幽灵之触" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_enemy_Description" "攻击力已被偷取。" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_caster" "幽灵之触" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_caster_Description" "已偷取攻击力。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_strafe" "扫射" "DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_strafe_Description" "脱离骨隐步后会获得骨隐步移动速度加成的%pct_ms_for_attackspeed%%%作为攻击速度的加成。另外面对远程攻击时获得100%%闪避。持续%duration%秒。" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_strafe" "扫射" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_strafe_Description" "提供攻击速度加成,以及面对远程攻击时100%%闪避。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_entrenchment" "防卫工事" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_entrenchment_Description" "每个骷髅弓手周围都有烧焦的区域,向克林克兹提供吸血效果,百分比数值为燃烧之军攻击力百分比的%pct_of_dmg_pct_as_lifesteal%%%。对区域内敌人施加%attack_slow_pct%攻击速度降低。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment" "防卫工事" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_Description" "在其范围内向克林克兹提供吸血效果,并降低敌人的攻击速度。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_buff" "防卫工事" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_buff_Description" "具有吸血效果。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_debuff" "防卫工事" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_debuff_Description" "攻击速度被降低。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_big_skeletons" "巨型骷髅" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_big_skeletons_Description" "骷髅弓手的箭矢会击中目标附近%radius%范围内%splitshot_count%名额外敌人,施加减速效果,数值为灼热之箭额外伤害的一半,持续%debuff_duration%秒。骷髅巨人的分裂攻击施加%colossus_stun_duration%秒眩晕。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons" "巨型骷髅" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_Description" "射出可以降低目标攻击速度的分裂箭矢。" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeletal_colossus_big_skeletons" "巨型骷髅" "DOTA_Tooltip_modifier_aghsfort_clinkz_skeletal_colossus_big_skeletons_Description" "分裂攻击将造成眩晕。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_debuff" "巨型骷髅" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_debuff_Description" "移动速度被减缓。" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_stunning_skeletons" "砰然之骨" "DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_stunning_skeletons_Description" "克林克兹的骷髅弓手在产生时对%radius%范围内造成%impact_damage%点伤害,以及眩晕,时间为燃烧之军持续时间的%pct_for_duration%%%。" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_stunning_skeletons_debuff" "砰然之骨" "DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_stunning_skeletons_debuff_Description" "被眩晕。" "aghsfort_clinkz_burning_barrage_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_clinkz_burning_barrage_wave_count" "+{s:value} {s:ability_name}箭矢发射数量" "aghsfort_clinkz_burning_barrage_range" "+{s:value} {s:ability_name}距离" "aghsfort_clinkz_burning_barrage_damage_pct" "+{s:value}% {s:ability_name}每支箭矢伤害" "aghsfort_clinkz_searing_arrows_mana_cost" "{s:value1}% {s:ability_name}魔法消耗减少" "aghsfort_clinkz_searing_arrows_damage_bonus" "+{s:value} {s:ability_name}伤害加成" "aghsfort_clinkz_searing_arrows_attack_slow" "+{s:value} {s:ability_name}攻击速度降低" "aghsfort_clinkz_skeleton_walk_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_clinkz_skeleton_walk_move_speed" "+{s:value}% {s:ability_name}移动速度加成" "aghsfort_clinkz_skeleton_walk_magic_resist" "+{s:value}% {s:ability_name}魔法抗性加成" "aghsfort_clinkz_burning_army_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_clinkz_burning_army_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_clinkz_burning_army_count" "+{s:value} {s:ability_name}骷髅弓手数量" "aghsfort_clinkz_burning_army_damage_percent" "+{s:value}% {s:ability_name}骷髅弓手攻击力" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_1" "+{s:value} 灼热之箭伤害" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_2" "+{s:value}秒 骨隐步攻击速度持续时间" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_3" "灼热之箭齐射" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_3_Description" "使用灼热之箭时,将对技能范围内随机一个敌人射出第二支灼热之箭。" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_4" "燃烧之军克敌机先" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_5" "-{s:value}秒 燃烧之军冷却" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_6" "+{s:value} 死亡契约生命" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_7" "+{s:value} 扫射攻击速度" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_8" "+{s:value}/{s:value2}% 死亡契约生命值/攻击力" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_9" "脱离骨隐步时召唤燃烧之军骷髅弓手" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_10" "-{s:value}秒 骨隐步冷却" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_11" "击杀重置死亡契约冷却" "DOTA_Tooltip_ability_aghsfort_talent_clinkz_12" "+{s:value} 炽烈火雨箭矢" "npc_dota_aghsfort_clinkz_skeleton_archer" "骷髅弓手" // CLINKZ HERO END //SANDKING HERO START "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike" "掘地穿刺" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_Description" "沙王钻入地面挖掘隧道前进,穿出地面时伤害并眩晕上方的敌方单位。" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_scepter_description" "对沙王的掘地穿刺击中的英雄施加腐尸毒,而且提升施法距离。不会对幻象施加腐尸毒。" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_Lore" "克里瑟历斯经常钻入地下埋伏,等待伏击敌人。" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_burrow_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_burrowstrike_cast_range" "施法距离:" "DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm" "沙尘暴" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Description" "沙王制造一起可怕的沙尘暴,伤害敌方单位的同时造成致盲和减速。沙王离开该区域后效果结束。" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Lore" "有人认为克里瑟历斯只是传说中的幻影,因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Note1" "沙王在沙尘暴中攻击或使用技能会暂时显形。%fade_delay%秒后将再次隐形。" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sandstorm_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sand_storm_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sand_storm_damage" "沙尘暴伤害:" "DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_blind_slow_pct" "%致盲/减速:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale" "腐尸毒" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_Description" "沙王的攻击中注入了毒素,可以使敌方单位移动变慢,并且阵亡时发生剧烈的爆炸。另外受到作用的敌人每%caustic_finale_dot_tick%秒也会受到伤害。" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_Lore" "克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地,最后爆炸而死。" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_radius" "爆炸范围:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_damage_death" "爆炸伤害:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_damage_dot" "每次伤害:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_duration" "负面状态持续时间:" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter" "地震" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Description" "经过%abilitycastpoint%秒施法前摇后,沙王向地中发送扰动,引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震波都会提高伤害传播半径。" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_shard_description" "每移动700距离都会产生一道地震波,作用沙王附近475范围内的敌人。地震波伤害提升20点。" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Lore" "许多探险家丧生于闪烁荒原的流沙。" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Note0" "地震波将以沙王为中心,而不是他施放技能的地点。" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Note1" "地震波的作用范围逐渐增大,从500增加至725。" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_pulses" "伤害波数:" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_damage" "每波伤害:" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_slow_as" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_abilityduration" "减速持续时间:" "DOTA_Tooltip_modifier_aghsfort_sand_king_impale" "掘地穿刺" "DOTA_Tooltip_modifier_aghsfort_sand_king_impale_Description" "被沙王眩晕。" "DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm" "沙尘暴" "DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_Description" "使自己隐身,并且每秒对附近单位造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。" "DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_orb" "腐尸毒" "DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_orb_Description" "被沙王的攻击注入毒素。你死亡时会爆炸,造成范围伤害。" "DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_slow" "腐尸毒减速" "DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter" "地震" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_Description" "向大地发出震颤,造成范围伤害和减速。" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_slow" "地震减速" "DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_slow" "沙尘暴" "DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,普通攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%落空。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_channel" "持续掘地" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_channel_Description" "沙王撤退至地下,最多持续%max_channel_time%秒,变为无敌状态,并且强化他的掘地穿刺。持续施法结束后,掘地穿刺造成的伤害最多增加%max_power%倍,依持续施法的时间而定。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_transport" "载人穿刺" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_transport_Description" "被掘地穿刺击中的敌人都会被沙王带到他的目的地,并在那里产生地震波,掘地穿刺的眩晕时间内每秒产生一道地震波。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_reverse" "再行穿刺" "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_reverse_Description" "施放掘地穿刺1.5秒内沙王可以重新施放掘地穿刺,回到原来的地点。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_independant" "独立风暴" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_independant_Description" "沙王可以在沙尘暴内获得移动速度加成,数值与减速相同,并且离开后沙尘暴不会消失。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_burrowstrike_field" "穿刺风暴" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_burrowstrike_field_Description" "每隔%explosion_interval%秒,沙尘暴内就会随机产生一个%explosion_radius%范围的迷你掘地穿刺,对敌人造成穿刺和眩晕,数值与掘地穿刺的当前数值相同。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_vacuum" "真空风暴" "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_vacuum_Description" "每次产生沙尘暴时都会将敌人吸到沙王前方的沙尘暴边缘,并对他们施加腐尸毒的负面效果。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_sandstorm" "腐尸沙尘暴" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_sandstorm_Description" "每次触发腐尸毒后都会产生一片沙尘暴,持续%sandstorm_duration%秒,大小为平常的%sandstorm_radius_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_active" "主动腐尸毒" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_active_Description" "腐尸毒变成主动技能,具有%active_cooldown%秒冷却时间。主动开启后,每次攻击都会产生腐尸毒的爆炸,造成%power_pct%%%腐尸毒伤害。主动效果的持续时间与腐尸毒的负面效果持续时间相同。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_strength_buff" "腐尸力量" "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_strength_buff_Description" "每次沙王施加腐尸毒负面效果后,他的力量都会增加%str_pct%%%,持续%buff_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_movement" "四处地震" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_movement_Description" "如果附近有敌人,沙王每移动%movement_distance%距离都会产生一道地震波。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_allies" "全震" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_allies_Description" "施放时,每个友方英雄周围都会产生一个造成%value%%%伤害的地震效果。" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_damage_resist" "防御性地震" "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_damage_resist_Description" "地震范围内的友方英雄获得%damage_reduction%%%伤害抗性和%status_resistance%%%状态抗性,持续时间与地震的持续时间相同。" "aghsfort_sand_king_burrowstrike_cast_range" "+{s:value} {s:ability_name}施法距离" "aghsfort_sand_king_burrowstrike_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_sand_king_caustic_finale_damage_death" "+{s:value} {s:ability_name}爆炸伤害" "aghsfort_sand_king_caustic_finale_damage_dot" "+{s:value} {s:ability_name}每次后续伤害" "aghsfort_sand_king_caustic_finale_duration" "+{s:value} {s:ability_name}持续时间" "aghsfort_sand_king_caustic_finale_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_sand_king_caustic_finale_slow" "{s:value} {s:ability_name}减速" "aghsfort_sand_king_epicenter_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_sand_king_epicenter_epicenter_slow_as" "{s:value} {s:ability_name}攻击速度降低" "aghsfort_sand_king_epicenter_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_sand_king_epicenter_pulses" "+{s:value} {s:ability_name}波数" "aghsfort_sand_king_epicenter_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_sand_king_burrowstrike_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_sand_king_sand_storm_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_sand_king_sand_storm_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_sand_king_sand_storm_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_sand_king_sandstorm_blind" "+{s:value} {s:ability_name}致盲" "aghsfort_sand_king_sandstorm_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_sand_king_sandstorm_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_sand_king_sandstorm_blind_slow" "+{s:value}% {s:ability_name}致盲/减速" "aghsfort_sand_king_burrowstrike_burrow_duration" "+{s:value}秒 {s:ability_name}眩晕时间" /// KUNKKA BEGIN "DOTA_Tooltip_ability_aghsfort_kunkka_torrent" "洪流" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Description" "召唤喷涌的洪流,短暂延迟后,将敌人冲上天,造成伤害、眩晕和减速。" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Lore" "世界中心喷涌出的上古之洪流,应舰队统帅的召唤而来。" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Note0" "初始泡泡效果仅对队友可见,并且提供战争迷雾中的视野。" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Note1" "飞到半空的单位将会被眩晕并且可以被攻击。" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_delay" "延迟:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_movespeed_bonus" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_torrent_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_kunkka_torrent_abilitydraft_note" "洪流风暴在技能征召中不可用。(非大招神杖技能已禁用)" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm" "洪流浪潮" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Description" "每%torrent_interval%秒在昆卡周围的随机区域释放一个可见的洪流,持续%torrent_duration%秒。产生范围距离自身不超过%torrent_max_distance%。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Lore" "一百个陆地的联盟也牵制不了这些滔天海浪。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_ghost_ship_fire_cannons" "发射大炮" "DOTA_Tooltip_ability_aghsfort_special_kunkka_ghost_ship_fire_cannons_Description" "幽灵船在行进时向两边开炮,造成%cannon_ball_damage_pct%%%幽灵船伤害,和全额眩晕时间。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer" "潮汐使者" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Description" "昆卡的传奇之剑使他的下一次攻击附加额外的攻击力并在前方造成大范围的分裂攻击伤害。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Lore" "迷失的铁帆海军灵魂依附在昆卡信赖的宝剑——潮汐使者之中,增强它对洪流恶魔的破坏力。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Note0" "分裂伤害无视技能免疫。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_damage_bonus" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_cleave_damage" "%分裂伤害:" "DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_cleave_distance" "分裂距离:" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot" "X标记" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Description" "对友方或敌方单位使用,用X标记他们当前位置,数秒后将他们送回X标记处。友军将获得护甲和移动速度加成,而敌人则是相反。在技能持续时间内,昆卡可以手动触发,随时送回,或者关闭自动施放后不再主动送回。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_tidebringer_charges" "汹涌潮汐" "DOTA_Tooltip_ability_aghsfort_special_kunkka_tidebringer_charges_Description" "潮汐使者拥有%value%点能量点数。" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Lore" "舰队统帅诸多神秘能力中的一种,能用于战斗或娱乐。" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Note0" "如果目标在技能施放后进入技能免疫状态,持续时间结束后目标将不会回到标记点。" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Note1" "可以打断持续施法。" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_kunkka_return" "送回" "DOTA_Tooltip_ability_aghsfort_kunkka_return_Description" "将标记的英雄送回X位置。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship" "幽灵船" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Description" "召唤一艘幽灵船驶过战场,直到撞成粉碎,残骸周围的敌人将会因撞击受到伤害并眩晕。友军被泡在舰队统帅的朗姆酒中,移动速度提升并对受到的伤害反应麻木,一定百分比的伤害将会延后到持续时间结束时结算。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Lore" "铁帆舰队最后的战舰虽然只是个幻影,但它给昆卡的敌人带来的死亡却是完全真实的。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_tooltip_delay" "撞击延迟:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_movespeed_bonus" "%朗姆酒移动速度提升:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_buff_duration" "朗姆酒持续时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_distance" "距离:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_width" "作用范围:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_absorb" "%延后结算伤害:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note0" "在朗姆酒效果消失后造成的伤害不能致死,而且不能杀死英雄。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note1" "幽灵船实际的碰撞范围比船本身大。" "DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note2" "幽灵船的移动速度为%ghostship_speed%。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave" "潮汐波" "DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_Description" "释放一道在昆卡身后出现的潮汐波。造成%damage%点伤害,并将敌人沿着波浪拖拽%knockback_distance%距离。敌人被拖拽时无法攻击。" "DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_speed" "速度:" "DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_armour_increase" "护甲改变:" "DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_speed_increase_pct" "%移动速度改变:" "DOTA_Tooltip_ability_aghsfort_special_kunkka_dread_pirate" "骇人海盗" "DOTA_Tooltip_ability_aghsfort_special_kunkka_dread_pirate_Description" "对敌人施放时,X标记将其恐惧,使其逃离昆卡,在效果开始和结束时各触发一次潮汐使者的攻击。对敌方头目持续%enemy_duration_scale_captain%%%持续时间。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_tsunami" "海啸" "DOTA_Tooltip_ability_aghsfort_special_kunkka_tsunami_Description" "潮汐使者触发一道潮汐波,行进%distance_as_tidebringer_scale_pct%%%潮汐使者距离,拖拽沿途的敌人并造成伤害,数值为潮汐使者攻击力的%damage_as_tidebringer_scale_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_no_quarter" "海纳百川" "DOTA_Tooltip_ability_aghsfort_special_kunkka_no_quarter_Description" "潮汐使者获得%value%点能量点数。潮汐使者的分裂效果每击中一个敌人都会使昆卡获得%movespeed_increase_per_cleaved_unit_pct%%%移动速度加成和%damage_pct_increase_per_cleave_stack%%%攻击力加成,持续%duration%秒。最多叠加%max_stacks%次。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_squall" "疾风怒涛" "DOTA_Tooltip_ability_aghsfort_special_kunkka_squall_Description" "每次施放洪流都会从昆卡开始沿直线产生额外的洪流,威力和伤害会随着接近目标地点而逐渐增加。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_grog_blossom" "喷洒烈酒" "DOTA_Tooltip_ability_aghsfort_special_kunkka_grog_blossom_Description" "X标记送回目标时,舰队统帅的朗姆酒会溅洒到该目标单位附近%radius%范围内的友军身上。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_marked" "全员中标" "DOTA_Tooltip_ability_aghsfort_special_kunkka_marked_Description" "被洪流击中的敌人会被施加X标记。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_angry_recall" "上岸结束" "DOTA_Tooltip_ability_aghsfort_special_kunkka_angry_recall_Description" "有单位被X标记送回后将在送回地点放出一个洪流。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_sealegs" "深海之足" "DOTA_Tooltip_ability_aghsfort_special_kunkka_sealegs_Description" "X标记作用下的友军每移动%torrent_min_distance%距离都会放出一个威力为%torrent_scale_percentage%%%的洪流。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_rumboldened" "朗姆酒壮胆" "DOTA_Tooltip_ability_aghsfort_special_kunkka_rumboldened_Description" "统帅的朗姆酒提供技能免疫状态,持续%duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_man_the_helm" "掌舵" "DOTA_Tooltip_ability_aghsfort_special_kunkka_man_the_helm_Description" "昆卡控制幽灵船,将其开到最终的撞击地点,会留下一个X标记,使自己在撞击后返回。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_davy_jones_locker" "戴维·琼斯的魔狱" "DOTA_Tooltip_ability_aghsfort_special_kunkka_davy_jones_locker_Description" "幽灵船会在撞击地点产生一个漩涡,每秒对%radius%范围内友军施加舰队统帅的朗姆酒,持续%duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_kunkka_skull_and_bones" "骷髅会" "DOTA_Tooltip_ability_aghsfort_special_kunkka_skull_and_bones_Description" "幽灵船撞击后,将在撞击地点%torrent_max_distance%范围内每隔%torrent_interval%秒产生一个洪流,持续%torrent_duration%秒。" "aghsfort_kunkka_ghost_ship_mana_and_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_kunkka_ghost_ship_width" "+{s:value} {s:ability_name}撞击范围" "aghsfort_kunkka_ghost_ship_movespeed" "+{s:value} {s:ability_name}移动速度" "aghsfort_kunkka_ghost_ship_buff_duration" "+{s:value}秒 {s:ability_name}朗姆酒持续时间" "aghsfort_kunkka_ghost_ship_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_kunkka_ghost_ship_speed" "+{s:value} {s:ability_name}速度" "aghsfort_kunkka_ghost_ship_absorb" "+{s:value}% {s:ability_name}朗姆酒伤害吸收" "aghsfort_kunkka_torrent_mana_and_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_kunkka_torrent_movespeed_bonus" "{s:value}% {s:ability_name}移动速度加成" "aghsfort_kunkka_torrent_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort_kunkka_torrent_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_kunkka_torrent_delay" "{s:value}% {s:ability_name}延迟" "aghsfort_kunkka_torrent_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_kunkka_tidebringer_width" "+{s:value} {s:ability_name}单位分裂宽度" "aghsfort_kunkka_tidebringer_distance" "+{s:value} {s:ability_name}分裂距离" "aghsfort_kunkka_tidebringer_damage" "+{s:value} {s:ability_name}攻击力" "aghsfort_kunkka_tidebringer_cooldown" "{s:value}% {s:ability_name}冷却时间减少" "aghsfort_kunkka_x_marks_the_spot_cooldown" "{s:value}% {s:ability_name}冷却时间减少" "aghsfort_kunkka_x_marks_the_spot_ally_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_kunkka_x_marks_the_spot_move_speed" "{s:value}% {s:ability_name}移动速度改变" "aghsfort_kunkka_x_marks_the_spot_armour" "+{s:value} {s:ability_name}护甲改变" "aghsfort_kunkka_ghost_ship_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_kunkka_x_marks_unmarkable" "无法标记" "DOTA_Tooltip_modifier_kunkka_fear" "骇人海盗" "DOTA_Tooltip_modifier_kunkka_fear_Description" "被昆卡吓到,企图逃跑。" "DOTA_Tooltip_modifier_kunkka_no_quarter_buff" "海纳百川" "DOTA_Tooltip_modifier_kunkka_no_quarter_buff_Description" "每个叠加效果都提供攻击力和移动速度加成" "DOTA_Tooltip_modifier_aghsfort_kunkka_tidebringer" "潮汐使者" "DOTA_Tooltip_modifier_aghsfort_kunkka_tidebringer_Description" "物理攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点,并且下一击带有分裂效果。" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent" "洪流" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_Description" "被爆发的激流眩晕。" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_slow" "洪流减速" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm" "洪流浪潮" "DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm_Description" "正在释放洪流的风暴!" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_absorb" "海军上将的朗姆酒" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_absorb_Description" "你喝醉了!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,暂时只会受到一定百分比的伤害。" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_delay" "朗姆酒麻木时间" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_delay_Description" "逐渐清醒。逐渐感觉到舰队统帅的朗姆酒效果下所受的剩余伤害。" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_loaded" "上船任务" "DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_loaded_Description" "你上了昆卡的幽灵船!" "DOTA_Tooltip_modifier_aghsfort_kunkka_x_marks_the_spot" "X标记" "DOTA_Tooltip_modifier_aghsfort_kunkka_x_marks_the_spot_Description" "会回到X标记的地点,友方单位将获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成和%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE%%%护甲加成,敌方单位则损失相同数值。关闭送回技能的自动施放后可以被禁用。" /// KUNKKA END // Legacy Aghs Heroes // Sniper //-------------------------------------------------------------------------------------------------------------- // ABILITY UPGRADE START //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // WINTER WYVERN ABILITY UPGRADES //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn" "严寒烧灼" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Description" "寒冬飞龙乘着一股极地寒风扶摇而上,移动将无视地形,每次攻击都将呼出逼人的寒气。高飞时,她的攻击射程更远,攻击弹道速度也更快,被攻击的敌人在寒意作用下,移动速度也被减缓,同时每秒受到伤害。在夜晚的寒风中,她的视野还会被加强,在技能期间夜晚将额外获得%night_vision_bonus%的视野范围。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Lore" "在傲洛斯体内,其他龙点燃龙炎的器官熔炼的是难以想象的寒冷。从她咽喉的深处呼出的气会将敌人送入烧灼的痛苦中。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_duration" "飞行持续时间:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_attack_range_bonus" "攻击距离提升:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_damage_per_second" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_move_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_damage_duration" "烧灼持续时间:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_night_vision_bonus" "夜晚视野范围加成:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Note0" "寒冬飞龙的攻击前摇降低至%attack_point%秒。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Note1" "严寒烧灼的持续伤害和减速无法被驱散。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast" "碎裂冲击" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Description" "向目标单位发射一团易碎的冰球。冰球一击中目标就会碎裂,而目标单位将不会受到任何效果,但是附近%split_radius%范围内敌人都将因碎片的冲击受到伤害,并且移动速度减缓%movespeed_slow_tooltip%%%。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Lore" "这些冰渣由她冰冻的咽喉中特殊的囊泡慢慢生成,寒冬飞龙正借此轰击她的敌人。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_split_radius" "碎裂作用范围:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_bonus_movespeed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_splinter_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Note0" "作用于主目标的冰球弹道速度为%projectile_speed%,或经过%projectile_max_time%秒到达目标,取决于哪个更快。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Note1" "初始的冰球无法被躲避。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace" "极寒之拥" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_Description" "将队友封入一个冰茧中,使其被冻在原地并恢复生命值,恢复数值为基础数值加上最大生命值的一定比例。冰茧将阻隔一切物理伤害。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_Lore" "寒冬之心中有着寒冷而治愈的拥抱。坚冰减缓了血液的流动,使治疗的魔力发挥得更加彻底。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_heal_additive" "基础生命恢复:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_heal_percentage" "%最大生命值恢复百分比:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse" "寒冬诅咒" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Description" "寒冬飞龙将一个敌方目标冻在原地,附近的其他敌人将受到癫狂诅咒,对冻住的队友进行攻击,而且攻击速度得到提升。冻住的目标和被诅咒攻击队友的敌人不会受到任何来自敌方的伤害,不过寒冬飞龙或她控制的单位除外。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Lore" "这个诅咒在书龙咒语中最为古老,也是那句老话的真相:有时候我的敌人的敌人还是我的敌人。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_radius" "诅咒作用范围:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_damage_reduction" "%诅咒所受伤害降低:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_bonus_attack_speed" "诅咒攻击速度:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_duration" "诅咒持续时间:" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Note0" "如果目标被其队友击杀,击杀者将仍是寒冰飞龙。" "DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Note1" "无视主目标的技能免疫状态,但是对目标周围的技能免疫队友无效。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_flight" "严寒烧灼飞行状态" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_flight_Description" "飞行中。攻击射程更远,攻击弹道更快,使敌人减速,同时每秒烧灼他们一定百分比的当前生命值。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_slow" "严寒烧灼减速效果" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同时每秒损失当前生命值的一定百分比。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_splinter_blast_slow" "碎裂冲击减速效果" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_splinter_blast_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_cold_embrace" "极寒之拥" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_cold_embrace_Description" "免疫物理伤害,并恢复生命值。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse" "寒冬诅咒" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_Description" "无法分辨敌友。" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_aura" "寒冬诅咒目标" "DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_aura_Description" "冻在原地,并将受到附近友军的攻击。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_doubleattack" "二度烧伤" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_doubleattack_Description" "每隔%cooldown_tooltip%秒严寒烧灼会产生两次攻击。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splash_damage" "严寒溅射" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splash_damage_Description" "严寒烧灼攻击目标附近%value%范围内所有敌人。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_nomana" "严寒烧灼无魔耗" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_nomana_Description" "启动严寒烧灼不消耗魔法。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splitshot" "寒冬气息" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splitshot_Description" "严寒烧灼额外攻击射程内最多%arrow_count%个目标,对次级目标造成的伤害降低%damage_modifier%%%。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_vacuum" "冷静自若" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_vacuum_Description" "碎裂冲击将次级目标朝初始目标牵引,并施加当前等级严寒烧灼的负面效果。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_main_target_hit" "冰冷刺骨" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_main_target_hit_Description" "次级目标被击中后,每个目标的碎片将反弹回主目标,对其造成%value%%%碎裂冲击伤害。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_heal" "冬日轻风" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_heal_Description" "碎裂冲击治疗目标附近的友军,治疗量为%value%%%碎裂冲击伤害。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_charges" "强化相拥" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_charges_Description" "极寒之拥现在拥有%value%点能量点数。攻击极寒之拥作用下的单位将受到严寒烧灼的作用。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_blast_on_end" "冰冷杀戮" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_blast_on_end_Description" "极寒之拥期间,目标每秒会散发出当前等级的碎裂冲击,造成%damage_mult%%%伤害。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block" "钻石化" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block_Description" "极寒之拥的目标现在还将获得技能免疫状态,可以以%max_movement_speed%移动速度进行移动。" "DOTA_Tooltip_modifier_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block" "钻石化" "DOTA_Tooltip_modifier_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block_Description" "极寒之拥期间免疫魔法伤害,并且可以缓慢移动。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_transfer" "分享即是惊吓" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_transfer_Description" "寒冬诅咒的主目标死亡后剩余时间将转移至附近的一个敌人身上。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_heal_on_death" "寒冬法术" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_heal_on_death_Description" "若寒冬诅咒的目标在技能期间阵亡,寒冬飞龙和她所有友军将回复目标的%value%%%最大生命值。" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_damage_amp" "邪恶诅咒" "DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_damage_amp_Description" "受到作用的敌人对目标的伤害提升%value%%%。" "aghsfort_winter_wyvern_arctic_burn_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_winter_wyvern_arctic_burn_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_winter_wyvern_arctic_burn_flat_range" "+{s:value} {s:ability_name}距离" "aghsfort_winter_wyvern_arctic_burn_flat_move_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_winter_wyvern_splinter_blast_flat_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_winter_wyvern_splinter_blast_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_winter_wyvern_splinter_blast_flat_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort_winter_wyvern_splinter_blast_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_winter_wyvern_splinter_blast_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_winter_wyvern_splinter_blast_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_winter_wyvern_cold_embrace_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_winter_wyvern_cold_embrace_flat_heal_additive" "+{s:value} {s:ability_name}基础生命恢复" "aghsfort_winter_wyvern_cold_embrace_flat_heal_percentage" "+{s:value}% {s:ability_name}最大生命值恢复" "aghsfort_winter_wyvern_cold_embrace_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_winter_wyvern_winters_curse_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_winter_wyvern_winters_curse_pct_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_winter_wyvern_winters_curse_flat_bonus_attack_speed" "+{s:value} {s:ability_name}攻击速度加成" "aghsfort_winter_wyvern_winters_curse_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_winter_wyvern_winters_curse_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_winter_wyvern_arctic_burn_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_winter_wyvern_splinter_blast_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_winter_wyvern_cold_embrace_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_winter_wyvern_winters_curse_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // WINTER WYVERN ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // MAGNUS ABILITY UPGRADES //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave" "震荡波" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_Description" "马格纳斯放出一道能量波,对一条直线上的敌方单位造成伤害,并将他们朝自身牵引,同时减速%basic_slow_duration%秒。" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_Lore" "杰尔拉克山体并不稳定,马格纳斯已经学会如何将山体里的回响引导出来。" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_shock_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_movement_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_shock_width" "宽度:" "DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_basic_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_magnataur_empower" "授予力量" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_Description" "给予友方单位攻击力加成并且使其获得分裂攻击。对自身具有额外%self_multiplier%%%的效果。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_Lore" "随着一声怒吼,马格纳斯展示了他真正的力量。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note0" "攻击力加成根据基础攻击力和主属性加成计算。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note1" "分裂伤害无视技能免疫。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note2" "远程单位的攻击没有分裂效果。" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_empower_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_bonus_damage_pct" "%攻击力加成:" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_damage_pct" "%分裂伤害:" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_ending_width" "分裂宽度:" "DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_distance" "分裂距离:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer" "巨角冲撞" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Description" "马格纳斯向前冲刺,用他巨大的犀角将敌人挑起。被击中的单位将被拽至终点,然后受到伤害并被减速。" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Lore" "对潜在的商人来说,半人犀牛的犀角价值与犀角能够造成的破坏成正比。" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Note0" "对技能免疫单位无效。" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_range" "距离:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_speed" "速度:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_slow_pct" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_tool_attack_slow" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_aghanim_description" "降低冷却时间、施法前摇和魔法消耗。" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_cooldown" "神杖升级冷却时间:" "DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_manacost" "神杖升级魔法消耗:" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity" "两极反转" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_Description" "马格纳斯改变物质的属性,将附近的敌人都拖拽到他的前方,并且以强力的震击对他们造成伤害和眩晕。" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_Lore" "作战时愤怒的马格纳斯如同喷发的杰尔拉克山。" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_pull_radius" "拖拽范围:" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_polarity_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_hero_stun_duration" "眩晕时间:" "DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave" "震荡波减速" "DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_magnataur_empower" "授予力量" "DOTA_Tooltip_modifier_aghsfort_magnataur_empower_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,造成%dMODIFIER_PROPERTY_TOOLTIP%%%分裂伤害。" "DOTA_Tooltip_modifier_aghsfort_magnataur_empower_aura_buff" "授予力量光环" "DOTA_Tooltip_modifier_aghsfort_magnataur_empower_aura_buff_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。近战英雄的攻击可以造成%dMODIFIER_PROPERTY_TOOLTIP%%%的分裂伤害。" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_slow" "受到巨角冲撞作用" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_impact" "受到巨角冲撞作用" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_impact_Description" "被马格纳斯拖拽。" "DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave_pull" "震荡波牵引" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_multishot" "震荡三波" "DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_multishot_Description" "现在放出%total_shockwaves%道震荡波。次级震荡波造成的伤害减少%damage_pct%%%%。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_damage_reduction" "震慑扫荡" "DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_damage_reduction_Description" "被震荡波击中的敌人会被眩晕,而不是被减速,并且在持续时间 + %value%秒内造成的伤害减少%damage_reduction_pct%%%。" "DOTA_Tooltip_modifier_aghsfort_special_magnataur_shockwave_damage_reduction" "震慑扫荡" "DOTA_Tooltip_modifier_aghsfort_special_magnataur_shockwave_damage_reduction_Description" "造成的伤害减少%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_boomerang" "震荡回力" "DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_boomerang_Description" "震荡波在达到最大距离后朝相反方向放出一道次级震荡波。