//-------------------------------------------------------------------------------------------------------------- // professional_epic Response Rule File //-------------------------------------------------------------------------------------------------------------- Criterion "NotSaidHelpprofessional_epic" "worldSaidHelpprofessional_epic" "!=1" "required" weight 0 Criterion "NotSaidPepTalkScaredprofessional_epic" "worldSaidPepTalkScaredprofessional_epic" "!=1" "required" weight 0 Criterion "NotSaidRoundEndprofessional_epic" "worldSaidRoundEndprofessional_epic" "!=1" "required" //-------------------------------------------------------------------------------------------------------------- // Radio //-------------------------------------------------------------------------------------------------------------- Response Affirmativeprofessional_epic { scene "scenes/professional_epic/affirmation_01.vcd" scene "scenes/professional_epic/affirmation_02.vcd" scene "scenes/professional_epic/affirmation_03.vcd" scene "scenes/professional_epic/affirmation_04.vcd" scene "scenes/professional_epic/affirmation_05.vcd" scene "scenes/professional_epic/affirmation_06.vcd" scene "scenes/professional_epic/affirmation_07.vcd" scene "scenes/professional_epic/affirmation_08.vcd" scene "scenes/professional_epic/affirmation_09.vcd" } Rule Affirmativeprofessional_epic { criteria TLK_Affirmative Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Affirmativeprofessional_epic } Response Agreeprofessional_epic { scene "scenes/professional_epic/agree_01.vcd" scene "scenes/professional_epic/agree_02.vcd" scene "scenes/professional_epic/agree_03.vcd" scene "scenes/professional_epic/agree_04.vcd" scene "scenes/professional_epic/agree_05.vcd" scene "scenes/professional_epic/agree_06.vcd" } Rule Agreeprofessional_epic { criteria TLK_Agree Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Agreeprofessional_epic } Response Blindedprofessional_epic { scene "scenes/professional_epic/blinded_01.vcd" scene "scenes/professional_epic/blinded_02.vcd" scene "scenes/professional_epic/blinded_03.vcd" scene "scenes/professional_epic/blinded_04.vcd" scene "scenes/professional_epic/blinded_05.vcd" } Rule Blindedprofessional_epic { criteria TLK_Blinded Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Blindedprofessional_epic } Response Clearprofessional_epic { scene "scenes/professional_epic/sees_area_clear_01.vcd" scene "scenes/professional_epic/sees_area_clear_02.vcd" scene "scenes/professional_epic/sees_area_clear_03.vcd" scene "scenes/professional_epic/sees_area_clear_04.vcd" scene "scenes/professional_epic/sees_area_clear_05.vcd" scene "scenes/professional_epic/sees_area_clear_06.vcd" } Rule Clearprofessional_epic { criteria TLK_Clear Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Clearprofessional_epic } Response ClearedAreaprofessional_epic { scene "scenes/professional_epic/sees_area_clear_01.vcd" scene "scenes/professional_epic/sees_area_clear_02.vcd" scene "scenes/professional_epic/sees_area_clear_03.vcd" scene "scenes/professional_epic/sees_area_clear_04.vcd" scene "scenes/professional_epic/sees_area_clear_05.vcd" scene "scenes/professional_epic/sees_area_clear_06.vcd" } Rule ClearedAreaprofessional_epic { criteria TLK_ClearedArea Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response ClearedAreaprofessional_epic } Response CoveringFriendprofessional_epic { scene "scenes/professional_epic/covering_friend_01.vcd" scene "scenes/professional_epic/covering_friend_02.vcd" scene "scenes/professional_epic/covering_friend_03.vcd" scene "scenes/professional_epic/covering_friend_04.vcd" scene "scenes/professional_epic/covering_friend_05.vcd" } Rule CoveringFriendprofessional_epic { criteria TLK_CoveringFriend Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response CoveringFriendprofessional_epic } Response DeathCryprofessional_epic { scene "scenes/professional_epic/death_01.vcd" scene "scenes/professional_epic/death_02.vcd" scene "scenes/professional_epic/death_03.vcd" scene "scenes/professional_epic/death_04.vcd" scene "scenes/professional_epic/death_05.vcd" scene "scenes/professional_epic/death_06.vcd" scene "scenes/professional_epic/death_07.vcd" scene "scenes/professional_epic/death_08.vcd" scene "scenes/professional_epic/death_09.vcd" scene "scenes/professional_epic/death_10.vcd" } Rule DeathCryprofessional_epic { criteria TLK_DeathCry Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response DeathCryprofessional_epic } Response DefendingBombsiteAprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_a_01.vcd" scene "scenes/professional_epic/guarding_bombsite_a_02.vcd" scene "scenes/professional_epic/guarding_bombsite_a_03.vcd" scene "scenes/professional_epic/guarding_bombsite_a_04.vcd" } Rule DefendingBombsiteAprofessional_epic { criteria TLK_DefendingBombsite Isprofessional_epic IsTalkprofessional_epic IsBombSiteA ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response DefendingBombsiteAprofessional_epic } Response DefendingBombsiteBprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_b_01.vcd" scene "scenes/professional_epic/guarding_bombsite_b_02.vcd" scene "scenes/professional_epic/guarding_bombsite_b_03.vcd" scene "scenes/professional_epic/guarding_bombsite_b_04.vcd" } Rule DefendingBombsiteBprofessional_epic { criteria TLK_DefendingBombsite Isprofessional_epic IsTalkprofessional_epic IsBombSiteB ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response DefendingBombsiteBprofessional_epic } Response Disagreeprofessional_epic { scene "scenes/professional_epic/disagree_01.vcd" scene "scenes/professional_epic/disagree_02.vcd" scene "scenes/professional_epic/disagree_03.vcd" scene "scenes/professional_epic/disagree_04.vcd" scene "scenes/professional_epic/disagree_05.vcd" scene "scenes/professional_epic/disagree_06.vcd" } Rule Disagreeprofessional_epic { criteria TLK_Disagree Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Disagreeprofessional_epic } Response EnemyDownprofessional_epic { scene "scenes/professional_epic/sees_enemy_killed_01.vcd" scene "scenes/professional_epic/sees_enemy_killed_02.vcd" scene "scenes/professional_epic/sees_enemy_killed_03.vcd" scene "scenes/professional_epic/sees_enemy_killed_04.vcd" scene "scenes/professional_epic/sees_enemy_killed_05.vcd" scene "scenes/professional_epic/sees_enemy_killed_06.vcd" scene "scenes/professional_epic/sees_enemy_killed_07.vcd" scene "scenes/professional_epic/sees_enemy_killed_08.vcd" scene "scenes/professional_epic/sees_enemy_killed_09.vcd" scene "scenes/professional_epic/sees_enemy_killed_10.vcd" scene "scenes/professional_epic/sees_enemy_killed_11.vcd" scene "scenes/professional_epic/sees_enemy_killed_12.vcd" scene "scenes/professional_epic/sees_enemy_killed_13.vcd" } Rule EnemyDownprofessional_epic { criteria TLK_EnemyDown Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response EnemyDownprofessional_epic } Response FollowingFriendprofessional_epic { scene "scenes/professional_epic/following_friend_01.vcd" scene "scenes/professional_epic/following_friend_02.vcd" scene "scenes/professional_epic/following_friend_03.vcd" scene "scenes/professional_epic/following_friend_04.vcd" scene "scenes/professional_epic/following_friend_05.vcd" scene "scenes/professional_epic/following_friend_06.vcd" } Rule FollowingFriendprofessional_epic { criteria TLK_FollowingFriend Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response FollowingFriendprofessional_epic } Response FriendlyFireprofessional_epic { scene "scenes/professional_epic/takingfire_friendly_01.vcd" scene "scenes/professional_epic/takingfire_friendly_02.vcd" scene "scenes/professional_epic/takingfire_friendly_03.vcd" scene "scenes/professional_epic/takingfire_friendly_04.vcd" scene "scenes/professional_epic/takingfire_friendly_05.vcd" scene "scenes/professional_epic/takingfire_friendly_06.vcd" scene "scenes/professional_epic/takingfire_friendly_07.vcd" scene "scenes/professional_epic/takingfire_friendly_08.vcd" scene "scenes/professional_epic/takingfire_friendly_09.vcd" scene "scenes/professional_epic/takingfire_friendly_10.vcd" scene "scenes/professional_epic/takingfire_friendly_11.vcd" scene "scenes/professional_epic/takingfire_friendly_12.vcd" } Rule FriendlyFireprofessional_epic { criteria TLK_FriendlyFire Isprofessional_epic IsTalkprofessional_epic IsBDamage ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response FriendlyFireprofessional_epic } Response FriendlyFireNoBprofessional_epic { scene "scenes/professional_epic/takingfire_friendly_01.vcd" scene "scenes/professional_epic/takingfire_friendly_02.vcd" scene "scenes/professional_epic/takingfire_friendly_03.vcd" scene "scenes/professional_epic/takingfire_friendly_04.vcd" scene "scenes/professional_epic/takingfire_friendly_05.vcd" scene "scenes/professional_epic/takingfire_friendly_06.vcd" scene "scenes/professional_epic/takingfire_friendly_07.vcd" scene "scenes/professional_epic/takingfire_friendly_08.vcd" scene "scenes/professional_epic/takingfire_friendly_09.vcd" scene "scenes/professional_epic/takingfire_friendly_10.vcd" scene "scenes/professional_epic/takingfire_friendly_11.vcd" scene "scenes/professional_epic/takingfire_friendly_12.vcd" } Rule FriendlyFireNoBprofessional_epic { criteria TLK_FriendlyFire Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response FriendlyFireNoBprofessional_epic } Response GoingToGuardHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/omw_to_escapezone_01.vcd" scene "scenes/professional_epic/omw_to_escapezone_03.vcd" scene "scenes/professional_epic/omw_to_escapezone_02.vcd" } Rule GoingToGuardHostageEscapeZoneprofessional_epic { criteria TLK_GoingToGuardHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GoingToGuardHostageEscapeZoneprofessional_epic } Response GoingToGuardHostagesprofessional_epic { scene "scenes/professional_epic/omw_to_hostage_01.vcd" scene "scenes/professional_epic/omw_to_hostage_02.vcd" scene "scenes/professional_epic/omw_to_hostage_03.vcd" scene "scenes/professional_epic/omw_to_hostage_04.vcd" } Rule GoingToGuardHostagesprofessional_epic { criteria TLK_GoingToGuardHostages Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GoingToGuardHostagesprofessional_epic } Response GoingToPlantBombprofessional_epic { scene "scenes/professional_epic/i_plant_bomb_01.vcd" scene "scenes/professional_epic/i_plant_bomb_02.vcd" scene "scenes/professional_epic/i_plant_bomb_03.vcd" } Rule GoingToPlantBombprofessional_epic { criteria TLK_GoingToPlantBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GoingToPlantBombprofessional_epic } Response GoingToPlantBombAprofessional_epic { scene "scenes/professional_epic/omw_to_plant_a_01.vcd" scene "scenes/professional_epic/omw_to_plant_a_02.vcd" scene "scenes/professional_epic/omw_to_plant_a_03.vcd" scene "scenes/professional_epic/omw_to_plant_a_04.vcd" } Rule GoingToPlantBombAprofessional_epic { criteria TLK_GoingToPlantBomb Isprofessional_epic IsTalkprofessional_epic IsBombSiteA ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GoingToPlantBombAprofessional_epic } Response GoingToPlantBombBprofessional_epic { scene "scenes/professional_epic/omw_to_plant_b_01.vcd" scene "scenes/professional_epic/omw_to_plant_b_02.vcd" scene "scenes/professional_epic/omw_to_plant_b_03.vcd" scene "scenes/professional_epic/omw_to_plant_b_04.vcd" } Rule GoingToPlantBombBprofessional_epic { criteria TLK_GoingToPlantBomb Isprofessional_epic IsTalkprofessional_epic IsBombSiteB ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GoingToPlantBombBprofessional_epic } Response GuardingHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/guarding_escapezone_01.vcd" scene "scenes/professional_epic/guarding_escapezone_02.vcd" scene "scenes/professional_epic/guarding_escapezone_03.vcd" scene "scenes/professional_epic/guarding_escapezone_04.vcd" scene "scenes/professional_epic/guarding_escapezone_05.vcd" } Rule GuardingHostageEscapeZoneprofessional_epic { criteria TLK_GuardingHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GuardingHostageEscapeZoneprofessional_epic } Response GuardingHostagesprofessional_epic { scene "scenes/professional_epic/guarding_hostage_01.vcd" scene "scenes/professional_epic/guarding_hostage_02.vcd" scene "scenes/professional_epic/guarding_hostage_03.vcd" scene "scenes/professional_epic/guarding_hostage_04.vcd" scene "scenes/professional_epic/guarding_hostage_05.vcd" } Rule GuardingHostagesprofessional_epic { criteria TLK_GuardingHostages Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response GuardingHostagesprofessional_epic } Response HostageDownprofessional_epic { scene "scenes/professional_epic/sees_hostage_death_01.vcd" scene "scenes/professional_epic/sees_hostage_death_02.vcd" scene "scenes/professional_epic/sees_hostage_death_03.vcd" scene "scenes/professional_epic/sees_hostage_death_04.vcd" scene "scenes/professional_epic/sees_hostage_death_05.vcd" } Rule HostageDownprofessional_epic { criteria TLK_HostageDown Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response HostageDownprofessional_epic } Response HeardNoiseprofessional_epic { scene "scenes/professional_epic/heard_sound_01.vcd" scene "scenes/professional_epic/heard_sound_02.vcd" scene "scenes/professional_epic/heard_sound_03.vcd" } Rule HeardNoiseprofessional_epic { criteria TLK_HeardNoise Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response HeardNoiseprofessional_epic } Response helpprofessional_epic { scene "scenes/professional_epic/request_help_01.vcd" scene "scenes/professional_epic/request_help_02.vcd" scene "scenes/professional_epic/request_help_03.vcd" scene "scenes/professional_epic/request_help_04.vcd" scene "scenes/professional_epic/request_help_05.vcd" scene "scenes/professional_epic/request_help_06.vcd" } Rule helpprofessional_epic { criteria TLK_help Isprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidHelpprofessional_epic:1:3" applycontexttoworld Response helpprofessional_epic } Response InCombatprofessional_epic { scene "scenes/professional_epic/takingfire_01.vcd" scene "scenes/professional_epic/takingfire_02.vcd" scene "scenes/professional_epic/takingfire_03.vcd" scene "scenes/professional_epic/takingfire_04.vcd" scene "scenes/professional_epic/takingfire_05.vcd" scene "scenes/professional_epic/takingfire_06.vcd" scene "scenes/professional_epic/takingfire_07.vcd" } Rule InCombatprofessional_epic { criteria TLK_InCombat Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response InCombatprofessional_epic } Response KilledFriendprofessional_epic { scene "scenes/professional_epic/sees_friend_killed_01.vcd" scene "scenes/professional_epic/sees_friend_killed_02.vcd" scene "scenes/professional_epic/sees_friend_killed_03.vcd" scene "scenes/professional_epic/sees_friend_killed_04.vcd" scene "scenes/professional_epic/sees_friend_killed_05.vcd" scene "scenes/professional_epic/sees_friend_killed_06.vcd" scene "scenes/professional_epic/sees_friend_killed_07.vcd" } Rule KilledFriendprofessional_epic { criteria TLK_KilledFriend Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response KilledFriendprofessional_epic } Response KilledMyEnemyprofessional_epic { scene "scenes/professional_epic/i_killed_enemy_01.vcd" scene "scenes/professional_epic/i_killed_enemy_02.vcd" scene "scenes/professional_epic/i_killed_enemy_03.vcd" scene "scenes/professional_epic/i_killed_enemy_04.vcd" scene "scenes/professional_epic/i_killed_enemy_05.vcd" scene "scenes/professional_epic/i_killed_enemy_06.vcd" scene "scenes/professional_epic/i_killed_enemy_07.vcd" scene "scenes/professional_epic/i_killed_enemy_08.vcd" scene "scenes/professional_epic/i_killed_enemy_09.vcd" scene "scenes/professional_epic/i_killed_enemy_10.vcd" scene "scenes/professional_epic/i_killed_enemy_11.vcd" scene "scenes/professional_epic/i_killed_enemy_12.vcd" scene "scenes/professional_epic/i_killed_enemy_13.vcd" scene "scenes/professional_epic/i_killed_enemy_14.vcd" scene "scenes/professional_epic/i_killed_enemy_15.vcd" } Rule KilledMyEnemyprofessional_epic { criteria TLK_KilledMyEnemy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response KilledMyEnemyprofessional_epic } Response LastManStandingprofessional_epic { scene "scenes/professional_epic/last_unit_alive_01.vcd" scene "scenes/professional_epic/last_unit_alive_02.vcd" scene "scenes/professional_epic/last_unit_alive_03.vcd" scene "scenes/professional_epic/last_unit_alive_04.vcd" scene "scenes/professional_epic/last_unit_alive_05.vcd" scene "scenes/professional_epic/last_unit_alive_06.vcd" scene "scenes/professional_epic/last_unit_alive_07.vcd" } Rule LastManStandingprofessional_epic { criteria TLK_LastManStanding Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response LastManStandingprofessional_epic } Response LostEnemyprofessional_epic { scene "scenes/professional_epic/lost_sight_enemy_01.vcd" scene "scenes/professional_epic/lost_sight_enemy_02.vcd" scene "scenes/professional_epic/lost_sight_enemy_03.vcd" } Rule LostEnemyprofessional_epic { criteria TLK_LostEnemy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response LostEnemyprofessional_epic } Response Map_ARampprofessional_epic { scene "scenes/professional_epic/loc_ramp_01.vcd" } Rule Map_ARampprofessional_epic { criteria TLK_Map_ARamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_ARampprofessional_epic } Response Map_Backprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" //Back Entrance } Rule Map_Backprofessional_epic { criteria TLK_Map_Back Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Backprofessional_epic } Response Map_BackAlleyprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleyprofessional_epic { criteria TLK_Map_BackAlley Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BackAlleyprofessional_epic } Response Map_BackAlleysprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" //Back Entrance } Rule Map_BackAlleysprofessional_epic { criteria TLK_Map_BackAlleys Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BackAlleysprofessional_epic } Response Map_BackEntranceprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" //Back Entrance } Rule Map_BackEntranceprofessional_epic { criteria TLK_Map_BackEntrance Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BackEntranceprofessional_epic } Response Map_BackYardprofessional_epic { scene "scenes/professional_epic/loc_yard.vcd" //Back Entrance } Rule Map_BackYardprofessional_epic { criteria TLK_Map_BackYard Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BackYardprofessional_epic } Response Map_BDoorsprofessional_epic { //scene "scenes/professional_epic/loc_doubledoors_01.vcd" } Rule Map_BDoorsprofessional_epic { criteria TLK_Map_BDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BDoorsprofessional_epic } Response Map_BPlatformprofessional_epic { scene "scenes/professional_epic/loc_platform_01.vcd" } Rule Map_BPlatformprofessional_epic { criteria TLK_Map_BPlatform Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_BPlatformprofessional_epic } Response Map_Bridgeprofessional_epic { scene "scenes/professional_epic/loc_bridge.vcd" } Rule Map_Bridgeprofessional_epic { criteria TLK_Map_Bridge Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Bridgeprofessional_epic } Response Map_Catwalkprofessional_epic { scene "scenes/professional_epic/loc_catwalk_03.vcd" } Rule Map_Catwalkprofessional_epic { criteria TLK_Map_Catwalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Catwalkprofessional_epic } Response Map_CTSpawnprofessional_epic { scene "scenes/professional_epic/loc_enemy_spawn.vcd" scene "scenes/professional_epic/loc_enemy_spawn_01.vcd" } Rule Map_CTSpawnprofessional_epic { criteria TLK_Map_CTSpawn Isprofessional_epic IsTalkprofessional_epic IsNotar_shoots ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_CTSpawnprofessional_epic } Response Map_DoubleDoorsprofessional_epic { scene "scenes/professional_epic/loc_doubledoors_01.vcd" } Rule Map_DoubleDoorsprofessional_epic { criteria TLK_Map_DoubleDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_DoubleDoorsprofessional_epic } Response Map_ExtendedAprofessional_epic { scene "scenes/professional_epic/loc_a_01.vcd" scene "scenes/professional_epic/loc_a_02.vcd" scene "scenes/professional_epic/loc_a_03.vcd" scene "scenes/professional_epic/loc_a_04.vcd" scene "scenes/professional_epic/loc_a_05.vcd" scene "scenes/professional_epic/loc_a_06.vcd" scene "scenes/professional_epic/loc_a_07.vcd" scene "scenes/professional_epic/loc_a_08.vcd" scene "scenes/professional_epic/loc_a_09.vcd" scene "scenes/professional_epic/loc_a_10.vcd" scene "scenes/professional_epic/loc_a_11.vcd" } Rule Map_ExtendedAprofessional_epic { criteria TLK_Map_ExtendedA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_ExtendedAprofessional_epic } Response Map_Frontprofessional_epic { scene "scenes/professional_epic/loc_front_01.vcd" } Rule Map_Frontprofessional_epic { criteria TLK_Map_Front Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Frontprofessional_epic } Response Map_FrontEntranceprofessional_epic { scene "scenes/professional_epic/loc_front_01.vcd" //Front entrance } Rule Map_FrontEntranceprofessional_epic { criteria TLK_Map_FrontEntrance Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_FrontEntranceprofessional_epic } Response Map_Holeprofessional_epic { scene "scenes/professional_epic/loc_hole.vcd" } Rule Map_Holeprofessional_epic { criteria TLK_Map_Hole Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Holeprofessional_epic } Response Map_LongAprofessional_epic { scene "scenes/professional_epic/loc_long.vcd" } Rule Map_LongAprofessional_epic { criteria TLK_Map_LongA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_LongAprofessional_epic } Response Map_LongDoorsprofessional_epic { //scene "scenes/professional_epic/tmap_cs_source35.vcd" //Long Doors //scene "scenes/professional_epic/tmap_cs_source36.vcd" //Checking the Long Doors //scene "scenes/professional_epic/tmap_cs_source37.vcd" //At Long Doors } Rule Map_LongDoorsprofessional_epic { criteria TLK_Map_LongDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_LongDoorsprofessional_epic } Response Map_Middleprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Map_Middleprofessional_epic { criteria TLK_Map_Middle Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Middleprofessional_epic } Response Map_MidDoorsprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Map_MidDoorsprofessional_epic { criteria TLK_Map_MidDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_MidDoorsprofessional_epic } Response Map_Overpassprofessional_epic { scene "scenes/professional_epic/loc_overpass_03.vcd" } Rule Map_Overpassprofessional_epic { criteria TLK_Map_Overpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Overpassprofessional_epic } Response Map_PalaceInteriorprofessional_epic { scene "scenes/professional_epic/loc_palace_01.vcd" scene "scenes/professional_epic/loc_palace.vcd" } Rule Map_PalaceInteriorprofessional_epic { criteria TLK_Map_PalaceInterior Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_PalaceInteriorprofessional_epic } Response Map_ShortStairsprofessional_epic { scene "scenes/professional_epic/loc_stairs_01.vcd" } Rule Map_ShortStairsprofessional_epic { criteria TLK_Map_ShortStairs Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_ShortStairsprofessional_epic } Response Map_Sideprofessional_epic { //scene "scenes/professional_epic/tmap_de_dust24.vcd" //Side //scene "scenes/professional_epic/tmap_de_dust25.vcd" //At the side //scene "scenes/professional_epic/tmap_de_dust26.vcd" //Checking the side } Rule Map_Sideprofessional_epic { criteria TLK_Map_Side Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Sideprofessional_epic } Response Map_SideEntranceprofessional_epic { //scene "scenes/professional_epic/tmap_de_dust27.vcd" //Side Entrance //scene "scenes/professional_epic/tmap_de_dust28.vcd" //I'm checking the side entrance //scene "scenes/professional_epic/tmap_de_dust29.vcd" //I'm at the side entrance } Rule Map_SideEntranceprofessional_epic { criteria TLK_Map_SideEntrance Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_SideEntranceprofessional_epic } Response Map_SnipersNestprofessional_epic { scene "scenes/professional_epic/loc_snipers_nest_01.vcd" } Rule Map_SnipersNestprofessional_epic { criteria TLK_Map_SnipersNest Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_SnipersNestprofessional_epic } Response Map_Stairwellprofessional_epic { scene "scenes/professional_epic/loc_stairs_01.vcd" } Rule Map_Stairwellprofessional_epic { criteria TLK_Map_Stairwell Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Stairwellprofessional_epic } Response Map_TopofMidprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Map_TopofMidprofessional_epic { criteria TLK_Map_TopofMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_TopofMidprofessional_epic } Response Map_TRampprofessional_epic { scene "scenes/professional_epic/loc_ramp_01.vcd" } Rule Map_TRampprofessional_epic { criteria TLK_Map_TRamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_TRampprofessional_epic } Response Map_TSpawnprofessional_epic { scene "scenes/professional_epic/at_our_spawn_01.vcd" scene "scenes/professional_epic/at_our_spawn_02.vcd" scene "scenes/professional_epic/at_our_spawn_03.vcd" } Rule Map_TSpawnprofessional_epic { criteria TLK_Map_TSpawn Isprofessional_epic IsTalkprofessional_epic IsNotar_shoots ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_TSpawnprofessional_epic } Response Map_UnderAprofessional_epic { //scene "scenes/professional_epic/tmap_cs_source71.vcd" //Under A //scene "scenes/professional_epic/tmap_cs_source73.vcd" //At Under A } Rule Map_UnderAprofessional_epic { criteria TLK_Map_UnderA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_UnderAprofessional_epic } Response Map_Underpassprofessional_epic { //scene "scenes/professional_epic/tmap_de_dust33.vcd" //Underpass //scene "scenes/professional_epic/tmap_de_dust34.vcd" //Taking the underpass //scene "scenes/professional_epic/tmap_de_dust35.vcd" //At the underpass } Rule Map_Underpassprofessional_epic { criteria TLK_Map_Underpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_Underpassprofessional_epic } Response Map_UpperTunnelprofessional_epic { //scene "scenes/professional_epic/tmap_cs_source74.vcd" //Upper Tunnel //scene "scenes/professional_epic/tmap_cs_source75.vcd" //Checking the Upper Tunnel } Rule Map_UpperTunnelprofessional_epic { criteria TLK_Map_UpperTunnel Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Map_UpperTunnelprofessional_epic } Response Negativeprofessional_epic { scene "scenes/professional_epic/negative_01.vcd" scene "scenes/professional_epic/negative_02.vcd" scene "scenes/professional_epic/negative_03.vcd" scene "scenes/professional_epic/negative_04.vcd" scene "scenes/professional_epic/negative_05.vcd" scene "scenes/professional_epic/negative_06.vcd" scene "scenes/professional_epic/negative_07.vcd" } Rule Negativeprofessional_epic { criteria TLK_Negative Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Negativeprofessional_epic } Response NiceShotprofessional_epic { scene "scenes/professional_epic/sees_enemy_killed_01.vcd" scene "scenes/professional_epic/sees_enemy_killed_02.vcd" scene "scenes/professional_epic/sees_enemy_killed_03.vcd" scene "scenes/professional_epic/sees_enemy_killed_04.vcd" scene "scenes/professional_epic/sees_enemy_killed_05.vcd" scene "scenes/professional_epic/sees_enemy_killed_06.vcd" scene "scenes/professional_epic/sees_enemy_killed_07.vcd" scene "scenes/professional_epic/sees_enemy_killed_08.vcd" scene "scenes/professional_epic/sees_enemy_killed_09.vcd" scene "scenes/professional_epic/sees_enemy_killed_10.vcd" scene "scenes/professional_epic/sees_enemy_killed_11.vcd" scene "scenes/professional_epic/sees_enemy_killed_12.vcd" scene "scenes/professional_epic/sees_enemy_killed_13.vcd" } Rule NiceShotprofessional_epic { criteria TLK_NiceShot Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response NiceShotprofessional_epic } Response OnARollBragprofessional_epic { scene "scenes/professional_epic/sees_team_combo_01.vcd" scene "scenes/professional_epic/sees_team_combo_02.vcd" scene "scenes/professional_epic/sees_team_combo_03.vcd" scene "scenes/professional_epic/sees_team_combo_04.vcd" scene "scenes/professional_epic/sees_team_combo_05.vcd" scene "scenes/professional_epic/sees_team_combo_06.vcd" scene "scenes/professional_epic/sees_team_combo_07.vcd" scene "scenes/professional_epic/sees_team_combo_08.vcd" } Rule OnARollBragprofessional_epic { criteria TLK_OnARollBrag Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response OnARollBragprofessional_epic } Response NoEnemiesLeftprofessional { scene "scenes/professional_epic/enemies_left_none_01.vcd" scene "scenes/professional_epic/enemies_left_none_02.vcd" scene "scenes/professional_epic/enemies_left_none_03.vcd" scene "scenes/professional_epic/enemies_left_none_04.vcd" scene "scenes/professional_epic/enemies_left_none_05.vcd" } Rule NoEnemiesLeftprofessional { criteria TLK_NoEnemiesLeft Isprofessional IsTalkprofessional ApplyContext "Talkprofessional:1:1" applycontexttoworld Response NoEnemiesLeftprofessional } Response OneEnemyLeftprofessional_epic { scene "scenes/professional_epic/enemies_left_one_01.vcd" scene "scenes/professional_epic/enemies_left_one_02.vcd" scene "scenes/professional_epic/enemies_left_one_03.vcd" scene "scenes/professional_epic/enemies_left_one_04.vcd" scene "scenes/professional_epic/enemies_left_one_05.vcd" } Rule OneEnemyLeftprofessional_epic { criteria TLK_OneEnemyLeft Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response OneEnemyLeftprofessional_epic } Response OnMyWayprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule OnMyWayprofessional_epic { criteria TLK_OnMyWay Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response OnMyWayprofessional_epic } Response PepTalkScaredprofessional_epic { scene "scenes/professional_epic/round_losing_01.vcd" scene "scenes/professional_epic/round_losing_02.vcd" scene "scenes/professional_epic/round_losing_03.vcd" scene "scenes/professional_epic/round_losing_04.vcd" scene "scenes/professional_epic/round_losing_05.vcd" scene "scenes/professional_epic/round_losing_06.vcd" scene "scenes/professional_epic/round_losing_07.vcd" scene "scenes/professional_epic/round_losing_08.vcd" scene "scenes/professional_epic/scared_01.vcd" scene "scenes/professional_epic/scared_01.vcd" scene "scenes/professional_epic/scared_02.vcd" scene "scenes/professional_epic/scared_04.vcd" scene "scenes/professional_epic/scared_05.vcd" scene "scenes/professional_epic/scared_06.vcd" scene "scenes/professional_epic/scared_07.vcd" scene "scenes/professional_epic/scared_08.vcd" } Rule PepTalkScaredprofessional_epic { criteria TLK_ScaredEmote Isprofessional_epic IsEarlyInRound IsTalkprofessional_epic NotSaidPepTalkScaredprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidPepTalkScaredprofessional_epic:1:15" applycontexttoworld Response PepTalkScaredprofessional_epic } Response PinnedDownprofessional_epic { scene "scenes/professional_epic/pinned_01.vcd" scene "scenes/professional_epic/pinned_02.vcd" scene "scenes/professional_epic/pinned_03.vcd" scene "scenes/professional_epic/pinned_04.vcd" scene "scenes/professional_epic/pinned_05.vcd" } Rule PinnedDownprofessional_epic { criteria TLK_PinnedDown Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response PinnedDownprofessional_epic } Response PlantingBombprofessional_epic { scene "scenes/professional_epic/i_plant_bomb_01.vcd" scene "scenes/professional_epic/i_plant_bomb_02.vcd" scene "scenes/professional_epic/i_plant_bomb_03.vcd" scene "scenes/professional_epic/i_plant_bomb_04.vcd" scene "scenes/professional_epic/i_plant_bomb_05.vcd" } Rule PlantingBombprofessional_epic { criteria TLK_PlantingBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidBombPlant:1:20" applycontexttoworld Response PlantingBombprofessional_epic } Response Radio.Affirmitiveprofessional_epic { scene "scenes/professional_epic/affirmation_01.vcd" scene "scenes/professional_epic/affirmation_02.vcd" scene "scenes/professional_epic/affirmation_03.vcd" scene "scenes/professional_epic/affirmation_04.vcd" scene "scenes/professional_epic/affirmation_05.vcd" scene "scenes/professional_epic/affirmation_06.vcd" scene "scenes/professional_epic/affirmation_07.vcd" scene "scenes/professional_epic/affirmation_08.vcd" scene "scenes/professional_epic/affirmation_09.vcd" } Rule Radio.Affirmitiveprofessional_epic { criteria TLK_Radio.Affirmitive Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Affirmitiveprofessional_epic } Response Radio.Cheerprofessional_epic { scene "scenes/professional_epic/cheer_01.vcd" scene "scenes/professional_epic/cheer_02.vcd" scene "scenes/professional_epic/cheer_03.vcd" scene "scenes/professional_epic/cheer_04.vcd" scene "scenes/professional_epic/cheer_05.vcd" scene "scenes/professional_epic/cheer_06.vcd" scene "scenes/professional_epic/cheer_07.vcd" scene "scenes/professional_epic/cheer_08.vcd" scene "scenes/professional_epic/cheer_09.vcd" scene "scenes/professional_epic/cheer_10.vcd" scene "scenes/professional_epic/cheer_11.vcd" } Rule Radio.Cheerprofessional_epic { criteria TLK_Radio.Cheer Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Cheerprofessional_epic } Response Radio.Complimentprofessional_epic { scene "scenes/professional_epic/compliment_01.vcd" scene "scenes/professional_epic/compliment_02.vcd" scene "scenes/professional_epic/compliment_03.vcd" scene "scenes/professional_epic/compliment_04.vcd" scene "scenes/professional_epic/compliment_05.vcd" scene "scenes/professional_epic/compliment_06.vcd" } Rule Radio.Complimentprofessional_epic { criteria TLK_Radio.Compliment Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Complimentprofessional_epic } Response Radio.CoverMeprofessional_epic { scene "scenes/professional_epic/request_coverme_01.vcd" scene "scenes/professional_epic/request_coverme_02.vcd" scene "scenes/professional_epic/request_coverme_03.vcd" scene "scenes/professional_epic/request_coverme_04.vcd" scene "scenes/professional_epic/request_coverme_05.vcd" } Rule Radio.CoverMeprofessional_epic { criteria TLK_Radio.CoverMe Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.CoverMeprofessional_epic } Response Radio.Decoyprofessional_epic { scene "scenes/professional_epic/throwing_decoy_01.vcd" scene "scenes/professional_epic/throwing_decoy_02.vcd" scene "scenes/professional_epic/throwing_decoy_03.vcd" } Rule Radio.Decoyprofessional_epic { criteria TLK_Radio.Decoy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Decoyprofessional_epic } Response Radio.EnemyDownprofessional_epic { scene "scenes/professional_epic/sees_enemy_killed_01.vcd" scene "scenes/professional_epic/sees_enemy_killed_02.vcd" scene "scenes/professional_epic/sees_enemy_killed_03.vcd" scene "scenes/professional_epic/sees_enemy_killed_04.vcd" scene "scenes/professional_epic/sees_enemy_killed_05.vcd" scene "scenes/professional_epic/sees_enemy_killed_06.vcd" scene "scenes/professional_epic/sees_enemy_killed_07.vcd" scene "scenes/professional_epic/sees_enemy_killed_08.vcd" scene "scenes/professional_epic/sees_enemy_killed_09.vcd" scene "scenes/professional_epic/sees_enemy_killed_10.vcd" scene "scenes/professional_epic/sees_enemy_killed_11.vcd" scene "scenes/professional_epic/sees_enemy_killed_12.vcd" scene "scenes/professional_epic/sees_enemy_killed_13.vcd" } Rule Radio.EnemyDownprofessional_epic { criteria TLK_Radio.EnemyDown Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.EnemyDownprofessional_epic } Response Radio.EnemySpottedprofessional_epic { scene "scenes/professional_epic/sees_enemy_01.vcd" scene "scenes/professional_epic/sees_enemy_02.vcd" scene "scenes/professional_epic/sees_enemy_03.vcd" scene "scenes/professional_epic/sees_enemy_04.vcd" scene "scenes/professional_epic/sees_enemy_05.vcd" scene "scenes/professional_epic/sees_enemy_06.vcd" scene "scenes/professional_epic/sees_enemy_07.vcd" scene "scenes/professional_epic/sees_enemy_08.vcd" } Rule Radio.EnemySpottedprofessional_epic { criteria TLK_Radio.EnemySpotted Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.EnemySpottedprofessional_epic } Response Radio.FireInTheHoleprofessional_epic { scene "scenes/professional_epic/throwing_grenade_01.vcd" scene "scenes/professional_epic/throwing_grenade_02.vcd" scene "scenes/professional_epic/throwing_grenade_03.vcd" } Rule Radio.FireInTheHoleprofessional_epic { criteria TLK_Radio.FireInTheHole Isprofessional_epic IsTalkprofessional_epic IsNottraining1 ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.FireInTheHoleprofessional_epic } Response Radio.Flashbangprofessional_epic { scene "scenes/professional_epic/throwing_flashbang_01.vcd" scene "scenes/professional_epic/throwing_flashbang_02.vcd" scene "scenes/professional_epic/throwing_flashbang_03.vcd" } Rule Radio.Flashbangprofessional_epic { criteria TLK_Radio.Flashbang Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Flashbangprofessional_epic } Response Radio.FollowMeprofessional_epic { scene "scenes/professional_epic/request_follow_me_01.vcd" scene "scenes/professional_epic/request_follow_me_02.vcd" scene "scenes/professional_epic/request_follow_me_03.vcd" scene "scenes/professional_epic/request_follow_me_04.vcd" scene "scenes/professional_epic/request_follow_me_05.vcd" } Rule Radio.FollowMeprofessional_epic { criteria TLK_Radio.FollowMe Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.FollowMeprofessional_epic } Response Radio.GetInPositionprofessional_epic { scene "scenes/professional_epic/thankful_01.vcd" scene "scenes/professional_epic/thankful_02.vcd" scene "scenes/professional_epic/thankful_03.vcd" scene "scenes/professional_epic/thankful_04.vcd" scene "scenes/professional_epic/thankful_05.vcd" scene "scenes/professional_epic/thankful_06.vcd" scene "scenes/professional_epic/thankful_07.vcd" scene "scenes/professional_epic/thankful_08.vcd" scene "scenes/professional_epic/thankful_09.vcd" } Rule Radio.GetInPositionprofessional_epic { criteria TLK_Radio.GetInPosition Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GetInPositionprofessional_epic } Response Radio.GetOutOfThereprofessional_epic { scene "scenes/professional_epic/ten_seconds_remaining_01.vcd" //scene "scenes/professional_epic/ten_seconds_remaining_02.vcd" scene "scenes/professional_epic/ten_seconds_remaining_03.vcd" scene "scenes/professional_epic/bomb_pre_explosion_01.vcd" scene "scenes/professional_epic/bomb_pre_explosion_02.vcd" scene "scenes/professional_epic/bomb_pre_explosion_03.vcd" scene "scenes/professional_epic/bomb_pre_explosion_04.vcd" } Rule Radio.GetOutOfThereprofessional_epic { criteria TLK_Radio.GetOutOfThere Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GetOutOfThereprofessional_epic } Response Radio.GoGoGoprofessional_epic { scene "scenes/professional_epic/request_move_01.vcd" scene "scenes/professional_epic/request_move_02.vcd" scene "scenes/professional_epic/request_move_03.vcd" scene "scenes/professional_epic/request_move_04.vcd" scene "scenes/professional_epic/request_move_05.vcd" scene "scenes/professional_epic/request_move_06.vcd" scene "scenes/professional_epic/request_move_07.vcd" scene "scenes/professional_epic/request_move_08.vcd" } Rule Radio.GoGoGoprofessional_epic { criteria TLK_Radio.GoGoGo Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoGoGoprofessional_epic } Response Radio.HoldPositionprofessional_epic { scene "scenes/professional_epic/request_hold_01.vcd" scene "scenes/professional_epic/request_hold_02.vcd" scene "scenes/professional_epic/request_hold_03.vcd" } Rule Radio.HoldPositionprofessional_epic { criteria TLK_Radio.HoldPosition Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.HoldPositionprofessional_epic } Response Radio.InPositionprofessional_epic { scene "scenes/professional_epic/in_position_01.vcd" scene "scenes/professional_epic/in_position_02.vcd" scene "scenes/professional_epic/in_position_03.vcd" scene "scenes/professional_epic/in_position_04.vcd" scene "scenes/professional_epic/in_position_05.vcd" } Rule Radio.InPositionprofessional_epic { criteria TLK_Radio.InPosition Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.InPositionprofessional_epic } Response radio.letsgoprofessional_epic { scene "scenes/professional_epic/request_move_01.vcd" scene "scenes/professional_epic/request_move_02.vcd" scene "scenes/professional_epic/request_move_03.vcd" scene "scenes/professional_epic/request_move_04.vcd" scene "scenes/professional_epic/request_move_05.vcd" scene "scenes/professional_epic/request_move_06.vcd" scene "scenes/professional_epic/request_move_07.vcd" scene "scenes/professional_epic/request_move_08.vcd" } Rule radio.letsgoprofessional_epic { criteria TLK_radio.letsgo Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response radio.letsgoprofessional_epic } Response radio.locknloadprofessional_epic { scene "scenes/professional_epic/round_start_01.vcd" scene "scenes/professional_epic/round_start_02.vcd" scene "scenes/professional_epic/round_start_03.vcd" scene "scenes/professional_epic/round_start_04.vcd" scene "scenes/professional_epic/round_start_05.vcd" scene "scenes/professional_epic/round_start_06.vcd" scene "scenes/professional_epic/round_start_07.vcd" scene "scenes/professional_epic/round_start_08.vcd" scene "scenes/professional_epic/round_start_09.vcd" scene "scenes/professional_epic/round_start_10.vcd" scene "scenes/professional_epic/round_start_11.vcd" scene "scenes/professional_epic/round_start_12.vcd" } Rule radio.locknloadprofessional_epic { criteria TLK_radio.locknload Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response radio.locknloadprofessional_epic } Response Radio.Molotovprofessional_epic { scene "scenes/professional_epic/throwing_molotov_01.vcd" scene "scenes/professional_epic/throwing_molotov_02.vcd" scene "scenes/professional_epic/throwing_molotov_03.vcd" scene "scenes/professional_epic/throwing_molotov_04.vcd" } Rule Radio.Molotovprofessional_epic { criteria TLK_Radio.Molotov Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Molotovprofessional_epic } Response Radio.NeedBackupprofessional_epic { scene "scenes/professional_epic/request_backup_01.vcd" scene "scenes/professional_epic/request_backup_02.vcd" scene "scenes/professional_epic/request_backup_03.vcd" scene "scenes/professional_epic/request_backup_04.vcd" } Rule Radio.NeedBackupprofessional_epic { criteria TLK_Radio.NeedBackup Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.NeedBackupprofessional_epic } Response Radio.Negativeprofessional_epic { scene "scenes/professional_epic/negative_01.vcd" scene "scenes/professional_epic/negative_02.vcd" scene "scenes/professional_epic/negative_03.vcd" scene "scenes/professional_epic/negative_04.vcd" scene "scenes/professional_epic/negative_05.vcd" scene "scenes/professional_epic/negative_06.vcd" scene "scenes/professional_epic/negative_07.vcd" } Rule Radio.Negativeprofessional_epic { criteria TLK_Radio.Negative Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Negativeprofessional_epic } Response Radio.Regroupprofessional_epic { scene "scenes/professional_epic/request_regroup_01.vcd" scene "scenes/professional_epic/request_regroup_02.vcd" scene "scenes/professional_epic/request_regroup_03.vcd" scene "scenes/professional_epic/request_stick_together_01.vcd" scene "scenes/professional_epic/request_stick_together_02.vcd" scene "scenes/professional_epic/request_stick_together_03.vcd" } Rule Radio.Regroupprofessional_epic { criteria TLK_Radio.Regroup Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Regroupprofessional_epic } Response Radio.ReportingInprofessional_epic { scene "scenes/professional_epic/reporting_in_01.vcd" scene "scenes/professional_epic/reporting_in_02.vcd" scene "scenes/professional_epic/reporting_in_03.vcd" scene "scenes/professional_epic/reporting_in_04.vcd" scene "scenes/professional_epic/reporting_in_05.vcd" scene "scenes/professional_epic/reporting_in_06.vcd" } Rule Radio.ReportingInprofessional_epic { criteria TLK_Radio.ReportingIn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ReportingInprofessional_epic } Response Radio.ReportInTeamprofessional_epic { scene "scenes/professional_epic/request_report_01.vcd" scene "scenes/professional_epic/request_report_02.vcd" scene "scenes/professional_epic/request_report_03.vcd" scene "scenes/professional_epic/request_report_04.vcd" scene "scenes/professional_epic/request_report_05.vcd" scene "scenes/professional_epic/request_report_06.vcd" } Rule Radio.ReportInTeamprofessional_epic { criteria TLK_Radio.ReportInTeam Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ReportInTeamprofessional_epic } Response Radio.Rogerprofessional_epic { scene "scenes/professional_epic/agree_01.vcd" scene "scenes/professional_epic/agree_02.vcd" scene "scenes/professional_epic/agree_03.vcd" scene "scenes/professional_epic/agree_04.vcd" scene "scenes/professional_epic/agree_05.vcd" scene "scenes/professional_epic/agree_06.vcd" } Rule Radio.Rogerprofessional_epic { criteria TLK_Radio.Roger Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Rogerprofessional_epic } Response Radio.SectorClearprofessional_epic { scene "scenes/professional_epic/sees_area_clear_01.vcd" scene "scenes/professional_epic/sees_area_clear_02.vcd" scene "scenes/professional_epic/sees_area_clear_03.vcd" scene "scenes/professional_epic/sees_area_clear_04.vcd" scene "scenes/professional_epic/sees_area_clear_05.vcd" scene "scenes/professional_epic/sees_area_clear_06.vcd" } Rule Radio.SectorClearprofessional_epic { criteria TLK_Radio.SectorClear Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.SectorClearprofessional_epic } Response Radio.Smokeprofessional_epic { scene "scenes/professional_epic/throwing_smoke_01.vcd" scene "scenes/professional_epic/throwing_smoke_02.vcd" scene "scenes/professional_epic/throwing_smoke_03.vcd" } Rule Radio.Smokeprofessional_epic { criteria TLK_Radio.Smoke Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Smokeprofessional_epic } Response Radio.StickTogetherprofessional_epic { scene "scenes/professional_epic/request_stick_together_01.vcd" scene "scenes/professional_epic/request_stick_together_02.vcd" scene "scenes/professional_epic/request_stick_together_03.vcd" } Rule Radio.StickTogetherprofessional_epic { criteria TLK_Radio.StickTogether Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.StickTogetherprofessional_epic } Response radio.takingfireprofessional_epic { scene "scenes/professional_epic/takingfire_01.vcd" scene "scenes/professional_epic/takingfire_02.vcd" scene "scenes/professional_epic/takingfire_03.vcd" scene "scenes/professional_epic/takingfire_04.vcd" scene "scenes/professional_epic/takingfire_05.vcd" scene "scenes/professional_epic/takingfire_06.vcd" scene "scenes/professional_epic/takingfire_07.vcd" } Rule radio.takingfireprofessional_epic { criteria TLK_radio.takingfire Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response radio.takingfireprofessional_epic } Response Radio.TeamFallBackprofessional_epic { scene "scenes/professional_epic/request_fallback_01.vcd" scene "scenes/professional_epic/request_fallback_02.vcd" scene "scenes/professional_epic/request_fallback_03.vcd" scene "scenes/professional_epic/request_fallback_04.vcd" } Rule Radio.TeamFallBackprofessional_epic { criteria TLK_Radio.TeamFallBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.TeamFallBackprofessional_epic } Response Radio.Thanksprofessional_epic { scene "scenes/professional_epic/thankful_01.vcd" scene "scenes/professional_epic/thankful_02.vcd" scene "scenes/professional_epic/thankful_03.vcd" scene "scenes/professional_epic/thankful_04.vcd" scene "scenes/professional_epic/thankful_05.vcd" scene "scenes/professional_epic/thankful_06.vcd" scene "scenes/professional_epic/thankful_07.vcd" scene "scenes/professional_epic/thankful_08.vcd" scene "scenes/professional_epic/thankful_09.vcd" } Rule Radio.Thanksprofessional_epic { criteria TLK_Radio.Thanks Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Thanksprofessional_epic } Response Radio.YouTakeThePointprofessional_epic { scene "scenes/professional_epic/following_friend_01.vcd" scene "scenes/professional_epic/following_friend_02.vcd" scene "scenes/professional_epic/following_friend_03.vcd" scene "scenes/professional_epic/following_friend_04.vcd" scene "scenes/professional_epic/following_friend_05.vcd" scene "scenes/professional_epic/following_friend_06.vcd" } Rule Radio.YouTakeThePointprofessional_epic { criteria TLK_Radio.YouTakeThePoint Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.YouTakeThePointprofessional_epic } Response ReportingInprofessional_epic { scene "scenes/professional_epic/reporting_in_01.vcd" scene "scenes/professional_epic/reporting_in_02.vcd" scene "scenes/professional_epic/reporting_in_03.vcd" scene "scenes/professional_epic/reporting_in_04.vcd" scene "scenes/professional_epic/reporting_in_05.vcd" scene "scenes/professional_epic/reporting_in_06.vcd" } Rule ReportingInprofessional_epic { criteria TLK_ReportingIn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response ReportingInprofessional_epic } Response RequestReportprofessional_epic { scene "scenes/professional_epic/request_report_01.vcd" scene "scenes/professional_epic/request_report_02.vcd" scene "scenes/professional_epic/request_report_03.vcd" scene "scenes/professional_epic/request_report_04.vcd" scene "scenes/professional_epic/request_report_05.vcd" scene "scenes/professional_epic/request_report_06.vcd" } Rule RequestReportprofessional_epic { criteria TLK_RequestReport Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response RequestReportprofessional_epic } Response ScaredEmoteprofessional_epic { scene "scenes/professional_epic/scared_01.vcd" scene "scenes/professional_epic/scared_02.vcd" scene "scenes/professional_epic/scared_03.vcd" scene "scenes/professional_epic/scared_04.vcd" scene "scenes/professional_epic/scared_05.vcd" scene "scenes/professional_epic/scared_06.vcd" scene "scenes/professional_epic/scared_07.vcd" scene "scenes/professional_epic/scared_08.vcd" } Rule ScaredEmoteprofessional_epic { criteria TLK_ScaredEmote Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response ScaredEmoteprofessional_epic } Response SniperKilledprofessional_epic { scene "scenes/professional_epic/sees_sniper_killed_01.vcd" scene "scenes/professional_epic/sees_sniper_killed_02.vcd" scene "scenes/professional_epic/sees_sniper_killed_03.vcd" scene "scenes/professional_epic/sees_sniper_killed_04.vcd" scene "scenes/professional_epic/sees_sniper_killed_05.vcd" scene "scenes/professional_epic/sees_sniper_killed_06.vcd" scene "scenes/professional_epic/sees_sniper_killed_07.vcd" } Rule SniperKilledprofessional_epic { criteria TLK_SniperKilled Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response SniperKilledprofessional_epic } Response SniperWarningprofessional_epic { scene "scenes/professional_epic/sees_sniper_01.vcd" scene "scenes/professional_epic/sees_sniper_02.vcd" scene "scenes/professional_epic/sees_sniper_03.vcd" scene "scenes/professional_epic/sees_sniper_04.vcd" } Rule SniperWarningprofessional_epic { criteria TLK_SniperWarning Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response SniperWarningprofessional_epic } Response SpottedLooseBombprofessional_epic { scene "scenes/professional_epic/sees_dropped_bomb_01.vcd" scene "scenes/professional_epic/sees_dropped_bomb_02.vcd" scene "scenes/professional_epic/sees_dropped_bomb_03.vcd" scene "scenes/professional_epic/sees_dropped_bomb_04.vcd" scene "scenes/professional_epic/sees_dropped_bomb_05.vcd" scene "scenes/professional_epic/sees_dropped_bomb_06.vcd" } Rule SpottedLooseBombprofessional_epic { criteria TLK_SpottedLooseBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response SpottedLooseBombprofessional_epic } Response ThreeEnemiesLeftprofessional_epic { scene "scenes/professional_epic/enemies_left_three_01.vcd" scene "scenes/professional_epic/enemies_left_three_02.vcd" scene "scenes/professional_epic/enemies_left_three_03.vcd" } Rule ThreeEnemiesLeftprofessional_epic { criteria TLK_ThreeEnemiesLeft Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response ThreeEnemiesLeftprofessional_epic } Response TwoEnemiesLeftprofessional_epic { scene "scenes/professional_epic/enemies_left_two_01.vcd" scene "scenes/professional_epic/enemies_left_two_02.vcd" scene "scenes/professional_epic/enemies_left_two_03.vcd" } Rule TwoEnemiesLeftprofessional_epic { criteria TLK_TwoEnemiesLeft Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TwoEnemiesLeftprofessional_epic } Response WaitingHereprofessional_epic { scene "scenes/professional_epic/waiting_here_01.vcd" scene "scenes/professional_epic/waiting_here_02.vcd" scene "scenes/professional_epic/waiting_here_03.vcd" scene "scenes/professional_epic/waiting_here_04.vcd" scene "scenes/professional_epic/waiting_here_05.vcd" scene "scenes/professional_epic/waiting_here_06.vcd" } Rule WaitingHereprofessional_epic { criteria TLK_WaitingHere Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response WaitingHereprofessional_epic } Response WonRoundprofessional_epic { scene "scenes/professional_epic/round_won_01.vcd" scene "scenes/professional_epic/round_won_02.vcd" scene "scenes/professional_epic/round_won_03.vcd" scene "scenes/professional_epic/round_won_04.vcd" scene "scenes/professional_epic/round_won_05.vcd" scene "scenes/professional_epic/round_won_06.vcd" scene "scenes/professional_epic/round_won_07.vcd" } Rule WonRoundprofessional_epic { criteria TLK_WonRound Isprofessional_epic IsTalkprofessional_epic NotSaidRoundEndprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidRoundEndprofessional_epic:1:10" applycontexttoworld Response WonRoundprofessional_epic } Response WonRoundCleanprofessional_epic { scene "scenes/professional_epic/round_won_nocasualities_01.vcd" scene "scenes/professional_epic/round_won_nocasualities_02.vcd" scene "scenes/professional_epic/round_won_nocasualities_03.vcd" scene "scenes/professional_epic/round_won_nocasualities_04.vcd" scene "scenes/professional_epic/round_won_nocasualities_05.vcd" } Rule WonRoundCleanprofessional_epic { criteria TLK_WonRoundClean Isprofessional_epic IsAllAlive IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidRoundEndprofessional_epic:1:10" applycontexttoworld Response WonRoundCleanprofessional_epic } Response WonRoundQuicklyprofessional_epic { scene "scenes/professional_epic/round_won_quickly_01.vcd" scene "scenes/professional_epic/round_won_quickly_02.vcd" scene "scenes/professional_epic/round_won_quickly_03.vcd" scene "scenes/professional_epic/round_won_quickly_04.vcd" scene "scenes/professional_epic/round_won_quickly_05.vcd" } Rule WonRoundQuicklyprofessional_epic { criteria TLK_WonRoundQuickly Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidRoundEndprofessional_epic:1:10" applycontexttoworld Response WonRoundQuicklyprofessional_epic } Rule AgreeWithPlanprofessional_epic { criteria TLK_AgreeWithPlan Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Agreeprofessional_epic } Rule FollowingCommanderprofessional_epic { criteria TLK_FollowingCommander Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response FollowingFriendprofessional_epic } Rule FollowingSirprofessional_epic { criteria TLK_FollowingSir Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response FollowingFriendprofessional_epic } Rule NiceShotCommanderprofessional_epic { criteria TLK_NiceShotCommander Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response NiceShotprofessional_epic } Rule NiceShotSirprofessional_epic { criteria TLK_NiceShotSir Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response NiceShotprofessional_epic } Rule ThrillEmoteprofessional_epic { criteria TLK_ThrillEmote Isprofessional_epic IsTalkprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response OnARollBragprofessional_epic } Rule EnemySpottedprofessional_epic { criteria TLK_EnemySpotted Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.EnemySpottedprofessional_epic } Rule radio.goprofessional_epic { criteria TLK_radio.go Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response radio.letsgoprofessional_epic } Rule radio.moveoutprofessional_epic { criteria TLK_radio.moveout Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response radio.locknloadprofessional_epic } Rule Radio.ReportInTeamprofessional_epic { criteria TLK_Radio.ReportInTeam Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response RequestReportprofessional_epic } Response TeamLeadWonprofessional_epic { scene "scenes/professional_epic/round_winning_01.vcd" scene "scenes/professional_epic/round_winning_02.vcd" scene "scenes/professional_epic/round_winning_03.vcd" scene "scenes/professional_epic/round_winning_04.vcd" scene "scenes/professional_epic/round_winning_05.vcd" scene "scenes/professional_epic/round_winning_06.vcd" scene "scenes/professional_epic/round_winning_07.vcd" scene "scenes/professional_epic/round_winning_08.vcd" scene "scenes/professional_epic/round_winning_09.vcd" scene "scenes/professional_epic/round_winning_10.vcd" scene "scenes/professional_epic/round_winning_11.vcd" scene "scenes/professional_epic/round_winning_12.vcd" scene "scenes/professional_epic/round_winning_13.vcd" scene "scenes/professional_epic/round_winning_14.vcd" scene "scenes/professional_epic/round_winning_15.vcd" } Rule TeamLeadWonprofessional_epic { criteria TDM_GainedLead Isprofessional_epic IsTalkprofessional_epic TDM_ChatterAllowed_T ApplyContext "Talkprofessional_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadWonprofessional_epic } Response TeamLeadLostprofessional_epic { scene "scenes/professional_epic/round_losing_01.vcd" scene "scenes/professional_epic/round_losing_02.vcd" scene "scenes/professional_epic/round_losing_03.vcd" scene "scenes/professional_epic/round_losing_04.vcd" scene "scenes/professional_epic/round_losing_05.vcd" scene "scenes/professional_epic/round_losing_06.vcd" scene "scenes/professional_epic/round_losing_07.vcd" scene "scenes/professional_epic/round_losing_08.vcd" } Rule TeamLeadLostprofessional_epic { criteria TDM_LostLead Isprofessional_epic IsTalkprofessional_epic TDM_ChatterAllowed_T ApplyContext "Talkprofessional_epic:1:1,TDMChatterT:1:15" applycontexttoworld Response TeamLeadLostprofessional_epic } Response Radio.Sorryprofessional_epic { scene "scenes/professional_epic/sorry_01.vcd" scene "scenes/professional_epic/sorry_02.vcd" scene "scenes/professional_epic/sorry_03.vcd" scene "scenes/professional_epic/sorry_04.vcd" scene "scenes/professional_epic/sorry_05.vcd" } Rule Radio.Sorryprofessional_epic { criteria TLK_Radio.Sorry Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Sorryprofessional_epic } Response Radio.GoAprofessional_epic { scene "scenes/professional_epic/loc_a_01.vcd" scene "scenes/professional_epic/loc_a_02.vcd" scene "scenes/professional_epic/loc_a_03.vcd" scene "scenes/professional_epic/loc_a_04.vcd" scene "scenes/professional_epic/loc_a_05.vcd" scene "scenes/professional_epic/loc_a_06.vcd" scene "scenes/professional_epic/loc_a_07.vcd" scene "scenes/professional_epic/loc_a_08.vcd" scene "scenes/professional_epic/loc_a_09.vcd" scene "scenes/professional_epic/loc_a_10.vcd" scene "scenes/professional_epic/loc_a_11.vcd" } Rule Radio.GoAprofessional_epic { criteria TLK_Radio.GoA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoAprofessional_epic } Response Radio.GoBprofessional_epic { scene "scenes/professional_epic/loc_b_01.vcd" scene "scenes/professional_epic/loc_b_02.vcd" scene "scenes/professional_epic/loc_b_03.vcd" scene "scenes/professional_epic/loc_b_04.vcd" scene "scenes/professional_epic/loc_b_05.vcd" scene "scenes/professional_epic/loc_b_06.vcd" scene "scenes/professional_epic/loc_b_07.vcd" scene "scenes/professional_epic/loc_b_08.vcd" } Rule Radio.GoBprofessional_epic { criteria TLK_Radio.GoB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoBprofessional_epic } Response Radio.NeedDropprofessional_epic { scene "scenes/professional_epic/request_weapon_01.vcd" scene "scenes/professional_epic/request_weapon_02.vcd" scene "scenes/professional_epic/request_weapon_03.vcd" scene "scenes/professional_epic/request_weapon_04.vcd" } Rule Radio.NeedDropprofessional_epic { criteria TLK_Radio.NeedDrop Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.NeedDropprofessional_epic } ///////////////////////////// // LOCATIONS ///////////////////////////////// ////////// Location Only Response Radio.LocBombAprofessional_epic { scene "scenes/professional_epic/loc_a_01.vcd" scene "scenes/professional_epic/loc_a_02.vcd" scene "scenes/professional_epic/loc_a_03.vcd" scene "scenes/professional_epic/loc_a_04.vcd" scene "scenes/professional_epic/loc_a_05.vcd" scene "scenes/professional_epic/loc_a_06.vcd" scene "scenes/professional_epic/loc_a_07.vcd" scene "scenes/professional_epic/loc_a_08.vcd" scene "scenes/professional_epic/loc_a_09.vcd" scene "scenes/professional_epic/loc_a_10.vcd" } Rule Radio.LocBombAprofessional_epic { criteria TLK_Radio.LocBombA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocBombAprofessional_epic } Response Radio.LocBombBprofessional_epic { scene "scenes/professional_epic/loc_b_01.vcd" scene "scenes/professional_epic/loc_b_02.vcd" scene "scenes/professional_epic/loc_b_03.vcd" scene "scenes/professional_epic/loc_b_04.vcd" scene "scenes/professional_epic/loc_b_05.vcd" scene "scenes/professional_epic/loc_b_06.vcd" scene "scenes/professional_epic/loc_b_07.vcd" scene "scenes/professional_epic/loc_b_08.vcd" } Rule Radio.LocBombBprofessional_epic { criteria TLK_Radio.LocBombB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocBombBprofessional_epic } Response Radio.LocBackprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" } Rule Radio.LocBackprofessional_epic { criteria TLK_Radio.LocBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocBackprofessional_epic } Response Radio.LocC4professional_epic { scene "scenes/professional_epic/loc_c4_03.vcd" scene "scenes/professional_epic/loc_c4_04.vcd" scene "scenes/professional_epic/loc_c4_05.vcd" scene "scenes/professional_epic/loc_c4_06.vcd" } Rule Radio.LocC4professional_epic { criteria TLK_Radio.LocC4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocC4professional_epic } Response Radio.LocCatwalkprofessional_epic { scene "scenes/professional_epic/loc_catwalk_03.vcd" } Rule Radio.LocCatwalkprofessional_epic { criteria TLK_Radio.LocCatwalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocCatwalkprofessional_epic } Response Radio.LocConnectorprofessional_epic { scene "scenes/professional_epic/loc_connector_01.vcd" } Rule Radio.LocConnectorprofessional_epic { criteria TLK_Radio.LocConnector Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocConnectorprofessional_epic } Response Radio.LocDoorprofessional_epic { scene "scenes/professional_epic/loc_door_01.vcd" } Rule Radio.LocDoorprofessional_epic { criteria TLK_Radio.LocDoor Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocDoorprofessional_epic } Response Radio.LocDoubleDoorsprofessional_epic { scene "scenes/professional_epic/loc_doubledoors_01.vcd" } Rule Radio.LocDoubleDoorsprofessional_epic { criteria TLK_Radio.LocDoubleDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocDoubleDoorsprofessional_epic } Response Radio.LocEnemySpawnprofessional_epic { scene "scenes/professional_epic/loc_enemy_spawn.vcd" scene "scenes/professional_epic/loc_enemy_spawn_01.vcd" } Rule Radio.LocEnemySpawnprofessional_epic { criteria TLK_Radio.LocEnemySpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocEnemySpawnprofessional_epic } Response Radio.LocFrontprofessional_epic { scene "scenes/professional_epic/loc_front_01.vcd" } Rule Radio.LocFrontprofessional_epic { criteria TLK_Radio.LocFront Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocFrontprofessional_epic } Response Radio.LocHoleprofessional_epic { scene "scenes/professional_epic/loc_hole.vcd" } Rule Radio.LocHoleprofessional_epic { criteria TLK_Radio.LocHole Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocHoleprofessional_epic } Response Radio.LocHostageprofessional_epic { scene "scenes/professional_epic/loc_hostage_01.vcd" scene "scenes/professional_epic/loc_hostage_02.vcd" scene "scenes/professional_epic/loc_hostage_03.vcd" } Rule Radio.LocHostageprofessional_epic { criteria TLK_Radio.LocHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocHostageprofessional_epic } Response Radio.LocHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/loc_hostage_escape_zone_01.vcd" scene "scenes/professional_epic/loc_hostage_escape_zone_02.vcd" scene "scenes/professional_epic/loc_hostage_escape_zone_03.vcd" scene "scenes/professional_epic/loc_hostage_escape_zone_04.vcd" scene "scenes/professional_epic/loc_hostage_escape_zone_05.vcd" } Rule Radio.LocHostageEscapeZoneprofessional_epic { criteria TLK_Radio.LocHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocHostageEscapeZoneprofessional_epic } Response Radio.LocHutprofessional_epic { scene "scenes/professional_epic/loc_hut.vcd" } Rule Radio.LocHutprofessional_epic { criteria TLK_Radio.LocHut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocHutprofessional_epic } Response Radio.LocLongprofessional_epic { scene "scenes/professional_epic/loc_long.vcd" } Rule Radio.LocLongprofessional_epic { criteria TLK_Radio.LocLong Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocLongprofessional_epic } Response Radio.LocMidprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Radio.LocMidprofessional_epic { criteria TLK_Radio.LocMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocMidprofessional_epic } Response Radio.LocOurSpawnprofessional_epic { scene "scenes/professional_epic/loc_our_spawn.vcd" } Rule Radio.LocOurSpawnprofessional_epic { criteria