"lang"
{
"Language" "tchinese"
"Tokens"
{
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "生命" // $health
"dota_ability_variable_mana" "魔力" // $mana
"dota_ability_variable_armor" "護甲" // $armor
"dota_ability_variable_damage" "傷害" // $damage
"dota_ability_variable_str" "力量" // $str
"dota_ability_variable_int" "智力" // $int
"dota_ability_variable_agi" "敏捷" // $agi
"dota_ability_variable_all" "所有屬性" // $all
"dota_ability_variable_primary_attribute" "主要屬性" // $primary_attribute
"dota_ability_variable_attack" "攻擊速度" // $attack
"dota_ability_variable_hp_regen" "生命恢復" // $hp_regen
"dota_ability_variable_lifesteal" "生命吸取" // $lifesteal
"dota_ability_variable_mana_regen" "魔力恢復" // $mana_regen
"dota_ability_variable_mana_regen_aura" "魔力恢復靈氣" // $mana_regen_aura
"dota_ability_variable_spell_amp" "技能傷害" // $spell_amp
"dota_ability_variable_debuff_amp" "減幅持續時間" // $debuff_amp
"dota_ability_variable_move_speed" "移動速度" // $move_speed
"dota_ability_variable_evasion" "迴避" // $evasion
"dota_ability_variable_spell_resist" "魔法抗性" // $spell_resist
"dota_ability_variable_spell_lifesteal" "技能生命吸取" // $spell_lifesteal
"dota_ability_variable_spell_lifesteal_creep" "技能生命吸取(蔓生)" // $spell_lifesteal_creep
"dota_ability_variable_spell_lifesteal_hero" "技能生命吸取(英雄)" // $spell_lifesteal_hero
"dota_ability_variable_selected_attrib" "選擇屬性" // $selected_attribute
"dota_ability_variable_attack_range" "攻擊距離(僅限遠程普攻)" // $attack_range
"dota_ability_variable_attack_range_melee" "攻擊距離(僅限近戰普攻)" // $attack_range_melee
"dota_ability_variable_cast_range" "施放距離" // $cast_range
"dota_ability_variable_status_resist" "狀態抗性" // $status_resist
"dota_ability_variable_projectile_speed" "投射物行進速度" // $projectile_speed
"dota_ability_variable_manacost_reduction" "魔耗減免" // $manacost_reduction
"dota_ability_variable_cooldown_reduction" "冷卻減免" // $cooldown_reduction
"dota_ability_variable_max_mana_percentage" "最大魔力加成" // $max_mana_percentage
"dota_ability_variable_damage_int_hero" "傷害(智力屬性英雄)"
"dota_ability_variable_damage_agi_hero" "傷害(敏捷屬性英雄)"
"dota_ability_variable_damage_str_hero" "傷害(力量屬性英雄)"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus" "屬性加成"
"DOTA_Tooltip_ability_attribute_bonus_Description" "每點技能點數提升所有屬性"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "加成:"
"DOTA_Tooltip_Ability_invoker_attribute_bonus" "屬性加成"
"DOTA_Tooltip_ability_invoker_attribute_bonus_Description" "每點技能點數提升所有屬性"
"DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level" "加成:"
"DOTA_Tooltip_Ability_dota_base_ability_Description" "屬性等級"
//ATTACK
"DOTA_Tooltip_ability_default_attack" "攻擊"
"DOTA_Tooltip_ability_default_attack_Description" "直接攻擊造成的傷害。"
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph" "防禦浮雕 {s:glyph_hotkey}"
"DOTA_Tooltip_ability_fountain_glyph_duration" "持續時間:"
"DOTA_Tooltip_glyph_cooldown_ready" "就緒"
"DOTA_Tooltip_glyph_cooldown" "冷卻:%s1"
"DOTA_Tooltip_ability_fountain_buyback" "買活"
"DOTA_Tooltip_ability_fountain_buyback_Description" "花費金錢讓您的英雄立即復活。"
"DOTA_Tooltip_ability_fountain_buyback_cost" "花費:"
// Radar
"DOTA_Tooltip_ability_radar" "掃描 {s:scan_hotkey}"
"DOTA_Tooltip_ability_radar_Description" "掃描地圖上任一半徑 900 大的區域 8 秒鐘,指出該區域是否有敵方英雄。"
"DOTA_Tooltip_radar_cooldown_ready" "就緒"
"DOTA_Tooltip_radar_cooldown" "冷卻時間:%s1"
// Courier Tooltip
"DOTA_Tooltip_courier_status" "信使狀態"
"DOTA_Tooltip_courier_no_couriers" "沒有找到信使"
"DOTA_Tooltip_courier_status_at_base" "在基地中" // idle at the fountain, or working with the stash
"DOTA_Tooltip_courier_status_idle_in_world" "野外閒置" // idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving" "移動中" // moving somewhere
"DOTA_Tooltip_courier_status_returning" "返回基地" // move dest is the fountain
"DOTA_Tooltip_courier_status_delivering" "遞送物品給 %s1" // moving to a hero
"DOTA_Tooltip_courier_respawn" "死亡\n將在 %s1 後重生"
// Game mode modifiers
"DOTA_Tooltip_modifier_turbo_courier_invulnerable" "無敵"
"DOTA_Tooltip_modifier_turbo_courier_invulnerable_Description" "信使不怕技能攻擊。"
"DOTA_Tooltip_modifier_turbo_courier_haste" "快速飛行"
"DOTA_Tooltip_modifier_turbo_courier_haste_Description" "移動速度提升。"
"DOTA_Tooltip_ability_ad_scepter_grant" "神杖賦予新技能:%s1"
"DOTA_Tooltip_ability_ad_shard_grant" "碎晶賦予新技能:%s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection" "後門防護"
"DOTA_Tooltip_ability_backdoor_protection_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "後門防護"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "建築物將受到較少的傷害,且也會在附近沒有敵方小兵的情況下迅速恢復受到的傷害。"
"DOTA_Tooltip_ability_filler_ability" "庇護"
"DOTA_Tooltip_ability_filler_ability_Description" "啟動後釋放靈氣,恢復靈氣有效範圍內友方單位的生命及魔力。"
"DOTA_Tooltip_ability_filler_ability_Note0" "滑鼠右鍵點擊來使用療壇。"
"DOTA_Tooltip_ability_filler_ability_Note1" "提升每分鐘恢復速率,生命增加 2 點,魔力增加 1 點。"
"DOTA_Tooltip_ability_filler_ability_Note2" "每秒額外恢復 2% 最大生命及魔力。"
"DOTA_Tooltip_ability_filler_ability_hp_heal" "每秒生命恢復:"
"DOTA_Tooltip_ability_filler_ability_mp_heal" "每秒魔力恢復:"
"DOTA_Tooltip_ability_filler_ability_duration" "持續時間:"
"DOTA_Tooltip_ability_filler_ability_radius" "施效範圍:"
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base" "返回基地"
"DOTA_Tooltip_ability_courier_return_to_base_Description" "命令信使返回基地"
"DOTA_Tooltip_ability_courier_transfer_items" "遞送物品"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "將物品遞送給英雄"
"DOTA_Tooltip_ability_courier_go_to_secretshop" "前往祕密商店"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "將信使送往您所屬隊伍的祕密商店"
"DOTA_Tooltip_ability_courier_return_stash_items" "送回物品"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "將物品送回貯藏庫"
"DOTA_Tooltip_ability_courier_shield" "護盾"
"DOTA_Tooltip_ability_courier_shield_Description" "在信使周圍召喚一面守護護盾"
"DOTA_Tooltip_ability_courier_shield_duration" "持續時間:"
"DOTA_Tooltip_ability_courier_burst" "爆衝"
"DOTA_Tooltip_ability_courier_burst_Description" "讓信使的速度在 %duration% 間獲得大幅提升"
"DOTA_Tooltip_ability_courier_burst_movement_speed" "%爆衝移速:"
"DOTA_Tooltip_ability_courier_take_stash_items" "取回物品"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "從貯藏庫取回物品"
"DOTA_Tooltip_ability_courier_autodeliver" "自動遞送"
"DOTA_Tooltip_ability_courier_autodeliver_Description" "切換自動地送道具。"
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "破魔"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "每次攻擊燃燒目標的魔力,並依燒去魔力的一定比例造成額外傷害。"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "每擊燒去魔力:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%燒魔轉傷害比例:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "遺願"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "對擊殺死靈戰士的單位造成傷害。"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "傷害:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "真實視野"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "揭露隱形單位。"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "範圍:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "燃魔箭矢"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "向目標發射箭矢燃燒其魔力,同時造成與燒去魔力值等量的傷害。"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "每擊燒去魔力:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip" "%魔燒傷害轉換比率:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_necronomicon_archer_purge" "淨化"
"DOTA_Tooltip_ability_necronomicon_archer_purge_duration" "持續時間:"
"DOTA_Tooltip_ability_necronomicon_archer_purge_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_necronomicon_archer_purge" "淨化"
"DOTA_Tooltip_modifier_necronomicon_archer_purge_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "射手靈氣"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "提升周圍單位的移動速度。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "施效範圍:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus" "%移動速度提升:"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break" "魔源耗損"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "普攻將燃燒目標的魔力,並造成相當於燒去魔力一定百分比的傷害。魔力耗盡的敵人將被暫時減速。"
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "一種星隱寺僧侶們非暴力的改良式戰鬥技巧,用施法者的魔法能量傷害他們自己。"
"DOTA_Tooltip_ability_antimage_mana_break_Note0" "幻象造成的魔源耗損有 %illusion_percentage%%% 的效果。"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "每擊魔力燃燒:"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit_pct" "%每擊最大魔力燃燒:"
"DOTA_Tooltip_ability_antimage_mana_break_move_slow" "%完全耗竭時移動速度減緩:"
"DOTA_Tooltip_ability_antimage_mana_break_percent_damage_per_burn" "%魔力燃燒傷害百分比:"
"DOTA_Tooltip_ability_antimage_mana_break_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_modifier_antimage_mana_break_slow" "魔源耗損減速"
"DOTA_Tooltip_modifier_antimage_mana_break_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_antimage_blink" "閃躍"
"DOTA_Tooltip_ability_antimage_blink_Description" "短距離的瞬間移動讓敵法僧在戰場上來去自如。"
"DOTA_Tooltip_ability_antimage_blink_Lore" "在面臨死亡軍團時,敵法僧了解到讓敵人捉摸不定相當重要。"
"DOTA_Tooltip_ability_antimage_blink_Note0" "閃躍可以用來躲避投射物。"
"DOTA_Tooltip_ability_antimage_blink_abilitycastrange" "距離:"
"DOTA_Tooltip_ability_antimage_spell_shield" "咒法護盾"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" "提升敵法僧的魔法傷害抗性。"
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" "多年的冥想以及對復仇的執著使敵法僧抵擋法力的身軀日益堅強。"
"DOTA_Tooltip_ability_antimage_spell_shield_Note0" "與其它來源的魔法抗性成倍疊加。"
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_antimage_counterspell" "反咒法護盾"
"DOTA_Tooltip_ability_antimage_counterspell_Description" "被動給予魔法抗性。可主動施放,在敵法僧周遭建立一道反咒法護盾,完美抵擋和反彈任何敵人施放的鎖定性法術。"
"DOTA_Tooltip_ability_antimage_counterspell_shard_description" "被動給予一道靈氣,能降低敵方的技能傷害。近距離可降低較多傷害。"
"DOTA_Tooltip_ability_antimage_counterspell_shard_radius" "範圍:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_aura_range" "近距離範圍:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_spell_damage_reduction_pct" "%技能傷害減少:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_spell_damage_reduction_pct" "%近距離技能傷害減少:"
"DOTA_Tooltip_ability_antimage_counterspell_Lore" "在妥善的聚精會神後,敵法僧將先天抵抗力轉化為一計慎重的反攻。"
"DOTA_Tooltip_ability_antimage_counterspell_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_antimage_counterspell_duration" "反咒法護盾持續時間:"
"DOTA_Tooltip_ability_antimage_mana_void" "魔力虛空破"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "對目標造成短暫暈眩,同時依據目標單位損失了多少點魔力對目標及周圍敵人造成傷害。"
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "擊敗敵人使他們屈膝臣服後,敵法僧給予他們懲罰作為使用奧術的代價。"
"DOTA_Tooltip_ability_antimage_mana_void_Note0" "傷害取決於主要目標的目前魔力值,但對範圍內的其他單位造成同等傷害。"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "傷害:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "暈眩時間:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "範圍:"
"DOTA_Tooltip_ability_antimage_mana_overload" "閃躍分身"
"DOTA_Tooltip_ability_antimage_mana_overload_Description" "向目標敵人或地點閃躍出一個分身,並進行攻擊一小段時間。閃躍分身也擁有反咒法護盾。此技能可累積 3 次使用次數。"
"DOTA_Tooltip_ability_antimage_mana_overload_duration" "分身持續時間:"
"DOTA_Tooltip_ability_antimage_mana_overload_outgoing_damage" "%分身傷害輸出:"
"DOTA_Tooltip_ability_antimage_mana_focus" "魔力聚焦"
"DOTA_Tooltip_ability_antimage_mana_focus_Description" "敵法僧創造一道反魔法的靈氣,使敵人需要更多魔力才能施放技能,同時每次敵人施放技能時都會獲得魔源耗損的使用次數。擁有的魔源耗損次數增加,就會被動地增加敵法僧的攻擊速度。"
"DOTA_Tooltip_ability_antimage_mana_focus_Lore" "擊敗敵人使他們屈膝臣服後,敵法僧給予他們懲罰作為使用奧術的代價。"
"DOTA_Tooltip_ability_antimage_mana_focus_Note0" "魔力聚焦期間敵法僧可保留兩倍的魔源耗損使用次數"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_aspd_per_stack" "每一魔源耗損次數增加的攻擊速度:"
"DOTA_Tooltip_ability_antimage_mana_focus_duration" "持續時間:"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_spell_cost" "%魔耗增加:"
"DOTA_Tooltip_modifier_antimage_counterspell" "反咒法護盾"
"DOTA_Tooltip_modifier_antimage_counterspell_Description" "令所有指定性法術被完美抵擋和反彈。"
"DOTA_Tooltip_modifier_antimage_mana_void" "冷卻提升"
"DOTA_Tooltip_modifier_antimage_mana_void_Description" "技能冷卻時間因為魔力虛空破而提升。"
"DOTA_Tooltip_modifier_antimage_dampen_magic" "咒法弱點"
"DOTA_Tooltip_modifier_antimage_dampen_magic_Description" "技能傷害輸出降低 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus" "咒法弱點(近距離)"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus_Description" "在敵法僧近距離範圍內會提高咒法弱點的效果。"
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "暗影突襲"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "猛力投擲一把淬毒匕首造成初始傷害,之後再造成持續傷害。中毒的單位移動速度會降低 %duration% 秒並在期間每隔 %damage_interval% 秒受到一次後續傷害。痛苦女王也將因為享受對方的痛苦而在敵方每次受傷害時獲得治療。若影響的是蔓生單位則僅有一半的治療效力。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_scepter_Description" "使暗影突襲變成半徑 %aoe_radius% 的範圍技能並提升初始傷害。暗影突襲結束時或重新施放於敵方英雄時,目標會發出一次痛苦尖鳴,對其周遭的我方敵人造成傷害。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "阿卡莎的有毒匕首讓她持續從受害者的痛苦中取得愉悅。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "受影響單位在持續時間內每秒慢慢恢復移動速度。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "受影響單位在生命值低於最大值的 25%% 時可以被友方反補。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "初始傷害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "每次傷害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_heal" "持續治療:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration" "持續時間:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_queenofpain_blink" "閃躍"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "短距離的瞬間移動讓痛苦女王在戰場上來去自如。"
"DOTA_Tooltip_ability_queenofpain_blink_shard_description" "於痛苦女王「閃躍」時發出一陣音爆,於起點和目的地周圍 %shard_aoe% 範圍內造成 %shard_damage% 傷害和 %shard_duration% 秒的沉默效果。"
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "女王得名的秘密,是因為你無法從她的痛苦中逃脫。"
"DOTA_Tooltip_ability_queenofpain_blink_Note0" "閃躍可以用來躲避投射物。"
"DOTA_Tooltip_ability_queenofpain_blink_abilitycastrange" "距離:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "痛苦尖鳴"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "痛苦女王發出銳利的刺耳尖叫,對周圍敵人造成傷害。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "阿卡莎用魅惑的聲音引誘她的對手,竊取受害者的靈魂。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "痛苦尖鳴可以傷害隱形單位。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "痛苦尖鳴無法被逃脫。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_damage" "傷害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "音爆衝擊波"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "痛苦女王在她面前製造出巨大的音波,對所有波及到的敵方單位造成重大傷害和擊退效果。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "阿卡莎的音波能帶來最劇烈的痛苦,令她可憐的敵人得以從痛苦中解脫。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "音爆衝擊波的有效距離可達 1150 距離。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "最大範圍:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "傷害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_knockback_distance" "擊退距離:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter" "傷害:"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "暗影突擊"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "受到持續傷害並減速 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear" "恐懼"
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear_description" "痛苦尖鳴造成的恐懼。"
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave" "龍破斬"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "莉娜的龍息釋放出一陣烈焰,焚燒所有波及到的敵人。"
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "在紛爭之國的貧瘠焦地,莉娜學會了掌控沙漠巨龍的烈焰龍息並且用以自娛娛人。"
"DOTA_Tooltip_ability_lina_dragon_slave_Note0" "龍破斬的有效距離可達 1225 距離。"
"DOTA_Tooltip_ability_lina_dragon_slave_dragon_slave_damage" "傷害:"
"DOTA_Tooltip_ability_lina_light_strike_array" "光擊陣"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "召喚火焰之柱傷害並暈眩敵人。"
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "莉娜的精隨讓她能集中太陽能量,隨心所欲地讓空氣燃燒。"
"DOTA_Tooltip_ability_lina_light_strike_array_Note0" "光擊陣可以摧毀技能範圍內的樹木。"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "範圍:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "施法延遲:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage" "傷害:"
"DOTA_Tooltip_ability_lina_fiery_soul" "熾魂"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "使莉娜能夠在技能每次擊中敵人時獲得攻擊速度和移動速度加成。同樣的效果可疊加。持續 %fiery_soul_stack_duration% 秒。"
"DOTA_Tooltip_ability_lina_fiery_soul_shard_description" "每次疊加一層熾魂就可提高莉娜技能傷害的 %shard_bonus_spell_damage%。"
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "舞動的火焰體現了莉娜活潑的天性,展現她真實的炙熱自我。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note0" "每次擊中對手就會刷新每層的持續時間。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note1" "使用道具不會觸發熾魂。"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "攻擊速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%移動速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration" "持續時間:"
"DOTA_Tooltip_ability_lina_laguna_blade" "神滅斬"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" "發出閃電雷擊一個敵方單位,造成大量傷害。"
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "莉娜周圍的空氣變得極度灼熱,產生白熱的閃電灼燒距離不遠的敵人。"
"DOTA_Tooltip_ability_lina_laguna_blade_Note0" "施放神滅斬後,在距離擊中目標前有 %damage_delay% 秒的延遲,這使得部份技能可以迴避它的傷害。"
"DOTA_Tooltip_ability_lina_laguna_blade_damage" "傷害:"
"DOTA_Tooltip_ability_lina_flame_cloak" "烈焰斗篷"
"DOTA_Tooltip_ability_lina_flame_cloak_Lore" "此自然防禦適合用在任何事物上,不論是不想理會的姊妹還是咆哮的地獄野獸全擋在外。"
"DOTA_Tooltip_ability_lina_flame_cloak_Description" "賦予莉娜不受地形阻礙的移動能力,並提升她的技能傷害和魔法抗性。"
"DOTA_Tooltip_ability_lina_flame_cloak_flame_cloak_duration" "持續時間:"
"DOTA_Tooltip_ability_lina_flame_cloak_spell_amp" "%技能增強:"
"DOTA_Tooltip_ability_lina_flame_cloak_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_modifier_lina_flame_cloak" "烈焰斗篷"
"DOTA_Tooltip_modifier_lina_flame_cloak_Description" "獲得不受地形阻礙的移動能力,魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。技能傷害提升 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE%%%。"
"DOTA_Tooltip_modifier_lina_fiery_soul" "熾魂"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 和移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lina_laguna_blade" "神滅斬"
"DOTA_Tooltip_modifier_lina_laguna_blade_Description" "即將被自然之力轟炸。"
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow" "月神之箭"
"DOTA_Tooltip_ability_mirana_arrow_Description" "以致命的精準度射出一支能飛行相當距離的箭矢,對第一個擊中的敵方單位造成傷害和暈眩效果。隨著的箭矢飛行距離越遠,暈眩時間將從最小值的 %arrow_min_stun% 秒逐漸提升至最大值的 %arrow_max_stun% 秒,且傷害也會隨距離附加最高到 %arrow_bonus_damage% 的額外傷害。月神之箭將會秒殺非遠古的非英雄單位。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_description" "使月神之箭會被動地用群星風暴的流星去攻擊箭矢飛行路徑上的所有敵人,並且對箭矢擊中的敵人施放第二度的群星風暴攻擊,二次攻擊的傷害較低。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_radius" "流星攻擊範圍:"
"DOTA_Tooltip_ability_mirana_arrow_scepter_starstorm_target_pct" "%首次群星風暴擊中傷害:"
"DOTA_Tooltip_ability_mirana_arrow_Lore" "月之能量讓月之公主的箭矢變得更加致命。"
"DOTA_Tooltip_ability_mirana_arrow_Note0" "月神之箭每行進 150 距離就將增加 0.5 秒暈眩時間和 14 點傷害。"
"DOTA_Tooltip_ability_mirana_arrow_Note1" "神箭可以擊中隱形單位。"
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "距離:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "最短暈眩時間:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "最長暈眩時間:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage" "最大傷害提升:"
"DOTA_Tooltip_ability_mirana_invis" "月之陰影"
"DOTA_Tooltip_ability_mirana_invis_Description" "讓蜜拉娜和所有友方英雄進入隱匿狀態,並於期間獲得移動速度加成。而只要月之陰影的持續時間尚未結束,藉由此效果隱匿的英雄在揭露出行蹤後仍可經由隱匿延遲時間後回復為隱匿狀態。"
"DOTA_Tooltip_ability_mirana_invis_Lore" "身為賽莉蒙娜的公主,蜜拉娜能將月蝕投影至大地,將她的隊友隱匿在月影之中。"
"DOTA_Tooltip_ability_mirana_invis_Note0" "受影響單位不會自動攻擊敵人。"
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "隱匿延遲時間:"
"DOTA_Tooltip_ability_mirana_invis_duration" "持續時間:"
"DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_mirana_leap" "飛躍"
"DOTA_Tooltip_ability_mirana_leap_Description" "蜜拉娜往前飛躍並兇猛地發出一聲的振奮咆哮,提升自己的攻擊速度和移動速度。速度加成持續 %leap_bonus_duration% 秒。"
"DOTA_Tooltip_ability_mirana_leap_shard_description" "落地時會沿著薩根的飛躍路徑發出投射物,對受影響的單位造成傷害和緩速效果。使「飛躍」使用次數上限提升 %shard_bonus_charges% 次。"
"DOTA_Tooltip_ability_mirana_leap_shard_radius" "扇狀區域起始範圍:"
"DOTA_Tooltip_ability_mirana_leap_shard_radius_end" "扇狀區域結束範圍:"
"DOTA_Tooltip_ability_mirana_leap_shard_damage" "傷害:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_mirana_leap_Lore" "蜜拉娜標誌性的白色野獸即便夾雜在戰火之中也是人人都能認出。"
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "距離:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%移動速度提升:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "攻擊速度加成:"
"DOTA_Tooltip_ability_mirana_starfall" "群星風暴"
"DOTA_Tooltip_ability_mirana_starfall_Description" "召喚一陣流星雨傷害附近敵方單位。然後對蜜拉娜身邊 %starfall_secondary_radius% 範圍內距離最近的目標進行二次攻擊。二次攻擊的傷害為首次攻擊的 %secondary_starfall_damage_percent%%%。"
"DOTA_Tooltip_ability_mirana_starfall_Lore" "月之女神擊碎了月岩地表讓她的公主在需要時能夠使用。"
"DOTA_Tooltip_ability_mirana_starfall_Note0" "群星風暴不會被林肯法球抵擋。"
"DOTA_Tooltip_ability_mirana_starfall_Note1" "群星風暴無法傷害隱身單位。"
"DOTA_Tooltip_ability_mirana_starfall_Note2" "如果即將二次攻擊的目標在群星降下前就已死亡則群星風暴將會另新選擇二次攻擊的目標。"
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "範圍:"
"DOTA_Tooltip_ability_mirana_starfall_damage" "傷害:"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter" "飛躍使用次數"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter_Description" "剩餘的飛躍使用次數。"
"DOTA_Tooltip_modifier_mirana_leap_buff" "飛躍"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度提升 dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker" "自動群星風暴冷卻"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker_Description" "就緒後,敵人接近時群星風暴會自動施放。"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "月之陰影"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "隱匿。攻擊會暫時取消隱匿效果。"
"DOTA_Tooltip_modifier_mirana_leap_slow" "飛躍"
"DOTA_Tooltip_modifier_mirana_leap_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage" "狂暴"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "進入狂暴狀態,在此狀態下獲得技能免疫,並提升移動速度。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_life_stealer_rage_Lore" "奈克斯的狂怒和殘暴讓他在戰鬥中異常凶狠無情。"
"DOTA_Tooltip_ability_life_stealer_rage_Note0" "會在施放時消除大部分的增幅和減幅。"
"DOTA_Tooltip_ability_life_stealer_rage_movement_speed_bonus" "%移動速度加成:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "持續時間:"
"DOTA_Tooltip_ability_life_stealer_feast" "盛宴"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "噬魂鬼的攻擊會造成傷害,並治療自己目標最大生命的一定百分比。"
"DOTA_Tooltip_ability_life_stealer_feast_Lore" "從德瓦克的監獄中逃離後,奈克斯就靠著吞噬那些擋路倒楣鬼的血肉維持生命。"
"DOTA_Tooltip_ability_life_stealer_feast_Note0" "對羅煞無效。"
"DOTA_Tooltip_ability_life_stealer_feast_Note1" "生命恢復與攻擊傷害無關。"
"DOTA_Tooltip_ability_life_stealer_feast_Note2" "可與其它來源的生命吸取效果互相疊加。"
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%最大生命吸取:"
"DOTA_Tooltip_ability_life_stealer_feast_hp_damage_percent" "%最大生命傷害:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy" "餓鬼狂熱"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Description" "被動地提供噬魂鬼攻速加成,且令普攻對敵人造成持續 %duration% 秒的移速減緩效果。"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_duration" "持續時間:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_attack_speed_bonus" "攻速加成:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "撕裂傷口"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "噬魂鬼撕裂一個敵方單位,降低受害者的移動速度。所有友方單位對該目標造成傷害時都可以獲得傷害值一定百分比的生命恢復。包括技能在內的所有傷害皆可吸取生命。受害者會在持續時間內逐漸恢復移動速度。真實英雄每次攻擊可以對目標造成其最大生命 2% 的傷害。受到 %damage_threshold% 傷害後,撕裂傷口會潰爛並向外傳播,在 %spread_radius% 範圍內隨機傳給還未被感染的敵人。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "新鮮的傷口和鮮血的芳香通常能引來那些嗜血的清道夫。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "撕裂傷口緩速效果在 8 秒的時效間逐秒遞減,依序為 50%/50%/40%/30%/20%/10%/10%/10%"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "可與其它來源的生命吸取效果進行線性疊加。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%生命吸取:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%最大減速:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "持續時間:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_max_health_as_damage" "%最大生命傷害百分比:"
"DOTA_Tooltip_ability_life_stealer_infest" "寄宿"
"DOTA_Tooltip_ability_life_stealer_infest_Lore" "奈克斯透過寄宿耗盡寄主的血液,恢復自己的不潔的力量。"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "噬魂鬼寄宿在目標單位體內以躲避敵方察覺,在寄宿狀態下為對方提供生命加成,同時自己每秒恢復自身最大血量的一定百分比。寄宿無時間限制,寄宿者可隨時從宿主體內爆發出來,對周圍敵方單位造成傷害。如果宿主是敵方小兵或中立野怪,噬魂鬼將可操縱對方進行移動和攻擊。無法寄宿在敵方英雄身上。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_life_stealer_infest_Note0" "噬魂鬼在寄宿期間仍可以獲得經驗。"
"DOTA_Tooltip_ability_life_stealer_infest_Note1" "遭寄宿而受控制的蔓生單位將獲得寄宿的移動速度加成。"
"DOTA_Tooltip_ability_life_stealer_infest_Note2" "必須達等級 2 以後才能對遠古野怪使用。"
"DOTA_Tooltip_ability_life_stealer_infest_damage" "傷害:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "傷害範圍:"
"DOTA_Tooltip_ability_life_stealer_infest_self_regen" "%最大自身生命恢復:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_health" "生命加成:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_damage" "%DAMAGE FROM LIFESTEALER:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_armor" "%ARMOR FROM LIFESTEALER:"
"DOTA_Tooltip_ability_life_stealer_infest_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_life_stealer_infest_cast_range_scepter" "有效距離:"
"DOTA_Tooltip_ability_life_stealer_infest_attack_rate_scepter" "攻擊間隔:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_regen_pct_scepter" "%恢復提升:"
"DOTA_Tooltip_ability_life_stealer_infest_infest_duration_scepter" "寄宿敵人持續時間:"
"DOTA_Tooltip_ability_life_stealer_infest_scepter_description" "提高施放距離並減少冷卻時間至 %bonus_AbilityCooldown% 秒。可短時間寄宿敵方英雄,使其繳械並從內部攻擊他們,同時增加噬魂鬼的恢復速率。"
"DOTA_Tooltip_ability_life_stealer_control" "操縱"
"DOTA_Tooltip_ability_life_stealer_control_Description" "噬魂鬼對宿主的神經系統進行操縱,使自己從內部控制對方的移動和攻擊能力。受操縱單位的移動速度將與噬魂鬼一致。無法操縱英雄。"
"DOTA_Tooltip_ability_life_stealer_consume" "吞噬"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "噬魂鬼從內部吞噬宿主,並從其體內爆出。"
"DOTA_Tooltip_ability_life_stealer_empty_1" " "
"DOTA_Tooltip_ability_life_stealer_empty_1_Description" " "
"DOTA_Tooltip_ability_life_stealer_empty_2" " "
"DOTA_Tooltip_ability_life_stealer_empty_2_Description" " "
"DOTA_Tooltip_ability_life_stealer_empty_3" " "
"DOTA_Tooltip_ability_life_stealer_empty_3_Description" " "
"DOTA_Tooltip_ability_life_stealer_empty_4" " "
"DOTA_Tooltip_ability_life_stealer_empty_4_Description" " "
"DOTA_Tooltip_ability_life_stealer_assimilate" "吸收"
"DOTA_Tooltip_ability_life_stealer_assimilate_Description" "噬魂鬼將一位友軍吞下肚,讓對方躲藏在噬魂鬼的肚子內。期間噬魂鬼所接受的任何治療都會和肚子內的隊友分享。當對方從噬魂鬼的體內出來時,噬魂鬼將隨著迸發對周遭敵人造成傷害。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_life_stealer_assimilate_damage" "迸發傷害:"
"DOTA_Tooltip_ability_life_stealer_assimilate_radius" "迸發殺傷範圍:"
"DOTA_Tooltip_ability_life_stealer_assimilate_Lore" "噬魂鬼怎麼捨得拒絕能嚐嚐隊友是啥味道的機會?"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject" "迸發"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description" "將吸收進體內的英雄迸發出去,殺傷周圍敵人。"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip" "迸發傷害"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip" "迸發殺傷範圍:"
"DOTA_Tooltip_modifier_life_stealer_infest" "寄生宿主中"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero" "被寄宿"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero_Description" "被敵方英雄寄宿。"
"DOTA_Tooltip_modifier_life_stealer_rage" "狂暴"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "獲得技能免疫,且移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "撕裂傷口"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow" "餓鬼狂熱"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_life_stealer_assimilate" "別緊張,你很快就會被排出體外"
"DOTA_Tooltip_modifier_life_stealer_assimilate_Description" "躲藏在噬魂鬼的體內。噬魂鬼所接受的任何治療都將等量分享給你。\n\n嘗試進行移動、施法、或用游標點擊此圖示都將使你迸發出噬魂鬼的身體,並隨著迸發對周遭敵人造成傷害。"
//FURION
"DOTA_Tooltip_ability_furion_sprout" "萌芽"
"DOTA_Tooltip_ability_furion_sprout_Description" "在目標地點萌生一圈樹木,令其中敵人受困,並就地提供 %vision_range% 半徑的視野。"
"DOTA_Tooltip_ability_furion_sprout_shard_description" "萌芽創造的樹中頭兩棵被摧毀時會召來大隻樹精,一次最多只能有 2 隻在場上。"
"DOTA_Tooltip_ability_furion_sprout_Lore" "繁茂的樹木給那些試圖攻擊自然先知的人留下了難以抹滅的恐懼。"
"DOTA_Tooltip_ability_furion_sprout_Note0" "萌芽可對任何單位施放,包括地面。"
"DOTA_Tooltip_ability_furion_sprout_Note1" "萌芽所創造的樹木與正常樹木一樣影響其他技能。"
"DOTA_Tooltip_ability_furion_sprout_Note2" "若用木靈藥吃掉萌芽所產生的樹木,治療時間為雙倍。"
"DOTA_Tooltip_ability_furion_sprout_duration" "持續時間:"
"DOTA_Tooltip_ability_furion_sprout_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_furion_teleportation" "傳送"
"DOTA_Tooltip_ability_furion_teleportation_Description" "傳送到地圖上任何位置。"
"DOTA_Tooltip_ability_furion_teleportation_Lore" "先知保護著整片森林,當森林需要他的時候立刻出現。"
"DOTA_Tooltip_ability_furion_teleportation_Note0" "魔力消耗及冷卻時間在施法結束後生效。自然先知的施法被中斷時不會消耗魔力或耗費冷卻時間。"
"DOTA_Tooltip_ability_furion_teleportation_Note1" "開始施法時,目標位置將出現敵我雙方皆可看見的效果。"
"DOTA_Tooltip_ability_furion_teleportation_abilitycastpoint" "施放時需:"
"DOTA_Tooltip_ability_furion_force_of_nature" "自然呼喚"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "將一片樹木轉化成自然先知麾下的樹精。"
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "樹木之神維羅迪希雅賜予先知召喚樹精守衛的能力,這是神話中大自然的軍隊。"
"DOTA_Tooltip_ability_furion_force_of_nature_Note0" "自然呼喚創造的樹精數量不會多於作用範圍內的樹木數量。"
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "樹精持續時間:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "樹精數量:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_health_tooltip" "樹精生命:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_dmg_tooltip" "樹精傷害:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest" "古樹林詛咒"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Lore" "雖然自然先知的能力強大,但這並不包括獲得全視野,他必須倚賴偵查和一大群悠久又有實力的朋友之協助。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Description" "詛咒 %range% 範圍內所有敵方英雄,以煙霧顯露敵人行蹤,對其造成緩速效果,並根據 %radius% 範圍內有多少棵樹而造成相對的持續傷害。樹精也當作樹計算在內。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_duration" "持續時間:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_damage_per_tree" "每棵樹的每秒傷害:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_slow_per_tree" "%每棵樹的緩速:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "自然之怒"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "在目標地點一道產生傷害性能流,這道能流將迅速的在場上四處流竄去攻擊我方視野內的敵人,且傷害在每經過一次彈跳之後就會提升。能流將優先攻擊較靠近目標地點的目標。同時,此技能將隨著擊殺敵方單位提升自身的普攻傷害,傷害加成持續 %kill_damage_duration% 秒。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_scepter_description" "冷卻時間降至 %scepter_cooldown%s 秒,且對擊中的敵方一併造成纏繞效果,持續時間取決於自然之怒的彈跳次數,最低 %scepter_min_entangle_duration%s 秒,最高 %scepter_max_entangle_duration%s 秒。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "自然先知召喚樹木之神維羅迪希雅的狂怒,擊倒那些想要毀壞自然的傢伙。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "自然之怒不會攻擊視野外的敵人。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "對小地圖釋放將攻擊最近的敵人。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "最多目標數:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "傷害:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%每次彈跳傷害提升:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage" "每單位增傷:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage_duration" "傷害加成持續時間:"
"DOTA_Tooltip_ability_furion_greater_sprout" "強力萌芽"
"DOTA_Tooltip_ability_furion_greater_sprout_Description" "在目標地點 300 半徑內萌生更大一圈的樹木,並對該區域內的敵人造成 150 每秒傷害和持續 2 秒的纏繞效果。強力萌芽樹木持續 %duration% 秒。"
"DOTA_Tooltip_ability_furion_greater_sprout_duration" "樹木在場時間:"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn" "自然之怒"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description" "此單位死亡時將會生出一隻樹精。"
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter" "自然之怒"
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_furion_sprout_entangle" "自然之怒"
"DOTA_Tooltip_modifier_furion_sprout_entangle_Description" "被纏繞。"
"DOTA_Tooltip_modifier_treant_bonus" "樹精加成"
"DOTA_Tooltip_modifier_treant_large_bonus" "大隻樹精加成"
"DOTA_Tooltip_modifier_furion_sprout_blind" "萌芽失明"
"DOTA_Tooltip_modifier_furion_sprout_blind_Description" "攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。"
"DOTA_Tooltip_modifier_furion_sprout_tether" "萌芽之鍊"
"DOTA_Tooltip_modifier_furion_sprout_tether_Description" "被固定在萌芽地點。"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest" "古樹林詛咒"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest_Description" "單位於煙霧中顯露,被緩速和承受持續傷害"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "風行者引領風向,帶著 %bonus_attack_speed% 攻擊速度加成以及普攻傷害降低懲罰朝敵方單位或建築射擊。傷害懲罰不影響藉由道具觸發的附加傷害。"
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "以放棄準確度為代價,萊瑞蕾像狂風般地向敵人發射出無數箭矢。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note0" "「堅守原位」命令將使角色暫停攻擊。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note1" "風行者可邊移動邊普攻。"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_windrunner_focusfire_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel" "集中火力取消"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel_Description" "提早結束集中火力。"
"DOTA_Tooltip_ability_windrunner_powershot" "蓄力射擊"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "持續施法 - 風行者為射出一支強力箭矢將弓弦上的箭矢蓄力最多 %abilitychanneltime% 秒。這支箭將對箭頭觸及的敵人造成傷害,蓄力時間越長造成的傷害越大。箭矢隨著射程對沿路的敵方造成傷害,每擊中一個敵人傷害就會遞減。"
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "在早期的訓練生涯,萊瑞蕾學會了如何射出足以在劈開樹木後仍直達目標的強力箭矢。"
"DOTA_Tooltip_ability_windrunner_powershot_Note0" "蓄力射擊將會摧毀所及之處的樹木。"
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "有效距離:"
"DOTA_Tooltip_ability_windrunner_powershot_powershot_damage" "傷害:"
"DOTA_Tooltip_ability_windrunner_powershot_damage_reduction" "%每個單位遞減傷害:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "束縛之箭"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "將目標束縛在目標後方的一個敵方單位或樹上。若目標後方沒有其他敵方單位或樹木可供連體綑綁,則暈眩時間將減少至 %fail_stun_duration% 秒。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "風行者的諸多弓技中,有一種用密集的繩索來束縛住敵人讓其難以逃脫的箭矢。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "此技能可同時束縛兩個敵人,對兩者造成暈眩。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "可將目標與其身後最遠 %shackle_distance% 的其他敵人或樹木綁在一起。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "束縛之箭可被逃脫。"
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "束縛持續時間:"
"DOTA_Tooltip_ability_windrunner_windrun" "風行"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "提升移動速度並迴避所有普攻,同時對自身周圍敵人造成移速減緩效果。"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_description" "風行施加於敵人的減幅會造成進一步減速和失明,且隱形狀態不會被敵人的攻擊或施法破解。"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_blind" "%失明:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_movespeed_bonus_pct" "%敵方減速:"
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "正如她的風行之名,萊瑞蕾用強風之力來閃避接踵而來的攻擊。"
"DOTA_Tooltip_ability_windrunner_windrun_Note0" "可被閃避在風行啟動前就已先襲來的投射物。"
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip" "%迴避率:"
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%敵方減速:"
"DOTA_Tooltip_ability_windrunner_windrun_radius" "敵人減速範圍:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "持續時間:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_radius" "神杖升級範圍:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%移動速度提升:"
"DOTA_Tooltip_modifier_windrunner_shackle_shot" "束縛之箭"
"DOTA_Tooltip_modifier_windrunner_shackle_shot_Description" "被風行者箭上的粗繩牢牢捕獲。"
"DOTA_Tooltip_modifier_windrunner_windrun" "風行"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並閃避所有物理攻擊"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "風行減速"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "風行者周圍的強風降低您的移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun_invis" "風行隱形"
"DOTA_Tooltip_modifier_windrunner_windrun_invis_Description" "無形之間帶妨行之風。"
"DOTA_Tooltip_modifier_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "對集中火力目標進行的普攻帶有攻速加成,但傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter" "風行使用次數"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter_Description" "阿哈利姆神杖所提供。"
"DOTA_Tooltip_modifier_windrunner_gale_force" "風勁"
"DOTA_Tooltip_modifier_windrunner_gale_force_Description" "被吹得滿臉樹葉。"
"DOTA_Tooltip_ability_windrunner_gale_force" "風勁"
"DOTA_Tooltip_ability_windrunner_gale_force_Lore" "萊瑞蕾終於學會如何使出她與生俱來的真正力量。"
"DOTA_Tooltip_ability_windrunner_gale_force_Description" "採向量式瞄準。召喚一道強風,將目標區域內的所有敵人朝目標方向推送。"
"DOTA_Tooltip_ability_windrunner_gale_force_duration" "持續時間:"
"DOTA_Tooltip_ability_windrunner_gale_force_AbilityCastRange" "施放距離:"
"DOTA_Tooltip_ability_windrunner_gale_force_wind_strength" "風速:"
"DOTA_Tooltip_ability_windrunner_gale_force_radius" "範圍:"
//LION
"DOTA_Tooltip_ability_lion_impale" "裂地尖刺"
"DOTA_Tooltip_ability_lion_impale_Description" "沿直線從地中穿出岩石尖刺。將敵方單位拋向空中,落地時受到傷害並暈眩。"
"DOTA_Tooltip_ability_lion_impale_Lore" "惡魔巫師行使他的惡魔契約,打開一條來自地獄的裂縫。"
"DOTA_Tooltip_ability_lion_impale_Note0" "尖刺的行進速度為每秒 %speed% 單位。"
"DOTA_Tooltip_ability_lion_impale_duration" "暈眩時間:"
"DOTA_Tooltip_ability_lion_impale_damage" "傷害:"
"DOTA_Tooltip_ability_lion_voodoo" "巫術"
"DOTA_Tooltip_ability_lion_voodoo_Description" "將一個敵方單位變成毫無傷害的動物,受害者無法使用所有特殊能力。"
"DOTA_Tooltip_ability_lion_voodoo_Lore" "萊恩將他的變形術用在敵人身上,扭曲其生命本質。"
"DOTA_Tooltip_ability_lion_voodoo_Note0" "會直接消滅幻象。"
"DOTA_Tooltip_ability_lion_voodoo_Note1" "對方在變形狀態下僅有 %movespeed% 基礎移動速度,但使其擁有最大移動速度的增幅效果依然有效。"
"DOTA_Tooltip_ability_lion_voodoo_duration" "持續時間:"
"DOTA_Tooltip_ability_lion_mana_drain" "魔力吸取"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "持續施法 - 從一個敵方單位吸取魔法能量,每秒恢復自己一定的魔力。"
"DOTA_Tooltip_ability_lion_mana_drain_shard_description" "使魔力吸取可影響最多 %shard_bonus_targets% 名敵人,並獲得 +%shard_bonus_break_distance% 額外中止距離,並在持續施法時對技能免疫。"
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "對惡魔巫師來說那些比他弱小的法師只不過是恢復魔力的來源。"
"DOTA_Tooltip_ability_lion_mana_drain_Note0" "會直接消滅幻象並使英雄無法隱形。"
"DOTA_Tooltip_ability_lion_mana_drain_duration" "吸取時間:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "每秒魔力吸取:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "中止距離:"
"DOTA_Tooltip_ability_lion_mana_drain_movespeed" "%移動速度降低:"
"DOTA_Tooltip_ability_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "撕裂一個敵方單位,將他折磨地死去活來,並造成巨大傷害。死亡之指的傷害將隨著每擊殺英雄一次而提升。"
"DOTA_Tooltip_ability_lion_finger_of_death_scepter_description" "使「死亡之指」提升傷害,冷卻降低,且將一併攻擊目標周遭一定範圍內所有敵人。"
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "萊恩醜陋的手正是他最強大的力量來源,能夠用惡魔的力量讓受害者完全崩潰。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note0" "施放死亡之指後,在距離擊中目標前有 %damage_delay% 秒的延遲,這使得部份技能可以迴避它的傷害。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note1" "死亡之指的傷害增加只有在當目標在被打中後的 %grace_period% 秒內死亡才可觸發。"
"DOTA_Tooltip_ability_lion_finger_of_death_damage" "傷害:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter" "傷害:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_per_kill" "每次擊殺提升傷害:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter" "魔耗:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter" "效果範圍:"
"DOTA_Tooltip_modifier_lion_impale" "尖刺"
"DOTA_Tooltip_modifier_lion_impale_Description" "暈眩。"
"DOTA_Tooltip_modifier_lion_voodoo" "變成青蛙"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "您是隻青蛙。您無法攻擊或施法。"
"DOTA_Tooltip_modifier_lion_mana_drain" "吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "每秒被吸取 %dMODIFIER_PROPERTY_TOOLTIP% 魔力,減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity" "魔力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity_Description" "技能免疫。"
"DOTA_Tooltip_modifier_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_Description" "即將被魔法之力撕成碎片。"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay_Description" "若在此減幅退去前死亡,死亡之指的威力將得到永久性提升。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter" "死亡之指擊殺次數"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_Description" "死亡之指的傷害將隨著每擊殺英雄一次而永久 +%dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_PostGame" "死亡之指的傷害將隨著每擊殺英雄一次而永久 + 40。"
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "魔法靈彈"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "向一個敵方單位射出魔法靈彈,暈眩並造成傷害。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_shard_description" "魔法靈彈會彈跳一次到另一名敵人身上,優先選擇敵方英雄,彈跳範圍為自第一個目標位置起計的目前施放距離。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "天怒一族的簡單戰鬥技巧,魔法靈彈是仙德爾主要的複仇工具。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "暈眩時間:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage" "傷害:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "恐怖波動"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "復仇之魂放出一道嚎叫波動,削弱敵人的護甲並打開波動行經的路徑視野。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "仙德爾那揮之不去的聲音暗示著她的裁決將至。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_abilityduration" "減幅時間:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "視野持續時間:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "復仇靈氣"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "復仇之魂提升附近友方英雄的普攻傷害。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "自己死亡時創造出一個復仇之魂的強力幻象。復仇幻象的普攻造成全額傷害但也承受全額傷害,並可施放所有角色技能,還具有 %scepter_illusion_ms_bonus_pct%%% 移速加成。在復仇之魂重生時如果幻象仍存在,就會讓本尊在幻象的位置復活,並能夠為本尊賺取經驗。強力幻象不會被技能傷害瞬間擊殺。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "儘管其他人無法理解她對於復仇那無休止的強烈愛好,但戰鬥時他們還是會利用她的複仇狂熱。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%基礎傷害加成:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "範圍:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "移形換位"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "與一位目標英雄瞬間交換位置,無論敵我。移形換位將打斷目標的持續施法。對被換位的敵人造成傷害,被換位的友方(包括自己)則在短時間內可降低受到的傷害。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "復仇有時需要一點犧牲作為小小的代價。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "換位效果無視技能免疫。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "釋放技能時復仇之魂及目標周圍的樹木將被摧毀。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "持續施法將會被移形換位中斷。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction" "%傷害減免:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction_duration" "減傷持續時間:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage" "傷害:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_radius" "SCEPTER FEAR RADIUS:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_duration" "SCEPTER FEAR DURATION:"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "恐怖波動"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "基礎護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "復仇靈氣"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "基礎普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect" "復仇靈氣"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description" "攻擊力降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_charge_counter" "移形換位使用次數"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear" "移形換位恐懼"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear_description" "受到復仇之魂恐懼。"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff" "恐怖波動"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff_Description" "從敵人偷取的基礎傷害。"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction" "移形換位"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction_Description" "受到的傷害降低 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "麻痺藥劑"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "拋出一個會在敵人之間來回彈跳且裝滿麻痺粉末的木桶,暈眩並傷害擊中的敵人。傷害將隨著彈跳逐次提升。對小兵的傷害為 %creep_damage_pct%%%。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "巫醫回收倒下的友軍和敵人的屍骨,磨成粉末用作他的符咒和煉丹術的材料。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "只要附近有其它單位可以反彈,裝有麻痺藥劑的木桶就能多次打擊同一名目標。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces" "彈跳次數:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "暈眩時間:"
//"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次彈跳的傷害加成:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "巫毒恢復術"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "巫醫集中魔力治療附近友方單位並對敵人造成 %enemy_damage_pct%%% 治療量的傷害,使用巫毒恢復術時巫醫每秒消耗魔力。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "扎瓦克的藥酒不僅可以用來戲弄對手,用來治療小傷也不錯。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "治療 / 傷害每 %heal_interval% 秒作用一次。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "可正常治療到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "每秒魔力消耗:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "治療 / 傷害:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "範圍:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "詛咒"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "詛咒一個小範圍內的所有敵人,令對方於期間每秒受到傷害,並依據從詛咒開始後損失了多少血量每 4 秒承受追加傷害。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "某種會讓敵人後悔招惹巫醫的巫毒魔法。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "若被詛咒的英雄的生命值從詛咒開始後不減反增,則追加傷害將為零。"
"DOTA_Tooltip_ability_witch_doctor_maledict_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius" "範圍:"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "%生命損失追加傷害:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "死亡守衛"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "持續施法 - 召喚出一個致命的守衛去猛烈攻擊範圍內的敵方英雄。守衛最多可持續 %abilitychanneltime% 秒。死亡守衛有 %bonus_accuracy%%% 準確度加成。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_description" "使死亡守衛的攻擊具有真實打擊效果,且會向附近敵人彈射。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "巫醫跳起他的傳統巫毒舞蹈,在生者的夢中作祟。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "死亡守衛本身是無敵的,僅只會在巫醫的施法動作被打斷或持續時間結束時消失。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "死亡守衛可以控制,能指定攻擊特定的一名目標。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2" "死亡守衛有著每 0.22 秒一次的攻擊速率。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "傷害:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_attack_range_tooltip" "攻擊距離:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounce_radius" "彈跳範圍:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo" "巫毒變幻"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_Description" "把巫醫短暫變成攻速降低的死亡守衛,同時讓自己隱形。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_duration" "持續時間:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_attack_speed_reduction" "攻擊速度降低:"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "巫毒恢復術"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "若是友方巫醫將救治;是敵則傷害!"
"DOTA_Tooltip_modifier_maledict" "詛咒"
"DOTA_Tooltip_modifier_maledict_Description" "被詛咒。受到持續傷害,並且依據隨後生命減少在於詛咒後每 4 秒遭受更多的傷害。"
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth" "撕裂大地"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "撕裂敵人腳下的大地。造成傷害和短暫的暈眩。"
"DOTA_Tooltip_ability_leshrac_split_earth_shard_description" "使「撕裂大地」以 %shard_secondary_delay% 秒的間隔在同一地點重複作用 %shard_max_count% 次,且範圍在重複時每次會提升 %shard_radius_increase%。重複作用的地點範圍雙方都可看見。"
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "拉席瑞克用他惡毒的意志扭曲大自然,撕裂大地摧毀那些擋他路的倒霉鬼。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note0" "撕裂大地可以摧毀效果範圍內的樹木。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note1" "產生效果前有 %delay% 秒的延遲。"
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "範圍:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "暈眩時間:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay" "作用延遲:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "惡魔赦令"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "拉席瑞克令他四周的空間中充滿爆發性的魔法能量,對敵方單位和建築造成純粹傷害。有效範圍內可攻擊的單位越少,這些單位受到的傷害就越大。傷害過程將持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "古老的能量從一個空間向另一個空間爆發,將觸碰到的一切化為灰燼。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "即使施放者死亡仍會繼續作用。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2" "可對建築、技能免疫單位及隱形單位造成傷害。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "範圍:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "爆炸次數:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "閃電風暴"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "召喚一陣閃電風暴攻擊指定的目標敵方單位,然後風暴將接續劈打目標附近的敵方單位。被閃電劈中的敵人移動速度將降低。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "刑受之靈用來擊倒敵人的閃電風暴展示了他對元素的精通。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_damage" "傷害:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "雷劈次數:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed" "%移動速度減緩:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius" "閃電接續劈打範圍:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm" "虛無主義"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Description" "把拉席瑞克和周遭的敵人變成虛靈狀態,進而無法被他人普攻、無法做出普攻且魔抗降低。拉席瑞克的速度不降反升,且魔抗降低效果不影響自己。"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_radius" "範圍:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_duration" "持續時間:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_magic_amp" "%提升魔法傷害:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_slow" "%緩速:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "脈衝新星"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "開啟時,拉席瑞克以每秒一次的速率在他周圍創造破壞性的能量波去對敵方單位造成傷害,同時每秒消耗魔力。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "必要時,刑受之靈能操縱時空本身,毀滅弱小的存在。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "範圍:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "每秒魔力消耗:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "傷害:"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "閃電風暴移速降低"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "脈衝新星"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "對周圍的敵方單位造成傷害"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "惡魔赦令"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "對周圍的敵方單位造成傷害"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura" "虛無主義"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_leshrac_decrepify" "虛無主義"
"DOTA_Tooltip_modifier_leshrac_decrepify_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並增加 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% 所受技能傷害。"
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury" "旋風斬"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "舞起具有破壞性力量的旋風斬,使自己於旋風斬期間持續傷害附近的敵人並呈現技能免疫狀態。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_description" "在旋風斬作用期間提升移動速度,並以較低的傷害隨機攻擊周圍的敵方單位。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "無論是戰士還是法師,都害怕尤涅若的武士刀劍技。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "旋風斬期間可以使用道具。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "劍聖仍可在旋風斬的施放期間進行普攻。話說如此,由此狀態做出的普攻僅對不受旋風斬影響的單位有效,例如防禦塔和守衛。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "範圍:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage" "傷害:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_duration" "持續時間:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_bonus_move_speed" "移動速度加成:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_attack_rate" "攻擊間隔:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_damage_pct" "%攻擊傷害:"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "治療守衛"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "召喚一個治療守衛,對鄰近友方單位進行基於各自最大生命值的治療。治療守衛在召喚之後可以 %healing_ward_movespeed_tooltip% 的速度進行移動。持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "這是劍聖在遮面之島學到的一項慣用技巧,戰鬥證明會使用一點巫毒魔法治療傷口是很有效的。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "可控制治療守衛。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "不可疊加多個治療守衛。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%每秒最大生命恢復:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_aura_radius" "範圍:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_hits_to_kill_tooltip" "摧毀所需擊中次數:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "劍舞"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "劍聖的普攻有一定機率造成暴擊傷害。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "作為他對劍技傳承的最後承諾,尤涅若立誓將使此劍技為世人所銘記。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%暴擊傷害:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%暴擊率:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "超究武神霸斬"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "劍聖揮劍躍向一名敵人,帶著攻速加成對目標和其周遭敵方單位進行一陣猛砍。劍聖在施展超究武神霸斬時將處於無敵狀態。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "「自律與勤練帶來力量。」"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "超究武神霸斬期間可以使用道具。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_attack_rate_multiplier" "跳斬攻速倍率:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration" "跳斬持續時間:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "斬擊跳躍範圍:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration_scepter" "神杖升級持續時間:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_cooldown_scepter" "神杖升級冷卻時間:"
"DOTA_Tooltip_ability_juggernaut_swift_slash" "迅猛斬"
"DOTA_Tooltip_ability_juggernaut_swift_slash_Description" "發出短暫的超究武神霸斬,持續 %duration% 秒。"
"DOTA_Tooltip_ability_juggernaut_swift_slash_duration" "持續時間:"
"DOTA_Tooltip_ability_juggernaut_swift_slash_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "旋風斬"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "獲得技能免疫狀態並造成持續傷害。"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "劍舞"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% 機率造成暴擊傷害"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "治療守衛"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "治療守衛靈氣"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "每秒治療 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 生命"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "超究武神霸斬"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "刀槍不入。攻擊區域內的敵方單位。"
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook" "肉鉤"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "朝一個單位或地點伸出血淋淋的肉鉤並鉤住第一個碰到的單位,將它拉回帕吉身前。如果是非遠古的蔓生單位會被擊殺,如果是敵方單位則會造成傷害。"
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "屠夫的肉鉤是噩夢的象徵,鋒利的倒鉤暗示了他嗜血的本性。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note0" "目標為敵人時可以中斷對方的持續施法動作。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note1" "肉鉤能如實擊中隱形的單位。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note2" "肉鉤可以穿越樹木、地形、建築、遠古單位和羅煞。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note3" "肉鉤可以拉動友方單位,但不會造成傷害。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note4" "肉鉤可將神符勾至帕吉身邊,並退還肉鉤魔耗。"
"DOTA_Tooltip_ability_pudge_meat_hook_damage" "傷害:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "有效距離:"
"DOTA_Tooltip_ability_pudge_rot" "腐爛"
"DOTA_Tooltip_ability_pudge_rot_Description" "帕吉持續散發出毒氣,減緩與其接觸之敵人的移動速度。毒氣會同時對帕吉和敵人造成傷害。"
"DOTA_Tooltip_ability_pudge_rot_scepter_description" "提升腐爛的施效範圍和傷害,並降低敵人的生命恢復。"
"DOTA_Tooltip_ability_pudge_rot_Lore" "從屠夫腐爛腫脹的肉體中放出的有毒氣體,氣味噁心得令人窒息。"
"DOTA_Tooltip_ability_pudge_rot_Note0" "使用腐爛不會打斷持續施法。"
"DOTA_Tooltip_ability_pudge_rot_Note1" "腐爛對隱形單位有效。"
"DOTA_Tooltip_ability_pudge_rot_Note2" "開啟腐爛期間帕吉被沉默則無法關閉腐爛。"
"DOTA_Tooltip_ability_pudge_rot_Note3" "因腐爛受到的自傷為非致命傷害。"
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "範圍:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "傷害:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_damage_bonus" "傷害加成:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_radius_bonus" "範圍加成:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_regen_reduction_pct" "%生命恢復降低:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "腐肉堆積"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "給予帕吉能抵擋任何類型傷害的保護。被動給予帕吉力量屬性加成,並且每當帕吉擊殺敵方英雄,或附近有敵方英雄死亡時將隨之提升。學習腐肉堆積前可預先累積次數,學習後直接獲得相應次數。"
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "屠夫讓「肉盾」一詞有了全新的體現。"
"DOTA_Tooltip_ability_pudge_flesh_heap_damage_block" "傷害抵擋:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "力量提升:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "距離:"
"DOTA_Tooltip_ability_pudge_flesh_heap_duration" "持續時間:"
"DOTA_Tooltip_ability_pudge_dismember" "肢解"
"DOTA_Tooltip_ability_pudge_dismember_shard_description" "降低冷卻時間並能夠在額外的施放距離內對友方施放以瞬間將對方吞下肚,令其在此期間每秒恢復最大生命的一定百分比。"
"DOTA_Tooltip_ability_pudge_dismember_Lore" "「等我幹掉這些蠢貨以後,就可以把它們做成肉餅了!」"
"DOTA_Tooltip_ability_pudge_dismember_Note0" "肢解造成的控制效果可穿透技能免疫狀態;肢解產生的治療量與造成的傷害量無關。"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "每秒傷害:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage" "力量屬性轉傷害比率:"
"DOTA_Tooltip_ability_pudge_dismember_abilitychanneltime" "持續時間:"
"DOTA_Tooltip_ability_pudge_dismember_creep_dismember_duration_tooltip" "小兵持續時間:"
"DOTA_Tooltip_ability_pudge_dismember_shard_regen_pct" "%最大生命恢復:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cast_range" "對友方的施放距離:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_pudge_swallow" "吞嚥"
"DOTA_Tooltip_ability_pudge_swallow_Description" "將一位友軍吞下肚。"
"DOTA_Tooltip_ability_pudge_eject" "吐出"
"DOTA_Tooltip_ability_pudge_eject_Description" "吐出肚子內的友方英雄。"
"DOTA_Tooltip_ability_pudge_eject_Lore" "進過帕吉體內的盟友出來後就再也不一樣了。"
"DOTA_Tooltip_modifier_pudge_rot" "腐爛"
"DOTA_Tooltip_modifier_pudge_rot_Description" "每秒對範圍內所有單位造成傷害。"
"DOTA_Tooltip_modifier_pudge_flesh_heap" "腐肉堆積"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "給帕吉 %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "被動給予帕吉額外的魔法抗性,並且每當擊殺敵方英雄或者附近有敵方英雄死亡時,帕吉都將獲得額外力量屬性。"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block" "腐肉堆積"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block_Description" "抵擋 %dMODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK% 傷害。"
"DOTA_Tooltip_modifier_pudge_dismember" "肢解"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "正被帕吉肢解。"
"DOTA_Tooltip_modifier_pudge_meat_hook" "肉鉤"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "過來俺這裡!"
