"lang"
{
"Language" "English"
"Tokens"
{
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "Health" // $health
"dota_ability_variable_mana" "Mana" // $mana
"dota_ability_variable_armor" "Armor" // $armor
"dota_ability_variable_damage" "Damage" // $damage
"dota_ability_variable_str" "Strength" // $str
"dota_ability_variable_int" "Intelligence" // $int
"dota_ability_variable_agi" "Agility" // $agi
"dota_ability_variable_all" "All Attributes" // $all
"dota_ability_variable_primary_attribute" "Primary Attribute" // $primary_attribute
"dota_ability_variable_attack" "Attack Speed" // $attack
"dota_ability_variable_hp_regen" "Health Regeneration" // $hp_regen
"dota_ability_variable_lifesteal" "Lifesteal" // $lifesteal
"dota_ability_variable_mana_regen" "Mana Regeneration" // $mana_regen
"dota_ability_variable_mana_regen_aura" "Mana Regeneration Aura" // $mana_regen_aura
"dota_ability_variable_spell_amp" "Spell Damage" // $spell_amp
"dota_ability_variable_debuff_amp" "Debuff Duration" // $debuff_amp
"dota_ability_variable_move_speed" "Movement Speed" // $move_speed
"dota_ability_variable_evasion" "Evasion" // $evasion
"dota_ability_variable_spell_resist" "Magic Resistance" // $spell_resist
"dota_ability_variable_spell_lifesteal" "Spell Lifesteal" // $spell_lifesteal
"dota_ability_variable_spell_lifesteal_creep" "Spell Lifesteal (Creeps)" // $spell_lifesteal_creep
"dota_ability_variable_spell_lifesteal_hero" "Spell Lifesteal (Heroes)" // $spell_lifesteal_hero
"dota_ability_variable_selected_attrib" "Selected Attribute" // $selected_attribute
"dota_ability_variable_attack_range" "Attack Range (Ranged Only)" // $attack_range
"dota_ability_variable_attack_range_melee" "Attack Range (Melee Only)" // $attack_range_melee
"dota_ability_variable_cast_range" "Cast Range" // $cast_range
"dota_ability_variable_status_resist" "Status Resistance" // $status_resist
"dota_ability_variable_projectile_speed" "Projectile Speed" // $projectile_speed
"dota_ability_variable_manacost_reduction" "Manacost Reduction" // $manacost_reduction
"dota_ability_variable_cooldown_reduction" "Cooldown Reduction" // $cooldown_reduction
"dota_ability_variable_max_mana_percentage" "Max Mana Bonus" // $max_mana_percentage
"dota_ability_variable_damage_int_hero" "Damage (Intelligence Heroes)"
"dota_ability_variable_damage_agi_hero" "Damage (Agility Heroes)"
"dota_ability_variable_damage_str_hero" "Damage (Strength Heroes)"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description" "Improves all attributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "BONUS:"
"DOTA_Tooltip_Ability_invoker_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_invoker_attribute_bonus_Description" "Improves all attributes per point spent"
"DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per_level" "BONUS:"
"DOTA_Tooltip_Ability_dota_base_ability" ""
"DOTA_Tooltip_Ability_dota_base_ability_Description" "Attribute Level"
//ATTACK
"DOTA_Tooltip_ability_default_attack" "Attacks"
"DOTA_Tooltip_ability_default_attack_Description" "Damage done by direct attacks."
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification {s:glyph_hotkey}"
"DOTA_Tooltip_ability_fountain_glyph_Description" "Grant your structures and lane creeps invincibility for 6 seconds. Refreshed whenever the first tower of each tier falls."
"DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready" "Ready"
"DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description" "Respawns your hero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"
// Radar
"DOTA_Tooltip_ability_radar" "Scan {s:scan_hotkey}"
"DOTA_Tooltip_ability_radar_Description" "Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds."
"DOTA_Tooltip_radar_cooldown_ready" "Ready"
"DOTA_Tooltip_radar_cooldown" "Cooldown: %s1"
// Courier Tooltip
"DOTA_Tooltip_courier_status" "Courier Status"
"DOTA_Tooltip_courier_no_couriers" "No couriers found"
"DOTA_Tooltip_courier_status_at_base" "At Base" // idle at the fountain, or working with the stash
"DOTA_Tooltip_courier_status_idle_in_world" "Idle In the Field" // idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving" "On The Move" // moving somewhere
"DOTA_Tooltip_courier_status_returning" "Returning to Base" // move dest is the fountain
"DOTA_Tooltip_courier_status_delivering" "Delivering Items to %s1" // moving to a hero
"DOTA_Tooltip_courier_respawn" "Dead\nRespawn in %s1"
// Game mode modifiers
"DOTA_Tooltip_modifier_turbo_courier_invulnerable" "Invulnerable"
"DOTA_Tooltip_modifier_turbo_courier_invulnerable_Description" "The courier fears not your spells."
"DOTA_Tooltip_modifier_turbo_courier_haste" "Speedy Flyer"
"DOTA_Tooltip_modifier_turbo_courier_haste_Description" "Movement speed increased."
"DOTA_Tooltip_ability_ad_scepter_grant" "Scepter grants new ability: %s1"
"DOTA_Tooltip_ability_ad_shard_grant" "Shard grants new ability: %s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_Description" "Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Tooltip_ability_backdoor_protection_in_base" "Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."
"DOTA_Tooltip_ability_filler_ability" "Sanctuary"
"DOTA_Tooltip_ability_filler_ability_Description" "Generates an aura that provides increased health and mana regeneration to nearby allies when activated."
"DOTA_Tooltip_ability_filler_ability_Note0" "Right click the Shrine to activate."
"DOTA_Tooltip_ability_filler_ability_Note1" "Regeneration values increase by +2/1 health/mana per minute."
"DOTA_Tooltip_ability_filler_ability_Note2" "Additionally restores 2% health/mana pool per second."
"DOTA_Tooltip_ability_filler_ability_hp_heal" "HEALTH REGEN:"
"DOTA_Tooltip_ability_filler_ability_mp_heal" "MANA REGEN:"
"DOTA_Tooltip_ability_filler_ability_duration" "DURATION:"
"DOTA_Tooltip_ability_filler_ability_radius" "RADIUS:"
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base" "Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description" "Returns the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "Transfer items to hero"
"DOTA_Tooltip_ability_courier_go_to_secretshop" "Go To Secret Shop"
"DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "Sends the courier to your team's secret shop"
"DOTA_Tooltip_ability_courier_return_stash_items" "Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return items to stash"
"DOTA_Tooltip_ability_courier_shield" "Shield"
"DOTA_Tooltip_ability_courier_shield_Description" "Summons a protective shield around the courier"
"DOTA_Tooltip_ability_courier_shield_duration" "DURATION:"
"DOTA_Tooltip_ability_courier_burst" "Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description" "The courier gains a burst of speed for %duration% seconds"
"DOTA_Tooltip_ability_courier_burst_movement_speed" "%BURST MOVE SPEED:"
"DOTA_Tooltip_ability_courier_take_stash_items" "Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "Retrieve items from stash"
"DOTA_Tooltip_ability_courier_autodeliver" "Auto Deliver"
"DOTA_Tooltip_ability_courier_autodeliver_Description" "Toggle auto delivering of items."
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "MANA BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "Deals damage to the unit that kills the Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "Launches an arrow that burns away the targeted unit's mana, dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "MANA BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damage_tooltip" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_necronomicon_archer_purge" "Purge"
"DOTA_Tooltip_ability_necronomicon_archer_purge_Description" "Dispels positive buffs from enemies and slows their movement speed.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_necronomicon_archer_purge_duration" "DURATION:"
"DOTA_Tooltip_ability_necronomicon_archer_purge_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_necronomicon_archer_purge" "Purge"
"DOTA_Tooltip_modifier_necronomicon_archer_purge_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "Archer Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "Increases movement of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_ms_bonus" "%MOVE SPEED BONUS:"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break" "Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt. Enemies with no mana left are temporarily slowed."
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner."
"DOTA_Tooltip_ability_antimage_mana_break_Note0" "Mana Break has %illusion_percentage%%% effect if caused by illusions."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA BURNED PER HIT:"
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit_pct" "%MAX MANA BURNED PER HIT:"
"DOTA_Tooltip_ability_antimage_mana_break_move_slow" "%MOVE SPEED SLOW ON FULL DRAIN:"
"DOTA_Tooltip_ability_antimage_mana_break_percent_damage_per_burn" "%MANA BURNED AS DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_break_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_modifier_antimage_mana_break_slow" "Mana Break Slow"
"DOTA_Tooltip_modifier_antimage_mana_break_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_antimage_blink" "Blink"
"DOTA_Tooltip_ability_antimage_blink_Description" "Short distance teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore" "In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_Note0" "You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_antimage_blink_abilitycastrange" "RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" "Increases Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" "Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_counterspell" "Counterspell"
"DOTA_Tooltip_ability_antimage_counterspell_Description" "Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and sends any targeted spells back towards enemies instead."
"DOTA_Tooltip_ability_antimage_counterspell_shard_description" "Counterspell passively grants an aura that reduces enemy spell damage. The reduction is stronger in close range."
"DOTA_Tooltip_ability_antimage_counterspell_shard_radius" "RADIUS:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_aura_range" "CLOSE RADIUS:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_spell_damage_reduction_pct" "%SPELL DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_antimage_counterspell_shard_bonus_spell_damage_reduction_pct" "%CLOSE SPELL DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_antimage_counterspell_Lore" "With the proper focus, Anti-Mage turns innate resistance into calculated retaliation."
"DOTA_Tooltip_ability_antimage_counterspell_magic_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_antimage_counterspell_duration" "DURATION:"
"DOTA_Tooltip_ability_antimage_mana_void" "Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_Note0" "Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DURATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_antimage_mana_overload" "Blink Fragment"
"DOTA_Tooltip_ability_antimage_mana_overload_Description" "Blinks an illusion to the target enemy or location, which attacks for a brief time. Counterspell is replicated on the Blink Fragment illusion. Has 3 Charges."
"DOTA_Tooltip_ability_antimage_mana_overload_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_antimage_mana_overload_outgoing_damage" "%ILLUSION OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_focus" "Mana Focus"
"DOTA_Tooltip_ability_antimage_mana_focus_Description" "Anti-Mage creates an aura of anti-magic, making enemy spells more expensive and gaining Mana Break Charges every time an enemy casts a spell. Passively grants Anti-Mage attack speed the more Mana Break Charges he has."
"DOTA_Tooltip_ability_antimage_mana_focus_Lore" "After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_focus_Note0" "While Focused, Anti-Mage can hold twice as many Mana Break Charges"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_aspd_per_stack" "ASPD PER MANA BREAK STACK:"
"DOTA_Tooltip_ability_antimage_mana_focus_duration" "DURATION:"
"DOTA_Tooltip_ability_antimage_mana_focus_bonus_spell_cost" "%MANA COST INCREASE:"
"DOTA_Tooltip_modifier_antimage_counterspell" "Counterspell Shield"
"DOTA_Tooltip_modifier_antimage_counterspell_Description" "Causes all spells that target you to be blocked and reflected onto the enemy."
"DOTA_Tooltip_modifier_antimage_mana_void" "Cooldown Increased"
"DOTA_Tooltip_modifier_antimage_mana_void_Description" "Ability Cooldown Increased due to Mana Void."
"DOTA_Tooltip_modifier_antimage_dampen_magic" "Spell Weakness"
"DOTA_Tooltip_modifier_antimage_dampen_magic_Description" "Reducing Spell Damage dealt by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus" "Spell Weakness (Close Range)"
"DOTA_Tooltip_modifier_antimage_dampen_magic_bonus_Description" "Close proximity to Anti-Mage is amplifying the effect of Spell Weakness."
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for %duration% seconds. An instance of damage is dealt every %damage_interval% seconds. Queen of Pain relishes in the pain inflicted, healing every time the enemy takes damage. Creeps heal for half the damage only."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_scepter_Description" "Causes Shadow Strike to become a %aoe_radius% AoE Spell, and have increased initial damage. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "The affected unit slowly regains its original movement speed every second during the duration."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "DAMAGE PER TICK:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_heal" "HEAL PER TICK:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_queenofpain_blink" "Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_shard_description" "Releases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals %shard_damage% damage in a %shard_aoe% AoE and silences the target for %shard_duration% seconds."
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_Note0" "You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_queenofpain_blink_abilitycastrange" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voice of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "Scream Of Pain will hit invisible units."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "Scream Of Pain cannot be disjointed."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_damage" "DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "Sonic Wave can hit units up to 1150 units away."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "WAVE MAX RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage" "DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter" "DAMAGE:"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slower."
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear" "Fear"
"DOTA_Tooltip_modifier_queenofpain_scream_of_pain_fear_description" "Feared by Scream of Pain."
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave" "Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment."
"DOTA_Tooltip_ability_lina_dragon_slave_Note0" "Dragon Slave can hit units up to 1225 units away."
"DOTA_Tooltip_ability_lina_dragon_slave_dragon_slave_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Lina's essence allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_Note0" "Light Strike Array will destroy trees in its area of effect."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_aoe" "RADIUS:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_delay_time" "CAST DELAY:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts %fiery_soul_stack_duration% seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_shard_description" "Lina's abilities deal %shard_bonus_spell_damage% more damage for each Fiery Soul Charge."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "Dancing flames embody Lina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_Note0" "Duration refreshes each time an opponent is hit with a spell."
"DOTA_Tooltip_ability_lina_fiery_soul_Note1" "Using items does not trigger Fiery Soul."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_stack_duration" "DURATION:"
"DOTA_Tooltip_ability_lina_laguna_blade" "Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bolt of lightning at a single enemy unit, dealing massive damage."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning."
"DOTA_Tooltip_ability_lina_laguna_blade_Note0" "Laguna Blade has a %damage_delay% delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lina_laguna_blade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lina_flame_cloak" "Flame Cloak"
"DOTA_Tooltip_ability_lina_flame_cloak_Lore" "A natural defense equally suited to keeping anything from unwanted sisters to snarling hellbeasts at bay."
"DOTA_Tooltip_ability_lina_flame_cloak_Description" "Grants Lina unobstructed movement and increases her spell damage and magic resistance"
"DOTA_Tooltip_ability_lina_flame_cloak_flame_cloak_duration" "DURATION:"
"DOTA_Tooltip_ability_lina_flame_cloak_spell_amp" "%SPELL AMP:"
"DOTA_Tooltip_ability_lina_flame_cloak_magic_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_modifier_lina_flame_cloak" "Flame Cloak"
"DOTA_Tooltip_modifier_lina_flame_cloak_Description" "Has unobstructed movement. Magic resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%. Spell damage increased by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE%%%."
"DOTA_Tooltip_modifier_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_lina_laguna_blade" "Laguna Blade"
"DOTA_Tooltip_modifier_lina_laguna_blade_Description" "About to be blasted by elemental energy."
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow" "Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_Description" "Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from %arrow_min_stun% to %arrow_max_stun% seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits."
"DOTA_Tooltip_ability_mirana_arrow_scepter_description" "Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit."
"DOTA_Tooltip_ability_mirana_arrow_scepter_radius" "SEARCH RADIUS:"
"DOTA_Tooltip_ability_mirana_arrow_scepter_starstorm_target_pct" "%PRIMARY HIT STARSTORM DAMAGE:"
"DOTA_Tooltip_ability_mirana_arrow_Lore" "Lunar energies make the Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_Note0" "For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14."
"DOTA_Tooltip_ability_mirana_arrow_Note1" "Sacred Arrow can hit invisible units."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage" "MAXIMUM BONUS DAMAGE:"
"DOTA_Tooltip_ability_mirana_invis" "Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana and all allied heroes invisible and grants bonus movement speed. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired."
"DOTA_Tooltip_ability_mirana_invis_Lore" "Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows."
"DOTA_Tooltip_ability_mirana_invis_Note0" "Units affected will not auto attack enemies."
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:"
"DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_mirana_leap" "Leap"
"DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts %leap_bonus_duration% seconds."
"DOTA_Tooltip_ability_mirana_leap_shard_description" "Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected. Grants %shard_bonus_charges% bonus charge(s)."
"DOTA_Tooltip_ability_mirana_leap_shard_radius" "INITIAL CONE RADIUS:"
"DOTA_Tooltip_ability_mirana_leap_shard_radius_end" "FINAL CONE RADIUS:"
"DOTA_Tooltip_ability_mirana_leap_shard_damage" "DAMAGE:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_mirana_leap_shard_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_mirana_leap_Lore" "None can fail to recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%MOVEMENT BONUS:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description" "Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a %starfall_secondary_radius% radius will be struck a second time for %secondary_starfall_damage_percent%%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore" "The Goddess breaks the strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_Note0" "Starstorm is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_mirana_starfall_Note1" "Starstorm cannot hit invisible units."
"DOTA_Tooltip_ability_mirana_starfall_Note2" "Starstorm will choose a new target for the second star if the first died before impact."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:"
"DOTA_Tooltip_ability_mirana_starfall_damage" "DAMAGE:"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter" "Leap Charges"
"DOTA_Tooltip_modifier_mirana_leap_charge_counter_Description" "Number of charges left on Leap."
"DOTA_Tooltip_modifier_mirana_leap_buff" "Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker" "Starstorm Charge"
"DOTA_Tooltip_modifier_mirana_starfall_scepter_thinker_Description" "Starstorm can automatically cast when charged."
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shadow"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "Invisible. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_mirana_leap_slow" "Leap"
"DOTA_Tooltip_modifier_mirana_leap_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage" "Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a maddened rage, becoming Spell Immune, and gaining increased movement speed.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_life_stealer_rage_Lore" "The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat."
"DOTA_Tooltip_ability_life_stealer_rage_Note0" "Upon casting, many buffs and debuffs will be removed."
"DOTA_Tooltip_ability_life_stealer_rage_movement_speed_bonus" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast" "Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "Lifestealer's attacks deal damage and provide heal for a percentage of his target's max health."
"DOTA_Tooltip_ability_life_stealer_feast_Lore" "After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path."
"DOTA_Tooltip_ability_life_stealer_feast_Note0" "Does not affect Roshan."
"DOTA_Tooltip_ability_life_stealer_feast_Note1" "The heal is independent of the damage."
"DOTA_Tooltip_ability_life_stealer_feast_Note2" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%MAX HEALTH LIFE STEAL:"
"DOTA_Tooltip_ability_life_stealer_feast_hp_damage_percent" "%MAX HEALTH DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy" "Ghoul Frenzy"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_Description" "Passively causes Lifestealer's attacks to significantly slow enemy movement speed for %duration% seconds. Grants you Attack Speed."
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_ghoul_frenzy_attack_speed_bonus" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration. Deals 2% of the target's max health per attack on the target from real heroes. After receiving %damage_threshold% damage, the Open Wounds fester and spread to a non-infected random enemy within %spread_radius% radius."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "Fresh wounds and the scent of blood often draw out the scavengers to finish the job."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "Open Wounds slows over 8 different steps: 50% / 50% / 40% / 30% / 20% / 10% / 10% / 10%, with the slow decreasing one step per second."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE STEAL:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%MAX SLOW:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_max_health_as_damage" "%MAX HEALTH AS DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest" "Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Lore" "With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power."
"DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_life_stealer_infest_Note0" "Lifestealer gains experience while under the effects of Infest."
"DOTA_Tooltip_ability_life_stealer_infest_Note1" "Creeps that are controlled while Infested gain Infest's movement speed bonus."
"DOTA_Tooltip_ability_life_stealer_infest_Note2" "Infest Level 2 and 3 can be used on Ancient creeps."
"DOTA_Tooltip_ability_life_stealer_infest_damage" "DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_infest_self_regen" "%SELF MAX HP REGEN:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_health" "HEALTH BONUS:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_damage" "%DAMAGE FROM LIFESTEALER:"
//"DOTA_Tooltip_ability_life_stealer_infest_extra_armor" "%ARMOR FROM LIFESTEALER:"
"DOTA_Tooltip_ability_life_stealer_infest_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_life_stealer_infest_cast_range_scepter" "CAST RANGE:"
"DOTA_Tooltip_ability_life_stealer_infest_attack_rate_scepter" "ATTACK RATE:"
"DOTA_Tooltip_ability_life_stealer_infest_bonus_regen_pct_scepter" "%BONUS REGEN:"
"DOTA_Tooltip_ability_life_stealer_infest_infest_duration_scepter" "ENEMY DURATION:"
"DOTA_Tooltip_ability_life_stealer_infest_scepter_description" "Increases cast range and reduces cooldown to %bonus_AbilityCooldown%s. Infest may target enemy heroes for a short duration, disarming them and attacking them from the inside while increasing Lifestealer's regeneration rate."
"DOTA_Tooltip_ability_life_stealer_control" "Control"
"DOTA_Tooltip_ability_life_stealer_control_Description" "Lifestealer seizes control of the host body's nervous system, allowing him to issue movement and attack orders from within. Controlled units share Lifestealer's movement speed. Cannot be used on heroes."
"DOTA_Tooltip_ability_life_stealer_consume" "Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifestealer eats the host body from the inside out, exploding from within."
"DOTA_Tooltip_ability_life_stealer_empty_1" ""
"DOTA_Tooltip_ability_life_stealer_empty_1_Description" ""
"DOTA_Tooltip_ability_life_stealer_empty_2" ""
"DOTA_Tooltip_ability_life_stealer_empty_2_Description" ""
"DOTA_Tooltip_ability_life_stealer_empty_3" ""
"DOTA_Tooltip_ability_life_stealer_empty_3_Description" ""
"DOTA_Tooltip_ability_life_stealer_empty_4" ""
"DOTA_Tooltip_ability_life_stealer_empty_4_Description" ""
"DOTA_Tooltip_ability_life_stealer_assimilate" "Assimilate"
"DOTA_Tooltip_ability_life_stealer_assimilate_Description" "Lifestealer swallows an allied hero, allowing them to hide within him. Any healing Lifestealer receives is shared with the hero within. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_life_stealer_assimilate_damage" "ERUPT DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_assimilate_radius" "ERUPT RADIUS:"
"DOTA_Tooltip_ability_life_stealer_assimilate_Lore" "How can Lifestealer resist the chance to sample an ally?"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject" "Eject"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description" "Ejects an Assimilated hero, damaging nearby enemies."
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_tooltip" "ERUPT DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_tooltip" "ERUPT RADIUS:"
"DOTA_Tooltip_modifier_life_stealer_infest" "Infesting a host"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero" "Infested"
"DOTA_Tooltip_modifier_life_stealer_infest_enemy_hero_Description" "You are infested by an enemy hero."
"DOTA_Tooltip_modifier_life_stealer_rage" "Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained spell immunity and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% increased movement speed"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow" "Ghoul Frenzy"
"DOTA_Tooltip_modifier_life_stealer_ghoul_frenzy_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_life_stealer_assimilate" "Assimilated"
"DOTA_Tooltip_modifier_life_stealer_assimilate_Description" "Hiding within Lifestealer. Any healing Lifestealer receives is shared.\n\nMoving, casting an ability, or clicking on this icon will cause you to erupt from Lifestealer and damage nearby enemies."
//FURION
"DOTA_Tooltip_ability_furion_sprout" "Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description" "Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a %vision_range% radius."
"DOTA_Tooltip_ability_furion_sprout_shard_description" "Causes the first two trees destroyed with Sprout to summon Greater Treants. Can only have two Greater Treants alive."
"DOTA_Tooltip_ability_furion_sprout_Lore" "Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_Note0" "Sprout can be cast on any unit, or the ground."
"DOTA_Tooltip_ability_furion_sprout_Note1" "Trees created by Sprout have the same interactions with abilities as regular trees."
"DOTA_Tooltip_ability_furion_sprout_Note2" "A Tango that consumes a tree created by Sprout provides double the heal duration."
"DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_sprout_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_furion_teleportation" "Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description" "Teleports to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore" "The Prophet keeps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_teleportation_Note0" "Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting."
"DOTA_Tooltip_ability_furion_teleportation_Note1" "When the cast begins, an effect is created at the target location, which is visible to allies and enemies."
"DOTA_Tooltip_ability_furion_teleportation_abilitycastpoint" "CAST TIME:"
"DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "Converts an area of trees into Treants under the command of Nature's Prophet."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_Note0" "Nature's Call can only create as many treants as there are trees in the target area."
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "TREANT COUNT:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_health_tooltip" "TREANT HEALTH:"
"DOTA_Tooltip_ability_furion_force_of_nature_treant_dmg_tooltip" "TREANT DAMAGE:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest" "Curse of the Oldgrowth"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Lore" "Though powerful, Nature's Prophet's gifts do not include all-sight, and he must rely heavily upon reconnaissance and aid from a long-standing network of stalwart friends."
"DOTA_Tooltip_ability_furion_curse_of_the_forest_Description" "Applies a curse on all enemy heroes within %range% range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within %radius% radius. Treants count as trees for this purpose."
"DOTA_Tooltip_ability_furion_curse_of_the_forest_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_damage_per_tree" "DPS PER TREE:"
"DOTA_Tooltip_ability_furion_curse_of_the_forest_slow_per_tree" "%SLOW PER TREE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for %kill_damage_duration% seconds."
"DOTA_Tooltip_ability_furion_wrath_of_nature_scepter_description" "Lowers cooldown to %scepter_cooldown%s. Entangles all enemies it hits. Duration scales from %scepter_min_entangle_duration%s up to %scepter_max_entangle_duration%s seconds at max bounce."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "Wrath of Nature will not hit units out of vision."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "Can be cast through the minimap; the nearest valid target will be selected."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%ADDED DAMAGE PER BOUNCE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage" "BONUS DAMAGE PER UNIT:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_kill_damage_duration" "BONUS DAMAGE DURATION:"
"DOTA_Tooltip_ability_furion_greater_sprout" "Greater Sprout"
"DOTA_Tooltip_ability_furion_greater_sprout_Description" "Creates a larger circle of trees in a 300 AoE for %duration% seconds. Ensnares enemies inside for 2 seconds, dealing 150 damage per second."
"DOTA_Tooltip_ability_furion_greater_sprout_duration" "DURATION:"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn" "Wrath of Nature"
"DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description" "Will spawn a treant if killed."
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter" "Wrath of Nature"
"DOTA_Tooltip_modifier_furion_wrathofnature_buff_counter_Description" "Receiving %dMODIFIER_PROPERTY_TOOLTIP% bonus damage."
"DOTA_Tooltip_modifier_furion_sprout_entangle" "Wrath of Nature"
"DOTA_Tooltip_modifier_furion_sprout_entangle_Description" "Rooted."
"DOTA_Tooltip_modifier_treant_bonus" "Treant Bonus"
"DOTA_Tooltip_modifier_treant_large_bonus" "Treant Bonus"
"DOTA_Tooltip_modifier_furion_sprout_blind" "Sprout Blind"
"DOTA_Tooltip_modifier_furion_sprout_blind_Description" "Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_furion_sprout_tether" "Sprout Tether"
"DOTA_Tooltip_modifier_furion_sprout_tether_Description" "Tethered to the Sprout location."
"DOTA_Tooltip_modifier_furion_curse_of_the_forest" "Curse of the Oldgrowth"
"DOTA_Tooltip_modifier_furion_curse_of_the_forest_Description" "Unit is visible in fog, slowed and taking damage over time"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windranger channels the wind to gain %bonus_attack_speed% additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_Note0" "Issuing a Hold Position command will pause Windranger's attacks."
"DOTA_Tooltip_ability_windrunner_focusfire_Note1" "Windranger can move while attacking."
"DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_focusfire_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel" "Focus Fire Cancel"
"DOTA_Tooltip_ability_windrunner_focusfire_cancel_Description" "End your Focus Fire early."
"DOTA_Tooltip_ability_windrunner_powershot" "Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "CHANNELED - Windranger charges her bow for up to %abilitychanneltime% second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage is reduced."
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_Note0" "Powershot will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_windrunner_powershot_powershot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_windrunner_powershot_damage_reduction" "%REDUCTION PER UNIT:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to %fail_stun_duration%."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "This spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "Can shackle the target to an enemy unit or tree at most %shackle_distance% behind the target."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "Shackleshot can be disjointed."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "SHACKLE DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun" "Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_scepter_description" "Windrun's enemy debuff has increased slow, blinds enemies, and grants invisibility that is not broken by attacking or casting spells."
"DOTA_Tooltip_ability_windrunner_windrun_scepter_blind" "%BLIND:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_movespeed_bonus_pct" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "Lyralei enchants gusts of winds to fight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_Note0" "Activating Windrun will evade incoming projectiles."
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip" "%EVASION:"
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_radius" "ENEMY SLOW RADIUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun_scepter_radius" "SCEPTER RADIUS:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_modifier_windrunner_shackle_shot" "Shackleshot"
"DOTA_Tooltip_modifier_windrunner_shackle_shot_Description" "Bound by thick ropes from Windranger's ensnaring arrow."
"DOTA_Tooltip_modifier_windrunner_windrun" "Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all physical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun_invis" "Windrun Invisibility"
"DOTA_Tooltip_modifier_windrunner_windrun_invis_Description" "Unseen but for the hindering gust in your wake."
"DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "Constantly attacking with greatly increased attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter" "Windrun Charges"
"DOTA_Tooltip_modifier_windrunner_windrun_charge_counter_Description" "Granted by Aghanim's Scepter."
"DOTA_Tooltip_modifier_windrunner_gale_force" "Gale Force"
"DOTA_Tooltip_modifier_windrunner_gale_force_Description" "Buffeted by gale force winds."
"DOTA_Tooltip_ability_windrunner_gale_force" "Gale Force"
"DOTA_Tooltip_ability_windrunner_gale_force_Lore" "At last Lyralei has learned to call upon the might of her true birthright."
"DOTA_Tooltip_ability_windrunner_gale_force_Description" "Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction."
"DOTA_Tooltip_ability_windrunner_gale_force_duration" "DURATION:"
"DOTA_Tooltip_ability_windrunner_gale_force_AbilityCastRange" "CAST RANGE:"
"DOTA_Tooltip_ability_windrunner_gale_force_wind_strength" "WIND SPEED:"
"DOTA_Tooltip_ability_windrunner_gale_force_radius" "RADIUS:"
//LION
"DOTA_Tooltip_ability_lion_impale" "Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore" "The Demon Witch exercises his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_Note0" "The spikes move at %speed% units per second."
"DOTA_Tooltip_ability_lion_impale_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_lion_impale_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lion_voodoo" "Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy unit into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion is compelled to share his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_Note0" "Instantly destroys illusions."
"DOTA_Tooltip_ability_lion_voodoo_Note1" "The target will have a base movement speed of %movespeed%, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_lion_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second."
"DOTA_Tooltip_ability_lion_mana_drain_shard_description" "Causes Mana Drain to affect up to %shard_bonus_targets% additional enemies and gets +%shard_bonus_break_distance% additional break distance. Lion becomes Spell Immune while channeling."
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "Lesser magi are nothing more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_Note0" "Instantly destroys illusions and prevents heroes from going invisible."
"DOTA_Tooltip_ability_lion_mana_drain_duration" "CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:"
"DOTA_Tooltip_ability_lion_mana_drain_movespeed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lion_finger_of_death" "Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes."
"DOTA_Tooltip_ability_lion_finger_of_death_scepter_description" "Increases damage. Decreases cooldown. Finger of Death hits all units in a small area."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force."
"DOTA_Tooltip_ability_lion_finger_of_death_Note0" "Finger of Death has a %damage_delay% delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lion_finger_of_death_Note1" "Finger of Death only gains damage if the enemy hero dies within %grace_period% seconds of being affected by Finger of Death."
"DOTA_Tooltip_ability_lion_finger_of_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter" "DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_per_kill" "DAMAGE PER KILL:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter" "MANA COST:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter" "AREA OF EFFECT:"
"DOTA_Tooltip_modifier_lion_impale" "Spike"
"DOTA_Tooltip_modifier_lion_impale_Description" "Stunned."
"DOTA_Tooltip_modifier_lion_voodoo" "Hexed"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "You are a frog. You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain" "Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second and slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_lion_mana_drain_immunity" "Mana Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_immunity_Description" "Spell immune."
"DOTA_Tooltip_modifier_lion_finger_of_death" "Finger of Death"
"DOTA_Tooltip_modifier_lion_finger_of_death_Description" "About to be ripped apart by magical forces."
"DOTA_Tooltip_modifier_lion_finger_of_death_delay" "Finger of Death"
"DOTA_Tooltip_modifier_lion_finger_of_death_delay_Description" "If killed, the hero will permanently increase Finger of Death's power."
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter" "Finger of Death Kills"
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_Description" "Finger of Death gaining +%dMODIFIER_PROPERTY_TOOLTIP% bonus damage."
"DOTA_Tooltip_modifier_lion_finger_of_death_kill_counter_PostGame" "Finger of Death gained +40 bonus damage per kill."
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_shard_description" "Bounces once on an enemy, prioritizing heroes, within Magic Missile's current cast range from the first target."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "STUN DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_damage" "DAMAGE:"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "Shendel's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_abilityduration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases the damage of nearby friendly heroes."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "Upon death, creates a strong illusion of Vengeful Spirit that deals and takes full damage and can cast all of her spells. Illusion has %scepter_illusion_ms_bonus_pct%%% movement speed bonus. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%BASE DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Allied swapped units receive less damage for a short duration."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "Works on Spell Immune units."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "Trees near Vengeful Spirit and the target will be destroyed when the spell is cast."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "Channeling spells are interrupted by Nether Swap."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage_reduction_duration" "DAMAGE REDUCTION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_damage" "DAMAGE:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_radius" "SCEPTER FEAR RADIUS:"
//"DOTA_Tooltip_ability_vengefulspirit_nether_swap_scepter_duration" "SCEPTER FEAR DURATION:"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "Providing +%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% base damage."
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect" "Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effect_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_charge_counter" "Nether Swap Charges"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear" "Nether Swap Fear"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_fear_description" "Feared by Vengeful Spirit"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_buff_Description" "Has stolen enemy base damage."
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction" "Nether Swap"
"DOTA_Tooltip_modifier_vengefulspirit_nether_swap_damage_reduction_Description" "Damage received reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Paralyzing Cask"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Each bounce deals more damage than the previous one. Deals %creep_damage_pct%%% damage to creeps."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "Targets can be hit multiple times, as long as another unit is struck in between the bounces."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces" "BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "STUN DURATION:"
//"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounce_bonus_damage" "BONUS DAMAGE PER BOUNCE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restoration"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "Witch Doctor focuses his magic to heal nearby allied units and damaging enemies for %enemy_damage_pct%%% of the heal value, costing Witch Doctor mana every second Voodoo Restoration is active."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "Healing/Damage is done in %heal_interval% second intervals."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "Can heal Spell Immune units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "Certain voodoo magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0."
"DOTA_Tooltip_ability_witch_doctor_maledict_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius" "RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "%LOST HEALTH BURST DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of %abilitychanneltime% seconds. Death Ward has %bonus_accuracy%%% bonus accuracy."
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_description" "Death Ward attacks have True Strike and bounce between nearby enemies."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "The Death Ward can be controlled, and made to attack a specific target."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note2" "Death Ward attacks once every 0.22 seconds."
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_attack_range_tooltip" "ATTACK RANGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounce_radius" "BOUNCE RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo" "Voodoo Switcheroo"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_Description" "Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time."
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_duration" "DURATION:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_switcheroo_attack_speed_reduction" "ATTACK SPEED REDUCTION:"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restoration"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "The Witch Doctor be healing you if allied, or damaging if enemies!"
"DOTA_Tooltip_modifier_maledict" "Maledict"
"DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse."
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth" "Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the earth under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_shard_description" "Causes Split Earth to repeat in the same location %shard_max_count% additional times, with a %shard_secondary_delay% second delay between each one. Each time the radius increases by %shard_radius_increase%. Split Earth echo location is visible to both teams."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_Note0" "Split Earth will destroy trees in its area of effect."
"DOTA_Tooltip_ability_leshrac_split_earth_Note1" "There is a %delay% second delay before the effect is applied."
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay" "STUN DELAY:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "Chronoptic energy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "The explosions will continue even if Leshrac is killed."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2" "Can damage buildings, Spell Immune units, and invisible units."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "EXPLOSIONS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies are slowed."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_damage" "DAMAGE:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "LIGHTNING STRIKES:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_leshrac_lightning_storm_radius" "LIGHTNING JUMP RADIUS:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm" "Nihilism"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_Description" "Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage."
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_magic_amp" "%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_leshrac_greater_lightning_storm_slow" "%SLOW:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SEC:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "DAMAGE:"
"DOTA_Tooltip_modifier_leshrac_lightning_storm_slow" "Lightning Storm Slow"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Inflicting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura" "Nihilism"
"DOTA_Tooltip_modifier_leshrac_decrepify_aura_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_leshrac_decrepify" "Nihilism"
"DOTA_Tooltip_modifier_leshrac_decrepify_Description" "Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%."
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. \n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_description" "Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "Yurnero's renowned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "You can use items during Blade Fury."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_damage" "DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_duration" "DURATION:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_bonus_move_speed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_attack_rate" "ATTACK RATE:"
"DOTA_Tooltip_ability_juggernaut_blade_fury_shard_damage_pct" "%ATTACK DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at %healing_ward_movespeed_tooltip% movement speed after being summoned. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "The Healing Ward can be controlled."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "Multiple Healing Wards do not stack."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%MAX HEALTH PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_hits_to_kill_tooltip" "HITS TO DESTROY:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "Gives Juggernaut a chance to deal critical damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "'The fruits of discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "You can use items during Omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_attack_rate_multiplier" "SLASHES RATE MULTIPLIER:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration" "DURATION:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "SLASH JUMP RADIUS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_juggernaut_swift_slash" "Swiftslash"
"DOTA_Tooltip_ability_juggernaut_swift_slash_Description" "Performs a short Omnislash for %duration% seconds."
"DOTA_Tooltip_ability_juggernaut_swift_slash_duration" "DURATION:"
"DOTA_Tooltip_ability_juggernaut_swift_slash_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "Providing spell immunity and dealing damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal critical damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Aura"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "Invulnerable. Attacking enemy units in an area."
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent."
"DOTA_Tooltip_ability_pudge_meat_hook_Note0" "Interrupts channeling spells of the primary target if it's an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Note1" "Meat Hook hits invisible units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note2" "Meat Hook can go through trees, cliffs, buildings, ancient units and Roshan."
"DOTA_Tooltip_ability_pudge_meat_hook_Note3" "Meat Hook can drag friendly units, but they won't be damaged."
"DOTA_Tooltip_ability_pudge_meat_hook_Note4" "Meat Hook can hit and drag runes to Pudge, refunding the Hook's mana cost."
"DOTA_Tooltip_ability_pudge_meat_hook_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "CAST RANGE:"
"DOTA_Tooltip_ability_pudge_rot" "Rot"
"DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself."
"DOTA_Tooltip_ability_pudge_rot_scepter_description" "Increases Rot radius and damage, and causes it to reduce enemy health regen."
"DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_Note0" "Using Rot doesn't interrupt channeling."
"DOTA_Tooltip_ability_pudge_rot_Note1" "Rot hits invisible units."
"DOTA_Tooltip_ability_pudge_rot_Note2" "If Pudge is silenced, he can't deactivate Rot if it's activated."
"DOTA_Tooltip_ability_pudge_rot_Note3" "Rot self-damage is non-lethal."
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_damage_bonus" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_radius_bonus" "BONUS RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_scepter_rot_regen_reduction_pct" "%REGEN REDUCTION:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "Gives Pudge damage block against all sources. Passively grants bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new meaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_damage_block" "DAMAGE BLOCK:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "RANGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_duration" "DURATION:"
"DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description" "CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of %pull_units_per_second% units, up to a minimum of %pull_distance_limit% range. Lasts longer on creeps."
"DOTA_Tooltip_ability_pudge_dismember_shard_description" "Decreases cooldown, and allows targeting an ally with bonus cast range to swallow them and heal them for a percentage of their max health per second."
"DOTA_Tooltip_ability_pudge_dismember_Lore" "'When I'm through with these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_Note0" "If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember."
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage" "STRENGTH MULTIPLIER:"
"DOTA_Tooltip_ability_pudge_dismember_abilitychanneltime" "DURATION:"
"DOTA_Tooltip_ability_pudge_dismember_creep_dismember_duration_tooltip" "CREEP DURATION:"
"DOTA_Tooltip_ability_pudge_dismember_shard_regen_pct" "%MAX HP REGEN:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cast_range" "ALLY CAST RANGE:"
"DOTA_Tooltip_ability_pudge_dismember_shard_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_pudge_swallow" "Swallow"
"DOTA_Tooltip_ability_pudge_swallow_Description" "Swallow an allied hero inside of you."
"DOTA_Tooltip_ability_pudge_eject" "Eject"
"DOTA_Tooltip_ability_pudge_eject_Description" "Ejects the swallowed allied hero inside of you."
"DOTA_Tooltip_ability_pudge_eject_Lore" "Allies emerge forever changed."
"DOTA_Tooltip_modifier_pudge_rot" "Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "Gives Pudge %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard" "Gives Pudge bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity."
"DOTA_Tooltip_modifier_pudge_flesh_heap_block" "Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_block_Description" "Blocking %dMODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK% damage."
"DOTA_Tooltip_modifier_pudge_dismember" "Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "Getting dismembered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "Get over here!"
"DOTA_Tooltip_modifier_pudge_swallow" "Swallow"
"DOTA_Tooltip_modifier_pudge_swallow_Description" "Swallowed an allied hero, healing them."
"DOTA_Tooltip_modifier_pudge_swallow_hide" "Swallowed"
"DOTA_Tooltip_modifier_pudge_swallow_hide_Description" "Swallowed by pudge and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% health per second. Issue a command to eject."
//BANE
"DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "Lowers the enemy's total attack damage, cast range, and heal/regeneration."
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts."
"DOTA_Tooltip_ability_bane_enfeeble_damage_reduction" "%ATTACK REDUCTION:"
"DOTA_Tooltip_ability_bane_enfeeble_heal_reduction" "%HEAL/REGEN REDUCTION:"
"DOTA_Tooltip_ability_bane_enfeeble_cast_reduction" "%CAST RANGE REDUCTION:"
"DOTA_Tooltip_ability_bane_enfeeble_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_enfeeble_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "Feasts on the vital energies of an enemy unit, healing Bane and dealing damage."
"DOTA_Tooltip_ability_bane_brain_sap_brain_sap_damage" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "Atropos finds no greater pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_brain_sap_shard_description" "Causes Brain Sap to become a %shard_radius% AoE spell. Secondary targets only heal for %shard_secondary_target_heal_pct%%%."
"DOTA_Tooltip_ability_bane_nightmare" "Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_abilitydraft_note" "Hero that drafts Nightmare can continue to attack nightmared units. Bane can also attack even if he didn't draft this ability."
"DOTA_Tooltip_ability_bane_nightmare_Description" "Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely. Enemy Units take Pure Damage Per Second while in Nightmare."
"DOTA_Tooltip_ability_bane_nightmare_Lore" "A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_bane_nightmare_nightmare_tick_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_bane_nightmare_Note0" "In the first second of Nightmare, the unit is invulnerable."
"DOTA_Tooltip_ability_bane_nightmare_Note1" "Bane can wake himself from Nightmare."
"DOTA_Tooltip_ability_bane_nightmare_Note2" "On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units."
"DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_nightmare_end" "Nightmare End"
"DOTA_Tooltip_ability_bane_nightmare_end_Description" "Ends all ongoing Nightmares."
"DOTA_Tooltip_ability_bane_nightmare_end_Lore" ""
"DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana."
"DOTA_Tooltip_ability_bane_fiends_grip_scepter_description" "Reduces Fiend's Grip cooldown by %bonus_AbilityCooldown%. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take %scepter_incoming_illusion_damage%%% incoming damage and immediately die if they are interrupted. Damage does not stack."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_abilitychanneltime" "DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA DRAIN PER SECOND:"
"DOTA_Tooltip_modifier_bane_enfeeble_effect" "Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_effect_Description" "Attack damage reduced by %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%, cast range reduced by %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%%, and regeneration reduced by %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%."
"DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "Sleeping"
"DOTA_Tooltip_modifier_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "Disabled and taking damage. Losing %fMODIFIER_PROPERTY_TOOLTIP%%% of max mana per %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion" "Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_cast_illusion_Description" "Disabled."
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure" "Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "The Nishian totem splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range" "FISSURE RANGE:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "FISSURE DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_Note0" "Creeps will wait for Fissure to disappear. They will not attempt to walk around it."
"DOTA_Tooltip_ability_earthshaker_fissure_Note1" "Fissure is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_earthshaker_fissure_shard_description" "Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration."
"DOTA_Tooltip_ability_earthshaker_fissure_shard_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_free_pathing_linger_duration" "FREE PATHING LINGER TIME:"
"DOTA_Tooltip_ability_earthshaker_fissure_shard_aftershock_stun_duration_pct" "%AFTERSHOCK STUN PCT:"
"DOTA_Tooltip_ability_earthshaker_fissure_abilitydraft_note" "Requires drafting Aftershock for Shard upgrade to work."
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_description" "Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_pct" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_scepter_cleave_distance" "CLEAVE DISTANCE:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empowers Earthshaker's totem, causing it to deal extra damage and have %bonus_attack_range% bonus attack range on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorilla strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "Bonus damage is based on base damage and that given by primary attribute."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage" "%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter" "JUMP DISTANCE:"
"DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "The earth trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0" "Using items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_aftershock_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_initial_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned by Earthshaker's Fissure."
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_scepter_description" "Adds Caustic Finale poison to heroes hit by Sand King's Burrowstrike and increases its cast range. Does not apply Caustic Finale to illusions."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "Crixalis often lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_sandking_burrowstrike_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter" "CAST RANGE:"
"DOTA_Tooltip_ability_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_Note0" "Sand Storm can be used to dodge projectiles."
"DOTA_Tooltip_ability_sandking_sand_storm_Note1" "Sand King briefly becomes visible upon attacking or using spells while in Sand Storm. Sand King will become invisible again in %fade_delay% seconds."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_damage" "SAND STORM DAMAGE:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "EXPLODE RADIUS:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_base" "BASE DAMAGE:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_damage_pct" "%MAX HEALTH DAMAGE:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter" "Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt."
"DOTA_Tooltip_ability_sandking_epicenter_shard_description" "Increases Epicenter Pulse damage, and every %shard_move_distance% units moved causes a small single Epicenter Pulse around Sand King."
"DOTA_Tooltip_ability_sandking_epicenter_shard_radius" "RADIUS:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_move_distance" "DISTANCE FOR PULSE:"
"DOTA_Tooltip_ability_sandking_epicenter_shard_epicenter_pulse_damage_bonus" "BONUS PULSE DAMAGE:"
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lost to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_Note0" "The pulses are centered on Sand King, not where he first casted the spell."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as" "ATTACK SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_base" "BASE RADIUS:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_radius_increment" "INCREMENTAL RADIUS:"
"DOTA_Tooltip_ability_sandking_epicenter_abilityduration" "SLOW DURATION:"
"DOTA_Tooltip_modifier_sandking_impale" "Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description" "Stunned by Sand King."
"DOTA_Tooltip_modifier_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Turns you invisible and applies %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "Injected with venom from Sand King's attacks. Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. You will explode on death, dealing radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter" "Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Sending a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_sandking_sand_storm_slow" "Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and outgoing attacks have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Note0" "Stack duration refreshes on stack gain."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_stack_bonus_damage" "BONUS PER STACK:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_movement_speed_pct" "%MOVESPEED REDUCTION:"
"DOTA_Tooltip_ability_nevermore_shadowraze1_turn_rate_pct" "%TURN RATE REDUCTION:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed."
"DOTA_Tooltip_ability_nevermore_shadowraze2_abilitydraft_note" "Shadowraze has 3 charges and uses the mid-range Shadowraze."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Note0" "Stack duration refreshes on stack gain."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_stack_bonus_damage" "BONUS PER STACK:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_movement_speed_pct" "%MOVESPEED REDUCTION:"
"DOTA_Tooltip_ability_nevermore_shadowraze2_turn_rate_pct" "%TURN RATE REDUCTION:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Note0" "Stack duration refreshes on stack gain."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_stack_bonus_damage" "BONUS PER STACK:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_movement_speed_pct" "%MOVESPEED REDUCTION:"
"DOTA_Tooltip_ability_nevermore_shadowraze3_turn_rate_pct" "%TURN RATE REDUCTION:"
"DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 40% of them from bondage."
"DOTA_Tooltip_ability_nevermore_necromastery_shard_description" "Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target."
"DOTA_Tooltip_ability_nevermore_necromastery_scepter_description" "Increases max souls."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_Note0" "Denies and neutral creeps also provide bonus damage through Necromastery."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul" "DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls_scepter" "MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_souls_per_kill" "SOULS PER KILL:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_crit_pct" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_nevermore_necromastery_shard_fear_duration" "FEAR DURATION:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "Presence of the Dark Lord"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_shard_description" "Lowers nearby enemy magic resistance by 14%%."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Even being near Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "Stacks fully with other armor reduction abilities and aura."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "REDUCTION:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "RADIUS:"
"DOTA_Tooltip_ability_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_scepter_description" "Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt."
"DOTA_Tooltip_ability_nevermore_requiem_abilitydraft_note" "Must draft Necromastery to do damage."
"DOTA_Tooltip_ability_nevermore_requiem_abilitycastpoint" "CAST DELAY:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%MOVEMENT REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_mres" "%MAGIC RESIST REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepter" "%DAMAGE ON RETURN:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter" "%HEAL ON RETURN:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "FEAR DURATION PER SOUL HIT:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration_max" "FEAR DURATION MAX:"
"DOTA_Tooltip_ability_nevermore_requiem_abilitycooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore" "The captured souls of those past slain are released to ravage their former allies."
"DOTA_Tooltip_ability_nevermore_requiem_Note0" "One line is generated from Shadow Fiend for every %requiem_soul_conversion% soul in his possession."
"DOTA_Tooltip_ability_nevermore_requiem_Note1" "Fear and movement slow do not apply if the Requiem was released on death."
"DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_nevermore_necromastery_shard_description" "Shadow Fiend can consume 1 soul per attack to deal a critical strike for 190% damage. Enemy kills grant an extra soul. CD: 3s."