TLK_Radio.LocOurSpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocOurSpawnprofessional_epic } Response Radio.LocOverpassprofessional_epic { scene "scenes/professional_epic/loc_overpass_03.vcd" } Rule Radio.LocOverpassprofessional_epic { criteria TLK_Radio.LocOverpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocOverpassprofessional_epic } Response Radio.LocPalaceprofessional_epic { scene "scenes/professional_epic/loc_palace_01.vcd" scene "scenes/professional_epic/loc_palace.vcd" } Rule Radio.LocPalaceprofessional_epic { criteria TLK_Radio.LocPalace Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocPalaceprofessional_epic } Response Radio.LocPlatformprofessional_epic { scene "scenes/professional_epic/loc_platform_01.vcd" } Rule Radio.LocPlatformprofessional_epic { criteria TLK_Radio.LocPlatform Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocPlatformprofessional_epic } Response Radio.LocRampprofessional_epic { scene "scenes/professional_epic/loc_ramp_01.vcd" } Rule Radio.LocRampprofessional_epic { criteria TLK_Radio.LocRamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocRampprofessional_epic } Response Radio.LocSnipersNestprofessional_epic { scene "scenes/professional_epic/loc_snipers_nest_01.vcd" } Rule Radio.LocSnipersNestprofessional_epic { criteria TLK_Radio.LocSnipersNest Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocSnipersNestprofessional_epic } Response Radio.LocStairsprofessional_epic { scene "scenes/professional_epic/loc_stairs_01.vcd" } Rule Radio.LocStairsprofessional_epic { criteria TLK_Radio.LocStairs Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocStairsprofessional_epic } Response Radio.LocYardprofessional_epic { scene "scenes/professional_epic/loc_yard.vcd" } Rule Radio.LocYardprofessional_epic { criteria TLK_Radio.LocYard Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.LocYardprofessional_epic } ////////// IM AT LOCATION Response Radio.ImAtLocBombAprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_a_01.vcd" scene "scenes/professional_epic/guarding_bombsite_a_02.vcd" scene "scenes/professional_epic/guarding_bombsite_a_03.vcd" scene "scenes/professional_epic/guarding_bombsite_a_04.vcd" } Rule Radio.ImAtLocBombAprofessional_epic { criteria TLK_Radio.ImAtLocBombA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombAprofessional_epic } Response Radio.ImAtLocBombBprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_b_01.vcd" scene "scenes/professional_epic/guarding_bombsite_b_02.vcd" scene "scenes/professional_epic/guarding_bombsite_b_03.vcd" scene "scenes/professional_epic/guarding_bombsite_b_04.vcd" } Rule Radio.ImAtLocBombBprofessional_epic { criteria TLK_Radio.ImAtLocBombB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocBombBprofessional_epic } Response Radio.ImAtLocBackprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" } Rule Radio.ImAtLocBackprofessional_epic { criteria TLK_Radio.ImAtLocBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocBackprofessional_epic } Response Radio.ImAtLocC4professional_epic { scene "scenes/professional_epic/at_c4_03.vcd" scene "scenes/professional_epic/at_c4_04.vcd" scene "scenes/professional_epic/at_c4_05.vcd" scene "scenes/professional_epic/at_c4_06.vcd" } Rule Radio.ImAtLocC4professional_epic { criteria TLK_Radio.ImAtLocC4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocC4professional_epic } Response Radio.ImAtLocCatwalkprofessional_epic { scene "scenes/professional_epic/loc_catwalk_03.vcd" } Rule Radio.ImAtLocCatwalkprofessional_epic { criteria TLK_Radio.ImAtLocCatwalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocCatwalkprofessional_epic } Response Radio.ImAtLocConnectorprofessional_epic { scene "scenes/professional_epic/loc_connector_01.vcd" } Rule Radio.ImAtLocConnectorprofessional_epic { criteria TLK_Radio.ImAtLocConnector Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocConnectorprofessional_epic } Response Radio.ImAtLocDoorprofessional_epic { scene "scenes/professional_epic/loc_door_01.vcd" } Rule Radio.ImAtLocDoorprofessional_epic { criteria TLK_Radio.ImAtLocDoor Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoorprofessional_epic } Response Radio.ImAtLocDoubleDoorsprofessional_epic { scene "scenes/professional_epic/loc_doubledoors_01.vcd" } Rule Radio.ImAtLocDoubleDoorsprofessional_epic { criteria TLK_Radio.ImAtLocDoubleDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocDoubleDoorsprofessional_epic } Response Radio.ImAtLocEnemySpawnprofessional_epic { scene "scenes/professional_epic/loc_enemy_spawn.vcd" scene "scenes/professional_epic/loc_enemy_spawn_01.vcd" } Rule Radio.ImAtLocEnemySpawnprofessional_epic { criteria TLK_Radio.ImAtLocEnemySpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocEnemySpawnprofessional_epic } Response Radio.ImAtLocFrontprofessional_epic { scene "scenes/professional_epic/loc_front_01.vcd" } Rule Radio.ImAtLocFrontprofessional_epic { criteria TLK_Radio.ImAtLocFront Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocFrontprofessional_epic } Response Radio.ImAtLocHoleprofessional_epic { scene "scenes/professional_epic/loc_hole.vcd" } Rule Radio.ImAtLocHoleprofessional_epic { criteria TLK_Radio.ImAtLocHole Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocHoleprofessional_epic } Response Radio.ImAtLocHostageprofessional_epic { scene "scenes/professional_epic/guarding_hostage_01.vcd" scene "scenes/professional_epic/guarding_hostage_02.vcd" scene "scenes/professional_epic/guarding_hostage_03.vcd" scene "scenes/professional_epic/guarding_hostage_04.vcd" scene "scenes/professional_epic/guarding_hostage_05.vcd" } Rule Radio.ImAtLocHostageprofessional_epic { criteria TLK_Radio.ImAtLocHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageprofessional_epic } Response Radio.ImAtLocHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/guarding_hostage_escapezone_01.vcd" scene "scenes/professional_epic/guarding_hostage_escapezone_02.vcd" scene "scenes/professional_epic/guarding_hostage_escapezone_03.vcd" scene "scenes/professional_epic/guarding_hostage_escapezone_04.vcd" } Rule Radio.ImAtLocHostageEscapeZoneprofessional_epic { criteria TLK_Radio.ImAtLocHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocHostageEscapeZoneprofessional_epic } Response Radio.ImAtLocHutprofessional_epic { scene "scenes/professional_epic/loc_hut.vcd" } Rule Radio.ImAtLocHutprofessional_epic { criteria TLK_Radio.ImAtLocHut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocHutprofessional_epic } Response Radio.ImAtLocLongprofessional_epic { scene "scenes/professional_epic/loc_long.vcd" } Rule Radio.ImAtLocLongprofessional_epic { criteria TLK_Radio.ImAtLocLong Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocLongprofessional_epic } Response Radio.ImAtLocMidprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Radio.ImAtLocMidprofessional_epic { criteria TLK_Radio.ImAtLocMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocMidprofessional_epic } Response Radio.ImAtLocOurSpawnprofessional_epic { scene "scenes/professional_epic/loc_our_spawn.vcd" } Rule Radio.ImAtLocOurSpawnprofessional_epic { criteria TLK_Radio.ImAtLocOurSpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocOurSpawnprofessional_epic } Response Radio.ImAtLocOverpassprofessional_epic { scene "scenes/professional_epic/loc_overpass_03.vcd" } Rule Radio.ImAtLocOverpassprofessional_epic { criteria TLK_Radio.ImAtLocOverpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocOverpassprofessional_epic } Response Radio.ImAtLocPalaceprofessional_epic { scene "scenes/professional_epic/loc_palace_01.vcd" scene "scenes/professional_epic/loc_palace.vcd" } Rule Radio.ImAtLocPalaceprofessional_epic { criteria TLK_Radio.ImAtLocPalace Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocPalaceprofessional_epic } Response Radio.ImAtLocPlatformprofessional_epic { scene "scenes/professional_epic/loc_platform_01.vcd" } Rule Radio.ImAtLocPlatformprofessional_epic { criteria TLK_Radio.ImAtLocPlatform Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocPlatformprofessional_epic } Response Radio.ImAtLocRampprofessional_epic { scene "scenes/professional_epic/loc_ramp_01.vcd" } Rule Radio.ImAtLocRampprofessional_epic { criteria TLK_Radio.ImAtLocRamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocRampprofessional_epic } Response Radio.ImAtLocSnipersNestprofessional_epic { scene "scenes/professional_epic/loc_snipers_nest_01.vcd" } Rule Radio.ImAtLocSnipersNestprofessional_epic { criteria TLK_Radio.ImAtLocSnipersNest Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocSnipersNestprofessional_epic } Response Radio.ImAtLocStairsprofessional_epic { scene "scenes/professional_epic/loc_stairs_01.vcd" } Rule Radio.ImAtLocStairsprofessional_epic { criteria TLK_Radio.ImAtLocStairs Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocStairsprofessional_epic } Response Radio.ImAtLocYardprofessional_epic { scene "scenes/professional_epic/loc_yard.vcd" } Rule Radio.ImAtLocYardprofessional_epic { criteria TLK_Radio.ImAtLocYard Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.ImAtLocYardprofessional_epic } ////////// OMW TO LOCATION Response Radio.OMWLocBombAprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocBombAprofessional_epic { criteria TLK_Radio.OMWLocBombA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocBombAprofessional_epic } Response Radio.OMWLocBombBprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocBombBprofessional_epic { criteria TLK_Radio.OMWLocBombB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocBombBprofessional_epic } Response Radio.OMWLocBackprofessional_epic { scene "scenes/professional_epic/omw_back_01.vcd" } Rule Radio.OMWLocBackprofessional_epic { criteria TLK_Radio.OMWLocBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocBackprofessional_epic } Response Radio.OMWLocC4professional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocC4professional_epic { criteria TLK_Radio.OMWLocC4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocC4professional_epic } Response Radio.OMWLocCatwalkprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocCatwalkprofessional_epic { criteria TLK_Radio.OMWLocCatwalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocCatwalkprofessional_epic } Response Radio.OMWLocConnectorprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocConnectorprofessional_epic { criteria TLK_Radio.OMWLocConnector Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocConnectorprofessional_epic } Response Radio.OMWLocDoorprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocDoorprofessional_epic { criteria TLK_Radio.OMWLocDoor Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocDoorprofessional_epic } Response Radio.OMWLocDoubleDoorsprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocDoubleDoorsprofessional_epic { criteria TLK_Radio.OMWLocDoubleDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocDoubleDoorsprofessional_epic } Response Radio.OMWLocEnemySpawnprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocEnemySpawnprofessional_epic { criteria TLK_Radio.OMWLocEnemySpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocEnemySpawnprofessional_epic } Response Radio.OMWLocFrontprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocFrontprofessional_epic { criteria TLK_Radio.OMWLocFront Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocFrontprofessional_epic } Response Radio.OMWLocHoleprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocHoleprofessional_epic { criteria TLK_Radio.OMWLocHole Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocHoleprofessional_epic } Response Radio.OMWLocHostageprofessional_epic { scene "scenes/professional_epic/omw_to_hostage_01.vcd" scene "scenes/professional_epic/omw_to_hostage_02.vcd" scene "scenes/professional_epic/omw_to_hostage_03.vcd" scene "scenes/professional_epic/omw_to_hostage_04.vcd" scene "scenes/professional_epic/omw_to_hostage_05.vcd" } Rule Radio.OMWLocHostageprofessional_epic { criteria TLK_Radio.OMWLocHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageprofessional_epic } Response Radio.OMWLocHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/omw_to_escapezone_01.vcd" scene "scenes/professional_epic/omw_to_escapezone_02.vcd" scene "scenes/professional_epic/omw_to_escapezone_03.vcd" } Rule Radio.OMWLocHostageEscapeZoneprofessional_epic { criteria TLK_Radio.OMWLocHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocHostageEscapeZoneprofessional_epic } Response Radio.OMWLocHutprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocHutprofessional_epic { criteria TLK_Radio.OMWLocHut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocHutprofessional_epic } Response Radio.OMWLocLongprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocLongprofessional_epic { criteria TLK_Radio.OMWLocLong Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocLongprofessional_epic } Response Radio.OMWLocMidprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocMidprofessional_epic { criteria TLK_Radio.OMWLocMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocMidprofessional_epic } Response Radio.OMWLocOurSpawnprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocOurSpawnprofessional_epic { criteria TLK_Radio.OMWLocOurSpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocOurSpawnprofessional_epic } Response Radio.OMWLocOverpassprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocOverpassprofessional_epic { criteria TLK_Radio.OMWLocOverpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocOverpassprofessional_epic } Response Radio.OMWLocPalaceprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocPalaceprofessional_epic { criteria TLK_Radio.OMWLocPalace Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocPalaceprofessional_epic } Response Radio.OMWLocPlatformprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocPlatformprofessional_epic { criteria TLK_Radio.OMWLocPlatform Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocPlatformprofessional_epic } Response Radio.OMWLocRampprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocRampprofessional_epic { criteria TLK_Radio.OMWLocRamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocRampprofessional_epic } Response Radio.OMWLocSnipersNestprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocSnipersNestprofessional_epic { criteria TLK_Radio.OMWLocSnipersNest Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocSnipersNestprofessional_epic } Response Radio.OMWLocStairsprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocStairsprofessional_epic { criteria TLK_Radio.OMWLocStairs Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocStairsprofessional_epic } Response Radio.OMWLocYardprofessional_epic { scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" scene "scenes/professional_epic/omw_04.vcd" scene "scenes/professional_epic/omw_05.vcd" scene "scenes/professional_epic/omw_06.vcd" } Rule Radio.OMWLocYardprofessional_epic { criteria TLK_Radio.OMWLocYard Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.OMWLocYardprofessional_epic } ////////// REQUEST GO TO TO LOCATION Response Radio.GoToLocBombAprofessional_epic { scene "scenes/professional_epic/loc_a_01.vcd" scene "scenes/professional_epic/loc_a_02.vcd" scene "scenes/professional_epic/loc_a_03.vcd" scene "scenes/professional_epic/loc_a_04.vcd" scene "scenes/professional_epic/loc_a_05.vcd" scene "scenes/professional_epic/loc_a_06.vcd" scene "scenes/professional_epic/loc_a_07.vcd" scene "scenes/professional_epic/loc_a_08.vcd" scene "scenes/professional_epic/loc_a_09.vcd" scene "scenes/professional_epic/loc_a_10.vcd" scene "scenes/professional_epic/loc_a_11.vcd" } Rule Radio.GoToLocBombAprofessional_epic { criteria TLK_Radio.GoToLocBombA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocBombAprofessional_epic } Response Radio.GoToLocBombBprofessional_epic { scene "scenes/professional_epic/loc_b_01.vcd" scene "scenes/professional_epic/loc_b_02.vcd" scene "scenes/professional_epic/loc_b_03.vcd" scene "scenes/professional_epic/loc_b_04.vcd" scene "scenes/professional_epic/loc_b_05.vcd" scene "scenes/professional_epic/loc_b_06.vcd" scene "scenes/professional_epic/loc_b_07.vcd" scene "scenes/professional_epic/loc_b_08.vcd" scene "scenes/professional_epic/loc_b_09.vcd" scene "scenes/professional_epic/loc_b_10.vcd" scene "scenes/professional_epic/loc_b_11.vcd" } Rule Radio.GoToLocBombBprofessional_epic { criteria