"lang"
{
"Language" "schinese"
"Tokens"
{
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "生命值" // $health
"dota_ability_variable_mana" "魔法值" // $mana
"dota_ability_variable_armor" "护甲" // $armor
"dota_ability_variable_damage" "攻击力" // $damage
"dota_ability_variable_str" "力量" // $str
"dota_ability_variable_int" "智力" // $int
"dota_ability_variable_agi" "敏捷" // $agi
"dota_ability_variable_all" "全属性" // $all
"dota_ability_variable_primary_attribute" "主属性" // $primary_attribute
"dota_ability_variable_attack" "攻击速度" // $attack
"dota_ability_variable_hp_regen" "生命恢复" // $hp_regen
"dota_ability_variable_lifesteal" "吸血" // $lifesteal
"dota_ability_variable_mana_regen" "魔法恢复" // $mana_regen
"dota_ability_variable_mana_regen_aura" "魔法恢复光环" // $mana_regen_aura
"dota_ability_variable_spell_amp" "技能伤害" // $spell_amp
"dota_ability_variable_debuff_amp" "负面状态持续时间" // $debuff_amp
"dota_ability_variable_move_speed" "移动速度" // $move_speed
"dota_ability_variable_evasion" "闪避" // $evasion
"dota_ability_variable_spell_resist" "魔法抗性" // $spell_resist
"dota_ability_variable_spell_lifesteal" "技能吸血" // $spell_lifesteal
"dota_ability_variable_spell_lifesteal_creep" "技能吸血(非英雄)" // $spell_lifesteal_creep
"dota_ability_variable_spell_lifesteal_hero" "技能吸血(英雄)" // $spell_lifesteal_hero
"dota_ability_variable_selected_attrib" "所选属性" // $selected_attribute
"dota_ability_variable_attack_range" "攻击距离(仅对远程有效)" // $attack_range
"dota_ability_variable_attack_range_melee" "攻击距离(仅对近战有效)" // $attack_range_melee
"dota_ability_variable_cast_range" "施法距离" // $cast_range
"dota_ability_variable_status_resist" "状态抗性" // $status_resist
"dota_ability_variable_projectile_speed" "弹道速度" // $projectile_speed
"dota_ability_variable_manacost_reduction" "魔法消耗降低" // $manacost_reduction
"dota_ability_variable_cooldown_reduction" "冷却时间减少" // $cooldown_reduction
"dota_ability_variable_max_mana_percentage" "额外最大魔法值" // $max_mana_percentage
"dota_ability_variable_damage_int_hero" "攻击力(智力英雄)"
"dota_ability_variable_damage_agi_hero" "攻击力(敏捷英雄)"
"dota_ability_variable_damage_str_hero" "攻击力(力量英雄)"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus" "属性附加"
"DOTA_Tooltip_ability_attribute_bonus_Description" "消耗技能点提升所有属性"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "附加:"
"DOTA_Tooltip_Ability_invoker_attribute_bonus" "属性附加"
"DOTA_Tooltip_ability_invoker_attribute_bonus_Description" "消耗技能点提升所有属性"
"DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level" "加成:"
"DOTA_Tooltip_Ability_dota_base_ability_Description" "属性附加等级"
//ATTACK
"DOTA_Tooltip_ability_default_attack" "攻击"
"DOTA_Tooltip_ability_default_attack_Description" "直接攻击造成的伤害。"
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph" "防御符文 {s:glyph_hotkey}键"
"DOTA_Tooltip_ability_fountain_glyph_Description" "所有己方建筑和小兵进入无敌状态,持续6秒。每级防御塔首座被摧毁后都会刷新冷却时间。"
"DOTA_Tooltip_ability_fountain_glyph_duration" "持续时间:"
"DOTA_Tooltip_glyph_cooldown_ready" "就绪"
"DOTA_Tooltip_glyph_cooldown" "冷却: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "买活"
"DOTA_Tooltip_ability_fountain_buyback_Description" "花费金币来让你的英雄立刻复活。"
"DOTA_Tooltip_ability_fountain_buyback_cost" "花费:"
// Radar
"DOTA_Tooltip_ability_radar" "扫描 {s:scan_hotkey}键"
"DOTA_Tooltip_ability_radar_Description" "对目标区域的900范围进行扫描,持续8秒。8秒内该区域中出现敌方英雄会显示出来。"
"DOTA_Tooltip_radar_cooldown_ready" "就绪"
"DOTA_Tooltip_radar_cooldown" "冷却时间:%s1"
// Courier Tooltip
"DOTA_Tooltip_courier_status" "信使状态"
"DOTA_Tooltip_courier_no_couriers" "没有信使"
"DOTA_Tooltip_courier_status_at_base" "在基地中" // idle at the fountain, or working with the stash
"DOTA_Tooltip_courier_status_idle_in_world" "野外待机中" // idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving" "移动中" // moving somewhere
"DOTA_Tooltip_courier_status_returning" "正在返回基地" // move dest is the fountain
"DOTA_Tooltip_courier_status_delivering" "正在给%s1运送物品" // moving to a hero
"DOTA_Tooltip_courier_respawn" "死亡\n将于%s1后重生"
// Game mode modifiers
"DOTA_Tooltip_modifier_turbo_courier_invulnerable" "无敌"
"DOTA_Tooltip_modifier_turbo_courier_invulnerable_Description" "信使不怕你的法术。"
"DOTA_Tooltip_modifier_turbo_courier_haste" "极速飞翔"
"DOTA_Tooltip_modifier_turbo_courier_haste_Description" "移动速度提升。"
"DOTA_Tooltip_ability_ad_scepter_grant" "神杖提供新技能:%s1"
"DOTA_Tooltip_ability_ad_shard_grant" "魔晶提供新技能:%s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection" "偷塔保护"
"DOTA_Tooltip_ability_backdoor_protection_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "偷塔保护"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "只要附近没有敌方的小兵,建筑所受的伤害就会有一定的减免,而且会快速恢复生命值。"
"DOTA_Tooltip_ability_filler_ability" "庇佑"
"DOTA_Tooltip_ability_filler_ability_Description" "激活后产生一个光环,提升附近友军的生命和魔法恢复。"
"DOTA_Tooltip_ability_filler_ability_Note0" "右键点击圣坛进行激活。"
"DOTA_Tooltip_ability_filler_ability_Note1" "每分钟提升+2/1点/秒生命/魔法的恢复量。"
"DOTA_Tooltip_ability_filler_ability_Note2" "每秒额外回复2%生命/魔法。"
"DOTA_Tooltip_ability_filler_ability_hp_heal" "生命恢复:"
"DOTA_Tooltip_ability_filler_ability_mp_heal" "魔法恢复:"
"DOTA_Tooltip_ability_filler_ability_duration" "持续时间:"
"DOTA_Tooltip_ability_filler_ability_radius" "作用范围:"
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base" "返回基地"
"DOTA_Tooltip_ability_courier_return_to_base_Description" "命令信使返回基地"
"DOTA_Tooltip_ability_courier_transfer_items" "运送物品"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "将物品运送给英雄"
"DOTA_Tooltip_ability_courier_go_to_secretshop" "前往神秘商店"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "派信使前往本方的神秘商店"
"DOTA_Tooltip_ability_courier_return_stash_items" "送回物品"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "将物品运送回储藏处"
"DOTA_Tooltip_ability_courier_shield" "护盾"
"DOTA_Tooltip_ability_courier_shield_Description" "在信使周围召唤一个护盾"
"DOTA_Tooltip_ability_courier_shield_duration" "持续时间:"
"DOTA_Tooltip_ability_courier_burst" "加速"
"DOTA_Tooltip_ability_courier_burst_Description" "信使的速度得到极大提升,持续%duration%秒"
"DOTA_Tooltip_ability_courier_burst_movement_speed" "%移速爆发:"
"DOTA_Tooltip_ability_courier_take_stash_items" "取回物品"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "从储藏处取回物品"
"DOTA_Tooltip_ability_courier_autodeliver" "自动运送"
"DOTA_Tooltip_ability_courier_autodeliver_Description" "开关自动运送物品的功能。"
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "魔力损毁"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "每次攻击燃烧掉目标的魔法值,并造成相当于损毁魔法值一定百分比的伤害"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%转换成伤害:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "遗愿"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "对杀死死灵战士的单位造成伤害。"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "伤害:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "真实视域"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "侦测隐形单位。"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "作用范围:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "法力燃烧"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "射出一支魔箭,燃烧目标单位的魔法值,并造成与魔法值相等的伤害。"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip" "%燃烧伤害:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_necronomicon_archer_purge" "净化"
"DOTA_Tooltip_ability_necronomicon_archer_purge_Description" "驱散敌人身上的有益状态,并且减缓其移动速度。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_necronomicon_archer_purge_duration" "持续时间:"
"DOTA_Tooltip_ability_necronomicon_archer_purge_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_necronomicon_archer_purge" "净化"
"DOTA_Tooltip_modifier_necronomicon_archer_purge_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "死灵射手光环"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "提升周围单位的移动速度。"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "作用范围:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus" "%移动速度加成:"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break" "法力损毁"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "每次攻击损毁目标一定量的魔法值,并造成相当于损毁魔法值一定百分比的伤害。敌人没有魔法后会被短暂减速。"
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "一种格斗技巧,改良自星隐寺僧侣们的温和招式,可以让魔法能量反噬其拥有者。"
"DOTA_Tooltip_ability_antimage_mana_break_Note0" "幻象继承的法力损毁效果为%illusion_percentage%%%。"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "每次攻击损毁魔法:"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit_pct" "%每次攻击损毁最大魔法值百分比:"
"DOTA_Tooltip_ability_antimage_mana_break_move_slow" "%魔法耗尽时减速:"
"DOTA_Tooltip_ability_antimage_mana_break_percent_damage_per_burn" "%损毁魔法值伤害百分比:"
"DOTA_Tooltip_ability_antimage_mana_break_slow_duration" "减速持续时间:"
"DOTA_Tooltip_modifier_antimage_mana_break_slow" "法力损毁减速"
"DOTA_Tooltip_modifier_antimage_mana_break_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_antimage_blink" "闪烁"
"DOTA_Tooltip_ability_antimage_blink_Description" "短距离传送,能让敌法师自由出入战场。"
"DOTA_Tooltip_ability_antimage_blink_Lore" "在与死亡之神遭遇时,敌法师明白了让人捉摸不定是多么重要。"
"DOTA_Tooltip_ability_antimage_blink_Note0" "闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_antimage_blink_abilitycastrange" "距离:"
"DOTA_Tooltip_ability_antimage_spell_shield" "法术护盾"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" "提高敌法师的魔法抗性。"
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" "多年的冥想和对复仇的执着强化了敌法师的皮肤,可以更好地抵御操控魔法的对手。"
"DOTA_Tooltip_ability_antimage_spell_shield_Note0" "与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_antimage_counterspell" "法术反制"
"DOTA_Tooltip_ability_antimage_counterspell_Description" "被动提升魔法抗性。可以主动开启法力反制,创造一个环绕敌法师的反魔法外壳,抵挡所有指向性技能,并反弹给敌人。"
"DOTA_Tooltip_ability_antimage_counterspell_shard_description" "法术反制被动提供光环,降低敌人的法术伤害。降低效果对近距离的敌人更强。"
"DOTA_Tooltip_ability_antimage_counterspell_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_aura_range" "近距离范围:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_spell_damage_reduction_pct" "%技能伤害降低:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_spell_damage_reduction_pct" "%近距离技能伤害降低:"
"DOTA_Tooltip_ability_antimage_counterspell_Lore" "经过潜心的专注后,敌法师将内在的韧性转为精心的报复。"
"DOTA_Tooltip_ability_antimage_counterspell_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_antimage_counterspell_duration" "持续时间:"
"DOTA_Tooltip_ability_antimage_mana_void" "法力虚空"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "根据目标损失的魔法值,对目标和其周围的敌人造成伤害。主要目标受到短暂眩晕。"
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "敌人倒下之后,将因使用奥术而受到敌法师的惩戒。"
"DOTA_Tooltip_ability_antimage_mana_void_Note0" "伤害的计算根据主目标失去的魔法,但是对作用范围内所有敌人均有效。"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "伤害:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "眩晕时间:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "作用范围:"
"DOTA_Tooltip_ability_antimage_mana_overload" "闪烁碎片"
"DOTA_Tooltip_ability_antimage_mana_overload_Description" "使一个幻象闪烁至敌方目标或地点,对其发动攻击,持续一段较短的时间。施放法术反制时碎片幻象也有效果。拥有3点能量点数。"
"DOTA_Tooltip_ability_antimage_mana_overload_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_antimage_mana_overload_outgoing_damage" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_antimage_mana_focus" "破法专注"
"DOTA_Tooltip_ability_antimage_mana_focus_Description" "敌法师创造出一个反魔法的光环,使敌人的技能魔耗增加,每次敌人施放技能时敌法师还将获得法力损毁能量点数。被动使敌法师根据法力损毁的能量点数获得攻击速度加成。"
"DOTA_Tooltip_ability_antimage_mana_focus_Lore" "敌人倒下之后,还将因使用奥术而受到敌法师的惩戒。"
"DOTA_Tooltip_ability_antimage_mana_focus_Note0" "专注期间,敌法师身上的法力损毁能量点数可多至两倍"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_aspd_per_stack" "每个法力损毁叠加效果的攻速加成:"
"DOTA_Tooltip_ability_antimage_mana_focus_duration" "持续时间:"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_spell_cost" "%魔法消耗增加:"
"DOTA_Tooltip_modifier_antimage_counterspell" "法术反制护盾"
"DOTA_Tooltip_modifier_antimage_counterspell_Description" "抵挡所有指向性法术,并反弹回敌人自身。"
"DOTA_Tooltip_modifier_antimage_mana_void" "冷却时间增加"
"DOTA_Tooltip_modifier_antimage_mana_void_Description" "由于法力虚空,技能的冷却时间增加。"
"DOTA_Tooltip_modifier_antimage_dampen_magic" "法术弱点"
"DOTA_Tooltip_modifier_antimage_dampen_magic_Description" "造成的法术伤害降低%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus" "法术弱点(近距离)"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus_Description" "离敌法师太近,受到的法术弱点效果越强。"
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "暗影突袭"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "猛投一把淬毒匕首,造成大量初始伤害,并持续造成后续伤害。中毒的单位移动速度被减缓,持续%duration%秒,每%damage_interval%秒会受到一次伤害。痛苦女王享受到她施加的痛苦,每次敌人受到伤害时自身会获得治疗效果。非英雄单位的治疗数值减半。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_scepter_Description" "暗影突袭变为%aoe_radius%范围型技能,并且初始伤害提升。暗影突袭效果结束后或重新施加给敌方英雄时,目标将放出痛苦尖叫,伤害附近所有敌人。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "阿卡莎的淬毒匕首让她从受害者的痛苦中得到愉悦。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "受到作用单位在持续时间内将逐秒缓慢地恢复初始移动速度。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "受到暗影突袭作用的单位在生命值低于最大值25%时可以被队友反补。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "初始伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "每次伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_heal" "每次回复:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_queenofpain_blink" "闪烁"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "短距离传送,能让痛苦女王自由出入战场。"
"DOTA_Tooltip_ability_queenofpain_blink_shard_description" "在痛苦女王的闪烁起点和落地点各释放一次音爆。在%shard_aoe%范围内造成%shard_damage%点伤害,并沉默%shard_duration%秒。"
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "秘密中的女王名副其实,你无法从她的痛苦逃脱。"
"DOTA_Tooltip_ability_queenofpain_blink_Note0" "使用闪烁可以躲避多种飞行过程中的攻击和技能弹道。"
"DOTA_Tooltip_ability_queenofpain_blink_abilitycastrange" "距离:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "痛苦尖叫"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "痛苦女王发出刺耳的尖叫,对周围敌人造成伤害。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "阿卡莎那魅惑的声音吸引着敌人的同时也在偷取他们的灵魂。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "痛苦尖叫能作用隐身单位。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "痛苦尖叫无法被躲避。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "超声冲击波"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "痛苦女王在她面前制造出强大的声波,对其轨迹上的所有敌人造成大量伤害,并将他们击退。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "阿卡莎最为精致的折磨,她的音波让可怜的敌人从痛苦中得到解脱。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "超声冲击波最远能伤害1150距离外的单位。"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "声波最大范围:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_knockback_distance" "击退距离:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter" "伤害:"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "暗影突袭"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "受到持续伤害并且移动速度被减缓 %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear" "恐惧"
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear_description" "因痛苦尖叫恐惧"
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave" "龙破斩"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "莉娜引导龙的吐息,放出一波火焰,烧焦所有波及的敌人。"
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "在纷争之国的荒焦之地,为了娱乐,莉娜学会了操纵沙漠飞龙的火焰吐息。"
"DOTA_Tooltip_ability_lina_dragon_slave_Note0" "龙破斩最远能伤害1225距离外的单位。"
"DOTA_Tooltip_ability_lina_dragon_slave_dragon_slave_damage" "伤害:"
"DOTA_Tooltip_ability_lina_light_strike_array" "光击阵"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "召唤柱状火焰伤害并眩晕敌人。"
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "莉娜的精华让她能够集中太阳的能量,随时让空气燃烧。"
"DOTA_Tooltip_ability_lina_light_strike_array_Note0" "光击阵将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "作用范围:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "施法延迟:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage" "伤害:"
"DOTA_Tooltip_ability_lina_fiery_soul" "炽魂"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "莉娜每次利用技能击中一个敌人都会使她获得攻击和移动速度加成。可以叠加。持续%fiery_soul_stack_duration%秒。"
"DOTA_Tooltip_ability_lina_fiery_soul_shard_description" "每点炽魂能量点数能使莉娜的技能多造成%shard_bonus_spell_damage%点伤害。"
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "舞动的火焰体现了莉娜爱玩的天性,展示了她真实炙热的自我。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note0" "每次法术击中敌人时都会刷新持续时间。"
"DOTA_Tooltip_ability_lina_fiery_soul_Note1" "使用物品不会触发炽魂。"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "攻击速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%移动速度提升:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "最大叠加数:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration" "持续时间:"
"DOTA_Tooltip_ability_lina_laguna_blade" "神灭斩"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" "对单个敌方单位射出闪电,造成大量伤害。"
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "莉娜身边的空气变得极度炙热,产生白热的闪电来灼烧过于接近的敌人。"
"DOTA_Tooltip_ability_lina_laguna_blade_Note0" "神灭斩在技能施放到伤害生效有%damage_delay%秒延迟,因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_lina_laguna_blade_damage" "伤害:"
"DOTA_Tooltip_ability_lina_flame_cloak" "腾焰斗篷"
"DOTA_Tooltip_ability_lina_flame_cloak_Lore" "一道天然的屏障,不论是拦住讨厌的姐妹还是可怕的野兽都能轻松做到。"
"DOTA_Tooltip_ability_lina_flame_cloak_Description" "使莉娜获得顺畅的移动状态,并且提升法术伤害和魔法抗性"
"DOTA_Tooltip_ability_lina_flame_cloak_flame_cloak_duration" "持续时间:"
"DOTA_Tooltip_ability_lina_flame_cloak_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_lina_flame_cloak_magic_resistance" "%魔法抗性:"
"DOTA_Tooltip_modifier_lina_flame_cloak" "腾焰斗篷"
"DOTA_Tooltip_modifier_lina_flame_cloak_Description" "拥有顺畅的移动状态。魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。法术伤害提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE%%%。"
"DOTA_Tooltip_modifier_lina_fiery_soul" "炽魂"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lina_laguna_blade" "神灭斩"
"DOTA_Tooltip_modifier_lina_laguna_blade_Description" "即将被元素能量轰炸。"
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow" "月神之箭"
"DOTA_Tooltip_ability_mirana_arrow_Description" "射出一支绝对精准的箭矢,对第一个击中的敌人造成伤害并眩晕目标。目标距离越远,眩晕时间越长,最短%arrow_min_stun%秒,最长可达%arrow_max_stun%秒。根据箭矢飞行的距离还将对目标额外造成最多%arrow_bonus_damage%点伤害。若击中的是非远古的普通单位,将直接秒杀。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_description" "月神之箭在主神箭行进途中对敌人释放群星风暴。对击中的单位施放第二个群星风暴,造成的伤害有所降低。"
"DOTA_Tooltip_ability_mirana_arrow_scepter_radius" "搜寻范围:"
"DOTA_Tooltip_ability_mirana_arrow_scepter_starstorm_target_pct" "%主箭击中群星风暴伤害:"
"DOTA_Tooltip_ability_mirana_arrow_Lore" "明月的能量让月之公主的箭矢变得愈发致命。"
"DOTA_Tooltip_ability_mirana_arrow_Note0" "神箭每飞行150码,中箭后眩晕的持续时间将提高0.5秒,额外伤害增加14点。"
"DOTA_Tooltip_ability_mirana_arrow_Note1" "月神之箭可以射中隐身单位。"
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "射程:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "最短眩晕时间:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "最长眩晕时间:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage" "最大额外伤害:"
"DOTA_Tooltip_ability_mirana_invis" "月之暗面"
"DOTA_Tooltip_ability_mirana_invis_Description" "让米拉娜和所有己方英雄进入隐身状态。只要还在月光阴影的持续时间内,即使隐身被打破也会在短时间内重新淡入隐身。"
"DOTA_Tooltip_ability_mirana_invis_Lore" "作为赛莉蒙妮的代言人,米拉娜能将月蚀之暗投向大地,将她和她的友军隐藏在阴影中。"
"DOTA_Tooltip_ability_mirana_invis_Note0" "受到作用的单位会自动停止攻击敌人。"
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "渐隐延迟:"
"DOTA_Tooltip_ability_mirana_invis_duration" "持续时间:"
"DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_mirana_leap" "跳跃"
"DOTA_Tooltip_ability_mirana_leap_Description" "米拉娜的坐骑向前跳跃加入战斗,发出一声凶狠的咆哮鼓舞它的主人,提升攻击和移动速度。速度加成持续%leap_bonus_duration%秒。"
"DOTA_Tooltip_ability_mirana_leap_shard_description" "落地时沿着塞根的跳跃方向放出一个弹道,对敌人造成伤害和减速。获得%shard_bonus_charges%点额外能量点数。"
"DOTA_Tooltip_ability_mirana_leap_shard_radius" "起始锥形范围:"
"DOTA_Tooltip_ability_mirana_leap_shard_radius_end" "最终锥形范围:"
"DOTA_Tooltip_ability_mirana_leap_shard_damage" "伤害:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_mirana_leap_Lore" "在战斗最激烈的时候,没人会注意不到米拉娜标志性的白色野兽。"
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "距离:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%移动速度增加:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "攻击速度提升:"
"DOTA_Tooltip_ability_mirana_starfall" "群星风暴"
"DOTA_Tooltip_ability_mirana_starfall_Description" "召唤一波流星砸向附近的敌方单位。%starfall_secondary_radius%范围内最近的敌方单位将会再受到一次%secondary_starfall_damage_percent%%%伤害的冲击。"
"DOTA_Tooltip_ability_mirana_starfall_Lore" "月之女神打破月亮的一部分地表,让她的公主在需要之时获得力量。"
"DOTA_Tooltip_ability_mirana_starfall_Note0" "群星风暴不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_mirana_starfall_Note1" "群星风暴不能伤害隐身单位。"
"DOTA_Tooltip_ability_mirana_starfall_Note2" "如果原本要打击的目标死亡,群星风暴的第二次星落会重新选择一个目标。"
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "作用范围:"
"DOTA_Tooltip_ability_mirana_starfall_damage" "伤害:"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter" "跳跃能量点数"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter_Description" "跳跃的当前可用次数。"
"DOTA_Tooltip_modifier_mirana_leap_buff" "跳跃"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提高%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker" "群星风暴能量"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker_Description" "群星风暴具有能量时就会自动施放。"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "月之暗面"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "隐身。攻击会暂时取消隐身效果。"
"DOTA_Tooltip_modifier_mirana_leap_slow" "跳跃"
"DOTA_Tooltip_modifier_mirana_leap_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage" "狂暴"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "进入狂暴状态,对技能免疫并提升移动速度。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_life_stealer_rage_Lore" "奈克斯的疯狂和残暴使得他在战斗中异常凶狠无情。"
"DOTA_Tooltip_ability_life_stealer_rage_Note0" "施放后,许多正面和负面状态都会被移除。"
"DOTA_Tooltip_ability_life_stealer_rage_movement_speed_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_feast" "盛宴"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "噬魂鬼每次攻击时还会根据目标最大生命值造成额外伤害,同时自身回复一定量的生命。"
"DOTA_Tooltip_ability_life_stealer_feast_Lore" "从德瓦克的监狱中逃离后,奈克斯就靠着吞噬那些挡路的倒霉蛋的血肉维持生命。"
"DOTA_Tooltip_ability_life_stealer_feast_Note0" "无法作用于肉山。"
"DOTA_Tooltip_ability_life_stealer_feast_Note1" "回复量与造成伤害相互独立。"
"DOTA_Tooltip_ability_life_stealer_feast_Note2" "与其他吸血类效果完全叠加。"
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%最大生命值回复百分比:"
"DOTA_Tooltip_ability_life_stealer_feast_hp_damage_percent" "%最大生命值伤害:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy" "尸鬼狂怒"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Description" "被动地使噬魂鬼的攻击能大幅减缓敌人移动速度,持续%duration%秒。提供攻击速度加成。"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "撕裂伤口"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "噬魂鬼撕裂一个敌方单位,减缓受害者的移动速度,并使所有友军在攻击该单位时根据造成的伤害回复一定比例的生命。所有伤害都有回复效果,包括技能的伤害。受害者在持续时间内逐渐恢复移动速度。每次攻击英雄本体时造成2%%目标最大生命值的伤害。撕裂伤口效果下累积造成%damage_threshold%点伤害后,情况会恶化并扩散至%spread_radius%范围内一个非感染效果下的随机敌人。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "新鲜的伤口和鲜血的芳香通常能引来清道夫清理善后。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "撕裂伤口的减速有8个独立的阶段:50%/50%/40%/30%/20%/10%/10%/10%,每过一秒就会进入下个阶段,减速效果不断降低。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "与其他吸血类效果完全叠加。"
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%生命吸取:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%最大减速:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "持续时间:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_max_health_as_damage" "%最大生命值伤害:"
"DOTA_Tooltip_ability_life_stealer_infest" "感染"
"DOTA_Tooltip_ability_life_stealer_infest_Lore" "奈克斯通过寄生吞噬宿主的生命之血,使他的不洁之力恢复如初。"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "噬魂鬼进入目标单位的身体,无法被察觉,而且自身在体内时每秒恢复最大生命值的一定百分比。接着可以从宿主体内现身,对周围所有敌方单位造成伤害。如果被感染单位是小兵或中立生物,噬魂鬼可以控制其进行移动和攻击。无法对敌方英雄生效。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_life_stealer_infest_Note0" "噬魂鬼在感染一个单位期间能够从周围死亡的单位身上获得经验。"
"DOTA_Tooltip_ability_life_stealer_infest_Note1" "被感染控制的单位会获得感染的移动速度加成。"
"DOTA_Tooltip_ability_life_stealer_infest_Note2" "2级和3级感染可以对远古生物使用。"
"DOTA_Tooltip_ability_life_stealer_infest_damage" "伤害:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "伤害范围:"
"DOTA_Tooltip_ability_life_stealer_infest_self_regen" "%自身最大生命值回复百分比:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_movement_speed" "%移动速度:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_health" "额外生命值:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_damage" "%DAMAGE FROM LIFESTEALER:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_armor" "%ARMOR FROM LIFESTEALER:"
"DOTA_Tooltip_ability_life_stealer_infest_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_life_stealer_infest_cast_range_scepter" "施法距离:"
"DOTA_Tooltip_ability_life_stealer_infest_attack_rate_scepter" "攻击间隔:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_regen_pct_scepter" "%额外生命恢复:"
"DOTA_Tooltip_ability_life_stealer_infest_infest_duration_scepter" "对敌持续时间:"
"DOTA_Tooltip_ability_life_stealer_infest_scepter_description" "提升施法距离并且冷却时间降低至%bonus_AbilityCooldown%秒。感染可以对敌方英雄施放,持续时间较短,将他们缴械,并在他们体内发动攻击,同时提升噬魂鬼的恢复速率。"
"DOTA_Tooltip_ability_life_stealer_control" "控制"
"DOTA_Tooltip_ability_life_stealer_control_Description" "噬魂鬼掌控了宿主身体里的神经系统,使他可以在体内下达移动和攻击的指令。受控制的单位与噬魂鬼的移动速度相同。不可对英雄使用。"
"DOTA_Tooltip_ability_life_stealer_consume" "吞灭"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "噬魂鬼从宿主身体内部吃掉宿主,同时突然现身。"
"DOTA_Tooltip_ability_life_stealer_assimilate" "吸收"
"DOTA_Tooltip_ability_life_stealer_assimilate_Description" "噬魂鬼吞下友方目标,使其藏于自己的体内。被吸收的单位将享受噬魂鬼的回复效果。被吸收的英雄离开噬魂鬼时会突然现身,对周围敌人造成伤害。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_life_stealer_assimilate_damage" "爆发伤害:"
"DOTA_Tooltip_ability_life_stealer_assimilate_radius" "爆发范围:"
"DOTA_Tooltip_ability_life_stealer_assimilate_Lore" "噬魂鬼怎能抗拒品尝队友的机会?"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject" "喷吐"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description" "吐出吸收的英雄,对周围敌人造成伤害。"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip" "爆发伤害:"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip" "爆发范围:"
"DOTA_Tooltip_modifier_life_stealer_infest" "正在感染一个宿主"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero" "被感染"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero_Description" "你被一名敌方英雄感染。"
"DOTA_Tooltip_modifier_life_stealer_rage" "狂暴"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "获得技能免疫状态和%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "撕裂伤口"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow" "尸鬼狂怒"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_life_stealer_assimilate" "被吸收"
"DOTA_Tooltip_modifier_life_stealer_assimilate_Description" "潜藏在噬魂鬼体内。共享噬魂鬼受到的治疗效果。\n\n移动,施放任何技能或点击此图标都会使英雄从噬魂鬼体内现身,并对周围敌人造成伤害。"
//FURION
"DOTA_Tooltip_ability_furion_sprout" "发芽"
"DOTA_Tooltip_ability_furion_sprout_Description" "使一圈树木在一个单位的周围发芽,将其困在其中,提供%vision_range%范围内的视野。"
"DOTA_Tooltip_ability_furion_sprout_shard_description" "发芽的前两棵树木被摧毁时会召唤大树人。同一时间只能拥有2个大树人。"
"DOTA_Tooltip_ability_furion_sprout_Lore" "疯长的绿苗是那些攻击先知的人报告的常见病症。"
"DOTA_Tooltip_ability_furion_sprout_Note0" "发芽的施放目标可以是任何单位或者地面。"
"DOTA_Tooltip_ability_furion_sprout_Note1" "发芽产生的树木跟英雄技能的相互作用与平常树木相同。"
"DOTA_Tooltip_ability_furion_sprout_Note2" "对发芽产生的树木使用树之祭祀后也能享受双倍持续时间。"
"DOTA_Tooltip_ability_furion_sprout_duration" "持续时间:"
"DOTA_Tooltip_ability_furion_sprout_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_furion_teleportation" "传送"
"DOTA_Tooltip_ability_furion_teleportation_Description" "传送到地图上任何位置。"
"DOTA_Tooltip_ability_furion_teleportation_Lore" "先知保护着整片森林,当森林需要他的时候立刻出现。"
"DOTA_Tooltip_ability_furion_teleportation_Note0" "魔耗和冷却时间都是在技能施放结束后结算。先知在施放技能时被打断将不会耗费魔法或使技能进入冷却。"
"DOTA_Tooltip_ability_furion_teleportation_Note1" "施法开始后,目标地点将产生视觉特效,对队友和敌人均可见。"
"DOTA_Tooltip_ability_furion_teleportation_abilitycastpoint" "施法时间:"
"DOTA_Tooltip_ability_furion_force_of_nature" "自然的呼唤"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "将一片树木转化成由先知操控的树人。"
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "维萝迪希娅赐予先知召唤树人守卫的能力,这是大自然的神话军队。"
"DOTA_Tooltip_ability_furion_force_of_nature_Note0" "自然的呼唤产生的树人不会超过目标区域内树木的数量。"
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "树人持续时间:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "树人数量:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_health_tooltip" "树人生命值:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_dmg_tooltip" "树人攻击力:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest" "青森诅咒"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Lore" "自然的先知虽然天赋异禀,但是并非无所不见,他必须严重依赖忠实的朋友组成的天网为他提供侦查和援助。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Description" "对%range%范围内所有敌方英雄施加一个诅咒,使他们在迷雾中显形,根据%radius%范围内树木的数量对他们造成减速和持续伤害。在此情况下树人也被视为树木。"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_duration" "持续时间:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_damage_per_tree" "每棵树木每秒伤害:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_slow_per_tree" "%每棵树木移速减缓:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "自然之怒"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "伤害性的能量在全地图跳跃,打击视野中距目标点最近的多个敌人。每击中一个敌人伤害都会增加。该技能每杀死一个敌人都会使自身获得额外攻击力,持续%kill_damage_duration%秒。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_scepter_description" "冷却时间降低至%scepter_cooldown%秒。缠绕所有击中的敌人。持续时间根据弹跳次序从%scepter_min_entangle_duration%秒开始增加,弹跳数达到上限时为%scepter_max_entangle_duration%秒。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "先知召唤维萝迪希娅的狂怒,消灭那些想要毁坏自然的敌人。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "自然的愤怒只能伤害视野内的单位。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "可以通过点击小地图施放;初始目标将选择施放地点最近的有效单位。"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "最大目标数:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "伤害:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%每次弹跳增加伤害:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage" "每个单位提供额外攻击力:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage_duration" "额外攻击力持续时间:"
"DOTA_Tooltip_ability_furion_greater_sprout" "高级发芽"
"DOTA_Tooltip_ability_furion_greater_sprout_Description" "在300范围内产生更大的一圈树木,持续%duration%秒。诱捕其中的敌人,持续2秒,每秒造成150点伤害。"
"DOTA_Tooltip_ability_furion_greater_sprout_duration" "持续时间:"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn" "自然之怒"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description" "阵亡后将产生树人。"
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter" "自然之怒"
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%点额外攻击力。"
"DOTA_Tooltip_modifier_furion_sprout_entangle" "自然之怒"
"DOTA_Tooltip_modifier_furion_sprout_entangle_Description" "被缠绕。"
"DOTA_Tooltip_modifier_treant_bonus" "树人加成"
"DOTA_Tooltip_modifier_treant_large_bonus" "树人加成"
"DOTA_Tooltip_modifier_furion_sprout_blind" "发芽致盲"
"DOTA_Tooltip_modifier_furion_sprout_blind_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_modifier_furion_sprout_tether" "发芽束缚"
"DOTA_Tooltip_modifier_furion_sprout_tether_Description" "被束缚在发芽地点。"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest" "青森诅咒"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest_Description" "单位在迷雾中显形,被减速并受到持续伤害"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "风行者受风的引领,攻击敌方单位或建筑的攻击速度增加%bonus_attack_speed%,但是攻击力降低。不过次级物品效果的额外伤害不会降低。"
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "莱瑞蕾具备狂风般地向敌人轰射出无数箭矢的无双本领——尽管牺牲了不少威力。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note0" "下达停在原地的指令会暂停风行者的攻击。"
"DOTA_Tooltip_ability_windrunner_focusfire_Note1" "风行者在攻击时可以移动。"
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_windrunner_focusfire_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel" "集中火力取消"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel_Description" "提前结束集中火力。"
"DOTA_Tooltip_ability_windrunner_powershot" "强力击"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "持续施法 - 风行者为她的弓蓄力,射出一支强力的箭矢,最长可蓄力%abilitychanneltime%秒,其间可以打断蓄力,蓄力时间越长箭矢伤害越高。这支箭会对穿过的所有敌方单位造成伤害,并破坏树木。每伤害一个单位,箭矢的伤害都会降低。"
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "在早年的训练生涯,莱瑞蕾学会了射出足以破开树木击中目标的强力箭矢。"
"DOTA_Tooltip_ability_windrunner_powershot_Note0" "强力击将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "射程:"
"DOTA_Tooltip_ability_windrunner_powershot_powershot_damage" "伤害:"
"DOTA_Tooltip_ability_windrunner_powershot_damage_reduction" "%每个单位减少伤害:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "束缚击"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "将目标束缚在正对其后的一个敌方单位或树上。若目标后面没有其它敌方单位或树木,则眩晕时间减少至%fail_stun_duration%秒。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "风行者的诸多弓技中,有一种用密集的绳索来束缚目标,让其难以逃脱的箭矢。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "该技能可以将两个敌人一起束缚,使他们同时眩晕。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "束缚击能将目标束缚在身后最多%shackle_distance%距离的敌方单位或树木。"
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "束缚击可以被躲避。"
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "束缚时间:"
"DOTA_Tooltip_ability_windrunner_windrun" "风行"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "提升移动速度并闪避一切物理攻击,同时降低周围敌人的移动速度。"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_description" "风行对敌人的减速效果提升,使他们致盲,并且自身获得隐身状态,攻击或施法都不会脱离隐身。"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_blind" "%致盲:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_movespeed_bonus_pct" "%对敌人减速:"
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "莱瑞蕾运用疾风之力抵御来临的攻击。"
"DOTA_Tooltip_ability_windrunner_windrun_Note0" "风行能够躲避在开启技能前产生的攻击弹道。"
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip" "%闪避几率:"
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%敌军减速:"
"DOTA_Tooltip_ability_windrunner_windrun_radius" "敌方减速作用范围:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_radius" "神杖升级作用范围:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%移动速度提升:"
"DOTA_Tooltip_modifier_windrunner_shackle_shot" "束缚击"
"DOTA_Tooltip_modifier_windrunner_shackle_shot_Description" "被风行者的诱捕之箭上粗大的绳子牢牢绑住。"
"DOTA_Tooltip_modifier_windrunner_windrun" "风行"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "移动速度提升 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 并闪避所有物理攻击"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "风行减速"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "环绕风行者的强风使周围的敌人移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun_invis" "风行隐身"
"DOTA_Tooltip_modifier_windrunner_windrun_invis_Description" "隐去身形,但是沿途留下碍人的狂风。"
"DOTA_Tooltip_modifier_windrunner_focusfire" "集中火力"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "以极高攻击速度持续攻击单个目标,但是攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter" "风行能量点数"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter_Description" "阿哈利姆神杖提供。"
"DOTA_Tooltip_modifier_windrunner_gale_force" "狂风之力"
"DOTA_Tooltip_modifier_windrunner_gale_force_Description" "在强风中顽强前进。"
"DOTA_Tooltip_ability_windrunner_gale_force" "狂风之力"
"DOTA_Tooltip_ability_windrunner_gale_force_Lore" "莱瑞蕾终于学会召唤她真正本源的力量。"
"DOTA_Tooltip_ability_windrunner_gale_force_Description" "以矢量为目标。召唤出一阵强风,将目标区域内所有敌人朝目标方向推去。"
"DOTA_Tooltip_ability_windrunner_gale_force_duration" "持续时间:"
"DOTA_Tooltip_ability_windrunner_gale_force_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_windrunner_gale_force_wind_strength" "狂风速度:"
"DOTA_Tooltip_ability_windrunner_gale_force_radius" "作用范围:"
//LION
"DOTA_Tooltip_ability_lion_impale" "裂地尖刺"
"DOTA_Tooltip_ability_lion_impale_Description" "岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中,落地时被眩晕并受到伤害。"
"DOTA_Tooltip_ability_lion_impale_Lore" "恶魔巫师使用他的恶魔契约,打开一条来自地狱的裂缝。"
"DOTA_Tooltip_ability_lion_impale_Note0" "尖刺的移动速度是每秒%speed%码。"
"DOTA_Tooltip_ability_lion_impale_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_lion_impale_damage" "伤害:"
"DOTA_Tooltip_ability_lion_voodoo" "妖术"
"DOTA_Tooltip_ability_lion_voodoo_Description" "将一个敌方单位变成人畜无害的动物,受害者无法使用所有特殊能力。"
"DOTA_Tooltip_ability_lion_voodoo_Lore" "莱恩被迫分享他的变形术,让反抗他的人扭曲了他们的精华。"
"DOTA_Tooltip_ability_lion_voodoo_Note0" "即刻摧毁幻象。"
"DOTA_Tooltip_ability_lion_voodoo_Note1" "目标的基础移动速度为%movespeed%,但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_lion_voodoo_duration" "持续时间:"
"DOTA_Tooltip_ability_lion_mana_drain" "法力吸取"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "持续施法 - 从一个敌方单位吸取魔法能量,每秒回复自己一定的魔法值。"
"DOTA_Tooltip_ability_lion_mana_drain_shard_description" "法力吸取可以作用最多%shard_bonus_targets%个额外敌人,断裂距离+%shard_bonus_break_distance%。持续施法期间莱恩为技能免疫状态。"
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "对恶魔巫师来说,较为弱小的法师只不过是他回复魔法的来源。"
"DOTA_Tooltip_ability_lion_mana_drain_Note0" "立刻摧毁幻象,并阻止英雄进入隐身状态。"
"DOTA_Tooltip_ability_lion_mana_drain_duration" "持续时间:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "每秒抽取魔法值:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "中断距离:"
"DOTA_Tooltip_ability_lion_mana_drain_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "撕裂一个敌方单位,将其折磨得死去活来,并造成巨大伤害。每次成功击杀英雄都会提升威力。"
"DOTA_Tooltip_ability_lion_finger_of_death_scepter_description" "提高伤害,减少冷却时间。死亡之指将作用一小片区域内的所有单位。"
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "莱恩丑陋的手正是他最强大力量的来源,能够用恶魔的力量让受害者完全崩溃。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note0" "死亡一指在技能施放到伤害生效有%damage_delay%秒延迟,因此有若干技能可以躲避该伤害。"
"DOTA_Tooltip_ability_lion_finger_of_death_Note1" "只有在敌方英雄受到死亡之指作用后%grace_period%秒内死亡才会使死亡之指额外提升伤害。"
"DOTA_Tooltip_ability_lion_finger_of_death_damage" "伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter" "伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_per_kill" "每次击杀提升伤害:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter" "魔法消耗:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter" "作用范围:"
"DOTA_Tooltip_modifier_lion_impale" "穿刺"
"DOTA_Tooltip_modifier_lion_impale_Description" "眩晕。"
"DOTA_Tooltip_modifier_lion_voodoo" "妖术"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "你是只青蛙。无法攻击和施法。"
"DOTA_Tooltip_modifier_lion_mana_drain" "法力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "每秒被吸取%dMODIFIER_PROPERTY_TOOLTIP%点魔法,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity" "法力吸取"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity_Description" "技能免疫。"
"DOTA_Tooltip_modifier_lion_finger_of_death" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_Description" "即将被魔力撕裂。"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay" "死亡之指"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay_Description" "击杀目标后死亡之指的威力将得到永久提升。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter" "死亡之指击杀数"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_Description" "死亡之指提升%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_PostGame" "死亡之指每次击杀英雄后提升40点伤害。"
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "魔法箭"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "向一个敌方单位射出魔法箭,眩晕并造成伤害。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_shard_description" "可以对敌人弹射一次,以英雄优先,弹射距离为主目标的魔法箭施法距离内。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "魔法箭是天怒一族的简朴战技,现在也是仙德尔莎主要的复仇工具。"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "眩晕持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage" "伤害:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "恐怖波动"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "复仇之魂放出邪恶的嚎叫,削弱敌人的护甲并打开前方经过路径的视野。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "仙德尔莎那挥之不去的低语暗示着她的裁决将至。"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_abilityduration" "负面效果持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "视野持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "复仇光环"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "复仇之魂的存在提升了附近友方英雄的攻击力。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "死亡时产生一个复仇之魂的强幻象,继承全额攻击力,承受100%%伤害,可以施放自己的所有技能。幻象拥有%scepter_illusion_ms_bonus_pct%%%移动速度加成。复仇之魂复活时若幻象依然存在,则自身会直接将其取代。幻象获得的经验将给予英雄。强幻象不会被相关技能秒杀。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "尽管盟友可能不会理解她对于复仇那无休止的热爱,但作战时他们还是会利用她的狂热。"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%基础攻击力加成:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "移形换位"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "与一个目标英雄瞬间交换位置,不论敌我。移形换位会打断目标的持续施法。敌方英雄被交换后受到伤害。友方英雄被交换后短时间内受到的伤害降低。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "牺牲只是为了复仇付出的小小代价。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "对技能免疫单位有效。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "技能施放后复仇之魂和目标附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "移形换位能够打断持续施法。"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction_duration" "伤害降低持续时间:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage" "伤害:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_radius" "SCEPTER FEAR RADIUS:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_duration" "SCEPTER FEAR DURATION:"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "恐怖波动"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "基础护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "复仇光环"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "提供+%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%基础攻击力。"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect" "复仇光环"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_charge_counter" "移形换位能量点数"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear" "移形换位恐惧效果"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear_description" "被复仇之魂恐惧"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff" "恐怖波动"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff_Description" "窃取了敌人的基础攻击力。"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction" "移形换位"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction_Description" "受到的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "麻痹药剂"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "抛出一个装满麻痹粉末的木桶,在敌方单位之间弹跳,眩晕击中的敌人并造成伤害。每次弹跳造成的伤害将会递增。对非英雄单位造成%creep_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "巫医回收倒下的友军和敌人的尸骨,磨成粉末用作他的符咒和炼丹术的材料。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "目标可以受到多次作用,只要附近有其他单位可以进行弹跳。"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces" "弹跳次数:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "眩晕时间:"
//"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounce_bonus_damage" "每次弹跳增加伤害:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "巫毒疗法"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "巫医集中魔力治疗附近的友军单位并伤害敌人,伤害量为%enemy_damage_pct%%%治疗量,开启巫毒疗法后会持续消耗巫医的魔法。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "扎瓦克的药酒不仅可以用来戏弄对手,用来治疗小伤也不错。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "治疗/伤害间隔为%heal_interval%秒。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "对技能免疫单位有效。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "每秒消耗魔法:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "治疗/伤害:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "作用范围:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "巫蛊咒术"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "对一个较小区域内所有敌方英雄施放诅咒,他们将每秒受到固定伤害,并且从诅咒开始每4秒根据失去的血量再受到爆发伤害。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "用对了巫毒法术会让敌人后悔招惹巫医。"
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "受到作用的英雄如果在结算时当前血量高于原血量,则额外伤害为0。"
"DOTA_Tooltip_ability_witch_doctor_maledict_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius" "作用范围:"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "%爆发伤害:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "死亡守卫"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "持续施法 - 召唤一个死亡守卫攻击其攻击距离内的敌方英雄。最多持续%abilitychanneltime%秒。死亡守卫拥有%bonus_accuracy%%%额外必中率。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_description" "死亡守卫的攻击拥有克敌机先效果,并且会向附近英雄弹射。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "巫医跳起他的传统巫毒舞蹈,在生者的梦中作祟。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "死亡守卫是无敌的,只有在巫医被打断或持续时间结束后才会被摧毁。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "死亡守卫可以受到控制,选择攻击特定目标。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2" "死亡守卫每0.22秒攻击一次。"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "攻击力:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_attack_range_tooltip" "攻击距离:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounce_radius" "弹射范围:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo" "巫毒变身术"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_Description" "巫医暂时变成死亡守卫,死亡守卫的攻击速度有所降低。这段时间内自己为隐藏状态。"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_duration" "持续时间:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_attack_speed_reduction" "攻击速度降低:"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "巫毒疗法"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "巫医救己,伤敌!"
"DOTA_Tooltip_modifier_maledict" "巫蛊咒术"
"DOTA_Tooltip_modifier_maledict_Description" "被诅咒。受到持续伤害,并且根据随后的生命减少在被诅咒后每4秒遭受更多的伤害。"
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth" "撕裂大地"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "撕裂敌人脚下的大地。造成伤害和短暂的眩晕。"
"DOTA_Tooltip_ability_leshrac_split_earth_shard_description" "撕裂大地在相同地点再重复%shard_max_count%次,重复间隔为%shard_secondary_delay%秒。每次作用范围增加%shard_radius_increase%。撕裂大地的重复地点对双方队伍可见。"
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "拉席克用他恶毒的意志扭曲大自然,撕裂大地摧毁那些挡他路的倒霉鬼。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note0" "撕裂大地将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_leshrac_split_earth_Note1" "技能经过%delay%秒延迟后生效。"
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "眩晕时间:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay" "眩晕延迟:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "恶魔敕令"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "使拉席克周围的区域充满魔法性爆炸,对敌方单位和建筑造成纯粹伤害。范围内的敌人越少,他们受到的伤害就越大。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "古老的能量从一个位面向另一个位面爆发,将触碰到的一切化为灰烬。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "即使拉席克死亡,爆炸还是会在原地继续。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2" "可以伤害建筑,技能免疫单位和隐身单位。"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "爆炸次数:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "闪电风暴"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "召唤一片闪电风暴攻击目标敌方单位,并跳跃到附近的敌方单位。被攻击的敌人将会被减速。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "受折磨的灵魂用来击倒敌人的闪电风暴展现出他对操控元素的精通。"
"DOTA_Tooltip_ability_leshrac_lightning_storm_damage" "伤害:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "闪电跳跃次数:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius" "闪电跳跃范围:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm" "虚无主义"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Description" "使拉席克和范围内所有敌人变为虚无状态,他们无法攻击,并且承受的魔法伤害增加,移动速度被减缓。拉席克的移动速度得到提升,而不是减缓。拉席克受到的魔法伤害不会增加。"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_magic_amp" "%魔法伤害加深:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "脉冲新星"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "拉席克在他周围创造破坏性的能量波,每秒对附近敌方单位造成伤害。每次脉冲都会消耗拉席克的魔法。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "必要时,受折磨的灵魂能操纵时空本身,毁灭弱小的存在。"
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "每秒魔法消耗:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "伤害:"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "闪电风暴减速"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "脉冲新星"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "恶魔敕令"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "对周围的敌方单位造成伤害"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura" "虚无主义"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_leshrac_decrepify" "虚无主义"
"DOTA_Tooltip_modifier_leshrac_decrepify_Description" "减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度并增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%魔法伤害。"
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury" "剑刃风暴"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "舞起具有破坏性力量的剑刃风暴,对主宰周围的敌方单位造成伤害,并使主宰对魔法免疫。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_description" "剑刃风暴期间移动速度提升,并且对附近随机敌方单位发动攻击,造成较低伤害。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "无论是战士还是法师,都害怕尤涅若的武士刀剑技。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "剑刃风暴期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "主宰在施放剑刃风暴的过程中依然可以进行物理攻击。但是只有不受剑刃风暴伤害的单位,如守卫和建筑才会受到这些物理伤害。"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "作用范围:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage" "伤害:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_duration" "持续时间:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_bonus_move_speed" "移动速度加成:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_attack_rate" "攻击间隔:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_damage_pct" "%攻击伤害:"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "治疗守卫"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "召唤一个治疗守卫,按周围友军单位最大生命值的一定比例治疗他们。治疗守卫可以移动,移动速度为%healing_ward_movespeed_tooltip%。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "在遮面之岛习得的仪式之一,治疗伤口时加上一点巫毒法术往往会很有效。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "可以控制治疗守卫。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "多个治疗守卫的效果不会叠加。"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%每秒最大生命值回复:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "剑舞"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "主宰有一定概率在攻击时触发致命一击。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "作为他对剑技传承的最后承诺,尤涅若立誓将使此剑技为世人所铭记。"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "无敌斩"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "主宰挥剑跃向敌人,随后再以更短的攻击频率斩击附近的其它敌方单位。主宰在无敌斩期间无敌。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "“自律已有成果;勤练带来力量。”"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "无敌斩期间可以使用物品。"
"DOTA_Tooltip_ability_juggernaut_omni_slash_attack_rate_multiplier" "斩击频率倍数:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration" "持续时间:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "斩击跳跃范围:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration_scepter" "神杖升级持续时间:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_cooldown_scepter" "神杖升级冷却时间:"
"DOTA_Tooltip_ability_juggernaut_swift_slash" "迅风斩"
"DOTA_Tooltip_ability_juggernaut_swift_slash_Description" "发动一次短时间的无敌斩,持续%duration%秒。"
"DOTA_Tooltip_ability_juggernaut_swift_slash_duration" "持续时间:"
"DOTA_Tooltip_ability_juggernaut_swift_slash_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "剑刃风暴"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "提供技能免疫并且每秒造成伤害"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "剑舞"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%%几率触发致命一击"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "治疗守卫"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "治疗守卫光环"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "每秒恢复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%的生命值"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "无敌斩"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "无敌。攻击区域内的敌方单位。"
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook" "肉钩"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "向一个单位或方向射出血腥的肉钩。勾住第一个遭遇的单位,并将它拖到帕吉身边,如果是非远古单位会被秒杀,其他敌方单位则会造成伤害。"
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "屠夫的肉钩是噩梦的象征,锋利的倒钩暗示了他嗜血的本性。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note0" "钩中敌人后将打断持续施法类技能。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note1" "肉钩能击中隐身单位。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note2" "肉钩可以穿过树木、地形、建筑、远古生物和肉山。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note3" "肉钩可以拖拽友方单位,不过他们不会受到伤害。"
"DOTA_Tooltip_ability_pudge_meat_hook_Note4" "肉钩可以将神符拖拽至帕吉身旁,并返还肉钩的魔法消耗。"
"DOTA_Tooltip_ability_pudge_meat_hook_damage" "伤害:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "施法距离:"
"DOTA_Tooltip_ability_pudge_rot" "腐烂"
"DOTA_Tooltip_ability_pudge_rot_Description" "能够造成持续伤害并减缓敌人移动速度的毒性云雾——同时对敌军和自身造成伤害。"
"DOTA_Tooltip_ability_pudge_rot_scepter_description" "提升腐烂的作用范围和伤害,并且可以降低敌人的生命恢复。"
"DOTA_Tooltip_ability_pudge_rot_Lore" "有毒的气体从屠夫腐烂肿胀的肉体中放出,味道恶心得令人窒息。"
"DOTA_Tooltip_ability_pudge_rot_Note0" "使用腐烂不会打断持续施法。"
"DOTA_Tooltip_ability_pudge_rot_Note1" "腐烂能伤害隐身单位。"
"DOTA_Tooltip_ability_pudge_rot_Note2" "即使帕吉在开启腐烂后被沉默,腐烂也不会关闭。"
"DOTA_Tooltip_ability_pudge_rot_Note3" "腐烂的对己伤害不致死。"
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "作用范围:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "伤害:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_damage_bonus" "额外伤害:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_radius_bonus" "额外作用范围:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_regen_reduction_pct" "%生命恢复降低:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "腐肉堆积"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "主动施放后帕吉可以格挡所有来源的伤害。帕吉每次杀死一个敌方英雄,或者附近有敌方英雄死亡时,帕吉将被动获得力量加成。腐肉堆积具有追溯效果,在学习技能前可以积累力量,但是学习后才会获得这部分力量。"
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "屠夫赋予“肉盾”这个词新的含义。"
"DOTA_Tooltip_ability_pudge_flesh_heap_damage_block" "伤害格挡:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "力量增加:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "距离:"
"DOTA_Tooltip_ability_pudge_flesh_heap_duration" "持续时间:"
"DOTA_Tooltip_ability_pudge_dismember" "肢解"
"DOTA_Tooltip_ability_pudge_dismember_Description" "持续施法 - 帕吉撕咬一个敌方单位,使其失去行动能力并受到持续伤害。伤害量为基础伤害加上帕吉力量值的一定百分比,帕吉将回复与伤害量相等的生命。帕吉会将该单位以每秒%pull_units_per_second%的速度向自身牵引,最多牵引%pull_distance_limit%距离。对非英雄单位的持续时间更长。"
"DOTA_Tooltip_ability_pudge_dismember_shard_description" "降低冷却时间,肢解可以对友军施放,此时施法距离提升,将其生吞,每秒治疗他们最大生命值的一定百分比。"
"DOTA_Tooltip_ability_pudge_dismember_Lore" "“等我干掉这些蠢货以后,就可以把它们做成肉饼了!”"
"DOTA_Tooltip_ability_pudge_dismember_Note0" "即使肢解的目标在受到作用的过程中隐身,还是不会脱离肢解的作用。"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "每秒伤害:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage" "力量值伤害系数:"
"DOTA_Tooltip_ability_pudge_dismember_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_pudge_dismember_creep_dismember_duration_tooltip" "对小兵持续时间:"
"DOTA_Tooltip_ability_pudge_dismember_shard_regen_pct" "%最大生命值恢复:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cast_range" "对友军施法距离加成:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_pudge_swallow" "生吞"
"DOTA_Tooltip_ability_pudge_swallow_Description" "将一名友方英雄吞下。"
"DOTA_Tooltip_ability_pudge_eject" "倾吐"
"DOTA_Tooltip_ability_pudge_eject_Description" "吐出体内的友方英雄。"
"DOTA_Tooltip_ability_pudge_eject_Lore" "盟友的现身方式发生了永久的改变。"
"DOTA_Tooltip_modifier_pudge_rot" "腐烂"
"DOTA_Tooltip_modifier_pudge_rot_Description" "每秒对范围内所有单位造成伤害。"
"DOTA_Tooltip_modifier_pudge_flesh_heap" "腐肉堆积"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "帕吉获得%0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "每次帕吉杀死敌方英雄,或者附近有敌方英雄死亡时,帕吉将获得额外的力量。"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block" "腐肉堆积"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block_Description" "格挡%dMODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK%点伤害。"
"DOTA_Tooltip_modifier_pudge_dismember" "肢解"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "正在被帕吉肢解。"
"DOTA_Tooltip_modifier_pudge_meat_hook" "肉钩"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "来这里!"
"DOTA_Tooltip_modifier_pudge_swallow" "生吞"
"DOTA_Tooltip_modifier_pudge_swallow_Description" "生吞一名友方英雄,对其治疗。"
"DOTA_Tooltip_modifier_pudge_swallow_hide" "被生吞"
"DOTA_Tooltip_modifier_pudge_swallow_hide_Description" "被帕吉生吞,每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%%生命。下达指令后可以吐出。"
//BANE
"DOTA_Tooltip_ability_bane_enfeeble" "虚弱"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "降低敌人的总攻击力、施法距离和治疗/恢复效果。"
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "阿特洛波斯编织的每一丝恐惧都使他的受难者承受更多的奥术和未知技艺伤害。"
"DOTA_Tooltip_ability_bane_enfeeble_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_bane_enfeeble_heal_reduction" "%治疗/恢复降低:"
"DOTA_Tooltip_ability_bane_enfeeble_cast_reduction" "%施法距离降低:"
"DOTA_Tooltip_ability_bane_enfeeble_duration" "持续时间:"
"DOTA_Tooltip_ability_bane_enfeeble_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_bane_brain_sap" "蚀脑"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "暴食一个敌方单位的生命能量,造成伤害并回复自身生命值。"
"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage" "治疗/伤害:"
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "阿特洛波斯认为收割被他亲自制造的恐惧弄崩溃的生命是至高的享受。"
"DOTA_Tooltip_ability_bane_brain_sap_shard_description" "蚀脑变成%shard_radius%作用范围的技能。次级目标只有%shard_secondary_target_heal_pct%%%治疗效果。"
"DOTA_Tooltip_ability_bane_nightmare" "噩梦"
"DOTA_Tooltip_ability_bane_nightmare_abilitydraft_note" "拥有技能“噩梦”的英雄可以攻击噩梦作用下的单位。祸乱之源即使没有该技能也能攻击。"
"DOTA_Tooltip_ability_bane_nightmare_Description" "让目标敌方或友方英雄进入沉睡。睡着的单位受到攻击便会醒来,但噩梦将转移到攻击者身上。祸乱之源可以随意攻击噩梦中的目标。敌方单位在噩梦状态下每秒受到纯粹伤害。"
"DOTA_Tooltip_ability_bane_nightmare_Lore" "从夜之女神妮塔莎那里偷来的能力,让猎物一觉不醒。"
"DOTA_Tooltip_ability_bane_nightmare_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_bane_nightmare_nightmare_tick_damage" "每秒伤害:"
"DOTA_Tooltip_ability_bane_nightmare_Note0" "在噩梦的第一秒,作用单位是无敌状态。"
"DOTA_Tooltip_ability_bane_nightmare_Note1" "祸乱之源可以把自己从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_nightmare_Note2" "施放后将替换为结束噩梦:结束所有受作用单位身上的噩梦。"
"DOTA_Tooltip_ability_bane_nightmare_duration" "持续时间:"
"DOTA_Tooltip_ability_bane_nightmare_end" "噩梦终止"
"DOTA_Tooltip_ability_bane_nightmare_end_Description" "将所有人从噩梦中唤醒。"
"DOTA_Tooltip_ability_bane_fiends_grip" "魔爪"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "持续施法 - 抓住一个敌方单位,使其失去行动能力并持续受到大量伤害,同时每%fiend_grip_tick_interval%秒按目标最大魔法值一定比例吸取魔法。"
"DOTA_Tooltip_ability_bane_fiends_grip_scepter_description" "魔爪的冷却时间减少%bonus_AbilityCooldown%秒。魔爪将产生两个不可控制的幻象,幻象也将对目标持续施放魔爪。幻象承受%scepter_incoming_illusion_damage%%%伤害,并且被打断后立刻消失。伤害不会叠加。"
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "阿特洛波斯的受害者经常因为噩梦中逼真的幻象痛不欲生。"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "伤害:"
"DOTA_Tooltip_ability_bane_fiends_grip_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%每秒魔法吸取:"
"DOTA_Tooltip_modifier_bane_enfeeble_effect" "虚弱"
"DOTA_Tooltip_modifier_bane_enfeeble_effect_Description" "攻击力降低%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%,施法距离减少%dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%,生命恢复减少%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
"DOTA_Tooltip_modifier_bane_nightmare" "噩梦"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "睡眠中"
"DOTA_Tooltip_modifier_bane_fiends_grip" "魔爪"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "被控制,并受到伤害。损失最大魔法值的%fMODIFIER_PROPERTY_TOOLTIP%%%,每经过%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion" "魔爪"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion_Description" "被控制。"
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure" "沟壑"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "用威武的图腾猛击地面,沿直线裂开地面,制造一条无法通过的岩脊。同时眩晕和伤害敌方单位。"
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "尼西埃图腾能以惊世之力使大地裂开。"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range" "沟壑距离:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_damage" "伤害:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "沟壑持续时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_Note0" "小兵将会等待沟壑消失,不会去尝试绕开它。"
"DOTA_Tooltip_ability_earthshaker_fissure_Note1" "沟壑不会被林肯法球抵挡。"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_description" "降低沟壑的冷却时间,并且撼地者可以在沟壑上行走。每次施放技能时都会沿着沟壑释放余震,眩晕时间降低。"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_free_pathing_linger_duration" "沟壑行走粘滞时间:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_aftershock_stun_duration_pct" "%沟壑余震眩晕:"
"DOTA_Tooltip_ability_earthshaker_fissure_abilitydraft_note" "必须拥有余震才会具有魔晶升级效果。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "强化图腾"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_description" "强化图腾可以对地施放,施放后会跳至半空中再降落至目标地点,在目标地点施放强化图腾。双击技能会按原技能施放,不会跳跃。强化图腾拥有分裂效果。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_pct" "%分裂伤害:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_distance" "分裂距离:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "强化撼地者的图腾,下次攻击造成额外伤害,并且拥有%bonus_attack_range%攻击距离加成。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "瑞格勇猛的的蛮力能摧毁山脉。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "攻击力加成是基于基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%攻击力提升:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter" "跳跃距离:"
"DOTA_Tooltip_ability_earthshaker_aftershock" "余震"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "撼地者施放技能时会引起脚下的大地震动,眩晕附近的敌方单位并造成额外伤害。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "大地在瑞格强有力的步伐下颤抖。"
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "使用物品不会触发余震。"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "作用范围:"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_damage" "伤害:"
"DOTA_Tooltip_ability_earthshaker_aftershock_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "回音击"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "穿过地面的冲击波,伤害敌方单位。每个受到攻击的敌人都会引起伤害附近单位的反射波。英雄本体将引起两次反射。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "地壳开裂,山岳折叠,敌人遭回音击尽数碾压。"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "回音伤害:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "作用范围:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_initial_damage" "初始伤害:"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "强化图腾"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "下一击将会造成%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%额外伤害"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "沟壑"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "被撼地者的沟壑击晕。"
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike" "掘地穿刺"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "沙王钻入地面挖掘隧道前进,穿出地面时伤害并眩晕上方的敌方单位。"
"DOTA_Tooltip_ability_sandking_burrowstrike_scepter_description" "对沙王的掘地穿刺击中的英雄施加腐尸毒,而且提升施法距离。不会对幻象施加腐尸毒。"
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "克里瑟历斯经常钻入地下埋伏,等待伏击敌人。"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sandking_burrowstrike_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter" "施法距离:"
"DOTA_Tooltip_ability_sandking_sand_storm" "沙尘暴"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "沙王制造一起可怕的沙尘暴,伤害敌方单位的同时隐匿沙王自身。沙王离开该区域后效果结束。"
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "有人认为克里瑟历斯只是传说中的幻影,因为他的甲壳在闪烁荒原的沙尘中总是若隐若现。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note0" "沙尘暴可以用来躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_sandking_sand_storm_Note1" "沙王在沙尘暴中攻击或使用技能会暂时显形。%fade_delay%秒后将再次隐形。"
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage" "沙尘暴伤害:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "腐尸毒"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "沙王的攻击对敌方单位注入毒液,使其移动变得迟缓,死亡时发生剧烈爆炸。"
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "克里瑟历斯的毒液让受害者变得脆弱并且干涸如干旱的荒地,最后爆炸而死。"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "爆炸范围:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_base" "基础伤害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_pct" "%最大生命值伤害:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration" "负面效果持续时间:"
"DOTA_Tooltip_ability_sandking_epicenter" "地震"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "经过%abilitycastpoint%秒施法前摇后,沙王向地中发送扰动,引起大地剧烈震动。所有范围内的敌人会受到伤害并被减速。每次后续震波都会提高伤害传播半径。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_description" "提升地震波伤害,每移动%shard_move_distance%距离都会在沙王身上产生一道较小的地震波。"
"DOTA_Tooltip_ability_sandking_epicenter_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_move_distance" "地震波触发距离:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_epicenter_pulse_damage_bonus" "地震波额外伤害:"
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "许多探险家丧生于闪烁荒原的流沙。"
"DOTA_Tooltip_ability_sandking_epicenter_Note0" "地震波将以沙王为中心,而不是他施放技能的地点。"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "震击次数:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "每波伤害:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as" "攻击速度降低:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_base" "基础作用范围:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_increment" "作用范围递增:"
"DOTA_Tooltip_ability_sandking_epicenter_abilityduration" "减速持续时间:"
"DOTA_Tooltip_modifier_sandking_impale" "掘地穿刺"
"DOTA_Tooltip_modifier_sandking_impale_Description" "被沙王眩晕。"
"DOTA_Tooltip_modifier_sandking_sand_storm" "沙尘暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "使自己隐身,并且每秒对附近单位造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "腐尸毒"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "沙王的攻击注入了毒素。移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。死亡时将会爆炸,造成范围伤害。"
"DOTA_Tooltip_modifier_sand_king_epicenter" "地震"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "向大地发出震颤,造成范围伤害和减速。"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "地震减速"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow" "沙尘暴"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,普通攻击有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%落空。"
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "影魔对其正前方区域释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。连中的负面效果还会降低转身速率和移动速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_movement_speed_pct" "%移动速度减少:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_turn_rate_pct" "%转身速率减少:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "影魔对其前方稍远处释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。连中的负面效果还会降低转身速率和移动速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_abilitydraft_note" "毁灭阴影拥有3点能量点数,效果均为中距离。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_movement_speed_pct" "%移动速度减少:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_turn_rate_pct" "%转身速率减少:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "毁灭阴影"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "影魔对其前方较远处释放毁灭能量,对该区域中的敌人造成伤害。在目标身上施加一个连中效果,持续时间内再被毁灭阴影击中将受到额外伤害。连中的负面效果还会降低转身速率和移动速度。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "奈文摩尔标志性的灵魂收割手段。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Note0" "连中效果的持续时间在每次连中时刷新。"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "距离:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage" "连中额外伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage" "基础伤害:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_movement_speed_pct" "%移动速度减少:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_turn_rate_pct" "%转身速率减少:"
"DOTA_Tooltip_ability_nevermore_necromastery" "支配死灵"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "影魔每杀死一个单位都会窃取其灵魂,获得额外攻击力。影魔死亡时40%的灵魂将逃离他的束缚。"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_description" "影魔每次击杀都会额外获得1个灵魂。影魔每次攻击可以消耗1个灵魂,造成致命一击伤害,并使目标恐惧。"
"DOTA_Tooltip_ability_nevermore_necromastery_scepter_description" "提高灵魂数量上限。"
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "被收割的亡魂在魂渊内外盘旋,增加了影魔的力量,也方便他扩大自己的灵魂收藏。"
"DOTA_Tooltip_ability_nevermore_necromastery_Note0" "反补、杀死中立生物也能收集到灵魂。"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "灵魂上限:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "攻击力加成/灵魂:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls_scepter" "灵魂上限:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_souls_per_kill" "每次击杀收获灵魂:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_crit_pct" "%致命一击伤害:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_fear_duration" "恐惧持续时间:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "魔王降临"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "影魔的出现使得周围的敌人护甲降低。"
"DOTA_Tooltip_ability_nevermore_dark_lord_shard_description" "降低附近敌人14%%魔法抗性。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "即使只是在影魔周围游荡,灵魂也会被侵蚀。"
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "与其他降低护甲的技能和光环完全叠加。"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "作用范围:"
"DOTA_Tooltip_ability_nevermore_requiem" "魂之挽歌"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "影魔聚集捕获的灵魂,以多道魔能的形式释放。若距离影魔过近将受到数道魔能的伤害。敌方单位受到魂之挽歌伤害的同时,每道魔能还将造成恐惧和减速效果,并且降低魔法抗性,持续%requiem_slow_duration%秒,最高可达%requiem_slow_duration_max%秒。每个通过支配死灵收集的灵魂会为魂之挽歌创造一道魔能。
死亡时会自动释放魂之挽歌,不占用主动大招的冷却时间。"
"DOTA_Tooltip_ability_nevermore_requiem_scepter_description" "降低冷却时间,并且魂之挽歌可以回归影魔。回归的伤害波造成较低的伤害,但是影魔会回复与伤害值相等的生命。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitydraft_note" "必须拥有支配死灵才能造成伤害。"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycastpoint" "施法延迟:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%移动速度减少:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_mres" "%魔法抗性降低:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter" "%回归伤害:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter" "%回归治疗:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "每道魔能恐惧时间:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration_max" "最长恐惧时间:"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycooldown" "冷却时间:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore" "那些死者的灵魂被捕获后尽数释放,毁灭他们生前的盟友。"
"DOTA_Tooltip_ability_nevermore_requiem_Note0" "影魔收集的灵魂中,每%requiem_soul_conversion%个会产生一道伤害波。"
"DOTA_Tooltip_ability_nevermore_requiem_Note1" "死亡时释放的魂之挽歌不会施加恐惧和减速效果。"
"DOTA_Tooltip_modifier_nevermore_necromastery" "支配死灵"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "储存的灵魂增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_nevermore_necromastery_shard_description" "影魔每次攻击可以消耗1个灵魂,造成190%伤害。击杀敌人可以额外获得一个灵魂。冷却时间:3秒。"
"DOTA_Tooltip_modifier_nevermore_presence" "魔王降临"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "影魔的出现使护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_nevermore_requiem" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, 攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff" "毁灭阴影"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description" "每次受到毁灭阴影作用时额外承受%dMODIFIER_PROPERTY_TOOLTIP%点伤害。移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" and turn rate reduced by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.