"DOTA_Tooltip_modifier_nevermore_presence" "Presence of the Dark Lord"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff" "Shadowraze"
"DOTA_Tooltip_modifier_nevermore_shadowraze_debuff_description" "Receiving %dMODIFIER_PROPERTY_TOOLTIP% bonus damage from each Shadowraze attack. Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" and turn rate reduced by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.
"DOTA_Tooltip_modifier_nevermore_requiem_fear" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_fear_Description" "Feared."
"DOTA_Tooltip_modifier_nevermore_requiem_slow" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_nevermore_necromastery_fear" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_fear_Description" "Feared."
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target."
"DOTA_Tooltip_ability_sven_storm_bolt_scepter_description" "Increases cast range and transports Sven along the Storm Hammer. Storm Hammer also applies a basic dispel on the target. If autocast on the ability is enabled, Sven does not travel with the Storm Hammer."
"DOTA_Tooltip_ability_sven_storm_bolt_Lore" "The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "DURATION:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RADIUS:"
"DOTA_Tooltip_ability_sven_storm_bolt_cast_range_bonus_scepter" "BONUS CAST RANGE:"
"DOTA_Tooltip_ability_sven_great_cleave" "Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes with great force, cleaving all nearby enemy units with his attack."
"DOTA_Tooltip_ability_sven_great_cleave_Lore" "The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a weapon capable of cutting wide swaths through lesser warriors."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_sven_warcry" "Warcry"
"DOTA_Tooltip_ability_sven_warcry_shard_description" "Warcry is now undispellable and passively grants armor to all allies near Sven."
"DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts %duration% seconds."
"DOTA_Tooltip_ability_sven_warcry_Lore" "Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue code. So poetic!"
"DOTA_Tooltip_ability_sven_warcry_radius" "RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_movespeed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_warcry_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_duration" "DURATION:"
"DOTA_Tooltip_ability_sven_warcry_shard_radius" "PASSIVE RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_shard_passive_armor" "PASSIVE BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels his rogue strength, granting bonus damage for %abilityduration% seconds."
"DOTA_Tooltip_ability_sven_gods_strength_Lore" "With the strength that shattered the Sacred Helm, the Rogue Knight stands unopposed in melee combat."
"DOTA_Tooltip_ability_sven_gods_strength_Note0" "The bonus damage is based on base damage and the primary attribute of Sven."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS DAMAGE:"
"DOTA_Tooltip_modifier_sven_warcry" "Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_warcry_passive" "Warcry Aura"
"DOTA_Tooltip_modifier_sven_warcry_passive_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_gods_strength_child" "God's Strength Aura"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stifling Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "Throws a dagger slowing the enemy unit's movement speed, dealing %base_damage%+%attack_factor_tooltip%%% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0" "If an attack effect is chance-based, the chance of its application will be the same as its chance to occur."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note1" "Spell-immune enemies are not affected by Stifling Dagger's slow."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note2" "Stifling Dagger grants vision around its location while it travels and upon impact."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "The first skill learned by the Sisters of the Veil often signals an incoming hit."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_factor_tooltip" "%ATTACK DAMAGE:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "Teleports to a unit, friendly or enemy, and grants bonus attack speed and lifesteal while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "Mortred's silken veil is the last thing her unfortunate target sees."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_lifesteal_pct" "%LIFESTEAL:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes, towers, or outposts.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_description" "Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces cooldown and increases Vanish Buffer."
"DOTA_Tooltip_ability_phantom_assassin_blur_abilitydraft_note" "With Scepter, only non-ultimate spells will refresh."
"DOTA_Tooltip_ability_phantom_assassin_blur_shard_description" "Increases your movement speed by 40% while in Blur's active."
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "Meditation allows a Veiled Sister to carefully anticipate her opponents in combat."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%EVASION:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius" "VANISH RADIUS:"
"DOTA_Tooltip_ability_phantom_assassin_blur_fade_duration" "VANISH BUFFER:"
"DOTA_Tooltip_ability_phantom_assassin_blur_duration" "DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_phantom_assassin_blur_scepter_fade_duration" "VANISH BUFFER:"
"DOTA_Tooltip_ability_phantom_assassin_blur_Note0" "Attacking Roshan with a regular attack will dispel Blur."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "A divine strike, Mortred honors her opponent by choosing them for death."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives" "Fan of Knives"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_Description" "Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break."
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_pct_health_damage_initial" "%MAX HEALTH DAMAGE:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_radius" "RADIUS:"
"DOTA_Tooltip_ability_phantom_assassin_fan_of_knives_duration" "BREAK DURATION:"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stifling Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_caster" "Stifling Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active" "Blur"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "Blurring out to disappear from the enemy's sight."
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and gaining bonus Lifesteal."
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff" "Armor Corruption"
"DOTA_Tooltip_modifier_special_bonus_corruption_debuff_description" "Armor currently reduced."
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives" "Fan of Knives"
"DOTA_Tooltip_modifier_phantom_assassin_fan_of_knives_Description" "Passive abilities disabled."
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "Wraithfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target. Summoned skeletons around the target will receive bonus movement and attack speed for the duration of the debuff."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "Ostarion calls on his damned lineage, laying waste to his opponents."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0" "If Wraith King has summoned skeletons, casting Wraithfire Blast on a target will order all of the skeletons to attack that target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_move_speed" "SKELETON MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_bonus_attack_speed" "SKELETON ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "Vampiric Spirit"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Restore health based on the damage Wraith King deals when attacking enemy units. Can be cast to summon skeletons with Vampiric Spirit. For every two kills Wraith King or any unit he controls accrue on enemy units, Vampiric Aura adds a skeleton charge. Skeletons respawn once when killed. "
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore" "Wraith King's blade drains his enemy's essence to feed his aura."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0" "Summoned skeletons will automatically attack any unit targeted by Wraithfire Blast."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1" "Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_max_skeleton_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_duration" "SKELETON DURATION:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_skeleton_damage_tooltip" "SKELETON DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike" "Mortal Strike"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "Wraith King passively deals bonus damage on an attack with a cooldown. "
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "One blow to crush a foe."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a %slow_radius% radius will be slowed."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_shard_description" "Causes Reincarnation to have no mana cost and spawn %shard_skeleton_count% skeletons to attack each nearby enemy hero when Reincarnation is triggered."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_description" "If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed and gain bonus attack and movement speed."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "Conspirators against the Wraith King wonder why he never stays dead."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "Wraith King won't revive if he doesn't have enough mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "Revives with full HP and Mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3" "Credit for allies whose death was delayed will go to whoever struck the original killing blow."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4" "Wraith Delay affects Wraith King's actual deaths, not Reincarnate deaths."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "REINCARNATION TIME:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duration" "ALLY DEATH DELAY:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_aura_radius" "DEATH DELAY RADIUS:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_move_speed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Wraithfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "Vampiric Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "Regaining health with each attack"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter" "Wraith Delay"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Description" "If slain, will become a wraith for %dMODIFIER_PROPERTY_TOOLTIP% seconds before dying."
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active" "Death Delay"
"DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active_Description" "Became a wraith to delay death, but will die shortly."
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura" "Vampiric Spirit Skeleton Charges"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_Description" "Current number of skeletons."
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_summon" "Summoned with Vampiric Spirit"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff" "Wraithfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_skeleton_buff_Description" "Movement and attack speed increased"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_description" "Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_regen_reduction_pct_per_stack" "%REGEN REDUCTION PER STACK:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_bonus_damage_per_stack" "BONUS DAMAGE PER STACK:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_radius" "BURST RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_damage_per_stack" "BURST DAMAGE PER STACK:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_move_slow_pct" "%BURST MOVEMENT SLOW:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_burst_slow_duration" "BURST SLOW DURATION:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_shard_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "Ice-encased arrows pierce the silence, chilling their victims to the core."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "The slow duration is refreshed on successive casts."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_drow_ranger_multishot" "Multishot"
"DOTA_Tooltip_ability_drow_ranger_multishot_Description" "CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to %abilitychanneltime% seconds."
"DOTA_Tooltip_ability_drow_ranger_multishot_Lore" "In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity."
"DOTA_Tooltip_ability_drow_ranger_multishot_wave_count" "WAVE COUNT:"
"DOTA_Tooltip_ability_drow_ranger_multishot_scepter_wave_count" "SCEPTER WAVE COUNT:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_count_per_wave" "ARROWS PER WAVE:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_damage_pct" "%ARROW BASE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_slow_duration" "ARROW SLOW DURATION:"
"DOTA_Tooltip_ability_drow_ranger_multishot_arrow_range_multiplier" "ARROW RANGE MULTIPLIER:"
"DOTA_Tooltip_ability_drow_ranger_multishot_Note0" "Arrow base damage pierces magic immunity."
"DOTA_Tooltip_ability_drow_ranger_multishot_Note1" "Frost Arrows' damage and slow do not pierce magic immunity."
"DOTA_Tooltip_ability_drow_ranger_silence" "Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_Lore" "Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_silence_Note0" "Doesn't stop usage of items."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "Gust"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to Drow. Drow Gains Movement Speed for the same duration."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "WIDTH:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_duration" "KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_distance_max" "KNOCKBACK MAX:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_bonus_movespeed" "%BONUS MOVESPEED:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adds bonus damage to the physical attack of allied, ranged Hero units based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast."
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_radius" "RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within %disable_range% range."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_Description" "Causes Drow Ranger's attacks to splinter on the target, hitting up to %split_count% nearby units within a %split_range% range normal attacks that deal reduced damage."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_split_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "The Drow Ranger is the epitome of archery prowess."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Note0" "Marksmanship procs have true strike."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_chance" "%CHANCE:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_bonus_damage" "BONUS PROC DAMAGE:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_multiplier" "%AGILITY BONUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_agility_range" "AGILITY RADIUS:"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence" "Gust"
"DOTA_Tooltip_modifier_drowranger_wave_of_silence_Description" "Silenced by Drow Ranger."
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff" "Gust"
"DOTA_Tooltip_modifier_drow_ranger_wave_of_silence_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slow"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia" "Hypothermia"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_hypothermia_Description" "Healing, lifesteal, spell lifesteal, and health regeneration reduced by %dMODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow" "Hypothermia"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_shard_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura" "Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_drow_ranger_multishot" "Multishot"
"DOTA_Tooltip_modifier_drow_ranger_multishot_Description" "Channeling Attacks"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus" "Marksmanship"
"DOTA_Tooltip_modifier_drow_ranger_marksmanship_aura_bonus_Description" "Granting %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% bonus agility."
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform" "Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_waveform_Lore" "A torrential flood takes enemies by force."
"DOTA_Tooltip_ability_morphling_waveform_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi" "Adaptive Strike (Agility)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Description" "Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. \n\n Also puts Adaptive Strike (Strength) on a %shared_cooldown% second cooldown."
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Lore" "The Morphling calls upon his elements to crush his opponents with waves."
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_Note0" "Projectile moves at %projectile_speed% speed."
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_base" "BASE DAMAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_max" "DAMAGE MAX AGI MULTIPLIER:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_damage_min" "DAMAGE MIN AGI MULTIPLIER:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_agi_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str" "Adaptive Strike (Strength)"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Description" "Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50% higher than his agility, the maximum stun/knockback is dealt. \n\n Also puts Adaptive Strike (Agility) on a %shared_cooldown% second cooldown."
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Lore" "The Morphling calls upon his elements to crush his opponents with waves."
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_Note0" "Projectile moves at %projectile_speed% speed."
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_max" "STUN MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_stun_min" "STUN MIN:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_max" "KNOCKBACK MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_knockback_min" "KNOCKBACK MIN:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_str_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_morphling_morph_agi" "Attribute Shift (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_shard_description" "Morphling can shift attributes while stunned. Increases bonus Agility"
"DOTA_Tooltip_ability_morphling_morph_agi_Lore" "Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_agi_Note0" "Attribute Shift can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_agi_Note1" "Leveling up Agility Gain will also level up Strength Gain."
"DOTA_Tooltip_ability_morphling_morph_agi_morph_rate_tooltip" "SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes" "BONUS AGILITY:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA COST PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_str" "Attribute Shift (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_shard_description" "Morphling can shift attributes while stunned. Increases bonus Strength"
"DOTA_Tooltip_ability_morphling_morph_str_Lore" "Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_str_Note0" "Attribute Shift can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_str_Note1" "Leveling up Strength Gain will also level up Agility Gain."
"DOTA_Tooltip_ability_morphling_morph_str_morph_rate_tooltip" "SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes" "BONUS STRENGTH:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA COST PER SECOND:"
"DOTA_Tooltip_ability_morphling_replicate" "Morph"
"DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability."
"DOTA_Tooltip_ability_morphling_replicate_scepter_description" "Morphling steals stats from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal Status Resistance, if it's Agility, it will steal Attack Speed and if it's Intelligence, it will steal Spell Amplification."
"DOTA_Tooltip_ability_morphling_replicate_Lore" "Staring into Morphling produces a reflection that mimics the beholder."
"DOTA_Tooltip_ability_morphling_replicate_Note0" "You can't target yourself with Morph."
"DOTA_Tooltip_ability_morphling_replicate_Note1" "Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item."
"DOTA_Tooltip_ability_morphling_replicate_duration" "DURATION:"
"DOTA_Tooltip_ability_morphling_replicate_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_stat_steal" "%TARGET STATS STOLEN:"
"DOTA_Tooltip_ability_morphling_replicate_scepter_spell_amplify" "%SPELL AMPLIFICATION STOLEN (INT):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_status_resist" "%STATUS RESIST STOLEN (STR):"
"DOTA_Tooltip_ability_morphling_replicate_scepter_attack_speed" "ATTACK SPEED STOLEN (AGI):"
"DOTA_Tooltip_ability_morphling_morph_replicate" "Morph Replicate"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Toggles Morphling's form between his own and the replicated enemy."
"DOTA_Tooltip_ability_morphling_hybrid" "Hybrid"
"DOTA_Tooltip_ability_morphling_hybrid_Description" "Morphling creates a hybrid replication of a target allied hero, which can cast all of that hero's current, non-ultimate abilities. Enemies are able to see which unit is a hybrid."
"DOTA_Tooltip_ability_morphling_hybrid_duration" "DURATION:"
"DOTA_Tooltip_modifier_morphling_morph_str" "Attribute Shift (Strength)"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi" "Attribute Shift (Agility)"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph" "Attribute Shift"
"DOTA_Tooltip_modifier_morphling_morph_Description" "STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer" "Morph Clone Timer"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "Timer for clones created by Morphling's abilities"
"DOTA_Tooltip_modifier_morphling_replicate_manager" "Morph Timer"
"DOTA_Tooltip_modifier_morphling_replicate_manager_Description" "Indicates when Morphling will transform back into his native form."
"DOTA_Tooltip_modifier_morphling_waveform_charge_counter" "Waveform Charges"
"DOTA_Tooltip_modifier_morphling_adaptive_strike" "Adaptive Strike"
"DOTA_Tooltip_modifier_morphling_adaptive_strike_Description" "Stunned."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff" "Morph Strength Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_buff_Description" "Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility, %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence, and %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff" "Morph Strength Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_strength_debuff_Description" "Losing %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%% stats and %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff" "Morph Agility Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_buff_Description" "Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility, %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence, and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff" "Morph Agility Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_agility_debuff_Description" "Losing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE%%% stats and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff" "Morph Intelligence Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_buff_Description" "Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength, %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility, %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intelligence, and %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% spell amplification."
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff" "Morph Intelligence Drain"
"DOTA_Tooltip_modifier_morphling_scepter_stats_drain_intelligence_debuff_Description" "Losing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE%%% stats and %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% spell amplification."
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "Damage dealt to Bloodseeker or allies is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "Strygwyr shares his animalistic thirst for bloodshed."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_spell_amp" "%SPELL AMPLIFICATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_pct" "%MAX HEALTH DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_shard_description" "Bloodrage attacks now deal %shard_max_health_dmg_pct%%% of the target’s max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker."
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Rite"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_tooltip% seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "The Flayed Twins are ever willing to aid those who spill blood upon the field of battle."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius" "RITUAL AREA:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "Total time is a %delay% second delay plus a %abilitycastpoint% second cast time."
"DOTA_Tooltip_ability_bloodseeker_thirst" "Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills a unit. Restores for half values when denying, or if an ally kills a nearby enemy hero. Also gains bonus movement speed when an enemy hero's health falls below %min_bonus_pct%%%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below %invis_threshold_pct%%%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker."
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "Strygwyr becomes frenzied when blood is spilled."
"DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "Not triggered by Illusions."
"DOTA_Tooltip_ability_bloodseeker_thirst_Note1" "Max movement speed bonus occurs when an enemy's health is at or below %max_bonus_pct%%%."
"DOTA_Tooltip_ability_bloodseeker_thirst_Note2" "Effects linger for %linger_duration% seconds if a target dies."
"DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct" "%THIRST HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MAX THIRST MOVE SPEED:"
"DOTA_Tooltip_ability_bloodseeker_thirst_hero_kill_heal" "%MAX HEALTH HEAL HEROES:"
"DOTA_Tooltip_ability_bloodseeker_thirst_creep_kill_heal" "%MAX HEALTH HEAL CREEPS:"
"DOTA_Tooltip_ability_bloodseeker_thirst_half_bonus_aoe" "HALF HEAL RADIUS:"
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct" "%VISIBILITY HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved."
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "When the Bloodseeker hunts you, injuries become fatalities."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture_hp_pct" "%HEALTH DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter" "SCEPTER CHARGES:"
"DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_scepter" "SCEPTER REPLENISH TIME:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist" "Blood Mist"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Description" "Bloodseeker sprays his blood continuously in the area around him, damaging himself to damage and slow his enemies. While active, Thirst's healing is increased. Cannot be turned off while on cooldown."
"DOTA_Tooltip_ability_bloodseeker_blood_mist_Note0" "Damage dealt to Bloodseeker is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_bloodseeker_blood_mist_hp_cost_per_second" "%HP PER SECOND COST/DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_radius" "RADIUS:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_movement_slow" "%MOVE SPEED SLOW:"
"DOTA_Tooltip_ability_bloodseeker_blood_mist_thirst_bonus_pct" "%THIRST HEAL BONUS:"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist" "Blood Mist"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_Description" "Spraying blood to damage and slow nearby enemies. Thirst healing increased."
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow" "Blood Mist"
"DOTA_Tooltip_modifier_bloodseeker_blood_mist_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by the blood of Bloodseeker."
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "Increases attack speed and spell amplification at the cost of damage over time."
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "Regenerate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sense an injured enemy. Movement speed increased."
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision" "Thirst"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description" "Bloodseeker senses your injuries, and knows exactly where you are."
"DOTA_Tooltip_modifier_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Deals a percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter" "Rupture Charges"
"DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Description" "You may cast Rupture whenever there is a charge available."
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration."
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_description" "Berserker's Call applies Battle Hunger to affected units. Reduces Berserker's Call cooldown."
"DOTA_Tooltip_ability_axe_berserkers_call_abilitydraft_note" "Must draft Battle Hunger for Scepter upgrade to work."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_berserkers_call_scepter_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe."
"DOTA_Tooltip_ability_axe_battle_hunger_Note0" "Destroying buildings will also remove the debuff."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_battle_hunger_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_axe_battle_hunger_armor_multiplier" "ARMOR MULTIPLIER:"
"DOTA_Tooltip_ability_axe_battle_hunger_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_armor_change" "ARMOR CHANGE:"
"DOTA_Tooltip_ability_axe_battle_hunger_scepter_description" "Battle Hunger also reduces enemy armor and grants Axe armor per affected target."
"DOTA_Tooltip_ability_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked, Axe has a chance to perform a helix counter attack, dealing pure damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_shard_description" "Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Increases Counter Helix chance."
"DOTA_Tooltip_ability_axe_counter_helix_shard_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_damage_reduction" "%ATTACK REDUCTION:"
"DOTA_Tooltip_ability_axe_counter_helix_shard_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_axe_counter_helix_Note0" "Counter Helix triggers when the attack hits."
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinforcement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_damage" "DAMAGE:"
"DOTA_Tooltip_ability_axe_counter_helix_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%CHANCE TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade" "Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, Axe gains bonus armor permanently and all nearby allied units gain bonus movement speed. "
"DOTA_Tooltip_ability_axe_culling_blade_Note0" "Culling Blade death cannot be prevented with other abilities like Shallow Grave."
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%KILL MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus" "KILL ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "KILL SPEED RADIUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "KILL SPEED DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_armor_per_stack" "ARMOR PER KILL:"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent" "Culled Armor"
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% Armor harvested by Axe's Culling Blade."
"DOTA_Tooltip_modifier_axe_culling_blade_permanent_PostGame" "Enemies killed with Culling Blade."
"DOTA_Tooltip_modifier_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "You are forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Berserker's Call Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Dealing %dMODIFIER_PROPERTY_TOOLTIP% damage per second, reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_axe_battle_hunger_self" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description" "Gaining %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_movespeed_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "%trigger_chance%%% chance to counter incoming attacks"
"DOTA_Tooltip_modifier_axe_culling_blade_boost" "Culling Blade"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "Axe releases a war cry, giving all nearby allies %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% bonus attack speed"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction" "Counter Helix Damage Reduction"
"DOTA_Tooltip_modifier_axe_counter_helix_damage_reduction_Description" "Dealing %dMODIFIER_PROPERTY_TOOLTIP%%% reduced damage to Axe."
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_description" "Spirit Lance bounces once on an enemy, prioritizing Heroes. Increases Spirit Lance illusion damage."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "Nearby illusions will mimic the cast animation."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_lance_damage" "LANCE DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_total_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cooldown" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_illusion_duration" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_scepter_cast_range_bonus" "SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bounce_radius" "BOUNCE RADIUS:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_shard_bonus_illusion_damage" "%BONUS ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelganger"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes %illusion_2_damage_in_pct%%% bonus damage and deals %illusion_2_damage_out_pct%%% less damage.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe" "TARGET AREA SIZE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius" "ILLUSION GATHER RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay" "REAPPEAR DELAY:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "DOPPELGANGER DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_extended_duration" "ILLUSION DURATION EXTENSION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0" "This ability can be used to dodge projectiles, and dispel debuffs."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1" "Trees near a reappearing unit will be destroyed."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2" "Phantom Lancer and his allies can see which illusion is the 100% damage illusion."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "Phantom Rush"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "When targetting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost. Phantom Lancer's illusions also have this ability."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "Azwraith knows that on the field of battle, speed can mean everything."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance" "MIN RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance" "MAX RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_bonus_agility" "BONUS AGILITY:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_agility_duration" "BONUS AGILITY DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "If the attack order is cancelled, the movement speed bonus is lost."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1" "Rush movement speed is %bonus_speed%."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for %illusion_duration% seconds, while illusions created from other illusions last %illusion_from_illusion_duration% seconds."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_description" "Increases Max Illusions and adds Juxtapose active ability. Destroys Phantom Lancer's other Juxtapose illusions and quickly creates the max illusions with bonus duration."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four..."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "MAX ILLUSIONS:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%HERO TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chance_pct" "%ILLUSION TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illusion_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_illusions" "BONUS ILLUSIONS:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_scepter_bonus_duration" "BONUS DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0" "Illusions created by Juxtapose will attack the target that the ability was triggered upon."
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "Phantom"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost" "Phantom Rush"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Description" "Charging the enemy!"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility" "Agility Boost"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_agility_Description" "Gaining Agility from Phantom Rush."
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field" "Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction."
"DOTA_Tooltip_ability_razor_plasma_field_Lore" "The Lightning Revenant rules the Underscape with plasmatic power."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_min" "%SLOW MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_max" "%SLOW MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_static_link" "Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active."
"DOTA_Tooltip_ability_razor_static_link_Lore" "Razor's polarity channels electricity into his being, draining the power of his opposition."
"DOTA_Tooltip_ability_razor_static_link_Note0" "The link is broken when either unit dies or the distance between them becomes %drain_range_buffer% units greater than Static Link's cast range."
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "DAMAGE DRAIN RATE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_razor_unstable_current" "Storm Surge"
"DOTA_Tooltip_ability_razor_unstable_current_Description" "Passively increases Razor's movement speed."
"DOTA_Tooltip_ability_razor_unstable_current_shard_description" "Causes Storm Surge to have a chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and other nearby enemies, dealing damage and slowing movement speed."
"DOTA_Tooltip_ability_razor_unstable_current_shard_pct_chance" "%CHANCE TO STRIKE:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_target_count" "TARGETS HIT:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_damage" "DAMAGE:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_move_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_razor_unstable_current_shard_search_radius" "STRIKE SEARCH AREA:"
"DOTA_Tooltip_ability_razor_unstable_current_Lore" "Merely approaching the Lightning Revenant is rewarded with shock therapy."
"DOTA_Tooltip_ability_razor_unstable_current_self_movement_speed_pct" "%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_scepter_description" "Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "Ride the lightning."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "Each blast targets the lowest health enemy unit within range."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note1" "Eye of the Storm will prioritize striking static linked heroes."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note2" "Successive casts of Eye of the Storm will stack."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "DAMAGE:"
"DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "Damaging and reducing armor to the target with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Storm Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_razor_plasma_field_slow" "Plasma Field"
"DOTA_Tooltip_modifier_razor_plasma_field_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_electric_rave" "Electric Rave"
"DOTA_Tooltip_ability_storm_spirit_electric_rave_Description" "Grants Storm Spirit and allied heroes within %radius% AoE of him %charges% Overload charges. Provides 40 Attack Speed. Lasts up to %duration% seconds or until the charges are depleted."
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates an explosively charged image of Storm Spirit that lasts %abilityduration% seconds and will detonate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "Raijin Thunderkeg's duality allows him to admire himself in shocking fashion."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "Remnants take %static_remnant_delay% second to materialize after the spell is cast."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "Remnants grant unobstructed vision for their duration."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "The explosion actually hits units in a %static_remnant_damage_radius% radius, but will only be triggered in %static_remnant_radius%."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage" "DAMAGE:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "Electric Vortex"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "A vortex that pulls an enemy unit to Storm Spirit's location."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_scepter_description" "Electric Vortex affects all enemies within a radius around Storm Spirit."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "Raijin's thunderous, boisterous energy often draws others into an electrifying situation."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vortex_pull_distance" "PULL DISTANCE:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_AbilityDuration" "DURATION:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload" "Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_shard_description" "Can be activated to grant Storm Spirit and nearby allied heroes %shard_activation_charges% Overload charges. Provides bonus Attack Speed. Lasts up to %shard_activation_duration% seconds or until the charges are depleted."
"DOTA_Tooltip_ability_storm_spirit_overload_shard_manacost" "MANA COST:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_activation_radius" "ACTIVATION RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_shard_attack_speed_bonus" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_Lore" "Pow! Zip! Zap!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0" "Using items doesn't trigger Overload."
"DOTA_Tooltip_ability_storm_spirit_overload_Note1" "Overload charges do not stack."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_damage" "DAMAGE:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "The Storm is coming in."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "Abilities and items can be used while traveling."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "This ability will destroy trees."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "Storm Spirit is invulnerable during Ball Lightning."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed" "SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_percent" "%MANA DRAIN PER 100 UNITS:"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electric Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "Electric Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "Gain charges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "Striking across the map!"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_electric_rave_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and empowering attacks with electrical energy."
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst of damaging frost slows enemy movement and attack rate in the targeted area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "The air temperature around Rylai drops rapidly, chilling all around her to the core."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Note0" "Crystal Nova provides vision in the targeted area for the duration."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_nova_damage" "DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Lasts %creep_duration% seconds on creeps level 6 or lower."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "Frostbite is considered a root."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second" "DAMAGE PER SECOND:"
//"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_per_second" "CREEP DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "HERO DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration" "CREEP DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_tick_rate" "DAMAGE INTERVAL:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "Gives additional mana regeneration to all friendly units on the map. Allies within a %proximity_bonus_radius% radius of Crystal Maiden receive %proximity_bonus_factor%x the mana regeneration. Crystal Maiden herself receives %self_factor%x the bonus."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "Cold temperatures promote the essence of magic, causing Rylai's presence to allow spell usage in abundance."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_base_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_proximity_mana_regen_tooltip" "CLOSE MANA REGEN:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_self_mana_regen_tooltip" "SELF MANA REGEN:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Grants bonus armor while channeling. Lasts %abilitychanneltime% seconds."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_shard_description" "Allows you to move, cast and attack during Freezing Field. Can still be interrupted by enemies. You move %shard_self_movement_speed_slow_pct%%% slower during this. Increases total number of explosions by %shard_bonus_explosion%%%."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "Once the place of her exile, Icewrack has become an anchor for Rylai's frigid onslaught."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts %slow_duration% second)."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "Explosions occur every %explosion_interval% seconds."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_scepter_description" "Applies Frostbite to any unit that has been standing in the Freezing Field for over %frostbite_delay%s."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_abilitydraft_note" "Frostbite must be drafted for Aghanim's Scepter upgrade to work."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop" "Stop Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_stop_Description" "Immediately stops the Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go" "Let It Go"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_Description" "Creates an icy path towards the targeted direction, allowing you to move faster and path freely. Enemies walking over this path will move slower."
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_slow" "%SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_let_it_go_duration" "DURATION:"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot move or attack. Taking %dMODIFIER_PROPERTY_TOOLTIP% damage every %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description" "Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration."
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "Freezing Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_Lore" "An ancestral rush of water explodes from the center of the world, called upon by the Admiral."
"DOTA_Tooltip_ability_kunkka_torrent_Note0" "The initial bubble effect is only visible to allies and provides vision in fog of war."
"DOTA_Tooltip_ability_kunkka_torrent_Note1" "Units tossed in the air will be stunned and still able to be attacked."
"DOTA_Tooltip_ability_kunkka_torrent_delay" "DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%MOVE SLOW:"
"DOTA_Tooltip_ability_kunkka_torrent_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_torrent_torrent_damage" "DAMAGE:"
"DOTA_Tooltip_ability_kunkka_torrent_abilitydraft_note" "Scepter: Access Torrent Storm by toggling auto-cast on Torrent."
"DOTA_Tooltip_ability_kunkka_torrent_storm" "Torrent Storm"
"DOTA_Tooltip_ability_kunkka_torrent_storm_Description" "Releases a visible Torrent in a random area around Kunkka once every %torrent_interval% for %torrent_duration% seconds. Spawns within %torrent_max_distance% range of him."
"DOTA_Tooltip_ability_kunkka_torrent_storm_Lore" "A hundred leagues of dry land couldn't keep these seas at bay."
"DOTA_Tooltip_ability_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike."
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_damage" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_kunkka_tidebringer_cleave_distance" "CLEAVE RANGE:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0" "If the target becomes Spell Immune after the cast, the target will not return to the X after the duration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "Interrupts channeling spells."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "ENEMY DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration" "ALLIED DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_kunkka_return" "Return"
"DOTA_Tooltip_ability_kunkka_return_Description" "Returns the marked hero to the X."
"DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage."
"DOTA_Tooltip_ability_kunkka_ghostship_Lore" "The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral."
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay" "IMPACT DELAY:"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%RUM BONUS SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "RUM DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "RANGE:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "WIDTH:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb" "%DAMAGE DELAYED:"
"DOTA_Tooltip_ability_kunkka_ghostship_Note0" "Damage dealt after Rum wears off is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_kunkka_ghostship_Note1" "Actual area of effect of ship's collision is larger than the boat itself."
"DOTA_Tooltip_ability_kunkka_ghostship_Note2" "The boat has a movement speed of %ghostship_speed%."
"DOTA_Tooltip_ability_kunkka_tidal_wave" "Tidal Wave"
"DOTA_Tooltip_ability_kunkka_tidal_wave_Description" "Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it for the duration. Enemies cannot attack while being dragged."
"DOTA_Tooltip_ability_kunkka_tidal_wave_damage" "DAMAGE:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_speed" "SPEED:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_duration" "DURATION:"
"DOTA_Tooltip_ability_kunkka_tidal_wave_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physical damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack."
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow" "Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "Stunned by a massive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_torrent_storm" "Torrent Storm"
"DOTA_Tooltip_modifier_kunkka_torrent_storm_Description" "Unleashing a storm of Torrents!"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "The Admiral's Rum"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Description" "You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, temporary numbness to incoming damage."
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Rum Hangover"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "Sobering up. Gradually feeling the rest of the damage taken while under the effects of The Admiral's Rum."
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded" "Aboard Mission"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description" "You are loaded on Kunkka's Ghost Ship!"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "You will be returned to the location of the X"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "An ancient incantation that links the vital energies of multiple lifeforms into one collective body."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_damage_share_percentage" "%SHARED DAMAGE:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "The shared damage type is the same as the type of damage inflicted."
"DOTA_Tooltip_ability_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_shard_description" "Turns Shadow Word into a %shard_aoe% AoE Spell."
"DOTA_Tooltip_ability_warlock_shadow_word_Lore" "Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses."
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_shadow_word_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_warlock_shadow_word_damage" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to %abilitychanneltime% seconds. Enemies are slowed for %duration% seconds after leaving the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_Lore" "Demnok manipulates space-time, impairing entire armies."
"DOTA_Tooltip_ability_warlock_upheaval_Note0" "The slow increase is based on length of the channel, not the duration an enemy was standing in the area."
"DOTA_Tooltip_ability_warlock_upheaval_abilitychanneltime" "MAX CHANNEL DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval_max_slow" "%MAX SLOW:"
"DOTA_Tooltip_ability_warlock_upheaval_slow_per_second" "%SLOW PER SECOND:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe" "RADIUS:"
"DOTA_Tooltip_ability_warlock_upheaval_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_warlock_upheaval_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "Summons a Golem from the depths, stunning enemies for one second. The Golem lives %golem_duration% seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_scepter_description" "Calls %number_of_golems_scepter% Golems with reduced stats and bounty."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "This ability destroys trees in its area of effect."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "SUMMON BLAST RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp" "GOLEM HEALTH:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg" "GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_tooltip_golem_armor" "GOLEM ARMOR:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_health_regen" "GOLEM HEALTH REGEN:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_movement_speed" "GOLEM MOVEMENT SPEED:"
"DOTA_Tooltip_ability_warlock_rain_of_chaosgolem_gold_bounty" "GOLEM GOLD BOUNTY:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_scepter" "GOLEM HEALTH:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_scepter" "GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_gold_bounty_scepter" "GOLEM GOLD BOUNTY:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists" "Flaming Fists"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description" "Deals extra damage to nearby units when attacking."
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Description" "Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_damage" "DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "Distributing %dMODIFIER_PROPERTY_TOOLTIP%%% of all damage to linked units"
"DOTA_Tooltip_modifier_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "Taking periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "Movement Speed reduced."
"DOTA_Tooltip_modifier_warlock_upheaval_ally" "Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_ally_Description" "Attack speed increase by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description" "Taking damage while near the golem"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning" "Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "Arc Lightning is Zeus' favorite spell to use against puny mortals."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_zuus_arc_lightning_arc_damage" "DAMAGE:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a %sight_radius_night% radius. Can be cast on the ground, affecting the closest enemy hero in %spread_aoe% range."
"DOTA_Tooltip_ability_zuus_lightning_bolt_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day" "SIGHT RADIUS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration" "SIGHT DURATION:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_ministun_duration" "MINISTUN DURATION:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "A shocking punishment for rebellious heathen."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "You can interrupt channeling spells and items with this ability."
"DOTA_Tooltip_ability_zuus_static_field" "Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to %damage_health_pct%%% of their current health."
"DOTA_Tooltip_ability_zuus_static_field_Lore" "The air crackles with static when the Thundergod walks the world."
"DOTA_Tooltip_ability_zuus_static_field_abilitydraft_note" "Static Field is associated to this ability and doesn't affect abilities other than Zeus'."
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "The Lord of Heaven smites all who oppose him, near or far."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_radius_day" "TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "DURATION:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_abilitydraft_note" "Nimbus requires Lightning Bolt to be drafted for damage."
"DOTA_Tooltip_ability_zuus_cloud" "Nimbus"
"DOTA_Tooltip_ability_zuus_cloud_Description" "Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies."
"DOTA_Tooltip_ability_zuus_cloud_cloud_duration" "DURATION:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_bolt_interval" "LIGHTNING BOLT BASE COOLDOWN:"
"DOTA_Tooltip_ability_zuus_cloud_hits_to_kill_tooltip" "HITS TO DESTROY:"
"DOTA_Tooltip_ability_zuus_cloud_creep_hits_to_kill_tooltip" "CREEP HITS TO DESTROY:"
"DOTA_Tooltip_ability_zuus_cloud_cloud_radius" "RADIUS:"
"DOTA_Tooltip_ability_zuus_cloud_Note0" "Grants %cloud_bounty_tooltip% gold if destroyed by an enemy hero."
"DOTA_Tooltip_ability_zuus_cloud_Note1" "Affects the closest enemy unit with strikes from Zeus's current level of Lightning Bolt."
"DOTA_Tooltip_ability_zuus_cloud_Note2" "Towers and creeps do half damage to the Nimbus."
"DOTA_Tooltip_ability_zuus_cloud_lore" "Where the thunder god's ire grows, storm clouds quickly gather."
"DOTA_Tooltip_ability_zuus_heavenly_jump" "Heavenly Jump"
"DOTA_Tooltip_ability_zuus_heavenly_jump_Description" "Zeus performs a Heavenly Jump shocking the closest visible nearby enemy (prioritizing heroes), dealing damage, reducing their movement, attack speed and increasing their cast time. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision around him for 3 seconds."
"DOTA_Tooltip_ability_zuus_heavenly_jump_hop_distance" "DISTANCE:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_damage" "DAMAGE:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_move_slow" "%MOVE SPEED SLOW:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_aspd_slow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_cast_slow" "%CAST TIME INCREASE:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_range" "RANGE:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_duration" "DURATION:"
"DOTA_Tooltip_ability_zuus_heavenly_jump_targets" "TARGETS:"
"DOTA_Tooltip_modifier_zuus_static_field" "Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "Whenever Zeus attacks or hits an enemy with an ability they are shocked for a percent of their current HP."
"DOTA_Tooltip_modifier_zuus_static_field_slow" "Heavenly Jump"
"DOTA_Tooltip_modifier_zuus_static_field_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost" "Heavenly Jump Boost"
"DOTA_Tooltip_modifier_zuus_heavenly_jump_boost_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%."
//TINY
"DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does %toss_multiplier%x damage to units being tossed."
"DOTA_Tooltip_ability_tiny_avalanche_Lore" "Inanimate rock becomes animate when called by the Stone Giant."
"DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_avalanche_total_duration" "AVALANCHE DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_avalanche_damage" "AVALANCHE DAMAGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Enemies that attack Tiny have a %stun_chance%%% chance of being stunned for %stun_duration% second and taking %damage% damage. Affects enemies within 400 range of him. Procs after an attack impacts, and does not affect spell immune enemies."
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%CHANCE TO STUN:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tiny_toss" "Toss"
"DOTA_Tooltip_ability_tiny_toss_Description" "Grabs the nearest unit in a %grab_radius% radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land."
"DOTA_Tooltip_ability_tiny_toss_Lore" "Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors."
"DOTA_Tooltip_ability_tiny_toss_Note0" "You can toss allies, but they don't take damage."
"DOTA_Tooltip_ability_tiny_toss_Note1" "Toss deals 33% of its damage to buildings."
"DOTA_Tooltip_ability_tiny_toss_Note2" "Spell Immune units can be targeted but cannot be tossed or damaged."
"DOTA_Tooltip_ability_tiny_toss_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage" "DAMAGE:"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter" "Toss Charges"
"DOTA_Tooltip_modifier_tiny_toss_charge_counter_Description" "Number of charges left on Toss."
"DOTA_Tooltip_ability_tiny_tree_grab" "Tree Grab"
"DOTA_Tooltip_ability_tiny_tree_grab_lore" "Sticks and stones break all the bones, with structures sure to follow."
"DOTA_Tooltip_ability_tiny_tree_grab_Description" "Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance."
"DOTA_Tooltip_ability_tiny_tree_grab_shard_description" "Causes Tree Grab to have no charge limit."
"DOTA_Tooltip_ability_tiny_tree_grab_abilitydraft_note" "Scepter: Access Tree Volley by toggling auto-cast on Tree Grab."
"DOTA_Tooltip_ability_tiny_tree_grab_attack_count" "ATTACK COUNT:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage" "BONUS BASE DAMAGE:"
"DOTA_Tooltip_ability_tiny_tree_grab_bonus_damage_buildings" "%BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_tiny_tree_grab_splash_pct" "%SPLASH DAMAGE:"
"DOTA_Tooltip_ability_tiny_tree_grab_stun_duration" "MINISTUN DURATION:"
"DOTA_Tooltip_ability_tiny_tree_grab_attack_range" "ATTACK RANGE:"
//"DOTA_Tooltip_ability_tiny_tree_grab_throw_splash_pct" "%THROW SPLASH:"
//"DOTA_Tooltip_ability_tiny_tree_grab_bat_increase" "BASE ATTACK TIME PENALTY:"
"DOTA_Tooltip_ability_tiny_tree_grab_Note0" "The cooldown begins when the tree is thrown."
"DOTA_Tooltip_ability_tiny_toss_tree" "Tree Throw"
"DOTA_Tooltip_ability_tiny_toss_tree_Description" "Throws the tree at the target unit, proccing your attack on it and splashing damage around the target."
"DOTA_Tooltip_ability_tiny_toss_tree_Lore" "Even enemies can share in Tiny's arbor ardor."
"DOTA_Tooltip_ability_tiny_toss_tree_range" "CAST RANGE:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_radius" "SPLASH RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tree_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tiny_toss_tree_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_tiny_toss_tree_splash_pct" "%SPLASH DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow" "Grow"
"DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass, increasing his attack damage, and armor, and toss power while slowing his attack speed."
"DOTA_Tooltip_ability_tiny_grow_Lore" "Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries."
"DOTA_Tooltip_ability_tiny_grow_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_toss_bonus_damage" "TOSS BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_tree_bonus_damage_pct" "%TREE BONUS DAMAGE MULTIPLIER BONUS:"
"DOTA_Tooltip_ability_tiny_grow_attack_speed_reduction" "%ATTACK SPEED REDUCTION:"
"DOTA_Tooltip_ability_tiny_tree_channel" "Tree Volley"
"DOTA_Tooltip_ability_tiny_tree_channel_Description" "CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown."
"DOTA_Tooltip_ability_tiny_tree_channel_Lore" "Sticks thrown from stones are like to shatter many bones."
"DOTA_Tooltip_ability_tiny_tree_channel_splash_radius" "TARGET RADIUS:"
"DOTA_Tooltip_ability_tiny_tree_channel_abilitychanneltime" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_tiny_tree_channel_tree_grab_radius" "TREE GRAB RADIUS:"
"DOTA_Tooltip_ability_tiny_tree_channel_interval" "THROW INTERVAL:"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned by falling rocks."
"DOTA_Tooltip_modifier_tiny_tree_grab" "Tree Grab"
"DOTA_Tooltip_modifier_tiny_tree_grab_Description" "Attacks deal increased and splash damage, range increased by %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS%"
"DOTA_Tooltip_modifier_tiny_tosstree_slow" "Tree Tree"
"DOTA_Tooltip_modifier_tiny_tosstree_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% from tree trauma."
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb" "Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_abilitydraft_note" "For Ability Draft only, Illusory Orb ability swaps with Ethereal Jaunt while the orb is in flight."
"DOTA_Tooltip_ability_puck_illusory_orb_Lore" "The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected."
"DOTA_Tooltip_ability_puck_illusory_orb_Note0" "The Illusory Orb grants unobstructed vision around its location while it travels."
"DOTA_Tooltip_ability_puck_illusory_orb_Note1" "Jaunting to the Orb will disjoint projectiles."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "MAX DISTANCE:"
"DOTA_Tooltip_ability_puck_illusory_orb_damage" "DAMAGE:"
"DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_scepter_description" "Waning Rift now has %scepter_radius% radius and range and knocks enemies back %scepter_pushback% distance over %scepter_pushback_duration% seconds (non-interrupting). Reveals invisible enemy units and wards in the area for %scepter_vision_duration% seconds."
"DOTA_Tooltip_ability_puck_waning_rift_Lore" "With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow."
"DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_max_distance" "MAX DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_waning_rift_damage" "DAMAGE:"
"DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "CHANNELED - Puck briefly shifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_shard_description" "Puck attacks all enemies within its attack range + %shard_attack_range_bonus% every time it phase shifts."
"DOTA_Tooltip_ability_puck_phase_shift_Lore" "With a quip and flash, Puck returns to the alien dimension from whence it came."
"DOTA_Tooltip_ability_puck_phase_shift_Note0" "Puck retains collision size while under the effects of Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note1" "Issuing any action will cancel Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note2" "Puck is invulnerable during Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage."
"DOTA_Tooltip_ability_puck_dream_coil_Lore" "The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality."
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_initial_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "BREAK RADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "BREAK STUN DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter" "SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter" "SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck to a flying Illusory Orb."
"DOTA_Tooltip_modifier_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "Temporarily shifted out of existence"
"DOTA_Tooltip_modifier_puck_coiled" "Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description" "Leashed to the dream coil"
//DAZZLE
"DOTA_Tooltip_ability_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased."
"DOTA_Tooltip_ability_dazzle_poison_touch_shard_description" "Causes Poison Touch to hex affected targets for %hex_duration% seconds."
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful."
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "The damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_dazzle_poison_touch_targets" "TARGETS:"
"DOTA_Tooltip_ability_dazzle_poison_touch_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%SLOW:"
"DOTA_Tooltip_ability_dazzle_poison_touch_bonus_slow" "%BONUS SLOW PER HIT:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration" "DURATION:"
"DOTA_Tooltip_ability_dazzle_poison_touch_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration" "DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_heal_amplify" "%HEAL AMPLIFICATION PER 10% MISSING:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "Prioritizes allied heroes over creeps."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage."
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius" "HEAL ARC RADIUS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_dazzle" "MAX HEAL TARGETS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dazzle_weave" "Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time."
"DOTA_Tooltip_ability_dazzle_weave_Lore" "His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments."
"DOTA_Tooltip_ability_dazzle_weave_Note0" "Places a buff on units, so entering or leaving the area after the cast has no effect."
"DOTA_Tooltip_ability_dazzle_weave_radius" "RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second" "ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_bad_juju" "Bad Juju"
"DOTA_Tooltip_ability_dazzle_bad_juju_abilitydraft_note" "Also grants Good Juju ability."
"DOTA_Tooltip_ability_dazzle_bad_juju_Description" "Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.\n Can be activated to heal/deal damage to units based on the amount of charges they have."
"DOTA_Tooltip_ability_dazzle_bad_juju_Lore" "Each invocation of the Nothl realm helps it further permeate the surroundings of our own."
"DOTA_Tooltip_ability_dazzle_bad_juju_armor_reduction" "ARMOR REDUCTION/INCREASE PER STACK:"
"DOTA_Tooltip_ability_dazzle_bad_juju_heal_damage" "HEAL/DAMAGE PER STACK:"
"DOTA_Tooltip_ability_dazzle_bad_juju_duration" "DURATION:"
"DOTA_Tooltip_ability_dazzle_good_juju" "Good Juju"
"DOTA_Tooltip_ability_dazzle_good_juju_Description" "Whenever Dazzle Casts a Spell, all other abilities currently on cooldown have their cooldowns reduced."
"DOTA_Tooltip_ability_dazzle_good_juju_scepter_Description" "Good Juju reduces all item Cooldowns by %item_cooldown_reduction%%% and becomes an active ability that can be cast on allied units to refresh all item cooldowns."
"DOTA_Tooltip_ability_dazzle_good_juju_Lore" "Each invocation of the Nothl realm helps it further permeate the surroundings of our own."
"DOTA_Tooltip_ability_dazzle_good_juju_cooldown_reduction" "COOLDOWN REDUCTION PER CAST:"
"DOTA_Tooltip_ability_dazzle_lucky_charm" "Lucky Charm"
"DOTA_Tooltip_ability_dazzle_lucky_charm_Description" "Passively reduces Dazzle's item cooldowns. Can be cast on an ally to reset all of their items' cooldowns."
"DOTA_Tooltip_ability_dazzle_lucky_charm_Lore" "Their items are magically refreshed!"
"DOTA_Tooltip_ability_dazzle_lucky_charm_cooldown_reduction" "%ITEM COOLDOWN REDUCTION:"
"DOTA_Tooltip_modifier_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking damage over time with movement speed modified by %-dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protected by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor" "Bad Juju"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_Description" "Armor decreased by %fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter" "Bad Juju"
"DOTA_Tooltip_modifier_dazzle_bad_juju_armor_counter_Description" "Armor modified by %dMODIFIER_PROPERTY_TOOLTIP%"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault" "Battery Assault"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "Remains active if Clockwerk is disabled."
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "INTERVAL:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "Cogs can shock invisible units."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "ATTACKS REQUIRED:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_mana_burn" "MANA BURN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "Fires a global range flare that explodes over a given area, damaging enemies and providing vision for %duration% seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "What started as a festive display has become a useful scouting and bombardment tool."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned."
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "Hookshot will latch and take Clockwerk to allies, but not damage or disable them."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_overclocking" "Overclocking"
"DOTA_Tooltip_ability_rattletrap_overclocking_Description" "Supercharges Clockwerks abilities: Battery Assault affects all enemies in it's range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased. Clockwerk becomes stunned after the duration runs out."
"DOTA_Tooltip_ability_rattletrap_overclocking_Lore" "Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need."
"DOTA_Tooltip_ability_rattletrap_overclocking_buff_duration" "DURATION:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_movement_speed" "%BATTERY ASSAULT BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_rattletrap_overclocking_bonus_attack_speed" "COGS BONUS ATTACK SPEED:"
//"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_damage_bonus_pct" "%HOOKSHOT DAMAGE BONUS:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_radius_bonus_pct" "%HOOKSHOT RADIUS BONUS:"
"DOTA_Tooltip_ability_rattletrap_overclocking_hookshot_duration_bonus_pct" "%HOOKSHOT DURATION BONUS:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_rockets" "BONUS ROCKET FLARES:"
"DOTA_Tooltip_ability_rattletrap_overclocking_rocket_flare_cooldown" "ROCKET FLARE COOLDOWN:"
"DOTA_Tooltip_ability_rattletrap_overclocking_debuff_duration" "SELF STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_jetpack" "Jetpack"
"DOTA_Tooltip_ability_rattletrap_jetpack_Description" "Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot."