"DOTA_Tooltip_modifier_pudge_swallow" "吞嚥"
"DOTA_Tooltip_modifier_pudge_swallow_Description" "將一名友方英雄吞下肚,為其提供治療。"
"DOTA_Tooltip_modifier_pudge_swallow_hide" "被吞下肚"
"DOTA_Tooltip_modifier_pudge_swallow_hide_Description" "被帕吉吞下肚並每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% 最大生命。嘗試進行操作來脫離。"
//BANE
"DOTA_Tooltip_ability_bane_enfeeble" "虛弱"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "降低敵人的總普攻傷害、施法距離和治療 / 生命恢復。"
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "阿特洛波斯編造的每條恐懼卷鬚,都讓受害者對奧術和未知技藝更為脆弱。"
"DOTA_Tooltip_ability_bane_enfeeble_damage_reduction" "%攻擊降低:"
"DOTA_Tooltip_ability_bane_enfeeble_heal_reduction" "%治療 / 生命恢復降低:"
"DOTA_Tooltip_ability_bane_enfeeble_cast_reduction" "%施法距離降低:"
"DOTA_Tooltip_ability_bane_enfeeble_duration" "虛弱持續時間:"
"DOTA_Tooltip_ability_bane_enfeeble_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_bane_brain_sap" "蝕腦"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "侵蝕一個敵方單位的生命能量,造成傷害並恢復自身生命值。"
"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage" "治療 / 傷害:"
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "阿特洛波斯認為收割那些被他親自製造的恐懼玩弄崩潰的生命是至高的享受。"
"DOTA_Tooltip_ability_bane_brain_sap_shard_description" "使蝕腦變成半徑 %shard_radius% 的範圍技能。次要目標治療效力只有 %shard_secondary_target_heal_pct%%%。"
"DOTA_Tooltip_ability_bane_nightmare" "夢魘"
"DOTA_Tooltip_ability_bane_nightmare_abilitydraft_note" "在技能徵召模式中徵召了「夢魘」的英雄將能繞過其沉睡效果轉移及解除機制,至於災禍元素則不需「夢魘」也可照常攻擊沉睡中的單位。"
"DOTA_Tooltip_ability_bane_nightmare_Description" "令目標敵方或友方英雄進入夢魘狀態而沉睡,沉睡者受到傷害就會解除狀態。如果目標受到直接攻擊,夢魘會將攻擊轉移給攻擊者。災禍元素可對夢魘目標做出普攻而不被夢魘轉移攻擊和解除狀態。敵方單位在夢魘期間每秒均受純粹傷害。"
"DOTA_Tooltip_ability_bane_nightmare_Lore" "從夜之女神妮塔莎那裡偷來的能力,讓獵物一覺不醒。"
"DOTA_Tooltip_ability_bane_nightmare_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_bane_nightmare_nightmare_tick_damage" "每秒傷害:"
"DOTA_Tooltip_ability_bane_nightmare_Note0" "在夢魘出現的第一秒內,該單位是無敵的。"
"DOTA_Tooltip_ability_bane_nightmare_Note1" "災禍元素可從夢魘中喚醒自己。"
"DOTA_Tooltip_ability_bane_nightmare_Note2" "此技能將於施放後暫時替換成破夢:解除所有正受到夢魘影響的單位的沉睡狀態。"
"DOTA_Tooltip_ability_bane_nightmare_duration" "持續時間:"
"DOTA_Tooltip_ability_bane_nightmare_end" "破夢"
"DOTA_Tooltip_ability_bane_nightmare_end_Description" "結束場上的所有噩夢。"
"DOTA_Tooltip_ability_bane_nightmare_end_Lore" " "
"DOTA_Tooltip_ability_bane_fiends_grip" "魔攫"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "持續施法 - 箝制住一名敵方單位,使其失去行動能力,並以每 %fiend_grip_tick_interval% 秒一次的頻率造成傷害和偷取對方最大魔力的一定百分比。"
"DOTA_Tooltip_ability_bane_fiends_grip_scepter_description" "使魔攫冷卻降低 %bonus_AbilityCooldown% 秒。魔攫現在產生兩個無法控制的幻象,同時向目標施放魔攫。幻象承受的傷害為 %scepter_incoming_illusion_damage%%%,並且受到中斷會立即死亡。傷害無法疊加。"
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "阿特洛波斯的受害者經常因為夢魘中逼真的幻象痛不欲生。"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "傷害:"
"DOTA_Tooltip_ability_bane_fiends_grip_abilitychanneltime" "持續時間:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%每秒魔力吸取:"
"DOTA_Tooltip_modifier_bane_enfeeble_effect" "虛弱"
"DOTA_Tooltip_modifier_bane_enfeeble_effect_Description" "攻擊傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%、施法距離降低 %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%、生命恢復降低 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
"DOTA_Tooltip_modifier_bane_nightmare" "夢魘"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "沉睡中。"
"DOTA_Tooltip_modifier_bane_fiends_grip" "魔攫"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "因魔攫動彈不得並持續受到傷害,並於期間每 %fMODIFIER_PROPERTY_TOOLTIP% 秒損失 %dMODIFIER_PROPERTY_TOOLTIP%%% 最大魔力。"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion" "魔攫"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion_Description" "動彈不得。"
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure" "裂地"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "用威武的圖騰猛擊地面,沿施法方向爆出一條筆直岩脊阻礙通行,並對岩脊兩側敵人造成傷害和暈眩。"
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "尼西埃圖騰能以驚世之力使大地裂開。"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range" "岩脊伸及距離:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_damage" "傷害:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "岩脊持續時間:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_earthshaker_fissure_Note0" "小兵不會嘗試繞過裂地所產生出的障礙物,而是會等待它們自動消失。"
"DOTA_Tooltip_ability_earthshaker_fissure_Note1" "裂地不會被林肯法球抵擋。"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_description" "降低裂地冷卻時間,而且不會阻礙自身通行。使用任何技能時,會在途徑上造成餘震,但產生的暈眩時間較短。"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_free_pathing_linger_duration" "路徑停留時間:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_aftershock_stun_duration_pct" "%餘震暈眩百分比:"
"DOTA_Tooltip_ability_earthshaker_fissure_abilitydraft_note" "裂地的碎晶升級效果需要一併徵召餘震才會作用。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "強化圖騰"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_description" "使強化圖騰能朝地面目標施放,讓撼地者躍向空中並降落於目標地點,於該處施展強化圖騰。對自身施放能以無跳躍的原始形式施展。給予強化圖騰波及傷害。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_pct" "%波及傷害:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_distance" "波及距離:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "撼地者將力量注入圖騰,使其獲得增幅,下次攻擊消耗增幅造成額外傷害。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "瑞格勇猛的的蠻力能摧毀山脈。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "額外傷害是以基礎傷害和主要屬性所加成的傷害計算。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%攻擊力提升:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter" "跳躍距離:"
"DOTA_Tooltip_ability_earthshaker_aftershock" "餘震"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "撼地者施放技能時會引起腳下的大地震動,對周遭的敵方單位造成傷害和暈眩效果。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "大地在瑞格強而有力的步伐下顫抖。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "使用道具不會觸發餘震。"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "範圍:"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_damage" "傷害:"
"DOTA_Tooltip_ability_earthshaker_aftershock_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "回音猛擊"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "猛擊地面傳導衝擊波,每個被衝擊波擊中的敵人都會引起回音波去傷害附近的其他單位。英雄單位(幻象單位不算)會引起兩道回音波。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "地殼開裂,山巒層疊,回音猛擊壓碎敵人。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "回音傷害:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "範圍:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_initial_damage" "猛擊傷害:"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "強化圖騰"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "下次攻擊將造成 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% 額外傷害"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "裂地"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "被撼地者的裂地擊暈。"
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike" "掘地穿刺"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "沙王鑽入地面挖掘隧道前進一段距離,對路徑上的敵方單位造成傷害和暈眩效果,接著穿出地面。"
"DOTA_Tooltip_ability_sandking_burrowstrike_scepter_description" "使「掘地穿刺」施放距離提升,且將一併對所有擊中的敵方英雄(幻象單位不算)自動注入腐屍毒。"
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "克里瑟利斯經常鑽入地下埋伏,等待伏擊敵人。"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "暈眩時間:"
"DOTA_Tooltip_ability_sandking_burrowstrike_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter" "施放距離:"
"DOTA_Tooltip_ability_sandking_sand_storm" "沙塵暴"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "沙王刮起一場可怕的沙塵暴,對場內的敵方單位持續造成傷害,並使自己在其中隱形。隱形效果將在離開到場外時立即退去,和在做出普攻、施放技能、和使用道具時短暫失效。"
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "有人認為克里瑟利斯只是傳說中的幻影,因為他的甲殼在閃爍荒原的沙塵中總是若隱若現。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note0" "沙塵暴可用於閃避投射物。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note1" "沙王做出普攻或施放技能時,沙塵暴提供的隱形效果將暫時失效。沙王會在 %fade_delay% 秒後再度隱形。"
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "持續時間:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "範圍:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage" "沙塵暴每秒傷害:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "腐屍毒"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "沙王對敵人進行的普攻將施加腐屍毒減幅,藉此造成移速減緩效果,並使對方會隨著在此狀態下死亡而產生屍爆,去對周遭的其他敵人造成屍爆傷害。"
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "克里瑟利斯的毒液讓受害者變得脆弱並且乾涸如乾旱的荒地,最後爆裂而死。"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_base" "基礎傷害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_pct" "%最大生命傷害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow" "%移動速度減緩:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_sandking_epicenter" "地震"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "經過 %abilitycastpoint% 秒的施放時間後,沙王對大地注入震波,使大地劇烈震動,對震波範圍內的敵人造成傷害、攻速與移速減緩。接下來震波的傷害範圍將逐波擴大。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_description" "提升地震波的傷害,且每移動 %shard_move_distance% 距離就環繞沙王產生一道小的地震震波。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_radius" "範圍:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_move_distance" "每道震波距離:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_epicenter_pulse_damage_bonus" "額外震波傷害:"
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "許多探險家喪生於閃爍荒原的流沙。"
"DOTA_Tooltip_ability_sandking_epicenter_Note0" "地震波以沙王為震央,而非以施法點為震央。"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "震擊次數:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "每波震擊傷害:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as" "攻擊速度降低:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_base" "基礎範圍:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_increment" "每波擴大範圍:"
"DOTA_Tooltip_ability_sandking_epicenter_abilityduration" "緩速持續時間:"
"DOTA_Tooltip_modifier_sandking_impale" "掘地穿刺"
"DOTA_Tooltip_modifier_sandking_impale_Description" "被沙王擊暈。"
"DOTA_Tooltip_modifier_sandking_sand_storm" "沙塵暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "沙塵暴使沙王隱形,同時對附近單位每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "腐屍毒"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "被沙王的攻擊注入毒素。移動速度減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。在死亡時會爆炸,造成範圍傷害。"
"DOTA_Tooltip_modifier_sand_king_epicenter" "地震"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "向大地深處發送擾動,造成範圍傷害和減速"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "地震減速"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow" "沙塵暴減幅"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow_Description" "移速降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且做出的普攻有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。"
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1" "毀滅陰影"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "影魔向正前方發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。每加一層亦會降低敵人的轉向速率和移動速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "影魔收割靈魂的經典手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Note0" "疊加持續時間於再次疊加時重新計算。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "距離:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage" "每層增傷:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage" "基礎傷害:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_turn_rate_pct" "%轉向速率降低:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "毀滅陰影"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "影魔向前方近處發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。每加一層亦會降低敵人的轉向速率和移動速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_abilitydraft_note" "「毀滅陰影」能夠累積 3 次使用次數,且一律採用原技能的中距距離。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "影魔收割靈魂的經典手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Note0" "減幅持續時間於疊加時刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "距離:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage" "每層增傷:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage" "基礎傷害:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_turn_rate_pct" "%轉向速率降低:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "毀滅陰影"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "影魔向前方遠處發出毀滅能量,對該區域中的敵人造成傷害。另施加一層傷害增幅,每層使敵人承受額外的毀滅陰影傷害。每加一層亦會降低敵人的轉向速率和移動速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "影魔收割靈魂的經典手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Note0" "減幅持續時間於疊加時刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "距離:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage" "每層增傷:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage" "基礎傷害:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_turn_rate_pct" "%轉向速率降低:"
"DOTA_Tooltip_ability_nevermore_necromastery" "支配死靈"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "影魔每擊殺一個單位,就能竊取該單位的靈魂來提升傷害。若影魔死亡,他將失去 40% 的靈魂。"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_description" "影魔每次擊殺額外獲得 1 個靈魂,每次攻擊可以消耗 1 個靈魂打出暴擊傷害並讓目標恐懼。"
"DOTA_Tooltip_ability_nevermore_necromastery_scepter_description" "提高最大靈魂數。"
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "被收割的亡魂在影魔體內的魂淵盤旋,讓影魔能不斷地增加他靈魂收藏的能量。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note0" "也可透過反補友方單位來獲得靈魂。"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "靈魂數量上限:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "每個靈魂提升普攻傷害:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls_scepter" "靈魂數量上限:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_souls_per_kill" "擊殺所獲靈魂數:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_crit_pct" "%暴擊傷害:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_fear_duration" "恐懼持續時間:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "暗王降臨"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "影魔的出現使得周圍的敵人護甲降低。"
"DOTA_Tooltip_ability_nevermore_dark_lord_shard_description" "使附近敵人魔法抗性降低 14%%。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "就算只是在影魔周圍遊蕩,靈魂也會被侵蝕。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "能和其他扣甲技能及靈氣疊加。"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "範圍:"
"DOTA_Tooltip_ability_nevermore_requiem" "靈魂輓歌"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "影魔將目前為止所捕獲的靈魂匯聚起來轉換成多道直線狀的魔能衝擊波,釋放靈魂時周遭單位會受到數道衝擊波的傷害。受靈魂輓歌傷害的單位也會受到移速減緩效果、恐懼效果和魔抗降低效果。持續時間取決於對方被多少衝擊波擊中,每道 %requiem_slow_duration% 秒,最高可達 %requiem_slow_duration_max% 秒。支配死靈捕捉的每個靈魂都會變成一道衝擊波。
靈魂輓歌會在影魔死亡時自動施放,且將不受技能冷卻時間的影響。"
"DOTA_Tooltip_ability_nevermore_requiem_scepter_description" "使靈魂輓歌的冷卻降低,且衝擊波會返回影魔的當下位置。返回的衝擊波傷害較低,但會為自己提供相當於傷害量的生命治療。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitydraft_note" "靈魂輓歌需要一併徵召支配死靈才能產生傷害。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycastpoint" "施放延遲:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%移動速度降低:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_mres" "%魔抗降低:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter" "%返回衝擊波傷害:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter" "%返回衝擊波治療:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "每被靈魂擊中一次的恐懼時間:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration_max" "最大恐懼時間:"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycooldown" "冷卻:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore" "釋放那些被捕獲的死者靈魂來毀滅他們生前的盟友。"
"DOTA_Tooltip_ability_nevermore_requiem_Note0" "靈魂的衝擊波轉換比率為每 %requiem_soul_conversion% 個形成一道。"
"DOTA_Tooltip_ability_nevermore_requiem_Note1" "死亡時自動施放的靈魂輓歌不造成恐懼和移速減緩效果。"
"DOTA_Tooltip_modifier_nevermore_necromastery" "支配死靈"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "儲存的靈魂提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 額外攻擊。"
"DOTA_Tooltip_modifier_nevermore_necromastery_shard_description" "影魔每次攻擊可以消耗 1 個靈魂打出 190% 傷害的暴擊。擊殺敵方會獲得額外 1 個靈魂。冷卻時間:3 秒。"
"DOTA_Tooltip_modifier_nevermore_presence" "暗王降臨"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "影魔的出現使您的護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_nevermore_requiem" "靈魂輓歌"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊力降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff" "毀滅陰影"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description" "每次毀滅陰影攻擊可獲得 %dMODIFIER_PROPERTY_TOOLTIP% 傷害加成,並緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。" and turn rate reduced by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.
"DOTA_Tooltip_modifier_nevermore_requiem_fear" "靈魂輓歌"
"DOTA_Tooltip_modifier_nevermore_requiem_fear_Description" "陷入恐懼。"
"DOTA_Tooltip_modifier_nevermore_requiem_slow" "靈魂輓歌"
"DOTA_Tooltip_modifier_nevermore_requiem_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_necromastery_fear" "支配死靈"
"DOTA_Tooltip_modifier_nevermore_necromastery_fear_Description" "陷入恐懼。"
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt" "風暴之錘"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "斯溫釋放他的魔力拳套的威力,對擊中點附近的敵人造成傷害和暈眩效果。"
"DOTA_Tooltip_ability_sven_storm_bolt_scepter_description" "提升施放距離,且斯溫會隨風暴之錘一併移動。風暴之錘會對目標造成基本的驅散效果。若此技能啟用自動施放,斯溫將不會隨風暴之錘移動。"
"DOTA_Tooltip_ability_sven_storm_bolt_Lore" "流浪劍客從他父親的學校裡取得的鑄鐵拳套能對敵人造成致命打擊。"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "持續時間:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "範圍:"
"DOTA_Tooltip_ability_sven_storm_bolt_cast_range_bonus_scepter" "施放距離加成:"
"DOTA_Tooltip_ability_sven_great_cleave" "巨劍揮斬"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "斯溫猛力揮擊,劈斬周遭所有敵方單位。"
"DOTA_Tooltip_ability_sven_great_cleave_Lore" "守夜騎士團仍然在試圖從斯溫那裡取回被奪走的棄誓之刃,一把能劈斬低等戰士的利劍。"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%波及傷害:"
"DOTA_Tooltip_ability_sven_warcry" "戰吼"
"DOTA_Tooltip_ability_sven_warcry_shard_description" "現在戰吼不可驅散並會被動給予斯溫周圍的所有友方護甲。"
"DOTA_Tooltip_ability_sven_warcry_Description" "斯溫用戰吼激勵自己和附近的友方英雄,產生持續 %duration% 秒的護甲加成和普攻傷害加成。"
"DOTA_Tooltip_ability_sven_warcry_Lore" "吟誦守夜人法典的法條能夠強化斯溫對他流浪的決心。好有詩意呀!"
"DOTA_Tooltip_ability_sven_warcry_radius" "施效範圍:"
"DOTA_Tooltip_ability_sven_warcry_movespeed" "%速度提升:"
"DOTA_Tooltip_ability_sven_warcry_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_sven_warcry_duration" "護盾持續時間:"
"DOTA_Tooltip_ability_sven_warcry_shard_radius" "被動效果範圍:"
"DOTA_Tooltip_ability_sven_warcry_shard_passive_armor" "被動護甲加成:"
"DOTA_Tooltip_ability_sven_gods_strength" "神之瀚力"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "斯溫爆發出他流浪劍客的力量,獲得額外傷害 %abilityduration% 秒。"
"DOTA_Tooltip_ability_sven_gods_strength_Lore" "憑藉能夠擊碎神聖之盔的力量,流浪劍客在近身肉搏中未嘗一敗。"
"DOTA_Tooltip_ability_sven_gods_strength_Note0" "傷害加成基於基礎傷害及主要屬性。"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%傷害加成:"
"DOTA_Tooltip_modifier_sven_warcry" "戰吼"
"DOTA_Tooltip_modifier_sven_warcry_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sven_warcry_passive" "戰吼靈氣"
"DOTA_Tooltip_modifier_sven_warcry_passive_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_sven_gods_strength" "神之瀚力"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sven_gods_strength_child" "神之瀚力靈氣"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "窒息之刃"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "對敵方單位擲出匕首,造成 %base_damage% + 自身普攻傷害 %attack_factor_tooltip%%% 的物理傷害。匕首和普攻一樣可附帶來自道具和技能的效果。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "機率性觸發的效果將以原本的機率觸發。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note1" "窒息之刃的緩速效果無法影響到具有技能免疫狀態的敵人。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note2" "窒息之刃在行進或擊中時,將提供其位置周圍的視野。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "魅影之紗成員學習到的第一個技能,常做為後續攻勢的前導招式。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%移動速度減緩:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip" "%攻擊傷害:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "魅影追擊"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "傳送到一個友方或敵方單位身邊,如果是敵方單位則在攻擊該目標時獲得攻速加成和生命吸取。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "茉崔蒂的絲綢面紗是她倒楣的目標最後所能看見的事物。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_duration" "朦朧持續時間:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_lifesteal_pct" "%生命吸取:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "朦朧"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "魅影刺客集中精神,令她有一定機率被動地迴避敵人的普攻。此技能可主動施放,模糊她的身體,令她完全消失於敵方的視野之中直到靠近敵方英雄、防禦塔或前哨站為止。\n\n多個不同來源的迴避屬性會以漸減的方式疊加。"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_description" "朦朧改為瞬間施放,並且在施放前對自身施加一次驅散效果。魅影刺客每次擊殺英雄,技能冷卻將隨之刷新。降低冷卻時間並增加失效緩衝時間。"
"DOTA_Tooltip_ability_phantom_assassin_blur_abilitydraft_note" "持有神杖後,只有非終極技能將會刷新。"
"DOTA_Tooltip_ability_phantom_assassin_blur_shard_description" "使朦朧在作用時一併使自己移動速度提高 40%。"
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "長期的冥想使得魅影之紗的成員能夠在作戰時周密地預知敵人的下一步。"
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%迴避率:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius" "失效距離:"
"DOTA_Tooltip_ability_phantom_assassin_blur_fade_duration" "失效緩衝時間:"
"DOTA_Tooltip_ability_phantom_assassin_blur_duration" "持續時間:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_fade_duration" "失效緩衝時間:"
"DOTA_Tooltip_ability_phantom_assassin_blur_Note0" "以普攻攻擊羅煞會驅散朦朧。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "恩賜解脫"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "魅影刺客精湛的戰鬥技巧讓她有一定機率對敵方單位造成毀滅性的暴擊。窒息之刃也能受惠於同樣的機率打出暴擊。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "超凡之擊,茉崔蒂選擇賜予她的對手死亡以表敬意。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%暴擊率:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%暴擊傷害:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives" "飛刀旋風"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Description" "魅影刺客瞬間發射出一圈銳利匕首,對射中的每位敵人都造成對方最大生命一定百分比的傷害以及破勢效果。"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_pct_health_damage_initial" "%最大生命傷害:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_radius" "範圍:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_duration" "破勢持續時間:"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "窒息之刃"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_caster" "窒息之刃"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active" "朦朧"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "變得朦朧模糊,從敵方的視野中銷聲匿跡。"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "魅影追擊"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 和獲得生命吸取加成。"
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff" "護甲腐蝕"
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff_description" "護甲被降低。"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives" "飛刀旋風"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives_Description" "被動技能遭封住。"
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "冥火爆擊"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "冥魂大帝向一個敵方單位發射幽魂之火,造成傷害並暈眩目標,之後再造成持續傷害和減速。目標附近的骷髏戰士會在減幅期間獲得移速和攻速加成。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "奧斯塔里昂呼喚他的詛咒之血,將敵人化作灰燼。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0" "冥火爆擊將隨著施放下令場上的致命打擊骷髏戰士攻擊該目標。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "後續每秒傷害:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_move_speed" "骷髏戰士移速加成:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_attack_speed" "骷髏戰士攻速加成:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "吸血精神"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "使冥魂大帝能藉由普攻敵方單位來恢復相當於傷害量一定百分比的生命。施放吸血精神可用來召喚骷髏戰士。靈魂大帝或他控制下的任何單位每擊殺 2 名敵方單位可獲得 1 點吸血精神充能。骷髏戰士將於死亡後重生一次。 "
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore" "冥魂大帝的劍刃將敵人的精髓抽出,注入自己的靈氣。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0" "召喚的骷髏戰士會向冥火爆擊的目標自動發動攻擊。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1" "可與其它來源的生命吸取效果互相疊加。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%生命吸取:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_max_skeleton_charges" "充能累積上限:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_duration" "骷髏戰士在場時間:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_damage_tooltip" "骷髏戰士傷害:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike" "致命一擊"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "冥魂大帝的普攻有機率造成額外傷害,此效果有冷卻時間。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "一擊斃命。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%暴擊傷害:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "重生"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "冥魂大帝倒下後,散落一地的遺骸會漸漸重組,令他在戰場上復活。遺骸散落之際 %slow_radius% 範圍內敵人的移動和攻擊速度會被減緩。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_shard_description" "使重生不耗魔,重生觸發時將對附近的每一名敵方英雄派出 %shard_skeleton_count% 隻吸血精神骷髏戰士去攻擊他們。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_description" "用冥魂延命加持自己及附近隊友,使受加持者在血量歸零時不會直接死亡,而是能以冥魂之姿繼續在場上活動,同時獲得攻速加成和移速加成。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "冥魂大帝的逆臣一直很疑惑為何他能長生不死。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "冥魂大帝如果沒有足夠的魔力就會無法復活。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "如冥魂大帝持有不朽之守護且重生技能處於就緒狀態,那麼重生技能將優先觸發。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "復活同時補滿生命值和魔力。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3" "死期推延結束後,擊殺功勞將會算給當初給予致命一擊的人。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4" "冥魂延命對冥魂大帝自己來說僅會於當他無法進行重生時才會生效。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "重生時間:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%移動速度降低:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow" "攻擊速度降低:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration" "友方死亡延遲:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_aura_radius" "死期推延施效範圍:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_attack_speed" "攻擊速度加成:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_move_speed_pct" "%移動速度加成:"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "冥火爆擊"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且受到持續傷害。"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "吸血靈氣"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "隨著每次普攻恢復生命值"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "重生"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "受到冥魂大帝重生影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter" "冥魂延命"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description" "若在受此效果加持期間遭到擊殺將不會直接死亡,而是能以冥魂之姿繼續逗留在場上 %dMODIFIER_PROPERTY_TOOLTIP% 秒。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active" "死期推延"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description" "化為冥魂以暫時推延死期,但最終還是得死。"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura" "吸血精神充能數"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_Description" "目前可轉換的骷髏戰士數量。"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_summon" "受到吸血精神召喚"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff" "冥火爆擊"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff_Description" "移速和攻速提升"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "冰霜之箭"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "在卓爾遊俠的普攻中加入可降低敵人移速的冰凍效果。對英雄單位持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_description" "使冰霜之箭現會對敵人造成一層失溫減幅,每層均會削弱敵人生命恢復並提升冰霜之箭的傷害。在此狀態下死亡的敵人將炸裂,對周遭單位造成每層疊增的傷害,以及移速減緩效果。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_regen_reduction_pct_per_stack" "%每層生命恢復降低:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_bonus_damage_per_stack" "每層傷害提升:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_stack_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_damage_per_stack" "每層炸裂傷害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_move_slow_pct" "%炸裂造成移動速度降低:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_slow_duration" "炸裂緩速持續時間:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "覆蓋著寒冰的箭矢破空而出,將敵人凍結致死。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "每次成功釋放技能會刷新緩速持續時間。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_damage" "傷害提升:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_drow_ranger_multishot" "多重矢"
"DOTA_Tooltip_ability_drow_ranger_multishot_Description" "持續施法 - 卓爾遊俠射出一排排箭矢,對射中的敵人造成額外普攻傷害以及更久的冰霜之箭緩速。最多持續 %abilitychanneltime% 秒。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Lore" "在遊俠年輕之時,一次發射數支箭矢的技巧曾被認為是僅作消遣的輕浮之舉。但在遺跡之戰中,這項技巧變得異常必要。"
"DOTA_Tooltip_ability_drow_ranger_multishot_wave_count" "箭矢排數:"
"DOTA_Tooltip_ability_drow_ranger_multishot_scepter_wave_count" "神杖箭矢排數:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_count_per_wave" "每排箭矢數:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_damage_pct" "%箭矢基礎傷害加成:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_slow_duration" "多重矢緩速持續時間:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_range_multiplier" "多重矢射程倍數"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note0" "箭矢的基礎傷害穿透技能免疫。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note1" "冰霜之箭的傷害和緩速不會穿透技能免疫。"
"DOTA_Tooltip_ability_drow_ranger_silence" "沉默魔法"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "在施法目標區域內沉默所有敵方單位。"
"DOTA_Tooltip_ability_drow_ranger_silence_Lore" "翠拉克希絲對實際會戰時的寧靜尤為鍾愛,於是用她的卓爾天賦來中止對方法師的吟唱。"
"DOTA_Tooltip_ability_drow_ranger_silence_Note0" "仍可使用道具。"
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "範圍:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" "持續時間:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "靜默狂風"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "釋放一陣狂風去沉默和擊退敵方單位,擊退距離取決於雙方的遠近程度。卓爾遊俠在作用期間的移動速度也會增加。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "翠拉克希絲更加喜愛短兵相接時的寧靜,因此她利用卓爾人的天賦來終結敵人的魔法。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "作用寬度:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration" "靜默持續時間:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration" "擊退時間:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max" "最大擊退距離:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_bonus_movespeed" "%移動速度增加:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "精準靈氣"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "為地圖上的所有友方遠程英雄單位提供傷害加成,幅度為卓爾遊俠敏捷屬性的一定百分比。此技能可主動施放去一併作用於友方小兵 30 秒。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "翠拉克希絲在卓爾老家的森林中所獨處的時光讓她有時間教導其他弓箭手如何提升弓術。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%遠程傷害提升:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_radius" "範圍:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "射手天賦"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "卓爾遊俠的戰鬥經驗使她為周遭友方遠程英雄提供敏捷加成,同時讓她射出的箭矢有一定機率打出極為準確且有效的穿心攻擊。穿心攻擊將無視目標的基礎護甲、迴避屬性,並對英雄追加造成物理傷害。此技能將隨著自身周遭 %disable_range% 半徑內有敵方英雄而失效。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_Description" "令卓爾遊俠的普攻於擊中目標後分裂,以較少的傷害接續攻擊目標附近 %split_range% 距離內的單位,最多 %split_count% 個。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_split_damage_reduction" "%傷害減免:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "卓爾遊俠是神射手登峰造極的典型。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Note0" "射手天賦攻擊具有真實打擊效果。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_chance" "%機率:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_multiplier" "%敏捷加成:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_range" "敏捷加成施效範圍:"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence" "靜默狂風"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence_Description" "被卓爾遊俠沉默。"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff" "靜默狂風"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "冰霜之箭減速"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia" "失溫"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia_Description" "獲得的治療、生命吸取、技能生命吸取和生命恢復效力皆降低 %dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow" "失溫"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura" "精準靈氣"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_drow_ranger_multishot" "多重矢"
"DOTA_Tooltip_modifier_drow_ranger_multishot_Description" "持續攻擊中"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus" "射手天賦"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus_Description" "提供 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷加成。"
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform" "波濤形體"
"DOTA_Tooltip_ability_morphling_waveform_Description" "變體精靈化為波浪向前湧進,對路徑上的敵人造成傷害。變體精靈在波濤形體狀態下無敵。"
"DOTA_Tooltip_ability_morphling_waveform_Lore" "輕鬆沖走敵人的滔滔洪水。"
"DOTA_Tooltip_ability_morphling_waveform_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi" "適形攻擊(敏捷)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description" "射出一顆水球,造成基礎傷害和自身敏捷屬性乘上一定倍率的額外傷害。此適形攻擊會在敏捷屬性高於力量屬性達 50% 時造成最大傷害。\n\n施放後會使力量適形攻擊也進入 %shared_cooldown% 秒的冷卻時間。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore" "變體精靈召喚他所有的元素形成大浪擊潰對手。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note0" "水球行進速度為 %projectile_speed%。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base" "基礎傷害:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max" "最大傷害敏捷乘數:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min" "最小傷害敏捷乘數:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str" "適形攻擊(力量)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Description" "射出一顆水球,根據變體精靈的力量屬性暈眩並擊退敵人。此適形攻擊會在力量屬性高於敏捷屬性達 50% 時造成最大暈眩/擊退效果。\n\n施放後會使敏捷適形攻擊也進入 %shared_cooldown% 秒的冷卻時間。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Lore" "變體精靈召喚他所有的元素形成大浪擊潰對手。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Note0" "水球行進速度為 %projectile_speed%。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_max" "最長暈眩時間:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_min" "最短暈眩時間:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_max" "最長擊退距離:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_min" "最短擊退距離:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_morphling_morph_agi" "屬性轉換(獲取敏捷)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "變體精靈改變它的形態,將一些力量屬性轉化成敏捷屬性。該過程可逆轉。升級此技能將提升轉化效率。此技能將被動提供敏捷屬性。"
"DOTA_Tooltip_ability_morphling_morph_agi_shard_description" "變體精靈可在暈眩時轉換屬性。額外提升敏捷屬性。"
"DOTA_Tooltip_ability_morphling_morph_agi_Lore" "轉變為水液形態的變體精靈特質很難被辨別。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note0" "屬性轉換無法轉換來自道具的屬性。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note1" "升級獲取敏捷將會連同升級獲取力量。"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip" "轉換速率:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes" "敏捷提升:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "每秒魔耗:"
"DOTA_Tooltip_ability_morphling_morph_str" "屬性轉換(獲取力量)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "變體精靈改變它的形態,將一些敏捷屬性轉化成力量屬性。該過程可逆轉。升級此技能將提升轉化效率。此技能將被動提供力量屬性。"
"DOTA_Tooltip_ability_morphling_morph_str_shard_description" "變體精靈可在暈眩時轉換屬性。額外提升力量屬性。"
"DOTA_Tooltip_ability_morphling_morph_str_Lore" "轉變為水液形態的變體精靈特質很難被辨別。"
"DOTA_Tooltip_ability_morphling_morph_str_Note0" "屬性轉換無法轉換來自道具的屬性。"
"DOTA_Tooltip_ability_morphling_morph_str_Note1" "升級獲取力量將會連同升級獲取敏捷。"
"DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip" "轉換速率:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes" "力量提升:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "每秒魔耗:"
"DOTA_Tooltip_ability_morphling_replicate" "變體"
"DOTA_Tooltip_ability_morphling_replicate_Description" "變體精靈變成目標敵方英雄,並能使用對方的基礎技能。可在持續時間內隨意切換。"
"DOTA_Tooltip_ability_morphling_replicate_scepter_description" "變體精靈從被複製的英雄身上竊取屬性,如果被複製的英雄主要屬性是力量,將會一併竊取狀態抗性;如果是敏捷,則會竊取攻擊速度;如果是智力,會竊取技能增強。"
"DOTA_Tooltip_ability_morphling_replicate_Lore" "原本因盯著變體精靈看而產生的映像,成了模仿得維妙維肖的複製品。"
"DOTA_Tooltip_ability_morphling_replicate_Note0" "無法對自身施放。"
"DOTA_Tooltip_ability_morphling_replicate_Note1" "除非變體精靈具有碎晶 / 神杖,否則變體不會複製對方的碎晶 / 神杖技能。"
"DOTA_Tooltip_ability_morphling_replicate_duration" "持續時間:"
"DOTA_Tooltip_ability_morphling_replicate_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_stat_steal" "%目標屬性竊取:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_spell_amplify" "%技能增強竊取(智力):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_status_resist" "%狀態抗性竊取(力量):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_attack_speed" "攻擊速度竊取(敏捷):"
"DOTA_Tooltip_ability_morphling_morph_replicate" "變體替換"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "變體精靈在原形態和複製體形態之間作切換。"
"DOTA_Tooltip_ability_morphling_hybrid" "虛實混體"
"DOTA_Tooltip_ability_morphling_hybrid_Description" "變體精靈化身成虛實混體,一個與目標友方英雄近乎相同的複製品。虛實混體可施放除終極技能外真身具備的任何技能。敵人能辨識出哪個單位是虛實混體。"
"DOTA_Tooltip_ability_morphling_hybrid_duration" "虛實混體持續時間:"
"DOTA_Tooltip_modifier_morphling_morph_str" "屬性轉換(力量)"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "將敏捷轉換為力量"
"DOTA_Tooltip_modifier_morphling_morph_agi" "屬性轉換(敏捷)"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "將力量轉換為敏捷"
"DOTA_Tooltip_modifier_morphling_morph" "屬性轉換"
"DOTA_Tooltip_modifier_morphling_morph_Description" "力量:%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer" "複製體持續時間"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "變體精靈複製技能的時效計時器"
"DOTA_Tooltip_modifier_morphling_replicate_manager" "變體時效倒數"
"DOTA_Tooltip_modifier_morphling_replicate_manager_Description" "表示變體精靈何時變回原型。"
"DOTA_Tooltip_modifier_morphling_waveform_charge_counter" "波濤形體使用次數"
"DOTA_Tooltip_modifier_morphling_adaptive_strike" "適形攻擊"
"DOTA_Tooltip_modifier_morphling_adaptive_strike_Description" "被暈眩。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff" "變體力量吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff_Description" "獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量屬性、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷屬性、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 智力屬性,和 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff" "變體力量吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff_Description" "損失 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%% 屬性,狀態抗性降低 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff" "變體敏捷吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff_Description" "獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量屬性、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷屬性、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 智力屬性,和 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% 攻擊速度。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff" "變體敏捷吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff_Description" "損失 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE%%% 屬性,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff" "變體智力吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff_Description" "獲得 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 力量屬性、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 敏捷屬性、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 智力屬性,和 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% 技能增強。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff" "變體智力吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff_Description" "損失 %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE%%% 屬性,技能增強降低 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "噬血狂暴"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "對血魔自己或友方英雄施放。給予目標單位噬血狂暴狀態,使其在此狀態下提升攻速和技能增強,不過每秒流失最大生命值一定百分比的血量。攻速加成效力對友方僅有一半。生命流失不致命。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "對血魔或隊友造成的傷害為非致命傷害,無法殺死英雄。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "史德利古爾與人分享他那野獸般的嗜血饑渴。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "持續時間:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_attack_speed" "攻速提升:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_spell_amp" "%技能增強:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_pct" "%每秒最多流失生命值:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_shard_description" "使噬血狂暴下的普攻額外造成相當於目標最大生命 %shard_max_health_dmg_pct%%% 的純粹傷害,並治療自己等量的生命。額外傷害和治療只限於血魔本身。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "血濺儀式"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "血魔將聖血灑在目標區域,在當地舉行耗時 %delay_plus_castpoint_tooltip% 秒血濺儀式,隨著儀式完成對區域內的敵人造成傷害和沉默效果。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "剝皮雙子永遠都樂意幫助戰場上的任何人捐血。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration" "沉默持續時間:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage" "傷害:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius" "儀式範圍:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "血濺儀式的總耗時為 %delay% 秒的延遲加上 %abilitycastpoint% 秒的施放時間 。"
"DOTA_Tooltip_ability_bloodseeker_thirst" "嗜血渴望"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "敵人身上的傷口令血魔興奮,被動的使他隨著擊殺敵方單位而恢復同等於自身最大生命一定百分比的血量,以及隨著地圖上有任何敵方英雄的血量低於 %min_bonus_pct%%% 而獲得移速加成。此移速加成將隨著對方負傷越重而越多,加成效力可因為有多名敵方英雄血量夠低而疊加,並且可讓血魔藉此突破移動速度上限。若對方的血量又低於 %invis_threshold_pct%%%,那麼血魔還將進一步感知對方的所在位置,並在對方身上取得真實視野。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "史德利古爾聞到血腥味就會變得無比狂熱。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "幻象無法觸發此技能。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1" "移動速度加成將於敵人血量剩 %max_bonus_pct%%% 時達到最大值。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note2" "產生的加成會在目標死後持續 %linger_duration% 秒。"
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct" "%觸發嗜血渴望血量臨界值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%嗜血渴望移速加成最大值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_hero_kill_heal" "%每秒治療英雄最大生命值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_creep_kill_heal" "%每秒治療小兵最大生命值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_half_bonus_aoe" "省略擊殺治療範圍:"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%感知位置血量門檻:"
"DOTA_Tooltip_ability_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "讓一個敵方單位皮開肉綻,根據其當下的生命造成首次傷害,若此單位移動,則根據移動距離再次造成傷害。"
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "當血魔追殺你時,受傷就意味著死亡。"
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "持續時間:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%移動傷害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_hp_pct" "%生命傷害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter" "神杖使用次數:"
"DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_scepter" "使用次數補充時間:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist" "血霧"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Description" "血魔持續往自身周圍潑灑鮮血,用自殘方式來傷害並降低敵人速度。施用時會提升嗜血渴望的治療。在冷卻期間不能關閉此技能。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Note0" "對血魔造成的傷害為非致命傷害,無法殺死英雄。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_hp_cost_per_second" "%每秒生命消耗 / 傷害:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_radius" "範圍:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_thirst_bonus_pct" "%嗜血渴望治療提升:"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist" "血霧"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_Description" "噴灑鮮血傷害附近敵人並減緩其移動速度。提升嗜血渴望的治療效果。"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow" "血霧"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow_Description" "濺到血魔的血而使移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "噬血狂暴"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "以每秒流失血量為代價,此單位獲得了攻擊速度加成和技能增強。"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "血浴"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "當您殺死一個目標以後恢復生命"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "噬血渴望加速"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "你察覺到一位受傷的敵人。移動速度提升。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision" "噬血渴望"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description" "血魔感應到你的傷勢不輕,因此能循著血的味道掌握到你的確切位置。"
"DOTA_Tooltip_modifier_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "造成與您移動距離成正比的傷害"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter" "割裂使用次數"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Description" "割裂只要備有使用次數就可隨時使用。"
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call" "狂戰士怒吼"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "斧王嘲諷附近的敵方單位,強迫他們攻擊斧王自己;期間斧王將獲得護甲加成。"
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_description" "使狂戰士怒吼對受影響的單位施加戰鬥飢渴,並降低狂戰士怒吼的冷卻時間。"
"DOTA_Tooltip_ability_axe_berserkers_call_abilitydraft_note" "狂戰士怒吼的神杖升級效果需要一併徵召戰鬥飢渴才會作用。"
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "蒙哥可汗的狂吼嘲諷逼迫敵人不得不與他作戰。"
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "範圍:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "持續時間:"
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_axe_battle_hunger" "戰鬥飢渴"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "激怒一名敵方單位,對其造成持續傷害一直到時間結束,或者也可擊殺一名單位來提前終止效果。會因斧王護甲增幅而提升傷害,同時只要敵人背向斧王就會造成緩速效果。"
"DOTA_Tooltip_ability_axe_battle_hunger_Note0" "摧毀建築物也會移除減幅效果。"
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "通常英雄都無法抵擋蒙哥可汗的戰鬥狂怒,他們會一直受傷,直到蒙哥可汗的狂怒平息。"
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "持續時間:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_axe_battle_hunger_armor_multiplier" "護甲增幅:"
"DOTA_Tooltip_ability_axe_battle_hunger_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_armor_change" "護甲變更:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_description" "戰鬥飢渴也會降低敵方護甲,而每個受影響目標還會增加斧王護甲。"
"DOTA_Tooltip_ability_axe_counter_helix" "反擊螺旋"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "每當斧王受到普攻時將有一定機率做出螺旋反擊,對附近所有敵方單位造成純粹傷害。"
"DOTA_Tooltip_ability_axe_counter_helix_shard_description" "使反擊螺旋對被擊中的敵人施加可疊加減幅,藉此令敵人降低對斧王的普攻傷害,並提高反擊螺旋的擊中率。"
"DOTA_Tooltip_ability_axe_counter_helix_shard_debuff_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_damage_reduction" "%攻擊降低:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_axe_counter_helix_Note0" "反擊螺旋在斧王受到攻擊傷害時觸發。"
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "這支軍隊只要有斧王就不需要援軍了。"
"DOTA_Tooltip_ability_axe_counter_helix_damage" "傷害:"
"DOTA_Tooltip_ability_axe_counter_helix_radius" "範圍:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%反擊機率:"
"DOTA_Tooltip_ability_axe_culling_blade" "淘汰之刃"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "斧王看準對方弱點大斧一揮造成純粹傷害。擊殺敵人後技能將不會進入冷卻,同時斧王獲得永久護甲,周圍的友方單位將獲得移動速度加成。 "
"DOTA_Tooltip_ability_axe_culling_blade_Note0" "淘汰之刃造成的死亡不能用薄葬之類的其它技能來防止。"
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "蒙哥可汗是戰鬥與狂怒的化身,膽敢與斧王為敵者只有死路一條。"
"DOTA_Tooltip_ability_axe_culling_blade_damage" "傷害:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%秒殺成功移速加成:"
"DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus" "秒殺成功攻速加成:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "秒殺成功加速範圍:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "秒殺成功加速持續時間:"
"DOTA_Tooltip_ability_axe_culling_blade_armor_per_stack" "每次擊殺增加護甲:"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent" "淘汰之刃護甲"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_Description" "斧王的淘汰之刃收穫 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲加成。"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_PostGame" "淘汰之刃擊殺敵人數"
"DOTA_Tooltip_modifier_axe_berserkers_call" "狂戰士怒吼"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "您被迫攻擊斧王"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "狂戰士怒吼護甲"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點護甲"
"DOTA_Tooltip_modifier_axe_battle_hunger" "戰鬥飢渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_axe_battle_hunger_self" "戰鬥飢渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description" "獲得 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲加成。"
"DOTA_Tooltip_modifier_axe_counter_helix" "反擊螺旋"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "%trigger_chance%%% 機率因受到普攻而反擊。"
"DOTA_Tooltip_modifier_axe_culling_blade_boost" "淘汰之刃"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "斧王釋放戰吼,使自己及附近友軍提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 和移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction" "反擊螺旋傷害降低"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction_Description" "對斧王造成的傷害降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "靈魂之矛"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "放出一個精神體往目標刺去,於擊中時造成傷害和移動速度減緩效果,並製造出一個幻影接續攻擊該單位。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_description" "靈魂之矛放出的精神體朝敵人彈跳 1 次,優先瞄準英雄,並提升其傷害。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "阿茲瑞斯運用長矛捕魚的熟練技巧除了養家活口外,也證明在戰場上一樣十分管用。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "附近的幻影會模仿此施法動作。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage" "傷害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "幻影持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%幻影造成傷害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct" "%幻影承受傷害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cooldown" "神杖冷卻時間:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_illusion_duration" "神杖持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cast_range_bonus" "神杖升級施放距離加成:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bounce_radius" "彈跳範圍:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bonus_illusion_damage" "%幻象造成額外傷害:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "隨行幻影"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "幻影長矛手帶著當下位於自身附近的任何幻影瞬間消失在場上,接著夾帶兩個額外幻影在 %delay% 秒的延遲後一齊在目標區域內的隨機位置重新出現,並延長所有幻影的持續時間。兩個額外幻影中的一個會照常承受傷害但無法產生任何傷害,另一個則承受 %illusion_2_damage_in_pct% 傷害和輸出 %illusion_2_damage_out_pct%%% 傷害。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "恐怖巫師沃恩隨著死亡將能夠融入所有光線的能力灌注到了幻影長矛手的體內。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe" "目標範圍大小:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius" "幻影隨行範圍:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay" "重現延遲:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "額外幻影持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration" "幻影持續時間延長:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0" "此技能可用於閃避投射物和驅散減幅。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1" "靠近重現位置的樹木將會遭到摧毀。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2" "幻影長矛手和他的隊友將可辨識出會承受完整傷害的幻影。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "幻影奔馳"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "幻影長矛手進行普攻時,將向目標迅速奔馳過去,並獲得短暫的敏捷屬性加成。幻影們也能運用此技能。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "阿茲瑞斯悉知速度在戰場上能成為奠定成敗的關鍵。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance" "發動所需間距:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance" "最遠發動距離:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility" "敏捷屬性加成:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_agility_duration" "敏捷屬性加成持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "若中途停止了攻擊,獲得的額外移動速度也將隨之消退。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1" "奔馳期間將以 %bonus_speed% 速度進行移動。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "並列"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "幻影長矛手攻擊時有一定機會分裂,製造出一隻自己的幻影,而幻影也都有一定的機會分裂出更多幻影。幻影長矛手本尊所分裂出的幻影將會維持 %illusion_duration% 秒,而由幻影所分裂出的幻影則只會維持 %illusion_from_illusion_duration% 秒。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_description" "提高幻影數量上限並使並列能夠主動開啟。摧毀現存的並列幻影,並迅速創造出數量上限的並列幻影且增加幻影的持續時間。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "阿茲瑞斯每一次的矛擊感覺就像一位普通戰士的兩次、或三次、或四次..."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "幻影數量上限:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%本尊分裂機會:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct" "%幻影分裂機會:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%幻影造成傷害:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct" "%幻影承受傷害:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_illusions" "幻影增加數量:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_duration" "額外持續時間:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0" "並列分裂出的幻影在出現後會自動朝觸發了該次分裂的攻擊動作所瞄準的目標發動攻擊。"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "靈魂之矛"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "幻影"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost" "幻影奔馳"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description" "奔馳迅如幻影!"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" "敏捷促發"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" "透過幻影奔馳提升敏捷屬性。"
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field" "電漿領域"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "向外釋放一波威力隨擴張程度提升的電漿領域,對經過的敵人造成傷害和緩速效果。領域將於完全擴張後接著收縮,對經過的敵人再次造成傷害和緩速效果。"
"DOTA_Tooltip_ability_razor_plasma_field_Lore" "閃電幽魂用電漿力量統治著永劫之墟。"
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "最低傷害:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "最高傷害:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_min" "%最低緩速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_max" "%最高緩速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "範圍:"
"DOTA_Tooltip_ability_razor_static_link" "靜電連接"
"DOTA_Tooltip_ability_razor_static_link_Description" "在剃刀和一個敵方英雄之間建立靜電連接,偷取目標的攻擊力並將其轉移給剃刀,同時讓剃刀能夠邊移動邊向連接對象普攻。"
"DOTA_Tooltip_ability_razor_static_link_Lore" "剃刀的極性吸引電流通向自身,以汲取他對手的力量。"
"DOTA_Tooltip_ability_razor_static_link_Note0" "連接將在其中一方死亡或雙方相距超過 %drain_range_buffer% 時中斷。"
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "攻擊力吸取速率:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "連接持續時間:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_razor_unstable_current" "風暴湧動"
"DOTA_Tooltip_ability_razor_unstable_current_Description" "被動地提升剃刀的移動速度。"
"DOTA_Tooltip_ability_razor_unstable_current_shard_description" "使風暴湧動有機會隨著自己受到攻擊而產生分叉閃電,如果成為技能攻擊目標則一定會產生分叉閃電。釋放出的分叉閃電對目標以及附近的敵方單位造成傷害和移速減緩效果。"
"DOTA_Tooltip_ability_razor_unstable_current_shard_pct_chance" "%閃電機率:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_target_count" "擊中目標數量:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_damage" "傷害:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_move_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_search_radius" "閃電搜尋範圍:"
"DOTA_Tooltip_ability_razor_unstable_current_Lore" "閃電幽魂對於僅只是靠近者仍會予以電療獎勵。"
"DOTA_Tooltip_ability_razor_unstable_current_self_movement_speed_pct" "%速度提升:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "風暴之眼"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "召來強大的閃電風暴,電擊生命最低的敵方單位,造成傷害並降低護甲。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_scepter_description" "使風暴之眼能夠一次攻擊兩名目標並能傷害到防禦塔、兵營,和遺跡。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "駕馭閃電。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "每次電擊選擇範圍內生命值最低的單位為目標。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1" "將優先攻擊靜電連接目標。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note2" "連續發出的風暴之眼可疊加。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "範圍:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "持續時間:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "電擊間隔:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "傷害:"
"DOTA_Tooltip_modifier_razor_static_link_buff" "靜電連接"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "竊得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊力。"
"DOTA_Tooltip_modifier_razor_static_link_debuff" "靜電連接"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "失去 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 攻擊力。"
"DOTA_Tooltip_modifier_razor_unstable_current" "不穩定電流"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "風暴之眼"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "每一次閃電打擊造成傷害和護甲降低。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "風暴之眼護甲"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "不穩定電流"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_razor_plasma_field_slow" "電漿領域"
"DOTA_Tooltip_modifier_razor_plasma_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_electric_rave" "電氣狂歡"
"DOTA_Tooltip_ability_storm_spirit_electric_rave_Description" "給自己和周遭 %radius% 半徑內的友方英雄獲得 %charges% 次超載使用次數。給自己+ 40 攻擊速度。效果持續 %duration% 秒或一直到所有次數都使用完。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "殘影"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "風暴之靈就地創造出一個爆炸性的電氣殘影,如果有人接近就會引爆造成傷害。殘影持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "雷神風暴凱格用電分裂出自己形象的能力讓他能以令人為之震驚的方式自己欣賞自己。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "殘影在被創造出來後需要 %static_remnant_delay% 秒來完成具現化。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "場上的殘影將提供當地的不受阻礙視野。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "殘影的爆炸範圍達 %static_remnant_damage_radius%,但觸發範圍僅 %static_remnant_radius%。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "範圍:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage" "傷害:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "電子渦流"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "用一股渦流將一名敵人拖往風暴之靈所在位置。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_scepter_description" "使電子渦流變為影響自身周遭所有敵方單位的群體技。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "雷神狂暴的雷霆力量總是讓其他人受到震懾。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_pull_distance" "牽引距離:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_AbilityDuration" "持續時間:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter" "範圍:"
"DOTA_Tooltip_ability_storm_spirit_overload" "超載"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "每次施法將會產生電荷加注到下次攻擊中,令攻擊能附加額外範圍傷害和範圍減速效果。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_description" "可開啟並給自己和周遭友方英雄獲得 %shard_activation_charges% 次超載使用次數。給自己攻擊速度加成,效果持續 %shard_activation_duration% 秒或一直到所有次數都使用完。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_manacost" "魔耗:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_activation_radius" "開啟範圍:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_attack_speed_bonus" "攻擊速度提升:"
"DOTA_Tooltip_ability_storm_spirit_overload_Lore" "啪!嘶!颯!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0" "使用道具不會觸發超載。"
"DOTA_Tooltip_ability_storm_spirit_overload_Note1" "超載加成不會疊加。"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe" "影響範圍:"
"DOTA_Tooltip_ability_storm_spirit_overload_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_damage" "傷害:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "球狀閃電"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "風暴之靈變成不穩定的電流在戰場上橫衝直撞,直到他的魔力耗盡或抵達目的地才停止。啟動時將消耗 %ball_lightning_initial_mana_base% + %ball_lightning_initial_mana_percentage%%% 的自身總魔力,在之後的過程中每行進 100 距離將接續消耗總魔力的 %ball_lightning_travel_cost_base% + 0.75%%。衝撞所造成的傷害會與風暴之靈的行進距離成比例,每 100 距離累加一次。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "風暴來襲。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "風暴之靈可以在行進過程中使用技能與道具。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "此技能將摧毀樹木。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "風暴之靈在化身為球狀閃電行進的期間是無敵的。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "速度:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "傷害範圍:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%每 100 距離魔力消耗:"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "電子渦流減速"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "電子渦流牽引"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "被風暴之靈的渦流所牽引"
"DOTA_Tooltip_modifier_storm_spirit_overload" "超載"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "透過施法來獲得充能"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "超載減速"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "受到風暴之靈超載效果影響。移動速度減緩 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "球狀閃電"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "突擊橫越地圖!"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave" "超載"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,且使普攻附帶電能效果。"
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "冰霜新星"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "在目標區域創造出具有破壞性的冰霜爆發,對範圍內的敵人造成傷害並且降低對方的移動速度和攻擊速度。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "莉萊周圍的溫度急劇下降,讓周圍的人被急速凍結。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Note0" "冰霜新星期間提供目標範圍視野。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "持續時間:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "範圍:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage" "傷害:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "寒霜封禁"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "用冰包住一個敵方單位,令其無法移動或進行普攻,同時造成持續傷害。對 6 級以下的小兵及野怪則固定持續 %creep_duration% 秒。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "莉萊引來藍心冰川的寒風,將敵人封禁在寒霜裡。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "寒霜禁封造成的冰封狀態被視作為纏繞效果。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second" "每秒傷害:"
//"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_per_second" "CREEP DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "英雄持續時間:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration" "對非英雄單位持續時間:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_tick_rate" "傷害間隔:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_abilitycastrange" "施放範圍:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "奧術靈氣"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "使地圖上所有友方單位獲得額外魔力恢復。冰晶聖女附近 %proximity_bonus_radius% 範圍內的隊友獲得 %proximity_bonus_factor%x 魔力恢復。冰晶聖女自身獲得 %self_factor%x 加成。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "低溫提升了魔法精華,莉萊的出現能夠讓盟友更頻繁地使用魔法而不必擔心消耗。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_base_mana_regen" "魔力恢復:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_mana_regen_tooltip" "附近隊友魔力恢復:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_self_mana_regen_tooltip" "自身魔力恢復:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "極寒領域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "持續施法 - 在冰晶聖女周圍隨機砸下 100 顆爆裂冰晶去對敵人造成移速和攻速減緩效果以及大量傷害。於期間提升自身護甲,持續 %abilitychanneltime% 秒。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_shard_description" "可在極寒領域期間移動、施法和攻擊。仍可被敵人中斷。此期間移速減緩 %shard_self_movement_speed_slow_pct%%%。總爆炸次數提升 %shard_bonus_explosion%%%。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "在她被流放的地方,莉萊學會了運用極寒領域來完全釋放她寒冰魔法的能力。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "減速效果對整個區域生效,即使部份單位未受到爆炸傷害,效果持續 %slow_duration% 秒。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "極寒領域將以每 %explosion_interval% 秒一顆的頻率喚下冰晶。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "範圍:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "冰爆範圍:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "傷害:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_scepter_description" "對處於極寒領域中超過 %frostbite_delay% 秒的敵人自動施加寒霜封禁的效果。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_abilitydraft_note" "「極寒領域」的神杖寒霜封禁需要一併徵召「寒霜封禁」才會作用。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop" "停止極寒領域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop_Description" "立即停止極寒領域"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go" "Let It Go"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_Description" "向目標方向鋪出一條冰晶路徑,自己在路徑上將獲得移速加成和自由移動能力,敵人則減緩移速。"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_speed" "%移動速度:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_slow" "%緩速:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_duration" "持續時間:"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "冰霜新星"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "寒霜封禁"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "無法移動,無法進行普攻,並於期間每 %fMODIFIER_PROPERTY_TOOLTIP% 秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "奧術靈氣"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "魔力恢復增加 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "極寒領域減速"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field" "極寒領域"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent" "洪流"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "召喚噴湧的洪流,短暫延遲後將敵人衝上天,造成傷害、暈眩並減速。"
"DOTA_Tooltip_ability_kunkka_torrent_Lore" "世界中心噴湧出的遠古洪流,應艦隊統帥的召喚而來。"
"DOTA_Tooltip_ability_kunkka_torrent_Note0" "初始的氣泡效果僅對友方單位可見,並在戰爭迷霧中提供視野。"
"DOTA_Tooltip_ability_kunkka_torrent_Note1" "被投擲的單位在空中飛行期間將處於暈眩狀態且可正常供人攻擊。"
"DOTA_Tooltip_ability_kunkka_torrent_delay" "延遲時間:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%移動速度下降:"
"DOTA_Tooltip_ability_kunkka_torrent_radius" "範圍:"
"DOTA_Tooltip_ability_kunkka_torrent_torrent_damage" "傷害:"
"DOTA_Tooltip_ability_kunkka_torrent_abilitydraft_note" "神杖:對洪流切換自動施放模式來施放洪流風暴。"
"DOTA_Tooltip_ability_kunkka_torrent_storm" "洪流風暴"
"DOTA_Tooltip_ability_kunkka_torrent_storm_Description" "以每 %torrent_interval% 秒一次的頻率在自身周遭 %torrent_max_distance% 範圍內的隨機位置產生可見的洪流,持續 %torrent_duration% 秒。"
"DOTA_Tooltip_ability_kunkka_torrent_storm_Lore" "再廣大的陸地也止不住海水蔓延。"
"DOTA_Tooltip_ability_kunkka_tidebringer" "潮汐使者"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "昆卡的傳奇之劍強化他的下次普攻,使其提升傷害、且會波及到目標後方的一個大範圍。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "迷失的鐵帆海軍靈魂依附在昆卡信賴的寶劍 - 潮汐使者之中,增強它對洪流惡魔的破壞力。"
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "傷害提升:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage" "%波及傷害:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_distance" "波及距離:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X 標記"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "對友方或敵方英雄施加 X 標記去紀錄對方的當下位置,然後在持續時間結束時將對方送回 X 標記處。X 標記可在持續期間隨時再度手動施放來提前生效。持續時間對友方英雄加倍。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "艦隊統帥諸多神秘能力中的一種,能用於戰鬥或娛樂。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0" "如果目標在技能的施放後進入技能免疫狀態,則對方將不會在持續時間結束後返回標記處。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "中斷持續施法技能。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "敵方延遲:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration" "友方延遲:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_kunkka_return" "送回"
"DOTA_Tooltip_ability_kunkka_return_Description" "將標記的英雄送回 X 位置。"
"DOTA_Tooltip_ability_kunkka_ghostship" "幽靈船"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "召喚一艘幽靈船穿越戰場,最終撞得粉碎,對撞毀地點附近的敵人造成傷害和暈眩。接觸幽靈船的友軍將暢飲統帥的朗姆酒,獲得移動速度加成,且受到的傷害將有一定比率會延遲至朗姆酒效果結束後才逐漸生效。"
"DOTA_Tooltip_ability_kunkka_ghostship_Lore" "鐵帆艦隊最後的戰艦雖然只是個幻影,但它給昆卡的敵人帶來的死亡卻是完全真實的。"
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "撞擊延遲:"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%朗姆酒移動速度提升:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "朗姆酒持續時間:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "範圍:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "寬度:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb" "%傷害延遲比率:"
"DOTA_Tooltip_ability_kunkka_ghostship_Note0" "被朗姆酒浸泡後造成的延遲傷害為非致命傷害,無法殺死英雄。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note1" "實際碰撞範圍比幽靈船本體稍大。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note2" "幽靈船的行進速度為 %ghostship_speed%。"
"DOTA_Tooltip_ability_kunkka_tidal_wave" "浪潮"
"DOTA_Tooltip_ability_kunkka_tidal_wave_Description" "在昆卡身後產生一道浪潮,期間對接觸到的敵人造成傷害,同時拖行對方。敵人被拖行時無法攻擊。"
"DOTA_Tooltip_ability_kunkka_tidal_wave_damage" "傷害:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_speed" "速度:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_radius" "範圍:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_duration" "持續時間:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_knockback_distance" "擊退距離:"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 並帶有波及效果。"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow" "潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_kunkka_torrent" "洪流"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "被爆發的激流擊暈。"
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "洪流減速"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_torrent_storm" "洪流風暴"
"DOTA_Tooltip_modifier_kunkka_torrent_storm_Description" "釋放洪流風暴!"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "統帥的朗姆酒"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "酒興大起!移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並暫時對承受傷害的一部分感到麻木。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "朗姆酒宿醉"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "宿醉開始消散。在統帥的朗姆酒作用下才開始慢慢感受到餘下傷害。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded" "上船!"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description" "你被載到昆卡的幽靈船上啦!"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X 標記"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "您將回到標記 X 處"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds" "致命聯結"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "將數個敵方單位連接在一起,使其中任何一人所承受傷害會被其他分享有聯結的人感受到。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "將多重生命形式的生命體連接合而為一的遠古咒語。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "連接人數:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage" "%共享比率:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "持續時間:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "共享傷害的類型會與來源傷害一致。"
"DOTA_Tooltip_ability_warlock_shadow_word" "暗言術"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "術士低聲細語念出一個咒語,持續治療一個友方單位或傷害一個敵方單位。"
"DOTA_Tooltip_ability_warlock_shadow_word_shard_description" "將暗言術轉為 %shard_aoe% 範圍的技能。"
"DOTA_Tooltip_ability_warlock_shadow_word_Lore" "術士的奧術有無窮的用途,可以用來強化友方也可以用作詛咒去傷害敵人。"
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "持續時間:"
"DOTA_Tooltip_ability_warlock_shadow_word_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_warlock_shadow_word_damage" "治療 / 傷害:"
"DOTA_Tooltip_ability_warlock_upheaval" "劇變"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "持續施法 - 在目標區域傳導一個會造成傷害的減速湧流,效力將隨著傳導逐漸增強,最多傳導 %abilitychanneltime% 秒。減速效果在敵人脫離有效範圍或傳導結束之後,維持 %duration% 秒才會失效。"
"DOTA_Tooltip_ability_warlock_upheaval_Lore" "戴蒙操縱時空,削弱所有敵軍。"
"DOTA_Tooltip_ability_warlock_upheaval_Note0" "減速效果基於施法持續時間,而非敵人進入減速區域的時間。"
"DOTA_Tooltip_ability_warlock_upheaval_abilitychanneltime" "最長施法時間:"
"DOTA_Tooltip_ability_warlock_upheaval_max_slow" "%最大減速幅度:"
"DOTA_Tooltip_ability_warlock_upheaval_slow_per_second" "%每秒緩速:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe" "範圍:"
"DOTA_Tooltip_ability_warlock_upheaval_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_warlock_upheaval_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "混亂之祭"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "從深淵召喚一個地獄火巨人,對召喚區域內的敵人造成 1 秒暈眩。巨人持續 %golem_duration% 秒並對法術有一定抗性,同時還具有永恆獻祭和烈焰之拳技能。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_scepter_description" "召喚 %number_of_golems_scepter% 個數值和金錢獎勵均降低的地獄火巨人。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "戴蒙釋放被他關在懼木法杖中的異界靈魂,在敵陣中造成毀滅性的襲擊。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "此技能將摧毀其影響範圍內的樹木。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "召喚衝擊範圍:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp" "火巨人生命:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg" "火巨人傷害:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_golem_armor" "火巨人護甲:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_health_regen" "火巨人生命恢復:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_movement_speed" "火巨人移動速度:"
"DOTA_Tooltip_ability_warlock_rain_of_chaosgolem_gold_bounty" "火巨人擊殺金錢獎勵:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_scepter" "火巨人生命:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_scepter" "火巨人傷害:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_gold_bounty_scepter" "火巨人擊殺金錢獎勵:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists" "烈焰之拳"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description" "使普通攻擊造成額外傷害。"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage" "額外傷害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation" "永恆獻祭"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description" "地獄火燃燒它周圍的敵方單位,每秒造成傷害。"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage" "傷害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius" "靈氣範圍:"
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "致命聯結"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "將所有承受傷害的 %dMODIFIER_PROPERTY_TOOLTIP%%% 分配給受連接的單位。"
"DOTA_Tooltip_modifier_warlock_shadow_word" "暗言術"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "作為敵人將受到持續傷害,作為友方則受到持續治療。"
"DOTA_Tooltip_modifier_warlock_upheaval" "劇變"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "移動速度降低。"
"DOTA_Tooltip_modifier_warlock_upheaval_ally" "劇變"
"DOTA_Tooltip_modifier_warlock_upheaval_ally_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "獻祭"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "在地獄火附近時受到傷害"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning" "弧形閃電"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "釋放一道會在附近敵方單位之間彈跳的雷霆閃電。"
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "弧形閃電是宙斯在對付渺小凡人時最喜歡用的法術。"
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "彈跳次數:"
"DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage" "傷害:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "雷霆"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "召喚一道雷霆閃電攻擊一個敵方單位,造成傷害和小暈眩。並在目標方圓半徑 %sight_radius_night% 範圍內提供不受阻礙的視野和真實視野一小段時間。可以直接朝地表施放去攻擊位於目標地點 %spread_aoe% 半徑範圍內與範圍中心最近的敵人。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day" "視野範圍:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration" "視野持續時間:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_ministun_duration" "短暫暈眩時間:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "對那些反叛的異教徒最震懾的天譴。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "您可以使用此技能中斷持續施法的技能及物品。"
"DOTA_Tooltip_ability_zuus_static_field" "靜電力場"
"DOTA_Tooltip_ability_zuus_static_field_Description" "宙斯的攻擊與技能會產生二度電擊,造成對方目前生命 %damage_health_pct%%% 的傷害。"
"DOTA_Tooltip_ability_zuus_static_field_Lore" "當雷神行於世間,空氣中充滿著靜電的爆裂聲。"
"DOTA_Tooltip_ability_zuus_static_field_abilitydraft_note" "靜電力場與此技能相關,且只對宙斯的技能有效果。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "雷神之怒"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "用雷霆閃電攻擊所有敵方英雄,無論他們在何處。雷神之怒會在每個受攻擊的英雄周遭提供真實視野。無法同時揭露和傷害隱形的敵人。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "天界之王毀滅一切膽敢反抗他的敵人,不論他們藏身在哪裡。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "傷害:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_radius_day" "真實視野範圍:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "持續時間:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_abilitydraft_note" "閃電雲需要一併徵召雷霆才能產生傷害。"
"DOTA_Tooltip_ability_zuus_cloud" "閃電雲"
"DOTA_Tooltip_ability_zuus_cloud_Description" "在場上的任何一處創造閃電雲。閃電雲會自動朝附近敵人施放「雷霆」。"
"DOTA_Tooltip_ability_zuus_cloud_cloud_duration" "持續時間:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval" "雷霆施放冷卻時間:"
"DOTA_Tooltip_ability_zuus_cloud_hits_to_kill_tooltip" "摧毀所需擊中次數:"
"DOTA_Tooltip_ability_zuus_cloud_creep_hits_to_kill_tooltip" "小兵的摧毀擊中次數:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_radius" "範圍:"
"DOTA_Tooltip_ability_zuus_cloud_Note0" "如遭敵方英雄摧毀將給予 %cloud_bounty_tooltip% 金錢獎勵。"
"DOTA_Tooltip_ability_zuus_cloud_Note1" "閃電雲將對距離最近的敵方單位施放當下等級的雷霆。"
"DOTA_Tooltip_ability_zuus_cloud_Note2" "來自防禦塔和小兵的傷害只算一半。"
"DOTA_Tooltip_ability_zuus_cloud_lore" "只要是雷神感到不滿的地方,雷雲總是很快的在那雷雲匯聚。"
"DOTA_Tooltip_ability_zuus_heavenly_jump" "天國高躍"
"DOTA_Tooltip_ability_zuus_heavenly_jump_Description" "宙斯施展天國高躍,對最靠近的可見敵人發出電擊(英雄優先),並造成傷害、使其移動與攻擊速度減緩、施法時間提升。若宙斯正在前進,便會往同樣方向飛躍。宙斯獲得 900 不受阻礙的視野,持續 3 秒。"
"DOTA_Tooltip_ability_zuus_heavenly_jump_hop_distance" "距離:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_damage" "傷害:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_aspd_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_cast_slow" "%施法時間提升:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_range" "距離:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_duration" "持續時間:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_targets" "目標數:"
"DOTA_Tooltip_modifier_zuus_static_field" "靜電力場"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "當宙斯攻擊或以法術擊中敵人時,對方將受到電擊,損失一定百分比的生命。"
"DOTA_Tooltip_modifier_zuus_static_field_slow" "天國高躍"
"DOTA_Tooltip_modifier_zuus_static_field_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost" "天國高躍增強"
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
//TINY
"DOTA_Tooltip_ability_tiny_avalanche" "山崩"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "以亂石轟炸一個範圍,對敵方單位持續造成一陣陣的傷害和暈眩。山崩將對處於被投擲狀態下的敵人造成 %toss_multiplier% 倍傷害。"
"DOTA_Tooltip_ability_tiny_avalanche_Lore" "當受到山嶺巨人召喚時,毫無生氣的石頭也會具有殺傷力。"
"DOTA_Tooltip_ability_tiny_avalanche_radius" "範圍:"
"DOTA_Tooltip_ability_tiny_avalanche_total_duration" "山崩持續時間:"
"DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage" "山崩傷害:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "崎嶇外表"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "使周遭 400 半徑內的敵人有 %stun_chance%%% 機率隨著對你做出普攻被落石砸到,而受到 %damage% 傷害和 %stun_duration% 秒的暈眩效果。無法影響具有技能免疫狀態的敵人。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%暈眩機率:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_damage" "傷害:"
"DOTA_Tooltip_ability_tiny_toss" "投擲"
"DOTA_Tooltip_ability_tiny_toss_Description" "抓起 %grab_radius% 範圍內最近的一個單位(敵我皆可)投向目標單位或是神符,然後在落地區域造成傷害。"
"DOTA_Tooltip_ability_tiny_toss_Lore" "小小那巨大的身形讓他能夠隨意拋起最強壯的勇士。"
"DOTA_Tooltip_ability_tiny_toss_Note0" "您可以投擲友軍,但他們不會受到傷害。"
"DOTA_Tooltip_ability_tiny_toss_Note1" "可對建築物造成 33% 的傷害。"
"DOTA_Tooltip_ability_tiny_toss_Note2" "可對技能免疫單位施放,但目標不會被投擲或受到傷害。"
"DOTA_Tooltip_ability_tiny_toss_radius" "範圍:"
"DOTA_Tooltip_ability_tiny_toss_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage" "傷害:"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter" "投擲使用次數"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter_Description" "剩餘的投擲使用次數。"
"DOTA_Tooltip_ability_tiny_tree_grab" "拆樹"
"DOTA_Tooltip_ability_tiny_tree_grab_lore" "木棍和石頭就能讓人粉身碎骨,當然建築也難逃一劫。"
"DOTA_Tooltip_ability_tiny_tree_grab_Description" "拆下目標樹木作為武器,在有限的攻擊次數間強化普攻威力,使其提升距離、傷害,並且帶有遍及攻擊路徑的波及傷害。拆下來的樹木可以向目標丟擲,形同隔空做出近戰普攻。"
"DOTA_Tooltip_ability_tiny_tree_grab_shard_description" "使拆樹的使用次數無上限。"
"DOTA_Tooltip_ability_tiny_tree_grab_abilitydraft_note" "神杖:對拆樹切換自動施放模式來施放樹轟。"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_count" "攻擊次數:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage" "基礎傷害加成:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage_buildings" "%對建築的額外傷害:"
"DOTA_Tooltip_ability_tiny_tree_grab_splash_pct" "%波及傷害:"
"DOTA_Tooltip_ability_tiny_tree_grab_stun_duration" "短暫暈眩時間:"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_range" "攻擊距離:"
//"DOTA_Tooltip_ability_tiny_tree_grab_throw_splash_pct" "%THROW SPLASH:"
//"DOTA_Tooltip_ability_tiny_tree_grab_bat_increase" "BASE ATTACK TIME PENALTY:"
"DOTA_Tooltip_ability_tiny_tree_grab_Note0" "樹木擲出或攻擊次數用盡後才進入冷卻。"
"DOTA_Tooltip_ability_tiny_toss_tree" "丟樹"
"DOTA_Tooltip_ability_tiny_toss_tree_Description" "擲出拆來的樹木,形同對目標進行一次普攻,並在擊中點附近造成波及傷害。"
"DOTA_Tooltip_ability_tiny_toss_tree_Lore" "就連敵人都能「體會」小小對喬木的熱情。"
"DOTA_Tooltip_ability_tiny_toss_tree_range" "施法距離:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_radius" "丟樹波及範圍:"
"DOTA_Tooltip_ability_tiny_toss_tree_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tiny_toss_tree_slow_duration" "緩速時間:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_pct" "%丟樹波及傷害:"
"DOTA_Tooltip_ability_tiny_grow" "壯大"
"DOTA_Tooltip_ability_tiny_grow_Description" "小小岩石般的身軀快速長大,提升攻擊傷害、護甲及投擲威力,但降低攻速。"
"DOTA_Tooltip_ability_tiny_grow_Lore" "親眼看著丘陵變成山巒是非常震撼的 - 特別是這座山將他的敵人毀滅的時候。"
"DOTA_Tooltip_ability_tiny_grow_bonus_armor" "護甲加成:"
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_tiny_grow_toss_bonus_damage" "投擲傷害加成:"
"DOTA_Tooltip_ability_tiny_grow_tree_bonus_damage_pct" "%樹木傷害乘數加成:"
"DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction" "%攻擊速度降低:"
"DOTA_Tooltip_ability_tiny_tree_channel" "樹轟"
"DOTA_Tooltip_ability_tiny_tree_channel_Description" "持續施法 - 小小把自己周圍的隨機樹木丟向目標區域,每丟一棵樹對範圍內的敵人造成普攻傷害。"
"DOTA_Tooltip_ability_tiny_tree_channel_Lore" "石人丟樹樁,破壞一籮筐。"
"DOTA_Tooltip_ability_tiny_tree_channel_splash_radius" "轟炸範圍:"
"DOTA_Tooltip_ability_tiny_tree_channel_abilitychanneltime" "最大持續施法時間:"
"DOTA_Tooltip_ability_tiny_tree_channel_tree_grab_radius" "拆樹範圍:"
"DOTA_Tooltip_ability_tiny_tree_channel_interval" "丟擲間隔:"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "山崩"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "被落石暈眩。"
"DOTA_Tooltip_modifier_tiny_tree_grab" "拆樹"
"DOTA_Tooltip_modifier_tiny_tree_grab_Description" "普攻帶有波及效果,普攻傷害提升,普攻距離提升 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%。"
"DOTA_Tooltip_modifier_tiny_tosstree_slow" "丟樹"
"DOTA_Tooltip_modifier_tiny_tosstree_slow_Description" "因被樹木傷害,移動速度減低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb" "幻象法球"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "帕克延直線方向發出一顆魔法球,對經過路徑上的敵人造成傷害。在幻象法球飛行過程中,帕克可以使用縹緲之途來傳送到法球所在的位置。"
"DOTA_Tooltip_ability_puck_illusory_orb_abilitydraft_note" "在技能徵召模式中,幻象法球將於飛行期間被替換成縹緲之途。"
"DOTA_Tooltip_ability_puck_illusory_orb_Lore" "頑皮的仙女龍很喜歡捉弄他人,一下子消失,然後在他們意想不到的地方出現。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note0" "「幻象法球」將在行進過程間在周遭提供不受阻礙的視野。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note1" "可藉由傳送至幻象法球來逃脫投射物。"
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "最大距離:"
"DOTA_Tooltip_ability_puck_illusory_orb_damage" "傷害:"
"DOTA_Tooltip_ability_puck_waning_rift" "新月之痕"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "帕克傳送至目標地點,在該處灑出神秘的仙女粉塵去對周圍的敵人造成傷害和沉默效果。"
"DOTA_Tooltip_ability_puck_waning_rift_scepter_description" "新月之痕現在的範圍距離為 %scepter_radius%,並會在 %scepter_pushback_duration% 秒的時間內將敵人擊退 %scepter_pushback% 距離(無法中斷)。顯現該處隱形的敵方單位和守衛,持續 %scepter_vision_duration% 秒。"
"DOTA_Tooltip_ability_puck_waning_rift_Lore" "帕克淘氣地一笑,將它能中斷魔法流動的仙女粉塵灑出。"
"DOTA_Tooltip_ability_puck_waning_rift_radius" "範圍:"
"DOTA_Tooltip_ability_puck_waning_rift_max_distance" "最大距離:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "持續時間:"
"DOTA_Tooltip_ability_puck_waning_rift_damage" "傷害:"
"DOTA_Tooltip_ability_puck_phase_shift" "相位轉移"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "持續施法 - 帕克短暫地將它自己轉移到另一個空間來避免傷害。"
"DOTA_Tooltip_ability_puck_phase_shift_shard_description" "帕克每次施放相位轉移時會攻擊普攻範圍內所有敵人,每施放一次攻擊範圍便 + %shard_attack_range_bonus%。"
"DOTA_Tooltip_ability_puck_phase_shift_Lore" "帶著嘲笑,帕克瞬間轉移到了它的異次元空間。"
"DOTA_Tooltip_ability_puck_phase_shift_Note0" "相位轉移期間帕克保持碰撞體積。"
"DOTA_Tooltip_ability_puck_phase_shift_Note1" "進行任何行動均會取消相位轉移。"
"DOTA_Tooltip_ability_puck_phase_shift_Note2" "帕克在相位轉移期間是無敵的。"
"DOTA_Tooltip_ability_puck_phase_shift_duration" "持續時間:"
"DOTA_Tooltip_ability_puck_dream_coil" "夢境縈繞"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "創造出一個稍蹤即逝的魔法力場繫住敵方英雄,對他們造成傷害和拘束效果。若被繫住的敵人距離力場太遠,他們的夢境將被扯破,並對此承受額外傷害和暈眩效果。"
"DOTA_Tooltip_ability_puck_dream_coil_Lore" "仙女龍散播混亂,讓敵人陷入栩栩如生的夢境,見證自己死亡的命運。"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "縈繞持續時間:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_initial_damage" "初始傷害:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "破碎範圍:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "破碎暈眩時間:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "破碎傷害:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter" "神杖升級縈繞持續時間:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter" "神杖升級夢境破碎暈眩時間:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter" "神杖升級破碎傷害:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "縹緲之途"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "傳送帕克到幻象法球所在的位置。"
"DOTA_Tooltip_modifier_puck_phase_shift" "相位轉移"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "暫時轉移出物質空間"
"DOTA_Tooltip_modifier_puck_coiled" "夢境縈繞"
"DOTA_Tooltip_modifier_puck_coiled_Description" "被夢境縈繞繫住。"
//DAZZLE
"DOTA_Tooltip_ability_dazzle_poison_touch" "劇毒之蝕"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "向扇形區域釋放劇毒,對多個敵方單位造成緩速及持續傷害。每當中毒者受到戴佐攻擊,劇毒的持續時間將刷新,並增強緩速效果。"
"DOTA_Tooltip_ability_dazzle_poison_touch_shard_description" "使劇毒之蝕對受影響的目標施加 %hex_duration% 秒的巫術。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "少數攻擊性的德尊儀式之一,麻痺魔法經常顯示出它的有用之處。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "傷害抵擋技能無法減少傷害。"
"DOTA_Tooltip_ability_dazzle_poison_touch_targets" "目標數:"
"DOTA_Tooltip_ability_dazzle_poison_touch_damage" "每秒傷害:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%緩速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_bonus_slow" "%每次擊中提升的緩速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration" "持續時間:"
"DOTA_Tooltip_ability_dazzle_poison_touch_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "對一名隊友施放薄葬,保護對方在持續時間內無論受到多大傷害都不會死亡,治療效果也會根據英雄的生命而增強。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "只有經驗老道的暗影侍僧才能正確做出免死儀式。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "在薄葬效果之下生命值不會小於 1,但是斧王的淘汰之刃仍可將英雄殺死。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration" "持續時間:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_heal_amplify" "%每損失 10% 的恢復增強:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "暗影波"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "放出一道會於隊友之間穿梭的治療弧光,並傷害弧光附近的敵方單位。戴佐永遠都會受到暗影波治療。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "雖然對暗影牧師來說,暗影波只是很簡單也很日常的儀式,不過它也確實是取勝的關鍵所在。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "英雄與小兵混雜時,暗影波將優先朝友方英雄施放。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "如果敵人附近有多名友方單位,對方將受到多次暗影波傷害。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius" "治療弧光範圍:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle" "最大治療目標數:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "傷害範圍:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage" "傷害:"
"DOTA_Tooltip_ability_dazzle_weave" "編織"
"DOTA_Tooltip_ability_dazzle_weave_Description" "根據對方是敵是友向目標區域內的英雄施予會影響護甲的增幅或減幅,友方英雄的護甲會逐漸提升,若為敵方英雄則會護甲則會逐漸下降。"
"DOTA_Tooltip_ability_dazzle_weave_Lore" "戴佐在虛無之境的縹緲之旅讓他能將光與暗的力量融在一起,創造出有兩種力量的魔力波動。"
"DOTA_Tooltip_ability_dazzle_weave_Note0" "為區域內的單位附加狀態,因此施法後進入或離開此區域的單位狀態不受影響。"
"DOTA_Tooltip_ability_dazzle_weave_radius" "範圍:"
"DOTA_Tooltip_ability_dazzle_weave_duration" "持續時間:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second" "每秒護甲增減:"
"DOTA_Tooltip_ability_dazzle_bad_juju" "晦氣"
"DOTA_Tooltip_ability_dazzle_bad_juju_abilitydraft_note" "此技能將一併賦予福氣技能。"
"DOTA_Tooltip_ability_dazzle_bad_juju_Description" "每當有單位受到戴佐的技能影響,即會暫時提升 / 降低其護甲。\n啟用後可根據單位身上的層數施以治療或造成傷害。"
"DOTA_Tooltip_ability_dazzle_bad_juju_Lore" "虛無之境的氣息每具現一次就愈是滲透我們的周遭環境。"
"DOTA_Tooltip_ability_dazzle_bad_juju_armor_reduction" "每層護甲提升 / 減免:"
"DOTA_Tooltip_ability_dazzle_bad_juju_heal_damage" "每層治療 / 傷害:"
"DOTA_Tooltip_ability_dazzle_bad_juju_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_dazzle_good_juju" "福氣"
"DOTA_Tooltip_ability_dazzle_good_juju_Description" "每當戴佐施放法術,所有冷卻中的技能都將縮短冷卻時間。"
"DOTA_Tooltip_ability_dazzle_good_juju_scepter_Description" "福氣使所有道具的冷卻時間降低 %item_cooldown_reduction%%%,並變成主動技能,施放於友方單位上可以刷新對方所有道具的冷卻時間。"
"DOTA_Tooltip_ability_dazzle_good_juju_Lore" "每召喚一次虛無之境,就愈使其滲透我們的周遭環境。"
"DOTA_Tooltip_ability_dazzle_good_juju_cooldown_reduction" "每次施放的冷卻減免:"
"DOTA_Tooltip_ability_dazzle_lucky_charm" "幸運符"
"DOTA_Tooltip_ability_dazzle_lucky_charm_Description" "被動地降低戴佐持有道具的冷卻時間。可以施放於隊友上,重置對方所有道具的冷卻時間。"
"DOTA_Tooltip_ability_dazzle_lucky_charm_Lore" "道具神奇地刷新了!"