"DOTA_Tooltip_modifier_nevermore_requiem_fear" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_fear_Description" "被恐惧。"
"DOTA_Tooltip_modifier_nevermore_requiem_slow" "魂之挽歌"
"DOTA_Tooltip_modifier_nevermore_requiem_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_nevermore_necromastery_fear" "支配死灵"
"DOTA_Tooltip_modifier_nevermore_necromastery_fear_Description" "被恐惧。"
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt" "风暴之拳"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "斯温用他充满魔力的手套对目标周围内所有敌人造成伤害和眩晕。"
"DOTA_Tooltip_ability_sven_storm_bolt_scepter_description" "提升施法距离,并且斯温将跟随风暴之拳行进。风暴之拳还对目标施加弱驱散效果。如果技能设为自动施放,斯温不会跟随风暴之拳行进。"
"DOTA_Tooltip_ability_sven_storm_bolt_Lore" "流浪剑客从他父亲的学校里取得的精铁护手能对敌人造成致命打击。"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "作用范围:"
"DOTA_Tooltip_ability_sven_storm_bolt_cast_range_bonus_scepter" "施法距离加成:"
"DOTA_Tooltip_ability_sven_great_cleave" "巨力挥舞"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "斯温以巨力攻击,并对所有附近的敌方单位造成分裂攻击伤害。"
"DOTA_Tooltip_ability_sven_great_cleave_Lore" "守夜骑士团仍然在试图从斯温那里取回被偷走的弃誓之刃,一把能在低阶战士中杀出条大路的利剑。"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%分裂伤害:"
"DOTA_Tooltip_ability_sven_warcry" "战吼"
"DOTA_Tooltip_ability_sven_warcry_shard_description" "战吼无法被驱散,并且被动向斯温周围所有友军提供护甲。"
"DOTA_Tooltip_ability_sven_warcry_Description" "斯温的战吼激励着同伴作战,提升他们的护甲和移动速度。持续%duration%秒。"
"DOTA_Tooltip_ability_sven_warcry_Lore" "吟诵守夜人法典的句子能够强化斯温对其流浪法则的遵从。太有诗意了!"
"DOTA_Tooltip_ability_sven_warcry_radius" "作用范围:"
"DOTA_Tooltip_ability_sven_warcry_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_sven_warcry_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_sven_warcry_duration" "持续时间:"
"DOTA_Tooltip_ability_sven_warcry_shard_radius" "被动作用范围:"
"DOTA_Tooltip_ability_sven_warcry_shard_passive_armor" "被动护甲加成:"
"DOTA_Tooltip_ability_sven_gods_strength" "神之力量"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "斯温爆发出他流浪剑客的力量,获得%abilityduration%秒的攻击力提升。"
"DOTA_Tooltip_ability_sven_gods_strength_Lore" "凭借能够击碎神圣之盔的力量,流浪剑客在近身肉搏中未尝一败。"
"DOTA_Tooltip_ability_sven_gods_strength_Note0" "额外攻击力是基于斯温的基础攻击力和主属性数值。"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%攻击力加成:"
"DOTA_Tooltip_modifier_sven_warcry" "战吼"
"DOTA_Tooltip_modifier_sven_warcry_Description" "护甲提高%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sven_warcry_passive" "战吼光环"
"DOTA_Tooltip_modifier_sven_warcry_passive_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_sven_gods_strength" "神之力量"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sven_gods_strength_child" "神之力量光环"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "窒碍短匕"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "对敌方单位掷出一把匕首,减缓其移动速度,并造成物理伤害,数值为%base_damage%+幻影刺客攻击伤害的%attack_factor_tooltip%%%,同时继承物品和技能的攻击效果。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "如果攻击效果为几率触发,匕首的触发几率与原几率相同。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note1" "技能免疫下的敌人不会受到窒碍短匕的减速影响。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note2" "窒碍短匕在行进途中和击中目标时都会提供附近的视野。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "魅影之纱成员学习到的第一个技能,中招就意味着下一次攻击要来了。"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "减速持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip" "%攻击伤害:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "幻影突袭"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "闪烁到一个友方或敌方单位身边,如果是敌方单位则在攻击该目标时获得攻击速度和吸血加成。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "茉崔蒂的真丝面纱是她倒霉的目标临终所见之物。"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "攻速提升:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_lifesteal_pct" "%吸血:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "魅影无形"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "幻影刺客专注一心,闪避敌人攻击的技艺得到提升。可以主动施放,模糊自己的身形,使她在附近没有敌方英雄、防御塔或前哨时无法被看到。\n\n与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_description" "魅影无形能立刻施放,并且施放时施加驱散效果。每次击杀英雄时幻影刺客将刷新所有技能的冷却时间。降低冷却时间,并且提升显形缓冲时间。"
"DOTA_Tooltip_ability_phantom_assassin_blur_abilitydraft_note" "拥有神杖时只会刷新大招以外的技能。"
"DOTA_Tooltip_ability_phantom_assassin_blur_shard_description" "魅影无形主动技能生效时移动速度提升40%。"
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "长期的冥想使得魅影之纱的成员能够谨慎地预知到敌人的到来。"
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%闪避几率:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius" "显形所需敌人距离:"
"DOTA_Tooltip_ability_phantom_assassin_blur_fade_duration" "显形缓冲时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_duration" "持续时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_fade_duration" "显形缓冲时间:"
"DOTA_Tooltip_ability_phantom_assassin_blur_Note0" "通过普通攻击攻击肉山会驱散魅影无形。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "恩赐解脱"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "幻影刺客的战斗技巧得到精进,有一定概率对敌方单位造成毁灭性的致命一击。致命一击的效果对窒碍短匕同样有效。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "神圣的一击,茉崔蒂通过赐予对手死亡来向他们致以敬意。"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%致命一击伤害:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives" "刀阵旋风"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Description" "幻影刺客对附近范围内敌人放出尖利的刀刃,击中时造成目标最大生命值一定百分比的伤害并施加破坏效果。"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_pct_health_damage_initial" "%最大生命值伤害:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_radius" "作用范围:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_duration" "破坏持续时间:"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "窒碍短匕"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_caster" "窒碍短匕"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active" "魅影无形"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "无影无形,从敌方视野中消失。"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "幻影突袭"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,并且获得额外吸血。"
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff" "护甲削弱"
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff_description" "目前护甲被降低。"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives" "刀阵旋风"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives_Description" "被动技能被禁用。"
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "冥火爆击"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "冥魂大帝向一个敌方单位发射冥魂火球,造成即时伤害和眩晕,并持续对目标造成伤害和减速。目标附近召唤的骷髅兵会在负面效果的持续时间内获得移动速度和攻击速度加成。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "奥斯塔里昂激活他的冥魂怒意,毁灭他的敌人。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0" "冥魂大帝召唤骷髅兵后,对目标单位施放冥火爆击将命令所有骷髅兵攻击该目标。"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "每秒持续伤害:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_move_speed" "骷髅兵移动速度加成:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_attack_speed" "骷髅兵攻击速度加成:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "吸血灵魂"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "冥魂大帝攻击敌方单位时将根据造成的伤害回复生命。可以施放吸血灵魂召唤骷髅兵。冥魂大帝或他控制的任意单位每击杀两个敌方单位获得一点骷髅兵能量。骷髅兵阵亡后会复活一次。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore" "冥魂大帝的剑刃汲取敌人的精华,填补自身的元气。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0" "召唤的骷髅兵会自动攻击被冥火爆击伤害的单位。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1" "与其他吸血类效果完全叠加。"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%吸血:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_max_skeleton_charges" "最大能量点数:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_duration" "骷髅兵持续时间:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_damage_tooltip" "骷髅兵攻击力:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike" "本命一击"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "冥魂大帝被动地在攻击时造成额外伤害,本技能具有冷却时间。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "单凭一击,斩敌无匹。"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "绝冥再生"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "冥魂大帝倒下后,他飞散的冥魂会重组,使他复活。死亡时附近%slow_radius%范围内的敌人会被减速。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_shard_description" "绝冥再生不需要消耗魔法,并且触发时附近每个敌方英雄都会被产生的%shard_skeleton_count%个骷髅兵攻击。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_description" "如果附近一个友方英雄被击杀,他们将变为冥魂,死亡时间会延迟并且获得攻击和移动速度加成。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "冥魂大帝的对头们一直很疑惑,为什么他就是不会死透。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "如果魔法不足冥魂大帝将不会重生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "如果冥魂大帝拥有不朽之守护,同时绝冥再生不处于冷却状态,死亡后将首先触发绝冥再生。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "重生后生命值和魔法值全满。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3" "对于死亡被延缓的友军,其成为冥魂前所受的最后一击来源即为击杀者。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4" "冥魂续命效果能作用于冥魂大帝实际的死亡,如果符合绝冥再生的条件本效果不会生效。"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "绝冥再生时间:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow" "攻击速度降低:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration" "友军死亡延迟:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_aura_radius" "死亡延迟作用范围:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_move_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "冥火爆击"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并持续受到伤害"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "吸血光环"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "攻击时回复生命值"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "重生"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "深受冥魂大帝的绝冥再生影响。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter" "冥魂续命"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description" "若被击杀,将在死亡前%dMODIFIER_PROPERTY_TOOLTIP%秒内变成冥魂。"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active" "死亡延迟"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description" "变成冥魂,死亡被推迟,但仍会在短时间内死亡。"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura" "吸血灵魂骷髅兵能量点数"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_Description" "施放后召唤的骷髅兵数量。"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_summon" "吸血灵魂召唤的骷髅兵"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff" "冥火爆击"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff_Description" "移动和攻击速度得到提升。"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "霜冻之箭"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "卓尔游侠在箭矢中附上冰冻效果,减缓敌人的移动速度并造成额外伤害。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_description" "霜冻之箭对敌人施加低温的叠加效果,提升霜冻之箭的伤害,并且每层叠加效果都会降低生命恢复。若敌人在低温效果下阵亡,他们将会爆炸,对范围内的敌人造成伤害和减速。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_regen_reduction_pct_per_stack" "%每次叠加降低生命恢复:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_bonus_damage_per_stack" "每层叠加额外伤害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_stack_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_damage_per_stack" "每层叠加爆炸伤害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_move_slow_pct" "%爆炸减速:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_slow_duration" "爆炸减速时间:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_max_stacks" "最大叠加次数:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "覆盖着寒冰的箭矢破空而出,将敌人彻底冻结。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "减速的持续时间在下一支冰箭射中后刷新。"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%移速减缓:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_damage" "额外伤害:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_drow_ranger_multishot" "数箭齐发"
"DOTA_Tooltip_ability_drow_ranger_multishot_Description" "持续施法 - 卓尔游侠在最多%abilitychanneltime%秒内不断地射出阵阵箭矢,对击中的敌人造成额外伤害,并施加长时间的霜冻之箭效果。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Lore" "在游侠的童年,学习同时射出多支箭矢被视为不够专心的轻浮行为。而在遗迹的大战中,这样的技巧奇特地成为了必要。"
"DOTA_Tooltip_ability_drow_ranger_multishot_wave_count" "波数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_scepter_wave_count" "神杖升级波数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_count_per_wave" "每波箭矢数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_damage_pct" "%箭矢基础攻击力加成:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_slow_duration" "箭矢减速持续时间:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_range_multiplier" "箭矢射程倍数:"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note0" "箭矢的基础伤害无视技能免疫。"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note1" "霜冻之箭的额外伤害和减速效果不无视技能免疫。"
"DOTA_Tooltip_ability_drow_ranger_silence" "沉默魔法"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "沉默目标区域内的所有敌方单位。"
"DOTA_Tooltip_ability_drow_ranger_silence_Lore" "崔希丝对物理搏斗时的宁静尤为钟爱,于是用卓尔人的天赋来中止对方法师的吟唱。"
"DOTA_Tooltip_ability_drow_ranger_silence_Note0" "无法阻止敌人使用物品。"
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "作用范围:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" "持续时间:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "狂风"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "释放一阵狂风,沉默敌方单位并将其击退。击退距离与敌人和卓尔游侠的距离成反比。卓尔游侠在持续时间内获得移动速度加成。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "崔希丝特别中意肉搏中蕴含的静谧,因此她运用卓尔人的天赋终结敌人的魔法。"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "作用宽度:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration" "击退持续时间:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max" "最大击退距离:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_bonus_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "精准光环"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "提高所有友方远程英雄的攻击力,提升数值是卓尔游侠敏捷值的一定百分比。施放后对所有普通单位生效,持续30秒。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "崔希丝在卓尔族森林中独处的时光让她有时间教导其他弓箭手如何提高弓技。"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%远程攻击力提升:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_radius" "作用范围:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "射手天赋"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "卓尔游侠的战斗经验使她有概率发出极其精准高效的箭矢。箭矢将穿透敌人的防御,无视他们的基础护甲。卓尔游侠和附近远程英雄获得敏捷加成,数值为卓尔游侠当前敏捷的一定百分比。如果%disable_range%范围内有敌方英雄,本技能没有效果。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_Description" "使卓尔游侠的攻击分裂出额外的箭矢,攻击主目标附近%split_range%范围内%split_count%个单位,造成较少的伤害。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_split_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "卓尔游侠是弓箭手登峰造极的典型。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Note0" "射手天赋的触发效果拥有克敌机先。"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_chance" "%概率:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_bonus_damage" "额外触发伤害:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_multiplier" "%敏捷加成:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_range" "敏捷加成作用范围:"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence" "狂风"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence_Description" "被卓尔游侠沉默。"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff" "狂风"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "霜冻之箭减速"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia" "低温"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia_Description" "治疗、吸血、技能吸血和生命恢复降低%dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow" "低温"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura" "精准光环"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_drow_ranger_multishot" "数箭齐发"
"DOTA_Tooltip_modifier_drow_ranger_multishot_Description" "持续拉弓中"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus" "射手天赋"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus_Description" "获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点额外敏捷。"
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform" "波浪形态"
"DOTA_Tooltip_ability_morphling_waveform_Description" "变体精灵化为波浪向前涌进,对路径上的敌人造成伤害。变体精灵在波浪形态中是无敌的。"
"DOTA_Tooltip_ability_morphling_waveform_Lore" "轻松卷走敌人的滔滔洪水。"
"DOTA_Tooltip_ability_morphling_waveform_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi" "变体打击(敏捷)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description" "用猛烈的水波打击一个敌方单位,造成的伤害为基础伤害加上变体精灵自身敏捷值乘以伤害系数的额外伤害。如果变体精灵的敏捷比力量高50%%,将造成最大伤害。\n\n另外变体打击(力量)进入%shared_cooldown%秒冷却。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore" "变体精灵唤出自身的元素,构成波浪碾碎对手。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note0" "弹道移动速度为%projectile_speed%。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base" "基础伤害:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max" "伤害最高敏捷系数:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min" "伤害最低敏捷系数:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str" "变体打击(力量)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Description" "用猛烈的水波打击一个敌方单位,根据变体精灵自身力量值造成眩晕和击退。如果变体精灵的力量比敏捷高50%%,将造成最大眩晕/击退。\n\n另外变体打击(敏捷)进入%shared_cooldown%秒冷却。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Lore" "变体精灵唤出自身的元素,构成波浪碾碎对手。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Note0" "弹道速度为%projectile_speed%。"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_max" "最大眩晕:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_min" "最小眩晕:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_max" "最大击退距离:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_min" "最小击退距离:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_morphling_morph_agi" "属性变换(敏捷获取)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "变体精灵改变它的形态,将一些力量转化成敏捷。该过程可逆。升级此技能将提高转化速率。被动获得敏捷加成。"
"DOTA_Tooltip_ability_morphling_morph_agi_shard_description" "变体精灵在眩晕状态下可以变换属性。提升敏捷加成。"
"DOTA_Tooltip_ability_morphling_morph_agi_Lore" "不断变化的流水让变体精灵的本质很难被辨别。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note0" "属性变换不能转化物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_morph_agi_Note1" "升级敏捷获取时也会升级力量获取。"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip" "变换速率:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes" "敏捷加成:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "每秒消耗魔法:"
"DOTA_Tooltip_ability_morphling_morph_str" "属性变换(力量获取)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "变体精灵改变它的形态,将一些敏捷转化成力量。该过程可逆。升级此技能将提高转化速率。被动获得力量加成。"
"DOTA_Tooltip_ability_morphling_morph_str_shard_description" "变体精灵在眩晕状态下可以变换属性。提升力量加成。"
"DOTA_Tooltip_ability_morphling_morph_str_Lore" "不断变化的流水让变体精灵的本质很难被辨别。"
"DOTA_Tooltip_ability_morphling_morph_str_Note0" "属性变换不能转换物品提供的属性加成。"
"DOTA_Tooltip_ability_morphling_morph_str_Note1" "升级力量获取时也会升级敏捷获取。"
"DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip" "变换速率:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes" "力量加成:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "每秒消耗魔法:"
"DOTA_Tooltip_ability_morphling_replicate" "变形"
"DOTA_Tooltip_ability_morphling_replicate_Description" "使自身向敌方目标改变,获得其基础技能。技能持续时间内可以来回切换。"
"DOTA_Tooltip_ability_morphling_replicate_scepter_description" "变体精灵会窃取被复制英雄的属性。若被复制英雄的主属性为力量,变形还会偷取状态抗性。若是敏捷则偷取攻击速度,若是智力则偷取技能增强。"
"DOTA_Tooltip_ability_morphling_replicate_Lore" "凝视变体精灵会映出一个能够模仿本体的倒影。"
"DOTA_Tooltip_ability_morphling_replicate_Note0" "变体精灵自身及其控制的单位不能作为变形的目标。"
"DOTA_Tooltip_ability_morphling_replicate_Note1" "变形不会复制魔晶/神杖类技能,除非变体精灵自身也拥有相应物品。"
"DOTA_Tooltip_ability_morphling_replicate_duration" "持续时间:"
"DOTA_Tooltip_ability_morphling_replicate_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_stat_steal" "%目标属性窃取:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_spell_amplify" "%技能增强窃取(智力):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_status_resist" "%状态抗性窃取(力量):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_attack_speed" "攻击速度窃取(敏捷):"
"DOTA_Tooltip_ability_morphling_morph_replicate" "替换复制体"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "变体精灵的形态在自身和复制体之间可以来回切换。"
"DOTA_Tooltip_ability_morphling_hybrid" "混源"
"DOTA_Tooltip_ability_morphling_hybrid_Description" "变体精灵创造友方目标英雄的混源复制体,可以施放该英雄除了终极技能以外的所有技能。敌人可以分辨出哪个单位是混源体。"
"DOTA_Tooltip_ability_morphling_hybrid_duration" "持续时间:"
"DOTA_Tooltip_modifier_morphling_morph_str" "属性变换(力量)"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "将敏捷转换为力量"
"DOTA_Tooltip_modifier_morphling_morph_agi" "属性变换(敏捷)"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "将力量转换成敏捷"
"DOTA_Tooltip_modifier_morphling_morph" "属性变换"
"DOTA_Tooltip_modifier_morphling_morph_Description" "力量:%-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\n敏捷:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer" "复制体倒计时"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "变体精灵技能创造的复制体剩余时间"
"DOTA_Tooltip_modifier_morphling_replicate_manager" "变形倒计时"
"DOTA_Tooltip_modifier_morphling_replicate_manager_Description" "显示变体精灵变回原形态的时间。"
"DOTA_Tooltip_modifier_morphling_waveform_charge_counter" "波浪形态能量点数"
"DOTA_Tooltip_modifier_morphling_adaptive_strike" "变体打击"
"DOTA_Tooltip_modifier_morphling_adaptive_strike_Description" "被眩晕。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff" "变形力量吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff_Description" "获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力和%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff" "变形力量吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff_Description" "失去%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%属性和%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff" "变形敏捷吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff_Description" "获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力和%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff" "变形敏捷吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff_Description" "失去%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE%%%属性以及%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff" "变形智力吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff_Description" "获得%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量、%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷、%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力和%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能增强。"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff" "变形智力吸取"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff_Description" "失去%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE%%%属性以及%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能增强。"
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "血怒"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "使血魔陷入渴望鲜血的狂怒中,以每秒流失一定百分比生命的代价获得攻击速度和技能增强加成。对友方英雄的攻击速度加成减半。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "对血魔或友军造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "史德利古尔与人分享他那野兽般的嗜血饥渴。"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "持续时间:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_pct" "%每秒最大生命值伤害:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_shard_description" "血怒的攻击造成%shard_max_health_dmg_pct%%%目标最大生命值的纯粹伤害,并且自身回复相同数值。仅对血魔自身有效。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "血祭"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "血魔用圣血为一片区域洗礼。%delay_plus_castpoint_tooltip%秒后祭祀完成,区域范围内所有敌人都会受到伤害,并被沉默。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "只要有人在战场上遍洒鲜血,那么剥皮双子就乐于向他施以援手。"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage" "伤害:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius" "祭祀范围:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "总时间为%delay%秒的施法时间加上%castpoint_tooltip%秒的生效延迟。"
"DOTA_Tooltip_ability_bloodseeker_thirst" "焦渴"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "血魔能够感知到敌人的伤口中涌出的鲜血,每杀死一个单位都会回复部分生命。反补或友军击杀了附近一个敌方英雄时会回复半额数值。另外敌方英雄的生命值低于%min_bonus_pct%%%,他的移动速度就会提升,而且生命值越低,提升效果越大。如果生命值低于%invis_threshold_pct%%%,他还将获得该英雄的视野和真实视域。焦渴的效果可以叠加。血魔可以突破最大速度限制。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "史德利古尔闻到血腥味就会变得无比狂热。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "幻象不能触发该技能。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1" "移动速度加成在敌人生命值低于%max_bonus_pct%%%时达到上限。"
"DOTA_Tooltip_ability_bloodseeker_thirst_Note2" "目标死亡后效果延续%linger_duration%秒。"
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct" "%触发焦渴临界生命值:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%焦渴移速加成上限:"
"DOTA_Tooltip_ability_bloodseeker_thirst_hero_kill_heal" "%最大生命值回复(英雄):"
"DOTA_Tooltip_ability_bloodseeker_thirst_creep_kill_heal" "%最大生命值回复(非英雄):"
"DOTA_Tooltip_ability_bloodseeker_thirst_half_bonus_aoe" "半额治疗作用范围:"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%获得视野血量临界值:"
"DOTA_Tooltip_ability_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "让一个敌方单位皮开肉绽,根据其当前生命值造成初始伤害。单位移动后会根据移动的距离受到伤害。"
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "当血魔猎杀你时,受伤就意味着死亡。"
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "持续时间:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%移动伤害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_hp_pct" "%生命值伤害:"
"DOTA_Tooltip_ability_bloodseeker_rupture_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter" "神杖升级能量点数:"
"DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_scepter" "神杖升级充能时间:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist" "血雾"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Description" "血魔将自己的鲜血撒向一片区域,伤害自身的同时对敌人造成伤害和减速。开启时焦渴的治疗效果提升。技能处于冷却时无法关闭。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Note0" "对血魔造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_hp_cost_per_second" "%每秒生命消耗/伤害:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_radius" "作用范围:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_thirst_bonus_pct" "%焦渴额外治疗:"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist" "血雾"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_Description" "喷洒鲜血对附近敌人造成伤害和减速。焦渴的治疗效果提升。"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow" "血雾"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow_Description" "移动速度被血魔的鲜血减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "血怒"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "以持续受到伤害为代价提升攻击速度和技能增强。"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "屠戮"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "杀死任意单位后将回复生命值"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "焦渴加速"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "你感知到了一个受伤的敌人。移动速度得到提升。"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision" "焦渴"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description" "血魔感觉到了你的伤痛,对你的位置了如指掌。"
"DOTA_Tooltip_modifier_bloodseeker_rupture" "割裂"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "造成与移动距离成正比的伤害。"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter" "割裂能量点数"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Description" "只要有能量点数就能随时施放割裂。"
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call" "狂战士之吼"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "斧王嘲讽附近的敌方单位,强迫他们攻击自己,同时获得额外护甲。"
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_description" "狂战士之吼对作用的单位施加战斗饥渴。降低狂战士之吼的冷却时间。"
"DOTA_Tooltip_ability_axe_berserkers_call_abilitydraft_note" "必须拥有战斗饥渴才会具有神杖升级效果。"
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "蒙哥可汗的狂吼嘲讽使敌人不得不与他作战。"
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "作用范围:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "持续时间:"
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_axe_battle_hunger" "战斗饥渴"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "激怒一个敌方单位,使他受到持续伤害,直到他杀死一个单位或者持续时间结束。伤害量会根据斧王的护甲而增加。敌人只要背朝斧王还将被减速。"
"DOTA_Tooltip_ability_axe_battle_hunger_Note0" "摧毁建筑也能移除该状态效果。"
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "通常英雄都无法抵挡蒙哥可汗的战斗狂怒,他们会一直受伤,直到蒙哥可汗的狂怒平息。"
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "持续时间:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_axe_battle_hunger_armor_multiplier" "护甲倍数:"
"DOTA_Tooltip_ability_axe_battle_hunger_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_armor_change" "护甲改变:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_description" "战斗饥渴还会降低敌人的护甲,并且每有一个单位受到作用,斧王就会提升7点护甲。"
"DOTA_Tooltip_ability_axe_counter_helix" "反击螺旋"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "受攻击时,斧王有几率做出螺旋反击,对附近所有敌方单位造成纯粹伤害。"
"DOTA_Tooltip_ability_axe_counter_helix_shard_description" "反击螺旋现在对击中的敌人施加一个可叠加的负面效果,使其对斧王造成的攻击伤害减少。反击螺旋的几率提升。 "
"DOTA_Tooltip_ability_axe_counter_helix_shard_debuff_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_damage_reduction" "%攻击伤害降低:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_max_stacks" "最大叠加数:"
"DOTA_Tooltip_ability_axe_counter_helix_Note0" "反击螺旋会在斧王受到攻击时触发。"
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "这支军队只要有斧王就不需要援军了。"
"DOTA_Tooltip_ability_axe_counter_helix_damage" "伤害:"
"DOTA_Tooltip_ability_axe_counter_helix_radius" "作用范围:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%反击概率:"
"DOTA_Tooltip_ability_axe_culling_blade" "淘汰之刃"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "斧王洞察到弱点并出击,造成纯粹伤害。淘汰之刃击杀敌方英雄时将重置冷却时间,并且斧王永久获得护甲加成,而附近所有友军单位获得移动速度加成。"
"DOTA_Tooltip_ability_axe_culling_blade_Note0" "淘汰之刃的斩杀效果无法被薄葬等技能阻止。"
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "蒙哥可汗是战斗与狂怒的化身,胆敢与斧王为敌者只有死路一条。"
"DOTA_Tooltip_ability_axe_culling_blade_damage" "伤害:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%斩杀后移动速度加成:"
"DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus" "斩杀后攻击速度加成:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "斩杀后加速范围:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "斩杀加速持续时间:"
"DOTA_Tooltip_ability_axe_culling_blade_armor_per_stack" "每次击杀护甲加成:"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent" "淘汰护甲"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_Description" "斧王的淘汰之刃收获的%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲。"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_PostGame" "淘汰之刃斩杀的敌人。"
"DOTA_Tooltip_modifier_axe_berserkers_call" "狂战士之吼"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "你被迫攻击斧王"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "护甲加成"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 护甲加成"
"DOTA_Tooltip_modifier_axe_battle_hunger" "战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_axe_battle_hunger_self" "战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description" "获得%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点额外护甲。"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed" "战斗饥渴"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_axe_counter_helix" "反击螺旋"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "%trigger_chance%%%几率对受到的攻击进行反击"
"DOTA_Tooltip_modifier_axe_culling_blade_boost" "淘汰之刃"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "斧王发出战争咆哮,提升附近所有友军%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度和%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction" "反击螺旋攻击力降低"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction_Description" "对斧王造成的伤害减少%dMODIFIER_PROPERTY_TOOLTIP%%%。"
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "灵魂之矛"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "对敌方目标单位投出一支有魔力的灵魂之矛,造成伤害并减速,同时召唤一个幻象攻击该单位。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_description" "灵魂之矛可以向范围内敌人弹射一次,以英雄优先。提升灵魂之矛的幻象继承攻击力。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "阿兹瑞斯对于用长矛捕鱼养家的精通被证明在战场上非常有用。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "附近的幻象也会模仿施法动作。"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "减速持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%移动速度降低:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage" "伤害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct" "%幻象承受伤害:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cooldown" "神杖升级冷却时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_illusion_duration" "神杖升级持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cast_range_bonus" "神杖升级施法距离加成:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bounce_radius" "弹射范围:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bonus_illusion_damage" "%幻象额外继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "神行百变"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "幻影长矛手暂时从战场上消失。经过%delay%秒,幻影长矛手和附近的所有幻象都会出现在目标地点的随机位置,并产生两个新的幻象。施放技能后延长所有幻象的持续时间。新加的两个幻象拥有不同的特性:一个承受正常百分比的伤害,不具有攻击力,另一个额外承受%illusion_2_damage_in_pct%%%伤害,继承的攻击力相比本体减少%illusion_2_damage_out_pct%%%。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "恐怖巫师沃恩的死亡让幻影长矛手获得了将自身在所有光线之中弯折破碎的能力。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe" "目标区域大小:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius" "幻象聚集范围:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay" "重新现身延迟时间:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "神行幻象持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration" "幻象持续时间延长:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0" "这个技能可以躲避攻击和技能弹道,并且驱散负面效果。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1" "重新现身的单位附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2" "幻影长矛手和他的队友可以分辨出哪个幻象承受100%伤害。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "幻影冲锋"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "对目标发动攻击后,幻影长矛手将快速向其冲去,获得短暂的敏捷提升。幻影长矛手的幻象也将继承此技能。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "阿兹瑞斯明白,瞬息万变的战场上,速度就是一切。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance" "最小冲锋距离:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance" "最大冲锋距离:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility" "敏捷加成:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_agility_duration" "敏捷加成持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "如果冲锋中途取消攻击指令,那么移动速度加成就会消失。"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1" "冲锋过程中移动速度为%bonus_speed%。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "并列"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "幻影长矛手的攻击有一定几率使自己的存在破碎,产生自身的幻象。幻象也有几率进一步破碎,再产生幻象。幻影长矛手产生的幻象持续%illusion_duration%秒,幻象产生的幻象则持续%illusion_from_illusion_duration%秒。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_description" "提升幻象数量上限并且可以主动施放并列。摧毁幻影长矛手的其他并列幻象并快速产生达到数量上限的幻象,具有额外持续时间。"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "阿兹瑞斯的每次刺击感觉就像一个普通战士的两次,或三次,或四次……"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "幻象数量上限:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%本体触发几率:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct" "%幻象触发几率:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct" "%幻象承受伤害:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_illusions" "额外幻象数量:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_duration" "额外持续时间:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0" "攻击时由并列产生的幻象将自动攻击原攻击目标。"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "灵魂之矛"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "幻影"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost" "幻影冲锋"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description" "杀向敌人!"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" "敏捷提升"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" "从幻影冲锋中获得敏捷加成。"
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field" "等离子场"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "释放一波威力随扩张程度提升的等离子能量场,收缩时也会对经过的敌人造成伤害和减速。距离雷泽越远,伤害和减速越高。等离子场对每个单位造成两次伤害。"
"DOTA_Tooltip_ability_razor_plasma_field_Lore" "闪电幽魂用等离子的力量统治着永劫之墟。"
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_min" "%最低减速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_max" "%最高减速:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "作用范围:"
"DOTA_Tooltip_ability_razor_static_link" "静电连接"
"DOTA_Tooltip_ability_razor_static_link_Description" "在雷泽和敌方英雄之间创造静电连接,偷取目标的攻击力并转移给雷泽。雷泽在连接生效时可以边移动边攻击。"
"DOTA_Tooltip_ability_razor_static_link_Lore" "雷泽的极性吸引电流通向自身,以汲取他对手的力量。"
"DOTA_Tooltip_ability_razor_static_link_Note0" "链接在一方单位死亡或双方距离超过%drain_range_buffer%后断裂。"
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "每秒攻击力吸取:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "连接持续时间:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "攻击力加成持续时间:"
"DOTA_Tooltip_ability_razor_unstable_current" "风暴涌动"
"DOTA_Tooltip_ability_razor_unstable_current_Description" "被动提升雷泽的移动速度。"
"DOTA_Tooltip_ability_razor_unstable_current_shard_description" "风暴涌动在被攻击时拥有几率、每次受到指向性技能时都会释放一道叉状闪电,击中目标和附近其他敌人。造成伤害并减缓移动速度。"
"DOTA_Tooltip_ability_razor_unstable_current_shard_pct_chance" "%打击概率:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_target_count" "电击目标数量:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_damage" "伤害:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_search_radius" "打击搜索范围:"
"DOTA_Tooltip_ability_razor_unstable_current_Lore" "仅仅是靠近闪电幽魂就会体验免费的电击疗法。"
"DOTA_Tooltip_ability_razor_unstable_current_self_movement_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "风暴之眼"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "强大的闪电风暴,打击生命值最低的敌方单位,造成伤害并削弱护甲。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_scepter_description" "风暴之眼可以同时打击两个目标,并且能对建筑造成伤害。打击建筑时,只会以防御塔、兵营和遗迹作为目标。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "掌控闪电。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "每次打击都会以范围内血量最低的敌方单位为目标。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1" "风暴之眼优先打击受到静电连接作用的英雄。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note2" "连续施放的风暴之眼可以叠加。"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "打击间隔:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "伤害:"
"DOTA_Tooltip_modifier_razor_static_link_buff" "静电连接"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "偷取%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_static_link_debuff" "静电连接"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "损失%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_razor_unstable_current" "不稳定电流"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "风暴之眼"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "每一次闪电的打击都将对目标造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "风暴之眼减甲"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "不稳定电流"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_razor_plasma_field_slow" "等离子场"
"DOTA_Tooltip_modifier_razor_plasma_field_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_electric_rave" "电子狂欢"
"DOTA_Tooltip_ability_storm_spirit_electric_rave_Description" "风暴之灵和%radius%范围内友方英雄获得%charges%次超负荷效果。提供40攻击速度。持续最多%duration%秒,或效果用尽。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "残影"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "风暴之灵制造一个充满爆炸性能量的自身残影,如果有人接近就会引爆造成伤害,残影持续%abilityduration%秒。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "雷神·风暴烈酒的二象性让他可以欣赏自己被电时的百态。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "残影在技能施放%static_remnant_delay%秒后才能实体化。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "残影在持续时间内拥有顺畅视野。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "残影爆炸将伤害%static_remnant_damage_radius%码作用范围内的单位,但是触发范围是%static_remnant_radius%码。"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage" "伤害:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "电子涡流"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "将一个敌人拖到风暴之灵所在位置的涡流。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_scepter_description" "电子涡流变成范围型技能,可以作用于风暴之灵周围所有敌人。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "雷神狂暴的雷霆力量总是让其他人为之一电。"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_pull_distance" "牵引距离:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_AbilityDuration" "持续时间:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload" "超负荷"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "施法时会产生电荷,在风暴之灵下次攻击时被释放,对附近敌人造成伤害并减速。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_description" "施放后风暴之灵和附近友方英雄获得%shard_activation_charges%次超负荷效果。提供额外攻击速度。持续最多%shard_activation_duration%秒,或效果用尽。"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_manacost" "魔法消耗:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_activation_radius" "开启作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_storm_spirit_overload_Lore" "啪!嘶!咝!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0" "使用物品不会触发超负荷。"
"DOTA_Tooltip_ability_storm_spirit_overload_Note1" "超负荷效果不会叠加。"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_overload_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_damage" "伤害:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "球状闪电"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "风暴之灵变成不稳定的电流在战场上横冲直撞,直到他的魔法耗尽或到达目标才停下。施法消耗为%ball_lightning_initial_mana_base%+总魔法量的%ball_lightning_initial_mana_percentage%%%,每移动100距离消耗%ball_lightning_travel_cost_base%+总魔法量的%ball_lightning_travel_cost_percent%%%,本技能造成的伤害每飞行100距离就会递增。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "风暴来袭。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "行进过程中可以使用技能和物品。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "该技能可以摧毁树木。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "风暴之灵在球状闪电期间是无敌状态。"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "速度:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "作用范围:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%100距离魔法消耗:"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "电子涡流减速"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "电子涡流牵引"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "被风暴之灵的旋涡所牵引"
"DOTA_Tooltip_modifier_storm_spirit_overload" "超负荷"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "通过施法来获得充能"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "超负荷减速"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "受到风暴之灵超负荷效果影响。移动速度减缓 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "球状闪电"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "全地图打击!"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave" "超负荷"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,并且攻击附带电能。"
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "冰霜新星"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "召唤具有破坏性的冰爆,降低目标区域内的敌人的移动和攻击速度。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "莉莱周围的温度急剧下降,让附近的一切被急速冻结。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Note0" "冰霜新星在持续时间内提供目标区域的视野。"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage" "伤害:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "冰封禁制"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "操控冰霜包围一个敌方单位,禁止移动和攻击,并持续造成伤害。对6级以下的普通单位施放将产生%creep_duration%秒的持续时间。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "莉莱引来蓝心冰川的寒风,将动手的敌人封锁在冰块里。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "冰封禁制为缠绕效果。"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second" "每秒伤害:"
//"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_per_second" "CREEP DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "对英雄单位的持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration" "对非英雄单位持续时间:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_tick_rate" "伤害间隔:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "奥术光环"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "地图上所有友方单位获得额外魔法恢复。水晶室女附近%proximity_bonus_radius%范围内友军获得%proximity_bonus_factor%倍魔法恢复。水晶室女自身获得%self_factor%倍加成效果。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "低温提升了魔法精华,莉莱的出现能够让盟友更频繁的使用魔法而不必担心消耗。"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_base_mana_regen" "魔法恢复:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_mana_regen_tooltip" "近距离魔法恢复:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_self_mana_regen_tooltip" "自身魔法恢复:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "持续施法 - 以水晶室女为中心召唤100次冰爆轰炸敌人,将其减速并造成大量伤害。持续施法期间提供护甲加成。持续%abilitychanneltime%秒。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_shard_description" "使自身在极寒领域期间可以移动、施法和攻击。仍然可以被敌人打断。在此期间移动速度降低%shard_self_movement_speed_slow_pct%%%。冰爆总数提升%shard_bonus_explosion%%%。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "冰川残骸,莉莱曾经的流放之地,早已变成她修炼寒冰魔法的场所。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "减速效果对作用范围内所有敌人有效,即使他们没有受到冰爆的伤害(效果持续%slow_duration%秒)。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "每%explosion_interval%秒产生一次爆炸。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "作用范围:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "冰爆范围:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "伤害:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_scepter_description" "对极寒领域内停留超过%frostbite_delay%秒的所有单位施加冰封禁制。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_abilitydraft_note" "必须拥有技能“冰封禁制”才能使神杖升级效果生效。"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop" "停止极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop_Description" "立刻停止极寒领域"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go" "随它吧"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_Description" "朝目标方向创造一道冰封之径,使自己能移动地更快,并且自由穿行。穿过这条路径的敌人将会移动地更慢。"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_duration" "持续时间:"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "冰晶新星"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "冰封禁制"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "不能移动或攻击。每%fMODIFIER_PROPERTY_TOOLTIP%秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "奥术光环"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "提高%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "极寒领域减速"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field" "极寒领域"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent" "洪流"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "召唤喷涌的洪流,短暂延迟后,将敌人冲上天,造成伤害、眩晕和减速。"
"DOTA_Tooltip_ability_kunkka_torrent_Lore" "世界中心喷涌出的上古之洪流,应舰队统帅的召唤而来。"
"DOTA_Tooltip_ability_kunkka_torrent_Note0" "初始泡泡效果仅对队友可见,并且提供战争迷雾中的视野。"
"DOTA_Tooltip_ability_kunkka_torrent_Note1" "飞到半空的单位将会被眩晕并且可以被攻击。"
"DOTA_Tooltip_ability_kunkka_torrent_delay" "延迟:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%移速减缓:"
"DOTA_Tooltip_ability_kunkka_torrent_radius" "作用范围:"
"DOTA_Tooltip_ability_kunkka_torrent_torrent_damage" "伤害:"
"DOTA_Tooltip_ability_kunkka_torrent_abilitydraft_note" "神杖: 洪流开启自动施放后施放效果为洪流浪潮."
"DOTA_Tooltip_ability_kunkka_torrent_storm" "洪流浪潮"
"DOTA_Tooltip_ability_kunkka_torrent_storm_Description" "每%torrent_interval%秒在昆卡周围的随机区域释放一个可见的洪流,持续%torrent_duration%秒。产生范围距离自身不超过%torrent_max_distance%。"
"DOTA_Tooltip_ability_kunkka_torrent_storm_Lore" "一百个陆地的联盟也牵制不了这些滔天海浪。"
"DOTA_Tooltip_ability_kunkka_tidebringer" "潮汐使者"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "昆卡的传奇之剑使他的下一次攻击附加额外的攻击力并在前方造成大范围的分裂攻击伤害。"
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "迷失的铁帆海军灵魂依附在昆卡信赖的宝剑——潮汐使者之中,助它消灭洪流恶魔。"
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "攻击力加成:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage" "%分裂伤害:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_distance" "分裂距离:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X标记"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "对友方或敌方英雄使用,用 X 标记他们当前位置,数秒后将他们送回 X 标记处。在技能持续时间内,昆卡可以手动触发送回。对友方英雄使用后持续时间加倍。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "舰队统帅诸多神秘能力中的一种,能用于战斗或娱乐。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0" "如果目标在技能施放后进入技能免疫状态,持续时间结束后目标将不会回到标记点。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "可以打断持续施法。"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "敌方持续时间:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration" "友方持续时间:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_kunkka_return" "送回"
"DOTA_Tooltip_ability_kunkka_return_Description" "将标记的英雄送回X位置。"
"DOTA_Tooltip_ability_kunkka_ghostship" "幽灵船"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "召唤一艘幽灵船驶过战场,直到撞成粉碎,残骸周围的敌人将会因撞击受到伤害并眩晕。友军被泡在舰队统帅的朗姆酒中,移动速度提升并对受到的伤害反应麻木,一定百分比的伤害将会延后到持续时间结束时结算。"
"DOTA_Tooltip_ability_kunkka_ghostship_Lore" "铁帆舰队最后的战舰虽然只是个幻影,但它给昆卡的敌人带来的死亡却是完全真实的。"
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "撞击延迟:"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%朗姆酒移动速度提升:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "朗姆酒持续时间:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "施法距离:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "作用宽度:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb" "%延后结算伤害:"
"DOTA_Tooltip_ability_kunkka_ghostship_Note0" "在朗姆酒效果消失后造成的伤害不能致死,而且不能杀死英雄。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note1" "幽灵船实际的碰撞范围比船本身大。"
"DOTA_Tooltip_ability_kunkka_ghostship_Note2" "幽灵船的移动速度为%ghostship_speed%。"
"DOTA_Tooltip_ability_kunkka_tidal_wave" "潮汐波"
"DOTA_Tooltip_ability_kunkka_tidal_wave_Description" "释放一道在昆卡身后出现的潮汐波。造成250点伤害,并在持续时间内将敌人沿着波浪拖拽。敌人被拖拽时无法攻击。"
"DOTA_Tooltip_ability_kunkka_tidal_wave_damage" "伤害:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_speed" "速度:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_radius" "作用范围:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_duration" "持续时间:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_knockback_distance" "击退距离:"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "物理攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点,并且下一击带有分裂效果。"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow" "潮汐使者"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_kunkka_torrent" "洪流"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "被爆发的激流眩晕。"
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "洪流减速"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_torrent_storm" "洪流浪潮"
"DOTA_Tooltip_modifier_kunkka_torrent_storm_Description" "正在释放洪流的风暴!"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "舰队统帅的朗姆酒"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "你喝醉了!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,暂时只会受到一定百分比的伤害。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "朗姆酒麻木时间"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "逐渐清醒。逐渐感觉到舰队统帅的朗姆酒效果下所受的剩余伤害。"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded" "上船任务"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description" "你上了昆卡的幽灵船!"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X标记"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "你将会被送回标记X处"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds" "致命连接"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "将数个敌方单位连接在一起,其中一人所受伤害的一定百分比会被其他所有人感受到。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "一个远古咒语,能将多个生命体的生命能量连接成一个集合体。"
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "连接敌人数:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage" "%伤害共享百分比:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "持续时间:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "共享伤害的类型与原伤害相同。"
"DOTA_Tooltip_ability_warlock_shadow_word" "暗言术"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "术士低声说出一个咒语,持续治疗一个友方单位或伤害一个敌方单位。"
"DOTA_Tooltip_ability_warlock_shadow_word_shard_description" "暗言术变为%shard_aoe%范围的技能。"
"DOTA_Tooltip_ability_warlock_shadow_word_Lore" "戴蒙的奥术有无穷的用途,可以用来强化友军也可以用作诅咒伤害敌人。"
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "持续时间:"
"DOTA_Tooltip_ability_warlock_shadow_word_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_warlock_shadow_word_damage" "治疗/伤害:"
"DOTA_Tooltip_ability_warlock_upheaval" "剧变"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "持续施法 - 随施法时间增强的减速气流,还会造成伤害。持续最多%abilitychanneltime%秒。在魔法结束或目标离开生效区域后,敌人仍会被减速%duration%秒。"
"DOTA_Tooltip_ability_warlock_upheaval_Lore" "戴蒙操纵时空,削弱所有敌军。"
"DOTA_Tooltip_ability_warlock_upheaval_Note0" "减速效果的增加是根据持续施法的时长,而不是敌人在区内停留的持续时间。"
"DOTA_Tooltip_ability_warlock_upheaval_abilitychanneltime" "最大效果所需吟唱时间:"
"DOTA_Tooltip_ability_warlock_upheaval_max_slow" "%最大减速:"
"DOTA_Tooltip_ability_warlock_upheaval_slow_per_second" "%每秒减速:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe" "作用范围:"
"DOTA_Tooltip_ability_warlock_upheaval_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_warlock_upheaval_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "混乱之祭"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "从深渊召唤一个地狱火,眩晕敌人1秒。地狱火持续%golem_duration%秒,能够减免部分技能的伤害,拥有永久献祭和烈焰之拳技能。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_scepter_description" "召唤%number_of_golems_scepter%只地狱火,其属性和被击杀赏金降低。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "戴蒙释放被他关在恐惧之木法杖中的异界灵魂,在敌阵中引发毁灭。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "该技能将摧毁作用范围内的树木。"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "召唤冲击作用范围:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp" "地狱火生命值:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg" "地狱火攻击力:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_golem_armor" "地狱火护甲:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_health_regen" "地狱火生命恢复:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_movement_speed" "地狱火移动速度:"
"DOTA_Tooltip_ability_warlock_rain_of_chaosgolem_gold_bounty" "地狱火击杀金钱:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_scepter" "地狱火生命值:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_scepter" "地狱火攻击力:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_gold_bounty_scepter" "地狱火击杀金钱:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists" "烈焰之拳"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description" "在攻击时对附近敌方单位造成额外伤害。"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage" "额外伤害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation" "永恒献祭"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description" "地狱火燃烧它周围的敌方单位,每秒造成伤害。"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage" "伤害:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius" "献祭作用范围:"
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "致命连接"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "受到的所有伤害的%dMODIFIER_PROPERTY_TOOLTIP%%%会被分给连接在一起的所有单位。"
"DOTA_Tooltip_modifier_warlock_shadow_word" "暗言术"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "作为敌人将受到持续伤害,作为友军则受到持续治疗。"
"DOTA_Tooltip_modifier_warlock_upheaval" "剧变"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "移动速度被降低。"
"DOTA_Tooltip_modifier_warlock_upheaval_ally" "剧变"
"DOTA_Tooltip_modifier_warlock_upheaval_ally_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "献祭"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "在地狱火附近时受到持续伤害"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning" "弧形闪电"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "释放一道会跳跃穿越附近敌人的闪电。"
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "弧形闪电是宙斯在对付渺小的凡人时最喜欢用的法术。"
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "跳跃次数:"
"DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage" "伤害:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "雷击"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "召唤一道闪电打击一个敌方单位,造成伤害及短暂眩晕。施放后,雷击在目标周围%sight_radius_night%范围内提供空中视野和真实视域。本技能可以对地施放,将会自动作用于%spread_aoe%范围内最近的敌方英雄上。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day" "视野范围:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration" "视野持续时间:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_ministun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "对那些反叛的异教徒最震慑的天罚。"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "该技能可以打断持续施法类技能和物品。"
"DOTA_Tooltip_ability_zuus_static_field" "静电场"
"DOTA_Tooltip_ability_zuus_static_field_Description" "宙斯攻击或通过技能击中敌人都会电击他们,造成他们%damage_health_pct%%%当前生命值的伤害。"
"DOTA_Tooltip_ability_zuus_static_field_Lore" "当天神行于世间,空气中满是静电爆裂。"
"DOTA_Tooltip_ability_zuus_static_field_abilitydraft_note" "静电场与本技能相关联,不会影响宙斯之外的技能。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "雷神之怒"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "用闪电打击所有敌方英雄,无论他们身在何处。雷神之怒还会提供每个受攻击的英雄周围的真实视域。隐身的英雄不会受到伤害,但你依然会获得他所在之处的真实视域。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "神王毁灭一切胆敢反抗他的敌人,他们无所遁形。"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "伤害:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_radius_day" "真实视域范围:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_abilitydraft_note" "雷云需要拥有雷击才能造成伤害。"
"DOTA_Tooltip_ability_zuus_cloud" "雷云"
"DOTA_Tooltip_ability_zuus_cloud_Description" "在地图任意地点创造一朵雷云,雷云将自动对附近敌人施放雷击。"
"DOTA_Tooltip_ability_zuus_cloud_cloud_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval" "雷击基础冷却时间:"
"DOTA_Tooltip_ability_zuus_cloud_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_zuus_cloud_creep_hits_to_kill_tooltip" "摧毁所需次数(非英雄):"
"DOTA_Tooltip_ability_zuus_cloud_cloud_radius" "作用范围:"
"DOTA_Tooltip_ability_zuus_cloud_Note0" "敌方英雄将其摧毁后可以获得%cloud_bounty_tooltip%金。"
"DOTA_Tooltip_ability_zuus_cloud_Note1" "以宙斯当前等级的雷击作用于最近的敌方单位。"
"DOTA_Tooltip_ability_zuus_cloud_Note2" "防御塔和小兵对雷云造成半额伤害。"
"DOTA_Tooltip_ability_zuus_cloud_lore" "雷神的怒气滋长之地,雷云也会很快聚集。"
"DOTA_Tooltip_ability_zuus_heavenly_jump" "神圣一跳"
"DOTA_Tooltip_ability_zuus_heavenly_jump_Description" "宙斯作出神圣一跳,震击最近的可见敌人(以英雄优先),造成伤害,减缓其移动速度、攻击速度并使施法时间增加。若宙斯在施放时处于移动状态,将向面朝的方向跳跃。宙斯获得附近900范围的顺畅视野,持续3秒。"
"DOTA_Tooltip_ability_zuus_heavenly_jump_hop_distance" "距离:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_damage" "伤害:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_aspd_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_cast_slow" "%施法时间增加:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_range" "距离:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_duration" "持续时间:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_targets" "目标数:"
"DOTA_Tooltip_modifier_zuus_static_field" "静电场"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "只要宙斯攻击或利用技能击中敌人,他们就会被震击,受到当前生命值一定百分比的伤害。"
"DOTA_Tooltip_modifier_zuus_static_field_slow" "神圣一跳"
"DOTA_Tooltip_modifier_zuus_static_field_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost" "神圣一跳增强效果"
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
//TINY
"DOTA_Tooltip_ability_tiny_avalanche" "山崩"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "用岩石轰炸一块区域,对敌方单位造成短间隔的伤害并眩晕。山崩对被投掷的单位造成%toss_multiplier%倍伤害。"
"DOTA_Tooltip_ability_tiny_avalanche_Lore" "当受到山岭巨人召唤时,毫无生气的石头也会很有杀伤力。"
"DOTA_Tooltip_ability_tiny_avalanche_radius" "作用范围:"
"DOTA_Tooltip_ability_tiny_avalanche_total_duration" "山崩持续时间:"
"DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage" "山崩伤害:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "崎岖外表"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "小小受到攻击时有%stun_chance%%%几率眩晕敌人%stun_duration%秒,并造成%damage%点伤害。对400距离内的敌人生效。在攻击到达后触发,并且不会作用于技能免疫状态下的敌人。"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%眩晕几率:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_damage" "伤害:"
"DOTA_Tooltip_ability_tiny_toss" "投掷"
"DOTA_Tooltip_ability_tiny_toss_Description" "抓起小小身旁%grab_radius%范围内最近的单位,不论敌友,扔向目标单位或神符,落地时将造成伤害。"
"DOTA_Tooltip_ability_tiny_toss_Lore" "小小那巨大的身形让他能够随意抛起最强壮的勇士。"
"DOTA_Tooltip_ability_tiny_toss_Note0" "你可以投掷队友,但他们不会受到伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note1" "投掷对建筑物造成33%的伤害。"
"DOTA_Tooltip_ability_tiny_toss_Note2" "可以对技能免疫单位施放,但是不能将他们扔起,或对他们造成伤害。"
"DOTA_Tooltip_ability_tiny_toss_radius" "作用范围:"
"DOTA_Tooltip_ability_tiny_toss_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage" "伤害:"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter" "投掷能量点数"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter_Description" "投掷的当前可用次数。"
"DOTA_Tooltip_ability_tiny_tree_grab" "抓树"
"DOTA_Tooltip_ability_tiny_tree_grab_lore" "木棍和石头就能让骨头散架,而建筑也将马上步其后尘。"
"DOTA_Tooltip_ability_tiny_tree_grab_Description" "抓起一棵树砸向敌人的头,可以使用一定次数。攻击距离得到提升。攻击造成更多伤害,并且路径上的单位受到溅射伤害。可以将树木扔出,对远距离的敌人造成攻击伤害。"
"DOTA_Tooltip_ability_tiny_tree_grab_shard_description" "抓树没有使用次数限制。"
"DOTA_Tooltip_ability_tiny_tree_grab_abilitydraft_note" "神杖: 抓树开启自动施放后施放效果为树木连掷。"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage" "额外基础攻击力:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage_buildings" "%对建筑额外伤害:"
"DOTA_Tooltip_ability_tiny_tree_grab_splash_pct" "%溅射伤害:"
"DOTA_Tooltip_ability_tiny_tree_grab_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_range" "攻击距离:"
//"DOTA_Tooltip_ability_tiny_tree_grab_throw_splash_pct" "%THROW SPLASH:"
//"DOTA_Tooltip_ability_tiny_tree_grab_bat_increase" "BASE ATTACK TIME PENALTY:"
"DOTA_Tooltip_ability_tiny_tree_grab_Note0" "树木扔出后技能进入冷却。"
"DOTA_Tooltip_ability_tiny_toss_tree" "扔树"
"DOTA_Tooltip_ability_tiny_toss_tree_Description" "将树木扔向目标单位,触发自身对其的攻击,并且对周围目标造成溅射伤害。"
"DOTA_Tooltip_ability_tiny_toss_tree_Lore" "就算是敌人也能分享小小对树木的热情。"
"DOTA_Tooltip_ability_tiny_toss_tree_range" "施法距离:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_radius" "溅射范围:"
"DOTA_Tooltip_ability_tiny_toss_tree_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tiny_toss_tree_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_pct" "%溅射伤害:"
"DOTA_Tooltip_ability_tiny_grow" "长大"
"DOTA_Tooltip_ability_tiny_grow_Description" "小小崎岖的身体不断成长,提升了攻击力、护甲和投掷的威力,但攻击速度降低。"
"DOTA_Tooltip_ability_tiny_grow_Lore" "亲眼看着丘陵变成山峦是震撼的 - 特别是这座山将他的敌人毁灭的时候。"
"DOTA_Tooltip_ability_tiny_grow_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "攻击力提升:"
"DOTA_Tooltip_ability_tiny_grow_toss_bonus_damage" "投掷额外伤害:"
"DOTA_Tooltip_ability_tiny_grow_tree_bonus_damage_pct" "%抓树攻击力加成倍数:"
"DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction" "%攻击速度降低:"
"DOTA_Tooltip_ability_tiny_tree_channel" "树木连掷"
"DOTA_Tooltip_ability_tiny_tree_channel_Description" "持续施法 - 小小进行持续施法,将自身周围一棵随机树木扔向目标范围。每棵树对该区域内敌人造成的伤害为小小的攻击伤害。"
"DOTA_Tooltip_ability_tiny_tree_channel_Lore" "从石头上扔的木棍能打断很多骨头。"
"DOTA_Tooltip_ability_tiny_tree_channel_splash_radius" "目标作用范围:"
"DOTA_Tooltip_ability_tiny_tree_channel_abilitychanneltime" "最大持续施法时间:"
"DOTA_Tooltip_ability_tiny_tree_channel_tree_grab_radius" "树木抓取范围:"
"DOTA_Tooltip_ability_tiny_tree_channel_interval" "连掷间隔:"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "山崩"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "被落石眩晕。"
"DOTA_Tooltip_modifier_tiny_tree_grab" "抓树"
"DOTA_Tooltip_modifier_tiny_tree_grab_Description" "攻击伤害增加,并且产生溅射伤害,攻击距离提升%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%"
"DOTA_Tooltip_modifier_tiny_tosstree_slow" "扔树"
"DOTA_Tooltip_modifier_tiny_tosstree_slow_Description" "因树木的创伤,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb" "幻象法球"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "帕克向直线方向发出一个魔法球,对经过路径上的敌人造成伤害。在幻象法球飞行过程中,帕克可以使用灵动之翼来传送到法球所在的位置。"
"DOTA_Tooltip_ability_puck_illusory_orb_abilitydraft_note" "仅在技能征召中,幻象法球在飞行时技能栏中会被替换为灵动之翼。"
"DOTA_Tooltip_ability_puck_illusory_orb_Lore" "顽皮的仙女龙很喜欢捉弄他人,突然消失再意想不到地重现。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note0" "幻象法球在飞行途中提供顺畅视野。"
"DOTA_Tooltip_ability_puck_illusory_orb_Note1" "将自己传送到幻象法球可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "最大距离:"
"DOTA_Tooltip_ability_puck_illusory_orb_damage" "伤害:"
"DOTA_Tooltip_ability_puck_waning_rift" "新月之痕"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "帕克传送至目标地点洒出它神秘的仙女粉尘,对周围的敌人造成伤害和沉默。"
"DOTA_Tooltip_ability_puck_waning_rift_scepter_description" "新月之痕现在额外具有%scepter_radius%作用范围和距离,并且在%scepter_pushback_duration%秒内击退敌人%scepter_pushback%距离(不会打断)。显示区域内隐形的单位和守卫,持续%scepter_vision_duration%秒。"
"DOTA_Tooltip_ability_puck_waning_rift_Lore" "帕克淘气地一笑,洒出中断魔法流动的附魔粉尘。"
"DOTA_Tooltip_ability_puck_waning_rift_radius" "作用范围:"
"DOTA_Tooltip_ability_puck_waning_rift_max_distance" "最大距离:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "持续时间:"
"DOTA_Tooltip_ability_puck_waning_rift_damage" "伤害:"
"DOTA_Tooltip_ability_puck_phase_shift" "相位转移"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "持续施法 - 帕克暂时将自己转移到另一个位面,从而免疫伤害。"
"DOTA_Tooltip_ability_puck_phase_shift_shard_description" "帕克每次施放相位转移时对攻击距离+%shard_attack_range_bonus%范围内所有敌人发动一次攻击。"
"DOTA_Tooltip_ability_puck_phase_shift_Lore" "带着嘲笑,帕克瞬间回到了她的异维度故乡。"
"DOTA_Tooltip_ability_puck_phase_shift_Note0" "帕克在相位转移状态下依然具有碰撞体积。"
"DOTA_Tooltip_ability_puck_phase_shift_Note1" "进行任何动作都会中止相位转移。"
"DOTA_Tooltip_ability_puck_phase_shift_Note2" "帕克在相位转移状态下无敌。"
"DOTA_Tooltip_ability_puck_phase_shift_duration" "持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil" "梦境缠绕"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "创造一个变化无常的的魔法梦境来困住敌方英雄,对他们造成伤害和束缚。如果被困住的敌方英雄试图挣脱缠绕走出梦境,将因为梦境破碎而受到眩晕和额外伤害。"
"DOTA_Tooltip_ability_puck_dream_coil_Lore" "仙女龙散播混乱,让敌人陷入鲜活的梦境,见证自己死亡的命运。"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_initial_damage" "初始伤害:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "破碎范围:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "破碎眩晕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "破碎伤害:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter" "神杖升级梦境缠绕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter" "神杖升级梦境破碎眩晕持续时间:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter" "神杖升级破碎伤害:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "灵动之翼"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "让帕克能传送到幻象法球所在的位置。"
"DOTA_Tooltip_modifier_puck_phase_shift" "相位转移"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "暂时转移出物质位面"
"DOTA_Tooltip_modifier_puck_coiled" "被梦境缠绕"
"DOTA_Tooltip_modifier_puck_coiled_Description" "被梦境缠绕所束缚"
//DAZZLE
"DOTA_Tooltip_ability_dazzle_poison_touch" "剧毒之触"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "施放一股锥形的毒素,可以打击多个敌方单位。造成持续伤害和减速。每次目标受到戴泽的攻击,负面效果将刷新持续时间,减速效果也会提升。"
"DOTA_Tooltip_ability_dazzle_poison_touch_shard_description" "剧毒之触会使受作用的目标会被妖术作用,持续%hex_duration%秒。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "少数进攻性的德尊仪式之一,麻痹魔法经常显示出它的有用之处。"
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "伤害格挡类技能不能减少该技能伤害。"
"DOTA_Tooltip_ability_dazzle_poison_touch_targets" "目标数:"
"DOTA_Tooltip_ability_dazzle_poison_touch_damage" "每秒伤害:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%减速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_bonus_slow" "%每次攻击增加减速:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_poison_touch_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "友军身受薄葬的福佑,在其保护下不论受到多大的伤害都不会阵亡。对该友军的治疗效果在持续时间内也会根据其生命值得到增强。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "只有经验老道的暗影侍僧才能正确做出免死之仪式。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "在薄葬作用下生命值至少为1点,但是斧王的淘汰之刃还是可以斩杀目标英雄。"
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_heal_amplify" "%每缺失10%生命增强治疗:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "暗影波"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "放出一道能量弧,可以瞬间跳跃至目标附近的队友,治疗的同时还将对附近的敌方单位造成伤害。施放暗影波时戴泽必定会享受到治疗效果。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "虽然对暗影牧师来说,暗影波只是很简单也很日常的仪式,不过它确实是取胜的关键所在。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "优先治疗友方英雄"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "如果敌军附近有多个我方单位,那么他将受到多重暗影波的伤害。"
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius" "能量弧跳跃范围:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle" "最大治疗目标数:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "伤害范围:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage" "伤害:"
"DOTA_Tooltip_ability_dazzle_weave" "编织"
"DOTA_Tooltip_ability_dazzle_weave_Description" "在目标区域内的所有英雄身上施加一个效果,随着时间逐渐提升友方英雄的护甲,降低敌方英雄的护甲。"
"DOTA_Tooltip_ability_dazzle_weave_Lore" "戴泽在虚无之境的以太之旅让他能将光与暗的力量融在一起,创造出有两种力量的魔力波动。"
"DOTA_Tooltip_ability_dazzle_weave_Note0" "为目标增加一个状态,因此在法术施放后进入施法区域不会受到影响。"
"DOTA_Tooltip_ability_dazzle_weave_radius" "作用范围:"
"DOTA_Tooltip_ability_dazzle_weave_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second" "每秒护甲变化:"
"DOTA_Tooltip_ability_dazzle_bad_juju" "邪能"
"DOTA_Tooltip_ability_dazzle_bad_juju_abilitydraft_note" "也会获得技能“善咒”。"
"DOTA_Tooltip_ability_dazzle_bad_juju_Description" "一个单位每次受到戴泽法术的作用后都会暂时获得/失去护甲。\n可以主动施放,根据他们身上的能量点数数量对其产生治疗/造成伤害。"
"DOTA_Tooltip_ability_dazzle_bad_juju_Lore" "虚无之境的每一次咒术都使其能进一步渗透尘世的周遭。"
"DOTA_Tooltip_ability_dazzle_bad_juju_armor_reduction" "每次叠加削弱/提升护甲:"
"DOTA_Tooltip_ability_dazzle_bad_juju_heal_damage" "每次叠加治疗/伤害:"
"DOTA_Tooltip_ability_dazzle_bad_juju_duration" "持续时间:"
"DOTA_Tooltip_ability_dazzle_good_juju" "善咒"
"DOTA_Tooltip_ability_dazzle_good_juju_Description" "戴泽每次施放技能后,其他所有冷却中的技能都会减少冷却时间。"
"DOTA_Tooltip_ability_dazzle_good_juju_scepter_Description" "善咒使所有物品的冷却时间减少%item_cooldown_reduction%%%,并且具有主动效果,可以对一名友军施放,刷新其物品冷却时间。"
"DOTA_Tooltip_ability_dazzle_good_juju_Lore" "虚无之境的每一次咒术都使其能进一步渗透尘世的周遭。"
"DOTA_Tooltip_ability_dazzle_good_juju_cooldown_reduction" "每次施法减少冷却时间:"
"DOTA_Tooltip_ability_dazzle_lucky_charm" "护身符"
"DOTA_Tooltip_ability_dazzle_lucky_charm_Description" "被动减少戴泽的物品冷却时间。可以对一名友军施放,刷新其所有物品冷却时间。"
"DOTA_Tooltip_ability_dazzle_lucky_charm_Lore" "他们的物品都神奇地刷新了!"