"DOTA_Tooltip_ability_rattletrap_jetpack_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_jetpack_bonus_speed" "%BONUS SPEED:"
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "Battery Assault"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing periodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push" "Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "Being pushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Being pulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_rattletrap_overclocking" "Overclocking"
"DOTA_Tooltip_modifier_rattletrap_overclocking_Description" "Abilities are supercharged
Will become stunned after duration runs out."
"DOTA_Tooltip_modifier_rattletrap_cog_armor" "Power Cogs"
"DOTA_Tooltip_modifier_rattletrap_cog_armor_description" ""
"DOTA_Tooltip_modifier_rattletrap_cog_immune" "Power Cogs"
"DOTA_Tooltip_modifier_rattletrap_cog_immune_description" "Spell immune while inside Power Cogs."
"DOTA_Tooltip_modifier_rattletrap_cog_leash" "Power Cogs"
"DOTA_Tooltip_modifier_rattletrap_cog_leash_description" "Leashed"
"DOTA_Tooltip_modifier_rattletrap_jetpack" "Jetpack"
"DOTA_Tooltip_modifier_rattletrap_jetpack_description" "Flying with %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus move speed."
//LICH
"DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for %abilityduration% seconds. The primary target receives both base and area damage."
"DOTA_Tooltip_ability_lich_frost_nova_Lore" "Frost-mage Ethreain has not forgotten even the simplest of ice manipulation."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed_primary" "ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_dark_sorcery" "Unholy Pact"
"DOTA_Tooltip_ability_lich_dark_sorcery_Description" "Grants you bonus attack speed for a limited number of attacks, draining a percentage of mana for each hit. Costs a percentage of current health to cast. Lasts up to %duration% seconds or when the attack count is consumed."
"DOTA_Tooltip_ability_lich_dark_sorcery_mana_drain" "%MANA DRAIN:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_count" "ATTACK COUNT:"
"DOTA_Tooltip_ability_lich_dark_sorcery_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_lich_dark_sorcery_health_cost" "%HEALTH COST:"
"DOTA_Tooltip_ability_lich_sinister_gaze" "Sinister Gaze"
"DOTA_Tooltip_ability_lich_sinister_gaze_Description" "CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana."
"DOTA_Tooltip_ability_lich_sinister_gaze_abilitydraft_note" "If Scepter is acquired, casting other channeled abilities or abilities that take your hero out of the world will stop Sinister Gaze."
"DOTA_Tooltip_ability_lich_sinister_gaze_Lore" "Mind the cold..."
"DOTA_Tooltip_ability_lich_sinister_gaze_AbilityChannelTime" "DURATION:"
"DOTA_Tooltip_ability_lich_sinister_gaze_destination" "%DISTANCE MOVED:"
"DOTA_Tooltip_ability_lich_sinister_gaze_mana_drain" "%MANA DRAIN PER SECOND:"
"DOTA_Tooltip_ability_lich_sinister_gaze_scepter_description" "Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of %aoe_scepter% in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it."
"DOTA_Tooltip_ability_lich_frost_aura" "Frost Aura"
"DOTA_Tooltip_ability_lich_frost_aura_Description" "Allied Aura. Causes all nearby ally attacks to slow enemy movement speed."
"DOTA_Tooltip_ability_lich_frost_aura_movespeed_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_aura_duration" "DURATION:"
"DOTA_Tooltip_ability_lich_frost_aura_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_lich_frost_armor_Lore" "Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic."
"DOTA_Tooltip_ability_lich_frost_armor_Note0" "If autocast is activated, Lich will cast this spell on nearby allies who are attacked."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "ALLY ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%ENEMY MOVE SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "ENEMY ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_frost_shield" "Frost Shield"
"DOTA_Tooltip_ability_lich_frost_shield_Description" "Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every %interval% seconds, dealing minor damage and slowing them."
"DOTA_Tooltip_ability_lich_frost_shield_Lore" "First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time."
"DOTA_Tooltip_ability_lich_frost_shield_attack_count" "ATTACK COUNT:"
"DOTA_Tooltip_ability_lich_frost_shield_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_lich_frost_shield_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_shield_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_lich_frost_shield_range" "RANGE:"
"DOTA_Tooltip_ability_lich_frost_shield_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_frost_shield_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_lich_frost_shield_Note0" "Spell-immune enemies are not affected by the damage or slow."
"DOTA_Tooltip_ability_lich_frost_shield_Note1" "Frost Shield can be cast on buildings."
"DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces."
"DOTA_Tooltip_ability_lich_chain_frost_Lore" "Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him."
"DOTA_Tooltip_ability_lich_chain_frost_Note0" "Chain Frost cannot be disjointed."
"DOTA_Tooltip_ability_lich_chain_frost_Note1" "Chain Frost has a movement speed of %projectile_speed%."
"DOTA_Tooltip_ability_lich_chain_frost_Note2" "Chain Frost doesn't bounce to Zombies."
"DOTA_Tooltip_ability_lich_chain_frost_damage" "DAMAGE EACH BOUNCE:"
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "BOUNCES:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "BOUNCE RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_bonus_jump_damage" "INCREMENTAL DAMAGE:"
"DOTA_Tooltip_ability_lich_ice_spire" "Ice Spire"
"DOTA_Tooltip_ability_lich_ice_spire_Description" "Creates an Ice Spire at the target spot, slowing enemies around it. Can take 5 hero hits or 10 creep hits and when destroyed it will create a Frost Blast around it.
Chain Frost can bounce to the Spire if there are no other enemies in range.
Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack."
"DOTA_Tooltip_ability_lich_ice_spire_duration" "DURATION:"
"DOTA_Tooltip_ability_lich_ice_spire_aura_radius" "EFFECT RADIUS:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_damage" "IMPACT DAMAGE:"
"DOTA_Tooltip_ability_lich_ice_spire_impact_radius" "IMPACT RADIUS:"
"DOTA_Tooltip_ability_lich_ice_spire_bonus_movespeed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_modifier_lich_frostnova_slow" "Frost Blast Slow"
"DOTA_Tooltip_modifier_lich_frostnova_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_chainfrost_slow" "Chain Frost Slow"
"DOTA_Tooltip_modifier_lich_chainfrost_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frostarmor_slow" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking units."
"DOTA_Tooltip_modifier_lich_attack_slow_debuff" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_attack_slow_debuff_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_lich_frost_shield" "Frost Shield"
"DOTA_Tooltip_modifier_lich_frost_shield_Description" "Reducing attack damage against you."
"DOTA_Tooltip_modifier_lich_frost_shield_slow" "Frost Shield"
"DOTA_Tooltip_modifier_lich_frost_shield_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_lich_sinister_gaze" "Sinister Gaze"
"DOTA_Tooltip_modifier_lich_sinister_gaze_Description" "You are helpless against Lich's Sinister Gaze!"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff" "Ice Spire"
"DOTA_Tooltip_modifier_lich_ice_spire_debuff_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "Summons a gush of water to damage an enemy unit, reducing their movement speed and armor."
"DOTA_Tooltip_ability_tidehunter_gush_Lore" "During his championship of the Sunken Isles, Leviathan gained mastery over the open sea."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_negative_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_gush_gush_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tidehunter_gush_abilityduration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter" "RANGE:"
"DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_tidehunter_gush_scepter_description" "Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown."
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold.\n\nDoes not stack with items that provide Damage Block.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "Only damage from player owned sources is counted towards debuff removal."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "The counter will reset if no player owned damage is taken for %damage_reset_interval% seconds."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "Kraken Shell removes most debuffs, even if they are generally not purgable."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "DAMAGE BLOCK:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interval" "THRESHOLD TIMER:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_description" "Anchor Smash now affects buildings and has increased damage and reduced cooldown."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_attack_damage" "ATTACK BONUS DAMAGE:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_shard_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0" "Anchor Smash works on all Ancient creeps except for Roshan."
"DOTA_Tooltip_ability_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_Lore" "Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea."
"DOTA_Tooltip_ability_tidehunter_ravage_Note0" "Ravage will hit invisible units."
"DOTA_Tooltip_ability_tidehunter_ravage_Note1" "Ravage waves move outwards at a speed of %speed%."
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "DURATION:"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep" "Tendrils of the Deep"
"DOTA_Tooltip_ability_tidehunter_arm_of_the_deep_Description" "Tidehunter unleashes a targeted slew of tentacles that damage and stun enemies within reach. The tentacles deal %damage_pct%%% of Ravage's damage and stun, with a range %range_pct%%% of Ravage's radius."
"DOTA_Tooltip_modifier_tidehunter_gush" "Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Ravage."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "Can hit secondary targets up to 1000 distance away."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "TARGETS:"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transforms an enemy unit into a harmless creature, disabling their attacks and abilities."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "Instantly destroys illusions."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "The target will have a base movement speed of %movespeed%, but buffs granting maximum movement speed won't be disabled."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_shard_description" "Shackles creates %shard_ward_count% Serpent Wards attacking the target. Increases Shackles cast range by %shard_bonus_cast_range%. Serpent wards lasts %shard_ward_duration% seconds."
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills."
"DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage" "TOTAL DAMAGE/HEAL:"
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "MAX DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Ward"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_description" "Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_tooltip" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_attack_range_tooltip" "ATTACK RANGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip" "HITS TO DESTROY:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_hits_to_destroy_tooltip_creeps" "CREEP HITS TO DESTROY:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_scepter_range" "BONUS RANGE:"
"DOTA_Tooltip_ability_shadow_shaman_serpentine" "Serpentine"
"DOTA_Tooltip_ability_shadow_shaman_serpentine_Description" "Creates a line of %count% Serpent Wards."
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Hexed"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "You are a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "Shackled. Cannot move or attack."
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a smoke bomb, silencing enemies, and causing them to miss attacks."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_Note0" "Can be cast during Tricks of the Trade."
"DOTA_Tooltip_ability_riki_smoke_screen_Note1" "Doesn't prevent the use of active items."
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_duration" "DURATION:"
"DOTA_Tooltip_ability_riki_backstab" "Cloak and Dagger"
"DOTA_Tooltip_ability_riki_backstab_Description" "Riki fades into the shadows, becoming invisible. Every time Riki strikes his enemy from behind, he deals bonus damage based on his Agility. Bonus damage is doubled against non-hero units. When Riki attacks, he becomes visible."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT:"
"DOTA_Tooltip_ability_riki_backstab_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_riki_backstab_Lore" "Riki comes for you."
"DOTA_Tooltip_ability_riki_backstab_Note0" "Illusions of Riki will play Backstab animations, but not deal any bonus damage."
"DOTA_Tooltip_ability_riki_permanent_invisibility" "Permanent Invisibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fades into the shadows, becoming invisible. When Riki attacks, he becomes visible. Grants bonus movement speed"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Riki comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0" "Riki won't auto attack enemies while invisible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1" "Illusions of Riki will play Backstab animations, but not deal any bonus damage."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note2" "Bonus damage from Backstab can't be evaded."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_riki_permanent_invisibility_movement_speed" "MOVEMENT SPEED:"
"DOTA_Tooltip_ability_riki_poison_dart" "Sleeping Dart"
"DOTA_Tooltip_ability_riki_poison_dart_Description" "Fires a dart at the target enemy, putting them to sleep. The target will wake up at the end of the duration or if they take too much damage. Upon waking up, the target takes damage and is slowed."
"DOTA_Tooltip_ability_riki_poison_dart_duration" "SLEEP DURATION:"
"DOTA_Tooltip_ability_riki_poison_dart_debuff_duration" "WAKE SLOW DURATION:"
"DOTA_Tooltip_ability_riki_poison_dart_wake_damage_limit" "WAKEUP DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_riki_poison_dart_movement_slow" "%WAKE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_riki_poison_dart_damage" "WAKE DAMAGE:"
"DOTA_Tooltip_ability_riki_blink_strike" "Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behind the target unit, momentarily slowing them and striking for bonus damage if it is an enemy."
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_Note0" "Riki's first attack after Blink Strike will be a backstab."
"DOTA_Tooltip_ability_riki_blink_strike_Note1" "Blink Strike's damage is dealt before the next attack."
"DOTA_Tooltip_ability_riki_blink_strike_Note2" "You can Blink Strike to allies, but no damage is dealt."
"DOTA_Tooltip_ability_riki_blink_strike_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_riki_blink_strike_slow" "SLOW DURATION:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade" "Tricks of the Trade"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description" "CHANNELED - Riki phases out of the world while striking random enemy units from behind in an area around him."
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_description" "Increases cast range, number of attacks and allows you to target an allied hero, hiding inside them for the duration. Each attack hits an additional target."
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore" "The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind."
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0" "Moving while phased out will cancel the ability."
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_radius" "RADIUS:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count" "ATTACK COUNT:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_damage_pct" "%ATTACK DAMAGE:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_agility_pct" "%AGILITY INCREASE:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_abilitychanneltime" "DURATION:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_attacks" "ATTACK COUNT:"
"DOTA_Tooltip_ability_riki_tricks_of_the_trade_scepter_targets" "TARGETS PER ATTACK:"
"DOTA_Tooltip_modifier_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Silenced. Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter" "Blink Strike Charges"
"DOTA_Tooltip_modifier_riki_blink_strike_charge_counter_Description" "You may cast Blink Strike whenever there is a charge available."
"DOTA_Tooltip_modifier_riki_blinkstrike_slow" "Blink Strike"
"DOTA_Tooltip_modifier_riki_blinkstrike_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_riki_dart" "Sleeping Dart"
"DOTA_Tooltip_modifier_riki_dart_Description" "Knocked out by Riki's sleeping dart."
"DOTA_Tooltip_modifier_riki_poison_dart_debuff" "Sleeping Dart"
"DOTA_Tooltip_modifier_riki_poison_dart_debuff_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% from grogginess."
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description" "Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every %tick_rate% seconds."
"DOTA_Tooltip_ability_enigma_malefice_Lore" "Strange gravities pull at the core of those who would oppose you, holding them in place."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_stun_instances" "INSTANCES:"
"DOTA_Tooltip_ability_enigma_malefice_shard_description" "Increases Malefice stun duration by 0.35s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further."
"DOTA_Tooltip_ability_enigma_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0" "Converted enemy units will give gold bounty and experience."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note1" "Converted allied units will be denied."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note2" "Cannot be used on Ancient creeps or neutral creeps that are greater than level 4."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note3" "Cannot be used on allied Flagbearer creeps."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_spawn_count" "SPAWN COUNT:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_tooltip" "EIDOLON HP:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tooltip" "EIDOLON DAMAGE:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_magic_resist_tooltip" "%EIDOLON MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_attack_range_tooltip" "EIDOLON ATTACK RANGE:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "Steeps an area in dark resonance, damaging enemy units based on their current HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "A section of the world slowly descends into the void."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "This ability destroys trees in its area."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "Multiple instances of Midnight Pulse do not stack."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole" "Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells."
"DOTA_Tooltip_ability_enigma_black_hole_scepter_description" "Black Hole deals additional damage equivalent to %scepter_pct_damage%%% of the unit's Max Health per second and does a non-interrupting pull towards it in a %scepter_radius% AoE. Pulls at a rate of %scepter_drag_speed%."
"DOTA_Tooltip_ability_enigma_black_hole_Lore" "The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds."
"DOTA_Tooltip_ability_enigma_black_hole_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole_radius" "RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole_duration" "DURATION:"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage" "Midnight Pulse"
"DOTA_Tooltip_modifier_enigma_midnight_pulse_damage_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_enigma_malefice" "Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "Taking damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_scepter_Description" "Being pulled towards the event horizon."
//TINKER
"DOTA_Tooltip_ability_tinker_laser" "Laser"
"DOTA_Tooltip_ability_tinker_laser_Description" "Fires an intense energy beam, dealing damage to the target and all enemy units around it. The main target is blinded, causing them to miss all physical attacks."
"DOTA_Tooltip_ability_tinker_laser_scepter_description" "Upgrades Tinker's Laser into a Shrink Ray, granting +%scepter_bonus_cast_range% cast range and reducing the main target's size, current health, and maximum health by %scepter_reduction_pct%%% (stacking) if it's a hero. The laser bounces once on the farthest target up to %scepter_bounce_radius% range from the primary one, prioritizing heroes."
"DOTA_Tooltip_ability_tinker_laser_Lore" "Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility."
"DOTA_Tooltip_ability_tinker_laser_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%BLIND MISS RATE:"
"DOTA_Tooltip_ability_tinker_laser_duration_hero" "HERO BLIND DURATION:"
"DOTA_Tooltip_ability_tinker_laser_duration_creep" "CREEP BLIND DURATION:"
"DOTA_Tooltip_ability_tinker_laser_laser_damage" "LASER DAMAGE:"
"DOTA_Tooltip_ability_tinker_laser_radius_explosion" "RADIUS SECONDARY DAMAGE:"
"DOTA_Tooltip_ability_tinker_laser_splash_pct" "%SECONDARY DAMAGE:"
"DOTA_Tooltip_ability_tinker_shrink_ray" "Shrink Ray"
"DOTA_Tooltip_ability_tinker_shrink_ray_Description" "Reduces the enemy target size and lowers their max health by 20%% for %duration% seconds."
"DOTA_Tooltip_ability_tinker_shrink_ray_scale_reduction" "%MODEL SCALE REDUCTION:"
"DOTA_Tooltip_ability_tinker_shrink_ray_health_reduction" "%MAX HEALTH REDUCTION:"
"DOTA_Tooltip_ability_tinker_shrink_ray_slow" "%MOVEMENT SPEED SLOW:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" "Heat-Seeking Missile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launches rockets at the nearest visible heroes within %radius% range."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore" "The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "TARGETS:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_speed" "MISSILE SPEED:"
"DOTA_Tooltip_ability_tinker_warp_grenade" "Warp Flare"
"DOTA_Tooltip_ability_tinker_warp_grenade_Description" "Throws a flare towards an enemy, dealing damage, teleporting them away and reducing their Cast and Attack Range for %debuff_duration% seconds."
"DOTA_Tooltip_ability_tinker_warp_grenade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tinker_warp_grenade_knockback_distance" "TELEPORT DISTANCE:"
"DOTA_Tooltip_ability_tinker_warp_grenade_range_reduction" "%CAST/ATTACK RANGE REDUCTION:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "March of the Machines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "Enlists an army of robotic minions to destroy enemy units in an area around Tinker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "Robots spawn at a rate of %machines_per_sec% per second."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "RADIUS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATION:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_damage" "DAMAGE:"
"DOTA_Tooltip_ability_tinker_rearm" "Rearm"
"DOTA_Tooltip_ability_tinker_rearm_abilitydraft_note" "For abilities with charges, a single charge of the ability will be added everytime Rearm is cast."
"DOTA_Tooltip_ability_tinker_rearm_Description" "CHANNELED - Resets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_Lore" "A new battery here, another set of rockets there, Boush continually improves on existing technology."
"DOTA_Tooltip_ability_tinker_rearm_Note0" "Rearm works on all items except Aeon Disk, Arcane Boots, Black King Bar, Hand of Midas, Helm of the Dominator, Helm of the Overlord, Linken's Sphere, Meteor Hammer, Pipe of Insight, Refresher Orb, Revenant's Brooch (passive ability), and all neutral items."
"DOTA_Tooltip_ability_tinker_rearm_abilitychanneltime" "TIME TO REARM:"
"DOTA_Tooltip_ability_tinker_defense_matrix" "Defense Matrix"
"DOTA_Tooltip_ability_tinker_defense_matrix_damage_absorb" "DAMAGE ABSORB:"
"DOTA_Tooltip_ability_tinker_defense_matrix_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_tinker_defense_matrix_barrier_duration" "DURATION:"
"DOTA_Tooltip_ability_tinker_defense_matrix_Description" "Targets an allied unit, applying a barrier to them that blocks some damage and provides Status Resistance."
"DOTA_Tooltip_ability_tinker_keen_teleport" "Keen Conveyance"
"DOTA_Tooltip_ability_tinker_keen_teleport_Lore" "As Boush likes to say, 'There is nothing the arcane can accomplish that the curious mind cannot reproduce given time. And proper funding, of course.'"
"DOTA_Tooltip_ability_tinker_keen_teleport_Description" "CHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes."
"DOTA_Tooltip_ability_tinker_keen_teleport_channel_time_tooltip" "CHANNEL TIME:"
"DOTA_Tooltip_modifier_tinker_laser_blind" "Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm" "Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "Resetting ability cooldowns."
"DOTA_Tooltip_modifier_tinker_defense_matrix" "Defense Matrix"
"DOTA_Tooltip_modifier_tinker_defense_matrix_Description" "Absorbs incoming damage and provides %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_tinker_warp_grenade" "Warp Flare"
"DOTA_Tooltip_modifier_tinker_warp_grenade_Description" "Cast range reduced by %dMODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE%%% and attack range reduced by %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE%%% due to warp disorientation."
//SNIPER
"DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds."
"DOTA_Tooltip_ability_sniper_shrapnel_Lore" "Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations."
"DOTA_Tooltip_ability_sniper_shrapnel_Note0" "Damage is dealt 11 times, immediately at spell effect then every second."
"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "Does not damage buildings."
"DOTA_Tooltip_ability_sniper_shrapnel_Note2" "Provides vision in the targeted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURATION:"
"DOTA_Tooltip_ability_sniper_shrapnel_shrapnel_damage" "DAMAGE:"
"DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description" "Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed by %slow%%%."
"DOTA_Tooltip_ability_sniper_headshot_Lore" "Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants."
"DOTA_Tooltip_ability_sniper_headshot_Note0" "Works on allied creeps."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%CHANCE:"
"DOTA_Tooltip_ability_sniper_headshot_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_sniper_headshot_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_sniper_headshot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "Extends the attack range of Sniper's rifle. Can be activated to provide %headshot_chance%%% Headshot chance. Slows you by %slow%%% for the duration."
"DOTA_Tooltip_ability_sniper_take_aim_Lore" "Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "BONUS RANGE:"
"DOTA_Tooltip_ability_sniper_take_aim_duration" "DURATION:"
"DOTA_Tooltip_ability_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target."
"DOTA_Tooltip_ability_sniper_assassinate_scepter_description" "Causes Assassinate to fire quicker and stun the enemy target."
"DOTA_Tooltip_ability_sniper_assassinate_Lore" "In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test."
"DOTA_Tooltip_ability_sniper_assassinate_shard_description" "Assassinate hits enemies in a cone behind the main target for %scatter_damage_pct%%% of Assassinate's damage. Cone length: %scatter_range%; Cone width: %scatter_width%. Additionally reduces the aim duration to %scepter_cast_point%"
"DOTA_Tooltip_ability_sniper_assassinate_Note0" "Crosshair effect is only visible to allies."
"DOTA_Tooltip_ability_sniper_assassinate_Note1" "Invisibility doesn't disjoint the projectile."
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_sniper_assassinate_abilitycastpoint" "AIM DURATION:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_sniper_assassinate_scepter_cast_point" "AIM DURATION:"
"DOTA_Tooltip_ability_sniper_concussive_grenade" "Concussive Grenade"
"DOTA_Tooltip_ability_sniper_concussive_grenade_Description" "Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback."
"DOTA_Tooltip_ability_sniper_concussive_grenade_damage" "DAMAGE:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_debuff_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_sniper_concussive_grenade_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow" "Concussive Grenade Slow"
"DOTA_Tooltip_modifier_sniper_concussive_grenade_slow_Description" "Slowed by 50%% and disarmed."
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter" "Shrapnel Charges"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description" "You may cast Shrapnel whenever there is a charge available."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking aim at your head!"
"DOTA_Tooltip_modifier_sniper_headshot_slow" "Headshot Stop"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "Stopped by Sniper's headshot!"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus" "Take Aim"
"DOTA_Tooltip_modifier_sniper_take_aim_bonus_Description" "100%% Headshot Chance. Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "Poor souls who succumb to Rotund'jere's plagues are recycled for future use."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "Death Pulse can't be disjointed."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "HEAL:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_abilitydraft_note" "Shard: Access Death Seeker by toggling auto-cast on Death Pulse."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "Heartstopper Aura"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Passively provides regen for %regen_duration% seconds for each unit Necrophos kills."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_description" "Increases Heartstopper Aura damage while Ghost Shroud is active."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "Those who come within a short distance of Necrophos can feel pestilence and plague in the air."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "Damage won't disable items like Blink Dagger."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1" "Does not affect ancient creeps."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%HEALTH DECAY:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_health_regen" "HEALTH REGEN PER KILL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_mana_regen" "MANA REGEN PER KILL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_hero_multiplier" "HERO KILL REGEN MULTIPLIER:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_regen_duration" "REGEN DURATION:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_scepter_multiplier" "GHOST SHROUD MULTIPLIER:"
"DOTA_Tooltip_ability_necrolyte_sadist" "Ghost Shroud"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified."
"DOTA_Tooltip_ability_necrolyte_sadist_abilitydraft_note" "Ghost Shroud is removed as soon as you cast any magic immune spells (Bladefury, Rage, etc.)"
"DOTA_Tooltip_ability_necrolyte_sadist_scepter_description" "Reduces Ghost Shroud cooldown."
"DOTA_Tooltip_ability_necrolyte_sadist_Lore" "Rotund'jere uses the souls of his victims as bridge from life to afterlife."
"DOTA_Tooltip_ability_necrolyte_sadist_duration" "DURATION:"
"DOTA_Tooltip_ability_necrolyte_sadist_heal_bonus" "%RESTORATION AMPLIFICATION:"
"DOTA_Tooltip_ability_necrolyte_sadist_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_necrolyte_sadist_slow_aoe" "SLOW RADIUS:"
"DOTA_Tooltip_ability_necrolyte_sadist_bonus_damage" "%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_necrolyte_sadist_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "The amount of death and suffering in the air increases the power of Necrophos's plague magic."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "Damage is dealt at the end of the stun."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_hp_per_kill" "HP REGEN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_per_kill" "MANA REGEN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_necrolyte_death_seeker" "Death Seeker"
"DOTA_Tooltip_ability_necrolyte_death_seeker_Description" "Spawns a fast moving large Death Pulse towards the target enemy or ally, causing the target to become ethereal. Reduces enemy magic resistance. Spreads towards nearby enemies and allies after impact."
"DOTA_Tooltip_ability_necrolyte_death_seeker_ethereal_duration" "ETHEREAL DURATION:"
"DOTA_Tooltip_ability_necrolyte_death_seeker_magic_resistance_reduction" "%MAGIC RESISTANCE REDUCTION:"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter" "Death Pulse"
"DOTA_Tooltip_modifier_necrolyte_death_pulse_counter_Description" "Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_sadist_active" "Ghost Shroud"
"DOTA_Tooltip_modifier_necrolyte_sadist_active_Description" "Slowing nearby enemies and amplifying your healing while taking increased magic damage."
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect" "Ghost Shroud"
"DOTA_Tooltip_modifier_necrolyte_sadist_aura_effect_Description" "Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Necrophos' Ghost Shroud."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura" "Heartstopper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "Heartstopper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "Losing a percentage of health every second while near Necrophos."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter" "Heartstopper Regen"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_counter_Description" "Temporarily gaining %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen and %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regen per second."
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe" "Reaper's Scythe"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_Description" "Frozen in the face of the Reaper."
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal" "Death Seeker"
"DOTA_Tooltip_modifier_necrophos_death_seeker_ethereal_Description" "Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% increased magic damage and cannot attack or be attacked."
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time" "Reaper's Scythe"
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_Description" "Permanently granting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regen from kills."
"DOTA_Tooltip_modifier_necrolyte_reapers_scythe_respawn_time_PostGame" "Enemies killed by Reaper's Scythe."
//SLARDAR
"DOTA_Tooltip_ability_slardar_sprint" "Guardian Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description" "Slardar slithers ahead, moving significantly faster and passing through units. Slardar gains bonus movement speed, health regeneration and armor while in a puddle or river."
"DOTA_Tooltip_ability_slardar_sprint_scepter_description" "Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river."
"DOTA_Tooltip_ability_slardar_sprint_Lore" "As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming."
"DOTA_Tooltip_ability_slardar_sprint_Note0" "Activating this skill doesn't interrupt channeling abilities."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_river_speed_tooltip" "%BONUS RIVER MOVE SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_regen" "RIVER HP REGEN:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_armor" "RIVER BONUS ARMOR:"
"DOTA_Tooltip_ability_slardar_sprint_puddle_status_resistance" "%RIVER STATUS RESISTANCE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_scepter_description" "Increases Slithereen Crush puddle radius and duration."
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_description" "Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected."
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "A swift crush of might and water breaks even the toughest of defenses."
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_damage" "DAMAGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_tooltip" "ATTACK SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_duration" "PUDDLE DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_puddle_radius" "PUDDLE RADIUS:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_amp_duration" "HAZE DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_shard_bonus_radius" "BONUS RADIUS:"
"DOTA_Tooltip_ability_slardar_bash" "Bash of the Deep"
"DOTA_Tooltip_ability_slardar_bash_Description" "After %attack_count% attacks, your next attack will bash the target. Deals double damage against creeps."
"DOTA_Tooltip_ability_slardar_bash_Lore" "Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat."
"DOTA_Tooltip_ability_slardar_bash_Note0" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_slardar_bash_abilitydraft_note" "In Ability Draft, does stack with Skull Basher."
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration" "BASH DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "Corrosive Haze"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds."
"DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "Even the strongest armor counts for little when left to the brine of the sea."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_slardar_sprint_river" "Guardian Sprint Water"
"DOTA_Tooltip_modifier_slardar_sprint_river_Description" "Bonus movement speed, health regeneration and armor. Bonus Status Resistance if Slardar has Aghanim's Scepter."
"DOTA_Tooltip_modifier_slardar_sprint" "Guardian Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_slardar_amplify_damage" "Corrosive Haze"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Slardar."
"DOTA_Tooltip_modifier_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_slardar_bash_active" "Bash of the Deep"
"DOTA_Tooltip_modifier_slardar_bash_active_Description" "Applies a bash every four attacks."
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "This ability destroys trees."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "CAST RANGE:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_axe_damage" "DAMAGE PER AXE:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_damage_amp" "%DAMAGE AMP PER STACK:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_beastmaster_wild_axes_scepter_description" "Causes Wild Axes to have no cooldown and can be used again once they come back."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "Call of the Wild Boar"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Description" "Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "SUMMON DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_base_max_health" "BOAR BASE HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_total_damage_tooltip" "BOAR ATTACK DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_moveslow_tooltip" "%BOAR SLOW:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_poison_duration_tooltip" "BOAR POISON DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk" "Call of the Wild Hawk"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Description" "Beastmaster sends an invisible Hawk to scout an area."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_abilitydraft_note" "Also grants Call of the Wild Boar. Accessible by toggling auto-cast."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_description" "Reduces Hawk cooldown by %bonus_AbilityCooldown%s and Hawks gain Dive Bomb. If set to autocast, the Hawk will automatically dive bomb the first available target."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "SUMMON DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_max_health" "HAWK BASE HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_movespeed" "HAWK BASE SPEED:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hawk_base_vision_range" "HAWK VISION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_shard_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive" "Dive Bomb"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_Description" "Reveals itself for %abilitycastpoint% second, and then flies towards the target enemy, dealing damage and rooting it, killing the hawk."
"DOTA_Tooltip_ability_beastmaster_hawk_dive_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_damage" "DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_hawk_dive_stun_duration" "ROOT DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "Untaps the inner fury of nearby allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain %movement_speed%%% movement speed for 3 seconds."
"DOTA_Tooltip_ability_beastmaster_primal_roar_shard_description" "Causes anyone that attacks a Primal Roar target to deal 1.3x Critical Strike."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "SHOUT WIDTH:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "If motionless for some time, the hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip" "FADE TIME:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURATION:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "DURATION:"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter" "Wild Axes Stacks"
"DOTA_Tooltip_modifier_beastmaster_axe_stack_counter_description" "Taking amplified damage from Beastmaster and his units."
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slow"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed" "Primal Roar"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_speed_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk" "Hawk"
"DOTA_Tooltip_modifier_beastmaster_call_of_the_wild_hawk_Description" "Invisible and uncontrollable."
"DOTA_Tooltip_ability_beastmaster_drums_of_slom" "Drums of Slom"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Lore" "Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom."
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_Description" "Beastmaster beats his drums with ever-increasing speed. Each strike deals damage to enemies around him, healing Beastmaster and units under his control for a portion of damage dealt. Beastmaster cannot strike his drums if he is silenced or stunned."
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_base_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_duration" "DURATION:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_heal_pct" "%HEAL FROM HEROES:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_creep_heal_pct" "%HEAL FROM CREEPS:"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop" "Drums of Slom Cancel"
"DOTA_Tooltip_ability_beastmaster_drums_of_slom_stop_Description" "Cancels Drums of Slom ability"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom" "Drums of Slom"
"DOTA_Tooltip_modifier_beastmaster_drums_of_slom_Description" "Striking the Drums, dealing damage and healing Beastmaster for a portion of damage dealt"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_area_poison" "Venomancer Scepter"
"DOTA_Tooltip_ability_venomancer_area_poison_Description" "Creates a %radius% AoE pool of poison at the target location, dealing another instance of Poison Nova damage and slows by 20%%. If an enemy dies in the area, a Plague Ward is spawned."
"DOTA_Tooltip_ability_venomancer_area_poison_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_area_poison_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_description" "Increases travel range, and when Venomous Gale impacts enemy Heroes, it creates Plague Wards around them."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "Venomous Gale can be lethal. Units afflicted by Venomous Gale can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "Duration damage is dealt every %tick_interval% seconds."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "Slow starts at %movement_slow%%%, and decreases as time passes."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "DAMAGE PER TICK:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_ward_count" "PLAGUE WARDS PER HERO:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_shard_bonus_range" "BONUS RANGE:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "Adds poison damage to Venomancer's normal attacks and slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "The paralytic sting of the creature which caused his transformation now belongs to the Venomancer."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "Poison Sting damage can be lethal."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage."
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "WARD HP:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip" "WARD DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health."
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore" "In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle."
"DOTA_Tooltip_ability_venomancer_poison_nova_Note0" "The Poison Nova debuff will still be applied to Spell Immune targets but will not deal damage as long as they remain Spell Immune."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage" "%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_speed" "TRAVEL SPEED:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aspd_slow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter" "%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_venomancer_poison_nova_scepter_description" "Increases damage and decreases cooldown."
"DOTA_Tooltip_ability_venomancer_latent_poison" "Latent Toxicity"
"DOTA_Tooltip_ability_venomancer_latent_poison_Lore" "As Venomancer's own origins corroborate, some of Jidi's most horrifying dangers become apparent only with time."
"DOTA_Tooltip_ability_venomancer_latent_poison_Description" "Applies a weak poison that minorly slows and deals damage to its target. If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned."
"DOTA_Tooltip_ability_venomancer_latent_poison_AbilityCastRange" "CAST RANGE:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_venomancer_latent_poison_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_latent_poison_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_damage" "DISPEL DAMAGE:"
"DOTA_Tooltip_ability_venomancer_latent_poison_explosion_stun_duration" "DISPEL STUN DURATION:"
"DOTA_Tooltip_modifier_venomancer_latent_poison" "Latent Toxicity"
"DOTA_Tooltip_modifier_venomancer_latent_poison_Description" "If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned."
"DOTA_Tooltip_modifier_plague_wards_bonus" "Plague Wards Bonus"
"DOTA_Tooltip_modifier_plague_wards_bonus_Description" "Gaining Bonus HP and Damage"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Rushes to a target location while backtracking any damage taken the last %backtrack_duration% seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "Applies a Time Lock to all units at the landing destination."
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant."
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "Faceless Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_faceless_void_time_walk_range" "RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration" "BACKTRACK DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_walk_radius_scepter" "TIME LOCK RADIUS:"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse" "Reverse Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_reverse_Description" "Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits."
"DOTA_Tooltip_ability_faceless_void_time_walk_shard_description" "Increases Time Walk cast range by %shard_bonus_range%."
"DOTA_Tooltip_ability_faceless_void_time_dilation" "Time Dilation"
"DOTA_Tooltip_ability_faceless_void_time_dilation_Description" "Faceless Void traps all nearby enemies in a time dilation field for %duration% seconds, extending their cooldowns and slowing their movement and attack speed by %slow%%% for each cooldown extended. Deals bonus damage per second for each cooldown."
"DOTA_Tooltip_ability_faceless_void_time_dilation_lore" "For those facing off against Darkterror, each moment seems to stretch into eternity."
"DOTA_Tooltip_ability_faceless_void_time_dilation_Note0" "Does not affect item cooldowns."
"DOTA_Tooltip_ability_faceless_void_time_dilation_radius" "RADIUS:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_duration" "DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_slow" "%SLOW PER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_cooldown_percentage" "%COOLDOWN PROGRESSION SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_dilation_damage_per_stack" "BONUS DPS PER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "Adds the chance for an attack to lock an enemy unit in time while attacking it a second time."
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "The strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_faceless_void_time_lock_abilitydraft_note" "In Ability Draft, does stack with Skull Basher."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "When a rift opens to Claszureme, all poor souls caught within will likely never return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "Pauses all units and buildings, friendly or enemy, except those owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "Faceless Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "RADIUS:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "DURATION:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_abilitydraft_note" "Faceless Void can move freely within the Chronosphere without drafting Chronosphere and regardless of team."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff" "Time Walking"
"DOTA_Tooltip_modifier_faceless_void_time_walk_shardbuff_Description" "Ready to Reverse Time Walk."
"DOTA_Tooltip_modifier_faceless_void_time_dilation_slow" "Time Dilation Slow"
"DOTA_Tooltip_modifier_faceless_void_time_dilation_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "Chronosphere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "Trapped in spacetime. Unable to move or act."
//DEATH PROPHET
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "Krobelus' many trips to the grave gather a flock of the damned."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "Can hit units up to 1110 range away."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "CAST RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence" "Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "Fires a projectile that prevents enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_Lore" "Peering into the veil of her opponent's demise, Krobelus sees a silent future."
"DOTA_Tooltip_ability_death_prophet_silence_Note0" "Doesn't prevent usage of items."
"DOTA_Tooltip_ability_death_prophet_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon" "Spirit Siphon"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description" "Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy."
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_shard_description" "Increases Spirit Siphon charges by %shard_bonus_charges% and causes enemies to be feared for %shard_fear_duration% seconds if they are siphoned for %shard_consecutive_siphon_duration% seconds consecutively."
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0" "Cannot cast multiple on same target."
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_lore" "Krobelus willingly shows others the path she alone cannot follow."
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage" "DAMAGE:"
//"DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_steal" "%SPEED STEAL:"
"DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts %abilityduration% seconds.
Passively grants Movement Speed."
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_description" "Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out, slow and hit the enemy for an increased bonus of its usual damage then return to her with life."
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "Over time, the banshee remnants of her previous lives return to haunt the present."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "Radius represents the area in which the spirits will acquire targets around Death Prophet."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "Spirit damage isn't reduced by damage block abilities."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%LIFE DRAIN:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "SPIRIT DAMAGE:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_slow" "%MOVESPEED SLOW:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_movespeed_debuff_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_death_prophet_exorcism_scepter_spirit_bonus_damage" "%SPIRIT BONUS DAMAGE:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_bonus" "%ACTIVE MOVEMENT BONUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_movement_base" "%PASSIVE MOVEMENT BONUS:"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter" "Spirit Siphon Charges"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter_Description" "You may cast Spirit Siphon whenever there is a charge available."
"DOTA_Tooltip_modifier_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description" ""
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow" "Spirit Siphon"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Description" ""
"DOTA_Tooltip_modifier_death_prophet_silence" "Silenced"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon" "Spirit Siphon"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_Description" ""
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff" "Siphoned Armor"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_buff_Description" "Armor increased from siphoning an enemy."
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff" "Siphoned Armor"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_debuff_Description" "Armor decreased from Spirit Siphon."
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear" "Spirit Siphon Fear"
"DOTA_Tooltip_modifier_death_prophet_spirit_siphon_fear_Description" ""
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast" "Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures."
"DOTA_Tooltip_ability_pugna_nether_blast_Lore" "The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches."
"DOTA_Tooltip_ability_pugna_nether_blast_Note0" "Damage is delayed by %delay% seconds."
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay" "BLAST DELAY:"
"DOTA_Tooltip_ability_pugna_nether_blast_blast_damage" "BLAST DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage. Can be cast while channeling."
"DOTA_Tooltip_ability_pugna_decrepify_Lore" "A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment."
"DOTA_Tooltip_ability_pugna_decrepify_Note0" "Only magical and pure damage can affect a unit under the effects of Decrepify."
"DOTA_Tooltip_ability_pugna_decrepify_Note1" "Doesn't slow allied units."
"DOTA_Tooltip_ability_pugna_decrepify_Note2" "Can be used on your Nether Ward."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%ENEMY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_allies" "%ALLY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%ENEMY MOVE SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_pugna_decrepify_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_pugna_nether_ward" "Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero."
"DOTA_Tooltip_ability_pugna_nether_ward_Lore" "While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic."
"DOTA_Tooltip_ability_pugna_nether_ward_shard_description" "Increases cast range by %shard_ward_bonus_cast_range%."
"DOTA_Tooltip_ability_pugna_nether_ward_Note0" "Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect."
"DOTA_Tooltip_ability_pugna_nether_ward_Note1" "Nether Ward can be decrepified."
"DOTA_Tooltip_ability_pugna_nether_ward_Note2" "Illusions and creeps deal 25% damage to Nether Ward."
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "WARD ATTACK RANGE:"
"DOTA_Tooltip_ability_pugna_nether_ward_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE PER MANA:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_tooltip" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_pugna_nether_ward_abilityduration" "WARD DURATION:"
"DOTA_Tooltip_ability_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.\n\nWhen cast on an ally, Pugna will drain his own health into his ally."
"DOTA_Tooltip_ability_pugna_life_drain_shard_description" "Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within %abilitycastrange% units of the ward for %shard_damage_pct_from_ward%%% of its normal value. The effect is interrupted if the ward is destroyed."
"DOTA_Tooltip_ability_pugna_life_drain_scepter_description" "Reduces cooldown by %abilitycooldown%s. When targeting an enemy hero, Pugna reduces their outgoing spell damage by %spell_amp_drain_rate%%% per second up to a maximum of %spell_amp_drain_max%%% and increases his own, up to a maximum of %max_spell_amp_drain_pct%%%. When draining through a Nether Ward using Shard, the rate of increase/decrease is %spell_amp_drain_rate_ward%%% instead. Debuff lasts %spell_amp_drain_duration% seconds."
"DOTA_Tooltip_ability_pugna_life_drain_Lore" "Pugna has truly become more powerful than even the grandmaster of Oblivion."
"DOTA_Tooltip_ability_pugna_life_drain_Note0" "Health gained depends on the actual damage dealt."
"DOTA_Tooltip_ability_pugna_life_drain_Note1" "Illusions are destroyed on the first tick of damage."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECOND:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_pugna_life_drain_abilitychanneltime" "MAX DURATION:"
"DOTA_Tooltip_modifier_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "Affected by Nether Ward"
"DOTA_Tooltip_modifier_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life."
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp" "Life Drain Spell Damage"
"DOTA_Tooltip_modifier_pugna_life_drain_spell_amp_Description" "Spell Damage changed by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%."
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction" "Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "Manipulating her psionic veil, Lanaya bends nature's law to her will."
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "Damage as HP Removal bypasses Refraction (it won't reduce the charges)."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1" "Only instances of %damage_threshold% or more damage will trigger Refraction."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note2" "Refraction is visible to enemies."
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANCES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration" "DURATION:"
"DOTA_Tooltip_ability_templar_assassin_meld" "Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore" "Lanaya is as elusive as her covenant with the Hidden Temple."
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for %abilityduration% seconds."
"DOTA_Tooltip_ability_templar_assassin_meld_Note0" "Meld is broken by any action other than staying in position or channeling Psionic Projection."
"DOTA_Tooltip_ability_templar_assassin_meld_Note1" "Meld's armor reduction does not work against towers."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_meld_abilityduration" "ARMOR REDUCTION DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "Split damage hits invisible units."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "Attack effects like Bash will only be applied to the main target."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_range" "PSI BLADE RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_pct" "%SPLIT AMOUNT:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_penalty" "%REDUCTION PER TARGET:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "Calling upon the reach of the Hidden Temple, none escape the eye of the Templar."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of %movement_speed_min%%% in the area. Traps charge up to slow %movement_speed_max%%% after %trap_max_charge_duration% seconds. Deals bonus damage when fully charged."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_description" "Increases max trap count and trap vision range. When activated, traps now silence affected enemies."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "Traps last indefinitely."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "They have invisibility that fades in over %trap_fade_time% seconds, spell immunity, and 100 HP."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "Traps have 400/400 vision range and don't prevent neutral camps from spawning."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRAPS:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "SLOW DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min" "%MIN MOVEMENT SLOW:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max" "%MAX MOVEMENT SLOW:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_min_silence_duration" "MIN SILENCE DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_max_silence_duration" "MAX SILENCE DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_max_traps" "BONUS MAX TRAPS:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_shard_bonus_vision" "BONUS TRAP VISION:"
"DOTA_Tooltip_ability_templar_assassin_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "Springs the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs the trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_trap_teleport" "Psionic Projection"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Description" "CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for %abilitychanneltime% seconds, detonating it upon arrival. Channeling Psionic Projection does not break Meld."
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_Lore" "In reward for her service, Lanaya has been granted access to secrets that unlock new techniques for her psionic gifts."
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_templar_assassin_trap_teleport_trap_radius" "TRAP RADIUS:"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "Refraction - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "Refraction - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Invisible, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "Meld Armor Reduction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter" "Psionic Trap Count"
"DOTA_Tooltip_modifier_templar_assassin_psionic_trap_counter_Description" "Psionic Trap Count"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack" "Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to %max_stacks% times."
"DOTA_Tooltip_ability_viper_poison_attack_shard_description" "Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage."
"DOTA_Tooltip_ability_viper_poison_attack_Lore" "The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted."
"DOTA_Tooltip_ability_viper_poison_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_poison_attack_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_magic_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_poison_attack_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_viper_poison_attack_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_building_dmg_pct" "%BUILDING DAMAGE:"
"DOTA_Tooltip_ability_viper_poison_attack_shard_bonus_max_stacks" "BONUS MAX STACKS:"
"DOTA_Tooltip_ability_viper_nethertoxin" "Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Disables passives of affected units."
"DOTA_Tooltip_ability_viper_nethertoxin_Lore" "Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death."
"DOTA_Tooltip_ability_viper_nethertoxin_min_damage" "MIN DPS:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage" "MAX DPS:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_duration" "MAX DPS DURATION:"
"DOTA_Tooltip_ability_viper_nethertoxin_radius" "RADIUS:"
"DOTA_Tooltip_ability_viper_nethertoxin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic."
"DOTA_Tooltip_ability_viper_corrosive_skin_scepter_Description" "Corrosive Skin applies %effect_multiplier%x the damage and attack speed slow to enemies that are within %effect_multiplier_distance% distance of Viper."
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake."
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "Stacks multiplicatively with other magic damage resistance sources."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip" "MAX RANGE RADIUS:"
"DOTA_Tooltip_ability_viper_viper_strike" "Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison."
"DOTA_Tooltip_ability_viper_viper_strike_Lore" "Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper."
"DOTA_Tooltip_ability_viper_viper_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter" "CAST RANGE:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter" "MANA COST:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_viper_viper_strike_scepter_description" "Decreases mana cost and cooldown. Increases cast range."
"DOTA_Tooltip_ability_viper_nose_dive" "Nosedive"
"DOTA_Tooltip_ability_viper_nose_dive_Lore" "It was thought that Netherdrake wings touch ground only in death, but some surmise that those who've witnessed more intentional landings merely haven't survived to tell the tale."
"DOTA_Tooltip_ability_viper_nose_dive_Description" "Viper slams into the ground, disarming each enemy in a %radius% AoE for %effect_duration% seconds and splattering everyone in a %corrosive_radius% AoE with the effect of Corrosive Skin."
"DOTA_Tooltip_ability_viper_nose_dive_Note0" "Cannot be used while Leashed or Rooted."
"DOTA_Tooltip_ability_viper_nose_dive_AbilityCastRange" "CAST RANGE:"
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%. Taking damage over time."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "Corrosive Skin Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and taking damage over time."
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Slow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_viper_nethertoxin" "Nethertoxin"
"DOTA_Tooltip_modifier_viper_nethertoxin_Description" "Passive abilities disabled, and taking increasing damage over time."
//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them."
"DOTA_Tooltip_ability_luna_lucent_beam_Lore" "Selemene smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_luna_lucent_beam_beam_damage" "BEAM DAMAGE:"
"DOTA_Tooltip_ability_luna_lucent_beam_shard_Description" "Every time an enemy hero is hit by a Lucent Beam, Luna's attack damage is increased by %damage_buff_per_beam% for %damage_buff_duration%s."
"DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaives"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce."
"DOTA_Tooltip_ability_luna_moon_glaive_Lore" "Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers."
"DOTA_Tooltip_ability_luna_moon_glaive_range" "BOUNCE RADIUS:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "BOUNCES:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%DAMAGE REDUCTION PER BOUNCE:"
"DOTA_Tooltip_ability_luna_moon_glaive_Note0" "Moon Glaives do not proc any attack modifier except Critical Strikes."
"DOTA_Tooltip_ability_luna_moon_glaive_abilitydraft_note" "Moon Glaives work on all melee heroes."
"DOTA_Tooltip_ability_luna_lunar_blessing" "Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Increases the attack damage for Luna and nearby allied heroes. At night Lunar Blessing is global, and Luna is blessed with increased vision range."