"DOTA_Tooltip_ability_dazzle_lucky_charm_cooldown_reduction" "%道具冷卻減免:"
"DOTA_Tooltip_modifier_dazzle_poison_touch" "劇毒之蝕"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "持續受到傷害且移動速度降低 %-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "受到巫毒保護!在此狀態下您將不死!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "編織護甲"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "護甲調整 %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor" "晦氣"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_Description" "護甲降低 %fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter" "晦氣"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter_Description" "護甲調整 %dMODIFIER_PROPERTY_TOOLTIP%"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault" "彈幕衝擊"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "持續引爆高能破片彈,一次攻擊附近隨機一位敵方單位,造成小幅魔法傷害和短暫暈眩。對小兵的傷害加倍。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "瑞托崔普某些更新裝備的裝置運作不良,所以就把它們拿來爆炸出去作為有效的進攻手段。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "在發條技師遭控制時仍持續有效。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "範圍:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "持續時間:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "攻擊間隔:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_damage" "傷害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" "能量齒輪"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "將通電齒輪在發條技師周圍組成一圈障礙物,困住貼近的單位。外側的敵人碰到齒輪會被電流震退,損失生命值和魔力。每個齒輪發動過一次震擊後就會報廢。敵人攻擊數次可摧毀齒輪,發條技師只需攻擊一次即可摧毀。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "發條技師最驕傲的發明之一就是他的能量齒輪 - 雖然有時會被他的隊友看輕。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "齒輪可電擊隱形單位。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "持續時間:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_damage" "電流傷害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_mana_burn" "電流燃燒魔力:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "火箭照明彈"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "向目標區域發射射程無限的照明彈,對區域內敵人造成傷害,以及揭露該區域的視野 %duration% 秒。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "最初用作節日的焰火,現在成了偵察和轟炸敵人的工具。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "範圍:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_damage" "傷害:"
"DOTA_Tooltip_ability_rattletrap_hookshot" "發射鉤爪"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "往一個目標位置發射一個迅速飛行的鉤爪。若鉤爪擊中到了一名單位,那麼發條技師將被迅速牽引過去,對擊中的目標 %stun_radius% 範圍內所有單位造成暈眩和傷害。發條技師在牽引途中所衝撞到的任何敵方單位也會一併受到傷害和暈眩。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "鉤爪略顯笨重,卻能帶著更加厚重的發條裝甲在空中穿梭。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "發射鉤爪可鉤住友軍並完成牽引,但不會對目標造成傷害及暈眩。"
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "暈眩時間:"
"DOTA_Tooltip_ability_rattletrap_hookshot_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage" "傷害:"
"DOTA_Tooltip_ability_rattletrap_overclocking" "超頻"
"DOTA_Tooltip_ability_rattletrap_overclocking_Description" "增壓以強化發條技師的技能:彈幕衝擊影響有效距離內所有敵人;能量齒輪生效時發條技師的攻速提升;火箭照明彈冷卻降低,且會在目標兩側發射額外火箭;發射鉤爪的暈眩範圍和持續時間提升。發條技師在持續時間結束後會自己受到暈眩。"
"DOTA_Tooltip_ability_rattletrap_overclocking_Lore" "瑞托崔普了解自己盔甲的極限,正如他了解在危急之際突破極限的風險。"
"DOTA_Tooltip_ability_rattletrap_overclocking_buff_duration" "持續時間:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_movement_speed" "%BATTERY ASSAULT BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_attack_speed" "齒輪攻速加成:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_damage_bonus_pct" "%HOOKSHOT DAMAGE BONUS:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_radius_bonus_pct" "%發射鉤爪範圍加成:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_duration_bonus_pct" "%發射鉤爪額外持續時間:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_rockets" "額外火箭數量:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_cooldown" "火箭照明彈冷卻:"
"DOTA_Tooltip_ability_rattletrap_overclocking_debuff_duration" "自我暈眩時間:"
"DOTA_Tooltip_ability_rattletrap_jetpack" "噴射背包"
"DOTA_Tooltip_ability_rattletrap_jetpack_Description" "發條技師啟動噴射背包,獲得飛行能力、飛行視野和移動速度加成,但在此狀態下轉向速率大幅減少,且無法普攻。可透過施放發射鉤爪來停用噴射背包。"
"DOTA_Tooltip_ability_rattletrap_jetpack_duration" "持續時間:"
"DOTA_Tooltip_ability_rattletrap_jetpack_bonus_speed" "%速度加成:"
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "彈幕衝擊"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "對附近敵人造成間歇性傷害。"
"DOTA_Tooltip_modifier_rattletrap_cog_push" "齒輪震退"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "被齒輪震退。"
"DOTA_Tooltip_modifier_rattletrap_hookshot" "發射鉤爪"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "被發條技師的鉤爪牽引中。"
"DOTA_Tooltip_modifier_rattletrap_overclocking" "超頻"
"DOTA_Tooltip_modifier_rattletrap_overclocking_Description" "增壓以強化技能
持續時間結束時會受到暈眩。"
"DOTA_Tooltip_modifier_rattletrap_cog_armor" "能量齒輪"
"DOTA_Tooltip_modifier_rattletrap_cog_immune" "能量齒輪"
"DOTA_Tooltip_modifier_rattletrap_cog_immune_description" "在能量齒輪內時,對技能免疫。"
"DOTA_Tooltip_modifier_rattletrap_cog_leash" "能量齒輪"
"DOTA_Tooltip_modifier_rattletrap_cog_leash_description" "被束縛"
"DOTA_Tooltip_modifier_rattletrap_jetpack" "噴射背包"
"DOTA_Tooltip_modifier_rattletrap_jetpack_description" "在天空中飛行,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//LICH
"DOTA_Tooltip_ability_lich_frost_nova" "寒霜爆發"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "在一名敵方單位身上對方身上爆發出寒霜,對其造成基礎傷害和 %abilityduration% 秒的移速及攻速減緩,同時在爆發地點附近造成範圍傷害。被瞄準的敵方單位會同時受到基礎和範圍傷害。"
"DOTA_Tooltip_ability_lich_frost_nova_Lore" "冰霜法師艾斯瑞安從沒忘記哪怕是最簡單的冰系操控咒語。"
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "範圍傷害:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "範圍:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed_primary" "攻擊速度降低:"
"DOTA_Tooltip_ability_lich_dark_sorcery" "不潔契約"
"DOTA_Tooltip_ability_lich_dark_sorcery_Description" "特定次數的攻擊可獲得攻擊速度加成,每次攻擊皆可吸收一定百分比的魔力。施放需花費當下生命的一定百分比,攻擊次數用完即結束,最多維持 %duration% 秒。"
"DOTA_Tooltip_ability_lich_dark_sorcery_mana_drain" "%魔力吸取:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_count" "攻擊次數:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_lich_dark_sorcery_health_cost" "%生命消耗:"
"DOTA_Tooltip_ability_lich_sinister_gaze" "寒心凝視"
"DOTA_Tooltip_ability_lich_sinister_gaze_Description" "持續施法 - 催眠一名敵人,令對方緩慢走向雙方之間的一個位置,同時抽取對方目前魔力的一定百分比。"
"DOTA_Tooltip_ability_lich_sinister_gaze_abilitydraft_note" "就算具有阿哈利姆神杖,寒心凝視的持續施法仍無法與其它的持續施法重疊,也會因禁錮 / 隱藏 / 消失效果而被打斷。"
"DOTA_Tooltip_ability_lich_sinister_gaze_Lore" "當心寒冷……"
"DOTA_Tooltip_ability_lich_sinister_gaze_AbilityChannelTime" "持續時間:"
"DOTA_Tooltip_ability_lich_sinister_gaze_destination" "%移動距離:"
"DOTA_Tooltip_ability_lich_sinister_gaze_mana_drain" "%每秒魔力吸取:"
"DOTA_Tooltip_ability_lich_sinister_gaze_scepter_description" "使寒心凝視變成具有範圍效果的技能,影響目標地區周圍 %aoe_scepter% 範圍內的單位,並允許施放者一邊持續施放此技能,一邊施放其它技能。"
"DOTA_Tooltip_ability_lich_frost_aura" "寒霜靈氣"
"DOTA_Tooltip_ability_lich_frost_aura_Description" "為周遭友方單位提供靈氣,令他們的普攻能夠減緩移動速度。"
"DOTA_Tooltip_ability_lich_frost_aura_movespeed_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_lich_frost_aura_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_lich_frost_aura_aura_radius" "施效範圍:"
"DOTA_Tooltip_ability_lich_frost_armor" "霜凍護甲"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "為一個友方單位或建築物製造一層寒冰護甲,提升護甲並使攻擊者緩速。持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_lich_frost_armor_Lore" "原本是為了在中埋伏自我防衛時打造的,巫妖能夠為他人施加一個強力的寒冰護體魔咒。"
"DOTA_Tooltip_ability_lich_frost_armor_Note0" "如果啟用自動施放,巫妖將會對鄰近受到攻擊的友軍施法。"
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "友方護甲提升:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%敵方移動速度降低:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "敵方攻擊速度降低:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_lich_frost_shield" "霜凍魔盾"
"DOTA_Tooltip_ability_lich_frost_shield_Description" "為目標施加霜凍魔盾,來減輕普攻造成的傷害,同時每 %interval% 秒對周遭敵人造成一次小幅的傷害及緩速效果。"
"DOTA_Tooltip_ability_lich_frost_shield_Lore" "最初是為了保護自己的人身安全而生成的魔盾,艾斯瑞安用來圍繞在自身周圍的霜凍魔法至此只隨著時間變得更加霜寒。"
"DOTA_Tooltip_ability_lich_frost_shield_attack_count" "攻擊次數:"
"DOTA_Tooltip_ability_lich_frost_shield_damage_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_lich_frost_shield_damage" "傷害:"
"DOTA_Tooltip_ability_lich_frost_shield_movement_slow" "%減速:"
"DOTA_Tooltip_ability_lich_frost_shield_range" "施放距離:"
"DOTA_Tooltip_ability_lich_frost_shield_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_lich_frost_shield_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_lich_frost_shield_Note0" "無法對具有技能免疫狀態的敵人造成傷害或緩速效果。"
"DOTA_Tooltip_ability_lich_frost_shield_Note1" "霜凍魔盾可對建築施放。"
"DOTA_Tooltip_ability_lich_chain_frost" "連環霜凍"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "釋放一個可在不同敵人之間來回彈跳 %jumps% 次的寒霜法球,造成傷害和緩速效果。傷害將隨著每次彈跳提升。"
"DOTA_Tooltip_ability_lich_chain_frost_Lore" "幾乎所有人都認為是冰霜法術中的終極咒語,艾斯瑞安的霜死之珠能用恐懼襲擊那些膽敢站出來反對他的人們。"
"DOTA_Tooltip_ability_lich_chain_frost_Note0" "連環霜凍無法被逃脫。"
"DOTA_Tooltip_ability_lich_chain_frost_Note1" "連環霜凍的寒霜法球的移動速度為 %projectile_speed%。"
"DOTA_Tooltip_ability_lich_chain_frost_Note2" "寒霜法球不會彈向殭屍。"
"DOTA_Tooltip_ability_lich_chain_frost_damage" "每次彈跳傷害:"
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "彈跳次數:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "彈跳距離:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jump_damage" "每次彈跳增傷:"
"DOTA_Tooltip_ability_lich_ice_spire" "冰霜尖塔"
"DOTA_Tooltip_ability_lich_ice_spire_Description" "在目標地點創造出一個冰柱,使周遭的敵人緩速。冰柱可承受 5 次英雄攻擊或 10 次小兵攻擊,被摧毀時會在附近範圍內產生一次寒霜爆發。
冰霜尖塔可作為連環霜凍的寒霜法球最低優先的彈跳目標。
冰霜尖塔可作為霜凍魔盾的施放目標。霜凍魔盾每秒治療冰柱使其可承受多 1 次英雄攻擊。"
"DOTA_Tooltip_ability_lich_ice_spire_duration" "持續時間:"
"DOTA_Tooltip_ability_lich_ice_spire_aura_radius" "有效範圍:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_damage" "初始傷害:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_radius" "施效範圍:"
"DOTA_Tooltip_ability_lich_ice_spire_bonus_movespeed" "%移動速度降低:"
"DOTA_Tooltip_modifier_lich_frostnova_slow" "寒霜爆發緩速"
"DOTA_Tooltip_modifier_lich_frostnova_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_chainfrost_slow" "連環霜凍緩速"
"DOTA_Tooltip_modifier_lich_chainfrost_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frostarmor_slow" "寒冰減速"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor" "霜凍護甲"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲並減速進行攻擊的敵人。"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff" "霜凍緩速"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_lich_frost_shield" "霜凍魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_Description" "降低外來普攻的傷害。"
"DOTA_Tooltip_modifier_lich_frost_shield_slow" "霜凍魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lich_sinister_gaze" "寒心凝視"
"DOTA_Tooltip_modifier_lich_sinister_gaze_Description" "巫妖瞪得你心發寒!"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff" "冰霜尖塔"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush" "巨浪"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "召喚一股巨浪傷害一個敵方單位,降低移動速度和護甲。"
"DOTA_Tooltip_ability_tidehunter_gush_Lore" "在沉沒之島的競賽中,利維坦贏得了對公海的統治。"
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_tidehunter_gush_negative_armor" "護甲降低:"
"DOTA_Tooltip_ability_tidehunter_gush_gush_damage" "傷害:"
"DOTA_Tooltip_ability_tidehunter_gush_abilityduration" "減幅持續時間:"
"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" "距離:"
"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter" "範圍:"
"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_tidehunter_gush_scepter_description" "使巨浪冷卻降低,並且變成朝地面施放、影響一列敵人的技能。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "海妖外殼"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "強化潮夕獵人的外皮去被動地抵擋普攻傷害。同時每當自己的傷害承受量在特定時間內達到特定門檻時,海妖外殼將會移除當下自己身上的減幅效果。\n\n海妖外殼不與其它物品的傷害抵擋疊加。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "鐵帆海軍裡有一個傳言,說是有隻強大的海獸,明明被矛刺中被劍砍傷依然能踐踏艦隊。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "只有來自玩家的傷害會觸發減幅移除效果。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "計時將隨著 %damage_reset_interval% 秒內無源自敵方玩家的傷害而歸零。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "海妖外殼可移除大多數的減幅效果,即使它們一般無法被淨化。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "傷害抵擋:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "傷害臨界值:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval" "臨界值計算時間:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "錨擊"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "潮汐獵人揮動他的巨錨,對附近敵人造成附加著額外傷害的普攻並降低他們的基礎攻擊力。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_description" "使錨擊的傷害提升、冷卻降低,且變得可影響建築。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "從艦隊統帥昆卡的一艘戰艦上偷來的重錨,被利維坦用作有效的近戰武器。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_attack_damage" "額外傷害:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "持續時間:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "範圍:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_bonus_damage" "傷害加成:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0" "錨擊對遠古生物同樣有效,但對羅煞無效。"
"DOTA_Tooltip_ability_tidehunter_ravage" "毀滅"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "猛擊地面,使觸手從地表內朝四面八方穿出,傷害並暈眩附近所有敵方單位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Lore" "呼喚深海之神麥爾朗恩的舉動導致整支武裝艦隊在海上失蹤。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note0" "毀滅可以擊中隱形單位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note1" "毀滅的行進速度為 %speed%。"
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "範圍:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "持續時間:"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep" "深海觸手"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep_Description" "潮汐獵人釋放出大量觸手,對觸手可及之處的敵人造成傷害和暈眩。觸手造成的傷害為毀滅的 %damage_pct%%% 傷害和暈眩,距離為毀滅範圍的 %range_pct%%%。"
"DOTA_Tooltip_modifier_tidehunter_gush" "巨浪"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_tidehunter_ravage" "毀滅"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "被毀滅暈眩。"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "錨擊"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "攻擊降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "蒼穹震擊"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "利用蒼穹的能量製造出分叉的閃電,襲擊一群敵方單位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "最初是給流浪藝人開場作秀用的,羅斯塔的閃電能分成數叉來震擊不止一位對手。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "可擊中 1000 距離內的次要目標。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "目標數:"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "傷害:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "巫術"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "將一個敵方單位變成毫無傷害的動物,受害者無法攻擊和使用技能。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "羅斯塔通常將自己變成一個小雞來結束表演——現在他把這個屈辱分享給別人。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "會直接消滅幻象。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "對方在變形狀態下僅有 %movespeed% 基礎移動速度,但使其擁有最大移動速度的增幅效果依然有效。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "持續時間:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "枷鎖"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "持續施法 - 使用魔法綁住一個敵方單位,使其無法攻擊和移動,同時持續吸收生命能量。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_shard_description" "使枷鎖的施放距離提升 %shard_bonus_cast_range%,施放時在目標身旁召喚出 %shard_ward_count% 支持續 %shard_ward_duration% 秒的群蛇守衛。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "原本是一個自我防衛用的咒語,在師傅在滲色嶺被殺害之後,羅斯塔研發出了枷鎖咒。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage" "總傷害 / 治療:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "最大持續時間:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "群蛇守衛"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "召喚 %ward_count% 支群蛇守衛來攻擊敵方單位和建築物。守衛對魔法免疫。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_description" "提升群蛇守衛的普攻距離,並使普攻分裂,一次攻擊兩名目標,各造成完整傷害。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "耍蛇曾是演藝中的重頭戲;現在羅斯塔可以授予蛇力量,以服從他自己的吩咐。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "持續時間:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_tooltip" "攻擊傷害:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_attack_range_tooltip" "攻擊距離:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip" "摧毀所需擊中次數:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip_creeps" "小兵的摧毀擊中次數:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_range" "距離加成:"
"DOTA_Tooltip_ability_shadow_shaman_serpentine" "蜿蜒蛇陣"
"DOTA_Tooltip_ability_shadow_shaman_serpentine_Description" "布置一條含有 %count% 支群蛇守衛的路徑。"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "變成雞了"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "您現在是隻雞。無法攻擊和施法。"
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "枷鎖"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "被銬牢。無法移動或攻擊。"
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen" "煙幕"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "丟出一枚煙幕彈使範圍內的敵方單位沉默,且使其普攻落空。"
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "自從他在他的背叛之夜逃脫後,力丸發掘出這能混淆對手的簡單煙幕價值。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note0" "可在暗殺絕招狀態下施放。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note1" "仍可使用道具的主動技能。"
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "範圍:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%落空機率:"
"DOTA_Tooltip_ability_riki_smoke_screen_duration" "持續時間:"
"DOTA_Tooltip_ability_riki_backstab" "隱祕行動"
"DOTA_Tooltip_ability_riki_backstab_Description" "力丸淡入陰影變成隱形狀態。從敵人身後突擊時,將根據自身敏捷屬性造成額外傷害,並對非英雄單位造成雙倍傷害。做出普攻後,隱形狀態將隨之解除。"
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "敏捷傷害乘數:"
"DOTA_Tooltip_ability_riki_backstab_fade_delay" "淡入延遲:"
"DOTA_Tooltip_ability_riki_backstab_Lore" "力丸盯上你了。"
"DOTA_Tooltip_ability_riki_backstab_Note0" "力丸的幻象會做出背刺的動作,但實際上不會有背刺的額外傷害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility" "永久隱形"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "力丸淡入陰影呈現隱匿狀態。在力丸做出普攻時將會現形。提供額外移動速度。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "力丸盯上你了。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0" "力丸在隱形時不會自動攻擊敵人。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1" "力丸的幻象會做出背刺的動作,但實際上不會有背刺的額外傷害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note2" "背刺的額外傷害無法迴避。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "淡入陰影所需時間:"
"DOTA_Tooltip_ability_riki_permanent_invisibility_movement_speed" "移動速度:"
"DOTA_Tooltip_ability_riki_poison_dart" "睡眠鏢"
"DOTA_Tooltip_ability_riki_poison_dart_Description" "向一名敵方單位發射睡眠鏢,使其沉睡。目標在作用時間結束或受到過多傷害時便會甦醒,接著受到傷害和緩速。"
"DOTA_Tooltip_ability_riki_poison_dart_duration" "沉睡持續時間:"
"DOTA_Tooltip_ability_riki_poison_dart_debuff_duration" "甦醒後的緩速時間:"
"DOTA_Tooltip_ability_riki_poison_dart_wake_damage_limit" "甦醒承傷門檻:"
"DOTA_Tooltip_ability_riki_poison_dart_movement_slow" "%甦醒時的移動速度降低:"
"DOTA_Tooltip_ability_riki_poison_dart_damage" "甦醒時的傷害:"
"DOTA_Tooltip_ability_riki_blink_strike" "閃躍突襲"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "傳送至目標單位背後,若為敵人,則造成暫時的緩速效果和具額外傷害的普攻。"
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "潛行刺客迅速敏捷的動作讓他的目標幾乎不可能逃脫。"
"DOTA_Tooltip_ability_riki_blink_strike_Note0" "力丸閃躍突襲後的首次攻擊為背刺。"
"DOTA_Tooltip_ability_riki_blink_strike_Note1" "閃躍突襲的傷害會於在下次攻擊進行前生效。"
"DOTA_Tooltip_ability_riki_blink_strike_Note2" "您可以閃躍至友方單位,但不會造成傷害。"
"DOTA_Tooltip_ability_riki_blink_strike_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_riki_blink_strike_slow" "緩速持續時間:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade" "暗殺絕招"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description" "持續施法 - 立即遁出世界的現實層面並開始對周遭的隨機敵方單位從後方進行普攻。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_description" "提升施放距離和攻擊次數,且能朝友方英雄施放,於作用期間躲藏在對方身上。每次攻撃後可撃中多一名目標。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore" "潛形刺客並不在乎手段是否齷齪,且擅長背後暗著來。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0" "移動會立即中斷此技能的作用。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_radius" "範圍:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count" "攻擊次數:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_damage_pct" "%攻擊傷害:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_agility_pct" "%敏捷提升:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_abilitychanneltime" "持續時間:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_cast_range" "施放距離:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_attacks" "攻擊次數:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_targets" "每次攻擊目標數:"
"DOTA_Tooltip_modifier_riki_smoke_screen" "煙幕"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "處於沉默狀態,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率攻擊落空。"
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter" "閃躍突襲使用次數"
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter_Description" "閃躍突襲只要備有使用次數就可隨時使用。"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow" "閃躍突襲"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_riki_dart" "睡眠鏢"
"DOTA_Tooltip_modifier_riki_dart_Description" "因力丸的睡眠鏢而陷入沉睡。"
"DOTA_Tooltip_modifier_riki_poison_dart_debuff" "睡眠鏢"
"DOTA_Tooltip_modifier_riki_poison_dart_debuff_Description" "因頭昏腦脹,移動速度減低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice" "憎惡"
"DOTA_Tooltip_ability_enigma_malefice_Description" "謎團把力量集中於一個目標,使其每 %tick_rate% 秒承一次傷害和暈眩效果。"
"DOTA_Tooltip_ability_enigma_malefice_Lore" "奇異的重力將敵人拉向黑洞的中心,將他們困在其中。"
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "每次傷害:"
"DOTA_Tooltip_ability_enigma_malefice_stun_instances" "作用次數:"
"DOTA_Tooltip_ability_enigma_malefice_shard_description" "憎惡暈眩時間提升 0.35 秒,每造成一次憎惡暈眩,便在目標旁邊製造一個虛靈。這些虛靈不會再分裂。"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "惡魔轉化"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "將一隻小兵或野怪轉換成三個謎團的碎片。這些邪惡虛靈受謎團控制,且會在反復做出幾次攻擊後恢復生命值並一分為二。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "謎團有能力召喚其他空間的自己 —— 並把它轉化成一組作祟肉體空間的虛靈。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0" "轉化敵方單位將獲得金錢及經驗。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note1" "被轉換的友方單位將形同被反補。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note2" "無法使用於等級 4 以上的遠古野怪或中立野怪。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note3" "無法使用於友方舉旗小兵。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "分裂所需攻擊次數:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count" "每次轉化虛靈數量:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip" "虛靈生命值:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip" "虛靈傷害:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_magic_resist_tooltip" "%虛靈魔法抗性:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_attack_range_tooltip" "虛靈攻擊距離:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "午夜凋零"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "將一塊區域沉浸在黑暗的共振中,對敵方單位造成他們目前生命值一定比例的傷害。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "世界的一部分緩緩墮至虛空。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "此技能將摧毀該區域內的樹木。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "多次午夜凋零不可疊加。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "持續時間:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%每秒傷害:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "範圍:"
"DOTA_Tooltip_ability_enigma_black_hole" "黑洞"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "持續施法 - 召喚一個強力漩渦吸住敵方單位。被黑洞影響的單位不能移動、攻擊或施法。"
"DOTA_Tooltip_ability_enigma_black_hole_scepter_description" "使黑洞一併造成每秒目標最大生命值 %scepter_pct_damage%%% 的額外傷害,並一併產生不會打斷動作的軟性牽引效果,牽引範圍為 %scepter_radius%,牽引速率為 %scepter_drag_speed%。"
"DOTA_Tooltip_ability_enigma_black_hole_Lore" "大地隨著謎團毀滅的漩渦而戰慄,威力如同世界末日。"
"DOTA_Tooltip_ability_enigma_black_hole_damage" "每秒傷害:"
"DOTA_Tooltip_ability_enigma_black_hole_radius" "範圍:"
"DOTA_Tooltip_ability_enigma_black_hole_duration" "持續時間:"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage" "午夜凋零"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_enigma_malefice" "憎惡"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害並暈眩 %fMODIFIER_PROPERTY_TOOLTIP% 秒,每隔 %fMODIFIER_PROPERTY_TOOLTIP% 秒。"
"DOTA_Tooltip_modifier_demonic_conversion" "惡魔轉化"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "此存在受到謎團控制。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "每秒受到傷害、遭受暈眩並被拉向黑洞中心。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter_Description" "被拉往事件視界。"
//TINKER
"DOTA_Tooltip_ability_tinker_laser" "雷射"
"DOTA_Tooltip_ability_tinker_laser_Description" "發射強烈的能量光束,對目標及其周邊敵人造成傷害。主要目標將受到失明,期間所有普攻都會落空。"
"DOTA_Tooltip_ability_tinker_laser_scepter_description" "使雷射升級為縮小光束,施放距離提升 %scepter_bonus_cast_range%,且一併降低對方人物模型大小、目前生命,以及 %scepter_reduction_pct%%% 的最大生命(可疊加)。使雷射在主要目標周圍 %scepter_bounce_radius% 距離內向距離最遠的次要目標折射一次,優先瞄準英雄。"
"DOTA_Tooltip_ability_tinker_laser_Lore" "鮑西在他的地下實驗室改善了這把雷射岩石切割器,從沒考慮過它的作戰效用。"
"DOTA_Tooltip_ability_tinker_laser_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%失明落空機率:"
"DOTA_Tooltip_ability_tinker_laser_duration_hero" "英雄失明持續時間:"
"DOTA_Tooltip_ability_tinker_laser_duration_creep" "小兵/野怪失明持續時間:"
"DOTA_Tooltip_ability_tinker_laser_laser_damage" "雷射傷害:"
"DOTA_Tooltip_ability_tinker_laser_radius_explosion" "範圍次要傷害:"
"DOTA_Tooltip_ability_tinker_laser_splash_pct" "%次要傷害:"
"DOTA_Tooltip_ability_tinker_shrink_ray" "縮小光束"
"DOTA_Tooltip_ability_tinker_shrink_ray_Description" "使雷射一併降低對方 20%% 的最大生命和人物模型大小,持續 %duration% 秒。"
"DOTA_Tooltip_ability_tinker_shrink_ray_scale_reduction" "%模型縮小比例:"
"DOTA_Tooltip_ability_tinker_shrink_ray_health_reduction" "%最大生命降低:"
"DOTA_Tooltip_ability_tinker_shrink_ray_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" "熱導引飛彈"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "向 %radius% 範圍內距離最近的可見英雄發射火箭。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore" "最後將鮑西救下來的玩意兒,是一個改良過的導引式火箭筒。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_damage" "傷害:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "目標數:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_speed" "火箭行進速度:"
"DOTA_Tooltip_ability_tinker_warp_grenade" "扭曲光球"
"DOTA_Tooltip_ability_tinker_warp_grenade_Description" "向敵人丟出一團光球,造成傷害並將敵人傳送至離自己更遠的位置,同時降低對方的施法與普攻範圍 %debuff_duration% 秒。"
"DOTA_Tooltip_ability_tinker_warp_grenade_damage" "傷害:"
"DOTA_Tooltip_ability_tinker_warp_grenade_knockback_distance" "傳送距離:"
"DOTA_Tooltip_ability_tinker_warp_grenade_range_reduction" "%施法/普攻距離降低:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "機械行軍"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "徵募一支機器人軍隊,摧毀修補匠周圍的敵方單位。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "就算實驗室最後被封鎖了,呼叫機械兵團的無線電仍是通的。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "機械行軍產生機器人的速率為每秒 %machines_per_sec% 個。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "範圍:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "持續時間:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_damage" "傷害:"
"DOTA_Tooltip_ability_tinker_rearm" "重新裝填"
"DOTA_Tooltip_ability_tinker_rearm_abilitydraft_note" "此技能將在技能徵召模式一併為使用次數(充能)制的技能補充一次使用次數。"
"DOTA_Tooltip_ability_tinker_rearm_Description" "持續施法 - 重設修補匠大多數技能和物品的冷卻時間。"
"DOTA_Tooltip_ability_tinker_rearm_Lore" "這兒換塊新電池,那兒塞幾枚火箭彈,鮑西不斷改良現有的技術。"
"DOTA_Tooltip_ability_tinker_rearm_Note0" "下列道具無法刷新:萬古之盤、奧術靴、黑皇杖、彌達斯之手、支配頭盔、霸王頭盔、林肯法球、隕星鎚、洞察菸斗、刷新法球、亡魂胸針(被動技能),以及所有中立道具。"
"DOTA_Tooltip_ability_tinker_rearm_abilitychanneltime" "重新裝填時間:"
"DOTA_Tooltip_ability_tinker_defense_matrix" "防禦矩陣"
"DOTA_Tooltip_ability_tinker_defense_matrix_damage_absorb" "傷害抵擋量:"
"DOTA_Tooltip_ability_tinker_defense_matrix_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_tinker_defense_matrix_barrier_duration" "持續時間:"
"DOTA_Tooltip_ability_tinker_defense_matrix_Description" "指定一名友方單位,為對方施加一個能夠抵擋部分傷害、提供狀態抗性的防禦矩陣。"
"DOTA_Tooltip_ability_tinker_keen_teleport" "基恩傳輸"
"DOTA_Tooltip_ability_tinker_keen_teleport_Lore" "鮑西總說「只要時間充足,沒有什麼奧術成果是好奇的頭腦無法仿製出的。當然,經費也得夠才行。」"
"DOTA_Tooltip_ability_tinker_keen_teleport_Description" "持續施法 - 傳送至一座友方建築。技能等級 2 能夠向友方單位傳送,等級 3 能夠向友方英雄傳送。"
"DOTA_Tooltip_ability_tinker_keen_teleport_channel_time_tooltip" "持續施法時間:"
"DOTA_Tooltip_modifier_tinker_laser_blind" "雷射失明"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "攻擊有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。"
"DOTA_Tooltip_modifier_tinker_rearm" "重新裝填"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "重設技能冷卻時間。"
"DOTA_Tooltip_modifier_tinker_defense_matrix" "防禦矩陣"
"DOTA_Tooltip_modifier_tinker_defense_matrix_Description" "能阻擋受到的傷害,並提供 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性。"
"DOTA_Tooltip_modifier_tinker_warp_grenade" "扭曲光球"
"DOTA_Tooltip_modifier_tinker_warp_grenade_Description" "因受到扭曲而頭暈目眩,施法距離降低 %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%、普攻距離降低 %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE%%%。"
//SNIPER
"DOTA_Tooltip_ability_sniper_shrapnel" "破片榴彈"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "發射一枚破片榴彈使目標區域淋浴在爆炸性雨彈之下一段時間,使淋浴在彈雨之下的敵人持續受到傷害和移動速度減緩效果。破片榴彈將會揭露目標區域的視野。破片榴彈將每 %abilitychargerestoretime% 秒補充一枚。"
"DOTA_Tooltip_ability_sniper_shrapnel_Lore" "卡德爾利眼的制式化步槍還能發射榴霰彈,對攻擊戰壕中的敵人很有用。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note0" "傷害將在效果生效時立即造成 1 次,之後每隔一秒再造成 1 次,一共能造成 11 次。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "對建築無效。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note2" "提供視野於目標區域。"
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "彈雨範圍:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "彈雨持續時間:"
"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage" "傷害:"
"DOTA_Tooltip_ability_sniper_headshot" "爆頭"
"DOTA_Tooltip_ability_sniper_headshot_Description" "狙擊手提升他的射擊精準度,使他的普攻有一定機率造成額外傷害以及擊退效果。爆頭將暫時降低敵人 %slow%%% 的移速和攻速。"
"DOTA_Tooltip_ability_sniper_headshot_Lore" "童年時對潛行獸的胡亂射擊現在精練成攻擊敵人的技術。"
"DOTA_Tooltip_ability_sniper_headshot_Note0" "對友方小兵有效。"
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%機率:"
"DOTA_Tooltip_ability_sniper_headshot_knockback_distance" "擊退距離:"
"DOTA_Tooltip_ability_sniper_headshot_slow_duration" "緩速時間:"
"DOTA_Tooltip_ability_sniper_headshot_damage" "傷害:"
"DOTA_Tooltip_ability_sniper_take_aim" "瞄準"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "提升狙擊手的步槍射程。此技能可主動施放,獲得 %headshot_chance%%% 爆頭機率。期間自身將緩速 %slow%%%。"
"DOTA_Tooltip_ability_sniper_take_aim_Lore" "卡德爾總是保持自己待在遠處遠離傷害,同時仍能稱職地勝任狙擊手這職位 - 進行完美狙擊。"
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "射程提升:"
"DOTA_Tooltip_ability_sniper_take_aim_duration" "持續時間:"
"DOTA_Tooltip_ability_sniper_assassinate" "狙殺"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "狙擊手鎖定一個目標敵方單位,在短暫瞄準後發射一發威力強大的子彈,造成傷害和小暈眩效果。"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_description" "使狙殺發射速度加快,並對敵方目標造成暈眩效果。"
"DOTA_Tooltip_ability_sniper_assassinate_Lore" "為了能完成預言然後返回家鄉,卡德爾必須和參加古老考驗當天一樣,做出完美狙擊。"
"DOTA_Tooltip_ability_sniper_assassinate_shard_description" "狙殺會以扇形範圍撃中主要目標身後的敵人,造成狙殺的 %scatter_damage_pct%%% 傷害。扇區長度:%scatter_range%;扇區寬度:%scatter_width%。另外瞄準時間降低至 %scepter_cast_point%。"
"DOTA_Tooltip_ability_sniper_assassinate_Note0" "準星效果僅友方可見。"
"DOTA_Tooltip_ability_sniper_assassinate_Note1" "目標無法利用隱形來逃脫投射物或軌道性技能。"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastpoint" "瞄準時需:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_cast_point" "瞄準時需:"
"DOTA_Tooltip_ability_sniper_concussive_grenade" "震撼彈"
"DOTA_Tooltip_ability_sniper_concussive_grenade_Description" "向目標區域打出一發震撼彈,對區域內的敵人造成傷害,並使自己和敵人都被向後擊退。敵人被擊退後將會被繳械和受到緩速。"
"DOTA_Tooltip_ability_sniper_concussive_grenade_damage" "傷害:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_radius" "範圍:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_debuff_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_knockback_distance" "擊退距離:"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow" "震撼彈緩速"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow_Description" "移動速度降低 50%%,且被繳械而無法進行普攻。"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter" "破片榴彈數量"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description" "破片榴彈沒有冷卻時間,只要有彈藥就能進行施放。"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "破片榴彈減速"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sniper_assassinate" "狙殺"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "狙擊手瞄準了您的腦袋瓜!"
"DOTA_Tooltip_modifier_sniper_headshot_slow" "爆頭停頓"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "遭到狙擊手擊頭而停止動作!"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus" "瞄準"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus_Description" "100%% 爆頭機率。緩速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse" "死亡脈衝"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "死靈法師在他周圍釋放死亡脈衝,傷害敵方單位並治療友方單位。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "羅坦德吉利回收那些死在他手中的靈魂,為將來所用。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "死亡脈衝無法被逃脫。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "治療:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_abilitydraft_note" "碎晶:對死亡脈衝切換自動施放模式來施放亡命追獵彈。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "竭心靈氣"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "死靈法師讓敵人的心臟停止跳動,使附近敵方單位依據最大生命值一定比率受到持續傷害。同時,自己將隨著每擊殺一名單位獲得一層竭心靈氣增幅,每層提供生命和魔力恢復,持續 %regen_duration% 秒。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_description" "使竭心靈氣於死靈護罩作用期間提升傷害。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "接近死靈法師就會感受到在他周圍的空氣中存在著瘟疫和災禍。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "傷害將算作負面的生命恢復,故不會禁用閃躍匕首這類物品。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1" "無法影響遠古野怪。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "範圍:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%每秒傷害:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_health_regen" "每層生命恢復:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_mana_regen" "每層魔力恢復:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_hero_multiplier" "擊殺英雄層數加乘:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_regen_duration" "恢復持續時間:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_multiplier" "死靈護罩傷害倍數:"
"DOTA_Tooltip_ability_necrolyte_sadist" "死靈護罩"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "死靈法師進入了陰陽兩隔的領域,散發靈氣降低周圍敵人的移動速度。他無法攻擊或被攻擊,承受更多魔法傷害,同時強化生命和魔力恢復能力。"
"DOTA_Tooltip_ability_necrolyte_sadist_abilitydraft_note" "死靈護罩狀態將被技能免疫狀態驅散(如劍聖的旋風斬、噬魂鬼的狂暴等等)。"
"DOTA_Tooltip_ability_necrolyte_sadist_scepter_description" "使死靈護罩冷卻降低。"
"DOTA_Tooltip_ability_necrolyte_sadist_Lore" "羅坦德吉利利用受害者的靈魂搭起往返現世和來世之間的橋樑。"
"DOTA_Tooltip_ability_necrolyte_sadist_duration" "持續時間:"
"DOTA_Tooltip_ability_necrolyte_sadist_heal_bonus" "%恢復效果增強:"
"DOTA_Tooltip_ability_necrolyte_sadist_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_necrolyte_sadist_slow_aoe" "緩速靈氣施效範圍:"
"DOTA_Tooltip_ability_necrolyte_sadist_bonus_damage" "%承受魔法傷害加深:"
"DOTA_Tooltip_ability_necrolyte_sadist_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "死神鐮刀"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "暈眩目標敵方英雄,接著根據對方目前缺失的生命來造成傷害。若死靈法師以此方式擊殺敵人,將永久獲得生命和魔力恢復。任何在此效果下死亡的單位均計為死靈法師的擊殺。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "空氣中死亡和苦難的總和增強了死靈法師的瘟疫魔法。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "暈眩結束後造成傷害。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "缺少生命轉傷害比率:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_hp_per_kill" "生命恢復:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_per_kill" "魔力恢復:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_necrolyte_death_seeker" "亡命追獵彈"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Description" "向目標敵人或隊友釋放一枚行進快速的大型死亡脈衝,使目標進入虛靈狀態,敵人則魔抗降低。擊中後,死亡脈衝將朝附近的敵方和友方單位蔓延。"
"DOTA_Tooltip_ability_necrolyte_death_seeker_ethereal_duration" "虛靈狀態時間:"
"DOTA_Tooltip_ability_necrolyte_death_seeker_magic_resistance_reduction" "%魔抗降低:"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter" "死亡脈衝增幅"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter_Description" "每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 點生命值和 %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 點魔力。"
"DOTA_Tooltip_modifier_necrolyte_sadist_active" "死靈護罩"
"DOTA_Tooltip_modifier_necrolyte_sadist_active_Description" "降低附近敵人移動速度,並提升自身受到的恢復效果及魔法傷害。"
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect" "死靈護罩"
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" "竭心靈氣"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "竭心靈氣"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "在死靈法師附近時,每秒損失一定百分比例的生命。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter" "竭心靈氣恢復"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter_Description" "暫時提升 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復和 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 每秒魔力恢復。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe" "死神鐮刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_Description" "在死神面前嚇呆了。"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal" "亡命追獵彈"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal_Description" "承受的魔法傷害加深 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%,無法普攻但也無法被普攻。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time" "死神鐮刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_Description" "因擊殺數而永久獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復和 %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 魔力恢復。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_PostGame" "被死神鐮刀擊殺的敵人。"
//SLARDAR
"DOTA_Tooltip_ability_slardar_sprint" "守衛衝刺"
"DOTA_Tooltip_ability_slardar_sprint_Description" "斯拉達向前蛇行,使自己顯著地提升移速並能忽略單位碰撞。斯拉達在水窪或河道可獲得移動速度加成、生命恢復和護甲。"
"DOTA_Tooltip_ability_slardar_sprint_scepter_description" "使自己位在水窪或河道內時提升生命恢復、護甲和狀態抗性。"
"DOTA_Tooltip_ability_slardar_sprint_Lore" "斯拉達從深海來到陸地後,發現有必要用強而有力的尾巴衝刺來代替游泳。"
"DOTA_Tooltip_ability_slardar_sprint_Note0" "使用此技能不會中斷持續施法技能。"
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%移動速度提升:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "持續時間:"
"DOTA_Tooltip_ability_slardar_sprint_river_speed_tooltip" "%河道移動速度加成:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_regen" "河道生命恢復:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_armor" "河道護甲加成:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_status_resistance" "%河道狀態抗性:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "魚人碎擊"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "猛擊地面,形成水窪,並對附近敵方單位造成傷害及暈眩。暈眩結束後,受影響的單位會被緩速。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_scepter_description" "提升魚人碎擊水窪範圍和持續時間。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_description" "使魚人碎擊範圍提升,並對受影響的單位短暫施加蝕甲陰霾。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "強力的快速碎擊,濺起的水浪打破最堅固的防禦。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_damage" "傷害:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip" "攻擊速度降低:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "範圍:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_duration" "水窪持續時間:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_radius" "水窪範圍:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_amp_duration" "蝕甲陰霾持續時間:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_bonus_radius" "範圍加成:"
"DOTA_Tooltip_ability_slardar_bash" "深海重擊"
"DOTA_Tooltip_ability_slardar_bash_Description" "普攻 %attack_count% 次後的下一次攻擊將重擊目標,對蔓生單位的傷害加倍。"
"DOTA_Tooltip_ability_slardar_bash_Lore" "偷竊深海寶藏的盜賊在肉搏中領教了魚人守衛的殘暴之力。"
"DOTA_Tooltip_ability_slardar_bash_Note0" "無法與碎顱錘疊加。"
"DOTA_Tooltip_ability_slardar_bash_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_slardar_bash_duration" "重擊暈眩時間:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "蝕甲陰霾"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "降低敵人的護甲,以增加其受到的物理傷害,同時獲得目標的真實視野和一般視野,並揭露隱形單位。目標敵方單位將在身後留下一道水痕,持續 8 秒。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "再怎麼堅硬的護甲都還是免不了受海水侵蝕。"
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "持續時間:"
"DOTA_Tooltip_ability_slardar_amplify_damage_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_slardar_sprint_river" "守衛衝刺河水"
"DOTA_Tooltip_modifier_slardar_sprint_river_Description" "移速、生命恢復和護甲加成。斯拉達得到阿哈利姆神杖時獲得狀態抗性加成。"
"DOTA_Tooltip_modifier_slardar_sprint" "守衛衝刺"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_slardar_amplify_damage" "蝕甲陰霾"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。\n為斯拉達提供真實視野。"
"DOTA_Tooltip_modifier_slithereen_crush" "魚人碎擊"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "受到斯拉達魚人碎擊的影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_slardar_bash_active" "深海重擊"
"DOTA_Tooltip_modifier_slardar_bash_active_Description" "每 4 次普攻觸發一次。"
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes" "野性之斧"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "獸王扔出兩把飛斧然後收回它們,劈開所有經過的敵人和樹木。兩把飛斧可對每個敵人各造成一次傷害,並造成可疊加的野性之斧減幅,每層加深受效者從獸王和聽命於他的單位那收到的傷害。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "在獨自學習野外生存時,獸王也掌握了飛斧的運用技巧,使他能夠熟練的砍下樹木,或者敵人的腦袋。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "此技能將摧毀樹木。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "施放距離:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage" "每把斧頭傷害:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp" "%每層加深傷害:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_description" "使野性之斧沒有冷卻,只要斧頭返回身邊即可再度施放。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "野性呼喚箭豬"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "獸王喚來一隻箭豬助他戰鬥。箭豬可發出被動毒性攻擊,使敵人攻擊速度和移動速度減緩。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "自兒時就開始與野生動物為伍之後,獸王便已習得如何在需要的時候召喚牠們為他效力。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "召喚持續時間:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_base_max_health" "箭豬基礎血量:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_total_damage_tooltip" "箭豬攻擊傷害:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip" "%箭豬毒緩速:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_poison_duration_tooltip" "箭豬毒持續時間:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk" "野性呼喚偵查鷹"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Description" "獸王派出一隻隱形的偵查鷹去探測一個區域。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_abilitydraft_note" "此技能將一併賦予野性呼喚箭豬。可透過切換自動施放模式來施放。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_description" "使偵查鷹的冷卻降低 %bonus_AbilityCooldown% 秒,並賦予俯衝轟炸技能。若切換至自動施放,偵查鷹會對首位可攻擊目標自動施放俯衝轟炸。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Lore" "自兒時就開始與野生動物為伍之後,獸王便已習得如何在需要的時候召喚牠們為他效力。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "召喚物持續時間:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_max_health" "偵查鷹基礎血量:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_movespeed" "偵查鷹基礎移速:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_vision_range" "偵查鷹視野:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive" "俯衝轟炸"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_Description" "使自己現身 %abilitycastpoint% 秒接著衝撞目標敵人,造成傷害和纏繞效果,然後隨之死亡。"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_damage" "傷害:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_stun_duration" "纏繞時間:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "激起周遭隊友內心的怒氣,被動地提升他們的攻擊速度。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "獸王激起野獸天生力量的能力,在他劈打狂王斯洛姆的時候就已被察覺。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "範圍:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "野性咆哮"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "獸王向目標轟出一道震耳欲聾的咆哮,造成傷害和暈眩效果,同時為自己和聽命於自己的單位帶來為時 3 秒的 %movement_speed%% 移速加成。咆哮聲浪路徑上的單位會向兩側被震開,並受到傷害以及攻擊和移動速度減緩。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_shard_description" "使野性咆哮目標承受的所有普攻,無論攻擊者的身份,都將打出 1.3 倍暴擊傷害。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "獸王學會將他的原始本能凝聚為猛獸般的怒吼咆哮,攻擊一整排的敵軍。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "暈眩時間:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "傷害:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "震波寬度:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "攻擊速度降低:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "隱匿"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "如果靜止不動 4 秒,強化戰鷹將會進入隱匿狀態。"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip" "漸隱時間:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "毒性攻擊"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "能使目標移動速度和攻擊速度降低的毒性攻擊。"
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "持續時間:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "毒性攻擊"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "能使目標移動速度和攻擊速度降低的毒性攻擊。"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "持續時間:"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter" "野性之斧增幅"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description" "從獸王和聽命於他的單位那承受更多傷害。"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "野性咆哮減速"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "隱匿"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "戰鷹處於隱形狀態。"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "箭豬之毒"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed" "野性咆哮增幅"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description" "移速提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk" "偵查鷹"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk_Description" "隱形且不可控制。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom" "斯洛姆戰鼓"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Lore" "大自然的憤怒不會隨著時間消逝,對於知曉這祕密的人來說,要重新激起因斯洛姆衰落而欣喜若狂的那些人憤怒的餘韻十分容易。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Description" "獸王以漸快的速度擊打戰鼓。每一擊都對他周遭敵人造成傷害,並治療獸王和受他控制的單位,治療量為傷害量的一部分。獸王無法在沉默或暈眩狀態下擊鼓。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_base_damage" "每次傷害:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_radius" "傷害範圍:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_duration" "持續時間:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_heal_pct" "%來自英雄的治療:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_creep_heal_pct" "%來自蔓生單位的治療:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop" "取消施放斯洛姆戰鼓"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop_Description" "取消施放斯洛姆戰鼓技能。"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom" "斯洛姆戰鼓"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom_Description" "擊打戰鼓,造成傷害並治療獸王自身,治療量為傷害量的一部分。"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_area_poison" "劇毒術士神杖"
"DOTA_Tooltip_ability_venomancer_area_poison_Description" "在目標地點產生 %radius% 半徑大的毒池,對區域內的敵方單位造成另一例的劇毒新星傷害及 20%% 的緩速效果。若有敵人死在毒池裡,便就地產生 1 個瘟疫守衛。"
"DOTA_Tooltip_ability_venomancer_area_poison_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_area_poison_radius" "範圍:"
"DOTA_Tooltip_ability_venomancer_venomous_gale" "烈毒瘴氣"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "沿直線射出一顆毒液球,碰到的敵人受到初始傷害和持續傷害,以及減速效果。瘴氣在持續時間內每 3 秒造成一次傷害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_description" "提升烈毒瘴氣的行進距離,而擊中敵方英雄時將產生 2 個瘟疫守衛。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "一種由基迪島叢林裡搜集的各種毒針、毒液和毒素混合而成的藥劑,幾乎沒有受害者能存活下來。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "烈毒瘴氣可致命。受到烈毒瘴氣影響的單位在生命低於 25% 時可被反補。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "烈毒瘴氣的持續傷害將每 %tick_interval% 秒作用一次。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "移速減緩效力起初為 %movement_slow%%%,之後隨著時間下滑。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "初始傷害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "持續傷害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%減速:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_ward_count" "每位英雄的瘟疫守衛數:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_bonus_range" "射程提升:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "在劇毒術士的普通攻擊中加入毒性傷害,並降低敵人的移動速度。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "造成他變異的生物身上的癱瘓毒刺,現在屬於劇毒術士的了。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "毒刺傷害可致死。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "毒刺造成的傷害不會中斷物品提供的治療效果,也不會令閃躍匕首進入冷卻狀態。"
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "持續傷害:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%減速:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "瘟疫守衛"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "召喚瘟疫守衛來攻擊敵方單位和建築物。守衛對魔法免疫。守衛將獲得劇毒術士當前等級的毒刺並造成全額傷害的 50%。"
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "將他以前的草藥學天賦和後天獲得的毒素專精混合,創造出了一個瘟疫活化複合體。"
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "守衛生命值:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "守衛攻擊力:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "劇毒新星"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "劇毒術士朝周圍釋放出一圈不斷擴展的毒氣,對接觸到毒氣的敵人造成持續傷害。劇毒新星無法給予敵人致命一擊,頂多能將敵人的生命降至 1。"
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore" "濃酸密林中的生物通常會對攻擊者釋放毒氣來保命;而劇毒術士卻將這種瘟疫擴散出基迪島。"
"DOTA_Tooltip_ability_venomancer_poison_nova_Note0" "劇毒新星減幅效果仍對技能免疫目標有效,但在技能免疫生效期間將不會造成傷害。"
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" "範圍:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage" "%最大生命傷害:"
"DOTA_Tooltip_ability_venomancer_poison_nova_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_venomancer_poison_nova_speed" "行進速度:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aspd_slow" "攻擊速度減緩:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter" "%傷害最大生命值百分比:"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_venomancer_poison_nova_scepter_description" "使傷害提升、冷卻降低。"
"DOTA_Tooltip_ability_venomancer_latent_poison" "潛伏毒性"
"DOTA_Tooltip_ability_venomancer_latent_poison_Lore" "劇毒術士的來歷恰恰證實了,有些最駭人的基迪島險物只在時間流逝後才逐漸顯露猙獰面目。"
"DOTA_Tooltip_ability_venomancer_latent_poison_Description" "施加較弱的毒,對目標造成少量傷害和緩速效果。若弱毒被驅散,不論驅散方式如何,目標將受到更大傷害和暈眩。"
"DOTA_Tooltip_ability_venomancer_latent_poison_AbilityCastRange" "施放範圍:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration_damage" "每秒傷害:"
"DOTA_Tooltip_ability_venomancer_latent_poison_movement_slow" "%緩速:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration" "持續時間:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_damage" "驅散傷害:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_stun_duration" "驅散暈眩時間:"
"DOTA_Tooltip_modifier_venomancer_latent_poison" "潛伏毒性"
"DOTA_Tooltip_modifier_venomancer_latent_poison_Description" "若此毒被驅散,無論驅散方式如何,目標將受到更大的傷害和暈眩。"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "烈毒瘴氣"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "減速並每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_venomancer_poison_nova" "劇毒新星"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk" "時間漫遊"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "衝到目標位置,並回溯自己在最近 %backtrack_duration% 秒間受到的傷害。"
"DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "對目的地附近所有單位施加時間鎖定。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "暗懼者將時間撕出一個洞,穿過克拉錫利姆並瞬間重現出來。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "虛空假面使用時間漫遊時處於無敵狀態。"
"DOTA_Tooltip_ability_faceless_void_time_walk_range" "距離:"
"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration" "回朔持續時間:"
"DOTA_Tooltip_ability_faceless_void_time_walk_radius_scepter" "時間鎖定範圍:"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse" "漫遊倒轉"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Description" "施放時間漫遊後的 1.5 秒內可接著施放漫遊倒轉,返回先前施放的起點。漫遊倒轉不會影響血量,也不會觸發神杖效果。"
"DOTA_Tooltip_ability_faceless_void_time_walk_shard_description" "使時間漫遊的施放距離提升 %shard_bonus_range%。"
"DOTA_Tooltip_ability_faceless_void_time_dilation" "時間膨脹"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Description" "虛空假面將附近所有敵人困入時間膨脹場 %duration% 秒,延長受困者的冷卻時間,且每有一個技能冷卻被延長,移動速度和攻擊速度將隨之減緩 %slow%%%。再依據冷卻的技能數量造成額外持續傷害。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_lore" "對和暗懼者交手的那些人來說,每分每秒似乎都被無限推延著。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Note0" "不影響道具的冷卻時間。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_radius" "施效範圍:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_duration" "持續時間:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_slow" "%每個受凍技能造成減速:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_cooldown_percentage" "%冷卻時間延長:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_damage_per_stack" "每個技能冷卻的額外持續傷害:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "時間鎖定"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "普攻有一定機率令敵人困在時間之中並附加額外傷害,同時使自己瞬間再對對方多做出一次普攻。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "虛空假面的突襲伴隨著空間轉移之力。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1" "無法和碎顱錘疊加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%機率:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "持續時間:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "時間結界"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "在時空中創造一個結界,將所有身在其中的單位定住,虛空假面卻能迅速移動。只有虛空假面及其所控制的單位可以在其中自由行動。結界會揭露位在其中的隱形單位。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "當克拉錫利姆的裂痕出現時,所有不幸被其困住的可悲靈魂都將萬劫不復。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "除了虛空假面的所有物之外,暫停所有友方或敵對單位和建築物。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "虛空假面不會受到任何時間結界的影響。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "範圍:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "持續時間:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_abilitydraft_note" "虛空假面不需「時間結界」也可在時間結界裡自由活動。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "時間漫遊減速"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff" "時間漫遊"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff_Description" "可進行漫遊倒轉"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow" "時間膨脹減速"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "時間鎖定"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "您被虛空假面鎖定在時間中了!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "時間結界"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "困在時空中,無法移動和行動。"
//DEATH PROPHET
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "地穴蟲群"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "召喚一群食腐蟲肆虐死亡先知面前的敵人。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "克蘿貝露絲在鬼門關前來來回回聚集了一大群被詛咒的生物。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "可以攻擊範圍 1110 的單位。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "施放距離:"
"DOTA_Tooltip_ability_death_prophet_silence" "沉默魔法"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "向目標區域發射一個投射物,藉此使區域內的敵方單位無法施放技能。"
"DOTA_Tooltip_ability_death_prophet_silence_Lore" "凝視敵人的命運之紗,克蘿貝露絲看到的是沉默的未來。"
"DOTA_Tooltip_ability_death_prophet_silence_Note0" "並不會阻止使用物品。"
"DOTA_Tooltip_ability_death_prophet_silence_radius" "範圍:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "持續時間:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon" "勾魂虹吸"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description" "死亡先知與一名敵方單位之間建立一條靈魂連結,吸取敵人的生命 。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_shard_description" "使勾魂虹吸使用次數提升 %shard_bonus_charges%,若敵人被連續勾魂 %shard_consecutive_siphon_duration% 秒將造成 %shard_fear_duration% 秒的恐懼。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0" "無法同時對同一目標多次施放。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore" "克蘿貝露絲樂意的向他人展示她無法獨自遵循的業途。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage" "傷害:"
//"DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_steal" "%SPEED STEAL:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration" "持續時間:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "驅使惡靈"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "釋放出一大群惡靈,驅使他們去攻擊周遭的敵方單位和建築物。驅使時間結束後,死亡先知會得到相當於惡靈傷害量一定比率的治療。對建築物造成 50% 傷害。驅使過程將持續 %abilityduration% 秒。
被動地提供移動速度加成。"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_description" "每當有敵人受到死亡先知的技能或普攻影響時,將驅使出一隻惡靈,使敵人減速,並對其造成比平常高的傷害。惡靈隨後會返回死亡先知身上並提供治療。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "伴隨著無數次的死亡,她前世死亡幻化出的女妖們總是縈繞於現世。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "作用範圍表示惡靈在死亡先知身邊搜索目標的範圍。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "惡靈的傷害不會因為傷害抵擋能力而降低。"
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "範圍:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "惡靈數量:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%生命吸取:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "惡靈傷害:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_debuff_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_spirit_bonus_damage" "%惡靈傷害加成:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_bonus" "%主動移動速度加成:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_base" "%被動移動速度加成:"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter" "勾魂虹吸使用次數"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter_Description" "勾魂虹吸只要備有使用次數就可隨時使用。"
"DOTA_Tooltip_modifier_death_prophet_exorcism" "驅使惡靈"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description" " "
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow" "勾魂虹吸"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description" " "
"DOTA_Tooltip_modifier_death_prophet_silence" "沉默"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon" "勾魂虹吸"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff" "勾魂虹吸護甲"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff_Description" "從勾魂虹吸獲得的護甲加成。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff" "勾魂虹吸護甲"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff_Description" "因為勾魂虹吸失去的護甲。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear" "受勾魂虹吸恐懼"
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast" "幽冥爆轟"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "一道爆炸性脈衝對範圍內的敵方單位造成傷害。能對建築物造成 50%% 傷害。"
"DOTA_Tooltip_ability_pugna_nether_blast_Lore" "湮滅術包含一道來自三途川的震耳欲聾的青綠爆破。"
"DOTA_Tooltip_ability_pugna_nether_blast_Note0" "傷害在 %delay% 秒後生效。"
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "範圍:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay" "爆轟延遲:"
"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage" "爆轟傷害:"
"DOTA_Tooltip_ability_pugna_decrepify" "衰老"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "對目標施加驅逐咒語,使其緩速並且無法普攻,也無法受到普攻。受影響的單位將承受更多魔法傷害。施放時不會打斷持續施法。"
"DOTA_Tooltip_ability_pugna_decrepify_Lore" "童年時期遺留下來的癖好,現在帕格納精通於把人放逐到幽冥之境,不管是善還是惡,或者僅僅是他的一時心血來潮。"
"DOTA_Tooltip_ability_pugna_decrepify_Note0" "只有魔法傷害及純粹傷害可對被衰老的單位使用。"
"DOTA_Tooltip_ability_pugna_decrepify_Note1" "被衰老的友方單位不會受到移動速度減緩。"
"DOTA_Tooltip_ability_pugna_decrepify_Note2" "可對幽冥守衛施放。"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%敵方承受魔傷加深:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies" "%友軍魔法傷害提升:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%敵方移速減緩:"
"DOTA_Tooltip_ability_pugna_decrepify_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_pugna_decrepify_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_pugna_nether_ward" "幽冥守衛"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "帕格納在目標位置設置一個幽冥守衛,向在周圍施法的敵方英雄發射魔力閃光,造成基礎傷害以及與敵方英雄施放魔耗成一定比例的浮動傷害。"
"DOTA_Tooltip_ability_pugna_nether_ward_Lore" "當還在湮滅寺廟研習湮滅術時,帕格納便學會了利用一個充有幽冥魔法的簡單守衛去支配他的同班同學。"
"DOTA_Tooltip_ability_pugna_nether_ward_shard_description" "施放距離提升 %shard_ward_bonus_cast_range%。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note0" "幽冥守衛在敵方技能釋放前造成傷害,因此施法者死亡則他施放的技能無效。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note1" "幽冥守衛可被衰老。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note2" "非英雄單位以及幻象單位僅對幽冥守衛造成 25% 的傷害。"
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "守衛攻擊距離:"
"DOTA_Tooltip_ability_pugna_nether_ward_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "傷害倍數:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_pugna_nether_ward_abilityduration" "守衛有效時間:"
"DOTA_Tooltip_ability_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "持續施法 - 帕格納會持續從敵方單位汲取生命,並取得目標的真實視野。若目標為英雄且帕格納生命值已滿時,帕格納將改為汲取對方魔力。\n\n對隊友施放時,帕格納將抽取自己的生命灌輸給對方。"
"DOTA_Tooltip_ability_pugna_life_drain_shard_description" "使生命汲取可對幽冥守衛施放,對守衛周圍 %abilitycastrange% 單位內的所有敵方英雄造成原始數值 %shard_damage_pct_from_ward%%% 的生命吸取。守衛被摧毀則失效。"
"DOTA_Tooltip_ability_pugna_life_drain_scepter_description" "降低冷卻 %abilitycooldown% 秒。當目標是敵方英雄時,帕格納將其施放的技能傷害每秒降低 %spell_amp_drain_rate%%%,最多降低 %spell_amp_drain_max%%%;同時提升自己的技能傷害,上限為 %max_spell_amp_drain_pct%%%。使用碎晶透過幽冥守衛進行吸取時,提升 / 降低的百分比為 %spell_amp_drain_rate_ward%%%。減幅持續 %spell_amp_drain_duration% 秒。"
"DOTA_Tooltip_ability_pugna_life_drain_Lore" "帕格納已確實變得更為強大,甚至連湮滅術的前任掌門大師都不是對手。"
"DOTA_Tooltip_ability_pugna_life_drain_Note0" "生命吸取量取決於實際傷害量。"
"DOTA_Tooltip_ability_pugna_life_drain_Note1" "生命汲取的傷害會立即摧毀幻象單位。"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "汲取速率:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitychanneltime" "最大持續時間:"
"DOTA_Tooltip_modifier_pugna_decrepify" "衰老"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並增加 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% 所受施法傷害。"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "幽冥守衛"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "受幽冥守衛影響"
"DOTA_Tooltip_modifier_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "汲取生命。"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp" "生命汲取技能傷害"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp_Description" "技能傷害提升 / 降低 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction" "偏折"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "透過靈能面紗,拉娜雅能夠隨心所欲地控制自然法則。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "聖堂刺客變得十分難以捉摸,在避開傷害的同時也獲得一定的傷害加成。避開傷害與傷害加成的效果是各自分開計算的,且有固定的發生次數。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "生命移除類技能無視折光(也不消耗偏折次數)。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1" "僅有在傷害超過 %damage_threshold% 時才會觸發偏折。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note2" "敵人可看見偏折環繞於角色身上的特效。"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "次數:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration" "持續時間:"