"DOTA_Tooltip_ability_dazzle_lucky_charm_cooldown_reduction" "%物品冷却时间减少:"
"DOTA_Tooltip_modifier_dazzle_poison_touch" "剧毒之触"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "持续受到伤害,移动速度减缓%-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "薄葬"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "被巫毒保护!在这个状态下你是不死的!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "编织护甲"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "护甲变动%-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor" "邪能"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_Description" "护甲降低%fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter" "邪能"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter_Description" "护甲改变了%dMODIFIER_PROPERTY_TOOLTIP%点"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault" "弹幕冲击"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "向附近敌方单位随机射出高能弹片,造成小额魔法伤害和短暂眩晕。对非英雄单位造成双倍伤害。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "瑞托崔普挂载的部分装置运作不良,因此将其引爆也是种有效的进攻手段。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "发条技师被控制后仍然有效。"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "作用范围:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "间隔:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" "能量齿轮"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "用通电的齿轮在发条技师周围形成一圈障碍物,困住贴近的单位。在外侧的敌人碰到齿轮会被电流震退,损失一定的生命和魔法。一个齿轮发动过一次震击后就会报废。敌人攻击齿轮数次后可将其摧毁,而发条技师只需要攻击一次。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "发条技师最骄傲的发明之一就是他的能量齿轮——虽然有时会被他的盟友轻视。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "齿轮可以震退隐身单位。"
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "摧毁齿轮的攻击次数:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_mana_burn" "魔法值损失:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "照明火箭"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "向全地图范围内的任意目标区域发射照明弹,对区域内敌人造成伤害并提供%duration%秒的视野。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "最初用作节日的焰火,现在成了侦察和轰炸敌人的工具。"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "作用范围:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_hookshot" "发射钩爪"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "向目标位置高速射出钩爪,如果命中一个单位,发条技师会将自己牵引到目标身边,对目标附近%stun_radius%范围内所有敌人造成眩晕和伤害。对牵引时冲撞到的单位也造成伤害和眩晕。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "钩爪虽然是有点笨重的设备,但能让更加厚重的发条装甲在半空中来去如风。"
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "发射钩爪可以抓住友方单位并将发条技师牵引过去,但是不会造成伤害和眩晕。"
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "眩晕时间:"
"DOTA_Tooltip_ability_rattletrap_hookshot_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage" "伤害:"
"DOTA_Tooltip_ability_rattletrap_overclocking" "超速运转"
"DOTA_Tooltip_ability_rattletrap_overclocking_Description" "使发条技师的所有技能变得强力:弹幕冲击可以作用于范围内所有敌人;发条技师在能量齿轮内攻击速度大幅提升;照明火箭的冷却时间减少,并且发射时向目标两侧各额外发射一枚;发射钩爪的眩晕范围和时间均有提升。持续时间结束后发条技师将被眩晕。"
"DOTA_Tooltip_ability_rattletrap_overclocking_Lore" "瑞托崔普明白他装甲的局限性。就像他明白在必要的情况下越界的风险。"
"DOTA_Tooltip_ability_rattletrap_overclocking_buff_duration" "持续时间:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_movement_speed" "%BATTERY ASSAULT BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_attack_speed" "齿轮内攻击速度加成:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_damage_bonus_pct" "%HOOKSHOT DAMAGE BONUS:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_radius_bonus_pct" "%发射钩爪额外作用范围:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_duration_bonus_pct" "%发射钩爪额外眩晕时间:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_rockets" "额外照明火箭:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_cooldown" "照明火箭冷却时间:"
"DOTA_Tooltip_ability_rattletrap_overclocking_debuff_duration" "自身眩晕时间:"
"DOTA_Tooltip_ability_rattletrap_jetpack" "喷气背包"
"DOTA_Tooltip_ability_rattletrap_jetpack_Description" "发条技师开动喷气背包,获得飞行移动状态,飞行视野和移动速度加成。发条技师的转身速率大幅降低,并且无法攻击。施放发射钩爪会使喷气背包中止。"
"DOTA_Tooltip_ability_rattletrap_jetpack_duration" "持续时间:"
"DOTA_Tooltip_ability_rattletrap_jetpack_bonus_speed" "%移动速度加成:"
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "弹幕冲击"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "对附近敌人造成间断伤害。"
"DOTA_Tooltip_modifier_rattletrap_cog_push" "齿轮冲击"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "被齿轮弹开。"
"DOTA_Tooltip_modifier_rattletrap_hookshot" "发射钩爪"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "钩爪牵引中。"
"DOTA_Tooltip_modifier_rattletrap_overclocking" "超速运转中"
"DOTA_Tooltip_modifier_rattletrap_overclocking_Description" "技能变得极为强力
持续时间结束后将被眩晕。"
"DOTA_Tooltip_modifier_rattletrap_cog_armor" "能量齿轮"
"DOTA_Tooltip_modifier_rattletrap_cog_immune" "能量齿轮"
"DOTA_Tooltip_modifier_rattletrap_cog_immune_description" "能量齿轮内技能免疫。"
"DOTA_Tooltip_modifier_rattletrap_cog_leash" "能量齿轮"
"DOTA_Tooltip_modifier_rattletrap_cog_leash_description" "被束缚"
"DOTA_Tooltip_modifier_rattletrap_jetpack" "喷气背包"
"DOTA_Tooltip_modifier_rattletrap_jetpack_description" "飞行中,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//LICH
"DOTA_Tooltip_ability_lich_frost_nova" "寒霜爆发"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "破坏性的寒霜在目标敌方单位身上爆发,造成范围伤害并降低范围内敌人的移动和攻击速度,持续%abilityduration%秒。主要目标所受伤害最高。"
"DOTA_Tooltip_ability_lich_frost_nova_Lore" "冰霜法师艾斯瑞安从没忘记哪怕最简单的冰系操控咒。"
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "范围伤害:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed_primary" "攻击速度降低:"
"DOTA_Tooltip_ability_lich_dark_sorcery" "不洁契约"
"DOTA_Tooltip_ability_lich_dark_sorcery_Description" "攻击速度提升,维持数次攻击,每次攻击吸取一定百分比魔法。施放需要消耗一定百分比当前生命值。最多持续%duration%秒,或攻击次数提前耗尽。"
"DOTA_Tooltip_ability_lich_dark_sorcery_mana_drain" "%魔法吸取:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_lich_dark_sorcery_health_cost" "%生命损失:"
"DOTA_Tooltip_ability_lich_sinister_gaze" "阴邪凝视"
"DOTA_Tooltip_ability_lich_sinister_gaze_Description" "持续施法 - 使一个敌方单位着魔,缓慢走到巫妖与目标之间的一点,并吸取其当前魔法值的一定百分比。"
"DOTA_Tooltip_ability_lich_sinister_gaze_abilitydraft_note" "获得神杖后,施放其他持续施法类技能或使自身离开本世界的技能会使阴邪凝视中止。"
"DOTA_Tooltip_ability_lich_sinister_gaze_Lore" "当心寒意……"
"DOTA_Tooltip_ability_lich_sinister_gaze_AbilityChannelTime" "持续时间:"
"DOTA_Tooltip_ability_lich_sinister_gaze_destination" "%移动距离:"
"DOTA_Tooltip_ability_lich_sinister_gaze_mana_drain" "%每秒魔法吸取:"
"DOTA_Tooltip_ability_lich_sinister_gaze_scepter_description" "阴邪凝视变成范围型技能,对目标区域%aoe_scepter%范围内所有单位生效。在阴邪凝视的持续施法期间可以施放其他技能。"
"DOTA_Tooltip_ability_lich_frost_aura" "冰霜光环"
"DOTA_Tooltip_ability_lich_frost_aura_Description" "对友军生效的光环。使附近所有友军的攻击可以减缓敌人移动速度。"
"DOTA_Tooltip_ability_lich_frost_aura_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_aura_duration" "持续时间:"
"DOTA_Tooltip_ability_lich_frost_aura_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_lich_frost_armor" "霜冻护甲"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "为一个友方单位或建筑物制造一层寒冰护甲,增加护甲值并减速对其发动攻击的敌方单位。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_lich_frost_armor_Lore" "原本是为了在中埋伏自卫时打造的,现在巫妖也能为他人施加这个强力的冰霜护体魔咒。"
"DOTA_Tooltip_ability_lich_frost_armor_Note0" "如果开启自动施放,巫妖将对附近受到攻击的友方单位施放该技能。"
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "友军护甲提升:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%敌军移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "敌军攻击速度降低:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield" "冰霜魔盾"
"DOTA_Tooltip_ability_lich_frost_shield_Description" "施加一个冰霜魔盾环绕目标,减少受到的普通攻击伤害。魔盾开启时,每%interval%秒都会对附近的敌方单位放出冰霜魔法,造成少量伤害和减速。"
"DOTA_Tooltip_ability_lich_frost_shield_Lore" "在人世的那些年最初学会的护身法术,而艾斯瑞安现在编织在周围的冰霜魔法随着时间愈发冰冷。"
"DOTA_Tooltip_ability_lich_frost_shield_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_lich_frost_shield_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_lich_frost_shield_damage" "伤害:"
"DOTA_Tooltip_ability_lich_frost_shield_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_frost_shield_range" "距离:"
"DOTA_Tooltip_ability_lich_frost_shield_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield_duration" "魔盾持续时间:"
"DOTA_Tooltip_ability_lich_frost_shield_Note0" "技能免疫下的敌人不会受到伤害或减速。"
"DOTA_Tooltip_ability_lich_frost_shield_Note1" "冰霜魔盾可以对友方建筑施放。"
"DOTA_Tooltip_ability_lich_chain_frost" "连环霜冻"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "释放一个在敌人间弹跳至多%jumps%次的霜冻之球,每次击中敌人后都会造成伤害和减速效果。每次弹跳后会提升后续的伤害。"
"DOTA_Tooltip_ability_lich_chain_frost_Lore" "几乎所有人都认为是冰霜法术中的终极咒语,艾斯瑞安的霜死之珠能用恐惧击打那些胆敢站出来反对他的人们。"
"DOTA_Tooltip_ability_lich_chain_frost_Note0" "连环霜冻无法被躲避。"
"DOTA_Tooltip_ability_lich_chain_frost_Note1" "连环霜冻的移动速度为%projectile_speed%。"
"DOTA_Tooltip_ability_lich_chain_frost_Note2" "连环霜冻不会弹跳到墓碑召唤的僵尸身上。"
"DOTA_Tooltip_ability_lich_chain_frost_damage" "每次弹跳伤害:"
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "弹跳次数:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "弹跳距离:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jump_damage" "伤害递增:"
"DOTA_Tooltip_ability_lich_ice_spire" "寒冰尖柱"
"DOTA_Tooltip_ability_lich_ice_spire_Description" "在目标地点创造一根寒冰尖柱,减缓范围内敌人的移动速度。可以承受5次英雄攻击或10次非英雄攻击,并且被摧毁时会在附近产生一个寒霜爆发的效果。
连环霜冻在范围内没有其他敌人时可以弹跳至冰柱上。
巫妖可以对其施放冰霜魔盾。冰霜魔盾每次造成伤害时会治疗尖柱,使其回复1次英雄攻击次数。"
"DOTA_Tooltip_ability_lich_ice_spire_duration" "持续时间:"
"DOTA_Tooltip_ability_lich_ice_spire_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_damage" "冲击伤害:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_radius" "冲击作用范围:"
"DOTA_Tooltip_ability_lich_ice_spire_bonus_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_modifier_lich_frostnova_slow" "寒霜爆发减速效果"
"DOTA_Tooltip_modifier_lich_frostnova_slow_Description" "被动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_chainfrost_slow" "连环霜冻减速效果"
"DOTA_Tooltip_modifier_lich_chainfrost_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frostarmor_slow" "霜冻减速"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor" "霜冻护甲"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲并且减速攻击的敌人。"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff" "冻结减速"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_lich_frost_shield" "冰霜魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_Description" "减少受到的攻击伤害。"
"DOTA_Tooltip_modifier_lich_frost_shield_slow" "冰霜魔盾"
"DOTA_Tooltip_modifier_lich_frost_shield_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_lich_sinister_gaze" "阴邪凝视"
"DOTA_Tooltip_modifier_lich_sinister_gaze_Description" "你对巫妖的阴邪凝视无能为力!"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff" "寒冰尖柱"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush" "巨浪"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "召唤一股巨浪攻击一个敌方单位,减速并削弱护甲。"
"DOTA_Tooltip_ability_tidehunter_gush_Lore" "在沉没之岛的竞赛中,利维坦赢得了对公海的统治。"
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_tidehunter_gush_negative_armor" "护甲降低:"
"DOTA_Tooltip_ability_tidehunter_gush_gush_damage" "伤害:"
"DOTA_Tooltip_ability_tidehunter_gush_abilityduration" "负面状态持续时间:"
"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" "距离:"
"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_tidehunter_gush_scepter_description" "巨浪变成点地施放的波形技能,可以作用于直线上的单位。降低冷却时间。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "海妖外壳"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "加厚潮汐猎人的外皮,可以被动格挡物理伤害,当受到的伤害达到临界值时外皮还将移除绝大多数负面效果。\n\n不与带有伤害格挡的物品叠加。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "铁帆海军里有一个传言,说是有只强大的海兽,明明被矛刺中被剑砍伤依然能践踏舰队。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "只有玩家控制单位造成的伤害才会计算在移除负面状态的累计伤害中。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "如果%damage_reset_interval%秒内没有受到来自玩家的伤害,伤害累计值将重置。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "海妖外壳能移除绝大多数负面状态,即使该状态效果无法驱散。"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "伤害格挡:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "伤害临界值:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval" "临界值累计时间:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "锚击"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "潮汐猎人挥动他巨大的锚攻击附近的敌人,攻击时获得攻击力加成,同时降低敌人的攻击力。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_description" "锚击可以作用于建筑,攻击力提升并且冷却时间降低。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "从舰队统帅昆卡的一艘旗舰上偷来的重锚,被利维坦用作有效的近战武器。"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_attack_damage" "攻击力加成:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "持续时间:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0" "锚击对远古生物同样有效,不过对肉山无效。"
"DOTA_Tooltip_ability_tidehunter_ravage" "毁灭"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "猛击地面,触手向各个方向穿出,伤害并眩晕附近所有敌方单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Lore" "呼唤深海之神麦尔朗恩的举动导致了整支武装舰队在海上失踪。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note0" "毁灭能伤害隐身单位。"
"DOTA_Tooltip_ability_tidehunter_ravage_Note1" "毁灭以%speed%的速度向外扩散。"
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "作用范围:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "持续时间:"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep" "深海触须"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep_Description" "潮汐猎人释放出大量触手,对触及的敌人造成伤害和眩晕。触须造成%damage_pct%%%毁灭的伤害和眩晕,距离为%range_pct%%%毁灭的作用范围。"
"DOTA_Tooltip_modifier_tidehunter_gush" "巨浪"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_tidehunter_ravage" "毁灭"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "被毁灭技能眩晕。"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "锚击"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "苍穹震击"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "利用虚空能量制造出分叉的闪电,打击多个敌方单位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "最初是给流浪艺人作开场秀用的,罗斯塔的闪电之炫能分成数叉来震击不止一个对手。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "最远可以伤害1000距离外的次级单位。"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "目标数:"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "伤害:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "妖术"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "将一个敌方单位变成人畜无害的动物,使其无法攻击和使用技能。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "罗斯塔通常将自己变成一个小鸡来结束表演——现在他把这个屈辱分享给别人了。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "立即摧毁幻象。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "目标的基础移动速度为%movespeed%,但是如果目标有满速状态则移速不受影响。"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "枷锁"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "持续施法 - 使用魔法绑住一个敌方单位,使其无法攻击和移动,同时持续吸取他们的生命能量。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_shard_description" "枷锁会产生%shard_ward_count%个群蛇守卫对目标进行攻击。枷锁的施法距离提升%shard_bonus_cast_range%。群蛇守卫持续%shard_ward_duration%秒。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "一个用于自卫的咒语,是罗斯塔的师傅在流血丘陵罹难后,他所开发的枷锁咒。"
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage" "总伤害/治疗:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "最大持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "群蛇守卫"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "召唤%ward_count%支毒蛇守卫来攻击敌方单位和建筑。守卫对魔法免疫。每个守卫受到两次攻击就会被摧毁。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_description" "群蛇守卫拥有溅射攻击,同时攻击两个单位并造成全额伤害。提升群蛇守卫的攻击距离。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "耍蛇曾是演艺中的重头戏;现在罗斯塔可以授予蛇力量,以服从他自己的吩咐。"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_tooltip" "攻击力:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_attack_range_tooltip" "攻击距离:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip_creeps" "摧毁所需次数(非英雄):"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_range" "攻击距离加成:"
"DOTA_Tooltip_ability_shadow_shaman_serpentine" "群蛇阵"
"DOTA_Tooltip_ability_shadow_shaman_serpentine_Description" "创造一列由%count%个群蛇守卫组成的蛇阵。"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "妖术"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "你是只小鸡。无法攻击和施法。"
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "枷锁"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "被铐牢。无法移动和攻击。"
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen" "烟幕"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "丢下一个烟雾弹,沉默其中的敌人,同时使他们的攻击落空。"
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "自从力丸在背叛之夜逃脱后,他就很看重利用朴素的烟幕来迷惑对手。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note0" "可以在绝杀秘技期间施放。"
"DOTA_Tooltip_ability_riki_smoke_screen_Note1" "不能阻止使用物品。"
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "作用范围:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%落空概率:"
"DOTA_Tooltip_ability_riki_smoke_screen_duration" "持续时间:"
"DOTA_Tooltip_ability_riki_backstab" "刀光谍影"
"DOTA_Tooltip_ability_riki_backstab_Description" "力丸遁入阴影,保持隐身状态。每次力丸从背后攻击敌人都会造成基于敏捷值的额外伤害。额外伤害对非英雄单位为双倍。主动攻击敌人,力丸将会显形。"
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "敏捷伤害系数:"
"DOTA_Tooltip_ability_riki_backstab_fade_delay" "渐隐时间:"
"DOTA_Tooltip_ability_riki_backstab_Lore" "力丸来找你了。"
"DOTA_Tooltip_ability_riki_backstab_Note0" "力丸的幻象也会有背刺的动作,但是不会造成额外伤害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility" "永久隐身"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "力丸遁入阴影,保持隐身状态。主动攻击敌人,力丸将会显形。获得额外移动速度。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "力丸来找你了。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0" "力丸在隐身时不会自动攻击敌人。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1" "力丸的幻象也会有背刺的动作,但是不会造成额外伤害。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note2" "背刺的额外伤害无法闪避。"
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "渐隐时间:"
"DOTA_Tooltip_ability_riki_permanent_invisibility_movement_speed" "移动速度:"
"DOTA_Tooltip_ability_riki_poison_dart" "昏睡飞镖"
"DOTA_Tooltip_ability_riki_poison_dart_Description" "向敌方目标发出一支毒镖,使其入睡。持续时间结束或目标受到的伤害超过一定数额后会苏醒。苏醒后受到伤害,移动速度被减缓。"
"DOTA_Tooltip_ability_riki_poison_dart_duration" "昏迷时间:"
"DOTA_Tooltip_ability_riki_poison_dart_debuff_duration" "苏醒减速时间:"
"DOTA_Tooltip_ability_riki_poison_dart_wake_damage_limit" "唤醒伤害临界值:"
"DOTA_Tooltip_ability_riki_poison_dart_movement_slow" "%苏醒移动速度减缓:"
"DOTA_Tooltip_ability_riki_poison_dart_damage" "苏醒伤害:"
"DOTA_Tooltip_ability_riki_blink_strike" "闪烁突袭"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "传送到一个目标背后,如果是敌人对其造成短暂减速和额外伤害。"
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "隐形刺客迅捷的动作让他的目标几乎不可能逃脱。"
"DOTA_Tooltip_ability_riki_blink_strike_Note0" "力丸对敌人使用闪烁突袭后首次攻击将触发背刺。"
"DOTA_Tooltip_ability_riki_blink_strike_Note1" "闪烁突袭的伤害在下次攻击前生效。"
"DOTA_Tooltip_ability_riki_blink_strike_Note2" "可以对友方单位使用闪烁突袭,但是不会造成伤害。"
"DOTA_Tooltip_ability_riki_blink_strike_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_riki_blink_strike_slow" "减速持续时间:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade" "绝杀秘技"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description" "持续施法 - 转移出现实位面,从背后随机攻击附近的随机敌方单位。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_description" "提升施法距离、攻击次数并且可以对友方英雄施放,持续时间内藏在他们体内。每次额外攻击一个目标。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore" "隐形刺客从不忌讳使用肮脏的战斗手法,尤其擅长从对手的背后发动攻击。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0" "施放后移动将中止技能效果。"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_radius" "作用范围:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count" "攻击次数:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_damage_pct" "%攻击伤害:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_agility_pct" "%敏捷提升:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_abilitychanneltime" "持续时间:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_cast_range" "施法距离:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_attacks" "攻击次数:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_targets" "每次攻击目标数量:"
"DOTA_Tooltip_modifier_riki_smoke_screen" "烟幕"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "被沉默,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter" "闪烁突袭能量点数"
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter_Description" "只要有能量点数就能随时施放闪烁突袭。"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow" "闪烁突袭"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_riki_dart" "昏睡飞镖"
"DOTA_Tooltip_modifier_riki_dart_Description" "被力丸的毒镖击昏。"
"DOTA_Tooltip_modifier_riki_poison_dart_debuff" "昏睡飞镖"
"DOTA_Tooltip_modifier_riki_poison_dart_debuff_Description" "因头脑昏沉,移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice" "憎恶"
"DOTA_Tooltip_ability_enigma_malefice_Description" "将谜团的力量集中于一个目标,使它受到多次伤害并反复被眩晕。每%tick_rate%秒眩晕一次。"
"DOTA_Tooltip_ability_enigma_malefice_Lore" "奇特的重力将敌人的重心进行拖拽,让他们动弹不得。"
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "每次打击伤害:"
"DOTA_Tooltip_ability_enigma_malefice_stun_instances" "眩晕次数:"
"DOTA_Tooltip_ability_enigma_malefice_shard_description" "憎恶的眩晕时间增加0.35秒,并且每次眩晕都会在目标身旁产生一个虚灵体。这些虚灵体不会再次分裂。"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "恶魔转化"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "将一个普通单位转化成三个谜团自身的碎片。这些虚灵都由谜团控制,在反复经过几次成功的攻击后,虚灵会再次分裂,并完全回复生命值。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "谜团具备将自身的形体吸入另一个维度的能力——随之产生的就是三个追猎肉体位面的暗黑虚灵。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0" "转化敌方单位将给予金钱和经验。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note1" "被转化的友方单位被视为反补。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note2" "无法对远古中立生物或超过4级的中立生物施放。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note3" "无法对友方士兵棋手施放。"
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "分裂所需攻击次数:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count" "转化数量:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip" "虚灵生命值:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip" "虚灵攻击力:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_magic_resist_tooltip" "%虚灵体魔法抗性:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_attack_range_tooltip" "虚灵体攻击距离:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "午夜凋零"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "使一块区域浸入暗共振中,对敌方单位造成他们基于当前生命值的伤害。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "世界的一部分缓缓跌入虚空。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "此技能将摧毁范围内的树木。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "多个午夜凋零的效果不会叠加。"
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "持续时间:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%每秒伤害:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "作用范围:"
"DOTA_Tooltip_ability_enigma_black_hole" "黑洞"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "持续施法 - 召唤一个强引力漩涡吸住敌方单位。被黑洞影响的单位不能移动、攻击或施法。"
"DOTA_Tooltip_ability_enigma_black_hole_scepter_description" "黑洞额外造成等同于单位%scepter_pct_damage%%%最大生命值的每秒伤害,并且产生一个%scepter_radius%范围,没有打断效果的牵引效果。牵引速度为%scepter_drag_speed%。"
"DOTA_Tooltip_ability_enigma_black_hole_Lore" "谜团将毁灭的终极漩涡,具有毁天灭地力量的奇点进行引导,大地因此颤抖。"
"DOTA_Tooltip_ability_enigma_black_hole_damage" "每秒伤害:"
"DOTA_Tooltip_ability_enigma_black_hole_radius" "作用范围:"
"DOTA_Tooltip_ability_enigma_black_hole_duration" "持续时间:"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage" "午夜凋零"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_enigma_malefice" "憎恶"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "受到%dMODIFIER_PROPERTY_TOOLTIP%伤害并被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒,每隔%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_demonic_conversion" "恶魔转化"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "这个存在受到谜团的控制。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "每秒受到伤害,被眩晕,并被拉向黑洞中心。"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter" "黑洞"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter_Description" "被牵引至视界中。"
//TINKER
"DOTA_Tooltip_ability_tinker_laser" "激光"
"DOTA_Tooltip_ability_tinker_laser_Description" "发射强烈的能量光束,对目标和周围所有敌方单位造成伤害。主目标会被致盲,使其所有物理攻击落空。"
"DOTA_Tooltip_ability_tinker_laser_scepter_description" "修补匠的激光升级成缩小射线,获得+%scepter_bonus_cast_range%施法距离,并且在目标是英雄的情况下使其模型大小、当前生命值和最大生命值减少%scepter_reduction_pct%%%(可以叠加)。光线可以弹射一次到离主目标最远的目标身上,最远为%scepter_bounce_radius%距离,以英雄优先。"
"DOTA_Tooltip_ability_tinker_laser_Lore" "鲍什在他的地下实验室完善了这把激光岩石切割器,但并未考虑到它的作战效用。"
"DOTA_Tooltip_ability_tinker_laser_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%致盲后丢失概率:"
"DOTA_Tooltip_ability_tinker_laser_duration_hero" "英雄致盲持续时间:"
"DOTA_Tooltip_ability_tinker_laser_duration_creep" "小兵致盲持续时间:"
"DOTA_Tooltip_ability_tinker_laser_laser_damage" "激光伤害:"
"DOTA_Tooltip_ability_tinker_laser_radius_explosion" "次级伤害作用范围:"
"DOTA_Tooltip_ability_tinker_laser_splash_pct" "%次级伤害:"
"DOTA_Tooltip_ability_tinker_shrink_ray" "缩小光线"
"DOTA_Tooltip_ability_tinker_shrink_ray_Description" "敌方目标的模型大小和最大生命值降低20%%,持续%duration%秒。"
"DOTA_Tooltip_ability_tinker_shrink_ray_scale_reduction" "%模型大小减少:"
"DOTA_Tooltip_ability_tinker_shrink_ray_health_reduction" "%最大生命值减少:"
"DOTA_Tooltip_ability_tinker_shrink_ray_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" "热导飞弹"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "发射火箭,攻击%radius%范围内可见的最近敌方英雄。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore" "鲍什最后救下来的玩意儿,是一个改造过的制导式火箭筒。"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_damage" "伤害:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "目标数:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_speed" "飞弹速度:"
"DOTA_Tooltip_ability_tinker_warp_grenade" "折跃耀光"
"DOTA_Tooltip_ability_tinker_warp_grenade_Description" "向一个敌人扔出一枚光弹,造成伤害,将其向远离修补匠的方向传送,并且降低施法和攻击距离,持续%debuff_duration%秒。"
"DOTA_Tooltip_ability_tinker_warp_grenade_damage" "伤害:"
"DOTA_Tooltip_ability_tinker_warp_grenade_knockback_distance" "传送距离:"
"DOTA_Tooltip_ability_tinker_warp_grenade_range_reduction" "%施法/攻击距离降低:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "机械行军"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "征募一支机器人军队,摧毁修补匠周围的敌方单位。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "就算实验室最后被封锁了,呼叫机械无人机的无线电还是畅通的。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "机器人的产生速率是每秒%machines_per_sec%个。"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "作用范围:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "持续时间:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_damage" "伤害:"
"DOTA_Tooltip_ability_tinker_rearm" "再装填"
"DOTA_Tooltip_ability_tinker_rearm_abilitydraft_note" "对于充能型技能,每次施放再装填可以恢复该技能一点能量。"
"DOTA_Tooltip_ability_tinker_rearm_Description" "持续施法 - 重置修补匠的大多数物品和技能的冷却时间。"
"DOTA_Tooltip_ability_tinker_rearm_Lore" "这儿换块新电池,那儿塞几枚火箭弹,鲍什不断改进现有的技术。"
"DOTA_Tooltip_ability_tinker_rearm_Note0" "再装填不能刷新的物品有永恒之盘、奥术鞋、黑皇杖、迈达斯之手、林肯法球、陨星锤、支配头盔、统御头盔、洞察烟斗、刷新球、英灵胸针(被动技能)及所有中立物品。"
"DOTA_Tooltip_ability_tinker_rearm_abilitychanneltime" "再装填所需时间:"
"DOTA_Tooltip_ability_tinker_defense_matrix" "防御矩阵"
"DOTA_Tooltip_ability_tinker_defense_matrix_damage_absorb" "伤害吸收:"
"DOTA_Tooltip_ability_tinker_defense_matrix_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_tinker_defense_matrix_barrier_duration" "持续时间:"
"DOTA_Tooltip_ability_tinker_defense_matrix_Description" "以友方单位为目标,施加一个护盾,可以抵挡部分伤害,并提供状态抗性。"
"DOTA_Tooltip_ability_tinker_keen_teleport" "基恩载具"
"DOTA_Tooltip_ability_tinker_keen_teleport_Lore" "就像鲍什经常挂在嘴边的,“只要时间足够,奥术能实现的东西,求知的心也能重现。当然,一定的资助也少不了。”"
"DOTA_Tooltip_ability_tinker_keen_teleport_Description" "持续施法 - 传送至友方建筑目标。2级可以传送至友方单位,3级可以传送至友方英雄。"
"DOTA_Tooltip_ability_tinker_keen_teleport_channel_time_tooltip" "持续施法时间:"
"DOTA_Tooltip_modifier_tinker_laser_blind" "致盲激光"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击落空。"
"DOTA_Tooltip_modifier_tinker_rearm" "再装填"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "重置技能冷却时间中。"
"DOTA_Tooltip_modifier_tinker_defense_matrix" "防御矩阵"
"DOTA_Tooltip_modifier_tinker_defense_matrix_Description" "吸收伤害并提供%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_tinker_warp_grenade" "折跃耀光"
"DOTA_Tooltip_modifier_tinker_warp_grenade_Description" "因折跃迷乱,施法距离减少%dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%,攻击距离减少%dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE%%%。"
//SNIPER
"DOTA_Tooltip_ability_sniper_shrapnel" "榴霰弹"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "消耗一点能量射出一发带有爆炸弹片的榴霰弹,在目标区域降下弹雨。区域内的敌军受到伤害并被减速。榴霰弹将给予目标区域的视野。榴霰弹的能量每过%abilitychargerestoretime%秒恢复1点。"
"DOTA_Tooltip_ability_sniper_shrapnel_Lore" "卡德尔的模块化步枪还能发射燃烧弹,对攻击战壕中的敌人很有用。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note0" "总共造成11次伤害,第一次在技能生效时,接下来每秒造成一次伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "不会对建筑造成伤害。"
"DOTA_Tooltip_ability_sniper_shrapnel_Note2" "将拥有目标区域的视野。"
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "作用范围:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "持续时间:"
"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_headshot" "爆头"
"DOTA_Tooltip_ability_sniper_headshot_Description" "狙击手提高他的精确度,有一定概率造成额外伤害并击退敌人。爆头会短暂地降低敌人%slow%%%移动和攻击速度。"
"DOTA_Tooltip_ability_sniper_headshot_Lore" "童年时对潜行兽的胡乱射击现在被练就成攻击敌人的技术。"
"DOTA_Tooltip_ability_sniper_headshot_Note0" "对友方小兵有效。"
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%概率:"
"DOTA_Tooltip_ability_sniper_headshot_knockback_distance" "击退距离:"
"DOTA_Tooltip_ability_sniper_headshot_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_sniper_headshot_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_take_aim" "瞄准"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "增加狙击手步枪的射程。开启后获得%headshot_chance%%%爆头几率。这段时间内自身的移动速度减缓%slow%%%。"
"DOTA_Tooltip_ability_sniper_take_aim_Lore" "卡德尔总是保持自己待在远处的安全距离,同时他仍然可以作为狙击手进行完美的射击。"
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "射程增加:"
"DOTA_Tooltip_ability_sniper_take_aim_duration" "持续时间:"
"DOTA_Tooltip_ability_sniper_assassinate" "暗杀"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "狙击手锁定一个目标敌方单位,经过短时间瞄准后从远距离射出一发毁灭性的子弹,对目标造成伤害及短暂眩晕。"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_description" "暗杀释放得更快,并眩晕敌方目标。"
"DOTA_Tooltip_ability_sniper_assassinate_Lore" "为了完成预言然后返回家乡,卡德尔必须和参加古老考验那天一样,做出完美的射击。"
"DOTA_Tooltip_ability_sniper_assassinate_shard_description" "暗杀击中主目标身后锥形区域内的敌人,造成%scatter_damage_pct%%%暗杀伤害。锥形长度:%scatter_range%;锥形宽度:%scatter_width%。另外瞄准时间降低至%scepter_cast_point%"
"DOTA_Tooltip_ability_sniper_assassinate_Note0" "准星效果只对队友可见。"
"DOTA_Tooltip_ability_sniper_assassinate_Note1" "隐身不能躲避该技能弹道。"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastpoint" "瞄准持续时间:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_cast_point" "瞄准持续时间:"
"DOTA_Tooltip_ability_sniper_concussive_grenade" "震荡手雷"
"DOTA_Tooltip_ability_sniper_concussive_grenade_Description" "向目标区域扔出一枚手雷,对敌人造成伤害并将他们击退,同时也会击退狙击手自己。受到作用的敌人被击退后还会被缴械和减速。"
"DOTA_Tooltip_ability_sniper_concussive_grenade_damage" "伤害:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_radius" "作用范围:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_knockback_distance" "击退距离:"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow" "震荡手雷减速"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow_Description" "被减速50%%,同时被缴械。"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter" "榴霰弹能量点数"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description" "只要拥有能量点数就能随时随地施放榴霰弹。"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "霰弹减速"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_sniper_assassinate" "暗杀"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "狙击手瞄准了你的脑袋!"
"DOTA_Tooltip_modifier_sniper_headshot_slow" "爆头停滞"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "狙击手的爆头使其停滞!"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus" "瞄准"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus_Description" "100%爆头几率;移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse" "死亡脉冲"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "瘟疫法师在他周围释放死亡波动,伤害敌方单位并治疗友军单位。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "可怜的灵魂们,屈从于罗坦德吉利的瘟疫后遭到回收,沦为他用。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "死亡脉冲不能被躲避。"
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "治疗量:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_abilitydraft_note" "魔晶: 死亡脉冲开启自动施放后施放效果为死亡搜寻。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "竭心光环"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "瘟疫法师让敌人的心脏停跳,使附近敌方单位按最大生命值一定百分比持续流失生命。瘟疫法师每次成功击杀单位都将被动获得恢复效果,持续%regen_duration%秒。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_description" "开启幽魂护罩期间提升竭心光环的伤害。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "接近瘟疫法师就会感受到在他周围的空气中存在的瘟疫和灾祸。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "不会禁用闪烁匕首类技能。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1" "不能作用于远古生物。"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%每秒生命流失:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_health_regen" "每次击杀提供生命恢复:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_mana_regen" "每次击杀提供魔法恢复:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_hero_multiplier" "英雄击杀提供恢复倍数:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_regen_duration" "恢复持续时间:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_multiplier" "幽魂护罩期间倍数:"
"DOTA_Tooltip_ability_necrolyte_sadist" "幽魂护罩"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "瘟疫法师步入将生者与死者相隔的领域。散发出一片灵气,减缓周围敌人的移动速度。在这个形态下,瘟疫法师无法攻击或被攻击,受到的魔法伤害增加,但是生命/魔法恢复效果加强。"
"DOTA_Tooltip_ability_necrolyte_sadist_abilitydraft_note" "一旦施放技能免疫类技能(如剑刃风暴、狂暴等)就会立刻失去幽魂护罩效果"
"DOTA_Tooltip_ability_necrolyte_sadist_scepter_description" "降低幽魂护罩的冷却时间。"
"DOTA_Tooltip_ability_necrolyte_sadist_Lore" "罗坦德吉利利用手中的亡者灵魂搭建出从生到死的桥梁。"
"DOTA_Tooltip_ability_necrolyte_sadist_duration" "持续时间:"
"DOTA_Tooltip_ability_necrolyte_sadist_heal_bonus" "%恢复效果加强:"
"DOTA_Tooltip_ability_necrolyte_sadist_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_necrolyte_sadist_slow_aoe" "减速作用范围:"
"DOTA_Tooltip_ability_necrolyte_sadist_bonus_damage" "%魔法伤害加深:"
"DOTA_Tooltip_ability_necrolyte_sadist_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "死神镰刀"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "眩晕目标敌方英雄,然后造成基于他当前损失生命值的伤害。瘟疫法师击杀敌人后将永久获得生命和魔法恢复。如果目标在死神镰刀效果下死亡,击杀者为瘟疫法师。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "空气中充斥的死亡和苦难增强了瘟疫法师的瘟疫魔法。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "伤害在眩晕结束后结算。"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "每点损失生命值造成伤害:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_hp_per_kill" "生命恢复:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_per_kill" "魔法恢复:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_necrolyte_death_seeker" "死亡搜寻"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Description" "朝敌方或友方目标产生一个快速移动的大死亡脉冲,使目标进入虚无状态。敌人的魔法抗性会被降低。击中后向附近敌人和友军扩散。"
"DOTA_Tooltip_ability_necrolyte_death_seeker_ethereal_duration" "虚无持续时间:"
"DOTA_Tooltip_ability_necrolyte_death_seeker_magic_resistance_reduction" "%魔法抗性降低:"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter" "死亡脉冲"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter_Description" "每秒回复%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点魔法。"
"DOTA_Tooltip_modifier_necrolyte_sadist_active" "幽魂护罩"
"DOTA_Tooltip_modifier_necrolyte_sadist_active_Description" "使附近敌人减速,并且增强自身恢复效果,但是受到的魔法伤害加深。"
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect" "幽魂护罩"
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect_Description" "被瘟疫法师的幽魂护罩减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" "竭心光环"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "竭心光环"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "在瘟疫法师附近时,每秒损失一定百分比的生命值。"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter" "竭心光环恢复"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter_Description" "暂时获得%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe" "死神镰刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_Description" "在死神面前无法动弹。"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal" "死亡搜寻"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal_Description" "受到的魔法伤害增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%并且不能进行物理攻击或被攻击。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time" "死神镰刀"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_Description" "因击杀永久获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复和%dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%点/秒魔法恢复。"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_PostGame" "被死神镰刀斩杀的敌人。"
//SLARDAR
"DOTA_Tooltip_ability_slardar_sprint" "守卫冲刺"
"DOTA_Tooltip_ability_slardar_sprint_Description" "斯拉达向前蜿行,移动速度得到显著提升,并且可以穿越单位。斯拉达在水洼或河道中将获得移动速度、生命恢复和护甲加成。"
"DOTA_Tooltip_ability_slardar_sprint_scepter_description" "在水洼或河道中获得额外生命恢复、护甲和状态抗性。"
"DOTA_Tooltip_ability_slardar_sprint_Lore" "斯拉达从深海来到陆地后,发现有必要用强有力的尾巴冲刺来代替游泳。"
"DOTA_Tooltip_ability_slardar_sprint_Note0" "开启此技能不会打断持续施法。"
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "持续时间:"
"DOTA_Tooltip_ability_slardar_sprint_river_speed_tooltip" "%河道中移动速度加成:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_regen" "河道生命恢复:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_armor" "河道护甲加成:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_status_resistance" "%河道状态抗性:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "鱼人碎击"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "猛击地面,留下一片水洼,对附近敌方单位造成伤害并眩晕。眩晕结束后还会受到减速。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_scepter_description" "提升鱼人碎击水洼的作用范围和持续时间。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_description" "提升鱼人碎击的作用范围,会对受到作用的单位施加短时间的侵蚀雾霭。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "强力的快速碎击,溅起的水浪打破最坚固的防御。"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_damage" "伤害:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip" "攻击速度降低:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "作用范围:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_duration" "水洼持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_radius" "水洼作用范围:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_amp_duration" "雾霭持续时间:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_bonus_radius" "额外作用范围:"
"DOTA_Tooltip_ability_slardar_bash" "深海重击"
"DOTA_Tooltip_ability_slardar_bash_Description" "攻击%attack_count%次后,下次攻击会击晕目标。对非英雄单位造成双倍伤害。"
"DOTA_Tooltip_ability_slardar_bash_Lore" "偷窃深海一族宝藏的盗贼在近身战斗中遇到了鱼人守卫的残暴之力。"
"DOTA_Tooltip_ability_slardar_bash_Note0" "不能与碎颅锤叠加。"
"DOTA_Tooltip_ability_slardar_bash_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_slardar_bash_duration" "眩晕时间:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "侵蚀雾霭"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "削弱敌人的护甲,加深他受到的物理伤害,同时提供目标的真实视域,显示隐身单位。敌方单位将在身后留下水迹,持续8秒。"
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "即使是最坚硬的铠甲,一旦遇到海水也是不堪一击。"
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "持续时间:"
"DOTA_Tooltip_ability_slardar_amplify_damage_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_slardar_sprint_river" "守卫冲刺水上效果"
"DOTA_Tooltip_modifier_slardar_sprint_river_Description" "获得移动速度、生命恢复和护甲加成。斯拉达拥有阿哈利姆神杖后还将拥有状态抗性加成。"
"DOTA_Tooltip_modifier_slardar_sprint" "守卫冲刺"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_slardar_amplify_damage" "侵蚀雾霭"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。\n为斯拉达提供真实视域。"
"DOTA_Tooltip_modifier_slithereen_crush" "鱼人碎击"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "受到斯拉达的鱼人碎击作用。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_slardar_bash_active" "深海重击"
"DOTA_Tooltip_modifier_slardar_bash_active_Description" "每4次普通攻击施加一次击晕效果。"
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes" "野性之斧"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "兽王投出他的斧头然后召回它们,切开飞过的敌人和树木。每把飞斧只对同一个敌人攻击一次,并且使受到来自兽王和其单位的伤害增加。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "在独自学习野外生存时,兽王也掌握了飞斧的运用技巧,使他能够熟练地砍下树木,或者敌人的脑袋。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "此技能将摧毁树木。"
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "施法距离:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage" "每把飞斧伤害:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp" "%每把加深伤害:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_description" "野性之斧没有冷却时间,返回后就能再次使用。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "野性呼唤豪猪"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "兽王召唤一头豪猪前来助阵。豪猪拥有被动的毒素攻击,可以减缓攻击和移动速度。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "度过了与异兽互惠互助的孩童时期,兽王学会了如何随时召唤野兽。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "召唤物持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_base_max_health" "豪猪基础生命值:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_total_damage_tooltip" "豪猪攻击力:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip" "%豪猪减速:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_poison_duration_tooltip" "豪猪毒素持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk" "野性呼唤战鹰"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Description" "兽王派出一只隐形的战鹰侦察一片区域。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_abilitydraft_note" "另外提供野性呼唤豪猪。开启自动施放后为此效果。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_description" "召唤战鹰的冷却时间减少%bonus_AbilityCooldown%秒,并且战鹰获得俯冲炸弹。如果设为自动施放,战鹰会自动对首个可见目标施放俯冲炸弹。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Lore" "度过了与异兽互惠互助的孩童时期,兽王学会了如何随时召唤野兽。"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "召唤物持续时间:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_max_health" "战鹰基础生命值:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_movespeed" "战鹰基础移动速度:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_vision_range" "战鹰视野:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive" "俯冲炸弹"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_Description" "%abilitycastpoint%秒后显形,然后飞向敌方目标,造成伤害和缠绕,战鹰将被杀死。"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_damage" "伤害:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_stun_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "唤起附近友军内心的狂怒,提高他们的攻击速度。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "兽王激起野兽先天力量的能力,在他袭击斯洛姆国王时得到了展现。"
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "作用范围:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "原始咆哮"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "兽王发出震耳欲聋的咆哮,使目标敌方单位受到伤害并眩晕,同时在兽王和他的猎物之间清出一条通道。通道上的所有单位都被震开,也受到伤害并被降低移动和攻击速度。另外,兽王和他的单位获得%movement_speed%%%移动速度提升,持续3秒。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_shard_description" "使所有英雄对原始咆哮目标的攻击造成1.3倍致命一击。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "兽王学会将他的原始本能凝聚为猛兽般的怒吼,在敌阵之中引发巨大的破坏。"
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "眩晕时间:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "伤害:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "咆哮宽度:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "隐身"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "战鹰只要一段时间内静止不动,就会进入隐身。"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip" "渐隐时间:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "毒性攻击"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "持续时间:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "毒性攻击"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "降低移动和攻击速度的毒性攻击。"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "持续时间:"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter" "野性之斧伤害叠加"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description" "兽王和他的单位造成的伤害增加。"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "野性之心"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "原始咆哮减速"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "隐身"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "战鹰对敌人为隐形状态。"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "豪猪之毒"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed" "原始咆哮"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk" "战鹰"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk_Description" "隐形,并且无法控制。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom" "斯洛姆战鼓"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Lore" "自然的愤怒是永恒的,而知晓这个秘密的人就能非常轻松地重新激发在斯洛姆衰亡之际雀跃的怒火。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Description" "兽王以越来越快的速度敲击他的战鼓。每次敲击都会对他附近的敌人造成伤害,伤害的一部分将治疗兽王及其控制下的单位。兽王被沉默或眩晕时无法敲击战鼓。"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_base_damage" "每次打击伤害:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_duration" "持续时间:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_heal_pct" "%英雄伤害治疗量:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_creep_heal_pct" "%非英雄伤害治疗量:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop" "斯洛姆战鼓中止"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop_Description" "中止斯洛姆战鼓技能"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom" "斯洛姆战鼓"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom_Description" "正在敲击战鼓,造成伤害并且伤害的一部分会治疗兽王"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_area_poison" "剧毒之威"
"DOTA_Tooltip_ability_venomancer_area_poison_Description" "在目标地点制造一个%radius%作用范围的毒池,造成剧毒新星的伤害效果并减缓20%%移动速度。敌人在该区域内阵亡时将产生一个瘟疫守卫。"
"DOTA_Tooltip_ability_venomancer_area_poison_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_area_poison_radius" "作用范围:"
"DOTA_Tooltip_ability_venomancer_venomous_gale" "瘴气"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "沿直线射出一个毒液球,碰到的敌人受到初始伤害和持续伤害,并受到减速效果影响。瘴气在持续时间内每3秒造成一次持续伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_description" "提升行进距离,并且瘴气击中敌方英雄时在其身旁召唤瘟疫守卫。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "一种由基迪岛丛林里搜集的各种毒针、毒液和毒素混合而成的药剂,几乎没有人能在沾到它后存活下来。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "瘴气可以致死。受到瘴气作用的单位在生命值低于最大值25%的时候可以被反补。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "技能持续时间内每%tick_interval%秒造成一次伤害。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "初始减速效果为%movement_slow%%%,减速效果将逐渐降低。"
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "初始伤害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "每次伤害:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_ward_count" "每个英雄瘟疫守卫:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_bonus_range" "额外距离:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "在剧毒术士的普通攻击中加入毒性伤害,可以减缓敌人的移动速度。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "造成他变异的生物身上的麻痹毒刺,现在属于剧毒术士了。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "毒刺的伤害可以致死。"
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "毒刺造成的持续性伤害不会打断物品的回复效果,也不能使闪烁匕首进行冷却状态。"
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "每秒伤害:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "瘟疫守卫"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "召唤一个瘟疫守卫来攻击敌方单位和建筑。守卫对魔法免疫。守卫拥有毒刺攻击,效果与毒刺技能的当前等级相同,造成50%的原技能伤害。"
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "他通过将早先的草药学天赋,和后天获得的毒素专精混合起来,创造出一个活体化瘟疫。"
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "守卫生命值:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "守卫攻击力:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "剧毒新星"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "施放一个剧毒之环,对剧毒术士周围的敌方单位造成持续伤害。剧毒新星的效果不能致死;目标的生命值最低降至1点。"
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore" "浓酸丛林中的生物通常会对攻击者释放毒性瘴气来保命;而剧毒术士却将这种瘟疫扩散出基迪岛。"
"DOTA_Tooltip_ability_venomancer_poison_nova_Note0" "剧毒新星的负面效果还是会施加给技能免疫目标,但是他们在技能免疫状态下不会受到伤害。"
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" "作用范围:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage" "%最大生命值伤害百分比:"
"DOTA_Tooltip_ability_venomancer_poison_nova_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_venomancer_poison_nova_speed" "行进速度:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aspd_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter" "%最大生命值伤害百分比:"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_venomancer_poison_nova_scepter_description" "提高伤害并减少冷却时间。"
"DOTA_Tooltip_ability_venomancer_latent_poison" "蛰毒"
"DOTA_Tooltip_ability_venomancer_latent_poison_Lore" "随着剧毒术士的本源得到稳固,基迪岛上最为骇人的毒物露出真面目也只是时间问题。"
"DOTA_Tooltip_ability_venomancer_latent_poison_Description" "对目标施加一个弱毒素,造成小幅减速和伤害。如果该毒素被驱散,目标将受到高额伤害并被眩晕。"
"DOTA_Tooltip_ability_venomancer_latent_poison_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration_damage" "每秒伤害:"
"DOTA_Tooltip_ability_venomancer_latent_poison_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration" "持续时间:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_damage" "驱散伤害:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_stun_duration" "驱散眩晕时间:"
"DOTA_Tooltip_modifier_venomancer_latent_poison" "蛰毒"
"DOTA_Tooltip_modifier_venomancer_latent_poison_Description" "如果这个毒素被驱散,目标将受到大量伤害,并被眩晕。"
"DOTA_Tooltip_modifier_plague_wards_bonus" "瘟疫守卫加成"
"DOTA_Tooltip_modifier_plague_wards_bonus_Description" "获得额外生命值和攻击力"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "瘴气"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "被减速,每次将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每次受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward" "毒刺"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_venomancer_poison_nova" "剧毒新星"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk" "时间漫游"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "冲到目标位置,并取消最近%backtrack_duration%秒内受到的任何伤害。"
"DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "在落地点对所有单位施加一次时间锁定。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "暗惧者将时间撕裂,穿过超维视界并瞬间重现。"
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "虚空假面在时间漫游过程中为无敌状态。"
"DOTA_Tooltip_ability_faceless_void_time_walk_range" "距离:"
"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration" "回溯有效时间:"
"DOTA_Tooltip_ability_faceless_void_time_walk_radius_scepter" "时间锁定作用范围:"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse" "反时间漫游"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Description" "时间漫游落地后1.5秒内可使用。施放时,自身将逆转时间漫游,回到上一个施放地点。不会影响生命值或触发神杖效果。"
"DOTA_Tooltip_ability_faceless_void_time_walk_shard_description" "时间漫游的施法距离提升%shard_bonus_range%。"
"DOTA_Tooltip_ability_faceless_void_time_dilation" "时间膨胀"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Description" "虚空假面将附近所有敌人困在一个时间膨胀场中,持续%duration%秒,技能的冷却将会延长,每延长一个技能的冷却,敌人的移动和攻击速度就会降低%slow%%%。根据冷却中技能的数量造成每秒额外伤害。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_lore" "对于挑战暗惧者的人,每个时刻都像是延展成了永恒。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Note0" "不会影响物品的冷却时间。"
"DOTA_Tooltip_ability_faceless_void_time_dilation_radius" "作用范围:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_slow" "%每个冷却技能造成减速:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_cooldown_percentage" "%冷却速度降低:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_damage_per_stack" "每个冷却技能造成每秒伤害:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "时间锁定"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "攻击有一定概率将一个敌方目标锁定在时间中,再次发动攻击。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "虚空假面的突袭伴随着维度转移之力。"
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1" "不与碎颅锤叠加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%触发概率:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "时间结界"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "在时空中创造一个泡状遮罩,将所有位于其中的单位定住,并使虚空假面在其内部来去自如。只有虚空假面和他控制的单位不受影响。在其中的隐形敌人会显形。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "当超维视界的裂隙突现之时,所有被其困住的可怜灵魂都将万劫不复。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "能够定住所有单位和建筑,不论敌我。除了虚空假面控制的单位。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "虚空假面不受任何时间结界的影响。"
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "作用范围:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "持续时间:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_abilitydraft_note" "虚空假面可以在时间结界内自由移动,不论是否拥有技能“时间结界”,以及拥有该技能的英雄为敌军或盟友。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "时间漫游减速"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff" "时间漫游中"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff_Description" "已准备好反时间漫游。"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow" "时间膨胀减速"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "时间锁定"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "你被虚空假面锁定在时间中了!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "时间结界"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "被困在时空中,无法移动和行动。"
//DEATH PROPHET
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "地穴虫群"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "召唤一群食腐虫在死亡先知面前的敌人中肆虐。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "克萝贝露丝在鬼门关的来来回回聚集了一大群被诅咒的生物。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "最远能伤害1110距离外的单位。"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "施法距离:"
"DOTA_Tooltip_ability_death_prophet_silence" "沉默魔法"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "放出一个弹道,阻止目标区域内的敌人施放魔法。"
"DOTA_Tooltip_ability_death_prophet_silence_Lore" "透过她敌人的命运之纱,克萝贝露丝看到的是沉默的未来。"
"DOTA_Tooltip_ability_death_prophet_silence_Note0" "不能阻止使用物品。"
"DOTA_Tooltip_ability_death_prophet_silence_radius" "作用范围:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "持续时间:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon" "吸魂巫术"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description" "创造一个灵魂连接,将死亡先知与一个敌方单位相连。每秒吸取生命值。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_shard_description" "吸魂巫术的能量点数提升%shard_bonus_charges%点,敌人连续%shard_consecutive_siphon_duration%秒受到吸魂巫术作用后会被恐惧%shard_fear_duration%秒。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0" "多个连接不能同时作用于一个目标。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore" "克萝贝露丝乐意向他人展示她独自无法走上的道路。"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage" "伤害:"
//"DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_steal" "%SPEED STEAL:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration" "持续时间:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "驱使恶灵"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "释放恶灵偷走敌方单位和建筑的生命。持续时间结束后,死亡先知根据造成的伤害量,获得一定比例的治疗。对建筑造成50%%伤害。持续%abilityduration%秒。
被动提供移动速度加成。"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_description" "敌人受到死亡先知的技能作用,或被死亡先知攻击时,会有一只恶灵飞出攻击敌人,造成减速和高出平常的伤害,再返回使自身回复生命。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "伴随着无数次的死亡,她前世死亡幻化出的女妖们总是萦绕于现世。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "作用范围代表死亡先知周围的恶灵寻找目标的范围。"
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "恶灵的伤害无法格挡。"
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "作用范围:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "恶灵数量:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%生命回复:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "恶灵攻击力:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_spirit_bonus_damage" "%恶灵额外伤害:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_bonus" "%开启后移动速度加成:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_base" "%被动移动速度加成:"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter" "吸魂巫术能量点数"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter_Description" "只要有能量点数就能随时施放吸魂巫术。"
"DOTA_Tooltip_modifier_death_prophet_exorcism" "驱使恶灵"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow" "吸魂巫术"
"DOTA_Tooltip_modifier_death_prophet_silence" "被沉默"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon" "吸魂巫术"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff" "护甲吸取"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff_Description" "吸取敌人灵魂而提升的护甲。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff" "护甲吸取"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff_Description" "吸魂巫术降低的护甲。"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear" "吸魂巫术恐惧效果"
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast" "幽冥爆轰"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "一个爆炸性脉冲,对敌方单位造成伤害。对建筑物造成半额伤害。"
"DOTA_Tooltip_ability_pugna_nether_blast_Lore" "湮灭术中有一招是来自三途川的碧绿轰击。"
"DOTA_Tooltip_ability_pugna_nether_blast_Note0" "伤害生效延迟为%delay%秒。"
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "作用范围:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay" "爆轰延迟:"
"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage" "爆轰伤害:"
"DOTA_Tooltip_ability_pugna_decrepify" "衰老"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "一个强大的驱逐咒语,能降低一个单位的速度并使其无法攻击/受到攻击。受影响的单位承受额外魔法伤害。可以在持续施法期间施放。"
"DOTA_Tooltip_ability_pugna_decrepify_Lore" "作为童年时期遗留下来的癖好,现在帕格纳精通于把人放逐到幽冥之境,而不管那人是善还是恶,或者仅仅是他的一时兴起。"
"DOTA_Tooltip_ability_pugna_decrepify_Note0" "只有魔法伤害和纯粹伤害可以作用于处于衰老状态的单位。"
"DOTA_Tooltip_ability_pugna_decrepify_Note1" "不会对友方单位造成减速。"
"DOTA_Tooltip_ability_pugna_decrepify_Note2" "可以对幽冥守卫施放。"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%魔法伤害加深:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies" "%魔法伤害加深(对队友):"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%敌方移动速度减缓:"
"DOTA_Tooltip_ability_pugna_decrepify_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_pugna_decrepify_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_pugna_nether_ward" "幽冥守卫"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "帕格纳在目标地点放置一个幽冥守卫。守卫将对任何施法的敌方英雄发射魔力闪光。幽冥守卫造成的伤害为基础伤害加上敌方英雄施法时消耗魔法值的数倍。"
"DOTA_Tooltip_ability_pugna_nether_ward_Lore" "还在喇嘛寺里时,帕格纳就学会了操控富有幽冥魔力的守卫来支配他的同学。"
"DOTA_Tooltip_ability_pugna_nether_ward_shard_description" "施法距离提升%shard_ward_bonus_cast_range%。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note0" "技能施放后幽冥守卫先造成伤害,技能才会生效,所以如果施法者因此阵亡,施放的技能将没有效果。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note1" "幽冥守卫可以受到衰老的作用。"
"DOTA_Tooltip_ability_pugna_nether_ward_Note2" "幻象和非英雄单位对幽冥守卫造成25%的伤害。"
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "守卫攻击距离:"
"DOTA_Tooltip_ability_pugna_nether_ward_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "每点魔法造成伤害:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_pugna_nether_ward_abilityduration" "守卫持续时间:"
"DOTA_Tooltip_ability_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "持续施法 - 使用生命汲取时,帕格纳吸取目标敌方单位的生命值,并获得其视野。如果生命值已满,而且目标是名英雄,那将开始回复魔法值。\n\n向队友施放可以将自己的生命值转移给队友。"
"DOTA_Tooltip_ability_pugna_life_drain_shard_description" "生命汲取可以对幽冥守卫施放,使生命汲取可以折射至守卫附近%abilitycastrange%范围内所有敌方英雄,造成%shard_damage_pct_from_ward%%%效果。守卫被摧毁后效果将会中断。"
"DOTA_Tooltip_ability_pugna_life_drain_scepter_description" "冷却时间减少%abilitycooldown%秒。以敌方英雄为目标时,帕格纳每秒降低他们%spell_amp_drain_rate%%%伤害输出,最高可达到%spell_amp_drain_max%%%,并且自身的伤害输出提升,最高可达到%max_spell_amp_drain_pct%%%。魔晶升级下对幽冥守卫施放时降低和提升的速率为%spell_amp_drain_rate_ward%%%。负面效果持续%spell_amp_drain_duration%秒。"
"DOTA_Tooltip_ability_pugna_life_drain_Lore" "帕格纳的力量甚至已经超越湮灭术前任的上师。"
"DOTA_Tooltip_ability_pugna_life_drain_Note0" "生命汲取量与实际造成的伤害相同。"
"DOTA_Tooltip_ability_pugna_life_drain_Note1" "幻象在受到第一下伤害后就会被摧毁。"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "每秒汲取生命:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitychanneltime" "最大持续时间:"
"DOTA_Tooltip_modifier_pugna_decrepify" "衰老"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度并增加%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%魔法伤害。"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "幽冥守卫"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "受到幽冥守卫影响"
"DOTA_Tooltip_modifier_pugna_life_drain" "生命汲取"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "汲取生命。"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp" "生命汲取技能伤害"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp_Description" "技能伤害改变%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction" "折光"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "通过操控她的灵能面纱,拉娜娅让自然法则为她所用。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "圣堂刺客变得高度难以捉摸,可以避免受到伤害,同时获得攻击力加成。攻击力加成和免伤效果相互独立,并且都是有限次数的效果。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "生命移除类伤害将无视折光(也不会减少折光次数)。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1" "伤害超过%damage_threshold%点才会被折光格挡。"
"DOTA_Tooltip_ability_templar_assassin_refraction_Note2" "折光对敌人可见。"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "折光次数:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration" "持续时间:"
"DOTA_Tooltip_ability_templar_assassin_meld" "隐匿"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "拉娜娅本人就和她与隐之圣堂的契约一样神秘。"
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "圣堂刺客将自己隐藏起来,只要静止不动将一直处于隐身状态。只要在隐匿状态下攻击敌人打破隐身,拉娜娅将对敌人造成额外伤害,并降低其护甲,持续%abilityduration%秒。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note0" "除了停留在原地或持续施放灵能投射,其他任何动作都会打破隐匿效果。"
"DOTA_Tooltip_ability_templar_assassin_meld_Note1" "隐匿的护甲降低作用对防御塔无效。"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "护甲削弱:"