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_all_allies" "力量授予" "DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_all_allies_Description" "授予力量没有目标,施加于所有友军。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_charges" "过度授予力量" "DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_charges_Description" "授予力量拥有%value%点能量点数,并且施放时向目标单位触发一次%rp_pct%%%威力的两极反转。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_original_scepter" "快速滑步" "DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_original_scepter_Description" "降低巨角冲撞的冷却时间、施法前摇和魔法消耗。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_friendly_skewer" "友善冲撞" "DOTA_Tooltip_ability_aghsfort_special_magnataur_friendly_skewer_Description" "使马格纳斯可以将友方英雄推离险境。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_bonus_strength" "威吓" "DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_bonus_strength_Description" "马格纳斯每冲撞一个目标就会获得%strength_gain%点力量,持续%buff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_bonus_strength" "威吓" "DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_bonus_strength_Description" "威吓提升了力量" "DOTA_Tooltip_modifier_aghsfort_watch_tower_capturing" "正在选择出口" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_heal" "合理冲撞" "DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_heal_Description" "马格纳斯治疗击中的友军,治疗量为%value%%%的巨角冲撞伤害。友军不会发生移动。" "DOTA_Tooltip_Ability_aghsfort_magnataur_horn_toss" "长角抛离" "DOTA_Tooltip_ability_aghsfort_magnataur_horn_toss_Description" "马格纳斯在巨角冲撞结束后执行一次长角抛物,对所有击中的敌人造成%damage_pct%%%巨角冲撞伤害。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_shockwave" "发射烟花" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_shockwave_Description" "马格纳斯巨角冲撞时攻击沿途经过的每个敌人。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_lifesteal" "吸血力量" "DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_lifesteal_Description" "授予力量的攻击现在具有%value%%%吸血效果。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_shockwave_on_attack" "大波过多" "DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_shockwave_on_attack_Description" "授予力量的攻击现在拥有%value%%%几率施放马格纳斯的震荡波。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_radius" "两极反转作用范围" "DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_radius_Description" "两级反转的作用范围提升至%value%。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_polarity_dummy" "两极反转再反转" "DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_polarity_dummy_Description" " 马格纳斯反转了两极反转,获得一个额外技能,将敌人抛离自身,而不是拖拽,施加两极反转的伤害和眩晕效果。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_polarity" "两极反转再反转" "DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_polarity_Description" " 马格纳斯反转了两极反转,获得一个额外技能,将敌人抛离自身,而不是拖拽,施加两极反转的伤害和眩晕效果。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_allies_crit" "去物质化" "DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_allies_crit_Description" "友军的攻击对两极反转眩晕效果下的敌人造成%value%%%致命一击伤害。" "DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_steroid" "额外两极" "DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_steroid_Description" "施放两极反转后,施法者的移动速度提升%move_speed_percent%%%,攻击速度提升%attack_speed%,持续%buff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_magnataur_reverse_polarity_steroid" "额外两极" "DOTA_Tooltip_modifier_aghsfort_magnataur_reverse_polarity_steroid_Description" "使用两极反转后获得移动和攻击速度加成。" "aghsfort_magnataur_shockwave_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_magnataur_shockwave_pct_damage" "+{s:value}% {s:ability_name}伤害" "aghsfort_magnataur_shockwave_flat_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort_magnataur_shockwave_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_magnataur_shockwave_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_magnataur_shockwave_flat_shock_width" "+{s:value} {s:ability_name}宽度" "aghsfort_magnataur_empower_flat_damage" "+{s:value}% {s:ability_name}攻击力加成" "aghsfort_magnataur_empower_flat_cleave" "+{s:value}% {s:ability_name}分裂" "aghsfort_magnataur_skewer_flat_range" "+{s:value} {s:ability_name}距离" "aghsfort_magnataur_skewer_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_magnataur_skewer_flat_slow_pct" "+{s:value} {s:ability_name}减速" "aghsfort_magnataur_skewer_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_magnataur_reverse_polarity_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_magnataur_reverse_polarity_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_magnataur_reverse_polarity_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_magnataur_reverse_polarity_flat_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_magnataur_reverse_polarity_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_magnataur_reverse_polarity_pct_radius" "+{s:value}% {s:ability_name}范围" "aghsfort_magnataur_skewer_flat_range_speed" "+{s:value1} {s:ability_name}距离/速度" "aghsfort_magnataur_empower_width_distance" "+{s:value1} {s:ability_name}分裂宽度/距离" "aghsfort_magnataur_shockwave_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_magnataur_skewer_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_magnataur_empower_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_magnataur_reverse_polarity_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // MAGNUS ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // PHANTOM ASSASSIN ABILITY UPGRADES //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger" "窒碍短匕" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Description" "掷出一把匕首,减缓敌方单位的移动速度,对其造成%base_damage%+%attack_factor_tooltip%%%幻影刺客攻击伤害的物理伤害,同时继承物品和技能的攻击效果。击中住目标后匕首会破碎,击中主目标身后锥形区域内的次级目标" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Note0" "如果攻击效果为几率触发,匕首的触发几率与原几率相同。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Note1" "技能免疫下的敌人不会受到窒碍短匕的减速影响。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Lore" "魅影之纱成员学习到的第一个技能,中招就意味着下一次攻击要来了。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_move_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_base_damage" "基础伤害:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_attack_factor" "%攻击力降低:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_secondary_dagger_range" "次级目标距离:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_secondary_dagger_amount" "次级匕首数量:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike" "幻影突袭" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_Description" "闪烁到一个友方或敌方单位身边,如果是敌方单位则在攻击该目标时获得攻击速度和闪避加成。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_Lore" "茉崔蒂的真丝面纱是她倒霉的目标临终所见之物。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_bonus_attack_speed" "额外攻击速度:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_bonus_evasion" "额外闪避:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur" "魅影无形" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_Description" "幻影刺客专注一心,闪避敌人攻击的技艺得到提升。可以主动施放,模糊自己的身形,使她无法被看到,发动攻击、使用技能或附近有敌人时受到伤害都会显形。\n\n与其他闪避效果为非线性叠加。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_aghanim_description" "使魅影无形能立刻施放,并且施放时施加驱散效果。每次击杀英雄时将刷新所有技能的冷却时间。魅影无形的冷却时间降低至12秒。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_Lore" "长期的冥想使得魅影之纱的成员能够谨慎的预知到敌人的到来。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_bonus_evasion" "%闪避几率:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_radius" "显形所需敌人距离:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_fade_duration" "显形缓冲时间:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_scepter_cooldown" "神杖升级冷却时间:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace" "恩赐解脱" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_Description" "幻影刺客的战斗技巧得到精进,有一定概率对敌方单位造成毁灭性的致命一击。致命一击的效果对窒碍短匕同样有效。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_Lore" "神圣的一击,茉崔蒂通过赐予对手死亡来向他们致以敬意。" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_crit_chance" "%致命一击概率:" "DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_crit_bonus" "%致命一击伤害:" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger" "窒碍短匕" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger_caster" "窒碍短匕" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active" "魅影无形" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active_Description" "无影无形,从敌方视野中消失。" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike" "幻影突袭" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,闪避提升%dMODIFIER_PROPERTY_EVASION_CONSTANT%" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_marks_target" "恩赐解脱标记目标" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_marks_target_Description" "恩赐解脱现在可以主动施放,标记一个敌人的死亡,持续%value%秒。所有友军攻击被标记的目标会继承幻影刺客的恩赐解脱致命一击概率和伤害加成。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_no_secondary_dagger_restriction" "无限窒碍短匕" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_no_secondary_dagger_restriction_Description" "移除次级目标的数量限制" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_on_attack" "窒碍短匕破裂攻击" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_on_attack_Description" "幻影刺客在攻击时有%strike_chance%%%几率产生一把碎裂匕首,攻击目标身后的敌人" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_autodagger" "自动窒碍短匕" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_autodagger_Description" "每隔%fire_rate%秒,幻影刺客都会掷出一把匕首攻击附近%range%距离内最远的敌人" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_regen_when_active" "魅影恢复" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_regen_when_active_Description" "主动施放魅影无形后幻影刺客每秒恢复%value%%%最大生命值。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_dagger_on_end" "魅影突袭" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_dagger_on_end_Description" "魅影无形结束后幻影刺客对魅影无形的作用范围内每个目标都掷出一把窒碍短匕。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_immediate" "瞬间无形" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_immediate_Description" "移除施法前摇,冷却时间降低至%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_buff_allies" "幻影突袭友军效果" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_mastery" "幻影突袭大师" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_damage_reduction" "幻影突袭降低伤害" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_buff_allies_Description" "幻影刺客对友军施放幻影突袭后将使他们获得所有幻影突袭加成" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_mastery_Description" "幻影突袭为即时生效,状态效果的持续时间提升%bonus_duration%秒,施法距离提升%bonus_range%,闪避提升%bonus_evasion%。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_damage_reduction_Description" "被幻影突袭击中的敌人造成的伤害降低%damage_reduction_pct%%%。" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_damage_reduction" "输出伤害降低" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_damage_reduction_Description" "伤害被幻影突袭降低" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_bloody_debuff" "恩赐解脱流血状态" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_bloody_debuff_Description" "幻影刺客发动恩赐解脱的致命一击时,目标及其身后的所有敌人造成的伤害降低%damage_reduction%%%,持续%debuff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_coup_de_grace_bloody_debuff" "恩赐解脱流血" "DOTA_Tooltip_modifier_aghsfort_phantom_assassin_coup_de_grace_bloody_debuff_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_execute" "恩赐解脱斩杀" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_execute_Description" "幻影刺客对生命值低于%health_percent%%%的目标发动恩赐解脱的致命一击时,有%kill_percent%%%几率将其秒杀。" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_kills_refresh" "恩赐解脱击杀刷新" "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_kills_refresh_Description" "幻影刺客发动恩赐解脱的致命一击将敌人击杀时,所有技能的冷却时间都会重置。" "aghsfort_phantom_assassin_stifling_dagger_flat_base_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_phantom_assassin_stifling_dagger_flat_attack_factor" "+{s:value} {s:ability_name}伤害系数" "aghsfort_phantom_assassin_stifling_dagger_flat_mana_cost" "-{s:value} {s:ability_name}魔法消耗" "aghsfort_phantom_assassin_stifling_dagger_flat_move_slow" "+{s:value} {s:ability_name}减速" "aghsfort_phantom_assassin_phantom_strike_flat_bonus_attack_speed" "+{s:value} {s:ability_name}攻击速度加成" "aghsfort_phantom_assassin_phantom_strike_pct_bonus_attack_speed" "+{s:value}% {s:ability_name}攻击速度加成" "aghsfort_phantom_assassin_phantom_strike_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_phantom_assassin_phantom_strike_flat_cooldown" "-{s:value}秒 {s:ability_name}冷却时间" "aghsfort_phantom_assassin_phantom_strike_flat_bonus_evasion" "+{s:value} {s:ability_name}闪避加成" "aghsfort_phantom_assassin_blur_flat_cooldown" "-{s:value}秒 {s:ability_name}冷却时间" "aghsfort_phantom_assassin_blur_flat_bonus_evasion" "+{s:value} {s:ability_name}闪避加成" "aghsfort_phantom_assassin_blur_pct_bonus_evasion" "+{s:value}% {s:ability_name}闪避加成" "aghsfort_phantom_assassin_blur_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_phantom_assassin_blur_flat_mana_cost" "+{s:value} {s:ability_name}魔法消耗" "aghsfort_phantom_assassin_coup_de_grace_flat_crit_chance" "+{s:value} {s:ability_name}致命一击几率" "aghsfort_phantom_assassin_coup_de_grace_flat_crit_bonus" "+{s:value} {s:ability_name}致命一击伤害" "aghsfort_phantom_assassin_coup_de_grace_pct_crit_bonus" "+{s:value}% {s:ability_name}致命一击伤害" //-------------------------------------------------------------------------------------------------------------- // PHANTOM ASSASSIN ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // DISRUPTOR ABILITY UPGRADES //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike" "风雷之击" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_Description" "用闪电反复打击目标单位。每次打击会伤害附近小范围内的敌方单位,并施加%slow_duration%秒的%slow_amount%%%攻击速度和移动速度降低效果。提供目标的视野。" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_Lore" "干扰者的充能线圈有时会超负荷,然后他的敌人就只剩一块烤焦的盔甲碎片或者一簇毛皮了。" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strikes" "打击次数:" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strike_interval" "打击间隔:" "DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strike_damage" "打击伤害:" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse" "恶念瞥视" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Description" "将目标英雄传送回4秒前所在的位置。立刻秒杀幻象。干扰者对恶念瞥视下所有目标发动一次攻击,并造成额外伤害。" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Lore" "对电流的把玩能产生出人意料的结果。" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Note0" "飞行时间由目标的飞行距离决定。" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_cast_range" "施法距离:" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_cast_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_bonus_damage" "额外伤害:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field" "动能力场" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Description" "在短暂的构造时间后,创造一个敌人无法通过的环形动能屏障。动能力场会使其中的友军得到智力加成。" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Lore" "干扰者的坐骑不会受到那摧残敌人的狂风的影响。" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Note0" "力场不能困住技能免疫单位。" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_formation_time" "成形延迟:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_intellect_bonus" "智力加成:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm" "静态风暴" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_Description" "创造一场静态风暴,在持续时间内伤害并沉默区域内的所有敌方单位。伤害刚开始时很低,但会在持续时间内逐渐增强。" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_Lore" "只有高地人能从杜鲁德大草原上的夏日风暴中幸存。" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_damage_max" "最高每秒伤害:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_pulses" "伤害波数:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_duration_scepter" "神杖升级持续时间:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_pulses_scepter" "神杖升级伤害波数:" "DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_aghanim_description" "锁闭物品。" "DOTA_Tooltip_modifier_aghsfort_disruptor_thunder_strike" "风雷之击" "DOTA_Tooltip_modifier_aghsfort_disruptor_thunder_strike_Description" "受到周期性伤害" "DOTA_Tooltip_modifier_aghsfort_disruptor_static_storm" "静态风暴" "DOTA_Tooltip_modifier_aghsfort_disruptor_static_storm_Description" "被沉默" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_interval_upgrade" "云层覆盖" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_interval_upgrade_Description" "打击间隔减少%value%%%。打击次数提升3次。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_mana_restore" "魔力风暴" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_mana_restore_Description" "每次打击都会使目标附近%restore_radius%范围内友军恢复%restore_amount%%%最大魔法值。每次打击还会使干扰者提升%int_increase_amount%点智力,持续%int_increase_duration%秒" "DOTA_Tooltip_modifier_aghsfort_special_disruptor_thunder_strike_int_increase_counter" "魔力风暴" "DOTA_Tooltip_modifier_aghsfort_special_disruptor_thunder_strike_int_increase_counter_Description" "智力提升%dMODIFIER_PROPERTY_TOOLTIP%点。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_crit_chance" "致命打击" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_crit_chance_Description" "每次打击均有%crit_chance%%%几率暴击,造成%crit_pct%%%伤害。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_on_attack" "重装武器" "DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_on_attack_Description" "干扰者攻击目标时有%strike_chance%%%几率对其施放风雷之击。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_cast_aoe" "恶念瞥视范围施法" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_cast_aoe_Description" "恶念瞥视的施放范围提升%value%" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_hit_on_arrival" "惊鸿一瞥" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_hit_on_arrival_Description" "目标到达最后的目的地时,干扰者对他们附近%hit_radius%内所有敌人造成%int_pct%%%干扰者智力的伤害。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_travel_damage" "惊吓之旅" "DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_travel_damage_Description" "被瞥视的敌人在瞥视的持续时间内每经过75距离都会受到%value%%%干扰者智力的伤害。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_instant_setup" "高墙立现" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_instant_setup_Description" "动能力场即时设立完毕。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_damage" "导电围栏" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_damage_Description" "动能力场每0.5秒对困在其中的敌人造成干扰者%value%%%基础攻击伤害。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_heal" "极乐区域" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_heal_Description" "动能力场内友军每0.5秒受到%value%%%干扰者智力的治疗。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_attack_buff" "主场优势" "DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_attack_buff_Description" "动能力场提升友军%value%攻击速度。" "DOTA_Tooltip_Ability_aghsfort_special_disruptor_kinetic_field_double_ring" "环环相扣" "DOTA_Tooltip_Ability_aghsfort_special_disruptor_kinetic_field_double_ring_Description" "创造第二个动能力场,作用范围比原来的大%value%倍。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_kinetic_field_on_cast" "完美风暴" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_kinetic_field_on_cast_Description" "静态风暴在施放时自动创造一个动能力场。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_crits_on_attacks" "梦境力场" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_crits_on_attacks_Description" "所有攻击对作用下的敌人都有%crit_chance%%%几率产生%crit_damage%%%伤害的致命一击。" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_damage_reduction" "太平洋风暴" "DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_damage_reduction_Description" "所有静态风暴作用下的敌人被减速%move_slow_pct%%%,并且造成的伤害减少%damage_reduction_pct%%%。" "DOTA_Tooltip_modifier_aghsfort_special_disruptor_static_storm_damage_reduction" "太平洋风暴" "DOTA_Tooltip_modifier_aghsfort_special_disruptor_static_storm_damage_reduction_Description" "伤害减少%dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%%,并且被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_disruptor_kinetic_field" "动能力场" "DOTA_Tooltip_modifier_aghsfort_disruptor_kinetic_field_Description" "获得动能力场的加成效果" "aghsfort_disruptor_thunder_strike_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_disruptor_thunder_strike_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_disruptor_thunder_strike_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_disruptor_thunder_strike_flat_strikes" "+{s:value} {s:ability_name}打击次数" "aghsfort_disruptor_thunder_strike_flat_strike_damage" "+{s:value} {s:ability_name}打击伤害" "aghsfort_disruptor_glimpse_flat_cast_radius" "+{s:value} {s:ability_name}范围" "aghsfort_disruptor_glimpse_flat_bonus_damage" "+{s:value} {s:ability_name}额外伤害" "aghsfort_disruptor_glimpse_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_disruptor_glimpse_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_disruptor_glimpse_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_disruptor_kinetic_field_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_disruptor_kinetic_field_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_disruptor_kinetic_field_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_disruptor_kinetic_field_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_disruptor_kinetic_field_formation_time" "{s:value}% {s:ability_name}成形时间" "aghsfort_disruptor_kinetic_field_intellect_bonus" "{s:value} {s:ability_name}智力加成" "aghsfort_disruptor_static_storm_flat_damage_max" "+{s:value} {s:ability_name}最大伤害" "aghsfort_disruptor_static_storm_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_disruptor_static_storm_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_disruptor_static_storm_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_disruptor_static_storm_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_disruptor_thunder_strike_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_disruptor_glimpse_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_disruptor_kinetic_field_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_disruptor_static_storm_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // DISRUPTOR ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // SNAPFIRE ABILITY UPGRADES //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast" "电光石火" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_Description" "电炎绝手用她信赖的猎枪射杀敌人,对锥形区域内的敌人造成伤害并减缓其移动速度。在平射距离内敌人额外承受伤害。" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_Lore" "碧婆婆珍藏中的最爱,她打造这把“老坏蛋”作为自己闯入世外之地的首道防线。" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_debuff_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_point_blank_range" "平射距离:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_point_blank_dmg_bonus_pct" "%平射额外伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_movement_slow_pct" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_attack_slow_pct" "攻击速度降低:" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_slow" "电光石火减速效果" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_slow_Description" "移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_disarm" "电光石火缴械" "DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_disarm_Description" "无法攻击。" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie" "龙炎饼干" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Description" "电炎绝手将一块烈性饼干喂给小莫迪或一名队友,使他们短距离跳跃。跳跃的单位将在落地时对敌人造成眩晕和伤害。" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Note0" "饼干的弹道速度为%projectile_speed%。" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Lore" "在神秘配方的帮助下,碧婆婆的烘焙技艺和她对黑火药的热情相得益彰,这些战斗饼干相当猛烈。" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_jump_horizontal_distance" "跳跃距离:" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_radius" "作用半径:" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_damage" "冲击伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_stun_duration" "撞击眩晕时间:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder" "霹雳铁手" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Description" "电炎绝手开动蜥蜴坐骑上的加农炮,快速发动%buffed_attacks%次固定伤害的攻击。每次攻击都将削弱敌人的护甲。在持续时间内提供攻击距离加成。" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Note0" "持续时间内基础攻击间隔变为%base_attack_time%。" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Note1" "霹雳铁手的攻击也有几率触发攻击特效。" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Lore" "碧婆婆一直在修补她原来为秘密计划离开劫匪帮所设计的作品。" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_attack_speed_bonus" "额外攻击速度:" //"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_buff_duration_tooltip" "BUFF DURATION:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_attack_range_bonus" "射程加成:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_damage" "每次射击固定伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_reduction_per_attack" "每次护甲降低:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_duration" "护甲降低持续时间:" "DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_buffed_attacks" "攻击次数:" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_buff" "霹雳铁手" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_buff_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,而且攻击附带降低攻速效果。" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_debuff" "霹雳铁手" "DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_debuff_Description" "这个单位的攻击速度降低了。" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses" "蜥蜴绝吻" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Description" "电炎绝手的伙伴在%duration_tooltip%秒内喷吐出密集的火团。火团造成冲击伤害,在地面上产生炽烈的炎洼,可以使敌人减速并造成持续伤害。电炎绝手在持续时间内转身速率降低,并且拥有最小喷吐距离,为%min_range%。点击右键可以选择火团的目标区域。" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Note0" "可以通过停止、停在原位或使用其他技能来终止。" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Note1" "最短飞行时间为%min_lob_travel_time%秒,最长飞行时间为%max_lob_travel_time%秒。" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Lore" "碧婆婆收养小莫迪时她一无所知,龙蜥——根本都不是蜥蜴——和他们遥远的龙族表亲并非只是名字一样而已。" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_damage_per_impact" "火团伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_projectile_count" "火团数量:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_impact_radius" "作用半径:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_burn_damage" "每秒烧灼伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_move_slow_pct" "%敌方移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_burn_ground_duration" "火痰持续时间:" "DOTA_Tooltip_modifier_aghsfort_snapfire_mortimer_kisses" "蜥蜴绝吻" "DOTA_Tooltip_modifier_aghsfort_snapfire_mortimer_kisses_Description" "每次释放一团浓缩着爱意的浓痰。" "DOTA_Tooltip_modifier_aghsfort_snapfire_magma_burn_slow" "蜥蜴绝吻" "DOTA_Tooltip_modifier_aghsfort_snapfire_magma_burn_slow_Description" "这个单位被减速,并持续受到伤害。" "DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up" "血盆大口" "DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up_Description" "小莫迪吞下一个小兵或一名友方英雄,再朝敌人吐出。单位停留在他肚子里最多可达%max_time_in_belly%秒。" "DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up_Note0" "电炎绝手在小兵被吐出并阵亡后获得相应的金钱。" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_belly_has_unit" "血盆大口" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_belly_has_unit_Description" "这名英雄已吞下一个单位。若未使用吐出,单位将在技能结束后排出。" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_creep" "血盆大口" "DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_creep_Description" "这个单位在小莫迪的肚子里。" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep" "喷吐" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_Description" "小莫迪吐出他肚子里的单位,对大片区域造成冲击伤害和眩晕。留下的火痰还将持续造成减速和伤害。" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_impact_radius" "作用半径:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_impact_damage" "冲击伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_burn_damage" "每秒烧灼伤害:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_move_slow_pct" "%敌方移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_burn_ground_duration" "火痰持续时间:" "DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_double_barrel" "三筒火枪" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_double_barrel_Description" "电光石火拥有%value%点能量点数。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_knockback" "阻滞威力" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_knockback_Description" "电光石火将击中的敌人击退%value%距离,并施加一个当前等级的蜥蜴绝吻火痰负面效果。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_fullrange_pointblank" "长筒猎枪" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_fullrange_pointblank_Description" "电光石火对所有击中的敌人造成平射伤害,不论远近。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_barrage" "散弹枪" "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_barrage_Description" "除了主枪弹之外电炎绝手额外发射两道炮火攻击她的侧翼。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_multicookie" "十三饼干" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_multicookie_Description" "电炎绝手向主目标周围%value%区域内所有目标喂食龙炎饼干。只有主目标向前跳跃,次级目标原地跳跃。主饼干的飞行速度快%projectile_speed_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_enemytarget" "龙炎葡萄干" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_enemytarget_Description" "龙炎饼干现在使落地点产生当前等级的蜥蜴绝吻,并且可以喂给敌人,使其原地跳跃。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_allied_buff" "新鲜烤制" "DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_allied_buff_Description" "龙炎饼干给予友军%bonus_attack_range%攻击距离加成(仅远程)和%bonus_attack_damage%点攻击力,持续%buff_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_explosives" "爆裂弹壳" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_explosives_Description" "霹雳铁手的攻击在%value%范围内造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_ally_cast" "霹雳友善铁手" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_ally_cast_Description" "获得额外%bonus_attacks%次攻击次数。霹雳铁手可对友军施放。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_bouncing_bullets" "跳弹" "DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_bouncing_bullets_Description" "霹雳铁手的攻击弹射给%bounce_range%距离内额外%bounces%个目标。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fragmentation" "绝吻碎片" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fragmentation_Description" "绝吻在击中时爆裂,在初始区域附近%split_radius%范围内发射%split_projectiles%个碎片。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fire_trail" "蜥蜴绝吻火焰之径" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_autoattack" "自动火炮" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_autoattack_Description" "在施放蜥蜴绝吻时电炎绝手每%fire_rate%秒用电光石火轰击%radius%距离内所有敌人。" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_incoming_damage_reduction" "安全第一" "DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_incoming_damage_reduction_Description" "在施放蜥蜴绝吻时电炎绝手所受伤害降低%damage_reduction%%%" "aghsfort_snapfire_scatterblast_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_snapfire_scatterblast_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_snapfire_scatterblast_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_snapfire_scatterblast_flat_debuff_duration" "+{s:value}秒 {s:ability_name}负面效果持续时间" "aghsfort_snapfire_scatterblast_flat_point_blank_dmg_bonus_pct" "+{s:value}% {s:ability_name}平射伤害" "aghsfort_snapfire_firesnap_cookie_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_snapfire_firesnap_cookie_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_snapfire_firesnap_cookie_flat_jump_horizontal_distance" "+{s:value} {s:ability_name}跳跃距离" "aghsfort_snapfire_firesnap_cookie_flat_impact_damage" "+{s:value} {s:ability_name}撞击伤害" "aghsfort_snapfire_firesnap_cookie_flat_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_snapfire_firesnap_cookie_flat_impact_radius" "+{s:value} {s:ability_name}打击范围" "aghsfort_snapfire_lil_shredder_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_snapfire_lil_shredder_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_snapfire_lil_shredder_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_snapfire_lil_shredder_flat_attacks" "+{s:value} {s:ability_name}攻击次数" "aghsfort_snapfire_lil_shredder_flat_attack_range_bonus" "+{s:value} {s:ability_name}射程加成" "aghsfort_snapfire_lil_shredder_flat_attack_speed_bonus" "+{s:value} {s:ability_name}攻击速度加成" "aghsfort_snapfire_mortimer_kisses_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_snapfire_mortimer_kisses_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_snapfire_mortimer_kisses_flat_projectile_count" "+{s:value} {s:ability_name}火团数量" "aghsfort_snapfire_mortimer_kisses_flat_burn_damage" "+{s:value} {s:ability_name}烧灼伤害" "aghsfort_snapfire_mortimer_kisses_flat_move_slow_pct" "+{s:value}% {s:ability_name}减速" "aghsfort_snapfire_mortimer_kisses_flat_damage_per_impact" "+{s:value} {s:ability_name}每次伤害" "aghsfort_snapfire_lil_shredder_attack_range_speed" "+{s:value1} {s:ability_name}攻击距离/速度" "aghsfort_snapfire_firesnap_cookie_distance_radius" "+{s:value1} / {s:value2} {s:ability_name}距离/撞击作用范围" "aghsfort_snapfire_scatterblast_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_snapfire_firesnap_cookie_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_snapfire_lil_shredder_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_snapfire_mortimer_kisses_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // SNAPFIRE ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // TUSK ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards" "寒冰碎片" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Description" "巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球,对所有接触到冰球的敌人造成伤害。如果冰球到达目标地点时,则产生一个障碍物,持续%shard_duration%秒。" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Lore" "在冰盾附近的冻原上,秋天最后一个日落后,结冰的速度非常惊人。" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Note0" "将创造不可通行的障碍。" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_width" "作用范围:" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_damage" "碎片伤害:" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_duration" "碎片持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_stop" "寒冰碎片停滞效果" "DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_stop_Description" "停滞。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball" "雪球" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Description" "巨牙海民开始卷成雪球。右键点击%snowball_grab_radius%范围内的友方英雄能使其加入雪球。发动雪球后,雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄,它的伤害都会得到提升。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Lore" "至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note0" "雪球在发动后经过最大3秒将会解体。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note1" "使用发动雪球技能就能提前发动雪球。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note2" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note3" "米波的分身也能卷入雪球,并提升雪球的伤害和速度。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note4" "队友可以点击雪球,使自己进入雪球。" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_damage" "基础伤害:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_damage_bonus" "每个英雄提升伤害:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_speed" "雪球速度:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_windup" "发动时间:" "DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_grow_rate" "增长速率:" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball" "发动雪球" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Description" "向目标发动雪球。" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Lore" "向着白色荒原进发!" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note0" "雪球将摧毁行进路径上的树木。" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note1" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。" "DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note2" "米波的分身也能卷入雪球,并提升雪球的伤害和速度。" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil" "冰封魔印" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Description" "巨牙海民从严冬极寒中召唤出一个冰冻印迹。印迹会创造暴风雪降低600范围内敌军速度。" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Lore" "故乡的寒意!" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note0" "如果没有下达其他指令,魔印将跟随巨牙海民。" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note1" "魔印的移动不受地形限制,移动速度为310,需要3/3/4/4次英雄攻击或12/12/16/16次非英雄攻击才会被摧毁吗,白昼/夜间视野为400/400,击杀赏金为90/100/110/120。" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note2" "英雄单位每次攻击对魔印造成1点伤害,非英雄单位每次造成0.25点伤害。" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_sigil_radius" "光环作用范围:" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_sigil_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_move_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_attack_slow" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team" "摔角行家" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Description" "暂时施加一个负面效果的光环,使作用范围内的敌人被攻击时承受额外物理伤害,并且移动速度被减缓。持续%debuff_duration%秒。" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Lore" "就算远离钴蓝冰原,巨牙海民骨子里还是有着“寒战屏障”。" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Note0" "影响来自友方英雄、巨牙海民和他控制的所有单位的普通攻击。" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_bonus_damage" "额外伤害:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_movement_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_tag_team_debuff_duration" "光环持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch" "海象神拳!" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Description" "巨牙海民为他强力的海象神拳做好准备,下一次攻击将会暴击并将目标打到半空中。目标在落地后会被减速。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_aghanim_description" "增加新技能:海象飞踢。将目标单位踢回,造成伤害并且减缓移动速度。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Lore" "谁打出第一拳往往不重要,看的可是最后一拳。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Note0" "海象神拳拥有克敌机先效果。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_crit_multiplier" "%致命一击伤害:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_air_time" "滞空时间:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_move_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick" "海象飞踢" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_Description" "将目标踢回,造成伤害并且减缓移动速度。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_lore" "巨牙海民的拳头大名鼎鼎,但聪明的敌人会提防所有肢体动作。" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_push_length" "飞踢距离:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_move_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_damage" "伤害:" "DOTA_Tooltip_modifier_aghsfort_tusk_snowball_movement_friendly" "雪球" "DOTA_Tooltip_modifier_aghsfort_tusk_snowball_movement_friendly_Description" "已进入巨牙海民的雪球。" "DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil" "冰封魔印" "DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_aura" "冰封魔印" "DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_aura_Description" "降低附近敌方单位的攻击和移动速度。" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch" "海象神拳" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_Description" "下一次攻击将把目标胖揍一顿!" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_slow" "被海象神拳击中" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_air_time" "啪!" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_slow" "海象飞踢效果" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_air_time" "砰!" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team" "摔角行家" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_Description" "移动速度被减缓75%,并且承受额外物理伤害。" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_slow" "摔角行家减速" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_slow_Description" "移动速度减缓75%" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_aura" "摔角行家" "DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_aura_Description" "减缓敌人移动速度,并且受到物理攻击时承受更多伤害。" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_circle" "寒冰碎片圆环" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_explode" "破冰者" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_stun" "深度冻结" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_snowball" "冰球" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_snowball_Description" "寒冰碎片产生后将向巨牙海民发动一个雪球,可以击中沿途的所有敌人。" "DOTA_Tooltip_Ability_aghsfort_special_tusk_ice_shards_secondary" "寒冰碎片延长" "DOTA_Tooltip_Ability_aghsfort_special_tusk_ice_shards_secondary_Description" "获得%value%点能量点数。寒冰碎片的弹道在经过施法目标后还会继续行进,对最远%secondary_distance%距离以外的敌人造成伤害。寒冰碎片依然会在平常位置生成屏障。延伸的弹道额外造成%secondary_damage_pct%%%寒冰碎片伤害。" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_heal" "白雪堡垒" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_end_damage" "雪球冲击" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_global" "全球变冷" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_lifesteal" "冰冷派对" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_toggle" "摔角签到" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_global" "大伙儿打起来" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_death_cooldown" "局部冷却" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_death_cooldown_Description" "受到摔角行家作用下的敌人阵亡都会使巨牙海民的技能减少%cooldown_reduction%秒冷却时间。" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_reset" "再来一拳!" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_land_damage" "巨牙-海民" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_wallop" "海象猛击" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_circle_Description" "产生两倍的碎片,在目标区域形成一个完整的圆环。" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_explode_Description" "每个碎片每隔%explosion_interval%秒发生爆炸,对%radius%范围内敌人在碎片持续时间内造成%damage_pct%%%寒冰碎片初始伤害。" "DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_stun_Description" "寒冰碎片击中目标时还会造成眩晕,持续%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_heal_Description" "雪球获得%spell_lifesteal_pct%%%技能吸血。雪球内友方英雄获得额外每秒%value%%%最大生命回复,并且雪球的技能吸血效果也会对其进行治疗。" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_end_damage_Description" "雪球结束时%value%范围内所有敌人都将额外受到雪球的爆发伤害。" "DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_global_Description" "雪球的施法距离为全图,友方单位可以从任何地点加入雪球。最大滚动时间不会增加。" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_lifesteal_Description" "友军攻击摔角行家作用下的敌人将获得%value%%%吸血效果。" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_toggle_Description" "摔角行家现在可以开关,没有持续时间,但开启后每秒消耗%value%点魔法。" "DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_global_Description" "摔角行家施加于所有敌人,与巨牙海民的位置无关。" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_reset_Description" "若敌人在海象神拳的减速效果下阵亡,海象神拳!的冷却时间会被重置,并退回%mana_cost_pct%%%魔法消耗。" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_land_damage_Description" "海象神拳落地后,落地点附近%radius%范围内所有敌人受到%damage_pct%%%初始神拳伤害。" "DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_wallop_Description" "海象神拳将敌人击退最多%distance%距离。该单位撞到其他敌人时,该敌人也将受到较低的致命一击伤害,比原来减少%fall_off_pct%%%,并且被击退较短距离,被击退时撞到其他单位还将使效果传递下去。一个单位每次只能被海象猛击击中一次。" "aghsfort_tusk_ice_shards_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_tusk_ice_shards_flat_shard_duration" "+{s:value}秒 {s:ability_name}碎片持续时间" "aghsfort_tusk_snowball_flat_snowball_damage" "+{s:value} {s:ability_name}雪球伤害" "aghsfort_tusk_snowball_flat_snowball_speed" "+{s:value} {s:ability_name}雪球速度" "aghsfort_tusk_snowball_pct_snowball_speed" "+{s:value}% {s:ability_name}雪球速度" "aghsfort_tusk_snowball_flat_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_tusk_tag_team_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_tusk_tag_team_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_tusk_tag_team_flat_debuff_duration" "+{s:value}秒 {s:ability_name}光环持续时间" "aghsfort_tusk_walrus_punch_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_tusk_walrus_punch_flat_crit_multiplier" "+{s:value} {s:ability_name}致命一击系数" "aghsfort_tusk_walrus_punch_pct_crit_multiplier" "+{s:value}% {s:ability_name}致命一击系数" "aghsfort_tusk_walrus_punch_flat_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort_tusk_walrus_punch_flat_move_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_tusk_walrus_punch_flat_air_time" "+{s:value}秒 {s:ability_name}滞空时间" "aghsfort_tusk_ice_shards_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_tusk_snowball_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_tusk_tag_team_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_tusk_walrus_punch_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_tusk_snowball_radius_grow_rate" "+{s:value1} / {s:value2} {s:ability_name} 作用范围/增长速度" //-------------------------------------------------------------------------------------------------------------- // TUSK ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // URSA ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_ursa_earthshock" "震撼大地" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_Lore" "雄性熊怪有力的步伐撼动着大地,展示了他们坚定的战士之心。" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_Description" "熊战士向前跳跃%hop_distance%距离并猛击地面带来强烈的冲击,对附近范围内的所有敌方单位造成伤害和减速。" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_movement_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_shock_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_impact_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_hop_distance" "跳跃距离:" "DOTA_Tooltip_ability_aghsfort_ursa_earthshock_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_ursa_overpower" "超强力量" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_Lore" "乌尔萨有着让人难以和他巨大的体型联想到一起的敏捷。" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_Description" "乌尔萨的战斗技巧提升他接下来几次攻击的攻击速度。" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_Note0" "开启黑皇杖并不会移除超强力量。" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_Note1" "攻击丢失还是会消耗超强力量的攻击次数。" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_max_attacks" "攻击次数:" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_attack_speed_bonus_pct" "额外攻击速度:" "DOTA_Tooltip_ability_aghsfort_ursa_overpower_abilityduration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes" "怒意狂击" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_Lore" "在大自然中,很少有受伤的动物能在饥饿的捕食者攻击下幸存。" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_Description" "熊战士的利爪深深地撕裂敌人的伤口,对同一敌人连续攻击将造成更多伤害。如果同一个目标在%bonus_reset_time%秒内不受攻击,将失去额外伤害加成。" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_damage_per_stack" "每次攻击叠加伤害:" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_bonus_reset_time" "重置时间:" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_bonus_reset_time_roshan" "重置时间(首领):" "DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_max_swipe_stack" "最大叠加次数:" "DOTA_Tooltip_ability_aghsfort_ursa_enrage" "激怒" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_Lore" "乌尔萨放纵他的远古之魂,成为战场上最凶残的生物。" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_Description" "乌尔萨进入狂怒状态,承受的伤害降低并获得状态抗性。施放时将移除所受的负面效果。\n\n驱散类型:强驱散" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_aghanim_description" "减少冷却时间,而且熊战士可以在被控制的状态下使用激怒。" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_damage_reduction" "%伤害降低:" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_status_resistance" "%状态抗性:" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_ursa_enrage_cooldown_scepter" "神杖升级冷却时间:" "DOTA_Tooltip_modifier_aghsfort_ursa_earthshock" "震撼大地" "DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_Description" "移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower" "超强力量" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower_Description" "正以极高速度攻击!" "DOTA_Tooltip_modifier_aghsfort_ursa_fury_swipes_damage_increase" "怒意狂击" "DOTA_Tooltip_modifier_aghsfort_ursa_fury_swipes_damage_increase_Description" "乌尔萨的攻击将造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害。" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage" "激怒" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage_Description" "承受的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,并且怒意狂击的伤害提升数倍。" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_invis" "深藏不露" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_invis_Description" "震撼大地落地后将进入深度隐身状态,施法或攻击均不会显形。持续%value%秒。" "DOTA_Tooltip_modifier_aghsfort_special_ursa_earthshock_deep_invis" "深藏不露" "DOTA_Tooltip_modifier_aghsfort_special_ursa_earthshock_deep_invis_Description" "震撼大地落地后将进入深度隐身状态,施法或攻击均不会显形。持续%value%秒。" "DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_deep_invis" "深藏不露" "DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_deep_invis_Description" "这个单位处于隐身状态,而且施法或攻击都不会显形。" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_apply_fury_swipes" "深入挖掘" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_apply_fury_swipes_Description" "震撼大地施加怒意狂击效果,并且技能伤害也会被怒意狂击提升。" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_knockback" "炮弹" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_knockback_Description" "震撼大地额外造成%bonus_damage_pct%%%伤害,并且施加%value%范围的击退和眩晕效果,持续%value3%秒。" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_miss_chance" "利爪变钝" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_miss_chance_Description" "震撼大地施加%value%%%攻击落空几率。" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_overpower_stack" "毫不留情" "DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_overpower_stack_Description" "震撼大地的减速效果额外持续%bonus_slow_duration%秒。在震撼大地的负面效果下死亡的敌人将向熊战士提供%value%次超强力量叠加效果。" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_crit" "撕成碎片" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_crit_Description" "超强力量的攻击造成%value%%%致命一击。" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_evasion" "难以捉摸" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_evasion_Description" "超强力量提供%value2%%%闪避,持续%value%秒。" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower_evasion" "难以捉摸" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower_evasion_Description" "这个单位拥有闪避加成。" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_taunt" "怒发冲冠" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_taunt_Description" "超强力量提供%value%点护甲,并嘲讽%value2%范围内所有非头目敌人,持续%value3%秒。" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower_taunt" "怒发冲冠" "DOTA_Tooltip_modifier_aghsfort_ursa_overpower_taunt_Description" "这个单位正在被嘲讽。 " "DOTA_Tooltip_modifier_aghsfort_special_ursa_overpower_taunt_armor" "怒发冲冠" "DOTA_Tooltip_modifier_aghsfort_special_ursa_overpower_taunt_armor_Description" "这个单位拥有护甲加成。" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_cleave" "不顾一切" "DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_cleave_Description" "超强力量对目标身后锥形区域内最远%value4%距离的所有敌人造成%value%%%攻击伤害的物理伤害。" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_armor_reduction" "撕裂护甲" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_armor_reduction_Description" "怒意狂击每次叠加%value%点减甲效果。" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_ursa_minor" "小熊战士" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_ursa_minor_Description" "怒意狂击具有主动效果,施放后将召唤%cubs%个无敌,但不受控制的熊战士幼崽。幼崽随机进行攻击,对附近敌人施加熊战士和他们自身的怒意狂击效果,但是幼崽自身只继承%cub_swipes_modifier%%%怒意狂击额外伤害。持续时间:%duration%秒,冷却时间:%cooldown%秒,魔法消耗:%mana_cost%点。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_earthshock" "四处横行" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_earthshock_Description" "激怒开启期间每%interval%秒在熊战士的位置触发一次震撼大地。" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_lifesteal" "撕裂" "DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_lifesteal_Description" "怒意狂击的每个叠加效果向熊战士提供%value%%%吸血/技能吸血。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_magic_immunity" "保护幼崽" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_magic_immunity_Description" "激怒为%value%范围内友军提供技能免疫。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_allies" "保护幼崽" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_allies_Description" "激怒为%value%范围内友方英雄提供所有激怒的加成效果。" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage_magic_immunity" "保护幼崽" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage_magic_immunity_Description" "这个单位处于魔法免疫状态。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_fear" "恫吓咆哮" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_fear_Description" "激怒对%value%范围内所有敌人施加恐惧,持续%value2%秒。" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage_fear" "恫吓咆哮" "DOTA_Tooltip_modifier_aghsfort_ursa_enrage_fear_Description" "这个单位正在奔逃。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_armor" "皮糙肉厚" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_armor_Description" "激怒为%value%范围内友军提供%value2%点护甲。" "DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_armor" "皮糙肉厚" "DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_armor_Description" "这个单位拥有护甲加成。" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_attack_speed" "凶残成性" "DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_attack_speed_Description" "激怒向%value%范围内友军提供当前等级的超强力量效果。" "DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_attack_speed" "凶残成性" "DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_attack_speed_Description" "这个单位拥有攻击速度加成。" "aghsfort_ursa_earthshock_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_ursa_earthshock_percent_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_ursa_earthshock_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_ursa_earthshock_flat_hop_distance" "+{s:value} {s:ability_name}跳跃距离" "aghsfort_ursa_earthshock_flat_movement_slow" "+{s:value}% {s:ability_name}减速" "aghsfort_ursa_earthshock_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_ursa_overpower_flat_max_attacks" "+{s:value} {s:ability_name}攻击次数" "aghsfort_ursa_overpower_percent_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_ursa_overpower_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_ursa_overpower_flat_attack_speed_bonus_pct" "+{s:value} {s:ability_name}攻击速度加成" "aghsfort_ursa_fury_swipes_flat_damage_per_stack" "+{s:value} {s:ability_name}每次叠加伤害" "aghsfort_ursa_fury_swipes_flat_max_swipe_stack" "+{s:value} {s:ability_name}最大叠加次数" "aghsfort_ursa_enrage_flat_damage_reduction" "+{s:value}% {s:ability_name}伤害降低" "aghsfort_ursa_enrage_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_ursa_enrage_flat_status_resistance" "+{s:value}% {s:ability_name}状态抗性" "aghsfort_ursa_enrage_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_ursa_earthshock_flat_radius_hop_distance" "+{s:value1} {s:ability_name} 范围/跳跃距离" "aghsfort_ursa_earthshock_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_ursa_overpower_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_ursa_enrage_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // URSA ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // SNIPER ABILITIES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel" "榴霰弹" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Description" "消耗一点能量射出一发带有爆炸弹片的榴霰弹,在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过%abilitychargerestoretime%秒恢复1点。" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Lore" "卡德尔的模块化步枪还能发射燃烧弹,对攻击战壕中的敌人很有用。" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note0" "总共造成11次伤害,第一次在技能生效时,接下来每秒造成一次伤害。" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note1" "不会对建筑造成伤害。" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note2" "将拥有目标区域的视野。" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_slow_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_shrapnel_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_sniper_headshot" "爆头" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_Description" "狙击手提高他的精确度,有一定概率造成额外伤害,短暂地击退和减速敌人。" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_Lore" "童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_Note0" "对友方小兵有效。" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_proc_chance" "%触发几率:" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_knockback_distance" "击退距离:" "DOTA_Tooltip_ability_aghsfort_sniper_headshot_slow_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim" "瞄准" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_Description" "增加狙击手步枪的射程。开启后攻击敌人必定爆头。" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_Lore" "卡德尔总是保持自己待在远处的安全距离,同时他仍然可以作为狙击手进行完美的射击。" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_bonus_attack_range" "射程加成:" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_slow" "%自身减速:" "DOTA_Tooltip_ability_aghsfort_sniper_take_aim_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate" "暗杀" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Description" "狙击手锁定一个目标敌方单位,经过短时间瞄准后从远距离射出一发毁灭性的子弹,对目标造成伤害及短暂眩晕。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_aghanim_description" "使暗杀释放得更快,并眩晕敌方目标。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Lore" "为了完成预言然后返回家乡,卡德尔必须和参加古老考验那天一样,做出完美的射击。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note0" "准星效果只对队友可见。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note1" "隐身不能躲避该技能弹道。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note2" "能够打断持续施法技能,打断效果无视技能免疫。" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_projectile_speed" "弹道速度:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_stun_duration" "神杖升级眩晕时间:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_cast_point" "神杖升级瞄准持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_assassinate_cast_point" "瞄准持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade" "震荡手雷" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_Description" "向目标地点丢出一枚震荡手雷,将狙击手和敌人同时击退。敌人受到伤害,数值为基础伤害和来暗杀的额外伤害,并且被减速。" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_base_damage" "基础伤害:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_knockback_distance" "击退距离:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_debuff_duration" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_assassinate_multiplier" "%暗杀伤害:" "DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow" "震荡手雷减速" "DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow_Description" "被减速50%%,同时被缴械。" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_charge_counter" "榴霰弹能量点数" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_charge_counter_Description" "只要拥有能量点数就能随时随地施放榴霰弹。" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_slow" "榴霰弹减速" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_modifier_aghsfort_sniper_assassinate" "暗杀" "DOTA_Tooltip_modifier_aghsfort_sniper_assassinate_Description" "狙击手瞄准了你的脑袋!" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_slow" "爆头停滞" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_slow_Description" "狙击手的爆头使其停滞!" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_bonus" "瞄准" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_bonus_Description" "必定爆头;移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_bombs" "爆裂榴霰弹" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_bombs_Description" "在榴霰弹效果下阵亡的单位会爆炸,对%value%范围内敌人造成%value3%秒眩晕和所受榴霰弹伤害的%value2%%%。" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_attack_speed" "呵呵哈哈!" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_attack_speed_Description" "每有一个敌人在榴霰弹效果下阵亡,狙击手都将获得%value%攻击速度,持续%value2%秒。" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_concussive_dummy" "震荡手雷" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_concussive_dummy_Description" "狙击手获得新技能震荡手雷,向目标地点扔出一枚震荡手雷,击退狙击手和敌人。敌人受到的伤害等于%base_damage% + %assassinate_mult_pct%%%暗杀伤害。" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_attack_speed" "呵呵哈哈!" "DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_attack_speed_Description" "狙击手将他的敌人变成尸体后获得了攻击速度。" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_miss_chance" "火力压制" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_miss_chance_Description" "敌人在榴霰弹效果下攻击落空几率增加%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_move_speed" "子弹舞蹈" "DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_move_speed_Description" "在榴霰弹效果下敌人有几率攻击落空,并且狙击手获得与榴霰弹减速相等的移动速度加成。" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_shotgun" "勇猛射击" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_shotgun_Description" "爆头获得主动效果,狙击手将攻击前方锥形区域内敌人,而且必定爆头。击退和减速效果提升%headshot_multiplier%倍。冷却时间:%cooldown%,魔法消耗:%mana_cost%。" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_crits" "给你的脑袋说拜拜吧!" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_crits_Description" "触发爆头时造成%value%%%致命一击伤害。" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_stuns" "阻滞力" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_stuns_Description" "爆头每%value%秒可以对目标造成眩晕。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_self_purge" "边跑边轰" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_self_purge_Description" "瞄准对狙击手施加弱驱散,并且减速数值改变%value%,使狙击手加速奔跑而不是移动变慢。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_aoe" "镇压众敌" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_aoe_Description" "瞄准变成以范围为目标的技能,将攻击%value%区域内所有敌人。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_hop_backwards" "战术后仰" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_hop_backwards_Description" "主动施放瞄准时,狙击手向后跳跃%value%距离,并且击退前方的敌人。" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction" "全口径" "DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction_Description" "爆头施加一个可叠加的%armor_reduction%点减甲效果,持续%debuff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction" "全口径" "DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_armor_reduction" "护甲穿透" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_armor_reduction_Description" "瞄准施加%value2%点护甲降低效果,持续%value%秒。" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_armor_reduction" "护甲穿透" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_armor_reduction_Description" "拥有的护甲有所降低。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_rapid_fire" "打靶场地" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_rapid_fire_Description" "开启瞄准后,每次攻击都会提供额外的一个可叠加%attack_speed%攻击速度加成。" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel" "大炮" "DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel_Description" "开启瞄准后,额外攻击距离增加%attack_range_multiplier%倍,而他的攻击会在目标地点立刻产生%shrapnel_pct%%%威力的榴霰弹,与其他来源的榴霰弹叠加。" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_rapid_fire" "速射" "DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_rapid_fire_Description" "这个单位的攻击速度得到极大提升。" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot" "铅弹" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot_Description" "暗杀会击中主目标后锥形区域内所有敌人,造成%value3%%%暗杀伤害。" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_original_scepter" "腰射" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_original_scepter_Description" "降低暗杀50%%瞄准时间,对目标施加1.5秒眩晕。" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_killshot" "职业猎人" "DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_killshot_Description" "每次使用暗杀击杀头目后,狙击手永久获得%value%点暗杀伤害提升(每场遭遇战最多%value2%次)。暗杀的伤害类型改为纯粹。" "DOTA_Tooltip_modifier_aghsfort_special_sniper_assassinate_killshot" "职业猎人" "DOTA_Tooltip_modifier_aghsfort_special_sniper_assassinate_killshot_Description" "额外暗杀伤害,使用暗杀击杀头目后获得。" "DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate" "给你的脑袋说拜拜吧!" "DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate_Description" "狙击手攻击后有几率向目标放出一个%assassinate_pct%%%威力的暗杀,几率数值为爆头基础几率的%chance_mod%%%。" "aghsfort_sniper_shrapnel_flat_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_sniper_shrapnel_flat_radius" "+{s:value} {s:ability_name}范围" "aghsfort_sniper_shrapnel_percent_cooldown" "-{s:value}% {s:ability_name}充能" "aghsfort_sniper_shrapnel_percent_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_sniper_shrapnel_flat_slow_movement_speed" "{s:value}% {s:ability_name}减速" "aghsfort_sniper_shrapnel_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_sniper_headshot_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_sniper_headshot_knockback_distance" "+{s:value} {s:ability_name}击退距离" "aghsfort_sniper_headshot_proc_chance" "+{s:value} {s:ability_name}几率" "aghsfort_sniper_headshot_debuff_duration" "+{s:value}秒 {s:ability_name}负面效果持续时间" "aghsfort_sniper_take_aim_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_sniper_take_aim_flat_bonus_attack_range" "+{s:value} {s:ability_name}攻击距离" "aghsfort_sniper_assassinate_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_sniper_assassinate_percent_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_sniper_assassinate_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_sniper_assassinate_projectile_speed" "+{s:value} {s:ability_name}弹道速度" "aghsfort_sniper_assassinate_percent_cast_point" "{s:value}% {s:ability_name}瞄准持续时间" "aghsfort_sniper_shrapnel_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_sniper_take_aim_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_sniper_take_aim_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_sniper_take_aim_self_slow" "{s:value}% {s:ability_name}对己减速" "aghsfort_sniper_assassinate_percent_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // SNIPER ABILITIES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // MARS ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- // MARS "DOTA_Tooltip_ability_aghsfort_mars_spear" "战神迅矛" "DOTA_Tooltip_ability_aghsfort_mars_spear_Description" "玛尔斯以致命的精准掷出他强大的战矛,对击中的每个敌方单位造成伤害。击中的第一个敌方英雄将被战矛刺穿,并被击退。若战矛击中树木、建筑或悬崖,目标将会被钉在上面,并受到眩晕。" "DOTA_Tooltip_ability_aghsfort_mars_spear_Lore" "玛尔斯的传奇战矛上依然闪耀着熔铸之神烈焰的热力。" "DOTA_Tooltip_ability_aghsfort_mars_spear_Note0" "战神迅矛可以击中隐身单位,造成眩晕还使其显形。" "DOTA_Tooltip_ability_aghsfort_mars_spear_Note1" "战神迅矛只会将单位从低地钉在地势变高的地方,否则会将他们推下高地。" "DOTA_Tooltip_ability_aghsfort_mars_spear_spear_range" "施法距离:" "DOTA_Tooltip_ability_aghsfort_mars_spear_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_mars_spear_damage" "伤害:" "DOTA_Tooltip_modifier_aghsfort_mars_spear_stun" "战神迅矛" "DOTA_Tooltip_modifier_aghsfort_mars_spear_stun_Description" "被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒。" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke" "神之遣戒" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Description" "玛尔斯举起他的战盾粉碎前方的敌人,将他们击退并且基于自身攻击力造成致命一击伤害。攻击英雄时攻击伤害提升。具有克敌机先效果。" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_aghanim_description" "降低神之谴戒的冷却时间。" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Lore" "在玛尔斯谴戒的刺痛下世上还没有战士能纹丝不动。" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Note0" "神之谴戒的攻击也有几率触发攻击特效。" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_radius" "距离:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_knockback_slow" "%击退减速:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_knockback_slow_duration" "击退减速持续时间:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_crit_mult" "%致命一击伤害:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_bonus_damage_vs_heroes" "对英雄的攻击力加成:" "DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_scepter_cooldown" "神杖升级冷却时间:" "DOTA_Tooltip_modifier_aghsfort_mars_gods_rebuke_slow" "神之遣戒" "DOTA_Tooltip_modifier_aghsfort_mars_gods_rebuke_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_ability_aghsfort_mars_bulwark" "护身甲盾" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_Description" "每当玛尔斯受到来自正面或侧面的攻击时,他就挥舞他那面巨大的战盾来格挡一定百分比的伤害。主动开启后无法攻击,提升正面和侧面伤害的降低效果,自身锁定为面朝的方向,并且移动速度降低,但飞向队友的攻击弹道中%redirect_chance%%%将改变方向朝玛尔斯飞去。" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_Lore" "只有蠢到家了才胆敢与战神公平作战。" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_physical_damage_reduction" "%正面伤害降低:" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_physical_damage_reduction_side" "%侧面伤害降低:" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_redirect_speed_penatly" "%开启后移速损失:" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_active_bulwark_block_bonus" "%开启后格挡加成:" "DOTA_Tooltip_ability_aghsfort_mars_bulwark_active_duration" "最大持续时间:" "DOTA_Tooltip_modifier_aghsfort_mars_bulwark" "护身甲盾" "DOTA_Tooltip_modifier_aghsfort_mars_bulwark_Description" "格挡%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%来自正面的物理伤害,来自侧面的为一半数值。" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood" "热血竞技场" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_Description" "经过短暂的列队时间,玛尔斯召唤出环绕着战士的竞技场,战士们将阻挡敌人的攻击和动向。竞技场内和接近边缘的敌方英雄将被战矛攻击,受到伤害并被击退。" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_Lore" "余烬军团死去已久的成员,从考验玛尔斯力量的顶尖战士中集结而来,他们还依然陶醉在战斗的刺激之中,只要他下达命令,他们就欣然应战。" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_spear_damage" "战矛伤害:" "DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_formation_time" "列队时间:" "DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood" "热血竞技场" "DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_Description" "阻挡敌人的攻击和动向。" "DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_buff" "热血竞技场" "DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%秒生命恢复" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_multiskewer" "烤肉串" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_impale_explosion" "火棍" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_burning_trail" "开路先锋" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_multiskewer_Description" "迅矛可以同时刺上最多%value%个敌人。" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_impale_explosion_Description" "迅矛在目的地爆炸,对%value%范围内敌人额外造成一次当前伤害。" "DOTA_Tooltip_ability_aghsfort_special_mars_spear_burning_trail_Description" "迅矛留下一道燃烧路径。路径持续%trail_duration%秒,每%burn_interval%秒烧灼一次敌人,造成%damage_pct%%%迅矛伤害。" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_full_circle" "全圆环" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_stun" "振聋发聩" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_strength_buff" "强力训诫" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_full_circle_Description" "神之谴戒对玛尔斯周围一个整圆的敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_stun_Description" "获得%value%点能量点数。神之谴戒在%stun_duration_mult%%%减速时间内眩晕敌人。" "DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_strength_buff_Description" "神之谴戒每击中一名敌人,玛尔斯就会获得%strength_gain%点力量,持续%buff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_special_mars_gods_rebuke_strength_buff" "强力训诫" "DOTA_Tooltip_modifier_aghsfort_special_mars_gods_rebuke_strength_buff_Description" "每有一名敌人受到神之谴戒作用,玛尔斯都会获得力量。" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_counter_rebuke" "反戈一击" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_healing" "护身甲盾治疗" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_return" "护身甲盾反弹" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_spears" "堡垒" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_soldiers" "密集方阵" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_counter_rebuke_Description" "在护身甲盾主动开启期间,玛尔斯正面受到伤害时拥有%value%%%几率利用神之谴戒进行反击。" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_healing_Description" "主动开启护身甲盾期间,玛尔斯每秒回复%value%%%最大生命值。" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_return_Description" "主动开启护身甲盾期间,玛尔斯对攻击他的敌人造成%value%%%攻击伤害。" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_spears_Description" "护身甲盾开启期间每隔%stack_interval%秒玛尔斯获得一点能量点数,最多%stack_limit%点。关闭护身甲盾后,玛尔斯向前方的半圆形放出数量与能量点数相同的迅矛。" "DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_soldiers_Description" "主动开启护身甲盾期间,玛尔斯召唤%soldier_count%名无敌、不可移动的士兵至身旁。士兵的攻击距离为%attack_range_tooltip%,每次攻击造成%attack_damage_tooltip%+%bonus_damage_pct%%%玛尔斯基础攻击伤害。士兵在护身甲盾开启期间一直存在。" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_fear" "恐惧竞技场" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_global" "远程工作" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_attack_buff" "大角斗场" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_outside_perimeter" "不管怎样,矛墙在此。" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_fear_Description" "热血竞技场使其中的所有敌人恐惧,持续%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_global_Description" "热血竞技场的施法距离为全图,冷却时间减少%value%%%" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_attack_buff_Description" "竞技场内友军获得%bonus_damage%攻击力加成和%attack_speed%攻击速度加成" "DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_outside_perimeter_Description" "热血竞技场内士兵攻击频率加快%attack_rate_mult%倍,并且击退距离降低,同时还会攻击竞技场外最多%value%距离的敌人。" "aghsfort_mars_spear_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_mars_spear_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_mars_spear_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_mars_spear_flat_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_mars_spear_flat_knockback_distance" "{s:value} {s:ability_name}击退距离" "aghsfort_mars_gods_rebuke_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_mars_gods_rebuke_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_mars_gods_rebuke_flat_crit_mult" "+{s:value} {s:ability_name}致命一击系数" "aghsfort_mars_gods_rebuke_flat_knockback_slow_duration" "+{s:value}秒 {s:ability_name}击退减速时间" "aghsfort_mars_bulwark_damage_reduction_front" "+{s:value} {s:ability_name}正面伤害降低" "aghsfort_mars_bulwark_damage_reduction_sides" "+{s:value} {s:ability_name}侧面伤害降低" "aghsfort_mars_bulwark_redirect_speed_penatly" "{s:value}% {s:ability_name}主动效果速度惩罚" "aghsfort_mars_bulwark_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_mars_bulwark_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_mars_bulwark_active_bulwark_block_bonus" "+{s:value}% {s:ability_name}主动效果伤害降低" "aghsfort_mars_arena_of_blood_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_mars_arena_of_blood_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_mars_arena_of_blood_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_mars_arena_of_blood_spear_damage" "+{s:value} {s:ability_name}战矛伤害" "aghsfort_mars_arena_of_blood_spear_attack_interval" "{s:value}% {s:ability_name}攻击间隔" "aghsfort_mars_bulwark_active_duration" "+{s:value}秒 {s:ability_name}主动效果持续时间" "aghsfort_mars_gods_rebuke_radius" "+{s:value} {s:ability_name}距离" "aghsfort_mars_bulwark_speed_penalty" "-{s:value}% 开启后速度惩罚" "aghsfort_mars_bulwark_damage_reduction" "+{s:value1} / {s:value2} {s:ability_name} 正面/侧面伤害降低" "aghsfort_mars_spear_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_mars_gods_rebuke_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_mars_bulwark_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_mars_arena_of_blood_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // MARS ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // VIPER ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_viper_poison_attack" "毒性攻击" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_Description" "强化冥界亚龙的毒液,使他的普通攻击降低目标的移动速度和魔法抗性,并持续造成伤害。