"DOTA_Tooltip_ability_templar_assassin_meld" "隱匿"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "拉娜雅與隱秘聖堂的誓約一樣無隱無蹤。"
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "聖堂刺客將自己隱藏起來,在靜止不動的時候處於隱形狀態。若隱形狀態是藉由普攻破除的,則該次攻擊將附帶額外傷害,並降低目標護甲 %abilityduration% 秒。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note0" "除了停留在原處或持續施放靈能投射,任何動作都會打破隱匿效果。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note1" "隱匿的扣甲效果對防禦塔無效。"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "護甲降低:"
"DOTA_Tooltip_ability_templar_assassin_meld_abilityduration" "扣甲持續時間:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "靈能之刃"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "她的刀鋒和她的智慧一樣銳利,理解現實便是她揭開神秘面紗的動力。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "聖堂刺客的靈能之刃可斬穿攻擊單位,使敵人正後方的單位也受劈斬傷害,同時獲得攻擊距離加成。波及傷害將隨著擊中一名單位而遞減一定比率。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "波及傷害對隱身單位有效。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "像是重擊這類的攻擊效果只會對主要目標產生作用。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "攻擊距離加成:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range" "靈能之刃有效距離:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_pct" "%波及傷害:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_penalty" "%每個目標單位遞減傷害:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "靈能陷阱"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "隨著隱密聖堂的呼喚而行動,沒有人能逃出聖堂的法眼。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "聖堂刺客放下一個隱形的神祕陷阱去監視敵蹤。當她啟動陷阱時,作用範圍內的敵人將受到為幅 %movement_speed_min%%% 的移速減緩效果。陷阱的緩速效力將隨著靜置逐漸提升,最高可在靜置達 %trap_max_charge_duration% 秒後緩到 %movement_speed_max%%% 移速。若完全靜置,靈能陷阱將可造成額外傷害。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_description" "提升最大陷阱數和陷阱視野範圍。陷阱啟動時會對受影響敵人造成沉默效果。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "陷阱的持續時間為無限。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "陷阱具有技能免疫狀態和 100 生命值,且將會於出現後的 %trap_fade_time% 秒進入隱形。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "陷阱在白天和夜晚都有 400 的視野範圍,且不能阻止中立生物刷新。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "最大陷阱數:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "緩速持續時間:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min" "%移動緩速最低值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max" "%移動緩速最高值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_min_silence_duration" "最短沉默時間:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_max_silence_duration" "最長沉默時間:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_max_traps" "最大陷阱數加成:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_vision" "陷阱視野加成:"
"DOTA_Tooltip_ability_templar_assassin_trap" "觸發陷阱"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "觸發最近的陷阱,使周圍的敵人減速。"
"DOTA_Tooltip_ability_templar_assassin_self_trap" "觸發陷阱"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "觸發陷阱,使周圍的敵人減速。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport" "靈能投射"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Description" "持續施法 - 使聖堂刺客能在持續施法 %abilitychanneltime% 秒後傳送到任何靈能陷阱的位置並觸發陷阱。靈能投射的使用不會破除隱匿狀態。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Lore" "為酬謝她的效勞,拉娜雅得到了能為靈能天賦解鎖新技能的祕密。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_radius" "陷阱範圍:"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "偏折 - 攻擊力"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "提升攻擊傷害 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "偏折 - 吸收"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "吸收任何所受傷害。"
"DOTA_Tooltip_modifier_templar_assassin_meld" "隱匿"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "隱匿,攻擊時獲得傷害加成。"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "隱匿裝甲降低"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "裝甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "陷阱"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "受到「靈能陷阱」降低移動速度,緩速幅度取決於陷阱的靜置時間長短,最少 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,最多 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter" "靈能陷阱計數器"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description" "目前備有的靈能陷阱數量。"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack" "毒性攻擊"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "增強蝮蛇的毒液,令牠的普攻附帶移速減緩效果、魔抗降低效果、和每秒傷害。毒性攻擊可疊加 %max_stacks% 次。"
"DOTA_Tooltip_ability_viper_poison_attack_shard_description" "提升毒性攻擊的最大疊加次數,並讓每層產生扣甲效果,另外能以較低的傷害影響建築物。"
"DOTA_Tooltip_ability_viper_poison_attack_Lore" "冥界亞龍天生帶有劇毒的呼吸能夠迅速的抽乾敵人的生命力。"
"DOTA_Tooltip_ability_viper_poison_attack_duration" "持續時間:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "每秒傷害:"
"DOTA_Tooltip_ability_viper_poison_attack_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_viper_poison_attack_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_viper_poison_attack_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_viper_poison_attack_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_building_dmg_pct" "%對建築傷害:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_bonus_max_stacks" "最大疊加次數加成:"
"DOTA_Tooltip_ability_viper_nethertoxin" "幽冥劇毒"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "向目標區域釋放出幽冥劇毒,對範圍內的敵人造成持續傷害、魔抗降低、被動技能封鎖。持續傷害會隨著目標處於範圍內越久而越高。"
"DOTA_Tooltip_ability_viper_nethertoxin_Lore" "幽冥劇毒讓你的傷口更加致命,讓你的疲勞能夠致死。"
"DOTA_Tooltip_ability_viper_nethertoxin_min_damage" "最低每秒傷害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage" "最高每秒傷害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_duration" "最高傷害成長時需:"
"DOTA_Tooltip_ability_viper_nethertoxin_radius" "範圍:"
"DOTA_Tooltip_ability_viper_nethertoxin_duration" "持續時間:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "腐蝕外皮"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "蝮蛇分泌出容易沾惹的毒素,對任何在牠附近的 %max_range_tooltip% 範圍內傷害牠的敵人造成傷害和攻速減緩效果。這種酸性分泌物還能夠被動地提升蝮蛇的魔法抗性。"
"DOTA_Tooltip_ability_viper_corrosive_skin_scepter_Description" "腐蝕外皮對蝮蛇 %effect_multiplier_distance% 距離內的敵人造成 %effect_multiplier% 倍傷害和攻擊速度減緩。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "對那些攻擊冥界亞龍的人來說,接觸到它皮膚的刀刃被腐蝕是再正常不過的。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "與其它來源的魔法抗性成倍疊加。"
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "持續時間:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "持續傷害:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip" "有效範圍上限:"
"DOTA_Tooltip_ability_viper_viper_strike" "蝮蛇突襲"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "蝮蛇惡毒的撕咬降低目標敵方單位的攻擊速度和移動速度,並造成持續中毒傷害。移動速度會緩慢恢復。"
"DOTA_Tooltip_ability_viper_viper_strike_Lore" "曾經用於屠殺它那殘酷主人的招數,冥界亞龍毒素中最強大的一種,用來折磨那些膽敢激怒它的人來說再適合不過了。"
"DOTA_Tooltip_ability_viper_viper_strike_duration" "持續時間:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "持續傷害:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter" "有效距離:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter" "魔力消耗:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_viper_viper_strike_scepter_description" "降低魔力消耗和冷卻時間,並提升施放距離。"
"DOTA_Tooltip_ability_viper_nose_dive" "揮翅猛擊"
"DOTA_Tooltip_ability_viper_nose_dive_Lore" "很多人認為冥界亞龍的翅膀只會在死亡的時候著地,但有些人認為是看過翅膀刻意著地的人沒有活口將此事流傳開去。"
"DOTA_Tooltip_ability_viper_nose_dive_Description" "蝮蛇猛擊地面,使 %radius% 範圍內所有敵人繳械 %effect_duration% 秒,並向 %corrosive_radius% 範圍內所有人潑出有腐蝕外皮效果的毒液。"
"DOTA_Tooltip_ability_viper_nose_dive_Note0" "被束縛或纏繞時無法使用。"
"DOTA_Tooltip_ability_viper_nose_dive_AbilityCastRange" "施放範圍:"
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "毒性攻擊"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%,且受到持續傷害。"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "腐蝕外皮減速"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% 而且受到持續傷害。"
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "蝮蛇突襲減速"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "移動速度降低 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_viper_nethertoxin" "幽冥劇毒"
"DOTA_Tooltip_modifier_viper_nethertoxin_Description" "被動技能遭封鎖,且受到的傷害會持續增加。"
//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam" "透徹月光"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "露娜指引一道純淨的月光能量攻擊敵人,造成傷害和暈眩。"
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "膽敢入侵銀夜森林的敵人將受到塞莉蒙娜的懲罰。"
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_luna_lucent_beam_beam_damage" "月光傷害:"
"DOTA_Tooltip_ability_luna_lucent_beam_shard_Description" "每當有敵方英雄被透徹月光撃中,露娜的攻擊傷害將提升 %damage_buff_per_beam%,持續 %damage_buff_duration% 秒。"
"DOTA_Tooltip_ability_luna_moon_glaive" "銀月飛刀"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "強化露娜的飛刃,令她的普通攻擊能在敵方單位之間彈跳。傷害將隨每彈一次而遞減。"
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "精心地研磨後,露娜的迴旋鏢型武器可以在眾多敵人身上留下大片的傷痕。"
"DOTA_Tooltip_ability_luna_moon_glaive_range" "彈跳範圍:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "彈跳次數:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%每次彈跳傷害遞減:"
"DOTA_Tooltip_ability_luna_moon_glaive_Note0" "暴擊除外,其它攻擊效果不可藉銀月飛刀觸發。"
"DOTA_Tooltip_ability_luna_moon_glaive_abilitydraft_note" "「銀月飛刀」適用所有近戰英雄。"
"DOTA_Tooltip_ability_luna_lunar_blessing" "月之祝福"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "月之女神的微笑伴隨著她的夥伴們。"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "提升露娜和附近友方英雄的攻擊傷害。夜間月之祝福擴大至全地圖,且露娜的視野範圍得以提升。"
"DOTA_Tooltip_ability_luna_lunar_blessing_shard_description" "月之祝福可施放來為 800 距離內友方英雄產生煙幕。夜間可獲得更高的中止距離和移動速度加成。另外使月蝕產生的夜間時間延長 10 秒。"
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "月之祝福施效範圍:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_day" "%移動速度加成(日間):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_night" "%移動速度加成(夜間):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_day" "中止距離(白天):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_night" "中止距離(夜間):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "傷害加成:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision" "夜間視野加成:"
"DOTA_Tooltip_ability_luna_lunar_grace" "月之祝福"
"DOTA_Tooltip_ability_luna_lunar_grace_Lore" "月之女神的微笑伴隨著她的夥伴們。"
"DOTA_Tooltip_ability_luna_lunar_grace_Description" "驅散負面效果並獲得攻擊速度加成。夜間可獲得效果加成。"
"DOTA_Tooltip_ability_luna_lunar_grace_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_luna_lunar_grace_night_multiplier" "夜間加成:"
"DOTA_Tooltip_ability_luna_lunar_grace_duration" "持續時間:"
"DOTA_Tooltip_ability_luna_eclipse" "月蝕"
"DOTA_Tooltip_ability_luna_eclipse_Lore" "在必要的時候,賽莉蒙娜會降臨世間,遮住敵人的陽光與生存的希望。"
"DOTA_Tooltip_ability_luna_eclipse_Description" "召喚月蝕將短暫使白晝轉為黑夜,接著月蝕將於期間以目前等級的透徹月光去攻擊周遭敵人。月蝕產生的月光不具有暈眩效果。月蝕對於每位目標都有著重複攻擊次數限制。"
"DOTA_Tooltip_ability_luna_eclipse_scepter_description" "使月蝕變得可施加於隊友或自己身上,讓效果隨之移動,或直接往目標區域施放。同時增加月蝕的月光數量,降低持續時間,移除月蝕的重複攻擊次數限制,且月光將以兩倍速出現。"
"DOTA_Tooltip_ability_luna_eclipse_Note0" "如露娜未學習透徹月光則月蝕技能無效。"
"DOTA_Tooltip_ability_luna_eclipse_Note1" "月蝕會隨著露娜死亡而停止。"
"DOTA_Tooltip_ability_luna_eclipse_Note2" "無法攻擊隱形單位。"
"DOTA_Tooltip_ability_luna_eclipse_Note3" "月蝕每 %beam_interval% 秒放出一次月光,經過阿哈利姆神杖升級後將加快至 %beam_interval_scepter% 秒。"
"DOTA_Tooltip_ability_luna_eclipse_beams" "月光總數:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count" "同單位最多受擊次數:"
"DOTA_Tooltip_ability_luna_eclipse_radius" "範圍:"
"DOTA_Tooltip_ability_luna_eclipse_abilityduration" "月蝕持續時間:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter" "神杖升級月光總數:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter" "神杖升級持續時間:"
"DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter" "神杖升級施法距離:"
"DOTA_Tooltip_ability_luna_eclipse_abilitydraft_note" "月蝕需要一併徵召透徹月光才會作用。"
"DOTA_Tooltip_ability_luna_eclipse_night_duration" "夜晚持續時間:"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "月之祝福"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_luna_eclipse" "月蝕"
"DOTA_Tooltip_modifier_luna_eclipse_Description" "利用透徹的月光攻擊附近敵人。"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter" "透徹月光傷害"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "火焰龍息"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "朝瞄準的方向噴出一道火焰龍息,造成傷害並降低對方的攻擊力。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration" "降傷持續時間:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_damage" "傷害:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "龍騎士達維安的氣息已經變成那焚燒過無數騎士的神龍斯萊瑞克之龍息。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "有效距離達 900。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "神龍擺尾"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "龍騎士用盾重擊身邊的一個敵方單位,造成暈眩和少量傷害。此技能的施放距離在真龍形態下將提升至 %dragon_cast_range%。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "達維安將龍族的天賦和騎士的戰鬥技巧完美結合,使他在近身肉搏中無比勇猛。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "龍族血統"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "龍族的鮮血能提升龍騎士的生命恢復速率以及護甲。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "斯萊瑞克的血液流遍達維安的全身,使他的活力達到尋常騎士的兩倍。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "生命恢復:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "護甲:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "真龍形態"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "龍騎士能夠變身成為三種不同的真龍形態,隨著化身為龍提升移動速度和神龍擺尾的施放距離,並使普通攻擊受到以下:\n等級 1 - 腐蝕龍息:普攻開始附帶每秒 %corrosive_breath_damage% 的毒素傷害,持續 %corrosive_breath_duration% 秒。對建築也有效。\n等級 2 - 濺燒龍息:普攻開始在 %splash_radius% 範圍内的所有敵人造成 %splash_damage_percent%%% 傷害。\n等級 3 - 寒霜龍息:普攻開始令敵人降低 %frost_bonus_movement_speed%%% 移動速度和 %frost_bonus_attack_speed% 攻擊速度,持續 %frost_duration% 秒。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_shard_description" "賦予真龍狀態火球技能。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_scepter_description" "提升龍騎士的終極技能等級。新增第四形態「黑龍」,黑龍帶來腐蝕和濺燒傷害加成、緩速加成,以及提升 25% 魔法抗性並獲得自由移動能力 。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "達維安體內休眠著一個更為強大的形態,一個將傳奇騎士和神龍完美結合的形態。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "綠龍腐蝕龍息的毒性傷害可致命。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "道具的冷卻時間取決於龍騎士使用時處於遠程或近戰的攻擊形態。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "持續時間:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "移動速度提升:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "攻擊距離加成:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_abilitydraft_note" "碎晶:賦予火球技能。"
"DOTA_Tooltip_ability_dragon_knight_fireball" "火球"
"DOTA_Tooltip_ability_dragon_knight_fireball_Description" "點燃目標地點, 對區域內的敵人造成持續傷害。近戰時施放距離降低。"
"DOTA_Tooltip_ability_dragon_knight_fireball_radius" "範圍:"
"DOTA_Tooltip_ability_dragon_knight_fireball_duration" "持續時間:"
"DOTA_Tooltip_ability_dragon_knight_fireball_damage" "每秒傷害:"
"DOTA_Tooltip_ability_dragon_knight_fireball_linger_duration" "傷害持續時間:"
"DOTA_Tooltip_ability_dragon_knight_fireball_dragon_form_cast_range" "真龍形態施放距離:"
"DOTA_Tooltip_ability_dragon_knight_fireball_melee_cast_range" "近戰施放距離:"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "腐蝕龍息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "每次攻擊均附有持續傷害。"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "腐蝕龍息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害。"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" "濺燒龍息"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "令攻擊能夠濺射至周圍單位。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" "寒霜龍息"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "攻擊附有減速效果。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "寒霜龍息減速"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip" "黑龍"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip_Description" "提升腐蝕龍息傷害、波及傷害、緩速效力和魔抗,並獲得自由穿行能力。"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction" "火焰龍息"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn" "火球"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。"
//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum" "真空"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "黑暗賢者在目標區域製造一個真空環境,將周圍的敵方單位吸進去,打亂陣腳並造成傷害。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "伊許卡菲爾能隨心所欲地改變某一地區的引力。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "此技能可打斷持續施法。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "真空會先牽引單位 %duration% 秒,接著才造成傷害。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "靠近真空中心的樹木將會被摧毀。"
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "範圍:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "傷害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "離子外殼"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "將目標用一面尖刺之盾包圍起來,對周圍的敵人造成傷害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_shard_description" "向敵人施放離子外殼時,使其緩速 %enemy_target_slow%%%,且有效範圍提升 %enemy_target_bonus_radius%、冷卻降低 %enemy_target_cooldown_reduction% 秒。敵人亦會以 %pull_strength% 的速度被拉向其他受離子外殼影響的單位。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "黑暗賢者打通「牆末幻境」,讓其中的稜刺力量滲透出來。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "每 %tick_interval% 秒造成一次小幅傷害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "無法對目標單位造成傷害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "如果對一個已經擁有離子外殼的單位再次釋放,則新外殼取代舊外殼。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "範圍:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "持續時間:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "持續傷害:"
"DOTA_Tooltip_ability_dark_seer_surge" "奔騰"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "為一個友方目標注入能量,使其在短時間內相位移動速度激增至最大值,並免疫緩速效果。"
"DOTA_Tooltip_ability_dark_seer_surge_shard_Description" "奔騰單位留下一條 %trail_radius% 範圍的蹤跡,維持 %trail_duration% 秒,使周遭敵人緩速 %trail_move_slow%%%,並且每 %trail_damage_interval% 秒受到每秒 %trail_damage% 傷害。可開啟自動施放以停用蹤跡。"
"DOTA_Tooltip_ability_dark_seer_surge_Lore" "伊許卡菲爾曾經用他神速的心智在牆末幻境之間辨明方向。"
"DOTA_Tooltip_ability_dark_seer_surge_Note0" "奔騰中的單位無法被減速,除非奔騰效果被移除。"
"DOTA_Tooltip_ability_dark_seer_surge_duration" "持續時間:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "複製之牆"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "採向量式瞄準。製造一堵扭曲的光牆,對行越光牆的敵方英雄造成移速減緩效果,並複製出一個該英雄的扭曲幻象讓黑暗賢者控制。扭曲幻象在受摧毀前或光牆消失前都會一直留在場上。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "儘管黑暗賢者不能回到他原來的國度,他仍能召喚出強大心智力量的璀璨幻牆,在敵人之間製造混亂。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "無法藉由幻象單位和米波分身產生扭曲幻象。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "複製之牆有複製上限,每堵複製之牆同一時間對每位玩家僅限複製一名出扭曲幻象。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note2" "複製之牆不會緩速具有技能免疫狀態的敵人。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "光墻持續時間:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%扭曲幻象造成傷害:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming" "%扭曲幻象承受傷害:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter" "%神杖升級幻象傷害輸出:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_dark_seer_normal_punch" "普通一拳"
"DOTA_Tooltip_ability_dark_seer_normal_punch_Description" "被動技能。使下次普攻成為真實打擊、打出對方的魂魄,並依據自己過去 %recent_duration% 秒的移動距離造成傷害和暈眩效果。移動 %max_distance% 距離後達最大威力。"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_stun" "最大暈眩時間:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_knockback_distance" "最遠擊退距離:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_illusion_duration" "幻影持續時間:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_stun" "最長暈眩:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_knockback_distance" "擊退距離:"
"DOTA_Tooltip_ability_dark_seer_vacuum_illusion_duration" "幻象持續時間:"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "真空"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "正被吸入真空"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "離子外殼"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "對附近敵人造成傷害"
"DOTA_Tooltip_modifier_dark_seer_surge" "奔騰"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "移動速度提升至 %dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN%。"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica" "複製之牆"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description" "複製之牆幻象。"
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "複製之墻幻象"
"DOTA_Tooltip_modifier_dark_seer_wall_slow" "複製之牆緩速"
"DOTA_Tooltip_modifier_darkseer_normal_punch_illusion" "普通一拳魂魄"
"DOTA_Tooltip_modifier_dark_seer_surge_trail" "奔騰蹤跡"
"DOTA_Tooltip_modifier_dark_seer_surge_trail_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 而且受到持續傷害。"
//CLINKZ
"DOTA_Tooltip_ability_clinkz_strafe" "狂熱連射"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "持續施法 - 克林克茲持續施法朝目標方向發射多支箭矢,對射中的所有敵方單位造成克林克茲普攻一定百分比的傷害,並且能運用其它攻擊效果。"
"DOTA_Tooltip_ability_clinkz_strafe_Lore" "人們難以辨明縈繞在骷髏弓箭手周圍的朦朧究竟是來自他熊熊燃燒的心臟,還是他的身軀因顫抖之快而留下的殘影。"
"DOTA_Tooltip_ability_clinkz_strafe_Note0" "狂熱連射的有效距離受益於普攻距離加成。"
"DOTA_Tooltip_ability_clinkz_strafe_abilitychanneltime" "持續施法時間:"
"DOTA_Tooltip_ability_clinkz_strafe_wave_count" "箭矢數:"
"DOTA_Tooltip_ability_clinkz_strafe_range" "有效距離:"
"DOTA_Tooltip_ability_clinkz_strafe_damage_pct" "%每發箭矢傷害:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "灼熱之箭"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "克林克茲讓自己射出的箭矢帶有火焰去造成更多傷害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "克林克茲的箭矢只是用了他的熾烈本質點燃便頗具破壞力。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "灼熱之箭可對建築物造成傷害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "傷害直接加進克林克茲的普通傷害裡,計為物理傷害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "傷害提升:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "骨隱步"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "進入隱形狀態,於期間獲得移速加成並無視單位碰撞。使用技能或做出普攻將使狀態提前結束。"
"DOTA_Tooltip_ability_clinkz_wind_walk_shard_description" "脫離骨隱步時造出 %shard_skeleton_count% 位燃燒軍隊的骷髏弓箭手。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "伴隨著一團火焰和一縷青煙,骷髏弓箭手遁入無形。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "具有 %fade_time% 秒的淡入延遲。"
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "持續時間:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%移動速度提升:"
"DOTA_Tooltip_ability_clinkz_death_pact" "死亡契約"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "克林克茲吞噬一名敵方或友方蔓生單位,根據對方的最大生命值獲得最大生命和傷害加成。施放時不會破除骨隱步狀態。"
"DOTA_Tooltip_ability_clinkz_death_pact_abilitydraft_note" "燃燒軍隊的骷髏弓箭手需要一併徵召灼熱之箭才會造成額外傷害。"
"DOTA_Tooltip_ability_clinkz_death_pact_Lore" "薩瑟雷克斯的生死契約已經成為克林克茲的一部分,他透過殺死那些弱小生命使其骸骨得以不朽。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note0" "如果目標為敵方單位,則克林克茲可正常獲得金幣及經驗。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note1" "增加克林克茲的最大和當前生命值。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note2" "持續時間結束後,最大生命值還原,當前生命值保留。"
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "持續時間:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%生命加成:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%傷害加成:"
"DOTA_Tooltip_ability_clinkz_burning_army" "燃燒軍隊"
"DOTA_Tooltip_ability_clinkz_burning_army_Description" "採向量式瞄準。克林克茲召喚一隊燃燒的骷髏弓箭手構成弓箭陣。骷髏弓箭手不可移動並可被敵方英雄以兩次普攻擊殺。骷髏弓箭手只能攻擊敵方英雄,以目前等級的灼熱之箭造成的普攻傷害為克林克茲的一定百分比,普攻距離與克林克茲相同。"
"DOTA_Tooltip_ability_clinkz_burning_army_Lore" "存在於生死邊緣的克林克茲學會了如何暫時接通陰陽兩界。"
"DOTA_Tooltip_ability_clinkz_burning_army_duration" "在場時間:"
"DOTA_Tooltip_ability_clinkz_burning_army_range" "施放距離:"
"DOTA_Tooltip_ability_clinkz_burning_army_count" "骷髏弓箭手數量:"
"DOTA_Tooltip_ability_clinkz_burning_army_attack_rate" "攻擊間隔:"
"DOTA_Tooltip_ability_clinkz_burning_army_spawn_interval" "派出間隔:"
"DOTA_Tooltip_ability_clinkz_burning_army_damage_percent" "%傷害:"
"DOTA_Tooltip_ability_clinkz_burning_army_abilitydraft_note" "「燃燒軍團」骷髏射手的灼熱之箭攻擊需要一併徵召「灼熱之箭」才有效。"
"DOTA_Tooltip_modifier_clinkz_strafe" "骨隱步"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_clinkz_wind_walk" "骨隱步"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "隱形,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能夠穿越單位。"
"DOTA_Tooltip_modifier_clinkz_death_pact" "死亡契約"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "提升 %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% 最大生命,提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 普攻傷害。"
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy" "靈魂饗宴"
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy_Description" "靈魂饗宴。"
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff" "死亡契約傷害"
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff_Description" "永久獲得死亡契約期間擊殺英雄所獲得的傷害加成。"
"DOTA_Tooltip_modifier_clink_death_pact_debuff" "死亡契約"
"DOTA_Tooltip_modifier_clink_death_pact_debuff_Description" "裝甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_clinkz_piercing_arrow" "狂熱連射"
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable" "不可侵犯"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "魅惑魔女的美貌令人神魂顛倒,被動地使攻擊她的敵人受到攻擊速度減緩效果。"
"DOTA_Tooltip_ability_enchantress_untouchable_Lore" "在攻擊愛由莎之後,大多數敵人都會因為弄傷這樣一位自然秀麗的美人而不知所措。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note0" "影響所有直接攻擊魅惑魔女的單位。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note1" "減速應用於攻擊開始,而非造成傷害時。"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_enchantress_enchant" "魅惑"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "魅惑魔女魅惑一名敵人。若對方是英雄單位,魅惑將造成移速減緩效果。若對方是小兵或野怪,則受魅惑魔女所控制,且獲得普攻傷害加成和血量加成。最多只可同時控制一個小兵或野怪。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_enchantress_enchant_Lore" "作為森林真正的管理員,無論是卑賤的巨魔還是強大的半人馬,愛由莎都會和他們成為朋友。"
"DOTA_Tooltip_ability_enchantress_enchant_Note0" "幻象可被轉換。"
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%英雄移動速度降低:"
"DOTA_Tooltip_ability_enchantress_enchant_slow_duration" "英雄緩速持續時間:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "小兵魅惑持續時間:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_health" "小兵最大血量加成:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_armor" "小兵護甲加成:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_damage" "小兵攻擊傷害加成:"
"DOTA_Tooltip_ability_enchantress_enchant_level_req" "小兵最大等級:"
"DOTA_Tooltip_ability_enchantress_enchant_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "喚來一群小精靈到魅惑魔女身旁,持續治療鄰近的友方單位。小精靈持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_shard_description" "使自然之助產生 %shard_permanent_wisp_count% 隻永久的精靈跟著魅惑魔女。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "古靈精怪的森林小精靈所擁有的治癒力雖然微弱,但可以用數量彌補。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "滿血的單位不會成為技能的治療目標。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "精靈數:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "每秒治療:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "範圍:"
"DOTA_Tooltip_ability_enchantress_impetus" "衝力"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "為每次普攻附魔,依據目標的距離造成額外傷害。距離越遠,傷害越高。並對小兵和幻象造成雙倍傷害。"
"DOTA_Tooltip_ability_enchantress_impetus_Lore" "雖然愛由莎更喜歡和平的處事方式,但她還是有能力從遠處施展魔法攻勢,她擲出的長矛將透過大自然中充滿的生命力獲得力量。"
"DOTA_Tooltip_ability_enchantress_impetus_Note0" "額外傷害有極限,將於距離來到 %distance_cap% 時達最大值。"
"DOTA_Tooltip_ability_enchantress_impetus_Note1" "距離採投射物擊中時攻擊者與攻擊目標之間的距離,而非投射物的行進距離。"
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%距離轉傷害比率:"
"DOTA_Tooltip_ability_enchantress_little_friends" "小小密友"
"DOTA_Tooltip_ability_enchantress_little_friends_Description" "範圍內所有小兵、隊友、敵人和中立野怪將獲得移動和攻擊速度加成,並攻擊魅惑魔女選擇的目標 %duration% 秒。"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_attack_speed" "攻速加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_move_speed" "%移動速度加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_radius" "範圍:"
"DOTA_Tooltip_modifier_enchantress_little_friends" "小小密友"
"DOTA_Tooltip_modifier_enchantress_little_friends_Description" "提升移動和攻擊速度,並指定一名魅惑魔女的敵人進行攻擊。"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura" "小小密友目標"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura_Description" "成為有效範圍內所有蔓生單位的目標"
"DOTA_Tooltip_ability_enchantress_bunny_hop" "蹦跳"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Description" "向後跳並閃避投射物,同時向魅惑魔女普攻距離 + %bonus_attack_range% 範圍內最遠的 %attack_targets% 名敵方單位施展衝力攻擊。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Lore" "蹦蹦跳跳。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_hop_distance" "位移距離:"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "不可侵犯"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_enchantress_enchant" "魅惑"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "受到魅惑魔女控制"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "魅惑"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "治療附近單位"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard" "自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard_Description" "治療附近單位。"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification" "洗禮"
"DOTA_Tooltip_ability_omniknight_purification_Description" "立即治療一個友方單位,並對周圍的敵方單位造成傷害。"
"DOTA_Tooltip_ability_omniknight_purification_Lore" "全知牧師們善於清除友方戰士們身心中的雜念。"
"DOTA_Tooltip_ability_omniknight_purification_heal" "治療 / 傷害:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "傷害範圍:"
"DOTA_Tooltip_ability_omniknight_angelic_flight" "天使飛行"
"DOTA_Tooltip_ability_omniknight_angelic_flight_Description" "."
"DOTA_Tooltip_ability_omniknight_repel" "天恩"
"DOTA_Tooltip_ability_omniknight_repel_Description" "在一名友方目標身上創造出一個神聖屏障,首先對其施加驅散效果,接著予其一些狀態抗性、力量屬性、和生命恢復。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_omniknight_repel_Lore" "當面對著犧牲之淵時,普利斯特對魔法的適應力得到了歷練和認可。"
"DOTA_Tooltip_ability_omniknight_repel_duration" "持續時間:"
"DOTA_Tooltip_ability_omniknight_repel_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_omniknight_repel_bonus_str" "力量屬性加成:"
"DOTA_Tooltip_ability_omniknight_repel_hp_regen" "生命恢復:"
"DOTA_Tooltip_ability_omniknight_pacify" "天罰"
"DOTA_Tooltip_ability_omniknight_pacify_Description" "一定期間內使受影響的敵人所造成的技能傷害減少。"
"DOTA_Tooltip_ability_omniknight_pacify_Lore" "當面對著犧牲之淵時,普利斯特對魔法的適應力得到了歷練和認可。"
"DOTA_Tooltip_ability_omniknight_pacify_radius" "施效範圍:"
"DOTA_Tooltip_ability_omniknight_pacify_spell_resistance_reduction" "%技能傷害減少:"
"DOTA_Tooltip_ability_omniknight_pacify_duration" "持續時間:"
"DOTA_Tooltip_ability_omniknight_degen_aura" "緩速靈氣"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "大幅減緩附近敵人的移動速度。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Note0" "無法影響到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "作為神聖的化身,普利斯特雷霆之怒的能力足以削弱那些不忠之徒。"
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "範圍:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%移動速度降低:"
"DOTA_Tooltip_ability_omniknight_martyr" "天恩"
"DOTA_Tooltip_ability_omniknight_martyr_Lore" "全知之神讓守護天使降臨那些被普利斯特稱為「朋友」的人。"
"DOTA_Tooltip_ability_omniknight_martyr_base_strength" "基礎力量:"
"DOTA_Tooltip_ability_omniknight_martyr_base_hpregen" "基礎生命恢復:"
"DOTA_Tooltip_ability_omniknight_martyr_strength_bonus" "每個減幅的力量 / 生命恢復加成:"
"DOTA_Tooltip_ability_omniknight_martyr_duration" "持續時間:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "守護天使"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "全能騎士召喚出一名守護天使,讓附近的友方單位免疫物理傷害。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "全知之神讓守護天使降臨那些被普利斯特稱為「朋友」的人。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "持續時間:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "範圍:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter" "持續時間:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_status_resist" "%狀態抗性:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_description" "提升持續時間、提供狀態抗性,並使施效範圍擴大至全地圖,且對建築物也有效。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity" "純淨之鎚"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_Description" "全能騎士對目標投擲自己的斧頭,造成基礎傷害一定百分比的純粹傷害,並使目標緩速。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_duration" "持續時間:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_bonus_damage" "傷害:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_base_damage" "%基礎傷害加成:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_movement_slow" "%移動速度減緩:"
"DOTA_Tooltip_modifier_omniknight_repel" "天恩"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "狀態抗性提升 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%,力量提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%,生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%。"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "緩速靈氣"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_omninight_guardian_angel" "守護天使"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "對物理攻擊免疫。"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb" "純淨之鎚"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_omniknight_martyr" "天恩"
"DOTA_Tooltip_modifier_omniknight_martyr_Description" "生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,力量提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%。"
//Huskar
"DOTA_Tooltip_ability_huskar_inner_vitality" "活血術"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "解放一個友方單位的恢復力,依據目標的主要屬性進行治療。如果目標血量低於 35% 治療速度便會提高。治療效果持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore" "雖然哈斯卡很少用魔法,不過從戴佐還有德尊牧師那裡學來的次級強化術,在他嚴重受傷時經常使用。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0" "每秒對生命值百分比進行一次檢測,並依此調整恢復值。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1" "治療效果無視技能免疫。"
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "生命恢復:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%屬性轉療效比率:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%低血轉換率:"
"DOTA_Tooltip_ability_huskar_inner_fire" "怒火"
"DOTA_Tooltip_ability_huskar_inner_fire_Description" "哈斯卡在盛怒之下擊退周遭所有敵人一定距離,同時造成傷害和繳械效果。"
"DOTA_Tooltip_ability_huskar_inner_fire_shard_description" "降低怒火的冷卻時間、附加移動速度減緩效果,對敵人造成傷害的一定百分比可以治療自己。受到控制時仍可施放。"
"DOTA_Tooltip_ability_huskar_inner_fire_Lore" "就連哈斯卡自己的身軀都容納不下他生命力的無盡擴張。"
"DOTA_Tooltip_ability_huskar_inner_fire_damage" "傷害:"
"DOTA_Tooltip_ability_huskar_inner_fire_disarm_duration" "持續時間:"
"DOTA_Tooltip_ability_huskar_inner_fire_radius" "施效範圍:"
"DOTA_Tooltip_ability_huskar_inner_fire_knockback_distance" "擊退距離:"
"DOTA_Tooltip_ability_huskar_inner_fire_movement_slow_pct" "%移速減緩:"
"DOTA_Tooltip_ability_huskar_inner_fire_hero_damage_heal_pct" "%英雄傷害轉化治療:"
"DOTA_Tooltip_ability_huskar_inner_fire_creep_damage_heal_pct" "%非英雄傷害轉化治療:"
"DOTA_Tooltip_ability_huskar_burning_spear" "沸血之矛"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "哈斯卡點燃長矛,使自己的普攻造成每秒傷害。多次攻擊可疊加,造成額外傷害。每次攻擊將消耗哈斯卡少許生命。"
"DOTA_Tooltip_ability_huskar_burning_spear_Lore" "神聖武士用自身的鮮血浸染武器,而後將其點燃,讓敵人承受遠超自己的痛苦。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note0" "對目標攻擊多次時沸血之矛線性疊加。無疊加上限。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note1" "哈斯卡無法利用此技能自殺。"
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "%生命消耗:"
"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage" "每秒傷害:"
"DOTA_Tooltip_ability_huskar_burning_spear_duration" "持續時間:"
"DOTA_Tooltip_ability_huskar_burning_spear_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "狂戰士之血"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "哈斯卡的傷痛賜予他力量,依據損失的生命值來獲得攻擊速度、魔法抗性和生命恢復。生命恢復效力為自身力量屬性的一定百分比。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "從虛無之境逃出後,哈斯卡的力量會隨著血量的損失而增強,使他能夠造成致命的物理性破壞。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "加成的效力將隨著生命降低線性提升,生命全滿時沒有任何作用,並在生命剩 %hp_threshold_max%%% 時達最大效力。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed" "最大攻速:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_health_regen" "%最大力量恢復:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_magic_resist" "%最大魔法抗性:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" "%最大效力血量門檻:"
"DOTA_Tooltip_ability_huskar_life_break" "犧牲"
"DOTA_Tooltip_ability_huskar_life_break_Description" "哈斯卡利用自己的生命值去摧毀敵人,躍向目標並造成對方目前生命一定百分比的傷害,和移速減緩效果。哈斯卡在跳躍過程中具有技能免疫狀態。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_huskar_life_break_scepter_description" "強制敵人攻擊哈斯卡,並提升施放距離。"
"DOTA_Tooltip_ability_huskar_life_break_Lore" "哈斯卡不顧危險,衝入只有他能倖存的激烈肉搏近戰中。"
"DOTA_Tooltip_ability_huskar_life_break_Note0" "如哈斯卡衝刺過程中被控制或目標在 0.015 秒內移動超過 1400 距離,衝刺將停止。"
"DOTA_Tooltip_ability_huskar_life_break_Note1" "減速效果無視技能免疫狀態。"
"DOTA_Tooltip_ability_huskar_life_break_Note2" "犧牲無法被逃脫。"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%造成傷害:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%生命消耗:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%移動速度降低:"
"DOTA_Tooltip_ability_huskar_life_break_slow_duration_tooltip" "緩速時間:"
"DOTA_Tooltip_ability_huskar_life_break_taunt_duration" "嘲諷持續時間:"
"DOTA_Tooltip_ability_huskar_life_break_cast_range_bonus" "施放距離加成:"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "活血術"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "每秒恢復 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "沸血之矛"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "您著火了!受到持續傷害。"
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "狂戰士之血"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% ,魔法抗性提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_huskar_life_break_slow" "犧牲"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm" "怒火"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm_Description" "被哈斯卡的怒火繳械。"
"DOTA_Tooltip_modifier_huskar_inner_fire_knockback" "擊退"
"DOTA_Tooltip_modifier_huskar_life_break_taunt" "犧牲"
"DOTA_Tooltip_modifier_huskar_life_break_taunt_Description" "被嘲諷"
"DOTA_Tooltip_modifier_huskar_life_break_charge" "犧牲"
"DOTA_Tooltip_modifier_huskar_life_break_charge_Description" "技能免疫。"
//NIGHT STALKER
"DOTA_Tooltip_ability_night_stalker_void" "虛空"
"DOTA_Tooltip_ability_night_stalker_void_Description" "製造一個具傷害性的虛空,對敵人造成傷害和移速減緩效果。在夜晚則加上可打斷施法動作的小暈眩效果,而緩速時間也延長。"
"DOTA_Tooltip_ability_night_stalker_void_scepter_description" "虛空變為範圍技能,並延長小暈眩的時間。"
"DOTA_Tooltip_ability_night_stalker_void_Lore" "巴拉那製造一個無垠之夜的漩渦,將敵人猛烈地拉扯進永恆的黑暗。"
"DOTA_Tooltip_ability_night_stalker_void_Note0" "虛空不會在白天造成短暫暈眩效果。"
"DOTA_Tooltip_ability_night_stalker_void_damage" "傷害:"
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "白天持續時間:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "夜晚持續時間:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_night_stalker_void_radius_scepter" "範圍:"
"DOTA_Tooltip_ability_night_stalker_void_scepter_ministun" "暈眩:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "傷殘恐懼"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "暗夜魔王持續恫嚇附近的所有敵人一段時間,令他們在此期間受到沉默。時效將在夜晚持續更久。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "巴拉那在那些擋在他面前卑微靈魂的腦袋中植入扭曲深淵的幻象。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "白天持續時間:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "夜晚持續時間:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_radius" "施效範圍:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "暗夜狩獵者"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "每到夜幕降臨,暗夜魔王就如魚得水,攻擊和移動都變得更加迅速。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_description" "暗夜狩獵者變為可以向野怪施放,瞬間擊殺野怪並恢復暗夜魔王最大生命及魔力一定比例的量。白天無法以遠古野怪為目標。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "巴拉那的狩獵技術隨著夜晚降臨而提升。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%移動速度:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "攻擊速度:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_hp_restore_pct" "%生命恢復最大值:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_mana_restore_pct" "%魔力恢復最大值:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cast_range" "施放距離:"
"DOTA_Tooltip_ability_night_stalker_darkness" "黑暗飛升"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "暗夜魔王遮天蔽日,讓黑暗瞬間籠罩戰場,自身能力也發揮到極致。暗夜魔王獲得傷害加成、飛行能力,以及不受阻礙的視野。"
"DOTA_Tooltip_ability_night_stalker_darkness_Lore" "最令人感到羞恥的景象莫過於看到最強大的戰士都懼怕黑暗。"
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "持續時間:"
"DOTA_Tooltip_ability_night_stalker_darkness_bonus_damage" "額外傷害:"
"DOTA_Tooltip_modifier_night_stalker_void" "虛空"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "沉默"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "因傷殘恐懼而沉默"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura" "傷殘恐懼"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura_Description" "使周遭敵人沉默"
"DOTA_Tooltip_modifier_night_stalker_darkness" "黑暗飛升"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description" "暫時將白晝轉為黑夜,並於期間獲得飛行能力、普攻傷害加成,且視野不受阻礙。"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind" "黑暗"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description" "使你的視野下降。"
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight" "飛行狀態"
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight_Description" "成為飛行單位,具地形穿越能力。"
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "孵化蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "育母蜘蛛將她的卵注入敵人體內,造成傷害。如果目標在感染期間被擊殺,卵會孵化成小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "布萊克‧艾拉齊妮雅不斷撫育她的後代,即使是在戰場上。新孵化的小蜘蛛很快就學會如何支援他們的母親。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "目標死亡 %buff_duration% 秒前受到此技能傷害將會孵化小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "遭小蜘蛛擊殺的單位會孵化幼蜘蛛,那是一種更為弱小的蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration" "存活時間:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "傷害:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "孵化數量:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_tooltip_spiderling_hp" "小蜘蛛生命值:"
"DOTA_Tooltip_ability_broodmother_sticky_snare" "織網陷阱"
"DOTA_Tooltip_ability_broodmother_sticky_snare_Lore" "艾拉齊妮雅只要網子出現最微弱的顫抖就能尋獲獵物。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_description" "採向量式瞄準。育母蜘蛛最多可以從既存的蜘蛛網延伸出 %count% 條隱形的蛛絲絆繩。踩到蛛絲的敵方英雄將觸發陷阱、在迷霧中位置被揭露,並受到纏繞及持續傷害。初次觸發陷阱後,到蛛絲被摧毀前,其效果可以影響多名英雄。有英雄觸發陷阱時,育母蜘蛛的隊友將於小地圖上收到通知。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_formation_delay" "形成延遲:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_root_duration" "纏繞時間:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_width" "蛛絲寬度:"
"DOTA_Tooltip_ability_broodmother_spin_web" "織網"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "育母蜘蛛噴出一張蜘蛛網,讓她可在其中擁有被動移速提升並提升轉向速率,她在蜘蛛網附近時可增強生命恢復並獲得自由移動能力。蜘蛛網數量每 %abilitychargerestoretime% 秒恢復一次,最多可累積 %AbilityCharges% 個。只要是蜘蛛網的遍及之處,育母蜘蛛就能在該地點噴出一張新網子。蜘蛛網沒有在場時間限制,且可以手動銷毀,但達到數量上限時,最舊的蜘蛛網會消失。移速加成根據該單位的生命而定。"
"DOTA_Tooltip_ability_broodmother_spin_web_Lore" "編織出一張蛛絲床,艾拉齊妮雅的網保護她和她的後代,同時警告往前進的敵人。"
"DOTA_Tooltip_ability_broodmother_spin_web_scepter_description" "提升移動速度,增加織網累積次數。"
"DOTA_Tooltip_ability_broodmother_spin_web_Note0" "同時影響小蜘蛛與幼蜘蛛"
"DOTA_Tooltip_ability_broodmother_spin_web_Note1" "移速加成效力受血量影響,滿血時為 100%,血量 1 時為 0%。"
"DOTA_Tooltip_ability_broodmother_spin_web_count" "織網在場數量上限:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "生命恢復:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%最大移動速度加成:"
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges" "蜘蛛絲庫存上限:"
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time" "蜘蛛絲補充時間:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_turn_rate" "轉向速率加成:"
"DOTA_Tooltip_ability_broodmother_silken_bola" "細絲纏繞"
"DOTA_Tooltip_ability_broodmother_silken_bola_Description" "對目標造成衝擊傷害,繼而使其緩速且令目標的一些攻擊落空。攻擊目標的單位將造成額外魔法傷害。"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_description" "使細絲纏繞變成範圍技能,並提升落空機率。"
"DOTA_Tooltip_ability_broodmother_silken_bola_duration" "持續時間:"
"DOTA_Tooltip_ability_broodmother_silken_bola_movement_speed" "%緩速:"
"DOTA_Tooltip_ability_broodmother_silken_bola_impact_damage" "衝擊傷害:"
"DOTA_Tooltip_ability_broodmother_silken_bola_attack_damage" "傷害加成:"
"DOTA_Tooltip_ability_broodmother_silken_bola_miss_chance" "%落空機率:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_radius" "範圍:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_miss_chance" "%落空機率:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy" "摧毀蜘蛛網"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description" "摧毀選擇的這張蜘蛛網。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "麻痺之咬"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "育母蜘蛛用毒液削弱敵方單位,令其移動速度下降且做出的普攻有一定機率落空。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "布蕾克‧艾拉齊妮雅的尖牙中的麻痹毒液對侵入她的蜘蛛網中的敵人造成減速和痛苦的死亡。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "攻擊落空機率可與迴避機率以及地形閃避機率疊加。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%落空機率:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%移動速度降低:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration" "持續時間:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "極度饑渴"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "對活物體液的強烈飢渴提升了育母蜘蛛的攻擊傷害,並使她的攻擊附帶吸血效果。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_Description" "提升持續時間。處於饑渴狀態時,傷害加成將每 %shard_damage_tick_interval% 秒提升 %shard_damage_per_tick%。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "大多數獵物都被她用絲繭裹了起來,作為飼料留給後代,育母蜘蛛自己則品嘗那些迷路的英雄。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0" "能與其他來源的吸血完全疊加。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%生命吸取:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "持續時間:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_spiderling_duration" "小蜘蛛在場時間:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_creep_pct" "%感染蔓生單位機率:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_hero_pct" "%感染英雄機率:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "毒刺"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "普通攻擊會令敵人緩速。"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "持續時間(非英雄):"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "持續時間(英雄):"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "孵化幼蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "隨著攻擊時對敵人注入蜘蛛卵。如果目標在減幅的效力期間內死亡,則對方的屍體將會孵化出一隻幼蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "生存時間:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "減幅持續時間:"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "孵化小蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "如果被擊殺,將產出一定數量的小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_spin_web" "織網"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter" "蜘蛛絲數量"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description" "育母蜘蛛只要有著蜘蛛絲可使用就可以隨時編織出蜘蛛網。"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed" "織網減速"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description" "在蜘蛛網內遭受攻擊,移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "麻痺之咬"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "提升落空機率 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 並移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "極度饑渴"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "提升攻擊 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 和生命吸取 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "孵化幼蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "遭蜘蛛卵寄生,宿主死亡後會孵化一隻幼蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "毒刺"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害,減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root" "織網陷阱"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root_Description" "因蜘蛛絆繩而被纏繞。"
"DOTA_Tooltip_modifier_broodmother_silken_bola" "細絲纏繞"
"DOTA_Tooltip_modifier_broodmother_silken_bola_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,普攻有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空,且會隨著被普攻而承受額外魔法傷害。"
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "投擲手裏劍"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "朝敵方單位擲出一枚致命的手裏劍,造成傷害和短暫暈眩效果。手裏劍會朝命中點周圍 %bounce_aoe% 範圍內受追蹤術影響的敵人彈跳過去。對受追蹤術影響的目標造成額外傷害。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_description" "提升施放距離,且攻擊時附帶忍技效果。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "儘管手裏劍很小,但剛鐸精確的準度令其能夠造成致命傷害。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0" "此技能可中斷持續施法。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "傷害:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe" "追蹤術彈跳範圍:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_ministun" "短暫暈眩時間:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_cast_range" "施放距離:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_cast_range" "施放距離:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "忍技"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "賞金獵人準備好他的下次攻擊,造成額外傷害並竊取一些不可靠金錢。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "剛鐸的豐富經驗保證他在每次交涉中都能獲利。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_gold_steal" "竊取金錢:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "賞金獵人進入隱形狀態,並能夠穿越其它單位,直到他做出普攻或使用技能。若以做出普攻破除隱形狀態,那次普攻會造成移速及攻速減緩效果。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_description" "暗影步可累積 %AbilityCharges% 次使用次數,並可施放於友方英雄。友方英雄隱形延遲時間為 %ally_fade_time% 秒。對隊友施放時不會破除賞金獵人的隱形狀態。使用次數補充時間降至 %AbilityChargeRestoreTime% 秒。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "親身經歷暴君戈夫刺殺現場的宮廷小丑們腦海中的回憶景象盡是宛如在跳舞一樣的影子。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "觸發時不會中斷大部分的持續施法動作。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "隱形持續時間:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "隱形延遲時間:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_attack_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_cooldown_reduction" "冷卻減免:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_damage_reduction_pct" "%傷害減免:"
"DOTA_Tooltip_ability_bounty_hunter_track" "追蹤術"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "追蹤一名敵方英雄,在對方身上取得真實視野,並能夠查看所攜帶的金錢。賞金獵人將在目標附近獲得移動速度加成,且對目標做出的所有普攻將打出暴擊傷害。若目標在被追蹤期間死亡,自己和附近友方英雄將獲得一筆賞金。追蹤術的施放不會破除自身既有的隱形狀態。"
"DOTA_Tooltip_ability_bounty_hunter_track_shard_description" "使追蹤術可以朝地面施放,製造出一個獵熊陷阱,於 3 秒後隱形並生效。踩到陷阱將被施加追蹤術。陷阱具 400 視野。最大陷阱數:8。朝地面施放時,追蹤術有額外 1200 的距離。"
"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "運用著他那高度敏銳的視覺和嗅覺,剛鐸的攻擊有著相當好的成功機率。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note0" "追蹤術生效時賞金獵人一定會獲得金幣加成,無論目標如何死亡。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note1" "追蹤術在角色身上呈現出的特效僅會被友方單位看見。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note2" "將滑鼠游標移至目標技能列上的追蹤術減幅圖示,可以查看對方身上有多少金錢。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note3" "追蹤術隨目標死亡而提供賞金屬於可靠金錢。"
"DOTA_Tooltip_ability_bounty_hunter_track_target_crit_multiplier" "%自身暴擊:"
"DOTA_Tooltip_ability_bounty_hunter_track_toss_crit_multiplier" "%投擲手裏劍傷害乘數:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%自身加速幅度:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "友軍賞金獎勵:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "自我賞金獎勵:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "持續時間:"
"DOTA_Tooltip_ability_bounty_hunter_track_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "忍技"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "我在暗影中到來。"
"DOTA_Tooltip_modifier_bounty_hunter_track" "追蹤術"
"DOTA_Tooltip_modifier_bounty_hunter_track_Description" "身上有 %dMODIFIER_PROPERTY_TOOLTIP% 金錢。"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "追蹤術"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow" "暗影步"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff" "忍技"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff_PostGame" "竊取金錢總數"
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm" "蟲群"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "編織者釋放 %count% 隻編織者幼蟲,每隻幼蟲都會緊緊纏住它遇到的敵人,攻擊敵人並降低他們的護甲,直到幼蟲被擊殺。"
"DOTA_Tooltip_ability_weaver_the_swarm_Lore" "斯吉斯喀爾打開創世之紗的缺口,讓年輕的編織者穿越而出,幫助他戰鬥。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note0" "甲蟲持續叮咬目標,直至被殺死或持續時間結束。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note1" "甲蟲具有技能免疫,但受到其它單位攻擊 %destroy_attacks% 次後便會死亡。英雄對甲蟲的傷害加倍。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note2" "甲蟲會提供視野。"
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "攻擊傷害:"
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate" "攻擊頻率:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "持續時間:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "數量:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "每次攻擊降低護甲:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "可承受攻擊次數:"
"DOTA_Tooltip_ability_weaver_the_swarm_shard_description" "使蟲群的冷卻降低 %shard_cooldown_reduction% 秒,並可以隨叮咬揭露隱形單位。"
"DOTA_Tooltip_ability_weaver_shukuchi" "縮地"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "編織者進入隱形狀態並獲得最高移速——對任何經過的敵人造成傷害。"
"DOTA_Tooltip_ability_weaver_shukuchi_shard_Description" "縮地在敵人身上留下持續 %geminate_attack_mark_duration% 秒的印記,在施放連擊時,%shukuchi_attack_mark_radius% 範圍內有印記的敵人均受到二次攻擊。 "
"DOTA_Tooltip_ability_weaver_shukuchi_Lore" "編織者曾為創世之紗工作,小小的蟲洞讓他們可以穿越時間來更容易發揮他們的手藝。"
"DOTA_Tooltip_ability_weaver_shukuchi_Note0" "每施展僅能傷害同一單位一次。"
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "傷害:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "範圍:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "隱形延遲時間:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "持續時間:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "連擊"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "允許編織者立刻對敵人造成兩次攻擊。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "斯吉斯喀爾與時間有著多變的聯繫,使他的動作被看見和感受到不止一次。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0" "第二次攻擊會在第一次攻擊進行後的 %delay% 秒後產生,且不具有距離限制。"
"DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack" "連擊次數:"
"DOTA_Tooltip_ability_weaver_geminate_attack_bonus_damage" "連擊額外傷害:"
"DOTA_Tooltip_ability_weaver_geminate_attack_shard_description" "連擊也將擊中原目標 %shard_beetle_search_range% 範圍內被蟲群附著的單位。"
"DOTA_Tooltip_ability_weaver_time_lapse" "時光倒流"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "編織者回到五秒前的時間點,獲得當時的生命值和魔力值。不影響冷卻時間、金錢和經驗。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore" "如果斯吉斯喀爾認為世界目前的現實與他所渴望的不合,他就爬回過去的時間點來糾正錯誤。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note0" "移除編織者大部份負面效果。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note1" "時光倒流可用於逃脫投射物。"
"DOTA_Tooltip_ability_weaver_time_lapse_scepter_description" "時光倒流可用於 %abilitycastrange% 施放距離內的友方英雄。"
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "蟲群"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "造成傷害並降低護甲。"
"DOTA_Tooltip_modifier_weaver_shukuchi" "縮地"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "隱形並對穿越的單位造成傷害。"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark_Description" "當編織者施放連擊時,該單位會受到二次攻撃。 "
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath" "冰火龍息"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "傑奇洛對面前的敵人先後噴出寒冰和火焰。寒冰龍息減速敵人,火焰龍息對敵人造成持續傷害。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "灼霜龍族每個物種分支的個體都擁有極端危險的龍息;而將各物種分支的特性混合起來簡直難以想像。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "有效距離達 1025。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "兩次吐息間有 %fire_delay% 秒間隔。"
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "每秒燃燒傷害:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "攻擊速度降低:"
"DOTA_Tooltip_ability_jakiro_dual_breath_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "初始範圍:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "末端範圍:"
"DOTA_Tooltip_ability_jakiro_ice_path" "冰封路徑"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "製造一條冰封路徑,冰凍並暈眩觸碰它的敵方單位。"
"DOTA_Tooltip_ability_jakiro_ice_path_Lore" "傑奇洛狡猾的右腦使出它的冰封天賦,用駭人的酷寒凍結大地。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note0" "路徑成型需要 %path_delay% 秒時間。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note1" "暈眩將於冰封路徑被摧毀時結束。"
"DOTA_Tooltip_ability_jakiro_ice_path_stun_duration" "最大暈眩時間:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_duration" "路徑持續時間:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "形成延遲:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "範圍:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage" "傷害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "熔岩火焰"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "傑奇洛在普攻中添加熔岩火陷,濺燒有效範圍內的敵方單位,造成攻擊速度降低效果。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "傑奇洛張開左邊的咽喉,摧毀正前方的任何事物。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "對單位和建築物有效。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "攻擊速度降低:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "每秒燃燒傷害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "範圍:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitydraft_note" "碎晶並不會賦予熔岩冰霜技能。"
"DOTA_Tooltip_ability_jakiro_liquid_ice" "熔岩冰霜"
"DOTA_Tooltip_ability_jakiro_liquid_ice_Description" "在普攻中添加冰霜暈眩敵人。被擊中的敵人將緩速 %duration% 秒,並且每 %tick_rate% 秒受到基礎傷害加上他們自身最大生命一定百分比的傷害,持續 %duration% 秒。"
"DOTA_Tooltip_ability_jakiro_liquid_ice_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_duration" "持續時間:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_movement_slow" "%移動速度減緩:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_pct_health_damage" "%最大生命傷害:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_radius" "範圍:"
"DOTA_Tooltip_ability_jakiro_macropyre" "烈焰焚身"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "傑奇洛向前釋放出寬闊而持續燃燒的火焰,對火焰內的敵人造成每秒持續傷害。"
"DOTA_Tooltip_ability_jakiro_macropyre_scepter_description" "使烈焰焚身距離提升 %scepter_bonus_range%、持續時間提升 %scepter_bonus_duration% 秒、變成純粹傷害,並可穿透技能免疫。"
"DOTA_Tooltip_ability_jakiro_macropyre_Lore" "將冰與火混合而成的極端溫度撕裂戰場。"
"DOTA_Tooltip_ability_jakiro_macropyre_Note0" "被烈焰焚身擊中的單位,在離開該區域後,效果將額外持續 %linger_duration% 秒。"
"DOTA_Tooltip_ability_jakiro_macropyre_damage" "每秒傷害:"
"DOTA_Tooltip_ability_jakiro_macropyre_abilitycastrange" "火焰長度:"
"DOTA_Tooltip_ability_jakiro_macropyre_path_radius" "火焰寬度:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration" "持續時間:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter" "距離加成:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter" "額外持續時間:"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "冰封路徑"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "被傑奇洛的冰封路徑冰凍住了"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "熔岩火焰"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "受到傑奇洛的熔岩火焰傷害並減速"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff" "熔岩冰霜"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,持續受到最大生命值 %fMODIFIER_PROPERTY_TOOLTIP%%% 的每秒傷害。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "冰火龍息"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "受到傑奇洛的冰火龍息影響。移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "冰火龍息"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "受到傑奇洛的冰火龍息傷害"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn" "烈焰焚身"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn_Description" "因傑奇洛的烈焰焚身而持續受到傷害。"
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm" "黏性燃油"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "用黏性燃油浸透目標區域,對該區域內的敵人施加一層黏性燃油減幅,藉此令受效者降低移動速度、轉向速率,且承受自蝙蝠騎士的每一例傷害都將被加深。可藉由重複施放黏性燃油來進一步提升傷害,最多疊 %max_stacks% 層。每施放一次會造成小量的傷害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "蝙蝠騎士給他的對手潑燃油時,經常能聽見他在喋喋不休。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "除淬毒法球、輝耀、影之靈龕和精神靈甕之外,蝙蝠騎士可藉由任何傷害去觸發額外傷害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note1" "黏性燃油無須面向目標也能施放。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note2" "黏性燃油對小兵的傷害為一般的 %creep_damage_pct%%%。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_shard_description" "使在使用燃燒枷鎖時仍可進行攻擊。每兩次攻擊造成一層黏性燃油減幅。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "額外傷害:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "持續時間:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%轉身減速:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "範圍:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_application_damage" "塗抹傷害:"
"DOTA_Tooltip_ability_batrider_flamebreak" "烈焰破擊"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "直線投擲一瓶會爆炸的燃燒瓶,當到達目標地點時爆炸,擊退區域內的敵人並造成持續傷害和短暫暈眩。"
"DOTA_Tooltip_ability_batrider_flamebreak_shard_description" "使烈焰破擊有 2 次使用次數,並於擊中時施加一次黏性燃油。"
"DOTA_Tooltip_ability_batrider_flamebreak_Lore" "蝙蝠騎士選擇用燃燒彈作為武器。"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_impact" "初始傷害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration" "傷害持續時間:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "範圍:"
"DOTA_Tooltip_ability_batrider_flamebreak_knockback_distance" "擊退距離:"
"DOTA_Tooltip_ability_batrider_firefly" "火焰飛行"
"DOTA_Tooltip_ability_batrider_firefly_Description" "蝙蝠騎士飛向天空獲得自由移動能力。火焰飛行期間,行進時會留下一道燃燒痕跡,破壞樹木,並對接觸到火焰的敵人造成傷害,同時也獲得晝夜視力加成。"
"DOTA_Tooltip_ability_batrider_firefly_Lore" "當一個敵人逃進荒獄叢林時,大部分人都不得不先砍開擋住的樹叢。而蝙蝠騎士卻選擇直接將他的敵人,連同叢林一起破壞殆盡。"
"DOTA_Tooltip_ability_batrider_firefly_Note0" "施法期間蝙蝠騎士可跨越其他單位及樹木,無視地形。"
"DOTA_Tooltip_ability_batrider_firefly_Note1" "如蝙蝠騎士飛行至無法通過的地形持續時間結束,蝙蝠騎士會被困住。"
"DOTA_Tooltip_ability_batrider_firefly_Note2" "蝙蝠騎士死亡後火焰路徑仍將持續。"
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "持續傷害:"
"DOTA_Tooltip_ability_batrider_firefly_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "範圍:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "持續時間:"
"DOTA_Tooltip_ability_batrider_firefly_bonus_vision" "視野加成:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "燃燒枷鎖"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "用枷鎖把一名敵人捆在蝙蝠騎士的後面拖行。被拖行的單位不能移動、普攻,或施放技能。枷鎖可被傳送或閃躍打斷。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_description" "讓燃燒枷鎖選擇目標附近 %grab_radius_scepter% 內距離最近的敵人作為次要目標來一起拖行。次要目標會被拖在首要目標身後。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "就算蝙蝠騎士說免費,也幾乎沒人敢去騎他的蝙蝠。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "殺死目標或蝙蝠騎士均可強制中斷枷鎖。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "如果蝙蝠騎士在 0.05 秒內移動距離超過 425,則枷鎖破裂。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "蝙蝠騎士無法在燃燒枷鎖作用期間進行普攻。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "持續時間:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_damage" "每秒傷害:"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "黏性燃油"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "提升燃油釋放者的攻擊 %dMODIFIER_PROPERTY_TOOLTIP%。\n轉身速率降低 %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_flamebreak_damage" "烈焰破擊燃燒"
"DOTA_Tooltip_modifier_flamebreak_damage_Description" "燙死人!受到持續傷害!"