"DOTA_Tooltip_ability_templar_assassin_meld_abilityduration" "护甲降低持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "灵能之刃"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "她的灵刃刺进了他人的皮肤,也刺进了他们的心智,使她对现实这一奥秘有了更深的理解。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "圣堂刺客锋利的灵能之刃可以穿透敌人,对其正后方的敌方单位造成伤害,并且攻击距离得到提升。每对一个单位造成伤害后,飞溅伤害都会减少一定百分比。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "飞溅伤害可以伤害隐身单位。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "重击等攻击特效只对主目标有效。"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "攻击距离提升:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range" "灵能之刃距离:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_pct" "%飞溅伤害:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_penalty" "%每个目标减少伤害:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "灵能陷阱"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "召来隐之圣堂的力量后,无人能逃脱圣堂刺客的追杀。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "圣堂刺客放下一个隐形的神秘陷阱监视敌人的动向。刚放下陷阱时启动后区域内敌人的移动速度将降低%movemont_speed_min%%%。放下%trap_max_charge_duration%秒后引爆陷阱将达到最高的%movement_speed_max%%%减速效果。充能完毕后引爆将造成额外伤害。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_description" "提升最大陷阱数量和陷阱视野范围。陷阱引爆还会沉默敌人。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "陷阱没有时间限制。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "放置后%trap_fade_time%秒逐渐进入隐形,对技能免疫,拥有100点生命值。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "陷阱的视野是400/400,不能阻止中立生物刷新。"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "最大陷阱数:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "减速持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min" "%移动速度减缓最小值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max" "%移动速度减缓最大值:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_min_silence_duration" "最短沉默持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_max_silence_duration" "最长沉默持续时间:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_max_traps" "额外最大陷阱数:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_vision" "额外陷阱视野:"
"DOTA_Tooltip_ability_templar_assassin_trap" "触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "触发最近的陷阱,减速周围的敌人。"
"DOTA_Tooltip_ability_templar_assassin_self_trap" "触发陷阱"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "触发陷阱,减速周围的敌人。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport" "灵能投射"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Description" "持续施法 - 圣堂刺客经过%abilitychanneltime%秒持续施法后可以传送至任意灵能陷阱,到达时引爆灵能陷阱。灵能投射在持续施法时不会脱离隐匿效果。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Lore" "作为她效忠的报酬,拉娜娅得以查探秘密,使她的灵能天赋解开了新的技巧。"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_duration" "减速持续时间:"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_radius" "陷阱作用范围:"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "折光 - 攻击力"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "折光 - 伤害吸收"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "吸收所有伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld" "隐匿"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "隐身,攻击时造成额外伤害。"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "隐匿护甲削弱"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "陷阱"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,最多减速%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter" "灵能陷阱数量"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description" "灵能陷阱数量"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack" "毒性攻击"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "强化冥界亚龙的毒液,使他的普通攻击降低目标的移动速度和魔法抗性,并持续造成伤害。效果可以叠加,最多叠加%max_stacks%次。"
"DOTA_Tooltip_ability_viper_poison_attack_shard_description" "提升最大叠加次数,毒性攻击可以降低护甲,并且可以作用于建筑,造成的伤害有所降低。"
"DOTA_Tooltip_ability_viper_poison_attack_Lore" "冥界亚龙天生带有剧毒的呼吸能够迅速地抽干敌人的生命活力。"
"DOTA_Tooltip_ability_viper_poison_attack_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_poison_attack_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_viper_poison_attack_magic_resistance" "%魔法抗性降低:"
"DOTA_Tooltip_ability_viper_poison_attack_max_stacks" "最大叠加次数:"
"DOTA_Tooltip_ability_viper_poison_attack_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_building_dmg_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_bonus_max_stacks" "额外最大叠加次数:"
"DOTA_Tooltip_ability_viper_nethertoxin" "幽冥剧毒"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "冥界亚龙向目标区域施放幽冥剧毒。范围内敌人持续受到伤害,在区域内停留的时间越长,受到的伤害也越高,并且他们的被动技能无效。"
"DOTA_Tooltip_ability_viper_nethertoxin_Lore" "三途川的剧毒让小伤也能致死,而疲乏可以送命。"
"DOTA_Tooltip_ability_viper_nethertoxin_min_damage" "最低每秒伤害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage" "最高每秒伤害:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_duration" "最高每秒伤害持续时间:"
"DOTA_Tooltip_ability_viper_nethertoxin_radius" "作用范围:"
"DOTA_Tooltip_ability_viper_nethertoxin_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "腐蚀皮肤"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "冥界亚龙分泌出感染性的毒素,%max_range_tooltip%范围内任何伤害它的敌人将受到伤害,同时攻击速度也被降低。这种酸性分泌物还能提高蝮蛇的魔法抗性。"
"DOTA_Tooltip_ability_viper_corrosive_skin_scepter_Description" "腐蚀皮肤对冥界亚龙附近%effect_multiplier_distance%范围内敌人施加%effect_multiplier%倍伤害和攻击速度降低效果。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "对那些攻击冥界亚龙的人来说,刀刃一接触到它的皮肤就被腐蚀是再正常不过的。"
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%魔法抗性提升:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip" "作用范围上限:"
"DOTA_Tooltip_ability_viper_viper_strike" "蝮蛇突袭"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "降低目标敌方单位的移动和攻击速度,并造成持续毒性伤害。移动速度会在毒性的持续时间内逐渐恢复。"
"DOTA_Tooltip_ability_viper_viper_strike_Lore" "曾经用于屠杀它那残酷主人的招数,冥界亚龙毒素中最强大的一种,用来折磨那些敢于激怒它的人来说再好不过。"
"DOTA_Tooltip_ability_viper_viper_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "每秒伤害:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter" "施法距离:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter" "魔法消耗:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_viper_viper_strike_scepter_description" "减少魔法消耗和冷却时间,提升施法距离。"
"DOTA_Tooltip_ability_viper_nose_dive" "极恶俯冲"
"DOTA_Tooltip_ability_viper_nose_dive_Lore" "世人认为冥界亚龙的翅膀只有在死亡时才会碰到地面,不过也有揣测是有人见证了更为刻意的着陆,只是没能活着说出他的故事。"
"DOTA_Tooltip_ability_viper_nose_dive_Description" "冥界亚龙冲向地面,对%radius%范围内敌人造成%effect_duration%秒缴械,并且%corrosive_radius%范围内所有敌人均被溅上腐蚀皮肤的酸液。"
"DOTA_Tooltip_ability_viper_nose_dive_Note0" "无法在被束缚或缠绕时施放。"
"DOTA_Tooltip_ability_viper_nose_dive_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "毒性攻击减速"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。持续受到伤害。"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "腐蚀皮肤减速"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%并持续受到伤害。"
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "蝮蛇突袭减速"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "移动速度减缓%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度被降低%fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_viper_nethertoxin" "幽冥剧毒"
"DOTA_Tooltip_modifier_viper_nethertoxin_Description" "被动技能被禁用,持续受到更高的伤害。"
//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam" "月光"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "召唤一道月能的光束打击敌人,造成伤害并短暂眩晕目标。"
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "那些侵犯银夜森林的家伙会受到赛莉蒙妮的毁灭打击。"
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_luna_lucent_beam_beam_damage" "月光伤害:"
"DOTA_Tooltip_ability_luna_lucent_beam_shard_Description" "每当一名敌方英雄被月光击中,露娜的攻击力就会提升%damage_buff_per_beam%点,持续%damage_buff_duration%秒。"
"DOTA_Tooltip_ability_luna_moon_glaive" "月刃"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "强化露娜的月刃,使其攻击可以在敌方单位之间弹跳。每次弹跳造成的伤害都会减少。"
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "露娜精心打磨过的回旋镖型武器可以从大群敌人中杀出一条血路。"
"DOTA_Tooltip_ability_luna_moon_glaive_range" "弹跳范围:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "弹射次数:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%弹跳伤害衰减:"
"DOTA_Tooltip_ability_luna_moon_glaive_Note0" "月刃不会触发致命一击以外的任何攻击特效。"
"DOTA_Tooltip_ability_luna_moon_glaive_abilitydraft_note" "月刃在所有近战英雄拥有时均有效。"
"DOTA_Tooltip_ability_luna_lunar_blessing" "月之祝福"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "月之女神对她的族人微笑。"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "提升露娜和附近友方英雄的攻击力。夜晚期间月之祝福为全地图生效,并且露娜受到福佑后夜间视野得到提升。"
"DOTA_Tooltip_ability_luna_lunar_blessing_shard_description" "月之祝福可以主动施放,使800范围内友方英雄获得诡计之雾的效果。夜晚期间脱离开雾的距离更近,移动速度加成更高。另外月蚀的夜晚时间增加10秒"
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "福佑作用范围:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_day" "%移动速度加成(白天):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_night" "%移动速度加成(夜晚):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_day" "失效距离(白天):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_night" "失效距离(夜晚):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision" "夜晚视野:"
"DOTA_Tooltip_ability_luna_lunar_grace" "月之祝福"
"DOTA_Tooltip_ability_luna_lunar_grace_Lore" "月之女神对她的族人微笑。"
"DOTA_Tooltip_ability_luna_lunar_grace_Description" "驱散负面状态效果,并获得攻击速度加成。夜间的效果更大。"
"DOTA_Tooltip_ability_luna_lunar_grace_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_luna_lunar_grace_night_multiplier" "夜间倍数:"
"DOTA_Tooltip_ability_luna_lunar_grace_duration" "持续时间:"
"DOTA_Tooltip_ability_luna_eclipse" "月蚀"
"DOTA_Tooltip_ability_luna_eclipse_Lore" "在急需其帮助的时候,赛莉蒙妮亲自降临世间,遮蔽照向敌人的光芒,以及他们的希望。"
"DOTA_Tooltip_ability_luna_eclipse_Description" "召唤一次月蚀,以她当前技能等级的月光随机打击附近敌人。月光只有伤害效果,不会造成眩晕,而且单一目标只能受到有限次数的打击。月蚀会暂时将白天变为黑夜。"
"DOTA_Tooltip_ability_luna_eclipse_scepter_description" "露娜可以对友方单位或自身施放月蚀,使月蚀的效果跟随他,或者在一片区域上施放。同时增加月光数量,减少月蚀持续时间,并且移除单体打击次数上限,月光的产生间隔缩短一半。"
"DOTA_Tooltip_ability_luna_eclipse_Note0" "如果露娜没有升级月光,月蚀将无法造成伤害,但是变为黑夜效果有效。"
"DOTA_Tooltip_ability_luna_eclipse_Note1" "露娜被杀后月光马上中止。"
"DOTA_Tooltip_ability_luna_eclipse_Note2" "不能伤害隐身单位。"
"DOTA_Tooltip_ability_luna_eclipse_Note3" "每道月光之间都有%beam_interval%秒的间隔。神杖升级后间隔为%beam_interval_scepter%秒。"
"DOTA_Tooltip_ability_luna_eclipse_beams" "月光数量:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count" "最大单体打击次数:"
"DOTA_Tooltip_ability_luna_eclipse_radius" "作用范围:"
"DOTA_Tooltip_ability_luna_eclipse_abilityduration" "月蚀持续时间:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter" "神杖升级月光数量:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter" "神杖升级持续时间:"
"DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter" "神杖升级施法距离:"
"DOTA_Tooltip_ability_luna_eclipse_abilitydraft_note" "必须拥有月光才能造成伤害。"
"DOTA_Tooltip_ability_luna_eclipse_night_duration" "夜晚持续时间:"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "月之祝福"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力。"
"DOTA_Tooltip_modifier_luna_eclipse" "月蚀"
"DOTA_Tooltip_modifier_luna_eclipse_Description" "以月光打击附近目标。"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter" "月光攻击力"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter_Description" "攻击力提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "火焰气息"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "向龙骑士的前方喷射出一团火焰,烧灼碰到的敌人,并使其攻击力降低。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration" "减攻持续时间:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_damage" "伤害:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "龙骑士达维安的气息已经变成了斯莱瑞克的古龙之息,人们还记得它将无数骑士烧成了焦炭。"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "最远能伤害900距离外的单位。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "神龙摆尾"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "龙骑士用盾对身边的一个敌方单位进行打击,造成眩晕和少量伤害。在古龙形态下施法距离提高到%dragon_cast_range%。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "达维安将神龙的天赋和骑士的技艺完美结合,使他在近身肉搏中无比勇猛。"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "龙族血统"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "神龙的生命力提升了龙骑士的生命恢复速率和护甲。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "斯莱瑞克的血液流遍达维安的全身,他获得了寻常骑士身上双倍的活力。"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "生命恢复:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "古龙形态"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "龙骑士能够变身成为三种古龙形态之一,同时提升移动速度以及神龙摆尾的施法距离,并且获得新的能力。\n等级1 碧龙 - 腐蚀吐息:攻击时附带毒素,造成每秒%corrosive_breath_damage%点伤害,持续%corrosive_breath_duration%秒。\n等级2 赤龙 - 溅射攻击:攻击时%splash_damage_percent%%%伤害将溅射到%splash_radius%范围内所有单位,并且全部受到腐蚀吐息的作用。\n等级3 苍龙 - 冰霜吐息:降低攻击溅射到的敌人%frost_bonus_movement_speed%%%移动速度和%frost_bonus_attack_speed%攻击速度,持续%frost_duration%秒,并且全部受到腐蚀吐息的作用。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_shard_description" "古龙形态获得龙炎火球技能。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_scepter_description" "提升龙骑士的终极技能等级。增加第4级,黑龙。黑龙拥有腐蚀伤害、溅射伤害和减速效果,魔法抗性提升25%,并且移动无视地形。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "达维安体内有一个更为强大的形态正在休眠,一个将骑士之力和古龙之威完美结合的形态。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "腐蚀吐息的毒素伤害可以致死。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "近战或远程物品的冷却时间不同时将根据龙骑士在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "持续时间:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "移动速度提升:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "额外攻击距离:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_abilitydraft_note" "魔晶:获得龙炎火球"
"DOTA_Tooltip_ability_dragon_knight_fireball" "龙炎火球"
"DOTA_Tooltip_ability_dragon_knight_fireball_Description" "点燃一片区域,对其中的敌人持续造成伤害,伤害效果还会粘滞。近战形态下施放距离较近。"
"DOTA_Tooltip_ability_dragon_knight_fireball_radius" "作用范围:"
"DOTA_Tooltip_ability_dragon_knight_fireball_duration" "持续时间:"
"DOTA_Tooltip_ability_dragon_knight_fireball_damage" "每秒伤害:"
"DOTA_Tooltip_ability_dragon_knight_fireball_linger_duration" "粘滞持续时间:"
"DOTA_Tooltip_ability_dragon_knight_fireball_dragon_form_cast_range" "古龙形态下施法距离:"
"DOTA_Tooltip_ability_dragon_knight_fireball_melee_cast_range" "近战形态下施法距离:"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "腐蚀吐息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "每次攻击都附带持续伤害。"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "腐蚀吐息"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" "溅射攻击"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "将攻击溅射到周围的敌方单位。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" "冰霜吐息"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "攻击附带减速效果。"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "冰霜吐息减速"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度被降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip" "黑龙"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip_Description" "额外腐蚀伤害,溅射伤害和减速数值,魔法抗性提升并且移动无视地形。"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction" "火焰气息"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description" "攻击力降低了%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn" "龙炎火球"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum" "真空"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "黑暗贤者在目标区域制造一个真空环境,将周围的敌方单位吸入,具有打断效果并造成伤害。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "依什卡菲尔能随心所欲的改变某一地区的引力。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "此技能可以打断持续施法。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "牵引过程为%duration%秒,伤害在牵引后产生。"
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "真空中央附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "作用范围:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "伤害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "离子外壳"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "将目标用一面尖刺之盾包围起来,对周围的敌人造成伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_shard_description" "对敌人施放离子外壳时,他们将被减速%enemy_target_slow%%%,作用范围提升%enemy_target_bonus_radius%并且离子外壳的冷却时间减少%enemy_target_cooldown_reduction%秒。敌人还会被其他离子外壳作用下的单位以%pull_strength%的速度牵引。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "黑暗贤者打通“幻墙之末”,让其中的光棱力量渗透出来。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "每%tick_interval%秒造成一次若干伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "离子外壳对其作用单位没有伤害。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "如果对已经套上离子外壳的单位再次施放,新的离子外壳会取代旧的。"
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "作用范围:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_dark_seer_surge" "奔腾"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "为一个友方目标注入能量,使其在短时间内移动速度爆发,并且获得相位移动状态。允许单位达到移动速度上限,并且无法被减速。"
"DOTA_Tooltip_ability_dark_seer_surge_shard_Description" "奔腾单位的身后留下一道路径,作用范围为%trail_radius%,持续%trail_duration%秒,对附近的敌人造成%trail_move_slow%%%减速,并且每秒造成%trail_damage%点伤害,伤害间隔为%trail_damage_interval%秒。可以设为自动施放,禁止留下路径。"
"DOTA_Tooltip_ability_dark_seer_surge_Lore" "依什卡菲尔曾经用他迅捷的神智走出幻墙之间的迷宫。"
"DOTA_Tooltip_ability_dark_seer_surge_Note0" "奔腾的单位不受减速影响,除非奔腾效果消失。"
"DOTA_Tooltip_ability_dark_seer_surge_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "复制之墙"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "以矢量为目标。制造一堵扭曲的光墙,对穿过的敌方英雄造成减速,并复制一个其自身的幻象,幻象由黑暗贤者控制,持续到光墙消失,或者被敌人消灭。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "尽管黑暗贤者无法重返原来的国度,但他仍然能运用强大的心智力量召唤出幻墙的一部分,在敌阵中散播混乱。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "幻象不会产生幻象。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "每堵光墙同一时间产生的为一名英雄产生的幻象只有一个。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note2" "复制之墙不会对技能免疫单位造成减速。"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "光墙持续时间:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming" "%幻象承受伤害:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter" "%神杖升级幻象继承攻击力:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_dark_seer_normal_punch" "普通一拳"
"DOTA_Tooltip_ability_dark_seer_normal_punch_Description" "被动技能。使黑暗贤者下次对英雄的攻击具有克敌机先效果,可以打出目标的复制体,并且根据过去%recent_duration%秒内黑暗贤者的移动距离造成伤害和眩晕。移动%max_distance%距离以上将造成最大威力。"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_stun" "最大眩晕时间:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_knockback_distance" "最远击退距离:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_stun" "最长眩晕时间:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_dark_seer_vacuum_knockback_distance" "击退距离:"
"DOTA_Tooltip_ability_dark_seer_vacuum_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "真空"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "正在被吸入真空"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "离子外壳"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "正在对附近敌人造成伤害"
"DOTA_Tooltip_modifier_dark_seer_surge" "奔腾"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "移动速度提升至%dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN%。"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica" "复制之墙"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description" "复制之墙幻象。"
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "复制之墙幻象"
"DOTA_Tooltip_modifier_dark_seer_wall_slow" "复制之墙减速"
"DOTA_Tooltip_modifier_darkseer_normal_punch_illusion" "普通一拳幻象"
"DOTA_Tooltip_modifier_dark_seer_surge_trail" "奔腾尾迹"
"DOTA_Tooltip_modifier_dark_seer_surge_trail_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到持续伤害。"
//CLINKZ
"DOTA_Tooltip_ability_clinkz_strafe" "炽烈火雨"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "持续施法 - 克林克兹持续朝目标方向射出多支灼热的箭矢,击中所有敌人,造成克林克兹攻击伤害的一定百分比并施加攻击特效。"
"DOTA_Tooltip_ability_clinkz_strafe_Lore" "其他人很难分辨骷髅弓箭手身边缭绕的劲风到底是来自他心中的火焰还是他出箭的速度。"
"DOTA_Tooltip_ability_clinkz_strafe_Note0" "攻击距离加成会提升炽烈火雨的长度。"
"DOTA_Tooltip_ability_clinkz_strafe_abilitychanneltime" "持续施法时间:"
"DOTA_Tooltip_ability_clinkz_strafe_wave_count" "发射箭矢数量:"
"DOTA_Tooltip_ability_clinkz_strafe_range" "距离:"
"DOTA_Tooltip_ability_clinkz_strafe_damage_pct" "%每支箭矢伤害:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "灼热之箭"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "让克林克兹的箭矢带有火焰,造成更多伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "克林克兹用他的灼热精华点燃弓箭,造成毁灭性打击。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "灼热之箭能对建筑造成伤害。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "伤害直接作为物理伤害加到克林克兹的攻击伤害中。"
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "额外伤害:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "骨隐步"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "使克林克兹能在隐形状态下移动,攻击或使用物品时现形。"
"DOTA_Tooltip_ability_clinkz_wind_walk_shard_description" "脱离骨隐步状态会产生%shard_skeleton_count%个燃烧之军的骷髅弓手。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "随着火焰的爆裂和烟雾的升起,骷髅弓箭手的身形遁于无形。"
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "渐隐时间为%fade_time%秒。"
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%移动速度提升:"
"DOTA_Tooltip_ability_clinkz_death_pact" "死亡契约"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "克林克兹以敌方或友方非英雄单位为吞噬的目标,根据其最大生命值获得最大生命值和攻击力加成。不会使克林克兹脱离骨隐步。"
"DOTA_Tooltip_ability_clinkz_death_pact_abilitydraft_note" "必须拥有技能“灼热之箭”才能使骷髅弓手拥有额外伤害。"
"DOTA_Tooltip_ability_clinkz_death_pact_Lore" "萨瑟雷克斯的死亡契约已经成了克林克兹的一部分,他通过杀死那些低等生物来使自己的枯骨获得新生。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note0" "如果目标是敌方单位,克林克兹将获得经验和金钱。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note1" "克林克兹的当前血量和生命值上限都将提高。"
"DOTA_Tooltip_ability_clinkz_death_pact_Note2" "持续时间结束后,血量上限回到正常值,但是当前生命值不变(不会高于血量上限)。"
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%生命值加成:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_clinkz_burning_army" "燃烧之军"
"DOTA_Tooltip_ability_clinkz_burning_army_Description" "以矢量为目标。克林克兹召唤一队烈焰骷髅弓手。骷髅弓手不能移动,需要2次英雄攻击才会被击杀。骷髅弓手继承克林克兹一定百分比的攻击力,使用当前等级的灼热之箭技能,而且只会攻击英雄。攻击距离与克林克兹相同。"
"DOTA_Tooltip_ability_clinkz_burning_army_Lore" "靠生与死存活后,克林克兹学会了如何短暂地在这两者之间架起桥梁。"
"DOTA_Tooltip_ability_clinkz_burning_army_duration" "持续时间:"
"DOTA_Tooltip_ability_clinkz_burning_army_range" "距离:"
"DOTA_Tooltip_ability_clinkz_burning_army_count" "数量:"
"DOTA_Tooltip_ability_clinkz_burning_army_attack_rate" "攻击间隔:"
"DOTA_Tooltip_ability_clinkz_burning_army_spawn_interval" "产生间隔:"
"DOTA_Tooltip_ability_clinkz_burning_army_damage_percent" "%攻击力继承:"
"DOTA_Tooltip_ability_clinkz_burning_army_abilitydraft_note" "必须拥有技能“灼热之箭”才能使骷髅弓手拥有额外伤害。"
"DOTA_Tooltip_modifier_clinkz_strafe" "骨隐步"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_clinkz_wind_walk" "骨隐步"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。能够穿越单位。"
"DOTA_Tooltip_modifier_clinkz_death_pact" "死亡契约"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "最大生命值提升%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点,攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy" "灵魂盛宴"
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy_Description" "灵魂盛宴。"
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff" "死亡契约攻击力"
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff_Description" "死亡契约期间击杀英雄获得的永久攻击力。"
"DOTA_Tooltip_modifier_clink_death_pact_debuff" "死亡契约"
"DOTA_Tooltip_modifier_clink_death_pact_debuff_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_clinkz_piercing_arrow" "炽烈火雨"
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable" "不可侵犯"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "魅惑魔女让她的敌人神魂颠倒,受到他们攻击时会降低其攻击速度。"
"DOTA_Tooltip_ability_enchantress_untouchable_Lore" "在攻击爱由莎之后,大多数敌人都会由于攻击了这样一个天然的美人而不知所措。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note0" "所有直接攻击魅惑魔女的敌方单位都会被减速。"
"DOTA_Tooltip_ability_enchantress_untouchable_Note1" "减速效果在攻击单位产生攻击动作时出现,而不是伤害生效时。"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_enchantress_enchant" "魅惑"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "魅惑魔女诱惑一个敌人。如果目标是英雄,其移动速度将会被减缓。如果目标是普通单位,其将会被魅惑魔女控制,并且攻击力和最大生命值得到提升。同一时间只能控制一个非英雄单位。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_enchantress_enchant_Lore" "作为森林真正的管家,无论是卑贱的巨魔还是强大的半人马,爱由莎都会和他们成为朋友。"
"DOTA_Tooltip_ability_enchantress_enchant_Note0" "可以转化幻象。"
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%移动速度减缓(对英雄):"
"DOTA_Tooltip_ability_enchantress_enchant_slow_duration" "减速持续时间(对英雄):"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "魅惑持续时间(对普通单位):"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_health" "最大生命值加成(对普通单位):"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_armor" "护甲加成(对普通单位):"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_damage" "攻击力加成(对普通单位):"
"DOTA_Tooltip_ability_enchantress_enchant_level_req" "目标等级上限:"
"DOTA_Tooltip_ability_enchantress_enchant_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "召唤一群小精灵治疗魅惑魔女以及身边的友方单位,持续%abilityduration%秒。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_shard_description" "增加%shard_permanent_wisp_count%个永久跟随魅惑魔女的自然之助小精灵。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "古怪的森林小精灵拥有的疗伤之力虽然微弱,但可以用数量弥补。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "不会选择满血单位进行治疗。"
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "小精灵数量:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "每秒治疗量:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "作用范围:"
"DOTA_Tooltip_ability_enchantress_impetus" "推进"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "激活后每次攻击都有附魔效果,根据与目标的距离造成额外伤害。目标越远,伤害越高。对非英雄单位和幻象造成双倍伤害。"
"DOTA_Tooltip_ability_enchantress_impetus_Lore" "虽然爱由莎更喜欢和平的处事方式,但她还是会用远距离的魔法突击来解决一些问题,她扔出的长矛会从掠过的空气中获得能量。"
"DOTA_Tooltip_ability_enchantress_impetus_Note0" "造成伤害上限的距离是%distance_cap%。"
"DOTA_Tooltip_ability_enchantress_impetus_Note1" "计算与目标之间的距离在攻击弹道击中目标时。"
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%距离伤害加成:"
"DOTA_Tooltip_ability_enchantress_little_friends" "密友"
"DOTA_Tooltip_ability_enchantress_little_friends_Description" "目标附近所有敌方、友方和中立非英雄单位会攻击魅惑魔女选定的目标,并且具有攻击速度和移动速度加成,持续%duration%秒。"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_enchantress_little_friends_radius" "作用范围:"
"DOTA_Tooltip_modifier_enchantress_little_friends" "密友"
"DOTA_Tooltip_modifier_enchantress_little_friends_Description" "移动速度和攻击速度提升,并且以魅惑魔女的敌人为目标"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura" "密友目标"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura_Description" "成为作用范围内所有非英雄单位的目标"
"DOTA_Tooltip_ability_enchantress_bunny_hop" "跃动"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Description" "向后跳跃,躲避正在中途的弹道,并向魅惑魔女的攻击距离+%bonus_attack_range%范围内最远的%attack_targets%个敌方单位发动一次附有推进的攻击。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Lore" "跃动就是活跃灵动。"
"DOTA_Tooltip_ability_enchantress_bunny_hop_hop_distance" "距离:"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "不可侵犯"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_enchantress_enchant" "魅惑"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "受到魅惑魔女控制"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "魅惑减速"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "正在治疗附近单位"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard" "自然之助"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard_Description" "正在治疗附近单位"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification" "洗礼"
"DOTA_Tooltip_ability_omniknight_purification_Description" "立即治疗一个友方单位,并对周围的敌军造成伤害。"
"DOTA_Tooltip_ability_omniknight_purification_Lore" "全知的牧师们善于清除己方战士们身心中的污杂。"
"DOTA_Tooltip_ability_omniknight_purification_heal" "治疗/伤害:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_omniknight_angelic_flight" "天使翱翔"
"DOTA_Tooltip_ability_omniknight_angelic_flight_Description" "."
"DOTA_Tooltip_ability_omniknight_repel" "天国恩赐"
"DOTA_Tooltip_ability_omniknight_repel_Description" "创造出一个神圣屏障环绕友军,提升目标的状态抗性,力量和生命恢复。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_omniknight_repel_Lore" "当面对着牺牲之渊时,普利斯特对魔法的适应力得到了测试和证实。"
"DOTA_Tooltip_ability_omniknight_repel_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_repel_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_omniknight_repel_bonus_str" "力量加成:"
"DOTA_Tooltip_ability_omniknight_repel_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_omniknight_pacify" "神圣制裁"
"DOTA_Tooltip_ability_omniknight_pacify_Description" "使受作用的敌人在一段时间内技能伤害降低。"
"DOTA_Tooltip_ability_omniknight_pacify_Lore" "当面对着牺牲之渊时,普利斯特对魔法的适应力得到了测试和证实。"
"DOTA_Tooltip_ability_omniknight_pacify_radius" "作用范围:"
"DOTA_Tooltip_ability_omniknight_pacify_spell_resistance_reduction" "%技能伤害降低:"
"DOTA_Tooltip_ability_omniknight_pacify_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_degen_aura" "退化光环"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "极大程度地减缓附近敌人的移动速度。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Note0" "不会作用于技能免疫单位。"
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "作为神圣的化身,普利斯特·雷霆之怒足以削弱那些不忠之徒。"
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%移动速度减缓:"
"DOTA_Tooltip_ability_omniknight_martyr" "天国恩赐"
"DOTA_Tooltip_ability_omniknight_martyr_Description" "对自身和一名友军施加强驱散效果,并使其和全能骑士提升力量和生命恢复,提升数值以驱散的负面效果数量而定。"
"DOTA_Tooltip_ability_omniknight_martyr_Lore" "全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"DOTA_Tooltip_ability_omniknight_martyr_base_strength" "基础力量:"
"DOTA_Tooltip_ability_omniknight_martyr_base_hpregen" "基础生命恢复:"
"DOTA_Tooltip_ability_omniknight_martyr_strength_bonus" "每个负面状态的额外力量/生命恢复加成:"
"DOTA_Tooltip_ability_omniknight_martyr_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "守护天使"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "全能骑士召唤出守护天使,使附近的友方单位对物理伤害免疫。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "全知之主对那些被普利斯特称为“朋友”的人降下保护结界。"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "作用范围:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter" "持续时间:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_status_resist" "%状态抗性:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_description" "提升持续时间,提供状态抗性,作用范围变为全地图,对建筑有效。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity" "纯洁之锤"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_Description" "全能骑士将他的战锤砸向目标,根据基础攻击力的一定百分比造成纯粹伤害,并减缓目标的移动速度。"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_duration" "持续时间:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_bonus_damage" "伤害:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_base_damage" "%基础攻击力额外伤害:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_modifier_omniknight_repel" "天国恩赐"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "状态抗性提升%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%,力量提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点,生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒。"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "退化光环"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_omninight_guardian_angel" "守护天使"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "对物理攻击免疫。"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb" "纯洁之锤"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_omniknight_martyr" "天国恩赐"
"DOTA_Tooltip_modifier_omniknight_martyr_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复以及%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%点力量加成。"
//Huskar
"DOTA_Tooltip_ability_huskar_inner_vitality" "活血术"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "激发友方单位的恢复力,基于其基础属性治疗目标。如果目标血量低于35%%,则恢复速度提高。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore" "虽然哈斯卡很少用魔法,不过从戴泽还有德尊牧师那里学来的这个强化术,在他严重受伤时经常被使用。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0" "每秒都会检测生命的百分比,并对回复效果进行相应调整。"
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1" "可以对技能免疫单位施放。"
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "生命恢复:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%属性治疗加成:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%低血量治疗加成:"
"DOTA_Tooltip_ability_huskar_inner_fire" "心炎"
"DOTA_Tooltip_ability_huskar_inner_fire_Description" "在炽烈的狂暴下将附近所有敌人击退至固定距离外,造成伤害和缴械。"
"DOTA_Tooltip_ability_huskar_inner_fire_shard_description" "降低心炎的冷却时间,并且施加减速效果,对敌人造成伤害的一定百分比可以治疗哈斯卡。被控制时也能施放。"
"DOTA_Tooltip_ability_huskar_inner_fire_Lore" "就连哈斯卡自己的肉体都容纳不了他不断膨胀的生命力。"
"DOTA_Tooltip_ability_huskar_inner_fire_damage" "伤害:"
"DOTA_Tooltip_ability_huskar_inner_fire_disarm_duration" "持续时间:"
"DOTA_Tooltip_ability_huskar_inner_fire_radius" "作用范围:"
"DOTA_Tooltip_ability_huskar_inner_fire_knockback_distance" "击退至固定距离:"
"DOTA_Tooltip_ability_huskar_inner_fire_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_huskar_inner_fire_hero_damage_heal_pct" "%对英雄伤害治疗百分比:"
"DOTA_Tooltip_ability_huskar_inner_fire_creep_damage_heal_pct" "%对非英雄伤害治疗百分比:"
"DOTA_Tooltip_ability_huskar_burning_spear" "沸血之矛"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "哈斯卡将其长矛点燃,在普通攻击的同时对敌方单位造成持续伤害。多次攻击会造成持续伤害叠加。每次攻击都将牺牲哈斯卡部分生命值。"
"DOTA_Tooltip_ability_huskar_burning_spear_Lore" "神灵武士的武器经过自身鲜血的沾染,燃起了烈火——敌人将领受远超己痛的苦楚。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note0" "沸血之矛在多次施放到目标身上效果可以叠加。没有叠加上限。"
"DOTA_Tooltip_ability_huskar_burning_spear_Note1" "哈斯卡不能使用此技能自杀。"
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "%生命损失:"
"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage" "烧灼伤害:"
"DOTA_Tooltip_ability_huskar_burning_spear_duration" "持续时间:"
"DOTA_Tooltip_ability_huskar_burning_spear_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "狂战士之血"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "哈斯卡的伤痛赐予他力量,根据他损失的生命值将获得攻击速度、魔法抗性和生命恢复加成。生命恢复为力量的一定百分比。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "从虚无之境逃出后,哈斯卡的力量会随着血液的损失而增强,使他能够造成致命的物理性破坏。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "加成效果为线性增加,满血时没有加成,%hp_threshold_max%%%生命时达到最大加成。"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed" "最大攻击速度:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_health_regen" "%最大力量恢复:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_magic_resist" "%最大魔法抗性:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" "%最大加成时生命值:"
"DOTA_Tooltip_ability_huskar_life_break" "牺牲"
"DOTA_Tooltip_ability_huskar_life_break_Description" "哈斯卡利用自己的生命值来摧毁敌人的生命,跃向一个目标,以自己的生命为代价对对方造成目标生命值一定比例的伤害和减速。哈斯卡在跳跃过程中对技能免疫。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_huskar_life_break_scepter_description" "强迫敌方目标攻击哈斯卡,并提升施法距离。"
"DOTA_Tooltip_ability_huskar_life_break_Lore" "哈斯卡不顾危险,冲入只有他能幸存的激烈近身战。"
"DOTA_Tooltip_ability_huskar_life_break_Note0" "如果哈斯卡在跳跃时受到控制技能,或目标在0.015秒内移动1400码以上,跳跃就会停止。"
"DOTA_Tooltip_ability_huskar_life_break_Note1" "减速效果无视技能免疫。"
"DOTA_Tooltip_ability_huskar_life_break_Note2" "牺牲无法被躲避。"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%伤害:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%生命损耗:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_huskar_life_break_slow_duration_tooltip" "减速持续时间:"
"DOTA_Tooltip_ability_huskar_life_break_taunt_duration" "嘲讽持续时间:"
"DOTA_Tooltip_ability_huskar_life_break_cast_range_bonus" "施法距离加成:"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "活血术"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "每秒恢复%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命值。"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "沸血之矛"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "你着火了!受到持续伤害。"
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "狂战士之血"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,同时魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_huskar_life_break_slow" "牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm" "心炎"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm_Description" "被哈斯卡的心炎缴械"
"DOTA_Tooltip_modifier_huskar_inner_fire_knockback" "击退"
"DOTA_Tooltip_modifier_huskar_life_break_taunt" "牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_taunt_Description" "被嘲讽"
"DOTA_Tooltip_modifier_huskar_life_break_charge" "牺牲"
"DOTA_Tooltip_modifier_huskar_life_break_charge_Description" "技能免疫。"
//NIGHT STALKER
"DOTA_Tooltip_ability_night_stalker_void" "虚空"
"DOTA_Tooltip_ability_night_stalker_void_Description" "制造一个伤害性的虚空,对一个敌方单位造成减速及伤害。夜晚时虚空可以造成短暂眩晕,打断持续施法,并且减速持续时间更长。"
"DOTA_Tooltip_ability_night_stalker_void_scepter_description" "虚空能影响作用范围内所有敌人。提升眩晕时间。"
"DOTA_Tooltip_ability_night_stalker_void_Lore" "巴拉那制造一个无限之夜的漩涡,将敌人猛烈地撕扯进永恒的黑暗。"
"DOTA_Tooltip_ability_night_stalker_void_Note0" "虚空在白天不会对敌人造成眩晕。"
"DOTA_Tooltip_ability_night_stalker_void_damage" "伤害:"
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "白天持续时间:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "夜晚持续时间:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_night_stalker_void_radius_scepter" "作用范围:"
"DOTA_Tooltip_ability_night_stalker_void_scepter_ministun" "眩晕时间:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "伤残恐惧"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "暗夜魔王恐吓附近所有敌人,使他们被沉默。效果在夜晚持续更久。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "对于那些不幸挡住他前路的可怜虫,巴拉那扭曲的喉咙在他们的脑海里挥之不去。"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "白天持续时间:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "夜晚持续时间:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_radius" "光环作用范围:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "暗夜猎影"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "暗夜魔王在夜晚如鱼得水,攻击和移动都变得迅速。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_description" "可以主动对一个普通单位施放暗夜猎影,将其秒杀并恢复暗夜魔王最大生命和魔法的一定百分比。在白天无法对远古生物施放。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "巴拉那的狩猎技术随着夜晚降临大幅精进。"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%移动速度提升:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "攻击速度提升:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_hp_restore_pct" "%最大生命值恢复:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_mana_restore_pct" "%最大魔法值恢复:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cast_range" "施法距离:"
"DOTA_Tooltip_ability_night_stalker_darkness" "黑暗飞升"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "暗夜魔王遮住太阳,让夜晚立刻降临,使他的力量可以得到最大程度的发挥。在此期间暗夜魔王获得飞行能力和攻击力加成。拥有顺畅视野。"
"DOTA_Tooltip_ability_night_stalker_darkness_Lore" "最强大的战士都变得害怕黑暗,真是个令人感到羞耻的场景。"
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "持续时间:"
"DOTA_Tooltip_ability_night_stalker_darkness_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_modifier_night_stalker_void" "永夜虚无"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "被沉默"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "被伤残恐惧沉默"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura" "伤残恐惧"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura_Description" "对附近敌人造成沉默"
"DOTA_Tooltip_modifier_night_stalker_darkness" "黑暗飞升"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description" "暂时将白天变为黑夜。获得飞行能力,攻击力加成和顺畅视野。"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind" "黑暗时间"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description" "你的视野范围受其影响而减少。"
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight" "飞行"
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight_Description" "无障碍飞行中。"
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "孵化蜘蛛"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "育母蜘蛛将她的卵注入敌人体内,造成伤害。如果目标在感染期间被击杀,卵会孵化成小蜘蛛。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "布蕾克·艾拉齐娜不断抚育她的后代,即使是在战场上。新孵化的小蜘蛛很快就学会如何支援她们的母亲。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "如果目标在受到此技能后%buff_duration%秒内被杀死,小蜘蛛就会孵化。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "被小蜘蛛击杀的单位将孵化寄生蜘蛛,寄生蜘蛛的血量和攻击力比小蜘蛛低。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration" "小蜘蛛持续时间:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "伤害:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "数量:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_tooltip_spiderling_hp" "小蜘蛛生命值:"
"DOTA_Tooltip_ability_broodmother_sticky_snare" "蛛纱陷阱"
"DOTA_Tooltip_ability_broodmother_sticky_snare_Lore" "蛛网上细微的颤动就是艾拉齐娜找到猎物所需要的一切。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_description" "以矢量为目标。育母蜘蛛可以制造出最多%count%个触碰已有蛛网的隐形网线。敌方英雄穿过网线将会触发陷阱,被缠绕,在战争迷雾中显形,并持续受到伤害。网线一开始被触发后,多名英雄还可以在同根网线上被绊倒,直到网线被摧毁。只要有人触发陷阱,育母蜘蛛的队友就会在小地图上发现。"
"DOTA_Tooltip_ability_broodmother_sticky_snare_formation_delay" "成形延迟:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_root_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_width" "网线宽度:"
"DOTA_Tooltip_ability_broodmother_spin_web" "织网"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "编织出一张蜘蛛网,育母蜘蛛在蛛网里被动提高生命恢复和移动速度,转身速率提高,并且获得无视地形移动的能力,同时。织网具有最多%AbilityCharges%点能量点数,每%abilitychargerestoretime%秒恢复1点。织网现在可向其他蛛网触及的区域全屏释放。蛛网永久存在,不过可以手动摧毁。当其数量超过上限,最早的蛛网将会消失。移动速度加成与单位的生命值为正相关。"
"DOTA_Tooltip_ability_broodmother_spin_web_Lore" "编制出一张蛛丝之床,艾拉齐娜的网保护她和她的后代,同时给予前进的敌人警告。"
"DOTA_Tooltip_ability_broodmother_spin_web_scepter_description" "提升蛛网内移动速度,并且提升蛛网最大数量"
"DOTA_Tooltip_ability_broodmother_spin_web_Note0" "蛛网对小蜘蛛和寄生蜘蛛也有效。"
"DOTA_Tooltip_ability_broodmother_spin_web_Note1" "100%生命时获得全额移动速度加成,1点生命时获得0%移动速度加成"
"DOTA_Tooltip_ability_broodmother_spin_web_count" "蛛网数量上限:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "生命恢复提升:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%最大移动速度加成:"
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges" "织网能量点数上限:"
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time" "能量恢复所需时间:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_turn_rate" "额外转身速率:"
"DOTA_Tooltip_ability_broodmother_silken_bola" "丝质重器"
"DOTA_Tooltip_ability_broodmother_silken_bola_Description" "造成即时伤害,然后减缓敌方目标的移动速度,使他们攻击落空。攻击该目标的单位还会造成额外魔法伤害。"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_description" "丝质重器变成范围型技能并且攻击落空几率提升。"
"DOTA_Tooltip_ability_broodmother_silken_bola_duration" "持续时间:"
"DOTA_Tooltip_ability_broodmother_silken_bola_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_broodmother_silken_bola_impact_damage" "即时伤害:"
"DOTA_Tooltip_ability_broodmother_silken_bola_attack_damage" "额外攻击伤害:"
"DOTA_Tooltip_ability_broodmother_silken_bola_miss_chance" "%落空概率:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_miss_chance" "%落空概率:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy" "摧毁蛛网"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description" "摧毁选中的蛛网。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "麻痹之咬"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "育母蜘蛛用毒液削弱敌方单位,使她的攻击带有减速效果,中毒单位的攻击有一定概率落空。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "布蕾克·艾拉齐娜的尖牙中布满麻痹毒素,对侵入蛛网的敌人造成缓慢而痛苦的死亡。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "攻击落空几率与闪避和上下坡丢失叠加。"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%落空概率:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration" "持续时间:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "极度饥渴"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "对活物体液的强烈饥渴提高了育母蜘蛛的攻击力,并使她的攻击附带吸血效果。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_Description" "提升持续时间。开启极度饥渴后,攻击力加成每%shard_damage_tick_interval%秒提升%shard_damage_per_tick%点。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "虽然大多数猎物都被她用丝茧包裹,作为饲料留给后代,但育母蜘蛛对那些迷路的英雄情有独钟。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0" "与其他吸血效果完全叠加。"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%吸血百分比:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "持续时间:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_spiderling_duration" "小蜘蛛持续时间:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_creep_pct" "%感染非英雄几率:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_hero_pct" "%感染英雄几率:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "毒刺"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "每次攻击都会减缓敌人的移动速度。"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "持续时间(对普通单位):"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "持续时间(英雄):"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "蜘蛛寄生"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "攻击会感染敌人。如果目标在感染期内死亡,一只寄生蜘蛛会从尸体中产出。"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "生存时间:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "感染时间:"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "孵化蜘蛛"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "被杀死的话,会生出一定数量的小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_spin_web" "织网"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter" "织网能量点数"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description" "只要有能量点数就能随时施放织网。"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed" "织网减速效果"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description" "在蛛网中受到伤害,移速减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "麻痹之咬"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "落空率提升%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%,移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "极度饥渴"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "攻击力提升%MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点,攻击附带%dMODIFIER_PROPERTY_TOOLTIP%%%的吸血效果。"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "蜘蛛寄生"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "被杀死的话,会生出一只小蜘蛛。"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "毒刺"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root" "蛛纱陷阱"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root_Description" "被缠在蛛网中。"
"DOTA_Tooltip_modifier_broodmother_silken_bola" "丝质重器"
"DOTA_Tooltip_modifier_broodmother_silken_bola_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,受到敌人攻击时额外承受魔法伤害,并且攻击落空%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%。"
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "投掷飞镖"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "向一名敌方单位掷出一枚致命的飞镖,对目标造成伤害和短暂眩晕。只要作用目标周围%bounce_aoe%范围内存在被追踪术标记的单位,飞镖就能向其弹射。对追踪术目标造成额外伤害。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_description" "提升施法距离并且击中时施加忍术。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "尽管飞镖很小,但刚铎精确的瞄准可以带来致命伤害。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0" "此技能可以打断持续施法。"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "伤害:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe" "被追踪单位弹射距离:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_ministun" "眩晕持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_cast_range" "施法距离:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_cast_range" "施法距离:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "忍术"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "赏金猎人准备好他的下次攻击,造成额外伤害并窃取若干不可靠金钱。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "刚铎庞杂的经验能确保他在交易后不会空手而归。"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_gold_steal" "窃取金钱:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "赏金猎人进入隐身,并能够穿越其它单位,直到他攻击或使用技能。破隐一击会减缓目标的移动速度和攻击速度。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_description" "暗影步拥有%AbilityCharges%点能量点数,并且可以对友方英雄施放。友方英雄的渐隐时间始终为%ally_fade_time%秒。对友方英雄施放时赏金猎人不会脱离隐身效果。充能时间为%AbilityChargeRestoreTime%秒"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "当回忆起暴君伽夫被刺杀时的那个宫廷小丑,人们脑海中只能想起那舞动的暗影。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "开启后不会打断大多数持续施法技能。"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "隐身持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "进入隐身时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_damage_reduction_pct" "%伤害降低:"
"DOTA_Tooltip_ability_bounty_hunter_track" "追踪术"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "追踪一个敌方英雄,获得目标的真实视域,以及目标当前携带的金钱数额。赏金猎人在被追踪者周围可以获得移动速度提升,对其发动攻击时具有致命一击效果。如果目标在被追踪期间死亡,赏金猎人和附近友方英雄都将获得一笔赏金。施放追踪术不会脱离隐身。"
"DOTA_Tooltip_ability_bounty_hunter_track_shard_description" "追踪术可以对地面施放,产生一个捕兽陷阱。3秒后陷阱启动,变为隐形状态。走过陷阱的单位会被施加追踪术。陷阱拥有400视野。最大陷阱数:8。对地施放追踪术时拥有1200施法距离加成。"
"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "利用他高度敏锐的视觉和嗅觉,刚铎的袭击成功率很高。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note0" "只要目标在追踪术期间以任何方式死亡,赏金猎人都能获得额外黄金。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note1" "追踪术效果仅对友方单位可见。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note2" "鼠标移至目标血条上方的负面效果图标可以看到目标携带的金钱数额。"
"DOTA_Tooltip_ability_bounty_hunter_track_Note3" "额外金钱为可靠金钱。"
"DOTA_Tooltip_ability_bounty_hunter_track_target_crit_multiplier" "%自身致命一击:"
"DOTA_Tooltip_ability_bounty_hunter_track_toss_crit_multiplier" "%投掷飞镖伤害倍数:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%自身移动速度提升:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "友军金钱奖励:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "自身金钱奖励:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "持续时间:"
"DOTA_Tooltip_ability_bounty_hunter_track_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "忍术"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "暗影步"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "在暗影中移动。"
"DOTA_Tooltip_modifier_bounty_hunter_track" "追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_Description" "当前金钱为%dMODIFIER_PROPERTY_TOOLTIP%。"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "追踪术"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow" "暗影歩"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff" "忍术"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff_PostGame" "窃取金钱总计"
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm" "虫群"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "编织者放出%count%只编织者幼虫,每只幼虫都会紧紧缠住它遇到的敌人,攻击敌人并削弱他们的护甲,直到幼虫被杀死。"
"DOTA_Tooltip_ability_weaver_the_swarm_Lore" "斯吉茨格尔打开时空之纱的缺口,让编织者幼虫穿越而出,帮助他战斗。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note0" "甲虫抓住目标后将一直留在目标身上,除非甲虫被击杀或持续时间结束。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note1" "甲虫免疫技能,需要一个单位的%destroy_attacks%次攻击才能被击杀。英雄造成双倍伤害。"
"DOTA_Tooltip_ability_weaver_the_swarm_Note2" "幼虫提供视野。"
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "甲虫攻击力:"
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate" "攻击间隔:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "持续时间:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "数量:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "每次攻击削弱护甲:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "甲虫可承受攻击次数:"
"DOTA_Tooltip_ability_weaver_the_swarm_shard_description" "冷却时间降低%shard_cooldown_reduction%秒,并且虫群可以抓到隐身单位,并使其显形。"
"DOTA_Tooltip_ability_weaver_shukuchi" "缩地"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "编织者进入隐身,获得最高移动速度,在穿过敌方单位时还将造成伤害。"
"DOTA_Tooltip_ability_weaver_shukuchi_shard_Description" "缩地在造成伤害的敌人身上留下一个标记,持续%geminate_attack_mark_duration%秒。触发连击时,该标记附近范围内敌人也会被连击的第二次攻击击中。"
"DOTA_Tooltip_ability_weaver_shukuchi_Lore" "编织者曾为创世之纱工作,小小的虫洞让他们可以穿越时间来更好的发挥他们的手艺。"
"DOTA_Tooltip_ability_weaver_shukuchi_Note0" "每次施放的技能只能对相同单位造成一次伤害。"
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "伤害:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "作用范围:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "进入隐身时间:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "持续时间:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "连击"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "允许编织者立刻发动两次攻击。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "斯吉茨格尔与时间有着多变的联系,使他的动作被看到和感受到,不止一次。"
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0" "第二次攻击将在编织者第一次攻击的%delay%秒后发出,并且没有距离限制。"
"DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack" "连击攻击次数:"
"DOTA_Tooltip_ability_weaver_geminate_attack_bonus_damage" "连击额外攻击伤害:"
"DOTA_Tooltip_ability_weaver_geminate_attack_shard_description" "连击还会击中虫群附着目标%shard_beetle_search_range%范围内的单位。"
"DOTA_Tooltip_ability_weaver_time_lapse" "时光倒流"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "编织者回到五秒前的时间点,获得当时的生命值和魔法值。不影响冷却时间、金钱和经验。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore" "如果斯吉茨格尔认为世界当前的现实与他所渴望的不合,他就爬回过去的时间点来纠正错误。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note0" "能够移除编织者身上大部分的负面状态。"
"DOTA_Tooltip_ability_weaver_time_lapse_Note1" "时光倒流可以躲避攻击和技能弹道。"
"DOTA_Tooltip_ability_weaver_time_lapse_scepter_description" "时光倒流可以对%abilitycastrange%施法距离内的友方英雄施放。"
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "虫群"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "正在造成伤害并削弱护甲。"
"DOTA_Tooltip_modifier_weaver_shukuchi" "缩地"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "正处于隐身并对穿过的单位造成伤害。"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark" "缩地标记"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark_Description" "编织者的连击触发时,该单位也会被第二次攻击击中。"
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath" "冰火交加"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "杰奇洛对面前的敌人先后喷出寒冰和火焰。寒冰吐息减速敌人,火焰吐息对敌人造成持续伤害。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "灼霜龙族的各个物种分支都拥有极端危险的气息;这些气息相结合后场面难以想象。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "最远能伤害1025距离外的单位。"
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "两次吐息有%fire_delay%秒的间隔。"
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "燃烧伤害:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_jakiro_dual_breath_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "前端范围:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "末端范围:"
"DOTA_Tooltip_ability_jakiro_ice_path" "冰封路径"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "在杰奇洛前方制造一条冰封路径,对触及到的敌人造成伤害并眩晕。"
"DOTA_Tooltip_ability_jakiro_ice_path_Lore" "杰奇洛狡猾的右首使出它的冰封天赋,用骇人的酷寒冻结大地。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note0" "路径完全成形需要%path_delay%秒。"
"DOTA_Tooltip_ability_jakiro_ice_path_Note1" "冰封路径消失后眩晕效果也会消失。"
"DOTA_Tooltip_ability_jakiro_ice_path_stun_duration" "最大眩晕时间:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_duration" "路径持续时间:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "冻结延迟:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "作用范围:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage" "伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "液态火"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "杰奇洛的火焰燃烧效果范围内的敌人,并降低他们的攻击速度。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "杰奇洛的左喉大开,使前方生灵涂炭。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "对单位和建筑都有效。"
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "攻击速度降低:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "每秒燃烧伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "作用范围:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitydraft_note" "魔晶不会提供液态冰技能。"
"DOTA_Tooltip_ability_jakiro_liquid_ice" "液态冰"
"DOTA_Tooltip_ability_jakiro_liquid_ice_Description" "杰奇洛在他的攻击中加入寒霜效果,对敌人造成眩晕。被击中的敌人被减速%duration%秒,并且每%tick_rate%秒受到其最大生命值一定百分比加上基础数值的伤害,持续%duration%秒。"
"DOTA_Tooltip_ability_jakiro_liquid_ice_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_duration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_pct_health_damage" "%最大生命值伤害:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_radius" "作用范围:"
"DOTA_Tooltip_ability_jakiro_macropyre" "烈焰焚身"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "杰奇洛释放出烈焰风暴,烈焰风暴作用范围很宽,并持续数秒。烈焰风暴每秒都会对作用范围内的敌人造成伤害。"
"DOTA_Tooltip_ability_jakiro_macropyre_scepter_description" "烈焰焚身的距离+%scepter_bonus_range%,持续时间+%scepter_bonus_duration%秒,并且变为纯粹伤害,无视技能免疫。"
"DOTA_Tooltip_ability_jakiro_macropyre_Lore" "冰与火融合而来的极端温度将使战场百孔千疮。"
"DOTA_Tooltip_ability_jakiro_macropyre_Note0" "被烈焰焚身击中后离开区域还将额外受到%linger_duration%秒伤害效果。"
"DOTA_Tooltip_ability_jakiro_macropyre_damage" "每秒伤害:"
"DOTA_Tooltip_ability_jakiro_macropyre_abilitycastrange" "火焰长度:"
"DOTA_Tooltip_ability_jakiro_macropyre_path_radius" "火焰宽度:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration" "持续时间:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter" "施法距离加成:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter" "额外持续时间:"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "冰封路径"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "被杰奇洛的冰封路径冻住了"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "液态火"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "正受到杰奇洛的液态火伤害,并被减速"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff" "液态冰"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且每秒受到%fMODIFIER_PROPERTY_TOOLTIP%%%最大生命值的伤害。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "正被杰奇洛的冰火交加减速。移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "冰火交加"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "正受到杰奇洛的冰火交加伤害"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn" "烈焰焚身"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn_Description" "受到杰奇洛的烈焰焚身作用,每秒受到伤害。"
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm" "粘性燃油"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "用粘性油浸透一块区域,蝙蝠骑士的攻击和技能对区域内的敌人造成额外伤害,并降低他们的移动速度和转身速率。再次施法可以继续提高伤害,最多叠加%max_stacks%次。每次施放还会造成少量伤害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "蝙蝠骑士给他的对手泼燃油时,经常能听见他在喋喋不休。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "所有来自蝙蝠骑士的伤害均会加深,辉耀,淬毒之珠,影之灵龛和魂之灵瓮除外。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note1" "粘性燃油无需转身即可施放。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note2" "粘性燃油对非英雄单位造成%creep_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_shard_description" "燃烧枷锁不再缴械自身。每隔一次攻击会施加1次粘性燃油的叠加效果。"
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "额外伤害:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%转身速度降低:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_application_damage" "施加时伤害:"
"DOTA_Tooltip_ability_batrider_flamebreak" "烈焰破击"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "投掷一瓶爆炸性的混合物,到达目标地点时爆炸,击退区域内的敌人并造成持续伤害。"
"DOTA_Tooltip_ability_batrider_flamebreak_shard_description" "烈焰破击拥有2点能量点数,并且击中时施加一次粘性燃油的效果。"
"DOTA_Tooltip_ability_batrider_flamebreak_Lore" "蝙蝠骑士选择用燃烧弹作为武器。"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_impact" "冲击伤害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_flamebreak_knockback_distance" "击退距离:"
"DOTA_Tooltip_ability_batrider_firefly" "火焰飞行"
"DOTA_Tooltip_ability_batrider_firefly_Description" "蝙蝠骑士飞向天空,从空中留下一道燃烧的尾迹。飞行时,燃烧尾迹会破坏树木,对经过的敌人造成伤害。火焰飞行期间蝙蝠骑士获得额外的白天/夜晚视野。"
"DOTA_Tooltip_ability_batrider_firefly_Lore" "当敌人逃进荒狱丛林时,大部分人都不得不先砍开挡道的树丛。而蝙蝠骑士却选择直接将他的敌人,连同丛林一起破坏殆尽。"
"DOTA_Tooltip_ability_batrider_firefly_Note0" "火焰飞行期间蝙蝠骑士可以飞越任何单位,树木和不可通行的地形。"
"DOTA_Tooltip_ability_batrider_firefly_Note1" "如果蝙蝠骑士在持续时间结束时正好在不可通行的地形上方,那么他将会卡住。"
"DOTA_Tooltip_ability_batrider_firefly_Note2" "蝙蝠骑士死亡后火焰效果将继续存在。"
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_batrider_firefly_movement_speed" "%移动速度:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "作用范围:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_firefly_bonus_vision" "视野加成:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "燃烧枷锁"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "用枷锁捆住一个敌人,在蝙蝠骑士的后面拖行。被拖行的单位不能移动、攻击或使用技能。传送或闪烁会打破枷锁。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_description" "燃烧枷锁除了抓取目标外,还能抓取目标附近%grab_radius_scepter%范围内最近的友方英雄。第二目标将与第一目标相连。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "就算蝙蝠骑士说免费,也几乎没人敢去骑他的蝙蝠。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "杀死目标或蝙蝠骑士都能在技能结束前打破枷锁。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "如果蝙蝠骑士在0.05秒内移动距离超过425码枷锁将会断裂。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "蝙蝠骑士在使用燃烧枷锁时不能攻击。"
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "持续时间:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_damage" "每秒伤害:"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "粘性燃油"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "施法者造成的伤害提高%dMODIFIER_PROPERTY_TOOLTIP%。\n转身速率降低%dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。\n移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_flamebreak_damage" "烈焰破击烧灼效果"
"DOTA_Tooltip_modifier_flamebreak_damage_Description" "着火了!持续受到伤害。"
"DOTA_Tooltip_modifier_batrider_firefly" "火焰飞行"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "正在飞行并在身后放下火热的破坏。"
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "燃烧枷锁"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "被蝙蝠骑士的枷锁抓住了"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "燃烧枷锁缴械作用"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "枷锁生效时无法攻击。"
//CHEN
"DOTA_Tooltip_ability_chen_penitence" "赎罪"
"DOTA_Tooltip_ability_chen_penitence_Description" "迫使一个敌方单位移动变慢,友军攻击他时攻速提升。"
"DOTA_Tooltip_ability_chen_penitence_Lore" "尽管陈控制动物的能力还没有强到可以控制敌方英雄,不过还是可以用来考验他们的战斗意志。"
"DOTA_Tooltip_ability_chen_penitence_duration" "持续时间:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_chen_penitence_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_chen_divine_favor" "神力恩泽"
"DOTA_Tooltip_ability_chen_divine_favor_Description" "被动光环,提供生命恢复和护甲加成。"
"DOTA_Tooltip_ability_chen_divine_favor_Lore" "陈的狂热极具感染力,他的盟友得到了生命力的祝福,还被迫在他身旁战斗。"
"DOTA_Tooltip_ability_chen_divine_favor_armor" "护甲:"
"DOTA_Tooltip_ability_chen_divine_favor_heal_rate" "每秒恢复:"
"DOTA_Tooltip_ability_chen_test_of_faith" "忠诚考验"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "对一个敌方单位造成随机伤害来考验他的忠诚。对友方单位施放将随机治疗一定血量。对自己施放时总是治疗最大血量。"
"DOTA_Tooltip_ability_chen_test_of_faith_Lore" "教会骑士所掌握的狂热魔法形式,不过大多数其他魔法师都认为没什么用。"
"DOTA_Tooltip_ability_chen_test_of_faith_Note0" "可以作用于技能免疫状态下友军。"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_min" "最低治疗:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_max" "最高治疗:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description" "将一个友方单位传送至基地。非英雄单位将被立刻传送,英雄单位将延迟一段时间传送。如果对陈自身施放,所有通过神圣劝化控制的单位都将经过一定延迟后传送至他身边。"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay" "英雄/自身传送延迟:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "神圣劝化"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "陈控制住敌方小兵或者中立生物。若被劝化的目标拥有的生命值低于最小生命值,其生命值将会提升到最小生命值。\n\n可对神圣劝化的单位施放,将其传送到陈身边。对陈自身施放则陈控制的所有神圣劝化单位都会传送到他身边。若目标受到伤害将导致效果被驱散。"