效果可以叠加,最多叠加%max_stacks%次。" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_Lore" "冥界亚龙天生带有剧毒的呼吸能够迅速地抽干敌人的生命活力。" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_damage" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_aghsfort_viper_poison_attack_max_stacks" "最大叠加次数:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin" "幽冥剧毒" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_Description" "冥界亚龙向目标区域施放幽冥剧毒。范围内敌人持续受到伤害,在区域内停留的时间越长,受到的伤害也越高,并且他们的被动技能无效。" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_Lore" "三途川的剧毒让小伤也能致死,而疲乏可以送命。" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_min_damage" "最低每秒伤害:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_max_damage" "最高每秒伤害:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_max_duration" "最高每秒伤害持续时间:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin" "腐蚀皮肤" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Description" "冥界亚龙分泌出感染性的毒素,%max_range_tooltip%范围内任何伤害它的敌人将受到伤害,同时攻击速度也被降低。这种酸性分泌物还能提高蝮蛇的魔法抗性。" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Lore" "对那些攻击冥界亚龙的人来说,刀刃一接触到它的皮肤就被腐蚀是再正常不过的。" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Note0" "与其他提高魔法抗性的物品和技能叠加。" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_damage" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_bonus_attack_speed" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_bonus_magic_resistance" "%魔法抗性:" "DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_max_range_tooltip" "最大作用范围:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike" "蝮蛇突袭" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_Description" "降低目标敌方单位的移动和攻击速度,并造成持续毒性伤害。移动速度会在毒性的持续时间内逐渐恢复。" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_Lore" "曾经用于屠杀它那残酷主人的招数,冥界亚龙毒素中最强大的一种,用来折磨那些敢于激怒它的人来说再好不过。" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_damage" "每秒伤害:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_bonus_movement_speed" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_bonus_attack_speed" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_cast_range_scepter" "神杖升级施法距离:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_mana_cost_scepter" "神杖升级魔法消耗:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_cooldown_scepter" "神杖升级冷却时间:" "DOTA_Tooltip_ability_aghsfort_viper_viper_strike_aghanim_description" "减少魔法消耗和冷却时间,提高施法距离。" "DOTA_Tooltip_modifier_aghsfort_viper_poison_attack_slow" "毒性攻击" "DOTA_Tooltip_modifier_aghsfort_viper_poison_attack_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。持续受到伤害。" "DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_slow" "腐蚀皮肤减速" "DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_aghsfort_viper_viper_strike_slow" "蝮蛇突袭减速" "DOTA_Tooltip_modifier_aghsfort_viper_viper_strike_slow_Description" "移动速度减缓%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度被降低%fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_modifier_aghsfort_viper_nethertoxin" "幽冥剧毒" "DOTA_Tooltip_modifier_aghsfort_viper_nethertoxin_Description" "被动技能被禁用,持续受到更高的伤害。" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_snap" "毒素中断" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_snap_Description" "敌人受到毒性攻击%value%点伤害时都会被短暂眩晕。" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_explode" "剧毒排放" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_explode_Description" "毒性攻击恶化,持续时间结束时会爆炸,对%value%范围内敌人造成伤害,伤害量等于敌人根据当前负面状态效果所受总伤害的%damage_multiplier%x。" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_spread" "传染病" "DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_spread_Description" "一个单位在毒性攻击作用下阵亡后%value%范围内所有敌人获得当前负面状态。" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_charges" "幽冥剧毒能量点数" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_charges_Description" "幽冥剧毒拥有%value%点能量点数。" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_lifesteal" "毒性渗透" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_lifesteal_Description" "幽冥剧毒使冥界亚龙回复%value%%%造成的伤害。" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_persist" "瘴气遗毒" "DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_persist_Description" "幽冥剧毒杀死的敌人会使毒池的持续时间延长%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_speed_steal" "分泌物" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_speed_steal_Description" "目标受到腐蚀皮肤作用时冥界亚龙将获得其失去的25%%攻击速度,提升自身的攻击和移动速度。" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_flying" "龙击长空" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_flying_Description" "可以主动施放腐蚀皮肤,获得飞行移动状态,持续%flight_time%秒,并且自动对%radius%距离内所有敌人施加腐蚀皮肤的负面效果。毒素伤害加倍。%cooldown%秒冷却时间,%mana_cost%点魔法消耗。" "DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_flying" "龙击长空" "DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_flying_Description" "飞行移动状态,并且对距离内所有敌人施加更强的毒素。" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_aura" "皮肤脱落" "DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_aura_Description" "腐蚀皮肤的伤害提升%damage_increase_pct%%%,并且变成一个光环,可以影响%value%范围内队友,为半额数值效果。" "DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin" "腐蚀皮肤" "DOTA_Tooltip_ability_aghsfort_special_viper_viper_strike_allies" "抗毒素" "DOTA_Tooltip_ability_aghsfort_special_viper_viper_strike_allies_Description" "蝮蛇突袭可以对友军施放,以相同的伤害量治疗友军,并且以相同的减速数值提供移动速度和攻击速度加成。" "DOTA_Tooltip_ability_aghsfort_special_viper_chain_viper_strike" "毒蛇撕咬" "DOTA_Tooltip_ability_aghsfort_special_viper_chain_viper_strike_Description" "蝮蛇突袭将弹跳至额外%value%个目标。" "DOTA_Tooltip_ability_aghsfort_special_viper_channeled_viper_strike" "持续蝮蛇突袭" "DOTA_Tooltip_ability_aghsfort_special_viper_channeled_viper_strike_Description" "蝮蛇突袭变成无目标持续施法型技能,冷却时间加倍。持续施法期间进入900距离内的所有敌人每0.5秒受到一次蝮蛇突袭作用。" "DOTA_Tooltip_ability_aghsfort_special_viper_periodic_strike" "污染" "DOTA_Tooltip_ability_aghsfort_special_viper_periodic_strike_Description" "蝮蛇突袭变成无目标技能。在技能持续时间内进入蝮蛇突袭施法距离的目标每%value%秒都将受到一次蝮蛇突袭作用。技能的持续时间与蝮蛇突袭的总负面效果持续时间相同。" "aghsfort_viper_poison_attack_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_viper_poison_attack_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_viper_poison_attack_magic_resistance" "+{s:value} {s:ability_name}魔法抗性降低" "aghsfort_viper_poison_attack_movement_speed" "+{s:value}% {s:ability_name}减速" "aghsfort_viper_poison_attack_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_viper_poison_attack_max_stacks" "+{s:value} {s:ability_name}最大叠加次数" "aghsfort_viper_nethertoxin_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_viper_nethertoxin_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_viper_nethertoxin_max_damage" "+{s:value} {s:ability_name}最大伤害" "aghsfort_viper_nethertoxin_radius" "+{s:value} {s:ability_name}范围" "aghsfort_viper_nethertoxin_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_viper_corrosive_skin_bonus_attack_speed" "+{s:value} {s:ability_name}攻击速度降低" "aghsfort_viper_corrosive_skin_bonus_magic_resistance" "+{s:value} {s:ability_name}魔法抗性加成" "aghsfort_viper_corrosive_skin_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_viper_corrosive_skin_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_viper_viper_strike_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_viper_viper_strike_pct_mana_cost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_viper_viper_strike_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_viper_viper_strike_damage" "+{s:value} {s:ability_name}每秒伤害" "aghsfort_viper_viper_strike_damage_pct" "+{s:value}% {s:ability_name}每秒伤害" "aghsfort_viper_nethertoxin_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_viper_viper_strike_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // VIPER ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // WEAVER ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm" "虫群" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Description" "编织者放出%count%只编织者幼虫,每只幼虫都会紧紧缠住它遇到的敌人,攻击敌人并削弱他们的护甲,直到幼虫被杀死。" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Lore" "斯吉茨格尔打开时空之纱的缺口,让编织者幼虫穿越而出,帮助他战斗。" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note0" "甲虫抓住目标后将一直留在目标身上,除非甲虫被击杀或持续时间结束。" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note1" "甲虫免疫技能,需要英雄的%destroy_attacks%次伤害才能被击杀。其他单位造成半额伤害。" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note2" "甲虫提供目标的视野,除非目标进入隐身状态。" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_damage" "攻击伤害:" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_attack_rate" "攻击频率:" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_count" "数量:" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_armor_reduction" "每次攻击削弱护甲:" "DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_destroy_attacks" "摧毁所需攻击次数:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi" "缩地" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Description" "编织者进入隐身,获得移动速度加成,在穿过敌方单位时还将造成伤害。" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Lore" "编织者曾为创世之纱工作,小小的虫洞让他们可以穿越时间来更好的发挥他们的手艺。" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Note0" "每次施放的技能只能对相同单位造成一次伤害。" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_speed" "移动速度加成:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_fade_time" "渐隐时间:" "DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack" "连击" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Description" "允许编织者立刻发动两次攻击。" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Lore" "斯吉茨格尔与时间有着多变的联系,使他的动作被看到和感受到,不止一次。" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Note0" "第二次攻击将在编织者第一次攻击的%delay%秒后发出,并且没有距离限制。" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_tooltip_attack" "连击攻击次数:" "DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_bonus_damage" "连击额外攻击伤害:" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse" "时光倒流" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Description" "编织者回到五秒前的时间点,获得当时的生命值和魔法值。不影响冷却时间、金钱和经验。\n\n驱散类型:强驱散" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_cooldown_scepter" "神杖升级冷却时间:" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_cast_range_tooltip_scepter" "神杖升级对队友施法距离:" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Lore" "如果斯吉茨格尔认为世界当前的现实与他所渴望的不合,他就爬回过去的时间点来纠正错误。" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Note0" "能够移除编织者身上大部分的负面状态。" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Note1" "时光倒流可以躲避攻击和技能弹道。" "DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_aghanim_description" "减少冷却时间,而且编织者可以对一名友军使用时光倒流。" "DOTA_Tooltip_modifier_aghsfort_weaver_swarm_debuff" "虫群" "DOTA_Tooltip_modifier_aghsfort_weaver_swarm_debuff_Description" "正在造成伤害并削弱护甲。" "DOTA_Tooltip_modifier_aghsfort_weaver_shukuchi" "缩地" "DOTA_Tooltip_modifier_aghsfort_weaver_shukuchi_Description" "正处于隐身并对穿过的单位造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_allies" "虫友" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_explosion" "爆爆虫" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_damage_transfer" "虫巢思维" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_splitshot" "千针万线" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_applies_swarm" "虫满为患" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_lifesteal" "给一点,拿一点" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_knockback" "后退" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_trail" "现实裂缝" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_heal" "有益穿行" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_attack_on_completion" "黑名单" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_swarm" "缩地虫群" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_greater_invisibility" "超级缩地" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_allies" "返璞归真" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_restoration" "大家好才是真的好" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_explosion" "爆炸性现实" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_allies_Description" "甲虫附着于友军,根据基础技能的数值进行治疗,并提升其护甲。" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_explosion_Description" "当甲虫阵亡后将会爆炸,对%value%范围内敌人造成伤害,伤害量为%damage_pct%%%对目标造成的伤害。" "DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_damage_transfer_Description" "所有受到虫群作用的敌人会将%value%%%所受伤害转移至%radius%范围内其他受到作用的单位。" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_splitshot_Description" "编织者的额外攻击会额外击中编织者攻击距离+%bonus_range%距离内%attack_count%个目标。" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_applies_swarm_Description" "编织者的额外攻击将使当前等级的虫群附着在目标身上。" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_lifesteal_Description" "编织者的额外攻击具有%value%%%吸血效果,并且击退目标%knockback%距离。" "DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_knockback_Description" "编织者的额外攻击击退目标%value%距离。" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_trail_Description" "缩地在编织者身后留下一道尾迹,持续%trail_duration%秒,每%burn_interval%秒造成%damage_pct%%%缩地伤害。尾迹作用范围为%path_radius%。" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_heal_Description" "缩地对编织者穿行的所有友军进行治疗,治疗量为%heal_pct%%%缩地伤害。" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_attack_on_completion_Description" "完成缩地后,编织者对所有触碰到的敌人发动一次攻击。" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_swarm_Description" "被缩地触碰的单位自动受到当前等级的虫群作用。" "DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_greater_invisibility_Description" "攻击或施法不会使缩地结束。" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_allies_Description" "时光倒流可以对友军施放,并且会对目标施放缩地。" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_restoration_Description" "施放时光倒流时自动将目标回复至满血满魔状态。" "DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_explosion_Description" "时光倒流的单位会在沿途产生爆炸,对%radius%范围内单位造成%damage_pct%%%目标缺失生命的伤害。" "aghsfort_weaver_the_swarm_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_weaver_the_swarm_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_weaver_the_swarm_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_weaver_the_swarm_flat_attack_rate" "{s:value}% {s:ability_name}甲虫更快攻击频率" "aghsfort_weaver_the_swarm_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_weaver_the_swarm_flat_destroy_attacks" "+{s:value} {s:ability_name}摧毁所需攻击次数" "aghsfort_weaver_the_swarm_flat_count" "+{s:value} {s:ability_name}甲虫" "aghsfort_weaver_the_swarm_flat_armor_reduction" "+{s:value} {s:ability_name}护甲降低" "aghsfort_weaver_shukuchi_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_weaver_shukuchi_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_weaver_shukuchi_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_weaver_shukuchi_flat_speed" "+{s:value} {s:ability_name}移动速度" "aghsfort_weaver_shukuchi_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_weaver_shukuchi_radius" "+{s:value} {s:ability_name}范围" "aghsfort_weaver_geminate_attack_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_weaver_geminate_attack_flat_bonus_damage" "+{s:value} {s:ability_name}额外伤害" "aghsfort_weaver_time_lapse_percent_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_weaver_time_lapse_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_weaver_the_swarm_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_weaver_time_lapse_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_weaver_shukuchi_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // WEAVER ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade" "升级" "DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_Description" "升级英雄的基础属性,如生命、护甲、攻击力等等。" //"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_strength" "STR:" //"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_agility" "AGI:" //"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_intelligence" "AGI:" //"DOTA_Tooltip_modifier_aghsfort_minor_stats_upgrade" "Minor Stats Upgrade" //"DOTA_Tooltip_modifier_aghsfort_minor_stats_upgrade_Description" "STR increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%, int by %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%, agi by %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%" "aghsfort_minor_stat_upgrade_bonus_strength" "+{s:value} 力量" "aghsfort_minor_stat_upgrade_bonus_agility" "+{s:value} 敏捷" "aghsfort_minor_stat_upgrade_bonus_intelligence" "+{s:value} 智力" "aghsfort_minor_stat_upgrade_bonus_primary_stat" "+{s:value} 主属性" "aghsfort_minor_stat_upgrade_bonus_all_stats" "+{s:value} 全属性" "aghsfort_minor_stat_upgrade_bonus_movespeed" "+{s:value} 移动速度" "aghsfort_minor_stat_upgrade_bonus_hp_regen" "+{s:value} 生命恢复" "aghsfort_minor_stat_upgrade_bonus_armor" "+{s:value} 护甲" "aghsfort_minor_stat_upgrade_bonus_attack_damage" "+{s:value} 基础攻击力" "aghsfort_minor_stat_upgrade_bonus_cast_range" "+{s:value} 施法距离" "aghsfort_minor_stat_upgrade_bonus_spell_amp" "+{s:value}% 技能增强" "aghsfort_minor_stat_upgrade_bonus_health" "+{s:value} 生命" "aghsfort_minor_stat_upgrade_bonus_mana" "+{s:value} 魔法" "aghsfort_minor_stat_upgrade_bonus_attack_speed" "+{s:value} 攻击速度" "aghsfort_minor_stat_upgrade_bonus_heal_amp" "+{s:value}% 治疗增强" "aghsfort_minor_stat_upgrade_bonus_mana_regen" "+{s:value} 魔法恢复" "aghsfort_minor_stat_upgrade_bonus_evasion" "+{s:value}% 闪避" "aghsfort_minor_stat_upgrade_bonus_magic_resist" "+{s:value}% 魔法抗性" "aghsfort_minor_stat_upgrade_bonus_lifesteal" "+{s:value}% 吸血" //-------------------------------------------------------------------------------------------------------------- // OMNIKNIGHT ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_omniknight_purification" "洗礼" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_Description" "立刻治疗一个友方单位,并对其附近所有敌方单位造成伤害。" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_Lore" "全知的牧师们善于清除己方战士们身心中的污杂。" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_heal" "治疗/伤害:" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_radius" "伤害作用范围:" "DOTA_Tooltip_ability_aghsfort_omniknight_purification_cast_range" "施法距离:" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura" "退化光环" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Description" "极大程度的减缓附近敌人的移动速度和攻击速度。" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Note0" "对技能免疫单位无效。" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Lore" "作为神圣的化身,普利斯特·雷霆之怒足以削弱那些不忠之徒。" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_move_speed_bonus" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_attack_speed_bonus" "攻击速度降低:" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel" "守护天使" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Description" "全能骑士召唤出守护天使,使附近的友方单位对物理伤害免疫,并在持续时间内提升生命恢复。" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Lore" "全知之主对那些被普利斯特称为“朋友”的人降下保护结界。" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Note0" "效果无视技能免疫。" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Note1" "可以被驱散。" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_hp_regen" "生命恢复:" "DOTA_Tooltip_modifier_aghsfort_omniknight_guardian_angel" "守护天使" "DOTA_Tooltip_modifier_aghsfort_omniknight_guardian_angel_Description" "对物理攻击免疫。" "DOTA_Tooltip_ability_aghsfort_omniknight_repel" "天国恩赐" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_Description" "为一名友军创造一个神圣屏障,提升他们的伤害抗性和力量。\n\n驱散类型:强驱散" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_Lore" "当面对着牺牲之渊时,普利斯特对魔法的适应力得到了测试和证实。" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_damage_reduction" "伤害抗性:" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_bonus_str" "力量加成:" "DOTA_Tooltip_ability_aghsfort_omniknight_repel_hp_regen" "生命恢复:" "DOTA_Tooltip_modifier_aghsfort_omniknight_repel" "天国恩赐" "DOTA_Tooltip_modifier_aghsfort_omniknight_repel_Description" "伤害抗性提升%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,力量提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点,生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_procs_purification" "天国洗礼" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_procs_purification_Description" "施放天国恩赐时治疗目标当前等级的洗礼。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_outgoing_damage" "狂热" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_applies_degen_aura" "散播信仰" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_damage_instance_refraction" "天国屏障" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_knockback_on_cast" "审判" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_outgoing_damage_Description" "天国恩赐作用下的单位造成的伤害提升%value%%%。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_applies_degen_aura_Description" "天国恩赐作用下的单位还将对附近敌人施加全能骑士当前等级的退化光环效果。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_damage_instance_refraction_Description" "天国恩赐帮助友方目标格挡%damage_instances%次伤害。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_knockback_on_cast_Description" "天国恩赐在施放时击退%knockback_radius%范围内的敌人,并对受到作用的敌人造成%knockback_damage_pct%%%全能骑士基础攻击的伤害。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_toggle" "正义之道" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_damage" "谴责" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_restoration" "赦免" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_toggle_Description" "退化光环还能作用于友军,提升%value%%%退化光环数值的移动和攻击速度。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_damage_Description" "退化光环每隔%damage_interval%秒对作用范围内敌人造成%attack_damage_pct%%%全能骑士基础攻击伤害。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_restoration_Description" "在退化光环作用范围内阵亡的敌方单位将使全能骑士回复%value%%%最大生命和魔法。" "DOTA_Tooltip_modifier_aghsfort_omniknight_degen_aura_effect" "退化光环" "DOTA_Tooltip_modifier_aghsfort_omniknight_degen_aura_effect_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_purification" "疗伤天使" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_immune_flight" "天使翱翔" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target" "个人救星" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_dummy" "个人救星" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_purification_Description" "每当守护天使作用下的单位被攻击时,有%purification_trigger_chance%%%几率该单位将被全能骑士当前等级的洗礼进行治疗。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_immune_flight_Description" "守护天使在持续时间内提供%value%%%魔法抗性和飞行移动状态。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_Description" "全能骑士获得一个独立技能,可以对单体目标施放当前等级的守护天使。魔法消耗减少百分之%mana_cost_modifier%。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_dummy_Description" "全能骑士获得一个独立技能,可以对单体目标施放当前等级的守护天使。魔法消耗减少百分之%mana_cost_modifier%。" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_cast_radius" "神圣之地" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_cast_radius_Description" "洗礼现在治疗%value%范围内所有友方单位。" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_charges" "仁爱" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_charges_Description" "洗礼现在拥有%value%点能量点数。" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_purification_cooldown_reduction" "健将" "DOTA_Tooltip_Ability_aghsfort_special_omniknight_purification_cooldown_reduction_Description" "每当全能骑士受到伤害时,洗礼的冷却时间都会减少%cooldown_reduction_per_hit%秒。" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_multicast" "天佑疗法" "DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_multicast_Description" "洗礼有%multicast_chance%%%几率两次作用于目标。" "aghsfort_omniknight_purification_flat_heal" "+{s:value} {s:ability_name}治疗/伤害" "aghsfort_omniknight_purification_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_omniknight_purification_flat_cast_range" "+{s:value} {s:ability_name}施法距离" "aghsfort_omniknight_degen_aura_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_omniknight_degen_aura_flat_move_speed_bonus" "-{s:value}% {s:ability_name}移动速度" "aghsfort_omniknight_degen_aura_flat_attack_speed_bonus" "-{s:value} {s:ability_name}攻击速度" "aghsfort_omniknight_guardian_angel_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_omniknight_guardian_angel_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_omniknight_guardian_angel_flat_hp_regen" "+{s:value} {s:ability_name}生命恢复" "aghsfort_omniknight_guardian_angel_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_omniknight_guardian_angel_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_omniknight_purification_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_omniknight_purification_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_omniknight_repel_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_omniknight_repel_flat_bonus_str" "+{s:value} {s:ability_name}力量加成" "aghsfort_omniknight_repel_flat_damage_reduction" "+{s:value}% {s:ability_name}伤害降低" "aghsfort_omniknight_repel_flat_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_omniknight_repel_flat_hp_regen" "+{s:value} {s:ability_name}生命恢复" "aghsfort_omniknight_repel_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_omniknight_guardian_angel_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_omniknight_repel_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_omniknight_purification_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // OMNIKNIGHT ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // WITCH DOCTOR ABILITY UPGRADES START //-------------------------------------------------------------------------------------------------------------- "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask" "麻痹药剂" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Description" "抛出一个装满麻痹粉末的木桶,在敌人中弹跳,眩晕击中的敌人并造成伤害。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Lore" "巫医回收倒下的友军和敌人的尸骨,磨成粉末用作他的符咒和炼丹术的材料。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Note0" "目标可以受到多次作用,只要附近有其他单位可以进行弹跳。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_bounces" "弹射次数:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_stun_duration" "眩晕时间:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次弹跳增加伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration" "巫毒疗法" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Description" "巫医集中魔力治疗附近的友军单位,开启巫毒疗法后会持续消耗巫医的魔法。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Lore" "扎瓦克的药酒不仅可以用来戏弄对手,用来治疗小伤也不错。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Note0" "治疗间隔为%heal_interval%秒。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Note1" "对技能免疫单位有效。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_mana_per_second" "每秒消耗魔法:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_heal" "治疗量:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_heal_interval" "治疗间隔:" "DOTA_Tooltip_modifier_aghsfort_voodoo_restoration_heal" "巫毒疗法" "DOTA_Tooltip_modifier_aghsfort_voodoo_restoration_heal_Description" "巫医在治疗你!" "DOTA_Tooltip_modifier_aghsfort_maledict" "巫蛊咒术" "DOTA_Tooltip_modifier_aghsfort_maledict_Description" "被诅咒。受到持续伤害,并且根据随后的生命减少在被诅咒后每4秒遭受更多的伤害。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict" "巫蛊咒术" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Description" "对一个较小区域内所有敌方英雄施放诅咒,他们将每秒受到固定伤害,并且从诅咒开始每4秒根据失去的血量再受到最高为临界值的爆发伤害。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Lore" "某种会让敌人后悔招惹巫医的巫毒魔法。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Note0" "受到作用的英雄如果在结算时当前血量高于原血量,则额外伤害为0。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_abilityduration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_bonus_damage" "%爆发伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_max_bonus_damage" "最高爆发伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward" "死亡守卫" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Description" "持续施法 - 召唤一个死亡守卫攻击其攻击距离内的敌方英雄。死亡守卫的攻击最多弹射至附近%bounces%个敌人。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Lore" "巫医跳起他的传统巫毒舞蹈,在生者的梦中作祟。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note0" "死亡守卫是无敌的,只有在巫医被打断或持续时间结束后才会被摧毁。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note1" "死亡守卫可以受到控制,选择攻击特定目标。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note2" "死亡守卫每0.22秒攻击一次。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_bounces" "弹射次数:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_attack_range_tooltip" "攻击距离:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_channel_duration" "最大持续时间:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel" "独立死亡守卫" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Description" "召唤一个致命守卫攻击其射程内的敌方英雄。最多持续%abilityduration%秒。死亡守卫可以被摧毁,但不需要持续施法。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Lore" "巫医跳起他的传统巫毒舞蹈,在生者的梦中作祟。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Note0" "死亡守卫可以受到控制,选择攻击特定目标。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Note1" "死亡守卫每0.22秒攻击一次。" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_bounces" "弹射次数:" "DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_attack_range_tooltip" "攻击距离:" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_multicask" "并发药剂" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_multicask_Description" "麻痹药剂对施法距离内目标额外放出%value%个药剂。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_applies_maledict" "不良药品" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_applies_maledict_Description" "麻痹药剂击中时施加当前等级的巫蛊咒术。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_aoe_damage" "精细骨粉" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_aoe_damage_Description" "麻痹药剂在%value%范围内造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_attack_procs" "一片狼藉" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_attack_procs_Description" "巫医拥有%cask_chance%%%几率在攻击时掷出当前等级的麻痹药剂。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_ground_curse" "邪恶之地" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_aoe_procs" "伤病不断" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_aoe_procs_Description" "巫蛊咒术结算爆发伤害时对%value%范围内所有敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_death_restoration" "怪诞巫术" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_death_restoration_Description" "巫蛊咒术每次爆发伤害都会治疗巫医所造成伤害的%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_affects_allies" "奇异恩惠" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_affects_allies_Description" "友军可受到巫蛊咒术作用。对其治疗所受法术伤害的%value%%%,并且根据承受的伤害额外进行爆发性治疗。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_infectious" "疫病传染" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_infectious_Description" "每次巫蛊咒术结算爆发伤害时都会传染%value%范围内敌人相同等级的巫蛊咒术。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_enemy_damage" "骗人戏法" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_enemy_damage_Description" "巫毒疗法也可作用于敌人,对其造成与治疗量相同的伤害。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_lifesteal" "激励符咒" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_lifesteal_Description" "巫毒疗法作用下的友军还会获得%lifesteal_pct%%%吸血和%spell_lifesteal_pct%%%技能吸血。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_damage_amp" "诅咒光环" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_damage_amp_Description" "巫毒疗法作用范围内的敌人承受的所有伤害提升%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_mana_restore" "灵魂抚慰" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_mana_restore_Description" "巫毒疗法消耗的所有魔法平分给范围内所有友军,巫医自身除外。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_no_channel" "入魔" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_no_channel_Description" "死亡守卫不需要持续施法。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_splitshot" "散布痛苦" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_splitshot_Description" "死亡守卫额外攻击%split_shot_count%个敌人。这些额外攻击不会弹射。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_damage_resist" "明智法术" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_damage_resist_Description" "死亡守卫生效时,巫医受到的伤害降低%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_bounce" "守卫弹射" "DOTA_Tooltip_modifier_aghsfort_special_witch_doctor_death_ward_damage_resist" "明智法术" "DOTA_Tooltip_modifier_aghsfort_special_witch_doctor_death_ward_damage_resist_Description" "死亡守卫生效时,巫医受到的伤害降低。" "aghsfort_witch_doctor_death_ward_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_witch_doctor_death_ward_flat_bounce_radius" "+{s:value} {s:ability_name}弹射范围" "aghsfort_witch_doctor_death_ward_flat_bounces" "+{s:value} {s:ability_name}弹射次数" "aghsfort_witch_doctor_death_ward_flat_damage" "+{s:value} {s:ability_name}攻击力" "aghsfort_witch_doctor_death_ward_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_witch_doctor_death_ward_flat_channel_duration" "+{s:value}秒 {s:ability_name}最大持续时间" "aghsfort_witch_doctor_maledict_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_witch_doctor_maledict_flat_bonus_damage" "+{s:value} {s:ability_name}额外伤害" "aghsfort_witch_doctor_maledict_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_witch_doctor_maledict_flat_ticks" "+{s:value} {s:ability_name}攻击次数" "aghsfort_witch_doctor_maledict_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_witch_doctor_maledict_flat_max_bonus_damage" "+{s:value} {s:ability_name}最大爆发伤害" "aghsfort_witch_doctor_paralyzing_cask_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_witch_doctor_paralyzing_cask_flat_bounce_range" "+{s:value} {s:ability_name}弹跳距离" "aghsfort_witch_doctor_paralyzing_cask_flat_bounces" "+{s:value} {s:ability_name}弹跳次数" "aghsfort_witch_doctor_paralyzing_cask_flat_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_witch_doctor_paralyzing_cask_flat_stun_duration" "+{s:value}秒 {s:ability_name}眩晕时间" "aghsfort_witch_doctor_paralyzing_cask_manacost" "-{s:value}% {s:ability_name}魔法消耗" "aghsfort_witch_doctor_voodoo_restoration_flat_heal" "+{s:value} {s:ability_name}治疗" "aghsfort_witch_doctor_voodoo_restoration_flat_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_witch_doctor_voodoo_restoration_manacost" "{s:value}% {s:ability_name}魔法消耗" "aghsfort_witch_doctor_voodoo_restoration_mul_heal_interval" "{s:value} {s:ability_name}治疗间隔" "aghsfort_witch_doctor_voodoo_restoration_cooldown_manacost" "{s:value1}% {s:ability_name}魔法消耗/每秒魔法减少" "aghsfort_witch_doctor_maledict_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_witch_doctor_paralyzing_cask_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_witch_doctor_death_ward_cooldown_manacost" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //-------------------------------------------------------------------------------------------------------------- // WITCH DOCTOR ABILITY UPGRADES END //-------------------------------------------------------------------------------------------------------------- // AGHANIM'S LABYRINTH - START "ascension_embiggen" "身材肿胀" "ascension_embiggen_Description" "所有敌人会对击杀者的转身速率和攻击速度施加负面效果" "DOTA_Tooltip_modifier_ascension_embiggen_display" "身材肿胀" "DOTA_Tooltip_modifier_ascension_embiggen_display_Description" "阵亡时会降低击杀者的转身速率和攻击速度。" "DOTA_Tooltip_modifier_ascension_embiggen" "身材肿胀" "DOTA_Tooltip_modifier_ascension_embiggen_Description" "转身速率和攻击速度被降低了。" "ascension_vengeance" "笨手笨脚" "ascension_vengeance_Description" "敌方头目死亡时会缠绕击杀者。" "DOTA_Tooltip_modifier_ascension_vengeance_display" "笨手笨脚" "DOTA_Tooltip_modifier_ascension_vengeance_display_Description" "阵亡时对击杀者施放缠绕。" "DOTA_Tooltip_modifier_ascension_vengeance_debuff" "笨手笨脚" "DOTA_Tooltip_modifier_ascension_vengeance_debuff_Description" "被阵亡的头目缠绕" "aghsfort_ascension_invis" "一丝微光" "aghsfort_ascension_invis_Description" "敌方头目偶尔获得持续隐身效果。" "DOTA_Tooltip_modifier_aghsfort_ascension_invis" "一丝微光" "DOTA_Tooltip_modifier_aghsfort_ascension_invis_Description" "这个单位拥有持续隐身效果。" "ascension_impatient" "急不可耐" "ascension_impatient_Description" "敌人逐渐增加身材大小,伤害和生命值。" "DOTA_Tooltip_modifier_ascension_impatient" "急不可耐" "DOTA_Tooltip_modifier_ascension_impatient_Description" "这个单位逐渐增加身材大小和力量。" "ascension_meteoric" "大步流星" "ascension_meteoric_Description" "敌方头目有时会变成流星砸向英雄。" "DOTA_Tooltip_modifier_ascension_meteoric_display" "大步流星" "DOTA_Tooltip_modifier_ascension_meteoric_display_Description" "偶尔变成流星,打击敌方英雄。" //TEMPLAR ASSASSIN "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction" "折光" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Lore" "通过操控她的灵能面纱,拉娜娅让自然法则为她所用。