"DOTA_Tooltip_ability_luna_lunar_blessing_shard_description" "Lunar Blessing can be cast to smoke allied heroes within 800 range. Break Range and Bonus Movement Speed are stronger at night time. Additionally increases Eclipse Night time by 10s"
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "BLESSING RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_day" "%BONUS MOVEMENT SPEED (DAY):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_speed_night" "%BONUS MOVEMENT SPEED (NIGHT):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_day" "BREAK DISTANCE (DAY):"
"DOTA_Tooltip_ability_luna_lunar_blessing_break_distance_night" "BREAK DISTANCE (NIGHT):"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision" "NIGHT VISION:"
"DOTA_Tooltip_ability_luna_lunar_grace" "Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_grace_Lore" "The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_lunar_grace_Description" "Dispels negative buffs and grants you bonus attack speed. Has an increased effect during the night."
"DOTA_Tooltip_ability_luna_lunar_grace_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_luna_lunar_grace_night_multiplier" "NIGHT MULTIPLIER:"
"DOTA_Tooltip_ability_luna_lunar_grace_duration" "DURATION:"
"DOTA_Tooltip_ability_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Lore" "In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed."
"DOTA_Tooltip_ability_luna_eclipse_Description" "Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time."
"DOTA_Tooltip_ability_luna_eclipse_scepter_description" "Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast."
"DOTA_Tooltip_ability_luna_eclipse_Note0" "Eclipse doesn't work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_luna_eclipse_Note1" "Beams will stop if Luna is killed."
"DOTA_Tooltip_ability_luna_eclipse_Note2" "Will not hit invisible units."
"DOTA_Tooltip_ability_luna_eclipse_Note3" "There is a %beam_interval% seconds gap between beams, %beam_interval_scepter% seconds with scepter."
"DOTA_Tooltip_ability_luna_eclipse_beams" "TOTAL BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count" "MAX BEAMS PER UNIT:"
"DOTA_Tooltip_ability_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_abilityduration" "ECLIPSE DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter" "SCEPTER TOTAL BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_luna_eclipse_abilitydraft_note" "Must draft Lucent Beam as well to work."
"DOTA_Tooltip_ability_luna_eclipse_night_duration" "NIGHT DURATION:"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "Lunar Blessing"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_luna_eclipse" "Eclipse"
"DOTA_Tooltip_modifier_luna_eclipse_Description" "Striking nearby targets with Lucent Beam."
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter" "Lucent Damage"
"DOTA_Tooltip_modifier_luna_lucent_beam_damage_buff_counter_Description" "Attack damage increased by %dMODIFIER_PROPERTY_TOOLTIP%"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration" "REDUCTION DURATION:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "Hits units up to 900 away."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to %dragon_cast_range%."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The life blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Form"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.\nLEVEL 1 Green Dragon - Corrosive Breath: attacks deal %corrosive_breath_damage% poison damage per second for %corrosive_breath_duration% seconds. Works on structures.\nLEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a %splash_radius% radius for %splash_damage_percent%%% damage, with Corrosive Breath added to the targets.\nLEVEL 3 Blue Dragon - Frost Breath: slows movement speed by %frost_bonus_movement_speed%%% and attack speed by %frost_bonus_attack_speed% of enemy units in Splash Attack range for %frost_duration% seconds, with Corrosive Breath added to the targets."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_shard_description" "Grants Elder Dragon Form the Fireball ability."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_scepter_description" "Increases the level of Dragon Knight's ultimate. Adds a 4th level, Black Dragon. Black Dragon has bonus Corrosive Damage, Splash Damage and Slow amount, 25% increased Magic Resistance and free pathing."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "Corrosive Breath poison damage is lethal."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "Cooldowns of items that are different for ranged and melee units will be based on which form Dragon Knight was in when the item was used."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "DURATION:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movement_speed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attack_range" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_abilitydraft_note" "Shard: Grants Fireball."
"DOTA_Tooltip_ability_dragon_knight_fireball" "Fireball"
"DOTA_Tooltip_ability_dragon_knight_fireball_Description" "Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee."
"DOTA_Tooltip_ability_dragon_knight_fireball_radius" "RADIUS:"
"DOTA_Tooltip_ability_dragon_knight_fireball_duration" "DURATION:"
"DOTA_Tooltip_ability_dragon_knight_fireball_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_dragon_knight_fireball_linger_duration" "LINGER DURATION:"
"DOTA_Tooltip_ability_dragon_knight_fireball_dragon_form_cast_range" "DRAGON FORM CAST RANGE:"
"DOTA_Tooltip_ability_dragon_knight_fireball_melee_cast_range" "MELEE CAST RANGE:"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" "Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" "Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost Breath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip" "Black Dragon"
"DOTA_Tooltip_modifier_dragon_knight_black_dragon_tooltip_Description" "Bonus Corrosive Damage, Splash Damage and Slow amount, increased Magic Resistance and free pathing."
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction" "Breathe Fire"
"DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Description" "Attack damage reduced by %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn" "Fireball"
"DOTA_Tooltip_modifier_dragon_knight_fireball_burn_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "Ish'Kafel modifies the center of gravity to a place of his choosing."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "This ability interrupts channeling."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "Pulls units over %duration% seconds before dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "Trees near the center of the vacuum will be destroyed."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_vacuum_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the target unit with a bristling shield that damages enemy units in an area around it."
"DOTA_Tooltip_ability_dark_seer_ion_shell_shard_description" "When Ion Shell is cast on an enemy, it slows them for %enemy_target_slow%%%, the radius is increased by %enemy_target_bonus_radius% and Ion Shell's cooldown is reduced by %enemy_target_cooldown_reduction%s. The enemy is also pulled at a rate of %pull_strength% units toward any other unit affected by Ion Shell."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "Deals small amounts of damage in %tick_interval% second intervals."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "Doesn't damage the target it is cast on."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "If cast on a unit that already has Ion Shell, the new Shell replaces the old one."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed."
"DOTA_Tooltip_ability_dark_seer_surge_shard_Description" "Surged units leave behind a %trail_radius% radius trail that lasts %trail_duration%s, slows enemies around it by %trail_move_slow%%% and deals %trail_damage% damage per second in %trail_damage_interval%s intervals. Can be put on autocast to disable the trail."
"DOTA_Tooltip_ability_dark_seer_surge_Lore" "Ish'Kafel once used his speed of mind to navigate the maze between the walls."
"DOTA_Tooltip_ability_dark_seer_surge_Note0" "Units with Surge cannot be slowed unless the Surge effect is removed."
"DOTA_Tooltip_ability_dark_seer_surge_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "Wall of Replica"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Vector Targeted. Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "Doesn't create illusions from other illusions."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "There cannot be more than one illusion per player per wall."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note2" "Wall of Replica will not slow spell-immune enemies."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "WALL DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%REPLICA DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_total_damage_incoming" "%REPLICA DAMAGE TAKEN:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_scepter" "%SCEPTER REPLICA DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_dark_seer_normal_punch" "Normal Punch"
"DOTA_Tooltip_ability_dark_seer_normal_punch_Description" "Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past %recent_duration% seconds. Max power is reached after %max_distance% distance moved."
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_stun" "MAX STUN DURATION:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_knockback_distance" "MAX KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_dark_seer_normal_punch_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_stun" "MAX STUN:"
"DOTA_Tooltip_ability_dark_seer_vacuum_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_vacuum_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_dark_seer_vacuum_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge" "Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "Movement speed increased to %dMODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN%."
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica" "Wall of Replica"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description" "Wall of Replica Illusion."
"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "Wall of Replica Illusion"
"DOTA_Tooltip_modifier_dark_seer_wall_slow" "Wall of Replica Slow"
"DOTA_Tooltip_modifier_darkseer_normal_punch_illusion" "Normal Punch Illusion"
"DOTA_Tooltip_modifier_dark_seer_surge_trail" "Surge Trail"
"DOTA_Tooltip_modifier_dark_seer_surge_trail_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking periodic damage."
//CLINKZ
"DOTA_Tooltip_ability_clinkz_strafe" "Burning Barrage"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers."
"DOTA_Tooltip_ability_clinkz_strafe_Lore" "It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver."
"DOTA_Tooltip_ability_clinkz_strafe_Note0" "Bonus Attack Range increases the length of Burning Barrage."
"DOTA_Tooltip_ability_clinkz_strafe_abilitychanneltime" "CHANNEL TIME:"
"DOTA_Tooltip_ability_clinkz_strafe_wave_count" "ARROWS FIRED:"
"DOTA_Tooltip_ability_clinkz_strafe_range" "RANGE:"
"DOTA_Tooltip_ability_clinkz_strafe_damage_pct" "%DAMAGE PER ARROW:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "Imbues Clinkz's arrows with fire for extra damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "Clinkz simply lights his arrows from his flaming essence for quite the destructive effect."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "Searing Arrows deal damage to structures."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "The damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "Clinkz moves invisibly through units until the moment he attacks or uses items."
"DOTA_Tooltip_ability_clinkz_wind_walk_shard_description" "Leaving Skeleton Walk creates %shard_skeleton_count% Burning Army Skeletons."
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "Has a fadetime of %fade_time% seconds."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "Clinkz consumes the target enemy creep or friendly creep, gaining max health and damage based on its maximum health. Does not take Clinkz out of Skeleton Walk."
"DOTA_Tooltip_ability_clinkz_death_pact_abilitydraft_note" "Searing Arrows must also be drafted for Burning Army archers to have the extra damage."
"DOTA_Tooltip_ability_clinkz_death_pact_Lore" "Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings."
"DOTA_Tooltip_ability_clinkz_death_pact_Note0" "If the target is an enemy, Clinkz will gain the correct experience and gold."
"DOTA_Tooltip_ability_clinkz_death_pact_Note1" "Increases Clinkz' current and max HP."
"DOTA_Tooltip_ability_clinkz_death_pact_Note2" "When the duration ends, max HP returns to normal, but current HP stays the same."
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%BONUS HEALTH:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_clinkz_burning_army" "Burning Army"
"DOTA_Tooltip_ability_clinkz_burning_army_Description" "Vector Targeted. Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range."
"DOTA_Tooltip_ability_clinkz_burning_army_Lore" "Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two."
"DOTA_Tooltip_ability_clinkz_burning_army_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_burning_army_range" "RANGE:"
"DOTA_Tooltip_ability_clinkz_burning_army_count" "COUNT:"
"DOTA_Tooltip_ability_clinkz_burning_army_attack_rate" "ATTACK RATE:"
"DOTA_Tooltip_ability_clinkz_burning_army_spawn_interval" "SPAWN INTERVAL:"
"DOTA_Tooltip_ability_clinkz_burning_army_damage_percent" "%DAMAGE:"
"DOTA_Tooltip_ability_clinkz_burning_army_abilitydraft_note" "Searing Arrows must be drafted for skeleton archers to have the extra damage."
"DOTA_Tooltip_modifier_clinkz_strafe" "Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Max health increased by %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% and bonus damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy" "Soul Feast"
"DOTA_Tooltip_modifier_clinkz_death_pact_enemy_Description" "Soul Feast."
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff" "Death Pact Damage"
"DOTA_Tooltip_modifier_clinkz_death_pact_permanent_buff_Description" "Permanently increased damage gained from killing heroes during Death Pact"
"DOTA_Tooltip_modifier_clink_death_pact_debuff" "Death Pact"
"DOTA_Tooltip_modifier_clink_death_pact_debuff_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_clinkz_piercing_arrow" "Burning Barrage"
"DOTA_Tooltip_modifier_clinkz_piercing_arrow_Description" ""
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "Enchantress beguiles her enemies, slowing their attacks when she is attacked."
"DOTA_Tooltip_ability_enchantress_untouchable_Lore" "After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty."
"DOTA_Tooltip_ability_enchantress_untouchable_Note0" "All units who directly attack Enchantress will get slowed."
"DOTA_Tooltip_ability_enchantress_untouchable_Note1" "The slow is applied on the attacking unit when the attack starts, not when damage is applied."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_enchant" "Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control, increasing its attack damage and max health. Only one creep can be controlled at a time.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_enchantress_enchant_Lore" "A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs."
"DOTA_Tooltip_ability_enchantress_enchant_Note0" "Illusions can be converted."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%HERO MOVE SLOW:"
"DOTA_Tooltip_ability_enchantress_enchant_slow_duration" "HERO SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "CREEP ENCHANT DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_health" "CREEP MAX HEALTH BONUS:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_armor" "CREEP ARMOR BONUS:"
"DOTA_Tooltip_ability_enchantress_enchant_enchant_damage" "CREEP ATTACK DAMAGE BONUS:"
"DOTA_Tooltip_ability_enchantress_enchant_level_req" "CREEP MAX LEVEL:"
"DOTA_Tooltip_ability_enchantress_enchant_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attendants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "A cloud of wisps heals Enchantress and any friendly units nearby. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_shard_description" "Adds %shard_permanent_wisp_count% permanent Nature's Attendants that follow Enchantress around."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "Units with full HP will not be selected for the heal."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:"
"DOTA_Tooltip_ability_enchantress_impetus" "Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions."
"DOTA_Tooltip_ability_enchantress_impetus_Lore" "While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her."
"DOTA_Tooltip_ability_enchantress_impetus_Note0" "The damage is capped at %distance_cap% distance."
"DOTA_Tooltip_ability_enchantress_impetus_Note1" "Distance to target is measured when the projectile hits."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTANCE DAMAGE:"
"DOTA_Tooltip_ability_enchantress_little_friends" "Little Friends"
"DOTA_Tooltip_ability_enchantress_little_friends_Description" "All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack Enchantress' chosen target for %duration% seconds."
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_enchantress_little_friends_bonus_move_speed" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_enchantress_little_friends_radius" "RADIUS:"
"DOTA_Tooltip_modifier_enchantress_little_friends" "Little Friends"
"DOTA_Tooltip_modifier_enchantress_little_friends_Description" "Increased movement and attack speed, and targeting an enemy of Enchantress"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura" "Little Friends Target"
"DOTA_Tooltip_modifier_enchantress_little_friends_aura_Description" "Targeted by all creeps in the area of effect"
"DOTA_Tooltip_ability_enchantress_bunny_hop" "Sproink"
"DOTA_Tooltip_ability_enchantress_bunny_hop_Description" "Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the %attack_targets% furthest enemy units within Enchantress' attack range + %bonus_attack_range%."
"DOTA_Tooltip_ability_enchantress_bunny_hop_Lore" "Sproink is as Sproink does."
"DOTA_Tooltip_ability_enchantress_bunny_hop_hop_distance" "DISTANCE:"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_enchantress_enchant" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "Under control of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attendants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "Healing nearby units"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard" "Nature's Attendants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_shard_Description" "Healing nearby units"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification" "Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description" "Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_Lore" "Priests of the Omniscience are adept at removing impurities from fellow warriors."
"DOTA_Tooltip_ability_omniknight_purification_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_omniknight_angelic_flight" "Angelic Flight"
"DOTA_Tooltip_ability_omniknight_angelic_flight_Description" "."
"DOTA_Tooltip_ability_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_omniknight_repel_Description" "Creates a divine barrier around an ally which grants them increased Status Resistance, Strength and Health Regeneration.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_omniknight_repel_Lore" "When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_omniknight_repel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_repel_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_omniknight_repel_bonus_str" "BONUS STRENGTH:"
"DOTA_Tooltip_ability_omniknight_repel_hp_regen" "HP REGEN:"
"DOTA_Tooltip_ability_omniknight_pacify" "Divine Sanction"
"DOTA_Tooltip_ability_omniknight_pacify_Description" "Causes affected enemies to deal less spell damage for a duration."
"DOTA_Tooltip_ability_omniknight_pacify_Lore" "When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_omniknight_pacify_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_pacify_spell_resistance_reduction" "%SPELL DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_omniknight_pacify_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "Greatly degenerates the movement capabilities of enemy units that stray too near."
"DOTA_Tooltip_ability_omniknight_degen_aura_Note0" "Does not affect Spell Immune units."
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_omniknight_martyr" "Heavenly Grace"
"DOTA_Tooltip_ability_omniknight_martyr_Description" "Applies a strong dispel on himself and the target ally and grants both of them bonus Strength and HP Regen based on the amount of Debuffs dispelled."
"DOTA_Tooltip_ability_omniknight_martyr_Lore" "The All Seeing One casts down his protection over those that Purist calls friend."
"DOTA_Tooltip_ability_omniknight_martyr_base_strength" "BASE STRENGTH:"
"DOTA_Tooltip_ability_omniknight_martyr_base_hpregen" "BASE HP REGEN:"
"DOTA_Tooltip_ability_omniknight_martyr_strength_bonus" "BONUS STRENGTH/HP REGEN PER DEBUFF:"
"DOTA_Tooltip_ability_omniknight_martyr_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omniknight calls upon a Guardian Angel that grants allies immunity from physical damage."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "The All Seeing One casts down his protection over those that Purist calls friend."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter" "DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_status_resist" "%STATUS RESIST:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_scepter_description" "Increases duration, provides Status Resist, radius becomes global and affects buildings."
"DOTA_Tooltip_ability_omniknight_hammer_of_purity" "Hammer of Purity"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_Description" "Omniknight fires his hammer to a target to deal pure damage based on a percentage of his base damage and slows the target."
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_bonus_damage" "DAMAGE:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_base_damage" "%BONUS BASE DAMAGE:"
"DOTA_Tooltip_ability_omniknight_hammer_of_purity_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_modifier_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "Status resistance increased by %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% , Strength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%, Health Regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omninight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune to physical damage."
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb" "Hammer of Purity"
"DOTA_Tooltip_modifier_omniknight_hammer_of_purity_bomb_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_martyr" "Heavenly Grace"
"DOTA_Tooltip_modifier_omniknight_martyr_Description" "Gaining %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen and %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength."
//Huskar
"DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore" "While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0" "The HP percentage is checked every second and the regeneration adjusted accordingly."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1" "Can be cast on Spell Immune units."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "HEALTH REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_inner_fire" "Inner Fire"
"DOTA_Tooltip_ability_huskar_inner_fire_Description" "In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them."
"DOTA_Tooltip_ability_huskar_inner_fire_shard_description" "Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies. Can be cast while disabled."
"DOTA_Tooltip_ability_huskar_inner_fire_Lore" "Not even Huskar's own flesh can contain the unending expansion of his life force."
"DOTA_Tooltip_ability_huskar_inner_fire_damage" "DAMAGE:"
"DOTA_Tooltip_ability_huskar_inner_fire_disarm_duration" "DURATION:"
"DOTA_Tooltip_ability_huskar_inner_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_huskar_inner_fire_knockback_distance" "KNOCKBACK TO:"
"DOTA_Tooltip_ability_huskar_inner_fire_movement_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_huskar_inner_fire_hero_damage_heal_pct" "%HERO DAMAGE AS HEAL:"
"DOTA_Tooltip_ability_huskar_inner_fire_creep_damage_heal_pct" "%NON-HERO DAMAGE AS HEAL:"
"DOTA_Tooltip_ability_huskar_burning_spear" "Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health."
"DOTA_Tooltip_ability_huskar_burning_spear_Lore" "The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels."
"DOTA_Tooltip_ability_huskar_burning_spear_Note0" "Burning Spear stacks additively when used multiple times on one target. There is no cap."
"DOTA_Tooltip_ability_huskar_burning_spear_Note1" "Huskar cannot kill himself with this skill."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "%HEALTH COST:"
"DOTA_Tooltip_ability_huskar_burning_spear_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_huskar_burning_spear_duration" "DURATION:"
"DOTA_Tooltip_ability_huskar_burning_spear_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than %hp_threshold_max%%% HP."
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_speed" "MAX ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_health_regen" "%MAX STR REGEN:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_magic_resist" "%MAX MAGIC RESIST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max" "%HP FOR MAX BONUS:"
"DOTA_Tooltip_ability_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_huskar_life_break_scepter_description" "Forces the enemy target to attack Huskar and increases cast range."
"DOTA_Tooltip_ability_huskar_life_break_Lore" "No matter the danger, Huskar thrusts himself into melees that only he can survive."
"DOTA_Tooltip_ability_huskar_life_break_Note0" "If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops."
"DOTA_Tooltip_ability_huskar_life_break_Note1" "Slow works on Spell Immune units."
"DOTA_Tooltip_ability_huskar_life_break_Note2" "Life Break cannot be disjointed."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_huskar_life_break_slow_duration_tooltip" "SLOW DURATION:"
"DOTA_Tooltip_ability_huskar_life_break_taunt_duration" "TAUNT DURATION:"
"DOTA_Tooltip_ability_huskar_life_break_cast_range_bonus" "CAST RANGE BONUS:"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Magic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm" "Inner Fire"
"DOTA_Tooltip_modifier_huskar_inner_fire_disarm_Description" "Disarmed by Huskar's Inner Fire"
"DOTA_Tooltip_modifier_huskar_inner_fire_knockback" "Knockback"
"DOTA_Tooltip_modifier_huskar_life_break_taunt" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_taunt_Description" "Taunted"
"DOTA_Tooltip_modifier_huskar_life_break_charge" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_charge_Description" "Spell immune."
//NIGHT STALKER
"DOTA_Tooltip_ability_night_stalker_void" "Void"
"DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and the slowing effect lasts longer."
"DOTA_Tooltip_ability_night_stalker_void_scepter_description" "Void becomes an area of effect ability. Increases the mini-stun duration."
"DOTA_Tooltip_ability_night_stalker_void_Lore" "Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was."
"DOTA_Tooltip_ability_night_stalker_void_Note0" "Void does not ministun enemies during the day."
"DOTA_Tooltip_ability_night_stalker_void_damage" "DAMAGE:"
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_night_stalker_void_radius_scepter" "RADIUS:"
"DOTA_Tooltip_ability_night_stalker_void_scepter_ministun" "STUN:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "Night Stalker horrifies all nearby enemies, causing them to become silenced while near him. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "Hunter in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "Night Stalker is in his element at night, attacking and moving with great swiftness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_description" "Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "The hunting prowess of Balanar improves as the night beckons."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct_night" "%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night" "ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_hp_restore_pct" "%MAX HEALTH RESTORE:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_mana_restore_pct" "%MAX MANA RESTORE:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_shard_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_night_stalker_darkness" "Dark Ascension"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision."
"DOTA_Tooltip_ability_night_stalker_darkness_Lore" "It is a humbling sight to see when the mightiest of warriors become afraid of the dark."
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:"
"DOTA_Tooltip_ability_night_stalker_darkness_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_modifier_night_stalker_void" "Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Silenced"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "Silenced by Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura" "Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_aura_Description" "Silencing nearby enemies"
"DOTA_Tooltip_modifier_night_stalker_darkness" "Dark Ascension"
"DOTA_Tooltip_modifier_night_stalker_darkness_Description" "Temporarily turns day into night, granting flight, bonus damage and unobstructed vision."
"DOTA_Tooltip_modifier_nightstalker_darkness_blind" "Darkness"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description" "Causes you to have reduced vision."
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight" "Flight"
"DOTA_Tooltip_modifier_night_stalker_hunter_in_the_night_flight_Description" "Flying unobstructed."
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlings"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "If the target is killed within %buff_duration% seconds of being hit with this skill, the Spiderlings will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_duration" "LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "DAMAGE:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "COUNT:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_tooltip_spiderling_hp" "SPIDERLINGS HP:"
"DOTA_Tooltip_ability_broodmother_sticky_snare" "Spinner's Snare"
"DOTA_Tooltip_ability_broodmother_sticky_snare_Lore" "The slightest tremor of her web is all Arachnia needs to find her prey."
"DOTA_Tooltip_ability_broodmother_sticky_snare_description" "Vector Targeted. Broodmother may create up to %count% invisible web lines touching any existing web. Enemy Heroes that cross the web line will spring the trap, becoming rooted, revealed in fog, and take damage over time. Multiple Heroes can trip on the same line until it's destroyed after being initially triggered. Broodmother's team is alerted via the minimap when an enemy has triggered the snare."
"DOTA_Tooltip_ability_broodmother_sticky_snare_formation_delay" "FORMATION DELAY:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_root_duration" "ROOT DURATION:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_broodmother_sticky_snare_width" "WEB LINE WIDTH:"
"DOTA_Tooltip_ability_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "Spins a large web that grants Broodmother a passive movement speed increase, increases her Turn Rate, and boosts regeneration while in its vicinity, as well as giving free movement. Spin Web charges restore every %abilitychargerestoretime% seconds, with a max of %AbilityCharges% charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears. The movement bonus is proportional to the unit's HP"
"DOTA_Tooltip_ability_broodmother_spin_web_Lore" "Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of foreboding."
"DOTA_Tooltip_ability_broodmother_spin_web_scepter_description" "Increases movement speed, and increases Spin Web max count"
"DOTA_Tooltip_ability_broodmother_spin_web_Note0" "Also affects Spiderling and Spiderites."
"DOTA_Tooltip_ability_broodmother_spin_web_Note1" "Grants full movement speed bonus at 100% HP, 0% movement speed bonus at 1HP"
"DOTA_Tooltip_ability_broodmother_spin_web_count" "MAX SIMULTANEOUS WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "HEALTH REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%MAX MOVESPEED BONUS:"
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges" "MAX WEB CHARGES:"
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_turn_rate" "BONUS TURN RATE:"
"DOTA_Tooltip_ability_broodmother_silken_bola" "Silken Bola"
"DOTA_Tooltip_ability_broodmother_silken_bola_Description" "Deals impact damage, then slows the target and causes them to miss some attacks. Units that attack the target deal bonus magic damage."
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_description" "Silken Bola becomes an area of effect spell and increases miss chance."
"DOTA_Tooltip_ability_broodmother_silken_bola_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_silken_bola_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_broodmother_silken_bola_impact_damage" "IMPACT DAMAGE:"
"DOTA_Tooltip_ability_broodmother_silken_bola_attack_damage" "ATTACK BONUS:"
"DOTA_Tooltip_ability_broodmother_silken_bola_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_radius" "RADIUS:"
"DOTA_Tooltip_ability_broodmother_silken_bola_shard_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy" "Destroy Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description" "Destroys the selected Spin Web."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "The miss chance stacks with evasion and terrain dodge chance."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hunger"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_Description" "Increases duration. While Hunger is active, the bonus damage is increased by %shard_damage_per_tick% every %shard_damage_tick_interval%s."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0" "Fully stacks with other sources of lifesteal."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_spiderling_duration" "SPIDERLING DURATION:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_creep_pct" "%CHANCE TO INFECT CREEPS:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_shard_hero_pct" "%CHANCE TO INFECT HEROES:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "Slows enemies with each attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "DURATION (CREEP):"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATION (HERO):"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "Spawn Spiderite"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlings"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter" "Spin Web Charges"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Description" "You may cast Spin Web whenever there is a charge available."
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed" "Spin Web Slow"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% for taking damage while in a web"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "Incapacitating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hunger"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "Spawn Spiderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root" "Spinner's Snare"
"DOTA_Tooltip_modifier_broodmother_sticky_snare_root_Description" "Entangled in spider webs."
"DOTA_Tooltip_modifier_broodmother_silken_bola" "Silken Bola"
"DOTA_Tooltip_modifier_broodmother_silken_bola_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, taking bonus magic damage per enemy attack, and missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce to any Tracked units who are within a %bounce_aoe% radius of each other. Deals bonus damage to Tracked targets."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_description" "Increases cast range and applies Jinada on hit."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "While the shuriken may be small, Gondar's precise aim can cause critical damage."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0" "This spell interrupts channeling abilities."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe" "TRACK BOUNCE RANGE:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_ministun" "MINISTUN DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_scepter_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold."
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "Gondar's vast experience ensures he never walks away from a transaction empty-handed."
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_gold_steal" "GOLD STEAL:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will slow the target's movement and attack speed."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_description" "Shadow Walk has %AbilityCharges% charges and can be cast on allied heroes. Allied fade time is %ally_fade_time%s. Does not break Bounty Hunter's invisibility when cast on allies. Lowers charge restore time to %AbilityChargeRestoreTime%s"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "The court jesters present during King Goff's assassination can recount no other image than a dancing shadow."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "Will not break most channeling of spells upon activation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "INVISIBILITY DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_attack_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_shard_damage_reduction_pct" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bounty_hunter_track" "Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit and deals critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility."
"DOTA_Tooltip_ability_bounty_hunter_track_shard_description" "Allows Track to be ground targeted, creating a Bear Trap. After 3 seconds, the trap becomes invisible and active. Walking over the trap applies Track. Traps have 400 vision. Max Traps: 8. Ground targeting with Track has bonus 1200 range."
"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success."
"DOTA_Tooltip_ability_bounty_hunter_track_Note0" "Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died."
"DOTA_Tooltip_ability_bounty_hunter_track_Note1" "Track's effect is only visible to allies."
"DOTA_Tooltip_ability_bounty_hunter_track_Note2" "You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar."
"DOTA_Tooltip_ability_bounty_hunter_track_Note3" "Bonus gold is reliable gold."
"DOTA_Tooltip_ability_bounty_hunter_track_target_crit_multiplier" "%SELF CRITICAL STRIKE:"
"DOTA_Tooltip_ability_bounty_hunter_track_toss_crit_multiplier" "%SHURIKEN TOSS DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%SELF BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "ALLIES BONUS GOLD:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "SELF BONUS GOLD:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_track_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "Moves through the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_Description" "Carrying %dMODIFIER_PROPERTY_TOOLTIP% Gold."
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow" "Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff" "Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_permanent_buff_PostGame" "Total Gold Stolen"
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "Weaver launches a swarm of %count% young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_Lore" "Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat."
"DOTA_Tooltip_ability_weaver_the_swarm_Note0" "When a beetle latches on a target, it will remain there until it is killed or the duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note1" "Beetles are Spell Immune, but can be killed in %destroy_attacks% attacks from a unit. Heroes deal double damage to beetles."
"DOTA_Tooltip_ability_weaver_the_swarm_Note2" "Beetles provide vision."
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_attack_rate" "ATTACK FREQUENCY:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "ARMOR REDUCTION PER ATTACK:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_weaver_the_swarm_shard_description" "Reduces cooldown by %shard_cooldown_reduction% seconds, and causes The Swarm to latch onto and reveal invisible units."
"DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_shard_Description" "Shukuchi puts a mark on enemies it damages that last %geminate_attack_mark_duration% seconds. When Geminate Attack procs, enemies with a mark within %shukuchi_attack_mark_radius% range will also be attacked with a secondary attack "
"DOTA_Tooltip_ability_weaver_shukuchi_Lore" "As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft."
"DOTA_Tooltip_ability_weaver_shukuchi_Note0" "Can only damage the same unit once per cast."
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "Allows Weaver to dispatch two attacks at once."
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once."
"DOTA_Tooltip_ability_weaver_geminate_attack_Note0" "Additional attacks leave Weaver %delay% seconds after the previous one, and have no range limit."
"DOTA_Tooltip_ability_weaver_geminate_attack_tooltip_attack" "GEMINATE ATTACK COUNT:"
"DOTA_Tooltip_ability_weaver_geminate_attack_bonus_damage" "GEMINATE ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_geminate_attack_shard_description" "Geminate Attack will also hit units within %shard_beetle_search_range% range of the original target that have The Swarm beetles attached to them."
"DOTA_Tooltip_ability_weaver_time_lapse" "Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore" "If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged."
"DOTA_Tooltip_ability_weaver_time_lapse_Note0" "Removes most negative buffs from Weaver."
"DOTA_Tooltip_ability_weaver_time_lapse_Note1" "Time Lapse disjoints projectiles."
"DOTA_Tooltip_ability_weaver_time_lapse_scepter_description" "Time Lapse may target allied Heroes with %abilitycastrange% cast range."
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Doing damage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "Invisible and doing damage to units passed through."
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark" "Shukuchi Mark"
"DOTA_Tooltip_modifier_shukuchi_geminate_attack_mark_Description" "When Weaver's Geminate Attack procs, this unit will also be attacked with a secondary attack "
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath" "Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "Can hit units up to 1025 range away."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "Has a %fire_delay% second interval between each breath."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "START RADIUS:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "END RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "Creates a path of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_Lore" "Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold."
"DOTA_Tooltip_ability_jakiro_ice_path_Note0" "It takes %path_delay% seconds for the path to reach its full extent."
"DOTA_Tooltip_ability_jakiro_ice_path_Note1" "The stun is removed once Ice Path is destroyed."
"DOTA_Tooltip_ability_jakiro_ice_path_stun_duration" "MAX STUN DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_duration" "PATH DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "FORMATION DELAY:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage" "DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "The left maw of Jakiro opens, laying waste to any in its path."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "Works on both units and buildings."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_abilitydraft_note" "Shard does NOT grant Liquid Frost ability."
"DOTA_Tooltip_ability_jakiro_liquid_ice" "Liquid Frost"
"DOTA_Tooltip_ability_jakiro_liquid_ice_Description" "Jakiro adds a frost effect to his attack, stunning enemies. Enemies hit are slowed for %duration% seconds and are damaged for a percent of their max health plus a base amount every %tick_rate% second for %duration% seconds."
"DOTA_Tooltip_ability_jakiro_liquid_ice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_pct_health_damage" "%MAX HEALTH DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_jakiro_liquid_ice_radius" "RADIUS:"
"DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire."
"DOTA_Tooltip_ability_jakiro_macropyre_scepter_description" "Increases Macropyre distance by +%scepter_bonus_range% range, duration by +%scepter_bonus_duration% seconds and causes it to become Pure damage and pierce Spell Immunity."
"DOTA_Tooltip_ability_jakiro_macropyre_Lore" "Ice and fire combine to rip the battlefield to shreds with extreme temperatures."
"DOTA_Tooltip_ability_jakiro_macropyre_Note0" "Units hit by Macropyre will continue to be affected after they leave the area for %linger_duration% additional seconds."
"DOTA_Tooltip_ability_jakiro_macropyre_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_jakiro_macropyre_abilitycastrange" "FLAME LENGTH:"
"DOTA_Tooltip_ability_jakiro_macropyre_path_radius" "FLAME WIDTH:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter" "BONUS RANGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter" "BONUS DURATION:"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "Being frozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "Taking damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff" "Liquid Frost"
"DOTA_Tooltip_modifier_jakiro_liquid_ice_debuff_Description" "Move speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking %fMODIFIER_PROPERTY_TOOLTIP%%% of maximum health in damage per second."
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "Taking damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn" "Macropyre"
"DOTA_Tooltip_modifier_jakiro_macropyre_burn_Description" "Affected by Jakiro's Macropyre and being damaged every second."
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to %max_stacks% stacks. Applies a small amount of damage with each cast."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note1" "Sticky Napalm does not require turning to cast."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note2" "Sticky Napalm deals %creep_damage_pct%%% damage to creeps."
"DOTA_Tooltip_ability_batrider_sticky_napalm_shard_description" "Flaming Lasso no longer disarms you. Every other attack applies a stack of Sticky Napalm."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%TURN RATE SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_application_damage" "APPLICATION DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak" "Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_shard_description" "Causes Flamebreak to have two charges and apply a Sticky Napalm charge on impact."
"DOTA_Tooltip_ability_batrider_flamebreak_Lore" "A molotov cocktail is the weapon of choice for Batrider."
"DOTA_Tooltip_ability_batrider_flamebreak_damage_impact" "IMPACT DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_batrider_flamebreak_damage_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_flamebreak_knockback_distance" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_batrider_firefly" "Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active."
"DOTA_Tooltip_ability_batrider_firefly_Lore" "When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes."
"DOTA_Tooltip_ability_batrider_firefly_Note0" "During this the Batrider can fly above units, trees and impassable terrain."
"DOTA_Tooltip_ability_batrider_firefly_Note1" "If duration ends when above impassable terrain, the Batrider can get stuck."
"DOTA_Tooltip_ability_batrider_firefly_Note2" "The trail persists through Batrider's death."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_batrider_firefly_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_firefly_bonus_vision" "BONUS VISION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_scepter_description" "Flaming Lasso grabs both its target, as well as the target's nearest allied hero within %grab_radius_scepter% units. The secondary target is tethered to the first."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "Few dare to ask to ride on the bat, as Batrider gives them free of charge."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "Killing the target or the Batrider will break the lasso before its expiration."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "If Batrider moves more than 425 units in 0.05 seconds the lasso breaks."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "Batrider cannot attack while using Flaming Lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_flamebreak_damage" "Flamebreak Burn"
"DOTA_Tooltip_modifier_flamebreak_damage_Description" "On fire! Taking periodic damage."
"DOTA_Tooltip_modifier_batrider_firefly" "Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and laying down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "Caught in Batrider's Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "Flaming Lasso Disarm"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "Cannot attack while Lasso is active."
//CHEN
"DOTA_Tooltip_ability_chen_penitence" "Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description" "Forces an enemy unit to move slower and for allies to attack it more quickly."
"DOTA_Tooltip_ability_chen_penitence_Lore" "Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat."
"DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_chen_divine_favor" "Divine Favor"
"DOTA_Tooltip_ability_chen_divine_favor_Description" "Passively provides an aura that grants increased health regeneration and armor."
"DOTA_Tooltip_ability_chen_divine_favor_Lore" "Chen's zeal is infectious, blessing his allies with vitality and compelling them to his side."
"DOTA_Tooltip_ability_chen_divine_favor_armor" "ARMOR:"
"DOTA_Tooltip_ability_chen_divine_favor_heal_rate" "REGEN PER SEC:"
"DOTA_Tooltip_ability_chen_test_of_faith" "Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "Deals random damage to test an enemy unit's faith. Heals a random amount to allied units. Always applies the maximum effect when cast on yourself."
"DOTA_Tooltip_ability_chen_test_of_faith_Lore" "Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts."
"DOTA_Tooltip_ability_chen_test_of_faith_Note0" "Can target spell immune allies."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_min" "HEAL MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_heal_max" "HEAL MAX:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description" "Teleports an allied unit back to the base. Creeps are teleported instantly, while Heroes have a delay before teleporting. If cast on Chen, all units controlled by Chen through Holy Persuasion will be teleported to him after a delay."
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore" ""
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_delay" "HERO/SELF TP DELAY:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum. Converted creeps will have increased movement speed and bonus damage. \n\nCan be cast on converted creeps to teleport them to Chen. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage will dispel the buff."
"DOTA_Tooltip_ability_chen_holy_persuasion_shard_description" "Allows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level."
"DOTA_Tooltip_ability_chen_holy_persuasion_scepter_description" "Grants persuaded creeps Martyrdom ability. Sacrifice the life of this unit to heal any ally with the current level of Hand of God."
"DOTA_Tooltip_ability_chen_holy_persuasion_abilitydraft_note" "Max number of Ancient creeps controllable equal to level of ultimate."
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "Persuading a new creep above max unit count causes the oldest persuaded creep to die."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "Can target Ancient creeps when Chen has Aghanim's Shard."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note2" "The health of creeps already under Chen's control does not update to the new level upon leveling Holy Persuasion further."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note3" "Fully restores the creep's mana upon converting."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_level_req" "CREEP MAX LEVEL:"
"DOTA_Tooltip_ability_chen_holy_persuasion_movement_speed_bonus" "MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_damage_bonus" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_min" "HEALTH MINIMUM:"
"DOTA_Tooltip_ability_chen_holy_persuasion_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for %hot_duration% seconds afterwards."
"DOTA_Tooltip_ability_chen_hand_of_god_Lore" "Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism."
"DOTA_Tooltip_ability_chen_hand_of_god_Note0" "Can heal invulnerable and hidden/banished allies."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "INITIAL HEAL:"
"DOTA_Tooltip_ability_chen_hand_of_god_heal_per_second" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter" "SHARD HOLY PERSUASION ANCIENTS:"
"DOTA_Tooltip_ability_chen_martyrdom" "Martyrdom"
"DOTA_Tooltip_ability_chen_martyrdom_Description" "Sacrifice the life of this unit to heal any ally with the current level of Hand of God."
"DOTA_Tooltip_modifier_chen_hand_of_god_hot" "Hand of God"
"DOTA_Tooltip_modifier_chen_hand_of_god_hot_Description" "Healing for %dMODIFIER_PROPERTY_TOOLTIP% per second."
"DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description" "Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing speed of incoming attacks."
"DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "Persuaded to Chen's cause."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "Teleporting."
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_attack_speed_buff_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
"DOTA_Tooltip_modifier_chen_divine_favor" "Divine Favor"
"DOTA_Tooltip_modifier_chen_divine_favor_Description" "Gaining %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen, and increasing armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within 400 radius of them."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "There is a %dagger_grace_period% second grace period after leaving the path where no collision is preserved."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEMENT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_desolate" "Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description" "Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a %radius% radius around them."
"DOTA_Tooltip_ability_spectre_desolate_Lore" "Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre."
"DOTA_Tooltip_ability_spectre_desolate_Note0" "Damage is dealt before Spectre's attack."
"DOTA_Tooltip_ability_spectre_desolate_Note1" "Spectre's illusions also have Desolate."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion" "Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_shard_description" "Every %shard_dagger_damage% damage absorbed will trigger a Spectral Dagger to be launched at the last player-controlled attacker, occuring a max of once every %shard_dagger_cooldown% seconds."
"DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance."
"DOTA_Tooltip_ability_spectre_dispersion_abilitydraft_note" "Haunt must also be drafted for Shard upgrade to work."
"DOTA_Tooltip_ability_spectre_dispersion_Lore" "A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic."
"DOTA_Tooltip_ability_spectre_dispersion_Note0" "The reflected damage is not dealt to Spectre."
"DOTA_Tooltip_ability_spectre_dispersion_Note1" "Illusions don't get this ability."
"DOTA_Tooltip_ability_spectre_dispersion_Note2" "Damage is reflected before reductions, and is returned as the same damage type."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt" "Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description" "Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_Lore" "At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life."
"DOTA_Tooltip_ability_spectre_haunt_duration" "HAUNT DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%HAUNT DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage_incoming" "%HAUNT DAMAGE TAKEN:"
"DOTA_Tooltip_ability_spectre_reality" "Reality"
"DOTA_Tooltip_ability_spectre_reality_Description" "Spectre exchanges places with a chosen Haunt."
"DOTA_Tooltip_ability_spectre_reality_Lore" "The scattered shadows unite into the one true Spectre."
"DOTA_Tooltip_ability_spectre_haunt_single" "Shadow Step"
"DOTA_Tooltip_ability_spectre_haunt_single_Description" "Allows Spectre to perform a single target Haunt on a visible enemy. Casts a Spectral Dagger on the target."
"DOTA_Tooltip_ability_spectre_haunt_single_Lore" "With great focus of will, Mercurial can sometimes limit the extent of her division."
"DOTA_Tooltip_ability_spectre_haunt_single_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_outgoing" "%HAUNT DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_single_tooltip_illusion_total_damage_incoming" "%HAUNT DAMAGE TAKEN:"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Creator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "Hit by dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectral Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "Modifying movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate" "Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus damage from Spectre."
"DOTA_Tooltip_modifier_spectre_desolate_blind" "Vision Reduced"
"DOTA_Tooltip_modifier_spectre_desolate_blind_Description" "Vision reduced by Desolate"
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour" "Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an enemy or neutral creep, acquiring any special abilities that it possessed and gaining armor temporarily while it digests the creep. If autocast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown."
"DOTA_Tooltip_ability_doom_bringer_devour_shard_description" "Allows Devour to be cast on enemy heroes, reducing their maximum health by 15% for the duration of the devour and provides Doom with a passive basic ability they have."
"DOTA_Tooltip_ability_doom_bringer_devour_abilitydraft_note" "Devour will only acquire the passive abilities that the creep possessed. If Rearm is drafted and cast, this ability's cooldown will not be reset."
"DOTA_Tooltip_ability_doom_bringer_devour_Lore" "Lucifer's appetite and greed are never sated."
"DOTA_Tooltip_ability_doom_bringer_devour_Note0" "Gives Doom the original bounty of the creep, along with the bonus gold."
"DOTA_Tooltip_ability_doom_bringer_devour_Note1" "If you devour a creep without abilities, you'll keep the abilities you had previously."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP MAX LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_devour_armor" "ARMOR:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "Scorched Earth follows Doom, centered on his location."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade" "Infernal Blade"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description" "Doom swings his burning sword, igniting the enemy. Stuns for %ministun_duration% seconds and applies a %burn_duration% second burn that deals a base damage plus a percentage of the target's Max HP as damage per second."
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_description" "Infernal Blade stun duration is increased. If the enemy's level is a multiple of 3, or above level 24, they will be stunned for a longer duration and take bonus damage."
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore" "Lucifer shares the fire branding bestowed upon him at the time of his exile."
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0" "Interrupts channeling abilities."
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage" "BASE BURN DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct" "%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_ministun_duration" "BASE STUN DURATION:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_stun_duration" "BONUS STUN DURATION:"
"DOTA_Tooltip_ability_doom_bringer_infernal_blade_shard_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_doom" "Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or using items, while taking damage over time.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_description" "Allies in a %scepter_aura_radius% radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself."
"DOTA_Tooltip_ability_doom_bringer_doom_Lore" "When a name is tolled from the bell of Vashundol, doom is sure to follow."
"DOTA_Tooltip_ability_doom_bringer_doom_Note0" "Units afflicted by Doom can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_doom_scepter_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_empty1" "Devoured Ability"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "This slot will be replaced with abilities acquired using Devour."
"DOTA_Tooltip_ability_doom_bringer_empty2" "Devoured Ability"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "This slot will be replaced with abilities acquired using Devour."
"DOTA_Tooltip_ability_clinkz_empty1" "Creep Ability"
"DOTA_Tooltip_ability_clinkz_empty1_Description" "This slot will be replaced with abilities acquired using Death Pact."
"DOTA_Tooltip_modifier_doom_bringer_devour" "Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "Still digesting that delicious creep and enjoying bonus armor."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "Scorched Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "Damaging over time, increasing Doom's movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura" "Scorched Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_Description" "Damaging enemies over time, increasing Doom's movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn" "Infernal Blade Burn"
"DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Description" "Dealing %dMODIFIER_PROPERTY_TOOLTIP% damage per second"
"DOTA_Tooltip_modifier_doom_bringer_doom" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, cannot use items, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_self_Description" "Doom's enemies under the effect of Doom are Silenced, Muted, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_aura_enemy_Description" "Doom's enemies under the effect of Doom are Silenced, Muted, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "Deals damage every half second."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance" "BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "Creates a vortex of icy energy that slows and increases magic damage done to enemies in its range."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_description" "Causes Ice Vortex to deal damage over time and slow enemy attack speed in the area by the same value as the slow."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "Provides vision in a small area where it is placed."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_vortex_duration" "DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_dps" "DAMAGE PER SECOND:"
//"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_shard_attack_speed_reduction" "ATTACK SPEED REDUCTION:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_range_bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_scepter_description" "Removes cooldown and reduces manacost by %bonus_AbilityManaCost%%%."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "Upon cast, this ability is replaced by Release, used to stop the tracer on the target area."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "The area of effect is %radius_min% + %radius_grow%*TimeTraveled, capped at %radius_max%. The freeze area along the path is %path_radius%."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "Kill will be granted to the source of the damage that triggers the shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "The shatter effect doesn't work on illusions."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBITTEN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%SHATTER HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration_scepter" "SCEPTER FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "Release"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "Releases the ice blast to explode at the tracer's current location."
"DOTA_Tooltip_modifier_cold_feet" "Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancient_apparition_cold_feet_charge_counter" "Cold Feet Charges"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take additional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_slow" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description" "Attacks deal additional magic damage and cause enemies to be slowed briefly."
"DOTA_Tooltip_modifier_chilling_touch_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_ice_blast" "Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time and cannot heal or regenerate health. Will instantly shatter if health drops too low."
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "Ursa leaps forward %hop_distance% units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for %abilityduration% seconds."
"DOTA_Tooltip_ability_ursa_earthshock_shard_description" "Earthshock applies a %shard_enrage_duration% second Enrage on Ursa when cast."
"DOTA_Tooltip_ability_ursa_earthshock_Lore" "The very steps of a male ursine shake the ground as well as the resolve of opposing warriors."
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Lore" "For a behemoth of his size, Ursa is deceptively nimble."
"DOTA_Tooltip_ability_ursa_overpower_Description" "Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks."
"DOTA_Tooltip_ability_ursa_overpower_Note0" "Overpower isn't removed by Black King Bar."
"DOTA_Tooltip_ability_ursa_overpower_Note1" "Missing an attack still consumes a charge of Overpower."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ursa_overpower_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "In nature, the wounded rarely survive the attacks of hungry predators."
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after %bonus_reset_time% seconds, the bonus damage is lost."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "DAMAGE PER ATTACK:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "RESET TIME:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "RESET TIME (ROSHAN):"
"DOTA_Tooltip_ability_ursa_enrage" "Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Lore" "Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield."
"DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_ursa_enrage_scepter_description" "Reduces cooldown and allows Ursa to use Enrage while disabled."
"DOTA_Tooltip_ability_ursa_enrage_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_ursa_enrage_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_ursa_enrage_duration" "DURATION:"
"DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "Attacking with greatly increased speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "Fury Swipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage" "Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "Taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% less damage. Gaining %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase" "Fountain Damage"
"DOTA_Tooltip_modifier_fountain_fury_swipes_damage_increase_Description" "Taking increasingly more damage from the fountain each time you are attacked"
//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts %abilityduration% seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "Rocket Barrage can't hit units Gyrocopter has no vision over."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rocket_damage" "ROCKET DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_shard_description" "Homing Missiles now constantly fires the current level of Rocket Barrage in a %shard_radius% area of effect after %shard_delay% second of being cast. This Rocket Barrage prioritizes the Homing Missile target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0" "Towers do half damage to the missile."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "The crosshair effect is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "The missile will follow and hit invisible units."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tooltip" "HITS TO DESTROY:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kill_tooltip" "TOWER HITS TO DESTROY:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DURATION:"
//"DOTA_Tooltip_ability_gyrocopter_homing_missile_speed" "INITIAL SPEED:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts %abilityduration% seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_description" "Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "Attack range for the primary attack is unchanged."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "MAX ATTACKS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_fire_rate" "SIDE GUNNER FIRE RATE:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_scepter_radius" "SIDE GUNNER ATTACK RADIUS:"
//"DOTA_Tooltip_ability_gyrocopter_flak_cannon_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Call down an aerial missile strike on enemy units in a target area. After %missile_delay_tooltip% seconds, two missiles arrive in succession, with %missile_delay_tooltip% seconds between them."
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "'Bombs Away!'"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "The visual indicator is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "MISSILE ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%MISSILE TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "RADIUS:"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_homing_missile_charge_counter" "Homing Missile Charges"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "Attacking all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage" "Homing Missile"
"DOTA_Tooltip_modifier_gyrocopter_homing_rocket_barrage_Description" "Firing salvos of rockets."