"DOTA_Tooltip_modifier_batrider_firefly" "火焰飛行"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "飛行並在身後放下火熱的破壞。"
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "燃燒枷鎖"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "被蝙蝠騎士的枷鎖銬住了"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "燃燒枷鎖使攻擊無法進行"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "燃燒枷鎖開啟時無法攻擊。"
//CHEN
"DOTA_Tooltip_ability_chen_penitence" "贖罪"
"DOTA_Tooltip_ability_chen_penitence_Description" "使一個敵方單位移動變慢,同時使友方單位對其的攻擊變快。"
"DOTA_Tooltip_ability_chen_penitence_Lore" "儘管陳控制動物的能力還不足以控制敵方英雄,不過還是可以用來考驗他們的戰鬥意志。"
"DOTA_Tooltip_ability_chen_penitence_duration" "持續時間:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_chen_penitence_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_chen_divine_favor" "神賜恩典"
"DOTA_Tooltip_ability_chen_divine_favor_Description" "被動地產生靈氣,提升生命恢復和護甲。"
"DOTA_Tooltip_ability_chen_divine_favor_Lore" "陳的熱忱渲染力之高,能以元氣祝福他盟友來勸使他們追隨他的教義。"
"DOTA_Tooltip_ability_chen_divine_favor_armor" "護甲:"
"DOTA_Tooltip_ability_chen_divine_favor_heal_rate" "每秒生命恢復提升:"
"DOTA_Tooltip_ability_chen_test_of_faith" "忠誠考驗"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "考驗目標單位的忠誠,對敵方單位施放時造成隨機傷害,對友方單位施放時造成隨機治療。療效對自己施放時永遠為最大值。"
"DOTA_Tooltip_ability_chen_test_of_faith_Lore" "教會騎士所掌握的狂熱魔法形式,不過大多數其他魔法師都認為沒什麼用。"
"DOTA_Tooltip_ability_chen_test_of_faith_Note0" "可對具有技能免疫狀態的友方單位施放。"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "最低傷害:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "最高傷害:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_min" "最小治療:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_max" "最大治療:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description" "將一個友方單位傳送回我方基地。小兵會立刻被傳送,英雄則在傳送前有一段延遲時間。若朝自身施放,所有藉由神聖信念任命於自己的單位將於一個延遲後傳來自己身旁。"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore" " "
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay" "英雄/自身傳送延遲:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "神聖信念"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "陳以神聖信念招降一個敵方小兵或中立野怪,令對方受陳控制,並且具有普攻傷害加成和移速加成。若目標的血量先天上低於最低值,則其血量將被拉抬至該門檻。\n\n重複對已招降的蔓生單位施放,來把對方傳來身邊,或者對自身施放,來把所有聽命於自己的單位傳來身邊。被傳送者受到傷害就會停止傳送。"
"DOTA_Tooltip_ability_chen_holy_persuasion_shard_description" "使神聖使命能影響遠古單位,根據上帝之手的等級,招降數量為 1/2/3 隻。"
"DOTA_Tooltip_ability_chen_holy_persuasion_scepter_description" "受降蔓生單位獲得犧牲技能。犧牲此單位的生命,使用目前等級的上帝之手來治療任何友方單位。"
"DOTA_Tooltip_ability_chen_holy_persuasion_abilitydraft_note" "神杖升級所允許的遠古野怪招降數量與終極技能的等級相同。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "儘管他們可能當不了騎士,陳仍將野獸們納入教會,就像他自己當年改變信仰一樣。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "在抵達招降上限時招降新單位會使最舊的受降者死亡。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "獲得阿哈利姆碎晶後,可招降遠古野怪。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2" "受降者的最低血量會設在招降當下的技能等級,後續不會隨著此技能提升等級而變動。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note3" "神聖信念會使招降目標的魔力值完全恢復。"
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "招降數量上限:"
"DOTA_Tooltip_ability_chen_holy_persuasion_level_req" "小兵最大等級:"
"DOTA_Tooltip_ability_chen_holy_persuasion_movement_speed_bonus" "移動速度加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_damage_bonus" "傷害加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min" "血量最低值:"
"DOTA_Tooltip_ability_chen_holy_persuasion_teleport_delay" "傳送延遲:"
"DOTA_Tooltip_ability_chen_hand_of_god" "上帝之手"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "治癒地圖上所有友方英雄以及受陳控制的單位。首先為一次大幅治療,隨後為 %hot_duration% 秒的緩慢持續治療。"
"DOTA_Tooltip_ability_chen_hand_of_god_Lore" "利用他奴僕們與他的精神連接,陳給予他們完全的康復和幸福。"
"DOTA_Tooltip_ability_chen_hand_of_god_Note0" "能夠治療到具有無敵狀態和呈現消失狀態/被驅逐的單位。"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "首次治療:"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_per_second" "每秒治療:"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter" "碎晶遠古野怪招降數:"
"DOTA_Tooltip_ability_chen_martyrdom" "犧牲"
"DOTA_Tooltip_ability_chen_martyrdom_Description" "犧牲此單位的生命,使用目前等級的上帝之手來治療任何友方單位。"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot" "上帝之手"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot_Description" "每秒治療 %dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_chen_penitence" "贖罪"
"DOTA_Tooltip_modifier_chen_penitence_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並使攻擊者提升攻速。"
"DOTA_Tooltip_modifier_chen_holy_persuasion" "神聖信念"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "受到陳信念的勸化。"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "聽命"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "傳送中。"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff" "贖罪"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_chen_divine_favor" "神賜恩典"
"DOTA_Tooltip_modifier_chen_divine_favor_Description" "生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger" "幽鬼之刃"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "幽鬼擲出一把匕首,留下一條暗影之徑,對路徑上的敵人造成傷害並降低移動速度。被匕首扔中的單位移動時也會留下暗影之徑。幽鬼在暗影之徑上進行無視地形的空間移動。幽鬼之刃會對 400 範圍內沒有友方單位的目標施放荒蕪。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "墨丘利的匕首將物理空間隱藏在暗影中,凡人在其中畏縮,幽鬼則變得強勢。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "幽鬼之徑帶來的自由移動能力將在角色脫離路徑後繼續持續 %dagger_grace_period% 秒。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "傷害:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%移動速度改變:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "持續時間:"
"DOTA_Tooltip_ability_spectre_desolate" "荒蕪"
"DOTA_Tooltip_ability_spectre_desolate_Description" "幽鬼的普攻將對身旁 %radius% 範圍內沒有其他敵人的敵方單位造成額外傷害。"
"DOTA_Tooltip_ability_spectre_desolate_Lore" "戰士們常常發現只有一個墨丘利的幻象和他們在一起 - 不得不去質疑,這是不是真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_desolate_Note0" "傷害在幽鬼攻擊前生效。"
"DOTA_Tooltip_ability_spectre_desolate_Note1" "幽鬼的幻象也擁有荒蕪技能。"
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "生效範圍:"
"DOTA_Tooltip_ability_spectre_dispersion" "彌散"
"DOTA_Tooltip_ability_spectre_dispersion_shard_description" "每吸收 %shard_dagger_damage% 傷害便會對最後一位玩家控制的攻擊者施放幽鬼之刃,最多每 %shard_dagger_cooldown% 秒施放一次。"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "幽鬼減免自身承受的傷害,並對周遭敵人造成與減免量等值的反射傷害。敵人距離越遠,受到的反射傷害就越低。"
"DOTA_Tooltip_ability_spectre_dispersion_abilitydraft_note" "「彌散」的碎晶升級效果需要一併徵召「鬼影重重」才會作用。"
"DOTA_Tooltip_ability_spectre_dispersion_Lore" "墨丘利的敵人往往會面臨一個令人卻步的考驗 - 嘗試用劍和魔法泯滅一個影子。"
"DOTA_Tooltip_ability_spectre_dispersion_Note0" "同等於傷害減免,幽鬼將不會承受被她所反射回去的那些傷害。"
"DOTA_Tooltip_ability_spectre_dispersion_Note1" "反射傷害輸出量將計於幽鬼的防禦屬性之前,並以來源傷害的原始值計算,而非來源傷害對自身的實損血量。"
"DOTA_Tooltip_ability_spectre_dispersion_Note2" "反射傷害的傷害類型會與來源傷害一致,故除非反射的是真實傷害否則實際造成量仍會受敵人的防禦屬性所減免。"
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%傷害減免/反射:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "反射傷害峰值距離:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "反射傷害底值距離:"
"DOTA_Tooltip_ability_spectre_haunt" "鬼影重重"
"DOTA_Tooltip_ability_spectre_haunt_Description" "在場上每位敵方英雄的身後創造一個鬼影去攻擊他們。幽鬼可在技能持續期間內隨時與任一鬼影的互換位置。\n\n這些鬼影無法控制,算是一種幻象單位,傷害輸出較本體低,承受傷害較本體高,且移動不受地形或障礙影響。"
"DOTA_Tooltip_ability_spectre_haunt_Lore" "在戰鬥最激烈的時候,墨丘利將自己的物理形態分裂,朦朧的碎片在生者身邊作祟。"
"DOTA_Tooltip_ability_spectre_haunt_duration" "鬼影持續時間:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%鬼影攻擊力:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming" "%鬼影承受傷害:"
"DOTA_Tooltip_ability_spectre_reality" "降臨"
"DOTA_Tooltip_ability_spectre_reality_Description" "幽鬼與選中的鬼影互換位置。"
"DOTA_Tooltip_ability_spectre_reality_Lore" "分散的影子重新聚成一個真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_haunt_single" "鬼影步"
"DOTA_Tooltip_ability_spectre_haunt_single_Description" "幽鬼可對單一可見敵人施放鬼影重重,並對該目標施放一次幽鬼之刃。"
"DOTA_Tooltip_ability_spectre_haunt_single_Lore" "藉由非常集中精神,墨丘利有時就能侷限自己的分裂程度。"
"DOTA_Tooltip_ability_spectre_haunt_single_duration" "持續時間:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_outgoing" "%鬼影重重傷害:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_illusion_total_damage_incoming" "%鬼影重重承受傷害:"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "幽鬼之徑"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "幽鬼之徑如實地追蹤受益者"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "幽鬼之徑製造者"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "被匕首刺中,製造出幽鬼之徑"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "幽鬼之刃路徑"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "移動速度受到 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 變化。"
"DOTA_Tooltip_modifier_spectre_desolate" "荒蕪減幅"
"DOTA_Tooltip_modifier_spectre_desolate_Description" "受到來自幽鬼的額外傷害。"
"DOTA_Tooltip_modifier_spectre_desolate_blind" "視野縮減"
"DOTA_Tooltip_modifier_spectre_desolate_blind_Description" "視野範圍被荒蕪降低。"
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "吞噬敵人或中立野怪,獲取對方身上的技能,並在消化期間獲得暫時的護甲加成。此技能若不啟用自動施放,則末日使者不會獲取野怪的技能。效果持續時間與技能的冷卻相同。"
"DOTA_Tooltip_ability_doom_bringer_devour_shard_description" "使吞噬能對敵方英雄施放,並在消化期間使對方減少 15% 最大生命,同時使自己獲取對方的一項被動基礎技能(若適用)。"
"DOTA_Tooltip_ability_doom_bringer_devour_abilitydraft_note" "吞噬只會獲取對方的被動技能(若適用)。藉由吞噬獲取的技能將無法用徵召來的重新裝填來刷新冷卻。"
"DOTA_Tooltip_ability_doom_bringer_devour_Lore" "路西法的食慾和貪婪永遠不會得到滿足。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note0" "原本的正補金錢會隨著吞噬的額外金錢正常發放。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note1" "若吞噬對象不具有任何技能,則藉由吞噬獲得的當下技能將會保留。"
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "吞噬對象等級上限:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "額外金錢:"
"DOTA_Tooltip_ability_doom_bringer_devour_armor" "護甲:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "焦土"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "進入焦土狀態,在此期間用火焰覆蓋周圍的土地,持續對敵人造成傷害,並提升自身移動速度。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "墮落者在他所及之處散佈毀滅,他的火焰不寬恕任何人。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "焦土以末日使者為中心緊緊跟隨末日使者。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "傷害:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "範圍:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%移動速度提升:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "持續時間:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade" "地獄烈刃"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description" "末日使者奮力揮動他的燃燒大劍,對敵人造成持續 %ministun_duration% 秒的暈眩並且點燃對方 %burn_duration% 秒,造成持續傷害。持續傷害為每秒基礎值加上對方最大生命的一定百分比。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_description" "提升地獄烈刃暈眩時間。而若攻擊目標的角色等級是 3 的倍數或者高於 24 級,則承受額外燃燒傷害和更長的暈眩時間。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore" "被流放的路西法將他翅膀上獨特的火焰施予敵人。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0" "可中斷持續施法。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage" "燃燒基礎傷害:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%燃燒傷害最大生命值百分比:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_ministun_duration" "基礎暈眩時間:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_stun_duration" "暈眩時間加成:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_damage" "傷害加成:"
"DOTA_Tooltip_ability_doom_bringer_doom" "末日印記"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "對敵方英雄施加末日詛咒,使其持續受到傷害並無法釋放技能或使用道具。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_description" "施放末日印記的目標,其周遭 %scepter_aura_radius% 範圍內的敵人也會受到影響。末日印記可對自身施放以影響身邊的敵人。"
"DOTA_Tooltip_ability_doom_bringer_doom_Lore" "當法軒昂都的喪鐘緩緩報出一個名字時,這名字主人的末日就將到來。"
"DOTA_Tooltip_ability_doom_bringer_doom_Note0" "受影響的單位生命值在低於 25% 時可被反補。"
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "持續時間:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "每秒傷害:"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_duration" "持續時間:"
"DOTA_Tooltip_ability_doom_bringer_empty1" "噬得技能"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "此欄將由吞噬得來的技能取代。"
"DOTA_Tooltip_ability_doom_bringer_empty2" "噬得技能"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "此欄將由吞噬得來的技能取代。"
"DOTA_Tooltip_ability_clinkz_empty1" "蔓生單位技能"
"DOTA_Tooltip_ability_clinkz_empty1_Description" "此欄將由死亡契約得來的技能取代。"
"DOTA_Tooltip_modifier_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "仍在消化那美味的小兵,並享有護甲加成。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "持續造成傷害,同時使末日使者的移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura" "焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description" "對敵人持續造成傷害,同時使末日使者的移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn" "地獄烈刃燃燒效果"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害"
"DOTA_Tooltip_modifier_doom_bringer_doom" "末日印記"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "遭到沉默,無法使用物品,且每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 的燃燒傷害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self" "末日印記"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self_Description" "受末日印記影響的敵人陷入沉默和禁聲,每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy" "末日印記"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy_Description" "受末日印記影響的敵人陷入沉默和禁聲,每秒承受 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "縛足之霜"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "在一個敵方單位身上施放造成持續傷害的寒冰咒印,但物體只要遠離施法點足夠距離即可消除咒印。如果受攻擊單位沒有在 4 秒內走出消除距離,則將暈眩並被凍在原地。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "卡爾德的存在將周圍的敵人吸入寒霜虛空,威脅將他們鎖進永恆的冰牢。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "每半秒造成一次傷害。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "每秒傷害:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "失效距離:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "冰霜漩渦"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "製造一個寒冰能量的漩渦,提升範圍內敵人承受的魔法傷害。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_description" "使冰霜漩渦對範圍內敵人造成持續傷害,以及與移速減緩值相同的攻速減緩效果。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "卡爾德帶來嚴峻的寒風,將戰爭變得更加刺骨。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "在放置點的小範圍內提供視野。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%減速:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%魔法傷害提升:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "範圍:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration" "冰霜漩渦在場時間:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_dps" "每秒傷害:"
//"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_attack_speed_reduction" "ATTACK SPEED REDUCTION:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "寒風觸拂"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "令自身普攻附帶攻距加成、額外傷害、和短暫的移速減緩效果。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "遠古幽魂的永恆知識為他的普攻帶來寒冰強化。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_damage" "傷害:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_range_bonus" "攻擊距離加成:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_scepter_description" "移除冷卻時間並降低 %bonus_AbilityManaCost%%% 魔耗。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "冰晶爆轟"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "發射一枚能射到地圖上任何地點的信標,接著再次使用此技能以對信標的當下位置進行標記,使遠古幽魂朝標記區域發射爆炸冰球。信標的移動距離越遠,它能夠標記的轟炸範圍也就越大。接觸到冰球或受其轟炸的敵人會受到寒霜詛咒,無法恢復生命值並持續受到傷害。且如果在承受寒霜詛咒的期間生命值下降到了某一百分比以下,單位將立即死亡。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "卡爾德的寒霜行體中流出遠古的寒冰風暴,將這個世界的居民凍結成他永恆力量的紀念碑。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "此技能將於施放後暫時替換成「釋放」,可用於停止信標。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "範圍效果等於 %radius_min% + %radius_grow% 乘以行進秒數,範圍最大值為 %radius_max%。冰凍範圍為沿路徑 %path_radius% 範圍。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "觸發瞬殺時的擊殺功勞屬於使目標血量降至瞬殺門檻的傷害來源。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "幻象單位不會隨著生命低於門檻而被瞬殺。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "寒霜詛咒將阻絕包含泉源等大多數治療效果,靈魂隔斷、時光倒流和超新星例外。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "寒霜詛咒持續時間:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "寒霜詛咒每秒傷害:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%生命下限:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter" "寒霜詛咒神杖持續時間:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "釋放"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "釋放冰晶爆轟並在信標目前的位置提前引爆。"
"DOTA_Tooltip_modifier_cold_feet" "縛足之霜"
"DOTA_Tooltip_modifier_cold_feet_Description" "受到持續傷害,如果你不動的話就會被凍結在原地。"
"DOTA_Tooltip_modifier_ancient_apparition_cold_feet_charge_counter" "縛足之霜使用次數"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "凍結"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "被遠古幽魂凍結了。"
"DOTA_Tooltip_modifier_ice_vortex" "冰霜漩渦"
"DOTA_Tooltip_modifier_ice_vortex_Description" "減速,受到魔法攻擊時傷害增加"
"DOTA_Tooltip_modifier_chilling_touch" "寒風觸拂增幅"
"DOTA_Tooltip_modifier_chilling_touch_slow" "寒風觸拂"
"DOTA_Tooltip_modifier_chilling_touch_Description" "普攻對敵人造成額外魔法傷害與短暫減速。"
"DOTA_Tooltip_modifier_chilling_touch_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ice_blast" "寒霜詛咒"
"DOTA_Tooltip_modifier_ice_blast_Description" "持續受到傷害並且無法恢復生命或被治療。將於生命值過低時立刻死亡。"
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "烏爾薩向前跳 %hop_distance% 距離並猛擊地面帶來強烈的衝擊,對附近範圍內的所有敵方單位造成傷害並減速 %abilityduration% 秒。"
"DOTA_Tooltip_ability_ursa_earthshock_shard_description" "使震撼大地向自身施加 %shard_enrage_duration% 秒的激怒。"
"DOTA_Tooltip_ability_ursa_earthshock_Lore" "雄性熊戰士強力的步伐撼動著大地,也動搖了敵軍的士氣。"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%減速:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "範圍:"
"DOTA_Tooltip_ability_ursa_overpower" "超級力量"
"DOTA_Tooltip_ability_ursa_overpower_Lore" "烏爾薩這等龐然大物卻有著難以聯想的敏捷。"
"DOTA_Tooltip_ability_ursa_overpower_Description" "烏爾薩的戰鬥技巧提升他接下來幾次普攻的攻速。"
"DOTA_Tooltip_ability_ursa_overpower_Note0" "超級力量的效果不會隨著進入技能免疫狀態而消失。"
"DOTA_Tooltip_ability_ursa_overpower_Note1" "落空的普攻仍會消耗超級力量攻擊次數。"
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "攻擊次數:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "攻擊速度提升:"
"DOTA_Tooltip_ability_ursa_overpower_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "怒火狂擊"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "在自然中,很少有傷者能在飢餓的獵食者的攻擊下倖存。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "烏爾薩的利爪深深地撕裂敵人的傷口;每次普攻會施加一層怒火狂擊減幅,使普攻基於攻擊目標身上的怒火狂擊減幅層數造成更多傷害。傷口會在烏爾薩未繼續攻擊達 %bonus_reset_time% 秒後恢復。"
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "每層提升傷害:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "減幅持續時間:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "羅煞重置時間:"
"DOTA_Tooltip_ability_ursa_enrage" "激怒"
"DOTA_Tooltip_ability_ursa_enrage_Lore" "烏爾薩任憑他的遠古之魂支配,成為戰場上最兇猛的生物。"
"DOTA_Tooltip_ability_ursa_enrage_Description" "烏爾薩進入狂暴狀態,首先移除自己身上的所有減幅,接著在此狀態下提升狀態抗性,並使自身所有承受傷害減少 %damage_reduction%%%。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_ursa_enrage_scepter_description" "使激怒冷卻降低,並能在被控制的狀態下施放。"
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_ursa_enrage_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_ursa_enrage_duration" "狂暴狀態持續時間:"
"DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_modifier_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "超級力量"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "帶有大量攻速加成!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "怒火狂擊減幅"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "怒火狂擊普攻將對單位造成 %dMODIFIER_PROPERTY_TOOLTIP% 額外傷害。"
"DOTA_Tooltip_modifier_ursa_enrage" "激怒"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "承傷減免 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%,獲得 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% 狀態抗性。"
//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "火箭彈幕"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "向自轉旋翼機周圍一定範圍內的敵方單位發射一連串的火箭。持續 %abilityduration% 秒。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "奧雷爾全新的飛機擁有更多的火箭載彈量,而且也提升了射擊速度。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "火箭彈幕不能攻擊自轉旋翼機視野之外的單位。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "每秒火箭數:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "範圍:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage" "每發火箭傷害:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "追蹤飛彈"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "放出一枚在升空後會自動前去追擊目標單位的追蹤飛彈,於擊中時造成傷害和暈眩。飛彈會在起飛後逐漸增加飛行速度。敵方單位可在飛彈命中前將其擊毀。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_shard_description" "使在施放追蹤飛彈 %shard_delay% 秒後開始以目前等級的火箭彈幕持續攻擊周遭 %shard_radius% 範圍內的敵方單位;將優先攻擊受到追蹤飛彈鎖定的目標。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "奧雷爾的飛機所能乘載的最大飛彈,經過空氣動力學和爆破物理學嚴密的計算,The Bomb™ 能夠展現最佳成果。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "防禦塔對飛彈能造成一半的傷害。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "準星效果僅友方可見。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "追蹤飛彈可繼續追蹤和擊中隱形的敵方單位。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip" "摧毀所需擊中次數:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "防禦塔的摧毀擊中次數:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "暈眩時間:"
//"DOTA_Tooltip_ability_gyrocopter_homing_missile_speed" "INITIAL SPEED:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "高射火砲"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "自轉旋翼機架設高射火砲,使自己接下來的 %abilityduration% 秒做出的幾次普攻能擊中目標周圍一定範圍內的所有敵人。只有主要目標會受到暴擊等攻擊效果。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_description" "添加一位副砲手,自動向自轉旋翼機附近的敵方目標進行普攻。優先攻擊範圍內距離最遠的單位。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "這架全新改造的自轉旋翼機搭載充足的彈藥量,能夠 360 度全方位掃射敵人。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "對主目標的攻擊射程不變。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "範圍:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "最多攻擊數:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_fire_rate" "副砲手開火間隔:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_radius" "副砲手攻擊範圍:"
//"DOTA_Tooltip_ability_gyrocopter_flak_cannon_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "呼叫空襲"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "呼叫兩枚先後抵達的導彈去轟炸目標區域,造成傷害和移動速度減緩效果。第一枚將於技能施放的 %missile_delay_tooltip% 秒後抵達,而第二枚將接著在 %missile_delay_tooltip% 秒後抵達。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "「轟炸來襲!」"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "指示記號僅會顯示給友方。"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "第一枚導彈傷害:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "第二枚導彈傷害:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%第一枚導彈減速:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%第二枚導彈減速:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "範圍:"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "火箭彈幕"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "正在發射一連串火箭。"
"DOTA_Tooltip_modifier_gyrocopter_homing_missile_charge_counter" "追蹤飛彈使用次數"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "高射火砲"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "攻擊目標附近的所有敵人。"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "呼叫空襲"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "受到自轉旋翼機的導彈減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage" "追蹤飛彈"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage_Description" "正在發射一連串火箭。"
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "暗影衝刺"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "巴拉森帶著狂蠻之力從黑暗中衝出。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "裂魂人緊盯一個敵方單位,開始無視一切物體的衝刺。衝刺目標及途中經過的所有敵方單位將受到巨力重擊。如果目標單位在裂魂人到達前死亡,則衝刺目標將會改為距離原目標最近的一個敵方單位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "暗影衝刺的進行者可以行越樹林、峭壁和單位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "衝刺指示效果僅對友方可見。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "裂魂人將於衝刺期間取得目標身上的視野。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "衝刺移速加成:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_description" "降低暗影衝刺冷卻,且變得可穿透技能免疫。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_abilitydraft_note" "「暗影衝刺」需要「巨力重擊」才能撞到衝刺路徑途中的其它目標。「暗影衝刺」不需「巨力重擊」也可正常對衝刺目標造成暈眩效果。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze" "強行"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Description" "裂魂人獲得移動速度加成和狀態抗性加成,衝進敵人之間。可在暗影衝刺過程中施放。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Lore" "巴拉森扭曲自身周圍的現實結構,藉此減輕現實對他肉體產生的影響。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_duration" "持續時間:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "神行太保"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore" "看到裂魂人在戰場上的霸主般風範,志向高遠的英雄隊友們也因此提升速度與力量。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "裂魂人的高移動速度賦予他更強大的力量。他的存在也將被動地提升附近友方單位的移動速度。此技能可主動施放,%duration% 秒内進一步提升被動加速。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_self" "%自身移速提升:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_allies" "%隊友移速提升:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" "靈氣範圍:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra" "%開啟後速度加成:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration" "開啓加速持續時間:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "巨力重擊"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "巴拉森用幽靈般的球鏈造成致命性的一擊。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "令普攻有一定機率暈眩並擊退對方,並造成相當於自身移動速度一定百分比的額外傷害。將對蔓生單位造成 1.5 倍的傷害。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "無法和碎顱錘疊加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_abilitydraft_note" "在技能徵召模式中可以與碎顱錘疊加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%擊暈機率:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%移動速度轉成傷害百分比:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "擊退持續時間:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "暈眩時間:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%BONUS MOVE SPEED:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "幽冥一擊"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "巴拉森暫時回到他所在的領域,再一次帶回兩個世界的懲戒回擊。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "裂魂人遁入幽冥領域,從目標身旁再次出現,接著造成附帶額外傷害並擊退雙倍距離的當下等級的巨力重擊。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_description" "使幽冥一擊獲得技能免疫,造成額外傷害和破勢效果。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "裂魂人在目標的身後出現,並觸發一次巨力重擊。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "傷害提升:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitydraft_note" "「幽冥一擊」的暈眩效果來自「巨力重擊」,額外傷害正常作用。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_bonus_damage" "傷害加成:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_break_duration" "破勢時間:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_spell_immune_duration" "技能免疫時間:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket" "平面空穴"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Lore" "在巴拉森堅定不移的專注力之下,在平面匯聚處形成了一個空穴,即使用上最強的奧祕能量也無法從中逃離。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Description" "巴拉森扭曲平面空間的結構,提升他自身的魔法抗性,並將範圍內第一個來自敵方英雄的指定性技能重新導向自己。效果將於第一個技能被重新導向時結束。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_radius" "範圍:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_duration" "持續時間:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_magic_resistance" "%自身魔法抗性:"
"DOTA_Tooltip_modifier_knockback" "巨力重擊"
"DOTA_Tooltip_modifier_knockback_Description" "暈眩"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed" "巨力重擊加速"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break" "巨力重擊破勢"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break_Description" "被動技能遭封住。"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "暗影衝刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "衝刺!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target" "暗影衝刺目標"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target_Description" "太空牛來撞你咧!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "暗影衝刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description" "衝刺來襲!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "神行太保"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "幽冥一擊"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "刀槍不入"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze" "強行"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、狀態抗性提升 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket" "平面空穴"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_Description" "裂魂人會將首個來自敵方的指定性技能重新導向自己。"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura" "平面空穴"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura_Description" "裂魂人的魔法抗性提升,並將一次敵方向隊友施放的指定性技能重新導向自己。"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray" "酸性噴霧"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "對指定區域噴灑出高壓酸液,使所有步入區域內的敵人護甲值降低並每秒承受傷害。"
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "拉澤爾運用黑釀家族祖傳的煉金術調製出的強酸,就算是最堅硬的金屬也會被溶解。"
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "範圍:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "持續時間:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "持續傷害:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "投擲不穩定配方"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "在爆炸前扔出去!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "將整座山轉變成黃金的實驗失敗後帶來的副產品,這種易揮發的藥劑有著強大破壞的潛力。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "不穩定配方"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "煉金術士調製一瓶不穩定的化合物,能夠對敵方英雄投擲,並在其周圍造成爆炸傷害和暈眩。調製的時間越久,傷害越大,暈眩時間也越長。煉金術士在調製配方時移速加快。調製 %brew_time% 秒後達到最大傷害和暈眩時間。然而,如果 %brew_explosion% 秒後還不扔出去的話,則會在煉金術士自己手中爆炸。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "調製時,此技能會被「投擲不穩定配方」取代。煉金術士在調製化合物時仍能移動及進行其它動作。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "在煉金術士頭上的計時器將會指出炸彈還剩多久時間爆炸。計時器對敵人可見。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "可透過此技能自殺。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "不穩定配方無法被逃脫,且拋出後便不會再進行調製。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "不穩定配方的爆炸會對英雄及蔓生單位造成傷害。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "最長暈眩:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_move_speed" "%移動速度提升:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "貪魔之慾"
"DOTA_Tooltip_ability_alchemist_goblins_greed_abilitydraft_note" "「化學狂暴」的神杖升級在技能徵召模式中將改為「貪魔之慾」所有。化學狂暴的阿哈利姆神杖升級為:對一名友方英雄使用阿哈利姆神杖來賦予對方所有阿哈利姆神杖加成,同時使自己隨著每給予一位隊友(自己也算)神杖升級而獲得普攻傷害加成和技能增強。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "煉金術士將從敵人和財智神符中萃取金幣,每次殺敵時獲得更多的基礎金錢和額外金錢。若煉金術士在擊殺一個單位後的 %duration% 秒內再度擊殺一個敵人並獲得金錢,則額外金錢的獲得量還將再度增加。此外還將使煉金術士從獎賞神符那獲得更多金錢。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "儘管不是一座山,不過拉澤爾還是掌握將一些較小的化合物轉化成金錢來填滿他荷包的技術。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "連殺時限:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "基礎金錢獎勵:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "額外金錢獎勵:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "最大額外擊殺金錢:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier" "獎賞神符加乘倍數:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "化學狂暴"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "煉金術士誘發他的食人魔同伴進入化學狂暴狀態,降低基礎攻擊間隔,提升移動速度並使恢復速度激增。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_description" "煉金術士可以熔解阿哈利姆神杖,對一名隊友施加它的所有神力,並藉每一次送贈神力使自己獲得傷害加成和技能增強。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_abilitydraft_note" "「化學狂暴」的神杖升級在技能徵召模式中將改為「貪魔之慾」所有。神杖不會為化學狂暴提供任何加成。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "拉澤爾在越獄時給食人魔喝的釀造物成了激戰中的有效藥劑。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "化學狂暴的變身時間為 %transformation_time% 秒,這個過程將可用於閃躲投射物及暈眩。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "持續時間:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "基礎攻擊間隔:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "生命恢復提升:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "移動速度提升:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_bonus_damage" "每次贈神杖的傷害加成:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_spell_amp" "%每次贈神杖的技能增強:"
"DOTA_Tooltip_ability_alchemist_berserk_potion" "狂戰藥劑"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Description" "向一名隊友投擲狂戰藥劑,對其施加基本的驅散效果,並提升對方移動速度、攻擊速度和生命恢復。
驅散類型:基本"
"DOTA_Tooltip_ability_alchemist_berserk_potion_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_move_speed" "移動速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_hp_regen" "生命恢復:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_duration" "持續時間:"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction" "不穩定配方"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction_Description" "正在調製配方!移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "酸性噴霧"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "受到持續傷害,護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點。"
"DOTA_Tooltip_modifier_alchemist_acid_spray_ally_Description" "護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_alchemist_goblins_greed" "貪魔之慾"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description" "使您在擊殺單位時將獲得更多金錢獎勵。"
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "化學狂暴"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "基礎攻擊間隔降低至 %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%,生命恢復提升 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed" "阿哈利姆之祝"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description" "永久獲得阿哈利姆神杖的英雄升級。"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist" "阿哈利姆之祝(煉金術士)"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist_Description" "獲得永久的阿哈利姆神杖英雄升級及屬性加成。"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage" "神杖溶解數"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description" "因溶解了阿哈利姆神杖而提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 普攻傷害和 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% 技能增強。"
"DOTA_Tooltip_modifier_alchemist_berserk_potion" "狂戰藥劑"
"DOTA_Tooltip_modifier_alchemist_berserk_potion_Description" "獲得生命恢復加成和攻擊速度加成。"
//INVOKER
"DOTA_Tooltip_ability_invoker_quas" "冰"
"DOTA_Tooltip_ability_invoker_quas_Description" "能掌握冰元素。此技能每級被動提供 +2 力量屬性。每個冰元素球都能提升生命恢復。"
"DOTA_Tooltip_ability_invoker_quas_shard_description" "每掌握一個冰元素球提供 +10% 技能生命吸取。"
"DOTA_Tooltip_ability_invoker_quas_Lore" " "
"DOTA_Tooltip_ability_invoker_quas_Note0" "召喚師最多只有 3 個元素球。"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "每級生命恢復:"
"DOTA_Tooltip_ability_invoker_wex" "雷"
"DOTA_Tooltip_ability_invoker_wex_Description" "能掌握雷元素。此技能每級被動提供 +2 敏捷屬性。每個雷元素球都能提升攻擊速度和移動速度。"
"DOTA_Tooltip_ability_invoker_wex_shard_description" "每掌握一個雷元素球提供 +100 施放距離。"
"DOTA_Tooltip_ability_invoker_wex_Lore" " "
"DOTA_Tooltip_ability_invoker_wex_Note0" "召喚師最多只有 3 個元素球。"
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "每點攻擊速度:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%每球移動速度:"
"DOTA_Tooltip_ability_invoker_exort" "火"
"DOTA_Tooltip_ability_invoker_exort_Description" "能掌握火元素。此技能每級被動提供 +2 智力屬性。每個火元素球都能提升攻擊傷害。"
"DOTA_Tooltip_ability_invoker_exort_shard_description" "每掌握一個火元素球提供 +5% 技能增強。"
"DOTA_Tooltip_ability_invoker_exort_Lore" " "
"DOTA_Tooltip_ability_invoker_exort_Note0" "召喚師最多一次只能掌握 3 個元素球。"
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "每點傷害:"
"DOTA_Tooltip_ability_invoker_empty1" "召喚技能"
"DOTA_Tooltip_ability_invoker_empty1_Description" "召喚師根據目前持有的冰、雷、火元素所融合而成的技能將置入此欄。"
"DOTA_Tooltip_ability_invoker_empty2" "召喚技能"
"DOTA_Tooltip_ability_invoker_empty2_Description" "召喚師根據目前持有的冰、雷、火元素所融合而成的技能將置入此欄。"
"DOTA_Tooltip_ability_invoker_invoke" "元素召喚"
"DOTA_Tooltip_ability_invoker_invoke_Description" "將目前掌握的元素精華融合,創造出新的法術供召喚師施放。此技能的冷卻將隨著冰元素/火元素/雷元素提升 1 級而降低 %cooldown_reduction_per_orb% 秒。
點擊「融合表」按鈕來查看各法術所需的元素組成。"
"DOTA_Tooltip_ability_invoker_invoke_Lore" "知識的全新時代就此展開。"
"DOTA_Tooltip_ability_invoker_invoke_Note0" "元素球的召喚順序無關緊要。"
"DOTA_Tooltip_ability_invoker_invoke_Note1" "若元素召喚的發動僅對調了招式在技能欄中的位置的話則將不會進入冷卻。"
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "法術攜帶數量:"
"DOTA_Tooltip_ability_invoker_cold_snap" "急速冷卻"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "召喚師將敵人的熱量抽空,將其降到絕對零度,持續時間取決於冰元素的等級。敵人將受到傷害並被短暫凍結,於效力期間造成後續傷害將會進一步使敵人再度遭到短暫凍結並承受額外傷害。敵人能被凍結的頻率是固定的,但允許凍結的間隔時間將會隨著冰元素的等級提升而縮短。"
"DOTA_Tooltip_ability_invoker_cold_snap_Lore" "塞卓昂的無盡戰慄"
"DOTA_Tooltip_ability_invoker_cold_snap_Note0" "並非任何傷害都能觸發凍結效果,唯有傷害量超過 %damage_trigger% 的傷害才能。"
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "急速冷卻持續時間(冰元素):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "凍結時間:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "凍結傷害(冰):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "凍結間隔時間(冰):"
"DOTA_Tooltip_ability_invoker_ghost_walk" "幽靈漫步"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "召喚師操縱冰雷之力纏繞自身,令自己隱形起來。元素的組合會使附近敵人的移動速度下降,減速效果取決於冰元素的等級,這也會降低召喚師的移動速度,減速對自身的影響程度會隨著雷元素的等級改善。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "米瑞特的阻礙恐嚇。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "減速效果不會影響到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%自身速度(雷):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "持續時間:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%敵人減速(冰):\n"
"DOTA_Tooltip_ability_invoker_tornado" "龍捲風"
"DOTA_Tooltip_ability_invoker_tornado_Description" "釋放出一道快速移動的龍捲風,將路徑上的敵方單位捲起,使其在空中無助的漂浮一段時間,然後落地摔死。最大距離取決於雷元素等級。吹起時間取決於冰元素等級。落地時將造成基礎傷害加上取決於雷元素等級的額外傷害。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_invoker_tornado_Lore" "托納魯斯的暴風利爪。"
"DOTA_Tooltip_ability_invoker_tornado_Note0" "被龍捲風捲起的單位處於無敵狀態,傷害在墜地時生效。"
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "移動距離(雷):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "滯空持續時間(冰):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "雷元素加成的傷害:"
"DOTA_Tooltip_ability_invoker_emp" "電磁脈衝"
"DOTA_Tooltip_ability_invoker_emp_Description" "召喚師在指定位置召喚出一道強力的電磁脈衝,%delay% 秒後爆炸。爆炸將覆蓋一定區域,並根據雷元素的等級損毀敵方的魔力,以及造成和損毀的魔力等量的傷害。而如果損毀到了敵方英雄的魔力,電磁脈衝還會將損毀掉的英雄魔力的 50% 轉移給召喚師。"
"DOTA_Tooltip_ability_invoker_emp_Lore" "恩多利昂的邪惡擾動。"
"DOTA_Tooltip_ability_invoker_emp_Note0" "無法影響被颶風捲起的單位(包括龍捲風及 Eul 的神聖法杖)。"
"DOTA_Tooltip_ability_invoker_emp_delay" "爆炸延遲:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "最大魔力燃燒(雷):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%燃燒傷害:"
"DOTA_Tooltip_ability_invoker_alacrity" "靈動迅捷"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "召喚師給友方單位灌注強大的能量,提升攻擊速度和傷害。攻擊速度提升程度取決於雷元素的等級,攻擊力提升取決於火元素的等級。"
"DOTA_Tooltip_ability_invoker_alacrity_Lore" "加斯特的迅猛魔令。"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "攻擊速度提升(雷):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "傷害提升(火元素):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "持續時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" "混沌隕石"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "召喚師從宇宙中召喚一顆燃燒隕石襲擊指定位置。隕石會在著陸後繼續向前滾動一段距離,持續造成輾壓傷害。輾壓傷害取決於火元素的等級,滾動距離取決於雷元素的等級。渾沌隕石還將點燃被輾到的敵人,進而造成取決於火元素等級的燃燒傷害。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_shard_description" "在主要施放的混沌隕石旁以稍微錯開的角度額外砸下 %bonus_meteor_count% 顆隕石。冷卻降低 %bonus_AbilityCooldown% 秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "塔拉克的天墜之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "敵方單位每 %damage_interval% 秒受到一次傷害。後續小額傷害持續 %burn_duration% 秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "隕石將以 %travel_speed% 的速度移動。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "撞擊延遲時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "滾動距離(雷):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "碾壓傷害(火):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "碾壓傷害間隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "每秒燃燒傷害(火):\n"
"DOTA_Tooltip_ability_invoker_sun_strike" "陽炎衝擊"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "向目標區域釋放毀滅性的陽炎之光能量,能量在著陸後將對區域內的敵人進行灼燒,傷害取決於火元素的等級,且會平均分攤給區域內的所有敵人。"
"DOTA_Tooltip_ability_invoker_sun_strike_Lore" "哈雷克的火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_scepter_description" "隨著對自身施放陽炎衝擊來施展天火之災,施放後進入 %cataclysm_cooldown% 秒的冷卻。瞬間在場上每位敵方英雄附近 %cataclysm_min_range%-%cataclysm_max_range% 範圍間各施放 %cataclysm_count% 道可見的陽炎衝擊。此外,使召喚師的冰、雷、火技能全都各升一級。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note0" "會在能量著陸前給予目標範圍的視野。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note1" "陽炎衝擊在經驗吸取距離之外取得的擊殺仍可正常給予召喚師經驗值。"
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "延遲:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "傷害(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit" "熔爐精靈"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "召喚師融合火之灼熱和冰之堅毅創造出一隻熔爐精靈。熔爐精靈的普攻傷害和護甲將取決於火元素的等級,而生命、普攻距離和持續時間將取決於冰元素的等級。熔爐精靈的灼熱攻擊能熔化敵方英雄的護甲。若冰元素和火元素均達 4 級,將多召喚一隻熔爐精靈。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "卡爾文的詭詐造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "召喚新的熔爐精靈會使原有的精靈死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "傷害(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "護甲(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "攻擊距離(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "精靈血量(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "持續時間(冰):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "灼燒攻擊"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "熔爐精靈的普攻將熔化敵方英雄的護甲。重覆攻擊可疊加扣甲效果。"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "每次命中裝甲降低:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "持續時間:"
"DOTA_Tooltip_ability_invoker_ice_wall" "寒冰之牆"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "在召喚師前方製造一堵寒冰之牆,冰牆持續時間取決於冰元素的等級。寒冰之牆放射出的寒冰之氣將對敵方單位造成減速和傷害,減速程度取決於冰元素的等級,每秒傷害取決於火元素的等級。"
"DOTA_Tooltip_ability_invoker_ice_wall_shard_description" "使寒冰之牆牆面寬度提升 320,且變得能以向量方式遠距施放,施放距離為 1100。"
"DOTA_Tooltip_ability_invoker_ice_wall_Lore" "科瑞克斯的致命冰墻。"
"DOTA_Tooltip_ability_invoker_ice_wall_Note0" "如果敵人在受到冰牆減速影響後才獲得技能免疫狀態,那麼減速效果將依然有效。"
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "冰牆存在時間(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%移動速度減緩(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "每秒傷害(火):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast" "超震聲波"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "召喚師在自己前方釋放出超強的聲波,對所有敵方單位造成傷害,傷害取決於火元素的等級。聲波的絕對衝擊能夠將敵方單位擊退,擊退時間取決於冰元素的等級,並同時令其無法進行攻擊,禁止攻擊時間取決於雷元素的等級。"
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "布魯馮特的致殘聲波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance" "聲波移動距離:"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "傷害(火元素):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "擊退持續時間(冰):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "禁止攻擊時間(雷):\n"
"DOTA_Tooltip_modifier_invoker_quas_instance" "冰"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "每秒提升 %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復速度。"
"DOTA_Tooltip_modifier_invoker_wex_instance" "雷"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_invoker_exort_instance" "火"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "提升攻擊 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_invoker_cold_snap" "急速冷卻"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "遭受攻擊時受到額外傷害並短暫凍結。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "幽靈漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "隱形,移動速度改變 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並降低附近敵人移速。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "幽靈漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "如鬼魂一般!減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_invoker_tornado" "龍捲風"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "被龍捲風捲起。在被捲起狀態下無敵但無法進行任何動作。落地後會受到傷害。"
"DOTA_Tooltip_modifier_invoker_alacrity" "靈動迅捷"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 並提升攻擊 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "混沌隕石燃燒"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "每秒受到傷害。"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "寒冰之牆"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "受寒冰之牆減速。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "超震聲波擊退"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "被超震衝擊波擊退。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "超震聲波攻擊禁止"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "無法攻擊。"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "灼燒攻擊"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "裝甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
// AD version of invoker abilities
"DOTA_Tooltip_ability_invoker_cold_snap_ad" "急速冷卻(技徵)"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Description" "召喚師把敵人的熱量抽空至椎心刺骨的地步,使其承受急速冷卻狀態一段時間。此狀態將隨著對方後續受到更多傷害而造成形同暈眩的凍結效果和凍結傷害;會在狀態施加當下先凍結一次。之後凍結雖可反覆觸發,但有具有觸發次數上限,不過觸發間隔下限將隨著技能等級提升而縮短。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Lore" "塞卓昂的無盡戰慄。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Note0" "並非任何傷害都能觸發凍結效果,唯有傷害量超過 %damage_trigger% 的傷害才能。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_duration" "急速冷卻持續時間:\n"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_duration" "凍結時間:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_damage" "凍結傷害:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_cooldown" "反覆凍結間隔下限:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad" "幽靈漫步(技徵)"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Description" "召喚師操縱冰雷之力纏繞自身,令自己隱形起來。組合出的元素失衡將對對附近敵人持續造成傷害和移速減緩效果,但也會導致自身移速降低。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Lore" "米瑞特的阻礙恐嚇。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Note0" "減速效果不會影響到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_self_slow" "%自身速度:\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_duration" "持續時間:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_area_of_effect" "緩速範圍:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_enemy_slow" "%敵方減速:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad" "龍捲風(技徵)"
"DOTA_Tooltip_ability_invoker_tornado_ad_Description" "釋放出一道快速移動的龍捲風,將行進路徑上的敵方單位捲起,使其在空中無助的漂浮一段時間,然後摔落地面。最大行進距離取決於技能等級。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_invoker_tornado_ad_Lore" "托納魯斯的暴風利爪。"
"DOTA_Tooltip_ability_invoker_tornado_ad_Note0" "被龍捲風捲起的單位處於無敵狀態,傷害在墜地時生效。"
"DOTA_Tooltip_ability_invoker_tornado_ad_travel_distance" "行進距離:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_tornado_ad_lift_duration" "滯空時間:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_invoker_tornado_ad_wex_damage" "額外傷害:"
"DOTA_Tooltip_ability_invoker_emp_ad" "電磁脈衝(技徵)"
"DOTA_Tooltip_ability_invoker_emp_ad_Description" "召喚師在指定位置召喚出一道強力的電磁脈衝。電磁脈衝將於 %delay% 秒後自動爆炸,對爆炸範圍內的敵人造成破魔效果,以及相當於燃魔量的傷害。而若燃燒了敵方英雄的魔力,則燃魔量的 50% 將轉移給召喚師。"
"DOTA_Tooltip_ability_invoker_emp_ad_Lore" "恩多利昂的邪惡擾動。"
"DOTA_Tooltip_ability_invoker_emp_ad_Note0" "無法影響被颶風捲起的單位(包括龍捲風及 Eul 的神聖法杖)。"
"DOTA_Tooltip_ability_invoker_emp_ad_delay" "爆炸延遲:"
"DOTA_Tooltip_ability_invoker_emp_ad_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_emp_ad_mana_burned" "最大魔力燃燒:\n"
"DOTA_Tooltip_ability_invoker_emp_ad_damage_per_mana_pct" "%燃燒傷害:"
"DOTA_Tooltip_ability_invoker_alacrity_ad" "靈動迅捷(技徵)"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Description" "召喚師給友方單位灌注強大的能量,提升攻擊速度和普攻傷害。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Lore" "加斯特的迅猛魔令。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_attack_speed" "攻速加成:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_damage" "傷害加成:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_duration" "持續時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad" "混沌隕石(技徵)"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_shard_description" "在主要施放的混沌隕石旁以稍微錯開的角度額外砸下 %meteor_count% 顆隕石。冷卻降低 %shard_cooldown_reduction% 秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Description" "召喚師從宇宙中召喚一顆燃燒隕石襲擊指定位置。隕石會在著陸後繼續向前滾動一段距離,持續造成碾壓傷害。碾壓傷害和滾動距離皆取決於技能等級。被混沌隕石碾到的敵人還將燃燒一段短時間。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Lore" "塔拉克的天墜之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note0" "受碾壓的敵方單位每 %damage_interval% 秒受到一次主要傷害。較小的燃燒傷害持續 %burn_duration% 秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note1" "隕石將以 %travel_speed% 的速度移動。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_land_time" "降落延遲時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_travel_distance" "移動距離:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_main_damage" "碾壓傷害:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_damage_interval" "碾壓傷害間隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_dps" "燃燒每秒傷害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad" "陽炎衝擊(技徵)"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Description" "向目標區域釋放毀滅性的陽炎之光能量,能量在著陸後將對區域內的敵人進行灼燒,傷害會平均分攤給區域內的所有敵人。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Lore" "哈雷克的火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note0" "會在能量著陸前給予目標範圍的視野。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note1" "陽炎衝擊在經驗吸取距離之外取得的擊殺仍可正常給予召喚師經驗值。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_area_of_effect" "範圍:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_delay" "延遲:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_damage" "傷害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_scepter_description" "賦予新技能天火之災:隨著對自身施放陽炎衝擊來施展,施放後進入 %cataclysm_cooldown% 秒的冷卻。瞬間在場上每位敵方英雄附近 %cataclysm_min_range%-%cataclysm_max_range% 範圍間各施放 %cataclysm_count% 道可見的陽炎衝擊。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad" "熔爐精靈(技徵)"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Description" "召喚師融合火之灼熱和冰之堅毅創造出 1 隻熔爐精靈。熔爐精靈的灼熱攻擊能夠熔化敵方英雄的護甲。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Lore" "卡爾文的詭詐造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Note0" "召喚新的熔爐精靈會使原有的精靈死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_damage" "傷害:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_mana" "魔力:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_armor" "護甲:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_attack_range" "攻擊範圍:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_hp" "精靈血量:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_duration" "持續時間:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad" "寒冰之牆(技徵)"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Description" "在召喚師前方製造一堵寒冰之牆。寒冰之牆散發出的刺骨寒氣將對鄰近敵人持續每秒造成傷害和緩速效果。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Lore" "科瑞克斯的致命冰墻。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Note0" "如果敵人在被冰牆緩速後才獲得技能免疫狀態,那麼緩速效果將依然有效。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_duration" "冰牆持續時間:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow" "%移動速度降低:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_damage_per_second" "每秒傷害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad" "超震聲波"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Description" "召喚師在自己前方釋放出一道強力聲波,對所有觸及聲波的敵方單位造成傷害。震波強度之大,受影響者還會隨著傷害被擊退一段時間,隨即再被繳械一段時間。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Lore" "布魯馮特的致殘聲波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_travel_distance" "聲波移動距離:"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_damage" "傷害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_knockback_duration" "擊退持續時間:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_disarm_duration" "繳械持續時間:\n"
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "奧術詛咒"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "無法使用咒語對諾崇來說毫無影響,但對於他的敵人來說可是個嚴重的問題。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "詛咒目標區域,對敵人造成傷害,並使敵方英雄受到持續傷害和移動速度減緩。沈默的敵人會受到 %penalty_multiplier%x 緩速和傷害,詛咒的持續時間將隨著對方施放技能而延長。只要目標仍處於沈默,詛咒的持續時間會暫停。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0" "可影響蔓生單位。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage" "每秒傷害:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration" "基礎持續時間:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_multiplier" "沉默加乘倍數:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "施法導致詛咒延長:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "範圍:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed" "%移動速度降低:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_application_damage" "初始傷害:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "智慧之刃"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "雖然無法使用傳統咒語,風蝕之寒的血統卻賦予諾崇過人的智慧,並一併應用於他的物理攻擊上。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "沉默術士用他的智慧強化他的闊刃,使普攻造成基於他智力屬性的額外傷害,並且每次攻擊都暫時竊取對方的智力屬性。若敵方英雄被沉默術士擊殺,將被他永久竊取 %permanent_int_steal_amount% 點智力屬性。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note0" "若敵方英雄於沉默術士 %permanent_int_steal_range% 範圍內被擊殺,即使不是由沉默術士造成致命一擊,亦會被他永久竊取智力屬性。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note1" "就算敵人沒有受到智慧之刃減幅影響,亦會被沉默術士永久竊取智力屬性。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_shard_description" "每攻擊 %stacks_for_silence% 次,刀刃會對被撃中的敵人造成 %silence_duration% 秒的沈默。另外每次攻擊竊取的智力提升 2 點,每次撃殺則提升至 %permanent_int_steal_amount%。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%智力屬性轉傷害比率:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal" "智力竊取:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal_duration" "智力竊取持續時間:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_scepter_silence_duration" "神杖沉默持續時間:"
"DOTA_Tooltip_ability_silencer_last_word" "遺言"
"DOTA_Tooltip_ability_silencer_last_word_Lore" "諾崇的敵人口中念出的咒語往往是他們最後的遺言。"
"DOTA_Tooltip_ability_silencer_last_word_Description" "向目標施加詛咒,若目標在詛咒期間施放技能或詛咒結束,他將會受到傷害並被沉默。遺言傷害具有取決於施效者和受效者之間智力屬性差異的浮動值。"
"DOTA_Tooltip_ability_silencer_last_word_scepter_description" "使遺言從單體技變成具有施效範圍的群體技。"
"DOTA_Tooltip_ability_silencer_last_word_Note0" "持續施法者將隨即於持續施法結束時觸發此技能。"
"DOTA_Tooltip_ability_silencer_last_word_damage" "基礎傷害:"
"DOTA_Tooltip_ability_silencer_last_word_int_multiplier" "智力差傷害倍數:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "詛咒持續時間:"
"DOTA_Tooltip_ability_silencer_last_word_duration" "沉默持續時間:"
"DOTA_Tooltip_ability_silencer_last_word_scepter_radius" "施放範圍:"
"DOTA_Tooltip_ability_silencer_global_silence" "世界緘默"
"DOTA_Tooltip_ability_silencer_global_silence_Lore" "伴隨著一波掠過大地的衝擊,諾崇沉默了一切魔法和聲音,實現了他的預言。"
"DOTA_Tooltip_ability_silencer_global_silence_Description" "沉默術士消滅一切聲音,阻止地圖上所有敵方英雄和單位進行施法。"
"DOTA_Tooltip_ability_silencer_global_silence_Note0" "此技能對隱形及具有技能免疫的單位依然有效,但對方可透過獲得技能免疫效果來移除其效果。"
"DOTA_Tooltip_ability_silencer_global_silence_abilityduration" "持續時間:"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "奧術詛咒"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "持續受到傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。施放法術將導致詛咒持續時間延長。"
"DOTA_Tooltip_modifier_silencer_last_word" "遺言"
"DOTA_Tooltip_modifier_silencer_last_word_Description" "將於詛咒時間結束或施法時,受到傷害和沉默。"
"DOTA_Tooltip_modifier_silencer_last_word_disarm" "被沉默"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "被沉默"
"DOTA_Tooltip_modifier_silencer_last_word_aura" "遺言竊取"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description" "智力竊取總值"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter_Description" "暫時竊取智力屬性。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "永久智力竊取"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description" "任何被沉默術士擊殺,或者在沉默術士身旁 %dMODIFIER_PROPERTY_TOOLTIP% 範圍內死亡的敵方英雄將被他永久竊取 %dMODIFIER_PROPERTY_TOOLTIP% 點智力屬性。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_PostGame" "沉默術士擊殺敵方英雄或身邊有敵方英雄死亡所竊取的智力屬性。"
"DOTA_Tooltip_modifier_silencer_int_steal" "永久竊取智力"
"DOTA_Tooltip_modifier_silencer_int_steal_Description" "任何被沉默術士擊殺,或者在沉默術士身旁 925 範圍內死亡的敵方英雄將被他永久竊取 2 點智力屬性。"
"DOTA_Tooltip_modifier_silencer_global_silence" "世界緘默"
"DOTA_Tooltip_modifier_silencer_global_silence_Description" "所有英雄均被沉默"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter_Description" "智力屬性暫時下降。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter_Description" "智慧之刃沈默攻擊計數器"
//OUTWORLD Destroyer
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "奧術天球"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "在歿境毀滅者的普攻中附加額外的純粹傷害,附加量的多寡取決於歿境毀滅者的目前魔力。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "來自歿境的知識讓先兆者能夠從精神的盈衰中獲取能量,將其灌輸到自己體內。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "根據使用此技能後的魔法值計算附加傷害。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%魔力轉傷害比率:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_cost_percentage" "%目前魔耗:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "星體禁錮"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "將一名敵方或友方單位禁錮在星體牢籠中一段時間,令對方在此時無敵但動彈不得。星體牢籠將於效力結束時隨之內爆,對禁錮對象造成傷害,並且竊取對方一定百分比的最大魔力。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_scepter_description" "使星體禁錮傷害提升、施放距離提升 %scepter_range_bonus%,且能累積多次使用次數。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_shard_description" "使星體禁錮魔力竊取上限提升,並使友方單位受星體禁錮影響下能平時 %allied_movement_speed_pct%%% 的速度移動(他們仍處於可見狀態,但不可被指定並無法進行其它行動)。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "當被禁錮者囿於現世與歿境間的這方寸一隅,他們便會體會自己知識之幼稚和生命之短暫。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "被禁錮的單位仍可受到神智侵蝕的傷害。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "最大魔力竊取效果既不提升自身的目前魔力總值,也不直接降低對方的目前魔力總值。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage" "傷害:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "持續時間:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_steal" "%魔力竊取上限:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_duration" "魔力竊取持續時間:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_max_charges_scepter" "最大使用次數:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_charge_restore_time_scepter" "使用次數補充時間:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura" "精華靈氣"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description" "提升自己的基礎魔力。沉浸在精華靈氣下的友方英雄將有一定機率隨著施放技能恢復一定百分比的最大魔力。部分不具冷卻時間,或能切換開關的技能將無法觸發精華靈氣。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore" "先兆者將歿境水晶產生的奧術能量帶入現世。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0" "除奧術天球外,絕大部份無冷卻時間的技能不能觸發精華靈氣。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius" "範圍:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana" "基礎魔力提升:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount" "%恢復魔力:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance" "%恢復機率:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium" "精華流湧"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Description" "被動地讓自己有機率在施放技能時恢復一定百分比的最大魔力。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_shard_description" "對友方單位施放星體禁錮時會一併施放精華靈氣,賦予對方 %shard_bonus_mana% 最大魔力,持續 %shard_mana_duration% 秒。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Lore" "歿境充斥著奧術能量,容易從先兆者身上的縫隙散發出來。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_proc_chance" "%機率:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_restore" "%魔力恢復最大值:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_steal" "%MANA CAPACITY STEAL:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_duration" "MANA CAPACITY DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "神智侵蝕"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "釋放出一道神智波盪,依據目標和歿境毀滅者之間的魔力差異,對敵人造成傷害。神智侵蝕的波盪可以攻擊被困於星體禁錮內的單位。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "歿境的水晶在破碎時會並釋放出毀滅性的能量,強大到在另一個空間的現世也能感受到它的影響。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "魔力差轉傷害倍率:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "波盪範圍:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "施法距離:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Note0" "對非英雄單位和中立單位無效。"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect" "精華靈氣"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description" "施法後,你的魔力將有一定機率恢復一定百分比。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter" "智力竊取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter_Description" "已從敵方單位竊取 %dMODIFIER_PROPERTY_TOOLTIP% 點智力屬性。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter" "智力竊取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter_Description" "被歿境毀滅者竊取了 %dMODIFIER_PROPERTY_TOOLTIP% 點智力屬性。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "星體禁錮"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "鎖入星體監牢,無法進行任何動作或被他人影響。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter" "星體禁錮使用次數"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter_Description" "星體禁錮只要備有使用次數就可隨時使用。"
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge" "神智侵蝕能量計數器"
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge_Description" "最大魔力提升 %dMODIFIER_PROPERTY_MANA_BONUS%。"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter" "奧術天球"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter_Description" "偷竊 %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 點智力屬性。"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter" "奧術天球"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter_Description" "缺少 %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% 點智力屬性。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active" "精華流湧"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active_Description" "所有對敵人造成的傷害均會產生緩速效果。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff" "精華流湧"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter" "星體禁錮"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter_Description" "最大魔力降低 %dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter" "星體禁錮"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter_Description" "竊得 %dMODIFIER_PROPERTY_TOOLTIP% 最大魔力。"
// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves" "召喚靈狼"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "狼人身上的魔法不只能扭曲他的身形,更是還能讓他召喚出靈狼夥伴。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Description" "召喚兩隻靈狼為狼人戰鬥。等級 3~4 的靈狼具有永久隱形能力,等級 4 的靈狼具有致殘能力,有 20% 機率致殘目標,造成每秒 8 傷害和失去 60 攻速,持續 4 秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "每波兵於隨機一路加入一隻不可控制的靈狼,與線兵一同移動。另外,這類靈狼可致殘防禦塔。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1" "靈狼擁有 70% 魔法抗性。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2" "召喚新的靈狼會使原有的狼死亡。"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "持續時間:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "基礎攻擊間隔:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "攻擊力:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "生命值:"
"DOTA_Tooltip_ability_lycan_summon_wolves_tooltip_wolf_count" "靈狼數量:"
"DOTA_Tooltip_ability_lycan_howl" "嚎叫"
"DOTA_Tooltip_ability_lycan_howl_Lore" "令人毛骨悚然的狼嚎讓敵人清楚地瞭解貝恩霍勒就在他們周遭。"
"DOTA_Tooltip_ability_lycan_howl_Description" "狼人和他的靈狼一起嚎叫,使他們周遭 %radius% 範圍內的敵人毛骨悚然而降低護甲和普攻傷害。夜間嚎叫擴大至全地圖。"
"DOTA_Tooltip_ability_lycan_howl_howl_duration" "持續時間:"
"DOTA_Tooltip_ability_lycan_howl_attack_damage_reduction" "%攻擊傷害降低:"
"DOTA_Tooltip_ability_lycan_howl_armor" "護甲降低:"
"DOTA_Tooltip_ability_lycan_feral_impulse" "野性驅使"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "貝恩霍勒與群居狼群的獸性提升了他的本能反應和狩獵能力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_Description" "增加狼人及其屬下單位的每秒生命恢復和普攻傷害。"
"DOTA_Tooltip_ability_lycan_feral_impulse_radius" "範圍:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%傷害提升:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen" "生命恢復提升:"
"DOTA_Tooltip_ability_lycan_shapeshift" "變形"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore" "雖然已成為狼人形態永遠的奴隸,但貝恩霍勒反而接納他的詛咒、擁抱他的獸性。"
"DOTA_Tooltip_ability_lycan_shapeshift_Description" "狼人化為兇殘的巨狼形態,使狼人自己和所有聽命於他的單位獲得夜間視野加成和移動速度加成,並免疫於移動速度減緩效果。同時在巨狼形態結束前賦予狼人麾下的單位普攻暴擊能力,令其普攻能以 %crit_chance%%% 機率打出 %crit_multiplier%%% 的傷害。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note0" "巫術不會移除狼人的移動速度。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note1" "此狀態下的狼人碰撞體積更小。"
"DOTA_Tooltip_ability_lycan_shapeshift_duration" "持續時間:"
"DOTA_Tooltip_ability_lycan_shapeshift_speed" "變型後移動速度:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "夜間視野加成:"
"DOTA_Tooltip_ability_lycan_shapeshift_health_bonus" "生命加成:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%暴擊機率:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier" "%暴擊傷害:"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time" "變形所需時間:"
"DOTA_Tooltip_ability_lycan_shapeshift_abilitydraft_note" "遠程英雄在狼咬變形狀態下,普攻距離會縮短,但仍可受到有攻擊距離加成的技能影響(例如極寒燒灼)。"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "致殘"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "使普攻有 %maim_chance%%% 機率可致殘目標,令遭致殘者的攻擊速度下降 %maim_attack_speed% 並每秒受到 %maim_damage% 額外傷害,持續 %maim_duration% 秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance" "%致殘機率:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage" "每秒傷害:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed" "攻速降低:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration" "持續時間:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "隱身"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "不進行攻擊時永久隱身。"
"DOTA_Tooltip_ability_lycan_wolf_bite" "狼咬"
"DOTA_Tooltip_ability_lycan_wolf_bite_Description" "狼人咬一下一名友方英雄,給予對方變形巨狼的所有效果。狼人和被咬單位皆有 %lifesteal_percent%%% 生命吸取,若雙方在 %lifesteal_range% 距離內,可受益於對方的生命吸取療效。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Note0" "狼咬的冷卻與當下等級的變形冷卻相同。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Lore" "這被咬的傷口像受感染了嗎?"