"DOTA_Tooltip_ability_chen_holy_persuasion_shard_description" "神圣劝化可以对远古中立生物施放。根据上帝之手等级可以控制最多1/2/3个远古生物。"
"DOTA_Tooltip_ability_chen_holy_persuasion_scepter_description" "劝化单位获得一个新技能,殉道。该单位可以牺牲自己,对选定的友军施放一个单体的上帝之手。"
"DOTA_Tooltip_ability_chen_holy_persuasion_abilitydraft_note" "远古生物的最大可控数量等于终极技能的等级。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "尽管他们可能当不了骑士,但陈还是将野兽们纳入教会,就像他自己当年被改变信仰一样。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "如果达到劝化生物的数量上限后再劝化生物,最早劝化的单位将立即死亡。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "拥有阿哈利姆魔晶后可以对远古中立生物施放本技能。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2" "升级此技能后在升级前劝化的单位并不会增加生命值。"
"DOTA_Tooltip_ability_chen_holy_persuasion_Note3" "劝化时单位的魔法恢复至满魔。"
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "最多劝化数量:"
"DOTA_Tooltip_ability_chen_holy_persuasion_level_req" "非英雄单位最高等级:"
"DOTA_Tooltip_ability_chen_holy_persuasion_movement_speed_bonus" "移动速度加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_damage_bonus" "攻击力加成:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min" "最低生命值:"
"DOTA_Tooltip_ability_chen_holy_persuasion_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_chen_hand_of_god" "上帝之手"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "治疗地图上的所有友军英雄以及陈控制的所有单位。一开始先施加高额治疗,在之后%hot_duration%秒内持续进行小额治疗。"
"DOTA_Tooltip_ability_chen_hand_of_god_Lore" "陈利用他的奴隶与他之间的精神连接,给拥有其狂热的盟军带来康复和幸福。"
"DOTA_Tooltip_ability_chen_hand_of_god_Note0" "可以治疗无敌和被隐藏/放逐友军。"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "初始治疗:"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter" "魔晶升级神圣劝化远古生物数量:"
"DOTA_Tooltip_ability_chen_martyrdom" "殉道"
"DOTA_Tooltip_ability_chen_martyrdom_Description" "献祭这个单位的生命,以当前等级的上帝之手治疗任意友军。"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot" "上帝之手"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot_Description" "每秒治疗%dMODIFIER_PROPERTY_TOOLTIP%点生命。"
"DOTA_Tooltip_modifier_chen_penitence" "赎罪"
"DOTA_Tooltip_modifier_chen_penitence_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,被攻击时攻击者的攻击速度增加。"
"DOTA_Tooltip_modifier_chen_holy_persuasion" "神圣劝化"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "被劝化加入陈的教派。"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "听命于陈"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "正在传送。"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff" "赎罪"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
"DOTA_Tooltip_modifier_chen_divine_favor" "神力恩泽"
"DOTA_Tooltip_modifier_chen_divine_favor_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复,护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点"
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger" "幽鬼之刃"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "幽鬼掷出一把匕首,留下一条暗影之径,对路径上的敌人造成伤害并减缓其移动速度。被匕首击中的单位移动时也会留下暗影之径。幽鬼在暗影之径上可以无视地形移动。幽鬼之刃对400范围内没有友军的目标施加一次荒芜伤害。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "墨丘利的匕首将物质位面遮蔽于暗影中,凡人在其中畏缩不前,但幽鬼们相当强势。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "在离开暗影之径后%dagger_grace_period%秒内碰撞体积依然为0,作为缓冲时间。"
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "伤害:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%移动速度加成:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "持续时间:"
"DOTA_Tooltip_ability_spectre_desolate" "荒芜"
"DOTA_Tooltip_ability_spectre_desolate_Description" "当敌人附近%radius%范围内没有他们的友军时,幽鬼的攻击对他们造成额外伤害。"
"DOTA_Tooltip_ability_spectre_desolate_Lore" "战士们常常发现自己落单后身边还有墨丘利的幻象——不得不去质疑,这是不是真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_desolate_Note0" "伤害在幽鬼攻击前产生。"
"DOTA_Tooltip_ability_spectre_desolate_Note1" "幽鬼的幻象继承荒芜。"
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "范围:"
"DOTA_Tooltip_ability_spectre_dispersion" "折射"
"DOTA_Tooltip_ability_spectre_dispersion_shard_description" "每吸收%shard_dagger_damage%点伤害都会朝上一个玩家控制的攻击者放出一把幽鬼之刃,最多每%shard_dagger_cooldown%秒放出一把。"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "幽鬼将受到的伤害折射给敌人,降低她受到的伤害。距离越远,效果越小。"
"DOTA_Tooltip_ability_spectre_dispersion_abilitydraft_note" "必须同时拥有技能“鬼影重重”才能使魔晶升级效果生效。"
"DOTA_Tooltip_ability_spectre_dispersion_Lore" "一个令人却步的任务出现在墨丘利的敌人面前——用刀剑和魔法消灭一个影子。"
"DOTA_Tooltip_ability_spectre_dispersion_Note0" "幽鬼本身不承受被折射的伤害。"
"DOTA_Tooltip_ability_spectre_dispersion_Note1" "幻象并不继承此技能。"
"DOTA_Tooltip_ability_spectre_dispersion_Note2" "伤害在减免前折射,并且折射的伤害与原伤害类型相同。"
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%伤害反弹:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "最小范围:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "最大范围:"
"DOTA_Tooltip_ability_spectre_haunt" "鬼影重重"
"DOTA_Tooltip_ability_spectre_haunt_Description" "在每个敌方英雄身后创造一个复仇鬼影攻击他们。在技能持续期间内幽鬼可以使用空降将她和任一鬼影互换位置。\n\n鬼影无法控制,受到额外伤害,造成的伤害低于幽鬼本体。鬼影移动无视地形。"
"DOTA_Tooltip_ability_spectre_haunt_Lore" "在战斗最焦灼的时候,墨丘利的实体形态破裂,幽影的碎片在生者身边作祟。"
"DOTA_Tooltip_ability_spectre_haunt_duration" "鬼影持续时间:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%鬼影继承攻击力:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming" "%鬼影承受伤害:"
"DOTA_Tooltip_ability_spectre_reality" "空降"
"DOTA_Tooltip_ability_spectre_reality_Description" "幽鬼与选中的鬼影交换位置。"
"DOTA_Tooltip_ability_spectre_reality_Lore" "分散的幽影重聚成真正的幽鬼。"
"DOTA_Tooltip_ability_spectre_haunt_single" "如影随形"
"DOTA_Tooltip_ability_spectre_haunt_single_Description" "幽鬼可以对一个可见的敌人发动单体的鬼影重重。对目标施放幽鬼之刃。"
"DOTA_Tooltip_ability_spectre_haunt_single_Lore" "在强大的专注力下,墨丘利有时可以限制自己分裂的限度。"
"DOTA_Tooltip_ability_spectre_haunt_single_duration" "持续时间:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_outgoing" "%鬼影继承攻击力:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_illusion_total_damage_incoming" "%鬼影承受伤害:"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "幽鬼之径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "幽鬼之刃路径追踪指示器,有待编辑"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "幽鬼之径制造者"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "被匕首刺中,制造出幽鬼之径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "幽鬼之刃路径"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "移动速度被改变%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spectre_desolate" "荒芜"
"DOTA_Tooltip_modifier_spectre_desolate_Description" "正受到幽鬼的额外伤害。"
"DOTA_Tooltip_modifier_spectre_desolate_blind" "视野被降低"
"DOTA_Tooltip_modifier_spectre_desolate_blind_Description" "视野被荒芜降低"
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "消化一个敌军或中立生物,获得其特殊技能,消化期间暂时获得护甲。关闭自动施放后,末日使者不会获得其技能。持续时间与冷却时间相同。"
"DOTA_Tooltip_ability_doom_bringer_devour_shard_description" "吞噬可以对敌方英雄施放,在吞噬持续时间内降低其15%最大生命值,并且末日使者获得目标拥有的一个基础被动技能。"
"DOTA_Tooltip_ability_doom_bringer_devour_abilitydraft_note" "吞噬只会获取非英雄单位拥有的被动技能。若同时拥有再装填技能,施放后该技能的冷却时间不会重置。"
"DOTA_Tooltip_ability_doom_bringer_devour_Lore" "路西法的食欲和贪婪永远不会得到满足。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note0" "末日使者将获得该生物的正常金钱,还有技能的额外金钱。"
"DOTA_Tooltip_ability_doom_bringer_devour_Note1" "如果吞噬的单位没有技能,之前获得的技能将会保留。"
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "目标等级上限:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "金钱奖励:"
"DOTA_Tooltip_ability_doom_bringer_devour_armor" "护甲:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "焦土"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "用火焰覆盖周围的土地,对敌人造成伤害,同时其移动速度得到提升。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "堕落者在他所及之处散布毁灭,支撑他的火焰不会宽恕任何人。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "焦土会跟随末日使者,以他所在位置为中心。"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "伤害:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "作用范围:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%移动速度提升:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "持续时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade" "阎刃"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description" "末日挥舞他的炽烈之剑,将敌人点燃。造成%ministun_duration%秒眩晕,并施加一个燃烧效果,持续%burn_duration%秒,每秒造成伤害,数值为基础伤害+目标最大生命值的一定百分比。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_description" "提升阎刃的眩晕时间。若敌人的等级为3的倍数或24级以上,他们会被额外眩晕一段时间,并受到额外伤害。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore" "路西法很乐意与他人分享自己被放逐时身受的火焰烙印。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0" "可以打断持续施法类技能。"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage" "基础烧灼伤害:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%最大生命值伤害百分比:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_ministun_duration" "基础眩晕时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_stun_duration" "额外眩晕时间:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_doom_bringer_doom" "末日"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "对敌人施加末日诅咒,使其无法施放技能或使用物品,同时造成持续伤害。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_description" "末日作用下目标%scepter_aura_radius%范围内友军也会受到末日的作用。可以对自身施放末日,使末日作用于自身周围的敌人。"
"DOTA_Tooltip_ability_doom_bringer_doom_Lore" "每当佤什昂都的丧钟传出一个名字,这个名字的主人就必将迎来末日。"
"DOTA_Tooltip_ability_doom_bringer_doom_Note0" "受到末日作用的单位在生命值低于25%时可以被反补。"
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "持续时间:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "每秒伤害:"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_duration" "持续时间:"
"DOTA_Tooltip_ability_doom_bringer_empty1" "技能(来自吞噬)"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "本技能栏在使用吞噬获得技能后可以使用。"
"DOTA_Tooltip_ability_doom_bringer_empty2" "技能(来自吞噬)"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "本技能栏在使用吞噬获得技能后可以使用。"
"DOTA_Tooltip_ability_clinkz_empty1" "野怪技能"
"DOTA_Tooltip_ability_clinkz_empty1_Description" "本技能栏在使用死亡契约获得技能后可以使用。"
"DOTA_Tooltip_modifier_doom_bringer_devour" "吞噬"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "还在消化美味的小兵,并且享受到额外护甲。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "持续造成伤害,末日使者的移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura" "焦土"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description" "持续造成伤害,末日使者的移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn" "阎刃灼烧"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description" "每秒造成%dMODIFIER_PROPERTY_TOOLTIP%点伤害"
"DOTA_Tooltip_modifier_doom_bringer_doom" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "被沉默,无法使用技能,同时每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self_Description" "末日使者的敌人在末日效果下被沉默、锁闭,并且每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点烧灼伤害。"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy" "末日"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy_Description" "末日使者的敌人在末日效果下被沉默、锁闭,并且每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点烧灼伤害。"
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "寒霜之足"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "在一个敌方单位身上施放造成持续伤害的寒冰咒印,但对象只要远离施法点足够距离即可消除咒印。如果受攻击单位没有在4秒内走出消除距离,则将被眩晕并冻在原地。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "卡尔德的存在将他周围的敌人吸入冰封的虚空,甚至能将他们永远关进寒冰的监牢。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "每0.5秒造成一次伤害。"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "每秒伤害:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "失效距离:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "冰霜漩涡"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "创造一个寒冰能量的漩涡,降低范围内敌人的移动速度,增加他们受到的魔法伤害。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_description" "冰霜漩涡可以持续造成伤害,并且降低范围内敌人的攻击速度,数值等于减速效果。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "卡尔德恣意带来腐蚀性的冰风,将战场变寒冷。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "提供放置地点的小片视野。"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%魔法伤害加深:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "作用范围:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration" "持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_dps" "每秒伤害:"
//"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_attack_speed_reduction" "ATTACK SPEED REDUCTION:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "极寒之触"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "使自己的普通攻击附带高额魔法伤害和减速效果。本次攻击的攻击距离得到提升。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "远古冰魄的永恒知识为他的出击赋予了冰冷的魔咒。"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_damage" "伤害:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_duration" "减速持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_scepter_description" "移除冷却时间,并且魔法消耗降低%bonus_AbilityManaCost%%%。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "冰晶爆轰"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "向地图的任意位置发出爆炸冰球,在冰球飞行时再次施放此技能将使其停下,使所在区域产生毁灭性的冰爆。冰球飞行的距离越长,冰爆影响的范围也将越大。冰爆范围内的所有敌方单位将马上受到大量伤害,而处于冰球飞行路径上的敌方英雄将与冰爆范围内的敌方英雄一同受到寒霜诅咒的作用,持续受到小幅伤害,同时无法恢复生命值。在此期间如果生命值低于一定百分比,该英雄将立刻死亡。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "卡尔德的寒霜之体中流出远古的寒冰风暴,将这个世界的居民冻成他永恒力量的纪念碑。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "施放后本技能替换为释放,将使指向球停在目标区域。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "作用范围的大小是%radius_min%+%radius_grow%*指向球的飞行时间,上限为%radius_max%。对沿途路径上的单位施加寒霜诅咒的作用范围是%path_radius%。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "击杀目标的英雄由触发即死的伤害来源决定。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "斩杀效果对幻象无效。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "寒霜诅咒的负面状态无法被驱散,包括身处泉水附近,但魂断、时光倒流和超新星除外。"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "寒霜诅咒持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "寒霜诅咒持续伤害:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%即死生命值百分比:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter" "神杖升级寒霜诅咒持续时间:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "释放"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "在它当前的位置放出冰晶爆轰。"
"DOTA_Tooltip_modifier_cold_feet" "寒霜之足"
"DOTA_Tooltip_modifier_cold_feet_Description" "正在受到持续伤害,如果你不动的话就会被冻结在原地。"
"DOTA_Tooltip_modifier_ancient_apparition_cold_feet_charge_counter" "寒霜之足能量点数"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "被冻结"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "被远古冰魄冻住了。"
"DOTA_Tooltip_modifier_ice_vortex" "冰霜漩涡"
"DOTA_Tooltip_modifier_ice_vortex_Description" "被减速,被魔法攻击时伤害增加"
"DOTA_Tooltip_modifier_chilling_touch" "极寒之触"
"DOTA_Tooltip_modifier_chilling_touch_slow" "极寒之触"
"DOTA_Tooltip_modifier_chilling_touch_Description" "攻击将造成额外魔法伤害,并且敌人短时间内被减速。"
"DOTA_Tooltip_modifier_chilling_touch_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ice_blast" "受到寒霜诅咒效果影响"
"DOTA_Tooltip_modifier_ice_blast_Description" "受到持续伤害并且无法恢复生命值或被治疗。当生命值过低时立刻死亡。"
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "熊战士向前跳跃%hop_distance%距离并猛击地面带来强烈的冲击,对附近范围内的所有敌方单位造成伤害并减速%abilityduration%秒。"
"DOTA_Tooltip_ability_ursa_earthshock_shard_description" "震撼大地施放时对熊战士施加%shard_enrage_duration%秒的激怒。"
"DOTA_Tooltip_ability_ursa_earthshock_Lore" "雄性熊怪有力的步伐撼动着大地,展示了他们坚定的战士之心。"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "作用范围:"
"DOTA_Tooltip_ability_ursa_overpower" "超强力量"
"DOTA_Tooltip_ability_ursa_overpower_Lore" "乌尔萨有着让人难以和他巨大的体型联想到一起的敏捷。"
"DOTA_Tooltip_ability_ursa_overpower_Description" "乌尔萨的战斗技巧提升他接下来几次攻击的攻击速度。"
"DOTA_Tooltip_ability_ursa_overpower_Note0" "开启黑皇杖并不会移除超强力量。"
"DOTA_Tooltip_ability_ursa_overpower_Note1" "攻击丢失还是会消耗超强力量的攻击次数。"
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "攻击次数:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "攻击速度提升:"
"DOTA_Tooltip_ability_ursa_overpower_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "怒意狂击"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "在大自然中,很少有受伤的动物能在饥饿的捕食者攻击下幸存。"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "熊战士的利爪深深地撕裂敌人的伤口,对同一敌人连续攻击将造成更多伤害。如果同一个目标在%bonus_reset_time%秒内不受攻击,将失去额外伤害加成。"
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "每次攻击叠加伤害:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "重置时间:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "重置时间(肉山):"
"DOTA_Tooltip_ability_ursa_enrage" "激怒"
"DOTA_Tooltip_ability_ursa_enrage_Lore" "乌尔萨放纵他的远古之魂,成为战场上最凶残的生物。"
"DOTA_Tooltip_ability_ursa_enrage_Description" "乌尔萨进入狂怒状态,承受的伤害降低并获得状态抗性。施放时将移除所受的负面效果。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_ursa_enrage_scepter_description" "减少冷却时间,而且熊战士可以在被控制的状态下使用激怒。"
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_ursa_enrage_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_ursa_enrage_duration" "持续时间:"
"DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_modifier_ursa_earthshock" "震撼大地"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "移动速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "超强力量"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "正以极高速度攻击!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "怒意狂击"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "乌尔萨的攻击正在对你造成%dMODIFIER_PROPERTY_TOOLTIP%点额外伤害。"
"DOTA_Tooltip_modifier_ursa_enrage" "激怒"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "承受的伤害减少%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。获得%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase" "泉水伤害"
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase_Description" "每次受到泉水的攻击时伤害都会增加"
//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "火箭弹幕"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "向矮人直升机周围一定范围内的敌方单位齐射导弹。持续%abilityduration%秒。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "奥雷尔的新飞行器有更大的火箭载弹量,增强了速射能力。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "火箭弹幕不能伤害矮人直升机视野之外的单位。"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "每秒发射导弹数:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "作用范围:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage" "火箭伤害:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "追踪导弹"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "发射一枚会自动定位目标单位的追踪导弹。导弹发射后持续增加飞行速度,击中目标时造成伤害及眩晕。敌方单位可在导弹接近前将其击落。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_shard_description" "追踪导弹现在从施放%shard_delay%秒后开始不断发射%shard_radius%作用范围的火箭弹幕。火箭弹幕优先以追踪导弹的目标为目标。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "奥雷尔的飞行器上所能装载的最大的导弹,为了实现最佳效果,他对空气动力学和爆炸物进行精心计算才得到了炸蛋™。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "防御塔对导弹造成半额伤害。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "准星效果仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "导弹会跟随并击中隐身单位。"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip" "摧毁所需次数:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "摧毁所需防御塔攻击次数:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "眩晕时间:"
//"DOTA_Tooltip_ability_gyrocopter_homing_missile_speed" "INITIAL SPEED:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "高射火炮"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "矮人直升机的攻击会击中目标周围一定范围内的所有敌人,持续一定次数的攻击。只有主要目标会受到致命一击等攻击特效。持续%abilityduration%秒或攻击次数用完。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_description" "增加侧面机枪,对矮人直升机附近的随机敌方单位发动攻击。优先攻击最远的单位。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "这架新近改造的旋翼机装备了足够的弹药,可以攻击360度全范围内的敌人。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "对主目标的攻击射程没有改变。"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "作用范围:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "最多攻击次数:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_fire_rate" "侧面机枪攻击间隔:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_radius" "侧面机枪攻击范围:"
//"DOTA_Tooltip_ability_gyrocopter_flak_cannon_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "召唤飞弹"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "在目标区域召唤防空导弹打击敌方单位。经过%missile_delay_tooltip%秒延迟后,两颗导弹将接连到达,期间相隔%missile_delay_tooltip%秒。"
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "“开始轰炸!”"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "视觉指示范围仅对队友可见。"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "第一发导弹伤害:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "第二发导弹伤害:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%第一发导弹减速:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%第二发导弹减速:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "作用范围:"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "火箭弹幕"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "正在齐射火箭。"
"DOTA_Tooltip_modifier_gyrocopter_homing_missile_charge_counter" "追踪导弹能量点数"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "高射火炮"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "正在攻击目标附近的所有敌人。"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "召唤飞弹"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "被矮人直升机的导弹减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage" "追踪导弹"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage_Description" "正在齐射火箭。"
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "暗影冲刺"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "巴拉森带着一股狂蛮之力从黑暗中冲出。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "裂魂人盯紧一个敌方单位,开始无视一切物体的冲刺。途中经过的所有敌方单位和目标单位都将受到巨力重击。如果目标单位在到达前死亡了,裂魂人将他的目标改为原路径上最近的一个敌方单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "裂魂人在冲刺过程中能穿过树木,悬崖和任何单位。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "冲刺指示特效仅对队友可见。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "裂魂人将获得并共享目标的视野。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "冲刺移速加成:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_description" "减少暗影冲刺的冷却时间,并使其无视技能免疫。"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_abilitydraft_note" "如果未同时拥有技能“巨力重击”则不会撞晕沿途单位,但冲刺目标还是会在到达时受到眩晕作用。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze" "威吓"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Description" "裂魂人获得移动速度和状态抗性加成,在敌人之间横冲直撞。可以在冲刺期间使用。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Lore" "巴拉森扭曲了他周遭现实的结构,减轻他的肉体形态受到的影响。"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_duration" "持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "神行太保"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore" "英雄们只要留心观察裂魂人在战场上的支配地位,就能提高他们的速度与力量。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "裂魂人的高速移动给他带来力量,提高附近友军单位的移动速度。技能可以施放,提升移动速度加成,持续%duration%秒。"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_self" "%自身移动速度提升:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_allies" "%友军移动速度提升:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" "光环作用范围:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra" "%施放后额外速度加成:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration" "施放后额外速度加成持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "巨力重击"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "巴拉森幽灵般链球的标志性一击。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "攻击时有一定概率眩晕并击退敌方单位。重击的伤害值为移动速度的一定百分比。对非英雄单位造成1.5倍伤害。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "不与碎颅锤叠加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_abilitydraft_note" "技能征召中,与碎颅锤叠加。"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%重击概率:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%移动速度转化为伤害比例:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "击退持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "眩晕时间:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%BONUS MOVE SPEED:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "幽冥一击"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "巴拉森暂时回到他原来所在的元素领域,然后带回来自两个世界的回击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "裂魂人遁入幽冥领域,从不幸的目标身旁再次出现,发动当前等级的巨力重击并造成额外伤害。击退距离为平常的两倍。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_description" "幽冥一击将使裂魂人获得技能免疫状态,造成额外伤害并施加破坏效果。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "裂魂人将在目标身后出现并发动巨力重击。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "额外伤害:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitydraft_note" "必须同时拥有技能“巨力重击”才能造成眩晕效果。但额外伤害不需要技能“巨力重击”。"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_break_duration" "破坏持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_spell_immune_duration" "技能免疫持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket" "位面空洞"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Lore" "巴拉森顽强的专注力形成了位面汇聚点的空洞,就连最强大的奥术能量也无法逃逸。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Description" "巴拉森使空间的结构扭曲,提升自身的魔法抗性并使范围内敌方英雄的首个指向性技能改变方向朝他飞去。技能改向后效果结束。"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_radius" "作用范围:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_duration" "持续时间:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_magic_resistance" "%自身魔法抗性:"
"DOTA_Tooltip_modifier_knockback" "巨力重击"
"DOTA_Tooltip_modifier_knockback_Description" "眩晕"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed" "巨力重击移动速度加成"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break" "幽冥一击破坏效果"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break_Description" "被动技能被禁用。"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "暗影冲刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "冲刺!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target" "暗影冲刺目标"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target_Description" "正在冲向这名英雄!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "暗影冲刺"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description" "冲撞来袭!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "神行太保"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "幽冥一击"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "无敌"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze" "威吓"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成和%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket" "位面空洞"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_Description" "裂魂人会使首个敌方的指向性技能改变方向,朝他飞去"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura" "位面空洞"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura_Description" "裂魂人拥有更高的魔法抗性,会使一个敌方的指向性技能改变方向,朝他飞去"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray" "酸性喷雾"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "向目标区域喷洒高压酸雾。穿过受污染地带的敌人每秒会受到物理伤害,同时护甲被削弱。"
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "用黑酿家族的祖传化学知识,拉泽尔配出一种能溶解最坚硬金属的强酸。"
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "作用范围:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "持续时间:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "每秒伤害:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "护甲削弱:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "投掷不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "在爆炸前扔出去!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "将整座山转变成黄金的实验失败后带来的副产品,这种易挥发的药剂有着破坏的潜力。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "不稳定化合物"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "炼金术士调制一瓶不稳定的化合物,投向敌方英雄,对爆炸点周边范围的单位造成伤害并眩晕。调制的时间越久,伤害越大,眩晕时间也越长。炼金术士在调制期间获得移动速度加成。调制%brew_time%秒后达到最大伤害量和最长眩晕时间。然而,如果%brew_explosion%秒后还不扔出去的话,则会在炼金术士自己手中爆炸。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "摇制开始后,本技能替换为投掷不稳定化合物。炼金术士在摇制期间可以像平常一样移动和攻击。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "炼金术士的头顶会有倒计时,提示剩余的摇制时间。倒计时对敌人可见。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "可以用此技能将自己反补。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "不稳定化合物无法被躲避,并且不稳定化合物被掷出后会停止调制。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "不稳定化合物的爆炸会对英雄和非英雄单位造成伤害。"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "最长眩晕时间:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "贪魔的贪婪"
"DOTA_Tooltip_ability_alchemist_goblins_greed_abilitydraft_note" "化学狂暴的神杖升级效果在技能征召中已移至贪魔的贪婪。对一名友方英雄使用阿哈利姆神杖可以使他们获得相应的神杖升级效果。而自身拥有神杖后,根据送出的神杖数量将获得额外攻击力和技能增强。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "炼金术士将敌人的尸体和赏金神符转化成额外的金币。炼金术士每杀死一个单位,就能获得基础额外金钱和附加额外金钱。如果炼金术士在接下来%duration%秒内又杀死了一个单位,获得了黄金,那么他所获得的附加额外金钱将有一定幅度的增加。另外,赏金神符将提供成倍金钱。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "尽管对付不了一座山,但拉泽尔还是掌握着技术,能转化一些较小的化合物来填满他的荷包。"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "连杀限时:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "基础金钱奖励:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "额外金钱奖励:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "最高额外金钱:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier" "赏金神符奖励倍数:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "化学狂暴"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "炼金术士诱发他的食人魔同伴进入化学狂暴,降低攻击间隔,提高移动速度和生命恢复。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_description" "炼金术士熔铸阿哈利姆神杖并让一位友方英雄获得所有神杖升级效果。炼金术士每送出一把神杖都将获得攻击力和技能增强加成。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_abilitydraft_note" "化学狂暴的神杖升级效果在技能征召中已移至贪魔的贪婪。拥有技能“化学狂暴”时装备阿哈利姆神杖不会获得任何相应的加成效果。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "拉泽尔在越狱时给食人魔喝的酿造物成了激战中的有效药剂。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "拥有%transformation_time%秒的变身时间,可以用来躲避攻击和技能弹道以及眩晕技能。"
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "持续时间:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "基础攻击间隔:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "生命回复提升:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "移动速度提升:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_bonus_damage" "每把神杖攻击力加成:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_spell_amp" "%每把神杖技能增强:"
"DOTA_Tooltip_ability_alchemist_berserk_potion" "狂暴药剂"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Description" "炼金术士向友军目标扔出一瓶药剂,施加弱驱散效果,并提供攻击速度、移动速度和生命恢复。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_alchemist_berserk_potion_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_move_speed" "移动速度:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_duration" "持续时间:"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction" "不稳定化合物"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction_Description" "正在调制化合物!移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "酸性喷雾"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "持续受到伤害,护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_alchemist_acid_spray_ally_Description" "护甲提升%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_alchemist_goblins_greed" "贪魔的贪婪"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description" "杀死一个单位时将获得额外的金钱。"
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "化学狂暴"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "攻击间隔降低至%fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%,每秒生命回复提高%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed" "阿哈利姆福佑"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description" "永久获得阿哈利姆神杖的所有加成效果。"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist" "阿哈利姆福佑(炼金术士)"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist_Description" "永久获得阿哈利姆神杖升级效果和属性加成。"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage" "阿哈利姆神杖送出数量"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description" "因向队友送出阿哈利姆神杖,获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成和%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能增强加成。"
"DOTA_Tooltip_modifier_alchemist_berserk_potion" "狂暴药剂"
"DOTA_Tooltip_modifier_alchemist_berserk_potion_Description" "提供攻击速度和生命恢复加成。"
//INVOKER
"DOTA_Tooltip_ability_invoker_quas" "冰"
"DOTA_Tooltip_ability_invoker_quas_Description" "允许祈求者掌控冰元素。每级被动获得+2 力量。每一点冰元素都将提供生命恢复加成。"
"DOTA_Tooltip_ability_invoker_quas_shard_description" "每个冰元素提供+10%技能吸血。"
"DOTA_Tooltip_ability_invoker_quas_Note0" "祈求者最多只有3个球。"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "单个元素恢复加成:"
"DOTA_Tooltip_ability_invoker_wex" "雷"
"DOTA_Tooltip_ability_invoker_wex_Description" "允许祈求者掌控雷元素。每级被动获得+2 敏捷。每一点雷元素均提供攻击速度和移动速度加成。"
"DOTA_Tooltip_ability_invoker_wex_shard_description" "每个雷元素提供+100施法距离。"
"DOTA_Tooltip_ability_invoker_wex_Note0" "祈求者最多只有3个球。"
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "单个元素攻速加成:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%单个元素移速加成:"
"DOTA_Tooltip_ability_invoker_exort" "火"
"DOTA_Tooltip_ability_invoker_exort_Description" "允许祈求者掌控火元素。每级被动获得+2 智力。每一点火元素提升一定的攻击力。"
"DOTA_Tooltip_ability_invoker_exort_shard_description" "每个火元素提供+5%技能增强。"
"DOTA_Tooltip_ability_invoker_exort_Note0" "祈求者最多只有3个球。"
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "单个元素攻击力加成:"
"DOTA_Tooltip_ability_invoker_empty1" "祈唤技能"
"DOTA_Tooltip_ability_invoker_empty1_Description" "施放元素祈唤后本技能栏会变成对应祈求者当前的冰、雷和火元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_empty2" "祈唤技能"
"DOTA_Tooltip_ability_invoker_empty2_Description" "施放元素祈唤后本技能栏会变成对应祈求者当前的冰、雷和火元素状态的十大技能之一。"
"DOTA_Tooltip_ability_invoker_invoke" "元素祈唤"
"DOTA_Tooltip_ability_invoker_invoke_Description" "将当前掌握的元素精华融合,创造出新的法术供祈求者施放。每个元素的等级会减少%cooldown_reduction_per_orb%秒元素祈唤的冷却时间。
点击帮助按钮可查看所有可用法术。"
"DOTA_Tooltip_ability_invoker_invoke_Lore" "知识的新纪元就此开启。"
"DOTA_Tooltip_ability_invoker_invoke_Note0" "生成的技能与三个球的排列顺序无关。"
"DOTA_Tooltip_ability_invoker_invoke_Note1" "只是交换现有技能的位置并不会消耗魔法,也不会触发元素祈唤的冷却。"
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "最大法术数:"
"DOTA_Tooltip_ability_invoker_cold_snap" "急速冷却"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "祈求者将敌人的热量抽空,将其降到绝对零度,持续时间取决于冰元素等级。敌人将伤害并被短暂冻结,后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定,但是冻结的冷却时间将会随着冰元素等级提高而缩短。"
"DOTA_Tooltip_ability_invoker_cold_snap_Lore" "塞卓昂的无尽战栗。"
"DOTA_Tooltip_ability_invoker_cold_snap_Note0" "只有%damage_trigger%点以上的实际伤害才能触发急速冷却。"
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "急速冷却持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "冻结时间:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "冷却伤害(冰):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "冻结冷却时间(冰):"
"DOTA_Tooltip_ability_invoker_ghost_walk" "幽灵漫步"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "祈求者操纵冰雷之力围绕自身,使自己隐形。各种元素的不平衡导致附近敌人的移动速度被减缓,减速效果取决于冰元素的等级,并使祈求者自身移动速度减缓,减速效果与雷元素等级成反比。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "米瑞特之阻碍。"
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "减速效果对技能免疫状态下的单位无效。"
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%自身速度变化(雷):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%敌方减速(冰):\n"
"DOTA_Tooltip_ability_invoker_tornado" "强袭飓风"
"DOTA_Tooltip_ability_invoker_tornado_Description" "释放出一道快速移动的飓风,将路径上的敌方单位卷起,使其在空中无助的漂浮一段时间,然后落地受死。最大距离取决于雷元素等级。吹起时间取决于冰元素等级。落地伤害取决于雷元素的等级。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_invoker_tornado_Lore" "托纳鲁斯之爪。"
"DOTA_Tooltip_ability_invoker_tornado_Note0" "被强袭飓风吹起时单位处于无敌状态,落地时受到伤害。"
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "最大距离(雷):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "滞空时间(冰):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "加成伤害(雷元素):"
"DOTA_Tooltip_ability_invoker_emp" "电磁脉冲"
"DOTA_Tooltip_ability_invoker_emp_Description" "祈求者在指定位置召唤出一道强力的自爆电磁脉冲,%delay%秒后将自动爆炸。爆炸将覆盖一定区域,并根据雷元素的等级损毁敌方的魔法值。对敌方英雄造成损毁魔法值一定百分比的伤害。祈求者将获得50%损毁的魔法。"
"DOTA_Tooltip_ability_invoker_emp_Lore" "恩多利昂的恶之混动。"
"DOTA_Tooltip_ability_invoker_emp_Note0" "对被吹起的单位(强袭飓风或Eul的神圣法杖)无效。"
"DOTA_Tooltip_ability_invoker_emp_delay" "爆炸延迟:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "最大燃烧魔法量(雷):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%法力燃烧伤害:"
"DOTA_Tooltip_ability_invoker_alacrity" "灵动迅捷"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "祈求者给友方单位灌注强大的能量,提高其攻击速度和攻击力。攻击速度提升程度取决于雷元素等级,攻击力提升取决于火元素等级。"
"DOTA_Tooltip_ability_invoker_alacrity_Lore" "盖斯特的猛战号令。"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "攻击速度提升(雷):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "攻击力提升(火):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" "混沌陨石"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离,每隔一段时间撞击一次作用范围内的敌人,造成基于火元素等级的撞击伤害,滚动距离取决于雷元素的等级。每被撞击一次都将持续受到烧灼伤害,烧灼伤害取决于火元素的等级。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_shard_description" "在混沌陨石的施法地点两侧额外有%bonus_meteor_count%枚流星着陆。冷却时间减少%bonus_AbilityCooldown%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "塔拉克的天坠之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "每个敌方单位受到撞击伤害的间隔为%damage_interval%秒,后续较低的烧灼伤害持续%burn_duration%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "陨石移动的速度为%travel_speed%。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "撞击延迟:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "滚动距离(雷):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "撞击伤害(火):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "撞击伤害造成间隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "每秒烧灼伤害(火):\n"
"DOTA_Tooltip_ability_invoker_sun_strike" "阳炎冲击"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "向目标区域释放毁灭性的阳炎之光能量,一旦能量着陆,将对区域内的敌人进行灼烧。伤害取决于火元素等级,区域内敌人将平摊所有伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_Lore" "哈雷克之火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_scepter_description" "双击阳炎冲击发动毁天灭地。施放后阳炎冲击的冷却时间为%cataclysm_cooldown%秒。每个敌方英雄附近%cataclysm_min_range%-%cataclysm_max_range%范围内产生%cataclysm_count%个可见的阳炎冲击。另外冰、雷和火的等级均提升1级。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note0" "施放后立即获得目标区域的视野。"
"DOTA_Tooltip_ability_invoker_sun_strike_Note1" "祈求者使用阳炎冲击击杀英雄后,即使不在经验范围内也能获得经验。"
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "延迟:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "伤害(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit" "熔炉精灵"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "祈求者融合火之灼热和冰之坚毅,创造出熔炉精灵。熔炉精灵的攻击力和护甲取决于火元素的等级,攻击距离、持续时间和生命值取决于冰元素的等级。元素的灼热攻击能够熔化敌方英雄的护甲。冰元素和火元素都达到4级后可以产生2个熔炉精灵。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "卡尔维因的至邪造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "施放此技能后原有的熔炉精灵将会死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "攻击力(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "护甲(火):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "攻击距离(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "生命值(冰):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "持续时间(冰):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "灼烧攻击"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "当熔炉精灵的攻击将熔化敌方英雄的护甲。每次攻击命中后效果会叠加。"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "每次攻击减甲:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "最大叠加次数:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall" "寒冰之墙"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "在祈求者前方创造一堵寒冰之墙,持续时间取决于冰元素的等级。冰霜之墙放射出的寒冰之气将对敌方单位造成减速和伤害,减速效果取决于冰元素的等级,每秒伤害取决于火元素的等级。"
"DOTA_Tooltip_ability_invoker_ice_wall_shard_description" "寒冰之墙变成以矢量为目标的技能,施法距离为1100。墙体长度提升320。"
"DOTA_Tooltip_ability_invoker_ice_wall_Lore" "科瑞克斯的杀戮之墙。"
"DOTA_Tooltip_ability_invoker_ice_wall_Note0" "如果敌人在受到寒冰之墙作用后获得技能免疫状态,那么减速效果对其依然有效。"
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%减速(冰):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "每秒伤害(火):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast" "超震声波"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "祈求者在自己前方释放出超强的声波,对所有敌方单位造成伤害,伤害量取决于火元素的等级。声波的绝对冲击能够将敌方单位击退,击退时间取决于冰元素的等级,同时让他们无法进行攻击,禁止攻击时间取决于雷元素的等级。"
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "布鲁冯特之无力声波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance" "冲击距离:"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "伤害(火):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "击退持续时间(冰):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "缴械持续时间(雷):\n"
"DOTA_Tooltip_modifier_invoker_quas_instance" "冰"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "每秒生命恢复速度提高%fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点。"
"DOTA_Tooltip_modifier_invoker_wex_instance" "雷"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "移动速度提升%fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_invoker_exort_instance" "火"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_invoker_cold_snap" "急速冷却"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "被攻击时会受到额外伤害并且被短暂冻结。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "隐身,移动速度变化%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并减速周围的敌人。"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "幽灵漫步"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "附近有鬼!移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_invoker_tornado" "强袭飓风"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "被飓风卷起。无敌但不能做出动作。落地后会受到伤害。"
"DOTA_Tooltip_modifier_invoker_alacrity" "灵动迅捷"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点。"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "混沌陨石烧灼效果"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "每秒受到一定伤害。"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "寒冰之墙"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "被寒冰之墙减速。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "超震声波击退效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "被超震声波击退。"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "超震声波缴械效果"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "无法攻击。"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "灼烧攻击"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
// AD version of invoker abilities
"DOTA_Tooltip_ability_invoker_cold_snap_ad" "急速冷却(OMG)"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Description" "祈求者将敌人的热量抽空,将其降到绝对零度,持续一定时间。敌人将伤害并被短暂冻结,后续攻击同样会使敌人冻结并造成额外伤害。被冻结的频率固定,但是冻结的冷却时间将会随着等级提高而缩短。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Lore" "塞卓昂的无尽战栗。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Note0" "只有%damage_trigger%点以上的实际伤害才能触发急速冷却。"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_duration" "急速冷却持续时间:\n"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_duration" "冻结持续时间:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_damage" "冻结伤害:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_cooldown" "冻结冷却时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad" "幽灵漫步(OMG)"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Description" "祈求者操纵冰雷之力围绕自身,使自己隐形。各种元素的不平衡导致附近敌人的移动速度被减缓,并使祈求者自身移动速度减缓,减速效果基于技能等级。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Lore" "米瑞特之阻碍。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Note0" "减速效果对技能免疫状态下的单位无效。"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_self_slow" "%自身速度变化:\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_enemy_slow" "%敌军移速减缓:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad" "强袭飓风(OMG)"
"DOTA_Tooltip_ability_invoker_tornado_ad_Description" "释放出一道快速移动的飓风,将路径上的敌方单位卷起,使其在空中无助的漂浮一段时间,然后落地受死。行进距离取决于技能等级,敌人将滞空一定时间。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_invoker_tornado_ad_Lore" "托纳鲁斯之爪。"
"DOTA_Tooltip_ability_invoker_tornado_ad_Note0" "被强袭飓风吹起时单位处于无敌状态,落地时受到伤害。"
"DOTA_Tooltip_ability_invoker_tornado_ad_travel_distance" "行进距离:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_tornado_ad_lift_duration" "滞空时间:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_invoker_tornado_ad_wex_damage" "增加伤害:"
"DOTA_Tooltip_ability_invoker_emp_ad" "电磁脉冲(OMG)"
"DOTA_Tooltip_ability_invoker_emp_ad_Description" "祈求者在指定位置召唤出一道强力的自爆电磁脉冲,%delay%秒后将自动爆炸。爆炸将覆盖一定区域,损毁敌方的魔法值。对敌方英雄造成损毁魔法值一定百分比的伤害。祈求者将获得50%损毁的魔法。"
"DOTA_Tooltip_ability_invoker_emp_ad_Lore" "恩多利昂的恶之混动。"
"DOTA_Tooltip_ability_invoker_emp_ad_Note0" "对被吹起的单位(强袭飓风或Eul的神圣法杖)无效。"
"DOTA_Tooltip_ability_invoker_emp_ad_delay" "爆炸延迟:"
"DOTA_Tooltip_ability_invoker_emp_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_emp_ad_mana_burned" "最大燃烧魔法量:\n"
"DOTA_Tooltip_ability_invoker_emp_ad_damage_per_mana_pct" "%法力燃烧伤害:"
"DOTA_Tooltip_ability_invoker_alacrity_ad" "灵动迅捷(OMG)"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Description" "祈求者给友方单位灌注强大的能量,提高其攻击速度和攻击力。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Lore" "盖斯特的猛战号令。"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_attack_speed" "额外攻击速度:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_damage" "额外攻击力:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_duration" "持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad" "混沌陨石(OMG)"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_shard_description" "在混沌陨石的施法地点两侧额外有%meteor_count%枚流星着陆。冷却时间减少%shard_cooldown_reduction%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Description" "祈求者从太空中召唤一枚燃烧的流星打击指定位置。流星着陆后会向前滚动一段距离,根据技能等级持续造成伤害和向前滚动。每被撞击一次都将在短时间内受到烧灼伤害,"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Lore" "塔拉克的天坠之火。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note0" "每个敌方单位受到撞击伤害的间隔为%damage_interval%秒,后续较低的烧灼伤害持续%burn_duration%秒。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note1" "陨石移动的速度为%travel_speed%。"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_land_time" "撞击延迟:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_travel_distance" "行进距离:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_main_damage" "撞击伤害:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_damage_interval" "撞击伤害造成间隔:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_dps" "每秒烧灼伤害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad" "阳炎冲击(OMG)"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Description" "向目标区域释放毁灭性的阳炎之光能量,一旦能量着陆,将对区域内的敌人进行灼烧。区域内所有敌人将平摊伤害。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Lore" "哈雷克之火葬魔咒。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note0" "施放后立即获得目标区域的视野。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note1" "祈求者使用阳炎冲击击杀英雄后,即使不在经验范围内也能获得经验。"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_area_of_effect" "作用范围:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_delay" "延迟:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_damage" "伤害:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_scepter_description" "增加毁天灭地。双击阳炎冲击进行施放。施放后阳炎冲击的冷却时间为%cataclysm_cooldown%秒。每个敌方英雄附近%cataclysm_min_range%-%cataclysm_max_range%范围内产生%cataclysm_count%个可见的阳炎冲击。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad" "熔炉精灵(OMG)"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Description" "祈求者融合火之灼热和冰之坚毅,创造出熔炉精灵。元素精灵的灼热攻击能够熔化敌方英雄的护甲。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Lore" "卡尔维因的至邪造物。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Note0" "施放此技能后原有的熔炉精灵将会死亡。"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_damage" "攻击力:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_mana" "魔法值:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_armor" "护甲:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_attack_range" "攻击距离:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_hp" "生命值:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_duration" "持续时间:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad" "寒冰之墙(OMG)"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Description" "在祈求者前方创造一堵寒冰之墙。冰霜之墙放射出的寒冰之气将对敌方单位造成大幅减速和每秒伤害,"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Lore" "科瑞克斯的杀戮之墙。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Note0" "如果敌人在受到寒冰之墙作用后获得技能免疫状态,那么减速效果对其依然有效。"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_duration" "墙体持续时间:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow" "%移动速度减缓:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_damage_per_second" "每秒伤害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad" "超震声波(OMG)"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Description" "祈求者在自己前方释放出超强的声波,对所有敌方单位造成伤害。声波的绝对冲击能够将敌方单位击退一定时间,同时让他们无法进行攻击,持续一定时间。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Lore" "布鲁冯特之无力声波。"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_travel_distance" "冲击距离:"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_damage" "伤害:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_knockback_duration" "击退持续时间:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_disarm_duration" "缴械持续时间:\n"
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "奥术诅咒"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "无法使用咒语对诺崇来说不是什么问题,但对他的敌人来说,这可是个大问题。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "诅咒目标区域,造成伤害并使敌方英雄持续受到伤害,并且移动速度被减缓。被沉默的敌人受到%penalty_multiplier%x倍减速和伤害。期间受到作用的英雄一旦施放魔法,持续时间就会延长。目标被沉默时不计入负面效果的持续时间。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0" "非英雄单位也会受到作用。"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage" "伤害:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration" "基础持续时间:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_multiplier" "沉默惩罚倍数:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "惩罚持续时间:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "作用范围:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed" "%移动速度减缓:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_application_damage" "初始伤害:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "智慧之刃"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "尽管无法使用传统咒语,但诺崇的风蚀之寒血统赋予他一种诡异的智慧,在肉搏中助他一臂之力。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "沉默术士用他的智慧强化刀刃,造成基于他智力值的外伤害。沉默术士每次攻击还将暂时窃取目标的智力。如果沉默术士击杀了敌方英雄,他将永久窃取%permanent_int_steal_amount%点智力。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note0" "沉默术士无需完成击杀就能永久智力,只要敌方英雄在沉默术士附近%permanent_int_steal_range%范围内阵亡即可。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note1" "就算没有智慧之刃的负面效果,敌人阵亡后沉默术士也会永久窃取智力。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_shard_description" "智慧之刃每击中%stacks_for_silence%次就会沉默敌人%silence_duration%秒。另外每次智慧之刃的攻击窃取的智力提升2点,每次击杀窃取的智力值提升至%permanent_int_steal_amount%点。"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%智力值伤害系数:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal" "智力窃取:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal_duration" "窃取持续时间:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_scepter_silence_duration" "神杖升级沉默持续时间:"
"DOTA_Tooltip_ability_silencer_last_word" "遗言"
"DOTA_Tooltip_ability_silencer_last_word_Lore" "诺崇的敌人念出的咒语往往将成为他们的遗言。"
"DOTA_Tooltip_ability_silencer_last_word_Description" "向目标施加魔咒,提供目标的视野,并且只要目标施放技能或魔咒消失,目标就会受到伤害并被沉默。根据沉默术士和目标的智力差还将造成额外伤害。"
"DOTA_Tooltip_ability_silencer_last_word_scepter_description" "遗言变为范围型技能。"
"DOTA_Tooltip_ability_silencer_last_word_Note0" "持续施法类技能在英雄结束施法后触发此技能的效果。"
"DOTA_Tooltip_ability_silencer_last_word_damage" "基础伤害:"
"DOTA_Tooltip_ability_silencer_last_word_int_multiplier" "智力差倍数:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "魔咒持续时间:"
"DOTA_Tooltip_ability_silencer_last_word_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_silencer_last_word_scepter_radius" "施放作用范围:"
"DOTA_Tooltip_ability_silencer_global_silence" "全领域静默"
"DOTA_Tooltip_ability_silencer_global_silence_Lore" "随着大地一震,所有的魔法和声音都停止了,诺崇实现了他的预言。"
"DOTA_Tooltip_ability_silencer_global_silence_Description" "沉默术士停止一切声音,阻止地图上所有敌方英雄和单位施法。"
"DOTA_Tooltip_ability_silencer_global_silence_Note0" "沉默效果对隐身和技能免疫单位有效,但是期间获得技能免疫状态将移除该效果。"
"DOTA_Tooltip_ability_silencer_global_silence_abilityduration" "持续时间:"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "奥术诅咒"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "持续受到伤害,并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。一旦施放技能,持续时间就会延长。"
"DOTA_Tooltip_modifier_silencer_last_word" "遗言"
"DOTA_Tooltip_modifier_silencer_last_word_Description" "魔咒时间结束,或者施放魔法就会受到伤害,并被沉默。"
"DOTA_Tooltip_modifier_silencer_last_word_disarm" "被沉默"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "被沉默"
"DOTA_Tooltip_modifier_silencer_last_word_aura" "遗言窃取"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description" "窃取的智力总量"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter_Description" "暂时窃取的智力"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "永久智力窃取"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description" "沉默术士从他击杀的任意敌方英雄身上永久窃取%dMODIFIER_PROPERTY_TOOLTIP%点智力,同样还有%dMODIFIER_PROPERTY_TOOLTIP%范围内阵亡的任意敌方英雄。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_PostGame" "被沉默术士击杀或在沉默术士身边阵亡后被他窃取的智力。"
"DOTA_Tooltip_modifier_silencer_int_steal" "智力窃取"
"DOTA_Tooltip_modifier_silencer_int_steal_Description" "任何敌方英雄在925范围内死亡,沉默术士就能永久窃取其2点智力。"
"DOTA_Tooltip_modifier_silencer_global_silence" "全领域静默"
"DOTA_Tooltip_modifier_silencer_global_silence_Description" "所有英雄都被沉默。"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter_Description" "暂时失去智力"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter" "智慧之刃"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter_Description" "智慧之刃沉默攻击计数"
//OUTWORLD Destroyer
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "奥术天球"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "殁境神蚀者的攻击附带基于剩余魔法值的额外纯粹伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "先兆者的殁境学识使他可以洞悉所有精神能量的涨落,并将其融入自身。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "根据使用此技能后的魔法值计算附加伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%伤害系数:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_cost_percentage" "%当前魔法值消耗:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "星体禁锢"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "将一个目标友方或敌方英雄禁锢在星体中。被禁锢的英雄处于无敌和无法行动状态。禁锢结束时,对目标造成伤害并窃取其最大魔法值的一定百分比。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_scepter_description" "星体禁锢获得能量点数,提升伤害,并且对%damage_radius%范围内敌人造成伤害。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_shard_description" "星体禁锢额外获得魔法值窃取。另外友军在星体禁锢期间能以%allied_movement_speed_pct%%%移动速度进行移动(他们为可见状态,但无法成为目标,也不能执行其他任何动作)"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "被关在现世和殁境之间的空间中,受害者认识到自己如孩童般的学识和血肉之躯。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "被禁锢的单位依然能受到神智之蚀的作用。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "最大魔法值窃取效果不会提升殁境神蚀者的当前魔法值,也不会直接减少目标的当前魔法值。"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage" "伤害:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "持续时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_steal" "%最大魔法值窃取:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_duration" "魔法值窃取持续时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_max_charges_scepter" "最大能量点数:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_charge_restore_time_scepter" "充能时间:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura" "精气光环"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description" "当附近友方英雄或殁境神蚀者自己使用技能时,有一定概率回复自身魔法上限一定百分比的魔法值。同时被动增加殁境神蚀者的魔法上限。一些没有冷却时间的技能和切换型的技能不能触发精气光环。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore" "殁境的水晶产生出奥术能量,先兆者将其引导至凡人的世界。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0" "除了奥术天球,大多数没有冷却时间的技能都不能触发精气光环。"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana" "魔法上限加成:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount" "%恢复最大魔法值百分比:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance" "%回复概率:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium" "精华变迁"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Description" "被动拥有一定几率在施放技能时回复最大魔法值的一定百分比。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_shard_description" "对友军施放星体禁锢可以对其触发精气光环,向他们提供%shard_bonus_mana%最大魔法,持续%shard_mana_duration%秒。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Lore" "殁境充斥着奥术能量,将穿过先兆者的裂隙进行扩散。"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_proc_chance" "%触发几率:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_restore" "%最大魔法值恢复:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_steal" "%MANA CAPACITY STEAL:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_duration" "MANA CAPACITY DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "神智之蚀"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "释放出一道神智冲击波,伤害数值基于自身与目标的魔法值之差。神智之蚀可以作用于星体禁锢中的单位。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "当一块殁境的水晶破裂之时,灾难性的能量被释放出来,甚至在其他的空间也能感受到这股能量的回响。"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "魔法差伤害系数:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "作用范围:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "施法距离:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Note0" "不会对非英雄单位或中立生物造成伤害。"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect" "精气光环"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description" "每当你施展一个法术,你都有概率回复你当前最大魔法值一定百分比的魔法。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter" "智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter_Description" "窃取敌人%dMODIFIER_PROPERTY_TOOLTIP%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter" "智力窃取"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter_Description" "被殁境神蚀者窃取%dMODIFIER_PROPERTY_TOOLTIP%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "锁进一个星体监牢,无法接触他人也不会被他人接触。"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter" "星体禁锢能量点数"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter_Description" "只要有能量点数就能随时施放星体禁锢。"
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge" "神智之蚀能量计数"
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge_Description" "最大魔法值提升%dMODIFIER_PROPERTY_MANA_BONUS%点。"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter" "奥术天球"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter_Description" "窃取%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter" "奥术天球"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter_Description" "丢失%dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%点智力。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active" "精华变迁"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active_Description" "所有伤害可以减缓敌人的移动速度。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff" "精华变迁"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter_Description" "最大魔法值减少%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter" "星体禁锢"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter_Description" "窃取%dMODIFIER_PROPERTY_TOOLTIP%点魔法值。"
// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves" "召狼"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "扭曲他生命本质的魔法还能召唤出他的犬科伙伴。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Description" "召唤两头精灵狼为狼人战斗。3-4级精灵狼拥有永久隐身,4级精灵狼还拥有致残技能,20%几率使目标残废,造成每秒8点伤害,并失去60攻击速度,持续4秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "每波兵中其中一条兵线上会混有一头不可控制的精灵狼。另外兵线产生的精灵狼的致残对防御塔有效。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1" "精灵狼拥有70%的魔法抗性。"
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2" "使用此技能后原来的精灵狼将会死亡。"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "基础攻击间隔:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "攻击力:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "生命值:"
"DOTA_Tooltip_ability_lycan_summon_wolves_tooltip_wolf_count" "精灵狼数量:"
"DOTA_Tooltip_ability_lycan_howl" "嗥叫"
"DOTA_Tooltip_ability_lycan_howl_Lore" "毛骨悚然的狼嚎让敌人明白贝恩霍勒就在他们之中。"
"DOTA_Tooltip_ability_lycan_howl_Description" "使敌人感到害怕,狼人和精灵狼周围%radius%范围内所有敌人的护甲和攻击力降低。夜晚期间嗥叫为全地图生效。"
"DOTA_Tooltip_ability_lycan_howl_howl_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_howl_attack_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_lycan_howl_armor" "护甲降低:"
"DOTA_Tooltip_ability_lycan_feral_impulse" "野性驱使"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "贝恩霍勒与犬类野兽的共生强化了他的反应和狩猎能力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_Description" "提升狼人和所有他控制的单位的生命恢复和攻击力。"
"DOTA_Tooltip_ability_lycan_feral_impulse_radius" "作用范围:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%攻击力提升:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_lycan_shapeshift" "变身"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore" "贝恩霍勒接受了永恒的狼人诅咒,拥抱了他的野性,也永远成为了他狼性的奴仆。"
"DOTA_Tooltip_ability_lycan_shapeshift_Description" "狼人展现出他的凶狼形态,提升夜间视野,并获得致命一击的能力。在变形持续时间中,狼人和他控制的所有单位达到超高移动速度,并且不能被减速,每次攻击有%crit_chance%%%几率造成%crit_multiplier%%%致命一击伤害。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note0" "狼人的移动速度不会受到妖术的影响。"
"DOTA_Tooltip_ability_lycan_shapeshift_Note1" "变狼后狼人的碰撞体积减小。"
"DOTA_Tooltip_ability_lycan_shapeshift_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_shapeshift_speed" "变形后移动速度:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "额外夜间视野:"
"DOTA_Tooltip_ability_lycan_shapeshift_health_bonus" "额外生命值:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier" "%致命一击伤害:"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time" "变身所需时间:"
"DOTA_Tooltip_ability_lycan_shapeshift_abilitydraft_note" "远程英雄在变身期间会相应地失去攻击距离,不过攻击距离加成类技能依然有效(如严寒烧灼)"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "致残"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "拥有%maim_chance%%%几率致残目标,使其受到每秒%maim_damage%点伤害,并失去%maim_attack_speed%攻击速度,持续%maim_duration%秒。"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance" "%致残几率:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage" "每秒伤害:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration" "持续时间:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "隐身"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "不进行攻击时永久隐身。"
"DOTA_Tooltip_ability_lycan_wolf_bite" "饿狼撕咬"
"DOTA_Tooltip_ability_lycan_wolf_bite_Description" "狼人撕咬队友,使其获得变身效果。自身和目标都获得%lifesteal_percent%%%吸血效果,并且双方距离只要不超过%lifesteal_range%就能共用吸血效果。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Note0" "饿狼撕咬的冷却时间与变身的当前等级相同。"
"DOTA_Tooltip_ability_lycan_wolf_bite_Lore" "咬的这一口像是被传染了吗?"