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "Charge of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "Barathrum erupts from the darkness with unwieldy force."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "Spirit Breaker passes through trees, cliffs, and units."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "The charge indicator is visible only to allies."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "Spirit Breaker gains shared vision of the target."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "CHARGE BONUS SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_scepter_description" "Reduces Charge of Darkness cooldown and makes it pierce magic immunity."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_abilitydraft_note" "No other units will be hit by Greater Bash if it's not drafted as well. Target of Charge of Darkness will be stunned on impact even without Greater Bash."
"DOTA_Tooltip_ability_spirit_breaker_bulldoze" "Bulldoze"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Description" "Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging."
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_Lore" "Barathrum warps the fabric of reality around him, lessening its influence on his physical form."
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_spirit_breaker_bulldoze_duration" "DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Haste"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore" "Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for %duration% seconds."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_self" "%BONUS MOVE SPEED SELF:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_allies" "%BONUS MOVE SPEED ALLIES:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct_extra" "%CAST ADDED BONUS SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration" "CAST ADDED SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "The signature strike of Barathrum's ghostly ball and chain."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage. Deals 1.5x damage to creeps."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "Does not stack with Skull Basher."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_abilitydraft_note" "In Ability Draft, does stack with Skull Basher."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%CHANCE TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%MOVEMENT SPEED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "STUN DURATION:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%BONUS MOVE SPEED:"
//"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_description" "Causes Nether Strike to grant spell immunity, and deal extra damage and apply Break."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "Spirit Breaker appears behind the target to deliver the bash."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_abilitydraft_note" "Greater Bash must be drafted for stun. Bonus damage still applies without Greater Bash."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_break_duration" "BREAK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_shard_spell_immune_duration" "SPELL IMMUNITY DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket" "Planar Pocket"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Lore" "Barathrum's unyielding focus forms a pocket of planar convergence from which not even the most powerful arcane energies can escape."
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_Description" "Barathrum distorts the fabric of planar space, increasing his own magic resistance and redirecting the first targeted enemy hero spell in a radius towards him. Effect ends when the first spell is redirected."
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_radius" "RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_duration" "DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_planar_pocket_magic_resistance" "%SELF MAGIC RESISTANCE:"
"DOTA_Tooltip_modifier_knockback" "Greater Bash"
"DOTA_Tooltip_modifier_knockback_Description" "Stunned"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed" "Greater Bash Speed"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break" "Greater Bash Break"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_break_Description" "Passive abilities disabled."
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target" "Charge of Darkness Target"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_target_Description" "Charging this hero!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description" "Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Empowering Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "Invulnerable"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze" "Bulldoze"
"DOTA_Tooltip_modifier_spirit_breaker_bulldoze_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed and %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket" "Planar Pocket"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_Description" "Spirit Breaker will redirect the first targeted enemy spell towards himself instead"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura" "Planar Pocket"
"DOTA_Tooltip_modifier_spirit_breaker_planar_pocket_aura_Description" "Spirit Breaker has increased magic resistance and will redirect one targeted enemy spell towards himself instead of an ally"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "Unstable Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential."
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoction"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After %brew_time% seconds, the brew reaches its maximum damage and stun time. However, after %brew_explosion% seconds, the concoction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "While brewing, this ability is replaced by Unstable Concoction Throw. Alchemist can move and act normally while brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "You can deny yourself with this skill."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "Unstable Concoction cannot be disjointed and once thrown Unstable Concoction stops brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "Unstable Concoction explosion damages heroes and creeps."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STUN:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_move_speed" "%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_abilitydraft_note" "Chemical Rage Aghanim's Scepter has been moved to Greevil's Greed for Ability Draft. Use Aghanim's Scepter on an allied hero to grant them all Aghanim's Scepter upgrades. When you have a Scepter of your own, you will gain bonus damage and spell amplification for each gifted Scepter."
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next %duration% seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets."
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "BASE BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "MAX BONUS GOLD PER KILL:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier" "BOUNTY RUNE MULTIPLIER:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_description" "Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter."
"DOTA_Tooltip_ability_alchemist_chemical_rage_abilitydraft_note" "Chemical Rage Aghanim's Scepter has been moved to Greevil's Greed for Ability Draft. Getting Aghanim's Scepter for Chemical Rage does not grant any bonuses."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "Has a %transformation_time% second transformation time, which can be used to dodge projectiles and stuns."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_bonus_damage" "BONUS DAMAGE PER SCEPTER:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_scepter_spell_amp" "%SPELL AMP PER SCEPTER:"
"DOTA_Tooltip_ability_alchemist_berserk_potion" "Berserk Potion"
"DOTA_Tooltip_ability_alchemist_berserk_potion_Description" "Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_alchemist_berserk_potion_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_move_speed" "MOVE SPEED:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_hp_regen" "HP REGEN:"
"DOTA_Tooltip_ability_alchemist_berserk_potion_duration" "DURATION:"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction" "Unstable Concoction"
"DOTA_Tooltip_modifier_alchemist_unstable_concoction_Description" "Brewing up a concoction! Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_acid_spray_ally_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description" "Grants bonus gold when you kill units."
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed" "Aghanim's Blessing"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description" "Permanently granted Aghanim's Scepter hero upgrade."
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist" "Aghanim's Blessing (Alchemist)"
"DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_alchemist_Description" "Permanently granted Aghanim's Scepter hero upgrade and Aghanim stat bonuses."
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage" "Aghanim's Granted"
"DOTA_Tooltip_modifier_alchemist_scepter_bonus_damage_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus attack damage and %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% bonus spell amplification from Aghanim scepters granted to allies."
"DOTA_Tooltip_modifier_alchemist_berserk_potion" "Berserk Potion"
"DOTA_Tooltip_modifier_alchemist_berserk_potion_Description" "Grants bonus attack speed and health regen."
//INVOKER
"DOTA_Tooltip_ability_invoker_quas" "Quas"
"DOTA_Tooltip_ability_invoker_quas_Description" "Allows manipulation of ice elements. Passively grants +2 Strength per level. Each Quas instance provides increased health regeneration."
"DOTA_Tooltip_ability_invoker_quas_shard_description" "Quas provides +10% Spell Lifesteal per instance."
"DOTA_Tooltip_ability_invoker_quas_Lore" ""
"DOTA_Tooltip_ability_invoker_quas_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGEN PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex" "Wex"
"DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of storm elements. Passively grants +2 Agility per level. Each Wex instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_shard_description" "Wex provides +100 Cast Range per instance."
"DOTA_Tooltip_ability_invoker_wex_Lore" ""
"DOTA_Tooltip_ability_invoker_wex_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "ATTACK SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%MOVE SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort" "Exort"
"DOTA_Tooltip_ability_invoker_exort_Description" "Allows manipulation of fire elements. Passively grants +2 Intelligence per level. Each Exort instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_shard_description" "Exort provides +5% Spell Amplification per instance."
"DOTA_Tooltip_ability_invoker_exort_Lore" ""
"DOTA_Tooltip_ability_invoker_exort_Note0" "Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_empty1" "Invoked Spell"
"DOTA_Tooltip_ability_invoker_empty1_Description" "Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs."
"DOTA_Tooltip_ability_invoker_empty2" "Invoked Spell"
"DOTA_Tooltip_ability_invoker_empty2_Description" "Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs."
"DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description" "Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by %cooldown_reduction_per_orb% seconds for each orb level.
Click the help button to see the list of possible spells."
"DOTA_Tooltip_ability_invoker_invoke_Lore" "So begins a new age of knowledge."
"DOTA_Tooltip_ability_invoker_invoke_Note0" "The arrangement of instances does not matter."
"DOTA_Tooltip_ability_invoker_invoke_Note1" "Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "MAX SPELLS:"
"DOTA_Tooltip_ability_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas."
"DOTA_Tooltip_ability_invoker_cold_snap_Lore" "Sadron's Protracted Frisson."
"DOTA_Tooltip_ability_invoker_cold_snap_Note0" "The freeze stun only triggers on damage greater than %damage_trigger% after reductions."
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "COLD SNAP DURATION (QUAS):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "FREEZE DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "FREEZE DAMAGE (QUAS):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "FREEZE COOLDOWN (QUAS):"
"DOTA_Tooltip_ability_invoker_ghost_walk" "Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex."
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "Myrault's Hinder-Gast."
"DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "The slow effect does not work on Spell Immune enemies."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%SELF SPEED (WEX):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW (QUAS):\n"
"DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description" "Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_invoker_tornado_Lore" "Claws of Tornarus."
"DOTA_Tooltip_ability_invoker_tornado_Note0" "Units are invulnerable while affected by Tornado, and the damage is dealt when landing."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE (WEX):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME (QUAS):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "ADDED DAMAGE (WEX):"
"DOTA_Tooltip_ability_invoker_emp" "E.M.P."
"DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained."
"DOTA_Tooltip_ability_invoker_emp_Lore" "Endoleon's Malevolent Perturbation."
"DOTA_Tooltip_ability_invoker_emp_Note0" "Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)."
"DOTA_Tooltip_ability_invoker_emp_delay" "CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED (WEX):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort."
"DOTA_Tooltip_ability_invoker_alacrity_Lore" "Gaster's Mandate of Impetuous Strife."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "BONUS ATTACK SPEED (WEX):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE (EXORT):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" "Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort."
"DOTA_Tooltip_ability_invoker_chaos_meteor_shard_description" "Causes %bonus_meteor_count% extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by %bonus_AbilityCooldown% seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "Tarak's Descent of Fire."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "Deals main damage to enemy units under meteor every %damage_interval% seconds and burns enemies for smaller damage over %burn_duration% seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "The meteor moves at a speed of %travel_speed%."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "IMPACT DELAY:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "TRAVEL DISTANCE (WEX):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "CONTACT DAMAGE (EXORT):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "CONTACT DAMAGE TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DAMAGE PER SECOND (EXORT):\n"
"DOTA_Tooltip_ability_invoker_sun_strike" "Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_Lore" "Harlek's Incantation of Incineration."
"DOTA_Tooltip_ability_invoker_sun_strike_scepter_description" "Creates a Cataclysm when Sun Strike is double tapped. Puts it on a %cataclysm_cooldown% second cooldown. Creates %cataclysm_count% visible Sun Strikes within %cataclysm_min_range%-%cataclysm_max_range% range of each enemy hero. Additionally Increases the level of Quas, Wex and Exort by 1."
"DOTA_Tooltip_ability_invoker_sun_strike_Note0" "Gives vision of the target area before the strike."
"DOTA_Tooltip_ability_invoker_sun_strike_Note1" "Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "DAMAGE (EXORT):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit" "Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4."
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "Culween's Most Cunning Fabrications."
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "Casting this ability will replace currently summoned Forged Spirits."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "DAMAGE (EXORT):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "ARMOR (EXORT):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "ATTACK RANGE (QUAS):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH (QUAS):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "DURATION (QUAS):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "Melts away the armor of heroes hit by the spirit's attack. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "MAX STACKS:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort."
"DOTA_Tooltip_ability_invoker_ice_wall_shard_description" "Allows Ice Wall to be a Vector Target ability with 1100 cast range. Increases wall length by 320."
"DOTA_Tooltip_ability_invoker_ice_wall_Lore" "Killing Wall of Koryx."
"DOTA_Tooltip_ability_invoker_ice_wall_Note0" "The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall."
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "WALL DURATION (QUAS):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%MOVEMENT SLOW (QUAS):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "DAMAGE PER SECOND (EXORT):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex."
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "Buluphont's Aureal Incapacitator."
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance" "TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE (EXORT):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "KNOCKBACK DURATION (QUAS):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM DURATION (WEX):\n"
"DOTA_Tooltip_modifier_invoker_quas_instance" "Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second."
"DOTA_Tooltip_modifier_invoker_wex_instance" "Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "Movement speed increased by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_exort_instance" "Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "When damaged, will take additional damage and will be frozen briefly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nearby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado" "Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landing."
"DOTA_Tooltip_modifier_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "Chaos Meteor Burn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "Taking damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "Deafening Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "Deafening Blast Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "Melting Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
// AD version of invoker abilities
"DOTA_Tooltip_ability_invoker_cold_snap_ad" "Cold Snap (AD)"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Description" "Invoker draws the heat from an enemy, chilling them to their very core for a duration. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases as the level goes up."
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Lore" "Sadron's Protracted Frisson."
"DOTA_Tooltip_ability_invoker_cold_snap_ad_Note0" "The freeze stun only triggers on damage greater than %damage_trigger% after reductions."
"DOTA_Tooltip_ability_invoker_cold_snap_ad_duration" "COLD SNAP DURATION:\n"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_duration" "FREEZE DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_damage" "FREEZE DAMAGE:"
"DOTA_Tooltip_ability_invoker_cold_snap_ad_freeze_cooldown" "FREEZE COOLDOWN:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad" "Ghost Walk (AD)"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Description" "Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies, and slows Invoker as well based on the level."
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Lore" "Myrault's Hinder-Gast."
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_Note0" "The slow effect does not work on Spell Immune enemies."
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_self_slow" "%SELF SPEED:\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_ghost_walk_ad_enemy_slow" "%ENEMY SLOW:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad" "Tornado (AD)"
"DOTA_Tooltip_ability_invoker_tornado_ad_Description" "Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level and holds enemies in the air for a duration.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_invoker_tornado_ad_Lore" "Claws of Tornarus."
"DOTA_Tooltip_ability_invoker_tornado_ad_Note0" "Units are invulnerable while affected by Tornado, and the damage is dealt when landing."
"DOTA_Tooltip_ability_invoker_tornado_ad_travel_distance" "TRAVEL DISTANCE:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_ad_lift_duration" "LIFT TIME:\n"
"DOTA_Tooltip_ability_invoker_tornado_ad_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_ad_wex_damage" "ADDED DAMAGE:"
"DOTA_Tooltip_ability_invoker_emp_ad" "E.M.P. (AD)"
"DOTA_Tooltip_ability_invoker_emp_ad_Description" "Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained."
"DOTA_Tooltip_ability_invoker_emp_ad_Lore" "Endoleon's Malevolent Perturbation."
"DOTA_Tooltip_ability_invoker_emp_ad_Note0" "Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)."
"DOTA_Tooltip_ability_invoker_emp_ad_delay" "CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_ad_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_ad_mana_burned" "MAX MANA BURNED:\n"
"DOTA_Tooltip_ability_invoker_emp_ad_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity_ad" "Alacrity (AD)"
"DOTA_Tooltip_ability_invoker_alacrity_ad_Description" "Invoker infuses an ally with an immense surge of energy, increasing their attack speed and their damage."
"DOTA_Tooltip_ability_invoker_alacrity_ad_Lore" "Gaster's Mandate of Impetuous Strife."
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_attack_speed" "BONUS ATTACK SPEED:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_bonus_damage" "BONUS DAMAGE:\n"
"DOTA_Tooltip_ability_invoker_alacrity_ad_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad" "Chaos Meteor (AD)"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_shard_description" "Causes %meteor_count% extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by %shard_cooldown_reduction% seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Description" "Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage and rolling further based on the level. Units hit by the meteor will also be set on fire for a short time."
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Lore" "Tarak's Descent of Fire."
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note0" "Deals main damage to enemy units under meteor every %damage_interval% seconds and burns enemies for smaller damage over %burn_duration% seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_Note1" "The meteor moves at a speed of %travel_speed%."
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_land_time" "IMPACT DELAY:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_travel_distance" "TRAVEL DISTANCE:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_main_damage" "CONTACT DAMAGE:\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_damage_interval" "CONTACT DAMAGE TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_ad_burn_dps" "BURN DAMAGE PER SECOND:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad" "Sun Strike (AD)"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Description" "Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Damage is spread evenly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Lore" "Harlek's Incantation of Incineration."
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note0" "Gives vision of the target area before the strike."
"DOTA_Tooltip_ability_invoker_sun_strike_ad_Note1" "Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range."
"DOTA_Tooltip_ability_invoker_sun_strike_ad_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_delay" "DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_damage" "DAMAGE:\n"
"DOTA_Tooltip_ability_invoker_sun_strike_ad_scepter_description" "Adds Cataclysm. Launched when Sun Strike is double tapped. Puts it on a %cataclysm_cooldown% second cooldown. Creates %cataclysm_count% visible Sun Strikes within %cataclysm_min_range%-%cataclysm_max_range% range of each enemy hero."
"DOTA_Tooltip_ability_invoker_forge_spirit_ad" "Forge Spirit (AD)"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Description" "Invoker forges a spirit embodying the strength of fire and fortitude of ice. The elemental's scorching attack is capable of melting the armor of enemy heroes."
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Lore" "Culween's Most Cunning Fabrications."
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_Note0" "Casting this ability will replace currently summoned Forged Spirits."
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_damage" "DAMAGE:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_mana" "MANA:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_armor" "ARMOR:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_attack_range" "ATTACK RANGE:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_hp" "HEALTH:\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_ad_spirit_duration" "DURATION:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad" "Ice Wall (AD)"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Description" "Generates a wall of solid ice directly in front of Invoker for a duration. The bitter cold emanating from it greatly slows nearby enemies and deals damage each second."
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Lore" "Killing Wall of Koryx."
"DOTA_Tooltip_ability_invoker_ice_wall_ad_Note0" "The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall."
"DOTA_Tooltip_ability_invoker_ice_wall_ad_duration" "WALL DURATION:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow" "%MOVEMENT SLOW:\n"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_ad_damage_per_second" "DAMAGE PER SECOND:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Description" "Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with. The sheer impact from the blast is enough to knock those enemy units back for a duration then disarm their attacks for a duration."
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_Lore" "Buluphont's Aureal Incapacitator."
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_travel_distance" "TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_damage" "DAMAGE:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_knockback_duration" "KNOCKBACK DURATION:\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_ad_disarm_duration" "DISARM DURATION:\n"
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "Arcane Curse"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "Nortrom's lack of incantations is less of a problem for him than it is for his adversaries."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take %penalty_multiplier%x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0" "Affects creeps."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage" "DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration" "BASE DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_multiplier" "SILENCE PENALTY MULTIPLIER:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "PENALTY DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_application_damage" "INITIAL DAMAGE:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "Glaives of Wisdom"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Silencer temporarily steals his target's Intelligence with each hit. If Silencer kills an enemy hero, he permanently steals %permanent_int_steal_amount% Intelligence."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note0" "To permanently steal Intelligence, Silencer doesn't need to land the killing blow, as long as the enemy hero is killed within %permanent_int_steal_range% range of Silencer."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Note1" "The enemy does not need to have the Glaives of Wisdom debuff for Silencer to permanently steal Intelligence."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_shard_description" "Every %stacks_for_silence% attacks, Glaives silence the enemy hit for %silence_duration% seconds. Additionally, it increases the Intelligence stolen per attack by 2 and per kill to %permanent_int_steal_amount%."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal" "INT STEAL:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_int_steal_duration" "INT STEAL DURATION:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_scepter_silence_duration" "SCEPTER SILENCE DURATION:"
"DOTA_Tooltip_ability_silencer_last_word" "Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Lore" "Nortrom ensures that spells uttered by his opponents will be their last."
"DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target."
"DOTA_Tooltip_ability_silencer_last_word_scepter_description" "Causes Last Word to become an AoE ability."
"DOTA_Tooltip_ability_silencer_last_word_Note0" "Channeling abilities will trigger this effect once the caster finishes its channel."
"DOTA_Tooltip_ability_silencer_last_word_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word_int_multiplier" "INT MULTIPLIER:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "ENEMY CAST TIMER:"
"DOTA_Tooltip_ability_silencer_last_word_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_silencer_last_word_scepter_radius" "CAST RADIUS:"
"DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Lore" "With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy."
"DOTA_Tooltip_ability_silencer_global_silence_Description" "Silencer stops all sound, preventing enemy heroes and units on the map from casting spells."
"DOTA_Tooltip_ability_silencer_global_silence_Note0" "This skill works on invisible and Spell Immune units, but gaining spell immunity will remove its effect."
"DOTA_Tooltip_ability_silencer_global_silence_abilityduration" "DURATION:"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "Arcane Curse"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Duration increases when casting a spell."
"DOTA_Tooltip_modifier_silencer_last_word" "Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_Description" "Will be damaged and silenced if the timer expires, or if they cast a spell."
"DOTA_Tooltip_modifier_silencer_last_word_disarm" "Silenced"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "Silenced"
"DOTA_Tooltip_modifier_silencer_last_word_aura" "Last Word Steal"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description" "Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter" "Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_buff_counter_Description" "Temporarily Stealing Intelligence"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "Permanent Intelligence stolen"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description" "Silencer will permanently steal %dMODIFIER_PROPERTY_TOOLTIP% Intelligence from any enemy hero he kills, and any enemy hero that dies within %dMODIFIER_PROPERTY_TOOLTIP% range."
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_PostGame" "Intelligence stolen by Silencer from killing enemy heroes being near them as they die."
"DOTA_Tooltip_modifier_silencer_int_steal" "Permanent Intelligence Stolen"
"DOTA_Tooltip_modifier_silencer_int_steal_Description" "Silencer will permanently steal 2 Intelligence from any enemy hero he kills, and any enemy hero that dies within 925 range."
"DOTA_Tooltip_modifier_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_modifier_silencer_global_silence_Description" "All heroes are silenced."
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter" "Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_debuff_counter_Description" "Temporarily losing intelligence"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter" "Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_attack_counter_Description" "Glaives of Wisdom Silence attack counter"
//OUTWORLD Destroyer
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "Arcane Orb"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "The damage is calculated after the mana cost is spent."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_damage_pct" "%MANA POOL TO DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_cost_percentage" "%CURRENT MANA COST:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "Astral Imprisonment"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Description" "Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_scepter_description" "Grants charges to Astral Imprisonment, increases damage and applies the damage in a %damage_radius% radius."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_shard_description" "Grants additional Mana Capacity steal to Astral Imprisonment. Also allows allies to move at %allied_movement_speed_pct%%% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions)."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore" "Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note0" "Imprisoned units can still be hit by Sanity's Eclipse."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note1" "Max mana steal does not increase Outworld Destroyer's current mana values or directly reduce the victim's mana values."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_damage" "DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_prison_duration" "DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_steal" "%MANA CAPACITY STEAL:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_mana_capacity_duration" "MANA STEAL DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_max_charges_scepter" "MAX CHARGES:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_charge_restore_time_scepter" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura" "Essence Aura"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description" "Whenever nearby allied Heroes or Outworld Destroyer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Destroyer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore" "The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0" "Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana" "BASE MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amount" "%RESTORED MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_chance" "%RESTORE CHANCE:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium" "Essence Flux"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Description" "Passively grants you a chance to restore a percentage of your max mana each time you cast an ability."
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_shard_description" "Casting Astral Imprisonment on an ally will trigger Essence Aura on them and grant then %shard_bonus_mana% max mana for %shard_mana_duration% seconds."
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_Lore" "The Outworld is awash in arcane energy, inclined to diffuse through any of Harbinger's rifts."
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_proc_chance" "%CHANCE:"
"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_restore" "%MAX MANA RESTORE:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_steal" "%MANA CAPACITY STEAL:"
//"DOTA_Tooltip_ability_obsidian_destroyer_equilibrium_mana_capacity_duration" "MANA CAPACITY DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "Sanity's Eclipse"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Description" "Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_multiplier" "MANA DIFFERENCE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Note0" "Does not damage creeps or neutral units."
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect" "Essence Aura"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Description" "After casting a spell, you have a chance to restore a percentage of your mana pool."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter" "Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buff_counter_Description" "Stealing %dMODIFIER_PROPERTY_TOOLTIP% intelligence from enemies."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter" "Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_debuff_counter_Description" "Losing %dMODIFIER_PROPERTY_TOOLTIP% intelligence from Outworld Destroyer."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison" "Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_prison_Description" "Locked away in an Astral Prison, cannot act or be acted upon."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter" "Astral Imprisonment Charges"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_charge_counter_Description" "You may cast Astral Imprisonment whenever there is a charge available."
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge" "Sanity's Eclipse Charge Counter"
"DOTA_Tooltip_modifier_obsidian_destroyer_sanity_eclipse_charge_Description" "Max mana increased by %dMODIFIER_PROPERTY_MANA_BONUS%."
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter" "Arcane Orb"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_buff_counter_Description" "Stealing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Intelligence."
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter" "Arcane Orb"
"DOTA_Tooltip_modifier_obsidian_destroyer_arcane_orb_debuff_counter_Description" "Missing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Intelligence."
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active" "Essence Flux"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_active_Description" "All damage dealt slows enemy movement."
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff" "Essence Flux"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter" "Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_debuff_counter_Description" "Max mana reduced by %dMODIFIER_PROPERTY_TOOLTIP%."
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter" "Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_equilibrium_buff_counter_Description" "Stealing %dMODIFIER_PROPERTY_TOOLTIP% max mana."
// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves" "Summon Wolves"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "The very enchantment that twisted his being also summons canine familiars."
"DOTA_Tooltip_ability_lycan_summon_wolves_Description" "Summons two wolves to fight for Lycan. Level 3-4 wolves have Permanent Invisibility, and level 4 wolves have Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds."
"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "Causes one of your creep waves to include one uncontrollable wolf that moves with the wave. Additionally, wolves spawned this way may Cripple towers."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1" "Spirit Wolves have 70% magic damage resistance."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2" "Using this spell will replace currently active Spirit Wolves."
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "HP:"
"DOTA_Tooltip_ability_lycan_summon_wolves_tooltip_wolf_count" "WOLF COUNT:"
"DOTA_Tooltip_ability_lycan_howl" "Howl"
"DOTA_Tooltip_ability_lycan_howl_Lore" "Blood-curdling wolf cries signal to opponents that Banehallow is among them."
"DOTA_Tooltip_ability_lycan_howl_Description" "Strikes fear into enemies, reducing armor and attack damage of all enemies within %radius% range of Lycan and his wolves. At night Howl is global."
"DOTA_Tooltip_ability_lycan_howl_howl_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_howl_attack_damage_reduction" "%ATTACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_lycan_howl_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_lycan_feral_impulse" "Feral Impulse"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities."
"DOTA_Tooltip_ability_lycan_feral_impulse_Description" "Increases the HP regeneration and damage of Lycan and all units under his control."
"DOTA_Tooltip_ability_lycan_feral_impulse_radius" "RADIUS:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_hp_regen" "BONUS HP REGEN:"
"DOTA_Tooltip_ability_lycan_shapeshift" "Shapeshift"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore" "Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery."
"DOTA_Tooltip_ability_lycan_shapeshift_Description" "Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a %crit_chance%%% chance to deal a critical strike doing %crit_multiplier%%% damage."
"DOTA_Tooltip_ability_lycan_shapeshift_Note0" "Hex doesn't remove Lycan's movement speed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note1" "Lycan has a smaller collision size in this state."
"DOTA_Tooltip_ability_lycan_shapeshift_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_shapeshift_speed" "SHAPESHIFT MOVE SPEED:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_lycan_shapeshift_health_bonus" "HEALTH BONUS:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time" "TRANSFORM TIME:"
"DOTA_Tooltip_ability_lycan_shapeshift_abilitydraft_note" "Ranged heroes will lose attack range during Shapeshift, though bonus range abilities can modify that (i.e. Arctic Burn)"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "Cripple"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Description" "Gives %maim_chance%%% to cripple the target, causing %maim_damage% damage per second and lose %maim_attack_speed% Attack Speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_chance" "%CRIPPLE CHANCE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_movement_speed" "%MOVEMENT SPEED SLOW:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_attack_speed" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_duration" "DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "Invisibility"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Description" "Permanently invisible when not attacking."
"DOTA_Tooltip_ability_lycan_wolf_bite" "Wolf Bite"
"DOTA_Tooltip_ability_lycan_wolf_bite_Description" "Lycan bites an ally, granting them Shapeshift properties. Lycan and the bitten target gain %lifesteal_percent%%% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within %lifesteal_range% range of each other."
"DOTA_Tooltip_ability_lycan_wolf_bite_Note0" "Wolf Bite cooldown matches the cooldown of the current level of Shapeshift."
"DOTA_Tooltip_ability_lycan_wolf_bite_Lore" "Does this bite look infected?"
"DOTA_Tooltip_modifier_lycan_howl_aura" "Howl Aura"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description" "Applying Howl to player-controlled units."
"DOTA_Tooltip_modifier_lycan_howl" "Howl"
"DOTA_Tooltip_modifier_lycan_howl_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_lycan_feral_impulse" "Feral Impulse"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "Gaining %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage."
"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "Invisible"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim" "Cripple"
"DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description" "Reducing attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and taking %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_lycan_shapeshift" "Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description" "Gaining haste and critical strike."
"DOTA_Tooltip_modifier_lycan_shapeshift_speed" "Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description" "Gaining haste."
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal" "Bite"
"DOTA_Tooltip_modifier_lycan_wolf_bite_lifesteal_Description" "Gaining Lifesteal when Lycan and the bitten hero are nearby."
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range" "Bite"
"DOTA_Tooltip_modifier_lycan_wolf_bite_attack_range_Description" "Max attack range is capped at %dMODIFIER_PROPERTY_MAX_ATTACK_RANGE%."
"DOTA_Tooltip_modifier_lycan_howl_untargettable" "Frightening"
"DOTA_Tooltip_modifier_lycan_howl_untargettable_Description" "So terrifying that enemies cannot attack Lycan"
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear" "Summon Spirit Bear"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers %backlash_damage%%% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear does not benefit from attributes.\nSpirit Bear has the Return, Demolish and Entangling Claws abilities."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_scepter_description" "Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "Most spells interact with the Spirit Bear in the same way as they do with heroes."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "BEAR HP:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip" "BEAR HP REGEN:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "BEAR ARMOR:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "BEAR BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_movespeed_tooltip" "BEAR MOVESPEED:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "Return"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "Channels for %channel_tooltip% seconds and then teleports the Spirit Bear back to the Lone Druid."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "Entangling Claws"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description" "Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "Entangled units can't use Blink abilities, and are revealed if they are invisible."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_chance" "%BEAR ENTANGLE CHANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_entangle_chance" "%TRUE FORM ENTANGLE CHANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_duration" "HERO DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish" "Demolish"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description" "Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional magic resistance."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_building_damage""%BEAR BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_true_form_bonus_building_damage" "%TRUE FORM BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resistance" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender" "Defender"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_defender_Description" "Spirit Bear absorbs %damage_share%%% of the damage dealt to Lone Druid."
"DOTA_Tooltip_ability_lone_druid_rabid" "Rabid"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore" "Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged."
"DOTA_Tooltip_ability_lone_druid_rabid_Description" "Increases the attack and movement speed of Lone Druid and the Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_link" "Spirit Link"
"DOTA_Tooltip_ability_lone_druid_spirit_link_Description" "Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid. "
"DOTA_Tooltip_ability_lone_druid_spirit_link_Lore" "Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws."
"DOTA_Tooltip_ability_lone_druid_spirit_link_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_armor_sharing" "%ARMOR SHARED:"
"DOTA_Tooltip_ability_lone_druid_spirit_link_lifesteal_percent" "%SHARED LIFESTEAL:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws" "Entangling Claws"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_Description" "Cause roots to burst from the ground, immobilizing the target enemy unit and causes them to take more damage from attacks. Enemies can still move and attack while entangled."
"DOTA_Tooltip_ability_lone_druid_entangling_claws_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_entangling_claws_attack_amp" "%ATTACK AMPLIFICATION:"
"DOTA_Tooltip_ability_lone_druid_savage_roar" "Savage Roar"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear" "Savage Roar"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Lore" "Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild."
"DOTA_Tooltip_ability_lone_druid_savage_roar_Description" "Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by %bonus_speed%%%."
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description" "Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by %bonus_speed%%%."
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_description" "Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_radius" "RADIUS:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_movement_speed_pct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_shard_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note0" "An entangled hero will not be able to move."
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0" "An entangled hero will not be able to move."
"DOTA_Tooltip_ability_lone_druid_savage_roar_Note1" "Cooldown is shared with Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1" "Cooldown is shared with Lone Druid."
"DOTA_Tooltip_ability_lone_druid_savage_roar_radius" "RANGE:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius" "RANGE:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed" "%ENEMY MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed" "%ENEMY MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_true_form" "True Form"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore" "The mighty bear is the king of the forest, possessing the throne through raw power."
"DOTA_Tooltip_ability_lone_druid_true_form_Description" "Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor and health, and improved versions of Entangling Claws and Demolish."
"DOTA_Tooltip_ability_lone_druid_true_form_Note0" "Cooldowns of items that are different for ranged and melee units will be based on which form Lone Druid was in when the item was used."
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_movement_speed" "BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time" "TRANSFORM TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid" "Druid Form"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description" "Return to Druid form."
"DOTA_Tooltip_ability_lone_druid_true_form_druid_transformation_time" "TRANSFORM TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_scepter_description" "Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry" "Battle Cry"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore" "When Sylla cries in the forest, the reverberations are felt for a great distance."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description" "Adds attack damage and armor to the Lone Druid as well as any nearby units under his control."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duration" "DURATION:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range" "RADIUS:"
"DOTA_Tooltip_ability_bear_empty1" "Empty"
"DOTA_Tooltip_ability_bear_empty2" "Empty"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "Entangling Claws"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Description" "Immobilized and taking damage over time."
"DOTA_Tooltip_modifier_lone_druid_rabid" "Rabid"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_lone_druid_savage_roar" "Savage Roar"
"DOTA_Tooltip_modifier_lone_druid_savage_roar_Description" "Flees with increased movement speed."
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry" "Battle Cry"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check" "Spirit Bear Proximity"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Description" "If the Spirit Bear moves too far away from Lone Druid, it will not be able to attack unless Lone Druid carries Aghanim's Scepter."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender" "Defender"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_defender_Description" "A percentage of damage targeted at you is being taken by your Spirit Bear instead."
"DOTA_Tooltip_modifier_lone_druid_spirit_link" "Spirit Link"
"DOTA_Tooltip_modifier_lone_druid_spirit_link_Description" "Granting %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed, and granting a percentage of damage dealt as health to your companion."
"DOTA_Tooltip_modifier_lone_druid_true_form" "True Form"
"DOTA_Tooltip_modifier_lone_druid_true_form_Description" "Morphed into a raging bear, losing ranged advantage, but gaining %dMODIFIER_PROPERTY_EXTRA_HEALTH_BONUS% bonus health, %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor, Entangling Claws and Demolish."
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption" "Demolish"
"DOTA_Tooltip_modifier_lone_druid_bear_demolish_corruption_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption" "Demolish"
"DOTA_Tooltip_modifier_lone_druid_demolish_corruption_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "A slam of Mangix' mighty keg starts the festivities."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze" "Drunken Haze"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" "The Order of the Oyo's solution to all problems - another round!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0" "Can be disjointed."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew" "Cinder Brew"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Lore" "The Order of the Oyo's solution to all problems - another round!"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_Description" "Drenches himself and an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by %extra_duration% seconds when enemies are ignited. While Brewmaster is Brewed Up, His Drunken Brawler Stances are stronger."
"DOTA_Tooltip_ability_brewmaster_cinder_brew_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_total_damage" "IGNITE TOTAL DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_cinder_brew_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "Drunken Brawler"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "Brewmaster can switch stances based on the elements he controls, gaining passive bonuses that improve against enemies when Brewed Up.\nEarth Brawler - Grants %armor% armor and %magic_resist%%% Magic Resistance. Bonuses are %active_multiplier%x when Brewed Up.\nStorm Brawler - Grants %dodge_chance%%% evasion and %bonus_move_speed%%% Bonus Move Speed. Bonuses are %active_multiplier%x when Brewed Up.\nFire Brawler - Grants %crit_chance%%% chance to critical strike for %crit_multiplier%%% of your attack damage. Chance is %active_multiplier%x when Brewed Up."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "Stacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_shard_Description" "Gains Void Brawler stance granting %bonus_status_resist%%% Status Resistance to Brewmaster and applies a %movespeed%%% Slow for %slow_duration%s on attack. Slow and Status Resistance are tripled when affected by Cinder Brew."
"DOTA_Tooltip_ability_brewmaster_primal_split" "Primal Split"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor."
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "The Earth Element will carry all auras that the Brewmaster has, as well as True Sight."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "The Fire Element has phased movement."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2" "When the spell ends, Brewmaster will take the place of an element in this order, assuming they are alive: Earth, Storm, Fire."
"DOTA_Tooltip_ability_brewmaster_primal_split_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_earth_brewling_hp" "EARTH BREWLING HP:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_storm_brewling_hp" "STORM BREWLING HP:"
"DOTA_Tooltip_ability_brewmaster_primal_split_tooltip_fire_brewling_hp" "FIRE BREWLING HP:"
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_description" "Primal Split now creates a Void brewling with the Astral Pulse ability."
"DOTA_Tooltip_ability_brewmaster_primal_split_shard_tooltip_void_brewling_hp" "VOID BREWLING HP:"
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_description" "Primal Split has 2 charges and can be canceled at any time. Charge replenish time is equal to the normal cooldown."
"DOTA_Tooltip_ability_brewmaster_primal_split_scepter_movementspeed" "BONUS MOVESPEED:"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel" "Primal Split Cancel"
"DOTA_Tooltip_ability_brewmaster_primal_split_cancel_Description" "Cancel the Primal Split."
"DOTA_Tooltip_ability_brewmaster_primal_companion" "Primal Companion"
"DOTA_Tooltip_ability_brewmaster_primal_companion_Lore" "Mangix doesn't hold to it by rule, but he vaguely recalls an old master musing that, if one could manage, scaring up a companion was always preferable to drinking alone."
"DOTA_Tooltip_ability_brewmaster_primal_companion_Description" "Creates a Brewling based on Brewmaster's current Drunken Brawler Stance. If the Brewling moves %disable_distance% range away from Brewmaster, it can no longer cast spells and is slowed by %movement_slow_when_out_of_range%%%. Otherwise, all of the Brewling spells have a %cooldown_penalty_pct%%% cooldown penalty.
A new Brewling cannot be resummoned for %cooldown_on_take_damage%s if the current one takes damage from enemy Heroes or hero-controlled units. If the Brewling dies, the ability goes on cooldown for %cooldown_on_death% seconds.
Only one Brewling can exist at a time. If Brewmaster uses Primal Split, the existing Brewling disappears."
"DOTA_Tooltip_ability_brewmaster_resistant_skin" "Resistant Skin"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore" ""
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "Protects against damaging damage."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "Hurl Boulder"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "Throws a boulder at a unit, doing damage and stunning it."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "Immune to spells."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "Demolish"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "Deals bonus damage to buildings."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_damage" "BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "Dispel Magic"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "Damages summoned units in an area and dispels most buffs or debuffs.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "DAMAGE TO SUMMONS:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "Cyclone"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "Encloses a unit in a tornado, removing it from the battlefield."
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "NON-HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "Wind Walk"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "Provides temporary invisibility. Bonus movement speed and attack damage when invisible."
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore" ""
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "Burns nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_fire_phase" "Permanent Phase"
"DOTA_Tooltip_ability_brewmaster_fire_phase_Description" "Provides the Brewling with phased movement and bonus Status Resistance."
"DOTA_Tooltip_ability_brewmaster_fire_phase_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse" "Astral Pulse"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_Description" "Disarms and slows movement speed of nearby enemies."
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_void_astral_pulse_slow" "%SLOW:"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_brewmaster_drunken_haze" "Drunken Haze"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks."
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "Drunken Brawler"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "Gaining bonus chance to critical strike and evade; movement speed changes."
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize" "Demolish"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description" "Deals bonus damage to buildings."
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Description" "Immune to most spells"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "Wind Walk"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "Cyclone"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "Invulnerable, cannot act."
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Description" "Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "Primal Split"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Description" ""
"DOTA_Tooltip_modifier_brewmaster_void_void_strike" "Void Strike"
"DOTA_Tooltip_modifier_brewmaster_void_void_strike_description" "Affected by Brewmaster's attack modifiers."
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse" "Astral Pulse"
"DOTA_Tooltip_modifier_brewmaster_void_astral_pulse_description" "Disarmed and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow" "Void Brawler Slow"
"DOTA_Tooltip_modifier_brewmaster_void_brawler_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_brewmaster_cinder_brew" "Cinder Brew"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Will ignite upon taking spell damage."
"DOTA_Tooltip_modifier_brewmaster_brew_up" "Brewed Up"
"DOTA_Tooltip_modifier_brewmaster_brew_up_Description" "Drunken Brawler stances improved by a stiff drink."
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active" "Cinder Brew Ignite"
"DOTA_Tooltip_modifier_brewmaster_cinder_brew_active_Description" "Taking damage over time."
"DOTA_Tooltip_modifier_brewmaster_fear" "Cinder Brew Fear"
"DOTA_Tooltip_modifier_brewmaster_fear_Description" "Feared."
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_passive" "Drunken Brawler"
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control."
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "The pain of deception comes not while it happens, but when it is revealed."
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration" "BANISH DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_tooltip" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illusion_incoming_damage" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. Shadow Demon temporarily gains Spell Amplification for each hero's soul captured. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" "Trying to resist the Shadow Demon's corruption is mostly a useless endeavor."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_health_lost" "%CURRENT HEALTH LOST:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_spell_amp" "SPELL AMPLIFICATION PER HERO:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilitydraft_note" "In Ability Draft, Shadow Poison Release works by toggling auto-cast off, either by right-clicking the ability, or using the alt-hotkey combo. Auto-cast state will be on if there are any units with Shadow Poison applied."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to %max_multiply_stacks% stacks. Additional stacks cause %bonus_stack_damage% damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "Shadow Poison can affect units under Disruption."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "STACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_abilityduration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_stacks" "MAX STACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_hit_damage" "HIT DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_scepter_description" "Cooldown is removed, replaced with %max_charges% charges that replenish every %charge_restore_time_tooltip_scepter% seconds. Also causes Demonic Purge to break its target's passive abilities while active."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "The slow starts at %max_slow%%% decreases over time to %min_slow%%%."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note1" "Positive buffs are continously removed from the target for the duration of the Purge."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_purge_damage" "PURGE DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_time_tooltip_scepter" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse" "Demonic Cleanse"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Description" "Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_scepter_description" "Cooldown is removed, replaced with %max_charges% charges that replenish every %charge_restore_time_tooltip_scepter% seconds."
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_Note1" "Negative buffs are continously removed from the target for the duration of the Cleanse."
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_purge_damage" "CLEANSE HEAL:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_charge_restore_time_tooltip_scepter" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_shadow_demon_demonic_cleanse_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_shadow_demon_disseminate" "Disseminate"
"DOTA_Tooltip_ability_shadow_demon_disseminate_Description" "Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within %radius% range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption."
"DOTA_Tooltip_ability_shadow_demon_disseminate_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_damage_reflection_pct" "%SHARED DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_disseminate_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_shadow_demon_disseminate" "Disseminate"
"DOTA_Tooltip_modifier_shadow_demon_disseminate_Description" "A percentage of damage dealt to this unit is also applied to Shadow Demon's enemies around it."
"DOTA_Tooltip_modifier_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "Banished."
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description" "Missing health. Half the lost health will return after the spell duration."
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp" "Soul Catcher"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_spell_amp_Description" "Gaining %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% spell amp."
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "About to take %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_shadow_demon_purge_slow" "Demonic Purged"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Continuously dispels the target."
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter" "Demonic Purge Charges"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_description" "Charges will replenish after use."
"DOTA_Tooltip_modifier_shadow_demon_disruption_charge_counter" "Disruption Charge Counter"
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "Chaos Bolt"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_description" "Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "Even Chaos Knight cannot predict this manifest of unholy energy."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "MINIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "MAXIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_shard_bonus_cast_range" "BONUS CAST RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "The stun duration and damage values dealt are inversely related."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note1" "Nearby illusions will mimic the cast animation."
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "Reality Rift"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for %duration% seconds."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_shard_description" "Allows Reality Rift to be cast on any enemy hero that is within 1200 range of you or one of your illusions. Gathers all of your illusions and your hero and teleports them to the target enemy."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_pull_distance" "PULL DISTANCE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "Chaos Strike"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals %creep_multiplier%x damage to creeps."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_chance" "%CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_min" "%CRITICAL MIN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_max" "%CRITICAL MAX:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_lifesteal" "%CRITICAL LIFESTEAL:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "Phantasm"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are strong illusions that deal %outgoing_damage_tooltip%%% damage, but take %incoming_damage_tooltip%%% damage.\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_chaos_knight_phantasm_scepter_description" "Creates an illusion of allied heroes globally. Creates an additional illusion for Chaos Knight as well."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "Removes most negative buffs from Chaos Knight."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "Chaos Knight is invulnerable for %invuln_duration% seconds when casting, allowing him to dodge stuns and damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note2" "Strong Illusions are not instantly killed by spells."
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "NUMBER OF PHANTASMS:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "PHANTASM DURATION:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip" "%PHANTASM DAMAGE TAKEN:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tooltip" "%PHANTASM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tooltip_scepter" "%SCEPTER PHANTASM DAMAGE TAKEN:"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff" "Chaos Strike"
"DOTA_Tooltip_modifier_chaos_knight_chaos_strike_debuff_Description" "Movement Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff" "Maimed"
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_debuff_Description" "Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_fireblast" "Fireblast"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the target."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "The Ogre Magi is easily amused, entertained for hours by playing with fire."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0" "When Multicast, Fireblast hits the same target each time with a %multicast_delay% seconds interval."
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_fireblast_fireblast_damage" "FIREBLAST DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "Unrefined Fireblast"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is %scepter_mana%%% of Ogre Magi's current mana."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" "The 'who-casts-spell-first' argument between himself is solved simply by both casting at once."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Note0" "When Multicast, Unrefined Fireblast hits the same target each time with a %multicast_delay% seconds interval."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_fireblast_damage" "FIREBLAST DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_ignite" "Ignite"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description" "Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly."
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "Batter up!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "Multicast makes this spell have a chance to cast multiple times at random enemy units in a %ignite_multicast_aoe% area of effect."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "Ignite hitting an already affected unit adds to the burn duration."
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_ogre_magi_ignite_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust" "Bloodlust"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "'Running's not as fun as hitting... Not one bit fun.'"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "When multicast, nearby allies will be selected randomly in an %multicast_bloodlust_aoe% area of effect to receive Bloodlust."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus" "SELF BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ogre_magi_multicast" "Multicast"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description" "Enables Ogre Magi to cast his abilities and items multiple times with each use."
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill."
"DOTA_Tooltip_ability_ogre_magi_multicast_Note0" "Only targeted abilities and items have a chance to be multicast."
"DOTA_Tooltip_ability_ogre_magi_multicast_Note1" "Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times."
"DOTA_Tooltip_ability_ogre_magi_smash" "Fire Shield"
"DOTA_Tooltip_ability_ogre_magi_smash_Description" "Creates a shield around the target ally, absorbing a percentage of the damage of next %attacks% attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers."
"DOTA_Tooltip_ability_ogre_magi_smash_damage" "FIREBALL DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_smash_duration" "SHIELD DURATION:"
"DOTA_Tooltip_ability_ogre_magi_smash_damage_absorb_pct" "%DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_ogre_magi_smash_Note0" "When multicast, nearby allies will be selected randomly in an %multicast_fireshield_aoe% area of effect to receive Fire Shield."
"DOTA_Tooltip_modifier_ogre_magi_smash_buff" "Fire Shield"
"DOTA_Tooltip_modifier_ogre_magi_smash_buff_Description" "Absorbing a percentage of damage and launching fireballs at the attacker."
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times" "%2X CAST CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times" "%3X CAST CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times" "%4X CAST CHANCE:"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust" "Bloodlust"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_ogre_magi_ignite" "Ignite"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description" "You are on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_ogre_magi_item_multicast" "Multicast"
"DOTA_Tooltip_modifier_ogre_magi_item_multicast_Description" "Able to cast abilities and items multiple times with each use."
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_ability_treant_natures_guise_Description" "Provides Treant with Tree Walking whenever he hasn't taken damage for %cooldown_time% seconds. While active, Treant gains movement speed bonus and amplified healing and regeneration on himself."
"DOTA_Tooltip_ability_treant_natures_guise_shard_description" "Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree."
"DOTA_Tooltip_ability_treant_natures_guise_Lore" "The Protectors don't often come into vision; their natural state being nestled within their leafy brethren."
"DOTA_Tooltip_ability_treant_natures_guise_Note0" "While affected by Nature's Guise, Treant can move unobstructed through other trees."
"DOTA_Tooltip_ability_treant_natures_guise_movement_bonus" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_natures_guise_regen_amp" "%SELF HEAL AND REGEN AMP:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_root_time" "ROOT TIME:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_by_tree_root_time" "ROOT TIME BY TREE:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_tree_movement_bonus_pct" "%BONUS TREE MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_natures_guise_shard_cooldown" "ROOT COOLDOWN:"
"DOTA_Tooltip_ability_treant_natures_grasp" "Nature's Grasp"
"DOTA_Tooltip_ability_treant_natures_grasp_Description" "Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps."
"DOTA_Tooltip_ability_treant_natures_grasp_Lore" "The Protectors don't often come into vision; their natural state being nestled within their leafy brethren."
"DOTA_Tooltip_ability_treant_natures_grasp_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_treant_natures_grasp_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_natures_grasp_vines_duration" "VINE DURATION:"
"DOTA_Tooltip_ability_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_ability_treant_leech_seed_Description" "Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it."
"DOTA_Tooltip_ability_treant_leech_seed_Lore" "Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground."
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "DAMAGE/HEAL PER SECOND:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_leech_seed_slow_duration" "MOVEMENT SLOW DURATION:"
"DOTA_Tooltip_ability_treant_leech_seed_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_leech_seed_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_leech_seed_AbilityCastRange" "CAST RANGE:"
"DOTA_Tooltip_ability_treant_living_armor" "Living Armor"
"DOTA_Tooltip_ability_treant_living_armor_Description" "Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor."
"DOTA_Tooltip_ability_treant_living_armor_Lore" "The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature."
"DOTA_Tooltip_ability_treant_living_armor_heal_per_second" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_treant_living_armor_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_treant_living_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_ability_treant_overgrowth_Description" "Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking."