"DOTA_Tooltip_modifier_lycan_howl_aura" "嚎叫靈氣"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description" "讓玩家控制的單位獲得嚎叫靈氣效果。"
"DOTA_Tooltip_modifier_lycan_howl" "嚎叫"
"DOTA_Tooltip_modifier_lycan_howl_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%、護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_lycan_feral_impulse" "野性驅使"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復,普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "隱形"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim" "致殘"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description" "攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 並受到 %dMODIFIER_PROPERTY_TOOLTIP% 持續傷害。"
"DOTA_Tooltip_modifier_lycan_shapeshift" "變形"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description" "獲得疾速效果和暴擊效果。"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed" "變形"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description" "獲得疾速效果。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal" "遭狼咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal_Description" "隨著狼人和狼咬對象在彼此附近而獲得生命吸取效果。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range" "遭狼咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range_Description" "最大攻擊距離上限為 %dMODIFIER_PROPERTY_MAX_ATTACK_RANGE%。"
"DOTA_Tooltip_modifier_lycan_howl_untargettable" "處於恐懼"
"DOTA_Tooltip_modifier_lycan_howl_untargettable_Description" "敵人害怕到無法攻擊狼人"
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear" "召喚靈熊"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "悉拉的終身夥伴與他的靈魂精神同在,在任何艱難的時刻幫助他。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "召喚一隻可以裝備道具的強大靈熊夥伴。靈熊將在遠離孤行德魯伊超過 1100 距離時喪失進行普通攻擊的能力。靈熊死亡時孤行德魯伊將會承受相當於自己最大生命值 %backlash_damage%%% 的反衝傷害。靈熊不受益於三大屬性。\n靈熊具有下列技能:回歸、粉碎、野蠻咆哮、纏繞之爪。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_scepter_description" "使靈熊無論距離孤行德魯伊多遠都能普攻,也不會隨著主人死亡。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "大多數技能對靈熊的作用效果與英雄相同。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "靈熊生命值:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip" "靈熊每秒生命恢復:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "靈熊護甲:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "靈熊基礎攻擊間隔:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_movespeed_tooltip" "靈熊移速:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "回歸"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "在 %channel_tooltip% 秒的持續施法後將靈熊召回孤行德魯伊身邊。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "纏繞之爪"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "普攻有一定機率纏住目標,令其無法動彈且每秒承受傷害。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "被纏繞的單位無法使用閃躍技能,隱形單位也將顯形。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%纏繞機率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_entangle_chance" "%真實形態纏繞機率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "纏繞英雄時間:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "粉碎"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%靈熊對建築的額外傷害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_true_form_bonus_building_damage" "%真實形態對建築的額外傷害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender" "護衛"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender_Description" "靈熊代替孤行德魯伊承受 %damage_share%%% 傷害。"
"DOTA_Tooltip_ability_lone_druid_rabid" "狂猛"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore" "一般的熊看起來並不像是種敏捷的動物,但暴怒的時候可就不一樣了。"
"DOTA_Tooltip_ability_lone_druid_rabid_Description" "增加孤行德魯伊和靈熊的攻擊速度和移動速度。"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed" "%移動速度:"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_spirit_link" "靈魂連繫"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Description" "將孤行德魯伊與靈熊繫在一起,彼此共享一定比率的護甲,提升雙方攻速,且靈熊造成的傷害將會治療孤行德魯伊。 "
"DOTA_Tooltip_ability_lone_druid_spirit_link_Lore" "悉拉的同伴鼓舞著他,使他隨著靈熊每次揮爪而恢復元氣。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_armor_sharing" "%護甲共享:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_lifesteal_percent" "%共享生命吸取:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws" "纏繞之爪"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_Description" "使樹根從地底爆出來,纏繞敵方目標使其無法動彈,並提高受到的攻擊傷害。敵人受纏繞時仍可移動和攻擊。"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_attack_amp" "%攻擊增強:"
"DOTA_Tooltip_ability_lone_druid_savage_roar" "野蠻咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear" "野蠻咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Lore" "悉拉研習並精通了失落的巨熊部落的所有學識,令自己與野外更加同調。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Description" "孤行德魯伊和靈熊一起兇猛地咆哮,令附近的敵方單位帶著 %bonus_speed%%% 移動速度加成朝他們基地的方向加速逃跑。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description" "靈熊和孤行德魯伊一起兇猛地咆哮,令附近的敵方單位帶著 %bonus_speed%%% 移動速度加成朝他們基地的方向加速逃跑。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_description" "產生一次基本驅散效果,使施放者周遭一定範圍內的友方單位提升攻速和移速。無論對方當下能否施放技能,孤行德魯伊或靈熊其中一方施放時另一亦同時施放。
驅散類型:基本"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_radius" "範圍:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_movement_speed_pct" "%移動速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_attack_speed" "攻擊速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note0" "受纏繞的英雄將無法逃跑。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0" "受纏繞的英雄將無法逃跑。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note1" "與靈熊共享冷卻時間。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1" "與孤行德魯伊共享冷卻時間。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_radius" "範圍:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius" "範圍:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed" "%敵方逃亡加速:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed" "%敵方逃亡加速:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_true_form" "真實形態"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore" "強大的巨熊乃森林之王,以原始本能佔有其王座。"
"DOTA_Tooltip_ability_lone_druid_true_form_Description" "孤行德魯伊學會了如何將自身形體轉化成一隻狂怒巨熊,雖然會失去遠程普攻能力,但獲得護甲和生命加成,並能運用效果更強的纏繞之爪以及粉碎。"
"DOTA_Tooltip_ability_lone_druid_true_form_Note0" "道具的冷卻時間取決於孤行德魯伊使用時處於遠程或近戰的攻擊形態。"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_attack_speed" "攻擊速度提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "生命提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_movement_speed" "移動速度提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time" "基礎攻擊間隔:"
"DOTA_Tooltip_ability_lone_druid_true_form_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time" "變形時間:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid" "德魯伊形態"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description" "切換回德魯伊形態。"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_transformation_time" "變形時需:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_scepter_description" "使靈熊無論距離孤行德魯伊多遠都能普攻,也不會隨著主人死亡。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry" "戰鬥咆哮"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore" "當悉拉在森林中狂吼時,咆哮聲在千里之遠便能感受到。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description" "孤行德魯伊與周圍控制的單位獲得額外的攻擊力及護甲。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration" "持續時間:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range" "範圍:"
"DOTA_Tooltip_ability_bear_empty1" "空"
"DOTA_Tooltip_ability_bear_empty2" "空"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "纏繞之爪"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "無法移動並受到持續傷害。"
"DOTA_Tooltip_modifier_lone_druid_rabid" "狂猛"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 。"
"DOTA_Tooltip_modifier_lone_druid_savage_roar" "野蠻咆哮"
"DOTA_Tooltip_modifier_lone_druid_savage_roar_Description" "加速逃跑中。"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry" "戰鬥咆哮"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description" "獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 額外攻擊力和提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 護甲。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check" "靈熊距離"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description" "若靈熊距離孤行德魯伊太遠,牠將會喪失攻擊能力。孤行德魯伊裝備阿哈利姆神杖後無此限制。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender" "護衛"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender_Description" "靈熊代替承受瞄準你的一定百分比的傷害。"
"DOTA_Tooltip_modifier_lone_druid_spirit_link" "靈魂連繫"
"DOTA_Tooltip_modifier_lone_druid_spirit_link_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,且造成的傷害將有部分會轉換成治療給夥伴。"
"DOTA_Tooltip_modifier_lone_druid_true_form" "真實形態"
"DOTA_Tooltip_modifier_lone_druid_true_form_Description" "化成一隻狂怒巨熊,失去遠程攻擊能力,但獲得 %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% 生命加成,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%,且能運用纏繞之爪以及粉碎。"
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption" "粉碎"
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption" "粉碎"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "震地擊"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "曼吉斯以巨大的酒桶猛擊來宣示慶典的開始。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "重擊地面,對附近敵方單位造成傷害並減緩移動速度和攻擊速度。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "範圍:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "傷害:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze" "醉酒雲霧"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" "奧尤社解決所有問題的辦法 - 再乾一杯!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "將目標單位浸泡在酒精中,使其移動速度減緩且攻擊有一定機率落空。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0" "醉酒雲霧可被逃脫。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%落空機率:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew" "酒渣佳釀"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Lore" "奧尤社解決所有問題的辦法 - 再乾一杯!"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Description" "用酒精浸透自己和目標區域,使敵方單位減緩移速且在承受技能傷害時被點燃。敵方燃燒時持續時間增加 %extra_duration% 秒。酒仙爛醉時,其醉拳狀態更加強大。"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_total_damage" "單次引燃總傷害:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "當曼吉斯贏得奧尤社酒仙的稱號時,也證明了他精通醉拳的地位。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "酒醉時,酒仙可根據所掌控的元素變換狀態,獲得被動加成來應對敵人。\n大地之拳 - 獲得 %armor% 護甲和 %magic_resist%%% 魔法抗性。酒醉狀態下的加成為 %active_multiplier% 倍。\n風暴之拳 - 獲得 %dodge_chance%%% 閃避率和 %bonus_move_speed%%% 移動速度加成。酒醉狀態下的加成為 %active_multiplier% 倍。\n火焰之拳 - 獲得 %crit_chance%%% 暴擊機率,造成 %crit_multiplier%%% 的攻擊傷害。酒醉狀態下的機率為 %active_multiplier% 倍。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "多個不同來源的迴避屬性會以漸減的方式疊加。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_shard_Description" "獲得虛空之拳狀態,給予酒仙 %bonus_status_resist%%% 狀態抗性並使每下普攻施加為時 %slow_duration% 秒、%movespeed%%% 的緩速。在酒渣佳釀影響下,緩速和狀態抗性具三倍效果。"
"DOTA_Tooltip_ability_brewmaster_primal_split" "元素分離"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "沒有人清楚曼吉斯是否查覺到自己和大自然之間有強大的牽絆,因為這總是發生在他醉到不省人事的時候。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "酒仙分離成元素,形成三位擅於生存的獨立戰士。如果在召喚時間結束前有任何一位戰士存活,那麼酒仙就會重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "大地元素將攜帶酒仙的全部靈氣,包括真實視野。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "烈火元素具有相位移動能力。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2" "技能結束後將按大地-風暴-烈火的順序選擇未死亡的元素完成重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_earth_brewling_hp" "大地元素分身生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_storm_brewling_hp" "風暴元素分身生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_fire_brewling_hp" "火焰元素分身生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_description" "使元素分離多形成一位具有虛靈波技能的虛空元素。"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_tooltip_void_brewling_hp" "虛空元素分身生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_description" "使元素分離能夠累積 2 次使用次數、可以隨時取消分離(變回去)。使用次數補充時間與同原本的冷卻時間。"
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_movementspeed" "移動速度加成:"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel" "取消元素分離"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel_Description" "取消元素分離。"
"DOTA_Tooltip_ability_brewmaster_primal_companion" "元素夥伴"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Lore" "雖然曼吉斯沒有死守這個規則,但他隱約記得一位老師傅的勸告:如果可以的話,勉強湊合一位飲伴總比獨酌好。"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Description" "根據酒仙目前的醉拳狀態形成一位元素分身。若元素分身離酒仙超過 %disable_distance% 距離,將被緩速 %movement_slow_when_out_of_range%%% 且無法施放技能;不然所有元素分身的技能皆有 %cooldown_penalty_pct%%% 的冷卻懲罰。
若目前的元素分身受到來自敵方英雄或受英雄控制的單位造成的傷害,則無法召喚新的元素分身 %cooldown_on_take_damage% 秒。若元素分身死亡,技能將進入冷卻 %cooldown_on_death% 秒。
同時只可有一位元素分身在場。若酒仙使用元素分離,既存的元素分身會消失。"
"DOTA_Tooltip_ability_brewmaster_resistant_skin" "抗性體質"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore" " "
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "減少受到的持續性傷害。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "巨石投擲"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore" " "
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "向一個單位投擲巨石,造成傷害和暈眩。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "傷害:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "暈眩時間:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "技能免疫"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore" " "
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "對技能免疫。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "拆毀"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore" " "
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "對建築物造成額外傷害。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage" "對建築的額外傷害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "驅散魔法"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore" " "
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "對範圍內的召喚單位造成傷害並驅散大部分增幅或減幅效果。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "對召喚單位傷害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "範圍:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "龍捲風"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore" " "
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "將一個單位捲入龍捲風,使其暫離戰場。"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "英雄持續時間:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "非英雄持續時間:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "疾風步"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore" " "
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "提供短暫隱匿。獲得移動速度加成和解除隱匿的攻擊加成。"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "移動速度提升:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "永恆獻祭"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore" " "
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "燃燒附近的敵方單位。"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "每秒傷害:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "範圍:"
"DOTA_Tooltip_ability_brewmaster_fire_phase" "永久相位"
"DOTA_Tooltip_ability_brewmaster_fire_phase_Description" "為元素分身提供相位移動能力和狀態抗性加成。"
"DOTA_Tooltip_ability_brewmaster_fire_phase_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse" "虛靈波"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_Description" "對附近敵人造成繳械和緩速效果。"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_radius" "範圍:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_duration" "持續時間:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_slow" "%緩速:"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap" "震地擊"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze" "醉酒雲霧"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,做出的普攻有 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "因為爛醉而具有較高的醉拳迴避率以及醉拳暴擊率,且移動速度忽快忽慢。"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize" "拆毀"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description" "對建築物造成額外傷害。"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity" "技能免疫"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description" "對絕大多數的技能免疫"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "疾風步"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "隱形,且移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "龍捲風"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "無敵,無法進行任何動作。"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "永恆獻祭"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "燃燒每秒造成 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "元素分離"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description" " "
"DOTA_Tooltip_modifier_brewmaster_void_void_strike" "虛空打擊"
"DOTA_Tooltip_modifier_brewmaster_void_void_strike_description" "受酒仙的攻擊效果影響。"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse" "虛靈波"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse_description" "被繳械,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow" "虛空之拳緩速"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew" "酒渣佳釀"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且將隨著承受技能傷害而燃燒。"
"DOTA_Tooltip_modifier_brewmaster_brew_up" "爛醉"
"DOTA_Tooltip_modifier_brewmaster_brew_up_Description" "烈酒增強醉拳狀態。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active" "酒渣佳釀燃燒"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active_Description" "持續受到傷害。"
"DOTA_Tooltip_modifier_brewmaster_fear" "酒渣佳釀恐懼"
"DOTA_Tooltip_modifier_brewmaster_fear_Description" "陷入恐懼。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_passive" "醉拳"
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "崩裂禁錮"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "短暫地將一個目標禁錮驅逐。接著在對方從禁錮中釋放出來時產生兩個受暗影惡魔控制的幻象。"
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "遭受欺詐時並不會覺得痛楚難耐,而是在真相揭曉當下。"
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "禁錮持續時間:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "幻象持續時間:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%幻象造成傷害:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage" "%幻象承受傷害:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "靈魂獵手"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "捕捉範圍內敵方單位的靈魂,使其損失一定比例的目前血量。每捕捉一個英雄靈魂,暗影惡魔將短暫地獲得技能增強。當減幅退去後,受影響單位損失血量的一半將會回歸。靈魂獵手可影響處於崩裂禁錮的敵人。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" "嘗試抵擋暗影惡魔的腐化不過是無謂的掙扎。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_health_lost" "%目前生命損失:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "範圍:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_spell_amp" "每位英雄帶來的技能增強:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_duration" "持續時間:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "暗影劇毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilitydraft_note" "在技能徵召模式可將自動施放切換為關閉,並用右鍵點擊技能圖示或用 Alt 鍵+熱鍵來釋放暗影劇毒。該技能的自動施放狀態會在有承受暗影劇毒減幅的單位時轉為開啟。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "對直線範圍內的敵方單位造成基礎傷害,同時施加一層暗影劇毒減幅去於劇毒釋放時造成額外傷害。額外傷害為疊加傷害乘以 1/2/4/8/16,最多疊加 %max_multiply_stacks% 次。疊出上限的暗影劇毒則是每層追加造成 %bonus_stack_damage% 傷害。暗影劇毒的額外傷害和追加傷害將於減幅結束時釋放,也可主動提前釋放。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "暗影惡魔逐漸強大的感染力可以玷污最忠貞和勇猛的英雄。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "暗影劇毒可影響崩裂禁錮中的單位。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "疊加傷害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilityduration" "減幅持續時間:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "範圍:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "疊加傷害層數上限:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_hit_damage" "撃中傷害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "釋放暗影劇毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "釋放劇毒傷害所有受影響單位。暗影劇毒仍可以影響處於崩裂禁錮的敵人。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "邪惡淨化"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "邪惡淨化目標敵方單位,移除對方當下所持有的正面增幅效果、並使對方的移動速度接著受到減緩一段時間。對方的移動速度會慢慢地逐漸復原直到在時效盡頭隨著傷害的產生復原完畢。邪惡淨化可以影響處於崩裂禁錮內的敵人。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_scepter_description" "將冷卻時間以 %max_charges% 次的使用次數取代,使用次數將每 %charge_restore_time_tooltip_scepter% 秒補充一次。令邪惡淨化一併對目標造成破勢效果,進而在作用期間封住其具有的被動技能。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "一旦暗影惡魔的傀儡不再有利用價值時,他會解放這些奴隸 - 讓他們的靈魂超脫。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "緩速幅度會逐漸下滑,最初為 %max_slow%%%,最後為 %min_slow%%%。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note1" "邪惡淨化將持續驅散目標身上的增幅。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage" "邪惡淨化傷害:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter" "使用次數補充時間:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_max_charges" "最大使用次數:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse" "邪惡洗滌"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Description" "洗滌目標友方單位,作用期間移除其身上負面效果。作用結束後,該單位將受到治癒。邪惡洗滌對處於崩裂禁錮的隊友仍有效。
驅散類型:基本"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_scepter_description" "取消冷卻時間,改為每 %charge_restore_time_tooltip_scepter% 秒補充一次使用次數,最多累積 %max_charges% 次。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note1" "邪惡洗滌將持續移除目標身上的減幅。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_purge_damage" "洗滌治療量:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_charge_restore_time_tooltip_scepter" "使用次數補充時間:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_max_charges" "最大累積次數:"
"DOTA_Tooltip_ability_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Description" "目標受到傷害時,所有在目標 %radius% 範圍內的敵人都會受到一定比例的傷害,若目標單位是敵人也會一併受影響。可指定敵方或友方單位。若目標被崩裂禁錮隱藏,效果將暫停。"
"DOTA_Tooltip_ability_shadow_demon_disseminate_duration" "持續時間:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_damage_reflection_pct" "%共享傷害:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_abilitycastrange" "施放範圍:"
"DOTA_Tooltip_modifier_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_Description" "對此單位造成的傷害有一定比率會施加到暗影惡魔在目標附近的敵人。"
"DOTA_Tooltip_modifier_shadow_demon_disruption" "崩裂禁錮"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "被驅逐。"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher" "靈魂獵手"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description" "損失血量,損失的量將在持續時間後回歸。"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp" "靈魂獵手"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp_Description" "獲得 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% 技能增強。"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "暗影劇毒"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "將受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow" "受到惡魔淨化。"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並持續驅散目標。"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter" "邪惡淨化使用次數"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description" "使用次數會在出現空缺時進行補充。"
"DOTA_Tooltip_modifier_shadow_demon_disruption_charge_counter" "崩裂禁錮使用次數"
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "混沌之箭"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "向目標投擲一個神秘的能量之箭。造成隨機傷害和隨機時間的暈眩。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_description" "提升混沌之箭的施放距離,並創造出一個混沌亂象的幻象以普攻相同目標。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "就連混沌騎士都無法預測這不潔的能量會有何種效果。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "最小暈眩時間:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "最大暈眩時間:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "最小傷害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "最大傷害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_illusion_duration" "幻象持續時間:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_bonus_cast_range" "施放距離加成:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "暈眩時間與傷害值負相關。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note1" "附近的幻影會模仿此施法動作。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "實相裂痕"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "將混沌騎士連同他所有的幻象,與目標一同傳送到介於彼此之間直線範圍上的隨機位置,並對敵方單位造成 %duration% 秒的扣甲效果。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_shard_description" "使實相裂痕可施放於自身或其中一個幻象 1200 距離內的任何敵方英雄。聚集你的英雄與所有幻象,一同傳送至目標敵人。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "天劫的鐵蹄跨越於不同世界之間,讓混沌騎士的獵物無所遁形。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "目標被強制拉到混沌騎士面前,混沌騎士及其幻象將默認對目標發動一次攻擊。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "施放距離:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_pull_distance" "拉近距離:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "混沌一擊"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "混沌騎士與其幻象的普攻有一定機率打出強度不一的暴擊,並附帶生命吸取效果。對蔓生單位造成 %creep_multiplier%x 傷害。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "混沌騎士用無邊的力量震懾他面前的敵人,擊碎最堅固的護甲。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_chance" "%機率:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_min" "%暴擊最小值:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_max" "%暴擊最大值:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal" "%暴擊生命吸取:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "混沌亂象"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "從不同次元空間中召喚許多混沌騎士的幻象。這種強力幻象的傷害輸出為本尊的 %outgoing_damage_tooltip%%%,但承受的傷害為本尊的 %incoming_damage_tooltip%%%。\n驅散類型:基本"
"DOTA_Tooltip_ability_chaos_knight_phantasm_scepter_description" "為地圖上所有友方英雄製造一個幻象,並為混沌騎士額外增加一個幻象。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "在各個世界間的戰爭中所向披靡,混沌騎士的幻象足以壓制所有反抗的敵人。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "移除多數來自混沌騎士的減幅。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "混沌騎士在施展混沌亂象時有著 %invuln_duration% 秒的無敵時間,這可供他閃避暈眩和攻擊傷害。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note2" "強力幻象不會被技能攻擊立即殺死。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "混沌亂象數量:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "混沌亂象持續時間:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip" "%混沌亂象承受傷害:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip" "%混沌幻象攻擊傷害:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip_scepter" "%神杖混沌亂象承受傷害:"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff" "混沌一擊"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff" "殘廢"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_fireblast" "火焰爆轟"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "用一道火焰爆轟敵方單位,造成傷害同時暈眩目標。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "食人魔法師能夠輕易地被逗樂,光是玩火就能玩上數小時。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "當觸發多重施法時,火焰爆轟將以 %multicast_delay% 秒間隔向原目標連續施放。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage" "火焰爆轟傷害:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "火焰爆轟(未精練)"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "以一道烈焰轟擊一個敵方單位,造成傷害並暈眩目標。此招式的魔力消耗為食人魔法師當前魔力值的 %scepter_mana%%%。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" " "
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Note0" "多重施法時,火焰爆轟(未精練)以 %multicast_delay% 秒間隔連續攻擊相同目標。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_fireblast_damage" "火焰爆轟傷害:"
"DOTA_Tooltip_ability_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description" "向目標以及周遭的隨機一名敵人扔擲易燃化學物,令對方瞬間被火焰吞噬。目標承受著灼燒的巨大痛苦,受到持續傷害和移速減緩效果。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "全壘打!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "多重施法將使此技能有機率多次向周遭 %ignite_multicast_aoe% 範圍內的隨機敵方單位施放。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "引燃藉由多重施法重覆擊中同目標時將延長目標身上的引燃持續時間。"
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "灼燒傷害:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration" "持續時間:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%減速:"
"DOTA_Tooltip_ability_ogre_magi_ignite_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust" "嗜血術"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "讓一個友方單位陷入狂暴,增加移動速度和攻擊速度。用於食人魔自身時會增加攻擊速度。可朝防禦塔施放。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "「跑步可沒像打人那麼有趣... 一點樂趣都沒有。」"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "多重施法時附近 %multicast_bloodlust_aoe% 範圍內的友方單位將被隨機選擇獲得嗜血術增幅效果。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "持續時間:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%移動速度增加:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "攻擊速度增加:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus" "自身攻擊速度增加:"
"DOTA_Tooltip_ability_ogre_magi_multicast" "多重施法"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description" "令食人魔法師每次在施放技能和道具功能時有一定機率可連續施放。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "儘管極度受到智商的束縛,食人魔法師仍然能利用精湛的技巧在戰鬥中取勝。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note0" "只有指定性施放的技能或道具能夠觸發多重施法。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note1" "指定的技能和物品將以食人魔法師周圍內的多名敵方和野怪為目標,而火焰爆轟和火焰爆轟(未精練)將持續攻擊相同目標多次。"
"DOTA_Tooltip_ability_ogre_magi_smash" "火焰魔盾"
"DOTA_Tooltip_ability_ogre_magi_smash_Description" "為目標友方單位施加一個魔盾,抵擋接下來 %attacks% 次來自敵方英雄的攻擊一定百分比的傷害,並且在抵擋傷害時向攻擊來源投擲火球。可對防禦塔施放。"
"DOTA_Tooltip_ability_ogre_magi_smash_damage" "火球傷害:"
"DOTA_Tooltip_ability_ogre_magi_smash_duration" "護盾持續時間:"
"DOTA_Tooltip_ability_ogre_magi_smash_damage_absorb_pct" "%抵擋傷害:"
"DOTA_Tooltip_ability_ogre_magi_smash_Note0" "多重施法時,隨機選擇一名附近 %multicast_fireshield_aoe% 範圍內的友方單位,給予火焰魔盾效果。"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff" "火焰魔盾"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff_Description" "抵擋一定百分比的傷害,並向攻擊者投擲火球。"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times" "%施放 2 次機率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times" "%施放 3 次機率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times" "%施放 4 次機率:"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust" "嗜血術"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "移動速度提升提高 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description" "您著火了!受到持續性傷害並被減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ogre_magi_item_multicast" "多重施法"
"DOTA_Tooltip_modifier_ogre_magi_item_multicast_Description" "每次作用時令角色技能或道具功能多重施放。"
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "自然掩護"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "在附近有樹木的情況下使自己在 %cooldown_time% 秒的隱形延遲後進入自然掩護狀態,於期間具有樹行步,且會隨著自身接觸到樹木而提升移動速度和生命恢復加深。"
"DOTA_Tooltip_ability_treant_natures_guise_shard_description" "使樹精衛士在自然掩護下移速加成和隱形,且普攻打出纏繞攻擊。若在樹木附近攻擊,則造成持續傷害、纏繞效果將持續更久。"
"DOTA_Tooltip_ability_treant_natures_guise_Lore" "樹精衛士並不常出現在人們的視線中;他們以自然之姿隱蔽於蒼翠蓊鬱的同胞之中。"
"DOTA_Tooltip_ability_treant_natures_guise_Note0" "在自然掩護影響下可自由穿越樹木不受阻礙。"
"DOTA_Tooltip_ability_treant_natures_guise_movement_bonus" "%移動速度:"
"DOTA_Tooltip_ability_treant_natures_guise_regen_amp" "%自身生命恢復增強:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_root_time" "纏繞時間:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_by_tree_root_time" "樹木造成纏繞時間:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_damage" "總傷害:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_tree_movement_bonus_pct" "%樹木造成移動速度加成:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_cooldown" "纏繞冷卻時間:"
"DOTA_Tooltip_ability_treant_natures_grasp" "自然之握"
"DOTA_Tooltip_ability_treant_natures_grasp_Description" "瞄準目標地點,在該方位一段距離內創造出一連串藤蔓,使觸及藤蔓的敵人每秒受到傷害和移速減緩效果。每秒傷害和緩速效力將隨著藤蔓有接觸到任何樹木而提升 50%。傷害對小兵和野怪這類蔓生單位只有一半。"
"DOTA_Tooltip_ability_treant_natures_grasp_Lore" "樹精衛士並不常出現在人們的視線中;他們以自然之姿隱蔽於蒼翠蓊鬱的同胞之中。"
"DOTA_Tooltip_ability_treant_natures_grasp_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_treant_natures_grasp_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_treant_natures_grasp_vines_duration" "藤蔓維持時間:"
"DOTA_Tooltip_ability_treant_leech_seed" "寄生種子"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "樹精衛士在敵方體內植入一顆侵蝕生命的種子,吸取目標生命並同時減緩其速度。種子將會治療周圍的友方單位。"
"DOTA_Tooltip_ability_treant_leech_seed_Lore" "魯服崔倫悉心培育的生命物種,透過吸取闖入聖地的入侵者生命力來維持。"
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "每秒傷害/治療:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_treant_leech_seed_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "範圍:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "持續時間:"
"DOTA_Tooltip_ability_treant_leech_seed_AbilityCastRange" "施放距離:"
"DOTA_Tooltip_ability_treant_living_armor" "活體裝甲"
"DOTA_Tooltip_ability_treant_living_armor_Description" "用活體裝甲保護目標,使其獲得護甲加成同時持續恢復生命。"
"DOTA_Tooltip_ability_treant_living_armor_Lore" "樹精衛士的根鬚廣袤蔓延,促進自然萬物的成長和生氣。"
"DOTA_Tooltip_ability_treant_living_armor_heal_per_second" "每秒治療:"
"DOTA_Tooltip_ability_treant_living_armor_bonus_armor" "護甲加成:"
"DOTA_Tooltip_ability_treant_living_armor_duration" "持續期間:"
"DOTA_Tooltip_ability_treant_overgrowth" "瘋狂生長"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "樹精衛士在身邊召喚出瘋狂生長的藤蔓和枝條纏繞敵人,使他們無法移動、閃躍、進入隱形狀態、進行普攻、且受到持續傷害。"
"DOTA_Tooltip_ability_treant_overgrowth_Lore" "魯服崔倫召喚自然的先祖靈魂,將能量釋放施予他所有的同胞。"
"DOTA_Tooltip_ability_treant_overgrowth_Note0" "效果無視技能免疫,但如果對方受到纏繞後獲得技能免疫狀態,那麽纏繞狀態可被解除。"
"DOTA_Tooltip_ability_treant_overgrowth_duration" "持續時間:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "範圍:"
"DOTA_Tooltip_ability_treant_overgrowth_damage" "每秒傷害:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest" "晴森之眼"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description" "樹精衛士對樹木施法,獲得其周遭不受阻礙的視野。若施放瘋狂生長,也將對施了法的樹周遭的單位造成纏繞效果和傷害。並且被動地大幅降低場上的所有樹木的重生時間。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe" "樹木視野範圍:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe" "樹木瘋狂生長範圍:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage" "樹木瘋狂生長每秒傷害:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0" "透過晴森之眼施放的瘋狂生長也會造成纏繞傷害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1" "敵人若具有真實視野,將能察覺出哪些樹木成爲了睛森之眼。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore" "任誰都沒有把握是誰、又或者是什麼東西需要受到保護。"
"DOTA_Tooltip_modifier_treant_natures_guise_near_tree_display" "鄰近樹木"
"DOTA_Tooltip_modifier_treant_natures_guise" "自然掩護"
"DOTA_Tooltip_modifier_treant_natures_guise_Description" "靠近樹木時隱身。\n獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成。"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time" "自然掩護的庇佑時間"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description" "遠離樹木後自然掩護將失去效果。"
"DOTA_Tooltip_modifier_treant_leech_seed_slow" "寄生種子緩速"
"DOTA_Tooltip_modifier_treant_leech_seed_slow_Description" "受到持續傷害。\n移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_treant_leech_seed" "寄生種子"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "持續吸取附近隨機一個敵方單位的生命,同時減緩其移動速度。"
"DOTA_Tooltip_modifier_treant_living_armor" "活體裝甲"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "獲得治療,護甲提升 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_treant_overgrowth" "瘋狂生長"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "無法移動、攻擊或使用閃躍。"
"DOTA_Tooltip_modifier_treant_natures_guise_root" "自然掩護減幅"
"DOTA_Tooltip_modifier_treant_natures_guise_root_Description" "受到纏繞而無法移動。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage" "自然之握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 且受到傷害。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus" "自然之握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 且受到傷害。"
//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind" "大地束縛"
"DOTA_Tooltip_ability_meepo_earthbind_Description" "向目標地點投射一張網,束縛目標範圍內的所有敵方單位。"
"DOTA_Tooltip_ability_meepo_earthbind_Lore" "要在裂影遺跡找晚飯吃可是件挑戰。"
"DOTA_Tooltip_ability_meepo_earthbind_Note0" "可擊中隱形單位,並將其揭露。"
"DOTA_Tooltip_ability_meepo_earthbind_Note1" "羅煞或具有技能免疫狀態的單位將不會受到影響。"
"DOTA_Tooltip_ability_meepo_earthbind_duration" "持續時間:"
"DOTA_Tooltip_ability_meepo_earthbind_radius" "範圍:"
"DOTA_Tooltip_ability_meepo_earthbind_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_meepo_poof" "倏忽"
"DOTA_Tooltip_ability_meepo_poof_Description" "透過汲取大地的神秘能量,米波可以在持續施法 %abilitycastpoint% 秒後傳送到另一個米波身邊,在消失和出現的位置對敵人造成傷害。"
"DOTA_Tooltip_ability_meepo_poof_abilitydraft_note" "「倏忽」在技能徵召模式將可以向 2000 距離內的任何友方單位施放。"
"DOTA_Tooltip_ability_meepo_poof_Lore" "有時候擊碎一塊裂影水晶可以作為擺脫困境的方法。或擺脫另一個我。"
"DOTA_Tooltip_ability_meepo_poof_Note0" "能通過小地圖施展。"
"DOTA_Tooltip_ability_meepo_poof_Note1" "可傳送至米波的幻象。"
"DOTA_Tooltip_ability_meepo_poof_radius" "範圍:"
"DOTA_Tooltip_ability_meepo_poof_poof_damage" "倏忽傷害:"
"DOTA_Tooltip_ability_meepo_geostrike" "闢地鑿擊"
"DOTA_Tooltip_ability_meepo_geostrike_Lore" "輕裝上身但攜帶必備工具是生存的不二法門。"
"DOTA_Tooltip_ability_meepo_geostrike_gold_steal" "金錢竊取:"
"DOTA_Tooltip_ability_meepo_geostrike_hp_steal" "生命竊取:"
"DOTA_Tooltip_ability_meepo_ransack" "洗劫"
"DOTA_Tooltip_ability_meepo_ransack_Description" "米波的每次普攻都會竊取生命,以相同數值治療場上其他米波。"
"DOTA_Tooltip_ability_meepo_ransack_shard_description" "使洗劫一併有 30%% 機率施加持續 4 秒的闢地鑿擊減幅,藉此對敵人造成每秒 20 的持續傷害和 20% 的移速減緩效果。持續傷害和移速減緩效果可由不同米波分身完全疊加。"
"DOTA_Tooltip_ability_meepo_ransack_Lore" "你不需要的吧,那我……?"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_heroes" "生命竊取(英雄):"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_creeps" "生命竊取(小兵):"
"DOTA_Tooltip_ability_meepo_divided_we_stand" "萬眾一心"
"DOTA_Tooltip_ability_meepo_divided_we_stand_shard_description" "使萬眾一心能夠在附近 %fling_radius% 範圍內有其他米波時主動施放,如此施放時令其他米波把施放者向施放目標投擲過去,對目標造成傷害和移速減緩效果。施放距離為 %AbilityCastRange%,魔耗為 %AbilityManaCost%。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "米波召喚一個不完整的半自主複製分身,和本尊一樣可以獲得金錢和經驗,也可享用本尊的屬性和技能。但是分身只能裝備本尊的靴類物品。如果任一米波分身死亡,所有米波將跟著死亡。萬眾一心賦予所有米波魔抗加成。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "你哪位?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "分身無法使用奧術靴或守護者護脛。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "米波分身數量:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_fling_damage" "傷害:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_movement_slow" "%移速減緩:"
"DOTA_Tooltip_ability_meepo_petrify" "開挖"
"DOTA_Tooltip_ability_meepo_petrify_Description" "鑽進地面一小段時間,對米波產生驅散效果並使他進入無敵狀態,也不可被指定為目標 %duration% 秒,並於此期間恢復 %hp_restore%%% 自身最大生命。
驅散類型:基本"
"DOTA_Tooltip_ability_meepo_petrify_duration" "持續時間:"
"DOTA_Tooltip_ability_meepo_petrify_hp_restore" "%最大生命恢復:"
"DOTA_Tooltip_modifier_meepo_earthbind" "大地束縛"
"DOTA_Tooltip_modifier_meepo_earthbind_Description" "禁錮於米波的網中,無法移動或使用閃躍。"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff" "闢地鑿擊"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description" "被減速並受到持續傷害。"
"DOTA_Tooltip_modifier_meepo_petrify" "開挖"
"DOTA_Tooltip_modifier_meepo_petrify_Description" "無敵且不可成為目標,獲得生命恢復加成。"
"DOTA_Tooltip_modifier_meepo_fling_slow" "萬眾一心"
"DOTA_Tooltip_modifier_meepo_fling_slow_Description" "受到飛天米波的衝擊,移動速度減低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill" "黃泉顫慄"
"DOTA_Tooltip_ability_visage_grave_chill_Description" "維薩吉吸取目標單位的移動速度和攻擊速度,使自己和附近傭獸獲得等量加成。"
"DOTA_Tooltip_ability_visage_grave_chill_Lore" "冰冷黑暗的狹隘迷宮從來感受不到陽光溫暖的擁抱。"
"DOTA_Tooltip_ability_visage_grave_chill_Note0" "兩個效果分別驅散。"
"DOTA_Tooltip_ability_visage_grave_chill_Note1" "速度加成與目標速度減少相互獨立。"
"DOTA_Tooltip_ability_visage_grave_chill_Note2" "維薩吉周遭 %radius% 距離內的傭獸將一併受益於黃泉顫慄的效果。"
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%移動速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "攻擊速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "持續時間:"
"DOTA_Tooltip_ability_visage_soul_assumption" "奪魂"
"DOTA_Tooltip_ability_visage_soul_assumption_Description" "維薩吉將隨著周圍所有英雄承受的傷害多於 %damage_limit% 時被動地搜集一點靈魂能量。當主動施放奪魂時,儲存的靈魂將會全數釋放出去攻擊目標,依據靈魂能量的多寡造成傷害。"
"DOTA_Tooltip_ability_visage_soul_assumption_Lore" "四散而去的死者亡靈將帶來更多的同伴。"
"DOTA_Tooltip_ability_visage_soul_assumption_Note0" "奪魂的靈魂能量蒐集只對傷害量介於 %damage_min% 和 %damage_max% 的玩家對玩家或羅煞對玩家的傷害有反應(自傷不算)。"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "基礎傷害:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "每點靈魂能量傷害:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "靈魂最大儲存數量:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "靈魂儲存時間:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "累積傷害臨界值:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius" "奪魂範圍:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "守墓者斗篷"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "維薩吉產生數層屏障來減免承受的傷害。如果受到來自玩家的傷害就會失去一層,失去的屏障需要時間來恢復。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_Description" "使維薩吉獲得守墓者斗篷技能,能恢復最多 %shard_hp_restoration_pct%%% 自身生命。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_manacost" "魔耗:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "維薩吉的身型如鬼魂飄渺又如石像般堅固,完全不受刀刃突擊和魔法幻術的影響。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note1" "周遭 %radius% 範圍內的傭獸將一併獲得守墓者斗篷目前層數的效力。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%每層減傷效力:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "最多層數:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "每層屏障恢復時間:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage" "觸發門檻:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_damage_reduction" "%最大傷害減免:"
"DOTA_Tooltip_ability_visage_summon_familiars" "召喚傭獸"
"DOTA_Tooltip_ability_visage_summon_familiars_Description" "召喚失明傭獸來為維薩吉作戰。傭獸可使用石像形態技能轉化為石像,著地時暈眩敵人。傭獸在石像形態下是無敵的,且會迅速地恢復生命。擊殺傭獸的單位將獲得高額賞金。"
"DOTA_Tooltip_ability_visage_summon_familiars_Lore" "狹隘迷宮的看守者,死靈飛龍的傭獸會看管他的領地。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note0" "召喚新的傭獸會使現有的傭獸死亡。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note1" "維薩吉附近的傭獸將受益於守墓者斗篷和黃泉顫慄的加成。"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed" "傭獸速度:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage" "傭獸傷害:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "血量:"
"DOTA_Tooltip_ability_visage_summon_familiars_tooltip_familiar_count" "傭獸數量:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "石像形態"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "經過短暫延遲後,傭獸轉化為石像並猛擊地面,暈眩並傷害範圍內的所有目標。傭獸將在石像形態下處於無敵狀態,且會迅速恢復生命。傭獸會在 %stone_duration% 秒後自動脫離石像形態。"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "暈眩範圍:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "傷害:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "石像持續時間:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "恢復提升:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast" "石像形態"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Description" "經過短暫延遲後,最接近的傭獸轉化為石像並猛擊地面,暈眩並傷害範圍內的所有目標。傭獸將在石像形態下處於無敵狀態,且會迅速恢復生命。傭獸會在 %stone_duration% 秒後自動脫離石像形態。"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius" "暈眩範圍:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage" "傷害:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_form_stone_duration" "石像持續時間:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen" "恢復提升:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Note0" "石像形態雖不可受到驅散效果解除,但強力驅散可移除暈眩。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave" "寂靜如墳"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_duration" "傷害加成持續時間:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_damage" "%傷害加成:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_movespeed_bonus" "%移動速度加成:"
"DOTA_Tooltip_modifier_visage_grave_chill_buff" "黃泉顫慄"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "提升移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升攻擊速度 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff" "黃泉顫慄"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_soul_assumption" "靈魂能量"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description" "奪魂儲存的靈魂數量。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "守墓者斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "基於層數獲得承傷減免。"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge" "傭獸攻擊力"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description" "獲得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 額外攻擊力。"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "石像形態"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "在石像形態下無敵並獲得 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 每秒生命恢復。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary" "守墓者斗篷增幅"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description" "獲得承傷減免。"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave" "寂靜如墳"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave_Description" "賦予隱形和飛行能力,並提升移速。"
"DOTA_Tooltip_modifier_visage_armor_reduction_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
//UNDYING
"DOTA_Tooltip_ability_undying_decay" "腐朽"
"DOTA_Tooltip_ability_undying_decay_Description" "不朽屍王竊取範圍內所有敵人的力量為己所用,同時造成基礎傷害。對小兵造成 %creep_damage_multiplier%x 傷害。"
"DOTA_Tooltip_ability_undying_decay_scepter_description" "提升竊取力量。"
"DOTA_Tooltip_ability_undying_decay_Lore" "生者的力量只是暫借死者的氣息。"
"DOTA_Tooltip_ability_undying_decay_Note0" "力量竊取效果可疊加,但無法使英雄力量值低於 1。"
"DOTA_Tooltip_ability_undying_decay_Note1" "力量竊取先技能傷害生效。"
"DOTA_Tooltip_ability_undying_decay_Note2" "可影響到隱形單位。"
"DOTA_Tooltip_ability_undying_decay_decay_damage" "基礎傷害:"
"DOTA_Tooltip_ability_undying_decay_str_steal" "竊取力量:"
"DOTA_Tooltip_ability_undying_decay_decay_duration" "力量竊取時間:"
"DOTA_Tooltip_ability_undying_decay_radius" "腐朽範圍:"
"DOTA_Tooltip_ability_undying_decay_str_steal_scepter" "竊取力量:"
"DOTA_Tooltip_ability_undying_soul_rip" "抽魂"
"DOTA_Tooltip_ability_undying_soul_rip_Description" "不朽屍王撕扯周遭所有單位的生命能量並灌注到目標身上,依據對方是敵是友造成傷害或治療。灌注對象可是墓碑。"
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "即便是友方英雄也能感受到伴隨不朽屍王而來的絕望氣息。"
"DOTA_Tooltip_ability_undying_soul_rip_Note0" "可以治療墓碑,但無法治療或傷害其它建築物。"
"DOTA_Tooltip_ability_undying_soul_rip_Note1" "不會撕扯隱形單位、無敵單位、在戰爭迷霧的單位或處於技能免疫的敵人。"
"DOTA_Tooltip_ability_undying_soul_rip_Note2" "會撕扯技能免疫的友方單位,包括殭屍。"
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "每單位傷害/治療:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units" "撕扯單位上限:"
"DOTA_Tooltip_ability_undying_soul_rip_radius" "剝削範圍:"
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal" "墓碑治療量:"
"DOTA_Tooltip_ability_undying_tombstone" "墓碑"
"DOTA_Tooltip_ability_undying_tombstone_Description" "在目標位置召喚一座墓碑。墓碑會在範圍內的每個敵方單位附近不斷產生殭屍攻擊他們。殭屍具有嗜殺技能,使他們的攻擊能降低目標的移動速度,且若目標的生命值低於一定數值或百分比,則殭屍的攻擊速度和移動速度也將會有所提升。"
"DOTA_Tooltip_ability_undying_tombstone_Lore" "輓歌召喚他逝去的兄弟為死亡之神戰鬥。"
"DOTA_Tooltip_ability_undying_tombstone_Note0" "墓碑雖具有技能免疫狀態,卻可用「抽魂」技能來治療。"
"DOTA_Tooltip_ability_undying_tombstone_Note1" "殭屍及墓碑均具有技能免疫狀態。"
"DOTA_Tooltip_ability_undying_tombstone_Note2" "殭屍將隨著攻擊目標死亡或超出視野範圍而隨之死亡。"
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_undying_tombstone_duration" "墓碑持續時間:"
"DOTA_Tooltip_ability_undying_tombstone_radius" "產生殭屍範圍:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "殭屍產生間隔:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_damage_tooltip" "殭屍攻擊傷害:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip" "%嗜殺生命臨界值:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "嗜殺"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "攻擊時對敵方單位造成減速。如果目標單位的生命值低於臨界值,則殭屍獲得移動和攻擊速度加成。"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold" "生命臨界值:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%生命臨界值:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移速提升:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻速提升:"
"DOTA_Tooltip_ability_undying_flesh_golem" "血肉巨人"
"DOTA_Tooltip_ability_undying_flesh_golem_shard_description" "使血肉巨人冷卻降低 %shard_cooldown_reduction% 秒,並使不朽屍王在此狀態下每次以普攻擊中敵人就會產生一隻墓碑殭屍。"
"DOTA_Tooltip_ability_undying_flesh_golem_Description" "不朽屍王變身為一具令人毛骨悚然的血肉巨人,在此狀態下享有生命加成且普攻會施加瘟疫減幅。瘟疫減幅將造成移速減緩效果和承受傷害加深效果。"
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "鄰近死者的血肉增強了輓歌散播瘟疫的能力。"
"DOTA_Tooltip_ability_undying_flesh_golem_duration" "持續時間:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow" "%減速:"
"DOTA_Tooltip_ability_undying_flesh_golem_damage_amp" "%傷害增強:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_undying_flesh_golem_str_percentage" "%力量乘數:"
"DOTA_Tooltip_ability_undying_flesh_golem_movement_bonus" "移動速度提升:"
"DOTA_Tooltip_modifier_undying_decay_buff" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_Description" "竊得 %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% 點力量屬性。"
"DOTA_Tooltip_modifier_undying_decay_buff_counter" "腐朽增幅"
"DOTA_Tooltip_modifier_undying_decay_buff_counter_Description" "竊得 %dMODIFIER_PROPERTY_TOOLTIP% 點力量屬性。"
"DOTA_Tooltip_modifier_undying_decay_debuff" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description" "失去 4 點力量。"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter" "腐朽減幅"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description" "力量屬性遭竊 %dMODIFIER_PROPERTY_TOOLTIP% 點。"
"DOTA_Tooltip_modifier_undying_flesh_golem" "血肉巨人"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description" "力量屬性提升 %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。普攻會減緩敵人速度並造成額外持續傷害。"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura" "血肉巨人瘟疫靈氣"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description" "移動速度下降,同時每秒損失一定百分比的目前生命。"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow" "血肉巨人瘟疫"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且承受的所有傷害被加深。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier" "嗜殺減速"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description" "不朽屍王的殭屍會減緩攻擊對象的速度。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "嗜殺減速"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "移動速度被殭屍減緩 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "嗜殺狂熱"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度及攻擊速度。"
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_ability_rubick_telekinesis_Description" "拉比克利用他隔空取物的能力將敵人抬升到空中然後再猛摔到地上。被投擲的單位會砸暈附近敵人。"
"DOTA_Tooltip_ability_rubick_telekinesis_shard_description" "使隔空取物能夠向自身或友方單位施放,如此施放時會提升 %shard_max_land_distance_bonus_pct%%% 最大投擲距離,降低 %shard_cooldown_reduction_pct%%% 冷卻,且投擲延遲降至 %shard_teammate_throw_delay% 秒。"
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "就算是最偉大的大魔導師也會拿自己的法力來娛樂一下。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note0" "當目標在空中時,拉比克可再次使用技能將敵人丟向目標位置。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note1" "被丟下的單位不會受到範圍暈眩效果影響。"
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "抬升時間:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius" "落地衝擊範圍:"
"DOTA_Tooltip_ability_rubick_telekinesis_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance" "最大投擲距離:"
"DOTA_Tooltip_ability_rubick_telekinesis_land" "隔空取物落地"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "選擇隔空取物結束後目標落地的地點。"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore" " "
"DOTA_Tooltip_ability_rubick_telekinesis_land_self" "隔空取物落地"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self_Description" "選擇隔空取物結束後目標落地的地點。"
"DOTA_Tooltip_ability_rubick_fade_bolt" "弱化能流"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description" "拉比克製造出一串能在敵方單位之間傳遞的強大奧術能流,造成傷害並降低他們的普攻攻擊力。能流的傷害會隨著每傳遞過一名目標後減少。"
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "拉比克最喜歡的削弱法術其實只是個簡單的咒語。"
"DOTA_Tooltip_ability_rubick_fade_bolt_damage" "傷害:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%傳遞後傷害降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_attack_damage_reduction" "%傷害降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration" "減幅時間:"
"DOTA_Tooltip_ability_rubick_null_field" "失效力場"
"DOTA_Tooltip_ability_rubick_null_field_Description" "拉比克對於奧術的精通被動地創造出一個力場,提升附近我方單位的魔抗,或降低附近敵方單位的魔抗。開啟時影響敵人,關閉時影響友軍。"
"DOTA_Tooltip_ability_rubick_null_field_Lore" "不是所有魔導師都能成為大魔導師..."
"DOTA_Tooltip_ability_rubick_null_field_Note0" "與其它來源的魔法抗性成倍疊加。"
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct" "%魔法抗性增減:"
"DOTA_Tooltip_ability_rubick_null_field_radius" "範圍:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy" "奧術至尊"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Description" "拉比克精通奧術,令他的施放距離更長、技能威力更強。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Lore" "不是所有魔導師都能成為大魔導師……"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_cast_range" "施放距離:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_spell_amp" "%技能增強:"
"DOTA_Tooltip_ability_rubick_spell_steal" "技能竊取"
"DOTA_Tooltip_ability_rubick_spell_steal_Description" "拉比克鑽研一位敵方英雄的魔法精華,領教到對方最近所施放的技能的秘密。接著使拉比克將可以把學來的技能當成自己的使用數分鐘,或者直到自己死亡為止,且對敵人施加的竊得技能持續時間較長。"
"DOTA_Tooltip_ability_rubick_spell_steal_scepter_description" "能竊取的技能提升至 2 個,並提升施放距離,且竊取的技能將獲得神杖升級。"
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "…但就連他們低階的魔法都可以成為實用的法術來源。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note0" "無法竊取道具技能。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note1" "若拉比克擁有阿哈利姆碎晶,將可竊取阿哈利姆碎晶升級的技能。"
"DOTA_Tooltip_ability_rubick_spell_steal_duration" "持續時間:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter" "冷卻時間:"
"DOTA_Tooltip_ability_rubick_spell_steal_cast_range_scepter" "施放距離:"
"DOTA_Tooltip_ability_rubick_spell_steal_stolen_debuff_amp" "%竊取減幅抗性:"
"DOTA_Tooltip_ability_rubick_empty1" "竊得技能"
"DOTA_Tooltip_ability_rubick_empty1_Description" "此欄將由技能竊取得來的技能所取代。"
"DOTA_Tooltip_ability_rubick_empty2" "竊得技能"
"DOTA_Tooltip_ability_rubick_empty2_Description" "此欄將被技能竊取得來的技能取代。"
"DOTA_Tooltip_modifier_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description" "懸在空中。"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun_Description" "暈眩。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "普攻傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter" "弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_rubick_null_field_effect" "失效力場減幅"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description" "拉比克隊友的魔抗將提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%,敵人的魔抗將降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally" "失效力場增幅"
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally_Description" "魔抗提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_rubick_spell_steal" "技能竊取"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "已竊取技能。"
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike" "雷霆之擊"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "以閃電持續攻擊目標和目標身邊的敵方單位,每次電擊將造成傷害以及持續 %slow_duration% 秒的 %slow_amount%%% 攻移雙緩效果,且於作用期間在主要目標身上取得一般視野。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_shard_description" "使每次電擊都給予範圍內所有友方單位 %shard_buff_duration% 秒的短暫增幅,提供 +%shard_movement_speed_bonus%%% 移速和 +%shard_attack_speed_bonus% 攻速,範圍提升至 %shard_radius%。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "遣雷使的能量圈有時能夠超載,讓敵人最後只剩下一塊燒焦的盔甲碎片或是一小搓毛皮。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "範圍:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "電擊次數:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval" "雷霆施放間隔:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage" "每次傷害:"
"DOTA_Tooltip_ability_disruptor_glimpse" "惡念瞥視"
"DOTA_Tooltip_ability_disruptor_glimpse_Description" "將目標英雄傳送到其前 4 秒的所在位置。能夠瞬間擊殺幻象單位。根據移動距離對目標造成傷害,造成最大傷害量的距離為 %max_distance%。"
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "玩弄電能可能會發生預料之外的後果。"
"DOTA_Tooltip_ability_disruptor_glimpse_Note0" "傳送時間取決於目標的移動距離。"
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range" "施法距離:"
"DOTA_Tooltip_ability_disruptor_glimpse_min_damage" "傷害最小值:"
"DOTA_Tooltip_ability_disruptor_glimpse_max_damage" "傷害最大值:"
"DOTA_Tooltip_ability_disruptor_kinetic_field" "動能力場"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "製造出一堵敵人無法通行環形動能屏障,需要經過短暫的形成過程才能開始作用。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "遣雷使的坐騎不受那些會摧殘敵人的狂風任何影響。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "具有技能免疫狀態的單位將可正常通行效果區域。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "形成所需時間:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "持續時間:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "範圍:"
"DOTA_Tooltip_ability_disruptor_static_storm" "靜電風暴"
"DOTA_Tooltip_ability_disruptor_static_storm_Description" "製造一場具傷害性的靜電風暴,沉默範圍內的所有敵方單位。傷害量在起初很低,但將隨著過程持續逐漸增強。"
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "只有歐格羅迪的族人能夠在夏日風暴中存活下來。"
"DOTA_Tooltip_ability_disruptor_static_storm_radius" "範圍:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "每秒最高傷害:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration" "持續時間:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses" "波數:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter" "神杖持續時間:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter" "神杖升級波數:"
"DOTA_Tooltip_ability_disruptor_static_storm_scepter_description" "封鎖道具功能。"
"DOTA_Tooltip_modifier_disruptor_thunder_strike" "雷霆之擊"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "受到持續性傷害"
"DOTA_Tooltip_modifier_disruptor_static_storm" "靜電風暴"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description" "沉默"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed" "雷霆之擊"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description" "岩石尖刺沿著地上一直線穿出。將敵方單位拋向空中,著地時會被暈眩並受到傷害。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "狂熱聖甲蟲都擁有地道鑽研的秘密學識,並為其帶來優勢。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "尖刺的行進速度為 %speed%,有效距離為 %length%。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1" "穿刺無法受到林肯法球阻擋。"
"DOTA_Tooltip_ability_nyx_assassin_impale_duration" "暈眩時間:"
"DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage" "穿刺傷害:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn" "魔力燃燒"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description" "根據目標英雄智力屬性的一定倍數燃燒對方魔力,並造成與燃燒掉的魔力等值的傷害。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore" "秘湮學院的古籍上記載著一種可以侵蝕弱小生物智慧的聖甲蟲。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier" "智力加乘:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "尖刺外殼"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "尖刺外殼在地面上啟動時可以反制夜神刺客在期間所承受的攻擊並將原本會使夜神刺客受到的傷害反射回去(每位攻擊者僅一次),同時攻擊者將受到暈眩。啟動尖刺外殼不會中斷復仇狀態。\n\n尖刺外殼於遁穴潛伏期間施放時將會瞬間暈眩周遭敵人。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "儘管他們的甲殼相對較薄,但有伸縮自如的且如刀刃般鋒利的尖刺保護著。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "反彈回去的傷害將經過對方具備的任何防禦數值及能力減免。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "尖刺外殼僅會對源自其他玩家的傷害有反應。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note2" "尖刺外殼反射回去的傷害類型與來源傷害一致。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "尖刺外殼有效時間:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct" "%傷害反射量:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta" "復仇"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_description" "提升復仇的移速,並且成功的復仇攻擊將提升目標承受的魔法傷害。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "夜神刺客進入隱形狀態並於期間獲得速度加成。若夜神刺客藉由普攻去破除隱形狀態,則該次攻擊附加高額的額外傷害。 "
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "聖甲蟲爲了女王的榮耀而戰鬥。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "隱身時間 %fade_time% 秒。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "如果在隱身期間使用技能或隱身時間結束,則傷害加成失效。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "持續時間:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "傷害提升:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_debuff_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_magic_resist_reduction" "%魔抗降低:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_movement_speed_bonus" "%移動速度提升:"
"DOTA_Tooltip_ability_nyx_assassin_burrow" "遁穴潛伏"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description" "夜神刺客遁入地穴一小段時間。尖刺外殼可於發動瞬間暈眩周遭單位,穿刺和魔力燃燒的施放距離提升、穿刺的冷卻時間降低。潛伏於地穴內時,夜神刺客無法移動也無法普攻,但獲得隱形狀態,並且減輕所有來源的傷害。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore" "某些種類的狂熱聖甲蟲是因為懂得如何製造洞窟、守株待度和埋伏獵物而知名。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0" "遁穴潛伏狀態會隨著發動復仇而取消。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction" "%遁地提升傷害抗性:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_bonus_cast_range" "遁地提升魔力燃燒施法距離:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_cooldown_reduction" "遁穴潛伏的穿刺冷卻減免:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_bonus_cast_range" "遁穴潛伏的穿刺距離加成:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_radius" "遁地尖刺外殼作用範圍:"
"DOTA_Tooltip_ability_nyx_assassin_unburrow" "停止遁穴潛伏"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description" "遁出地表。"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore" "某些種類的狂熱聖甲蟲是以挖小地洞、潛伏其中以突襲獵物而著名。"
"DOTA_Tooltip_modifier_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description" "被暈眩。"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "尖刺外殼"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "下一波來自玩家的攻擊將會反彈給該名英雄,受到傷害並被暈眩。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta" "復仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並進入相位狀態,且下次普攻將造成額外傷害。"
"DOTA_Tooltip_modifier_nyx_assassin_burrow" "潛伏於地穴內"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description" "無法移動、無法進行普通攻擊、呈現隱形狀態、獲得額外生命及魔力恢復,並減免承受傷害。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break" "復仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break_Description" "被動技能遭封住。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction" "復仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction_Description" "受到的技能傷害提升 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image" "鏡像"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "創造出三個由娜迦海妖控制的鏡像。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "瑟莉希斯除了驍勇善戰,而且眾人皆知其難以追尋。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "娜迦海妖在施法時擁有 %invuln_duration% 秒無敵時間以閃避暈眩和傷害。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "會在施放時消除娜迦海妖身上的大部分減幅。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note2" "鏡像無法疊加,既有鏡像將隨著此技能重複施放而被摧毀。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "鏡像持續時間:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%鏡像造成傷害:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct" "%鏡像承受傷害:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_images_count" "鏡像創造數量:"
"DOTA_Tooltip_ability_naga_siren_ensnare" "天羅地網"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description" "中斷目標的動作並困住他們,使其無法移動或閃躍。"
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "想要逃離魚人追殺的唯一辦法就是永遠不要與之作對。"
"DOTA_Tooltip_ability_naga_siren_ensnare_duration" "持續時間:"
"DOTA_Tooltip_ability_naga_siren_ensnare_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_description" "提升施放距離和投射速度,使天羅地網可施放於技能免疫或沉睡單位。 "
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_cooldown" "冷卻減免:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_range" "施放距離加成:"
"DOTA_Tooltip_ability_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "娜迦海妖和她的幻象每累積 %hits% 次普攻,她和鏡像就會濺出一圈具殺傷性的水波,削弱周圍敵人的護甲 %duration% 秒。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "海妖從深海中湧出的激流能夠瓦解敵人的防禦。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_chance" "%機率:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_damage" "水波傷害:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_duration" "持續時間:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "海妖周圍的所有敵人均受到魔法停滯影響,無法進行任何動作但也無法被攻擊。再次使用海妖之歌可以提前結束效果。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_shard_description" "提升海妖之歌持續時間,並於有效時間內每秒治療友方最大生命值的 %heal_pct%%%。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "瑟莉希斯那魔幻的歌聲能使敵人不自覺地沉醉其中,同時在需要的時候呼喚她的魚人夥伴前來助戰。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "受到海妖之歌所影響的單位不會受到任何的傷害。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "無法影響到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2" "海妖之歌的的作用範圍一直跟隨這娜迦海妖,一旦他遠離目標,目標就會醒來。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "持續時間:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "範圍:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "停止海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "將敵人從歌聲中釋放出來,使他們能再次成為攻擊目標。"
"DOTA_Tooltip_ability_naga_siren_crit" "暴擊"
"DOTA_Tooltip_ability_naga_siren_crit_Description" "普攻打出暴擊傷害。"
"DOTA_Tooltip_ability_naga_siren_crit_chance" "%暴擊機率:"
"DOTA_Tooltip_ability_naga_siren_crit_crit" "%暴擊傷害:"
"DOTA_Tooltip_modifier_naga_siren_ensnare" "天羅地網"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "被困在原地,無法移動或使用閃躍。"
"DOTA_Tooltip_modifier_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow" "激流緩速"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "沉睡中,無敵。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing_Description" "正受到海妖之歌治療。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "使敵人停滯所有動作"
"DOTA_Tooltip_ability_naga_siren_reel_in" "捕撈"
"DOTA_Tooltip_ability_naga_siren_reel_in_Lore" "就連最年輕的魚人也能熟練地單靠機智和漁網來捕撈獵物。"
"DOTA_Tooltip_ability_naga_siren_reel_in_Description" "持續施法 - 娜迦海妖持續施法最多 %AbilityChannelTime% 秒,將所有在 %radius% 距離內受天羅地網影響的單位以 %pull_strength% 的速度向自己拉近。"
"DOTA_Tooltip_modifier_naga_siren_reel_in" "捕撈拉近"
"DOTA_Tooltip_modifier_naga_siren_reel_in_Description" "被娜迦海妖捕撈拉近"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "輝煌"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "持續施法 - 蓄積光明能量然後以光波的形式進行釋放。光波將朝瞄準的方向沿直線前進去造成傷害並開闢途中視野。蓄積時間越長傷害越大。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_shard_description" "使輝煌能夠在白天對友方目標產生 40% 傷害值的治療效果。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "伊札洛的隱藏的光芒讓他看起來閃耀非凡。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "持續施法過程中視野不斷擴大。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage" "最大傷害:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time""積聚最長時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "輝煌光波寬度:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "距離:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "釋放輝煌"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "提早釋放光波。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak" "魔力流失"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description" "削弱一位敵人的魔法能量,使其在移動時損失魔力。如果敵人耗盡所有魔力的話,則會被暈眩。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore" "伊札洛分離了初始諧律,從體魄脆弱的身體中抽取魔法能量。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0" "如目標在 0.1 秒內移動距離超過 300(例如使用閃躍技能等), 魔力流失將不會在這此移動中減少目標的魔法值。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct" "%魔力流失百分比:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration" "流失持續時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind" "太陽之縛"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Description" "削弱一名敵人的魔抗,且每移動一定距離就使移動速度減緩。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_duration" "持續時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_slow" "%每 100 距離減速效果:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_magic_resistance" "%魔抗降低:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "查克拉能量"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "為目標單位恢復魔力,同時使對方當下冷卻中的所有基本技能扣除一定的冷卻時間。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "透過同樣的脈絡,伊札洛將自己的諧律授予他人。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "魔力恢復:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction" "冷卻扣除:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Note0" "查克拉能量的冷卻扣除效果對終極技能無效。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp" "光團"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Description" "在目標區域召喚出光團。光團會忽隱忽現,並以誘人的閃爍吸引敵人接近。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Lore" "儘管伊札洛不會說自己「認識」它們,但伊札洛還是對於許多總是願意前來幫助他的強大生物有著神奇的影響力。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_radius" "催眠範圍:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_duration" "持續時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_hit_count" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_interval" "收放間隔:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_damage" "傷害:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_heal" "治療:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Note0" "光團產生不會打斷動作的牽引效果,將範圍內所有敵人吸向光團。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "靈魂形態"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "伊札洛將自己的身軀暫時轉換成靈光形態,在此狀態下提升移速和施放距離,獲得閃耀光芒技能,並讓輝煌由另外的靈魂分身代為執行持續施法,並治療隊友。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "在閃耀的光芒中,伊札洛展現出自己真實的形態。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "持續時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_heal" "%輝煌治療:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_cast_range" "施放距離加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_evasion" "%迴避率:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_chakra_bonus" "查克拉魔力加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "經過短暫延遲後,將友方目標英雄傳送到您的位置。如果在這段時間,友方目標英雄受到來自其他玩家的傷害,則技能會中斷。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "朝向光明前進。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "假若光之守衛死亡,則此技能中斷。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "此技能可打斷持續施法。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "您可以禁用隊友幫助以阻止光之守衛對您施放此技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "可點擊小地圖釋放,會選擇最近的友方英雄。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "傳送延遲:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "閃耀光芒"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "一道閃耀的光芒在目標區域閃出,使區域內的敵方單位被向外擊退,並且失明而暫時落空部分普攻。擊退距離為 %knockback_distance%,擊退過程為 %knockback_duration% 秒。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "被擊退者在著陸時摧毀 150 範圍內的樹木。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "初始光芒將引領著伊札洛和他的同盟扭轉戰局的優勢。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%落空機率:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_duration" "失明持續時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "範圍:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_damage" "傷害:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate" "輝煌(靈魂形態)"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description" "持續蓄積光明能量然後以光波的形式進行釋放。光波將朝瞄準的方向沿直線前進去造成傷害並開闢視野。蓄積時間越長傷害越大。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore" "伊札洛隱匿的光芒會以意想不到的方式呈現。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0" "持續施法過程中視野不斷擴大。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_total_damage" "最大傷害:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius" "輝煌光波寬度:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range" "距離:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time" "積聚最長時間:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end" "釋放輝煌(靈魂形態)"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description" "提早釋放法術。"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1" "空的"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2" "空的"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak" "魔力流失"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description" "移動時損失魔力。"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "靈魂形態"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate" "累積輝煌能量(靈魂形態)"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description" "您的靈魂正位於其他位置累積輝煌能量。"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "傳送至光之守衛的位置。"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "閃耀光芒"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "失明,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率攻擊落空。"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic" "查克拉能量"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description" "接著施放的技能將享有冷卻時間減免。"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind" "太陽之縛"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔抗降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp" "被催眠"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_Description" "無法行動。"
"npc_dota_ignis_fatuus" "光團"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura" "催眠靈氣"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura_Description" "範圍內的敵人被閃爍的光芒催眠而無法動彈。"
//Wisp
"DOTA_Tooltip_ability_wisp_tether" "閃電之鏈"
"DOTA_Tooltip_ability_wisp_tether_Description" "將艾歐與一名友方單位連接在一起,為彼此提升移動速度。當艾歐補充生命和魔力時,連接對象將得到一部分的恢復量。連接將隨著連接目標彼此距離過遠或艾歐自行取消技能而斷開。觸踫到閃電之鏈的敵人會短暫地受到減速。"
"DOTA_Tooltip_ability_wisp_tether_shard_description" "使閃電之鏈移速加成效力提升 8%%。使斷開閃電之鏈對斷開當下接觸到連接的敵人造成 150 傷害和 1.75 秒的暈眩效果。"
"DOTA_Tooltip_ability_wisp_tether_Lore" "艾歐善意的接觸能帶來不同空間的力量。"
"DOTA_Tooltip_ability_wisp_tether_Note0" "如果閃電之鏈的目標與艾歐的距離超過 700,他將被牽引至目標(距離達到 300)。"
"DOTA_Tooltip_ability_wisp_tether_Note1" "閃電之鏈鏈接對象的恢復速率將會加快,且就算艾歐生命全滿時也會治療。"
"DOTA_Tooltip_ability_wisp_tether_Note2" "艾歐的移動速度會與閃電之鏈的連結對象保持一致。"
"DOTA_Tooltip_ability_wisp_tether_radius" "鏈結最大距離:"
"DOTA_Tooltip_ability_wisp_tether_movespeed" "%移動速度提升:"
"DOTA_Tooltip_ability_wisp_tether_tether_heal_amp" "%生命 / 魔力轉移:"
"DOTA_Tooltip_ability_wisp_tether_slow" "%敵人移速 / 攻速減緩:"
"DOTA_Tooltip_ability_wisp_tether_break" "斷開閃電之鏈"
"DOTA_Tooltip_ability_wisp_tether_break_Description" "斷開與他人相連的閃電之鏈。"
"DOTA_Tooltip_ability_wisp_spirits" "幽光之魂"
"DOTA_Tooltip_ability_wisp_spirits_Description" "召喚五顆圍繞艾歐起舞的幽光之魂。光魂會在擊中敵方英雄時爆炸,對爆炸附近的所有敵人造成傷害和移速減緩效果。小兵和野怪這類蔓生單位不會引爆光魂,且只會受到較少的擊中傷害。當持續時間結束時所有剩餘幽光之魂都將爆炸。"
"DOTA_Tooltip_ability_wisp_spirits_Lore" "艾歐利用它不可思議的能力扭曲宇宙的物質粒子。"
"DOTA_Tooltip_ability_wisp_spirits_Note0" "召喚後,艾歐可凝聚和擴散幽光之魂。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_description" "使幽光之魂從主動開啟改為被動作用,以每秒一次、每次一顆的頻率持續添補幽光之魂,直至達到最大數量為止。幽光之魂會對踫撞到的敵方英雄造成短暫的緩速效果。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_wisp_spirits_creep_damage" "小兵傷害:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage" "英雄傷害:"
"DOTA_Tooltip_ability_wisp_spirits_max_range" "最大範圍:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "持續時間:"
"DOTA_Tooltip_ability_wisp_spirits_in" "凝聚幽光之魂"
"DOTA_Tooltip_ability_wisp_spirits_in_Description" "令幽光之魂靠近自身。可透過切換開關來隨時暫停。"
"DOTA_Tooltip_ability_wisp_spirits_out" "擴散幽光之魂"
"DOTA_Tooltip_ability_wisp_spirits_out_Description" "將幽光之魂遠離你身邊。可透過切換技能隨時暫停。"
"DOTA_Tooltip_ability_wisp_overcharge" "超載"