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Description" "圣堂刺客变得高度难以捉摸,可以避免受到伤害,同时获得攻击力加成。攻击力加成和免伤效果相互独立,并且都是有限次数的效果。每次折光次数被消耗前只会吸收一定量伤害,而英雄依然会受到剩余伤害。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note0" "生命移除类伤害将无视折光(也不会减少折光次数)。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note1" "伤害超过%damage_threshold%点才会被折光格挡。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note2" "折光对敌人可见。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_instances" "折光次数:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_max_damage_absorb" "最大伤害吸收量:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld" "隐匿" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Lore" "拉娜娅本人就和她与隐之圣堂的契约一样神秘。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Description" "圣堂刺客将自己隐藏起来,只要静止不动将一直处于隐身状态,最多可达%meld_duration%秒。只要在隐匿状态下攻击敌人打破隐身,拉娜娅将对敌人造成额外伤害,并降低其护甲,持续%abilityduration%秒。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Note0" "除了停在原地外,所有动作都会打破隐匿。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Note1" "隐匿的护甲降低作用对防御塔无效。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_bonus_damage" "额外伤害:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_bonus_armor" "护甲降低:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_abilityduration" "护甲降低持续时间:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades" "灵能之刃" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Lore" "她的灵刃刺进了他人的皮肤,也刺进了他们的思想,使她对现实这一奥秘有了更深的理解。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Description" "圣堂刺客锋利的灵能之刃可以穿透敌人,对其正后方的敌人同样造成伤害,并且提高攻击距离。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Note0" "飞溅伤害可以伤害隐身单位。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Note1" "重击等攻击特效只对主目标有效。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_range" "飞溅距离系数:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_pct" "%飞溅伤害:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_penalty" "%每个目标减少伤害:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_width" "飞溅宽度:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap" "灵能陷阱" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_Lore" "召唤隐之圣堂降临后,无人能逃脱圣堂刺客的追杀。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_Description" "圣堂刺客放下一个隐形的神秘陷阱监视敌人的动向。陷阱放下%trap_delay_time%秒后自动引爆,对区域内敌人造成的%movement_speed_slow%%%减速效果。陷阱在减速持续时间内造成伤害。" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_max_traps" "最大陷阱数:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_delay_time" "启动时间:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_duration_tooltip" "减速持续时间:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_movement_speed_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_damage" "陷阱伤害:" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_damage" "折光 - 攻击力" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_damage_Description" "提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_absorb" "折光 - 伤害吸收" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_absorb_Description" "吸收所有伤害。" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld" "隐匿" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_Description" "隐身,攻击时造成额外伤害。" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_armor" "隐匿护甲削弱" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_armor_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_trap_slow" "陷阱" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_trap_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,最多减速%dMODIFIER_PROPERTY_TOOLTIP%%%。" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_psionic_trap_counter" "灵能陷阱数量" "DOTA_Tooltip_modifier_aghsfort_templar_assassin_psionic_trap_counter_Description" "灵能陷阱数量" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_allies" "玻璃护罩" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_kill_refresh" "照单全收" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_counter_attack" "折光计数" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_detonate_trap" "灵光一现" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_attack_on_activation" "消失之刃" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_teleport" "上天之径" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_refraction_on_kill" "潜伏电荷" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_autoattack" "智能之刃" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_trap" "隐性装置" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_splash" "灵力爆发" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_area_attack" "隐秘切入" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_damage_heals" "疗伤陷阱" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_multipulse" "隐蔽回音" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_allies_Description" "折光可以对友军施放。施法距离为%value%。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_kill_refresh_Description" "每次在折光攻击力加成下击杀一个敌人都会获得一次折光伤害吸收效果。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_counter_attack_Description" "折光计数" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_detonate_trap_Description" "启动折光时会在圣堂刺客的所在位置放下一个灵能陷阱。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_attack_on_activation_Description" "圣堂刺客在启动隐匿时会攻击%value%范围内所有敌人。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_teleport_Description" "隐匿变成对地施放的技能,施法距离为%value%。圣堂刺客立刻传送至所选位置,并进入隐匿状态。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_refraction_on_kill_Description" "每次击杀一个隐匿打击效果下的敌人,圣堂刺客都会获得一次折光攻击力加成效果。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_autoattack_Description" "圣堂刺客每%fire_rate%秒自动攻击%radius%距离内任意敌人。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_trap_Description" "圣堂刺客拥有%trap_chance%%%几率在灵能之刃飞溅作用下的单位身下创造一个灵能陷阱。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_splash_Description" "灵能之刃对飞溅目标附近%value%范围内敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_area_attack_Description" "灵能陷阱在引爆时还对所有敌人发动一次隐匿的攻击。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_damage_heals_Description" "灵能陷阱对圣堂刺客的所有友军进行治疗,治疗量为造成伤害的%value%%%。" "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_multipulse_Description" "灵能陷阱留在地面上发出脉冲,造成额外伤害,最多可达%value%次。" "aghsfort_templar_assassin_meld_bonus_armor" "{s:value} {s:ability_name}护甲" "aghsfort_templar_assassin_meld_bonus_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_templar_assassin_meld_meld_duration" "+{s:value} {s:ability_name}最大持续时间" "aghsfort_templar_assassin_meld_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_templar_assassin_psi_blades_attack_spill_pct" "+{s:value} {s:ability_name}飞溅伤害" "aghsfort_templar_assassin_psi_blades_attack_spill_range" "+{s:value} {s:ability_name}飞溅距离" "aghsfort_templar_assassin_psi_blades_attack_spill_width" "+{s:value} {s:ability_name}飞溅宽度" "aghsfort_templar_assassin_psi_blades_bonus_attack_range" "+{s:value} {s:ability_name}攻击距离" "aghsfort_templar_assassin_psionic_trap_max_traps" "+{s:value} {s:ability_name}最大陷阱数" "aghsfort_templar_assassin_psionic_trap_slow_duration" "+{s:value}秒 {s:ability_name}减速" "aghsfort_templar_assassin_psionic_trap_trap_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_templar_assassin_psionic_trap_trap_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_templar_assassin_refraction_bonus_damage" "+{s:value} {s:ability_name}额外攻击力" "aghsfort_templar_assassin_refraction_instances" "+{s:value} {s:ability_name}次数" "aghsfort_templar_assassin_refraction_pct_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_templar_assassin_refraction_max_damage_absorb" "+{s:value} {s:ability_name}最大伤害吸收" "aghsfort_templar_assassin_refraction_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_templar_assassin_psionic_trap_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" // SLARK "DOTA_Tooltip_ability_aghsfort_slark_dark_pact" "黑暗契约" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Description" "经过短暂延迟后,斯拉克净化大多数负面状态,并对附近的敌方单位造成伤害,对每个敌人造成伤害的一定百分比将治疗斯拉克。\n\n驱散类型:强驱散" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Lore" "鱼人具有使鳍快速重新生长的能力,这样在重伤下也能救回自己的命。" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Note0" "经过%delay%秒施法延迟后,每隔%pulse_interval%秒释放1道伤害波造成伤害,总共%total_pulses%道。" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Note1" "每道伤害波还会移除斯拉克身上的负面效果。" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_delay" "生效延迟:" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_radius" "作用范围:" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_total_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_slark_dark_pact_heal_pct" "%治疗百分比:" "DOTA_Tooltip_ability_aghsfort_slark_pounce" "突袭" "DOTA_Tooltip_ability_aghsfort_slark_pounce_Description" "斯拉克向前跳跃,对他碰到的每个敌人造成伤害,并且抓住第一个碰到的头目。该单位会被束缚,只能在斯拉克着地点附近的有限范围内移动。" "DOTA_Tooltip_ability_aghsfort_slark_pounce_Lore" "在暗黑之礁的服刑期间,斯拉克成长为危险的刺客;举止凶残,无所畏惧。" "DOTA_Tooltip_ability_aghsfort_slark_pounce_Note0" "施放后斯拉克以%pounce_speed%的速度向前跳跃,抓住敌方英雄或跳跃%pounce_distance%距离后停下,对他跃过的所有敌人造成伤害,并且对抓住的敌人造成%pounce_damage_multiplier%倍伤害。" "DOTA_Tooltip_ability_aghsfort_slark_pounce_Note1" "不能束缚技能免疫单位。" "DOTA_Tooltip_ability_aghsfort_slark_pounce_Note2" "斯拉克落地点附近的树木将会被摧毁。" "DOTA_Tooltip_ability_aghsfort_slark_pounce_pounce_distance" "距离:" "DOTA_Tooltip_ability_aghsfort_slark_pounce_leash_duration" "束缚持续时间:" "DOTA_Tooltip_ability_aghsfort_slark_pounce_leash_radius" "束缚作用范围:" "DOTA_Tooltip_ability_aghsfort_slark_pounce_pounce_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift" "能量转移" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_Description" "斯拉克的攻击会偷走敌方英雄的生命能量,降低他们的伤害并转化成自身额外的敏捷值。主动施放后叠加效果被转化为额外敏捷,持续一段较短时间,并且重置叠加时间。" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_Lore" "每攻击一次敌人,斯拉克对他们的弱点就多了解一分。" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_passive_agility" "每次被动叠加敏捷:" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_agi_gain" "每次主动叠加敏捷:" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_active_duration" "主动效果持续时间:" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_max_stacks" "最大叠加次数:" "DOTA_Tooltip_ability_aghsfort_slark_essence_shift_reduction" "每次叠加降低伤害:" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance" "暗影之舞" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_Description" "斯拉克将自己藏进暗影之云,变成隐身状态,不会被反隐手段发现。攻击、施法、使用物品都不会使斯拉克显形。主动施放后移动速度和生命恢复会得到提升。" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_Lore" "秘而不宣的第十三个逃犯是个浑身滑溜的敌人。" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_duration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_bonus_movement_speed" "%移动速度提升:" "DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_bonus_regen_pct" "%每秒获取生命值:" "DOTA_Tooltip_modifier_aghsfort_slark_pounce_leash" "被束缚" "DOTA_Tooltip_modifier_aghsfort_slark_pounce_leash_Description" "被斯拉克束缚了,只能在有限距离内移动。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_counter" "能量转移" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_counter_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_active" "能量转移主动效果" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_active_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_debuff" "能量转移" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_debuff_Description" "失去%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%伤害输出。" "DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_passive_regen" "暗影之舞生命回复" "DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_passive_regen_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%额外移动速度同时每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%最大生命值。" "DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance" "暗影之舞" "DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_Description" "在暗影之云中为隐身状态。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff" "永久敏捷" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff_Description" "已获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点永久敏捷。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff_PostGame" "永久获得敏捷。" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_debuff" "敏捷丢失" "DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_debuff_Description" "永久失去%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_essence_shift" "违反契约" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_push_stun" "如约而退" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_dispells_allies" "盐水浴" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_unit_target" "盐水浴" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_essence_shift_Description" "黑暗契约对每个击中的目标施加能量转移的叠加效果。" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_push_stun_Description" "黑暗契约的每波伤害都将敌人推走,眩晕敌人%value%秒。" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_dispells_allies_Description" "黑暗契约对范围内所有友军施加驱散效果。" "DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_unit_target_Description" "黑暗契约可作用于单位,不论敌友,并且净化目标周围的所有友军。黑暗契约造成的伤害提升%damage_pct%%%。" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_attack_all" "捕鱼达人" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_projectiles" "跳跳小队" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_leashed_bonus" "大鱼吃小鱼" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_attack_all_Description" "获得%value%点能量点数。斯拉克对跃过的所有目标还发动一次攻击,包括被束缚的敌人。" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_projectiles_Description" "创造%value%个斯拉克复制体,在%cone%度角内朝不同方向跳跃,对敌方单位造成伤害和束缚效果。" "DOTA_Tooltip_ability_aghsfort_special_slark_pounce_leashed_bonus_Description" "攻击被束缚单位的友军获得%value%攻击速度加成。" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_aoe_attack" "头号掠食者" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_leash_chance" "钓鱼好手" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_allied_buff" "授人以渔" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_aoe_attack_Description" "启动能量转移时,斯拉克攻击一次%value%范围内所有敌人。" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_leash_chance_Description" "每次攻击时斯拉克拥有%leash_chance%%%几率对被攻击的目标施加突袭。" "DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_allied_buff_Description" "启动时提升所有友军的主属性,提升数值为斯拉克提升的敏捷值。" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_essence_shift_bonus" "海葬" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_dark_pact_pulses" "生死之礁" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_leash" "鱼水之欢" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_essence_shift_bonus_Description" "启动暗影之舞时,斯拉克还将开启能量转移的主动效果,为能量转移最大叠加次数的%value%倍。" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_dark_pact_pulses_Description" "暗影之舞期间每%value%秒斯拉克发出一次黑暗契约的伤害脉冲。" "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_leash_Description" "启动暗影之舞时,斯拉克将%pull_radius%范围内所有敌人向自身牵引,并且以当前等级的突袭束缚他们。" "aghsfort_slark_dark_pact_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_slark_dark_pact_total_damage" "+{s:value} {s:ability_name}总伤害" "aghsfort_slark_dark_pact_heal_pct" "+{s:value}% {s:ability_name}治疗" "aghsfort_slark_essence_shift_active_duration" "+{s:value}秒 {s:ability_name}主动效果持续时间" "aghsfort_slark_essence_shift_agi_gain" "+{s:value} {s:ability_name}主动效果敏捷获取" "aghsfort_slark_essence_shift_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_slark_essence_shift_max_stacks" "+{s:value} {s:ability_name}最大叠加次数" "aghsfort_slark_pounce_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_slark_pounce_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_slark_pounce_distance" "+{s:value} {s:ability_name}距离" "aghsfort_slark_pounce_leash_duration" "+{s:value}秒 {s:ability_name}束缚持续时间" "aghsfort_slark_shadow_dance_bonus_bonus_regen_pct" "+{s:value}% {s:ability_name}额外生命恢复" "aghsfort_slark_shadow_dance_bonus_movement_speed" "+{s:value} {s:ability_name}额外移动速度" "aghsfort_slark_shadow_dance_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_slark_shadow_dance_duration" "+{s:value}秒 {s:ability_name}持续时间" "aghsfort_slark_dark_pact_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_slark_pounce_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_slark_essence_shift_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_slark_shadow_dance_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_slark_pounce_distance_speed" "+{s:value1} {s:ability_name}距离/速度" // QOP // Queen of Pain - START "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike" "暗影突袭" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Description" "猛投一把淬毒匕首,造成大量初始伤害,并持续造成后续伤害。中毒的单位移动速度被减缓,持续%duration%秒,每%damage_interval%秒会受到一次伤害。痛苦女王享受到她施加的痛苦,每次敌人受到伤害时自身会获得治疗效果。非头目单位的治疗数值减半。" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Lore" "阿卡莎的淬毒匕首让她从受害者的痛苦中得到愉悦。" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Note0" "受到作用的单位在持续时间内将逐秒缓慢地恢复初始移动速度。" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Note1" "受到暗影突袭作用的单位在生命值低于最大值25%时可以被队友反补。" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_movement_slow" "%移动速度减缓:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_strike_damage" "初始伤害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_damage" "每次伤害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_heal" "每次回复:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilityduration" "持续时间:" "DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilitycastrange" "施法距离:" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink" "闪烁" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Description" "让痛苦女王自由出入战场的短距离传送。" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Lore" "痛苦女王得名的秘密,你无法从她的痛苦逃脱。" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Note0" "闪烁可以躲避多种飞行过程中的攻击和技能弹道。" "DOTA_Tooltip_ability_aghsfort_queenofpain_blink_blink_range" "距离:" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain" "痛苦尖叫" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Description" "痛苦女王发出刺耳的尖叫,对周围敌人造成伤害。" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Lore" "阿卡莎那魅惑的声音吸引着敌人的同时也在偷取他们的灵魂。" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Note0" "痛苦尖叫能作用隐身单位。" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Note1" "痛苦尖叫无法被躲避。" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_area_of_effect" "作用范围:" "DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave" "超声冲击波" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Description" "痛苦女王在她面前制造出强大的声波,对其轨迹上的所有敌人造成大量伤害,并将他们击退。" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Lore" "她最为剧烈的折磨,阿卡莎的超声冲击波让她可怜的敌人从痛苦中得到解脱。" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Note0" "超声冲击波最远能伤害1150距离外的单位。" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_final_aoe" "声波最大范围:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_damage" "伤害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_knockback_distance" "击退距离:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_cooldown_scepter" "神杖升级冷却时间:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_damage_scepter" "神杖升级伤害:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_knockback_duration" "击退持续时间:" "DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_aghanim_description" "提高伤害并减少冷却时间。" "DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike" "暗影突袭" "DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike_Description" "受到持续伤害并且移动速度被减缓 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_aghsfort_queenofpain_scream_of_pain_fear" "恐惧" "DOTA_Tooltip_modifier_aghsfort_queenofpain_scream_of_pain_fear_description" "因痛苦尖叫恐惧" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_shadow_strike_on_attack" "苦海有鞭" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_on_attack_Description" "每次攻击拥有%proc_chance_pct%%%几率对目标施加暗影突袭。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_chain" "散播痛苦" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_chain_Description" "暗影突袭弹跳至最多%value%个额外目标。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_scream" "欢愉和折磨" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_scream_Description" "暗影突袭的负面效果结束时该单位会释放一次痛苦尖叫。" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_generates_scream" "回音萦绕" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_generates_scream_Description" "闪烁会在落地点释放一次痛苦尖叫。" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_attack_speed" "狂烈侵袭" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_attack_speed_Description" "闪烁提供%bonus_attack_speed%攻击速度加成,持续%duration%秒。这个效果可以叠加。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_blink_shadow_strike" "痛苦殿堂" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_blink_shadow_strike_Description" "痛苦女王闪烁的起点和落地点之间的所有敌人均受到当前等级暗影突袭的作用。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_resets_blink" "喜极而叫" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_resets_blink_Description" "每次痛苦尖叫击杀敌人时都会重置闪烁的冷却时间。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_knockback" "声成身退" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_knockback_Description" "每个被痛苦尖叫的敌人都会被击退至痛苦尖叫的最大范围距离。每个击中的目标都会降低超声冲击波%sonic_wave_cd_reduction%秒冷却时间。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_restores_caster" "振奋尖啸" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_restores_caster_Description" "痛苦尖叫击中的每个敌人都会送回一道回声,治疗她造成伤害的%value%%%,并且恢复痛苦尖叫魔法消耗的%value%%%。" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_blink_attack_speed" "狂烈攻击" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_blink_attack_speed_Description" "拥有额外攻击速度。" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_sonic_wave_trail" "雷鸣共振" "DOTA_Tooltip_Ability_aghsfort_special_queenofpain_sonic_wave_trail_Description" "超声冲击波留下一道尾迹,每%burn_interval%秒造成%damage_pct%%%超声冲击波伤害。尾迹持续%trail_duration%秒。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle" "超声海啸" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle_Description" "超声冲击波施放时朝痛苦女王周围%value%个方向分别放出。" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff" "刺耳之力" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description" "超声冲击波每击中一个敌人,痛苦女王就会获得%spell_amp%%%技能增强和%bonus_damage%点攻击力,持续%buff_duration%秒。" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff" "刺耳之力" "DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点,技能增强提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%" "DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_stun" "痛苦尖叫造成{s:value}秒眩晕" "aghsfort_queenofpain_shadow_strike_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_queenofpain_shadow_strike_dot_damage" "+{s:value} {s:ability_name}毒发伤害" "aghsfort_queenofpain_blink_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_queenofpain_blink_range" "+{s:value} {s:ability_name}距离" "aghsfort_queenofpain_scream_of_pain_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_queenofpain_scream_of_pain_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_queenofpain_scream_of_pain_radius" "+{s:value} {s:ability_name}作用范围" "aghsfort_queenofpain_sonic_wave_percent_cooldown" "-{s:value}% {s:ability_name}冷却时间" "aghsfort_queenofpain_sonic_wave_damage" "+{s:value} {s:ability_name}伤害" "aghsfort_queenofpain_shadow_strike_strike_damage" "+{s:value} {s:ability_name}击中伤害" "aghsfort_queenofpain_sonic_wave_distance" "+{s:value} {s:ability_name}生效距离" "aghsfort_queenofpain_sonic_wave_knockback_duration" "+{s:value}秒 {s:ability_name}击退持续时间" "aghsfort_queenofpain_shadow_strike_duration_heal" "+{s:value} {s:ability_name}每次治疗" "aghsfort_queenofpain_shadow_strike_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_queenofpain_scream_of_pain_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_queenofpain_blink_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" "aghsfort_queenofpain_sonic_wave_mana_cost_cooldown" "{s:value1}% {s:ability_name}冷却时间/魔法消耗减少" //BLESSINGS START "DOTA_LabyrinthBlessing_bottle_charges_Name" "魔瓶可用次数 +{d:instance_value}" "DOTA_LabyrinthBlessing_bottle_charges_Desc" "不要吵。这个额外的魔瓶使用次数你收下就行了。为什么?因为这样很好。我需要你有魔瓶可以用。这件事信我就行了,好吧?" "DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Name" "+{d:instance_value}% 魔瓶移动速度" "DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Desc" "不要误会,不过要是你在延魔密库里狂奔的时候不能同时处理多个宇宙的任务,那你死的速度甚至会超过我——我是说,其他所有阿哈利姆们是这样想的。" "DOTA_LabyrinthBlessing_bottle_regen_duration_Name" "+{d:instance_value}秒 魔瓶持续时间" "DOTA_LabyrinthBlessing_bottle_regen_duration_Desc" "等一下。那股魔法的香气是什么?有人的魔瓶里装的不是神符!休想瞒过我。是谁的?洒出来。全洒进阿哈利姆的嘴里。我真的有点按耐不住了。" "DOTA_LabyrinthBlessing_death_detonation_Name" "死亡时爆炸 +{d:instance_value}" "DOTA_LabyrinthBlessing_death_detonation_Desc" "有人要杀你的时候,你不能乖乖地躺在那等死。你要做点什么。明确地说,你要对350范围的敌人造成{d:instance_value}乘以你等级的伤害。这样那些小丑下次就不敢了。" "DOTA_LabyrinthBlessing_elite_upgrade_Name:p{instance_value}" "+{d:instance_value} 碎片升级#|#+{d:instance_value} 碎片升级" "DOTA_LabyrinthBlessing_elite_upgrade_Desc" "你有没有考虑过每场比赛随机将你的{d:instance_value}个普通碎片升级成菁英的呢?我们可以实现的。只是一个朋友都别告诉。这个是特别给你的。" "DOTA_LabyrinthBlessing_potion_health_Name" "+{d:instance_value}% 药水治疗" "DOTA_LabyrinthBlessing_potion_health_Desc" "你真的对这些东西有耐药性了。要我说你应该戒了,不过现在对我来说时机不算太好。但是等我们解决了这次的难题后我们肯定会优先照顾你。我正式保证。" "DOTA_LabyrinthBlessing_purification_potion_Name" "初始药水" "DOTA_LabyrinthBlessing_purification_potion_Desc" "在延魔密库里保命很困难吗?试试这些药水。不行不行。不是在这儿。你进入密库的时候我会塞给你的。我是说,也不是难为情,但大家看这些东西的眼光怪怪的。" "DOTA_LabyrinthBlessing_respawn_time_Name" "-{d:instance_value}% 死亡时间" "DOTA_LabyrinthBlessing_respawn_time_Desc" "没想到你会选这个。我以为你很享受死亡。根据我的观察。" "DOTA_LabyrinthBlessing_roshan_shop_discount_Name" "{d:instance_value}% 肉山折扣" "DOTA_LabyrinthBlessing_roshan_shop_discount_Desc" "那些为了不朽之守护去招惹肉山的蠢材们,注意听。外交真是门失传的艺术。不过不是说肉山。他太老古董了。真的,真的很老。不过……它应该没上过什么学。我是说,去偷神秘商人?真是没见识!" "DOTA_LabyrinthBlessing_starting_gold_Name:p{instance_value}" "+{d:instance_value} 金钱#|#+{d:instance_value} 金钱" "DOTA_LabyrinthBlessing_starting_gold_Desc" "你的想象力真丰富。之前从来没人要过钱。最好我们小心点,不然这可能会引发潮流。" "DOTA_LabyrinthBlessing_upgrade_reroll_Name:p{instance_value}" "+{d:instance_value} 普通碎片重选#|#+{d:instance_value} 普通碎片重选" "DOTA_LabyrinthBlessing_upgrade_reroll_Desc" "不喜欢阿哈利姆手上的东西?好吧,我可以告诉你哪里去放你的碎片。不过既然你帮助了那些可怜的、无助的、没用的、愚蠢的阿哈利姆从延魔密库中脱困……要是你客气一点,也许我会让你选点别的。" "DOTA_LabyrinthBlessing_stat_agi_Name" "+{d:instance_value} 敏捷" "DOTA_LabyrinthBlessing_stat_agi_Desc" "你知不知道阿哈利姆曾经被称作“敏捷大师阿哈利姆”?这当然是在我年轻的时候。没错,我可以用魔法提升敏捷,就像我现在对你做的一样,不过那样看起来有点可悲,你懂吗?就像是去做不一样的你。或者更糟,想重温当年,但你永远也做不到了。真的太可悲了。不过你去吧!" "DOTA_LabyrinthBlessing_stat_int_Name" "+{d:instance_value} 智力" "DOTA_LabyrinthBlessing_stat_int_Desc" "看呐!它以为它在学习。太可爱了。他们真的很像我们,你知道吗?你想用用延魔法宝吗,小家伙?想吗?" "DOTA_LabyrinthBlessing_stat_str_Name" "+{d:instance_value} 力量" "DOTA_LabyrinthBlessing_stat_str_Desc" "太好了,现在你的力量特长可以让你在死前完成最小的小事了,总好过一事无成!" "DOTA_LabyrinthBlessing_stat_damage_Name" "+{d:instance_value} 攻击力" "DOTA_LabyrinthBlessing_stat_damage_Desc" "一般我不会纵容你用暴力解决问题。不过那些是你的问题。此时此地?我的问题?那绝对是不惜一切用暴力来解决。这个问题很特殊。就像是一扇小门,上面有个小锁,锁的钥匙莫名其妙地掉进了下水道。所以就需要砸掉锁。甚至还要砸掉整扇门。我们不是来这过家家的。我带你来这儿,不是像以前一样嘲笑你的失败。" "DOTA_LabyrinthBlessing_stat_armor_Name" "+{d:instance_value} 护甲" "DOTA_LabyrinthBlessing_stat_armor_Desc" "+{d:instance_value}点护甲是非常不错的福佑。这不是我会选的福佑,不过这些福佑我一个都不会选。我可要给自己弄点好东西出来。" "DOTA_LabyrinthBlessing_stat_magic_resist_Name" "+{d:instance_value}% 魔法抗性" "DOTA_LabyrinthBlessing_stat_magic_resist_Desc" "我真的不想再隐瞒自己对魔法抗性是什么感受了。如果你自己没有魔法去抵挡别人的魔法,那一开始你就不该插手去挑衅会放魔法的人。我是说,你是不是以为随便来个拿着斧头的高地人,只要买一顶漂亮的斗篷就能和神明旗鼓相当,甚至还能占到了上风?没这回事的。或者说,就算有至少也应该是不允许的。" "DOTA_LabyrinthBlessing_stat_spell_amp_Name" "+{d:instance_value}% 技能增强" "DOTA_LabyrinthBlessing_stat_spell_amp_Desc" "我看你把目光放到了+{d:instance_value}% 技能增强上。是不是有人在游戏里手劲不太够,我没想错吧?没事,我们可以解决的,朋友。我们真的可以解决。" "DOTA_LabyrinthBlessing_stat_health_Name" "+{d:instance_value} 每级生命" "DOTA_LabyrinthBlessing_stat_health_Desc" "你知道嘛,信不信由你,不过有一次有人指责口才大师阿哈利姆语无伦次。当然,我要承认,对付那些脑袋不灵光的,我的确是滔滔不绝。那是为了大家好。不只是为我自己。但是,真的,因为大家的脑袋都不灵光……好吧,你很可能知道我要说什么的。除非你的脑袋也不太灵光。要真是这样,那我干嘛还浪费时间呢?无论如何,你问的什么来着?这个古董?它能提供每级+{d:instance_value}点生命。再白痴的都知道。" "DOTA_LabyrinthBlessing_stat_mana_Name" "+{d:instance_value} 每级魔法" "DOTA_LabyrinthBlessing_stat_mana_Desc" "你有了那个每级额外+{d:instance_value}点魔法了以后,应该就能放一放我的其中一个法术了,哦,差不多再升100000级。" "DOTA_LabyrinthBlessing_boss_tome_Name" "+{d:instance_value} 首领书" "DOTA_LabyrinthBlessing_boss_tome_Desc" "这个很不错。只要你打败了一个首领就会发现一本随机+{d:instance_value}属性的书。你肯定想自己选好了属性,但我觉得有惊喜才更有意思。而且我绝对不会操纵结果,我只是鼓励你从惊喜的角度来接受整件事。" "DOTA_LabyrinthBlessing_start_tome_Name" "+{d:instance_value} 初始书" "DOTA_LabyrinthBlessing_start_tome_Desc" "要是你每次进入延魔密库,我都能给你一本书,让你+{d:instance_value}点主属性,那会怎么样?不是很好嘛?" "DOTA_LabyrinthBlessing_potion_mana_Name" "+{d:instance_value}% 药水魔法" "DOTA_LabyrinthBlessing_potion_mana_Desc" "每个巫师都记得自己第一次用光魔法的时候。而每个大巫师都记得自己最后一次用光的时候。因为,你懂的,他们会保证不再重蹈覆辙。我特地解释了一下上句话只是因为,我发现听起来像是说他们记得上一次的时间是因为上一次还没过多久。但并不是这样。都是很久很久以前了。而且也不是什么大事。没有发生坏事,现场甚至还有笑声。后来大家都有所成长。这才是真正的关键。" "DOTA_LabyrinthBlessing_oracle_shop_discount_Name" "{d:instance_value}% 神谕者折扣" "DOTA_LabyrinthBlessing_oracle_shop_discount_Desc" "只有白痴才会在那个算命的傻瓜那不砍价。你必须要还价。很明显,他肯定不会找我要钱,不过你嘛,他最多能给你{d:instance_value}%的折扣。" "DOTA_LabyrinthBlessing_respawn_haste_Name" "+{d:instance_value} 死后移动速度" "DOTA_LabyrinthBlessing_respawn_haste_Desc" "你知道我对死亡是什么感受。幸亏是你不是我。不过就算是你,那也很难受。因为那样我就要再找一个你来。那可是我们都不要的麻烦事。所以你复活后的无敌时间里为什么不再加把劲,得到{d:instance_value}额外移动速度呢。帮我们俩一把。是两把。第一把是“帮我拯救现实”这整件事。" "DOTA_LabyrinthBlessing_respawn_invulnerability_Name" "+{d:instance_value}秒 死后无敌时间" "DOTA_LabyrinthBlessing_respawn_invulnerability_Desc" "复活以后额外{d:instance_value}秒无敌时间?那太棒了!我是说,死是不棒的。别这么干。不过你要是干了,那之后一定要无敌好久哦。" "DOTA_LabyrinthBlessing_respawn_attack_speed_Name" "+{d:instance_value} 死后攻击速度" "DOTA_LabyrinthBlessing_respawn_attack_speed_Desc" "要是谁把你杀了,你想跑到地上边滚边哭,那也是很自然的。但是更好的办法是,在你复活以后无敌的时间里,攻击速度猛增{d:instance_value},那些家伙以为把你送到了该去的地方,你要亲手了结他们。" "DOTA_LabyrinthBlessing_stat_evasion_Name" "+{d:instance_value}% 闪避" "DOTA_LabyrinthBlessing_stat_evasion_Desc" "你以为我看不穿你?其他人可能不行,但是你骗不了老阿哈利姆的眼睛,朋友。绝对没门。" "DOTA_LabyrinthBlessing_hero_unlock_Name" "新的挑战者出现了" "DOTA_LabyrinthBlessing_hero_unlock_Desc" "{g:dota_hero_name:instance_hero}加入了延魔密库的探险。" "DOTA_LabyrinthBlessing_extra_life_Name:p{instance_value}" "+{d:instance_value} 生命数量上限#|#+{d:instance_value} 生命数量上限" "DOTA_LabyrinthBlessing_extra_life_Desc" "我想,你要是极度脆弱,死个不停,那容纳更多的生命会是个优势,对吧?还是不对?我还是没弄明白你在一般情况下是有多没用。" "DOTA_LabyrinthBlessing_melee_cleave_Name" "+{d:instance_value}% 分裂" "DOTA_LabyrinthBlessing_melee_cleave_Desc" "大家伙儿,这个只有近战英雄才能用上。其他人就退到队伍的最后,好好反省一下,为什么会脑抽选了这个。" "DOTA_LabyrinthBlessing_attack_range_Name" "+{d:instance_value} 攻击距离" "DOTA_LabyrinthBlessing_attack_range_Desc" "这个只有远程英雄才能用上。标题已经写得很清楚了。如果你是近战英雄还硬要选这个,那可太丢人了。" "DOTA_LabyrinthBlessing_projectile_speed_Name" "+{d:instance_value}% 攻击弹道速度" "DOTA_LabyrinthBlessing_projectile_speed_Desc" "这个只有远程英雄才能用上。我不喜欢歧视近战英雄,就和他们不喜欢被人歧视一样,但是这次要是破例可能会撕扯时间和空间的基本结构。而我只有为我自己才会这么干。" "DOTA_LabyrinthBlessing_cast_range_Name" "+{d:instance_value} 施法距离" "DOTA_LabyrinthBlessing_cast_range_Desc" "听着,我什么也不想说的。但是你的施法距离?实在是太短了。你需要搞成双倍、三倍、甚至是四倍,宝贝。这可不是什么幼稚的遗迹大战。延魔密库的级别可高多了。找一找你最近的记忆,肯定会有非常多。如果你没把敌人全都咻咻咻咻掉,让他们摸到了你,那你肯定死翘翘了。" "DOTA_LabyrinthBlessing_damage_on_stunned_Name" "+{d:instance_value}% 对眩晕敌人造成伤害" "DOTA_LabyrinthBlessing_damage_on_stunned_Desc" "关于作战要是我有一件事很了解的话,那就是,如果能从一开始就完全控制住你的对手,那获胜就是易如反掌。他们真的很讨厌这样,就像你预想的那样,不过最妙的是,你不必在意他们的想法。他们马上要嗝屁啦!" "DOTA_LabyrinthBlessing_regen_around_allies_Name" "+{d:instance_value} 友军提供恢复" "DOTA_LabyrinthBlessing_regen_around_allies_Desc" "我要是有什么事是一直挂在嘴边的,那就是你们要团结在一起。这绝对是当务之急。而且,千万千万别听别人说的,什么各自分头探索延魔密库效率更高之类的,就算是你尊敬信任的人也不行。即使他是你们之中最聪明,最帅气的,肯定也是最遗憾的。说实话,为了鼓励你不离开朋友,我来给你一个300范围内有友军时生命恢复提升的效果。要是这都不能让你们团结,那我也没辙了。" "DOTA_LabyrinthBlessing_debuff_duration_increase_Name" "+{d:instance_value}% 负面效果持续时间" "DOTA_LabyrinthBlessing_debuff_duration_increase_Desc" "我喜欢这个请求。简单。实际。完全在我的能力范围之内。" "DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Name" "+{d:instance_value}% 残血时伤害" "DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Desc" "你脸上出现了“永不言败”的表情。我可以从你的眼神里看出来。到了重要关头,就该你表演了。你就要放出野兽了。这野兽会吃了其他所有野兽。就连我们眼中巨大的可怕野兽在这时候都不敢猎杀我们。他们都闻不到你的野兽滴落的东西。嗯,闻不到,你的生命没掉到20%以下,你的野兽就不会出现来造成额外伤害。事实上,你这头奇特的野兽唯一的问题在于,它不是随时能出来。它比你牛多了,也致命多了。" "DOTA_LabyrinthBlessing_legacy_hero_unlock_Name" "老将回归" "DOTA_LabyrinthBlessing_legacy_hero_unlock_Desc:g" "{g:dota_hero_name:instance_hero}回来帮助探索延魔密库。" "DOTA_LabyrinthBlessing_Aghanim_Attribution" "- 阿哈利姆" //BLESSINGS END "DOTA_AghsLab_UpgradeReroll_Title" "重选升级效果" "DOTA_AghsLab_UpgradeReroll_Description" "随机获取一组新的碎片进行选择。" "DOTA_AghsLab_UpgradeReroll_Toast" "{s:player_name}使用了普通碎片重选。" "DOTA_AghsLab_AscensionModifier_1" "起始生命少1次。
敌人更加强大。" "DOTA_AghsLab_AscensionModifier_2" "获得金钱减少10%。
敌人还更加强大。" "DOTA_AghsLab_AscensionModifier_3" "你的物品栏受到了诅咒。
敌人极其强大。" "DOTA_AghsLab_AscensionModifier_4" "首领拥有加成效果。
敌人非比寻常地强大。" "DOTA_AghsLab_Depth0" "枢纽" "DOTA_AghsLab_Depth1" "1 - 1" "DOTA_AghsLab_Depth2" "1 - 2" "DOTA_AghsLab_Depth3" "1 - 3" "DOTA_AghsLab_Depth4" "1 - 4" "DOTA_AghsLab_Depth5" "1 - 5" "DOTA_AghsLab_Depth6" "1 - 6" "DOTA_AghsLab_Depth7" "2 - 1" "DOTA_AghsLab_Depth8" "2 - 2" "DOTA_AghsLab_Depth9" "2 - 3" "DOTA_AghsLab_Depth10" "2 - 4" "DOTA_AghsLab_Depth11" "2 - 5" "DOTA_AghsLab_Depth12" "2 - 6" "DOTA_AghsLab_Depth13" "3 - 1" "DOTA_AghsLab_Depth14" "3 - 2" "DOTA_AghsLab_Depth15" "3 - 3" "DOTA_AghsLab_Depth16" "3 - 4" "DOTA_AghsLab_Depth17" "3 - 5" "DOTA_AghsLab_TitleDepth0" "枢纽" "DOTA_AghsLab_TitleDepth1" "第1幕:房间 1" "DOTA_AghsLab_TitleDepth2" "第1幕:房间 2" "DOTA_AghsLab_TitleDepth3" "第1幕:房间 3" "DOTA_AghsLab_TitleDepth4" "第1幕:房间 4" "DOTA_AghsLab_TitleDepth5" "第1幕:房间 5" "DOTA_AghsLab_TitleDepth6" "第1幕:房间 6" "DOTA_AghsLab_TitleDepth7" "第2幕:房间 1" "DOTA_AghsLab_TitleDepth8" "第2幕:房间 2" "DOTA_AghsLab_TitleDepth9" "第2幕:房间 3" "DOTA_AghsLab_TitleDepth10" "第2幕:房间 4" "DOTA_AghsLab_TitleDepth11" "第2幕:房间 5" "DOTA_AghsLab_TitleDepth12" "第2幕:房间 6" "DOTA_AghsLab_TitleDepth13" "第3幕:房间 1" "DOTA_AghsLab_TitleDepth14" "第3幕:房间 2" "DOTA_AghsLab_TitleDepth15" "第3幕:房间 3" "DOTA_AghsLab_TitleDepth16" "第3幕:房间 4" "DOTA_AghsLab_TitleDepth17" "第3幕:房间 5" "DOTA_Tooltip_modifier_eimermole_burrow_aura_effect" "矿工鼠掘地" "DOTA_Tooltip_modifier_eimermole_burrow_aura_effect_Description" "持续受到减速和伤害。" "DOTA_Tooltip_ability_item_book_of_strength" "力量之书" "DOTA_Tooltip_ability_item_book_of_strength_Description" "消耗后永久获得3点力量。" "DOTA_Tooltip_ability_item_book_of_agility" "敏捷之书" "DOTA_Tooltip_ability_item_book_of_agility_Description" "消耗后永久获得3点敏捷。" "DOTA_Tooltip_ability_item_book_of_intelligence" "智力之书" "DOTA_Tooltip_ability_item_book_of_intelligence_Description" "消耗后永久获得3点智力。" "DOTA_Tooltip_ability_item_book_of_greater_strength" "刚毅之书" "DOTA_Tooltip_ability_item_book_of_greater_strength_Description" "消耗后永久获得5点力量。" "DOTA_Tooltip_ability_item_book_of_greater_agility" "迅捷之书" "DOTA_Tooltip_ability_item_book_of_greater_agility_Description" "消耗后永久获得5点敏捷。" "DOTA_Tooltip_ability_item_book_of_greater_intelligence" "洞察之书" "DOTA_Tooltip_ability_item_book_of_greater_intelligence_Description" "消耗后永久获得5点智力。" "DOTA_Tooltip_ability_item_book_of_blessed_strength" "私人化力量之书" "DOTA_Tooltip_ability_item_book_of_blessed_strength_Description" "消耗后永久获得3点力量。无法分享。" "DOTA_Tooltip_ability_item_book_of_blessed_agility" "私人化敏捷之书" "DOTA_Tooltip_ability_item_book_of_blessed_agility_Description" "消耗后永久获得3点敏捷。无法分享。" "DOTA_Tooltip_ability_item_book_of_blessed_intelligence" "私人化智力之书" "DOTA_Tooltip_ability_item_book_of_blessed_intelligence_Description" "消耗后永久获得3点智力。无法分享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_strength" "私人化刚毅之书" "DOTA_Tooltip_ability_item_book_of_boss_beating_strength_Description" "消耗后永久获得5点力量。无法分享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_agility" "私人化迅捷之书" "DOTA_Tooltip_ability_item_book_of_boss_beating_agility_Description" "消耗后永久获得5点敏捷。无法分享。" "DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence" "私人化洞察之书" "DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence_Description" "消耗后永久获得5点智力。无法分享。" "DOTA_Tooltip_ability_item_creed_of_omniscience" "全能信条" "DOTA_Tooltip_ability_item_creed_of_omniscience_Description" "