"DOTA_Tooltip_ability_treant_overgrowth_Lore" "Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin."
"DOTA_Tooltip_ability_treant_overgrowth_Note0" "Works on Spell Immune units, but if units gain spell immunity after the effect starts, they'll break free."
"DOTA_Tooltip_ability_treant_overgrowth_duration" "DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth_radius" "RADIUS:"
"DOTA_Tooltip_ability_treant_overgrowth_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest" "Eyes In The Forest"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description" "Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe" "TREE VISION RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe" "TREE OVERGROWTH RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage" "TREE OVERGROWTH DAMAGE PER SEC:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0" "Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1" "If the enemy has True Sight, they will be able to see which trees are enchanted."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore" "One can never be too certain who, or what, might need protecting."
"DOTA_Tooltip_modifier_treant_natures_guise_near_tree_display" "Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise" "Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_Description" "Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time" "Nature's Guise Grace Time"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Description" "Nature's Guise will be removed when not near a tree."
"DOTA_Tooltip_modifier_treant_leech_seed_slow" "Leech Seed Slow"
"DOTA_Tooltip_modifier_treant_leech_seed_slow_Description" "Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_treant_leech_seed" "Leech Seed"
"DOTA_Tooltip_modifier_treant_leech_seed_Description" "Slowing and sapping life from a random nearby enemy unit."
"DOTA_Tooltip_modifier_treant_living_armor" "Living Armor"
"DOTA_Tooltip_modifier_treant_living_armor_Description" "Healing and receiving %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"DOTA_Tooltip_modifier_treant_overgrowth" "Overgrowth"
"DOTA_Tooltip_modifier_treant_overgrowth_Description" "Cannot move, attack, or blink."
"DOTA_Tooltip_modifier_treant_natures_guise_root" "Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_root_Description" "Cannot move while rooted."
"DOTA_Tooltip_modifier_treant_natures_grasp_damage" "Nature's Grasp"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and receiving damage."
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus" "Nature's Grasp"
"DOTA_Tooltip_modifier_treant_natures_grasp_damage_bonus_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and receiving damage."
//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind" "Earthbind"
"DOTA_Tooltip_ability_meepo_earthbind_Description" "Tosses a net at the target point, rooting down all enemy units in an area around it."
"DOTA_Tooltip_ability_meepo_earthbind_Lore" "Catching dinner in the Riftshadow Ruins can be quite the task."
"DOTA_Tooltip_ability_meepo_earthbind_Note0" "Affects invisible units, revealing them."
"DOTA_Tooltip_ability_meepo_earthbind_Note1" "Does not work on Spell Immune units or Roshan."
"DOTA_Tooltip_ability_meepo_earthbind_duration" "DURATION:"
"DOTA_Tooltip_ability_meepo_earthbind_radius" "RADIUS:"
"DOTA_Tooltip_ability_meepo_earthbind_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_meepo_poof" "Poof"
"DOTA_Tooltip_ability_meepo_poof_Description" "Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for %abilitycastpoint% seconds, damaging the enemy in both the departure and arrival locations."
"DOTA_Tooltip_ability_meepo_poof_abilitydraft_note" "In AD, can poof to any friendly unit within 2000 range."
"DOTA_Tooltip_ability_meepo_poof_Lore" "Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self."
"DOTA_Tooltip_ability_meepo_poof_Note0" "Can be cast through the minimap."
"DOTA_Tooltip_ability_meepo_poof_Note1" "Can teleport to Meepo illusions."
"DOTA_Tooltip_ability_meepo_poof_radius" "RADIUS:"
"DOTA_Tooltip_ability_meepo_poof_poof_damage" "POOF DAMAGE:"
"DOTA_Tooltip_ability_meepo_geostrike" "Geostrike"
"DOTA_Tooltip_ability_meepo_geostrike_Lore" "Keeping your pack light and having few but versatile tools is the best bet for survival."
"DOTA_Tooltip_ability_meepo_geostrike_gold_steal" "GOLD STEAL:"
"DOTA_Tooltip_ability_meepo_geostrike_hp_steal" "HEALTH STEAL:"
"DOTA_Tooltip_ability_meepo_ransack" "Ransack"
"DOTA_Tooltip_ability_meepo_ransack_Description" "Steals health from the enemy with each strike and heals all other Meepos for that amount."
"DOTA_Tooltip_ability_meepo_ransack_shard_description" "Ransack now has a 30%% chance on hit to apply a Geostrike debuff, slowing enemies by 20%% and dealing 20 DPS for 4 seconds. Instances from multiple Meepos stack."
"DOTA_Tooltip_ability_meepo_ransack_Lore" "So you gonna need that, or...?"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_heroes" "HEALTH STEAL (HEROES):"
"DOTA_Tooltip_ability_meepo_ransack_health_steal_creeps" "HEALTH STEAL (CREEPS):"
"DOTA_Tooltip_ability_meepo_divided_we_stand" "Divided We Stand"
"DOTA_Tooltip_ability_meepo_divided_we_stand_shard_description" "Divided We Stand can be cast as long as there's a Meepo within %fling_radius% radius of yourself. Causes that Meepo to fling you towards a target within a %AbilityCastRange% range, dealing damage and slowing their movement speed. Mana Cost: %AbilityManaCost%"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Divided We Stand grants all Meepos bonus Magic Resistance."
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "Do I know you?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "Clones can't use Arcane Boots, Guardian Greaves."
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "NUMBER OF MEEPOES:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_magic_resist" "%BONUS MAGIC RESIST:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_fling_damage" "DAMAGE:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_meepo_petrify" "Dig"
"DOTA_Tooltip_ability_meepo_petrify_Description" "Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for %duration%s. Restores %hp_restore%%% of his max health over that duration.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_meepo_petrify_duration" "DURATION:"
"DOTA_Tooltip_ability_meepo_petrify_hp_restore" "%MAX HP RESTORE:"
"DOTA_Tooltip_modifier_meepo_earthbind" "Earthbind"
"DOTA_Tooltip_modifier_meepo_earthbind_Description" "Trapped in Meepo's net; cannot move or blink."
"DOTA_Tooltip_modifier_meepo_geostrike_debuff" "Geostrike"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description" "Slowed down and taking periodic damage."
"DOTA_Tooltip_modifier_meepo_petrify" "Dig"
"DOTA_Tooltip_modifier_meepo_petrify_Description" "Invulnerable and untargetable, with bonus health regeneration."
"DOTA_Tooltip_modifier_meepo_fling_slow" "Divided We Stand"
"DOTA_Tooltip_modifier_meepo_fling_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% due to impact from flying Meepos."
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill" "Grave Chill"
"DOTA_Tooltip_ability_visage_grave_chill_Description" "Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars."
"DOTA_Tooltip_ability_visage_grave_chill_Lore" "The warmth of the sun is never felt in the dark cold of the Narrow Maze."
"DOTA_Tooltip_ability_visage_grave_chill_Note0" "The two buffs can be removed separately by dispels."
"DOTA_Tooltip_ability_visage_grave_chill_Note1" "The speed gained is independent of the speed lost on the target."
"DOTA_Tooltip_ability_visage_grave_chill_Note2" "Familiars within %radius% range of Visage will also receive bonuses from Grave Chill."
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%MOVE SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "ATTACK SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption" "Soul Assumption"
"DOTA_Tooltip_ability_visage_soul_assumption_Description" "Visage gathers charges of soul essence each time nearby heroes take more than %damage_limit% damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge."
"DOTA_Tooltip_ability_visage_soul_assumption_Lore" "The collected souls of the dead reach out to bring another into their fold."
"DOTA_Tooltip_ability_visage_soul_assumption_Note0" "Charges are only gained for damage greater than %damage_min% and less than %damage_max% that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted."
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "DAMAGE PER CHARGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "MAX CHARGES:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "CHARGE DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "GATHER DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius" "GATHER DAMAGE RADIUS:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "Gravekeeper's Cloak"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_Description" "Grants Visage the ability to cast Gravekeeper's Cloak. Restores up to %shard_hp_restoration_pct%%% of your health."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_shard_manacost" "MANA COST:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note1" "Familiars within %radius% range of Visage will receive the current damage reduction from Gravekeeper's Cloak."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_damage_reduction""%DAMAGE REDUCTION PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "MAX LAYERS:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "LAYER RECOVERY TIME:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_minimum_damage" "MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_damage_reduction" "%MAX DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_visage_summon_familiars" "Summon Familiars"
"DOTA_Tooltip_ability_visage_summon_familiars_Description" "Conjures blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed."
"DOTA_Tooltip_ability_visage_summon_familiars_Lore" "Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain."
"DOTA_Tooltip_ability_visage_summon_familiars_Note0" "Casting Summon Familiars will replace any existing Familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_Note1" "Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill."
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed" "FAMILIAR SPEED:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_attack_damage" "FAMILIAR ATTACK DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "HP:"
"DOTA_Tooltip_ability_visage_summon_familiars_tooltip_familiar_count" "FAMILIAR COUNT:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "Stone Form"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Description" "After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After %stone_duration% seconds, the Familiar will automatically leave Stone Form."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_radius" "STUN RADIUS:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_damage" "DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_duration" "STONE DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen" "BONUS REGEN:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast" "Stone Form"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Description" "After a short delay, the nearest Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After %stone_duration% seconds, the Familiar will automatically leave Stone Form."
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_radius" "STUN RADIUS:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_stun_damage" "DAMAGE:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_form_stone_duration" "STONE DURATION:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_hp_regen" "BONUS REGEN:"
"DOTA_Tooltip_ability_visage_stone_form_self_cast_Note0" "While Stone Form is not dispellable, the stun can be removed by strong dispels."
"DOTA_Tooltip_ability_visage_silent_as_the_grave" "Silent as the Grave"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_Description" "Turns Visage and familiars invisible, granting Visage bonus movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for a short duration. Lasts %invis_duration% seconds. Invisibility ends when attacking or casting."
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_duration" "BONUS DAMAGE DURATION:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_bonus_damage" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_visage_silent_as_the_grave_movespeed_bonus" "%BONUS MOVESPEED:"
"DOTA_Tooltip_modifier_visage_grave_chill_buff" "Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_grave_chill_debuff" "Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_soul_assumption" "Soul Counter"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description" "Number of stored souls from Soul Assumption."
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "Gravekeeper's Cloak"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "Gaining bonus damage reduction per stack."
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge" "Familiar Damage"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "Stone Form"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_Description" "Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% bonus regen."
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary" "Gravekeeper's Cloak"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_secondary_Description" "Gaining damage reduction."
"DOTA_Tooltip_modifier_visage_silent_as_the_grave" "Silent as the Grave"
"DOTA_Tooltip_modifier_visage_silent_as_the_grave_Description" "Grants invisibility, bonus movespeed, and flying movement."
"DOTA_Tooltip_modifier_visage_armor_reduction" "Corruption"
"DOTA_Tooltip_modifier_visage_armor_reduction_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
//UNDYING
"DOTA_Tooltip_ability_undying_decay" "Decay"
"DOTA_Tooltip_ability_undying_decay_Description" "Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals %creep_damage_multiplier%x damage to creeps."
"DOTA_Tooltip_ability_undying_decay_scepter_description" "Increases strength steal."
"DOTA_Tooltip_ability_undying_decay_Lore" "The strength of the living is simply borrowed from the strength of the dead."
"DOTA_Tooltip_ability_undying_decay_Note0" "The strength stolen stacks, but can't cause a hero to have strength below 1."
"DOTA_Tooltip_ability_undying_decay_Note1" "The strength steal takes effect before the damage is dealt."
"DOTA_Tooltip_ability_undying_decay_Note2" "Affects invisible units."
"DOTA_Tooltip_ability_undying_decay_decay_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_undying_decay_str_steal" "STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_decay_decay_duration" "STEAL DURATION:"
"DOTA_Tooltip_ability_undying_decay_radius" "RADIUS:"
"DOTA_Tooltip_ability_undying_decay_str_steal_scepter" "STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_soul_rip" "Soul Rip"
"DOTA_Tooltip_ability_undying_soul_rip_Description" "Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone."
"DOTA_Tooltip_ability_undying_soul_rip_Lore" "Even allies feel despair in Undying's presence."
"DOTA_Tooltip_ability_undying_soul_rip_Note0" "Can heal Tombstone, but can't heal or damage other buildings."
"DOTA_Tooltip_ability_undying_soul_rip_Note1" "Does not rip from invisible units, invulnerable units, units in the fog of war, or spell immune enemies."
"DOTA_Tooltip_ability_undying_soul_rip_Note2" "Does rip from spell immune allies, including zombies."
"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "DAMAGE/HEAL PER UNIT:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_undying_soul_rip_radius" "RIP RADIUS:"
"DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal" "TOMBSTONE HEAL:"
"DOTA_Tooltip_ability_undying_tombstone" "Tombstone"
"DOTA_Tooltip_ability_undying_tombstone_Description" "Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie."
"DOTA_Tooltip_ability_undying_tombstone_Lore" "Dirge calls on his fallen brothers to fight for the Dead God."
"DOTA_Tooltip_ability_undying_tombstone_Note0" "Tombstone is Spell Immune, but can be healed by Soul Rip."
"DOTA_Tooltip_ability_undying_tombstone_Note1" "Zombies and Tombstone are Spell Immune."
"DOTA_Tooltip_ability_undying_tombstone_Note2" "If their initial target dies or goes out of vision, the Zombie will die."
"DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_undying_tombstone_duration" "TOMBSTONE DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_radius" "ZOMBIE SPAWN RADIUS:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "ZOMBIE SPAWN INTERVAL:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_damage_tooltip" "ZOMBIE ATTACK DAMAGE:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tooltip" "%DEATHLUST HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "Deathlust"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Description" "Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed."
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold" "HEALTH THRESHOLD BY NUMBER:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health_threshold_pct" "%HEALTH THRESHOLD BY PERCENT:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_move_speed" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_undying_flesh_golem" "Flesh Golem"
"DOTA_Tooltip_ability_undying_flesh_golem_shard_description" "Reduces Flesh Golem Cooldown by %shard_cooldown_reduction% seconds and causes Undying to spawn one zombie on each attack while transformed."
"DOTA_Tooltip_ability_undying_flesh_golem_Description" "Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification."
"DOTA_Tooltip_ability_undying_flesh_golem_Lore" "The flesh of the recently dead add to the power of Dirge's plague."
"DOTA_Tooltip_ability_undying_flesh_golem_duration" "DURATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow" "%SLOW:"
"DOTA_Tooltip_ability_undying_flesh_golem_damage_amp" "%DAMAGE AMPLIFICATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_str_percentage" "%STRENGTH MULTIPLIER:"
"DOTA_Tooltip_ability_undying_flesh_golem_movement_bonus" "MOVEMENT BONUS:"
"DOTA_Tooltip_modifier_undying_decay_buff" "Decay"
"DOTA_Tooltip_modifier_undying_decay_buff_Description" "Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength."
"DOTA_Tooltip_modifier_undying_decay_buff_counter" "Decay"
"DOTA_Tooltip_modifier_undying_decay_buff_counter_Description" "Stealing %dMODIFIER_PROPERTY_TOOLTIP% strength."
"DOTA_Tooltip_modifier_undying_decay_debuff" "Decay"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description" "Losing 4 strength."
"DOTA_Tooltip_modifier_undying_decay_debuff_counter" "Decay"
"DOTA_Tooltip_modifier_undying_decay_debuff_counter_Description" "Losing %dMODIFIER_PROPERTY_TOOLTIP% strength."
"DOTA_Tooltip_modifier_undying_flesh_golem" "Flesh Golem"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description" "Strength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%. Attacks slow enemies and deal bonus damage over time."
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura" "Flesh Golem's Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Description" "Movement slowed, and losing a percentage of current health per second."
"DOTA_Tooltip_modifier_undying_flesh_golem_slow" "Flesh Golem Plague"
"DOTA_Tooltip_modifier_undying_flesh_golem_slow_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and receiving increased damage from all sources."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier" "Deathlust Slow"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Description" "Undying Zombie attacks slow their target."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter" "Deathlust Slow"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_counter_Description" "Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Undying Zombies."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "Deathlust Frenzy"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster movement and attack speed."
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis" "Telekinesis"
"DOTA_Tooltip_ability_rubick_telekinesis_Description" "Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies."
"DOTA_Tooltip_ability_rubick_telekinesis_shard_description" "Allows you to target yourself or allies with Telekinesis. Throw range is %shard_max_land_distance_bonus_pct%%% longer and cooldown is reduced by %shard_cooldown_reduction_pct%%% when targeting allies. Throw delay reduced to %shard_teammate_throw_delay% seconds."
"DOTA_Tooltip_ability_rubick_telekinesis_Lore" "Even the Grandest Magus may use his powers for enjoyment."
"DOTA_Tooltip_ability_rubick_telekinesis_Note0" "While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction."
"DOTA_Tooltip_ability_rubick_telekinesis_Note1" "When the unit lands, it isn't affected by the area of effect stun."
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "LIFT DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius" "IMPACT RADIUS:"
"DOTA_Tooltip_ability_rubick_telekinesis_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_rubick_telekinesis_max_land_distance" "MAX THROW DISTANCE:"
"DOTA_Tooltip_ability_rubick_telekinesis_land" "Telekinesis Land"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "Chooses the location the target will land when Telekinesis finishes."
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore" ""
"DOTA_Tooltip_ability_rubick_telekinesis_land_self" "Telekinesis Land"
"DOTA_Tooltip_ability_rubick_telekinesis_land_self_Description" "Chooses the location you will land when Telekinesis finishes."
"DOTA_Tooltip_ability_rubick_telekinesis_land_self_Lore" ""
"DOTA_Tooltip_ability_rubick_fade_bolt" "Fade Bolt"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description" "Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage."
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration."
"DOTA_Tooltip_ability_rubick_fade_bolt_damage" "DAMAGE:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%JUMP REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_attack_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_rubick_null_field" "Null Field"
"DOTA_Tooltip_ability_rubick_null_field_Description" "Rubick's mastery of the arcane creates an aura that nullifies nearby enemy senses or increases his own. Can be toggled offensively or defensively to reduce enemy magic resistance or increase allied magic resistance."
"DOTA_Tooltip_ability_rubick_null_field_Lore" "Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_null_field_Note0" "Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_rubick_null_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy" "Arcane Supremacy"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Description" "Rubick's mastery of the arcane allows him to have a larger cast range and increased potency."
"DOTA_Tooltip_ability_rubick_arcane_supremacy_Lore" "Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_arcane_supremacy_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_rubick_arcane_supremacy_spell_amp" "%SPELL AMP:"
"DOTA_Tooltip_ability_rubick_spell_steal" "Spell Steal"
"DOTA_Tooltip_ability_rubick_spell_steal_Description" "Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies."
"DOTA_Tooltip_ability_rubick_spell_steal_scepter_description" "Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades spells to their Scepter version."
"DOTA_Tooltip_ability_rubick_spell_steal_Lore" "...but even their lesser magics can be a source of much utility."
"DOTA_Tooltip_ability_rubick_spell_steal_Note0" "Cannot steal item abilities."
"DOTA_Tooltip_ability_rubick_spell_steal_Note1" "Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard."
"DOTA_Tooltip_ability_rubick_spell_steal_duration" "DURATION:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter" "COOLDOWN:"
"DOTA_Tooltip_ability_rubick_spell_steal_cast_range_scepter" "CAST RANGE:"
"DOTA_Tooltip_ability_rubick_spell_steal_stolen_debuff_amp" "%STOLEN DEBUFF AMP:"
"DOTA_Tooltip_ability_rubick_empty1" "Stolen Spell"
"DOTA_Tooltip_ability_rubick_empty1_Description" "Spells acquired with Spell Steal will replace this slot."
"DOTA_Tooltip_ability_rubick_empty2" "Stolen Spell"
"DOTA_Tooltip_ability_rubick_empty2_Description" "Spells acquired with Spell Steal will replace this slot."
"DOTA_Tooltip_modifier_rubick_telekinesis" "Telekinesis"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description" "Held in the air."
"DOTA_Tooltip_modifier_rubick_telekinesis_stun" "Telekinesis"
"DOTA_Tooltip_modifier_rubick_telekinesis_stun_Description" "Stunned."
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "Fade Bolt"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "Attack Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter" "Fade Bolt"
"DOTA_Tooltip_modifier_rubick_fade_bolt_buff_counter_Description" "Attack Damage increased by %dMODIFIER_PROPERTY_TOOLTIP%."
"DOTA_Tooltip_modifier_rubick_null_field_effect" "Null Field"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description" "Rubick's affected allies gain %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% Magic Damage Resistance. Rubick's affected enemies lose %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% Magic Damage Resistance."
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally" "Null Field"
"DOTA_Tooltip_modifier_rubick_null_field_effect_ally_Description" "Magic Damage Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_rubick_spell_steal" "Spell Steal"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "Has stolen a spell."
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike" "Thunder Strike"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by %slow_amount%%% for %slow_duration% seconds. Provides vision of its target."
"DOTA_Tooltip_ability_disruptor_thunder_strike_shard_description" "Causes each strike to grant a short %shard_buff_duration% second buff to all allies within radius that provides +%shard_movement_speed_bonus%%% Movement Speed and +%shard_attack_speed_bonus% Attack Speed. Increases radius to %shard_radius%."
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result."
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "STRIKES:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_interval" "STRIKE INTERVAL:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strike_damage" "STRIKE DAMAGE:"
"DOTA_Tooltip_ability_disruptor_glimpse" "Glimpse"
"DOTA_Tooltip_ability_disruptor_glimpse_Description" "Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage based on distance glimpsed, with max damage dealt at %max_distance% distance."
"DOTA_Tooltip_ability_disruptor_glimpse_Lore" "Playing with electricity can have unexpected results."
"DOTA_Tooltip_ability_disruptor_glimpse_Note0" "The travel time is a function of the distance the target will travel."
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_disruptor_glimpse_min_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_disruptor_glimpse_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_disruptor_kinetic_field" "Kinetic Field"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore" "The stryder is immune to the gale-force winds that will consume its adversaries."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "Spell Immune units can travel through the field."
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "FORMATION DELAY:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "DURATION:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm" "Static Storm"
"DOTA_Tooltip_ability_disruptor_static_storm_Description" "Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration."
"DOTA_Tooltip_ability_disruptor_static_storm_Lore" "A summer squall in Druud is a hardship that only an Oglodi can survive."
"DOTA_Tooltip_ability_disruptor_static_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses" "PULSES:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter" "SCEPTER PULSES:"
"DOTA_Tooltip_ability_disruptor_static_storm_scepter_description" "Mutes items."
"DOTA_Tooltip_modifier_disruptor_thunder_strike" "Thunder Strike"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "Taking periodic damage"
"DOTA_Tooltip_modifier_disruptor_static_storm" "Static Storm"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description" "Silenced"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed" "Thunder Strike"
"DOTA_Tooltip_modifier_disruptor_thunderstrike_speed_Description" "Move speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale" "Impale"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "All zealot scarabs possess intimate knowledge of underground pathways, using them to their advantage."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "The spikes move at %speed% units per second, over %length% range."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1" "Impale cannot be blocked by Linken's Sphere."
"DOTA_Tooltip_ability_nyx_assassin_impale_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_impale_impale_damage" "IMPALE DAMAGE:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description" "Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore" "The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "Spiked Carapace"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility.\n\nWhile Burrowed, Spiked Carapace instantly stuns nearby enemies when cast."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "The damage is calculated after all reductions."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "Spiked Carapace will only trigger on damage from other player controlled units."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note2" "The damage reflected will have the same damage type as it had when it was dealt to Nyx."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_duration" "REFLECT DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_damage_reflect_pct" "%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta" "Vendetta"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_description" "Vendetta now moves faster, and a successful Vendetta attack now increases the target's spell damage taken."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. "
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "The scarab kills for the glory of his queen."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "Has a %fade_time% second fadetime."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "If a spell is used to break the invisibility, or the invisibility expires, the bonus damage is lost."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_magic_resist_reduction" "%MAGIC RESIST REDUCTION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_shard_movement_speed_bonus" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_nyx_assassin_burrow" "Burrow"
"DOTA_Tooltip_ability_nyx_assassin_burrow_Description" "Nyx Assassin buries himself beneath the battlefield over a short duration. Once burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of Mana Burn and Impale is increased, and Impale's cooldown is decreased. While burrowed, Nyx Assassin is stationary, unable to attack, and invisible. Nyx gains damage reduction from all damage sources."
"DOTA_Tooltip_ability_nyx_assassin_burrow_Lore" "Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey."
"DOTA_Tooltip_ability_nyx_assassin_burrow_Note0" "Casting Vendetta will cancel burrow."
"DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction" "%BURROW DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_bonus_cast_range" "BURROW MANA BURN RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_cooldown_reduction" "BURROW IMPALE COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_impale_bonus_cast_range" "BURROW IMPALE BONUS RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_radius" "BURROW SPIKED CARAPACE RANGE:"
"DOTA_Tooltip_ability_nyx_assassin_unburrow" "Unburrow"
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Description" "Emerge from the burrow."
"DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore" "Some castes of zealot scarab are known to create small burrows to lie in wait, ready to ambush their prey."
"DOTA_Tooltip_modifier_nyx_assassin_impale" "Impale"
"DOTA_Tooltip_modifier_nyx_assassin_impale_Description" "Stunned."
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "Spiked Carapace"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "The next player-owned damage instance will be reflected, damaging and stunning the hero that caused it."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta" "Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased. Next attack will deal bonus damage."
"DOTA_Tooltip_modifier_nyx_assassin_burrow" "Burrowed"
"DOTA_Tooltip_modifier_nyx_assassin_burrow_Description" "Stationary, invisible, and unable to attack. Gaining bonus health and mana regeneration and taking reduced damage."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break" "Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_break_Description" "Passive abilities disabled."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction" "Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_armor_reduction_Description" "Incoming spell damage increased by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image" "Mirror Image"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "Creates multiple images of Naga Siren under her control.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "Slithice, while being strong in her own right, is notoriously hard to track down."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "Naga Siren is invulnerable for %invuln_duration% seconds when casting, allowing her to dodge stuns and damage."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "Upon casting, most effects are removed from Naga Siren."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note2" "Upon casting, existing Mirror Image illusions are destroyed."
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "IMAGE DURATION:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_tooltip" "%IMAGE DAMAGE:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_damage_total_pct" "%IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_images_count" "IMAGE COUNT:"
"DOTA_Tooltip_ability_naga_siren_ensnare" "Ensnare"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description" "Interrupts the target and traps them in place, preventing movement or blinking."
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "The only way to escape the onslaught of a Slithereen is to never oppose one in the first place."
"DOTA_Tooltip_ability_naga_siren_ensnare_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_ensnare_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_description" "Increases cast range and projectile speed. Allows Ensnare to target Spell Immune or sleeping units. "
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_cooldown" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_naga_siren_ensnare_scepter_range" "BONUS CAST RANGE:"
"DOTA_Tooltip_ability_naga_siren_rip_tide" "Rip Tide"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "Every %hits% attacks from naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for %duration% seconds."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "A torrent from the Deep Ones crushes the defenses of the Siren's enemies."
"DOTA_Tooltip_ability_naga_siren_rip_tide_chance" "%CHANCE:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_damage" "DAMAGE:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "Song of the Siren"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_shard_description" "Increases duration. Song of the Siren heals allies by %heal_pct%%% of their Max HP per second for its duration."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "Units affected by Song of the Siren are invulnerable and cannot take damage from any source."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2" "The area of the song follows Naga, so if she moves far enough away from affected units, they will wake up."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "DURATION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "RADIUS:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "Song of the Siren End"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Description" "Release enemy units from your song so they can be targeted again."
"DOTA_Tooltip_ability_naga_siren_crit" "Critical Strike"
"DOTA_Tooltip_ability_naga_siren_crit_Description" "Attacks inflict critical damage."
"DOTA_Tooltip_ability_naga_siren_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_naga_siren_crit_crit" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_modifier_naga_siren_ensnare" "Ensnare"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "Trapped in place, cannot move or blink."
"DOTA_Tooltip_modifier_naga_siren_rip_tide" "Rip Tide"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow" "Rip Tide Slow"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "Sleeping, invulnerable."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing" "Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_healing_Description" "Getting healed by the soothing song of Naga Siren."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Description" "Putting enemies in stasis"
"DOTA_Tooltip_modifier_naga_riptide_counter" "Rip Tide"
"DOTA_Tooltip_modifier_naga_riptide_counter_Description" "Rip Tide attack counter"
"DOTA_Tooltip_ability_naga_siren_reel_in" "Reel In"
"DOTA_Tooltip_ability_naga_siren_reel_in_Lore" "Even the youngest Slithereen are well schooled in trawling for prey with nothing but their wits and nets."
"DOTA_Tooltip_ability_naga_siren_reel_in_Description" "CHANNELED - Naga Siren channels for up to %AbilityChannelTime% seconds, pulling all units affected by Naga's Ensnare in a %radius% range towards her at a speed of %pull_strength%."
"dota_hud_error_nothing_to_reel" "Nothing to Reel In"
"DOTA_Tooltip_modifier_naga_siren_reel_in" "Reeled In"
"DOTA_Tooltip_modifier_naga_siren_reel_in_Description" "Being reeled toward Naga Siren"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description" "CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_shard_description" "Causes Illuminate to heal for 40% of its damage during daytime."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_total_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time""MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "WIDTH:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Description" "Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak" "Mana Leak"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description" "Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore" "Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0" "If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct" "%MANA LEAK PERCENT:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration" "LEAK DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind" "Solar Bind"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_Description" "Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves."
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_slow" "%SLOW PER 100 UNITS:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_magic_resistance" "%MAGIC RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Description" "Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "In the same vein, Ezalor bestows his harmony among others."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_restore" "MANA RESTORE:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Note0" "Chakra Magic does not reduce the cooldown of Ultimate abilities"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp" "Will-O-Wisp"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Description" "Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker."
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Lore" "Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid."
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_wisp_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_hit_count" "HIT COUNT:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_interval" "INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_damage" "DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_heal" "HEAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_Note0" "Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "Spirit Form"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description" "Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit and heal allies."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "In a flash of light, Ezalor reveals his true nature."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_heal" "%ILLUMINATE HEAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_cast_range" "CAST RANGE BONUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_evasion" "%EVASION:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_chakra_bonus" "CHAKRA MANA BONUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall" "Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "Walk towards the light."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "If Keeper of the Light dies, the spell effect is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "Recall will interrupt channeling spells."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "You can disable help to prevent Keeper from casting this spell on you."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "Can be cast through the minimap, choosing the nearest friendly hero."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Description" "A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is %knockback_distance% range over %knockback_duration% seconds."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "Upon landing, units will destroy trees in a 150 radius."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "The Primordial light turns the tides of battle in favor of Ezalor and his allies."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rate" "%MISS CHANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_damage" "DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Description" "Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Lore" "Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_Note0" "Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_total_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_radius" "WIDTH:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_range" "RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_max_channel_time" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end" "Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_end_Description" "Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_empty1" "Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description" ""
"DOTA_Tooltip_ability_keeper_of_the_light_empty2" "Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description" ""
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak" "Mana Leak"
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description" "Losing mana as you move."
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form" "Spirit Form"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate" "Channeling Illuminate"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate_Description" "Your spirit is channeling Illuminate in another location."
"DOTA_Tooltip_modifier_keeper_of_the_light_recall" "Recall"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "Being teleported to Keeper of the Light's location."
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" "Blinding Light"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Description" "Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic" "Chakra Magic"
"DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Description" "The next spell cast will have its cooldown reduced."
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind" "Solar Bind"
"DOTA_Tooltip_modifier_keeper_of_the_light_radiant_bind_Description" "Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp" "Hypnotized"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_Description" "Unable to act."
"npc_dota_ignis_fatuus" "Ignis Fatuus"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura" "Hypnotizing Aura"
"DOTA_Tooltip_modifier_keeper_of_the_light_will_o_wisp_aura_Description" "Enemies within the radius are hypnotized by the flickering light and unable to act."
//Wisp
"DOTA_Tooltip_ability_wisp_tether" "Tether"
"DOTA_Tooltip_ability_wisp_tether_Description" "Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether briefly slows enemies touching it."
"DOTA_Tooltip_ability_wisp_tether_shard_description" "Tether stuns enemies touching it for 1.75 seconds and deals 150 damage. Does not affect the same unit more than once every 7 seconds. Increases movement speed bonus by 8%%."
"DOTA_Tooltip_ability_wisp_tether_Lore" "The benevolent touch of Io brings strength from between the planes."
"DOTA_Tooltip_ability_wisp_tether_Note0" "If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300)."
"DOTA_Tooltip_ability_wisp_tether_Note1" "The tethered unit will heal faster and will heal even if Io is at full health."
"DOTA_Tooltip_ability_wisp_tether_Note2" "Io's movement speed matches the tethered unit's."
"DOTA_Tooltip_ability_wisp_tether_radius" "MAX TETHER DISTANCE:"
"DOTA_Tooltip_ability_wisp_tether_movespeed" "%MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_wisp_tether_tether_heal_amp" "%HP/MANA TRANSFER:"
"DOTA_Tooltip_ability_wisp_tether_slow" "%ENEMY MOVE/ATTACK SLOW:"
"DOTA_Tooltip_ability_wisp_tether_break" "Break Tether"
"DOTA_Tooltip_ability_wisp_tether_break_Description" "Break the link to the tethered unit."
"DOTA_Tooltip_ability_wisp_spirits" "Spirits"
"DOTA_Tooltip_ability_wisp_spirits_Description" "Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode."
"DOTA_Tooltip_ability_wisp_spirits_Lore" "Io twists the particles of the universe with its unimaginable capabilities."
"DOTA_Tooltip_ability_wisp_spirits_Note0" "After summoning, Io can call the spirits in and out."
"DOTA_Tooltip_ability_wisp_spirits_scepter_description" "Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly."
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_wisp_spirits_scepter_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_wisp_spirits_creep_damage" "CREEP DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage" "HERO DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_max_range" "OSCILLATION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "DURATION:"
"DOTA_Tooltip_ability_wisp_spirits_in" "Spirits In"
"DOTA_Tooltip_ability_wisp_spirits_in_Description" "Sends the spirits closer to you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_spirits_out" "Spirits Out"
"DOTA_Tooltip_ability_wisp_spirits_out_Description" "Sends the spirits farther away from you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_overcharge" "Overcharge"
"DOTA_Tooltip_ability_wisp_overcharge_Lore" "Drawing on the energy of matter from all worlds, Io begins the unravelling of time."
"DOTA_Tooltip_ability_wisp_overcharge_Description" "Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is Tethered to an ally, that unit also gains the bonuses."
"DOTA_Tooltip_ability_wisp_overcharge_shard_description" "Increases Overcharge Spell Amplification, and Io gains Spell Lifesteal and can now share Spell Lifesteal with its tethered target."
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_amp" "%BONUS SPELL AMP:"
"DOTA_Tooltip_ability_wisp_overcharge_shard_bonus_spell_lifesteal" "%SPELL LIFESTEAL:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_spell_amp" "%SPELL AMPLIFICATION:"
"DOTA_Tooltip_ability_wisp_overcharge_hp_regen" "%MAX HEALTH REGEN:"
"DOTA_Tooltip_ability_wisp_overcharge_duration" "DURATION:"
"DOTA_Tooltip_ability_wisp_relocate" "Relocate"
"DOTA_Tooltip_ability_wisp_relocate_Lore" "Io is the embodiment of the mystery of the universe."
"DOTA_Tooltip_ability_wisp_relocate_Description" "Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain."
"DOTA_Tooltip_ability_wisp_relocate_Note0" "Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay."
"DOTA_Tooltip_ability_wisp_relocate_Note1" "If Io is disabled during the cast delay, Relocate is cancelled."
"DOTA_Tooltip_ability_wisp_relocate_Note2" "If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you."
"DOTA_Tooltip_ability_wisp_relocate_Note3" "Only heroes, creep heroes, and illusions can be relocated."
"DOTA_Tooltip_ability_wisp_relocate_cast_delay" "CAST TIME:"
"DOTA_Tooltip_ability_wisp_relocate_return_time" "RETURN TIME:"
"DOTA_Tooltip_ability_wisp_empty1" "Spirits In"
"DOTA_Tooltip_ability_wisp_empty1_Description" "Calls the spirits closer to you. Can be toggled on and off. Only available while Spirits is active."
"DOTA_Tooltip_ability_wisp_empty2" "Spirits Out"
"DOTA_Tooltip_ability_wisp_empty2_Description" "Sends the spirits farther away from you. Can be toggled on and off. Only available while Spirits is active."
"DOTA_Tooltip_modifier_wisp_tether" "Tethered"
"DOTA_Tooltip_modifier_wisp_tether_Description" "Movement speed matched to and giving regen to tethered target."
"DOTA_Tooltip_modifier_wisp_tether_haste" "Tethered"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and getting health and mana regen from Io."
"DOTA_Tooltip_modifier_wisp_tether_slow" "Tether"
"DOTA_Tooltip_modifier_wisp_tether_slow_description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_wisp_spirits_slow" "Spirits Slow"
"DOTA_Tooltip_modifier_wisp_spirits_slow_Description" "Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_wisp_overcharge" "Overcharged"
"DOTA_Tooltip_modifier_wisp_overcharge_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, spell amplification by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%, and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP Regen."
"DOTA_Tooltip_modifier_wisp_spirits" "Spirits"
"DOTA_Tooltip_modifier_wisp_spirits_Description" "Surrounded by friendly spirits."
"DOTA_Tooltip_modifier_wisp_relocate_return" "Return"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "About to return to previous location."
"DOTA_Tooltip_modifier_wisp_tether_scepter" "Tether Scepter Bonus"
"DOTA_Tooltip_modifier_wisp_tether_scepter_Description" "Receiving Aghanim's Scepter upgrade during Tether."
// SLARK
"DOTA_Tooltip_ability_slark_dark_pact" "Dark Pact"
"DOTA_Tooltip_ability_slark_dark_pact_Description" "After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes %self_damage_pct%%% of the damage.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_slark_dark_pact_Lore" "Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives."
"DOTA_Tooltip_ability_slark_dark_pact_Note0" "%delay% seconds after cast, a series of %total_pulses% pulses separated by %pulse_interval% seconds deal the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Note1" "Each pulse also removes debuffs from Slark."
"DOTA_Tooltip_ability_slark_dark_pact_Note2" "You can't kill yourself with this skill."
"DOTA_Tooltip_ability_slark_dark_pact_Note3" "The pulses stop if Slark dies."
"DOTA_Tooltip_ability_slark_dark_pact_delay" "DELAY:"
"DOTA_Tooltip_ability_slark_dark_pact_radius" "RADIUS:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage" "DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce" "Pounce"
"DOTA_Tooltip_ability_slark_pounce_Description" "Slark leaps forward, leashing the first hero he connects with and applying Essence Shift Stacks. That unit can only move a limited distance away from Slark's landing position. "
"DOTA_Tooltip_ability_slark_pounce_Lore" "Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless."
"DOTA_Tooltip_ability_slark_pounce_Note0" "On cast, Slark leaps forward at a speed of %pounce_speed%, stopping when he latches onto an enemy hero or has traveled %pounce_distance% distance."
"DOTA_Tooltip_ability_slark_pounce_Note1" "Spell Immune units cannot be leashed."
"DOTA_Tooltip_ability_slark_pounce_Note2" "Trees will be destroyed around Slark's landing location."
"DOTA_Tooltip_ability_slark_pounce_essence_stacks" "ESSENCE SHIFT STACKS:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance" "DISTANCE:"
"DOTA_Tooltip_ability_slark_pounce_pounce_distance_scepter" "DISTANCE:"
"DOTA_Tooltip_ability_slark_pounce_max_charges" "CHARGES:"
"DOTA_Tooltip_ability_slark_pounce_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration" "LEASH DURATION:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius" "LEASH RADIUS:"
"DOTA_Tooltip_ability_slark_pounce_scepter_description" "Provides charges and increases range."
"DOTA_Tooltip_ability_slark_essence_shift" "Essence Shift"
"DOTA_Tooltip_ability_slark_essence_shift_Description" "Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals %stat_loss% Agility."
"DOTA_Tooltip_ability_slark_essence_shift_Lore" "With each strike at his adversaries, Slark's knowledge of their weaknesses improves."
"DOTA_Tooltip_ability_slark_essence_shift_Note0" "Attributes cannot be dropped below 1."
"DOTA_Tooltip_ability_slark_essence_shift_Note1" "Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate."
"DOTA_Tooltip_ability_slark_essence_shift_Note2" "To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within 300 range of Slark while having the Essence Shift debuff."
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "AGILITY GAINED:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "ALL ATTRIBUTE LOSS:"
"DOTA_Tooltip_ability_slark_essence_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance" "Shadow Dance"
"DOTA_Tooltip_ability_slark_shadow_dance_Description" "When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration."
"DOTA_Tooltip_ability_slark_shadow_dance_Lore" "The hidden Thirteenth is a slippery foe."
"DOTA_Tooltip_ability_slark_shadow_dance_Note0" "If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for %neutral_disable% seconds."
"DOTA_Tooltip_ability_slark_shadow_dance_Note1" "The passive movement and health regeneration bonuses have a %activation_delay% second activation and deactivation delay."
"DOTA_Tooltip_ability_slark_shadow_dance_duration" "DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen" "HEALTH GAINED PER SECOND:"
"DOTA_Tooltip_ability_slark_fish_bait" "Fish Bait"
"DOTA_Tooltip_ability_slark_fish_bait_Description" "Reduce movement speed of an enemy by %movement_speed%%% for %slow_duration% seconds and provide true sight vision over them. If Slark pounces on the enemy during that time, he will be rewarded with %attack_speed% Attack Speed for the duration of the Leash."
"DOTA_Tooltip_ability_slark_depth_shroud" "Depth Shroud"
"DOTA_Tooltip_ability_slark_depth_shroud_Description" "Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance."
"DOTA_Tooltip_ability_slark_depth_shroud_duration" "DURATION:"
"DOTA_Tooltip_ability_slark_depth_shroud_AbilityCastRange" "CAST RANGE:"
"DOTA_Tooltip_ability_slark_depth_shroud_radius" "RADIUS:"
"DOTA_Tooltip_modifier_slark_pounce_leash" "Leashed"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description" "Leashed to Slark, can only move a limited distance away."
"DOTA_Tooltip_modifier_slark_essence_shift" "Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_Description" "Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Description" "Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute."
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "Shadow Dance Regen"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and regenerating %MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second."
"DOTA_Tooltip_modifier_slark_shadow_dance" "Shadow Dance"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description" "Invisible within your cloud of smoke."
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff" "Permanent Agility"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_Description" "Gained %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% permanent Agility."
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_buff_PostGame" "Gained permanent Agility."
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff" "Agility Lost"
"DOTA_Tooltip_modifier_slark_essence_shift_permanent_debuff_Description" "Permanently missing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% Agility."
"DOTA_Tooltip_modifier_slark_fish_bait_post" "Fish Bait Bonus"
"DOTA_Tooltip_modifier_slark_fish_bait_post_Description" "Granting 50 bonus attack speed"
"DOTA_Tooltip_modifier_slark_depth_shroud" "Depth Shroud"
"DOTA_Tooltip_modifier_slark_depth_shroud_Description" "Hidden in Slark's Depth Shroud."
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot" "Split Shot"
"DOTA_Tooltip_ability_medusa_split_shot_Description" "Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.\n\nThe extra targets will not receive other attack effects (such as critical strike)."
"DOTA_Tooltip_ability_medusa_split_shot_Lore" "All who encounter the cursed Gorgon will feel her rage."
"DOTA_Tooltip_ability_medusa_split_shot_Note0" "Secondary targets will be the closest enemy units excluding the primary target."
"DOTA_Tooltip_ability_medusa_split_shot_Note1" "If illusions of Medusa are created while Split Shot is active, they will also have this ability."
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "EXTRA TARGETS:"
"DOTA_Tooltip_ability_medusa_mystic_snake" "Mystic Snake"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description" "A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns %snake_mana_steal%%% mana based on the targets' total mana."
"DOTA_Tooltip_ability_medusa_mystic_snake_scepter_description" "Causes Mystic Snake to turn enemies hit into stone. Stone duration increases with each bounce of the Mystic Snake."
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "The Gorgon's curse is her greatest strength."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "Mystic Snake cannot be disjointed."
"DOTA_Tooltip_ability_medusa_mystic_snake_radius" "JUMP RADIUS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "JUMPS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%DAMAGE INCREASE PER JUMP:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_speed_scale" "%SPEED INCREASE PER JUMP:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "%MANA GAIN:"
"DOTA_Tooltip_ability_medusa_mystic_snake_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_medusa_mystic_snake_turn_slow" "%TURN SLOW:"
"DOTA_Tooltip_ability_medusa_mystic_snake_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_base" "BASE DURATION:"
"DOTA_Tooltip_ability_medusa_mystic_snake_stone_form_scepter_increment" "DURATION BOUNCE INCREASE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_abilitydraft_note" "Shard: Cold Blooded is hidden in the ability panel when Shard is aquired, but a buff icon will appear.
Stone Gaze must be drafted for Aghanim's Scepter upgrade to work."
"DOTA_Tooltip_ability_medusa_mana_shield" "Mana Shield"
"DOTA_Tooltip_ability_medusa_mana_shield_Description" "Creates a shield that absorbs %absorption_pct%%% of incoming damage in exchange for Medusa's mana. Provides bonus mana capacity."
"DOTA_Tooltip_ability_medusa_mana_shield_Lore" "While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers."
"DOTA_Tooltip_ability_medusa_mana_shield_Note0" "Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage."
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "DAMAGE PER MANA:"
"DOTA_Tooltip_ability_medusa_mana_shield_absorption_pct" "%DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_medusa_mana_shield_bonus_mana" "BONUS MANA:"
"DOTA_Tooltip_ability_medusa_stone_gaze" "Stone Gaze"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description" "Any enemy units looking at Medusa will have their movement and attack speed slowed. If %face_duration% seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage."
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "The beauty of Medusa is legendary."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "Regardless of when a unit receives the Stone Gaze buff while the ability is active on Medusa, it will still receive the full debuff duration."
"DOTA_Tooltip_ability_medusa_stone_gaze_radius" "RADIUS:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%SLOW:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%BONUS PHYSICAL ATTACK DAMAGE:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration" "DURATION:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "STONE DURATION:"
"DOTA_Tooltip_ability_medusa_stone_gaze_speed_boost" "%SPEED BOOST:"
"DOTA_Tooltip_ability_medusa_cold_blooded" "Cold Blooded"
"DOTA_Tooltip_ability_medusa_cold_blooded_Description" "When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy."
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow" "Mystic Snake"
"DOTA_Tooltip_modifier_medusa_mystic_snake_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and turn rate reduced by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_medusa_mana_shield" "Mana Shield"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description" "Some of the damage taken by Medusa is dealt to her mana pool."
"DOTA_Tooltip_modifier_medusa_stone_gaze" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Enemies that look at you will have their attack and movement speed reduced."
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_facing_Description" "Speed reduced by 35%. Turning to stone while looking at Medusa."
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "Turned to stone. Stunned and taking %dMODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage."
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana" "Mana Shield"
"DOTA_Tooltip_modifier_medusa_mana_shield_bonus_mana_Description" "Granting %dMODIFIER_PROPERTY_MANA_BONUS% bonus mana."
"DOTA_Tooltip_modifier_medusa_cold_blooded" "Cold Blooded"
"DOTA_Tooltip_modifier_medusa_cold_blooded_Description" "Sending Mystic Snakes toward enemies targeting you with single-target spells."
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "Berserker's Rage"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "While active, Troll Warlord swaps from using ranged to melee attacks. Melee attacks have a chance to ensnare, preventing the target from moving or using mobility spells. Berserker's Rage also grants additional movement speed, armor, and decreases base attack time.\n\nWhirling Axes has different functionality while Berserker's Rage is active."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "Like his anger, Troll Warlord's supply of axes is infinite."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "Cooldowns of items that are different for ranged and melee units will be based on which form Troll Warlord was in when the item was used."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_speed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_time" "MELEE BASE ATTACK TIME:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_chance" "%ENSNARE CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_ensnare_duration" "ENSNARE DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "Whirling Axes (Ranged)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Description" "Troll hurls a fistful of five axes in a cone shape over %axe_range% range, slowing and damaging enemy units."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_scepter_description" "Causes Whirling Axes (Ranged) to dispel enemies. Reduces cooldown and mana cost.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "Only axes fueled by hate whirl with such a deadly spin."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "Does not affect Roshan."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_damage" "AXE DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement_speed" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityManacost" "MANA COST:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_AbilityCooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "Whirling Axes (Melee)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Description" "Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_scepter_description" "Causes Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and mana cost.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore" "Keep your enemies close."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "Does not affect Roshan."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range" "RADIUS:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_duration" "BLIND DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct" "%MISS CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_duration" "WHIRL DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityManacost" "MANA COST:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_AbilityCooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description" "With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero."
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "If at first you don't succeed, strike, strike again."
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "ATTACK SPEED PER STACK:"
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance" "Battle Trance"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within %range% range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_shard_description" "Casting Battle Trance now gives Troll Warlord a global aura that gives allied heroes (including himself) +60 Attack Speed."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "Troll can still use his abilities while affected by Battle Trance, but not items or other commands."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note1" "Troll can still be killed with Axe's Culling Blade."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note2" "Troll is granted vision over the target."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration" "TRANCE DURATION:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_lifesteal" "%LIFESTEAL:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_movement_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_radius" "RANGE:"
"DOTA_Tooltip_ability_troll_warlord_rampage" "Rampage"
"DOTA_Tooltip_ability_troll_warlord_rampage_Description" "Grants all allied Heroes globally a bonus based on whichever stance Troll Warlord is currently in. Ranged provides bonus Attack Speed and melee provides Status Resistance."
"DOTA_Tooltip_ability_troll_warlord_rampage_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_troll_warlord_rampage_status_resistance" "%STATUS RESISTANCE:"
"DOTA_Tooltip_ability_troll_warlord_rampage_duration" "DURATION:"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "Whirling Axes Slow"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_troll_warlord_battle_trance" "Battle Trance"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "Granting %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed, %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and lifesteal. Troll cannot die during Battle Trance."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "Whirling Axes Blind"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Description""Blinded, have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."