"DOTA_Tooltip_ability_wisp_overcharge_Lore" "艾歐從所有世界中吸取物質能量,展現出時空的真相。"
"DOTA_Tooltip_ability_wisp_overcharge_Description" "艾歐獲得攻速加成、技能增強,以及自身最大生命一定百分比的生命恢復。若艾歐和一位友軍連接,則該單位也能獲得這些加成。"
"DOTA_Tooltip_ability_wisp_overcharge_shard_description" "提升超載的技能增強,艾歐獲得技能生命吸取,並且能與閃電之鏈的連結對象分享技能生命吸取效果。"
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_amp" "%技能增強加成:"
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_lifesteal" "%技能生命吸取:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_spell_amp" "%技能增強:"
"DOTA_Tooltip_ability_wisp_overcharge_hp_regen" "%最大生命恢復:"
"DOTA_Tooltip_ability_wisp_overcharge_duration" "持續時間:"
"DOTA_Tooltip_ability_wisp_relocate" "守衛降臨"
"DOTA_Tooltip_ability_wisp_relocate_Lore" "艾歐是神祕宇宙的具體化身。"
"DOTA_Tooltip_ability_wisp_relocate_Description" "將艾歐和一個與它連接的隊友傳送到地圖上的任何位置。技能結束後,艾歐和與它連接的隊友將會返回當初來自的位置。可藉由雙擊來直接選擇我方泉源做為傳送目的地。"
"DOTA_Tooltip_ability_wisp_relocate_Note0" "艾歐施法期間敵人可以在大地圖及小地圖上的目標位置看到指示。"
"DOTA_Tooltip_ability_wisp_relocate_Note1" "如艾歐在施法期間被暈眩,降臨將會被取消。"
"DOTA_Tooltip_ability_wisp_relocate_Note2" "如果艾歐連接了友方英雄,則該英雄將被一起傳送。你可以隨時斷開連接以防止共同傳送。"
"DOTA_Tooltip_ability_wisp_relocate_Note3" "只有英雄、偽英雄和幻象會於守衛降臨時一同傳送。"
"DOTA_Tooltip_ability_wisp_relocate_cast_delay" "施法時間:"
"DOTA_Tooltip_ability_wisp_relocate_return_time" "返回時間:"
"DOTA_Tooltip_ability_wisp_empty1" "凝聚幽光之魂"
"DOTA_Tooltip_ability_wisp_empty1_Description" "將幽光之魂召回至你身邊。可透過切換技能隨時暫停。僅於幽光之魂存在時可用。"
"DOTA_Tooltip_ability_wisp_empty2" "擴散幽光之魂"
"DOTA_Tooltip_ability_wisp_empty2_Description" "將幽光之魂遠離你身邊。可透過切換技能隨時暫停。僅於幽光之魂存在時可用。"
"DOTA_Tooltip_modifier_wisp_tether" "閃電之鏈"
"DOTA_Tooltip_modifier_wisp_tether_haste" "閃電之鏈"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並透過艾歐獲得生命恢復以及魔力恢復。"
"DOTA_Tooltip_modifier_wisp_tether_slow_description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_wisp_spirits_slow" "幽光之魂緩速"
"DOTA_Tooltip_modifier_wisp_spirits_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_wisp_overcharge" "超載"
"DOTA_Tooltip_modifier_wisp_spirits" "幽光之魂"
"DOTA_Tooltip_modifier_wisp_spirits_Description" "被友善的幽光之魂圍繞。"
"DOTA_Tooltip_modifier_wisp_relocate_return" "返回"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "即將返回至原先位置"
"DOTA_Tooltip_modifier_wisp_tether_scepter" "閃電之鏈神杖升級"
"DOTA_Tooltip_modifier_wisp_tether_scepter_Description" "藉由閃電之鏈獲得阿哈利姆神杖升級。"
// SLARK
"DOTA_Tooltip_ability_slark_dark_pact" "黑暗契約"
"DOTA_Tooltip_ability_slark_dark_pact_Description" "在短暫延遲後,斯拉克犧牲自身一些生命,淨化大多數負面效果並持續對自己以及周圍敵人造成傷害。斯拉克自己僅承受 %self_damage_pct%%% 的傷害。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_slark_dark_pact_Lore" "魚人具有迅速重新長出魚鰭的能力,讓他們在重傷時能夠挽救自己的性命。"
"DOTA_Tooltip_ability_slark_dark_pact_Note0" "將於施放技能的 %delay% 秒後開始作用,一共作用 %total_pulses% 次,作用間隔為 %pulse_interval% 秒。"
"DOTA_Tooltip_ability_slark_dark_pact_Note1" "伴隨每次傷害,斯拉克還可移除自身的負面效果。"
"DOTA_Tooltip_ability_slark_dark_pact_Note2" "無法使用此技能自殺。"
"DOTA_Tooltip_ability_slark_dark_pact_Note3" "傷害將在斯拉克死亡後停止。"
"DOTA_Tooltip_ability_slark_dark_pact_delay" "延遲:"
"DOTA_Tooltip_ability_slark_dark_pact_radius" "範圍:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage" "傷害:"
"DOTA_Tooltip_ability_slark_pounce" "突襲"
"DOTA_Tooltip_ability_slark_pounce_Description" "斯拉克向前飛躍,束縛第一個他碰到的英雄並施放能量轉移,令該單位僅能在斯拉克落地點附近有限範圍內移動。 "
"DOTA_Tooltip_ability_slark_pounce_Lore" "長時間在暗黑之礁服刑讓斯拉克成為一位危險、兇殘、無懼的刺客。"
"DOTA_Tooltip_ability_slark_pounce_Note0" "施法後斯拉克以 %pounce_speed% 的速度向前躍進,抓住敵方英雄或行進 %pounce_distance% 距離後停下。"
"DOTA_Tooltip_ability_slark_pounce_Note1" "束縛效果將無法影響到具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_slark_pounce_Note2" "斯拉克著陸位置附近的樹木將被摧毀。"
"DOTA_Tooltip_ability_slark_pounce_essence_stacks" "能量轉移層數:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance" "飛躍距離:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance_scepter" "神杖飛躍距離:"
"DOTA_Tooltip_ability_slark_pounce_max_charges" "使用次數:"
"DOTA_Tooltip_ability_slark_pounce_charge_restore_time" "補充時間:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration" "束縛時間:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius" "束縛範圍:"
"DOTA_Tooltip_ability_slark_pounce_scepter_description" "增加使用次數和提升飛躍距離。"
"DOTA_Tooltip_ability_slark_essence_shift" "能量轉移"
"DOTA_Tooltip_ability_slark_essence_shift_Description" "斯拉克的普攻會偷取敵方英雄的生命能量,汲取對方的三大屬性然後轉換成額外的敏捷屬性加成,同時使對方會因為死在斯拉克附近而被永久竊取 %stat_loss% 點敏捷屬性。"
"DOTA_Tooltip_ability_slark_essence_shift_Lore" "每攻擊敵手一次,斯拉克對於對方弱點的瞭解就越多。"
"DOTA_Tooltip_ability_slark_essence_shift_Note0" "屬性無法降低至 1 以下。"
"DOTA_Tooltip_ability_slark_essence_shift_Note1" "一但斯拉克或受影響單位死亡後,受影響單位的屬性將會隨之還原。"
"DOTA_Tooltip_ability_slark_essence_shift_Note2" "能量轉移的永久竊取敏捷屬性只要被竊者承受著能量轉移減幅,以及死亡時與斯拉克之間的距離不超過 300 即可觸發。"
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "自身獲取敏捷:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "對方全屬性損失:"
"DOTA_Tooltip_ability_slark_essence_shift_duration" "持續時間:"
"DOTA_Tooltip_ability_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_ability_slark_shadow_dance_Description" "當主動施放技能後,斯拉克將遁入暗影雲霧內使自己無法被察覺。攻擊、施法及使用物品均不會顯露出斯拉克的行蹤。同時每當斯拉克超出敵方隊伍的視野外的時候,自己將會被動地獲得移動速度和生命恢復加成。"
"DOTA_Tooltip_ability_slark_shadow_dance_Lore" "第十三位逃犯是一個狡猾的對手。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note0" "如斯拉克受到中立生物的傷害,將失去效果 %neutral_disable% 秒。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note1" "暗影雲霧的移動速度加成和生命恢復加成有著 %activation_delay% 秒的開啟和結束延遲。"
"DOTA_Tooltip_ability_slark_shadow_dance_duration" "持續時間:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed" "%移動速度提升:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen" "每秒生命獲取:"
"DOTA_Tooltip_ability_slark_fish_bait" "魚餌"
"DOTA_Tooltip_ability_slark_fish_bait_Description" "向一名敵方單位丟魚餌,造成 %slow_duration% 秒的 %movement_speed%%% 移速減緩效果並在對方身上取得真實視野。同時,使自己隨著以突襲抓到正受到魚餌影響的敵人而提升 %attack_speed% 攻速,持續至該次突襲的束縛時間結束。"
"DOTA_Tooltip_ability_slark_depth_shroud" "深海帷幕"
"DOTA_Tooltip_ability_slark_depth_shroud_Description" "於目標地點製造一個雲霧。範圍內所有隊友隱形,並受暗影之舞影響。"
"DOTA_Tooltip_ability_slark_depth_shroud_duration" "持續時間:"
"DOTA_Tooltip_ability_slark_depth_shroud_AbilityCastRange" "施放範圍:"
"DOTA_Tooltip_ability_slark_depth_shroud_radius" "範圍:"
"DOTA_Tooltip_modifier_slark_pounce_leash" "被束縛"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description" "被斯拉克束縛,僅能在有限範圍內移動。"
"DOTA_Tooltip_modifier_slark_essence_shift" "能量轉移"
"DOTA_Tooltip_modifier_slark_essence_shift_Description" "竊得 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 點敏捷屬性。"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "能量轉移"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "損失 %dMODIFIER_PROPERTY_TOOLTIP% 點全屬性。"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "暗影之舞恢復"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "獲得 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成,每秒恢復 %MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命值。"
"DOTA_Tooltip_modifier_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description" "在暗影雲霧中進入隱形狀態。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff" "永久敏捷"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_Description" "永久竊得 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 點敏捷屬性。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_PostGame" "獲得永久敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff" "敏捷損失"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff_Description" "永久損失 %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% 點敏捷屬性。"
"DOTA_Tooltip_modifier_slark_fish_bait_post" "魚餌加成"
"DOTA_Tooltip_modifier_slark_fish_bait_post_Description" "攻擊速度提升 50"
"DOTA_Tooltip_modifier_slark_depth_shroud" "深海帷幕"
"DOTA_Tooltip_modifier_slark_depth_shroud_Description" "消失在斯拉克的深海帷幕。"
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "分裂箭矢"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "梅杜莎藉由魔法將普通攻擊射出的箭矢分裂成若干支,使自己能同時殺傷多名額外目標。分裂箭矢造成的傷害會比平常低。\n\n額外目標不會受到其它攻擊效果(例如暴擊)的影響。"
"DOTA_Tooltip_ability_medusa_split_shot_Lore" "所有人一遇到受詛咒的蛇髮女妖都將感受到她的憤怒。"
"DOTA_Tooltip_ability_medusa_split_shot_Note0" "分裂箭矢將選擇主要目標附近距離最近的敵方單位作為次要目標。"
"DOTA_Tooltip_ability_medusa_split_shot_Note1" "梅杜莎開啟分裂箭矢後創造的幻象也擁有此技能。"
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%分裂箭矢傷害輸出:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "分裂箭矢目標數:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "秘術異蛇"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "放出一條由能量組成的秘術異蛇,在目標之間跳躍並造成傷害,每跳一次傷害和速度將隨之提升。在到達最後一個目標後,秘術異蛇將返回梅杜莎,為她恢復魔力,恢復量相當於剛才所有被擊中者其總魔力的 %snake_mana_steal%%% 。"
"DOTA_Tooltip_ability_medusa_mystic_snake_scepter_description" "令秘術異蛇會石化目標,且石化時間會隨每次彈跳提升。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "蛇髮女妖的詛咒正是她最強大的力量。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "秘術異蛇無法被逃脫。"
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "跳躍範圍:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "跳躍次數上限:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "基礎傷害:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%每次跳躍傷害提升:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_speed_scale" "%每次跳躍速度提升:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "%獲得魔力:"
"DOTA_Tooltip_ability_medusa_mystic_snake_movement_slow" "%移動速度減緩:"
"DOTA_Tooltip_ability_medusa_mystic_snake_turn_slow" "%轉向速度減緩:"
"DOTA_Tooltip_ability_medusa_mystic_snake_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_base" "基礎持續時間:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_increment" "每次彈跳提升石化時間:"
"DOTA_Tooltip_ability_medusa_mystic_snake_abilitydraft_note" "碎晶:獲得碎晶後,冷血不會出現在技能欄中,而是顯示為增幅圖示。
秘術異蛇的神杖升級效果需要一併徵召石化凝視才會作用。"
"DOTA_Tooltip_ability_medusa_mana_shield" "魔力護盾"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "將承受傷害的 %absorption_pct%%% 改為由梅杜莎的魔力值代為吸收。提升魔力上限。"
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" "雖然梅杜莎出生時沒被賜予永恆的生命,但她所受的詛咒卻授予她卓越的防禦力量。"
"DOTA_Tooltip_ability_medusa_mana_shield_Note0" "傷害吸收先於傷害減免,因此護甲不影響吸收傷害所消耗的魔法。"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "每點魔力吸收傷害:"
"DOTA_Tooltip_ability_medusa_mana_shield_absorption_pct" "%吸收傷害:"
"DOTA_Tooltip_ability_medusa_mana_shield_bonus_mana" "額外魔力:"
"DOTA_Tooltip_ability_medusa_stone_gaze" "石化凝視"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "任何與梅杜莎相望的敵方單位,其移動速度和攻擊速度將被降低。若與梅杜莎相望的時間超過 %face_duration% 秒,則會遭到石化,於期間受到暈眩並承受額外的物理攻擊傷害。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "梅杜莎的美貌已經成為傳說。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "無論單位是在梅杜莎開啟石化凝視期間的何時受到影響,受到的減幅效果皆會持續完整時間。"
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "範圍:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%減速:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%物理攻擊傷害加成:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration" "持續時間:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "石化持續時間:"
"DOTA_Tooltip_ability_medusa_stone_gaze_speed_boost" "%速度提升:"
"DOTA_Tooltip_ability_medusa_cold_blooded" "冷血無情"
"DOTA_Tooltip_ability_medusa_cold_blooded_Description" "梅杜莎受到指定技能攻擊時,向敵人施放一次單一目標的秘術異蛇。"
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow" "秘術異蛇"
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,轉向速率降低 %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_medusa_mana_shield" "魔力護盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description" "對梅杜莎造成的部份傷害將由魔力值承擔。"
"DOTA_Tooltip_modifier_medusa_stone_gaze" "石化凝視"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。看著你的敵人會降低攻速和移速。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing" "石化凝視"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing_Description" "速度降低 35%,並因為與梅杜莎相望而石化。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "石化凝視"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "化為石頭,於石化期間呈暈眩狀態,且承受的物理傷害加深 %dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana" "魔力護盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana_Description" "獲得 %dMODIFIER_PROPERTY_MANA_BONUS% 魔力加成。"
"DOTA_Tooltip_modifier_medusa_cold_blooded" "冷血無情"
"DOTA_Tooltip_modifier_medusa_cold_blooded_Description" "自動向對你施放鎖定性技能的敵人施放一次秘術異蛇。"
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "狂戰士之怒"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "巨魔戰將於啟動期間把原本投擲的飛斧改做近戰武器,降低基礎攻擊間隔、獲得額外移速、護甲,並使普攻有一定機率造成纏繞效果,令其無法移動或使用位移類技能。\n\n狂戰士之怒也會改變旋風飛斧的作用方式。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "巨魔戰將的斧頭就和他的怒火一般,取之不盡 用之不竭。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "道具的冷卻時間取決於巨魔戰將使用時處於遠程或近戰的攻擊形態。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "移動速度提升:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time" "近戰基礎攻擊間隔:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_chance" "%誘捕機率:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_duration" "誘捕持續時間:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "旋風飛斧(遠程)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "巨魔戰將向 %axe_range% 範圍的扇形區域擲出五把飛斧,將敵方單位減速並造成傷害"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_scepter_description" "使旋風飛斧(遠程)魔耗和冷卻降低,且一併對敵人造成驅散效果。
驅散類型:基本"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "唯有受憎恨驅使的斧頭才能進行如此致命的旋轉。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "對羅煞無效。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "飛斧傷害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%移動速度降低:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityManacost" "魔力消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityCooldown" "冷卻:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "旋風飛斧(近戰)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "巨魔戰將擲出兩把斧頭在他自己周圍環繞,對敵方造成傷害並使他們有一定機率攻擊落空。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_scepter_description" "降低旋風飛斧(近戰)的魔力消耗和冷卻時間,並對自己造成一次基本驅散。
驅散類型:基本"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore" "留敵於近。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "對羅煞無效。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "傷害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "範圍:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "落空持續時間:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%落空機率:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "旋轉時間:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityManacost" "魔力消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityCooldown" "冷卻:"
"DOTA_Tooltip_ability_troll_warlord_fervor" "熱血戰魂"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description" "持續攻擊同一個目標時,巨魔戰將的的攻擊速度會變快。如果改變目標的話,疊加的攻速則歸零。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "如果打一次沒用,那就打到有用為止。"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "每層攻擊速度提升:"
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance" "戰鬥專注"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "巨魔戰將進入出神的專注狀態,獲得生命吸取、攻擊速度和移動速度加成,並強迫自己攻擊 %range% 距離內最近的敵方單位,優先選擇英雄。在此狀態下不會因為受到傷害而死亡。將在技能發動當下為自身施加基本的驅散效果。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_shard_description" "使戰鬥專注一併在作用期間使自己和場上所有友方英雄提升 60 攻速。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "純粹的憎恨激發出的衝勁加快著刀鋒的揮舞。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "巨魔戰將可在戰鬥專注狀態下繼續使用他的技能,但不可使用道具或其它指令。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note1" "即使是巨魔也可遭斧王的淘汰之刃擊殺。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note2" "巨魔獲得目標附近的視野。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "專注持續時間:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_lifesteal" "%生命吸取:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_movement_speed" "%移動速度:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "攻擊速度:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_radius" "交戰範圍:"
"DOTA_Tooltip_ability_troll_warlord_rampage" "暴走"
"DOTA_Tooltip_ability_troll_warlord_rampage_Description" "根據巨魔戰將目前的攻擊模式給予全地圖所有友方英雄加成,遠程提供攻擊速度加成,近戰則提供狀態抗性。"
"DOTA_Tooltip_ability_troll_warlord_rampage_attack_speed" "攻擊速度加成:"
"DOTA_Tooltip_ability_troll_warlord_rampage_status_resistance" "%狀態抗性:"
"DOTA_Tooltip_ability_troll_warlord_rampage_duration" "持續時間:"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "旋風飛斧減速"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_troll_warlord_fervor" "熱血戰魂"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance" "戰鬥專注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "獲得普攻生命吸取效果,攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,且不會因為受到傷害而死亡。"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "旋風飛斧失明"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""失明,進行的攻擊將有著 %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% 機率落空。"
"DOTA_Tooltip_modifier_troll_warlord_rampage" "暴走"
"DOTA_Tooltip_modifier_troll_warlord_rampage_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,狀態抗性提升 %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision" "戰鬥專注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision_Description" "巨魔戰將鎖定你了!"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare" "狂戰士之怒"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare_Description" "你被盛怒的巨魔誘捕了!"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura" "戰鬥專注靈氣"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp" "鐵蹄踐踏"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "猛擊地面,對周遭敵人造成傷害和暈眩。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "戰行者健壯的馬蹄振擊土壤,大地的震撼千裏之外都能感受到。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "範圍:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "踐踏傷害:"
"DOTA_Tooltip_ability_centaur_double_edge" "雙面刃"
"DOTA_Tooltip_ability_centaur_double_edge_Description" "半人馬近距離對敵人做出一個強力打擊,對打擊範圍內所有敵人和自己造成傷害。將根據自身的力量屬性造成額外傷害。雙面刃的自傷不會導致自殺。"
"DOTA_Tooltip_ability_centaur_double_edge_shard_description" "使雙面刃一併造成移速減緩效果,並且每擊中一位敵方英雄,便短暫提升力量屬性。每獲得一層將刷新持續時間,最多可疊加 %shard_max_stacks% 層。"
"DOTA_Tooltip_ability_centaur_double_edge_Lore" "布拉德威登在激烈的戰鬥中所進行攻擊猛烈到足以使自己因此受傷。"
"DOTA_Tooltip_ability_centaur_double_edge_Note0" "雙面刃同時對敵我造成的魔法傷害。"
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "傷害:"
"DOTA_Tooltip_ability_centaur_double_edge_strength_damage" "%力量傷害:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_pct" "%力量加成:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_duration" "力量加成持續時間:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_centaur_return" "反攻"
"DOTA_Tooltip_ability_centaur_return_Description" "半人馬對承受的所有攻擊作出反擊,對攻擊者造成傷害;反擊傷害為定值加上自身力量屬性的一定百分比。反擊傷害對防禦塔減半。"
"DOTA_Tooltip_ability_centaur_return_Lore" "布拉德威登沒有親自迴避敵人攻擊的必要,他那宛如盔甲般堅硬的表皮往往就會替他做出反擊。"
"DOTA_Tooltip_ability_centaur_return_Note0" "反擊傷害會在半人馬戰行者受到攻擊傷害時觸發。"
"DOTA_Tooltip_ability_centaur_return_Note1" "反擊傷害對防禦塔有效。"
"DOTA_Tooltip_ability_centaur_return_return_damage" "反擊傷害:"
"DOTA_Tooltip_ability_centaur_return_return_damage_str" "%力量屬性反擊傷害:"
"DOTA_Tooltip_modifier_centaur_return" "反攻"
"DOTA_Tooltip_ability_centaur_stampede" "萬馬奔騰"
"DOTA_Tooltip_ability_centaur_stampede_Description" "半人馬帶領所有友方英雄進入萬馬奔騰狀態,於期間獲得最大移動速度,並踐踏任何觸及到的敵方單位。被踐踏的敵方單位將被緩速,並承受基於半人馬戰行者當下力量屬性的傷害。同一名敵人無法被同個萬馬奔騰狀態重覆踐踏。"
"DOTA_Tooltip_ability_centaur_stampede_Lore" "歐梅克斯的巨大腰帶象徵著布拉德威登是同族中最偉大的戰士,激勵著他的角鬥士同夥在戰鬥中跟隨他。"
"DOTA_Tooltip_ability_centaur_stampede_radius" "踐踏範圍:"
"DOTA_Tooltip_ability_centaur_stampede_duration" "萬馬奔騰持續時間:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage" "力量傷害倍數:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_centaur_stampede_damage_reduction" "%傷害減免:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_bonus_duration" "持續時間加成:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_description" "處於萬馬奔騰狀態的英雄將承受較少的傷害,且可跨越地形阻礙移動,例如峭壁和樹木。受萬馬奔騰影響的敵人將被束縛,且持續時間獲得提升。"
"DOTA_Tooltip_ability_centaur_mount" "順風車"
"DOTA_Tooltip_ability_centaur_mount_Lore" "為求獲得勝利,布拉德威登不惜拉下他高傲的自尊心。"
"DOTA_Tooltip_ability_centaur_mount_Description" "半人馬將隊友拋進他身後拉著的車子,隊友在車上時仍可正常普攻和施放技能,但無法自行移動或被敵人指定。非指定技能仍會影響車上的隊友。近戰英雄的攻擊距離提升 %melee_attack_range%。"
"DOTA_Tooltip_ability_centaur_mount_duration" "乘車時間:"
"DOTA_Tooltip_modifier_centaur_mounted" "順風車"
"DOTA_Tooltip_modifier_centaur_mounted_Description" "可施放技能和普攻,但無法移動或被敵人指定。"
"DOTA_Tooltip_modifier_centaur_stampede" "萬馬奔騰增幅"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "以最大移動速度移動並使遭踐踏的單位移速減緩。"
"DOTA_Tooltip_modifier_centaur_stampede_slow" "萬馬奔騰減幅"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "該單位受到萬馬奔騰的撞擊,移動速度減緩。"
"DOTA_Tooltip_modifier_centaur_return_counter" "反攻"
"DOTA_Tooltip_modifier_centaur_return_counter_Description" "主動施放以依照反攻層數獲得普攻傷害加成。"
"DOTA_Tooltip_modifier_centaur_return_bonus_damage" "反攻"
"DOTA_Tooltip_modifier_centaur_return_bonus_damage_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff" "雙面刃碎晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff_Description" "提升半人馬力量屬性,減緩敵方移動速度。"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow" "雙面刃碎晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave" "震波"
"DOTA_Tooltip_ability_magnataur_shockwave_Description" "馬格納斯釋放一道震波,對直線上的敵方單位造成傷害和短暫的移速減緩效果,並將他們拉近自己。"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_description" "提升震波的寬度與距離。震波在短暫延遲後爆裂,造成比一般震波傷害高一定比率的傷害,使敵人緩速及扣甲一段時間。敵人的護甲與移速會慢慢恢復直至減幅結束。"
"DOTA_Tooltip_ability_magnataur_shockwave_Lore" "傑爾拉克山脈本身地質並不穩定,不過馬格納斯學會了如何引導它的震波。"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "傷害:"
"DOTA_Tooltip_ability_magnataur_shockwave_movement_slow" "%移速減緩:"
"DOTA_Tooltip_ability_magnataur_shockwave_basic_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_width" "寬度:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_range" "距離:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_time" "爆裂時間:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_damage_pct" "%爆裂傷害:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_slow_pct" "%爆裂緩速:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_armor_pct" "%爆裂扣甲:"
"DOTA_Tooltip_ability_magnataur_greater_shockwave" "轟隆震波"
"DOTA_Tooltip_ability_magnataur_greater_shockwave_Description" "."
"DOTA_Tooltip_ability_magnataur_empower" "授予力量"
"DOTA_Tooltip_ability_magnataur_empower_Description" "為一名友方單位施加授予力量增幅,增幅將提升普攻傷害並使近戰普攻帶有波及效果。此加成在馬格納斯自己身上會比較多,增至 %self_multiplier%%% 倍。"
"DOTA_Tooltip_ability_magnataur_empower_Lore" "在一聲怒吼之後,馬格納斯即將展現他真正的力量。"
"DOTA_Tooltip_ability_magnataur_empower_Note0" "額外傷害是以基礎傷害還有主要屬性所加成的基礎傷害計算。"
"DOTA_Tooltip_ability_magnataur_empower_Note1" "波及傷害將會穿透技能免疫狀態。"
"DOTA_Tooltip_ability_magnataur_empower_Note2" "遠程單位無法運用波及效果。"
"DOTA_Tooltip_ability_magnataur_empower_empower_duration" "持續時間:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%傷害提升:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%波及傷害:"
"DOTA_Tooltip_ability_magnataur_skewer" "巨角衝刺"
"DOTA_Tooltip_ability_magnataur_skewer_Description" "馬格納斯向前衝刺,用他的巨角刺穿敵人,使路徑上的英雄都將被拖至終點,然後受到傷害和攻移雙緩。"
"DOTA_Tooltip_ability_magnataur_skewer_Lore" "對於有興趣的商人來說,半人犀牛的獸角價值與它們能造成的破壞成正比。"
"DOTA_Tooltip_ability_magnataur_skewer_range" "距離:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "速度:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%減速:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "傷害:"
"DOTA_Tooltip_ability_magnataur_skewer_tool_attack_slow" "攻速降低:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity" "兩極反轉"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description" "馬格納斯改變物質的極性,將附近的敵人都吸引到他前方,並透過強力的震擊對他們造成暈眩和傷害。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "馬格納斯戰鬥時的戰怒如同傑爾拉克山的火山噴發。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "牽引範圍:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "傷害:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_magnataur_horn_toss" "巨角拋擲"
"DOTA_Tooltip_ability_magnataur_horn_toss_Description" "把前方的敵人向自己身後過肩摔,對敵人造成傷害,滯空持續 %air_duration% 秒,並於落地時大大降低移動速度。"
"DOTA_Tooltip_ability_magnataur_horn_toss_air_duration" "滯空持續時間:"
"DOTA_Tooltip_ability_magnataur_horn_toss_damage" "傷害:"
"DOTA_Tooltip_ability_magnataur_horn_toss_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_magnataur_horn_toss_horn_toss_slow_pct" "%移動/攻擊速度降低:"
"DOTA_Tooltip_modifier_magnataur_shockwave" "震波緩速"
"DOTA_Tooltip_modifier_magnataur_shockwave_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow" "震波爆裂"
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_magnataur_empower" "授予力量"
"DOTA_Tooltip_modifier_magnataur_empower_Description" "基礎普攻傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,普攻帶有 %dMODIFIER_PROPERTY_TOOLTIP%%% 波及傷害。"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff" "授予力量靈氣"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description" "基礎傷害提升 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。近戰英雄獲得 %dMODIFIER_PROPERTY_TOOLTIP%%% 波及傷害。"
"DOTA_Tooltip_modifier_magnataur_skewer_slow" "受到巨角衝刺作用"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_skewer_impact" "被巨角刺穿"
"DOTA_Tooltip_modifier_magnataur_skewer_impact_Description" "被猛瑪拖著走。"
"DOTA_Tooltip_modifier_magnataur_shockwave_pull" "震波牽引"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength" "兩極反轉力量加成"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength_Description" "力量提升 %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow" "巨角拋擲緩速"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow_Description" "移動速度和攻擊速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death" "死亡迴旋"
"DOTA_Tooltip_ability_shredder_whirling_death_Description" "伐木機向外旋出極度鋒利的鋸片,傷害周遭敵人並摧毀範圍內的樹木。受影響的敵方英雄將在短時間內損失一些主要屬性。死亡迴旋將會依照鋸片旋出時摧毀了多少樹木而增加傷害。"
"DOTA_Tooltip_ability_shredder_whirling_death_Lore" "當瑞茲拉克被夢魘般的藤蔓和植物纏繞時,他毫不猶豫地拿起鏈鋸來抵禦。"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "傷害:"
"DOTA_Tooltip_ability_shredder_whirling_death_tree_damage_scale" "每棵樹木增傷:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "範圍:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%屬性損失比例:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration" "屬性損失持續時間:"
"DOTA_Tooltip_ability_shredder_timber_chain" "伐木鉤鏈"
"DOTA_Tooltip_ability_shredder_timber_chain_Description" "伐木機發射一條鐵鏈,並將自身迅速拉至鐵鏈勾到的第一棵樹旁,對這條路徑上的任何敵人造成衝撞傷害。"
"DOTA_Tooltip_ability_shredder_timber_chain_Lore" "你作夢也想不到你能逃離那些萬惡樹苗的魔掌。"
"DOTA_Tooltip_ability_shredder_timber_chain_damage" "衝撞傷害:"
"DOTA_Tooltip_ability_shredder_timber_chain_range" "鉤鏈有效距離:"
"DOTA_Tooltip_ability_shredder_timber_chain_radius" "殺傷寬度:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed" "行進速度:"
"DOTA_Tooltip_ability_shredder_reactive_armor" "反應裝甲"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description" "每當伐木機受到一次普通攻擊,他就會獲得一層反應裝甲增幅度,每層提升生命恢復和護甲直到持續時間結束。英雄的攻擊以雙倍計。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "這套鋸齒機器只要有輕微的觸碰便會立即加強防禦裝備。"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "每層提升護甲:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "每層提升生命恢復:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "最大疊加次數:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "持續時間:"
"DOTA_Tooltip_ability_shredder_chakram" "鋸齒飛輪"
"DOTA_Tooltip_ability_shredder_chakram_Description" "將機體上的大型鋸刃發射出去,沿途旋轉至目標區域對接觸到的敵人造成傷害和移速減緩,接著懸空在目標地點向繼續牴觸鋸刃的敵人造成傷害,同時隨著敵人每損失 %slow_health_percentage% 的血量而加深對方受到的移速減緩程度。鋸刃的發射與回收均會破壞路徑上所有的樹木。鋸齒飛輪的發射和懸空轉動均會消耗魔力,並導致施放者無法進行普攻。"
"DOTA_Tooltip_ability_shredder_chakram_Lore" "反植物終極武器。"
"DOTA_Tooltip_ability_shredder_chakram_Note0" "鋸齒飛輪會在伐木機耗盡魔力或相隔 %break_distance% 距離以外時自動返回。"
"DOTA_Tooltip_ability_shredder_chakram_radius" "範圍:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage" "穿越傷害:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_shredder_chakram_slow" "%減速:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "每秒魔力消耗:"
"DOTA_Tooltip_ability_shredder_chakram_scepter_bonus_damage" "每秒傷害加成:"
"DOTA_Tooltip_ability_shredder_return_chakram" "收回鋸齒飛輪"
"DOTA_Tooltip_ability_shredder_return_chakram_Description" "將鋸齒飛輪收回到伐木機身上。"
"DOTA_Tooltip_ability_shredder_chakram_scepter_description" "提高第一及第二個鋸齒飛輪的每秒傷害。"
"DOTA_Tooltip_ability_shredder_chakram_2" "第二個鋸齒飛輪"
"DOTA_Tooltip_ability_shredder_chakram_2_Description" "發射第二個獨立的鋸齒飛輪。"
"DOTA_Tooltip_ability_shredder_chakram_2_Lore" "割 割 割 割 割 割 割 割割割割割!"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0" "鋸齒飛輪會在伐木機耗盡魔力或相隔 %break_distance% 距離以外時自動返回。"
"DOTA_Tooltip_ability_shredder_chakram_2_Note1" "兩個鋸齒飛輪造成的緩速效果不會疊加。"
"DOTA_Tooltip_ability_shredder_return_chakram_2" "收回鋸齒飛輪"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description" "將飛鋸收回到伐木機身上。"
"DOTA_Tooltip_ability_shredder_flamethrower" "火焰噴射器"
"DOTA_Tooltip_ability_shredder_flamethrower_Description" "向自身面前噴射一道火焰。對觸及火焰的敵方單位造成每秒持續傷害和移速減緩效果。能以較低的傷害影響建築物。"
"DOTA_Tooltip_ability_shredder_flamethrower_width" "寬度:"
"DOTA_Tooltip_ability_shredder_flamethrower_length" "距離:"
"DOTA_Tooltip_ability_shredder_flamethrower_duration" "持續時間:"
"DOTA_Tooltip_ability_shredder_flamethrower_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_shredder_flamethrower_debuff_linger_duration" "減幅維持時間:"
"DOTA_Tooltip_ability_shredder_flamethrower_building_dmg_pct" "%對建築傷害:"
"DOTA_Tooltip_ability_shredder_flamethrower_move_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "死亡迴旋"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "損失一定百分比的主要屬性。"
"DOTA_Tooltip_modifier_shredder_reactive_armor" "反應裝甲"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "每層提供護甲與生命恢復。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "鋸齒飛輪"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "受到鋸齒飛輪持續傷害並減速。"
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "鋸齒飛輪繳械"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "當鋸齒飛輪旋轉時你無法攻擊。"
"DOTA_Tooltip_modifier_shredder_timber_chain" "伐木鉤鏈牽引"
"DOTA_Tooltip_modifier_shredder_timber_chain_Description" "受到伐木鉤鏈牽引並傷害路徑上的任何敵人。"
"DOTA_Tooltip_modifier_shredder_flamethrower" "火焰噴射器"
"DOTA_Tooltip_modifier_shredder_flamethrower_Description" "正在噴灑火焰。"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage" "火焰噴射器"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒持續受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2" "鋸齒飛輪"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2_Description" "受到鋸齒飛輪持續傷害並減速。"
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "黏稠鼻液"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "將敵人覆滿黏稠的鼻液,降低護甲和移動速度。重覆施放時疊加並刷新持續時間。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_scepter_description" "令黏稠鼻液改為無需對目標地點施放的技能,影響範圍內的所有敵人。提升疊加上限。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "困在大雪中的鋼背獸偶感風寒,卻讓他在戰鬥中所向披靡。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration" "持續時間:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_armor" "基礎扣甲:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "每層扣甲:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%初始移動速度降低:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack" "%每層移動速度減緩:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "疊加上限:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepter" "範圍:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit_scepter" "疊加上限:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "針刺掃射"
"DOTA_Tooltip_ability_bristleback_quill_spray_abilitydraft_note" "碎晶:對針刺掃射切換自動施放模式來施放毛球。
毛球的黏稠鼻液部分需要一併徵召黏稠鼻液才有效。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "對鋼背獸周圍的單位射出針刺造成傷害。被針刺掃射擊中的單位在 %quill_stack_duration% 秒內被再次擊中會造成額外傷害。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "暴徒所謂的榮譽甚是棘手。鋼背獸的尖刺也是一樣。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "針刺掃射造成的傷害不會因為抵擋能力而降低。"
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "範圍:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "針刺基礎傷害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "針刺疊加傷害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_bristleback_bristleback" "鋼背"
"DOTA_Tooltip_ability_bristleback_bristleback_abilitydraft_note" "「鋼背」的被動針刺掃射需要一併徵召「針刺掃射」才會作用。"
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "鋼背獸被動地減輕來自背後或兩旁的所有傷害,且每當背後承傷達 %quill_release_threshold% 時就會自動施放目前等級的「針刺掃射」技能;後者沒有時限,只要滿額就會觸發。"
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "要的就是背對著你戰鬥。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note0" "鋼背獸的背部指正後方向兩側拓展 70 度角的範圍。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note1" "鋼背獸的側面指正後方向兩側拓展 110 度角的範圍。"
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%側面傷害減少:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%背部傷害減少:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold" "被動釋放傷害門檻:"
"DOTA_Tooltip_ability_bristleback_warpath" "戰意"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "鋼背獸每次使用技能時都會讓自己進入憤怒狀態,增加移動速度與攻擊力。"
"DOTA_Tooltip_ability_bristleback_warpath_Lore" " "
"DOTA_Tooltip_ability_bristleback_warpath_Note0" "鋼背獸的幻象也將獲得加成。"
"DOTA_Tooltip_ability_bristleback_warpath_Note1" "使用物品不會觸發戰意。"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "每層傷害提升:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%每層移動速度提升:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "最大疊加次數:"
"DOTA_Tooltip_ability_bristleback_hairball" "毛球"
"DOTA_Tooltip_ability_bristleback_hairball_Description" "向目標地點咳出一團毛球,在抵達時炸開,對敵人施加黏稠鼻液和針刺掃射。"
"DOTA_Tooltip_ability_bristleback_hairball_radius" "範圍:"
"DOTA_Tooltip_ability_bristleback_hairball_quill_stacks" "針刺疊加數:"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "黏稠鼻液"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 點,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bristleback_quill_spray" "針刺掃射"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "每次堆疊都會增加針刺掃射的傷害"
"DOTA_Tooltip_modifier_bristleback_warpath" "戰意"
"DOTA_Tooltip_modifier_bristleback_warpath_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並造成 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 點額外傷害。"
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "寒冰碎片"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "圖斯克將寒冰碎片壓縮成具冰凍能量的冰球並擲向目標地點,對途中所接觸的敵人造成傷害。當冰球到達目的地時寒冰碎片爆出,在該處產生一道持續 %shard_duration% 秒的障礙。"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" "在冰柵附近的凍土荒原上,隨著秋日的最後一抹餘暉,冰霜正迅速凝結。"
"DOTA_Tooltip_ability_tusk_ice_shards_Note0" "建立一道無法穿越的屏障。"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "範圍:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "碎片傷害:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "碎片持續時間:"
"DOTA_Tooltip_ability_tusk_ice_shards_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_damage" "每秒傷害:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_depth" "碎片長度:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_description" "提升寒冰碎片長度,且對障礙物內的敵人造成移速減緩效果和每秒持續傷害。"
"DOTA_Tooltip_ability_tusk_ice_shards_stop" "寒冰碎片爆裂"
"DOTA_Tooltip_ability_tusk_ice_shards_stop_Description" "停止。"
"DOTA_Tooltip_ability_tusk_snowball" "雪球"
"DOTA_Tooltip_ability_tusk_snowball_Description" "圖斯克將自己滾成雪球。對 %snowball_grab_radius% 範圍以內的隊友點擊滑鼠右鍵可將他們加進雪球內,即使在雪球行進中也可加入。雪球滾出後,路徑上被碾壓的敵人會受到傷害和暈眩。雪球碾壓造成的傷害將隨著雪球每多容納一位友方英雄而增加。"
"DOTA_Tooltip_ability_tusk_snowball_Lore" "仍有江湖傳說講述著白色荒原上終結那場激烈格鬥的壯舉。"
"DOTA_Tooltip_ability_tusk_snowball_Note0" "雪球會在施放的 3 秒後瓦解。"
"DOTA_Tooltip_ability_tusk_snowball_Note1" "使用釋放雪球技能可以提早釋放雪球。"
"DOTA_Tooltip_ability_tusk_snowball_Note2" "無法攜帶幻象,但可以攜帶米波的分身及圖斯克控制的其他單位。"
"DOTA_Tooltip_ability_tusk_snowball_Note3" "每個米波分身都能為雪球提供額外傷害。"
"DOTA_Tooltip_ability_tusk_snowball_Note4" "隊友可以藉由主動朝雪球點擊來進到雪球內。"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "基礎傷害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus" "每位隊友額外傷害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed" "雪球行進速度:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grab_radius" "集結範圍:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup" "出發決定時間:"
"DOTA_Tooltip_ability_tusk_launch_snowball" "施放雪球"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description" "將雪球滾向目標。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore" "3 秒愛斯基摩人體驗旅!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0" "雪球會摧毀樹木。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1" "無法攜帶幻象,但可以攜帶米波的分身及圖斯克控制的其他單位。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2" "每個米波分身都能為雪球提供額外傷害。"
"DOTA_Tooltip_ability_tusk_frozen_sigil" "冰封魔印"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "召喚一個冰封魔印,使周遭 650 半徑內的敵方單位降低 40% 移速。魔印將持續 25 秒。冷卻:30 秒。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" "故鄉的寒意!"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0" "除非另下命令,否則魔印將預設為自動跟隨圖斯克。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1" "魔印為飛行單位,具有 310 移動速度和 400/400 晝夜視野。受英雄攻擊 3/3/4/4 次後摧毀,非英雄單位的攻擊僅計為四分之一次(12/12/16/16 次攻擊後摧毀),摧毀者可獲得 90/100/110/120 金錢獎勵。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2" "英雄攻擊計為 1 次傷害,非英雄單位攻擊計為 0.25 次傷害。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "靈氣範圍:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "持續時間:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_tusk_tag_team" "摔角搭檔"
"DOTA_Tooltip_ability_tusk_tag_team_Description" "在身邊產生一個持續 %debuff_duration% 秒的摔角場,友方英雄在場內進行的普通攻擊將對敵人造成額外的物理傷害、攻速減緩、移速減緩。"
"DOTA_Tooltip_ability_tusk_tag_team_Lore" "即便已遠離鈷藍冰原,圖斯克依然打從骨子裡呼著「冰盾之氣」。"
"DOTA_Tooltip_ability_tusk_tag_team_Note0" "來自友方英雄、圖斯克、圖斯克的屬下單位的普通攻擊將造成額外傷害。"
"DOTA_Tooltip_ability_tusk_tag_team_bonus_damage" "額外傷害:"
"DOTA_Tooltip_ability_tusk_tag_team_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tusk_tag_team_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_tusk_tag_team_debuff_duration" "摔角場持續時間:"
"DOTA_Tooltip_ability_tusk_tag_team_radius" "範圍:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "海象烈拳!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "圖斯克握緊他那強而有力的海象之拳。他下一次攻擊將造成暴擊傷害並將敵人打飛到空中。目標落地後移動速度會被降低。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "誰打出第一拳並不重要,重要的是誰打出最後一拳。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "海象烈拳具有真實打擊效果。"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%暴擊傷害:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "凌空時間:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tusk_walrus_kick" "海象勁踢"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description" "採向量式瞄準,將距離最近的敵方單位朝指定方向踢飛,使其暈眩並受到傷害和緩速。該單位落地時亦會對 %search_radius% 範圍內的所有英雄造成傷害。若踢飛對象為蔓生單位冷卻將降低 %creep_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_tusk_walrus_kick_lore" "圖斯克雖以烈拳立下名聲,但夠聰明的敵人也一定會慎防圖斯克的勁腳。"
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length" "踢飛距離:"
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_tusk_walrus_kick_damage" "傷害:"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly" "雪球"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description" "正於雪球內進行愛斯基摩人體驗旅"
"DOTA_Tooltip_modifier_tusk_frozen_sigil" "寒冰碎片"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura" "寒冰碎片"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description" "降低周圍敵人攻擊速度和移動速度。"
"DOTA_Tooltip_modifier_tusk_walrus_punch" "海象烈拳"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description" "下一個目標會被狠揍一頓!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "海象重擊"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time" "蹦!"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow" "海象勁踢"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time" "我踢!"
"DOTA_Tooltip_modifier_tusk_tag_team" "摔角搭檔"
"DOTA_Tooltip_modifier_tusk_tag_team_Description" "移動速度降低 75%,同時承受額外物理傷害。"
"DOTA_Tooltip_modifier_tusk_tag_team_slow" "摔角搭檔緩速"
"DOTA_Tooltip_modifier_tusk_tag_team_slow_Description" "移動速度降低 75%。"
"DOTA_Tooltip_modifier_tusk_tag_team_aura" "摔角搭檔"
"DOTA_Tooltip_modifier_tusk_tag_team_aura_Description" "摔角場內的敵人在承受普通攻擊時,將受到額外物理傷害。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion" "子嗣護盾"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Description" "每當天怒法師使用技能對敵方英雄造成魔法傷害時,他將獲得提供智力與護甲加成的增益效果。每次使用可分開疊加。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_stack_duration" "疊加持續時間:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_intelligence" "智力加成:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_armor" "護甲加成:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "奧術脈衝"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "天怒法師釋放一道飛行緩慢的奧術之箭,基於天怒法師的智力屬性對敵方單位造成傷害。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "對於蒼白之巢內部無止境的密謀,僅有機敏和冷靜才能倖存。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "彈道的移動速度很低(每秒 500 點),提供 325 範圍視野。擊中後在 3.34 秒內揭露目標範圍的視野。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "奧術脈衝無法被逃脫。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "基礎傷害:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "智力傷害倍數:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "震盪擊"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "天怒法師釋放一道長程光彈攻擊範圍內距離最近的敵方英雄。對位在命中點周圍的敵人造成傷害和減速。對蔓生單位造成 %creep_damage_pct% 傷害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "那些為蒼白之巢效勞的法師們總是縈繞於隱蔽之戰中。你必須時時刻刻了解附近潛伏於暗影中的危險在哪裡。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "若發射範圍內無敵方英雄,震盪擊將瞄準距離最近的敵方蔓生單位。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "目標附近的小兵也將受到傷害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "彈道周圍提供 400 範圍視野,集中目標後揭露目標範圍 3.34 秒。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "發射範圍:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "傷害範圍:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "傷害:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%減速:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "遠古封印"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "天怒法師將目標單位封印在遠古符文中,使其沉默並於期間承受額外的技能傷害。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_shard_description" "遠古封印造成的狀態弱性使其他減幅持續時間增長 50%%,且在目標身上取得一般視野。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "一種強大的咒語。無論是誰,凡觸及到艾菲利亞的魔法就得在萬籟俱寂的懺悔中受難。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "對於魔法抗性的降低效果無法影響小兵。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%魔法傷害提升:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "持續時間:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "秘法閃焰"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "天怒法師使用他的終極魔法技能,召喚出準確且具毀滅性的祕法力場來毀滅他的敵人。力場將持續 %duration% 秒,並平均的對範圍內的所有敵方英雄造成大量傷害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "只有熟練的天怒巫師才可對穹天塑造成如此般的風暴。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "秘法閃焰僅影響英雄,對英雄幻象和小兵無效。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1" "具有技能免疫狀態的敵人將隨著不受傷害而不劃分傷害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note2" "秘法閃焰將隨著範圍內無敵方英雄轉而瞄準敵方的小兵。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "範圍:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "持續時間:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "傷害:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_description" "使秘法閃焰在每次施放時將二度朝目標周遭 %scepter_radius% 範圍內的另一位隨機目標自動施放。優先瞄準英雄。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_scepter_description" "使奧術脈衝在每次施放時將二度朝目標周遭 %scepter_radius% 範圍內的另一位隨機目標自動施放。優先瞄準英雄。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_scepter_description" "使震盪擊在每次施放時將二度朝發射範圍內的另一名隨機目標自動施放。優先瞄準英雄。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_scepter_description" "使遠古封印在每次施放時將二度朝目標周遭 %scepter_radius% 範圍內的另一名隨機目標自動施放。優先瞄準英雄。"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "震盪擊"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "遠古封印"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "被沈默且魔法傷害提升 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter" "子嗣護盾"
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP% 智力與 %dMODIFIER_PROPERTY_TOOLTIP2% 護甲。"
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil" "迷霧纏繞"
"DOTA_Tooltip_ability_abaddon_death_coil_Description" "亞巴頓犧牲部分血量來傷害敵人或治療友方。"
"DOTA_Tooltip_ability_abaddon_death_coil_Lore" "來自地獄聖泉的神秘霧氣侵染著亞巴頓的氣息,任憑他自由釋放。"
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "傷害/治療:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "%自身傷害:"
"DOTA_Tooltip_ability_abaddon_death_coil_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_abaddon_death_coil_Note0" "亞巴頓不可用此技能來反補自己。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield" "悔暗屏障"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "在友方單位四周召喚黑暗能量創造出一個護盾,其在消失前能夠吸收一定傷害。護盾摧毀後會產生爆炸並將吸收的傷害反擊給附近的敵方單位,同時移除目標身上特定減幅效果。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "湧動的黑色迷霧將進攻瓦解,正如將光線全部吞噬。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "持續時間:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "最大吸收傷害:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note0" "不論護盾是因時限已到或是因吸收傷害而被摧毀,都會造成最大傷害。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note1" "悔暗屏障爆炸不會對位於戰爭迷霧內的單位造成傷害。"
"DOTA_Tooltip_ability_abaddon_frostmourne" "地獄詛咒"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description" "亞巴頓的普通攻擊將施加地獄詛咒減幅,造成移速減緩效果。若對方在減幅時效內重覆被亞巴頓普攻 %hit_count% 次,則詛咒將會惡化,進一步造成沉默效果和更嚴重的移速減緩效果,並使所有攻擊者帶有更多攻速。"
"DOTA_Tooltip_ability_abaddon_frostmourne_shard_description" "使迷霧纏繞擊中敵人時一併造成亞巴頓的普攻傷害。提升地獄詛咒的基礎移速減緩效力。"
"DOTA_Tooltip_ability_abaddon_frostmourne_abilitydraft_note" "碎晶升級效果需一併徵召迷霧纏繞和 / 或悔暗屏障才會作用。"
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "在受洗禮者從地獄聖泉獲得力量的同時,地獄之禮也使未洗禮者虛弱。"
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_duration" "基本持續時間:"
"DOTA_Tooltip_ability_abaddon_frostmourne_movement_speed" "%基礎緩速:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_duration" "詛咒持續時間:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_slow" "%詛咒緩速:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_attack_speed" "詛咒攻擊速度:"
"DOTA_Tooltip_ability_abaddon_borrowed_time" "迴光返照"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "啟動時移除自己身上大部分的減幅效果,並令自己所的承受任何傷害從扣除血量轉為治療血量。此技能會在自己生命值低於 %hp_threshold% 且不在冷卻時自動開啟。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "地獄聖泉最逆性的餽贈,最挑戰凡人認知的力量。傷痛化為治愈,殺戮化為新生。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "血量臨界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "持續時間:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter" "持續時間:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_scepter" "距離:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_ally_threshold_scepter" "傷害臨界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_scepter_description" "使迴光返照持續時間提升,並於迴光返照作用期間在亞巴頓周圍 %redirect_range_scepter% 距離內有隊友承受超過 %ally_threshold_scepter% 傷害時自動向其施放一次迷霧纏繞。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0" "亞巴頓可在承受沉默效果之外的控制效果時正常主動開啟迴光返照。若受到沉默,則迴光返照將只能被動開啟。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note1" "迴光返照作用時,悔暗屏障不會阻擋任何對亞巴頓造成的傷害,使他可用其傷害治療自己。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time" "迴光返照"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "所有受到的傷害轉換為治療亞巴頓自己。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect" "迴光返照傷害轉移"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description" "每當周圍有隊友承受超過一定傷害時,亞巴頓將自動對其施放迷霧纏繞。"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield" "悔暗屏障"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "吸收傷害;吸收傷害達最大值後會爆炸並造成範圍傷害。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff" "地獄詛咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus" "地獄詛咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus_Description" "被沉默,同時移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 並提升所有攻擊者的攻速。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "地獄詛咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "持續施法 - 上古泰坦與他的星體之魂一起重踏大地,令他們周遭的敵方單位陷入昏迷並受到傷害。上古泰坦的踩踏造成物理傷害,星體之魂的踩踏造成魔法傷害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_shard_description" "降低回音重踏冷卻,並可選擇設為自動施放。開啟後,完成踏地時將立即移動到星體之魂的位置。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_abilitydraft_note" "回音重踏在技能徵召模式無需一併徵召星體之魂,就可獨自造成踩踏的物理傷害和魔法傷害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "創物之力仍在泰坦的重踏中迴響。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Note0" "若敵方單位同時被星體之魂和上古泰坦的回音重踏擊中,將承受兩次傷害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "施法時間:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "範圍:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "重踏傷害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "沉睡持續時間:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit" "甦醒承傷門檻:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_AbilityCooldown" "冷卻:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "上古泰坦與他的星體之魂一起重踏大地,令他們周遭的敵方單位陷入昏迷並受到傷害。上古泰坦的踩踏造成物理傷害,星體之魂的踩踏造成魔法傷害。昏迷的單位受到傷害時會甦醒。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "創物之力仍在泰坦的重踏中迴響。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "施法時間:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "範圍:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "重踏傷害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "沉睡持續時間:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit" "甦醒門檻:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "星體之魂"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "上古泰坦派出他的星體之魂,對觸及的敵人造成傷害。當星體之魂與上古泰坦重新合體時,上古泰坦將獲得星體之魂增幅,依據星體之魂先前觸及多少敵人提升普攻傷害、護甲和移動速度。\n\n星體之魂可施展回音重踏、喚回星體之魂,以及自然秩序。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "正如四大神力一樣,上古泰坦同時存在于所有平行世界之中,在需要的時候引入自己在其它時空的形體來幫忙。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_scepter_description" "使星體之魂在回歸時為自己帶來技能免疫狀態,持續時間取決於回歸前觸及的敵方英雄數量,每名 %scepter_magic_immune_per_hero% 秒。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "持續時間:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "傷害:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "範圍:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%速度提升(小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%速度提升(英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "傷害提升(小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "傷害提升(英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_creeps" "護甲提升(小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_heroes" "護甲提升(英雄):"
"DOTA_Tooltip_ability_elder_titan_return_spirit" "喚回星體之魂"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "將星體之魂喚回上古泰坦。"
"DOTA_Tooltip_ability_elder_titan_move_spirit" "移動星體之魂"
"DOTA_Tooltip_ability_elder_titan_move_spirit_Description" "移動星體之魂至目標地點。"
"DOTA_Tooltip_ability_elder_titan_natural_order" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description" "將萬物退回初始水平,降低周遭敵方單位身上的基礎護甲以及魔法抗性。護甲降低效果由本尊施加,魔抗較低效果由星體之魂施加。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "上古泰坦重現了創世之初的秩序。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Note0" "星體之魂不在時,護甲降低效果及魔抗降低效果均由上古泰坦施加。"
"DOTA_Tooltip_ability_elder_titan_natural_order_radius" "施效範圍:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%基礎護甲降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%基礎魔抗降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0" "星體之魂不在時,護甲降低效果及魔抗降低效果均由上古泰坦施加。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description" "將萬物退回初始狀態,降低周遭敵方單位的基礎護甲及魔法抗性。護甲降低效果由本尊施加,魔抗降低效果由星體之魂施加。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore" "上古泰坦大手一揮,萬象猶如創世之初。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius" "施效範圍:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct" "%基礎護甲降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct" "%基礎魔抗降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_abilitydraft_note" "自然秩序的魔抗降低效果需要一併徵召星體之魂才會作用。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter" "分裂大地"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "上古泰坦向前方送出一道巨大的裂縫。三秒延遲後裂縫向內塌陷,將範圍內所有敵人朝裂縫中央牽引,並造成移速減緩效果,和基於各自生命最大值一定百分比的傷害。該傷害為一半魔法、一半物理。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "泰坦所創之世界,將由他親手毀滅。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "裂縫寬度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "裂縫長度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "塌陷延遲:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%傷害最大生命值百分比:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "受到上古泰坦踐踏而昏迷。"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune" "星體之魂"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune_description" "提供技能免疫效果。"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "星體之魂"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "星體之魂增幅"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%、護甲增加 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%、攻擊速度增加 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%,且傷害增加 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order" "自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description" "基礎魔抗及護甲降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit" "自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit_Description" "基礎魔抗及護甲降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor" "自然秩序護甲降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description" "基礎護甲降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance" "自然秩序魔抗降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description" "基礎魔抗降低 %dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter" "闢地之舉"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter" "分裂大地"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同時被繳械而無法攻擊。"
//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "壓倒性優勢"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "利用敵人的數量予以打擊,根據擊中的目標數量造成傷害並給予自己移速加成。擊中英雄所提升的傷害和移速較小兵多。會對幻象和召喚單位額外造成基於對方當前生命一定百分比的傷害。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_description" "壓倒性優勢現在持續時間加長,並且每擊中一名單位都會給予護甲。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "石堂城的弓箭手只等特蕾絲汀的一聲令下。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "範圍:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "基礎傷害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "增傷(小兵):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "增傷(英雄):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct" "%對幻象額外傷害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps" "%每擊中一名小兵提升移速:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes" "%移動速度加成(英雄):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "移速加成持續時間:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_creep" "擊中小兵的護甲加成:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_hero" "擊中英雄的護甲加成:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_duration" "持續時間:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack" "發憤圖強"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "移除目標友方單位身上的減幅和控制效果,並在短時間內獲得攻擊速度和生命恢復加成。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_shard_description" "「發憤圖強」的目標現在獲得 1.75 秒技能免疫。冷卻降低 2 秒。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "古銅軍團重振號角得以鼓舞任何人。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "持續時間:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed" "攻擊速度加成:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "生命恢復:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage" "無畏逆襲"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "受攻擊時,軍團指揮官有一定機率瞬間打出帶有生命吸取效果的回撃。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "特蕾絲汀知道在敵人最兇猛一擊力竭之際,就是對方最脆弱的時候。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%回擊機率:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%生命吸取量:"
"DOTA_Tooltip_ability_legion_commander_duel" "決鬥"
"DOTA_Tooltip_ability_legion_commander_duel_Description" "軍團指揮官與目標在短時間內被迫相互攻擊。雙方均不得使用技能及物品。如果一方在決鬥期間死亡,獲勝的英雄將永久獲得攻擊力加成。"
"DOTA_Tooltip_ability_legion_commander_duel_duration" "持續時間:"
"DOTA_Tooltip_ability_legion_commander_duel_abilitycastrange" "施放範圍:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "攻擊加成:"
"DOTA_Tooltip_ability_legion_commander_duel_duration_scepter" "持續時間:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_description" "使決鬥持續時間提升和冷卻降低。軍團指揮官與對手於決鬥期間減少來自其它來源的傷害。"
"DOTA_Tooltip_ability_legion_commander_duel_Note0" "決鬥狀態會隨著軍團指揮官會和對手的彼此相距超過 2000 時中斷。"
"DOTA_Tooltip_ability_legion_commander_duel_Note1" "決鬥獲勝後自動對自身施放發憤圖強。"
"DOTA_Tooltip_ability_legion_commander_duel_Lore" "與石堂城的戰士進行單獨的對決幾乎是一項不可能完成的任務。"
"DOTA_Tooltip_ability_legion_commander_duel_AbilityCooldown" "冷卻:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_damage_reduction_pct" "%傷害降低:"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "壓倒性優勢"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "移動速度增加 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack" "發憤圖強"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "攻擊速度提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,每秒恢復 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity" "發憤圖強"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity_Description" "技能免疫"
"DOTA_Tooltip_modifier_legion_commander_duel" "決鬥"
"DOTA_Tooltip_modifier_legion_commander_duel_Description" "決鬥中,直到雙方有人死亡或效果結束。"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "決鬥獲勝攻擊力加成"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "决鬥獲勝永久獲得攻擊力加成。"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal" "無畏逆襲"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description" "接著進行的普通攻擊將有最大攻擊速度。"
//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains" "熾炎絆鎖"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "餘燼之靈丟出熾熱的絆鎖綁住附近的敵人,將他們在困在一個地點並造成每秒傷害。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "持續時間:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "範圍:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "絆住單位數量:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "隨機選取周圍目標。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "無法影響到隱形或具有技能免疫狀態的單位。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore" "炘之嚴訓,熾鏈相伴。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "靈炎之拳"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "餘燼之靈以熾焰之速到處衝刺,對有效區域內的所有敵人進行普攻,接著回歸衝刺起點。對英雄單位造成額外傷害。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "範圍:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "英雄額外傷害:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "攻擊間隔:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "當技能施放時目標立刻決定。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "對每個目標攻擊間隔 %attack_interval% 秒。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "炘所擁有的任何攻擊效果(如暴擊、重擊、波及或法球效果)均可藉此技能生效。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "角色可以在靈炎之拳的發動期間正常使用其它技能和物品。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore" "快馬加鞭,雷厲風行。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard" "炙炎之盾"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "餘燼之靈用烈焰環繞自己形成一個可以吸收一定額度魔法傷害的護盾。炙炎之盾在啟動會開始對周圍造成每秒傷害直到盾破裂,或者持續時間結束為止。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "持續時間:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "範圍:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "魔法傷害吸收:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_shield_pct_absorb" "%吸收百分比:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "魔法傷害的吸收計算於任何減免效果之前。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore" "禦敵千里,不可侵犯。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "爆炎"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "選取一個殘炎,向它衝刺。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore" "行以熾炎速,炎靈逝意衝!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant" "殘炎"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "派出一個殘炎以餘燼之靈 %speed_multiplier%%% 的移速衝向目標地點。使用爆炎時,餘燼之靈會衝向殘炎像將其引爆,造成範圍傷害再衝向下一個最接近的殘像。餘燼之靈會最後才衝向目標地點最接近的殘像。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_description" "殘炎像對一定範圍內的敵人造成每秒傷害。若一位敵方英雄在餘燼之靈附近死亡,殘炎使用次數將獲得一次補充。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_description" "提升施放距離、殘像行進速度和使用次數上限。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges" "最大累積次數:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time" "殘炎補充時間:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "傷害:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "範圍:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "持續時間:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_max_charges" "最大累積次數:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_range" "距離:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_speed_multiplier" "移速倍數:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "升級大絕後即有 3 個殘炎(最大值)。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore" "以靈之力,重炘教義。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_radius" "燃燒範圍:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_charge_radius" "殘炎產生範圍:"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains" "熾炎絆鎖"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "被熾炎絆鎖困住後。無法閃躍或移動,每秒持續受到傷害。"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard" "炙炎之盾"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "持續吸收魔法傷害,並且造成範圍魔法傷害。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter" "殘炎數目"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description" "殘炎只要還有使用次數便能供餘燼之靈隨時施放。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "殘炎持續時間"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description" "殘炎在 45 秒後消失。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "殘炎"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "向殘炎衝刺。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff" "殘炎"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff_Description" "持續每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_charge_counter" "靈炎之拳使用次數"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster" "靈炎之拳"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster_Description" "對目標範圍內的所有敵人進行普攻。"
// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash" "巨礫碎擊"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "大地之靈猛烈打擊指定的敵人或隊友,朝目標面對方向將其擊飛一段距離。若對地面施放,那麼他將選擇身旁 %remnant_smash_radius_tooltip% 範圍內距離自己最近的單位或殘岩為目標將其擊飛,會優先選擇殘岩作目標。被擊飛的單位或殘岩將傷害所碰撞到的敵方單位。若擊飛目標為殘岩,其擊飛距離更遠,且被殘岩碰撞的敵方單位還將被緩速。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "大地之靈以山巒之力打擊敵人。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_abilitydraft_note" "殘岩組合技能需要一併徵召磁化才會給予。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe" "擊飛殘岩撞擊範圍:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "傷害:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_move_slow" "%緩速幅度:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "擊飛速度:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "擊飛距離:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "擊飛距離(殘岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "巨礫翻滾"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "大地之靈凝聚為巨石,經過 %delay% 秒延遲後朝施法方向滾去,對敵方單位造成 %damage% + %damage_str%%% 力量傷害和暈眩效果。大地之靈會在被暈眩或者衝撞到一名敵方英雄後停下。當大地之靈滾過殘岩時,滾動距離及滾動速度將會大幅提升,且被衝撞到的敵人將被暈眩更久。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "大地之靈喚起自己和大地的關聯,用匯聚而來的土石化作一顆具有保護作用的大石向前翻滾一小段距離。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_abilitydraft_note" "殘岩組合技能需要一併徵召磁化才會給予。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "滾動速度:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "滾動速度(殘岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "傷害:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "滾動距離:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance_multiplier" "距離乘數(殘岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_bonus_duration" "殘岩額外暈眩時間:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0" "殘岩受巨礫翻滾壓過時將會被摧毀。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1" "巨礫翻滾有著 160 的碾壓範圍。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "地磁牽引"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "大地之靈將目標殘岩牽引至自己面前,受到牽引目標衝撞到的敵人將受到傷害和沉默。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0" "無法作用於時間結界、決鬥及黑洞中的單位。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1" "地磁牽引也可對友方蔓生單位施放。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_abilitydraft_note" "殘岩需要一併徵召磁化才會作用。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "物以類聚且有喚必答。就連潛藏在血肉之軀內的微量金屬也難以不受大地之靈所吸引。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_duration" "沉默持續時間:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "殘岩傷害:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second" "吸引殘岩速度:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes" "吸引英雄速度:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller" "殘岩"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "在目標地點召喚一尊殘岩。殘岩雖然既無法提供視野也沒有任何實質效用,但是無法被摧毀而且可與大地之靈的其他技能搭配使用。召喚殘岩需消耗使用次數,每隔一段時間就會自動補充。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_description" "使殘岩取得地面視野、使用次數提升至 %shard_tooltip% 次。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_bonus_charges" "額外使用次數:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_vision_radius" "視野範圍:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "持續時間:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore" "大地之靈向他長久埋藏在大地深處的石像軍團傳喚,召喚出一尊兵馬俑。"
"DOTA_Tooltip_ability_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "磁化附近範圍的單位,使對方於短時內持續受到傷害。任何受磁化的英雄都能觸發附近的殘岩並使其爆炸,繼而刷新附近敵方單位身上的磁化持續時間。此過程可重複多次。如有磁化的敵方英雄遭到地磁牽引沉默或巨礫碎擊影響,則其他受磁化的英雄也將一併受到影響。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "範圍:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "磁化持續時間:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "殘岩刷新範圍:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius" "殘岩爆炸範圍:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore" "任何血肉之軀內的微量金屬都將於大地之靈一念之間群起造反。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_abilitydraft_note" "此技能將一併賦予殘岩。透過神杖升級將賦予岩像魔咒技能。"
"DOTA_Tooltip_ability_earth_spirit_petrify" "岩像魔咒"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description" "大地之靈對一名英雄放魔法,使其獲得殘岩具有的所有特性。殘岩會在經過短暫時間後爆炸,將英雄從中解放並傷害附近敵人。
可對殘岩施放,如此施放時的冷卻為 5 秒。
對友方英雄施放有著較大的施放距離。"
"DOTA_Tooltip_ability_earth_spirit_petrify_duration" "石化持續時間:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage" "爆炸傷害:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe" "爆炸範圍:"
"DOTA_Tooltip_ability_earth_spirit_petrify_ally_cast_range" "對隊友的施法距離:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore" "高嶺運用大地之力將鮮活生命體暫時石化,擴編他的兵馬俑大軍。"
"DOTA_Tooltip_ability_earth_spirit_petrify_Note0" "若大地之靈受魔咒影響可對自身施放巨礫碎擊。"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter" "殘岩數量"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description" "您僅能在尚有殘餘數量的情況下放置殘岩,數量會依據時間逐漸恢復。"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence" "巨礫碎擊沉默"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description" "遭到大地之靈的殘岩沉默。"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash" "巨礫碎擊"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff" "巨礫碎擊"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff_Description" "被大地之靈的巨礫碎擊打中,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster" "巨礫翻滾"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow" "巨礫翻滾減速"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description" "被大地之靈的巨礫翻滾打中,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%。"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff" "沉默"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "地磁牽引"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "受到大地之靈吸引。"
"DOTA_Tooltip_modifier_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "被大地之靈所磁化而持續受到每秒傷害。受到磁化的單位在靠近大地之靈所召喚的兵馬俑將會引爆它們,讓同樣的減幅附加到受爆炸波及的目標並刷新減幅的持續時間。"
"DOTA_Tooltip_modifier_earthspirit_petrify" "岩像魔咒"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description" "目標暫時變成了一尊殘岩。"
//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm" "火焰風暴"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "在目標地區喚下數道火焰去殺傷敵方單位,並進一步造成持續傷害。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_description" "使火焰風暴變得能夠向自身施放,並隨著孽主移動。火焰數量提升及每道火陷間隔 / 所需時間降低。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "征戰的烈焰從深淵最幽暗的深處向外爆發。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "範圍:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "火焰數量:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "每道火焰傷害:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "每道火焰間隔:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "%最大生命燃燒傷害:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_count_bonus" "額外火焰數量:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_interval_reduction" "%所需時間 / 間隔降低:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "怨念深淵"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "在目標地點召喚出致命深坑,以 %pit_interval% 一次的頻率纏繞任何陷入深坑的敵方單位。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_scepter_description" "減緩怨念深淵中敵人的移動速度。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "扭曲成現實本身的接縫,維洛格羅斯昭然的仇恨讓蔑視他意志的人動彈不得。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "效果範圍:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "深坑持續時間:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_speed_bonus" "%移動速度降低:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval" "重複纏繞冷卻:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration" "限制持續時間:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "衰退靈氣"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "使附近的敵方單位因受到弱化而損失一部份的基礎傷害。且如果單位在弱化期間死亡則孽主將會獲得額外傷害。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" "光是站在孽主面前就能感受到自己的戰意從心靈深處內被榨乾。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "施效範圍:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%傷害降低:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep" "傷害提升(小兵):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero" "傷害提升(英雄):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "持續時間:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal" "魔門"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_scepter_description" "在每個傳送門旁召喚一個怨念深淵。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Lore" "他們的到來全無徵兆,王國曾經繁榮的地方只剩烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Description" "開啟 2 道傳送門,一道在孽主旁,另一道在目標位置。英雄可以對一道傳送門持續施法 3 秒來傳送到另一端。使用傳送門的友方會暫時獲得傷害減免和移動速度。兩道傳送門必須至少間隔 %minimum_distance% 距離。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_cast_range" "施放距離:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_damage_reduction" "%傷害減免:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_bonus_ms" "%移動速度加成:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_buff_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_duration" "魔門在場時間:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_channel_time" "持續施法時間:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift" "黑暗之門"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description" "在指定的友方單位或建築的位置開啟一道黑暗之門。經過短暫延遲後孽主及鄰近的友方單位將會傳送至對方的位置。孽主可以隨時取消黑暗之門的傳送。如果黑暗之門被取消或目標單位於傳送完成前死亡,黑暗之門將進入冷卻時間。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore" "他們的到來全無徵兆,王國曾經繁榮的地方只剩烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius" "傳送範圍:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay" "傳送延遲:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift" "取消施放黑暗之門"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description" "終止傳送。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Note0" "雙擊以直接傳送至我方泉源。"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "火焰風暴"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "正受到持續傷害。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "怨念深淵"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "遭到怨念深淵困住,無法進行移動或閃躍。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura" "衰退靈氣"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description" "降低附近敵人的攻擊力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "衰退靈氣"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "傷害降低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter" "衰退靈氣"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description" "獲得 %dMODIFIER_PROPERTY_TOOLTIP% 點額外攻擊力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter" "衰退靈氣"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter_Description" "獲得傷害加成。"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift" "黑暗之門"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description" "孽主正在傳送至此單位中。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff" "衰退靈氣永久傷害"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_Description" "傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_PostGame" "獲得傷害加成。"
"DOTA_Tooltip_modifier_underlord_portal_buff" "魔門"
"DOTA_Tooltip_modifier_underlord_portal_buff_description" "獲得 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% 傷害減免,%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow" "怨念深淵"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//
//PHOENIX
"DOTA_Tooltip_ability_phoenix_icarus_dive" "鳳凰衝擊"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "鳳凰以固定的軌跡和距離朝瞄準的方向進行衝擊,對所有和他接觸的敵方單位造成持續傷害和移動速度降低,最後回到出發地點。若途中鳳凰釋放超新星,衝擊會立刻終止。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "雖然對於在宇宙的虛空中穿行並不陌生,但在大氣中翱翔還是有著別樣的快樂。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%生命消耗:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "行進距離:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "鳳凰衝擊的行進過程共 %dive_duration% 秒,途中再次施放本技能可終止鳳凰衝擊。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "停止鳳凰衝擊"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "立即停止鳳凰衝擊"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "戛!"