被动:研习

获得%bonus_xp%%%额外经验。\n" "DOTA_Tooltip_ability_item_creed_of_omniscience_Lore" "全能之神赐我荣耀!" "DOTA_Tooltip_ability_item_oblivions_locket" "湮灭挂件" "DOTA_Tooltip_ability_item_oblivions_locket_Description" "

主动:闹鬼

持续施法 - 变成虚无状态,对物理伤害免疫,但承受%extra_spell_damage_percent%%%额外魔法伤害,最多持续1秒。\n" "DOTA_Tooltip_ability_item_oblivions_locket_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_oblivions_locket_Lore" "一具骷髅的护符。用来防止日子难过。" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf" "暮狼毛皮" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Lore" "野外充满着勾心斗角;别放松警惕。" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_move_speed" "+$move_speed" "DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_paw_of_lucius" "卢修兕之爪" "DOTA_Tooltip_ability_item_paw_of_lucius_Description" "

被动:利爪

普通攻击有%rupture_chance%%%几率触发割裂。\n" "DOTA_Tooltip_ability_item_paw_of_lucius_Lore" "这一爪会深深插入。" "DOTA_Tooltip_ability_item_paw_of_lucius_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_paw_of_lucius_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_longclaws_amulet" "长爪护符" "DOTA_Tooltip_ability_item_longclaws_amulet_Lore" "在维尔德,魔法有点不寻常,它的秘密正被严密守护。" "DOTA_Tooltip_ability_item_longclaws_amulet_spell_lifesteal_pct" "%+技能吸血" "DOTA_Tooltip_ability_item_longclaws_amulet_cooldown_reduction_pct" "%+$cooldown_reduction" "DOTA_Tooltip_ability_item_longclaws_amulet_mana_cost_reduction_pct" "%+$manacost_reduction" "DOTA_Tooltip_ability_item_mage_loop" "法师之环" "DOTA_Tooltip_ability_item_mage_loop_Description" "

被动:吸魔

攻击者每次攻击都将根据造成的伤害回复%manasteal_pct%%%的魔法值。" "DOTA_Tooltip_ability_item_mage_loop_Lore" "奥术的影响力在不断扩散。" "DOTA_Tooltip_ability_item_mage_loop_bonus_int" "+$int" "DOTA_Tooltip_ability_item_mage_loop_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bogduggs_cudgel" "波格达格的巨棍" "DOTA_Tooltip_ability_item_bogduggs_cudgel_Description" "

被动:粉碎

仅近战 - 所有攻击速度减半,但是攻击在目标%damage_radius%范围内造成溅射伤害,并且眩晕%stun_duration%秒。\n" "DOTA_Tooltip_ability_item_bogduggs_cudgel_Lore" "波格达格提着最大的棍子来骨末山脊称王。" "DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bogduggs_baldric" "波格达格的肩带" "DOTA_Tooltip_ability_item_bogduggs_baldric_Description" "

被动:笨手笨脚

所有受到的眩晕时间减少%disable_resist_pct%%%,移动速度减少%move_speed_penalty%。\n" "DOTA_Tooltip_ability_item_bogduggs_baldric_Lore" "跑来跑去可没有打人爽。太无聊了。" "DOTA_Tooltip_ability_item_bogduggs_baldric_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur" "波格达格的幸运股骨" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Description" "

被动:好运连连

在施放一个技能后,有%refresh_pct%%%的几率马上刷新该技能,被刷新的技能进入冷却后,幸运股骨也将进入冷却时间。\n" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Lore" "再来一次!" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_max_mana_penalty" "-魔法" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_intelligence_penalty" "-智力" "DOTA_Tooltip_ability_item_bogduggs_lucky_femur_mana_regen_sec" "+$mana_regen" "DOTA_Tooltip_ability_item_sign_of_the_arachnid" "蛛形印记" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_Description" "

被动:蛛形光环

%radius%范围内友军获得%bonus_move_speed_pct%%%移动速度加成和%attack_speed%攻击速度加成。" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_Lore" "一个授予蛛丝之路追随者的不祥标志。" "DOTA_Tooltip_ability_item_sign_of_the_arachnid_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect" "蛛形光环" "DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect_Description" "获得移动速度和攻击速度加成。" "DOTA_Tooltip_ability_item_unhallowed_icon" "不洁之像" "DOTA_Tooltip_ability_item_unhallowed_icon_Description" "