"DOTA_Tooltip_modifier_troll_warlord_rampage" "Rampage"
"DOTA_Tooltip_modifier_troll_warlord_rampage_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%% status resistance."
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision" "Battle Trance"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_vision_Description" "Troll Warlord has you in his sights!"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare" "Berserker's Rage"
"DOTA_Tooltip_modifier_troll_warlord_berserkers_rage_ensnare_Description" "You're ensnared by an enraged Troll!"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura" "Battle Trance Aura"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_aura_Description" "Grants %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp" "Hoof Stomp"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "Slams the ground, stunning and damaging nearby enemy units."
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide."
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge" "Double Edge"
"DOTA_Tooltip_ability_centaur_double_edge_Description" "Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge."
"DOTA_Tooltip_ability_centaur_double_edge_shard_description" "Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of %shard_max_stacks% stacks."
"DOTA_Tooltip_ability_centaur_double_edge_Lore" "In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage."
"DOTA_Tooltip_ability_centaur_double_edge_Note0" "Double Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge_strength_damage" "%STRENGTH DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_pct" "%BONUS STRENGTH:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_str_duration" "STRENGTH DURATION:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_centaur_double_edge_shard_movement_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_centaur_return_Description" "Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers."
"DOTA_Tooltip_ability_centaur_return_Lore" "Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him."
"DOTA_Tooltip_ability_centaur_return_Note0" "Retaliate triggers when the attack hits."
"DOTA_Tooltip_ability_centaur_return_Note1" "Retaliate deals damage to towers."
"DOTA_Tooltip_ability_centaur_return_return_damage" "RETURN DAMAGE:"
"DOTA_Tooltip_ability_centaur_return_return_damage_str" "%STR RETURN DAMAGE:"
"DOTA_Tooltip_modifier_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_centaur_stampede_Description" "Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once."
"DOTA_Tooltip_ability_centaur_stampede_Lore" "The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_centaur_stampede_radius" "TRAMPLE RADIUS:"
"DOTA_Tooltip_ability_centaur_stampede_duration" "STAMPEDE DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage" "STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_bonus_duration" "BONUS DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_scepter_description" "Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs. Enemies affected by Stampede are leashed. Increases duration."
"DOTA_Tooltip_ability_centaur_mount" "Hitch A Ride"
"DOTA_Tooltip_ability_centaur_mount_Lore" "The needs of Bradwarden's ample pride pale greatly in the face of his demand for victory."
"DOTA_Tooltip_ability_centaur_mount_Description" "Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of melee heroes by %melee_attack_range%."
"DOTA_Tooltip_ability_centaur_mount_duration" "RIDE DURATION:"
"DOTA_Tooltip_modifier_centaur_mounted" "Hitch A Ride"
"DOTA_Tooltip_modifier_centaur_mounted_Description" "Can cast spells and attack, but not move or be targeted by enemies."
"DOTA_Tooltip_modifier_centaur_stampede" "Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_Description" "Moving at max speed and slowing enemy units trampled."
"DOTA_Tooltip_modifier_centaur_stampede_slow" "Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "Unit is hit by stampede, it has reduced movement speed."
"dota_hud_error_currently_carrying_you" "Can't be cast on your ride"
"DOTA_Tooltip_modifier_centaur_return_counter" "Retaliate"
"DOTA_Tooltip_modifier_centaur_return_counter_Description" "Activate to grant additional attack damage per stack."
"DOTA_Tooltip_modifier_centaur_return_bonus_damage" "Retaliate"
"DOTA_Tooltip_modifier_centaur_return_bonus_damage_Description" "Gaining %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% additional attack damage."
"DOTA_Tooltip_modifier_centaur_doubleedge_buff" "Double Edge Shard Effect"
"DOTA_Tooltip_modifier_centaur_doubleedge_buff_Description" "Increasing Centaur's strength and slowing enemies."
"DOTA_Tooltip_modifier_centaur_doubleedge_slow" "Double Edge Shard Effect"
"DOTA_Tooltip_modifier_centaur_doubleedge_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave" "Shockwave"
"DOTA_Tooltip_ability_magnataur_shockwave_Description" "Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him and slowing them for a brief period."
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_description" "Increases Shockwave's width and range. The Shockwave line erupts after a short delay, dealing an additional percent of Shockwave's damage, slowing enemy movement speed and reducing their armor for a brief time. Armor and movement speed are slowly regained until the debuff expires."
"DOTA_Tooltip_ability_magnataur_shockwave_Lore" "Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations."
"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_magnataur_shockwave_basic_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_width" "WIDTH:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_range" "RANGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_time" "ERUPT TIME:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_erupt_damage_pct" "%ERUPT DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_slow_pct" "%ERUPT SLOW:"
"DOTA_Tooltip_ability_magnataur_shockwave_scepter_armor_pct" "%ERUPT ARMOR REDUCTION:"
"DOTA_Tooltip_ability_magnataur_greater_shockwave" "Rolling Shockwave"
"DOTA_Tooltip_ability_magnataur_greater_shockwave_Description" "."
"DOTA_Tooltip_ability_magnataur_empower" "Empower"
"DOTA_Tooltip_ability_magnataur_empower_Description" "Gives an allied unit bonus damage and cleave on attack. Magnus receives %self_multiplier%%% larger bonus."
"DOTA_Tooltip_ability_magnataur_empower_Lore" "With a deep bellow, Magnus displays his true power."
"DOTA_Tooltip_ability_magnataur_empower_Note0" "The bonus damage is based only on base damage and damage from primary attributes."
"DOTA_Tooltip_ability_magnataur_empower_Note1" "Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_magnataur_empower_Note2" "Ranged units cannot Cleave."
"DOTA_Tooltip_ability_magnataur_empower_empower_duration" "DURATION:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_magnataur_skewer" "Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_Description" "Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed."
"DOTA_Tooltip_ability_magnataur_skewer_Lore" "Magnoceros horns are valuable in direct proportion to their danger to prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_range" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_skewer_tool_attack_slow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity" "Reverse Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description" "Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "Magnus fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_magnataur_horn_toss" "Horn Toss"
"DOTA_Tooltip_ability_magnataur_horn_toss_Description" "Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend %air_duration% seconds in the air, and then are heavily slowed upon landing."
"DOTA_Tooltip_ability_magnataur_horn_toss_air_duration" "AIR DURATION:"
"DOTA_Tooltip_ability_magnataur_horn_toss_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_horn_toss_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_horn_toss_horn_toss_slow_pct" "%MOVE/ATTACK SLOW:"
"DOTA_Tooltip_modifier_magnataur_shockwave" "Shockwave Slow"
"DOTA_Tooltip_modifier_magnataur_shockwave_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow" "Shockwave Eruption"
"DOTA_Tooltip_modifier_magnataur_shockwave_eruption_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_magnataur_empower" "Empower"
"DOTA_Tooltip_modifier_magnataur_empower_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage."
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff" "Empower Aura"
"DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%. Melee heroes gain %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit."
"DOTA_Tooltip_modifier_magnataur_skewer_slow" "Skewered"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_magnataur_skewer_impact" "Skewered"
"DOTA_Tooltip_modifier_magnataur_skewer_impact_Description" "Dragged along by Magnus."
"DOTA_Tooltip_modifier_magnataur_shockwave_pull" "Shockwave Pull"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength" "Reverse Polarity Strength"
"DOTA_Tooltip_modifier_magnataur_reverse_polarity_strength_Description" "Strength increased by %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow" "Horn Toss Slow"
"DOTA_Tooltip_modifier_magnataur_horn_toss_slow_Description" "Movement Speed and Attack slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death" "Whirling Death"
"DOTA_Tooltip_ability_shredder_whirling_death_Description" "Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed."
"DOTA_Tooltip_ability_shredder_whirling_death_Lore" "In the case that Rizzrack gets surrounded by the vines and plants of his nightmares, he has an immediate chainsaw defense."
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "DAMAGE:"
"DOTA_Tooltip_ability_shredder_whirling_death_tree_damage_scale" "TREE BONUS DAMAGE:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%STAT LOSS PERCENT:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration" "STAT LOSS DURATION:"
"DOTA_Tooltip_ability_shredder_timber_chain" "Timber Chain"
"DOTA_Tooltip_ability_shredder_timber_chain_Description" "Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage."
"DOTA_Tooltip_ability_shredder_timber_chain_Lore" "You never know when you might need to escape from malevolent saplings."
"DOTA_Tooltip_ability_shredder_timber_chain_damage" "DAMAGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_range" "LATCH RANGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed" "SPEED:"
"DOTA_Tooltip_ability_shredder_reactive_armor" "Reactive Armor"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description" "Each time Timbersaw is attacked, he gains increased health regen and armor. Heroes grant double the amount."
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "The saw-suit is equipped to react to the slightest touch with fortified defenses."
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "BONUS HP REGEN:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "MAX STACKS:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_shredder_chakram" "Chakram"
"DOTA_Tooltip_ability_shredder_chakram_Description" "Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every %slow_health_percentage%%% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack."
"DOTA_Tooltip_ability_shredder_chakram_Lore" "The ultimate in anti-flora weaponry."
"DOTA_Tooltip_ability_shredder_chakram_Note0" "The Chakram will return if Timbersaw runs out of mana or moves over %break_distance% distance away."
"DOTA_Tooltip_ability_shredder_chakram_radius" "RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage" "PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_slow" "%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_scepter_bonus_damage" "BONUS DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_return_chakram" "Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_Description" "Returns the Chakram to Timbersaw."
"DOTA_Tooltip_ability_shredder_chakram_scepter_description" "Increases Chakram and Second Chakram damage per second."
"DOTA_Tooltip_ability_shredder_chakram_2" "Second Chakram"
"DOTA_Tooltip_ability_shredder_chakram_2_Description" "Launches a second independent Chakram."
"DOTA_Tooltip_ability_shredder_chakram_2_Lore" "Cut cut cut cut cut cut cut cut cut cut cut!"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0" "The Chakram will return if Timbersaw runs out of mana or moves over %break_distance% distance away."
"DOTA_Tooltip_ability_shredder_chakram_2_Note1" "Slow effects from two chakrams do not stack."
"DOTA_Tooltip_ability_shredder_return_chakram_2" "Return Second Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description" "Returns the Chakram to Timbersaw."
"DOTA_Tooltip_ability_shredder_flamethrower" "Flamethrower"
"DOTA_Tooltip_ability_shredder_flamethrower_Description" "Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage."
"DOTA_Tooltip_ability_shredder_flamethrower_width" "WIDTH:"
"DOTA_Tooltip_ability_shredder_flamethrower_length" "RANGE:"
"DOTA_Tooltip_ability_shredder_flamethrower_duration" "DURATION:"
"DOTA_Tooltip_ability_shredder_flamethrower_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_flamethrower_debuff_linger_duration" "DEBUFF LINGER TIME:"
"DOTA_Tooltip_ability_shredder_flamethrower_building_dmg_pct" "%BUILDING DAMAGE:"
"DOTA_Tooltip_ability_shredder_flamethrower_move_slow_pct" "%MOVE SLOW:"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "Whirling Death"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description" "Losing a percentage of primary attribute."
"DOTA_Tooltip_modifier_shredder_reactive_armor" "Reactive Armor"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "Gaining bonus armor and HP regen per stack."
"DOTA_Tooltip_modifier_shredder_chakram_debuff" "Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "Taking damage over time and being slowed by the Chakram."
"DOTA_Tooltip_modifier_shredder_chakram_disarm" "Chakram Disarm"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "You cannot attack while Chakram is in the air."
"DOTA_Tooltip_modifier_shredder_timber_chain" "Timber Chain"
"DOTA_Tooltip_modifier_shredder_timber_chain_Description" "Damaging any enemy in your path."
"DOTA_Tooltip_modifier_shredder_flamethrower" "Flamethrower"
"DOTA_Tooltip_modifier_shredder_flamethrower_Description" "Setting things ablaze."
"DOTA_Tooltip_modifier_shredder_flamethrower_damage" "Flamethrower"
"DOTA_Tooltip_modifier_shredder_flamethrower_damage_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2" "Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_2_Description" "Taking damage over time and being slowed by the Chakram."
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_scepter_description" "Viscous Nasal Goo becomes a no target area of effect ability, applying to all enemies within range. Increases stack limit."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "Having caught a cold while stuck in the snow, Bristleback turns it to his advantage."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration" "DURATION:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_armor" "BASE ARMOR LOSS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_stack" "ARMOR LOSS PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slow" "%BASE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per_stack" "%MOVE SLOW PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepter" "RADIUS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit_scepter" "STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray" "Quill Spray"
"DOTA_Tooltip_ability_bristleback_quill_spray_abilitydraft_note" "Shard: Access Hairball by toggling auto-cast on Quill Spray.
Must draft Nasal Goo for it to work with Hairball."
"DOTA_Tooltip_ability_bristleback_quill_spray_Description" "Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last %quill_stack_duration% seconds."
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "An enforcer's honor can be a prickly thing. So can his quills."
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "Quill Spray damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_bristleback_quill_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "QUILL BASE DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage" "QUILL STACK DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_bristleback_bristleback" "Bristleback"
"DOTA_Tooltip_ability_bristleback_bristleback_abilitydraft_note" "Quill Spray must be drafted also to release when damage threshold reached."
"DOTA_Tooltip_ability_bristleback_bristleback_Description" "Bristleback takes less damage if hit on the sides or rear. If Bristleback takes %quill_release_threshold% damage from the rear, he releases a Quill Spray of the current level."
"DOTA_Tooltip_ability_bristleback_bristleback_Lore" "Turning his back to a fight might be just the thing."
"DOTA_Tooltip_ability_bristleback_bristleback_Note0" "Bristleback's rear is considered to be within 70 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_Note1" "Bristleback's side is considered to be within 110 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduction" "%SIDE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduction" "%BACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_release_threshold" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_bristleback_warpath" "Warpath"
"DOTA_Tooltip_ability_bristleback_warpath_Description" "Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage."
"DOTA_Tooltip_ability_bristleback_warpath_Lore" "'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy."
"DOTA_Tooltip_ability_bristleback_warpath_Note0" "Bristleback's illusions will receive the bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Note1" "Items will not trigger Warpath."
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "DAMAGE PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%MOVEMENT PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "MAX STACKS:"
"DOTA_Tooltip_ability_bristleback_hairball" "Hairball"
"DOTA_Tooltip_ability_bristleback_hairball_Description" "Coughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies in with Viscous Nasal Goo and stacks of Quill Spray."
"DOTA_Tooltip_ability_bristleback_hairball_radius" "RADIUS:"
"DOTA_Tooltip_ability_bristleback_hairball_quill_stacks" "QUILL STACKS:"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description" "Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bristleback_quill_spray" "Quill Spray"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "Each stack increases damage taken from Quill Spray"
"DOTA_Tooltip_modifier_bristleback_warpath" "Warpath"
"DOTA_Tooltip_modifier_bristleback_warpath_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards" "Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_Description" "Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds."
"DOTA_Tooltip_ability_tusk_ice_shards_Lore" "In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed."
"DOTA_Tooltip_ability_tusk_ice_shards_Note0" "Creates an impassable barrier."
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "RADIUS:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "SHARD DAMAGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "SHARD DURATION:"
"DOTA_Tooltip_ability_tusk_ice_shards_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_move_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_damage" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_tusk_ice_shards_aghs_shard_depth" "SHARD DEPTH:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_description" "Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second."
"DOTA_Tooltip_ability_tusk_ice_shards_stop" "Shatter Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_stop_Description" "Stop."
"DOTA_Tooltip_ability_tusk_snowball" "Snowball"
"DOTA_Tooltip_ability_tusk_snowball_Description" "Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage."
"DOTA_Tooltip_ability_tusk_snowball_Lore" "Tales are still told of the wild feat that ended the grand brawl at White Fields."
"DOTA_Tooltip_ability_tusk_snowball_Note0" "The snowball will break apart a maximum of 3 seconds after launch."
"DOTA_Tooltip_ability_tusk_snowball_Note1" "The snowball can be launched early by pressing using the Launch Snowball ability."
"DOTA_Tooltip_ability_tusk_snowball_Note2" "Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
"DOTA_Tooltip_ability_tusk_snowball_Note3" "Each Meepo clone added to the snowball will add its own bonus damage."
"DOTA_Tooltip_ability_tusk_snowball_Note4" "Allies can click on a snowball to add themselves to it."
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus" "BONUS DAMAGE PER ALLY:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed" "SNOWBALL SPEED:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_grab_radius" "GATHER RADIUS:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup" "LAUNCH TIME:"
"DOTA_Tooltip_ability_tusk_launch_snowball" "Launch Snowball"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description" "Launch the snowball toward the target."
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore" "Into the great wide white!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0" "The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1" "Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2" "Each Meepo clone added to the snowball will add its own bonus damage."
"DOTA_Tooltip_ability_tusk_frozen_sigil" "Frozen Sigil"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "Summons a flying Sigil that slows movement speed by -40% for enemies within 650 radius. Lasts 25 seconds. Cooldown: 30"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" "The chill of home!"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0" "If no order is given, the Sigil will follow Tusk."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1" "The Sigil has unobstructed movement, has a 310 movement speed, requires 3/3/4/4 hero attacks to destroy and 12/12/16/16 creep attacks to destroy, provides 400/400 vision, and gives a 90/100/110/120 gold bounty."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2" "Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage."
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "ATTACK SLOW:"
"DOTA_Tooltip_ability_tusk_tag_team" "Tag Team"
"DOTA_Tooltip_ability_tusk_tag_team_Description" "Temporarily applies a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts %debuff_duration% seconds."
"DOTA_Tooltip_ability_tusk_tag_team_Lore" "Even far from Cobalt, Tusk carries the 'Barrier Chill' in his very bones."
"DOTA_Tooltip_ability_tusk_tag_team_Note0" "Affects attacks from allied heroes, Tusk or any of his units."
"DOTA_Tooltip_ability_tusk_tag_team_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tusk_tag_team_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_tag_team_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_tusk_tag_team_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_tusk_tag_team_radius" "RADIUS:"
"DOTA_Tooltip_ability_tusk_walrus_punch" "Walrus PUNCH!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description" "Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing."
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore" "It never matters who throws the first punch, only who throws the last."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "Walrus PUNCH has true strike."
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "AIR TIME:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_kick" "Walrus Kick"
"DOTA_Tooltip_ability_tusk_walrus_kick_Description" "Vector Targeted. Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within %search_radius% radius of its landing area. Cooldown is reduced by %creep_cooldown_reduction_pct%%% if kicking a creep."
"DOTA_Tooltip_ability_tusk_walrus_kick_lore" "Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs."
"DOTA_Tooltip_ability_tusk_walrus_kick_push_length" "KICK PUSH DISTANCE:"
"DOTA_Tooltip_ability_tusk_walrus_kick_move_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_kick_damage" "DAMAGE:"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly" "Snowball"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Description" "Inside Tusk's snowball."
"DOTA_Tooltip_modifier_tusk_frozen_sigil" "Ice Shards"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura" "Ice Shards"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description" "Slowing nearby enemy attack and movement speed."
"DOTA_Tooltip_modifier_tusk_walrus_punch" "Walrus Punch"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description" "Next unit will get punched!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "Walrus Punched"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time" "POW!"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow" "Walrus Kicked"
"DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_walrus_kick_air_time" "BAM!"
"DOTA_Tooltip_modifier_tusk_tag_team" "Tag Team"
"DOTA_Tooltip_modifier_tusk_tag_team_Description" "Movement speed slowed by 75% and taking extra physical damage."
"DOTA_Tooltip_modifier_tusk_tag_team_slow" "Tag Team Slow"
"DOTA_Tooltip_modifier_tusk_tag_team_slow_Description" "Movement speed slowed by 75%"
"DOTA_Tooltip_modifier_tusk_tag_team_aura" "Tag Team"
"DOTA_Tooltip_modifier_tusk_tag_team_aura_Description" "Slowing enemies and causing attacks against them to deal more physical damage."
//SKYWRATH MAGE
"DOTA_Tooltip_ability_skywrath_mage_shard_description" ""
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion" "Shield of the Scion"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_Description" "Every time Skywrath Mage deals magic damage to an enemy hero with an ability, he gains a buff that grants bonus Intelligence and Armor. Each charge stacks independently."
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_stack_duration" "STACK DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_intelligence" "BONUS INTELLIGENCE:"
"DOTA_Tooltip_ability_skywrath_mage_shield_of_the_scion_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "Arcane Bolt"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "The projectile moves very slowly (500 ms), providing 325 vision around it. Upon impact, it will reveal the target area for 3.34 seconds."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "Arcane Bolt cannot be disjointed."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "INT DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "Concussive Shot"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals %creep_damage_pct%%% damage to creeps."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "If no enemy heroes are in range or they are in fog, Concussive Shot targets the nearest enemy creep."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "Damages creeps around the impact area."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "Provides 400 vision around the projectile, and reveals the target area for 3.34 seconds upon impact."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius" "SHOT RANGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_speed_pct" "%SLOW:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "Ancient Seal"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_shard_description" "Ancient Seal debuff now causes other debuffs applied to last 50%% longer. Grants vision over the target."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "The magic damage resistance reduction doesn't affect creeps."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "Mystic Flare"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over %duration% seconds."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "Mystic Flare only affects Heroes; it does not damage illusions or creep heroes."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1" "Spell immune enemies do not count toward the damage distribution."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note2" "Mystic Flare will damage enemy creeps if no enemy heroes are present."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_description" "When Skywrath Mage casts Mystic Flare, another Mystic Flare will be created on the position of a different random target enemy within %scepter_radius% range. Heroes will take priority."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_scepter_description" "When Skywrath Mage casts Arcane Bolt, a different random target within %scepter_radius% range willl be hit with the same ability. Heroes will take priority."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_scepter_description" "When Skywrath Mage casts Concussive Shot, a different random target within cast range will be hit with the same ability. Heroes will take priority."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_scepter_description" "Anytime Skywrath Mage casts Ancient Seal, a different random target within %scepter_radius% range will be affected by the same ability. Heroes will take priority."
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "Concussive Shot"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "Ancient Seal"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "Silenced and magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter" "Shield of the Scion"
"DOTA_Tooltip_modifier_skywrath_mage_shard_bonus_counter_Description" "Gaining %dMODIFIER_PROPERTY_TOOLTIP% Intelligence and %dMODIFIER_PROPERTY_TOOLTIP2% Armor."
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil" "Mist Coil"
"DOTA_Tooltip_ability_abaddon_death_coil_Description" "Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health."
"DOTA_Tooltip_ability_abaddon_death_coil_Lore" "A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will."
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "DAMAGE/HEAL:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "%SELF DAMAGE:"
"DOTA_Tooltip_ability_abaddon_death_coil_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_abaddon_death_coil_Note0" "Abaddon can not kill himself with this skill."
"DOTA_Tooltip_ability_abaddon_aphotic_shield" "Aphotic Shield"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "The powers of the black mist rise to absorb attacks like the black mist absorbs light."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "DURATION:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "MAX DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "BURST RADIUS:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note0" "The max damage is always dealt whether the shield is destroyed by expiring or absorbing damage."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Note1" "The explosion does not damage units hidden by the fog of war."
"DOTA_Tooltip_ability_abaddon_frostmourne" "Curse of Avernus"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description" "Abaddon strikes an enemy, slowing the target's movement speed. If the target gets hit %hit_count% times, they become affected by a chilling curse causing them to be silenced and slowed, and all attacks against them gain an attack speed boost."
"DOTA_Tooltip_ability_abaddon_frostmourne_shard_description" "Causes Mist Coil to deal Abaddon's attack damage on impact. Increases Curse of Avernus base slow."
"DOTA_Tooltip_ability_abaddon_frostmourne_abilitydraft_note" "Shard upgrade effects require Mist Coil and/or Aphotic Shield to be drafted."
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "While the baptized draw strength from the Font, the gifts of Avernus are debilitating to the uninitiated."
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_duration" "BASIC DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_movement_speed" "%BASIC SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_duration" "CURSE DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_slow" "%CURSE SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_curse_attack_speed" "CURSE ATTACK SPEED:"
"DOTA_Tooltip_ability_abaddon_borrowed_time" "Borrowed Time"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below %hp_threshold%.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew."
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter" "DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_scepter" "RANGE:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_ally_threshold_scepter" "DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_scepter_description" "Increases duration. While Borrowed Time is active, anytime an ally takes more than %ally_threshold_scepter% damage while within %redirect_range_scepter% range of Abaddon, an individual Mist Coil will automatically fire towards that ally."
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note0" "Borrowed Time can be manually activated while Abaddon is disabled, but not while silenced. The passive activation can still occur while silenced."
"DOTA_Tooltip_ability_abaddon_borrowed_time_Note1" "Aphotic Shield does not block any damage to Abaddon when Borrowed Time is active, allowing him to heal."
"DOTA_Tooltip_modifier_abaddon_borrowed_time" "Borrowed Time"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "All damage taken by Abaddon heals him instead."
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect" "Borrowed Time Redirect"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Description" "Anytime a nearby ally takes more than a set amount of damage, an individual Mist Coil will automatically fire towards that ally."
"DOTA_Tooltip_modifier_abaddon_aphotic_shield" "Aphotic Shield"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "Absorbing damage; upon absorbing the max damage, explodes and deals damage in an area."
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff" "Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus" "Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_bonus_Description" "Silenced and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking units gain bonus attack speed."
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% bonus attack speed."
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp" "Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_shard_description" "Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_abilitydraft_note" "Echo Stomp will still apply both the physical and magical damage values regardless of Astral Spirit being drafted."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Note0" "If a unit is hit by Astral Spirit and Elder Titan, they will take both instances of damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration" "SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_wake_damage_limit" "WAKEUP DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_AbilityCooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage" "STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duration" "SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_wake_damage_limit" "WAKE THRESHOLD:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through.\n\nThe Astral Spirit can be controlled and possesses the Echo Stomp, Return Spirit, and Natural Order abilities."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_scepter_description" "Causes Elder Titan to become spell immune for %scepter_magic_immune_per_hero% seconds per affected enemy Hero when the spirit returns."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duration" "DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creeps" "%BONUS SPEED (CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroes" "%BONUS SPEED (HEROES):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps" "BONUS DAMAGE (CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes" "BONUS DAMAGE (HEROES):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_creeps" "BONUS ARMOR (CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_armor_heroes" "BONUS ARMOR (HEROES):"
"DOTA_Tooltip_ability_elder_titan_return_spirit" "Return Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "Returns the Astral Spirit to Elder Titan."
"DOTA_Tooltip_ability_elder_titan_move_spirit" "Move Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_move_spirit_Description" "Moves the Astral Spirit to target location."
"DOTA_Tooltip_ability_elder_titan_natural_order" "Natural Order"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description" "Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit."
"DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "As it was at the beginning, Elder Titan makes it so again."
"DOTA_Tooltip_ability_elder_titan_natural_order_Note0" "When the Astral Spirit isn't present, both the armor and magic armor reduction is centered around Elder Titan."
"DOTA_Tooltip_ability_elder_titan_natural_order_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_pct" "%BASE ARMOR REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_pct" "%BASE RESIST REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit" "Natural Order"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Note0" "When the Astral Spirit isn't present, both the armor and magic armor reduction is centered around Elder Titan."
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Description" "Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit."
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_Lore" "As it was at the beginning, Elder Titan makes it so again."
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_armor_reduction_pct" "%BASE ARMOR REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_spirit_magic_resistance_pct" "%BASE RESIST REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_abilitydraft_note" "Magic resist reduction will only apply if Astral Spirit has also been drafted."
"DOTA_Tooltip_ability_elder_titan_earth_splitter" "Earth Splitter"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "That which he created, the titan tears asunder."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "CRACK WIDTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "CRACK LENGTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "IMPLODE DELAY:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp" "Echo Stomp"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "Knocked asleep by Elder Titan."
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune" "Astral Spirit"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_magic_immune_description" "Providing spell immunity"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "Astral Spirit"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "Astral Titan Buff"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed, %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_elder_titan_natural_order" "Natural Order"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description" "Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit" "Natural Order"
"DOTA_Tooltip_modifier_elder_titan_natural_order_spirit_Description" "Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor" "Natural Order Armor Reduction"
"DOTA_Tooltip_modifier_elder_titan_natural_order_armor_Description" "Reducing base armor by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance" "Natural Order Magic Resistance Reduction"
"DOTA_Tooltip_modifier_elder_titan_natural_order_magic_resistance_Description" "Reducing base magic damage resistance by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter" "Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter" "Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and disarmed."
//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "Overwhelming Odds"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Description" "Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_description" "Overwhelming Odds now grants armor for every unit hit and has increased duration."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "The archers of Stonehall are ready at Tresdin's command."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "RADIUS:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_unit" "DAMAGE PER CREEP:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_per_hero" "DAMAGE PER HERO:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion_dmg_pct" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_creeps" "%BONUS SPEED (CREEPS):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_speed_heroes" "%BONUS SPEED (HEROES):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration" "SPEED DURATION:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_creep" "ARMOR PER CREEP:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_armor_per_hero" "ARMOR PER HERO:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_shard_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack" "Press The Attack"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Description" "Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_shard_description" "Press The Attack targets now gain Spell Immunity for 1.75 seconds. Reduces cooldown by 2 seconds."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "The rallying horn of the Bronze Legion is able to inspire any heart."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen" "HP REGEN:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage" "Moment of Courage"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Description" "When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_chance" "%CHANCE TO COUNTERATTACK:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_legion_commander_duel" "Duel"
"DOTA_Tooltip_ability_legion_commander_duel_Description" "Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage."
"DOTA_Tooltip_ability_legion_commander_duel_duration" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_duel_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_duel_duration_scepter" "DURATION:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_description" "Increases Duel duration and reduces cooldown. Legion Commander and her opponent take reduced damage from other sources."
"DOTA_Tooltip_ability_legion_commander_duel_Note0" "Duels will end if the units are pushed 2000 units apart."
"DOTA_Tooltip_ability_legion_commander_duel_Note1" "Winning a Duel automatically casts Press the Attack on yourself."
"DOTA_Tooltip_ability_legion_commander_duel_Lore" "To face a soldier of Stonehall in single combat is a challenge few can resist."
"DOTA_Tooltip_ability_legion_commander_duel_AbilityCooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_legion_commander_duel_scepter_damage_reduction_pct" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "Overwhelming Odds"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_legion_commander_press_the_attack" "Press the Attack"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen."
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity" "Press the Attack"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_immunity_Description" "Spell Immune"
"DOTA_Tooltip_modifier_legion_commander_duel" "Duel"
"DOTA_Tooltip_modifier_legion_commander_duel_Description" "Dueling until opponent dies or the effect ends."
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "Duel Victory Damage"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Description" "Gaining bonus damage permanently from won duels."
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal" "Moment of Courage"
"DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifesteal_Description" "The next attack will have maximum attack speed."
//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains" "Searing Chains"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "DURATION:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "UNIT COUNT:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "Targets are chosen randomly around Xin."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "Does not affect Spell Immune or invisible units."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore" "Xin's harshest lessons often employed the use of red-hot chains."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "Sleight of Fist"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_damage" "BONUS HERO DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interval" "ATTACK INTERVAL:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "Targets are determined when the spell is cast."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1" "A regular attack is done to each target every %attack_interval% seconds."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "Abilities and items can be used while Sleight of Fist is active."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore" "The studied warrior must whip and weave through its enemies, burning each without pause."
"DOTA_Tooltip_ability_ember_spirit_flame_guard" "Flame Guard"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "DURATION:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "MAGIC ABSORB:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_shield_pct_absorb" "%PERCENTAGE ABSORBED:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "Magic damage reduction is calculated before any reductions."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore" "An enemy should never be allowed to approach without difficulty."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "Activate Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Description" "Select the Fire Remnant to arrive at."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore" "With blazing speed does a spirit fly!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant" "Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "Sends a Fire Remnant that runs to the target location at %speed_multiplier%%% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_description" "Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_description" "Increases cast range, initial remnant speed, and maximum charges."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "DURATION:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_range" "RANGE:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_scepter_speed_multiplier" "SPEED MULTIPLIER:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "Starts with 3 charges (maximum)."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore" "By the spirit's power are Xin's teachings spread anew."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_radius" "BURN RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_shard_charge_radius" "CHARGE RADIUS:"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains" "Searing Chains"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "Locked in place by Searing Chains. Cannot blink or move, taking damage per second."
"DOTA_Tooltip_modifier_ember_spirit_flame_guard" "Flame Guard"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "Absorbing magic damage, and dealing magic damage in an area of effect."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter" "Fire Remnant Charges"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_Description" "You may activate a Fire Remnant whenever there is a charge available."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "Fire Remnant Duration"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Description" "Fire Remnants expire after 45 seconds."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "Fire Remnant"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "Charging to a Fire Remnant."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff" "Fire Remnant"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_shard_debuff_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_charge_counter" "Sleight of Fist Charges"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster" "Sleight of Fist"
"DOTA_Tooltip_modifier_ember_spirit_sleight_of_fist_caster_Description" "Attacking all enemies in the targeted area of effect."
// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash" "Boulder Smash"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a %remnant_smash_radius_tooltip% radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "It is with the power of a mountain that Earth Spirit strikes his enemies."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_abilitydraft_note" "Stone Remnant combination require drafting Magnetize to get the Stone Remnants."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe" "REMNANT SMASH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_move_slow" "%SLOW AMOUNT:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "TRAVEL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "DISTANCE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "Rolling Boulder"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls toward the target location, dealing %damage% + %damage_str%%% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_abilitydraft_note" "Stone Remnant combination require drafting Magnetize to get the Stone Remnants."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "SPEED:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "SPEED (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance_multiplier" "DISTANCE MULTIPLIER (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_bonus_duration" "ROCK BONUS STUN DURATION:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0" "Rolling over a Stone Remnant will destroy the Remnant."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1" "The boulder has a radius of 160."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "Geomagnetic Grip"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0" "Will not work on a unit inside Chronosphere, Duel, or Black Hole."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1" "Geomagnetic Grip can also target allied creeps."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_abilitydraft_note" "Requires Magnetize to also be drafted to utilize stone remnants."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "REMNANT DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second" "REMNANT PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_per_second_heroes" "HERO PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller" "Stone Remnant"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time."
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_description" "Causes Stone Remnant to provide ground vision. Increases the amount of remnants by %shard_tooltip%."
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_bonus_charges" "BONUS CHARGES:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_shard_vision_radius" "VISION RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "DURATION:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore" "Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth."
"DOTA_Tooltip_ability_earth_spirit_magnetize" "Magnetize"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects."
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "MAGNETIZE DURATION:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "REMNANT REFRESH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radius" "REMNANT EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore" "At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in."
"DOTA_Tooltip_ability_earth_spirit_magnetize_abilitydraft_note" "Also grants Stone Remnant ability. Acquiring Scepter will grant the Enchant Remnant ability."
"DOTA_Tooltip_ability_earth_spirit_petrify" "Enchant Remnant"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description" "Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br>
Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
Has a larger cast range when cast on an ally hero."
"DOTA_Tooltip_ability_earth_spirit_petrify_duration" "REMNANT DURATION:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage" "SHATTER DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe" "SHATTER RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_petrify_ally_cast_range" "CAST RANGE ON ALLIES:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore" "Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army."
"DOTA_Tooltip_ability_earth_spirit_petrify_Note0" "Earth Spirit himself can be targeted by Boulder Smash if he is enchanted."
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter" "Stone Remnant Charges"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_Description" "You can only place a Stone Remnant when you have a charge available. Charges slowly restore over time."
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence" "Boulder Smash Silence"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Description" "Silenced by a Stone from Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash" "Boulder Smash"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff" "Boulder Smash"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_debuff_Description" "Hit by Earth Spirit's Boulder Smash, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. "
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster" "Rolling Boulder"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow" "Rolling Boulder Slow"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Description" "Hit by Earth Spirit's Rolling Boulder, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff" "Silenced"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "Geomagnetic Grip"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description" "Being pulled to Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_magnetize" "Magnetize"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "Magnetized by Earth Spirit and taking damage per second. Moving near one of Earth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes and refreshing the debuff."
"DOTA_Tooltip_modifier_earthspirit_petrify" "Enchant Remnant"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description" "Target is temporarily transformed into a Stone Remnant."
//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm" "Firestorm"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_description" "Firestorm can be self-targeted. When used that way, the Firestorm follows Underlord around. The wave count is increased, and tick rate / duration time occur more quickly."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "The flames of conquest blaze forth from the darkest depths of the abyss."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "WAVE COUNT:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "WAVE DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "WAVE INTERVAL:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "%MAX HP BURN DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_count_bonus" "WAVE COUNT BONUS:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_shard_wave_interval_reduction" "%DURATION / INTERVAL REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "Pit of Malice"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description" "A deadly pit is conjured at the target location; any unit that enters will be rooted. Each enemy unit within the pit are affected every %pit_interval% seconds."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_scepter_description" "Slows enemy movement speed in the Pit of Malice."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes those who defy his will."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duration" "PIT DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_speed_bonus" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_interval" "DISABLE INTERVAL:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_duration" "DISABLE DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "Atrophy Aura"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description" "Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage."
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" "To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one's soul."
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduction_pct" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_creep" "BONUS DAMAGE(CREEP):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_from_hero" "BONUS DAMAGE(HERO):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage_duration" "DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal" "Fiend's Gate"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_scepter_description" "Summons a Pit of Malice around each of the portals."
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Lore" "They come without warning, leaving fire and blood where kingdoms once flourished."
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_Description" "Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain Damage Reduction and Movement Speed. Portals have to be at least %minimum_distance% away from each other."
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_cast_range" "CAST RANGE:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_damage_reduction" "%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_bonus_ms" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_duration" "DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_portal_channel_time" "CHANNELING TIME:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift" "Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description" "Opens a dark rift at the targeted friendly unit's or building's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore" "They come without warning, leaving fire and blood where kingdoms once flourished."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius" "TELEPORT RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift" "Cancel Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Description" "Stop the teleport."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Note0" "Double-click to teleport to your team's base fountain."
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "Firestorm"
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Description" "Taking damage over time."
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare" "Pit of Malice"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Description" "Ensnared by Pit of Malice, cannot move or blink."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description" "Reducing the damage of nearby enemies."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_counter_Description" "Receiving %dMODIFIER_PROPERTY_TOOLTIP% bonus damage."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter" "Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_scepter_Description" "Receiving bonus damage."
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift" "Dark Rift"
"DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description" "Underlord is teleporting to this unit."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff" "Atrophy Aura Permanent Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_permanent_buff_PostGame" "Gained bonus damage."
"DOTA_Tooltip_modifier_underlord_portal_buff" "Fiend's Gate"
"DOTA_Tooltip_modifier_underlord_portal_buff_description" "Gaining %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% damage reduction and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow" "Pit of Malice"
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
//
//PHOENIX
"DOTA_Tooltip_ability_phoenix_icarus_dive" "Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends."
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures."
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%HP COST:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "DIVE LENGTH:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct" "%MOVE SLOW:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "Icarus Dive has a %dive_duration% second travel duration, and can be cancelled by casting the ability again while in flight."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "Stop Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "Immediately cancels the dive."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "SCREE!"
"DOTA_Tooltip_ability_phoenix_fire_spirits" "Fire Spirits"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced."
"DOTA_Tooltip_ability_phoenix_fire_spirits_shard_description" "Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time."
"DOTA_Tooltip_ability_phoenix_fire_spirits_Note0" "Fire Spirits reveal the area they strike for 1 second."
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light."
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%HP COST:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "RADIUS:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "Launch Fire Spirit"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced."
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Note0" "Fire Spirits reveal the area they strike for 1 second."
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "PKAWW! BOOM"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%HP COST:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration" "SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "RADIUS:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_sun_ray" "Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description" "Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire."
"DOTA_Tooltip_ability_phoenix_sun_ray_shard_description" "Allows Sun Ray to be cast during Supernova, and slows affected enemies by %shard_move_slow_pct%%%."
"DOTA_Tooltip_ability_phoenix_sun_ray_abilitydraft_note" "In Ability Draft, Sun Ray movement is disabled. The hero can only turn in place while Sun Ray is active."
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "The vent through which such stellar energy flows is mere atoms wide."
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%HEALTH COST PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_damage" "BASE DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage" "%MAX DAMAGE:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_heal" "BASE HEAL PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal" "%MAX HEAL:"
"DOTA_Tooltip_ability_phoenix_sun_ray_abilityduration" "MAX DURATION:"
"DOTA_Tooltip_ability_phoenix_sun_ray_Note0" "Sun Ray has a width of %radius% units, and a length of %abilitycastrange% units."
"DOTA_Tooltip_ability_phoenix_sun_ray_Note1" "Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept."
"DOTA_Tooltip_ability_phoenix_sun_ray_Note2" "Phoenix can use items and abilities without canceling Sun Ray."
"DOTA_Tooltip_ability_phoenix_sun_ray_stop" "Stop Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "Immediately stops the Sun Ray."
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "CHIRP!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "Toggle Movement"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "Toggles slow forward movement during Sun Ray firing."
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Note0" "Sun Ray allows Phoenix to move over cliffs and trees."
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty" ""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Description" ""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "SQAWRK!"
"DOTA_Tooltip_ability_phoenix_supernova" "Supernova"
"DOTA_Tooltip_ability_phoenix_supernova_Description" "The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %abilityduration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_phoenix_supernova_scepter_description" "Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together."
"DOTA_Tooltip_ability_phoenix_supernova_Lore" "The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity."
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_phoenix_supernova_abilityduration" "DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepter" "CAST RANGE:"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "Icarus Dive Burn"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "Fire Spirit Burn"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage every second and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "Fire Spirits"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "Fire Spirits ready to launch."
"DOTA_Tooltip_modifier_phoenix_sun_ray" "Sun Ray"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "Firing Sun Ray beam."
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow" "Sun Ray"
"DOTA_Tooltip_modifier_phoenix_sun_ray_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_phoenix_supernova_hiding" "Sun Form"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun" "Sun Form"
"DOTA_Tooltip_modifier_phoenix_sun_Description" "Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun_debuff" "Sun Burn"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
// TERRORBLADE
"DOTA_Tooltip_ability_terrorblade_reflection" "Reflection"
"DOTA_Tooltip_ability_terrorblade_reflection_Description" "Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes are slowed and attacked by their reflection."
"DOTA_Tooltip_ability_terrorblade_reflection_Lore" "In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others."
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "REFLECTION DURATION:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_tooltip" "%REFLECTION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_terrorblade_reflection_range" "RADIUS:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0" "Reflections are untargetable, invulnerable illusions, that will be destroyed if the slow debuff is removed."
"DOTA_Tooltip_ability_terrorblade_reflection_Note1" "Reflections can only attack their source."
"DOTA_Tooltip_ability_terrorblade_conjure_image" "Conjure Image"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "Creates an illusion of Terrorblade that deals damage."
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrorblades!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Note0" "Illusions created by Conjure Image are visually different for enemies."
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing_tooltip" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming_damage_total_tooltip" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis" "Metamorphosis"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within %metamorph_aura_tooltip% range will also be transformed by Metamorphosis."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_abilitydraft_note" "Scepter: Access Terror Wave by toggling auto-cast on Metamorphosis."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "DURATION:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_time" "TRANSFORMATION TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_range" "ATTACK RANGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_tooltip" "ILLUSION AURA RADIUS:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0" "Cooldowns of items that are different for ranged and melee units will be based on which form Terrorblade was in when the item was used."
"DOTA_Tooltip_ability_terrorblade_sunder" "Sunder"
"DOTA_Tooltip_ability_terrorblade_sunder_Description" "Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain."
"DOTA_Tooltip_ability_terrorblade_sunder_Lore" "You didn't need that life, did you? The demon marauder steals that which you hold most dear."
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%MINIMUM HP SWAP:"
"DOTA_Tooltip_ability_terrorblade_terror_wave" "Terror Wave"
"DOTA_Tooltip_ability_terrorblade_terror_wave_Description" "Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact, and grants Terrorblade Metamorphosis for a short time."
"DOTA_Tooltip_ability_terrorblade_terror_wave_fear_duration" "FEAR DURATION:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_radius" "RADIUS:"
"DOTA_Tooltip_ability_terrorblade_terror_wave_scepter_meta_duration" "METAMORPHOSIS DURATION:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal" "Demon Zeal"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_Description" "Costs part of Terrorblade's current HP to cast, dispelling Terrorblade and providing bonus movement and attack speed. The bonuses are stronger out of Metamorphosis.
DISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_health_cost_pct" "%CURRENT HEALTH COST:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_movement_speed" "BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_berserk_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_duration" "DURATION:"
"DOTA_Tooltip_ability_terrorblade_demon_zeal_melee_bonus" "%MELEE BONUS:"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow" "Reflection"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and being attacked by Terrorblade's reflection."
"DOTA_Tooltip_modifier_terrorblade_metamorphosis" "Metamorphosis"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "Powerful demon form with a ranged attack."
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura" "Metamorphosis"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_Description" "Powerful demon form with a ranged attack."
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier" "Metamorphosis Aura"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_applier_Description" "Terrorblade's nearby illusions will match his current form."
"DOTA_Tooltip_modifier_terrorblade_fear" "Fear"
"DOTA_Tooltip_modifier_terrorblade_fear_Description" "Feared by Terrorblade's Metamorphosis."
"DOTA_Tooltip_modifier_terrorblade_demon_zeal" "Demon Zeal"
"DOTA_Tooltip_modifier_terrorblade_demon_zeal_Description" "Grants bonus move speed and attack speed."
// ORACLE
"DOTA_Tooltip_ability_oracle_fortunes_end" "Fortune's End"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description" "CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore" "The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body."
"DOTA_Tooltip_ability_oracle_fortunes_end_channel_time" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_oracle_fortunes_end_damage" "DAMAGE:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius" "RADIUS:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration" "MIN ROOT DURATION:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration" "MAX ROOT DURATION:"
"DOTA_Tooltip_ability_oracle_fates_edict" "Fate's Edict"
"DOTA_Tooltip_ability_oracle_fates_edict_Description" "Oracle enraptures a target, disarming them and granting them %magic_damage_resistance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies."
"DOTA_Tooltip_ability_oracle_fates_edict_scepter_Description" "Fate's Edict no longer causes allies to be disarmed or enemies to be immune to magic damage."
"DOTA_Tooltip_ability_oracle_fates_edict_Lore" "An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however..."
"DOTA_Tooltip_ability_oracle_fates_edict_duration" "DURATION:"
"DOTA_Tooltip_ability_oracle_fates_edict_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_oracle_purifying_flames" "Purifying Flames"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description" "Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies."
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore" "Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch."
"DOTA_Tooltip_ability_oracle_purifying_flames_damage" "DAMAGE:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second" "HEAL PER SECOND:"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip" "TOTAL HEAL:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration" "DURATION:"
"DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_oracle_purifying_flames_castpoint_scepter" "SCEPTER CAST POINT:"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0" "The healing from Purifying Flames can be stacked with itself."
"DOTA_Tooltip_ability_oracle_purifying_flames_Note1" "The damage from Purifying Flames cannot be lethal to allies."
"DOTA_Tooltip_ability_oracle_false_promise" "False Promise"
"DOTA_Tooltip_ability_oracle_false_promise_Description" "Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_oracle_false_promise_shard_description" "Causes False Promise to have a %shard_fade_time% second fade delay invisibility."
"DOTA_Tooltip_ability_oracle_false_promise_Lore" "Foes and false prophets oft make lies of men's fates."
"DOTA_Tooltip_ability_oracle_false_promise_duration" "DURATION:"
"DOTA_Tooltip_ability_oracle_false_promise_Note0" "Delayed damage and healing will take armor and magic resistance reductions into account when received."
"DOTA_Tooltip_ability_oracle_false_promise_Note1" "The delayed damage and healing takes effect as soon as the target becomes vulnerable."
"DOTA_Tooltip_ability_oracle_false_promise_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_oracle_false_promise_heal_amp_pct" "%DELAYED HEAL AMPLIFICATION:"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge" "Fortune's End Root"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description" "Dispelled of buffs, and rooted."
"DOTA_Tooltip_modifier_oracle_fates_edict" "Fate's Edict"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description" "Disarmed, magic damage resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_oracle_purifying_flames" "Purifying Flames Heal"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description" "Being healed by Purifying Flames."
"DOTA_Tooltip_modifier_oracle_false_promise_timer" "False Promise"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description" "Any healing or damage taken is delayed until False Promise ends. Delayed healing will be doubled."
"DOTA_Tooltip_ability_oracle_rain_of_destiny" "Rain of Destiny"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Description" "Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced heal amplification. Allies in the area heal and have increased incoming heal amplification."
"DOTA_Tooltip_ability_oracle_rain_of_destiny_Lore" "Through mixture of the astral and the atmospheric, Nerif bends a single reality into paradoxical alignment."
"DOTA_Tooltip_ability_oracle_rain_of_destiny_radius" "RADIUS:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_duration" "DURATION:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_damage" "DAMAGE/HEAL PER SECOND:"
"DOTA_Tooltip_ability_oracle_rain_of_destiny_heal_amp" "%HEAL AMPLIFICATION:"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny" "Rain of Destiny"
"DOTA_Tooltip_modifier_oracle_rain_of_destiny_Description" "Increases allies' heal amplification and reduces enemies' by %dMODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET%%%."
// TECHIES
"DOTA_Tooltip_ability_techies_land_mines" "Proximity Mines"
"DOTA_Tooltip_ability_techies_land_mines_Lore" "The bane of Toterin!"
"DOTA_Tooltip_ability_techies_land_mines_Description" "Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases up to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings."
"DOTA_Tooltip_ability_techies_land_mines_damage" "DAMAGE:"
"DOTA_Tooltip_ability_techies_land_mines_radius" "RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_building_damage_pct" "%BUILDING DAMAGE:"
"DOTA_Tooltip_ability_techies_land_mines_activation_delay" "ACTIVATION DELAY:"
"DOTA_Tooltip_ability_techies_land_mines_mres_reduction" "%MAGIC RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_techies_land_mines_burn_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_techies_land_mines_Note0" "Cannot be placed within %placement_radius% AoE of another Proximity Mine."