"DOTA_Tooltip_ability_phoenix_fire_spirits" "烈火精靈"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "召喚 4 隻烈火精靈環繞在自身周遭。每隻精靈可以單獨朝目標區域放出。受烈火精靈影響的目標將受到每秒持續傷害,攻擊速度大幅降低。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_shard_description" "使烈火精靈成為被動蓄氣技能,7 秒恢復時間。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0" "烈火精靈會揭露擊中區域的視野達 1 秒。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "鳳凰不斷崩塌的核心往往會釋放短暫的意識光芒。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%生命消耗:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "精靈持續時間:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "範圍:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "放出烈火精靈"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "每隻烈火精靈可單獨朝目標區域放出。受烈火精靈影響的目標將受到持續傷害,攻擊速度大幅降低。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Note0" "烈火精靈會顯示攻擊的區域 1 秒。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "呱嘎!轟~"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%生命消耗:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration" "精靈持續時間:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "範圍:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "燃燒持續時間:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow" "攻擊速度降低:"
"DOTA_Tooltip_ability_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description" "鳳凰以自己的生命作為代價噴發出一道猛烈的光束。光束會對敵方造成一個基礎值加上他們生命值一定百分比的傷害,對友方則是以相同的計算方式產生治療效果。百分比會隨著光束持續噴發而逐漸攀升。"
"DOTA_Tooltip_ability_phoenix_sun_ray_shard_description" "可在超新星期間施放烈日炙烤,並對受影響敵人造成 %shard_move_slow_pct%%% 緩速。"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilitydraft_note" "在技能徵召模式中,烈日炙烤無法一邊移動一邊持續施法;施放者僅能調整面對方向。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "這顆星體釋放的能流只是原子級別的。"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%每秒消耗生命:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_damage" "每秒基礎傷害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage" "%最大傷害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal" "每秒治療基礎值:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal" "%最大治療:"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilityduration" "最大持續時間:"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0" "烈日炙烤的光束為 %radius% 距離寬和 %abilitycastrange% 距離長。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note1" "烈日炙烤會因為鳳凰進入下列狀態而中斷:暈眩、沉默、龍捲風捲起、變形或沉睡。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note2" "鳳凰使用道具和其它技能不會中斷烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop" "停止烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "立刻停止烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "啾!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "移動開關"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "烈日炙烤期間向前緩慢移動。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Note0" "烈日炙烤讓鳳凰能夠跨越懸崖與樹木。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty" " "
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description" " "
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "呱!"
"DOTA_Tooltip_ability_phoenix_supernova" "超新星"
"DOTA_Tooltip_ability_phoenix_supernova_Description" "鳳凰欣然結束生命以期重獲新生。他轉化成一顆太陽逐漸燃燒周遭大範圍內的敵人。太陽可被英雄的攻擊摧毀。太陽會在 %abilityduration% 秒後爆炸,暈眩周遭敵人並使鳳凰恢復全部生命值和魔力,同時刷新其他技能的冷卻狀態。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_phoenix_supernova_Lore" "超級新星的烈日熔鍊是致命的,但烈焰中的指引之光將永世流傳。"
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "範圍:"
"DOTA_Tooltip_ability_phoenix_supernova_abilityduration" "持續時間:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "每秒傷害:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter" "摧毀所需攻擊次數:"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter" "施放距離:"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "鳳凰衝擊的燃燒效果"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "烈火精靈的燃燒效果"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害,攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "烈火精靈"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "烈火精靈已準備好隨時發射"
"DOTA_Tooltip_modifier_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "發射烈日炙烤。"
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding" "炎陽形態"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "在獲得新生前持續燃燒敵人。"
"DOTA_Tooltip_modifier_phoenix_sun" "炎陽形態"
"DOTA_Tooltip_modifier_phoenix_sun_Description" "在獲得新生之前持續燃燒敵人。"
"DOTA_Tooltip_modifier_phoenix_sun_debuff" "炎陽的燃燒效果"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "每秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 點傷害。"
// TERRORBLADE
"DOTA_Tooltip_ability_terrorblade_reflection" "倒影"
"DOTA_Tooltip_ability_terrorblade_reflection_Description" "恐怖利刃喚出目標範圍內所有敵方英雄的無敵倒影。受影響的敵方英雄將被減速且受他們的倒影追殺。"
"DOTA_Tooltip_ability_terrorblade_reflection_Lore" "在邪穢之淵的碎裂牢獄中,恐怖利刃了解了古老傳說的真相:你才是你最終的敵人。現在是時候教給其他人了。"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "倒影幻象持續時間:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip" "%倒影幻象造成傷害:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_terrorblade_reflection_range" "倒影喚出範圍:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0" "倒影幻象無法被指定且具有無敵狀態,並會隨著倒影對象身上的移速減幅被驅散而消失。"
"DOTA_Tooltip_ability_terrorblade_reflection_Note1" "創造出的倒影只會去攻擊初始目標。"
"DOTA_Tooltip_ability_terrorblade_conjure_image" "魔喚鏡像"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "創造一個恐怖利刃的幻象去造成傷害。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "世上只有一件事比面對恐怖利刃還要恐怖... 那就是更多恐怖利刃!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Note0" "魔喚鏡像的外觀與一般幻象不同,且敵人也看的到此差異。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration" "幻象持續時間:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip" "%幻象造成傷害:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip" "%幻象承受傷害:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis" "魔化金身"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "恐怖利刃化身成一位具備遠距離攻擊能力的恐怖惡魔。而在恐怖利刃周遭 %metamorph_aura_tooltip% 範圍內由他掌控的所有幻象也將一併化作魔化金身。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_abilitydraft_note" "神杖:對魔化金身切換自動施放模式來施放恐怖波。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "狂怒吧!狂怒吧!怒氣中燒並佔據了身體。見識恐怖利刃最強大的自身吧。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "持續時間:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time" "變形時間:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time" "基礎攻擊間隔:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range" "攻擊距離:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "傷害加成:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip" "魔化金身靈氣範圍:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0" "道具的冷卻時間取決於恐怖利刃使用時處於遠程或近戰的攻擊形態。"
"DOTA_Tooltip_ability_terrorblade_sunder" "靈魂隔斷"
"DOTA_Tooltip_ability_terrorblade_sunder_Description" "剝離恐怖利刃和目標英雄的生命,然後互換雙方目前的血量百分比。而無論該百分比相當於多少血量,互換後的生命值將不得低於一定百分比。"
"DOTA_Tooltip_ability_terrorblade_sunder_Lore" "你並不需要生命,對嗎?惡魔掠奪者將你最珍貴的東西竊走了。"
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%最低生命交換值:"
"DOTA_Tooltip_ability_terrorblade_terror_wave" "恐怖波"
"DOTA_Tooltip_ability_terrorblade_terror_wave_Description" "造成一道全方位向外擴散的恐怖波,對這道波觸及的敵方英雄造成恐懼效果,並賦予恐怖利刃魔化金身一段時間。"
"DOTA_Tooltip_ability_terrorblade_terror_wave_fear_duration" "恐懼持續時間:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_radius" "波動範圍:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_meta_duration" "魔化金身持續時間:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal" "惡魔熱"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_Description" "消耗自身目前生命來施放,對恐怖利刃施加驅散效果並獲得移速加成和攻速加成。在魔化金身形態下效力增強。
驅散類型:基本"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_health_cost_pct" "%目前生命消耗:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_movement_speed" "移動速度提升:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_attack_speed" "攻擊速度加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_duration" "持續時間:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_melee_bonus" "%近戰加成:"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow" "倒影"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並正受到恐怖利刃的倒影襲擊。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis" "魔化金身"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "具有遠距離攻擊能力的兇猛惡魔。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura" "魔化金身"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_Description" "具有遠距離攻擊能力的兇猛惡魔。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier" "魔化金身靈氣"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description" "恐怖利刃掌控的幻象在此靈氣的所及範圍內將會與他的當前形態維持一致。"
"DOTA_Tooltip_modifier_terrorblade_fear" "恐懼"
"DOTA_Tooltip_modifier_terrorblade_fear_Description" "恐怖利刃的魔化金身造成的恐懼。"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal" "惡魔熱"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_Description" "獲得移速加成和攻速加成。"
// ORACLE
"DOTA_Tooltip_ability_oracle_fortunes_end" "天命終結"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description" "持續施法 - 神諭使將自己的力量持續傳導至一股能流中。當傳導結束時,能流將朝目標單位釋放過去對命中點周遭範圍造成傷害、纏繞、和驅散效果。可朝友方單位施放,僅會對友方造成驅散效果且依然有範圍。纏繞效果的持續時間將與能流的傳導時間相同。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore" "星體法球充沛的力量讓四周充斥著靜電爆裂聲,而純能量射向八方,暫時使得敵方魂魄出竅。"
"DOTA_Tooltip_ability_oracle_fortunes_end_channel_time" "最大持續施法時間:"
"DOTA_Tooltip_ability_oracle_fortunes_end_damage" "傷害:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius" "作用範圍:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration" "最小纏繞時間:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration" "最大纏繞時間:"
"DOTA_Tooltip_ability_oracle_fates_edict" "命運詔告"
"DOTA_Tooltip_ability_oracle_fates_edict_Description" "神諭使令目標陷入狂亂,使其於期間無法進行普攻並獲得 %magic_damage_resistance_pct_tooltip%%% 魔法傷害抗性。對友軍和敵人均可使用。"
"DOTA_Tooltip_ability_oracle_fates_edict_scepter_Description" "使命運詔告不再對友方目標造成繳械效果,或使敵方目標對魔法傷害免疫。"
"DOTA_Tooltip_ability_oracle_fates_edict_Lore" "一則預言一再靈驗:選中之友不畏魔;中選之人畏非魔。"
"DOTA_Tooltip_ability_oracle_fates_edict_duration" "持續時間:"
"DOTA_Tooltip_ability_oracle_fates_edict_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_oracle_purifying_flames" "淨魂之焰"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description" "將目標身上的不潔之力燃燒殆盡,造成大量傷害之後隨即持續恢復生命。治療量最終將超過初始傷害。對己方英雄和敵人均可使用。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore" "就像充滿房間的鏡子可放大一枝蠟燭的光芒一樣,破碎四散的宇宙之壁將使預言之光聚為耀眼火炬。"
"DOTA_Tooltip_ability_oracle_purifying_flames_damage" "傷害:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second" "每秒治療:"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip" "總治療量:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration" "持續時間:"
"DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter" "神杖冷卻時間:"
"DOTA_Tooltip_ability_oracle_purifying_flames_castpoint_scepter" "神杖施放時間點:"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0" "出自淨魂之焰的治療效果可以自行疊加。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note1" "淨魂之焰對友方單位只能造成非致命傷害。"
"DOTA_Tooltip_ability_oracle_false_promise" "謬之誓言"
"DOTA_Tooltip_ability_oracle_false_promise_Description" "暫時改變目標友方單位的命運,首先在施放點當下移除對方身上絕大多數的負面狀態和控制效果,接著令其於期間承受的傷害、治療、生命再生效果都將延遲至效力結束後才生效。被謬之誓言延遲的治療效果將會增強。\n\n驅散類型:強力"
"DOTA_Tooltip_ability_oracle_false_promise_shard_description" "使謬之誓言一併賦予具有 %shard_fade_time% 秒淡入延遲的隱形狀態。"
"DOTA_Tooltip_ability_oracle_false_promise_Lore" "敵人和假先知往往會謬定他人的命運。"
"DOTA_Tooltip_ability_oracle_false_promise_duration" "持續時間:"
"DOTA_Tooltip_ability_oracle_false_promise_Note0" "延遲的任何傷害都將正常受到魔法抗性等減免因素計算。"
"DOTA_Tooltip_ability_oracle_false_promise_Note1" "延遲的任何傷害和治療效果將隨即在謬之誓言效力結束後立刻生效。"
"DOTA_Tooltip_ability_oracle_false_promise_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_oracle_false_promise_heal_amp_pct" "%延遲的治療增強:"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge" "天命終結造成纏繞效果"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description" "增幅被驅散且被纏繞。"
"DOTA_Tooltip_modifier_oracle_fates_edict" "命運詔告"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description" "被繳械、魔法傷害抗性提高 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_oracle_purifying_flames" "淨魂之焰治療效果"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description" "處於滌罪之焰的治療效果中。"
"DOTA_Tooltip_modifier_oracle_false_promise_timer" "謬之誓言時效"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description" "承受的任何傷害、治療、生命再生效果都將延遲至謬之誓言效力結束時一次結算和生效。經延遲的治療和生命再生效果將會加倍計算。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny" "命運之雨"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Description" "在目標範圍召喚一陣雨。站在區域中的敵人將受到傷害,並降低治療增強效果。區域中的隊友將受到治療,並提升受到的治療增強效果。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Lore" "透過混和星體與大氣,奈銳夫將單一的現實扭曲成矛盾並存的世界。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_radius" "範圍:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_duration" "持續時間:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_damage" "每秒傷害 / 治療:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_heal_amp" "%治療增強:"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny" "命運之雨"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny_Description" "提升友方治療效果增強並降低敵方治療效果 %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
// TECHIES
"DOTA_Tooltip_ability_techies_land_mines" "近接式地雷"
"DOTA_Tooltip_ability_techies_land_mines_Lore" "起重港的毀港煞星!"
"DOTA_Tooltip_ability_techies_land_mines_Description" "埋下一枚不會被真實視野揭露,但會隨著有敵人踏入 %radius% 觸發範圍時現形的隱形地雷。敵人若於觸發範圍內停留超過 %proximity_threshold% 秒,地雷會引爆並造成傷害及短暫地降低敵人的魔法抗性。若目標在 %min_distance% 範圍內爆炸則可造成全額傷害,在範圍邊緣則降至最低的 %outer_damage%%% 傷害。對建築物造成 %building_damage_pct%%% 的傷害。"
"DOTA_Tooltip_ability_techies_land_mines_damage" "傷害:"
"DOTA_Tooltip_ability_techies_land_mines_radius" "範圍:"
"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct" "%對建築傷害:"
"DOTA_Tooltip_ability_techies_land_mines_activation_delay" "啟動延遲:"
"DOTA_Tooltip_ability_techies_land_mines_mres_reduction" "%魔抗降低:"
"DOTA_Tooltip_ability_techies_land_mines_burn_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_techies_land_mines_Note0" "不可放置在另一個近接式地雷的 %placement_radius% 觸發範圍內。"
"DOTA_Tooltip_ability_techies_land_mines_Note1" "近接式地雷不會阻礙中立野怪營地生出一批新的野怪。"
"DOTA_Tooltip_ability_techies_land_mines_Note2" "地雷沒有在場時間限制,僅會在遭到摧毀或引爆後消失。"
"DOTA_Tooltip_ability_techies_land_mines_Note3" "地雷可被隱形單位觸發。"
"DOTA_Tooltip_ability_techies_land_mines_Note4" "飛行單位不會觸發地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note5" "會在受敵方英雄摧毀時提供對方 30 金錢。"
"DOTA_Tooltip_ability_techies_land_mines_Note6" "技能免疫單位可揭露地雷位置,但不會觸發引爆。"
"DOTA_Tooltip_ability_techies_stasis_trap" "麻痺陷阱"
"DOTA_Tooltip_ability_techies_stasis_trap_Description" "佈下一個會在引爆時纏繞附近敵人的隱形陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Lore" "捕手鎮的滅鎮災難!"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius" "觸發範圍:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration" "纏繞時間:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_radius" "纏繞持續時間:"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time" "陷阱隱形延遲:"
"DOTA_Tooltip_ability_techies_stasis_trap_cast_range_scepter_bonus" "神杖施放距離加成:"
"DOTA_Tooltip_ability_techies_stasis_trap_scepter_description" "提升施放距離。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note0" "麻痺陷阱在引爆時將會連帶摧毀附近所有的麻痺陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note1" "隱身起來的單位不會觸發麻痺陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note2" "麻痺陷阱不會阻礙中立野怪營地生出一批新的野怪。"
"DOTA_Tooltip_ability_techies_suicide" "點火升空!"
"DOTA_Tooltip_ability_techies_suicide_Description" "爆破技工隊向敵人之間飛馳而去,於落地時產生大爆炸,對區域內的敵人造成傷害和沉默效果,同時對自己造成等同目前生命值一定百分比的非致命傷害。"
"DOTA_Tooltip_ability_techies_suicide_shard_description" "使點火升空施放距離提升 %shard_bonus_cast_range%,且一併對受影響敵人造成 %shard_stun_duration% 秒的暈眩效果。"
"DOTA_Tooltip_ability_techies_suicide_Lore" "我們去哪?"
"DOTA_Tooltip_ability_techies_suicide_damage" "完整傷害:"
"DOTA_Tooltip_ability_techies_suicide_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_techies_suicide_silence_duration" "沉默持續時間:"
"DOTA_Tooltip_ability_techies_suicide_hp_cost" "%自傷目前生命值:"
"DOTA_Tooltip_ability_techies_suicide_Note0" "爆破技工隊因爆炸受到的自傷為非致命傷害。"
"DOTA_Tooltip_ability_techies_suicide_Note1" "此技能將摧毀樹木。"
"DOTA_Tooltip_ability_techies_sticky_bomb" "黏性炸彈"
"DOTA_Tooltip_ability_techies_sticky_bomb_Description" "朝目標區域投擲黏性炸彈。如果落在敵方英雄旁,炸彈會黏上對方並降低其移動速度。炸彈會在幾秒後爆炸,對區域範圍造成傷害並造成第二次減速,持續 %secondary_slow_duration% 秒。"
"DOTA_Tooltip_ability_techies_sticky_bomb_Lore" "如此革命性的傑出之作就應與大家分享。"
"DOTA_Tooltip_ability_techies_sticky_bomb_radius" "黏力範圍:"
"DOTA_Tooltip_ability_techies_sticky_bomb_countdown" "爆炸延遲:"
"DOTA_Tooltip_ability_techies_sticky_bomb_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_techies_sticky_bomb_secondary_slow" "%二次移動速度降低:"
"DOTA_Tooltip_ability_techies_sticky_bomb_explosion_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_techies_sticky_bomb_damage" "傷害:"
"DOTA_Tooltip_ability_techies_reactive_tazer" "反應電流"
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_description" "反應電流可施放於友方,並在引爆時造成傷害。亦對攻擊受影響友方單位的敵人造成傷害。"
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_damage" "傷害:"
"DOTA_Tooltip_ability_techies_reactive_tazer_Description" "爆破技工隊觸發一股電荷,短時間內提升移動速度。在此狀態下攻擊爆破技工隊的敵人會暫時被繳械,並受到一次基本驅散。狀態結束時,電荷會產生爆炸,使範圍內的所有敵人被繳械。"
"DOTA_Tooltip_ability_techies_reactive_tazer_Lore" "一隻能穩妥地丟炸彈的手需要充足的私人空間。"
"DOTA_Tooltip_ability_techies_reactive_tazer_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_techies_reactive_tazer_stun_radius" "爆炸範圍:"
"DOTA_Tooltip_ability_techies_reactive_tazer_disarm_duration" "繳械時間:"
"DOTA_Tooltip_ability_techies_reactive_tazer_bonus_ms" "%移動速度提升:"
"DOTA_Tooltip_ability_techies_remote_mines" "遙控地雷"
"DOTA_Tooltip_ability_techies_remote_mines_Description" "佈下一顆只會在手動觸發時引爆的遙控地雷。不會傷害到建築。"
"DOTA_Tooltip_ability_techies_remote_mines_scepter_description" "提升傷害和施放距離。"
"DOTA_Tooltip_ability_techies_remote_mines_abilitydraft_note" "此技能將一併賦予「雷區路標」技能。"
"DOTA_Tooltip_ability_techies_remote_mines_Lore" "礦工灣再過五分鐘就要爆炸啦!"
"DOTA_Tooltip_ability_techies_remote_mines_radius" "爆破範圍:"
"DOTA_Tooltip_ability_techies_remote_mines_damage" "傷害:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time" "啟動延遲:"
"DOTA_Tooltip_ability_techies_remote_mines_duration" "地雷持續時間:"
"DOTA_Tooltip_ability_techies_remote_mines_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter_bonus" "神杖施放距離加成:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter" "神杖傷害:"
"DOTA_Tooltip_ability_techies_remote_mines_Note0" "會在受敵方英雄摧毀時提供對方 10 金錢。"
"DOTA_Tooltip_ability_techies_focused_detonate" "集體引爆"
"DOTA_Tooltip_ability_techies_focused_detonate_Description" "引爆目標範圍內的所有遙控地雷。"
"DOTA_Tooltip_ability_techies_focused_detonate_Lore" "若能一次引爆全部,何嘗慢慢來?"
"DOTA_Tooltip_ability_techies_focused_detonate_radius" "範圍:"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate" "精準引爆"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description" "引爆區域內的所有搖控炸彈。"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore" "要爆了!"
"DOTA_Tooltip_ability_techies_minefield_sign" "雷區路標"
"DOTA_Tooltip_ability_techies_minefield_sign_Description" "插下警告路標,使範圍內的地雷無敵。路標只有一枚,持續時間為 %lifetime% 秒。 "
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime" "雷區路標持續時間:"
"DOTA_Tooltip_ability_techies_minefield_sign_Lore" "注意腳步!"
"DOTA_Tooltip_ability_techies_minefield_sign_aura_radius" "有效範圍:"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed" "受電撃"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed_Description" "被反應電流繳械"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter" "近接式地雷使用次數"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter_Description" "您僅能在尚有殘餘數量的情況下放置近接式地雷,數量會依據時間逐漸恢復。"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned" "麻痺陷阱纏繞"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description" "你找到了野生的麻痺陷阱!"
"DOTA_Tooltip_modifier_techies_land_mines_count" "近接式地雷計數"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description" "場上近接式地雷數量。"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura" "雷區路標"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description" "已藉由雷區路標藏匿。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow" "黏性炸彈"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary" "黏性炸彈"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary_Description" "降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_reactive_tazer" "反應電流"
"DOTA_Tooltip_modifier_techies_reactive_tazer_Description" "移動速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並電擊攻擊者。"
"DOTA_Tooltip_modifier_techies_land_mine_burn" "近接式地雷"
"DOTA_Tooltip_modifier_techies_land_mine_burn_Description" "魔法抗性降低 %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
// Winter Wyvern
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn" "極寒燒灼"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description" "乘著極風飛上空中一段時間,成為可穿越地形的飛行單位。同時讓自己在期間受到多種強化,夜間視野提升 %night_vision_bonus%,普攻距離和攻速均會提升,普攻將會造成相當於目標當前生命 %percent_damage%%% 的持續魔法傷害,普攻將會降低目標的移動速度。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_scepter_description" "令極寒燒灼提升自身移速,且變成開關類技能,開啟時每秒消耗魔力。移除對每個目標的攻擊次數限制。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore" "寒冬飛龍用來蘊含冰晶碎片的地方就與其它飛龍蘊含體內龍息之處沒兩樣,但奧洛絲內含其中的將是令人煎熬無比的寒冷。從她散發凝空氣息的口中所噴發出的將是灼人意志的嚴酷結晶。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration" "飛行持續時間:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus" "攻擊距離加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage" "%生命灼燒:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration" "傷害持續時間:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus" "夜間視野加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter" "維持開啟每秒魔耗:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_movement_scepter" "%移動速度:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0" "每次施放極寒燒灼,敵方單位只會一次獲得減幅。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1" "此技能對羅煞無效。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2" "攻擊時間點將於飛行期間縮短至 %attack_point% 秒。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note3" "極寒燒灼的持續傷害和緩速效果可被驅散。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast" "碎冰衝擊"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description" "朝目標發射脆冰球。脆冰球將在擊中目標時碎裂,使對方不受其半點影響,但脆冰球將隨著碎裂產生碎冰射向擊中點周圍 %split_radius% 基礎範圍內的其他敵人,對他們造成傷害和 %movespeed_slow_tooltip%%% 移動速度減緩。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore" "這些冰晶碎片在寒冬飛龍皮下的囊腔中產生,可隨著發射出去將敵人變成串凍。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_damage" "傷害:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius" "碎片有效距離:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip" "%移動速度減緩:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0" "脆冰球預設將以 %projectile_speed% 速度行進,但也可能會加快至最多 %projectile_max_time% 速度以求更快擊中目標。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1" "脆冰球無法被逃脫。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace" "極寒之擁"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description" "將一名我方英雄置入冰繭一段時間。冰繭將使人無法動彈,但會於期間令繭內的人處於物理傷害免疫狀態,同時每秒治療他們最大生命值的一定比例。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_shard_description" "使極寒之擁冷卻降低 %shard_cooldown_reduction% 秒,並在結束時以該地點為中心向周遭 %shard_splinter_range% 範圍內的敵人施放碎冰衝擊。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_abilitydraft_note" "極寒之擁的碎晶升級效果需要一併徵召碎冰衝擊才會作用。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore" "寒冬飛龍有著一個冷淡卻能療癒的心地。它的冰冷會導致血液循環變慢,使此魔法的治療效果更好發揮。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration" "持續時間:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive" "每秒治療基礎值:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage" "%最大每秒生命恢復:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse" "寒冬詛咒"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description" "寒冬飛龍將一名敵人凍在原地,並詛咒對方周圍敵人,使他們帶著攻速增幅轉而攻擊被冰凍的隊友。被凍在原地的人還有那些受詛咒而朝友方進行攻擊的人將免疫於所有來自敵對陣營的傷害,例外是寒冬飛龍和她的屬下單位的傷害。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore" "愛看書的冬龍所學習的最古老的咒語一次又一次的讓她的體驗與書上的古老諺語相左:有時我敵人的敵人依然是我的敵人。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius" "詛咒影響範圍:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction" "%詛咒承受傷害減免:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed" "詛咒提升攻速:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration" "詛咒持續時間:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0" "藉由受詛咒的敵人所造成的擊殺將視為由寒冬冰龍所殺。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1" "僅能穿透主要目標身上的技能免疫狀態,而非範圍內一樣具有技能免疫狀態的其他敵人。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note2" "如果受詛咒的敵人身旁沒有其他敵人 %early_out_timer% 秒,則效果將提前結束。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight" "隨著極寒燒灼進入飛行狀態"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description" "成為空中單位,增加攻擊距離和攻擊速度,並使攻擊能降低對方移動速度,以及持續造成相當於對方目前生命值一定百分比的燃燒傷害。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow" "極寒燒灼緩速"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並每秒損失一定百分比的當前生命。"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow" "碎冰衝擊緩速"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description" "移動速度下降 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace" "極寒之擁"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description" "對物理傷害免疫,且正在逐漸恢復生命。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse" "寒冬詛咒"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description" "無法分辨敵我。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura" "受到寒冬的詛咒"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description" "遭凍結在原地且將被周遭隊友攻擊。"
// Arc Warden
"DOTA_Tooltip_ability_arc_warden_flux" "原能擾流"
"DOTA_Tooltip_ability_arc_warden_flux_Description" "對落單的敵方單位灌輸一股紛擾且欲爆發的原始能量,使其移動速度減緩並受到持續傷害。若目標附近有另一敵方單位,則不會造成傷害。"
"DOTA_Tooltip_ability_arc_warden_flux_Lore" "一股力量囚禁遺跡,其渺小碎片。"
"DOTA_Tooltip_ability_arc_warden_flux_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second" "每秒傷害:"
"DOTA_Tooltip_ability_arc_warden_flux_search_radius" "無效化距離:"
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_arc_warden_flux_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field" "磁場"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description" "創造出一個提供攻擊速度加成的圓形扭曲磁場,並保護磁場內的友方英雄和友方建築物,使其對來自磁場外的普攻有迴避率加成。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_description" "施放磁場時會把範圍內的敵人推到場外,在場內時使其緩速,且為場內隊友提供魔抗加成。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore" "時間和空間對於有如澤特般古老的存在而言實在微不足道。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius" "磁場範圍:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration" "磁場持續時間:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "攻擊速度提升:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance" "%迴避率提升:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_magic_resist" "%魔法抗性:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith" "熒光妖靈"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description" "使目標地點緩慢地具現出一隻熒光妖靈。這隻妖靈在具現出來後會一直駐守該地直到隨著時效截止而消失,或者隨著有敵人踏入駐守範圍時朝其追擊,接著於接觸時造成魔法傷害和緩速效果。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_scepter_description" "使熒光妖靈在擊中一名敵人後,就地再施放一次熒光妖靈,啟動時間為 %scepter_activation_delay% 秒。新的熒光妖靈持續 %scepter_duration% 秒。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore" "澤特原始自我的微小碎片。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Note0" "熒光妖靈無法被逃脫。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius" "駐守範圍:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay" "完成具現所需時間:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration" "在場時間:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed" "妖靈移動速度:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage" "傷害:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_move_speed_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_arc_warden_tempest_double" "盪穹異己"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description" "藉由將碎裂四散的元素重新凝聚為單一形體,天穹守望者得以創造出一個與自己維妙維肖的電態複製體。除了大多會隨死亡掉落的道具還有消耗品之外,這個分身將可使用天穹守望者目前的道具和技能,有著獨立的道具和技能冷卻時間,且會提供擊殺金錢獎勵。若盪穹異己複製體離天穹守望者太遠將失去自我意識,造成的攻擊傷害將降低。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore" "受到了同類影響,天穹守望者自己反倒體現了它最為抗拒的…盪亂。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration" "持續時間:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_bounty" "擊殺金錢獎勵:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_penalty_distance" "游離距離:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_attack_damage_penalty" "%攻擊傷害減損:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Note0" "分身無法使用盪穹異己和刷新法球。"
"DOTA_Tooltip_modifier_arc_warden_flux" "原能擾流減幅"
"DOTA_Tooltip_modifier_arc_warden_flux_Description" "當附近沒有友方單位時承受傷害,且移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge" "熒光妖靈"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed" "磁場增幅"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description" "位在磁場範圍內而提升 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻擊速度,並對來自磁場外的普攻有著 100%% 迴避率。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion" "磁場"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double" "盪穹異己"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description" "這是天穹守望者的完美分身,可近乎全面的繼承本尊的技能和道具。無法繼承真視寶玉及聖劍這類會隨死亡掉落的道具。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty" "游離"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty_Description" "因距離天穹守望者的實體過遠,造成的傷害降低 %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
// Monkey King
"DOTA_Tooltip_ability_monkey_king_tree_dance" "樹舞"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Description" "齊天大聖躍上樹頂伺機而動。處於樹頂時將可施展「乾坤之躍」技能。若齊天大聖的腳下樹木被毀,他將摔落地面且被暈眩 4 秒。同時,受到源自玩家或羅煞的傷害將令此技能進入冷卻。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Lore" "孫悟空靈敏地於樹梢間跳躍,似近猶遠。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note0" "樹舞冷卻時間從落地時開始計算。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note1" "右鍵點擊地面可使齊天大聖下樹。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance" "跳躍距離:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown" "受傷冷卻:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_damage_tooltip" "乾坤之躍傷害:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_movement_slow_tooltip" "%乾坤之躍緩速:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_abilitydraft_note" "在技能徵召模式中,停留在樹梢時,樹舞將被替換為乾坤之躍。玩家將須先返回地面才能跳至其它樹梢。"
"DOTA_Tooltip_ability_monkey_king_primal_spring" "乾坤之躍"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Description" "持續施法 - 齊天大聖自樹頂的伏匿點躍下,依據蓄力時間長短對目標範圍內的敵人造成傷害以及移動速度減緩效果。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Lore" "孫悟空從安全的藏身處縱身一躍深入敵陣,下手毫不留情。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage" "傷害:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow" "%移動速度降低:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration" "最大緩速持續時間:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance" "最遠施放距離:"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_early" "提前躍下"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_abilitychanneltime" "最大持續施法時間:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike" "如意打擊"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Description" "齊天大聖將金箍棒變大並用它重擊大地,對打擊路徑上的敵人造成暈眩效果還有基於自己普攻傷害的暴擊傷害。如意打擊不會落空。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore" "傳奇的金箍棒伸縮自如,任何人都逃不出齊天大聖的手掌心。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_shard_Description" "將如意打擊設為自動施放時,齊天大聖會在如意打擊打擊地面時跳到他的金箍棒末端。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range" "有效距離:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult" "%暴擊傷害:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Note0" "對技能免疫敵方單位無效。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery" "金箍棒法"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description" "齊天大聖的普攻會對敵方英雄造成金箍棒法減幅,同一英雄身上的金箍棒法減幅將隨著累積 4 層後轉變為 4 層金箍棒法增幅給齊天大聖,每層使齊天大聖的普攻傷害有所提升並會附帶生命吸取效果。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore" "金箍棒無時無刻與主人的情緒同步,神力隨孫悟空的高漲戰意爆發。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0" "如意打擊可計入金箍棒法減幅的攻擊次數。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note1" "重複普攻同一名目標將會刷新對方身上的金箍棒法減幅持續時間。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note2" "在敵人身上施加的金箍棒法減幅度無法被驅散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note3" "自己身上的金箍棒法增幅可被驅散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits" "觸發所需攻擊次數:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration" "減幅持續時間:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_charges" "增幅轉換數:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage" "普攻傷害提升:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal" "%生命吸取提升:"
"DOTA_Tooltip_ability_monkey_king_mischief" "七十二變"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_description" "使七十二變冷卻降低,無敵狀態持續時間提升,且不再令自身移速在此狀態下降低,能逃脫投射物。"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_invul_duration" "無敵時間:"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_cooldown" "冷卻時間:"
"DOTA_Tooltip_ability_monkey_king_mischief_Description" "齊天大聖變換自己的形體去糊弄他的敵人。齊天大聖會以周遭環境為靈感去變成不同的形體。承受傷害、進行攻擊、使用道具或施放技能將解除此狀態。七十二變將於發動後給予持續 %invul_duration% 秒的免疫傷害效果。"
"DOTA_Tooltip_ability_monkey_king_mischief_Lore" "哪裡不對勁。"
"DOTA_Tooltip_ability_monkey_king_mischief_movespeed" "變形後移速:"
"DOTA_Tooltip_ability_monkey_king_mischief_Note0" "若變成信使,齊天大聖的移動速度將會吻合信使的移動速度。"
"DOTA_Tooltip_ability_monkey_king_untransform" "恢復原形"
"DOTA_Tooltip_ability_monkey_king_untransform_Description" "恢復成齊天大聖原形。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command" "猴王之令"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_abilitydraft_note" "此技能將一併賦予「七十二變」。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Description" "齊天大聖將一簇猴毛吹散於場上,向目標區域派遣一個陣列的猴子士兵在各自的崗位上以固定的速率向鄰近敵方英雄進行同等於本尊的普攻,猴子士兵不會疊加金箍棒法。同時,齊天大聖的護甲將於期間有所提升。本尊死亡或出界將使陣列提前結束。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_description" "在齊天大聖的鄰近位置定時派遣一名猴子士兵。派遣動作將因為本尊隱形或在樹梢上而停止。這些猴子士兵需要本尊在他們附近才會攻擊建築。猴子士兵現可獨立使用金箍棒法。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore" "齊天大聖拔下一簇毛吹向敵人,變出無數分身。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0" "猴子士兵不會獲得金箍棒法增幅效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1" "猴子士兵無法運用碎顱重擊和深淵重擊。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed" "猴子士兵攻擊速率:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_duration" "持續時間:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor" "護甲提升:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_interval" "猴子士兵派遣間隔:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_duration" "猴子士兵持續時間:"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun" "如意打擊"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description" "被齊天大聖的如意打擊暈眩"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit" "如意打擊暴擊"
"DOTA_Tooltip_modifier_monkey_king_unperched_stunned" "掉下樹;被暈"
"DOTA_Tooltip_modifier_monkey_king_spring_slow" "乾坤之躍"
"DOTA_Tooltip_modifier_monkey_king_spring_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter" "金箍棒法減幅"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description" "齊天大聖的攻擊"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses" "金箍棒法增幅"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description" "普攻傷害有所提升並附帶生命吸取效果。"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage" "猴王之令"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description" "護甲提升"
"DOTA_Tooltip_modifier_monkey_king_transform" "七十二變"
"DOTA_Tooltip_modifier_monkey_king_transform_Description" "此單位正處於偽裝。"
// Dark Willow
"DOTA_Tooltip_ability_dark_willow_bramble_maze" "荊棘迷宮"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Description" "暗黑柳仙在目標區域創造出由一叢叢荊棘構成的迷宮,令觸及荊棘的敵人受到纏繞和持續傷害。荊棘迷宮在施放後需要經過 %initial_creation_delay% 秒的形成延遲後才會開始作用。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore" "精靈界域無所不在,等著把你我拖進去……"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0" "纏繞效果不會揭露隱形的敵人。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note1" "無法中斷持續施法動作。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_count" "荊棘數量:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_duration" "荊棘持續時間:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration" "荊棘纏繞持續時間:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_damage_per_tick" "每次傷害:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range" "荊棘叢觸及範圍:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_range" "迷宮範圍:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm" "暗影界域"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Description" "暗黑柳仙回歸暗影界,於期間處於無法被選為目標的不可指定狀態。此狀態會隨著自己做出普攻而破除,且若是由此法破除的,則該次普攻將會帶有攻擊距離加成,以及根據在暗影界域停留多久而定的額外魔法傷害;此額外魔傷越久越高,於停留 %max_damage_duration% 秒後達最大值。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore" "最有可能傷害你的東西是肉眼看不見的。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_scepter_description" "令暗影界域不再受自身普攻破除,且每次攻擊仍可獲得傷害加成,傷害量基於處於增幅效果的時間。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0" "可隨著施放逃脫尚在來襲途中的投射物。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1" "提供相位移動能力。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2" "需要視野才能施放的技能無法影響到處於暗影界域的暗黑柳仙。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_duration" "持續時間:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_damage" "額外傷害最大值:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_attack_range_bonus" "攻擊距離加成:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_max_damage_duration" "達成最大傷害耗時:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown" "詛咒王冠"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Description" "暗黑柳仙對目標施加一道古老仙咒。在生效延遲後,使目標與附近敵人暈眩。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_shard_description" "使詛咒王冠倒數結束後在目標 %shard_spawn_radius% 範圍內創造出 %shard_bramble_amount% 叢荊棘。就算受到驅散效果仍生效,暈眩延遲降低 %shard_delay_reduction% 秒。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore" "沒人告訴過你嗎?不要和精靈打交道……"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_delay" "生效延遲:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius" "暈眩範圍:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_dark_willow_terrorize" "恐懾"
"DOTA_Tooltip_ability_dark_willow_terrorize_abilitydraft_note" "此技能將一併賦予「擾害」技能。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Description" "暗黑柳仙釋放她的寵物精靈去恐懾敵人。短暫延遲過後,目標區域內的所有敵人將因恐懼而朝他們的基地方向加速逃跑。恐懾不能和擾害同時發動。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Lore" "你以為自己很了解恐懼嗎?傑克斯會讓你真正認識這個字……"
"DOTA_Tooltip_ability_dark_willow_terrorize_Note0" "恐懾可取得受影響單位的視野。"
"DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration" "恐懼持續時間:"
"DOTA_Tooltip_ability_dark_willow_bedlam" "擾害"
"DOTA_Tooltip_ability_dark_willow_bedlam_Description" "暗黑柳仙釋放出她的寵物精靈在自己身旁迅速巡繞,對附近的敵人進行攻擊。擾害不能和恐懾同時發動。"
"DOTA_Tooltip_ability_dark_willow_bedlam_Lore" "請原諒我的朋友傑克斯,他真的太愛殺戮了。"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage" "攻擊傷害:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval" "攻擊間隔:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius" "攻擊範圍:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_targets" "攻擊目標上限:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_radius" "巡繞範圍:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration" "巡繞時間:"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze" "荊棘迷宮"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description" "受到纏繞,無法進行移動。"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff" "暗影界域"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description" "無法被選為目標,並為下次攻擊累積魔法傷害。"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown" "詛咒王冠減幅"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description" "即將受詛咒王冠暈眩。"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear" "恐懾"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description" "嚇得逃回基地。"
"DOTA_Tooltip_modifier_dark_willow_bedlam" "擾害"
"DOTA_Tooltip_modifier_dark_willow_bedlam_Description" "寵物精靈於身旁巡繞,攻擊附近敵人。"
// PANGOLIER
"DOTA_Tooltip_ability_pangolier_swashbuckle" "華麗衝刺"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Description" "向量式瞄準。穿心劍客沿線衝刺,接著朝指定方向迅速刺擊一定次數,傷害路徑上的所有敵人。\n\n具一定機率觸發幸運一擊。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Lore" "穿心劍客的劍可是比他的舌頭還滑溜。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note0" "擊中效果可藉華麗衝刺觸發。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note1" "隆隆滾雷會隨著施放華麗衝刺而提前終止。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range" "衝刺距離:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_range" "刺擊距離:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius" "刺擊寬度:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_damage" "每次傷害:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_strikes" "刺擊次數:"
"DOTA_Tooltip_ability_pangolier_shield_crash" "遁甲衝撞"
"DOTA_Tooltip_ability_pangolier_shield_crash_Description" "穿心劍客向他前方位置往空中一躍然後猛擊地面,對衝撞範圍內的敵人造成傷害和移速減緩效果,同時依照擊中的敵方英雄數量暫時獲得一定比率的承受傷害減免效果。\n\n若在隆隆滾雷作用期間施放,遁甲衝撞的位移狀態將持續更久,進而可以越過牆壁或崖邊。"
"DOTA_Tooltip_ability_pangolier_shield_crash_scepter_description" "令遁甲衝撞在施放時,連帶施放一個同時向前後左右四個方向刺擊兩次的華麗衝刺。"
"DOTA_Tooltip_ability_pangolier_shield_crash_Lore" "最適合穿心劍客的舞台就是敵陣中央。"
"DOTA_Tooltip_ability_pangolier_shield_crash_damage" "撞擊傷害:"
"DOTA_Tooltip_ability_pangolier_shield_crash_radius" "範圍:"
"DOTA_Tooltip_ability_pangolier_shield_crash_duration" "承傷抗性持續時間:"
"DOTA_Tooltip_ability_pangolier_shield_crash_hero_stacks" "%每位英雄減傷:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow" "%緩速:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_pangolier_heartpiercer" "穿心劍法"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Description" "穿心劍客完美識破敵人的舉動,靈巧地引領劍鋒穿越對方防禦。普攻將帶有一定機率可使自身攻擊在短暫延遲過後無視目標護甲,並減緩目標移速。"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Lore" "那些蠢蛋對真正的護甲一無所知……"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Note0" "對羅煞和建築物無效。"
"DOTA_Tooltip_ability_pangolier_heartpiercer_chance_pct" "%觸發機率:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_duration" "持續時間:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_slow_pct" "移速減緩:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_debuff_delay" "生效延遲:"
"DOTA_Tooltip_ability_pangolier_lucky_shot" "幸運一擊"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Description" "穿心劍客以擲骰子來決定敵人的命運。穿心劍客的普攻或技能攻擊有一定機率造成繳械和護甲降低效果。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Lore" "穿心劍客的劍法多半使得隨興,沒有道理。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_chance_pct" "%機率:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_duration" "持續時間:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_armor" "護甲降低:"
"DOTA_Tooltip_ability_pangolier_gyroshell" "隆隆滾雷"
"DOTA_Tooltip_ability_pangolier_gyroshell_Description" "穿心劍客縮為一顆圓球向前滾動,於該狀態下呈現技能免疫狀態和移動速度加成,並能越過樹木,但失去一定的轉向靈敏度。圓球會擊退觸及的敵人,並在落地時造成傷害和暈眩。\n\n撞上牆壁或崖邊會於短暫停頓之後朝反方向滾去。\n\n驅散類型:基本"
"DOTA_Tooltip_ability_pangolier_gyroshell_Lore" "祖先只想保護自己,對穿心劍客來說這可是大好機會……"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note0" "可在一次施放中多次影響同一名敵人,不過得待前次的暈眩效果結束後才行。"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note1" "穿心劍客在隆隆滾雷狀態下即使承受控制效果仍會持續滾動,繼續對觸及的敵人造成傷害、擊退、和暈眩效果。"
"DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip" "變形耗時:"
"DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed" "滾動速度:"
"DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius" "範圍:"
"DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius" "擊退距離:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_pangolier_gyroshell_duration" "持續時間:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop" "停止滾動"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description" "停!"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore" "唐特潘林何時停止,全憑心情。"
"DOTA_Tooltip_modifier_pangolier_gyroshell" "隆隆滾雷"
"DOTA_Tooltip_modifier_pangolier_gyroshell_Description" "優美,渾然天成!"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay" "穿心劍法生效延遲"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay_Description" "準備好領受穿心之痛。"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff" "穿心劍法減幅"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff_Description" "使護甲無效並降低移動速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff" "遁甲衝撞"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description" "承受傷害減輕 %fMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump" "遁甲衝撞"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description" "看仔細囉?"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow" "遁甲衝撞"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned" "隆隆滾雷暈眩"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description" "受到隆隆滾雷暈眩。"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet" "彈開!"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description" "進行彈跳,其後暫時無法控制方向。"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm" "幸運一擊"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm_Description" "進入繳械狀態。護甲降低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_ability_pangolier_rollup" "蜷縮"
"DOTA_Tooltip_ability_pangolier_rollup_Description" "穿心劍客縮為一顆具保護性的圓球靜止不動,期間獲得技能免疫,並且可以轉向。在隆隆滾雷作用期間施放可以暫時停下。蜷縮時可以施放隆隆滾雷和遁甲衝撞。若在蜷縮狀態下受到攻擊,穿心劍客將滾離攻擊者,並對路上的敵人造成隆隆滾雷的傷害和暈眩效果。"
"DOTA_Tooltip_ability_pangolier_rollup_duration" "持續時間:"
"DOTA_Tooltip_ability_pangolier_rollup_rollup_bounce_duration" "滾離時間:"
"DOTA_Tooltip_ability_pangolier_rollup_stop" "停止蜷縮"
"DOTA_Tooltip_ability_pangolier_rollup_stop_Description" "提早結束蜷縮。"
"DOTA_Tooltip_modifier_pangolier_rollup" "蜷縮"
"DOTA_Tooltip_modifier_pangolier_rollup_Description" "技能免疫。"
// GRIMSTROKE
"DOTA_Tooltip_ability_grimstroke_dark_artistry" "命撇"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Description" "撇出一道墨跡,對路徑上的敵人造成傷害和緩速效果。傷害將隨著每擊中一名敵人而遞增。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Lore" "天涯墨客揮灑的墨汁汲取於死去族人化作的墨池,其中的腐蝕之力將吞噬所有攫獲的敵人。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_damage" "基礎傷害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_bonus_damage_per_target" "每次擊中傷害遞增:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_movement_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow" "命撇"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow_Description" "此單位的移動速度降低。"
"DOTA_Tooltip_ability_grimstroke_ink_creature" "鬼纏"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Description" "釋放出一個鬼魂去糾纏目標,造成傷害和沉默效果。鬼魂擁有次數制血量並可被普攻消滅。若鬼魂直到糾纏完畢都未被擊殺,鬼魂將進一步撕裂目標去造成更多傷害,並刷新此技能的冷卻。\n\n來自英雄的攻擊將計為 3 次。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note0" "鬼魂將隨著目標進入隱形狀態或技能免疫狀態而脫落。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note1" "鬼魂將隨著目標於糾纏期間死亡而返回。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Lore" "天涯墨客不為族人的衰亡感到悲傷,只有想到姚薇,他最摯愛的女子時,心中才會漫起一絲思念。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_latch_duration" "糾纏持續時間:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_damage_per_second" "鬼魂每秒傷害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_pop_damage" "撕裂傷害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_destroy_attacks" "消滅所需攻擊次數:"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff" "鬼纏"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff_Description" "此單位被鬼魂糾纏,承受持續性傷害和沉默效果。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk" "墨湧"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Description" "用墨汁覆蓋自己或一名友方單位 %buff_duration% 秒,令其於期間獲得移速加成且持續對鄰近敵人造成墨鬚傷害。時效結束後,墨汁噴發,基於墨鬚存在於任何英雄附近的時間長短,對目標位置造成範圍傷害和暈眩效果。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_shard_description" "使墨湧額外造成 %shard_bonus_damage_pct%%% 傷害,並治療目標墨湧造成傷害的 %shard_heal_pct%%%。結束時,目標將獲得一次強力驅散。
驅散類型:強力"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Lore" "高漲的墨潮對天涯墨客來說已不具滅頂的威脅,他便能自由操控力量的墨鬚。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_buff_duration" "增幅持續時間:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_movespeed_bonus_pct" "%移動速度加成:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_radius" "範圍:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_damage" "最大傷害:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_stun" "最大暈眩時間:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_threshold_duration" "最大威力時需:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_tick_dps_tooltip" "墨鬚每秒傷害:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_abilitycastrange" "施放距離:"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff" "墨湧"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff_Description" "此單位具有移速加成並且持續傷害附近敵人。"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff" "墨湧減幅"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff_Description" "此單位正處於暈眩。"
"DOTA_Tooltip_ability_grimstroke_soul_chain" "魂結"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Description" "把目標敵方英雄和施效範圍內與其最近的另一名友方英雄連結在一起,使他們無法遠離彼此。任一方受到何種瞄準單位的技能影響,另一方也會受到同樣的影響。若魂結在持續時間結束前斷開,原目標將被與其最近的友方英雄連結。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note0" "與另一個單位連結時,雙方均被束縛且無法閃躍。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note1" "在被連結者身上取得視野。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Lore" "飛昇之人皆為燼州城的受選之子,因著自己的靈魂與受命守護之族人的靈魂相連結而獲得無限的力量。在他親族滅絕後的那些年,天涯墨客發現了此連結儀式更為邪惡的用途…"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_duration" "魂結持續時間:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_latch_radius" "連結範圍:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_abilitycastrange" "施放距離:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait" "墨繪"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_description" "瞄準一名敵方英雄,依照對方創造出一個汙墨幻象。此幻象具有技能免疫狀態,以及額外的普攻傷害及移動速度。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_Lore" "出自大師之手的暗黑產物無人能及。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_illusion_duration" "幻象持續時間:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_movespeed_bonus" "%幻象移速加成:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_do_damage_percent_tooltip" "%幻象傷害輸出:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_take_damage_percent_tooltip" "%幻象承受傷害:"
"DOTA_Tooltip_ability_grimstroke_ink_over" "墨浸"
"DOTA_Tooltip_ability_grimstroke_ink_over_Description" "用墨浸透一名敵方單位 %duration% 秒,使對方在此期間降低 %attack_speed% 攻速、%move_speed%%% 移速,且持續承受共達 %total_damage% 的傷害。"
"DOTA_Tooltip_ability_grimstroke_ink_over_duration" "持續時間:"
"DOTA_Tooltip_ability_grimstroke_ink_over_total_damage" "總傷害:"
"DOTA_Tooltip_ability_grimstroke_ink_over_attack_speed" "攻擊速度降低:"
"DOTA_Tooltip_ability_grimstroke_ink_over_move_speed" "移動速度降低:"
"DOTA_Tooltip_modifier_grimstroke_shard_buff" "墨浸"
"DOTA_Tooltip_modifier_grimstroke_shard_buff_Description" "每 %fMODIFIER_PROPERTY_TOOLTIP% 秒受到 %dMODIFIER_PROPERTY_TOOLTIP% 傷害。攻擊速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_grimstroke_soul_chain" "魂結"
"DOTA_Tooltip_modifier_grimstroke_soul_chain_Description" "與附近的英雄連結,連結時被束縛且無法閃躍。"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff" "墨繪"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff_Description" "獲得普攻傷害加成和 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 移動速度加成。"
// MARS
"DOTA_Tooltip_ability_mars_spear" "戰神之矛"
"DOTA_Tooltip_ability_mars_spear_Description" "馬爾斯極度精準地擲出他的傳奇戰矛,對擊中的每個敵方單位造成傷害。第一名被擊中的敵方英雄會被刺穿並擊退。若英雄被貫穿後撞上樹木、建築,或峭壁,將被釘住並受到暈眩。"
"DOTA_Tooltip_ability_mars_spear_shard_description" "使戰神之矛穿刺的單位升至最多 2 個,且一併點燃行經的範圍,對該範圍內的敵人施加持續傷害和移速減緩效果。"
"DOTA_Tooltip_ability_mars_spear_Lore" "傳奇的戰神之矛依舊散發著爐神之火的熱力。"
"DOTA_Tooltip_ability_mars_spear_Note0" "戰神之矛可以擊中隱形單位,暈眩的目標會被揭露。"
"DOTA_Tooltip_ability_mars_spear_Note1" "戰神之矛需要目標撞上的障礙物地處較高才能把對方釘上去,地處較低的話則會使對方被推下崖邊。"
"DOTA_Tooltip_ability_mars_spear_spear_range" "有效距離:"
"DOTA_Tooltip_ability_mars_spear_stun_duration" "暈眩時間:"
"DOTA_Tooltip_ability_mars_spear_damage" "傷害:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_duration" "火徑持續時間:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_radius" "火徑範圍:"
"DOTA_Tooltip_ability_mars_spear_shard_dps" "每秒傷害:"
"DOTA_Tooltip_ability_mars_spear_shard_move_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_mars_spear_shard_debuff_linger_duration" "減幅維持時間:"
"DOTA_Tooltip_modifier_mars_spear_stun" "戰神之矛"
"DOTA_Tooltip_modifier_mars_spear_stun_Description" "受到持續 %fMODIFIER_PROPERTY_TOOLTIP% 秒的暈眩效果。"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn" "戰神之矛"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,持續每秒受到傷害。"
"DOTA_Tooltip_ability_mars_gods_rebuke" "神的厲斥"
"DOTA_Tooltip_ability_mars_gods_rebuke_Description" "馬爾斯用戰盾猛擊前方敵人,將之擊退,並基於自身攻擊力對其造成暴擊傷害。擊中英雄時帶有真實打擊效果,並造成額外傷害。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Lore" "世上沒有一個戰士在受到戰神厲斥的創傷後,還能屹立不搖。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Note0" "擊中效果可藉神的厲斥觸發。"
"DOTA_Tooltip_ability_mars_gods_rebuke_radius" "距離:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow" "%擊退緩速:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow_duration" "擊退緩速持續時間:"
"DOTA_Tooltip_ability_mars_gods_rebuke_crit_mult" "%暴擊傷害:"
"DOTA_Tooltip_ability_mars_gods_rebuke_bonus_damage_vs_heroes" "英雄額外傷害:"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow" "神的厲斥"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_mars_bulwark" "堅盾"
"DOTA_Tooltip_ability_mars_bulwark_Description" "馬爾斯手持巨盾,當前方和兩側受擊時,能抵擋一部分的物理攻擊。
可切換開關,開啟時固定盾牌面對的方向,使自己無法普攻並降低移動速度,但有 %redirect_chance%%% 機率能夠代替周遭友方完整承受遠程普攻。"
"DOTA_Tooltip_ability_mars_bulwark_scepter_description" "堅盾開啟時在馬爾斯面前叫出數名無敵的士兵。堅盾士兵將與馬爾斯同步移動,對敵人造成比普攻高的額外傷害和移速減緩效果。同一名敵人不會同時被多名堅盾士兵的戳刺擊中。"
"DOTA_Tooltip_ability_mars_bulwark_Lore" "唯有愚蠢至極之輩才膽敢與戰神正面交鋒。"
"DOTA_Tooltip_ability_mars_bulwark_Note0" "馬爾斯只會代替承受在背後的扇形區域或在他 100 範圍內被遠程普攻攻擊的目標。"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction" "%正面傷害降低:"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction_side" "%側面傷害降低:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_speed_penatly" "%開啟時的速度減損:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_range" "代替承受遠程普攻範圍:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_pct" "%擊中的移動緩速:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_bonus_damage" "傷害加成:"
"DOTA_Tooltip_modifier_mars_bulwark" "堅盾"
"DOTA_Tooltip_modifier_mars_bulwark_Description" "抵擋 %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% 來自前方的普攻傷害,兩側防禦效力減半。"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker" "堅盾士兵"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker_Description" "堅盾士兵造成 +75 的普攻傷害,能運用攻擊效果,並減緩敵人移動速度 30%%,持續 1 秒。一名敵人不會同時被多名堅盾士兵攻擊。"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow" "堅盾"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_mars_arena_of_blood" "浴血角鬥場"
"DOTA_Tooltip_ability_mars_arena_of_blood_Description" "經過短暫的形成時間,馬爾斯召喚灰燼軍團的不死戰士,在目標地點圍成一圈角鬥場阻礙敵人的通行與攻擊,並用戰矛刺向場內靠近邊緣的敵人,造成傷害並將之擊退。"
"DOTA_Tooltip_ability_mars_arena_of_blood_Lore" "灰燼軍團由世上最頂尖的一群戰士組成,是唯一一支考驗過馬爾斯戰技的軍隊,雖已死去多時,成員們依舊熱衷於戰鬥,更欣然聽命於當初將他們擊倒的人。"
"DOTA_Tooltip_ability_mars_arena_of_blood_duration" "持續時間:"
"DOTA_Tooltip_ability_mars_arena_of_blood_radius" "施效範圍:"
"DOTA_Tooltip_ability_mars_arena_of_blood_spear_damage" "穿刺傷害:"
"DOTA_Tooltip_ability_mars_arena_of_blood_formation_time" "形成時間:"
"DOTA_Tooltip_modifier_mars_arena_of_blood" "浴血角鬥場"
"DOTA_Tooltip_modifier_mars_arena_of_blood_Description" "阻擋敵人的攻擊與通行。"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff" "浴血角鬥場"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% 生命恢復"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_stun_duration" "+{s:value} 秒戰神之矛暈眩時間"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_bonus_damage" "戰神之矛傷害 +{s:value}"
"DOTA_Tooltip_ability_special_bonus_unique_mars_arena_of_blood_hp_regen" "浴血角鬥場提供隊友 +{s:value} 生命恢復"
"DOTA_Tooltip_ability_special_bonus_unique_mars_gods_rebuke_extra_crit" "神的厲斥暴傷 +{s:bonus_crit_mult}%"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_cooldown" "戰神之矛冷卻 -{s:value} 秒"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_cooldown" "神的厲斥冷卻 -{s:bonus_AbilityCooldown} 秒"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_slow" "神的厲斥緩速時間 +{s:bonus_knockback_slow_duration} 秒"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_radius" "神的厲斥距離 +{s:bonus_radius}"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_speed" "堅盾開啟時移速減損 -{s:bonus_redirect_speed_penatly}%"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_damage_reduction" "堅盾正面/側面減傷 +{s:bonus_physical_damage_reduction}%/+{s:bonus_physical_damage_reduction_side}%"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_redirect_chance" "堅盾代替承受遠程普攻機率 +{s:bonus_redirect_chance}%"
// VOID SPIRIT
"DOTA_Tooltip_ability_void_spirit_aether_remnant" "殘空"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Description" "採向量式瞄準。虛空之靈派出一個乙太殘像去看守目標地點。乙太殘像會在抵達目標地點後面對向量位置,提供該方位的小範圍視野,當該範圍內有敵人就會發動攻擊,造成傷害並把對方牽引過來。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_shard_Description" "提升殘空的視野範圍,並只會牽引敵方英雄。其它敵方單位仍會受到傷害,但乙太殘像不會被摧毀。冷卻降低 %AbilityCooldown% 秒。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Lore" "伊奈的存在遠遠大過任何時點和地點。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_pull_duration" "持續時間:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_impact_damage" "傷害:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_duration" "殘空在場時間:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_activation_delay" "啟動時間:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_remnant_watch_distance" "視野範圍:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target" "殘空 - 設定目標"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target_Description" "讓虛空之靈能夠指定殘空牽引的對象。"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull" "殘空"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull_Description" "此單位正被牽向一個殘空。"
"DOTA_Tooltip_ability_void_spirit_dissimilate" "異化"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Description" "虛空之靈暫時遁入乙太之中,同時創造數個空洞,他能透過空洞來重組自身。竄出空洞後,他會對附近所有敵人造成傷害。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_shard_description" "使異化傷害提升 %shard_bonus_damage%,並多加上一層局部的外圈。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Lore" "伊奈更喜歡從超脫有形肉體的觀點來觀察這個世界。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_phase_duration" "異化時間:"
"DOTA_Tooltip_ability_void_spirit_dissimilate_armor_reduction" "護甲降低:"
"DOTA_Tooltip_ability_void_spirit_astral_step" "虛步"
"DOTA_Tooltip_ability_void_spirit_astral_step_Description" "虛無之靈從目前位置瞬移到目標位置,對移動路徑上的所有敵方單位做出一次普攻,同時對他們施加一個持續 %pop_damage_delay% 秒的虛無印記。印記將造成移速減緩效果,並在截止時引爆造成傷害。"
"DOTA_Tooltip_ability_void_spirit_astral_step_shard_Description" "虛無之靈的普攻有 %attack_chance_pct%%% 機率,和施放非大招的技能有 %ability_chance_pct%%% 機率對敵人施加一個虛無印記。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Note0" "虛步無法觸發普攻波及效果。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Lore" "伊奈的一小步就能在現世產生極大破壞。"
"DOTA_Tooltip_ability_void_spirit_astral_step_bonus_damage" "虛步攻擊傷害:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_charges" "使用次數上限:"
"DOTA_Tooltip_ability_void_spirit_astral_step_charge_restore_time" "使用次數補充時間:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_travel_distance" "有效距離:"
//"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage_delay" "VOID MARK DAMAGE DELAY:"
"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage" "虛空印記傷害:"
"DOTA_Tooltip_ability_void_spirit_astral_step_movement_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter" "虛步使用次數"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter_Description" "剩餘的虛步使用次數。"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff" "虛步"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff_Description" "移動速度降低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,並將隨著緩速效果消失而受傷。"
"dota_hud_error_astral_step_no_charges" "虛步使用次數不足"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse" "共振波"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Description" "虛無之靈以虛無物質纏繞自己,形成一道可抵擋物理傷害的屏障,同時向周圍釋出一道共振波去傷害敵人。此護盾的厚度將隨著周遭的敵方英雄數量增加。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_scepter_description" "使共振波能夠累積使用 %max_charges% 次,並造成沉默效果。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Lore" "伊奈當被迫與現世交流時絕不遲疑以自己真身的精華包覆自己。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_radius" "共震波範圍:"
//"DOTA_Tooltip_ability_void_spirit_pulse_speed" "SPEED:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_buff_duration" "護盾持續時間:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_damage" "傷害:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_base_absorb_amount" "護盾基礎厚度:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_absorb_per_hero_hit" "護盾厚度每英雄增加:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_charge_restore_time" "共振波補充時間:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_silence_duration_scepter" "沉默持續時間:"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff" "共振波"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description" "抵擋物理傷害。"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff" "共振波"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff_Description" "此單位具有能夠抵擋物理傷害的護盾。"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges" "空間轉移使用次數"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges_Description" "隨著敵方施放技能獲得的使用次數。"
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable" "移轉形體"
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable_Description" "此單位不可被指定"
"DOTA_Tooltip_modifier_void_spirit_planeshift_on_hit" "空間轉移 - 特殊攻擊"
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff" "空間轉移 - 釋放"
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff_Description" "普攻傷害提升 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%,獲得 %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% 迴避率加成。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_1" "虛步補充時間 -{s:bonus_AbilityChargeRestoreTime} 秒"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_2" "殘空傷害 +{s:bonus_impact_damage}"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_3" "異化遁入乙太 {s:value} 秒"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_4" "共振波傷害 +{s:value}"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_5" "異化空洞大小 {s:value}%"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_6" "異化賦予 {s:value} 秒隱形效果"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_7" "殘空提供 {s:value} 半徑範圍的真實視野"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8" "虛步打出 {s:value}% 暴傷"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8_Description" "令虛步攻擊打出暴擊。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_9" "虛步使用次數 +{s:value}"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring" "異化外圈"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring_Description" "使異化多加上一層局部的外圈"
// SNAPFIRE
"DOTA_Tooltip_ability_snapfire_scatterblast" "散彈轟擊"
"DOTA_Tooltip_ability_snapfire_scatterblast_Description" "電炎絕手用她的可靠霰彈槍轟出一發散射,對轟到的敵人造成傷害和移速減緩效果。傷害對一定距離以內的敵人多 %point_blank_dmg_bonus_pct%%%。"
"DOTA_Tooltip_ability_snapfire_scatterblast_shard_description" "使散彈轟擊對近距離範圍的敵人造成額外傷害、擊退效果和暈眩效果。"
"DOTA_Tooltip_ability_snapfire_scatterblast_Lore" "老轟是碧婆婆收藏裡的最愛,每當她在外疆之地闖蕩時總會用它作為第一線防衛。"
"DOTA_Tooltip_ability_snapfire_scatterblast_damage" "傷害:"
"DOTA_Tooltip_ability_snapfire_scatterblast_debuff_duration" "緩速持續時間:"
"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_range" "高傷距離:"
//"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_dmg_bonus_pct" "%POINT BLANK BONUS DMG:"
"DOTA_Tooltip_ability_snapfire_scatterblast_movement_slow_pct" "%移動速度降低:"
"DOTA_Tooltip_ability_snapfire_scatterblast_attack_slow_pct" "攻擊速度降低:"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow" "散彈轟擊緩速"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow_Description" "減速 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm" "散彈轟擊繳械"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm_Description" "無法攻擊"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie" "炎電餅乾"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Description" "電炎絕手給小莫迪或一名隊友餵食一片帶勁餅乾,使他們不自主的向前蹦跳一小段距離,且令蹦跳者著陸區內的敵人受到傷害和暈眩。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_shard_description" "炎電餅乾變得更帶勁,提升蹦跳距離並在落地點吐出小莫迪之吻。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Note0" "投射餅乾的速度為 %projectile_speed%。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Lore" "藉由結合了碧婆婆的烹飪技巧以及她對火藥的熱情的祕密配方所製成,這些戰鬥餅乾真的十分帶勁。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_jump_horizontal_distance" "蹦跳距離:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_radius" "撞擊範圍:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_damage" "撞擊傷害:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_stun_duration" "撞擊暈眩時間:"
"DOTA_Tooltip_ability_item_snapfire_cookie" "炎電餅乾"
"DOTA_Tooltip_ability_item_snapfire_cookie_Description" "