被动:血缘光环

友军获得额外的生命恢复速率。攻击任何单位后,造成伤害的%lifesteal_pct%%%将会变成吸取的生命值均摊给光环作用下的所有单位。" "DOTA_Tooltip_ability_item_unhallowed_icon_Lore" "由地下世界的守护者佩戴的画像。" "DOTA_Tooltip_ability_item_unhallowed_icon_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_unhallowed_icon_lifesteal_pct" "%光环均摊吸血:" "DOTA_Tooltip_ability_item_unhallowed_icon_hp_regen" "光环生命恢复:" "DOTA_Tooltip_modifier_item_unhallowed_icon_effect" "血缘光环" "DOTA_Tooltip_modifier_item_unhallowed_icon_effect_Description" "获得额外的生命恢复速率。物理攻击可以吸血,并均摊给血缘光环作用下的所有单位。" "DOTA_Tooltip_ability_item_preserved_skull" "坚韧之颅" "DOTA_Tooltip_ability_item_preserved_skull_Description" "

被动:祈灵光环

%radius%范围内友军获得%aura_mana_regen%点/秒魔法恢复加成和%cooldown_reduction_pct%%%冷却时间减少。" "DOTA_Tooltip_ability_item_preserved_skull_Lore" "你再嘲笑啊?" "DOTA_Tooltip_ability_item_preserved_skull_bonus_intelligence" "+$int" "DOTA_Tooltip_modifier_item_preserved_skull_effect" "祈灵光环" "DOTA_Tooltip_modifier_item_preserved_skull_effect_Description" "获得魔法恢复和冷却时间减少加成。" "DOTA_Tooltip_ability_item_treads_of_ermacor" "艾莫克之鞋" "DOTA_Tooltip_ability_item_treads_of_ermacor_Description" "多个鞋类物品提供的移动速度加成不叠加。" "DOTA_Tooltip_ability_item_treads_of_ermacor_Lore" "获得额外魔法恢复速率和冷却时间减少。" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_rhyziks_eye" "莱兹克之眼" "DOTA_Tooltip_ability_item_rhyziks_eye_Lore" "腐化者的眼中存在着力量。" "DOTA_Tooltip_ability_item_rhyziks_eye_bonus_all_stats" "全属性加成:" "DOTA_Tooltip_ability_item_rhyziks_eye_bonus_damage_pct" "%攻击力加成:" "DOTA_Tooltip_ability_item_rhyziks_eye_damage_reduction" "%受到伤害降低:" "DOTA_Tooltip_ability_item_rhyziks_eye_mana_regen_sec" "额外魔法恢复:" "DOTA_Tooltip_ability_item_rhyziks_eye_hp_regen_sec" "额外生命恢复:" "DOTA_Tooltip_ability_item_guardian_shell" "卫士之壳" "DOTA_Tooltip_ability_item_guardian_shell_Description" "

被动:坚定不移

不受减速和缠绕效果影响。" "DOTA_Tooltip_ability_item_guardian_shell_Lore" "一往无前,没有尘世的牵挂。" "DOTA_Tooltip_ability_item_guardian_shell_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_guardian_shell_magic_resistance" "%+$spell_resist" "DOTA_Tooltip_ability_item_watchers_gaze" "守卫之眼" "DOTA_Tooltip_ability_item_watchers_gaze_Description" "

主动:石化凝视

前方锥形区域内的敌人变成石头,并且额外承受%bonus_physical_damage%%%物理伤害,持续%stone_duration%秒。\n" "DOTA_Tooltip_ability_item_watchers_gaze_Lore" "看着你的敌人,亲见他们在你面前石化。" "DOTA_Tooltip_ability_item_watchers_gaze_bonus_stats" "+$all" "DOTA_Tooltip_ability_item_carapace_of_qaldin" "卡尔丁甲壳" "DOTA_Tooltip_ability_item_carapace_of_qaldin_Description" "

被动:酸性恢复

所有获得的魔法和生命恢复效果提升%bonus_restore_pct%%%,而且所有受到的伤害会有%damage_return_pct%%%反弹给攻击者。\n" "DOTA_Tooltip_ability_item_carapace_of_qaldin_Lore" "让他们攻击,每次都会有鲜血的代价。" "DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_hp" "+$health" "DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_the_caustic_finale" "腐蚀剧毒" "DOTA_Tooltip_ability_item_the_caustic_finale_Description" "

被动:腐蚀毒素

普通攻击会降低目标一定百分比的护甲。效果可以叠加至%max_stack_count%次。如果目标在这个效果下死亡将会爆炸,对范围内敌人造成伤害。\n" "DOTA_Tooltip_ability_item_the_caustic_finale_Lore" "腐蚀的天赋总是能被重用。" "DOTA_Tooltip_ability_item_the_caustic_finale_bonus_damage" "攻击力加成:" "DOTA_Tooltip_ability_item_the_caustic_finale_bonus_attack_speed" "攻击速度加成:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_armor_reduction_pct" "%每次叠加削弱护甲:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_radius" "爆炸作用范围:" "DOTA_Tooltip_ability_item_the_caustic_finale_caustic_damage" "爆炸伤害:" "DOTA_Tooltip_ability_item_the_caustic_finale_max_stack_count" "最大叠加次数:" "DOTA_Tooltip_ability_item_winter_embrace" "寒冬之拥" "DOTA_Tooltip_ability_item_winter_embrace_Description" "

被动:寒冰外壳

受到物理攻击时,攻击者的攻击和移动速度被降低%movespeed_slow%%%,持续%slow_duration%秒。\n" "DOTA_Tooltip_ability_item_winter_embrace_Lore" "现在是谁麻了?" "DOTA_Tooltip_ability_item_winter_embrace_bonus_intelligence" "+$int" "DOTA_Tooltip_ability_item_winter_embrace_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ice_dragon_maw" "冰龙之喉" "DOTA_Tooltip_ability_item_ice_dragon_maw_Description" "

被动:极寒撕咬

每次攻击有%chance_to_freeze%%%几率冻结目标,持续%freeze_duration%秒。\n" "DOTA_Tooltip_ability_item_ice_dragon_maw_Lore" "你的眼里满是冰霜!" "DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_attack_range" "+$attack_range" "DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_precious_egg" "珍稀龙蛋" "DOTA_Tooltip_ability_item_precious_egg_Description" "

被动:最后机会

受到致死伤害时有%chance_to_resist_death%%%几率使佩戴者以1点生命生还。\n" "DOTA_Tooltip_ability_item_precious_egg_Lore" "在探索学识的研习之际,古龙掌握了延缓生命之息流失的诀窍。" "DOTA_Tooltip_ability_item_precious_egg_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_stony_coat" "岩石外衣" "DOTA_Tooltip_ability_item_stony_coat_Description" "

被动:阻塞

佩戴者受到伤害时有%boulder_chance%%%几率反击,扔出一块巨石,造成%boulder_damage%点伤害,并眩晕%boulder_stun_duration%秒。\n" "DOTA_Tooltip_ability_item_stony_coat_Lore" "只是一石之遥。" "DOTA_Tooltip_ability_item_stony_coat_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_stony_coat_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_stonework_pendant" "石制坠饰" "DOTA_Tooltip_ability_item_stonework_pendant_Description" "

被动:石头里还是能榨出血的。

现在施放技能时消耗生命,数值为所需魔法的%hp_cost_multiplier%倍,并且佩戴者获得额外的生命值和生命恢复,数值分别等于魔法值和魔法恢复。\n" "DOTA_Tooltip_ability_item_stonework_pendant_Lore" "石头里还是能榨出血的。" "DOTA_Tooltip_ability_item_stonework_pendant_spell_lifesteal" "%+技能吸血" "DOTA_Tooltip_ability_item_gravel_foot" "砂砾之足" "DOTA_Tooltip_ability_item_gravel_foot_Description" "

被动:伤害格挡

格挡%damage_block%点受到的伤害。" "DOTA_Tooltip_ability_item_gravel_foot_Lore" "在任何地方都能站稳脚跟。" "DOTA_Tooltip_ability_item_gravel_foot_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_gravel_foot_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_gravel_foot_bonus_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_book_of_strength" "力量之书" "DOTA_Tooltip_modifier_book_of_strength_Description" "消耗后获得了力量。" "DOTA_Tooltip_modifier_book_of_agility" "敏捷之书" "DOTA_Tooltip_modifier_book_of_agility_Description" "消耗后获得了敏捷。" "DOTA_Tooltip_modifier_book_of_intelligence" "智力之书" "DOTA_Tooltip_modifier_book_of_intelligence_Description" "消耗后获得了智力。" "DOTA_Tooltip_Ability_item_wand_of_the_brine" "苍洋魔杖" "DOTA_Tooltip_Ability_item_wand_of_the_brine_Lore" "要不是这把尊崇的魔杖,教团在石鱼门一役就全军覆没。" "DOTA_Tooltip_Ability_item_wand_of_the_brine_Description" "

主动:苍洋泡沫

使一个友方单位进入具有防护效果的疗伤泡泡,持续%bubble_duration%秒,每%heal_tick_interval%秒治疗%bubble_heal_per_tick%点生命。" "DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_intelligence" "+$int" "DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_mana_regen_pct" "%+$mana_regen" "DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble" "苍洋泡沫" "DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble_Description" "这个单位正受到苍洋泡沫的保护。每秒恢复300点生命。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss" "深渊便鞋" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Lore" "在浩瀚的深海,动得不够快就会死得非常快。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Description" "

主动:水性冲刺

移动速度提升%sprint_bonus_ms%,持续%sprint_duration%秒。" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_atk_speed" "+$attack" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_strength" "+$str" "DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_agility" "+$agi" "DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint" "水性冲刺" "DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_Description" "这个单位的移动速度得到极大提升。" //"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_ms" "%BONUS MOVEMENT SPEED:" //"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_dmg" "%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_Ability_item_glimmerdark_shield" "荧光护盾" "DOTA_Tooltip_Ability_item_glimmerdark_shield_Lore" "这面盾牌的首位拥有者觉得自己在战场上已经所向无敌。直到第二位拥有者的魔法出现。" "DOTA_Tooltip_Ability_item_glimmerdark_shield_Description" "

主动:闪光

对物理伤害免疫,但是受到的魔法伤害增加%tooltip_prism_bonus_magic_dmg%%。持续%prism_duration%秒。" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_strength" "+$all" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_armor" "+$armor" "DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_glimmerdark_shield_prism" "闪光" "DOTA_Tooltip_modifier_item_glimmerdark_shield_prism_Description" "这个单位对物理伤害免疫,但是受到的魔法伤害大幅增加。" "DOTA_Tooltip_Ability_item_dredged_trident" "破泞之主的疏浚三叉戟" "DOTA_Tooltip_Ability_item_dredged_trident_Description" "

被动:致命一击

每次攻击有%crit_chance%%几率造成%crit_multiplier%%%额外伤害。" "DOTA_Tooltip_ability_item_dredged_trident_Lore" "很久以前从深海中拔出后,破泞之主就将这把毁灭性的武器据为己有。" "DOTA_Tooltip_Ability_item_dredged_trident_bonus_damage" "+$damage" //"DOTA_Tooltip_Ability_item_dredged_trident_crit_chance" "CRIT CHANCE:" //"DOTA_Tooltip_Ability_item_dredged_trident_crit_multiplier" "CRIT MULTIPLIER:" "DOTA_Tooltip_Ability_item_ambient_sorcery" "环域巫术" "DOTA_Tooltip_Ability_item_ambient_sorcery_Description" "

被动:环域巫术

使周围单位的魔法抗性降低%aura_magic_reduction%%。" "DOTA_Tooltip_ability_item_ambient_sorcery_Lore" "一个闪光的宝珠,盗自一座奥术师高塔。" "DOTA_Tooltip_Ability_item_ambient_sorcery_bonus_intelligence" "+$int" "DOTA_Tooltip_modifier_item_ambient_sorcery_effect" "环域巫术" "DOTA_Tooltip_modifier_item_ambient_sorcery_effect_Description" "这个单位受到的魔法伤害增加。" "DOTA_Tooltip_Ability_item_bear_cloak" "熊皮斗篷" "DOTA_Tooltip_Ability_item_bear_cloak_Description" "

光环:毛糙熊皮

向周围友方单位提供%aura_bonus_magic_resist%%%魔法抗性加成。" "DOTA_Tooltip_ability_item_bear_cloak_Lore" "野兽的天然护甲并没有缺点。" "DOTA_Tooltip_Ability_item_bear_cloak_bonus_magic_resist" "%+$spell_resist" "DOTA_Tooltip_modifier_item_bear_cloak_effect" "毛糙熊皮" "DOTA_Tooltip_modifier_item_bear_cloak_effect_Description" "这个单位拥有额外魔法抗性。" "DOTA_Tooltip_Ability_item_lifestone" "生命之石" "DOTA_Tooltip_Ability_item_lifestone_Description" "

主动:生命之契

每0.5秒将%pact_hp_cost%点生命值转化为%pact_mana_gained%点魔法。" "DOTA_Tooltip_ability_item_lifestone_Lore" "灵石渴求鲜血。" "DOTA_Tooltip_Ability_item_lifestone_hp_regen" "+$hp_regen" "DOTA_Tooltip_modifier_item_lifestone_pact" "生命之契" "DOTA_Tooltip_modifier_item_lifestone_pact_Description" "这个单位正将生命转化为魔法。" "DOTA_Tooltip_Ability_item_corrupting_blade" "紫罗兰战刃" "DOTA_Tooltip_Ability_item_corrupting_blade_Description" "

被动:黯寂

每次攻击将降低目标%corruption_armor%点护甲,持续%corruption_duration%秒。" "DOTA_Tooltip_ability_item_corrupting_blade_Lore" "一件可怕的武器,其铸造图纸早已遗失在紫罗兰档案馆。" "DOTA_Tooltip_Ability_item_corrupting_blade_bonus_damage" "+$damage" "DOTA_Tooltip_modifier_item_corrupting_blade_buff" "黯寂" "DOTA_Tooltip_modifier_item_corrupting_blade_buff_Description" "紫罗兰战刃的攻击降低该单位14点护甲。" "DOTA_Tooltip_Ability_item_amorphotic_shell" "变形之壳" "DOTA_Tooltip_Ability_item_amorphotic_shell_Description" "

被动:分裂

受到的攻击超过25点时有%amoeba_chance%%%几率产生一只变形虫为自己作战,持续%amoeba_duration%秒。" "DOTA_Tooltip_ability_item_amorphotic_shell_Lore" "它的形状无法准确把握。" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_strength" "力量加成:" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_intelligence" "智力加成:" "DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_agility" "敏捷加成:" "DOTA_Tooltip_ability_item_cursed_item_slot" "延魔诅咒" "DOTA_Tooltip_ability_item_cursed_item_slot_Description" "

被动:延魔诅咒

这个物品槽位无法为物品所用。击败首领或者找到延魔密钥可以解除诅咒。" "DOTA_Tooltip_ability_item_cursed_key" "延魔密钥" "DOTA_Tooltip_ability_item_cursed_key_Description" "

主动:解锁

移除使用者物品栏的延魔诅咒。" "DOTA_Tooltip_Ability_item_aghsfort_bloodstone" "密库血精石" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_Description" "

主动:血之契约

%restore_duration%秒内将最大魔法值的%mana_cost_percentage%%%转化为生命恢复。\n

被动:魔力源泉

每点能量提供%regen_per_charge%点/秒的魔法回复和%amp_per_charge%%%技能增强。附近有首领和头目阵亡时获得%kill_charges%点能量。持有者死亡时血精石失去%death_charges%点能量。具有%initial_charges_tooltip%点初始能量。

每场遭遇战可获得最多2点能量。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_Lore" "血精石鲜红的色彩在战场上绝对不会被看错,拥有者似乎有无限的生命力和精力。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health" "+$health" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_intellect" "+$int" //"DOTA_Tooltip_ability_item_bloodstone_bonus_magical_armor" "%+$spell_resist" "DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active" "血之契约" "DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_amp" "%+技能增强" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_hero_lifesteal" "%+技能吸血(英雄)" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_creep_lifesteal" "%+技能吸血(非英雄)" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_mana_regen_multiplier" "%+魔法恢复增强" "DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_lifesteal_amp" "%+技能吸血增强" // AGHANIM'S LABYRINTH - END // Fall2021 Collector's Cache "DOTA_ChangeLog_Collectors_Cache_Voting_Started" "阿哈利姆的典藏宝瓶投票已经开始!" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Header" "典藏宝瓶投票" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Title" "投票进行中!" "DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Desc" "为即将推出的典藏宝瓶选出你喜爱的套装。" // Fall2021 Collector's Cache End "DOTA_Featured_Gamemode_Reward" "周末聚焦奖励" "DOTA_TeamMute_Title" "全队屏蔽" "DOTA_TeamMute_Text" "点击后这场比赛将屏蔽这个阵营中所有成员,自己队伍、公会或好友除外。" "DOTA_Matchmaking_LongWait_Title" "检测到匹配时间过久" "DOTA_Matchmaking_LongWait_Text" "匹配系统在为你的队伍搜索玩家时找到的数量过低。选择更多地区或勾选更多游戏模式可以加快匹配速度。" "DOTA_Stickers_ComingSoonSectionTitle" "贴纸" "DOTA_Stickers_ComingSoonLaunchDate" "即将推出" "DOTA_Stickers_ComingSoonDescription" "为最终突围赛和国际邀请赛的最爱职业Dota选手、直播解说战队收集贴纸。集齐全队贴纸可获得额外奖励,并且多余的可与他人交易。贴纸为永久存在,并且胶囊销售额的50%会直接归于相应的选手、战队和解说。" "DOTA_ComingSoon_SectionTitle" "即将推出!" "DOTA_Talent_ComingSoonSectionTitle" "TI解说" "DOTA_Talent_ComingSoonLaunchDate" "即将推出" "DOTA_International2022_CustomGameUpcomingDescription" "预测肉山现身的规律可以带来大量财富,这激发了所有人的兴趣,不论是残酷的阴谋家,强大的英雄还是高贵的领主。但是这次,对于肉山身上的糖果狂热,这次才循环到一半带来的不良影响就连他自己都没有准备好——这次的狂热不受控制地出现了寒霜的变化。所以准备好糖果桶,多带一副手套,还有最喜欢的小刀。国际邀请赛冠军在新加坡诞生后,夜魇暗潮新的赛季将会开启。" // Faceless Void Arcana "DOTA_FacelessVoidArcana_ProgressHeader" "结界下击杀数" "DOTA_FacelessVoidArcana_ArcanaProgressDescription_Reward" "赢下这场比赛将获得{s:num_points}点积分,更快地获得勇士令状奖励!" // Hero loadout "DOTA_FacelessVoidArcana_Label" "至宝进度" "DOTA_FacelessVoidArcana_Score" "{s:current_score}/{d:unlock_value}" //FACELESS VOID ARCANA DEBUT "Debut_Arcana_FacelessVoid_Intro" "虚空假面全新至宝捆绑包" "Debut_Arcana_FacelessVoid_Lore" "曾经全心侍奉超维神的侍祭已经违背了誓言,背叛了自己的信仰,还从他的神明不可知的世域里窃取了一丝力量。但是与超维神的联结已经打开了可怕的门户,现在无面的篡权者必须找到猎物来满足上个主人无尽的渴望——否则自己将被这股毁天灭地的力量所吞噬。" "Debut_Arcana_FacelessVoid_Equip" "装备后虚空假面获得以下自定义升级:" "Debut_Arcana_FacelessVoid_PlaySample" "点击收听示例台词" "Debut_Arcana_FacelessVoid_Feature_1_Title" "全新模型和基座" "Debut_Arcana_FacelessVoid_Feature_1_Desc" "虚空假面的模型和基座在超维神真切的触碰下遭到腐蚀而被转变。" "Debut_Arcana_FacelessVoid_Feature_2_Title" "自定义动作和特效" "Debut_Arcana_FacelessVoid_Feature_2_Desc" "含有整套全新动作和周身特效,以及时间漫游、时间膨胀、时间锁定和时间结界的全新特效。" "Debut_Arcana_FacelessVoid_Feature_3_Title" "自定义英雄资源" "Debut_Arcana_FacelessVoid_Feature_3_Desc" "包含全新的时间结界条、英雄肖像、技能图标、小地图图标以及疯狂面具、漩涡和雷神之锤的全新物品图标。" "Debut_Arcana_FacelessVoid_Feature_4_Title" "800+全新至宝专属语音台词" "Debut_Arcana_FacelessVoid_Feature_4_Desc" "虚空假面拥有了全新的配音演绎,为他可怕的转变添加了大量互动。" "Debut_Arcana_FacelessVoid_Feature_5_Title" "自定义击杀和特殊物品特效" "Debut_Arcana_FacelessVoid_Feature_5_Desc" "包含虚空假面击杀英雄的全新自定义击杀特效,全新反补特效,全新疯狂面具和漩涡/雷神之锤特效。" "Debut_Arcana_FacelessVoid_Feature_6_Title" "可解锁第二款式" "Debut_Arcana_FacelessVoid_Feature_6_Desc" "指引虚空假面完成任务,获得250点积分后解锁额外款式“超维神族”。在时间结界下阵亡的每个英雄会提供一点积分,单场胜利最多可获得六点。击杀和助攻都会计数,所以不要担心让有脸的朋友们也享受到乐趣。" "DOTA_Style_FacelessVoid_Arcana_Style0" "超维逆族" "DOTA_Style_FacelessVoid_Arcana_Style1" "超维神族" "DOTA_Style_Mace_of_Aeons_0" "放逐" "DOTA_Style_Mace_of_Aeons_1" "破誓" "DOTA_Style_Mace_of_Aeons_2" "篡夺" "DOTA_Style_Jewel_of_Aeons_0" "放逐" "DOTA_Style_Jewel_of_Aeons_1" "破誓" "DOTA_Style_Jewel_of_Aeons_2" "篡夺" "DOTA_Style_Bracers_of_Aeons_0" "放逐" "DOTA_Style_Bracers_of_Aeons_1" "破誓" "DOTA_Style_Bracers_of_Aeons_2" "篡夺" // END Faceless Void Arcana // RAZOR ARCANA "KillEaterEvent_Razor_ArcanaProgress" "通过静电连接偷取100+攻击力后击杀数" "DOTA_Hud_Razor_Arcana_EmpoweredKills" "窃取攻击后击杀数" "DOTA_Hud_Razor_Arcana_EmpoweredKillsValue" "{d:empowered_kills}/{d:max_empowered_kills_per_game}" "DOTA_RazorArcana_Title" "太虚风暴玄宇" "DOTA_RazorArcana_Score" "{s:current_score}/{d:unlock_value}" "DOTA_RazorArcana_Label" "至宝进度" "DOTA_RazorArcana_Description" "使用静电连接偷取100+攻击力后获得{d:unlock_value}个击杀。" // END Razor Arcana "DOTA_Profile_Tooltip_LifetimeGames" "{d:lifetime_games}场全期比赛" "DOTA_BattlePass2022_Part1_Label" "第1部分:国际邀请赛" "DOTA_BattlePass2022_Part2_Label" "第2部分:夜魇暗潮" "DOTA_BattlePass2022_Part1_DateRange" "9月2日 - 11月3日" "DOTA_BattlePass2022_Part2_DateRange" "11月3日 - 1月12日" "DOTA_International2022_Level1000Replica" "冠军之神盾的1:5复刻版本" // Battle Pass 2022 Event Schedule PART 1 "DOTA_BattlePass2022_Schedule_Part1Highlights_Heading" "勇士令状第1部分" "DOTA_BattlePass2022_Schedule_Part1Highlights_Description" "虚空假面至宝、不朽宝藏 I、每周任务、岩洞探险等等。" "DOTA_BattlePass2022_Schedule_Part1Highlights_Action" "查看奖励" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Heading" "地区预选赛预测" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Description" "预测优胜队伍并获得勇士积分。" "DOTA_BattlePass2022_Schedule_QualifierPredictions_Action" "进行预测" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Heading" "地区预选赛" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Description" "来自六个赛区的战队争夺国际邀请赛的参赛名额。" "DOTA_BattlePass2022_Schedule_RegionalQualifiers_Action" "马上观看" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Heading" "短片大赛" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Subheading" "选择你的最爱" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Description" "最佳影片将赢得25 000美元。排名前五的影片会在国际邀请赛现场放映。" "DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Action" "马上投票" "DOTA_BattlePass2022_ShortFilmContestVoting_Remaining" "后投票截止" "DOTA_BattlePass2022_ShortFilmContestVoting_Finished" "投票已结束" "DOTA_BattlePass2022_Schedule_Stickers_Heading" "贴纸来了!" "DOTA_BattlePass2022_Schedule_Stickers_Description" "收集贴纸,支持最爱的选手、战队和解说。" "DOTA_BattlePass2022_Schedule_Stickers_Action" "马上开始" "DOTA_BattlePass2022_Schedule_PAPersona_Heading" "幻影刺客身心" "DOTA_BattlePass2022_Schedule_PAPersona_Description" "被魅影之纱的弃子们秘密抚养成人后,一个浪子现在以全新的英雄身心从暗影中出击。达到296级后将见证他踏上他的暗黑旅程。" "DOTA_BattlePass2022_Schedule_TrueSight_Heading" "《真视界》周" "DOTA_BattlePass2022_Schedule_TrueSight_Description" "观看往届国际邀请赛冠军的故事,最后迎来第10届国际邀请赛的Team Spirit。" "DOTA_BattlePass2022_Schedule_TrueSight_Action" "马上观看" "DOTA_BattlePass2022_Schedule_TheInternationalPred_Heading" "国际邀请赛预测" "DOTA_BattlePass2022_Schedule_TheInternationalPred_Description" "为国际邀请赛的英雄、战队和选手做出预测。" "DOTA_BattlePass2022_Schedule_TheInternationalPred_DescriptionPlayoffs" "预测第11届国际邀请赛淘汰赛的战况。" "DOTA_BattlePass2022_Schedule_LastChangeQualPred_Heading" "最终突围赛预测" "DOTA_BattlePass2022_Schedule_LastChangeQualPred_Description" "预测最后两支进入国际邀请赛的队伍,获得勇士积分。" "DOTA_BattlePass2022_Schedule_LastChangeQual_Heading" "最终突围赛" "DOTA_BattlePass2022_Schedule_LastChangeQual_Description" "两支队伍将抓住最后的机会晋级国际邀请赛。" "DOTA_BattlePass2022_Schedule_SwagBag_Heading" "国际邀请赛福袋" "DOTA_BattlePass2022_Schedule_SwagBag_Description" "庆祝Dota的欢乐赛季,免费领取至宝、勇士令状和刀塔Plus会员。" "DOTA_BattlePass2022_Schedule_TIPointsSale_Heading" "特惠礼包!" "DOTA_BattlePass2022_Schedule_TIPointsSale_SubTitle" "2022年国际邀请赛" "DOTA_BattlePass2022_Schedule_TIPointsSale_Description" "特别优惠75%!
10月12-30日期间上架