"DOTA_Tooltip_ability_techies_land_mines_Note1" "Proximity Mines do not block neutral creep camps from spawning."
"DOTA_Tooltip_ability_techies_land_mines_Note2" "Mines last until they explode or are destroyed."
"DOTA_Tooltip_ability_techies_land_mines_Note3" "Mines are triggered by invisible units."
"DOTA_Tooltip_ability_techies_land_mines_Note4" "Mines will not be triggered by some flying units."
"DOTA_Tooltip_ability_techies_land_mines_Note5" "Grants 30 gold if destroyed by an enemy hero."
"DOTA_Tooltip_ability_techies_land_mines_Note6" "Spell immune units will reveal mines, but not trigger detonation."
"DOTA_Tooltip_ability_techies_stasis_trap" "Stasis Trap"
"DOTA_Tooltip_ability_techies_stasis_trap_Description" "Plant an invisible trap that roots nearby enemy units instantly when triggered."
"DOTA_Tooltip_ability_techies_stasis_trap_Lore" "The scourge of Trapper Town!"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius" "TRIGGER RADIUS:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration" "ROOT DURATION:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_radius" "ROOT RADIUS:"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time" "TRAP FADE TIME:"
"DOTA_Tooltip_ability_techies_stasis_trap_cast_range_scepter_bonus" "BONUS SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_techies_stasis_trap_scepter_description" "Increases cast range."
"DOTA_Tooltip_ability_techies_stasis_trap_Note0" "Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate."
"DOTA_Tooltip_ability_techies_stasis_trap_Note1" "Stasis Traps are not triggered by invisible units."
"DOTA_Tooltip_ability_techies_stasis_trap_Note2" "Stasis Traps do not block neutral creep camps from spawning."
"DOTA_Tooltip_ability_techies_suicide" "Blast Off!"
"DOTA_Tooltip_ability_techies_suicide_Description" "Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health."
"DOTA_Tooltip_ability_techies_suicide_shard_description" "Increases Blast Off! cast range by %shard_bonus_cast_range% and applies a %shard_stun_duration% second stun to affected enemies."
"DOTA_Tooltip_ability_techies_suicide_Lore" "Where we going?"
"DOTA_Tooltip_ability_techies_suicide_damage" "FULL DAMAGE:"
"DOTA_Tooltip_ability_techies_suicide_radius" "RADIUS:"
"DOTA_Tooltip_ability_techies_suicide_silence_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_techies_suicide_hp_cost" "%CURRENT HP SELF DAMAGE:"
"DOTA_Tooltip_ability_techies_suicide_Note0" "The self-damage Techies receive from this blast is non-lethal."
"DOTA_Tooltip_ability_techies_suicide_Note1" "This ability destroys trees."
"DOTA_Tooltip_ability_techies_sticky_bomb" "Sticky Bomb"
"DOTA_Tooltip_ability_techies_sticky_bomb_Description" "Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds."
"DOTA_Tooltip_ability_techies_sticky_bomb_Lore" "Such revolutionary brilliance was meant to be shared."
"DOTA_Tooltip_ability_techies_sticky_bomb_radius" "STICK RADIUS:"
"DOTA_Tooltip_ability_techies_sticky_bomb_countdown" "EXPLOSION DELAY:"
"DOTA_Tooltip_ability_techies_sticky_bomb_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_techies_sticky_bomb_secondary_slow" "%SECONDARY MOVEMENT SLOW:"
"DOTA_Tooltip_ability_techies_sticky_bomb_explosion_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_techies_sticky_bomb_damage" "DAMAGE:"
"DOTA_Tooltip_ability_techies_reactive_tazer" "Reactive Tazer"
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_description" "Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally."
"DOTA_Tooltip_ability_techies_reactive_tazer_scepter_damage" "DAMAGE:"
"DOTA_Tooltip_ability_techies_reactive_tazer_Description" "Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius."
"DOTA_Tooltip_ability_techies_reactive_tazer_Lore" "A steady bomb hand prefers an abundance of personal space."
"DOTA_Tooltip_ability_techies_reactive_tazer_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_techies_reactive_tazer_stun_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_techies_reactive_tazer_disarm_duration" "DISARM DURATION:"
"DOTA_Tooltip_ability_techies_reactive_tazer_bonus_ms" "%MOVEMENT BONUS:"
"DOTA_Tooltip_ability_techies_remote_mines" "Remote Mines"
"DOTA_Tooltip_ability_techies_remote_mines_Description" "Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings."
"DOTA_Tooltip_ability_techies_remote_mines_scepter_description" "Increases damage and cast range."
"DOTA_Tooltip_ability_techies_remote_mines_abilitydraft_note" "Also grants Minefield Sign ability."
"DOTA_Tooltip_ability_techies_remote_mines_Lore" "The downfall of Dredger's Bight!"
"DOTA_Tooltip_ability_techies_remote_mines_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_techies_remote_mines_damage" "DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time" "FADE TIME:"
"DOTA_Tooltip_ability_techies_remote_mines_duration" "MINE DURATION:"
"DOTA_Tooltip_ability_techies_remote_mines_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter_bonus" "BONUS SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter" "SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines_Note0" "Grants 10 gold if destroyed by an enemy hero."
"DOTA_Tooltip_ability_techies_focused_detonate" "Focused Detonate"
"DOTA_Tooltip_ability_techies_focused_detonate_Description" "Detonate all remote mines in the target area."
"DOTA_Tooltip_ability_techies_focused_detonate_Lore" "Why light one fuse when you can light them all?"
"DOTA_Tooltip_ability_techies_focused_detonate_radius" "RADIUS:"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate" "PINPOINT DETONATE"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Description" "Detonate all selected remote mines."
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore" "Kablooey!"
"DOTA_Tooltip_ability_techies_minefield_sign" "Minefield Sign"
"DOTA_Tooltip_ability_techies_minefield_sign_Description" "Plant a warning sign, causing mines within it's radius to be invulnerable. Only one sign can exist at a time. Lasts %lifetime% seconds. "
"DOTA_Tooltip_ability_techies_minefield_sign_lifetime" "SIGN DURATION:"
"DOTA_Tooltip_ability_techies_minefield_sign_Lore" "Watch your step!"
"DOTA_Tooltip_ability_techies_minefield_sign_aura_radius" "EFFECT RADIUS:"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed" "Tazered"
"DOTA_Tooltip_modifier_techies_reactive_tazer_disarmed_Description" "Disarmed by Reactive Tazer"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter" "Proximity Mine Charges"
"DOTA_Tooltip_modifier_techies_land_mines_charge_counter_Description" "You can only place a Proximity Mine when you have a charge available. Charges slowly restore over time."
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned" "Stasis Trap Root"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description" "You found one of the Techies' Stasis Traps!"
"DOTA_Tooltip_modifier_techies_land_mines_count" "Proximity Mines Count"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description" "The number of Proximity Mines currently deployed."
"DOTA_Tooltip_modifier_techies_minefield_sign_aura" "Minefield Sign"
"DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description" "Hidden by the Techies' Minefield Sign."
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow" "Sticky Bomb"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary" "Sticky Bomb"
"DOTA_Tooltip_modifier_techies_sticky_bomb_slow_secondary_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_techies_reactive_tazer" "Reactive Tazer"
"DOTA_Tooltip_modifier_techies_reactive_tazer_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and zapping attackers."
"DOTA_Tooltip_modifier_techies_land_mine_burn" "Proximity Mine"
"DOTA_Tooltip_modifier_techies_land_mine_burn_Description" "Magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
// Winter Wyvern
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn" "Arctic Burn"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description" "Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of %percent_damage%%% of their current health each second. Her sight is also hardened against night's chill, granting her %night_vision_bonus% additional vision range at night while soaring."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_scepter_description" "Causes Arctic Burn to be a toggle ability, draining mana every second when active. Removes limit on number of attacks per target. Increases Winter Wyvern's movement speed."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore" "The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration" "FLIGHT DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonus" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage" "%HEALTH BURN:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_move_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration" "BURN DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonus" "ADDED NIGHT VISION RANGE:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter" "MANA PER SECOND:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_movement_scepter" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0" "Enemy units can only receive the Arctic Burn debuff once per cast."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1" "This ability does not affect Roshan."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2" "Reduces Winter Wyvern's attack point to %attack_point%."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note3" "The damage and slow from Arctic Burn can be dispelled."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast" "Splinter Blast"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description" "Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a %split_radius% base radius. Enemies struck by these splinters are slowed by %movespeed_slow_tooltip%%%."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore" "Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius" "SHATTER RADIUS:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow_tooltip" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0" "The primary projectile moves at %projectile_speed% movement speed, or reaches the target in %projectile_max_time% second, whichever is faster."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1" "The primary projectile cannot be disjointed."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace" "Cold Embrace"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description" "Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_shard_description" "When Cold Embrace ends, a Splinter Blast goes off at that location, hitting enemies within %shard_splinter_range% range. Reduces cooldown by %shard_cooldown_reduction% seconds."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_abilitydraft_note" "Shard upgrade requires also drafting Splinter Blast."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore" "From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration" "DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive" "BASE HEAL PER SECOND:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage" "%MAX HEAL PER SECOND:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse" "Winter's Curse"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description" "Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of Winter Wyvern or her controlled units."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore" "The oldest of the bookwurm’s spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius" "CURSE RADIUS:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reduction" "%CURSE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_speed" "CURSE ATTACK SPEED:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration" "CURSE DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0" "If the target dies to its allies, Winter Wyvern will receive credit for the kill."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1" "Will only pierce the spell immunity of the primary target, not the target's surrounding allies."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note2" "If there are no allies within range of the Cursed enemy for %early_out_timer% seconds the effect will end early."
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight" "Arctic Burn Flight"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Description" "Flying. Attacks travel further and faster, and slow enemies while burning them for a percentage of their current health."
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow" "Arctic Burn Slow"
"DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and losing a percentage of current health per second."
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow" "Splinter Blast Slow"
"DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace" "Cold Embrace"
"DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description" "Immune to physical damage, and regenerating health."
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse" "Winter's Curse"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description" "Cannot tell friend from foe."
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura" "Winter's Curse Target"
"DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Description" "Frozen in place, and will be attacked by nearby teammates."
// Arc Warden
"DOTA_Tooltip_ability_arc_warden_flux" "Flux"
"DOTA_Tooltip_ability_arc_warden_flux_Description" "Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The damage is not applied if another enemy unit is near the target."
"DOTA_Tooltip_ability_arc_warden_flux_Lore" "An infinitesimal fraction of the power which imprisoned the Ancients."
"DOTA_Tooltip_ability_arc_warden_flux_duration" "DURATION:"
"DOTA_Tooltip_ability_arc_warden_flux_damage_per_second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_arc_warden_flux_search_radius" "ALLY SEARCH RADIUS:"
"DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct" "%MOVEMENT SPEED SLOW:"
"DOTA_Tooltip_ability_arc_warden_flux_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field" "Magnetic Field"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Description" "Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field."
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_description" "Magnetic Field pushes enemies out of the area when cast and slows them while they are in it. Also provides allies inside with magic resistance."
"DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore" "Time and space are of little consequence to one as old as Zet."
"DOTA_Tooltip_ability_arc_warden_magnetic_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_duration" "DURATION:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonus" "ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance" "%EVASION BONUS:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_magic_resist" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_arc_warden_magnetic_field_shard_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith" "Spark Wraith"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Description" "Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit."
"DOTA_Tooltip_ability_arc_warden_spark_wraith_scepter_description" "Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its %scepter_activation_delay% second activation period. The new Spark Wraiths last %scepter_duration% seconds"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore" "Lesser fragments of Zet's original self."
"DOTA_Tooltip_ability_arc_warden_spark_wraith_Note0" "Spark Wraiths can not be disjointed."
"DOTA_Tooltip_ability_arc_warden_spark_wraith_radius" "SEARCH RADIUS:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay" "ACTIVATION DELAY:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_duration" "DURATION:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed" "WRAITH SPEED:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage" "DAMAGE:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_arc_warden_spark_wraith_move_speed_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_arc_warden_tempest_double" "Tempest Double"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Description" "Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double gives bounty gold to enemies when killed. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage."
"DOTA_Tooltip_ability_arc_warden_tempest_double_Lore" "Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony."
"DOTA_Tooltip_ability_arc_warden_tempest_double_duration" "DURATION:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_bounty" "BOUNTY GOLD:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_penalty_distance" "PENALTY DISTANCE:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_attack_damage_penalty" "%ATTACK DAMAGE PENALTY:"
"DOTA_Tooltip_ability_arc_warden_tempest_double_Note0" "Tempest Double and Refresher Orb cannot be used by the duplicate."
"DOTA_Tooltip_modifier_arc_warden_flux" "Flux"
"DOTA_Tooltip_modifier_arc_warden_flux_Description" "Taking damage when not near a friendly unit and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge" "Spark Wraith"
"DOTA_Tooltip_modifier_arc_warden_spark_wraith_purge_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed" "Magnetic Field"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_attack_speed_Description" "Gaining bonus %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and granting 100%% evasion from attacks outside the field."
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion" "Magnetic Field"
"DOTA_Tooltip_modifier_arc_warden_magnetic_field_evasion_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_arc_warden_tempest_double" "Tempest Double"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_Description" "A complete clone of Arc Warden that can use spells and items with the exception of Gem of True Sight and Divine Rapier."
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty" "Adrift"
"DOTA_Tooltip_modifier_arc_warden_tempest_double_distance_penalty_Description" "Outgoing damage reduced by %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% from being far from the real Arc Warden."
// Monkey King
"DOTA_Tooltip_ability_monkey_king_tree_dance" "Tree Dance"
"DOTA_Tooltip_ability_monkey_king_tree_dance_Description" "Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown."
"DOTA_Tooltip_ability_monkey_king_tree_dance_Lore" "Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach."
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note0" "Tree Dance cooldown starts upon landing."
"DOTA_Tooltip_ability_monkey_king_tree_dance_Note1" "Right-clicking the ground will have Monkey King drop from the tree."
"DOTA_Tooltip_ability_monkey_king_tree_dance_perched_jump_distance" "DISTANCE:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_jump_damage_cooldown" "DAMAGE COOLDOWN:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_damage_tooltip" "PRIMAL SPRING DAMAGE:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_impact_movement_slow_tooltip" "%PRIMAL SPRING SLOW:"
"DOTA_Tooltip_ability_monkey_king_tree_dance_abilitydraft_note" "For Ability Draft only, Tree Dance ability swaps with Primal Spring while you are perched on a tree. You can no longer jump to other trees without returning to the ground first."
"DOTA_Tooltip_ability_monkey_king_primal_spring" "Primal Spring"
"DOTA_Tooltip_ability_monkey_king_primal_spring_Description" "CHANNELED - Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration."
"DOTA_Tooltip_ability_monkey_king_primal_spring_Lore" "Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy."
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_damage" "DAMAGE:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_impact_slow_duration" "MAX SLOW DURATION:"
"DOTA_Tooltip_ability_monkey_king_primal_spring_max_distance" "MAX DISTANCE:"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_early" "Spring Early"
"DOTA_Tooltip_Ability_monkey_king_primal_spring_abilitychanneltime" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike" "Boundless Strike"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Description" "Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike."
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Lore" "The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach."
"DOTA_Tooltip_ability_monkey_king_boundless_strike_shard_Description" "When Boundless Strike is set to autocast, Monkey King leaps to the end of his staff as soon as Boundless Strike hits the ground."
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_cast_range" "DISTANCE:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_strike_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_monkey_king_boundless_strike_Note0" "Does not affect spell-immune enemies."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery" "Jingu Mastery"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Description" "Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Lore" "Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note0" "Hitting an enemy with Boundless Strike adds to the hit counter."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note1" "Repeatedly hitting an enemy refreshes the Jingu Mastery debuff duration."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note2" "Hit charges on enemies cannot be dispelled."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_Note3" "Jingu Mastery buff on self can be dispelled."
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_required_hits" "REQUIRED HITS:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_counter_duration" "COUNTER DURATION:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_charges" "CHARGES:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_lifesteal" "%BONUS LIFESTEAL:"
"DOTA_Tooltip_ability_monkey_king_mischief" "Mischief"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_description" "Mischief has a shorter cooldown, longer invulnerability period, no longer slows Monkey King and disjoints projectiles."
"DOTA_Tooltip_ability_monkey_king_mischief_shard_invul_duration" "INVULN DURATION:"
"DOTA_Tooltip_ability_monkey_king_mischief_shard_cooldown" "COOLDOWN:"
"DOTA_Tooltip_ability_monkey_king_mischief_Description" "Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for %invul_duration% seconds upon transforming."
"DOTA_Tooltip_ability_monkey_king_mischief_Lore" "Watch out for that tree."
"DOTA_Tooltip_ability_monkey_king_mischief_movespeed" "MOVE SPEED:"
"DOTA_Tooltip_ability_monkey_king_mischief_Note0" "If transformed into a courier, Monkey King matches the movement speed of the courier."
"DOTA_Tooltip_ability_monkey_king_untransform" "Revert Form"
"DOTA_Tooltip_ability_monkey_king_untransform_Description" "Reverts Monkey King's shape to his original form."
"DOTA_Tooltip_ability_monkey_king_wukongs_command" "Wukong's Command"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_abilitydraft_note" "Also grants Mischief"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Description" "Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration."
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_description" "Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby. Soldiers can now gain Jingu Mastery charges independently."
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Lore" "Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself."
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note0" "Soldiers do not receive Jingu Mastery bonuses."
"DOTA_Tooltip_ability_monkey_king_wukongs_command_Note1" "Soldiers do not copy Basher or Abyssal."
"DOTA_Tooltip_ability_monkey_king_wukongs_command_attack_speed" "SOLDIER ATK SPEED:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_duration" "DURATION:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_interval" "SOLDIER SPAWN INTERVAL:"
"DOTA_Tooltip_ability_monkey_king_wukongs_command_scepter_spawn_duration" "SOLDIER DURATION:"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun" "Boundless Strike"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_stun_Description" "Stunned by Monkey King's Boundless Strike"
"DOTA_Tooltip_modifier_monkey_king_boundless_strike_crit" "Boundless Strike Critical"
"DOTA_Tooltip_modifier_monkey_king_unperched_stunned" "Fell out of a tree; stunned"
"DOTA_Tooltip_modifier_monkey_king_spring_slow" "Primal Spring"
"DOTA_Tooltip_modifier_monkey_king_spring_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter" "Jingu Mastery"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_counter_Description" "Hits from Monkey King"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses" "Jingu Mastery"
"DOTA_Tooltip_modifier_monkey_king_quadruple_tap_bonuses_Description" "Bonus Damage and Lifesteal"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage" "Wukong's Command"
"DOTA_Tooltip_modifier_monkey_king_fur_army_bonus_damage_Description" "Bonus Armor"
"DOTA_Tooltip_modifier_monkey_king_transform" "Mischief"
"DOTA_Tooltip_modifier_monkey_king_transform_Description" "This unit is disguised."
// Dark Willow
"DOTA_Tooltip_ability_dark_willow_bramble_maze" "Bramble Maze"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Description" "Dark Willow creates a maze of brambles that grow in the target area after %initial_creation_delay% seconds. Enemies that walk into a bramble are rooted and take damage over time."
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Lore" "The fae realm exists all around you, merely waiting to draw you in..."
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note0" "Does not reveal rooted invisible enemies."
"DOTA_Tooltip_ability_dark_willow_bramble_maze_Note1" "Does not interrupt channeling spells upon rooting."
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_count" "BRAMBLE COUNT:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_duration" "PLACEMENT DURATION:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_duration" "LATCH ROOT DURATION:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_damage_per_tick" "DAMAGE PER TICK:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_latch_range" "BRAMBLE LATCH RADIUS:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_placement_range" "MAZE RADIUS:"
"DOTA_Tooltip_ability_dark_willow_bramble_maze_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm" "Shadow Realm"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Description" "Dark Willow recedes into the shadows, becoming untargetable. Her next attack has increased attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after %max_damage_duration% seconds."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Lore" "What you can't see will most definitely hurt you."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_scepter_description" "Attacking no longer takes Dark Willow out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note0" "Disjoints projectiles upon cast."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note1" "Grants phased movement."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_Note2" "Spells which require vision cannot affect Dark Willow in the Shadow Realm."
"DOTA_Tooltip_ability_dark_willow_shadow_realm_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_attack_range_bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_dark_willow_shadow_realm_max_damage_duration" "MAX DAMAGE DURATION:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown" "Cursed Crown"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Description" "Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned."
"DOTA_Tooltip_ability_dark_willow_cursed_crown_shard_description" "Cursed Crown creates %shard_bramble_amount% brambles in a %shard_spawn_radius% radius around the target after the counter ends. Triggers even upon dispel. Reduces stun delay by %shard_delay_reduction% second."
"DOTA_Tooltip_ability_dark_willow_cursed_crown_Lore" "Didn't anyone ever tell you? Never strike a deal with a fairy..."
"DOTA_Tooltip_ability_dark_willow_cursed_crown_delay" "DELAY:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_stun_radius" "STUN RADIUS:"
"DOTA_Tooltip_ability_dark_willow_cursed_crown_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_dark_willow_terrorize" "Terrorize"
"DOTA_Tooltip_ability_dark_willow_terrorize_abilitydraft_note" "Also grants Bedlam ability."
"DOTA_Tooltip_ability_dark_willow_terrorize_Description" "Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active."
"DOTA_Tooltip_ability_dark_willow_terrorize_Lore" "You think you know the first thing about fear? Jex'll show you what that word truly means..."
"DOTA_Tooltip_ability_dark_willow_terrorize_Note0" "Terrorize provides vision on affected units."
"DOTA_Tooltip_ability_dark_willow_terrorize_destination_status_duration" "FEAR DURATION:"
"DOTA_Tooltip_ability_dark_willow_bedlam" "Bedlam"
"DOTA_Tooltip_ability_dark_willow_bedlam_Description" "Dark Willow's pet wisp roams around her for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active."
"DOTA_Tooltip_ability_dark_willow_bedlam_Lore" "You'll have to excuse my friend Jex. He's really into murder."
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_interval" "ATTACK INTERVAL:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_radius" "ATTACK RADIUS:"
"DOTA_Tooltip_ability_dark_willow_bedlam_attack_targets" "ATTACK TARGETS:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_radius" "ROAMING RADIUS:"
"DOTA_Tooltip_ability_dark_willow_bedlam_roaming_duration" "ROAMING DURATION:"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze" "Bramble Maze"
"DOTA_Tooltip_modifier_dark_willow_bramble_maze_Description" "Rooted, cannot move."
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff" "Shadow Realm"
"DOTA_Tooltip_modifier_dark_willow_shadow_realm_buff_Description" "Untargetable and gaining bonus magic damage."
"DOTA_Tooltip_modifier_dark_willow_cursed_crown" "Cursed Crown"
"DOTA_Tooltip_modifier_dark_willow_cursed_crown_Description" "About to be stunned by Cursed Crown."
"DOTA_Tooltip_modifier_dark_willow_debuff_fear" "Terrorize"
"DOTA_Tooltip_modifier_dark_willow_debuff_fear_Description" "Running to home base away from Dark Willow."
"DOTA_Tooltip_modifier_dark_willow_bedlam" "Bedlam"
"DOTA_Tooltip_modifier_dark_willow_bedlam_Description" "A wisp swirls around Dark Willow and attacks enemies."
// PANGOLIER
"DOTA_Tooltip_ability_pangolier_swashbuckle" "Swashbuckle"
"DOTA_Tooltip_ability_pangolier_swashbuckle_Description" "Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.\n\nLucky Shot has a chance to activate from this damage."
"DOTA_Tooltip_ability_pangolier_swashbuckle_Lore" "The Pangolier's blade is even nimbler than his tongue."
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note0" "Attack modifiers have a chance to proc on Swashbuckle attacks."
"DOTA_Tooltip_ability_pangolier_swashbuckle_Note1" "Casting Swashbuckle during Rolling Thunder ends Rolling Thunder."
"DOTA_Tooltip_ability_pangolier_swashbuckle_dash_range" "DASH RANGE:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_range" "SLASH RANGE:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_start_radius" "SLASH WIDTH:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_damage" "DAMAGE PER STRIKE:"
"DOTA_Tooltip_ability_pangolier_swashbuckle_strikes" "STRIKES:"
"DOTA_Tooltip_ability_pangolier_shield_crash" "Shield Crash"
"DOTA_Tooltip_ability_pangolier_shield_crash_Description" "Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.\n\nForward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs."
"DOTA_Tooltip_ability_pangolier_shield_crash_scepter_description" "Causes Shield Crash to cast a 2-attack Swashbuckle every 90 degrees around your hero."
"DOTA_Tooltip_ability_pangolier_shield_crash_Lore" "Only in the midst of his enemies does the Pangolier truly thrive."
"DOTA_Tooltip_ability_pangolier_shield_crash_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pangolier_shield_crash_radius" "RADIUS:"
"DOTA_Tooltip_ability_pangolier_shield_crash_duration" "REDUCTION DURATION:"
"DOTA_Tooltip_ability_pangolier_shield_crash_hero_stacks" "%REDUCTION PER HERO:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow" "%SLOW:"
"DOTA_Tooltip_ability_pangolier_shield_crash_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_pangolier_heartpiercer" "Heartpiercer"
"DOTA_Tooltip_ability_pangolier_heartpiercer_Description" "Pangolier reads his enemies perfectly, deftly slipping his blade past defenses. Each attack has a chance to negate enemy armor and slow the target for a duration, activating after a short delay."
"DOTA_Tooltip_ability_pangolier_heartpiercer_Lore" "These fools know nothing of real armor..."
"DOTA_Tooltip_ability_pangolier_heartpiercer_Note0" "Does not proc when attacking Roshan or buildings."
"DOTA_Tooltip_ability_pangolier_heartpiercer_chance_pct" "%PIERCE CHANCE:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_slow_pct" "MOVE SLOW:"
"DOTA_Tooltip_ability_pangolier_heartpiercer_debuff_delay" "DEBUFF DELAY:"
"DOTA_Tooltip_ability_pangolier_lucky_shot" "Lucky Shot"
"DOTA_Tooltip_ability_pangolier_lucky_shot_Description" "Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to apply a Disarm and reduce armor on any damage dealt by Pangolier's attacks or abilities."
"DOTA_Tooltip_ability_pangolier_lucky_shot_Lore" "The Pangolier's blade is guided more often by whim than reason."
"DOTA_Tooltip_ability_pangolier_lucky_shot_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_lucky_shot_armor" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_pangolier_gyroshell" "Rolling Thunder"
"DOTA_Tooltip_ability_pangolier_gyroshell_Description" "Pangolier curls into a spell-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land. \n\nColliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_pangolier_gyroshell_Lore" "Where his ancestors sought only refuge, the Pangolier saw opportunity..."
"DOTA_Tooltip_ability_pangolier_gyroshell_Note0" "Enemies can be stunned multiple times per use, but cannot be affected a subsequent time until the previous stun duration ends."
"DOTA_Tooltip_ability_pangolier_gyroshell_Note1" "If Pangolier is disabled while rolling, he will continue to stun and knock enemies that come within range."
"DOTA_Tooltip_ability_pangolier_gyroshell_cast_time_tooltip" "TRANSFORM TIME:"
"DOTA_Tooltip_ability_pangolier_gyroshell_forward_move_speed" "ROLL SPEED:"
"DOTA_Tooltip_ability_pangolier_gyroshell_hit_radius" "RADIUS:"
"DOTA_Tooltip_ability_pangolier_gyroshell_knockback_radius" "KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop" "Stop Rolling"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_Description" "Halt!"
"DOTA_Tooltip_ability_pangolier_gyroshell_stop_lore" "Donté Panlin stops when he pleases."
"DOTA_Tooltip_modifier_pangolier_gyroshell" "Rolling Thunder"
"DOTA_Tooltip_modifier_pangolier_gyroshell_Description" "Naturally Magnificent!"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay" "Heartpiercer Activation"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_delay_Description" "About to be Heartpierced."
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff" "Heartpiercer"
"DOTA_Tooltip_modifier_pangolier_heartpiercer_debuff_Description" "Armor nullified and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff" "Shield Crash"
"DOTA_Tooltip_modifier_pangolier_shield_crash_buff_Description" "Blocking %fMODIFIER_PROPERTY_TOOLTIP%%% of incoming damage."
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump" "Shield Crash"
"DOTA_Tooltip_modifier_pangolier_shield_crash_jump_Description" "Are you watching?"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow" "Shield Crash"
"DOTA_Tooltip_modifier_pangolier_shield_crash_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned" "Rolling Thunder Stun"
"DOTA_Tooltip_modifier_pangolier_gyroshell_stunned_Description" "Stunned by Rolling Thunder"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet" "Ricochet!"
"DOTA_Tooltip_modifier_pangolier_gyroshell_ricochet_Description" "Pangolier ricochets and briefly loses control of his movement."
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm" "Lucky Shot"
"DOTA_Tooltip_modifier_pangolier_luckyshot_disarm_Description" "Disarmed. Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_pangolier_rollup" "Roll Up"
"DOTA_Tooltip_ability_pangolier_rollup_Description" "Pangolier curls into an immobile protective ball, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way."
"DOTA_Tooltip_ability_pangolier_rollup_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_rollup_rollup_bounce_duration" "ROLL AWAY DURATION:"
"DOTA_Tooltip_ability_pangolier_rollup_stop" "End Roll Up"
"DOTA_Tooltip_ability_pangolier_rollup_stop_Description" "Ends Pangolier's Roll Up early."
"DOTA_Tooltip_modifier_pangolier_rollup" "Roll Up"
"DOTA_Tooltip_modifier_pangolier_rollup_Description" "Magic Immune."
// GRIMSTROKE
"DOTA_Tooltip_ability_grimstroke_dark_artistry" "Stroke of Fate"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Description" "Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits."
"DOTA_Tooltip_ability_grimstroke_dark_artistry_Lore" "The corruptive force of Grimstroke's ink, drawn from the reservoir of his fallen people, consumes any enemy caught in its path."
"DOTA_Tooltip_ability_grimstroke_dark_artistry_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_bonus_damage_per_target" "BONUS DMG PER TARGET:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_movement_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_grimstroke_dark_artistry_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow" "Stroke of Fate"
"DOTA_Tooltip_modifier_grimstroke_dark_artistry_slow_Description" "This unit has slowed movement speed."
"DOTA_Tooltip_ability_grimstroke_ink_creature" "Phantom's Embrace"
"DOTA_Tooltip_ability_grimstroke_ink_creature_Description" "Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown.\n\nHero attacks against the phantom count as 3 attacks each."
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note0" "The phantom falls off if the target becomes invisible or spell immune."
"DOTA_Tooltip_ability_grimstroke_ink_creature_Note1" "The phantom will return if the target dies during the latch."
"DOTA_Tooltip_ability_grimstroke_ink_creature_Lore" "Grimstroke holds no sorrow for the downfall of his people. Only for Yaovhi, she who was most dear to him, does he feel even a semblance of longing."
"DOTA_Tooltip_ability_grimstroke_ink_creature_latch_duration" "LATCH DURATION:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_damage_per_second" "PHANTOM DPS:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_pop_damage" "REND DAMAGE:"
"DOTA_Tooltip_ability_grimstroke_ink_creature_destroy_attacks" "ATTACKS TO DESTROY:"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff" "Phantom's Embrace"
"DOTA_Tooltip_modifier_grimstroke_ink_creature_debuff_Description" "A phantom is silencing and damaging this unit."
"DOTA_Tooltip_ability_grimstroke_spirit_walk" "Ink Swell"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Description" "Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After %buff_duration% seconds it triggers, applying damage and stun in an area around the unit in proportion to how long ink tendril was near any hero."
"DOTA_Tooltip_ability_grimstroke_spirit_walk_shard_description" "Causes Ink Swell to deal %shard_bonus_damage_pct%%% more damage and heal the target for %shard_heal_pct%%% of the damage Ink Swell deals. Upon expiration, the target will receive a strong dispel.
DISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_Lore" "Now that the rise of the ink tide no longer threatens to overwhelm Grimstroke, its tendrils of power are never far from his hand."
"DOTA_Tooltip_ability_grimstroke_spirit_walk_buff_duration" "BUFF DURATION:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_movespeed_bonus_pct" "%MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_radius" "RADIUS:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_stun" "MAX STUN DURATION:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_max_threshold_duration" "MAX THRESHOLD DURATION:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_tick_dps_tooltip" "INK TENDRILS DPS:"
"DOTA_Tooltip_ability_grimstroke_spirit_walk_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff" "Ink Swell"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_buff_Description" "This unit has increased movement speed and is damaging nearby enemies."
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff" "Ink Swell"
"DOTA_Tooltip_modifier_grimstroke_spirit_walk_debuff_Description" "This unit is stunned."
"DOTA_Tooltip_ability_grimstroke_soul_chain" "Soulbind"
"DOTA_Tooltip_ability_grimstroke_soul_chain_Description" "Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius."
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note0" "If bound to another unit, affected units are leashed and prevented from blinking."
"DOTA_Tooltip_ability_grimstroke_soul_chain_Note1" "Provides vision of both leashed units."
"DOTA_Tooltip_ability_grimstroke_soul_chain_Lore" "The Ascended were chosen sons of Ashkavor, granted immense power by the bonds forged between their own souls and those they were charged with protecting. In the years that followed the ruination of his kin, Grimstroke discovered much more sinister applications for the binding rituals..."
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_duration" "DURATION:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_chain_latch_radius" "BIND RADIUS:"
"DOTA_Tooltip_ability_grimstroke_soul_chain_abilitycastrange" "CAST RANGE:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait" "Dark Portrait"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_description" "Creates an ink illusion of a target enemy hero. Illusion is spell immune, and has bonus movement speed and attack damage."
"DOTA_Tooltip_ability_grimstroke_dark_portrait_Lore" "No dark creation is beyond the skill of the master's hand."
"DOTA_Tooltip_ability_grimstroke_dark_portrait_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_movespeed_bonus" "%ILLUSION MOVESPEED BONUS:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_do_damage_percent_tooltip" "%ILLUSION OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_grimstroke_dark_portrait_images_take_damage_percent_tooltip" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_grimstroke_ink_over" "Ink Over"
"DOTA_Tooltip_ability_grimstroke_ink_over_Description" "Covers an enemy in ink for %duration% seconds, slowing their attack speed by %attack_speed%, movement speed by %move_speed%%% and dealing a total of %total_damage% damage over its duration."
"DOTA_Tooltip_ability_grimstroke_ink_over_duration" "DURATION:"
"DOTA_Tooltip_ability_grimstroke_ink_over_total_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_grimstroke_ink_over_attack_speed" "ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_grimstroke_ink_over_move_speed" "MOVE SPEED SLOW:"
"DOTA_Tooltip_modifier_grimstroke_shard_buff" "Ink Over"
"DOTA_Tooltip_modifier_grimstroke_shard_buff_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage every %fMODIFIER_PROPERTY_TOOLTIP% seconds. Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_grimstroke_soul_chain" "Soulbind"
"DOTA_Tooltip_modifier_grimstroke_soul_chain_Description" "Binding to nearby heroes. Leashed and prevented from blinking if bound."
"DOTA_Tooltip_modifier_grimstroke_scepter_buff" "Dark Portrait"
"DOTA_Tooltip_modifier_grimstroke_scepter_buff_Description" "Deals bonus damage and movement increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// MARS
"DOTA_Tooltip_ability_mars_spear" "Spear of Mars"
"DOTA_Tooltip_ability_mars_spear_Description" "Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned."
"DOTA_Tooltip_ability_mars_spear_shard_description" "Spear of Mars impales up to two units and leaves a fire trail behind that deals damage over time and slows movement speed."
"DOTA_Tooltip_ability_mars_spear_Lore" "The legendary Spear of Mars still glows with the heat of the forge god's fires."
"DOTA_Tooltip_ability_mars_spear_Note0" "Spear of Mars can hit invisible units and reveals them if they are stunned."
"DOTA_Tooltip_ability_mars_spear_Note1" "Spear of Mars will only pin a unit to cliffs onto elevated areas, otherwise it will push them off onto lower ground."
"DOTA_Tooltip_ability_mars_spear_spear_range" "CAST RANGE:"
"DOTA_Tooltip_ability_mars_spear_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_mars_spear_damage" "DAMAGE:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_duration" "TRAIL DURATION:"
"DOTA_Tooltip_ability_mars_spear_shard_trail_radius" "TRAIL RADIUS:"
"DOTA_Tooltip_ability_mars_spear_shard_dps" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_mars_spear_shard_move_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_mars_spear_shard_debuff_linger_duration" "DEBUFF LINGER DURATION:"
"DOTA_Tooltip_modifier_mars_spear_stun" "Spear of Mars"
"DOTA_Tooltip_modifier_mars_spear_stun_Description" "Stunned for %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn" "Spear of Mars"
"DOTA_Tooltip_modifier_special_mars_spear_burning_trail_burn_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage every second."
"DOTA_Tooltip_ability_mars_gods_rebuke" "God's Rebuke"
"DOTA_Tooltip_ability_mars_gods_rebuke_Description" "Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike."
"DOTA_Tooltip_ability_mars_gods_rebuke_Lore" "There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke."
"DOTA_Tooltip_ability_mars_gods_rebuke_Note0" "Attack modifiers have a chance to proc on God's Rebuke attacks."
"DOTA_Tooltip_ability_mars_gods_rebuke_radius" "DISTANCE:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow" "%KNOCKBACK SLOW:"
"DOTA_Tooltip_ability_mars_gods_rebuke_knockback_slow_duration" "KNOCKBACK SLOW DURATION:"
"DOTA_Tooltip_ability_mars_gods_rebuke_crit_mult" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_mars_gods_rebuke_bonus_damage_vs_heroes" "BONUS DAMAGE VS HEROES:"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow" "God's Rebuke"
"DOTA_Tooltip_modifier_mars_gods_rebuke_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_ability_mars_bulwark" "Bulwark"
"DOTA_Tooltip_ability_mars_bulwark_Description" "Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs %redirect_chance%%% of the attack projectiles aimed at Mars's allies towards Mars instead."
"DOTA_Tooltip_ability_mars_bulwark_scepter_description" "Creates invulnerable soldiers around Mars' front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage and slow enemies. An enemy can only be attacked by one soldier at a time."
"DOTA_Tooltip_ability_mars_bulwark_Lore" "Only the very foolish dare to fight fair with the god of war."
"DOTA_Tooltip_ability_mars_bulwark_Note0" "Redirect only works if the projectile targets are in a cone behind Mars or within 100 range of him."
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction" "%FRONT REDUCTION:"
"DOTA_Tooltip_ability_mars_bulwark_physical_damage_reduction_side" "%SIDE REDUCTION:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_speed_penatly" "%SPEED PENALTY WHEN ACTIVE:"
"DOTA_Tooltip_ability_mars_bulwark_redirect_range" "ACTIVE REDIRECT RANGE:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_pct" "%HIT MOVEMENT SLOW:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_movement_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_mars_bulwark_scepter_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_modifier_mars_bulwark" "Bulwark"
"DOTA_Tooltip_modifier_mars_bulwark_Description" "Blocking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% of each physical attack from the front, half from the sides."
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker" "Bulwark Soldiers"
"DOTA_Tooltip_modifier_mars_bulwark_soldier_thinker_Description" "Soldiers deal full damage +75 and apply procs. Attacks slow enemies by 30%% for 1 second. An enemy can only be attacked by one soldier at a time."
"DOTA_Tooltip_modifier_mars_scepter_damage_slow" "Bulwark"
"DOTA_Tooltip_modifier_mars_scepter_damage_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_mars_arena_of_blood" "Arena Of Blood"
"DOTA_Tooltip_ability_mars_arena_of_blood_Description" "After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back."
"DOTA_Tooltip_ability_mars_arena_of_blood_Lore" "The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands."
"DOTA_Tooltip_ability_mars_arena_of_blood_duration" "DURATION:"
"DOTA_Tooltip_ability_mars_arena_of_blood_radius" "RADIUS:"
"DOTA_Tooltip_ability_mars_arena_of_blood_spear_damage" "SPEAR DAMAGE:"
"DOTA_Tooltip_ability_mars_arena_of_blood_formation_time" "FORMATION TIME:"
"DOTA_Tooltip_modifier_mars_arena_of_blood" "Arena Of Blood"
"DOTA_Tooltip_modifier_mars_arena_of_blood_Description" "Blocks enemy attacks and movement."
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff" "Arena Of Blood"
"DOTA_Tooltip_modifier_mars_arena_of_blood_buff_Description" "+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% Health Regen"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_stun_duration" "+{s:value}s Spear of Mars Stun"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_bonus_damage" "+{s:value} Spear Of Mars Damage"
"DOTA_Tooltip_ability_special_bonus_unique_mars_arena_of_blood_hp_regen" "Arena Of Blood Grants Team +{s:value} HP Regen"
"DOTA_Tooltip_ability_special_bonus_unique_mars_gods_rebuke_extra_crit" "God's Rebuke +{s:bonus_crit_mult}% Crit"
"DOTA_Tooltip_ability_special_bonus_unique_mars_spear_cooldown" "-{s:value}s Spear Cooldown"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_cooldown" "-{s:bonus_AbilityCooldown}s God's Rebuke Cooldown"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_slow" "+{s:bonus_knockback_slow_duration}s God's Rebuke Slow"
"DOTA_Tooltip_ability_special_bonus_unique_mars_rebuke_radius" "+{s:bonus_radius} God's Rebuke Distance"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_speed" "-{s:bonus_redirect_speed_penatly}% Bulwark Movespeed Penalty"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_damage_reduction" "+{s:bonus_physical_damage_reduction}%/+{s:bonus_physical_damage_reduction_side}% Bulwark Front/Side damage reduction"
"DOTA_Tooltip_ability_special_bonus_unique_mars_bulwark_redirect_chance" "+{s:bonus_redirect_chance}% Bulwark Active Redirect Chance"
// VOID SPIRIT
"DOTA_Tooltip_ability_void_spirit_aether_remnant" "Aether Remnant"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Description" "Vector targeted. Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it."
"DOTA_Tooltip_ability_void_spirit_aether_remnant_shard_Description" "Increases Aether Remnant watch range and only pulls enemy hero units. Other units are still damaged, but the remnant is not destroyed. Decreases cooldown to %AbilityCooldown%s."
"DOTA_Tooltip_ability_void_spirit_aether_remnant_Lore" "Inai exists far beyond the scope of a single point in space and time."
"DOTA_Tooltip_ability_void_spirit_aether_remnant_pull_duration" "PULL DURATION:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_impact_damage" "DAMAGE:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_duration" "REMNANT LIFETIME:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_activation_delay" "ACTIVATION TIME:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_remnant_watch_distance" "WATCH RANGE:"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target" "Aether Remnant - Set Target"
"DOTA_Tooltip_ability_void_spirit_aether_remnant_set_target_Description" "Allows Void Spirit to assign a leash target to his remnants."
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull" "Aether Remnant"
"DOTA_Tooltip_modifier_void_spirit_aether_remnant_pull_Description" "This unit is being pulled towards an Aether Remnant."
"DOTA_Tooltip_ability_void_spirit_dissimilate" "Dissimilate"
"DOTA_Tooltip_ability_void_spirit_dissimilate_Description" "Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area."
"DOTA_Tooltip_ability_void_spirit_dissimilate_shard_description" "Adds a partial outer ring to Dissimilate. Increases damage by %shard_bonus_damage%."
"DOTA_Tooltip_ability_void_spirit_dissimilate_Lore" "Inai much prefers to observe our plane free from the confines of corporeal form."
"DOTA_Tooltip_ability_void_spirit_dissimilate_phase_duration" "PHASE DURATION:"
"DOTA_Tooltip_ability_void_spirit_dissimilate_armor_reduction" "ARMOR REDUCTION:"
"DOTA_Tooltip_ability_void_spirit_astral_step" "Astral Step"
"DOTA_Tooltip_ability_void_spirit_astral_step_Description" "Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for %pop_damage_delay% seconds and then detonates."
"DOTA_Tooltip_ability_void_spirit_astral_step_shard_Description" "Void Spirits attacks have a %attack_chance_pct%%% Chance, and Non-Ult Spells a %ability_chance_pct%%% Chance to put a Void Mark on the Enemy."
"DOTA_Tooltip_ability_void_spirit_astral_step_Note0" "Astral Step attacks do not cleave."
"DOTA_Tooltip_ability_void_spirit_astral_step_Lore" "A small step for Inai creates great devastation on the mortal plane."
"DOTA_Tooltip_ability_void_spirit_astral_step_bonus_damage" "BONUS ATTACK DAMAGE:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_charges" "MAX CHARGES:"
"DOTA_Tooltip_ability_void_spirit_astral_step_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_void_spirit_astral_step_max_travel_distance" "RANGE:"
//"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage_delay" "VOID MARK DAMAGE DELAY:"
"DOTA_Tooltip_ability_void_spirit_astral_step_pop_damage" "VOID MARK DAMAGE:"
"DOTA_Tooltip_ability_void_spirit_astral_step_movement_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter" "Astral Step Charges"
"DOTA_Tooltip_modifier_void_spirit_astral_step_charge_counter_Description" "Number of charges left on Astral Step."
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff" "Astral Step"
"DOTA_Tooltip_modifier_void_spirit_astral_step_debuff_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and will take damage on expiration."
"dota_hud_error_astral_step_no_charges" "No Astral Step Charges"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse" "Resonant Pulse"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Description" "Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits."
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_scepter_description" "Causes Resonant Pulse to silence and gain %max_charges% charges."
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_Lore" "Inai never hesitates to shroud himself in the essence of his true self when forced to interact with the mortal plane."
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_radius" "PULSE RADIUS:"
//"DOTA_Tooltip_ability_void_spirit_pulse_speed" "SPEED:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_buff_duration" "SHIELD DURATION:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_damage" "DAMAGE:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_base_absorb_amount" "BASE SHIELD ABSORB:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_absorb_per_hero_hit" "BONUS ABSORB PER HERO HIT:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_charge_restore_time" "CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_void_spirit_resonant_pulse_silence_duration_scepter" "SILENCE DURATION:"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff" "Resonant Pulse"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_physical_buff_Description" "Absorbing physical damage."
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff" "Resonant Pulse"
"DOTA_Tooltip_modifier_void_spirit_resonant_pulse_buff_Description" "This unit has a shield that absorbs physical damage."
"dota_hud_error_planeshift_no_charges" "No Planeshift Charges"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges" "Planeshift Charges"
"DOTA_Tooltip_modifier_void_spirit_planeshift_passive_charges_Description" "Charges gained from enemy spellcasts."
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable" "Shifted Form"
"DOTA_Tooltip_modifier_void_spirit_planeshift_untargetable_Description" "Unit is untargetable"
"DOTA_Tooltip_modifier_void_spirit_planeshift_on_hit" "Planeshift - Special Attack"
"DOTA_Tooltip_modifier_void_spirit_planeshift_on_hit_Description" ""
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff" "Planeshift - Unleashed"
"DOTA_Tooltip_modifier_void_spirit_planeshift_caster_buff_Description" "Has %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage and %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% bonus evasion."
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_1" "-{s:bonus_AbilityChargeRestoreTime}s Astral Step Charge Restore Time"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_2" "+{s:bonus_impact_damage} Aether Remnant Damage"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_3" "Dissimilate Roots for {s:value}s"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_4" "+{s:value} Resonant Pulse Damage"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_5" "{s:value}% Larger Dissimilate Portals"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_6" "Dissimilate Grants {s:value}s Invisibility"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_7" "Remnant Provides {s:value} True Sight"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8" "Astral Step {s:value}% Crit"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_8_Description" "Attacks made with Astral Step deal a critical strike."
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_9" "+{s:value} Astral Step Charges"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring" "Outer Dissimilate Ring"
"DOTA_Tooltip_ability_special_bonus_unique_void_spirit_dissimilate_outerring_Description" "Add a partial outer ring to Dissimilate"
// SNAPFIRE
"DOTA_Tooltip_ability_snapfire_scatterblast" "Scatterblast"
"DOTA_Tooltip_ability_snapfire_scatterblast_Description" "Snapfire unloads with a wide blast that damages and slows enemies in a cone. Enemies caught at point-blank range take an extra %point_blank_dmg_bonus_pct%%% damage."
"DOTA_Tooltip_ability_snapfire_scatterblast_shard_description" "Causes Scatterblast to deal extra damage as well as stun and knockback enemy units in the point blank range."
"DOTA_Tooltip_ability_snapfire_scatterblast_Lore" "A favorite from her collection, Beadie crafted Ol' Rackatee as her first line of defense when she ventured into the Outlands."
"DOTA_Tooltip_ability_snapfire_scatterblast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_snapfire_scatterblast_debuff_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_range" "POINT-BLANK RANGE:"
//"DOTA_Tooltip_ability_snapfire_scatterblast_point_blank_dmg_bonus_pct" "%POINT BLANK BONUS DMG:"
"DOTA_Tooltip_ability_snapfire_scatterblast_movement_slow_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_snapfire_scatterblast_attack_slow_pct" "ATTACK SLOW:"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow" "Scatterblast Slow"
"DOTA_Tooltip_modifier_snapfire_scatterblast_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm" "Scatterblast Disarm"
"DOTA_Tooltip_modifier_snapfire_scatterblast_disarm_Description" "Unable to attack"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie" "Firesnap Cookie"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Description" "Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone."
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_shard_description" "Firesnap cookies become even more potent, getting increased jump range and launching a Mortimer Kiss to the landing destination."
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Note0" "The cookie projectile has a speed of %projectile_speed%."
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_Lore" "With the help of a secret mixture that pairs Beadie's baking skills with her passion for black powder, these battle biscuits pack a punch."
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_jump_horizontal_distance" "HOP DISTANCE:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_radius" "IMPACT RADIUS:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_damage" "IMPACT DAMAGE:"
"DOTA_Tooltip_ability_snapfire_firesnap_cookie_impact_stun_duration" "IMPACT STUN DURATION:"
"DOTA_Tooltip_ability_item_snapfire_cookie" "Firesnap Cookie"
"DOTA_Tooltip_ability_item_snapfire_cookie_Description" "