TLK_Radio.GoToLocBombB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocBombBprofessional_epic } Response Radio.GoToLocBackprofessional_epic { scene "scenes/professional_epic/loc_back_01.vcd" } Rule Radio.GoToLocBackprofessional_epic { criteria TLK_Radio.GoToLocBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocBackprofessional_epic } Response Radio.GoToLocC4professional_epic { scene "scenes/professional_epic/goto_c4_03.vcd" scene "scenes/professional_epic/goto_c4_04.vcd" scene "scenes/professional_epic/goto_c4_05.vcd" scene "scenes/professional_epic/goto_c4_06.vcd" } Rule Radio.GoToLocC4professional_epic { criteria TLK_Radio.GoToLocC4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocC4professional_epic } Response Radio.GoToLocCatwalkprofessional_epic { scene "scenes/professional_epic/loc_catwalk_03.vcd" } Rule Radio.GoToLocCatwalkprofessional_epic { criteria TLK_Radio.GoToLocCatwalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocCatwalkprofessional_epic } Response Radio.GoToLocConnectorprofessional_epic { scene "scenes/professional_epic/loc_connector_01.vcd" } Rule Radio.GoToLocConnectorprofessional_epic { criteria TLK_Radio.GoToLocConnector Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocConnectorprofessional_epic } Response Radio.GoToLocDoorprofessional_epic { scene "scenes/professional_epic/loc_door_01.vcd" } Rule Radio.GoToLocDoorprofessional_epic { criteria TLK_Radio.GoToLocDoor Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocDoorprofessional_epic } Response Radio.GoToLocDoubleDoorsprofessional_epic { scene "scenes/professional_epic/loc_doubledoors_01.vcd" } Rule Radio.GoToLocDoubleDoorsprofessional_epic { criteria TLK_Radio.GoToLocDoubleDoors Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocDoubleDoorsprofessional_epic } Response Radio.GoToLocEnemySpawnprofessional_epic { scene "scenes/professional_epic/loc_enemy_spawn.vcd" scene "scenes/professional_epic/loc_enemy_spawn_01.vcd" } Rule Radio.GoToLocEnemySpawnprofessional_epic { criteria TLK_Radio.GoToLocEnemySpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocEnemySpawnprofessional_epic } Response Radio.GoToLocFrontprofessional_epic { scene "scenes/professional_epic/loc_front_01.vcd" } Rule Radio.GoToLocFrontprofessional_epic { criteria TLK_Radio.GoToLocFront Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocFrontprofessional_epic } Response Radio.GoToLocHoleprofessional_epic { scene "scenes/professional_epic/loc_hole.vcd" } Rule Radio.GoToLocHoleprofessional_epic { criteria TLK_Radio.GoToLocHole Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocHoleprofessional_epic } Response Radio.GoToLocHostageprofessional_epic { scene "scenes/professional_epic/loc_hostage_01.vcd" scene "scenes/professional_epic/loc_hostage_02.vcd" scene "scenes/professional_epic/loc_hostage_03.vcd" } Rule Radio.GoToLocHostageprofessional_epic { criteria TLK_Radio.GoToLocHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageprofessional_epic } Response Radio.GoToLocHostageEscapeZoneprofessional_epic { scene "scenes/professional_epic/loc_hostage_escapezone_01.vcd" scene "scenes/professional_epic/loc_hostage_escapezone_02.vcd" scene "scenes/professional_epic/loc_hostage_escapezone_03.vcd" scene "scenes/professional_epic/loc_hostage_escapezone_04.vcd" } Rule Radio.GoToLocHostageEscapeZoneprofessional_epic { criteria TLK_Radio.GoToLocHostageEscapeZone Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocHostageEscapeZoneprofessional_epic } Response Radio.GoToLocHutprofessional_epic { scene "scenes/professional_epic/loc_hut.vcd" } Rule Radio.GoToLocHutprofessional_epic { criteria TLK_Radio.GoToLocHut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocHutprofessional_epic } Response Radio.GoToLocLongprofessional_epic { scene "scenes/professional_epic/loc_long.vcd" } Rule Radio.GoToLocLongprofessional_epic { criteria TLK_Radio.GoToLocLong Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocLongprofessional_epic } Response Radio.GoToLocMidprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule Radio.GoToLocMidprofessional_epic { criteria TLK_Radio.GoToLocMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocMidprofessional_epic } Response Radio.GoToLocOurSpawnprofessional_epic { scene "scenes/professional_epic/loc_our_spawn.vcd" } Rule Radio.GoToLocOurSpawnprofessional_epic { criteria TLK_Radio.GoToLocOurSpawn Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocOurSpawnprofessional_epic } Response Radio.GoToLocOverpassprofessional_epic { scene "scenes/professional_epic/loc_overpass_03.vcd" } Rule Radio.GoToLocOverpassprofessional_epic { criteria TLK_Radio.GoToLocOverpass Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocOverpassprofessional_epic } Response Radio.GoToLocPalaceprofessional_epic { scene "scenes/professional_epic/loc_palace_01.vcd" scene "scenes/professional_epic/loc_palace.vcd" } Rule Radio.GoToLocPalaceprofessional_epic { criteria TLK_Radio.GoToLocPalace Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocPalaceprofessional_epic } Response Radio.GoToLocPlatformprofessional_epic { scene "scenes/professional_epic/loc_platform_01.vcd" } Rule Radio.GoToLocPlatformprofessional_epic { criteria TLK_Radio.GoToLocPlatform Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocPlatformprofessional_epic } Response Radio.GoToLocRampprofessional_epic { scene "scenes/professional_epic/loc_ramp_01.vcd" } Rule Radio.GoToLocRampprofessional_epic { criteria TLK_Radio.GoToLocRamp Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocRampprofessional_epic } Response Radio.GoToLocSnipersNestprofessional_epic { scene "scenes/professional_epic/loc_snipers_nest_01.vcd" } Rule Radio.GoToLocSnipersNestprofessional_epic { criteria TLK_Radio.GoToLocSnipersNest Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocSnipersNestprofessional_epic } Response Radio.GoToLocStairsprofessional_epic { scene "scenes/professional_epic/loc_stairs_01.vcd" } Rule Radio.GoToLocStairsprofessional_epic { criteria TLK_Radio.GoToLocStairs Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocStairsprofessional_epic } Response Radio.GoToLocYardprofessional_epic { scene "scenes/professional_epic/loc_yard.vcd" } Rule Radio.GoToLocYardprofessional_epic { criteria TLK_Radio.GoToLocYard Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.GoToLocYardprofessional_epic } //////////// /// Numbers //////////// Response Radio.Num1professional_epic { scene "scenes/professional_epic/code_1_01.vcd" } Rule Radio.Num1professional_epic { criteria TLK_Radio.Num1 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num1professional_epic } Response Radio.Num2professional_epic { scene "scenes/professional_epic/code_2_01.vcd" } Rule Radio.Num2professional_epic { criteria TLK_Radio.Num2 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num2professional_epic } Response Radio.Num3professional_epic { scene "scenes/professional_epic/code_3_01.vcd" } Rule Radio.Num3professional_epic { criteria TLK_Radio.Num3 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num3professional_epic } Response Radio.Num4professional_epic { scene "scenes/professional_epic/code_4_01.vcd" } Rule Radio.Num4professional_epic { criteria TLK_Radio.Num4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num4professional_epic } Response Radio.Num5professional_epic { scene "scenes/professional_epic/code_5_01.vcd" } Rule Radio.Num5professional_epic { criteria TLK_Radio.Num5 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num5professional_epic } Response Radio.Num6professional_epic { scene "scenes/professional_epic/code_6_01.vcd" } Rule Radio.Num6professional_epic { criteria TLK_Radio.Num6 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num6professional_epic } Response Radio.Num7professional_epic { scene "scenes/professional_epic/code_7_01.vcd" } Rule Radio.Num7professional_epic { criteria TLK_Radio.Num7 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num7professional_epic } Response Radio.Num8professional_epic { scene "scenes/professional_epic/code_8_01.vcd" } Rule Radio.Num8professional_epic { criteria TLK_Radio.Num8 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num8professional_epic } Response Radio.Num9professional_epic { scene "scenes/professional_epic/code_9_01.vcd" } Rule Radio.Num9professional_epic { criteria TLK_Radio.Num9 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num9professional_epic } Response Radio.Num10professional_epic { scene "scenes/professional_epic/code_01.vcd" } Rule Radio.Num10professional_epic { criteria TLK_Radio.Num10 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response Radio.Num10professional_epic } ////////////// /// New Chat UI Rules ///////////// Response TLK_Radio.PlantedAtAprofessional_epic { scene "scenes/professional_epic/bomb_planted_01.vcd" scene "scenes/professional_epic/bomb_planted_02.vcd" scene "scenes/professional_epic/bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtAprofessional_epic { criteria TLK_Radio.PlantedAtA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAprofessional_epic } Response TLK_Radio.PlantedAtBprofessional_epic { scene "scenes/professional_epic/bomb_planted_01.vcd" scene "scenes/professional_epic/bomb_planted_02.vcd" scene "scenes/professional_epic/bomb_planted_03.vcd" } Rule TLK_Radio.PlantedAtBprofessional_epic { criteria TLK_Radio.PlantedAtB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.PlantedAtAprofessional_epic } Response TLK_Radio.RoundLostprofessional_epic { scene "scenes/professional_epic/round_lost_01.vcd" scene "scenes/professional_epic/round_lost_02.vcd" scene "scenes/professional_epic/round_lost_03.vcd" } Rule TLK_Radio.RoundLostprofessional_epic { criteria TLK_Radio.RoundLost Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.RoundLostprofessional_epic } Response TLK_Radio.NeedPlanprofessional_epic { scene "scenes/professional_epic/request_plan_01.vcd" scene "scenes/professional_epic/request_plan_02.vcd" scene "scenes/professional_epic/request_plan_03.vcd" scene "scenes/professional_epic/request_plan_04.vcd" } Rule TLK_Radio.NeedPlanprofessional_epic { criteria TLK_Radio.NeedPlan Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedPlanprofessional_epic } Response TLK_Radio.NeedLeaderprofessional_epic { scene "scenes/professional_epic/request_leader_01.vcd" scene "scenes/professional_epic/request_leader_02.vcd" scene "scenes/professional_epic/request_leader_03.vcd" } Rule TLK_Radio.NeedLeaderprofessional_epic { criteria TLK_Radio.NeedLeader Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedLeaderprofessional_epic } Response TLK_Radio.SpendRoundprofessional_epic { scene "scenes/professional_epic/request_spend_01.vcd" scene "scenes/professional_epic/request_spend_02.vcd" scene "scenes/professional_epic/request_spend_03.vcd" } Rule TLK_Radio.SpendRoundprofessional_epic { criteria TLK_Radio.SpendRound Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SpendRoundprofessional_epic } Response TLK_Radio.EcoRoundprofessional_epic { scene "scenes/professional_epic/request_eco_01.vcd" scene "scenes/professional_epic/request_eco_02.vcd" scene "scenes/professional_epic/request_eco_03.vcd" } Rule TLK_Radio.EcoRoundprofessional_epic { criteria TLK_Radio.EcoRound Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.EcoRoundprofessional_epic } Response TLK_Radio.SpreadOutprofessional_epic { scene "scenes/professional_epic/request_spreadout_01.vcd" scene "scenes/professional_epic/request_spreadout_02.vcd" scene "scenes/professional_epic/request_spreadout_03.vcd" } Rule TLK_Radio.SpreadOutprofessional_epic { criteria TLK_Radio.SpreadOut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SpreadOutprofessional_epic } Response TLK_Radio.NeedQuietprofessional_epic { scene "scenes/professional_epic/request_quiet_01.vcd" scene "scenes/professional_epic/request_quiet_02.vcd" scene "scenes/professional_epic/request_quiet_03.vcd" scene "scenes/professional_epic/request_quiet_04.vcd" scene "scenes/professional_epic/request_quiet_05.vcd" scene "scenes/professional_epic/request_quiet_06.vcd" scene "scenes/professional_epic/request_quiet_07.vcd" } Rule TLK_Radio.NeedQuietprofessional_epic { criteria TLK_Radio.NeedQuiet Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedQuietprofessional_epic } Response TLK_Radio.NeedSmokeprofessional_epic { scene "scenes/professional_epic/request_smoke_01.vcd" scene "scenes/professional_epic/request_smoke_02.vcd" scene "scenes/professional_epic/request_smoke_03.vcd" } Rule TLK_Radio.NeedSmokeprofessional_epic { criteria TLK_Radio.NeedSmoke Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedSmokeprofessional_epic } Response TLK_Radio.NeedFireprofessional_epic { scene "scenes/professional_epic/request_fire_01.vcd" scene "scenes/professional_epic/request_fire_02.vcd" scene "scenes/professional_epic/request_fire_03.vcd" } Rule TLK_Radio.NeedFireprofessional_epic { criteria TLK_Radio.NeedFire Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFireprofessional_epic } Response TLK_Radio.NeedDecoyprofessional_epic { scene "scenes/professional_epic/request_decoy_01.vcd" scene "scenes/professional_epic/request_decoy_02.vcd" scene "scenes/professional_epic/request_decoy_03.vcd" } Rule TLK_Radio.NeedDecoyprofessional_epic { criteria TLK_Radio.NeedDecoy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedDecoyprofessional_epic } Response TLK_Radio.NeedFlashprofessional_epic { scene "scenes/professional_epic/request_flash_01.vcd" scene "scenes/professional_epic/request_flash_02.vcd" scene "scenes/professional_epic/request_flash_03.vcd" //scene "scenes/professional_epic/request_flash_04.vcd" //scene "scenes/professional_epic/request_flash_05.vcd" } Rule TLK_Radio.NeedFlashprofessional_epic { criteria TLK_Radio.NeedFlash Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedFlashprofessional_epic } Response TLK_Radio.ImAttackingprofessional_epic { scene "scenes/professional_epic/attacking_01.vcd" scene "scenes/professional_epic/attacking_02.vcd" scene "scenes/professional_epic/attacking_03.vcd" scene "scenes/professional_epic/attacking_04.vcd" scene "scenes/professional_epic/attacking_05.vcd" scene "scenes/professional_epic/attacking_06.vcd" scene "scenes/professional_epic/attacking_07.vcd" scene "scenes/professional_epic/attacking_08.vcd" scene "scenes/professional_epic/attacking_09.vcd" scene "scenes/professional_epic/attacking_10.vcd" } Rule TLK_Radio.ImAttackingprofessional_epic { criteria TLK_Radio.ImAttacking Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.ImAttackingprofessional_epic } Response TLK_Radio.IKilledSniperprofessional_epic { scene "scenes/professional_epic/i_killed_sniper_01.vcd" scene "scenes/professional_epic/i_killed_sniper_02.vcd" scene "scenes/professional_epic/i_killed_sniper_03.vcd" scene "scenes/professional_epic/i_killed_sniper_04.vcd" scene "scenes/professional_epic/i_killed_sniper_05.vcd" scene "scenes/professional_epic/i_killed_sniper_06.vcd" } Rule TLK_Radio.IKilledSniperprofessional_epic { criteria TLK_Radio.IKilledSniper Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.IKilledSniperprofessional_epic } Response TLK_Radio.MyHeadshotprofessional_epic { scene "scenes/professional_epic/i_killed_enemy_01.vcd" scene "scenes/professional_epic/i_killed_enemy_02.vcd" scene "scenes/professional_epic/i_killed_enemy_03.vcd" scene "scenes/professional_epic/i_killed_enemy_04.vcd" scene "scenes/professional_epic/i_killed_enemy_05.vcd" scene "scenes/professional_epic/i_killed_enemy_06.vcd" scene "scenes/professional_epic/i_killed_enemy_07.vcd" scene "scenes/professional_epic/i_killed_enemy_08.vcd" scene "scenes/professional_epic/i_killed_enemy_09.vcd" scene "scenes/professional_epic/i_killed_enemy_10.vcd" scene "scenes/professional_epic/i_killed_enemy_11.vcd" scene "scenes/professional_epic/i_killed_enemy_12.vcd" scene "scenes/professional_epic/i_killed_enemy_13.vcd" scene "scenes/professional_epic/i_killed_enemy_14.vcd" scene "scenes/professional_epic/i_killed_enemy_15.vcd" } Rule TLK_Radio.MyHeadshotprofessional_epic { criteria TLK_Radio.MyHeadshot Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.MyHeadshotprofessional_epic } Response TLK_Radio.SawHeadshotprofessional_epic { //scene "scenes/professional_epic/sees_headshot_01.vcd" //scene "scenes/professional_epic/sees_headshot_02.vcd" //scene "scenes/professional_epic/sees_headshot_03.vcd" //scene "scenes/professional_epic/sees_headshot_04.vcd" //scene "scenes/professional_epic/sees_headshot_05.vcd" //scene "scenes/professional_epic/sees_headshot_06.vcd" } Rule TLK_Radio.SawHeadshotprofessional_epic { criteria TLK_Radio.SawHeadshot Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SawHeadshotprofessional_epic } Response TLK_Radio.ISeeBombprofessional_epic { scene "scenes/professional_epic/sees_dropped_bomb_01.vcd" scene "scenes/professional_epic/sees_dropped_bomb_02.vcd" scene "scenes/professional_epic/sees_dropped_bomb_03.vcd" scene "scenes/professional_epic/sees_dropped_bomb_04.vcd" scene "scenes/professional_epic/sees_dropped_bomb_05.vcd" scene "scenes/professional_epic/sees_dropped_bomb_06.vcd" } Rule TLK_Radio.ISeeBombprofessional_epic { criteria TLK_Radio.ISeeBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.ISeeBombprofessional_epic } Response TLK_Radio.WePlantedprofessional_epic { scene "scenes/professional_epic/hear_bomb_01.vcd" scene "scenes/professional_epic/hear_bomb_02.vcd" scene "scenes/professional_epic/hear_bomb_03.vcd" } Rule TLK_Radio.WePlantedprofessional_epic { criteria TLK_Radio.WePlanted Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.WePlantedprofessional_epic } Response TLK_Radio.PickedUpC4professional_epic { scene "scenes/professional_epic/see_bomb_pickup_01.vcd" scene "scenes/professional_epic/see_bomb_pickup_02.vcd" scene "scenes/professional_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.PickedUpC4professional_epic { criteria TLK_Radio.PickedUpC4 Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.PickedUpC4professional_epic } Response TLK_Radio.PlantingAtAprofessional_epic { scene "scenes/professional_epic/planting_a_01.vcd" scene "scenes/professional_epic/planting_a_02.vcd" scene "scenes/professional_epic/planting_a_03.vcd" } Rule TLK_Radio.PlantingAtAprofessional_epic { criteria TLK_Radio.PlantingAtA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtAprofessional_epic } Response TLK_Radio.PlantingAtBprofessional_epic { scene "scenes/professional_epic/planting_b_01.vcd" scene "scenes/professional_epic/planting_b_02.vcd" scene "scenes/professional_epic/planting_b_03.vcd" } Rule TLK_Radio.PlantingAtBprofessional_epic { criteria TLK_Radio.PlantingAtB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.PlantingAtBprofessional_epic } Response TLK_Radio.RequestGetHostagesprofessional_epic { scene "scenes/professional_epic/loc_hostage_01.vcd" scene "scenes/professional_epic/loc_hostage_02.vcd" scene "scenes/professional_epic/loc_hostage_03.vcd" } Rule TLK_Radio.RequestGetHostagesprofessional_epic { criteria TLK_Radio.RequestGetHostages Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.RequestGetHostagesprofessional_epic } Response TLK_Radio.SeesHostageBeingTakenprofessional_epic { scene "scenes/professional_epic/sees_hostage_stolen_01.vcd" scene "scenes/professional_epic/sees_hostage_stolen_02.vcd" scene "scenes/professional_epic/sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageBeingTakenprofessional_epic { criteria TLK_Radio.SeesHostageBeingTaken Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageBeingTakenprofessional_epic } Response TLK_Radio.SeesHostageStolenprofessional_epic { scene "scenes/professional_epic/sees_hostage_stolen_01.vcd" scene "scenes/professional_epic/sees_hostage_stolen_02.vcd" scene "scenes/professional_epic/sees_hostage_stolen_03.vcd" } Rule TLK_Radio.SeesHostageStolenprofessional_epic { criteria TLK_Radio.SeesHostageStolen Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SeesHostageStolenprofessional_epic } Response TLK_Radio.SeesEnemiesMultipleprofessional_epic { scene "scenes/professional_epic/sees_multiple_enemies_01.vcd" scene "scenes/professional_epic/sees_multiple_enemies_02.vcd" scene "scenes/professional_epic/sees_multiple_enemies_03.vcd" scene "scenes/professional_epic/sees_multiple_enemies_04.vcd" scene "scenes/professional_epic/sees_multiple_enemies_05.vcd" scene "scenes/professional_epic/sees_multiple_enemies_06.vcd" } Rule TLK_Radio.SeesEnemiesMultipleprofessional_epic { criteria TLK_Radio.SeesEnemiesMultiple Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SeesEnemiesMultipleprofessional_epic } // chat wheel fixes Response TLK_Radio.CheckHostageprofessional_epic { scene "scenes/professional_epic/loc_hostage_01.vcd" scene "scenes/professional_epic/loc_hostage_02.vcd" scene "scenes/professional_epic/loc_hostage_03.vcd" } Rule TLK_Radio.CheckHostageprofessional_epic { criteria TLK_Radio.CheckHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.CheckHostageprofessional_epic } Response TLK_Radio.NeedGrenadeprofessional_epic { scene "scenes/professional_epic/request_grenade_01.vcd" scene "scenes/professional_epic/request_grenade_02.vcd" scene "scenes/professional_epic/request_grenade_03.vcd" } Rule TLK_Radio.NeedGrenadeprofessional_epic { criteria TLK_Radio.NeedGrenade Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.NeedGrenadeprofessional_epic } Response TLK_Radio.Regroupprofessional_epic { scene "scenes/professional_epic/request_regroup_01.vcd" scene "scenes/professional_epic/request_regroup_02.vcd" scene "scenes/professional_epic/request_regroup_03.vcd" } Rule TLK_Radio.Regroupprofessional_epic { criteria TLK_Radio.Regroup Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.Regroupprofessional_epic } Response TLK_Radio.BombsiteClearprofessional_epic { scene "scenes/professional_epic/bombsite_clear_01.vcd" scene "scenes/professional_epic/bombsite_clear_02.vcd" scene "scenes/professional_epic/bombsite_clear_03.vcd" } Rule TLK_Radio.BombsiteClearprofessional_epic { criteria TLK_Radio.BombsiteClear Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.BombsiteClearprofessional_epic } Response TLK_Radio.GuardingAprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_a_01.vcd" scene "scenes/professional_epic/guarding_bombsite_a_02.vcd" scene "scenes/professional_epic/guarding_bombsite_a_03.vcd" scene "scenes/professional_epic/guarding_bombsite_a_04.vcd" } Rule TLK_Radio.GuardingAprofessional_epic { criteria TLK_Radio.GuardingA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingAprofessional_epic } Response TLK_Radio.GuardingBprofessional_epic { scene "scenes/professional_epic/guarding_bombsite_b_01.vcd" scene "scenes/professional_epic/guarding_bombsite_b_02.vcd" scene "scenes/professional_epic/guarding_bombsite_b_03.vcd" scene "scenes/professional_epic/guarding_bombsite_b_04.vcd" } Rule TLK_Radio.GuardingBprofessional_epic { criteria TLK_Radio.GuardingB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingBprofessional_epic } Response TLK_Radio.GuardingDroppedBombprofessional_epic { scene "scenes/professional_epic/guarding_live_bomb_01.vcd" scene "scenes/professional_epic/guarding_live_bomb_02.vcd" scene "scenes/professional_epic/guarding_live_bomb_03.vcd" } Rule TLK_Radio.GuardingDroppedBombprofessional_epic { criteria TLK_Radio.GuardingDroppedBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.GuardingDroppedBombprofessional_epic } Response TLK_Radio.BombCarrierHereprofessional_epic { scene "scenes/professional_epic/see_bomb_pickup_01.vcd" scene "scenes/professional_epic/see_bomb_pickup_02.vcd" scene "scenes/professional_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.BombCarrierHereprofessional_epic { criteria TLK_Radio.BombCarrierHere Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.BombCarrierHereprofessional_epic } Response TLK_Radio.WeHaveTheBombprofessional_epic { scene "scenes/professional_epic/see_bomb_pickup_01.vcd" scene "scenes/professional_epic/see_bomb_pickup_02.vcd" scene "scenes/professional_epic/see_bomb_pickup_03.vcd" } Rule TLK_Radio.WeHaveTheBombprofessional_epic { criteria TLK_Radio.WeHaveTheBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.WeHaveTheBombprofessional_epic } Response TLK_Radio.SeesSingleEnemyprofessional_epic { scene "scenes/professional_epic/sees_one_enemy_01.vcd" scene "scenes/professional_epic/sees_one_enemy_02.vcd" scene "scenes/professional_epic/sees_one_enemy_03.vcd" scene "scenes/professional_epic/sees_one_enemy_04.vcd" scene "scenes/professional_epic/sees_one_enemy_05.vcd" scene "scenes/professional_epic/sees_one_enemy_06.vcd" } Rule TLK_Radio.SeesSingleEnemyprofessional_epic { criteria TLK_Radio.SeesSingleEnemy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.SeesSingleEnemyprofessional_epic } Response TLK_Radio.DroppedBombprofessional_epic { scene "scenes/professional_epic/sees_dropped_bomb_01.vcd" scene "scenes/professional_epic/sees_dropped_bomb_02.vcd" scene "scenes/professional_epic/sees_dropped_bomb_03.vcd" scene "scenes/professional_epic/sees_dropped_bomb_04.vcd" scene "scenes/professional_epic/sees_dropped_bomb_05.vcd" scene "scenes/professional_epic/sees_dropped_bomb_06.vcd" } Rule TLK_Radio.DroppedBombprofessional_epic { criteria TLK_Radio.DroppedBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_Radio.DroppedBombprofessional_epic } //////////////////////////////////// // new chat wheel responses ////////////////////////////////// Response TLK_CW.StickTogetherprofessional_epic { scene "scenes/professional_epic/request_stick_together_01.vcd" scene "scenes/professional_epic/request_stick_together_02.vcd" scene "scenes/professional_epic/request_stick_together_03.vcd" } Rule TLK_CW.StickTogetherprofessional_epic { criteria TLK_CW.StickTogether Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.StickTogetherprofessional_epic } Response TLK_CW.FollowMeprofessional_epic { scene "scenes/professional_epic/request_follow_me_01.vcd" scene "scenes/professional_epic/request_follow_me_02.vcd" scene "scenes/professional_epic/request_follow_me_03.vcd" scene "scenes/professional_epic/request_follow_me_04.vcd" scene "scenes/professional_epic/request_follow_me_05.vcd" } Rule TLK_CW.FollowMeprofessional_epic { criteria TLK_CW.FollowMe Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.FollowMeprofessional_epic } Response TLK_CW.SpreadOutprofessional_epic { scene "scenes/professional_epic/request_spreadout_01.vcd" scene "scenes/professional_epic/request_spreadout_02.vcd" scene "scenes/professional_epic/request_spreadout_03.vcd" } Rule TLK_CW.SpreadOutprofessional_epic { criteria TLK_CW.SpreadOut Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SpreadOutprofessional_epic } Response TLK_CW.TeamFallBackprofessional_epic { scene "scenes/professional_epic/request_fallback_01.vcd" scene "scenes/professional_epic/request_fallback_02.vcd" scene "scenes/professional_epic/request_fallback_03.vcd" scene "scenes/professional_epic/request_fallback_04.vcd" } Rule TLK_CW.TeamFallBackprofessional_epic { criteria TLK_CW.TeamFallBack Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.TeamFallBackprofessional_epic } Response TLK_CW.CheckHostageprofessional_epic { scene "scenes/professional_epic/loc_hostage_01.vcd" scene "scenes/professional_epic/loc_hostage_02.vcd" scene "scenes/professional_epic/loc_hostage_03.vcd" } Rule TLK_CW.CheckHostageprofessional_epic { criteria TLK_CW.CheckHostage Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.CheckHostageprofessional_epic } Response TLK_CW.NeedQuietprofessional_epic { scene "scenes/professional_epic/request_quiet_01.vcd" scene "scenes/professional_epic/request_quiet_02.vcd" scene "scenes/professional_epic/request_quiet_03.vcd" scene "scenes/professional_epic/request_quiet_04.vcd" scene "scenes/professional_epic/request_quiet_05.vcd" scene "scenes/professional_epic/request_quiet_06.vcd" scene "scenes/professional_epic/request_quiet_07.vcd" } Rule TLK_CW.NeedQuietprofessional_epic { criteria TLK_CW.NeedQuiet Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedQuietprofessional_epic } ///////////////////////////// chat wheel section prepare Response TLK_CW.EcoRoundprofessional_epic { scene "scenes/professional_epic/request_eco_01.vcd" scene "scenes/professional_epic/request_eco_02.vcd" scene "scenes/professional_epic/request_eco_03.vcd" scene "scenes/professional_epic/request_eco_04.vcd" scene "scenes/professional_epic/request_eco_05.vcd" } Rule TLK_CW.EcoRoundprofessional_epic { criteria TLK_CW.EcoRound Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.EcoRoundprofessional_epic } Response TLK_CW.SpendRoundprofessional_epic { scene "scenes/professional_epic/request_spend_01.vcd" scene "scenes/professional_epic/request_spend_02.vcd" scene "scenes/professional_epic/request_spend_03.vcd" } Rule TLK_CW.SpendRoundprofessional_epic { criteria TLK_CW.SpendRound Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SpendRoundprofessional_epic } Response TLK_CW.NeedDropprofessional_epic { scene "scenes/professional_epic/request_weapon_01.vcd" scene "scenes/professional_epic/request_weapon_02.vcd" scene "scenes/professional_epic/request_weapon_03.vcd" scene "scenes/professional_epic/request_weapon_04.vcd" } Rule TLK_CW.NeedDropprofessional_epic { criteria TLK_CW.NeedDrop Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedDropprofessional_epic } Response TLK_CW.NeedPlanprofessional_epic { scene "scenes/professional_epic/request_plan_01.vcd" scene "scenes/professional_epic/request_plan_02.vcd" scene "scenes/professional_epic/request_plan_03.vcd" scene "scenes/professional_epic/request_plan_04.vcd" } Rule TLK_CW.NeedPlanprofessional_epic { criteria TLK_CW.NeedPlan Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedPlanprofessional_epic } Response TLK_CW.GoAprofessional_epic { scene "scenes/professional_epic/loc_a_01.vcd" scene "scenes/professional_epic/loc_a_02.vcd" scene "scenes/professional_epic/loc_a_03.vcd" scene "scenes/professional_epic/loc_a_04.vcd" scene "scenes/professional_epic/loc_a_05.vcd" scene "scenes/professional_epic/loc_a_06.vcd" scene "scenes/professional_epic/loc_a_07.vcd" scene "scenes/professional_epic/loc_a_08.vcd" scene "scenes/professional_epic/loc_a_09.vcd" scene "scenes/professional_epic/loc_a_10.vcd" scene "scenes/professional_epic/loc_a_11.vcd" } Rule TLK_CW.GoAprofessional_epic { criteria TLK_CW.GoA Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.GoAprofessional_epic } Response TLK_CW.GoBprofessional_epic { scene "scenes/professional_epic/loc_b_01.vcd" scene "scenes/professional_epic/loc_b_02.vcd" scene "scenes/professional_epic/loc_b_03.vcd" scene "scenes/professional_epic/loc_b_04.vcd" scene "scenes/professional_epic/loc_b_05.vcd" scene "scenes/professional_epic/loc_b_06.vcd" scene "scenes/professional_epic/loc_b_07.vcd" scene "scenes/professional_epic/loc_b_08.vcd" } Rule TLK_CW.GoBprofessional_epic { criteria TLK_CW.GoB Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.GoBprofessional_epic } Response CW.GoToLocMidprofessional_epic { scene "scenes/professional_epic/loc_mid_01.vcd" scene "scenes/professional_epic/loc_mid_02.vcd" scene "scenes/professional_epic/loc_mid_03.vcd" scene "scenes/professional_epic/loc_mid_04.vcd" scene "scenes/professional_epic/loc_mid_05.vcd" scene "scenes/professional_epic/loc_mid_06.vcd" } Rule CW.GoToLocMidprofessional_epic { criteria TLK_CW.GoToLocMid Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response CW.GoToLocMidprofessional_epic } ///////////////////////////// chat wheel section grenades Response TLK_CW.NeedDecoyprofessional_epic { scene "scenes/professional_epic/request_decoy_01.vcd" scene "scenes/professional_epic/request_decoy_02.vcd" scene "scenes/professional_epic/request_decoy_03.vcd" } Rule TLK_CW.NeedDecoyprofessional_epic { criteria TLK_CW.NeedDecoy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedDecoyprofessional_epic } Response TLK_CW.NeedSmokeprofessional_epic { scene "scenes/professional_epic/request_smoke_01.vcd" scene "scenes/professional_epic/request_smoke_02.vcd" scene "scenes/professional_epic/request_smoke_03.vcd" } Rule TLK_CW.NeedSmokeprofessional_epic { criteria TLK_CW.NeedSmoke Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedSmokeprofessional_epic } Response TLK_CW.NeedGrenadeprofessional_epic { scene "scenes/professional_epic/request_grenade_01.vcd" scene "scenes/professional_epic/request_grenade_02.vcd" scene "scenes/professional_epic/request_grenade_03.vcd" } Rule TLK_CW.NeedGrenadeprofessional_epic { criteria TLK_CW.NeedGrenade Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedGrenadeprofessional_epic } Response TLK_CW.NeedFireprofessional_epic { scene "scenes/professional_epic/request_fire_01.vcd" scene "scenes/professional_epic/request_fire_02.vcd" scene "scenes/professional_epic/request_fire_03.vcd" } Rule TLK_CW.NeedFireprofessional_epic { criteria TLK_CW.NeedFire Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedFireprofessional_epic } Response TLK_CW.NeedFlashprofessional_epic { scene "scenes/professional_epic/request_flash_01.vcd" scene "scenes/professional_epic/request_flash_02.vcd" scene "scenes/professional_epic/request_flash_03.vcd" } Rule TLK_CW.NeedFlashprofessional_epic { criteria TLK_CW.NeedFlash Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.NeedFlashprofessional_epic } ///////////////////////////// chat wheel section defend Response TLK_CW.HoldPositionprofessional_epic { scene "scenes/professional_epic/request_hold_01.vcd" scene "scenes/professional_epic/request_hold_02.vcd" scene "scenes/professional_epic/request_hold_03.vcd" } Rule TLK_CW.HoldPositionprofessional_epic { criteria TLK_CW.HoldPosition Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.HoldPositionprofessional_epic } Response TLK_CW.Regroupprofessional_epic { scene "scenes/professional_epic/request_regroup_01.vcd" scene "scenes/professional_epic/request_regroup_02.vcd" scene "scenes/professional_epic/request_regroup_03.vcd" } Rule TLK_CW.Regroupprofessional_epic { criteria TLK_CW.Regroup Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Regroupprofessional_epic } ////////////////////////////// chat wheel section bomb Response TLK_CW.GuardingDroppedBombprofessional_epic { scene "scenes/professional_epic/guarding_live_bomb_01.vcd" scene "scenes/professional_epic/guarding_live_bomb_02.vcd" scene "scenes/professional_epic/guarding_live_bomb_03.vcd" } Rule TLK_CW.GuardingDroppedBombprofessional_epic { criteria TLK_CW.GuardingDroppedBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.GuardingDroppedBombprofessional_epic } Response TLK_CW.BombsiteClearprofessional_epic { scene "scenes/professional_epic/bombsite_clear_01.vcd" scene "scenes/professional_epic/bombsite_clear_02.vcd" scene "scenes/professional_epic/bombsite_clear_03.vcd" } Rule TLK_CW.BombsiteClearprofessional_epic { criteria TLK_CW.BombsiteClear Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.BombsiteClearprofessional_epic } Response TLK_CW.DroppedBombprofessional_epic { scene "scenes/professional_epic/sees_dropped_bomb_01.vcd" scene "scenes/professional_epic/sees_dropped_bomb_02.vcd" scene "scenes/professional_epic/sees_dropped_bomb_03.vcd" scene "scenes/professional_epic/sees_dropped_bomb_04.vcd" scene "scenes/professional_epic/sees_dropped_bomb_05.vcd" scene "scenes/professional_epic/sees_dropped_bomb_06.vcd" } Rule TLK_CW.DroppedBombprofessional_epic { criteria TLK_CW.DroppedBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.DroppedBombprofessional_epic } Response TLK_CW.WeHaveTheBombprofessional_epic { scene "scenes/professional_epic/see_bomb_pickup_01.vcd" scene "scenes/professional_epic/see_bomb_pickup_02.vcd" scene "scenes/professional_epic/see_bomb_pickup_03.vcd" } Rule TLK_CW.WeHaveTheBombprofessional_epic { criteria TLK_CW.WeHaveTheBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.WeHaveTheBombprofessional_epic } //////////////////////////////// Chat wheel section enemy status Response TLK_CW.SniperWarningprofessional_epic { scene "scenes/professional_epic/sees_sniper_01.vcd" scene "scenes/professional_epic/sees_sniper_02.vcd" scene "scenes/professional_epic/sees_sniper_03.vcd" scene "scenes/professional_epic/sees_sniper_04.vcd" } Rule TLK_CW.SniperWarningprofessional_epic { criteria TLK_CW.SniperWarning Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SniperWarningprofessional_epic } Response TLK_CW.BombCarrierHereprofessional_epic { scene "scenes/professional_epic/see_bomb_pickup_01.vcd" scene "scenes/professional_epic/see_bomb_pickup_02.vcd" scene "scenes/professional_epic/see_bomb_pickup_03.vcd" } Rule TLK_CW.BombCarrierHereprofessional_epic { criteria TLK_CW.BombCarrierHere Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.BombCarrierHereprofessional_epic } Response TLK_CW.SeesSingleEnemyprofessional_epic { scene "scenes/professional_epic/sees_one_enemy_01.vcd" scene "scenes/professional_epic/sees_one_enemy_02.vcd" scene "scenes/professional_epic/sees_one_enemy_03.vcd" scene "scenes/professional_epic/sees_one_enemy_04.vcd" scene "scenes/professional_epic/sees_one_enemy_05.vcd" scene "scenes/professional_epic/sees_one_enemy_06.vcd" } Rule TLK_CW.SeesSingleEnemyprofessional_epic { criteria TLK_CW.SeesSingleEnemy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SeesSingleEnemyprofessional_epic } Response TLK_CW.SeesEnemiesMultipleprofessional_epic { scene "scenes/professional_epic/sees_multiple_enemies_01.vcd" scene "scenes/professional_epic/sees_multiple_enemies_02.vcd" scene "scenes/professional_epic/sees_multiple_enemies_03.vcd" scene "scenes/professional_epic/sees_multiple_enemies_04.vcd" scene "scenes/professional_epic/sees_multiple_enemies_05.vcd" scene "scenes/professional_epic/sees_multiple_enemies_06.vcd" } Rule TLK_CW.SeesEnemiesMultipleprofessional_epic { criteria TLK_CW.SeesEnemiesMultiple Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemiesMultipleprofessional_epic } ////////////////// Chat wheel section responses Response TLK_CW.Thanksprofessional_epic { scene "scenes/professional_epic/thankful_01.vcd" scene "scenes/professional_epic/thankful_02.vcd" scene "scenes/professional_epic/thankful_03.vcd" scene "scenes/professional_epic/thankful_04.vcd" scene "scenes/professional_epic/thankful_05.vcd" scene "scenes/professional_epic/thankful_06.vcd" scene "scenes/professional_epic/thankful_07.vcd" scene "scenes/professional_epic/thankful_08.vcd" scene "scenes/professional_epic/thankful_09.vcd" } Rule TLK_CW.Thanksprofessional_epic { criteria TLK_CW.Thanks Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Thanksprofessional_epic } Response TLK_CW.Sorryprofessional_epic { scene "scenes/professional_epic/sorry_01.vcd" scene "scenes/professional_epic/sorry_02.vcd" scene "scenes/professional_epic/sorry_03.vcd" scene "scenes/professional_epic/sorry_04.vcd" scene "scenes/professional_epic/sorry_05.vcd" } Rule TLK_CW.Sorryprofessional_epic { criteria TLK_CW.Sorry Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Sorryprofessional_epic } Response TLK_CW.Complimentprofessional_epic { scene "scenes/professional_epic/compliment_01.vcd" scene "scenes/professional_epic/compliment_02.vcd" scene "scenes/professional_epic/compliment_03.vcd" scene "scenes/professional_epic/compliment_04.vcd" scene "scenes/professional_epic/compliment_05.vcd" scene "scenes/professional_epic/compliment_06.vcd" } Rule TLK_CW.Complimentprofessional_epic { criteria TLK_CW.Compliment Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Complimentprofessional_epic } Response TLK_CW.Agreeprofessional_epic { scene "scenes/professional_epic/agree_01.vcd" scene "scenes/professional_epic/agree_02.vcd" scene "scenes/professional_epic/agree_03.vcd" scene "scenes/professional_epic/agree_04.vcd" scene "scenes/professional_epic/agree_05.vcd" scene "scenes/professional_epic/agree_06.vcd" scene "scenes/professional_epic/affirmation_01.vcd" scene "scenes/professional_epic/affirmation_02.vcd" scene "scenes/professional_epic/affirmation_03.vcd" scene "scenes/professional_epic/affirmation_04.vcd" scene "scenes/professional_epic/affirmation_05.vcd" scene "scenes/professional_epic/affirmation_06.vcd" scene "scenes/professional_epic/affirmation_07.vcd" scene "scenes/professional_epic/affirmation_08.vcd" scene "scenes/professional_epic/affirmation_09.vcd" } Rule TLK_CW.Agreeprofessional_epic { criteria TLK_CW.Agree Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Agreeprofessional_epic } Response TLK_CW.Disagreeprofessional_epic { scene "scenes/professional_epic/disagree_01.vcd" scene "scenes/professional_epic/disagree_02.vcd" scene "scenes/professional_epic/disagree_03.vcd" scene "scenes/professional_epic/disagree_04.vcd" scene "scenes/professional_epic/disagree_05.vcd" scene "scenes/professional_epic/disagree_06.vcd" scene "scenes/professional_epic/negative_01.vcd" scene "scenes/professional_epic/negative_02.vcd" scene "scenes/professional_epic/negative_03.vcd" scene "scenes/professional_epic/negative_04.vcd" scene "scenes/professional_epic/negative_05.vcd" scene "scenes/professional_epic/negative_06.vcd" scene "scenes/professional_epic/negative_07.vcd" } Rule TLK_CW.Disagreeprofessional_epic { criteria TLK_CW.Disagree Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Disagreeprofessional_epic } //////////////////////////// Chat wheel section commands Response TLK_CW.GoGoGoprofessional_epic { scene "scenes/professional_epic/request_move_01.vcd" scene "scenes/professional_epic/request_move_02.vcd" scene "scenes/professional_epic/request_move_03.vcd" scene "scenes/professional_epic/request_move_04.vcd" scene "scenes/professional_epic/request_move_05.vcd" scene "scenes/professional_epic/request_move_06.vcd" scene "scenes/professional_epic/request_move_07.vcd" scene "scenes/professional_epic/request_move_08.vcd" } Rule TLK_CW.GoGoGoprofessional_epic { criteria TLK_CW.GoGoGo Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.GoGoGoprofessional_epic } Response TLK_CW.FollowingYouprofessional_epic { scene "scenes/professional_epic/following_friend_01.vcd" scene "scenes/professional_epic/following_friend_02.vcd" scene "scenes/professional_epic/following_friend_03.vcd" scene "scenes/professional_epic/following_friend_04.vcd" scene "scenes/professional_epic/following_friend_05.vcd" scene "scenes/professional_epic/following_friend_06.vcd" } Rule TLK_CW.FollowingYouprofessional_epic { criteria TLK_CW.FollowingYou Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.FollowingYouprofessional_epic } //////////////////////////// Chat wheel section report Response TLK_CW.SeesEnemyprofessional_epic { scene "scenes/professional_epic/sees_enemy_01.vcd" scene "scenes/professional_epic/sees_enemy_02.vcd" scene "scenes/professional_epic/sees_enemy_03.vcd" scene "scenes/professional_epic/sees_enemy_04.vcd" scene "scenes/professional_epic/sees_enemy_05.vcd" scene "scenes/professional_epic/sees_enemy_06.vcd" scene "scenes/professional_epic/sees_enemy_07.vcd" scene "scenes/professional_epic/sees_enemy_08.vcd" } Rule TLK_CW.SeesEnemyprofessional_epic { criteria TLK_CW.SeesEnemy Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SeesEnemyprofessional_epic } Response TLK_CW.NeedBackupprofessional_epic { scene "scenes/professional_epic/request_backup_01.vcd" scene "scenes/professional_epic/request_backup_02.vcd" scene "scenes/professional_epic/request_backup_03.vcd" scene "scenes/professional_epic/request_backup_04.vcd" scene "scenes/professional_epic/request_help_01.vcd" scene "scenes/professional_epic/request_help_02.vcd" scene "scenes/professional_epic/request_help_03.vcd" scene "scenes/professional_epic/request_help_04.vcd" scene "scenes/professional_epic/request_help_05.vcd" scene "scenes/professional_epic/request_help_06.vcd" } Rule TLK_CW.NeedBackupprofessional_epic { criteria TLK_CW.NeedBackup Isprofessional_epic ApplyContext "Talkprofessional_epic:1:1,SaidHelpprofessional_epic:1:3" applycontexttoworld Response TLK_CW.NeedBackupprofessional_epic } Response TLK_CW.SectorClearprofessional_epic { scene "scenes/professional_epic/sees_area_clear_01.vcd" scene "scenes/professional_epic/sees_area_clear_02.vcd" scene "scenes/professional_epic/sees_area_clear_03.vcd" scene "scenes/professional_epic/sees_area_clear_04.vcd" scene "scenes/professional_epic/sees_area_clear_05.vcd" scene "scenes/professional_epic/sees_area_clear_06.vcd" } Rule TLK_CW.SectorClearprofessional_epic { criteria TLK_CW.SectorClear Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.SectorClearprofessional_epic } Response TLK_CW.InPositionprofessional_epic { scene "scenes/professional_epic/in_position_01.vcd" scene "scenes/professional_epic/in_position_02.vcd" scene "scenes/professional_epic/in_position_03.vcd" scene "scenes/professional_epic/in_position_04.vcd" scene "scenes/professional_epic/in_position_05.vcd" } Rule TLK_CW.InPositionprofessional_epic { criteria TLK_CW.InPosition Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.InPositionprofessional_epic } Response TLK_CW.HeardNoiseprofessional_epic { scene "scenes/professional_epic/heard_sound_01.vcd" scene "scenes/professional_epic/heard_sound_02.vcd" scene "scenes/professional_epic/heard_sound_03.vcd" } Rule TLK_CW.HeardNoiseprofessional_epic { criteria TLK_CW.HeardNoise Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.HeardNoiseprofessional_epic } Response TLK_CW.PepTalkprofessional_epic { scene "scenes/professional_epic/round_start_02.vcd" scene "scenes/professional_epic/round_start_03.vcd" scene "scenes/professional_epic/round_start_04.vcd" scene "scenes/professional_epic/round_start_05.vcd" scene "scenes/professional_epic/round_start_06.vcd" scene "scenes/professional_epic/round_start_07.vcd" scene "scenes/professional_epic/round_start_09.vcd" scene "scenes/professional_epic/round_start_11.vcd" scene "scenes/professional_epic/round_losing_04.vcd" scene "scenes/professional_epic/round_losing_05.vcd" scene "scenes/professional_epic/round_losing_07.vcd" scene "scenes/professional_epic/round_losing_08.vcd" scene "scenes/professional_epic/round_winning_04.vcd" scene "scenes/professional_epic/round_winning_06.vcd" scene "scenes/professional_epic/round_winning_08.vcd" scene "scenes/professional_epic/round_winning_09.vcd" scene "scenes/professional_epic/round_winning_13.vcd" } Rule TLK_CW.PepTalkprofessional_epic { criteria TLK_CW.PepTalk Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.PepTalkprofessional_epic } Response TLK_CW.Cheerprofessional_epic { scene "scenes/professional_epic/cheer_01.vcd" scene "scenes/professional_epic/cheer_02.vcd" scene "scenes/professional_epic/cheer_03.vcd" scene "scenes/professional_epic/cheer_04.vcd" scene "scenes/professional_epic/cheer_05.vcd" scene "scenes/professional_epic/cheer_06.vcd" scene "scenes/professional_epic/cheer_07.vcd" scene "scenes/professional_epic/cheer_08.vcd" scene "scenes/professional_epic/cheer_09.vcd" scene "scenes/professional_epic/cheer_10.vcd" scene "scenes/professional_epic/cheer_11.vcd" } Rule TLK_CW.Cheerprofessional_epic { criteria TLK_CW.Cheer Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.Cheerprofessional_epic } Response TLK_CW.IFixBombprofessional_epic { scene "scenes/professional_epic/i_plant_bomb_01.vcd" scene "scenes/professional_epic/i_plant_bomb_02.vcd" scene "scenes/professional_epic/i_plant_bomb_03.vcd" scene "scenes/professional_epic/i_plant_bomb_04.vcd" scene "scenes/professional_epic/i_plant_bomb_05.vcd" } Rule TLK_CW.IFixBombprofessional_epic { criteria TLK_CW.IFixBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.IFixBombprofessional_epic } Response TLK_CW.YouFixBombprofessional_epic { scene "scenes/professional_epic/friend_plant_bomb_01.vcd" scene "scenes/professional_epic/friend_plant_bomb_02.vcd" scene "scenes/professional_epic/friend_plant_bomb_03.vcd" scene "scenes/professional_epic/friend_plant_bomb_04.vcd" scene "scenes/professional_epic/friend_plant_bomb_05.vcd" scene "scenes/professional_epic/friend_plant_bomb_06.vcd" scene "scenes/professional_epic/friend_plant_bomb_07.vcd" scene "scenes/professional_epic/friend_plant_bomb_08.vcd" } Rule TLK_CW.YouFixBombprofessional_epic { criteria TLK_CW.YouFixBomb Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.YouFixBombprofessional_epic } Response TLK_CW.BombAtprofessional_epic { scene "scenes/professional_epic/guarding_live_bomb_04.vcd" } Rule TLK_CW.BombAtprofessional_epic { criteria TLK_CW.BombAt Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.BombAtprofessional_epic } Response TLK_CW.OMWprofessional_epic { scene "scenes/professional_epic/omw_position_01.vcd" scene "scenes/professional_epic/omw_position_02.vcd" scene "scenes/professional_epic/omw_position_03.vcd" scene "scenes/professional_epic/omw_01.vcd" scene "scenes/professional_epic/omw_02.vcd" scene "scenes/professional_epic/omw_03.vcd" } Rule TLK_CW.OMWprofessional_epic { criteria TLK_CW.OMW Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.OMWprofessional_epic } Response TLK_CW.CoveringYouprofessional_epic { scene "scenes/professional_epic/covering_friend_01.vcd" scene "scenes/professional_epic/covering_friend_02.vcd" scene "scenes/professional_epic/covering_friend_03.vcd" scene "scenes/professional_epic/covering_friend_04.vcd" scene "scenes/professional_epic/covering_friend_05.vcd" } Rule TLK_CW.CoveringYouprofessional_epic { criteria TLK_CW.CoveringYou Isprofessional_epic IsTalkprofessional_epic ApplyContext "Talkprofessional_epic:1:1" applycontexttoworld Response TLK_CW.CoveringYouprofessional_epic }