- 120级等级
- 9件不朽宝藏 I
- 6件不朽宝藏 II
- 6件藏品珍藏
- 6件永恒异宝珍藏" "DOTA_BattlePass2022_Schedule_TIPointsSale_ActionLabel" "购买{s:item_price}" "DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Heading" "獸声望套装" "DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Description" "早在他来到托莫干森林之前,有人尝试控制他后发现他全身覆有鳞甲,就愚蠢地把他投入战场……" "DOTA_BattlePass2022_Schedule_GroupStage_Heading" "国际邀请赛小组赛" "DOTA_BattlePass2022_Schedule_GroupStage_Description" "两组各有十支队伍进行循环赛。" "DOTA_BattlePass2022_Schedule_Fantasy_Heading" "设置梦幻阵容" "DOTA_BattlePass2022_Schedule_Fantasy_Description" "挖掘自己的卡片收藏来完成每日的选人。" "DOTA_BattlePass2022_Schedule_Fantasy_Action" "查看梦幻挑战" "DOTA_BattlePass2022_Schedule_PlayOffs_Heading" "国际邀请赛淘汰赛" "DOTA_BattlePass2022_Schedule_PlayOffs_Description" "剩下的16支队伍将争夺总决赛的晋级名额。" "DOTA_BattlePass2022_Schedule_PlayOffs_UpperDivision" "胜者组" "DOTA_BattlePass2022_Schedule_PlayOffs_LowerDivision" "败者组" "DOTA_BattlePass2022_Schedule_Finals_Heading" "国际邀请赛总决赛" "DOTA_BattlePass2022_Schedule_Finals_Description" "最后四支队伍展开决战,谁才能将名字留在冠军之神盾上。" "DOTA_BattlePass2022_Schedule_PredictionsLock" "截至预测锁定。" "DOTA_BattlePass2022_Schedule_Active" "进行中" // Battle Pass 2022 Event Schedule PART 2 "DOTA_BattlePass2022_Schedule_Part2Highlights_Heading" "勇士令状第2部分" "DOTA_BattlePass2022_Schedule_Part2Highlights_Description" "水晶室女巨狼身心、不朽宝藏 II、岩洞挑战第2部分等等。" "DOTA_BattlePass2022_Schedule_Diretide_Heading" "活动游戏模式" "DOTA_BattlePass2022_Schedule_Diretide_Description" "肉山回来了,而且他很渴望糖果。" "DOTA_BattlePass2022_Schedule_CandyShop_Heading" "糖果厂" "DOTA_BattlePass2022_Schedule_CandyShop_Description" "糖果就是货币,这间商店里都是非常甜蜜的战利品。" "DOTA_BattlePass2022_WeeklyBonus_Title" "每周奖励" "DOTA_BattlePass2022_WeeklyBonus_Desc" "每次胜利获得200,未胜利获得100。" "DOTA_BattlePass2022_WeeklyBonus_Tooltip" "加速模式和夜魇暗潮的比赛获得一半的积分。" "DOTA_BattlePass2022_WeeklyBonus_Reset" "{t:d:t:T:countdown_time}后重置" "DOTA_BattlePass2022_WeeklyBonus_WonMatch" "每周奖励:比赛获胜" "DOTA_BattlePass2022_WeeklyBonus_LostMatch" "每周奖励:比赛未获胜" "DOTA_BattlePass2022_WeeklyBonus_WonTurboMatch" "每周奖励:加速模式比赛获胜" "DOTA_BattlePass2022_WeeklyBonus_LostTurboMatch" "每周奖励:加速模式比赛未获胜" "DOTA_BattlePass2022_WeeklyBonus_WonEventGameMatch" "每周奖励:夜魇暗潮比赛获胜" "DOTA_BattlePass2022_WeeklyBonus_LostEventGameMatch" "每周奖励:夜魇暗潮比赛未获胜" "DOTA_BattlePass2022_CandyPoints_Title" "糖果厂" "DOTA_BattlePass2022_CandyPoints_WeeklyBags" "已获得糖果:" "DOTA_BattlePass2022_CandyPoints_Tooltip" "加速模式和夜魇暗潮的比赛获得一半的积分。" "DOTA_BattlePass2022_CandyPoints_CandyProgress" "下一个糖果" "DOTA_BattlePass2022_CandyPoints_SackedCandies" "成袋糖果" "DOTA_BattlePass2022_CandyPoints_PlusOne" "+1" "DOTA_BattlePass2022_CandyPoints_Reroll" "刷新" // TI11 PURCHASE PAGE "BattlePass2022_BP_Buy_Block_Desc" "全年最为盛大的Dota赛事不能没有勇士令状的陪伴。提升勇士等级,解锁海量奖励,包括至宝、身心、不朽宝藏等等!" "BattlePass2022_BP_Buy_Gifting_Desc" "向好友赠送1、3或5份勇士令状后,你将获得勇士积分,并解锁昵称头衔,在对阵画面和个人资料上显示。" "DOTA_International2022_Achievement_Make_A_Gift_Name" "Dota的真谛" "DOTA_International2022_Achievement_Make_A_Gift_Description" "赠送勇士令状给一名好友" "DOTA_International2022_Achievement_Make_A_Gift2_Name" "远古神秘三人行" "DOTA_International2022_Achievement_Make_A_Gift2_Description" "赠送勇士令状给三名好友" "DOTA_International2022_Achievement_Make_A_Gift3_Name" "我的小分队在此" "DOTA_International2022_Achievement_Make_A_Gift3_Description" "赠送勇士令状给五名好友" "DOTA_TI11BP_Gifting_RewardTitle" "奖励" "DOTA_TI11BP_Gifting_RewardTitle1" "“大方的”" "DOTA_TI11BP_Gifting_RewardTitle2" "“慷慨的”" "DOTA_TI11BP_Gifting_RewardTitle3" "“豪爽的”" "DOTA_EconItemSet_Tooltip_Immortals_TI11_Limited_Tradeability" "第12届国际邀请赛后可以买卖" "DOTA_EconItemSet_Tooltip_Emblem_TI11_Expiration" "第12届国际邀请赛勇士令状前到期" "DOTA_EconItemSet_Tooltip_TI11_Exclusive_Item" "2022年勇士令状专属" "DOTA_Duel_Accepted" "%s2已接受了%s1的试炼挑战。率先阵亡的英雄告负。" "DOTA_Duel_Ended" "%s1已在试炼挑战中击败%s2!" "DOTA_Duel_Toast_AcceptDuel" "接受" "DOTA_Duel_Toast_RejectDuel" "拒绝" "DOTA_Duel_Toast_Info" "挑战你进行决斗。" // TI11 Consumables "DOTA_Tooltip_ability_seasonal_ti11_balloon" "召唤气球" "DOTA_Tooltip_ability_seasonal_ti11_balloon_Description" "持续施法后召唤一个活动气球。持续施法越久,气球越大。" "DOTA_Tooltip_ability_seasonal_ti11_conga_line" "康加舞" "DOTA_Tooltip_ability_seasonal_ti11_conga_line_Description" "切换可开始或停止康加舞。队伍成员可以右键点击队形内任何人员来加入。" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer" "康加舞者" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer_Description" "你正在跳康加舞!队伍成员可以右键点击队形内任何人员来加入。" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line" "康加舞领舞" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_Description" "你正在领舞!" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow" "康加舞减速" "DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow_Description" "放慢速度,让你身后的人能跟上你。" "DOTA_Tooltip_ability_seasonal_ti11_bubble_gun" "吹泡泡" "DOTA_Tooltip_ability_seasonal_ti11_bubble_gun_Description" "切换后开始吹泡泡。" "DOTA_Tooltip_ability_seasonal_ti11_duel" "试炼" "DOTA_Tooltip_ability_seasonal_ti11_duel_Description" "向敌方英雄抛出试炼,挑战他们进行决斗。如果他们接受,双方将进入至死方休的战斗。" "DOTA_Treasure_OpenStickerPack" "解封胶囊" "DOTA_Treasure_StickerPackContents" "胶囊内容" "DOTA_Treasure_StickerPackDesc" "每颗胶囊内含1枚贴纸" "DOTA_Treasure_StickerPackDescSpecific" "每颗胶囊内含下列贴纸中的1枚。" "DOTA_tooltip_sticker_capsule_generic" "贴纸有几率拥有三种高级品质之一(几率已列在下方表格中)。" "DOTA_tooltip_sticker_capsule_team_specific" "每颗胶囊包含各支队伍的选手签名。贴纸胶囊的50%销售额将由胶囊内所有队伍平分。" "DOTA_tooltip_sticker_capsule_teamlogo_specific" "每颗胶囊包含各支队伍的标志。贴纸胶囊的50%销售额将由胶囊内所有队伍平分。" "DOTA_Treasure_StickerPack_CurrentlyPeeking" "当前可获得:" "DOTA_econ_item_details_dynamic_qualities" "品质:" "DOTA_econ_item_details_auto_quality_reason" "{s:auto_style_reason}时激活" "DOTA_OwnedItemDetails_QualityCount" "4种品质" "DOTA_GrantSticker" "给予贴纸" "DOTA_StickerDetails_AvailableQualities" "已拥有品质:" "DOTA_StickerDetails_OwnedUnique" "(已拥有{d:owned_unique}枚)" "DOTA_StickerDetails_PriceUnique" "市场价格:{m:price_unique}" "DOTA_StickerDetails_OwnedGlitter" "(已拥有{d:owned_glitter}枚)" "DOTA_StickerDetails_PriceGlitter" "市场价格:{m:price_glitter}" "DOTA_StickerDetails_OwnedHolo" "(已拥有{d:owned_holo}件)" "DOTA_StickerDetails_PriceHolo" "市场价格:{m:price_holo}" "DOTA_StickerDetails_OwnedGold" "(已拥有{d:owned_gold}件)" "DOTA_StickerDetails_PriceGold" "市场价格:{m:price_gold}" "DOTA_StickerDetails_PriceNone" "市场上无售" "DOTA_StickerDetails_SellOnMarket" "出售贴纸" "DOTA_StickerDetails_SellQuantity" "可用于出售:{d:sticker_marketable_count}枚" "DOTA_StickerDetails_PurchaseOptions" "购买选项" "DOTA_StickerDetails_Sell" "出售" "DOTA_StickerDetails_TalentBlockTitle" "聊天语句" "DOTA_StickerDetails_TalentVoiceLineUngranted" "获得一枚金色或全息贴纸
获得并放置一枚金色或全息贴纸在收藏行或英雄上后解锁。" "DOTA_StickerDetails_TalentVoiceLineUnplaced" "放置金色或全息贴纸
放置一枚金色或全息贴纸在收藏行或英雄上后解锁。" "DOTA_StickerDetails_TalentVoiceLineGranted" "已解锁!
自定义聊天轮盘" "DOTAStoreSticker_Featured" "特色内容" "DOTAStoreSticker_DescriptionTitle" "2022年国际邀请赛贴纸胶囊" "DOTAStoreSticker_DescriptionBody" "收集国际邀请赛中最爱的Dota职业选手和战队的贴纸。胶囊销售额的50%直接归于参赛的选手、战队和解说。" "DOTA_TabName_StickerBook" "贴纸册" "DOTA_TabName_StickerCollections" "贴纸收藏" "DOTA_TabName_ProfileStickerCollection" "特色贴纸" "DOTA_TabName_StickerStash" "贴纸存放处" "DOTA_TabName_StickerStore" "贴纸商店" "DOTA_TabName_StickerStash_Short" "存放处" "DOTA_TabName_StickerStore_Short" "商店" "DOTA_Treasure_BuyCapsulesLabel" "购买:" "DOTA_Treasure_OpenCapsulesLabel" "解封:" "DOTA_Treasure_ItemDetailsButtonLabel" "查看详情" "DOTA_Sticker_Done" "完成" "DOTA_sticker_next_action_description" "将贴纸加入一项收藏中,或查看存放处。" "DOTA_StickerStore_OwnedCapsules" "已拥有:{d:owned_items}件" "DOTA_StickerStash_FilterTalent" "解说" "DOTA_StickerCapsuleTypeGroupLabel_Team" "战队" "DOTA_StickerCapsuleTypeGroupLabel_Talent" "解说" "DOTA_StickerCapsuleTypeGroupLabel_Owned" "已拥有({d:owned_capsules}件)" "DOTA_StickerCapsuleTypeGroupLabel_Featured" "推荐" "DOTA_StickerCapsuleTeamTypeLabel_Player" "选手" "DOTA_StickerCapsuleTeamTypeLabel_TeamLogo" "战队标志" "DOTA_StickerCapsuleTeamTypeLabel_Caster" "解说" "DOTA_StickerCapsule_New" "新" "DOTA_Stickerbook_NewPageTitle" "创建新的册页" "DOTA_Stickerbook_Freeform_Title" "空白页" "DOTA_Stickerbook_Freeform_Details" "在一张空白页上放入最爱的贴纸,还可以旋转或调整大小。" "DOTA_Stickerbook_Team_Title" "战队页" "DOTA_Stickerbook_Team_Details" "集齐队伍内所有队员的贴纸后可以完成战队的贴纸页。" "DOTA_Stickerbook_NewPage" "新页" "DOTA_Stickerbook_NewPage_Create" "创建" "DOTA_Stickerbook_PlaceStickers" "放置贴纸" "DOTA_Stickerbook_DeletePage" "删除册页" "DOTA_StickerStash_GroupLabel" "分组依据:" "DOTA_StickerStash_GroupQuality" "品质" "DOTA_StickerStash_GroupType" "种类" "DOTA_StickerStash_GroupTeam" "战队" "DOTA_StickerStash_GroupEvent" "赛事" "DOTA_StickerStash_GroupNone" "无" "DOTA_StickerStash_SortLabel" "整理依据:" "DOTA_StickerStash_SortQuality" "品质" "DOTA_StickerStash_SortTeam" "战队" "DOTA_StickerStash_SortName" "姓名" "DOTA_StickerStash_SizeLabel" "显示尺寸:" "DOTA_StickerStash_SizeLarge" "大" "DOTA_StickerStash_SizeMedium" "中" "DOTA_StickerStash_SizeSmall" "小" "DOTA_StickerStash_CombineDuplicates" "堆叠重复贴纸" "DOTA_StickerStash_TeamHeader" "{g:dota_team_name:team_id}" "DOTA_StickerStash_EventHeader" "{g:dota_event_name:event_id}" "DOTA_StickerStash_TeamHeader_Talent" "解说" "DOTA_StickerStash_FilterLabel" "筛选条件:" "DOTA_StickerStash_FilterAll" "显示全部" "DOTA_StickerStash_FilterPlayer" "选手" "DOTA_StickerStash_FilterCaster" "解说" "DOTA_StickerStash_FilterTeam" "战队" "DOTA_StickerStash_UnopenedCapsulesTitle" "已解封胶囊" "DOTA_StickerStash_UnopenedCapsules" "你拥有{d:sticker_capsule_count}颗未开封的贴纸胶囊。" "DOTA_StickerStash_UnopenedCapsulesShort" "{d:sticker_capsule_count}颗未开封的贴纸胶囊" "DOTA_StickerStash_ViewCapsulesButtonLabel" "查看胶囊" "DOTA_StickerStash_NoStickers" "你并没有任何贴纸。" "DOTA_StickerStash_GoToStore" "从商店购买贴纸即可开始。" "DOTA_StickerSplash_TalentStickerDirectSales" "你也可以直接购买指定解说的语音。50%的相关销售额将直接归于该解说。" "DOTA_StickerCollection_NoStickersForTeam" "你没有{g:dota_team_name:sticker_tray_team_id}的贴纸。可以在市场找到一些,也可以购买贴纸胶囊,有几率找到一枚。" "DOTA_StickerCollection_NoStickersForTalent" "你没有解说贴纸。可以在市场找到一些,也可以购买贴纸胶囊来找到一枚。" "DOTA_Sticker_SearchMarketLabel" "{g:dota_team_name:sticker_tray_team_id}" "DOTA_Sticker_SearchMarketLabelNone" "所有" "DOTA_Sticker_SearchMarketButton" "贴纸市场" "DOTA_Sticker_SearchMarketLabelTalent" "解说" "DOTA_Sticker_TeamOverview" "本胶囊内战队:" "DOTA_Sticker_QualitySelectionLabel" "预览品质:" "DOTA_Sticker_PageDelete_Confirmation_Title" "删除贴纸行" "DOTA_Sticker_PageDelete_Confirmation_Text" "你即将删除一行有{d:sticker_count}张贴纸的贴纸行。删除该行导致所有放上去的贴纸被丢弃。确定要删除选定的贴纸行吗?" "DOTA_Sticker_StickerPlace_Confirmation_Title" "贴纸放入贴纸行" "DOTA_Sticker_StickerPlace_Confirmation_Text" "你即将把{d:sticker_count}张贴纸放入收藏中。将这些贴纸放入收藏的同时会在库存中将其移除。确定要继续吗?" "DOTA_Sticker_Collection_Leave_Title" "工作未保存" "Dota_Sticker_Collection_Leave_Text" "你有{d:sticker_count}张贴纸未放入贴纸行中。确定要离开吗?" "DOTA_Sticker_StickerPlace_Confirmation_Replace_Text" "你即将把{d:sticker_count}张贴纸放入收藏中,并替换{d:replace_count}张贴纸。将这些贴纸放入贴纸行的同时会在库存中将其移除,并且摧毁被替换的贴纸。确定想要替换贴纸吗?" "DOTA_Sticker_ShowGridlines" "显示布局向导" "DOTA_Stickerbook_NoPages" "你没有贴纸行,请点击新行按钮后开始" "DOTA_Sticker_Result_Header" "贴纸错误" "DOTA_Sticker_Result_TooBusy" "你发出的请求过多。请稍后重试。" "DOTA_Sticker_Result_Timeout" "请求的操作已超时。请稍后重试。" "DOTA_Sticker_Result_Success" "成功" "DOTA_Sticker_Result_InvalidEvent" "不能找到请求的活动。" "DOTA_Sticker_Result_InternalError" "发生了内部错误。请稍后重试。" "DOTA_Sticker_Result_TooManyPages" "你创建了太多行贴纸。请在添加新行前先移除若干。" "DOTA_Sticker_Result_DeleteInvalidPage" "未找到你请求删除的贴纸行。" "DOTA_Sticker_Result_PlaceInvalidPage" "你尝试把贴纸放在无效的贴纸行上。请稍后重试。" "DOTA_Sticker_Result_PlaceTooMany" "你已超过一行贴纸的数量上限。" "DOTA_Sticker_Result_SequenceInvalidPage" "你尝试重新排序的贴纸行并不存在。" "DOTA_Sticker_Capsule_GlitterMessage" "你已收到一枚闪耀贴纸!" "DOTA_Sticker_Capsule_HoloMessage" "你已收到一枚全息贴纸!" "DOTA_Sticker_Capsule_GoldMessage" "你已收到一枚金色贴纸!" "DOTA_Sticker_ChooseHero" "选择一名英雄来放入贴纸" "DOTA_Sticker_StickerHeroReplace_ConfirmationTitle" "要替换英雄贴纸?" "DOTA_Sticker_StickerHeroReplace_ConfirmationText" "“{s:item_name_old}”已经贴在{g:dota_hero_name:hero_id}上。把“{s:item_name_new}”贴在该英雄上会将贴纸从库存中移除,并且永久摧毁{s:item_name_old}。确定要贴上新贴纸吗?" "DOTA_Sticker_StickerHeroSet_ConfirmationTitle" "设置英雄贴纸?" "DOTA_Sticker_StickerHeroSet_ConfirmationText" "你即将把“{s:item_name_new}”贴到{g:dota_hero_name:hero_id}上。把“{s:item_name_new}”贴到{g:dota_hero_name:hero_id}上会将贴纸从库存中移除。确定要贴这枚贴纸吗?" "DOTA_StickerHero_ChooseHeader" "选择一枚贴纸贴给{g:dota_hero_name:hero_id}" "DOTA_StickerHero_Description" "展示贴纸,支持最爱的选手、战队和解说。" "DOTA_StickerSplash_InternationalStickers" "2022年国际邀请赛
贴纸" "DOTA_StickerSplash_StickerExplanation" "购买贴纸支持最爱的选手战队解说。贴纸可用胶囊开出,具有4种品质:基础、闪耀、全息和金色。" "DOTA_StickerSplash_TalentStickerExplanation" "购买贴纸来支持最爱的解说。" "DOTA_StickerSplash_BuyButton" "购买贴纸" "DOTA_StickerSplash_ClaimButton" "领取勇士令状贴纸" "DOTA_StickerSplash_ViewCapsulesButton" "查看未开封的胶囊" "DOTA_StickerSplash_StickerSalesDescription" "胶囊销售额的50%由贴纸胶囊内所有战队和解说平分。" "DOTA_StickerSplash_TalentStickerSalesDescription" "胶囊销售额的50%由贴纸胶囊内所有解说平分。" "DOTA_StickerSplash_StickerCollection" "你的收藏" "DOTA_StickerSplash_StickerCollection_Desc" "将贴纸放入收藏,完成贴纸行。勇士令状活动期间完成多行贴纸后将获得勇士令状积分。" "DOTA_StickerSplash_StickerStash" "贴纸存放处" "DOTA_StickerSplash_StickerStash_Desc" "查看、整理和筛选未张贴的贴纸。" "DOTA_StickerSplash_Profile" "你的个人资料" "DOTA_StickerSplash_Profile_Desc" "在收藏页面把一行贴纸设为最爱后可以在个人资料展示出来。" "DOTA_StickerSplash_Hero" "个性化你的英雄" "DOTA_StickerSplash_Hero_Desc" "把贴纸贴在最爱的Dota英雄身上可以在对阵画面或者MVP界面炫耀该贴纸。" "DOTA_StickerSplash_ViewCollection" "查看收藏" "DOTA_StickerSplash_ViewStash" "查看存放处" "DOTA_StickerSplash_ViewProfile" "查看个人资料" "DOTA_StickerSplash_ViewHero" "选择英雄" "DOTA_StickerStore_HeaderText" "收集最爱的选手战队解说。贴纸可用胶囊开出,具有4种品质:基础、闪耀、全息和金色。" "DOTA_StickerStore_TalentComingSoon" "即将推出" "DOTA_StickerStore_MoreStickersComingSoon" "更多贴纸即将到来!" "DOTA_StickerStore_TalentStickersLabel" "解说贴纸" "DOTA_StickerHero_AssignSticker" "分配贴纸" "DOTA_StickerHero_ReplaceSticker" "替换贴纸" "DOTA_StickerPopup_NewStickers_Subtitle" "2022年国际邀请赛贴纸" "DOTA_StickerPopup_NewStickers_Title" "全新战队和解说贴纸" "DOTA_StickerPopup_NewStickers_Description" "解说和地区预选赛的前三战队贴纸现已推出,供大家收集。" "DOTA_StickerPopup_NewStickers_ActionLabel" "查看全新贴纸" "DOTA_StickerPopup_NewStickers_AboutStickers" "关于贴纸" "DOTA_StickerPopup_SwagBag_Title" "国际邀请赛福袋" "DOTA_StickerPopup_SwagBag_Description" "领取免费福袋,入手免费的一个月刀塔Plus会员,1件免费的1级勇士令状(对于已拥有的玩家等价于24级勇士等级),和一枚可兑换至宝的兑换币!" "DOTA_StickerPopup_SwagBag_ActionLabel" "领取" "DOTA_StickerStore_NoCapsules" "你并未拥有任何贴纸胶囊。" "DOTA_StickerProfile_NoCollectionSet" "未设置" "DOTA_International2022_StickerComplete_1" "完成1行贴纸" "DOTA_International2022_StickerComplete_5" "完成5行贴纸" "DOTA_International2022_StickerComplete_10" "完成10行贴纸" "DOTA_International2022_StickerComplete_30" "完成30行贴纸" "DOTA_StickerCollections_International2022" "2022年国际邀请赛" "DOTA_StickerCollections_AddRow" "增加一行" "DOTA_StickerCollections_AddRow_Instructions" "增加一行,开始收藏" "DOTA_StickerCollections_Place" "放置" "DOTA_StickerCollections_Reset" "重置" "DOTA_StickerCollections_RowsComplete" "{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows}行已完成" "DOTA_StickerCollections_Select" "选择一行来放入自己拥有的贴纸。" "DOTA_StickerCollections_Select_NoRows" "增加一行后可以开始放入自己拥有的贴纸。" "DOTA_StickerCollections_Select_Rewards" "收集并完成贴纸行后可获得奖励!" "DOTA_StickerCollections_Tutorial0" "在这里可以查看已收集的贴纸,完成多行贴纸还将获得勇士积分。" "DOTA_StickerCollections_Tutorial0a" "点击每行贴纸左上角的星星可以选择个人资料上展示的贴纸行。" "DOTA_StickerCollections_Tutorial1" "需要一些贴纸才能开始,可以查看贴纸商店或者从勇士令状领取贴纸胶囊。" "DOTA_StickerCollections_Tutorial2" "你有未开封的贴纸胶囊!

解封胶囊后将收到贴纸,可以放入收藏的贴纸行里。" "DOTA_StickerCollections_Tutorial3" "看起来你已经有不少贴纸了!我们已经帮你添加了两行贴纸行,可以把贴纸放入。

从这个区域把贴纸拖到收藏中,放到贴纸行内。

贴纸位置没有问题后,点击放置按钮让贴纸变为永久!" "DOTA_StickerCollections_Tutorial10" "点击每行左上角的星星可以将该行设为最爱。设为最爱的贴纸行将在个人资料上展示。如果不想要该行设为最爱,可以选择另一行为最爱或者再次点击星星,取消该行的最爱。" "DOTA_StickerCollections_UnopenedCapsules" "{d:sticker_capsule_count}颗未开封的贴纸胶囊" "DOTA_StickerCollections_Tutorial_Next" "下一页" "DOTA_StickerCollections_Empty_NoRow" "添加一行后开始" "DOTA_StickerCollections_Welcome1" "• 欢迎来到 •" "DOTA_StickerCollections_Welcome2" "贴纸收藏" "DOTA_StickerCollections_Rewards" "• 完成1行 = 1000点勇士积分
• 完成5行 = 3000点勇士积分
• 完成10行 = 5000点勇士积分
• 完成30行 = 7000点勇士积分
" "DOTA_StickerCollections_ProgressTooltip" "{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows}" "DOTA_StickerCollection_PipRewardTooltip" "完成{d:completed_rows_required}行可获得{d:pip_battlepoint_amount}点勇士积分" "DOTA_Sticker_BuyOnMarket" "在市场上购买" "DOTA_Sticker_BuyOnMarket_Short" "市场" "DOTA_Armory_Category_Stickers" "贴纸" "DOTA_StickerChooser_ChooseTeamOrTalent" "选择一行战队或解说" "DOTA_StickerCollections_Favorite_Tooltip" "点击星星可以将一行标为最爱。最爱的贴纸行将出现在个人资料上。" "DOTA_StickerCollections_TalentPageName" "解说" "DOTA_Sticker_TurnPage_Confirmation_Title" "工作未保存" "DOTA_Sticker_TurnPage_Confirmation_Text" "你有{d:sticker_count}枚贴纸还未放入该页面。继续后那些贴纸将回到存放处。确定要继续吗?" "DOTA_StickerTeamPage_RewardSummary" "贴纸行完成" "DOTA_Sticker_PlaceRewardSummary" "把指定贴纸放到收藏中" "DOTA_HeroGrid_Stickers" "贴纸" "DOTA_HeroGrid_StickersDescription" "显示所有与英雄关联的贴纸" "DOTA_Sticker_TeamStickersOwned" "已拥有战队贴纸" "DOTA_Sticker_IndividualStickersOwned" "已拥有个人贴纸" "DOTA_Sticker_RowPicker_Choose" "选择一行战队或解说" "DOTA_stickers_voice_lines_season_6_zh" "中文解说语音 - 2022年TI" "DOTA_stickers_voice_lines_season_6_zh_desc" "贴好全息或金色解说贴纸后的专属聊天语音" "DOTA_stickers_voice_lines_season_6_en" "英语解说语音 - 2022年TI" "DOTA_stickers_voice_lines_season_6_en_desc" "贴好全息或金色解说贴纸后的专属聊天语音" "DOTA_stickers_voice_lines_season_6_ru" "俄语解说语音 - 2022年TI" "DOTA_stickers_voice_lines_season_6_ru_desc" "贴好全息或金色解说贴纸后的专属聊天语音" "DOTA_stickers_voice_lines_season_6_pt" "葡语解说语音 - 2022年TI" "DOTA_stickers_voice_lines_season_6_pt_desc" "贴好全息或金色解说贴纸后的专属聊天语音" "DOTA_stickers_voice_lines_season_6_es" "西语解说语音 - 2022年TI" "DOTA_stickers_voice_lines_season_6_es_desc" "贴好全息或金色解说贴纸后的专属聊天语音" "DOTA_PrimalBeastPrestige_Level" "勇士令状223级" // FACELESS VOID ARCANA "KillEaterEvent_FacelessVoid_ArcanaProgress" "时间结界内击杀敌人" //TI Championship stickers "DOTA_Stickers_Store_ChampionsTitle" "恭喜
Tundra Esports!" "DOTA_Stickers_Store_ChampionsDescription" "收集今年冠军的冠军版本贴纸,庆祝国际邀请赛的落幕。" "DOTA_Champions2022_CongratulationsTitle" "恭喜Tundra Esports!" "DOTA_Champions2022_ChampionTitle" "冠军" "DOTA_Champions2022_WatchReplayButtonLabel" "观看录像" "DOTA_Champions2022_BuyStickerButtonLabel" "购买冠军贴纸" "DOTA_BattlePass2022_Schedule_CollectorsCacheVoting_Heading" "典藏宝瓶投票" "DOTA_International2022_CollectorsCacheVoting" "投票" "DOTA_BattlePass2022_Schedule_CollectorsCacheAvailable_Heading" "典藏宝瓶现已推出" "DOTA_International2022_CollectorsCacheAvailable" "查看珍藏" "DOTA_CollectorsCacheAvailable_Title" "2022年典藏宝瓶" "DOTA_CollectorsCacheAvailable_SubTitle" "现已推出!" "DOTA_CollectorsCacheAvailable_Description" "投票已统计出结果,产生了18套优胜套装带来今年的典藏宝瓶!" "DOTA_CollectorsCacheAvailable_GoToTreasure" "查看珍藏" "DOTA_CollectorsCacheAvailable_NumTreasuresUserHasVotedOnHaveBeenPicked" "投票入选的套装有{d:num_treasures_voted_up_by_this_user} / 18套!" "DOTA_CollectorsCacheAvailable_Loading" "载入英雄中" "DOTA_CollectorsCacheAvailable_FailedToLoad" "英雄此时无法载入。" "DOTA_2022Diretide_CollectorsCache_HeaderText" "获得36级额外勇士令状等级" "DOTA_2022Diretide_CollectorsCache_SubText" "解封珍藏还将相应地获得最多36级勇士令状等级。" "DOTA_2022Diretide_CollectorsCache_Treasure_1" "1 件珍藏" "DOTA_2022Diretide_CollectorsCache_Treasure_2" "7 件珍藏" "DOTA_2022Diretide_CollectorsCache_Treasure_3" "14 件珍藏" "DOTA_2022Diretide_CollectorsCache_Disclaimer" "宝瓶物品将于12月18日下架。" } }