"DOTA_Tooltip_modifier_lycan_howl_aura" "嗥叫光环"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description" "玩家控制的单位获得嗥叫效果。"
"DOTA_Tooltip_modifier_lycan_howl" "嗥叫"
"DOTA_Tooltip_modifier_lycan_howl_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_lycan_feral_impulse" "野性驱使"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复以及%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力加成。"
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "隐身"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim" "致残"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description" "攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,并且受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_lycan_shapeshift" "变身"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description" "获得极速和致命一击。"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed" "变身"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description" "获得极速。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal" "撕咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal_Description" "当狼人和被咬的英雄相距不远时就能获得共有吸血。"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range" "撕咬"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range_Description" "最大攻击距离限定为%dMODIFIER_PROPERTY_MAX_ATTACK_RANGE%。"
"DOTA_Tooltip_modifier_lycan_howl_untargettable" "骇人"
"DOTA_Tooltip_modifier_lycan_howl_untargettable_Description" "过于可怕导致敌人无法攻击狼人"
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear" "熊灵伙伴"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "悉拉终生的伙伴与他的魂和心共生,在他需要时随时前来相助。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "召唤一只可以装备物品的熊灵伙伴。若熊灵与德鲁伊的距离超过1100,则不能攻击。如果熊灵死亡,德鲁伊会受到自身最大生命值的%backlash_damage%%%作为反冲伤害。熊灵装备的物品拥有的属性加成对熊灵无效。\n熊灵拥有回归,缠绕之爪和粉碎击技能。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_scepter_description" "允许熊灵伙伴无视德鲁伊位置进行攻击,并且在德鲁伊死亡时不会消失。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "熊灵受到的大多数技能效果与英雄相同。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "熊灵生命值:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip" "熊灵每秒生命恢复:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "熊灵护甲:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "熊灵基础攻击间隔:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_movespeed_tooltip" "熊灵移动速度:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "回归"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "经过%channel_tooltip%秒持续施法后熊灵传送回德鲁伊身边。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "缠绕之爪"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "攻击时有一定概率从地上生出根须缠绕住敌方单位,使其无法移动并持续造成伤害。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "被缠绕的单位将无法使用闪烁类技能,如果进入隐身状态也会显形。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%熊灵缠绕之爪几率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_entangle_chance" "%真熊形态缠绕之爪几率:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "英雄缠绕时间:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "粉碎击"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description" "熊灵的力量得到提升,使其对建筑物造成更高的伤害,同时增加了魔法抗性。"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%熊灵对建筑额外伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_true_form_bonus_building_damage" "%真熊形态对建筑额外伤害:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance" "%魔法抗性:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender" "护卫"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender_Description" "熊灵吸收德鲁伊所受伤害的%damage_share%%%。"
"DOTA_Tooltip_ability_lone_druid_rabid" "狂猛"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore" "熊通常不被认为是灵巧的生物,但实际上它们移动迅速,尤其是发怒之时。"
"DOTA_Tooltip_ability_lone_druid_rabid_Description" "提升德鲁伊和熊灵的攻击速度和移动速度。"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_spirit_link" "灵魂链接"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Description" "连接德鲁伊和熊灵,双方共享一定百分比的护甲,提升双方的攻击速度,并且熊灵造成的伤害可以治疗德鲁伊。 "
"DOTA_Tooltip_ability_lone_druid_spirit_link_Lore" "悉拉在他伙伴身旁倍感鼓舞,熊灵的每一爪都使他的生命力得到补充。"
"DOTA_Tooltip_ability_lone_druid_spirit_link_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_armor_sharing" "%护甲共享:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_lifesteal_percent" "%共有吸血:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws" "缠绕之爪"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_Description" "攻击时有一定概率从地上生出根须缠绕住敌方单位,使其无法移动,并且受到物理攻击时承受更多伤害。敌人被缠绕时依然可以攻击。"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_attack_amp" "%攻击伤害增强:"
"DOTA_Tooltip_ability_lone_druid_savage_roar" "野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear" "野蛮咆哮"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Lore" "悉拉研习并精通失落的熊族技艺,他的行动也因此与自然高度协调。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Description" "德鲁伊和熊灵发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description" "德鲁伊和熊灵发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加%bonus_speed%%%。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_description" "施加弱驱散效果,并对施法者附近范围内友军提供移动速度和攻击速度加成。施法效果会在德鲁伊和熊灵之间复制,不论双方是否可以施法。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_movement_speed_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_attack_speed" "攻击速度提升:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note0" "被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0" "被缠绕的英雄将无法移动。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note1" "与熊灵共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1" "与德鲁伊共享冷却时间。"
"DOTA_Tooltip_ability_lone_druid_savage_roar_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius" "作用范围:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed" "%敌军移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed" "%敌军移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_true_form" "真熊形态"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore" "强大的熊是森林之王,它们单纯地依靠力量就获得了这一位置。"
"DOTA_Tooltip_ability_lone_druid_true_form_Description" "德鲁伊将自己的形态变换为狂怒的熊,失去远程攻击能力,但获得了额外生命值和护甲并获得更厉害的缠绕之爪和粉碎击。"
"DOTA_Tooltip_ability_lone_druid_true_form_Note0" "近战或远程物品的冷却时间不同时将根据德鲁伊在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "生命上限加成:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time" "基础攻击间隔:"
"DOTA_Tooltip_ability_lone_druid_true_form_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time" "变形所需时间:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid" "人形态"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description" "切换成德鲁伊形态。"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_transformation_time" "变形时间:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_scepter_description" "允许熊灵伙伴无视德鲁伊位置进行攻击,并且在德鲁伊死亡时不会消失。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry" "战斗嚎叫"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore" "当悉拉在森林中怒吼,在很远的地方也能听到他声音的回响。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description" "提升德鲁伊和附近受其控制单位的攻击力和护甲。"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor" "护甲提升:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration" "持续时间:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range" "作用范围:"
"DOTA_Tooltip_ability_bear_empty1" "空"
"DOTA_Tooltip_ability_bear_empty2" "空"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "缠绕之爪"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "无法移动并且受到持续伤害。"
"DOTA_Tooltip_modifier_lone_druid_rabid" "狂猛"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成以及%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_lone_druid_savage_roar" "野蛮咆哮"
"DOTA_Tooltip_modifier_lone_druid_savage_roar_Description" "加速飞奔。"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry" "战斗嚎叫"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力提升以及%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲提升。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check" "熊灵感应"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description" "熊灵相距德鲁伊太远将丧失攻击能力,除非德鲁伊拥有阿哈利姆神杖。"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender" "护卫"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender_Description" "熊灵吸收德鲁伊所受伤害的%damage_share%%%。"
"DOTA_Tooltip_modifier_lone_druid_spirit_link" "灵魂链接"
"DOTA_Tooltip_modifier_lone_druid_spirit_link_Description" "提供%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,并且造成伤害时同伴回复伤害的一定百分比。"
"DOTA_Tooltip_modifier_lone_druid_true_form" "真熊形态"
"DOTA_Tooltip_modifier_lone_druid_true_form_Description" "变身为愤怒的熊,失去远程攻击能力,不过获得了%dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS%点额外生命值,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点额外护甲,缠绕之爪和粉碎击。"
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption" "粉碎击"
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption" "粉碎击"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "雷霆一击"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "曼吉克斯巨大酒桶的一击标志着庆典的开始。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "猛击地面,造成伤害并降低附近敌方单位的移动速度和攻击速度。"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "伤害:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze" "醉酒云雾"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" "奥尤社解决所有问题的方法——再喝一轮!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "用酒精浸透目标,使其移动速度降低,并且攻击有一定概率不能命中。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0" "醉酒云雾可以被躲避。"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%丢失概率:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew" "余烬佳酿"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Lore" "奥尤社解决所有问题的方法——再喝一轮!"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Description" "使自身和一片区域被烈酒浸透,敌方单位移动变慢,受到技能伤害后还将被点燃。点燃时持续时间增加%extra_duration%秒。酒仙浸满佳酿后,他的醉拳拳法威力更大。"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_total_damage" "总燃烧伤害:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "曼吉克斯赢得奥尤社的酒仙称号的同时,也确立了他在精通醉拳方面的地位。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "酒仙可以根据操控的元素来切换拳法,获得被动加成,加成效果在自身浸满余烬佳酿后还将提升。\n大地拳法 - 获得%armor%点护甲和%magic_resist%%%魔法抗性。浸酒后加成数值为%active_multiplier%倍。\n狂风拳法 - 获得%dodge_chance%%%闪避和%bonus_move_speed%%%移动速度加成。浸酒后加成数值为%active_multiplier%倍\n烈火拳法拥有%crit_chance%%%几率造成%crit_multiplier%%%致命一击伤害。浸酒后几率为%active_multiplier%倍。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "与其他闪避效果为非线性叠加。"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_shard_Description" "获得虚无拳法,提供%bonus_status_resist%%%状态抗性,并且攻击时造成%movespeed%%%减速,持续%slow_duration%秒。余烬佳酿作用下减速效果和状态抗性为三倍。"
"DOTA_Tooltip_ability_brewmaster_primal_split" "元素分离"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "没有人清楚曼吉克斯是否注意到自己和自然之间强大的连结,因为这总是发生在他醉得不省人事之时。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "酒仙分裂成元素,产生3个各有所长的战士,生存能力极强。只要其中任何一个在召唤时间结束后存活下来,酒仙就能重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "大地战士将继承酒仙的所有光环,以及真视宝石的真视效果。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "烈火战士拥有相位移动的能力。"
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2" "技能结束后,酒仙会根据大地→狂风→烈火的顺序选择未阵亡的元素重生。"
"DOTA_Tooltip_ability_brewmaster_primal_split_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_earth_brewling_hp" "大地战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_storm_brewling_hp" "狂风战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_fire_brewling_hp" "烈火战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_description" "元素分离现在会产生虚无战士,拥有灵体脉冲技能。"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_tooltip_void_brewling_hp" "虚无战士生命值:"
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_description" "元素分离拥有2点能量点数。而且可以随时中止。充能时间与原来的冷却时间相同。"
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_movementspeed" "移动速度加成:"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel" "元素分离中止"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel_Description" "中止元素分离。"
"DOTA_Tooltip_ability_brewmaster_primal_companion" "元素伙伴"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Lore" "曼吉克斯不按规矩行事,但他隐约记得一位老师傅沉思道,只要能凑出一个酒友总好过独自喝闷酒。"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Description" "根据酒仙的当前醉拳拳法制造一个元素战士。如果元素战士与酒仙的距离超过%disable_distance%将无法施放技能,并且被减速%movement_slow_when_out_of_range%%%。不过所有通过元素伙伴召唤的元素战士具有%cooldown_penalty_pct%%%冷却时间惩罚。
如果当前的元素战士受到来自敌方英雄或者英雄控制单位的伤害,%cooldown_on_take_damage%秒内无法召唤新的元素战士。如果元素战士阵亡,技能进入%cooldown_on_death%秒的冷却状态。
同一时间只能存在一个元素战士。如果酒仙使用元素分离,现有的元素战士将会消失。"
"DOTA_Tooltip_ability_brewmaster_resistant_skin" "抗性皮肤"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "减少受到的伤害。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "投掷巨石"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "对一个单位投掷巨石,造成伤害并使他眩晕。"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "伤害:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "眩晕时间:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "技能免疫"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "对魔法免疫。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "粉碎击"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "对建筑物造成额外伤害。"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage" "对建筑额外伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "驱散魔法"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "在小范围内对召唤单位造成伤害并驱散大部分增益或负面效果。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "对召唤单位伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "龙卷风"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "用龙卷风困住一个单位,将其从战场中隔离出去。"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "对英雄持续时间:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "对非英雄持续时间:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "疾风步"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "暂时进入隐身状态。隐身时有移动速度和攻击伤害加成。"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "移动速度加成:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "永久献祭"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "烧灼附近的敌方单位。"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "每秒伤害:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_fire_phase" "永久相位"
"DOTA_Tooltip_ability_brewmaster_fire_phase_Description" "向元素战士提供相位移动状态和状态抗性加成。"
"DOTA_Tooltip_ability_brewmaster_fire_phase_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse" "灵体脉冲"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_Description" "对周围敌人造成缴械和减速。"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_radius" "作用范围:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_duration" "持续时间:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_slow" "%移动速度减缓:"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap" "雷霆一击"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze" "醉酒云雾"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%概率攻击不能命中。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "醉拳"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "获得额外几率闪避攻击和致命一击;移动速度不断变化。"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize" "粉碎击"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description" "对建筑物造成额外伤害。"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity" "技能免疫"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description" "对大多数法术免疫"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "疾风步"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "隐身,移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "龙卷风"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "不会受到伤害,无法行动。"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "永久献祭"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "烧灼造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "元素分离"
"DOTA_Tooltip_modifier_brewmaster_void_void_strike" "虚无打击"
"DOTA_Tooltip_modifier_brewmaster_void_void_strike_description" "受酒仙的攻击特效影响。"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse" "灵体脉冲"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse_description" "被缴械,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow" "虚无拳法减速"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew" "余烬佳酿"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。受到技能伤害时将被点燃。"
"DOTA_Tooltip_modifier_brewmaster_brew_up" "浸满佳酿"
"DOTA_Tooltip_modifier_brewmaster_brew_up_Description" "醉拳拳法被烈酒提升。"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active" "余烬佳酿点燃效果"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_brewmaster_fear" "余烬佳酿恐惧效果"
"DOTA_Tooltip_modifier_brewmaster_fear_Description" "被恐惧。"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_passive" "醉拳"
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "崩裂禁锢"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "将目标单位从战场上放逐,在持续时间内将其移除。回归时创造2个该单位的幻象,受暗影恶魔控制。"
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "欺骗的痛苦不是在其发生之时,而是在其被揭露之时。"
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "禁锢持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage" "%幻象承受伤害:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "灵魂猎手"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "俘获区域内所有敌方单位的灵魂,使其损失当前生命值的一定百分比。暗影恶魔根据俘获英雄灵魂数量暂时获得技能增强。负面效果被移除后将重获一半损失的生命。崩裂禁锢作用下的单位也能受到灵魂猎手影响。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" "抵抗暗影恶魔的腐蚀通常都是徒劳的。"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_health_lost" "%当前生命值损失:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "作用范围:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_spell_amp" "%每名英雄提供技能增强:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "暗影剧毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilitydraft_note" "在技能征召中,关闭自动施放后右键点击技能或使用Alt键+技能快捷键就可以释放暗影毒。有任何单位被施加暗影剧毒后会开启自动施放状态。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "在一条直线上造成伤害,并以毒咒折磨敌方单位。根据目标身上的叠加层数,毒咒造成1/2/4/8/16倍的叠加伤害,至多%max_multiply_stacks%层。更多层的叠加每层造成%bonus_stack_damage%点伤害。这部分延缓的伤害在暗影毒的持续时间结束后生效,或者你可以使用附属技能释放立刻造成伤害。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "暗影恶魔不断增长的影响力能够玷污最勇敢最纯洁的英雄。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "暗影剧毒可以作用处于崩裂禁锢的单位。"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "叠加伤害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilityduration" "负面效果持续时间:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "作用范围:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "伤害加倍最多层数:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_hit_damage" "直接伤害:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "释放暗影毒"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "释放毒咒对所有受影响的单位造成伤害。崩裂禁锢中的单位依然可以受到暗影毒的影响。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "邪恶净化"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "净化目标敌方单位,移除增益魔法效果,并使目标在持续时间内减速。伤害在持续时间结束时计算,在此之前目标单位的移动速度缓慢地恢复。崩裂禁锢中的单位依然可以受到邪恶净化的影响。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_scepter_description" "移除冷却时间,变为每隔%charge_restore_time_tooltip_scepter%秒充能一次,最多有%max_charges%点能量。另外邪恶净化还将在生效时间内破坏目标的被动技能。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "一旦暗影恶魔不再需要他的信徒,他会使其抛弃自己的奴役——还有它的生命。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "减速效果会从%max_slow%%%持续减少至%min_slow%%%。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note1" "邪恶净化的持续时间内将持续移除目标的有益状态。"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage" "净化伤害:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter" "充能时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse" "邪恶净愈"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Description" "净愈目标友方单位,在持续时间内移除负面效果。在持续时间结束时该单位受到治疗效果。崩裂禁锢中的单位依然可以受到邪恶净愈的效果。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_scepter_description" "变为充能型技能,拥有%max_charges%点能量点数,每%charge_restore_time_tooltip_scepter%秒恢复一点。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note1" "净愈的持续时间内将持续移除目标的负面状态。"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_purge_damage" "净愈治疗:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_charge_restore_time_tooltip_scepter" "充能时间:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Description" "只要目标受到伤害,目标附近%radius%范围内所有敌人,若目标为敌人那也包括目标自身,他们都将受到该伤害的一定百分比。可以对敌方或友方目标施放。敌人被崩裂禁锢隐藏时效果暂停。"
"DOTA_Tooltip_ability_shadow_demon_disseminate_duration" "持续时间:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_damage_reflection_pct" "%伤害共享百分比:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_shadow_demon_disseminate" "散播"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_Description" "这个单位所受伤害的一定百分比也会施加给他周围暗影恶魔的敌人。"
"DOTA_Tooltip_modifier_shadow_demon_disruption" "崩裂禁锢"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "被放逐。"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher" "灵魂猎手"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description" "损失生命。技能持续时间结束后将重获一半生命。"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp" "灵魂猎手"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp_Description" "获得%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%技能增强。"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "暗影剧毒"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "即将受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow" "受到邪恶净化作用"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。持续驱散目标。"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter" "邪恶净化能量点数"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description" "使用后将开始回复能量点数。"
"DOTA_Tooltip_modifier_shadow_demon_disruption_charge_counter" "崩裂禁锢能量计数"
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "混乱之箭"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "对目标单位投掷一支神秘的能量箭。造成随机时间的眩晕和随机的伤害。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_description" "提升混乱之箭的施法距离,并且可以产生混沌之军的幻象来攻击目标。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "甚至混沌骑士自己都无法预测这不洁之力会有何种效果。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "最短眩晕:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "最长眩晕:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "最低伤害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "最高伤害:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_bonus_cast_range" "施法距离加成:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "眩晕持续时间和伤害值为负相关。"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note1" "附近的幻象也会模仿施法动作。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "实相裂隙"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "将混沌骑士及混沌骑士的幻象和目标单位传送到混沌骑士与目标连线上的一点。降低敌方单位的护甲,持续%duration%秒。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_shard_description" "实相裂隙可以对自身或幻象1200范围内的任意敌方英雄施放。自身英雄和所有幻象会集合,并传送至敌方目标处。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "天劫的铁蹄跨过不同位面的世界,让混沌骑士的敌人无处可藏。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "目标单位将会强制面向混沌骑士,而且混沌骑士和幻象默认对目标发动攻击。"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "施法距离:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_pull_distance" "牵引距离:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "混沌一击"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "混沌骑士的攻击有几率造成威力不一的致命一击,并且触发时具有吸血效果。对非英雄单位造成%creep_multiplier%倍伤害。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "混沌骑士用巨大的蛮力砸向面前的敌人,击碎最厚的盔甲。"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_chance" "%触发几率:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_min" "%最低致命一击:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_max" "%最高致命一击:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal" "%致命一击吸血:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "混沌之军"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "从另一维度内召唤若干个混沌骑士的幻象。幻象继承%outgoing_damage_tooltip%%%攻击力,但是承受%incoming_damage_tooltip%%%伤害。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_chaos_knight_phantasm_scepter_description" "产生全地图上所有友方英雄的一个幻象。额外产生一个混沌骑士的幻象。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "凭借混沌骑士在各个世界丰富的战斗经验,他的幻象足以压制所有敢于反抗他的人。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "能够移除混沌骑士的大部分负面状态。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "混沌骑士在施放时有%invuln_duration%秒的无敌时间,可以躲避眩晕和伤害技能。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note2" "强幻象不会被法术秒杀。"
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "幻象数量:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip_scepter" "%神杖升级混沌之军承受伤害:"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff" "混沌一击"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff" "残废"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description" "护甲被降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_fireblast" "火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "以一波火焰轰击一个敌方单位,造成伤害并使目标眩晕。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "食人魔魔法师很容易就能被逗乐,玩火就能玩上几个小时。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "触发多重施法时,两次火焰爆轰之间有%multicast_delay%秒的间隔。"
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage" "火焰爆轰伤害:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "未精通的火焰爆轰"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "操控一波火焰轰击一个敌方单位,造成伤害并使目标眩晕。魔法消耗为食人魔魔法师当前魔法的%scepter_mana%%%。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" "食人魔魔法师关于“谁先施法”的自我争论最后用同时施法解决了。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Note0" "触发多重施法时,两次火焰爆轰之间有%multicast_delay%秒的间隔。"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_fireblast_damage" "火焰爆轰伤害:"
"DOTA_Tooltip_ability_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description" "使目标和另一个随机单位浸透在挥发性化学物质中,导致其瞬间被火焰吞噬。目标处在极度痛苦之中,受到伤害并且移动缓慢。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "准备好!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "多重施法将使此技能有几率对%ignite_multicast_aoe%范围内的随机敌方单位进行多次施放。"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "引燃现在击中已受到作用的单位后会增加持续时间。"
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "燃烧伤害:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration" "持续时间:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_ogre_magi_ignite_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust" "嗜血术"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "激起一个友方单位的狂暴,增加其移动和攻击速度。对食人魔魔法师自身施放时攻击速度加成更高。可以对防御塔施放。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "“跑来跑去可没有打人爽……太无聊了。”"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "触发多重施法时,%multicast_bloodlust_aoe%范围内的友方单位将随机获得嗜血术效果。"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "持续时间:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%额外移动速度:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "额外攻击速度:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus" "对己攻击速度加成:"
"DOTA_Tooltip_ability_ogre_magi_multicast" "多重施法"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description" "使食人魔魔法师在单次施法中有概率多次施放同一法术和物品。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "尽管很大程度上受到智商的制约,但食人魔魔法师仍能依靠纯熟的技巧在战斗中取胜。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note0" "只有指向性技能和物品有几率触发多重施法。"
"DOTA_Tooltip_ability_ogre_magi_multicast_Note1" "指向性技能和物品额外对食人魔周围一定作用范围内敌人和中立生物生效。火焰爆轰和未精通的火焰爆轰将对同个目标生效多次。"
"DOTA_Tooltip_ability_ogre_magi_smash" "烈火护盾"
"DOTA_Tooltip_ability_ogre_magi_smash_Description" "创造一个围绕友军目标的护盾,吸收接下来%attacks%次来自敌方英雄攻击的一定百分比伤害。吸收伤害后向攻击者发射火球。可以对防御塔施放。"
"DOTA_Tooltip_ability_ogre_magi_smash_damage" "火球伤害:"
"DOTA_Tooltip_ability_ogre_magi_smash_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_ogre_magi_smash_damage_absorb_pct" "%伤害吸收:"
"DOTA_Tooltip_ability_ogre_magi_smash_Note0" "触发多重施法时,%multicast_fireshield_aoe%范围内的友方单位将随机获得烈火护盾效果。"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff" "烈火护盾"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff_Description" "吸收一定百分比的伤害,并对攻击者发射火球。"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times" "%2X施放概率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times" "%3X施放概率:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times" "%4X施放概率:"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust" "嗜血术"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_ogre_magi_ignite" "引燃"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description" "你着火了!受到持续伤害并减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_ogre_magi_item_multicast" "多重施法"
"DOTA_Tooltip_modifier_ogre_magi_item_multicast_Description" "每次施放技能或使用物品都可以触发。"
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "自然蔽护"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "树精卫士只要靠近一棵树木,%cooldown_time%秒内不受到伤害就会获得树木穿行。生效时移动速度提升,对自身的治疗和恢复效果得到增强。"
"DOTA_Tooltip_ability_treant_natures_guise_shard_description" "树精卫士在自然蔽护效果下移动速度加成更高,并且隐身,攻击将缠绕敌人。如果攻击时靠近树木会持续造成伤害,并且缠绕时间更长。"
"DOTA_Tooltip_ability_treant_natures_guise_Lore" "树精卫士不常出现在人们的视线中;他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。"
"DOTA_Tooltip_ability_treant_natures_guise_Note0" "自然蔽护效果下树精卫士可以直接穿过树木。"
"DOTA_Tooltip_ability_treant_natures_guise_movement_bonus" "%移动速度提升:"
"DOTA_Tooltip_ability_treant_natures_guise_regen_amp" "%自身治疗和恢复增强:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_root_time" "缠绕时间:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_by_tree_root_time" "靠近树木时缠绕时间:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_damage" "总伤害:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_tree_movement_bonus_pct" "%树木穿行移动速度加成:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_cooldown" "缠绕冷却时间:"
"DOTA_Tooltip_ability_treant_natures_grasp" "自然卷握"
"DOTA_Tooltip_ability_treant_natures_grasp_Description" "朝目标地点制造藤蔓。藤蔓对穿过的敌人造成减速和伤害。藤蔓若碰到树木将多造成50%伤害。对非英雄单位造成半额伤害。"
"DOTA_Tooltip_ability_treant_natures_grasp_Lore" "树精卫士不常出现在人们的视线中;他们舒适地隐蔽于枝繁叶茂的同胞当中并保持自然的形态。"
"DOTA_Tooltip_ability_treant_natures_grasp_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_treant_natures_grasp_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_treant_natures_grasp_vines_duration" "藤蔓持续时间:"
"DOTA_Tooltip_ability_treant_leech_seed" "寄生种子"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "树精卫士在一个敌方单位体内种下一颗吸血的种子,吸收其生命值,同时使其减速。种子对其周围的友方单位进行治疗。"
"DOTA_Tooltip_ability_treant_leech_seed_Lore" "鲁夫特伦悉心培育的这些生命完全靠闯入他圣地的入侵者的生命力维持。"
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "每秒伤害/治疗:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_treant_leech_seed_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "范围:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_leech_seed_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_treant_living_armor" "活体护甲"
"DOTA_Tooltip_ability_treant_living_armor_Description" "将目标英雄或建筑笼罩在保护性外壳中,治疗目标并提供护甲加成。"
"DOTA_Tooltip_ability_treant_living_armor_Lore" "树精卫士的根须广泛蔓延,促进自然万物的生长和恢复。"
"DOTA_Tooltip_ability_treant_living_armor_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_treant_living_armor_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_treant_living_armor_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_overgrowth" "疯狂生长"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "在树精卫士周围召唤出疯狂生长的伤害性藤条和枝干,造成伤害并且阻止被缠绕的敌人移动、闪烁、进入隐身或攻击。"
"DOTA_Tooltip_ability_treant_overgrowth_Lore" "鲁夫特伦召唤自然的先祖之魂,将其力量施予他的同胞。"
"DOTA_Tooltip_ability_treant_overgrowth_Note0" "效果无视技能免疫,但是在期间获得技能免疫状态将挣脱控制。"
"DOTA_Tooltip_ability_treant_overgrowth_duration" "持续时间:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "作用范围:"
"DOTA_Tooltip_ability_treant_overgrowth_damage" "每秒伤害:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest" "丛林之眼"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description" "树精卫士对目标树木灌注魔力。注魔后树木将拥有周围的顺畅视野。如果树精卫士施放了疯狂生长,这些树木附近的单位也将会被困住,并受到伤害。被动使所有树木重生地更快。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe" "树木视野范围:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe" "树木疯狂生长作用范围:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage" "树木疯狂生长每秒伤害:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0" "丛林之眼的树木产生的疯狂生长效果也可以造成伤害。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1" "如果敌人拥有真实视域,他们将会发现被灌注魔力的树木。"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore" "对于需要守卫的,谁也不能打包票究竟是什么人,或什么东西。"
"DOTA_Tooltip_modifier_treant_natures_guise_near_tree_display" "自然蔽护"
"DOTA_Tooltip_modifier_treant_natures_guise" "自然蔽护"
"DOTA_Tooltip_modifier_treant_natures_guise_Description" "在树木附近时隐身。\n获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time" "自然的伪装淡出时间"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description" "自然的伪装在离开树时将会移除隐身效果。"
"DOTA_Tooltip_modifier_treant_leech_seed_slow" "寄生种子减速"
"DOTA_Tooltip_modifier_treant_leech_seed_slow_Description" "受到持续伤害。\n移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_treant_leech_seed" "寄生种子"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "对附近随机一个敌方单位造成减速并吸取其生命。"
"DOTA_Tooltip_modifier_treant_living_armor" "活体护甲"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "治疗中,获得%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲加成。"
"DOTA_Tooltip_modifier_treant_overgrowth" "疯狂生长"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "不能移动,攻击,或闪烁。"
"DOTA_Tooltip_modifier_treant_natures_guise_root" "自然蔽护"
"DOTA_Tooltip_modifier_treant_natures_guise_root_Description" "被缠绕时无法移动。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage" "自然卷握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_Description" "移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到伤害。"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus" "自然卷握"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus_Description" "移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并受到伤害。"
//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind" "地之束缚"
"DOTA_Tooltip_ability_meepo_earthbind_Description" "向目标地点扔出一张网,缠绕区域内所有敌方单位。"
"DOTA_Tooltip_ability_meepo_earthbind_Lore" "在裂影荒墟抓住晚饭可是件体力活。"
"DOTA_Tooltip_ability_meepo_earthbind_Note0" "地之束缚可以使敌方单位在进入隐身后显形,但是不能作用于已经隐身的单位。"
"DOTA_Tooltip_ability_meepo_earthbind_Note1" "对技能免疫单位和肉山无效。"
"DOTA_Tooltip_ability_meepo_earthbind_duration" "持续时间:"
"DOTA_Tooltip_ability_meepo_earthbind_radius" "作用范围:"
"DOTA_Tooltip_ability_meepo_earthbind_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_meepo_poof" "忽悠"
"DOTA_Tooltip_ability_meepo_poof_Description" "通过从大地中汲取神秘的能量,一个米波可以在持续施法%abilitycastpoint%秒后传送至另一个米波或自身所在之处,在离开和到达的区域都对敌人造成伤害。"
"DOTA_Tooltip_ability_meepo_poof_abilitydraft_note" "在技能征召中可以对2000范围内任意友方单位施放忽悠。"
"DOTA_Tooltip_ability_meepo_poof_Lore" "有时候打碎一块影墟水晶可以作为自己摆脱陷阱的方法。或是另外一个自己。"
"DOTA_Tooltip_ability_meepo_poof_Note0" "可以点击小地图施放。"
"DOTA_Tooltip_ability_meepo_poof_Note1" "可以传送至米波的幻象。"
"DOTA_Tooltip_ability_meepo_poof_radius" "作用范围:"
"DOTA_Tooltip_ability_meepo_poof_poof_damage" "忽悠伤害:"
"DOTA_Tooltip_ability_meepo_geostrike" "地之突袭"
"DOTA_Tooltip_ability_meepo_geostrike_Lore" "生存的最佳法则是背包不重,工具不多,但是用途多样。"
"DOTA_Tooltip_ability_meepo_geostrike_gold_steal" "金钱窃取:"
"DOTA_Tooltip_ability_meepo_geostrike_hp_steal" "生命窃取:"
"DOTA_Tooltip_ability_meepo_ransack" "洗劫"
"DOTA_Tooltip_ability_meepo_ransack_Description" "每次攻击都会窃取敌人的生命值,并治疗所有其他米波相同数值生命。"
"DOTA_Tooltip_ability_meepo_ransack_shard_description" "洗劫在击中敌人时拥有30%%几率施加地之突袭的负面效果,减缓20%%移动速度并造成每秒20点伤害,持续4秒。来自不同米波的效果可以叠加。"
"DOTA_Tooltip_ability_meepo_ransack_Lore" "所以你要吗,还是……?"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_heroes" "生命窃取(英雄):"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_creeps" "生命窃取(非英雄):"
"DOTA_Tooltip_ability_meepo_divided_we_stand" "分则能成"
"DOTA_Tooltip_ability_meepo_divided_we_stand_shard_description" "任意米波在%fling_radius%范围内还存在其他米波时都能施放分则能成。使附近的米波将自身扔向%AbilityCastRange%距离内的目标,造成伤害并减缓目标的移动速度。魔法消耗:%AbilityManaCost%"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "米波召唤一个不完美的半自主性自身复制体,可以像本体一样获得金钱和经验,并拥有本体的经验、属性和技能。但是,克隆只能使用本体装备的鞋类物品。任何一个克隆死亡都会导致所有米波全体死亡。分则能成向所有米波提供魔法抗性加成。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "我是不是在哪见过你?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "克隆体不能使用奥术鞋,和卫士胫甲。"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "克隆数量:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_fling_damage" "伤害:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_meepo_petrify" "掘地"
"DOTA_Tooltip_ability_meepo_petrify_Description" "挖掘进入地下,对自身施加驱散效果,无敌且不能作为目标,持续%duration%秒。持续时间内回复最大生命值的%hp_restore%%%。被缠绕时无法施放。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_meepo_petrify_duration" "持续时间:"
"DOTA_Tooltip_ability_meepo_petrify_hp_restore" "%最大生命值恢复:"
"DOTA_Tooltip_modifier_meepo_earthbind" "地之束缚"
"DOTA_Tooltip_modifier_meepo_earthbind_Description" "被困在米波的网中,不能移动或闪烁。"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff" "地之突袭"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description" "被减速并受到持续伤害。"
"DOTA_Tooltip_modifier_meepo_petrify" "掘地"
"DOTA_Tooltip_modifier_meepo_petrify_Description" "无敌且不会成为目标,生命恢复得到提升。"
"DOTA_Tooltip_modifier_meepo_fling_slow" "分则能成"
"DOTA_Tooltip_modifier_meepo_fling_slow_Description" "被飞来的米波击中后移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill" "黄泉颤抖"
"DOTA_Tooltip_ability_visage_grave_chill_Description" "维萨吉吸取目标单位的移动和攻击速度,自身和附近的佣兽获得等量加成。"
"DOTA_Tooltip_ability_visage_grave_chill_Lore" "温暖的阳光到了黑暗的狭窄迷宫里只剩下寒意。"
"DOTA_Tooltip_ability_visage_grave_chill_Note0" "两个状态效果是分开驱散的。"
"DOTA_Tooltip_ability_visage_grave_chill_Note1" "速度加成和目标的速度减少相互独立。"
"DOTA_Tooltip_ability_visage_grave_chill_Note2" "维萨吉周围%radius%内的佣兽也将获得黄泉颤抖的加成效果。"
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%移动速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "攻击速度吸取:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "持续时间:"
"DOTA_Tooltip_ability_visage_soul_assumption" "灵魂超度"
"DOTA_Tooltip_ability_visage_soul_assumption_Description" "每次附近英雄(不论敌我)受到的伤害超过%damage_limit%点,维萨吉就能集聚灵魂精华的能量。将精华释放后,会对目标单位造成基础伤害,每一点集聚的能量还将造成额外伤害。"
"DOTA_Tooltip_ability_visage_soul_assumption_Lore" "收集的死者亡魂四散而去带回生魂。"
"DOTA_Tooltip_ability_visage_soul_assumption_Note0" "能量点数只计算来自玩家或肉山的伤害,必须大于%damage_min%点小于%damage_max%点。自残型伤害和灵魂超度造成的伤害不计算在内。"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "基础伤害:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "每点灵魂伤害:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "最大能量点数:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "能量持续时间:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "集聚伤害临界值:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius" "集聚伤害范围:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "陵卫斗篷"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "维萨吉产生数层屏障来保护他,降低受到的伤害。每当他受到来自玩家的伤害,就会失去一层屏障,失去的屏障需要一定时间才能恢复。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_Description" "维萨吉可以主动施放陵卫斗篷。恢复最多%shard_hp_restoration_pct%%%自身生命值。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_manacost" "魔法消耗:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "维萨吉坚硬的鳞片同时具有鬼魂和石像的属性,刀剑和魔法的突袭对他来说不痛不痒。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "每次维萨吉受到来自其他玩家的伤害超过最小伤害时,保护层就会移除一层。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note1" "佣兽在维萨吉周围%radius%范围内将获得当前陵卫斗篷的伤害降低效果。"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%每层减少伤害:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "最大层数:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "每层恢复时间:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage" "最低伤害:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_damage_reduction" "%最高伤害降低:"
"DOTA_Tooltip_ability_visage_summon_familiars" "召唤佣兽"
"DOTA_Tooltip_ability_visage_summon_familiars_Description" "召唤盲眼的佣兽为维萨吉作战。佣兽拥有石像形态技能,可以化为石像,在落地时使敌人眩晕。在石像形态中的佣兽无敌,并且迅速回复生命值。佣兽被击杀时给予高额奖励。"
"DOTA_Tooltip_ability_visage_summon_familiars_Lore" "死灵飞龙的佣兽,也是狭窄迷宫的守卫,俯视着他的领地。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note0" "施放召唤佣兽后已有的佣兽将会死亡。"
"DOTA_Tooltip_ability_visage_summon_familiars_Note1" "佣兽在维萨吉周围时将获得当前陵卫斗篷的伤害降低效果和黄泉颤抖的加成效果。"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed" "佣兽移动速度:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage" "佣兽攻击力:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "生命值:"
"DOTA_Tooltip_ability_visage_summon_familiars_tooltip_familiar_count" "佣兽数量:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "石像形态"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "短暂延迟后,佣兽化为石像并坠向地面,对范围的所有敌人造成眩晕及伤害。此时佣兽无敌,并非常迅速地恢复生命值。%stone_duration%秒后佣兽自动解除石像形态。"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "伤害:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "石像形态持续时间:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast" "石像形态"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Description" "最近的佣兽经过短暂延迟后,化为石像并坠向地面,对范围的所有敌人造成眩晕及伤害。此时佣兽无敌,并非常迅速地恢复生命值。%stone_duration%秒后佣兽自动解除石像形态。"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage" "伤害:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_form_stone_duration" "石像持续时间:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Note0" "尽管石像形态无法被驱散,但眩晕效果可以被强驱散移除。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave" "静如古墓"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_Description" "维萨吉和佣兽变为隐形,并获得移动速度加成,自身移动类型升级为飞行。维萨吉或佣兽脱离隐身时,短时间内造成的伤害会增加。持续%invis_duration%秒。攻击或施法都会脱离隐身。"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_duration" "伤害加成持续时间:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_damage" "%伤害加成:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_movespeed_bonus" "%移动速度加成:"
"DOTA_Tooltip_modifier_visage_grave_chill_buff" "黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff" "黄泉颤抖"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_visage_soul_assumption" "计入灵魂"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description" "通过灵魂超度储存的灵魂数量。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "陵卫斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "每层防护层都提供额外的伤害降低效果。"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge" "佣兽攻击力"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "石像形态"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "无敌。获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒额外生命回复。"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary" "陵卫斗篷"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description" "获得伤害减免效果。"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave" "静如古墓"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave_Description" "获得隐身效果,攻击速度加成和飞行状态。"
"DOTA_Tooltip_modifier_visage_armor_reduction" "腐蚀"
"DOTA_Tooltip_modifier_visage_armor_reduction_Description" "护甲被削弱%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
//UNDYING
"DOTA_Tooltip_ability_undying_decay" "腐朽"
"DOTA_Tooltip_ability_undying_decay_Description" "不朽尸王偷取区域内所有敌方英雄的力量,造成基础伤害并将敌人的力量据为己有。对非英雄单位造成%creep_damage_multiplier%倍伤害。"
"DOTA_Tooltip_ability_undying_decay_scepter_description" "提升力量窃取。"
"DOTA_Tooltip_ability_undying_decay_Lore" "生者的力量只不过是借用自死者。"
"DOTA_Tooltip_ability_undying_decay_Note0" "窃据的力量可以叠加,但是敌方英雄的力量至少为1点。"
"DOTA_Tooltip_ability_undying_decay_Note1" "力量的窃取先于技能造成的伤害。"
"DOTA_Tooltip_ability_undying_decay_Note2" "可以作用隐形单位。"
"DOTA_Tooltip_ability_undying_decay_decay_damage" "基础伤害:"
"DOTA_Tooltip_ability_undying_decay_str_steal" "力量窃取:"
"DOTA_Tooltip_ability_undying_decay_decay_duration" "偷取效果持续时间:"
"DOTA_Tooltip_ability_undying_decay_radius" "作用范围:"
"DOTA_Tooltip_ability_undying_decay_str_steal_scepter" "力量窃取:"
"DOTA_Tooltip_ability_undying_soul_rip" "噬魂"
"DOTA_Tooltip_ability_undying_soul_rip_Description" "不朽尸王从附近的所有单位身上扯出生命力,并使用它治疗队友或伤害敌人。可以使用噬魂治疗墓碑。"
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "即使是友军也能从不朽尸王的存在中感受到绝望。"
"DOTA_Tooltip_ability_undying_soul_rip_Note0" "可以治疗墓碑,但是不能治疗或伤害其他建筑。"
"DOTA_Tooltip_ability_undying_soul_rip_Note1" "不会扯出隐身单位、无敌单位、战争迷雾内单位或技能免疫敌人的生命力。"
"DOTA_Tooltip_ability_undying_soul_rip_Note2" "可以扯出技能免疫友军,包括僵尸的生命力。"
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "每个单位提供伤害/治疗量:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units" "有效单位数上限:"
"DOTA_Tooltip_ability_undying_soul_rip_radius" "噬魂作用范围:"
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal" "墓碑治疗量:"
"DOTA_Tooltip_ability_undying_tombstone" "墓碑"
"DOTA_Tooltip_ability_undying_tombstone_Description" "在目标位置召唤一座墓碑。墓碑会不断在其附近的每个敌方单位身边产生僵尸攻击他们。僵尸拥有死亡渴望技能,使他们的攻击带有减速效果,并且若目标的生命值低于一定数值或一定百分比,僵尸的攻击和移动速度会提升。"
"DOTA_Tooltip_ability_undying_tombstone_Lore" "挽歌召唤他倒下的战友为死亡之神作战。"
"DOTA_Tooltip_ability_undying_tombstone_Note0" "墓碑为技能免疫,但是可以被噬魂治疗。"
"DOTA_Tooltip_ability_undying_tombstone_Note1" "僵尸和墓碑均为技能免疫。"
"DOTA_Tooltip_ability_undying_tombstone_Note2" "如果初始目标死亡或丢失视野,僵尸将会死亡。"
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_undying_tombstone_duration" "墓碑持续时间:"
"DOTA_Tooltip_ability_undying_tombstone_radius" "僵尸产生范围:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "僵尸产生间隔:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_damage_tooltip" "僵尸攻击力:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip" "%死亡渴望触发百分比:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "死亡渴望"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "攻击时对敌方单位造成减速。如果目标单位的生命值低于临界值,僵尸会获得移动和攻击速度加成。"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold" "生命临界值:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%临界生命值百分比:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "减速持续时间:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%移动速度加成:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_undying_flesh_golem" "血肉傀儡"
"DOTA_Tooltip_ability_undying_flesh_golem_shard_description" "血肉傀儡的冷却时间降低%shard_cooldown_reduction%秒,并且不朽尸王在变身后每次攻击都会产生一个僵尸。"
"DOTA_Tooltip_ability_undying_flesh_golem_Description" "不朽尸王变身为一具令人毛骨悚然的血肉傀儡。获得一定百分比的力量加成,攻击附带减速和伤害加深效果。"
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "新近死者的血肉增强了挽歌瘟疫的力量。"
"DOTA_Tooltip_ability_undying_flesh_golem_duration" "持续时间:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_undying_flesh_golem_damage_amp" "%伤害加深:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_undying_flesh_golem_str_percentage" "%力量加成系数:"
"DOTA_Tooltip_ability_undying_flesh_golem_movement_bonus" "移动速度加成:"
"DOTA_Tooltip_modifier_undying_decay_buff" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_Description" "偷取%dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%点力量。"
"DOTA_Tooltip_modifier_undying_decay_buff_counter" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_buff_counter_Description" "窃取%dMODIFIER_PROPERTY_TOOLTIP%点力量为己用。"
"DOTA_Tooltip_modifier_undying_decay_debuff" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description" "失去4点力量。"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter" "腐朽"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description" "失去%dMODIFIER_PROPERTY_TOOLTIP%点力量。"
"DOTA_Tooltip_modifier_undying_flesh_golem" "血肉傀儡"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description" "力量提升%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%。攻击使敌人减速,并持续造成额外伤害。"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura" "血肉傀儡的瘟疫光环"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description" "移动速度被减缓,每秒损失当前生命值的一定百分比。"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow" "血肉傀儡瘟疫"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且增加了承受所有来源的伤害。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier" "死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description" "不朽尸王的僵尸攻击目标时将减缓其移动速度。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "死亡渴望减速效果"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "被不朽尸王的僵尸减速%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "死亡渴望狂暴"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "移动和攻击速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_ability_rubick_telekinesis_Description" "拉比克利用它的隔空取物能力,将敌人短暂抬到空中,然后猛投向地面。被投下的单位会砸晕落地点附近的敌人。"
"DOTA_Tooltip_ability_rubick_telekinesis_shard_description" "可以对自身或友军施放隔空取物。以队友为目标时投掷距离增加%shard_max_land_distance_bonus_pct%%%,冷却时间降低%shard_cooldown_reduction_pct%%%。投掷延迟降低至%shard_teammate_throw_delay%秒。"
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "即使是最伟大的魔导师也会将他的力量用来娱乐。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note0" "目标滞空时,拉比克可以使用次级技能将目标扔往目标方向。"
"DOTA_Tooltip_ability_rubick_telekinesis_Note1" "单位落地后,自身不会受到范围眩晕效果。"
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "滞空时间:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius" "作用半径:"
"DOTA_Tooltip_ability_rubick_telekinesis_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance" "最大投掷距离:"
"DOTA_Tooltip_ability_rubick_telekinesis_land" "隔空取物着陆"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "选择隔空取物结束时目标的落地点。"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self" "隔空取物着陆"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self_Description" "选择隔空取物结束时拉比克的落地点。"
"DOTA_Tooltip_ability_rubick_fade_bolt" "弱化能流"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description" "拉比克制造一道强大的奥术能量流,在多个敌方单位之间流动,造成伤害并降低他们的攻击力。每次弹跳造成的伤害递减。"
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "在处决刺杀他的人时,拉比克最爱用的法术其实是一个相当简单的咒语。"
"DOTA_Tooltip_ability_rubick_fade_bolt_damage" "伤害:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%每次跳跃伤害降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_attack_damage_reduction" "%攻击力降低:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration" "削弱持续时间:"
"DOTA_Tooltip_ability_rubick_null_field" "失效力场"
"DOTA_Tooltip_ability_rubick_null_field_Description" "拉比克对奥术的精通能够影响周围敌人的感知,降低他们的魔法抗性。可以在防御和进攻之间切换,选择降低敌人的魔法抗性或提升队友的魔法抗性。"
"DOTA_Tooltip_ability_rubick_null_field_Lore" "不是每一个魔导师都能成为大魔导师……"
"DOTA_Tooltip_ability_rubick_null_field_Note0" "与其他提高魔法抗性的物品和技能叠加。"
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct" "%魔法抗性加成:"
"DOTA_Tooltip_ability_rubick_null_field_radius" "作用范围:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy" "奥术至尊"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Description" "拉比克对奥术的熟稔使他拥有更远的施法距离,法术的威力也更强。"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Lore" "不是每一个魔导师都能成为大魔导师……"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_cast_range" "施法距离:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_rubick_spell_steal" "技能窃取"
"DOTA_Tooltip_ability_rubick_spell_steal_Description" "拉比克钻研一个敌方英雄的魔法精华之痕,学习这个英雄最后释放的技能的秘密。拉比克将可以使用这个技能,维持几分钟或直到他死亡,被窃取技能在敌人身上的持续时间更久。"
"DOTA_Tooltip_ability_rubick_spell_steal_scepter_description" "可窃取的技能提升至2个。提升施法距离,并且施放的技能会升级成神杖版本。"
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "……不过即使是他们那些低级魔法也能变得非常实用。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note0" "无法窃取物品类技能。"
"DOTA_Tooltip_ability_rubick_spell_steal_Note1" "拉比克若拥有阿哈利姆魔晶,则窃取的技能会是魔晶升级版本。"
"DOTA_Tooltip_ability_rubick_spell_steal_duration" "持续时间:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter" "冷却时间:"
"DOTA_Tooltip_ability_rubick_spell_steal_cast_range_scepter" "施法距离:"
"DOTA_Tooltip_ability_rubick_spell_steal_stolen_debuff_amp" "%窃取技能负面效果增强:"
"DOTA_Tooltip_ability_rubick_empty1" "窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty1_Description" "本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_ability_rubick_empty2" "窃取的魔法"
"DOTA_Tooltip_ability_rubick_empty2_Description" "本技能栏在使用魔法窃取获得魔法后可以使用。"
"DOTA_Tooltip_modifier_rubick_telekinesis" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description" "在空中动弹不得。"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun" "隔空取物"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun_Description" "眩晕。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter" "弱化能流"
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter_Description" "攻击力提升%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_rubick_null_field_effect" "失效力场"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description" "拉比克的队友受到作用时,魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。拉比克的敌人受到作用时,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally" "失效力场"
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally_Description" "魔法抗性提升%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_rubick_spell_steal" "技能窃取"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "已经偷取了一个技能。"
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike" "风雷之击"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "用闪电反复打击目标单位。每次打击会伤害附近小范围内的敌方单位,并施加%slow_duration%秒的%slow_amount%%%攻击速度和移动速度降低效果。提供目标的视野。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_shard_description" "每次打击给予作用范围内所有友军%shard_buff_duration%秒状态效果,提供+%shard_movement_speed_bonus%%%移动速度和+%shard_attack_speed_bonus%攻击速度。作用范围提升至%shard_radius%。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "干扰者的充能线圈有时会超负荷,然后他的敌人就只剩一块烤焦的盔甲碎片或者一簇毛皮了。"
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "打击次数:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval" "打击间隔:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage" "打击伤害:"
"DOTA_Tooltip_ability_disruptor_glimpse" "恶念瞥视"
"DOTA_Tooltip_ability_disruptor_glimpse_Description" "将目标英雄传送回他4秒前所在位置。瞬间杀死幻象单位。根据瞥视的距离造成伤害,距离超过%max_distance%将造成最大伤害。"
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "对电流的把玩能产生出人意料的结果。"
"DOTA_Tooltip_ability_disruptor_glimpse_Note0" "飞行时间由目标的飞行距离决定。"
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range" "施法距离:"
"DOTA_Tooltip_ability_disruptor_glimpse_min_damage" "最小伤害:"
"DOTA_Tooltip_ability_disruptor_glimpse_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_disruptor_kinetic_field" "动能力场"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "在短暂的构造时间后,创造一个敌人无法通过的环形动能屏障。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "干扰者的坐骑不会受到那摧残敌人的狂风的影响。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "力场不能困住技能免疫单位。"
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "成形延迟:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "持续时间:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_static_storm" "静态风暴"
"DOTA_Tooltip_ability_disruptor_static_storm_Description" "创造一场静态风暴,在持续时间内伤害并沉默区域内的所有敌方单位。伤害刚开始时很低,但会在持续时间内逐渐增强。"
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "只有高地人能从杜鲁德大草原上的夏日风暴中幸存。"
"DOTA_Tooltip_ability_disruptor_static_storm_radius" "作用范围:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "最大每秒伤害:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration" "持续时间:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses" "伤害波数:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter" "神杖升级持续时间:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter" "神杖升级伤害波数:"
"DOTA_Tooltip_ability_disruptor_static_storm_scepter_description" "锁闭物品。"
"DOTA_Tooltip_modifier_disruptor_thunder_strike" "风雷之击"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "受到周期性伤害"
"DOTA_Tooltip_modifier_disruptor_static_storm" "静态风暴"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description" "沉默"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed" "风雷之击"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description" "岩石尖刺在地上沿一条直线穿刺而出。敌方单位被抛向空中,落地时被眩晕并受到伤害。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "所有狂热的圣甲虫都拥有地底通道的秘密学识,并用其为自己带来优势。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "尖刺的移动速度是每秒%speed%,最远作用距离为%length%。"
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1" "穿刺不会被林肯法球格挡。"
"DOTA_Tooltip_ability_nyx_assassin_impale_duration" "眩晕时间:"
"DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage" "穿刺伤害:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn" "法力燃烧"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description" "烧毁目标英雄智力值数倍的魔法值,并造成和烧毁的魔法值等量的伤害。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore" "秘湮学院的典籍记载着一只能够侵蚀低等生物心智的圣甲虫。"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier" "智力值倍数:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "尖刺外壳"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "激活状态下,尖刺外壳可以反弹并无效化司夜刺客受到的伤害(每个攻击者最多作用一次),同时眩晕攻击者。激活尖刺外壳不会打破复仇的隐身状态。\n\n钻地状态下尖刺外壳施放后将立刻眩晕周围的敌人。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "虽然甲壳相对较薄,不过保护身体的是一圈伸缩自如,剃刀般锋利的尖刺。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "反弹的伤害与司夜刺客本应受到的实际伤害相同。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "尖刺外壳只有在受到玩家控制单位的伤害后会反弹。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note2" "反弹的伤害与司夜刺客受到的伤害类型相同。"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "反弹持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct" "%反弹伤害:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta" "复仇"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_description" "提升复仇的移动速度加成,并且破隐一击可以使目标受到的技能伤害增加。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "司夜刺客进入隐身状态并获得移动速度加成。如果司夜刺客以攻击打破隐身,那一次攻击将会造成超高的额外伤害。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "圣甲虫为女王的荣耀而杀戮。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "进入隐身时间为%fade_time%秒。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "如果在隐身期间使用了技能,或者隐身时间结束,额外伤害的效果将会消失。"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_debuff_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_magic_resist_reduction" "%魔法抗性降低:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_movement_speed_bonus" "%移动速度加成:"
"DOTA_Tooltip_ability_nyx_assassin_burrow" "钻地"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description" "司夜刺客经过短时间的掘地后钻入地下。钻地后尖刺外壳一施放就会直接眩晕附近所有敌人,法力燃烧和穿刺的施法距离提升,穿刺的冷却时间减少。钻地后司夜刺客固定在原地,无法攻击,并且是隐身状态。同时受到的所有伤害都会降低。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore" "狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴,守株待兔,做好伏击猎物的准备。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0" "施放复仇将取消钻地状态。"
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction" "%钻地后伤害减免:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_bonus_cast_range" "钻地后法力燃烧施法距离:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_cooldown_reduction" "钻地后穿刺冷却时间减少:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_bonus_cast_range" "钻地后穿刺额外施法距离:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_radius" "钻地后尖刺外壳作用范围:"
"DOTA_Tooltip_ability_nyx_assassin_unburrow" "现身"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description" "从钻地状态中现身。"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore" "狂热圣甲虫中某些层级的成名绝技是挖掘小型洞穴,守株待兔,做好伏击猎物的准备。"
"DOTA_Tooltip_modifier_nyx_assassin_impale" "穿刺"
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description" "被眩晕。"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "尖刺外壳"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "下一次来自玩家的伤害将被反弹,发动攻击的英雄将受到伤害和眩晕。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta" "复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并可以穿越单位。下一次攻击将造成额外伤害。"
"DOTA_Tooltip_modifier_nyx_assassin_burrow" "已钻地"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description" "静止,隐身,而且无法攻击。获得额外的生命和魔法恢复,受到的伤害降低。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break" "复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break_Description" "被动技能被禁用。"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction" "复仇"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction_Description" "受到的技能伤害增加%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。"
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image" "镜像"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "制造多个受娜迦海妖控制的镜像。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "司里希丝天生就很强大,并且众人皆知其难以追踪。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "娜迦海妖在施法时有%invuln_duration%秒的无敌时间,可以用来躲避眩晕和伤害。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "施放后,将会移除娜迦海妖身上大部分效果。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note2" "施放时现有的镜像幻象将被摧毁。"
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "镜像持续时间:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%镜像攻击力:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct" "%镜像承受伤害:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_images_count" "镜像数量:"
"DOTA_Tooltip_ability_naga_siren_ensnare" "诱捕"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description" "打断目标的动作并困住目标,使之无法移动或闪烁。"
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "想要逃脱鱼人的追杀,唯一的办法就是一开始就不要与之作对。"
"DOTA_Tooltip_ability_naga_siren_ensnare_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_ensnare_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_description" "提升施法距离和弹道速度。诱捕可以对技能免疫或睡眠中单位施放。"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_cooldown" "冷却时间减少:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_range" "施法距离加成:"
"DOTA_Tooltip_ability_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "娜迦海妖和她的幻象每经过%hits%次攻击后就会运用具有破坏力的水波攻击周围所有敌方单位,并削弱他们的护甲,持续%duration%秒。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "海妖的敌人被深海涌出的洪流冲刷,防御遭到粉碎。"
"DOTA_Tooltip_ability_naga_siren_rip_tide_chance" "%概率:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_damage" "伤害:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "娜迦海妖周围的所有敌人受到魔法影响陷入停滞状态,既无法行动也不会受到攻击。再次使用海妖之歌可以提前停止效果。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_shard_description" "提升持续时间。海妖之歌在持续时间内每秒治疗友军%heal_pct%%%最大生命值。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "司里希丝具有魔力的声音使敌人不自觉地沉醉其中,同时在需要的时候召唤她的族人前来助战。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "海妖之歌作用下的单位处于无敌状态,不会受到任何伤害。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "对技能免疫单位无效。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2" "海妖之歌的作用范围以娜迦海妖为中心,如果她远离了作用单位,他们将会醒来。"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "持续时间:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "作用范围:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "终止海妖之歌"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "将敌方单位从你的歌声中释放出来,使他们可以受到攻击。"
"DOTA_Tooltip_ability_naga_siren_crit" "致命一击"
"DOTA_Tooltip_ability_naga_siren_crit_Description" "攻击造成致命一击。"
"DOTA_Tooltip_ability_naga_siren_crit_chance" "%致命一击概率:"
"DOTA_Tooltip_ability_naga_siren_crit_crit" "%致命一击伤害:"
"DOTA_Tooltip_modifier_naga_siren_ensnare" "诱捕"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "被困在原地,不能移动或闪烁。"
"DOTA_Tooltip_modifier_naga_siren_rip_tide" "激流"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%。"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow" "激流减速"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "睡眠中,无敌。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing_Description" "被娜迦海妖舒缓的歌声治愈中。"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "海妖之歌"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "使敌人全部进入停滞状态"
"DOTA_Tooltip_modifier_naga_riptide_counter" "激流"
"DOTA_Tooltip_modifier_naga_riptide_counter_Description" "激流攻击计数"
"DOTA_Tooltip_ability_naga_siren_reel_in" "捕捞"
"DOTA_Tooltip_ability_naga_siren_reel_in_Lore" "就连最年轻的鱼人也能非常熟练地仅靠他们的机智和密网对猎物实施拖网作业。"
"DOTA_Tooltip_ability_naga_siren_reel_in_Description" "持续施法 - 娜迦海妖最多持续施法%AbilityChannelTime%秒,以%pull_strength%的速度将%radius%范围内所有处于娜迦海妖诱捕作用下的单位朝她拉去。"
"dota_hud_error_nothing_to_reel" "没有可捕捞的单位"
"DOTA_Tooltip_modifier_naga_siren_reel_in" "被捕捞"
"DOTA_Tooltip_modifier_naga_siren_reel_in_Description" "被娜迦海妖捕捞"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "持续施法 - 积攒光的能量,积攒时间越长,威力越大。释放后,光波沿直线发出,造成伤害并打开视野。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_shard_description" "冲击波在白天可以治疗友军,数值为伤害值的40%。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "伊扎洛深藏的光芒显现之时璀璨夺目。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "在持续施法期间获得的视野不断增大。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage" "最高伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time""最大积聚时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "宽度:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "射程:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "释放冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "提前结束能量积聚。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak" "法力流失"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description" "削弱敌人的魔法精华,使他们在移动时损失魔法。如果敌人损失了全部的魔法值,他将被眩晕。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore" "伊扎洛打破原初的协律,耗尽那些可怜的构造体身上的魔法能量。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0" "如果目标在0.1秒内移动超过300码(例如闪烁技能),法力流失对此次移动不会造成任何效果。"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct" "%魔法流失百分比:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration" "流失持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind" "炎阳之缚"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Description" "削弱一个敌人的魔法抗性,并施加减速效果,目标移动的距离越长,减速效果越大。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_slow" "%每移动100距离减速:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_magic_resistance" "%魔法抗性降低:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "查克拉魔法"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "恢复目标单位的魔法值,并减少所有冷却中基础技能(非大招)的冷却时间。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "通过同样的渠道,伊扎洛将他的协律授予他人。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "魔法回复:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction" "冷却时间减少:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Note0" "查克拉魔法无法减少终极技能的冷却时间。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp" "灵光"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Description" "在目标区域召唤幻火。幻火交替闪亮和闪灭。闪亮时蛊惑敌人靠近。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Lore" "虽然伊扎洛不会宣扬自己“认识”他们,但他离奇地影响着很多愿意援助他的强大生物。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_radius" "作用范围:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_hit_count" "可承受攻击次数:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_interval" "间隔:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_damage" "伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_heal" "治疗:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Note0" "幻火会对作用范围内所有敌人施加朝其牵引的效果,该牵引效果不会打断。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "灵魂形态"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "伊扎洛暂时使身体发光,获得移动速度和施法距离加成,获得致盲之光技能,并且冲击波将由一个单独的灵魂施法,可以治疗友军。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "在一闪而逝的光芒中,伊扎洛展现他真实而原本的形态。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_heal" "%冲击波治疗:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_cast_range" "施法距离加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_evasion" "%闪避几率:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_chakra_bonus" "查克拉魔法加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "灵魂形态期间可用。短暂延迟后,将目标友方英雄传送到你的位置。如果在此期间,目标友方英雄受到来自玩家的伤害,召回将被打断。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "朝着光明前行。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "如果光之守卫死亡,技能效果将会中断。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "召回将打断持续施法。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "可以选择禁用帮助,防止光之守卫对你使用此技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "可以点击小地图施放,将会选择施放点最近的友方英雄。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "致盲之光"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "一道致盲之光在目标区域闪现,击退并致盲区域内的单位,使他们的攻击不能命中。在%knockback_duration%秒内击退%knockback_distance%距离。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "落地后受作用单位将摧毁150范围内的树木。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "原初的光芒将战局的优势转向伊扎洛和他的盟友。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%落空概率:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "作用范围:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_damage" "伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate" "冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description" "积攒光的能量,积攒时间越长,威力越大。释放后,光波沿直线发出,造成伤害并打开视野。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore" "伊扎洛深藏的光芒显现之时璀璨夺目。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0" "在持续施法期间获得的视野不断增大。"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_total_damage" "最高伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius" "宽度:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range" "射程:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time" "最大积聚时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end" "释放冲击波"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description" "提前释放技能。"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1" "空"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2" "空"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak" "法力流失"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description" "移动时流失魔法值。"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "灵魂形态"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate" "正在积聚冲击波"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description" "你的灵魂正在其他位置积聚冲击波。"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall" "召回"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "正在被传送至光之守卫的位置。"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "致盲之光"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "被致盲,%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%的攻击不能命中。"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic" "查克拉魔法"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description" "下一次施放技能后该技能的冷却时间降低。"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind" "炎阳之缚"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp" "被蛊惑"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_Description" "无法动弹。"
"npc_dota_ignis_fatuus" "幻火"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura" "蛊惑光环"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura_Description" "作用范围内敌人被闪亮的光源蛊惑,无法动弹。"
//Wisp
"DOTA_Tooltip_ability_wisp_tether" "羁绊"
"DOTA_Tooltip_ability_wisp_tether_Description" "将艾欧和一个友方单位连接在一起,提高双方的移动速度。当艾欧回复生命或魔法时,连在一起的友军将获得一部分回复效果。距离过远时连接将会断开,也可以主动断开连接。羁绊会短暂减速触碰到的敌人。"
"DOTA_Tooltip_ability_wisp_tether_shard_description" "羁绊会对触碰到的敌人造成1.75秒眩晕和150点伤害。同一个单位7秒内不会受到两次作用。移动速度加成提升8%%。"
"DOTA_Tooltip_ability_wisp_tether_Lore" "艾欧善意的接触从不同位面之间带来力量。"
"DOTA_Tooltip_ability_wisp_tether_Note0" "如果羁绊的目标距离艾欧700码以外,他将链接目标并将自己向目标牵引(牵引后相距300码)。"
"DOTA_Tooltip_ability_wisp_tether_Note1" "被羁绊连接的单位回复速度相比更快,艾欧满血时也能回复。"
"DOTA_Tooltip_ability_wisp_tether_Note2" "艾欧的移动速度与羁绊目标一致。"
"DOTA_Tooltip_ability_wisp_tether_radius" "最远连接距离:"
"DOTA_Tooltip_ability_wisp_tether_movespeed" "%移动速度提升:"
"DOTA_Tooltip_ability_wisp_tether_tether_heal_amp" "生命/魔法恢复传递:"
"DOTA_Tooltip_ability_wisp_tether_slow" "%对敌移动/攻击速度降低:"
"DOTA_Tooltip_ability_wisp_tether_break" "断开连接"
"DOTA_Tooltip_ability_wisp_tether_break_Description" "断开连接。"
"DOTA_Tooltip_ability_wisp_spirits" "幽魂"
"DOTA_Tooltip_ability_wisp_spirits_Description" "召唤五个围绕艾欧起舞的幽魂,对所有碰触到的单位造成伤害。如果碰到的是敌方英雄,幽魂会爆炸,对其附近的所有敌人造成伤害。普通单位碰到幽魂会受到轻微伤害,但是不会使其爆炸。持续时间结束后,幽魂将自动爆炸。"
"DOTA_Tooltip_ability_wisp_spirits_Lore" "艾欧用它不可思议的力量扭曲了宇宙中的粒子。"
"DOTA_Tooltip_ability_wisp_spirits_Note0" "召唤后艾欧可以拉近或拉远幽魂。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_description" "每秒被动产生幽魂围绕艾欧,直至数量上限。幽魂撞到英雄会将其短暂减速。"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_wisp_spirits_creep_damage" "对小兵伤害:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage" "对英雄伤害:"
"DOTA_Tooltip_ability_wisp_spirits_max_range" "最大范围:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius" "爆炸范围:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "持续时间:"
"DOTA_Tooltip_ability_wisp_spirits_in" "拉近幽魂"
"DOTA_Tooltip_ability_wisp_spirits_in_Description" "让幽魂靠近你。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_spirits_out" "拉远幽魂"
"DOTA_Tooltip_ability_wisp_spirits_out_Description" "让幽魂远离你。可以切换开关状态。"
"DOTA_Tooltip_ability_wisp_overcharge" "过载"
"DOTA_Tooltip_ability_wisp_overcharge_Lore" "从所有位面的世界吸取一切物质的能量,艾欧开始展示时间的真相。"
"DOTA_Tooltip_ability_wisp_overcharge_Description" "艾欧获得攻击速度和技能增强加成,还有基于最大生命值的生命恢复。如果艾欧和一个友军连接,该单位也会获得增益效果。"
"DOTA_Tooltip_ability_wisp_overcharge_shard_description" "提升过载的技能增强,并且艾欧获得技能吸血,还可以将技能吸血共享给羁绊的目标。"
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_amp" "%额外技能增强:"
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_lifesteal" "%技能吸血:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_spell_amp" "%技能增强:"
"DOTA_Tooltip_ability_wisp_overcharge_hp_regen" "%最大生命值恢复百分比:"
"DOTA_Tooltip_ability_wisp_overcharge_duration" "持续时间:"
"DOTA_Tooltip_ability_wisp_relocate" "降临"
"DOTA_Tooltip_ability_wisp_relocate_Lore" "艾欧本身就是宇宙奥秘的体现。"
"DOTA_Tooltip_ability_wisp_relocate_Description" "将艾欧和与其连接的友军传送到地图上任何位置。法术结束后艾欧和相连的友军会被传送回原位。双击将传送回己方的泉水。"
"DOTA_Tooltip_ability_wisp_relocate_Note0" "敌人在施法延迟期间会在大地图和小地图上目标区域都收到视觉特效提示。"
"DOTA_Tooltip_ability_wisp_relocate_Note1" "如果艾欧在施法延迟期间被控制,降临将会取消。"
"DOTA_Tooltip_ability_wisp_relocate_Note2" "如果羁绊连接了友方英雄,该英雄将和你一起被传送。你可以随时断开连接,防止英雄和你一同传送。"
"DOTA_Tooltip_ability_wisp_relocate_Note3" "只有英雄、类英雄单位和幻象可以降临。"
"DOTA_Tooltip_ability_wisp_relocate_cast_delay" "施法时间:"
"DOTA_Tooltip_ability_wisp_relocate_return_time" "返回时间:"
"DOTA_Tooltip_ability_wisp_empty1" "幽魂靠近"
"DOTA_Tooltip_ability_wisp_empty1_Description" "呼唤幽魂靠近自己。可以随时开关。只能在施放幽魂时使用。"
"DOTA_Tooltip_ability_wisp_empty2" "幽魂离远"
"DOTA_Tooltip_ability_wisp_empty2_Description" "呼唤幽魂远离自己。可以随时开关。只能在施放幽魂时使用。"
"DOTA_Tooltip_modifier_wisp_tether" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_Description" "移动速度与连接的目标一致,并提供恢复效果。"
"DOTA_Tooltip_modifier_wisp_tether_haste" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并根据艾欧拥有的回复效果获得相应的回复效果。"
"DOTA_Tooltip_modifier_wisp_tether_slow" "羁绊"
"DOTA_Tooltip_modifier_wisp_tether_slow_description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_wisp_spirits_slow" "幽魂减速效果"
"DOTA_Tooltip_modifier_wisp_spirits_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_wisp_overcharge" "过载"
"DOTA_Tooltip_modifier_wisp_overcharge_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,技能增强提升%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%,并且获得%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复。"
"DOTA_Tooltip_modifier_wisp_spirits" "幽魂"
"DOTA_Tooltip_modifier_wisp_spirits_Description" "被友好的幽魂包围。"
"DOTA_Tooltip_modifier_wisp_relocate_return" "返回"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "即将返回原来位置。"
"DOTA_Tooltip_modifier_wisp_tether_scepter" "羁绊神杖加成"
"DOTA_Tooltip_modifier_wisp_tether_scepter_Description" "在羁绊连接时获得阿哈利姆神杖加成效果。"
// SLARK
"DOTA_Tooltip_ability_slark_dark_pact" "黑暗契约"
"DOTA_Tooltip_ability_slark_dark_pact_Description" "短暂延迟后,斯拉克牺牲部分生命力,清除大部分负面状态并对自己和周围敌方单位造成伤害。斯拉克自身只受到造成的%self_damage_pct%%%伤害。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_slark_dark_pact_Lore" "鱼人具有使鳍快速重新生长的能力,这样在重伤下也能救回自己的命。"
"DOTA_Tooltip_ability_slark_dark_pact_Note0" "经过%delay%秒施法延迟后,每隔%pulse_interval%秒释放1道伤害波造成伤害,总共%total_pulses%道。"
"DOTA_Tooltip_ability_slark_dark_pact_Note1" "每道伤害波还会移除斯拉克身上的负面效果。"
"DOTA_Tooltip_ability_slark_dark_pact_Note2" "不能使用此技能自杀。"
"DOTA_Tooltip_ability_slark_dark_pact_Note3" "如果斯拉克死亡,伤害波将停止释放。"
"DOTA_Tooltip_ability_slark_dark_pact_delay" "施法延迟:"
"DOTA_Tooltip_ability_slark_dark_pact_radius" "作用范围:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage" "伤害:"
"DOTA_Tooltip_ability_slark_pounce" "突袭"
"DOTA_Tooltip_ability_slark_pounce_Description" "斯拉克向前跳跃,束缚第一个碰到的英雄并施加能量转移的叠加次数。该单位只能在斯拉克着地点附近的有限范围内移动。"
"DOTA_Tooltip_ability_slark_pounce_Lore" "在暗黑之礁的服刑期间,斯拉克成长为危险的刺客;举止凶残,无所畏惧。"
"DOTA_Tooltip_ability_slark_pounce_Note0" "施放后斯拉克以%pounce_speed%的速度向前跳跃,抓住敌方英雄或跳跃%pounce_distance%距离后停下。"
"DOTA_Tooltip_ability_slark_pounce_Note1" "不能束缚技能免疫单位。"
"DOTA_Tooltip_ability_slark_pounce_Note2" "斯拉克落地点附近的树木将会被摧毁。"
"DOTA_Tooltip_ability_slark_pounce_essence_stacks" "能量转移叠加层数:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance" "突袭距离:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance_scepter" "距离:"
"DOTA_Tooltip_ability_slark_pounce_max_charges" "能量点数:"
"DOTA_Tooltip_ability_slark_pounce_charge_restore_time" "充能时间:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration" "束缚持续时间:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius" "束缚作用范围:"
"DOTA_Tooltip_ability_slark_pounce_scepter_description" "变为充能型技能,并且提升距离。"
"DOTA_Tooltip_ability_slark_essence_shift" "能量转移"
"DOTA_Tooltip_ability_slark_essence_shift_Description" "斯拉克的攻击会偷走敌方英雄的生命能量,每次吸取他们的一点全属性并转化成自身额外的敏捷值。只要敌方英雄带着该效果在斯拉克300范围内阵亡,他将永久窃取%stat_loss%点敏捷。"
"DOTA_Tooltip_ability_slark_essence_shift_Lore" "每攻击一次敌人,斯拉克对他们的弱点就多了解一分。"
"DOTA_Tooltip_ability_slark_essence_shift_Note0" "属性值最少为1点。"
"DOTA_Tooltip_ability_slark_essence_shift_Note1" "斯拉克或受到作用的单位死亡后,阵亡单位因能量转移变化的属性值将回归正常。但是两方的属性值相互独立,并无关联。"
"DOTA_Tooltip_ability_slark_essence_shift_Note2" "斯拉克无需完成击杀就能永久窃取敏捷,只要敌方英雄身上拥有能量转移状态时在斯拉克300范围内阵亡即可。"
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "敏捷获取:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "全属性丢失:"
"DOTA_Tooltip_ability_slark_essence_shift_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_ability_slark_shadow_dance_Description" "斯拉克将自己藏进暗影之云,变成隐身状态,不会被反隐手段发现。攻击、施法、使用物品都不会使斯拉克显形。该技能还有被动效果,在敌人视野外时移动速度和生命恢复会得到提升。"
"DOTA_Tooltip_ability_slark_shadow_dance_Lore" "秘而不宣的第十三个逃犯是个浑身滑溜的敌人。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note0" "如果斯拉克受到中立生物的攻击,%neutral_disable%秒内将失去被动的移速加成和生命恢复效果。"
"DOTA_Tooltip_ability_slark_shadow_dance_Note1" "移动速度和生命恢复加成效果有%activation_delay%秒的生效和失效时间。"
"DOTA_Tooltip_ability_slark_shadow_dance_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen" "每秒获得生命:"
"DOTA_Tooltip_ability_slark_fish_bait" "鱼饵"
"DOTA_Tooltip_ability_slark_fish_bait_Description" "减缓敌人%movement_speed%%%移动速度,并且获得目标的真实视域,持续%slow_duration%秒。若斯拉克在此期间突袭该敌人,将在束缚的持续时间内获得%attack_speed%攻击速度加成。"
"DOTA_Tooltip_ability_slark_depth_shroud" "深海护罩"
"DOTA_Tooltip_ability_slark_depth_shroud_Description" "在目标地点创造一团云雾。作用范围内所有友军为隐藏状态,受到暗影之舞的作用。"
"DOTA_Tooltip_ability_slark_depth_shroud_duration" "持续时间:"
"DOTA_Tooltip_ability_slark_depth_shroud_AbilityCastRange" "施法距离:"
"DOTA_Tooltip_ability_slark_depth_shroud_radius" "作用范围:"
"DOTA_Tooltip_modifier_slark_pounce_leash" "被束缚"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description" "被斯拉克束缚了,只能在有限距离内移动。"
"DOTA_Tooltip_modifier_slark_essence_shift" "能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_Description" "偷取%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "能量转移"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "每种属性丢失%dMODIFIER_PROPERTY_TOOLTIP%点。"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "暗影之舞生命回复"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,并且每秒恢复%MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点生命。"
"DOTA_Tooltip_modifier_slark_shadow_dance" "暗影之舞"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description" "在暗影之云中为隐身状态。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff" "永久敏捷"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_Description" "已获得%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_PostGame" "永久获得敏捷。"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff" "敏捷丢失"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff_Description" "永久失去%dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%点敏捷。"
"DOTA_Tooltip_modifier_slark_fish_bait_post" "鱼饵加成"
"DOTA_Tooltip_modifier_slark_fish_bait_post_Description" "获得50攻击速度加成"
"DOTA_Tooltip_modifier_slark_depth_shroud" "深海护罩"
"DOTA_Tooltip_modifier_slark_depth_shroud_Description" "隐藏在斯拉克的深海护罩中。"
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "分裂箭"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "美杜莎施展魔法将她的箭分裂成若干支箭矢。分裂箭造成的伤害为正常攻击力的一定百分比。\n\n额外目标不会受到其他攻击特效(比如致命一击)的作用。"
"DOTA_Tooltip_ability_medusa_split_shot_Lore" "遇到了被诅咒的蛇发女妖,那就会领教到她的愤怒。"
"DOTA_Tooltip_ability_medusa_split_shot_Note0" "次级目标将是除了主要目标外距离最近的敌方单位。"
"DOTA_Tooltip_ability_medusa_split_shot_Note1" "如果在分裂箭激活的状态下创造幻象,幻象也将继承此技能。"
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%攻击力百分比:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "额外目标数:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "秘术异蛇"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "放出一条秘术异蛇在敌人之间跳跃,造成伤害。每次跳跃后伤害和速度都会增加。抵达最后一个目标后,它会返回到美杜莎身上为其恢复魔法值。异蛇会返还所有目标最大魔法值%snake_mana_steal%%%的魔法。"
"DOTA_Tooltip_ability_medusa_mystic_snake_scepter_description" "秘术异蛇可以将敌人变为石头。每次弹跳额外增加石化时间。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "蛇发女妖所受的诅咒也是她最强大的力量。"
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "秘术异蛇无法躲避。"
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "跳跃范围:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "跳跃次数:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "基础伤害:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%每次跳跃增加伤害:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_speed_scale" "%每次跳跃增加速度:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "%魔法吸取:"
"DOTA_Tooltip_ability_medusa_mystic_snake_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_medusa_mystic_snake_turn_slow" "%转身速率降低:"
"DOTA_Tooltip_ability_medusa_mystic_snake_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_base" "基础持续时间:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_increment" "弹跳增加持续时间:"
"DOTA_Tooltip_ability_medusa_mystic_snake_abilitydraft_note" "魔晶: 获得魔晶后冷血动物会在技能栏中隐藏,但是会显示状态图标。
必须拥有石化凝视才会具有神杖升级效果。"
"DOTA_Tooltip_ability_medusa_mana_shield" "魔法护盾"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "创造一个魔法护盾,消耗美杜莎的魔法值以吸收%absorption_pct%%%的伤害。提供额外魔法值。"
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" "尽管美杜莎生来没被赐以永恒的生命,但她所受的诅咒赋予了她独一无二的防御力量。"
"DOTA_Tooltip_ability_medusa_mana_shield_Note0" "伤害的吸收先于任何伤害减免机制,所以提高物理护甲,物理格挡和魔法抗性都不能减少吸收相同伤害所需的魔法。"
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "每点魔法吸收伤害:"
"DOTA_Tooltip_ability_medusa_mana_shield_absorption_pct" "%伤害吸收:"
"DOTA_Tooltip_ability_medusa_mana_shield_bonus_mana" "额外魔法:"
"DOTA_Tooltip_ability_medusa_stone_gaze" "石化凝视"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "任何盯着蛇发女妖的敌方单位的攻击速度和移动速度均将被减缓。如果一单位在石化凝视期间盯着蛇发女妖超过%face_duration%秒,该单位会被完全石化。被石化的单位处于眩晕状态,受到物理攻击时承受额外伤害。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "美杜莎的美貌感天动地。"
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "无论敌方单位是在美杜莎施放技能期间的何时受到石化凝视作用,他受到的技能效果都是满额的持续时间。"
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "作用范围:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%速度减缓:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%额外物理伤害:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration" "持续时间:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "石化持续时间:"
"DOTA_Tooltip_ability_medusa_stone_gaze_speed_boost" "%移动速度提升:"
"DOTA_Tooltip_ability_medusa_cold_blooded" "冷血动物"
"DOTA_Tooltip_ability_medusa_cold_blooded_Description" "每次美杜莎受到指向性技能作用时都会朝该敌人放出一条单体的秘术异蛇。"
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow" "秘术异蛇"
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,转身速率降低%dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_medusa_mana_shield" "魔法护盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description" "美杜莎受到的部分伤害将消耗她的魔法值。"
"DOTA_Tooltip_modifier_medusa_stone_gaze" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。注视你的敌人将被降低攻击和移动速度。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing_Description" "速度降低35%。注视着美杜莎将会变成石头。"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "石化凝视"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "被完全石化。处于眩晕状态,受到物理攻击时承受%dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%%额外伤害。"
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana" "魔法盾"
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana_Description" "获得%dMODIFIER_PROPERTY_MANA_BONUS%点额外魔法值。"
"DOTA_Tooltip_modifier_medusa_cold_blooded" "冷血动物"
"DOTA_Tooltip_modifier_medusa_cold_blooded_Description" "对施放指向性技能的敌人放出单体秘术异蛇。"
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "狂战士之怒"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "激活后巨魔战将从远程形态变成近战进行攻击。近战攻击时将有几率触发诱捕,阻止目标移动或使用移动类技能。狂战士之怒还将提供额外的移动速度,护甲,并且降低攻击间隔。\n\n狂战士之怒激活后会改变旋风飞斧的作用机制。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "跟巨魔战将的怒火一样,他的斧头也是源源不断。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "近战或远程物品的冷却时间不同时将根据巨魔战将在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "移动速度加成:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time" "基础攻击间隔(近战):"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_chance" "%诱捕概率:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_duration" "诱捕持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "旋风飞斧(远程)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "巨魔战将掷出手中的五把飞斧,减速并伤害前方%axe_range%范围锥形区域内的敌方单位。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_scepter_description" "旋风飞斧(远程)可以驱散敌人。降低冷却时间和魔法消耗。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "只有注入了憎恨的斧头旋转起来才会如此致命。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "无法作用于肉山。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "飞斧伤害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%移动速度减缓:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityManacost" "魔法消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "旋风飞斧(近战)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "巨魔战将掷出两把飞斧环绕在他周围,使敌方单位受到伤害,并且部分普通攻击将不能命中。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_scepter_description" "旋风飞斧(近战)可以驱散自己。降低冷却时间和魔法消耗。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore" "要靠近你的敌人。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "无法作用于肉山。"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "伤害:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "作用范围:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "致盲持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%攻击落空几率:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "环绕持续时间:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityManacost" "魔法消耗:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_troll_warlord_fervor" "热血战魂"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description" "当巨魔战将持续攻击同一个目标时,他会攻击得越来越快。如果改变目标,则额外的攻速加成清零。"
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "如果第一下没成功,那就接着出招呗。"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "每层效果攻速加成:"
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "最大叠加层数:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance" "战斗专注"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "巨魔战将释放出强大的战斗专注,强迫自身持续攻击%range%距离内最近的敌方单位,以英雄优先。专注期间不会因伤害而阵亡。提供额外吸血,攻击速度和移动速度。施放时施加弱驱散。 \n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_shard_description" "施放战斗专注将获得一个全屏光环,向友方英雄(包括自己)提供+60攻击速度。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "纯粹的仇恨让气血迅速上涌,刀剑也随之飞舞。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "巨魔战将在战斗专注作用下仍然可以使用他的技能,但是无法使用物品或执行其他指令。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note1" "斧王的淘汰之刃还是能斩杀巨魔战将。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note2" "巨魔战将会获得目标的视野。"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "专注持续时间:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_lifesteal" "%吸血:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_movement_speed" "%移动速度提升:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "攻击速度:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_radius" "距离:"
"DOTA_Tooltip_ability_troll_warlord_rampage" "横行无忌"
"DOTA_Tooltip_ability_troll_warlord_rampage_Description" "根据巨魔战将所处的形态,使地图上所有友方英雄获得一个加成效果。远程形态提供攻击速度加成,近战形态提供状态抗性加成。"
"DOTA_Tooltip_ability_troll_warlord_rampage_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_troll_warlord_rampage_status_resistance" "%状态抗性:"
"DOTA_Tooltip_ability_troll_warlord_rampage_duration" "持续时间:"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "旋风飞斧减速"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "被%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%减速。"
"DOTA_Tooltip_modifier_troll_warlord_fervor" "热血战魂"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance" "战斗专注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度,%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度和吸血。巨魔战将在战斗专注期间不会阵亡。"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "旋风飞斧的致盲效果"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""受到致盲效果,普通攻击中有%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%几率不会命中。"
"DOTA_Tooltip_modifier_troll_warlord_rampage" "横行无忌"
"DOTA_Tooltip_modifier_troll_warlord_rampage_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度和%dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%状态抗性。"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision" "战斗专注"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision_Description" "巨魔战将眼里只有你!"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare" "狂战士之怒"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare_Description" "你被发狂的巨魔捉住了!"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura" "战斗专注光环"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度。"
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp" "马蹄践踏"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "猛踏地面,眩晕并伤害身边的敌方单位。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "当战行者健壮的马蹄碰到了土壤,大地的震颤各处都能感受到。"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "范围:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_centaur_double_edge" "双刃剑"
"DOTA_Tooltip_ability_centaur_double_edge_Description" "半人马战行者以猛烈的力量进行近战攻击,对目标周围单位和自身造成伤害。将基于力量值造成额外伤害。此技能无法用于自杀。"
"DOTA_Tooltip_ability_centaur_double_edge_shard_description" "双刃剑可以对敌人造成减速,并且每击中一名英雄都会暂时提升半人马战行者的力量值。每次叠加都会刷新持续时间,最多叠加%shard_max_stacks%次。"
"DOTA_Tooltip_ability_centaur_double_edge_Lore" "在激烈的战斗中,布拉德瓦登凶猛的撞击有时候会对自己造成伤害。"
"DOTA_Tooltip_ability_centaur_double_edge_Note0" "双刃剑对目标和自身都造成魔法伤害。"
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "伤害:"
"DOTA_Tooltip_ability_centaur_double_edge_strength_damage" "%力量伤害:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_pct" "%力量加成:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_duration" "力量持续时间:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_centaur_return" "反伤"
"DOTA_Tooltip_ability_centaur_return_Description" "半人马战行者向攻击他的单位发出反击。反弹固定伤害加上自身力量的一定百分比。对防御塔的伤害减半。"
"DOTA_Tooltip_ability_centaur_return_Lore" "布拉德瓦登无需回避对手的攻击;这由他那盔甲般的马皮负责。"
"DOTA_Tooltip_ability_centaur_return_Note0" "反伤会在受到攻击时触发。"
"DOTA_Tooltip_ability_centaur_return_Note1" "反伤能对防御塔造成伤害。"
"DOTA_Tooltip_ability_centaur_return_return_damage" "反伤伤害:"
"DOTA_Tooltip_ability_centaur_return_return_damage_str" "%力量伤害百分比:"
"DOTA_Tooltip_modifier_centaur_return" "反伤"
"DOTA_Tooltip_ability_centaur_stampede" "奔袭冲撞"
"DOTA_Tooltip_ability_centaur_stampede_Description" "半人马战行者带领所有队友向胜利冲锋,所有友方英雄达到极限移动速度,并使踩到的敌人减速。每个敌人只会受到一次踩踏作用,并受到基于半人马战行者力量值的伤害。"
"DOTA_Tooltip_ability_centaur_stampede_Lore" "欧梅克斯的巨大腰带,彰显着布拉德瓦登是同族中最伟大的战士,激励着他的格斗士同伴在野蛮的战斗中跟随他。"
"DOTA_Tooltip_ability_centaur_stampede_radius" "踩踏作用范围:"
"DOTA_Tooltip_ability_centaur_stampede_duration" "奔袭冲撞持续时间:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage" "力量值伤害系数:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration" "停滞持续时间:"
"DOTA_Tooltip_ability_centaur_stampede_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_bonus_duration" "额外持续时间:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_description" "奔袭冲撞状态下的英雄所受伤害降低,而且可以穿过地形,包括树木和高坡。奔袭冲撞作用下的敌人会被束缚。提升持续时间。"
"DOTA_Tooltip_ability_centaur_mount" "便车"
"DOTA_Tooltip_ability_centaur_mount_Lore" "布拉德瓦登的自尊心在他对胜利的渴求面前相形见绌。"
"DOTA_Tooltip_ability_centaur_mount_Description" "半人马将一名友军抛入他身后的一辆便车中。友军在便车内依然可以施法和攻击,不过无法移动,也无法成为敌人的目标。非指向性效果依然可以影响便车内的友军。便车内近战英雄的攻击距离提升%melee_attack_range%。"
"DOTA_Tooltip_ability_centaur_mount_duration" "骑乘持续时间:"
"DOTA_Tooltip_modifier_centaur_mounted" "便车"
"DOTA_Tooltip_modifier_centaur_mounted_Description" "可以施放技能和攻击,但是无法移动,或成为敌人的目标。"
"DOTA_Tooltip_modifier_centaur_stampede" "奔袭冲撞"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "移速达到极限,并且使踩到的敌人减速。"
"DOTA_Tooltip_modifier_centaur_stampede_slow" "奔袭冲撞"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "受到奔袭冲撞后,单位的移动速度受到减缓。"
"dota_hud_error_currently_carrying_you" "无法在搭便车时施放"
"DOTA_Tooltip_modifier_centaur_return_counter" "反伤"
"DOTA_Tooltip_modifier_centaur_return_counter_Description" "开启后每点能量都将提供额外攻击力。"
"DOTA_Tooltip_modifier_centaur_return_bonus_damage" "反伤"
"DOTA_Tooltip_modifier_centaur_return_bonus_damage_Description" "获得%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%攻击力加成。"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff" "双刃剑魔晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff_Description" "提升半人马战行者的力量,并对敌人造成减速。"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow" "双刃剑魔晶效果"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave" "震荡波"
"DOTA_Tooltip_ability_magnataur_shockwave_Description" "马格纳斯放出一道能量波,对一条直线上的敌方单位造成伤害,并将他们朝自身牵引,同时受到短暂减速效果。"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_description" "提升震荡波的宽度和距离。经过短暂延迟后震荡波的路线会产生爆炸,造成额外百分比的震荡波基础伤害,短时间内降低敌人护甲和移动速度。持续时间内护甲和移动速度会缓慢恢复。"
"DOTA_Tooltip_ability_magnataur_shockwave_Lore" "杰尔拉克山体并不稳定,马格纳斯已经学会如何将山体里的回响引导出来。"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_shockwave_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_magnataur_shockwave_basic_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_width" "宽度:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_range" "距离:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_duration" "负面状态持续时间:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_time" "爆发时间:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_damage_pct" "%爆发伤害:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_slow_pct" "%爆发减速:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_armor_pct" "%爆发护甲降低:"
"DOTA_Tooltip_ability_magnataur_greater_shockwave" "轰鸣震荡波"
"DOTA_Tooltip_ability_magnataur_greater_shockwave_Description" "."
"DOTA_Tooltip_ability_magnataur_empower" "授予力量"
"DOTA_Tooltip_ability_magnataur_empower_Description" "给予友方单位攻击力加成并且使其获得分裂攻击。对自身具有额外%self_multiplier%%%的效果。"
"DOTA_Tooltip_ability_magnataur_empower_Lore" "随着一声怒吼,马格纳斯展示了他真正的力量。"
"DOTA_Tooltip_ability_magnataur_empower_Note0" "攻击力加成根据基础攻击力和主属性加成计算。"
"DOTA_Tooltip_ability_magnataur_empower_Note1" "分裂伤害无视技能免疫。"
"DOTA_Tooltip_ability_magnataur_empower_Note2" "远程单位的攻击没有分裂效果。"
"DOTA_Tooltip_ability_magnataur_empower_empower_duration" "持续时间:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%攻击力加成:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%分裂伤害:"
"DOTA_Tooltip_ability_magnataur_skewer" "巨角冲撞"
"DOTA_Tooltip_ability_magnataur_skewer_Description" "马格纳斯向前冲刺,用他巨大的犀角将敌人挑起。被击中的英雄将被拽至终点,然后受到伤害并且攻击速度和移动速度都被降低。"
"DOTA_Tooltip_ability_magnataur_skewer_Lore" "对潜在的商人来说,半人犀牛的犀角价值与犀角能够造成的破坏成正比。"
"DOTA_Tooltip_ability_magnataur_skewer_range" "冲刺距离:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "冲刺速度:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_skewer_tool_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity" "两极反转"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description" "马格纳斯改变物质的属性,将附近的敌人都拖拽到他的前方,并且以强力的震击对他们造成伤害和眩晕。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "作战时愤怒的马格纳斯如同喷发的杰尔拉克山。"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "拖拽范围:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_magnataur_horn_toss" "长角抛物"
"DOTA_Tooltip_ability_magnataur_horn_toss_Description" "马格纳斯顶起前方的敌人,将其甩在身后。敌人受到伤害,滞空%air_duration%秒,并且落地后被大幅减速。"
"DOTA_Tooltip_ability_magnataur_horn_toss_air_duration" "滞空时间:"
"DOTA_Tooltip_ability_magnataur_horn_toss_damage" "伤害:"
"DOTA_Tooltip_ability_magnataur_horn_toss_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_magnataur_horn_toss_horn_toss_slow_pct" "%移动/攻击速度减少::"
"DOTA_Tooltip_modifier_magnataur_shockwave" "震荡波减速"
"DOTA_Tooltip_modifier_magnataur_shockwave_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow" "震荡波爆发"
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_modifier_magnataur_empower" "授予力量"
"DOTA_Tooltip_modifier_magnataur_empower_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,造成%dMODIFIER_PROPERTY_TOOLTIP%%%分裂伤害。"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff" "授予力量光环"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description" "基础攻击力提升%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。近战英雄的攻击可以造成%dMODIFIER_PROPERTY_TOOLTIP%%%的分裂伤害。"
"DOTA_Tooltip_modifier_magnataur_skewer_slow" "受到巨角冲撞作用"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_magnataur_skewer_impact" "受到巨角冲撞作用"
"DOTA_Tooltip_modifier_magnataur_skewer_impact_Description" "被马格纳斯拖拽。"
"DOTA_Tooltip_modifier_magnataur_shockwave_pull" "震荡波牵引"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength" "两极反转力量"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength_Description" "力量提升%dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%点。"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow" "长角抛物减速效果"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow_Description" "移动速度和攻击速度降低%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death" "死亡旋风"
"DOTA_Tooltip_ability_shredder_whirling_death_Description" "伐木机使极其锋利的刀刃飞旋,对敌人造成伤害并摧毁他周围的树木。如果敌方英雄受到了作用,他的主要属性将在短时间内降低少许。如果该技能施放过程中砍倒了树木则会根据砍倒的数量造成额外伤害。"
"DOTA_Tooltip_ability_shredder_whirling_death_Lore" "在瑞兹拉克被梦魇般的藤蔓和植物包围的情况下,他马上操起链锯进行自卫。"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "伤害:"
"DOTA_Tooltip_ability_shredder_whirling_death_tree_damage_scale" "树倒额外伤害:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%属性减少百分比:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration" "属性降低持续时间:"
"DOTA_Tooltip_ability_shredder_timber_chain" "伐木锯链"
"DOTA_Tooltip_ability_shredder_timber_chain_Description" "伐木机发射一条锯链,锯链会嵌入第一棵碰到的树里,然后将他拉向那棵树。行进过程中任何碰到的敌方单位都会受到伤害。"
"DOTA_Tooltip_ability_shredder_timber_chain_Lore" "你可猜不到自己什么时候需要逃离邪恶的树苗。"
"DOTA_Tooltip_ability_shredder_timber_chain_damage" "伤害:"
"DOTA_Tooltip_ability_shredder_timber_chain_range" "锯链最大长度:"
"DOTA_Tooltip_ability_shredder_timber_chain_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed" "锯链发射速度:"
"DOTA_Tooltip_ability_shredder_reactive_armor" "活性护甲"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description" "伐木机每受到一次物理攻击,他的生命恢复和护甲值都会提升。英雄攻击提供双倍提升。"
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "锯齿机器上的设备可以用强化防御来应对轻微的触碰。"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "额外护甲:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "额外生命恢复:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "最大叠加次数:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "单次效果持续时间:"
"DOTA_Tooltip_ability_shredder_chakram" "锯齿飞轮"
"DOTA_Tooltip_ability_shredder_chakram_Description" "伐木机将主锯刃射向目标区域,锯刃会高速旋转,对周围的敌方单位造成伤害。在锯刃作用范围内的敌方单位每损失最大生命值的%slow_health_percentage%%%,他们的移动速度都会进一步被降低。锯刃在发射和收回的过程中都将造成伤害并砍倒碰到的树木。在发射锯刃后伐木机将无法攻击,同时会持续消耗魔法。"
"DOTA_Tooltip_ability_shredder_chakram_Lore" "消灭植物的终极武器。"
"DOTA_Tooltip_ability_shredder_chakram_Note0" "如果伐木机魔法不足或移动超过%break_distance%距离,锯齿飞轮将会飞回。"
"DOTA_Tooltip_ability_shredder_chakram_radius" "作用范围:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage" "飞行伤害:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "每秒造成伤害:"
"DOTA_Tooltip_ability_shredder_chakram_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "每秒消耗魔法:"
"DOTA_Tooltip_ability_shredder_chakram_scepter_bonus_damage" "每秒额外伤害:"
"DOTA_Tooltip_ability_shredder_return_chakram" "收回锯齿飞轮"
"DOTA_Tooltip_ability_shredder_return_chakram_Description" "让伐木机收回锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_chakram_scepter_description" "提升锯齿飞轮和锯齿飞轮(二)的每秒伤害。"
"DOTA_Tooltip_ability_shredder_chakram_2" "锯齿飞轮(二)"
"DOTA_Tooltip_ability_shredder_chakram_2_Description" "可以发射第二个独立的锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_chakram_2_Lore" "我砍砍砍砍砍砍砍砍砍!"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0" "如果伐木机魔法不足或移动超过%break_distance%距离,锯齿飞轮将会飞回。"
"DOTA_Tooltip_ability_shredder_chakram_2_Note1" "两个锯齿飞轮的减速效果不会叠加。"
"DOTA_Tooltip_ability_shredder_return_chakram_2" "收回锯齿飞轮(二)"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description" "让伐木机收回锯齿飞轮。"
"DOTA_Tooltip_ability_shredder_flamethrower" "喷火装置"
"DOTA_Tooltip_ability_shredder_flamethrower_Description" "伐木机向面朝的方向放出一道火焰。施加一个负面效果,造成每秒伤害,并减缓敌人的移动速度。对建筑造成的伤害有所减少。"
"DOTA_Tooltip_ability_shredder_flamethrower_width" "宽度:"
"DOTA_Tooltip_ability_shredder_flamethrower_length" "距离:"
"DOTA_Tooltip_ability_shredder_flamethrower_duration" "持续时间:"
"DOTA_Tooltip_ability_shredder_flamethrower_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_shredder_flamethrower_debuff_linger_duration" "负面效果粘滞时间:"
"DOTA_Tooltip_ability_shredder_flamethrower_building_dmg_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_shredder_flamethrower_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "死亡旋风"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "损失一部分主要属性。"
"DOTA_Tooltip_modifier_shredder_reactive_armor" "活性护甲"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "每次叠加均获得额外护甲和生命恢复。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "锯齿飞轮"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "受到锯齿飞轮作用,不断受到伤害并被减速。"
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "锯齿飞轮的缴械状态"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "在锯齿飞轮收回之前伐木机不能进行攻击。"
"DOTA_Tooltip_modifier_shredder_timber_chain" "伐木锯链"
"DOTA_Tooltip_modifier_shredder_timber_chain_Description" "对路径上敌人造成伤害。"
"DOTA_Tooltip_modifier_shredder_flamethrower" "喷火装置"
"DOTA_Tooltip_modifier_shredder_flamethrower_Description" "让东西烧起来。"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage" "喷火装置"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2" "锯齿飞轮"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2_Description" "受到锯齿飞轮作用,不断受到伤害并被减速。"
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "粘稠鼻液"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "用鼻涕包裹一个敌方单位,降低他的移动速度,减少他的护甲。多次施放效果会叠加,同时持续时间以最后一次为准。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_scepter_description" "粘稠鼻液变成无目标的范围型技能,对范围内所有敌人施加效果。提升叠加次数上限。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "被大雪困住的时候着了凉,但是钢背兽让这为他所用。"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration" "持续时间:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_armor" "基础降低护甲:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "叠加护甲降低:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%初始移动速度减缓:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack" "%每次叠加后移速减缓:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "叠加上限:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepter" "作用范围:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit_scepter" "叠加上限:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "刺针扫射"
"DOTA_Tooltip_ability_bristleback_quill_spray_abilitydraft_note" "魔晶: 刺针扫射开启自动施放后施放效果为毛团。
必须拥有粘稠鼻液才能使毛团具有鼻液效果。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "将尖刺喷射向敌人,对钢背兽附近的敌人造成伤害。任何单位最近%quill_stack_duration%秒内每次受到刺针扫射的打击都会受到额外伤害。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "执法者的荣誉维护起来非常棘手。他的刺针也是。"
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "刺针扫射的伤害不能被伤害格挡类技能减免。"
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "作用范围:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "刺针直接伤害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "刺针叠加伤害:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "伤害叠加持续时间:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "伤害上限:"
"DOTA_Tooltip_ability_bristleback_bristleback" "钢毛后背"
"DOTA_Tooltip_ability_bristleback_bristleback_abilitydraft_note" "必须拥有技能“刺针扫射”才会在吸收伤害触发临界值后生效。"
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "如果伤害来自钢背兽的侧面或者背后,他将会受到较少的伤害。钢毛后背每吸收%quill_release_threshold%点伤害会自动释放一次当前等级的刺针扫射。"
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "在战斗中背部迎人或许正好合适。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note0" "钢背兽的背面是以背部中心点为原点,向左向右各呈70度角的扇形区域。"
"DOTA_Tooltip_ability_bristleback_bristleback_Note1" "钢背兽的侧面是以背部中心点为原点,向左向右各呈110度角的扇形区域,背面的扇形区域不算在内。"
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%侧面伤害减少:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%背后伤害减少:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold" "伤害吸收触发值:"
"DOTA_Tooltip_ability_bristleback_warpath" "战意"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "钢背兽在使用技能的时候会进入狂暴的状态,移动速度和攻击力都将提升。"
"DOTA_Tooltip_ability_bristleback_warpath_Lore" "“别没事就发火”,他母亲总是这样训斥他。但是在战斗中,火冒三丈将有非凡效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note0" "钢背兽的幻象也能继承技能效果。"
"DOTA_Tooltip_ability_bristleback_warpath_Note1" "使用物品不会触发战意。"
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "每次叠加提升攻击力:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%每次叠加提升移动速度:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "战意叠加持续时间:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "最大叠加次数:"
"DOTA_Tooltip_ability_bristleback_hairball" "毛团"
"DOTA_Tooltip_ability_bristleback_hairball_Description" "向目标地点咳出一团满是刺针的毛团。毛团会在该地点爆开,范围内的敌人都将受到鼻液和刺针的作用。"
"DOTA_Tooltip_ability_bristleback_hairball_radius" "作用范围:"
"DOTA_Tooltip_ability_bristleback_hairball_quill_stacks" "刺针叠加数量:"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "粘稠鼻液"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "护甲减少%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点,移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_bristleback_quill_spray" "刺针扫射"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "每次叠加刺针扫射后都会让之后受到的叠加伤害提高"
"DOTA_Tooltip_modifier_bristleback_warpath" "战意"
"DOTA_Tooltip_modifier_bristleback_warpath_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击力提升%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。"
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "寒冰碎片"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "巨牙海民将数块寒冰碎片压缩成蕴含冰冻能量的冰球,对所有接触到冰球的敌人造成伤害。如果冰球到达目标地点时,则产生一个障碍物,持续%shard_duration%秒。"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" "在冰盾附近的冻原上,秋天最后一个日落后,结冰的速度非常惊人。"
"DOTA_Tooltip_ability_tusk_ice_shards_Note0" "将创造不可通行的障碍。"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "作用范围:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "碎片伤害:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "碎片持续时间:"
"DOTA_Tooltip_ability_tusk_ice_shards_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_damage" "每秒伤害:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_depth" "魔晶升级长度:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_description" "提升寒冰碎片的长度,被困在寒冰碎片内的敌人受到减速和每秒伤害。"
"DOTA_Tooltip_ability_tusk_ice_shards_stop" "打碎寒冰碎片"
"DOTA_Tooltip_ability_tusk_ice_shards_stop_Description" "停滞。"
"DOTA_Tooltip_ability_tusk_snowball" "雪球"
"DOTA_Tooltip_ability_tusk_snowball_Description" "巨牙海民开始卷成雪球。右键点击%snowball_grab_radius%范围内的友方英雄能使其加入雪球。发动雪球后,雪球经过的单位将会被眩晕并受到伤害。雪球每卷入一个英雄,它的伤害都会得到提升。"
"DOTA_Tooltip_ability_tusk_snowball_Lore" "至今还有故事在讲述白色荒原上终结那场空前格斗的狂野之举。"
"DOTA_Tooltip_ability_tusk_snowball_Note0" "雪球在发动后经过最大3秒将会解体。"
"DOTA_Tooltip_ability_tusk_snowball_Note1" "使用发动雪球技能就能提前发动雪球。"
"DOTA_Tooltip_ability_tusk_snowball_Note2" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_tusk_snowball_Note3" "米波的分身也能卷入雪球,并提升雪球的伤害。"
"DOTA_Tooltip_ability_tusk_snowball_Note4" "队友可以点击雪球,使自己进入雪球。"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "基础伤害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus" "每个英雄提升伤害:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed" "雪球速度:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grab_radius" "卷入范围:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup" "发动时间:"
"DOTA_Tooltip_ability_tusk_launch_snowball" "雪球滚滚"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description" "向目标发动雪球。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore" "向着白色荒原进发!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0" "雪球将摧毁行进路径上的树木。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1" "幻象不会进入雪球,但是米波的克隆体以及巨牙海民控制的其他单位将一同进入雪球。"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2" "米波的分身也能卷入雪球,并提升雪球的伤害。"
"DOTA_Tooltip_ability_tusk_frozen_sigil" "冰封魔印"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "召唤一个飞行的魔印,减缓650范围内敌人40%移动速度。持续25秒。冷却时间:30"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" "故乡的寒意!"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0" "如果没有下达其他指令,魔印将跟随巨牙海民。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1" "魔印的移动不受地形限制,移动速度为310,需要3/3/4/4次英雄攻击或12/12/16/16次非英雄攻击才会被摧毁吗,白昼/夜间视野为400/400,击杀赏金为90/100/110/120。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2" "英雄单位每次攻击对魔印造成1点伤害,非英雄单位每次造成0.25点伤害。"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "光环作用范围:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "持续时间:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "攻击速度降低:"
"DOTA_Tooltip_ability_tusk_tag_team" "摔角行家"
"DOTA_Tooltip_ability_tusk_tag_team_Description" "暂时施加一个负面效果的光环,使作用范围内的敌人被攻击时承受额外物理伤害,并且移动速度被减缓。持续%debuff_duration%秒。"
"DOTA_Tooltip_ability_tusk_tag_team_Lore" "就算远离钴蓝冰原,巨牙海民骨子里还是有着“寒战屏障”。"
"DOTA_Tooltip_ability_tusk_tag_team_Note0" "影响来自友方英雄、巨牙海民和他控制的所有单位的普通攻击。"
"DOTA_Tooltip_ability_tusk_tag_team_bonus_damage" "额外伤害:"
"DOTA_Tooltip_ability_tusk_tag_team_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_tag_team_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tusk_tag_team_debuff_duration" "负面效果持续时间:"
"DOTA_Tooltip_ability_tusk_tag_team_radius" "作用范围:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "海象神拳!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "巨牙海民为他强力的海象神拳做好准备,下一次攻击将会暴击并将目标打到半空中。目标在落地后会被减速。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "谁打出第一拳往往不重要,看的可是最后一拳。"
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "海象神拳!拥有克敌机先效果。"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%致命一击伤害:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "滞空时间:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_walrus_kick" "海象飞踢"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description" "以矢量为目标。将最近的敌方单位向目标方向踢上一脚,对其造成眩晕,伤害和减速。另外对落地区域%search_radius%范围内所有英雄造成伤害。飞踢非英雄单位会使冷却时间减少%creep_cooldown_reduction_pct%%%。"
"DOTA_Tooltip_ability_tusk_walrus_kick_lore" "巨牙海民的拳头大名鼎鼎,但聪明的敌人会提防所有肢体动作。"
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length" "飞踢距离:"
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_tusk_walrus_kick_damage" "伤害:"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly" "雪球"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description" "已进入巨牙海民的雪球。"
"DOTA_Tooltip_modifier_tusk_frozen_sigil" "寒冰碎片"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura" "寒冰碎片"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description" "降低附近敌方单位的攻击和移动速度。"
"DOTA_Tooltip_modifier_tusk_walrus_punch" "海象神拳!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description" "下一次攻击将把目标胖揍一顿!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "被海象神拳击中"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time" "啪!"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow" "海象飞踢效果"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time" "砰!"
"DOTA_Tooltip_modifier_tusk_tag_team" "摔角行家"
"DOTA_Tooltip_modifier_tusk_tag_team_Description" "移动速度被减缓75%,并且承受额外物理伤害。"
"DOTA_Tooltip_modifier_tusk_tag_team_slow" "摔角行家减速"
"DOTA_Tooltip_modifier_tusk_tag_team_slow_Description" "移动速度减缓75%"
"DOTA_Tooltip_modifier_tusk_tag_team_aura" "摔角行家"
"DOTA_Tooltip_modifier_tusk_tag_team_aura_Description" "减缓敌人移动速度,并且受到物理攻击时承受更多伤害。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion" "天裔之盾"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Description" "天怒法师每次施放技能对敌方英雄造成魔法伤害后都会获得一个状态效果,提供智力和护甲加成。每次施法的叠加效果相互独立。"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_stack_duration" "叠加持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_intelligence" "智力加成:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "奥法鹰隼"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "天怒法师施放出缓慢移动的奥术鹰群,对敌方单位造成基于天怒法师智力值的伤害。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "面对苍白之巢内无穷的诡计,只有沉稳的聪明人才能幸存。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "鹰群移动非常缓慢(500移速),提供325码的范围视野。击中目标后,将给予目标区域的视野,持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "奥法鹰隼无法被躲避。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "基础伤害:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "智力伤害系数:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "震荡光弹"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "天怒法师释放一个远距离的光弹,将击中超大范围内最近的英雄。被击中后英雄附近一定范围内单位将受到伤害,移动速度也会减缓。对非英雄单位造成%creep_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "侍奉苍白之巢王庭就会对身边的暗流涌动不加关注。必须要时刻明白周围最近的危险所在。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "如果作用范围内没有英雄或英雄处于迷雾中,震荡光弹将以最近的敌方小兵或中立生物为目标。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "击中英雄后附近的小兵也会受到相同伤害。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "光弹将给予附近的400码视野,击中后将获得目标区域的视野,持续3.34秒。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "光弹射程:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "伤害作用范围:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "伤害:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "上古封印"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "天怒法师利用上古符文将目标单位封印,目标单位将被沉默,受到法术伤害时将承担额外伤害。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_shard_description" "上古封印的负面效果可以使其他负面效果的持续时间延长50%%。提供目标的视野。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "一个神圣的咒语,无论是谁,只要被丝奎奥克的符印所包围就必然在无声的忏悔中受难。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "减少魔法抗性的效果对小兵无效。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%魔法伤害加深:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "神秘之耀"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "天怒法师运用终极魔法技能,召唤精准致命的奥术力场毁灭对手。%duration%秒期间对范围内所有敌方英雄造成大量伤害,伤害由所有英雄平摊。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "天怒一族中只有勤加修炼的法师才能将苍天塑造成这样的风暴。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "神秘之耀仅对英雄有效,幻象或非英雄单位将不会受到伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1" "技能免疫状态下的敌人不会被均摊伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note2" "神秘之耀在没有敌方英雄时将对敌方小兵造成伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "作用范围:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "伤害:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_description" "天怒法师施放神秘之耀时,会随机对附近%scepter_radius%范围内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_scepter_description" "天怒法师施放奥法鹰隼时,会随机对附近%scepter_radius%范围内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_scepter_description" "天怒法师施放震荡光弹时,会随机对施法距离内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_scepter_description" "天怒法师施放上古封印时,会随机对附近%scepter_radius%范围内另一个敌人施放相同的技能。以英雄为首要目标。"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "震荡光弹"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "上古封印"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "受到沉默作用,所受魔法伤害提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter" "天裔之盾"
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%点智力和%dMODIFIER_PROPERTY_TOOLTIP2%点护甲。"
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil" "迷雾缠绕"
"DOTA_Tooltip_ability_abaddon_death_coil_Description" "亚巴顿以部分生命为代价,释放带有死亡气息的迷雾缠绕伤害敌方单位或治疗友方单位。"
"DOTA_Tooltip_ability_abaddon_death_coil_Lore" "亚巴顿的气息中充盈着来自魔霭圣池的神秘之汽,他能随意将其释放。"
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "伤害/治疗:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "%对自身伤害:"
"DOTA_Tooltip_ability_abaddon_death_coil_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_abaddon_death_coil_Note0" "亚巴顿不能使用此技能自杀。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield" "无光之盾"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "召唤黑暗能量环绕友方单位,创造一个护盾,护盾在消失前能吸收一定量的伤害。护盾被摧毁后,它会将之前吸收的伤害反馈给周围的敌方单位。施放时移除目标身上的负面魔法效果。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "升腾的黑雾将敌人的招数一一吞噬,如同吞噬日光。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "持续时间:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "最大伤害吸收量:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "爆炸作用范围:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note0" "不论护盾因持续时间结束或吸收足够伤害后被摧毁都将造成最大伤害。"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note1" "爆炸将不会对战争迷雾内单位造成伤害。"
"DOTA_Tooltip_ability_abaddon_frostmourne" "魔霭诅咒"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description" "亚巴顿攻击敌人时减缓目标的移动速度。若目标被攻击%hit_count%次,他们将受寒心诅咒的作用,被沉默和减速,同时所有攻击被减速目标的单位将提升攻击速度。"
"DOTA_Tooltip_ability_abaddon_frostmourne_shard_description" "迷雾缠绕击中时造成亚巴顿的攻击伤害。提升魔霭诅咒的基础减速效果。"
"DOTA_Tooltip_ability_abaddon_frostmourne_abilitydraft_note" "魔晶升级效果需要选择迷雾缠绕和/或无光之盾。"
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "受洗之人能从圣池中汲取能量,而魔霭的天赋会让一无所知的人逐渐衰弱。"
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_duration" "基础持续时间:"
"DOTA_Tooltip_ability_abaddon_frostmourne_movement_speed" "%基础减速:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_duration" "诅咒持续时间:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_slow" "%诅咒减速:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_attack_speed" "诅咒攻击速度:"
"DOTA_Tooltip_ability_abaddon_borrowed_time" "回光返照"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "启动后所有受到的伤害转而治疗你,启动时还将移除大部分的负面效果。只要技能不在冷却过程中,在生命值低于%hp_threshold%点时技能会自动启动。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "魔霭圣池中最为扭曲的馈赠,凡人对死亡的认知在此力量前显得异常可笑。敌之尖刀,我之伤药;死地后生,回光返照。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "生命临界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "持续时间:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter" "持续时间:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_scepter" "作用范围:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_ally_threshold_scepter" "伤害临界值:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_scepter_description" "提升持续时间。启动回光返照后,亚巴顿附近%redirect_range_scepter%范围内友方英雄受到的伤害超过%ally_threshold_scepter%点时亚巴顿就会自动对其施放迷雾缠绕。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0" "在亚巴顿受到眩晕作用时依然可以手动开启回光返照,但是受到沉默作用时不可以。不过被沉默时被动效果依然能生效。"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note1" "无光之盾在回光返照生效期间不会吸收伤害,因此也不会影响治疗效果。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time" "回光返照"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "亚巴顿所受的任何伤害将转而治疗自己。"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect" "回光返照伤害转移"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description" "只要附近队友受到的伤害超过一定数值,亚巴顿就会自动向其单独施放一次迷雾缠绕。"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield" "无光之盾"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "吸收伤害;吸收的伤害达到最大后将会爆炸并对周围单位造成伤害。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff" "魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus" "魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同时被沉默。所有攻击的单位将获得额外攻击速度。"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "魔霭诅咒"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成。"
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "持续施法 - 上古巨神与他的灵体游魂一起践踏地面,对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害,灵体游魂造成魔法伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_shard_description" "减少冷却时间。回音重踏可以设为自动施放状态。自动施放状态下施放时,上古巨神完成重踏后会取代灵体游魂。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_abilitydraft_note" "不论是否拥有技能“灵体游魂”,回音重踏都会同时造成物理和魔法伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Note0" "若同时处于灵体游魂和上古巨神的回音重踏作用范围内将受到两次伤害。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "吟唱时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "昏迷时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit" "唤醒伤害临界值:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "回音重踏"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "上古巨神与他的灵体游魂一起践踏地面,对敌方单位造成伤害并使他们在原地昏迷。上古巨神造成物理伤害,灵体游魂造成魔法伤害。昏迷的敌人受到伤害会被惊醒。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "创世之力依然在巨神的重踏下回响。"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "吟唱时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "践踏伤害:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "昏迷时间:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit" "唤醒伤害量:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "灵体游魂"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "上古巨神放出他的灵体游魂,灵魂对任何经过的单位造成伤害。当它与巨神合体时,它每伤害过一个单位就能给予若干攻击力、护甲和移动速度加成。\n\n灵体游魂可以控制,拥有回音重踏,回归和自然秩序三个技能。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "就像四大基本法则,上古巨神在所有位面同时存在,可以在需要协助的时候将其他位面的自己拖入。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_scepter_description" "游魂每碰到一名英雄就能使上古巨神在游魂回归后获得%scepter_magic_immune_per_hero%秒技能免疫状态。"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "持续时间:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "加成持续时间:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "伤害:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%移动速度加成(每个小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%移动速度加成(每个英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "攻击力加成(每个小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "攻击力加成(每个英雄):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_creeps" "护甲加成(每个小兵):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_heroes" "护甲加成(每个英雄):"
"DOTA_Tooltip_ability_elder_titan_return_spirit" "灵体游魂回归"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "使灵体游魂回归至上古巨神。"
"DOTA_Tooltip_ability_elder_titan_move_spirit" "移动灵体游魂"
"DOTA_Tooltip_ability_elder_titan_move_spirit_Description" "将灵体游魂向目标地点移动。"
"DOTA_Tooltip_ability_elder_titan_natural_order" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description" "使所有元素降低至基础水平,移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心,魔法抗性降低效果以灵体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_Note0" "没有施放灵体游魂时,护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%基础护甲减少:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%基础魔抗减少:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit" "自然秩序"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0" "没有施放灵体游魂时,护甲和魔法抗性降低效果均以上古巨神为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description" "使所有元素降低至基础水平,移除附近敌方单位的基础物理护甲和魔法抗性。护甲降低效果以英雄为中心,魔法抗性降低效果以灵体游魂为中心。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore" "上古巨神又让创世之初重现。"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct" "%基础护甲降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct" "%基础魔法抗性降低:"
"DOTA_Tooltip_ability_elder_titan_natural_order_abilitydraft_note" "只有同时拥有技能“灵体游魂”时才会造成魔法抗性降低。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter" "裂地沟壑"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "上古巨神向前方放出一道不平坦的裂纹。3秒后裂纹塌陷,范围内的单位将被减速,并受到基于他们自身生命最大值的伤害。其中一半伤害为魔法伤害,另一半为物理伤害。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "巨神创造之世,他亲手将其撕裂。"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "裂纹宽度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "裂地长度:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "裂地延迟:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%最大生命值伤害百分比:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp" "回音重踏"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "受到上古巨神的践踏进入昏迷。"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune" "灵体游魂"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune_description" "提供技能免疫"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "灵体游魂"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "灵体巨神加成"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "获得%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成,%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点护甲加成和%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成。"
"DOTA_Tooltip_modifier_elder_titan_natural_order" "自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description" "基础魔法抗性和基础护甲减少%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit" "自然秩序"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit_Description" "基础魔法抗性和护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor" "自然秩序护甲降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description" "基础护甲降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance" "自然秩序魔法抗性降低"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description" "基础魔法抗性降低%dMODIFIER_PROPERTY_TOOLTIP%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter" "裂地沟壑"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter" "裂地沟壑"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description" "移速被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并被缴械。"
//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "压倒性优势"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "用敌人的数量反抗他们,造成伤害并提升军团指挥官的移动速度。根据作用单位和英雄的数量决定造成的伤害数值,以及移速加成的数值。对幻象和召唤单位额外造成相当于其生命值一定百分比的伤害。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_description" "压倒性优势现在每击中一个单位都会获得护甲加成,并且提升持续时间。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "石堂城的弓箭手就等特蕾丝汀一声令下。"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "作用范围:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "基础伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "每个小兵提供伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "每个英雄提供伤害:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct" "%对幻象的伤害百分比:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps" "%移动速度加成(每个小兵):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes" "%移动速度加成(每个英雄):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "移速加成持续时间:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_creep" "每个小兵提供护甲:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_hero" "每个英雄提供护甲:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_duration" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack" "强攻"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "解除指定友方单位的一切负面效果和控制技能,并提升其攻击速度和生命恢复,持续一定时间。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_shard_description" "强攻的目标现在获得技能免疫状态,持续1.75秒。冷却时间减少2秒。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "古铜军团的重振号角可以鼓舞人心。"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "生命恢复:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage" "勇气之霎"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "每当受到攻击,军团指挥官都有几率立即作出反击,而且此次攻击具有吸血效果。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "特蕾丝汀知道,敌人出招最狠的时候也是他们最脆弱的时候。"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%反击概率:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%吸血百分比:"
"DOTA_Tooltip_ability_legion_commander_duel" "决斗"
"DOTA_Tooltip_ability_legion_commander_duel_Description" "军团指挥官强制与目标敌方英雄进行决斗,持续短暂的数秒。决斗开始后双方英雄只能进行物理攻击,不能使用任何物品和技能。如果有英雄在决斗期间死亡,赢得决斗的英雄将永久获得额外攻击力。"
"DOTA_Tooltip_ability_legion_commander_duel_duration" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_duel_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "攻击力奖励:"
"DOTA_Tooltip_ability_legion_commander_duel_duration_scepter" "持续时间:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_description" "提升决斗的持续时间,并降低冷却时间。军团指挥官和她对手受到其他来源的伤害有所降低。"
"DOTA_Tooltip_ability_legion_commander_duel_Note0" "如果双方距离超过2000,决斗也会结束。"
"DOTA_Tooltip_ability_legion_commander_duel_Note1" "决斗获胜后自动对自身施放强攻。"
"DOTA_Tooltip_ability_legion_commander_duel_Lore" "与石堂城的士兵进行单挑是令人无法抗拒的挑战。"
"DOTA_Tooltip_ability_legion_commander_duel_AbilityCooldown" "冷却时间:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_damage_reduction_pct" "%伤害降低:"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "压倒性优势"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack" "强攻"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "攻击速度提升%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,生命恢复提升%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒。"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity" "强攻"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity_Description" "技能免疫"
"DOTA_Tooltip_modifier_legion_commander_duel" "决斗"
"DOTA_Tooltip_modifier_legion_commander_duel_Description" "决斗中,直到双方有人死亡或效果结束。"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "决斗获胜加成攻击力"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "每次决斗胜利都将获得永久攻击力加成"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal" "勇气之霎"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description" "下一次攻击的攻击速度将达到极限。"
//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains" "炎阳索"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "灰烬之灵释放出火焰绳索来缠绕住附近的敌人,将他们困于原地并每秒造成一定伤害。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "持续时间:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "绳索数量:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "将随机选取炘周围的单位作为目标。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "不能作用于技能免疫或隐身单位。"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore" "炘之严训,炽链相伴。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "无影拳"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "灰烬之灵以燎原之火的速度横冲直撞,攻击目标区域内所有敌人,随后返回所在位置。对英雄造成额外伤害。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "对英雄额外伤害:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "攻击间隔:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "在施放技能时作用的目标就已决定。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "对目标的攻击每次间隔为%attack_interval%秒。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "炘拥有的攻击特效(如致命一击、重击、分裂、连锁闪电等效果)在技能攻击期间都能生效。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "施放无影拳时间可以使用其他技能和物品。"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore" "顷刻之间,鞭策众敌。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard" "烈火罩"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "灰烬之灵用火焰之环将自己包裹起来,受到的魔法伤害会被吸收一定百分比。烈火罩对灰烬之灵周围的敌人造成持续伤害。吸收的伤害超过上限后将失去伤害效果。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "持续时间:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "魔法伤害吸收:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_shield_pct_absorb" "%吸收百分比:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "每秒造成伤害:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "魔法伤害的吸收伤害值计算先于任何伤害减免效果。"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore" "近身之敌,自讨苦吃。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "激活残焰"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "选择残焰,灰烬之灵将向其冲去。"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore" "燎原之火,瞬息将至!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant" "残焰"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "可以放出一个残焰,向目标地点冲去,速度为灰烬之灵移动速度的%speed_multiplier%%%。使用“激活残焰”技能后,灰烬之灵向所有残焰像冲去,将其摧毁并造成范围伤害,并移动至最近的残焰像。灰烬之灵最后会到达离目标地点最近的残焰像。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_description" "残焰对附近范围内敌人造成每秒伤害。灰烬之灵附近范围内有敌方英雄阵亡时,恢复一点残焰能量点数。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_description" "提升施法距离、初始残焰速度和最大能量点数。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges" "残焰上限:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time" "残焰恢复时间:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "伤害:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "作用范围:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "残焰持续时间:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_range" "距离:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_speed_multiplier" "移动速度倍数:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "学习后马上拥有3个残焰(上限数量)。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore" "身怀灵力,重焕教义。"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_radius" "烧灼作用范围:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_charge_radius" "充能触发范围:"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains" "炎阳索"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "被炎阳索困于原地。无法闪烁或移动,每秒持续受到伤害。"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard" "烈火罩"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "吸收魔法伤害,并在一定范围内造成魔法伤害"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter" "残焰点数"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description" "只要还有残焰就能随时进行施放。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "残焰持续时间"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description" "残焰经过45秒后将会消失。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "残焰"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "向残焰像冲去。"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff" "残焰"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff_Description" "烧灼造成每秒%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_charge_counter" "无影拳能量点数"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster" "无影拳"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster_Description" "目标作用范围内所有敌人都将受到攻击。"
// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash" "巨石冲击"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "大地之灵将敌方单位或友方单位作为目标,将其击飞,目标将沿他面朝的方向飞行一段距离。如果大地之灵点地为目标,他将击飞%remnant_smash_radius_tooltip%范围内距离最近的单位,优先以残岩为目标。击飞的单位或残岩会对碰到的所有单位造成伤害。如果敌人是被残岩击中还将额外被减速。残岩被击飞的距离将会加长。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "大地之灵的一招一式都蕴含着移山之力。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_abilitydraft_note" "残岩的技能组合需要拥有磁化才能获得技能“残岩”。"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe" "冲击残岩范围:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "伤害:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_duration" "减速持续时间:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "行进速度:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "击飞距离:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "击飞距离(对残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "巨石翻滚"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "大地之灵化身为巨石,经过%delay%秒延迟后沿目标位置翻滚,对经过的敌人造成伤害和眩晕,伤害值为%damage% + %damage_str%%%力量。如果撞到敌方英雄或自身被眩晕,翻滚都会中止。如果翻滚过程中经过残岩将会大幅提高翻滚距离和速度,造成的眩晕时间更长。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "大地之灵将自己与大地紧密结合,使松散的石块吸附到身上,从而组成一个防护圆球向前滚动。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_abilitydraft_note" "残岩的技能组合需要拥有磁化才能获得技能“残岩”。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "速度:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "速度(经过残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "伤害:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "距离:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance_multiplier" "距离倍数(经过残岩):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_bonus_duration" "残岩额外眩晕时间:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0" "翻滚时经过残岩会将其摧毁。"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1" "巨石的作用范围为160。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "地磁之握"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "大地之灵将残岩拉扯到自己所在的位置,行进路径上被击中的敌人都会被沉默并受到伤害。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0" "如果目标处于时间结界,决斗或黑洞之中则不起作用。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1" "地磁之握还可以对友方小兵施放。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_abilitydraft_note" "同时拥有磁化才能使用残岩。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "同性相吸。即使是深藏于鲜血和骨头中的矿物都不能免疫大地之灵的呼唤。"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "残岩伤害:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second" "残岩拉扯速度:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes" "英雄拉扯速度:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller" "残岩"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "在指定位置召唤一枚巨石残岩。残岩没有视野,不能被摧毁,残岩可以加强大地之灵的技能效果。召唤残岩需要消耗能量,能量将慢慢恢复。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_description" "残岩提供地面视野。残岩的最大能量点数增加%shard_tooltip%点。"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_bonus_charges" "额外能量点数:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_vision_radius" "视野范围:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "持续时间:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore" "大地之灵唤出的残岩源自与他一同在大地黑暗的怀抱下埋藏多年的兵马俑。"
"DOTA_Tooltip_ability_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "将附近小范围内的敌方单位磁化,使其短时间内受到伤害。被磁化的英雄单位将会引起附近残岩的爆炸,每次爆炸都将摧毁残岩并刷新残岩附近单位身上的磁化时间(若附近单位未被磁化则为其施加一个磁化效果)。该过程可重复数次。如果一个被磁化的英雄受到了地磁之握或巨石冲击的作用,那么所有被磁化的英雄都会受到同样效果。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "作用范围:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "磁化持续时间:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "残岩引爆范围:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius" "残岩爆炸影响范围:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore" "在大地之灵的呼唤下,敌人体内的鲜血和骨头中所含的矿物都开始倒戈。"
"DOTA_Tooltip_ability_earth_spirit_magnetize_abilitydraft_note" "另外获得技能“残岩”。拥有神杖后获得技能“残岩魔咒”。"
"DOTA_Tooltip_ability_earth_spirit_petrify" "残岩魔咒"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description" "大地之灵对一名英雄施法,使其暂时获得残岩的属性。经过短时间后残岩就会碎裂,释放出英雄,并对周围单位造成伤害。
可以对残岩施放。对残岩施放时冷却时间为5秒。
对友方英雄施放时施法距离更远。"
"DOTA_Tooltip_ability_earth_spirit_petrify_duration" "残岩持续时间:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage" "碎裂伤害:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe" "碎裂作用范围:"
"DOTA_Tooltip_ability_earth_spirit_petrify_ally_cast_range" "对友军时施法距离:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore" "考林操控大地的元素之力,使生命体暂时石化,将其收编于他的兵马俑大军中。"
"DOTA_Tooltip_ability_earth_spirit_petrify_Note0" "如果大地之灵自身受到残岩魔咒的效果,也可以成为巨石冲击的目标。"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter" "残岩点数"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description" "只有拥有残岩能量时才能放置残岩。每隔一段时间会恢复一点。"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence" "巨石冲击沉默效果"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description" "被大地之灵的残岩沉默"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash" "巨石冲击"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff" "巨石冲击"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff_Description" "被大地之灵冲击的巨石撞到,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster" "巨石翻滚"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow" "巨石翻滚的减速效果"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description" "被大地之灵翻滚的巨石撞到,移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff" "被沉默"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "地磁之握"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "被扯向大地之灵。"
"DOTA_Tooltip_modifier_earth_spirit_magnetize" "磁化"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "被大地之灵磁化,每秒受到伤害。若移动至残岩附近会将其引爆,使附近所有敌方英雄被磁化,持续时间也将刷新。"
"DOTA_Tooltip_modifier_earthspirit_petrify" "残岩魔咒"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description" "目标临时变为残岩。"
//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm" "火焰风暴"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "召唤数波火焰风暴攻击目标区域内的所有单位,风暴还有后续伤害。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_description" "火焰风暴可以对自身施放。施放后火焰风暴会跟随孽主。火焰风暴的波数增加,伤害触发间隔/持续时间更短。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "征战的烈焰从深渊最黑暗的深处向外迸发。"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "风暴波数:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "每波伤害:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "每波间隔:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "%烧灼最大生命值百分比:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_count_bonus" "额外波数:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_interval_reduction" "%持续时间/伤害间隔减少:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "怨念深渊"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "在目标区域制造致命的深渊;踏入深渊的敌方单位将被缠绕。每个敌方单位每隔%pit_interval%秒都会再次受到作用。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_scepter_description" "减缓怨念深渊内敌人的移动速度。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "扭曲成现实本身的接缝,维洛格罗斯昭然的仇恨让蔑视他意志的人动弹不得。"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "深渊持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_speed_bonus" "%移动速度减缓:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval" "控制间隔:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration" "控制持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "衰退光环"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "周围所有敌方单位遭到了削弱,损失部分基础攻击力。如果敌方英雄在光环范围内死亡,孽主将获得临时的额外攻击力加成。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" "光是站在孽主面前就能感受到自己的战意从灵魂里被榨干。"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%基础攻击力降低:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep" "额外攻击力(小兵死亡):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero" "额外攻击力(英雄死亡):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal" "恶魔之扉"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_scepter_description" "在传送门两端各召唤一个怨念深渊。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Lore" "他们的到来全无征兆,王国曾经繁荣的地方只剩下烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Description" "打开2个传送门,一个在孽主身旁,另一个在目标地点。英雄可以对一个传送门持续施法3秒,传送至另一端。友军穿过传送门后会暂时获得减伤效果和移动速度加成。传送门之间的距离必须超过%minimum_distance%。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_cast_range" "施法距离:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_damage_reduction" "%伤害降低:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_bonus_ms" "%移动速度加成:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_buff_duration" "加成持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_duration" "持续时间:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_channel_time" "持续施法时间:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift" "黑暗之门"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description" "以友方单位或建筑作为目标地点打开黑暗的大门。经过短暂的延迟,孽主和附近所有友方英雄都将传送至目标地点。 黑暗之门在传送生效前可以取消。如果在技能生效前取消,或者目标单位死亡,黑暗之门都会进入冷却。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore" "他们的到来全无征兆,王国曾经繁荣的地方只剩下烈火和血海。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius" "传送作用范围:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift" "取消黑暗之门"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description" "取消传送。"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Note0" "双击将传送至己方的泉水。"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "火焰风暴"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "持续受到伤害。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "怨念深渊"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "被怨念深渊束缚,无法移动或闪烁。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description" "减少附近敌人的基础攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "攻击力降低%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description" "获得%dMODIFIER_PROPERTY_TOOLTIP%点额外攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter" "衰退光环"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter_Description" "获得额外攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift" "黑暗之门"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description" "孽主正传送至本单位。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff" "衰退光环永久攻击力"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_Description" "获得%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点额外攻击力。"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_PostGame" "获得额外攻击力。"
"DOTA_Tooltip_modifier_underlord_portal_buff" "恶魔之扉"
"DOTA_Tooltip_modifier_underlord_portal_buff_description" "获得%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%伤害降低和%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%移动速度加成。"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow" "怨念深渊"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
//
//PHOENIX
"DOTA_Tooltip_ability_phoenix_icarus_dive" "凤凰冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "凤凰向目标方向进行圆弧状飞行,飞行距离固定,对沿途的敌人造成持续伤害并减缓其移动速度,然后返回初始位置。飞行过程中如果施放超新星将停止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "尽管没少在宇宙虚空之间遨游,但在大气里振翅高飞还是有不同的快感。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "冲击长度:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "凤凰冲击的飞行时间为%dive_duration%秒,可以在飞行途中再次施放来终止飞行。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "终止凤凰冲击"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "马上停止冲击。"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "停!"
"DOTA_Tooltip_ability_phoenix_fire_spirits" "烈火精灵"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "召唤4只围绕凤凰飞行的烈火精灵。每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_shard_description" "烈火精灵变成被动充能技能。具有7秒充能时间。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "凤凰那不断坍塌重生的内核经常释放出具有意识的霎那光流。"
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "烈火精灵持续时间:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "发动烈火精灵"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "每一只烈火精灵都能被单独发射到指定区域。对敌人持续造成伤害并大幅降低他们的攻击速度。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Note0" "烈火精灵现在到达目标区域后将获得1秒的视野。"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "轰!嘣!"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%生命值消耗:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration" "烈火精灵持续时间:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second" "每秒烧灼伤害:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow" "攻击速度减少:"
"DOTA_Tooltip_ability_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description" "凤凰以损失生命能量为代价,向前射出一束炽热的光线炙烤敌人。光线对敌人造成伤害,并且能治疗友军,伤害和治疗的数值均为基础数值加上目标生命值的一定百分比。随着光线不断炙烤,造成的伤害也会不断增加。"
"DOTA_Tooltip_ability_phoenix_sun_ray_shard_description" "超新星期间可以施放烈日炙烤,并且减缓作用下敌人%shard_move_slow_pct%%%移动速度。"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilitydraft_note" "在技能征召中,烈日炙烤的移动已被禁用。英雄只能在烈日炙烤生效期间转向。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "星体能量的这般释放对凤凰来说仅仅是打开了原子大小的豁口。"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%每秒生命值消耗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_damage" "每秒基础伤害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage" "%最大伤害:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal" "每秒基础治疗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal" "%最大治疗:"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilityduration" "最大持续时间:"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0" "烈日炙烤的宽度为%radius%,长度为%abilitycastrange%。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note1" "凤凰受到眩晕、沉默、飓风、妖术或睡眠等效果时烈日炙烤将会中断。"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note2" "凤凰可以使用物品和其他技能,不会打断烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop" "终止烈日炙烤"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "马上停止烈日炙烤。"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "吱吱!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "切换移动状态"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "在烈日炙烤时切换为缓慢前行状态。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Note0" "烈日炙烤允许凤凰穿越地形和树木。"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "&¥……%"
"DOTA_Tooltip_ability_phoenix_supernova" "超新星"
"DOTA_Tooltip_ability_phoenix_supernova_Description" "凤凰十分乐意终结自己现在的生命来换取重生。将自己变为一颗燃烧的恒星,灼烧附近一大片区域内的敌人。恒星受到敌方英雄一定次数的攻击后将会被摧毁。经过%abilityduration%秒后恒星将会爆炸,眩晕周围所有敌人。而凤凰的生命和魔法值都会回到满状态,并且所有技能的冷却时间都会刷新。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_phoenix_supernova_scepter_description" "摧毁超新星所需的攻击次数增加,凤凰可以对友方英雄施放超新星,使双方共同变为恒星进行重生。"
"DOTA_Tooltip_ability_phoenix_supernova_Lore" "超新星的烈日试炼致命非常,而从烈焰中,永生的凤吟将再一次升起。"
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "作用范围:"
"DOTA_Tooltip_ability_phoenix_supernova_abilityduration" "持续时间:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "每秒造成伤害:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "击碎所需攻击次数:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter" "摧毁所需攻击次数:"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter" "施法距离:"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "凤凰冲击烧灼"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "烈火精灵灼烧"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害并且攻击速度被减缓%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "烈火精灵"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "烈火精灵已经可以发动。"
"DOTA_Tooltip_modifier_phoenix_sun_ray" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "发出光线开始烈日炙烤。"
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow" "烈日炙烤"
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding" "恒星形态"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun" "恒星形态"
"DOTA_Tooltip_modifier_phoenix_sun_Description" "重生前炙烤敌人。"
"DOTA_Tooltip_modifier_phoenix_sun_debuff" "恒星灼烧"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "每秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。"
// TERRORBLADE
"DOTA_Tooltip_ability_terrorblade_reflection" "倒影"
"DOTA_Tooltip_ability_terrorblade_reflection_Description" "恐怖利刃映出目标区域内所有敌方英雄的黑暗倒影对其进行反制,目标在短时间内将被自身倒影攻击,移动速度也会被减缓。倒影为无敌状态。"
"DOTA_Tooltip_ability_terrorblade_reflection_Lore" "荒邪之狱的分形之墙中,恐怖利刃洞悉了古老的寓言:你就是自己最可怕的敌人。现在他也要让别人明白这个道理。"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "倒影持续时间:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip" "%倒影继承攻击力:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_terrorblade_reflection_range" "作用范围:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0" "无法以倒影的幻象为目标,并且幻象为无敌,减速效果被移除后幻象将被摧毁。"
"DOTA_Tooltip_ability_terrorblade_reflection_Note1" "倒影只会攻击该技能指定的目标。"
"DOTA_Tooltip_ability_terrorblade_conjure_image" "惑幻"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "创造一个恐怖利刃的幻象,可以攻击敌人造成伤害。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "比面对恐怖利刃更可怕的只有这么种情况:面对成倍的恐怖利刃!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Note0" "惑幻产生的幻象在外观上与普通幻象不同。"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip" "%幻象攻击力:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis" "魔化"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "恐怖利刃变换形态,化身成可怕的恶魔并具备远程攻击能力。任何恐怖利刃的幻象在%metamorph_aura_tooltip%范围内也将魔化。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_abilitydraft_note" "神杖: 魔化开启自动施放后施放效果为恐怖心潮。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "暴躁生气,渐起怒意,激变形体。见识一下恐怖利刃最为恐怖的一面吧。"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "持续时间:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time" "魔化所需时间:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time" "基础攻击间隔:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range" "攻击距离:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip" "魔化光环作用范围:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0" "近战或远程物品的冷却时间不同时将根据恐怖利刃在使用物品时处于远程或近战形态而定。"
"DOTA_Tooltip_ability_terrorblade_sunder" "魂断"
"DOTA_Tooltip_ability_terrorblade_sunder_Description" "隔断恐怖利刃以及目标英雄的灵魂并将双方的当前血量进行互换。交换后双方英雄的生命值必定在一定百分比以上。"
"DOTA_Tooltip_ability_terrorblade_sunder_Lore" "你是不是不想要这条命?恶魔掠夺者偷走的正是你最为珍视的。"
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%隔断后最低生命值:"
"DOTA_Tooltip_ability_terrorblade_terror_wave" "恐怖心潮"
"DOTA_Tooltip_ability_terrorblade_terror_wave_Description" "放出一道能量波,朝所有方向向外行进,击中敌方英雄将使其恐惧,并且恐怖利刃短时间内获得魔化状态。"
"DOTA_Tooltip_ability_terrorblade_terror_wave_fear_duration" "恐惧持续时间:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_radius" "作用范围:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_meta_duration" "魔化持续时间:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal" "恶魔狂热"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_Description" "消耗恐怖利刃当前生命值的一部分,驱散恐怖利刃并提供移动和攻击速度。加成效果在没有魔化状态时更强。
驱散类型:弱驱散"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_health_cost_pct" "%当前生命值消耗:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_movement_speed" "移动速度加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_attack_speed" "攻击速度加成:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_duration" "持续时间:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_melee_bonus" "%近战状态额外效果:"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow" "倒影"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并正遭受恐怖利刃倒影的攻击。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis" "魔化"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "可怕的恶魔形态,具备远程攻击能力。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura" "魔化"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_Description" "可怕的恶魔形态,具备远程攻击能力。"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier" "魔化光环"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description" "恐怖利刃周围的幻象将变成当前形态。"
"DOTA_Tooltip_modifier_terrorblade_fear" "恐惧"
"DOTA_Tooltip_modifier_terrorblade_fear_Description" "因恐怖利刃的魔化而恐惧。"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal" "恶魔狂热"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_Description" "获得移动速度和攻击速度加成。"
// ORACLE
"DOTA_Tooltip_ability_oracle_fortunes_end" "气运之末"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description" "持续施法 - 将神谕者的力量汇聚为一股蕴含荡涤之力的能量,对敌方目标释放这股能量可以对其造成伤害,使其被缠绕,并且驱散其附近区域的魔法效果。如果目标是友军,将只造成驱散效果。缠绕效果的持续时间与引导时间相同。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore" "星体天球充沛的力量让四周充斥着静电爆裂声,而生能射向八方,使敌人暂时魂魄出窍。"
"DOTA_Tooltip_ability_oracle_fortunes_end_channel_time" "最大持续施法时间:"
"DOTA_Tooltip_ability_oracle_fortunes_end_damage" "伤害:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius" "作用范围:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration" "最短缠绕持续时间:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration" "最长缠绕持续时间:"
"DOTA_Tooltip_ability_oracle_fates_edict" "命运敕令"
"DOTA_Tooltip_ability_oracle_fates_edict_Description" "神谕者让目标沉醉,使其无法攻击,同时提高其%magic_damage_resistance_pct_tooltip%%%的魔法抗性。可对友方和敌方单位施放。"
"DOTA_Tooltip_ability_oracle_fates_edict_scepter_Description" "命运敕令不再缴械友军或让敌人免疫魔法伤害。"
"DOTA_Tooltip_ability_oracle_fates_edict_Lore" "无法逾越的预言四处回响:神选之友将暂时不受魔法的折磨。但是折磨还有很多种……"
"DOTA_Tooltip_ability_oracle_fates_edict_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_fates_edict_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_oracle_purifying_flames" "涤罪之焰"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description" "将目标身上一切不洁之物净化,对其造成大量魔法伤害,并使其在接下来的一段时间内逐渐恢复生命值。恢复的生命值总量将超过受到的伤害。可对友方和敌方单位施放。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore" "一支蜡烛的微光在挂满镜子的厅堂中异常耀眼,无独有偶,破碎的宇宙之壁可以将预言的微光变成炫目的火炬。"
"DOTA_Tooltip_ability_oracle_purifying_flames_damage" "伤害:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second" "每秒治疗量:"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip" "治疗生命值总量:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter" "神杖升级冷却时间:"
"DOTA_Tooltip_ability_oracle_purifying_flames_castpoint_scepter" "神杖升级施法前摇:"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0" "涤罪之焰的治疗效果可以相互叠加。"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note1" "涤罪之焰的伤害对友军不会致死。"
"DOTA_Tooltip_ability_oracle_false_promise" "虚妄之诺"
"DOTA_Tooltip_ability_oracle_false_promise_Description" "暂时篡改队友的命运,技能期间受到的任何治疗和伤害效果将在虚妄之诺结束后结算,其中治疗效果结算时效果更强。施放时将移除目标身上大部分的负面状态效果。\n\n驱散类型:强驱散"
"DOTA_Tooltip_ability_oracle_false_promise_shard_description" "虚妄之诺具有隐身效果,渐隐延迟为%shard_fade_time%秒。"
"DOTA_Tooltip_ability_oracle_false_promise_Lore" "敌人和虚妄的先知一样常常会编造他人的命运。"
"DOTA_Tooltip_ability_oracle_false_promise_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_false_promise_Note0" "伤害和治疗效果虽然被延缓结算,但是结算时依然会考虑护甲和魔法抗性的减免。"
"DOTA_Tooltip_ability_oracle_false_promise_Note1" "经过延缓的伤害和治疗效果在目标失去本技能效果后立刻结算。"
"DOTA_Tooltip_ability_oracle_false_promise_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_oracle_false_promise_heal_amp_pct" "%结算治疗增强:"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge" "气运之末缠绕效果"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description" "加成状态被驱散,并且被缠绕。"
"DOTA_Tooltip_modifier_oracle_fates_edict" "命运敕令"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description" "被缴械、魔法抗性提高%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
"DOTA_Tooltip_modifier_oracle_purifying_flames" "涤罪之焰治疗效果"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description" "处于涤罪之焰的治疗效果中。"
"DOTA_Tooltip_modifier_oracle_false_promise_timer" "虚妄之诺"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description" "所受的任何伤害或治疗效果将延缓至虚妄之诺效果结束后结算。治疗效果将双倍结算。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny" "天命之雨"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Description" "在目标范围内降下大雨。站在该区域的敌人受到每秒伤害,并且治疗增强被削弱。区域内友军被治疗,并且具有提升后的治疗增强。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Lore" "通过将精神与大气相混合,奈里夫把单一的现实扭曲成矛盾的结合。"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_radius" "作用范围:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_duration" "持续时间:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_damage" "每秒伤害/治疗:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_heal_amp" "%治疗增强:"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny" "天命之雨"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny_Description" "友军的治疗增强并且敌人的治疗减少%dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%。"
// TECHIES
"DOTA_Tooltip_ability_techies_land_mines" "感应地雷"
"DOTA_Tooltip_ability_techies_land_mines_Lore" "起重港的噩梦!"
"DOTA_Tooltip_ability_techies_land_mines_Description" "埋布隐形的地雷,不会被真实视域检测到,但是有敌方单位在地雷的%radius%生效范围内会显形。敌人在生效范围内停留超过%proximity_threshold%秒会使地雷爆炸,并且魔法抗性会被暂时降低。爆炸对%min_distance%范围内目标造成全额伤害,对边缘造成的伤害减少至%outer_damage%%%。对建筑物造成%building_damage_pct%%%伤害。"
"DOTA_Tooltip_ability_techies_land_mines_damage" "伤害:"
"DOTA_Tooltip_ability_techies_land_mines_radius" "作用范围:"
"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct" "%对建筑伤害:"
"DOTA_Tooltip_ability_techies_land_mines_activation_delay" "启动延迟:"
"DOTA_Tooltip_ability_techies_land_mines_mres_reduction" "%魔法抗性降低:"
"DOTA_Tooltip_ability_techies_land_mines_burn_duration" "负面效果持续时间:"
"DOTA_Tooltip_ability_techies_land_mines_Note0" "感应地雷的%placement_radius%范围内不能再放置地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note1" "感应地雷不会阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_land_mines_Note2" "地雷持续时间没有上限,除非爆炸或被摧毁。"
"DOTA_Tooltip_ability_techies_land_mines_Note3" "隐形单位也能触发地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note4" "飞行单位不会触发地雷。"
"DOTA_Tooltip_ability_techies_land_mines_Note5" "敌方英雄将地雷摧毁可以获得25金钱。"
"DOTA_Tooltip_ability_techies_land_mines_Note6" "技能免疫单位将使地雷显形,但不会引发爆炸。"
"DOTA_Tooltip_ability_techies_stasis_trap" "静滞陷阱"
"DOTA_Tooltip_ability_techies_stasis_trap_Description" "埋设一个隐形的陷阱,当有敌方单位靠近时会马上自动触发,造成缠绕。"
"DOTA_Tooltip_ability_techies_stasis_trap_Lore" "猎手镇的灾难!"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius" "触发陷阱范围:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_radius" "缠绕作用范围:"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time" "陷阱渐隐时间:"
"DOTA_Tooltip_ability_techies_stasis_trap_cast_range_scepter_bonus" "神杖升级施法距离加成:"
"DOTA_Tooltip_ability_techies_stasis_trap_scepter_description" "提升施法距离。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note0" "静滞陷阱触发后将摧毁作用范围内的其他静滞陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note1" "隐形单位不会触发静滞陷阱。"
"DOTA_Tooltip_ability_techies_stasis_trap_Note2" "静滞陷阱不能阻止中立生物产生。"
"DOTA_Tooltip_ability_techies_suicide" "爆破起飞!"
"DOTA_Tooltip_ability_techies_suicide_Description" "工程师冲到敌人中间,在相遇时引爆炸药,造成大量范围伤害,并沉默敌人。引爆时会对工程师造成当前生命值一定百分比的非致死伤害。"
"DOTA_Tooltip_ability_techies_suicide_shard_description" "爆破起飞!的施法距离提升%shard_bonus_cast_range%,并且对作用下的敌人造成%shard_stun_duration%秒眩晕。"
"DOTA_Tooltip_ability_techies_suicide_Lore" "我们是要去哪?"
"DOTA_Tooltip_ability_techies_suicide_damage" "全额伤害:"
"DOTA_Tooltip_ability_techies_suicide_radius" "作用范围:"
"DOTA_Tooltip_ability_techies_suicide_silence_duration" "沉默持续时间:"
"DOTA_Tooltip_ability_techies_suicide_hp_cost" "%对自身的当前生命值伤害:"
"DOTA_Tooltip_ability_techies_suicide_Note0" "工程师在此次爆炸中受到的自身伤害不会致死。"
"DOTA_Tooltip_ability_techies_suicide_Note1" "此技能将摧毁树木。"
"DOTA_Tooltip_ability_techies_sticky_bomb" "粘性炸弹"
"DOTA_Tooltip_ability_techies_sticky_bomb_Description" "向目标区域抛出一个粘性炸弹。如果炸弹落在一个敌方英雄身旁,炸弹会粘上去,减缓其移动速度。数秒后炸弹会爆炸,对爆炸区域内造成伤害,并再次施加减速,持续%secondary_slow_duration%秒。"
"DOTA_Tooltip_ability_techies_sticky_bomb_Lore" "这样革命性的才华本应与他人分享。"
"DOTA_Tooltip_ability_techies_sticky_bomb_radius" "粘附作用范围:"
"DOTA_Tooltip_ability_techies_sticky_bomb_countdown" "爆炸延迟:"
"DOTA_Tooltip_ability_techies_sticky_bomb_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_techies_sticky_bomb_secondary_slow" "%二次减速:"
"DOTA_Tooltip_ability_techies_sticky_bomb_explosion_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_sticky_bomb_damage" "伤害:"
"DOTA_Tooltip_ability_techies_reactive_tazer" "活性电击"
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_description" "活性电击可以对友军施放,并且引爆时造成伤害。对作用下友军发动攻击也会受到伤害。"
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_damage" "伤害:"
"DOTA_Tooltip_ability_techies_reactive_tazer_Description" "工程师放出电荷,使他们短时间内获得移动速度加成。攻击工程师的敌人被暂时缴械,并且受到弱驱散效果。效果结束时,电荷将会爆炸,使范围内所有敌人缴械。"
"DOTA_Tooltip_ability_techies_reactive_tazer_Lore" "想要双手稳稳地握住炸弹更需要大量个人空间。"
"DOTA_Tooltip_ability_techies_reactive_tazer_duration" "加成持续时间:"
"DOTA_Tooltip_ability_techies_reactive_tazer_stun_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_reactive_tazer_disarm_duration" "缴械持续时间:"
"DOTA_Tooltip_ability_techies_reactive_tazer_bonus_ms" "%移动速度加成:"
"DOTA_Tooltip_ability_techies_remote_mines" "遥控炸弹"
"DOTA_Tooltip_ability_techies_remote_mines_Description" "埋设一颗隐形的炸弹,只有在你的控制下经过简短的延迟才会引爆。爆炸对建筑无效。"
"DOTA_Tooltip_ability_techies_remote_mines_scepter_description" "提升伤害和施法距离。"
"DOTA_Tooltip_ability_techies_remote_mines_abilitydraft_note" "还将提供技能“雷区标识”。"
"DOTA_Tooltip_ability_techies_remote_mines_Lore" "矿工湾的陷落!"
"DOTA_Tooltip_ability_techies_remote_mines_radius" "爆炸范围:"
"DOTA_Tooltip_ability_techies_remote_mines_damage" "伤害:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time" "启动延迟时间:"
"DOTA_Tooltip_ability_techies_remote_mines_duration" "炸弹持续时间:"
"DOTA_Tooltip_ability_techies_remote_mines_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter_bonus" "神杖升级施法距离加成:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter" "神杖升级伤害:"
"DOTA_Tooltip_ability_techies_remote_mines_Note0" "敌方英雄摧毁炸弹将获得10金钱。"
"DOTA_Tooltip_ability_techies_focused_detonate" "集中引爆"
"DOTA_Tooltip_ability_techies_focused_detonate_Description" "直接引爆目标区域内所有遥控炸弹。"
"DOTA_Tooltip_ability_techies_focused_detonate_Lore" "既然能点燃所有引线那干嘛只点一根?"
"DOTA_Tooltip_ability_techies_focused_detonate_radius" "作用范围:"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate" "精确引爆"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description" "直接引爆所有选中的遥控炸弹。"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore" "炸翻天!"
"DOTA_Tooltip_ability_techies_minefield_sign" "雷区标识"
"DOTA_Tooltip_ability_techies_minefield_sign_Description" "在指定地点放置警示牌,使作用范围内所有地雷为无敌状态。同一时间只能存在一个标识。持续%lifetime%秒。"
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime" "标识持续时间:"
"DOTA_Tooltip_ability_techies_minefield_sign_Lore" "别四处乱跑!"
"DOTA_Tooltip_ability_techies_minefield_sign_aura_radius" "作用范围:"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed" "被电击"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed_Description" "被活性电荷缴械"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter" "感应地雷能量点数"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter_Description" "只有拥有感应地雷能量时才能放置感应地雷。每隔一段时间会恢复一点。"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned" "静滞陷阱缠绕效果"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description" "你刚发现了工程师的一个静滞陷阱!"
"DOTA_Tooltip_modifier_techies_land_mines_count" "感应地雷计数"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description" "当前已埋设的感应数量。"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura" "雷区标识"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description" "被工程师的雷区标识隐藏。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow" "粘性炸弹"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary" "粘性炸弹"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_techies_reactive_tazer" "活性电击"
"DOTA_Tooltip_modifier_techies_reactive_tazer_Description" "移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且会电击攻击者。"
"DOTA_Tooltip_modifier_techies_land_mine_burn" "感应地雷"
"DOTA_Tooltip_modifier_techies_land_mine_burn_Description" "魔法抗性降低%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%。"
// Winter Wyvern
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn" "严寒烧灼"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description" "寒冬飞龙乘着一股极地寒风扶摇而上,移动将无视地形,每次攻击都将呼出逼人的寒气。高飞时,她的攻击射程更远,攻击弹道速度也更快,被攻击的敌人在寒意作用下,移动速度也被减缓,同时每秒损失%percent_damage%%%当前生命值。在夜晚的寒风中,她的视野还会被加强,在技能期间夜晚将额外获得%night_vision_bonus%的视野范围。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_scepter_description" "严寒烧灼变成开关型技能,开启后每秒消耗一定量魔法。攻击时每个目标不再只受到一次负面效果。提升寒冬飞龙的移动速度。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore" "其他龙点燃龙炎的器官在傲洛斯体内熔炼的是难以想象的寒气。从她咽喉的深处呼出的气息会将敌人送入烧灼的痛苦中。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration" "飞行持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus" "攻击射程加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage" "%生命值烧灼百分比:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration" "烧灼持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus" "夜晚视野范围加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter" "每秒消耗魔法:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_movement_scepter" "%移动速度加成:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0" "每次施放严寒灼烧时敌方单位只会获得一次负面效果。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1" "本技能无法作用于肉山。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2" "寒冬飞龙的攻击前摇降低至%attack_point%秒。"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note3" "严寒烧灼的持续伤害和减速无法被驱散。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast" "碎裂冲击"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description" "向目标单位发射一团易碎的冰球。冰球一击中目标就会碎裂,而目标单位将不会受到任何效果,但是附近%split_radius%基础范围内敌人都将因碎片的冲击受到伤害,并且移动速度减缓%movespeed_slow_tooltip%%%。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore" "这些冰渣由她冰冻的咽喉中特殊的囊泡慢慢生成,寒冬飞龙正借此轰击她的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_damage" "伤害:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius" "碎裂作用范围:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip" "%移动速度减缓:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration" "减速持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0" "作用于主目标的冰球弹道速度为%projectile_speed%,或经过%projectile_max_time%秒到达目标,取决于哪个更快。"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1" "初始的冰球无法被躲避。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace" "极寒之拥"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description" "将队友封入一个冰茧中,使其被冻在原地并恢复生命值,恢复数值为基础数值加上最大生命值的一定比例。冰茧将阻隔一切物理伤害。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_shard_description" "极寒之拥结束时会对该地点放出一次碎裂冲击,打击%shard_splinter_range%范围内敌人。冷却时间减少%shard_cooldown_reduction%秒。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_abilitydraft_note" "魔晶升级需要同时拥有碎裂冲击。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore" "寒冬之心中有着寒冷而治愈的拥抱。坚冰减缓了血液的流动,使治疗的魔力发挥得更加彻底。"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration" "持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive" "每秒基础治疗:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage" "%每秒最大生命值治疗:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse" "寒冬诅咒"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description" "寒冬飞龙将一个敌方目标冻在原地,附近的其他敌人将受到癫狂诅咒,对冻住的队友进行攻击,而且攻击速度得到提升。冻住的目标和被诅咒攻击队友的敌人不会受到任何来自敌方的伤害,不过寒冬飞龙或她控制的单位除外。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore" "这个诅咒在书龙咒语中最为古老,也是那句老话的真相:有时候我的敌人的敌人还是我的敌人。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius" "诅咒作用范围:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction" "%诅咒所受伤害降低:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed" "诅咒攻击速度:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration" "诅咒持续时间:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0" "如果目标被其队友击杀,击杀者将仍是寒冰飞龙。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1" "无视主目标的技能免疫状态,但是对目标周围的技能免疫队友无效。"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note2" "如果被诅咒的敌人附近没有他的队友超过%early_out_timer%秒,效果会提前结束。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight" "严寒烧灼飞行状态"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description" "飞行中。攻击射程更远,攻击弹道更快,使敌人减速,同时每秒烧灼他们一定百分比的当前生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow" "严寒烧灼减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,同时每秒损失当前生命值的一定百分比。"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow" "碎裂冲击减速效果"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace" "极寒之拥"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description" "免疫物理伤害,并恢复生命值。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse" "寒冬诅咒"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description" "无法分辨敌友。"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura" "寒冬诅咒目标"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description" "冻在原地,并将受到附近友军的攻击。"
// Arc Warden
"DOTA_Tooltip_ability_arc_warden_flux" "乱流"
"DOTA_Tooltip_ability_arc_warden_flux_Description" "将不稳定的涡流能量灌注到落单敌人体内,减缓其移动速度并造成持续伤害。如目标周围有其他敌方单位 ,则没有伤害效果。"
"DOTA_Tooltip_ability_arc_warden_flux_Lore" "囚禁遗迹之力的无穷小碎片。"
"DOTA_Tooltip_ability_arc_warden_flux_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second" "每秒伤害:"
"DOTA_Tooltip_ability_arc_warden_flux_search_radius" "友军搜寻范围:"
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_flux_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field" "磁场"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description" "制造一个充满磁能的圆形扭曲力场,为力场中的友方英雄及建筑提供攻击速度加成,使其闪避来自磁场外的攻击。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_description" "磁场现在施放时会将范围内敌人推出,并对其中的敌人造成减速。另外对其中的友军提供魔法抗性加成。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore" "时间与空间对于古老如泽特之人实在是无足轻重。"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius" "作用范围:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "攻击速度加成:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance" "%闪避加成:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_magic_resist" "%魔法抗性加成:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith" "闪光幽魂"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description" "召唤一个缓慢实体化的闪光怨灵萦绕在目标区域。一旦有敌方单位进入范围,怨灵将贴近敌人自我熔化并造成魔法伤害,同时使目标减速。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_scepter_description" "闪光幽魂会在击中一个敌人后再产生一个闪光幽魂,新的幽魂具有%scepter_activation_delay%秒启动延迟。新的闪光幽魂持续%scepter_duration%秒。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore" "泽特原始自我的低级碎片。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Note0" "闪光幽魂无法被躲避。"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius" "搜寻范围:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay" "启动延迟:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed" "幽魂速度:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage" "伤害:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration" "减速持续时间:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_move_speed_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_arc_warden_tempest_double" "风暴双雄"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description" "天穹守望者将破碎的自我汇聚到一起,创造出自身的完美电子复制体。复制体可以使用天穹守望者的当前所有物品和技能,大部分消耗品以及死亡时掉落的物品除外。复制体的物品和技能冷却时间会独立计算。复制体被击杀后敌人将获得经验和金钱奖励。复制体离天穹守望者过远会失去自我意识,造成的攻击伤害减少。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore" "被同类的力量扭曲后,天穹守望者变成了自己最为不齿的:大分裂。"
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration" "持续时间:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_bounty" "被击杀后提供金钱:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_penalty_distance" "惩罚距离:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_attack_damage_penalty" "%攻击力惩罚:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Note0" "复制体无法使用风暴双雄或刷新球。"
"DOTA_Tooltip_modifier_arc_warden_flux" "乱流"
"DOTA_Tooltip_modifier_arc_warden_flux_Description" "附近没有友方单位时会受到伤害,被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge" "闪光幽魂"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed" "磁场"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description" "在磁场内获得%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%攻击速度加成,并且100%%闪避来自磁场外的攻击。"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion" "磁场"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double" "风暴双雄"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description" "天穹守望者的完美复制体,可以使用除了真视宝石和圣剑外的所有技能和物品。"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty" "茫然无措"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty_Description" "离天穹守望者太远后伤害输出减少%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%。"
// Monkey King
"DOTA_Tooltip_ability_monkey_king_tree_dance" "丛林之舞"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Description" "齐天大圣跳上一棵树并停在上面。停留时获得乾坤之跃技能——需要持续施法的跳跃式攻击。如果树木被摧毁,他将从树上掉下,并眩晕4秒。在地面受到玩家或肉山的伤害时丛林之舞将在一定时间内无法使用,处于冷却状态。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Lore" "孙悟空在树顶上灵活地跳跃,总是一跃而至。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note0" "丛林之舞在落地时进入冷却。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note1" "右键点击地面后齐天大圣会从树上跳下。"
"DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance" "距离:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown" "受到伤害时冷却时间:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_damage_tooltip" "乾坤之跃伤害:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_movement_slow_tooltip" "%乾坤之跃减速:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_abilitydraft_note" "只有在技能征召模式中,丛林之舞技能在上树时会被换成乾坤之跃。只有先返回地面才能再跳向其他树。"
"DOTA_Tooltip_ability_monkey_king_primal_spring" "乾坤之跃"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Description" "持续施法 - 齐天大圣从树顶跃下,对着陆区域内敌人造成减速和伤害。持续施法的时间越长,伤害和减速效果越高。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Lore" "从浓密的树丛中跃向敌军中央,孙悟空的攻击毫不留情。"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage" "伤害:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration" "最大减速持续时间:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance" "最大距离:"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_early" "马上跃出"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_abilitychanneltime" "最大持续施法时间:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike" "棒击大地"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Description" "齐天大圣让金箍棒变大,并将其挥起猛击地面,眩晕一条直线上的敌人并造成基于他普通攻击的致命一击伤害。具有克敌机先效果。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore" "传说中的金箍棒根据主人的意愿变大变长,确保敌人都逃不出齐天大圣的手心。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_shard_Description" "棒击大地设为自动施放时,齐天大圣会在棒击大地击中地面时跳跃至金箍棒的另一端。"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range" "距离:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Note0" "不会作用于技能免疫单位。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery" "如意棒法"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description" "齐天大圣的攻击唤醒了金箍棒的力量。连续攻击四次同个英雄后齐天大圣的下四次攻击得到加强,获得了攻击力加成和吸血效果。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore" "金箍棒能敏锐感知主人的情绪,在孙悟空展现战意时散发力量。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0" "棒击大地击中敌人时也会计入攻击次数。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note1" "再次攻击敌人将刷新如意棒法的计数持续时间。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note2" "敌人身上的计数效果无法被驱散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note3" "自身的如意棒法效果可以被驱散。"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits" "所需次数:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration" "计数持续时间:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_charges" "攻击次数:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal" "%额外吸血:"
"DOTA_Tooltip_ability_monkey_king_mischief" "七十二变"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_description" "七十二变的冷却时间更短,无敌时间更长,不再减缓齐天大圣的移动速度,并且可以躲避弹道。"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_invul_duration" "无敌持续时间:"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_cooldown" "冷却时间:"
"DOTA_Tooltip_ability_monkey_king_mischief_Description" "齐天大圣以周遭事物为启发进行伪装,改变自己的外形,从而欺骗对手。受到伤害,发动攻击或使用任意物品都会失去伪装效果。变化后%invul_duration%秒内免疫伤害。"
"DOTA_Tooltip_ability_monkey_king_mischief_Lore" "要小心那棵树。"
"DOTA_Tooltip_ability_monkey_king_mischief_movespeed" "移动速度:"
"DOTA_Tooltip_ability_monkey_king_mischief_Note0" "齐天大圣变成信使时移动速度与信使一致。"
"DOTA_Tooltip_ability_monkey_king_untransform" "变回原状"
"DOTA_Tooltip_ability_monkey_king_untransform_Description" "使齐天大圣恢复原状。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command" "猴子猴孙"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_abilitydraft_note" "另外提供七十二变"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Description" "齐天大圣变出圆形的猴子猴孙阵列,猴子猴孙从他的位置散开。若齐天大圣离开范围,猴子猴孙将会消失。猴子猴孙继承齐天大圣的攻击力并且只会以英雄为目标。在技能持续时间内齐天大圣获得护甲加成。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_description" "每隔一段时间在齐天大圣附近产生一个猴子猴孙。隐身或上树时不会产生。只有齐天大圣在附近时猴子猴孙才会攻击建筑。猴子猴孙现在独立获得如意棒法的效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore" "齐天大圣将一簇猴毛吹向敌人,每根毛都变成了自己的复制体。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0" "猴子猴孙不会获得如意棒法的加成效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1" "猴子猴孙不会继承碎颅锤和深渊之刃的效果。"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed" "猴子猴孙攻击间隔:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_duration" "持续时间:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor" "护甲加成:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_interval" "单个猴子猴孙产生间隔:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_duration" "单个猴子猴孙持续时间:"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun" "棒击大地"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description" "被齐天大圣的棒击大地眩晕"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit" "棒击大地致命一击"
"DOTA_Tooltip_modifier_monkey_king_unperched_stunned" "从树上落下;眩晕中"
"DOTA_Tooltip_modifier_monkey_king_spring_slow" "乾坤之跃"
"DOTA_Tooltip_modifier_monkey_king_spring_slow_Description" "减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter" "如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description" "齐天大圣的攻击"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses" "如意棒法"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description" "攻击力和吸血效果加成"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage" "猴子猴孙"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description" "额外护甲"
"DOTA_Tooltip_modifier_monkey_king_transform" "七十二变"
"DOTA_Tooltip_modifier_monkey_king_transform_Description" "这个单位是伪装的。"
// Dark Willow
"DOTA_Tooltip_ability_dark_willow_bramble_maze" "荆棘迷宫"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Description" "%initial_creation_delay%秒后邪影芳灵在目标区域创造出一片荆棘迷宫。进入荆棘的敌人将持续受到伤害,并且被缠绕。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore" "仙灵之境将你环绕,只是在等着让你深陷……"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0" "不能使被缠绕的隐身敌人显形。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note1" "缠绕无法打断持续施法。"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_count" "荆棘数量:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_duration" "迷宫持续时间:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration" "缠绕持续时间:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_damage_per_tick" "每次伤害:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range" "荆棘抓取范围:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_range" "迷宫作用范围:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm" "暗影之境"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Description" "邪影芳灵遁入暗影之境,无法成为攻击或技能的目标。她的下次攻击将获得额外攻击距离,并且造成额外魔法伤害,暗影之境技能也会结束。在暗影中时间越长,伤害越高。在暗影之境内的时间超过%max_damage_duration%秒将获得最大伤害。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore" "你看不见的东西肯定会害你。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_scepter_description" "发动普通攻击不再使邪影芳灵脱离暗影之境。持续时间内每次攻击都带有额外伤害。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0" "施法时能躲避弹道。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1" "获得相位移动状态。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2" "需要视野的技能无法作用于暗影之境中的邪影芳灵。"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_damage" "最高伤害:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_attack_range_bonus" "攻击距离加成:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_max_damage_duration" "最大伤害所需时间:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown" "诅咒王冠"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Description" "邪影芳灵授予敌人一顶被诅咒的古老仙灵王冠。经过一定延迟后,目标和周围的所有敌人都会被眩晕。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_shard_description" "诅咒王冠在倒计时结束时会围绕目标在%shard_spawn_radius%范围内产生%shard_bramble_amount%朵荆棘。即使效果被驱散也会触发。眩晕延迟降低%shard_delay_reduction%秒。"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore" "没人告诉过你吗?千万别和仙女打交道……"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_delay" "延迟:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius" "眩晕作用范围:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_dark_willow_terrorize" "恐吓"
"DOTA_Tooltip_ability_dark_willow_terrorize_abilitydraft_note" "也会获得技能“作祟”。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Description" "邪影芳灵放出她的精灵宠物恐吓她的敌人。经过一定延迟后,目标区域内所有敌人变得害怕,朝自己的泉水狂奔。作祟开启期间不能使用恐吓。"
"DOTA_Tooltip_ability_dark_willow_terrorize_Lore" "你觉得你知道恐惧的意思?杰克斯会让你见识这词的真谛……"
"DOTA_Tooltip_ability_dark_willow_terrorize_Note0" "恐吓提供受作用单位的视野。"
"DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration" "恐惧持续时间:"
"DOTA_Tooltip_ability_dark_willow_bedlam" "作祟"
"DOTA_Tooltip_ability_dark_willow_bedlam_Description" "邪影芳灵的精灵宠物在持续时间内围绕她飞行,快速攻击周围敌人。恐吓开启期间不能使用作祟。"
"DOTA_Tooltip_ability_dark_willow_bedlam_Lore" "你得原谅我的朋友杰克斯。他是有点杀红了眼。"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage" "攻击伤害:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval" "攻击间隔:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius" "攻击作用范围:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_targets" "攻击目标:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_radius" "游走作用范围:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration" "游走持续时间:"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze" "荆棘迷宫"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description" "被缠绕,无法移动。"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff" "暗影之境"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description" "无法被选中,而且获得额外魔法伤害。"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown" "诅咒王冠"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description" "即将被诅咒王冠眩晕。"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear" "恐吓"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description" "奔回泉水,远离邪影芳灵。"
"DOTA_Tooltip_modifier_dark_willow_bedlam" "作祟"
"DOTA_Tooltip_modifier_dark_willow_bedlam_Description" "精灵环绕邪影芳灵,并攻击敌人。"
// PANGOLIER
"DOTA_Tooltip_ability_pangolier_swashbuckle" "虚张声势"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Description" "以矢量为目标。石鳞剑士先冲向目标地点,再向指示方向上的所有敌人刺出数剑。\n\n刺剑有几率触发幸运一击。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Lore" "石鳞剑士的剑比舌头还要灵活。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note0" "虚张声势的攻击继承攻击特效的触发几率。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note1" "在地雷滚滚期间施放虚张声势将使地雷滚滚提前结束。"
"DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range" "冲刺距离:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_range" "刺剑距离:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius" "刺击宽度:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_damage" "每次伤害:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_strikes" "刺剑次数:"
"DOTA_Tooltip_ability_pangolier_shield_crash" "甲盾冲击"
"DOTA_Tooltip_ability_pangolier_shield_crash_Description" "石鳞剑士跃入空中,再落向当前位置的前方地面造成冲击,对他周围的敌人造成伤害和减速。冲击时每击中一个敌方英雄,他就能在短时间内获得一定百分比的减伤效果。\n\n地雷滚滚过程中使用甲盾冲击将会保持前进,并且可以使地雷滚滚跨过地形障碍。"
"DOTA_Tooltip_ability_pangolier_shield_crash_scepter_description" "甲盾冲击将围绕英雄每90度施放一个刺击2次的虚张声势。"
"DOTA_Tooltip_ability_pangolier_shield_crash_Lore" "只有被敌人层层包围,石鳞剑士才能真正地一展雄风。"
"DOTA_Tooltip_ability_pangolier_shield_crash_damage" "伤害:"
"DOTA_Tooltip_ability_pangolier_shield_crash_radius" "作用范围:"
"DOTA_Tooltip_ability_pangolier_shield_crash_duration" "减伤持续时间:"
"DOTA_Tooltip_ability_pangolier_shield_crash_hero_stacks" "%每名英雄减少伤害:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow" "%移动速度减缓:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_pangolier_heartpiercer" "一剑穿心"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Description" "石鳞剑士完美把握敌人的动向,灵巧地使剑穿过防御。他的攻击有几率无视护甲并使目标减速,效果经过一定延迟后生效。"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Lore" "这些蠢材对真正的护甲一无所知……"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Note0" "攻击肉山或建筑时不会触发。"
"DOTA_Tooltip_ability_pangolier_heartpiercer_chance_pct" "%穿心概率:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_debuff_delay" "效果延迟:"
"DOTA_Tooltip_ability_pangolier_lucky_shot" "幸运一击"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Description" "石鳞剑士孤注一掷,让命运决定敌人的下场。石鳞剑士的攻击或技能拥有一定几率施加缴械,同时削弱护甲。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Lore" "石鳞剑士出剑更多时候是因心血来潮,而非理智。"
"DOTA_Tooltip_ability_pangolier_lucky_shot_chance_pct" "%概率:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_armor" "护甲降低:"
"DOTA_Tooltip_ability_pangolier_gyroshell" "地雷滚滚"
"DOTA_Tooltip_ability_pangolier_gyroshell_Description" "石鳞剑士卷成一个技能免疫状态的圆球,隆隆地向前滚去。滚动时移动速度提升,可以碾过树木,但是转身速率降低。敌人被击中后会被击退,然后受到伤害和眩晕。\n\n与地形障碍相撞后会暂时停止滚动,并且滚动方向变反。\n\n驱散类型:弱驱散"
"DOTA_Tooltip_ability_pangolier_gyroshell_Lore" "他的祖先只能找到安全感的地方,石鳞剑士却看见了机遇……"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note0" "敌人在技能期间可以多次被眩晕,但是只有上一次眩晕结束后才会再次被眩晕。"
"DOTA_Tooltip_ability_pangolier_gyroshell_Note1" "即使石鳞剑士在滚动时被控制,他依然会对范围内敌人造成眩晕和击退。"
"DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip" "变形时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed" "滚动速度:"
"DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius" "作用范围:"
"DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius" "击退距离:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop" "停止滚动"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description" "停!"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore" "只要唐特·培林愿意,他就能停下。"
"DOTA_Tooltip_modifier_pangolier_gyroshell" "地雷滚滚"
"DOTA_Tooltip_modifier_pangolier_gyroshell_Description" "天然的华丽!"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay" "一剑穿心生效"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay_Description" "即将被一剑穿心。"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff" "一剑穿心"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff_Description" "护甲无效,并且被减速%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description" "格挡%fMODIFIER_PROPERTY_TOOLTIP%%%伤害。"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description" "睁大眼睛了吗?"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow" "甲盾冲击"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%%。"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned" "地雷滚滚眩晕"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description" "被地雷滚滚眩晕"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet" "反弹!"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description" "石鳞剑士往回反弹,暂时无法控制自己的移动。"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm" "幸运一击"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm_Description" "被缴械。护甲降低%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%点。"
"DOTA_Tooltip_ability_pangolier_rollup" "卷土重来"
"DOTA_Tooltip_ability_pangolier_rollup_Description" "石鳞剑士将自身卷成保护性的圆球,获得技能免疫状态,并且可以转身。可以在地雷滚滚期间施放,暂停滚动。可以在卷土重来期间施放地雷滚滚和甲盾冲击。若敌人在此期间发动攻击,将滚离攻击者,对途中的敌人施加地雷滚滚的伤害/眩晕。"
"DOTA_Tooltip_ability_pangolier_rollup_duration" "持续时间:"
"DOTA_Tooltip_ability_pangolier_rollup_rollup_bounce_duration" "滚离持续时间:"
"DOTA_Tooltip_ability_pangolier_rollup_stop" "中止卷土重来"
"DOTA_Tooltip_ability_pangolier_rollup_stop_Description" "提前中止石鳞剑士的卷土重来。"
"DOTA_Tooltip_modifier_pangolier_rollup" "卷土重来"
"DOTA_Tooltip_modifier_pangolier_rollup_Description" "处于技能免疫状态。"
// GRIMSTROKE
"DOTA_Tooltip_ability_grimstroke_dark_artistry" "命运之笔"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Description" "天涯墨客画出一道墨迹,对敌人造成伤害和减速。墨迹每碰到一个敌人,造成的伤害都会增加。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Lore" "天涯墨客的墨迹带有腐化的力量,吸取自他死去的族人,将吞噬抓住的任何敌人。"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_damage" "基础伤害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_bonus_damage_per_target" "每个目标提高伤害:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow" "命运之笔"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow_Description" "这个单位的移动速度被减缓。"
"DOTA_Tooltip_ability_grimstroke_ink_creature" "幻影之拥"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Description" "召唤一个快速向目标移动的幻影,到达时将其缠住。缠住后对其造成伤害和沉默。若她在纠缠期间存活,将会撕裂目标,造成大量伤害,并刷新幻影之拥的冷却时间。\n\n英雄对幻影的单次攻击记为3次。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note0" "幻影在目标隐身或进入技能免疫状态后掉下。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note1" "目标在纠缠期间阵亡后幻影将会回归。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Lore" "天涯墨客并不为族人的毁灭感到悲伤。只有对瑶薇,他最亲近的女子,他才稍稍感觉到思念。"
"DOTA_Tooltip_ability_grimstroke_ink_creature_latch_duration" "纠缠持续时间:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_damage_per_second" "幻影每秒伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_pop_damage" "撕裂伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_destroy_attacks" "摧毁所需攻击次数:"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff" "幻影之拥"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff_Description" "幻影正沉默并伤害这个单位。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk" "墨涌"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Description" "天涯墨客将一个友方单位笼罩在一片墨汁中,目标的移动速度得到提升。友方单位附近的敌人会持续被墨须伤害。%buff_duration%秒后将会爆发,根据墨须对英雄造成伤害的时间对区域内单位造成伤害和眩晕。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_shard_description" "墨涌造成的伤害增加%shard_bonus_damage_pct%%%,并且治疗目标,治疗量为墨涌造成伤害的%shard_heal_pct%%%。结束时目标会受到一次强驱散效果。
驱散类型:强驱散"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Lore" "既然高涨的墨潮不再对天涯墨客构成威胁,那么力量的墨须就不难为他所用。"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_buff_duration" "效果持续时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_movespeed_bonus_pct" "%移动速度加成:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_radius" "作用范围:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_damage" "最高伤害:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_stun" "最大眩晕时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_threshold_duration" "最大效果持续时间:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_tick_dps_tooltip" "墨须每秒伤害:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_abilitycastrange" "施法距离:"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff" "墨涌"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff_Description" "这个单位的移动速度得到提升,并且对周围目标造成伤害。"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff" "墨涌"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff_Description" "这个单位被眩晕。"
"DOTA_Tooltip_ability_grimstroke_soul_chain" "缚魂"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Description" "将一名敌方英雄与束缚作用范围内最接近的队友相连,阻止他们远离彼此。任何指向性技能击中任一英雄时,这两名敌方英雄都会受到作用。若连接在效果截止前断裂,初始目标将再次与其距离内最接近的队友相连。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note0" "如果与另一个单位一起被束缚,作用下单位均被束缚,而且无法使用闪烁类技能。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note1" "被束缚的单位都将提供视野。"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Lore" "飞升之人皆为烬州城的选召之子,通过自己的灵魂和他们应守护的族人之间创造的束缚获得了巨大的力量。在同胞毁灭的多年之后,天涯墨客发现束缚仪式更为凶险的用途……"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_duration" "持续时间;"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_latch_radius" "束缚作用范围:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_abilitycastrange" "施法距离:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait" "暗绘"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_description" "制造目标敌方英雄的墨迹幻象。幻象为技能免疫状态,移动速度和继承攻击力超过本体。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_Lore" "没有暗黑的创造能逃得过大师之手的技艺。"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_illusion_duration" "幻象持续时间:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_movespeed_bonus" "%幻象移动速度加成:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_do_damage_percent_tooltip" "%幻象继承攻击力:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_take_damage_percent_tooltip" "%幻象承受伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_over" "浓墨重彩"
"DOTA_Tooltip_ability_grimstroke_ink_over_Description" "使敌方目标包裹在墨汁中,持续%duration%秒,攻击速度降低%attack_speed%,移动速度减缓%move_speed%%%,并在持续时间内总共造成%total_damage%点伤害。"
"DOTA_Tooltip_ability_grimstroke_ink_over_duration" "持续时间:"
"DOTA_Tooltip_ability_grimstroke_ink_over_total_damage" "总伤害:"
"DOTA_Tooltip_ability_grimstroke_ink_over_attack_speed" "攻击速度降低:"
"DOTA_Tooltip_ability_grimstroke_ink_over_move_speed" "%移动速度减缓:"
"DOTA_Tooltip_modifier_grimstroke_shard_buff" "浓墨重彩"
"DOTA_Tooltip_modifier_grimstroke_shard_buff_Description" "每%fMODIFIER_PROPERTY_TOOLTIP%秒受到%dMODIFIER_PROPERTY_TOOLTIP%点伤害。移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度降低%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%。"
"DOTA_Tooltip_modifier_grimstroke_soul_chain" "缚魂"
"DOTA_Tooltip_modifier_grimstroke_soul_chain_Description" "束缚至附近英雄。被束缚,并且无法使用闪烁类技能。"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff" "暗绘"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff_Description" "造成额外伤害,并且移动速度提升%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
// MARS
"DOTA_Tooltip_ability_mars_spear" "战神迅矛"
"DOTA_Tooltip_ability_mars_spear_Description" "玛尔斯以致命的精准掷出他强大的战矛,对击中的每个敌方单位造成伤害。击中的第一个敌方英雄将被战矛刺穿,并被击退。若战矛击中树木、建筑或悬崖,目标将会被钉在上面,并受到眩晕。"
"DOTA_Tooltip_ability_mars_spear_shard_description" "战神迅矛可以刺中最多两个单位,并留下一道火焰路径,持续造成伤害并减缓移动速度。"
"DOTA_Tooltip_ability_mars_spear_Lore" "玛尔斯的传奇战矛上依然闪耀着熔铸之神烈焰的热力。"
"DOTA_Tooltip_ability_mars_spear_Note0" "战神迅矛可以击中隐身单位,造成眩晕还使其显形。"
"DOTA_Tooltip_ability_mars_spear_Note1" "战神迅矛只会将单位从低地钉在地势变高的地方,否则会将他们推下高地。"
"DOTA_Tooltip_ability_mars_spear_spear_range" "施法距离:"
"DOTA_Tooltip_ability_mars_spear_stun_duration" "眩晕时间:"
"DOTA_Tooltip_ability_mars_spear_damage" "伤害:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_duration" "路径持续时间:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_radius" "路径作用范围:"
"DOTA_Tooltip_ability_mars_spear_shard_dps" "每秒伤害:"
"DOTA_Tooltip_ability_mars_spear_shard_move_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_mars_spear_shard_debuff_linger_duration" "负面效果粘滞时间:"
"DOTA_Tooltip_modifier_mars_spear_stun" "战神迅矛"
"DOTA_Tooltip_modifier_mars_spear_stun_Description" "被眩晕%fMODIFIER_PROPERTY_TOOLTIP%秒。"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn" "战神迅矛"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%并且每秒受到伤害。"
"DOTA_Tooltip_ability_mars_gods_rebuke" "神之谴戒"
"DOTA_Tooltip_ability_mars_gods_rebuke_Description" "玛尔斯举起他的战盾粉碎前方的敌人,将他们击退并且基于自身攻击力造成致命一击伤害。攻击英雄时攻击伤害提升。具有克敌机先效果。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Lore" "在玛尔斯谴戒的刺痛下世上还没有战士能纹丝不动。"
"DOTA_Tooltip_ability_mars_gods_rebuke_Note0" "神之谴戒的攻击也有几率触发攻击特效。"
"DOTA_Tooltip_ability_mars_gods_rebuke_radius" "距离:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow" "%击退减速:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow_duration" "击退减速持续时间:"
"DOTA_Tooltip_ability_mars_gods_rebuke_crit_mult" "%致命一击伤害:"
"DOTA_Tooltip_ability_mars_gods_rebuke_bonus_damage_vs_heroes" "对英雄的攻击力加成:"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow" "神之谴戒"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_mars_bulwark" "护身甲盾"
"DOTA_Tooltip_ability_mars_bulwark_Description" "每当玛尔斯受到来自正面或侧面的攻击时,他就挥舞他那面巨大的战盾来格挡一定百分比的伤害。
可以开启,开启后无法攻击,自身锁定为面朝的方向,并且移动速度降低,但飞向队友的攻击弹道中%redirect_chance%%%将改变方向朝玛尔斯飞去。"
"DOTA_Tooltip_ability_mars_bulwark_scepter_description" "开启护身甲盾后玛尔斯的前方产生无敌的士兵。士兵会随着玛尔斯前进,继承全额攻击力和攻击特效并拥有攻击力加成,附带减速效果。敌人在同一时间只会被1名士兵攻击。"
"DOTA_Tooltip_ability_mars_bulwark_Lore" "只有蠢到家了才胆敢与战神公平作战。"
"DOTA_Tooltip_ability_mars_bulwark_Note0" "改向只会在弹道目标位于玛尔斯身后锥形区域内或他身边100范围内才会生效。"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction" "%正面伤害降低:"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction_side" "%侧面伤害降低:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_speed_penatly" "%开启后移速损失:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_range" "主动改向范围:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_pct" "%攻击附带减速:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_modifier_mars_bulwark" "护身甲盾"
"DOTA_Tooltip_modifier_mars_bulwark_Description" "格挡%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%来自正面的物理伤害,来自侧面的为一半数值。"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker" "护身甲盾士兵"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker_Description" "士兵继承全额攻击力+75点,并且可以触发攻击特效。攻击造成30%%减速,持续1秒。每个敌人同一时间只能被一个士兵攻击。"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow" "护身甲盾"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow_Description" "移动速度减少%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"DOTA_Tooltip_ability_mars_arena_of_blood" "热血竞技场"
"DOTA_Tooltip_ability_mars_arena_of_blood_Description" "经过短暂的列队时间,玛尔斯召唤出环绕着战士的竞技场,战士们将阻挡敌人的攻击和动向。竞技场内和接近边缘的敌方英雄将被战矛攻击,受到伤害并被击退。"
"DOTA_Tooltip_ability_mars_arena_of_blood_Lore" "余烬军团死去已久的成员,从考验玛尔斯力量的顶尖战士中集结而来,他们还依然陶醉在战斗的刺激之中,只要他下达命令,他们就欣然应战。"
"DOTA_Tooltip_ability_mars_arena_of_blood_duration" "持续时间:"
"DOTA_Tooltip_ability_mars_arena_of_blood_radius" "作用范围:"
"DOTA_Tooltip_ability_mars_arena_of_blood_spear_damage" "战矛伤害:"
"DOTA_Tooltip_ability_mars_arena_of_blood_formation_time" "列队时间:"
"DOTA_Tooltip_modifier_mars_arena_of_blood" "热血竞技场"
"DOTA_Tooltip_modifier_mars_arena_of_blood_Description" "阻挡敌人的攻击和动向。"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff" "热血竞技场"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%点/秒生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_stun_duration" "+{s:value}秒 战神迅矛眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_bonus_damage" "+{s:value} 战神迅矛伤害"
"DOTA_Tooltip_ability_special_bonus_unique_mars_arena_of_blood_hp_regen" "+{s:value} 热血竞技场提供团队生命恢复"
"DOTA_Tooltip_ability_special_bonus_unique_mars_gods_rebuke_extra_crit" "+{s:bonus_crit_mult}% 神之谴戒致命一击"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_cooldown" "-{s:value}秒 战神迅矛冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_cooldown" "-{s:bonus_AbilityCooldown}秒 神之谴戒冷却"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_slow" "+{s:bonus_knockback_slow_duration}秒 神之谴戒减速"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_radius" "+{s:bonus_radius} 神之谴戒距离"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_speed" "-{s:bonus_redirect_speed_penatly}% 护身甲盾移动速度惩罚"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_damage_reduction" "+{s:bonus_physical_damage_reduction}%/+{s:bonus_physical_damage_reduction_side}% 护身甲盾正面/侧面伤害降低"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_redirect_chance" "+{s:bonus_redirect_chance}% 护身甲盾改向几率"
// VOID SPIRIT
"DOTA_Tooltip_ability_void_spirit_aether_remnant" "残阴"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Description" "以矢量为目标。虚无之灵向目标地点派出一个残像。残像观察着一片区域,面朝矢量的方向。当有目标进入其视线,残像会拉扯,并造成伤害。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_shard_Description" "提升残阴的观察距离,并且只牵引敌方英雄单位。其他单位依然会受到伤害,但是残像不会被摧毁。冷却时间降低至%AbilityCooldown%秒。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Lore" "无玄的存在远超时间和空间中的一个点。"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_pull_duration" "牵引持续时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_impact_damage" "伤害:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_duration" "残像持续时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_activation_delay" "启动时间:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_remnant_watch_distance" "观察距离:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target" "太虚之径 - 设置目标"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target_Description" "允许虚无之灵向他的残像指定一个束缚目标。"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull" "残阴"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull_Description" "这个单位被拉向一个残阴。"
"DOTA_Tooltip_ability_void_spirit_dissimilate" "异化"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Description" "虚无之灵暂时遁入太虚,创造数个灵扉。穿过灵扉他能重组自身。穿出灵扉后,他对区域内所有敌人造成伤害。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_shard_description" "异化增加一部分外圈。伤害提升%shard_bonus_damage%点。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Lore" "无玄更愿意脱离肉体的限制,自由地观察我们的位面。"
"DOTA_Tooltip_ability_void_spirit_dissimilate_phase_duration" "相位持续时间:"
"DOTA_Tooltip_ability_void_spirit_dissimilate_armor_reduction" "护甲降低:"
"DOTA_Tooltip_ability_void_spirit_astral_step" "太虚之径"
"DOTA_Tooltip_ability_void_spirit_astral_step_Description" "虚无之灵撕裂现实进入精神位面,再出现在目标地点,对沿途的所有敌人造成伤害。此次攻击将施加一个太虚印记,造成%pop_damage_delay%秒减速,然后引爆。"
"DOTA_Tooltip_ability_void_spirit_astral_step_shard_Description" "虚无之灵的攻击拥有%attack_chance_pct%%%几率,并且非大招技能拥有%ability_chance_pct%%%几率在敌人身上留下虚无印记。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Note0" "太虚之径的攻击不会分裂。"
"DOTA_Tooltip_ability_void_spirit_astral_step_Lore" "无玄的一小步就能在凡间引发极大的毁灭。"
"DOTA_Tooltip_ability_void_spirit_astral_step_bonus_damage" "攻击力加成:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_charges" "最大能量点数:"
"DOTA_Tooltip_ability_void_spirit_astral_step_charge_restore_time" "充能时间:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_travel_distance" "距离:"
//"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage_delay" "VOID MARK DAMAGE DELAY:"
"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage" "太虚印记伤害:"
"DOTA_Tooltip_ability_void_spirit_astral_step_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter" "太虚之径能量点数"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter_Description" "太虚之径的剩余能量点数。"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff" "太虚之径"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff_Description" "移动速度被减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,并且结束时受到伤害。"
"dota_hud_error_astral_step_no_charges" "没有太虚之径能量点数"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse" "共鸣脉冲"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Description" "虚无之灵将自己包裹在保护性护盾之中,可以吸收物理伤害,并围绕自身发出一次伤害性的脉冲。脉冲每击中一个敌方英雄,护盾的伤害吸收效果都会提升。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_scepter_description" "共鸣脉冲可以沉默敌人,并获得%max_charges%点能量点数。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Lore" "被迫与物质位面互动时,无玄从不犹豫将自己包裹在本真的精华中。"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_radius" "脉冲作用范围:"
//"DOTA_Tooltip_ability_void_spirit_pulse_speed" "SPEED:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_buff_duration" "护盾持续时间:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_damage" "伤害:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_base_absorb_amount" "基础护盾吸收:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_absorb_per_hero_hit" "每击中一个英雄额外吸收:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_charge_restore_time" "充能时间:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_silence_duration_scepter" "沉默持续时间:"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff" "共鸣脉冲"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description" "吸收物理伤害。"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff" "共鸣脉冲"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff_Description" "这个单位拥有护盾,可以吸收物理伤害。"
"dota_hud_error_planeshift_no_charges" "没有位面变换能量点数"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges" "位面变换能量点数"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges_Description" "从敌人施法中获得的能量点数。"
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable" "已变换形态"
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable_Description" "单位无法作为目标"
"DOTA_Tooltip_modifier_void_spirit_planeshift_on_hit" "位面变换 - 特殊攻击"
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff" "位面变换 - 未释放"
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff_Description" "拥有%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%点攻击力加成,%dMODIFIER_PROPERTY_EVASION_CONSTANT%%%闪避加成。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_1" "-{s:bonus_AbilityChargeRestoreTime}秒 太虚之径充能时间"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_2" "+{s:bonus_impact_damage} 残阴伤害"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_3" "异化造成{s:value}秒缠绕"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_4" "+{s:value} 共鸣脉冲伤害"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_5" "{s:value}% 异化灵扉变大"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_6" "{s:value}秒 异化提供隐身"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_7" "残阴提供 {s:value} 真实视域"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8" "{s:value}% 太虚之径暴击"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8_Description" "太虚之径产生的普通攻击造成致命一击。"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_9" "+{s:value} 太虚之径能量点数"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring" "异化增加部分外圈"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring_Description" "异化增加部分外圈"
// SNAPFIRE
"DOTA_Tooltip_ability_snapfire_scatterblast" "电光石火"
"DOTA_Tooltip_ability_snapfire_scatterblast_Description" "电炎绝手用她信赖的猎枪射杀敌人,对锥形区域内的敌人造成伤害并减缓其移动速度。在平射距离内敌人额外承受%point_blank_dmg_bonus_pct%%%伤害。"
"DOTA_Tooltip_ability_snapfire_scatterblast_shard_description" "电光石火将造成额外伤害,并对平射范围内的敌方单位造成眩晕和击退。"
"DOTA_Tooltip_ability_snapfire_scatterblast_Lore" "碧婆婆珍藏中的最爱,她打造这把“老坏蛋”作为自己闯入世外之地的首道防线。"
"DOTA_Tooltip_ability_snapfire_scatterblast_damage" "伤害:"
"DOTA_Tooltip_ability_snapfire_scatterblast_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_range" "平射距离:"
//"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_dmg_bonus_pct" "%POINT BLANK BONUS DMG:"
"DOTA_Tooltip_ability_snapfire_scatterblast_movement_slow_pct" "%移动速度减缓:"
"DOTA_Tooltip_ability_snapfire_scatterblast_attack_slow_pct" "攻击速度降低:"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow" "电光石火减速效果"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow_Description" "移动速度减缓%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm" "电光石火缴械"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm_Description" "无法攻击。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie" "龙炎饼干"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Description" "电炎绝手将一块烈性饼干喂给小莫迪或一名队友,使他们短距离跳跃。跳跃的单位将在落地时对敌人造成眩晕和伤害。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_shard_description" "龙炎饼干变得更具威力,跳跃距离增加,并且在着陆地点产生一个蜥蜴绝吻。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Note0" "饼干的弹道速度为%projectile_speed%。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Lore" "在神秘配方的帮助下,碧婆婆的烘焙技艺和她对黑火药的热情相得益彰,这些战斗饼干相当猛烈。"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_jump_horizontal_distance" "跳跃距离:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_radius" "撞击范围:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_damage" "撞击伤害:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_stun_duration" "撞击眩晕时间:"
"DOTA_Tooltip_ability_item_snapfire_cookie" "龙炎饼干"
"DOTA_Tooltip_ability_item_snapfire_cookie_Description" "